Build playground using Webpack

This commit is contained in:
Christopher Willis-Ford 2019-01-25 15:59:17 -08:00
parent 9b11ac894d
commit 31db3d8596
5 changed files with 189 additions and 145 deletions

View file

@ -3,5 +3,8 @@ module.exports = {
extends: ['scratch'],
env: {
browser: true
},
rules: {
'no-console': 'off'
}
};

View file

@ -0,0 +1,37 @@
// Adapted from code by Simon Sarris: http://stackoverflow.com/a/10450761
const getMousePos = function (event, element) {
const stylePaddingLeft = parseInt(document.defaultView.getComputedStyle(element, null).paddingLeft, 10) || 0;
const stylePaddingTop = parseInt(document.defaultView.getComputedStyle(element, null).paddingTop, 10) || 0;
const styleBorderLeft = parseInt(document.defaultView.getComputedStyle(element, null).borderLeftWidth, 10) || 0;
const styleBorderTop = parseInt(document.defaultView.getComputedStyle(element, null).borderTopWidth, 10) || 0;
// Some pages have fixed-position bars at the top or left of the page
// They will mess up mouse coordinates and this fixes that
const html = document.body.parentNode;
const htmlTop = html.offsetTop;
const htmlLeft = html.offsetLeft;
// Compute the total offset. It's possible to cache this if you want
let offsetX = 0;
let offsetY = 0;
if (typeof element.offsetParent !== 'undefined') {
do {
offsetX += element.offsetLeft;
offsetY += element.offsetTop;
} while ((element = element.offsetParent));
}
// Add padding and border style widths to offset
// Also add the <html> offsets in case there's a position:fixed bar
// This part is not strictly necessary, it depends on your styling
offsetX += stylePaddingLeft + styleBorderLeft + htmlLeft;
offsetY += stylePaddingTop + styleBorderTop + htmlTop;
// We return a simple javascript object with x and y defined
return {
x: event.pageX - offsetX,
y: event.pageY - offsetY
};
};
module.exports = getMousePos;

View file

@ -12,7 +12,7 @@
<canvas id="debug-canvas" width="10" height="10" style="border:3px dashed red"></canvas>
<p>
<label for="fudgeproperty">Property to tweak:</label>
<select id="fudgeproperty" onchange="onFudgePropertyChanged(this.value)">
<select id="fudgeproperty">
<option value="posx">Position X</option>
<option value="posy">Position Y</option>
<option value="direction">Direction</option>
@ -27,149 +27,12 @@
<option value="ghost">Ghost</option>
</select>
<label for="fudge">Property Value:</label>
<input type="range" id="fudge" style="width:50%" value="90" min="-90" max="270" step="any" oninput="onFudgeChanged(this.value)" onchange="onFudgeChanged(this.value)">
<input type="range" id="fudge" style="width:50%" value="90" min="-90" max="270" step="any">
</p>
<p>
<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number" onchange="onFudgeMinChanged(this.value)">
<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number" onchange="onFudgeMaxChanged(this.value)">
<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number">
<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number">
</p>
<script src="scratch-render.js"></script>
<script>
var canvas = document.getElementById('scratch-stage');
var fudge = 90;
var renderer = new ScratchRender(canvas);
renderer.setLayerGroupOrdering(['group1']);
var drawableID = renderer.createDrawable('group1');
renderer.updateDrawableProperties(drawableID, {
position: [0, 0],
scale: [100, 100],
direction: 90
});
var drawableID2 = renderer.createDrawable('group1');
var wantBitmapSkin = false;
// Bitmap (squirrel)
var image = new Image();
image.onload = function () {
var bitmapSkinId = renderer.createBitmapSkin(image);
if (wantBitmapSkin) {
renderer.updateDrawableProperties(drawableID2, {
skinId: bitmapSkinId
});
}
};
image.crossOrigin = 'anonymous';
image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e52f8e7f9004416fa34.png/get/';
// SVG (cat 1-a)
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", function () {
var skinId = renderer.createSVGSkin(xhr.responseText);
if (!wantBitmapSkin) {
renderer.updateDrawableProperties(drawableID2, {
skinId: skinId
});
}
});
xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/f88bf1935daea28f8ca098462a31dbb0.svg/get/');
xhr.send();
var posX = 0;
var posY = 0;
var scaleX = 100;
var scaleY = 100;
var fudgeProperty = 'posx';
function onFudgePropertyChanged(newValue) {
fudgeProperty = newValue;
}
var fudgeInput = document.getElementById('fudge');
function onFudgeMinChanged(newValue) {
fudgeInput.min = newValue;
}
function onFudgeMaxChanged(newValue) {
fudgeInput.max = newValue;
}
function onFudgeChanged(newValue) {
fudge = newValue;
var props = {};
switch (fudgeProperty) {
case 'posx': props.position = [fudge, posY]; posX = fudge; break;
case 'posy': props.position = [posX, fudge]; posY = fudge; break;
case 'direction': props.direction = fudge; break;
case 'scalex': props.scale = [fudge, scaleY]; scaleX = fudge; break;
case 'scaley': props.scale = [scaleX, fudge]; scaleY = fudge; break;
case 'color': props.color = fudge; break;
case 'whirl': props.whirl = fudge; break;
case 'fisheye': props.fisheye = fudge; break;
case 'pixelate': props.pixelate = fudge; break;
case 'mosaic': props.mosaic = fudge; break;
case 'brightness': props.brightness = fudge; break;
case 'ghost': props.ghost = fudge; break;
}
renderer.updateDrawableProperties(drawableID2, props);
}
// Adapted from code by Simon Sarris: http://stackoverflow.com/a/10450761
function getMousePos(event, element) {
var stylePaddingLeft = parseInt(document.defaultView.getComputedStyle(element, null)['paddingLeft'], 10) || 0;
var stylePaddingTop = parseInt(document.defaultView.getComputedStyle(element, null)['paddingTop'], 10) || 0;
var styleBorderLeft = parseInt(document.defaultView.getComputedStyle(element, null)['borderLeftWidth'], 10) || 0;
var styleBorderTop = parseInt(document.defaultView.getComputedStyle(element, null)['borderTopWidth'], 10) || 0;
// Some pages have fixed-position bars at the top or left of the page
// They will mess up mouse coordinates and this fixes that
var html = document.body.parentNode;
var htmlTop = html.offsetTop;
var htmlLeft = html.offsetLeft;
// Compute the total offset. It's possible to cache this if you want
var offsetX = 0, offsetY = 0;
if (element.offsetParent !== undefined) {
do {
offsetX += element.offsetLeft;
offsetY += element.offsetTop;
} while ((element = element.offsetParent));
}
// Add padding and border style widths to offset
// Also add the <html> offsets in case there's a position:fixed bar
// This part is not strictly necessary, it depends on your styling
offsetX += stylePaddingLeft + styleBorderLeft + htmlLeft;
offsetY += stylePaddingTop + styleBorderTop + htmlTop;
// We return a simple javascript object with x and y defined
return {
x: event.pageX - offsetX,
y: event.pageY - offsetY
};
}
canvas.onmousemove = function(event) {
var mousePos = getMousePos(event, canvas);
renderer.extractColor(mousePos.x, mousePos.y, 30);
};
canvas.onclick = function(event) {
var mousePos = getMousePos(event, canvas);
var pickID = renderer.pick(mousePos.x, mousePos.y);
console.log('You clicked on ' + (pickID < 0 ? 'nothing' : 'ID# ' + pickID));
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
}
};
function drawStep() {
renderer.draw();
// renderer.getBounds(drawableID2);
// renderer.isTouchingColor(drawableID2, [255,255,255]);
requestAnimationFrame(drawStep);
}
drawStep();
var debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
renderer.setDebugCanvas(debugCanvas);
</script>
<script src="playground.js"></script>
</body>
</html>

View file

@ -0,0 +1,141 @@
const ScratchRender = require('../RenderWebGL');
const getMousePosition = require('./getMousePosition');
var canvas = document.getElementById('scratch-stage');
var fudge = 90;
var renderer = new ScratchRender(canvas);
renderer.setLayerGroupOrdering(['group1']);
var drawableID = renderer.createDrawable('group1');
renderer.updateDrawableProperties(drawableID, {
position: [0, 0],
scale: [100, 100],
direction: 90
});
var drawableID2 = renderer.createDrawable('group1');
var wantBitmapSkin = false;
// Bitmap (squirrel)
var image = new Image();
image.addEventListener('load', () => {
var bitmapSkinId = renderer.createBitmapSkin(image);
if (wantBitmapSkin) {
renderer.updateDrawableProperties(drawableID2, {
skinId: bitmapSkinId
});
}
});
image.crossOrigin = 'anonymous';
image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e52f8e7f9004416fa34.png/get/';
// SVG (cat 1-a)
var xhr = new XMLHttpRequest();
xhr.addEventListener('load', function () {
var skinId = renderer.createSVGSkin(xhr.responseText);
if (!wantBitmapSkin) {
renderer.updateDrawableProperties(drawableID2, {
skinId: skinId
});
}
});
xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/f88bf1935daea28f8ca098462a31dbb0.svg/get/');
xhr.send();
var posX = 0;
var posY = 0;
var scaleX = 100;
var scaleY = 100;
var fudgeProperty = 'posx';
const fudgePropertyInput = document.getElementById('fudgeproperty');
fudgePropertyInput.addEventListener('change', event => {
fudgeProperty = event.target.value;
});
const fudgeInput = document.getElementById('fudge');
const fudgeMinInput = document.getElementById('fudgeMin');
fudgeMinInput.addEventListener('change', event => {
fudgeInput.min = event.target.valueAsNumber;
});
const fudgeMaxInput = document.getElementById('fudgeMax');
fudgeMaxInput.addEventListener('change', event => {
fudgeInput.max = event.target.valueAsNumber;
});
const handleFudgeChanged = function (event) {
fudge = event.target.valueAsNumber;
var props = {};
switch (fudgeProperty) {
case 'posx':
props.position = [fudge, posY];
posX = fudge;
break;
case 'posy':
props.position = [posX, fudge];
posY = fudge;
break;
case 'direction':
props.direction = fudge;
break;
case 'scalex':
props.scale = [fudge, scaleY];
scaleX = fudge;
break;
case 'scaley':
props.scale = [scaleX, fudge];
scaleY = fudge;
break;
case 'color':
props.color = fudge;
break;
case 'whirl':
props.whirl = fudge;
break;
case 'fisheye':
props.fisheye = fudge;
break;
case 'pixelate':
props.pixelate = fudge;
break;
case 'mosaic':
props.mosaic = fudge;
break;
case 'brightness':
props.brightness = fudge;
break;
case 'ghost':
props.ghost = fudge;
break;
}
renderer.updateDrawableProperties(drawableID2, props);
};
fudgeInput.addEventListener('input', handleFudgeChanged);
fudgeInput.addEventListener('change', handleFudgeChanged);
canvas.addEventListener('mousemove', event => {
var mousePos = getMousePosition(event, canvas);
renderer.extractColor(mousePos.x, mousePos.y, 30);
});
canvas.addEventListener('click', event => {
var mousePos = getMousePosition(event, canvas);
var pickID = renderer.pick(mousePos.x, mousePos.y);
console.log('You clicked on ' + (pickID < 0 ? 'nothing' : 'ID# ' + pickID));
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
}
});
const drawStep = function () {
renderer.draw();
// renderer.getBounds(drawableID2);
// renderer.isTouchingColor(drawableID2, [255,255,255]);
requestAnimationFrame(drawStep);
};
drawStep();
var debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
renderer.setDebugCanvas(debugCanvas);

View file

@ -39,10 +39,9 @@ module.exports = [
Object.assign({}, base, {
target: 'web',
entry: {
'scratch-render': './src/index.js'
playground: './src/playground/playground.js'
},
output: {
library: 'ScratchRender',
libraryTarget: 'umd',
path: path.resolve('playground'),
filename: '[name].js'
@ -50,7 +49,8 @@ module.exports = [
plugins: base.plugins.concat([
new CopyWebpackPlugin([
{
from: 'src/playground'
context: 'src/playground',
from: '*.html'
}
])
])