Merge pull request #415 from mzgoddard/drop-silhouette-alpha-buffer

Replace Silhouette._data with Silhouette._colorData
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Michael "Z" Goddard 2019-03-04 12:56:58 -05:00 committed by GitHub
commit 19ee8e8eaa
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@ -19,12 +19,12 @@ let __SilhouetteUpdateCanvas;
* @param {number} y - y
* @return {number} Alpha value for x/y position
*/
const getPoint = ({_width: width, _height: height, _data: data}, x, y) => {
const getPoint = ({_width: width, _height: height, _colorData: data}, x, y) => {
// 0 if outside bouds, otherwise read from data.
if (x >= width || y >= height || x < 0 || y < 0) {
return 0;
}
return data[(y * width) + x];
return data[(((y * width) + x) * 4) + 3];
};
/**
@ -76,7 +76,6 @@ class Silhouette {
* The data representing a skin's silhouette shape.
* @type {Uint8ClampedArray}
*/
this._data = null;
this._colorData = null;
this.colorAtNearest = this.colorAtLinear = (_, dst) => dst.fill(0);
@ -100,16 +99,11 @@ class Silhouette {
ctx.drawImage(bitmapData, 0, 0, width, height);
const imageData = ctx.getImageData(0, 0, width, height);
this._data = new Uint8ClampedArray(imageData.data.length / 4);
this._colorData = imageData.data;
// delete our custom overriden "uninitalized" color functions
// let the prototype work for itself
delete this.colorAtNearest;
delete this.colorAtLinear;
for (let i = 0; i < imageData.data.length; i += 4) {
this._data[i / 4] = imageData.data[i + 3];
}
}
/**
@ -166,7 +160,7 @@ class Silhouette {
* @return {boolean} If the nearest pixel has an alpha value.
*/
isTouchingNearest (vec) {
if (!this._data) return;
if (!this._colorData) return;
return getPoint(
this,
Math.floor(vec[0] * (this._width - 1)),
@ -181,7 +175,7 @@ class Silhouette {
* @return {boolean} Any of the pixels have some alpha.
*/
isTouchingLinear (vec) {
if (!this._data) return;
if (!this._colorData) return;
const x = Math.floor(vec[0] * (this._width - 1));
const y = Math.floor(vec[1] * (this._height - 1));
return getPoint(this, x, y) > 0 ||