mirror of
https://github.com/scratchfoundation/scratch-render.git
synced 2025-08-28 22:30:04 -04:00
Canvas-based TextBubbleSkin
This commit is contained in:
parent
4a55d63ada
commit
1021877ba6
9 changed files with 377 additions and 343 deletions
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@ -329,6 +329,11 @@ class Drawable {
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scaledSize[1] = skinSize[1] * this._scale[1] / 100;
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// scaledSize[2] = 0;
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if (this.skin.roundBounds) {
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scaledSize[0] = Math.ceil(scaledSize[0]);
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scaledSize[1] = Math.ceil(scaledSize[1]);
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}
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this._skinScaleDirty = false;
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}
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@ -10,7 +10,7 @@ const PenSkin = require('./PenSkin');
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const RenderConstants = require('./RenderConstants');
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const ShaderManager = require('./ShaderManager');
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const SVGSkin = require('./SVGSkin');
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const SVGTextBubble = require('./util/svg-text-bubble');
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const TextBubbleSkin = require('./TextBubbleSkin');
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const EffectTransform = require('./EffectTransform');
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const log = require('./util/log');
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@ -184,8 +184,6 @@ class RenderWebGL extends EventEmitter {
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/** @type {Array.<snapshotCallback>} */
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this._snapshotCallbacks = [];
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this._svgTextBubble = new SVGTextBubble();
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this._createGeometry();
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this.on(RenderConstants.Events.NativeSizeChanged, this.onNativeSizeChanged);
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@ -343,8 +341,11 @@ class RenderWebGL extends EventEmitter {
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* @returns {!int} the ID for the new skin.
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*/
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createTextSkin (type, text, pointsLeft) {
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const bubbleSvg = this._svgTextBubble.buildString(type, text, pointsLeft);
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return this.createSVGSkin(bubbleSvg, [0, 0]);
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const skinId = this._nextSkinId++;
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const newSkin = new TextBubbleSkin(skinId, this);
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newSkin.setTextBubble(type, text, pointsLeft);
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this._allSkins[skinId] = newSkin;
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return skinId;
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}
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/**
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@ -407,8 +408,14 @@ class RenderWebGL extends EventEmitter {
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* @param {!boolean} pointsLeft - which side the bubble is pointing.
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*/
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updateTextSkin (skinId, type, text, pointsLeft) {
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const bubbleSvg = this._svgTextBubble.buildString(type, text, pointsLeft);
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this.updateSVGSkin(skinId, bubbleSvg, [0, 0]);
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if (this._allSkins[skinId] instanceof TextBubbleSkin) {
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this._allSkins[skinId].setTextBubble(type, text, pointsLeft);
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return;
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}
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const newSkin = new TextBubbleSkin(skinId, this);
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newSkin.setTextBubble(type, text, pointsLeft);
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this._reskin(skinId, newSkin);
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}
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@ -76,6 +76,15 @@ class Skin extends EventEmitter {
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return false;
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}
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/**
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* @returns {boolean} whether this skin's pixel bounds should be rounded up to the nearest screen-space pixel.
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* Useful for skins always rendered in screen-space, e.g. text bubbles.
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*/
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get roundBounds () {
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return false;
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}
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/**
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* @returns {boolean} true if alpha is premultiplied, false otherwise
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*/
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296
src/TextBubbleSkin.js
Normal file
296
src/TextBubbleSkin.js
Normal file
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@ -0,0 +1,296 @@
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const twgl = require('twgl.js');
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const TextWrapper = require('./util/text-wrapper');
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const CanvasMeasurementProvider = require('./util/canvas-measurement-provider');
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const Skin = require('./Skin');
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const BubbleStyle = {
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MAX_LINE_WIDTH: 170, // Maximum width, in Scratch pixels, of a single line of text
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MIN_WIDTH: 50, // Minimum width, in Scratch pixels, of a text bubble
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STROKE_WIDTH: 4, // Thickness of the stroke around the bubble. Only half's visible because it's drawn under the fill
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PADDING: 10, // Padding around the text area
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CORNER_RADIUS: 16, // Radius of the rounded corners
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TAIL_HEIGHT: 12, // Height of the speech bubble's "tail". Probably should be a constant.
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FONT: 'Helvetica', // Font to render the text with
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FONT_SIZE: 14, // Font size, in Scratch pixels
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FONT_HEIGHT_RATIO: 0.9, // Height, in Scratch pixels, of the text, as a proportion of the font's size
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LINE_HEIGHT: 16, // Spacing between each line of text
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COLORS: {
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BUBBLE_FILL: 'white',
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BUBBLE_STROKE: 'rgba(0, 0, 0, 0.15)',
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TEXT_FILL: '#575E75'
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}
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};
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class TextBubbleSkin extends Skin {
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/**
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* Create a new text bubble skin.
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* @param {!int} id - The ID for this Skin.
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* @param {!RenderWebGL} renderer - The renderer which will use this skin.
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* @constructor
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* @extends Skin
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*/
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constructor (id, renderer) {
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super(id);
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/** @type {RenderWebGL} */
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this._renderer = renderer;
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/** @type {HTMLCanvasElement} */
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this._canvas = document.createElement('canvas');
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/** @type {WebGLTexture} */
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this._texture = null;
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/** @type {Array<number>} */
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this._size = [0, 0];
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/** @type {number} */
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this._renderedScale = 0;
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/** @type {Array<string>} */
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this._lines = [];
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this._textSize = {width: 0, height: 0};
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this._textAreaSize = {width: 0, height: 0};
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/** @type {string} */
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this._bubbleType = '';
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/** @type {boolean} */
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this._pointsLeft = false;
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/** @type {boolean} */
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this._textDirty = true;
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/** @type {boolean} */
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this._textureDirty = true;
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this.measurementProvider = new CanvasMeasurementProvider(this._canvas.getContext('2d'));
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this.textWrapper = new TextWrapper(this.measurementProvider);
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this._restyleCanvas();
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}
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/**
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* Dispose of this object. Do not use it after calling this method.
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*/
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dispose () {
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if (this._texture) {
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this._renderer.gl.deleteTexture(this._texture);
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this._texture = null;
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}
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this._canvas = null;
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super.dispose();
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}
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/**
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* @returns {boolean} whether this skin's pixel bounds should be rounded up to the nearest screen-space pixel.
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* Useful for skins always rendered in screen-space, e.g. text bubbles.
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*/
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get roundBounds () {
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return true;
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}
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/**
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* @return {Array<number>} the dimensions, in Scratch units, of this skin.
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*/
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get size () {
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if (this._textDirty) {
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this._reflowLines();
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}
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return this._size;
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}
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/**
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* Set parameters for this text bubble.
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* @param {!string} type - either "say" or "think".
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* @param {!string} text - the text for the bubble.
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* @param {!boolean} pointsLeft - which side the bubble is pointing.
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*/
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setTextBubble (type, text, pointsLeft) {
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this._text = text;
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this._bubbleType = type;
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this._pointsLeft = pointsLeft;
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this._textDirty = true;
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this._textureDirty = true;
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this.emit(Skin.Events.WasAltered);
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}
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/**
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* Re-style the canvas after resizing it. This is necessary to ensure proper text measurement.
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*/
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_restyleCanvas () {
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this._canvas.getContext('2d').font = `${BubbleStyle.FONT_SIZE}px ${BubbleStyle.FONT}, sans-serif`;
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}
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/**
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* Update the array of wrapped lines and the text dimensions.
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* @param {string} text - The text to wrap.
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*/
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_reflowLines () {
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this._lines = this.textWrapper.wrapText(BubbleStyle.MAX_LINE_WIDTH, this._text);
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// Measure width of longest line to avoid extra-wide bubbles
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let longestLine = 0;
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for (const line of this._lines) {
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longestLine = Math.max(longestLine, this.measurementProvider.measureText(line));
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}
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this._textSize.width = longestLine;
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this._textSize.height = BubbleStyle.LINE_HEIGHT * this._lines.length;
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// Calculate the canvas-space sizes of the padded text area and full text bubble
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const paddedWidth = Math.max(this._textSize.width, BubbleStyle.MIN_WIDTH) + (BubbleStyle.PADDING * 2);
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const paddedHeight = this._textSize.height + (BubbleStyle.PADDING * 2);
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this._textAreaSize.width = paddedWidth;
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this._textAreaSize.height = paddedHeight;
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this._size[0] = paddedWidth + BubbleStyle.STROKE_WIDTH;
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this._size[1] = paddedHeight + BubbleStyle.STROKE_WIDTH + BubbleStyle.TAIL_HEIGHT;
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this._textDirty = false;
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}
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/**
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* Render this text bubble at a certain scale, using the current parameters, to the canvas.
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* @param {number} scale The scale to render the bubble at
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*/
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_renderTextBubble (scale) {
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const ctx = this._canvas.getContext('2d');
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if (this._textDirty) {
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this._reflowLines();
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}
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// Calculate the canvas-space sizes of the padded text area and full text bubble
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const paddedWidth = this._textAreaSize.width;
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const paddedHeight = this._textAreaSize.height;
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// Resize the canvas to the correct screen-space size
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this._canvas.width = Math.ceil(this._size[0] * scale);
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this._canvas.height = Math.ceil(this._size[1] * scale);
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this._restyleCanvas();
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// Reset the transform before clearing to ensure 100% clearage
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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ctx.scale(scale, scale);
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ctx.translate(BubbleStyle.STROKE_WIDTH * 0.5, BubbleStyle.STROKE_WIDTH * 0.5);
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// If the text bubble points leftward, flip the canvas
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ctx.save();
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if (this._pointsLeft) {
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ctx.scale(-1, 1);
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ctx.translate(-paddedWidth, 0);
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}
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// Draw the bubble's rounded borders
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ctx.moveTo(BubbleStyle.CORNER_RADIUS, paddedHeight);
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ctx.arcTo(0, paddedHeight, 0, paddedHeight - BubbleStyle.CORNER_RADIUS, BubbleStyle.CORNER_RADIUS);
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ctx.arcTo(0, 0, paddedWidth, 0, BubbleStyle.CORNER_RADIUS);
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ctx.arcTo(paddedWidth, 0, paddedWidth, paddedHeight, BubbleStyle.CORNER_RADIUS);
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ctx.arcTo(paddedWidth, paddedHeight, paddedWidth - BubbleStyle.CORNER_RADIUS, paddedHeight,
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BubbleStyle.CORNER_RADIUS);
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// Translate the canvas so we don't have to do a bunch of width/height arithmetic
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ctx.save();
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ctx.translate(paddedWidth - BubbleStyle.CORNER_RADIUS, paddedHeight);
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// Draw the bubble's "tail"
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if (this._bubbleType === 'say') {
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// For a speech bubble, draw one swoopy thing
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ctx.bezierCurveTo(0, 4, 4, 8, 4, 10);
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ctx.arcTo(4, 12, 2, 12, 2);
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ctx.bezierCurveTo(-1, 12, -11, 8, -16, 0);
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ctx.closePath();
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} else {
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// For a thinking bubble, draw a partial circle attached to the bubble...
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ctx.arc(-16, 0, 4, 0, Math.PI);
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ctx.closePath();
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// and two circles detached from it
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ctx.moveTo(-7, 7.25);
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ctx.arc(-9.25, 7.25, 2.25, 0, Math.PI * 2);
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ctx.moveTo(0, 9.5);
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ctx.arc(-1.5, 9.5, 1.5, 0, Math.PI * 2);
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}
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// Un-translate the canvas and fill + stroke the text bubble
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ctx.restore();
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ctx.fillStyle = BubbleStyle.COLORS.BUBBLE_FILL;
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ctx.strokeStyle = BubbleStyle.COLORS.BUBBLE_STROKE;
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ctx.lineWidth = BubbleStyle.STROKE_WIDTH;
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ctx.stroke();
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ctx.fill();
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// Un-flip the canvas if it was flipped
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ctx.restore();
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// Draw each line of text
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ctx.fillStyle = BubbleStyle.COLORS.TEXT_FILL;
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ctx.font = `${BubbleStyle.FONT_SIZE}px ${BubbleStyle.FONT}, sans-serif`;
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const lines = this._lines;
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for (let lineNumber = 0; lineNumber < lines.length; lineNumber++) {
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const line = lines[lineNumber];
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ctx.fillText(
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line,
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BubbleStyle.PADDING,
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BubbleStyle.PADDING + (BubbleStyle.LINE_HEIGHT * lineNumber) +
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(BubbleStyle.FONT_HEIGHT_RATIO * BubbleStyle.FONT_SIZE)
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);
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}
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this._renderedScale = scale;
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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*/
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getTexture (scale) {
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// The texture only ever gets uniform scale. Take the larger of the two axes.
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const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
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const requestedScale = scaleMax / 100;
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// If we already rendered the text bubble at this scale, we can skip re-rendering it.
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if (this._textureDirty || this._renderedScale !== requestedScale) {
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this._renderTextBubble(requestedScale);
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this._textureDirty = false;
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const context = this._canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, this._canvas.width, this._canvas.height);
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const gl = this._renderer.gl;
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if (this._texture === null) {
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const textureOptions = {
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auto: true,
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wrap: gl.CLAMP_TO_EDGE,
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src: textureData
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};
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this._texture = twgl.createTexture(gl, textureOptions);
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}
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
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this._silhouette.update(textureData);
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}
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return this._texture;
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}
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}
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module.exports = TextBubbleSkin;
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@ -6,6 +6,8 @@ var fudge = 90;
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var renderer = new ScratchRender(canvas);
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renderer.setLayerGroupOrdering(['group1']);
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window.renderer = renderer;
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var drawableID = renderer.createDrawable('group1');
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renderer.updateDrawableProperties(drawableID, {
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position: [0, 0],
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@ -15,12 +17,13 @@ renderer.updateDrawableProperties(drawableID, {
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var drawableID2 = renderer.createDrawable('group1');
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var wantBitmapSkin = false;
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var wantTextSkin = true;
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// Bitmap (squirrel)
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var image = new Image();
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image.addEventListener('load', () => {
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var bitmapSkinId = renderer.createBitmapSkin(image);
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if (wantBitmapSkin) {
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if (wantBitmapSkin && !wantTextSkin) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: bitmapSkinId
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});
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@ -33,7 +36,7 @@ image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e
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var xhr = new XMLHttpRequest();
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xhr.addEventListener('load', function () {
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var skinId = renderer.createSVGSkin(xhr.responseText);
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if (!wantBitmapSkin) {
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if (!wantBitmapSkin && !wantTextSkin) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: skinId
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});
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@ -42,6 +45,11 @@ xhr.addEventListener('load', function () {
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xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/f88bf1935daea28f8ca098462a31dbb0.svg/get/');
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xhr.send();
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var skinId = renderer.createTextSkin("think", "testing text bubble", false);
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renderer.updateDrawableProperties(drawableID2, {
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skinId: skinId
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});
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var posX = 0;
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var posY = 0;
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var scaleX = 100;
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@ -81,7 +89,7 @@ const handleFudgeChanged = function (event) {
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props.direction = fudge;
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break;
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case 'scalex':
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props.scale = [fudge, scaleY];
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props.scale = [fudge, fudge];
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scaleX = fudge;
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break;
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case 'scaley':
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41
src/util/canvas-measurement-provider.js
Normal file
41
src/util/canvas-measurement-provider.js
Normal file
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class CanvasMeasurementProvider {
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/**
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* @param {CanvasRenderingContext2D} ctx - provides a canvas rendering context
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* with 'font' set to the text style of the text to be wrapped.
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*/
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constructor (ctx) {
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this._ctx = ctx;
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this._cache = {};
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}
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// We don't need to set up or tear down anything here. Should these be removed altogether?
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/**
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* Called by the TextWrapper before a batch of zero or more calls to measureText().
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*/
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beginMeasurementSession () {
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}
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/**
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* Called by the TextWrapper after a batch of zero or more calls to measureText().
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*/
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endMeasurementSession () {
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}
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/**
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* Measure a whole string as one unit.
|
||||
* @param {string} text - the text to measure.
|
||||
* @returns {number} - the length of the string.
|
||||
*/
|
||||
measureText (text) {
|
||||
if (!this._cache[text]) {
|
||||
this._cache[text] = this._ctx.measureText(text).width;
|
||||
}
|
||||
return this._cache[text];
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = CanvasMeasurementProvider;
|
|
@ -1,205 +0,0 @@
|
|||
const SVGTextWrapper = require('./svg-text-wrapper');
|
||||
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
|
||||
|
||||
const MAX_LINE_LENGTH = 170;
|
||||
const MIN_WIDTH = 50;
|
||||
const STROKE_WIDTH = 4;
|
||||
|
||||
class SVGTextBubble {
|
||||
constructor () {
|
||||
this.svgRenderer = new SvgRenderer();
|
||||
this.svgTextWrapper = new SVGTextWrapper(this.makeSvgTextElement);
|
||||
this._textSizeCache = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {SVGElement} an SVG text node with the properties that we want for speech bubbles.
|
||||
*/
|
||||
makeSvgTextElement () {
|
||||
const svgText = document.createElementNS('http://www.w3.org/2000/svg', 'text');
|
||||
svgText.setAttribute('alignment-baseline', 'text-before-edge');
|
||||
svgText.setAttribute('font-size', '14');
|
||||
svgText.setAttribute('fill', '#575E75');
|
||||
// TODO Do we want to use the new default sans font instead of Helvetica?
|
||||
svgText.setAttribute('font-family', 'Helvetica');
|
||||
return svgText;
|
||||
}
|
||||
|
||||
_speechBubble (w, h, radius, pointsLeft) {
|
||||
let pathString = `
|
||||
M 0 ${radius}
|
||||
A ${radius} ${radius} 0 0 1 ${radius} 0
|
||||
L ${w - radius} 0
|
||||
A ${radius} ${radius} 0 0 1 ${w} ${radius}
|
||||
L ${w} ${h - radius}
|
||||
A ${radius} ${radius} 0 0 1 ${w - radius} ${h}`;
|
||||
|
||||
if (pointsLeft) {
|
||||
pathString += `
|
||||
L 32 ${h}
|
||||
c -5 8 -15 12 -18 12
|
||||
a 2 2 0 0 1 -2 -2
|
||||
c 0 -2 4 -6 4 -10`;
|
||||
} else {
|
||||
pathString += `
|
||||
L ${w - 16} ${h}
|
||||
c 0 4 4 8 4 10
|
||||
a 2 2 0 0 1 -2 2
|
||||
c -3 0 -13 -4 -18 -12`;
|
||||
}
|
||||
|
||||
pathString += `
|
||||
L ${radius} ${h}
|
||||
A ${radius} ${radius} 0 0 1 0 ${h - radius}
|
||||
Z`;
|
||||
|
||||
return `
|
||||
<g>
|
||||
<path
|
||||
d="${pathString}"
|
||||
stroke="rgba(0, 0, 0, 0.15)"
|
||||
stroke-width="${STROKE_WIDTH}"
|
||||
fill="rgba(0, 0, 0, 0.15)"
|
||||
stroke-line-join="round"
|
||||
/>
|
||||
<path
|
||||
d="${pathString}"
|
||||
stroke="none"
|
||||
fill="white" />
|
||||
</g>`;
|
||||
}
|
||||
|
||||
_thinkBubble (w, h, radius, pointsLeft) {
|
||||
const e1rx = 2.25;
|
||||
const e1ry = 2.25;
|
||||
const e2rx = 1.5;
|
||||
const e2ry = 1.5;
|
||||
const e1x = 16 + 7 + e1rx;
|
||||
const e1y = 5 + h + e1ry;
|
||||
const e2x = 16 + e2rx;
|
||||
const e2y = 8 + h + e2ry;
|
||||
const insetR = 4;
|
||||
const pInset1 = 12 + radius;
|
||||
const pInset2 = pInset1 + (2 * insetR);
|
||||
|
||||
let pathString = `
|
||||
M 0 ${radius}
|
||||
A ${radius} ${radius} 0 0 1 ${radius} 0
|
||||
L ${w - radius} 0
|
||||
A ${radius} ${radius} 0 0 1 ${w} ${radius}
|
||||
L ${w} ${h - radius}
|
||||
A ${radius} ${radius} 0 0 1 ${w - radius} ${h}`;
|
||||
|
||||
if (pointsLeft) {
|
||||
pathString += `
|
||||
L ${pInset2} ${h}
|
||||
A ${insetR} ${insetR} 0 0 1 ${pInset2 - insetR} ${h + insetR}
|
||||
A ${insetR} ${insetR} 0 0 1 ${pInset1} ${h}`;
|
||||
} else {
|
||||
pathString += `
|
||||
L ${w - pInset1} ${h}
|
||||
A ${insetR} ${insetR} 0 0 1 ${w - pInset1 - insetR} ${h + insetR}
|
||||
A ${insetR} ${insetR} 0 0 1 ${w - pInset2} ${h}`;
|
||||
}
|
||||
|
||||
pathString += `
|
||||
L ${radius} ${h}
|
||||
A ${radius} ${radius} 0 0 1 0 ${h - radius}
|
||||
Z`;
|
||||
|
||||
const ellipseSvg = (cx, cy, rx, ry) => `
|
||||
<g>
|
||||
<ellipse
|
||||
cx="${cx}" cy="${cy}"
|
||||
rx="${rx}" ry="${ry}"
|
||||
fill="rgba(0, 0, 0, 0.15)"
|
||||
stroke="rgba(0, 0, 0, 0.15)"
|
||||
stroke-width="${STROKE_WIDTH}"
|
||||
/>
|
||||
<ellipse
|
||||
cx="${cx}" cy="${cy}"
|
||||
rx="${rx}" ry="${ry}"
|
||||
fill="white"
|
||||
stroke="none"
|
||||
/>
|
||||
</g>`;
|
||||
let ellipses = [];
|
||||
if (pointsLeft) {
|
||||
ellipses = [
|
||||
ellipseSvg(e1x, e1y, e1rx, e1ry),
|
||||
ellipseSvg(e2x, e2y, e2rx, e2ry)
|
||||
];
|
||||
} else {
|
||||
ellipses = [
|
||||
ellipseSvg(w - e1x, e1y, e1rx, e1ry),
|
||||
ellipseSvg(w - e2x, e2y, e2rx, e2ry)
|
||||
];
|
||||
}
|
||||
|
||||
return `
|
||||
<g>
|
||||
<path d="${pathString}" stroke="rgba(0, 0, 0, 0.15)" stroke-width="${STROKE_WIDTH}"
|
||||
fill="rgba(0, 0, 0, 0.15)" />
|
||||
<path d="${pathString}" stroke="none" fill="white" />
|
||||
${ellipses.join('\n')}
|
||||
</g>`;
|
||||
}
|
||||
|
||||
_getTextSize (textFragment) {
|
||||
const svgString = this._wrapSvgFragment(textFragment);
|
||||
if (!this._textSizeCache[svgString]) {
|
||||
this._textSizeCache[svgString] = this.svgRenderer.measure(svgString);
|
||||
if (this._textSizeCache[svgString].height === 0) {
|
||||
// The speech bubble is empty, so use the height of a single line with content (or else it renders
|
||||
// weirdly, see issue #302).
|
||||
const dummyFragment = this._buildTextFragment('X');
|
||||
this._textSizeCache[svgString] = this._getTextSize(dummyFragment);
|
||||
}
|
||||
}
|
||||
return this._textSizeCache[svgString];
|
||||
}
|
||||
|
||||
_wrapSvgFragment (fragment, width, height) {
|
||||
let svgString = `<svg xmlns="http://www.w3.org/2000/svg" version="1.1"`;
|
||||
if (width && height) {
|
||||
const fullWidth = width + STROKE_WIDTH;
|
||||
const fullHeight = height + STROKE_WIDTH + 12;
|
||||
svgString = `${svgString} viewBox="
|
||||
${-STROKE_WIDTH / 2} ${-STROKE_WIDTH / 2} ${fullWidth} ${fullHeight}"
|
||||
width="${fullWidth}" height="${fullHeight}">`;
|
||||
} else {
|
||||
svgString = `${svgString}>`;
|
||||
}
|
||||
svgString = `${svgString} ${fragment} </svg>`;
|
||||
return svgString;
|
||||
}
|
||||
|
||||
_buildTextFragment (text) {
|
||||
const textNode = this.svgTextWrapper.wrapText(MAX_LINE_LENGTH, text);
|
||||
const serializer = new XMLSerializer();
|
||||
return serializer.serializeToString(textNode);
|
||||
}
|
||||
|
||||
buildString (type, text, pointsLeft) {
|
||||
this.type = type;
|
||||
this.pointsLeft = pointsLeft;
|
||||
this._textFragment = this._buildTextFragment(text);
|
||||
|
||||
let fragment = '';
|
||||
|
||||
const radius = 16;
|
||||
const {x, y, width, height} = this._getTextSize(this._textFragment);
|
||||
const padding = 10;
|
||||
const fullWidth = Math.max(MIN_WIDTH, width) + (2 * padding);
|
||||
const fullHeight = height + (2 * padding);
|
||||
if (this.type === 'say') {
|
||||
fragment += this._speechBubble(fullWidth, fullHeight, radius, this.pointsLeft);
|
||||
} else {
|
||||
fragment += this._thinkBubble(fullWidth, fullHeight, radius, this.pointsLeft);
|
||||
}
|
||||
fragment += `<g transform="translate(${padding - x}, ${padding - y})">${this._textFragment}</g>`;
|
||||
return this._wrapSvgFragment(fragment, fullWidth, fullHeight);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SVGTextBubble;
|
|
@ -1,127 +0,0 @@
|
|||
const TextWrapper = require('./text-wrapper');
|
||||
|
||||
/**
|
||||
* Measure text by using a hidden SVG attached to the DOM.
|
||||
* For use with TextWrapper.
|
||||
*/
|
||||
class SVGMeasurementProvider {
|
||||
/**
|
||||
* @param {function} makeTextElement - provides a text node of an SVGElement
|
||||
* with the style of the text to be wrapped.
|
||||
*/
|
||||
constructor (makeTextElement) {
|
||||
this._svgRoot = null;
|
||||
this._cache = {};
|
||||
this.makeTextElement = makeTextElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* Detach the hidden SVG element from the DOM and forget all references to it and its children.
|
||||
*/
|
||||
dispose () {
|
||||
if (this._svgRoot) {
|
||||
this._svgRoot.parentElement.removeChild(this._svgRoot);
|
||||
this._svgRoot = null;
|
||||
this._svgText = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the TextWrapper before a batch of zero or more calls to measureText().
|
||||
*/
|
||||
beginMeasurementSession () {
|
||||
if (!this._svgRoot) {
|
||||
this._init();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the TextWrapper after a batch of zero or more calls to measureText().
|
||||
*/
|
||||
endMeasurementSession () {
|
||||
this._svgText.textContent = '';
|
||||
this.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* Measure a whole string as one unit.
|
||||
* @param {string} text - the text to measure.
|
||||
* @returns {number} - the length of the string.
|
||||
*/
|
||||
measureText (text) {
|
||||
if (!this._cache[text]) {
|
||||
this._svgText.textContent = text;
|
||||
this._cache[text] = this._svgText.getComputedTextLength();
|
||||
}
|
||||
return this._cache[text];
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a simple SVG containing a text node, hide it, and attach it to the DOM. The text node will be used to
|
||||
* collect text measurements. The SVG must be attached to the DOM: otherwise measurements will generally be zero.
|
||||
* @private
|
||||
*/
|
||||
_init () {
|
||||
const svgNamespace = 'http://www.w3.org/2000/svg';
|
||||
|
||||
const svgRoot = document.createElementNS(svgNamespace, 'svg');
|
||||
const svgGroup = document.createElementNS(svgNamespace, 'g');
|
||||
const svgText = this.makeTextElement();
|
||||
|
||||
// hide from the user, including screen readers
|
||||
svgRoot.setAttribute('style', 'position:absolute;visibility:hidden');
|
||||
|
||||
document.body.appendChild(svgRoot);
|
||||
svgRoot.appendChild(svgGroup);
|
||||
svgGroup.appendChild(svgText);
|
||||
|
||||
/**
|
||||
* The root SVG element.
|
||||
* @type {SVGSVGElement}
|
||||
* @private
|
||||
*/
|
||||
this._svgRoot = svgRoot;
|
||||
|
||||
/**
|
||||
* The leaf SVG element used for text measurement.
|
||||
* @type {SVGTextElement}
|
||||
* @private
|
||||
*/
|
||||
this._svgText = svgText;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* TextWrapper specialized for SVG text.
|
||||
*/
|
||||
class SVGTextWrapper extends TextWrapper {
|
||||
/**
|
||||
* @param {function} makeTextElement - provides a text node of an SVGElement
|
||||
* with the style of the text to be wrapped.
|
||||
*/
|
||||
constructor (makeTextElement) {
|
||||
super(new SVGMeasurementProvider(makeTextElement));
|
||||
this.makeTextElement = makeTextElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrap the provided text into lines restricted to a maximum width. See Unicode Standard Annex (UAX) #14.
|
||||
* @param {number} maxWidth - the maximum allowed width of a line.
|
||||
* @param {string} text - the text to be wrapped. Will be split on whitespace.
|
||||
* @returns {SVGElement} wrapped text node
|
||||
*/
|
||||
wrapText (maxWidth, text) {
|
||||
const lines = super.wrapText(maxWidth, text);
|
||||
const textElement = this.makeTextElement();
|
||||
for (const line of lines) {
|
||||
const tspanNode = document.createElementNS('http://www.w3.org/2000/svg', 'tspan');
|
||||
tspanNode.setAttribute('x', '0');
|
||||
tspanNode.setAttribute('dy', '1.2em');
|
||||
tspanNode.textContent = line;
|
||||
textElement.appendChild(tspanNode);
|
||||
}
|
||||
return textElement;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SVGTextWrapper;
|
|
@ -16,7 +16,7 @@ const GraphemeBreaker = require('!ify-loader!grapheme-breaker');
|
|||
* break opportunities.
|
||||
* Reference material:
|
||||
* - Unicode Standard Annex #14: http://unicode.org/reports/tr14/
|
||||
* - Unicode Standard Annex #39: http://unicode.org/reports/tr29/
|
||||
* - Unicode Standard Annex #29: http://unicode.org/reports/tr29/
|
||||
* - "JavaScript has a Unicode problem" by Mathias Bynens: https://mathiasbynens.be/notes/javascript-unicode
|
||||
*/
|
||||
class TextWrapper {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue