mirror of
https://github.com/scratchfoundation/scratch-parser.git
synced 2025-07-24 21:18:47 -04:00
34 lines
1.4 KiB
JavaScript
34 lines
1.4 KiB
JavaScript
var async = require('async');
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var unpack = require('./lib/unpack');
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var parse = require('./lib/parse');
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var validate = require('./lib/validate');
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/**
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* Unpacks, parses, validates, and analyzes Scratch projects. If successful,
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* will return a valid Scratch project object with appended metadata.
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* @param {Buffer | string} input Buffer or string representing project
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* @param {boolean} isSprite Whether this is a sprite (true) or whole project (false)
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* @param {Function} callback Returns error or project data
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*/
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module.exports = function (input, isSprite, callback) {
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// First unpack the input (need this outside of the async waterfall so that
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// unpackedProject can be refered to again)
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unpack(input, isSprite, function (err, unpackedProject) {
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if (err) return callback(err);
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async.waterfall([
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function (cb) {
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parse(unpackedProject[0], cb);
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},
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// TODO is there a better way to pass this arg
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// than partially applying this funciton?
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validate.bind(null, isSprite)
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], function (error, validatedInput) {
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// One more callback wrapper so that we can re-package everything
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// with the possible zip returned from unpack
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if (error) return callback(error);
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callback(null, [validatedInput, unpackedProject[1]]);
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});
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});
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};
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