Paint editor for Scratch 3.0
Find a file
2018-06-18 13:15:13 -04:00
.github Added .md files from scratch-vm Fixes #340 2018-03-27 16:45:27 +02:00
.tx Reconfigure paint transifex config 2018-04-29 17:16:33 -04:00
scripts Adding scratch-l10n dependency 2017-10-19 08:34:13 -04:00
src Better fix for bit brush on touch, including isEraser fix (#512) 2018-06-14 12:01:01 -04:00
test Import and export bitmaps (#404) 2018-04-26 18:45:50 -04:00
.babelrc add i18n support 2017-08-21 17:58:38 -04:00
.editorconfig Use 2sp for .yml files 2018-04-03 01:10:27 +01:00
.eslintignore newlines 2017-08-21 18:01:41 -04:00
.eslintrc.js Add eslint config scratch 2017-07-17 14:20:32 -04:00
.gitattributes Make a paint editor component 2017-07-13 14:03:48 -04:00
.gitignore ignore generated folders 2017-08-23 17:11:44 -04:00
.travis.yml Bump to 0.2.0 to try to fix greenkeeper 2018-02-09 16:15:41 -05:00
LICENSE Make a paint editor component 2017-07-13 14:03:48 -04:00
package.json fix(package): update @scratch/paper to version 0.11.20180614155555 (#514) 2018-06-14 12:00:42 -04:00
README.md Update import and export types (#412) 2018-05-01 16:18:24 -04:00
TRADEMARK Update TRADEMARK 2018-06-18 13:15:13 -04:00
webpack.config.js chore(package): expose src/index as browser entry point 2018-05-31 18:35:11 -04:00

scratch-paint

Scratch-paint provides a vector paint editor React component that takes and outputs SVGs. Importing, editing, and exporting of bitmaps is now in progress!

Greenkeeper badge

Installation

It will be easiest if you develop on Mac or Linux. If you are using Windows, I recommend using Ubuntu on Windows, which will allow you to use Linux commands on Windows. You will need administrator permissions.

Scratch Paint requires you to have Git and Node.js installed. See:

If you want to use scratch-paint in your own Node environment/application, add it with:

npm install scratch-paint

If you want to edit scratch-paint, or help contribute to our open-source project, fork the scratch-paint repo. Then:

git clone https://github.com/<YOUR_GITHUB_USERNAME>/scratch-paint.git
cd scratch-paint
npm install

Running locally (stand-alone)

You can try out your own copy of the paint editor by running the development server.

In the cloned scratch-paint directory, run:

npm start

Then go to http://localhost:8078/playground/. 8078 is BLOB upside-down. The True Name of this repo is scratch-blobs.

Running locally (as part of Scratch)

So you've tried out your edits in the playground and they look good. You should now test with the rest of Scratch, to make sure that everything hooks up right, and so that you can use your custom paint editor to make costumes and sprites!

Get the rest of Scratch:

git clone https://github.com/LLK/scratch-gui.git

Go to your scratch-paint folder and run:

npm link
npm run watch

This runs a file watcher which should automatically recompile scratch-paint if you edit any files.

Now in another tab, go back to the scratch-gui folder and run

npm link scratch-paint
npm install
npm start

Then go to http://localhost:8601. 601 is supposed to look like GUI (it's okay, I don't really see it either.) The Costumes tab should be running your local copy of scratch-paint!

How to include in your own Node.js App

For an example of how to use scratch-paint as a library, check out the scratch-paint/src/playground directory. In playground.jsx, you can change the image that is passed in (which may either be nothing, an SVG string or a base64 data URI) and edit the handler onUpdateImage, which is called with the new image (either an SVG string or an ImageData) each time the vector drawing is edited.

If the imageId parameter changes, then the paint editor will be cleared, the undo stack reset, and the image re-imported.

SVGs of up to size 480 x 360 will fit into the view window of the paint editor, while bitmaps of size up to 960 x 720 will fit into the paint editor. One unit of an SVG will appear twice as tall and wide as one unit of a bitmap. This quirky import behavior comes from needing to support legacy projects in Scratch.

In your parent component:

import PaintEditor from 'scratch-paint';
...
<PaintEditor
    image={optionalImage}
    imageId={optionalId}
    imageFormat='svg' // 'svg', 'png', or 'jpg'
    rotationCenterX={optionalCenterPointXRelativeToTopLeft}
    rotationCenterY={optionalCenterPointYRelativeToTopLeft}
    onUpdateImage={handleUpdateImageFunction}
/>

In the top-level combineReducers function:

import {ScratchPaintReducer} from 'scratch-paint';
...
combineReducers({
	...
    scratchPaint: ScratchPaintReducer
});

Note that scratch-paint expects its state to be in state.scratchPaint, so the name must be exact.

Scratch-paint shares state with its parent component because it expects to share the parent's IntlProvider, which inserts translations into the state. See the IntlProvider setup in scratch-gui here.

Code organization

We use React and Redux. If you're just getting started with them, here are some good tutorials: https://egghead.io/courses/getting-started-with-redux

  • Under /src, our React/Redux code is divided mainly between components (presentational components), containers (container components), and reducers.

  • css contains only shared css. Most of the css is stored alongside its component.

  • helper contains pure javascript used by the containers. If you want to change how something works, it's probably here. For instance, the brush tool is in helper/blob-tools/, and the code that's run when you click the group button is in helper/group.js.

Testing

npm run test

Just unit tests:

npm run unit

An individual unit test: (run from scratch-paint directory)

./node_modules/.bin/jest ./test/unit/undo-reducer.test.js

Donate

We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!

Scratch-paint couldn't exist without w00dn/papergrapher and Paper.js. If you are amazed and/or baffled by the insane boolean operation math that makes the brush and eraser tools possible, please check out and consider contributing to Paper. Thank you!