mirror of
https://github.com/scratchfoundation/scratch-paint.git
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3d99044ccf
* Rename svg to image * Import/export bitmap * Fix playground and readme * Fix lint * Assume strings are svgs
163 lines
5.7 KiB
JavaScript
163 lines
5.7 KiB
JavaScript
import paper from '@scratch/paper';
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import {getRootItem, isGroupItem} from './item';
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import {clearSelection, getSelectedRootItems, setItemSelection} from './selection';
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const isGroup = function (item) {
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return isGroupItem(item);
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};
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/**
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* Groups the given items. Other things are then deselected and the new group is selected.
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* @param {!Array<paper.Item>} items Root level items to group
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* @param {!function} clearSelectedItems Function to clear Redux state's selected items
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* @param {!function} setSelectedItems Function to set Redux state with new list of selected items
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* @param {!function} onUpdateImage Function to let listeners know that SVG has changed.
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* @return {paper.Group} the group if one is created, otherwise false.
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*/
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const groupItems = function (items, clearSelectedItems, setSelectedItems, onUpdateImage) {
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if (items.length > 0) {
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const group = new paper.Group(items);
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clearSelection(clearSelectedItems);
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setItemSelection(group, true);
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for (let i = 0; i < group.children.length; i++) {
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group.children[i].selected = true;
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}
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setSelectedItems();
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onUpdateImage();
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return group;
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}
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return false;
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};
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/**
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* Groups the selected items. Other things are then deselected and the new group is selected.
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* @param {!function} clearSelectedItems Function to clear Redux state's selected items
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* @param {!function} setSelectedItems Function to set Redux state with new list of selected items
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* @param {!function} onUpdateImage Function to let listeners know that SVG has changed.
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* @return {paper.Group} the group if one is created, otherwise false.
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*/
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const groupSelection = function (clearSelectedItems, setSelectedItems, onUpdateImage) {
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const items = getSelectedRootItems();
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return groupItems(items, clearSelectedItems, setSelectedItems, onUpdateImage);
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};
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const _ungroupLoop = function (group, recursive, setSelectedItems) {
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// Can't ungroup items that are not groups
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if (!group || !group.children || !isGroup(group)) return;
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group.applyMatrix = true;
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// iterate over group children recursively
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for (let i = 0; i < group.children.length; i++) {
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let groupChild = group.children[i];
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if (groupChild instanceof paper.Group && groupChild.hasChildren()) {
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// recursion (groups can contain groups, ie. from SVG import)
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if (recursive) {
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_ungroupLoop(groupChild, recursive, setSelectedItems);
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continue;
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}
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if (groupChild.children.length === 1) {
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groupChild = groupChild.reduce();
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}
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}
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groupChild.applyMatrix = true;
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// move items from the group to the activeLayer (ungrouping)
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groupChild.insertBelow(group);
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if (setSelectedItems) {
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groupChild.selected = true;
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}
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i--;
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}
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};
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/**
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* Ungroups the given items. The new group is selected only if setSelectedItems is passed in.
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* onUpdateImage is called to notify listeners of a change on the SVG only if onUpdateImage is passed in.
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* The reason these arguments are optional on ungroupItems is because ungroupItems is used for parts of
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* SVG import, which shouldn't change the selection or undo state.
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*
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* @param {!Array<paper.Item>} items Items to ungroup if they are groups
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* @param {?function} setSelectedItems Function to set Redux state with new list of selected items
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* @param {?function} onUpdateImage Function to let listeners know that SVG has changed.
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*/
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const ungroupItems = function (items, setSelectedItems, onUpdateImage) {
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if (items.length === 0) {
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return;
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}
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const emptyGroups = [];
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for (let i = 0; i < items.length; i++) {
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const item = items[i];
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if (isGroup(item) && !item.data.isPGTextItem) {
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_ungroupLoop(item, false /* recursive */, setSelectedItems);
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if (!item.hasChildren()) {
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emptyGroups.push(item);
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}
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}
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}
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if (setSelectedItems) {
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setSelectedItems();
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}
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// remove all empty groups after ungrouping
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for (let j = 0; j < emptyGroups.length; j++) {
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emptyGroups[j].remove();
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}
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// @todo: enable/disable grouping icons
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if (onUpdateImage) {
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onUpdateImage();
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}
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};
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/**
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* Ungroups the selected items. Other items are deselected and the ungrouped items are selected.
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*
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* @param {!function} clearSelectedItems Function to clear Redux state's selected items
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* @param {!function} setSelectedItems Function to set Redux state with new list of selected items
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* @param {!function} onUpdateImage Function to let listeners know that SVG has changed.
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*/
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const ungroupSelection = function (clearSelectedItems, setSelectedItems, onUpdateImage) {
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const items = getSelectedRootItems();
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clearSelection(clearSelectedItems);
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ungroupItems(items, setSelectedItems, onUpdateImage);
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};
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const getItemsGroup = function (item) {
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const itemParent = item.parent;
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if (isGroup(itemParent)) {
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return itemParent;
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}
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return null;
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};
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const isGroupChild = function (item) {
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const rootItem = getRootItem(item);
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return isGroup(rootItem);
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};
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const shouldShowGroup = function () {
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const items = getSelectedRootItems();
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return items.length > 1;
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};
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const shouldShowUngroup = function () {
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const items = getSelectedRootItems();
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for (let i = 0; i < items.length; i++) {
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const item = items[i];
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if (isGroup(item) && !item.data.isPGTextItem && item.children && item.children.length > 0) {
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return true;
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}
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}
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return false;
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};
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export {
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groupSelection,
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ungroupSelection,
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groupItems,
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ungroupItems,
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getItemsGroup,
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isGroup,
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isGroupChild,
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shouldShowGroup,
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shouldShowUngroup
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};
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