mirror of
https://github.com/scratchfoundation/scratch-paint.git
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177 lines
6.2 KiB
JavaScript
177 lines
6.2 KiB
JavaScript
import bindAll from 'lodash.bindall';
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import React from 'react';
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import PaperCanvas from '../containers/paper-canvas.jsx';
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import BrushMode from '../containers/brush-mode.jsx';
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import EraserMode from '../containers/eraser-mode.jsx';
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import PropTypes from 'prop-types';
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import LineMode from '../containers/line-mode.jsx';
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import {defineMessages, injectIntl, intlShape} from 'react-intl';
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import BufferedInputHOC from './forms/buffered-input-hoc.jsx';
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import Label from './forms/label.jsx';
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import Input from './forms/input.jsx';
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import styles from './paint-editor.css';
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const BufferedInput = BufferedInputHOC(Input);
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const messages = defineMessages({
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costume: {
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id: 'paint.paintEditor.costume',
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description: 'Label for the name of a sound',
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defaultMessage: 'Costume'
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},
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fill: {
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id: 'paint.paintEditor.fill',
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description: 'Label for the color picker for the fill color',
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defaultMessage: 'Fill'
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},
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outline: {
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id: 'paint.paintEditor.outline',
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description: 'Label for the color picker for the outline color',
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defaultMessage: 'Outline'
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}
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});
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class PaintEditorComponent extends React.Component {
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constructor (props) {
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super(props);
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bindAll(this, [
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'setCanvas'
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]);
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this.state = {};
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}
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setCanvas (canvas) {
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this.setState({canvas: canvas});
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}
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render () {
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return (
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<div className={styles.editorContainer}>
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{/* First row */}
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<div className={styles.row}>
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{/* Name field */}
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<div className={styles.inputGroup}>
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<Label text={this.props.intl.formatMessage(messages.costume)}>
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<BufferedInput
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tabIndex="1"
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type="text"
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value="meow"
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/>
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</Label>
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</div>
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{/* Undo/Redo */}
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<div className={styles.inputGroup}>
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<div className={styles.buttonGroup}>
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<button
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className={styles.button}
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>
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Undo
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</button>
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<button
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className={styles.button}
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>
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Redo
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</button>
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</div>
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</div>
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{/* To be Front/back */}
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<div className={styles.inputGroup}>
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<button
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className={styles.button}
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>
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Front
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</button>
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<button
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className={styles.button}
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>
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Back
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</button>
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</div>
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{/* To be Group/Ungroup */}
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<div className={styles.inputGroup}>
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<button
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className={styles.button}
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>
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Group
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</button>
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<button
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className={styles.button}
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>
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Ungroup
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</button>
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</div>
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</div>
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{/* Second Row */}
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<div className={styles.row}>
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{/* To be fill */}
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<div className={styles.inputGroup}>
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<Label text={this.props.intl.formatMessage(messages.fill)}>
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<BufferedInput
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tabIndex="1"
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type="text"
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value="meow"
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/>
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</Label>
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</div>
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{/* To be stroke */}
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<div className={styles.inputGroup}>
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<Label text={this.props.intl.formatMessage(messages.outline)}>
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<BufferedInput
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tabIndex="1"
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type="text"
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value="meow"
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/>
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</Label>
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</div>
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<div className={styles.inputGroup}>
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Mode tools
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</div>
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</div>
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<div className={styles.topAlignRow}>
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{/* Modes */}
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{this.state.canvas ? (
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<div className={styles.modeSelector}>
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<BrushMode
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canvas={this.state.canvas}
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onUpdateSvg={this.props.onUpdateSvg}
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/>
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<EraserMode
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canvas={this.state.canvas}
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onUpdateSvg={this.props.onUpdateSvg}
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/>
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<LineMode
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canvas={this.state.canvas}
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onUpdateSvg={this.props.onUpdateSvg}
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/>
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</div>
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) : null}
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{/* Canvas */}
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<div className={styles.canvasContainer}>
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<PaperCanvas
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canvasRef={this.setCanvas}
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rotationCenterX={this.props.rotationCenterX}
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rotationCenterY={this.props.rotationCenterY}
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svg={this.props.svg}
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/>
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</div>
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</div>
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</div>
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);
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}
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}
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PaintEditorComponent.propTypes = {
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intl: intlShape,
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onUpdateSvg: PropTypes.func.isRequired,
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rotationCenterX: PropTypes.number,
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rotationCenterY: PropTypes.number,
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svg: PropTypes.string
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};
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export default injectIntl(PaintEditorComponent);
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