import paper from '@scratch/paper'; import {getSelectedRootItems} from './selection'; const ART_BOARD_WIDTH = 480 * 2; const ART_BOARD_HEIGHT = 360 * 2; const clampViewBounds = () => { const {left, right, top, bottom} = paper.project.view.bounds; if (left < 0) { paper.project.view.scrollBy(new paper.Point(-left, 0)); } if (top < 0) { paper.project.view.scrollBy(new paper.Point(0, -top)); } if (bottom > ART_BOARD_HEIGHT) { paper.project.view.scrollBy(new paper.Point(0, ART_BOARD_HEIGHT - bottom)); } if (right > ART_BOARD_WIDTH) { paper.project.view.scrollBy(new paper.Point(ART_BOARD_WIDTH - right, 0)); } }; // Zoom keeping a project-space point fixed. // This article was helpful http://matthiasberth.com/tech/stable-zoom-and-pan-in-paperjs const zoomOnFixedPoint = (deltaZoom, fixedPoint) => { const {view} = paper.project; const preZoomCenter = view.center; const newZoom = Math.max(1, view.zoom + deltaZoom); const scaling = view.zoom / newZoom; const preZoomOffset = fixedPoint.subtract(preZoomCenter); const postZoomOffset = fixedPoint.subtract(preZoomOffset.multiply(scaling)) .subtract(preZoomCenter); view.zoom = newZoom; view.translate(postZoomOffset.multiply(-1)); clampViewBounds(); }; // Zoom keeping the selection center (if any) fixed. const zoomOnSelection = deltaZoom => { let fixedPoint; const items = getSelectedRootItems(); if (items.length > 0) { let rect = null; for (const item of items) { if (rect) { rect = rect.unite(item.bounds); } else { rect = item.bounds; } } fixedPoint = rect.center; } else { fixedPoint = paper.project.view.center; } zoomOnFixedPoint(deltaZoom, fixedPoint); }; const resetZoom = () => { paper.project.view.zoom = .5; clampViewBounds(); }; const pan = (dx, dy) => { paper.project.view.scrollBy(new paper.Point(dx, dy)); clampViewBounds(); }; export { ART_BOARD_HEIGHT, ART_BOARD_WIDTH, clampViewBounds, pan, resetZoom, zoomOnSelection, zoomOnFixedPoint };