import paper from '@scratch/paper'; const checkPointsClose = function (startPos, eventPoint, threshold) { const xOff = Math.abs(startPos.x - eventPoint.x); const yOff = Math.abs(startPos.y - eventPoint.y); if (xOff < threshold && yOff < threshold) { return true; } return false; }; const getRandomInt = function (min, max) { return Math.floor(Math.random() * (max - min)) + min; }; const getRandomBoolean = function () { return getRandomInt(0, 2) === 1; }; // Thanks Mikko Mononen! https://github.com/memononen/stylii const snapDeltaToAngle = function (delta, snapAngle) { let angle = Math.atan2(delta.y, delta.x); angle = Math.round(angle / snapAngle) * snapAngle; const dirx = Math.cos(angle); const diry = Math.sin(angle); const d = (dirx * delta.x) + (diry * delta.y); return new paper.Point(dirx * d, diry * d); }; export { checkPointsClose, getRandomInt, getRandomBoolean, snapDeltaToAngle };