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https://github.com/scratchfoundation/scratch-paint.git
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Redo fill logic
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parent
c08c534bff
commit
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2 changed files with 22 additions and 20 deletions
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@ -1,6 +1,6 @@
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import paper from '@scratch/paper';
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import paper from '@scratch/paper';
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import Modes from '../../lib/modes';
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import Modes from '../../lib/modes';
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import {drawRect} from '../bitmap';
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import {fillRect} from '../bitmap';
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import {createCanvas, getRaster} from '../layer';
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import {createCanvas, getRaster} from '../layer';
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import {clearSelection} from '../selection';
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import {clearSelection} from '../selection';
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import BoundingBoxTool from '../selection-tools/bounding-box-tool';
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import BoundingBoxTool from '../selection-tools/bounding-box-tool';
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@ -134,7 +134,7 @@ class RectTool extends paper.Tool {
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const tmpCanvas = createCanvas();
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const tmpCanvas = createCanvas();
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const context = tmpCanvas.getContext('2d');
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const context = tmpCanvas.getContext('2d');
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context.fillStyle = this.color;
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context.fillStyle = this.color;
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drawRect(this.rect, context);
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fillRect(this.rect, context);
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getRaster().drawImage(tmpCanvas, new paper.Point());
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getRaster().drawImage(tmpCanvas, new paper.Point());
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this.rect.remove();
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this.rect.remove();
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@ -523,7 +523,7 @@ const floodFillAll = function (x, y, color, context) {
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* @param {!paper.Shape.Rectangle} rect The rectangle to draw to the canvas
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* @param {!paper.Shape.Rectangle} rect The rectangle to draw to the canvas
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* @param {!HTMLCanvas2DContext} context The context in which to draw
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* @param {!HTMLCanvas2DContext} context The context in which to draw
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*/
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*/
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const drawRect = function (rect, context) {
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const fillRect = function (rect, context) {
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// No rotation component to matrix
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// No rotation component to matrix
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if (rect.matrix.b === 0 && rect.matrix.c === 0) {
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if (rect.matrix.b === 0 && rect.matrix.c === 0) {
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const width = rect.size.width * rect.matrix.a;
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const width = rect.size.width * rect.matrix.a;
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@ -541,25 +541,27 @@ const drawRect = function (rect, context) {
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const heightPoint = rect.matrix.transform(new paper.Point(-rect.size.width / 2, rect.size.height / 2));
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const heightPoint = rect.matrix.transform(new paper.Point(-rect.size.width / 2, rect.size.height / 2));
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const endPoint = rect.matrix.transform(new paper.Point(rect.size.width / 2, rect.size.height / 2));
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const endPoint = rect.matrix.transform(new paper.Point(rect.size.width / 2, rect.size.height / 2));
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const center = rect.matrix.transform(new paper.Point());
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const center = rect.matrix.transform(new paper.Point());
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forEachLinePoint(startPoint, widthPoint, (x, y) => {
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const points = [startPoint, widthPoint, heightPoint, endPoint].sort((a, b) => a.x - b.x);
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context.fillRect(x, y, 1, 1);
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});
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const solveY = (point1, point2, x) => {
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forEachLinePoint(startPoint, heightPoint, (x, y) => {
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if (point2.x === point1.x) return center.x > point1.x ? Number.NEGATIVE_INFINITY : Number.POSITIVE_INFINITY;
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context.fillRect(x, y, 1, 1);
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return ((point2.y - point1.y) / (point2.x - point1.x) * (x - point1.x)) + point1.y;
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});
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};
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forEachLinePoint(endPoint, widthPoint, (x, y) => {
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for (let x = Math.round(points[0].x); x < Math.round(points[3].x); x++) {
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context.fillRect(x, y, 1, 1);
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const ys = [
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});
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solveY(startPoint, widthPoint, x + .5),
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forEachLinePoint(endPoint, heightPoint, (x, y) => {
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solveY(startPoint, heightPoint, x + .5),
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context.fillRect(x, y, 1, 1);
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solveY(endPoint, widthPoint, x + .5),
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});
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solveY(endPoint, heightPoint, x + .5)
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floodFill(~~center.x, ~~center.y, context.fillStyle, context);
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].sort((a, b) => a - b);
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context.fillRect(x, Math.round(ys[1]), 1, Math.max(1, Math.round(ys[2]) - Math.round(ys[1])));
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}
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};
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};
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export {
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export {
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convertToBitmap,
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convertToBitmap,
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convertToVector,
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convertToVector,
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drawRect,
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fillRect,
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floodFill,
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floodFill,
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floodFillAll,
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floodFillAll,
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getBrushMark,
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getBrushMark,
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