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https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-22 21:42:30 -05:00
Move convert to bitmap into bitmap helper (#490)
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a9ba5eac9b
commit
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2 changed files with 68 additions and 65 deletions
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@ -7,13 +7,11 @@ import Formats from '../lib/format';
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import Modes from '../lib/modes';
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import log from '../log/log';
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import {inlineSvgFonts} from 'scratch-svg-renderer';
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import {trim} from '../helper/bitmap';
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import {convertToBitmap, convertToVector} from '../helper/bitmap';
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import {performSnapshot} from '../helper/undo';
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import {undoSnapshot, clearUndoState} from '../reducers/undo';
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import {isGroup, ungroupItems} from '../helper/group';
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import {clearRaster, getRaster, setupLayers, hideGuideLayers, showGuideLayers} from '../helper/layer';
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import {clearRaster, getRaster, setupLayers} from '../helper/layer';
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import {deleteSelection, getSelectedLeafItems} from '../helper/selection';
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import {clearSelectedItems, setSelectedItems} from '../reducers/selected-items';
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import {ART_BOARD_WIDTH, ART_BOARD_HEIGHT, pan, resetZoom, zoomOnFixedPoint} from '../helper/view';
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@ -31,8 +29,6 @@ class PaperCanvas extends React.Component {
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constructor (props) {
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super(props);
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bindAll(this, [
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'convertToBitmap',
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'convertToVector',
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'setCanvas',
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'importSvg',
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'handleKeyDown',
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@ -61,9 +57,9 @@ class PaperCanvas extends React.Component {
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this.switchCostume(
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newProps.imageFormat, newProps.image, newProps.rotationCenterX, newProps.rotationCenterY);
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} else if (isVector(this.props.format) && newProps.format === Formats.BITMAP) {
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this.convertToBitmap();
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convertToBitmap(this.props.clearSelectedItems, this.props.onUpdateImage);
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} else if (isBitmap(this.props.format) && newProps.format === Formats.VECTOR) {
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this.convertToVector();
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convertToVector(this.props.clearSelectedItems, this.props.onUpdateImage);
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}
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}
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componentWillUnmount () {
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@ -82,60 +78,6 @@ class PaperCanvas extends React.Component {
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}
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}
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}
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convertToBitmap () {
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// @todo if the active layer contains only rasters, drawing them directly to the raster layer
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// would be more efficient.
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// Export svg
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const guideLayers = hideGuideLayers(true /* includeRaster */);
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const bounds = paper.project.activeLayer.bounds;
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const svg = paper.project.exportSVG({
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bounds: 'content',
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matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
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});
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showGuideLayers(guideLayers);
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// Get rid of anti-aliasing
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// @todo get crisp text?
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svg.setAttribute('shape-rendering', 'crispEdges');
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inlineSvgFonts(svg);
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const svgString = (new XMLSerializer()).serializeToString(svg);
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// Put anti-aliased SVG into image, and dump image back into canvas
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const img = new Image();
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img.onload = () => {
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if (img.width && img.height) {
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getRaster().drawImage(
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img,
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new paper.Point(Math.floor(bounds.topLeft.x), Math.floor(bounds.topLeft.y)));
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}
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paper.project.activeLayer.removeChildren();
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this.props.onUpdateImage();
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};
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img.onerror = () => {
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// Fallback if browser does not support SVG data URIs in images.
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// The problem with rasterize is that it will anti-alias.
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const raster = paper.project.activeLayer.rasterize(72, false /* insert */);
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raster.onLoad = () => {
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if (raster.canvas.width && raster.canvas.height) {
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getRaster().drawImage(raster.canvas, raster.bounds.topLeft);
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}
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paper.project.activeLayer.removeChildren();
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this.props.onUpdateImage();
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};
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};
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// Hash tags will break image loading without being encoded first
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img.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgString)}`;
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}
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convertToVector () {
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this.props.clearSelectedItems();
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const trimmedRaster = trim(getRaster());
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if (trimmedRaster) {
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paper.project.activeLayer.addChild(trimmedRaster);
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}
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clearRaster();
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this.props.onUpdateImage();
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}
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switchCostume (format, image, rotationCenterX, rotationCenterY) {
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for (const layer of paper.project.layers) {
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if (layer.data.isRasterLayer) {
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@ -1,4 +1,6 @@
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import paper from '@scratch/paper';
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import {clearRaster, getRaster, hideGuideLayers, showGuideLayers} from '../helper/layer';
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import {inlineSvgFonts} from 'scratch-svg-renderer';
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const forEachLinePoint = function (point1, point2, callback) {
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// Bresenham line algorithm
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@ -141,7 +143,7 @@ const getHitBounds = function (raster) {
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return new paper.Rectangle(left, top, right - left, bottom - top);
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};
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const trim = function (raster) {
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const trim_ = function (raster) {
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const hitBounds = getHitBounds(raster);
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if (hitBounds.width && hitBounds.height) {
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return raster.getSubRaster(getHitBounds(raster));
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@ -149,10 +151,69 @@ const trim = function (raster) {
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return null;
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};
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const convertToBitmap = function (clearSelectedItems, onUpdateImage) {
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// @todo if the active layer contains only rasters, drawing them directly to the raster layer
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// would be more efficient.
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clearSelectedItems();
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// Export svg
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const guideLayers = hideGuideLayers(true /* includeRaster */);
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const bounds = paper.project.activeLayer.bounds;
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const svg = paper.project.exportSVG({
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bounds: 'content',
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matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
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});
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showGuideLayers(guideLayers);
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// Get rid of anti-aliasing
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// @todo get crisp text?
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svg.setAttribute('shape-rendering', 'crispEdges');
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inlineSvgFonts(svg);
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const svgString = (new XMLSerializer()).serializeToString(svg);
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// Put anti-aliased SVG into image, and dump image back into canvas
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const img = new Image();
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img.onload = () => {
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if (img.width && img.height) {
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getRaster().drawImage(
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img,
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new paper.Point(Math.floor(bounds.topLeft.x), Math.floor(bounds.topLeft.y)));
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}
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paper.project.activeLayer.removeChildren();
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onUpdateImage();
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};
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img.onerror = () => {
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// Fallback if browser does not support SVG data URIs in images.
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// The problem with rasterize is that it will anti-alias.
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const raster = paper.project.activeLayer.rasterize(72, false /* insert */);
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raster.onLoad = () => {
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if (raster.canvas.width && raster.canvas.height) {
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getRaster().drawImage(raster.canvas, raster.bounds.topLeft);
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}
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paper.project.activeLayer.removeChildren();
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onUpdateImage();
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};
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};
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// Hash tags will break image loading without being encoded first
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img.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgString)}`;
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};
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const convertToVector = function (clearSelectedItems, onUpdateImage) {
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clearSelectedItems();
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const trimmedRaster = trim_(getRaster());
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if (trimmedRaster) {
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paper.project.activeLayer.addChild(trimmedRaster);
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}
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clearRaster();
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onUpdateImage();
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};
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export {
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convertToBitmap,
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convertToVector,
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getBrushMark,
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getHitBounds,
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fillEllipse,
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forEachLinePoint,
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trim
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forEachLinePoint
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};
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