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https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-23 05:52:42 -05:00
Save bitmap selection (#569)
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commit
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4 changed files with 164 additions and 86 deletions
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@ -15,7 +15,7 @@ import {setTextEditTarget} from '../reducers/text-edit-target';
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import {updateViewBounds} from '../reducers/view-bounds';
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import {getRaster, hideGuideLayers, showGuideLayers} from '../helper/layer';
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import {convertToBitmap, convertToVector, getHitBounds} from '../helper/bitmap';
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import {commitSelectionToBitmap, convertToBitmap, convertToVector, getHitBounds} from '../helper/bitmap';
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import {performUndo, performRedo, performSnapshot, shouldShowUndo, shouldShowRedo} from '../helper/undo';
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import {bringToFront, sendBackward, sendToBack, bringForward} from '../helper/order';
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import {groupSelection, ungroupSelection} from '../helper/group';
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@ -39,6 +39,8 @@ class PaintEditor extends React.Component {
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super(props);
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bindAll(this, [
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'handleUpdateImage',
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'handleUpdateBitmap',
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'handleUpdateVector',
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'handleUndo',
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'handleRedo',
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'handleSendBackward',
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@ -186,36 +188,66 @@ class PaintEditor extends React.Component {
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actualFormat = BitmapModes[this.props.mode] ? Formats.BITMAP : Formats.VECTOR;
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}
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if (isBitmap(actualFormat)) {
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const rect = getHitBounds(getRaster());
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this.props.onUpdateImage(
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false /* isVector */,
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getRaster().getImageData(rect),
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(ART_BOARD_WIDTH / 2) - rect.x,
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(ART_BOARD_HEIGHT / 2) - rect.y);
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this.handleUpdateBitmap(skipSnapshot);
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} else if (isVector(actualFormat)) {
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const guideLayers = hideGuideLayers(true /* includeRaster */);
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// Export at 0.5x
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scaleWithStrokes(paper.project.activeLayer, .5, new paper.Point());
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const bounds = paper.project.activeLayer.bounds;
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// @todo generate view box
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this.props.onUpdateImage(
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true /* isVector */,
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paper.project.exportSVG({
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asString: true,
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bounds: 'content',
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matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
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}),
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(SVG_ART_BOARD_WIDTH / 2) - bounds.x,
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(SVG_ART_BOARD_HEIGHT / 2) - bounds.y);
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scaleWithStrokes(paper.project.activeLayer, 2, new paper.Point());
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paper.project.activeLayer.applyMatrix = true;
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showGuideLayers(guideLayers);
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this.handleUpdateVector(skipSnapshot);
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}
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}
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handleUpdateBitmap (skipSnapshot) {
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if (!getRaster().loaded) {
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// In general, callers of updateImage should wait for getRaster().loaded = true before
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// calling updateImage.
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// However, this may happen if the user is rapidly undoing/redoing. In this case it's safe
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// to skip the update.
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log.warn('Bitmap layer should be loaded before calling updateImage.');
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return;
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}
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// Plaster the selection onto the raster layer before exporting, if there is a selection.
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const plasteredRaster = getRaster().getSubRaster(getRaster().bounds);
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plasteredRaster.remove(); // Don't insert
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const selectedItems = getSelectedLeafItems();
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if (selectedItems.length === 1 && selectedItems[0] instanceof paper.Raster) {
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if (!selectedItems[0].loaded ||
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(selectedItems[0].data && selectedItems[0].data.expanded && !selectedItems[0].data.expanded.loaded)) {
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log.warn('Bitmap layer should be loaded before calling updateImage.');
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return;
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}
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commitSelectionToBitmap(selectedItems[0], plasteredRaster);
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}
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const rect = getHitBounds(plasteredRaster);
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this.props.onUpdateImage(
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false /* isVector */,
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plasteredRaster.getImageData(rect),
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(ART_BOARD_WIDTH / 2) - rect.x,
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(ART_BOARD_HEIGHT / 2) - rect.y);
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if (!skipSnapshot) {
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performSnapshot(this.props.undoSnapshot, actualFormat);
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performSnapshot(this.props.undoSnapshot, Formats.BITMAP);
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}
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}
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handleUpdateVector (skipSnapshot) {
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const guideLayers = hideGuideLayers(true /* includeRaster */);
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// Export at 0.5x
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scaleWithStrokes(paper.project.activeLayer, .5, new paper.Point());
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const bounds = paper.project.activeLayer.bounds;
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// @todo generate view box
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this.props.onUpdateImage(
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true /* isVector */,
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paper.project.exportSVG({
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asString: true,
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bounds: 'content',
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matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
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}),
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(SVG_ART_BOARD_WIDTH / 2) - bounds.x,
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(SVG_ART_BOARD_HEIGHT / 2) - bounds.y);
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scaleWithStrokes(paper.project.activeLayer, 2, new paper.Point());
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paper.project.activeLayer.applyMatrix = true;
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showGuideLayers(guideLayers);
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if (!skipSnapshot) {
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performSnapshot(this.props.undoSnapshot, Formats.VECTOR);
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}
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}
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handleUndo () {
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@ -1,8 +1,8 @@
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import paper from '@scratch/paper';
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import Modes from '../../lib/modes';
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import {createCanvas, getRaster} from '../layer';
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import {fillRect, scaleBitmap} from '../bitmap';
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import {getRaster} from '../layer';
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import {commitSelectionToBitmap} from '../bitmap';
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import BoundingBoxTool from '../selection-tools/bounding-box-tool';
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import NudgeTool from '../selection-tools/nudge-tool';
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@ -117,57 +117,10 @@ class SelectTool extends paper.Tool {
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commitSelection () {
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if (!this.selection || !this.selection.parent) return;
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this.maybeApplyScaleToCanvas(this.selection);
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this.commitArbitraryTransformation(this.selection);
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this.onUpdateImage();
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}
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maybeApplyScaleToCanvas (item) {
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if (!item.matrix.isInvertible()) {
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item.remove();
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return;
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}
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// context.drawImage will anti-alias the image if both width and height are reduced.
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// However, it will preserve pixel colors if only one or the other is reduced, and
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// imageSmoothingEnabled is set to false. Therefore, we can avoid aliasing by scaling
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// down images in a 2 step process.
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const decomposed = item.matrix.decompose(); // Decomposition order: translate, rotate, scale, skew
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if (Math.abs(decomposed.scaling.x) < 1 && Math.abs(decomposed.scaling.y) < 1 &&
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decomposed.scaling.x !== 0 && decomposed.scaling.y !== 0) {
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item.canvas = scaleBitmap(item.canvas, decomposed.scaling);
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if (item.data && item.data.expanded) {
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item.data.expanded.canvas = scaleBitmap(item.data.expanded.canvas, decomposed.scaling);
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}
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// Remove the scale from the item's matrix
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item.matrix.append(
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new paper.Matrix().scale(new paper.Point(1 / decomposed.scaling.x, 1 / decomposed.scaling.y)));
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}
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}
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commitArbitraryTransformation (item) {
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// Create a canvas to perform masking
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const tmpCanvas = createCanvas();
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const context = tmpCanvas.getContext('2d');
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// Draw mask
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const rect = new paper.Shape.Rectangle(new paper.Point(), item.size);
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rect.matrix = item.matrix;
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fillRect(rect, context);
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rect.remove();
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context.globalCompositeOperation = 'source-in';
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// Draw image onto mask
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const m = item.matrix;
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context.transform(m.a, m.b, m.c, m.d, m.tx, m.ty);
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let canvas = item.canvas;
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if (item.data && item.data.expanded) {
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canvas = item.data.expanded.canvas;
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}
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context.transform(1, 0, 0, 1, -canvas.width / 2, -canvas.height / 2);
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context.drawImage(canvas, 0, 0);
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// Draw temp canvas onto raster layer
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getRaster().drawImage(tmpCanvas, new paper.Point());
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item.remove();
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commitSelectionToBitmap(this.selection, getRaster());
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this.selection.remove();
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this.selection = null;
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this.onUpdateImage();
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}
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deactivateTool () {
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this.commitSelection();
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@ -653,7 +653,78 @@ const scaleBitmap = function (canvas, scale) {
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return tmpCanvas;
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};
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/**
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* Given a raster, take the scale on the transform and apply it to the raster's canvas, then remove
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* the scale from the item's transform matrix. Do this only if scale.x or scale.y is less than 1.
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* @param {paper.Raster} item raster to change
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*/
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const maybeApplyScaleToCanvas_ = function (item) {
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if (!item.matrix.isInvertible()) {
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item.remove();
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return;
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}
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// context.drawImage will anti-alias the image if both width and height are reduced.
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// However, it will preserve pixel colors if only one or the other is reduced, and
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// imageSmoothingEnabled is set to false. Therefore, we can avoid aliasing by scaling
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// down images in a 2 step process.
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const decomposed = item.matrix.decompose(); // Decomposition order: translate, rotate, scale, skew
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if (Math.abs(decomposed.scaling.x) < 1 && Math.abs(decomposed.scaling.y) < 1 &&
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decomposed.scaling.x !== 0 && decomposed.scaling.y !== 0) {
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item.canvas = scaleBitmap(item.canvas, decomposed.scaling);
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if (item.data && item.data.expanded) {
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item.data.expanded.canvas = scaleBitmap(item.data.expanded.canvas, decomposed.scaling);
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}
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// Remove the scale from the item's matrix
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item.matrix.append(
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new paper.Matrix().scale(new paper.Point(1 / decomposed.scaling.x, 1 / decomposed.scaling.y)));
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}
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};
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/**
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* Given a raster, apply its transformation matrix to its canvas. Call maybeApplyScaleToCanvas_ first
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* to avoid introducing anti-aliasing to scaled-down rasters.
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* @param {paper.Raster} item raster to resolve transform of
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* @param {paper.Raster} destination raster to draw selection to
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*/
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const commitArbitraryTransformation_ = function (item, destination) {
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// Create a canvas to perform masking
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const tmpCanvas = createCanvas();
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const context = tmpCanvas.getContext('2d');
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// Draw mask
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const rect = new paper.Shape.Rectangle(new paper.Point(), item.size);
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rect.matrix = item.matrix;
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fillRect(rect, context);
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rect.remove();
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context.globalCompositeOperation = 'source-in';
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// Draw image onto mask
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const m = item.matrix;
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context.transform(m.a, m.b, m.c, m.d, m.tx, m.ty);
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let canvas = item.canvas;
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if (item.data && item.data.expanded) {
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canvas = item.data.expanded.canvas;
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}
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context.transform(1, 0, 0, 1, -canvas.width / 2, -canvas.height / 2);
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context.drawImage(canvas, 0, 0);
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// Draw temp canvas onto raster layer
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destination.drawImage(tmpCanvas, new paper.Point());
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};
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/**
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* Given a raster item, take its transform matrix and apply it to its canvas. Try to avoid
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* introducing anti-aliasing.
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* @param {paper.Raster} selection raster to resolve transform of
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* @param {paper.Raster} bitmap raster to draw selection to
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*/
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const commitSelectionToBitmap = function (selection, bitmap) {
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maybeApplyScaleToCanvas_(selection);
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commitArbitraryTransformation_(selection, bitmap);
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};
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export {
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commitSelectionToBitmap,
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convertToBitmap,
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convertToVector,
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fillRect,
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@ -2,6 +2,7 @@
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// modifed from https://github.com/memononen/stylii
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import paper from '@scratch/paper';
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import {hideGuideLayers, showGuideLayers, getRaster} from '../helper/layer';
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import {getSelectedLeafItems} from '../helper/selection';
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import Formats from '../lib/format';
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import {isVector, isBitmap} from '../lib/format';
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import log from '../log/log';
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@ -23,7 +24,7 @@ const performSnapshot = function (dispatchPerformSnapshot, format) {
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showGuideLayers(guideLayers);
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};
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const _restore = function (entry, setSelectedItems, onUpdateImage) {
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const _restore = function (entry, setSelectedItems, onUpdateImage, isBitmapMode) {
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for (let i = paper.project.layers.length - 1; i >= 0; i--) {
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const layer = paper.project.layers[i];
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if (!layer.data.isBackgroundGuideLayer) {
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@ -32,20 +33,41 @@ const _restore = function (entry, setSelectedItems, onUpdateImage) {
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}
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}
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paper.project.importJSON(entry.json);
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setSelectedItems();
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getRaster().onLoad = function () {
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// Ensure that all rasters are loaded before updating storage with new image data.
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const rastersThatNeedToLoad = [];
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const onLoad = () => {
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if (!getRaster().loaded) return;
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for (const raster of rastersThatNeedToLoad) {
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if (!raster.loaded) return;
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}
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onUpdateImage(true /* skipSnapshot */);
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};
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if (getRaster().loaded) {
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getRaster().onLoad();
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// Bitmap mode should have at most 1 selected item
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if (isBitmapMode) {
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const selectedItems = getSelectedLeafItems();
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if (selectedItems.length === 1 && selectedItems[0] instanceof paper.Raster) {
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rastersThatNeedToLoad.push(selectedItems[0]);
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if (selectedItems[0].data && selectedItems[0].data.expanded instanceof paper.Raster) {
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rastersThatNeedToLoad.push(selectedItems[0].data.expanded);
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}
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}
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}
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getRaster().onLoad = onLoad;
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if (getRaster().loaded) getRaster().onLoad();
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for (const raster of rastersThatNeedToLoad) {
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raster.onLoad = onLoad;
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if (raster.loaded) raster.onLoad();
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}
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};
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const performUndo = function (undoState, dispatchPerformUndo, setSelectedItems, onUpdateImage) {
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if (undoState.pointer > 0) {
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const state = undoState.stack[undoState.pointer - 1];
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_restore(state, setSelectedItems, onUpdateImage);
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_restore(state, setSelectedItems, onUpdateImage, isBitmap(state.paintEditorFormat));
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const format = isVector(state.paintEditorFormat) ? Formats.VECTOR_SKIP_CONVERT :
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isBitmap(state.paintEditorFormat) ? Formats.BITMAP_SKIP_CONVERT : null;
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dispatchPerformUndo(format);
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@ -56,7 +78,7 @@ const performUndo = function (undoState, dispatchPerformUndo, setSelectedItems,
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const performRedo = function (undoState, dispatchPerformRedo, setSelectedItems, onUpdateImage) {
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if (undoState.pointer >= 0 && undoState.pointer < undoState.stack.length - 1) {
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const state = undoState.stack[undoState.pointer + 1];
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_restore(state, setSelectedItems, onUpdateImage);
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_restore(state, setSelectedItems, onUpdateImage, isBitmap(state.paintEditorFormat));
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const format = isVector(state.paintEditorFormat) ? Formats.VECTOR_SKIP_CONVERT :
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isBitmap(state.paintEditorFormat) ? Formats.BITMAP_SKIP_CONVERT : null;
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dispatchPerformRedo(format);
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