mirror of
https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-22 13:32:28 -05:00
Merge branch 'develop' into addLine
This commit is contained in:
commit
cf19fc556f
7 changed files with 43 additions and 40 deletions
26
package.json
26
package.json
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@ -1,5 +1,5 @@
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{
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"name": "scratch-blobs",
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"name": "scratch-paint",
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"version": "0.1.0",
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"description": "Graphical User Interface for the Scratch 3.0 paint editor, which is used to make and edit sprites for use in projects.",
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"main": "./dist/scratch-paint.js",
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@ -27,12 +27,12 @@
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"react-dom": "^15"
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},
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"devDependencies": {
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"autoprefixer": "7.1.1",
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"babel-cli": "6.24.1",
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"autoprefixer": "7.1.2",
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"babel-cli": "6.26.0",
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"babel-core": "^6.23.1",
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"babel-eslint": "^7.1.1",
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"babel-eslint": "^7.2.3",
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"babel-jest": "^20.0.3",
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"babel-loader": "^7.0.0",
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"babel-loader": "^7.1.0",
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"babel-plugin-react-intl": "2.3.1",
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"babel-plugin-transform-object-rest-spread": "^6.22.0",
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"babel-preset-es2015": "^6.22.0",
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@ -40,13 +40,13 @@
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"classnames": "2.2.5",
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"css-loader": "0.28.3",
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"enzyme": "^2.8.2",
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"eslint": "^3.16.1",
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"eslint": "^4.4.1",
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"eslint-config-import": "^0.13.0",
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"eslint-config-scratch": "^3.0.0",
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"eslint-config-scratch": "^4.0.0",
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"eslint-plugin-import": "^2.7.0",
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"eslint-plugin-react": "^7.3.0",
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"eslint-plugin-react": "^7.2.1",
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"gh-pages": "github:rschamp/gh-pages#publish-branch-to-subfolder",
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"html-webpack-plugin": "2.28.0",
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"html-webpack-plugin": "2.30.0",
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"jest": "^20.0.4",
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"keymirror": "0.1.1",
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"lodash.bindall": "4.4.0",
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@ -59,20 +59,20 @@
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"postcss-simple-vars": "^4.0.0",
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"prop-types": "^15.5.10",
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"react": "15.6.1",
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"react-dom": "15.5.4",
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"react-dom": "15.6.1",
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"react-intl": "2.3.0",
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"react-intl-redux": "0.6.0",
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"react-redux": "5.0.5",
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"react-test-renderer": "^15.5.4",
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"redux": "3.6.0",
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"redux": "3.7.0",
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"redux-mock-store": "^1.2.3",
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"redux-throttle": "0.1.1",
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"regenerator-runtime": "^0.10.5",
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"rimraf": "^2.6.1",
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"style-loader": "^0.18.0",
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"tap": "^10.2.0",
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"webpack": "^2.4.1",
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"webpack-dev-server": "^2.4.1"
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"webpack": "^3.5.4",
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"webpack-dev-server": "^2.7.0"
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},
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"jest": {
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"moduleNameMapper": {
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import React from 'react';
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import PropTypes from 'prop-types';
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import {FormattedMessage} from 'react-intl';
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const EraserModeComponent = props => (
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<button onClick={props.onMouseDown}>Eraser</button>
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<button onClick={props.onMouseDown}>
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<FormattedMessage
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defaultMessage="Eraser"
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description="Label for the eraser tool"
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id="paint.eraserMode.eraser"
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/>
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</button>
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);
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EraserModeComponent.propTypes = {
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@ -64,7 +64,7 @@ class Blobbiness {
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this.tool.onMouseDown = function (event) {
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blob.resizeCursorIfNeeded(event.point);
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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if (blob.options.brushSize < Blobbiness.THRESHOLD) {
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blob.brush = Blobbiness.BROAD;
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this.tool.onMouseDrag = function (event) {
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blob.resizeCursorIfNeeded(event.point);
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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if (blob.brush === Blobbiness.BROAD) {
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blob.broadBrushHelper.onBroadMouseDrag(event, blob.tool, blob.options);
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} else if (blob.brush === Blobbiness.SEGMENT) {
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this.tool.onMouseUp = function (event) {
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blob.resizeCursorIfNeeded(event.point);
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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let lastPath;
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if (blob.brush === Blobbiness.BROAD) {
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@ -22,7 +22,7 @@ class BroadBrushHelper {
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onBroadMouseDown (event, tool, options) {
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tool.minDistance = options.brushSize / 2;
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tool.maxDistance = options.brushSize;
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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this.finalPath = new paper.Path();
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stylePath(this.finalPath, options.isEraser);
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@ -22,7 +22,7 @@ class SegmentBrushHelper {
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}
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onSegmentMouseDown (event, tool, options) {
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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tool.minDistance = 1;
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tool.maxDistance = options.brushSize;
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}
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onSegmentMouseDrag (event, tool, options) {
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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const step = (event.delta).normalize(options.brushSize / 2);
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const handleVec = step.clone();
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}
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onSegmentMouseUp (event) {
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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// TODO: This smoothing tends to cut off large portions of the path! Would like to eventually
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// add back smoothing, maybe a custom implementation that only applies to a subset of the line?
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@ -19,6 +19,6 @@ test('changeMode', () => {
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test('invalidChangeMode', () => {
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expect(reducer(Modes.BRUSH /* state */, changeMode('non-existant mode') /* action */))
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.toBe(Modes.BRUSH);
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.toBe(Modes.BRUSH);
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expect(reducer(Modes.BRUSH /* state */, changeMode() /* action */)).toBe(Modes.BRUSH);
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});
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const base = {
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devtool: 'cheap-module-source-map',
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externals: {
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React: 'react',
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ReactDOM: 'react-dom'
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},
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module: {
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rules: [{
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test: /\.jsx?$/,
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}]
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}]
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},
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plugins: [
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new webpack.optimize.CommonsChunkPlugin({
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name: 'lib',
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filename: 'lib.min.js'
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})
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].concat(process.env.NODE_ENV === 'production' ? [
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new webpack.optimize.UglifyJsPlugin({
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include: /\.min\.js$/,
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minimize: true
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})
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] : [])
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plugins: []
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.concat(process.env.NODE_ENV === 'production' ? [
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new webpack.optimize.UglifyJsPlugin({
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include: /\.min\.js$/,
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minimize: true
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})
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] : [])
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};
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module.exports = [
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port: process.env.PORT || 8078
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},
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entry: {
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lib: ['react', 'react-dom'],
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playground: './src/playground/playground.jsx'
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},
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output: {
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}),
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// For use as a library
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defaultsDeep({}, base, {
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externals: {
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'react': 'react',
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'react-dom': 'react-dom',
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'minilog': 'minilog'
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},
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entry: {
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'lib': ['react', 'react-dom'],
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'scratch-paint': './src/index.js'
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},
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output: {
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path: path.resolve(__dirname, 'dist'),
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filename: '[name].js'
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filename: '[name].js',
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libraryTarget: 'commonjs2'
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}
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})
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];
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