Merge pull request #72 from chrisgarrity/add-l10n

Adding scratch-l10n dependency
This commit is contained in:
chrisgarrity 2017-10-19 16:02:48 -04:00 committed by GitHub
commit be034cd7f9
5 changed files with 17 additions and 86 deletions

8
.tx/config Normal file
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@ -0,0 +1,8 @@
[main]
host = https://www.transifex.com
[experimental-scratch.scratch-paint]
file_filter = translations/<lang>.json
source_file = translations/en.json
source_lang = en
type = CHROME

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@ -4,13 +4,12 @@
"description": "Graphical User Interface for the Scratch 3.0 paint editor, which is used to make and edit sprites for use in projects.",
"main": "./dist/scratch-paint.js",
"scripts": {
"build": "npm run clean && npm run i18n:msgs && webpack --progress --colors --bail",
"build": "npm run clean && webpack --progress --colors --bail",
"clean": "rimraf ./dist && mkdirp dist && rimraf ./playground && mkdirp playground",
"deploy": "touch playground/.nojekyll && gh-pages -t -d playground -m \"Build for $(git log --pretty=format:%H -n1)\"",
"i18n:msgs": "node ./scripts/generate-locale-messages.js",
"i18n:src": "babel src > tmp.js && rimraf tmp.js && ./scripts/build-i18n-source.js ./translations/messages/ ./translations/",
"lint": "eslint . --ext .js,.jsx",
"start": "npm run i18n:msgs && webpack-dev-server",
"start": "webpack-dev-server",
"test": "npm run lint && npm run unit && NODE_ENV=production npm run build",
"unit": "jest",
"watch": "webpack --progress --colors --watch"
@ -74,6 +73,7 @@
"redux-throttle": "0.1.1",
"regenerator-runtime": "^0.10.5",
"rimraf": "^2.6.1",
"scratch-l10n": "^2.0.0",
"style-loader": "^0.18.0",
"tap": "^10.2.0",
"webpack": "^3.5.4",

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@ -1,67 +0,0 @@
#!/usr/bin/env node
/*
Generates locale/messages.json from current translastion files
Translations are expected to be in the ./translations directory.
Translation files are in Chrome i18n json format:
'''
{
"message.id": {
"message": "The translated text",
"description": "Tips for translators"
},
...
}
'''
They are named by locale, for example: 'fr.json' or 'zh-cn.json'
Current languages supported are listed in ../src/languages.json
Converts the collection of translation files to a single set of messages.
Example output:
'''
{
"en": {
"action.addBackdrop": "Add Backdrop",
"action.addCostume": "Add Costume",
"action.recordSound": "Record Sound",
"action.addSound": "Add Sound"
},
"fr": {
"action.addSound": "Ajouter Son",
"action.addCostume": "Ajouter Costume",
"action.addBackdrop": "Ajouter Arrière-plan",
"action.recordSound": "Enregistrement du Son"
}
}
'''
Missing locales are ignored, react-intl will use the default messages for them.
*/
const fs = require('fs');
const path = require('path');
const mkdirp = require('mkdirp');
const locales = ['en'];
const LANG_DIR = './translations/';
const MSGS_DIR = './locale/';
let messages = locales.reduce((collection, lang) => {
let langMessages = {};
try {
let langData = JSON.parse(
fs.readFileSync(path.resolve(LANG_DIR, lang + '.json'), 'utf8')
);
Object.keys(langData).forEach((id) => {
langMessages[id] = langData[id].message;
});
collection[lang] = langMessages;
} catch (e) {
process.stdout.write(lang + ' translation file missing, will use defaults.\n');
}
return collection;
}, {});
mkdirp.sync(MSGS_DIR);
fs.writeFileSync(MSGS_DIR + 'messages.json', JSON.stringify(messages, null, 2));

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@ -1,11 +0,0 @@
import localeDataEn from 'react-intl/locale-data/en';
import messages from '../locale/messages.json'; // eslint-disable-line import/no-unresolved
export default {
en: {
name: 'English',
localeData: localeDataEn,
messages: messages.en
}
};

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@ -2,24 +2,25 @@ import {addLocaleData} from 'react-intl';
import {updateIntl as superUpdateIntl} from 'react-intl-redux';
import {IntlProvider, intlReducer} from 'react-intl-redux';
import locales from '../../locale.js';
import localeData from 'scratch-l10n';
import paintMessages from 'scratch-l10n/locales/paint-msgs';
Object.keys(locales).forEach(locale => {
Object.keys(localeData).forEach(locale => {
// TODO: will need to handle locales not in the default intl - see www/custom-locales
addLocaleData(locales[locale].localeData);
addLocaleData(localeData[locale].localeData);
});
const intlInitialState = {
intl: {
defaultLocale: 'en',
locale: 'en',
messages: locales.en.messages
messages: paintMessages.messages.en.messages
}
};
const updateIntl = locale => superUpdateIntl({
locale: locale,
messages: locales[locale].messages || locales.en.messages
messages: paintMessages.messages[locale].messages || paintMessages.messages.en.messages
});
export {