Fixes (whitespace, semicolons) to satisfy TRAVIS

This commit is contained in:
Jacco Kulman 2018-04-07 08:20:59 +02:00
parent e64f015489
commit b7f0551fac

View file

@ -72,35 +72,35 @@ const _makePaintingLayer = function () {
}; };
const _makeBackgroundPaper = function (width, height, color) { const _makeBackgroundPaper = function (width, height, color) {
var x = 0; let x = 0;
var y = 0; let y = 0;
var sb = []; let pathPoints = [];
while (x < width) { while (x < width) {
sb.push(new paper.Point(x,y)); pathPoints.push(new paper.Point(x, y));
x++; x++;
sb.push(new paper.Point(x,y)); pathPoints.push(new paper.Point(x, y));
y = y == 0 ? height : 0; y = y === 0 ? height : 0;
} }
y = height - 1; y = height - 1;
x = width; x = width;
while (y > 0) { while (y > 0) {
sb.push(new paper.Point(x,y)); pathPoints.push(new paper.Point(x, y));
x = (x == 0 ? width : 0); x = (x === 0 ? width : 0);
sb.push(new paper.Point(x,y)); pathPoints.push(new paper.Point(x, y));
y--; y--;
} }
const vRect = new paper.Shape.Rectangle(new paper.Point(0,0), new paper.Point(120,90)); const vRect = new paper.Shape.Rectangle(new paper.Point(0, 0), new paper.Point(120, 90));
vRect.fillColor = '#fff'; vRect.fillColor = '#fff';
vRect.guide = true; vRect.guide = true;
vRect.locked = true; vRect.locked = true;
const vPath = new paper.Path(sb); const vPath = new paper.Path(pathPoints);
vPath.fillRule = 'evenodd'; vPath.fillRule = 'evenodd';
vPath.fillColor = color; vPath.fillColor = color;
vPath.guide = true; vPath.guide = true;
vPath.locked = true; vPath.locked = true;
const vGroup = new paper.Group([vRect, vPath]); const vGroup = new paper.Group([vRect, vPath]);
return vGroup; return vGroup;
} };
const _makeBackgroundGuideLayer = function () { const _makeBackgroundGuideLayer = function () {
const guideLayer = new paper.Layer(); const guideLayer = new paper.Layer();
@ -108,7 +108,7 @@ const _makeBackgroundGuideLayer = function () {
const vBackground = _makeBackgroundPaper(120, 90, '#E5E5E5'); const vBackground = _makeBackgroundPaper(120, 90, '#E5E5E5');
vBackground.position = paper.view.center; vBackground.position = paper.view.center;
vBackground.scaling = new paper.Point(4,4); vBackground.scaling = new paper.Point(4, 4);
vBackground.guide = true; vBackground.guide = true;
vBackground.locked = true; vBackground.locked = true;