mirror of
https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-22 13:32:28 -05:00
get rotate working
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parent
0e91439edd
commit
9216098a3f
3 changed files with 24 additions and 8 deletions
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@ -2,6 +2,7 @@ import PropTypes from 'prop-types';
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import React from 'react';
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import PaintEditorComponent from '../components/paint-editor.jsx';
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import {changeMode} from '../reducers/modes';
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import {getGuideLayer} from '../helper/layer';
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import Modes from '../modes/modes';
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import {connect} from 'react-redux';
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import bindAll from 'lodash.bindall';
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@ -21,6 +22,8 @@ class PaintEditor extends React.Component {
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document.removeEventListener('keydown', this.props.onKeyPress);
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}
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handleUpdateSvg () {
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// Hide bounding box
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getGuideLayer().visible = false;
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const bounds = paper.project.activeLayer.bounds;
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this.props.onUpdateSvg(
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paper.project.exportSVG({
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@ -29,6 +32,7 @@ class PaintEditor extends React.Component {
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}),
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paper.project.view.center.x - bounds.x,
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paper.project.view.center.y - bounds.y);
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getGuideLayer().visible = true;
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}
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render () {
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return (
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@ -119,7 +119,7 @@ class BoundingBoxTool {
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this.boundsPath.fullySelected = true;
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this.boundsPath.parent = getGuideLayer();
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for (let index = 0; index < this.boundsPath.segments; index++) {
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for (let index = 0; index < this.boundsPath.segments.length; index++) {
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const segment = this.boundsPath.segments[index];
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let size = 4;
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@ -131,11 +131,11 @@ class BoundingBoxTool {
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const offset = new paper.Point(0, 20);
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const arrows = new paper.Path(ARROW_PATH);
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arrows.translate(segment.point + offset + [-10.5, -5]);
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arrows.translate(segment.point.add(offset).add(-10.5, -5));
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const line = new paper.Path.Rectangle(
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segment.point + offset - [1, 0],
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segment.point + [1, 0]);
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segment.point.add(offset).subtract(1, 0),
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segment.point);
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const rotHandle = arrows.unite(line);
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line.remove();
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@ -1,3 +1,5 @@
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import paper from 'paper';
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class RotateTool {
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constructor () {
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this.rotItems = [];
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@ -10,16 +12,21 @@ class RotateTool {
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* @param {!object} boundsPath Where the boundaries of the hit item are
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* @param {!Array.<paper.Item>} selectedItems Set of selected paper.Items
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*/
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onMouseDown (boundsPath, selectedItems) {
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onMouseDown (hitResult, boundsPath, selectedItems) {
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this.rotGroupPivot = boundsPath.bounds.center;
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this.rotItems = selectedItems;
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for (const item of selectedItems) {
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// Rotate only root items; all nested items shouldn't get rotated again.
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if (item.parent instanceof paper.Layer) {
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this.rotItems.push(item);
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}
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}
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for (let i = 0; i < this.rotItems.length; i++) {
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this.prevRot[i] = (event.point - this.rotGroupPivot).angle;
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this.prevRot[i] = 90;
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}
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}
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onMouseDrag (event) {
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let rotAngle = (event.point - this.rotGroupPivot).angle;
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let rotAngle = (event.point.subtract(this.rotGroupPivot)).angle;
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for (let i = 0; i < this.rotItems.length; i++) {
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const item = this.rotItems[i];
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@ -44,6 +51,11 @@ class RotateTool {
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for (const item of this.rotItems) {
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item.applyMatrix = true;
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}
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this.rotItems.length = 0;
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this.rotGroupPivot = null;
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this.prevRot = [];
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// @todo add back undo
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// pg.undo.snapshot('rotateSelection');
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}
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