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https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-23 05:52:42 -05:00
Reduce the overlap to .25
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parent
0d3b276e5e
commit
76eb0b9e3e
2 changed files with 9 additions and 9 deletions
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@ -82,17 +82,17 @@ const sortItemsByZIndex = function (a, b) {
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return null;
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return null;
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};
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};
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// Expand the size of the path by approx one pixel all around
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// Expand the size of the path by amount all around
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const expandByOne = function (path) {
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const expandBy = function (path, amount) {
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const center = path.position;
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const center = path.position;
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let pathArea = path.area;
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let pathArea = path.area;
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for (const seg of path.segments) {
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for (const seg of path.segments) {
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const halfNorm = seg.point.subtract(center)
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const delta = seg.point.subtract(center)
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.normalize()
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.normalize()
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.divide(2);
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.multiply(amount);
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seg.point = seg.point.add(halfNorm);
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seg.point = seg.point.add(delta);
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// If that made the path area smaller, go the other way.
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// If that made the path area smaller, go the other way.
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if (path.area < pathArea) seg.point = seg.point.subtract(halfNorm.multiply(2));
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if (path.area < pathArea) seg.point = seg.point.subtract(delta.multiply(2));
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pathArea = path.area;
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pathArea = path.area;
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}
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}
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};
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};
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@ -112,7 +112,7 @@ export {
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HANDLE_RATIO,
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HANDLE_RATIO,
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checkPointsClose,
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checkPointsClose,
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ensureClockwise,
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ensureClockwise,
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expandByOne,
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expandBy,
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getRandomInt,
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getRandomInt,
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getRandomBoolean,
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getRandomBoolean,
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snapDeltaToAngle,
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snapDeltaToAngle,
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@ -1,6 +1,6 @@
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import paper from '@scratch/paper';
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import paper from '@scratch/paper';
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import {getHoveredItem} from '../hover';
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import {getHoveredItem} from '../hover';
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import {expandByOne} from '../math';
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import {expandBy} from '../math';
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class FillTool extends paper.Tool {
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class FillTool extends paper.Tool {
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static get TOLERANCE () {
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static get TOLERANCE () {
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@ -104,7 +104,7 @@ class FillTool extends paper.Tool {
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this.addedFillItem.data.origItem = hitItem;
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this.addedFillItem.data.origItem = hitItem;
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// This usually fixes it so there isn't a teeny tiny gap in between the fill and the outline
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// This usually fixes it so there isn't a teeny tiny gap in between the fill and the outline
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// when filling in a hole
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// when filling in a hole
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expandByOne(this.addedFillItem);
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expandBy(this.addedFillItem, .5);
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this.addedFillItem.insertAbove(hitItem.parent);
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this.addedFillItem.insertAbove(hitItem.parent);
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} else if (this.fillItem.parent instanceof paper.CompoundPath) {
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} else if (this.fillItem.parent instanceof paper.CompoundPath) {
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this.fillItemOrigColor = hitItem.parent.fillColor;
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this.fillItemOrigColor = hitItem.parent.fillColor;
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