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Save zero width and height on bitmap's imageData object
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2f5c37910f
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2 changed files with 12 additions and 3 deletions
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@ -329,10 +329,10 @@ const getHitBounds = function (raster) {
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let left = 0;
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let right = imageData.width;
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while (bottom - 1 > top && rowBlank_(imageData, width, bottom - 1)) --bottom;
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while (top < bottom && rowBlank_(imageData, width, top)) ++top;
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while (right - 1 > left && columnBlank_(imageData, width, right - 1, top, bottom)) --right;
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while (bottom - 1 > top && rowBlank_(imageData, width, bottom - 1)) --bottom;
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while (left < right && columnBlank_(imageData, width, left, top, bottom)) ++left;
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while (right - 1 > left && columnBlank_(imageData, width, right - 1, top, bottom)) --right;
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return new paper.Rectangle(left, top, right - left, bottom - top);
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};
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@ -89,9 +89,18 @@ const UpdateImageHOC = function (WrappedComponent) {
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}
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}
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const rect = getHitBounds(plasteredRaster);
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const imageData = plasteredRaster.getImageData(rect);
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// If the bitmap has a zero width or height, save this information
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// since zero isn't a valid value for on imageData objects' widths and heights.
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if (rect.width === 0 || rect.height === 0) {
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imageData.sourceWidth = rect.width;
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imageData.sourceHeight = rect.height;
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}
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this.props.onUpdateImage(
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false /* isVector */,
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plasteredRaster.getImageData(rect),
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imageData,
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(ART_BOARD_WIDTH / 2) - rect.x,
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(ART_BOARD_HEIGHT / 2) - rect.y);
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