mirror of
https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-22 21:42:30 -05:00
commit
4580fcc7d8
2 changed files with 162 additions and 48 deletions
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@ -5,10 +5,9 @@ import bindAll from 'lodash.bindall';
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import Modes from '../modes/modes';
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import {changeMode} from '../reducers/modes';
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import {clearHoveredItem, setHoveredItem} from '../reducers/hover';
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import {clearSelectedItems, setSelectedItems} from '../reducers/selected-items';
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import {clearSelectedItems} from '../reducers/selected-items';
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import {getSelectedLeafItems} from '../helper/selection';
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import {clearSelection} from '../helper/selection';
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import PenTool from '../helper/tools/pen-tool';
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import PenModeComponent from '../components/pen-mode/pen-mode.jsx';
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@ -26,8 +25,10 @@ class PenMode extends React.Component {
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}
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}
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componentWillReceiveProps (nextProps) {
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if (this.tool && nextProps.hoveredItemId !== this.props.hoveredItemId) {
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this.tool.setPrevHoveredItemId(nextProps.hoveredItemId);
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if (this.tool &&
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(nextProps.colorState.strokeColor !== this.props.colorState.strokeColor ||
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nextProps.colorState.strokeWidth !== this.props.colorState.strokeWidth)) {
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this.tool.setColorState(nextProps.colorState);
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}
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if (nextProps.isPenModeActive && !this.props.isPenModeActive) {
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@ -40,13 +41,12 @@ class PenMode extends React.Component {
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return nextProps.isPenModeActive !== this.props.isPenModeActive;
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}
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activateTool () {
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clearSelection(this.props.clearSelectedItems);
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this.tool = new PenTool(
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this.props.setHoveredItem,
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this.props.clearHoveredItem,
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this.props.setSelectedItems,
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this.props.clearSelectedItems,
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this.props.onUpdateSvg
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);
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this.tool.setColorState(this.props.colorState);
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this.tool.activate();
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}
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deactivateTool () {
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@ -65,33 +65,26 @@ class PenMode extends React.Component {
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}
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PenMode.propTypes = {
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clearHoveredItem: PropTypes.func.isRequired,
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clearSelectedItems: PropTypes.func.isRequired,
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colorState: PropTypes.shape({
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fillColor: PropTypes.string,
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strokeColor: PropTypes.string,
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strokeWidth: PropTypes.number
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}).isRequired,
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handleMouseDown: PropTypes.func.isRequired,
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hoveredItemId: PropTypes.number,
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isPenModeActive: PropTypes.bool.isRequired,
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onUpdateSvg: PropTypes.func.isRequired,
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setHoveredItem: PropTypes.func.isRequired,
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setSelectedItems: PropTypes.func.isRequired
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onUpdateSvg: PropTypes.func.isRequired
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};
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const mapStateToProps = state => ({
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isPenModeActive: state.scratchPaint.mode === Modes.PEN,
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hoveredItemId: state.scratchPaint.hoveredItemId
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colorState: state.scratchPaint.color,
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isPenModeActive: state.scratchPaint.mode === Modes.PEN
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});
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const mapDispatchToProps = dispatch => ({
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setHoveredItem: hoveredItemId => {
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dispatch(setHoveredItem(hoveredItemId));
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},
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clearHoveredItem: () => {
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dispatch(clearHoveredItem());
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},
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clearSelectedItems: () => {
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dispatch(clearSelectedItems());
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},
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setSelectedItems: () => {
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dispatch(setSelectedItems(getSelectedLeafItems()));
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},
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handleMouseDown: () => {
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dispatch(changeMode(Modes.PEN));
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},
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@ -1,53 +1,174 @@
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import paper from '@scratch/paper';
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import log from '../../log/log';
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import {stylePath} from '../style-path';
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import {endPointHit, touching} from '../snapping';
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import {drawHitPoint, removeHitPoint} from '../guides';
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/**
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* Tool to handle freehand drawing of lines.
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*/
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class PenTool extends paper.Tool {
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static get SNAP_TOLERANCE () {
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return 5;
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}
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/** Smaller numbers match the line more closely, larger numbers for smoother curves */
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static get SMOOTHING () {
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return 2;
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}
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/**
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* @param {function} setHoveredItem Callback to set the hovered item
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* @param {function} clearHoveredItem Callback to clear the hovered item
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* @param {function} setSelectedItems Callback to set the set of selected items in the Redux state
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* @param {function} clearSelectedItems Callback to clear the set of selected items in the Redux state
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* @param {!function} onUpdateSvg A callback to call when the image visibly changes
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*/
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constructor (setHoveredItem, clearHoveredItem, setSelectedItems, clearSelectedItems, onUpdateSvg) {
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constructor (clearSelectedItems, onUpdateSvg) {
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super();
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this.setHoveredItem = setHoveredItem;
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this.clearHoveredItem = clearHoveredItem;
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this.setSelectedItems = setSelectedItems;
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this.clearSelectedItems = clearSelectedItems;
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this.onUpdateSvg = onUpdateSvg;
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this.prevHoveredItemId = null;
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this.colorState = null;
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this.path = null;
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this.hitResult = null;
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// Piece of whole path that was added by last stroke. Used to smooth just the added part.
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this.subpath = null;
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this.subpathIndex = 0;
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// We have to set these functions instead of just declaring them because
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// paper.js tools hook up the listeners in the setter functions.
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this.onMouseDown = this.handleMouseDown;
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this.onMouseMove = this.handleMouseMove;
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this.onMouseDrag = this.handleMouseDrag;
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this.onMouseUp = this.handleMouseUp;
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this.fixedDistance = 2;
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}
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/**
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* To be called when the hovered item changes. When the select tool hovers over a
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* new item, it compares against this to see if a hover item change event needs to
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* be fired.
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* @param {paper.Item} prevHoveredItemId ID of the highlight item that indicates the mouse is
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* over a given item currently
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*/
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setPrevHoveredItemId (prevHoveredItemId) {
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this.prevHoveredItemId = prevHoveredItemId;
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setColorState (colorState) {
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this.colorState = colorState;
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}
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handleMouseDown () {
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log.warn('Pen not yet implemented');
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drawHitPoint (hitResult) {
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// If near another path's endpoint, draw hit point to indicate that paths would merge
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if (hitResult) {
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const hitPath = hitResult.path;
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if (hitResult.isFirst) {
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drawHitPoint(hitPath.firstSegment.point);
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} else {
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drawHitPoint(hitPath.lastSegment.point);
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}
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}
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}
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handleMouseMove () {
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handleMouseDown (event) {
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if (event.event.button > 0) return; // only first mouse button
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this.subpath = new paper.Path({insert: false});
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// If you click near a point, continue that line instead of making a new line
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this.hitResult = endPointHit(event.point, PenTool.SNAP_TOLERANCE);
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if (this.hitResult) {
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this.path = this.hitResult.path;
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stylePath(this.path, this.colorState.strokeColor, this.colorState.strokeWidth);
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if (this.hitResult.isFirst) {
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this.path.reverse();
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}
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this.subpathIndex = this.path.segments.length;
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this.path.lastSegment.handleOut = null; // Don't interfere with the curvature of the existing path
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this.path.lastSegment.handleIn = null;
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}
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// If not near other path, start a new path
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if (!this.path) {
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this.path = new paper.Path();
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stylePath(this.path, this.colorState.strokeColor, this.colorState.strokeWidth);
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this.path.add(event.point);
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this.subpath.add(event.point);
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paper.view.draw();
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}
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}
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handleMouseDrag () {
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handleMouseMove (event) {
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// If near another path's endpoint, or this path's beginpoint, clip to it to suggest
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// joining/closing the paths.
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if (this.hitResult) {
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removeHitPoint();
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}
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this.hitResult = endPointHit(event.point, PenTool.SNAP_TOLERANCE);
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this.drawHitPoint(this.hitResult);
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}
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handleMouseUp () {
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handleMouseDrag (event) {
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if (event.event.button > 0) return; // only first mouse button
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// If near another path's endpoint, or this path's beginpoint, highlight it to suggest
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// joining/closing the paths.
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if (this.hitResult) {
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removeHitPoint();
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this.hitResult = null;
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}
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if (this.path &&
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!this.path.closed &&
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this.path.segments.length > 3 &&
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touching(this.path.firstSegment.point, event.point, PenTool.SNAP_TOLERANCE)) {
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this.hitResult = {
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path: this.path,
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segment: this.path.firstSegment,
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isFirst: true
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};
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} else {
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this.hitResult = endPointHit(event.point, PenTool.SNAP_TOLERANCE, this.path);
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}
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if (this.hitResult) {
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this.drawHitPoint(this.hitResult);
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}
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this.path.add(event.point);
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this.subpath.add(event.point);
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}
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handleMouseUp (event) {
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if (event.event.button > 0) return; // only first mouse button
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// If I single clicked, don't do anything
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if (!this.hitResult && // Might be connecting 2 points that are very close
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(this.path.segments.length < 2 ||
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(this.path.segments.length === 2 &&
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touching(this.path.firstSegment.point, event.point, PenTool.SNAP_TOLERANCE)))) {
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this.path.remove();
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this.path = null;
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return;
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}
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// Smooth only the added portion
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const hasStartConnection = this.subpathIndex > 0;
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const hasEndConnection = !!this.hitResult;
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this.path.removeSegments(this.subpathIndex);
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this.subpath.simplify(this.SMOOTHING);
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if (hasStartConnection && this.subpath.length > 0) {
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this.subpath.removeSegment(0);
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}
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if (hasEndConnection && this.subpath.length > 0) {
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this.subpath.removeSegment(this.subpath.length - 1);
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}
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this.path.insertSegments(this.subpathIndex, this.subpath.segments);
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this.subpath = null;
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this.subpathIndex = 0;
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// If I intersect other line end points, join or close
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if (this.hitResult) {
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if (touching(this.path.firstSegment.point, this.hitResult.segment.point, PenTool.SNAP_TOLERANCE)) {
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// close path
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this.path.closed = true;
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} else {
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// joining two paths
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if (!this.hitResult.isFirst) {
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this.hitResult.path.reverse();
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}
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this.path.join(this.hitResult.path);
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}
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removeHitPoint();
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this.hitResult = null;
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}
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if (this.path) {
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this.onUpdateSvg();
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this.path = null;
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}
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}
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deactivateTool () {
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this.fixedDistance = 1;
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}
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}
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