From 414d4aa01a790a6667cfe22c4bbd053e9fa4fc63 Mon Sep 17 00:00:00 2001 From: DD Liu Date: Fri, 14 Jul 2017 11:29:12 -0400 Subject: [PATCH] Add second config for library --- .gitignore | 6 +- package.json | 5 +- playground/index.html | 10 - playground/lib.min.js | 22175 -------------- playground/lib.min.js.map | 1 - playground/playground.js | 52173 --------------------------------- playground/playground.js.map | 1 - webpack.config.js | 60 +- 8 files changed, 48 insertions(+), 74383 deletions(-) delete mode 100644 playground/index.html delete mode 100644 playground/lib.min.js delete mode 100644 playground/lib.min.js.map delete mode 100644 playground/playground.js delete mode 100644 playground/playground.js.map diff --git a/.gitignore b/.gitignore index 1bd6ef09..f9938bbf 100644 --- a/.gitignore +++ b/.gitignore @@ -3,4 +3,8 @@ # NPM /node_modules -npm-* \ No newline at end of file +npm-* + +# Buid +playground/* +dist/* \ No newline at end of file diff --git a/package.json b/package.json index 5e4bdb75..be5f585d 100644 --- a/package.json +++ b/package.json @@ -2,10 +2,10 @@ "name": "scratch-blobs", "version": "0.1.0", "description": "Graphical User Interface for the Scratch 3.0 paint editor, which is used to make and edit sprites for use in projects.", - "main": "./src/index.js", + "main": "./dist/scratch-paint.js", "scripts": { "build": "npm run clean && webpack --progress --colors --bail", - "clean": "rimraf ./build && mkdirp build", + "clean": "rimraf ./dist && mkdirp dist && rimraf ./playground && mkdirp playground", "deploy": "touch playground/.nojekyll && gh-pages -t -d playground -m \"Build for $(git log --pretty=format:%H -n1)\"", "lint": "eslint . --ext .js,.jsx", "start": "webpack-dev-server", @@ -38,6 +38,7 @@ "eslint-plugin-react": "^7.0.1", "gh-pages": "github:rschamp/gh-pages#publish-branch-to-subfolder", "html-webpack-plugin": "2.28.0", + "lodash.defaultsdeep": "4.6.0", "minilog": "3.1.0", "mkdirp": "^0.5.1", "postcss-import": "^10.0.0", diff --git a/playground/index.html b/playground/index.html deleted file mode 100644 index 7dd901d8..00000000 --- a/playground/index.html +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - Scratch 3.0 Paint Editor - - - - diff --git a/playground/lib.min.js b/playground/lib.min.js deleted file mode 100644 index b526db16..00000000 --- a/playground/lib.min.js +++ /dev/null @@ -1,22175 +0,0 @@ -/******/ (function(modules) { // webpackBootstrap -/******/ // install a JSONP callback for chunk loading -/******/ var parentJsonpFunction = window["webpackJsonp"]; 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But we need to wrap it in a try catch in case it is -// wrapped in strict mode code which doesn't define any globals. It's inside a -// function because try/catches deoptimize in certain engines. - -var cachedSetTimeout; -var cachedClearTimeout; - -function defaultSetTimout() { - throw new Error('setTimeout has not been defined'); -} -function defaultClearTimeout () { - throw new Error('clearTimeout has not been defined'); -} -(function () { - try { - if (typeof setTimeout === 'function') { - cachedSetTimeout = setTimeout; - } else { - cachedSetTimeout = defaultSetTimout; - } - } catch (e) { - cachedSetTimeout = defaultSetTimout; - } - try { - if (typeof clearTimeout === 'function') { - cachedClearTimeout = clearTimeout; - } else { - cachedClearTimeout = defaultClearTimeout; - } - } catch (e) { - cachedClearTimeout = defaultClearTimeout; - } -} ()) -function runTimeout(fun) { - if (cachedSetTimeout === setTimeout) { - //normal enviroments in sane situations - return setTimeout(fun, 0); - } - // if setTimeout wasn't available but was latter defined - if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { - cachedSetTimeout = setTimeout; - return setTimeout(fun, 0); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedSetTimeout(fun, 0); - } catch(e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedSetTimeout.call(null, fun, 0); - } catch(e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error - return cachedSetTimeout.call(this, fun, 0); - } - } - - -} -function runClearTimeout(marker) { - if (cachedClearTimeout === clearTimeout) { - //normal enviroments in sane situations - return clearTimeout(marker); - } - // if clearTimeout wasn't available but was latter defined - if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { - cachedClearTimeout = clearTimeout; - return clearTimeout(marker); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedClearTimeout(marker); - } catch (e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedClearTimeout.call(null, marker); - } catch (e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. - // Some versions of I.E. have different rules for clearTimeout vs setTimeout - return cachedClearTimeout.call(this, marker); - } - } - - - -} -var queue = []; -var draining = false; -var currentQueue; -var queueIndex = -1; - -function cleanUpNextTick() { - if (!draining || !currentQueue) { - return; - } - draining = false; - if (currentQueue.length) { - queue = currentQueue.concat(queue); - } else { - queueIndex = -1; - } - if (queue.length) { - drainQueue(); - } -} - -function drainQueue() { - if (draining) { - return; - } - var timeout = runTimeout(cleanUpNextTick); - draining = true; - - var len = queue.length; - while(len) { - currentQueue = queue; - queue = []; - while (++queueIndex < len) { - if (currentQueue) { - currentQueue[queueIndex].run(); - } - } - queueIndex = -1; - len = queue.length; - } - currentQueue = null; - draining = false; - runClearTimeout(timeout); -} - -process.nextTick = function (fun) { - var args = new Array(arguments.length - 1); - if (arguments.length > 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; - } - } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - runTimeout(drainQueue); - } -}; - -// v8 likes predictible objects -function Item(fun, array) { - this.fun = fun; - this.array = array; -} -Item.prototype.run = function () { - this.fun.apply(null, this.array); -}; -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; -process.version = ''; // empty string to avoid regexp issues -process.versions = {}; - -function noop() {} - -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; -process.prependListener = noop; -process.prependOnceListener = noop; - -process.listeners = function (name) { return [] } - -process.binding = function (name) { - throw new Error('process.binding is not supported'); -}; - -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; -process.umask = function() { return 0; }; - - -/***/ }), -/* 1 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Use invariant() to assert state which your program assumes to be true. - * - * Provide sprintf-style format (only %s is supported) and arguments - * to provide information about what broke and what you were - * expecting. - * - * The invariant message will be stripped in production, but the invariant - * will remain to ensure logic does not differ in production. - */ - -var validateFormat = function validateFormat(format) {}; - -if (process.env.NODE_ENV !== 'production') { - validateFormat = function validateFormat(format) { - if (format === undefined) { - throw new Error('invariant requires an error message argument'); - } - }; -} - -function invariant(condition, format, a, b, c, d, e, f) { - validateFormat(format); - - if (!condition) { - var error; - if (format === undefined) { - error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); - } else { - var args = [a, b, c, d, e, f]; - var argIndex = 0; - error = new Error(format.replace(/%s/g, function () { - return args[argIndex++]; - })); - error.name = 'Invariant Violation'; - } - - error.framesToPop = 1; // we don't care about invariant's own frame - throw error; - } -} - -module.exports = invariant; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 2 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-2015, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var emptyFunction = __webpack_require__(10); - -/** - * Similar to invariant but only logs a warning if the condition is not met. - * This can be used to log issues in development environments in critical - * paths. Removing the logging code for production environments will keep the - * same logic and follow the same code paths. - */ - -var warning = emptyFunction; - -if (process.env.NODE_ENV !== 'production') { - (function () { - var printWarning = function printWarning(format) { - for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { - args[_key - 1] = arguments[_key]; - } - - var argIndex = 0; - var message = 'Warning: ' + format.replace(/%s/g, function () { - return args[argIndex++]; - }); - if (typeof console !== 'undefined') { - console.error(message); - } - try { - // --- Welcome to debugging React --- - // This error was thrown as a convenience so that you can use this stack - // to find the callsite that caused this warning to fire. - throw new Error(message); - } catch (x) {} - }; - - warning = function warning(condition, format) { - if (format === undefined) { - throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument'); - } - - if (format.indexOf('Failed Composite propType: ') === 0) { - return; // Ignore CompositeComponent proptype check. - } - - if (!condition) { - for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) { - args[_key2 - 2] = arguments[_key2]; - } - - printWarning.apply(undefined, [format].concat(args)); - } - }; - })(); -} - -module.exports = warning; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 3 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - -/** - * WARNING: DO NOT manually require this module. - * This is a replacement for `invariant(...)` used by the error code system - * and will _only_ be required by the corresponding babel pass. - * It always throws. - */ - -function reactProdInvariant(code) { - var argCount = arguments.length - 1; - - var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code; - - for (var argIdx = 0; argIdx < argCount; argIdx++) { - message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]); - } - - message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.'; - - var error = new Error(message); - error.name = 'Invariant Violation'; - error.framesToPop = 1; // we don't care about reactProdInvariant's own frame - - throw error; -} - -module.exports = reactProdInvariant; - -/***/ }), -/* 4 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* -object-assign -(c) Sindre Sorhus -@license MIT -*/ - - -/* eslint-disable no-unused-vars */ -var getOwnPropertySymbols = Object.getOwnPropertySymbols; -var hasOwnProperty = Object.prototype.hasOwnProperty; -var propIsEnumerable = Object.prototype.propertyIsEnumerable; - -function toObject(val) { - if (val === null || val === undefined) { - throw new TypeError('Object.assign cannot be called with null or undefined'); - } - - return Object(val); -} - -function shouldUseNative() { - try { - if (!Object.assign) { - return false; - } - - // Detect buggy property enumeration order in older V8 versions. - - // https://bugs.chromium.org/p/v8/issues/detail?id=4118 - var test1 = new String('abc'); // eslint-disable-line no-new-wrappers - test1[5] = 'de'; - if (Object.getOwnPropertyNames(test1)[0] === '5') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test2 = {}; - for (var i = 0; i < 10; i++) { - test2['_' + String.fromCharCode(i)] = i; - } - var order2 = Object.getOwnPropertyNames(test2).map(function (n) { - return test2[n]; - }); - if (order2.join('') !== '0123456789') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test3 = {}; - 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { - test3[letter] = letter; - }); - if (Object.keys(Object.assign({}, test3)).join('') !== - 'abcdefghijklmnopqrst') { - return false; - } - - return true; - } catch (err) { - // We don't expect any of the above to throw, but better to be safe. - return false; - } -} - -module.exports = shouldUseNative() ? Object.assign : function (target, source) { - var from; - var to = toObject(target); - var symbols; - - for (var s = 1; s < arguments.length; s++) { - from = Object(arguments[s]); - - for (var key in from) { - if (hasOwnProperty.call(from, key)) { - to[key] = from[key]; - } - } - - if (getOwnPropertySymbols) { - symbols = getOwnPropertySymbols(from); - for (var i = 0; i < symbols.length; i++) { - if (propIsEnumerable.call(from, symbols[i])) { - to[symbols[i]] = from[symbols[i]]; - } - } - } - } - - return to; -}; - - -/***/ }), -/* 5 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var DOMProperty = __webpack_require__(16); -var ReactDOMComponentFlags = __webpack_require__(78); - -var invariant = __webpack_require__(1); - -var ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME; -var Flags = ReactDOMComponentFlags; - -var internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2); - -/** - * Check if a given node should be cached. - */ -function shouldPrecacheNode(node, nodeID) { - return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' '; -} - -/** - * Drill down (through composites and empty components) until we get a host or - * host text component. - * - * This is pretty polymorphic but unavoidable with the current structure we have - * for `_renderedChildren`. - */ -function getRenderedHostOrTextFromComponent(component) { - var rendered; - while (rendered = component._renderedComponent) { - component = rendered; - } - return component; -} - -/** - * Populate `_hostNode` on the rendered host/text component with the given - * DOM node. The passed `inst` can be a composite. - */ -function precacheNode(inst, node) { - var hostInst = getRenderedHostOrTextFromComponent(inst); - hostInst._hostNode = node; - node[internalInstanceKey] = hostInst; -} - -function uncacheNode(inst) { - var node = inst._hostNode; - if (node) { - delete node[internalInstanceKey]; - inst._hostNode = null; - } -} - -/** - * Populate `_hostNode` on each child of `inst`, assuming that the children - * match up with the DOM (element) children of `node`. - * - * We cache entire levels at once to avoid an n^2 problem where we access the - * children of a node sequentially and have to walk from the start to our target - * node every time. - * - * Since we update `_renderedChildren` and the actual DOM at (slightly) - * different times, we could race here and see a newer `_renderedChildren` than - * the DOM nodes we see. To avoid this, ReactMultiChild calls - * `prepareToManageChildren` before we change `_renderedChildren`, at which - * time the container's child nodes are always cached (until it unmounts). - */ -function precacheChildNodes(inst, node) { - if (inst._flags & Flags.hasCachedChildNodes) { - return; - } - var children = inst._renderedChildren; - var childNode = node.firstChild; - outer: for (var name in children) { - if (!children.hasOwnProperty(name)) { - continue; - } - var childInst = children[name]; - var childID = getRenderedHostOrTextFromComponent(childInst)._domID; - if (childID === 0) { - // We're currently unmounting this child in ReactMultiChild; skip it. - continue; - } - // We assume the child nodes are in the same order as the child instances. - for (; childNode !== null; childNode = childNode.nextSibling) { - if (shouldPrecacheNode(childNode, childID)) { - precacheNode(childInst, childNode); - continue outer; - } - } - // We reached the end of the DOM children without finding an ID match. - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0; - } - inst._flags |= Flags.hasCachedChildNodes; -} - -/** - * Given a DOM node, return the closest ReactDOMComponent or - * ReactDOMTextComponent instance ancestor. - */ -function getClosestInstanceFromNode(node) { - if (node[internalInstanceKey]) { - return node[internalInstanceKey]; - } - - // Walk up the tree until we find an ancestor whose instance we have cached. - var parents = []; - while (!node[internalInstanceKey]) { - parents.push(node); - if (node.parentNode) { - node = node.parentNode; - } else { - // Top of the tree. This node must not be part of a React tree (or is - // unmounted, potentially). - return null; - } - } - - var closest; - var inst; - for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) { - closest = inst; - if (parents.length) { - precacheChildNodes(inst, node); - } - } - - return closest; -} - -/** - * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent - * instance, or null if the node was not rendered by this React. - */ -function getInstanceFromNode(node) { - var inst = getClosestInstanceFromNode(node); - if (inst != null && inst._hostNode === node) { - return inst; - } else { - return null; - } -} - -/** - * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding - * DOM node. - */ -function getNodeFromInstance(inst) { - // Without this first invariant, passing a non-DOM-component triggers the next - // invariant for a missing parent, which is super confusing. - !(inst._hostNode !== undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0; - - if (inst._hostNode) { - return inst._hostNode; - } - - // Walk up the tree until we find an ancestor whose DOM node we have cached. - var parents = []; - while (!inst._hostNode) { - parents.push(inst); - !inst._hostParent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0; - inst = inst._hostParent; - } - - // Now parents contains each ancestor that does *not* have a cached native - // node, and `inst` is the deepest ancestor that does. - for (; parents.length; inst = parents.pop()) { - precacheChildNodes(inst, inst._hostNode); - } - - return inst._hostNode; -} - -var ReactDOMComponentTree = { - getClosestInstanceFromNode: getClosestInstanceFromNode, - getInstanceFromNode: getInstanceFromNode, - getNodeFromInstance: getNodeFromInstance, - precacheChildNodes: precacheChildNodes, - precacheNode: precacheNode, - uncacheNode: uncacheNode -}; - -module.exports = ReactDOMComponentTree; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 6 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement); - -/** - * Simple, lightweight module assisting with the detection and context of - * Worker. Helps avoid circular dependencies and allows code to reason about - * whether or not they are in a Worker, even if they never include the main - * `ReactWorker` dependency. - */ -var ExecutionEnvironment = { - - canUseDOM: canUseDOM, - - canUseWorkers: typeof Worker !== 'undefined', - - canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent), - - canUseViewport: canUseDOM && !!window.screen, - - isInWorker: !canUseDOM // For now, this is true - might change in the future. - -}; - -module.exports = ExecutionEnvironment; - -/***/ }), -/* 7 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(19); - -var ReactCurrentOwner = __webpack_require__(13); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -function isNative(fn) { - // Based on isNative() from Lodash - var funcToString = Function.prototype.toString; - var hasOwnProperty = Object.prototype.hasOwnProperty; - var reIsNative = RegExp('^' + funcToString - // Take an example native function source for comparison - .call(hasOwnProperty) - // Strip regex characters so we can use it for regex - .replace(/[\\^$.*+?()[\]{}|]/g, '\\$&') - // Remove hasOwnProperty from the template to make it generic - .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'); - try { - var source = funcToString.call(fn); - return reIsNative.test(source); - } catch (err) { - return false; - } -} - -var canUseCollections = -// Array.from -typeof Array.from === 'function' && -// Map -typeof Map === 'function' && isNative(Map) && -// Map.prototype.keys -Map.prototype != null && typeof Map.prototype.keys === 'function' && isNative(Map.prototype.keys) && -// Set -typeof Set === 'function' && isNative(Set) && -// Set.prototype.keys -Set.prototype != null && typeof Set.prototype.keys === 'function' && isNative(Set.prototype.keys); - -var setItem; -var getItem; -var removeItem; -var getItemIDs; -var addRoot; -var removeRoot; -var getRootIDs; - -if (canUseCollections) { - var itemMap = new Map(); - var rootIDSet = new Set(); - - setItem = function (id, item) { - itemMap.set(id, item); - }; - getItem = function (id) { - return itemMap.get(id); - }; - removeItem = function (id) { - itemMap['delete'](id); - }; - getItemIDs = function () { - return Array.from(itemMap.keys()); - }; - - addRoot = function (id) { - rootIDSet.add(id); - }; - removeRoot = function (id) { - rootIDSet['delete'](id); - }; - getRootIDs = function () { - return Array.from(rootIDSet.keys()); - }; -} else { - var itemByKey = {}; - var rootByKey = {}; - - // Use non-numeric keys to prevent V8 performance issues: - // https://github.com/facebook/react/pull/7232 - var getKeyFromID = function (id) { - return '.' + id; - }; - var getIDFromKey = function (key) { - return parseInt(key.substr(1), 10); - }; - - setItem = function (id, item) { - var key = getKeyFromID(id); - itemByKey[key] = item; - }; - getItem = function (id) { - var key = getKeyFromID(id); - return itemByKey[key]; - }; - removeItem = function (id) { - var key = getKeyFromID(id); - delete itemByKey[key]; - }; - getItemIDs = function () { - return Object.keys(itemByKey).map(getIDFromKey); - }; - - addRoot = function (id) { - var key = getKeyFromID(id); - rootByKey[key] = true; - }; - removeRoot = function (id) { - var key = getKeyFromID(id); - delete rootByKey[key]; - }; - getRootIDs = function () { - return Object.keys(rootByKey).map(getIDFromKey); - }; -} - -var unmountedIDs = []; - -function purgeDeep(id) { - var item = getItem(id); - if (item) { - var childIDs = item.childIDs; - - removeItem(id); - childIDs.forEach(purgeDeep); - } -} - -function describeComponentFrame(name, source, ownerName) { - return '\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : ''); -} - -function getDisplayName(element) { - if (element == null) { - return '#empty'; - } else if (typeof element === 'string' || typeof element === 'number') { - return '#text'; - } else if (typeof element.type === 'string') { - return element.type; - } else { - return element.type.displayName || element.type.name || 'Unknown'; - } -} - -function describeID(id) { - var name = ReactComponentTreeHook.getDisplayName(id); - var element = ReactComponentTreeHook.getElement(id); - var ownerID = ReactComponentTreeHook.getOwnerID(id); - var ownerName; - if (ownerID) { - ownerName = ReactComponentTreeHook.getDisplayName(ownerID); - } - process.env.NODE_ENV !== 'production' ? warning(element, 'ReactComponentTreeHook: Missing React element for debugID %s when ' + 'building stack', id) : void 0; - return describeComponentFrame(name, element && element._source, ownerName); -} - -var ReactComponentTreeHook = { - onSetChildren: function (id, nextChildIDs) { - var item = getItem(id); - !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0; - item.childIDs = nextChildIDs; - - for (var i = 0; i < nextChildIDs.length; i++) { - var nextChildID = nextChildIDs[i]; - var nextChild = getItem(nextChildID); - !nextChild ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected hook events to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('140') : void 0; - !(nextChild.childIDs != null || typeof nextChild.element !== 'object' || nextChild.element == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onSetChildren() to fire for a container child before its parent includes it in onSetChildren().') : _prodInvariant('141') : void 0; - !nextChild.isMounted ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onMountComponent() to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('71') : void 0; - if (nextChild.parentID == null) { - nextChild.parentID = id; - // TODO: This shouldn't be necessary but mounting a new root during in - // componentWillMount currently causes not-yet-mounted components to - // be purged from our tree data so their parent id is missing. - } - !(nextChild.parentID === id) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onBeforeMountComponent() parent and onSetChildren() to be consistent (%s has parents %s and %s).', nextChildID, nextChild.parentID, id) : _prodInvariant('142', nextChildID, nextChild.parentID, id) : void 0; - } - }, - onBeforeMountComponent: function (id, element, parentID) { - var item = { - element: element, - parentID: parentID, - text: null, - childIDs: [], - isMounted: false, - updateCount: 0 - }; - setItem(id, item); - }, - onBeforeUpdateComponent: function (id, element) { - var item = getItem(id); - if (!item || !item.isMounted) { - // We may end up here as a result of setState() in componentWillUnmount(). - // In this case, ignore the element. - return; - } - item.element = element; - }, - onMountComponent: function (id) { - var item = getItem(id); - !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0; - item.isMounted = true; - var isRoot = item.parentID === 0; - if (isRoot) { - addRoot(id); - } - }, - onUpdateComponent: function (id) { - var item = getItem(id); - if (!item || !item.isMounted) { - // We may end up here as a result of setState() in componentWillUnmount(). - // In this case, ignore the element. - return; - } - item.updateCount++; - }, - onUnmountComponent: function (id) { - var item = getItem(id); - if (item) { - // We need to check if it exists. - // `item` might not exist if it is inside an error boundary, and a sibling - // error boundary child threw while mounting. Then this instance never - // got a chance to mount, but it still gets an unmounting event during - // the error boundary cleanup. - item.isMounted = false; - var isRoot = item.parentID === 0; - if (isRoot) { - removeRoot(id); - } - } - unmountedIDs.push(id); - }, - purgeUnmountedComponents: function () { - if (ReactComponentTreeHook._preventPurging) { - // Should only be used for testing. - return; - } - - for (var i = 0; i < unmountedIDs.length; i++) { - var id = unmountedIDs[i]; - purgeDeep(id); - } - unmountedIDs.length = 0; - }, - isMounted: function (id) { - var item = getItem(id); - return item ? item.isMounted : false; - }, - getCurrentStackAddendum: function (topElement) { - var info = ''; - if (topElement) { - var name = getDisplayName(topElement); - var owner = topElement._owner; - info += describeComponentFrame(name, topElement._source, owner && owner.getName()); - } - - var currentOwner = ReactCurrentOwner.current; - var id = currentOwner && currentOwner._debugID; - - info += ReactComponentTreeHook.getStackAddendumByID(id); - return info; - }, - getStackAddendumByID: function (id) { - var info = ''; - while (id) { - info += describeID(id); - id = ReactComponentTreeHook.getParentID(id); - } - return info; - }, - getChildIDs: function (id) { - var item = getItem(id); - return item ? item.childIDs : []; - }, - getDisplayName: function (id) { - var element = ReactComponentTreeHook.getElement(id); - if (!element) { - return null; - } - return getDisplayName(element); - }, - getElement: function (id) { - var item = getItem(id); - return item ? item.element : null; - }, - getOwnerID: function (id) { - var element = ReactComponentTreeHook.getElement(id); - if (!element || !element._owner) { - return null; - } - return element._owner._debugID; - }, - getParentID: function (id) { - var item = getItem(id); - return item ? item.parentID : null; - }, - getSource: function (id) { - var item = getItem(id); - var element = item ? item.element : null; - var source = element != null ? element._source : null; - return source; - }, - getText: function (id) { - var element = ReactComponentTreeHook.getElement(id); - if (typeof element === 'string') { - return element; - } else if (typeof element === 'number') { - return '' + element; - } else { - return null; - } - }, - getUpdateCount: function (id) { - var item = getItem(id); - return item ? item.updateCount : 0; - }, - - - getRootIDs: getRootIDs, - getRegisteredIDs: getItemIDs -}; - -module.exports = ReactComponentTreeHook; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 8 */, -/* 9 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -// Trust the developer to only use ReactInstrumentation with a __DEV__ check - -var debugTool = null; - -if (process.env.NODE_ENV !== 'production') { - var ReactDebugTool = __webpack_require__(173); - debugTool = ReactDebugTool; -} - -module.exports = { debugTool: debugTool }; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 10 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - -function makeEmptyFunction(arg) { - return function () { - return arg; - }; -} - -/** - * This function accepts and discards inputs; it has no side effects. This is - * primarily useful idiomatically for overridable function endpoints which - * always need to be callable, since JS lacks a null-call idiom ala Cocoa. - */ -var emptyFunction = function emptyFunction() {}; - -emptyFunction.thatReturns = makeEmptyFunction; -emptyFunction.thatReturnsFalse = makeEmptyFunction(false); -emptyFunction.thatReturnsTrue = makeEmptyFunction(true); -emptyFunction.thatReturnsNull = makeEmptyFunction(null); -emptyFunction.thatReturnsThis = function () { - return this; -}; -emptyFunction.thatReturnsArgument = function (arg) { - return arg; -}; - -module.exports = emptyFunction; - -/***/ }), -/* 11 */, -/* 12 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var CallbackQueue = __webpack_require__(76); -var PooledClass = __webpack_require__(17); -var ReactFeatureFlags = __webpack_require__(81); -var ReactReconciler = __webpack_require__(22); -var Transaction = __webpack_require__(38); - -var invariant = __webpack_require__(1); - -var dirtyComponents = []; -var updateBatchNumber = 0; -var asapCallbackQueue = CallbackQueue.getPooled(); -var asapEnqueued = false; - -var batchingStrategy = null; - -function ensureInjected() { - !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0; -} - -var NESTED_UPDATES = { - initialize: function () { - this.dirtyComponentsLength = dirtyComponents.length; - }, - close: function () { - if (this.dirtyComponentsLength !== dirtyComponents.length) { - // Additional updates were enqueued by componentDidUpdate handlers or - // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run - // these new updates so that if A's componentDidUpdate calls setState on - // B, B will update before the callback A's updater provided when calling - // setState. - dirtyComponents.splice(0, this.dirtyComponentsLength); - flushBatchedUpdates(); - } else { - dirtyComponents.length = 0; - } - } -}; - -var UPDATE_QUEUEING = { - initialize: function () { - this.callbackQueue.reset(); - }, - close: function () { - this.callbackQueue.notifyAll(); - } -}; - -var TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING]; - -function ReactUpdatesFlushTransaction() { - this.reinitializeTransaction(); - this.dirtyComponentsLength = null; - this.callbackQueue = CallbackQueue.getPooled(); - this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled( - /* useCreateElement */true); -} - -_assign(ReactUpdatesFlushTransaction.prototype, Transaction, { - getTransactionWrappers: function () { - return TRANSACTION_WRAPPERS; - }, - - destructor: function () { - this.dirtyComponentsLength = null; - CallbackQueue.release(this.callbackQueue); - this.callbackQueue = null; - ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction); - this.reconcileTransaction = null; - }, - - perform: function (method, scope, a) { - // Essentially calls `this.reconcileTransaction.perform(method, scope, a)` - // with this transaction's wrappers around it. - return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a); - } -}); - -PooledClass.addPoolingTo(ReactUpdatesFlushTransaction); - -function batchedUpdates(callback, a, b, c, d, e) { - ensureInjected(); - return batchingStrategy.batchedUpdates(callback, a, b, c, d, e); -} - -/** - * Array comparator for ReactComponents by mount ordering. - * - * @param {ReactComponent} c1 first component you're comparing - * @param {ReactComponent} c2 second component you're comparing - * @return {number} Return value usable by Array.prototype.sort(). - */ -function mountOrderComparator(c1, c2) { - return c1._mountOrder - c2._mountOrder; -} - -function runBatchedUpdates(transaction) { - var len = transaction.dirtyComponentsLength; - !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0; - - // Since reconciling a component higher in the owner hierarchy usually (not - // always -- see shouldComponentUpdate()) will reconcile children, reconcile - // them before their children by sorting the array. - dirtyComponents.sort(mountOrderComparator); - - // Any updates enqueued while reconciling must be performed after this entire - // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and - // C, B could update twice in a single batch if C's render enqueues an update - // to B (since B would have already updated, we should skip it, and the only - // way we can know to do so is by checking the batch counter). - updateBatchNumber++; - - for (var i = 0; i < len; i++) { - // If a component is unmounted before pending changes apply, it will still - // be here, but we assume that it has cleared its _pendingCallbacks and - // that performUpdateIfNecessary is a noop. - var component = dirtyComponents[i]; - - // If performUpdateIfNecessary happens to enqueue any new updates, we - // shouldn't execute the callbacks until the next render happens, so - // stash the callbacks first - var callbacks = component._pendingCallbacks; - component._pendingCallbacks = null; - - var markerName; - if (ReactFeatureFlags.logTopLevelRenders) { - var namedComponent = component; - // Duck type TopLevelWrapper. This is probably always true. - if (component._currentElement.type.isReactTopLevelWrapper) { - namedComponent = component._renderedComponent; - } - markerName = 'React update: ' + namedComponent.getName(); - console.time(markerName); - } - - ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber); - - if (markerName) { - console.timeEnd(markerName); - } - - if (callbacks) { - for (var j = 0; j < callbacks.length; j++) { - transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance()); - } - } - } -} - -var flushBatchedUpdates = function () { - // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents - // array and perform any updates enqueued by mount-ready handlers (i.e., - // componentDidUpdate) but we need to check here too in order to catch - // updates enqueued by setState callbacks and asap calls. - while (dirtyComponents.length || asapEnqueued) { - if (dirtyComponents.length) { - var transaction = ReactUpdatesFlushTransaction.getPooled(); - transaction.perform(runBatchedUpdates, null, transaction); - ReactUpdatesFlushTransaction.release(transaction); - } - - if (asapEnqueued) { - asapEnqueued = false; - var queue = asapCallbackQueue; - asapCallbackQueue = CallbackQueue.getPooled(); - queue.notifyAll(); - CallbackQueue.release(queue); - } - } -}; - -/** - * Mark a component as needing a rerender, adding an optional callback to a - * list of functions which will be executed once the rerender occurs. - */ -function enqueueUpdate(component) { - ensureInjected(); - - // Various parts of our code (such as ReactCompositeComponent's - // _renderValidatedComponent) assume that calls to render aren't nested; - // verify that that's the case. (This is called by each top-level update - // function, like setState, forceUpdate, etc.; creation and - // destruction of top-level components is guarded in ReactMount.) - - if (!batchingStrategy.isBatchingUpdates) { - batchingStrategy.batchedUpdates(enqueueUpdate, component); - return; - } - - dirtyComponents.push(component); - if (component._updateBatchNumber == null) { - component._updateBatchNumber = updateBatchNumber + 1; - } -} - -/** - * Enqueue a callback to be run at the end of the current batching cycle. Throws - * if no updates are currently being performed. - */ -function asap(callback, context) { - !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0; - asapCallbackQueue.enqueue(callback, context); - asapEnqueued = true; -} - -var ReactUpdatesInjection = { - injectReconcileTransaction: function (ReconcileTransaction) { - !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0; - ReactUpdates.ReactReconcileTransaction = ReconcileTransaction; - }, - - injectBatchingStrategy: function (_batchingStrategy) { - !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0; - !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0; - !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0; - batchingStrategy = _batchingStrategy; - } -}; - -var ReactUpdates = { - /** - * React references `ReactReconcileTransaction` using this property in order - * to allow dependency injection. - * - * @internal - */ - ReactReconcileTransaction: null, - - batchedUpdates: batchedUpdates, - enqueueUpdate: enqueueUpdate, - flushBatchedUpdates: flushBatchedUpdates, - injection: ReactUpdatesInjection, - asap: asap -}; - -module.exports = ReactUpdates; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 13 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/** - * Keeps track of the current owner. - * - * The current owner is the component who should own any components that are - * currently being constructed. - */ -var ReactCurrentOwner = { - - /** - * @internal - * @type {ReactComponent} - */ - current: null - -}; - -module.exports = ReactCurrentOwner; - -/***/ }), -/* 14 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var PooledClass = __webpack_require__(17); - -var emptyFunction = __webpack_require__(10); -var warning = __webpack_require__(2); - -var didWarnForAddedNewProperty = false; -var isProxySupported = typeof Proxy === 'function'; - -var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances']; - -/** - * @interface Event - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var EventInterface = { - type: null, - target: null, - // currentTarget is set when dispatching; no use in copying it here - currentTarget: emptyFunction.thatReturnsNull, - eventPhase: null, - bubbles: null, - cancelable: null, - timeStamp: function (event) { - return event.timeStamp || Date.now(); - }, - defaultPrevented: null, - isTrusted: null -}; - -/** - * Synthetic events are dispatched by event plugins, typically in response to a - * top-level event delegation handler. - * - * These systems should generally use pooling to reduce the frequency of garbage - * collection. The system should check `isPersistent` to determine whether the - * event should be released into the pool after being dispatched. Users that - * need a persisted event should invoke `persist`. - * - * Synthetic events (and subclasses) implement the DOM Level 3 Events API by - * normalizing browser quirks. Subclasses do not necessarily have to implement a - * DOM interface; custom application-specific events can also subclass this. - * - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {*} targetInst Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @param {DOMEventTarget} nativeEventTarget Target node. - */ -function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) { - if (process.env.NODE_ENV !== 'production') { - // these have a getter/setter for warnings - delete this.nativeEvent; - delete this.preventDefault; - delete this.stopPropagation; - } - - this.dispatchConfig = dispatchConfig; - this._targetInst = targetInst; - this.nativeEvent = nativeEvent; - - var Interface = this.constructor.Interface; - for (var propName in Interface) { - if (!Interface.hasOwnProperty(propName)) { - continue; - } - if (process.env.NODE_ENV !== 'production') { - delete this[propName]; // this has a getter/setter for warnings - } - var normalize = Interface[propName]; - if (normalize) { - this[propName] = normalize(nativeEvent); - } else { - if (propName === 'target') { - this.target = nativeEventTarget; - } else { - this[propName] = nativeEvent[propName]; - } - } - } - - var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false; - if (defaultPrevented) { - this.isDefaultPrevented = emptyFunction.thatReturnsTrue; - } else { - this.isDefaultPrevented = emptyFunction.thatReturnsFalse; - } - this.isPropagationStopped = emptyFunction.thatReturnsFalse; - return this; -} - -_assign(SyntheticEvent.prototype, { - - preventDefault: function () { - this.defaultPrevented = true; - var event = this.nativeEvent; - if (!event) { - return; - } - - if (event.preventDefault) { - event.preventDefault(); - } else if (typeof event.returnValue !== 'unknown') { - // eslint-disable-line valid-typeof - event.returnValue = false; - } - this.isDefaultPrevented = emptyFunction.thatReturnsTrue; - }, - - stopPropagation: function () { - var event = this.nativeEvent; - if (!event) { - return; - } - - if (event.stopPropagation) { - event.stopPropagation(); - } else if (typeof event.cancelBubble !== 'unknown') { - // eslint-disable-line valid-typeof - // The ChangeEventPlugin registers a "propertychange" event for - // IE. This event does not support bubbling or cancelling, and - // any references to cancelBubble throw "Member not found". A - // typeof check of "unknown" circumvents this issue (and is also - // IE specific). - event.cancelBubble = true; - } - - this.isPropagationStopped = emptyFunction.thatReturnsTrue; - }, - - /** - * We release all dispatched `SyntheticEvent`s after each event loop, adding - * them back into the pool. This allows a way to hold onto a reference that - * won't be added back into the pool. - */ - persist: function () { - this.isPersistent = emptyFunction.thatReturnsTrue; - }, - - /** - * Checks if this event should be released back into the pool. - * - * @return {boolean} True if this should not be released, false otherwise. - */ - isPersistent: emptyFunction.thatReturnsFalse, - - /** - * `PooledClass` looks for `destructor` on each instance it releases. - */ - destructor: function () { - var Interface = this.constructor.Interface; - for (var propName in Interface) { - if (process.env.NODE_ENV !== 'production') { - Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName])); - } else { - this[propName] = null; - } - } - for (var i = 0; i < shouldBeReleasedProperties.length; i++) { - this[shouldBeReleasedProperties[i]] = null; - } - if (process.env.NODE_ENV !== 'production') { - Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null)); - Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction)); - Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction)); - } - } - -}); - -SyntheticEvent.Interface = EventInterface; - -if (process.env.NODE_ENV !== 'production') { - if (isProxySupported) { - /*eslint-disable no-func-assign */ - SyntheticEvent = new Proxy(SyntheticEvent, { - construct: function (target, args) { - return this.apply(target, Object.create(target.prototype), args); - }, - apply: function (constructor, that, args) { - return new Proxy(constructor.apply(that, args), { - set: function (target, prop, value) { - if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) { - process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\'re ' + 'seeing this, you\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0; - didWarnForAddedNewProperty = true; - } - target[prop] = value; - return true; - } - }); - } - }); - /*eslint-enable no-func-assign */ - } -} -/** - * Helper to reduce boilerplate when creating subclasses. - * - * @param {function} Class - * @param {?object} Interface - */ -SyntheticEvent.augmentClass = function (Class, Interface) { - var Super = this; - - var E = function () {}; - E.prototype = Super.prototype; - var prototype = new E(); - - _assign(prototype, Class.prototype); - Class.prototype = prototype; - Class.prototype.constructor = Class; - - Class.Interface = _assign({}, Super.Interface, Interface); - Class.augmentClass = Super.augmentClass; - - PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler); -}; - -PooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler); - -module.exports = SyntheticEvent; - -/** - * Helper to nullify syntheticEvent instance properties when destructing - * - * @param {object} SyntheticEvent - * @param {String} propName - * @return {object} defineProperty object - */ -function getPooledWarningPropertyDefinition(propName, getVal) { - var isFunction = typeof getVal === 'function'; - return { - configurable: true, - set: set, - get: get - }; - - function set(val) { - var action = isFunction ? 'setting the method' : 'setting the property'; - warn(action, 'This is effectively a no-op'); - return val; - } - - function get() { - var action = isFunction ? 'accessing the method' : 'accessing the property'; - var result = isFunction ? 'This is a no-op function' : 'This is set to null'; - warn(action, result); - return getVal; - } - - function warn(action, result) { - var warningCondition = false; - process.env.NODE_ENV !== 'production' ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\'re seeing this, ' + 'you\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0; - } -} -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 15 */, -/* 16 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -function checkMask(value, bitmask) { - return (value & bitmask) === bitmask; -} - -var DOMPropertyInjection = { - /** - * Mapping from normalized, camelcased property names to a configuration that - * specifies how the associated DOM property should be accessed or rendered. - */ - MUST_USE_PROPERTY: 0x1, - HAS_BOOLEAN_VALUE: 0x4, - HAS_NUMERIC_VALUE: 0x8, - HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8, - HAS_OVERLOADED_BOOLEAN_VALUE: 0x20, - - /** - * Inject some specialized knowledge about the DOM. This takes a config object - * with the following properties: - * - * isCustomAttribute: function that given an attribute name will return true - * if it can be inserted into the DOM verbatim. Useful for data-* or aria-* - * attributes where it's impossible to enumerate all of the possible - * attribute names, - * - * Properties: object mapping DOM property name to one of the - * DOMPropertyInjection constants or null. If your attribute isn't in here, - * it won't get written to the DOM. - * - * DOMAttributeNames: object mapping React attribute name to the DOM - * attribute name. Attribute names not specified use the **lowercase** - * normalized name. - * - * DOMAttributeNamespaces: object mapping React attribute name to the DOM - * attribute namespace URL. (Attribute names not specified use no namespace.) - * - * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties. - * Property names not specified use the normalized name. - * - * DOMMutationMethods: Properties that require special mutation methods. If - * `value` is undefined, the mutation method should unset the property. - * - * @param {object} domPropertyConfig the config as described above. - */ - injectDOMPropertyConfig: function (domPropertyConfig) { - var Injection = DOMPropertyInjection; - var Properties = domPropertyConfig.Properties || {}; - var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {}; - var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {}; - var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {}; - var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {}; - - if (domPropertyConfig.isCustomAttribute) { - DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute); - } - - for (var propName in Properties) { - !!DOMProperty.properties.hasOwnProperty(propName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'injectDOMPropertyConfig(...): You\'re trying to inject DOM property \'%s\' which has already been injected. You may be accidentally injecting the same DOM property config twice, or you may be injecting two configs that have conflicting property names.', propName) : _prodInvariant('48', propName) : void 0; - - var lowerCased = propName.toLowerCase(); - var propConfig = Properties[propName]; - - var propertyInfo = { - attributeName: lowerCased, - attributeNamespace: null, - propertyName: propName, - mutationMethod: null, - - mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY), - hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE), - hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE), - hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE), - hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE) - }; - !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or numeric value, but not a combination: %s', propName) : _prodInvariant('50', propName) : void 0; - - if (process.env.NODE_ENV !== 'production') { - DOMProperty.getPossibleStandardName[lowerCased] = propName; - } - - if (DOMAttributeNames.hasOwnProperty(propName)) { - var attributeName = DOMAttributeNames[propName]; - propertyInfo.attributeName = attributeName; - if (process.env.NODE_ENV !== 'production') { - DOMProperty.getPossibleStandardName[attributeName] = propName; - } - } - - if (DOMAttributeNamespaces.hasOwnProperty(propName)) { - propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName]; - } - - if (DOMPropertyNames.hasOwnProperty(propName)) { - propertyInfo.propertyName = DOMPropertyNames[propName]; - } - - if (DOMMutationMethods.hasOwnProperty(propName)) { - propertyInfo.mutationMethod = DOMMutationMethods[propName]; - } - - DOMProperty.properties[propName] = propertyInfo; - } - } -}; - -/* eslint-disable max-len */ -var ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD'; -/* eslint-enable max-len */ - -/** - * DOMProperty exports lookup objects that can be used like functions: - * - * > DOMProperty.isValid['id'] - * true - * > DOMProperty.isValid['foobar'] - * undefined - * - * Although this may be confusing, it performs better in general. - * - * @see http://jsperf.com/key-exists - * @see http://jsperf.com/key-missing - */ -var DOMProperty = { - - ID_ATTRIBUTE_NAME: 'data-reactid', - ROOT_ATTRIBUTE_NAME: 'data-reactroot', - - ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR, - ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040', - - /** - * Map from property "standard name" to an object with info about how to set - * the property in the DOM. Each object contains: - * - * attributeName: - * Used when rendering markup or with `*Attribute()`. - * attributeNamespace - * propertyName: - * Used on DOM node instances. (This includes properties that mutate due to - * external factors.) - * mutationMethod: - * If non-null, used instead of the property or `setAttribute()` after - * initial render. - * mustUseProperty: - * Whether the property must be accessed and mutated as an object property. - * hasBooleanValue: - * Whether the property should be removed when set to a falsey value. - * hasNumericValue: - * Whether the property must be numeric or parse as a numeric and should be - * removed when set to a falsey value. - * hasPositiveNumericValue: - * Whether the property must be positive numeric or parse as a positive - * numeric and should be removed when set to a falsey value. - * hasOverloadedBooleanValue: - * Whether the property can be used as a flag as well as with a value. - * Removed when strictly equal to false; present without a value when - * strictly equal to true; present with a value otherwise. - */ - properties: {}, - - /** - * Mapping from lowercase property names to the properly cased version, used - * to warn in the case of missing properties. Available only in __DEV__. - * - * autofocus is predefined, because adding it to the property whitelist - * causes unintended side effects. - * - * @type {Object} - */ - getPossibleStandardName: process.env.NODE_ENV !== 'production' ? { autofocus: 'autoFocus' } : null, - - /** - * All of the isCustomAttribute() functions that have been injected. - */ - _isCustomAttributeFunctions: [], - - /** - * Checks whether a property name is a custom attribute. - * @method - */ - isCustomAttribute: function (attributeName) { - for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) { - var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i]; - if (isCustomAttributeFn(attributeName)) { - return true; - } - } - return false; - }, - - injection: DOMPropertyInjection -}; - -module.exports = DOMProperty; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 17 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -/** - * Static poolers. Several custom versions for each potential number of - * arguments. A completely generic pooler is easy to implement, but would - * require accessing the `arguments` object. In each of these, `this` refers to - * the Class itself, not an instance. If any others are needed, simply add them - * here, or in their own files. - */ -var oneArgumentPooler = function (copyFieldsFrom) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, copyFieldsFrom); - return instance; - } else { - return new Klass(copyFieldsFrom); - } -}; - -var twoArgumentPooler = function (a1, a2) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2); - return instance; - } else { - return new Klass(a1, a2); - } -}; - -var threeArgumentPooler = function (a1, a2, a3) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2, a3); - return instance; - } else { - return new Klass(a1, a2, a3); - } -}; - -var fourArgumentPooler = function (a1, a2, a3, a4) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2, a3, a4); - return instance; - } else { - return new Klass(a1, a2, a3, a4); - } -}; - -var standardReleaser = function (instance) { - var Klass = this; - !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0; - instance.destructor(); - if (Klass.instancePool.length < Klass.poolSize) { - Klass.instancePool.push(instance); - } -}; - -var DEFAULT_POOL_SIZE = 10; -var DEFAULT_POOLER = oneArgumentPooler; - -/** - * Augments `CopyConstructor` to be a poolable class, augmenting only the class - * itself (statically) not adding any prototypical fields. Any CopyConstructor - * you give this may have a `poolSize` property, and will look for a - * prototypical `destructor` on instances. - * - * @param {Function} CopyConstructor Constructor that can be used to reset. - * @param {Function} pooler Customizable pooler. - */ -var addPoolingTo = function (CopyConstructor, pooler) { - // Casting as any so that flow ignores the actual implementation and trusts - // it to match the type we declared - var NewKlass = CopyConstructor; - NewKlass.instancePool = []; - NewKlass.getPooled = pooler || DEFAULT_POOLER; - if (!NewKlass.poolSize) { - NewKlass.poolSize = DEFAULT_POOL_SIZE; - } - NewKlass.release = standardReleaser; - return NewKlass; -}; - -var PooledClass = { - addPoolingTo: addPoolingTo, - oneArgumentPooler: oneArgumentPooler, - twoArgumentPooler: twoArgumentPooler, - threeArgumentPooler: threeArgumentPooler, - fourArgumentPooler: fourArgumentPooler -}; - -module.exports = PooledClass; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 18 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var ReactCurrentOwner = __webpack_require__(13); - -var warning = __webpack_require__(2); -var canDefineProperty = __webpack_require__(41); -var hasOwnProperty = Object.prototype.hasOwnProperty; - -var REACT_ELEMENT_TYPE = __webpack_require__(96); - -var RESERVED_PROPS = { - key: true, - ref: true, - __self: true, - __source: true -}; - -var specialPropKeyWarningShown, specialPropRefWarningShown; - -function hasValidRef(config) { - if (process.env.NODE_ENV !== 'production') { - if (hasOwnProperty.call(config, 'ref')) { - var getter = Object.getOwnPropertyDescriptor(config, 'ref').get; - if (getter && getter.isReactWarning) { - return false; - } - } - } - return config.ref !== undefined; -} - -function hasValidKey(config) { - if (process.env.NODE_ENV !== 'production') { - if (hasOwnProperty.call(config, 'key')) { - var getter = Object.getOwnPropertyDescriptor(config, 'key').get; - if (getter && getter.isReactWarning) { - return false; - } - } - } - return config.key !== undefined; -} - -function defineKeyPropWarningGetter(props, displayName) { - var warnAboutAccessingKey = function () { - if (!specialPropKeyWarningShown) { - specialPropKeyWarningShown = true; - process.env.NODE_ENV !== 'production' ? warning(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0; - } - }; - warnAboutAccessingKey.isReactWarning = true; - Object.defineProperty(props, 'key', { - get: warnAboutAccessingKey, - configurable: true - }); -} - -function defineRefPropWarningGetter(props, displayName) { - var warnAboutAccessingRef = function () { - if (!specialPropRefWarningShown) { - specialPropRefWarningShown = true; - process.env.NODE_ENV !== 'production' ? warning(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0; - } - }; - warnAboutAccessingRef.isReactWarning = true; - Object.defineProperty(props, 'ref', { - get: warnAboutAccessingRef, - configurable: true - }); -} - -/** - * Factory method to create a new React element. This no longer adheres to - * the class pattern, so do not use new to call it. Also, no instanceof check - * will work. Instead test $$typeof field against Symbol.for('react.element') to check - * if something is a React Element. - * - * @param {*} type - * @param {*} key - * @param {string|object} ref - * @param {*} self A *temporary* helper to detect places where `this` is - * different from the `owner` when React.createElement is called, so that we - * can warn. We want to get rid of owner and replace string `ref`s with arrow - * functions, and as long as `this` and owner are the same, there will be no - * change in behavior. - * @param {*} source An annotation object (added by a transpiler or otherwise) - * indicating filename, line number, and/or other information. - * @param {*} owner - * @param {*} props - * @internal - */ -var ReactElement = function (type, key, ref, self, source, owner, props) { - var element = { - // This tag allow us to uniquely identify this as a React Element - $$typeof: REACT_ELEMENT_TYPE, - - // Built-in properties that belong on the element - type: type, - key: key, - ref: ref, - props: props, - - // Record the component responsible for creating this element. - _owner: owner - }; - - if (process.env.NODE_ENV !== 'production') { - // The validation flag is currently mutative. We put it on - // an external backing store so that we can freeze the whole object. - // This can be replaced with a WeakMap once they are implemented in - // commonly used development environments. - element._store = {}; - - // To make comparing ReactElements easier for testing purposes, we make - // the validation flag non-enumerable (where possible, which should - // include every environment we run tests in), so the test framework - // ignores it. - if (canDefineProperty) { - Object.defineProperty(element._store, 'validated', { - configurable: false, - enumerable: false, - writable: true, - value: false - }); - // self and source are DEV only properties. - Object.defineProperty(element, '_self', { - configurable: false, - enumerable: false, - writable: false, - value: self - }); - // Two elements created in two different places should be considered - // equal for testing purposes and therefore we hide it from enumeration. - Object.defineProperty(element, '_source', { - configurable: false, - enumerable: false, - writable: false, - value: source - }); - } else { - element._store.validated = false; - element._self = self; - element._source = source; - } - if (Object.freeze) { - Object.freeze(element.props); - Object.freeze(element); - } - } - - return element; -}; - -/** - * Create and return a new ReactElement of the given type. - * See https://facebook.github.io/react/docs/top-level-api.html#react.createelement - */ -ReactElement.createElement = function (type, config, children) { - var propName; - - // Reserved names are extracted - var props = {}; - - var key = null; - var ref = null; - var self = null; - var source = null; - - if (config != null) { - if (hasValidRef(config)) { - ref = config.ref; - } - if (hasValidKey(config)) { - key = '' + config.key; - } - - self = config.__self === undefined ? null : config.__self; - source = config.__source === undefined ? null : config.__source; - // Remaining properties are added to a new props object - for (propName in config) { - if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { - props[propName] = config[propName]; - } - } - } - - // Children can be more than one argument, and those are transferred onto - // the newly allocated props object. - var childrenLength = arguments.length - 2; - if (childrenLength === 1) { - props.children = children; - } else if (childrenLength > 1) { - var childArray = Array(childrenLength); - for (var i = 0; i < childrenLength; i++) { - childArray[i] = arguments[i + 2]; - } - if (process.env.NODE_ENV !== 'production') { - if (Object.freeze) { - Object.freeze(childArray); - } - } - props.children = childArray; - } - - // Resolve default props - if (type && type.defaultProps) { - var defaultProps = type.defaultProps; - for (propName in defaultProps) { - if (props[propName] === undefined) { - props[propName] = defaultProps[propName]; - } - } - } - if (process.env.NODE_ENV !== 'production') { - if (key || ref) { - if (typeof props.$$typeof === 'undefined' || props.$$typeof !== REACT_ELEMENT_TYPE) { - var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type; - if (key) { - defineKeyPropWarningGetter(props, displayName); - } - if (ref) { - defineRefPropWarningGetter(props, displayName); - } - } - } - } - return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props); -}; - -/** - * Return a function that produces ReactElements of a given type. - * See https://facebook.github.io/react/docs/top-level-api.html#react.createfactory - */ -ReactElement.createFactory = function (type) { - var factory = ReactElement.createElement.bind(null, type); - // Expose the type on the factory and the prototype so that it can be - // easily accessed on elements. E.g. `.type === Foo`. - // This should not be named `constructor` since this may not be the function - // that created the element, and it may not even be a constructor. - // Legacy hook TODO: Warn if this is accessed - factory.type = type; - return factory; -}; - -ReactElement.cloneAndReplaceKey = function (oldElement, newKey) { - var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props); - - return newElement; -}; - -/** - * Clone and return a new ReactElement using element as the starting point. - * See https://facebook.github.io/react/docs/top-level-api.html#react.cloneelement - */ -ReactElement.cloneElement = function (element, config, children) { - var propName; - - // Original props are copied - var props = _assign({}, element.props); - - // Reserved names are extracted - var key = element.key; - var ref = element.ref; - // Self is preserved since the owner is preserved. - var self = element._self; - // Source is preserved since cloneElement is unlikely to be targeted by a - // transpiler, and the original source is probably a better indicator of the - // true owner. - var source = element._source; - - // Owner will be preserved, unless ref is overridden - var owner = element._owner; - - if (config != null) { - if (hasValidRef(config)) { - // Silently steal the ref from the parent. - ref = config.ref; - owner = ReactCurrentOwner.current; - } - if (hasValidKey(config)) { - key = '' + config.key; - } - - // Remaining properties override existing props - var defaultProps; - if (element.type && element.type.defaultProps) { - defaultProps = element.type.defaultProps; - } - for (propName in config) { - if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { - if (config[propName] === undefined && defaultProps !== undefined) { - // Resolve default props - props[propName] = defaultProps[propName]; - } else { - props[propName] = config[propName]; - } - } - } - } - - // Children can be more than one argument, and those are transferred onto - // the newly allocated props object. - var childrenLength = arguments.length - 2; - if (childrenLength === 1) { - props.children = children; - } else if (childrenLength > 1) { - var childArray = Array(childrenLength); - for (var i = 0; i < childrenLength; i++) { - childArray[i] = arguments[i + 2]; - } - props.children = childArray; - } - - return ReactElement(element.type, key, ref, self, source, owner, props); -}; - -/** - * Verifies the object is a ReactElement. - * See https://facebook.github.io/react/docs/top-level-api.html#react.isvalidelement - * @param {?object} object - * @return {boolean} True if `object` is a valid component. - * @final - */ -ReactElement.isValidElement = function (object) { - return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE; -}; - -module.exports = ReactElement; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 19 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - -/** - * WARNING: DO NOT manually require this module. - * This is a replacement for `invariant(...)` used by the error code system - * and will _only_ be required by the corresponding babel pass. - * It always throws. - */ - -function reactProdInvariant(code) { - var argCount = arguments.length - 1; - - var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code; - - for (var argIdx = 0; argIdx < argCount; argIdx++) { - message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]); - } - - message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.'; - - var error = new Error(message); - error.name = 'Invariant Violation'; - error.framesToPop = 1; // we don't care about reactProdInvariant's own frame - - throw error; -} - -module.exports = reactProdInvariant; - -/***/ }), -/* 20 */, -/* 21 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMNamespaces = __webpack_require__(46); -var setInnerHTML = __webpack_require__(40); - -var createMicrosoftUnsafeLocalFunction = __webpack_require__(53); -var setTextContent = __webpack_require__(94); - -var ELEMENT_NODE_TYPE = 1; -var DOCUMENT_FRAGMENT_NODE_TYPE = 11; - -/** - * In IE (8-11) and Edge, appending nodes with no children is dramatically - * faster than appending a full subtree, so we essentially queue up the - * .appendChild calls here and apply them so each node is added to its parent - * before any children are added. - * - * In other browsers, doing so is slower or neutral compared to the other order - * (in Firefox, twice as slow) so we only do this inversion in IE. - * - * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode. - */ -var enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\bEdge\/\d/.test(navigator.userAgent); - -function insertTreeChildren(tree) { - if (!enableLazy) { - return; - } - var node = tree.node; - var children = tree.children; - if (children.length) { - for (var i = 0; i < children.length; i++) { - insertTreeBefore(node, children[i], null); - } - } else if (tree.html != null) { - setInnerHTML(node, tree.html); - } else if (tree.text != null) { - setTextContent(node, tree.text); - } -} - -var insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) { - // DocumentFragments aren't actually part of the DOM after insertion so - // appending children won't update the DOM. We need to ensure the fragment - // is properly populated first, breaking out of our lazy approach for just - // this level. Also, some plugins (like Flash Player) will read - // nodes immediately upon insertion into the DOM, so - // must also be populated prior to insertion into the DOM. - if (tree.node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE || tree.node.nodeType === ELEMENT_NODE_TYPE && tree.node.nodeName.toLowerCase() === 'object' && (tree.node.namespaceURI == null || tree.node.namespaceURI === DOMNamespaces.html)) { - insertTreeChildren(tree); - parentNode.insertBefore(tree.node, referenceNode); - } else { - parentNode.insertBefore(tree.node, referenceNode); - insertTreeChildren(tree); - } -}); - -function replaceChildWithTree(oldNode, newTree) { - oldNode.parentNode.replaceChild(newTree.node, oldNode); - insertTreeChildren(newTree); -} - -function queueChild(parentTree, childTree) { - if (enableLazy) { - parentTree.children.push(childTree); - } else { - parentTree.node.appendChild(childTree.node); - } -} - -function queueHTML(tree, html) { - if (enableLazy) { - tree.html = html; - } else { - setInnerHTML(tree.node, html); - } -} - -function queueText(tree, text) { - if (enableLazy) { - tree.text = text; - } else { - setTextContent(tree.node, text); - } -} - -function toString() { - return this.node.nodeName; -} - -function DOMLazyTree(node) { - return { - node: node, - children: [], - html: null, - text: null, - toString: toString - }; -} - -DOMLazyTree.insertTreeBefore = insertTreeBefore; -DOMLazyTree.replaceChildWithTree = replaceChildWithTree; -DOMLazyTree.queueChild = queueChild; -DOMLazyTree.queueHTML = queueHTML; -DOMLazyTree.queueText = queueText; - -module.exports = DOMLazyTree; - -/***/ }), -/* 22 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactRef = __webpack_require__(187); -var ReactInstrumentation = __webpack_require__(9); - -var warning = __webpack_require__(2); - -/** - * Helper to call ReactRef.attachRefs with this composite component, split out - * to avoid allocations in the transaction mount-ready queue. - */ -function attachRefs() { - ReactRef.attachRefs(this, this._currentElement); -} - -var ReactReconciler = { - - /** - * Initializes the component, renders markup, and registers event listeners. - * - * @param {ReactComponent} internalInstance - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {?object} the containing host component instance - * @param {?object} info about the host container - * @return {?string} Rendered markup to be inserted into the DOM. - * @final - * @internal - */ - mountComponent: function (internalInstance, transaction, hostParent, hostContainerInfo, context, parentDebugID // 0 in production and for roots - ) { - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onBeforeMountComponent(internalInstance._debugID, internalInstance._currentElement, parentDebugID); - } - } - var markup = internalInstance.mountComponent(transaction, hostParent, hostContainerInfo, context, parentDebugID); - if (internalInstance._currentElement && internalInstance._currentElement.ref != null) { - transaction.getReactMountReady().enqueue(attachRefs, internalInstance); - } - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onMountComponent(internalInstance._debugID); - } - } - return markup; - }, - - /** - * Returns a value that can be passed to - * ReactComponentEnvironment.replaceNodeWithMarkup. - */ - getHostNode: function (internalInstance) { - return internalInstance.getHostNode(); - }, - - /** - * Releases any resources allocated by `mountComponent`. - * - * @final - * @internal - */ - unmountComponent: function (internalInstance, safely) { - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onBeforeUnmountComponent(internalInstance._debugID); - } - } - ReactRef.detachRefs(internalInstance, internalInstance._currentElement); - internalInstance.unmountComponent(safely); - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onUnmountComponent(internalInstance._debugID); - } - } - }, - - /** - * Update a component using a new element. - * - * @param {ReactComponent} internalInstance - * @param {ReactElement} nextElement - * @param {ReactReconcileTransaction} transaction - * @param {object} context - * @internal - */ - receiveComponent: function (internalInstance, nextElement, transaction, context) { - var prevElement = internalInstance._currentElement; - - if (nextElement === prevElement && context === internalInstance._context) { - // Since elements are immutable after the owner is rendered, - // we can do a cheap identity compare here to determine if this is a - // superfluous reconcile. It's possible for state to be mutable but such - // change should trigger an update of the owner which would recreate - // the element. We explicitly check for the existence of an owner since - // it's possible for an element created outside a composite to be - // deeply mutated and reused. - - // TODO: Bailing out early is just a perf optimization right? - // TODO: Removing the return statement should affect correctness? - return; - } - - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, nextElement); - } - } - - var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement); - - if (refsChanged) { - ReactRef.detachRefs(internalInstance, prevElement); - } - - internalInstance.receiveComponent(nextElement, transaction, context); - - if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) { - transaction.getReactMountReady().enqueue(attachRefs, internalInstance); - } - - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID); - } - } - }, - - /** - * Flush any dirty changes in a component. - * - * @param {ReactComponent} internalInstance - * @param {ReactReconcileTransaction} transaction - * @internal - */ - performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) { - if (internalInstance._updateBatchNumber !== updateBatchNumber) { - // The component's enqueued batch number should always be the current - // batch or the following one. - process.env.NODE_ENV !== 'production' ? warning(internalInstance._updateBatchNumber == null || internalInstance._updateBatchNumber === updateBatchNumber + 1, 'performUpdateIfNecessary: Unexpected batch number (current %s, ' + 'pending %s)', updateBatchNumber, internalInstance._updateBatchNumber) : void 0; - return; - } - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, internalInstance._currentElement); - } - } - internalInstance.performUpdateIfNecessary(transaction); - if (process.env.NODE_ENV !== 'production') { - if (internalInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID); - } - } - } - -}; - -module.exports = ReactReconciler; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 23 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var ReactChildren = __webpack_require__(217); -var ReactComponent = __webpack_require__(60); -var ReactPureComponent = __webpack_require__(222); -var ReactClass = __webpack_require__(218); -var ReactDOMFactories = __webpack_require__(219); -var ReactElement = __webpack_require__(18); -var ReactPropTypes = __webpack_require__(220); -var ReactVersion = __webpack_require__(223); - -var onlyChild = __webpack_require__(226); -var warning = __webpack_require__(2); - -var createElement = ReactElement.createElement; -var createFactory = ReactElement.createFactory; -var cloneElement = ReactElement.cloneElement; - -if (process.env.NODE_ENV !== 'production') { - var canDefineProperty = __webpack_require__(41); - var ReactElementValidator = __webpack_require__(97); - var didWarnPropTypesDeprecated = false; - createElement = ReactElementValidator.createElement; - createFactory = ReactElementValidator.createFactory; - cloneElement = ReactElementValidator.cloneElement; -} - -var __spread = _assign; - -if (process.env.NODE_ENV !== 'production') { - var warned = false; - __spread = function () { - process.env.NODE_ENV !== 'production' ? warning(warned, 'React.__spread is deprecated and should not be used. Use ' + 'Object.assign directly or another helper function with similar ' + 'semantics. You may be seeing this warning due to your compiler. ' + 'See https://fb.me/react-spread-deprecation for more details.') : void 0; - warned = true; - return _assign.apply(null, arguments); - }; -} - -var React = { - - // Modern - - Children: { - map: ReactChildren.map, - forEach: ReactChildren.forEach, - count: ReactChildren.count, - toArray: ReactChildren.toArray, - only: onlyChild - }, - - Component: ReactComponent, - PureComponent: ReactPureComponent, - - createElement: createElement, - cloneElement: cloneElement, - isValidElement: ReactElement.isValidElement, - - // Classic - - PropTypes: ReactPropTypes, - createClass: ReactClass.createClass, - createFactory: createFactory, - createMixin: function (mixin) { - // Currently a noop. Will be used to validate and trace mixins. - return mixin; - }, - - // This looks DOM specific but these are actually isomorphic helpers - // since they are just generating DOM strings. - DOM: ReactDOMFactories, - - version: ReactVersion, - - // Deprecated hook for JSX spread, don't use this for anything. - __spread: __spread -}; - -// TODO: Fix tests so that this deprecation warning doesn't cause failures. -if (process.env.NODE_ENV !== 'production') { - if (canDefineProperty) { - Object.defineProperty(React, 'PropTypes', { - get: function () { - process.env.NODE_ENV !== 'production' ? warning(didWarnPropTypesDeprecated, 'Accessing PropTypes via the main React package is deprecated. Use ' + 'the prop-types package from npm instead.') : void 0; - didWarnPropTypesDeprecated = true; - return ReactPropTypes; - } - }); - } -} - -module.exports = React; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 24 */, -/* 25 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var emptyObject = {}; - -if (process.env.NODE_ENV !== 'production') { - Object.freeze(emptyObject); -} - -module.exports = emptyObject; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 26 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var EventPluginRegistry = __webpack_require__(35); -var EventPluginUtils = __webpack_require__(47); -var ReactErrorUtils = __webpack_require__(51); - -var accumulateInto = __webpack_require__(88); -var forEachAccumulated = __webpack_require__(89); -var invariant = __webpack_require__(1); - -/** - * Internal store for event listeners - */ -var listenerBank = {}; - -/** - * Internal queue of events that have accumulated their dispatches and are - * waiting to have their dispatches executed. - */ -var eventQueue = null; - -/** - * Dispatches an event and releases it back into the pool, unless persistent. - * - * @param {?object} event Synthetic event to be dispatched. - * @param {boolean} simulated If the event is simulated (changes exn behavior) - * @private - */ -var executeDispatchesAndRelease = function (event, simulated) { - if (event) { - EventPluginUtils.executeDispatchesInOrder(event, simulated); - - if (!event.isPersistent()) { - event.constructor.release(event); - } - } -}; -var executeDispatchesAndReleaseSimulated = function (e) { - return executeDispatchesAndRelease(e, true); -}; -var executeDispatchesAndReleaseTopLevel = function (e) { - return executeDispatchesAndRelease(e, false); -}; - -var getDictionaryKey = function (inst) { - // Prevents V8 performance issue: - // https://github.com/facebook/react/pull/7232 - return '.' + inst._rootNodeID; -}; - -function isInteractive(tag) { - return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea'; -} - -function shouldPreventMouseEvent(name, type, props) { - switch (name) { - case 'onClick': - case 'onClickCapture': - case 'onDoubleClick': - case 'onDoubleClickCapture': - case 'onMouseDown': - case 'onMouseDownCapture': - case 'onMouseMove': - case 'onMouseMoveCapture': - case 'onMouseUp': - case 'onMouseUpCapture': - return !!(props.disabled && isInteractive(type)); - default: - return false; - } -} - -/** - * This is a unified interface for event plugins to be installed and configured. - * - * Event plugins can implement the following properties: - * - * `extractEvents` {function(string, DOMEventTarget, string, object): *} - * Required. When a top-level event is fired, this method is expected to - * extract synthetic events that will in turn be queued and dispatched. - * - * `eventTypes` {object} - * Optional, plugins that fire events must publish a mapping of registration - * names that are used to register listeners. Values of this mapping must - * be objects that contain `registrationName` or `phasedRegistrationNames`. - * - * `executeDispatch` {function(object, function, string)} - * Optional, allows plugins to override how an event gets dispatched. By - * default, the listener is simply invoked. - * - * Each plugin that is injected into `EventsPluginHub` is immediately operable. - * - * @public - */ -var EventPluginHub = { - - /** - * Methods for injecting dependencies. - */ - injection: { - - /** - * @param {array} InjectedEventPluginOrder - * @public - */ - injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder, - - /** - * @param {object} injectedNamesToPlugins Map from names to plugin modules. - */ - injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName - - }, - - /** - * Stores `listener` at `listenerBank[registrationName][key]`. Is idempotent. - * - * @param {object} inst The instance, which is the source of events. - * @param {string} registrationName Name of listener (e.g. `onClick`). - * @param {function} listener The callback to store. - */ - putListener: function (inst, registrationName, listener) { - !(typeof listener === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : _prodInvariant('94', registrationName, typeof listener) : void 0; - - var key = getDictionaryKey(inst); - var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {}); - bankForRegistrationName[key] = listener; - - var PluginModule = EventPluginRegistry.registrationNameModules[registrationName]; - if (PluginModule && PluginModule.didPutListener) { - PluginModule.didPutListener(inst, registrationName, listener); - } - }, - - /** - * @param {object} inst The instance, which is the source of events. - * @param {string} registrationName Name of listener (e.g. `onClick`). - * @return {?function} The stored callback. - */ - getListener: function (inst, registrationName) { - // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not - // live here; needs to be moved to a better place soon - var bankForRegistrationName = listenerBank[registrationName]; - if (shouldPreventMouseEvent(registrationName, inst._currentElement.type, inst._currentElement.props)) { - return null; - } - var key = getDictionaryKey(inst); - return bankForRegistrationName && bankForRegistrationName[key]; - }, - - /** - * Deletes a listener from the registration bank. - * - * @param {object} inst The instance, which is the source of events. - * @param {string} registrationName Name of listener (e.g. `onClick`). - */ - deleteListener: function (inst, registrationName) { - var PluginModule = EventPluginRegistry.registrationNameModules[registrationName]; - if (PluginModule && PluginModule.willDeleteListener) { - PluginModule.willDeleteListener(inst, registrationName); - } - - var bankForRegistrationName = listenerBank[registrationName]; - // TODO: This should never be null -- when is it? - if (bankForRegistrationName) { - var key = getDictionaryKey(inst); - delete bankForRegistrationName[key]; - } - }, - - /** - * Deletes all listeners for the DOM element with the supplied ID. - * - * @param {object} inst The instance, which is the source of events. - */ - deleteAllListeners: function (inst) { - var key = getDictionaryKey(inst); - for (var registrationName in listenerBank) { - if (!listenerBank.hasOwnProperty(registrationName)) { - continue; - } - - if (!listenerBank[registrationName][key]) { - continue; - } - - var PluginModule = EventPluginRegistry.registrationNameModules[registrationName]; - if (PluginModule && PluginModule.willDeleteListener) { - PluginModule.willDeleteListener(inst, registrationName); - } - - delete listenerBank[registrationName][key]; - } - }, - - /** - * Allows registered plugins an opportunity to extract events from top-level - * native browser events. - * - * @return {*} An accumulation of synthetic events. - * @internal - */ - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var events; - var plugins = EventPluginRegistry.plugins; - for (var i = 0; i < plugins.length; i++) { - // Not every plugin in the ordering may be loaded at runtime. - var possiblePlugin = plugins[i]; - if (possiblePlugin) { - var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget); - if (extractedEvents) { - events = accumulateInto(events, extractedEvents); - } - } - } - return events; - }, - - /** - * Enqueues a synthetic event that should be dispatched when - * `processEventQueue` is invoked. - * - * @param {*} events An accumulation of synthetic events. - * @internal - */ - enqueueEvents: function (events) { - if (events) { - eventQueue = accumulateInto(eventQueue, events); - } - }, - - /** - * Dispatches all synthetic events on the event queue. - * - * @internal - */ - processEventQueue: function (simulated) { - // Set `eventQueue` to null before processing it so that we can tell if more - // events get enqueued while processing. - var processingEventQueue = eventQueue; - eventQueue = null; - if (simulated) { - forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated); - } else { - forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel); - } - !!eventQueue ? process.env.NODE_ENV !== 'production' ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : _prodInvariant('95') : void 0; - // This would be a good time to rethrow if any of the event handlers threw. - ReactErrorUtils.rethrowCaughtError(); - }, - - /** - * These are needed for tests only. Do not use! - */ - __purge: function () { - listenerBank = {}; - }, - - __getListenerBank: function () { - return listenerBank; - } - -}; - -module.exports = EventPluginHub; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 27 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPluginHub = __webpack_require__(26); -var EventPluginUtils = __webpack_require__(47); - -var accumulateInto = __webpack_require__(88); -var forEachAccumulated = __webpack_require__(89); -var warning = __webpack_require__(2); - -var getListener = EventPluginHub.getListener; - -/** - * Some event types have a notion of different registration names for different - * "phases" of propagation. This finds listeners by a given phase. - */ -function listenerAtPhase(inst, event, propagationPhase) { - var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase]; - return getListener(inst, registrationName); -} - -/** - * Tags a `SyntheticEvent` with dispatched listeners. Creating this function - * here, allows us to not have to bind or create functions for each event. - * Mutating the event's members allows us to not have to create a wrapping - * "dispatch" object that pairs the event with the listener. - */ -function accumulateDirectionalDispatches(inst, phase, event) { - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0; - } - var listener = listenerAtPhase(inst, event, phase); - if (listener) { - event._dispatchListeners = accumulateInto(event._dispatchListeners, listener); - event._dispatchInstances = accumulateInto(event._dispatchInstances, inst); - } -} - -/** - * Collect dispatches (must be entirely collected before dispatching - see unit - * tests). Lazily allocate the array to conserve memory. We must loop through - * each event and perform the traversal for each one. We cannot perform a - * single traversal for the entire collection of events because each event may - * have a different target. - */ -function accumulateTwoPhaseDispatchesSingle(event) { - if (event && event.dispatchConfig.phasedRegistrationNames) { - EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event); - } -} - -/** - * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID. - */ -function accumulateTwoPhaseDispatchesSingleSkipTarget(event) { - if (event && event.dispatchConfig.phasedRegistrationNames) { - var targetInst = event._targetInst; - var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null; - EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event); - } -} - -/** - * Accumulates without regard to direction, does not look for phased - * registration names. Same as `accumulateDirectDispatchesSingle` but without - * requiring that the `dispatchMarker` be the same as the dispatched ID. - */ -function accumulateDispatches(inst, ignoredDirection, event) { - if (event && event.dispatchConfig.registrationName) { - var registrationName = event.dispatchConfig.registrationName; - var listener = getListener(inst, registrationName); - if (listener) { - event._dispatchListeners = accumulateInto(event._dispatchListeners, listener); - event._dispatchInstances = accumulateInto(event._dispatchInstances, inst); - } - } -} - -/** - * Accumulates dispatches on an `SyntheticEvent`, but only for the - * `dispatchMarker`. - * @param {SyntheticEvent} event - */ -function accumulateDirectDispatchesSingle(event) { - if (event && event.dispatchConfig.registrationName) { - accumulateDispatches(event._targetInst, null, event); - } -} - -function accumulateTwoPhaseDispatches(events) { - forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle); -} - -function accumulateTwoPhaseDispatchesSkipTarget(events) { - forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget); -} - -function accumulateEnterLeaveDispatches(leave, enter, from, to) { - EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter); -} - -function accumulateDirectDispatches(events) { - forEachAccumulated(events, accumulateDirectDispatchesSingle); -} - -/** - * A small set of propagation patterns, each of which will accept a small amount - * of information, and generate a set of "dispatch ready event objects" - which - * are sets of events that have already been annotated with a set of dispatched - * listener functions/ids. The API is designed this way to discourage these - * propagation strategies from actually executing the dispatches, since we - * always want to collect the entire set of dispatches before executing event a - * single one. - * - * @constructor EventPropagators - */ -var EventPropagators = { - accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches, - accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget, - accumulateDirectDispatches: accumulateDirectDispatches, - accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches -}; - -module.exports = EventPropagators; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 28 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * `ReactInstanceMap` maintains a mapping from a public facing stateful - * instance (key) and the internal representation (value). This allows public - * methods to accept the user facing instance as an argument and map them back - * to internal methods. - */ - -// TODO: Replace this with ES6: var ReactInstanceMap = new Map(); - -var ReactInstanceMap = { - - /** - * This API should be called `delete` but we'd have to make sure to always - * transform these to strings for IE support. When this transform is fully - * supported we can rename it. - */ - remove: function (key) { - key._reactInternalInstance = undefined; - }, - - get: function (key) { - return key._reactInternalInstance; - }, - - has: function (key) { - return key._reactInternalInstance !== undefined; - }, - - set: function (key, value) { - key._reactInternalInstance = value; - } - -}; - -module.exports = ReactInstanceMap; - -/***/ }), -/* 29 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -var getEventTarget = __webpack_require__(56); - -/** - * @interface UIEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var UIEventInterface = { - view: function (event) { - if (event.view) { - return event.view; - } - - var target = getEventTarget(event); - if (target.window === target) { - // target is a window object - return target; - } - - var doc = target.ownerDocument; - // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8. - if (doc) { - return doc.defaultView || doc.parentWindow; - } else { - return window; - } - }, - detail: function (event) { - return event.detail || 0; - } -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticEvent} - */ -function SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticUIEvent, UIEventInterface); - -module.exports = SyntheticUIEvent; - -/***/ }), -/* 30 */, -/* 31 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = __webpack_require__(23); - - -/***/ }), -/* 32 */, -/* 33 */, -/* 34 */, -/* 35 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -/** - * Injectable ordering of event plugins. - */ -var eventPluginOrder = null; - -/** - * Injectable mapping from names to event plugin modules. - */ -var namesToPlugins = {}; - -/** - * Recomputes the plugin list using the injected plugins and plugin ordering. - * - * @private - */ -function recomputePluginOrdering() { - if (!eventPluginOrder) { - // Wait until an `eventPluginOrder` is injected. - return; - } - for (var pluginName in namesToPlugins) { - var pluginModule = namesToPlugins[pluginName]; - var pluginIndex = eventPluginOrder.indexOf(pluginName); - !(pluginIndex > -1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : _prodInvariant('96', pluginName) : void 0; - if (EventPluginRegistry.plugins[pluginIndex]) { - continue; - } - !pluginModule.extractEvents ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : _prodInvariant('97', pluginName) : void 0; - EventPluginRegistry.plugins[pluginIndex] = pluginModule; - var publishedEvents = pluginModule.eventTypes; - for (var eventName in publishedEvents) { - !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : _prodInvariant('98', eventName, pluginName) : void 0; - } - } -} - -/** - * Publishes an event so that it can be dispatched by the supplied plugin. - * - * @param {object} dispatchConfig Dispatch configuration for the event. - * @param {object} PluginModule Plugin publishing the event. - * @return {boolean} True if the event was successfully published. - * @private - */ -function publishEventForPlugin(dispatchConfig, pluginModule, eventName) { - !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : _prodInvariant('99', eventName) : void 0; - EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig; - - var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames; - if (phasedRegistrationNames) { - for (var phaseName in phasedRegistrationNames) { - if (phasedRegistrationNames.hasOwnProperty(phaseName)) { - var phasedRegistrationName = phasedRegistrationNames[phaseName]; - publishRegistrationName(phasedRegistrationName, pluginModule, eventName); - } - } - return true; - } else if (dispatchConfig.registrationName) { - publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName); - return true; - } - return false; -} - -/** - * Publishes a registration name that is used to identify dispatched events and - * can be used with `EventPluginHub.putListener` to register listeners. - * - * @param {string} registrationName Registration name to add. - * @param {object} PluginModule Plugin publishing the event. - * @private - */ -function publishRegistrationName(registrationName, pluginModule, eventName) { - !!EventPluginRegistry.registrationNameModules[registrationName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : _prodInvariant('100', registrationName) : void 0; - EventPluginRegistry.registrationNameModules[registrationName] = pluginModule; - EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies; - - if (process.env.NODE_ENV !== 'production') { - var lowerCasedName = registrationName.toLowerCase(); - EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName; - - if (registrationName === 'onDoubleClick') { - EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName; - } - } -} - -/** - * Registers plugins so that they can extract and dispatch events. - * - * @see {EventPluginHub} - */ -var EventPluginRegistry = { - - /** - * Ordered list of injected plugins. - */ - plugins: [], - - /** - * Mapping from event name to dispatch config - */ - eventNameDispatchConfigs: {}, - - /** - * Mapping from registration name to plugin module - */ - registrationNameModules: {}, - - /** - * Mapping from registration name to event name - */ - registrationNameDependencies: {}, - - /** - * Mapping from lowercase registration names to the properly cased version, - * used to warn in the case of missing event handlers. Available - * only in __DEV__. - * @type {Object} - */ - possibleRegistrationNames: process.env.NODE_ENV !== 'production' ? {} : null, - // Trust the developer to only use possibleRegistrationNames in __DEV__ - - /** - * Injects an ordering of plugins (by plugin name). This allows the ordering - * to be decoupled from injection of the actual plugins so that ordering is - * always deterministic regardless of packaging, on-the-fly injection, etc. - * - * @param {array} InjectedEventPluginOrder - * @internal - * @see {EventPluginHub.injection.injectEventPluginOrder} - */ - injectEventPluginOrder: function (injectedEventPluginOrder) { - !!eventPluginOrder ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : _prodInvariant('101') : void 0; - // Clone the ordering so it cannot be dynamically mutated. - eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder); - recomputePluginOrdering(); - }, - - /** - * Injects plugins to be used by `EventPluginHub`. The plugin names must be - * in the ordering injected by `injectEventPluginOrder`. - * - * Plugins can be injected as part of page initialization or on-the-fly. - * - * @param {object} injectedNamesToPlugins Map from names to plugin modules. - * @internal - * @see {EventPluginHub.injection.injectEventPluginsByName} - */ - injectEventPluginsByName: function (injectedNamesToPlugins) { - var isOrderingDirty = false; - for (var pluginName in injectedNamesToPlugins) { - if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) { - continue; - } - var pluginModule = injectedNamesToPlugins[pluginName]; - if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) { - !!namesToPlugins[pluginName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : _prodInvariant('102', pluginName) : void 0; - namesToPlugins[pluginName] = pluginModule; - isOrderingDirty = true; - } - } - if (isOrderingDirty) { - recomputePluginOrdering(); - } - }, - - /** - * Looks up the plugin for the supplied event. - * - * @param {object} event A synthetic event. - * @return {?object} The plugin that created the supplied event. - * @internal - */ - getPluginModuleForEvent: function (event) { - var dispatchConfig = event.dispatchConfig; - if (dispatchConfig.registrationName) { - return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null; - } - if (dispatchConfig.phasedRegistrationNames !== undefined) { - // pulling phasedRegistrationNames out of dispatchConfig helps Flow see - // that it is not undefined. - var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames; - - for (var phase in phasedRegistrationNames) { - if (!phasedRegistrationNames.hasOwnProperty(phase)) { - continue; - } - var pluginModule = EventPluginRegistry.registrationNameModules[phasedRegistrationNames[phase]]; - if (pluginModule) { - return pluginModule; - } - } - } - return null; - }, - - /** - * Exposed for unit testing. - * @private - */ - _resetEventPlugins: function () { - eventPluginOrder = null; - for (var pluginName in namesToPlugins) { - if (namesToPlugins.hasOwnProperty(pluginName)) { - delete namesToPlugins[pluginName]; - } - } - EventPluginRegistry.plugins.length = 0; - - var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs; - for (var eventName in eventNameDispatchConfigs) { - if (eventNameDispatchConfigs.hasOwnProperty(eventName)) { - delete eventNameDispatchConfigs[eventName]; - } - } - - var registrationNameModules = EventPluginRegistry.registrationNameModules; - for (var registrationName in registrationNameModules) { - if (registrationNameModules.hasOwnProperty(registrationName)) { - delete registrationNameModules[registrationName]; - } - } - - if (process.env.NODE_ENV !== 'production') { - var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames; - for (var lowerCasedName in possibleRegistrationNames) { - if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) { - delete possibleRegistrationNames[lowerCasedName]; - } - } - } - } - -}; - -module.exports = EventPluginRegistry; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 36 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var EventPluginRegistry = __webpack_require__(35); -var ReactEventEmitterMixin = __webpack_require__(177); -var ViewportMetrics = __webpack_require__(87); - -var getVendorPrefixedEventName = __webpack_require__(212); -var isEventSupported = __webpack_require__(57); - -/** - * Summary of `ReactBrowserEventEmitter` event handling: - * - * - Top-level delegation is used to trap most native browser events. This - * may only occur in the main thread and is the responsibility of - * ReactEventListener, which is injected and can therefore support pluggable - * event sources. This is the only work that occurs in the main thread. - * - * - We normalize and de-duplicate events to account for browser quirks. This - * may be done in the worker thread. - * - * - Forward these native events (with the associated top-level type used to - * trap it) to `EventPluginHub`, which in turn will ask plugins if they want - * to extract any synthetic events. - * - * - The `EventPluginHub` will then process each event by annotating them with - * "dispatches", a sequence of listeners and IDs that care about that event. - * - * - The `EventPluginHub` then dispatches the events. - * - * Overview of React and the event system: - * - * +------------+ . - * | DOM | . - * +------------+ . - * | . - * v . - * +------------+ . - * | ReactEvent | . - * | Listener | . - * +------------+ . +-----------+ - * | . +--------+|SimpleEvent| - * | . | |Plugin | - * +-----|------+ . v +-----------+ - * | | | . +--------------+ +------------+ - * | +-----------.--->|EventPluginHub| | Event | - * | | . | | +-----------+ | Propagators| - * | ReactEvent | . | | |TapEvent | |------------| - * | Emitter | . | |<---+|Plugin | |other plugin| - * | | . | | +-----------+ | utilities | - * | +-----------.--->| | +------------+ - * | | | . +--------------+ - * +-----|------+ . ^ +-----------+ - * | . | |Enter/Leave| - * + . +-------+|Plugin | - * +-------------+ . +-----------+ - * | application | . - * |-------------| . - * | | . - * | | . - * +-------------+ . - * . - * React Core . General Purpose Event Plugin System - */ - -var hasEventPageXY; -var alreadyListeningTo = {}; -var isMonitoringScrollValue = false; -var reactTopListenersCounter = 0; - -// For events like 'submit' which don't consistently bubble (which we trap at a -// lower node than `document`), binding at `document` would cause duplicate -// events so we don't include them here -var topEventMapping = { - topAbort: 'abort', - topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend', - topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration', - topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart', - topBlur: 'blur', - topCanPlay: 'canplay', - topCanPlayThrough: 'canplaythrough', - topChange: 'change', - topClick: 'click', - topCompositionEnd: 'compositionend', - topCompositionStart: 'compositionstart', - topCompositionUpdate: 'compositionupdate', - topContextMenu: 'contextmenu', - topCopy: 'copy', - topCut: 'cut', - topDoubleClick: 'dblclick', - topDrag: 'drag', - topDragEnd: 'dragend', - topDragEnter: 'dragenter', - topDragExit: 'dragexit', - topDragLeave: 'dragleave', - topDragOver: 'dragover', - topDragStart: 'dragstart', - topDrop: 'drop', - topDurationChange: 'durationchange', - topEmptied: 'emptied', - topEncrypted: 'encrypted', - topEnded: 'ended', - topError: 'error', - topFocus: 'focus', - topInput: 'input', - topKeyDown: 'keydown', - topKeyPress: 'keypress', - topKeyUp: 'keyup', - topLoadedData: 'loadeddata', - topLoadedMetadata: 'loadedmetadata', - topLoadStart: 'loadstart', - topMouseDown: 'mousedown', - topMouseMove: 'mousemove', - topMouseOut: 'mouseout', - topMouseOver: 'mouseover', - topMouseUp: 'mouseup', - topPaste: 'paste', - topPause: 'pause', - topPlay: 'play', - topPlaying: 'playing', - topProgress: 'progress', - topRateChange: 'ratechange', - topScroll: 'scroll', - topSeeked: 'seeked', - topSeeking: 'seeking', - topSelectionChange: 'selectionchange', - topStalled: 'stalled', - topSuspend: 'suspend', - topTextInput: 'textInput', - topTimeUpdate: 'timeupdate', - topTouchCancel: 'touchcancel', - topTouchEnd: 'touchend', - topTouchMove: 'touchmove', - topTouchStart: 'touchstart', - topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend', - topVolumeChange: 'volumechange', - topWaiting: 'waiting', - topWheel: 'wheel' -}; - -/** - * To ensure no conflicts with other potential React instances on the page - */ -var topListenersIDKey = '_reactListenersID' + String(Math.random()).slice(2); - -function getListeningForDocument(mountAt) { - // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty` - // directly. - if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) { - mountAt[topListenersIDKey] = reactTopListenersCounter++; - alreadyListeningTo[mountAt[topListenersIDKey]] = {}; - } - return alreadyListeningTo[mountAt[topListenersIDKey]]; -} - -/** - * `ReactBrowserEventEmitter` is used to attach top-level event listeners. For - * example: - * - * EventPluginHub.putListener('myID', 'onClick', myFunction); - * - * This would allocate a "registration" of `('onClick', myFunction)` on 'myID'. - * - * @internal - */ -var ReactBrowserEventEmitter = _assign({}, ReactEventEmitterMixin, { - - /** - * Injectable event backend - */ - ReactEventListener: null, - - injection: { - /** - * @param {object} ReactEventListener - */ - injectReactEventListener: function (ReactEventListener) { - ReactEventListener.setHandleTopLevel(ReactBrowserEventEmitter.handleTopLevel); - ReactBrowserEventEmitter.ReactEventListener = ReactEventListener; - } - }, - - /** - * Sets whether or not any created callbacks should be enabled. - * - * @param {boolean} enabled True if callbacks should be enabled. - */ - setEnabled: function (enabled) { - if (ReactBrowserEventEmitter.ReactEventListener) { - ReactBrowserEventEmitter.ReactEventListener.setEnabled(enabled); - } - }, - - /** - * @return {boolean} True if callbacks are enabled. - */ - isEnabled: function () { - return !!(ReactBrowserEventEmitter.ReactEventListener && ReactBrowserEventEmitter.ReactEventListener.isEnabled()); - }, - - /** - * We listen for bubbled touch events on the document object. - * - * Firefox v8.01 (and possibly others) exhibited strange behavior when - * mounting `onmousemove` events at some node that was not the document - * element. The symptoms were that if your mouse is not moving over something - * contained within that mount point (for example on the background) the - * top-level listeners for `onmousemove` won't be called. However, if you - * register the `mousemove` on the document object, then it will of course - * catch all `mousemove`s. This along with iOS quirks, justifies restricting - * top-level listeners to the document object only, at least for these - * movement types of events and possibly all events. - * - * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html - * - * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but - * they bubble to document. - * - * @param {string} registrationName Name of listener (e.g. `onClick`). - * @param {object} contentDocumentHandle Document which owns the container - */ - listenTo: function (registrationName, contentDocumentHandle) { - var mountAt = contentDocumentHandle; - var isListening = getListeningForDocument(mountAt); - var dependencies = EventPluginRegistry.registrationNameDependencies[registrationName]; - - for (var i = 0; i < dependencies.length; i++) { - var dependency = dependencies[i]; - if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) { - if (dependency === 'topWheel') { - if (isEventSupported('wheel')) { - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'wheel', mountAt); - } else if (isEventSupported('mousewheel')) { - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'mousewheel', mountAt); - } else { - // Firefox needs to capture a different mouse scroll event. - // @see http://www.quirksmode.org/dom/events/tests/scroll.html - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'DOMMouseScroll', mountAt); - } - } else if (dependency === 'topScroll') { - - if (isEventSupported('scroll', true)) { - ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topScroll', 'scroll', mountAt); - } else { - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topScroll', 'scroll', ReactBrowserEventEmitter.ReactEventListener.WINDOW_HANDLE); - } - } else if (dependency === 'topFocus' || dependency === 'topBlur') { - - if (isEventSupported('focus', true)) { - ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topFocus', 'focus', mountAt); - ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topBlur', 'blur', mountAt); - } else if (isEventSupported('focusin')) { - // IE has `focusin` and `focusout` events which bubble. - // @see http://www.quirksmode.org/blog/archives/2008/04/delegating_the.html - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topFocus', 'focusin', mountAt); - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topBlur', 'focusout', mountAt); - } - - // to make sure blur and focus event listeners are only attached once - isListening.topBlur = true; - isListening.topFocus = true; - } else if (topEventMapping.hasOwnProperty(dependency)) { - ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(dependency, topEventMapping[dependency], mountAt); - } - - isListening[dependency] = true; - } - } - }, - - trapBubbledEvent: function (topLevelType, handlerBaseName, handle) { - return ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelType, handlerBaseName, handle); - }, - - trapCapturedEvent: function (topLevelType, handlerBaseName, handle) { - return ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelType, handlerBaseName, handle); - }, - - /** - * Protect against document.createEvent() returning null - * Some popup blocker extensions appear to do this: - * https://github.com/facebook/react/issues/6887 - */ - supportsEventPageXY: function () { - if (!document.createEvent) { - return false; - } - var ev = document.createEvent('MouseEvent'); - return ev != null && 'pageX' in ev; - }, - - /** - * Listens to window scroll and resize events. We cache scroll values so that - * application code can access them without triggering reflows. - * - * ViewportMetrics is only used by SyntheticMouse/TouchEvent and only when - * pageX/pageY isn't supported (legacy browsers). - * - * NOTE: Scroll events do not bubble. - * - * @see http://www.quirksmode.org/dom/events/scroll.html - */ - ensureScrollValueMonitoring: function () { - if (hasEventPageXY === undefined) { - hasEventPageXY = ReactBrowserEventEmitter.supportsEventPageXY(); - } - if (!hasEventPageXY && !isMonitoringScrollValue) { - var refresh = ViewportMetrics.refreshScrollValues; - ReactBrowserEventEmitter.ReactEventListener.monitorScrollValue(refresh); - isMonitoringScrollValue = true; - } - } - -}); - -module.exports = ReactBrowserEventEmitter; - -/***/ }), -/* 37 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticUIEvent = __webpack_require__(29); -var ViewportMetrics = __webpack_require__(87); - -var getEventModifierState = __webpack_require__(55); - -/** - * @interface MouseEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var MouseEventInterface = { - screenX: null, - screenY: null, - clientX: null, - clientY: null, - ctrlKey: null, - shiftKey: null, - altKey: null, - metaKey: null, - getModifierState: getEventModifierState, - button: function (event) { - // Webkit, Firefox, IE9+ - // which: 1 2 3 - // button: 0 1 2 (standard) - var button = event.button; - if ('which' in event) { - return button; - } - // IE<9 - // which: undefined - // button: 0 0 0 - // button: 1 4 2 (onmouseup) - return button === 2 ? 2 : button === 4 ? 1 : 0; - }, - buttons: null, - relatedTarget: function (event) { - return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement); - }, - // "Proprietary" Interface. - pageX: function (event) { - return 'pageX' in event ? event.pageX : event.clientX + ViewportMetrics.currentScrollLeft; - }, - pageY: function (event) { - return 'pageY' in event ? event.pageY : event.clientY + ViewportMetrics.currentScrollTop; - } -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface); - -module.exports = SyntheticMouseEvent; - -/***/ }), -/* 38 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -var OBSERVED_ERROR = {}; - -/** - * `Transaction` creates a black box that is able to wrap any method such that - * certain invariants are maintained before and after the method is invoked - * (Even if an exception is thrown while invoking the wrapped method). Whoever - * instantiates a transaction can provide enforcers of the invariants at - * creation time. The `Transaction` class itself will supply one additional - * automatic invariant for you - the invariant that any transaction instance - * should not be run while it is already being run. You would typically create a - * single instance of a `Transaction` for reuse multiple times, that potentially - * is used to wrap several different methods. Wrappers are extremely simple - - * they only require implementing two methods. - * - *
- *                       wrappers (injected at creation time)
- *                                      +        +
- *                                      |        |
- *                    +-----------------|--------|--------------+
- *                    |                 v        |              |
- *                    |      +---------------+   |              |
- *                    |   +--|    wrapper1   |---|----+         |
- *                    |   |  +---------------+   v    |         |
- *                    |   |          +-------------+  |         |
- *                    |   |     +----|   wrapper2  |--------+   |
- *                    |   |     |    +-------------+  |     |   |
- *                    |   |     |                     |     |   |
- *                    |   v     v                     v     v   | wrapper
- *                    | +---+ +---+   +---------+   +---+ +---+ | invariants
- * perform(anyMethod) | |   | |   |   |         |   |   | |   | | maintained
- * +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->
- *                    | |   | |   |   |         |   |   | |   | |
- *                    | |   | |   |   |         |   |   | |   | |
- *                    | |   | |   |   |         |   |   | |   | |
- *                    | +---+ +---+   +---------+   +---+ +---+ |
- *                    |  initialize                    close    |
- *                    +-----------------------------------------+
- * 
- * - * Use cases: - * - Preserving the input selection ranges before/after reconciliation. - * Restoring selection even in the event of an unexpected error. - * - Deactivating events while rearranging the DOM, preventing blurs/focuses, - * while guaranteeing that afterwards, the event system is reactivated. - * - Flushing a queue of collected DOM mutations to the main UI thread after a - * reconciliation takes place in a worker thread. - * - Invoking any collected `componentDidUpdate` callbacks after rendering new - * content. - * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue - * to preserve the `scrollTop` (an automatic scroll aware DOM). - * - (Future use case): Layout calculations before and after DOM updates. - * - * Transactional plugin API: - * - A module that has an `initialize` method that returns any precomputation. - * - and a `close` method that accepts the precomputation. `close` is invoked - * when the wrapped process is completed, or has failed. - * - * @param {Array} transactionWrapper Wrapper modules - * that implement `initialize` and `close`. - * @return {Transaction} Single transaction for reuse in thread. - * - * @class Transaction - */ -var TransactionImpl = { - /** - * Sets up this instance so that it is prepared for collecting metrics. Does - * so such that this setup method may be used on an instance that is already - * initialized, in a way that does not consume additional memory upon reuse. - * That can be useful if you decide to make your subclass of this mixin a - * "PooledClass". - */ - reinitializeTransaction: function () { - this.transactionWrappers = this.getTransactionWrappers(); - if (this.wrapperInitData) { - this.wrapperInitData.length = 0; - } else { - this.wrapperInitData = []; - } - this._isInTransaction = false; - }, - - _isInTransaction: false, - - /** - * @abstract - * @return {Array} Array of transaction wrappers. - */ - getTransactionWrappers: null, - - isInTransaction: function () { - return !!this._isInTransaction; - }, - - /** - * Executes the function within a safety window. Use this for the top level - * methods that result in large amounts of computation/mutations that would - * need to be safety checked. The optional arguments helps prevent the need - * to bind in many cases. - * - * @param {function} method Member of scope to call. - * @param {Object} scope Scope to invoke from. - * @param {Object?=} a Argument to pass to the method. - * @param {Object?=} b Argument to pass to the method. - * @param {Object?=} c Argument to pass to the method. - * @param {Object?=} d Argument to pass to the method. - * @param {Object?=} e Argument to pass to the method. - * @param {Object?=} f Argument to pass to the method. - * - * @return {*} Return value from `method`. - */ - perform: function (method, scope, a, b, c, d, e, f) { - !!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0; - var errorThrown; - var ret; - try { - this._isInTransaction = true; - // Catching errors makes debugging more difficult, so we start with - // errorThrown set to true before setting it to false after calling - // close -- if it's still set to true in the finally block, it means - // one of these calls threw. - errorThrown = true; - this.initializeAll(0); - ret = method.call(scope, a, b, c, d, e, f); - errorThrown = false; - } finally { - try { - if (errorThrown) { - // If `method` throws, prefer to show that stack trace over any thrown - // by invoking `closeAll`. - try { - this.closeAll(0); - } catch (err) {} - } else { - // Since `method` didn't throw, we don't want to silence the exception - // here. - this.closeAll(0); - } - } finally { - this._isInTransaction = false; - } - } - return ret; - }, - - initializeAll: function (startIndex) { - var transactionWrappers = this.transactionWrappers; - for (var i = startIndex; i < transactionWrappers.length; i++) { - var wrapper = transactionWrappers[i]; - try { - // Catching errors makes debugging more difficult, so we start with the - // OBSERVED_ERROR state before overwriting it with the real return value - // of initialize -- if it's still set to OBSERVED_ERROR in the finally - // block, it means wrapper.initialize threw. - this.wrapperInitData[i] = OBSERVED_ERROR; - this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null; - } finally { - if (this.wrapperInitData[i] === OBSERVED_ERROR) { - // The initializer for wrapper i threw an error; initialize the - // remaining wrappers but silence any exceptions from them to ensure - // that the first error is the one to bubble up. - try { - this.initializeAll(i + 1); - } catch (err) {} - } - } - } - }, - - /** - * Invokes each of `this.transactionWrappers.close[i]` functions, passing into - * them the respective return values of `this.transactionWrappers.init[i]` - * (`close`rs that correspond to initializers that failed will not be - * invoked). - */ - closeAll: function (startIndex) { - !this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0; - var transactionWrappers = this.transactionWrappers; - for (var i = startIndex; i < transactionWrappers.length; i++) { - var wrapper = transactionWrappers[i]; - var initData = this.wrapperInitData[i]; - var errorThrown; - try { - // Catching errors makes debugging more difficult, so we start with - // errorThrown set to true before setting it to false after calling - // close -- if it's still set to true in the finally block, it means - // wrapper.close threw. - errorThrown = true; - if (initData !== OBSERVED_ERROR && wrapper.close) { - wrapper.close.call(this, initData); - } - errorThrown = false; - } finally { - if (errorThrown) { - // The closer for wrapper i threw an error; close the remaining - // wrappers but silence any exceptions from them to ensure that the - // first error is the one to bubble up. - try { - this.closeAll(i + 1); - } catch (e) {} - } - } - } - this.wrapperInitData.length = 0; - } -}; - -module.exports = TransactionImpl; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 39 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * Based on the escape-html library, which is used under the MIT License below: - * - * Copyright (c) 2012-2013 TJ Holowaychuk - * Copyright (c) 2015 Andreas Lubbe - * Copyright (c) 2015 Tiancheng "Timothy" Gu - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * 'Software'), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY - * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - - - -// code copied and modified from escape-html -/** - * Module variables. - * @private - */ - -var matchHtmlRegExp = /["'&<>]/; - -/** - * Escape special characters in the given string of html. - * - * @param {string} string The string to escape for inserting into HTML - * @return {string} - * @public - */ - -function escapeHtml(string) { - var str = '' + string; - var match = matchHtmlRegExp.exec(str); - - if (!match) { - return str; - } - - var escape; - var html = ''; - var index = 0; - var lastIndex = 0; - - for (index = match.index; index < str.length; index++) { - switch (str.charCodeAt(index)) { - case 34: - // " - escape = '"'; - break; - case 38: - // & - escape = '&'; - break; - case 39: - // ' - escape = '''; // modified from escape-html; used to be ''' - break; - case 60: - // < - escape = '<'; - break; - case 62: - // > - escape = '>'; - break; - default: - continue; - } - - if (lastIndex !== index) { - html += str.substring(lastIndex, index); - } - - lastIndex = index + 1; - html += escape; - } - - return lastIndex !== index ? html + str.substring(lastIndex, index) : html; -} -// end code copied and modified from escape-html - - -/** - * Escapes text to prevent scripting attacks. - * - * @param {*} text Text value to escape. - * @return {string} An escaped string. - */ -function escapeTextContentForBrowser(text) { - if (typeof text === 'boolean' || typeof text === 'number') { - // this shortcircuit helps perf for types that we know will never have - // special characters, especially given that this function is used often - // for numeric dom ids. - return '' + text; - } - return escapeHtml(text); -} - -module.exports = escapeTextContentForBrowser; - -/***/ }), -/* 40 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); -var DOMNamespaces = __webpack_require__(46); - -var WHITESPACE_TEST = /^[ \r\n\t\f]/; -var NONVISIBLE_TEST = /<(!--|link|noscript|meta|script|style)[ \r\n\t\f\/>]/; - -var createMicrosoftUnsafeLocalFunction = __webpack_require__(53); - -// SVG temp container for IE lacking innerHTML -var reusableSVGContainer; - -/** - * Set the innerHTML property of a node, ensuring that whitespace is preserved - * even in IE8. - * - * @param {DOMElement} node - * @param {string} html - * @internal - */ -var setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) { - // IE does not have innerHTML for SVG nodes, so instead we inject the - // new markup in a temp node and then move the child nodes across into - // the target node - if (node.namespaceURI === DOMNamespaces.svg && !('innerHTML' in node)) { - reusableSVGContainer = reusableSVGContainer || document.createElement('div'); - reusableSVGContainer.innerHTML = '' + html + ''; - var svgNode = reusableSVGContainer.firstChild; - while (svgNode.firstChild) { - node.appendChild(svgNode.firstChild); - } - } else { - node.innerHTML = html; - } -}); - -if (ExecutionEnvironment.canUseDOM) { - // IE8: When updating a just created node with innerHTML only leading - // whitespace is removed. When updating an existing node with innerHTML - // whitespace in root TextNodes is also collapsed. - // @see quirksmode.org/bugreports/archives/2004/11/innerhtml_and_t.html - - // Feature detection; only IE8 is known to behave improperly like this. - var testElement = document.createElement('div'); - testElement.innerHTML = ' '; - if (testElement.innerHTML === '') { - setInnerHTML = function (node, html) { - // Magic theory: IE8 supposedly differentiates between added and updated - // nodes when processing innerHTML, innerHTML on updated nodes suffers - // from worse whitespace behavior. Re-adding a node like this triggers - // the initial and more favorable whitespace behavior. - // TODO: What to do on a detached node? - if (node.parentNode) { - node.parentNode.replaceChild(node, node); - } - - // We also implement a workaround for non-visible tags disappearing into - // thin air on IE8, this only happens if there is no visible text - // in-front of the non-visible tags. Piggyback on the whitespace fix - // and simply check if any non-visible tags appear in the source. - if (WHITESPACE_TEST.test(html) || html[0] === '<' && NONVISIBLE_TEST.test(html)) { - // Recover leading whitespace by temporarily prepending any character. - // \uFEFF has the potential advantage of being zero-width/invisible. - // UglifyJS drops U+FEFF chars when parsing, so use String.fromCharCode - // in hopes that this is preserved even if "\uFEFF" is transformed to - // the actual Unicode character (by Babel, for example). - // https://github.com/mishoo/UglifyJS2/blob/v2.4.20/lib/parse.js#L216 - node.innerHTML = String.fromCharCode(0xFEFF) + html; - - // deleteData leaves an empty `TextNode` which offsets the index of all - // children. Definitely want to avoid this. - var textNode = node.firstChild; - if (textNode.data.length === 1) { - node.removeChild(textNode); - } else { - textNode.deleteData(0, 1); - } - } else { - node.innerHTML = html; - } - }; - } - testElement = null; -} - -module.exports = setInnerHTML; - -/***/ }), -/* 41 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var canDefineProperty = false; -if (process.env.NODE_ENV !== 'production') { - try { - // $FlowFixMe https://github.com/facebook/flow/issues/285 - Object.defineProperty({}, 'x', { get: function () {} }); - canDefineProperty = true; - } catch (x) { - // IE will fail on defineProperty - } -} - -module.exports = canDefineProperty; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 42 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = __webpack_require__(158); - - -/***/ }), -/* 43 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - * - */ - -/*eslint-disable no-self-compare */ - - - -var hasOwnProperty = Object.prototype.hasOwnProperty; - -/** - * inlined Object.is polyfill to avoid requiring consumers ship their own - * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is - */ -function is(x, y) { - // SameValue algorithm - if (x === y) { - // Steps 1-5, 7-10 - // Steps 6.b-6.e: +0 != -0 - // Added the nonzero y check to make Flow happy, but it is redundant - return x !== 0 || y !== 0 || 1 / x === 1 / y; - } else { - // Step 6.a: NaN == NaN - return x !== x && y !== y; - } -} - -/** - * Performs equality by iterating through keys on an object and returning false - * when any key has values which are not strictly equal between the arguments. - * Returns true when the values of all keys are strictly equal. - */ -function shallowEqual(objA, objB) { - if (is(objA, objB)) { - return true; - } - - if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) { - return false; - } - - var keysA = Object.keys(objA); - var keysB = Object.keys(objB); - - if (keysA.length !== keysB.length) { - return false; - } - - // Test for A's keys different from B. - for (var i = 0; i < keysA.length; i++) { - if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) { - return false; - } - } - - return true; -} - -module.exports = shallowEqual; - -/***/ }), -/* 44 */, -/* 45 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMLazyTree = __webpack_require__(21); -var Danger = __webpack_require__(150); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactInstrumentation = __webpack_require__(9); - -var createMicrosoftUnsafeLocalFunction = __webpack_require__(53); -var setInnerHTML = __webpack_require__(40); -var setTextContent = __webpack_require__(94); - -function getNodeAfter(parentNode, node) { - // Special case for text components, which return [open, close] comments - // from getHostNode. - if (Array.isArray(node)) { - node = node[1]; - } - return node ? node.nextSibling : parentNode.firstChild; -} - -/** - * Inserts `childNode` as a child of `parentNode` at the `index`. - * - * @param {DOMElement} parentNode Parent node in which to insert. - * @param {DOMElement} childNode Child node to insert. - * @param {number} index Index at which to insert the child. - * @internal - */ -var insertChildAt = createMicrosoftUnsafeLocalFunction(function (parentNode, childNode, referenceNode) { - // We rely exclusively on `insertBefore(node, null)` instead of also using - // `appendChild(node)`. (Using `undefined` is not allowed by all browsers so - // we are careful to use `null`.) - parentNode.insertBefore(childNode, referenceNode); -}); - -function insertLazyTreeChildAt(parentNode, childTree, referenceNode) { - DOMLazyTree.insertTreeBefore(parentNode, childTree, referenceNode); -} - -function moveChild(parentNode, childNode, referenceNode) { - if (Array.isArray(childNode)) { - moveDelimitedText(parentNode, childNode[0], childNode[1], referenceNode); - } else { - insertChildAt(parentNode, childNode, referenceNode); - } -} - -function removeChild(parentNode, childNode) { - if (Array.isArray(childNode)) { - var closingComment = childNode[1]; - childNode = childNode[0]; - removeDelimitedText(parentNode, childNode, closingComment); - parentNode.removeChild(closingComment); - } - parentNode.removeChild(childNode); -} - -function moveDelimitedText(parentNode, openingComment, closingComment, referenceNode) { - var node = openingComment; - while (true) { - var nextNode = node.nextSibling; - insertChildAt(parentNode, node, referenceNode); - if (node === closingComment) { - break; - } - node = nextNode; - } -} - -function removeDelimitedText(parentNode, startNode, closingComment) { - while (true) { - var node = startNode.nextSibling; - if (node === closingComment) { - // The closing comment is removed by ReactMultiChild. - break; - } else { - parentNode.removeChild(node); - } - } -} - -function replaceDelimitedText(openingComment, closingComment, stringText) { - var parentNode = openingComment.parentNode; - var nodeAfterComment = openingComment.nextSibling; - if (nodeAfterComment === closingComment) { - // There are no text nodes between the opening and closing comments; insert - // a new one if stringText isn't empty. - if (stringText) { - insertChildAt(parentNode, document.createTextNode(stringText), nodeAfterComment); - } - } else { - if (stringText) { - // Set the text content of the first node after the opening comment, and - // remove all following nodes up until the closing comment. - setTextContent(nodeAfterComment, stringText); - removeDelimitedText(parentNode, nodeAfterComment, closingComment); - } else { - removeDelimitedText(parentNode, openingComment, closingComment); - } - } - - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: ReactDOMComponentTree.getInstanceFromNode(openingComment)._debugID, - type: 'replace text', - payload: stringText - }); - } -} - -var dangerouslyReplaceNodeWithMarkup = Danger.dangerouslyReplaceNodeWithMarkup; -if (process.env.NODE_ENV !== 'production') { - dangerouslyReplaceNodeWithMarkup = function (oldChild, markup, prevInstance) { - Danger.dangerouslyReplaceNodeWithMarkup(oldChild, markup); - if (prevInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: prevInstance._debugID, - type: 'replace with', - payload: markup.toString() - }); - } else { - var nextInstance = ReactDOMComponentTree.getInstanceFromNode(markup.node); - if (nextInstance._debugID !== 0) { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: nextInstance._debugID, - type: 'mount', - payload: markup.toString() - }); - } - } - }; -} - -/** - * Operations for updating with DOM children. - */ -var DOMChildrenOperations = { - - dangerouslyReplaceNodeWithMarkup: dangerouslyReplaceNodeWithMarkup, - - replaceDelimitedText: replaceDelimitedText, - - /** - * Updates a component's children by processing a series of updates. The - * update configurations are each expected to have a `parentNode` property. - * - * @param {array} updates List of update configurations. - * @internal - */ - processUpdates: function (parentNode, updates) { - if (process.env.NODE_ENV !== 'production') { - var parentNodeDebugID = ReactDOMComponentTree.getInstanceFromNode(parentNode)._debugID; - } - - for (var k = 0; k < updates.length; k++) { - var update = updates[k]; - switch (update.type) { - case 'INSERT_MARKUP': - insertLazyTreeChildAt(parentNode, update.content, getNodeAfter(parentNode, update.afterNode)); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: parentNodeDebugID, - type: 'insert child', - payload: { toIndex: update.toIndex, content: update.content.toString() } - }); - } - break; - case 'MOVE_EXISTING': - moveChild(parentNode, update.fromNode, getNodeAfter(parentNode, update.afterNode)); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: parentNodeDebugID, - type: 'move child', - payload: { fromIndex: update.fromIndex, toIndex: update.toIndex } - }); - } - break; - case 'SET_MARKUP': - setInnerHTML(parentNode, update.content); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: parentNodeDebugID, - type: 'replace children', - payload: update.content.toString() - }); - } - break; - case 'TEXT_CONTENT': - setTextContent(parentNode, update.content); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: parentNodeDebugID, - type: 'replace text', - payload: update.content.toString() - }); - } - break; - case 'REMOVE_NODE': - removeChild(parentNode, update.fromNode); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: parentNodeDebugID, - type: 'remove child', - payload: { fromIndex: update.fromIndex } - }); - } - break; - } - } - } - -}; - -module.exports = DOMChildrenOperations; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 46 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMNamespaces = { - html: 'http://www.w3.org/1999/xhtml', - mathml: 'http://www.w3.org/1998/Math/MathML', - svg: 'http://www.w3.org/2000/svg' -}; - -module.exports = DOMNamespaces; - -/***/ }), -/* 47 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactErrorUtils = __webpack_require__(51); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -/** - * Injected dependencies: - */ - -/** - * - `ComponentTree`: [required] Module that can convert between React instances - * and actual node references. - */ -var ComponentTree; -var TreeTraversal; -var injection = { - injectComponentTree: function (Injected) { - ComponentTree = Injected; - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0; - } - }, - injectTreeTraversal: function (Injected) { - TreeTraversal = Injected; - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0; - } - } -}; - -function isEndish(topLevelType) { - return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel'; -} - -function isMoveish(topLevelType) { - return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove'; -} -function isStartish(topLevelType) { - return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart'; -} - -var validateEventDispatches; -if (process.env.NODE_ENV !== 'production') { - validateEventDispatches = function (event) { - var dispatchListeners = event._dispatchListeners; - var dispatchInstances = event._dispatchInstances; - - var listenersIsArr = Array.isArray(dispatchListeners); - var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0; - - var instancesIsArr = Array.isArray(dispatchInstances); - var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0; - - process.env.NODE_ENV !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0; - }; -} - -/** - * Dispatch the event to the listener. - * @param {SyntheticEvent} event SyntheticEvent to handle - * @param {boolean} simulated If the event is simulated (changes exn behavior) - * @param {function} listener Application-level callback - * @param {*} inst Internal component instance - */ -function executeDispatch(event, simulated, listener, inst) { - var type = event.type || 'unknown-event'; - event.currentTarget = EventPluginUtils.getNodeFromInstance(inst); - if (simulated) { - ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event); - } else { - ReactErrorUtils.invokeGuardedCallback(type, listener, event); - } - event.currentTarget = null; -} - -/** - * Standard/simple iteration through an event's collected dispatches. - */ -function executeDispatchesInOrder(event, simulated) { - var dispatchListeners = event._dispatchListeners; - var dispatchInstances = event._dispatchInstances; - if (process.env.NODE_ENV !== 'production') { - validateEventDispatches(event); - } - if (Array.isArray(dispatchListeners)) { - for (var i = 0; i < dispatchListeners.length; i++) { - if (event.isPropagationStopped()) { - break; - } - // Listeners and Instances are two parallel arrays that are always in sync. - executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]); - } - } else if (dispatchListeners) { - executeDispatch(event, simulated, dispatchListeners, dispatchInstances); - } - event._dispatchListeners = null; - event._dispatchInstances = null; -} - -/** - * Standard/simple iteration through an event's collected dispatches, but stops - * at the first dispatch execution returning true, and returns that id. - * - * @return {?string} id of the first dispatch execution who's listener returns - * true, or null if no listener returned true. - */ -function executeDispatchesInOrderStopAtTrueImpl(event) { - var dispatchListeners = event._dispatchListeners; - var dispatchInstances = event._dispatchInstances; - if (process.env.NODE_ENV !== 'production') { - validateEventDispatches(event); - } - if (Array.isArray(dispatchListeners)) { - for (var i = 0; i < dispatchListeners.length; i++) { - if (event.isPropagationStopped()) { - break; - } - // Listeners and Instances are two parallel arrays that are always in sync. - if (dispatchListeners[i](event, dispatchInstances[i])) { - return dispatchInstances[i]; - } - } - } else if (dispatchListeners) { - if (dispatchListeners(event, dispatchInstances)) { - return dispatchInstances; - } - } - return null; -} - -/** - * @see executeDispatchesInOrderStopAtTrueImpl - */ -function executeDispatchesInOrderStopAtTrue(event) { - var ret = executeDispatchesInOrderStopAtTrueImpl(event); - event._dispatchInstances = null; - event._dispatchListeners = null; - return ret; -} - -/** - * Execution of a "direct" dispatch - there must be at most one dispatch - * accumulated on the event or it is considered an error. It doesn't really make - * sense for an event with multiple dispatches (bubbled) to keep track of the - * return values at each dispatch execution, but it does tend to make sense when - * dealing with "direct" dispatches. - * - * @return {*} The return value of executing the single dispatch. - */ -function executeDirectDispatch(event) { - if (process.env.NODE_ENV !== 'production') { - validateEventDispatches(event); - } - var dispatchListener = event._dispatchListeners; - var dispatchInstance = event._dispatchInstances; - !!Array.isArray(dispatchListener) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : _prodInvariant('103') : void 0; - event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null; - var res = dispatchListener ? dispatchListener(event) : null; - event.currentTarget = null; - event._dispatchListeners = null; - event._dispatchInstances = null; - return res; -} - -/** - * @param {SyntheticEvent} event - * @return {boolean} True iff number of dispatches accumulated is greater than 0. - */ -function hasDispatches(event) { - return !!event._dispatchListeners; -} - -/** - * General utilities that are useful in creating custom Event Plugins. - */ -var EventPluginUtils = { - isEndish: isEndish, - isMoveish: isMoveish, - isStartish: isStartish, - - executeDirectDispatch: executeDirectDispatch, - executeDispatchesInOrder: executeDispatchesInOrder, - executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue, - hasDispatches: hasDispatches, - - getInstanceFromNode: function (node) { - return ComponentTree.getInstanceFromNode(node); - }, - getNodeFromInstance: function (node) { - return ComponentTree.getNodeFromInstance(node); - }, - isAncestor: function (a, b) { - return TreeTraversal.isAncestor(a, b); - }, - getLowestCommonAncestor: function (a, b) { - return TreeTraversal.getLowestCommonAncestor(a, b); - }, - getParentInstance: function (inst) { - return TreeTraversal.getParentInstance(inst); - }, - traverseTwoPhase: function (target, fn, arg) { - return TreeTraversal.traverseTwoPhase(target, fn, arg); - }, - traverseEnterLeave: function (from, to, fn, argFrom, argTo) { - return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo); - }, - - injection: injection -}; - -module.exports = EventPluginUtils; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 48 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/** - * Escape and wrap key so it is safe to use as a reactid - * - * @param {string} key to be escaped. - * @return {string} the escaped key. - */ - -function escape(key) { - var escapeRegex = /[=:]/g; - var escaperLookup = { - '=': '=0', - ':': '=2' - }; - var escapedString = ('' + key).replace(escapeRegex, function (match) { - return escaperLookup[match]; - }); - - return '$' + escapedString; -} - -/** - * Unescape and unwrap key for human-readable display - * - * @param {string} key to unescape. - * @return {string} the unescaped key. - */ -function unescape(key) { - var unescapeRegex = /(=0|=2)/g; - var unescaperLookup = { - '=0': '=', - '=2': ':' - }; - var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1); - - return ('' + keySubstring).replace(unescapeRegex, function (match) { - return unescaperLookup[match]; - }); -} - -var KeyEscapeUtils = { - escape: escape, - unescape: unescape -}; - -module.exports = KeyEscapeUtils; - -/***/ }), -/* 49 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactPropTypesSecret = __webpack_require__(86); -var propTypesFactory = __webpack_require__(72); - -var React = __webpack_require__(23); -var PropTypes = propTypesFactory(React.isValidElement); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var hasReadOnlyValue = { - 'button': true, - 'checkbox': true, - 'image': true, - 'hidden': true, - 'radio': true, - 'reset': true, - 'submit': true -}; - -function _assertSingleLink(inputProps) { - !(inputProps.checkedLink == null || inputProps.valueLink == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a valueLink. If you want to use checkedLink, you probably don\'t want to use valueLink and vice versa.') : _prodInvariant('87') : void 0; -} -function _assertValueLink(inputProps) { - _assertSingleLink(inputProps); - !(inputProps.value == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a valueLink and a value or onChange event. If you want to use value or onChange, you probably don\'t want to use valueLink.') : _prodInvariant('88') : void 0; -} - -function _assertCheckedLink(inputProps) { - _assertSingleLink(inputProps); - !(inputProps.checked == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a checked property or onChange event. If you want to use checked or onChange, you probably don\'t want to use checkedLink') : _prodInvariant('89') : void 0; -} - -var propTypes = { - value: function (props, propName, componentName) { - if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) { - return null; - } - return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.'); - }, - checked: function (props, propName, componentName) { - if (!props[propName] || props.onChange || props.readOnly || props.disabled) { - return null; - } - return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.'); - }, - onChange: PropTypes.func -}; - -var loggedTypeFailures = {}; -function getDeclarationErrorAddendum(owner) { - if (owner) { - var name = owner.getName(); - if (name) { - return ' Check the render method of `' + name + '`.'; - } - } - return ''; -} - -/** - * Provide a linked `value` attribute for controlled forms. You should not use - * this outside of the ReactDOM controlled form components. - */ -var LinkedValueUtils = { - checkPropTypes: function (tagName, props, owner) { - for (var propName in propTypes) { - if (propTypes.hasOwnProperty(propName)) { - var error = propTypes[propName](props, propName, tagName, 'prop', null, ReactPropTypesSecret); - } - if (error instanceof Error && !(error.message in loggedTypeFailures)) { - // Only monitor this failure once because there tends to be a lot of the - // same error. - loggedTypeFailures[error.message] = true; - - var addendum = getDeclarationErrorAddendum(owner); - process.env.NODE_ENV !== 'production' ? warning(false, 'Failed form propType: %s%s', error.message, addendum) : void 0; - } - } - }, - - /** - * @param {object} inputProps Props for form component - * @return {*} current value of the input either from value prop or link. - */ - getValue: function (inputProps) { - if (inputProps.valueLink) { - _assertValueLink(inputProps); - return inputProps.valueLink.value; - } - return inputProps.value; - }, - - /** - * @param {object} inputProps Props for form component - * @return {*} current checked status of the input either from checked prop - * or link. - */ - getChecked: function (inputProps) { - if (inputProps.checkedLink) { - _assertCheckedLink(inputProps); - return inputProps.checkedLink.value; - } - return inputProps.checked; - }, - - /** - * @param {object} inputProps Props for form component - * @param {SyntheticEvent} event change event to handle - */ - executeOnChange: function (inputProps, event) { - if (inputProps.valueLink) { - _assertValueLink(inputProps); - return inputProps.valueLink.requestChange(event.target.value); - } else if (inputProps.checkedLink) { - _assertCheckedLink(inputProps); - return inputProps.checkedLink.requestChange(event.target.checked); - } else if (inputProps.onChange) { - return inputProps.onChange.call(undefined, event); - } - } -}; - -module.exports = LinkedValueUtils; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 50 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -var injected = false; - -var ReactComponentEnvironment = { - - /** - * Optionally injectable hook for swapping out mount images in the middle of - * the tree. - */ - replaceNodeWithMarkup: null, - - /** - * Optionally injectable hook for processing a queue of child updates. Will - * later move into MultiChildComponents. - */ - processChildrenUpdates: null, - - injection: { - injectEnvironment: function (environment) { - !!injected ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactCompositeComponent: injectEnvironment() can only be called once.') : _prodInvariant('104') : void 0; - ReactComponentEnvironment.replaceNodeWithMarkup = environment.replaceNodeWithMarkup; - ReactComponentEnvironment.processChildrenUpdates = environment.processChildrenUpdates; - injected = true; - } - } - -}; - -module.exports = ReactComponentEnvironment; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 51 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var caughtError = null; - -/** - * Call a function while guarding against errors that happens within it. - * - * @param {String} name of the guard to use for logging or debugging - * @param {Function} func The function to invoke - * @param {*} a First argument - * @param {*} b Second argument - */ -function invokeGuardedCallback(name, func, a) { - try { - func(a); - } catch (x) { - if (caughtError === null) { - caughtError = x; - } - } -} - -var ReactErrorUtils = { - invokeGuardedCallback: invokeGuardedCallback, - - /** - * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event - * handler are sure to be rethrown by rethrowCaughtError. - */ - invokeGuardedCallbackWithCatch: invokeGuardedCallback, - - /** - * During execution of guarded functions we will capture the first error which - * we will rethrow to be handled by the top level error handler. - */ - rethrowCaughtError: function () { - if (caughtError) { - var error = caughtError; - caughtError = null; - throw error; - } - } -}; - -if (process.env.NODE_ENV !== 'production') { - /** - * To help development we can get better devtools integration by simulating a - * real browser event. - */ - if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') { - var fakeNode = document.createElement('react'); - ReactErrorUtils.invokeGuardedCallback = function (name, func, a) { - var boundFunc = func.bind(null, a); - var evtType = 'react-' + name; - fakeNode.addEventListener(evtType, boundFunc, false); - var evt = document.createEvent('Event'); - evt.initEvent(evtType, false, false); - fakeNode.dispatchEvent(evt); - fakeNode.removeEventListener(evtType, boundFunc, false); - }; - } -} - -module.exports = ReactErrorUtils; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 52 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactCurrentOwner = __webpack_require__(13); -var ReactInstanceMap = __webpack_require__(28); -var ReactInstrumentation = __webpack_require__(9); -var ReactUpdates = __webpack_require__(12); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -function enqueueUpdate(internalInstance) { - ReactUpdates.enqueueUpdate(internalInstance); -} - -function formatUnexpectedArgument(arg) { - var type = typeof arg; - if (type !== 'object') { - return type; - } - var displayName = arg.constructor && arg.constructor.name || type; - var keys = Object.keys(arg); - if (keys.length > 0 && keys.length < 20) { - return displayName + ' (keys: ' + keys.join(', ') + ')'; - } - return displayName; -} - -function getInternalInstanceReadyForUpdate(publicInstance, callerName) { - var internalInstance = ReactInstanceMap.get(publicInstance); - if (!internalInstance) { - if (process.env.NODE_ENV !== 'production') { - var ctor = publicInstance.constructor; - // Only warn when we have a callerName. Otherwise we should be silent. - // We're probably calling from enqueueCallback. We don't want to warn - // there because we already warned for the corresponding lifecycle method. - process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, ctor && (ctor.displayName || ctor.name) || 'ReactClass') : void 0; - } - return null; - } - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0; - } - - return internalInstance; -} - -/** - * ReactUpdateQueue allows for state updates to be scheduled into a later - * reconciliation step. - */ -var ReactUpdateQueue = { - - /** - * Checks whether or not this composite component is mounted. - * @param {ReactClass} publicInstance The instance we want to test. - * @return {boolean} True if mounted, false otherwise. - * @protected - * @final - */ - isMounted: function (publicInstance) { - if (process.env.NODE_ENV !== 'production') { - var owner = ReactCurrentOwner.current; - if (owner !== null) { - process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0; - owner._warnedAboutRefsInRender = true; - } - } - var internalInstance = ReactInstanceMap.get(publicInstance); - if (internalInstance) { - // During componentWillMount and render this will still be null but after - // that will always render to something. At least for now. So we can use - // this hack. - return !!internalInstance._renderedComponent; - } else { - return false; - } - }, - - /** - * Enqueue a callback that will be executed after all the pending updates - * have processed. - * - * @param {ReactClass} publicInstance The instance to use as `this` context. - * @param {?function} callback Called after state is updated. - * @param {string} callerName Name of the calling function in the public API. - * @internal - */ - enqueueCallback: function (publicInstance, callback, callerName) { - ReactUpdateQueue.validateCallback(callback, callerName); - var internalInstance = getInternalInstanceReadyForUpdate(publicInstance); - - // Previously we would throw an error if we didn't have an internal - // instance. Since we want to make it a no-op instead, we mirror the same - // behavior we have in other enqueue* methods. - // We also need to ignore callbacks in componentWillMount. See - // enqueueUpdates. - if (!internalInstance) { - return null; - } - - if (internalInstance._pendingCallbacks) { - internalInstance._pendingCallbacks.push(callback); - } else { - internalInstance._pendingCallbacks = [callback]; - } - // TODO: The callback here is ignored when setState is called from - // componentWillMount. Either fix it or disallow doing so completely in - // favor of getInitialState. Alternatively, we can disallow - // componentWillMount during server-side rendering. - enqueueUpdate(internalInstance); - }, - - enqueueCallbackInternal: function (internalInstance, callback) { - if (internalInstance._pendingCallbacks) { - internalInstance._pendingCallbacks.push(callback); - } else { - internalInstance._pendingCallbacks = [callback]; - } - enqueueUpdate(internalInstance); - }, - - /** - * Forces an update. This should only be invoked when it is known with - * certainty that we are **not** in a DOM transaction. - * - * You may want to call this when you know that some deeper aspect of the - * component's state has changed but `setState` was not called. - * - * This will not invoke `shouldComponentUpdate`, but it will invoke - * `componentWillUpdate` and `componentDidUpdate`. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @internal - */ - enqueueForceUpdate: function (publicInstance) { - var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate'); - - if (!internalInstance) { - return; - } - - internalInstance._pendingForceUpdate = true; - - enqueueUpdate(internalInstance); - }, - - /** - * Replaces all of the state. Always use this or `setState` to mutate state. - * You should treat `this.state` as immutable. - * - * There is no guarantee that `this.state` will be immediately updated, so - * accessing `this.state` after calling this method may return the old value. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object} completeState Next state. - * @internal - */ - enqueueReplaceState: function (publicInstance, completeState, callback) { - var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState'); - - if (!internalInstance) { - return; - } - - internalInstance._pendingStateQueue = [completeState]; - internalInstance._pendingReplaceState = true; - - // Future-proof 15.5 - if (callback !== undefined && callback !== null) { - ReactUpdateQueue.validateCallback(callback, 'replaceState'); - if (internalInstance._pendingCallbacks) { - internalInstance._pendingCallbacks.push(callback); - } else { - internalInstance._pendingCallbacks = [callback]; - } - } - - enqueueUpdate(internalInstance); - }, - - /** - * Sets a subset of the state. This only exists because _pendingState is - * internal. This provides a merging strategy that is not available to deep - * properties which is confusing. TODO: Expose pendingState or don't use it - * during the merge. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object} partialState Next partial state to be merged with state. - * @internal - */ - enqueueSetState: function (publicInstance, partialState) { - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onSetState(); - process.env.NODE_ENV !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0; - } - - var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState'); - - if (!internalInstance) { - return; - } - - var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []); - queue.push(partialState); - - enqueueUpdate(internalInstance); - }, - - enqueueElementInternal: function (internalInstance, nextElement, nextContext) { - internalInstance._pendingElement = nextElement; - // TODO: introduce _pendingContext instead of setting it directly. - internalInstance._context = nextContext; - enqueueUpdate(internalInstance); - }, - - validateCallback: function (callback, callerName) { - !(!callback || typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): Expected the last optional `callback` argument to be a function. Instead received: %s.', callerName, formatUnexpectedArgument(callback)) : _prodInvariant('122', callerName, formatUnexpectedArgument(callback)) : void 0; - } - -}; - -module.exports = ReactUpdateQueue; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 53 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - -/* globals MSApp */ - - - -/** - * Create a function which has 'unsafe' privileges (required by windows8 apps) - */ - -var createMicrosoftUnsafeLocalFunction = function (func) { - if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) { - return function (arg0, arg1, arg2, arg3) { - MSApp.execUnsafeLocalFunction(function () { - return func(arg0, arg1, arg2, arg3); - }); - }; - } else { - return func; - } -}; - -module.exports = createMicrosoftUnsafeLocalFunction; - -/***/ }), -/* 54 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * `charCode` represents the actual "character code" and is safe to use with - * `String.fromCharCode`. As such, only keys that correspond to printable - * characters produce a valid `charCode`, the only exception to this is Enter. - * The Tab-key is considered non-printable and does not have a `charCode`, - * presumably because it does not produce a tab-character in browsers. - * - * @param {object} nativeEvent Native browser event. - * @return {number} Normalized `charCode` property. - */ - -function getEventCharCode(nativeEvent) { - var charCode; - var keyCode = nativeEvent.keyCode; - - if ('charCode' in nativeEvent) { - charCode = nativeEvent.charCode; - - // FF does not set `charCode` for the Enter-key, check against `keyCode`. - if (charCode === 0 && keyCode === 13) { - charCode = 13; - } - } else { - // IE8 does not implement `charCode`, but `keyCode` has the correct value. - charCode = keyCode; - } - - // Some non-printable keys are reported in `charCode`/`keyCode`, discard them. - // Must not discard the (non-)printable Enter-key. - if (charCode >= 32 || charCode === 13) { - return charCode; - } - - return 0; -} - -module.exports = getEventCharCode; - -/***/ }), -/* 55 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Translation from modifier key to the associated property in the event. - * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers - */ - -var modifierKeyToProp = { - 'Alt': 'altKey', - 'Control': 'ctrlKey', - 'Meta': 'metaKey', - 'Shift': 'shiftKey' -}; - -// IE8 does not implement getModifierState so we simply map it to the only -// modifier keys exposed by the event itself, does not support Lock-keys. -// Currently, all major browsers except Chrome seems to support Lock-keys. -function modifierStateGetter(keyArg) { - var syntheticEvent = this; - var nativeEvent = syntheticEvent.nativeEvent; - if (nativeEvent.getModifierState) { - return nativeEvent.getModifierState(keyArg); - } - var keyProp = modifierKeyToProp[keyArg]; - return keyProp ? !!nativeEvent[keyProp] : false; -} - -function getEventModifierState(nativeEvent) { - return modifierStateGetter; -} - -module.exports = getEventModifierState; - -/***/ }), -/* 56 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Gets the target node from a native browser event by accounting for - * inconsistencies in browser DOM APIs. - * - * @param {object} nativeEvent Native browser event. - * @return {DOMEventTarget} Target node. - */ - -function getEventTarget(nativeEvent) { - var target = nativeEvent.target || nativeEvent.srcElement || window; - - // Normalize SVG element events #4963 - if (target.correspondingUseElement) { - target = target.correspondingUseElement; - } - - // Safari may fire events on text nodes (Node.TEXT_NODE is 3). - // @see http://www.quirksmode.org/js/events_properties.html - return target.nodeType === 3 ? target.parentNode : target; -} - -module.exports = getEventTarget; - -/***/ }), -/* 57 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); - -var useHasFeature; -if (ExecutionEnvironment.canUseDOM) { - useHasFeature = document.implementation && document.implementation.hasFeature && - // always returns true in newer browsers as per the standard. - // @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature - document.implementation.hasFeature('', '') !== true; -} - -/** - * Checks if an event is supported in the current execution environment. - * - * NOTE: This will not work correctly for non-generic events such as `change`, - * `reset`, `load`, `error`, and `select`. - * - * Borrows from Modernizr. - * - * @param {string} eventNameSuffix Event name, e.g. "click". - * @param {?boolean} capture Check if the capture phase is supported. - * @return {boolean} True if the event is supported. - * @internal - * @license Modernizr 3.0.0pre (Custom Build) | MIT - */ -function isEventSupported(eventNameSuffix, capture) { - if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) { - return false; - } - - var eventName = 'on' + eventNameSuffix; - var isSupported = eventName in document; - - if (!isSupported) { - var element = document.createElement('div'); - element.setAttribute(eventName, 'return;'); - isSupported = typeof element[eventName] === 'function'; - } - - if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') { - // This is the only way to test support for the `wheel` event in IE9+. - isSupported = document.implementation.hasFeature('Events.wheel', '3.0'); - } - - return isSupported; -} - -module.exports = isEventSupported; - -/***/ }), -/* 58 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Given a `prevElement` and `nextElement`, determines if the existing - * instance should be updated as opposed to being destroyed or replaced by a new - * instance. Both arguments are elements. This ensures that this logic can - * operate on stateless trees without any backing instance. - * - * @param {?object} prevElement - * @param {?object} nextElement - * @return {boolean} True if the existing instance should be updated. - * @protected - */ - -function shouldUpdateReactComponent(prevElement, nextElement) { - var prevEmpty = prevElement === null || prevElement === false; - var nextEmpty = nextElement === null || nextElement === false; - if (prevEmpty || nextEmpty) { - return prevEmpty === nextEmpty; - } - - var prevType = typeof prevElement; - var nextType = typeof nextElement; - if (prevType === 'string' || prevType === 'number') { - return nextType === 'string' || nextType === 'number'; - } else { - return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key; - } -} - -module.exports = shouldUpdateReactComponent; - -/***/ }), -/* 59 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var emptyFunction = __webpack_require__(10); -var warning = __webpack_require__(2); - -var validateDOMNesting = emptyFunction; - -if (process.env.NODE_ENV !== 'production') { - // This validation code was written based on the HTML5 parsing spec: - // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope - // - // Note: this does not catch all invalid nesting, nor does it try to (as it's - // not clear what practical benefit doing so provides); instead, we warn only - // for cases where the parser will give a parse tree differing from what React - // intended. For example,
is invalid but we don't warn - // because it still parses correctly; we do warn for other cases like nested - //

tags where the beginning of the second element implicitly closes the - // first, causing a confusing mess. - - // https://html.spec.whatwg.org/multipage/syntax.html#special - var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp']; - - // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope - var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template', - - // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point - // TODO: Distinguish by namespace here -- for , including it here - // errs on the side of fewer warnings - 'foreignObject', 'desc', 'title']; - - // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope - var buttonScopeTags = inScopeTags.concat(['button']); - - // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags - var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt']; - - var emptyAncestorInfo = { - current: null, - - formTag: null, - aTagInScope: null, - buttonTagInScope: null, - nobrTagInScope: null, - pTagInButtonScope: null, - - listItemTagAutoclosing: null, - dlItemTagAutoclosing: null - }; - - var updatedAncestorInfo = function (oldInfo, tag, instance) { - var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo); - var info = { tag: tag, instance: instance }; - - if (inScopeTags.indexOf(tag) !== -1) { - ancestorInfo.aTagInScope = null; - ancestorInfo.buttonTagInScope = null; - ancestorInfo.nobrTagInScope = null; - } - if (buttonScopeTags.indexOf(tag) !== -1) { - ancestorInfo.pTagInButtonScope = null; - } - - // See rules for 'li', 'dd', 'dt' start tags in - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody - if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') { - ancestorInfo.listItemTagAutoclosing = null; - ancestorInfo.dlItemTagAutoclosing = null; - } - - ancestorInfo.current = info; - - if (tag === 'form') { - ancestorInfo.formTag = info; - } - if (tag === 'a') { - ancestorInfo.aTagInScope = info; - } - if (tag === 'button') { - ancestorInfo.buttonTagInScope = info; - } - if (tag === 'nobr') { - ancestorInfo.nobrTagInScope = info; - } - if (tag === 'p') { - ancestorInfo.pTagInButtonScope = info; - } - if (tag === 'li') { - ancestorInfo.listItemTagAutoclosing = info; - } - if (tag === 'dd' || tag === 'dt') { - ancestorInfo.dlItemTagAutoclosing = info; - } - - return ancestorInfo; - }; - - /** - * Returns whether - */ - var isTagValidWithParent = function (tag, parentTag) { - // First, let's check if we're in an unusual parsing mode... - switch (parentTag) { - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect - case 'select': - return tag === 'option' || tag === 'optgroup' || tag === '#text'; - case 'optgroup': - return tag === 'option' || tag === '#text'; - // Strictly speaking, seeing an <option> doesn't mean we're in a <select> - // but - case 'option': - return tag === '#text'; - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption - // No special behavior since these rules fall back to "in body" mode for - // all except special table nodes which cause bad parsing behavior anyway. - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr - case 'tr': - return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template'; - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody - case 'tbody': - case 'thead': - case 'tfoot': - return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template'; - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup - case 'colgroup': - return tag === 'col' || tag === 'template'; - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable - case 'table': - return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template'; - - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead - case 'head': - return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template'; - - // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element - case 'html': - return tag === 'head' || tag === 'body'; - case '#document': - return tag === 'html'; - } - - // Probably in the "in body" parsing mode, so we outlaw only tag combos - // where the parsing rules cause implicit opens or closes to be added. - // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody - switch (tag) { - case 'h1': - case 'h2': - case 'h3': - case 'h4': - case 'h5': - case 'h6': - return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6'; - - case 'rp': - case 'rt': - return impliedEndTags.indexOf(parentTag) === -1; - - case 'body': - case 'caption': - case 'col': - case 'colgroup': - case 'frame': - case 'head': - case 'html': - case 'tbody': - case 'td': - case 'tfoot': - case 'th': - case 'thead': - case 'tr': - // These tags are only valid with a few parents that have special child - // parsing rules -- if we're down here, then none of those matched and - // so we allow it only if we don't know what the parent is, as all other - // cases are invalid. - return parentTag == null; - } - - return true; - }; - - /** - * Returns whether - */ - var findInvalidAncestorForTag = function (tag, ancestorInfo) { - switch (tag) { - case 'address': - case 'article': - case 'aside': - case 'blockquote': - case 'center': - case 'details': - case 'dialog': - case 'dir': - case 'div': - case 'dl': - case 'fieldset': - case 'figcaption': - case 'figure': - case 'footer': - case 'header': - case 'hgroup': - case 'main': - case 'menu': - case 'nav': - case 'ol': - case 'p': - case 'section': - case 'summary': - case 'ul': - case 'pre': - case 'listing': - case 'table': - case 'hr': - case 'xmp': - case 'h1': - case 'h2': - case 'h3': - case 'h4': - case 'h5': - case 'h6': - return ancestorInfo.pTagInButtonScope; - - case 'form': - return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope; - - case 'li': - return ancestorInfo.listItemTagAutoclosing; - - case 'dd': - case 'dt': - return ancestorInfo.dlItemTagAutoclosing; - - case 'button': - return ancestorInfo.buttonTagInScope; - - case 'a': - // Spec says something about storing a list of markers, but it sounds - // equivalent to this check. - return ancestorInfo.aTagInScope; - - case 'nobr': - return ancestorInfo.nobrTagInScope; - } - - return null; - }; - - /** - * Given a ReactCompositeComponent instance, return a list of its recursive - * owners, starting at the root and ending with the instance itself. - */ - var findOwnerStack = function (instance) { - if (!instance) { - return []; - } - - var stack = []; - do { - stack.push(instance); - } while (instance = instance._currentElement._owner); - stack.reverse(); - return stack; - }; - - var didWarn = {}; - - validateDOMNesting = function (childTag, childText, childInstance, ancestorInfo) { - ancestorInfo = ancestorInfo || emptyAncestorInfo; - var parentInfo = ancestorInfo.current; - var parentTag = parentInfo && parentInfo.tag; - - if (childText != null) { - process.env.NODE_ENV !== 'production' ? warning(childTag == null, 'validateDOMNesting: when childText is passed, childTag should be null') : void 0; - childTag = '#text'; - } - - var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo; - var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo); - var problematic = invalidParent || invalidAncestor; - - if (problematic) { - var ancestorTag = problematic.tag; - var ancestorInstance = problematic.instance; - - var childOwner = childInstance && childInstance._currentElement._owner; - var ancestorOwner = ancestorInstance && ancestorInstance._currentElement._owner; - - var childOwners = findOwnerStack(childOwner); - var ancestorOwners = findOwnerStack(ancestorOwner); - - var minStackLen = Math.min(childOwners.length, ancestorOwners.length); - var i; - - var deepestCommon = -1; - for (i = 0; i < minStackLen; i++) { - if (childOwners[i] === ancestorOwners[i]) { - deepestCommon = i; - } else { - break; - } - } - - var UNKNOWN = '(unknown)'; - var childOwnerNames = childOwners.slice(deepestCommon + 1).map(function (inst) { - return inst.getName() || UNKNOWN; - }); - var ancestorOwnerNames = ancestorOwners.slice(deepestCommon + 1).map(function (inst) { - return inst.getName() || UNKNOWN; - }); - var ownerInfo = [].concat( - // If the parent and child instances have a common owner ancestor, start - // with that -- otherwise we just start with the parent's owners. - deepestCommon !== -1 ? childOwners[deepestCommon].getName() || UNKNOWN : [], ancestorOwnerNames, ancestorTag, - // If we're warning about an invalid (non-parent) ancestry, add '...' - invalidAncestor ? ['...'] : [], childOwnerNames, childTag).join(' > '); - - var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + ownerInfo; - if (didWarn[warnKey]) { - return; - } - didWarn[warnKey] = true; - - var tagDisplayName = childTag; - var whitespaceInfo = ''; - if (childTag === '#text') { - if (/\S/.test(childText)) { - tagDisplayName = 'Text nodes'; - } else { - tagDisplayName = 'Whitespace text nodes'; - whitespaceInfo = ' Make sure you don\'t have any extra whitespace between tags on ' + 'each line of your source code.'; - } - } else { - tagDisplayName = '<' + childTag + '>'; - } - - if (invalidParent) { - var info = ''; - if (ancestorTag === 'table' && childTag === 'tr') { - info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.'; - } - process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>.%s ' + 'See %s.%s', tagDisplayName, ancestorTag, whitespaceInfo, ownerInfo, info) : void 0; - } else { - process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>. See %s.', tagDisplayName, ancestorTag, ownerInfo) : void 0; - } - } - }; - - validateDOMNesting.updatedAncestorInfo = updatedAncestorInfo; - - // For testing - validateDOMNesting.isTagValidInContext = function (tag, ancestorInfo) { - ancestorInfo = ancestorInfo || emptyAncestorInfo; - var parentInfo = ancestorInfo.current; - var parentTag = parentInfo && parentInfo.tag; - return isTagValidWithParent(tag, parentTag) && !findInvalidAncestorForTag(tag, ancestorInfo); - }; -} - -module.exports = validateDOMNesting; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 60 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(19); - -var ReactNoopUpdateQueue = __webpack_require__(61); - -var canDefineProperty = __webpack_require__(41); -var emptyObject = __webpack_require__(25); -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -/** - * Base class helpers for the updating state of a component. - */ -function ReactComponent(props, context, updater) { - this.props = props; - this.context = context; - this.refs = emptyObject; - // We initialize the default updater but the real one gets injected by the - // renderer. - this.updater = updater || ReactNoopUpdateQueue; -} - -ReactComponent.prototype.isReactComponent = {}; - -/** - * Sets a subset of the state. Always use this to mutate - * state. You should treat `this.state` as immutable. - * - * There is no guarantee that `this.state` will be immediately updated, so - * accessing `this.state` after calling this method may return the old value. - * - * There is no guarantee that calls to `setState` will run synchronously, - * as they may eventually be batched together. You can provide an optional - * callback that will be executed when the call to setState is actually - * completed. - * - * When a function is provided to setState, it will be called at some point in - * the future (not synchronously). It will be called with the up to date - * component arguments (state, props, context). These values can be different - * from this.* because your function may be called after receiveProps but before - * shouldComponentUpdate, and this new state, props, and context will not yet be - * assigned to this. - * - * @param {object|function} partialState Next partial state or function to - * produce next partial state to be merged with current state. - * @param {?function} callback Called after state is updated. - * @final - * @protected - */ -ReactComponent.prototype.setState = function (partialState, callback) { - !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : _prodInvariant('85') : void 0; - this.updater.enqueueSetState(this, partialState); - if (callback) { - this.updater.enqueueCallback(this, callback, 'setState'); - } -}; - -/** - * Forces an update. This should only be invoked when it is known with - * certainty that we are **not** in a DOM transaction. - * - * You may want to call this when you know that some deeper aspect of the - * component's state has changed but `setState` was not called. - * - * This will not invoke `shouldComponentUpdate`, but it will invoke - * `componentWillUpdate` and `componentDidUpdate`. - * - * @param {?function} callback Called after update is complete. - * @final - * @protected - */ -ReactComponent.prototype.forceUpdate = function (callback) { - this.updater.enqueueForceUpdate(this); - if (callback) { - this.updater.enqueueCallback(this, callback, 'forceUpdate'); - } -}; - -/** - * Deprecated APIs. These APIs used to exist on classic React classes but since - * we would like to deprecate them, we're not going to move them over to this - * modern base class. Instead, we define a getter that warns if it's accessed. - */ -if (process.env.NODE_ENV !== 'production') { - var deprecatedAPIs = { - isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'], - replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).'] - }; - var defineDeprecationWarning = function (methodName, info) { - if (canDefineProperty) { - Object.defineProperty(ReactComponent.prototype, methodName, { - get: function () { - process.env.NODE_ENV !== 'production' ? warning(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]) : void 0; - return undefined; - } - }); - } - }; - for (var fnName in deprecatedAPIs) { - if (deprecatedAPIs.hasOwnProperty(fnName)) { - defineDeprecationWarning(fnName, deprecatedAPIs[fnName]); - } - } -} - -module.exports = ReactComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 61 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var warning = __webpack_require__(2); - -function warnNoop(publicInstance, callerName) { - if (process.env.NODE_ENV !== 'production') { - var constructor = publicInstance.constructor; - process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0; - } -} - -/** - * This is the abstract API for an update queue. - */ -var ReactNoopUpdateQueue = { - - /** - * Checks whether or not this composite component is mounted. - * @param {ReactClass} publicInstance The instance we want to test. - * @return {boolean} True if mounted, false otherwise. - * @protected - * @final - */ - isMounted: function (publicInstance) { - return false; - }, - - /** - * Enqueue a callback that will be executed after all the pending updates - * have processed. - * - * @param {ReactClass} publicInstance The instance to use as `this` context. - * @param {?function} callback Called after state is updated. - * @internal - */ - enqueueCallback: function (publicInstance, callback) {}, - - /** - * Forces an update. This should only be invoked when it is known with - * certainty that we are **not** in a DOM transaction. - * - * You may want to call this when you know that some deeper aspect of the - * component's state has changed but `setState` was not called. - * - * This will not invoke `shouldComponentUpdate`, but it will invoke - * `componentWillUpdate` and `componentDidUpdate`. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @internal - */ - enqueueForceUpdate: function (publicInstance) { - warnNoop(publicInstance, 'forceUpdate'); - }, - - /** - * Replaces all of the state. Always use this or `setState` to mutate state. - * You should treat `this.state` as immutable. - * - * There is no guarantee that `this.state` will be immediately updated, so - * accessing `this.state` after calling this method may return the old value. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object} completeState Next state. - * @internal - */ - enqueueReplaceState: function (publicInstance, completeState) { - warnNoop(publicInstance, 'replaceState'); - }, - - /** - * Sets a subset of the state. This only exists because _pendingState is - * internal. This provides a merging strategy that is not available to deep - * properties which is confusing. TODO: Expose pendingState or don't use it - * during the merge. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object} partialState Next partial state to be merged with state. - * @internal - */ - enqueueSetState: function (publicInstance, partialState) { - warnNoop(publicInstance, 'setState'); - } -}; - -module.exports = ReactNoopUpdateQueue; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 62 */, -/* 63 */, -/* 64 */, -/* 65 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) { - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * @typechecks - */ - -var emptyFunction = __webpack_require__(10); - -/** - * Upstream version of event listener. Does not take into account specific - * nature of platform. - */ -var EventListener = { - /** - * Listen to DOM events during the bubble phase. - * - * @param {DOMEventTarget} target DOM element to register listener on. - * @param {string} eventType Event type, e.g. 'click' or 'mouseover'. - * @param {function} callback Callback function. - * @return {object} Object with a `remove` method. - */ - listen: function listen(target, eventType, callback) { - if (target.addEventListener) { - target.addEventListener(eventType, callback, false); - return { - remove: function remove() { - target.removeEventListener(eventType, callback, false); - } - }; - } else if (target.attachEvent) { - target.attachEvent('on' + eventType, callback); - return { - remove: function remove() { - target.detachEvent('on' + eventType, callback); - } - }; - } - }, - - /** - * Listen to DOM events during the capture phase. - * - * @param {DOMEventTarget} target DOM element to register listener on. - * @param {string} eventType Event type, e.g. 'click' or 'mouseover'. - * @param {function} callback Callback function. - * @return {object} Object with a `remove` method. - */ - capture: function capture(target, eventType, callback) { - if (target.addEventListener) { - target.addEventListener(eventType, callback, true); - return { - remove: function remove() { - target.removeEventListener(eventType, callback, true); - } - }; - } else { - if (process.env.NODE_ENV !== 'production') { - console.error('Attempted to listen to events during the capture phase on a ' + 'browser that does not support the capture phase. Your application ' + 'will not receive some events.'); - } - return { - remove: emptyFunction - }; - } - }, - - registerDefault: function registerDefault() {} -}; - -module.exports = EventListener; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 66 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * @param {DOMElement} node input/textarea to focus - */ - -function focusNode(node) { - // IE8 can throw "Can't move focus to the control because it is invisible, - // not enabled, or of a type that does not accept the focus." for all kinds of - // reasons that are too expensive and fragile to test. - try { - node.focus(); - } catch (e) {} -} - -module.exports = focusNode; - -/***/ }), -/* 67 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -/* eslint-disable fb-www/typeof-undefined */ - -/** - * Same as document.activeElement but wraps in a try-catch block. In IE it is - * not safe to call document.activeElement if there is nothing focused. - * - * The activeElement will be null only if the document or document body is not - * yet defined. - * - * @param {?DOMDocument} doc Defaults to current document. - * @return {?DOMElement} - */ -function getActiveElement(doc) /*?DOMElement*/{ - doc = doc || (typeof document !== 'undefined' ? document : undefined); - if (typeof doc === 'undefined') { - return null; - } - try { - return doc.activeElement || doc.body; - } catch (e) { - return doc.body; - } -} - -module.exports = getActiveElement; - -/***/ }), -/* 68 */, -/* 69 */, -/* 70 */, -/* 71 */, -/* 72 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - */ - - - -// React 15.5 references this module, and assumes PropTypes are still callable in production. -// Therefore we re-export development-only version with all the PropTypes checks here. -// However if one is migrating to the `prop-types` npm library, they will go through the -// `index.js` entry point, and it will branch depending on the environment. -var factory = __webpack_require__(141); -module.exports = function(isValidElement) { - // It is still allowed in 15.5. - var throwOnDirectAccess = false; - return factory(isValidElement, throwOnDirectAccess); -}; - - -/***/ }), -/* 73 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - */ - - - -var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'; - -module.exports = ReactPropTypesSecret; - - -/***/ }), -/* 74 */, -/* 75 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * CSS properties which accept numbers but are not in units of "px". - */ - -var isUnitlessNumber = { - animationIterationCount: true, - borderImageOutset: true, - borderImageSlice: true, - borderImageWidth: true, - boxFlex: true, - boxFlexGroup: true, - boxOrdinalGroup: true, - columnCount: true, - flex: true, - flexGrow: true, - flexPositive: true, - flexShrink: true, - flexNegative: true, - flexOrder: true, - gridRow: true, - gridColumn: true, - fontWeight: true, - lineClamp: true, - lineHeight: true, - opacity: true, - order: true, - orphans: true, - tabSize: true, - widows: true, - zIndex: true, - zoom: true, - - // SVG-related properties - fillOpacity: true, - floodOpacity: true, - stopOpacity: true, - strokeDasharray: true, - strokeDashoffset: true, - strokeMiterlimit: true, - strokeOpacity: true, - strokeWidth: true -}; - -/** - * @param {string} prefix vendor-specific prefix, eg: Webkit - * @param {string} key style name, eg: transitionDuration - * @return {string} style name prefixed with `prefix`, properly camelCased, eg: - * WebkitTransitionDuration - */ -function prefixKey(prefix, key) { - return prefix + key.charAt(0).toUpperCase() + key.substring(1); -} - -/** - * Support style names that may come passed in prefixed by adding permutations - * of vendor prefixes. - */ -var prefixes = ['Webkit', 'ms', 'Moz', 'O']; - -// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an -// infinite loop, because it iterates over the newly added props too. -Object.keys(isUnitlessNumber).forEach(function (prop) { - prefixes.forEach(function (prefix) { - isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop]; - }); -}); - -/** - * Most style properties can be unset by doing .style[prop] = '' but IE8 - * doesn't like doing that with shorthand properties so for the properties that - * IE8 breaks on, which are listed here, we instead unset each of the - * individual properties. See http://bugs.jquery.com/ticket/12385. - * The 4-value 'clock' properties like margin, padding, border-width seem to - * behave without any problems. Curiously, list-style works too without any - * special prodding. - */ -var shorthandPropertyExpansions = { - background: { - backgroundAttachment: true, - backgroundColor: true, - backgroundImage: true, - backgroundPositionX: true, - backgroundPositionY: true, - backgroundRepeat: true - }, - backgroundPosition: { - backgroundPositionX: true, - backgroundPositionY: true - }, - border: { - borderWidth: true, - borderStyle: true, - borderColor: true - }, - borderBottom: { - borderBottomWidth: true, - borderBottomStyle: true, - borderBottomColor: true - }, - borderLeft: { - borderLeftWidth: true, - borderLeftStyle: true, - borderLeftColor: true - }, - borderRight: { - borderRightWidth: true, - borderRightStyle: true, - borderRightColor: true - }, - borderTop: { - borderTopWidth: true, - borderTopStyle: true, - borderTopColor: true - }, - font: { - fontStyle: true, - fontVariant: true, - fontWeight: true, - fontSize: true, - lineHeight: true, - fontFamily: true - }, - outline: { - outlineWidth: true, - outlineStyle: true, - outlineColor: true - } -}; - -var CSSProperty = { - isUnitlessNumber: isUnitlessNumber, - shorthandPropertyExpansions: shorthandPropertyExpansions -}; - -module.exports = CSSProperty; - -/***/ }), -/* 76 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var PooledClass = __webpack_require__(17); - -var invariant = __webpack_require__(1); - -/** - * A specialized pseudo-event module to help keep track of components waiting to - * be notified when their DOM representations are available for use. - * - * This implements `PooledClass`, so you should never need to instantiate this. - * Instead, use `CallbackQueue.getPooled()`. - * - * @class ReactMountReady - * @implements PooledClass - * @internal - */ - -var CallbackQueue = function () { - function CallbackQueue(arg) { - _classCallCheck(this, CallbackQueue); - - this._callbacks = null; - this._contexts = null; - this._arg = arg; - } - - /** - * Enqueues a callback to be invoked when `notifyAll` is invoked. - * - * @param {function} callback Invoked when `notifyAll` is invoked. - * @param {?object} context Context to call `callback` with. - * @internal - */ - - - CallbackQueue.prototype.enqueue = function enqueue(callback, context) { - this._callbacks = this._callbacks || []; - this._callbacks.push(callback); - this._contexts = this._contexts || []; - this._contexts.push(context); - }; - - /** - * Invokes all enqueued callbacks and clears the queue. This is invoked after - * the DOM representation of a component has been created or updated. - * - * @internal - */ - - - CallbackQueue.prototype.notifyAll = function notifyAll() { - var callbacks = this._callbacks; - var contexts = this._contexts; - var arg = this._arg; - if (callbacks && contexts) { - !(callbacks.length === contexts.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Mismatched list of contexts in callback queue') : _prodInvariant('24') : void 0; - this._callbacks = null; - this._contexts = null; - for (var i = 0; i < callbacks.length; i++) { - callbacks[i].call(contexts[i], arg); - } - callbacks.length = 0; - contexts.length = 0; - } - }; - - CallbackQueue.prototype.checkpoint = function checkpoint() { - return this._callbacks ? this._callbacks.length : 0; - }; - - CallbackQueue.prototype.rollback = function rollback(len) { - if (this._callbacks && this._contexts) { - this._callbacks.length = len; - this._contexts.length = len; - } - }; - - /** - * Resets the internal queue. - * - * @internal - */ - - - CallbackQueue.prototype.reset = function reset() { - this._callbacks = null; - this._contexts = null; - }; - - /** - * `PooledClass` looks for this. - */ - - - CallbackQueue.prototype.destructor = function destructor() { - this.reset(); - }; - - return CallbackQueue; -}(); - -module.exports = PooledClass.addPoolingTo(CallbackQueue); -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 77 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMProperty = __webpack_require__(16); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactInstrumentation = __webpack_require__(9); - -var quoteAttributeValueForBrowser = __webpack_require__(213); -var warning = __webpack_require__(2); - -var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + DOMProperty.ATTRIBUTE_NAME_START_CHAR + '][' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$'); -var illegalAttributeNameCache = {}; -var validatedAttributeNameCache = {}; - -function isAttributeNameSafe(attributeName) { - if (validatedAttributeNameCache.hasOwnProperty(attributeName)) { - return true; - } - if (illegalAttributeNameCache.hasOwnProperty(attributeName)) { - return false; - } - if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) { - validatedAttributeNameCache[attributeName] = true; - return true; - } - illegalAttributeNameCache[attributeName] = true; - process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid attribute name: `%s`', attributeName) : void 0; - return false; -} - -function shouldIgnoreValue(propertyInfo, value) { - return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false; -} - -/** - * Operations for dealing with DOM properties. - */ -var DOMPropertyOperations = { - - /** - * Creates markup for the ID property. - * - * @param {string} id Unescaped ID. - * @return {string} Markup string. - */ - createMarkupForID: function (id) { - return DOMProperty.ID_ATTRIBUTE_NAME + '=' + quoteAttributeValueForBrowser(id); - }, - - setAttributeForID: function (node, id) { - node.setAttribute(DOMProperty.ID_ATTRIBUTE_NAME, id); - }, - - createMarkupForRoot: function () { - return DOMProperty.ROOT_ATTRIBUTE_NAME + '=""'; - }, - - setAttributeForRoot: function (node) { - node.setAttribute(DOMProperty.ROOT_ATTRIBUTE_NAME, ''); - }, - - /** - * Creates markup for a property. - * - * @param {string} name - * @param {*} value - * @return {?string} Markup string, or null if the property was invalid. - */ - createMarkupForProperty: function (name, value) { - var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null; - if (propertyInfo) { - if (shouldIgnoreValue(propertyInfo, value)) { - return ''; - } - var attributeName = propertyInfo.attributeName; - if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) { - return attributeName + '=""'; - } - return attributeName + '=' + quoteAttributeValueForBrowser(value); - } else if (DOMProperty.isCustomAttribute(name)) { - if (value == null) { - return ''; - } - return name + '=' + quoteAttributeValueForBrowser(value); - } - return null; - }, - - /** - * Creates markup for a custom property. - * - * @param {string} name - * @param {*} value - * @return {string} Markup string, or empty string if the property was invalid. - */ - createMarkupForCustomAttribute: function (name, value) { - if (!isAttributeNameSafe(name) || value == null) { - return ''; - } - return name + '=' + quoteAttributeValueForBrowser(value); - }, - - /** - * Sets the value for a property on a node. - * - * @param {DOMElement} node - * @param {string} name - * @param {*} value - */ - setValueForProperty: function (node, name, value) { - var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null; - if (propertyInfo) { - var mutationMethod = propertyInfo.mutationMethod; - if (mutationMethod) { - mutationMethod(node, value); - } else if (shouldIgnoreValue(propertyInfo, value)) { - this.deleteValueForProperty(node, name); - return; - } else if (propertyInfo.mustUseProperty) { - // Contrary to `setAttribute`, object properties are properly - // `toString`ed by IE8/9. - node[propertyInfo.propertyName] = value; - } else { - var attributeName = propertyInfo.attributeName; - var namespace = propertyInfo.attributeNamespace; - // `setAttribute` with objects becomes only `[object]` in IE8/9, - // ('' + value) makes it output the correct toString()-value. - if (namespace) { - node.setAttributeNS(namespace, attributeName, '' + value); - } else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) { - node.setAttribute(attributeName, ''); - } else { - node.setAttribute(attributeName, '' + value); - } - } - } else if (DOMProperty.isCustomAttribute(name)) { - DOMPropertyOperations.setValueForAttribute(node, name, value); - return; - } - - if (process.env.NODE_ENV !== 'production') { - var payload = {}; - payload[name] = value; - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID, - type: 'update attribute', - payload: payload - }); - } - }, - - setValueForAttribute: function (node, name, value) { - if (!isAttributeNameSafe(name)) { - return; - } - if (value == null) { - node.removeAttribute(name); - } else { - node.setAttribute(name, '' + value); - } - - if (process.env.NODE_ENV !== 'production') { - var payload = {}; - payload[name] = value; - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID, - type: 'update attribute', - payload: payload - }); - } - }, - - /** - * Deletes an attributes from a node. - * - * @param {DOMElement} node - * @param {string} name - */ - deleteValueForAttribute: function (node, name) { - node.removeAttribute(name); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID, - type: 'remove attribute', - payload: name - }); - } - }, - - /** - * Deletes the value for a property on a node. - * - * @param {DOMElement} node - * @param {string} name - */ - deleteValueForProperty: function (node, name) { - var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null; - if (propertyInfo) { - var mutationMethod = propertyInfo.mutationMethod; - if (mutationMethod) { - mutationMethod(node, undefined); - } else if (propertyInfo.mustUseProperty) { - var propName = propertyInfo.propertyName; - if (propertyInfo.hasBooleanValue) { - node[propName] = false; - } else { - node[propName] = ''; - } - } else { - node.removeAttribute(propertyInfo.attributeName); - } - } else if (DOMProperty.isCustomAttribute(name)) { - node.removeAttribute(name); - } - - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID, - type: 'remove attribute', - payload: name - }); - } - } - -}; - -module.exports = DOMPropertyOperations; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 78 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactDOMComponentFlags = { - hasCachedChildNodes: 1 << 0 -}; - -module.exports = ReactDOMComponentFlags; - -/***/ }), -/* 79 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var LinkedValueUtils = __webpack_require__(49); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactUpdates = __webpack_require__(12); - -var warning = __webpack_require__(2); - -var didWarnValueLink = false; -var didWarnValueDefaultValue = false; - -function updateOptionsIfPendingUpdateAndMounted() { - if (this._rootNodeID && this._wrapperState.pendingUpdate) { - this._wrapperState.pendingUpdate = false; - - var props = this._currentElement.props; - var value = LinkedValueUtils.getValue(props); - - if (value != null) { - updateOptions(this, Boolean(props.multiple), value); - } - } -} - -function getDeclarationErrorAddendum(owner) { - if (owner) { - var name = owner.getName(); - if (name) { - return ' Check the render method of `' + name + '`.'; - } - } - return ''; -} - -var valuePropNames = ['value', 'defaultValue']; - -/** - * Validation function for `value` and `defaultValue`. - * @private - */ -function checkSelectPropTypes(inst, props) { - var owner = inst._currentElement._owner; - LinkedValueUtils.checkPropTypes('select', props, owner); - - if (props.valueLink !== undefined && !didWarnValueLink) { - process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `select` is deprecated; set `value` and `onChange` instead.') : void 0; - didWarnValueLink = true; - } - - for (var i = 0; i < valuePropNames.length; i++) { - var propName = valuePropNames[i]; - if (props[propName] == null) { - continue; - } - var isArray = Array.isArray(props[propName]); - if (props.multiple && !isArray) { - process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum(owner)) : void 0; - } else if (!props.multiple && isArray) { - process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum(owner)) : void 0; - } - } -} - -/** - * @param {ReactDOMComponent} inst - * @param {boolean} multiple - * @param {*} propValue A stringable (with `multiple`, a list of stringables). - * @private - */ -function updateOptions(inst, multiple, propValue) { - var selectedValue, i; - var options = ReactDOMComponentTree.getNodeFromInstance(inst).options; - - if (multiple) { - selectedValue = {}; - for (i = 0; i < propValue.length; i++) { - selectedValue['' + propValue[i]] = true; - } - for (i = 0; i < options.length; i++) { - var selected = selectedValue.hasOwnProperty(options[i].value); - if (options[i].selected !== selected) { - options[i].selected = selected; - } - } - } else { - // Do not set `select.value` as exact behavior isn't consistent across all - // browsers for all cases. - selectedValue = '' + propValue; - for (i = 0; i < options.length; i++) { - if (options[i].value === selectedValue) { - options[i].selected = true; - return; - } - } - if (options.length) { - options[0].selected = true; - } - } -} - -/** - * Implements a <select> host component that allows optionally setting the - * props `value` and `defaultValue`. If `multiple` is false, the prop must be a - * stringable. If `multiple` is true, the prop must be an array of stringables. - * - * If `value` is not supplied (or null/undefined), user actions that change the - * selected option will trigger updates to the rendered options. - * - * If it is supplied (and not null/undefined), the rendered options will not - * update in response to user actions. Instead, the `value` prop must change in - * order for the rendered options to update. - * - * If `defaultValue` is provided, any options with the supplied values will be - * selected. - */ -var ReactDOMSelect = { - getHostProps: function (inst, props) { - return _assign({}, props, { - onChange: inst._wrapperState.onChange, - value: undefined - }); - }, - - mountWrapper: function (inst, props) { - if (process.env.NODE_ENV !== 'production') { - checkSelectPropTypes(inst, props); - } - - var value = LinkedValueUtils.getValue(props); - inst._wrapperState = { - pendingUpdate: false, - initialValue: value != null ? value : props.defaultValue, - listeners: null, - onChange: _handleChange.bind(inst), - wasMultiple: Boolean(props.multiple) - }; - - if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0; - didWarnValueDefaultValue = true; - } - }, - - getSelectValueContext: function (inst) { - // ReactDOMOption looks at this initial value so the initial generated - // markup has correct `selected` attributes - return inst._wrapperState.initialValue; - }, - - postUpdateWrapper: function (inst) { - var props = inst._currentElement.props; - - // After the initial mount, we control selected-ness manually so don't pass - // this value down - inst._wrapperState.initialValue = undefined; - - var wasMultiple = inst._wrapperState.wasMultiple; - inst._wrapperState.wasMultiple = Boolean(props.multiple); - - var value = LinkedValueUtils.getValue(props); - if (value != null) { - inst._wrapperState.pendingUpdate = false; - updateOptions(inst, Boolean(props.multiple), value); - } else if (wasMultiple !== Boolean(props.multiple)) { - // For simplicity, reapply `defaultValue` if `multiple` is toggled. - if (props.defaultValue != null) { - updateOptions(inst, Boolean(props.multiple), props.defaultValue); - } else { - // Revert the select back to its default unselected state. - updateOptions(inst, Boolean(props.multiple), props.multiple ? [] : ''); - } - } - } -}; - -function _handleChange(event) { - var props = this._currentElement.props; - var returnValue = LinkedValueUtils.executeOnChange(props, event); - - if (this._rootNodeID) { - this._wrapperState.pendingUpdate = true; - } - ReactUpdates.asap(updateOptionsIfPendingUpdateAndMounted, this); - return returnValue; -} - -module.exports = ReactDOMSelect; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 80 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var emptyComponentFactory; - -var ReactEmptyComponentInjection = { - injectEmptyComponentFactory: function (factory) { - emptyComponentFactory = factory; - } -}; - -var ReactEmptyComponent = { - create: function (instantiate) { - return emptyComponentFactory(instantiate); - } -}; - -ReactEmptyComponent.injection = ReactEmptyComponentInjection; - -module.exports = ReactEmptyComponent; - -/***/ }), -/* 81 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactFeatureFlags = { - // When true, call console.time() before and .timeEnd() after each top-level - // render (both initial renders and updates). Useful when looking at prod-mode - // timeline profiles in Chrome, for example. - logTopLevelRenders: false -}; - -module.exports = ReactFeatureFlags; - -/***/ }), -/* 82 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -var genericComponentClass = null; -var textComponentClass = null; - -var ReactHostComponentInjection = { - // This accepts a class that receives the tag string. This is a catch all - // that can render any kind of tag. - injectGenericComponentClass: function (componentClass) { - genericComponentClass = componentClass; - }, - // This accepts a text component class that takes the text string to be - // rendered as props. - injectTextComponentClass: function (componentClass) { - textComponentClass = componentClass; - } -}; - -/** - * Get a host internal component class for a specific tag. - * - * @param {ReactElement} element The element to create. - * @return {function} The internal class constructor function. - */ -function createInternalComponent(element) { - !genericComponentClass ? process.env.NODE_ENV !== 'production' ? invariant(false, 'There is no registered component for the tag %s', element.type) : _prodInvariant('111', element.type) : void 0; - return new genericComponentClass(element); -} - -/** - * @param {ReactText} text - * @return {ReactComponent} - */ -function createInstanceForText(text) { - return new textComponentClass(text); -} - -/** - * @param {ReactComponent} component - * @return {boolean} - */ -function isTextComponent(component) { - return component instanceof textComponentClass; -} - -var ReactHostComponent = { - createInternalComponent: createInternalComponent, - createInstanceForText: createInstanceForText, - isTextComponent: isTextComponent, - injection: ReactHostComponentInjection -}; - -module.exports = ReactHostComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 83 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactDOMSelection = __webpack_require__(168); - -var containsNode = __webpack_require__(119); -var focusNode = __webpack_require__(66); -var getActiveElement = __webpack_require__(67); - -function isInDocument(node) { - return containsNode(document.documentElement, node); -} - -/** - * @ReactInputSelection: React input selection module. Based on Selection.js, - * but modified to be suitable for react and has a couple of bug fixes (doesn't - * assume buttons have range selections allowed). - * Input selection module for React. - */ -var ReactInputSelection = { - - hasSelectionCapabilities: function (elem) { - var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase(); - return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true'); - }, - - getSelectionInformation: function () { - var focusedElem = getActiveElement(); - return { - focusedElem: focusedElem, - selectionRange: ReactInputSelection.hasSelectionCapabilities(focusedElem) ? ReactInputSelection.getSelection(focusedElem) : null - }; - }, - - /** - * @restoreSelection: If any selection information was potentially lost, - * restore it. This is useful when performing operations that could remove dom - * nodes and place them back in, resulting in focus being lost. - */ - restoreSelection: function (priorSelectionInformation) { - var curFocusedElem = getActiveElement(); - var priorFocusedElem = priorSelectionInformation.focusedElem; - var priorSelectionRange = priorSelectionInformation.selectionRange; - if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) { - if (ReactInputSelection.hasSelectionCapabilities(priorFocusedElem)) { - ReactInputSelection.setSelection(priorFocusedElem, priorSelectionRange); - } - focusNode(priorFocusedElem); - } - }, - - /** - * @getSelection: Gets the selection bounds of a focused textarea, input or - * contentEditable node. - * -@input: Look up selection bounds of this input - * -@return {start: selectionStart, end: selectionEnd} - */ - getSelection: function (input) { - var selection; - - if ('selectionStart' in input) { - // Modern browser with input or textarea. - selection = { - start: input.selectionStart, - end: input.selectionEnd - }; - } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') { - // IE8 input. - var range = document.selection.createRange(); - // There can only be one selection per document in IE, so it must - // be in our element. - if (range.parentElement() === input) { - selection = { - start: -range.moveStart('character', -input.value.length), - end: -range.moveEnd('character', -input.value.length) - }; - } - } else { - // Content editable or old IE textarea. - selection = ReactDOMSelection.getOffsets(input); - } - - return selection || { start: 0, end: 0 }; - }, - - /** - * @setSelection: Sets the selection bounds of a textarea or input and focuses - * the input. - * -@input Set selection bounds of this input or textarea - * -@offsets Object of same form that is returned from get* - */ - setSelection: function (input, offsets) { - var start = offsets.start; - var end = offsets.end; - if (end === undefined) { - end = start; - } - - if ('selectionStart' in input) { - input.selectionStart = start; - input.selectionEnd = Math.min(end, input.value.length); - } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') { - var range = input.createTextRange(); - range.collapse(true); - range.moveStart('character', start); - range.moveEnd('character', end - start); - range.select(); - } else { - ReactDOMSelection.setOffsets(input, offsets); - } - } -}; - -module.exports = ReactInputSelection; - -/***/ }), -/* 84 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var DOMLazyTree = __webpack_require__(21); -var DOMProperty = __webpack_require__(16); -var React = __webpack_require__(23); -var ReactBrowserEventEmitter = __webpack_require__(36); -var ReactCurrentOwner = __webpack_require__(13); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactDOMContainerInfo = __webpack_require__(160); -var ReactDOMFeatureFlags = __webpack_require__(162); -var ReactFeatureFlags = __webpack_require__(81); -var ReactInstanceMap = __webpack_require__(28); -var ReactInstrumentation = __webpack_require__(9); -var ReactMarkupChecksum = __webpack_require__(182); -var ReactReconciler = __webpack_require__(22); -var ReactUpdateQueue = __webpack_require__(52); -var ReactUpdates = __webpack_require__(12); - -var emptyObject = __webpack_require__(25); -var instantiateReactComponent = __webpack_require__(92); -var invariant = __webpack_require__(1); -var setInnerHTML = __webpack_require__(40); -var shouldUpdateReactComponent = __webpack_require__(58); -var warning = __webpack_require__(2); - -var ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME; -var ROOT_ATTR_NAME = DOMProperty.ROOT_ATTRIBUTE_NAME; - -var ELEMENT_NODE_TYPE = 1; -var DOC_NODE_TYPE = 9; -var DOCUMENT_FRAGMENT_NODE_TYPE = 11; - -var instancesByReactRootID = {}; - -/** - * Finds the index of the first character - * that's not common between the two given strings. - * - * @return {number} the index of the character where the strings diverge - */ -function firstDifferenceIndex(string1, string2) { - var minLen = Math.min(string1.length, string2.length); - for (var i = 0; i < minLen; i++) { - if (string1.charAt(i) !== string2.charAt(i)) { - return i; - } - } - return string1.length === string2.length ? -1 : minLen; -} - -/** - * @param {DOMElement|DOMDocument} container DOM element that may contain - * a React component - * @return {?*} DOM element that may have the reactRoot ID, or null. - */ -function getReactRootElementInContainer(container) { - if (!container) { - return null; - } - - if (container.nodeType === DOC_NODE_TYPE) { - return container.documentElement; - } else { - return container.firstChild; - } -} - -function internalGetID(node) { - // If node is something like a window, document, or text node, none of - // which support attributes or a .getAttribute method, gracefully return - // the empty string, as if the attribute were missing. - return node.getAttribute && node.getAttribute(ATTR_NAME) || ''; -} - -/** - * Mounts this component and inserts it into the DOM. - * - * @param {ReactComponent} componentInstance The instance to mount. - * @param {DOMElement} container DOM element to mount into. - * @param {ReactReconcileTransaction} transaction - * @param {boolean} shouldReuseMarkup If true, do not insert markup - */ -function mountComponentIntoNode(wrapperInstance, container, transaction, shouldReuseMarkup, context) { - var markerName; - if (ReactFeatureFlags.logTopLevelRenders) { - var wrappedElement = wrapperInstance._currentElement.props.child; - var type = wrappedElement.type; - markerName = 'React mount: ' + (typeof type === 'string' ? type : type.displayName || type.name); - console.time(markerName); - } - - var markup = ReactReconciler.mountComponent(wrapperInstance, transaction, null, ReactDOMContainerInfo(wrapperInstance, container), context, 0 /* parentDebugID */ - ); - - if (markerName) { - console.timeEnd(markerName); - } - - wrapperInstance._renderedComponent._topLevelWrapper = wrapperInstance; - ReactMount._mountImageIntoNode(markup, container, wrapperInstance, shouldReuseMarkup, transaction); -} - -/** - * Batched mount. - * - * @param {ReactComponent} componentInstance The instance to mount. - * @param {DOMElement} container DOM element to mount into. - * @param {boolean} shouldReuseMarkup If true, do not insert markup - */ -function batchedMountComponentIntoNode(componentInstance, container, shouldReuseMarkup, context) { - var transaction = ReactUpdates.ReactReconcileTransaction.getPooled( - /* useCreateElement */ - !shouldReuseMarkup && ReactDOMFeatureFlags.useCreateElement); - transaction.perform(mountComponentIntoNode, null, componentInstance, container, transaction, shouldReuseMarkup, context); - ReactUpdates.ReactReconcileTransaction.release(transaction); -} - -/** - * Unmounts a component and removes it from the DOM. - * - * @param {ReactComponent} instance React component instance. - * @param {DOMElement} container DOM element to unmount from. - * @final - * @internal - * @see {ReactMount.unmountComponentAtNode} - */ -function unmountComponentFromNode(instance, container, safely) { - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onBeginFlush(); - } - ReactReconciler.unmountComponent(instance, safely); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onEndFlush(); - } - - if (container.nodeType === DOC_NODE_TYPE) { - container = container.documentElement; - } - - // http://jsperf.com/emptying-a-node - while (container.lastChild) { - container.removeChild(container.lastChild); - } -} - -/** - * True if the supplied DOM node has a direct React-rendered child that is - * not a React root element. Useful for warning in `render`, - * `unmountComponentAtNode`, etc. - * - * @param {?DOMElement} node The candidate DOM node. - * @return {boolean} True if the DOM element contains a direct child that was - * rendered by React but is not a root element. - * @internal - */ -function hasNonRootReactChild(container) { - var rootEl = getReactRootElementInContainer(container); - if (rootEl) { - var inst = ReactDOMComponentTree.getInstanceFromNode(rootEl); - return !!(inst && inst._hostParent); - } -} - -/** - * True if the supplied DOM node is a React DOM element and - * it has been rendered by another copy of React. - * - * @param {?DOMElement} node The candidate DOM node. - * @return {boolean} True if the DOM has been rendered by another copy of React - * @internal - */ -function nodeIsRenderedByOtherInstance(container) { - var rootEl = getReactRootElementInContainer(container); - return !!(rootEl && isReactNode(rootEl) && !ReactDOMComponentTree.getInstanceFromNode(rootEl)); -} - -/** - * True if the supplied DOM node is a valid node element. - * - * @param {?DOMElement} node The candidate DOM node. - * @return {boolean} True if the DOM is a valid DOM node. - * @internal - */ -function isValidContainer(node) { - return !!(node && (node.nodeType === ELEMENT_NODE_TYPE || node.nodeType === DOC_NODE_TYPE || node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE)); -} - -/** - * True if the supplied DOM node is a valid React node element. - * - * @param {?DOMElement} node The candidate DOM node. - * @return {boolean} True if the DOM is a valid React DOM node. - * @internal - */ -function isReactNode(node) { - return isValidContainer(node) && (node.hasAttribute(ROOT_ATTR_NAME) || node.hasAttribute(ATTR_NAME)); -} - -function getHostRootInstanceInContainer(container) { - var rootEl = getReactRootElementInContainer(container); - var prevHostInstance = rootEl && ReactDOMComponentTree.getInstanceFromNode(rootEl); - return prevHostInstance && !prevHostInstance._hostParent ? prevHostInstance : null; -} - -function getTopLevelWrapperInContainer(container) { - var root = getHostRootInstanceInContainer(container); - return root ? root._hostContainerInfo._topLevelWrapper : null; -} - -/** - * Temporary (?) hack so that we can store all top-level pending updates on - * composites instead of having to worry about different types of components - * here. - */ -var topLevelRootCounter = 1; -var TopLevelWrapper = function () { - this.rootID = topLevelRootCounter++; -}; -TopLevelWrapper.prototype.isReactComponent = {}; -if (process.env.NODE_ENV !== 'production') { - TopLevelWrapper.displayName = 'TopLevelWrapper'; -} -TopLevelWrapper.prototype.render = function () { - return this.props.child; -}; -TopLevelWrapper.isReactTopLevelWrapper = true; - -/** - * Mounting is the process of initializing a React component by creating its - * representative DOM elements and inserting them into a supplied `container`. - * Any prior content inside `container` is destroyed in the process. - * - * ReactMount.render( - * component, - * document.getElementById('container') - * ); - * - * <div id="container"> <-- Supplied `container`. - * <div data-reactid=".3"> <-- Rendered reactRoot of React - * // ... component. - * </div> - * </div> - * - * Inside of `container`, the first element rendered is the "reactRoot". - */ -var ReactMount = { - - TopLevelWrapper: TopLevelWrapper, - - /** - * Used by devtools. The keys are not important. - */ - _instancesByReactRootID: instancesByReactRootID, - - /** - * This is a hook provided to support rendering React components while - * ensuring that the apparent scroll position of its `container` does not - * change. - * - * @param {DOMElement} container The `container` being rendered into. - * @param {function} renderCallback This must be called once to do the render. - */ - scrollMonitor: function (container, renderCallback) { - renderCallback(); - }, - - /** - * Take a component that's already mounted into the DOM and replace its props - * @param {ReactComponent} prevComponent component instance already in the DOM - * @param {ReactElement} nextElement component instance to render - * @param {DOMElement} container container to render into - * @param {?function} callback function triggered on completion - */ - _updateRootComponent: function (prevComponent, nextElement, nextContext, container, callback) { - ReactMount.scrollMonitor(container, function () { - ReactUpdateQueue.enqueueElementInternal(prevComponent, nextElement, nextContext); - if (callback) { - ReactUpdateQueue.enqueueCallbackInternal(prevComponent, callback); - } - }); - - return prevComponent; - }, - - /** - * Render a new component into the DOM. Hooked by hooks! - * - * @param {ReactElement} nextElement element to render - * @param {DOMElement} container container to render into - * @param {boolean} shouldReuseMarkup if we should skip the markup insertion - * @return {ReactComponent} nextComponent - */ - _renderNewRootComponent: function (nextElement, container, shouldReuseMarkup, context) { - // Various parts of our code (such as ReactCompositeComponent's - // _renderValidatedComponent) assume that calls to render aren't nested; - // verify that that's the case. - process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '_renderNewRootComponent(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from ' + 'render is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0; - - !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, '_registerComponent(...): Target container is not a DOM element.') : _prodInvariant('37') : void 0; - - ReactBrowserEventEmitter.ensureScrollValueMonitoring(); - var componentInstance = instantiateReactComponent(nextElement, false); - - // The initial render is synchronous but any updates that happen during - // rendering, in componentWillMount or componentDidMount, will be batched - // according to the current batching strategy. - - ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context); - - var wrapperID = componentInstance._instance.rootID; - instancesByReactRootID[wrapperID] = componentInstance; - - return componentInstance; - }, - - /** - * Renders a React component into the DOM in the supplied `container`. - * - * If the React component was previously rendered into `container`, this will - * perform an update on it and only mutate the DOM as necessary to reflect the - * latest React component. - * - * @param {ReactComponent} parentComponent The conceptual parent of this render tree. - * @param {ReactElement} nextElement Component element to render. - * @param {DOMElement} container DOM element to render into. - * @param {?function} callback function triggered on completion - * @return {ReactComponent} Component instance rendered in `container`. - */ - renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) { - !(parentComponent != null && ReactInstanceMap.has(parentComponent)) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'parentComponent must be a valid React Component') : _prodInvariant('38') : void 0; - return ReactMount._renderSubtreeIntoContainer(parentComponent, nextElement, container, callback); - }, - - _renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) { - ReactUpdateQueue.validateCallback(callback, 'ReactDOM.render'); - !React.isValidElement(nextElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOM.render(): Invalid component element.%s', typeof nextElement === 'string' ? ' Instead of passing a string like \'div\', pass ' + 'React.createElement(\'div\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' : - // Check if it quacks like an element - nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : _prodInvariant('39', typeof nextElement === 'string' ? ' Instead of passing a string like \'div\', pass ' + 'React.createElement(\'div\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' : nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : void 0; - - process.env.NODE_ENV !== 'production' ? warning(!container || !container.tagName || container.tagName.toUpperCase() !== 'BODY', 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0; - - var nextWrappedElement = React.createElement(TopLevelWrapper, { child: nextElement }); - - var nextContext; - if (parentComponent) { - var parentInst = ReactInstanceMap.get(parentComponent); - nextContext = parentInst._processChildContext(parentInst._context); - } else { - nextContext = emptyObject; - } - - var prevComponent = getTopLevelWrapperInContainer(container); - - if (prevComponent) { - var prevWrappedElement = prevComponent._currentElement; - var prevElement = prevWrappedElement.props.child; - if (shouldUpdateReactComponent(prevElement, nextElement)) { - var publicInst = prevComponent._renderedComponent.getPublicInstance(); - var updatedCallback = callback && function () { - callback.call(publicInst); - }; - ReactMount._updateRootComponent(prevComponent, nextWrappedElement, nextContext, container, updatedCallback); - return publicInst; - } else { - ReactMount.unmountComponentAtNode(container); - } - } - - var reactRootElement = getReactRootElementInContainer(container); - var containerHasReactMarkup = reactRootElement && !!internalGetID(reactRootElement); - var containerHasNonRootReactChild = hasNonRootReactChild(container); - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0; - - if (!containerHasReactMarkup || reactRootElement.nextSibling) { - var rootElementSibling = reactRootElement; - while (rootElementSibling) { - if (internalGetID(rootElementSibling)) { - process.env.NODE_ENV !== 'production' ? warning(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.') : void 0; - break; - } - rootElementSibling = rootElementSibling.nextSibling; - } - } - } - - var shouldReuseMarkup = containerHasReactMarkup && !prevComponent && !containerHasNonRootReactChild; - var component = ReactMount._renderNewRootComponent(nextWrappedElement, container, shouldReuseMarkup, nextContext)._renderedComponent.getPublicInstance(); - if (callback) { - callback.call(component); - } - return component; - }, - - /** - * Renders a React component into the DOM in the supplied `container`. - * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.render - * - * If the React component was previously rendered into `container`, this will - * perform an update on it and only mutate the DOM as necessary to reflect the - * latest React component. - * - * @param {ReactElement} nextElement Component element to render. - * @param {DOMElement} container DOM element to render into. - * @param {?function} callback function triggered on completion - * @return {ReactComponent} Component instance rendered in `container`. - */ - render: function (nextElement, container, callback) { - return ReactMount._renderSubtreeIntoContainer(null, nextElement, container, callback); - }, - - /** - * Unmounts and destroys the React component rendered in the `container`. - * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.unmountcomponentatnode - * - * @param {DOMElement} container DOM element containing a React component. - * @return {boolean} True if a component was found in and unmounted from - * `container` - */ - unmountComponentAtNode: function (container) { - // Various parts of our code (such as ReactCompositeComponent's - // _renderValidatedComponent) assume that calls to render aren't nested; - // verify that that's the case. (Strictly speaking, unmounting won't cause a - // render but we still don't expect to be in a render call here.) - process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, 'unmountComponentAtNode(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from render ' + 'is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0; - - !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : _prodInvariant('40') : void 0; - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(!nodeIsRenderedByOtherInstance(container), 'unmountComponentAtNode(): The node you\'re attempting to unmount ' + 'was rendered by another copy of React.') : void 0; - } - - var prevComponent = getTopLevelWrapperInContainer(container); - if (!prevComponent) { - // Check if the node being unmounted was rendered by React, but isn't a - // root node. - var containerHasNonRootReactChild = hasNonRootReactChild(container); - - // Check if the container itself is a React root node. - var isContainerReactRoot = container.nodeType === 1 && container.hasAttribute(ROOT_ATTR_NAME); - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'unmountComponentAtNode(): The node you\'re attempting to unmount ' + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0; - } - - return false; - } - delete instancesByReactRootID[prevComponent._instance.rootID]; - ReactUpdates.batchedUpdates(unmountComponentFromNode, prevComponent, container, false); - return true; - }, - - _mountImageIntoNode: function (markup, container, instance, shouldReuseMarkup, transaction) { - !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mountComponentIntoNode(...): Target container is not valid.') : _prodInvariant('41') : void 0; - - if (shouldReuseMarkup) { - var rootElement = getReactRootElementInContainer(container); - if (ReactMarkupChecksum.canReuseMarkup(markup, rootElement)) { - ReactDOMComponentTree.precacheNode(instance, rootElement); - return; - } else { - var checksum = rootElement.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME); - rootElement.removeAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME); - - var rootMarkup = rootElement.outerHTML; - rootElement.setAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME, checksum); - - var normalizedMarkup = markup; - if (process.env.NODE_ENV !== 'production') { - // because rootMarkup is retrieved from the DOM, various normalizations - // will have occurred which will not be present in `markup`. Here, - // insert markup into a <div> or <iframe> depending on the container - // type to perform the same normalizations before comparing. - var normalizer; - if (container.nodeType === ELEMENT_NODE_TYPE) { - normalizer = document.createElement('div'); - normalizer.innerHTML = markup; - normalizedMarkup = normalizer.innerHTML; - } else { - normalizer = document.createElement('iframe'); - document.body.appendChild(normalizer); - normalizer.contentDocument.write(markup); - normalizedMarkup = normalizer.contentDocument.documentElement.outerHTML; - document.body.removeChild(normalizer); - } - } - - var diffIndex = firstDifferenceIndex(normalizedMarkup, rootMarkup); - var difference = ' (client) ' + normalizedMarkup.substring(diffIndex - 20, diffIndex + 20) + '\n (server) ' + rootMarkup.substring(diffIndex - 20, diffIndex + 20); - - !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\'re trying to render a component to the document using server rendering but the checksum was invalid. This usually means you rendered a different component type or props on the client from the one on the server, or your render() methods are impure. React cannot handle this case due to cross-browser quirks by rendering at the document root. You should look for environment dependent code in your components and ensure the props are the same client and server side:\n%s', difference) : _prodInvariant('42', difference) : void 0; - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(false, 'React attempted to reuse markup in a container but the ' + 'checksum was invalid. This generally means that you are ' + 'using server rendering and the markup generated on the ' + 'server was not what the client was expecting. React injected ' + 'new markup to compensate which works but you have lost many ' + 'of the benefits of server rendering. Instead, figure out ' + 'why the markup being generated is different on the client ' + 'or server:\n%s', difference) : void 0; - } - } - } - - !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\'re trying to render a component to the document but you didn\'t use server rendering. We can\'t do this without using server rendering due to cross-browser quirks. See ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('43') : void 0; - - if (transaction.useCreateElement) { - while (container.lastChild) { - container.removeChild(container.lastChild); - } - DOMLazyTree.insertTreeBefore(container, markup, null); - } else { - setInnerHTML(container, markup); - ReactDOMComponentTree.precacheNode(instance, container.firstChild); - } - - if (process.env.NODE_ENV !== 'production') { - var hostNode = ReactDOMComponentTree.getInstanceFromNode(container.firstChild); - if (hostNode._debugID !== 0) { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: hostNode._debugID, - type: 'mount', - payload: markup.toString() - }); - } - } - } -}; - -module.exports = ReactMount; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 85 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var React = __webpack_require__(23); - -var invariant = __webpack_require__(1); - -var ReactNodeTypes = { - HOST: 0, - COMPOSITE: 1, - EMPTY: 2, - - getType: function (node) { - if (node === null || node === false) { - return ReactNodeTypes.EMPTY; - } else if (React.isValidElement(node)) { - if (typeof node.type === 'function') { - return ReactNodeTypes.COMPOSITE; - } else { - return ReactNodeTypes.HOST; - } - } - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unexpected node: %s', node) : _prodInvariant('26', node) : void 0; - } -}; - -module.exports = ReactNodeTypes; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 86 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'; - -module.exports = ReactPropTypesSecret; - -/***/ }), -/* 87 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ViewportMetrics = { - - currentScrollLeft: 0, - - currentScrollTop: 0, - - refreshScrollValues: function (scrollPosition) { - ViewportMetrics.currentScrollLeft = scrollPosition.x; - ViewportMetrics.currentScrollTop = scrollPosition.y; - } - -}; - -module.exports = ViewportMetrics; - -/***/ }), -/* 88 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -/** - * Accumulates items that must not be null or undefined into the first one. This - * is used to conserve memory by avoiding array allocations, and thus sacrifices - * API cleanness. Since `current` can be null before being passed in and not - * null after this function, make sure to assign it back to `current`: - * - * `a = accumulateInto(a, b);` - * - * This API should be sparingly used. Try `accumulate` for something cleaner. - * - * @return {*|array<*>} An accumulation of items. - */ - -function accumulateInto(current, next) { - !(next != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : _prodInvariant('30') : void 0; - - if (current == null) { - return next; - } - - // Both are not empty. Warning: Never call x.concat(y) when you are not - // certain that x is an Array (x could be a string with concat method). - if (Array.isArray(current)) { - if (Array.isArray(next)) { - current.push.apply(current, next); - return current; - } - current.push(next); - return current; - } - - if (Array.isArray(next)) { - // A bit too dangerous to mutate `next`. - return [current].concat(next); - } - - return [current, next]; -} - -module.exports = accumulateInto; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 89 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/** - * @param {array} arr an "accumulation" of items which is either an Array or - * a single item. Useful when paired with the `accumulate` module. This is a - * simple utility that allows us to reason about a collection of items, but - * handling the case when there is exactly one item (and we do not need to - * allocate an array). - */ - -function forEachAccumulated(arr, cb, scope) { - if (Array.isArray(arr)) { - arr.forEach(cb, scope); - } else if (arr) { - cb.call(scope, arr); - } -} - -module.exports = forEachAccumulated; - -/***/ }), -/* 90 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactNodeTypes = __webpack_require__(85); - -function getHostComponentFromComposite(inst) { - var type; - - while ((type = inst._renderedNodeType) === ReactNodeTypes.COMPOSITE) { - inst = inst._renderedComponent; - } - - if (type === ReactNodeTypes.HOST) { - return inst._renderedComponent; - } else if (type === ReactNodeTypes.EMPTY) { - return null; - } -} - -module.exports = getHostComponentFromComposite; - -/***/ }), -/* 91 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); - -var contentKey = null; - -/** - * Gets the key used to access text content on a DOM node. - * - * @return {?string} Key used to access text content. - * @internal - */ -function getTextContentAccessor() { - if (!contentKey && ExecutionEnvironment.canUseDOM) { - // Prefer textContent to innerText because many browsers support both but - // SVG <text> elements don't support innerText even when <div> does. - contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText'; - } - return contentKey; -} - -module.exports = getTextContentAccessor; - -/***/ }), -/* 92 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var ReactCompositeComponent = __webpack_require__(157); -var ReactEmptyComponent = __webpack_require__(80); -var ReactHostComponent = __webpack_require__(82); - -var getNextDebugID = __webpack_require__(225); -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -// To avoid a cyclic dependency, we create the final class in this module -var ReactCompositeComponentWrapper = function (element) { - this.construct(element); -}; - -function getDeclarationErrorAddendum(owner) { - if (owner) { - var name = owner.getName(); - if (name) { - return ' Check the render method of `' + name + '`.'; - } - } - return ''; -} - -/** - * Check if the type reference is a known internal type. I.e. not a user - * provided composite type. - * - * @param {function} type - * @return {boolean} Returns true if this is a valid internal type. - */ -function isInternalComponentType(type) { - return typeof type === 'function' && typeof type.prototype !== 'undefined' && typeof type.prototype.mountComponent === 'function' && typeof type.prototype.receiveComponent === 'function'; -} - -/** - * Given a ReactNode, create an instance that will actually be mounted. - * - * @param {ReactNode} node - * @param {boolean} shouldHaveDebugID - * @return {object} A new instance of the element's constructor. - * @protected - */ -function instantiateReactComponent(node, shouldHaveDebugID) { - var instance; - - if (node === null || node === false) { - instance = ReactEmptyComponent.create(instantiateReactComponent); - } else if (typeof node === 'object') { - var element = node; - var type = element.type; - if (typeof type !== 'function' && typeof type !== 'string') { - var info = ''; - if (process.env.NODE_ENV !== 'production') { - if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) { - info += ' You likely forgot to export your component from the file ' + 'it\'s defined in.'; - } - } - info += getDeclarationErrorAddendum(element._owner); - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info) : _prodInvariant('130', type == null ? type : typeof type, info) : void 0; - } - - // Special case string values - if (typeof element.type === 'string') { - instance = ReactHostComponent.createInternalComponent(element); - } else if (isInternalComponentType(element.type)) { - // This is temporarily available for custom components that are not string - // representations. I.e. ART. Once those are updated to use the string - // representation, we can drop this code path. - instance = new element.type(element); - - // We renamed this. Allow the old name for compat. :( - if (!instance.getHostNode) { - instance.getHostNode = instance.getNativeNode; - } - } else { - instance = new ReactCompositeComponentWrapper(element); - } - } else if (typeof node === 'string' || typeof node === 'number') { - instance = ReactHostComponent.createInstanceForText(node); - } else { - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Encountered invalid React node of type %s', typeof node) : _prodInvariant('131', typeof node) : void 0; - } - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(typeof instance.mountComponent === 'function' && typeof instance.receiveComponent === 'function' && typeof instance.getHostNode === 'function' && typeof instance.unmountComponent === 'function', 'Only React Components can be mounted.') : void 0; - } - - // These two fields are used by the DOM and ART diffing algorithms - // respectively. Instead of using expandos on components, we should be - // storing the state needed by the diffing algorithms elsewhere. - instance._mountIndex = 0; - instance._mountImage = null; - - if (process.env.NODE_ENV !== 'production') { - instance._debugID = shouldHaveDebugID ? getNextDebugID() : 0; - } - - // Internal instances should fully constructed at this point, so they should - // not get any new fields added to them at this point. - if (process.env.NODE_ENV !== 'production') { - if (Object.preventExtensions) { - Object.preventExtensions(instance); - } - } - - return instance; -} - -_assign(ReactCompositeComponentWrapper.prototype, ReactCompositeComponent, { - _instantiateReactComponent: instantiateReactComponent -}); - -module.exports = instantiateReactComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 93 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/** - * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary - */ - -var supportedInputTypes = { - 'color': true, - 'date': true, - 'datetime': true, - 'datetime-local': true, - 'email': true, - 'month': true, - 'number': true, - 'password': true, - 'range': true, - 'search': true, - 'tel': true, - 'text': true, - 'time': true, - 'url': true, - 'week': true -}; - -function isTextInputElement(elem) { - var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase(); - - if (nodeName === 'input') { - return !!supportedInputTypes[elem.type]; - } - - if (nodeName === 'textarea') { - return true; - } - - return false; -} - -module.exports = isTextInputElement; - -/***/ }), -/* 94 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); -var escapeTextContentForBrowser = __webpack_require__(39); -var setInnerHTML = __webpack_require__(40); - -/** - * Set the textContent property of a node, ensuring that whitespace is preserved - * even in IE8. innerText is a poor substitute for textContent and, among many - * issues, inserts <br> instead of the literal newline chars. innerHTML behaves - * as it should. - * - * @param {DOMElement} node - * @param {string} text - * @internal - */ -var setTextContent = function (node, text) { - if (text) { - var firstChild = node.firstChild; - - if (firstChild && firstChild === node.lastChild && firstChild.nodeType === 3) { - firstChild.nodeValue = text; - return; - } - } - node.textContent = text; -}; - -if (ExecutionEnvironment.canUseDOM) { - if (!('textContent' in document.documentElement)) { - setTextContent = function (node, text) { - if (node.nodeType === 3) { - node.nodeValue = text; - return; - } - setInnerHTML(node, escapeTextContentForBrowser(text)); - }; - } -} - -module.exports = setTextContent; - -/***/ }), -/* 95 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactCurrentOwner = __webpack_require__(13); -var REACT_ELEMENT_TYPE = __webpack_require__(176); - -var getIteratorFn = __webpack_require__(210); -var invariant = __webpack_require__(1); -var KeyEscapeUtils = __webpack_require__(48); -var warning = __webpack_require__(2); - -var SEPARATOR = '.'; -var SUBSEPARATOR = ':'; - -/** - * This is inlined from ReactElement since this file is shared between - * isomorphic and renderers. We could extract this to a - * - */ - -/** - * TODO: Test that a single child and an array with one item have the same key - * pattern. - */ - -var didWarnAboutMaps = false; - -/** - * Generate a key string that identifies a component within a set. - * - * @param {*} component A component that could contain a manual key. - * @param {number} index Index that is used if a manual key is not provided. - * @return {string} - */ -function getComponentKey(component, index) { - // Do some typechecking here since we call this blindly. We want to ensure - // that we don't block potential future ES APIs. - if (component && typeof component === 'object' && component.key != null) { - // Explicit key - return KeyEscapeUtils.escape(component.key); - } - // Implicit key determined by the index in the set - return index.toString(36); -} - -/** - * @param {?*} children Children tree container. - * @param {!string} nameSoFar Name of the key path so far. - * @param {!function} callback Callback to invoke with each child found. - * @param {?*} traverseContext Used to pass information throughout the traversal - * process. - * @return {!number} The number of children in this subtree. - */ -function traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) { - var type = typeof children; - - if (type === 'undefined' || type === 'boolean') { - // All of the above are perceived as null. - children = null; - } - - if (children === null || type === 'string' || type === 'number' || - // The following is inlined from ReactElement. This means we can optimize - // some checks. React Fiber also inlines this logic for similar purposes. - type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) { - callback(traverseContext, children, - // If it's the only child, treat the name as if it was wrapped in an array - // so that it's consistent if the number of children grows. - nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar); - return 1; - } - - var child; - var nextName; - var subtreeCount = 0; // Count of children found in the current subtree. - var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR; - - if (Array.isArray(children)) { - for (var i = 0; i < children.length; i++) { - child = children[i]; - nextName = nextNamePrefix + getComponentKey(child, i); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } else { - var iteratorFn = getIteratorFn(children); - if (iteratorFn) { - var iterator = iteratorFn.call(children); - var step; - if (iteratorFn !== children.entries) { - var ii = 0; - while (!(step = iterator.next()).done) { - child = step.value; - nextName = nextNamePrefix + getComponentKey(child, ii++); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } else { - if (process.env.NODE_ENV !== 'production') { - var mapsAsChildrenAddendum = ''; - if (ReactCurrentOwner.current) { - var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName(); - if (mapsAsChildrenOwnerName) { - mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.'; - } - } - process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0; - didWarnAboutMaps = true; - } - // Iterator will provide entry [k,v] tuples rather than values. - while (!(step = iterator.next()).done) { - var entry = step.value; - if (entry) { - child = entry[1]; - nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } - } - } else if (type === 'object') { - var addendum = ''; - if (process.env.NODE_ENV !== 'production') { - addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.'; - if (children._isReactElement) { - addendum = ' It looks like you\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.'; - } - if (ReactCurrentOwner.current) { - var name = ReactCurrentOwner.current.getName(); - if (name) { - addendum += ' Check the render method of `' + name + '`.'; - } - } - } - var childrenString = String(children); - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0; - } - } - - return subtreeCount; -} - -/** - * Traverses children that are typically specified as `props.children`, but - * might also be specified through attributes: - * - * - `traverseAllChildren(this.props.children, ...)` - * - `traverseAllChildren(this.props.leftPanelChildren, ...)` - * - * The `traverseContext` is an optional argument that is passed through the - * entire traversal. It can be used to store accumulations or anything else that - * the callback might find relevant. - * - * @param {?*} children Children tree object. - * @param {!function} callback To invoke upon traversing each child. - * @param {?*} traverseContext Context for traversal. - * @return {!number} The number of children in this subtree. - */ -function traverseAllChildren(children, callback, traverseContext) { - if (children == null) { - return 0; - } - - return traverseAllChildrenImpl(children, '', callback, traverseContext); -} - -module.exports = traverseAllChildren; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 96 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -// The Symbol used to tag the ReactElement type. If there is no native Symbol -// nor polyfill, then a plain number is used for performance. - -var REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7; - -module.exports = REACT_ELEMENT_TYPE; - -/***/ }), -/* 97 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - -/** - * ReactElementValidator provides a wrapper around a element factory - * which validates the props passed to the element. This is intended to be - * used only in DEV and could be replaced by a static type checker for languages - * that support it. - */ - - - -var ReactCurrentOwner = __webpack_require__(13); -var ReactComponentTreeHook = __webpack_require__(7); -var ReactElement = __webpack_require__(18); - -var checkReactTypeSpec = __webpack_require__(224); - -var canDefineProperty = __webpack_require__(41); -var getIteratorFn = __webpack_require__(99); -var warning = __webpack_require__(2); - -function getDeclarationErrorAddendum() { - if (ReactCurrentOwner.current) { - var name = ReactCurrentOwner.current.getName(); - if (name) { - return ' Check the render method of `' + name + '`.'; - } - } - return ''; -} - -function getSourceInfoErrorAddendum(elementProps) { - if (elementProps !== null && elementProps !== undefined && elementProps.__source !== undefined) { - var source = elementProps.__source; - var fileName = source.fileName.replace(/^.*[\\\/]/, ''); - var lineNumber = source.lineNumber; - return ' Check your code at ' + fileName + ':' + lineNumber + '.'; - } - return ''; -} - -/** - * Warn if there's no key explicitly set on dynamic arrays of children or - * object keys are not valid. This allows us to keep track of children between - * updates. - */ -var ownerHasKeyUseWarning = {}; - -function getCurrentComponentErrorInfo(parentType) { - var info = getDeclarationErrorAddendum(); - - if (!info) { - var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name; - if (parentName) { - info = ' Check the top-level render call using <' + parentName + '>.'; - } - } - return info; -} - -/** - * Warn if the element doesn't have an explicit key assigned to it. - * This element is in an array. The array could grow and shrink or be - * reordered. All children that haven't already been validated are required to - * have a "key" property assigned to it. Error statuses are cached so a warning - * will only be shown once. - * - * @internal - * @param {ReactElement} element Element that requires a key. - * @param {*} parentType element's parent's type. - */ -function validateExplicitKey(element, parentType) { - if (!element._store || element._store.validated || element.key != null) { - return; - } - element._store.validated = true; - - var memoizer = ownerHasKeyUseWarning.uniqueKey || (ownerHasKeyUseWarning.uniqueKey = {}); - - var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType); - if (memoizer[currentComponentErrorInfo]) { - return; - } - memoizer[currentComponentErrorInfo] = true; - - // Usually the current owner is the offender, but if it accepts children as a - // property, it may be the creator of the child that's responsible for - // assigning it a key. - var childOwner = ''; - if (element && element._owner && element._owner !== ReactCurrentOwner.current) { - // Give the component that originally created this child. - childOwner = ' It was passed a child from ' + element._owner.getName() + '.'; - } - - process.env.NODE_ENV !== 'production' ? warning(false, 'Each child in an array or iterator should have a unique "key" prop.' + '%s%s See https://fb.me/react-warning-keys for more information.%s', currentComponentErrorInfo, childOwner, ReactComponentTreeHook.getCurrentStackAddendum(element)) : void 0; -} - -/** - * Ensure that every element either is passed in a static location, in an - * array with an explicit keys property defined, or in an object literal - * with valid key property. - * - * @internal - * @param {ReactNode} node Statically passed child of any type. - * @param {*} parentType node's parent's type. - */ -function validateChildKeys(node, parentType) { - if (typeof node !== 'object') { - return; - } - if (Array.isArray(node)) { - for (var i = 0; i < node.length; i++) { - var child = node[i]; - if (ReactElement.isValidElement(child)) { - validateExplicitKey(child, parentType); - } - } - } else if (ReactElement.isValidElement(node)) { - // This element was passed in a valid location. - if (node._store) { - node._store.validated = true; - } - } else if (node) { - var iteratorFn = getIteratorFn(node); - // Entry iterators provide implicit keys. - if (iteratorFn) { - if (iteratorFn !== node.entries) { - var iterator = iteratorFn.call(node); - var step; - while (!(step = iterator.next()).done) { - if (ReactElement.isValidElement(step.value)) { - validateExplicitKey(step.value, parentType); - } - } - } - } - } -} - -/** - * Given an element, validate that its props follow the propTypes definition, - * provided by the type. - * - * @param {ReactElement} element - */ -function validatePropTypes(element) { - var componentClass = element.type; - if (typeof componentClass !== 'function') { - return; - } - var name = componentClass.displayName || componentClass.name; - if (componentClass.propTypes) { - checkReactTypeSpec(componentClass.propTypes, element.props, 'prop', name, element, null); - } - if (typeof componentClass.getDefaultProps === 'function') { - process.env.NODE_ENV !== 'production' ? warning(componentClass.getDefaultProps.isReactClassApproved, 'getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.') : void 0; - } -} - -var ReactElementValidator = { - - createElement: function (type, props, children) { - var validType = typeof type === 'string' || typeof type === 'function'; - // We warn in this case but don't throw. We expect the element creation to - // succeed and there will likely be errors in render. - if (!validType) { - if (typeof type !== 'function' && typeof type !== 'string') { - var info = ''; - if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) { - info += ' You likely forgot to export your component from the file ' + 'it\'s defined in.'; - } - - var sourceInfo = getSourceInfoErrorAddendum(props); - if (sourceInfo) { - info += sourceInfo; - } else { - info += getDeclarationErrorAddendum(); - } - - info += ReactComponentTreeHook.getCurrentStackAddendum(); - - process.env.NODE_ENV !== 'production' ? warning(false, 'React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', type == null ? type : typeof type, info) : void 0; - } - } - - var element = ReactElement.createElement.apply(this, arguments); - - // The result can be nullish if a mock or a custom function is used. - // TODO: Drop this when these are no longer allowed as the type argument. - if (element == null) { - return element; - } - - // Skip key warning if the type isn't valid since our key validation logic - // doesn't expect a non-string/function type and can throw confusing errors. - // We don't want exception behavior to differ between dev and prod. - // (Rendering will throw with a helpful message and as soon as the type is - // fixed, the key warnings will appear.) - if (validType) { - for (var i = 2; i < arguments.length; i++) { - validateChildKeys(arguments[i], type); - } - } - - validatePropTypes(element); - - return element; - }, - - createFactory: function (type) { - var validatedFactory = ReactElementValidator.createElement.bind(null, type); - // Legacy hook TODO: Warn if this is accessed - validatedFactory.type = type; - - if (process.env.NODE_ENV !== 'production') { - if (canDefineProperty) { - Object.defineProperty(validatedFactory, 'type', { - enumerable: false, - get: function () { - process.env.NODE_ENV !== 'production' ? warning(false, 'Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.') : void 0; - Object.defineProperty(this, 'type', { - value: type - }); - return type; - } - }); - } - } - - return validatedFactory; - }, - - cloneElement: function (element, props, children) { - var newElement = ReactElement.cloneElement.apply(this, arguments); - for (var i = 2; i < arguments.length; i++) { - validateChildKeys(arguments[i], newElement.type); - } - validatePropTypes(newElement); - return newElement; - } - -}; - -module.exports = ReactElementValidator; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 98 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactPropTypeLocationNames = {}; - -if (process.env.NODE_ENV !== 'production') { - ReactPropTypeLocationNames = { - prop: 'prop', - context: 'context', - childContext: 'child context' - }; -} - -module.exports = ReactPropTypeLocationNames; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 99 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/* global Symbol */ - -var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; -var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec. - -/** - * Returns the iterator method function contained on the iterable object. - * - * Be sure to invoke the function with the iterable as context: - * - * var iteratorFn = getIteratorFn(myIterable); - * if (iteratorFn) { - * var iterator = iteratorFn.call(myIterable); - * ... - * } - * - * @param {?object} maybeIterable - * @return {?function} - */ -function getIteratorFn(maybeIterable) { - var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]); - if (typeof iteratorFn === 'function') { - return iteratorFn; - } -} - -module.exports = getIteratorFn; - -/***/ }), -/* 100 */, -/* 101 */, -/* 102 */, -/* 103 */, -/* 104 */, -/* 105 */, -/* 106 */, -/* 107 */, -/* 108 */, -/* 109 */, -/* 110 */, -/* 111 */, -/* 112 */, -/* 113 */, -/* 114 */, -/* 115 */, -/* 116 */, -/* 117 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -var _hyphenPattern = /-(.)/g; - -/** - * Camelcases a hyphenated string, for example: - * - * > camelize('background-color') - * < "backgroundColor" - * - * @param {string} string - * @return {string} - */ -function camelize(string) { - return string.replace(_hyphenPattern, function (_, character) { - return character.toUpperCase(); - }); -} - -module.exports = camelize; - -/***/ }), -/* 118 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - - - -var camelize = __webpack_require__(117); - -var msPattern = /^-ms-/; - -/** - * Camelcases a hyphenated CSS property name, for example: - * - * > camelizeStyleName('background-color') - * < "backgroundColor" - * > camelizeStyleName('-moz-transition') - * < "MozTransition" - * > camelizeStyleName('-ms-transition') - * < "msTransition" - * - * As Andi Smith suggests - * (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix - * is converted to lowercase `ms`. - * - * @param {string} string - * @return {string} - */ -function camelizeStyleName(string) { - return camelize(string.replace(msPattern, 'ms-')); -} - -module.exports = camelizeStyleName; - -/***/ }), -/* 119 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - -var isTextNode = __webpack_require__(127); - -/*eslint-disable no-bitwise */ - -/** - * Checks if a given DOM node contains or is another DOM node. - */ -function containsNode(outerNode, innerNode) { - if (!outerNode || !innerNode) { - return false; - } else if (outerNode === innerNode) { - return true; - } else if (isTextNode(outerNode)) { - return false; - } else if (isTextNode(innerNode)) { - return containsNode(outerNode, innerNode.parentNode); - } else if ('contains' in outerNode) { - return outerNode.contains(innerNode); - } else if (outerNode.compareDocumentPosition) { - return !!(outerNode.compareDocumentPosition(innerNode) & 16); - } else { - return false; - } -} - -module.exports = containsNode; - -/***/ }), -/* 120 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) { - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -var invariant = __webpack_require__(1); - -/** - * Convert array-like objects to arrays. - * - * This API assumes the caller knows the contents of the data type. For less - * well defined inputs use createArrayFromMixed. - * - * @param {object|function|filelist} obj - * @return {array} - */ -function toArray(obj) { - var length = obj.length; - - // Some browsers builtin objects can report typeof 'function' (e.g. NodeList - // in old versions of Safari). - !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0; - - !(typeof length === 'number') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0; - - !(length === 0 || length - 1 in obj) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0; - - !(typeof obj.callee !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object can\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0; - - // Old IE doesn't give collections access to hasOwnProperty. Assume inputs - // without method will throw during the slice call and skip straight to the - // fallback. - if (obj.hasOwnProperty) { - try { - return Array.prototype.slice.call(obj); - } catch (e) { - // IE < 9 does not support Array#slice on collections objects - } - } - - // Fall back to copying key by key. This assumes all keys have a value, - // so will not preserve sparsely populated inputs. - var ret = Array(length); - for (var ii = 0; ii < length; ii++) { - ret[ii] = obj[ii]; - } - return ret; -} - -/** - * Perform a heuristic test to determine if an object is "array-like". - * - * A monk asked Joshu, a Zen master, "Has a dog Buddha nature?" - * Joshu replied: "Mu." - * - * This function determines if its argument has "array nature": it returns - * true if the argument is an actual array, an `arguments' object, or an - * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()). - * - * It will return false for other array-like objects like Filelist. - * - * @param {*} obj - * @return {boolean} - */ -function hasArrayNature(obj) { - return ( - // not null/false - !!obj && ( - // arrays are objects, NodeLists are functions in Safari - typeof obj == 'object' || typeof obj == 'function') && - // quacks like an array - 'length' in obj && - // not window - !('setInterval' in obj) && - // no DOM node should be considered an array-like - // a 'select' element has 'length' and 'item' properties on IE8 - typeof obj.nodeType != 'number' && ( - // a real array - Array.isArray(obj) || - // arguments - 'callee' in obj || - // HTMLCollection/NodeList - 'item' in obj) - ); -} - -/** - * Ensure that the argument is an array by wrapping it in an array if it is not. - * Creates a copy of the argument if it is already an array. - * - * This is mostly useful idiomatically: - * - * var createArrayFromMixed = require('createArrayFromMixed'); - * - * function takesOneOrMoreThings(things) { - * things = createArrayFromMixed(things); - * ... - * } - * - * This allows you to treat `things' as an array, but accept scalars in the API. - * - * If you need to convert an array-like object, like `arguments`, into an array - * use toArray instead. - * - * @param {*} obj - * @return {array} - */ -function createArrayFromMixed(obj) { - if (!hasArrayNature(obj)) { - return [obj]; - } else if (Array.isArray(obj)) { - return obj.slice(); - } else { - return toArray(obj); - } -} - -module.exports = createArrayFromMixed; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 121 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) { - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -/*eslint-disable fb-www/unsafe-html*/ - -var ExecutionEnvironment = __webpack_require__(6); - -var createArrayFromMixed = __webpack_require__(120); -var getMarkupWrap = __webpack_require__(122); -var invariant = __webpack_require__(1); - -/** - * Dummy container used to render all markup. - */ -var dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null; - -/** - * Pattern used by `getNodeName`. - */ -var nodeNamePattern = /^\s*<(\w+)/; - -/** - * Extracts the `nodeName` of the first element in a string of markup. - * - * @param {string} markup String of markup. - * @return {?string} Node name of the supplied markup. - */ -function getNodeName(markup) { - var nodeNameMatch = markup.match(nodeNamePattern); - return nodeNameMatch && nodeNameMatch[1].toLowerCase(); -} - -/** - * Creates an array containing the nodes rendered from the supplied markup. The - * optionally supplied `handleScript` function will be invoked once for each - * <script> element that is rendered. If no `handleScript` function is supplied, - * an exception is thrown if any <script> elements are rendered. - * - * @param {string} markup A string of valid HTML markup. - * @param {?function} handleScript Invoked once for each rendered <script>. - * @return {array<DOMElement|DOMTextNode>} An array of rendered nodes. - */ -function createNodesFromMarkup(markup, handleScript) { - var node = dummyNode; - !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup dummy not initialized') : invariant(false) : void 0; - var nodeName = getNodeName(markup); - - var wrap = nodeName && getMarkupWrap(nodeName); - if (wrap) { - node.innerHTML = wrap[1] + markup + wrap[2]; - - var wrapDepth = wrap[0]; - while (wrapDepth--) { - node = node.lastChild; - } - } else { - node.innerHTML = markup; - } - - var scripts = node.getElementsByTagName('script'); - if (scripts.length) { - !handleScript ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup(...): Unexpected <script> element rendered.') : invariant(false) : void 0; - createArrayFromMixed(scripts).forEach(handleScript); - } - - var nodes = Array.from(node.childNodes); - while (node.lastChild) { - node.removeChild(node.lastChild); - } - return nodes; -} - -module.exports = createNodesFromMarkup; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 122 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) { - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - -/*eslint-disable fb-www/unsafe-html */ - -var ExecutionEnvironment = __webpack_require__(6); - -var invariant = __webpack_require__(1); - -/** - * Dummy container used to detect which wraps are necessary. - */ -var dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null; - -/** - * Some browsers cannot use `innerHTML` to render certain elements standalone, - * so we wrap them, render the wrapped nodes, then extract the desired node. - * - * In IE8, certain elements cannot render alone, so wrap all elements ('*'). - */ - -var shouldWrap = {}; - -var selectWrap = [1, '<select multiple="true">', '</select>']; -var tableWrap = [1, '<table>', '</table>']; -var trWrap = [3, '<table><tbody><tr>', '</tr></tbody></table>']; - -var svgWrap = [1, '<svg xmlns="http://www.w3.org/2000/svg">', '</svg>']; - -var markupWrap = { - '*': [1, '?<div>', '</div>'], - - 'area': [1, '<map>', '</map>'], - 'col': [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'], - 'legend': [1, '<fieldset>', '</fieldset>'], - 'param': [1, '<object>', '</object>'], - 'tr': [2, '<table><tbody>', '</tbody></table>'], - - 'optgroup': selectWrap, - 'option': selectWrap, - - 'caption': tableWrap, - 'colgroup': tableWrap, - 'tbody': tableWrap, - 'tfoot': tableWrap, - 'thead': tableWrap, - - 'td': trWrap, - 'th': trWrap -}; - -// Initialize the SVG elements since we know they'll always need to be wrapped -// consistently. If they are created inside a <div> they will be initialized in -// the wrong namespace (and will not display). -var svgElements = ['circle', 'clipPath', 'defs', 'ellipse', 'g', 'image', 'line', 'linearGradient', 'mask', 'path', 'pattern', 'polygon', 'polyline', 'radialGradient', 'rect', 'stop', 'text', 'tspan']; -svgElements.forEach(function (nodeName) { - markupWrap[nodeName] = svgWrap; - shouldWrap[nodeName] = true; -}); - -/** - * Gets the markup wrap configuration for the supplied `nodeName`. - * - * NOTE: This lazily detects which wraps are necessary for the current browser. - * - * @param {string} nodeName Lowercase `nodeName`. - * @return {?array} Markup wrap configuration, if applicable. - */ -function getMarkupWrap(nodeName) { - !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Markup wrapping node not initialized') : invariant(false) : void 0; - if (!markupWrap.hasOwnProperty(nodeName)) { - nodeName = '*'; - } - if (!shouldWrap.hasOwnProperty(nodeName)) { - if (nodeName === '*') { - dummyNode.innerHTML = '<link />'; - } else { - dummyNode.innerHTML = '<' + nodeName + '></' + nodeName + '>'; - } - shouldWrap[nodeName] = !dummyNode.firstChild; - } - return shouldWrap[nodeName] ? markupWrap[nodeName] : null; -} - -module.exports = getMarkupWrap; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 123 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - - - -/** - * Gets the scroll position of the supplied element or window. - * - * The return values are unbounded, unlike `getScrollPosition`. This means they - * may be negative or exceed the element boundaries (which is possible using - * inertial scrolling). - * - * @param {DOMWindow|DOMElement} scrollable - * @return {object} Map with `x` and `y` keys. - */ - -function getUnboundedScrollPosition(scrollable) { - if (scrollable.Window && scrollable instanceof scrollable.Window) { - return { - x: scrollable.pageXOffset || scrollable.document.documentElement.scrollLeft, - y: scrollable.pageYOffset || scrollable.document.documentElement.scrollTop - }; - } - return { - x: scrollable.scrollLeft, - y: scrollable.scrollTop - }; -} - -module.exports = getUnboundedScrollPosition; - -/***/ }), -/* 124 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -var _uppercasePattern = /([A-Z])/g; - -/** - * Hyphenates a camelcased string, for example: - * - * > hyphenate('backgroundColor') - * < "background-color" - * - * For CSS style names, use `hyphenateStyleName` instead which works properly - * with all vendor prefixes, including `ms`. - * - * @param {string} string - * @return {string} - */ -function hyphenate(string) { - return string.replace(_uppercasePattern, '-$1').toLowerCase(); -} - -module.exports = hyphenate; - -/***/ }), -/* 125 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - - - -var hyphenate = __webpack_require__(124); - -var msPattern = /^ms-/; - -/** - * Hyphenates a camelcased CSS property name, for example: - * - * > hyphenateStyleName('backgroundColor') - * < "background-color" - * > hyphenateStyleName('MozTransition') - * < "-moz-transition" - * > hyphenateStyleName('msTransition') - * < "-ms-transition" - * - * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix - * is converted to `-ms-`. - * - * @param {string} string - * @return {string} - */ -function hyphenateStyleName(string) { - return hyphenate(string).replace(msPattern, '-ms-'); -} - -module.exports = hyphenateStyleName; - -/***/ }), -/* 126 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -/** - * @param {*} object The object to check. - * @return {boolean} Whether or not the object is a DOM node. - */ -function isNode(object) { - var doc = object ? object.ownerDocument || object : document; - var defaultView = doc.defaultView || window; - return !!(object && (typeof defaultView.Node === 'function' ? object instanceof defaultView.Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string')); -} - -module.exports = isNode; - -/***/ }), -/* 127 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -var isNode = __webpack_require__(126); - -/** - * @param {*} object The object to check. - * @return {boolean} Whether or not the object is a DOM text node. - */ -function isTextNode(object) { - return isNode(object) && object.nodeType == 3; -} - -module.exports = isTextNode; - -/***/ }), -/* 128 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - * @typechecks static-only - */ - - - -/** - * Memoizes the return value of a function that accepts one string argument. - */ - -function memoizeStringOnly(callback) { - var cache = {}; - return function (string) { - if (!cache.hasOwnProperty(string)) { - cache[string] = callback.call(this, string); - } - return cache[string]; - }; -} - -module.exports = memoizeStringOnly; - -/***/ }), -/* 129 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - - - -var ExecutionEnvironment = __webpack_require__(6); - -var performance; - -if (ExecutionEnvironment.canUseDOM) { - performance = window.performance || window.msPerformance || window.webkitPerformance; -} - -module.exports = performance || {}; - -/***/ }), -/* 130 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Copyright (c) 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * @typechecks - */ - -var performance = __webpack_require__(129); - -var performanceNow; - -/** - * Detect if we can use `window.performance.now()` and gracefully fallback to - * `Date.now()` if it doesn't exist. We need to support Firefox < 15 for now - * because of Facebook's testing infrastructure. - */ -if (performance.now) { - performanceNow = function performanceNow() { - return performance.now(); - }; -} else { - performanceNow = function performanceNow() { - return Date.now(); - }; -} - -module.exports = performanceNow; - -/***/ }), -/* 131 */, -/* 132 */, -/* 133 */, -/* 134 */, -/* 135 */, -/* 136 */, -/* 137 */, -/* 138 */, -/* 139 */, -/* 140 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - */ - - - -if (process.env.NODE_ENV !== 'production') { - var invariant = __webpack_require__(1); - var warning = __webpack_require__(2); - var ReactPropTypesSecret = __webpack_require__(73); - var loggedTypeFailures = {}; -} - -/** - * Assert that the values match with the type specs. - * Error messages are memorized and will only be shown once. - * - * @param {object} typeSpecs Map of name to a ReactPropType - * @param {object} values Runtime values that need to be type-checked - * @param {string} location e.g. "prop", "context", "child context" - * @param {string} componentName Name of the component for error messages. - * @param {?Function} getStack Returns the component stack. - * @private - */ -function checkPropTypes(typeSpecs, values, location, componentName, getStack) { - if (process.env.NODE_ENV !== 'production') { - for (var typeSpecName in typeSpecs) { - if (typeSpecs.hasOwnProperty(typeSpecName)) { - var error; - // Prop type validation may throw. In case they do, we don't want to - // fail the render phase where it didn't fail before. So we log it. - // After these have been cleaned up, we'll let them throw. - try { - // This is intentionally an invariant that gets caught. It's the same - // behavior as without this statement except with a better message. - invariant(typeof typeSpecs[typeSpecName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', componentName || 'React class', location, typeSpecName); - error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret); - } catch (ex) { - error = ex; - } - warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error); - if (error instanceof Error && !(error.message in loggedTypeFailures)) { - // Only monitor this failure once because there tends to be a lot of the - // same error. - loggedTypeFailures[error.message] = true; - - var stack = getStack ? getStack() : ''; - - warning(false, 'Failed %s type: %s%s', location, error.message, stack != null ? stack : ''); - } - } - } - } -} - -module.exports = checkPropTypes; - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 141 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - */ - - - -var emptyFunction = __webpack_require__(10); -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var ReactPropTypesSecret = __webpack_require__(73); -var checkPropTypes = __webpack_require__(140); - -module.exports = function(isValidElement, throwOnDirectAccess) { - /* global Symbol */ - var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; - var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec. - - /** - * Returns the iterator method function contained on the iterable object. - * - * Be sure to invoke the function with the iterable as context: - * - * var iteratorFn = getIteratorFn(myIterable); - * if (iteratorFn) { - * var iterator = iteratorFn.call(myIterable); - * ... - * } - * - * @param {?object} maybeIterable - * @return {?function} - */ - function getIteratorFn(maybeIterable) { - var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]); - if (typeof iteratorFn === 'function') { - return iteratorFn; - } - } - - /** - * Collection of methods that allow declaration and validation of props that are - * supplied to React components. Example usage: - * - * var Props = require('ReactPropTypes'); - * var MyArticle = React.createClass({ - * propTypes: { - * // An optional string prop named "description". - * description: Props.string, - * - * // A required enum prop named "category". - * category: Props.oneOf(['News','Photos']).isRequired, - * - * // A prop named "dialog" that requires an instance of Dialog. - * dialog: Props.instanceOf(Dialog).isRequired - * }, - * render: function() { ... } - * }); - * - * A more formal specification of how these methods are used: - * - * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...) - * decl := ReactPropTypes.{type}(.isRequired)? - * - * Each and every declaration produces a function with the same signature. This - * allows the creation of custom validation functions. For example: - * - * var MyLink = React.createClass({ - * propTypes: { - * // An optional string or URI prop named "href". - * href: function(props, propName, componentName) { - * var propValue = props[propName]; - * if (propValue != null && typeof propValue !== 'string' && - * !(propValue instanceof URI)) { - * return new Error( - * 'Expected a string or an URI for ' + propName + ' in ' + - * componentName - * ); - * } - * } - * }, - * render: function() {...} - * }); - * - * @internal - */ - - var ANONYMOUS = '<<anonymous>>'; - - // Important! - // Keep this list in sync with production version in `./factoryWithThrowingShims.js`. - var ReactPropTypes = { - array: createPrimitiveTypeChecker('array'), - bool: createPrimitiveTypeChecker('boolean'), - func: createPrimitiveTypeChecker('function'), - number: createPrimitiveTypeChecker('number'), - object: createPrimitiveTypeChecker('object'), - string: createPrimitiveTypeChecker('string'), - symbol: createPrimitiveTypeChecker('symbol'), - - any: createAnyTypeChecker(), - arrayOf: createArrayOfTypeChecker, - element: createElementTypeChecker(), - instanceOf: createInstanceTypeChecker, - node: createNodeChecker(), - objectOf: createObjectOfTypeChecker, - oneOf: createEnumTypeChecker, - oneOfType: createUnionTypeChecker, - shape: createShapeTypeChecker - }; - - /** - * inlined Object.is polyfill to avoid requiring consumers ship their own - * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is - */ - /*eslint-disable no-self-compare*/ - function is(x, y) { - // SameValue algorithm - if (x === y) { - // Steps 1-5, 7-10 - // Steps 6.b-6.e: +0 != -0 - return x !== 0 || 1 / x === 1 / y; - } else { - // Step 6.a: NaN == NaN - return x !== x && y !== y; - } - } - /*eslint-enable no-self-compare*/ - - /** - * We use an Error-like object for backward compatibility as people may call - * PropTypes directly and inspect their output. However, we don't use real - * Errors anymore. We don't inspect their stack anyway, and creating them - * is prohibitively expensive if they are created too often, such as what - * happens in oneOfType() for any type before the one that matched. - */ - function PropTypeError(message) { - this.message = message; - this.stack = ''; - } - // Make `instanceof Error` still work for returned errors. - PropTypeError.prototype = Error.prototype; - - function createChainableTypeChecker(validate) { - if (process.env.NODE_ENV !== 'production') { - var manualPropTypeCallCache = {}; - var manualPropTypeWarningCount = 0; - } - function checkType(isRequired, props, propName, componentName, location, propFullName, secret) { - componentName = componentName || ANONYMOUS; - propFullName = propFullName || propName; - - if (secret !== ReactPropTypesSecret) { - if (throwOnDirectAccess) { - // New behavior only for users of `prop-types` package - invariant( - false, - 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' + - 'Use `PropTypes.checkPropTypes()` to call them. ' + - 'Read more at http://fb.me/use-check-prop-types' - ); - } else if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined') { - // Old behavior for people using React.PropTypes - var cacheKey = componentName + ':' + propName; - if ( - !manualPropTypeCallCache[cacheKey] && - // Avoid spamming the console because they are often not actionable except for lib authors - manualPropTypeWarningCount < 3 - ) { - warning( - false, - 'You are manually calling a React.PropTypes validation ' + - 'function for the `%s` prop on `%s`. This is deprecated ' + - 'and will throw in the standalone `prop-types` package. ' + - 'You may be seeing this warning due to a third-party PropTypes ' + - 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.', - propFullName, - componentName - ); - manualPropTypeCallCache[cacheKey] = true; - manualPropTypeWarningCount++; - } - } - } - if (props[propName] == null) { - if (isRequired) { - if (props[propName] === null) { - return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.')); - } - return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.')); - } - return null; - } else { - return validate(props, propName, componentName, location, propFullName); - } - } - - var chainedCheckType = checkType.bind(null, false); - chainedCheckType.isRequired = checkType.bind(null, true); - - return chainedCheckType; - } - - function createPrimitiveTypeChecker(expectedType) { - function validate(props, propName, componentName, location, propFullName, secret) { - var propValue = props[propName]; - var propType = getPropType(propValue); - if (propType !== expectedType) { - // `propValue` being instance of, say, date/regexp, pass the 'object' - // check, but we can offer a more precise error message here rather than - // 'of type `object`'. - var preciseType = getPreciseType(propValue); - - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.')); - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createAnyTypeChecker() { - return createChainableTypeChecker(emptyFunction.thatReturnsNull); - } - - function createArrayOfTypeChecker(typeChecker) { - function validate(props, propName, componentName, location, propFullName) { - if (typeof typeChecker !== 'function') { - return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.'); - } - var propValue = props[propName]; - if (!Array.isArray(propValue)) { - var propType = getPropType(propValue); - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.')); - } - for (var i = 0; i < propValue.length; i++) { - var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret); - if (error instanceof Error) { - return error; - } - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createElementTypeChecker() { - function validate(props, propName, componentName, location, propFullName) { - var propValue = props[propName]; - if (!isValidElement(propValue)) { - var propType = getPropType(propValue); - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.')); - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createInstanceTypeChecker(expectedClass) { - function validate(props, propName, componentName, location, propFullName) { - if (!(props[propName] instanceof expectedClass)) { - var expectedClassName = expectedClass.name || ANONYMOUS; - var actualClassName = getClassName(props[propName]); - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.')); - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createEnumTypeChecker(expectedValues) { - if (!Array.isArray(expectedValues)) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0; - return emptyFunction.thatReturnsNull; - } - - function validate(props, propName, componentName, location, propFullName) { - var propValue = props[propName]; - for (var i = 0; i < expectedValues.length; i++) { - if (is(propValue, expectedValues[i])) { - return null; - } - } - - var valuesString = JSON.stringify(expectedValues); - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.')); - } - return createChainableTypeChecker(validate); - } - - function createObjectOfTypeChecker(typeChecker) { - function validate(props, propName, componentName, location, propFullName) { - if (typeof typeChecker !== 'function') { - return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.'); - } - var propValue = props[propName]; - var propType = getPropType(propValue); - if (propType !== 'object') { - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.')); - } - for (var key in propValue) { - if (propValue.hasOwnProperty(key)) { - var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret); - if (error instanceof Error) { - return error; - } - } - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createUnionTypeChecker(arrayOfTypeCheckers) { - if (!Array.isArray(arrayOfTypeCheckers)) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0; - return emptyFunction.thatReturnsNull; - } - - for (var i = 0; i < arrayOfTypeCheckers.length; i++) { - var checker = arrayOfTypeCheckers[i]; - if (typeof checker !== 'function') { - warning( - false, - 'Invalid argument supplid to oneOfType. Expected an array of check functions, but ' + - 'received %s at index %s.', - getPostfixForTypeWarning(checker), - i - ); - return emptyFunction.thatReturnsNull; - } - } - - function validate(props, propName, componentName, location, propFullName) { - for (var i = 0; i < arrayOfTypeCheckers.length; i++) { - var checker = arrayOfTypeCheckers[i]; - if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) { - return null; - } - } - - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.')); - } - return createChainableTypeChecker(validate); - } - - function createNodeChecker() { - function validate(props, propName, componentName, location, propFullName) { - if (!isNode(props[propName])) { - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.')); - } - return null; - } - return createChainableTypeChecker(validate); - } - - function createShapeTypeChecker(shapeTypes) { - function validate(props, propName, componentName, location, propFullName) { - var propValue = props[propName]; - var propType = getPropType(propValue); - if (propType !== 'object') { - return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.')); - } - for (var key in shapeTypes) { - var checker = shapeTypes[key]; - if (!checker) { - continue; - } - var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret); - if (error) { - return error; - } - } - return null; - } - return createChainableTypeChecker(validate); - } - - function isNode(propValue) { - switch (typeof propValue) { - case 'number': - case 'string': - case 'undefined': - return true; - case 'boolean': - return !propValue; - case 'object': - if (Array.isArray(propValue)) { - return propValue.every(isNode); - } - if (propValue === null || isValidElement(propValue)) { - return true; - } - - var iteratorFn = getIteratorFn(propValue); - if (iteratorFn) { - var iterator = iteratorFn.call(propValue); - var step; - if (iteratorFn !== propValue.entries) { - while (!(step = iterator.next()).done) { - if (!isNode(step.value)) { - return false; - } - } - } else { - // Iterator will provide entry [k,v] tuples rather than values. - while (!(step = iterator.next()).done) { - var entry = step.value; - if (entry) { - if (!isNode(entry[1])) { - return false; - } - } - } - } - } else { - return false; - } - - return true; - default: - return false; - } - } - - function isSymbol(propType, propValue) { - // Native Symbol. - if (propType === 'symbol') { - return true; - } - - // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol' - if (propValue['@@toStringTag'] === 'Symbol') { - return true; - } - - // Fallback for non-spec compliant Symbols which are polyfilled. - if (typeof Symbol === 'function' && propValue instanceof Symbol) { - return true; - } - - return false; - } - - // Equivalent of `typeof` but with special handling for array and regexp. - function getPropType(propValue) { - var propType = typeof propValue; - if (Array.isArray(propValue)) { - return 'array'; - } - if (propValue instanceof RegExp) { - // Old webkits (at least until Android 4.0) return 'function' rather than - // 'object' for typeof a RegExp. We'll normalize this here so that /bla/ - // passes PropTypes.object. - return 'object'; - } - if (isSymbol(propType, propValue)) { - return 'symbol'; - } - return propType; - } - - // This handles more types than `getPropType`. Only used for error messages. - // See `createPrimitiveTypeChecker`. - function getPreciseType(propValue) { - if (typeof propValue === 'undefined' || propValue === null) { - return '' + propValue; - } - var propType = getPropType(propValue); - if (propType === 'object') { - if (propValue instanceof Date) { - return 'date'; - } else if (propValue instanceof RegExp) { - return 'regexp'; - } - } - return propType; - } - - // Returns a string that is postfixed to a warning about an invalid type. - // For example, "undefined" or "of type array" - function getPostfixForTypeWarning(value) { - var type = getPreciseType(value); - switch (type) { - case 'array': - case 'object': - return 'an ' + type; - case 'boolean': - case 'date': - case 'regexp': - return 'a ' + type; - default: - return type; - } - } - - // Returns class name of the object, if any. - function getClassName(propValue) { - if (!propValue.constructor || !propValue.constructor.name) { - return ANONYMOUS; - } - return propValue.constructor.name; - } - - ReactPropTypes.checkPropTypes = checkPropTypes; - ReactPropTypes.PropTypes = ReactPropTypes; - - return ReactPropTypes; -}; - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 142 */, -/* 143 */, -/* 144 */, -/* 145 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ARIADOMPropertyConfig = { - Properties: { - // Global States and Properties - 'aria-current': 0, // state - 'aria-details': 0, - 'aria-disabled': 0, // state - 'aria-hidden': 0, // state - 'aria-invalid': 0, // state - 'aria-keyshortcuts': 0, - 'aria-label': 0, - 'aria-roledescription': 0, - // Widget Attributes - 'aria-autocomplete': 0, - 'aria-checked': 0, - 'aria-expanded': 0, - 'aria-haspopup': 0, - 'aria-level': 0, - 'aria-modal': 0, - 'aria-multiline': 0, - 'aria-multiselectable': 0, - 'aria-orientation': 0, - 'aria-placeholder': 0, - 'aria-pressed': 0, - 'aria-readonly': 0, - 'aria-required': 0, - 'aria-selected': 0, - 'aria-sort': 0, - 'aria-valuemax': 0, - 'aria-valuemin': 0, - 'aria-valuenow': 0, - 'aria-valuetext': 0, - // Live Region Attributes - 'aria-atomic': 0, - 'aria-busy': 0, - 'aria-live': 0, - 'aria-relevant': 0, - // Drag-and-Drop Attributes - 'aria-dropeffect': 0, - 'aria-grabbed': 0, - // Relationship Attributes - 'aria-activedescendant': 0, - 'aria-colcount': 0, - 'aria-colindex': 0, - 'aria-colspan': 0, - 'aria-controls': 0, - 'aria-describedby': 0, - 'aria-errormessage': 0, - 'aria-flowto': 0, - 'aria-labelledby': 0, - 'aria-owns': 0, - 'aria-posinset': 0, - 'aria-rowcount': 0, - 'aria-rowindex': 0, - 'aria-rowspan': 0, - 'aria-setsize': 0 - }, - DOMAttributeNames: {}, - DOMPropertyNames: {} -}; - -module.exports = ARIADOMPropertyConfig; - -/***/ }), -/* 146 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactDOMComponentTree = __webpack_require__(5); - -var focusNode = __webpack_require__(66); - -var AutoFocusUtils = { - focusDOMComponent: function () { - focusNode(ReactDOMComponentTree.getNodeFromInstance(this)); - } -}; - -module.exports = AutoFocusUtils; - -/***/ }), -/* 147 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPropagators = __webpack_require__(27); -var ExecutionEnvironment = __webpack_require__(6); -var FallbackCompositionState = __webpack_require__(153); -var SyntheticCompositionEvent = __webpack_require__(196); -var SyntheticInputEvent = __webpack_require__(199); - -var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space -var START_KEYCODE = 229; - -var canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window; - -var documentMode = null; -if (ExecutionEnvironment.canUseDOM && 'documentMode' in document) { - documentMode = document.documentMode; -} - -// Webkit offers a very useful `textInput` event that can be used to -// directly represent `beforeInput`. The IE `textinput` event is not as -// useful, so we don't use it. -var canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto(); - -// In IE9+, we have access to composition events, but the data supplied -// by the native compositionend event may be incorrect. Japanese ideographic -// spaces, for instance (\u3000) are not recorded correctly. -var useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11); - -/** - * Opera <= 12 includes TextEvent in window, but does not fire - * text input events. Rely on keypress instead. - */ -function isPresto() { - var opera = window.opera; - return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12; -} - -var SPACEBAR_CODE = 32; -var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE); - -// Events and their corresponding property names. -var eventTypes = { - beforeInput: { - phasedRegistrationNames: { - bubbled: 'onBeforeInput', - captured: 'onBeforeInputCapture' - }, - dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste'] - }, - compositionEnd: { - phasedRegistrationNames: { - bubbled: 'onCompositionEnd', - captured: 'onCompositionEndCapture' - }, - dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown'] - }, - compositionStart: { - phasedRegistrationNames: { - bubbled: 'onCompositionStart', - captured: 'onCompositionStartCapture' - }, - dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown'] - }, - compositionUpdate: { - phasedRegistrationNames: { - bubbled: 'onCompositionUpdate', - captured: 'onCompositionUpdateCapture' - }, - dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown'] - } -}; - -// Track whether we've ever handled a keypress on the space key. -var hasSpaceKeypress = false; - -/** - * Return whether a native keypress event is assumed to be a command. - * This is required because Firefox fires `keypress` events for key commands - * (cut, copy, select-all, etc.) even though no character is inserted. - */ -function isKeypressCommand(nativeEvent) { - return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && - // ctrlKey && altKey is equivalent to AltGr, and is not a command. - !(nativeEvent.ctrlKey && nativeEvent.altKey); -} - -/** - * Translate native top level events into event types. - * - * @param {string} topLevelType - * @return {object} - */ -function getCompositionEventType(topLevelType) { - switch (topLevelType) { - case 'topCompositionStart': - return eventTypes.compositionStart; - case 'topCompositionEnd': - return eventTypes.compositionEnd; - case 'topCompositionUpdate': - return eventTypes.compositionUpdate; - } -} - -/** - * Does our fallback best-guess model think this event signifies that - * composition has begun? - * - * @param {string} topLevelType - * @param {object} nativeEvent - * @return {boolean} - */ -function isFallbackCompositionStart(topLevelType, nativeEvent) { - return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE; -} - -/** - * Does our fallback mode think that this event is the end of composition? - * - * @param {string} topLevelType - * @param {object} nativeEvent - * @return {boolean} - */ -function isFallbackCompositionEnd(topLevelType, nativeEvent) { - switch (topLevelType) { - case 'topKeyUp': - // Command keys insert or clear IME input. - return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1; - case 'topKeyDown': - // Expect IME keyCode on each keydown. If we get any other - // code we must have exited earlier. - return nativeEvent.keyCode !== START_KEYCODE; - case 'topKeyPress': - case 'topMouseDown': - case 'topBlur': - // Events are not possible without cancelling IME. - return true; - default: - return false; - } -} - -/** - * Google Input Tools provides composition data via a CustomEvent, - * with the `data` property populated in the `detail` object. If this - * is available on the event object, use it. If not, this is a plain - * composition event and we have nothing special to extract. - * - * @param {object} nativeEvent - * @return {?string} - */ -function getDataFromCustomEvent(nativeEvent) { - var detail = nativeEvent.detail; - if (typeof detail === 'object' && 'data' in detail) { - return detail.data; - } - return null; -} - -// Track the current IME composition fallback object, if any. -var currentComposition = null; - -/** - * @return {?object} A SyntheticCompositionEvent. - */ -function extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var eventType; - var fallbackData; - - if (canUseCompositionEvent) { - eventType = getCompositionEventType(topLevelType); - } else if (!currentComposition) { - if (isFallbackCompositionStart(topLevelType, nativeEvent)) { - eventType = eventTypes.compositionStart; - } - } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) { - eventType = eventTypes.compositionEnd; - } - - if (!eventType) { - return null; - } - - if (useFallbackCompositionData) { - // The current composition is stored statically and must not be - // overwritten while composition continues. - if (!currentComposition && eventType === eventTypes.compositionStart) { - currentComposition = FallbackCompositionState.getPooled(nativeEventTarget); - } else if (eventType === eventTypes.compositionEnd) { - if (currentComposition) { - fallbackData = currentComposition.getData(); - } - } - } - - var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget); - - if (fallbackData) { - // Inject data generated from fallback path into the synthetic event. - // This matches the property of native CompositionEventInterface. - event.data = fallbackData; - } else { - var customData = getDataFromCustomEvent(nativeEvent); - if (customData !== null) { - event.data = customData; - } - } - - EventPropagators.accumulateTwoPhaseDispatches(event); - return event; -} - -/** - * @param {string} topLevelType Record from `EventConstants`. - * @param {object} nativeEvent Native browser event. - * @return {?string} The string corresponding to this `beforeInput` event. - */ -function getNativeBeforeInputChars(topLevelType, nativeEvent) { - switch (topLevelType) { - case 'topCompositionEnd': - return getDataFromCustomEvent(nativeEvent); - case 'topKeyPress': - /** - * If native `textInput` events are available, our goal is to make - * use of them. However, there is a special case: the spacebar key. - * In Webkit, preventing default on a spacebar `textInput` event - * cancels character insertion, but it *also* causes the browser - * to fall back to its default spacebar behavior of scrolling the - * page. - * - * Tracking at: - * https://code.google.com/p/chromium/issues/detail?id=355103 - * - * To avoid this issue, use the keypress event as if no `textInput` - * event is available. - */ - var which = nativeEvent.which; - if (which !== SPACEBAR_CODE) { - return null; - } - - hasSpaceKeypress = true; - return SPACEBAR_CHAR; - - case 'topTextInput': - // Record the characters to be added to the DOM. - var chars = nativeEvent.data; - - // If it's a spacebar character, assume that we have already handled - // it at the keypress level and bail immediately. Android Chrome - // doesn't give us keycodes, so we need to blacklist it. - if (chars === SPACEBAR_CHAR && hasSpaceKeypress) { - return null; - } - - return chars; - - default: - // For other native event types, do nothing. - return null; - } -} - -/** - * For browsers that do not provide the `textInput` event, extract the - * appropriate string to use for SyntheticInputEvent. - * - * @param {string} topLevelType Record from `EventConstants`. - * @param {object} nativeEvent Native browser event. - * @return {?string} The fallback string for this `beforeInput` event. - */ -function getFallbackBeforeInputChars(topLevelType, nativeEvent) { - // If we are currently composing (IME) and using a fallback to do so, - // try to extract the composed characters from the fallback object. - // If composition event is available, we extract a string only at - // compositionevent, otherwise extract it at fallback events. - if (currentComposition) { - if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) { - var chars = currentComposition.getData(); - FallbackCompositionState.release(currentComposition); - currentComposition = null; - return chars; - } - return null; - } - - switch (topLevelType) { - case 'topPaste': - // If a paste event occurs after a keypress, throw out the input - // chars. Paste events should not lead to BeforeInput events. - return null; - case 'topKeyPress': - /** - * As of v27, Firefox may fire keypress events even when no character - * will be inserted. A few possibilities: - * - * - `which` is `0`. Arrow keys, Esc key, etc. - * - * - `which` is the pressed key code, but no char is available. - * Ex: 'AltGr + d` in Polish. There is no modified character for - * this key combination and no character is inserted into the - * document, but FF fires the keypress for char code `100` anyway. - * No `input` event will occur. - * - * - `which` is the pressed key code, but a command combination is - * being used. Ex: `Cmd+C`. No character is inserted, and no - * `input` event will occur. - */ - if (nativeEvent.which && !isKeypressCommand(nativeEvent)) { - return String.fromCharCode(nativeEvent.which); - } - return null; - case 'topCompositionEnd': - return useFallbackCompositionData ? null : nativeEvent.data; - default: - return null; - } -} - -/** - * Extract a SyntheticInputEvent for `beforeInput`, based on either native - * `textInput` or fallback behavior. - * - * @return {?object} A SyntheticInputEvent. - */ -function extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var chars; - - if (canUseTextInputEvent) { - chars = getNativeBeforeInputChars(topLevelType, nativeEvent); - } else { - chars = getFallbackBeforeInputChars(topLevelType, nativeEvent); - } - - // If no characters are being inserted, no BeforeInput event should - // be fired. - if (!chars) { - return null; - } - - var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget); - - event.data = chars; - EventPropagators.accumulateTwoPhaseDispatches(event); - return event; -} - -/** - * Create an `onBeforeInput` event to match - * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents. - * - * This event plugin is based on the native `textInput` event - * available in Chrome, Safari, Opera, and IE. This event fires after - * `onKeyPress` and `onCompositionEnd`, but before `onInput`. - * - * `beforeInput` is spec'd but not implemented in any browsers, and - * the `input` event does not provide any useful information about what has - * actually been added, contrary to the spec. Thus, `textInput` is the best - * available event to identify the characters that have actually been inserted - * into the target node. - * - * This plugin is also responsible for emitting `composition` events, thus - * allowing us to share composition fallback code for both `beforeInput` and - * `composition` event types. - */ -var BeforeInputEventPlugin = { - - eventTypes: eventTypes, - - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)]; - } -}; - -module.exports = BeforeInputEventPlugin; - -/***/ }), -/* 148 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var CSSProperty = __webpack_require__(75); -var ExecutionEnvironment = __webpack_require__(6); -var ReactInstrumentation = __webpack_require__(9); - -var camelizeStyleName = __webpack_require__(118); -var dangerousStyleValue = __webpack_require__(206); -var hyphenateStyleName = __webpack_require__(125); -var memoizeStringOnly = __webpack_require__(128); -var warning = __webpack_require__(2); - -var processStyleName = memoizeStringOnly(function (styleName) { - return hyphenateStyleName(styleName); -}); - -var hasShorthandPropertyBug = false; -var styleFloatAccessor = 'cssFloat'; -if (ExecutionEnvironment.canUseDOM) { - var tempStyle = document.createElement('div').style; - try { - // IE8 throws "Invalid argument." if resetting shorthand style properties. - tempStyle.font = ''; - } catch (e) { - hasShorthandPropertyBug = true; - } - // IE8 only supports accessing cssFloat (standard) as styleFloat - if (document.documentElement.style.cssFloat === undefined) { - styleFloatAccessor = 'styleFloat'; - } -} - -if (process.env.NODE_ENV !== 'production') { - // 'msTransform' is correct, but the other prefixes should be capitalized - var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/; - - // style values shouldn't contain a semicolon - var badStyleValueWithSemicolonPattern = /;\s*$/; - - var warnedStyleNames = {}; - var warnedStyleValues = {}; - var warnedForNaNValue = false; - - var warnHyphenatedStyleName = function (name, owner) { - if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { - return; - } - - warnedStyleNames[name] = true; - process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported style property %s. Did you mean %s?%s', name, camelizeStyleName(name), checkRenderMessage(owner)) : void 0; - }; - - var warnBadVendoredStyleName = function (name, owner) { - if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) { - return; - } - - warnedStyleNames[name] = true; - process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?%s', name, name.charAt(0).toUpperCase() + name.slice(1), checkRenderMessage(owner)) : void 0; - }; - - var warnStyleValueWithSemicolon = function (name, value, owner) { - if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) { - return; - } - - warnedStyleValues[value] = true; - process.env.NODE_ENV !== 'production' ? warning(false, 'Style property values shouldn\'t contain a semicolon.%s ' + 'Try "%s: %s" instead.', checkRenderMessage(owner), name, value.replace(badStyleValueWithSemicolonPattern, '')) : void 0; - }; - - var warnStyleValueIsNaN = function (name, value, owner) { - if (warnedForNaNValue) { - return; - } - - warnedForNaNValue = true; - process.env.NODE_ENV !== 'production' ? warning(false, '`NaN` is an invalid value for the `%s` css style property.%s', name, checkRenderMessage(owner)) : void 0; - }; - - var checkRenderMessage = function (owner) { - if (owner) { - var name = owner.getName(); - if (name) { - return ' Check the render method of `' + name + '`.'; - } - } - return ''; - }; - - /** - * @param {string} name - * @param {*} value - * @param {ReactDOMComponent} component - */ - var warnValidStyle = function (name, value, component) { - var owner; - if (component) { - owner = component._currentElement._owner; - } - if (name.indexOf('-') > -1) { - warnHyphenatedStyleName(name, owner); - } else if (badVendoredStyleNamePattern.test(name)) { - warnBadVendoredStyleName(name, owner); - } else if (badStyleValueWithSemicolonPattern.test(value)) { - warnStyleValueWithSemicolon(name, value, owner); - } - - if (typeof value === 'number' && isNaN(value)) { - warnStyleValueIsNaN(name, value, owner); - } - }; -} - -/** - * Operations for dealing with CSS properties. - */ -var CSSPropertyOperations = { - - /** - * Serializes a mapping of style properties for use as inline styles: - * - * > createMarkupForStyles({width: '200px', height: 0}) - * "width:200px;height:0;" - * - * Undefined values are ignored so that declarative programming is easier. - * The result should be HTML-escaped before insertion into the DOM. - * - * @param {object} styles - * @param {ReactDOMComponent} component - * @return {?string} - */ - createMarkupForStyles: function (styles, component) { - var serialized = ''; - for (var styleName in styles) { - if (!styles.hasOwnProperty(styleName)) { - continue; - } - var styleValue = styles[styleName]; - if (process.env.NODE_ENV !== 'production') { - warnValidStyle(styleName, styleValue, component); - } - if (styleValue != null) { - serialized += processStyleName(styleName) + ':'; - serialized += dangerousStyleValue(styleName, styleValue, component) + ';'; - } - } - return serialized || null; - }, - - /** - * Sets the value for multiple styles on a node. If a value is specified as - * '' (empty string), the corresponding style property will be unset. - * - * @param {DOMElement} node - * @param {object} styles - * @param {ReactDOMComponent} component - */ - setValueForStyles: function (node, styles, component) { - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onHostOperation({ - instanceID: component._debugID, - type: 'update styles', - payload: styles - }); - } - - var style = node.style; - for (var styleName in styles) { - if (!styles.hasOwnProperty(styleName)) { - continue; - } - if (process.env.NODE_ENV !== 'production') { - warnValidStyle(styleName, styles[styleName], component); - } - var styleValue = dangerousStyleValue(styleName, styles[styleName], component); - if (styleName === 'float' || styleName === 'cssFloat') { - styleName = styleFloatAccessor; - } - if (styleValue) { - style[styleName] = styleValue; - } else { - var expansion = hasShorthandPropertyBug && CSSProperty.shorthandPropertyExpansions[styleName]; - if (expansion) { - // Shorthand property that IE8 won't like unsetting, so unset each - // component to placate it - for (var individualStyleName in expansion) { - style[individualStyleName] = ''; - } - } else { - style[styleName] = ''; - } - } - } - } - -}; - -module.exports = CSSPropertyOperations; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 149 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPluginHub = __webpack_require__(26); -var EventPropagators = __webpack_require__(27); -var ExecutionEnvironment = __webpack_require__(6); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactUpdates = __webpack_require__(12); -var SyntheticEvent = __webpack_require__(14); - -var getEventTarget = __webpack_require__(56); -var isEventSupported = __webpack_require__(57); -var isTextInputElement = __webpack_require__(93); - -var eventTypes = { - change: { - phasedRegistrationNames: { - bubbled: 'onChange', - captured: 'onChangeCapture' - }, - dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange'] - } -}; - -/** - * For IE shims - */ -var activeElement = null; -var activeElementInst = null; -var activeElementValue = null; -var activeElementValueProp = null; - -/** - * SECTION: handle `change` event - */ -function shouldUseChangeEvent(elem) { - var nodeName = elem.nodeName && elem.nodeName.toLowerCase(); - return nodeName === 'select' || nodeName === 'input' && elem.type === 'file'; -} - -var doesChangeEventBubble = false; -if (ExecutionEnvironment.canUseDOM) { - // See `handleChange` comment below - doesChangeEventBubble = isEventSupported('change') && (!document.documentMode || document.documentMode > 8); -} - -function manualDispatchChangeEvent(nativeEvent) { - var event = SyntheticEvent.getPooled(eventTypes.change, activeElementInst, nativeEvent, getEventTarget(nativeEvent)); - EventPropagators.accumulateTwoPhaseDispatches(event); - - // If change and propertychange bubbled, we'd just bind to it like all the - // other events and have it go through ReactBrowserEventEmitter. Since it - // doesn't, we manually listen for the events and so we have to enqueue and - // process the abstract event manually. - // - // Batching is necessary here in order to ensure that all event handlers run - // before the next rerender (including event handlers attached to ancestor - // elements instead of directly on the input). Without this, controlled - // components don't work properly in conjunction with event bubbling because - // the component is rerendered and the value reverted before all the event - // handlers can run. See https://github.com/facebook/react/issues/708. - ReactUpdates.batchedUpdates(runEventInBatch, event); -} - -function runEventInBatch(event) { - EventPluginHub.enqueueEvents(event); - EventPluginHub.processEventQueue(false); -} - -function startWatchingForChangeEventIE8(target, targetInst) { - activeElement = target; - activeElementInst = targetInst; - activeElement.attachEvent('onchange', manualDispatchChangeEvent); -} - -function stopWatchingForChangeEventIE8() { - if (!activeElement) { - return; - } - activeElement.detachEvent('onchange', manualDispatchChangeEvent); - activeElement = null; - activeElementInst = null; -} - -function getTargetInstForChangeEvent(topLevelType, targetInst) { - if (topLevelType === 'topChange') { - return targetInst; - } -} -function handleEventsForChangeEventIE8(topLevelType, target, targetInst) { - if (topLevelType === 'topFocus') { - // stopWatching() should be a noop here but we call it just in case we - // missed a blur event somehow. - stopWatchingForChangeEventIE8(); - startWatchingForChangeEventIE8(target, targetInst); - } else if (topLevelType === 'topBlur') { - stopWatchingForChangeEventIE8(); - } -} - -/** - * SECTION: handle `input` event - */ -var isInputEventSupported = false; -if (ExecutionEnvironment.canUseDOM) { - // IE9 claims to support the input event but fails to trigger it when - // deleting text, so we ignore its input events. - // IE10+ fire input events to often, such when a placeholder - // changes or when an input with a placeholder is focused. - isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 11); -} - -/** - * (For IE <=11) Replacement getter/setter for the `value` property that gets - * set on the active element. - */ -var newValueProp = { - get: function () { - return activeElementValueProp.get.call(this); - }, - set: function (val) { - // Cast to a string so we can do equality checks. - activeElementValue = '' + val; - activeElementValueProp.set.call(this, val); - } -}; - -/** - * (For IE <=11) Starts tracking propertychange events on the passed-in element - * and override the value property so that we can distinguish user events from - * value changes in JS. - */ -function startWatchingForValueChange(target, targetInst) { - activeElement = target; - activeElementInst = targetInst; - activeElementValue = target.value; - activeElementValueProp = Object.getOwnPropertyDescriptor(target.constructor.prototype, 'value'); - - // Not guarded in a canDefineProperty check: IE8 supports defineProperty only - // on DOM elements - Object.defineProperty(activeElement, 'value', newValueProp); - if (activeElement.attachEvent) { - activeElement.attachEvent('onpropertychange', handlePropertyChange); - } else { - activeElement.addEventListener('propertychange', handlePropertyChange, false); - } -} - -/** - * (For IE <=11) Removes the event listeners from the currently-tracked element, - * if any exists. - */ -function stopWatchingForValueChange() { - if (!activeElement) { - return; - } - - // delete restores the original property definition - delete activeElement.value; - - if (activeElement.detachEvent) { - activeElement.detachEvent('onpropertychange', handlePropertyChange); - } else { - activeElement.removeEventListener('propertychange', handlePropertyChange, false); - } - - activeElement = null; - activeElementInst = null; - activeElementValue = null; - activeElementValueProp = null; -} - -/** - * (For IE <=11) Handles a propertychange event, sending a `change` event if - * the value of the active element has changed. - */ -function handlePropertyChange(nativeEvent) { - if (nativeEvent.propertyName !== 'value') { - return; - } - var value = nativeEvent.srcElement.value; - if (value === activeElementValue) { - return; - } - activeElementValue = value; - - manualDispatchChangeEvent(nativeEvent); -} - -/** - * If a `change` event should be fired, returns the target's ID. - */ -function getTargetInstForInputEvent(topLevelType, targetInst) { - if (topLevelType === 'topInput') { - // In modern browsers (i.e., not IE8 or IE9), the input event is exactly - // what we want so fall through here and trigger an abstract event - return targetInst; - } -} - -function handleEventsForInputEventIE(topLevelType, target, targetInst) { - if (topLevelType === 'topFocus') { - // In IE8, we can capture almost all .value changes by adding a - // propertychange handler and looking for events with propertyName - // equal to 'value' - // In IE9-11, propertychange fires for most input events but is buggy and - // doesn't fire when text is deleted, but conveniently, selectionchange - // appears to fire in all of the remaining cases so we catch those and - // forward the event if the value has changed - // In either case, we don't want to call the event handler if the value - // is changed from JS so we redefine a setter for `.value` that updates - // our activeElementValue variable, allowing us to ignore those changes - // - // stopWatching() should be a noop here but we call it just in case we - // missed a blur event somehow. - stopWatchingForValueChange(); - startWatchingForValueChange(target, targetInst); - } else if (topLevelType === 'topBlur') { - stopWatchingForValueChange(); - } -} - -// For IE8 and IE9. -function getTargetInstForInputEventIE(topLevelType, targetInst) { - if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') { - // On the selectionchange event, the target is just document which isn't - // helpful for us so just check activeElement instead. - // - // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire - // propertychange on the first input event after setting `value` from a - // script and fires only keydown, keypress, keyup. Catching keyup usually - // gets it and catching keydown lets us fire an event for the first - // keystroke if user does a key repeat (it'll be a little delayed: right - // before the second keystroke). Other input methods (e.g., paste) seem to - // fire selectionchange normally. - if (activeElement && activeElement.value !== activeElementValue) { - activeElementValue = activeElement.value; - return activeElementInst; - } - } -} - -/** - * SECTION: handle `click` event - */ -function shouldUseClickEvent(elem) { - // Use the `click` event to detect changes to checkbox and radio inputs. - // This approach works across all browsers, whereas `change` does not fire - // until `blur` in IE8. - return elem.nodeName && elem.nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio'); -} - -function getTargetInstForClickEvent(topLevelType, targetInst) { - if (topLevelType === 'topClick') { - return targetInst; - } -} - -function handleControlledInputBlur(inst, node) { - // TODO: In IE, inst is occasionally null. Why? - if (inst == null) { - return; - } - - // Fiber and ReactDOM keep wrapper state in separate places - var state = inst._wrapperState || node._wrapperState; - - if (!state || !state.controlled || node.type !== 'number') { - return; - } - - // If controlled, assign the value attribute to the current value on blur - var value = '' + node.value; - if (node.getAttribute('value') !== value) { - node.setAttribute('value', value); - } -} - -/** - * This plugin creates an `onChange` event that normalizes change events - * across form elements. This event fires at a time when it's possible to - * change the element's value without seeing a flicker. - * - * Supported elements are: - * - input (see `isTextInputElement`) - * - textarea - * - select - */ -var ChangeEventPlugin = { - - eventTypes: eventTypes, - - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window; - - var getTargetInstFunc, handleEventFunc; - if (shouldUseChangeEvent(targetNode)) { - if (doesChangeEventBubble) { - getTargetInstFunc = getTargetInstForChangeEvent; - } else { - handleEventFunc = handleEventsForChangeEventIE8; - } - } else if (isTextInputElement(targetNode)) { - if (isInputEventSupported) { - getTargetInstFunc = getTargetInstForInputEvent; - } else { - getTargetInstFunc = getTargetInstForInputEventIE; - handleEventFunc = handleEventsForInputEventIE; - } - } else if (shouldUseClickEvent(targetNode)) { - getTargetInstFunc = getTargetInstForClickEvent; - } - - if (getTargetInstFunc) { - var inst = getTargetInstFunc(topLevelType, targetInst); - if (inst) { - var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, nativeEventTarget); - event.type = 'change'; - EventPropagators.accumulateTwoPhaseDispatches(event); - return event; - } - } - - if (handleEventFunc) { - handleEventFunc(topLevelType, targetNode, targetInst); - } - - // When blurring, set the value attribute for number inputs - if (topLevelType === 'topBlur') { - handleControlledInputBlur(targetInst, targetNode); - } - } - -}; - -module.exports = ChangeEventPlugin; - -/***/ }), -/* 150 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var DOMLazyTree = __webpack_require__(21); -var ExecutionEnvironment = __webpack_require__(6); - -var createNodesFromMarkup = __webpack_require__(121); -var emptyFunction = __webpack_require__(10); -var invariant = __webpack_require__(1); - -var Danger = { - - /** - * Replaces a node with a string of markup at its current position within its - * parent. The markup must render into a single root node. - * - * @param {DOMElement} oldChild Child node to replace. - * @param {string} markup Markup to render in place of the child node. - * @internal - */ - dangerouslyReplaceNodeWithMarkup: function (oldChild, markup) { - !ExecutionEnvironment.canUseDOM ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot render markup in a worker thread. Make sure `window` and `document` are available globally before requiring React when unit testing or use ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('56') : void 0; - !markup ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Missing markup.') : _prodInvariant('57') : void 0; - !(oldChild.nodeName !== 'HTML') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot replace markup of the <html> node. This is because browser quirks make this unreliable and/or slow. If you want to render to the root you must use server rendering. See ReactDOMServer.renderToString().') : _prodInvariant('58') : void 0; - - if (typeof markup === 'string') { - var newChild = createNodesFromMarkup(markup, emptyFunction)[0]; - oldChild.parentNode.replaceChild(newChild, oldChild); - } else { - DOMLazyTree.replaceChildWithTree(oldChild, markup); - } - } - -}; - -module.exports = Danger; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 151 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Module that is injectable into `EventPluginHub`, that specifies a - * deterministic ordering of `EventPlugin`s. A convenient way to reason about - * plugins, without having to package every one of them. This is better than - * having plugins be ordered in the same order that they are injected because - * that ordering would be influenced by the packaging order. - * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that - * preventing default on events is convenient in `SimpleEventPlugin` handlers. - */ - -var DefaultEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'TapEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin']; - -module.exports = DefaultEventPluginOrder; - -/***/ }), -/* 152 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPropagators = __webpack_require__(27); -var ReactDOMComponentTree = __webpack_require__(5); -var SyntheticMouseEvent = __webpack_require__(37); - -var eventTypes = { - mouseEnter: { - registrationName: 'onMouseEnter', - dependencies: ['topMouseOut', 'topMouseOver'] - }, - mouseLeave: { - registrationName: 'onMouseLeave', - dependencies: ['topMouseOut', 'topMouseOver'] - } -}; - -var EnterLeaveEventPlugin = { - - eventTypes: eventTypes, - - /** - * For almost every interaction we care about, there will be both a top-level - * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that - * we do not extract duplicate events. However, moving the mouse into the - * browser from outside will not fire a `mouseout` event. In this case, we use - * the `mouseover` top-level event. - */ - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - if (topLevelType === 'topMouseOver' && (nativeEvent.relatedTarget || nativeEvent.fromElement)) { - return null; - } - if (topLevelType !== 'topMouseOut' && topLevelType !== 'topMouseOver') { - // Must not be a mouse in or mouse out - ignoring. - return null; - } - - var win; - if (nativeEventTarget.window === nativeEventTarget) { - // `nativeEventTarget` is probably a window object. - win = nativeEventTarget; - } else { - // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8. - var doc = nativeEventTarget.ownerDocument; - if (doc) { - win = doc.defaultView || doc.parentWindow; - } else { - win = window; - } - } - - var from; - var to; - if (topLevelType === 'topMouseOut') { - from = targetInst; - var related = nativeEvent.relatedTarget || nativeEvent.toElement; - to = related ? ReactDOMComponentTree.getClosestInstanceFromNode(related) : null; - } else { - // Moving to a node from outside the window. - from = null; - to = targetInst; - } - - if (from === to) { - // Nothing pertains to our managed components. - return null; - } - - var fromNode = from == null ? win : ReactDOMComponentTree.getNodeFromInstance(from); - var toNode = to == null ? win : ReactDOMComponentTree.getNodeFromInstance(to); - - var leave = SyntheticMouseEvent.getPooled(eventTypes.mouseLeave, from, nativeEvent, nativeEventTarget); - leave.type = 'mouseleave'; - leave.target = fromNode; - leave.relatedTarget = toNode; - - var enter = SyntheticMouseEvent.getPooled(eventTypes.mouseEnter, to, nativeEvent, nativeEventTarget); - enter.type = 'mouseenter'; - enter.target = toNode; - enter.relatedTarget = fromNode; - - EventPropagators.accumulateEnterLeaveDispatches(leave, enter, from, to); - - return [leave, enter]; - } - -}; - -module.exports = EnterLeaveEventPlugin; - -/***/ }), -/* 153 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var PooledClass = __webpack_require__(17); - -var getTextContentAccessor = __webpack_require__(91); - -/** - * This helper class stores information about text content of a target node, - * allowing comparison of content before and after a given event. - * - * Identify the node where selection currently begins, then observe - * both its text content and its current position in the DOM. Since the - * browser may natively replace the target node during composition, we can - * use its position to find its replacement. - * - * @param {DOMEventTarget} root - */ -function FallbackCompositionState(root) { - this._root = root; - this._startText = this.getText(); - this._fallbackText = null; -} - -_assign(FallbackCompositionState.prototype, { - destructor: function () { - this._root = null; - this._startText = null; - this._fallbackText = null; - }, - - /** - * Get current text of input. - * - * @return {string} - */ - getText: function () { - if ('value' in this._root) { - return this._root.value; - } - return this._root[getTextContentAccessor()]; - }, - - /** - * Determine the differing substring between the initially stored - * text content and the current content. - * - * @return {string} - */ - getData: function () { - if (this._fallbackText) { - return this._fallbackText; - } - - var start; - var startValue = this._startText; - var startLength = startValue.length; - var end; - var endValue = this.getText(); - var endLength = endValue.length; - - for (start = 0; start < startLength; start++) { - if (startValue[start] !== endValue[start]) { - break; - } - } - - var minEnd = startLength - start; - for (end = 1; end <= minEnd; end++) { - if (startValue[startLength - end] !== endValue[endLength - end]) { - break; - } - } - - var sliceTail = end > 1 ? 1 - end : undefined; - this._fallbackText = endValue.slice(start, sliceTail); - return this._fallbackText; - } -}); - -PooledClass.addPoolingTo(FallbackCompositionState); - -module.exports = FallbackCompositionState; - -/***/ }), -/* 154 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMProperty = __webpack_require__(16); - -var MUST_USE_PROPERTY = DOMProperty.injection.MUST_USE_PROPERTY; -var HAS_BOOLEAN_VALUE = DOMProperty.injection.HAS_BOOLEAN_VALUE; -var HAS_NUMERIC_VALUE = DOMProperty.injection.HAS_NUMERIC_VALUE; -var HAS_POSITIVE_NUMERIC_VALUE = DOMProperty.injection.HAS_POSITIVE_NUMERIC_VALUE; -var HAS_OVERLOADED_BOOLEAN_VALUE = DOMProperty.injection.HAS_OVERLOADED_BOOLEAN_VALUE; - -var HTMLDOMPropertyConfig = { - isCustomAttribute: RegExp.prototype.test.bind(new RegExp('^(data|aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$')), - Properties: { - /** - * Standard Properties - */ - accept: 0, - acceptCharset: 0, - accessKey: 0, - action: 0, - allowFullScreen: HAS_BOOLEAN_VALUE, - allowTransparency: 0, - alt: 0, - // specifies target context for links with `preload` type - as: 0, - async: HAS_BOOLEAN_VALUE, - autoComplete: 0, - // autoFocus is polyfilled/normalized by AutoFocusUtils - // autoFocus: HAS_BOOLEAN_VALUE, - autoPlay: HAS_BOOLEAN_VALUE, - capture: HAS_BOOLEAN_VALUE, - cellPadding: 0, - cellSpacing: 0, - charSet: 0, - challenge: 0, - checked: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE, - cite: 0, - classID: 0, - className: 0, - cols: HAS_POSITIVE_NUMERIC_VALUE, - colSpan: 0, - content: 0, - contentEditable: 0, - contextMenu: 0, - controls: HAS_BOOLEAN_VALUE, - coords: 0, - crossOrigin: 0, - data: 0, // For `<object />` acts as `src`. - dateTime: 0, - 'default': HAS_BOOLEAN_VALUE, - defer: HAS_BOOLEAN_VALUE, - dir: 0, - disabled: HAS_BOOLEAN_VALUE, - download: HAS_OVERLOADED_BOOLEAN_VALUE, - draggable: 0, - encType: 0, - form: 0, - formAction: 0, - formEncType: 0, - formMethod: 0, - formNoValidate: HAS_BOOLEAN_VALUE, - formTarget: 0, - frameBorder: 0, - headers: 0, - height: 0, - hidden: HAS_BOOLEAN_VALUE, - high: 0, - href: 0, - hrefLang: 0, - htmlFor: 0, - httpEquiv: 0, - icon: 0, - id: 0, - inputMode: 0, - integrity: 0, - is: 0, - keyParams: 0, - keyType: 0, - kind: 0, - label: 0, - lang: 0, - list: 0, - loop: HAS_BOOLEAN_VALUE, - low: 0, - manifest: 0, - marginHeight: 0, - marginWidth: 0, - max: 0, - maxLength: 0, - media: 0, - mediaGroup: 0, - method: 0, - min: 0, - minLength: 0, - // Caution; `option.selected` is not updated if `select.multiple` is - // disabled with `removeAttribute`. - multiple: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE, - muted: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE, - name: 0, - nonce: 0, - noValidate: HAS_BOOLEAN_VALUE, - open: HAS_BOOLEAN_VALUE, - optimum: 0, - pattern: 0, - placeholder: 0, - playsInline: HAS_BOOLEAN_VALUE, - poster: 0, - preload: 0, - profile: 0, - radioGroup: 0, - readOnly: HAS_BOOLEAN_VALUE, - referrerPolicy: 0, - rel: 0, - required: HAS_BOOLEAN_VALUE, - reversed: HAS_BOOLEAN_VALUE, - role: 0, - rows: HAS_POSITIVE_NUMERIC_VALUE, - rowSpan: HAS_NUMERIC_VALUE, - sandbox: 0, - scope: 0, - scoped: HAS_BOOLEAN_VALUE, - scrolling: 0, - seamless: HAS_BOOLEAN_VALUE, - selected: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE, - shape: 0, - size: HAS_POSITIVE_NUMERIC_VALUE, - sizes: 0, - span: HAS_POSITIVE_NUMERIC_VALUE, - spellCheck: 0, - src: 0, - srcDoc: 0, - srcLang: 0, - srcSet: 0, - start: HAS_NUMERIC_VALUE, - step: 0, - style: 0, - summary: 0, - tabIndex: 0, - target: 0, - title: 0, - // Setting .type throws on non-<input> tags - type: 0, - useMap: 0, - value: 0, - width: 0, - wmode: 0, - wrap: 0, - - /** - * RDFa Properties - */ - about: 0, - datatype: 0, - inlist: 0, - prefix: 0, - // property is also supported for OpenGraph in meta tags. - property: 0, - resource: 0, - 'typeof': 0, - vocab: 0, - - /** - * Non-standard Properties - */ - // autoCapitalize and autoCorrect are supported in Mobile Safari for - // keyboard hints. - autoCapitalize: 0, - autoCorrect: 0, - // autoSave allows WebKit/Blink to persist values of input fields on page reloads - autoSave: 0, - // color is for Safari mask-icon link - color: 0, - // itemProp, itemScope, itemType are for - // Microdata support. See http://schema.org/docs/gs.html - itemProp: 0, - itemScope: HAS_BOOLEAN_VALUE, - itemType: 0, - // itemID and itemRef are for Microdata support as well but - // only specified in the WHATWG spec document. See - // https://html.spec.whatwg.org/multipage/microdata.html#microdata-dom-api - itemID: 0, - itemRef: 0, - // results show looking glass icon and recent searches on input - // search fields in WebKit/Blink - results: 0, - // IE-only attribute that specifies security restrictions on an iframe - // as an alternative to the sandbox attribute on IE<10 - security: 0, - // IE-only attribute that controls focus behavior - unselectable: 0 - }, - DOMAttributeNames: { - acceptCharset: 'accept-charset', - className: 'class', - htmlFor: 'for', - httpEquiv: 'http-equiv' - }, - DOMPropertyNames: {}, - DOMMutationMethods: { - value: function (node, value) { - if (value == null) { - return node.removeAttribute('value'); - } - - // Number inputs get special treatment due to some edge cases in - // Chrome. Let everything else assign the value attribute as normal. - // https://github.com/facebook/react/issues/7253#issuecomment-236074326 - if (node.type !== 'number' || node.hasAttribute('value') === false) { - node.setAttribute('value', '' + value); - } else if (node.validity && !node.validity.badInput && node.ownerDocument.activeElement !== node) { - // Don't assign an attribute if validation reports bad - // input. Chrome will clear the value. Additionally, don't - // operate on inputs that have focus, otherwise Chrome might - // strip off trailing decimal places and cause the user's - // cursor position to jump to the beginning of the input. - // - // In ReactDOMInput, we have an onBlur event that will trigger - // this function again when focus is lost. - node.setAttribute('value', '' + value); - } - } - } -}; - -module.exports = HTMLDOMPropertyConfig; - -/***/ }), -/* 155 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactReconciler = __webpack_require__(22); - -var instantiateReactComponent = __webpack_require__(92); -var KeyEscapeUtils = __webpack_require__(48); -var shouldUpdateReactComponent = __webpack_require__(58); -var traverseAllChildren = __webpack_require__(95); -var warning = __webpack_require__(2); - -var ReactComponentTreeHook; - -if (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') { - // Temporary hack. - // Inline requires don't work well with Jest: - // https://github.com/facebook/react/issues/7240 - // Remove the inline requires when we don't need them anymore: - // https://github.com/facebook/react/pull/7178 - ReactComponentTreeHook = __webpack_require__(7); -} - -function instantiateChild(childInstances, child, name, selfDebugID) { - // We found a component instance. - var keyUnique = childInstances[name] === undefined; - if (process.env.NODE_ENV !== 'production') { - if (!ReactComponentTreeHook) { - ReactComponentTreeHook = __webpack_require__(7); - } - if (!keyUnique) { - process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0; - } - } - if (child != null && keyUnique) { - childInstances[name] = instantiateReactComponent(child, true); - } -} - -/** - * ReactChildReconciler provides helpers for initializing or updating a set of - * children. Its output is suitable for passing it onto ReactMultiChild which - * does diffed reordering and insertion. - */ -var ReactChildReconciler = { - /** - * Generates a "mount image" for each of the supplied children. In the case - * of `ReactDOMComponent`, a mount image is a string of markup. - * - * @param {?object} nestedChildNodes Nested child maps. - * @return {?object} A set of child instances. - * @internal - */ - instantiateChildren: function (nestedChildNodes, transaction, context, selfDebugID // 0 in production and for roots - ) { - if (nestedChildNodes == null) { - return null; - } - var childInstances = {}; - - if (process.env.NODE_ENV !== 'production') { - traverseAllChildren(nestedChildNodes, function (childInsts, child, name) { - return instantiateChild(childInsts, child, name, selfDebugID); - }, childInstances); - } else { - traverseAllChildren(nestedChildNodes, instantiateChild, childInstances); - } - return childInstances; - }, - - /** - * Updates the rendered children and returns a new set of children. - * - * @param {?object} prevChildren Previously initialized set of children. - * @param {?object} nextChildren Flat child element maps. - * @param {ReactReconcileTransaction} transaction - * @param {object} context - * @return {?object} A new set of child instances. - * @internal - */ - updateChildren: function (prevChildren, nextChildren, mountImages, removedNodes, transaction, hostParent, hostContainerInfo, context, selfDebugID // 0 in production and for roots - ) { - // We currently don't have a way to track moves here but if we use iterators - // instead of for..in we can zip the iterators and check if an item has - // moved. - // TODO: If nothing has changed, return the prevChildren object so that we - // can quickly bailout if nothing has changed. - if (!nextChildren && !prevChildren) { - return; - } - var name; - var prevChild; - for (name in nextChildren) { - if (!nextChildren.hasOwnProperty(name)) { - continue; - } - prevChild = prevChildren && prevChildren[name]; - var prevElement = prevChild && prevChild._currentElement; - var nextElement = nextChildren[name]; - if (prevChild != null && shouldUpdateReactComponent(prevElement, nextElement)) { - ReactReconciler.receiveComponent(prevChild, nextElement, transaction, context); - nextChildren[name] = prevChild; - } else { - if (prevChild) { - removedNodes[name] = ReactReconciler.getHostNode(prevChild); - ReactReconciler.unmountComponent(prevChild, false); - } - // The child must be instantiated before it's mounted. - var nextChildInstance = instantiateReactComponent(nextElement, true); - nextChildren[name] = nextChildInstance; - // Creating mount image now ensures refs are resolved in right order - // (see https://github.com/facebook/react/pull/7101 for explanation). - var nextChildMountImage = ReactReconciler.mountComponent(nextChildInstance, transaction, hostParent, hostContainerInfo, context, selfDebugID); - mountImages.push(nextChildMountImage); - } - } - // Unmount children that are no longer present. - for (name in prevChildren) { - if (prevChildren.hasOwnProperty(name) && !(nextChildren && nextChildren.hasOwnProperty(name))) { - prevChild = prevChildren[name]; - removedNodes[name] = ReactReconciler.getHostNode(prevChild); - ReactReconciler.unmountComponent(prevChild, false); - } - } - }, - - /** - * Unmounts all rendered children. This should be used to clean up children - * when this component is unmounted. - * - * @param {?object} renderedChildren Previously initialized set of children. - * @internal - */ - unmountChildren: function (renderedChildren, safely) { - for (var name in renderedChildren) { - if (renderedChildren.hasOwnProperty(name)) { - var renderedChild = renderedChildren[name]; - ReactReconciler.unmountComponent(renderedChild, safely); - } - } - } - -}; - -module.exports = ReactChildReconciler; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 156 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMChildrenOperations = __webpack_require__(45); -var ReactDOMIDOperations = __webpack_require__(163); - -/** - * Abstracts away all functionality of the reconciler that requires knowledge of - * the browser context. TODO: These callers should be refactored to avoid the - * need for this injection. - */ -var ReactComponentBrowserEnvironment = { - - processChildrenUpdates: ReactDOMIDOperations.dangerouslyProcessChildrenUpdates, - - replaceNodeWithMarkup: DOMChildrenOperations.dangerouslyReplaceNodeWithMarkup - -}; - -module.exports = ReactComponentBrowserEnvironment; - -/***/ }), -/* 157 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var React = __webpack_require__(23); -var ReactComponentEnvironment = __webpack_require__(50); -var ReactCurrentOwner = __webpack_require__(13); -var ReactErrorUtils = __webpack_require__(51); -var ReactInstanceMap = __webpack_require__(28); -var ReactInstrumentation = __webpack_require__(9); -var ReactNodeTypes = __webpack_require__(85); -var ReactReconciler = __webpack_require__(22); - -if (process.env.NODE_ENV !== 'production') { - var checkReactTypeSpec = __webpack_require__(205); -} - -var emptyObject = __webpack_require__(25); -var invariant = __webpack_require__(1); -var shallowEqual = __webpack_require__(43); -var shouldUpdateReactComponent = __webpack_require__(58); -var warning = __webpack_require__(2); - -var CompositeTypes = { - ImpureClass: 0, - PureClass: 1, - StatelessFunctional: 2 -}; - -function StatelessComponent(Component) {} -StatelessComponent.prototype.render = function () { - var Component = ReactInstanceMap.get(this)._currentElement.type; - var element = Component(this.props, this.context, this.updater); - warnIfInvalidElement(Component, element); - return element; -}; - -function warnIfInvalidElement(Component, element) { - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(element === null || element === false || React.isValidElement(element), '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(!Component.childContextTypes, '%s(...): childContextTypes cannot be defined on a functional component.', Component.displayName || Component.name || 'Component') : void 0; - } -} - -function shouldConstruct(Component) { - return !!(Component.prototype && Component.prototype.isReactComponent); -} - -function isPureComponent(Component) { - return !!(Component.prototype && Component.prototype.isPureReactComponent); -} - -// Separated into a function to contain deoptimizations caused by try/finally. -function measureLifeCyclePerf(fn, debugID, timerType) { - if (debugID === 0) { - // Top-level wrappers (see ReactMount) and empty components (see - // ReactDOMEmptyComponent) are invisible to hooks and devtools. - // Both are implementation details that should go away in the future. - return fn(); - } - - ReactInstrumentation.debugTool.onBeginLifeCycleTimer(debugID, timerType); - try { - return fn(); - } finally { - ReactInstrumentation.debugTool.onEndLifeCycleTimer(debugID, timerType); - } -} - -/** - * ------------------ The Life-Cycle of a Composite Component ------------------ - * - * - constructor: Initialization of state. The instance is now retained. - * - componentWillMount - * - render - * - [children's constructors] - * - [children's componentWillMount and render] - * - [children's componentDidMount] - * - componentDidMount - * - * Update Phases: - * - componentWillReceiveProps (only called if parent updated) - * - shouldComponentUpdate - * - componentWillUpdate - * - render - * - [children's constructors or receive props phases] - * - componentDidUpdate - * - * - componentWillUnmount - * - [children's componentWillUnmount] - * - [children destroyed] - * - (destroyed): The instance is now blank, released by React and ready for GC. - * - * ----------------------------------------------------------------------------- - */ - -/** - * An incrementing ID assigned to each component when it is mounted. This is - * used to enforce the order in which `ReactUpdates` updates dirty components. - * - * @private - */ -var nextMountID = 1; - -/** - * @lends {ReactCompositeComponent.prototype} - */ -var ReactCompositeComponent = { - - /** - * Base constructor for all composite component. - * - * @param {ReactElement} element - * @final - * @internal - */ - construct: function (element) { - this._currentElement = element; - this._rootNodeID = 0; - this._compositeType = null; - this._instance = null; - this._hostParent = null; - this._hostContainerInfo = null; - - // See ReactUpdateQueue - this._updateBatchNumber = null; - this._pendingElement = null; - this._pendingStateQueue = null; - this._pendingReplaceState = false; - this._pendingForceUpdate = false; - - this._renderedNodeType = null; - this._renderedComponent = null; - this._context = null; - this._mountOrder = 0; - this._topLevelWrapper = null; - - // See ReactUpdates and ReactUpdateQueue. - this._pendingCallbacks = null; - - // ComponentWillUnmount shall only be called once - this._calledComponentWillUnmount = false; - - if (process.env.NODE_ENV !== 'production') { - this._warnedAboutRefsInRender = false; - } - }, - - /** - * Initializes the component, renders markup, and registers event listeners. - * - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {?object} hostParent - * @param {?object} hostContainerInfo - * @param {?object} context - * @return {?string} Rendered markup to be inserted into the DOM. - * @final - * @internal - */ - mountComponent: function (transaction, hostParent, hostContainerInfo, context) { - var _this = this; - - this._context = context; - this._mountOrder = nextMountID++; - this._hostParent = hostParent; - this._hostContainerInfo = hostContainerInfo; - - var publicProps = this._currentElement.props; - var publicContext = this._processContext(context); - - var Component = this._currentElement.type; - - var updateQueue = transaction.getUpdateQueue(); - - // Initialize the public class - var doConstruct = shouldConstruct(Component); - var inst = this._constructComponent(doConstruct, publicProps, publicContext, updateQueue); - var renderedElement; - - // Support functional components - if (!doConstruct && (inst == null || inst.render == null)) { - renderedElement = inst; - warnIfInvalidElement(Component, renderedElement); - !(inst === null || inst === false || React.isValidElement(inst)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : _prodInvariant('105', Component.displayName || Component.name || 'Component') : void 0; - inst = new StatelessComponent(Component); - this._compositeType = CompositeTypes.StatelessFunctional; - } else { - if (isPureComponent(Component)) { - this._compositeType = CompositeTypes.PureClass; - } else { - this._compositeType = CompositeTypes.ImpureClass; - } - } - - if (process.env.NODE_ENV !== 'production') { - // This will throw later in _renderValidatedComponent, but add an early - // warning now to help debugging - if (inst.render == null) { - process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', Component.displayName || Component.name || 'Component') : void 0; - } - - var propsMutated = inst.props !== publicProps; - var componentName = Component.displayName || Component.name || 'Component'; - - process.env.NODE_ENV !== 'production' ? warning(inst.props === undefined || !propsMutated, '%s(...): When calling super() in `%s`, make sure to pass ' + 'up the same props that your component\'s constructor was passed.', componentName, componentName) : void 0; - } - - // These should be set up in the constructor, but as a convenience for - // simpler class abstractions, we set them up after the fact. - inst.props = publicProps; - inst.context = publicContext; - inst.refs = emptyObject; - inst.updater = updateQueue; - - this._instance = inst; - - // Store a reference from the instance back to the internal representation - ReactInstanceMap.set(inst, this); - - if (process.env.NODE_ENV !== 'production') { - // Since plain JS classes are defined without any special initialization - // logic, we can not catch common errors early. Therefore, we have to - // catch them here, at initialization time, instead. - process.env.NODE_ENV !== 'production' ? warning(!inst.getInitialState || inst.getInitialState.isReactClassApproved || inst.state, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', this.getName() || 'a component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(!inst.getDefaultProps || inst.getDefaultProps.isReactClassApproved, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', this.getName() || 'a component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(!inst.propTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', this.getName() || 'a component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(!inst.contextTypes, 'contextTypes was defined as an instance property on %s. Use a ' + 'static property to define contextTypes instead.', this.getName() || 'a component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentShouldUpdate !== 'function', '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', this.getName() || 'A component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentDidUnmount !== 'function', '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', this.getName() || 'A component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentWillRecieveProps !== 'function', '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', this.getName() || 'A component') : void 0; - } - - var initialState = inst.state; - if (initialState === undefined) { - inst.state = initialState = null; - } - !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.state: must be set to an object or null', this.getName() || 'ReactCompositeComponent') : _prodInvariant('106', this.getName() || 'ReactCompositeComponent') : void 0; - - this._pendingStateQueue = null; - this._pendingReplaceState = false; - this._pendingForceUpdate = false; - - var markup; - if (inst.unstable_handleError) { - markup = this.performInitialMountWithErrorHandling(renderedElement, hostParent, hostContainerInfo, transaction, context); - } else { - markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context); - } - - if (inst.componentDidMount) { - if (process.env.NODE_ENV !== 'production') { - transaction.getReactMountReady().enqueue(function () { - measureLifeCyclePerf(function () { - return inst.componentDidMount(); - }, _this._debugID, 'componentDidMount'); - }); - } else { - transaction.getReactMountReady().enqueue(inst.componentDidMount, inst); - } - } - - return markup; - }, - - _constructComponent: function (doConstruct, publicProps, publicContext, updateQueue) { - if (process.env.NODE_ENV !== 'production') { - ReactCurrentOwner.current = this; - try { - return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue); - } finally { - ReactCurrentOwner.current = null; - } - } else { - return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue); - } - }, - - _constructComponentWithoutOwner: function (doConstruct, publicProps, publicContext, updateQueue) { - var Component = this._currentElement.type; - - if (doConstruct) { - if (process.env.NODE_ENV !== 'production') { - return measureLifeCyclePerf(function () { - return new Component(publicProps, publicContext, updateQueue); - }, this._debugID, 'ctor'); - } else { - return new Component(publicProps, publicContext, updateQueue); - } - } - - // This can still be an instance in case of factory components - // but we'll count this as time spent rendering as the more common case. - if (process.env.NODE_ENV !== 'production') { - return measureLifeCyclePerf(function () { - return Component(publicProps, publicContext, updateQueue); - }, this._debugID, 'render'); - } else { - return Component(publicProps, publicContext, updateQueue); - } - }, - - performInitialMountWithErrorHandling: function (renderedElement, hostParent, hostContainerInfo, transaction, context) { - var markup; - var checkpoint = transaction.checkpoint(); - try { - markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context); - } catch (e) { - // Roll back to checkpoint, handle error (which may add items to the transaction), and take a new checkpoint - transaction.rollback(checkpoint); - this._instance.unstable_handleError(e); - if (this._pendingStateQueue) { - this._instance.state = this._processPendingState(this._instance.props, this._instance.context); - } - checkpoint = transaction.checkpoint(); - - this._renderedComponent.unmountComponent(true); - transaction.rollback(checkpoint); - - // Try again - we've informed the component about the error, so they can render an error message this time. - // If this throws again, the error will bubble up (and can be caught by a higher error boundary). - markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context); - } - return markup; - }, - - performInitialMount: function (renderedElement, hostParent, hostContainerInfo, transaction, context) { - var inst = this._instance; - - var debugID = 0; - if (process.env.NODE_ENV !== 'production') { - debugID = this._debugID; - } - - if (inst.componentWillMount) { - if (process.env.NODE_ENV !== 'production') { - measureLifeCyclePerf(function () { - return inst.componentWillMount(); - }, debugID, 'componentWillMount'); - } else { - inst.componentWillMount(); - } - // When mounting, calls to `setState` by `componentWillMount` will set - // `this._pendingStateQueue` without triggering a re-render. - if (this._pendingStateQueue) { - inst.state = this._processPendingState(inst.props, inst.context); - } - } - - // If not a stateless component, we now render - if (renderedElement === undefined) { - renderedElement = this._renderValidatedComponent(); - } - - var nodeType = ReactNodeTypes.getType(renderedElement); - this._renderedNodeType = nodeType; - var child = this._instantiateReactComponent(renderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */ - ); - this._renderedComponent = child; - - var markup = ReactReconciler.mountComponent(child, transaction, hostParent, hostContainerInfo, this._processChildContext(context), debugID); - - if (process.env.NODE_ENV !== 'production') { - if (debugID !== 0) { - var childDebugIDs = child._debugID !== 0 ? [child._debugID] : []; - ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs); - } - } - - return markup; - }, - - getHostNode: function () { - return ReactReconciler.getHostNode(this._renderedComponent); - }, - - /** - * Releases any resources allocated by `mountComponent`. - * - * @final - * @internal - */ - unmountComponent: function (safely) { - if (!this._renderedComponent) { - return; - } - - var inst = this._instance; - - if (inst.componentWillUnmount && !inst._calledComponentWillUnmount) { - inst._calledComponentWillUnmount = true; - - if (safely) { - var name = this.getName() + '.componentWillUnmount()'; - ReactErrorUtils.invokeGuardedCallback(name, inst.componentWillUnmount.bind(inst)); - } else { - if (process.env.NODE_ENV !== 'production') { - measureLifeCyclePerf(function () { - return inst.componentWillUnmount(); - }, this._debugID, 'componentWillUnmount'); - } else { - inst.componentWillUnmount(); - } - } - } - - if (this._renderedComponent) { - ReactReconciler.unmountComponent(this._renderedComponent, safely); - this._renderedNodeType = null; - this._renderedComponent = null; - this._instance = null; - } - - // Reset pending fields - // Even if this component is scheduled for another update in ReactUpdates, - // it would still be ignored because these fields are reset. - this._pendingStateQueue = null; - this._pendingReplaceState = false; - this._pendingForceUpdate = false; - this._pendingCallbacks = null; - this._pendingElement = null; - - // These fields do not really need to be reset since this object is no - // longer accessible. - this._context = null; - this._rootNodeID = 0; - this._topLevelWrapper = null; - - // Delete the reference from the instance to this internal representation - // which allow the internals to be properly cleaned up even if the user - // leaks a reference to the public instance. - ReactInstanceMap.remove(inst); - - // Some existing components rely on inst.props even after they've been - // destroyed (in event handlers). - // TODO: inst.props = null; - // TODO: inst.state = null; - // TODO: inst.context = null; - }, - - /** - * Filters the context object to only contain keys specified in - * `contextTypes` - * - * @param {object} context - * @return {?object} - * @private - */ - _maskContext: function (context) { - var Component = this._currentElement.type; - var contextTypes = Component.contextTypes; - if (!contextTypes) { - return emptyObject; - } - var maskedContext = {}; - for (var contextName in contextTypes) { - maskedContext[contextName] = context[contextName]; - } - return maskedContext; - }, - - /** - * Filters the context object to only contain keys specified in - * `contextTypes`, and asserts that they are valid. - * - * @param {object} context - * @return {?object} - * @private - */ - _processContext: function (context) { - var maskedContext = this._maskContext(context); - if (process.env.NODE_ENV !== 'production') { - var Component = this._currentElement.type; - if (Component.contextTypes) { - this._checkContextTypes(Component.contextTypes, maskedContext, 'context'); - } - } - return maskedContext; - }, - - /** - * @param {object} currentContext - * @return {object} - * @private - */ - _processChildContext: function (currentContext) { - var Component = this._currentElement.type; - var inst = this._instance; - var childContext; - - if (inst.getChildContext) { - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onBeginProcessingChildContext(); - try { - childContext = inst.getChildContext(); - } finally { - ReactInstrumentation.debugTool.onEndProcessingChildContext(); - } - } else { - childContext = inst.getChildContext(); - } - } - - if (childContext) { - !(typeof Component.childContextTypes === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): childContextTypes must be defined in order to use getChildContext().', this.getName() || 'ReactCompositeComponent') : _prodInvariant('107', this.getName() || 'ReactCompositeComponent') : void 0; - if (process.env.NODE_ENV !== 'production') { - this._checkContextTypes(Component.childContextTypes, childContext, 'child context'); - } - for (var name in childContext) { - !(name in Component.childContextTypes) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): key "%s" is not defined in childContextTypes.', this.getName() || 'ReactCompositeComponent', name) : _prodInvariant('108', this.getName() || 'ReactCompositeComponent', name) : void 0; - } - return _assign({}, currentContext, childContext); - } - return currentContext; - }, - - /** - * Assert that the context types are valid - * - * @param {object} typeSpecs Map of context field to a ReactPropType - * @param {object} values Runtime values that need to be type-checked - * @param {string} location e.g. "prop", "context", "child context" - * @private - */ - _checkContextTypes: function (typeSpecs, values, location) { - if (process.env.NODE_ENV !== 'production') { - checkReactTypeSpec(typeSpecs, values, location, this.getName(), null, this._debugID); - } - }, - - receiveComponent: function (nextElement, transaction, nextContext) { - var prevElement = this._currentElement; - var prevContext = this._context; - - this._pendingElement = null; - - this.updateComponent(transaction, prevElement, nextElement, prevContext, nextContext); - }, - - /** - * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate` - * is set, update the component. - * - * @param {ReactReconcileTransaction} transaction - * @internal - */ - performUpdateIfNecessary: function (transaction) { - if (this._pendingElement != null) { - ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context); - } else if (this._pendingStateQueue !== null || this._pendingForceUpdate) { - this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context); - } else { - this._updateBatchNumber = null; - } - }, - - /** - * Perform an update to a mounted component. The componentWillReceiveProps and - * shouldComponentUpdate methods are called, then (assuming the update isn't - * skipped) the remaining update lifecycle methods are called and the DOM - * representation is updated. - * - * By default, this implements React's rendering and reconciliation algorithm. - * Sophisticated clients may wish to override this. - * - * @param {ReactReconcileTransaction} transaction - * @param {ReactElement} prevParentElement - * @param {ReactElement} nextParentElement - * @internal - * @overridable - */ - updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) { - var inst = this._instance; - !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Attempted to update component `%s` that has already been unmounted (or failed to mount).', this.getName() || 'ReactCompositeComponent') : _prodInvariant('136', this.getName() || 'ReactCompositeComponent') : void 0; - - var willReceive = false; - var nextContext; - - // Determine if the context has changed or not - if (this._context === nextUnmaskedContext) { - nextContext = inst.context; - } else { - nextContext = this._processContext(nextUnmaskedContext); - willReceive = true; - } - - var prevProps = prevParentElement.props; - var nextProps = nextParentElement.props; - - // Not a simple state update but a props update - if (prevParentElement !== nextParentElement) { - willReceive = true; - } - - // An update here will schedule an update but immediately set - // _pendingStateQueue which will ensure that any state updates gets - // immediately reconciled instead of waiting for the next batch. - if (willReceive && inst.componentWillReceiveProps) { - if (process.env.NODE_ENV !== 'production') { - measureLifeCyclePerf(function () { - return inst.componentWillReceiveProps(nextProps, nextContext); - }, this._debugID, 'componentWillReceiveProps'); - } else { - inst.componentWillReceiveProps(nextProps, nextContext); - } - } - - var nextState = this._processPendingState(nextProps, nextContext); - var shouldUpdate = true; - - if (!this._pendingForceUpdate) { - if (inst.shouldComponentUpdate) { - if (process.env.NODE_ENV !== 'production') { - shouldUpdate = measureLifeCyclePerf(function () { - return inst.shouldComponentUpdate(nextProps, nextState, nextContext); - }, this._debugID, 'shouldComponentUpdate'); - } else { - shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext); - } - } else { - if (this._compositeType === CompositeTypes.PureClass) { - shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState); - } - } - } - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', this.getName() || 'ReactCompositeComponent') : void 0; - } - - this._updateBatchNumber = null; - if (shouldUpdate) { - this._pendingForceUpdate = false; - // Will set `this.props`, `this.state` and `this.context`. - this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext); - } else { - // If it's determined that a component should not update, we still want - // to set props and state but we shortcut the rest of the update. - this._currentElement = nextParentElement; - this._context = nextUnmaskedContext; - inst.props = nextProps; - inst.state = nextState; - inst.context = nextContext; - } - }, - - _processPendingState: function (props, context) { - var inst = this._instance; - var queue = this._pendingStateQueue; - var replace = this._pendingReplaceState; - this._pendingReplaceState = false; - this._pendingStateQueue = null; - - if (!queue) { - return inst.state; - } - - if (replace && queue.length === 1) { - return queue[0]; - } - - var nextState = _assign({}, replace ? queue[0] : inst.state); - for (var i = replace ? 1 : 0; i < queue.length; i++) { - var partial = queue[i]; - _assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial); - } - - return nextState; - }, - - /** - * Merges new props and state, notifies delegate methods of update and - * performs update. - * - * @param {ReactElement} nextElement Next element - * @param {object} nextProps Next public object to set as properties. - * @param {?object} nextState Next object to set as state. - * @param {?object} nextContext Next public object to set as context. - * @param {ReactReconcileTransaction} transaction - * @param {?object} unmaskedContext - * @private - */ - _performComponentUpdate: function (nextElement, nextProps, nextState, nextContext, transaction, unmaskedContext) { - var _this2 = this; - - var inst = this._instance; - - var hasComponentDidUpdate = Boolean(inst.componentDidUpdate); - var prevProps; - var prevState; - var prevContext; - if (hasComponentDidUpdate) { - prevProps = inst.props; - prevState = inst.state; - prevContext = inst.context; - } - - if (inst.componentWillUpdate) { - if (process.env.NODE_ENV !== 'production') { - measureLifeCyclePerf(function () { - return inst.componentWillUpdate(nextProps, nextState, nextContext); - }, this._debugID, 'componentWillUpdate'); - } else { - inst.componentWillUpdate(nextProps, nextState, nextContext); - } - } - - this._currentElement = nextElement; - this._context = unmaskedContext; - inst.props = nextProps; - inst.state = nextState; - inst.context = nextContext; - - this._updateRenderedComponent(transaction, unmaskedContext); - - if (hasComponentDidUpdate) { - if (process.env.NODE_ENV !== 'production') { - transaction.getReactMountReady().enqueue(function () { - measureLifeCyclePerf(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), _this2._debugID, 'componentDidUpdate'); - }); - } else { - transaction.getReactMountReady().enqueue(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), inst); - } - } - }, - - /** - * Call the component's `render` method and update the DOM accordingly. - * - * @param {ReactReconcileTransaction} transaction - * @internal - */ - _updateRenderedComponent: function (transaction, context) { - var prevComponentInstance = this._renderedComponent; - var prevRenderedElement = prevComponentInstance._currentElement; - var nextRenderedElement = this._renderValidatedComponent(); - - var debugID = 0; - if (process.env.NODE_ENV !== 'production') { - debugID = this._debugID; - } - - if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) { - ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context)); - } else { - var oldHostNode = ReactReconciler.getHostNode(prevComponentInstance); - ReactReconciler.unmountComponent(prevComponentInstance, false); - - var nodeType = ReactNodeTypes.getType(nextRenderedElement); - this._renderedNodeType = nodeType; - var child = this._instantiateReactComponent(nextRenderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */ - ); - this._renderedComponent = child; - - var nextMarkup = ReactReconciler.mountComponent(child, transaction, this._hostParent, this._hostContainerInfo, this._processChildContext(context), debugID); - - if (process.env.NODE_ENV !== 'production') { - if (debugID !== 0) { - var childDebugIDs = child._debugID !== 0 ? [child._debugID] : []; - ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs); - } - } - - this._replaceNodeWithMarkup(oldHostNode, nextMarkup, prevComponentInstance); - } - }, - - /** - * Overridden in shallow rendering. - * - * @protected - */ - _replaceNodeWithMarkup: function (oldHostNode, nextMarkup, prevInstance) { - ReactComponentEnvironment.replaceNodeWithMarkup(oldHostNode, nextMarkup, prevInstance); - }, - - /** - * @protected - */ - _renderValidatedComponentWithoutOwnerOrContext: function () { - var inst = this._instance; - var renderedElement; - - if (process.env.NODE_ENV !== 'production') { - renderedElement = measureLifeCyclePerf(function () { - return inst.render(); - }, this._debugID, 'render'); - } else { - renderedElement = inst.render(); - } - - if (process.env.NODE_ENV !== 'production') { - // We allow auto-mocks to proceed as if they're returning null. - if (renderedElement === undefined && inst.render._isMockFunction) { - // This is probably bad practice. Consider warning here and - // deprecating this convenience. - renderedElement = null; - } - } - - return renderedElement; - }, - - /** - * @private - */ - _renderValidatedComponent: function () { - var renderedElement; - if (process.env.NODE_ENV !== 'production' || this._compositeType !== CompositeTypes.StatelessFunctional) { - ReactCurrentOwner.current = this; - try { - renderedElement = this._renderValidatedComponentWithoutOwnerOrContext(); - } finally { - ReactCurrentOwner.current = null; - } - } else { - renderedElement = this._renderValidatedComponentWithoutOwnerOrContext(); - } - !( - // TODO: An `isValidNode` function would probably be more appropriate - renderedElement === null || renderedElement === false || React.isValidElement(renderedElement)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.render(): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', this.getName() || 'ReactCompositeComponent') : _prodInvariant('109', this.getName() || 'ReactCompositeComponent') : void 0; - - return renderedElement; - }, - - /** - * Lazily allocates the refs object and stores `component` as `ref`. - * - * @param {string} ref Reference name. - * @param {component} component Component to store as `ref`. - * @final - * @private - */ - attachRef: function (ref, component) { - var inst = this.getPublicInstance(); - !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Stateless function components cannot have refs.') : _prodInvariant('110') : void 0; - var publicComponentInstance = component.getPublicInstance(); - if (process.env.NODE_ENV !== 'production') { - var componentName = component && component.getName ? component.getName() : 'a component'; - process.env.NODE_ENV !== 'production' ? warning(publicComponentInstance != null || component._compositeType !== CompositeTypes.StatelessFunctional, 'Stateless function components cannot be given refs ' + '(See ref "%s" in %s created by %s). ' + 'Attempts to access this ref will fail.', ref, componentName, this.getName()) : void 0; - } - var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs; - refs[ref] = publicComponentInstance; - }, - - /** - * Detaches a reference name. - * - * @param {string} ref Name to dereference. - * @final - * @private - */ - detachRef: function (ref) { - var refs = this.getPublicInstance().refs; - delete refs[ref]; - }, - - /** - * Get a text description of the component that can be used to identify it - * in error messages. - * @return {string} The name or null. - * @internal - */ - getName: function () { - var type = this._currentElement.type; - var constructor = this._instance && this._instance.constructor; - return type.displayName || constructor && constructor.displayName || type.name || constructor && constructor.name || null; - }, - - /** - * Get the publicly accessible representation of this component - i.e. what - * is exposed by refs and returned by render. Can be null for stateless - * components. - * - * @return {ReactComponent} the public component instance. - * @internal - */ - getPublicInstance: function () { - var inst = this._instance; - if (this._compositeType === CompositeTypes.StatelessFunctional) { - return null; - } - return inst; - }, - - // Stub - _instantiateReactComponent: null - -}; - -module.exports = ReactCompositeComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 158 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - -/* globals __REACT_DEVTOOLS_GLOBAL_HOOK__*/ - - - -var ReactDOMComponentTree = __webpack_require__(5); -var ReactDefaultInjection = __webpack_require__(175); -var ReactMount = __webpack_require__(84); -var ReactReconciler = __webpack_require__(22); -var ReactUpdates = __webpack_require__(12); -var ReactVersion = __webpack_require__(190); - -var findDOMNode = __webpack_require__(207); -var getHostComponentFromComposite = __webpack_require__(90); -var renderSubtreeIntoContainer = __webpack_require__(214); -var warning = __webpack_require__(2); - -ReactDefaultInjection.inject(); - -var ReactDOM = { - findDOMNode: findDOMNode, - render: ReactMount.render, - unmountComponentAtNode: ReactMount.unmountComponentAtNode, - version: ReactVersion, - - /* eslint-disable camelcase */ - unstable_batchedUpdates: ReactUpdates.batchedUpdates, - unstable_renderSubtreeIntoContainer: renderSubtreeIntoContainer -}; - -// Inject the runtime into a devtools global hook regardless of browser. -// Allows for debugging when the hook is injected on the page. -if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.inject === 'function') { - __REACT_DEVTOOLS_GLOBAL_HOOK__.inject({ - ComponentTree: { - getClosestInstanceFromNode: ReactDOMComponentTree.getClosestInstanceFromNode, - getNodeFromInstance: function (inst) { - // inst is an internal instance (but could be a composite) - if (inst._renderedComponent) { - inst = getHostComponentFromComposite(inst); - } - if (inst) { - return ReactDOMComponentTree.getNodeFromInstance(inst); - } else { - return null; - } - } - }, - Mount: ReactMount, - Reconciler: ReactReconciler - }); -} - -if (process.env.NODE_ENV !== 'production') { - var ExecutionEnvironment = __webpack_require__(6); - if (ExecutionEnvironment.canUseDOM && window.top === window.self) { - - // First check if devtools is not installed - if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') { - // If we're in Chrome or Firefox, provide a download link if not installed. - if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) { - // Firefox does not have the issue with devtools loaded over file:// - var showFileUrlMessage = window.location.protocol.indexOf('http') === -1 && navigator.userAgent.indexOf('Firefox') === -1; - console.debug('Download the React DevTools ' + (showFileUrlMessage ? 'and use an HTTP server (instead of a file: URL) ' : '') + 'for a better development experience: ' + 'https://fb.me/react-devtools'); - } - } - - var testFunc = function testFn() {}; - process.env.NODE_ENV !== 'production' ? warning((testFunc.name || testFunc.toString()).indexOf('testFn') !== -1, 'It looks like you\'re using a minified copy of the development build ' + 'of React. When deploying React apps to production, make sure to use ' + 'the production build which skips development warnings and is faster. ' + 'See https://fb.me/react-minification for more details.') : void 0; - - // If we're in IE8, check to see if we are in compatibility mode and provide - // information on preventing compatibility mode - var ieCompatibilityMode = document.documentMode && document.documentMode < 8; - - process.env.NODE_ENV !== 'production' ? warning(!ieCompatibilityMode, 'Internet Explorer is running in compatibility mode; please add the ' + 'following tag to your HTML to prevent this from happening: ' + '<meta http-equiv="X-UA-Compatible" content="IE=edge" />') : void 0; - - var expectedFeatures = [ - // shims - Array.isArray, Array.prototype.every, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.map, Date.now, Function.prototype.bind, Object.keys, String.prototype.trim]; - - for (var i = 0; i < expectedFeatures.length; i++) { - if (!expectedFeatures[i]) { - process.env.NODE_ENV !== 'production' ? warning(false, 'One or more ES5 shims expected by React are not available: ' + 'https://fb.me/react-warning-polyfills') : void 0; - break; - } - } - } -} - -if (process.env.NODE_ENV !== 'production') { - var ReactInstrumentation = __webpack_require__(9); - var ReactDOMUnknownPropertyHook = __webpack_require__(172); - var ReactDOMNullInputValuePropHook = __webpack_require__(166); - var ReactDOMInvalidARIAHook = __webpack_require__(165); - - ReactInstrumentation.debugTool.addHook(ReactDOMUnknownPropertyHook); - ReactInstrumentation.debugTool.addHook(ReactDOMNullInputValuePropHook); - ReactInstrumentation.debugTool.addHook(ReactDOMInvalidARIAHook); -} - -module.exports = ReactDOM; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 159 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - -/* global hasOwnProperty:true */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var AutoFocusUtils = __webpack_require__(146); -var CSSPropertyOperations = __webpack_require__(148); -var DOMLazyTree = __webpack_require__(21); -var DOMNamespaces = __webpack_require__(46); -var DOMProperty = __webpack_require__(16); -var DOMPropertyOperations = __webpack_require__(77); -var EventPluginHub = __webpack_require__(26); -var EventPluginRegistry = __webpack_require__(35); -var ReactBrowserEventEmitter = __webpack_require__(36); -var ReactDOMComponentFlags = __webpack_require__(78); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactDOMInput = __webpack_require__(164); -var ReactDOMOption = __webpack_require__(167); -var ReactDOMSelect = __webpack_require__(79); -var ReactDOMTextarea = __webpack_require__(170); -var ReactInstrumentation = __webpack_require__(9); -var ReactMultiChild = __webpack_require__(183); -var ReactServerRenderingTransaction = __webpack_require__(188); - -var emptyFunction = __webpack_require__(10); -var escapeTextContentForBrowser = __webpack_require__(39); -var invariant = __webpack_require__(1); -var isEventSupported = __webpack_require__(57); -var shallowEqual = __webpack_require__(43); -var validateDOMNesting = __webpack_require__(59); -var warning = __webpack_require__(2); - -var Flags = ReactDOMComponentFlags; -var deleteListener = EventPluginHub.deleteListener; -var getNode = ReactDOMComponentTree.getNodeFromInstance; -var listenTo = ReactBrowserEventEmitter.listenTo; -var registrationNameModules = EventPluginRegistry.registrationNameModules; - -// For quickly matching children type, to test if can be treated as content. -var CONTENT_TYPES = { 'string': true, 'number': true }; - -var STYLE = 'style'; -var HTML = '__html'; -var RESERVED_PROPS = { - children: null, - dangerouslySetInnerHTML: null, - suppressContentEditableWarning: null -}; - -// Node type for document fragments (Node.DOCUMENT_FRAGMENT_NODE). -var DOC_FRAGMENT_TYPE = 11; - -function getDeclarationErrorAddendum(internalInstance) { - if (internalInstance) { - var owner = internalInstance._currentElement._owner || null; - if (owner) { - var name = owner.getName(); - if (name) { - return ' This DOM node was rendered by `' + name + '`.'; - } - } - } - return ''; -} - -function friendlyStringify(obj) { - if (typeof obj === 'object') { - if (Array.isArray(obj)) { - return '[' + obj.map(friendlyStringify).join(', ') + ']'; - } else { - var pairs = []; - for (var key in obj) { - if (Object.prototype.hasOwnProperty.call(obj, key)) { - var keyEscaped = /^[a-z$_][\w$_]*$/i.test(key) ? key : JSON.stringify(key); - pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key])); - } - } - return '{' + pairs.join(', ') + '}'; - } - } else if (typeof obj === 'string') { - return JSON.stringify(obj); - } else if (typeof obj === 'function') { - return '[function object]'; - } - // Differs from JSON.stringify in that undefined because undefined and that - // inf and nan don't become null - return String(obj); -} - -var styleMutationWarning = {}; - -function checkAndWarnForMutatedStyle(style1, style2, component) { - if (style1 == null || style2 == null) { - return; - } - if (shallowEqual(style1, style2)) { - return; - } - - var componentName = component._tag; - var owner = component._currentElement._owner; - var ownerName; - if (owner) { - ownerName = owner.getName(); - } - - var hash = ownerName + '|' + componentName; - - if (styleMutationWarning.hasOwnProperty(hash)) { - return; - } - - styleMutationWarning[hash] = true; - - process.env.NODE_ENV !== 'production' ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : void 0; -} - -/** - * @param {object} component - * @param {?object} props - */ -function assertValidProps(component, props) { - if (!props) { - return; - } - // Note the use of `==` which checks for null or undefined. - if (voidElementTags[component._tag]) { - !(props.children == null && props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : _prodInvariant('137', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : void 0; - } - if (props.dangerouslySetInnerHTML != null) { - !(props.children == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : _prodInvariant('60') : void 0; - !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.') : _prodInvariant('61') : void 0; - } - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(props.innerHTML == null, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.') : void 0; - process.env.NODE_ENV !== 'production' ? warning(props.suppressContentEditableWarning || !props.contentEditable || props.children == null, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0; - process.env.NODE_ENV !== 'production' ? warning(props.onFocusIn == null && props.onFocusOut == null, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.') : void 0; - } - !(props.style == null || typeof props.style === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + \'em\'}} when using JSX.%s', getDeclarationErrorAddendum(component)) : _prodInvariant('62', getDeclarationErrorAddendum(component)) : void 0; -} - -function enqueuePutListener(inst, registrationName, listener, transaction) { - if (transaction instanceof ReactServerRenderingTransaction) { - return; - } - if (process.env.NODE_ENV !== 'production') { - // IE8 has no API for event capturing and the `onScroll` event doesn't - // bubble. - process.env.NODE_ENV !== 'production' ? warning(registrationName !== 'onScroll' || isEventSupported('scroll', true), 'This browser doesn\'t support the `onScroll` event') : void 0; - } - var containerInfo = inst._hostContainerInfo; - var isDocumentFragment = containerInfo._node && containerInfo._node.nodeType === DOC_FRAGMENT_TYPE; - var doc = isDocumentFragment ? containerInfo._node : containerInfo._ownerDocument; - listenTo(registrationName, doc); - transaction.getReactMountReady().enqueue(putListener, { - inst: inst, - registrationName: registrationName, - listener: listener - }); -} - -function putListener() { - var listenerToPut = this; - EventPluginHub.putListener(listenerToPut.inst, listenerToPut.registrationName, listenerToPut.listener); -} - -function inputPostMount() { - var inst = this; - ReactDOMInput.postMountWrapper(inst); -} - -function textareaPostMount() { - var inst = this; - ReactDOMTextarea.postMountWrapper(inst); -} - -function optionPostMount() { - var inst = this; - ReactDOMOption.postMountWrapper(inst); -} - -var setAndValidateContentChildDev = emptyFunction; -if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev = function (content) { - var hasExistingContent = this._contentDebugID != null; - var debugID = this._debugID; - // This ID represents the inlined child that has no backing instance: - var contentDebugID = -debugID; - - if (content == null) { - if (hasExistingContent) { - ReactInstrumentation.debugTool.onUnmountComponent(this._contentDebugID); - } - this._contentDebugID = null; - return; - } - - validateDOMNesting(null, String(content), this, this._ancestorInfo); - this._contentDebugID = contentDebugID; - if (hasExistingContent) { - ReactInstrumentation.debugTool.onBeforeUpdateComponent(contentDebugID, content); - ReactInstrumentation.debugTool.onUpdateComponent(contentDebugID); - } else { - ReactInstrumentation.debugTool.onBeforeMountComponent(contentDebugID, content, debugID); - ReactInstrumentation.debugTool.onMountComponent(contentDebugID); - ReactInstrumentation.debugTool.onSetChildren(debugID, [contentDebugID]); - } - }; -} - -// There are so many media events, it makes sense to just -// maintain a list rather than create a `trapBubbledEvent` for each -var mediaEvents = { - topAbort: 'abort', - topCanPlay: 'canplay', - topCanPlayThrough: 'canplaythrough', - topDurationChange: 'durationchange', - topEmptied: 'emptied', - topEncrypted: 'encrypted', - topEnded: 'ended', - topError: 'error', - topLoadedData: 'loadeddata', - topLoadedMetadata: 'loadedmetadata', - topLoadStart: 'loadstart', - topPause: 'pause', - topPlay: 'play', - topPlaying: 'playing', - topProgress: 'progress', - topRateChange: 'ratechange', - topSeeked: 'seeked', - topSeeking: 'seeking', - topStalled: 'stalled', - topSuspend: 'suspend', - topTimeUpdate: 'timeupdate', - topVolumeChange: 'volumechange', - topWaiting: 'waiting' -}; - -function trapBubbledEventsLocal() { - var inst = this; - // If a component renders to null or if another component fatals and causes - // the state of the tree to be corrupted, `node` here can be null. - !inst._rootNodeID ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Must be mounted to trap events') : _prodInvariant('63') : void 0; - var node = getNode(inst); - !node ? process.env.NODE_ENV !== 'production' ? invariant(false, 'trapBubbledEvent(...): Requires node to be rendered.') : _prodInvariant('64') : void 0; - - switch (inst._tag) { - case 'iframe': - case 'object': - inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)]; - break; - case 'video': - case 'audio': - - inst._wrapperState.listeners = []; - // Create listener for each media event - for (var event in mediaEvents) { - if (mediaEvents.hasOwnProperty(event)) { - inst._wrapperState.listeners.push(ReactBrowserEventEmitter.trapBubbledEvent(event, mediaEvents[event], node)); - } - } - break; - case 'source': - inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node)]; - break; - case 'img': - inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node), ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)]; - break; - case 'form': - inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topReset', 'reset', node), ReactBrowserEventEmitter.trapBubbledEvent('topSubmit', 'submit', node)]; - break; - case 'input': - case 'select': - case 'textarea': - inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topInvalid', 'invalid', node)]; - break; - } -} - -function postUpdateSelectWrapper() { - ReactDOMSelect.postUpdateWrapper(this); -} - -// For HTML, certain tags should omit their close tag. We keep a whitelist for -// those special-case tags. - -var omittedCloseTags = { - 'area': true, - 'base': true, - 'br': true, - 'col': true, - 'embed': true, - 'hr': true, - 'img': true, - 'input': true, - 'keygen': true, - 'link': true, - 'meta': true, - 'param': true, - 'source': true, - 'track': true, - 'wbr': true -}; - -var newlineEatingTags = { - 'listing': true, - 'pre': true, - 'textarea': true -}; - -// For HTML, certain tags cannot have children. This has the same purpose as -// `omittedCloseTags` except that `menuitem` should still have its closing tag. - -var voidElementTags = _assign({ - 'menuitem': true -}, omittedCloseTags); - -// We accept any tag to be rendered but since this gets injected into arbitrary -// HTML, we want to make sure that it's a safe tag. -// http://www.w3.org/TR/REC-xml/#NT-Name - -var VALID_TAG_REGEX = /^[a-zA-Z][a-zA-Z:_\.\-\d]*$/; // Simplified subset -var validatedTagCache = {}; -var hasOwnProperty = {}.hasOwnProperty; - -function validateDangerousTag(tag) { - if (!hasOwnProperty.call(validatedTagCache, tag)) { - !VALID_TAG_REGEX.test(tag) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid tag: %s', tag) : _prodInvariant('65', tag) : void 0; - validatedTagCache[tag] = true; - } -} - -function isCustomComponent(tagName, props) { - return tagName.indexOf('-') >= 0 || props.is != null; -} - -var globalIdCounter = 1; - -/** - * Creates a new React class that is idempotent and capable of containing other - * React components. It accepts event listeners and DOM properties that are - * valid according to `DOMProperty`. - * - * - Event listeners: `onClick`, `onMouseDown`, etc. - * - DOM properties: `className`, `name`, `title`, etc. - * - * The `style` property functions differently from the DOM API. It accepts an - * object mapping of style properties to values. - * - * @constructor ReactDOMComponent - * @extends ReactMultiChild - */ -function ReactDOMComponent(element) { - var tag = element.type; - validateDangerousTag(tag); - this._currentElement = element; - this._tag = tag.toLowerCase(); - this._namespaceURI = null; - this._renderedChildren = null; - this._previousStyle = null; - this._previousStyleCopy = null; - this._hostNode = null; - this._hostParent = null; - this._rootNodeID = 0; - this._domID = 0; - this._hostContainerInfo = null; - this._wrapperState = null; - this._topLevelWrapper = null; - this._flags = 0; - if (process.env.NODE_ENV !== 'production') { - this._ancestorInfo = null; - setAndValidateContentChildDev.call(this, null); - } -} - -ReactDOMComponent.displayName = 'ReactDOMComponent'; - -ReactDOMComponent.Mixin = { - - /** - * Generates root tag markup then recurses. This method has side effects and - * is not idempotent. - * - * @internal - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {?ReactDOMComponent} the parent component instance - * @param {?object} info about the host container - * @param {object} context - * @return {string} The computed markup. - */ - mountComponent: function (transaction, hostParent, hostContainerInfo, context) { - this._rootNodeID = globalIdCounter++; - this._domID = hostContainerInfo._idCounter++; - this._hostParent = hostParent; - this._hostContainerInfo = hostContainerInfo; - - var props = this._currentElement.props; - - switch (this._tag) { - case 'audio': - case 'form': - case 'iframe': - case 'img': - case 'link': - case 'object': - case 'source': - case 'video': - this._wrapperState = { - listeners: null - }; - transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this); - break; - case 'input': - ReactDOMInput.mountWrapper(this, props, hostParent); - props = ReactDOMInput.getHostProps(this, props); - transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this); - break; - case 'option': - ReactDOMOption.mountWrapper(this, props, hostParent); - props = ReactDOMOption.getHostProps(this, props); - break; - case 'select': - ReactDOMSelect.mountWrapper(this, props, hostParent); - props = ReactDOMSelect.getHostProps(this, props); - transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this); - break; - case 'textarea': - ReactDOMTextarea.mountWrapper(this, props, hostParent); - props = ReactDOMTextarea.getHostProps(this, props); - transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this); - break; - } - - assertValidProps(this, props); - - // We create tags in the namespace of their parent container, except HTML - // tags get no namespace. - var namespaceURI; - var parentTag; - if (hostParent != null) { - namespaceURI = hostParent._namespaceURI; - parentTag = hostParent._tag; - } else if (hostContainerInfo._tag) { - namespaceURI = hostContainerInfo._namespaceURI; - parentTag = hostContainerInfo._tag; - } - if (namespaceURI == null || namespaceURI === DOMNamespaces.svg && parentTag === 'foreignobject') { - namespaceURI = DOMNamespaces.html; - } - if (namespaceURI === DOMNamespaces.html) { - if (this._tag === 'svg') { - namespaceURI = DOMNamespaces.svg; - } else if (this._tag === 'math') { - namespaceURI = DOMNamespaces.mathml; - } - } - this._namespaceURI = namespaceURI; - - if (process.env.NODE_ENV !== 'production') { - var parentInfo; - if (hostParent != null) { - parentInfo = hostParent._ancestorInfo; - } else if (hostContainerInfo._tag) { - parentInfo = hostContainerInfo._ancestorInfo; - } - if (parentInfo) { - // parentInfo should always be present except for the top-level - // component when server rendering - validateDOMNesting(this._tag, null, this, parentInfo); - } - this._ancestorInfo = validateDOMNesting.updatedAncestorInfo(parentInfo, this._tag, this); - } - - var mountImage; - if (transaction.useCreateElement) { - var ownerDocument = hostContainerInfo._ownerDocument; - var el; - if (namespaceURI === DOMNamespaces.html) { - if (this._tag === 'script') { - // Create the script via .innerHTML so its "parser-inserted" flag is - // set to true and it does not execute - var div = ownerDocument.createElement('div'); - var type = this._currentElement.type; - div.innerHTML = '<' + type + '></' + type + '>'; - el = div.removeChild(div.firstChild); - } else if (props.is) { - el = ownerDocument.createElement(this._currentElement.type, props.is); - } else { - // Separate else branch instead of using `props.is || undefined` above becuase of a Firefox bug. - // See discussion in https://github.com/facebook/react/pull/6896 - // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240 - el = ownerDocument.createElement(this._currentElement.type); - } - } else { - el = ownerDocument.createElementNS(namespaceURI, this._currentElement.type); - } - ReactDOMComponentTree.precacheNode(this, el); - this._flags |= Flags.hasCachedChildNodes; - if (!this._hostParent) { - DOMPropertyOperations.setAttributeForRoot(el); - } - this._updateDOMProperties(null, props, transaction); - var lazyTree = DOMLazyTree(el); - this._createInitialChildren(transaction, props, context, lazyTree); - mountImage = lazyTree; - } else { - var tagOpen = this._createOpenTagMarkupAndPutListeners(transaction, props); - var tagContent = this._createContentMarkup(transaction, props, context); - if (!tagContent && omittedCloseTags[this._tag]) { - mountImage = tagOpen + '/>'; - } else { - mountImage = tagOpen + '>' + tagContent + '</' + this._currentElement.type + '>'; - } - } - - switch (this._tag) { - case 'input': - transaction.getReactMountReady().enqueue(inputPostMount, this); - if (props.autoFocus) { - transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this); - } - break; - case 'textarea': - transaction.getReactMountReady().enqueue(textareaPostMount, this); - if (props.autoFocus) { - transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this); - } - break; - case 'select': - if (props.autoFocus) { - transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this); - } - break; - case 'button': - if (props.autoFocus) { - transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this); - } - break; - case 'option': - transaction.getReactMountReady().enqueue(optionPostMount, this); - break; - } - - return mountImage; - }, - - /** - * Creates markup for the open tag and all attributes. - * - * This method has side effects because events get registered. - * - * Iterating over object properties is faster than iterating over arrays. - * @see http://jsperf.com/obj-vs-arr-iteration - * - * @private - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {object} props - * @return {string} Markup of opening tag. - */ - _createOpenTagMarkupAndPutListeners: function (transaction, props) { - var ret = '<' + this._currentElement.type; - - for (var propKey in props) { - if (!props.hasOwnProperty(propKey)) { - continue; - } - var propValue = props[propKey]; - if (propValue == null) { - continue; - } - if (registrationNameModules.hasOwnProperty(propKey)) { - if (propValue) { - enqueuePutListener(this, propKey, propValue, transaction); - } - } else { - if (propKey === STYLE) { - if (propValue) { - if (process.env.NODE_ENV !== 'production') { - // See `_updateDOMProperties`. style block - this._previousStyle = propValue; - } - propValue = this._previousStyleCopy = _assign({}, props.style); - } - propValue = CSSPropertyOperations.createMarkupForStyles(propValue, this); - } - var markup = null; - if (this._tag != null && isCustomComponent(this._tag, props)) { - if (!RESERVED_PROPS.hasOwnProperty(propKey)) { - markup = DOMPropertyOperations.createMarkupForCustomAttribute(propKey, propValue); - } - } else { - markup = DOMPropertyOperations.createMarkupForProperty(propKey, propValue); - } - if (markup) { - ret += ' ' + markup; - } - } - } - - // For static pages, no need to put React ID and checksum. Saves lots of - // bytes. - if (transaction.renderToStaticMarkup) { - return ret; - } - - if (!this._hostParent) { - ret += ' ' + DOMPropertyOperations.createMarkupForRoot(); - } - ret += ' ' + DOMPropertyOperations.createMarkupForID(this._domID); - return ret; - }, - - /** - * Creates markup for the content between the tags. - * - * @private - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {object} props - * @param {object} context - * @return {string} Content markup. - */ - _createContentMarkup: function (transaction, props, context) { - var ret = ''; - - // Intentional use of != to avoid catching zero/false. - var innerHTML = props.dangerouslySetInnerHTML; - if (innerHTML != null) { - if (innerHTML.__html != null) { - ret = innerHTML.__html; - } - } else { - var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null; - var childrenToUse = contentToUse != null ? null : props.children; - if (contentToUse != null) { - // TODO: Validate that text is allowed as a child of this node - ret = escapeTextContentForBrowser(contentToUse); - if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev.call(this, contentToUse); - } - } else if (childrenToUse != null) { - var mountImages = this.mountChildren(childrenToUse, transaction, context); - ret = mountImages.join(''); - } - } - if (newlineEatingTags[this._tag] && ret.charAt(0) === '\n') { - // text/html ignores the first character in these tags if it's a newline - // Prefer to break application/xml over text/html (for now) by adding - // a newline specifically to get eaten by the parser. (Alternately for - // textareas, replacing "^\n" with "\r\n" doesn't get eaten, and the first - // \r is normalized out by HTMLTextAreaElement#value.) - // See: <http://www.w3.org/TR/html-polyglot/#newlines-in-textarea-and-pre> - // See: <http://www.w3.org/TR/html5/syntax.html#element-restrictions> - // See: <http://www.w3.org/TR/html5/syntax.html#newlines> - // See: Parsing of "textarea" "listing" and "pre" elements - // from <http://www.w3.org/TR/html5/syntax.html#parsing-main-inbody> - return '\n' + ret; - } else { - return ret; - } - }, - - _createInitialChildren: function (transaction, props, context, lazyTree) { - // Intentional use of != to avoid catching zero/false. - var innerHTML = props.dangerouslySetInnerHTML; - if (innerHTML != null) { - if (innerHTML.__html != null) { - DOMLazyTree.queueHTML(lazyTree, innerHTML.__html); - } - } else { - var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null; - var childrenToUse = contentToUse != null ? null : props.children; - // TODO: Validate that text is allowed as a child of this node - if (contentToUse != null) { - // Avoid setting textContent when the text is empty. In IE11 setting - // textContent on a text area will cause the placeholder to not - // show within the textarea until it has been focused and blurred again. - // https://github.com/facebook/react/issues/6731#issuecomment-254874553 - if (contentToUse !== '') { - if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev.call(this, contentToUse); - } - DOMLazyTree.queueText(lazyTree, contentToUse); - } - } else if (childrenToUse != null) { - var mountImages = this.mountChildren(childrenToUse, transaction, context); - for (var i = 0; i < mountImages.length; i++) { - DOMLazyTree.queueChild(lazyTree, mountImages[i]); - } - } - } - }, - - /** - * Receives a next element and updates the component. - * - * @internal - * @param {ReactElement} nextElement - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @param {object} context - */ - receiveComponent: function (nextElement, transaction, context) { - var prevElement = this._currentElement; - this._currentElement = nextElement; - this.updateComponent(transaction, prevElement, nextElement, context); - }, - - /** - * Updates a DOM component after it has already been allocated and - * attached to the DOM. Reconciles the root DOM node, then recurses. - * - * @param {ReactReconcileTransaction} transaction - * @param {ReactElement} prevElement - * @param {ReactElement} nextElement - * @internal - * @overridable - */ - updateComponent: function (transaction, prevElement, nextElement, context) { - var lastProps = prevElement.props; - var nextProps = this._currentElement.props; - - switch (this._tag) { - case 'input': - lastProps = ReactDOMInput.getHostProps(this, lastProps); - nextProps = ReactDOMInput.getHostProps(this, nextProps); - break; - case 'option': - lastProps = ReactDOMOption.getHostProps(this, lastProps); - nextProps = ReactDOMOption.getHostProps(this, nextProps); - break; - case 'select': - lastProps = ReactDOMSelect.getHostProps(this, lastProps); - nextProps = ReactDOMSelect.getHostProps(this, nextProps); - break; - case 'textarea': - lastProps = ReactDOMTextarea.getHostProps(this, lastProps); - nextProps = ReactDOMTextarea.getHostProps(this, nextProps); - break; - } - - assertValidProps(this, nextProps); - this._updateDOMProperties(lastProps, nextProps, transaction); - this._updateDOMChildren(lastProps, nextProps, transaction, context); - - switch (this._tag) { - case 'input': - // Update the wrapper around inputs *after* updating props. This has to - // happen after `_updateDOMProperties`. Otherwise HTML5 input validations - // raise warnings and prevent the new value from being assigned. - ReactDOMInput.updateWrapper(this); - break; - case 'textarea': - ReactDOMTextarea.updateWrapper(this); - break; - case 'select': - // <select> value update needs to occur after <option> children - // reconciliation - transaction.getReactMountReady().enqueue(postUpdateSelectWrapper, this); - break; - } - }, - - /** - * Reconciles the properties by detecting differences in property values and - * updating the DOM as necessary. This function is probably the single most - * critical path for performance optimization. - * - * TODO: Benchmark whether checking for changed values in memory actually - * improves performance (especially statically positioned elements). - * TODO: Benchmark the effects of putting this at the top since 99% of props - * do not change for a given reconciliation. - * TODO: Benchmark areas that can be improved with caching. - * - * @private - * @param {object} lastProps - * @param {object} nextProps - * @param {?DOMElement} node - */ - _updateDOMProperties: function (lastProps, nextProps, transaction) { - var propKey; - var styleName; - var styleUpdates; - for (propKey in lastProps) { - if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) { - continue; - } - if (propKey === STYLE) { - var lastStyle = this._previousStyleCopy; - for (styleName in lastStyle) { - if (lastStyle.hasOwnProperty(styleName)) { - styleUpdates = styleUpdates || {}; - styleUpdates[styleName] = ''; - } - } - this._previousStyleCopy = null; - } else if (registrationNameModules.hasOwnProperty(propKey)) { - if (lastProps[propKey]) { - // Only call deleteListener if there was a listener previously or - // else willDeleteListener gets called when there wasn't actually a - // listener (e.g., onClick={null}) - deleteListener(this, propKey); - } - } else if (isCustomComponent(this._tag, lastProps)) { - if (!RESERVED_PROPS.hasOwnProperty(propKey)) { - DOMPropertyOperations.deleteValueForAttribute(getNode(this), propKey); - } - } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) { - DOMPropertyOperations.deleteValueForProperty(getNode(this), propKey); - } - } - for (propKey in nextProps) { - var nextProp = nextProps[propKey]; - var lastProp = propKey === STYLE ? this._previousStyleCopy : lastProps != null ? lastProps[propKey] : undefined; - if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) { - continue; - } - if (propKey === STYLE) { - if (nextProp) { - if (process.env.NODE_ENV !== 'production') { - checkAndWarnForMutatedStyle(this._previousStyleCopy, this._previousStyle, this); - this._previousStyle = nextProp; - } - nextProp = this._previousStyleCopy = _assign({}, nextProp); - } else { - this._previousStyleCopy = null; - } - if (lastProp) { - // Unset styles on `lastProp` but not on `nextProp`. - for (styleName in lastProp) { - if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) { - styleUpdates = styleUpdates || {}; - styleUpdates[styleName] = ''; - } - } - // Update styles that changed since `lastProp`. - for (styleName in nextProp) { - if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) { - styleUpdates = styleUpdates || {}; - styleUpdates[styleName] = nextProp[styleName]; - } - } - } else { - // Relies on `updateStylesByID` not mutating `styleUpdates`. - styleUpdates = nextProp; - } - } else if (registrationNameModules.hasOwnProperty(propKey)) { - if (nextProp) { - enqueuePutListener(this, propKey, nextProp, transaction); - } else if (lastProp) { - deleteListener(this, propKey); - } - } else if (isCustomComponent(this._tag, nextProps)) { - if (!RESERVED_PROPS.hasOwnProperty(propKey)) { - DOMPropertyOperations.setValueForAttribute(getNode(this), propKey, nextProp); - } - } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) { - var node = getNode(this); - // If we're updating to null or undefined, we should remove the property - // from the DOM node instead of inadvertently setting to a string. This - // brings us in line with the same behavior we have on initial render. - if (nextProp != null) { - DOMPropertyOperations.setValueForProperty(node, propKey, nextProp); - } else { - DOMPropertyOperations.deleteValueForProperty(node, propKey); - } - } - } - if (styleUpdates) { - CSSPropertyOperations.setValueForStyles(getNode(this), styleUpdates, this); - } - }, - - /** - * Reconciles the children with the various properties that affect the - * children content. - * - * @param {object} lastProps - * @param {object} nextProps - * @param {ReactReconcileTransaction} transaction - * @param {object} context - */ - _updateDOMChildren: function (lastProps, nextProps, transaction, context) { - var lastContent = CONTENT_TYPES[typeof lastProps.children] ? lastProps.children : null; - var nextContent = CONTENT_TYPES[typeof nextProps.children] ? nextProps.children : null; - - var lastHtml = lastProps.dangerouslySetInnerHTML && lastProps.dangerouslySetInnerHTML.__html; - var nextHtml = nextProps.dangerouslySetInnerHTML && nextProps.dangerouslySetInnerHTML.__html; - - // Note the use of `!=` which checks for null or undefined. - var lastChildren = lastContent != null ? null : lastProps.children; - var nextChildren = nextContent != null ? null : nextProps.children; - - // If we're switching from children to content/html or vice versa, remove - // the old content - var lastHasContentOrHtml = lastContent != null || lastHtml != null; - var nextHasContentOrHtml = nextContent != null || nextHtml != null; - if (lastChildren != null && nextChildren == null) { - this.updateChildren(null, transaction, context); - } else if (lastHasContentOrHtml && !nextHasContentOrHtml) { - this.updateTextContent(''); - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onSetChildren(this._debugID, []); - } - } - - if (nextContent != null) { - if (lastContent !== nextContent) { - this.updateTextContent('' + nextContent); - if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev.call(this, nextContent); - } - } - } else if (nextHtml != null) { - if (lastHtml !== nextHtml) { - this.updateMarkup('' + nextHtml); - } - if (process.env.NODE_ENV !== 'production') { - ReactInstrumentation.debugTool.onSetChildren(this._debugID, []); - } - } else if (nextChildren != null) { - if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev.call(this, null); - } - - this.updateChildren(nextChildren, transaction, context); - } - }, - - getHostNode: function () { - return getNode(this); - }, - - /** - * Destroys all event registrations for this instance. Does not remove from - * the DOM. That must be done by the parent. - * - * @internal - */ - unmountComponent: function (safely) { - switch (this._tag) { - case 'audio': - case 'form': - case 'iframe': - case 'img': - case 'link': - case 'object': - case 'source': - case 'video': - var listeners = this._wrapperState.listeners; - if (listeners) { - for (var i = 0; i < listeners.length; i++) { - listeners[i].remove(); - } - } - break; - case 'html': - case 'head': - case 'body': - /** - * Components like <html> <head> and <body> can't be removed or added - * easily in a cross-browser way, however it's valuable to be able to - * take advantage of React's reconciliation for styling and <title> - * management. So we just document it and throw in dangerous cases. - */ - true ? process.env.NODE_ENV !== 'production' ? invariant(false, '<%s> tried to unmount. Because of cross-browser quirks it is impossible to unmount some top-level components (eg <html>, <head>, and <body>) reliably and efficiently. To fix this, have a single top-level component that never unmounts render these elements.', this._tag) : _prodInvariant('66', this._tag) : void 0; - break; - } - - this.unmountChildren(safely); - ReactDOMComponentTree.uncacheNode(this); - EventPluginHub.deleteAllListeners(this); - this._rootNodeID = 0; - this._domID = 0; - this._wrapperState = null; - - if (process.env.NODE_ENV !== 'production') { - setAndValidateContentChildDev.call(this, null); - } - }, - - getPublicInstance: function () { - return getNode(this); - } - -}; - -_assign(ReactDOMComponent.prototype, ReactDOMComponent.Mixin, ReactMultiChild.Mixin); - -module.exports = ReactDOMComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 160 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var validateDOMNesting = __webpack_require__(59); - -var DOC_NODE_TYPE = 9; - -function ReactDOMContainerInfo(topLevelWrapper, node) { - var info = { - _topLevelWrapper: topLevelWrapper, - _idCounter: 1, - _ownerDocument: node ? node.nodeType === DOC_NODE_TYPE ? node : node.ownerDocument : null, - _node: node, - _tag: node ? node.nodeName.toLowerCase() : null, - _namespaceURI: node ? node.namespaceURI : null - }; - if (process.env.NODE_ENV !== 'production') { - info._ancestorInfo = node ? validateDOMNesting.updatedAncestorInfo(null, info._tag, null) : null; - } - return info; -} - -module.exports = ReactDOMContainerInfo; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 161 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var DOMLazyTree = __webpack_require__(21); -var ReactDOMComponentTree = __webpack_require__(5); - -var ReactDOMEmptyComponent = function (instantiate) { - // ReactCompositeComponent uses this: - this._currentElement = null; - // ReactDOMComponentTree uses these: - this._hostNode = null; - this._hostParent = null; - this._hostContainerInfo = null; - this._domID = 0; -}; -_assign(ReactDOMEmptyComponent.prototype, { - mountComponent: function (transaction, hostParent, hostContainerInfo, context) { - var domID = hostContainerInfo._idCounter++; - this._domID = domID; - this._hostParent = hostParent; - this._hostContainerInfo = hostContainerInfo; - - var nodeValue = ' react-empty: ' + this._domID + ' '; - if (transaction.useCreateElement) { - var ownerDocument = hostContainerInfo._ownerDocument; - var node = ownerDocument.createComment(nodeValue); - ReactDOMComponentTree.precacheNode(this, node); - return DOMLazyTree(node); - } else { - if (transaction.renderToStaticMarkup) { - // Normally we'd insert a comment node, but since this is a situation - // where React won't take over (static pages), we can simply return - // nothing. - return ''; - } - return '<!--' + nodeValue + '-->'; - } - }, - receiveComponent: function () {}, - getHostNode: function () { - return ReactDOMComponentTree.getNodeFromInstance(this); - }, - unmountComponent: function () { - ReactDOMComponentTree.uncacheNode(this); - } -}); - -module.exports = ReactDOMEmptyComponent; - -/***/ }), -/* 162 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactDOMFeatureFlags = { - useCreateElement: true, - useFiber: false -}; - -module.exports = ReactDOMFeatureFlags; - -/***/ }), -/* 163 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMChildrenOperations = __webpack_require__(45); -var ReactDOMComponentTree = __webpack_require__(5); - -/** - * Operations used to process updates to DOM nodes. - */ -var ReactDOMIDOperations = { - - /** - * Updates a component's children by processing a series of updates. - * - * @param {array<object>} updates List of update configurations. - * @internal - */ - dangerouslyProcessChildrenUpdates: function (parentInst, updates) { - var node = ReactDOMComponentTree.getNodeFromInstance(parentInst); - DOMChildrenOperations.processUpdates(node, updates); - } -}; - -module.exports = ReactDOMIDOperations; - -/***/ }), -/* 164 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var DOMPropertyOperations = __webpack_require__(77); -var LinkedValueUtils = __webpack_require__(49); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactUpdates = __webpack_require__(12); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var didWarnValueLink = false; -var didWarnCheckedLink = false; -var didWarnValueDefaultValue = false; -var didWarnCheckedDefaultChecked = false; -var didWarnControlledToUncontrolled = false; -var didWarnUncontrolledToControlled = false; - -function forceUpdateIfMounted() { - if (this._rootNodeID) { - // DOM component is still mounted; update - ReactDOMInput.updateWrapper(this); - } -} - -function isControlled(props) { - var usesChecked = props.type === 'checkbox' || props.type === 'radio'; - return usesChecked ? props.checked != null : props.value != null; -} - -/** - * Implements an <input> host component that allows setting these optional - * props: `checked`, `value`, `defaultChecked`, and `defaultValue`. - * - * If `checked` or `value` are not supplied (or null/undefined), user actions - * that affect the checked state or value will trigger updates to the element. - * - * If they are supplied (and not null/undefined), the rendered element will not - * trigger updates to the element. Instead, the props must change in order for - * the rendered element to be updated. - * - * The rendered element will be initialized as unchecked (or `defaultChecked`) - * with an empty value (or `defaultValue`). - * - * @see http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html - */ -var ReactDOMInput = { - getHostProps: function (inst, props) { - var value = LinkedValueUtils.getValue(props); - var checked = LinkedValueUtils.getChecked(props); - - var hostProps = _assign({ - // Make sure we set .type before any other properties (setting .value - // before .type means .value is lost in IE11 and below) - type: undefined, - // Make sure we set .step before .value (setting .value before .step - // means .value is rounded on mount, based upon step precision) - step: undefined, - // Make sure we set .min & .max before .value (to ensure proper order - // in corner cases such as min or max deriving from value, e.g. Issue #7170) - min: undefined, - max: undefined - }, props, { - defaultChecked: undefined, - defaultValue: undefined, - value: value != null ? value : inst._wrapperState.initialValue, - checked: checked != null ? checked : inst._wrapperState.initialChecked, - onChange: inst._wrapperState.onChange - }); - - return hostProps; - }, - - mountWrapper: function (inst, props) { - if (process.env.NODE_ENV !== 'production') { - LinkedValueUtils.checkPropTypes('input', props, inst._currentElement._owner); - - var owner = inst._currentElement._owner; - - if (props.valueLink !== undefined && !didWarnValueLink) { - process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0; - didWarnValueLink = true; - } - if (props.checkedLink !== undefined && !didWarnCheckedLink) { - process.env.NODE_ENV !== 'production' ? warning(false, '`checkedLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0; - didWarnCheckedLink = true; - } - if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) { - process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0; - didWarnCheckedDefaultChecked = true; - } - if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) { - process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0; - didWarnValueDefaultValue = true; - } - } - - var defaultValue = props.defaultValue; - inst._wrapperState = { - initialChecked: props.checked != null ? props.checked : props.defaultChecked, - initialValue: props.value != null ? props.value : defaultValue, - listeners: null, - onChange: _handleChange.bind(inst), - controlled: isControlled(props) - }; - }, - - updateWrapper: function (inst) { - var props = inst._currentElement.props; - - if (process.env.NODE_ENV !== 'production') { - var controlled = isControlled(props); - var owner = inst._currentElement._owner; - - if (!inst._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) { - process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0; - didWarnUncontrolledToControlled = true; - } - if (inst._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) { - process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0; - didWarnControlledToUncontrolled = true; - } - } - - // TODO: Shouldn't this be getChecked(props)? - var checked = props.checked; - if (checked != null) { - DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'checked', checked || false); - } - - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - var value = LinkedValueUtils.getValue(props); - if (value != null) { - if (value === 0 && node.value === '') { - node.value = '0'; - // Note: IE9 reports a number inputs as 'text', so check props instead. - } else if (props.type === 'number') { - // Simulate `input.valueAsNumber`. IE9 does not support it - var valueAsNumber = parseFloat(node.value, 10) || 0; - - // eslint-disable-next-line - if (value != valueAsNumber) { - // Cast `value` to a string to ensure the value is set correctly. While - // browsers typically do this as necessary, jsdom doesn't. - node.value = '' + value; - } - // eslint-disable-next-line - } else if (value != node.value) { - // Cast `value` to a string to ensure the value is set correctly. While - // browsers typically do this as necessary, jsdom doesn't. - node.value = '' + value; - } - } else { - if (props.value == null && props.defaultValue != null) { - // In Chrome, assigning defaultValue to certain input types triggers input validation. - // For number inputs, the display value loses trailing decimal points. For email inputs, - // Chrome raises "The specified value <x> is not a valid email address". - // - // Here we check to see if the defaultValue has actually changed, avoiding these problems - // when the user is inputting text - // - // https://github.com/facebook/react/issues/7253 - if (node.defaultValue !== '' + props.defaultValue) { - node.defaultValue = '' + props.defaultValue; - } - } - if (props.checked == null && props.defaultChecked != null) { - node.defaultChecked = !!props.defaultChecked; - } - } - }, - - postMountWrapper: function (inst) { - var props = inst._currentElement.props; - - // This is in postMount because we need access to the DOM node, which is not - // available until after the component has mounted. - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - - // Detach value from defaultValue. We won't do anything if we're working on - // submit or reset inputs as those values & defaultValues are linked. They - // are not resetable nodes so this operation doesn't matter and actually - // removes browser-default values (eg "Submit Query") when no value is - // provided. - - switch (props.type) { - case 'submit': - case 'reset': - break; - case 'color': - case 'date': - case 'datetime': - case 'datetime-local': - case 'month': - case 'time': - case 'week': - // This fixes the no-show issue on iOS Safari and Android Chrome: - // https://github.com/facebook/react/issues/7233 - node.value = ''; - node.value = node.defaultValue; - break; - default: - node.value = node.value; - break; - } - - // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug - // this is needed to work around a chrome bug where setting defaultChecked - // will sometimes influence the value of checked (even after detachment). - // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416 - // We need to temporarily unset name to avoid disrupting radio button groups. - var name = node.name; - if (name !== '') { - node.name = ''; - } - node.defaultChecked = !node.defaultChecked; - node.defaultChecked = !node.defaultChecked; - if (name !== '') { - node.name = name; - } - } -}; - -function _handleChange(event) { - var props = this._currentElement.props; - - var returnValue = LinkedValueUtils.executeOnChange(props, event); - - // Here we use asap to wait until all updates have propagated, which - // is important when using controlled components within layers: - // https://github.com/facebook/react/issues/1698 - ReactUpdates.asap(forceUpdateIfMounted, this); - - var name = props.name; - if (props.type === 'radio' && name != null) { - var rootNode = ReactDOMComponentTree.getNodeFromInstance(this); - var queryRoot = rootNode; - - while (queryRoot.parentNode) { - queryRoot = queryRoot.parentNode; - } - - // If `rootNode.form` was non-null, then we could try `form.elements`, - // but that sometimes behaves strangely in IE8. We could also try using - // `form.getElementsByName`, but that will only return direct children - // and won't include inputs that use the HTML5 `form=` attribute. Since - // the input might not even be in a form, let's just use the global - // `querySelectorAll` to ensure we don't miss anything. - var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]'); - - for (var i = 0; i < group.length; i++) { - var otherNode = group[i]; - if (otherNode === rootNode || otherNode.form !== rootNode.form) { - continue; - } - // This will throw if radio buttons rendered by different copies of React - // and the same name are rendered into the same form (same as #1939). - // That's probably okay; we don't support it just as we don't support - // mixing React radio buttons with non-React ones. - var otherInstance = ReactDOMComponentTree.getInstanceFromNode(otherNode); - !otherInstance ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : _prodInvariant('90') : void 0; - // If this is a controlled radio button group, forcing the input that - // was previously checked to update will cause it to be come re-checked - // as appropriate. - ReactUpdates.asap(forceUpdateIfMounted, otherInstance); - } - } - - return returnValue; -} - -module.exports = ReactDOMInput; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 165 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMProperty = __webpack_require__(16); -var ReactComponentTreeHook = __webpack_require__(7); - -var warning = __webpack_require__(2); - -var warnedProperties = {}; -var rARIA = new RegExp('^(aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$'); - -function validateProperty(tagName, name, debugID) { - if (warnedProperties.hasOwnProperty(name) && warnedProperties[name]) { - return true; - } - - if (rARIA.test(name)) { - var lowerCasedName = name.toLowerCase(); - var standardName = DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null; - - // If this is an aria-* attribute, but is not listed in the known DOM - // DOM properties, then it is an invalid aria-* attribute. - if (standardName == null) { - warnedProperties[name] = true; - return false; - } - // aria-* attributes should be lowercase; suggest the lowercase version. - if (name !== standardName) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown ARIA attribute %s. Did you mean %s?%s', name, standardName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - warnedProperties[name] = true; - return true; - } - } - - return true; -} - -function warnInvalidARIAProps(debugID, element) { - var invalidProps = []; - - for (var key in element.props) { - var isValid = validateProperty(element.type, key, debugID); - if (!isValid) { - invalidProps.push(key); - } - } - - var unknownPropString = invalidProps.map(function (prop) { - return '`' + prop + '`'; - }).join(', '); - - if (invalidProps.length === 1) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid aria prop %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - } else if (invalidProps.length > 1) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid aria props %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - } -} - -function handleElement(debugID, element) { - if (element == null || typeof element.type !== 'string') { - return; - } - if (element.type.indexOf('-') >= 0 || element.props.is) { - return; - } - - warnInvalidARIAProps(debugID, element); -} - -var ReactDOMInvalidARIAHook = { - onBeforeMountComponent: function (debugID, element) { - if (process.env.NODE_ENV !== 'production') { - handleElement(debugID, element); - } - }, - onBeforeUpdateComponent: function (debugID, element) { - if (process.env.NODE_ENV !== 'production') { - handleElement(debugID, element); - } - } -}; - -module.exports = ReactDOMInvalidARIAHook; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 166 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactComponentTreeHook = __webpack_require__(7); - -var warning = __webpack_require__(2); - -var didWarnValueNull = false; - -function handleElement(debugID, element) { - if (element == null) { - return; - } - if (element.type !== 'input' && element.type !== 'textarea' && element.type !== 'select') { - return; - } - if (element.props != null && element.props.value === null && !didWarnValueNull) { - process.env.NODE_ENV !== 'production' ? warning(false, '`value` prop on `%s` should not be null. ' + 'Consider using the empty string to clear the component or `undefined` ' + 'for uncontrolled components.%s', element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - - didWarnValueNull = true; - } -} - -var ReactDOMNullInputValuePropHook = { - onBeforeMountComponent: function (debugID, element) { - handleElement(debugID, element); - }, - onBeforeUpdateComponent: function (debugID, element) { - handleElement(debugID, element); - } -}; - -module.exports = ReactDOMNullInputValuePropHook; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 167 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var React = __webpack_require__(23); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactDOMSelect = __webpack_require__(79); - -var warning = __webpack_require__(2); -var didWarnInvalidOptionChildren = false; - -function flattenChildren(children) { - var content = ''; - - // Flatten children and warn if they aren't strings or numbers; - // invalid types are ignored. - React.Children.forEach(children, function (child) { - if (child == null) { - return; - } - if (typeof child === 'string' || typeof child === 'number') { - content += child; - } else if (!didWarnInvalidOptionChildren) { - didWarnInvalidOptionChildren = true; - process.env.NODE_ENV !== 'production' ? warning(false, 'Only strings and numbers are supported as <option> children.') : void 0; - } - }); - - return content; -} - -/** - * Implements an <option> host component that warns when `selected` is set. - */ -var ReactDOMOption = { - mountWrapper: function (inst, props, hostParent) { - // TODO (yungsters): Remove support for `selected` in <option>. - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(props.selected == null, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.') : void 0; - } - - // Look up whether this option is 'selected' - var selectValue = null; - if (hostParent != null) { - var selectParent = hostParent; - - if (selectParent._tag === 'optgroup') { - selectParent = selectParent._hostParent; - } - - if (selectParent != null && selectParent._tag === 'select') { - selectValue = ReactDOMSelect.getSelectValueContext(selectParent); - } - } - - // If the value is null (e.g., no specified value or after initial mount) - // or missing (e.g., for <datalist>), we don't change props.selected - var selected = null; - if (selectValue != null) { - var value; - if (props.value != null) { - value = props.value + ''; - } else { - value = flattenChildren(props.children); - } - selected = false; - if (Array.isArray(selectValue)) { - // multiple - for (var i = 0; i < selectValue.length; i++) { - if ('' + selectValue[i] === value) { - selected = true; - break; - } - } - } else { - selected = '' + selectValue === value; - } - } - - inst._wrapperState = { selected: selected }; - }, - - postMountWrapper: function (inst) { - // value="" should make a value attribute (#6219) - var props = inst._currentElement.props; - if (props.value != null) { - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - node.setAttribute('value', props.value); - } - }, - - getHostProps: function (inst, props) { - var hostProps = _assign({ selected: undefined, children: undefined }, props); - - // Read state only from initial mount because <select> updates value - // manually; we need the initial state only for server rendering - if (inst._wrapperState.selected != null) { - hostProps.selected = inst._wrapperState.selected; - } - - var content = flattenChildren(props.children); - - if (content) { - hostProps.children = content; - } - - return hostProps; - } - -}; - -module.exports = ReactDOMOption; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 168 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); - -var getNodeForCharacterOffset = __webpack_require__(211); -var getTextContentAccessor = __webpack_require__(91); - -/** - * While `isCollapsed` is available on the Selection object and `collapsed` - * is available on the Range object, IE11 sometimes gets them wrong. - * If the anchor/focus nodes and offsets are the same, the range is collapsed. - */ -function isCollapsed(anchorNode, anchorOffset, focusNode, focusOffset) { - return anchorNode === focusNode && anchorOffset === focusOffset; -} - -/** - * Get the appropriate anchor and focus node/offset pairs for IE. - * - * The catch here is that IE's selection API doesn't provide information - * about whether the selection is forward or backward, so we have to - * behave as though it's always forward. - * - * IE text differs from modern selection in that it behaves as though - * block elements end with a new line. This means character offsets will - * differ between the two APIs. - * - * @param {DOMElement} node - * @return {object} - */ -function getIEOffsets(node) { - var selection = document.selection; - var selectedRange = selection.createRange(); - var selectedLength = selectedRange.text.length; - - // Duplicate selection so we can move range without breaking user selection. - var fromStart = selectedRange.duplicate(); - fromStart.moveToElementText(node); - fromStart.setEndPoint('EndToStart', selectedRange); - - var startOffset = fromStart.text.length; - var endOffset = startOffset + selectedLength; - - return { - start: startOffset, - end: endOffset - }; -} - -/** - * @param {DOMElement} node - * @return {?object} - */ -function getModernOffsets(node) { - var selection = window.getSelection && window.getSelection(); - - if (!selection || selection.rangeCount === 0) { - return null; - } - - var anchorNode = selection.anchorNode; - var anchorOffset = selection.anchorOffset; - var focusNode = selection.focusNode; - var focusOffset = selection.focusOffset; - - var currentRange = selection.getRangeAt(0); - - // In Firefox, range.startContainer and range.endContainer can be "anonymous - // divs", e.g. the up/down buttons on an <input type="number">. Anonymous - // divs do not seem to expose properties, triggering a "Permission denied - // error" if any of its properties are accessed. The only seemingly possible - // way to avoid erroring is to access a property that typically works for - // non-anonymous divs and catch any error that may otherwise arise. See - // https://bugzilla.mozilla.org/show_bug.cgi?id=208427 - try { - /* eslint-disable no-unused-expressions */ - currentRange.startContainer.nodeType; - currentRange.endContainer.nodeType; - /* eslint-enable no-unused-expressions */ - } catch (e) { - return null; - } - - // If the node and offset values are the same, the selection is collapsed. - // `Selection.isCollapsed` is available natively, but IE sometimes gets - // this value wrong. - var isSelectionCollapsed = isCollapsed(selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset); - - var rangeLength = isSelectionCollapsed ? 0 : currentRange.toString().length; - - var tempRange = currentRange.cloneRange(); - tempRange.selectNodeContents(node); - tempRange.setEnd(currentRange.startContainer, currentRange.startOffset); - - var isTempRangeCollapsed = isCollapsed(tempRange.startContainer, tempRange.startOffset, tempRange.endContainer, tempRange.endOffset); - - var start = isTempRangeCollapsed ? 0 : tempRange.toString().length; - var end = start + rangeLength; - - // Detect whether the selection is backward. - var detectionRange = document.createRange(); - detectionRange.setStart(anchorNode, anchorOffset); - detectionRange.setEnd(focusNode, focusOffset); - var isBackward = detectionRange.collapsed; - - return { - start: isBackward ? end : start, - end: isBackward ? start : end - }; -} - -/** - * @param {DOMElement|DOMTextNode} node - * @param {object} offsets - */ -function setIEOffsets(node, offsets) { - var range = document.selection.createRange().duplicate(); - var start, end; - - if (offsets.end === undefined) { - start = offsets.start; - end = start; - } else if (offsets.start > offsets.end) { - start = offsets.end; - end = offsets.start; - } else { - start = offsets.start; - end = offsets.end; - } - - range.moveToElementText(node); - range.moveStart('character', start); - range.setEndPoint('EndToStart', range); - range.moveEnd('character', end - start); - range.select(); -} - -/** - * In modern non-IE browsers, we can support both forward and backward - * selections. - * - * Note: IE10+ supports the Selection object, but it does not support - * the `extend` method, which means that even in modern IE, it's not possible - * to programmatically create a backward selection. Thus, for all IE - * versions, we use the old IE API to create our selections. - * - * @param {DOMElement|DOMTextNode} node - * @param {object} offsets - */ -function setModernOffsets(node, offsets) { - if (!window.getSelection) { - return; - } - - var selection = window.getSelection(); - var length = node[getTextContentAccessor()].length; - var start = Math.min(offsets.start, length); - var end = offsets.end === undefined ? start : Math.min(offsets.end, length); - - // IE 11 uses modern selection, but doesn't support the extend method. - // Flip backward selections, so we can set with a single range. - if (!selection.extend && start > end) { - var temp = end; - end = start; - start = temp; - } - - var startMarker = getNodeForCharacterOffset(node, start); - var endMarker = getNodeForCharacterOffset(node, end); - - if (startMarker && endMarker) { - var range = document.createRange(); - range.setStart(startMarker.node, startMarker.offset); - selection.removeAllRanges(); - - if (start > end) { - selection.addRange(range); - selection.extend(endMarker.node, endMarker.offset); - } else { - range.setEnd(endMarker.node, endMarker.offset); - selection.addRange(range); - } - } -} - -var useIEOffsets = ExecutionEnvironment.canUseDOM && 'selection' in document && !('getSelection' in window); - -var ReactDOMSelection = { - /** - * @param {DOMElement} node - */ - getOffsets: useIEOffsets ? getIEOffsets : getModernOffsets, - - /** - * @param {DOMElement|DOMTextNode} node - * @param {object} offsets - */ - setOffsets: useIEOffsets ? setIEOffsets : setModernOffsets -}; - -module.exports = ReactDOMSelection; - -/***/ }), -/* 169 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var DOMChildrenOperations = __webpack_require__(45); -var DOMLazyTree = __webpack_require__(21); -var ReactDOMComponentTree = __webpack_require__(5); - -var escapeTextContentForBrowser = __webpack_require__(39); -var invariant = __webpack_require__(1); -var validateDOMNesting = __webpack_require__(59); - -/** - * Text nodes violate a couple assumptions that React makes about components: - * - * - When mounting text into the DOM, adjacent text nodes are merged. - * - Text nodes cannot be assigned a React root ID. - * - * This component is used to wrap strings between comment nodes so that they - * can undergo the same reconciliation that is applied to elements. - * - * TODO: Investigate representing React components in the DOM with text nodes. - * - * @class ReactDOMTextComponent - * @extends ReactComponent - * @internal - */ -var ReactDOMTextComponent = function (text) { - // TODO: This is really a ReactText (ReactNode), not a ReactElement - this._currentElement = text; - this._stringText = '' + text; - // ReactDOMComponentTree uses these: - this._hostNode = null; - this._hostParent = null; - - // Properties - this._domID = 0; - this._mountIndex = 0; - this._closingComment = null; - this._commentNodes = null; -}; - -_assign(ReactDOMTextComponent.prototype, { - - /** - * Creates the markup for this text node. This node is not intended to have - * any features besides containing text content. - * - * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction - * @return {string} Markup for this text node. - * @internal - */ - mountComponent: function (transaction, hostParent, hostContainerInfo, context) { - if (process.env.NODE_ENV !== 'production') { - var parentInfo; - if (hostParent != null) { - parentInfo = hostParent._ancestorInfo; - } else if (hostContainerInfo != null) { - parentInfo = hostContainerInfo._ancestorInfo; - } - if (parentInfo) { - // parentInfo should always be present except for the top-level - // component when server rendering - validateDOMNesting(null, this._stringText, this, parentInfo); - } - } - - var domID = hostContainerInfo._idCounter++; - var openingValue = ' react-text: ' + domID + ' '; - var closingValue = ' /react-text '; - this._domID = domID; - this._hostParent = hostParent; - if (transaction.useCreateElement) { - var ownerDocument = hostContainerInfo._ownerDocument; - var openingComment = ownerDocument.createComment(openingValue); - var closingComment = ownerDocument.createComment(closingValue); - var lazyTree = DOMLazyTree(ownerDocument.createDocumentFragment()); - DOMLazyTree.queueChild(lazyTree, DOMLazyTree(openingComment)); - if (this._stringText) { - DOMLazyTree.queueChild(lazyTree, DOMLazyTree(ownerDocument.createTextNode(this._stringText))); - } - DOMLazyTree.queueChild(lazyTree, DOMLazyTree(closingComment)); - ReactDOMComponentTree.precacheNode(this, openingComment); - this._closingComment = closingComment; - return lazyTree; - } else { - var escapedText = escapeTextContentForBrowser(this._stringText); - - if (transaction.renderToStaticMarkup) { - // Normally we'd wrap this between comment nodes for the reasons stated - // above, but since this is a situation where React won't take over - // (static pages), we can simply return the text as it is. - return escapedText; - } - - return '<!--' + openingValue + '-->' + escapedText + '<!--' + closingValue + '-->'; - } - }, - - /** - * Updates this component by updating the text content. - * - * @param {ReactText} nextText The next text content - * @param {ReactReconcileTransaction} transaction - * @internal - */ - receiveComponent: function (nextText, transaction) { - if (nextText !== this._currentElement) { - this._currentElement = nextText; - var nextStringText = '' + nextText; - if (nextStringText !== this._stringText) { - // TODO: Save this as pending props and use performUpdateIfNecessary - // and/or updateComponent to do the actual update for consistency with - // other component types? - this._stringText = nextStringText; - var commentNodes = this.getHostNode(); - DOMChildrenOperations.replaceDelimitedText(commentNodes[0], commentNodes[1], nextStringText); - } - } - }, - - getHostNode: function () { - var hostNode = this._commentNodes; - if (hostNode) { - return hostNode; - } - if (!this._closingComment) { - var openingComment = ReactDOMComponentTree.getNodeFromInstance(this); - var node = openingComment.nextSibling; - while (true) { - !(node != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing closing comment for text component %s', this._domID) : _prodInvariant('67', this._domID) : void 0; - if (node.nodeType === 8 && node.nodeValue === ' /react-text ') { - this._closingComment = node; - break; - } - node = node.nextSibling; - } - } - hostNode = [this._hostNode, this._closingComment]; - this._commentNodes = hostNode; - return hostNode; - }, - - unmountComponent: function () { - this._closingComment = null; - this._commentNodes = null; - ReactDOMComponentTree.uncacheNode(this); - } - -}); - -module.exports = ReactDOMTextComponent; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 170 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3), - _assign = __webpack_require__(4); - -var LinkedValueUtils = __webpack_require__(49); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactUpdates = __webpack_require__(12); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var didWarnValueLink = false; -var didWarnValDefaultVal = false; - -function forceUpdateIfMounted() { - if (this._rootNodeID) { - // DOM component is still mounted; update - ReactDOMTextarea.updateWrapper(this); - } -} - -/** - * Implements a <textarea> host component that allows setting `value`, and - * `defaultValue`. This differs from the traditional DOM API because value is - * usually set as PCDATA children. - * - * If `value` is not supplied (or null/undefined), user actions that affect the - * value will trigger updates to the element. - * - * If `value` is supplied (and not null/undefined), the rendered element will - * not trigger updates to the element. Instead, the `value` prop must change in - * order for the rendered element to be updated. - * - * The rendered element will be initialized with an empty value, the prop - * `defaultValue` if specified, or the children content (deprecated). - */ -var ReactDOMTextarea = { - getHostProps: function (inst, props) { - !(props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : _prodInvariant('91') : void 0; - - // Always set children to the same thing. In IE9, the selection range will - // get reset if `textContent` is mutated. We could add a check in setTextContent - // to only set the value if/when the value differs from the node value (which would - // completely solve this IE9 bug), but Sebastian+Ben seemed to like this solution. - // The value can be a boolean or object so that's why it's forced to be a string. - var hostProps = _assign({}, props, { - value: undefined, - defaultValue: undefined, - children: '' + inst._wrapperState.initialValue, - onChange: inst._wrapperState.onChange - }); - - return hostProps; - }, - - mountWrapper: function (inst, props) { - if (process.env.NODE_ENV !== 'production') { - LinkedValueUtils.checkPropTypes('textarea', props, inst._currentElement._owner); - if (props.valueLink !== undefined && !didWarnValueLink) { - process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `textarea` is deprecated; set `value` and `onChange` instead.') : void 0; - didWarnValueLink = true; - } - if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0; - didWarnValDefaultVal = true; - } - } - - var value = LinkedValueUtils.getValue(props); - var initialValue = value; - - // Only bother fetching default value if we're going to use it - if (value == null) { - var defaultValue = props.defaultValue; - // TODO (yungsters): Remove support for children content in <textarea>. - var children = props.children; - if (children != null) { - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.') : void 0; - } - !(defaultValue == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : _prodInvariant('92') : void 0; - if (Array.isArray(children)) { - !(children.length <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, '<textarea> can only have at most one child.') : _prodInvariant('93') : void 0; - children = children[0]; - } - - defaultValue = '' + children; - } - if (defaultValue == null) { - defaultValue = ''; - } - initialValue = defaultValue; - } - - inst._wrapperState = { - initialValue: '' + initialValue, - listeners: null, - onChange: _handleChange.bind(inst) - }; - }, - - updateWrapper: function (inst) { - var props = inst._currentElement.props; - - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - var value = LinkedValueUtils.getValue(props); - if (value != null) { - // Cast `value` to a string to ensure the value is set correctly. While - // browsers typically do this as necessary, jsdom doesn't. - var newValue = '' + value; - - // To avoid side effects (such as losing text selection), only set value if changed - if (newValue !== node.value) { - node.value = newValue; - } - if (props.defaultValue == null) { - node.defaultValue = newValue; - } - } - if (props.defaultValue != null) { - node.defaultValue = props.defaultValue; - } - }, - - postMountWrapper: function (inst) { - // This is in postMount because we need access to the DOM node, which is not - // available until after the component has mounted. - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - var textContent = node.textContent; - - // Only set node.value if textContent is equal to the expected - // initial value. In IE10/IE11 there is a bug where the placeholder attribute - // will populate textContent as well. - // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/ - if (textContent === inst._wrapperState.initialValue) { - node.value = textContent; - } - } -}; - -function _handleChange(event) { - var props = this._currentElement.props; - var returnValue = LinkedValueUtils.executeOnChange(props, event); - ReactUpdates.asap(forceUpdateIfMounted, this); - return returnValue; -} - -module.exports = ReactDOMTextarea; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 171 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -/** - * Return the lowest common ancestor of A and B, or null if they are in - * different trees. - */ -function getLowestCommonAncestor(instA, instB) { - !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0; - !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0; - - var depthA = 0; - for (var tempA = instA; tempA; tempA = tempA._hostParent) { - depthA++; - } - var depthB = 0; - for (var tempB = instB; tempB; tempB = tempB._hostParent) { - depthB++; - } - - // If A is deeper, crawl up. - while (depthA - depthB > 0) { - instA = instA._hostParent; - depthA--; - } - - // If B is deeper, crawl up. - while (depthB - depthA > 0) { - instB = instB._hostParent; - depthB--; - } - - // Walk in lockstep until we find a match. - var depth = depthA; - while (depth--) { - if (instA === instB) { - return instA; - } - instA = instA._hostParent; - instB = instB._hostParent; - } - return null; -} - -/** - * Return if A is an ancestor of B. - */ -function isAncestor(instA, instB) { - !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0; - !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0; - - while (instB) { - if (instB === instA) { - return true; - } - instB = instB._hostParent; - } - return false; -} - -/** - * Return the parent instance of the passed-in instance. - */ -function getParentInstance(inst) { - !('_hostNode' in inst) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getParentInstance: Invalid argument.') : _prodInvariant('36') : void 0; - - return inst._hostParent; -} - -/** - * Simulates the traversal of a two-phase, capture/bubble event dispatch. - */ -function traverseTwoPhase(inst, fn, arg) { - var path = []; - while (inst) { - path.push(inst); - inst = inst._hostParent; - } - var i; - for (i = path.length; i-- > 0;) { - fn(path[i], 'captured', arg); - } - for (i = 0; i < path.length; i++) { - fn(path[i], 'bubbled', arg); - } -} - -/** - * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that - * should would receive a `mouseEnter` or `mouseLeave` event. - * - * Does not invoke the callback on the nearest common ancestor because nothing - * "entered" or "left" that element. - */ -function traverseEnterLeave(from, to, fn, argFrom, argTo) { - var common = from && to ? getLowestCommonAncestor(from, to) : null; - var pathFrom = []; - while (from && from !== common) { - pathFrom.push(from); - from = from._hostParent; - } - var pathTo = []; - while (to && to !== common) { - pathTo.push(to); - to = to._hostParent; - } - var i; - for (i = 0; i < pathFrom.length; i++) { - fn(pathFrom[i], 'bubbled', argFrom); - } - for (i = pathTo.length; i-- > 0;) { - fn(pathTo[i], 'captured', argTo); - } -} - -module.exports = { - isAncestor: isAncestor, - getLowestCommonAncestor: getLowestCommonAncestor, - getParentInstance: getParentInstance, - traverseTwoPhase: traverseTwoPhase, - traverseEnterLeave: traverseEnterLeave -}; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 172 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMProperty = __webpack_require__(16); -var EventPluginRegistry = __webpack_require__(35); -var ReactComponentTreeHook = __webpack_require__(7); - -var warning = __webpack_require__(2); - -if (process.env.NODE_ENV !== 'production') { - var reactProps = { - children: true, - dangerouslySetInnerHTML: true, - key: true, - ref: true, - - autoFocus: true, - defaultValue: true, - valueLink: true, - defaultChecked: true, - checkedLink: true, - innerHTML: true, - suppressContentEditableWarning: true, - onFocusIn: true, - onFocusOut: true - }; - var warnedProperties = {}; - - var validateProperty = function (tagName, name, debugID) { - if (DOMProperty.properties.hasOwnProperty(name) || DOMProperty.isCustomAttribute(name)) { - return true; - } - if (reactProps.hasOwnProperty(name) && reactProps[name] || warnedProperties.hasOwnProperty(name) && warnedProperties[name]) { - return true; - } - if (EventPluginRegistry.registrationNameModules.hasOwnProperty(name)) { - return true; - } - warnedProperties[name] = true; - var lowerCasedName = name.toLowerCase(); - - // data-* attributes should be lowercase; suggest the lowercase version - var standardName = DOMProperty.isCustomAttribute(lowerCasedName) ? lowerCasedName : DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null; - - var registrationName = EventPluginRegistry.possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? EventPluginRegistry.possibleRegistrationNames[lowerCasedName] : null; - - if (standardName != null) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown DOM property %s. Did you mean %s?%s', name, standardName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - return true; - } else if (registrationName != null) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown event handler property %s. Did you mean `%s`?%s', name, registrationName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - return true; - } else { - // We were unable to guess which prop the user intended. - // It is likely that the user was just blindly spreading/forwarding props - // Components should be careful to only render valid props/attributes. - // Warning will be invoked in warnUnknownProperties to allow grouping. - return false; - } - }; -} - -var warnUnknownProperties = function (debugID, element) { - var unknownProps = []; - for (var key in element.props) { - var isValid = validateProperty(element.type, key, debugID); - if (!isValid) { - unknownProps.push(key); - } - } - - var unknownPropString = unknownProps.map(function (prop) { - return '`' + prop + '`'; - }).join(', '); - - if (unknownProps.length === 1) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown prop %s on <%s> tag. Remove this prop from the element. ' + 'For details, see https://fb.me/react-unknown-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - } else if (unknownProps.length > 1) { - process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown props %s on <%s> tag. Remove these props from the element. ' + 'For details, see https://fb.me/react-unknown-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0; - } -}; - -function handleElement(debugID, element) { - if (element == null || typeof element.type !== 'string') { - return; - } - if (element.type.indexOf('-') >= 0 || element.props.is) { - return; - } - warnUnknownProperties(debugID, element); -} - -var ReactDOMUnknownPropertyHook = { - onBeforeMountComponent: function (debugID, element) { - handleElement(debugID, element); - }, - onBeforeUpdateComponent: function (debugID, element) { - handleElement(debugID, element); - } -}; - -module.exports = ReactDOMUnknownPropertyHook; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 173 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactInvalidSetStateWarningHook = __webpack_require__(181); -var ReactHostOperationHistoryHook = __webpack_require__(179); -var ReactComponentTreeHook = __webpack_require__(7); -var ExecutionEnvironment = __webpack_require__(6); - -var performanceNow = __webpack_require__(130); -var warning = __webpack_require__(2); - -var hooks = []; -var didHookThrowForEvent = {}; - -function callHook(event, fn, context, arg1, arg2, arg3, arg4, arg5) { - try { - fn.call(context, arg1, arg2, arg3, arg4, arg5); - } catch (e) { - process.env.NODE_ENV !== 'production' ? warning(didHookThrowForEvent[event], 'Exception thrown by hook while handling %s: %s', event, e + '\n' + e.stack) : void 0; - didHookThrowForEvent[event] = true; - } -} - -function emitEvent(event, arg1, arg2, arg3, arg4, arg5) { - for (var i = 0; i < hooks.length; i++) { - var hook = hooks[i]; - var fn = hook[event]; - if (fn) { - callHook(event, fn, hook, arg1, arg2, arg3, arg4, arg5); - } - } -} - -var isProfiling = false; -var flushHistory = []; -var lifeCycleTimerStack = []; -var currentFlushNesting = 0; -var currentFlushMeasurements = []; -var currentFlushStartTime = 0; -var currentTimerDebugID = null; -var currentTimerStartTime = 0; -var currentTimerNestedFlushDuration = 0; -var currentTimerType = null; - -var lifeCycleTimerHasWarned = false; - -function clearHistory() { - ReactComponentTreeHook.purgeUnmountedComponents(); - ReactHostOperationHistoryHook.clearHistory(); -} - -function getTreeSnapshot(registeredIDs) { - return registeredIDs.reduce(function (tree, id) { - var ownerID = ReactComponentTreeHook.getOwnerID(id); - var parentID = ReactComponentTreeHook.getParentID(id); - tree[id] = { - displayName: ReactComponentTreeHook.getDisplayName(id), - text: ReactComponentTreeHook.getText(id), - updateCount: ReactComponentTreeHook.getUpdateCount(id), - childIDs: ReactComponentTreeHook.getChildIDs(id), - // Text nodes don't have owners but this is close enough. - ownerID: ownerID || parentID && ReactComponentTreeHook.getOwnerID(parentID) || 0, - parentID: parentID - }; - return tree; - }, {}); -} - -function resetMeasurements() { - var previousStartTime = currentFlushStartTime; - var previousMeasurements = currentFlushMeasurements; - var previousOperations = ReactHostOperationHistoryHook.getHistory(); - - if (currentFlushNesting === 0) { - currentFlushStartTime = 0; - currentFlushMeasurements = []; - clearHistory(); - return; - } - - if (previousMeasurements.length || previousOperations.length) { - var registeredIDs = ReactComponentTreeHook.getRegisteredIDs(); - flushHistory.push({ - duration: performanceNow() - previousStartTime, - measurements: previousMeasurements || [], - operations: previousOperations || [], - treeSnapshot: getTreeSnapshot(registeredIDs) - }); - } - - clearHistory(); - currentFlushStartTime = performanceNow(); - currentFlushMeasurements = []; -} - -function checkDebugID(debugID) { - var allowRoot = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; - - if (allowRoot && debugID === 0) { - return; - } - if (!debugID) { - process.env.NODE_ENV !== 'production' ? warning(false, 'ReactDebugTool: debugID may not be empty.') : void 0; - } -} - -function beginLifeCycleTimer(debugID, timerType) { - if (currentFlushNesting === 0) { - return; - } - if (currentTimerType && !lifeCycleTimerHasWarned) { - process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'Did not expect %s timer to start while %s timer is still in ' + 'progress for %s instance.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0; - lifeCycleTimerHasWarned = true; - } - currentTimerStartTime = performanceNow(); - currentTimerNestedFlushDuration = 0; - currentTimerDebugID = debugID; - currentTimerType = timerType; -} - -function endLifeCycleTimer(debugID, timerType) { - if (currentFlushNesting === 0) { - return; - } - if (currentTimerType !== timerType && !lifeCycleTimerHasWarned) { - process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'We did not expect %s timer to stop while %s timer is still in ' + 'progress for %s instance. Please report this as a bug in React.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0; - lifeCycleTimerHasWarned = true; - } - if (isProfiling) { - currentFlushMeasurements.push({ - timerType: timerType, - instanceID: debugID, - duration: performanceNow() - currentTimerStartTime - currentTimerNestedFlushDuration - }); - } - currentTimerStartTime = 0; - currentTimerNestedFlushDuration = 0; - currentTimerDebugID = null; - currentTimerType = null; -} - -function pauseCurrentLifeCycleTimer() { - var currentTimer = { - startTime: currentTimerStartTime, - nestedFlushStartTime: performanceNow(), - debugID: currentTimerDebugID, - timerType: currentTimerType - }; - lifeCycleTimerStack.push(currentTimer); - currentTimerStartTime = 0; - currentTimerNestedFlushDuration = 0; - currentTimerDebugID = null; - currentTimerType = null; -} - -function resumeCurrentLifeCycleTimer() { - var _lifeCycleTimerStack$ = lifeCycleTimerStack.pop(), - startTime = _lifeCycleTimerStack$.startTime, - nestedFlushStartTime = _lifeCycleTimerStack$.nestedFlushStartTime, - debugID = _lifeCycleTimerStack$.debugID, - timerType = _lifeCycleTimerStack$.timerType; - - var nestedFlushDuration = performanceNow() - nestedFlushStartTime; - currentTimerStartTime = startTime; - currentTimerNestedFlushDuration += nestedFlushDuration; - currentTimerDebugID = debugID; - currentTimerType = timerType; -} - -var lastMarkTimeStamp = 0; -var canUsePerformanceMeasure = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function'; - -function shouldMark(debugID) { - if (!isProfiling || !canUsePerformanceMeasure) { - return false; - } - var element = ReactComponentTreeHook.getElement(debugID); - if (element == null || typeof element !== 'object') { - return false; - } - var isHostElement = typeof element.type === 'string'; - if (isHostElement) { - return false; - } - return true; -} - -function markBegin(debugID, markType) { - if (!shouldMark(debugID)) { - return; - } - - var markName = debugID + '::' + markType; - lastMarkTimeStamp = performanceNow(); - performance.mark(markName); -} - -function markEnd(debugID, markType) { - if (!shouldMark(debugID)) { - return; - } - - var markName = debugID + '::' + markType; - var displayName = ReactComponentTreeHook.getDisplayName(debugID) || 'Unknown'; - - // Chrome has an issue of dropping markers recorded too fast: - // https://bugs.chromium.org/p/chromium/issues/detail?id=640652 - // To work around this, we will not report very small measurements. - // I determined the magic number by tweaking it back and forth. - // 0.05ms was enough to prevent the issue, but I set it to 0.1ms to be safe. - // When the bug is fixed, we can `measure()` unconditionally if we want to. - var timeStamp = performanceNow(); - if (timeStamp - lastMarkTimeStamp > 0.1) { - var measurementName = displayName + ' [' + markType + ']'; - performance.measure(measurementName, markName); - } - - performance.clearMarks(markName); - performance.clearMeasures(measurementName); -} - -var ReactDebugTool = { - addHook: function (hook) { - hooks.push(hook); - }, - removeHook: function (hook) { - for (var i = 0; i < hooks.length; i++) { - if (hooks[i] === hook) { - hooks.splice(i, 1); - i--; - } - } - }, - isProfiling: function () { - return isProfiling; - }, - beginProfiling: function () { - if (isProfiling) { - return; - } - - isProfiling = true; - flushHistory.length = 0; - resetMeasurements(); - ReactDebugTool.addHook(ReactHostOperationHistoryHook); - }, - endProfiling: function () { - if (!isProfiling) { - return; - } - - isProfiling = false; - resetMeasurements(); - ReactDebugTool.removeHook(ReactHostOperationHistoryHook); - }, - getFlushHistory: function () { - return flushHistory; - }, - onBeginFlush: function () { - currentFlushNesting++; - resetMeasurements(); - pauseCurrentLifeCycleTimer(); - emitEvent('onBeginFlush'); - }, - onEndFlush: function () { - resetMeasurements(); - currentFlushNesting--; - resumeCurrentLifeCycleTimer(); - emitEvent('onEndFlush'); - }, - onBeginLifeCycleTimer: function (debugID, timerType) { - checkDebugID(debugID); - emitEvent('onBeginLifeCycleTimer', debugID, timerType); - markBegin(debugID, timerType); - beginLifeCycleTimer(debugID, timerType); - }, - onEndLifeCycleTimer: function (debugID, timerType) { - checkDebugID(debugID); - endLifeCycleTimer(debugID, timerType); - markEnd(debugID, timerType); - emitEvent('onEndLifeCycleTimer', debugID, timerType); - }, - onBeginProcessingChildContext: function () { - emitEvent('onBeginProcessingChildContext'); - }, - onEndProcessingChildContext: function () { - emitEvent('onEndProcessingChildContext'); - }, - onHostOperation: function (operation) { - checkDebugID(operation.instanceID); - emitEvent('onHostOperation', operation); - }, - onSetState: function () { - emitEvent('onSetState'); - }, - onSetChildren: function (debugID, childDebugIDs) { - checkDebugID(debugID); - childDebugIDs.forEach(checkDebugID); - emitEvent('onSetChildren', debugID, childDebugIDs); - }, - onBeforeMountComponent: function (debugID, element, parentDebugID) { - checkDebugID(debugID); - checkDebugID(parentDebugID, true); - emitEvent('onBeforeMountComponent', debugID, element, parentDebugID); - markBegin(debugID, 'mount'); - }, - onMountComponent: function (debugID) { - checkDebugID(debugID); - markEnd(debugID, 'mount'); - emitEvent('onMountComponent', debugID); - }, - onBeforeUpdateComponent: function (debugID, element) { - checkDebugID(debugID); - emitEvent('onBeforeUpdateComponent', debugID, element); - markBegin(debugID, 'update'); - }, - onUpdateComponent: function (debugID) { - checkDebugID(debugID); - markEnd(debugID, 'update'); - emitEvent('onUpdateComponent', debugID); - }, - onBeforeUnmountComponent: function (debugID) { - checkDebugID(debugID); - emitEvent('onBeforeUnmountComponent', debugID); - markBegin(debugID, 'unmount'); - }, - onUnmountComponent: function (debugID) { - checkDebugID(debugID); - markEnd(debugID, 'unmount'); - emitEvent('onUnmountComponent', debugID); - }, - onTestEvent: function () { - emitEvent('onTestEvent'); - } -}; - -// TODO remove these when RN/www gets updated -ReactDebugTool.addDevtool = ReactDebugTool.addHook; -ReactDebugTool.removeDevtool = ReactDebugTool.removeHook; - -ReactDebugTool.addHook(ReactInvalidSetStateWarningHook); -ReactDebugTool.addHook(ReactComponentTreeHook); -var url = ExecutionEnvironment.canUseDOM && window.location.href || ''; -if (/[?&]react_perf\b/.test(url)) { - ReactDebugTool.beginProfiling(); -} - -module.exports = ReactDebugTool; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 174 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var ReactUpdates = __webpack_require__(12); -var Transaction = __webpack_require__(38); - -var emptyFunction = __webpack_require__(10); - -var RESET_BATCHED_UPDATES = { - initialize: emptyFunction, - close: function () { - ReactDefaultBatchingStrategy.isBatchingUpdates = false; - } -}; - -var FLUSH_BATCHED_UPDATES = { - initialize: emptyFunction, - close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates) -}; - -var TRANSACTION_WRAPPERS = [FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES]; - -function ReactDefaultBatchingStrategyTransaction() { - this.reinitializeTransaction(); -} - -_assign(ReactDefaultBatchingStrategyTransaction.prototype, Transaction, { - getTransactionWrappers: function () { - return TRANSACTION_WRAPPERS; - } -}); - -var transaction = new ReactDefaultBatchingStrategyTransaction(); - -var ReactDefaultBatchingStrategy = { - isBatchingUpdates: false, - - /** - * Call the provided function in a context within which calls to `setState` - * and friends are batched such that components aren't updated unnecessarily. - */ - batchedUpdates: function (callback, a, b, c, d, e) { - var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates; - - ReactDefaultBatchingStrategy.isBatchingUpdates = true; - - // The code is written this way to avoid extra allocations - if (alreadyBatchingUpdates) { - return callback(a, b, c, d, e); - } else { - return transaction.perform(callback, null, a, b, c, d, e); - } - } -}; - -module.exports = ReactDefaultBatchingStrategy; - -/***/ }), -/* 175 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ARIADOMPropertyConfig = __webpack_require__(145); -var BeforeInputEventPlugin = __webpack_require__(147); -var ChangeEventPlugin = __webpack_require__(149); -var DefaultEventPluginOrder = __webpack_require__(151); -var EnterLeaveEventPlugin = __webpack_require__(152); -var HTMLDOMPropertyConfig = __webpack_require__(154); -var ReactComponentBrowserEnvironment = __webpack_require__(156); -var ReactDOMComponent = __webpack_require__(159); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactDOMEmptyComponent = __webpack_require__(161); -var ReactDOMTreeTraversal = __webpack_require__(171); -var ReactDOMTextComponent = __webpack_require__(169); -var ReactDefaultBatchingStrategy = __webpack_require__(174); -var ReactEventListener = __webpack_require__(178); -var ReactInjection = __webpack_require__(180); -var ReactReconcileTransaction = __webpack_require__(186); -var SVGDOMPropertyConfig = __webpack_require__(191); -var SelectEventPlugin = __webpack_require__(192); -var SimpleEventPlugin = __webpack_require__(193); - -var alreadyInjected = false; - -function inject() { - if (alreadyInjected) { - // TODO: This is currently true because these injections are shared between - // the client and the server package. They should be built independently - // and not share any injection state. Then this problem will be solved. - return; - } - alreadyInjected = true; - - ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener); - - /** - * Inject modules for resolving DOM hierarchy and plugin ordering. - */ - ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder); - ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree); - ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal); - - /** - * Some important event plugins included by default (without having to require - * them). - */ - ReactInjection.EventPluginHub.injectEventPluginsByName({ - SimpleEventPlugin: SimpleEventPlugin, - EnterLeaveEventPlugin: EnterLeaveEventPlugin, - ChangeEventPlugin: ChangeEventPlugin, - SelectEventPlugin: SelectEventPlugin, - BeforeInputEventPlugin: BeforeInputEventPlugin - }); - - ReactInjection.HostComponent.injectGenericComponentClass(ReactDOMComponent); - - ReactInjection.HostComponent.injectTextComponentClass(ReactDOMTextComponent); - - ReactInjection.DOMProperty.injectDOMPropertyConfig(ARIADOMPropertyConfig); - ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig); - ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig); - - ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) { - return new ReactDOMEmptyComponent(instantiate); - }); - - ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction); - ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy); - - ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment); -} - -module.exports = { - inject: inject -}; - -/***/ }), -/* 176 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -// The Symbol used to tag the ReactElement type. If there is no native Symbol -// nor polyfill, then a plain number is used for performance. - -var REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7; - -module.exports = REACT_ELEMENT_TYPE; - -/***/ }), -/* 177 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPluginHub = __webpack_require__(26); - -function runEventQueueInBatch(events) { - EventPluginHub.enqueueEvents(events); - EventPluginHub.processEventQueue(false); -} - -var ReactEventEmitterMixin = { - - /** - * Streams a fired top-level event to `EventPluginHub` where plugins have the - * opportunity to create `ReactEvent`s to be dispatched. - */ - handleTopLevel: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var events = EventPluginHub.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget); - runEventQueueInBatch(events); - } -}; - -module.exports = ReactEventEmitterMixin; - -/***/ }), -/* 178 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var EventListener = __webpack_require__(65); -var ExecutionEnvironment = __webpack_require__(6); -var PooledClass = __webpack_require__(17); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactUpdates = __webpack_require__(12); - -var getEventTarget = __webpack_require__(56); -var getUnboundedScrollPosition = __webpack_require__(123); - -/** - * Find the deepest React component completely containing the root of the - * passed-in instance (for use when entire React trees are nested within each - * other). If React trees are not nested, returns null. - */ -function findParent(inst) { - // TODO: It may be a good idea to cache this to prevent unnecessary DOM - // traversal, but caching is difficult to do correctly without using a - // mutation observer to listen for all DOM changes. - while (inst._hostParent) { - inst = inst._hostParent; - } - var rootNode = ReactDOMComponentTree.getNodeFromInstance(inst); - var container = rootNode.parentNode; - return ReactDOMComponentTree.getClosestInstanceFromNode(container); -} - -// Used to store ancestor hierarchy in top level callback -function TopLevelCallbackBookKeeping(topLevelType, nativeEvent) { - this.topLevelType = topLevelType; - this.nativeEvent = nativeEvent; - this.ancestors = []; -} -_assign(TopLevelCallbackBookKeeping.prototype, { - destructor: function () { - this.topLevelType = null; - this.nativeEvent = null; - this.ancestors.length = 0; - } -}); -PooledClass.addPoolingTo(TopLevelCallbackBookKeeping, PooledClass.twoArgumentPooler); - -function handleTopLevelImpl(bookKeeping) { - var nativeEventTarget = getEventTarget(bookKeeping.nativeEvent); - var targetInst = ReactDOMComponentTree.getClosestInstanceFromNode(nativeEventTarget); - - // Loop through the hierarchy, in case there's any nested components. - // It's important that we build the array of ancestors before calling any - // event handlers, because event handlers can modify the DOM, leading to - // inconsistencies with ReactMount's node cache. See #1105. - var ancestor = targetInst; - do { - bookKeeping.ancestors.push(ancestor); - ancestor = ancestor && findParent(ancestor); - } while (ancestor); - - for (var i = 0; i < bookKeeping.ancestors.length; i++) { - targetInst = bookKeeping.ancestors[i]; - ReactEventListener._handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent)); - } -} - -function scrollValueMonitor(cb) { - var scrollPosition = getUnboundedScrollPosition(window); - cb(scrollPosition); -} - -var ReactEventListener = { - _enabled: true, - _handleTopLevel: null, - - WINDOW_HANDLE: ExecutionEnvironment.canUseDOM ? window : null, - - setHandleTopLevel: function (handleTopLevel) { - ReactEventListener._handleTopLevel = handleTopLevel; - }, - - setEnabled: function (enabled) { - ReactEventListener._enabled = !!enabled; - }, - - isEnabled: function () { - return ReactEventListener._enabled; - }, - - /** - * Traps top-level events by using event bubbling. - * - * @param {string} topLevelType Record from `EventConstants`. - * @param {string} handlerBaseName Event name (e.g. "click"). - * @param {object} element Element on which to attach listener. - * @return {?object} An object with a remove function which will forcefully - * remove the listener. - * @internal - */ - trapBubbledEvent: function (topLevelType, handlerBaseName, element) { - if (!element) { - return null; - } - return EventListener.listen(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType)); - }, - - /** - * Traps a top-level event by using event capturing. - * - * @param {string} topLevelType Record from `EventConstants`. - * @param {string} handlerBaseName Event name (e.g. "click"). - * @param {object} element Element on which to attach listener. - * @return {?object} An object with a remove function which will forcefully - * remove the listener. - * @internal - */ - trapCapturedEvent: function (topLevelType, handlerBaseName, element) { - if (!element) { - return null; - } - return EventListener.capture(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType)); - }, - - monitorScrollValue: function (refresh) { - var callback = scrollValueMonitor.bind(null, refresh); - EventListener.listen(window, 'scroll', callback); - }, - - dispatchEvent: function (topLevelType, nativeEvent) { - if (!ReactEventListener._enabled) { - return; - } - - var bookKeeping = TopLevelCallbackBookKeeping.getPooled(topLevelType, nativeEvent); - try { - // Event queue being processed in the same cycle allows - // `preventDefault`. - ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping); - } finally { - TopLevelCallbackBookKeeping.release(bookKeeping); - } - } -}; - -module.exports = ReactEventListener; - -/***/ }), -/* 179 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var history = []; - -var ReactHostOperationHistoryHook = { - onHostOperation: function (operation) { - history.push(operation); - }, - clearHistory: function () { - if (ReactHostOperationHistoryHook._preventClearing) { - // Should only be used for tests. - return; - } - - history = []; - }, - getHistory: function () { - return history; - } -}; - -module.exports = ReactHostOperationHistoryHook; - -/***/ }), -/* 180 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var DOMProperty = __webpack_require__(16); -var EventPluginHub = __webpack_require__(26); -var EventPluginUtils = __webpack_require__(47); -var ReactComponentEnvironment = __webpack_require__(50); -var ReactEmptyComponent = __webpack_require__(80); -var ReactBrowserEventEmitter = __webpack_require__(36); -var ReactHostComponent = __webpack_require__(82); -var ReactUpdates = __webpack_require__(12); - -var ReactInjection = { - Component: ReactComponentEnvironment.injection, - DOMProperty: DOMProperty.injection, - EmptyComponent: ReactEmptyComponent.injection, - EventPluginHub: EventPluginHub.injection, - EventPluginUtils: EventPluginUtils.injection, - EventEmitter: ReactBrowserEventEmitter.injection, - HostComponent: ReactHostComponent.injection, - Updates: ReactUpdates.injection -}; - -module.exports = ReactInjection; - -/***/ }), -/* 181 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2016-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var warning = __webpack_require__(2); - -if (process.env.NODE_ENV !== 'production') { - var processingChildContext = false; - - var warnInvalidSetState = function () { - process.env.NODE_ENV !== 'production' ? warning(!processingChildContext, 'setState(...): Cannot call setState() inside getChildContext()') : void 0; - }; -} - -var ReactInvalidSetStateWarningHook = { - onBeginProcessingChildContext: function () { - processingChildContext = true; - }, - onEndProcessingChildContext: function () { - processingChildContext = false; - }, - onSetState: function () { - warnInvalidSetState(); - } -}; - -module.exports = ReactInvalidSetStateWarningHook; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 182 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var adler32 = __webpack_require__(204); - -var TAG_END = /\/?>/; -var COMMENT_START = /^<\!\-\-/; - -var ReactMarkupChecksum = { - CHECKSUM_ATTR_NAME: 'data-react-checksum', - - /** - * @param {string} markup Markup string - * @return {string} Markup string with checksum attribute attached - */ - addChecksumToMarkup: function (markup) { - var checksum = adler32(markup); - - // Add checksum (handle both parent tags, comments and self-closing tags) - if (COMMENT_START.test(markup)) { - return markup; - } else { - return markup.replace(TAG_END, ' ' + ReactMarkupChecksum.CHECKSUM_ATTR_NAME + '="' + checksum + '"$&'); - } - }, - - /** - * @param {string} markup to use - * @param {DOMElement} element root React element - * @returns {boolean} whether or not the markup is the same - */ - canReuseMarkup: function (markup, element) { - var existingChecksum = element.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME); - existingChecksum = existingChecksum && parseInt(existingChecksum, 10); - var markupChecksum = adler32(markup); - return markupChecksum === existingChecksum; - } -}; - -module.exports = ReactMarkupChecksum; - -/***/ }), -/* 183 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactComponentEnvironment = __webpack_require__(50); -var ReactInstanceMap = __webpack_require__(28); -var ReactInstrumentation = __webpack_require__(9); - -var ReactCurrentOwner = __webpack_require__(13); -var ReactReconciler = __webpack_require__(22); -var ReactChildReconciler = __webpack_require__(155); - -var emptyFunction = __webpack_require__(10); -var flattenChildren = __webpack_require__(208); -var invariant = __webpack_require__(1); - -/** - * Make an update for markup to be rendered and inserted at a supplied index. - * - * @param {string} markup Markup that renders into an element. - * @param {number} toIndex Destination index. - * @private - */ -function makeInsertMarkup(markup, afterNode, toIndex) { - // NOTE: Null values reduce hidden classes. - return { - type: 'INSERT_MARKUP', - content: markup, - fromIndex: null, - fromNode: null, - toIndex: toIndex, - afterNode: afterNode - }; -} - -/** - * Make an update for moving an existing element to another index. - * - * @param {number} fromIndex Source index of the existing element. - * @param {number} toIndex Destination index of the element. - * @private - */ -function makeMove(child, afterNode, toIndex) { - // NOTE: Null values reduce hidden classes. - return { - type: 'MOVE_EXISTING', - content: null, - fromIndex: child._mountIndex, - fromNode: ReactReconciler.getHostNode(child), - toIndex: toIndex, - afterNode: afterNode - }; -} - -/** - * Make an update for removing an element at an index. - * - * @param {number} fromIndex Index of the element to remove. - * @private - */ -function makeRemove(child, node) { - // NOTE: Null values reduce hidden classes. - return { - type: 'REMOVE_NODE', - content: null, - fromIndex: child._mountIndex, - fromNode: node, - toIndex: null, - afterNode: null - }; -} - -/** - * Make an update for setting the markup of a node. - * - * @param {string} markup Markup that renders into an element. - * @private - */ -function makeSetMarkup(markup) { - // NOTE: Null values reduce hidden classes. - return { - type: 'SET_MARKUP', - content: markup, - fromIndex: null, - fromNode: null, - toIndex: null, - afterNode: null - }; -} - -/** - * Make an update for setting the text content. - * - * @param {string} textContent Text content to set. - * @private - */ -function makeTextContent(textContent) { - // NOTE: Null values reduce hidden classes. - return { - type: 'TEXT_CONTENT', - content: textContent, - fromIndex: null, - fromNode: null, - toIndex: null, - afterNode: null - }; -} - -/** - * Push an update, if any, onto the queue. Creates a new queue if none is - * passed and always returns the queue. Mutative. - */ -function enqueue(queue, update) { - if (update) { - queue = queue || []; - queue.push(update); - } - return queue; -} - -/** - * Processes any enqueued updates. - * - * @private - */ -function processQueue(inst, updateQueue) { - ReactComponentEnvironment.processChildrenUpdates(inst, updateQueue); -} - -var setChildrenForInstrumentation = emptyFunction; -if (process.env.NODE_ENV !== 'production') { - var getDebugID = function (inst) { - if (!inst._debugID) { - // Check for ART-like instances. TODO: This is silly/gross. - var internal; - if (internal = ReactInstanceMap.get(inst)) { - inst = internal; - } - } - return inst._debugID; - }; - setChildrenForInstrumentation = function (children) { - var debugID = getDebugID(this); - // TODO: React Native empty components are also multichild. - // This means they still get into this method but don't have _debugID. - if (debugID !== 0) { - ReactInstrumentation.debugTool.onSetChildren(debugID, children ? Object.keys(children).map(function (key) { - return children[key]._debugID; - }) : []); - } - }; -} - -/** - * ReactMultiChild are capable of reconciling multiple children. - * - * @class ReactMultiChild - * @internal - */ -var ReactMultiChild = { - - /** - * Provides common functionality for components that must reconcile multiple - * children. This is used by `ReactDOMComponent` to mount, update, and - * unmount child components. - * - * @lends {ReactMultiChild.prototype} - */ - Mixin: { - - _reconcilerInstantiateChildren: function (nestedChildren, transaction, context) { - if (process.env.NODE_ENV !== 'production') { - var selfDebugID = getDebugID(this); - if (this._currentElement) { - try { - ReactCurrentOwner.current = this._currentElement._owner; - return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context, selfDebugID); - } finally { - ReactCurrentOwner.current = null; - } - } - } - return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context); - }, - - _reconcilerUpdateChildren: function (prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context) { - var nextChildren; - var selfDebugID = 0; - if (process.env.NODE_ENV !== 'production') { - selfDebugID = getDebugID(this); - if (this._currentElement) { - try { - ReactCurrentOwner.current = this._currentElement._owner; - nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID); - } finally { - ReactCurrentOwner.current = null; - } - ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID); - return nextChildren; - } - } - nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID); - ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID); - return nextChildren; - }, - - /** - * Generates a "mount image" for each of the supplied children. In the case - * of `ReactDOMComponent`, a mount image is a string of markup. - * - * @param {?object} nestedChildren Nested child maps. - * @return {array} An array of mounted representations. - * @internal - */ - mountChildren: function (nestedChildren, transaction, context) { - var children = this._reconcilerInstantiateChildren(nestedChildren, transaction, context); - this._renderedChildren = children; - - var mountImages = []; - var index = 0; - for (var name in children) { - if (children.hasOwnProperty(name)) { - var child = children[name]; - var selfDebugID = 0; - if (process.env.NODE_ENV !== 'production') { - selfDebugID = getDebugID(this); - } - var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._hostContainerInfo, context, selfDebugID); - child._mountIndex = index++; - mountImages.push(mountImage); - } - } - - if (process.env.NODE_ENV !== 'production') { - setChildrenForInstrumentation.call(this, children); - } - - return mountImages; - }, - - /** - * Replaces any rendered children with a text content string. - * - * @param {string} nextContent String of content. - * @internal - */ - updateTextContent: function (nextContent) { - var prevChildren = this._renderedChildren; - // Remove any rendered children. - ReactChildReconciler.unmountChildren(prevChildren, false); - for (var name in prevChildren) { - if (prevChildren.hasOwnProperty(name)) { - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0; - } - } - // Set new text content. - var updates = [makeTextContent(nextContent)]; - processQueue(this, updates); - }, - - /** - * Replaces any rendered children with a markup string. - * - * @param {string} nextMarkup String of markup. - * @internal - */ - updateMarkup: function (nextMarkup) { - var prevChildren = this._renderedChildren; - // Remove any rendered children. - ReactChildReconciler.unmountChildren(prevChildren, false); - for (var name in prevChildren) { - if (prevChildren.hasOwnProperty(name)) { - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0; - } - } - var updates = [makeSetMarkup(nextMarkup)]; - processQueue(this, updates); - }, - - /** - * Updates the rendered children with new children. - * - * @param {?object} nextNestedChildrenElements Nested child element maps. - * @param {ReactReconcileTransaction} transaction - * @internal - */ - updateChildren: function (nextNestedChildrenElements, transaction, context) { - // Hook used by React ART - this._updateChildren(nextNestedChildrenElements, transaction, context); - }, - - /** - * @param {?object} nextNestedChildrenElements Nested child element maps. - * @param {ReactReconcileTransaction} transaction - * @final - * @protected - */ - _updateChildren: function (nextNestedChildrenElements, transaction, context) { - var prevChildren = this._renderedChildren; - var removedNodes = {}; - var mountImages = []; - var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context); - if (!nextChildren && !prevChildren) { - return; - } - var updates = null; - var name; - // `nextIndex` will increment for each child in `nextChildren`, but - // `lastIndex` will be the last index visited in `prevChildren`. - var nextIndex = 0; - var lastIndex = 0; - // `nextMountIndex` will increment for each newly mounted child. - var nextMountIndex = 0; - var lastPlacedNode = null; - for (name in nextChildren) { - if (!nextChildren.hasOwnProperty(name)) { - continue; - } - var prevChild = prevChildren && prevChildren[name]; - var nextChild = nextChildren[name]; - if (prevChild === nextChild) { - updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex)); - lastIndex = Math.max(prevChild._mountIndex, lastIndex); - prevChild._mountIndex = nextIndex; - } else { - if (prevChild) { - // Update `lastIndex` before `_mountIndex` gets unset by unmounting. - lastIndex = Math.max(prevChild._mountIndex, lastIndex); - // The `removedNodes` loop below will actually remove the child. - } - // The child must be instantiated before it's mounted. - updates = enqueue(updates, this._mountChildAtIndex(nextChild, mountImages[nextMountIndex], lastPlacedNode, nextIndex, transaction, context)); - nextMountIndex++; - } - nextIndex++; - lastPlacedNode = ReactReconciler.getHostNode(nextChild); - } - // Remove children that are no longer present. - for (name in removedNodes) { - if (removedNodes.hasOwnProperty(name)) { - updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name])); - } - } - if (updates) { - processQueue(this, updates); - } - this._renderedChildren = nextChildren; - - if (process.env.NODE_ENV !== 'production') { - setChildrenForInstrumentation.call(this, nextChildren); - } - }, - - /** - * Unmounts all rendered children. This should be used to clean up children - * when this component is unmounted. It does not actually perform any - * backend operations. - * - * @internal - */ - unmountChildren: function (safely) { - var renderedChildren = this._renderedChildren; - ReactChildReconciler.unmountChildren(renderedChildren, safely); - this._renderedChildren = null; - }, - - /** - * Moves a child component to the supplied index. - * - * @param {ReactComponent} child Component to move. - * @param {number} toIndex Destination index of the element. - * @param {number} lastIndex Last index visited of the siblings of `child`. - * @protected - */ - moveChild: function (child, afterNode, toIndex, lastIndex) { - // If the index of `child` is less than `lastIndex`, then it needs to - // be moved. Otherwise, we do not need to move it because a child will be - // inserted or moved before `child`. - if (child._mountIndex < lastIndex) { - return makeMove(child, afterNode, toIndex); - } - }, - - /** - * Creates a child component. - * - * @param {ReactComponent} child Component to create. - * @param {string} mountImage Markup to insert. - * @protected - */ - createChild: function (child, afterNode, mountImage) { - return makeInsertMarkup(mountImage, afterNode, child._mountIndex); - }, - - /** - * Removes a child component. - * - * @param {ReactComponent} child Child to remove. - * @protected - */ - removeChild: function (child, node) { - return makeRemove(child, node); - }, - - /** - * Mounts a child with the supplied name. - * - * NOTE: This is part of `updateChildren` and is here for readability. - * - * @param {ReactComponent} child Component to mount. - * @param {string} name Name of the child. - * @param {number} index Index at which to insert the child. - * @param {ReactReconcileTransaction} transaction - * @private - */ - _mountChildAtIndex: function (child, mountImage, afterNode, index, transaction, context) { - child._mountIndex = index; - return this.createChild(child, afterNode, mountImage); - }, - - /** - * Unmounts a rendered child. - * - * NOTE: This is part of `updateChildren` and is here for readability. - * - * @param {ReactComponent} child Component to unmount. - * @private - */ - _unmountChild: function (child, node) { - var update = this.removeChild(child, node); - child._mountIndex = null; - return update; - } - - } - -}; - -module.exports = ReactMultiChild; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 184 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var invariant = __webpack_require__(1); - -/** - * @param {?object} object - * @return {boolean} True if `object` is a valid owner. - * @final - */ -function isValidOwner(object) { - return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function'); -} - -/** - * ReactOwners are capable of storing references to owned components. - * - * All components are capable of //being// referenced by owner components, but - * only ReactOwner components are capable of //referencing// owned components. - * The named reference is known as a "ref". - * - * Refs are available when mounted and updated during reconciliation. - * - * var MyComponent = React.createClass({ - * render: function() { - * return ( - * <div onClick={this.handleClick}> - * <CustomComponent ref="custom" /> - * </div> - * ); - * }, - * handleClick: function() { - * this.refs.custom.handleClick(); - * }, - * componentDidMount: function() { - * this.refs.custom.initialize(); - * } - * }); - * - * Refs should rarely be used. When refs are used, they should only be done to - * control data that is not handled by React's data flow. - * - * @class ReactOwner - */ -var ReactOwner = { - /** - * Adds a component by ref to an owner component. - * - * @param {ReactComponent} component Component to reference. - * @param {string} ref Name by which to refer to the component. - * @param {ReactOwner} owner Component on which to record the ref. - * @final - * @internal - */ - addComponentAsRefTo: function (component, ref, owner) { - !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might be adding a ref to a component that was not created inside a component\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('119') : void 0; - owner.attachRef(ref, component); - }, - - /** - * Removes a component by ref from an owner component. - * - * @param {ReactComponent} component Component to dereference. - * @param {string} ref Name of the ref to remove. - * @param {ReactOwner} owner Component on which the ref is recorded. - * @final - * @internal - */ - removeComponentAsRefFrom: function (component, ref, owner) { - !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might be removing a ref to a component that was not created inside a component\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('120') : void 0; - var ownerPublicInstance = owner.getPublicInstance(); - // Check that `component`'s owner is still alive and that `component` is still the current ref - // because we do not want to detach the ref if another component stole it. - if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) { - owner.detachRef(ref); - } - } - -}; - -module.exports = ReactOwner; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 185 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactPropTypeLocationNames = {}; - -if (process.env.NODE_ENV !== 'production') { - ReactPropTypeLocationNames = { - prop: 'prop', - context: 'context', - childContext: 'child context' - }; -} - -module.exports = ReactPropTypeLocationNames; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 186 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var CallbackQueue = __webpack_require__(76); -var PooledClass = __webpack_require__(17); -var ReactBrowserEventEmitter = __webpack_require__(36); -var ReactInputSelection = __webpack_require__(83); -var ReactInstrumentation = __webpack_require__(9); -var Transaction = __webpack_require__(38); -var ReactUpdateQueue = __webpack_require__(52); - -/** - * Ensures that, when possible, the selection range (currently selected text - * input) is not disturbed by performing the transaction. - */ -var SELECTION_RESTORATION = { - /** - * @return {Selection} Selection information. - */ - initialize: ReactInputSelection.getSelectionInformation, - /** - * @param {Selection} sel Selection information returned from `initialize`. - */ - close: ReactInputSelection.restoreSelection -}; - -/** - * Suppresses events (blur/focus) that could be inadvertently dispatched due to - * high level DOM manipulations (like temporarily removing a text input from the - * DOM). - */ -var EVENT_SUPPRESSION = { - /** - * @return {boolean} The enabled status of `ReactBrowserEventEmitter` before - * the reconciliation. - */ - initialize: function () { - var currentlyEnabled = ReactBrowserEventEmitter.isEnabled(); - ReactBrowserEventEmitter.setEnabled(false); - return currentlyEnabled; - }, - - /** - * @param {boolean} previouslyEnabled Enabled status of - * `ReactBrowserEventEmitter` before the reconciliation occurred. `close` - * restores the previous value. - */ - close: function (previouslyEnabled) { - ReactBrowserEventEmitter.setEnabled(previouslyEnabled); - } -}; - -/** - * Provides a queue for collecting `componentDidMount` and - * `componentDidUpdate` callbacks during the transaction. - */ -var ON_DOM_READY_QUEUEING = { - /** - * Initializes the internal `onDOMReady` queue. - */ - initialize: function () { - this.reactMountReady.reset(); - }, - - /** - * After DOM is flushed, invoke all registered `onDOMReady` callbacks. - */ - close: function () { - this.reactMountReady.notifyAll(); - } -}; - -/** - * Executed within the scope of the `Transaction` instance. Consider these as - * being member methods, but with an implied ordering while being isolated from - * each other. - */ -var TRANSACTION_WRAPPERS = [SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING]; - -if (process.env.NODE_ENV !== 'production') { - TRANSACTION_WRAPPERS.push({ - initialize: ReactInstrumentation.debugTool.onBeginFlush, - close: ReactInstrumentation.debugTool.onEndFlush - }); -} - -/** - * Currently: - * - The order that these are listed in the transaction is critical: - * - Suppresses events. - * - Restores selection range. - * - * Future: - * - Restore document/overflow scroll positions that were unintentionally - * modified via DOM insertions above the top viewport boundary. - * - Implement/integrate with customized constraint based layout system and keep - * track of which dimensions must be remeasured. - * - * @class ReactReconcileTransaction - */ -function ReactReconcileTransaction(useCreateElement) { - this.reinitializeTransaction(); - // Only server-side rendering really needs this option (see - // `ReactServerRendering`), but server-side uses - // `ReactServerRenderingTransaction` instead. This option is here so that it's - // accessible and defaults to false when `ReactDOMComponent` and - // `ReactDOMTextComponent` checks it in `mountComponent`.` - this.renderToStaticMarkup = false; - this.reactMountReady = CallbackQueue.getPooled(null); - this.useCreateElement = useCreateElement; -} - -var Mixin = { - /** - * @see Transaction - * @abstract - * @final - * @return {array<object>} List of operation wrap procedures. - * TODO: convert to array<TransactionWrapper> - */ - getTransactionWrappers: function () { - return TRANSACTION_WRAPPERS; - }, - - /** - * @return {object} The queue to collect `onDOMReady` callbacks with. - */ - getReactMountReady: function () { - return this.reactMountReady; - }, - - /** - * @return {object} The queue to collect React async events. - */ - getUpdateQueue: function () { - return ReactUpdateQueue; - }, - - /** - * Save current transaction state -- if the return value from this method is - * passed to `rollback`, the transaction will be reset to that state. - */ - checkpoint: function () { - // reactMountReady is the our only stateful wrapper - return this.reactMountReady.checkpoint(); - }, - - rollback: function (checkpoint) { - this.reactMountReady.rollback(checkpoint); - }, - - /** - * `PooledClass` looks for this, and will invoke this before allowing this - * instance to be reused. - */ - destructor: function () { - CallbackQueue.release(this.reactMountReady); - this.reactMountReady = null; - } -}; - -_assign(ReactReconcileTransaction.prototype, Transaction, Mixin); - -PooledClass.addPoolingTo(ReactReconcileTransaction); - -module.exports = ReactReconcileTransaction; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 187 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactOwner = __webpack_require__(184); - -var ReactRef = {}; - -function attachRef(ref, component, owner) { - if (typeof ref === 'function') { - ref(component.getPublicInstance()); - } else { - // Legacy ref - ReactOwner.addComponentAsRefTo(component, ref, owner); - } -} - -function detachRef(ref, component, owner) { - if (typeof ref === 'function') { - ref(null); - } else { - // Legacy ref - ReactOwner.removeComponentAsRefFrom(component, ref, owner); - } -} - -ReactRef.attachRefs = function (instance, element) { - if (element === null || typeof element !== 'object') { - return; - } - var ref = element.ref; - if (ref != null) { - attachRef(ref, instance, element._owner); - } -}; - -ReactRef.shouldUpdateRefs = function (prevElement, nextElement) { - // If either the owner or a `ref` has changed, make sure the newest owner - // has stored a reference to `this`, and the previous owner (if different) - // has forgotten the reference to `this`. We use the element instead - // of the public this.props because the post processing cannot determine - // a ref. The ref conceptually lives on the element. - - // TODO: Should this even be possible? The owner cannot change because - // it's forbidden by shouldUpdateReactComponent. The ref can change - // if you swap the keys of but not the refs. Reconsider where this check - // is made. It probably belongs where the key checking and - // instantiateReactComponent is done. - - var prevRef = null; - var prevOwner = null; - if (prevElement !== null && typeof prevElement === 'object') { - prevRef = prevElement.ref; - prevOwner = prevElement._owner; - } - - var nextRef = null; - var nextOwner = null; - if (nextElement !== null && typeof nextElement === 'object') { - nextRef = nextElement.ref; - nextOwner = nextElement._owner; - } - - return prevRef !== nextRef || - // If owner changes but we have an unchanged function ref, don't update refs - typeof nextRef === 'string' && nextOwner !== prevOwner; -}; - -ReactRef.detachRefs = function (instance, element) { - if (element === null || typeof element !== 'object') { - return; - } - var ref = element.ref; - if (ref != null) { - detachRef(ref, instance, element._owner); - } -}; - -module.exports = ReactRef; - -/***/ }), -/* 188 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2014-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var PooledClass = __webpack_require__(17); -var Transaction = __webpack_require__(38); -var ReactInstrumentation = __webpack_require__(9); -var ReactServerUpdateQueue = __webpack_require__(189); - -/** - * Executed within the scope of the `Transaction` instance. Consider these as - * being member methods, but with an implied ordering while being isolated from - * each other. - */ -var TRANSACTION_WRAPPERS = []; - -if (process.env.NODE_ENV !== 'production') { - TRANSACTION_WRAPPERS.push({ - initialize: ReactInstrumentation.debugTool.onBeginFlush, - close: ReactInstrumentation.debugTool.onEndFlush - }); -} - -var noopCallbackQueue = { - enqueue: function () {} -}; - -/** - * @class ReactServerRenderingTransaction - * @param {boolean} renderToStaticMarkup - */ -function ReactServerRenderingTransaction(renderToStaticMarkup) { - this.reinitializeTransaction(); - this.renderToStaticMarkup = renderToStaticMarkup; - this.useCreateElement = false; - this.updateQueue = new ReactServerUpdateQueue(this); -} - -var Mixin = { - /** - * @see Transaction - * @abstract - * @final - * @return {array} Empty list of operation wrap procedures. - */ - getTransactionWrappers: function () { - return TRANSACTION_WRAPPERS; - }, - - /** - * @return {object} The queue to collect `onDOMReady` callbacks with. - */ - getReactMountReady: function () { - return noopCallbackQueue; - }, - - /** - * @return {object} The queue to collect React async events. - */ - getUpdateQueue: function () { - return this.updateQueue; - }, - - /** - * `PooledClass` looks for this, and will invoke this before allowing this - * instance to be reused. - */ - destructor: function () {}, - - checkpoint: function () {}, - - rollback: function () {} -}; - -_assign(ReactServerRenderingTransaction.prototype, Transaction, Mixin); - -PooledClass.addPoolingTo(ReactServerRenderingTransaction); - -module.exports = ReactServerRenderingTransaction; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 189 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2015-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var ReactUpdateQueue = __webpack_require__(52); - -var warning = __webpack_require__(2); - -function warnNoop(publicInstance, callerName) { - if (process.env.NODE_ENV !== 'production') { - var constructor = publicInstance.constructor; - process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounting component. ' + 'This usually means you called %s() outside componentWillMount() on the server. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0; - } -} - -/** - * This is the update queue used for server rendering. - * It delegates to ReactUpdateQueue while server rendering is in progress and - * switches to ReactNoopUpdateQueue after the transaction has completed. - * @class ReactServerUpdateQueue - * @param {Transaction} transaction - */ - -var ReactServerUpdateQueue = function () { - function ReactServerUpdateQueue(transaction) { - _classCallCheck(this, ReactServerUpdateQueue); - - this.transaction = transaction; - } - - /** - * Checks whether or not this composite component is mounted. - * @param {ReactClass} publicInstance The instance we want to test. - * @return {boolean} True if mounted, false otherwise. - * @protected - * @final - */ - - - ReactServerUpdateQueue.prototype.isMounted = function isMounted(publicInstance) { - return false; - }; - - /** - * Enqueue a callback that will be executed after all the pending updates - * have processed. - * - * @param {ReactClass} publicInstance The instance to use as `this` context. - * @param {?function} callback Called after state is updated. - * @internal - */ - - - ReactServerUpdateQueue.prototype.enqueueCallback = function enqueueCallback(publicInstance, callback, callerName) { - if (this.transaction.isInTransaction()) { - ReactUpdateQueue.enqueueCallback(publicInstance, callback, callerName); - } - }; - - /** - * Forces an update. This should only be invoked when it is known with - * certainty that we are **not** in a DOM transaction. - * - * You may want to call this when you know that some deeper aspect of the - * component's state has changed but `setState` was not called. - * - * This will not invoke `shouldComponentUpdate`, but it will invoke - * `componentWillUpdate` and `componentDidUpdate`. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @internal - */ - - - ReactServerUpdateQueue.prototype.enqueueForceUpdate = function enqueueForceUpdate(publicInstance) { - if (this.transaction.isInTransaction()) { - ReactUpdateQueue.enqueueForceUpdate(publicInstance); - } else { - warnNoop(publicInstance, 'forceUpdate'); - } - }; - - /** - * Replaces all of the state. Always use this or `setState` to mutate state. - * You should treat `this.state` as immutable. - * - * There is no guarantee that `this.state` will be immediately updated, so - * accessing `this.state` after calling this method may return the old value. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object|function} completeState Next state. - * @internal - */ - - - ReactServerUpdateQueue.prototype.enqueueReplaceState = function enqueueReplaceState(publicInstance, completeState) { - if (this.transaction.isInTransaction()) { - ReactUpdateQueue.enqueueReplaceState(publicInstance, completeState); - } else { - warnNoop(publicInstance, 'replaceState'); - } - }; - - /** - * Sets a subset of the state. This only exists because _pendingState is - * internal. This provides a merging strategy that is not available to deep - * properties which is confusing. TODO: Expose pendingState or don't use it - * during the merge. - * - * @param {ReactClass} publicInstance The instance that should rerender. - * @param {object|function} partialState Next partial state to be merged with state. - * @internal - */ - - - ReactServerUpdateQueue.prototype.enqueueSetState = function enqueueSetState(publicInstance, partialState) { - if (this.transaction.isInTransaction()) { - ReactUpdateQueue.enqueueSetState(publicInstance, partialState); - } else { - warnNoop(publicInstance, 'setState'); - } - }; - - return ReactServerUpdateQueue; -}(); - -module.exports = ReactServerUpdateQueue; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 190 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -module.exports = '15.5.4'; - -/***/ }), -/* 191 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var NS = { - xlink: 'http://www.w3.org/1999/xlink', - xml: 'http://www.w3.org/XML/1998/namespace' -}; - -// We use attributes for everything SVG so let's avoid some duplication and run -// code instead. -// The following are all specified in the HTML config already so we exclude here. -// - class (as className) -// - color -// - height -// - id -// - lang -// - max -// - media -// - method -// - min -// - name -// - style -// - target -// - type -// - width -var ATTRS = { - accentHeight: 'accent-height', - accumulate: 0, - additive: 0, - alignmentBaseline: 'alignment-baseline', - allowReorder: 'allowReorder', - alphabetic: 0, - amplitude: 0, - arabicForm: 'arabic-form', - ascent: 0, - attributeName: 'attributeName', - attributeType: 'attributeType', - autoReverse: 'autoReverse', - azimuth: 0, - baseFrequency: 'baseFrequency', - baseProfile: 'baseProfile', - baselineShift: 'baseline-shift', - bbox: 0, - begin: 0, - bias: 0, - by: 0, - calcMode: 'calcMode', - capHeight: 'cap-height', - clip: 0, - clipPath: 'clip-path', - clipRule: 'clip-rule', - clipPathUnits: 'clipPathUnits', - colorInterpolation: 'color-interpolation', - colorInterpolationFilters: 'color-interpolation-filters', - colorProfile: 'color-profile', - colorRendering: 'color-rendering', - contentScriptType: 'contentScriptType', - contentStyleType: 'contentStyleType', - cursor: 0, - cx: 0, - cy: 0, - d: 0, - decelerate: 0, - descent: 0, - diffuseConstant: 'diffuseConstant', - direction: 0, - display: 0, - divisor: 0, - dominantBaseline: 'dominant-baseline', - dur: 0, - dx: 0, - dy: 0, - edgeMode: 'edgeMode', - elevation: 0, - enableBackground: 'enable-background', - end: 0, - exponent: 0, - externalResourcesRequired: 'externalResourcesRequired', - fill: 0, - fillOpacity: 'fill-opacity', - fillRule: 'fill-rule', - filter: 0, - filterRes: 'filterRes', - filterUnits: 'filterUnits', - floodColor: 'flood-color', - floodOpacity: 'flood-opacity', - focusable: 0, - fontFamily: 'font-family', - fontSize: 'font-size', - fontSizeAdjust: 'font-size-adjust', - fontStretch: 'font-stretch', - fontStyle: 'font-style', - fontVariant: 'font-variant', - fontWeight: 'font-weight', - format: 0, - from: 0, - fx: 0, - fy: 0, - g1: 0, - g2: 0, - glyphName: 'glyph-name', - glyphOrientationHorizontal: 'glyph-orientation-horizontal', - glyphOrientationVertical: 'glyph-orientation-vertical', - glyphRef: 'glyphRef', - gradientTransform: 'gradientTransform', - gradientUnits: 'gradientUnits', - hanging: 0, - horizAdvX: 'horiz-adv-x', - horizOriginX: 'horiz-origin-x', - ideographic: 0, - imageRendering: 'image-rendering', - 'in': 0, - in2: 0, - intercept: 0, - k: 0, - k1: 0, - k2: 0, - k3: 0, - k4: 0, - kernelMatrix: 'kernelMatrix', - kernelUnitLength: 'kernelUnitLength', - kerning: 0, - keyPoints: 'keyPoints', - keySplines: 'keySplines', - keyTimes: 'keyTimes', - lengthAdjust: 'lengthAdjust', - letterSpacing: 'letter-spacing', - lightingColor: 'lighting-color', - limitingConeAngle: 'limitingConeAngle', - local: 0, - markerEnd: 'marker-end', - markerMid: 'marker-mid', - markerStart: 'marker-start', - markerHeight: 'markerHeight', - markerUnits: 'markerUnits', - markerWidth: 'markerWidth', - mask: 0, - maskContentUnits: 'maskContentUnits', - maskUnits: 'maskUnits', - mathematical: 0, - mode: 0, - numOctaves: 'numOctaves', - offset: 0, - opacity: 0, - operator: 0, - order: 0, - orient: 0, - orientation: 0, - origin: 0, - overflow: 0, - overlinePosition: 'overline-position', - overlineThickness: 'overline-thickness', - paintOrder: 'paint-order', - panose1: 'panose-1', - pathLength: 'pathLength', - patternContentUnits: 'patternContentUnits', - patternTransform: 'patternTransform', - patternUnits: 'patternUnits', - pointerEvents: 'pointer-events', - points: 0, - pointsAtX: 'pointsAtX', - pointsAtY: 'pointsAtY', - pointsAtZ: 'pointsAtZ', - preserveAlpha: 'preserveAlpha', - preserveAspectRatio: 'preserveAspectRatio', - primitiveUnits: 'primitiveUnits', - r: 0, - radius: 0, - refX: 'refX', - refY: 'refY', - renderingIntent: 'rendering-intent', - repeatCount: 'repeatCount', - repeatDur: 'repeatDur', - requiredExtensions: 'requiredExtensions', - requiredFeatures: 'requiredFeatures', - restart: 0, - result: 0, - rotate: 0, - rx: 0, - ry: 0, - scale: 0, - seed: 0, - shapeRendering: 'shape-rendering', - slope: 0, - spacing: 0, - specularConstant: 'specularConstant', - specularExponent: 'specularExponent', - speed: 0, - spreadMethod: 'spreadMethod', - startOffset: 'startOffset', - stdDeviation: 'stdDeviation', - stemh: 0, - stemv: 0, - stitchTiles: 'stitchTiles', - stopColor: 'stop-color', - stopOpacity: 'stop-opacity', - strikethroughPosition: 'strikethrough-position', - strikethroughThickness: 'strikethrough-thickness', - string: 0, - stroke: 0, - strokeDasharray: 'stroke-dasharray', - strokeDashoffset: 'stroke-dashoffset', - strokeLinecap: 'stroke-linecap', - strokeLinejoin: 'stroke-linejoin', - strokeMiterlimit: 'stroke-miterlimit', - strokeOpacity: 'stroke-opacity', - strokeWidth: 'stroke-width', - surfaceScale: 'surfaceScale', - systemLanguage: 'systemLanguage', - tableValues: 'tableValues', - targetX: 'targetX', - targetY: 'targetY', - textAnchor: 'text-anchor', - textDecoration: 'text-decoration', - textRendering: 'text-rendering', - textLength: 'textLength', - to: 0, - transform: 0, - u1: 0, - u2: 0, - underlinePosition: 'underline-position', - underlineThickness: 'underline-thickness', - unicode: 0, - unicodeBidi: 'unicode-bidi', - unicodeRange: 'unicode-range', - unitsPerEm: 'units-per-em', - vAlphabetic: 'v-alphabetic', - vHanging: 'v-hanging', - vIdeographic: 'v-ideographic', - vMathematical: 'v-mathematical', - values: 0, - vectorEffect: 'vector-effect', - version: 0, - vertAdvY: 'vert-adv-y', - vertOriginX: 'vert-origin-x', - vertOriginY: 'vert-origin-y', - viewBox: 'viewBox', - viewTarget: 'viewTarget', - visibility: 0, - widths: 0, - wordSpacing: 'word-spacing', - writingMode: 'writing-mode', - x: 0, - xHeight: 'x-height', - x1: 0, - x2: 0, - xChannelSelector: 'xChannelSelector', - xlinkActuate: 'xlink:actuate', - xlinkArcrole: 'xlink:arcrole', - xlinkHref: 'xlink:href', - xlinkRole: 'xlink:role', - xlinkShow: 'xlink:show', - xlinkTitle: 'xlink:title', - xlinkType: 'xlink:type', - xmlBase: 'xml:base', - xmlns: 0, - xmlnsXlink: 'xmlns:xlink', - xmlLang: 'xml:lang', - xmlSpace: 'xml:space', - y: 0, - y1: 0, - y2: 0, - yChannelSelector: 'yChannelSelector', - z: 0, - zoomAndPan: 'zoomAndPan' -}; - -var SVGDOMPropertyConfig = { - Properties: {}, - DOMAttributeNamespaces: { - xlinkActuate: NS.xlink, - xlinkArcrole: NS.xlink, - xlinkHref: NS.xlink, - xlinkRole: NS.xlink, - xlinkShow: NS.xlink, - xlinkTitle: NS.xlink, - xlinkType: NS.xlink, - xmlBase: NS.xml, - xmlLang: NS.xml, - xmlSpace: NS.xml - }, - DOMAttributeNames: {} -}; - -Object.keys(ATTRS).forEach(function (key) { - SVGDOMPropertyConfig.Properties[key] = 0; - if (ATTRS[key]) { - SVGDOMPropertyConfig.DOMAttributeNames[key] = ATTRS[key]; - } -}); - -module.exports = SVGDOMPropertyConfig; - -/***/ }), -/* 192 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var EventPropagators = __webpack_require__(27); -var ExecutionEnvironment = __webpack_require__(6); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactInputSelection = __webpack_require__(83); -var SyntheticEvent = __webpack_require__(14); - -var getActiveElement = __webpack_require__(67); -var isTextInputElement = __webpack_require__(93); -var shallowEqual = __webpack_require__(43); - -var skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11; - -var eventTypes = { - select: { - phasedRegistrationNames: { - bubbled: 'onSelect', - captured: 'onSelectCapture' - }, - dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange'] - } -}; - -var activeElement = null; -var activeElementInst = null; -var lastSelection = null; -var mouseDown = false; - -// Track whether a listener exists for this plugin. If none exist, we do -// not extract events. See #3639. -var hasListener = false; - -/** - * Get an object which is a unique representation of the current selection. - * - * The return value will not be consistent across nodes or browsers, but - * two identical selections on the same node will return identical objects. - * - * @param {DOMElement} node - * @return {object} - */ -function getSelection(node) { - if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) { - return { - start: node.selectionStart, - end: node.selectionEnd - }; - } else if (window.getSelection) { - var selection = window.getSelection(); - return { - anchorNode: selection.anchorNode, - anchorOffset: selection.anchorOffset, - focusNode: selection.focusNode, - focusOffset: selection.focusOffset - }; - } else if (document.selection) { - var range = document.selection.createRange(); - return { - parentElement: range.parentElement(), - text: range.text, - top: range.boundingTop, - left: range.boundingLeft - }; - } -} - -/** - * Poll selection to see whether it's changed. - * - * @param {object} nativeEvent - * @return {?SyntheticEvent} - */ -function constructSelectEvent(nativeEvent, nativeEventTarget) { - // Ensure we have the right element, and that the user is not dragging a - // selection (this matches native `select` event behavior). In HTML5, select - // fires only on input and textarea thus if there's no focused element we - // won't dispatch. - if (mouseDown || activeElement == null || activeElement !== getActiveElement()) { - return null; - } - - // Only fire when selection has actually changed. - var currentSelection = getSelection(activeElement); - if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) { - lastSelection = currentSelection; - - var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget); - - syntheticEvent.type = 'select'; - syntheticEvent.target = activeElement; - - EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent); - - return syntheticEvent; - } - - return null; -} - -/** - * This plugin creates an `onSelect` event that normalizes select events - * across form elements. - * - * Supported elements are: - * - input (see `isTextInputElement`) - * - textarea - * - contentEditable - * - * This differs from native browser implementations in the following ways: - * - Fires on contentEditable fields as well as inputs. - * - Fires for collapsed selection. - * - Fires after user input. - */ -var SelectEventPlugin = { - - eventTypes: eventTypes, - - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - if (!hasListener) { - return null; - } - - var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window; - - switch (topLevelType) { - // Track the input node that has focus. - case 'topFocus': - if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') { - activeElement = targetNode; - activeElementInst = targetInst; - lastSelection = null; - } - break; - case 'topBlur': - activeElement = null; - activeElementInst = null; - lastSelection = null; - break; - - // Don't fire the event while the user is dragging. This matches the - // semantics of the native select event. - case 'topMouseDown': - mouseDown = true; - break; - case 'topContextMenu': - case 'topMouseUp': - mouseDown = false; - return constructSelectEvent(nativeEvent, nativeEventTarget); - - // Chrome and IE fire non-standard event when selection is changed (and - // sometimes when it hasn't). IE's event fires out of order with respect - // to key and input events on deletion, so we discard it. - // - // Firefox doesn't support selectionchange, so check selection status - // after each key entry. The selection changes after keydown and before - // keyup, but we check on keydown as well in the case of holding down a - // key, when multiple keydown events are fired but only one keyup is. - // This is also our approach for IE handling, for the reason above. - case 'topSelectionChange': - if (skipSelectionChangeEvent) { - break; - } - // falls through - case 'topKeyDown': - case 'topKeyUp': - return constructSelectEvent(nativeEvent, nativeEventTarget); - } - - return null; - }, - - didPutListener: function (inst, registrationName, listener) { - if (registrationName === 'onSelect') { - hasListener = true; - } - } -}; - -module.exports = SelectEventPlugin; - -/***/ }), -/* 193 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var EventListener = __webpack_require__(65); -var EventPropagators = __webpack_require__(27); -var ReactDOMComponentTree = __webpack_require__(5); -var SyntheticAnimationEvent = __webpack_require__(194); -var SyntheticClipboardEvent = __webpack_require__(195); -var SyntheticEvent = __webpack_require__(14); -var SyntheticFocusEvent = __webpack_require__(198); -var SyntheticKeyboardEvent = __webpack_require__(200); -var SyntheticMouseEvent = __webpack_require__(37); -var SyntheticDragEvent = __webpack_require__(197); -var SyntheticTouchEvent = __webpack_require__(201); -var SyntheticTransitionEvent = __webpack_require__(202); -var SyntheticUIEvent = __webpack_require__(29); -var SyntheticWheelEvent = __webpack_require__(203); - -var emptyFunction = __webpack_require__(10); -var getEventCharCode = __webpack_require__(54); -var invariant = __webpack_require__(1); - -/** - * Turns - * ['abort', ...] - * into - * eventTypes = { - * 'abort': { - * phasedRegistrationNames: { - * bubbled: 'onAbort', - * captured: 'onAbortCapture', - * }, - * dependencies: ['topAbort'], - * }, - * ... - * }; - * topLevelEventsToDispatchConfig = { - * 'topAbort': { sameConfig } - * }; - */ -var eventTypes = {}; -var topLevelEventsToDispatchConfig = {}; -['abort', 'animationEnd', 'animationIteration', 'animationStart', 'blur', 'canPlay', 'canPlayThrough', 'click', 'contextMenu', 'copy', 'cut', 'doubleClick', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'progress', 'rateChange', 'reset', 'scroll', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchMove', 'touchStart', 'transitionEnd', 'volumeChange', 'waiting', 'wheel'].forEach(function (event) { - var capitalizedEvent = event[0].toUpperCase() + event.slice(1); - var onEvent = 'on' + capitalizedEvent; - var topEvent = 'top' + capitalizedEvent; - - var type = { - phasedRegistrationNames: { - bubbled: onEvent, - captured: onEvent + 'Capture' - }, - dependencies: [topEvent] - }; - eventTypes[event] = type; - topLevelEventsToDispatchConfig[topEvent] = type; -}); - -var onClickListeners = {}; - -function getDictionaryKey(inst) { - // Prevents V8 performance issue: - // https://github.com/facebook/react/pull/7232 - return '.' + inst._rootNodeID; -} - -function isInteractive(tag) { - return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea'; -} - -var SimpleEventPlugin = { - - eventTypes: eventTypes, - - extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) { - var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType]; - if (!dispatchConfig) { - return null; - } - var EventConstructor; - switch (topLevelType) { - case 'topAbort': - case 'topCanPlay': - case 'topCanPlayThrough': - case 'topDurationChange': - case 'topEmptied': - case 'topEncrypted': - case 'topEnded': - case 'topError': - case 'topInput': - case 'topInvalid': - case 'topLoad': - case 'topLoadedData': - case 'topLoadedMetadata': - case 'topLoadStart': - case 'topPause': - case 'topPlay': - case 'topPlaying': - case 'topProgress': - case 'topRateChange': - case 'topReset': - case 'topSeeked': - case 'topSeeking': - case 'topStalled': - case 'topSubmit': - case 'topSuspend': - case 'topTimeUpdate': - case 'topVolumeChange': - case 'topWaiting': - // HTML Events - // @see http://www.w3.org/TR/html5/index.html#events-0 - EventConstructor = SyntheticEvent; - break; - case 'topKeyPress': - // Firefox creates a keypress event for function keys too. This removes - // the unwanted keypress events. Enter is however both printable and - // non-printable. One would expect Tab to be as well (but it isn't). - if (getEventCharCode(nativeEvent) === 0) { - return null; - } - /* falls through */ - case 'topKeyDown': - case 'topKeyUp': - EventConstructor = SyntheticKeyboardEvent; - break; - case 'topBlur': - case 'topFocus': - EventConstructor = SyntheticFocusEvent; - break; - case 'topClick': - // Firefox creates a click event on right mouse clicks. This removes the - // unwanted click events. - if (nativeEvent.button === 2) { - return null; - } - /* falls through */ - case 'topDoubleClick': - case 'topMouseDown': - case 'topMouseMove': - case 'topMouseUp': - // TODO: Disabled elements should not respond to mouse events - /* falls through */ - case 'topMouseOut': - case 'topMouseOver': - case 'topContextMenu': - EventConstructor = SyntheticMouseEvent; - break; - case 'topDrag': - case 'topDragEnd': - case 'topDragEnter': - case 'topDragExit': - case 'topDragLeave': - case 'topDragOver': - case 'topDragStart': - case 'topDrop': - EventConstructor = SyntheticDragEvent; - break; - case 'topTouchCancel': - case 'topTouchEnd': - case 'topTouchMove': - case 'topTouchStart': - EventConstructor = SyntheticTouchEvent; - break; - case 'topAnimationEnd': - case 'topAnimationIteration': - case 'topAnimationStart': - EventConstructor = SyntheticAnimationEvent; - break; - case 'topTransitionEnd': - EventConstructor = SyntheticTransitionEvent; - break; - case 'topScroll': - EventConstructor = SyntheticUIEvent; - break; - case 'topWheel': - EventConstructor = SyntheticWheelEvent; - break; - case 'topCopy': - case 'topCut': - case 'topPaste': - EventConstructor = SyntheticClipboardEvent; - break; - } - !EventConstructor ? process.env.NODE_ENV !== 'production' ? invariant(false, 'SimpleEventPlugin: Unhandled event type, `%s`.', topLevelType) : _prodInvariant('86', topLevelType) : void 0; - var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget); - EventPropagators.accumulateTwoPhaseDispatches(event); - return event; - }, - - didPutListener: function (inst, registrationName, listener) { - // Mobile Safari does not fire properly bubble click events on - // non-interactive elements, which means delegated click listeners do not - // fire. The workaround for this bug involves attaching an empty click - // listener on the target node. - // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html - if (registrationName === 'onClick' && !isInteractive(inst._tag)) { - var key = getDictionaryKey(inst); - var node = ReactDOMComponentTree.getNodeFromInstance(inst); - if (!onClickListeners[key]) { - onClickListeners[key] = EventListener.listen(node, 'click', emptyFunction); - } - } - }, - - willDeleteListener: function (inst, registrationName) { - if (registrationName === 'onClick' && !isInteractive(inst._tag)) { - var key = getDictionaryKey(inst); - onClickListeners[key].remove(); - delete onClickListeners[key]; - } - } - -}; - -module.exports = SimpleEventPlugin; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 194 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -/** - * @interface Event - * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface - * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent - */ -var AnimationEventInterface = { - animationName: null, - elapsedTime: null, - pseudoElement: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticEvent} - */ -function SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticAnimationEvent, AnimationEventInterface); - -module.exports = SyntheticAnimationEvent; - -/***/ }), -/* 195 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -/** - * @interface Event - * @see http://www.w3.org/TR/clipboard-apis/ - */ -var ClipboardEventInterface = { - clipboardData: function (event) { - return 'clipboardData' in event ? event.clipboardData : window.clipboardData; - } -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface); - -module.exports = SyntheticClipboardEvent; - -/***/ }), -/* 196 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -/** - * @interface Event - * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents - */ -var CompositionEventInterface = { - data: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface); - -module.exports = SyntheticCompositionEvent; - -/***/ }), -/* 197 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticMouseEvent = __webpack_require__(37); - -/** - * @interface DragEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var DragEventInterface = { - dataTransfer: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface); - -module.exports = SyntheticDragEvent; - -/***/ }), -/* 198 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticUIEvent = __webpack_require__(29); - -/** - * @interface FocusEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var FocusEventInterface = { - relatedTarget: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface); - -module.exports = SyntheticFocusEvent; - -/***/ }), -/* 199 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -/** - * @interface Event - * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105 - * /#events-inputevents - */ -var InputEventInterface = { - data: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface); - -module.exports = SyntheticInputEvent; - -/***/ }), -/* 200 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticUIEvent = __webpack_require__(29); - -var getEventCharCode = __webpack_require__(54); -var getEventKey = __webpack_require__(209); -var getEventModifierState = __webpack_require__(55); - -/** - * @interface KeyboardEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var KeyboardEventInterface = { - key: getEventKey, - location: null, - ctrlKey: null, - shiftKey: null, - altKey: null, - metaKey: null, - repeat: null, - locale: null, - getModifierState: getEventModifierState, - // Legacy Interface - charCode: function (event) { - // `charCode` is the result of a KeyPress event and represents the value of - // the actual printable character. - - // KeyPress is deprecated, but its replacement is not yet final and not - // implemented in any major browser. Only KeyPress has charCode. - if (event.type === 'keypress') { - return getEventCharCode(event); - } - return 0; - }, - keyCode: function (event) { - // `keyCode` is the result of a KeyDown/Up event and represents the value of - // physical keyboard key. - - // The actual meaning of the value depends on the users' keyboard layout - // which cannot be detected. Assuming that it is a US keyboard layout - // provides a surprisingly accurate mapping for US and European users. - // Due to this, it is left to the user to implement at this time. - if (event.type === 'keydown' || event.type === 'keyup') { - return event.keyCode; - } - return 0; - }, - which: function (event) { - // `which` is an alias for either `keyCode` or `charCode` depending on the - // type of the event. - if (event.type === 'keypress') { - return getEventCharCode(event); - } - if (event.type === 'keydown' || event.type === 'keyup') { - return event.keyCode; - } - return 0; - } -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface); - -module.exports = SyntheticKeyboardEvent; - -/***/ }), -/* 201 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticUIEvent = __webpack_require__(29); - -var getEventModifierState = __webpack_require__(55); - -/** - * @interface TouchEvent - * @see http://www.w3.org/TR/touch-events/ - */ -var TouchEventInterface = { - touches: null, - targetTouches: null, - changedTouches: null, - altKey: null, - metaKey: null, - ctrlKey: null, - shiftKey: null, - getModifierState: getEventModifierState -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticUIEvent} - */ -function SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface); - -module.exports = SyntheticTouchEvent; - -/***/ }), -/* 202 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticEvent = __webpack_require__(14); - -/** - * @interface Event - * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events- - * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent - */ -var TransitionEventInterface = { - propertyName: null, - elapsedTime: null, - pseudoElement: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticEvent} - */ -function SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticEvent.augmentClass(SyntheticTransitionEvent, TransitionEventInterface); - -module.exports = SyntheticTransitionEvent; - -/***/ }), -/* 203 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var SyntheticMouseEvent = __webpack_require__(37); - -/** - * @interface WheelEvent - * @see http://www.w3.org/TR/DOM-Level-3-Events/ - */ -var WheelEventInterface = { - deltaX: function (event) { - return 'deltaX' in event ? event.deltaX : - // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive). - 'wheelDeltaX' in event ? -event.wheelDeltaX : 0; - }, - deltaY: function (event) { - return 'deltaY' in event ? event.deltaY : - // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive). - 'wheelDeltaY' in event ? -event.wheelDeltaY : - // Fallback to `wheelDelta` for IE<9 and normalize (down is positive). - 'wheelDelta' in event ? -event.wheelDelta : 0; - }, - deltaZ: null, - - // Browsers without "deltaMode" is reporting in raw wheel delta where one - // notch on the scroll is always +/- 120, roughly equivalent to pixels. - // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or - // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size. - deltaMode: null -}; - -/** - * @param {object} dispatchConfig Configuration used to dispatch this event. - * @param {string} dispatchMarker Marker identifying the event target. - * @param {object} nativeEvent Native browser event. - * @extends {SyntheticMouseEvent} - */ -function SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) { - return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget); -} - -SyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface); - -module.exports = SyntheticWheelEvent; - -/***/ }), -/* 204 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var MOD = 65521; - -// adler32 is not cryptographically strong, and is only used to sanity check that -// markup generated on the server matches the markup generated on the client. -// This implementation (a modified version of the SheetJS version) has been optimized -// for our use case, at the expense of conforming to the adler32 specification -// for non-ascii inputs. -function adler32(data) { - var a = 1; - var b = 0; - var i = 0; - var l = data.length; - var m = l & ~0x3; - while (i < m) { - var n = Math.min(i + 4096, m); - for (; i < n; i += 4) { - b += (a += data.charCodeAt(i)) + (a += data.charCodeAt(i + 1)) + (a += data.charCodeAt(i + 2)) + (a += data.charCodeAt(i + 3)); - } - a %= MOD; - b %= MOD; - } - for (; i < l; i++) { - b += a += data.charCodeAt(i); - } - a %= MOD; - b %= MOD; - return a | b << 16; -} - -module.exports = adler32; - -/***/ }), -/* 205 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactPropTypeLocationNames = __webpack_require__(185); -var ReactPropTypesSecret = __webpack_require__(86); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var ReactComponentTreeHook; - -if (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') { - // Temporary hack. - // Inline requires don't work well with Jest: - // https://github.com/facebook/react/issues/7240 - // Remove the inline requires when we don't need them anymore: - // https://github.com/facebook/react/pull/7178 - ReactComponentTreeHook = __webpack_require__(7); -} - -var loggedTypeFailures = {}; - -/** - * Assert that the values match with the type specs. - * Error messages are memorized and will only be shown once. - * - * @param {object} typeSpecs Map of name to a ReactPropType - * @param {object} values Runtime values that need to be type-checked - * @param {string} location e.g. "prop", "context", "child context" - * @param {string} componentName Name of the component for error messages. - * @param {?object} element The React element that is being type-checked - * @param {?number} debugID The React component instance that is being type-checked - * @private - */ -function checkReactTypeSpec(typeSpecs, values, location, componentName, element, debugID) { - for (var typeSpecName in typeSpecs) { - if (typeSpecs.hasOwnProperty(typeSpecName)) { - var error; - // Prop type validation may throw. In case they do, we don't want to - // fail the render phase where it didn't fail before. So we log it. - // After these have been cleaned up, we'll let them throw. - try { - // This is intentionally an invariant that gets caught. It's the same - // behavior as without this statement except with a better message. - !(typeof typeSpecs[typeSpecName] === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually from React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : _prodInvariant('84', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : void 0; - error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret); - } catch (ex) { - error = ex; - } - process.env.NODE_ENV !== 'production' ? warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName, typeof error) : void 0; - if (error instanceof Error && !(error.message in loggedTypeFailures)) { - // Only monitor this failure once because there tends to be a lot of the - // same error. - loggedTypeFailures[error.message] = true; - - var componentStackInfo = ''; - - if (process.env.NODE_ENV !== 'production') { - if (!ReactComponentTreeHook) { - ReactComponentTreeHook = __webpack_require__(7); - } - if (debugID !== null) { - componentStackInfo = ReactComponentTreeHook.getStackAddendumByID(debugID); - } else if (element !== null) { - componentStackInfo = ReactComponentTreeHook.getCurrentStackAddendum(element); - } - } - - process.env.NODE_ENV !== 'production' ? warning(false, 'Failed %s type: %s%s', location, error.message, componentStackInfo) : void 0; - } - } - } -} - -module.exports = checkReactTypeSpec; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 206 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var CSSProperty = __webpack_require__(75); -var warning = __webpack_require__(2); - -var isUnitlessNumber = CSSProperty.isUnitlessNumber; -var styleWarnings = {}; - -/** - * Convert a value into the proper css writable value. The style name `name` - * should be logical (no hyphens), as specified - * in `CSSProperty.isUnitlessNumber`. - * - * @param {string} name CSS property name such as `topMargin`. - * @param {*} value CSS property value such as `10px`. - * @param {ReactDOMComponent} component - * @return {string} Normalized style value with dimensions applied. - */ -function dangerousStyleValue(name, value, component) { - // Note that we've removed escapeTextForBrowser() calls here since the - // whole string will be escaped when the attribute is injected into - // the markup. If you provide unsafe user data here they can inject - // arbitrary CSS which may be problematic (I couldn't repro this): - // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet - // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/ - // This is not an XSS hole but instead a potential CSS injection issue - // which has lead to a greater discussion about how we're going to - // trust URLs moving forward. See #2115901 - - var isEmpty = value == null || typeof value === 'boolean' || value === ''; - if (isEmpty) { - return ''; - } - - var isNonNumeric = isNaN(value); - if (isNonNumeric || value === 0 || isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name]) { - return '' + value; // cast to string - } - - if (typeof value === 'string') { - if (process.env.NODE_ENV !== 'production') { - // Allow '0' to pass through without warning. 0 is already special and - // doesn't require units, so we don't need to warn about it. - if (component && value !== '0') { - var owner = component._currentElement._owner; - var ownerName = owner ? owner.getName() : null; - if (ownerName && !styleWarnings[ownerName]) { - styleWarnings[ownerName] = {}; - } - var warned = false; - if (ownerName) { - var warnings = styleWarnings[ownerName]; - warned = warnings[name]; - if (!warned) { - warnings[name] = true; - } - } - if (!warned) { - process.env.NODE_ENV !== 'production' ? warning(false, 'a `%s` tag (owner: `%s`) was passed a numeric string value ' + 'for CSS property `%s` (value: `%s`) which will be treated ' + 'as a unitless number in a future version of React.', component._currentElement.type, ownerName || 'unknown', name, value) : void 0; - } - } - } - value = value.trim(); - } - return value + 'px'; -} - -module.exports = dangerousStyleValue; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 207 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(3); - -var ReactCurrentOwner = __webpack_require__(13); -var ReactDOMComponentTree = __webpack_require__(5); -var ReactInstanceMap = __webpack_require__(28); - -var getHostComponentFromComposite = __webpack_require__(90); -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -/** - * Returns the DOM node rendered by this element. - * - * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.finddomnode - * - * @param {ReactComponent|DOMElement} componentOrElement - * @return {?DOMElement} The root node of this element. - */ -function findDOMNode(componentOrElement) { - if (process.env.NODE_ENV !== 'production') { - var owner = ReactCurrentOwner.current; - if (owner !== null) { - process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0; - owner._warnedAboutRefsInRender = true; - } - } - if (componentOrElement == null) { - return null; - } - if (componentOrElement.nodeType === 1) { - return componentOrElement; - } - - var inst = ReactInstanceMap.get(componentOrElement); - if (inst) { - inst = getHostComponentFromComposite(inst); - return inst ? ReactDOMComponentTree.getNodeFromInstance(inst) : null; - } - - if (typeof componentOrElement.render === 'function') { - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'findDOMNode was called on an unmounted component.') : _prodInvariant('44') : void 0; - } else { - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element appears to be neither ReactComponent nor DOMNode (keys: %s)', Object.keys(componentOrElement)) : _prodInvariant('45', Object.keys(componentOrElement)) : void 0; - } -} - -module.exports = findDOMNode; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 208 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var KeyEscapeUtils = __webpack_require__(48); -var traverseAllChildren = __webpack_require__(95); -var warning = __webpack_require__(2); - -var ReactComponentTreeHook; - -if (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') { - // Temporary hack. - // Inline requires don't work well with Jest: - // https://github.com/facebook/react/issues/7240 - // Remove the inline requires when we don't need them anymore: - // https://github.com/facebook/react/pull/7178 - ReactComponentTreeHook = __webpack_require__(7); -} - -/** - * @param {function} traverseContext Context passed through traversal. - * @param {?ReactComponent} child React child component. - * @param {!string} name String name of key path to child. - * @param {number=} selfDebugID Optional debugID of the current internal instance. - */ -function flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID) { - // We found a component instance. - if (traverseContext && typeof traverseContext === 'object') { - var result = traverseContext; - var keyUnique = result[name] === undefined; - if (process.env.NODE_ENV !== 'production') { - if (!ReactComponentTreeHook) { - ReactComponentTreeHook = __webpack_require__(7); - } - if (!keyUnique) { - process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0; - } - } - if (keyUnique && child != null) { - result[name] = child; - } - } -} - -/** - * Flattens children that are typically specified as `props.children`. Any null - * children will not be included in the resulting object. - * @return {!object} flattened children keyed by name. - */ -function flattenChildren(children, selfDebugID) { - if (children == null) { - return children; - } - var result = {}; - - if (process.env.NODE_ENV !== 'production') { - traverseAllChildren(children, function (traverseContext, child, name) { - return flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID); - }, result); - } else { - traverseAllChildren(children, flattenSingleChildIntoContext, result); - } - return result; -} - -module.exports = flattenChildren; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 209 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var getEventCharCode = __webpack_require__(54); - -/** - * Normalization of deprecated HTML5 `key` values - * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names - */ -var normalizeKey = { - 'Esc': 'Escape', - 'Spacebar': ' ', - 'Left': 'ArrowLeft', - 'Up': 'ArrowUp', - 'Right': 'ArrowRight', - 'Down': 'ArrowDown', - 'Del': 'Delete', - 'Win': 'OS', - 'Menu': 'ContextMenu', - 'Apps': 'ContextMenu', - 'Scroll': 'ScrollLock', - 'MozPrintableKey': 'Unidentified' -}; - -/** - * Translation from legacy `keyCode` to HTML5 `key` - * Only special keys supported, all others depend on keyboard layout or browser - * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names - */ -var translateToKey = { - 8: 'Backspace', - 9: 'Tab', - 12: 'Clear', - 13: 'Enter', - 16: 'Shift', - 17: 'Control', - 18: 'Alt', - 19: 'Pause', - 20: 'CapsLock', - 27: 'Escape', - 32: ' ', - 33: 'PageUp', - 34: 'PageDown', - 35: 'End', - 36: 'Home', - 37: 'ArrowLeft', - 38: 'ArrowUp', - 39: 'ArrowRight', - 40: 'ArrowDown', - 45: 'Insert', - 46: 'Delete', - 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6', - 118: 'F7', 119: 'F8', 120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12', - 144: 'NumLock', - 145: 'ScrollLock', - 224: 'Meta' -}; - -/** - * @param {object} nativeEvent Native browser event. - * @return {string} Normalized `key` property. - */ -function getEventKey(nativeEvent) { - if (nativeEvent.key) { - // Normalize inconsistent values reported by browsers due to - // implementations of a working draft specification. - - // FireFox implements `key` but returns `MozPrintableKey` for all - // printable characters (normalized to `Unidentified`), ignore it. - var key = normalizeKey[nativeEvent.key] || nativeEvent.key; - if (key !== 'Unidentified') { - return key; - } - } - - // Browser does not implement `key`, polyfill as much of it as we can. - if (nativeEvent.type === 'keypress') { - var charCode = getEventCharCode(nativeEvent); - - // The enter-key is technically both printable and non-printable and can - // thus be captured by `keypress`, no other non-printable key should. - return charCode === 13 ? 'Enter' : String.fromCharCode(charCode); - } - if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') { - // While user keyboard layout determines the actual meaning of each - // `keyCode` value, almost all function keys have a universal value. - return translateToKey[nativeEvent.keyCode] || 'Unidentified'; - } - return ''; -} - -module.exports = getEventKey; - -/***/ }), -/* 210 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/* global Symbol */ - -var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; -var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec. - -/** - * Returns the iterator method function contained on the iterable object. - * - * Be sure to invoke the function with the iterable as context: - * - * var iteratorFn = getIteratorFn(myIterable); - * if (iteratorFn) { - * var iterator = iteratorFn.call(myIterable); - * ... - * } - * - * @param {?object} maybeIterable - * @return {?function} - */ -function getIteratorFn(maybeIterable) { - var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]); - if (typeof iteratorFn === 'function') { - return iteratorFn; - } -} - -module.exports = getIteratorFn; - -/***/ }), -/* 211 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -/** - * Given any node return the first leaf node without children. - * - * @param {DOMElement|DOMTextNode} node - * @return {DOMElement|DOMTextNode} - */ - -function getLeafNode(node) { - while (node && node.firstChild) { - node = node.firstChild; - } - return node; -} - -/** - * Get the next sibling within a container. This will walk up the - * DOM if a node's siblings have been exhausted. - * - * @param {DOMElement|DOMTextNode} node - * @return {?DOMElement|DOMTextNode} - */ -function getSiblingNode(node) { - while (node) { - if (node.nextSibling) { - return node.nextSibling; - } - node = node.parentNode; - } -} - -/** - * Get object describing the nodes which contain characters at offset. - * - * @param {DOMElement|DOMTextNode} root - * @param {number} offset - * @return {?object} - */ -function getNodeForCharacterOffset(root, offset) { - var node = getLeafNode(root); - var nodeStart = 0; - var nodeEnd = 0; - - while (node) { - if (node.nodeType === 3) { - nodeEnd = nodeStart + node.textContent.length; - - if (nodeStart <= offset && nodeEnd >= offset) { - return { - node: node, - offset: offset - nodeStart - }; - } - - nodeStart = nodeEnd; - } - - node = getLeafNode(getSiblingNode(node)); - } -} - -module.exports = getNodeForCharacterOffset; - -/***/ }), -/* 212 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ExecutionEnvironment = __webpack_require__(6); - -/** - * Generate a mapping of standard vendor prefixes using the defined style property and event name. - * - * @param {string} styleProp - * @param {string} eventName - * @returns {object} - */ -function makePrefixMap(styleProp, eventName) { - var prefixes = {}; - - prefixes[styleProp.toLowerCase()] = eventName.toLowerCase(); - prefixes['Webkit' + styleProp] = 'webkit' + eventName; - prefixes['Moz' + styleProp] = 'moz' + eventName; - prefixes['ms' + styleProp] = 'MS' + eventName; - prefixes['O' + styleProp] = 'o' + eventName.toLowerCase(); - - return prefixes; -} - -/** - * A list of event names to a configurable list of vendor prefixes. - */ -var vendorPrefixes = { - animationend: makePrefixMap('Animation', 'AnimationEnd'), - animationiteration: makePrefixMap('Animation', 'AnimationIteration'), - animationstart: makePrefixMap('Animation', 'AnimationStart'), - transitionend: makePrefixMap('Transition', 'TransitionEnd') -}; - -/** - * Event names that have already been detected and prefixed (if applicable). - */ -var prefixedEventNames = {}; - -/** - * Element to check for prefixes on. - */ -var style = {}; - -/** - * Bootstrap if a DOM exists. - */ -if (ExecutionEnvironment.canUseDOM) { - style = document.createElement('div').style; - - // On some platforms, in particular some releases of Android 4.x, - // the un-prefixed "animation" and "transition" properties are defined on the - // style object but the events that fire will still be prefixed, so we need - // to check if the un-prefixed events are usable, and if not remove them from the map. - if (!('AnimationEvent' in window)) { - delete vendorPrefixes.animationend.animation; - delete vendorPrefixes.animationiteration.animation; - delete vendorPrefixes.animationstart.animation; - } - - // Same as above - if (!('TransitionEvent' in window)) { - delete vendorPrefixes.transitionend.transition; - } -} - -/** - * Attempts to determine the correct vendor prefixed event name. - * - * @param {string} eventName - * @returns {string} - */ -function getVendorPrefixedEventName(eventName) { - if (prefixedEventNames[eventName]) { - return prefixedEventNames[eventName]; - } else if (!vendorPrefixes[eventName]) { - return eventName; - } - - var prefixMap = vendorPrefixes[eventName]; - - for (var styleProp in prefixMap) { - if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) { - return prefixedEventNames[eventName] = prefixMap[styleProp]; - } - } - - return ''; -} - -module.exports = getVendorPrefixedEventName; - -/***/ }), -/* 213 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var escapeTextContentForBrowser = __webpack_require__(39); - -/** - * Escapes attribute value to prevent scripting attacks. - * - * @param {*} value Value to escape. - * @return {string} An escaped string. - */ -function quoteAttributeValueForBrowser(value) { - return '"' + escapeTextContentForBrowser(value) + '"'; -} - -module.exports = quoteAttributeValueForBrowser; - -/***/ }), -/* 214 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactMount = __webpack_require__(84); - -module.exports = ReactMount.renderSubtreeIntoContainer; - -/***/ }), -/* 215 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -/** - * Escape and wrap key so it is safe to use as a reactid - * - * @param {string} key to be escaped. - * @return {string} the escaped key. - */ - -function escape(key) { - var escapeRegex = /[=:]/g; - var escaperLookup = { - '=': '=0', - ':': '=2' - }; - var escapedString = ('' + key).replace(escapeRegex, function (match) { - return escaperLookup[match]; - }); - - return '$' + escapedString; -} - -/** - * Unescape and unwrap key for human-readable display - * - * @param {string} key to unescape. - * @return {string} the unescaped key. - */ -function unescape(key) { - var unescapeRegex = /(=0|=2)/g; - var unescaperLookup = { - '=0': '=', - '=2': ':' - }; - var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1); - - return ('' + keySubstring).replace(unescapeRegex, function (match) { - return unescaperLookup[match]; - }); -} - -var KeyEscapeUtils = { - escape: escape, - unescape: unescape -}; - -module.exports = KeyEscapeUtils; - -/***/ }), -/* 216 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var _prodInvariant = __webpack_require__(19); - -var invariant = __webpack_require__(1); - -/** - * Static poolers. Several custom versions for each potential number of - * arguments. A completely generic pooler is easy to implement, but would - * require accessing the `arguments` object. In each of these, `this` refers to - * the Class itself, not an instance. If any others are needed, simply add them - * here, or in their own files. - */ -var oneArgumentPooler = function (copyFieldsFrom) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, copyFieldsFrom); - return instance; - } else { - return new Klass(copyFieldsFrom); - } -}; - -var twoArgumentPooler = function (a1, a2) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2); - return instance; - } else { - return new Klass(a1, a2); - } -}; - -var threeArgumentPooler = function (a1, a2, a3) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2, a3); - return instance; - } else { - return new Klass(a1, a2, a3); - } -}; - -var fourArgumentPooler = function (a1, a2, a3, a4) { - var Klass = this; - if (Klass.instancePool.length) { - var instance = Klass.instancePool.pop(); - Klass.call(instance, a1, a2, a3, a4); - return instance; - } else { - return new Klass(a1, a2, a3, a4); - } -}; - -var standardReleaser = function (instance) { - var Klass = this; - !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0; - instance.destructor(); - if (Klass.instancePool.length < Klass.poolSize) { - Klass.instancePool.push(instance); - } -}; - -var DEFAULT_POOL_SIZE = 10; -var DEFAULT_POOLER = oneArgumentPooler; - -/** - * Augments `CopyConstructor` to be a poolable class, augmenting only the class - * itself (statically) not adding any prototypical fields. Any CopyConstructor - * you give this may have a `poolSize` property, and will look for a - * prototypical `destructor` on instances. - * - * @param {Function} CopyConstructor Constructor that can be used to reset. - * @param {Function} pooler Customizable pooler. - */ -var addPoolingTo = function (CopyConstructor, pooler) { - // Casting as any so that flow ignores the actual implementation and trusts - // it to match the type we declared - var NewKlass = CopyConstructor; - NewKlass.instancePool = []; - NewKlass.getPooled = pooler || DEFAULT_POOLER; - if (!NewKlass.poolSize) { - NewKlass.poolSize = DEFAULT_POOL_SIZE; - } - NewKlass.release = standardReleaser; - return NewKlass; -}; - -var PooledClass = { - addPoolingTo: addPoolingTo, - oneArgumentPooler: oneArgumentPooler, - twoArgumentPooler: twoArgumentPooler, - threeArgumentPooler: threeArgumentPooler, - fourArgumentPooler: fourArgumentPooler -}; - -module.exports = PooledClass; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 217 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var PooledClass = __webpack_require__(216); -var ReactElement = __webpack_require__(18); - -var emptyFunction = __webpack_require__(10); -var traverseAllChildren = __webpack_require__(227); - -var twoArgumentPooler = PooledClass.twoArgumentPooler; -var fourArgumentPooler = PooledClass.fourArgumentPooler; - -var userProvidedKeyEscapeRegex = /\/+/g; -function escapeUserProvidedKey(text) { - return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/'); -} - -/** - * PooledClass representing the bookkeeping associated with performing a child - * traversal. Allows avoiding binding callbacks. - * - * @constructor ForEachBookKeeping - * @param {!function} forEachFunction Function to perform traversal with. - * @param {?*} forEachContext Context to perform context with. - */ -function ForEachBookKeeping(forEachFunction, forEachContext) { - this.func = forEachFunction; - this.context = forEachContext; - this.count = 0; -} -ForEachBookKeeping.prototype.destructor = function () { - this.func = null; - this.context = null; - this.count = 0; -}; -PooledClass.addPoolingTo(ForEachBookKeeping, twoArgumentPooler); - -function forEachSingleChild(bookKeeping, child, name) { - var func = bookKeeping.func, - context = bookKeeping.context; - - func.call(context, child, bookKeeping.count++); -} - -/** - * Iterates through children that are typically specified as `props.children`. - * - * See https://facebook.github.io/react/docs/top-level-api.html#react.children.foreach - * - * The provided forEachFunc(child, index) will be called for each - * leaf child. - * - * @param {?*} children Children tree container. - * @param {function(*, int)} forEachFunc - * @param {*} forEachContext Context for forEachContext. - */ -function forEachChildren(children, forEachFunc, forEachContext) { - if (children == null) { - return children; - } - var traverseContext = ForEachBookKeeping.getPooled(forEachFunc, forEachContext); - traverseAllChildren(children, forEachSingleChild, traverseContext); - ForEachBookKeeping.release(traverseContext); -} - -/** - * PooledClass representing the bookkeeping associated with performing a child - * mapping. Allows avoiding binding callbacks. - * - * @constructor MapBookKeeping - * @param {!*} mapResult Object containing the ordered map of results. - * @param {!function} mapFunction Function to perform mapping with. - * @param {?*} mapContext Context to perform mapping with. - */ -function MapBookKeeping(mapResult, keyPrefix, mapFunction, mapContext) { - this.result = mapResult; - this.keyPrefix = keyPrefix; - this.func = mapFunction; - this.context = mapContext; - this.count = 0; -} -MapBookKeeping.prototype.destructor = function () { - this.result = null; - this.keyPrefix = null; - this.func = null; - this.context = null; - this.count = 0; -}; -PooledClass.addPoolingTo(MapBookKeeping, fourArgumentPooler); - -function mapSingleChildIntoContext(bookKeeping, child, childKey) { - var result = bookKeeping.result, - keyPrefix = bookKeeping.keyPrefix, - func = bookKeeping.func, - context = bookKeeping.context; - - - var mappedChild = func.call(context, child, bookKeeping.count++); - if (Array.isArray(mappedChild)) { - mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, emptyFunction.thatReturnsArgument); - } else if (mappedChild != null) { - if (ReactElement.isValidElement(mappedChild)) { - mappedChild = ReactElement.cloneAndReplaceKey(mappedChild, - // Keep both the (mapped) and old keys if they differ, just as - // traverseAllChildren used to do for objects as children - keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey); - } - result.push(mappedChild); - } -} - -function mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) { - var escapedPrefix = ''; - if (prefix != null) { - escapedPrefix = escapeUserProvidedKey(prefix) + '/'; - } - var traverseContext = MapBookKeeping.getPooled(array, escapedPrefix, func, context); - traverseAllChildren(children, mapSingleChildIntoContext, traverseContext); - MapBookKeeping.release(traverseContext); -} - -/** - * Maps children that are typically specified as `props.children`. - * - * See https://facebook.github.io/react/docs/top-level-api.html#react.children.map - * - * The provided mapFunction(child, key, index) will be called for each - * leaf child. - * - * @param {?*} children Children tree container. - * @param {function(*, int)} func The map function. - * @param {*} context Context for mapFunction. - * @return {object} Object containing the ordered map of results. - */ -function mapChildren(children, func, context) { - if (children == null) { - return children; - } - var result = []; - mapIntoWithKeyPrefixInternal(children, result, null, func, context); - return result; -} - -function forEachSingleChildDummy(traverseContext, child, name) { - return null; -} - -/** - * Count the number of children that are typically specified as - * `props.children`. - * - * See https://facebook.github.io/react/docs/top-level-api.html#react.children.count - * - * @param {?*} children Children tree container. - * @return {number} The number of children. - */ -function countChildren(children, context) { - return traverseAllChildren(children, forEachSingleChildDummy, null); -} - -/** - * Flatten a children object (typically specified as `props.children`) and - * return an array with appropriately re-keyed children. - * - * See https://facebook.github.io/react/docs/top-level-api.html#react.children.toarray - */ -function toArray(children) { - var result = []; - mapIntoWithKeyPrefixInternal(children, result, null, emptyFunction.thatReturnsArgument); - return result; -} - -var ReactChildren = { - forEach: forEachChildren, - map: mapChildren, - mapIntoWithKeyPrefixInternal: mapIntoWithKeyPrefixInternal, - count: countChildren, - toArray: toArray -}; - -module.exports = ReactChildren; - -/***/ }), -/* 218 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(19), - _assign = __webpack_require__(4); - -var ReactComponent = __webpack_require__(60); -var ReactElement = __webpack_require__(18); -var ReactPropTypeLocationNames = __webpack_require__(98); -var ReactNoopUpdateQueue = __webpack_require__(61); - -var emptyObject = __webpack_require__(25); -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var MIXINS_KEY = 'mixins'; - -// Helper function to allow the creation of anonymous functions which do not -// have .name set to the name of the variable being assigned to. -function identity(fn) { - return fn; -} - -/** - * Policies that describe methods in `ReactClassInterface`. - */ - - -var injectedMixins = []; - -/** - * Composite components are higher-level components that compose other composite - * or host components. - * - * To create a new type of `ReactClass`, pass a specification of - * your new class to `React.createClass`. The only requirement of your class - * specification is that you implement a `render` method. - * - * var MyComponent = React.createClass({ - * render: function() { - * return <div>Hello World</div>; - * } - * }); - * - * The class specification supports a specific protocol of methods that have - * special meaning (e.g. `render`). See `ReactClassInterface` for - * more the comprehensive protocol. Any other properties and methods in the - * class specification will be available on the prototype. - * - * @interface ReactClassInterface - * @internal - */ -var ReactClassInterface = { - - /** - * An array of Mixin objects to include when defining your component. - * - * @type {array} - * @optional - */ - mixins: 'DEFINE_MANY', - - /** - * An object containing properties and methods that should be defined on - * the component's constructor instead of its prototype (static methods). - * - * @type {object} - * @optional - */ - statics: 'DEFINE_MANY', - - /** - * Definition of prop types for this component. - * - * @type {object} - * @optional - */ - propTypes: 'DEFINE_MANY', - - /** - * Definition of context types for this component. - * - * @type {object} - * @optional - */ - contextTypes: 'DEFINE_MANY', - - /** - * Definition of context types this component sets for its children. - * - * @type {object} - * @optional - */ - childContextTypes: 'DEFINE_MANY', - - // ==== Definition methods ==== - - /** - * Invoked when the component is mounted. Values in the mapping will be set on - * `this.props` if that prop is not specified (i.e. using an `in` check). - * - * This method is invoked before `getInitialState` and therefore cannot rely - * on `this.state` or use `this.setState`. - * - * @return {object} - * @optional - */ - getDefaultProps: 'DEFINE_MANY_MERGED', - - /** - * Invoked once before the component is mounted. The return value will be used - * as the initial value of `this.state`. - * - * getInitialState: function() { - * return { - * isOn: false, - * fooBaz: new BazFoo() - * } - * } - * - * @return {object} - * @optional - */ - getInitialState: 'DEFINE_MANY_MERGED', - - /** - * @return {object} - * @optional - */ - getChildContext: 'DEFINE_MANY_MERGED', - - /** - * Uses props from `this.props` and state from `this.state` to render the - * structure of the component. - * - * No guarantees are made about when or how often this method is invoked, so - * it must not have side effects. - * - * render: function() { - * var name = this.props.name; - * return <div>Hello, {name}!</div>; - * } - * - * @return {ReactComponent} - * @required - */ - render: 'DEFINE_ONCE', - - // ==== Delegate methods ==== - - /** - * Invoked when the component is initially created and about to be mounted. - * This may have side effects, but any external subscriptions or data created - * by this method must be cleaned up in `componentWillUnmount`. - * - * @optional - */ - componentWillMount: 'DEFINE_MANY', - - /** - * Invoked when the component has been mounted and has a DOM representation. - * However, there is no guarantee that the DOM node is in the document. - * - * Use this as an opportunity to operate on the DOM when the component has - * been mounted (initialized and rendered) for the first time. - * - * @param {DOMElement} rootNode DOM element representing the component. - * @optional - */ - componentDidMount: 'DEFINE_MANY', - - /** - * Invoked before the component receives new props. - * - * Use this as an opportunity to react to a prop transition by updating the - * state using `this.setState`. Current props are accessed via `this.props`. - * - * componentWillReceiveProps: function(nextProps, nextContext) { - * this.setState({ - * likesIncreasing: nextProps.likeCount > this.props.likeCount - * }); - * } - * - * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop - * transition may cause a state change, but the opposite is not true. If you - * need it, you are probably looking for `componentWillUpdate`. - * - * @param {object} nextProps - * @optional - */ - componentWillReceiveProps: 'DEFINE_MANY', - - /** - * Invoked while deciding if the component should be updated as a result of - * receiving new props, state and/or context. - * - * Use this as an opportunity to `return false` when you're certain that the - * transition to the new props/state/context will not require a component - * update. - * - * shouldComponentUpdate: function(nextProps, nextState, nextContext) { - * return !equal(nextProps, this.props) || - * !equal(nextState, this.state) || - * !equal(nextContext, this.context); - * } - * - * @param {object} nextProps - * @param {?object} nextState - * @param {?object} nextContext - * @return {boolean} True if the component should update. - * @optional - */ - shouldComponentUpdate: 'DEFINE_ONCE', - - /** - * Invoked when the component is about to update due to a transition from - * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState` - * and `nextContext`. - * - * Use this as an opportunity to perform preparation before an update occurs. - * - * NOTE: You **cannot** use `this.setState()` in this method. - * - * @param {object} nextProps - * @param {?object} nextState - * @param {?object} nextContext - * @param {ReactReconcileTransaction} transaction - * @optional - */ - componentWillUpdate: 'DEFINE_MANY', - - /** - * Invoked when the component's DOM representation has been updated. - * - * Use this as an opportunity to operate on the DOM when the component has - * been updated. - * - * @param {object} prevProps - * @param {?object} prevState - * @param {?object} prevContext - * @param {DOMElement} rootNode DOM element representing the component. - * @optional - */ - componentDidUpdate: 'DEFINE_MANY', - - /** - * Invoked when the component is about to be removed from its parent and have - * its DOM representation destroyed. - * - * Use this as an opportunity to deallocate any external resources. - * - * NOTE: There is no `componentDidUnmount` since your component will have been - * destroyed by that point. - * - * @optional - */ - componentWillUnmount: 'DEFINE_MANY', - - // ==== Advanced methods ==== - - /** - * Updates the component's currently mounted DOM representation. - * - * By default, this implements React's rendering and reconciliation algorithm. - * Sophisticated clients may wish to override this. - * - * @param {ReactReconcileTransaction} transaction - * @internal - * @overridable - */ - updateComponent: 'OVERRIDE_BASE' - -}; - -/** - * Mapping from class specification keys to special processing functions. - * - * Although these are declared like instance properties in the specification - * when defining classes using `React.createClass`, they are actually static - * and are accessible on the constructor instead of the prototype. Despite - * being static, they must be defined outside of the "statics" key under - * which all other static methods are defined. - */ -var RESERVED_SPEC_KEYS = { - displayName: function (Constructor, displayName) { - Constructor.displayName = displayName; - }, - mixins: function (Constructor, mixins) { - if (mixins) { - for (var i = 0; i < mixins.length; i++) { - mixSpecIntoComponent(Constructor, mixins[i]); - } - } - }, - childContextTypes: function (Constructor, childContextTypes) { - if (process.env.NODE_ENV !== 'production') { - validateTypeDef(Constructor, childContextTypes, 'childContext'); - } - Constructor.childContextTypes = _assign({}, Constructor.childContextTypes, childContextTypes); - }, - contextTypes: function (Constructor, contextTypes) { - if (process.env.NODE_ENV !== 'production') { - validateTypeDef(Constructor, contextTypes, 'context'); - } - Constructor.contextTypes = _assign({}, Constructor.contextTypes, contextTypes); - }, - /** - * Special case getDefaultProps which should move into statics but requires - * automatic merging. - */ - getDefaultProps: function (Constructor, getDefaultProps) { - if (Constructor.getDefaultProps) { - Constructor.getDefaultProps = createMergedResultFunction(Constructor.getDefaultProps, getDefaultProps); - } else { - Constructor.getDefaultProps = getDefaultProps; - } - }, - propTypes: function (Constructor, propTypes) { - if (process.env.NODE_ENV !== 'production') { - validateTypeDef(Constructor, propTypes, 'prop'); - } - Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes); - }, - statics: function (Constructor, statics) { - mixStaticSpecIntoComponent(Constructor, statics); - }, - autobind: function () {} }; - -function validateTypeDef(Constructor, typeDef, location) { - for (var propName in typeDef) { - if (typeDef.hasOwnProperty(propName)) { - // use a warning instead of an invariant so components - // don't show up in prod but only in __DEV__ - process.env.NODE_ENV !== 'production' ? warning(typeof typeDef[propName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactClass', ReactPropTypeLocationNames[location], propName) : void 0; - } - } -} - -function validateMethodOverride(isAlreadyDefined, name) { - var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null; - - // Disallow overriding of base class methods unless explicitly allowed. - if (ReactClassMixin.hasOwnProperty(name)) { - !(specPolicy === 'OVERRIDE_BASE') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to override `%s` from your class specification. Ensure that your method names do not overlap with React methods.', name) : _prodInvariant('73', name) : void 0; - } - - // Disallow defining methods more than once unless explicitly allowed. - if (isAlreadyDefined) { - !(specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('74', name) : void 0; - } -} - -/** - * Mixin helper which handles policy validation and reserved - * specification keys when building React classes. - */ -function mixSpecIntoComponent(Constructor, spec) { - if (!spec) { - if (process.env.NODE_ENV !== 'production') { - var typeofSpec = typeof spec; - var isMixinValid = typeofSpec === 'object' && spec !== null; - - process.env.NODE_ENV !== 'production' ? warning(isMixinValid, '%s: You\'re attempting to include a mixin that is either null ' + 'or not an object. Check the mixins included by the component, ' + 'as well as any mixins they include themselves. ' + 'Expected object but got %s.', Constructor.displayName || 'ReactClass', spec === null ? null : typeofSpec) : void 0; - } - - return; - } - - !(typeof spec !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\'re attempting to use a component class or function as a mixin. Instead, just use a regular object.') : _prodInvariant('75') : void 0; - !!ReactElement.isValidElement(spec) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\'re attempting to use a component as a mixin. Instead, just use a regular object.') : _prodInvariant('76') : void 0; - - var proto = Constructor.prototype; - var autoBindPairs = proto.__reactAutoBindPairs; - - // By handling mixins before any other properties, we ensure the same - // chaining order is applied to methods with DEFINE_MANY policy, whether - // mixins are listed before or after these methods in the spec. - if (spec.hasOwnProperty(MIXINS_KEY)) { - RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins); - } - - for (var name in spec) { - if (!spec.hasOwnProperty(name)) { - continue; - } - - if (name === MIXINS_KEY) { - // We have already handled mixins in a special case above. - continue; - } - - var property = spec[name]; - var isAlreadyDefined = proto.hasOwnProperty(name); - validateMethodOverride(isAlreadyDefined, name); - - if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) { - RESERVED_SPEC_KEYS[name](Constructor, property); - } else { - // Setup methods on prototype: - // The following member methods should not be automatically bound: - // 1. Expected ReactClass methods (in the "interface"). - // 2. Overridden methods (that were mixed in). - var isReactClassMethod = ReactClassInterface.hasOwnProperty(name); - var isFunction = typeof property === 'function'; - var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && spec.autobind !== false; - - if (shouldAutoBind) { - autoBindPairs.push(name, property); - proto[name] = property; - } else { - if (isAlreadyDefined) { - var specPolicy = ReactClassInterface[name]; - - // These cases should already be caught by validateMethodOverride. - !(isReactClassMethod && (specPolicy === 'DEFINE_MANY_MERGED' || specPolicy === 'DEFINE_MANY')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: Unexpected spec policy %s for key %s when mixing in component specs.', specPolicy, name) : _prodInvariant('77', specPolicy, name) : void 0; - - // For methods which are defined more than once, call the existing - // methods before calling the new property, merging if appropriate. - if (specPolicy === 'DEFINE_MANY_MERGED') { - proto[name] = createMergedResultFunction(proto[name], property); - } else if (specPolicy === 'DEFINE_MANY') { - proto[name] = createChainedFunction(proto[name], property); - } - } else { - proto[name] = property; - if (process.env.NODE_ENV !== 'production') { - // Add verbose displayName to the function, which helps when looking - // at profiling tools. - if (typeof property === 'function' && spec.displayName) { - proto[name].displayName = spec.displayName + '_' + name; - } - } - } - } - } - } -} - -function mixStaticSpecIntoComponent(Constructor, statics) { - if (!statics) { - return; - } - for (var name in statics) { - var property = statics[name]; - if (!statics.hasOwnProperty(name)) { - continue; - } - - var isReserved = name in RESERVED_SPEC_KEYS; - !!isReserved ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define a reserved property, `%s`, that shouldn\'t be on the "statics" key. Define it as an instance property instead; it will still be accessible on the constructor.', name) : _prodInvariant('78', name) : void 0; - - var isInherited = name in Constructor; - !!isInherited ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('79', name) : void 0; - Constructor[name] = property; - } -} - -/** - * Merge two objects, but throw if both contain the same key. - * - * @param {object} one The first object, which is mutated. - * @param {object} two The second object - * @return {object} one after it has been mutated to contain everything in two. - */ -function mergeIntoWithNoDuplicateKeys(one, two) { - !(one && two && typeof one === 'object' && typeof two === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.') : _prodInvariant('80') : void 0; - - for (var key in two) { - if (two.hasOwnProperty(key)) { - !(one[key] === undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Tried to merge two objects with the same key: `%s`. This conflict may be due to a mixin; in particular, this may be caused by two getInitialState() or getDefaultProps() methods returning objects with clashing keys.', key) : _prodInvariant('81', key) : void 0; - one[key] = two[key]; - } - } - return one; -} - -/** - * Creates a function that invokes two functions and merges their return values. - * - * @param {function} one Function to invoke first. - * @param {function} two Function to invoke second. - * @return {function} Function that invokes the two argument functions. - * @private - */ -function createMergedResultFunction(one, two) { - return function mergedResult() { - var a = one.apply(this, arguments); - var b = two.apply(this, arguments); - if (a == null) { - return b; - } else if (b == null) { - return a; - } - var c = {}; - mergeIntoWithNoDuplicateKeys(c, a); - mergeIntoWithNoDuplicateKeys(c, b); - return c; - }; -} - -/** - * Creates a function that invokes two functions and ignores their return vales. - * - * @param {function} one Function to invoke first. - * @param {function} two Function to invoke second. - * @return {function} Function that invokes the two argument functions. - * @private - */ -function createChainedFunction(one, two) { - return function chainedFunction() { - one.apply(this, arguments); - two.apply(this, arguments); - }; -} - -/** - * Binds a method to the component. - * - * @param {object} component Component whose method is going to be bound. - * @param {function} method Method to be bound. - * @return {function} The bound method. - */ -function bindAutoBindMethod(component, method) { - var boundMethod = method.bind(component); - if (process.env.NODE_ENV !== 'production') { - boundMethod.__reactBoundContext = component; - boundMethod.__reactBoundMethod = method; - boundMethod.__reactBoundArguments = null; - var componentName = component.constructor.displayName; - var _bind = boundMethod.bind; - boundMethod.bind = function (newThis) { - for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { - args[_key - 1] = arguments[_key]; - } - - // User is trying to bind() an autobound method; we effectively will - // ignore the value of "this" that the user is trying to use, so - // let's warn. - if (newThis !== component && newThis !== null) { - process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): React component methods may only be bound to the ' + 'component instance. See %s', componentName) : void 0; - } else if (!args.length) { - process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See %s', componentName) : void 0; - return boundMethod; - } - var reboundMethod = _bind.apply(boundMethod, arguments); - reboundMethod.__reactBoundContext = component; - reboundMethod.__reactBoundMethod = method; - reboundMethod.__reactBoundArguments = args; - return reboundMethod; - }; - } - return boundMethod; -} - -/** - * Binds all auto-bound methods in a component. - * - * @param {object} component Component whose method is going to be bound. - */ -function bindAutoBindMethods(component) { - var pairs = component.__reactAutoBindPairs; - for (var i = 0; i < pairs.length; i += 2) { - var autoBindKey = pairs[i]; - var method = pairs[i + 1]; - component[autoBindKey] = bindAutoBindMethod(component, method); - } -} - -/** - * Add more to the ReactClass base class. These are all legacy features and - * therefore not already part of the modern ReactComponent. - */ -var ReactClassMixin = { - - /** - * TODO: This will be deprecated because state should always keep a consistent - * type signature and the only use case for this, is to avoid that. - */ - replaceState: function (newState, callback) { - this.updater.enqueueReplaceState(this, newState); - if (callback) { - this.updater.enqueueCallback(this, callback, 'replaceState'); - } - }, - - /** - * Checks whether or not this composite component is mounted. - * @return {boolean} True if mounted, false otherwise. - * @protected - * @final - */ - isMounted: function () { - return this.updater.isMounted(this); - } -}; - -var ReactClassComponent = function () {}; -_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin); - -var didWarnDeprecated = false; - -/** - * Module for creating composite components. - * - * @class ReactClass - */ -var ReactClass = { - - /** - * Creates a composite component class given a class specification. - * See https://facebook.github.io/react/docs/top-level-api.html#react.createclass - * - * @param {object} spec Class specification (which must define `render`). - * @return {function} Component constructor function. - * @public - */ - createClass: function (spec) { - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(didWarnDeprecated, '%s: React.createClass is deprecated and will be removed in version 16. ' + 'Use plain JavaScript classes instead. If you\'re not yet ready to ' + 'migrate, create-react-class is available on npm as a ' + 'drop-in replacement.', spec && spec.displayName || 'A Component') : void 0; - didWarnDeprecated = true; - } - - // To keep our warnings more understandable, we'll use a little hack here to - // ensure that Constructor.name !== 'Constructor'. This makes sure we don't - // unnecessarily identify a class without displayName as 'Constructor'. - var Constructor = identity(function (props, context, updater) { - // This constructor gets overridden by mocks. The argument is used - // by mocks to assert on what gets mounted. - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(this instanceof Constructor, 'Something is calling a React component directly. Use a factory or ' + 'JSX instead. See: https://fb.me/react-legacyfactory') : void 0; - } - - // Wire up auto-binding - if (this.__reactAutoBindPairs.length) { - bindAutoBindMethods(this); - } - - this.props = props; - this.context = context; - this.refs = emptyObject; - this.updater = updater || ReactNoopUpdateQueue; - - this.state = null; - - // ReactClasses doesn't have constructors. Instead, they use the - // getInitialState and componentWillMount methods for initialization. - - var initialState = this.getInitialState ? this.getInitialState() : null; - if (process.env.NODE_ENV !== 'production') { - // We allow auto-mocks to proceed as if they're returning null. - if (initialState === undefined && this.getInitialState._isMockFunction) { - // This is probably bad practice. Consider warning here and - // deprecating this convenience. - initialState = null; - } - } - !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getInitialState(): must return an object or null', Constructor.displayName || 'ReactCompositeComponent') : _prodInvariant('82', Constructor.displayName || 'ReactCompositeComponent') : void 0; - - this.state = initialState; - }); - Constructor.prototype = new ReactClassComponent(); - Constructor.prototype.constructor = Constructor; - Constructor.prototype.__reactAutoBindPairs = []; - - injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor)); - - mixSpecIntoComponent(Constructor, spec); - - // Initialize the defaultProps property after all mixins have been merged. - if (Constructor.getDefaultProps) { - Constructor.defaultProps = Constructor.getDefaultProps(); - } - - if (process.env.NODE_ENV !== 'production') { - // This is a tag to indicate that the use of these method names is ok, - // since it's used with createClass. If it's not, then it's likely a - // mistake so we'll warn you to use the static property, property - // initializer or constructor respectively. - if (Constructor.getDefaultProps) { - Constructor.getDefaultProps.isReactClassApproved = {}; - } - if (Constructor.prototype.getInitialState) { - Constructor.prototype.getInitialState.isReactClassApproved = {}; - } - } - - !Constructor.prototype.render ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createClass(...): Class specification must implement a `render` method.') : _prodInvariant('83') : void 0; - - if (process.env.NODE_ENV !== 'production') { - process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', spec.displayName || 'A component') : void 0; - process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', spec.displayName || 'A component') : void 0; - } - - // Reduce time spent doing lookups by setting these on the prototype. - for (var methodName in ReactClassInterface) { - if (!Constructor.prototype[methodName]) { - Constructor.prototype[methodName] = null; - } - } - - return Constructor; - }, - - injection: { - injectMixin: function (mixin) { - injectedMixins.push(mixin); - } - } - -}; - -module.exports = ReactClass; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 219 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var ReactElement = __webpack_require__(18); - -/** - * Create a factory that creates HTML tag elements. - * - * @private - */ -var createDOMFactory = ReactElement.createFactory; -if (process.env.NODE_ENV !== 'production') { - var ReactElementValidator = __webpack_require__(97); - createDOMFactory = ReactElementValidator.createFactory; -} - -/** - * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes. - * This is also accessible via `React.DOM`. - * - * @public - */ -var ReactDOMFactories = { - a: createDOMFactory('a'), - abbr: createDOMFactory('abbr'), - address: createDOMFactory('address'), - area: createDOMFactory('area'), - article: createDOMFactory('article'), - aside: createDOMFactory('aside'), - audio: createDOMFactory('audio'), - b: createDOMFactory('b'), - base: createDOMFactory('base'), - bdi: createDOMFactory('bdi'), - bdo: createDOMFactory('bdo'), - big: createDOMFactory('big'), - blockquote: createDOMFactory('blockquote'), - body: createDOMFactory('body'), - br: createDOMFactory('br'), - button: createDOMFactory('button'), - canvas: createDOMFactory('canvas'), - caption: createDOMFactory('caption'), - cite: createDOMFactory('cite'), - code: createDOMFactory('code'), - col: createDOMFactory('col'), - colgroup: createDOMFactory('colgroup'), - data: createDOMFactory('data'), - datalist: createDOMFactory('datalist'), - dd: createDOMFactory('dd'), - del: createDOMFactory('del'), - details: createDOMFactory('details'), - dfn: createDOMFactory('dfn'), - dialog: createDOMFactory('dialog'), - div: createDOMFactory('div'), - dl: createDOMFactory('dl'), - dt: createDOMFactory('dt'), - em: createDOMFactory('em'), - embed: createDOMFactory('embed'), - fieldset: createDOMFactory('fieldset'), - figcaption: createDOMFactory('figcaption'), - figure: createDOMFactory('figure'), - footer: createDOMFactory('footer'), - form: createDOMFactory('form'), - h1: createDOMFactory('h1'), - h2: createDOMFactory('h2'), - h3: createDOMFactory('h3'), - h4: createDOMFactory('h4'), - h5: createDOMFactory('h5'), - h6: createDOMFactory('h6'), - head: createDOMFactory('head'), - header: createDOMFactory('header'), - hgroup: createDOMFactory('hgroup'), - hr: createDOMFactory('hr'), - html: createDOMFactory('html'), - i: createDOMFactory('i'), - iframe: createDOMFactory('iframe'), - img: createDOMFactory('img'), - input: createDOMFactory('input'), - ins: createDOMFactory('ins'), - kbd: createDOMFactory('kbd'), - keygen: createDOMFactory('keygen'), - label: createDOMFactory('label'), - legend: createDOMFactory('legend'), - li: createDOMFactory('li'), - link: createDOMFactory('link'), - main: createDOMFactory('main'), - map: createDOMFactory('map'), - mark: createDOMFactory('mark'), - menu: createDOMFactory('menu'), - menuitem: createDOMFactory('menuitem'), - meta: createDOMFactory('meta'), - meter: createDOMFactory('meter'), - nav: createDOMFactory('nav'), - noscript: createDOMFactory('noscript'), - object: createDOMFactory('object'), - ol: createDOMFactory('ol'), - optgroup: createDOMFactory('optgroup'), - option: createDOMFactory('option'), - output: createDOMFactory('output'), - p: createDOMFactory('p'), - param: createDOMFactory('param'), - picture: createDOMFactory('picture'), - pre: createDOMFactory('pre'), - progress: createDOMFactory('progress'), - q: createDOMFactory('q'), - rp: createDOMFactory('rp'), - rt: createDOMFactory('rt'), - ruby: createDOMFactory('ruby'), - s: createDOMFactory('s'), - samp: createDOMFactory('samp'), - script: createDOMFactory('script'), - section: createDOMFactory('section'), - select: createDOMFactory('select'), - small: createDOMFactory('small'), - source: createDOMFactory('source'), - span: createDOMFactory('span'), - strong: createDOMFactory('strong'), - style: createDOMFactory('style'), - sub: createDOMFactory('sub'), - summary: createDOMFactory('summary'), - sup: createDOMFactory('sup'), - table: createDOMFactory('table'), - tbody: createDOMFactory('tbody'), - td: createDOMFactory('td'), - textarea: createDOMFactory('textarea'), - tfoot: createDOMFactory('tfoot'), - th: createDOMFactory('th'), - thead: createDOMFactory('thead'), - time: createDOMFactory('time'), - title: createDOMFactory('title'), - tr: createDOMFactory('tr'), - track: createDOMFactory('track'), - u: createDOMFactory('u'), - ul: createDOMFactory('ul'), - 'var': createDOMFactory('var'), - video: createDOMFactory('video'), - wbr: createDOMFactory('wbr'), - - // SVG - circle: createDOMFactory('circle'), - clipPath: createDOMFactory('clipPath'), - defs: createDOMFactory('defs'), - ellipse: createDOMFactory('ellipse'), - g: createDOMFactory('g'), - image: createDOMFactory('image'), - line: createDOMFactory('line'), - linearGradient: createDOMFactory('linearGradient'), - mask: createDOMFactory('mask'), - path: createDOMFactory('path'), - pattern: createDOMFactory('pattern'), - polygon: createDOMFactory('polygon'), - polyline: createDOMFactory('polyline'), - radialGradient: createDOMFactory('radialGradient'), - rect: createDOMFactory('rect'), - stop: createDOMFactory('stop'), - svg: createDOMFactory('svg'), - text: createDOMFactory('text'), - tspan: createDOMFactory('tspan') -}; - -module.exports = ReactDOMFactories; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 220 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _require = __webpack_require__(18), - isValidElement = _require.isValidElement; - -var factory = __webpack_require__(72); - -module.exports = factory(isValidElement); - -/***/ }), -/* 221 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED'; - -module.exports = ReactPropTypesSecret; - -/***/ }), -/* 222 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _assign = __webpack_require__(4); - -var ReactComponent = __webpack_require__(60); -var ReactNoopUpdateQueue = __webpack_require__(61); - -var emptyObject = __webpack_require__(25); - -/** - * Base class helpers for the updating state of a component. - */ -function ReactPureComponent(props, context, updater) { - // Duplicated from ReactComponent. - this.props = props; - this.context = context; - this.refs = emptyObject; - // We initialize the default updater but the real one gets injected by the - // renderer. - this.updater = updater || ReactNoopUpdateQueue; -} - -function ComponentDummy() {} -ComponentDummy.prototype = ReactComponent.prototype; -ReactPureComponent.prototype = new ComponentDummy(); -ReactPureComponent.prototype.constructor = ReactPureComponent; -// Avoid an extra prototype jump for these methods. -_assign(ReactPureComponent.prototype, ReactComponent.prototype); -ReactPureComponent.prototype.isPureReactComponent = true; - -module.exports = ReactPureComponent; - -/***/ }), -/* 223 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -module.exports = '15.5.4'; - -/***/ }), -/* 224 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(19); - -var ReactPropTypeLocationNames = __webpack_require__(98); -var ReactPropTypesSecret = __webpack_require__(221); - -var invariant = __webpack_require__(1); -var warning = __webpack_require__(2); - -var ReactComponentTreeHook; - -if (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') { - // Temporary hack. - // Inline requires don't work well with Jest: - // https://github.com/facebook/react/issues/7240 - // Remove the inline requires when we don't need them anymore: - // https://github.com/facebook/react/pull/7178 - ReactComponentTreeHook = __webpack_require__(7); -} - -var loggedTypeFailures = {}; - -/** - * Assert that the values match with the type specs. - * Error messages are memorized and will only be shown once. - * - * @param {object} typeSpecs Map of name to a ReactPropType - * @param {object} values Runtime values that need to be type-checked - * @param {string} location e.g. "prop", "context", "child context" - * @param {string} componentName Name of the component for error messages. - * @param {?object} element The React element that is being type-checked - * @param {?number} debugID The React component instance that is being type-checked - * @private - */ -function checkReactTypeSpec(typeSpecs, values, location, componentName, element, debugID) { - for (var typeSpecName in typeSpecs) { - if (typeSpecs.hasOwnProperty(typeSpecName)) { - var error; - // Prop type validation may throw. In case they do, we don't want to - // fail the render phase where it didn't fail before. So we log it. - // After these have been cleaned up, we'll let them throw. - try { - // This is intentionally an invariant that gets caught. It's the same - // behavior as without this statement except with a better message. - !(typeof typeSpecs[typeSpecName] === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually from React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : _prodInvariant('84', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : void 0; - error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret); - } catch (ex) { - error = ex; - } - process.env.NODE_ENV !== 'production' ? warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName, typeof error) : void 0; - if (error instanceof Error && !(error.message in loggedTypeFailures)) { - // Only monitor this failure once because there tends to be a lot of the - // same error. - loggedTypeFailures[error.message] = true; - - var componentStackInfo = ''; - - if (process.env.NODE_ENV !== 'production') { - if (!ReactComponentTreeHook) { - ReactComponentTreeHook = __webpack_require__(7); - } - if (debugID !== null) { - componentStackInfo = ReactComponentTreeHook.getStackAddendumByID(debugID); - } else if (element !== null) { - componentStackInfo = ReactComponentTreeHook.getCurrentStackAddendum(element); - } - } - - process.env.NODE_ENV !== 'production' ? warning(false, 'Failed %s type: %s%s', location, error.message, componentStackInfo) : void 0; - } - } - } -} - -module.exports = checkReactTypeSpec; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 225 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - * - */ - - - -var nextDebugID = 1; - -function getNextDebugID() { - return nextDebugID++; -} - -module.exports = getNextDebugID; - -/***/ }), -/* 226 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - -var _prodInvariant = __webpack_require__(19); - -var ReactElement = __webpack_require__(18); - -var invariant = __webpack_require__(1); - -/** - * Returns the first child in a collection of children and verifies that there - * is only one child in the collection. - * - * See https://facebook.github.io/react/docs/top-level-api.html#react.children.only - * - * The current implementation of this function assumes that a single child gets - * passed without a wrapper, but the purpose of this helper function is to - * abstract away the particular structure of children. - * - * @param {?object} children Child collection structure. - * @return {ReactElement} The first and only `ReactElement` contained in the - * structure. - */ -function onlyChild(children) { - !ReactElement.isValidElement(children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React.Children.only expected to receive a single React element child.') : _prodInvariant('143') : void 0; - return children; -} - -module.exports = onlyChild; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 227 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) {/** - * Copyright 2013-present, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - * - */ - - - -var _prodInvariant = __webpack_require__(19); - -var ReactCurrentOwner = __webpack_require__(13); -var REACT_ELEMENT_TYPE = __webpack_require__(96); - -var getIteratorFn = __webpack_require__(99); -var invariant = __webpack_require__(1); -var KeyEscapeUtils = __webpack_require__(215); -var warning = __webpack_require__(2); - -var SEPARATOR = '.'; -var SUBSEPARATOR = ':'; - -/** - * This is inlined from ReactElement since this file is shared between - * isomorphic and renderers. We could extract this to a - * - */ - -/** - * TODO: Test that a single child and an array with one item have the same key - * pattern. - */ - -var didWarnAboutMaps = false; - -/** - * Generate a key string that identifies a component within a set. - * - * @param {*} component A component that could contain a manual key. - * @param {number} index Index that is used if a manual key is not provided. - * @return {string} - */ -function getComponentKey(component, index) { - // Do some typechecking here since we call this blindly. We want to ensure - // that we don't block potential future ES APIs. - if (component && typeof component === 'object' && component.key != null) { - // Explicit key - return KeyEscapeUtils.escape(component.key); - } - // Implicit key determined by the index in the set - return index.toString(36); -} - -/** - * @param {?*} children Children tree container. - * @param {!string} nameSoFar Name of the key path so far. - * @param {!function} callback Callback to invoke with each child found. - * @param {?*} traverseContext Used to pass information throughout the traversal - * process. - * @return {!number} The number of children in this subtree. - */ -function traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) { - var type = typeof children; - - if (type === 'undefined' || type === 'boolean') { - // All of the above are perceived as null. - children = null; - } - - if (children === null || type === 'string' || type === 'number' || - // The following is inlined from ReactElement. This means we can optimize - // some checks. React Fiber also inlines this logic for similar purposes. - type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) { - callback(traverseContext, children, - // If it's the only child, treat the name as if it was wrapped in an array - // so that it's consistent if the number of children grows. - nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar); - return 1; - } - - var child; - var nextName; - var subtreeCount = 0; // Count of children found in the current subtree. - var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR; - - if (Array.isArray(children)) { - for (var i = 0; i < children.length; i++) { - child = children[i]; - nextName = nextNamePrefix + getComponentKey(child, i); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } else { - var iteratorFn = getIteratorFn(children); - if (iteratorFn) { - var iterator = iteratorFn.call(children); - var step; - if (iteratorFn !== children.entries) { - var ii = 0; - while (!(step = iterator.next()).done) { - child = step.value; - nextName = nextNamePrefix + getComponentKey(child, ii++); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } else { - if (process.env.NODE_ENV !== 'production') { - var mapsAsChildrenAddendum = ''; - if (ReactCurrentOwner.current) { - var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName(); - if (mapsAsChildrenOwnerName) { - mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.'; - } - } - process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0; - didWarnAboutMaps = true; - } - // Iterator will provide entry [k,v] tuples rather than values. - while (!(step = iterator.next()).done) { - var entry = step.value; - if (entry) { - child = entry[1]; - nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0); - subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext); - } - } - } - } else if (type === 'object') { - var addendum = ''; - if (process.env.NODE_ENV !== 'production') { - addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.'; - if (children._isReactElement) { - addendum = ' It looks like you\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.'; - } - if (ReactCurrentOwner.current) { - var name = ReactCurrentOwner.current.getName(); - if (name) { - addendum += ' Check the render method of `' + name + '`.'; - } - } - } - var childrenString = String(children); - true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0; - } - } - - return subtreeCount; -} - -/** - * Traverses children that are typically specified as `props.children`, but - * might also be specified through attributes: - * - * - `traverseAllChildren(this.props.children, ...)` - * - `traverseAllChildren(this.props.leftPanelChildren, ...)` - * - * The `traverseContext` is an optional argument that is passed through the - * entire traversal. It can be used to store accumulations or anything else that - * the callback might find relevant. - * - * @param {?*} children Children tree object. - * @param {!function} callback To invoke upon traversing each child. - * @param {?*} traverseContext Context for traversal. - * @return {!number} The number of children in this subtree. - */ -function traverseAllChildren(children, callback, traverseContext) { - if (children == null) { - return 0; - } - - return traverseAllChildrenImpl(children, '', callback, traverseContext); -} - -module.exports = traverseAllChildren; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 228 */, -/* 229 */, -/* 230 */, -/* 231 */, -/* 232 */, -/* 233 */, -/* 234 */, -/* 235 */, -/* 236 */, -/* 237 */, -/* 238 */, -/* 239 */, -/* 240 */, -/* 241 */, -/* 242 */, -/* 243 */, -/* 244 */, -/* 245 */, -/* 246 */ -/***/ (function(module, exports, __webpack_require__) { - -__webpack_require__(31); -module.exports = 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An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyFunction = require('./emptyFunction');\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = emptyFunction;\n\nif (process.env.NODE_ENV !== 'production') {\n (function () {\n var printWarning = function printWarning(format) {\n for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n var argIndex = 0;\n var message = 'Warning: ' + format.replace(/%s/g, function () {\n return args[argIndex++];\n });\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) {}\n };\n\n warning = function warning(condition, format) {\n if (format === undefined) {\n throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n }\n\n if (format.indexOf('Failed Composite propType: ') === 0) {\n return; // Ignore CompositeComponent proptype check.\n }\n\n if (!condition) {\n for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n args[_key2 - 2] = arguments[_key2];\n }\n\n printWarning.apply(undefined, [format].concat(args));\n }\n };\n })();\n}\n\nmodule.exports = warning;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/warning.js\n// module id = 2\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n'use strict';\n\n/**\n * WARNING: DO NOT manually require this module.\n * This is a replacement for `invariant(...)` used by the error code system\n * and will _only_ be required by the corresponding babel pass.\n * It always throws.\n */\n\nfunction reactProdInvariant(code) {\n var argCount = arguments.length - 1;\n\n var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code;\n\n for (var argIdx = 0; argIdx < argCount; argIdx++) {\n message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);\n }\n\n message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.';\n\n var error = new Error(message);\n error.name = 'Invariant Violation';\n error.framesToPop = 1; // we don't care about reactProdInvariant's own frame\n\n throw error;\n}\n\nmodule.exports = reactProdInvariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/reactProdInvariant.js\n// module id = 3\n// module chunks = 1","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/object-assign/index.js\n// module id = 4\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactDOMComponentFlags = require('./ReactDOMComponentFlags');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar Flags = ReactDOMComponentFlags;\n\nvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\n/**\n * Check if a given node should be cached.\n */\nfunction shouldPrecacheNode(node, nodeID) {\n return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' ';\n}\n\n/**\n * Drill down (through composites and empty components) until we get a host or\n * host text component.\n *\n * This is pretty polymorphic but unavoidable with the current structure we have\n * for `_renderedChildren`.\n */\nfunction getRenderedHostOrTextFromComponent(component) {\n var rendered;\n while (rendered = component._renderedComponent) {\n component = rendered;\n }\n return component;\n}\n\n/**\n * Populate `_hostNode` on the rendered host/text component with the given\n * DOM node. The passed `inst` can be a composite.\n */\nfunction precacheNode(inst, node) {\n var hostInst = getRenderedHostOrTextFromComponent(inst);\n hostInst._hostNode = node;\n node[internalInstanceKey] = hostInst;\n}\n\nfunction uncacheNode(inst) {\n var node = inst._hostNode;\n if (node) {\n delete node[internalInstanceKey];\n inst._hostNode = null;\n }\n}\n\n/**\n * Populate `_hostNode` on each child of `inst`, assuming that the children\n * match up with the DOM (element) children of `node`.\n *\n * We cache entire levels at once to avoid an n^2 problem where we access the\n * children of a node sequentially and have to walk from the start to our target\n * node every time.\n *\n * Since we update `_renderedChildren` and the actual DOM at (slightly)\n * different times, we could race here and see a newer `_renderedChildren` than\n * the DOM nodes we see. To avoid this, ReactMultiChild calls\n * `prepareToManageChildren` before we change `_renderedChildren`, at which\n * time the container's child nodes are always cached (until it unmounts).\n */\nfunction precacheChildNodes(inst, node) {\n if (inst._flags & Flags.hasCachedChildNodes) {\n return;\n }\n var children = inst._renderedChildren;\n var childNode = node.firstChild;\n outer: for (var name in children) {\n if (!children.hasOwnProperty(name)) {\n continue;\n }\n var childInst = children[name];\n var childID = getRenderedHostOrTextFromComponent(childInst)._domID;\n if (childID === 0) {\n // We're currently unmounting this child in ReactMultiChild; skip it.\n continue;\n }\n // We assume the child nodes are in the same order as the child instances.\n for (; childNode !== null; childNode = childNode.nextSibling) {\n if (shouldPrecacheNode(childNode, childID)) {\n precacheNode(childInst, childNode);\n continue outer;\n }\n }\n // We reached the end of the DOM children without finding an ID match.\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0;\n }\n inst._flags |= Flags.hasCachedChildNodes;\n}\n\n/**\n * Given a DOM node, return the closest ReactDOMComponent or\n * ReactDOMTextComponent instance ancestor.\n */\nfunction getClosestInstanceFromNode(node) {\n if (node[internalInstanceKey]) {\n return node[internalInstanceKey];\n }\n\n // Walk up the tree until we find an ancestor whose instance we have cached.\n var parents = [];\n while (!node[internalInstanceKey]) {\n parents.push(node);\n if (node.parentNode) {\n node = node.parentNode;\n } else {\n // Top of the tree. This node must not be part of a React tree (or is\n // unmounted, potentially).\n return null;\n }\n }\n\n var closest;\n var inst;\n for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n closest = inst;\n if (parents.length) {\n precacheChildNodes(inst, node);\n }\n }\n\n return closest;\n}\n\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\nfunction getInstanceFromNode(node) {\n var inst = getClosestInstanceFromNode(node);\n if (inst != null && inst._hostNode === node) {\n return inst;\n } else {\n return null;\n }\n}\n\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\nfunction getNodeFromInstance(inst) {\n // Without this first invariant, passing a non-DOM-component triggers the next\n // invariant for a missing parent, which is super confusing.\n !(inst._hostNode !== undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\n if (inst._hostNode) {\n return inst._hostNode;\n }\n\n // Walk up the tree until we find an ancestor whose DOM node we have cached.\n var parents = [];\n while (!inst._hostNode) {\n parents.push(inst);\n !inst._hostParent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0;\n inst = inst._hostParent;\n }\n\n // Now parents contains each ancestor that does *not* have a cached native\n // node, and `inst` is the deepest ancestor that does.\n for (; parents.length; inst = parents.pop()) {\n precacheChildNodes(inst, inst._hostNode);\n }\n\n return inst._hostNode;\n}\n\nvar ReactDOMComponentTree = {\n getClosestInstanceFromNode: getClosestInstanceFromNode,\n getInstanceFromNode: getInstanceFromNode,\n getNodeFromInstance: getNodeFromInstance,\n precacheChildNodes: precacheChildNodes,\n precacheNode: precacheNode,\n uncacheNode: uncacheNode\n};\n\nmodule.exports = ReactDOMComponentTree;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentTree.js\n// module id = 5\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\n/**\n * Simple, lightweight module assisting with the detection and context of\n * Worker. Helps avoid circular dependencies and allows code to reason about\n * whether or not they are in a Worker, even if they never include the main\n * `ReactWorker` dependency.\n */\nvar ExecutionEnvironment = {\n\n canUseDOM: canUseDOM,\n\n canUseWorkers: typeof Worker !== 'undefined',\n\n canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\n canUseViewport: canUseDOM && !!window.screen,\n\n isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\n};\n\nmodule.exports = ExecutionEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/ExecutionEnvironment.js\n// module id = 6\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nfunction isNative(fn) {\n // Based on isNative() from Lodash\n var funcToString = Function.prototype.toString;\n var hasOwnProperty = Object.prototype.hasOwnProperty;\n var reIsNative = RegExp('^' + funcToString\n // Take an example native function source for comparison\n .call(hasOwnProperty)\n // Strip regex characters so we can use it for regex\n .replace(/[\\\\^$.*+?()[\\]{}|]/g, '\\\\$&')\n // Remove hasOwnProperty from the template to make it generic\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n try {\n var source = funcToString.call(fn);\n return reIsNative.test(source);\n } catch (err) {\n return false;\n }\n}\n\nvar canUseCollections =\n// Array.from\ntypeof Array.from === 'function' &&\n// Map\ntypeof Map === 'function' && isNative(Map) &&\n// Map.prototype.keys\nMap.prototype != null && typeof Map.prototype.keys === 'function' && isNative(Map.prototype.keys) &&\n// Set\ntypeof Set === 'function' && isNative(Set) &&\n// Set.prototype.keys\nSet.prototype != null && typeof Set.prototype.keys === 'function' && isNative(Set.prototype.keys);\n\nvar setItem;\nvar getItem;\nvar removeItem;\nvar getItemIDs;\nvar addRoot;\nvar removeRoot;\nvar getRootIDs;\n\nif (canUseCollections) {\n var itemMap = new Map();\n var rootIDSet = new Set();\n\n setItem = function (id, item) {\n itemMap.set(id, item);\n };\n getItem = function (id) {\n return itemMap.get(id);\n };\n removeItem = function (id) {\n itemMap['delete'](id);\n };\n getItemIDs = function () {\n return Array.from(itemMap.keys());\n };\n\n addRoot = function (id) {\n rootIDSet.add(id);\n };\n removeRoot = function (id) {\n rootIDSet['delete'](id);\n };\n getRootIDs = function () {\n return Array.from(rootIDSet.keys());\n };\n} else {\n var itemByKey = {};\n var rootByKey = {};\n\n // Use non-numeric keys to prevent V8 performance issues:\n // https://github.com/facebook/react/pull/7232\n var getKeyFromID = function (id) {\n return '.' + id;\n };\n var getIDFromKey = function (key) {\n return parseInt(key.substr(1), 10);\n };\n\n setItem = function (id, item) {\n var key = getKeyFromID(id);\n itemByKey[key] = item;\n };\n getItem = function (id) {\n var key = getKeyFromID(id);\n return itemByKey[key];\n };\n removeItem = function (id) {\n var key = getKeyFromID(id);\n delete itemByKey[key];\n };\n getItemIDs = function () {\n return Object.keys(itemByKey).map(getIDFromKey);\n };\n\n addRoot = function (id) {\n var key = getKeyFromID(id);\n rootByKey[key] = true;\n };\n removeRoot = function (id) {\n var key = getKeyFromID(id);\n delete rootByKey[key];\n };\n getRootIDs = function () {\n return Object.keys(rootByKey).map(getIDFromKey);\n };\n}\n\nvar unmountedIDs = [];\n\nfunction purgeDeep(id) {\n var item = getItem(id);\n if (item) {\n var childIDs = item.childIDs;\n\n removeItem(id);\n childIDs.forEach(purgeDeep);\n }\n}\n\nfunction describeComponentFrame(name, source, ownerName) {\n return '\\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : '');\n}\n\nfunction getDisplayName(element) {\n if (element == null) {\n return '#empty';\n } else if (typeof element === 'string' || typeof element === 'number') {\n return '#text';\n } else if (typeof element.type === 'string') {\n return element.type;\n } else {\n return element.type.displayName || element.type.name || 'Unknown';\n }\n}\n\nfunction describeID(id) {\n var name = ReactComponentTreeHook.getDisplayName(id);\n var element = ReactComponentTreeHook.getElement(id);\n var ownerID = ReactComponentTreeHook.getOwnerID(id);\n var ownerName;\n if (ownerID) {\n ownerName = ReactComponentTreeHook.getDisplayName(ownerID);\n }\n process.env.NODE_ENV !== 'production' ? warning(element, 'ReactComponentTreeHook: Missing React element for debugID %s when ' + 'building stack', id) : void 0;\n return describeComponentFrame(name, element && element._source, ownerName);\n}\n\nvar ReactComponentTreeHook = {\n onSetChildren: function (id, nextChildIDs) {\n var item = getItem(id);\n !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n item.childIDs = nextChildIDs;\n\n for (var i = 0; i < nextChildIDs.length; i++) {\n var nextChildID = nextChildIDs[i];\n var nextChild = getItem(nextChildID);\n !nextChild ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected hook events to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('140') : void 0;\n !(nextChild.childIDs != null || typeof nextChild.element !== 'object' || nextChild.element == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onSetChildren() to fire for a container child before its parent includes it in onSetChildren().') : _prodInvariant('141') : void 0;\n !nextChild.isMounted ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onMountComponent() to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('71') : void 0;\n if (nextChild.parentID == null) {\n nextChild.parentID = id;\n // TODO: This shouldn't be necessary but mounting a new root during in\n // componentWillMount currently causes not-yet-mounted components to\n // be purged from our tree data so their parent id is missing.\n }\n !(nextChild.parentID === id) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onBeforeMountComponent() parent and onSetChildren() to be consistent (%s has parents %s and %s).', nextChildID, nextChild.parentID, id) : _prodInvariant('142', nextChildID, nextChild.parentID, id) : void 0;\n }\n },\n onBeforeMountComponent: function (id, element, parentID) {\n var item = {\n element: element,\n parentID: parentID,\n text: null,\n childIDs: [],\n isMounted: false,\n updateCount: 0\n };\n setItem(id, item);\n },\n onBeforeUpdateComponent: function (id, element) {\n var item = getItem(id);\n if (!item || !item.isMounted) {\n // We may end up here as a result of setState() in componentWillUnmount().\n // In this case, ignore the element.\n return;\n }\n item.element = element;\n },\n onMountComponent: function (id) {\n var item = getItem(id);\n !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0;\n item.isMounted = true;\n var isRoot = item.parentID === 0;\n if (isRoot) {\n addRoot(id);\n }\n },\n onUpdateComponent: function (id) {\n var item = getItem(id);\n if (!item || !item.isMounted) {\n // We may end up here as a result of setState() in componentWillUnmount().\n // In this case, ignore the element.\n return;\n }\n item.updateCount++;\n },\n onUnmountComponent: function (id) {\n var item = getItem(id);\n if (item) {\n // We need to check if it exists.\n // `item` might not exist if it is inside an error boundary, and a sibling\n // error boundary child threw while mounting. Then this instance never\n // got a chance to mount, but it still gets an unmounting event during\n // the error boundary cleanup.\n item.isMounted = false;\n var isRoot = item.parentID === 0;\n if (isRoot) {\n removeRoot(id);\n }\n }\n unmountedIDs.push(id);\n },\n purgeUnmountedComponents: function () {\n if (ReactComponentTreeHook._preventPurging) {\n // Should only be used for testing.\n return;\n }\n\n for (var i = 0; i < unmountedIDs.length; i++) {\n var id = unmountedIDs[i];\n purgeDeep(id);\n }\n unmountedIDs.length = 0;\n },\n isMounted: function (id) {\n var item = getItem(id);\n return item ? item.isMounted : false;\n },\n getCurrentStackAddendum: function (topElement) {\n var info = '';\n if (topElement) {\n var name = getDisplayName(topElement);\n var owner = topElement._owner;\n info += describeComponentFrame(name, topElement._source, owner && owner.getName());\n }\n\n var currentOwner = ReactCurrentOwner.current;\n var id = currentOwner && currentOwner._debugID;\n\n info += ReactComponentTreeHook.getStackAddendumByID(id);\n return info;\n },\n getStackAddendumByID: function (id) {\n var info = '';\n while (id) {\n info += describeID(id);\n id = ReactComponentTreeHook.getParentID(id);\n }\n return info;\n },\n getChildIDs: function (id) {\n var item = getItem(id);\n return item ? item.childIDs : [];\n },\n getDisplayName: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (!element) {\n return null;\n }\n return getDisplayName(element);\n },\n getElement: function (id) {\n var item = getItem(id);\n return item ? item.element : null;\n },\n getOwnerID: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (!element || !element._owner) {\n return null;\n }\n return element._owner._debugID;\n },\n getParentID: function (id) {\n var item = getItem(id);\n return item ? item.parentID : null;\n },\n getSource: function (id) {\n var item = getItem(id);\n var element = item ? item.element : null;\n var source = element != null ? element._source : null;\n return source;\n },\n getText: function (id) {\n var element = ReactComponentTreeHook.getElement(id);\n if (typeof element === 'string') {\n return element;\n } else if (typeof element === 'number') {\n return '' + element;\n } else {\n return null;\n }\n },\n getUpdateCount: function (id) {\n var item = getItem(id);\n return item ? item.updateCount : 0;\n },\n\n\n getRootIDs: getRootIDs,\n getRegisteredIDs: getItemIDs\n};\n\nmodule.exports = ReactComponentTreeHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactComponentTreeHook.js\n// module id = 7\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n// Trust the developer to only use ReactInstrumentation with a __DEV__ check\n\nvar debugTool = null;\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactDebugTool = require('./ReactDebugTool');\n debugTool = ReactDebugTool;\n}\n\nmodule.exports = { debugTool: debugTool };\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInstrumentation.js\n// module id = 9\n// module chunks = 1","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\nfunction makeEmptyFunction(arg) {\n return function () {\n return arg;\n };\n}\n\n/**\n * This function accepts and discards inputs; it has no side effects. This is\n * primarily useful idiomatically for overridable function endpoints which\n * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n */\nvar emptyFunction = function emptyFunction() {};\n\nemptyFunction.thatReturns = makeEmptyFunction;\nemptyFunction.thatReturnsFalse = makeEmptyFunction(false);\nemptyFunction.thatReturnsTrue = makeEmptyFunction(true);\nemptyFunction.thatReturnsNull = makeEmptyFunction(null);\nemptyFunction.thatReturnsThis = function () {\n return this;\n};\nemptyFunction.thatReturnsArgument = function (arg) {\n return arg;\n};\n\nmodule.exports = emptyFunction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/emptyFunction.js\n// module id = 10\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar CallbackQueue = require('./CallbackQueue');\nvar PooledClass = require('./PooledClass');\nvar ReactFeatureFlags = require('./ReactFeatureFlags');\nvar ReactReconciler = require('./ReactReconciler');\nvar Transaction = require('./Transaction');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar dirtyComponents = [];\nvar updateBatchNumber = 0;\nvar asapCallbackQueue = CallbackQueue.getPooled();\nvar asapEnqueued = false;\n\nvar batchingStrategy = null;\n\nfunction ensureInjected() {\n !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;\n}\n\nvar NESTED_UPDATES = {\n initialize: function () {\n this.dirtyComponentsLength = dirtyComponents.length;\n },\n close: function () {\n if (this.dirtyComponentsLength !== dirtyComponents.length) {\n // Additional updates were enqueued by componentDidUpdate handlers or\n // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n // these new updates so that if A's componentDidUpdate calls setState on\n // B, B will update before the callback A's updater provided when calling\n // setState.\n dirtyComponents.splice(0, this.dirtyComponentsLength);\n flushBatchedUpdates();\n } else {\n dirtyComponents.length = 0;\n }\n }\n};\n\nvar UPDATE_QUEUEING = {\n initialize: function () {\n this.callbackQueue.reset();\n },\n close: function () {\n this.callbackQueue.notifyAll();\n }\n};\n\nvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\nfunction ReactUpdatesFlushTransaction() {\n this.reinitializeTransaction();\n this.dirtyComponentsLength = null;\n this.callbackQueue = CallbackQueue.getPooled();\n this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n /* useCreateElement */true);\n}\n\n_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n destructor: function () {\n this.dirtyComponentsLength = null;\n CallbackQueue.release(this.callbackQueue);\n this.callbackQueue = null;\n ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n this.reconcileTransaction = null;\n },\n\n perform: function (method, scope, a) {\n // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n // with this transaction's wrappers around it.\n return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n }\n});\n\nPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\nfunction batchedUpdates(callback, a, b, c, d, e) {\n ensureInjected();\n return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n}\n\n/**\n * Array comparator for ReactComponents by mount ordering.\n *\n * @param {ReactComponent} c1 first component you're comparing\n * @param {ReactComponent} c2 second component you're comparing\n * @return {number} Return value usable by Array.prototype.sort().\n */\nfunction mountOrderComparator(c1, c2) {\n return c1._mountOrder - c2._mountOrder;\n}\n\nfunction runBatchedUpdates(transaction) {\n var len = transaction.dirtyComponentsLength;\n !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;\n\n // Since reconciling a component higher in the owner hierarchy usually (not\n // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n // them before their children by sorting the array.\n dirtyComponents.sort(mountOrderComparator);\n\n // Any updates enqueued while reconciling must be performed after this entire\n // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and\n // C, B could update twice in a single batch if C's render enqueues an update\n // to B (since B would have already updated, we should skip it, and the only\n // way we can know to do so is by checking the batch counter).\n updateBatchNumber++;\n\n for (var i = 0; i < len; i++) {\n // If a component is unmounted before pending changes apply, it will still\n // be here, but we assume that it has cleared its _pendingCallbacks and\n // that performUpdateIfNecessary is a noop.\n var component = dirtyComponents[i];\n\n // If performUpdateIfNecessary happens to enqueue any new updates, we\n // shouldn't execute the callbacks until the next render happens, so\n // stash the callbacks first\n var callbacks = component._pendingCallbacks;\n component._pendingCallbacks = null;\n\n var markerName;\n if (ReactFeatureFlags.logTopLevelRenders) {\n var namedComponent = component;\n // Duck type TopLevelWrapper. This is probably always true.\n if (component._currentElement.type.isReactTopLevelWrapper) {\n namedComponent = component._renderedComponent;\n }\n markerName = 'React update: ' + namedComponent.getName();\n console.time(markerName);\n }\n\n ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);\n\n if (markerName) {\n console.timeEnd(markerName);\n }\n\n if (callbacks) {\n for (var j = 0; j < callbacks.length; j++) {\n transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n }\n }\n }\n}\n\nvar flushBatchedUpdates = function () {\n // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n // array and perform any updates enqueued by mount-ready handlers (i.e.,\n // componentDidUpdate) but we need to check here too in order to catch\n // updates enqueued by setState callbacks and asap calls.\n while (dirtyComponents.length || asapEnqueued) {\n if (dirtyComponents.length) {\n var transaction = ReactUpdatesFlushTransaction.getPooled();\n transaction.perform(runBatchedUpdates, null, transaction);\n ReactUpdatesFlushTransaction.release(transaction);\n }\n\n if (asapEnqueued) {\n asapEnqueued = false;\n var queue = asapCallbackQueue;\n asapCallbackQueue = CallbackQueue.getPooled();\n queue.notifyAll();\n CallbackQueue.release(queue);\n }\n }\n};\n\n/**\n * Mark a component as needing a rerender, adding an optional callback to a\n * list of functions which will be executed once the rerender occurs.\n */\nfunction enqueueUpdate(component) {\n ensureInjected();\n\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case. (This is called by each top-level update\n // function, like setState, forceUpdate, etc.; creation and\n // destruction of top-level components is guarded in ReactMount.)\n\n if (!batchingStrategy.isBatchingUpdates) {\n batchingStrategy.batchedUpdates(enqueueUpdate, component);\n return;\n }\n\n dirtyComponents.push(component);\n if (component._updateBatchNumber == null) {\n component._updateBatchNumber = updateBatchNumber + 1;\n }\n}\n\n/**\n * Enqueue a callback to be run at the end of the current batching cycle. Throws\n * if no updates are currently being performed.\n */\nfunction asap(callback, context) {\n !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;\n asapCallbackQueue.enqueue(callback, context);\n asapEnqueued = true;\n}\n\nvar ReactUpdatesInjection = {\n injectReconcileTransaction: function (ReconcileTransaction) {\n !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;\n ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n },\n\n injectBatchingStrategy: function (_batchingStrategy) {\n !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;\n !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;\n !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;\n batchingStrategy = _batchingStrategy;\n }\n};\n\nvar ReactUpdates = {\n /**\n * React references `ReactReconcileTransaction` using this property in order\n * to allow dependency injection.\n *\n * @internal\n */\n ReactReconcileTransaction: null,\n\n batchedUpdates: batchedUpdates,\n enqueueUpdate: enqueueUpdate,\n flushBatchedUpdates: flushBatchedUpdates,\n injection: ReactUpdatesInjection,\n asap: asap\n};\n\nmodule.exports = ReactUpdates;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactUpdates.js\n// module id = 12\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n\n /**\n * @internal\n * @type {ReactComponent}\n */\n current: null\n\n};\n\nmodule.exports = ReactCurrentOwner;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactCurrentOwner.js\n// module id = 13\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnForAddedNewProperty = false;\nvar isProxySupported = typeof Proxy === 'function';\n\nvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar EventInterface = {\n type: null,\n target: null,\n // currentTarget is set when dispatching; no use in copying it here\n currentTarget: emptyFunction.thatReturnsNull,\n eventPhase: null,\n bubbles: null,\n cancelable: null,\n timeStamp: function (event) {\n return event.timeStamp || Date.now();\n },\n defaultPrevented: null,\n isTrusted: null\n};\n\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n if (process.env.NODE_ENV !== 'production') {\n // these have a getter/setter for warnings\n delete this.nativeEvent;\n delete this.preventDefault;\n delete this.stopPropagation;\n }\n\n this.dispatchConfig = dispatchConfig;\n this._targetInst = targetInst;\n this.nativeEvent = nativeEvent;\n\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (!Interface.hasOwnProperty(propName)) {\n continue;\n }\n if (process.env.NODE_ENV !== 'production') {\n delete this[propName]; // this has a getter/setter for warnings\n }\n var normalize = Interface[propName];\n if (normalize) {\n this[propName] = normalize(nativeEvent);\n } else {\n if (propName === 'target') {\n this.target = nativeEventTarget;\n } else {\n this[propName] = nativeEvent[propName];\n }\n }\n }\n\n var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n if (defaultPrevented) {\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n } else {\n this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n }\n this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n\n preventDefault: function () {\n this.defaultPrevented = true;\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.preventDefault) {\n event.preventDefault();\n } else if (typeof event.returnValue !== 'unknown') {\n // eslint-disable-line valid-typeof\n event.returnValue = false;\n }\n this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n },\n\n stopPropagation: function () {\n var event = this.nativeEvent;\n if (!event) {\n return;\n }\n\n if (event.stopPropagation) {\n event.stopPropagation();\n } else if (typeof event.cancelBubble !== 'unknown') {\n // eslint-disable-line valid-typeof\n // The ChangeEventPlugin registers a \"propertychange\" event for\n // IE. This event does not support bubbling or cancelling, and\n // any references to cancelBubble throw \"Member not found\". A\n // typeof check of \"unknown\" circumvents this issue (and is also\n // IE specific).\n event.cancelBubble = true;\n }\n\n this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * We release all dispatched `SyntheticEvent`s after each event loop, adding\n * them back into the pool. This allows a way to hold onto a reference that\n * won't be added back into the pool.\n */\n persist: function () {\n this.isPersistent = emptyFunction.thatReturnsTrue;\n },\n\n /**\n * Checks if this event should be released back into the pool.\n *\n * @return {boolean} True if this should not be released, false otherwise.\n */\n isPersistent: emptyFunction.thatReturnsFalse,\n\n /**\n * `PooledClass` looks for `destructor` on each instance it releases.\n */\n destructor: function () {\n var Interface = this.constructor.Interface;\n for (var propName in Interface) {\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n } else {\n this[propName] = null;\n }\n }\n for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n this[shouldBeReleasedProperties[i]] = null;\n }\n if (process.env.NODE_ENV !== 'production') {\n Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction));\n Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction));\n }\n }\n\n});\n\nSyntheticEvent.Interface = EventInterface;\n\nif (process.env.NODE_ENV !== 'production') {\n if (isProxySupported) {\n /*eslint-disable no-func-assign */\n SyntheticEvent = new Proxy(SyntheticEvent, {\n construct: function (target, args) {\n return this.apply(target, Object.create(target.prototype), args);\n },\n apply: function (constructor, that, args) {\n return new Proxy(constructor.apply(that, args), {\n set: function (target, prop, value) {\n if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\\'re ' + 'seeing this, you\\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n didWarnForAddedNewProperty = true;\n }\n target[prop] = value;\n return true;\n }\n });\n }\n });\n /*eslint-enable no-func-assign */\n }\n}\n/**\n * Helper to reduce boilerplate when creating subclasses.\n *\n * @param {function} Class\n * @param {?object} Interface\n */\nSyntheticEvent.augmentClass = function (Class, Interface) {\n var Super = this;\n\n var E = function () {};\n E.prototype = Super.prototype;\n var prototype = new E();\n\n _assign(prototype, Class.prototype);\n Class.prototype = prototype;\n Class.prototype.constructor = Class;\n\n Class.Interface = _assign({}, Super.Interface, Interface);\n Class.augmentClass = Super.augmentClass;\n\n PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n};\n\nPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\nmodule.exports = SyntheticEvent;\n\n/**\n * Helper to nullify syntheticEvent instance properties when destructing\n *\n * @param {object} SyntheticEvent\n * @param {String} propName\n * @return {object} defineProperty object\n */\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n var isFunction = typeof getVal === 'function';\n return {\n configurable: true,\n set: set,\n get: get\n };\n\n function set(val) {\n var action = isFunction ? 'setting the method' : 'setting the property';\n warn(action, 'This is effectively a no-op');\n return val;\n }\n\n function get() {\n var action = isFunction ? 'accessing the method' : 'accessing the property';\n var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n warn(action, result);\n return getVal;\n }\n\n function warn(action, result) {\n var warningCondition = false;\n process.env.NODE_ENV !== 'production' ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\\'re seeing this, ' + 'you\\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n }\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticEvent.js\n// module id = 14\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction checkMask(value, bitmask) {\n return (value & bitmask) === bitmask;\n}\n\nvar DOMPropertyInjection = {\n /**\n * Mapping from normalized, camelcased property names to a configuration that\n * specifies how the associated DOM property should be accessed or rendered.\n */\n MUST_USE_PROPERTY: 0x1,\n HAS_BOOLEAN_VALUE: 0x4,\n HAS_NUMERIC_VALUE: 0x8,\n HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8,\n HAS_OVERLOADED_BOOLEAN_VALUE: 0x20,\n\n /**\n * Inject some specialized knowledge about the DOM. This takes a config object\n * with the following properties:\n *\n * isCustomAttribute: function that given an attribute name will return true\n * if it can be inserted into the DOM verbatim. Useful for data-* or aria-*\n * attributes where it's impossible to enumerate all of the possible\n * attribute names,\n *\n * Properties: object mapping DOM property name to one of the\n * DOMPropertyInjection constants or null. If your attribute isn't in here,\n * it won't get written to the DOM.\n *\n * DOMAttributeNames: object mapping React attribute name to the DOM\n * attribute name. Attribute names not specified use the **lowercase**\n * normalized name.\n *\n * DOMAttributeNamespaces: object mapping React attribute name to the DOM\n * attribute namespace URL. (Attribute names not specified use no namespace.)\n *\n * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties.\n * Property names not specified use the normalized name.\n *\n * DOMMutationMethods: Properties that require special mutation methods. If\n * `value` is undefined, the mutation method should unset the property.\n *\n * @param {object} domPropertyConfig the config as described above.\n */\n injectDOMPropertyConfig: function (domPropertyConfig) {\n var Injection = DOMPropertyInjection;\n var Properties = domPropertyConfig.Properties || {};\n var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {};\n var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {};\n var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {};\n var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {};\n\n if (domPropertyConfig.isCustomAttribute) {\n DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute);\n }\n\n for (var propName in Properties) {\n !!DOMProperty.properties.hasOwnProperty(propName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'injectDOMPropertyConfig(...): You\\'re trying to inject DOM property \\'%s\\' which has already been injected. You may be accidentally injecting the same DOM property config twice, or you may be injecting two configs that have conflicting property names.', propName) : _prodInvariant('48', propName) : void 0;\n\n var lowerCased = propName.toLowerCase();\n var propConfig = Properties[propName];\n\n var propertyInfo = {\n attributeName: lowerCased,\n attributeNamespace: null,\n propertyName: propName,\n mutationMethod: null,\n\n mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY),\n hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE),\n hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE),\n hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE),\n hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE)\n };\n !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or numeric value, but not a combination: %s', propName) : _prodInvariant('50', propName) : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[lowerCased] = propName;\n }\n\n if (DOMAttributeNames.hasOwnProperty(propName)) {\n var attributeName = DOMAttributeNames[propName];\n propertyInfo.attributeName = attributeName;\n if (process.env.NODE_ENV !== 'production') {\n DOMProperty.getPossibleStandardName[attributeName] = propName;\n }\n }\n\n if (DOMAttributeNamespaces.hasOwnProperty(propName)) {\n propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName];\n }\n\n if (DOMPropertyNames.hasOwnProperty(propName)) {\n propertyInfo.propertyName = DOMPropertyNames[propName];\n }\n\n if (DOMMutationMethods.hasOwnProperty(propName)) {\n propertyInfo.mutationMethod = DOMMutationMethods[propName];\n }\n\n DOMProperty.properties[propName] = propertyInfo;\n }\n }\n};\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n/* eslint-enable max-len */\n\n/**\n * DOMProperty exports lookup objects that can be used like functions:\n *\n * > DOMProperty.isValid['id']\n * true\n * > DOMProperty.isValid['foobar']\n * undefined\n *\n * Although this may be confusing, it performs better in general.\n *\n * @see http://jsperf.com/key-exists\n * @see http://jsperf.com/key-missing\n */\nvar DOMProperty = {\n\n ID_ATTRIBUTE_NAME: 'data-reactid',\n ROOT_ATTRIBUTE_NAME: 'data-reactroot',\n\n ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR,\n ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040',\n\n /**\n * Map from property \"standard name\" to an object with info about how to set\n * the property in the DOM. Each object contains:\n *\n * attributeName:\n * Used when rendering markup or with `*Attribute()`.\n * attributeNamespace\n * propertyName:\n * Used on DOM node instances. (This includes properties that mutate due to\n * external factors.)\n * mutationMethod:\n * If non-null, used instead of the property or `setAttribute()` after\n * initial render.\n * mustUseProperty:\n * Whether the property must be accessed and mutated as an object property.\n * hasBooleanValue:\n * Whether the property should be removed when set to a falsey value.\n * hasNumericValue:\n * Whether the property must be numeric or parse as a numeric and should be\n * removed when set to a falsey value.\n * hasPositiveNumericValue:\n * Whether the property must be positive numeric or parse as a positive\n * numeric and should be removed when set to a falsey value.\n * hasOverloadedBooleanValue:\n * Whether the property can be used as a flag as well as with a value.\n * Removed when strictly equal to false; present without a value when\n * strictly equal to true; present with a value otherwise.\n */\n properties: {},\n\n /**\n * Mapping from lowercase property names to the properly cased version, used\n * to warn in the case of missing properties. Available only in __DEV__.\n *\n * autofocus is predefined, because adding it to the property whitelist\n * causes unintended side effects.\n *\n * @type {Object}\n */\n getPossibleStandardName: process.env.NODE_ENV !== 'production' ? { autofocus: 'autoFocus' } : null,\n\n /**\n * All of the isCustomAttribute() functions that have been injected.\n */\n _isCustomAttributeFunctions: [],\n\n /**\n * Checks whether a property name is a custom attribute.\n * @method\n */\n isCustomAttribute: function (attributeName) {\n for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) {\n var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i];\n if (isCustomAttributeFn(attributeName)) {\n return true;\n }\n }\n return false;\n },\n\n injection: DOMPropertyInjection\n};\n\nmodule.exports = DOMProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMProperty.js\n// module id = 16\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Static poolers. Several custom versions for each potential number of\n * arguments. A completely generic pooler is easy to implement, but would\n * require accessing the `arguments` object. In each of these, `this` refers to\n * the Class itself, not an instance. If any others are needed, simply add them\n * here, or in their own files.\n */\nvar oneArgumentPooler = function (copyFieldsFrom) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, copyFieldsFrom);\n return instance;\n } else {\n return new Klass(copyFieldsFrom);\n }\n};\n\nvar twoArgumentPooler = function (a1, a2) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2);\n return instance;\n } else {\n return new Klass(a1, a2);\n }\n};\n\nvar threeArgumentPooler = function (a1, a2, a3) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3);\n return instance;\n } else {\n return new Klass(a1, a2, a3);\n }\n};\n\nvar fourArgumentPooler = function (a1, a2, a3, a4) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3, a4);\n return instance;\n } else {\n return new Klass(a1, a2, a3, a4);\n }\n};\n\nvar standardReleaser = function (instance) {\n var Klass = this;\n !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0;\n instance.destructor();\n if (Klass.instancePool.length < Klass.poolSize) {\n Klass.instancePool.push(instance);\n }\n};\n\nvar DEFAULT_POOL_SIZE = 10;\nvar DEFAULT_POOLER = oneArgumentPooler;\n\n/**\n * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n * itself (statically) not adding any prototypical fields. Any CopyConstructor\n * you give this may have a `poolSize` property, and will look for a\n * prototypical `destructor` on instances.\n *\n * @param {Function} CopyConstructor Constructor that can be used to reset.\n * @param {Function} pooler Customizable pooler.\n */\nvar addPoolingTo = function (CopyConstructor, pooler) {\n // Casting as any so that flow ignores the actual implementation and trusts\n // it to match the type we declared\n var NewKlass = CopyConstructor;\n NewKlass.instancePool = [];\n NewKlass.getPooled = pooler || DEFAULT_POOLER;\n if (!NewKlass.poolSize) {\n NewKlass.poolSize = DEFAULT_POOL_SIZE;\n }\n NewKlass.release = standardReleaser;\n return NewKlass;\n};\n\nvar PooledClass = {\n addPoolingTo: addPoolingTo,\n oneArgumentPooler: oneArgumentPooler,\n twoArgumentPooler: twoArgumentPooler,\n threeArgumentPooler: threeArgumentPooler,\n fourArgumentPooler: fourArgumentPooler\n};\n\nmodule.exports = PooledClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/PooledClass.js\n// module id = 17\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\n\nvar warning = require('fbjs/lib/warning');\nvar canDefineProperty = require('./canDefineProperty');\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar RESERVED_PROPS = {\n key: true,\n ref: true,\n __self: true,\n __source: true\n};\n\nvar specialPropKeyWarningShown, specialPropRefWarningShown;\n\nfunction hasValidRef(config) {\n if (process.env.NODE_ENV !== 'production') {\n if (hasOwnProperty.call(config, 'ref')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n if (process.env.NODE_ENV !== 'production') {\n if (hasOwnProperty.call(config, 'key')) {\n var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n if (getter && getter.isReactWarning) {\n return false;\n }\n }\n }\n return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n var warnAboutAccessingKey = function () {\n if (!specialPropKeyWarningShown) {\n specialPropKeyWarningShown = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n }\n };\n warnAboutAccessingKey.isReactWarning = true;\n Object.defineProperty(props, 'key', {\n get: warnAboutAccessingKey,\n configurable: true\n });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n var warnAboutAccessingRef = function () {\n if (!specialPropRefWarningShown) {\n specialPropRefWarningShown = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName) : void 0;\n }\n };\n warnAboutAccessingRef.isReactWarning = true;\n Object.defineProperty(props, 'ref', {\n get: warnAboutAccessingRef,\n configurable: true\n });\n}\n\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, no instanceof check\n * will work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} key\n * @param {string|object} ref\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @param {*} owner\n * @param {*} props\n * @internal\n */\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n var element = {\n // This tag allow us to uniquely identify this as a React Element\n $$typeof: REACT_ELEMENT_TYPE,\n\n // Built-in properties that belong on the element\n type: type,\n key: key,\n ref: ref,\n props: props,\n\n // Record the component responsible for creating this element.\n _owner: owner\n };\n\n if (process.env.NODE_ENV !== 'production') {\n // The validation flag is currently mutative. We put it on\n // an external backing store so that we can freeze the whole object.\n // This can be replaced with a WeakMap once they are implemented in\n // commonly used development environments.\n element._store = {};\n\n // To make comparing ReactElements easier for testing purposes, we make\n // the validation flag non-enumerable (where possible, which should\n // include every environment we run tests in), so the test framework\n // ignores it.\n if (canDefineProperty) {\n Object.defineProperty(element._store, 'validated', {\n configurable: false,\n enumerable: false,\n writable: true,\n value: false\n });\n // self and source are DEV only properties.\n Object.defineProperty(element, '_self', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: self\n });\n // Two elements created in two different places should be considered\n // equal for testing purposes and therefore we hide it from enumeration.\n Object.defineProperty(element, '_source', {\n configurable: false,\n enumerable: false,\n writable: false,\n value: source\n });\n } else {\n element._store.validated = false;\n element._self = self;\n element._source = source;\n }\n if (Object.freeze) {\n Object.freeze(element.props);\n Object.freeze(element);\n }\n }\n\n return element;\n};\n\n/**\n * Create and return a new ReactElement of the given type.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createelement\n */\nReactElement.createElement = function (type, config, children) {\n var propName;\n\n // Reserved names are extracted\n var props = {};\n\n var key = null;\n var ref = null;\n var self = null;\n var source = null;\n\n if (config != null) {\n if (hasValidRef(config)) {\n ref = config.ref;\n }\n if (hasValidKey(config)) {\n key = '' + config.key;\n }\n\n self = config.__self === undefined ? null : config.__self;\n source = config.__source === undefined ? null : config.__source;\n // Remaining properties are added to a new props object\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n props[propName] = config[propName];\n }\n }\n }\n\n // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n var childrenLength = arguments.length - 2;\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n if (process.env.NODE_ENV !== 'production') {\n if (Object.freeze) {\n Object.freeze(childArray);\n }\n }\n props.children = childArray;\n }\n\n // Resolve default props\n if (type && type.defaultProps) {\n var defaultProps = type.defaultProps;\n for (propName in defaultProps) {\n if (props[propName] === undefined) {\n props[propName] = defaultProps[propName];\n }\n }\n }\n if (process.env.NODE_ENV !== 'production') {\n if (key || ref) {\n if (typeof props.$$typeof === 'undefined' || props.$$typeof !== REACT_ELEMENT_TYPE) {\n var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n if (key) {\n defineKeyPropWarningGetter(props, displayName);\n }\n if (ref) {\n defineRefPropWarningGetter(props, displayName);\n }\n }\n }\n }\n return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n};\n\n/**\n * Return a function that produces ReactElements of a given type.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createfactory\n */\nReactElement.createFactory = function (type) {\n var factory = ReactElement.createElement.bind(null, type);\n // Expose the type on the factory and the prototype so that it can be\n // easily accessed on elements. E.g. `<Foo />.type === Foo`.\n // This should not be named `constructor` since this may not be the function\n // that created the element, and it may not even be a constructor.\n // Legacy hook TODO: Warn if this is accessed\n factory.type = type;\n return factory;\n};\n\nReactElement.cloneAndReplaceKey = function (oldElement, newKey) {\n var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n\n return newElement;\n};\n\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.cloneelement\n */\nReactElement.cloneElement = function (element, config, children) {\n var propName;\n\n // Original props are copied\n var props = _assign({}, element.props);\n\n // Reserved names are extracted\n var key = element.key;\n var ref = element.ref;\n // Self is preserved since the owner is preserved.\n var self = element._self;\n // Source is preserved since cloneElement is unlikely to be targeted by a\n // transpiler, and the original source is probably a better indicator of the\n // true owner.\n var source = element._source;\n\n // Owner will be preserved, unless ref is overridden\n var owner = element._owner;\n\n if (config != null) {\n if (hasValidRef(config)) {\n // Silently steal the ref from the parent.\n ref = config.ref;\n owner = ReactCurrentOwner.current;\n }\n if (hasValidKey(config)) {\n key = '' + config.key;\n }\n\n // Remaining properties override existing props\n var defaultProps;\n if (element.type && element.type.defaultProps) {\n defaultProps = element.type.defaultProps;\n }\n for (propName in config) {\n if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n if (config[propName] === undefined && defaultProps !== undefined) {\n // Resolve default props\n props[propName] = defaultProps[propName];\n } else {\n props[propName] = config[propName];\n }\n }\n }\n }\n\n // Children can be more than one argument, and those are transferred onto\n // the newly allocated props object.\n var childrenLength = arguments.length - 2;\n if (childrenLength === 1) {\n props.children = children;\n } else if (childrenLength > 1) {\n var childArray = Array(childrenLength);\n for (var i = 0; i < childrenLength; i++) {\n childArray[i] = arguments[i + 2];\n }\n props.children = childArray;\n }\n\n return ReactElement(element.type, key, ref, self, source, owner, props);\n};\n\n/**\n * Verifies the object is a ReactElement.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a valid component.\n * @final\n */\nReactElement.isValidElement = function (object) {\n return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n};\n\nmodule.exports = ReactElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactElement.js\n// module id = 18\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n'use strict';\n\n/**\n * WARNING: DO NOT manually require this module.\n * This is a replacement for `invariant(...)` used by the error code system\n * and will _only_ be required by the corresponding babel pass.\n * It always throws.\n */\n\nfunction reactProdInvariant(code) {\n var argCount = arguments.length - 1;\n\n var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code;\n\n for (var argIdx = 0; argIdx < argCount; argIdx++) {\n message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);\n }\n\n message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.';\n\n var error = new Error(message);\n error.name = 'Invariant Violation';\n error.framesToPop = 1; // we don't care about reactProdInvariant's own frame\n\n throw error;\n}\n\nmodule.exports = reactProdInvariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/reactProdInvariant.js\n// module id = 19\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMNamespaces = require('./DOMNamespaces');\nvar setInnerHTML = require('./setInnerHTML');\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\nvar setTextContent = require('./setTextContent');\n\nvar ELEMENT_NODE_TYPE = 1;\nvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\n/**\n * In IE (8-11) and Edge, appending nodes with no children is dramatically\n * faster than appending a full subtree, so we essentially queue up the\n * .appendChild calls here and apply them so each node is added to its parent\n * before any children are added.\n *\n * In other browsers, doing so is slower or neutral compared to the other order\n * (in Firefox, twice as slow) so we only do this inversion in IE.\n *\n * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode.\n */\nvar enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\\bEdge\\/\\d/.test(navigator.userAgent);\n\nfunction insertTreeChildren(tree) {\n if (!enableLazy) {\n return;\n }\n var node = tree.node;\n var children = tree.children;\n if (children.length) {\n for (var i = 0; i < children.length; i++) {\n insertTreeBefore(node, children[i], null);\n }\n } else if (tree.html != null) {\n setInnerHTML(node, tree.html);\n } else if (tree.text != null) {\n setTextContent(node, tree.text);\n }\n}\n\nvar insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) {\n // DocumentFragments aren't actually part of the DOM after insertion so\n // appending children won't update the DOM. We need to ensure the fragment\n // is properly populated first, breaking out of our lazy approach for just\n // this level. Also, some <object> plugins (like Flash Player) will read\n // <param> nodes immediately upon insertion into the DOM, so <object>\n // must also be populated prior to insertion into the DOM.\n if (tree.node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE || tree.node.nodeType === ELEMENT_NODE_TYPE && tree.node.nodeName.toLowerCase() === 'object' && (tree.node.namespaceURI == null || tree.node.namespaceURI === DOMNamespaces.html)) {\n insertTreeChildren(tree);\n parentNode.insertBefore(tree.node, referenceNode);\n } else {\n parentNode.insertBefore(tree.node, referenceNode);\n insertTreeChildren(tree);\n }\n});\n\nfunction replaceChildWithTree(oldNode, newTree) {\n oldNode.parentNode.replaceChild(newTree.node, oldNode);\n insertTreeChildren(newTree);\n}\n\nfunction queueChild(parentTree, childTree) {\n if (enableLazy) {\n parentTree.children.push(childTree);\n } else {\n parentTree.node.appendChild(childTree.node);\n }\n}\n\nfunction queueHTML(tree, html) {\n if (enableLazy) {\n tree.html = html;\n } else {\n setInnerHTML(tree.node, html);\n }\n}\n\nfunction queueText(tree, text) {\n if (enableLazy) {\n tree.text = text;\n } else {\n setTextContent(tree.node, text);\n }\n}\n\nfunction toString() {\n return this.node.nodeName;\n}\n\nfunction DOMLazyTree(node) {\n return {\n node: node,\n children: [],\n html: null,\n text: null,\n toString: toString\n };\n}\n\nDOMLazyTree.insertTreeBefore = insertTreeBefore;\nDOMLazyTree.replaceChildWithTree = replaceChildWithTree;\nDOMLazyTree.queueChild = queueChild;\nDOMLazyTree.queueHTML = queueHTML;\nDOMLazyTree.queueText = queueText;\n\nmodule.exports = DOMLazyTree;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMLazyTree.js\n// module id = 21\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactRef = require('./ReactRef');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Helper to call ReactRef.attachRefs with this composite component, split out\n * to avoid allocations in the transaction mount-ready queue.\n */\nfunction attachRefs() {\n ReactRef.attachRefs(this, this._currentElement);\n}\n\nvar ReactReconciler = {\n\n /**\n * Initializes the component, renders markup, and registers event listeners.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?object} the containing host component instance\n * @param {?object} info about the host container\n * @return {?string} Rendered markup to be inserted into the DOM.\n * @final\n * @internal\n */\n mountComponent: function (internalInstance, transaction, hostParent, hostContainerInfo, context, parentDebugID // 0 in production and for roots\n ) {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeMountComponent(internalInstance._debugID, internalInstance._currentElement, parentDebugID);\n }\n }\n var markup = internalInstance.mountComponent(transaction, hostParent, hostContainerInfo, context, parentDebugID);\n if (internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onMountComponent(internalInstance._debugID);\n }\n }\n return markup;\n },\n\n /**\n * Returns a value that can be passed to\n * ReactComponentEnvironment.replaceNodeWithMarkup.\n */\n getHostNode: function (internalInstance) {\n return internalInstance.getHostNode();\n },\n\n /**\n * Releases any resources allocated by `mountComponent`.\n *\n * @final\n * @internal\n */\n unmountComponent: function (internalInstance, safely) {\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUnmountComponent(internalInstance._debugID);\n }\n }\n ReactRef.detachRefs(internalInstance, internalInstance._currentElement);\n internalInstance.unmountComponent(safely);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUnmountComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Update a component using a new element.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactElement} nextElement\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n * @internal\n */\n receiveComponent: function (internalInstance, nextElement, transaction, context) {\n var prevElement = internalInstance._currentElement;\n\n if (nextElement === prevElement && context === internalInstance._context) {\n // Since elements are immutable after the owner is rendered,\n // we can do a cheap identity compare here to determine if this is a\n // superfluous reconcile. It's possible for state to be mutable but such\n // change should trigger an update of the owner which would recreate\n // the element. We explicitly check for the existence of an owner since\n // it's possible for an element created outside a composite to be\n // deeply mutated and reused.\n\n // TODO: Bailing out early is just a perf optimization right?\n // TODO: Removing the return statement should affect correctness?\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, nextElement);\n }\n }\n\n var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement);\n\n if (refsChanged) {\n ReactRef.detachRefs(internalInstance, prevElement);\n }\n\n internalInstance.receiveComponent(nextElement, transaction, context);\n\n if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n },\n\n /**\n * Flush any dirty changes in a component.\n *\n * @param {ReactComponent} internalInstance\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) {\n if (internalInstance._updateBatchNumber !== updateBatchNumber) {\n // The component's enqueued batch number should always be the current\n // batch or the following one.\n process.env.NODE_ENV !== 'production' ? warning(internalInstance._updateBatchNumber == null || internalInstance._updateBatchNumber === updateBatchNumber + 1, 'performUpdateIfNecessary: Unexpected batch number (current %s, ' + 'pending %s)', updateBatchNumber, internalInstance._updateBatchNumber) : void 0;\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(internalInstance._debugID, internalInstance._currentElement);\n }\n }\n internalInstance.performUpdateIfNecessary(transaction);\n if (process.env.NODE_ENV !== 'production') {\n if (internalInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);\n }\n }\n }\n\n};\n\nmodule.exports = ReactReconciler;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactReconciler.js\n// module id = 22\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactChildren = require('./ReactChildren');\nvar ReactComponent = require('./ReactComponent');\nvar ReactPureComponent = require('./ReactPureComponent');\nvar ReactClass = require('./ReactClass');\nvar ReactDOMFactories = require('./ReactDOMFactories');\nvar ReactElement = require('./ReactElement');\nvar ReactPropTypes = require('./ReactPropTypes');\nvar ReactVersion = require('./ReactVersion');\n\nvar onlyChild = require('./onlyChild');\nvar warning = require('fbjs/lib/warning');\n\nvar createElement = ReactElement.createElement;\nvar createFactory = ReactElement.createFactory;\nvar cloneElement = ReactElement.cloneElement;\n\nif (process.env.NODE_ENV !== 'production') {\n var canDefineProperty = require('./canDefineProperty');\n var ReactElementValidator = require('./ReactElementValidator');\n var didWarnPropTypesDeprecated = false;\n createElement = ReactElementValidator.createElement;\n createFactory = ReactElementValidator.createFactory;\n cloneElement = ReactElementValidator.cloneElement;\n}\n\nvar __spread = _assign;\n\nif (process.env.NODE_ENV !== 'production') {\n var warned = false;\n __spread = function () {\n process.env.NODE_ENV !== 'production' ? warning(warned, 'React.__spread is deprecated and should not be used. Use ' + 'Object.assign directly or another helper function with similar ' + 'semantics. You may be seeing this warning due to your compiler. ' + 'See https://fb.me/react-spread-deprecation for more details.') : void 0;\n warned = true;\n return _assign.apply(null, arguments);\n };\n}\n\nvar React = {\n\n // Modern\n\n Children: {\n map: ReactChildren.map,\n forEach: ReactChildren.forEach,\n count: ReactChildren.count,\n toArray: ReactChildren.toArray,\n only: onlyChild\n },\n\n Component: ReactComponent,\n PureComponent: ReactPureComponent,\n\n createElement: createElement,\n cloneElement: cloneElement,\n isValidElement: ReactElement.isValidElement,\n\n // Classic\n\n PropTypes: ReactPropTypes,\n createClass: ReactClass.createClass,\n createFactory: createFactory,\n createMixin: function (mixin) {\n // Currently a noop. Will be used to validate and trace mixins.\n return mixin;\n },\n\n // This looks DOM specific but these are actually isomorphic helpers\n // since they are just generating DOM strings.\n DOM: ReactDOMFactories,\n\n version: ReactVersion,\n\n // Deprecated hook for JSX spread, don't use this for anything.\n __spread: __spread\n};\n\n// TODO: Fix tests so that this deprecation warning doesn't cause failures.\nif (process.env.NODE_ENV !== 'production') {\n if (canDefineProperty) {\n Object.defineProperty(React, 'PropTypes', {\n get: function () {\n process.env.NODE_ENV !== 'production' ? warning(didWarnPropTypesDeprecated, 'Accessing PropTypes via the main React package is deprecated. Use ' + 'the prop-types package from npm instead.') : void 0;\n didWarnPropTypesDeprecated = true;\n return ReactPropTypes;\n }\n });\n }\n}\n\nmodule.exports = React;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/React.js\n// module id = 23\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyObject = {};\n\nif (process.env.NODE_ENV !== 'production') {\n Object.freeze(emptyObject);\n}\n\nmodule.exports = emptyObject;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/emptyObject.js\n// module id = 25\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar EventPluginUtils = require('./EventPluginUtils');\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Internal store for event listeners\n */\nvar listenerBank = {};\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\nvar eventQueue = null;\n\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @private\n */\nvar executeDispatchesAndRelease = function (event, simulated) {\n if (event) {\n EventPluginUtils.executeDispatchesInOrder(event, simulated);\n\n if (!event.isPersistent()) {\n event.constructor.release(event);\n }\n }\n};\nvar executeDispatchesAndReleaseSimulated = function (e) {\n return executeDispatchesAndRelease(e, true);\n};\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n return executeDispatchesAndRelease(e, false);\n};\n\nvar getDictionaryKey = function (inst) {\n // Prevents V8 performance issue:\n // https://github.com/facebook/react/pull/7232\n return '.' + inst._rootNodeID;\n};\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nfunction shouldPreventMouseEvent(name, type, props) {\n switch (name) {\n case 'onClick':\n case 'onClickCapture':\n case 'onDoubleClick':\n case 'onDoubleClickCapture':\n case 'onMouseDown':\n case 'onMouseDownCapture':\n case 'onMouseMove':\n case 'onMouseMoveCapture':\n case 'onMouseUp':\n case 'onMouseUpCapture':\n return !!(props.disabled && isInteractive(type));\n default:\n return false;\n }\n}\n\n/**\n * This is a unified interface for event plugins to be installed and configured.\n *\n * Event plugins can implement the following properties:\n *\n * `extractEvents` {function(string, DOMEventTarget, string, object): *}\n * Required. When a top-level event is fired, this method is expected to\n * extract synthetic events that will in turn be queued and dispatched.\n *\n * `eventTypes` {object}\n * Optional, plugins that fire events must publish a mapping of registration\n * names that are used to register listeners. Values of this mapping must\n * be objects that contain `registrationName` or `phasedRegistrationNames`.\n *\n * `executeDispatch` {function(object, function, string)}\n * Optional, allows plugins to override how an event gets dispatched. By\n * default, the listener is simply invoked.\n *\n * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n *\n * @public\n */\nvar EventPluginHub = {\n\n /**\n * Methods for injecting dependencies.\n */\n injection: {\n\n /**\n * @param {array} InjectedEventPluginOrder\n * @public\n */\n injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder,\n\n /**\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n */\n injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName\n\n },\n\n /**\n * Stores `listener` at `listenerBank[registrationName][key]`. Is idempotent.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {function} listener The callback to store.\n */\n putListener: function (inst, registrationName, listener) {\n !(typeof listener === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : _prodInvariant('94', registrationName, typeof listener) : void 0;\n\n var key = getDictionaryKey(inst);\n var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {});\n bankForRegistrationName[key] = listener;\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.didPutListener) {\n PluginModule.didPutListener(inst, registrationName, listener);\n }\n },\n\n /**\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @return {?function} The stored callback.\n */\n getListener: function (inst, registrationName) {\n // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n // live here; needs to be moved to a better place soon\n var bankForRegistrationName = listenerBank[registrationName];\n if (shouldPreventMouseEvent(registrationName, inst._currentElement.type, inst._currentElement.props)) {\n return null;\n }\n var key = getDictionaryKey(inst);\n return bankForRegistrationName && bankForRegistrationName[key];\n },\n\n /**\n * Deletes a listener from the registration bank.\n *\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n */\n deleteListener: function (inst, registrationName) {\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n var bankForRegistrationName = listenerBank[registrationName];\n // TODO: This should never be null -- when is it?\n if (bankForRegistrationName) {\n var key = getDictionaryKey(inst);\n delete bankForRegistrationName[key];\n }\n },\n\n /**\n * Deletes all listeners for the DOM element with the supplied ID.\n *\n * @param {object} inst The instance, which is the source of events.\n */\n deleteAllListeners: function (inst) {\n var key = getDictionaryKey(inst);\n for (var registrationName in listenerBank) {\n if (!listenerBank.hasOwnProperty(registrationName)) {\n continue;\n }\n\n if (!listenerBank[registrationName][key]) {\n continue;\n }\n\n var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n if (PluginModule && PluginModule.willDeleteListener) {\n PluginModule.willDeleteListener(inst, registrationName);\n }\n\n delete listenerBank[registrationName][key];\n }\n },\n\n /**\n * Allows registered plugins an opportunity to extract events from top-level\n * native browser events.\n *\n * @return {*} An accumulation of synthetic events.\n * @internal\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var events;\n var plugins = EventPluginRegistry.plugins;\n for (var i = 0; i < plugins.length; i++) {\n // Not every plugin in the ordering may be loaded at runtime.\n var possiblePlugin = plugins[i];\n if (possiblePlugin) {\n var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n if (extractedEvents) {\n events = accumulateInto(events, extractedEvents);\n }\n }\n }\n return events;\n },\n\n /**\n * Enqueues a synthetic event that should be dispatched when\n * `processEventQueue` is invoked.\n *\n * @param {*} events An accumulation of synthetic events.\n * @internal\n */\n enqueueEvents: function (events) {\n if (events) {\n eventQueue = accumulateInto(eventQueue, events);\n }\n },\n\n /**\n * Dispatches all synthetic events on the event queue.\n *\n * @internal\n */\n processEventQueue: function (simulated) {\n // Set `eventQueue` to null before processing it so that we can tell if more\n // events get enqueued while processing.\n var processingEventQueue = eventQueue;\n eventQueue = null;\n if (simulated) {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);\n } else {\n forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n }\n !!eventQueue ? process.env.NODE_ENV !== 'production' ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : _prodInvariant('95') : void 0;\n // This would be a good time to rethrow if any of the event handlers threw.\n ReactErrorUtils.rethrowCaughtError();\n },\n\n /**\n * These are needed for tests only. Do not use!\n */\n __purge: function () {\n listenerBank = {};\n },\n\n __getListenerBank: function () {\n return listenerBank;\n }\n\n};\n\nmodule.exports = EventPluginHub;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginHub.js\n// module id = 26\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginUtils = require('./EventPluginUtils');\n\nvar accumulateInto = require('./accumulateInto');\nvar forEachAccumulated = require('./forEachAccumulated');\nvar warning = require('fbjs/lib/warning');\n\nvar getListener = EventPluginHub.getListener;\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n return getListener(inst, registrationName);\n}\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\nfunction accumulateDirectionalDispatches(inst, phase, event) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0;\n }\n var listener = listenerAtPhase(inst, event, phase);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n}\n\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory. We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.\n */\nfunction accumulateTwoPhaseDispatchesSingleSkipTarget(event) {\n if (event && event.dispatchConfig.phasedRegistrationNames) {\n var targetInst = event._targetInst;\n var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null;\n EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);\n }\n}\n\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n if (event && event.dispatchConfig.registrationName) {\n var registrationName = event.dispatchConfig.registrationName;\n var listener = getListener(inst, registrationName);\n if (listener) {\n event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n }\n }\n}\n\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\nfunction accumulateDirectDispatchesSingle(event) {\n if (event && event.dispatchConfig.registrationName) {\n accumulateDispatches(event._targetInst, null, event);\n }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\n\nfunction accumulateTwoPhaseDispatchesSkipTarget(events) {\n forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);\n}\n\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\n\nfunction accumulateDirectDispatches(events) {\n forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing event a\n * single one.\n *\n * @constructor EventPropagators\n */\nvar EventPropagators = {\n accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,\n accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,\n accumulateDirectDispatches: accumulateDirectDispatches,\n accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches\n};\n\nmodule.exports = EventPropagators;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPropagators.js\n// module id = 27\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n */\n\n// TODO: Replace this with ES6: var ReactInstanceMap = new Map();\n\nvar ReactInstanceMap = {\n\n /**\n * This API should be called `delete` but we'd have to make sure to always\n * transform these to strings for IE support. When this transform is fully\n * supported we can rename it.\n */\n remove: function (key) {\n key._reactInternalInstance = undefined;\n },\n\n get: function (key) {\n return key._reactInternalInstance;\n },\n\n has: function (key) {\n return key._reactInternalInstance !== undefined;\n },\n\n set: function (key, value) {\n key._reactInternalInstance = value;\n }\n\n};\n\nmodule.exports = ReactInstanceMap;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInstanceMap.js\n// module id = 28\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getEventTarget = require('./getEventTarget');\n\n/**\n * @interface UIEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar UIEventInterface = {\n view: function (event) {\n if (event.view) {\n return event.view;\n }\n\n var target = getEventTarget(event);\n if (target.window === target) {\n // target is a window object\n return target;\n }\n\n var doc = target.ownerDocument;\n // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n if (doc) {\n return doc.defaultView || doc.parentWindow;\n } else {\n return window;\n }\n },\n detail: function (event) {\n return event.detail || 0;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticUIEvent, UIEventInterface);\n\nmodule.exports = SyntheticUIEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticUIEvent.js\n// module id = 29\n// module chunks = 1","'use strict';\n\nmodule.exports = require('./lib/React');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/react.js\n// module id = 31\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Injectable ordering of event plugins.\n */\nvar eventPluginOrder = null;\n\n/**\n * Injectable mapping from names to event plugin modules.\n */\nvar namesToPlugins = {};\n\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\nfunction recomputePluginOrdering() {\n if (!eventPluginOrder) {\n // Wait until an `eventPluginOrder` is injected.\n return;\n }\n for (var pluginName in namesToPlugins) {\n var pluginModule = namesToPlugins[pluginName];\n var pluginIndex = eventPluginOrder.indexOf(pluginName);\n !(pluginIndex > -1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : _prodInvariant('96', pluginName) : void 0;\n if (EventPluginRegistry.plugins[pluginIndex]) {\n continue;\n }\n !pluginModule.extractEvents ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : _prodInvariant('97', pluginName) : void 0;\n EventPluginRegistry.plugins[pluginIndex] = pluginModule;\n var publishedEvents = pluginModule.eventTypes;\n for (var eventName in publishedEvents) {\n !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : _prodInvariant('98', eventName, pluginName) : void 0;\n }\n }\n}\n\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\nfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : _prodInvariant('99', eventName) : void 0;\n EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;\n\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n if (phasedRegistrationNames) {\n for (var phaseName in phasedRegistrationNames) {\n if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n var phasedRegistrationName = phasedRegistrationNames[phaseName];\n publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n }\n }\n return true;\n } else if (dispatchConfig.registrationName) {\n publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n return true;\n }\n return false;\n}\n\n/**\n * Publishes a registration name that is used to identify dispatched events and\n * can be used with `EventPluginHub.putListener` to register listeners.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\nfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n !!EventPluginRegistry.registrationNameModules[registrationName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : _prodInvariant('100', registrationName) : void 0;\n EventPluginRegistry.registrationNameModules[registrationName] = pluginModule;\n EventPluginRegistry.registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\n if (process.env.NODE_ENV !== 'production') {\n var lowerCasedName = registrationName.toLowerCase();\n EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;\n\n if (registrationName === 'onDoubleClick') {\n EventPluginRegistry.possibleRegistrationNames.ondblclick = registrationName;\n }\n }\n}\n\n/**\n * Registers plugins so that they can extract and dispatch events.\n *\n * @see {EventPluginHub}\n */\nvar EventPluginRegistry = {\n\n /**\n * Ordered list of injected plugins.\n */\n plugins: [],\n\n /**\n * Mapping from event name to dispatch config\n */\n eventNameDispatchConfigs: {},\n\n /**\n * Mapping from registration name to plugin module\n */\n registrationNameModules: {},\n\n /**\n * Mapping from registration name to event name\n */\n registrationNameDependencies: {},\n\n /**\n * Mapping from lowercase registration names to the properly cased version,\n * used to warn in the case of missing event handlers. Available\n * only in __DEV__.\n * @type {Object}\n */\n possibleRegistrationNames: process.env.NODE_ENV !== 'production' ? {} : null,\n // Trust the developer to only use possibleRegistrationNames in __DEV__\n\n /**\n * Injects an ordering of plugins (by plugin name). This allows the ordering\n * to be decoupled from injection of the actual plugins so that ordering is\n * always deterministic regardless of packaging, on-the-fly injection, etc.\n *\n * @param {array} InjectedEventPluginOrder\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginOrder}\n */\n injectEventPluginOrder: function (injectedEventPluginOrder) {\n !!eventPluginOrder ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : _prodInvariant('101') : void 0;\n // Clone the ordering so it cannot be dynamically mutated.\n eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n recomputePluginOrdering();\n },\n\n /**\n * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n * in the ordering injected by `injectEventPluginOrder`.\n *\n * Plugins can be injected as part of page initialization or on-the-fly.\n *\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginsByName}\n */\n injectEventPluginsByName: function (injectedNamesToPlugins) {\n var isOrderingDirty = false;\n for (var pluginName in injectedNamesToPlugins) {\n if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n continue;\n }\n var pluginModule = injectedNamesToPlugins[pluginName];\n if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n !!namesToPlugins[pluginName] ? process.env.NODE_ENV !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : _prodInvariant('102', pluginName) : void 0;\n namesToPlugins[pluginName] = pluginModule;\n isOrderingDirty = true;\n }\n }\n if (isOrderingDirty) {\n recomputePluginOrdering();\n }\n },\n\n /**\n * Looks up the plugin for the supplied event.\n *\n * @param {object} event A synthetic event.\n * @return {?object} The plugin that created the supplied event.\n * @internal\n */\n getPluginModuleForEvent: function (event) {\n var dispatchConfig = event.dispatchConfig;\n if (dispatchConfig.registrationName) {\n return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null;\n }\n if (dispatchConfig.phasedRegistrationNames !== undefined) {\n // pulling phasedRegistrationNames out of dispatchConfig helps Flow see\n // that it is not undefined.\n var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n\n for (var phase in phasedRegistrationNames) {\n if (!phasedRegistrationNames.hasOwnProperty(phase)) {\n continue;\n }\n var pluginModule = EventPluginRegistry.registrationNameModules[phasedRegistrationNames[phase]];\n if (pluginModule) {\n return pluginModule;\n }\n }\n }\n return null;\n },\n\n /**\n * Exposed for unit testing.\n * @private\n */\n _resetEventPlugins: function () {\n eventPluginOrder = null;\n for (var pluginName in namesToPlugins) {\n if (namesToPlugins.hasOwnProperty(pluginName)) {\n delete namesToPlugins[pluginName];\n }\n }\n EventPluginRegistry.plugins.length = 0;\n\n var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs;\n for (var eventName in eventNameDispatchConfigs) {\n if (eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n delete eventNameDispatchConfigs[eventName];\n }\n }\n\n var registrationNameModules = EventPluginRegistry.registrationNameModules;\n for (var registrationName in registrationNameModules) {\n if (registrationNameModules.hasOwnProperty(registrationName)) {\n delete registrationNameModules[registrationName];\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames;\n for (var lowerCasedName in possibleRegistrationNames) {\n if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) {\n delete possibleRegistrationNames[lowerCasedName];\n }\n }\n }\n }\n\n};\n\nmodule.exports = EventPluginRegistry;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginRegistry.js\n// module id = 35\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar ReactEventEmitterMixin = require('./ReactEventEmitterMixin');\nvar ViewportMetrics = require('./ViewportMetrics');\n\nvar getVendorPrefixedEventName = require('./getVendorPrefixedEventName');\nvar isEventSupported = require('./isEventSupported');\n\n/**\n * Summary of `ReactBrowserEventEmitter` event handling:\n *\n * - Top-level delegation is used to trap most native browser events. This\n * may only occur in the main thread and is the responsibility of\n * ReactEventListener, which is injected and can therefore support pluggable\n * event sources. This is the only work that occurs in the main thread.\n *\n * - We normalize and de-duplicate events to account for browser quirks. This\n * may be done in the worker thread.\n *\n * - Forward these native events (with the associated top-level type used to\n * trap it) to `EventPluginHub`, which in turn will ask plugins if they want\n * to extract any synthetic events.\n *\n * - The `EventPluginHub` will then process each event by annotating them with\n * \"dispatches\", a sequence of listeners and IDs that care about that event.\n *\n * - The `EventPluginHub` then dispatches the events.\n *\n * Overview of React and the event system:\n *\n * +------------+ .\n * | DOM | .\n * +------------+ .\n * | .\n * v .\n * +------------+ .\n * | ReactEvent | .\n * | Listener | .\n * +------------+ . +-----------+\n * | . +--------+|SimpleEvent|\n * | . | |Plugin |\n * +-----|------+ . v +-----------+\n * | | | . +--------------+ +------------+\n * | +-----------.--->|EventPluginHub| | Event |\n * | | . | | +-----------+ | Propagators|\n * | ReactEvent | . | | |TapEvent | |------------|\n * | Emitter | . | |<---+|Plugin | |other plugin|\n * | | . | | +-----------+ | utilities |\n * | +-----------.--->| | +------------+\n * | | | . +--------------+\n * +-----|------+ . ^ +-----------+\n * | . | |Enter/Leave|\n * + . +-------+|Plugin |\n * +-------------+ . +-----------+\n * | application | .\n * |-------------| .\n * | | .\n * | | .\n * +-------------+ .\n * .\n * React Core . General Purpose Event Plugin System\n */\n\nvar hasEventPageXY;\nvar alreadyListeningTo = {};\nvar isMonitoringScrollValue = false;\nvar reactTopListenersCounter = 0;\n\n// For events like 'submit' which don't consistently bubble (which we trap at a\n// lower node than `document`), binding at `document` would cause duplicate\n// events so we don't include them here\nvar topEventMapping = {\n topAbort: 'abort',\n topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend',\n topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration',\n topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart',\n topBlur: 'blur',\n topCanPlay: 'canplay',\n topCanPlayThrough: 'canplaythrough',\n topChange: 'change',\n topClick: 'click',\n topCompositionEnd: 'compositionend',\n topCompositionStart: 'compositionstart',\n topCompositionUpdate: 'compositionupdate',\n topContextMenu: 'contextmenu',\n topCopy: 'copy',\n topCut: 'cut',\n topDoubleClick: 'dblclick',\n topDrag: 'drag',\n topDragEnd: 'dragend',\n topDragEnter: 'dragenter',\n topDragExit: 'dragexit',\n topDragLeave: 'dragleave',\n topDragOver: 'dragover',\n topDragStart: 'dragstart',\n topDrop: 'drop',\n topDurationChange: 'durationchange',\n topEmptied: 'emptied',\n topEncrypted: 'encrypted',\n topEnded: 'ended',\n topError: 'error',\n topFocus: 'focus',\n topInput: 'input',\n topKeyDown: 'keydown',\n topKeyPress: 'keypress',\n topKeyUp: 'keyup',\n topLoadedData: 'loadeddata',\n topLoadedMetadata: 'loadedmetadata',\n topLoadStart: 'loadstart',\n topMouseDown: 'mousedown',\n topMouseMove: 'mousemove',\n topMouseOut: 'mouseout',\n topMouseOver: 'mouseover',\n topMouseUp: 'mouseup',\n topPaste: 'paste',\n topPause: 'pause',\n topPlay: 'play',\n topPlaying: 'playing',\n topProgress: 'progress',\n topRateChange: 'ratechange',\n topScroll: 'scroll',\n topSeeked: 'seeked',\n topSeeking: 'seeking',\n topSelectionChange: 'selectionchange',\n topStalled: 'stalled',\n topSuspend: 'suspend',\n topTextInput: 'textInput',\n topTimeUpdate: 'timeupdate',\n topTouchCancel: 'touchcancel',\n topTouchEnd: 'touchend',\n topTouchMove: 'touchmove',\n topTouchStart: 'touchstart',\n topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend',\n topVolumeChange: 'volumechange',\n topWaiting: 'waiting',\n topWheel: 'wheel'\n};\n\n/**\n * To ensure no conflicts with other potential React instances on the page\n */\nvar topListenersIDKey = '_reactListenersID' + String(Math.random()).slice(2);\n\nfunction getListeningForDocument(mountAt) {\n // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`\n // directly.\n if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {\n mountAt[topListenersIDKey] = reactTopListenersCounter++;\n alreadyListeningTo[mountAt[topListenersIDKey]] = {};\n }\n return alreadyListeningTo[mountAt[topListenersIDKey]];\n}\n\n/**\n * `ReactBrowserEventEmitter` is used to attach top-level event listeners. For\n * example:\n *\n * EventPluginHub.putListener('myID', 'onClick', myFunction);\n *\n * This would allocate a \"registration\" of `('onClick', myFunction)` on 'myID'.\n *\n * @internal\n */\nvar ReactBrowserEventEmitter = _assign({}, ReactEventEmitterMixin, {\n\n /**\n * Injectable event backend\n */\n ReactEventListener: null,\n\n injection: {\n /**\n * @param {object} ReactEventListener\n */\n injectReactEventListener: function (ReactEventListener) {\n ReactEventListener.setHandleTopLevel(ReactBrowserEventEmitter.handleTopLevel);\n ReactBrowserEventEmitter.ReactEventListener = ReactEventListener;\n }\n },\n\n /**\n * Sets whether or not any created callbacks should be enabled.\n *\n * @param {boolean} enabled True if callbacks should be enabled.\n */\n setEnabled: function (enabled) {\n if (ReactBrowserEventEmitter.ReactEventListener) {\n ReactBrowserEventEmitter.ReactEventListener.setEnabled(enabled);\n }\n },\n\n /**\n * @return {boolean} True if callbacks are enabled.\n */\n isEnabled: function () {\n return !!(ReactBrowserEventEmitter.ReactEventListener && ReactBrowserEventEmitter.ReactEventListener.isEnabled());\n },\n\n /**\n * We listen for bubbled touch events on the document object.\n *\n * Firefox v8.01 (and possibly others) exhibited strange behavior when\n * mounting `onmousemove` events at some node that was not the document\n * element. The symptoms were that if your mouse is not moving over something\n * contained within that mount point (for example on the background) the\n * top-level listeners for `onmousemove` won't be called. However, if you\n * register the `mousemove` on the document object, then it will of course\n * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n * top-level listeners to the document object only, at least for these\n * movement types of events and possibly all events.\n *\n * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n *\n * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n * they bubble to document.\n *\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {object} contentDocumentHandle Document which owns the container\n */\n listenTo: function (registrationName, contentDocumentHandle) {\n var mountAt = contentDocumentHandle;\n var isListening = getListeningForDocument(mountAt);\n var dependencies = EventPluginRegistry.registrationNameDependencies[registrationName];\n\n for (var i = 0; i < dependencies.length; i++) {\n var dependency = dependencies[i];\n if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n if (dependency === 'topWheel') {\n if (isEventSupported('wheel')) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'wheel', mountAt);\n } else if (isEventSupported('mousewheel')) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'mousewheel', mountAt);\n } else {\n // Firefox needs to capture a different mouse scroll event.\n // @see http://www.quirksmode.org/dom/events/tests/scroll.html\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topWheel', 'DOMMouseScroll', mountAt);\n }\n } else if (dependency === 'topScroll') {\n\n if (isEventSupported('scroll', true)) {\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topScroll', 'scroll', mountAt);\n } else {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topScroll', 'scroll', ReactBrowserEventEmitter.ReactEventListener.WINDOW_HANDLE);\n }\n } else if (dependency === 'topFocus' || dependency === 'topBlur') {\n\n if (isEventSupported('focus', true)) {\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topFocus', 'focus', mountAt);\n ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent('topBlur', 'blur', mountAt);\n } else if (isEventSupported('focusin')) {\n // IE has `focusin` and `focusout` events which bubble.\n // @see http://www.quirksmode.org/blog/archives/2008/04/delegating_the.html\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topFocus', 'focusin', mountAt);\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent('topBlur', 'focusout', mountAt);\n }\n\n // to make sure blur and focus event listeners are only attached once\n isListening.topBlur = true;\n isListening.topFocus = true;\n } else if (topEventMapping.hasOwnProperty(dependency)) {\n ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(dependency, topEventMapping[dependency], mountAt);\n }\n\n isListening[dependency] = true;\n }\n }\n },\n\n trapBubbledEvent: function (topLevelType, handlerBaseName, handle) {\n return ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelType, handlerBaseName, handle);\n },\n\n trapCapturedEvent: function (topLevelType, handlerBaseName, handle) {\n return ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelType, handlerBaseName, handle);\n },\n\n /**\n * Protect against document.createEvent() returning null\n * Some popup blocker extensions appear to do this:\n * https://github.com/facebook/react/issues/6887\n */\n supportsEventPageXY: function () {\n if (!document.createEvent) {\n return false;\n }\n var ev = document.createEvent('MouseEvent');\n return ev != null && 'pageX' in ev;\n },\n\n /**\n * Listens to window scroll and resize events. We cache scroll values so that\n * application code can access them without triggering reflows.\n *\n * ViewportMetrics is only used by SyntheticMouse/TouchEvent and only when\n * pageX/pageY isn't supported (legacy browsers).\n *\n * NOTE: Scroll events do not bubble.\n *\n * @see http://www.quirksmode.org/dom/events/scroll.html\n */\n ensureScrollValueMonitoring: function () {\n if (hasEventPageXY === undefined) {\n hasEventPageXY = ReactBrowserEventEmitter.supportsEventPageXY();\n }\n if (!hasEventPageXY && !isMonitoringScrollValue) {\n var refresh = ViewportMetrics.refreshScrollValues;\n ReactBrowserEventEmitter.ReactEventListener.monitorScrollValue(refresh);\n isMonitoringScrollValue = true;\n }\n }\n\n});\n\nmodule.exports = ReactBrowserEventEmitter;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactBrowserEventEmitter.js\n// module id = 36\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\nvar ViewportMetrics = require('./ViewportMetrics');\n\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface MouseEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar MouseEventInterface = {\n screenX: null,\n screenY: null,\n clientX: null,\n clientY: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n getModifierState: getEventModifierState,\n button: function (event) {\n // Webkit, Firefox, IE9+\n // which: 1 2 3\n // button: 0 1 2 (standard)\n var button = event.button;\n if ('which' in event) {\n return button;\n }\n // IE<9\n // which: undefined\n // button: 0 0 0\n // button: 1 4 2 (onmouseup)\n return button === 2 ? 2 : button === 4 ? 1 : 0;\n },\n buttons: null,\n relatedTarget: function (event) {\n return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n },\n // \"Proprietary\" Interface.\n pageX: function (event) {\n return 'pageX' in event ? event.pageX : event.clientX + ViewportMetrics.currentScrollLeft;\n },\n pageY: function (event) {\n return 'pageY' in event ? event.pageY : event.clientY + ViewportMetrics.currentScrollTop;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface);\n\nmodule.exports = SyntheticMouseEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticMouseEvent.js\n// module id = 37\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar OBSERVED_ERROR = {};\n\n/**\n * `Transaction` creates a black box that is able to wrap any method such that\n * certain invariants are maintained before and after the method is invoked\n * (Even if an exception is thrown while invoking the wrapped method). Whoever\n * instantiates a transaction can provide enforcers of the invariants at\n * creation time. The `Transaction` class itself will supply one additional\n * automatic invariant for you - the invariant that any transaction instance\n * should not be run while it is already being run. You would typically create a\n * single instance of a `Transaction` for reuse multiple times, that potentially\n * is used to wrap several different methods. Wrappers are extremely simple -\n * they only require implementing two methods.\n *\n * <pre>\n * wrappers (injected at creation time)\n * + +\n * | |\n * +-----------------|--------|--------------+\n * | v | |\n * | +---------------+ | |\n * | +--| wrapper1 |---|----+ |\n * | | +---------------+ v | |\n * | | +-------------+ | |\n * | | +----| wrapper2 |--------+ |\n * | | | +-------------+ | | |\n * | | | | | |\n * | v v v v | wrapper\n * | +---+ +---+ +---------+ +---+ +---+ | invariants\n * perform(anyMethod) | | | | | | | | | | | | maintained\n * +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->\n * | | | | | | | | | | | |\n * | | | | | | | | | | | |\n * | | | | | | | | | | | |\n * | +---+ +---+ +---------+ +---+ +---+ |\n * | initialize close |\n * +-----------------------------------------+\n * </pre>\n *\n * Use cases:\n * - Preserving the input selection ranges before/after reconciliation.\n * Restoring selection even in the event of an unexpected error.\n * - Deactivating events while rearranging the DOM, preventing blurs/focuses,\n * while guaranteeing that afterwards, the event system is reactivated.\n * - Flushing a queue of collected DOM mutations to the main UI thread after a\n * reconciliation takes place in a worker thread.\n * - Invoking any collected `componentDidUpdate` callbacks after rendering new\n * content.\n * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue\n * to preserve the `scrollTop` (an automatic scroll aware DOM).\n * - (Future use case): Layout calculations before and after DOM updates.\n *\n * Transactional plugin API:\n * - A module that has an `initialize` method that returns any precomputation.\n * - and a `close` method that accepts the precomputation. `close` is invoked\n * when the wrapped process is completed, or has failed.\n *\n * @param {Array<TransactionalWrapper>} transactionWrapper Wrapper modules\n * that implement `initialize` and `close`.\n * @return {Transaction} Single transaction for reuse in thread.\n *\n * @class Transaction\n */\nvar TransactionImpl = {\n /**\n * Sets up this instance so that it is prepared for collecting metrics. Does\n * so such that this setup method may be used on an instance that is already\n * initialized, in a way that does not consume additional memory upon reuse.\n * That can be useful if you decide to make your subclass of this mixin a\n * \"PooledClass\".\n */\n reinitializeTransaction: function () {\n this.transactionWrappers = this.getTransactionWrappers();\n if (this.wrapperInitData) {\n this.wrapperInitData.length = 0;\n } else {\n this.wrapperInitData = [];\n }\n this._isInTransaction = false;\n },\n\n _isInTransaction: false,\n\n /**\n * @abstract\n * @return {Array<TransactionWrapper>} Array of transaction wrappers.\n */\n getTransactionWrappers: null,\n\n isInTransaction: function () {\n return !!this._isInTransaction;\n },\n\n /**\n * Executes the function within a safety window. Use this for the top level\n * methods that result in large amounts of computation/mutations that would\n * need to be safety checked. The optional arguments helps prevent the need\n * to bind in many cases.\n *\n * @param {function} method Member of scope to call.\n * @param {Object} scope Scope to invoke from.\n * @param {Object?=} a Argument to pass to the method.\n * @param {Object?=} b Argument to pass to the method.\n * @param {Object?=} c Argument to pass to the method.\n * @param {Object?=} d Argument to pass to the method.\n * @param {Object?=} e Argument to pass to the method.\n * @param {Object?=} f Argument to pass to the method.\n *\n * @return {*} Return value from `method`.\n */\n perform: function (method, scope, a, b, c, d, e, f) {\n !!this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there is already an outstanding transaction.') : _prodInvariant('27') : void 0;\n var errorThrown;\n var ret;\n try {\n this._isInTransaction = true;\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // one of these calls threw.\n errorThrown = true;\n this.initializeAll(0);\n ret = method.call(scope, a, b, c, d, e, f);\n errorThrown = false;\n } finally {\n try {\n if (errorThrown) {\n // If `method` throws, prefer to show that stack trace over any thrown\n // by invoking `closeAll`.\n try {\n this.closeAll(0);\n } catch (err) {}\n } else {\n // Since `method` didn't throw, we don't want to silence the exception\n // here.\n this.closeAll(0);\n }\n } finally {\n this._isInTransaction = false;\n }\n }\n return ret;\n },\n\n initializeAll: function (startIndex) {\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n try {\n // Catching errors makes debugging more difficult, so we start with the\n // OBSERVED_ERROR state before overwriting it with the real return value\n // of initialize -- if it's still set to OBSERVED_ERROR in the finally\n // block, it means wrapper.initialize threw.\n this.wrapperInitData[i] = OBSERVED_ERROR;\n this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;\n } finally {\n if (this.wrapperInitData[i] === OBSERVED_ERROR) {\n // The initializer for wrapper i threw an error; initialize the\n // remaining wrappers but silence any exceptions from them to ensure\n // that the first error is the one to bubble up.\n try {\n this.initializeAll(i + 1);\n } catch (err) {}\n }\n }\n }\n },\n\n /**\n * Invokes each of `this.transactionWrappers.close[i]` functions, passing into\n * them the respective return values of `this.transactionWrappers.init[i]`\n * (`close`rs that correspond to initializers that failed will not be\n * invoked).\n */\n closeAll: function (startIndex) {\n !this.isInTransaction() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : _prodInvariant('28') : void 0;\n var transactionWrappers = this.transactionWrappers;\n for (var i = startIndex; i < transactionWrappers.length; i++) {\n var wrapper = transactionWrappers[i];\n var initData = this.wrapperInitData[i];\n var errorThrown;\n try {\n // Catching errors makes debugging more difficult, so we start with\n // errorThrown set to true before setting it to false after calling\n // close -- if it's still set to true in the finally block, it means\n // wrapper.close threw.\n errorThrown = true;\n if (initData !== OBSERVED_ERROR && wrapper.close) {\n wrapper.close.call(this, initData);\n }\n errorThrown = false;\n } finally {\n if (errorThrown) {\n // The closer for wrapper i threw an error; close the remaining\n // wrappers but silence any exceptions from them to ensure that the\n // first error is the one to bubble up.\n try {\n this.closeAll(i + 1);\n } catch (e) {}\n }\n }\n }\n this.wrapperInitData.length = 0;\n }\n};\n\nmodule.exports = TransactionImpl;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/Transaction.js\n// module id = 38\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * Based on the escape-html library, which is used under the MIT License below:\n *\n * Copyright (c) 2012-2013 TJ Holowaychuk\n * Copyright (c) 2015 Andreas Lubbe\n * Copyright (c) 2015 Tiancheng \"Timothy\" Gu\n *\n * Permission is hereby granted, free of charge, to any person obtaining\n * a copy of this software and associated documentation files (the\n * 'Software'), to deal in the Software without restriction, including\n * without limitation the rights to use, copy, modify, merge, publish,\n * distribute, sublicense, and/or sell copies of the Software, and to\n * permit persons to whom the Software is furnished to do so, subject to\n * the following conditions:\n *\n * The above copyright notice and this permission notice shall be\n * included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,\n * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n *\n */\n\n'use strict';\n\n// code copied and modified from escape-html\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34:\n // \"\n escape = '"';\n break;\n case 38:\n // &\n escape = '&';\n break;\n case 39:\n // '\n escape = '''; // modified from escape-html; used to be '''\n break;\n case 60:\n // <\n escape = '<';\n break;\n case 62:\n // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index ? html + str.substring(lastIndex, index) : html;\n}\n// end code copied and modified from escape-html\n\n\n/**\n * Escapes text to prevent scripting attacks.\n *\n * @param {*} text Text value to escape.\n * @return {string} An escaped string.\n */\nfunction escapeTextContentForBrowser(text) {\n if (typeof text === 'boolean' || typeof text === 'number') {\n // this shortcircuit helps perf for types that we know will never have\n // special characters, especially given that this function is used often\n // for numeric dom ids.\n return '' + text;\n }\n return escapeHtml(text);\n}\n\nmodule.exports = escapeTextContentForBrowser;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/escapeTextContentForBrowser.js\n// module id = 39\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar DOMNamespaces = require('./DOMNamespaces');\n\nvar WHITESPACE_TEST = /^[ \\r\\n\\t\\f]/;\nvar NONVISIBLE_TEST = /<(!--|link|noscript|meta|script|style)[ \\r\\n\\t\\f\\/>]/;\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\n\n// SVG temp container for IE lacking innerHTML\nvar reusableSVGContainer;\n\n/**\n * Set the innerHTML property of a node, ensuring that whitespace is preserved\n * even in IE8.\n *\n * @param {DOMElement} node\n * @param {string} html\n * @internal\n */\nvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n // IE does not have innerHTML for SVG nodes, so instead we inject the\n // new markup in a temp node and then move the child nodes across into\n // the target node\n if (node.namespaceURI === DOMNamespaces.svg && !('innerHTML' in node)) {\n reusableSVGContainer = reusableSVGContainer || document.createElement('div');\n reusableSVGContainer.innerHTML = '<svg>' + html + '</svg>';\n var svgNode = reusableSVGContainer.firstChild;\n while (svgNode.firstChild) {\n node.appendChild(svgNode.firstChild);\n }\n } else {\n node.innerHTML = html;\n }\n});\n\nif (ExecutionEnvironment.canUseDOM) {\n // IE8: When updating a just created node with innerHTML only leading\n // whitespace is removed. When updating an existing node with innerHTML\n // whitespace in root TextNodes is also collapsed.\n // @see quirksmode.org/bugreports/archives/2004/11/innerhtml_and_t.html\n\n // Feature detection; only IE8 is known to behave improperly like this.\n var testElement = document.createElement('div');\n testElement.innerHTML = ' ';\n if (testElement.innerHTML === '') {\n setInnerHTML = function (node, html) {\n // Magic theory: IE8 supposedly differentiates between added and updated\n // nodes when processing innerHTML, innerHTML on updated nodes suffers\n // from worse whitespace behavior. Re-adding a node like this triggers\n // the initial and more favorable whitespace behavior.\n // TODO: What to do on a detached node?\n if (node.parentNode) {\n node.parentNode.replaceChild(node, node);\n }\n\n // We also implement a workaround for non-visible tags disappearing into\n // thin air on IE8, this only happens if there is no visible text\n // in-front of the non-visible tags. Piggyback on the whitespace fix\n // and simply check if any non-visible tags appear in the source.\n if (WHITESPACE_TEST.test(html) || html[0] === '<' && NONVISIBLE_TEST.test(html)) {\n // Recover leading whitespace by temporarily prepending any character.\n // \\uFEFF has the potential advantage of being zero-width/invisible.\n // UglifyJS drops U+FEFF chars when parsing, so use String.fromCharCode\n // in hopes that this is preserved even if \"\\uFEFF\" is transformed to\n // the actual Unicode character (by Babel, for example).\n // https://github.com/mishoo/UglifyJS2/blob/v2.4.20/lib/parse.js#L216\n node.innerHTML = String.fromCharCode(0xFEFF) + html;\n\n // deleteData leaves an empty `TextNode` which offsets the index of all\n // children. Definitely want to avoid this.\n var textNode = node.firstChild;\n if (textNode.data.length === 1) {\n node.removeChild(textNode);\n } else {\n textNode.deleteData(0, 1);\n }\n } else {\n node.innerHTML = html;\n }\n };\n }\n testElement = null;\n}\n\nmodule.exports = setInnerHTML;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/setInnerHTML.js\n// module id = 40\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar canDefineProperty = false;\nif (process.env.NODE_ENV !== 'production') {\n try {\n // $FlowFixMe https://github.com/facebook/flow/issues/285\n Object.defineProperty({}, 'x', { get: function () {} });\n canDefineProperty = true;\n } catch (x) {\n // IE will fail on defineProperty\n }\n}\n\nmodule.exports = canDefineProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/canDefineProperty.js\n// module id = 41\n// module chunks = 1","'use strict';\n\nmodule.exports = require('./lib/ReactDOM');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/index.js\n// module id = 42\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n * \n */\n\n/*eslint-disable no-self-compare */\n\n'use strict';\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n // SameValue algorithm\n if (x === y) {\n // Steps 1-5, 7-10\n // Steps 6.b-6.e: +0 != -0\n // Added the nonzero y check to make Flow happy, but it is redundant\n return x !== 0 || y !== 0 || 1 / x === 1 / y;\n } else {\n // Step 6.a: NaN == NaN\n return x !== x && y !== y;\n }\n}\n\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\nfunction shallowEqual(objA, objB) {\n if (is(objA, objB)) {\n return true;\n }\n\n if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) {\n return false;\n }\n\n // Test for A's keys different from B.\n for (var i = 0; i < keysA.length; i++) {\n if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n return false;\n }\n }\n\n return true;\n}\n\nmodule.exports = shallowEqual;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/shallowEqual.js\n// module id = 43\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar Danger = require('./Danger');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar createMicrosoftUnsafeLocalFunction = require('./createMicrosoftUnsafeLocalFunction');\nvar setInnerHTML = require('./setInnerHTML');\nvar setTextContent = require('./setTextContent');\n\nfunction getNodeAfter(parentNode, node) {\n // Special case for text components, which return [open, close] comments\n // from getHostNode.\n if (Array.isArray(node)) {\n node = node[1];\n }\n return node ? node.nextSibling : parentNode.firstChild;\n}\n\n/**\n * Inserts `childNode` as a child of `parentNode` at the `index`.\n *\n * @param {DOMElement} parentNode Parent node in which to insert.\n * @param {DOMElement} childNode Child node to insert.\n * @param {number} index Index at which to insert the child.\n * @internal\n */\nvar insertChildAt = createMicrosoftUnsafeLocalFunction(function (parentNode, childNode, referenceNode) {\n // We rely exclusively on `insertBefore(node, null)` instead of also using\n // `appendChild(node)`. (Using `undefined` is not allowed by all browsers so\n // we are careful to use `null`.)\n parentNode.insertBefore(childNode, referenceNode);\n});\n\nfunction insertLazyTreeChildAt(parentNode, childTree, referenceNode) {\n DOMLazyTree.insertTreeBefore(parentNode, childTree, referenceNode);\n}\n\nfunction moveChild(parentNode, childNode, referenceNode) {\n if (Array.isArray(childNode)) {\n moveDelimitedText(parentNode, childNode[0], childNode[1], referenceNode);\n } else {\n insertChildAt(parentNode, childNode, referenceNode);\n }\n}\n\nfunction removeChild(parentNode, childNode) {\n if (Array.isArray(childNode)) {\n var closingComment = childNode[1];\n childNode = childNode[0];\n removeDelimitedText(parentNode, childNode, closingComment);\n parentNode.removeChild(closingComment);\n }\n parentNode.removeChild(childNode);\n}\n\nfunction moveDelimitedText(parentNode, openingComment, closingComment, referenceNode) {\n var node = openingComment;\n while (true) {\n var nextNode = node.nextSibling;\n insertChildAt(parentNode, node, referenceNode);\n if (node === closingComment) {\n break;\n }\n node = nextNode;\n }\n}\n\nfunction removeDelimitedText(parentNode, startNode, closingComment) {\n while (true) {\n var node = startNode.nextSibling;\n if (node === closingComment) {\n // The closing comment is removed by ReactMultiChild.\n break;\n } else {\n parentNode.removeChild(node);\n }\n }\n}\n\nfunction replaceDelimitedText(openingComment, closingComment, stringText) {\n var parentNode = openingComment.parentNode;\n var nodeAfterComment = openingComment.nextSibling;\n if (nodeAfterComment === closingComment) {\n // There are no text nodes between the opening and closing comments; insert\n // a new one if stringText isn't empty.\n if (stringText) {\n insertChildAt(parentNode, document.createTextNode(stringText), nodeAfterComment);\n }\n } else {\n if (stringText) {\n // Set the text content of the first node after the opening comment, and\n // remove all following nodes up until the closing comment.\n setTextContent(nodeAfterComment, stringText);\n removeDelimitedText(parentNode, nodeAfterComment, closingComment);\n } else {\n removeDelimitedText(parentNode, openingComment, closingComment);\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(openingComment)._debugID,\n type: 'replace text',\n payload: stringText\n });\n }\n}\n\nvar dangerouslyReplaceNodeWithMarkup = Danger.dangerouslyReplaceNodeWithMarkup;\nif (process.env.NODE_ENV !== 'production') {\n dangerouslyReplaceNodeWithMarkup = function (oldChild, markup, prevInstance) {\n Danger.dangerouslyReplaceNodeWithMarkup(oldChild, markup);\n if (prevInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: prevInstance._debugID,\n type: 'replace with',\n payload: markup.toString()\n });\n } else {\n var nextInstance = ReactDOMComponentTree.getInstanceFromNode(markup.node);\n if (nextInstance._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: nextInstance._debugID,\n type: 'mount',\n payload: markup.toString()\n });\n }\n }\n };\n}\n\n/**\n * Operations for updating with DOM children.\n */\nvar DOMChildrenOperations = {\n\n dangerouslyReplaceNodeWithMarkup: dangerouslyReplaceNodeWithMarkup,\n\n replaceDelimitedText: replaceDelimitedText,\n\n /**\n * Updates a component's children by processing a series of updates. The\n * update configurations are each expected to have a `parentNode` property.\n *\n * @param {array<object>} updates List of update configurations.\n * @internal\n */\n processUpdates: function (parentNode, updates) {\n if (process.env.NODE_ENV !== 'production') {\n var parentNodeDebugID = ReactDOMComponentTree.getInstanceFromNode(parentNode)._debugID;\n }\n\n for (var k = 0; k < updates.length; k++) {\n var update = updates[k];\n switch (update.type) {\n case 'INSERT_MARKUP':\n insertLazyTreeChildAt(parentNode, update.content, getNodeAfter(parentNode, update.afterNode));\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'insert child',\n payload: { toIndex: update.toIndex, content: update.content.toString() }\n });\n }\n break;\n case 'MOVE_EXISTING':\n moveChild(parentNode, update.fromNode, getNodeAfter(parentNode, update.afterNode));\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'move child',\n payload: { fromIndex: update.fromIndex, toIndex: update.toIndex }\n });\n }\n break;\n case 'SET_MARKUP':\n setInnerHTML(parentNode, update.content);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'replace children',\n payload: update.content.toString()\n });\n }\n break;\n case 'TEXT_CONTENT':\n setTextContent(parentNode, update.content);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'replace text',\n payload: update.content.toString()\n });\n }\n break;\n case 'REMOVE_NODE':\n removeChild(parentNode, update.fromNode);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: parentNodeDebugID,\n type: 'remove child',\n payload: { fromIndex: update.fromIndex }\n });\n }\n break;\n }\n }\n }\n\n};\n\nmodule.exports = DOMChildrenOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMChildrenOperations.js\n// module id = 45\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMNamespaces = {\n html: 'http://www.w3.org/1999/xhtml',\n mathml: 'http://www.w3.org/1998/Math/MathML',\n svg: 'http://www.w3.org/2000/svg'\n};\n\nmodule.exports = DOMNamespaces;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMNamespaces.js\n// module id = 46\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactErrorUtils = require('./ReactErrorUtils');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Injected dependencies:\n */\n\n/**\n * - `ComponentTree`: [required] Module that can convert between React instances\n * and actual node references.\n */\nvar ComponentTree;\nvar TreeTraversal;\nvar injection = {\n injectComponentTree: function (Injected) {\n ComponentTree = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n }\n },\n injectTreeTraversal: function (Injected) {\n TreeTraversal = Injected;\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0;\n }\n }\n};\n\nfunction isEndish(topLevelType) {\n return topLevelType === 'topMouseUp' || topLevelType === 'topTouchEnd' || topLevelType === 'topTouchCancel';\n}\n\nfunction isMoveish(topLevelType) {\n return topLevelType === 'topMouseMove' || topLevelType === 'topTouchMove';\n}\nfunction isStartish(topLevelType) {\n return topLevelType === 'topMouseDown' || topLevelType === 'topTouchStart';\n}\n\nvar validateEventDispatches;\nif (process.env.NODE_ENV !== 'production') {\n validateEventDispatches = function (event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n\n var listenersIsArr = Array.isArray(dispatchListeners);\n var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\n var instancesIsArr = Array.isArray(dispatchInstances);\n var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n process.env.NODE_ENV !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0;\n };\n}\n\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\nfunction executeDispatch(event, simulated, listener, inst) {\n var type = event.type || 'unknown-event';\n event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);\n if (simulated) {\n ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);\n } else {\n ReactErrorUtils.invokeGuardedCallback(type, listener, event);\n }\n event.currentTarget = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\nfunction executeDispatchesInOrder(event, simulated) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);\n }\n } else if (dispatchListeners) {\n executeDispatch(event, simulated, dispatchListeners, dispatchInstances);\n }\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches, but stops\n * at the first dispatch execution returning true, and returns that id.\n *\n * @return {?string} id of the first dispatch execution who's listener returns\n * true, or null if no listener returned true.\n */\nfunction executeDispatchesInOrderStopAtTrueImpl(event) {\n var dispatchListeners = event._dispatchListeners;\n var dispatchInstances = event._dispatchInstances;\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n if (Array.isArray(dispatchListeners)) {\n for (var i = 0; i < dispatchListeners.length; i++) {\n if (event.isPropagationStopped()) {\n break;\n }\n // Listeners and Instances are two parallel arrays that are always in sync.\n if (dispatchListeners[i](event, dispatchInstances[i])) {\n return dispatchInstances[i];\n }\n }\n } else if (dispatchListeners) {\n if (dispatchListeners(event, dispatchInstances)) {\n return dispatchInstances;\n }\n }\n return null;\n}\n\n/**\n * @see executeDispatchesInOrderStopAtTrueImpl\n */\nfunction executeDispatchesInOrderStopAtTrue(event) {\n var ret = executeDispatchesInOrderStopAtTrueImpl(event);\n event._dispatchInstances = null;\n event._dispatchListeners = null;\n return ret;\n}\n\n/**\n * Execution of a \"direct\" dispatch - there must be at most one dispatch\n * accumulated on the event or it is considered an error. It doesn't really make\n * sense for an event with multiple dispatches (bubbled) to keep track of the\n * return values at each dispatch execution, but it does tend to make sense when\n * dealing with \"direct\" dispatches.\n *\n * @return {*} The return value of executing the single dispatch.\n */\nfunction executeDirectDispatch(event) {\n if (process.env.NODE_ENV !== 'production') {\n validateEventDispatches(event);\n }\n var dispatchListener = event._dispatchListeners;\n var dispatchInstance = event._dispatchInstances;\n !!Array.isArray(dispatchListener) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : _prodInvariant('103') : void 0;\n event.currentTarget = dispatchListener ? EventPluginUtils.getNodeFromInstance(dispatchInstance) : null;\n var res = dispatchListener ? dispatchListener(event) : null;\n event.currentTarget = null;\n event._dispatchListeners = null;\n event._dispatchInstances = null;\n return res;\n}\n\n/**\n * @param {SyntheticEvent} event\n * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n */\nfunction hasDispatches(event) {\n return !!event._dispatchListeners;\n}\n\n/**\n * General utilities that are useful in creating custom Event Plugins.\n */\nvar EventPluginUtils = {\n isEndish: isEndish,\n isMoveish: isMoveish,\n isStartish: isStartish,\n\n executeDirectDispatch: executeDirectDispatch,\n executeDispatchesInOrder: executeDispatchesInOrder,\n executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,\n hasDispatches: hasDispatches,\n\n getInstanceFromNode: function (node) {\n return ComponentTree.getInstanceFromNode(node);\n },\n getNodeFromInstance: function (node) {\n return ComponentTree.getNodeFromInstance(node);\n },\n isAncestor: function (a, b) {\n return TreeTraversal.isAncestor(a, b);\n },\n getLowestCommonAncestor: function (a, b) {\n return TreeTraversal.getLowestCommonAncestor(a, b);\n },\n getParentInstance: function (inst) {\n return TreeTraversal.getParentInstance(inst);\n },\n traverseTwoPhase: function (target, fn, arg) {\n return TreeTraversal.traverseTwoPhase(target, fn, arg);\n },\n traverseEnterLeave: function (from, to, fn, argFrom, argTo) {\n return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo);\n },\n\n injection: injection\n};\n\nmodule.exports = EventPluginUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EventPluginUtils.js\n// module id = 47\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n var escapeRegex = /[=:]/g;\n var escaperLookup = {\n '=': '=0',\n ':': '=2'\n };\n var escapedString = ('' + key).replace(escapeRegex, function (match) {\n return escaperLookup[match];\n });\n\n return '$' + escapedString;\n}\n\n/**\n * Unescape and unwrap key for human-readable display\n *\n * @param {string} key to unescape.\n * @return {string} the unescaped key.\n */\nfunction unescape(key) {\n var unescapeRegex = /(=0|=2)/g;\n var unescaperLookup = {\n '=0': '=',\n '=2': ':'\n };\n var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1);\n\n return ('' + keySubstring).replace(unescapeRegex, function (match) {\n return unescaperLookup[match];\n });\n}\n\nvar KeyEscapeUtils = {\n escape: escape,\n unescape: unescape\n};\n\nmodule.exports = KeyEscapeUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/KeyEscapeUtils.js\n// module id = 48\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactPropTypesSecret = require('./ReactPropTypesSecret');\nvar propTypesFactory = require('prop-types/factory');\n\nvar React = require('react/lib/React');\nvar PropTypes = propTypesFactory(React.isValidElement);\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar hasReadOnlyValue = {\n 'button': true,\n 'checkbox': true,\n 'image': true,\n 'hidden': true,\n 'radio': true,\n 'reset': true,\n 'submit': true\n};\n\nfunction _assertSingleLink(inputProps) {\n !(inputProps.checkedLink == null || inputProps.valueLink == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a valueLink. If you want to use checkedLink, you probably don\\'t want to use valueLink and vice versa.') : _prodInvariant('87') : void 0;\n}\nfunction _assertValueLink(inputProps) {\n _assertSingleLink(inputProps);\n !(inputProps.value == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a valueLink and a value or onChange event. If you want to use value or onChange, you probably don\\'t want to use valueLink.') : _prodInvariant('88') : void 0;\n}\n\nfunction _assertCheckedLink(inputProps) {\n _assertSingleLink(inputProps);\n !(inputProps.checked == null && inputProps.onChange == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a checked property or onChange event. If you want to use checked or onChange, you probably don\\'t want to use checkedLink') : _prodInvariant('89') : void 0;\n}\n\nvar propTypes = {\n value: function (props, propName, componentName) {\n if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) {\n return null;\n }\n return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n },\n checked: function (props, propName, componentName) {\n if (!props[propName] || props.onChange || props.readOnly || props.disabled) {\n return null;\n }\n return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n },\n onChange: PropTypes.func\n};\n\nvar loggedTypeFailures = {};\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\n/**\n * Provide a linked `value` attribute for controlled forms. You should not use\n * this outside of the ReactDOM controlled form components.\n */\nvar LinkedValueUtils = {\n checkPropTypes: function (tagName, props, owner) {\n for (var propName in propTypes) {\n if (propTypes.hasOwnProperty(propName)) {\n var error = propTypes[propName](props, propName, tagName, 'prop', null, ReactPropTypesSecret);\n }\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var addendum = getDeclarationErrorAddendum(owner);\n process.env.NODE_ENV !== 'production' ? warning(false, 'Failed form propType: %s%s', error.message, addendum) : void 0;\n }\n }\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @return {*} current value of the input either from value prop or link.\n */\n getValue: function (inputProps) {\n if (inputProps.valueLink) {\n _assertValueLink(inputProps);\n return inputProps.valueLink.value;\n }\n return inputProps.value;\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @return {*} current checked status of the input either from checked prop\n * or link.\n */\n getChecked: function (inputProps) {\n if (inputProps.checkedLink) {\n _assertCheckedLink(inputProps);\n return inputProps.checkedLink.value;\n }\n return inputProps.checked;\n },\n\n /**\n * @param {object} inputProps Props for form component\n * @param {SyntheticEvent} event change event to handle\n */\n executeOnChange: function (inputProps, event) {\n if (inputProps.valueLink) {\n _assertValueLink(inputProps);\n return inputProps.valueLink.requestChange(event.target.value);\n } else if (inputProps.checkedLink) {\n _assertCheckedLink(inputProps);\n return inputProps.checkedLink.requestChange(event.target.checked);\n } else if (inputProps.onChange) {\n return inputProps.onChange.call(undefined, event);\n }\n }\n};\n\nmodule.exports = LinkedValueUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/LinkedValueUtils.js\n// module id = 49\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar injected = false;\n\nvar ReactComponentEnvironment = {\n\n /**\n * Optionally injectable hook for swapping out mount images in the middle of\n * the tree.\n */\n replaceNodeWithMarkup: null,\n\n /**\n * Optionally injectable hook for processing a queue of child updates. Will\n * later move into MultiChildComponents.\n */\n processChildrenUpdates: null,\n\n injection: {\n injectEnvironment: function (environment) {\n !!injected ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactCompositeComponent: injectEnvironment() can only be called once.') : _prodInvariant('104') : void 0;\n ReactComponentEnvironment.replaceNodeWithMarkup = environment.replaceNodeWithMarkup;\n ReactComponentEnvironment.processChildrenUpdates = environment.processChildrenUpdates;\n injected = true;\n }\n }\n\n};\n\nmodule.exports = ReactComponentEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactComponentEnvironment.js\n// module id = 50\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar caughtError = null;\n\n/**\n * Call a function while guarding against errors that happens within it.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} a First argument\n * @param {*} b Second argument\n */\nfunction invokeGuardedCallback(name, func, a) {\n try {\n func(a);\n } catch (x) {\n if (caughtError === null) {\n caughtError = x;\n }\n }\n}\n\nvar ReactErrorUtils = {\n invokeGuardedCallback: invokeGuardedCallback,\n\n /**\n * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event\n * handler are sure to be rethrown by rethrowCaughtError.\n */\n invokeGuardedCallbackWithCatch: invokeGuardedCallback,\n\n /**\n * During execution of guarded functions we will capture the first error which\n * we will rethrow to be handled by the top level error handler.\n */\n rethrowCaughtError: function () {\n if (caughtError) {\n var error = caughtError;\n caughtError = null;\n throw error;\n }\n }\n};\n\nif (process.env.NODE_ENV !== 'production') {\n /**\n * To help development we can get better devtools integration by simulating a\n * real browser event.\n */\n if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n var fakeNode = document.createElement('react');\n ReactErrorUtils.invokeGuardedCallback = function (name, func, a) {\n var boundFunc = func.bind(null, a);\n var evtType = 'react-' + name;\n fakeNode.addEventListener(evtType, boundFunc, false);\n var evt = document.createEvent('Event');\n evt.initEvent(evtType, false, false);\n fakeNode.dispatchEvent(evt);\n fakeNode.removeEventListener(evtType, boundFunc, false);\n };\n }\n}\n\nmodule.exports = ReactErrorUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactErrorUtils.js\n// module id = 51\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nfunction enqueueUpdate(internalInstance) {\n ReactUpdates.enqueueUpdate(internalInstance);\n}\n\nfunction formatUnexpectedArgument(arg) {\n var type = typeof arg;\n if (type !== 'object') {\n return type;\n }\n var displayName = arg.constructor && arg.constructor.name || type;\n var keys = Object.keys(arg);\n if (keys.length > 0 && keys.length < 20) {\n return displayName + ' (keys: ' + keys.join(', ') + ')';\n }\n return displayName;\n}\n\nfunction getInternalInstanceReadyForUpdate(publicInstance, callerName) {\n var internalInstance = ReactInstanceMap.get(publicInstance);\n if (!internalInstance) {\n if (process.env.NODE_ENV !== 'production') {\n var ctor = publicInstance.constructor;\n // Only warn when we have a callerName. Otherwise we should be silent.\n // We're probably calling from enqueueCallback. We don't want to warn\n // there because we already warned for the corresponding lifecycle method.\n process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, ctor && (ctor.displayName || ctor.name) || 'ReactClass') : void 0;\n }\n return null;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0;\n }\n\n return internalInstance;\n}\n\n/**\n * ReactUpdateQueue allows for state updates to be scheduled into a later\n * reconciliation step.\n */\nvar ReactUpdateQueue = {\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n if (process.env.NODE_ENV !== 'production') {\n var owner = ReactCurrentOwner.current;\n if (owner !== null) {\n process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n owner._warnedAboutRefsInRender = true;\n }\n }\n var internalInstance = ReactInstanceMap.get(publicInstance);\n if (internalInstance) {\n // During componentWillMount and render this will still be null but after\n // that will always render to something. At least for now. So we can use\n // this hack.\n return !!internalInstance._renderedComponent;\n } else {\n return false;\n }\n },\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @param {string} callerName Name of the calling function in the public API.\n * @internal\n */\n enqueueCallback: function (publicInstance, callback, callerName) {\n ReactUpdateQueue.validateCallback(callback, callerName);\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);\n\n // Previously we would throw an error if we didn't have an internal\n // instance. Since we want to make it a no-op instead, we mirror the same\n // behavior we have in other enqueue* methods.\n // We also need to ignore callbacks in componentWillMount. See\n // enqueueUpdates.\n if (!internalInstance) {\n return null;\n }\n\n if (internalInstance._pendingCallbacks) {\n internalInstance._pendingCallbacks.push(callback);\n } else {\n internalInstance._pendingCallbacks = [callback];\n }\n // TODO: The callback here is ignored when setState is called from\n // componentWillMount. Either fix it or disallow doing so completely in\n // favor of getInitialState. Alternatively, we can disallow\n // componentWillMount during server-side rendering.\n enqueueUpdate(internalInstance);\n },\n\n enqueueCallbackInternal: function (internalInstance, callback) {\n if (internalInstance._pendingCallbacks) {\n internalInstance._pendingCallbacks.push(callback);\n } else {\n internalInstance._pendingCallbacks = [callback];\n }\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance) {\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate');\n\n if (!internalInstance) {\n return;\n }\n\n internalInstance._pendingForceUpdate = true;\n\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState, callback) {\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState');\n\n if (!internalInstance) {\n return;\n }\n\n internalInstance._pendingStateQueue = [completeState];\n internalInstance._pendingReplaceState = true;\n\n // Future-proof 15.5\n if (callback !== undefined && callback !== null) {\n ReactUpdateQueue.validateCallback(callback, 'replaceState');\n if (internalInstance._pendingCallbacks) {\n internalInstance._pendingCallbacks.push(callback);\n } else {\n internalInstance._pendingCallbacks = [callback];\n }\n }\n\n enqueueUpdate(internalInstance);\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetState();\n process.env.NODE_ENV !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0;\n }\n\n var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');\n\n if (!internalInstance) {\n return;\n }\n\n var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);\n queue.push(partialState);\n\n enqueueUpdate(internalInstance);\n },\n\n enqueueElementInternal: function (internalInstance, nextElement, nextContext) {\n internalInstance._pendingElement = nextElement;\n // TODO: introduce _pendingContext instead of setting it directly.\n internalInstance._context = nextContext;\n enqueueUpdate(internalInstance);\n },\n\n validateCallback: function (callback, callerName) {\n !(!callback || typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): Expected the last optional `callback` argument to be a function. Instead received: %s.', callerName, formatUnexpectedArgument(callback)) : _prodInvariant('122', callerName, formatUnexpectedArgument(callback)) : void 0;\n }\n\n};\n\nmodule.exports = ReactUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactUpdateQueue.js\n// module id = 52\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* globals MSApp */\n\n'use strict';\n\n/**\n * Create a function which has 'unsafe' privileges (required by windows8 apps)\n */\n\nvar createMicrosoftUnsafeLocalFunction = function (func) {\n if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n return function (arg0, arg1, arg2, arg3) {\n MSApp.execUnsafeLocalFunction(function () {\n return func(arg0, arg1, arg2, arg3);\n });\n };\n } else {\n return func;\n }\n};\n\nmodule.exports = createMicrosoftUnsafeLocalFunction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/createMicrosoftUnsafeLocalFunction.js\n// module id = 53\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * `charCode` represents the actual \"character code\" and is safe to use with\n * `String.fromCharCode`. As such, only keys that correspond to printable\n * characters produce a valid `charCode`, the only exception to this is Enter.\n * The Tab-key is considered non-printable and does not have a `charCode`,\n * presumably because it does not produce a tab-character in browsers.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {number} Normalized `charCode` property.\n */\n\nfunction getEventCharCode(nativeEvent) {\n var charCode;\n var keyCode = nativeEvent.keyCode;\n\n if ('charCode' in nativeEvent) {\n charCode = nativeEvent.charCode;\n\n // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n if (charCode === 0 && keyCode === 13) {\n charCode = 13;\n }\n } else {\n // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n charCode = keyCode;\n }\n\n // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n // Must not discard the (non-)printable Enter-key.\n if (charCode >= 32 || charCode === 13) {\n return charCode;\n }\n\n return 0;\n}\n\nmodule.exports = getEventCharCode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventCharCode.js\n// module id = 54\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Translation from modifier key to the associated property in the event.\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n */\n\nvar modifierKeyToProp = {\n 'Alt': 'altKey',\n 'Control': 'ctrlKey',\n 'Meta': 'metaKey',\n 'Shift': 'shiftKey'\n};\n\n// IE8 does not implement getModifierState so we simply map it to the only\n// modifier keys exposed by the event itself, does not support Lock-keys.\n// Currently, all major browsers except Chrome seems to support Lock-keys.\nfunction modifierStateGetter(keyArg) {\n var syntheticEvent = this;\n var nativeEvent = syntheticEvent.nativeEvent;\n if (nativeEvent.getModifierState) {\n return nativeEvent.getModifierState(keyArg);\n }\n var keyProp = modifierKeyToProp[keyArg];\n return keyProp ? !!nativeEvent[keyProp] : false;\n}\n\nfunction getEventModifierState(nativeEvent) {\n return modifierStateGetter;\n}\n\nmodule.exports = getEventModifierState;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventModifierState.js\n// module id = 55\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\n\nfunction getEventTarget(nativeEvent) {\n var target = nativeEvent.target || nativeEvent.srcElement || window;\n\n // Normalize SVG <use> element events #4963\n if (target.correspondingUseElement) {\n target = target.correspondingUseElement;\n }\n\n // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n // @see http://www.quirksmode.org/js/events_properties.html\n return target.nodeType === 3 ? target.parentNode : target;\n}\n\nmodule.exports = getEventTarget;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventTarget.js\n// module id = 56\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar useHasFeature;\nif (ExecutionEnvironment.canUseDOM) {\n useHasFeature = document.implementation && document.implementation.hasFeature &&\n // always returns true in newer browsers as per the standard.\n // @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature\n document.implementation.hasFeature('', '') !== true;\n}\n\n/**\n * Checks if an event is supported in the current execution environment.\n *\n * NOTE: This will not work correctly for non-generic events such as `change`,\n * `reset`, `load`, `error`, and `select`.\n *\n * Borrows from Modernizr.\n *\n * @param {string} eventNameSuffix Event name, e.g. \"click\".\n * @param {?boolean} capture Check if the capture phase is supported.\n * @return {boolean} True if the event is supported.\n * @internal\n * @license Modernizr 3.0.0pre (Custom Build) | MIT\n */\nfunction isEventSupported(eventNameSuffix, capture) {\n if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) {\n return false;\n }\n\n var eventName = 'on' + eventNameSuffix;\n var isSupported = eventName in document;\n\n if (!isSupported) {\n var element = document.createElement('div');\n element.setAttribute(eventName, 'return;');\n isSupported = typeof element[eventName] === 'function';\n }\n\n if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') {\n // This is the only way to test support for the `wheel` event in IE9+.\n isSupported = document.implementation.hasFeature('Events.wheel', '3.0');\n }\n\n return isSupported;\n}\n\nmodule.exports = isEventSupported;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/isEventSupported.js\n// module id = 57\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Given a `prevElement` and `nextElement`, determines if the existing\n * instance should be updated as opposed to being destroyed or replaced by a new\n * instance. Both arguments are elements. This ensures that this logic can\n * operate on stateless trees without any backing instance.\n *\n * @param {?object} prevElement\n * @param {?object} nextElement\n * @return {boolean} True if the existing instance should be updated.\n * @protected\n */\n\nfunction shouldUpdateReactComponent(prevElement, nextElement) {\n var prevEmpty = prevElement === null || prevElement === false;\n var nextEmpty = nextElement === null || nextElement === false;\n if (prevEmpty || nextEmpty) {\n return prevEmpty === nextEmpty;\n }\n\n var prevType = typeof prevElement;\n var nextType = typeof nextElement;\n if (prevType === 'string' || prevType === 'number') {\n return nextType === 'string' || nextType === 'number';\n } else {\n return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key;\n }\n}\n\nmodule.exports = shouldUpdateReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/shouldUpdateReactComponent.js\n// module id = 58\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar warning = require('fbjs/lib/warning');\n\nvar validateDOMNesting = emptyFunction;\n\nif (process.env.NODE_ENV !== 'production') {\n // This validation code was written based on the HTML5 parsing spec:\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n //\n // Note: this does not catch all invalid nesting, nor does it try to (as it's\n // not clear what practical benefit doing so provides); instead, we warn only\n // for cases where the parser will give a parse tree differing from what React\n // intended. For example, <b><div></div></b> is invalid but we don't warn\n // because it still parses correctly; we do warn for other cases like nested\n // <p> tags where the beginning of the second element implicitly closes the\n // first, causing a confusing mess.\n\n // https://html.spec.whatwg.org/multipage/syntax.html#special\n var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp'];\n\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template',\n\n // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n // TODO: Distinguish by namespace here -- for <title>, including it here\n // errs on the side of fewer warnings\n 'foreignObject', 'desc', 'title'];\n\n // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n var buttonScopeTags = inScopeTags.concat(['button']);\n\n // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n\n var emptyAncestorInfo = {\n current: null,\n\n formTag: null,\n aTagInScope: null,\n buttonTagInScope: null,\n nobrTagInScope: null,\n pTagInButtonScope: null,\n\n listItemTagAutoclosing: null,\n dlItemTagAutoclosing: null\n };\n\n var updatedAncestorInfo = function (oldInfo, tag, instance) {\n var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n var info = { tag: tag, instance: instance };\n\n if (inScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.aTagInScope = null;\n ancestorInfo.buttonTagInScope = null;\n ancestorInfo.nobrTagInScope = null;\n }\n if (buttonScopeTags.indexOf(tag) !== -1) {\n ancestorInfo.pTagInButtonScope = null;\n }\n\n // See rules for 'li', 'dd', 'dt' start tags in\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n ancestorInfo.listItemTagAutoclosing = null;\n ancestorInfo.dlItemTagAutoclosing = null;\n }\n\n ancestorInfo.current = info;\n\n if (tag === 'form') {\n ancestorInfo.formTag = info;\n }\n if (tag === 'a') {\n ancestorInfo.aTagInScope = info;\n }\n if (tag === 'button') {\n ancestorInfo.buttonTagInScope = info;\n }\n if (tag === 'nobr') {\n ancestorInfo.nobrTagInScope = info;\n }\n if (tag === 'p') {\n ancestorInfo.pTagInButtonScope = info;\n }\n if (tag === 'li') {\n ancestorInfo.listItemTagAutoclosing = info;\n }\n if (tag === 'dd' || tag === 'dt') {\n ancestorInfo.dlItemTagAutoclosing = info;\n }\n\n return ancestorInfo;\n };\n\n /**\n * Returns whether\n */\n var isTagValidWithParent = function (tag, parentTag) {\n // First, let's check if we're in an unusual parsing mode...\n switch (parentTag) {\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n case 'select':\n return tag === 'option' || tag === 'optgroup' || tag === '#text';\n case 'optgroup':\n return tag === 'option' || tag === '#text';\n // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n // but\n case 'option':\n return tag === '#text';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n // No special behavior since these rules fall back to \"in body\" mode for\n // all except special table nodes which cause bad parsing behavior anyway.\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n case 'tr':\n return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n case 'tbody':\n case 'thead':\n case 'tfoot':\n return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n case 'colgroup':\n return tag === 'col' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n case 'table':\n return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n case 'head':\n return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n\n // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n case 'html':\n return tag === 'head' || tag === 'body';\n case '#document':\n return tag === 'html';\n }\n\n // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n // where the parsing rules cause implicit opens or closes to be added.\n // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n switch (tag) {\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\n case 'rp':\n case 'rt':\n return impliedEndTags.indexOf(parentTag) === -1;\n\n case 'body':\n case 'caption':\n case 'col':\n case 'colgroup':\n case 'frame':\n case 'head':\n case 'html':\n case 'tbody':\n case 'td':\n case 'tfoot':\n case 'th':\n case 'thead':\n case 'tr':\n // These tags are only valid with a few parents that have special child\n // parsing rules -- if we're down here, then none of those matched and\n // so we allow it only if we don't know what the parent is, as all other\n // cases are invalid.\n return parentTag == null;\n }\n\n return true;\n };\n\n /**\n * Returns whether\n */\n var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n switch (tag) {\n case 'address':\n case 'article':\n case 'aside':\n case 'blockquote':\n case 'center':\n case 'details':\n case 'dialog':\n case 'dir':\n case 'div':\n case 'dl':\n case 'fieldset':\n case 'figcaption':\n case 'figure':\n case 'footer':\n case 'header':\n case 'hgroup':\n case 'main':\n case 'menu':\n case 'nav':\n case 'ol':\n case 'p':\n case 'section':\n case 'summary':\n case 'ul':\n case 'pre':\n case 'listing':\n case 'table':\n case 'hr':\n case 'xmp':\n case 'h1':\n case 'h2':\n case 'h3':\n case 'h4':\n case 'h5':\n case 'h6':\n return ancestorInfo.pTagInButtonScope;\n\n case 'form':\n return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\n case 'li':\n return ancestorInfo.listItemTagAutoclosing;\n\n case 'dd':\n case 'dt':\n return ancestorInfo.dlItemTagAutoclosing;\n\n case 'button':\n return ancestorInfo.buttonTagInScope;\n\n case 'a':\n // Spec says something about storing a list of markers, but it sounds\n // equivalent to this check.\n return ancestorInfo.aTagInScope;\n\n case 'nobr':\n return ancestorInfo.nobrTagInScope;\n }\n\n return null;\n };\n\n /**\n * Given a ReactCompositeComponent instance, return a list of its recursive\n * owners, starting at the root and ending with the instance itself.\n */\n var findOwnerStack = function (instance) {\n if (!instance) {\n return [];\n }\n\n var stack = [];\n do {\n stack.push(instance);\n } while (instance = instance._currentElement._owner);\n stack.reverse();\n return stack;\n };\n\n var didWarn = {};\n\n validateDOMNesting = function (childTag, childText, childInstance, ancestorInfo) {\n ancestorInfo = ancestorInfo || emptyAncestorInfo;\n var parentInfo = ancestorInfo.current;\n var parentTag = parentInfo && parentInfo.tag;\n\n if (childText != null) {\n process.env.NODE_ENV !== 'production' ? warning(childTag == null, 'validateDOMNesting: when childText is passed, childTag should be null') : void 0;\n childTag = '#text';\n }\n\n var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n var problematic = invalidParent || invalidAncestor;\n\n if (problematic) {\n var ancestorTag = problematic.tag;\n var ancestorInstance = problematic.instance;\n\n var childOwner = childInstance && childInstance._currentElement._owner;\n var ancestorOwner = ancestorInstance && ancestorInstance._currentElement._owner;\n\n var childOwners = findOwnerStack(childOwner);\n var ancestorOwners = findOwnerStack(ancestorOwner);\n\n var minStackLen = Math.min(childOwners.length, ancestorOwners.length);\n var i;\n\n var deepestCommon = -1;\n for (i = 0; i < minStackLen; i++) {\n if (childOwners[i] === ancestorOwners[i]) {\n deepestCommon = i;\n } else {\n break;\n }\n }\n\n var UNKNOWN = '(unknown)';\n var childOwnerNames = childOwners.slice(deepestCommon + 1).map(function (inst) {\n return inst.getName() || UNKNOWN;\n });\n var ancestorOwnerNames = ancestorOwners.slice(deepestCommon + 1).map(function (inst) {\n return inst.getName() || UNKNOWN;\n });\n var ownerInfo = [].concat(\n // If the parent and child instances have a common owner ancestor, start\n // with that -- otherwise we just start with the parent's owners.\n deepestCommon !== -1 ? childOwners[deepestCommon].getName() || UNKNOWN : [], ancestorOwnerNames, ancestorTag,\n // If we're warning about an invalid (non-parent) ancestry, add '...'\n invalidAncestor ? ['...'] : [], childOwnerNames, childTag).join(' > ');\n\n var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + ownerInfo;\n if (didWarn[warnKey]) {\n return;\n }\n didWarn[warnKey] = true;\n\n var tagDisplayName = childTag;\n var whitespaceInfo = '';\n if (childTag === '#text') {\n if (/\\S/.test(childText)) {\n tagDisplayName = 'Text nodes';\n } else {\n tagDisplayName = 'Whitespace text nodes';\n whitespaceInfo = ' Make sure you don\\'t have any extra whitespace between tags on ' + 'each line of your source code.';\n }\n } else {\n tagDisplayName = '<' + childTag + '>';\n }\n\n if (invalidParent) {\n var info = '';\n if (ancestorTag === 'table' && childTag === 'tr') {\n info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.';\n }\n process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>.%s ' + 'See %s.%s', tagDisplayName, ancestorTag, whitespaceInfo, ownerInfo, info) : void 0;\n } else {\n process.env.NODE_ENV !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>. See %s.', tagDisplayName, ancestorTag, ownerInfo) : void 0;\n }\n }\n };\n\n validateDOMNesting.updatedAncestorInfo = updatedAncestorInfo;\n\n // For testing\n validateDOMNesting.isTagValidInContext = function (tag, ancestorInfo) {\n ancestorInfo = ancestorInfo || emptyAncestorInfo;\n var parentInfo = ancestorInfo.current;\n var parentTag = parentInfo && parentInfo.tag;\n return isTagValidWithParent(tag, parentTag) && !findInvalidAncestorForTag(tag, ancestorInfo);\n };\n}\n\nmodule.exports = validateDOMNesting;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/validateDOMNesting.js\n// module id = 59\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar canDefineProperty = require('./canDefineProperty');\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction ReactComponent(props, context, updater) {\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n // We initialize the default updater but the real one gets injected by the\n // renderer.\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nReactComponent.prototype.isReactComponent = {};\n\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together. You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n * produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\nReactComponent.prototype.setState = function (partialState, callback) {\n !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : _prodInvariant('85') : void 0;\n this.updater.enqueueSetState(this, partialState);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'setState');\n }\n};\n\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\nReactComponent.prototype.forceUpdate = function (callback) {\n this.updater.enqueueForceUpdate(this);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'forceUpdate');\n }\n};\n\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\nif (process.env.NODE_ENV !== 'production') {\n var deprecatedAPIs = {\n isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n };\n var defineDeprecationWarning = function (methodName, info) {\n if (canDefineProperty) {\n Object.defineProperty(ReactComponent.prototype, methodName, {\n get: function () {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]) : void 0;\n return undefined;\n }\n });\n }\n };\n for (var fnName in deprecatedAPIs) {\n if (deprecatedAPIs.hasOwnProperty(fnName)) {\n defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n }\n }\n}\n\nmodule.exports = ReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactComponent.js\n// module id = 60\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar warning = require('fbjs/lib/warning');\n\nfunction warnNoop(publicInstance, callerName) {\n if (process.env.NODE_ENV !== 'production') {\n var constructor = publicInstance.constructor;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n }\n}\n\n/**\n * This is the abstract API for an update queue.\n */\nvar ReactNoopUpdateQueue = {\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function (publicInstance) {\n return false;\n },\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @internal\n */\n enqueueCallback: function (publicInstance, callback) {},\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n enqueueForceUpdate: function (publicInstance) {\n warnNoop(publicInstance, 'forceUpdate');\n },\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} completeState Next state.\n * @internal\n */\n enqueueReplaceState: function (publicInstance, completeState) {\n warnNoop(publicInstance, 'replaceState');\n },\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object} partialState Next partial state to be merged with state.\n * @internal\n */\n enqueueSetState: function (publicInstance, partialState) {\n warnNoop(publicInstance, 'setState');\n }\n};\n\nmodule.exports = ReactNoopUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactNoopUpdateQueue.js\n// module id = 61\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n *\n * @typechecks\n */\n\nvar emptyFunction = require('./emptyFunction');\n\n/**\n * Upstream version of event listener. Does not take into account specific\n * nature of platform.\n */\nvar EventListener = {\n /**\n * Listen to DOM events during the bubble phase.\n *\n * @param {DOMEventTarget} target DOM element to register listener on.\n * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n * @param {function} callback Callback function.\n * @return {object} Object with a `remove` method.\n */\n listen: function listen(target, eventType, callback) {\n if (target.addEventListener) {\n target.addEventListener(eventType, callback, false);\n return {\n remove: function remove() {\n target.removeEventListener(eventType, callback, false);\n }\n };\n } else if (target.attachEvent) {\n target.attachEvent('on' + eventType, callback);\n return {\n remove: function remove() {\n target.detachEvent('on' + eventType, callback);\n }\n };\n }\n },\n\n /**\n * Listen to DOM events during the capture phase.\n *\n * @param {DOMEventTarget} target DOM element to register listener on.\n * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n * @param {function} callback Callback function.\n * @return {object} Object with a `remove` method.\n */\n capture: function capture(target, eventType, callback) {\n if (target.addEventListener) {\n target.addEventListener(eventType, callback, true);\n return {\n remove: function remove() {\n target.removeEventListener(eventType, callback, true);\n }\n };\n } else {\n if (process.env.NODE_ENV !== 'production') {\n console.error('Attempted to listen to events during the capture phase on a ' + 'browser that does not support the capture phase. Your application ' + 'will not receive some events.');\n }\n return {\n remove: emptyFunction\n };\n }\n },\n\n registerDefault: function registerDefault() {}\n};\n\nmodule.exports = EventListener;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/EventListener.js\n// module id = 65\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * @param {DOMElement} node input/textarea to focus\n */\n\nfunction focusNode(node) {\n // IE8 can throw \"Can't move focus to the control because it is invisible,\n // not enabled, or of a type that does not accept the focus.\" for all kinds of\n // reasons that are too expensive and fragile to test.\n try {\n node.focus();\n } catch (e) {}\n}\n\nmodule.exports = focusNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/focusNode.js\n// module id = 66\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/* eslint-disable fb-www/typeof-undefined */\n\n/**\n * Same as document.activeElement but wraps in a try-catch block. In IE it is\n * not safe to call document.activeElement if there is nothing focused.\n *\n * The activeElement will be null only if the document or document body is not\n * yet defined.\n *\n * @param {?DOMDocument} doc Defaults to current document.\n * @return {?DOMElement}\n */\nfunction getActiveElement(doc) /*?DOMElement*/{\n doc = doc || (typeof document !== 'undefined' ? document : undefined);\n if (typeof doc === 'undefined') {\n return null;\n }\n try {\n return doc.activeElement || doc.body;\n } catch (e) {\n return doc.body;\n }\n}\n\nmodule.exports = getActiveElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getActiveElement.js\n// module id = 67\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\n// React 15.5 references this module, and assumes PropTypes are still callable in production.\n// Therefore we re-export development-only version with all the PropTypes checks here.\n// However if one is migrating to the `prop-types` npm library, they will go through the\n// `index.js` entry point, and it will branch depending on the environment.\nvar factory = require('./factoryWithTypeCheckers');\nmodule.exports = function(isValidElement) {\n // It is still allowed in 15.5.\n var throwOnDirectAccess = false;\n return factory(isValidElement, throwOnDirectAccess);\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/factory.js\n// module id = 72\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/lib/ReactPropTypesSecret.js\n// module id = 73\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * CSS properties which accept numbers but are not in units of \"px\".\n */\n\nvar isUnitlessNumber = {\n animationIterationCount: true,\n borderImageOutset: true,\n borderImageSlice: true,\n borderImageWidth: true,\n boxFlex: true,\n boxFlexGroup: true,\n boxOrdinalGroup: true,\n columnCount: true,\n flex: true,\n flexGrow: true,\n flexPositive: true,\n flexShrink: true,\n flexNegative: true,\n flexOrder: true,\n gridRow: true,\n gridColumn: true,\n fontWeight: true,\n lineClamp: true,\n lineHeight: true,\n opacity: true,\n order: true,\n orphans: true,\n tabSize: true,\n widows: true,\n zIndex: true,\n zoom: true,\n\n // SVG-related properties\n fillOpacity: true,\n floodOpacity: true,\n stopOpacity: true,\n strokeDasharray: true,\n strokeDashoffset: true,\n strokeMiterlimit: true,\n strokeOpacity: true,\n strokeWidth: true\n};\n\n/**\n * @param {string} prefix vendor-specific prefix, eg: Webkit\n * @param {string} key style name, eg: transitionDuration\n * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n * WebkitTransitionDuration\n */\nfunction prefixKey(prefix, key) {\n return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n\n/**\n * Support style names that may come passed in prefixed by adding permutations\n * of vendor prefixes.\n */\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\n// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n// infinite loop, because it iterates over the newly added props too.\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n prefixes.forEach(function (prefix) {\n isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n });\n});\n\n/**\n * Most style properties can be unset by doing .style[prop] = '' but IE8\n * doesn't like doing that with shorthand properties so for the properties that\n * IE8 breaks on, which are listed here, we instead unset each of the\n * individual properties. See http://bugs.jquery.com/ticket/12385.\n * The 4-value 'clock' properties like margin, padding, border-width seem to\n * behave without any problems. Curiously, list-style works too without any\n * special prodding.\n */\nvar shorthandPropertyExpansions = {\n background: {\n backgroundAttachment: true,\n backgroundColor: true,\n backgroundImage: true,\n backgroundPositionX: true,\n backgroundPositionY: true,\n backgroundRepeat: true\n },\n backgroundPosition: {\n backgroundPositionX: true,\n backgroundPositionY: true\n },\n border: {\n borderWidth: true,\n borderStyle: true,\n borderColor: true\n },\n borderBottom: {\n borderBottomWidth: true,\n borderBottomStyle: true,\n borderBottomColor: true\n },\n borderLeft: {\n borderLeftWidth: true,\n borderLeftStyle: true,\n borderLeftColor: true\n },\n borderRight: {\n borderRightWidth: true,\n borderRightStyle: true,\n borderRightColor: true\n },\n borderTop: {\n borderTopWidth: true,\n borderTopStyle: true,\n borderTopColor: true\n },\n font: {\n fontStyle: true,\n fontVariant: true,\n fontWeight: true,\n fontSize: true,\n lineHeight: true,\n fontFamily: true\n },\n outline: {\n outlineWidth: true,\n outlineStyle: true,\n outlineColor: true\n }\n};\n\nvar CSSProperty = {\n isUnitlessNumber: isUnitlessNumber,\n shorthandPropertyExpansions: shorthandPropertyExpansions\n};\n\nmodule.exports = CSSProperty;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CSSProperty.js\n// module id = 75\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar PooledClass = require('./PooledClass');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * A specialized pseudo-event module to help keep track of components waiting to\n * be notified when their DOM representations are available for use.\n *\n * This implements `PooledClass`, so you should never need to instantiate this.\n * Instead, use `CallbackQueue.getPooled()`.\n *\n * @class ReactMountReady\n * @implements PooledClass\n * @internal\n */\n\nvar CallbackQueue = function () {\n function CallbackQueue(arg) {\n _classCallCheck(this, CallbackQueue);\n\n this._callbacks = null;\n this._contexts = null;\n this._arg = arg;\n }\n\n /**\n * Enqueues a callback to be invoked when `notifyAll` is invoked.\n *\n * @param {function} callback Invoked when `notifyAll` is invoked.\n * @param {?object} context Context to call `callback` with.\n * @internal\n */\n\n\n CallbackQueue.prototype.enqueue = function enqueue(callback, context) {\n this._callbacks = this._callbacks || [];\n this._callbacks.push(callback);\n this._contexts = this._contexts || [];\n this._contexts.push(context);\n };\n\n /**\n * Invokes all enqueued callbacks and clears the queue. This is invoked after\n * the DOM representation of a component has been created or updated.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.notifyAll = function notifyAll() {\n var callbacks = this._callbacks;\n var contexts = this._contexts;\n var arg = this._arg;\n if (callbacks && contexts) {\n !(callbacks.length === contexts.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Mismatched list of contexts in callback queue') : _prodInvariant('24') : void 0;\n this._callbacks = null;\n this._contexts = null;\n for (var i = 0; i < callbacks.length; i++) {\n callbacks[i].call(contexts[i], arg);\n }\n callbacks.length = 0;\n contexts.length = 0;\n }\n };\n\n CallbackQueue.prototype.checkpoint = function checkpoint() {\n return this._callbacks ? this._callbacks.length : 0;\n };\n\n CallbackQueue.prototype.rollback = function rollback(len) {\n if (this._callbacks && this._contexts) {\n this._callbacks.length = len;\n this._contexts.length = len;\n }\n };\n\n /**\n * Resets the internal queue.\n *\n * @internal\n */\n\n\n CallbackQueue.prototype.reset = function reset() {\n this._callbacks = null;\n this._contexts = null;\n };\n\n /**\n * `PooledClass` looks for this.\n */\n\n\n CallbackQueue.prototype.destructor = function destructor() {\n this.reset();\n };\n\n return CallbackQueue;\n}();\n\nmodule.exports = PooledClass.addPoolingTo(CallbackQueue);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CallbackQueue.js\n// module id = 76\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar quoteAttributeValueForBrowser = require('./quoteAttributeValueForBrowser');\nvar warning = require('fbjs/lib/warning');\n\nvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + DOMProperty.ATTRIBUTE_NAME_START_CHAR + '][' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$');\nvar illegalAttributeNameCache = {};\nvar validatedAttributeNameCache = {};\n\nfunction isAttributeNameSafe(attributeName) {\n if (validatedAttributeNameCache.hasOwnProperty(attributeName)) {\n return true;\n }\n if (illegalAttributeNameCache.hasOwnProperty(attributeName)) {\n return false;\n }\n if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n validatedAttributeNameCache[attributeName] = true;\n return true;\n }\n illegalAttributeNameCache[attributeName] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid attribute name: `%s`', attributeName) : void 0;\n return false;\n}\n\nfunction shouldIgnoreValue(propertyInfo, value) {\n return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false;\n}\n\n/**\n * Operations for dealing with DOM properties.\n */\nvar DOMPropertyOperations = {\n\n /**\n * Creates markup for the ID property.\n *\n * @param {string} id Unescaped ID.\n * @return {string} Markup string.\n */\n createMarkupForID: function (id) {\n return DOMProperty.ID_ATTRIBUTE_NAME + '=' + quoteAttributeValueForBrowser(id);\n },\n\n setAttributeForID: function (node, id) {\n node.setAttribute(DOMProperty.ID_ATTRIBUTE_NAME, id);\n },\n\n createMarkupForRoot: function () {\n return DOMProperty.ROOT_ATTRIBUTE_NAME + '=\"\"';\n },\n\n setAttributeForRoot: function (node) {\n node.setAttribute(DOMProperty.ROOT_ATTRIBUTE_NAME, '');\n },\n\n /**\n * Creates markup for a property.\n *\n * @param {string} name\n * @param {*} value\n * @return {?string} Markup string, or null if the property was invalid.\n */\n createMarkupForProperty: function (name, value) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n if (shouldIgnoreValue(propertyInfo, value)) {\n return '';\n }\n var attributeName = propertyInfo.attributeName;\n if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n return attributeName + '=\"\"';\n }\n return attributeName + '=' + quoteAttributeValueForBrowser(value);\n } else if (DOMProperty.isCustomAttribute(name)) {\n if (value == null) {\n return '';\n }\n return name + '=' + quoteAttributeValueForBrowser(value);\n }\n return null;\n },\n\n /**\n * Creates markup for a custom property.\n *\n * @param {string} name\n * @param {*} value\n * @return {string} Markup string, or empty string if the property was invalid.\n */\n createMarkupForCustomAttribute: function (name, value) {\n if (!isAttributeNameSafe(name) || value == null) {\n return '';\n }\n return name + '=' + quoteAttributeValueForBrowser(value);\n },\n\n /**\n * Sets the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n * @param {*} value\n */\n setValueForProperty: function (node, name, value) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n var mutationMethod = propertyInfo.mutationMethod;\n if (mutationMethod) {\n mutationMethod(node, value);\n } else if (shouldIgnoreValue(propertyInfo, value)) {\n this.deleteValueForProperty(node, name);\n return;\n } else if (propertyInfo.mustUseProperty) {\n // Contrary to `setAttribute`, object properties are properly\n // `toString`ed by IE8/9.\n node[propertyInfo.propertyName] = value;\n } else {\n var attributeName = propertyInfo.attributeName;\n var namespace = propertyInfo.attributeNamespace;\n // `setAttribute` with objects becomes only `[object]` in IE8/9,\n // ('' + value) makes it output the correct toString()-value.\n if (namespace) {\n node.setAttributeNS(namespace, attributeName, '' + value);\n } else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n node.setAttribute(attributeName, '');\n } else {\n node.setAttribute(attributeName, '' + value);\n }\n }\n } else if (DOMProperty.isCustomAttribute(name)) {\n DOMPropertyOperations.setValueForAttribute(node, name, value);\n return;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var payload = {};\n payload[name] = value;\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'update attribute',\n payload: payload\n });\n }\n },\n\n setValueForAttribute: function (node, name, value) {\n if (!isAttributeNameSafe(name)) {\n return;\n }\n if (value == null) {\n node.removeAttribute(name);\n } else {\n node.setAttribute(name, '' + value);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var payload = {};\n payload[name] = value;\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'update attribute',\n payload: payload\n });\n }\n },\n\n /**\n * Deletes an attributes from a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n */\n deleteValueForAttribute: function (node, name) {\n node.removeAttribute(name);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'remove attribute',\n payload: name\n });\n }\n },\n\n /**\n * Deletes the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n */\n deleteValueForProperty: function (node, name) {\n var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n if (propertyInfo) {\n var mutationMethod = propertyInfo.mutationMethod;\n if (mutationMethod) {\n mutationMethod(node, undefined);\n } else if (propertyInfo.mustUseProperty) {\n var propName = propertyInfo.propertyName;\n if (propertyInfo.hasBooleanValue) {\n node[propName] = false;\n } else {\n node[propName] = '';\n }\n } else {\n node.removeAttribute(propertyInfo.attributeName);\n }\n } else if (DOMProperty.isCustomAttribute(name)) {\n node.removeAttribute(name);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: ReactDOMComponentTree.getInstanceFromNode(node)._debugID,\n type: 'remove attribute',\n payload: name\n });\n }\n }\n\n};\n\nmodule.exports = DOMPropertyOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DOMPropertyOperations.js\n// module id = 77\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentFlags = {\n hasCachedChildNodes: 1 << 0\n};\n\nmodule.exports = ReactDOMComponentFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponentFlags.js\n// module id = 78\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnValueDefaultValue = false;\n\nfunction updateOptionsIfPendingUpdateAndMounted() {\n if (this._rootNodeID && this._wrapperState.pendingUpdate) {\n this._wrapperState.pendingUpdate = false;\n\n var props = this._currentElement.props;\n var value = LinkedValueUtils.getValue(props);\n\n if (value != null) {\n updateOptions(this, Boolean(props.multiple), value);\n }\n }\n}\n\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\nvar valuePropNames = ['value', 'defaultValue'];\n\n/**\n * Validation function for `value` and `defaultValue`.\n * @private\n */\nfunction checkSelectPropTypes(inst, props) {\n var owner = inst._currentElement._owner;\n LinkedValueUtils.checkPropTypes('select', props, owner);\n\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `select` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n\n for (var i = 0; i < valuePropNames.length; i++) {\n var propName = valuePropNames[i];\n if (props[propName] == null) {\n continue;\n }\n var isArray = Array.isArray(props[propName]);\n if (props.multiple && !isArray) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n } else if (!props.multiple && isArray) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n }\n }\n}\n\n/**\n * @param {ReactDOMComponent} inst\n * @param {boolean} multiple\n * @param {*} propValue A stringable (with `multiple`, a list of stringables).\n * @private\n */\nfunction updateOptions(inst, multiple, propValue) {\n var selectedValue, i;\n var options = ReactDOMComponentTree.getNodeFromInstance(inst).options;\n\n if (multiple) {\n selectedValue = {};\n for (i = 0; i < propValue.length; i++) {\n selectedValue['' + propValue[i]] = true;\n }\n for (i = 0; i < options.length; i++) {\n var selected = selectedValue.hasOwnProperty(options[i].value);\n if (options[i].selected !== selected) {\n options[i].selected = selected;\n }\n }\n } else {\n // Do not set `select.value` as exact behavior isn't consistent across all\n // browsers for all cases.\n selectedValue = '' + propValue;\n for (i = 0; i < options.length; i++) {\n if (options[i].value === selectedValue) {\n options[i].selected = true;\n return;\n }\n }\n if (options.length) {\n options[0].selected = true;\n }\n }\n}\n\n/**\n * Implements a <select> host component that allows optionally setting the\n * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n * stringable. If `multiple` is true, the prop must be an array of stringables.\n *\n * If `value` is not supplied (or null/undefined), user actions that change the\n * selected option will trigger updates to the rendered options.\n *\n * If it is supplied (and not null/undefined), the rendered options will not\n * update in response to user actions. Instead, the `value` prop must change in\n * order for the rendered options to update.\n *\n * If `defaultValue` is provided, any options with the supplied values will be\n * selected.\n */\nvar ReactDOMSelect = {\n getHostProps: function (inst, props) {\n return _assign({}, props, {\n onChange: inst._wrapperState.onChange,\n value: undefined\n });\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n checkSelectPropTypes(inst, props);\n }\n\n var value = LinkedValueUtils.getValue(props);\n inst._wrapperState = {\n pendingUpdate: false,\n initialValue: value != null ? value : props.defaultValue,\n listeners: null,\n onChange: _handleChange.bind(inst),\n wasMultiple: Boolean(props.multiple)\n };\n\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n didWarnValueDefaultValue = true;\n }\n },\n\n getSelectValueContext: function (inst) {\n // ReactDOMOption looks at this initial value so the initial generated\n // markup has correct `selected` attributes\n return inst._wrapperState.initialValue;\n },\n\n postUpdateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n // After the initial mount, we control selected-ness manually so don't pass\n // this value down\n inst._wrapperState.initialValue = undefined;\n\n var wasMultiple = inst._wrapperState.wasMultiple;\n inst._wrapperState.wasMultiple = Boolean(props.multiple);\n\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n inst._wrapperState.pendingUpdate = false;\n updateOptions(inst, Boolean(props.multiple), value);\n } else if (wasMultiple !== Boolean(props.multiple)) {\n // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n if (props.defaultValue != null) {\n updateOptions(inst, Boolean(props.multiple), props.defaultValue);\n } else {\n // Revert the select back to its default unselected state.\n updateOptions(inst, Boolean(props.multiple), props.multiple ? [] : '');\n }\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n if (this._rootNodeID) {\n this._wrapperState.pendingUpdate = true;\n }\n ReactUpdates.asap(updateOptionsIfPendingUpdateAndMounted, this);\n return returnValue;\n}\n\nmodule.exports = ReactDOMSelect;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMSelect.js\n// module id = 79\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyComponentFactory;\n\nvar ReactEmptyComponentInjection = {\n injectEmptyComponentFactory: function (factory) {\n emptyComponentFactory = factory;\n }\n};\n\nvar ReactEmptyComponent = {\n create: function (instantiate) {\n return emptyComponentFactory(instantiate);\n }\n};\n\nReactEmptyComponent.injection = ReactEmptyComponentInjection;\n\nmodule.exports = ReactEmptyComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEmptyComponent.js\n// module id = 80\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactFeatureFlags = {\n // When true, call console.time() before and .timeEnd() after each top-level\n // render (both initial renders and updates). Useful when looking at prod-mode\n // timeline profiles in Chrome, for example.\n logTopLevelRenders: false\n};\n\nmodule.exports = ReactFeatureFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactFeatureFlags.js\n// module id = 81\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar genericComponentClass = null;\nvar textComponentClass = null;\n\nvar ReactHostComponentInjection = {\n // This accepts a class that receives the tag string. This is a catch all\n // that can render any kind of tag.\n injectGenericComponentClass: function (componentClass) {\n genericComponentClass = componentClass;\n },\n // This accepts a text component class that takes the text string to be\n // rendered as props.\n injectTextComponentClass: function (componentClass) {\n textComponentClass = componentClass;\n }\n};\n\n/**\n * Get a host internal component class for a specific tag.\n *\n * @param {ReactElement} element The element to create.\n * @return {function} The internal class constructor function.\n */\nfunction createInternalComponent(element) {\n !genericComponentClass ? process.env.NODE_ENV !== 'production' ? invariant(false, 'There is no registered component for the tag %s', element.type) : _prodInvariant('111', element.type) : void 0;\n return new genericComponentClass(element);\n}\n\n/**\n * @param {ReactText} text\n * @return {ReactComponent}\n */\nfunction createInstanceForText(text) {\n return new textComponentClass(text);\n}\n\n/**\n * @param {ReactComponent} component\n * @return {boolean}\n */\nfunction isTextComponent(component) {\n return component instanceof textComponentClass;\n}\n\nvar ReactHostComponent = {\n createInternalComponent: createInternalComponent,\n createInstanceForText: createInstanceForText,\n isTextComponent: isTextComponent,\n injection: ReactHostComponentInjection\n};\n\nmodule.exports = ReactHostComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactHostComponent.js\n// module id = 82\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMSelection = require('./ReactDOMSelection');\n\nvar containsNode = require('fbjs/lib/containsNode');\nvar focusNode = require('fbjs/lib/focusNode');\nvar getActiveElement = require('fbjs/lib/getActiveElement');\n\nfunction isInDocument(node) {\n return containsNode(document.documentElement, node);\n}\n\n/**\n * @ReactInputSelection: React input selection module. Based on Selection.js,\n * but modified to be suitable for react and has a couple of bug fixes (doesn't\n * assume buttons have range selections allowed).\n * Input selection module for React.\n */\nvar ReactInputSelection = {\n\n hasSelectionCapabilities: function (elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true');\n },\n\n getSelectionInformation: function () {\n var focusedElem = getActiveElement();\n return {\n focusedElem: focusedElem,\n selectionRange: ReactInputSelection.hasSelectionCapabilities(focusedElem) ? ReactInputSelection.getSelection(focusedElem) : null\n };\n },\n\n /**\n * @restoreSelection: If any selection information was potentially lost,\n * restore it. This is useful when performing operations that could remove dom\n * nodes and place them back in, resulting in focus being lost.\n */\n restoreSelection: function (priorSelectionInformation) {\n var curFocusedElem = getActiveElement();\n var priorFocusedElem = priorSelectionInformation.focusedElem;\n var priorSelectionRange = priorSelectionInformation.selectionRange;\n if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n if (ReactInputSelection.hasSelectionCapabilities(priorFocusedElem)) {\n ReactInputSelection.setSelection(priorFocusedElem, priorSelectionRange);\n }\n focusNode(priorFocusedElem);\n }\n },\n\n /**\n * @getSelection: Gets the selection bounds of a focused textarea, input or\n * contentEditable node.\n * -@input: Look up selection bounds of this input\n * -@return {start: selectionStart, end: selectionEnd}\n */\n getSelection: function (input) {\n var selection;\n\n if ('selectionStart' in input) {\n // Modern browser with input or textarea.\n selection = {\n start: input.selectionStart,\n end: input.selectionEnd\n };\n } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n // IE8 input.\n var range = document.selection.createRange();\n // There can only be one selection per document in IE, so it must\n // be in our element.\n if (range.parentElement() === input) {\n selection = {\n start: -range.moveStart('character', -input.value.length),\n end: -range.moveEnd('character', -input.value.length)\n };\n }\n } else {\n // Content editable or old IE textarea.\n selection = ReactDOMSelection.getOffsets(input);\n }\n\n return selection || { start: 0, end: 0 };\n },\n\n /**\n * @setSelection: Sets the selection bounds of a textarea or input and focuses\n * the input.\n * -@input Set selection bounds of this input or textarea\n * -@offsets Object of same form that is returned from get*\n */\n setSelection: function (input, offsets) {\n var start = offsets.start;\n var end = offsets.end;\n if (end === undefined) {\n end = start;\n }\n\n if ('selectionStart' in input) {\n input.selectionStart = start;\n input.selectionEnd = Math.min(end, input.value.length);\n } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n var range = input.createTextRange();\n range.collapse(true);\n range.moveStart('character', start);\n range.moveEnd('character', end - start);\n range.select();\n } else {\n ReactDOMSelection.setOffsets(input, offsets);\n }\n }\n};\n\nmodule.exports = ReactInputSelection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInputSelection.js\n// module id = 83\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar DOMProperty = require('./DOMProperty');\nvar React = require('react/lib/React');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMContainerInfo = require('./ReactDOMContainerInfo');\nvar ReactDOMFeatureFlags = require('./ReactDOMFeatureFlags');\nvar ReactFeatureFlags = require('./ReactFeatureFlags');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactMarkupChecksum = require('./ReactMarkupChecksum');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar instantiateReactComponent = require('./instantiateReactComponent');\nvar invariant = require('fbjs/lib/invariant');\nvar setInnerHTML = require('./setInnerHTML');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar warning = require('fbjs/lib/warning');\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar ROOT_ATTR_NAME = DOMProperty.ROOT_ATTRIBUTE_NAME;\n\nvar ELEMENT_NODE_TYPE = 1;\nvar DOC_NODE_TYPE = 9;\nvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\nvar instancesByReactRootID = {};\n\n/**\n * Finds the index of the first character\n * that's not common between the two given strings.\n *\n * @return {number} the index of the character where the strings diverge\n */\nfunction firstDifferenceIndex(string1, string2) {\n var minLen = Math.min(string1.length, string2.length);\n for (var i = 0; i < minLen; i++) {\n if (string1.charAt(i) !== string2.charAt(i)) {\n return i;\n }\n }\n return string1.length === string2.length ? -1 : minLen;\n}\n\n/**\n * @param {DOMElement|DOMDocument} container DOM element that may contain\n * a React component\n * @return {?*} DOM element that may have the reactRoot ID, or null.\n */\nfunction getReactRootElementInContainer(container) {\n if (!container) {\n return null;\n }\n\n if (container.nodeType === DOC_NODE_TYPE) {\n return container.documentElement;\n } else {\n return container.firstChild;\n }\n}\n\nfunction internalGetID(node) {\n // If node is something like a window, document, or text node, none of\n // which support attributes or a .getAttribute method, gracefully return\n // the empty string, as if the attribute were missing.\n return node.getAttribute && node.getAttribute(ATTR_NAME) || '';\n}\n\n/**\n * Mounts this component and inserts it into the DOM.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {ReactReconcileTransaction} transaction\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction mountComponentIntoNode(wrapperInstance, container, transaction, shouldReuseMarkup, context) {\n var markerName;\n if (ReactFeatureFlags.logTopLevelRenders) {\n var wrappedElement = wrapperInstance._currentElement.props.child;\n var type = wrappedElement.type;\n markerName = 'React mount: ' + (typeof type === 'string' ? type : type.displayName || type.name);\n console.time(markerName);\n }\n\n var markup = ReactReconciler.mountComponent(wrapperInstance, transaction, null, ReactDOMContainerInfo(wrapperInstance, container), context, 0 /* parentDebugID */\n );\n\n if (markerName) {\n console.timeEnd(markerName);\n }\n\n wrapperInstance._renderedComponent._topLevelWrapper = wrapperInstance;\n ReactMount._mountImageIntoNode(markup, container, wrapperInstance, shouldReuseMarkup, transaction);\n}\n\n/**\n * Batched mount.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction batchedMountComponentIntoNode(componentInstance, container, shouldReuseMarkup, context) {\n var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n /* useCreateElement */\n !shouldReuseMarkup && ReactDOMFeatureFlags.useCreateElement);\n transaction.perform(mountComponentIntoNode, null, componentInstance, container, transaction, shouldReuseMarkup, context);\n ReactUpdates.ReactReconcileTransaction.release(transaction);\n}\n\n/**\n * Unmounts a component and removes it from the DOM.\n *\n * @param {ReactComponent} instance React component instance.\n * @param {DOMElement} container DOM element to unmount from.\n * @final\n * @internal\n * @see {ReactMount.unmountComponentAtNode}\n */\nfunction unmountComponentFromNode(instance, container, safely) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onBeginFlush();\n }\n ReactReconciler.unmountComponent(instance, safely);\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onEndFlush();\n }\n\n if (container.nodeType === DOC_NODE_TYPE) {\n container = container.documentElement;\n }\n\n // http://jsperf.com/emptying-a-node\n while (container.lastChild) {\n container.removeChild(container.lastChild);\n }\n}\n\n/**\n * True if the supplied DOM node has a direct React-rendered child that is\n * not a React root element. Useful for warning in `render`,\n * `unmountComponentAtNode`, etc.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM element contains a direct child that was\n * rendered by React but is not a root element.\n * @internal\n */\nfunction hasNonRootReactChild(container) {\n var rootEl = getReactRootElementInContainer(container);\n if (rootEl) {\n var inst = ReactDOMComponentTree.getInstanceFromNode(rootEl);\n return !!(inst && inst._hostParent);\n }\n}\n\n/**\n * True if the supplied DOM node is a React DOM element and\n * it has been rendered by another copy of React.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM has been rendered by another copy of React\n * @internal\n */\nfunction nodeIsRenderedByOtherInstance(container) {\n var rootEl = getReactRootElementInContainer(container);\n return !!(rootEl && isReactNode(rootEl) && !ReactDOMComponentTree.getInstanceFromNode(rootEl));\n}\n\n/**\n * True if the supplied DOM node is a valid node element.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM is a valid DOM node.\n * @internal\n */\nfunction isValidContainer(node) {\n return !!(node && (node.nodeType === ELEMENT_NODE_TYPE || node.nodeType === DOC_NODE_TYPE || node.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE));\n}\n\n/**\n * True if the supplied DOM node is a valid React node element.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM is a valid React DOM node.\n * @internal\n */\nfunction isReactNode(node) {\n return isValidContainer(node) && (node.hasAttribute(ROOT_ATTR_NAME) || node.hasAttribute(ATTR_NAME));\n}\n\nfunction getHostRootInstanceInContainer(container) {\n var rootEl = getReactRootElementInContainer(container);\n var prevHostInstance = rootEl && ReactDOMComponentTree.getInstanceFromNode(rootEl);\n return prevHostInstance && !prevHostInstance._hostParent ? prevHostInstance : null;\n}\n\nfunction getTopLevelWrapperInContainer(container) {\n var root = getHostRootInstanceInContainer(container);\n return root ? root._hostContainerInfo._topLevelWrapper : null;\n}\n\n/**\n * Temporary (?) hack so that we can store all top-level pending updates on\n * composites instead of having to worry about different types of components\n * here.\n */\nvar topLevelRootCounter = 1;\nvar TopLevelWrapper = function () {\n this.rootID = topLevelRootCounter++;\n};\nTopLevelWrapper.prototype.isReactComponent = {};\nif (process.env.NODE_ENV !== 'production') {\n TopLevelWrapper.displayName = 'TopLevelWrapper';\n}\nTopLevelWrapper.prototype.render = function () {\n return this.props.child;\n};\nTopLevelWrapper.isReactTopLevelWrapper = true;\n\n/**\n * Mounting is the process of initializing a React component by creating its\n * representative DOM elements and inserting them into a supplied `container`.\n * Any prior content inside `container` is destroyed in the process.\n *\n * ReactMount.render(\n * component,\n * document.getElementById('container')\n * );\n *\n * <div id=\"container\"> <-- Supplied `container`.\n * <div data-reactid=\".3\"> <-- Rendered reactRoot of React\n * // ... component.\n * </div>\n * </div>\n *\n * Inside of `container`, the first element rendered is the \"reactRoot\".\n */\nvar ReactMount = {\n\n TopLevelWrapper: TopLevelWrapper,\n\n /**\n * Used by devtools. The keys are not important.\n */\n _instancesByReactRootID: instancesByReactRootID,\n\n /**\n * This is a hook provided to support rendering React components while\n * ensuring that the apparent scroll position of its `container` does not\n * change.\n *\n * @param {DOMElement} container The `container` being rendered into.\n * @param {function} renderCallback This must be called once to do the render.\n */\n scrollMonitor: function (container, renderCallback) {\n renderCallback();\n },\n\n /**\n * Take a component that's already mounted into the DOM and replace its props\n * @param {ReactComponent} prevComponent component instance already in the DOM\n * @param {ReactElement} nextElement component instance to render\n * @param {DOMElement} container container to render into\n * @param {?function} callback function triggered on completion\n */\n _updateRootComponent: function (prevComponent, nextElement, nextContext, container, callback) {\n ReactMount.scrollMonitor(container, function () {\n ReactUpdateQueue.enqueueElementInternal(prevComponent, nextElement, nextContext);\n if (callback) {\n ReactUpdateQueue.enqueueCallbackInternal(prevComponent, callback);\n }\n });\n\n return prevComponent;\n },\n\n /**\n * Render a new component into the DOM. Hooked by hooks!\n *\n * @param {ReactElement} nextElement element to render\n * @param {DOMElement} container container to render into\n * @param {boolean} shouldReuseMarkup if we should skip the markup insertion\n * @return {ReactComponent} nextComponent\n */\n _renderNewRootComponent: function (nextElement, container, shouldReuseMarkup, context) {\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case.\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '_renderNewRootComponent(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from ' + 'render is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, '_registerComponent(...): Target container is not a DOM element.') : _prodInvariant('37') : void 0;\n\n ReactBrowserEventEmitter.ensureScrollValueMonitoring();\n var componentInstance = instantiateReactComponent(nextElement, false);\n\n // The initial render is synchronous but any updates that happen during\n // rendering, in componentWillMount or componentDidMount, will be batched\n // according to the current batching strategy.\n\n ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context);\n\n var wrapperID = componentInstance._instance.rootID;\n instancesByReactRootID[wrapperID] = componentInstance;\n\n return componentInstance;\n },\n\n /**\n * Renders a React component into the DOM in the supplied `container`.\n *\n * If the React component was previously rendered into `container`, this will\n * perform an update on it and only mutate the DOM as necessary to reflect the\n * latest React component.\n *\n * @param {ReactComponent} parentComponent The conceptual parent of this render tree.\n * @param {ReactElement} nextElement Component element to render.\n * @param {DOMElement} container DOM element to render into.\n * @param {?function} callback function triggered on completion\n * @return {ReactComponent} Component instance rendered in `container`.\n */\n renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n !(parentComponent != null && ReactInstanceMap.has(parentComponent)) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'parentComponent must be a valid React Component') : _prodInvariant('38') : void 0;\n return ReactMount._renderSubtreeIntoContainer(parentComponent, nextElement, container, callback);\n },\n\n _renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n ReactUpdateQueue.validateCallback(callback, 'ReactDOM.render');\n !React.isValidElement(nextElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOM.render(): Invalid component element.%s', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' :\n // Check if it quacks like an element\n nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : _prodInvariant('39', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' : nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : void 0;\n\n process.env.NODE_ENV !== 'production' ? warning(!container || !container.tagName || container.tagName.toUpperCase() !== 'BODY', 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0;\n\n var nextWrappedElement = React.createElement(TopLevelWrapper, { child: nextElement });\n\n var nextContext;\n if (parentComponent) {\n var parentInst = ReactInstanceMap.get(parentComponent);\n nextContext = parentInst._processChildContext(parentInst._context);\n } else {\n nextContext = emptyObject;\n }\n\n var prevComponent = getTopLevelWrapperInContainer(container);\n\n if (prevComponent) {\n var prevWrappedElement = prevComponent._currentElement;\n var prevElement = prevWrappedElement.props.child;\n if (shouldUpdateReactComponent(prevElement, nextElement)) {\n var publicInst = prevComponent._renderedComponent.getPublicInstance();\n var updatedCallback = callback && function () {\n callback.call(publicInst);\n };\n ReactMount._updateRootComponent(prevComponent, nextWrappedElement, nextContext, container, updatedCallback);\n return publicInst;\n } else {\n ReactMount.unmountComponentAtNode(container);\n }\n }\n\n var reactRootElement = getReactRootElementInContainer(container);\n var containerHasReactMarkup = reactRootElement && !!internalGetID(reactRootElement);\n var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0;\n\n if (!containerHasReactMarkup || reactRootElement.nextSibling) {\n var rootElementSibling = reactRootElement;\n while (rootElementSibling) {\n if (internalGetID(rootElementSibling)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.') : void 0;\n break;\n }\n rootElementSibling = rootElementSibling.nextSibling;\n }\n }\n }\n\n var shouldReuseMarkup = containerHasReactMarkup && !prevComponent && !containerHasNonRootReactChild;\n var component = ReactMount._renderNewRootComponent(nextWrappedElement, container, shouldReuseMarkup, nextContext)._renderedComponent.getPublicInstance();\n if (callback) {\n callback.call(component);\n }\n return component;\n },\n\n /**\n * Renders a React component into the DOM in the supplied `container`.\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.render\n *\n * If the React component was previously rendered into `container`, this will\n * perform an update on it and only mutate the DOM as necessary to reflect the\n * latest React component.\n *\n * @param {ReactElement} nextElement Component element to render.\n * @param {DOMElement} container DOM element to render into.\n * @param {?function} callback function triggered on completion\n * @return {ReactComponent} Component instance rendered in `container`.\n */\n render: function (nextElement, container, callback) {\n return ReactMount._renderSubtreeIntoContainer(null, nextElement, container, callback);\n },\n\n /**\n * Unmounts and destroys the React component rendered in the `container`.\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.unmountcomponentatnode\n *\n * @param {DOMElement} container DOM element containing a React component.\n * @return {boolean} True if a component was found in and unmounted from\n * `container`\n */\n unmountComponentAtNode: function (container) {\n // Various parts of our code (such as ReactCompositeComponent's\n // _renderValidatedComponent) assume that calls to render aren't nested;\n // verify that that's the case. (Strictly speaking, unmounting won't cause a\n // render but we still don't expect to be in a render call here.)\n process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, 'unmountComponentAtNode(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from render ' + 'is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : _prodInvariant('40') : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!nodeIsRenderedByOtherInstance(container), 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by another copy of React.') : void 0;\n }\n\n var prevComponent = getTopLevelWrapperInContainer(container);\n if (!prevComponent) {\n // Check if the node being unmounted was rendered by React, but isn't a\n // root node.\n var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n // Check if the container itself is a React root node.\n var isContainerReactRoot = container.nodeType === 1 && container.hasAttribute(ROOT_ATTR_NAME);\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!containerHasNonRootReactChild, 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0;\n }\n\n return false;\n }\n delete instancesByReactRootID[prevComponent._instance.rootID];\n ReactUpdates.batchedUpdates(unmountComponentFromNode, prevComponent, container, false);\n return true;\n },\n\n _mountImageIntoNode: function (markup, container, instance, shouldReuseMarkup, transaction) {\n !isValidContainer(container) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mountComponentIntoNode(...): Target container is not valid.') : _prodInvariant('41') : void 0;\n\n if (shouldReuseMarkup) {\n var rootElement = getReactRootElementInContainer(container);\n if (ReactMarkupChecksum.canReuseMarkup(markup, rootElement)) {\n ReactDOMComponentTree.precacheNode(instance, rootElement);\n return;\n } else {\n var checksum = rootElement.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n rootElement.removeAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\n var rootMarkup = rootElement.outerHTML;\n rootElement.setAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME, checksum);\n\n var normalizedMarkup = markup;\n if (process.env.NODE_ENV !== 'production') {\n // because rootMarkup is retrieved from the DOM, various normalizations\n // will have occurred which will not be present in `markup`. Here,\n // insert markup into a <div> or <iframe> depending on the container\n // type to perform the same normalizations before comparing.\n var normalizer;\n if (container.nodeType === ELEMENT_NODE_TYPE) {\n normalizer = document.createElement('div');\n normalizer.innerHTML = markup;\n normalizedMarkup = normalizer.innerHTML;\n } else {\n normalizer = document.createElement('iframe');\n document.body.appendChild(normalizer);\n normalizer.contentDocument.write(markup);\n normalizedMarkup = normalizer.contentDocument.documentElement.outerHTML;\n document.body.removeChild(normalizer);\n }\n }\n\n var diffIndex = firstDifferenceIndex(normalizedMarkup, rootMarkup);\n var difference = ' (client) ' + normalizedMarkup.substring(diffIndex - 20, diffIndex + 20) + '\\n (server) ' + rootMarkup.substring(diffIndex - 20, diffIndex + 20);\n\n !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document using server rendering but the checksum was invalid. This usually means you rendered a different component type or props on the client from the one on the server, or your render() methods are impure. React cannot handle this case due to cross-browser quirks by rendering at the document root. You should look for environment dependent code in your components and ensure the props are the same client and server side:\\n%s', difference) : _prodInvariant('42', difference) : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(false, 'React attempted to reuse markup in a container but the ' + 'checksum was invalid. This generally means that you are ' + 'using server rendering and the markup generated on the ' + 'server was not what the client was expecting. React injected ' + 'new markup to compensate which works but you have lost many ' + 'of the benefits of server rendering. Instead, figure out ' + 'why the markup being generated is different on the client ' + 'or server:\\n%s', difference) : void 0;\n }\n }\n }\n\n !(container.nodeType !== DOC_NODE_TYPE) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document but you didn\\'t use server rendering. We can\\'t do this without using server rendering due to cross-browser quirks. See ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('43') : void 0;\n\n if (transaction.useCreateElement) {\n while (container.lastChild) {\n container.removeChild(container.lastChild);\n }\n DOMLazyTree.insertTreeBefore(container, markup, null);\n } else {\n setInnerHTML(container, markup);\n ReactDOMComponentTree.precacheNode(instance, container.firstChild);\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var hostNode = ReactDOMComponentTree.getInstanceFromNode(container.firstChild);\n if (hostNode._debugID !== 0) {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: hostNode._debugID,\n type: 'mount',\n payload: markup.toString()\n });\n }\n }\n }\n};\n\nmodule.exports = ReactMount;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMount.js\n// module id = 84\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar React = require('react/lib/React');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar ReactNodeTypes = {\n HOST: 0,\n COMPOSITE: 1,\n EMPTY: 2,\n\n getType: function (node) {\n if (node === null || node === false) {\n return ReactNodeTypes.EMPTY;\n } else if (React.isValidElement(node)) {\n if (typeof node.type === 'function') {\n return ReactNodeTypes.COMPOSITE;\n } else {\n return ReactNodeTypes.HOST;\n }\n }\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unexpected node: %s', node) : _prodInvariant('26', node) : void 0;\n }\n};\n\nmodule.exports = ReactNodeTypes;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactNodeTypes.js\n// module id = 85\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactPropTypesSecret.js\n// module id = 86\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ViewportMetrics = {\n\n currentScrollLeft: 0,\n\n currentScrollTop: 0,\n\n refreshScrollValues: function (scrollPosition) {\n ViewportMetrics.currentScrollLeft = scrollPosition.x;\n ViewportMetrics.currentScrollTop = scrollPosition.y;\n }\n\n};\n\nmodule.exports = ViewportMetrics;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ViewportMetrics.js\n// module id = 87\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n !(next != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : _prodInvariant('30') : void 0;\n\n if (current == null) {\n return next;\n }\n\n // Both are not empty. Warning: Never call x.concat(y) when you are not\n // certain that x is an Array (x could be a string with concat method).\n if (Array.isArray(current)) {\n if (Array.isArray(next)) {\n current.push.apply(current, next);\n return current;\n }\n current.push(next);\n return current;\n }\n\n if (Array.isArray(next)) {\n // A bit too dangerous to mutate `next`.\n return [current].concat(next);\n }\n\n return [current, next];\n}\n\nmodule.exports = accumulateInto;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/accumulateInto.js\n// module id = 88\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n */\n\nfunction forEachAccumulated(arr, cb, scope) {\n if (Array.isArray(arr)) {\n arr.forEach(cb, scope);\n } else if (arr) {\n cb.call(scope, arr);\n }\n}\n\nmodule.exports = forEachAccumulated;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/forEachAccumulated.js\n// module id = 89\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactNodeTypes = require('./ReactNodeTypes');\n\nfunction getHostComponentFromComposite(inst) {\n var type;\n\n while ((type = inst._renderedNodeType) === ReactNodeTypes.COMPOSITE) {\n inst = inst._renderedComponent;\n }\n\n if (type === ReactNodeTypes.HOST) {\n return inst._renderedComponent;\n } else if (type === ReactNodeTypes.EMPTY) {\n return null;\n }\n}\n\nmodule.exports = getHostComponentFromComposite;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getHostComponentFromComposite.js\n// module id = 90\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar contentKey = null;\n\n/**\n * Gets the key used to access text content on a DOM node.\n *\n * @return {?string} Key used to access text content.\n * @internal\n */\nfunction getTextContentAccessor() {\n if (!contentKey && ExecutionEnvironment.canUseDOM) {\n // Prefer textContent to innerText because many browsers support both but\n // SVG <text> elements don't support innerText even when <div> does.\n contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';\n }\n return contentKey;\n}\n\nmodule.exports = getTextContentAccessor;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getTextContentAccessor.js\n// module id = 91\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar ReactCompositeComponent = require('./ReactCompositeComponent');\nvar ReactEmptyComponent = require('./ReactEmptyComponent');\nvar ReactHostComponent = require('./ReactHostComponent');\n\nvar getNextDebugID = require('react/lib/getNextDebugID');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n// To avoid a cyclic dependency, we create the final class in this module\nvar ReactCompositeComponentWrapper = function (element) {\n this.construct(element);\n};\n\nfunction getDeclarationErrorAddendum(owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\n/**\n * Check if the type reference is a known internal type. I.e. not a user\n * provided composite type.\n *\n * @param {function} type\n * @return {boolean} Returns true if this is a valid internal type.\n */\nfunction isInternalComponentType(type) {\n return typeof type === 'function' && typeof type.prototype !== 'undefined' && typeof type.prototype.mountComponent === 'function' && typeof type.prototype.receiveComponent === 'function';\n}\n\n/**\n * Given a ReactNode, create an instance that will actually be mounted.\n *\n * @param {ReactNode} node\n * @param {boolean} shouldHaveDebugID\n * @return {object} A new instance of the element's constructor.\n * @protected\n */\nfunction instantiateReactComponent(node, shouldHaveDebugID) {\n var instance;\n\n if (node === null || node === false) {\n instance = ReactEmptyComponent.create(instantiateReactComponent);\n } else if (typeof node === 'object') {\n var element = node;\n var type = element.type;\n if (typeof type !== 'function' && typeof type !== 'string') {\n var info = '';\n if (process.env.NODE_ENV !== 'production') {\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + 'it\\'s defined in.';\n }\n }\n info += getDeclarationErrorAddendum(element._owner);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info) : _prodInvariant('130', type == null ? type : typeof type, info) : void 0;\n }\n\n // Special case string values\n if (typeof element.type === 'string') {\n instance = ReactHostComponent.createInternalComponent(element);\n } else if (isInternalComponentType(element.type)) {\n // This is temporarily available for custom components that are not string\n // representations. I.e. ART. Once those are updated to use the string\n // representation, we can drop this code path.\n instance = new element.type(element);\n\n // We renamed this. Allow the old name for compat. :(\n if (!instance.getHostNode) {\n instance.getHostNode = instance.getNativeNode;\n }\n } else {\n instance = new ReactCompositeComponentWrapper(element);\n }\n } else if (typeof node === 'string' || typeof node === 'number') {\n instance = ReactHostComponent.createInstanceForText(node);\n } else {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Encountered invalid React node of type %s', typeof node) : _prodInvariant('131', typeof node) : void 0;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(typeof instance.mountComponent === 'function' && typeof instance.receiveComponent === 'function' && typeof instance.getHostNode === 'function' && typeof instance.unmountComponent === 'function', 'Only React Components can be mounted.') : void 0;\n }\n\n // These two fields are used by the DOM and ART diffing algorithms\n // respectively. Instead of using expandos on components, we should be\n // storing the state needed by the diffing algorithms elsewhere.\n instance._mountIndex = 0;\n instance._mountImage = null;\n\n if (process.env.NODE_ENV !== 'production') {\n instance._debugID = shouldHaveDebugID ? getNextDebugID() : 0;\n }\n\n // Internal instances should fully constructed at this point, so they should\n // not get any new fields added to them at this point.\n if (process.env.NODE_ENV !== 'production') {\n if (Object.preventExtensions) {\n Object.preventExtensions(instance);\n }\n }\n\n return instance;\n}\n\n_assign(ReactCompositeComponentWrapper.prototype, ReactCompositeComponent, {\n _instantiateReactComponent: instantiateReactComponent\n});\n\nmodule.exports = instantiateReactComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/instantiateReactComponent.js\n// module id = 92\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n */\n\nvar supportedInputTypes = {\n 'color': true,\n 'date': true,\n 'datetime': true,\n 'datetime-local': true,\n 'email': true,\n 'month': true,\n 'number': true,\n 'password': true,\n 'range': true,\n 'search': true,\n 'tel': true,\n 'text': true,\n 'time': true,\n 'url': true,\n 'week': true\n};\n\nfunction isTextInputElement(elem) {\n var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\n if (nodeName === 'input') {\n return !!supportedInputTypes[elem.type];\n }\n\n if (nodeName === 'textarea') {\n return true;\n }\n\n return false;\n}\n\nmodule.exports = isTextInputElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/isTextInputElement.js\n// module id = 93\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar setInnerHTML = require('./setInnerHTML');\n\n/**\n * Set the textContent property of a node, ensuring that whitespace is preserved\n * even in IE8. innerText is a poor substitute for textContent and, among many\n * issues, inserts <br> instead of the literal newline chars. innerHTML behaves\n * as it should.\n *\n * @param {DOMElement} node\n * @param {string} text\n * @internal\n */\nvar setTextContent = function (node, text) {\n if (text) {\n var firstChild = node.firstChild;\n\n if (firstChild && firstChild === node.lastChild && firstChild.nodeType === 3) {\n firstChild.nodeValue = text;\n return;\n }\n }\n node.textContent = text;\n};\n\nif (ExecutionEnvironment.canUseDOM) {\n if (!('textContent' in document.documentElement)) {\n setTextContent = function (node, text) {\n if (node.nodeType === 3) {\n node.nodeValue = text;\n return;\n }\n setInnerHTML(node, escapeTextContentForBrowser(text));\n };\n }\n}\n\nmodule.exports = setTextContent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/setTextContent.js\n// module id = 94\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar getIteratorFn = require('./getIteratorFn');\nvar invariant = require('fbjs/lib/invariant');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar warning = require('fbjs/lib/warning');\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * This is inlined from ReactElement since this file is shared between\n * isomorphic and renderers. We could extract this to a\n *\n */\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar didWarnAboutMaps = false;\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (component && typeof component === 'object' && component.key != null) {\n // Explicit key\n return KeyEscapeUtils.escape(component.key);\n }\n // Implicit key determined by the index in the set\n return index.toString(36);\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n if (children === null || type === 'string' || type === 'number' ||\n // The following is inlined from ReactElement. This means we can optimize\n // some checks. React Fiber also inlines this logic for similar purposes.\n type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n callback(traverseContext, children,\n // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows.\n nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getComponentKey(child, i);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n if (iteratorFn) {\n var iterator = iteratorFn.call(children);\n var step;\n if (iteratorFn !== children.entries) {\n var ii = 0;\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getComponentKey(child, ii++);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n if (process.env.NODE_ENV !== 'production') {\n var mapsAsChildrenAddendum = '';\n if (ReactCurrentOwner.current) {\n var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n if (mapsAsChildrenOwnerName) {\n mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n }\n }\n process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n didWarnAboutMaps = true;\n }\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n child = entry[1];\n nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n }\n }\n } else if (type === 'object') {\n var addendum = '';\n if (process.env.NODE_ENV !== 'production') {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n if (children._isReactElement) {\n addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n }\n if (ReactCurrentOwner.current) {\n var name = ReactCurrentOwner.current.getName();\n if (name) {\n addendum += ' Check the render method of `' + name + '`.';\n }\n }\n }\n var childrenString = String(children);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n }\n }\n\n return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n if (children == null) {\n return 0;\n }\n\n return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\nmodule.exports = traverseAllChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/traverseAllChildren.js\n// module id = 95\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n// The Symbol used to tag the ReactElement type. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\n\nvar REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7;\n\nmodule.exports = REACT_ELEMENT_TYPE;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactElementSymbol.js\n// module id = 96\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/**\n * ReactElementValidator provides a wrapper around a element factory\n * which validates the props passed to the element. This is intended to be\n * used only in DEV and could be replaced by a static type checker for languages\n * that support it.\n */\n\n'use strict';\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\nvar ReactComponentTreeHook = require('./ReactComponentTreeHook');\nvar ReactElement = require('./ReactElement');\n\nvar checkReactTypeSpec = require('./checkReactTypeSpec');\n\nvar canDefineProperty = require('./canDefineProperty');\nvar getIteratorFn = require('./getIteratorFn');\nvar warning = require('fbjs/lib/warning');\n\nfunction getDeclarationErrorAddendum() {\n if (ReactCurrentOwner.current) {\n var name = ReactCurrentOwner.current.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n}\n\nfunction getSourceInfoErrorAddendum(elementProps) {\n if (elementProps !== null && elementProps !== undefined && elementProps.__source !== undefined) {\n var source = elementProps.__source;\n var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n var lineNumber = source.lineNumber;\n return ' Check your code at ' + fileName + ':' + lineNumber + '.';\n }\n return '';\n}\n\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n var info = getDeclarationErrorAddendum();\n\n if (!info) {\n var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n if (parentName) {\n info = ' Check the top-level render call using <' + parentName + '>.';\n }\n }\n return info;\n}\n\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\nfunction validateExplicitKey(element, parentType) {\n if (!element._store || element._store.validated || element.key != null) {\n return;\n }\n element._store.validated = true;\n\n var memoizer = ownerHasKeyUseWarning.uniqueKey || (ownerHasKeyUseWarning.uniqueKey = {});\n\n var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n if (memoizer[currentComponentErrorInfo]) {\n return;\n }\n memoizer[currentComponentErrorInfo] = true;\n\n // Usually the current owner is the offender, but if it accepts children as a\n // property, it may be the creator of the child that's responsible for\n // assigning it a key.\n var childOwner = '';\n if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n // Give the component that originally created this child.\n childOwner = ' It was passed a child from ' + element._owner.getName() + '.';\n }\n\n process.env.NODE_ENV !== 'production' ? warning(false, 'Each child in an array or iterator should have a unique \"key\" prop.' + '%s%s See https://fb.me/react-warning-keys for more information.%s', currentComponentErrorInfo, childOwner, ReactComponentTreeHook.getCurrentStackAddendum(element)) : void 0;\n}\n\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\nfunction validateChildKeys(node, parentType) {\n if (typeof node !== 'object') {\n return;\n }\n if (Array.isArray(node)) {\n for (var i = 0; i < node.length; i++) {\n var child = node[i];\n if (ReactElement.isValidElement(child)) {\n validateExplicitKey(child, parentType);\n }\n }\n } else if (ReactElement.isValidElement(node)) {\n // This element was passed in a valid location.\n if (node._store) {\n node._store.validated = true;\n }\n } else if (node) {\n var iteratorFn = getIteratorFn(node);\n // Entry iterators provide implicit keys.\n if (iteratorFn) {\n if (iteratorFn !== node.entries) {\n var iterator = iteratorFn.call(node);\n var step;\n while (!(step = iterator.next()).done) {\n if (ReactElement.isValidElement(step.value)) {\n validateExplicitKey(step.value, parentType);\n }\n }\n }\n }\n }\n}\n\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\nfunction validatePropTypes(element) {\n var componentClass = element.type;\n if (typeof componentClass !== 'function') {\n return;\n }\n var name = componentClass.displayName || componentClass.name;\n if (componentClass.propTypes) {\n checkReactTypeSpec(componentClass.propTypes, element.props, 'prop', name, element, null);\n }\n if (typeof componentClass.getDefaultProps === 'function') {\n process.env.NODE_ENV !== 'production' ? warning(componentClass.getDefaultProps.isReactClassApproved, 'getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.') : void 0;\n }\n}\n\nvar ReactElementValidator = {\n\n createElement: function (type, props, children) {\n var validType = typeof type === 'string' || typeof type === 'function';\n // We warn in this case but don't throw. We expect the element creation to\n // succeed and there will likely be errors in render.\n if (!validType) {\n if (typeof type !== 'function' && typeof type !== 'string') {\n var info = '';\n if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n info += ' You likely forgot to export your component from the file ' + 'it\\'s defined in.';\n }\n\n var sourceInfo = getSourceInfoErrorAddendum(props);\n if (sourceInfo) {\n info += sourceInfo;\n } else {\n info += getDeclarationErrorAddendum();\n }\n\n info += ReactComponentTreeHook.getCurrentStackAddendum();\n\n process.env.NODE_ENV !== 'production' ? warning(false, 'React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', type == null ? type : typeof type, info) : void 0;\n }\n }\n\n var element = ReactElement.createElement.apply(this, arguments);\n\n // The result can be nullish if a mock or a custom function is used.\n // TODO: Drop this when these are no longer allowed as the type argument.\n if (element == null) {\n return element;\n }\n\n // Skip key warning if the type isn't valid since our key validation logic\n // doesn't expect a non-string/function type and can throw confusing errors.\n // We don't want exception behavior to differ between dev and prod.\n // (Rendering will throw with a helpful message and as soon as the type is\n // fixed, the key warnings will appear.)\n if (validType) {\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], type);\n }\n }\n\n validatePropTypes(element);\n\n return element;\n },\n\n createFactory: function (type) {\n var validatedFactory = ReactElementValidator.createElement.bind(null, type);\n // Legacy hook TODO: Warn if this is accessed\n validatedFactory.type = type;\n\n if (process.env.NODE_ENV !== 'production') {\n if (canDefineProperty) {\n Object.defineProperty(validatedFactory, 'type', {\n enumerable: false,\n get: function () {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.') : void 0;\n Object.defineProperty(this, 'type', {\n value: type\n });\n return type;\n }\n });\n }\n }\n\n return validatedFactory;\n },\n\n cloneElement: function (element, props, children) {\n var newElement = ReactElement.cloneElement.apply(this, arguments);\n for (var i = 2; i < arguments.length; i++) {\n validateChildKeys(arguments[i], newElement.type);\n }\n validatePropTypes(newElement);\n return newElement;\n }\n\n};\n\nmodule.exports = ReactElementValidator;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactElementValidator.js\n// module id = 97\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypeLocationNames = {};\n\nif (process.env.NODE_ENV !== 'production') {\n ReactPropTypeLocationNames = {\n prop: 'prop',\n context: 'context',\n childContext: 'child context'\n };\n}\n\nmodule.exports = ReactPropTypeLocationNames;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPropTypeLocationNames.js\n// module id = 98\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/* global Symbol */\n\nvar ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n/**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n * var iteratorFn = getIteratorFn(myIterable);\n * if (iteratorFn) {\n * var iterator = iteratorFn.call(myIterable);\n * ...\n * }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\nfunction getIteratorFn(maybeIterable) {\n var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n}\n\nmodule.exports = getIteratorFn;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/getIteratorFn.js\n// module id = 99\n// module chunks = 1","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _hyphenPattern = /-(.)/g;\n\n/**\n * Camelcases a hyphenated string, for example:\n *\n * > camelize('background-color')\n * < \"backgroundColor\"\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelize(string) {\n return string.replace(_hyphenPattern, function (_, character) {\n return character.toUpperCase();\n });\n}\n\nmodule.exports = camelize;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/camelize.js\n// module id = 117\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar camelize = require('./camelize');\n\nvar msPattern = /^-ms-/;\n\n/**\n * Camelcases a hyphenated CSS property name, for example:\n *\n * > camelizeStyleName('background-color')\n * < \"backgroundColor\"\n * > camelizeStyleName('-moz-transition')\n * < \"MozTransition\"\n * > camelizeStyleName('-ms-transition')\n * < \"msTransition\"\n *\n * As Andi Smith suggests\n * (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n * is converted to lowercase `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelizeStyleName(string) {\n return camelize(string.replace(msPattern, 'ms-'));\n}\n\nmodule.exports = camelizeStyleName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/camelizeStyleName.js\n// module id = 118\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\nvar isTextNode = require('./isTextNode');\n\n/*eslint-disable no-bitwise */\n\n/**\n * Checks if a given DOM node contains or is another DOM node.\n */\nfunction containsNode(outerNode, innerNode) {\n if (!outerNode || !innerNode) {\n return false;\n } else if (outerNode === innerNode) {\n return true;\n } else if (isTextNode(outerNode)) {\n return false;\n } else if (isTextNode(innerNode)) {\n return containsNode(outerNode, innerNode.parentNode);\n } else if ('contains' in outerNode) {\n return outerNode.contains(innerNode);\n } else if (outerNode.compareDocumentPosition) {\n return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n } else {\n return false;\n }\n}\n\nmodule.exports = containsNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/containsNode.js\n// module id = 119\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar invariant = require('./invariant');\n\n/**\n * Convert array-like objects to arrays.\n *\n * This API assumes the caller knows the contents of the data type. For less\n * well defined inputs use createArrayFromMixed.\n *\n * @param {object|function|filelist} obj\n * @return {array}\n */\nfunction toArray(obj) {\n var length = obj.length;\n\n // Some browsers builtin objects can report typeof 'function' (e.g. NodeList\n // in old versions of Safari).\n !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0;\n\n !(typeof length === 'number') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0;\n\n !(length === 0 || length - 1 in obj) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0;\n\n !(typeof obj.callee !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object can\\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0;\n\n // Old IE doesn't give collections access to hasOwnProperty. Assume inputs\n // without method will throw during the slice call and skip straight to the\n // fallback.\n if (obj.hasOwnProperty) {\n try {\n return Array.prototype.slice.call(obj);\n } catch (e) {\n // IE < 9 does not support Array#slice on collections objects\n }\n }\n\n // Fall back to copying key by key. This assumes all keys have a value,\n // so will not preserve sparsely populated inputs.\n var ret = Array(length);\n for (var ii = 0; ii < length; ii++) {\n ret[ii] = obj[ii];\n }\n return ret;\n}\n\n/**\n * Perform a heuristic test to determine if an object is \"array-like\".\n *\n * A monk asked Joshu, a Zen master, \"Has a dog Buddha nature?\"\n * Joshu replied: \"Mu.\"\n *\n * This function determines if its argument has \"array nature\": it returns\n * true if the argument is an actual array, an `arguments' object, or an\n * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()).\n *\n * It will return false for other array-like objects like Filelist.\n *\n * @param {*} obj\n * @return {boolean}\n */\nfunction hasArrayNature(obj) {\n return (\n // not null/false\n !!obj && (\n // arrays are objects, NodeLists are functions in Safari\n typeof obj == 'object' || typeof obj == 'function') &&\n // quacks like an array\n 'length' in obj &&\n // not window\n !('setInterval' in obj) &&\n // no DOM node should be considered an array-like\n // a 'select' element has 'length' and 'item' properties on IE8\n typeof obj.nodeType != 'number' && (\n // a real array\n Array.isArray(obj) ||\n // arguments\n 'callee' in obj ||\n // HTMLCollection/NodeList\n 'item' in obj)\n );\n}\n\n/**\n * Ensure that the argument is an array by wrapping it in an array if it is not.\n * Creates a copy of the argument if it is already an array.\n *\n * This is mostly useful idiomatically:\n *\n * var createArrayFromMixed = require('createArrayFromMixed');\n *\n * function takesOneOrMoreThings(things) {\n * things = createArrayFromMixed(things);\n * ...\n * }\n *\n * This allows you to treat `things' as an array, but accept scalars in the API.\n *\n * If you need to convert an array-like object, like `arguments`, into an array\n * use toArray instead.\n *\n * @param {*} obj\n * @return {array}\n */\nfunction createArrayFromMixed(obj) {\n if (!hasArrayNature(obj)) {\n return [obj];\n } else if (Array.isArray(obj)) {\n return obj.slice();\n } else {\n return toArray(obj);\n }\n}\n\nmodule.exports = createArrayFromMixed;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/createArrayFromMixed.js\n// module id = 120\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/*eslint-disable fb-www/unsafe-html*/\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar createArrayFromMixed = require('./createArrayFromMixed');\nvar getMarkupWrap = require('./getMarkupWrap');\nvar invariant = require('./invariant');\n\n/**\n * Dummy container used to render all markup.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Pattern used by `getNodeName`.\n */\nvar nodeNamePattern = /^\\s*<(\\w+)/;\n\n/**\n * Extracts the `nodeName` of the first element in a string of markup.\n *\n * @param {string} markup String of markup.\n * @return {?string} Node name of the supplied markup.\n */\nfunction getNodeName(markup) {\n var nodeNameMatch = markup.match(nodeNamePattern);\n return nodeNameMatch && nodeNameMatch[1].toLowerCase();\n}\n\n/**\n * Creates an array containing the nodes rendered from the supplied markup. The\n * optionally supplied `handleScript` function will be invoked once for each\n * <script> element that is rendered. If no `handleScript` function is supplied,\n * an exception is thrown if any <script> elements are rendered.\n *\n * @param {string} markup A string of valid HTML markup.\n * @param {?function} handleScript Invoked once for each rendered <script>.\n * @return {array<DOMElement|DOMTextNode>} An array of rendered nodes.\n */\nfunction createNodesFromMarkup(markup, handleScript) {\n var node = dummyNode;\n !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup dummy not initialized') : invariant(false) : void 0;\n var nodeName = getNodeName(markup);\n\n var wrap = nodeName && getMarkupWrap(nodeName);\n if (wrap) {\n node.innerHTML = wrap[1] + markup + wrap[2];\n\n var wrapDepth = wrap[0];\n while (wrapDepth--) {\n node = node.lastChild;\n }\n } else {\n node.innerHTML = markup;\n }\n\n var scripts = node.getElementsByTagName('script');\n if (scripts.length) {\n !handleScript ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createNodesFromMarkup(...): Unexpected <script> element rendered.') : invariant(false) : void 0;\n createArrayFromMixed(scripts).forEach(handleScript);\n }\n\n var nodes = Array.from(node.childNodes);\n while (node.lastChild) {\n node.removeChild(node.lastChild);\n }\n return nodes;\n}\n\nmodule.exports = createNodesFromMarkup;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/createNodesFromMarkup.js\n// module id = 121\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/*eslint-disable fb-www/unsafe-html */\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar invariant = require('./invariant');\n\n/**\n * Dummy container used to detect which wraps are necessary.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Some browsers cannot use `innerHTML` to render certain elements standalone,\n * so we wrap them, render the wrapped nodes, then extract the desired node.\n *\n * In IE8, certain elements cannot render alone, so wrap all elements ('*').\n */\n\nvar shouldWrap = {};\n\nvar selectWrap = [1, '<select multiple=\"true\">', '</select>'];\nvar tableWrap = [1, '<table>', '</table>'];\nvar trWrap = [3, '<table><tbody><tr>', '</tr></tbody></table>'];\n\nvar svgWrap = [1, '<svg xmlns=\"http://www.w3.org/2000/svg\">', '</svg>'];\n\nvar markupWrap = {\n '*': [1, '?<div>', '</div>'],\n\n 'area': [1, '<map>', '</map>'],\n 'col': [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],\n 'legend': [1, '<fieldset>', '</fieldset>'],\n 'param': [1, '<object>', '</object>'],\n 'tr': [2, '<table><tbody>', '</tbody></table>'],\n\n 'optgroup': selectWrap,\n 'option': selectWrap,\n\n 'caption': tableWrap,\n 'colgroup': tableWrap,\n 'tbody': tableWrap,\n 'tfoot': tableWrap,\n 'thead': tableWrap,\n\n 'td': trWrap,\n 'th': trWrap\n};\n\n// Initialize the SVG elements since we know they'll always need to be wrapped\n// consistently. If they are created inside a <div> they will be initialized in\n// the wrong namespace (and will not display).\nvar svgElements = ['circle', 'clipPath', 'defs', 'ellipse', 'g', 'image', 'line', 'linearGradient', 'mask', 'path', 'pattern', 'polygon', 'polyline', 'radialGradient', 'rect', 'stop', 'text', 'tspan'];\nsvgElements.forEach(function (nodeName) {\n markupWrap[nodeName] = svgWrap;\n shouldWrap[nodeName] = true;\n});\n\n/**\n * Gets the markup wrap configuration for the supplied `nodeName`.\n *\n * NOTE: This lazily detects which wraps are necessary for the current browser.\n *\n * @param {string} nodeName Lowercase `nodeName`.\n * @return {?array} Markup wrap configuration, if applicable.\n */\nfunction getMarkupWrap(nodeName) {\n !!!dummyNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Markup wrapping node not initialized') : invariant(false) : void 0;\n if (!markupWrap.hasOwnProperty(nodeName)) {\n nodeName = '*';\n }\n if (!shouldWrap.hasOwnProperty(nodeName)) {\n if (nodeName === '*') {\n dummyNode.innerHTML = '<link />';\n } else {\n dummyNode.innerHTML = '<' + nodeName + '></' + nodeName + '>';\n }\n shouldWrap[nodeName] = !dummyNode.firstChild;\n }\n return shouldWrap[nodeName] ? markupWrap[nodeName] : null;\n}\n\nmodule.exports = getMarkupWrap;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getMarkupWrap.js\n// module id = 122\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\n/**\n * Gets the scroll position of the supplied element or window.\n *\n * The return values are unbounded, unlike `getScrollPosition`. This means they\n * may be negative or exceed the element boundaries (which is possible using\n * inertial scrolling).\n *\n * @param {DOMWindow|DOMElement} scrollable\n * @return {object} Map with `x` and `y` keys.\n */\n\nfunction getUnboundedScrollPosition(scrollable) {\n if (scrollable.Window && scrollable instanceof scrollable.Window) {\n return {\n x: scrollable.pageXOffset || scrollable.document.documentElement.scrollLeft,\n y: scrollable.pageYOffset || scrollable.document.documentElement.scrollTop\n };\n }\n return {\n x: scrollable.scrollLeft,\n y: scrollable.scrollTop\n };\n}\n\nmodule.exports = getUnboundedScrollPosition;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/getUnboundedScrollPosition.js\n// module id = 123\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _uppercasePattern = /([A-Z])/g;\n\n/**\n * Hyphenates a camelcased string, for example:\n *\n * > hyphenate('backgroundColor')\n * < \"background-color\"\n *\n * For CSS style names, use `hyphenateStyleName` instead which works properly\n * with all vendor prefixes, including `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenate(string) {\n return string.replace(_uppercasePattern, '-$1').toLowerCase();\n}\n\nmodule.exports = hyphenate;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/hyphenate.js\n// module id = 124\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar hyphenate = require('./hyphenate');\n\nvar msPattern = /^ms-/;\n\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n * > hyphenateStyleName('backgroundColor')\n * < \"background-color\"\n * > hyphenateStyleName('MozTransition')\n * < \"-moz-transition\"\n * > hyphenateStyleName('msTransition')\n * < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenateStyleName(string) {\n return hyphenate(string).replace(msPattern, '-ms-');\n}\n\nmodule.exports = hyphenateStyleName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/hyphenateStyleName.js\n// module id = 125\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM node.\n */\nfunction isNode(object) {\n var doc = object ? object.ownerDocument || object : document;\n var defaultView = doc.defaultView || window;\n return !!(object && (typeof defaultView.Node === 'function' ? object instanceof defaultView.Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string'));\n}\n\nmodule.exports = isNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/isNode.js\n// module id = 126\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar isNode = require('./isNode');\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM text node.\n */\nfunction isTextNode(object) {\n return isNode(object) && object.nodeType == 3;\n}\n\nmodule.exports = isTextNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/isTextNode.js\n// module id = 127\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n * @typechecks static-only\n */\n\n'use strict';\n\n/**\n * Memoizes the return value of a function that accepts one string argument.\n */\n\nfunction memoizeStringOnly(callback) {\n var cache = {};\n return function (string) {\n if (!cache.hasOwnProperty(string)) {\n cache[string] = callback.call(this, string);\n }\n return cache[string];\n };\n}\n\nmodule.exports = memoizeStringOnly;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/memoizeStringOnly.js\n// module id = 128\n// module chunks = 1","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('./ExecutionEnvironment');\n\nvar performance;\n\nif (ExecutionEnvironment.canUseDOM) {\n performance = window.performance || window.msPerformance || window.webkitPerformance;\n}\n\nmodule.exports = performance || {};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/performance.js\n// module id = 129\n// module chunks = 1","'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar performance = require('./performance');\n\nvar performanceNow;\n\n/**\n * Detect if we can use `window.performance.now()` and gracefully fallback to\n * `Date.now()` if it doesn't exist. We need to support Firefox < 15 for now\n * because of Facebook's testing infrastructure.\n */\nif (performance.now) {\n performanceNow = function performanceNow() {\n return performance.now();\n };\n} else {\n performanceNow = function performanceNow() {\n return Date.now();\n };\n}\n\nmodule.exports = performanceNow;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/performanceNow.js\n// module id = 130\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== 'production') {\n var invariant = require('fbjs/lib/invariant');\n var warning = require('fbjs/lib/warning');\n var ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n var loggedTypeFailures = {};\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n if (process.env.NODE_ENV !== 'production') {\n for (var typeSpecName in typeSpecs) {\n if (typeSpecs.hasOwnProperty(typeSpecName)) {\n var error;\n // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n invariant(typeof typeSpecs[typeSpecName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', componentName || 'React class', location, typeSpecName);\n error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n } catch (ex) {\n error = ex;\n }\n warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error);\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var stack = getStack ? getStack() : '';\n\n warning(false, 'Failed %s type: %s%s', location, error.message, stack != null ? stack : '');\n }\n }\n }\n }\n}\n\nmodule.exports = checkPropTypes;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/checkPropTypes.js\n// module id = 140\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\nvar checkPropTypes = require('./checkPropTypes');\n\nmodule.exports = function(isValidElement, throwOnDirectAccess) {\n /* global Symbol */\n var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n /**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n * var iteratorFn = getIteratorFn(myIterable);\n * if (iteratorFn) {\n * var iterator = iteratorFn.call(myIterable);\n * ...\n * }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\n function getIteratorFn(maybeIterable) {\n var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n }\n\n /**\n * Collection of methods that allow declaration and validation of props that are\n * supplied to React components. Example usage:\n *\n * var Props = require('ReactPropTypes');\n * var MyArticle = React.createClass({\n * propTypes: {\n * // An optional string prop named \"description\".\n * description: Props.string,\n *\n * // A required enum prop named \"category\".\n * category: Props.oneOf(['News','Photos']).isRequired,\n *\n * // A prop named \"dialog\" that requires an instance of Dialog.\n * dialog: Props.instanceOf(Dialog).isRequired\n * },\n * render: function() { ... }\n * });\n *\n * A more formal specification of how these methods are used:\n *\n * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n * decl := ReactPropTypes.{type}(.isRequired)?\n *\n * Each and every declaration produces a function with the same signature. This\n * allows the creation of custom validation functions. For example:\n *\n * var MyLink = React.createClass({\n * propTypes: {\n * // An optional string or URI prop named \"href\".\n * href: function(props, propName, componentName) {\n * var propValue = props[propName];\n * if (propValue != null && typeof propValue !== 'string' &&\n * !(propValue instanceof URI)) {\n * return new Error(\n * 'Expected a string or an URI for ' + propName + ' in ' +\n * componentName\n * );\n * }\n * }\n * },\n * render: function() {...}\n * });\n *\n * @internal\n */\n\n var ANONYMOUS = '<<anonymous>>';\n\n // Important!\n // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n var ReactPropTypes = {\n array: createPrimitiveTypeChecker('array'),\n bool: createPrimitiveTypeChecker('boolean'),\n func: createPrimitiveTypeChecker('function'),\n number: createPrimitiveTypeChecker('number'),\n object: createPrimitiveTypeChecker('object'),\n string: createPrimitiveTypeChecker('string'),\n symbol: createPrimitiveTypeChecker('symbol'),\n\n any: createAnyTypeChecker(),\n arrayOf: createArrayOfTypeChecker,\n element: createElementTypeChecker(),\n instanceOf: createInstanceTypeChecker,\n node: createNodeChecker(),\n objectOf: createObjectOfTypeChecker,\n oneOf: createEnumTypeChecker,\n oneOfType: createUnionTypeChecker,\n shape: createShapeTypeChecker\n };\n\n /**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\n /*eslint-disable no-self-compare*/\n function is(x, y) {\n // SameValue algorithm\n if (x === y) {\n // Steps 1-5, 7-10\n // Steps 6.b-6.e: +0 != -0\n return x !== 0 || 1 / x === 1 / y;\n } else {\n // Step 6.a: NaN == NaN\n return x !== x && y !== y;\n }\n }\n /*eslint-enable no-self-compare*/\n\n /**\n * We use an Error-like object for backward compatibility as people may call\n * PropTypes directly and inspect their output. However, we don't use real\n * Errors anymore. We don't inspect their stack anyway, and creating them\n * is prohibitively expensive if they are created too often, such as what\n * happens in oneOfType() for any type before the one that matched.\n */\n function PropTypeError(message) {\n this.message = message;\n this.stack = '';\n }\n // Make `instanceof Error` still work for returned errors.\n PropTypeError.prototype = Error.prototype;\n\n function createChainableTypeChecker(validate) {\n if (process.env.NODE_ENV !== 'production') {\n var manualPropTypeCallCache = {};\n var manualPropTypeWarningCount = 0;\n }\n function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n componentName = componentName || ANONYMOUS;\n propFullName = propFullName || propName;\n\n if (secret !== ReactPropTypesSecret) {\n if (throwOnDirectAccess) {\n // New behavior only for users of `prop-types` package\n invariant(\n false,\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use `PropTypes.checkPropTypes()` to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n } else if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined') {\n // Old behavior for people using React.PropTypes\n var cacheKey = componentName + ':' + propName;\n if (\n !manualPropTypeCallCache[cacheKey] &&\n // Avoid spamming the console because they are often not actionable except for lib authors\n manualPropTypeWarningCount < 3\n ) {\n warning(\n false,\n 'You are manually calling a React.PropTypes validation ' +\n 'function for the `%s` prop on `%s`. This is deprecated ' +\n 'and will throw in the standalone `prop-types` package. ' +\n 'You may be seeing this warning due to a third-party PropTypes ' +\n 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.',\n propFullName,\n componentName\n );\n manualPropTypeCallCache[cacheKey] = true;\n manualPropTypeWarningCount++;\n }\n }\n }\n if (props[propName] == null) {\n if (isRequired) {\n if (props[propName] === null) {\n return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n }\n return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n }\n return null;\n } else {\n return validate(props, propName, componentName, location, propFullName);\n }\n }\n\n var chainedCheckType = checkType.bind(null, false);\n chainedCheckType.isRequired = checkType.bind(null, true);\n\n return chainedCheckType;\n }\n\n function createPrimitiveTypeChecker(expectedType) {\n function validate(props, propName, componentName, location, propFullName, secret) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== expectedType) {\n // `propValue` being instance of, say, date/regexp, pass the 'object'\n // check, but we can offer a more precise error message here rather than\n // 'of type `object`'.\n var preciseType = getPreciseType(propValue);\n\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createAnyTypeChecker() {\n return createChainableTypeChecker(emptyFunction.thatReturnsNull);\n }\n\n function createArrayOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n }\n var propValue = props[propName];\n if (!Array.isArray(propValue)) {\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n }\n for (var i = 0; i < propValue.length; i++) {\n var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createElementTypeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n if (!isValidElement(propValue)) {\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createInstanceTypeChecker(expectedClass) {\n function validate(props, propName, componentName, location, propFullName) {\n if (!(props[propName] instanceof expectedClass)) {\n var expectedClassName = expectedClass.name || ANONYMOUS;\n var actualClassName = getClassName(props[propName]);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createEnumTypeChecker(expectedValues) {\n if (!Array.isArray(expectedValues)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n for (var i = 0; i < expectedValues.length; i++) {\n if (is(propValue, expectedValues[i])) {\n return null;\n }\n }\n\n var valuesString = JSON.stringify(expectedValues);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n }\n return createChainableTypeChecker(validate);\n }\n\n function createObjectOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n }\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n }\n for (var key in propValue) {\n if (propValue.hasOwnProperty(key)) {\n var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createUnionTypeChecker(arrayOfTypeCheckers) {\n if (!Array.isArray(arrayOfTypeCheckers)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n var checker = arrayOfTypeCheckers[i];\n if (typeof checker !== 'function') {\n warning(\n false,\n 'Invalid argument supplid to oneOfType. Expected an array of check functions, but ' +\n 'received %s at index %s.',\n getPostfixForTypeWarning(checker),\n i\n );\n return emptyFunction.thatReturnsNull;\n }\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n var checker = arrayOfTypeCheckers[i];\n if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n return null;\n }\n }\n\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n }\n return createChainableTypeChecker(validate);\n }\n\n function createNodeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n if (!isNode(props[propName])) {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createShapeTypeChecker(shapeTypes) {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n }\n for (var key in shapeTypes) {\n var checker = shapeTypes[key];\n if (!checker) {\n continue;\n }\n var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function isNode(propValue) {\n switch (typeof propValue) {\n case 'number':\n case 'string':\n case 'undefined':\n return true;\n case 'boolean':\n return !propValue;\n case 'object':\n if (Array.isArray(propValue)) {\n return propValue.every(isNode);\n }\n if (propValue === null || isValidElement(propValue)) {\n return true;\n }\n\n var iteratorFn = getIteratorFn(propValue);\n if (iteratorFn) {\n var iterator = iteratorFn.call(propValue);\n var step;\n if (iteratorFn !== propValue.entries) {\n while (!(step = iterator.next()).done) {\n if (!isNode(step.value)) {\n return false;\n }\n }\n } else {\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n if (!isNode(entry[1])) {\n return false;\n }\n }\n }\n }\n } else {\n return false;\n }\n\n return true;\n default:\n return false;\n }\n }\n\n function isSymbol(propType, propValue) {\n // Native Symbol.\n if (propType === 'symbol') {\n return true;\n }\n\n // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n if (propValue['@@toStringTag'] === 'Symbol') {\n return true;\n }\n\n // Fallback for non-spec compliant Symbols which are polyfilled.\n if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n return true;\n }\n\n return false;\n }\n\n // Equivalent of `typeof` but with special handling for array and regexp.\n function getPropType(propValue) {\n var propType = typeof propValue;\n if (Array.isArray(propValue)) {\n return 'array';\n }\n if (propValue instanceof RegExp) {\n // Old webkits (at least until Android 4.0) return 'function' rather than\n // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n // passes PropTypes.object.\n return 'object';\n }\n if (isSymbol(propType, propValue)) {\n return 'symbol';\n }\n return propType;\n }\n\n // This handles more types than `getPropType`. Only used for error messages.\n // See `createPrimitiveTypeChecker`.\n function getPreciseType(propValue) {\n if (typeof propValue === 'undefined' || propValue === null) {\n return '' + propValue;\n }\n var propType = getPropType(propValue);\n if (propType === 'object') {\n if (propValue instanceof Date) {\n return 'date';\n } else if (propValue instanceof RegExp) {\n return 'regexp';\n }\n }\n return propType;\n }\n\n // Returns a string that is postfixed to a warning about an invalid type.\n // For example, \"undefined\" or \"of type array\"\n function getPostfixForTypeWarning(value) {\n var type = getPreciseType(value);\n switch (type) {\n case 'array':\n case 'object':\n return 'an ' + type;\n case 'boolean':\n case 'date':\n case 'regexp':\n return 'a ' + type;\n default:\n return type;\n }\n }\n\n // Returns class name of the object, if any.\n function getClassName(propValue) {\n if (!propValue.constructor || !propValue.constructor.name) {\n return ANONYMOUS;\n }\n return propValue.constructor.name;\n }\n\n ReactPropTypes.checkPropTypes = checkPropTypes;\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/factoryWithTypeCheckers.js\n// module id = 141\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = {\n Properties: {\n // Global States and Properties\n 'aria-current': 0, // state\n 'aria-details': 0,\n 'aria-disabled': 0, // state\n 'aria-hidden': 0, // state\n 'aria-invalid': 0, // state\n 'aria-keyshortcuts': 0,\n 'aria-label': 0,\n 'aria-roledescription': 0,\n // Widget Attributes\n 'aria-autocomplete': 0,\n 'aria-checked': 0,\n 'aria-expanded': 0,\n 'aria-haspopup': 0,\n 'aria-level': 0,\n 'aria-modal': 0,\n 'aria-multiline': 0,\n 'aria-multiselectable': 0,\n 'aria-orientation': 0,\n 'aria-placeholder': 0,\n 'aria-pressed': 0,\n 'aria-readonly': 0,\n 'aria-required': 0,\n 'aria-selected': 0,\n 'aria-sort': 0,\n 'aria-valuemax': 0,\n 'aria-valuemin': 0,\n 'aria-valuenow': 0,\n 'aria-valuetext': 0,\n // Live Region Attributes\n 'aria-atomic': 0,\n 'aria-busy': 0,\n 'aria-live': 0,\n 'aria-relevant': 0,\n // Drag-and-Drop Attributes\n 'aria-dropeffect': 0,\n 'aria-grabbed': 0,\n // Relationship Attributes\n 'aria-activedescendant': 0,\n 'aria-colcount': 0,\n 'aria-colindex': 0,\n 'aria-colspan': 0,\n 'aria-controls': 0,\n 'aria-describedby': 0,\n 'aria-errormessage': 0,\n 'aria-flowto': 0,\n 'aria-labelledby': 0,\n 'aria-owns': 0,\n 'aria-posinset': 0,\n 'aria-rowcount': 0,\n 'aria-rowindex': 0,\n 'aria-rowspan': 0,\n 'aria-setsize': 0\n },\n DOMAttributeNames: {},\n DOMPropertyNames: {}\n};\n\nmodule.exports = ARIADOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ARIADOMPropertyConfig.js\n// module id = 145\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar focusNode = require('fbjs/lib/focusNode');\n\nvar AutoFocusUtils = {\n focusDOMComponent: function () {\n focusNode(ReactDOMComponentTree.getNodeFromInstance(this));\n }\n};\n\nmodule.exports = AutoFocusUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/AutoFocusUtils.js\n// module id = 146\n// module chunks = 1","/**\n * Copyright 2013-present Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar FallbackCompositionState = require('./FallbackCompositionState');\nvar SyntheticCompositionEvent = require('./SyntheticCompositionEvent');\nvar SyntheticInputEvent = require('./SyntheticInputEvent');\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\nvar START_KEYCODE = 229;\n\nvar canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;\n\nvar documentMode = null;\nif (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {\n documentMode = document.documentMode;\n}\n\n// Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\nvar canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();\n\n// In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\nvar useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\n/**\n * Opera <= 12 includes TextEvent in window, but does not fire\n * text input events. Rely on keypress instead.\n */\nfunction isPresto() {\n var opera = window.opera;\n return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;\n}\n\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\n// Events and their corresponding property names.\nvar eventTypes = {\n beforeInput: {\n phasedRegistrationNames: {\n bubbled: 'onBeforeInput',\n captured: 'onBeforeInputCapture'\n },\n dependencies: ['topCompositionEnd', 'topKeyPress', 'topTextInput', 'topPaste']\n },\n compositionEnd: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionEnd',\n captured: 'onCompositionEndCapture'\n },\n dependencies: ['topBlur', 'topCompositionEnd', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionStart: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionStart',\n captured: 'onCompositionStartCapture'\n },\n dependencies: ['topBlur', 'topCompositionStart', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n },\n compositionUpdate: {\n phasedRegistrationNames: {\n bubbled: 'onCompositionUpdate',\n captured: 'onCompositionUpdateCapture'\n },\n dependencies: ['topBlur', 'topCompositionUpdate', 'topKeyDown', 'topKeyPress', 'topKeyUp', 'topMouseDown']\n }\n};\n\n// Track whether we've ever handled a keypress on the space key.\nvar hasSpaceKeypress = false;\n\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\nfunction isKeypressCommand(nativeEvent) {\n return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\nfunction getCompositionEventType(topLevelType) {\n switch (topLevelType) {\n case 'topCompositionStart':\n return eventTypes.compositionStart;\n case 'topCompositionEnd':\n return eventTypes.compositionEnd;\n case 'topCompositionUpdate':\n return eventTypes.compositionUpdate;\n }\n}\n\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n return topLevelType === 'topKeyDown' && nativeEvent.keyCode === START_KEYCODE;\n}\n\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topKeyUp':\n // Command keys insert or clear IME input.\n return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n case 'topKeyDown':\n // Expect IME keyCode on each keydown. If we get any other\n // code we must have exited earlier.\n return nativeEvent.keyCode !== START_KEYCODE;\n case 'topKeyPress':\n case 'topMouseDown':\n case 'topBlur':\n // Events are not possible without cancelling IME.\n return true;\n default:\n return false;\n }\n}\n\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\nfunction getDataFromCustomEvent(nativeEvent) {\n var detail = nativeEvent.detail;\n if (typeof detail === 'object' && 'data' in detail) {\n return detail.data;\n }\n return null;\n}\n\n// Track the current IME composition fallback object, if any.\nvar currentComposition = null;\n\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var eventType;\n var fallbackData;\n\n if (canUseCompositionEvent) {\n eventType = getCompositionEventType(topLevelType);\n } else if (!currentComposition) {\n if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionStart;\n }\n } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n eventType = eventTypes.compositionEnd;\n }\n\n if (!eventType) {\n return null;\n }\n\n if (useFallbackCompositionData) {\n // The current composition is stored statically and must not be\n // overwritten while composition continues.\n if (!currentComposition && eventType === eventTypes.compositionStart) {\n currentComposition = FallbackCompositionState.getPooled(nativeEventTarget);\n } else if (eventType === eventTypes.compositionEnd) {\n if (currentComposition) {\n fallbackData = currentComposition.getData();\n }\n }\n }\n\n var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n if (fallbackData) {\n // Inject data generated from fallback path into the synthetic event.\n // This matches the property of native CompositionEventInterface.\n event.data = fallbackData;\n } else {\n var customData = getDataFromCustomEvent(nativeEvent);\n if (customData !== null) {\n event.data = customData;\n }\n }\n\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n switch (topLevelType) {\n case 'topCompositionEnd':\n return getDataFromCustomEvent(nativeEvent);\n case 'topKeyPress':\n /**\n * If native `textInput` events are available, our goal is to make\n * use of them. However, there is a special case: the spacebar key.\n * In Webkit, preventing default on a spacebar `textInput` event\n * cancels character insertion, but it *also* causes the browser\n * to fall back to its default spacebar behavior of scrolling the\n * page.\n *\n * Tracking at:\n * https://code.google.com/p/chromium/issues/detail?id=355103\n *\n * To avoid this issue, use the keypress event as if no `textInput`\n * event is available.\n */\n var which = nativeEvent.which;\n if (which !== SPACEBAR_CODE) {\n return null;\n }\n\n hasSpaceKeypress = true;\n return SPACEBAR_CHAR;\n\n case 'topTextInput':\n // Record the characters to be added to the DOM.\n var chars = nativeEvent.data;\n\n // If it's a spacebar character, assume that we have already handled\n // it at the keypress level and bail immediately. Android Chrome\n // doesn't give us keycodes, so we need to blacklist it.\n if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n return null;\n }\n\n return chars;\n\n default:\n // For other native event types, do nothing.\n return null;\n }\n}\n\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n // If we are currently composing (IME) and using a fallback to do so,\n // try to extract the composed characters from the fallback object.\n // If composition event is available, we extract a string only at\n // compositionevent, otherwise extract it at fallback events.\n if (currentComposition) {\n if (topLevelType === 'topCompositionEnd' || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n var chars = currentComposition.getData();\n FallbackCompositionState.release(currentComposition);\n currentComposition = null;\n return chars;\n }\n return null;\n }\n\n switch (topLevelType) {\n case 'topPaste':\n // If a paste event occurs after a keypress, throw out the input\n // chars. Paste events should not lead to BeforeInput events.\n return null;\n case 'topKeyPress':\n /**\n * As of v27, Firefox may fire keypress events even when no character\n * will be inserted. A few possibilities:\n *\n * - `which` is `0`. Arrow keys, Esc key, etc.\n *\n * - `which` is the pressed key code, but no char is available.\n * Ex: 'AltGr + d` in Polish. There is no modified character for\n * this key combination and no character is inserted into the\n * document, but FF fires the keypress for char code `100` anyway.\n * No `input` event will occur.\n *\n * - `which` is the pressed key code, but a command combination is\n * being used. Ex: `Cmd+C`. No character is inserted, and no\n * `input` event will occur.\n */\n if (nativeEvent.which && !isKeypressCommand(nativeEvent)) {\n return String.fromCharCode(nativeEvent.which);\n }\n return null;\n case 'topCompositionEnd':\n return useFallbackCompositionData ? null : nativeEvent.data;\n default:\n return null;\n }\n}\n\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var chars;\n\n if (canUseTextInputEvent) {\n chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n } else {\n chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n }\n\n // If no characters are being inserted, no BeforeInput event should\n // be fired.\n if (!chars) {\n return null;\n }\n\n var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\n event.data = chars;\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n}\n\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\nvar BeforeInputEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];\n }\n};\n\nmodule.exports = BeforeInputEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/BeforeInputEventPlugin.js\n// module id = 147\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar CSSProperty = require('./CSSProperty');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar camelizeStyleName = require('fbjs/lib/camelizeStyleName');\nvar dangerousStyleValue = require('./dangerousStyleValue');\nvar hyphenateStyleName = require('fbjs/lib/hyphenateStyleName');\nvar memoizeStringOnly = require('fbjs/lib/memoizeStringOnly');\nvar warning = require('fbjs/lib/warning');\n\nvar processStyleName = memoizeStringOnly(function (styleName) {\n return hyphenateStyleName(styleName);\n});\n\nvar hasShorthandPropertyBug = false;\nvar styleFloatAccessor = 'cssFloat';\nif (ExecutionEnvironment.canUseDOM) {\n var tempStyle = document.createElement('div').style;\n try {\n // IE8 throws \"Invalid argument.\" if resetting shorthand style properties.\n tempStyle.font = '';\n } catch (e) {\n hasShorthandPropertyBug = true;\n }\n // IE8 only supports accessing cssFloat (standard) as styleFloat\n if (document.documentElement.style.cssFloat === undefined) {\n styleFloatAccessor = 'styleFloat';\n }\n}\n\nif (process.env.NODE_ENV !== 'production') {\n // 'msTransform' is correct, but the other prefixes should be capitalized\n var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n\n // style values shouldn't contain a semicolon\n var badStyleValueWithSemicolonPattern = /;\\s*$/;\n\n var warnedStyleNames = {};\n var warnedStyleValues = {};\n var warnedForNaNValue = false;\n\n var warnHyphenatedStyleName = function (name, owner) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported style property %s. Did you mean %s?%s', name, camelizeStyleName(name), checkRenderMessage(owner)) : void 0;\n };\n\n var warnBadVendoredStyleName = function (name, owner) {\n if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n return;\n }\n\n warnedStyleNames[name] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?%s', name, name.charAt(0).toUpperCase() + name.slice(1), checkRenderMessage(owner)) : void 0;\n };\n\n var warnStyleValueWithSemicolon = function (name, value, owner) {\n if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n return;\n }\n\n warnedStyleValues[value] = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Style property values shouldn\\'t contain a semicolon.%s ' + 'Try \"%s: %s\" instead.', checkRenderMessage(owner), name, value.replace(badStyleValueWithSemicolonPattern, '')) : void 0;\n };\n\n var warnStyleValueIsNaN = function (name, value, owner) {\n if (warnedForNaNValue) {\n return;\n }\n\n warnedForNaNValue = true;\n process.env.NODE_ENV !== 'production' ? warning(false, '`NaN` is an invalid value for the `%s` css style property.%s', name, checkRenderMessage(owner)) : void 0;\n };\n\n var checkRenderMessage = function (owner) {\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' Check the render method of `' + name + '`.';\n }\n }\n return '';\n };\n\n /**\n * @param {string} name\n * @param {*} value\n * @param {ReactDOMComponent} component\n */\n var warnValidStyle = function (name, value, component) {\n var owner;\n if (component) {\n owner = component._currentElement._owner;\n }\n if (name.indexOf('-') > -1) {\n warnHyphenatedStyleName(name, owner);\n } else if (badVendoredStyleNamePattern.test(name)) {\n warnBadVendoredStyleName(name, owner);\n } else if (badStyleValueWithSemicolonPattern.test(value)) {\n warnStyleValueWithSemicolon(name, value, owner);\n }\n\n if (typeof value === 'number' && isNaN(value)) {\n warnStyleValueIsNaN(name, value, owner);\n }\n };\n}\n\n/**\n * Operations for dealing with CSS properties.\n */\nvar CSSPropertyOperations = {\n\n /**\n * Serializes a mapping of style properties for use as inline styles:\n *\n * > createMarkupForStyles({width: '200px', height: 0})\n * \"width:200px;height:0;\"\n *\n * Undefined values are ignored so that declarative programming is easier.\n * The result should be HTML-escaped before insertion into the DOM.\n *\n * @param {object} styles\n * @param {ReactDOMComponent} component\n * @return {?string}\n */\n createMarkupForStyles: function (styles, component) {\n var serialized = '';\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n var styleValue = styles[styleName];\n if (process.env.NODE_ENV !== 'production') {\n warnValidStyle(styleName, styleValue, component);\n }\n if (styleValue != null) {\n serialized += processStyleName(styleName) + ':';\n serialized += dangerousStyleValue(styleName, styleValue, component) + ';';\n }\n }\n return serialized || null;\n },\n\n /**\n * Sets the value for multiple styles on a node. If a value is specified as\n * '' (empty string), the corresponding style property will be unset.\n *\n * @param {DOMElement} node\n * @param {object} styles\n * @param {ReactDOMComponent} component\n */\n setValueForStyles: function (node, styles, component) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onHostOperation({\n instanceID: component._debugID,\n type: 'update styles',\n payload: styles\n });\n }\n\n var style = node.style;\n for (var styleName in styles) {\n if (!styles.hasOwnProperty(styleName)) {\n continue;\n }\n if (process.env.NODE_ENV !== 'production') {\n warnValidStyle(styleName, styles[styleName], component);\n }\n var styleValue = dangerousStyleValue(styleName, styles[styleName], component);\n if (styleName === 'float' || styleName === 'cssFloat') {\n styleName = styleFloatAccessor;\n }\n if (styleValue) {\n style[styleName] = styleValue;\n } else {\n var expansion = hasShorthandPropertyBug && CSSProperty.shorthandPropertyExpansions[styleName];\n if (expansion) {\n // Shorthand property that IE8 won't like unsetting, so unset each\n // component to placate it\n for (var individualStyleName in expansion) {\n style[individualStyleName] = '';\n }\n } else {\n style[styleName] = '';\n }\n }\n }\n }\n\n};\n\nmodule.exports = CSSPropertyOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/CSSPropertyOperations.js\n// module id = 148\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getEventTarget = require('./getEventTarget');\nvar isEventSupported = require('./isEventSupported');\nvar isTextInputElement = require('./isTextInputElement');\n\nvar eventTypes = {\n change: {\n phasedRegistrationNames: {\n bubbled: 'onChange',\n captured: 'onChangeCapture'\n },\n dependencies: ['topBlur', 'topChange', 'topClick', 'topFocus', 'topInput', 'topKeyDown', 'topKeyUp', 'topSelectionChange']\n }\n};\n\n/**\n * For IE shims\n */\nvar activeElement = null;\nvar activeElementInst = null;\nvar activeElementValue = null;\nvar activeElementValueProp = null;\n\n/**\n * SECTION: handle `change` event\n */\nfunction shouldUseChangeEvent(elem) {\n var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nvar doesChangeEventBubble = false;\nif (ExecutionEnvironment.canUseDOM) {\n // See `handleChange` comment below\n doesChangeEventBubble = isEventSupported('change') && (!document.documentMode || document.documentMode > 8);\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n var event = SyntheticEvent.getPooled(eventTypes.change, activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n EventPropagators.accumulateTwoPhaseDispatches(event);\n\n // If change and propertychange bubbled, we'd just bind to it like all the\n // other events and have it go through ReactBrowserEventEmitter. Since it\n // doesn't, we manually listen for the events and so we have to enqueue and\n // process the abstract event manually.\n //\n // Batching is necessary here in order to ensure that all event handlers run\n // before the next rerender (including event handlers attached to ancestor\n // elements instead of directly on the input). Without this, controlled\n // components don't work properly in conjunction with event bubbling because\n // the component is rerendered and the value reverted before all the event\n // handlers can run. See https://github.com/facebook/react/issues/708.\n ReactUpdates.batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n EventPluginHub.enqueueEvents(event);\n EventPluginHub.processEventQueue(false);\n}\n\nfunction startWatchingForChangeEventIE8(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElement.attachEvent('onchange', manualDispatchChangeEvent);\n}\n\nfunction stopWatchingForChangeEventIE8() {\n if (!activeElement) {\n return;\n }\n activeElement.detachEvent('onchange', manualDispatchChangeEvent);\n activeElement = null;\n activeElementInst = null;\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n if (topLevelType === 'topChange') {\n return targetInst;\n }\n}\nfunction handleEventsForChangeEventIE8(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForChangeEventIE8();\n startWatchingForChangeEventIE8(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForChangeEventIE8();\n }\n}\n\n/**\n * SECTION: handle `input` event\n */\nvar isInputEventSupported = false;\nif (ExecutionEnvironment.canUseDOM) {\n // IE9 claims to support the input event but fails to trigger it when\n // deleting text, so we ignore its input events.\n // IE10+ fire input events to often, such when a placeholder\n // changes or when an input with a placeholder is focused.\n isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 11);\n}\n\n/**\n * (For IE <=11) Replacement getter/setter for the `value` property that gets\n * set on the active element.\n */\nvar newValueProp = {\n get: function () {\n return activeElementValueProp.get.call(this);\n },\n set: function (val) {\n // Cast to a string so we can do equality checks.\n activeElementValue = '' + val;\n activeElementValueProp.set.call(this, val);\n }\n};\n\n/**\n * (For IE <=11) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\nfunction startWatchingForValueChange(target, targetInst) {\n activeElement = target;\n activeElementInst = targetInst;\n activeElementValue = target.value;\n activeElementValueProp = Object.getOwnPropertyDescriptor(target.constructor.prototype, 'value');\n\n // Not guarded in a canDefineProperty check: IE8 supports defineProperty only\n // on DOM elements\n Object.defineProperty(activeElement, 'value', newValueProp);\n if (activeElement.attachEvent) {\n activeElement.attachEvent('onpropertychange', handlePropertyChange);\n } else {\n activeElement.addEventListener('propertychange', handlePropertyChange, false);\n }\n}\n\n/**\n * (For IE <=11) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\nfunction stopWatchingForValueChange() {\n if (!activeElement) {\n return;\n }\n\n // delete restores the original property definition\n delete activeElement.value;\n\n if (activeElement.detachEvent) {\n activeElement.detachEvent('onpropertychange', handlePropertyChange);\n } else {\n activeElement.removeEventListener('propertychange', handlePropertyChange, false);\n }\n\n activeElement = null;\n activeElementInst = null;\n activeElementValue = null;\n activeElementValueProp = null;\n}\n\n/**\n * (For IE <=11) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\nfunction handlePropertyChange(nativeEvent) {\n if (nativeEvent.propertyName !== 'value') {\n return;\n }\n var value = nativeEvent.srcElement.value;\n if (value === activeElementValue) {\n return;\n }\n activeElementValue = value;\n\n manualDispatchChangeEvent(nativeEvent);\n}\n\n/**\n * If a `change` event should be fired, returns the target's ID.\n */\nfunction getTargetInstForInputEvent(topLevelType, targetInst) {\n if (topLevelType === 'topInput') {\n // In modern browsers (i.e., not IE8 or IE9), the input event is exactly\n // what we want so fall through here and trigger an abstract event\n return targetInst;\n }\n}\n\nfunction handleEventsForInputEventIE(topLevelType, target, targetInst) {\n if (topLevelType === 'topFocus') {\n // In IE8, we can capture almost all .value changes by adding a\n // propertychange handler and looking for events with propertyName\n // equal to 'value'\n // In IE9-11, propertychange fires for most input events but is buggy and\n // doesn't fire when text is deleted, but conveniently, selectionchange\n // appears to fire in all of the remaining cases so we catch those and\n // forward the event if the value has changed\n // In either case, we don't want to call the event handler if the value\n // is changed from JS so we redefine a setter for `.value` that updates\n // our activeElementValue variable, allowing us to ignore those changes\n //\n // stopWatching() should be a noop here but we call it just in case we\n // missed a blur event somehow.\n stopWatchingForValueChange();\n startWatchingForValueChange(target, targetInst);\n } else if (topLevelType === 'topBlur') {\n stopWatchingForValueChange();\n }\n}\n\n// For IE8 and IE9.\nfunction getTargetInstForInputEventIE(topLevelType, targetInst) {\n if (topLevelType === 'topSelectionChange' || topLevelType === 'topKeyUp' || topLevelType === 'topKeyDown') {\n // On the selectionchange event, the target is just document which isn't\n // helpful for us so just check activeElement instead.\n //\n // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n // propertychange on the first input event after setting `value` from a\n // script and fires only keydown, keypress, keyup. Catching keyup usually\n // gets it and catching keydown lets us fire an event for the first\n // keystroke if user does a key repeat (it'll be a little delayed: right\n // before the second keystroke). Other input methods (e.g., paste) seem to\n // fire selectionchange normally.\n if (activeElement && activeElement.value !== activeElementValue) {\n activeElementValue = activeElement.value;\n return activeElementInst;\n }\n }\n}\n\n/**\n * SECTION: handle `click` event\n */\nfunction shouldUseClickEvent(elem) {\n // Use the `click` event to detect changes to checkbox and radio inputs.\n // This approach works across all browsers, whereas `change` does not fire\n // until `blur` in IE8.\n return elem.nodeName && elem.nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n if (topLevelType === 'topClick') {\n return targetInst;\n }\n}\n\nfunction handleControlledInputBlur(inst, node) {\n // TODO: In IE, inst is occasionally null. Why?\n if (inst == null) {\n return;\n }\n\n // Fiber and ReactDOM keep wrapper state in separate places\n var state = inst._wrapperState || node._wrapperState;\n\n if (!state || !state.controlled || node.type !== 'number') {\n return;\n }\n\n // If controlled, assign the value attribute to the current value on blur\n var value = '' + node.value;\n if (node.getAttribute('value') !== value) {\n node.setAttribute('value', value);\n }\n}\n\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\nvar ChangeEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n var getTargetInstFunc, handleEventFunc;\n if (shouldUseChangeEvent(targetNode)) {\n if (doesChangeEventBubble) {\n getTargetInstFunc = getTargetInstForChangeEvent;\n } else {\n handleEventFunc = handleEventsForChangeEventIE8;\n }\n } else if (isTextInputElement(targetNode)) {\n if (isInputEventSupported) {\n getTargetInstFunc = getTargetInstForInputEvent;\n } else {\n getTargetInstFunc = getTargetInstForInputEventIE;\n handleEventFunc = handleEventsForInputEventIE;\n }\n } else if (shouldUseClickEvent(targetNode)) {\n getTargetInstFunc = getTargetInstForClickEvent;\n }\n\n if (getTargetInstFunc) {\n var inst = getTargetInstFunc(topLevelType, targetInst);\n if (inst) {\n var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, nativeEventTarget);\n event.type = 'change';\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n }\n }\n\n if (handleEventFunc) {\n handleEventFunc(topLevelType, targetNode, targetInst);\n }\n\n // When blurring, set the value attribute for number inputs\n if (topLevelType === 'topBlur') {\n handleControlledInputBlur(targetInst, targetNode);\n }\n }\n\n};\n\nmodule.exports = ChangeEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ChangeEventPlugin.js\n// module id = 149\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar createNodesFromMarkup = require('fbjs/lib/createNodesFromMarkup');\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar invariant = require('fbjs/lib/invariant');\n\nvar Danger = {\n\n /**\n * Replaces a node with a string of markup at its current position within its\n * parent. The markup must render into a single root node.\n *\n * @param {DOMElement} oldChild Child node to replace.\n * @param {string} markup Markup to render in place of the child node.\n * @internal\n */\n dangerouslyReplaceNodeWithMarkup: function (oldChild, markup) {\n !ExecutionEnvironment.canUseDOM ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot render markup in a worker thread. Make sure `window` and `document` are available globally before requiring React when unit testing or use ReactDOMServer.renderToString() for server rendering.') : _prodInvariant('56') : void 0;\n !markup ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Missing markup.') : _prodInvariant('57') : void 0;\n !(oldChild.nodeName !== 'HTML') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot replace markup of the <html> node. This is because browser quirks make this unreliable and/or slow. If you want to render to the root you must use server rendering. See ReactDOMServer.renderToString().') : _prodInvariant('58') : void 0;\n\n if (typeof markup === 'string') {\n var newChild = createNodesFromMarkup(markup, emptyFunction)[0];\n oldChild.parentNode.replaceChild(newChild, oldChild);\n } else {\n DOMLazyTree.replaceChildWithTree(oldChild, markup);\n }\n }\n\n};\n\nmodule.exports = Danger;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/Danger.js\n// module id = 150\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Module that is injectable into `EventPluginHub`, that specifies a\n * deterministic ordering of `EventPlugin`s. A convenient way to reason about\n * plugins, without having to package every one of them. This is better than\n * having plugins be ordered in the same order that they are injected because\n * that ordering would be influenced by the packaging order.\n * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n */\n\nvar DefaultEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'TapEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];\n\nmodule.exports = DefaultEventPluginOrder;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/DefaultEventPluginOrder.js\n// module id = 151\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\nvar eventTypes = {\n mouseEnter: {\n registrationName: 'onMouseEnter',\n dependencies: ['topMouseOut', 'topMouseOver']\n },\n mouseLeave: {\n registrationName: 'onMouseLeave',\n dependencies: ['topMouseOut', 'topMouseOver']\n }\n};\n\nvar EnterLeaveEventPlugin = {\n\n eventTypes: eventTypes,\n\n /**\n * For almost every interaction we care about, there will be both a top-level\n * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n * we do not extract duplicate events. However, moving the mouse into the\n * browser from outside will not fire a `mouseout` event. In this case, we use\n * the `mouseover` top-level event.\n */\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n if (topLevelType === 'topMouseOver' && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n return null;\n }\n if (topLevelType !== 'topMouseOut' && topLevelType !== 'topMouseOver') {\n // Must not be a mouse in or mouse out - ignoring.\n return null;\n }\n\n var win;\n if (nativeEventTarget.window === nativeEventTarget) {\n // `nativeEventTarget` is probably a window object.\n win = nativeEventTarget;\n } else {\n // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n var doc = nativeEventTarget.ownerDocument;\n if (doc) {\n win = doc.defaultView || doc.parentWindow;\n } else {\n win = window;\n }\n }\n\n var from;\n var to;\n if (topLevelType === 'topMouseOut') {\n from = targetInst;\n var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n to = related ? ReactDOMComponentTree.getClosestInstanceFromNode(related) : null;\n } else {\n // Moving to a node from outside the window.\n from = null;\n to = targetInst;\n }\n\n if (from === to) {\n // Nothing pertains to our managed components.\n return null;\n }\n\n var fromNode = from == null ? win : ReactDOMComponentTree.getNodeFromInstance(from);\n var toNode = to == null ? win : ReactDOMComponentTree.getNodeFromInstance(to);\n\n var leave = SyntheticMouseEvent.getPooled(eventTypes.mouseLeave, from, nativeEvent, nativeEventTarget);\n leave.type = 'mouseleave';\n leave.target = fromNode;\n leave.relatedTarget = toNode;\n\n var enter = SyntheticMouseEvent.getPooled(eventTypes.mouseEnter, to, nativeEvent, nativeEventTarget);\n enter.type = 'mouseenter';\n enter.target = toNode;\n enter.relatedTarget = fromNode;\n\n EventPropagators.accumulateEnterLeaveDispatches(leave, enter, from, to);\n\n return [leave, enter];\n }\n\n};\n\nmodule.exports = EnterLeaveEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/EnterLeaveEventPlugin.js\n// module id = 152\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\n\nvar getTextContentAccessor = require('./getTextContentAccessor');\n\n/**\n * This helper class stores information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n * @param {DOMEventTarget} root\n */\nfunction FallbackCompositionState(root) {\n this._root = root;\n this._startText = this.getText();\n this._fallbackText = null;\n}\n\n_assign(FallbackCompositionState.prototype, {\n destructor: function () {\n this._root = null;\n this._startText = null;\n this._fallbackText = null;\n },\n\n /**\n * Get current text of input.\n *\n * @return {string}\n */\n getText: function () {\n if ('value' in this._root) {\n return this._root.value;\n }\n return this._root[getTextContentAccessor()];\n },\n\n /**\n * Determine the differing substring between the initially stored\n * text content and the current content.\n *\n * @return {string}\n */\n getData: function () {\n if (this._fallbackText) {\n return this._fallbackText;\n }\n\n var start;\n var startValue = this._startText;\n var startLength = startValue.length;\n var end;\n var endValue = this.getText();\n var endLength = endValue.length;\n\n for (start = 0; start < startLength; start++) {\n if (startValue[start] !== endValue[start]) {\n break;\n }\n }\n\n var minEnd = startLength - start;\n for (end = 1; end <= minEnd; end++) {\n if (startValue[startLength - end] !== endValue[endLength - end]) {\n break;\n }\n }\n\n var sliceTail = end > 1 ? 1 - end : undefined;\n this._fallbackText = endValue.slice(start, sliceTail);\n return this._fallbackText;\n }\n});\n\nPooledClass.addPoolingTo(FallbackCompositionState);\n\nmodule.exports = FallbackCompositionState;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/FallbackCompositionState.js\n// module id = 153\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\n\nvar MUST_USE_PROPERTY = DOMProperty.injection.MUST_USE_PROPERTY;\nvar HAS_BOOLEAN_VALUE = DOMProperty.injection.HAS_BOOLEAN_VALUE;\nvar HAS_NUMERIC_VALUE = DOMProperty.injection.HAS_NUMERIC_VALUE;\nvar HAS_POSITIVE_NUMERIC_VALUE = DOMProperty.injection.HAS_POSITIVE_NUMERIC_VALUE;\nvar HAS_OVERLOADED_BOOLEAN_VALUE = DOMProperty.injection.HAS_OVERLOADED_BOOLEAN_VALUE;\n\nvar HTMLDOMPropertyConfig = {\n isCustomAttribute: RegExp.prototype.test.bind(new RegExp('^(data|aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$')),\n Properties: {\n /**\n * Standard Properties\n */\n accept: 0,\n acceptCharset: 0,\n accessKey: 0,\n action: 0,\n allowFullScreen: HAS_BOOLEAN_VALUE,\n allowTransparency: 0,\n alt: 0,\n // specifies target context for links with `preload` type\n as: 0,\n async: HAS_BOOLEAN_VALUE,\n autoComplete: 0,\n // autoFocus is polyfilled/normalized by AutoFocusUtils\n // autoFocus: HAS_BOOLEAN_VALUE,\n autoPlay: HAS_BOOLEAN_VALUE,\n capture: HAS_BOOLEAN_VALUE,\n cellPadding: 0,\n cellSpacing: 0,\n charSet: 0,\n challenge: 0,\n checked: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n cite: 0,\n classID: 0,\n className: 0,\n cols: HAS_POSITIVE_NUMERIC_VALUE,\n colSpan: 0,\n content: 0,\n contentEditable: 0,\n contextMenu: 0,\n controls: HAS_BOOLEAN_VALUE,\n coords: 0,\n crossOrigin: 0,\n data: 0, // For `<object />` acts as `src`.\n dateTime: 0,\n 'default': HAS_BOOLEAN_VALUE,\n defer: HAS_BOOLEAN_VALUE,\n dir: 0,\n disabled: HAS_BOOLEAN_VALUE,\n download: HAS_OVERLOADED_BOOLEAN_VALUE,\n draggable: 0,\n encType: 0,\n form: 0,\n formAction: 0,\n formEncType: 0,\n formMethod: 0,\n formNoValidate: HAS_BOOLEAN_VALUE,\n formTarget: 0,\n frameBorder: 0,\n headers: 0,\n height: 0,\n hidden: HAS_BOOLEAN_VALUE,\n high: 0,\n href: 0,\n hrefLang: 0,\n htmlFor: 0,\n httpEquiv: 0,\n icon: 0,\n id: 0,\n inputMode: 0,\n integrity: 0,\n is: 0,\n keyParams: 0,\n keyType: 0,\n kind: 0,\n label: 0,\n lang: 0,\n list: 0,\n loop: HAS_BOOLEAN_VALUE,\n low: 0,\n manifest: 0,\n marginHeight: 0,\n marginWidth: 0,\n max: 0,\n maxLength: 0,\n media: 0,\n mediaGroup: 0,\n method: 0,\n min: 0,\n minLength: 0,\n // Caution; `option.selected` is not updated if `select.multiple` is\n // disabled with `removeAttribute`.\n multiple: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n muted: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n name: 0,\n nonce: 0,\n noValidate: HAS_BOOLEAN_VALUE,\n open: HAS_BOOLEAN_VALUE,\n optimum: 0,\n pattern: 0,\n placeholder: 0,\n playsInline: HAS_BOOLEAN_VALUE,\n poster: 0,\n preload: 0,\n profile: 0,\n radioGroup: 0,\n readOnly: HAS_BOOLEAN_VALUE,\n referrerPolicy: 0,\n rel: 0,\n required: HAS_BOOLEAN_VALUE,\n reversed: HAS_BOOLEAN_VALUE,\n role: 0,\n rows: HAS_POSITIVE_NUMERIC_VALUE,\n rowSpan: HAS_NUMERIC_VALUE,\n sandbox: 0,\n scope: 0,\n scoped: HAS_BOOLEAN_VALUE,\n scrolling: 0,\n seamless: HAS_BOOLEAN_VALUE,\n selected: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n shape: 0,\n size: HAS_POSITIVE_NUMERIC_VALUE,\n sizes: 0,\n span: HAS_POSITIVE_NUMERIC_VALUE,\n spellCheck: 0,\n src: 0,\n srcDoc: 0,\n srcLang: 0,\n srcSet: 0,\n start: HAS_NUMERIC_VALUE,\n step: 0,\n style: 0,\n summary: 0,\n tabIndex: 0,\n target: 0,\n title: 0,\n // Setting .type throws on non-<input> tags\n type: 0,\n useMap: 0,\n value: 0,\n width: 0,\n wmode: 0,\n wrap: 0,\n\n /**\n * RDFa Properties\n */\n about: 0,\n datatype: 0,\n inlist: 0,\n prefix: 0,\n // property is also supported for OpenGraph in meta tags.\n property: 0,\n resource: 0,\n 'typeof': 0,\n vocab: 0,\n\n /**\n * Non-standard Properties\n */\n // autoCapitalize and autoCorrect are supported in Mobile Safari for\n // keyboard hints.\n autoCapitalize: 0,\n autoCorrect: 0,\n // autoSave allows WebKit/Blink to persist values of input fields on page reloads\n autoSave: 0,\n // color is for Safari mask-icon link\n color: 0,\n // itemProp, itemScope, itemType are for\n // Microdata support. See http://schema.org/docs/gs.html\n itemProp: 0,\n itemScope: HAS_BOOLEAN_VALUE,\n itemType: 0,\n // itemID and itemRef are for Microdata support as well but\n // only specified in the WHATWG spec document. See\n // https://html.spec.whatwg.org/multipage/microdata.html#microdata-dom-api\n itemID: 0,\n itemRef: 0,\n // results show looking glass icon and recent searches on input\n // search fields in WebKit/Blink\n results: 0,\n // IE-only attribute that specifies security restrictions on an iframe\n // as an alternative to the sandbox attribute on IE<10\n security: 0,\n // IE-only attribute that controls focus behavior\n unselectable: 0\n },\n DOMAttributeNames: {\n acceptCharset: 'accept-charset',\n className: 'class',\n htmlFor: 'for',\n httpEquiv: 'http-equiv'\n },\n DOMPropertyNames: {},\n DOMMutationMethods: {\n value: function (node, value) {\n if (value == null) {\n return node.removeAttribute('value');\n }\n\n // Number inputs get special treatment due to some edge cases in\n // Chrome. Let everything else assign the value attribute as normal.\n // https://github.com/facebook/react/issues/7253#issuecomment-236074326\n if (node.type !== 'number' || node.hasAttribute('value') === false) {\n node.setAttribute('value', '' + value);\n } else if (node.validity && !node.validity.badInput && node.ownerDocument.activeElement !== node) {\n // Don't assign an attribute if validation reports bad\n // input. Chrome will clear the value. Additionally, don't\n // operate on inputs that have focus, otherwise Chrome might\n // strip off trailing decimal places and cause the user's\n // cursor position to jump to the beginning of the input.\n //\n // In ReactDOMInput, we have an onBlur event that will trigger\n // this function again when focus is lost.\n node.setAttribute('value', '' + value);\n }\n }\n }\n};\n\nmodule.exports = HTMLDOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/HTMLDOMPropertyConfig.js\n// module id = 154\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactReconciler = require('./ReactReconciler');\n\nvar instantiateReactComponent = require('./instantiateReactComponent');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar traverseAllChildren = require('./traverseAllChildren');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n}\n\nfunction instantiateChild(childInstances, child, name, selfDebugID) {\n // We found a component instance.\n var keyUnique = childInstances[name] === undefined;\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n }\n if (!keyUnique) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n }\n }\n if (child != null && keyUnique) {\n childInstances[name] = instantiateReactComponent(child, true);\n }\n}\n\n/**\n * ReactChildReconciler provides helpers for initializing or updating a set of\n * children. Its output is suitable for passing it onto ReactMultiChild which\n * does diffed reordering and insertion.\n */\nvar ReactChildReconciler = {\n /**\n * Generates a \"mount image\" for each of the supplied children. In the case\n * of `ReactDOMComponent`, a mount image is a string of markup.\n *\n * @param {?object} nestedChildNodes Nested child maps.\n * @return {?object} A set of child instances.\n * @internal\n */\n instantiateChildren: function (nestedChildNodes, transaction, context, selfDebugID // 0 in production and for roots\n ) {\n if (nestedChildNodes == null) {\n return null;\n }\n var childInstances = {};\n\n if (process.env.NODE_ENV !== 'production') {\n traverseAllChildren(nestedChildNodes, function (childInsts, child, name) {\n return instantiateChild(childInsts, child, name, selfDebugID);\n }, childInstances);\n } else {\n traverseAllChildren(nestedChildNodes, instantiateChild, childInstances);\n }\n return childInstances;\n },\n\n /**\n * Updates the rendered children and returns a new set of children.\n *\n * @param {?object} prevChildren Previously initialized set of children.\n * @param {?object} nextChildren Flat child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n * @return {?object} A new set of child instances.\n * @internal\n */\n updateChildren: function (prevChildren, nextChildren, mountImages, removedNodes, transaction, hostParent, hostContainerInfo, context, selfDebugID // 0 in production and for roots\n ) {\n // We currently don't have a way to track moves here but if we use iterators\n // instead of for..in we can zip the iterators and check if an item has\n // moved.\n // TODO: If nothing has changed, return the prevChildren object so that we\n // can quickly bailout if nothing has changed.\n if (!nextChildren && !prevChildren) {\n return;\n }\n var name;\n var prevChild;\n for (name in nextChildren) {\n if (!nextChildren.hasOwnProperty(name)) {\n continue;\n }\n prevChild = prevChildren && prevChildren[name];\n var prevElement = prevChild && prevChild._currentElement;\n var nextElement = nextChildren[name];\n if (prevChild != null && shouldUpdateReactComponent(prevElement, nextElement)) {\n ReactReconciler.receiveComponent(prevChild, nextElement, transaction, context);\n nextChildren[name] = prevChild;\n } else {\n if (prevChild) {\n removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n ReactReconciler.unmountComponent(prevChild, false);\n }\n // The child must be instantiated before it's mounted.\n var nextChildInstance = instantiateReactComponent(nextElement, true);\n nextChildren[name] = nextChildInstance;\n // Creating mount image now ensures refs are resolved in right order\n // (see https://github.com/facebook/react/pull/7101 for explanation).\n var nextChildMountImage = ReactReconciler.mountComponent(nextChildInstance, transaction, hostParent, hostContainerInfo, context, selfDebugID);\n mountImages.push(nextChildMountImage);\n }\n }\n // Unmount children that are no longer present.\n for (name in prevChildren) {\n if (prevChildren.hasOwnProperty(name) && !(nextChildren && nextChildren.hasOwnProperty(name))) {\n prevChild = prevChildren[name];\n removedNodes[name] = ReactReconciler.getHostNode(prevChild);\n ReactReconciler.unmountComponent(prevChild, false);\n }\n }\n },\n\n /**\n * Unmounts all rendered children. This should be used to clean up children\n * when this component is unmounted.\n *\n * @param {?object} renderedChildren Previously initialized set of children.\n * @internal\n */\n unmountChildren: function (renderedChildren, safely) {\n for (var name in renderedChildren) {\n if (renderedChildren.hasOwnProperty(name)) {\n var renderedChild = renderedChildren[name];\n ReactReconciler.unmountComponent(renderedChild, safely);\n }\n }\n }\n\n};\n\nmodule.exports = ReactChildReconciler;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactChildReconciler.js\n// module id = 155\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar ReactDOMIDOperations = require('./ReactDOMIDOperations');\n\n/**\n * Abstracts away all functionality of the reconciler that requires knowledge of\n * the browser context. TODO: These callers should be refactored to avoid the\n * need for this injection.\n */\nvar ReactComponentBrowserEnvironment = {\n\n processChildrenUpdates: ReactDOMIDOperations.dangerouslyProcessChildrenUpdates,\n\n replaceNodeWithMarkup: DOMChildrenOperations.dangerouslyReplaceNodeWithMarkup\n\n};\n\nmodule.exports = ReactComponentBrowserEnvironment;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactComponentBrowserEnvironment.js\n// module id = 156\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar React = require('react/lib/React');\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactErrorUtils = require('./ReactErrorUtils');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactNodeTypes = require('./ReactNodeTypes');\nvar ReactReconciler = require('./ReactReconciler');\n\nif (process.env.NODE_ENV !== 'production') {\n var checkReactTypeSpec = require('./checkReactTypeSpec');\n}\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\nvar shouldUpdateReactComponent = require('./shouldUpdateReactComponent');\nvar warning = require('fbjs/lib/warning');\n\nvar CompositeTypes = {\n ImpureClass: 0,\n PureClass: 1,\n StatelessFunctional: 2\n};\n\nfunction StatelessComponent(Component) {}\nStatelessComponent.prototype.render = function () {\n var Component = ReactInstanceMap.get(this)._currentElement.type;\n var element = Component(this.props, this.context, this.updater);\n warnIfInvalidElement(Component, element);\n return element;\n};\n\nfunction warnIfInvalidElement(Component, element) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(element === null || element === false || React.isValidElement(element), '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!Component.childContextTypes, '%s(...): childContextTypes cannot be defined on a functional component.', Component.displayName || Component.name || 'Component') : void 0;\n }\n}\n\nfunction shouldConstruct(Component) {\n return !!(Component.prototype && Component.prototype.isReactComponent);\n}\n\nfunction isPureComponent(Component) {\n return !!(Component.prototype && Component.prototype.isPureReactComponent);\n}\n\n// Separated into a function to contain deoptimizations caused by try/finally.\nfunction measureLifeCyclePerf(fn, debugID, timerType) {\n if (debugID === 0) {\n // Top-level wrappers (see ReactMount) and empty components (see\n // ReactDOMEmptyComponent) are invisible to hooks and devtools.\n // Both are implementation details that should go away in the future.\n return fn();\n }\n\n ReactInstrumentation.debugTool.onBeginLifeCycleTimer(debugID, timerType);\n try {\n return fn();\n } finally {\n ReactInstrumentation.debugTool.onEndLifeCycleTimer(debugID, timerType);\n }\n}\n\n/**\n * ------------------ The Life-Cycle of a Composite Component ------------------\n *\n * - constructor: Initialization of state. The instance is now retained.\n * - componentWillMount\n * - render\n * - [children's constructors]\n * - [children's componentWillMount and render]\n * - [children's componentDidMount]\n * - componentDidMount\n *\n * Update Phases:\n * - componentWillReceiveProps (only called if parent updated)\n * - shouldComponentUpdate\n * - componentWillUpdate\n * - render\n * - [children's constructors or receive props phases]\n * - componentDidUpdate\n *\n * - componentWillUnmount\n * - [children's componentWillUnmount]\n * - [children destroyed]\n * - (destroyed): The instance is now blank, released by React and ready for GC.\n *\n * -----------------------------------------------------------------------------\n */\n\n/**\n * An incrementing ID assigned to each component when it is mounted. This is\n * used to enforce the order in which `ReactUpdates` updates dirty components.\n *\n * @private\n */\nvar nextMountID = 1;\n\n/**\n * @lends {ReactCompositeComponent.prototype}\n */\nvar ReactCompositeComponent = {\n\n /**\n * Base constructor for all composite component.\n *\n * @param {ReactElement} element\n * @final\n * @internal\n */\n construct: function (element) {\n this._currentElement = element;\n this._rootNodeID = 0;\n this._compositeType = null;\n this._instance = null;\n this._hostParent = null;\n this._hostContainerInfo = null;\n\n // See ReactUpdateQueue\n this._updateBatchNumber = null;\n this._pendingElement = null;\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n\n this._renderedNodeType = null;\n this._renderedComponent = null;\n this._context = null;\n this._mountOrder = 0;\n this._topLevelWrapper = null;\n\n // See ReactUpdates and ReactUpdateQueue.\n this._pendingCallbacks = null;\n\n // ComponentWillUnmount shall only be called once\n this._calledComponentWillUnmount = false;\n\n if (process.env.NODE_ENV !== 'production') {\n this._warnedAboutRefsInRender = false;\n }\n },\n\n /**\n * Initializes the component, renders markup, and registers event listeners.\n *\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?object} hostParent\n * @param {?object} hostContainerInfo\n * @param {?object} context\n * @return {?string} Rendered markup to be inserted into the DOM.\n * @final\n * @internal\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n var _this = this;\n\n this._context = context;\n this._mountOrder = nextMountID++;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var publicProps = this._currentElement.props;\n var publicContext = this._processContext(context);\n\n var Component = this._currentElement.type;\n\n var updateQueue = transaction.getUpdateQueue();\n\n // Initialize the public class\n var doConstruct = shouldConstruct(Component);\n var inst = this._constructComponent(doConstruct, publicProps, publicContext, updateQueue);\n var renderedElement;\n\n // Support functional components\n if (!doConstruct && (inst == null || inst.render == null)) {\n renderedElement = inst;\n warnIfInvalidElement(Component, renderedElement);\n !(inst === null || inst === false || React.isValidElement(inst)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s(...): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : _prodInvariant('105', Component.displayName || Component.name || 'Component') : void 0;\n inst = new StatelessComponent(Component);\n this._compositeType = CompositeTypes.StatelessFunctional;\n } else {\n if (isPureComponent(Component)) {\n this._compositeType = CompositeTypes.PureClass;\n } else {\n this._compositeType = CompositeTypes.ImpureClass;\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This will throw later in _renderValidatedComponent, but add an early\n // warning now to help debugging\n if (inst.render == null) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', Component.displayName || Component.name || 'Component') : void 0;\n }\n\n var propsMutated = inst.props !== publicProps;\n var componentName = Component.displayName || Component.name || 'Component';\n\n process.env.NODE_ENV !== 'production' ? warning(inst.props === undefined || !propsMutated, '%s(...): When calling super() in `%s`, make sure to pass ' + 'up the same props that your component\\'s constructor was passed.', componentName, componentName) : void 0;\n }\n\n // These should be set up in the constructor, but as a convenience for\n // simpler class abstractions, we set them up after the fact.\n inst.props = publicProps;\n inst.context = publicContext;\n inst.refs = emptyObject;\n inst.updater = updateQueue;\n\n this._instance = inst;\n\n // Store a reference from the instance back to the internal representation\n ReactInstanceMap.set(inst, this);\n\n if (process.env.NODE_ENV !== 'production') {\n // Since plain JS classes are defined without any special initialization\n // logic, we can not catch common errors early. Therefore, we have to\n // catch them here, at initialization time, instead.\n process.env.NODE_ENV !== 'production' ? warning(!inst.getInitialState || inst.getInitialState.isReactClassApproved || inst.state, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.getDefaultProps || inst.getDefaultProps.isReactClassApproved, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.propTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!inst.contextTypes, 'contextTypes was defined as an instance property on %s. Use a ' + 'static property to define contextTypes instead.', this.getName() || 'a component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentShouldUpdate !== 'function', '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', this.getName() || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentDidUnmount !== 'function', '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', this.getName() || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(typeof inst.componentWillRecieveProps !== 'function', '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', this.getName() || 'A component') : void 0;\n }\n\n var initialState = inst.state;\n if (initialState === undefined) {\n inst.state = initialState = null;\n }\n !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.state: must be set to an object or null', this.getName() || 'ReactCompositeComponent') : _prodInvariant('106', this.getName() || 'ReactCompositeComponent') : void 0;\n\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n\n var markup;\n if (inst.unstable_handleError) {\n markup = this.performInitialMountWithErrorHandling(renderedElement, hostParent, hostContainerInfo, transaction, context);\n } else {\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n }\n\n if (inst.componentDidMount) {\n if (process.env.NODE_ENV !== 'production') {\n transaction.getReactMountReady().enqueue(function () {\n measureLifeCyclePerf(function () {\n return inst.componentDidMount();\n }, _this._debugID, 'componentDidMount');\n });\n } else {\n transaction.getReactMountReady().enqueue(inst.componentDidMount, inst);\n }\n }\n\n return markup;\n },\n\n _constructComponent: function (doConstruct, publicProps, publicContext, updateQueue) {\n if (process.env.NODE_ENV !== 'production') {\n ReactCurrentOwner.current = this;\n try {\n return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n } finally {\n ReactCurrentOwner.current = null;\n }\n } else {\n return this._constructComponentWithoutOwner(doConstruct, publicProps, publicContext, updateQueue);\n }\n },\n\n _constructComponentWithoutOwner: function (doConstruct, publicProps, publicContext, updateQueue) {\n var Component = this._currentElement.type;\n\n if (doConstruct) {\n if (process.env.NODE_ENV !== 'production') {\n return measureLifeCyclePerf(function () {\n return new Component(publicProps, publicContext, updateQueue);\n }, this._debugID, 'ctor');\n } else {\n return new Component(publicProps, publicContext, updateQueue);\n }\n }\n\n // This can still be an instance in case of factory components\n // but we'll count this as time spent rendering as the more common case.\n if (process.env.NODE_ENV !== 'production') {\n return measureLifeCyclePerf(function () {\n return Component(publicProps, publicContext, updateQueue);\n }, this._debugID, 'render');\n } else {\n return Component(publicProps, publicContext, updateQueue);\n }\n },\n\n performInitialMountWithErrorHandling: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n var markup;\n var checkpoint = transaction.checkpoint();\n try {\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n } catch (e) {\n // Roll back to checkpoint, handle error (which may add items to the transaction), and take a new checkpoint\n transaction.rollback(checkpoint);\n this._instance.unstable_handleError(e);\n if (this._pendingStateQueue) {\n this._instance.state = this._processPendingState(this._instance.props, this._instance.context);\n }\n checkpoint = transaction.checkpoint();\n\n this._renderedComponent.unmountComponent(true);\n transaction.rollback(checkpoint);\n\n // Try again - we've informed the component about the error, so they can render an error message this time.\n // If this throws again, the error will bubble up (and can be caught by a higher error boundary).\n markup = this.performInitialMount(renderedElement, hostParent, hostContainerInfo, transaction, context);\n }\n return markup;\n },\n\n performInitialMount: function (renderedElement, hostParent, hostContainerInfo, transaction, context) {\n var inst = this._instance;\n\n var debugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n debugID = this._debugID;\n }\n\n if (inst.componentWillMount) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillMount();\n }, debugID, 'componentWillMount');\n } else {\n inst.componentWillMount();\n }\n // When mounting, calls to `setState` by `componentWillMount` will set\n // `this._pendingStateQueue` without triggering a re-render.\n if (this._pendingStateQueue) {\n inst.state = this._processPendingState(inst.props, inst.context);\n }\n }\n\n // If not a stateless component, we now render\n if (renderedElement === undefined) {\n renderedElement = this._renderValidatedComponent();\n }\n\n var nodeType = ReactNodeTypes.getType(renderedElement);\n this._renderedNodeType = nodeType;\n var child = this._instantiateReactComponent(renderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n );\n this._renderedComponent = child;\n\n var markup = ReactReconciler.mountComponent(child, transaction, hostParent, hostContainerInfo, this._processChildContext(context), debugID);\n\n if (process.env.NODE_ENV !== 'production') {\n if (debugID !== 0) {\n var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n }\n }\n\n return markup;\n },\n\n getHostNode: function () {\n return ReactReconciler.getHostNode(this._renderedComponent);\n },\n\n /**\n * Releases any resources allocated by `mountComponent`.\n *\n * @final\n * @internal\n */\n unmountComponent: function (safely) {\n if (!this._renderedComponent) {\n return;\n }\n\n var inst = this._instance;\n\n if (inst.componentWillUnmount && !inst._calledComponentWillUnmount) {\n inst._calledComponentWillUnmount = true;\n\n if (safely) {\n var name = this.getName() + '.componentWillUnmount()';\n ReactErrorUtils.invokeGuardedCallback(name, inst.componentWillUnmount.bind(inst));\n } else {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillUnmount();\n }, this._debugID, 'componentWillUnmount');\n } else {\n inst.componentWillUnmount();\n }\n }\n }\n\n if (this._renderedComponent) {\n ReactReconciler.unmountComponent(this._renderedComponent, safely);\n this._renderedNodeType = null;\n this._renderedComponent = null;\n this._instance = null;\n }\n\n // Reset pending fields\n // Even if this component is scheduled for another update in ReactUpdates,\n // it would still be ignored because these fields are reset.\n this._pendingStateQueue = null;\n this._pendingReplaceState = false;\n this._pendingForceUpdate = false;\n this._pendingCallbacks = null;\n this._pendingElement = null;\n\n // These fields do not really need to be reset since this object is no\n // longer accessible.\n this._context = null;\n this._rootNodeID = 0;\n this._topLevelWrapper = null;\n\n // Delete the reference from the instance to this internal representation\n // which allow the internals to be properly cleaned up even if the user\n // leaks a reference to the public instance.\n ReactInstanceMap.remove(inst);\n\n // Some existing components rely on inst.props even after they've been\n // destroyed (in event handlers).\n // TODO: inst.props = null;\n // TODO: inst.state = null;\n // TODO: inst.context = null;\n },\n\n /**\n * Filters the context object to only contain keys specified in\n * `contextTypes`\n *\n * @param {object} context\n * @return {?object}\n * @private\n */\n _maskContext: function (context) {\n var Component = this._currentElement.type;\n var contextTypes = Component.contextTypes;\n if (!contextTypes) {\n return emptyObject;\n }\n var maskedContext = {};\n for (var contextName in contextTypes) {\n maskedContext[contextName] = context[contextName];\n }\n return maskedContext;\n },\n\n /**\n * Filters the context object to only contain keys specified in\n * `contextTypes`, and asserts that they are valid.\n *\n * @param {object} context\n * @return {?object}\n * @private\n */\n _processContext: function (context) {\n var maskedContext = this._maskContext(context);\n if (process.env.NODE_ENV !== 'production') {\n var Component = this._currentElement.type;\n if (Component.contextTypes) {\n this._checkContextTypes(Component.contextTypes, maskedContext, 'context');\n }\n }\n return maskedContext;\n },\n\n /**\n * @param {object} currentContext\n * @return {object}\n * @private\n */\n _processChildContext: function (currentContext) {\n var Component = this._currentElement.type;\n var inst = this._instance;\n var childContext;\n\n if (inst.getChildContext) {\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onBeginProcessingChildContext();\n try {\n childContext = inst.getChildContext();\n } finally {\n ReactInstrumentation.debugTool.onEndProcessingChildContext();\n }\n } else {\n childContext = inst.getChildContext();\n }\n }\n\n if (childContext) {\n !(typeof Component.childContextTypes === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): childContextTypes must be defined in order to use getChildContext().', this.getName() || 'ReactCompositeComponent') : _prodInvariant('107', this.getName() || 'ReactCompositeComponent') : void 0;\n if (process.env.NODE_ENV !== 'production') {\n this._checkContextTypes(Component.childContextTypes, childContext, 'child context');\n }\n for (var name in childContext) {\n !(name in Component.childContextTypes) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getChildContext(): key \"%s\" is not defined in childContextTypes.', this.getName() || 'ReactCompositeComponent', name) : _prodInvariant('108', this.getName() || 'ReactCompositeComponent', name) : void 0;\n }\n return _assign({}, currentContext, childContext);\n }\n return currentContext;\n },\n\n /**\n * Assert that the context types are valid\n *\n * @param {object} typeSpecs Map of context field to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @private\n */\n _checkContextTypes: function (typeSpecs, values, location) {\n if (process.env.NODE_ENV !== 'production') {\n checkReactTypeSpec(typeSpecs, values, location, this.getName(), null, this._debugID);\n }\n },\n\n receiveComponent: function (nextElement, transaction, nextContext) {\n var prevElement = this._currentElement;\n var prevContext = this._context;\n\n this._pendingElement = null;\n\n this.updateComponent(transaction, prevElement, nextElement, prevContext, nextContext);\n },\n\n /**\n * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate`\n * is set, update the component.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n performUpdateIfNecessary: function (transaction) {\n if (this._pendingElement != null) {\n ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context);\n } else if (this._pendingStateQueue !== null || this._pendingForceUpdate) {\n this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context);\n } else {\n this._updateBatchNumber = null;\n }\n },\n\n /**\n * Perform an update to a mounted component. The componentWillReceiveProps and\n * shouldComponentUpdate methods are called, then (assuming the update isn't\n * skipped) the remaining update lifecycle methods are called and the DOM\n * representation is updated.\n *\n * By default, this implements React's rendering and reconciliation algorithm.\n * Sophisticated clients may wish to override this.\n *\n * @param {ReactReconcileTransaction} transaction\n * @param {ReactElement} prevParentElement\n * @param {ReactElement} nextParentElement\n * @internal\n * @overridable\n */\n updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {\n var inst = this._instance;\n !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Attempted to update component `%s` that has already been unmounted (or failed to mount).', this.getName() || 'ReactCompositeComponent') : _prodInvariant('136', this.getName() || 'ReactCompositeComponent') : void 0;\n\n var willReceive = false;\n var nextContext;\n\n // Determine if the context has changed or not\n if (this._context === nextUnmaskedContext) {\n nextContext = inst.context;\n } else {\n nextContext = this._processContext(nextUnmaskedContext);\n willReceive = true;\n }\n\n var prevProps = prevParentElement.props;\n var nextProps = nextParentElement.props;\n\n // Not a simple state update but a props update\n if (prevParentElement !== nextParentElement) {\n willReceive = true;\n }\n\n // An update here will schedule an update but immediately set\n // _pendingStateQueue which will ensure that any state updates gets\n // immediately reconciled instead of waiting for the next batch.\n if (willReceive && inst.componentWillReceiveProps) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillReceiveProps(nextProps, nextContext);\n }, this._debugID, 'componentWillReceiveProps');\n } else {\n inst.componentWillReceiveProps(nextProps, nextContext);\n }\n }\n\n var nextState = this._processPendingState(nextProps, nextContext);\n var shouldUpdate = true;\n\n if (!this._pendingForceUpdate) {\n if (inst.shouldComponentUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n shouldUpdate = measureLifeCyclePerf(function () {\n return inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n }, this._debugID, 'shouldComponentUpdate');\n } else {\n shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n }\n } else {\n if (this._compositeType === CompositeTypes.PureClass) {\n shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState);\n }\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', this.getName() || 'ReactCompositeComponent') : void 0;\n }\n\n this._updateBatchNumber = null;\n if (shouldUpdate) {\n this._pendingForceUpdate = false;\n // Will set `this.props`, `this.state` and `this.context`.\n this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);\n } else {\n // If it's determined that a component should not update, we still want\n // to set props and state but we shortcut the rest of the update.\n this._currentElement = nextParentElement;\n this._context = nextUnmaskedContext;\n inst.props = nextProps;\n inst.state = nextState;\n inst.context = nextContext;\n }\n },\n\n _processPendingState: function (props, context) {\n var inst = this._instance;\n var queue = this._pendingStateQueue;\n var replace = this._pendingReplaceState;\n this._pendingReplaceState = false;\n this._pendingStateQueue = null;\n\n if (!queue) {\n return inst.state;\n }\n\n if (replace && queue.length === 1) {\n return queue[0];\n }\n\n var nextState = _assign({}, replace ? queue[0] : inst.state);\n for (var i = replace ? 1 : 0; i < queue.length; i++) {\n var partial = queue[i];\n _assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial);\n }\n\n return nextState;\n },\n\n /**\n * Merges new props and state, notifies delegate methods of update and\n * performs update.\n *\n * @param {ReactElement} nextElement Next element\n * @param {object} nextProps Next public object to set as properties.\n * @param {?object} nextState Next object to set as state.\n * @param {?object} nextContext Next public object to set as context.\n * @param {ReactReconcileTransaction} transaction\n * @param {?object} unmaskedContext\n * @private\n */\n _performComponentUpdate: function (nextElement, nextProps, nextState, nextContext, transaction, unmaskedContext) {\n var _this2 = this;\n\n var inst = this._instance;\n\n var hasComponentDidUpdate = Boolean(inst.componentDidUpdate);\n var prevProps;\n var prevState;\n var prevContext;\n if (hasComponentDidUpdate) {\n prevProps = inst.props;\n prevState = inst.state;\n prevContext = inst.context;\n }\n\n if (inst.componentWillUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n measureLifeCyclePerf(function () {\n return inst.componentWillUpdate(nextProps, nextState, nextContext);\n }, this._debugID, 'componentWillUpdate');\n } else {\n inst.componentWillUpdate(nextProps, nextState, nextContext);\n }\n }\n\n this._currentElement = nextElement;\n this._context = unmaskedContext;\n inst.props = nextProps;\n inst.state = nextState;\n inst.context = nextContext;\n\n this._updateRenderedComponent(transaction, unmaskedContext);\n\n if (hasComponentDidUpdate) {\n if (process.env.NODE_ENV !== 'production') {\n transaction.getReactMountReady().enqueue(function () {\n measureLifeCyclePerf(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), _this2._debugID, 'componentDidUpdate');\n });\n } else {\n transaction.getReactMountReady().enqueue(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), inst);\n }\n }\n },\n\n /**\n * Call the component's `render` method and update the DOM accordingly.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n _updateRenderedComponent: function (transaction, context) {\n var prevComponentInstance = this._renderedComponent;\n var prevRenderedElement = prevComponentInstance._currentElement;\n var nextRenderedElement = this._renderValidatedComponent();\n\n var debugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n debugID = this._debugID;\n }\n\n if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) {\n ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context));\n } else {\n var oldHostNode = ReactReconciler.getHostNode(prevComponentInstance);\n ReactReconciler.unmountComponent(prevComponentInstance, false);\n\n var nodeType = ReactNodeTypes.getType(nextRenderedElement);\n this._renderedNodeType = nodeType;\n var child = this._instantiateReactComponent(nextRenderedElement, nodeType !== ReactNodeTypes.EMPTY /* shouldHaveDebugID */\n );\n this._renderedComponent = child;\n\n var nextMarkup = ReactReconciler.mountComponent(child, transaction, this._hostParent, this._hostContainerInfo, this._processChildContext(context), debugID);\n\n if (process.env.NODE_ENV !== 'production') {\n if (debugID !== 0) {\n var childDebugIDs = child._debugID !== 0 ? [child._debugID] : [];\n ReactInstrumentation.debugTool.onSetChildren(debugID, childDebugIDs);\n }\n }\n\n this._replaceNodeWithMarkup(oldHostNode, nextMarkup, prevComponentInstance);\n }\n },\n\n /**\n * Overridden in shallow rendering.\n *\n * @protected\n */\n _replaceNodeWithMarkup: function (oldHostNode, nextMarkup, prevInstance) {\n ReactComponentEnvironment.replaceNodeWithMarkup(oldHostNode, nextMarkup, prevInstance);\n },\n\n /**\n * @protected\n */\n _renderValidatedComponentWithoutOwnerOrContext: function () {\n var inst = this._instance;\n var renderedElement;\n\n if (process.env.NODE_ENV !== 'production') {\n renderedElement = measureLifeCyclePerf(function () {\n return inst.render();\n }, this._debugID, 'render');\n } else {\n renderedElement = inst.render();\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // We allow auto-mocks to proceed as if they're returning null.\n if (renderedElement === undefined && inst.render._isMockFunction) {\n // This is probably bad practice. Consider warning here and\n // deprecating this convenience.\n renderedElement = null;\n }\n }\n\n return renderedElement;\n },\n\n /**\n * @private\n */\n _renderValidatedComponent: function () {\n var renderedElement;\n if (process.env.NODE_ENV !== 'production' || this._compositeType !== CompositeTypes.StatelessFunctional) {\n ReactCurrentOwner.current = this;\n try {\n renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n } finally {\n ReactCurrentOwner.current = null;\n }\n } else {\n renderedElement = this._renderValidatedComponentWithoutOwnerOrContext();\n }\n !(\n // TODO: An `isValidNode` function would probably be more appropriate\n renderedElement === null || renderedElement === false || React.isValidElement(renderedElement)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.render(): A valid React element (or null) must be returned. You may have returned undefined, an array or some other invalid object.', this.getName() || 'ReactCompositeComponent') : _prodInvariant('109', this.getName() || 'ReactCompositeComponent') : void 0;\n\n return renderedElement;\n },\n\n /**\n * Lazily allocates the refs object and stores `component` as `ref`.\n *\n * @param {string} ref Reference name.\n * @param {component} component Component to store as `ref`.\n * @final\n * @private\n */\n attachRef: function (ref, component) {\n var inst = this.getPublicInstance();\n !(inst != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Stateless function components cannot have refs.') : _prodInvariant('110') : void 0;\n var publicComponentInstance = component.getPublicInstance();\n if (process.env.NODE_ENV !== 'production') {\n var componentName = component && component.getName ? component.getName() : 'a component';\n process.env.NODE_ENV !== 'production' ? warning(publicComponentInstance != null || component._compositeType !== CompositeTypes.StatelessFunctional, 'Stateless function components cannot be given refs ' + '(See ref \"%s\" in %s created by %s). ' + 'Attempts to access this ref will fail.', ref, componentName, this.getName()) : void 0;\n }\n var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs;\n refs[ref] = publicComponentInstance;\n },\n\n /**\n * Detaches a reference name.\n *\n * @param {string} ref Name to dereference.\n * @final\n * @private\n */\n detachRef: function (ref) {\n var refs = this.getPublicInstance().refs;\n delete refs[ref];\n },\n\n /**\n * Get a text description of the component that can be used to identify it\n * in error messages.\n * @return {string} The name or null.\n * @internal\n */\n getName: function () {\n var type = this._currentElement.type;\n var constructor = this._instance && this._instance.constructor;\n return type.displayName || constructor && constructor.displayName || type.name || constructor && constructor.name || null;\n },\n\n /**\n * Get the publicly accessible representation of this component - i.e. what\n * is exposed by refs and returned by render. Can be null for stateless\n * components.\n *\n * @return {ReactComponent} the public component instance.\n * @internal\n */\n getPublicInstance: function () {\n var inst = this._instance;\n if (this._compositeType === CompositeTypes.StatelessFunctional) {\n return null;\n }\n return inst;\n },\n\n // Stub\n _instantiateReactComponent: null\n\n};\n\nmodule.exports = ReactCompositeComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactCompositeComponent.js\n// module id = 157\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* globals __REACT_DEVTOOLS_GLOBAL_HOOK__*/\n\n'use strict';\n\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDefaultInjection = require('./ReactDefaultInjection');\nvar ReactMount = require('./ReactMount');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactUpdates = require('./ReactUpdates');\nvar ReactVersion = require('./ReactVersion');\n\nvar findDOMNode = require('./findDOMNode');\nvar getHostComponentFromComposite = require('./getHostComponentFromComposite');\nvar renderSubtreeIntoContainer = require('./renderSubtreeIntoContainer');\nvar warning = require('fbjs/lib/warning');\n\nReactDefaultInjection.inject();\n\nvar ReactDOM = {\n findDOMNode: findDOMNode,\n render: ReactMount.render,\n unmountComponentAtNode: ReactMount.unmountComponentAtNode,\n version: ReactVersion,\n\n /* eslint-disable camelcase */\n unstable_batchedUpdates: ReactUpdates.batchedUpdates,\n unstable_renderSubtreeIntoContainer: renderSubtreeIntoContainer\n};\n\n// Inject the runtime into a devtools global hook regardless of browser.\n// Allows for debugging when the hook is injected on the page.\nif (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.inject === 'function') {\n __REACT_DEVTOOLS_GLOBAL_HOOK__.inject({\n ComponentTree: {\n getClosestInstanceFromNode: ReactDOMComponentTree.getClosestInstanceFromNode,\n getNodeFromInstance: function (inst) {\n // inst is an internal instance (but could be a composite)\n if (inst._renderedComponent) {\n inst = getHostComponentFromComposite(inst);\n }\n if (inst) {\n return ReactDOMComponentTree.getNodeFromInstance(inst);\n } else {\n return null;\n }\n }\n },\n Mount: ReactMount,\n Reconciler: ReactReconciler\n });\n}\n\nif (process.env.NODE_ENV !== 'production') {\n var ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n if (ExecutionEnvironment.canUseDOM && window.top === window.self) {\n\n // First check if devtools is not installed\n if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n // If we're in Chrome or Firefox, provide a download link if not installed.\n if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n // Firefox does not have the issue with devtools loaded over file://\n var showFileUrlMessage = window.location.protocol.indexOf('http') === -1 && navigator.userAgent.indexOf('Firefox') === -1;\n console.debug('Download the React DevTools ' + (showFileUrlMessage ? 'and use an HTTP server (instead of a file: URL) ' : '') + 'for a better development experience: ' + 'https://fb.me/react-devtools');\n }\n }\n\n var testFunc = function testFn() {};\n process.env.NODE_ENV !== 'production' ? warning((testFunc.name || testFunc.toString()).indexOf('testFn') !== -1, 'It looks like you\\'re using a minified copy of the development build ' + 'of React. When deploying React apps to production, make sure to use ' + 'the production build which skips development warnings and is faster. ' + 'See https://fb.me/react-minification for more details.') : void 0;\n\n // If we're in IE8, check to see if we are in compatibility mode and provide\n // information on preventing compatibility mode\n var ieCompatibilityMode = document.documentMode && document.documentMode < 8;\n\n process.env.NODE_ENV !== 'production' ? warning(!ieCompatibilityMode, 'Internet Explorer is running in compatibility mode; please add the ' + 'following tag to your HTML to prevent this from happening: ' + '<meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\" />') : void 0;\n\n var expectedFeatures = [\n // shims\n Array.isArray, Array.prototype.every, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.map, Date.now, Function.prototype.bind, Object.keys, String.prototype.trim];\n\n for (var i = 0; i < expectedFeatures.length; i++) {\n if (!expectedFeatures[i]) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'One or more ES5 shims expected by React are not available: ' + 'https://fb.me/react-warning-polyfills') : void 0;\n break;\n }\n }\n }\n}\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactInstrumentation = require('./ReactInstrumentation');\n var ReactDOMUnknownPropertyHook = require('./ReactDOMUnknownPropertyHook');\n var ReactDOMNullInputValuePropHook = require('./ReactDOMNullInputValuePropHook');\n var ReactDOMInvalidARIAHook = require('./ReactDOMInvalidARIAHook');\n\n ReactInstrumentation.debugTool.addHook(ReactDOMUnknownPropertyHook);\n ReactInstrumentation.debugTool.addHook(ReactDOMNullInputValuePropHook);\n ReactInstrumentation.debugTool.addHook(ReactDOMInvalidARIAHook);\n}\n\nmodule.exports = ReactDOM;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOM.js\n// module id = 158\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/* global hasOwnProperty:true */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar AutoFocusUtils = require('./AutoFocusUtils');\nvar CSSPropertyOperations = require('./CSSPropertyOperations');\nvar DOMLazyTree = require('./DOMLazyTree');\nvar DOMNamespaces = require('./DOMNamespaces');\nvar DOMProperty = require('./DOMProperty');\nvar DOMPropertyOperations = require('./DOMPropertyOperations');\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactDOMComponentFlags = require('./ReactDOMComponentFlags');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMInput = require('./ReactDOMInput');\nvar ReactDOMOption = require('./ReactDOMOption');\nvar ReactDOMSelect = require('./ReactDOMSelect');\nvar ReactDOMTextarea = require('./ReactDOMTextarea');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactMultiChild = require('./ReactMultiChild');\nvar ReactServerRenderingTransaction = require('./ReactServerRenderingTransaction');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar invariant = require('fbjs/lib/invariant');\nvar isEventSupported = require('./isEventSupported');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\nvar validateDOMNesting = require('./validateDOMNesting');\nvar warning = require('fbjs/lib/warning');\n\nvar Flags = ReactDOMComponentFlags;\nvar deleteListener = EventPluginHub.deleteListener;\nvar getNode = ReactDOMComponentTree.getNodeFromInstance;\nvar listenTo = ReactBrowserEventEmitter.listenTo;\nvar registrationNameModules = EventPluginRegistry.registrationNameModules;\n\n// For quickly matching children type, to test if can be treated as content.\nvar CONTENT_TYPES = { 'string': true, 'number': true };\n\nvar STYLE = 'style';\nvar HTML = '__html';\nvar RESERVED_PROPS = {\n children: null,\n dangerouslySetInnerHTML: null,\n suppressContentEditableWarning: null\n};\n\n// Node type for document fragments (Node.DOCUMENT_FRAGMENT_NODE).\nvar DOC_FRAGMENT_TYPE = 11;\n\nfunction getDeclarationErrorAddendum(internalInstance) {\n if (internalInstance) {\n var owner = internalInstance._currentElement._owner || null;\n if (owner) {\n var name = owner.getName();\n if (name) {\n return ' This DOM node was rendered by `' + name + '`.';\n }\n }\n }\n return '';\n}\n\nfunction friendlyStringify(obj) {\n if (typeof obj === 'object') {\n if (Array.isArray(obj)) {\n return '[' + obj.map(friendlyStringify).join(', ') + ']';\n } else {\n var pairs = [];\n for (var key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n var keyEscaped = /^[a-z$_][\\w$_]*$/i.test(key) ? key : JSON.stringify(key);\n pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key]));\n }\n }\n return '{' + pairs.join(', ') + '}';\n }\n } else if (typeof obj === 'string') {\n return JSON.stringify(obj);\n } else if (typeof obj === 'function') {\n return '[function object]';\n }\n // Differs from JSON.stringify in that undefined because undefined and that\n // inf and nan don't become null\n return String(obj);\n}\n\nvar styleMutationWarning = {};\n\nfunction checkAndWarnForMutatedStyle(style1, style2, component) {\n if (style1 == null || style2 == null) {\n return;\n }\n if (shallowEqual(style1, style2)) {\n return;\n }\n\n var componentName = component._tag;\n var owner = component._currentElement._owner;\n var ownerName;\n if (owner) {\n ownerName = owner.getName();\n }\n\n var hash = ownerName + '|' + componentName;\n\n if (styleMutationWarning.hasOwnProperty(hash)) {\n return;\n }\n\n styleMutationWarning[hash] = true;\n\n process.env.NODE_ENV !== 'production' ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : void 0;\n}\n\n/**\n * @param {object} component\n * @param {?object} props\n */\nfunction assertValidProps(component, props) {\n if (!props) {\n return;\n }\n // Note the use of `==` which checks for null or undefined.\n if (voidElementTags[component._tag]) {\n !(props.children == null && props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : _prodInvariant('137', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : void 0;\n }\n if (props.dangerouslySetInnerHTML != null) {\n !(props.children == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : _prodInvariant('60') : void 0;\n !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.') : _prodInvariant('61') : void 0;\n }\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(props.innerHTML == null, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(props.suppressContentEditableWarning || !props.contentEditable || props.children == null, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(props.onFocusIn == null && props.onFocusOut == null, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.') : void 0;\n }\n !(props.style == null || typeof props.style === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + \\'em\\'}} when using JSX.%s', getDeclarationErrorAddendum(component)) : _prodInvariant('62', getDeclarationErrorAddendum(component)) : void 0;\n}\n\nfunction enqueuePutListener(inst, registrationName, listener, transaction) {\n if (transaction instanceof ReactServerRenderingTransaction) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // IE8 has no API for event capturing and the `onScroll` event doesn't\n // bubble.\n process.env.NODE_ENV !== 'production' ? warning(registrationName !== 'onScroll' || isEventSupported('scroll', true), 'This browser doesn\\'t support the `onScroll` event') : void 0;\n }\n var containerInfo = inst._hostContainerInfo;\n var isDocumentFragment = containerInfo._node && containerInfo._node.nodeType === DOC_FRAGMENT_TYPE;\n var doc = isDocumentFragment ? containerInfo._node : containerInfo._ownerDocument;\n listenTo(registrationName, doc);\n transaction.getReactMountReady().enqueue(putListener, {\n inst: inst,\n registrationName: registrationName,\n listener: listener\n });\n}\n\nfunction putListener() {\n var listenerToPut = this;\n EventPluginHub.putListener(listenerToPut.inst, listenerToPut.registrationName, listenerToPut.listener);\n}\n\nfunction inputPostMount() {\n var inst = this;\n ReactDOMInput.postMountWrapper(inst);\n}\n\nfunction textareaPostMount() {\n var inst = this;\n ReactDOMTextarea.postMountWrapper(inst);\n}\n\nfunction optionPostMount() {\n var inst = this;\n ReactDOMOption.postMountWrapper(inst);\n}\n\nvar setAndValidateContentChildDev = emptyFunction;\nif (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev = function (content) {\n var hasExistingContent = this._contentDebugID != null;\n var debugID = this._debugID;\n // This ID represents the inlined child that has no backing instance:\n var contentDebugID = -debugID;\n\n if (content == null) {\n if (hasExistingContent) {\n ReactInstrumentation.debugTool.onUnmountComponent(this._contentDebugID);\n }\n this._contentDebugID = null;\n return;\n }\n\n validateDOMNesting(null, String(content), this, this._ancestorInfo);\n this._contentDebugID = contentDebugID;\n if (hasExistingContent) {\n ReactInstrumentation.debugTool.onBeforeUpdateComponent(contentDebugID, content);\n ReactInstrumentation.debugTool.onUpdateComponent(contentDebugID);\n } else {\n ReactInstrumentation.debugTool.onBeforeMountComponent(contentDebugID, content, debugID);\n ReactInstrumentation.debugTool.onMountComponent(contentDebugID);\n ReactInstrumentation.debugTool.onSetChildren(debugID, [contentDebugID]);\n }\n };\n}\n\n// There are so many media events, it makes sense to just\n// maintain a list rather than create a `trapBubbledEvent` for each\nvar mediaEvents = {\n topAbort: 'abort',\n topCanPlay: 'canplay',\n topCanPlayThrough: 'canplaythrough',\n topDurationChange: 'durationchange',\n topEmptied: 'emptied',\n topEncrypted: 'encrypted',\n topEnded: 'ended',\n topError: 'error',\n topLoadedData: 'loadeddata',\n topLoadedMetadata: 'loadedmetadata',\n topLoadStart: 'loadstart',\n topPause: 'pause',\n topPlay: 'play',\n topPlaying: 'playing',\n topProgress: 'progress',\n topRateChange: 'ratechange',\n topSeeked: 'seeked',\n topSeeking: 'seeking',\n topStalled: 'stalled',\n topSuspend: 'suspend',\n topTimeUpdate: 'timeupdate',\n topVolumeChange: 'volumechange',\n topWaiting: 'waiting'\n};\n\nfunction trapBubbledEventsLocal() {\n var inst = this;\n // If a component renders to null or if another component fatals and causes\n // the state of the tree to be corrupted, `node` here can be null.\n !inst._rootNodeID ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Must be mounted to trap events') : _prodInvariant('63') : void 0;\n var node = getNode(inst);\n !node ? process.env.NODE_ENV !== 'production' ? invariant(false, 'trapBubbledEvent(...): Requires node to be rendered.') : _prodInvariant('64') : void 0;\n\n switch (inst._tag) {\n case 'iframe':\n case 'object':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n break;\n case 'video':\n case 'audio':\n\n inst._wrapperState.listeners = [];\n // Create listener for each media event\n for (var event in mediaEvents) {\n if (mediaEvents.hasOwnProperty(event)) {\n inst._wrapperState.listeners.push(ReactBrowserEventEmitter.trapBubbledEvent(event, mediaEvents[event], node));\n }\n }\n break;\n case 'source':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node)];\n break;\n case 'img':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topError', 'error', node), ReactBrowserEventEmitter.trapBubbledEvent('topLoad', 'load', node)];\n break;\n case 'form':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topReset', 'reset', node), ReactBrowserEventEmitter.trapBubbledEvent('topSubmit', 'submit', node)];\n break;\n case 'input':\n case 'select':\n case 'textarea':\n inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent('topInvalid', 'invalid', node)];\n break;\n }\n}\n\nfunction postUpdateSelectWrapper() {\n ReactDOMSelect.postUpdateWrapper(this);\n}\n\n// For HTML, certain tags should omit their close tag. We keep a whitelist for\n// those special-case tags.\n\nvar omittedCloseTags = {\n 'area': true,\n 'base': true,\n 'br': true,\n 'col': true,\n 'embed': true,\n 'hr': true,\n 'img': true,\n 'input': true,\n 'keygen': true,\n 'link': true,\n 'meta': true,\n 'param': true,\n 'source': true,\n 'track': true,\n 'wbr': true\n};\n\nvar newlineEatingTags = {\n 'listing': true,\n 'pre': true,\n 'textarea': true\n};\n\n// For HTML, certain tags cannot have children. This has the same purpose as\n// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\nvar voidElementTags = _assign({\n 'menuitem': true\n}, omittedCloseTags);\n\n// We accept any tag to be rendered but since this gets injected into arbitrary\n// HTML, we want to make sure that it's a safe tag.\n// http://www.w3.org/TR/REC-xml/#NT-Name\n\nvar VALID_TAG_REGEX = /^[a-zA-Z][a-zA-Z:_\\.\\-\\d]*$/; // Simplified subset\nvar validatedTagCache = {};\nvar hasOwnProperty = {}.hasOwnProperty;\n\nfunction validateDangerousTag(tag) {\n if (!hasOwnProperty.call(validatedTagCache, tag)) {\n !VALID_TAG_REGEX.test(tag) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid tag: %s', tag) : _prodInvariant('65', tag) : void 0;\n validatedTagCache[tag] = true;\n }\n}\n\nfunction isCustomComponent(tagName, props) {\n return tagName.indexOf('-') >= 0 || props.is != null;\n}\n\nvar globalIdCounter = 1;\n\n/**\n * Creates a new React class that is idempotent and capable of containing other\n * React components. It accepts event listeners and DOM properties that are\n * valid according to `DOMProperty`.\n *\n * - Event listeners: `onClick`, `onMouseDown`, etc.\n * - DOM properties: `className`, `name`, `title`, etc.\n *\n * The `style` property functions differently from the DOM API. It accepts an\n * object mapping of style properties to values.\n *\n * @constructor ReactDOMComponent\n * @extends ReactMultiChild\n */\nfunction ReactDOMComponent(element) {\n var tag = element.type;\n validateDangerousTag(tag);\n this._currentElement = element;\n this._tag = tag.toLowerCase();\n this._namespaceURI = null;\n this._renderedChildren = null;\n this._previousStyle = null;\n this._previousStyleCopy = null;\n this._hostNode = null;\n this._hostParent = null;\n this._rootNodeID = 0;\n this._domID = 0;\n this._hostContainerInfo = null;\n this._wrapperState = null;\n this._topLevelWrapper = null;\n this._flags = 0;\n if (process.env.NODE_ENV !== 'production') {\n this._ancestorInfo = null;\n setAndValidateContentChildDev.call(this, null);\n }\n}\n\nReactDOMComponent.displayName = 'ReactDOMComponent';\n\nReactDOMComponent.Mixin = {\n\n /**\n * Generates root tag markup then recurses. This method has side effects and\n * is not idempotent.\n *\n * @internal\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {?ReactDOMComponent} the parent component instance\n * @param {?object} info about the host container\n * @param {object} context\n * @return {string} The computed markup.\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n this._rootNodeID = globalIdCounter++;\n this._domID = hostContainerInfo._idCounter++;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var props = this._currentElement.props;\n\n switch (this._tag) {\n case 'audio':\n case 'form':\n case 'iframe':\n case 'img':\n case 'link':\n case 'object':\n case 'source':\n case 'video':\n this._wrapperState = {\n listeners: null\n };\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'input':\n ReactDOMInput.mountWrapper(this, props, hostParent);\n props = ReactDOMInput.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'option':\n ReactDOMOption.mountWrapper(this, props, hostParent);\n props = ReactDOMOption.getHostProps(this, props);\n break;\n case 'select':\n ReactDOMSelect.mountWrapper(this, props, hostParent);\n props = ReactDOMSelect.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n case 'textarea':\n ReactDOMTextarea.mountWrapper(this, props, hostParent);\n props = ReactDOMTextarea.getHostProps(this, props);\n transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n break;\n }\n\n assertValidProps(this, props);\n\n // We create tags in the namespace of their parent container, except HTML\n // tags get no namespace.\n var namespaceURI;\n var parentTag;\n if (hostParent != null) {\n namespaceURI = hostParent._namespaceURI;\n parentTag = hostParent._tag;\n } else if (hostContainerInfo._tag) {\n namespaceURI = hostContainerInfo._namespaceURI;\n parentTag = hostContainerInfo._tag;\n }\n if (namespaceURI == null || namespaceURI === DOMNamespaces.svg && parentTag === 'foreignobject') {\n namespaceURI = DOMNamespaces.html;\n }\n if (namespaceURI === DOMNamespaces.html) {\n if (this._tag === 'svg') {\n namespaceURI = DOMNamespaces.svg;\n } else if (this._tag === 'math') {\n namespaceURI = DOMNamespaces.mathml;\n }\n }\n this._namespaceURI = namespaceURI;\n\n if (process.env.NODE_ENV !== 'production') {\n var parentInfo;\n if (hostParent != null) {\n parentInfo = hostParent._ancestorInfo;\n } else if (hostContainerInfo._tag) {\n parentInfo = hostContainerInfo._ancestorInfo;\n }\n if (parentInfo) {\n // parentInfo should always be present except for the top-level\n // component when server rendering\n validateDOMNesting(this._tag, null, this, parentInfo);\n }\n this._ancestorInfo = validateDOMNesting.updatedAncestorInfo(parentInfo, this._tag, this);\n }\n\n var mountImage;\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var el;\n if (namespaceURI === DOMNamespaces.html) {\n if (this._tag === 'script') {\n // Create the script via .innerHTML so its \"parser-inserted\" flag is\n // set to true and it does not execute\n var div = ownerDocument.createElement('div');\n var type = this._currentElement.type;\n div.innerHTML = '<' + type + '></' + type + '>';\n el = div.removeChild(div.firstChild);\n } else if (props.is) {\n el = ownerDocument.createElement(this._currentElement.type, props.is);\n } else {\n // Separate else branch instead of using `props.is || undefined` above becuase of a Firefox bug.\n // See discussion in https://github.com/facebook/react/pull/6896\n // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240\n el = ownerDocument.createElement(this._currentElement.type);\n }\n } else {\n el = ownerDocument.createElementNS(namespaceURI, this._currentElement.type);\n }\n ReactDOMComponentTree.precacheNode(this, el);\n this._flags |= Flags.hasCachedChildNodes;\n if (!this._hostParent) {\n DOMPropertyOperations.setAttributeForRoot(el);\n }\n this._updateDOMProperties(null, props, transaction);\n var lazyTree = DOMLazyTree(el);\n this._createInitialChildren(transaction, props, context, lazyTree);\n mountImage = lazyTree;\n } else {\n var tagOpen = this._createOpenTagMarkupAndPutListeners(transaction, props);\n var tagContent = this._createContentMarkup(transaction, props, context);\n if (!tagContent && omittedCloseTags[this._tag]) {\n mountImage = tagOpen + '/>';\n } else {\n mountImage = tagOpen + '>' + tagContent + '</' + this._currentElement.type + '>';\n }\n }\n\n switch (this._tag) {\n case 'input':\n transaction.getReactMountReady().enqueue(inputPostMount, this);\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'textarea':\n transaction.getReactMountReady().enqueue(textareaPostMount, this);\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'select':\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'button':\n if (props.autoFocus) {\n transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n }\n break;\n case 'option':\n transaction.getReactMountReady().enqueue(optionPostMount, this);\n break;\n }\n\n return mountImage;\n },\n\n /**\n * Creates markup for the open tag and all attributes.\n *\n * This method has side effects because events get registered.\n *\n * Iterating over object properties is faster than iterating over arrays.\n * @see http://jsperf.com/obj-vs-arr-iteration\n *\n * @private\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} props\n * @return {string} Markup of opening tag.\n */\n _createOpenTagMarkupAndPutListeners: function (transaction, props) {\n var ret = '<' + this._currentElement.type;\n\n for (var propKey in props) {\n if (!props.hasOwnProperty(propKey)) {\n continue;\n }\n var propValue = props[propKey];\n if (propValue == null) {\n continue;\n }\n if (registrationNameModules.hasOwnProperty(propKey)) {\n if (propValue) {\n enqueuePutListener(this, propKey, propValue, transaction);\n }\n } else {\n if (propKey === STYLE) {\n if (propValue) {\n if (process.env.NODE_ENV !== 'production') {\n // See `_updateDOMProperties`. style block\n this._previousStyle = propValue;\n }\n propValue = this._previousStyleCopy = _assign({}, props.style);\n }\n propValue = CSSPropertyOperations.createMarkupForStyles(propValue, this);\n }\n var markup = null;\n if (this._tag != null && isCustomComponent(this._tag, props)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n markup = DOMPropertyOperations.createMarkupForCustomAttribute(propKey, propValue);\n }\n } else {\n markup = DOMPropertyOperations.createMarkupForProperty(propKey, propValue);\n }\n if (markup) {\n ret += ' ' + markup;\n }\n }\n }\n\n // For static pages, no need to put React ID and checksum. Saves lots of\n // bytes.\n if (transaction.renderToStaticMarkup) {\n return ret;\n }\n\n if (!this._hostParent) {\n ret += ' ' + DOMPropertyOperations.createMarkupForRoot();\n }\n ret += ' ' + DOMPropertyOperations.createMarkupForID(this._domID);\n return ret;\n },\n\n /**\n * Creates markup for the content between the tags.\n *\n * @private\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} props\n * @param {object} context\n * @return {string} Content markup.\n */\n _createContentMarkup: function (transaction, props, context) {\n var ret = '';\n\n // Intentional use of != to avoid catching zero/false.\n var innerHTML = props.dangerouslySetInnerHTML;\n if (innerHTML != null) {\n if (innerHTML.__html != null) {\n ret = innerHTML.__html;\n }\n } else {\n var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n var childrenToUse = contentToUse != null ? null : props.children;\n if (contentToUse != null) {\n // TODO: Validate that text is allowed as a child of this node\n ret = escapeTextContentForBrowser(contentToUse);\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, contentToUse);\n }\n } else if (childrenToUse != null) {\n var mountImages = this.mountChildren(childrenToUse, transaction, context);\n ret = mountImages.join('');\n }\n }\n if (newlineEatingTags[this._tag] && ret.charAt(0) === '\\n') {\n // text/html ignores the first character in these tags if it's a newline\n // Prefer to break application/xml over text/html (for now) by adding\n // a newline specifically to get eaten by the parser. (Alternately for\n // textareas, replacing \"^\\n\" with \"\\r\\n\" doesn't get eaten, and the first\n // \\r is normalized out by HTMLTextAreaElement#value.)\n // See: <http://www.w3.org/TR/html-polyglot/#newlines-in-textarea-and-pre>\n // See: <http://www.w3.org/TR/html5/syntax.html#element-restrictions>\n // See: <http://www.w3.org/TR/html5/syntax.html#newlines>\n // See: Parsing of \"textarea\" \"listing\" and \"pre\" elements\n // from <http://www.w3.org/TR/html5/syntax.html#parsing-main-inbody>\n return '\\n' + ret;\n } else {\n return ret;\n }\n },\n\n _createInitialChildren: function (transaction, props, context, lazyTree) {\n // Intentional use of != to avoid catching zero/false.\n var innerHTML = props.dangerouslySetInnerHTML;\n if (innerHTML != null) {\n if (innerHTML.__html != null) {\n DOMLazyTree.queueHTML(lazyTree, innerHTML.__html);\n }\n } else {\n var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n var childrenToUse = contentToUse != null ? null : props.children;\n // TODO: Validate that text is allowed as a child of this node\n if (contentToUse != null) {\n // Avoid setting textContent when the text is empty. In IE11 setting\n // textContent on a text area will cause the placeholder to not\n // show within the textarea until it has been focused and blurred again.\n // https://github.com/facebook/react/issues/6731#issuecomment-254874553\n if (contentToUse !== '') {\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, contentToUse);\n }\n DOMLazyTree.queueText(lazyTree, contentToUse);\n }\n } else if (childrenToUse != null) {\n var mountImages = this.mountChildren(childrenToUse, transaction, context);\n for (var i = 0; i < mountImages.length; i++) {\n DOMLazyTree.queueChild(lazyTree, mountImages[i]);\n }\n }\n }\n },\n\n /**\n * Receives a next element and updates the component.\n *\n * @internal\n * @param {ReactElement} nextElement\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @param {object} context\n */\n receiveComponent: function (nextElement, transaction, context) {\n var prevElement = this._currentElement;\n this._currentElement = nextElement;\n this.updateComponent(transaction, prevElement, nextElement, context);\n },\n\n /**\n * Updates a DOM component after it has already been allocated and\n * attached to the DOM. Reconciles the root DOM node, then recurses.\n *\n * @param {ReactReconcileTransaction} transaction\n * @param {ReactElement} prevElement\n * @param {ReactElement} nextElement\n * @internal\n * @overridable\n */\n updateComponent: function (transaction, prevElement, nextElement, context) {\n var lastProps = prevElement.props;\n var nextProps = this._currentElement.props;\n\n switch (this._tag) {\n case 'input':\n lastProps = ReactDOMInput.getHostProps(this, lastProps);\n nextProps = ReactDOMInput.getHostProps(this, nextProps);\n break;\n case 'option':\n lastProps = ReactDOMOption.getHostProps(this, lastProps);\n nextProps = ReactDOMOption.getHostProps(this, nextProps);\n break;\n case 'select':\n lastProps = ReactDOMSelect.getHostProps(this, lastProps);\n nextProps = ReactDOMSelect.getHostProps(this, nextProps);\n break;\n case 'textarea':\n lastProps = ReactDOMTextarea.getHostProps(this, lastProps);\n nextProps = ReactDOMTextarea.getHostProps(this, nextProps);\n break;\n }\n\n assertValidProps(this, nextProps);\n this._updateDOMProperties(lastProps, nextProps, transaction);\n this._updateDOMChildren(lastProps, nextProps, transaction, context);\n\n switch (this._tag) {\n case 'input':\n // Update the wrapper around inputs *after* updating props. This has to\n // happen after `_updateDOMProperties`. Otherwise HTML5 input validations\n // raise warnings and prevent the new value from being assigned.\n ReactDOMInput.updateWrapper(this);\n break;\n case 'textarea':\n ReactDOMTextarea.updateWrapper(this);\n break;\n case 'select':\n // <select> value update needs to occur after <option> children\n // reconciliation\n transaction.getReactMountReady().enqueue(postUpdateSelectWrapper, this);\n break;\n }\n },\n\n /**\n * Reconciles the properties by detecting differences in property values and\n * updating the DOM as necessary. This function is probably the single most\n * critical path for performance optimization.\n *\n * TODO: Benchmark whether checking for changed values in memory actually\n * improves performance (especially statically positioned elements).\n * TODO: Benchmark the effects of putting this at the top since 99% of props\n * do not change for a given reconciliation.\n * TODO: Benchmark areas that can be improved with caching.\n *\n * @private\n * @param {object} lastProps\n * @param {object} nextProps\n * @param {?DOMElement} node\n */\n _updateDOMProperties: function (lastProps, nextProps, transaction) {\n var propKey;\n var styleName;\n var styleUpdates;\n for (propKey in lastProps) {\n if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n continue;\n }\n if (propKey === STYLE) {\n var lastStyle = this._previousStyleCopy;\n for (styleName in lastStyle) {\n if (lastStyle.hasOwnProperty(styleName)) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = '';\n }\n }\n this._previousStyleCopy = null;\n } else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (lastProps[propKey]) {\n // Only call deleteListener if there was a listener previously or\n // else willDeleteListener gets called when there wasn't actually a\n // listener (e.g., onClick={null})\n deleteListener(this, propKey);\n }\n } else if (isCustomComponent(this._tag, lastProps)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n DOMPropertyOperations.deleteValueForAttribute(getNode(this), propKey);\n }\n } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n DOMPropertyOperations.deleteValueForProperty(getNode(this), propKey);\n }\n }\n for (propKey in nextProps) {\n var nextProp = nextProps[propKey];\n var lastProp = propKey === STYLE ? this._previousStyleCopy : lastProps != null ? lastProps[propKey] : undefined;\n if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n continue;\n }\n if (propKey === STYLE) {\n if (nextProp) {\n if (process.env.NODE_ENV !== 'production') {\n checkAndWarnForMutatedStyle(this._previousStyleCopy, this._previousStyle, this);\n this._previousStyle = nextProp;\n }\n nextProp = this._previousStyleCopy = _assign({}, nextProp);\n } else {\n this._previousStyleCopy = null;\n }\n if (lastProp) {\n // Unset styles on `lastProp` but not on `nextProp`.\n for (styleName in lastProp) {\n if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = '';\n }\n }\n // Update styles that changed since `lastProp`.\n for (styleName in nextProp) {\n if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n styleUpdates = styleUpdates || {};\n styleUpdates[styleName] = nextProp[styleName];\n }\n }\n } else {\n // Relies on `updateStylesByID` not mutating `styleUpdates`.\n styleUpdates = nextProp;\n }\n } else if (registrationNameModules.hasOwnProperty(propKey)) {\n if (nextProp) {\n enqueuePutListener(this, propKey, nextProp, transaction);\n } else if (lastProp) {\n deleteListener(this, propKey);\n }\n } else if (isCustomComponent(this._tag, nextProps)) {\n if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n DOMPropertyOperations.setValueForAttribute(getNode(this), propKey, nextProp);\n }\n } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n var node = getNode(this);\n // If we're updating to null or undefined, we should remove the property\n // from the DOM node instead of inadvertently setting to a string. This\n // brings us in line with the same behavior we have on initial render.\n if (nextProp != null) {\n DOMPropertyOperations.setValueForProperty(node, propKey, nextProp);\n } else {\n DOMPropertyOperations.deleteValueForProperty(node, propKey);\n }\n }\n }\n if (styleUpdates) {\n CSSPropertyOperations.setValueForStyles(getNode(this), styleUpdates, this);\n }\n },\n\n /**\n * Reconciles the children with the various properties that affect the\n * children content.\n *\n * @param {object} lastProps\n * @param {object} nextProps\n * @param {ReactReconcileTransaction} transaction\n * @param {object} context\n */\n _updateDOMChildren: function (lastProps, nextProps, transaction, context) {\n var lastContent = CONTENT_TYPES[typeof lastProps.children] ? lastProps.children : null;\n var nextContent = CONTENT_TYPES[typeof nextProps.children] ? nextProps.children : null;\n\n var lastHtml = lastProps.dangerouslySetInnerHTML && lastProps.dangerouslySetInnerHTML.__html;\n var nextHtml = nextProps.dangerouslySetInnerHTML && nextProps.dangerouslySetInnerHTML.__html;\n\n // Note the use of `!=` which checks for null or undefined.\n var lastChildren = lastContent != null ? null : lastProps.children;\n var nextChildren = nextContent != null ? null : nextProps.children;\n\n // If we're switching from children to content/html or vice versa, remove\n // the old content\n var lastHasContentOrHtml = lastContent != null || lastHtml != null;\n var nextHasContentOrHtml = nextContent != null || nextHtml != null;\n if (lastChildren != null && nextChildren == null) {\n this.updateChildren(null, transaction, context);\n } else if (lastHasContentOrHtml && !nextHasContentOrHtml) {\n this.updateTextContent('');\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n }\n }\n\n if (nextContent != null) {\n if (lastContent !== nextContent) {\n this.updateTextContent('' + nextContent);\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, nextContent);\n }\n }\n } else if (nextHtml != null) {\n if (lastHtml !== nextHtml) {\n this.updateMarkup('' + nextHtml);\n }\n if (process.env.NODE_ENV !== 'production') {\n ReactInstrumentation.debugTool.onSetChildren(this._debugID, []);\n }\n } else if (nextChildren != null) {\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, null);\n }\n\n this.updateChildren(nextChildren, transaction, context);\n }\n },\n\n getHostNode: function () {\n return getNode(this);\n },\n\n /**\n * Destroys all event registrations for this instance. Does not remove from\n * the DOM. That must be done by the parent.\n *\n * @internal\n */\n unmountComponent: function (safely) {\n switch (this._tag) {\n case 'audio':\n case 'form':\n case 'iframe':\n case 'img':\n case 'link':\n case 'object':\n case 'source':\n case 'video':\n var listeners = this._wrapperState.listeners;\n if (listeners) {\n for (var i = 0; i < listeners.length; i++) {\n listeners[i].remove();\n }\n }\n break;\n case 'html':\n case 'head':\n case 'body':\n /**\n * Components like <html> <head> and <body> can't be removed or added\n * easily in a cross-browser way, however it's valuable to be able to\n * take advantage of React's reconciliation for styling and <title>\n * management. So we just document it and throw in dangerous cases.\n */\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, '<%s> tried to unmount. Because of cross-browser quirks it is impossible to unmount some top-level components (eg <html>, <head>, and <body>) reliably and efficiently. To fix this, have a single top-level component that never unmounts render these elements.', this._tag) : _prodInvariant('66', this._tag) : void 0;\n break;\n }\n\n this.unmountChildren(safely);\n ReactDOMComponentTree.uncacheNode(this);\n EventPluginHub.deleteAllListeners(this);\n this._rootNodeID = 0;\n this._domID = 0;\n this._wrapperState = null;\n\n if (process.env.NODE_ENV !== 'production') {\n setAndValidateContentChildDev.call(this, null);\n }\n },\n\n getPublicInstance: function () {\n return getNode(this);\n }\n\n};\n\n_assign(ReactDOMComponent.prototype, ReactDOMComponent.Mixin, ReactMultiChild.Mixin);\n\nmodule.exports = ReactDOMComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMComponent.js\n// module id = 159\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar validateDOMNesting = require('./validateDOMNesting');\n\nvar DOC_NODE_TYPE = 9;\n\nfunction ReactDOMContainerInfo(topLevelWrapper, node) {\n var info = {\n _topLevelWrapper: topLevelWrapper,\n _idCounter: 1,\n _ownerDocument: node ? node.nodeType === DOC_NODE_TYPE ? node : node.ownerDocument : null,\n _node: node,\n _tag: node ? node.nodeName.toLowerCase() : null,\n _namespaceURI: node ? node.namespaceURI : null\n };\n if (process.env.NODE_ENV !== 'production') {\n info._ancestorInfo = node ? validateDOMNesting.updatedAncestorInfo(null, info._tag, null) : null;\n }\n return info;\n}\n\nmodule.exports = ReactDOMContainerInfo;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMContainerInfo.js\n// module id = 160\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar ReactDOMEmptyComponent = function (instantiate) {\n // ReactCompositeComponent uses this:\n this._currentElement = null;\n // ReactDOMComponentTree uses these:\n this._hostNode = null;\n this._hostParent = null;\n this._hostContainerInfo = null;\n this._domID = 0;\n};\n_assign(ReactDOMEmptyComponent.prototype, {\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n var domID = hostContainerInfo._idCounter++;\n this._domID = domID;\n this._hostParent = hostParent;\n this._hostContainerInfo = hostContainerInfo;\n\n var nodeValue = ' react-empty: ' + this._domID + ' ';\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var node = ownerDocument.createComment(nodeValue);\n ReactDOMComponentTree.precacheNode(this, node);\n return DOMLazyTree(node);\n } else {\n if (transaction.renderToStaticMarkup) {\n // Normally we'd insert a comment node, but since this is a situation\n // where React won't take over (static pages), we can simply return\n // nothing.\n return '';\n }\n return '<!--' + nodeValue + '-->';\n }\n },\n receiveComponent: function () {},\n getHostNode: function () {\n return ReactDOMComponentTree.getNodeFromInstance(this);\n },\n unmountComponent: function () {\n ReactDOMComponentTree.uncacheNode(this);\n }\n});\n\nmodule.exports = ReactDOMEmptyComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMEmptyComponent.js\n// module id = 161\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactDOMFeatureFlags = {\n useCreateElement: true,\n useFiber: false\n};\n\nmodule.exports = ReactDOMFeatureFlags;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMFeatureFlags.js\n// module id = 162\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\n/**\n * Operations used to process updates to DOM nodes.\n */\nvar ReactDOMIDOperations = {\n\n /**\n * Updates a component's children by processing a series of updates.\n *\n * @param {array<object>} updates List of update configurations.\n * @internal\n */\n dangerouslyProcessChildrenUpdates: function (parentInst, updates) {\n var node = ReactDOMComponentTree.getNodeFromInstance(parentInst);\n DOMChildrenOperations.processUpdates(node, updates);\n }\n};\n\nmodule.exports = ReactDOMIDOperations;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMIDOperations.js\n// module id = 163\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar DOMPropertyOperations = require('./DOMPropertyOperations');\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnCheckedLink = false;\nvar didWarnValueDefaultValue = false;\nvar didWarnCheckedDefaultChecked = false;\nvar didWarnControlledToUncontrolled = false;\nvar didWarnUncontrolledToControlled = false;\n\nfunction forceUpdateIfMounted() {\n if (this._rootNodeID) {\n // DOM component is still mounted; update\n ReactDOMInput.updateWrapper(this);\n }\n}\n\nfunction isControlled(props) {\n var usesChecked = props.type === 'checkbox' || props.type === 'radio';\n return usesChecked ? props.checked != null : props.value != null;\n}\n\n/**\n * Implements an <input> host component that allows setting these optional\n * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n *\n * If `checked` or `value` are not supplied (or null/undefined), user actions\n * that affect the checked state or value will trigger updates to the element.\n *\n * If they are supplied (and not null/undefined), the rendered element will not\n * trigger updates to the element. Instead, the props must change in order for\n * the rendered element to be updated.\n *\n * The rendered element will be initialized as unchecked (or `defaultChecked`)\n * with an empty value (or `defaultValue`).\n *\n * @see http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n */\nvar ReactDOMInput = {\n getHostProps: function (inst, props) {\n var value = LinkedValueUtils.getValue(props);\n var checked = LinkedValueUtils.getChecked(props);\n\n var hostProps = _assign({\n // Make sure we set .type before any other properties (setting .value\n // before .type means .value is lost in IE11 and below)\n type: undefined,\n // Make sure we set .step before .value (setting .value before .step\n // means .value is rounded on mount, based upon step precision)\n step: undefined,\n // Make sure we set .min & .max before .value (to ensure proper order\n // in corner cases such as min or max deriving from value, e.g. Issue #7170)\n min: undefined,\n max: undefined\n }, props, {\n defaultChecked: undefined,\n defaultValue: undefined,\n value: value != null ? value : inst._wrapperState.initialValue,\n checked: checked != null ? checked : inst._wrapperState.initialChecked,\n onChange: inst._wrapperState.onChange\n });\n\n return hostProps;\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n LinkedValueUtils.checkPropTypes('input', props, inst._currentElement._owner);\n\n var owner = inst._currentElement._owner;\n\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n if (props.checkedLink !== undefined && !didWarnCheckedLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`checkedLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnCheckedLink = true;\n }\n if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnCheckedDefaultChecked = true;\n }\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnValueDefaultValue = true;\n }\n }\n\n var defaultValue = props.defaultValue;\n inst._wrapperState = {\n initialChecked: props.checked != null ? props.checked : props.defaultChecked,\n initialValue: props.value != null ? props.value : defaultValue,\n listeners: null,\n onChange: _handleChange.bind(inst),\n controlled: isControlled(props)\n };\n },\n\n updateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n if (process.env.NODE_ENV !== 'production') {\n var controlled = isControlled(props);\n var owner = inst._currentElement._owner;\n\n if (!inst._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnUncontrolledToControlled = true;\n }\n if (inst._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {\n process.env.NODE_ENV !== 'production' ? warning(false, '%s is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n didWarnControlledToUncontrolled = true;\n }\n }\n\n // TODO: Shouldn't this be getChecked(props)?\n var checked = props.checked;\n if (checked != null) {\n DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'checked', checked || false);\n }\n\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n if (value === 0 && node.value === '') {\n node.value = '0';\n // Note: IE9 reports a number inputs as 'text', so check props instead.\n } else if (props.type === 'number') {\n // Simulate `input.valueAsNumber`. IE9 does not support it\n var valueAsNumber = parseFloat(node.value, 10) || 0;\n\n // eslint-disable-next-line\n if (value != valueAsNumber) {\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n node.value = '' + value;\n }\n // eslint-disable-next-line\n } else if (value != node.value) {\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n node.value = '' + value;\n }\n } else {\n if (props.value == null && props.defaultValue != null) {\n // In Chrome, assigning defaultValue to certain input types triggers input validation.\n // For number inputs, the display value loses trailing decimal points. For email inputs,\n // Chrome raises \"The specified value <x> is not a valid email address\".\n //\n // Here we check to see if the defaultValue has actually changed, avoiding these problems\n // when the user is inputting text\n //\n // https://github.com/facebook/react/issues/7253\n if (node.defaultValue !== '' + props.defaultValue) {\n node.defaultValue = '' + props.defaultValue;\n }\n }\n if (props.checked == null && props.defaultChecked != null) {\n node.defaultChecked = !!props.defaultChecked;\n }\n }\n },\n\n postMountWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n // This is in postMount because we need access to the DOM node, which is not\n // available until after the component has mounted.\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n\n // Detach value from defaultValue. We won't do anything if we're working on\n // submit or reset inputs as those values & defaultValues are linked. They\n // are not resetable nodes so this operation doesn't matter and actually\n // removes browser-default values (eg \"Submit Query\") when no value is\n // provided.\n\n switch (props.type) {\n case 'submit':\n case 'reset':\n break;\n case 'color':\n case 'date':\n case 'datetime':\n case 'datetime-local':\n case 'month':\n case 'time':\n case 'week':\n // This fixes the no-show issue on iOS Safari and Android Chrome:\n // https://github.com/facebook/react/issues/7233\n node.value = '';\n node.value = node.defaultValue;\n break;\n default:\n node.value = node.value;\n break;\n }\n\n // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug\n // this is needed to work around a chrome bug where setting defaultChecked\n // will sometimes influence the value of checked (even after detachment).\n // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416\n // We need to temporarily unset name to avoid disrupting radio button groups.\n var name = node.name;\n if (name !== '') {\n node.name = '';\n }\n node.defaultChecked = !node.defaultChecked;\n node.defaultChecked = !node.defaultChecked;\n if (name !== '') {\n node.name = name;\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n // Here we use asap to wait until all updates have propagated, which\n // is important when using controlled components within layers:\n // https://github.com/facebook/react/issues/1698\n ReactUpdates.asap(forceUpdateIfMounted, this);\n\n var name = props.name;\n if (props.type === 'radio' && name != null) {\n var rootNode = ReactDOMComponentTree.getNodeFromInstance(this);\n var queryRoot = rootNode;\n\n while (queryRoot.parentNode) {\n queryRoot = queryRoot.parentNode;\n }\n\n // If `rootNode.form` was non-null, then we could try `form.elements`,\n // but that sometimes behaves strangely in IE8. We could also try using\n // `form.getElementsByName`, but that will only return direct children\n // and won't include inputs that use the HTML5 `form=` attribute. Since\n // the input might not even be in a form, let's just use the global\n // `querySelectorAll` to ensure we don't miss anything.\n var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\n for (var i = 0; i < group.length; i++) {\n var otherNode = group[i];\n if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n continue;\n }\n // This will throw if radio buttons rendered by different copies of React\n // and the same name are rendered into the same form (same as #1939).\n // That's probably okay; we don't support it just as we don't support\n // mixing React radio buttons with non-React ones.\n var otherInstance = ReactDOMComponentTree.getInstanceFromNode(otherNode);\n !otherInstance ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : _prodInvariant('90') : void 0;\n // If this is a controlled radio button group, forcing the input that\n // was previously checked to update will cause it to be come re-checked\n // as appropriate.\n ReactUpdates.asap(forceUpdateIfMounted, otherInstance);\n }\n }\n\n return returnValue;\n}\n\nmodule.exports = ReactDOMInput;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMInput.js\n// module id = 164\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n\nvar warning = require('fbjs/lib/warning');\n\nvar warnedProperties = {};\nvar rARIA = new RegExp('^(aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$');\n\nfunction validateProperty(tagName, name, debugID) {\n if (warnedProperties.hasOwnProperty(name) && warnedProperties[name]) {\n return true;\n }\n\n if (rARIA.test(name)) {\n var lowerCasedName = name.toLowerCase();\n var standardName = DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null;\n\n // If this is an aria-* attribute, but is not listed in the known DOM\n // DOM properties, then it is an invalid aria-* attribute.\n if (standardName == null) {\n warnedProperties[name] = true;\n return false;\n }\n // aria-* attributes should be lowercase; suggest the lowercase version.\n if (name !== standardName) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown ARIA attribute %s. Did you mean %s?%s', name, standardName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n warnedProperties[name] = true;\n return true;\n }\n }\n\n return true;\n}\n\nfunction warnInvalidARIAProps(debugID, element) {\n var invalidProps = [];\n\n for (var key in element.props) {\n var isValid = validateProperty(element.type, key, debugID);\n if (!isValid) {\n invalidProps.push(key);\n }\n }\n\n var unknownPropString = invalidProps.map(function (prop) {\n return '`' + prop + '`';\n }).join(', ');\n\n if (invalidProps.length === 1) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid aria prop %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n } else if (invalidProps.length > 1) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid aria props %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n }\n}\n\nfunction handleElement(debugID, element) {\n if (element == null || typeof element.type !== 'string') {\n return;\n }\n if (element.type.indexOf('-') >= 0 || element.props.is) {\n return;\n }\n\n warnInvalidARIAProps(debugID, element);\n}\n\nvar ReactDOMInvalidARIAHook = {\n onBeforeMountComponent: function (debugID, element) {\n if (process.env.NODE_ENV !== 'production') {\n handleElement(debugID, element);\n }\n },\n onBeforeUpdateComponent: function (debugID, element) {\n if (process.env.NODE_ENV !== 'production') {\n handleElement(debugID, element);\n }\n }\n};\n\nmodule.exports = ReactDOMInvalidARIAHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMInvalidARIAHook.js\n// module id = 165\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueNull = false;\n\nfunction handleElement(debugID, element) {\n if (element == null) {\n return;\n }\n if (element.type !== 'input' && element.type !== 'textarea' && element.type !== 'select') {\n return;\n }\n if (element.props != null && element.props.value === null && !didWarnValueNull) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`value` prop on `%s` should not be null. ' + 'Consider using the empty string to clear the component or `undefined` ' + 'for uncontrolled components.%s', element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n\n didWarnValueNull = true;\n }\n}\n\nvar ReactDOMNullInputValuePropHook = {\n onBeforeMountComponent: function (debugID, element) {\n handleElement(debugID, element);\n },\n onBeforeUpdateComponent: function (debugID, element) {\n handleElement(debugID, element);\n }\n};\n\nmodule.exports = ReactDOMNullInputValuePropHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMNullInputValuePropHook.js\n// module id = 166\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar React = require('react/lib/React');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMSelect = require('./ReactDOMSelect');\n\nvar warning = require('fbjs/lib/warning');\nvar didWarnInvalidOptionChildren = false;\n\nfunction flattenChildren(children) {\n var content = '';\n\n // Flatten children and warn if they aren't strings or numbers;\n // invalid types are ignored.\n React.Children.forEach(children, function (child) {\n if (child == null) {\n return;\n }\n if (typeof child === 'string' || typeof child === 'number') {\n content += child;\n } else if (!didWarnInvalidOptionChildren) {\n didWarnInvalidOptionChildren = true;\n process.env.NODE_ENV !== 'production' ? warning(false, 'Only strings and numbers are supported as <option> children.') : void 0;\n }\n });\n\n return content;\n}\n\n/**\n * Implements an <option> host component that warns when `selected` is set.\n */\nvar ReactDOMOption = {\n mountWrapper: function (inst, props, hostParent) {\n // TODO (yungsters): Remove support for `selected` in <option>.\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(props.selected == null, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.') : void 0;\n }\n\n // Look up whether this option is 'selected'\n var selectValue = null;\n if (hostParent != null) {\n var selectParent = hostParent;\n\n if (selectParent._tag === 'optgroup') {\n selectParent = selectParent._hostParent;\n }\n\n if (selectParent != null && selectParent._tag === 'select') {\n selectValue = ReactDOMSelect.getSelectValueContext(selectParent);\n }\n }\n\n // If the value is null (e.g., no specified value or after initial mount)\n // or missing (e.g., for <datalist>), we don't change props.selected\n var selected = null;\n if (selectValue != null) {\n var value;\n if (props.value != null) {\n value = props.value + '';\n } else {\n value = flattenChildren(props.children);\n }\n selected = false;\n if (Array.isArray(selectValue)) {\n // multiple\n for (var i = 0; i < selectValue.length; i++) {\n if ('' + selectValue[i] === value) {\n selected = true;\n break;\n }\n }\n } else {\n selected = '' + selectValue === value;\n }\n }\n\n inst._wrapperState = { selected: selected };\n },\n\n postMountWrapper: function (inst) {\n // value=\"\" should make a value attribute (#6219)\n var props = inst._currentElement.props;\n if (props.value != null) {\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n node.setAttribute('value', props.value);\n }\n },\n\n getHostProps: function (inst, props) {\n var hostProps = _assign({ selected: undefined, children: undefined }, props);\n\n // Read state only from initial mount because <select> updates value\n // manually; we need the initial state only for server rendering\n if (inst._wrapperState.selected != null) {\n hostProps.selected = inst._wrapperState.selected;\n }\n\n var content = flattenChildren(props.children);\n\n if (content) {\n hostProps.children = content;\n }\n\n return hostProps;\n }\n\n};\n\nmodule.exports = ReactDOMOption;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMOption.js\n// module id = 167\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar getNodeForCharacterOffset = require('./getNodeForCharacterOffset');\nvar getTextContentAccessor = require('./getTextContentAccessor');\n\n/**\n * While `isCollapsed` is available on the Selection object and `collapsed`\n * is available on the Range object, IE11 sometimes gets them wrong.\n * If the anchor/focus nodes and offsets are the same, the range is collapsed.\n */\nfunction isCollapsed(anchorNode, anchorOffset, focusNode, focusOffset) {\n return anchorNode === focusNode && anchorOffset === focusOffset;\n}\n\n/**\n * Get the appropriate anchor and focus node/offset pairs for IE.\n *\n * The catch here is that IE's selection API doesn't provide information\n * about whether the selection is forward or backward, so we have to\n * behave as though it's always forward.\n *\n * IE text differs from modern selection in that it behaves as though\n * block elements end with a new line. This means character offsets will\n * differ between the two APIs.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getIEOffsets(node) {\n var selection = document.selection;\n var selectedRange = selection.createRange();\n var selectedLength = selectedRange.text.length;\n\n // Duplicate selection so we can move range without breaking user selection.\n var fromStart = selectedRange.duplicate();\n fromStart.moveToElementText(node);\n fromStart.setEndPoint('EndToStart', selectedRange);\n\n var startOffset = fromStart.text.length;\n var endOffset = startOffset + selectedLength;\n\n return {\n start: startOffset,\n end: endOffset\n };\n}\n\n/**\n * @param {DOMElement} node\n * @return {?object}\n */\nfunction getModernOffsets(node) {\n var selection = window.getSelection && window.getSelection();\n\n if (!selection || selection.rangeCount === 0) {\n return null;\n }\n\n var anchorNode = selection.anchorNode;\n var anchorOffset = selection.anchorOffset;\n var focusNode = selection.focusNode;\n var focusOffset = selection.focusOffset;\n\n var currentRange = selection.getRangeAt(0);\n\n // In Firefox, range.startContainer and range.endContainer can be \"anonymous\n // divs\", e.g. the up/down buttons on an <input type=\"number\">. Anonymous\n // divs do not seem to expose properties, triggering a \"Permission denied\n // error\" if any of its properties are accessed. The only seemingly possible\n // way to avoid erroring is to access a property that typically works for\n // non-anonymous divs and catch any error that may otherwise arise. See\n // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n try {\n /* eslint-disable no-unused-expressions */\n currentRange.startContainer.nodeType;\n currentRange.endContainer.nodeType;\n /* eslint-enable no-unused-expressions */\n } catch (e) {\n return null;\n }\n\n // If the node and offset values are the same, the selection is collapsed.\n // `Selection.isCollapsed` is available natively, but IE sometimes gets\n // this value wrong.\n var isSelectionCollapsed = isCollapsed(selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset);\n\n var rangeLength = isSelectionCollapsed ? 0 : currentRange.toString().length;\n\n var tempRange = currentRange.cloneRange();\n tempRange.selectNodeContents(node);\n tempRange.setEnd(currentRange.startContainer, currentRange.startOffset);\n\n var isTempRangeCollapsed = isCollapsed(tempRange.startContainer, tempRange.startOffset, tempRange.endContainer, tempRange.endOffset);\n\n var start = isTempRangeCollapsed ? 0 : tempRange.toString().length;\n var end = start + rangeLength;\n\n // Detect whether the selection is backward.\n var detectionRange = document.createRange();\n detectionRange.setStart(anchorNode, anchorOffset);\n detectionRange.setEnd(focusNode, focusOffset);\n var isBackward = detectionRange.collapsed;\n\n return {\n start: isBackward ? end : start,\n end: isBackward ? start : end\n };\n}\n\n/**\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setIEOffsets(node, offsets) {\n var range = document.selection.createRange().duplicate();\n var start, end;\n\n if (offsets.end === undefined) {\n start = offsets.start;\n end = start;\n } else if (offsets.start > offsets.end) {\n start = offsets.end;\n end = offsets.start;\n } else {\n start = offsets.start;\n end = offsets.end;\n }\n\n range.moveToElementText(node);\n range.moveStart('character', start);\n range.setEndPoint('EndToStart', range);\n range.moveEnd('character', end - start);\n range.select();\n}\n\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programmatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n *\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setModernOffsets(node, offsets) {\n if (!window.getSelection) {\n return;\n }\n\n var selection = window.getSelection();\n var length = node[getTextContentAccessor()].length;\n var start = Math.min(offsets.start, length);\n var end = offsets.end === undefined ? start : Math.min(offsets.end, length);\n\n // IE 11 uses modern selection, but doesn't support the extend method.\n // Flip backward selections, so we can set with a single range.\n if (!selection.extend && start > end) {\n var temp = end;\n end = start;\n start = temp;\n }\n\n var startMarker = getNodeForCharacterOffset(node, start);\n var endMarker = getNodeForCharacterOffset(node, end);\n\n if (startMarker && endMarker) {\n var range = document.createRange();\n range.setStart(startMarker.node, startMarker.offset);\n selection.removeAllRanges();\n\n if (start > end) {\n selection.addRange(range);\n selection.extend(endMarker.node, endMarker.offset);\n } else {\n range.setEnd(endMarker.node, endMarker.offset);\n selection.addRange(range);\n }\n }\n}\n\nvar useIEOffsets = ExecutionEnvironment.canUseDOM && 'selection' in document && !('getSelection' in window);\n\nvar ReactDOMSelection = {\n /**\n * @param {DOMElement} node\n */\n getOffsets: useIEOffsets ? getIEOffsets : getModernOffsets,\n\n /**\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\n setOffsets: useIEOffsets ? setIEOffsets : setModernOffsets\n};\n\nmodule.exports = ReactDOMSelection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMSelection.js\n// module id = 168\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar DOMChildrenOperations = require('./DOMChildrenOperations');\nvar DOMLazyTree = require('./DOMLazyTree');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\n\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\nvar invariant = require('fbjs/lib/invariant');\nvar validateDOMNesting = require('./validateDOMNesting');\n\n/**\n * Text nodes violate a couple assumptions that React makes about components:\n *\n * - When mounting text into the DOM, adjacent text nodes are merged.\n * - Text nodes cannot be assigned a React root ID.\n *\n * This component is used to wrap strings between comment nodes so that they\n * can undergo the same reconciliation that is applied to elements.\n *\n * TODO: Investigate representing React components in the DOM with text nodes.\n *\n * @class ReactDOMTextComponent\n * @extends ReactComponent\n * @internal\n */\nvar ReactDOMTextComponent = function (text) {\n // TODO: This is really a ReactText (ReactNode), not a ReactElement\n this._currentElement = text;\n this._stringText = '' + text;\n // ReactDOMComponentTree uses these:\n this._hostNode = null;\n this._hostParent = null;\n\n // Properties\n this._domID = 0;\n this._mountIndex = 0;\n this._closingComment = null;\n this._commentNodes = null;\n};\n\n_assign(ReactDOMTextComponent.prototype, {\n\n /**\n * Creates the markup for this text node. This node is not intended to have\n * any features besides containing text content.\n *\n * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n * @return {string} Markup for this text node.\n * @internal\n */\n mountComponent: function (transaction, hostParent, hostContainerInfo, context) {\n if (process.env.NODE_ENV !== 'production') {\n var parentInfo;\n if (hostParent != null) {\n parentInfo = hostParent._ancestorInfo;\n } else if (hostContainerInfo != null) {\n parentInfo = hostContainerInfo._ancestorInfo;\n }\n if (parentInfo) {\n // parentInfo should always be present except for the top-level\n // component when server rendering\n validateDOMNesting(null, this._stringText, this, parentInfo);\n }\n }\n\n var domID = hostContainerInfo._idCounter++;\n var openingValue = ' react-text: ' + domID + ' ';\n var closingValue = ' /react-text ';\n this._domID = domID;\n this._hostParent = hostParent;\n if (transaction.useCreateElement) {\n var ownerDocument = hostContainerInfo._ownerDocument;\n var openingComment = ownerDocument.createComment(openingValue);\n var closingComment = ownerDocument.createComment(closingValue);\n var lazyTree = DOMLazyTree(ownerDocument.createDocumentFragment());\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(openingComment));\n if (this._stringText) {\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(ownerDocument.createTextNode(this._stringText)));\n }\n DOMLazyTree.queueChild(lazyTree, DOMLazyTree(closingComment));\n ReactDOMComponentTree.precacheNode(this, openingComment);\n this._closingComment = closingComment;\n return lazyTree;\n } else {\n var escapedText = escapeTextContentForBrowser(this._stringText);\n\n if (transaction.renderToStaticMarkup) {\n // Normally we'd wrap this between comment nodes for the reasons stated\n // above, but since this is a situation where React won't take over\n // (static pages), we can simply return the text as it is.\n return escapedText;\n }\n\n return '<!--' + openingValue + '-->' + escapedText + '<!--' + closingValue + '-->';\n }\n },\n\n /**\n * Updates this component by updating the text content.\n *\n * @param {ReactText} nextText The next text content\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n receiveComponent: function (nextText, transaction) {\n if (nextText !== this._currentElement) {\n this._currentElement = nextText;\n var nextStringText = '' + nextText;\n if (nextStringText !== this._stringText) {\n // TODO: Save this as pending props and use performUpdateIfNecessary\n // and/or updateComponent to do the actual update for consistency with\n // other component types?\n this._stringText = nextStringText;\n var commentNodes = this.getHostNode();\n DOMChildrenOperations.replaceDelimitedText(commentNodes[0], commentNodes[1], nextStringText);\n }\n }\n },\n\n getHostNode: function () {\n var hostNode = this._commentNodes;\n if (hostNode) {\n return hostNode;\n }\n if (!this._closingComment) {\n var openingComment = ReactDOMComponentTree.getNodeFromInstance(this);\n var node = openingComment.nextSibling;\n while (true) {\n !(node != null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing closing comment for text component %s', this._domID) : _prodInvariant('67', this._domID) : void 0;\n if (node.nodeType === 8 && node.nodeValue === ' /react-text ') {\n this._closingComment = node;\n break;\n }\n node = node.nextSibling;\n }\n }\n hostNode = [this._hostNode, this._closingComment];\n this._commentNodes = hostNode;\n return hostNode;\n },\n\n unmountComponent: function () {\n this._closingComment = null;\n this._commentNodes = null;\n ReactDOMComponentTree.uncacheNode(this);\n }\n\n});\n\nmodule.exports = ReactDOMTextComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTextComponent.js\n// module id = 169\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar LinkedValueUtils = require('./LinkedValueUtils');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar didWarnValueLink = false;\nvar didWarnValDefaultVal = false;\n\nfunction forceUpdateIfMounted() {\n if (this._rootNodeID) {\n // DOM component is still mounted; update\n ReactDOMTextarea.updateWrapper(this);\n }\n}\n\n/**\n * Implements a <textarea> host component that allows setting `value`, and\n * `defaultValue`. This differs from the traditional DOM API because value is\n * usually set as PCDATA children.\n *\n * If `value` is not supplied (or null/undefined), user actions that affect the\n * value will trigger updates to the element.\n *\n * If `value` is supplied (and not null/undefined), the rendered element will\n * not trigger updates to the element. Instead, the `value` prop must change in\n * order for the rendered element to be updated.\n *\n * The rendered element will be initialized with an empty value, the prop\n * `defaultValue` if specified, or the children content (deprecated).\n */\nvar ReactDOMTextarea = {\n getHostProps: function (inst, props) {\n !(props.dangerouslySetInnerHTML == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : _prodInvariant('91') : void 0;\n\n // Always set children to the same thing. In IE9, the selection range will\n // get reset if `textContent` is mutated. We could add a check in setTextContent\n // to only set the value if/when the value differs from the node value (which would\n // completely solve this IE9 bug), but Sebastian+Ben seemed to like this solution.\n // The value can be a boolean or object so that's why it's forced to be a string.\n var hostProps = _assign({}, props, {\n value: undefined,\n defaultValue: undefined,\n children: '' + inst._wrapperState.initialValue,\n onChange: inst._wrapperState.onChange\n });\n\n return hostProps;\n },\n\n mountWrapper: function (inst, props) {\n if (process.env.NODE_ENV !== 'production') {\n LinkedValueUtils.checkPropTypes('textarea', props, inst._currentElement._owner);\n if (props.valueLink !== undefined && !didWarnValueLink) {\n process.env.NODE_ENV !== 'production' ? warning(false, '`valueLink` prop on `textarea` is deprecated; set `value` and `onChange` instead.') : void 0;\n didWarnValueLink = true;\n }\n if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n didWarnValDefaultVal = true;\n }\n }\n\n var value = LinkedValueUtils.getValue(props);\n var initialValue = value;\n\n // Only bother fetching default value if we're going to use it\n if (value == null) {\n var defaultValue = props.defaultValue;\n // TODO (yungsters): Remove support for children content in <textarea>.\n var children = props.children;\n if (children != null) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.') : void 0;\n }\n !(defaultValue == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : _prodInvariant('92') : void 0;\n if (Array.isArray(children)) {\n !(children.length <= 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, '<textarea> can only have at most one child.') : _prodInvariant('93') : void 0;\n children = children[0];\n }\n\n defaultValue = '' + children;\n }\n if (defaultValue == null) {\n defaultValue = '';\n }\n initialValue = defaultValue;\n }\n\n inst._wrapperState = {\n initialValue: '' + initialValue,\n listeners: null,\n onChange: _handleChange.bind(inst)\n };\n },\n\n updateWrapper: function (inst) {\n var props = inst._currentElement.props;\n\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var value = LinkedValueUtils.getValue(props);\n if (value != null) {\n // Cast `value` to a string to ensure the value is set correctly. While\n // browsers typically do this as necessary, jsdom doesn't.\n var newValue = '' + value;\n\n // To avoid side effects (such as losing text selection), only set value if changed\n if (newValue !== node.value) {\n node.value = newValue;\n }\n if (props.defaultValue == null) {\n node.defaultValue = newValue;\n }\n }\n if (props.defaultValue != null) {\n node.defaultValue = props.defaultValue;\n }\n },\n\n postMountWrapper: function (inst) {\n // This is in postMount because we need access to the DOM node, which is not\n // available until after the component has mounted.\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n var textContent = node.textContent;\n\n // Only set node.value if textContent is equal to the expected\n // initial value. In IE10/IE11 there is a bug where the placeholder attribute\n // will populate textContent as well.\n // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/\n if (textContent === inst._wrapperState.initialValue) {\n node.value = textContent;\n }\n }\n};\n\nfunction _handleChange(event) {\n var props = this._currentElement.props;\n var returnValue = LinkedValueUtils.executeOnChange(props, event);\n ReactUpdates.asap(forceUpdateIfMounted, this);\n return returnValue;\n}\n\nmodule.exports = ReactDOMTextarea;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTextarea.js\n// module id = 170\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Return the lowest common ancestor of A and B, or null if they are in\n * different trees.\n */\nfunction getLowestCommonAncestor(instA, instB) {\n !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0;\n\n var depthA = 0;\n for (var tempA = instA; tempA; tempA = tempA._hostParent) {\n depthA++;\n }\n var depthB = 0;\n for (var tempB = instB; tempB; tempB = tempB._hostParent) {\n depthB++;\n }\n\n // If A is deeper, crawl up.\n while (depthA - depthB > 0) {\n instA = instA._hostParent;\n depthA--;\n }\n\n // If B is deeper, crawl up.\n while (depthB - depthA > 0) {\n instB = instB._hostParent;\n depthB--;\n }\n\n // Walk in lockstep until we find a match.\n var depth = depthA;\n while (depth--) {\n if (instA === instB) {\n return instA;\n }\n instA = instA._hostParent;\n instB = instB._hostParent;\n }\n return null;\n}\n\n/**\n * Return if A is an ancestor of B.\n */\nfunction isAncestor(instA, instB) {\n !('_hostNode' in instA) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n !('_hostNode' in instB) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : _prodInvariant('35') : void 0;\n\n while (instB) {\n if (instB === instA) {\n return true;\n }\n instB = instB._hostParent;\n }\n return false;\n}\n\n/**\n * Return the parent instance of the passed-in instance.\n */\nfunction getParentInstance(inst) {\n !('_hostNode' in inst) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getParentInstance: Invalid argument.') : _prodInvariant('36') : void 0;\n\n return inst._hostParent;\n}\n\n/**\n * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n */\nfunction traverseTwoPhase(inst, fn, arg) {\n var path = [];\n while (inst) {\n path.push(inst);\n inst = inst._hostParent;\n }\n var i;\n for (i = path.length; i-- > 0;) {\n fn(path[i], 'captured', arg);\n }\n for (i = 0; i < path.length; i++) {\n fn(path[i], 'bubbled', arg);\n }\n}\n\n/**\n * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n * should would receive a `mouseEnter` or `mouseLeave` event.\n *\n * Does not invoke the callback on the nearest common ancestor because nothing\n * \"entered\" or \"left\" that element.\n */\nfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n var common = from && to ? getLowestCommonAncestor(from, to) : null;\n var pathFrom = [];\n while (from && from !== common) {\n pathFrom.push(from);\n from = from._hostParent;\n }\n var pathTo = [];\n while (to && to !== common) {\n pathTo.push(to);\n to = to._hostParent;\n }\n var i;\n for (i = 0; i < pathFrom.length; i++) {\n fn(pathFrom[i], 'bubbled', argFrom);\n }\n for (i = pathTo.length; i-- > 0;) {\n fn(pathTo[i], 'captured', argTo);\n }\n}\n\nmodule.exports = {\n isAncestor: isAncestor,\n getLowestCommonAncestor: getLowestCommonAncestor,\n getParentInstance: getParentInstance,\n traverseTwoPhase: traverseTwoPhase,\n traverseEnterLeave: traverseEnterLeave\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMTreeTraversal.js\n// module id = 171\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar EventPluginRegistry = require('./EventPluginRegistry');\nvar ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n\nvar warning = require('fbjs/lib/warning');\n\nif (process.env.NODE_ENV !== 'production') {\n var reactProps = {\n children: true,\n dangerouslySetInnerHTML: true,\n key: true,\n ref: true,\n\n autoFocus: true,\n defaultValue: true,\n valueLink: true,\n defaultChecked: true,\n checkedLink: true,\n innerHTML: true,\n suppressContentEditableWarning: true,\n onFocusIn: true,\n onFocusOut: true\n };\n var warnedProperties = {};\n\n var validateProperty = function (tagName, name, debugID) {\n if (DOMProperty.properties.hasOwnProperty(name) || DOMProperty.isCustomAttribute(name)) {\n return true;\n }\n if (reactProps.hasOwnProperty(name) && reactProps[name] || warnedProperties.hasOwnProperty(name) && warnedProperties[name]) {\n return true;\n }\n if (EventPluginRegistry.registrationNameModules.hasOwnProperty(name)) {\n return true;\n }\n warnedProperties[name] = true;\n var lowerCasedName = name.toLowerCase();\n\n // data-* attributes should be lowercase; suggest the lowercase version\n var standardName = DOMProperty.isCustomAttribute(lowerCasedName) ? lowerCasedName : DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null;\n\n var registrationName = EventPluginRegistry.possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? EventPluginRegistry.possibleRegistrationNames[lowerCasedName] : null;\n\n if (standardName != null) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown DOM property %s. Did you mean %s?%s', name, standardName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n return true;\n } else if (registrationName != null) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown event handler property %s. Did you mean `%s`?%s', name, registrationName, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n return true;\n } else {\n // We were unable to guess which prop the user intended.\n // It is likely that the user was just blindly spreading/forwarding props\n // Components should be careful to only render valid props/attributes.\n // Warning will be invoked in warnUnknownProperties to allow grouping.\n return false;\n }\n };\n}\n\nvar warnUnknownProperties = function (debugID, element) {\n var unknownProps = [];\n for (var key in element.props) {\n var isValid = validateProperty(element.type, key, debugID);\n if (!isValid) {\n unknownProps.push(key);\n }\n }\n\n var unknownPropString = unknownProps.map(function (prop) {\n return '`' + prop + '`';\n }).join(', ');\n\n if (unknownProps.length === 1) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown prop %s on <%s> tag. Remove this prop from the element. ' + 'For details, see https://fb.me/react-unknown-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n } else if (unknownProps.length > 1) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Unknown props %s on <%s> tag. Remove these props from the element. ' + 'For details, see https://fb.me/react-unknown-prop%s', unknownPropString, element.type, ReactComponentTreeHook.getStackAddendumByID(debugID)) : void 0;\n }\n};\n\nfunction handleElement(debugID, element) {\n if (element == null || typeof element.type !== 'string') {\n return;\n }\n if (element.type.indexOf('-') >= 0 || element.props.is) {\n return;\n }\n warnUnknownProperties(debugID, element);\n}\n\nvar ReactDOMUnknownPropertyHook = {\n onBeforeMountComponent: function (debugID, element) {\n handleElement(debugID, element);\n },\n onBeforeUpdateComponent: function (debugID, element) {\n handleElement(debugID, element);\n }\n};\n\nmodule.exports = ReactDOMUnknownPropertyHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDOMUnknownPropertyHook.js\n// module id = 172\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactInvalidSetStateWarningHook = require('./ReactInvalidSetStateWarningHook');\nvar ReactHostOperationHistoryHook = require('./ReactHostOperationHistoryHook');\nvar ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\nvar performanceNow = require('fbjs/lib/performanceNow');\nvar warning = require('fbjs/lib/warning');\n\nvar hooks = [];\nvar didHookThrowForEvent = {};\n\nfunction callHook(event, fn, context, arg1, arg2, arg3, arg4, arg5) {\n try {\n fn.call(context, arg1, arg2, arg3, arg4, arg5);\n } catch (e) {\n process.env.NODE_ENV !== 'production' ? warning(didHookThrowForEvent[event], 'Exception thrown by hook while handling %s: %s', event, e + '\\n' + e.stack) : void 0;\n didHookThrowForEvent[event] = true;\n }\n}\n\nfunction emitEvent(event, arg1, arg2, arg3, arg4, arg5) {\n for (var i = 0; i < hooks.length; i++) {\n var hook = hooks[i];\n var fn = hook[event];\n if (fn) {\n callHook(event, fn, hook, arg1, arg2, arg3, arg4, arg5);\n }\n }\n}\n\nvar isProfiling = false;\nvar flushHistory = [];\nvar lifeCycleTimerStack = [];\nvar currentFlushNesting = 0;\nvar currentFlushMeasurements = [];\nvar currentFlushStartTime = 0;\nvar currentTimerDebugID = null;\nvar currentTimerStartTime = 0;\nvar currentTimerNestedFlushDuration = 0;\nvar currentTimerType = null;\n\nvar lifeCycleTimerHasWarned = false;\n\nfunction clearHistory() {\n ReactComponentTreeHook.purgeUnmountedComponents();\n ReactHostOperationHistoryHook.clearHistory();\n}\n\nfunction getTreeSnapshot(registeredIDs) {\n return registeredIDs.reduce(function (tree, id) {\n var ownerID = ReactComponentTreeHook.getOwnerID(id);\n var parentID = ReactComponentTreeHook.getParentID(id);\n tree[id] = {\n displayName: ReactComponentTreeHook.getDisplayName(id),\n text: ReactComponentTreeHook.getText(id),\n updateCount: ReactComponentTreeHook.getUpdateCount(id),\n childIDs: ReactComponentTreeHook.getChildIDs(id),\n // Text nodes don't have owners but this is close enough.\n ownerID: ownerID || parentID && ReactComponentTreeHook.getOwnerID(parentID) || 0,\n parentID: parentID\n };\n return tree;\n }, {});\n}\n\nfunction resetMeasurements() {\n var previousStartTime = currentFlushStartTime;\n var previousMeasurements = currentFlushMeasurements;\n var previousOperations = ReactHostOperationHistoryHook.getHistory();\n\n if (currentFlushNesting === 0) {\n currentFlushStartTime = 0;\n currentFlushMeasurements = [];\n clearHistory();\n return;\n }\n\n if (previousMeasurements.length || previousOperations.length) {\n var registeredIDs = ReactComponentTreeHook.getRegisteredIDs();\n flushHistory.push({\n duration: performanceNow() - previousStartTime,\n measurements: previousMeasurements || [],\n operations: previousOperations || [],\n treeSnapshot: getTreeSnapshot(registeredIDs)\n });\n }\n\n clearHistory();\n currentFlushStartTime = performanceNow();\n currentFlushMeasurements = [];\n}\n\nfunction checkDebugID(debugID) {\n var allowRoot = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (allowRoot && debugID === 0) {\n return;\n }\n if (!debugID) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'ReactDebugTool: debugID may not be empty.') : void 0;\n }\n}\n\nfunction beginLifeCycleTimer(debugID, timerType) {\n if (currentFlushNesting === 0) {\n return;\n }\n if (currentTimerType && !lifeCycleTimerHasWarned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'Did not expect %s timer to start while %s timer is still in ' + 'progress for %s instance.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0;\n lifeCycleTimerHasWarned = true;\n }\n currentTimerStartTime = performanceNow();\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = debugID;\n currentTimerType = timerType;\n}\n\nfunction endLifeCycleTimer(debugID, timerType) {\n if (currentFlushNesting === 0) {\n return;\n }\n if (currentTimerType !== timerType && !lifeCycleTimerHasWarned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'There is an internal error in the React performance measurement code. ' + 'We did not expect %s timer to stop while %s timer is still in ' + 'progress for %s instance. Please report this as a bug in React.', timerType, currentTimerType || 'no', debugID === currentTimerDebugID ? 'the same' : 'another') : void 0;\n lifeCycleTimerHasWarned = true;\n }\n if (isProfiling) {\n currentFlushMeasurements.push({\n timerType: timerType,\n instanceID: debugID,\n duration: performanceNow() - currentTimerStartTime - currentTimerNestedFlushDuration\n });\n }\n currentTimerStartTime = 0;\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = null;\n currentTimerType = null;\n}\n\nfunction pauseCurrentLifeCycleTimer() {\n var currentTimer = {\n startTime: currentTimerStartTime,\n nestedFlushStartTime: performanceNow(),\n debugID: currentTimerDebugID,\n timerType: currentTimerType\n };\n lifeCycleTimerStack.push(currentTimer);\n currentTimerStartTime = 0;\n currentTimerNestedFlushDuration = 0;\n currentTimerDebugID = null;\n currentTimerType = null;\n}\n\nfunction resumeCurrentLifeCycleTimer() {\n var _lifeCycleTimerStack$ = lifeCycleTimerStack.pop(),\n startTime = _lifeCycleTimerStack$.startTime,\n nestedFlushStartTime = _lifeCycleTimerStack$.nestedFlushStartTime,\n debugID = _lifeCycleTimerStack$.debugID,\n timerType = _lifeCycleTimerStack$.timerType;\n\n var nestedFlushDuration = performanceNow() - nestedFlushStartTime;\n currentTimerStartTime = startTime;\n currentTimerNestedFlushDuration += nestedFlushDuration;\n currentTimerDebugID = debugID;\n currentTimerType = timerType;\n}\n\nvar lastMarkTimeStamp = 0;\nvar canUsePerformanceMeasure = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function';\n\nfunction shouldMark(debugID) {\n if (!isProfiling || !canUsePerformanceMeasure) {\n return false;\n }\n var element = ReactComponentTreeHook.getElement(debugID);\n if (element == null || typeof element !== 'object') {\n return false;\n }\n var isHostElement = typeof element.type === 'string';\n if (isHostElement) {\n return false;\n }\n return true;\n}\n\nfunction markBegin(debugID, markType) {\n if (!shouldMark(debugID)) {\n return;\n }\n\n var markName = debugID + '::' + markType;\n lastMarkTimeStamp = performanceNow();\n performance.mark(markName);\n}\n\nfunction markEnd(debugID, markType) {\n if (!shouldMark(debugID)) {\n return;\n }\n\n var markName = debugID + '::' + markType;\n var displayName = ReactComponentTreeHook.getDisplayName(debugID) || 'Unknown';\n\n // Chrome has an issue of dropping markers recorded too fast:\n // https://bugs.chromium.org/p/chromium/issues/detail?id=640652\n // To work around this, we will not report very small measurements.\n // I determined the magic number by tweaking it back and forth.\n // 0.05ms was enough to prevent the issue, but I set it to 0.1ms to be safe.\n // When the bug is fixed, we can `measure()` unconditionally if we want to.\n var timeStamp = performanceNow();\n if (timeStamp - lastMarkTimeStamp > 0.1) {\n var measurementName = displayName + ' [' + markType + ']';\n performance.measure(measurementName, markName);\n }\n\n performance.clearMarks(markName);\n performance.clearMeasures(measurementName);\n}\n\nvar ReactDebugTool = {\n addHook: function (hook) {\n hooks.push(hook);\n },\n removeHook: function (hook) {\n for (var i = 0; i < hooks.length; i++) {\n if (hooks[i] === hook) {\n hooks.splice(i, 1);\n i--;\n }\n }\n },\n isProfiling: function () {\n return isProfiling;\n },\n beginProfiling: function () {\n if (isProfiling) {\n return;\n }\n\n isProfiling = true;\n flushHistory.length = 0;\n resetMeasurements();\n ReactDebugTool.addHook(ReactHostOperationHistoryHook);\n },\n endProfiling: function () {\n if (!isProfiling) {\n return;\n }\n\n isProfiling = false;\n resetMeasurements();\n ReactDebugTool.removeHook(ReactHostOperationHistoryHook);\n },\n getFlushHistory: function () {\n return flushHistory;\n },\n onBeginFlush: function () {\n currentFlushNesting++;\n resetMeasurements();\n pauseCurrentLifeCycleTimer();\n emitEvent('onBeginFlush');\n },\n onEndFlush: function () {\n resetMeasurements();\n currentFlushNesting--;\n resumeCurrentLifeCycleTimer();\n emitEvent('onEndFlush');\n },\n onBeginLifeCycleTimer: function (debugID, timerType) {\n checkDebugID(debugID);\n emitEvent('onBeginLifeCycleTimer', debugID, timerType);\n markBegin(debugID, timerType);\n beginLifeCycleTimer(debugID, timerType);\n },\n onEndLifeCycleTimer: function (debugID, timerType) {\n checkDebugID(debugID);\n endLifeCycleTimer(debugID, timerType);\n markEnd(debugID, timerType);\n emitEvent('onEndLifeCycleTimer', debugID, timerType);\n },\n onBeginProcessingChildContext: function () {\n emitEvent('onBeginProcessingChildContext');\n },\n onEndProcessingChildContext: function () {\n emitEvent('onEndProcessingChildContext');\n },\n onHostOperation: function (operation) {\n checkDebugID(operation.instanceID);\n emitEvent('onHostOperation', operation);\n },\n onSetState: function () {\n emitEvent('onSetState');\n },\n onSetChildren: function (debugID, childDebugIDs) {\n checkDebugID(debugID);\n childDebugIDs.forEach(checkDebugID);\n emitEvent('onSetChildren', debugID, childDebugIDs);\n },\n onBeforeMountComponent: function (debugID, element, parentDebugID) {\n checkDebugID(debugID);\n checkDebugID(parentDebugID, true);\n emitEvent('onBeforeMountComponent', debugID, element, parentDebugID);\n markBegin(debugID, 'mount');\n },\n onMountComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'mount');\n emitEvent('onMountComponent', debugID);\n },\n onBeforeUpdateComponent: function (debugID, element) {\n checkDebugID(debugID);\n emitEvent('onBeforeUpdateComponent', debugID, element);\n markBegin(debugID, 'update');\n },\n onUpdateComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'update');\n emitEvent('onUpdateComponent', debugID);\n },\n onBeforeUnmountComponent: function (debugID) {\n checkDebugID(debugID);\n emitEvent('onBeforeUnmountComponent', debugID);\n markBegin(debugID, 'unmount');\n },\n onUnmountComponent: function (debugID) {\n checkDebugID(debugID);\n markEnd(debugID, 'unmount');\n emitEvent('onUnmountComponent', debugID);\n },\n onTestEvent: function () {\n emitEvent('onTestEvent');\n }\n};\n\n// TODO remove these when RN/www gets updated\nReactDebugTool.addDevtool = ReactDebugTool.addHook;\nReactDebugTool.removeDevtool = ReactDebugTool.removeHook;\n\nReactDebugTool.addHook(ReactInvalidSetStateWarningHook);\nReactDebugTool.addHook(ReactComponentTreeHook);\nvar url = ExecutionEnvironment.canUseDOM && window.location.href || '';\nif (/[?&]react_perf\\b/.test(url)) {\n ReactDebugTool.beginProfiling();\n}\n\nmodule.exports = ReactDebugTool;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDebugTool.js\n// module id = 173\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactUpdates = require('./ReactUpdates');\nvar Transaction = require('./Transaction');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\n\nvar RESET_BATCHED_UPDATES = {\n initialize: emptyFunction,\n close: function () {\n ReactDefaultBatchingStrategy.isBatchingUpdates = false;\n }\n};\n\nvar FLUSH_BATCHED_UPDATES = {\n initialize: emptyFunction,\n close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates)\n};\n\nvar TRANSACTION_WRAPPERS = [FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES];\n\nfunction ReactDefaultBatchingStrategyTransaction() {\n this.reinitializeTransaction();\n}\n\n_assign(ReactDefaultBatchingStrategyTransaction.prototype, Transaction, {\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n }\n});\n\nvar transaction = new ReactDefaultBatchingStrategyTransaction();\n\nvar ReactDefaultBatchingStrategy = {\n isBatchingUpdates: false,\n\n /**\n * Call the provided function in a context within which calls to `setState`\n * and friends are batched such that components aren't updated unnecessarily.\n */\n batchedUpdates: function (callback, a, b, c, d, e) {\n var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates;\n\n ReactDefaultBatchingStrategy.isBatchingUpdates = true;\n\n // The code is written this way to avoid extra allocations\n if (alreadyBatchingUpdates) {\n return callback(a, b, c, d, e);\n } else {\n return transaction.perform(callback, null, a, b, c, d, e);\n }\n }\n};\n\nmodule.exports = ReactDefaultBatchingStrategy;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDefaultBatchingStrategy.js\n// module id = 174\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ARIADOMPropertyConfig = require('./ARIADOMPropertyConfig');\nvar BeforeInputEventPlugin = require('./BeforeInputEventPlugin');\nvar ChangeEventPlugin = require('./ChangeEventPlugin');\nvar DefaultEventPluginOrder = require('./DefaultEventPluginOrder');\nvar EnterLeaveEventPlugin = require('./EnterLeaveEventPlugin');\nvar HTMLDOMPropertyConfig = require('./HTMLDOMPropertyConfig');\nvar ReactComponentBrowserEnvironment = require('./ReactComponentBrowserEnvironment');\nvar ReactDOMComponent = require('./ReactDOMComponent');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactDOMEmptyComponent = require('./ReactDOMEmptyComponent');\nvar ReactDOMTreeTraversal = require('./ReactDOMTreeTraversal');\nvar ReactDOMTextComponent = require('./ReactDOMTextComponent');\nvar ReactDefaultBatchingStrategy = require('./ReactDefaultBatchingStrategy');\nvar ReactEventListener = require('./ReactEventListener');\nvar ReactInjection = require('./ReactInjection');\nvar ReactReconcileTransaction = require('./ReactReconcileTransaction');\nvar SVGDOMPropertyConfig = require('./SVGDOMPropertyConfig');\nvar SelectEventPlugin = require('./SelectEventPlugin');\nvar SimpleEventPlugin = require('./SimpleEventPlugin');\n\nvar alreadyInjected = false;\n\nfunction inject() {\n if (alreadyInjected) {\n // TODO: This is currently true because these injections are shared between\n // the client and the server package. They should be built independently\n // and not share any injection state. Then this problem will be solved.\n return;\n }\n alreadyInjected = true;\n\n ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener);\n\n /**\n * Inject modules for resolving DOM hierarchy and plugin ordering.\n */\n ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder);\n ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree);\n ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal);\n\n /**\n * Some important event plugins included by default (without having to require\n * them).\n */\n ReactInjection.EventPluginHub.injectEventPluginsByName({\n SimpleEventPlugin: SimpleEventPlugin,\n EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n ChangeEventPlugin: ChangeEventPlugin,\n SelectEventPlugin: SelectEventPlugin,\n BeforeInputEventPlugin: BeforeInputEventPlugin\n });\n\n ReactInjection.HostComponent.injectGenericComponentClass(ReactDOMComponent);\n\n ReactInjection.HostComponent.injectTextComponentClass(ReactDOMTextComponent);\n\n ReactInjection.DOMProperty.injectDOMPropertyConfig(ARIADOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig);\n ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig);\n\n ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) {\n return new ReactDOMEmptyComponent(instantiate);\n });\n\n ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction);\n ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n\n ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment);\n}\n\nmodule.exports = {\n inject: inject\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactDefaultInjection.js\n// module id = 175\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n// The Symbol used to tag the ReactElement type. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\n\nvar REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7;\n\nmodule.exports = REACT_ELEMENT_TYPE;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactElementSymbol.js\n// module id = 176\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPluginHub = require('./EventPluginHub');\n\nfunction runEventQueueInBatch(events) {\n EventPluginHub.enqueueEvents(events);\n EventPluginHub.processEventQueue(false);\n}\n\nvar ReactEventEmitterMixin = {\n\n /**\n * Streams a fired top-level event to `EventPluginHub` where plugins have the\n * opportunity to create `ReactEvent`s to be dispatched.\n */\n handleTopLevel: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var events = EventPluginHub.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n runEventQueueInBatch(events);\n }\n};\n\nmodule.exports = ReactEventEmitterMixin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEventEmitterMixin.js\n// module id = 177\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar EventListener = require('fbjs/lib/EventListener');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar PooledClass = require('./PooledClass');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar getEventTarget = require('./getEventTarget');\nvar getUnboundedScrollPosition = require('fbjs/lib/getUnboundedScrollPosition');\n\n/**\n * Find the deepest React component completely containing the root of the\n * passed-in instance (for use when entire React trees are nested within each\n * other). If React trees are not nested, returns null.\n */\nfunction findParent(inst) {\n // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n // traversal, but caching is difficult to do correctly without using a\n // mutation observer to listen for all DOM changes.\n while (inst._hostParent) {\n inst = inst._hostParent;\n }\n var rootNode = ReactDOMComponentTree.getNodeFromInstance(inst);\n var container = rootNode.parentNode;\n return ReactDOMComponentTree.getClosestInstanceFromNode(container);\n}\n\n// Used to store ancestor hierarchy in top level callback\nfunction TopLevelCallbackBookKeeping(topLevelType, nativeEvent) {\n this.topLevelType = topLevelType;\n this.nativeEvent = nativeEvent;\n this.ancestors = [];\n}\n_assign(TopLevelCallbackBookKeeping.prototype, {\n destructor: function () {\n this.topLevelType = null;\n this.nativeEvent = null;\n this.ancestors.length = 0;\n }\n});\nPooledClass.addPoolingTo(TopLevelCallbackBookKeeping, PooledClass.twoArgumentPooler);\n\nfunction handleTopLevelImpl(bookKeeping) {\n var nativeEventTarget = getEventTarget(bookKeeping.nativeEvent);\n var targetInst = ReactDOMComponentTree.getClosestInstanceFromNode(nativeEventTarget);\n\n // Loop through the hierarchy, in case there's any nested components.\n // It's important that we build the array of ancestors before calling any\n // event handlers, because event handlers can modify the DOM, leading to\n // inconsistencies with ReactMount's node cache. See #1105.\n var ancestor = targetInst;\n do {\n bookKeeping.ancestors.push(ancestor);\n ancestor = ancestor && findParent(ancestor);\n } while (ancestor);\n\n for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n targetInst = bookKeeping.ancestors[i];\n ReactEventListener._handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));\n }\n}\n\nfunction scrollValueMonitor(cb) {\n var scrollPosition = getUnboundedScrollPosition(window);\n cb(scrollPosition);\n}\n\nvar ReactEventListener = {\n _enabled: true,\n _handleTopLevel: null,\n\n WINDOW_HANDLE: ExecutionEnvironment.canUseDOM ? window : null,\n\n setHandleTopLevel: function (handleTopLevel) {\n ReactEventListener._handleTopLevel = handleTopLevel;\n },\n\n setEnabled: function (enabled) {\n ReactEventListener._enabled = !!enabled;\n },\n\n isEnabled: function () {\n return ReactEventListener._enabled;\n },\n\n /**\n * Traps top-level events by using event bubbling.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {string} handlerBaseName Event name (e.g. \"click\").\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n * remove the listener.\n * @internal\n */\n trapBubbledEvent: function (topLevelType, handlerBaseName, element) {\n if (!element) {\n return null;\n }\n return EventListener.listen(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n },\n\n /**\n * Traps a top-level event by using event capturing.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {string} handlerBaseName Event name (e.g. \"click\").\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n * remove the listener.\n * @internal\n */\n trapCapturedEvent: function (topLevelType, handlerBaseName, element) {\n if (!element) {\n return null;\n }\n return EventListener.capture(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n },\n\n monitorScrollValue: function (refresh) {\n var callback = scrollValueMonitor.bind(null, refresh);\n EventListener.listen(window, 'scroll', callback);\n },\n\n dispatchEvent: function (topLevelType, nativeEvent) {\n if (!ReactEventListener._enabled) {\n return;\n }\n\n var bookKeeping = TopLevelCallbackBookKeeping.getPooled(topLevelType, nativeEvent);\n try {\n // Event queue being processed in the same cycle allows\n // `preventDefault`.\n ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping);\n } finally {\n TopLevelCallbackBookKeeping.release(bookKeeping);\n }\n }\n};\n\nmodule.exports = ReactEventListener;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactEventListener.js\n// module id = 178\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar history = [];\n\nvar ReactHostOperationHistoryHook = {\n onHostOperation: function (operation) {\n history.push(operation);\n },\n clearHistory: function () {\n if (ReactHostOperationHistoryHook._preventClearing) {\n // Should only be used for tests.\n return;\n }\n\n history = [];\n },\n getHistory: function () {\n return history;\n }\n};\n\nmodule.exports = ReactHostOperationHistoryHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactHostOperationHistoryHook.js\n// module id = 179\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar DOMProperty = require('./DOMProperty');\nvar EventPluginHub = require('./EventPluginHub');\nvar EventPluginUtils = require('./EventPluginUtils');\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactEmptyComponent = require('./ReactEmptyComponent');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactHostComponent = require('./ReactHostComponent');\nvar ReactUpdates = require('./ReactUpdates');\n\nvar ReactInjection = {\n Component: ReactComponentEnvironment.injection,\n DOMProperty: DOMProperty.injection,\n EmptyComponent: ReactEmptyComponent.injection,\n EventPluginHub: EventPluginHub.injection,\n EventPluginUtils: EventPluginUtils.injection,\n EventEmitter: ReactBrowserEventEmitter.injection,\n HostComponent: ReactHostComponent.injection,\n Updates: ReactUpdates.injection\n};\n\nmodule.exports = ReactInjection;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInjection.js\n// module id = 180\n// module chunks = 1","/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar warning = require('fbjs/lib/warning');\n\nif (process.env.NODE_ENV !== 'production') {\n var processingChildContext = false;\n\n var warnInvalidSetState = function () {\n process.env.NODE_ENV !== 'production' ? warning(!processingChildContext, 'setState(...): Cannot call setState() inside getChildContext()') : void 0;\n };\n}\n\nvar ReactInvalidSetStateWarningHook = {\n onBeginProcessingChildContext: function () {\n processingChildContext = true;\n },\n onEndProcessingChildContext: function () {\n processingChildContext = false;\n },\n onSetState: function () {\n warnInvalidSetState();\n }\n};\n\nmodule.exports = ReactInvalidSetStateWarningHook;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactInvalidSetStateWarningHook.js\n// module id = 181\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar adler32 = require('./adler32');\n\nvar TAG_END = /\\/?>/;\nvar COMMENT_START = /^<\\!\\-\\-/;\n\nvar ReactMarkupChecksum = {\n CHECKSUM_ATTR_NAME: 'data-react-checksum',\n\n /**\n * @param {string} markup Markup string\n * @return {string} Markup string with checksum attribute attached\n */\n addChecksumToMarkup: function (markup) {\n var checksum = adler32(markup);\n\n // Add checksum (handle both parent tags, comments and self-closing tags)\n if (COMMENT_START.test(markup)) {\n return markup;\n } else {\n return markup.replace(TAG_END, ' ' + ReactMarkupChecksum.CHECKSUM_ATTR_NAME + '=\"' + checksum + '\"$&');\n }\n },\n\n /**\n * @param {string} markup to use\n * @param {DOMElement} element root React element\n * @returns {boolean} whether or not the markup is the same\n */\n canReuseMarkup: function (markup, element) {\n var existingChecksum = element.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n existingChecksum = existingChecksum && parseInt(existingChecksum, 10);\n var markupChecksum = adler32(markup);\n return markupChecksum === existingChecksum;\n }\n};\n\nmodule.exports = ReactMarkupChecksum;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMarkupChecksum.js\n// module id = 182\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactComponentEnvironment = require('./ReactComponentEnvironment');\nvar ReactInstanceMap = require('./ReactInstanceMap');\nvar ReactInstrumentation = require('./ReactInstrumentation');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactReconciler = require('./ReactReconciler');\nvar ReactChildReconciler = require('./ReactChildReconciler');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar flattenChildren = require('./flattenChildren');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Make an update for markup to be rendered and inserted at a supplied index.\n *\n * @param {string} markup Markup that renders into an element.\n * @param {number} toIndex Destination index.\n * @private\n */\nfunction makeInsertMarkup(markup, afterNode, toIndex) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'INSERT_MARKUP',\n content: markup,\n fromIndex: null,\n fromNode: null,\n toIndex: toIndex,\n afterNode: afterNode\n };\n}\n\n/**\n * Make an update for moving an existing element to another index.\n *\n * @param {number} fromIndex Source index of the existing element.\n * @param {number} toIndex Destination index of the element.\n * @private\n */\nfunction makeMove(child, afterNode, toIndex) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'MOVE_EXISTING',\n content: null,\n fromIndex: child._mountIndex,\n fromNode: ReactReconciler.getHostNode(child),\n toIndex: toIndex,\n afterNode: afterNode\n };\n}\n\n/**\n * Make an update for removing an element at an index.\n *\n * @param {number} fromIndex Index of the element to remove.\n * @private\n */\nfunction makeRemove(child, node) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'REMOVE_NODE',\n content: null,\n fromIndex: child._mountIndex,\n fromNode: node,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Make an update for setting the markup of a node.\n *\n * @param {string} markup Markup that renders into an element.\n * @private\n */\nfunction makeSetMarkup(markup) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'SET_MARKUP',\n content: markup,\n fromIndex: null,\n fromNode: null,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Make an update for setting the text content.\n *\n * @param {string} textContent Text content to set.\n * @private\n */\nfunction makeTextContent(textContent) {\n // NOTE: Null values reduce hidden classes.\n return {\n type: 'TEXT_CONTENT',\n content: textContent,\n fromIndex: null,\n fromNode: null,\n toIndex: null,\n afterNode: null\n };\n}\n\n/**\n * Push an update, if any, onto the queue. Creates a new queue if none is\n * passed and always returns the queue. Mutative.\n */\nfunction enqueue(queue, update) {\n if (update) {\n queue = queue || [];\n queue.push(update);\n }\n return queue;\n}\n\n/**\n * Processes any enqueued updates.\n *\n * @private\n */\nfunction processQueue(inst, updateQueue) {\n ReactComponentEnvironment.processChildrenUpdates(inst, updateQueue);\n}\n\nvar setChildrenForInstrumentation = emptyFunction;\nif (process.env.NODE_ENV !== 'production') {\n var getDebugID = function (inst) {\n if (!inst._debugID) {\n // Check for ART-like instances. TODO: This is silly/gross.\n var internal;\n if (internal = ReactInstanceMap.get(inst)) {\n inst = internal;\n }\n }\n return inst._debugID;\n };\n setChildrenForInstrumentation = function (children) {\n var debugID = getDebugID(this);\n // TODO: React Native empty components are also multichild.\n // This means they still get into this method but don't have _debugID.\n if (debugID !== 0) {\n ReactInstrumentation.debugTool.onSetChildren(debugID, children ? Object.keys(children).map(function (key) {\n return children[key]._debugID;\n }) : []);\n }\n };\n}\n\n/**\n * ReactMultiChild are capable of reconciling multiple children.\n *\n * @class ReactMultiChild\n * @internal\n */\nvar ReactMultiChild = {\n\n /**\n * Provides common functionality for components that must reconcile multiple\n * children. This is used by `ReactDOMComponent` to mount, update, and\n * unmount child components.\n *\n * @lends {ReactMultiChild.prototype}\n */\n Mixin: {\n\n _reconcilerInstantiateChildren: function (nestedChildren, transaction, context) {\n if (process.env.NODE_ENV !== 'production') {\n var selfDebugID = getDebugID(this);\n if (this._currentElement) {\n try {\n ReactCurrentOwner.current = this._currentElement._owner;\n return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context, selfDebugID);\n } finally {\n ReactCurrentOwner.current = null;\n }\n }\n }\n return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context);\n },\n\n _reconcilerUpdateChildren: function (prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context) {\n var nextChildren;\n var selfDebugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n selfDebugID = getDebugID(this);\n if (this._currentElement) {\n try {\n ReactCurrentOwner.current = this._currentElement._owner;\n nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n } finally {\n ReactCurrentOwner.current = null;\n }\n ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n return nextChildren;\n }\n }\n nextChildren = flattenChildren(nextNestedChildrenElements, selfDebugID);\n ReactChildReconciler.updateChildren(prevChildren, nextChildren, mountImages, removedNodes, transaction, this, this._hostContainerInfo, context, selfDebugID);\n return nextChildren;\n },\n\n /**\n * Generates a \"mount image\" for each of the supplied children. In the case\n * of `ReactDOMComponent`, a mount image is a string of markup.\n *\n * @param {?object} nestedChildren Nested child maps.\n * @return {array} An array of mounted representations.\n * @internal\n */\n mountChildren: function (nestedChildren, transaction, context) {\n var children = this._reconcilerInstantiateChildren(nestedChildren, transaction, context);\n this._renderedChildren = children;\n\n var mountImages = [];\n var index = 0;\n for (var name in children) {\n if (children.hasOwnProperty(name)) {\n var child = children[name];\n var selfDebugID = 0;\n if (process.env.NODE_ENV !== 'production') {\n selfDebugID = getDebugID(this);\n }\n var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._hostContainerInfo, context, selfDebugID);\n child._mountIndex = index++;\n mountImages.push(mountImage);\n }\n }\n\n if (process.env.NODE_ENV !== 'production') {\n setChildrenForInstrumentation.call(this, children);\n }\n\n return mountImages;\n },\n\n /**\n * Replaces any rendered children with a text content string.\n *\n * @param {string} nextContent String of content.\n * @internal\n */\n updateTextContent: function (nextContent) {\n var prevChildren = this._renderedChildren;\n // Remove any rendered children.\n ReactChildReconciler.unmountChildren(prevChildren, false);\n for (var name in prevChildren) {\n if (prevChildren.hasOwnProperty(name)) {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n }\n }\n // Set new text content.\n var updates = [makeTextContent(nextContent)];\n processQueue(this, updates);\n },\n\n /**\n * Replaces any rendered children with a markup string.\n *\n * @param {string} nextMarkup String of markup.\n * @internal\n */\n updateMarkup: function (nextMarkup) {\n var prevChildren = this._renderedChildren;\n // Remove any rendered children.\n ReactChildReconciler.unmountChildren(prevChildren, false);\n for (var name in prevChildren) {\n if (prevChildren.hasOwnProperty(name)) {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : _prodInvariant('118') : void 0;\n }\n }\n var updates = [makeSetMarkup(nextMarkup)];\n processQueue(this, updates);\n },\n\n /**\n * Updates the rendered children with new children.\n *\n * @param {?object} nextNestedChildrenElements Nested child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @internal\n */\n updateChildren: function (nextNestedChildrenElements, transaction, context) {\n // Hook used by React ART\n this._updateChildren(nextNestedChildrenElements, transaction, context);\n },\n\n /**\n * @param {?object} nextNestedChildrenElements Nested child element maps.\n * @param {ReactReconcileTransaction} transaction\n * @final\n * @protected\n */\n _updateChildren: function (nextNestedChildrenElements, transaction, context) {\n var prevChildren = this._renderedChildren;\n var removedNodes = {};\n var mountImages = [];\n var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, mountImages, removedNodes, transaction, context);\n if (!nextChildren && !prevChildren) {\n return;\n }\n var updates = null;\n var name;\n // `nextIndex` will increment for each child in `nextChildren`, but\n // `lastIndex` will be the last index visited in `prevChildren`.\n var nextIndex = 0;\n var lastIndex = 0;\n // `nextMountIndex` will increment for each newly mounted child.\n var nextMountIndex = 0;\n var lastPlacedNode = null;\n for (name in nextChildren) {\n if (!nextChildren.hasOwnProperty(name)) {\n continue;\n }\n var prevChild = prevChildren && prevChildren[name];\n var nextChild = nextChildren[name];\n if (prevChild === nextChild) {\n updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex));\n lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n prevChild._mountIndex = nextIndex;\n } else {\n if (prevChild) {\n // Update `lastIndex` before `_mountIndex` gets unset by unmounting.\n lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n // The `removedNodes` loop below will actually remove the child.\n }\n // The child must be instantiated before it's mounted.\n updates = enqueue(updates, this._mountChildAtIndex(nextChild, mountImages[nextMountIndex], lastPlacedNode, nextIndex, transaction, context));\n nextMountIndex++;\n }\n nextIndex++;\n lastPlacedNode = ReactReconciler.getHostNode(nextChild);\n }\n // Remove children that are no longer present.\n for (name in removedNodes) {\n if (removedNodes.hasOwnProperty(name)) {\n updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name]));\n }\n }\n if (updates) {\n processQueue(this, updates);\n }\n this._renderedChildren = nextChildren;\n\n if (process.env.NODE_ENV !== 'production') {\n setChildrenForInstrumentation.call(this, nextChildren);\n }\n },\n\n /**\n * Unmounts all rendered children. This should be used to clean up children\n * when this component is unmounted. It does not actually perform any\n * backend operations.\n *\n * @internal\n */\n unmountChildren: function (safely) {\n var renderedChildren = this._renderedChildren;\n ReactChildReconciler.unmountChildren(renderedChildren, safely);\n this._renderedChildren = null;\n },\n\n /**\n * Moves a child component to the supplied index.\n *\n * @param {ReactComponent} child Component to move.\n * @param {number} toIndex Destination index of the element.\n * @param {number} lastIndex Last index visited of the siblings of `child`.\n * @protected\n */\n moveChild: function (child, afterNode, toIndex, lastIndex) {\n // If the index of `child` is less than `lastIndex`, then it needs to\n // be moved. Otherwise, we do not need to move it because a child will be\n // inserted or moved before `child`.\n if (child._mountIndex < lastIndex) {\n return makeMove(child, afterNode, toIndex);\n }\n },\n\n /**\n * Creates a child component.\n *\n * @param {ReactComponent} child Component to create.\n * @param {string} mountImage Markup to insert.\n * @protected\n */\n createChild: function (child, afterNode, mountImage) {\n return makeInsertMarkup(mountImage, afterNode, child._mountIndex);\n },\n\n /**\n * Removes a child component.\n *\n * @param {ReactComponent} child Child to remove.\n * @protected\n */\n removeChild: function (child, node) {\n return makeRemove(child, node);\n },\n\n /**\n * Mounts a child with the supplied name.\n *\n * NOTE: This is part of `updateChildren` and is here for readability.\n *\n * @param {ReactComponent} child Component to mount.\n * @param {string} name Name of the child.\n * @param {number} index Index at which to insert the child.\n * @param {ReactReconcileTransaction} transaction\n * @private\n */\n _mountChildAtIndex: function (child, mountImage, afterNode, index, transaction, context) {\n child._mountIndex = index;\n return this.createChild(child, afterNode, mountImage);\n },\n\n /**\n * Unmounts a rendered child.\n *\n * NOTE: This is part of `updateChildren` and is here for readability.\n *\n * @param {ReactComponent} child Component to unmount.\n * @private\n */\n _unmountChild: function (child, node) {\n var update = this.removeChild(child, node);\n child._mountIndex = null;\n return update;\n }\n\n }\n\n};\n\nmodule.exports = ReactMultiChild;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactMultiChild.js\n// module id = 183\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * @param {?object} object\n * @return {boolean} True if `object` is a valid owner.\n * @final\n */\nfunction isValidOwner(object) {\n return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function');\n}\n\n/**\n * ReactOwners are capable of storing references to owned components.\n *\n * All components are capable of //being// referenced by owner components, but\n * only ReactOwner components are capable of //referencing// owned components.\n * The named reference is known as a \"ref\".\n *\n * Refs are available when mounted and updated during reconciliation.\n *\n * var MyComponent = React.createClass({\n * render: function() {\n * return (\n * <div onClick={this.handleClick}>\n * <CustomComponent ref=\"custom\" />\n * </div>\n * );\n * },\n * handleClick: function() {\n * this.refs.custom.handleClick();\n * },\n * componentDidMount: function() {\n * this.refs.custom.initialize();\n * }\n * });\n *\n * Refs should rarely be used. When refs are used, they should only be done to\n * control data that is not handled by React's data flow.\n *\n * @class ReactOwner\n */\nvar ReactOwner = {\n /**\n * Adds a component by ref to an owner component.\n *\n * @param {ReactComponent} component Component to reference.\n * @param {string} ref Name by which to refer to the component.\n * @param {ReactOwner} owner Component on which to record the ref.\n * @final\n * @internal\n */\n addComponentAsRefTo: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might be adding a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('119') : void 0;\n owner.attachRef(ref, component);\n },\n\n /**\n * Removes a component by ref from an owner component.\n *\n * @param {ReactComponent} component Component to dereference.\n * @param {string} ref Name of the ref to remove.\n * @param {ReactOwner} owner Component on which the ref is recorded.\n * @final\n * @internal\n */\n removeComponentAsRefFrom: function (component, ref, owner) {\n !isValidOwner(owner) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might be removing a ref to a component that was not created inside a component\\'s `render` method, or you have multiple copies of React loaded (details: https://fb.me/react-refs-must-have-owner).') : _prodInvariant('120') : void 0;\n var ownerPublicInstance = owner.getPublicInstance();\n // Check that `component`'s owner is still alive and that `component` is still the current ref\n // because we do not want to detach the ref if another component stole it.\n if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) {\n owner.detachRef(ref);\n }\n }\n\n};\n\nmodule.exports = ReactOwner;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactOwner.js\n// module id = 184\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypeLocationNames = {};\n\nif (process.env.NODE_ENV !== 'production') {\n ReactPropTypeLocationNames = {\n prop: 'prop',\n context: 'context',\n childContext: 'child context'\n };\n}\n\nmodule.exports = ReactPropTypeLocationNames;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactPropTypeLocationNames.js\n// module id = 185\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar CallbackQueue = require('./CallbackQueue');\nvar PooledClass = require('./PooledClass');\nvar ReactBrowserEventEmitter = require('./ReactBrowserEventEmitter');\nvar ReactInputSelection = require('./ReactInputSelection');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar Transaction = require('./Transaction');\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\n\n/**\n * Ensures that, when possible, the selection range (currently selected text\n * input) is not disturbed by performing the transaction.\n */\nvar SELECTION_RESTORATION = {\n /**\n * @return {Selection} Selection information.\n */\n initialize: ReactInputSelection.getSelectionInformation,\n /**\n * @param {Selection} sel Selection information returned from `initialize`.\n */\n close: ReactInputSelection.restoreSelection\n};\n\n/**\n * Suppresses events (blur/focus) that could be inadvertently dispatched due to\n * high level DOM manipulations (like temporarily removing a text input from the\n * DOM).\n */\nvar EVENT_SUPPRESSION = {\n /**\n * @return {boolean} The enabled status of `ReactBrowserEventEmitter` before\n * the reconciliation.\n */\n initialize: function () {\n var currentlyEnabled = ReactBrowserEventEmitter.isEnabled();\n ReactBrowserEventEmitter.setEnabled(false);\n return currentlyEnabled;\n },\n\n /**\n * @param {boolean} previouslyEnabled Enabled status of\n * `ReactBrowserEventEmitter` before the reconciliation occurred. `close`\n * restores the previous value.\n */\n close: function (previouslyEnabled) {\n ReactBrowserEventEmitter.setEnabled(previouslyEnabled);\n }\n};\n\n/**\n * Provides a queue for collecting `componentDidMount` and\n * `componentDidUpdate` callbacks during the transaction.\n */\nvar ON_DOM_READY_QUEUEING = {\n /**\n * Initializes the internal `onDOMReady` queue.\n */\n initialize: function () {\n this.reactMountReady.reset();\n },\n\n /**\n * After DOM is flushed, invoke all registered `onDOMReady` callbacks.\n */\n close: function () {\n this.reactMountReady.notifyAll();\n }\n};\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING];\n\nif (process.env.NODE_ENV !== 'production') {\n TRANSACTION_WRAPPERS.push({\n initialize: ReactInstrumentation.debugTool.onBeginFlush,\n close: ReactInstrumentation.debugTool.onEndFlush\n });\n}\n\n/**\n * Currently:\n * - The order that these are listed in the transaction is critical:\n * - Suppresses events.\n * - Restores selection range.\n *\n * Future:\n * - Restore document/overflow scroll positions that were unintentionally\n * modified via DOM insertions above the top viewport boundary.\n * - Implement/integrate with customized constraint based layout system and keep\n * track of which dimensions must be remeasured.\n *\n * @class ReactReconcileTransaction\n */\nfunction ReactReconcileTransaction(useCreateElement) {\n this.reinitializeTransaction();\n // Only server-side rendering really needs this option (see\n // `ReactServerRendering`), but server-side uses\n // `ReactServerRenderingTransaction` instead. This option is here so that it's\n // accessible and defaults to false when `ReactDOMComponent` and\n // `ReactDOMTextComponent` checks it in `mountComponent`.`\n this.renderToStaticMarkup = false;\n this.reactMountReady = CallbackQueue.getPooled(null);\n this.useCreateElement = useCreateElement;\n}\n\nvar Mixin = {\n /**\n * @see Transaction\n * @abstract\n * @final\n * @return {array<object>} List of operation wrap procedures.\n * TODO: convert to array<TransactionWrapper>\n */\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n /**\n * @return {object} The queue to collect `onDOMReady` callbacks with.\n */\n getReactMountReady: function () {\n return this.reactMountReady;\n },\n\n /**\n * @return {object} The queue to collect React async events.\n */\n getUpdateQueue: function () {\n return ReactUpdateQueue;\n },\n\n /**\n * Save current transaction state -- if the return value from this method is\n * passed to `rollback`, the transaction will be reset to that state.\n */\n checkpoint: function () {\n // reactMountReady is the our only stateful wrapper\n return this.reactMountReady.checkpoint();\n },\n\n rollback: function (checkpoint) {\n this.reactMountReady.rollback(checkpoint);\n },\n\n /**\n * `PooledClass` looks for this, and will invoke this before allowing this\n * instance to be reused.\n */\n destructor: function () {\n CallbackQueue.release(this.reactMountReady);\n this.reactMountReady = null;\n }\n};\n\n_assign(ReactReconcileTransaction.prototype, Transaction, Mixin);\n\nPooledClass.addPoolingTo(ReactReconcileTransaction);\n\nmodule.exports = ReactReconcileTransaction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactReconcileTransaction.js\n// module id = 186\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactOwner = require('./ReactOwner');\n\nvar ReactRef = {};\n\nfunction attachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(component.getPublicInstance());\n } else {\n // Legacy ref\n ReactOwner.addComponentAsRefTo(component, ref, owner);\n }\n}\n\nfunction detachRef(ref, component, owner) {\n if (typeof ref === 'function') {\n ref(null);\n } else {\n // Legacy ref\n ReactOwner.removeComponentAsRefFrom(component, ref, owner);\n }\n}\n\nReactRef.attachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n attachRef(ref, instance, element._owner);\n }\n};\n\nReactRef.shouldUpdateRefs = function (prevElement, nextElement) {\n // If either the owner or a `ref` has changed, make sure the newest owner\n // has stored a reference to `this`, and the previous owner (if different)\n // has forgotten the reference to `this`. We use the element instead\n // of the public this.props because the post processing cannot determine\n // a ref. The ref conceptually lives on the element.\n\n // TODO: Should this even be possible? The owner cannot change because\n // it's forbidden by shouldUpdateReactComponent. The ref can change\n // if you swap the keys of but not the refs. Reconsider where this check\n // is made. It probably belongs where the key checking and\n // instantiateReactComponent is done.\n\n var prevRef = null;\n var prevOwner = null;\n if (prevElement !== null && typeof prevElement === 'object') {\n prevRef = prevElement.ref;\n prevOwner = prevElement._owner;\n }\n\n var nextRef = null;\n var nextOwner = null;\n if (nextElement !== null && typeof nextElement === 'object') {\n nextRef = nextElement.ref;\n nextOwner = nextElement._owner;\n }\n\n return prevRef !== nextRef ||\n // If owner changes but we have an unchanged function ref, don't update refs\n typeof nextRef === 'string' && nextOwner !== prevOwner;\n};\n\nReactRef.detachRefs = function (instance, element) {\n if (element === null || typeof element !== 'object') {\n return;\n }\n var ref = element.ref;\n if (ref != null) {\n detachRef(ref, instance, element._owner);\n }\n};\n\nmodule.exports = ReactRef;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactRef.js\n// module id = 187\n// module chunks = 1","/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar PooledClass = require('./PooledClass');\nvar Transaction = require('./Transaction');\nvar ReactInstrumentation = require('./ReactInstrumentation');\nvar ReactServerUpdateQueue = require('./ReactServerUpdateQueue');\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [];\n\nif (process.env.NODE_ENV !== 'production') {\n TRANSACTION_WRAPPERS.push({\n initialize: ReactInstrumentation.debugTool.onBeginFlush,\n close: ReactInstrumentation.debugTool.onEndFlush\n });\n}\n\nvar noopCallbackQueue = {\n enqueue: function () {}\n};\n\n/**\n * @class ReactServerRenderingTransaction\n * @param {boolean} renderToStaticMarkup\n */\nfunction ReactServerRenderingTransaction(renderToStaticMarkup) {\n this.reinitializeTransaction();\n this.renderToStaticMarkup = renderToStaticMarkup;\n this.useCreateElement = false;\n this.updateQueue = new ReactServerUpdateQueue(this);\n}\n\nvar Mixin = {\n /**\n * @see Transaction\n * @abstract\n * @final\n * @return {array} Empty list of operation wrap procedures.\n */\n getTransactionWrappers: function () {\n return TRANSACTION_WRAPPERS;\n },\n\n /**\n * @return {object} The queue to collect `onDOMReady` callbacks with.\n */\n getReactMountReady: function () {\n return noopCallbackQueue;\n },\n\n /**\n * @return {object} The queue to collect React async events.\n */\n getUpdateQueue: function () {\n return this.updateQueue;\n },\n\n /**\n * `PooledClass` looks for this, and will invoke this before allowing this\n * instance to be reused.\n */\n destructor: function () {},\n\n checkpoint: function () {},\n\n rollback: function () {}\n};\n\n_assign(ReactServerRenderingTransaction.prototype, Transaction, Mixin);\n\nPooledClass.addPoolingTo(ReactServerRenderingTransaction);\n\nmodule.exports = ReactServerRenderingTransaction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactServerRenderingTransaction.js\n// module id = 188\n// module chunks = 1","/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar ReactUpdateQueue = require('./ReactUpdateQueue');\n\nvar warning = require('fbjs/lib/warning');\n\nfunction warnNoop(publicInstance, callerName) {\n if (process.env.NODE_ENV !== 'production') {\n var constructor = publicInstance.constructor;\n process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounting component. ' + 'This usually means you called %s() outside componentWillMount() on the server. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, constructor && (constructor.displayName || constructor.name) || 'ReactClass') : void 0;\n }\n}\n\n/**\n * This is the update queue used for server rendering.\n * It delegates to ReactUpdateQueue while server rendering is in progress and\n * switches to ReactNoopUpdateQueue after the transaction has completed.\n * @class ReactServerUpdateQueue\n * @param {Transaction} transaction\n */\n\nvar ReactServerUpdateQueue = function () {\n function ReactServerUpdateQueue(transaction) {\n _classCallCheck(this, ReactServerUpdateQueue);\n\n this.transaction = transaction;\n }\n\n /**\n * Checks whether or not this composite component is mounted.\n * @param {ReactClass} publicInstance The instance we want to test.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n\n\n ReactServerUpdateQueue.prototype.isMounted = function isMounted(publicInstance) {\n return false;\n };\n\n /**\n * Enqueue a callback that will be executed after all the pending updates\n * have processed.\n *\n * @param {ReactClass} publicInstance The instance to use as `this` context.\n * @param {?function} callback Called after state is updated.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueCallback = function enqueueCallback(publicInstance, callback, callerName) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueCallback(publicInstance, callback, callerName);\n }\n };\n\n /**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueForceUpdate = function enqueueForceUpdate(publicInstance) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueForceUpdate(publicInstance);\n } else {\n warnNoop(publicInstance, 'forceUpdate');\n }\n };\n\n /**\n * Replaces all of the state. Always use this or `setState` to mutate state.\n * You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object|function} completeState Next state.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueReplaceState = function enqueueReplaceState(publicInstance, completeState) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueReplaceState(publicInstance, completeState);\n } else {\n warnNoop(publicInstance, 'replaceState');\n }\n };\n\n /**\n * Sets a subset of the state. This only exists because _pendingState is\n * internal. This provides a merging strategy that is not available to deep\n * properties which is confusing. TODO: Expose pendingState or don't use it\n * during the merge.\n *\n * @param {ReactClass} publicInstance The instance that should rerender.\n * @param {object|function} partialState Next partial state to be merged with state.\n * @internal\n */\n\n\n ReactServerUpdateQueue.prototype.enqueueSetState = function enqueueSetState(publicInstance, partialState) {\n if (this.transaction.isInTransaction()) {\n ReactUpdateQueue.enqueueSetState(publicInstance, partialState);\n } else {\n warnNoop(publicInstance, 'setState');\n }\n };\n\n return ReactServerUpdateQueue;\n}();\n\nmodule.exports = ReactServerUpdateQueue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactServerUpdateQueue.js\n// module id = 189\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nmodule.exports = '15.5.4';\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/ReactVersion.js\n// module id = 190\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar NS = {\n xlink: 'http://www.w3.org/1999/xlink',\n xml: 'http://www.w3.org/XML/1998/namespace'\n};\n\n// We use attributes for everything SVG so let's avoid some duplication and run\n// code instead.\n// The following are all specified in the HTML config already so we exclude here.\n// - class (as className)\n// - color\n// - height\n// - id\n// - lang\n// - max\n// - media\n// - method\n// - min\n// - name\n// - style\n// - target\n// - type\n// - width\nvar ATTRS = {\n accentHeight: 'accent-height',\n accumulate: 0,\n additive: 0,\n alignmentBaseline: 'alignment-baseline',\n allowReorder: 'allowReorder',\n alphabetic: 0,\n amplitude: 0,\n arabicForm: 'arabic-form',\n ascent: 0,\n attributeName: 'attributeName',\n attributeType: 'attributeType',\n autoReverse: 'autoReverse',\n azimuth: 0,\n baseFrequency: 'baseFrequency',\n baseProfile: 'baseProfile',\n baselineShift: 'baseline-shift',\n bbox: 0,\n begin: 0,\n bias: 0,\n by: 0,\n calcMode: 'calcMode',\n capHeight: 'cap-height',\n clip: 0,\n clipPath: 'clip-path',\n clipRule: 'clip-rule',\n clipPathUnits: 'clipPathUnits',\n colorInterpolation: 'color-interpolation',\n colorInterpolationFilters: 'color-interpolation-filters',\n colorProfile: 'color-profile',\n colorRendering: 'color-rendering',\n contentScriptType: 'contentScriptType',\n contentStyleType: 'contentStyleType',\n cursor: 0,\n cx: 0,\n cy: 0,\n d: 0,\n decelerate: 0,\n descent: 0,\n diffuseConstant: 'diffuseConstant',\n direction: 0,\n display: 0,\n divisor: 0,\n dominantBaseline: 'dominant-baseline',\n dur: 0,\n dx: 0,\n dy: 0,\n edgeMode: 'edgeMode',\n elevation: 0,\n enableBackground: 'enable-background',\n end: 0,\n exponent: 0,\n externalResourcesRequired: 'externalResourcesRequired',\n fill: 0,\n fillOpacity: 'fill-opacity',\n fillRule: 'fill-rule',\n filter: 0,\n filterRes: 'filterRes',\n filterUnits: 'filterUnits',\n floodColor: 'flood-color',\n floodOpacity: 'flood-opacity',\n focusable: 0,\n fontFamily: 'font-family',\n fontSize: 'font-size',\n fontSizeAdjust: 'font-size-adjust',\n fontStretch: 'font-stretch',\n fontStyle: 'font-style',\n fontVariant: 'font-variant',\n fontWeight: 'font-weight',\n format: 0,\n from: 0,\n fx: 0,\n fy: 0,\n g1: 0,\n g2: 0,\n glyphName: 'glyph-name',\n glyphOrientationHorizontal: 'glyph-orientation-horizontal',\n glyphOrientationVertical: 'glyph-orientation-vertical',\n glyphRef: 'glyphRef',\n gradientTransform: 'gradientTransform',\n gradientUnits: 'gradientUnits',\n hanging: 0,\n horizAdvX: 'horiz-adv-x',\n horizOriginX: 'horiz-origin-x',\n ideographic: 0,\n imageRendering: 'image-rendering',\n 'in': 0,\n in2: 0,\n intercept: 0,\n k: 0,\n k1: 0,\n k2: 0,\n k3: 0,\n k4: 0,\n kernelMatrix: 'kernelMatrix',\n kernelUnitLength: 'kernelUnitLength',\n kerning: 0,\n keyPoints: 'keyPoints',\n keySplines: 'keySplines',\n keyTimes: 'keyTimes',\n lengthAdjust: 'lengthAdjust',\n letterSpacing: 'letter-spacing',\n lightingColor: 'lighting-color',\n limitingConeAngle: 'limitingConeAngle',\n local: 0,\n markerEnd: 'marker-end',\n markerMid: 'marker-mid',\n markerStart: 'marker-start',\n markerHeight: 'markerHeight',\n markerUnits: 'markerUnits',\n markerWidth: 'markerWidth',\n mask: 0,\n maskContentUnits: 'maskContentUnits',\n maskUnits: 'maskUnits',\n mathematical: 0,\n mode: 0,\n numOctaves: 'numOctaves',\n offset: 0,\n opacity: 0,\n operator: 0,\n order: 0,\n orient: 0,\n orientation: 0,\n origin: 0,\n overflow: 0,\n overlinePosition: 'overline-position',\n overlineThickness: 'overline-thickness',\n paintOrder: 'paint-order',\n panose1: 'panose-1',\n pathLength: 'pathLength',\n patternContentUnits: 'patternContentUnits',\n patternTransform: 'patternTransform',\n patternUnits: 'patternUnits',\n pointerEvents: 'pointer-events',\n points: 0,\n pointsAtX: 'pointsAtX',\n pointsAtY: 'pointsAtY',\n pointsAtZ: 'pointsAtZ',\n preserveAlpha: 'preserveAlpha',\n preserveAspectRatio: 'preserveAspectRatio',\n primitiveUnits: 'primitiveUnits',\n r: 0,\n radius: 0,\n refX: 'refX',\n refY: 'refY',\n renderingIntent: 'rendering-intent',\n repeatCount: 'repeatCount',\n repeatDur: 'repeatDur',\n requiredExtensions: 'requiredExtensions',\n requiredFeatures: 'requiredFeatures',\n restart: 0,\n result: 0,\n rotate: 0,\n rx: 0,\n ry: 0,\n scale: 0,\n seed: 0,\n shapeRendering: 'shape-rendering',\n slope: 0,\n spacing: 0,\n specularConstant: 'specularConstant',\n specularExponent: 'specularExponent',\n speed: 0,\n spreadMethod: 'spreadMethod',\n startOffset: 'startOffset',\n stdDeviation: 'stdDeviation',\n stemh: 0,\n stemv: 0,\n stitchTiles: 'stitchTiles',\n stopColor: 'stop-color',\n stopOpacity: 'stop-opacity',\n strikethroughPosition: 'strikethrough-position',\n strikethroughThickness: 'strikethrough-thickness',\n string: 0,\n stroke: 0,\n strokeDasharray: 'stroke-dasharray',\n strokeDashoffset: 'stroke-dashoffset',\n strokeLinecap: 'stroke-linecap',\n strokeLinejoin: 'stroke-linejoin',\n strokeMiterlimit: 'stroke-miterlimit',\n strokeOpacity: 'stroke-opacity',\n strokeWidth: 'stroke-width',\n surfaceScale: 'surfaceScale',\n systemLanguage: 'systemLanguage',\n tableValues: 'tableValues',\n targetX: 'targetX',\n targetY: 'targetY',\n textAnchor: 'text-anchor',\n textDecoration: 'text-decoration',\n textRendering: 'text-rendering',\n textLength: 'textLength',\n to: 0,\n transform: 0,\n u1: 0,\n u2: 0,\n underlinePosition: 'underline-position',\n underlineThickness: 'underline-thickness',\n unicode: 0,\n unicodeBidi: 'unicode-bidi',\n unicodeRange: 'unicode-range',\n unitsPerEm: 'units-per-em',\n vAlphabetic: 'v-alphabetic',\n vHanging: 'v-hanging',\n vIdeographic: 'v-ideographic',\n vMathematical: 'v-mathematical',\n values: 0,\n vectorEffect: 'vector-effect',\n version: 0,\n vertAdvY: 'vert-adv-y',\n vertOriginX: 'vert-origin-x',\n vertOriginY: 'vert-origin-y',\n viewBox: 'viewBox',\n viewTarget: 'viewTarget',\n visibility: 0,\n widths: 0,\n wordSpacing: 'word-spacing',\n writingMode: 'writing-mode',\n x: 0,\n xHeight: 'x-height',\n x1: 0,\n x2: 0,\n xChannelSelector: 'xChannelSelector',\n xlinkActuate: 'xlink:actuate',\n xlinkArcrole: 'xlink:arcrole',\n xlinkHref: 'xlink:href',\n xlinkRole: 'xlink:role',\n xlinkShow: 'xlink:show',\n xlinkTitle: 'xlink:title',\n xlinkType: 'xlink:type',\n xmlBase: 'xml:base',\n xmlns: 0,\n xmlnsXlink: 'xmlns:xlink',\n xmlLang: 'xml:lang',\n xmlSpace: 'xml:space',\n y: 0,\n y1: 0,\n y2: 0,\n yChannelSelector: 'yChannelSelector',\n z: 0,\n zoomAndPan: 'zoomAndPan'\n};\n\nvar SVGDOMPropertyConfig = {\n Properties: {},\n DOMAttributeNamespaces: {\n xlinkActuate: NS.xlink,\n xlinkArcrole: NS.xlink,\n xlinkHref: NS.xlink,\n xlinkRole: NS.xlink,\n xlinkShow: NS.xlink,\n xlinkTitle: NS.xlink,\n xlinkType: NS.xlink,\n xmlBase: NS.xml,\n xmlLang: NS.xml,\n xmlSpace: NS.xml\n },\n DOMAttributeNames: {}\n};\n\nObject.keys(ATTRS).forEach(function (key) {\n SVGDOMPropertyConfig.Properties[key] = 0;\n if (ATTRS[key]) {\n SVGDOMPropertyConfig.DOMAttributeNames[key] = ATTRS[key];\n }\n});\n\nmodule.exports = SVGDOMPropertyConfig;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SVGDOMPropertyConfig.js\n// module id = 191\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar EventPropagators = require('./EventPropagators');\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInputSelection = require('./ReactInputSelection');\nvar SyntheticEvent = require('./SyntheticEvent');\n\nvar getActiveElement = require('fbjs/lib/getActiveElement');\nvar isTextInputElement = require('./isTextInputElement');\nvar shallowEqual = require('fbjs/lib/shallowEqual');\n\nvar skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;\n\nvar eventTypes = {\n select: {\n phasedRegistrationNames: {\n bubbled: 'onSelect',\n captured: 'onSelectCapture'\n },\n dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange']\n }\n};\n\nvar activeElement = null;\nvar activeElementInst = null;\nvar lastSelection = null;\nvar mouseDown = false;\n\n// Track whether a listener exists for this plugin. If none exist, we do\n// not extract events. See #3639.\nvar hasListener = false;\n\n/**\n * Get an object which is a unique representation of the current selection.\n *\n * The return value will not be consistent across nodes or browsers, but\n * two identical selections on the same node will return identical objects.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getSelection(node) {\n if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) {\n return {\n start: node.selectionStart,\n end: node.selectionEnd\n };\n } else if (window.getSelection) {\n var selection = window.getSelection();\n return {\n anchorNode: selection.anchorNode,\n anchorOffset: selection.anchorOffset,\n focusNode: selection.focusNode,\n focusOffset: selection.focusOffset\n };\n } else if (document.selection) {\n var range = document.selection.createRange();\n return {\n parentElement: range.parentElement(),\n text: range.text,\n top: range.boundingTop,\n left: range.boundingLeft\n };\n }\n}\n\n/**\n * Poll selection to see whether it's changed.\n *\n * @param {object} nativeEvent\n * @return {?SyntheticEvent}\n */\nfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n // Ensure we have the right element, and that the user is not dragging a\n // selection (this matches native `select` event behavior). In HTML5, select\n // fires only on input and textarea thus if there's no focused element we\n // won't dispatch.\n if (mouseDown || activeElement == null || activeElement !== getActiveElement()) {\n return null;\n }\n\n // Only fire when selection has actually changed.\n var currentSelection = getSelection(activeElement);\n if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n lastSelection = currentSelection;\n\n var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget);\n\n syntheticEvent.type = 'select';\n syntheticEvent.target = activeElement;\n\n EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent);\n\n return syntheticEvent;\n }\n\n return null;\n}\n\n/**\n * This plugin creates an `onSelect` event that normalizes select events\n * across form elements.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - contentEditable\n *\n * This differs from native browser implementations in the following ways:\n * - Fires on contentEditable fields as well as inputs.\n * - Fires for collapsed selection.\n * - Fires after user input.\n */\nvar SelectEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n if (!hasListener) {\n return null;\n }\n\n var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n switch (topLevelType) {\n // Track the input node that has focus.\n case 'topFocus':\n if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n activeElement = targetNode;\n activeElementInst = targetInst;\n lastSelection = null;\n }\n break;\n case 'topBlur':\n activeElement = null;\n activeElementInst = null;\n lastSelection = null;\n break;\n\n // Don't fire the event while the user is dragging. This matches the\n // semantics of the native select event.\n case 'topMouseDown':\n mouseDown = true;\n break;\n case 'topContextMenu':\n case 'topMouseUp':\n mouseDown = false;\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n\n // Chrome and IE fire non-standard event when selection is changed (and\n // sometimes when it hasn't). IE's event fires out of order with respect\n // to key and input events on deletion, so we discard it.\n //\n // Firefox doesn't support selectionchange, so check selection status\n // after each key entry. The selection changes after keydown and before\n // keyup, but we check on keydown as well in the case of holding down a\n // key, when multiple keydown events are fired but only one keyup is.\n // This is also our approach for IE handling, for the reason above.\n case 'topSelectionChange':\n if (skipSelectionChangeEvent) {\n break;\n }\n // falls through\n case 'topKeyDown':\n case 'topKeyUp':\n return constructSelectEvent(nativeEvent, nativeEventTarget);\n }\n\n return null;\n },\n\n didPutListener: function (inst, registrationName, listener) {\n if (registrationName === 'onSelect') {\n hasListener = true;\n }\n }\n};\n\nmodule.exports = SelectEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SelectEventPlugin.js\n// module id = 192\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar EventListener = require('fbjs/lib/EventListener');\nvar EventPropagators = require('./EventPropagators');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar SyntheticAnimationEvent = require('./SyntheticAnimationEvent');\nvar SyntheticClipboardEvent = require('./SyntheticClipboardEvent');\nvar SyntheticEvent = require('./SyntheticEvent');\nvar SyntheticFocusEvent = require('./SyntheticFocusEvent');\nvar SyntheticKeyboardEvent = require('./SyntheticKeyboardEvent');\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\nvar SyntheticDragEvent = require('./SyntheticDragEvent');\nvar SyntheticTouchEvent = require('./SyntheticTouchEvent');\nvar SyntheticTransitionEvent = require('./SyntheticTransitionEvent');\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\nvar SyntheticWheelEvent = require('./SyntheticWheelEvent');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar getEventCharCode = require('./getEventCharCode');\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Turns\n * ['abort', ...]\n * into\n * eventTypes = {\n * 'abort': {\n * phasedRegistrationNames: {\n * bubbled: 'onAbort',\n * captured: 'onAbortCapture',\n * },\n * dependencies: ['topAbort'],\n * },\n * ...\n * };\n * topLevelEventsToDispatchConfig = {\n * 'topAbort': { sameConfig }\n * };\n */\nvar eventTypes = {};\nvar topLevelEventsToDispatchConfig = {};\n['abort', 'animationEnd', 'animationIteration', 'animationStart', 'blur', 'canPlay', 'canPlayThrough', 'click', 'contextMenu', 'copy', 'cut', 'doubleClick', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'progress', 'rateChange', 'reset', 'scroll', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchMove', 'touchStart', 'transitionEnd', 'volumeChange', 'waiting', 'wheel'].forEach(function (event) {\n var capitalizedEvent = event[0].toUpperCase() + event.slice(1);\n var onEvent = 'on' + capitalizedEvent;\n var topEvent = 'top' + capitalizedEvent;\n\n var type = {\n phasedRegistrationNames: {\n bubbled: onEvent,\n captured: onEvent + 'Capture'\n },\n dependencies: [topEvent]\n };\n eventTypes[event] = type;\n topLevelEventsToDispatchConfig[topEvent] = type;\n});\n\nvar onClickListeners = {};\n\nfunction getDictionaryKey(inst) {\n // Prevents V8 performance issue:\n // https://github.com/facebook/react/pull/7232\n return '.' + inst._rootNodeID;\n}\n\nfunction isInteractive(tag) {\n return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nvar SimpleEventPlugin = {\n\n eventTypes: eventTypes,\n\n extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];\n if (!dispatchConfig) {\n return null;\n }\n var EventConstructor;\n switch (topLevelType) {\n case 'topAbort':\n case 'topCanPlay':\n case 'topCanPlayThrough':\n case 'topDurationChange':\n case 'topEmptied':\n case 'topEncrypted':\n case 'topEnded':\n case 'topError':\n case 'topInput':\n case 'topInvalid':\n case 'topLoad':\n case 'topLoadedData':\n case 'topLoadedMetadata':\n case 'topLoadStart':\n case 'topPause':\n case 'topPlay':\n case 'topPlaying':\n case 'topProgress':\n case 'topRateChange':\n case 'topReset':\n case 'topSeeked':\n case 'topSeeking':\n case 'topStalled':\n case 'topSubmit':\n case 'topSuspend':\n case 'topTimeUpdate':\n case 'topVolumeChange':\n case 'topWaiting':\n // HTML Events\n // @see http://www.w3.org/TR/html5/index.html#events-0\n EventConstructor = SyntheticEvent;\n break;\n case 'topKeyPress':\n // Firefox creates a keypress event for function keys too. This removes\n // the unwanted keypress events. Enter is however both printable and\n // non-printable. One would expect Tab to be as well (but it isn't).\n if (getEventCharCode(nativeEvent) === 0) {\n return null;\n }\n /* falls through */\n case 'topKeyDown':\n case 'topKeyUp':\n EventConstructor = SyntheticKeyboardEvent;\n break;\n case 'topBlur':\n case 'topFocus':\n EventConstructor = SyntheticFocusEvent;\n break;\n case 'topClick':\n // Firefox creates a click event on right mouse clicks. This removes the\n // unwanted click events.\n if (nativeEvent.button === 2) {\n return null;\n }\n /* falls through */\n case 'topDoubleClick':\n case 'topMouseDown':\n case 'topMouseMove':\n case 'topMouseUp':\n // TODO: Disabled elements should not respond to mouse events\n /* falls through */\n case 'topMouseOut':\n case 'topMouseOver':\n case 'topContextMenu':\n EventConstructor = SyntheticMouseEvent;\n break;\n case 'topDrag':\n case 'topDragEnd':\n case 'topDragEnter':\n case 'topDragExit':\n case 'topDragLeave':\n case 'topDragOver':\n case 'topDragStart':\n case 'topDrop':\n EventConstructor = SyntheticDragEvent;\n break;\n case 'topTouchCancel':\n case 'topTouchEnd':\n case 'topTouchMove':\n case 'topTouchStart':\n EventConstructor = SyntheticTouchEvent;\n break;\n case 'topAnimationEnd':\n case 'topAnimationIteration':\n case 'topAnimationStart':\n EventConstructor = SyntheticAnimationEvent;\n break;\n case 'topTransitionEnd':\n EventConstructor = SyntheticTransitionEvent;\n break;\n case 'topScroll':\n EventConstructor = SyntheticUIEvent;\n break;\n case 'topWheel':\n EventConstructor = SyntheticWheelEvent;\n break;\n case 'topCopy':\n case 'topCut':\n case 'topPaste':\n EventConstructor = SyntheticClipboardEvent;\n break;\n }\n !EventConstructor ? process.env.NODE_ENV !== 'production' ? invariant(false, 'SimpleEventPlugin: Unhandled event type, `%s`.', topLevelType) : _prodInvariant('86', topLevelType) : void 0;\n var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n EventPropagators.accumulateTwoPhaseDispatches(event);\n return event;\n },\n\n didPutListener: function (inst, registrationName, listener) {\n // Mobile Safari does not fire properly bubble click events on\n // non-interactive elements, which means delegated click listeners do not\n // fire. The workaround for this bug involves attaching an empty click\n // listener on the target node.\n // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n var key = getDictionaryKey(inst);\n var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n if (!onClickListeners[key]) {\n onClickListeners[key] = EventListener.listen(node, 'click', emptyFunction);\n }\n }\n },\n\n willDeleteListener: function (inst, registrationName) {\n if (registrationName === 'onClick' && !isInteractive(inst._tag)) {\n var key = getDictionaryKey(inst);\n onClickListeners[key].remove();\n delete onClickListeners[key];\n }\n }\n\n};\n\nmodule.exports = SimpleEventPlugin;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SimpleEventPlugin.js\n// module id = 193\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n */\nvar AnimationEventInterface = {\n animationName: null,\n elapsedTime: null,\n pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticAnimationEvent, AnimationEventInterface);\n\nmodule.exports = SyntheticAnimationEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticAnimationEvent.js\n// module id = 194\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/clipboard-apis/\n */\nvar ClipboardEventInterface = {\n clipboardData: function (event) {\n return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface);\n\nmodule.exports = SyntheticClipboardEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticClipboardEvent.js\n// module id = 195\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\nvar CompositionEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);\n\nmodule.exports = SyntheticCompositionEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticCompositionEvent.js\n// module id = 196\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\n/**\n * @interface DragEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar DragEventInterface = {\n dataTransfer: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface);\n\nmodule.exports = SyntheticDragEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticDragEvent.js\n// module id = 197\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\n/**\n * @interface FocusEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar FocusEventInterface = {\n relatedTarget: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface);\n\nmodule.exports = SyntheticFocusEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticFocusEvent.js\n// module id = 198\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n * /#events-inputevents\n */\nvar InputEventInterface = {\n data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface);\n\nmodule.exports = SyntheticInputEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticInputEvent.js\n// module id = 199\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\nvar getEventCharCode = require('./getEventCharCode');\nvar getEventKey = require('./getEventKey');\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface KeyboardEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar KeyboardEventInterface = {\n key: getEventKey,\n location: null,\n ctrlKey: null,\n shiftKey: null,\n altKey: null,\n metaKey: null,\n repeat: null,\n locale: null,\n getModifierState: getEventModifierState,\n // Legacy Interface\n charCode: function (event) {\n // `charCode` is the result of a KeyPress event and represents the value of\n // the actual printable character.\n\n // KeyPress is deprecated, but its replacement is not yet final and not\n // implemented in any major browser. Only KeyPress has charCode.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n return 0;\n },\n keyCode: function (event) {\n // `keyCode` is the result of a KeyDown/Up event and represents the value of\n // physical keyboard key.\n\n // The actual meaning of the value depends on the users' keyboard layout\n // which cannot be detected. Assuming that it is a US keyboard layout\n // provides a surprisingly accurate mapping for US and European users.\n // Due to this, it is left to the user to implement at this time.\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n return 0;\n },\n which: function (event) {\n // `which` is an alias for either `keyCode` or `charCode` depending on the\n // type of the event.\n if (event.type === 'keypress') {\n return getEventCharCode(event);\n }\n if (event.type === 'keydown' || event.type === 'keyup') {\n return event.keyCode;\n }\n return 0;\n }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface);\n\nmodule.exports = SyntheticKeyboardEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticKeyboardEvent.js\n// module id = 200\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticUIEvent = require('./SyntheticUIEvent');\n\nvar getEventModifierState = require('./getEventModifierState');\n\n/**\n * @interface TouchEvent\n * @see http://www.w3.org/TR/touch-events/\n */\nvar TouchEventInterface = {\n touches: null,\n targetTouches: null,\n changedTouches: null,\n altKey: null,\n metaKey: null,\n ctrlKey: null,\n shiftKey: null,\n getModifierState: getEventModifierState\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface);\n\nmodule.exports = SyntheticTouchEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticTouchEvent.js\n// module id = 201\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticEvent = require('./SyntheticEvent');\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n */\nvar TransitionEventInterface = {\n propertyName: null,\n elapsedTime: null,\n pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticTransitionEvent, TransitionEventInterface);\n\nmodule.exports = SyntheticTransitionEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticTransitionEvent.js\n// module id = 202\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = require('./SyntheticMouseEvent');\n\n/**\n * @interface WheelEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar WheelEventInterface = {\n deltaX: function (event) {\n return 'deltaX' in event ? event.deltaX :\n // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n 'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n },\n deltaY: function (event) {\n return 'deltaY' in event ? event.deltaY :\n // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n 'wheelDeltaY' in event ? -event.wheelDeltaY :\n // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n 'wheelDelta' in event ? -event.wheelDelta : 0;\n },\n deltaZ: null,\n\n // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n deltaMode: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticMouseEvent}\n */\nfunction SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface);\n\nmodule.exports = SyntheticWheelEvent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/SyntheticWheelEvent.js\n// module id = 203\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar MOD = 65521;\n\n// adler32 is not cryptographically strong, and is only used to sanity check that\n// markup generated on the server matches the markup generated on the client.\n// This implementation (a modified version of the SheetJS version) has been optimized\n// for our use case, at the expense of conforming to the adler32 specification\n// for non-ascii inputs.\nfunction adler32(data) {\n var a = 1;\n var b = 0;\n var i = 0;\n var l = data.length;\n var m = l & ~0x3;\n while (i < m) {\n var n = Math.min(i + 4096, m);\n for (; i < n; i += 4) {\n b += (a += data.charCodeAt(i)) + (a += data.charCodeAt(i + 1)) + (a += data.charCodeAt(i + 2)) + (a += data.charCodeAt(i + 3));\n }\n a %= MOD;\n b %= MOD;\n }\n for (; i < l; i++) {\n b += a += data.charCodeAt(i);\n }\n a %= MOD;\n b %= MOD;\n return a | b << 16;\n}\n\nmodule.exports = adler32;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/adler32.js\n// module id = 204\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactPropTypeLocationNames = require('./ReactPropTypeLocationNames');\nvar ReactPropTypesSecret = require('./ReactPropTypesSecret');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n}\n\nvar loggedTypeFailures = {};\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?object} element The React element that is being type-checked\n * @param {?number} debugID The React component instance that is being type-checked\n * @private\n */\nfunction checkReactTypeSpec(typeSpecs, values, location, componentName, element, debugID) {\n for (var typeSpecName in typeSpecs) {\n if (typeSpecs.hasOwnProperty(typeSpecName)) {\n var error;\n // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n !(typeof typeSpecs[typeSpecName] === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually from React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : _prodInvariant('84', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : void 0;\n error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n } catch (ex) {\n error = ex;\n }\n process.env.NODE_ENV !== 'production' ? warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName, typeof error) : void 0;\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var componentStackInfo = '';\n\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n }\n if (debugID !== null) {\n componentStackInfo = ReactComponentTreeHook.getStackAddendumByID(debugID);\n } else if (element !== null) {\n componentStackInfo = ReactComponentTreeHook.getCurrentStackAddendum(element);\n }\n }\n\n process.env.NODE_ENV !== 'production' ? warning(false, 'Failed %s type: %s%s', location, error.message, componentStackInfo) : void 0;\n }\n }\n }\n}\n\nmodule.exports = checkReactTypeSpec;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/checkReactTypeSpec.js\n// module id = 205\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar CSSProperty = require('./CSSProperty');\nvar warning = require('fbjs/lib/warning');\n\nvar isUnitlessNumber = CSSProperty.isUnitlessNumber;\nvar styleWarnings = {};\n\n/**\n * Convert a value into the proper css writable value. The style name `name`\n * should be logical (no hyphens), as specified\n * in `CSSProperty.isUnitlessNumber`.\n *\n * @param {string} name CSS property name such as `topMargin`.\n * @param {*} value CSS property value such as `10px`.\n * @param {ReactDOMComponent} component\n * @return {string} Normalized style value with dimensions applied.\n */\nfunction dangerousStyleValue(name, value, component) {\n // Note that we've removed escapeTextForBrowser() calls here since the\n // whole string will be escaped when the attribute is injected into\n // the markup. If you provide unsafe user data here they can inject\n // arbitrary CSS which may be problematic (I couldn't repro this):\n // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n // This is not an XSS hole but instead a potential CSS injection issue\n // which has lead to a greater discussion about how we're going to\n // trust URLs moving forward. See #2115901\n\n var isEmpty = value == null || typeof value === 'boolean' || value === '';\n if (isEmpty) {\n return '';\n }\n\n var isNonNumeric = isNaN(value);\n if (isNonNumeric || value === 0 || isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name]) {\n return '' + value; // cast to string\n }\n\n if (typeof value === 'string') {\n if (process.env.NODE_ENV !== 'production') {\n // Allow '0' to pass through without warning. 0 is already special and\n // doesn't require units, so we don't need to warn about it.\n if (component && value !== '0') {\n var owner = component._currentElement._owner;\n var ownerName = owner ? owner.getName() : null;\n if (ownerName && !styleWarnings[ownerName]) {\n styleWarnings[ownerName] = {};\n }\n var warned = false;\n if (ownerName) {\n var warnings = styleWarnings[ownerName];\n warned = warnings[name];\n if (!warned) {\n warnings[name] = true;\n }\n }\n if (!warned) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'a `%s` tag (owner: `%s`) was passed a numeric string value ' + 'for CSS property `%s` (value: `%s`) which will be treated ' + 'as a unitless number in a future version of React.', component._currentElement.type, ownerName || 'unknown', name, value) : void 0;\n }\n }\n }\n value = value.trim();\n }\n return value + 'px';\n}\n\nmodule.exports = dangerousStyleValue;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/dangerousStyleValue.js\n// module id = 206\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('react/lib/ReactCurrentOwner');\nvar ReactDOMComponentTree = require('./ReactDOMComponentTree');\nvar ReactInstanceMap = require('./ReactInstanceMap');\n\nvar getHostComponentFromComposite = require('./getHostComponentFromComposite');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\n/**\n * Returns the DOM node rendered by this element.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#reactdom.finddomnode\n *\n * @param {ReactComponent|DOMElement} componentOrElement\n * @return {?DOMElement} The root node of this element.\n */\nfunction findDOMNode(componentOrElement) {\n if (process.env.NODE_ENV !== 'production') {\n var owner = ReactCurrentOwner.current;\n if (owner !== null) {\n process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n owner._warnedAboutRefsInRender = true;\n }\n }\n if (componentOrElement == null) {\n return null;\n }\n if (componentOrElement.nodeType === 1) {\n return componentOrElement;\n }\n\n var inst = ReactInstanceMap.get(componentOrElement);\n if (inst) {\n inst = getHostComponentFromComposite(inst);\n return inst ? ReactDOMComponentTree.getNodeFromInstance(inst) : null;\n }\n\n if (typeof componentOrElement.render === 'function') {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'findDOMNode was called on an unmounted component.') : _prodInvariant('44') : void 0;\n } else {\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Element appears to be neither ReactComponent nor DOMNode (keys: %s)', Object.keys(componentOrElement)) : _prodInvariant('45', Object.keys(componentOrElement)) : void 0;\n }\n}\n\nmodule.exports = findDOMNode;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/findDOMNode.js\n// module id = 207\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar traverseAllChildren = require('./traverseAllChildren');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n}\n\n/**\n * @param {function} traverseContext Context passed through traversal.\n * @param {?ReactComponent} child React child component.\n * @param {!string} name String name of key path to child.\n * @param {number=} selfDebugID Optional debugID of the current internal instance.\n */\nfunction flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID) {\n // We found a component instance.\n if (traverseContext && typeof traverseContext === 'object') {\n var result = traverseContext;\n var keyUnique = result[name] === undefined;\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('react/lib/ReactComponentTreeHook');\n }\n if (!keyUnique) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.%s', KeyEscapeUtils.unescape(name), ReactComponentTreeHook.getStackAddendumByID(selfDebugID)) : void 0;\n }\n }\n if (keyUnique && child != null) {\n result[name] = child;\n }\n }\n}\n\n/**\n * Flattens children that are typically specified as `props.children`. Any null\n * children will not be included in the resulting object.\n * @return {!object} flattened children keyed by name.\n */\nfunction flattenChildren(children, selfDebugID) {\n if (children == null) {\n return children;\n }\n var result = {};\n\n if (process.env.NODE_ENV !== 'production') {\n traverseAllChildren(children, function (traverseContext, child, name) {\n return flattenSingleChildIntoContext(traverseContext, child, name, selfDebugID);\n }, result);\n } else {\n traverseAllChildren(children, flattenSingleChildIntoContext, result);\n }\n return result;\n}\n\nmodule.exports = flattenChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/flattenChildren.js\n// module id = 208\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar getEventCharCode = require('./getEventCharCode');\n\n/**\n * Normalization of deprecated HTML5 `key` values\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar normalizeKey = {\n 'Esc': 'Escape',\n 'Spacebar': ' ',\n 'Left': 'ArrowLeft',\n 'Up': 'ArrowUp',\n 'Right': 'ArrowRight',\n 'Down': 'ArrowDown',\n 'Del': 'Delete',\n 'Win': 'OS',\n 'Menu': 'ContextMenu',\n 'Apps': 'ContextMenu',\n 'Scroll': 'ScrollLock',\n 'MozPrintableKey': 'Unidentified'\n};\n\n/**\n * Translation from legacy `keyCode` to HTML5 `key`\n * Only special keys supported, all others depend on keyboard layout or browser\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar translateToKey = {\n 8: 'Backspace',\n 9: 'Tab',\n 12: 'Clear',\n 13: 'Enter',\n 16: 'Shift',\n 17: 'Control',\n 18: 'Alt',\n 19: 'Pause',\n 20: 'CapsLock',\n 27: 'Escape',\n 32: ' ',\n 33: 'PageUp',\n 34: 'PageDown',\n 35: 'End',\n 36: 'Home',\n 37: 'ArrowLeft',\n 38: 'ArrowUp',\n 39: 'ArrowRight',\n 40: 'ArrowDown',\n 45: 'Insert',\n 46: 'Delete',\n 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6',\n 118: 'F7', 119: 'F8', 120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12',\n 144: 'NumLock',\n 145: 'ScrollLock',\n 224: 'Meta'\n};\n\n/**\n * @param {object} nativeEvent Native browser event.\n * @return {string} Normalized `key` property.\n */\nfunction getEventKey(nativeEvent) {\n if (nativeEvent.key) {\n // Normalize inconsistent values reported by browsers due to\n // implementations of a working draft specification.\n\n // FireFox implements `key` but returns `MozPrintableKey` for all\n // printable characters (normalized to `Unidentified`), ignore it.\n var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n if (key !== 'Unidentified') {\n return key;\n }\n }\n\n // Browser does not implement `key`, polyfill as much of it as we can.\n if (nativeEvent.type === 'keypress') {\n var charCode = getEventCharCode(nativeEvent);\n\n // The enter-key is technically both printable and non-printable and can\n // thus be captured by `keypress`, no other non-printable key should.\n return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n }\n if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n // While user keyboard layout determines the actual meaning of each\n // `keyCode` value, almost all function keys have a universal value.\n return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n }\n return '';\n}\n\nmodule.exports = getEventKey;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getEventKey.js\n// module id = 209\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/* global Symbol */\n\nvar ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n/**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n * var iteratorFn = getIteratorFn(myIterable);\n * if (iteratorFn) {\n * var iterator = iteratorFn.call(myIterable);\n * ...\n * }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\nfunction getIteratorFn(maybeIterable) {\n var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n}\n\nmodule.exports = getIteratorFn;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getIteratorFn.js\n// module id = 210\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Given any node return the first leaf node without children.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {DOMElement|DOMTextNode}\n */\n\nfunction getLeafNode(node) {\n while (node && node.firstChild) {\n node = node.firstChild;\n }\n return node;\n}\n\n/**\n * Get the next sibling within a container. This will walk up the\n * DOM if a node's siblings have been exhausted.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {?DOMElement|DOMTextNode}\n */\nfunction getSiblingNode(node) {\n while (node) {\n if (node.nextSibling) {\n return node.nextSibling;\n }\n node = node.parentNode;\n }\n}\n\n/**\n * Get object describing the nodes which contain characters at offset.\n *\n * @param {DOMElement|DOMTextNode} root\n * @param {number} offset\n * @return {?object}\n */\nfunction getNodeForCharacterOffset(root, offset) {\n var node = getLeafNode(root);\n var nodeStart = 0;\n var nodeEnd = 0;\n\n while (node) {\n if (node.nodeType === 3) {\n nodeEnd = nodeStart + node.textContent.length;\n\n if (nodeStart <= offset && nodeEnd >= offset) {\n return {\n node: node,\n offset: offset - nodeStart\n };\n }\n\n nodeStart = nodeEnd;\n }\n\n node = getLeafNode(getSiblingNode(node));\n }\n}\n\nmodule.exports = getNodeForCharacterOffset;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getNodeForCharacterOffset.js\n// module id = 211\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');\n\n/**\n * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n *\n * @param {string} styleProp\n * @param {string} eventName\n * @returns {object}\n */\nfunction makePrefixMap(styleProp, eventName) {\n var prefixes = {};\n\n prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n prefixes['Moz' + styleProp] = 'moz' + eventName;\n prefixes['ms' + styleProp] = 'MS' + eventName;\n prefixes['O' + styleProp] = 'o' + eventName.toLowerCase();\n\n return prefixes;\n}\n\n/**\n * A list of event names to a configurable list of vendor prefixes.\n */\nvar vendorPrefixes = {\n animationend: makePrefixMap('Animation', 'AnimationEnd'),\n animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n animationstart: makePrefixMap('Animation', 'AnimationStart'),\n transitionend: makePrefixMap('Transition', 'TransitionEnd')\n};\n\n/**\n * Event names that have already been detected and prefixed (if applicable).\n */\nvar prefixedEventNames = {};\n\n/**\n * Element to check for prefixes on.\n */\nvar style = {};\n\n/**\n * Bootstrap if a DOM exists.\n */\nif (ExecutionEnvironment.canUseDOM) {\n style = document.createElement('div').style;\n\n // On some platforms, in particular some releases of Android 4.x,\n // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n // style object but the events that fire will still be prefixed, so we need\n // to check if the un-prefixed events are usable, and if not remove them from the map.\n if (!('AnimationEvent' in window)) {\n delete vendorPrefixes.animationend.animation;\n delete vendorPrefixes.animationiteration.animation;\n delete vendorPrefixes.animationstart.animation;\n }\n\n // Same as above\n if (!('TransitionEvent' in window)) {\n delete vendorPrefixes.transitionend.transition;\n }\n}\n\n/**\n * Attempts to determine the correct vendor prefixed event name.\n *\n * @param {string} eventName\n * @returns {string}\n */\nfunction getVendorPrefixedEventName(eventName) {\n if (prefixedEventNames[eventName]) {\n return prefixedEventNames[eventName];\n } else if (!vendorPrefixes[eventName]) {\n return eventName;\n }\n\n var prefixMap = vendorPrefixes[eventName];\n\n for (var styleProp in prefixMap) {\n if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n return prefixedEventNames[eventName] = prefixMap[styleProp];\n }\n }\n\n return '';\n}\n\nmodule.exports = getVendorPrefixedEventName;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/getVendorPrefixedEventName.js\n// module id = 212\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar escapeTextContentForBrowser = require('./escapeTextContentForBrowser');\n\n/**\n * Escapes attribute value to prevent scripting attacks.\n *\n * @param {*} value Value to escape.\n * @return {string} An escaped string.\n */\nfunction quoteAttributeValueForBrowser(value) {\n return '\"' + escapeTextContentForBrowser(value) + '\"';\n}\n\nmodule.exports = quoteAttributeValueForBrowser;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/quoteAttributeValueForBrowser.js\n// module id = 213\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactMount = require('./ReactMount');\n\nmodule.exports = ReactMount.renderSubtreeIntoContainer;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react-dom/lib/renderSubtreeIntoContainer.js\n// module id = 214\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\n\nfunction escape(key) {\n var escapeRegex = /[=:]/g;\n var escaperLookup = {\n '=': '=0',\n ':': '=2'\n };\n var escapedString = ('' + key).replace(escapeRegex, function (match) {\n return escaperLookup[match];\n });\n\n return '$' + escapedString;\n}\n\n/**\n * Unescape and unwrap key for human-readable display\n *\n * @param {string} key to unescape.\n * @return {string} the unescaped key.\n */\nfunction unescape(key) {\n var unescapeRegex = /(=0|=2)/g;\n var unescaperLookup = {\n '=0': '=',\n '=2': ':'\n };\n var keySubstring = key[0] === '.' && key[1] === '$' ? key.substring(2) : key.substring(1);\n\n return ('' + keySubstring).replace(unescapeRegex, function (match) {\n return unescaperLookup[match];\n });\n}\n\nvar KeyEscapeUtils = {\n escape: escape,\n unescape: unescape\n};\n\nmodule.exports = KeyEscapeUtils;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/KeyEscapeUtils.js\n// module id = 215\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Static poolers. Several custom versions for each potential number of\n * arguments. A completely generic pooler is easy to implement, but would\n * require accessing the `arguments` object. In each of these, `this` refers to\n * the Class itself, not an instance. If any others are needed, simply add them\n * here, or in their own files.\n */\nvar oneArgumentPooler = function (copyFieldsFrom) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, copyFieldsFrom);\n return instance;\n } else {\n return new Klass(copyFieldsFrom);\n }\n};\n\nvar twoArgumentPooler = function (a1, a2) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2);\n return instance;\n } else {\n return new Klass(a1, a2);\n }\n};\n\nvar threeArgumentPooler = function (a1, a2, a3) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3);\n return instance;\n } else {\n return new Klass(a1, a2, a3);\n }\n};\n\nvar fourArgumentPooler = function (a1, a2, a3, a4) {\n var Klass = this;\n if (Klass.instancePool.length) {\n var instance = Klass.instancePool.pop();\n Klass.call(instance, a1, a2, a3, a4);\n return instance;\n } else {\n return new Klass(a1, a2, a3, a4);\n }\n};\n\nvar standardReleaser = function (instance) {\n var Klass = this;\n !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0;\n instance.destructor();\n if (Klass.instancePool.length < Klass.poolSize) {\n Klass.instancePool.push(instance);\n }\n};\n\nvar DEFAULT_POOL_SIZE = 10;\nvar DEFAULT_POOLER = oneArgumentPooler;\n\n/**\n * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n * itself (statically) not adding any prototypical fields. Any CopyConstructor\n * you give this may have a `poolSize` property, and will look for a\n * prototypical `destructor` on instances.\n *\n * @param {Function} CopyConstructor Constructor that can be used to reset.\n * @param {Function} pooler Customizable pooler.\n */\nvar addPoolingTo = function (CopyConstructor, pooler) {\n // Casting as any so that flow ignores the actual implementation and trusts\n // it to match the type we declared\n var NewKlass = CopyConstructor;\n NewKlass.instancePool = [];\n NewKlass.getPooled = pooler || DEFAULT_POOLER;\n if (!NewKlass.poolSize) {\n NewKlass.poolSize = DEFAULT_POOL_SIZE;\n }\n NewKlass.release = standardReleaser;\n return NewKlass;\n};\n\nvar PooledClass = {\n addPoolingTo: addPoolingTo,\n oneArgumentPooler: oneArgumentPooler,\n twoArgumentPooler: twoArgumentPooler,\n threeArgumentPooler: threeArgumentPooler,\n fourArgumentPooler: fourArgumentPooler\n};\n\nmodule.exports = PooledClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/PooledClass.js\n// module id = 216\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar PooledClass = require('./PooledClass');\nvar ReactElement = require('./ReactElement');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar traverseAllChildren = require('./traverseAllChildren');\n\nvar twoArgumentPooler = PooledClass.twoArgumentPooler;\nvar fourArgumentPooler = PooledClass.fourArgumentPooler;\n\nvar userProvidedKeyEscapeRegex = /\\/+/g;\nfunction escapeUserProvidedKey(text) {\n return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * traversal. Allows avoiding binding callbacks.\n *\n * @constructor ForEachBookKeeping\n * @param {!function} forEachFunction Function to perform traversal with.\n * @param {?*} forEachContext Context to perform context with.\n */\nfunction ForEachBookKeeping(forEachFunction, forEachContext) {\n this.func = forEachFunction;\n this.context = forEachContext;\n this.count = 0;\n}\nForEachBookKeeping.prototype.destructor = function () {\n this.func = null;\n this.context = null;\n this.count = 0;\n};\nPooledClass.addPoolingTo(ForEachBookKeeping, twoArgumentPooler);\n\nfunction forEachSingleChild(bookKeeping, child, name) {\n var func = bookKeeping.func,\n context = bookKeeping.context;\n\n func.call(context, child, bookKeeping.count++);\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.foreach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n if (children == null) {\n return children;\n }\n var traverseContext = ForEachBookKeeping.getPooled(forEachFunc, forEachContext);\n traverseAllChildren(children, forEachSingleChild, traverseContext);\n ForEachBookKeeping.release(traverseContext);\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * mapping. Allows avoiding binding callbacks.\n *\n * @constructor MapBookKeeping\n * @param {!*} mapResult Object containing the ordered map of results.\n * @param {!function} mapFunction Function to perform mapping with.\n * @param {?*} mapContext Context to perform mapping with.\n */\nfunction MapBookKeeping(mapResult, keyPrefix, mapFunction, mapContext) {\n this.result = mapResult;\n this.keyPrefix = keyPrefix;\n this.func = mapFunction;\n this.context = mapContext;\n this.count = 0;\n}\nMapBookKeeping.prototype.destructor = function () {\n this.result = null;\n this.keyPrefix = null;\n this.func = null;\n this.context = null;\n this.count = 0;\n};\nPooledClass.addPoolingTo(MapBookKeeping, fourArgumentPooler);\n\nfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n var result = bookKeeping.result,\n keyPrefix = bookKeeping.keyPrefix,\n func = bookKeeping.func,\n context = bookKeeping.context;\n\n\n var mappedChild = func.call(context, child, bookKeeping.count++);\n if (Array.isArray(mappedChild)) {\n mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, emptyFunction.thatReturnsArgument);\n } else if (mappedChild != null) {\n if (ReactElement.isValidElement(mappedChild)) {\n mappedChild = ReactElement.cloneAndReplaceKey(mappedChild,\n // Keep both the (mapped) and old keys if they differ, just as\n // traverseAllChildren used to do for objects as children\n keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n }\n result.push(mappedChild);\n }\n}\n\nfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n var escapedPrefix = '';\n if (prefix != null) {\n escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n }\n var traverseContext = MapBookKeeping.getPooled(array, escapedPrefix, func, context);\n traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n MapBookKeeping.release(traverseContext);\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.map\n *\n * The provided mapFunction(child, key, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n if (children == null) {\n return children;\n }\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n return result;\n}\n\nfunction forEachSingleChildDummy(traverseContext, child, name) {\n return null;\n}\n\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.count\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\nfunction countChildren(children, context) {\n return traverseAllChildren(children, forEachSingleChildDummy, null);\n}\n\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.toarray\n */\nfunction toArray(children) {\n var result = [];\n mapIntoWithKeyPrefixInternal(children, result, null, emptyFunction.thatReturnsArgument);\n return result;\n}\n\nvar ReactChildren = {\n forEach: forEachChildren,\n map: mapChildren,\n mapIntoWithKeyPrefixInternal: mapIntoWithKeyPrefixInternal,\n count: countChildren,\n toArray: toArray\n};\n\nmodule.exports = ReactChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactChildren.js\n// module id = 217\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant'),\n _assign = require('object-assign');\n\nvar ReactComponent = require('./ReactComponent');\nvar ReactElement = require('./ReactElement');\nvar ReactPropTypeLocationNames = require('./ReactPropTypeLocationNames');\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar MIXINS_KEY = 'mixins';\n\n// Helper function to allow the creation of anonymous functions which do not\n// have .name set to the name of the variable being assigned to.\nfunction identity(fn) {\n return fn;\n}\n\n/**\n * Policies that describe methods in `ReactClassInterface`.\n */\n\n\nvar injectedMixins = [];\n\n/**\n * Composite components are higher-level components that compose other composite\n * or host components.\n *\n * To create a new type of `ReactClass`, pass a specification of\n * your new class to `React.createClass`. The only requirement of your class\n * specification is that you implement a `render` method.\n *\n * var MyComponent = React.createClass({\n * render: function() {\n * return <div>Hello World</div>;\n * }\n * });\n *\n * The class specification supports a specific protocol of methods that have\n * special meaning (e.g. `render`). See `ReactClassInterface` for\n * more the comprehensive protocol. Any other properties and methods in the\n * class specification will be available on the prototype.\n *\n * @interface ReactClassInterface\n * @internal\n */\nvar ReactClassInterface = {\n\n /**\n * An array of Mixin objects to include when defining your component.\n *\n * @type {array}\n * @optional\n */\n mixins: 'DEFINE_MANY',\n\n /**\n * An object containing properties and methods that should be defined on\n * the component's constructor instead of its prototype (static methods).\n *\n * @type {object}\n * @optional\n */\n statics: 'DEFINE_MANY',\n\n /**\n * Definition of prop types for this component.\n *\n * @type {object}\n * @optional\n */\n propTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types for this component.\n *\n * @type {object}\n * @optional\n */\n contextTypes: 'DEFINE_MANY',\n\n /**\n * Definition of context types this component sets for its children.\n *\n * @type {object}\n * @optional\n */\n childContextTypes: 'DEFINE_MANY',\n\n // ==== Definition methods ====\n\n /**\n * Invoked when the component is mounted. Values in the mapping will be set on\n * `this.props` if that prop is not specified (i.e. using an `in` check).\n *\n * This method is invoked before `getInitialState` and therefore cannot rely\n * on `this.state` or use `this.setState`.\n *\n * @return {object}\n * @optional\n */\n getDefaultProps: 'DEFINE_MANY_MERGED',\n\n /**\n * Invoked once before the component is mounted. The return value will be used\n * as the initial value of `this.state`.\n *\n * getInitialState: function() {\n * return {\n * isOn: false,\n * fooBaz: new BazFoo()\n * }\n * }\n *\n * @return {object}\n * @optional\n */\n getInitialState: 'DEFINE_MANY_MERGED',\n\n /**\n * @return {object}\n * @optional\n */\n getChildContext: 'DEFINE_MANY_MERGED',\n\n /**\n * Uses props from `this.props` and state from `this.state` to render the\n * structure of the component.\n *\n * No guarantees are made about when or how often this method is invoked, so\n * it must not have side effects.\n *\n * render: function() {\n * var name = this.props.name;\n * return <div>Hello, {name}!</div>;\n * }\n *\n * @return {ReactComponent}\n * @required\n */\n render: 'DEFINE_ONCE',\n\n // ==== Delegate methods ====\n\n /**\n * Invoked when the component is initially created and about to be mounted.\n * This may have side effects, but any external subscriptions or data created\n * by this method must be cleaned up in `componentWillUnmount`.\n *\n * @optional\n */\n componentWillMount: 'DEFINE_MANY',\n\n /**\n * Invoked when the component has been mounted and has a DOM representation.\n * However, there is no guarantee that the DOM node is in the document.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been mounted (initialized and rendered) for the first time.\n *\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidMount: 'DEFINE_MANY',\n\n /**\n * Invoked before the component receives new props.\n *\n * Use this as an opportunity to react to a prop transition by updating the\n * state using `this.setState`. Current props are accessed via `this.props`.\n *\n * componentWillReceiveProps: function(nextProps, nextContext) {\n * this.setState({\n * likesIncreasing: nextProps.likeCount > this.props.likeCount\n * });\n * }\n *\n * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop\n * transition may cause a state change, but the opposite is not true. If you\n * need it, you are probably looking for `componentWillUpdate`.\n *\n * @param {object} nextProps\n * @optional\n */\n componentWillReceiveProps: 'DEFINE_MANY',\n\n /**\n * Invoked while deciding if the component should be updated as a result of\n * receiving new props, state and/or context.\n *\n * Use this as an opportunity to `return false` when you're certain that the\n * transition to the new props/state/context will not require a component\n * update.\n *\n * shouldComponentUpdate: function(nextProps, nextState, nextContext) {\n * return !equal(nextProps, this.props) ||\n * !equal(nextState, this.state) ||\n * !equal(nextContext, this.context);\n * }\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @return {boolean} True if the component should update.\n * @optional\n */\n shouldComponentUpdate: 'DEFINE_ONCE',\n\n /**\n * Invoked when the component is about to update due to a transition from\n * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState`\n * and `nextContext`.\n *\n * Use this as an opportunity to perform preparation before an update occurs.\n *\n * NOTE: You **cannot** use `this.setState()` in this method.\n *\n * @param {object} nextProps\n * @param {?object} nextState\n * @param {?object} nextContext\n * @param {ReactReconcileTransaction} transaction\n * @optional\n */\n componentWillUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component's DOM representation has been updated.\n *\n * Use this as an opportunity to operate on the DOM when the component has\n * been updated.\n *\n * @param {object} prevProps\n * @param {?object} prevState\n * @param {?object} prevContext\n * @param {DOMElement} rootNode DOM element representing the component.\n * @optional\n */\n componentDidUpdate: 'DEFINE_MANY',\n\n /**\n * Invoked when the component is about to be removed from its parent and have\n * its DOM representation destroyed.\n *\n * Use this as an opportunity to deallocate any external resources.\n *\n * NOTE: There is no `componentDidUnmount` since your component will have been\n * destroyed by that point.\n *\n * @optional\n */\n componentWillUnmount: 'DEFINE_MANY',\n\n // ==== Advanced methods ====\n\n /**\n * Updates the component's currently mounted DOM representation.\n *\n * By default, this implements React's rendering and reconciliation algorithm.\n * Sophisticated clients may wish to override this.\n *\n * @param {ReactReconcileTransaction} transaction\n * @internal\n * @overridable\n */\n updateComponent: 'OVERRIDE_BASE'\n\n};\n\n/**\n * Mapping from class specification keys to special processing functions.\n *\n * Although these are declared like instance properties in the specification\n * when defining classes using `React.createClass`, they are actually static\n * and are accessible on the constructor instead of the prototype. Despite\n * being static, they must be defined outside of the \"statics\" key under\n * which all other static methods are defined.\n */\nvar RESERVED_SPEC_KEYS = {\n displayName: function (Constructor, displayName) {\n Constructor.displayName = displayName;\n },\n mixins: function (Constructor, mixins) {\n if (mixins) {\n for (var i = 0; i < mixins.length; i++) {\n mixSpecIntoComponent(Constructor, mixins[i]);\n }\n }\n },\n childContextTypes: function (Constructor, childContextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, childContextTypes, 'childContext');\n }\n Constructor.childContextTypes = _assign({}, Constructor.childContextTypes, childContextTypes);\n },\n contextTypes: function (Constructor, contextTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, contextTypes, 'context');\n }\n Constructor.contextTypes = _assign({}, Constructor.contextTypes, contextTypes);\n },\n /**\n * Special case getDefaultProps which should move into statics but requires\n * automatic merging.\n */\n getDefaultProps: function (Constructor, getDefaultProps) {\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps = createMergedResultFunction(Constructor.getDefaultProps, getDefaultProps);\n } else {\n Constructor.getDefaultProps = getDefaultProps;\n }\n },\n propTypes: function (Constructor, propTypes) {\n if (process.env.NODE_ENV !== 'production') {\n validateTypeDef(Constructor, propTypes, 'prop');\n }\n Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes);\n },\n statics: function (Constructor, statics) {\n mixStaticSpecIntoComponent(Constructor, statics);\n },\n autobind: function () {} };\n\nfunction validateTypeDef(Constructor, typeDef, location) {\n for (var propName in typeDef) {\n if (typeDef.hasOwnProperty(propName)) {\n // use a warning instead of an invariant so components\n // don't show up in prod but only in __DEV__\n process.env.NODE_ENV !== 'production' ? warning(typeof typeDef[propName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactClass', ReactPropTypeLocationNames[location], propName) : void 0;\n }\n }\n}\n\nfunction validateMethodOverride(isAlreadyDefined, name) {\n var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null;\n\n // Disallow overriding of base class methods unless explicitly allowed.\n if (ReactClassMixin.hasOwnProperty(name)) {\n !(specPolicy === 'OVERRIDE_BASE') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to override `%s` from your class specification. Ensure that your method names do not overlap with React methods.', name) : _prodInvariant('73', name) : void 0;\n }\n\n // Disallow defining methods more than once unless explicitly allowed.\n if (isAlreadyDefined) {\n !(specPolicy === 'DEFINE_MANY' || specPolicy === 'DEFINE_MANY_MERGED') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('74', name) : void 0;\n }\n}\n\n/**\n * Mixin helper which handles policy validation and reserved\n * specification keys when building React classes.\n */\nfunction mixSpecIntoComponent(Constructor, spec) {\n if (!spec) {\n if (process.env.NODE_ENV !== 'production') {\n var typeofSpec = typeof spec;\n var isMixinValid = typeofSpec === 'object' && spec !== null;\n\n process.env.NODE_ENV !== 'production' ? warning(isMixinValid, '%s: You\\'re attempting to include a mixin that is either null ' + 'or not an object. Check the mixins included by the component, ' + 'as well as any mixins they include themselves. ' + 'Expected object but got %s.', Constructor.displayName || 'ReactClass', spec === null ? null : typeofSpec) : void 0;\n }\n\n return;\n }\n\n !(typeof spec !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to use a component class or function as a mixin. Instead, just use a regular object.') : _prodInvariant('75') : void 0;\n !!ReactElement.isValidElement(spec) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to use a component as a mixin. Instead, just use a regular object.') : _prodInvariant('76') : void 0;\n\n var proto = Constructor.prototype;\n var autoBindPairs = proto.__reactAutoBindPairs;\n\n // By handling mixins before any other properties, we ensure the same\n // chaining order is applied to methods with DEFINE_MANY policy, whether\n // mixins are listed before or after these methods in the spec.\n if (spec.hasOwnProperty(MIXINS_KEY)) {\n RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);\n }\n\n for (var name in spec) {\n if (!spec.hasOwnProperty(name)) {\n continue;\n }\n\n if (name === MIXINS_KEY) {\n // We have already handled mixins in a special case above.\n continue;\n }\n\n var property = spec[name];\n var isAlreadyDefined = proto.hasOwnProperty(name);\n validateMethodOverride(isAlreadyDefined, name);\n\n if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {\n RESERVED_SPEC_KEYS[name](Constructor, property);\n } else {\n // Setup methods on prototype:\n // The following member methods should not be automatically bound:\n // 1. Expected ReactClass methods (in the \"interface\").\n // 2. Overridden methods (that were mixed in).\n var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);\n var isFunction = typeof property === 'function';\n var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && spec.autobind !== false;\n\n if (shouldAutoBind) {\n autoBindPairs.push(name, property);\n proto[name] = property;\n } else {\n if (isAlreadyDefined) {\n var specPolicy = ReactClassInterface[name];\n\n // These cases should already be caught by validateMethodOverride.\n !(isReactClassMethod && (specPolicy === 'DEFINE_MANY_MERGED' || specPolicy === 'DEFINE_MANY')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: Unexpected spec policy %s for key %s when mixing in component specs.', specPolicy, name) : _prodInvariant('77', specPolicy, name) : void 0;\n\n // For methods which are defined more than once, call the existing\n // methods before calling the new property, merging if appropriate.\n if (specPolicy === 'DEFINE_MANY_MERGED') {\n proto[name] = createMergedResultFunction(proto[name], property);\n } else if (specPolicy === 'DEFINE_MANY') {\n proto[name] = createChainedFunction(proto[name], property);\n }\n } else {\n proto[name] = property;\n if (process.env.NODE_ENV !== 'production') {\n // Add verbose displayName to the function, which helps when looking\n // at profiling tools.\n if (typeof property === 'function' && spec.displayName) {\n proto[name].displayName = spec.displayName + '_' + name;\n }\n }\n }\n }\n }\n }\n}\n\nfunction mixStaticSpecIntoComponent(Constructor, statics) {\n if (!statics) {\n return;\n }\n for (var name in statics) {\n var property = statics[name];\n if (!statics.hasOwnProperty(name)) {\n continue;\n }\n\n var isReserved = name in RESERVED_SPEC_KEYS;\n !!isReserved ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define a reserved property, `%s`, that shouldn\\'t be on the \"statics\" key. Define it as an instance property instead; it will still be accessible on the constructor.', name) : _prodInvariant('78', name) : void 0;\n\n var isInherited = name in Constructor;\n !!isInherited ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactClass: You are attempting to define `%s` on your component more than once. This conflict may be due to a mixin.', name) : _prodInvariant('79', name) : void 0;\n Constructor[name] = property;\n }\n}\n\n/**\n * Merge two objects, but throw if both contain the same key.\n *\n * @param {object} one The first object, which is mutated.\n * @param {object} two The second object\n * @return {object} one after it has been mutated to contain everything in two.\n */\nfunction mergeIntoWithNoDuplicateKeys(one, two) {\n !(one && two && typeof one === 'object' && typeof two === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.') : _prodInvariant('80') : void 0;\n\n for (var key in two) {\n if (two.hasOwnProperty(key)) {\n !(one[key] === undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Tried to merge two objects with the same key: `%s`. This conflict may be due to a mixin; in particular, this may be caused by two getInitialState() or getDefaultProps() methods returning objects with clashing keys.', key) : _prodInvariant('81', key) : void 0;\n one[key] = two[key];\n }\n }\n return one;\n}\n\n/**\n * Creates a function that invokes two functions and merges their return values.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createMergedResultFunction(one, two) {\n return function mergedResult() {\n var a = one.apply(this, arguments);\n var b = two.apply(this, arguments);\n if (a == null) {\n return b;\n } else if (b == null) {\n return a;\n }\n var c = {};\n mergeIntoWithNoDuplicateKeys(c, a);\n mergeIntoWithNoDuplicateKeys(c, b);\n return c;\n };\n}\n\n/**\n * Creates a function that invokes two functions and ignores their return vales.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createChainedFunction(one, two) {\n return function chainedFunction() {\n one.apply(this, arguments);\n two.apply(this, arguments);\n };\n}\n\n/**\n * Binds a method to the component.\n *\n * @param {object} component Component whose method is going to be bound.\n * @param {function} method Method to be bound.\n * @return {function} The bound method.\n */\nfunction bindAutoBindMethod(component, method) {\n var boundMethod = method.bind(component);\n if (process.env.NODE_ENV !== 'production') {\n boundMethod.__reactBoundContext = component;\n boundMethod.__reactBoundMethod = method;\n boundMethod.__reactBoundArguments = null;\n var componentName = component.constructor.displayName;\n var _bind = boundMethod.bind;\n boundMethod.bind = function (newThis) {\n for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n // User is trying to bind() an autobound method; we effectively will\n // ignore the value of \"this\" that the user is trying to use, so\n // let's warn.\n if (newThis !== component && newThis !== null) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): React component methods may only be bound to the ' + 'component instance. See %s', componentName) : void 0;\n } else if (!args.length) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See %s', componentName) : void 0;\n return boundMethod;\n }\n var reboundMethod = _bind.apply(boundMethod, arguments);\n reboundMethod.__reactBoundContext = component;\n reboundMethod.__reactBoundMethod = method;\n reboundMethod.__reactBoundArguments = args;\n return reboundMethod;\n };\n }\n return boundMethod;\n}\n\n/**\n * Binds all auto-bound methods in a component.\n *\n * @param {object} component Component whose method is going to be bound.\n */\nfunction bindAutoBindMethods(component) {\n var pairs = component.__reactAutoBindPairs;\n for (var i = 0; i < pairs.length; i += 2) {\n var autoBindKey = pairs[i];\n var method = pairs[i + 1];\n component[autoBindKey] = bindAutoBindMethod(component, method);\n }\n}\n\n/**\n * Add more to the ReactClass base class. These are all legacy features and\n * therefore not already part of the modern ReactComponent.\n */\nvar ReactClassMixin = {\n\n /**\n * TODO: This will be deprecated because state should always keep a consistent\n * type signature and the only use case for this, is to avoid that.\n */\n replaceState: function (newState, callback) {\n this.updater.enqueueReplaceState(this, newState);\n if (callback) {\n this.updater.enqueueCallback(this, callback, 'replaceState');\n }\n },\n\n /**\n * Checks whether or not this composite component is mounted.\n * @return {boolean} True if mounted, false otherwise.\n * @protected\n * @final\n */\n isMounted: function () {\n return this.updater.isMounted(this);\n }\n};\n\nvar ReactClassComponent = function () {};\n_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin);\n\nvar didWarnDeprecated = false;\n\n/**\n * Module for creating composite components.\n *\n * @class ReactClass\n */\nvar ReactClass = {\n\n /**\n * Creates a composite component class given a class specification.\n * See https://facebook.github.io/react/docs/top-level-api.html#react.createclass\n *\n * @param {object} spec Class specification (which must define `render`).\n * @return {function} Component constructor function.\n * @public\n */\n createClass: function (spec) {\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(didWarnDeprecated, '%s: React.createClass is deprecated and will be removed in version 16. ' + 'Use plain JavaScript classes instead. If you\\'re not yet ready to ' + 'migrate, create-react-class is available on npm as a ' + 'drop-in replacement.', spec && spec.displayName || 'A Component') : void 0;\n didWarnDeprecated = true;\n }\n\n // To keep our warnings more understandable, we'll use a little hack here to\n // ensure that Constructor.name !== 'Constructor'. This makes sure we don't\n // unnecessarily identify a class without displayName as 'Constructor'.\n var Constructor = identity(function (props, context, updater) {\n // This constructor gets overridden by mocks. The argument is used\n // by mocks to assert on what gets mounted.\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(this instanceof Constructor, 'Something is calling a React component directly. Use a factory or ' + 'JSX instead. See: https://fb.me/react-legacyfactory') : void 0;\n }\n\n // Wire up auto-binding\n if (this.__reactAutoBindPairs.length) {\n bindAutoBindMethods(this);\n }\n\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n this.updater = updater || ReactNoopUpdateQueue;\n\n this.state = null;\n\n // ReactClasses doesn't have constructors. Instead, they use the\n // getInitialState and componentWillMount methods for initialization.\n\n var initialState = this.getInitialState ? this.getInitialState() : null;\n if (process.env.NODE_ENV !== 'production') {\n // We allow auto-mocks to proceed as if they're returning null.\n if (initialState === undefined && this.getInitialState._isMockFunction) {\n // This is probably bad practice. Consider warning here and\n // deprecating this convenience.\n initialState = null;\n }\n }\n !(typeof initialState === 'object' && !Array.isArray(initialState)) ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s.getInitialState(): must return an object or null', Constructor.displayName || 'ReactCompositeComponent') : _prodInvariant('82', Constructor.displayName || 'ReactCompositeComponent') : void 0;\n\n this.state = initialState;\n });\n Constructor.prototype = new ReactClassComponent();\n Constructor.prototype.constructor = Constructor;\n Constructor.prototype.__reactAutoBindPairs = [];\n\n injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));\n\n mixSpecIntoComponent(Constructor, spec);\n\n // Initialize the defaultProps property after all mixins have been merged.\n if (Constructor.getDefaultProps) {\n Constructor.defaultProps = Constructor.getDefaultProps();\n }\n\n if (process.env.NODE_ENV !== 'production') {\n // This is a tag to indicate that the use of these method names is ok,\n // since it's used with createClass. If it's not, then it's likely a\n // mistake so we'll warn you to use the static property, property\n // initializer or constructor respectively.\n if (Constructor.getDefaultProps) {\n Constructor.getDefaultProps.isReactClassApproved = {};\n }\n if (Constructor.prototype.getInitialState) {\n Constructor.prototype.getInitialState.isReactClassApproved = {};\n }\n }\n\n !Constructor.prototype.render ? process.env.NODE_ENV !== 'production' ? invariant(false, 'createClass(...): Class specification must implement a `render` method.') : _prodInvariant('83') : void 0;\n\n if (process.env.NODE_ENV !== 'production') {\n process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', spec.displayName || 'A component') : void 0;\n process.env.NODE_ENV !== 'production' ? warning(!Constructor.prototype.componentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', spec.displayName || 'A component') : void 0;\n }\n\n // Reduce time spent doing lookups by setting these on the prototype.\n for (var methodName in ReactClassInterface) {\n if (!Constructor.prototype[methodName]) {\n Constructor.prototype[methodName] = null;\n }\n }\n\n return Constructor;\n },\n\n injection: {\n injectMixin: function (mixin) {\n injectedMixins.push(mixin);\n }\n }\n\n};\n\nmodule.exports = ReactClass;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactClass.js\n// module id = 218\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar ReactElement = require('./ReactElement');\n\n/**\n * Create a factory that creates HTML tag elements.\n *\n * @private\n */\nvar createDOMFactory = ReactElement.createFactory;\nif (process.env.NODE_ENV !== 'production') {\n var ReactElementValidator = require('./ReactElementValidator');\n createDOMFactory = ReactElementValidator.createFactory;\n}\n\n/**\n * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes.\n * This is also accessible via `React.DOM`.\n *\n * @public\n */\nvar ReactDOMFactories = {\n a: createDOMFactory('a'),\n abbr: createDOMFactory('abbr'),\n address: createDOMFactory('address'),\n area: createDOMFactory('area'),\n article: createDOMFactory('article'),\n aside: createDOMFactory('aside'),\n audio: createDOMFactory('audio'),\n b: createDOMFactory('b'),\n base: createDOMFactory('base'),\n bdi: createDOMFactory('bdi'),\n bdo: createDOMFactory('bdo'),\n big: createDOMFactory('big'),\n blockquote: createDOMFactory('blockquote'),\n body: createDOMFactory('body'),\n br: createDOMFactory('br'),\n button: createDOMFactory('button'),\n canvas: createDOMFactory('canvas'),\n caption: createDOMFactory('caption'),\n cite: createDOMFactory('cite'),\n code: createDOMFactory('code'),\n col: createDOMFactory('col'),\n colgroup: createDOMFactory('colgroup'),\n data: createDOMFactory('data'),\n datalist: createDOMFactory('datalist'),\n dd: createDOMFactory('dd'),\n del: createDOMFactory('del'),\n details: createDOMFactory('details'),\n dfn: createDOMFactory('dfn'),\n dialog: createDOMFactory('dialog'),\n div: createDOMFactory('div'),\n dl: createDOMFactory('dl'),\n dt: createDOMFactory('dt'),\n em: createDOMFactory('em'),\n embed: createDOMFactory('embed'),\n fieldset: createDOMFactory('fieldset'),\n figcaption: createDOMFactory('figcaption'),\n figure: createDOMFactory('figure'),\n footer: createDOMFactory('footer'),\n form: createDOMFactory('form'),\n h1: createDOMFactory('h1'),\n h2: createDOMFactory('h2'),\n h3: createDOMFactory('h3'),\n h4: createDOMFactory('h4'),\n h5: createDOMFactory('h5'),\n h6: createDOMFactory('h6'),\n head: createDOMFactory('head'),\n header: createDOMFactory('header'),\n hgroup: createDOMFactory('hgroup'),\n hr: createDOMFactory('hr'),\n html: createDOMFactory('html'),\n i: createDOMFactory('i'),\n iframe: createDOMFactory('iframe'),\n img: createDOMFactory('img'),\n input: createDOMFactory('input'),\n ins: createDOMFactory('ins'),\n kbd: createDOMFactory('kbd'),\n keygen: createDOMFactory('keygen'),\n label: createDOMFactory('label'),\n legend: createDOMFactory('legend'),\n li: createDOMFactory('li'),\n link: createDOMFactory('link'),\n main: createDOMFactory('main'),\n map: createDOMFactory('map'),\n mark: createDOMFactory('mark'),\n menu: createDOMFactory('menu'),\n menuitem: createDOMFactory('menuitem'),\n meta: createDOMFactory('meta'),\n meter: createDOMFactory('meter'),\n nav: createDOMFactory('nav'),\n noscript: createDOMFactory('noscript'),\n object: createDOMFactory('object'),\n ol: createDOMFactory('ol'),\n optgroup: createDOMFactory('optgroup'),\n option: createDOMFactory('option'),\n output: createDOMFactory('output'),\n p: createDOMFactory('p'),\n param: createDOMFactory('param'),\n picture: createDOMFactory('picture'),\n pre: createDOMFactory('pre'),\n progress: createDOMFactory('progress'),\n q: createDOMFactory('q'),\n rp: createDOMFactory('rp'),\n rt: createDOMFactory('rt'),\n ruby: createDOMFactory('ruby'),\n s: createDOMFactory('s'),\n samp: createDOMFactory('samp'),\n script: createDOMFactory('script'),\n section: createDOMFactory('section'),\n select: createDOMFactory('select'),\n small: createDOMFactory('small'),\n source: createDOMFactory('source'),\n span: createDOMFactory('span'),\n strong: createDOMFactory('strong'),\n style: createDOMFactory('style'),\n sub: createDOMFactory('sub'),\n summary: createDOMFactory('summary'),\n sup: createDOMFactory('sup'),\n table: createDOMFactory('table'),\n tbody: createDOMFactory('tbody'),\n td: createDOMFactory('td'),\n textarea: createDOMFactory('textarea'),\n tfoot: createDOMFactory('tfoot'),\n th: createDOMFactory('th'),\n thead: createDOMFactory('thead'),\n time: createDOMFactory('time'),\n title: createDOMFactory('title'),\n tr: createDOMFactory('tr'),\n track: createDOMFactory('track'),\n u: createDOMFactory('u'),\n ul: createDOMFactory('ul'),\n 'var': createDOMFactory('var'),\n video: createDOMFactory('video'),\n wbr: createDOMFactory('wbr'),\n\n // SVG\n circle: createDOMFactory('circle'),\n clipPath: createDOMFactory('clipPath'),\n defs: createDOMFactory('defs'),\n ellipse: createDOMFactory('ellipse'),\n g: createDOMFactory('g'),\n image: createDOMFactory('image'),\n line: createDOMFactory('line'),\n linearGradient: createDOMFactory('linearGradient'),\n mask: createDOMFactory('mask'),\n path: createDOMFactory('path'),\n pattern: createDOMFactory('pattern'),\n polygon: createDOMFactory('polygon'),\n polyline: createDOMFactory('polyline'),\n radialGradient: createDOMFactory('radialGradient'),\n rect: createDOMFactory('rect'),\n stop: createDOMFactory('stop'),\n svg: createDOMFactory('svg'),\n text: createDOMFactory('text'),\n tspan: createDOMFactory('tspan')\n};\n\nmodule.exports = ReactDOMFactories;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactDOMFactories.js\n// module id = 219\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _require = require('./ReactElement'),\n isValidElement = _require.isValidElement;\n\nvar factory = require('prop-types/factory');\n\nmodule.exports = factory(isValidElement);\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPropTypes.js\n// module id = 220\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPropTypesSecret.js\n// module id = 221\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar ReactComponent = require('./ReactComponent');\nvar ReactNoopUpdateQueue = require('./ReactNoopUpdateQueue');\n\nvar emptyObject = require('fbjs/lib/emptyObject');\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction ReactPureComponent(props, context, updater) {\n // Duplicated from ReactComponent.\n this.props = props;\n this.context = context;\n this.refs = emptyObject;\n // We initialize the default updater but the real one gets injected by the\n // renderer.\n this.updater = updater || ReactNoopUpdateQueue;\n}\n\nfunction ComponentDummy() {}\nComponentDummy.prototype = ReactComponent.prototype;\nReactPureComponent.prototype = new ComponentDummy();\nReactPureComponent.prototype.constructor = ReactPureComponent;\n// Avoid an extra prototype jump for these methods.\n_assign(ReactPureComponent.prototype, ReactComponent.prototype);\nReactPureComponent.prototype.isPureReactComponent = true;\n\nmodule.exports = ReactPureComponent;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactPureComponent.js\n// module id = 222\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nmodule.exports = '15.5.4';\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/ReactVersion.js\n// module id = 223\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactPropTypeLocationNames = require('./ReactPropTypeLocationNames');\nvar ReactPropTypesSecret = require('./ReactPropTypesSecret');\n\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactComponentTreeHook;\n\nif (typeof process !== 'undefined' && process.env && process.env.NODE_ENV === 'test') {\n // Temporary hack.\n // Inline requires don't work well with Jest:\n // https://github.com/facebook/react/issues/7240\n // Remove the inline requires when we don't need them anymore:\n // https://github.com/facebook/react/pull/7178\n ReactComponentTreeHook = require('./ReactComponentTreeHook');\n}\n\nvar loggedTypeFailures = {};\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?object} element The React element that is being type-checked\n * @param {?number} debugID The React component instance that is being type-checked\n * @private\n */\nfunction checkReactTypeSpec(typeSpecs, values, location, componentName, element, debugID) {\n for (var typeSpecName in typeSpecs) {\n if (typeSpecs.hasOwnProperty(typeSpecName)) {\n var error;\n // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n !(typeof typeSpecs[typeSpecName] === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually from React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : _prodInvariant('84', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName) : void 0;\n error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n } catch (ex) {\n error = ex;\n }\n process.env.NODE_ENV !== 'production' ? warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', ReactPropTypeLocationNames[location], typeSpecName, typeof error) : void 0;\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var componentStackInfo = '';\n\n if (process.env.NODE_ENV !== 'production') {\n if (!ReactComponentTreeHook) {\n ReactComponentTreeHook = require('./ReactComponentTreeHook');\n }\n if (debugID !== null) {\n componentStackInfo = ReactComponentTreeHook.getStackAddendumByID(debugID);\n } else if (element !== null) {\n componentStackInfo = ReactComponentTreeHook.getCurrentStackAddendum(element);\n }\n }\n\n process.env.NODE_ENV !== 'production' ? warning(false, 'Failed %s type: %s%s', location, error.message, componentStackInfo) : void 0;\n }\n }\n }\n}\n\nmodule.exports = checkReactTypeSpec;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/checkReactTypeSpec.js\n// module id = 224\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\n'use strict';\n\nvar nextDebugID = 1;\n\nfunction getNextDebugID() {\n return nextDebugID++;\n}\n\nmodule.exports = getNextDebugID;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/getNextDebugID.js\n// module id = 225\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactElement = require('./ReactElement');\n\nvar invariant = require('fbjs/lib/invariant');\n\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://facebook.github.io/react/docs/top-level-api.html#react.children.only\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\nfunction onlyChild(children) {\n !ReactElement.isValidElement(children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React.Children.only expected to receive a single React element child.') : _prodInvariant('143') : void 0;\n return children;\n}\n\nmodule.exports = onlyChild;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/onlyChild.js\n// module id = 226\n// module chunks = 1","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar _prodInvariant = require('./reactProdInvariant');\n\nvar ReactCurrentOwner = require('./ReactCurrentOwner');\nvar REACT_ELEMENT_TYPE = require('./ReactElementSymbol');\n\nvar getIteratorFn = require('./getIteratorFn');\nvar invariant = require('fbjs/lib/invariant');\nvar KeyEscapeUtils = require('./KeyEscapeUtils');\nvar warning = require('fbjs/lib/warning');\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * This is inlined from ReactElement since this file is shared between\n * isomorphic and renderers. We could extract this to a\n *\n */\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar didWarnAboutMaps = false;\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n // Do some typechecking here since we call this blindly. We want to ensure\n // that we don't block potential future ES APIs.\n if (component && typeof component === 'object' && component.key != null) {\n // Explicit key\n return KeyEscapeUtils.escape(component.key);\n }\n // Implicit key determined by the index in the set\n return index.toString(36);\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n var type = typeof children;\n\n if (type === 'undefined' || type === 'boolean') {\n // All of the above are perceived as null.\n children = null;\n }\n\n if (children === null || type === 'string' || type === 'number' ||\n // The following is inlined from ReactElement. This means we can optimize\n // some checks. React Fiber also inlines this logic for similar purposes.\n type === 'object' && children.$$typeof === REACT_ELEMENT_TYPE) {\n callback(traverseContext, children,\n // If it's the only child, treat the name as if it was wrapped in an array\n // so that it's consistent if the number of children grows.\n nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n return 1;\n }\n\n var child;\n var nextName;\n var subtreeCount = 0; // Count of children found in the current subtree.\n var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n nextName = nextNamePrefix + getComponentKey(child, i);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n var iteratorFn = getIteratorFn(children);\n if (iteratorFn) {\n var iterator = iteratorFn.call(children);\n var step;\n if (iteratorFn !== children.entries) {\n var ii = 0;\n while (!(step = iterator.next()).done) {\n child = step.value;\n nextName = nextNamePrefix + getComponentKey(child, ii++);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n } else {\n if (process.env.NODE_ENV !== 'production') {\n var mapsAsChildrenAddendum = '';\n if (ReactCurrentOwner.current) {\n var mapsAsChildrenOwnerName = ReactCurrentOwner.current.getName();\n if (mapsAsChildrenOwnerName) {\n mapsAsChildrenAddendum = ' Check the render method of `' + mapsAsChildrenOwnerName + '`.';\n }\n }\n process.env.NODE_ENV !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.%s', mapsAsChildrenAddendum) : void 0;\n didWarnAboutMaps = true;\n }\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n child = entry[1];\n nextName = nextNamePrefix + KeyEscapeUtils.escape(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n }\n }\n }\n } else if (type === 'object') {\n var addendum = '';\n if (process.env.NODE_ENV !== 'production') {\n addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n if (children._isReactElement) {\n addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n }\n if (ReactCurrentOwner.current) {\n var name = ReactCurrentOwner.current.getName();\n if (name) {\n addendum += ' Check the render method of `' + name + '`.';\n }\n }\n }\n var childrenString = String(children);\n !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : _prodInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : void 0;\n }\n }\n\n return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n if (children == null) {\n return 0;\n }\n\n return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\nmodule.exports = traverseAllChildren;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/react/lib/traverseAllChildren.js\n// module id = 227\n// module chunks = 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\ No newline at end of file diff --git a/playground/playground.js b/playground/playground.js deleted file mode 100644 index aab6b525..00000000 --- a/playground/playground.js +++ /dev/null @@ -1,52173 +0,0 @@ -webpackJsonp([0],[ -/* 0 */, -/* 1 */, -/* 2 */, -/* 3 */, -/* 4 */, -/* 5 */, -/* 6 */, -/* 7 */, -/* 8 */ -/***/ (function(module, exports) { - -var g; - -// This works in non-strict mode -g = (function() { - return this; -})(); - -try { - // This works if eval is allowed (see CSP) - g = g || Function("return this")() || (1,eval)("this"); -} catch(e) { - // This works if the window reference is available - if(typeof window === "object") - g = window; -} - -// g can still be undefined, but nothing to do about it... -// We return undefined, instead of nothing here, so it's -// easier to handle this case. if(!global) { ...} - -module.exports = g; - - -/***/ }), -/* 9 */, -/* 10 */, -/* 11 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(global) {/*! - * The buffer module from node.js, for the browser. - * - * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org> - * @license MIT - */ -/* eslint-disable no-proto */ - - - -var base64 = __webpack_require__(113) -var ieee754 = __webpack_require__(132) -var isArray = __webpack_require__(68) - -exports.Buffer = Buffer -exports.SlowBuffer = SlowBuffer -exports.INSPECT_MAX_BYTES = 50 - -/** - * If `Buffer.TYPED_ARRAY_SUPPORT`: - * === true Use Uint8Array implementation (fastest) - * === false Use Object implementation (most compatible, even IE6) - * - * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, - * Opera 11.6+, iOS 4.2+. - * - * Due to various browser bugs, sometimes the Object implementation will be used even - * when the browser supports typed arrays. - * - * Note: - * - * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, - * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. - * - * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. - * - * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of - * incorrect length in some situations. - - * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they - * get the Object implementation, which is slower but behaves correctly. - */ -Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined - ? global.TYPED_ARRAY_SUPPORT - : typedArraySupport() - -/* - * Export kMaxLength after typed array support is determined. - */ -exports.kMaxLength = kMaxLength() - -function typedArraySupport () { - try { - var arr = new Uint8Array(1) - arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} - return arr.foo() === 42 && // typed array instances can be augmented - typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` - arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` - } catch (e) { - return false - } -} - -function kMaxLength () { - return Buffer.TYPED_ARRAY_SUPPORT - ? 0x7fffffff - : 0x3fffffff -} - -function createBuffer (that, length) { - if (kMaxLength() < length) { - throw new RangeError('Invalid typed array length') - } - if (Buffer.TYPED_ARRAY_SUPPORT) { - // Return an augmented `Uint8Array` instance, for best performance - that = new Uint8Array(length) - that.__proto__ = Buffer.prototype - } else { - // Fallback: Return an object instance of the Buffer class - if (that === null) { - that = new Buffer(length) - } - that.length = length - } - - return that -} - -/** - * The Buffer constructor returns instances of `Uint8Array` that have their - * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of - * `Uint8Array`, so the returned instances will have all the node `Buffer` methods - * and the `Uint8Array` methods. Square bracket notation works as expected -- it - * returns a single octet. - * - * The `Uint8Array` prototype remains unmodified. - */ - -function Buffer (arg, encodingOrOffset, length) { - if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { - return new Buffer(arg, encodingOrOffset, length) - } - - // Common case. - if (typeof arg === 'number') { - if (typeof encodingOrOffset === 'string') { - throw new Error( - 'If encoding is specified then the first argument must be a string' - ) - } - return allocUnsafe(this, arg) - } - return from(this, arg, encodingOrOffset, length) -} - -Buffer.poolSize = 8192 // not used by this implementation - -// TODO: Legacy, not needed anymore. Remove in next major version. -Buffer._augment = function (arr) { - arr.__proto__ = Buffer.prototype - return arr -} - -function from (that, value, encodingOrOffset, length) { - if (typeof value === 'number') { - throw new TypeError('"value" argument must not be a number') - } - - if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { - return fromArrayBuffer(that, value, encodingOrOffset, length) - } - - if (typeof value === 'string') { - return fromString(that, value, encodingOrOffset) - } - - return fromObject(that, value) -} - -/** - * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError - * if value is a number. - * Buffer.from(str[, encoding]) - * Buffer.from(array) - * Buffer.from(buffer) - * Buffer.from(arrayBuffer[, byteOffset[, length]]) - **/ -Buffer.from = function (value, encodingOrOffset, length) { - return from(null, value, encodingOrOffset, length) -} - -if (Buffer.TYPED_ARRAY_SUPPORT) { - Buffer.prototype.__proto__ = Uint8Array.prototype - Buffer.__proto__ = Uint8Array - if (typeof Symbol !== 'undefined' && Symbol.species && - Buffer[Symbol.species] === Buffer) { - // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 - Object.defineProperty(Buffer, Symbol.species, { - value: null, - configurable: true - }) - } -} - -function assertSize (size) { - if (typeof size !== 'number') { - throw new TypeError('"size" argument must be a number') - } else if (size < 0) { - throw new RangeError('"size" argument must not be negative') - } -} - -function alloc (that, size, fill, encoding) { - assertSize(size) - if (size <= 0) { - return createBuffer(that, size) - } - if (fill !== undefined) { - // Only pay attention to encoding if it's a string. This - // prevents accidentally sending in a number that would - // be interpretted as a start offset. - return typeof encoding === 'string' - ? createBuffer(that, size).fill(fill, encoding) - : createBuffer(that, size).fill(fill) - } - return createBuffer(that, size) -} - -/** - * Creates a new filled Buffer instance. - * alloc(size[, fill[, encoding]]) - **/ -Buffer.alloc = function (size, fill, encoding) { - return alloc(null, size, fill, encoding) -} - -function allocUnsafe (that, size) { - assertSize(size) - that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) - if (!Buffer.TYPED_ARRAY_SUPPORT) { - for (var i = 0; i < size; ++i) { - that[i] = 0 - } - } - return that -} - -/** - * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. - * */ -Buffer.allocUnsafe = function (size) { - return allocUnsafe(null, size) -} -/** - * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. - */ -Buffer.allocUnsafeSlow = function (size) { - return allocUnsafe(null, size) -} - -function fromString (that, string, encoding) { - if (typeof encoding !== 'string' || encoding === '') { - encoding = 'utf8' - } - - if (!Buffer.isEncoding(encoding)) { - throw new TypeError('"encoding" must be a valid string encoding') - } - - var length = byteLength(string, encoding) | 0 - that = createBuffer(that, length) - - var actual = that.write(string, encoding) - - if (actual !== length) { - // Writing a hex string, for example, that contains invalid characters will - // cause everything after the first invalid character to be ignored. (e.g. - // 'abxxcd' will be treated as 'ab') - that = that.slice(0, actual) - } - - return that -} - -function fromArrayLike (that, array) { - var length = array.length < 0 ? 0 : checked(array.length) | 0 - that = createBuffer(that, length) - for (var i = 0; i < length; i += 1) { - that[i] = array[i] & 255 - } - return that -} - -function fromArrayBuffer (that, array, byteOffset, length) { - array.byteLength // this throws if `array` is not a valid ArrayBuffer - - if (byteOffset < 0 || array.byteLength < byteOffset) { - throw new RangeError('\'offset\' is out of bounds') - } - - if (array.byteLength < byteOffset + (length || 0)) { - throw new RangeError('\'length\' is out of bounds') - } - - if (byteOffset === undefined && length === undefined) { - array = new Uint8Array(array) - } else if (length === undefined) { - array = new Uint8Array(array, byteOffset) - } else { - array = new Uint8Array(array, byteOffset, length) - } - - if (Buffer.TYPED_ARRAY_SUPPORT) { - // Return an augmented `Uint8Array` instance, for best performance - that = array - that.__proto__ = Buffer.prototype - } else { - // Fallback: Return an object instance of the Buffer class - that = fromArrayLike(that, array) - } - return that -} - -function fromObject (that, obj) { - if (Buffer.isBuffer(obj)) { - var len = checked(obj.length) | 0 - that = createBuffer(that, len) - - if (that.length === 0) { - return that - } - - obj.copy(that, 0, 0, len) - return that - } - - if (obj) { - if ((typeof ArrayBuffer !== 'undefined' && - obj.buffer instanceof ArrayBuffer) || 'length' in obj) { - if (typeof obj.length !== 'number' || isnan(obj.length)) { - return createBuffer(that, 0) - } - return fromArrayLike(that, obj) - } - - if (obj.type === 'Buffer' && isArray(obj.data)) { - return fromArrayLike(that, obj.data) - } - } - - throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') -} - -function checked (length) { - // Note: cannot use `length < kMaxLength()` here because that fails when - // length is NaN (which is otherwise coerced to zero.) - if (length >= kMaxLength()) { - throw new RangeError('Attempt to allocate Buffer larger than maximum ' + - 'size: 0x' + kMaxLength().toString(16) + ' bytes') - } - return length | 0 -} - -function SlowBuffer (length) { - if (+length != length) { // eslint-disable-line eqeqeq - length = 0 - } - return Buffer.alloc(+length) -} - -Buffer.isBuffer = function isBuffer (b) { - return !!(b != null && b._isBuffer) -} - -Buffer.compare = function compare (a, b) { - if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { - throw new TypeError('Arguments must be Buffers') - } - - if (a === b) return 0 - - var x = a.length - var y = b.length - - for (var i = 0, len = Math.min(x, y); i < len; ++i) { - if (a[i] !== b[i]) { - x = a[i] - y = b[i] - break - } - } - - if (x < y) return -1 - if (y < x) return 1 - return 0 -} - -Buffer.isEncoding = function isEncoding (encoding) { - switch (String(encoding).toLowerCase()) { - case 'hex': - case 'utf8': - case 'utf-8': - case 'ascii': - case 'latin1': - case 'binary': - case 'base64': - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return true - default: - return false - } -} - -Buffer.concat = function concat (list, length) { - if (!isArray(list)) { - throw new TypeError('"list" argument must be an Array of Buffers') - } - - if (list.length === 0) { - return Buffer.alloc(0) - } - - var i - if (length === undefined) { - length = 0 - for (i = 0; i < list.length; ++i) { - length += list[i].length - } - } - - var buffer = Buffer.allocUnsafe(length) - var pos = 0 - for (i = 0; i < list.length; ++i) { - var buf = list[i] - if (!Buffer.isBuffer(buf)) { - throw new TypeError('"list" argument must be an Array of Buffers') - } - buf.copy(buffer, pos) - pos += buf.length - } - return buffer -} - -function byteLength (string, encoding) { - if (Buffer.isBuffer(string)) { - return string.length - } - if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && - (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { - return string.byteLength - } - if (typeof string !== 'string') { - string = '' + string - } - - var len = string.length - if (len === 0) return 0 - - // Use a for loop to avoid recursion - var loweredCase = false - for (;;) { - switch (encoding) { - case 'ascii': - case 'latin1': - case 'binary': - return len - case 'utf8': - case 'utf-8': - case undefined: - return utf8ToBytes(string).length - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return len * 2 - case 'hex': - return len >>> 1 - case 'base64': - return base64ToBytes(string).length - default: - if (loweredCase) return utf8ToBytes(string).length // assume utf8 - encoding = ('' + encoding).toLowerCase() - loweredCase = true - } - } -} -Buffer.byteLength = byteLength - -function slowToString (encoding, start, end) { - var loweredCase = false - - // No need to verify that "this.length <= MAX_UINT32" since it's a read-only - // property of a typed array. - - // This behaves neither like String nor Uint8Array in that we set start/end - // to their upper/lower bounds if the value passed is out of range. - // undefined is handled specially as per ECMA-262 6th Edition, - // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. - if (start === undefined || start < 0) { - start = 0 - } - // Return early if start > this.length. Done here to prevent potential uint32 - // coercion fail below. - if (start > this.length) { - return '' - } - - if (end === undefined || end > this.length) { - end = this.length - } - - if (end <= 0) { - return '' - } - - // Force coersion to uint32. This will also coerce falsey/NaN values to 0. - end >>>= 0 - start >>>= 0 - - if (end <= start) { - return '' - } - - if (!encoding) encoding = 'utf8' - - while (true) { - switch (encoding) { - case 'hex': - return hexSlice(this, start, end) - - case 'utf8': - case 'utf-8': - return utf8Slice(this, start, end) - - case 'ascii': - return asciiSlice(this, start, end) - - case 'latin1': - case 'binary': - return latin1Slice(this, start, end) - - case 'base64': - return base64Slice(this, start, end) - - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return utf16leSlice(this, start, end) - - default: - if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) - encoding = (encoding + '').toLowerCase() - loweredCase = true - } - } -} - -// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect -// Buffer instances. -Buffer.prototype._isBuffer = true - -function swap (b, n, m) { - var i = b[n] - b[n] = b[m] - b[m] = i -} - -Buffer.prototype.swap16 = function swap16 () { - var len = this.length - if (len % 2 !== 0) { - throw new RangeError('Buffer size must be a multiple of 16-bits') - } - for (var i = 0; i < len; i += 2) { - swap(this, i, i + 1) - } - return this -} - -Buffer.prototype.swap32 = function swap32 () { - var len = this.length - if (len % 4 !== 0) { - throw new RangeError('Buffer size must be a multiple of 32-bits') - } - for (var i = 0; i < len; i += 4) { - swap(this, i, i + 3) - swap(this, i + 1, i + 2) - } - return this -} - -Buffer.prototype.swap64 = function swap64 () { - var len = this.length - if (len % 8 !== 0) { - throw new RangeError('Buffer size must be a multiple of 64-bits') - } - for (var i = 0; i < len; i += 8) { - swap(this, i, i + 7) - swap(this, i + 1, i + 6) - swap(this, i + 2, i + 5) - swap(this, i + 3, i + 4) - } - return this -} - -Buffer.prototype.toString = function toString () { - var length = this.length | 0 - if (length === 0) return '' - if (arguments.length === 0) return utf8Slice(this, 0, length) - return slowToString.apply(this, arguments) -} - -Buffer.prototype.equals = function equals (b) { - if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') - if (this === b) return true - return Buffer.compare(this, b) === 0 -} - -Buffer.prototype.inspect = function inspect () { - var str = '' - var max = exports.INSPECT_MAX_BYTES - if (this.length > 0) { - str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') - if (this.length > max) str += ' ... ' - } - return '<Buffer ' + str + '>' -} - -Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { - if (!Buffer.isBuffer(target)) { - throw new TypeError('Argument must be a Buffer') - } - - if (start === undefined) { - start = 0 - } - if (end === undefined) { - end = target ? target.length : 0 - } - if (thisStart === undefined) { - thisStart = 0 - } - if (thisEnd === undefined) { - thisEnd = this.length - } - - if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { - throw new RangeError('out of range index') - } - - if (thisStart >= thisEnd && start >= end) { - return 0 - } - if (thisStart >= thisEnd) { - return -1 - } - if (start >= end) { - return 1 - } - - start >>>= 0 - end >>>= 0 - thisStart >>>= 0 - thisEnd >>>= 0 - - if (this === target) return 0 - - var x = thisEnd - thisStart - var y = end - start - var len = Math.min(x, y) - - var thisCopy = this.slice(thisStart, thisEnd) - var targetCopy = target.slice(start, end) - - for (var i = 0; i < len; ++i) { - if (thisCopy[i] !== targetCopy[i]) { - x = thisCopy[i] - y = targetCopy[i] - break - } - } - - if (x < y) return -1 - if (y < x) return 1 - return 0 -} - -// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, -// OR the last index of `val` in `buffer` at offset <= `byteOffset`. -// -// Arguments: -// - buffer - a Buffer to search -// - val - a string, Buffer, or number -// - byteOffset - an index into `buffer`; will be clamped to an int32 -// - encoding - an optional encoding, relevant is val is a string -// - dir - true for indexOf, false for lastIndexOf -function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { - // Empty buffer means no match - if (buffer.length === 0) return -1 - - // Normalize byteOffset - if (typeof byteOffset === 'string') { - encoding = byteOffset - byteOffset = 0 - } else if (byteOffset > 0x7fffffff) { - byteOffset = 0x7fffffff - } else if (byteOffset < -0x80000000) { - byteOffset = -0x80000000 - } - byteOffset = +byteOffset // Coerce to Number. - if (isNaN(byteOffset)) { - // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer - byteOffset = dir ? 0 : (buffer.length - 1) - } - - // Normalize byteOffset: negative offsets start from the end of the buffer - if (byteOffset < 0) byteOffset = buffer.length + byteOffset - if (byteOffset >= buffer.length) { - if (dir) return -1 - else byteOffset = buffer.length - 1 - } else if (byteOffset < 0) { - if (dir) byteOffset = 0 - else return -1 - } - - // Normalize val - if (typeof val === 'string') { - val = Buffer.from(val, encoding) - } - - // Finally, search either indexOf (if dir is true) or lastIndexOf - if (Buffer.isBuffer(val)) { - // Special case: looking for empty string/buffer always fails - if (val.length === 0) { - return -1 - } - return arrayIndexOf(buffer, val, byteOffset, encoding, dir) - } else if (typeof val === 'number') { - val = val & 0xFF // Search for a byte value [0-255] - if (Buffer.TYPED_ARRAY_SUPPORT && - typeof Uint8Array.prototype.indexOf === 'function') { - if (dir) { - return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) - } else { - return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) - } - } - return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) - } - - throw new TypeError('val must be string, number or Buffer') -} - -function arrayIndexOf (arr, val, byteOffset, encoding, dir) { - var indexSize = 1 - var arrLength = arr.length - var valLength = val.length - - if (encoding !== undefined) { - encoding = String(encoding).toLowerCase() - if (encoding === 'ucs2' || encoding === 'ucs-2' || - encoding === 'utf16le' || encoding === 'utf-16le') { - if (arr.length < 2 || val.length < 2) { - return -1 - } - indexSize = 2 - arrLength /= 2 - valLength /= 2 - byteOffset /= 2 - } - } - - function read (buf, i) { - if (indexSize === 1) { - return buf[i] - } else { - return buf.readUInt16BE(i * indexSize) - } - } - - var i - if (dir) { - var foundIndex = -1 - for (i = byteOffset; i < arrLength; i++) { - if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { - if (foundIndex === -1) foundIndex = i - if (i - foundIndex + 1 === valLength) return foundIndex * indexSize - } else { - if (foundIndex !== -1) i -= i - foundIndex - foundIndex = -1 - } - } - } else { - if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength - for (i = byteOffset; i >= 0; i--) { - var found = true - for (var j = 0; j < valLength; j++) { - if (read(arr, i + j) !== read(val, j)) { - found = false - break - } - } - if (found) return i - } - } - - return -1 -} - -Buffer.prototype.includes = function includes (val, byteOffset, encoding) { - return this.indexOf(val, byteOffset, encoding) !== -1 -} - -Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { - return bidirectionalIndexOf(this, val, byteOffset, encoding, true) -} - -Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { - return bidirectionalIndexOf(this, val, byteOffset, encoding, false) -} - -function hexWrite (buf, string, offset, length) { - offset = Number(offset) || 0 - var remaining = buf.length - offset - if (!length) { - length = remaining - } else { - length = Number(length) - if (length > remaining) { - length = remaining - } - } - - // must be an even number of digits - var strLen = string.length - if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') - - if (length > strLen / 2) { - length = strLen / 2 - } - for (var i = 0; i < length; ++i) { - var parsed = parseInt(string.substr(i * 2, 2), 16) - if (isNaN(parsed)) return i - buf[offset + i] = parsed - } - return i -} - -function utf8Write (buf, string, offset, length) { - return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) -} - -function asciiWrite (buf, string, offset, length) { - return blitBuffer(asciiToBytes(string), buf, offset, length) -} - -function latin1Write (buf, string, offset, length) { - return asciiWrite(buf, string, offset, length) -} - -function base64Write (buf, string, offset, length) { - return blitBuffer(base64ToBytes(string), buf, offset, length) -} - -function ucs2Write (buf, string, offset, length) { - return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) -} - -Buffer.prototype.write = function write (string, offset, length, encoding) { - // Buffer#write(string) - if (offset === undefined) { - encoding = 'utf8' - length = this.length - offset = 0 - // Buffer#write(string, encoding) - } else if (length === undefined && typeof offset === 'string') { - encoding = offset - length = this.length - offset = 0 - // Buffer#write(string, offset[, length][, encoding]) - } else if (isFinite(offset)) { - offset = offset | 0 - if (isFinite(length)) { - length = length | 0 - if (encoding === undefined) encoding = 'utf8' - } else { - encoding = length - length = undefined - } - // legacy write(string, encoding, offset, length) - remove in v0.13 - } else { - throw new Error( - 'Buffer.write(string, encoding, offset[, length]) is no longer supported' - ) - } - - var remaining = this.length - offset - if (length === undefined || length > remaining) length = remaining - - if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { - throw new RangeError('Attempt to write outside buffer bounds') - } - - if (!encoding) encoding = 'utf8' - - var loweredCase = false - for (;;) { - switch (encoding) { - case 'hex': - return hexWrite(this, string, offset, length) - - case 'utf8': - case 'utf-8': - return utf8Write(this, string, offset, length) - - case 'ascii': - return asciiWrite(this, string, offset, length) - - case 'latin1': - case 'binary': - return latin1Write(this, string, offset, length) - - case 'base64': - // Warning: maxLength not taken into account in base64Write - return base64Write(this, string, offset, length) - - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return ucs2Write(this, string, offset, length) - - default: - if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) - encoding = ('' + encoding).toLowerCase() - loweredCase = true - } - } -} - -Buffer.prototype.toJSON = function toJSON () { - return { - type: 'Buffer', - data: Array.prototype.slice.call(this._arr || this, 0) - } -} - -function base64Slice (buf, start, end) { - if (start === 0 && end === buf.length) { - return base64.fromByteArray(buf) - } else { - return base64.fromByteArray(buf.slice(start, end)) - } -} - -function utf8Slice (buf, start, end) { - end = Math.min(buf.length, end) - var res = [] - - var i = start - while (i < end) { - var firstByte = buf[i] - var codePoint = null - var bytesPerSequence = (firstByte > 0xEF) ? 4 - : (firstByte > 0xDF) ? 3 - : (firstByte > 0xBF) ? 2 - : 1 - - if (i + bytesPerSequence <= end) { - var secondByte, thirdByte, fourthByte, tempCodePoint - - switch (bytesPerSequence) { - case 1: - if (firstByte < 0x80) { - codePoint = firstByte - } - break - case 2: - secondByte = buf[i + 1] - if ((secondByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) - if (tempCodePoint > 0x7F) { - codePoint = tempCodePoint - } - } - break - case 3: - secondByte = buf[i + 1] - thirdByte = buf[i + 2] - if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) - if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { - codePoint = tempCodePoint - } - } - break - case 4: - secondByte = buf[i + 1] - thirdByte = buf[i + 2] - fourthByte = buf[i + 3] - if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) - if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { - codePoint = tempCodePoint - } - } - } - } - - if (codePoint === null) { - // we did not generate a valid codePoint so insert a - // replacement char (U+FFFD) and advance only 1 byte - codePoint = 0xFFFD - bytesPerSequence = 1 - } else if (codePoint > 0xFFFF) { - // encode to utf16 (surrogate pair dance) - codePoint -= 0x10000 - res.push(codePoint >>> 10 & 0x3FF | 0xD800) - codePoint = 0xDC00 | codePoint & 0x3FF - } - - res.push(codePoint) - i += bytesPerSequence - } - - return decodeCodePointsArray(res) -} - -// Based on http://stackoverflow.com/a/22747272/680742, the browser with -// the lowest limit is Chrome, with 0x10000 args. -// We go 1 magnitude less, for safety -var MAX_ARGUMENTS_LENGTH = 0x1000 - -function decodeCodePointsArray (codePoints) { - var len = codePoints.length - if (len <= MAX_ARGUMENTS_LENGTH) { - return String.fromCharCode.apply(String, codePoints) // avoid extra slice() - } - - // Decode in chunks to avoid "call stack size exceeded". - var res = '' - var i = 0 - while (i < len) { - res += String.fromCharCode.apply( - String, - codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) - ) - } - return res -} - -function asciiSlice (buf, start, end) { - var ret = '' - end = Math.min(buf.length, end) - - for (var i = start; i < end; ++i) { - ret += String.fromCharCode(buf[i] & 0x7F) - } - return ret -} - -function latin1Slice (buf, start, end) { - var ret = '' - end = Math.min(buf.length, end) - - for (var i = start; i < end; ++i) { - ret += String.fromCharCode(buf[i]) - } - return ret -} - -function hexSlice (buf, start, end) { - var len = buf.length - - if (!start || start < 0) start = 0 - if (!end || end < 0 || end > len) end = len - - var out = '' - for (var i = start; i < end; ++i) { - out += toHex(buf[i]) - } - return out -} - -function utf16leSlice (buf, start, end) { - var bytes = buf.slice(start, end) - var res = '' - for (var i = 0; i < bytes.length; i += 2) { - res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) - } - return res -} - -Buffer.prototype.slice = function slice (start, end) { - var len = this.length - start = ~~start - end = end === undefined ? len : ~~end - - if (start < 0) { - start += len - if (start < 0) start = 0 - } else if (start > len) { - start = len - } - - if (end < 0) { - end += len - if (end < 0) end = 0 - } else if (end > len) { - end = len - } - - if (end < start) end = start - - var newBuf - if (Buffer.TYPED_ARRAY_SUPPORT) { - newBuf = this.subarray(start, end) - newBuf.__proto__ = Buffer.prototype - } else { - var sliceLen = end - start - newBuf = new Buffer(sliceLen, undefined) - for (var i = 0; i < sliceLen; ++i) { - newBuf[i] = this[i + start] - } - } - - return newBuf -} - -/* - * Need to make sure that buffer isn't trying to write out of bounds. - */ -function checkOffset (offset, ext, length) { - if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') - if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') -} - -Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var val = this[offset] - var mul = 1 - var i = 0 - while (++i < byteLength && (mul *= 0x100)) { - val += this[offset + i] * mul - } - - return val -} - -Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - checkOffset(offset, byteLength, this.length) - } - - var val = this[offset + --byteLength] - var mul = 1 - while (byteLength > 0 && (mul *= 0x100)) { - val += this[offset + --byteLength] * mul - } - - return val -} - -Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { - if (!noAssert) checkOffset(offset, 1, this.length) - return this[offset] -} - -Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - return this[offset] | (this[offset + 1] << 8) -} - -Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - return (this[offset] << 8) | this[offset + 1] -} - -Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return ((this[offset]) | - (this[offset + 1] << 8) | - (this[offset + 2] << 16)) + - (this[offset + 3] * 0x1000000) -} - -Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset] * 0x1000000) + - ((this[offset + 1] << 16) | - (this[offset + 2] << 8) | - this[offset + 3]) -} - -Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var val = this[offset] - var mul = 1 - var i = 0 - while (++i < byteLength && (mul *= 0x100)) { - val += this[offset + i] * mul - } - mul *= 0x80 - - if (val >= mul) val -= Math.pow(2, 8 * byteLength) - - return val -} - -Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var i = byteLength - var mul = 1 - var val = this[offset + --i] - while (i > 0 && (mul *= 0x100)) { - val += this[offset + --i] * mul - } - mul *= 0x80 - - if (val >= mul) val -= Math.pow(2, 8 * byteLength) - - return val -} - -Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { - if (!noAssert) checkOffset(offset, 1, this.length) - if (!(this[offset] & 0x80)) return (this[offset]) - return ((0xff - this[offset] + 1) * -1) -} - -Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - var val = this[offset] | (this[offset + 1] << 8) - return (val & 0x8000) ? val | 0xFFFF0000 : val -} - -Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - var val = this[offset + 1] | (this[offset] << 8) - return (val & 0x8000) ? val | 0xFFFF0000 : val -} - -Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset]) | - (this[offset + 1] << 8) | - (this[offset + 2] << 16) | - (this[offset + 3] << 24) -} - -Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset] << 24) | - (this[offset + 1] << 16) | - (this[offset + 2] << 8) | - (this[offset + 3]) -} - -Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - return ieee754.read(this, offset, true, 23, 4) -} - -Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - return ieee754.read(this, offset, false, 23, 4) -} - -Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 8, this.length) - return ieee754.read(this, offset, true, 52, 8) -} - -Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 8, this.length) - return ieee754.read(this, offset, false, 52, 8) -} - -function checkInt (buf, value, offset, ext, max, min) { - if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') - if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') - if (offset + ext > buf.length) throw new RangeError('Index out of range') -} - -Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - var maxBytes = Math.pow(2, 8 * byteLength) - 1 - checkInt(this, value, offset, byteLength, maxBytes, 0) - } - - var mul = 1 - var i = 0 - this[offset] = value & 0xFF - while (++i < byteLength && (mul *= 0x100)) { - this[offset + i] = (value / mul) & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - var maxBytes = Math.pow(2, 8 * byteLength) - 1 - checkInt(this, value, offset, byteLength, maxBytes, 0) - } - - var i = byteLength - 1 - var mul = 1 - this[offset + i] = value & 0xFF - while (--i >= 0 && (mul *= 0x100)) { - this[offset + i] = (value / mul) & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) - if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) - this[offset] = (value & 0xff) - return offset + 1 -} - -function objectWriteUInt16 (buf, value, offset, littleEndian) { - if (value < 0) value = 0xffff + value + 1 - for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { - buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> - (littleEndian ? i : 1 - i) * 8 - } -} - -Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - } else { - objectWriteUInt16(this, value, offset, true) - } - return offset + 2 -} - -Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 8) - this[offset + 1] = (value & 0xff) - } else { - objectWriteUInt16(this, value, offset, false) - } - return offset + 2 -} - -function objectWriteUInt32 (buf, value, offset, littleEndian) { - if (value < 0) value = 0xffffffff + value + 1 - for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { - buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff - } -} - -Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset + 3] = (value >>> 24) - this[offset + 2] = (value >>> 16) - this[offset + 1] = (value >>> 8) - this[offset] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, true) - } - return offset + 4 -} - -Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 24) - this[offset + 1] = (value >>> 16) - this[offset + 2] = (value >>> 8) - this[offset + 3] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, false) - } - return offset + 4 -} - -Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) { - var limit = Math.pow(2, 8 * byteLength - 1) - - checkInt(this, value, offset, byteLength, limit - 1, -limit) - } - - var i = 0 - var mul = 1 - var sub = 0 - this[offset] = value & 0xFF - while (++i < byteLength && (mul *= 0x100)) { - if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { - sub = 1 - } - this[offset + i] = ((value / mul) >> 0) - sub & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) { - var limit = Math.pow(2, 8 * byteLength - 1) - - checkInt(this, value, offset, byteLength, limit - 1, -limit) - } - - var i = byteLength - 1 - var mul = 1 - var sub = 0 - this[offset + i] = value & 0xFF - while (--i >= 0 && (mul *= 0x100)) { - if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { - sub = 1 - } - this[offset + i] = ((value / mul) >> 0) - sub & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) - if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) - if (value < 0) value = 0xff + value + 1 - this[offset] = (value & 0xff) - return offset + 1 -} - -Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - } else { - objectWriteUInt16(this, value, offset, true) - } - return offset + 2 -} - -Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 8) - this[offset + 1] = (value & 0xff) - } else { - objectWriteUInt16(this, value, offset, false) - } - return offset + 2 -} - -Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - this[offset + 2] = (value >>> 16) - this[offset + 3] = (value >>> 24) - } else { - objectWriteUInt32(this, value, offset, true) - } - return offset + 4 -} - -Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) - if (value < 0) value = 0xffffffff + value + 1 - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 24) - this[offset + 1] = (value >>> 16) - this[offset + 2] = (value >>> 8) - this[offset + 3] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, false) - } - return offset + 4 -} - -function checkIEEE754 (buf, value, offset, ext, max, min) { - if (offset + ext > buf.length) throw new RangeError('Index out of range') - if (offset < 0) throw new RangeError('Index out of range') -} - -function writeFloat (buf, value, offset, littleEndian, noAssert) { - if (!noAssert) { - checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) - } - ieee754.write(buf, value, offset, littleEndian, 23, 4) - return offset + 4 -} - -Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { - return writeFloat(this, value, offset, true, noAssert) -} - -Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { - return writeFloat(this, value, offset, false, noAssert) -} - -function writeDouble (buf, value, offset, littleEndian, noAssert) { - if (!noAssert) { - checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) - } - ieee754.write(buf, value, offset, littleEndian, 52, 8) - return offset + 8 -} - -Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { - return writeDouble(this, value, offset, true, noAssert) -} - -Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { - return writeDouble(this, value, offset, false, noAssert) -} - -// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) -Buffer.prototype.copy = function copy (target, targetStart, start, end) { - if (!start) start = 0 - if (!end && end !== 0) end = this.length - if (targetStart >= target.length) targetStart = target.length - if (!targetStart) targetStart = 0 - if (end > 0 && end < start) end = start - - // Copy 0 bytes; we're done - if (end === start) return 0 - if (target.length === 0 || this.length === 0) return 0 - - // Fatal error conditions - if (targetStart < 0) { - throw new RangeError('targetStart out of bounds') - } - if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') - if (end < 0) throw new RangeError('sourceEnd out of bounds') - - // Are we oob? - if (end > this.length) end = this.length - if (target.length - targetStart < end - start) { - end = target.length - targetStart + start - } - - var len = end - start - var i - - if (this === target && start < targetStart && targetStart < end) { - // descending copy from end - for (i = len - 1; i >= 0; --i) { - target[i + targetStart] = this[i + start] - } - } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { - // ascending copy from start - for (i = 0; i < len; ++i) { - target[i + targetStart] = this[i + start] - } - } else { - Uint8Array.prototype.set.call( - target, - this.subarray(start, start + len), - targetStart - ) - } - - return len -} - -// Usage: -// buffer.fill(number[, offset[, end]]) -// buffer.fill(buffer[, offset[, end]]) -// buffer.fill(string[, offset[, end]][, encoding]) -Buffer.prototype.fill = function fill (val, start, end, encoding) { - // Handle string cases: - if (typeof val === 'string') { - if (typeof start === 'string') { - encoding = start - start = 0 - end = this.length - } else if (typeof end === 'string') { - encoding = end - end = this.length - } - if (val.length === 1) { - var code = val.charCodeAt(0) - if (code < 256) { - val = code - } - } - if (encoding !== undefined && typeof encoding !== 'string') { - throw new TypeError('encoding must be a string') - } - if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { - throw new TypeError('Unknown encoding: ' + encoding) - } - } else if (typeof val === 'number') { - val = val & 255 - } - - // Invalid ranges are not set to a default, so can range check early. - if (start < 0 || this.length < start || this.length < end) { - throw new RangeError('Out of range index') - } - - if (end <= start) { - return this - } - - start = start >>> 0 - end = end === undefined ? this.length : end >>> 0 - - if (!val) val = 0 - - var i - if (typeof val === 'number') { - for (i = start; i < end; ++i) { - this[i] = val - } - } else { - var bytes = Buffer.isBuffer(val) - ? val - : utf8ToBytes(new Buffer(val, encoding).toString()) - var len = bytes.length - for (i = 0; i < end - start; ++i) { - this[i + start] = bytes[i % len] - } - } - - return this -} - -// HELPER FUNCTIONS -// ================ - -var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g - -function base64clean (str) { - // Node strips out invalid characters like \n and \t from the string, base64-js does not - str = stringtrim(str).replace(INVALID_BASE64_RE, '') - // Node converts strings with length < 2 to '' - if (str.length < 2) return '' - // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not - while (str.length % 4 !== 0) { - str = str + '=' - } - return str -} - -function stringtrim (str) { - if (str.trim) return str.trim() - return str.replace(/^\s+|\s+$/g, '') -} - -function toHex (n) { - if (n < 16) return '0' + n.toString(16) - return n.toString(16) -} - -function utf8ToBytes (string, units) { - units = units || Infinity - var codePoint - var length = string.length - var leadSurrogate = null - var bytes = [] - - for (var i = 0; i < length; ++i) { - codePoint = string.charCodeAt(i) - - // is surrogate component - if (codePoint > 0xD7FF && codePoint < 0xE000) { - // last char was a lead - if (!leadSurrogate) { - // no lead yet - if (codePoint > 0xDBFF) { - // unexpected trail - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - continue - } else if (i + 1 === length) { - // unpaired lead - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - continue - } - - // valid lead - leadSurrogate = codePoint - - continue - } - - // 2 leads in a row - if (codePoint < 0xDC00) { - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - leadSurrogate = codePoint - continue - } - - // valid surrogate pair - codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 - } else if (leadSurrogate) { - // valid bmp char, but last char was a lead - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - } - - leadSurrogate = null - - // encode utf8 - if (codePoint < 0x80) { - if ((units -= 1) < 0) break - bytes.push(codePoint) - } else if (codePoint < 0x800) { - if ((units -= 2) < 0) break - bytes.push( - codePoint >> 0x6 | 0xC0, - codePoint & 0x3F | 0x80 - ) - } else if (codePoint < 0x10000) { - if ((units -= 3) < 0) break - bytes.push( - codePoint >> 0xC | 0xE0, - codePoint >> 0x6 & 0x3F | 0x80, - codePoint & 0x3F | 0x80 - ) - } else if (codePoint < 0x110000) { - if ((units -= 4) < 0) break - bytes.push( - codePoint >> 0x12 | 0xF0, - codePoint >> 0xC & 0x3F | 0x80, - codePoint >> 0x6 & 0x3F | 0x80, - codePoint & 0x3F | 0x80 - ) - } else { - throw new Error('Invalid code point') - } - } - - return bytes -} - -function asciiToBytes (str) { - var byteArray = [] - for (var i = 0; i < str.length; ++i) { - // Node's code seems to be doing this and not & 0x7F.. - byteArray.push(str.charCodeAt(i) & 0xFF) - } - return byteArray -} - -function utf16leToBytes (str, units) { - var c, hi, lo - var byteArray = [] - for (var i = 0; i < str.length; ++i) { - if ((units -= 2) < 0) break - - c = str.charCodeAt(i) - hi = c >> 8 - lo = c % 256 - byteArray.push(lo) - byteArray.push(hi) - } - - return byteArray -} - -function base64ToBytes (str) { - return base64.toByteArray(base64clean(str)) -} - -function blitBuffer (src, dst, offset, length) { - for (var i = 0; i < length; ++i) { - if ((i + offset >= dst.length) || (i >= src.length)) break - dst[i + offset] = src[i] - } - return i -} - -function isnan (val) { - return val !== val // eslint-disable-line no-self-compare -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) - -/***/ }), -/* 12 */, -/* 13 */, -/* 14 */, -/* 15 */ -/***/ (function(module, exports) { - -if (typeof Object.create === 'function') { - // implementation from standard node.js 'util' module - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); - }; -} else { - // old school shim for old browsers - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - var TempCtor = function () {} - TempCtor.prototype = superCtor.prototype - ctor.prototype = new TempCtor() - ctor.prototype.constructor = ctor - } -} - - -/***/ }), -/* 16 */, -/* 17 */, -/* 18 */, -/* 19 */, -/* 20 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// a duplex stream is just a stream that is both readable and writable. -// Since JS doesn't have multiple prototypal inheritance, this class -// prototypally inherits from Readable, and then parasitically from -// Writable. - - - -/*<replacement>*/ - -var processNextTick = __webpack_require__(34); -/*</replacement>*/ - -/*<replacement>*/ -var objectKeys = Object.keys || function (obj) { - var keys = []; - for (var key in obj) { - keys.push(key); - }return keys; -}; -/*</replacement>*/ - -module.exports = Duplex; - -/*<replacement>*/ -var util = __webpack_require__(24); -util.inherits = __webpack_require__(15); -/*</replacement>*/ - -var Readable = __webpack_require__(100); -var Writable = __webpack_require__(62); - -util.inherits(Duplex, Readable); - -var keys = objectKeys(Writable.prototype); -for (var v = 0; v < keys.length; v++) { - var method = keys[v]; - if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; -} - -function Duplex(options) { - if (!(this instanceof Duplex)) return new Duplex(options); - - Readable.call(this, options); - Writable.call(this, options); - - if (options && options.readable === false) this.readable = false; - - if (options && options.writable === false) this.writable = false; - - this.allowHalfOpen = true; - if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; - - this.once('end', onend); -} - -// the no-half-open enforcer -function onend() { - // if we allow half-open state, or if the writable side ended, - // then we're ok. - if (this.allowHalfOpen || this._writableState.ended) return; - - // no more data can be written. - // But allow more writes to happen in this tick. - processNextTick(onEndNT, this); -} - -function onEndNT(self) { - self.end(); -} - -Object.defineProperty(Duplex.prototype, 'destroyed', { - get: function () { - if (this._readableState === undefined || this._writableState === undefined) { - return false; - } - return this._readableState.destroyed && this._writableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (this._readableState === undefined || this._writableState === undefined) { - return; - } - - // backward compatibility, the user is explicitly - // managing destroyed - this._readableState.destroyed = value; - this._writableState.destroyed = value; - } -}); - -Duplex.prototype._destroy = function (err, cb) { - this.push(null); - this.end(); - - processNextTick(cb, err); -}; - -function forEach(xs, f) { - for (var i = 0, l = xs.length; i < l; i++) { - f(xs[i], i); - } -} - -/***/ }), -/* 21 */, -/* 22 */, -/* 23 */, -/* 24 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// NOTE: These type checking functions intentionally don't use `instanceof` -// because it is fragile and can be easily faked with `Object.create()`. - -function isArray(arg) { - if (Array.isArray) { - return Array.isArray(arg); - } - return objectToString(arg) === '[object Array]'; -} -exports.isArray = isArray; - -function isBoolean(arg) { - return typeof arg === 'boolean'; -} -exports.isBoolean = isBoolean; - -function isNull(arg) { - return arg === null; -} -exports.isNull = isNull; - -function isNullOrUndefined(arg) { - return arg == null; -} -exports.isNullOrUndefined = isNullOrUndefined; - -function isNumber(arg) { - return typeof arg === 'number'; -} -exports.isNumber = isNumber; - -function isString(arg) { - return typeof arg === 'string'; -} -exports.isString = isString; - -function isSymbol(arg) { - return typeof arg === 'symbol'; -} -exports.isSymbol = isSymbol; - -function isUndefined(arg) { - return arg === void 0; -} -exports.isUndefined = isUndefined; - -function isRegExp(re) { - return objectToString(re) === '[object RegExp]'; -} -exports.isRegExp = isRegExp; - -function isObject(arg) { - return typeof arg === 'object' && arg !== null; -} -exports.isObject = isObject; - -function isDate(d) { - return objectToString(d) === '[object Date]'; -} -exports.isDate = isDate; - -function isError(e) { - return (objectToString(e) === '[object Error]' || e instanceof Error); -} -exports.isError = isError; - -function isFunction(arg) { - return typeof arg === 'function'; -} -exports.isFunction = isFunction; - -function isPrimitive(arg) { - return arg === null || - typeof arg === 'boolean' || - typeof arg === 'number' || - typeof arg === 'string' || - typeof arg === 'symbol' || // ES6 symbol - typeof arg === 'undefined'; -} -exports.isPrimitive = isPrimitive; - -exports.isBuffer = Buffer.isBuffer; - -function objectToString(o) { - return Object.prototype.toString.call(o); -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer)) - -/***/ }), -/* 25 */, -/* 26 */, -/* 27 */, -/* 28 */, -/* 29 */, -/* 30 */ -/***/ (function(module, exports, __webpack_require__) { - -exports = module.exports = __webpack_require__(100); -exports.Stream = exports; -exports.Readable = exports; -exports.Writable = __webpack_require__(62); -exports.Duplex = __webpack_require__(20); -exports.Transform = __webpack_require__(101); -exports.PassThrough = __webpack_require__(229); - - -/***/ }), -/* 31 */, -/* 32 */ -/***/ (function(module, exports) { - -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -function EventEmitter() { - this._events = this._events || {}; - this._maxListeners = this._maxListeners || undefined; -} -module.exports = EventEmitter; - -// Backwards-compat with node 0.10.x -EventEmitter.EventEmitter = EventEmitter; - -EventEmitter.prototype._events = undefined; -EventEmitter.prototype._maxListeners = undefined; - -// By default EventEmitters will print a warning if more than 10 listeners are -// added to it. This is a useful default which helps finding memory leaks. -EventEmitter.defaultMaxListeners = 10; - -// Obviously not all Emitters should be limited to 10. This function allows -// that to be increased. Set to zero for unlimited. -EventEmitter.prototype.setMaxListeners = function(n) { - if (!isNumber(n) || n < 0 || isNaN(n)) - throw TypeError('n must be a positive number'); - this._maxListeners = n; - return this; -}; - -EventEmitter.prototype.emit = function(type) { - var er, handler, len, args, i, listeners; - - if (!this._events) - this._events = {}; - - // If there is no 'error' event listener then throw. - if (type === 'error') { - if (!this._events.error || - (isObject(this._events.error) && !this._events.error.length)) { - er = arguments[1]; - if (er instanceof Error) { - throw er; // Unhandled 'error' event - } else { - // At least give some kind of context to the user - var err = new Error('Uncaught, unspecified "error" event. (' + er + ')'); - err.context = er; - throw err; - } - } - } - - handler = this._events[type]; - - if (isUndefined(handler)) - return false; - - if (isFunction(handler)) { - switch (arguments.length) { - // fast cases - case 1: - handler.call(this); - break; - case 2: - handler.call(this, arguments[1]); - break; - case 3: - handler.call(this, arguments[1], arguments[2]); - break; - // slower - default: - args = Array.prototype.slice.call(arguments, 1); - handler.apply(this, args); - } - } else if (isObject(handler)) { - args = Array.prototype.slice.call(arguments, 1); - listeners = handler.slice(); - len = listeners.length; - for (i = 0; i < len; i++) - listeners[i].apply(this, args); - } - - return true; -}; - -EventEmitter.prototype.addListener = function(type, listener) { - var m; - - if (!isFunction(listener)) - throw TypeError('listener must be a function'); - - if (!this._events) - this._events = {}; - - // To avoid recursion in the case that type === "newListener"! Before - // adding it to the listeners, first emit "newListener". - if (this._events.newListener) - this.emit('newListener', type, - isFunction(listener.listener) ? - listener.listener : listener); - - if (!this._events[type]) - // Optimize the case of one listener. Don't need the extra array object. - this._events[type] = listener; - else if (isObject(this._events[type])) - // If we've already got an array, just append. - this._events[type].push(listener); - else - // Adding the second element, need to change to array. - this._events[type] = [this._events[type], listener]; - - // Check for listener leak - if (isObject(this._events[type]) && !this._events[type].warned) { - if (!isUndefined(this._maxListeners)) { - m = this._maxListeners; - } else { - m = EventEmitter.defaultMaxListeners; - } - - if (m && m > 0 && this._events[type].length > m) { - this._events[type].warned = true; - console.error('(node) warning: possible EventEmitter memory ' + - 'leak detected. %d listeners added. ' + - 'Use emitter.setMaxListeners() to increase limit.', - this._events[type].length); - if (typeof console.trace === 'function') { - // not supported in IE 10 - console.trace(); - } - } - } - - return this; -}; - -EventEmitter.prototype.on = EventEmitter.prototype.addListener; - -EventEmitter.prototype.once = function(type, listener) { - if (!isFunction(listener)) - throw TypeError('listener must be a function'); - - var fired = false; - - function g() { - this.removeListener(type, g); - - if (!fired) { - fired = true; - listener.apply(this, arguments); - } - } - - g.listener = listener; - this.on(type, g); - - return this; -}; - -// emits a 'removeListener' event iff the listener was removed -EventEmitter.prototype.removeListener = function(type, listener) { - var list, position, length, i; - - if (!isFunction(listener)) - throw TypeError('listener must be a function'); - - if (!this._events || !this._events[type]) - return this; - - list = this._events[type]; - length = list.length; - position = -1; - - if (list === listener || - (isFunction(list.listener) && list.listener === listener)) { - delete this._events[type]; - if (this._events.removeListener) - this.emit('removeListener', type, listener); - - } else if (isObject(list)) { - for (i = length; i-- > 0;) { - if (list[i] === listener || - (list[i].listener && list[i].listener === listener)) { - position = i; - break; - } - } - - if (position < 0) - return this; - - if (list.length === 1) { - list.length = 0; - delete this._events[type]; - } else { - list.splice(position, 1); - } - - if (this._events.removeListener) - this.emit('removeListener', type, listener); - } - - return this; -}; - -EventEmitter.prototype.removeAllListeners = function(type) { - var key, listeners; - - if (!this._events) - return this; - - // not listening for removeListener, no need to emit - if (!this._events.removeListener) { - if (arguments.length === 0) - this._events = {}; - else if (this._events[type]) - delete this._events[type]; - return this; - } - - // emit removeListener for all listeners on all events - if (arguments.length === 0) { - for (key in this._events) { - if (key === 'removeListener') continue; - this.removeAllListeners(key); - } - this.removeAllListeners('removeListener'); - this._events = {}; - return this; - } - - listeners = this._events[type]; - - if (isFunction(listeners)) { - this.removeListener(type, listeners); - } else if (listeners) { - // LIFO order - while (listeners.length) - this.removeListener(type, listeners[listeners.length - 1]); - } - delete this._events[type]; - - return this; -}; - -EventEmitter.prototype.listeners = function(type) { - var ret; - if (!this._events || !this._events[type]) - ret = []; - else if (isFunction(this._events[type])) - ret = [this._events[type]]; - else - ret = this._events[type].slice(); - return ret; -}; - -EventEmitter.prototype.listenerCount = function(type) { - if (this._events) { - var evlistener = this._events[type]; - - if (isFunction(evlistener)) - return 1; - else if (evlistener) - return evlistener.length; - } - return 0; -}; - -EventEmitter.listenerCount = function(emitter, type) { - return emitter.listenerCount(type); -}; - -function isFunction(arg) { - return typeof arg === 'function'; -} - -function isNumber(arg) { - return typeof arg === 'number'; -} - -function isObject(arg) { - return typeof arg === 'object' && arg !== null; -} - -function isUndefined(arg) { - return arg === void 0; -} - - -/***/ }), -/* 33 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -var TYPED_OK = (typeof Uint8Array !== 'undefined') && - (typeof Uint16Array !== 'undefined') && - (typeof Int32Array !== 'undefined'); - - -exports.assign = function (obj /*from1, from2, from3, ...*/) { - var sources = Array.prototype.slice.call(arguments, 1); - while (sources.length) { - var source = sources.shift(); - if (!source) { continue; } - - if (typeof source !== 'object') { - throw new TypeError(source + 'must be non-object'); - } - - for (var p in source) { - if (source.hasOwnProperty(p)) { - obj[p] = source[p]; - } - } - } - - return obj; -}; - - -// reduce buffer size, avoiding mem copy -exports.shrinkBuf = function (buf, size) { - if (buf.length === size) { return buf; } - if (buf.subarray) { return buf.subarray(0, size); } - buf.length = size; - return buf; -}; - - -var fnTyped = { - arraySet: function (dest, src, src_offs, len, dest_offs) { - if (src.subarray && dest.subarray) { - dest.set(src.subarray(src_offs, src_offs + len), dest_offs); - return; - } - // Fallback to ordinary array - for (var i = 0; i < len; i++) { - dest[dest_offs + i] = src[src_offs + i]; - } - }, - // Join array of chunks to single array. - flattenChunks: function (chunks) { - var i, l, len, pos, chunk, result; - - // calculate data length - len = 0; - for (i = 0, l = chunks.length; i < l; i++) { - len += chunks[i].length; - } - - // join chunks - result = new Uint8Array(len); - pos = 0; - for (i = 0, l = chunks.length; i < l; i++) { - chunk = chunks[i]; - result.set(chunk, pos); - pos += chunk.length; - } - - return result; - } -}; - -var fnUntyped = { - arraySet: function (dest, src, src_offs, len, dest_offs) { - for (var i = 0; i < len; i++) { - dest[dest_offs + i] = src[src_offs + i]; - } - }, - // Join array of chunks to single array. - flattenChunks: function (chunks) { - return [].concat.apply([], chunks); - } -}; - - -// Enable/Disable typed arrays use, for testing -// -exports.setTyped = function (on) { - if (on) { - exports.Buf8 = Uint8Array; - exports.Buf16 = Uint16Array; - exports.Buf32 = Int32Array; - exports.assign(exports, fnTyped); - } else { - exports.Buf8 = Array; - exports.Buf16 = Array; - exports.Buf32 = Array; - exports.assign(exports, fnUntyped); - } -}; - -exports.setTyped(TYPED_OK); - - -/***/ }), -/* 34 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process) { - -if (!process.version || - process.version.indexOf('v0.') === 0 || - process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) { - module.exports = nextTick; -} else { - module.exports = process.nextTick; -} - -function nextTick(fn, arg1, arg2, arg3) { - if (typeof fn !== 'function') { - throw new TypeError('"callback" argument must be a function'); - } - var len = arguments.length; - var args, i; - switch (len) { - case 0: - case 1: - return process.nextTick(fn); - case 2: - return process.nextTick(function afterTickOne() { - fn.call(null, arg1); - }); - case 3: - return process.nextTick(function afterTickTwo() { - fn.call(null, arg1, arg2); - }); - case 4: - return process.nextTick(function afterTickThree() { - fn.call(null, arg1, arg2, arg3); - }); - default: - args = new Array(len - 1); - i = 0; - while (i < args.length) { - args[i++] = arguments[i]; - } - return process.nextTick(function afterTick() { - fn.apply(null, args); - }); - } -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0))) - -/***/ }), -/* 35 */, -/* 36 */, -/* 37 */, -/* 38 */, -/* 39 */, -/* 40 */, -/* 41 */, -/* 42 */, -/* 43 */, -/* 44 */ -/***/ (function(module, exports, __webpack_require__) { - -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -var Buffer = __webpack_require__(11).Buffer; - -var isBufferEncoding = Buffer.isEncoding - || function(encoding) { - switch (encoding && encoding.toLowerCase()) { - case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true; - default: return false; - } - } - - -function assertEncoding(encoding) { - if (encoding && !isBufferEncoding(encoding)) { - throw new Error('Unknown encoding: ' + encoding); - } -} - -// StringDecoder provides an interface for efficiently splitting a series of -// buffers into a series of JS strings without breaking apart multi-byte -// characters. CESU-8 is handled as part of the UTF-8 encoding. -// -// @TODO Handling all encodings inside a single object makes it very difficult -// to reason about this code, so it should be split up in the future. -// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code -// points as used by CESU-8. -var StringDecoder = exports.StringDecoder = function(encoding) { - this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, ''); - assertEncoding(encoding); - switch (this.encoding) { - case 'utf8': - // CESU-8 represents each of Surrogate Pair by 3-bytes - this.surrogateSize = 3; - break; - case 'ucs2': - case 'utf16le': - // UTF-16 represents each of Surrogate Pair by 2-bytes - this.surrogateSize = 2; - this.detectIncompleteChar = utf16DetectIncompleteChar; - break; - case 'base64': - // Base-64 stores 3 bytes in 4 chars, and pads the remainder. - this.surrogateSize = 3; - this.detectIncompleteChar = base64DetectIncompleteChar; - break; - default: - this.write = passThroughWrite; - return; - } - - // Enough space to store all bytes of a single character. UTF-8 needs 4 - // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate). - this.charBuffer = new Buffer(6); - // Number of bytes received for the current incomplete multi-byte character. - this.charReceived = 0; - // Number of bytes expected for the current incomplete multi-byte character. - this.charLength = 0; -}; - - -// write decodes the given buffer and returns it as JS string that is -// guaranteed to not contain any partial multi-byte characters. Any partial -// character found at the end of the buffer is buffered up, and will be -// returned when calling write again with the remaining bytes. -// -// Note: Converting a Buffer containing an orphan surrogate to a String -// currently works, but converting a String to a Buffer (via `new Buffer`, or -// Buffer#write) will replace incomplete surrogates with the unicode -// replacement character. See https://codereview.chromium.org/121173009/ . -StringDecoder.prototype.write = function(buffer) { - var charStr = ''; - // if our last write ended with an incomplete multibyte character - while (this.charLength) { - // determine how many remaining bytes this buffer has to offer for this char - var available = (buffer.length >= this.charLength - this.charReceived) ? - this.charLength - this.charReceived : - buffer.length; - - // add the new bytes to the char buffer - buffer.copy(this.charBuffer, this.charReceived, 0, available); - this.charReceived += available; - - if (this.charReceived < this.charLength) { - // still not enough chars in this buffer? wait for more ... - return ''; - } - - // remove bytes belonging to the current character from the buffer - buffer = buffer.slice(available, buffer.length); - - // get the character that was split - charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding); - - // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character - var charCode = charStr.charCodeAt(charStr.length - 1); - if (charCode >= 0xD800 && charCode <= 0xDBFF) { - this.charLength += this.surrogateSize; - charStr = ''; - continue; - } - this.charReceived = this.charLength = 0; - - // if there are no more bytes in this buffer, just emit our char - if (buffer.length === 0) { - return charStr; - } - break; - } - - // determine and set charLength / charReceived - this.detectIncompleteChar(buffer); - - var end = buffer.length; - if (this.charLength) { - // buffer the incomplete character bytes we got - buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end); - end -= this.charReceived; - } - - charStr += buffer.toString(this.encoding, 0, end); - - var end = charStr.length - 1; - var charCode = charStr.charCodeAt(end); - // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character - if (charCode >= 0xD800 && charCode <= 0xDBFF) { - var size = this.surrogateSize; - this.charLength += size; - this.charReceived += size; - this.charBuffer.copy(this.charBuffer, size, 0, size); - buffer.copy(this.charBuffer, 0, 0, size); - return charStr.substring(0, end); - } - - // or just emit the charStr - return charStr; -}; - -// detectIncompleteChar determines if there is an incomplete UTF-8 character at -// the end of the given buffer. If so, it sets this.charLength to the byte -// length that character, and sets this.charReceived to the number of bytes -// that are available for this character. -StringDecoder.prototype.detectIncompleteChar = function(buffer) { - // determine how many bytes we have to check at the end of this buffer - var i = (buffer.length >= 3) ? 3 : buffer.length; - - // Figure out if one of the last i bytes of our buffer announces an - // incomplete char. - for (; i > 0; i--) { - var c = buffer[buffer.length - i]; - - // See http://en.wikipedia.org/wiki/UTF-8#Description - - // 110XXXXX - if (i == 1 && c >> 5 == 0x06) { - this.charLength = 2; - break; - } - - // 1110XXXX - if (i <= 2 && c >> 4 == 0x0E) { - this.charLength = 3; - break; - } - - // 11110XXX - if (i <= 3 && c >> 3 == 0x1E) { - this.charLength = 4; - break; - } - } - this.charReceived = i; -}; - -StringDecoder.prototype.end = function(buffer) { - var res = ''; - if (buffer && buffer.length) - res = this.write(buffer); - - if (this.charReceived) { - var cr = this.charReceived; - var buf = this.charBuffer; - var enc = this.encoding; - res += buf.slice(0, cr).toString(enc); - } - - return res; -}; - -function passThroughWrite(buffer) { - return buffer.toString(this.encoding); -} - -function utf16DetectIncompleteChar(buffer) { - this.charReceived = buffer.length % 2; - this.charLength = this.charReceived ? 2 : 0; -} - -function base64DetectIncompleteChar(buffer) { - this.charReceived = buffer.length % 3; - this.charLength = this.charReceived ? 3 : 0; -} - - -/***/ }), -/* 45 */, -/* 46 */, -/* 47 */, -/* 48 */, -/* 49 */, -/* 50 */, -/* 51 */, -/* 52 */, -/* 53 */, -/* 54 */, -/* 55 */, -/* 56 */, -/* 57 */, -/* 58 */, -/* 59 */, -/* 60 */, -/* 61 */, -/* 62 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(process, setImmediate, global) {// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// A bit simpler than readable streams. -// Implement an async ._write(chunk, encoding, cb), and it'll handle all -// the drain event emission and buffering. - - - -/*<replacement>*/ - -var processNextTick = __webpack_require__(34); -/*</replacement>*/ - -module.exports = Writable; - -/* <replacement> */ -function WriteReq(chunk, encoding, cb) { - this.chunk = chunk; - this.encoding = encoding; - this.callback = cb; - this.next = null; -} - -// It seems a linked list but it is not -// there will be only 2 of these for each stream -function CorkedRequest(state) { - var _this = this; - - this.next = null; - this.entry = null; - this.finish = function () { - onCorkedFinish(_this, state); - }; -} -/* </replacement> */ - -/*<replacement>*/ -var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick; -/*</replacement>*/ - -/*<replacement>*/ -var Duplex; -/*</replacement>*/ - -Writable.WritableState = WritableState; - -/*<replacement>*/ -var util = __webpack_require__(24); -util.inherits = __webpack_require__(15); -/*</replacement>*/ - -/*<replacement>*/ -var internalUtil = { - deprecate: __webpack_require__(240) -}; -/*</replacement>*/ - -/*<replacement>*/ -var Stream = __webpack_require__(103); -/*</replacement>*/ - -/*<replacement>*/ -var Buffer = __webpack_require__(63).Buffer; -var OurUint8Array = global.Uint8Array || function () {}; -function _uint8ArrayToBuffer(chunk) { - return Buffer.from(chunk); -} -function _isUint8Array(obj) { - return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; -} -/*</replacement>*/ - -var destroyImpl = __webpack_require__(102); - -util.inherits(Writable, Stream); - -function nop() {} - -function WritableState(options, stream) { - Duplex = Duplex || __webpack_require__(20); - - options = options || {}; - - // object stream flag to indicate whether or not this stream - // contains buffers or objects. - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; - - // the point at which write() starts returning false - // Note: 0 is a valid value, means that we always return false if - // the entire buffer is not flushed immediately on write() - var hwm = options.highWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; - this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; - - // cast to ints. - this.highWaterMark = Math.floor(this.highWaterMark); - - // if _final has been called - this.finalCalled = false; - - // drain event flag. - this.needDrain = false; - // at the start of calling end() - this.ending = false; - // when end() has been called, and returned - this.ended = false; - // when 'finish' is emitted - this.finished = false; - - // has it been destroyed - this.destroyed = false; - - // should we decode strings into buffers before passing to _write? - // this is here so that some node-core streams can optimize string - // handling at a lower level. - var noDecode = options.decodeStrings === false; - this.decodeStrings = !noDecode; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // not an actual buffer we keep track of, but a measurement - // of how much we're waiting to get pushed to some underlying - // socket or file. - this.length = 0; - - // a flag to see when we're in the middle of a write. - this.writing = false; - - // when true all writes will be buffered until .uncork() call - this.corked = 0; - - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; - - // a flag to know if we're processing previously buffered items, which - // may call the _write() callback in the same tick, so that we don't - // end up in an overlapped onwrite situation. - this.bufferProcessing = false; - - // the callback that's passed to _write(chunk,cb) - this.onwrite = function (er) { - onwrite(stream, er); - }; - - // the callback that the user supplies to write(chunk,encoding,cb) - this.writecb = null; - - // the amount that is being written when _write is called. - this.writelen = 0; - - this.bufferedRequest = null; - this.lastBufferedRequest = null; - - // number of pending user-supplied write callbacks - // this must be 0 before 'finish' can be emitted - this.pendingcb = 0; - - // emit prefinish if the only thing we're waiting for is _write cbs - // This is relevant for synchronous Transform streams - this.prefinished = false; - - // True if the error was already emitted and should not be thrown again - this.errorEmitted = false; - - // count buffered requests - this.bufferedRequestCount = 0; - - // allocate the first CorkedRequest, there is always - // one allocated and free to use, and we maintain at most two - this.corkedRequestsFree = new CorkedRequest(this); -} - -WritableState.prototype.getBuffer = function getBuffer() { - var current = this.bufferedRequest; - var out = []; - while (current) { - out.push(current); - current = current.next; - } - return out; -}; - -(function () { - try { - Object.defineProperty(WritableState.prototype, 'buffer', { - get: internalUtil.deprecate(function () { - return this.getBuffer(); - }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') - }); - } catch (_) {} -})(); - -// Test _writableState for inheritance to account for Duplex streams, -// whose prototype chain only points to Readable. -var realHasInstance; -if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { - realHasInstance = Function.prototype[Symbol.hasInstance]; - Object.defineProperty(Writable, Symbol.hasInstance, { - value: function (object) { - if (realHasInstance.call(this, object)) return true; - - return object && object._writableState instanceof WritableState; - } - }); -} else { - realHasInstance = function (object) { - return object instanceof this; - }; -} - -function Writable(options) { - Duplex = Duplex || __webpack_require__(20); - - // Writable ctor is applied to Duplexes, too. - // `realHasInstance` is necessary because using plain `instanceof` - // would return false, as no `_writableState` property is attached. - - // Trying to use the custom `instanceof` for Writable here will also break the - // Node.js LazyTransform implementation, which has a non-trivial getter for - // `_writableState` that would lead to infinite recursion. - if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { - return new Writable(options); - } - - this._writableState = new WritableState(options, this); - - // legacy. - this.writable = true; - - if (options) { - if (typeof options.write === 'function') this._write = options.write; - - if (typeof options.writev === 'function') this._writev = options.writev; - - if (typeof options.destroy === 'function') this._destroy = options.destroy; - - if (typeof options.final === 'function') this._final = options.final; - } - - Stream.call(this); -} - -// Otherwise people can pipe Writable streams, which is just wrong. -Writable.prototype.pipe = function () { - this.emit('error', new Error('Cannot pipe, not readable')); -}; - -function writeAfterEnd(stream, cb) { - var er = new Error('write after end'); - // TODO: defer error events consistently everywhere, not just the cb - stream.emit('error', er); - processNextTick(cb, er); -} - -// Checks that a user-supplied chunk is valid, especially for the particular -// mode the stream is in. Currently this means that `null` is never accepted -// and undefined/non-string values are only allowed in object mode. -function validChunk(stream, state, chunk, cb) { - var valid = true; - var er = false; - - if (chunk === null) { - er = new TypeError('May not write null values to stream'); - } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - if (er) { - stream.emit('error', er); - processNextTick(cb, er); - valid = false; - } - return valid; -} - -Writable.prototype.write = function (chunk, encoding, cb) { - var state = this._writableState; - var ret = false; - var isBuf = _isUint8Array(chunk) && !state.objectMode; - - if (isBuf && !Buffer.isBuffer(chunk)) { - chunk = _uint8ArrayToBuffer(chunk); - } - - if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } - - if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; - - if (typeof cb !== 'function') cb = nop; - - if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { - state.pendingcb++; - ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); - } - - return ret; -}; - -Writable.prototype.cork = function () { - var state = this._writableState; - - state.corked++; -}; - -Writable.prototype.uncork = function () { - var state = this._writableState; - - if (state.corked) { - state.corked--; - - if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); - } -}; - -Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { - // node::ParseEncoding() requires lower case. - if (typeof encoding === 'string') encoding = encoding.toLowerCase(); - if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); - this._writableState.defaultEncoding = encoding; - return this; -}; - -function decodeChunk(state, chunk, encoding) { - if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { - chunk = Buffer.from(chunk, encoding); - } - return chunk; -} - -// if we're already writing something, then just put this -// in the queue, and wait our turn. Otherwise, call _write -// If we return false, then we need a drain event, so set that flag. -function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { - if (!isBuf) { - var newChunk = decodeChunk(state, chunk, encoding); - if (chunk !== newChunk) { - isBuf = true; - encoding = 'buffer'; - chunk = newChunk; - } - } - var len = state.objectMode ? 1 : chunk.length; - - state.length += len; - - var ret = state.length < state.highWaterMark; - // we must ensure that previous needDrain will not be reset to false. - if (!ret) state.needDrain = true; - - if (state.writing || state.corked) { - var last = state.lastBufferedRequest; - state.lastBufferedRequest = { - chunk: chunk, - encoding: encoding, - isBuf: isBuf, - callback: cb, - next: null - }; - if (last) { - last.next = state.lastBufferedRequest; - } else { - state.bufferedRequest = state.lastBufferedRequest; - } - state.bufferedRequestCount += 1; - } else { - doWrite(stream, state, false, len, chunk, encoding, cb); - } - - return ret; -} - -function doWrite(stream, state, writev, len, chunk, encoding, cb) { - state.writelen = len; - state.writecb = cb; - state.writing = true; - state.sync = true; - if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); - state.sync = false; -} - -function onwriteError(stream, state, sync, er, cb) { - --state.pendingcb; - - if (sync) { - // defer the callback if we are being called synchronously - // to avoid piling up things on the stack - processNextTick(cb, er); - // this can emit finish, and it will always happen - // after error - processNextTick(finishMaybe, stream, state); - stream._writableState.errorEmitted = true; - stream.emit('error', er); - } else { - // the caller expect this to happen before if - // it is async - cb(er); - stream._writableState.errorEmitted = true; - stream.emit('error', er); - // this can emit finish, but finish must - // always follow error - finishMaybe(stream, state); - } -} - -function onwriteStateUpdate(state) { - state.writing = false; - state.writecb = null; - state.length -= state.writelen; - state.writelen = 0; -} - -function onwrite(stream, er) { - var state = stream._writableState; - var sync = state.sync; - var cb = state.writecb; - - onwriteStateUpdate(state); - - if (er) onwriteError(stream, state, sync, er, cb);else { - // Check if we're actually ready to finish, but don't emit yet - var finished = needFinish(state); - - if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { - clearBuffer(stream, state); - } - - if (sync) { - /*<replacement>*/ - asyncWrite(afterWrite, stream, state, finished, cb); - /*</replacement>*/ - } else { - afterWrite(stream, state, finished, cb); - } - } -} - -function afterWrite(stream, state, finished, cb) { - if (!finished) onwriteDrain(stream, state); - state.pendingcb--; - cb(); - finishMaybe(stream, state); -} - -// Must force callback to be called on nextTick, so that we don't -// emit 'drain' before the write() consumer gets the 'false' return -// value, and has a chance to attach a 'drain' listener. -function onwriteDrain(stream, state) { - if (state.length === 0 && state.needDrain) { - state.needDrain = false; - stream.emit('drain'); - } -} - -// if there's something in the buffer waiting, then process it -function clearBuffer(stream, state) { - state.bufferProcessing = true; - var entry = state.bufferedRequest; - - if (stream._writev && entry && entry.next) { - // Fast case, write everything using _writev() - var l = state.bufferedRequestCount; - var buffer = new Array(l); - var holder = state.corkedRequestsFree; - holder.entry = entry; - - var count = 0; - var allBuffers = true; - while (entry) { - buffer[count] = entry; - if (!entry.isBuf) allBuffers = false; - entry = entry.next; - count += 1; - } - buffer.allBuffers = allBuffers; - - doWrite(stream, state, true, state.length, buffer, '', holder.finish); - - // doWrite is almost always async, defer these to save a bit of time - // as the hot path ends with doWrite - state.pendingcb++; - state.lastBufferedRequest = null; - if (holder.next) { - state.corkedRequestsFree = holder.next; - holder.next = null; - } else { - state.corkedRequestsFree = new CorkedRequest(state); - } - } else { - // Slow case, write chunks one-by-one - while (entry) { - var chunk = entry.chunk; - var encoding = entry.encoding; - var cb = entry.callback; - var len = state.objectMode ? 1 : chunk.length; - - doWrite(stream, state, false, len, chunk, encoding, cb); - entry = entry.next; - // if we didn't call the onwrite immediately, then - // it means that we need to wait until it does. - // also, that means that the chunk and cb are currently - // being processed, so move the buffer counter past them. - if (state.writing) { - break; - } - } - - if (entry === null) state.lastBufferedRequest = null; - } - - state.bufferedRequestCount = 0; - state.bufferedRequest = entry; - state.bufferProcessing = false; -} - -Writable.prototype._write = function (chunk, encoding, cb) { - cb(new Error('_write() is not implemented')); -}; - -Writable.prototype._writev = null; - -Writable.prototype.end = function (chunk, encoding, cb) { - var state = this._writableState; - - if (typeof chunk === 'function') { - cb = chunk; - chunk = null; - encoding = null; - } else if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } - - if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); - - // .end() fully uncorks - if (state.corked) { - state.corked = 1; - this.uncork(); - } - - // ignore unnecessary end() calls. - if (!state.ending && !state.finished) endWritable(this, state, cb); -}; - -function needFinish(state) { - return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; -} -function callFinal(stream, state) { - stream._final(function (err) { - state.pendingcb--; - if (err) { - stream.emit('error', err); - } - state.prefinished = true; - stream.emit('prefinish'); - finishMaybe(stream, state); - }); -} -function prefinish(stream, state) { - if (!state.prefinished && !state.finalCalled) { - if (typeof stream._final === 'function') { - state.pendingcb++; - state.finalCalled = true; - processNextTick(callFinal, stream, state); - } else { - state.prefinished = true; - stream.emit('prefinish'); - } - } -} - -function finishMaybe(stream, state) { - var need = needFinish(state); - if (need) { - prefinish(stream, state); - if (state.pendingcb === 0) { - state.finished = true; - stream.emit('finish'); - } - } - return need; -} - -function endWritable(stream, state, cb) { - state.ending = true; - finishMaybe(stream, state); - if (cb) { - if (state.finished) processNextTick(cb);else stream.once('finish', cb); - } - state.ended = true; - stream.writable = false; -} - -function onCorkedFinish(corkReq, state, err) { - var entry = corkReq.entry; - corkReq.entry = null; - while (entry) { - var cb = entry.callback; - state.pendingcb--; - cb(err); - entry = entry.next; - } - if (state.corkedRequestsFree) { - state.corkedRequestsFree.next = corkReq; - } else { - state.corkedRequestsFree = corkReq; - } -} - -Object.defineProperty(Writable.prototype, 'destroyed', { - get: function () { - if (this._writableState === undefined) { - return false; - } - return this._writableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (!this._writableState) { - return; - } - - // backward compatibility, the user is explicitly - // managing destroyed - this._writableState.destroyed = value; - } -}); - -Writable.prototype.destroy = destroyImpl.destroy; -Writable.prototype._undestroy = destroyImpl.undestroy; -Writable.prototype._destroy = function (err, cb) { - this.end(); - cb(err); -}; -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(107).setImmediate, __webpack_require__(8))) - -/***/ }), -/* 63 */ -/***/ (function(module, exports, __webpack_require__) { - -/* eslint-disable node/no-deprecated-api */ -var buffer = __webpack_require__(11) -var Buffer = buffer.Buffer - -// alternative to using Object.keys for old browsers -function copyProps (src, dst) { - for (var key in src) { - dst[key] = src[key] - } -} -if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) { - module.exports = buffer -} else { - // Copy properties from require('buffer') - copyProps(buffer, exports) - exports.Buffer = SafeBuffer -} - -function SafeBuffer (arg, encodingOrOffset, length) { - return Buffer(arg, encodingOrOffset, length) -} - -// Copy static methods from Buffer -copyProps(Buffer, SafeBuffer) - -SafeBuffer.from = function (arg, encodingOrOffset, length) { - if (typeof arg === 'number') { - throw new TypeError('Argument must not be a number') - } - return Buffer(arg, encodingOrOffset, length) -} - -SafeBuffer.alloc = function (size, fill, encoding) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - var buf = Buffer(size) - if (fill !== undefined) { - if (typeof encoding === 'string') { - buf.fill(fill, encoding) - } else { - buf.fill(fill) - } - } else { - buf.fill(0) - } - return buf -} - -SafeBuffer.allocUnsafe = function (size) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - return Buffer(size) -} - -SafeBuffer.allocUnsafeSlow = function (size) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - return buffer.SlowBuffer(size) -} - - -/***/ }), -/* 64 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -var formatRegExp = /%[sdj%]/g; -exports.format = function(f) { - if (!isString(f)) { - var objects = []; - for (var i = 0; i < arguments.length; i++) { - objects.push(inspect(arguments[i])); - } - return objects.join(' '); - } - - var i = 1; - var args = arguments; - var len = args.length; - var str = String(f).replace(formatRegExp, function(x) { - if (x === '%%') return '%'; - if (i >= len) return x; - switch (x) { - case '%s': return String(args[i++]); - case '%d': return Number(args[i++]); - case '%j': - try { - return JSON.stringify(args[i++]); - } catch (_) { - return '[Circular]'; - } - default: - return x; - } - }); - for (var x = args[i]; i < len; x = args[++i]) { - if (isNull(x) || !isObject(x)) { - str += ' ' + x; - } else { - str += ' ' + inspect(x); - } - } - return str; -}; - - -// Mark that a method should not be used. -// Returns a modified function which warns once by default. -// If --no-deprecation is set, then it is a no-op. -exports.deprecate = function(fn, msg) { - // Allow for deprecating things in the process of starting up. - if (isUndefined(global.process)) { - return function() { - return exports.deprecate(fn, msg).apply(this, arguments); - }; - } - - if (process.noDeprecation === true) { - return fn; - } - - var warned = false; - function deprecated() { - if (!warned) { - if (process.throwDeprecation) { - throw new Error(msg); - } else if (process.traceDeprecation) { - console.trace(msg); - } else { - console.error(msg); - } - warned = true; - } - return fn.apply(this, arguments); - } - - return deprecated; -}; - - -var debugs = {}; -var debugEnviron; -exports.debuglog = function(set) { - if (isUndefined(debugEnviron)) - debugEnviron = process.env.NODE_DEBUG || ''; - set = set.toUpperCase(); - if (!debugs[set]) { - if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { - var pid = process.pid; - debugs[set] = function() { - var msg = exports.format.apply(exports, arguments); - console.error('%s %d: %s', set, pid, msg); - }; - } else { - debugs[set] = function() {}; - } - } - return debugs[set]; -}; - - -/** - * Echos the value of a value. Trys to print the value out - * in the best way possible given the different types. - * - * @param {Object} obj The object to print out. - * @param {Object} opts Optional options object that alters the output. - */ -/* legacy: obj, showHidden, depth, colors*/ -function inspect(obj, opts) { - // default options - var ctx = { - seen: [], - stylize: stylizeNoColor - }; - // legacy... - if (arguments.length >= 3) ctx.depth = arguments[2]; - if (arguments.length >= 4) ctx.colors = arguments[3]; - if (isBoolean(opts)) { - // legacy... - ctx.showHidden = opts; - } else if (opts) { - // got an "options" object - exports._extend(ctx, opts); - } - // set default options - if (isUndefined(ctx.showHidden)) ctx.showHidden = false; - if (isUndefined(ctx.depth)) ctx.depth = 2; - if (isUndefined(ctx.colors)) ctx.colors = false; - if (isUndefined(ctx.customInspect)) ctx.customInspect = true; - if (ctx.colors) ctx.stylize = stylizeWithColor; - return formatValue(ctx, obj, ctx.depth); -} -exports.inspect = inspect; - - -// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics -inspect.colors = { - 'bold' : [1, 22], - 'italic' : [3, 23], - 'underline' : [4, 24], - 'inverse' : [7, 27], - 'white' : [37, 39], - 'grey' : [90, 39], - 'black' : [30, 39], - 'blue' : [34, 39], - 'cyan' : [36, 39], - 'green' : [32, 39], - 'magenta' : [35, 39], - 'red' : [31, 39], - 'yellow' : [33, 39] -}; - -// Don't use 'blue' not visible on cmd.exe -inspect.styles = { - 'special': 'cyan', - 'number': 'yellow', - 'boolean': 'yellow', - 'undefined': 'grey', - 'null': 'bold', - 'string': 'green', - 'date': 'magenta', - // "name": intentionally not styling - 'regexp': 'red' -}; - - -function stylizeWithColor(str, styleType) { - var style = inspect.styles[styleType]; - - if (style) { - return '\u001b[' + inspect.colors[style][0] + 'm' + str + - '\u001b[' + inspect.colors[style][1] + 'm'; - } else { - return str; - } -} - - -function stylizeNoColor(str, styleType) { - return str; -} - - -function arrayToHash(array) { - var hash = {}; - - array.forEach(function(val, idx) { - hash[val] = true; - }); - - return hash; -} - - -function formatValue(ctx, value, recurseTimes) { - // Provide a hook for user-specified inspect functions. - // Check that value is an object with an inspect function on it - if (ctx.customInspect && - value && - isFunction(value.inspect) && - // Filter out the util module, it's inspect function is special - value.inspect !== exports.inspect && - // Also filter out any prototype objects using the circular check. - !(value.constructor && value.constructor.prototype === value)) { - var ret = value.inspect(recurseTimes, ctx); - if (!isString(ret)) { - ret = formatValue(ctx, ret, recurseTimes); - } - return ret; - } - - // Primitive types cannot have properties - var primitive = formatPrimitive(ctx, value); - if (primitive) { - return primitive; - } - - // Look up the keys of the object. - var keys = Object.keys(value); - var visibleKeys = arrayToHash(keys); - - if (ctx.showHidden) { - keys = Object.getOwnPropertyNames(value); - } - - // IE doesn't make error fields non-enumerable - // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx - if (isError(value) - && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { - return formatError(value); - } - - // Some type of object without properties can be shortcutted. - if (keys.length === 0) { - if (isFunction(value)) { - var name = value.name ? ': ' + value.name : ''; - return ctx.stylize('[Function' + name + ']', 'special'); - } - if (isRegExp(value)) { - return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); - } - if (isDate(value)) { - return ctx.stylize(Date.prototype.toString.call(value), 'date'); - } - if (isError(value)) { - return formatError(value); - } - } - - var base = '', array = false, braces = ['{', '}']; - - // Make Array say that they are Array - if (isArray(value)) { - array = true; - braces = ['[', ']']; - } - - // Make functions say that they are functions - if (isFunction(value)) { - var n = value.name ? ': ' + value.name : ''; - base = ' [Function' + n + ']'; - } - - // Make RegExps say that they are RegExps - if (isRegExp(value)) { - base = ' ' + RegExp.prototype.toString.call(value); - } - - // Make dates with properties first say the date - if (isDate(value)) { - base = ' ' + Date.prototype.toUTCString.call(value); - } - - // Make error with message first say the error - if (isError(value)) { - base = ' ' + formatError(value); - } - - if (keys.length === 0 && (!array || value.length == 0)) { - return braces[0] + base + braces[1]; - } - - if (recurseTimes < 0) { - if (isRegExp(value)) { - return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); - } else { - return ctx.stylize('[Object]', 'special'); - } - } - - ctx.seen.push(value); - - var output; - if (array) { - output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); - } else { - output = keys.map(function(key) { - return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); - }); - } - - ctx.seen.pop(); - - return reduceToSingleString(output, base, braces); -} - - -function formatPrimitive(ctx, value) { - if (isUndefined(value)) - return ctx.stylize('undefined', 'undefined'); - if (isString(value)) { - var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') - .replace(/'/g, "\\'") - .replace(/\\"/g, '"') + '\''; - return ctx.stylize(simple, 'string'); - } - if (isNumber(value)) - return ctx.stylize('' + value, 'number'); - if (isBoolean(value)) - return ctx.stylize('' + value, 'boolean'); - // For some reason typeof null is "object", so special case here. - if (isNull(value)) - return ctx.stylize('null', 'null'); -} - - -function formatError(value) { - return '[' + Error.prototype.toString.call(value) + ']'; -} - - -function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { - var output = []; - for (var i = 0, l = value.length; i < l; ++i) { - if (hasOwnProperty(value, String(i))) { - output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, - String(i), true)); - } else { - output.push(''); - } - } - keys.forEach(function(key) { - if (!key.match(/^\d+$/)) { - output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, - key, true)); - } - }); - return output; -} - - -function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { - var name, str, desc; - desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; - if (desc.get) { - if (desc.set) { - str = ctx.stylize('[Getter/Setter]', 'special'); - } else { - str = ctx.stylize('[Getter]', 'special'); - } - } else { - if (desc.set) { - str = ctx.stylize('[Setter]', 'special'); - } - } - if (!hasOwnProperty(visibleKeys, key)) { - name = '[' + key + ']'; - } - if (!str) { - if (ctx.seen.indexOf(desc.value) < 0) { - if (isNull(recurseTimes)) { - str = formatValue(ctx, desc.value, null); - } else { - str = formatValue(ctx, desc.value, recurseTimes - 1); - } - if (str.indexOf('\n') > -1) { - if (array) { - str = str.split('\n').map(function(line) { - return ' ' + line; - }).join('\n').substr(2); - } else { - str = '\n' + str.split('\n').map(function(line) { - return ' ' + line; - }).join('\n'); - } - } - } else { - str = ctx.stylize('[Circular]', 'special'); - } - } - if (isUndefined(name)) { - if (array && key.match(/^\d+$/)) { - return str; - } - name = JSON.stringify('' + key); - if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { - name = name.substr(1, name.length - 2); - name = ctx.stylize(name, 'name'); - } else { - name = name.replace(/'/g, "\\'") - .replace(/\\"/g, '"') - .replace(/(^"|"$)/g, "'"); - name = ctx.stylize(name, 'string'); - } - } - - return name + ': ' + str; -} - - -function reduceToSingleString(output, base, braces) { - var numLinesEst = 0; - var length = output.reduce(function(prev, cur) { - numLinesEst++; - if (cur.indexOf('\n') >= 0) numLinesEst++; - return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; - }, 0); - - if (length > 60) { - return braces[0] + - (base === '' ? '' : base + '\n ') + - ' ' + - output.join(',\n ') + - ' ' + - braces[1]; - } - - return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; -} - - -// NOTE: These type checking functions intentionally don't use `instanceof` -// because it is fragile and can be easily faked with `Object.create()`. -function isArray(ar) { - return Array.isArray(ar); -} -exports.isArray = isArray; - -function isBoolean(arg) { - return typeof arg === 'boolean'; -} -exports.isBoolean = isBoolean; - -function isNull(arg) { - return arg === null; -} -exports.isNull = isNull; - -function isNullOrUndefined(arg) { - return arg == null; -} -exports.isNullOrUndefined = isNullOrUndefined; - -function isNumber(arg) { - return typeof arg === 'number'; -} -exports.isNumber = isNumber; - -function isString(arg) { - return typeof arg === 'string'; -} -exports.isString = isString; - -function isSymbol(arg) { - return typeof arg === 'symbol'; -} -exports.isSymbol = isSymbol; - -function isUndefined(arg) { - return arg === void 0; -} -exports.isUndefined = isUndefined; - -function isRegExp(re) { - return isObject(re) && objectToString(re) === '[object RegExp]'; -} -exports.isRegExp = isRegExp; - -function isObject(arg) { - return typeof arg === 'object' && arg !== null; -} -exports.isObject = isObject; - -function isDate(d) { - return isObject(d) && objectToString(d) === '[object Date]'; -} -exports.isDate = isDate; - -function isError(e) { - return isObject(e) && - (objectToString(e) === '[object Error]' || e instanceof Error); -} -exports.isError = isError; - -function isFunction(arg) { - return typeof arg === 'function'; -} -exports.isFunction = isFunction; - -function isPrimitive(arg) { - return arg === null || - typeof arg === 'boolean' || - typeof arg === 'number' || - typeof arg === 'string' || - typeof arg === 'symbol' || // ES6 symbol - typeof arg === 'undefined'; -} -exports.isPrimitive = isPrimitive; - -exports.isBuffer = __webpack_require__(242); - -function objectToString(o) { - return Object.prototype.toString.call(o); -} - - -function pad(n) { - return n < 10 ? '0' + n.toString(10) : n.toString(10); -} - - -var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', - 'Oct', 'Nov', 'Dec']; - -// 26 Feb 16:19:34 -function timestamp() { - var d = new Date(); - var time = [pad(d.getHours()), - pad(d.getMinutes()), - pad(d.getSeconds())].join(':'); - return [d.getDate(), months[d.getMonth()], time].join(' '); -} - - -// log is just a thin wrapper to console.log that prepends a timestamp -exports.log = function() { - console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); -}; - - -/** - * Inherit the prototype methods from one constructor into another. - * - * The Function.prototype.inherits from lang.js rewritten as a standalone - * function (not on Function.prototype). NOTE: If this file is to be loaded - * during bootstrapping this function needs to be rewritten using some native - * functions as prototype setup using normal JavaScript does not work as - * expected during bootstrapping (see mirror.js in r114903). - * - * @param {function} ctor Constructor function which needs to inherit the - * prototype. - * @param {function} superCtor Constructor function to inherit prototype from. - */ -exports.inherits = __webpack_require__(241); - -exports._extend = function(origin, add) { - // Don't do anything if add isn't an object - if (!add || !isObject(add)) return origin; - - var keys = Object.keys(add); - var i = keys.length; - while (i--) { - origin[keys[i]] = add[keys[i]]; - } - return origin; -}; - -function hasOwnProperty(obj, prop) { - return Object.prototype.hasOwnProperty.call(obj, prop); -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8), __webpack_require__(0))) - -/***/ }), -/* 65 */, -/* 66 */, -/* 67 */, -/* 68 */ -/***/ (function(module, exports) { - -var toString = {}.toString; - -module.exports = Array.isArray || function (arr) { - return toString.call(arr) == '[object Array]'; -}; - - -/***/ }), -/* 69 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -// Note: adler32 takes 12% for level 0 and 2% for level 6. -// It doesn't worth to make additional optimizationa as in original. -// Small size is preferable. - -function adler32(adler, buf, len, pos) { - var s1 = (adler & 0xffff) |0, - s2 = ((adler >>> 16) & 0xffff) |0, - n = 0; - - while (len !== 0) { - // Set limit ~ twice less than 5552, to keep - // s2 in 31-bits, because we force signed ints. - // in other case %= will fail. - n = len > 2000 ? 2000 : len; - len -= n; - - do { - s1 = (s1 + buf[pos++]) |0; - s2 = (s2 + s1) |0; - } while (--n); - - s1 %= 65521; - s2 %= 65521; - } - - return (s1 | (s2 << 16)) |0; -} - - -module.exports = adler32; - - -/***/ }), -/* 70 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -// Note: we can't get significant speed boost here. -// So write code to minimize size - no pregenerated tables -// and array tools dependencies. - - -// Use ordinary array, since untyped makes no boost here -function makeTable() { - var c, table = []; - - for (var n = 0; n < 256; n++) { - c = n; - for (var k = 0; k < 8; k++) { - c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1)); - } - table[n] = c; - } - - return table; -} - -// Create table on load. Just 255 signed longs. Not a problem. -var crcTable = makeTable(); - - -function crc32(crc, buf, len, pos) { - var t = crcTable, - end = pos + len; - - crc ^= -1; - - for (var i = pos; i < end; i++) { - crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF]; - } - - return (crc ^ (-1)); // >>> 0; -} - - -module.exports = crc32; - - -/***/ }), -/* 71 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = { - 2: 'need dictionary', /* Z_NEED_DICT 2 */ - 1: 'stream end', /* Z_STREAM_END 1 */ - 0: '', /* Z_OK 0 */ - '-1': 'file error', /* Z_ERRNO (-1) */ - '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ - '-3': 'data error', /* Z_DATA_ERROR (-3) */ - '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ - '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ - '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ -}; - - -/***/ }), -/* 72 */, -/* 73 */, -/* 74 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -exports.decode = exports.parse = __webpack_require__(143); -exports.encode = exports.stringify = __webpack_require__(144); - - -/***/ }), -/* 75 */, -/* 76 */, -/* 77 */, -/* 78 */, -/* 79 */, -/* 80 */, -/* 81 */, -/* 82 */, -/* 83 */, -/* 84 */, -/* 85 */, -/* 86 */, -/* 87 */, -/* 88 */, -/* 89 */, -/* 90 */, -/* 91 */, -/* 92 */, -/* 93 */, -/* 94 */, -/* 95 */, -/* 96 */, -/* 97 */, -/* 98 */, -/* 99 */, -/* 100 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - - - -/*<replacement>*/ - -var processNextTick = __webpack_require__(34); -/*</replacement>*/ - -module.exports = Readable; - -/*<replacement>*/ -var isArray = __webpack_require__(68); -/*</replacement>*/ - -/*<replacement>*/ -var Duplex; -/*</replacement>*/ - -Readable.ReadableState = ReadableState; - -/*<replacement>*/ -var EE = __webpack_require__(32).EventEmitter; - -var EElistenerCount = function (emitter, type) { - return emitter.listeners(type).length; -}; -/*</replacement>*/ - -/*<replacement>*/ -var Stream = __webpack_require__(103); -/*</replacement>*/ - -// TODO(bmeurer): Change this back to const once hole checks are -// properly optimized away early in Ignition+TurboFan. -/*<replacement>*/ -var Buffer = __webpack_require__(63).Buffer; -var OurUint8Array = global.Uint8Array || function () {}; -function _uint8ArrayToBuffer(chunk) { - return Buffer.from(chunk); -} -function _isUint8Array(obj) { - return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; -} -/*</replacement>*/ - -/*<replacement>*/ -var util = __webpack_require__(24); -util.inherits = __webpack_require__(15); -/*</replacement>*/ - -/*<replacement>*/ -var debugUtil = __webpack_require__(245); -var debug = void 0; -if (debugUtil && debugUtil.debuglog) { - debug = debugUtil.debuglog('stream'); -} else { - debug = function () {}; -} -/*</replacement>*/ - -var BufferList = __webpack_require__(230); -var destroyImpl = __webpack_require__(102); -var StringDecoder; - -util.inherits(Readable, Stream); - -var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; - -function prependListener(emitter, event, fn) { - // Sadly this is not cacheable as some libraries bundle their own - // event emitter implementation with them. - if (typeof emitter.prependListener === 'function') { - return emitter.prependListener(event, fn); - } else { - // This is a hack to make sure that our error handler is attached before any - // userland ones. NEVER DO THIS. This is here only because this code needs - // to continue to work with older versions of Node.js that do not include - // the prependListener() method. The goal is to eventually remove this hack. - if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; - } -} - -function ReadableState(options, stream) { - Duplex = Duplex || __webpack_require__(20); - - options = options || {}; - - // object stream flag. Used to make read(n) ignore n and to - // make all the buffer merging and length checks go away - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode; - - // the point at which it stops calling _read() to fill the buffer - // Note: 0 is a valid value, means "don't call _read preemptively ever" - var hwm = options.highWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; - this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; - - // cast to ints. - this.highWaterMark = Math.floor(this.highWaterMark); - - // A linked list is used to store data chunks instead of an array because the - // linked list can remove elements from the beginning faster than - // array.shift() - this.buffer = new BufferList(); - this.length = 0; - this.pipes = null; - this.pipesCount = 0; - this.flowing = null; - this.ended = false; - this.endEmitted = false; - this.reading = false; - - // a flag to be able to tell if the event 'readable'/'data' is emitted - // immediately, or on a later tick. We set this to true at first, because - // any actions that shouldn't happen until "later" should generally also - // not happen before the first read call. - this.sync = true; - - // whenever we return null, then we set a flag to say - // that we're awaiting a 'readable' event emission. - this.needReadable = false; - this.emittedReadable = false; - this.readableListening = false; - this.resumeScheduled = false; - - // has it been destroyed - this.destroyed = false; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // the number of writers that are awaiting a drain event in .pipe()s - this.awaitDrain = 0; - - // if true, a maybeReadMore has been scheduled - this.readingMore = false; - - this.decoder = null; - this.encoding = null; - if (options.encoding) { - if (!StringDecoder) StringDecoder = __webpack_require__(44).StringDecoder; - this.decoder = new StringDecoder(options.encoding); - this.encoding = options.encoding; - } -} - -function Readable(options) { - Duplex = Duplex || __webpack_require__(20); - - if (!(this instanceof Readable)) return new Readable(options); - - this._readableState = new ReadableState(options, this); - - // legacy - this.readable = true; - - if (options) { - if (typeof options.read === 'function') this._read = options.read; - - if (typeof options.destroy === 'function') this._destroy = options.destroy; - } - - Stream.call(this); -} - -Object.defineProperty(Readable.prototype, 'destroyed', { - get: function () { - if (this._readableState === undefined) { - return false; - } - return this._readableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (!this._readableState) { - return; - } - - // backward compatibility, the user is explicitly - // managing destroyed - this._readableState.destroyed = value; - } -}); - -Readable.prototype.destroy = destroyImpl.destroy; -Readable.prototype._undestroy = destroyImpl.undestroy; -Readable.prototype._destroy = function (err, cb) { - this.push(null); - cb(err); -}; - -// Manually shove something into the read() buffer. -// This returns true if the highWaterMark has not been hit yet, -// similar to how Writable.write() returns true if you should -// write() some more. -Readable.prototype.push = function (chunk, encoding) { - var state = this._readableState; - var skipChunkCheck; - - if (!state.objectMode) { - if (typeof chunk === 'string') { - encoding = encoding || state.defaultEncoding; - if (encoding !== state.encoding) { - chunk = Buffer.from(chunk, encoding); - encoding = ''; - } - skipChunkCheck = true; - } - } else { - skipChunkCheck = true; - } - - return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); -}; - -// Unshift should *always* be something directly out of read() -Readable.prototype.unshift = function (chunk) { - return readableAddChunk(this, chunk, null, true, false); -}; - -function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { - var state = stream._readableState; - if (chunk === null) { - state.reading = false; - onEofChunk(stream, state); - } else { - var er; - if (!skipChunkCheck) er = chunkInvalid(state, chunk); - if (er) { - stream.emit('error', er); - } else if (state.objectMode || chunk && chunk.length > 0) { - if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { - chunk = _uint8ArrayToBuffer(chunk); - } - - if (addToFront) { - if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); - } else if (state.ended) { - stream.emit('error', new Error('stream.push() after EOF')); - } else { - state.reading = false; - if (state.decoder && !encoding) { - chunk = state.decoder.write(chunk); - if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); - } else { - addChunk(stream, state, chunk, false); - } - } - } else if (!addToFront) { - state.reading = false; - } - } - - return needMoreData(state); -} - -function addChunk(stream, state, chunk, addToFront) { - if (state.flowing && state.length === 0 && !state.sync) { - stream.emit('data', chunk); - stream.read(0); - } else { - // update the buffer info. - state.length += state.objectMode ? 1 : chunk.length; - if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); - - if (state.needReadable) emitReadable(stream); - } - maybeReadMore(stream, state); -} - -function chunkInvalid(state, chunk) { - var er; - if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - return er; -} - -// if it's past the high water mark, we can push in some more. -// Also, if we have no data yet, we can stand some -// more bytes. This is to work around cases where hwm=0, -// such as the repl. Also, if the push() triggered a -// readable event, and the user called read(largeNumber) such that -// needReadable was set, then we ought to push more, so that another -// 'readable' event will be triggered. -function needMoreData(state) { - return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); -} - -Readable.prototype.isPaused = function () { - return this._readableState.flowing === false; -}; - -// backwards compatibility. -Readable.prototype.setEncoding = function (enc) { - if (!StringDecoder) StringDecoder = __webpack_require__(44).StringDecoder; - this._readableState.decoder = new StringDecoder(enc); - this._readableState.encoding = enc; - return this; -}; - -// Don't raise the hwm > 8MB -var MAX_HWM = 0x800000; -function computeNewHighWaterMark(n) { - if (n >= MAX_HWM) { - n = MAX_HWM; - } else { - // Get the next highest power of 2 to prevent increasing hwm excessively in - // tiny amounts - n--; - n |= n >>> 1; - n |= n >>> 2; - n |= n >>> 4; - n |= n >>> 8; - n |= n >>> 16; - n++; - } - return n; -} - -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function howMuchToRead(n, state) { - if (n <= 0 || state.length === 0 && state.ended) return 0; - if (state.objectMode) return 1; - if (n !== n) { - // Only flow one buffer at a time - if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; - } - // If we're asking for more than the current hwm, then raise the hwm. - if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); - if (n <= state.length) return n; - // Don't have enough - if (!state.ended) { - state.needReadable = true; - return 0; - } - return state.length; -} - -// you can override either this method, or the async _read(n) below. -Readable.prototype.read = function (n) { - debug('read', n); - n = parseInt(n, 10); - var state = this._readableState; - var nOrig = n; - - if (n !== 0) state.emittedReadable = false; - - // if we're doing read(0) to trigger a readable event, but we - // already have a bunch of data in the buffer, then just trigger - // the 'readable' event and move on. - if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { - debug('read: emitReadable', state.length, state.ended); - if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); - return null; - } - - n = howMuchToRead(n, state); - - // if we've ended, and we're now clear, then finish it up. - if (n === 0 && state.ended) { - if (state.length === 0) endReadable(this); - return null; - } - - // All the actual chunk generation logic needs to be - // *below* the call to _read. The reason is that in certain - // synthetic stream cases, such as passthrough streams, _read - // may be a completely synchronous operation which may change - // the state of the read buffer, providing enough data when - // before there was *not* enough. - // - // So, the steps are: - // 1. Figure out what the state of things will be after we do - // a read from the buffer. - // - // 2. If that resulting state will trigger a _read, then call _read. - // Note that this may be asynchronous, or synchronous. Yes, it is - // deeply ugly to write APIs this way, but that still doesn't mean - // that the Readable class should behave improperly, as streams are - // designed to be sync/async agnostic. - // Take note if the _read call is sync or async (ie, if the read call - // has returned yet), so that we know whether or not it's safe to emit - // 'readable' etc. - // - // 3. Actually pull the requested chunks out of the buffer and return. - - // if we need a readable event, then we need to do some reading. - var doRead = state.needReadable; - debug('need readable', doRead); - - // if we currently have less than the highWaterMark, then also read some - if (state.length === 0 || state.length - n < state.highWaterMark) { - doRead = true; - debug('length less than watermark', doRead); - } - - // however, if we've ended, then there's no point, and if we're already - // reading, then it's unnecessary. - if (state.ended || state.reading) { - doRead = false; - debug('reading or ended', doRead); - } else if (doRead) { - debug('do read'); - state.reading = true; - state.sync = true; - // if the length is currently zero, then we *need* a readable event. - if (state.length === 0) state.needReadable = true; - // call internal read method - this._read(state.highWaterMark); - state.sync = false; - // If _read pushed data synchronously, then `reading` will be false, - // and we need to re-evaluate how much data we can return to the user. - if (!state.reading) n = howMuchToRead(nOrig, state); - } - - var ret; - if (n > 0) ret = fromList(n, state);else ret = null; - - if (ret === null) { - state.needReadable = true; - n = 0; - } else { - state.length -= n; - } - - if (state.length === 0) { - // If we have nothing in the buffer, then we want to know - // as soon as we *do* get something into the buffer. - if (!state.ended) state.needReadable = true; - - // If we tried to read() past the EOF, then emit end on the next tick. - if (nOrig !== n && state.ended) endReadable(this); - } - - if (ret !== null) this.emit('data', ret); - - return ret; -}; - -function onEofChunk(stream, state) { - if (state.ended) return; - if (state.decoder) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) { - state.buffer.push(chunk); - state.length += state.objectMode ? 1 : chunk.length; - } - } - state.ended = true; - - // emit 'readable' now to make sure it gets picked up. - emitReadable(stream); -} - -// Don't emit readable right away in sync mode, because this can trigger -// another read() call => stack overflow. This way, it might trigger -// a nextTick recursion warning, but that's not so bad. -function emitReadable(stream) { - var state = stream._readableState; - state.needReadable = false; - if (!state.emittedReadable) { - debug('emitReadable', state.flowing); - state.emittedReadable = true; - if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream); - } -} - -function emitReadable_(stream) { - debug('emit readable'); - stream.emit('readable'); - flow(stream); -} - -// at this point, the user has presumably seen the 'readable' event, -// and called read() to consume some data. that may have triggered -// in turn another _read(n) call, in which case reading = true if -// it's in progress. -// However, if we're not ended, or reading, and the length < hwm, -// then go ahead and try to read some more preemptively. -function maybeReadMore(stream, state) { - if (!state.readingMore) { - state.readingMore = true; - processNextTick(maybeReadMore_, stream, state); - } -} - -function maybeReadMore_(stream, state) { - var len = state.length; - while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { - debug('maybeReadMore read 0'); - stream.read(0); - if (len === state.length) - // didn't get any data, stop spinning. - break;else len = state.length; - } - state.readingMore = false; -} - -// abstract method. to be overridden in specific implementation classes. -// call cb(er, data) where data is <= n in length. -// for virtual (non-string, non-buffer) streams, "length" is somewhat -// arbitrary, and perhaps not very meaningful. -Readable.prototype._read = function (n) { - this.emit('error', new Error('_read() is not implemented')); -}; - -Readable.prototype.pipe = function (dest, pipeOpts) { - var src = this; - var state = this._readableState; - - switch (state.pipesCount) { - case 0: - state.pipes = dest; - break; - case 1: - state.pipes = [state.pipes, dest]; - break; - default: - state.pipes.push(dest); - break; - } - state.pipesCount += 1; - debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); - - var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; - - var endFn = doEnd ? onend : unpipe; - if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn); - - dest.on('unpipe', onunpipe); - function onunpipe(readable, unpipeInfo) { - debug('onunpipe'); - if (readable === src) { - if (unpipeInfo && unpipeInfo.hasUnpiped === false) { - unpipeInfo.hasUnpiped = true; - cleanup(); - } - } - } - - function onend() { - debug('onend'); - dest.end(); - } - - // when the dest drains, it reduces the awaitDrain counter - // on the source. This would be more elegant with a .once() - // handler in flow(), but adding and removing repeatedly is - // too slow. - var ondrain = pipeOnDrain(src); - dest.on('drain', ondrain); - - var cleanedUp = false; - function cleanup() { - debug('cleanup'); - // cleanup event handlers once the pipe is broken - dest.removeListener('close', onclose); - dest.removeListener('finish', onfinish); - dest.removeListener('drain', ondrain); - dest.removeListener('error', onerror); - dest.removeListener('unpipe', onunpipe); - src.removeListener('end', onend); - src.removeListener('end', unpipe); - src.removeListener('data', ondata); - - cleanedUp = true; - - // if the reader is waiting for a drain event from this - // specific writer, then it would cause it to never start - // flowing again. - // So, if this is awaiting a drain, then we just call it now. - // If we don't know, then assume that we are waiting for one. - if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); - } - - // If the user pushes more data while we're writing to dest then we'll end up - // in ondata again. However, we only want to increase awaitDrain once because - // dest will only emit one 'drain' event for the multiple writes. - // => Introduce a guard on increasing awaitDrain. - var increasedAwaitDrain = false; - src.on('data', ondata); - function ondata(chunk) { - debug('ondata'); - increasedAwaitDrain = false; - var ret = dest.write(chunk); - if (false === ret && !increasedAwaitDrain) { - // If the user unpiped during `dest.write()`, it is possible - // to get stuck in a permanently paused state if that write - // also returned false. - // => Check whether `dest` is still a piping destination. - if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { - debug('false write response, pause', src._readableState.awaitDrain); - src._readableState.awaitDrain++; - increasedAwaitDrain = true; - } - src.pause(); - } - } - - // if the dest has an error, then stop piping into it. - // however, don't suppress the throwing behavior for this. - function onerror(er) { - debug('onerror', er); - unpipe(); - dest.removeListener('error', onerror); - if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); - } - - // Make sure our error handler is attached before userland ones. - prependListener(dest, 'error', onerror); - - // Both close and finish should trigger unpipe, but only once. - function onclose() { - dest.removeListener('finish', onfinish); - unpipe(); - } - dest.once('close', onclose); - function onfinish() { - debug('onfinish'); - dest.removeListener('close', onclose); - unpipe(); - } - dest.once('finish', onfinish); - - function unpipe() { - debug('unpipe'); - src.unpipe(dest); - } - - // tell the dest that it's being piped to - dest.emit('pipe', src); - - // start the flow if it hasn't been started already. - if (!state.flowing) { - debug('pipe resume'); - src.resume(); - } - - return dest; -}; - -function pipeOnDrain(src) { - return function () { - var state = src._readableState; - debug('pipeOnDrain', state.awaitDrain); - if (state.awaitDrain) state.awaitDrain--; - if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { - state.flowing = true; - flow(src); - } - }; -} - -Readable.prototype.unpipe = function (dest) { - var state = this._readableState; - var unpipeInfo = { hasUnpiped: false }; - - // if we're not piping anywhere, then do nothing. - if (state.pipesCount === 0) return this; - - // just one destination. most common case. - if (state.pipesCount === 1) { - // passed in one, but it's not the right one. - if (dest && dest !== state.pipes) return this; - - if (!dest) dest = state.pipes; - - // got a match. - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - if (dest) dest.emit('unpipe', this, unpipeInfo); - return this; - } - - // slow case. multiple pipe destinations. - - if (!dest) { - // remove all. - var dests = state.pipes; - var len = state.pipesCount; - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - - for (var i = 0; i < len; i++) { - dests[i].emit('unpipe', this, unpipeInfo); - }return this; - } - - // try to find the right one. - var index = indexOf(state.pipes, dest); - if (index === -1) return this; - - state.pipes.splice(index, 1); - state.pipesCount -= 1; - if (state.pipesCount === 1) state.pipes = state.pipes[0]; - - dest.emit('unpipe', this, unpipeInfo); - - return this; -}; - -// set up data events if they are asked for -// Ensure readable listeners eventually get something -Readable.prototype.on = function (ev, fn) { - var res = Stream.prototype.on.call(this, ev, fn); - - if (ev === 'data') { - // Start flowing on next tick if stream isn't explicitly paused - if (this._readableState.flowing !== false) this.resume(); - } else if (ev === 'readable') { - var state = this._readableState; - if (!state.endEmitted && !state.readableListening) { - state.readableListening = state.needReadable = true; - state.emittedReadable = false; - if (!state.reading) { - processNextTick(nReadingNextTick, this); - } else if (state.length) { - emitReadable(this); - } - } - } - - return res; -}; -Readable.prototype.addListener = Readable.prototype.on; - -function nReadingNextTick(self) { - debug('readable nexttick read 0'); - self.read(0); -} - -// pause() and resume() are remnants of the legacy readable stream API -// If the user uses them, then switch into old mode. -Readable.prototype.resume = function () { - var state = this._readableState; - if (!state.flowing) { - debug('resume'); - state.flowing = true; - resume(this, state); - } - return this; -}; - -function resume(stream, state) { - if (!state.resumeScheduled) { - state.resumeScheduled = true; - processNextTick(resume_, stream, state); - } -} - -function resume_(stream, state) { - if (!state.reading) { - debug('resume read 0'); - stream.read(0); - } - - state.resumeScheduled = false; - state.awaitDrain = 0; - stream.emit('resume'); - flow(stream); - if (state.flowing && !state.reading) stream.read(0); -} - -Readable.prototype.pause = function () { - debug('call pause flowing=%j', this._readableState.flowing); - if (false !== this._readableState.flowing) { - debug('pause'); - this._readableState.flowing = false; - this.emit('pause'); - } - return this; -}; - -function flow(stream) { - var state = stream._readableState; - debug('flow', state.flowing); - while (state.flowing && stream.read() !== null) {} -} - -// wrap an old-style stream as the async data source. -// This is *not* part of the readable stream interface. -// It is an ugly unfortunate mess of history. -Readable.prototype.wrap = function (stream) { - var state = this._readableState; - var paused = false; - - var self = this; - stream.on('end', function () { - debug('wrapped end'); - if (state.decoder && !state.ended) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) self.push(chunk); - } - - self.push(null); - }); - - stream.on('data', function (chunk) { - debug('wrapped data'); - if (state.decoder) chunk = state.decoder.write(chunk); - - // don't skip over falsy values in objectMode - if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; - - var ret = self.push(chunk); - if (!ret) { - paused = true; - stream.pause(); - } - }); - - // proxy all the other methods. - // important when wrapping filters and duplexes. - for (var i in stream) { - if (this[i] === undefined && typeof stream[i] === 'function') { - this[i] = function (method) { - return function () { - return stream[method].apply(stream, arguments); - }; - }(i); - } - } - - // proxy certain important events. - for (var n = 0; n < kProxyEvents.length; n++) { - stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n])); - } - - // when we try to consume some more bytes, simply unpause the - // underlying stream. - self._read = function (n) { - debug('wrapped _read', n); - if (paused) { - paused = false; - stream.resume(); - } - }; - - return self; -}; - -// exposed for testing purposes only. -Readable._fromList = fromList; - -// Pluck off n bytes from an array of buffers. -// Length is the combined lengths of all the buffers in the list. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromList(n, state) { - // nothing buffered - if (state.length === 0) return null; - - var ret; - if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { - // read it all, truncate the list - if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); - state.buffer.clear(); - } else { - // read part of list - ret = fromListPartial(n, state.buffer, state.decoder); - } - - return ret; -} - -// Extracts only enough buffered data to satisfy the amount requested. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromListPartial(n, list, hasStrings) { - var ret; - if (n < list.head.data.length) { - // slice is the same for buffers and strings - ret = list.head.data.slice(0, n); - list.head.data = list.head.data.slice(n); - } else if (n === list.head.data.length) { - // first chunk is a perfect match - ret = list.shift(); - } else { - // result spans more than one buffer - ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); - } - return ret; -} - -// Copies a specified amount of characters from the list of buffered data -// chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBufferString(n, list) { - var p = list.head; - var c = 1; - var ret = p.data; - n -= ret.length; - while (p = p.next) { - var str = p.data; - var nb = n > str.length ? str.length : n; - if (nb === str.length) ret += str;else ret += str.slice(0, n); - n -= nb; - if (n === 0) { - if (nb === str.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = str.slice(nb); - } - break; - } - ++c; - } - list.length -= c; - return ret; -} - -// Copies a specified amount of bytes from the list of buffered data chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBuffer(n, list) { - var ret = Buffer.allocUnsafe(n); - var p = list.head; - var c = 1; - p.data.copy(ret); - n -= p.data.length; - while (p = p.next) { - var buf = p.data; - var nb = n > buf.length ? buf.length : n; - buf.copy(ret, ret.length - n, 0, nb); - n -= nb; - if (n === 0) { - if (nb === buf.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = buf.slice(nb); - } - break; - } - ++c; - } - list.length -= c; - return ret; -} - -function endReadable(stream) { - var state = stream._readableState; - - // If we get here before consuming all the bytes, then that is a - // bug in node. Should never happen. - if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); - - if (!state.endEmitted) { - state.ended = true; - processNextTick(endReadableNT, state, stream); - } -} - -function endReadableNT(state, stream) { - // Check that we didn't get one last unshift. - if (!state.endEmitted && state.length === 0) { - state.endEmitted = true; - stream.readable = false; - stream.emit('end'); - } -} - -function forEach(xs, f) { - for (var i = 0, l = xs.length; i < l; i++) { - f(xs[i], i); - } -} - -function indexOf(xs, x) { - for (var i = 0, l = xs.length; i < l; i++) { - if (xs[i] === x) return i; - } - return -1; -} -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8), __webpack_require__(0))) - -/***/ }), -/* 101 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// a transform stream is a readable/writable stream where you do -// something with the data. Sometimes it's called a "filter", -// but that's not a great name for it, since that implies a thing where -// some bits pass through, and others are simply ignored. (That would -// be a valid example of a transform, of course.) -// -// While the output is causally related to the input, it's not a -// necessarily symmetric or synchronous transformation. For example, -// a zlib stream might take multiple plain-text writes(), and then -// emit a single compressed chunk some time in the future. -// -// Here's how this works: -// -// The Transform stream has all the aspects of the readable and writable -// stream classes. When you write(chunk), that calls _write(chunk,cb) -// internally, and returns false if there's a lot of pending writes -// buffered up. When you call read(), that calls _read(n) until -// there's enough pending readable data buffered up. -// -// In a transform stream, the written data is placed in a buffer. When -// _read(n) is called, it transforms the queued up data, calling the -// buffered _write cb's as it consumes chunks. If consuming a single -// written chunk would result in multiple output chunks, then the first -// outputted bit calls the readcb, and subsequent chunks just go into -// the read buffer, and will cause it to emit 'readable' if necessary. -// -// This way, back-pressure is actually determined by the reading side, -// since _read has to be called to start processing a new chunk. However, -// a pathological inflate type of transform can cause excessive buffering -// here. For example, imagine a stream where every byte of input is -// interpreted as an integer from 0-255, and then results in that many -// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in -// 1kb of data being output. In this case, you could write a very small -// amount of input, and end up with a very large amount of output. In -// such a pathological inflating mechanism, there'd be no way to tell -// the system to stop doing the transform. A single 4MB write could -// cause the system to run out of memory. -// -// However, even in such a pathological case, only a single written chunk -// would be consumed, and then the rest would wait (un-transformed) until -// the results of the previous transformed chunk were consumed. - - - -module.exports = Transform; - -var Duplex = __webpack_require__(20); - -/*<replacement>*/ -var util = __webpack_require__(24); -util.inherits = __webpack_require__(15); -/*</replacement>*/ - -util.inherits(Transform, Duplex); - -function TransformState(stream) { - this.afterTransform = function (er, data) { - return afterTransform(stream, er, data); - }; - - this.needTransform = false; - this.transforming = false; - this.writecb = null; - this.writechunk = null; - this.writeencoding = null; -} - -function afterTransform(stream, er, data) { - var ts = stream._transformState; - ts.transforming = false; - - var cb = ts.writecb; - - if (!cb) { - return stream.emit('error', new Error('write callback called multiple times')); - } - - ts.writechunk = null; - ts.writecb = null; - - if (data !== null && data !== undefined) stream.push(data); - - cb(er); - - var rs = stream._readableState; - rs.reading = false; - if (rs.needReadable || rs.length < rs.highWaterMark) { - stream._read(rs.highWaterMark); - } -} - -function Transform(options) { - if (!(this instanceof Transform)) return new Transform(options); - - Duplex.call(this, options); - - this._transformState = new TransformState(this); - - var stream = this; - - // start out asking for a readable event once data is transformed. - this._readableState.needReadable = true; - - // we have implemented the _read method, and done the other things - // that Readable wants before the first _read call, so unset the - // sync guard flag. - this._readableState.sync = false; - - if (options) { - if (typeof options.transform === 'function') this._transform = options.transform; - - if (typeof options.flush === 'function') this._flush = options.flush; - } - - // When the writable side finishes, then flush out anything remaining. - this.once('prefinish', function () { - if (typeof this._flush === 'function') this._flush(function (er, data) { - done(stream, er, data); - });else done(stream); - }); -} - -Transform.prototype.push = function (chunk, encoding) { - this._transformState.needTransform = false; - return Duplex.prototype.push.call(this, chunk, encoding); -}; - -// This is the part where you do stuff! -// override this function in implementation classes. -// 'chunk' is an input chunk. -// -// Call `push(newChunk)` to pass along transformed output -// to the readable side. You may call 'push' zero or more times. -// -// Call `cb(err)` when you are done with this chunk. If you pass -// an error, then that'll put the hurt on the whole operation. If you -// never call cb(), then you'll never get another chunk. -Transform.prototype._transform = function (chunk, encoding, cb) { - throw new Error('_transform() is not implemented'); -}; - -Transform.prototype._write = function (chunk, encoding, cb) { - var ts = this._transformState; - ts.writecb = cb; - ts.writechunk = chunk; - ts.writeencoding = encoding; - if (!ts.transforming) { - var rs = this._readableState; - if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); - } -}; - -// Doesn't matter what the args are here. -// _transform does all the work. -// That we got here means that the readable side wants more data. -Transform.prototype._read = function (n) { - var ts = this._transformState; - - if (ts.writechunk !== null && ts.writecb && !ts.transforming) { - ts.transforming = true; - this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); - } else { - // mark that we need a transform, so that any data that comes in - // will get processed, now that we've asked for it. - ts.needTransform = true; - } -}; - -Transform.prototype._destroy = function (err, cb) { - var _this = this; - - Duplex.prototype._destroy.call(this, err, function (err2) { - cb(err2); - _this.emit('close'); - }); -}; - -function done(stream, er, data) { - if (er) return stream.emit('error', er); - - if (data !== null && data !== undefined) stream.push(data); - - // if there's nothing in the write buffer, then that means - // that nothing more will ever be provided - var ws = stream._writableState; - var ts = stream._transformState; - - if (ws.length) throw new Error('Calling transform done when ws.length != 0'); - - if (ts.transforming) throw new Error('Calling transform done when still transforming'); - - return stream.push(null); -} - -/***/ }), -/* 102 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/*<replacement>*/ - -var processNextTick = __webpack_require__(34); -/*</replacement>*/ - -// undocumented cb() API, needed for core, not for public API -function destroy(err, cb) { - var _this = this; - - var readableDestroyed = this._readableState && this._readableState.destroyed; - var writableDestroyed = this._writableState && this._writableState.destroyed; - - if (readableDestroyed || writableDestroyed) { - if (cb) { - cb(err); - } else if (err && (!this._writableState || !this._writableState.errorEmitted)) { - processNextTick(emitErrorNT, this, err); - } - return; - } - - // we set destroyed to true before firing error callbacks in order - // to make it re-entrance safe in case destroy() is called within callbacks - - if (this._readableState) { - this._readableState.destroyed = true; - } - - // if this is a duplex stream mark the writable part as destroyed as well - if (this._writableState) { - this._writableState.destroyed = true; - } - - this._destroy(err || null, function (err) { - if (!cb && err) { - processNextTick(emitErrorNT, _this, err); - if (_this._writableState) { - _this._writableState.errorEmitted = true; - } - } else if (cb) { - cb(err); - } - }); -} - -function undestroy() { - if (this._readableState) { - this._readableState.destroyed = false; - this._readableState.reading = false; - this._readableState.ended = false; - this._readableState.endEmitted = false; - } - - if (this._writableState) { - this._writableState.destroyed = false; - this._writableState.ended = false; - this._writableState.ending = false; - this._writableState.finished = false; - this._writableState.errorEmitted = false; - } -} - -function emitErrorNT(self, err) { - self.emit('error', err); -} - -module.exports = { - destroy: destroy, - undestroy: undestroy -}; - -/***/ }), -/* 103 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = __webpack_require__(32).EventEmitter; - - -/***/ }), -/* 104 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = __webpack_require__(30).Transform - - -/***/ }), -/* 105 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(global) {var ClientRequest = __webpack_require__(236) -var extend = __webpack_require__(244) -var statusCodes = __webpack_require__(116) -var url = __webpack_require__(108) - -var http = exports - -http.request = function (opts, cb) { - if (typeof opts === 'string') - opts = url.parse(opts) - else - opts = extend(opts) - - // Normally, the page is loaded from http or https, so not specifying a protocol - // will result in a (valid) protocol-relative url. However, this won't work if - // the protocol is something else, like 'file:' - var defaultProtocol = global.location.protocol.search(/^https?:$/) === -1 ? 'http:' : '' - - var protocol = opts.protocol || defaultProtocol - var host = opts.hostname || opts.host - var port = opts.port - var path = opts.path || '/' - - // Necessary for IPv6 addresses - if (host && host.indexOf(':') !== -1) - host = '[' + host + ']' - - // This may be a relative url. The browser should always be able to interpret it correctly. - opts.url = (host ? (protocol + '//' + host) : '') + (port ? ':' + port : '') + path - opts.method = (opts.method || 'GET').toUpperCase() - opts.headers = opts.headers || {} - - // Also valid opts.auth, opts.mode - - var req = new ClientRequest(opts) - if (cb) - req.on('response', cb) - return req -} - -http.get = function get (opts, cb) { - var req = http.request(opts, cb) - req.end() - return req -} - -http.Agent = function () {} -http.Agent.defaultMaxSockets = 4 - -http.STATUS_CODES = statusCodes - -http.METHODS = [ - 'CHECKOUT', - 'CONNECT', - 'COPY', - 'DELETE', - 'GET', - 'HEAD', - 'LOCK', - 'M-SEARCH', - 'MERGE', - 'MKACTIVITY', - 'MKCOL', - 'MOVE', - 'NOTIFY', - 'OPTIONS', - 'PATCH', - 'POST', - 'PROPFIND', - 'PROPPATCH', - 'PURGE', - 'PUT', - 'REPORT', - 'SEARCH', - 'SUBSCRIBE', - 'TRACE', - 'UNLOCK', - 'UNSUBSCRIBE' -] -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) - -/***/ }), -/* 106 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(global) {exports.fetch = isFunction(global.fetch) && isFunction(global.ReadableStream) - -exports.blobConstructor = false -try { - new Blob([new ArrayBuffer(1)]) - exports.blobConstructor = true -} catch (e) {} - -// The xhr request to example.com may violate some restrictive CSP configurations, -// so if we're running in a browser that supports `fetch`, avoid calling getXHR() -// and assume support for certain features below. -var xhr -function getXHR () { - // Cache the xhr value - if (xhr !== undefined) return xhr - - if (global.XMLHttpRequest) { - xhr = new global.XMLHttpRequest() - // If XDomainRequest is available (ie only, where xhr might not work - // cross domain), use the page location. Otherwise use example.com - // Note: this doesn't actually make an http request. - try { - xhr.open('GET', global.XDomainRequest ? '/' : 'https://example.com') - } catch(e) { - xhr = null - } - } else { - // Service workers don't have XHR - xhr = null - } - return xhr -} - -function checkTypeSupport (type) { - var xhr = getXHR() - if (!xhr) return false - try { - xhr.responseType = type - return xhr.responseType === type - } catch (e) {} - return false -} - -// For some strange reason, Safari 7.0 reports typeof global.ArrayBuffer === 'object'. -// Safari 7.1 appears to have fixed this bug. -var haveArrayBuffer = typeof global.ArrayBuffer !== 'undefined' -var haveSlice = haveArrayBuffer && isFunction(global.ArrayBuffer.prototype.slice) - -// If fetch is supported, then arraybuffer will be supported too. Skip calling -// checkTypeSupport(), since that calls getXHR(). -exports.arraybuffer = exports.fetch || (haveArrayBuffer && checkTypeSupport('arraybuffer')) - -// These next two tests unavoidably show warnings in Chrome. Since fetch will always -// be used if it's available, just return false for these to avoid the warnings. -exports.msstream = !exports.fetch && haveSlice && checkTypeSupport('ms-stream') -exports.mozchunkedarraybuffer = !exports.fetch && haveArrayBuffer && - checkTypeSupport('moz-chunked-arraybuffer') - -// If fetch is supported, then overrideMimeType will be supported too. Skip calling -// getXHR(). -exports.overrideMimeType = exports.fetch || (getXHR() ? isFunction(getXHR().overrideMimeType) : false) - -exports.vbArray = isFunction(global.VBArray) - -function isFunction (value) { - return typeof value === 'function' -} - -xhr = null // Help gc - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) - -/***/ }), -/* 107 */ -/***/ (function(module, exports, __webpack_require__) { - -var apply = Function.prototype.apply; - -// DOM APIs, for completeness - -exports.setTimeout = function() { - return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout); -}; -exports.setInterval = function() { - return new Timeout(apply.call(setInterval, window, arguments), clearInterval); -}; -exports.clearTimeout = -exports.clearInterval = function(timeout) { - if (timeout) { - timeout.close(); - } -}; - -function Timeout(id, clearFn) { - this._id = id; - this._clearFn = clearFn; -} -Timeout.prototype.unref = Timeout.prototype.ref = function() {}; -Timeout.prototype.close = function() { - this._clearFn.call(window, this._id); -}; - -// Does not start the time, just sets up the members needed. -exports.enroll = function(item, msecs) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = msecs; -}; - -exports.unenroll = function(item) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = -1; -}; - -exports._unrefActive = exports.active = function(item) { - clearTimeout(item._idleTimeoutId); - - var msecs = item._idleTimeout; - if (msecs >= 0) { - item._idleTimeoutId = setTimeout(function onTimeout() { - if (item._onTimeout) - item._onTimeout(); - }, msecs); - } -}; - -// setimmediate attaches itself to the global object -__webpack_require__(234); -exports.setImmediate = setImmediate; -exports.clearImmediate = clearImmediate; - - -/***/ }), -/* 108 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - - - -var punycode = __webpack_require__(142); -var util = __webpack_require__(239); - -exports.parse = urlParse; -exports.resolve = urlResolve; -exports.resolveObject = urlResolveObject; -exports.format = urlFormat; - -exports.Url = Url; - -function Url() { - this.protocol = null; - this.slashes = null; - this.auth = null; - this.host = null; - this.port = null; - this.hostname = null; - this.hash = null; - this.search = null; - this.query = null; - this.pathname = null; - this.path = null; - this.href = null; -} - -// Reference: RFC 3986, RFC 1808, RFC 2396 - -// define these here so at least they only have to be -// compiled once on the first module load. -var protocolPattern = /^([a-z0-9.+-]+:)/i, - portPattern = /:[0-9]*$/, - - // Special case for a simple path URL - simplePathPattern = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/, - - // RFC 2396: characters reserved for delimiting URLs. - // We actually just auto-escape these. - delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'], - - // RFC 2396: characters not allowed for various reasons. - unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims), - - // Allowed by RFCs, but cause of XSS attacks. Always escape these. - autoEscape = ['\''].concat(unwise), - // Characters that are never ever allowed in a hostname. - // Note that any invalid chars are also handled, but these - // are the ones that are *expected* to be seen, so we fast-path - // them. - nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape), - hostEndingChars = ['/', '?', '#'], - hostnameMaxLen = 255, - hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/, - hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/, - // protocols that can allow "unsafe" and "unwise" chars. - unsafeProtocol = { - 'javascript': true, - 'javascript:': true - }, - // protocols that never have a hostname. - hostlessProtocol = { - 'javascript': true, - 'javascript:': true - }, - // protocols that always contain a // bit. - slashedProtocol = { - 'http': true, - 'https': true, - 'ftp': true, - 'gopher': true, - 'file': true, - 'http:': true, - 'https:': true, - 'ftp:': true, - 'gopher:': true, - 'file:': true - }, - querystring = __webpack_require__(74); - -function urlParse(url, parseQueryString, slashesDenoteHost) { - if (url && util.isObject(url) && url instanceof Url) return url; - - var u = new Url; - u.parse(url, parseQueryString, slashesDenoteHost); - return u; -} - -Url.prototype.parse = function(url, parseQueryString, slashesDenoteHost) { - if (!util.isString(url)) { - throw new TypeError("Parameter 'url' must be a string, not " + typeof url); - } - - // Copy chrome, IE, opera backslash-handling behavior. - // Back slashes before the query string get converted to forward slashes - // See: https://code.google.com/p/chromium/issues/detail?id=25916 - var queryIndex = url.indexOf('?'), - splitter = - (queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#', - uSplit = url.split(splitter), - slashRegex = /\\/g; - uSplit[0] = uSplit[0].replace(slashRegex, '/'); - url = uSplit.join(splitter); - - var rest = url; - - // trim before proceeding. - // This is to support parse stuff like " http://foo.com \n" - rest = rest.trim(); - - if (!slashesDenoteHost && url.split('#').length === 1) { - // Try fast path regexp - var simplePath = simplePathPattern.exec(rest); - if (simplePath) { - this.path = rest; - this.href = rest; - this.pathname = simplePath[1]; - if (simplePath[2]) { - this.search = simplePath[2]; - if (parseQueryString) { - this.query = querystring.parse(this.search.substr(1)); - } else { - this.query = this.search.substr(1); - } - } else if (parseQueryString) { - this.search = ''; - this.query = {}; - } - return this; - } - } - - var proto = protocolPattern.exec(rest); - if (proto) { - proto = proto[0]; - var lowerProto = proto.toLowerCase(); - this.protocol = lowerProto; - rest = rest.substr(proto.length); - } - - // figure out if it's got a host - // user@server is *always* interpreted as a hostname, and url - // resolution will treat //foo/bar as host=foo,path=bar because that's - // how the browser resolves relative URLs. - if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) { - var slashes = rest.substr(0, 2) === '//'; - if (slashes && !(proto && hostlessProtocol[proto])) { - rest = rest.substr(2); - this.slashes = true; - } - } - - if (!hostlessProtocol[proto] && - (slashes || (proto && !slashedProtocol[proto]))) { - - // there's a hostname. - // the first instance of /, ?, ;, or # ends the host. - // - // If there is an @ in the hostname, then non-host chars *are* allowed - // to the left of the last @ sign, unless some host-ending character - // comes *before* the @-sign. - // URLs are obnoxious. - // - // ex: - // http://a@b@c/ => user:a@b host:c - // http://a@b?@c => user:a host:c path:/?@c - - // v0.12 TODO(isaacs): This is not quite how Chrome does things. - // Review our test case against browsers more comprehensively. - - // find the first instance of any hostEndingChars - var hostEnd = -1; - for (var i = 0; i < hostEndingChars.length; i++) { - var hec = rest.indexOf(hostEndingChars[i]); - if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) - hostEnd = hec; - } - - // at this point, either we have an explicit point where the - // auth portion cannot go past, or the last @ char is the decider. - var auth, atSign; - if (hostEnd === -1) { - // atSign can be anywhere. - atSign = rest.lastIndexOf('@'); - } else { - // atSign must be in auth portion. - // http://a@b/c@d => host:b auth:a path:/c@d - atSign = rest.lastIndexOf('@', hostEnd); - } - - // Now we have a portion which is definitely the auth. - // Pull that off. - if (atSign !== -1) { - auth = rest.slice(0, atSign); - rest = rest.slice(atSign + 1); - this.auth = decodeURIComponent(auth); - } - - // the host is the remaining to the left of the first non-host char - hostEnd = -1; - for (var i = 0; i < nonHostChars.length; i++) { - var hec = rest.indexOf(nonHostChars[i]); - if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) - hostEnd = hec; - } - // if we still have not hit it, then the entire thing is a host. - if (hostEnd === -1) - hostEnd = rest.length; - - this.host = rest.slice(0, hostEnd); - rest = rest.slice(hostEnd); - - // pull out port. - this.parseHost(); - - // we've indicated that there is a hostname, - // so even if it's empty, it has to be present. - this.hostname = this.hostname || ''; - - // if hostname begins with [ and ends with ] - // assume that it's an IPv6 address. - var ipv6Hostname = this.hostname[0] === '[' && - this.hostname[this.hostname.length - 1] === ']'; - - // validate a little. - if (!ipv6Hostname) { - var hostparts = this.hostname.split(/\./); - for (var i = 0, l = hostparts.length; i < l; i++) { - var part = hostparts[i]; - if (!part) continue; - if (!part.match(hostnamePartPattern)) { - var newpart = ''; - for (var j = 0, k = part.length; j < k; j++) { - if (part.charCodeAt(j) > 127) { - // we replace non-ASCII char with a temporary placeholder - // we need this to make sure size of hostname is not - // broken by replacing non-ASCII by nothing - newpart += 'x'; - } else { - newpart += part[j]; - } - } - // we test again with ASCII char only - if (!newpart.match(hostnamePartPattern)) { - var validParts = hostparts.slice(0, i); - var notHost = hostparts.slice(i + 1); - var bit = part.match(hostnamePartStart); - if (bit) { - validParts.push(bit[1]); - notHost.unshift(bit[2]); - } - if (notHost.length) { - rest = '/' + notHost.join('.') + rest; - } - this.hostname = validParts.join('.'); - break; - } - } - } - } - - if (this.hostname.length > hostnameMaxLen) { - this.hostname = ''; - } else { - // hostnames are always lower case. - this.hostname = this.hostname.toLowerCase(); - } - - if (!ipv6Hostname) { - // IDNA Support: Returns a punycoded representation of "domain". - // It only converts parts of the domain name that - // have non-ASCII characters, i.e. it doesn't matter if - // you call it with a domain that already is ASCII-only. - this.hostname = punycode.toASCII(this.hostname); - } - - var p = this.port ? ':' + this.port : ''; - var h = this.hostname || ''; - this.host = h + p; - this.href += this.host; - - // strip [ and ] from the hostname - // the host field still retains them, though - if (ipv6Hostname) { - this.hostname = this.hostname.substr(1, this.hostname.length - 2); - if (rest[0] !== '/') { - rest = '/' + rest; - } - } - } - - // now rest is set to the post-host stuff. - // chop off any delim chars. - if (!unsafeProtocol[lowerProto]) { - - // First, make 100% sure that any "autoEscape" chars get - // escaped, even if encodeURIComponent doesn't think they - // need to be. - for (var i = 0, l = autoEscape.length; i < l; i++) { - var ae = autoEscape[i]; - if (rest.indexOf(ae) === -1) - continue; - var esc = encodeURIComponent(ae); - if (esc === ae) { - esc = escape(ae); - } - rest = rest.split(ae).join(esc); - } - } - - - // chop off from the tail first. - var hash = rest.indexOf('#'); - if (hash !== -1) { - // got a fragment string. - this.hash = rest.substr(hash); - rest = rest.slice(0, hash); - } - var qm = rest.indexOf('?'); - if (qm !== -1) { - this.search = rest.substr(qm); - this.query = rest.substr(qm + 1); - if (parseQueryString) { - this.query = querystring.parse(this.query); - } - rest = rest.slice(0, qm); - } else if (parseQueryString) { - // no query string, but parseQueryString still requested - this.search = ''; - this.query = {}; - } - if (rest) this.pathname = rest; - if (slashedProtocol[lowerProto] && - this.hostname && !this.pathname) { - this.pathname = '/'; - } - - //to support http.request - if (this.pathname || this.search) { - var p = this.pathname || ''; - var s = this.search || ''; - this.path = p + s; - } - - // finally, reconstruct the href based on what has been validated. - this.href = this.format(); - return this; -}; - -// format a parsed object into a url string -function urlFormat(obj) { - // ensure it's an object, and not a string url. - // If it's an obj, this is a no-op. - // this way, you can call url_format() on strings - // to clean up potentially wonky urls. - if (util.isString(obj)) obj = urlParse(obj); - if (!(obj instanceof Url)) return Url.prototype.format.call(obj); - return obj.format(); -} - -Url.prototype.format = function() { - var auth = this.auth || ''; - if (auth) { - auth = encodeURIComponent(auth); - auth = auth.replace(/%3A/i, ':'); - auth += '@'; - } - - var protocol = this.protocol || '', - pathname = this.pathname || '', - hash = this.hash || '', - host = false, - query = ''; - - if (this.host) { - host = auth + this.host; - } else if (this.hostname) { - host = auth + (this.hostname.indexOf(':') === -1 ? - this.hostname : - '[' + this.hostname + ']'); - if (this.port) { - host += ':' + this.port; - } - } - - if (this.query && - util.isObject(this.query) && - Object.keys(this.query).length) { - query = querystring.stringify(this.query); - } - - var search = this.search || (query && ('?' + query)) || ''; - - if (protocol && protocol.substr(-1) !== ':') protocol += ':'; - - // only the slashedProtocols get the //. Not mailto:, xmpp:, etc. - // unless they had them to begin with. - if (this.slashes || - (!protocol || slashedProtocol[protocol]) && host !== false) { - host = '//' + (host || ''); - if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname; - } else if (!host) { - host = ''; - } - - if (hash && hash.charAt(0) !== '#') hash = '#' + hash; - if (search && search.charAt(0) !== '?') search = '?' + search; - - pathname = pathname.replace(/[?#]/g, function(match) { - return encodeURIComponent(match); - }); - search = search.replace('#', '%23'); - - return protocol + host + pathname + search + hash; -}; - -function urlResolve(source, relative) { - return urlParse(source, false, true).resolve(relative); -} - -Url.prototype.resolve = function(relative) { - return this.resolveObject(urlParse(relative, false, true)).format(); -}; - -function urlResolveObject(source, relative) { - if (!source) return relative; - return urlParse(source, false, true).resolveObject(relative); -} - -Url.prototype.resolveObject = function(relative) { - if (util.isString(relative)) { - var rel = new Url(); - rel.parse(relative, false, true); - relative = rel; - } - - var result = new Url(); - var tkeys = Object.keys(this); - for (var tk = 0; tk < tkeys.length; tk++) { - var tkey = tkeys[tk]; - result[tkey] = this[tkey]; - } - - // hash is always overridden, no matter what. - // even href="" will remove it. - result.hash = relative.hash; - - // if the relative url is empty, then there's nothing left to do here. - if (relative.href === '') { - result.href = result.format(); - return result; - } - - // hrefs like //foo/bar always cut to the protocol. - if (relative.slashes && !relative.protocol) { - // take everything except the protocol from relative - var rkeys = Object.keys(relative); - for (var rk = 0; rk < rkeys.length; rk++) { - var rkey = rkeys[rk]; - if (rkey !== 'protocol') - result[rkey] = relative[rkey]; - } - - //urlParse appends trailing / to urls like http://www.example.com - if (slashedProtocol[result.protocol] && - result.hostname && !result.pathname) { - result.path = result.pathname = '/'; - } - - result.href = result.format(); - return result; - } - - if (relative.protocol && relative.protocol !== result.protocol) { - // if it's a known url protocol, then changing - // the protocol does weird things - // first, if it's not file:, then we MUST have a host, - // and if there was a path - // to begin with, then we MUST have a path. - // if it is file:, then the host is dropped, - // because that's known to be hostless. - // anything else is assumed to be absolute. - if (!slashedProtocol[relative.protocol]) { - var keys = Object.keys(relative); - for (var v = 0; v < keys.length; v++) { - var k = keys[v]; - result[k] = relative[k]; - } - result.href = result.format(); - return result; - } - - result.protocol = relative.protocol; - if (!relative.host && !hostlessProtocol[relative.protocol]) { - var relPath = (relative.pathname || '').split('/'); - while (relPath.length && !(relative.host = relPath.shift())); - if (!relative.host) relative.host = ''; - if (!relative.hostname) relative.hostname = ''; - if (relPath[0] !== '') relPath.unshift(''); - if (relPath.length < 2) relPath.unshift(''); - result.pathname = relPath.join('/'); - } else { - result.pathname = relative.pathname; - } - result.search = relative.search; - result.query = relative.query; - result.host = relative.host || ''; - result.auth = relative.auth; - result.hostname = relative.hostname || relative.host; - result.port = relative.port; - // to support http.request - if (result.pathname || result.search) { - var p = result.pathname || ''; - var s = result.search || ''; - result.path = p + s; - } - result.slashes = result.slashes || relative.slashes; - result.href = result.format(); - return result; - } - - var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'), - isRelAbs = ( - relative.host || - relative.pathname && relative.pathname.charAt(0) === '/' - ), - mustEndAbs = (isRelAbs || isSourceAbs || - (result.host && relative.pathname)), - removeAllDots = mustEndAbs, - srcPath = result.pathname && result.pathname.split('/') || [], - relPath = relative.pathname && relative.pathname.split('/') || [], - psychotic = result.protocol && !slashedProtocol[result.protocol]; - - // if the url is a non-slashed url, then relative - // links like ../.. should be able - // to crawl up to the hostname, as well. This is strange. - // result.protocol has already been set by now. - // Later on, put the first path part into the host field. - if (psychotic) { - result.hostname = ''; - result.port = null; - if (result.host) { - if (srcPath[0] === '') srcPath[0] = result.host; - else srcPath.unshift(result.host); - } - result.host = ''; - if (relative.protocol) { - relative.hostname = null; - relative.port = null; - if (relative.host) { - if (relPath[0] === '') relPath[0] = relative.host; - else relPath.unshift(relative.host); - } - relative.host = null; - } - mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === ''); - } - - if (isRelAbs) { - // it's absolute. - result.host = (relative.host || relative.host === '') ? - relative.host : result.host; - result.hostname = (relative.hostname || relative.hostname === '') ? - relative.hostname : result.hostname; - result.search = relative.search; - result.query = relative.query; - srcPath = relPath; - // fall through to the dot-handling below. - } else if (relPath.length) { - // it's relative - // throw away the existing file, and take the new path instead. - if (!srcPath) srcPath = []; - srcPath.pop(); - srcPath = srcPath.concat(relPath); - result.search = relative.search; - result.query = relative.query; - } else if (!util.isNullOrUndefined(relative.search)) { - // just pull out the search. - // like href='?foo'. - // Put this after the other two cases because it simplifies the booleans - if (psychotic) { - result.hostname = result.host = srcPath.shift(); - //occationaly the auth can get stuck only in host - //this especially happens in cases like - //url.resolveObject('mailto:local1@domain1', 'local2@domain2') - var authInHost = result.host && result.host.indexOf('@') > 0 ? - result.host.split('@') : false; - if (authInHost) { - result.auth = authInHost.shift(); - result.host = result.hostname = authInHost.shift(); - } - } - result.search = relative.search; - result.query = relative.query; - //to support http.request - if (!util.isNull(result.pathname) || !util.isNull(result.search)) { - result.path = (result.pathname ? result.pathname : '') + - (result.search ? result.search : ''); - } - result.href = result.format(); - return result; - } - - if (!srcPath.length) { - // no path at all. easy. - // we've already handled the other stuff above. - result.pathname = null; - //to support http.request - if (result.search) { - result.path = '/' + result.search; - } else { - result.path = null; - } - result.href = result.format(); - return result; - } - - // if a url ENDs in . or .., then it must get a trailing slash. - // however, if it ends in anything else non-slashy, - // then it must NOT get a trailing slash. - var last = srcPath.slice(-1)[0]; - var hasTrailingSlash = ( - (result.host || relative.host || srcPath.length > 1) && - (last === '.' || last === '..') || last === ''); - - // strip single dots, resolve double dots to parent dir - // if the path tries to go above the root, `up` ends up > 0 - var up = 0; - for (var i = srcPath.length; i >= 0; i--) { - last = srcPath[i]; - if (last === '.') { - srcPath.splice(i, 1); - } else if (last === '..') { - srcPath.splice(i, 1); - up++; - } else if (up) { - srcPath.splice(i, 1); - up--; - } - } - - // if the path is allowed to go above the root, restore leading ..s - if (!mustEndAbs && !removeAllDots) { - for (; up--; up) { - srcPath.unshift('..'); - } - } - - if (mustEndAbs && srcPath[0] !== '' && - (!srcPath[0] || srcPath[0].charAt(0) !== '/')) { - srcPath.unshift(''); - } - - if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) { - srcPath.push(''); - } - - var isAbsolute = srcPath[0] === '' || - (srcPath[0] && srcPath[0].charAt(0) === '/'); - - // put the host back - if (psychotic) { - result.hostname = result.host = isAbsolute ? '' : - srcPath.length ? srcPath.shift() : ''; - //occationaly the auth can get stuck only in host - //this especially happens in cases like - //url.resolveObject('mailto:local1@domain1', 'local2@domain2') - var authInHost = result.host && result.host.indexOf('@') > 0 ? - result.host.split('@') : false; - if (authInHost) { - result.auth = authInHost.shift(); - result.host = result.hostname = authInHost.shift(); - } - } - - mustEndAbs = mustEndAbs || (result.host && srcPath.length); - - if (mustEndAbs && !isAbsolute) { - srcPath.unshift(''); - } - - if (!srcPath.length) { - result.pathname = null; - result.path = null; - } else { - result.pathname = srcPath.join('/'); - } - - //to support request.http - if (!util.isNull(result.pathname) || !util.isNull(result.search)) { - result.path = (result.pathname ? result.pathname : '') + - (result.search ? result.search : ''); - } - result.auth = relative.auth || result.auth; - result.slashes = result.slashes || relative.slashes; - result.href = result.format(); - return result; -}; - -Url.prototype.parseHost = function() { - var host = this.host; - var port = portPattern.exec(host); - if (port) { - port = port[0]; - if (port !== ':') { - this.port = port.substr(1); - } - host = host.substr(0, host.length - port.length); - } - if (host) this.hostname = host; -}; - - -/***/ }), -/* 109 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -Object.defineProperty(exports, "__esModule", { - value: true -}); - -var _paintEditor = __webpack_require__(111); - -var _paintEditor2 = _interopRequireDefault(_paintEditor); - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } - -exports.default = PaintEditor = _paintEditor2.default; - -/***/ }), -/* 110 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* WEBPACK VAR INJECTION */(function(global) { - -// compare and isBuffer taken from https://github.com/feross/buffer/blob/680e9e5e488f22aac27599a57dc844a6315928dd/index.js -// original notice: - -/*! - * The buffer module from node.js, for the browser. - * - * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org> - * @license MIT - */ -function compare(a, b) { - if (a === b) { - return 0; - } - - var x = a.length; - var y = b.length; - - for (var i = 0, len = Math.min(x, y); i < len; ++i) { - if (a[i] !== b[i]) { - x = a[i]; - y = b[i]; - break; - } - } - - if (x < y) { - return -1; - } - if (y < x) { - return 1; - } - return 0; -} -function isBuffer(b) { - if (global.Buffer && typeof global.Buffer.isBuffer === 'function') { - return global.Buffer.isBuffer(b); - } - return !!(b != null && b._isBuffer); -} - -// based on node assert, original notice: - -// http://wiki.commonjs.org/wiki/Unit_Testing/1.0 -// -// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8! -// -// Originally from narwhal.js (http://narwhaljs.org) -// Copyright (c) 2009 Thomas Robinson <280north.com> -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the 'Software'), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -var util = __webpack_require__(64); -var hasOwn = Object.prototype.hasOwnProperty; -var pSlice = Array.prototype.slice; -var functionsHaveNames = (function () { - return function foo() {}.name === 'foo'; -}()); -function pToString (obj) { - return Object.prototype.toString.call(obj); -} -function isView(arrbuf) { - if (isBuffer(arrbuf)) { - return false; - } - if (typeof global.ArrayBuffer !== 'function') { - return false; - } - if (typeof ArrayBuffer.isView === 'function') { - return ArrayBuffer.isView(arrbuf); - } - if (!arrbuf) { - return false; - } - if (arrbuf instanceof DataView) { - return true; - } - if (arrbuf.buffer && arrbuf.buffer instanceof ArrayBuffer) { - return true; - } - return false; -} -// 1. The assert module provides functions that throw -// AssertionError's when particular conditions are not met. The -// assert module must conform to the following interface. - -var assert = module.exports = ok; - -// 2. The AssertionError is defined in assert. -// new assert.AssertionError({ message: message, -// actual: actual, -// expected: expected }) - -var regex = /\s*function\s+([^\(\s]*)\s*/; -// based on https://github.com/ljharb/function.prototype.name/blob/adeeeec8bfcc6068b187d7d9fb3d5bb1d3a30899/implementation.js -function getName(func) { - if (!util.isFunction(func)) { - return; - } - if (functionsHaveNames) { - return func.name; - } - var str = func.toString(); - var match = str.match(regex); - return match && match[1]; -} -assert.AssertionError = function AssertionError(options) { - this.name = 'AssertionError'; - this.actual = options.actual; - this.expected = options.expected; - this.operator = options.operator; - if (options.message) { - this.message = options.message; - this.generatedMessage = false; - } else { - this.message = getMessage(this); - this.generatedMessage = true; - } - var stackStartFunction = options.stackStartFunction || fail; - if (Error.captureStackTrace) { - Error.captureStackTrace(this, stackStartFunction); - } else { - // non v8 browsers so we can have a stacktrace - var err = new Error(); - if (err.stack) { - var out = err.stack; - - // try to strip useless frames - var fn_name = getName(stackStartFunction); - var idx = out.indexOf('\n' + fn_name); - if (idx >= 0) { - // once we have located the function frame - // we need to strip out everything before it (and its line) - var next_line = out.indexOf('\n', idx + 1); - out = out.substring(next_line + 1); - } - - this.stack = out; - } - } -}; - -// assert.AssertionError instanceof Error -util.inherits(assert.AssertionError, Error); - -function truncate(s, n) { - if (typeof s === 'string') { - return s.length < n ? s : s.slice(0, n); - } else { - return s; - } -} -function inspect(something) { - if (functionsHaveNames || !util.isFunction(something)) { - return util.inspect(something); - } - var rawname = getName(something); - var name = rawname ? ': ' + rawname : ''; - return '[Function' + name + ']'; -} -function getMessage(self) { - return truncate(inspect(self.actual), 128) + ' ' + - self.operator + ' ' + - truncate(inspect(self.expected), 128); -} - -// At present only the three keys mentioned above are used and -// understood by the spec. Implementations or sub modules can pass -// other keys to the AssertionError's constructor - they will be -// ignored. - -// 3. All of the following functions must throw an AssertionError -// when a corresponding condition is not met, with a message that -// may be undefined if not provided. All assertion methods provide -// both the actual and expected values to the assertion error for -// display purposes. - -function fail(actual, expected, message, operator, stackStartFunction) { - throw new assert.AssertionError({ - message: message, - actual: actual, - expected: expected, - operator: operator, - stackStartFunction: stackStartFunction - }); -} - -// EXTENSION! allows for well behaved errors defined elsewhere. -assert.fail = fail; - -// 4. Pure assertion tests whether a value is truthy, as determined -// by !!guard. -// assert.ok(guard, message_opt); -// This statement is equivalent to assert.equal(true, !!guard, -// message_opt);. To test strictly for the value true, use -// assert.strictEqual(true, guard, message_opt);. - -function ok(value, message) { - if (!value) fail(value, true, message, '==', assert.ok); -} -assert.ok = ok; - -// 5. The equality assertion tests shallow, coercive equality with -// ==. -// assert.equal(actual, expected, message_opt); - -assert.equal = function equal(actual, expected, message) { - if (actual != expected) fail(actual, expected, message, '==', assert.equal); -}; - -// 6. The non-equality assertion tests for whether two objects are not equal -// with != assert.notEqual(actual, expected, message_opt); - -assert.notEqual = function notEqual(actual, expected, message) { - if (actual == expected) { - fail(actual, expected, message, '!=', assert.notEqual); - } -}; - -// 7. The equivalence assertion tests a deep equality relation. -// assert.deepEqual(actual, expected, message_opt); - -assert.deepEqual = function deepEqual(actual, expected, message) { - if (!_deepEqual(actual, expected, false)) { - fail(actual, expected, message, 'deepEqual', assert.deepEqual); - } -}; - -assert.deepStrictEqual = function deepStrictEqual(actual, expected, message) { - if (!_deepEqual(actual, expected, true)) { - fail(actual, expected, message, 'deepStrictEqual', assert.deepStrictEqual); - } -}; - -function _deepEqual(actual, expected, strict, memos) { - // 7.1. All identical values are equivalent, as determined by ===. - if (actual === expected) { - return true; - } else if (isBuffer(actual) && isBuffer(expected)) { - return compare(actual, expected) === 0; - - // 7.2. If the expected value is a Date object, the actual value is - // equivalent if it is also a Date object that refers to the same time. - } else if (util.isDate(actual) && util.isDate(expected)) { - return actual.getTime() === expected.getTime(); - - // 7.3 If the expected value is a RegExp object, the actual value is - // equivalent if it is also a RegExp object with the same source and - // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`). - } else if (util.isRegExp(actual) && util.isRegExp(expected)) { - return actual.source === expected.source && - actual.global === expected.global && - actual.multiline === expected.multiline && - actual.lastIndex === expected.lastIndex && - actual.ignoreCase === expected.ignoreCase; - - // 7.4. Other pairs that do not both pass typeof value == 'object', - // equivalence is determined by ==. - } else if ((actual === null || typeof actual !== 'object') && - (expected === null || typeof expected !== 'object')) { - return strict ? actual === expected : actual == expected; - - // If both values are instances of typed arrays, wrap their underlying - // ArrayBuffers in a Buffer each to increase performance - // This optimization requires the arrays to have the same type as checked by - // Object.prototype.toString (aka pToString). Never perform binary - // comparisons for Float*Arrays, though, since e.g. +0 === -0 but their - // bit patterns are not identical. - } else if (isView(actual) && isView(expected) && - pToString(actual) === pToString(expected) && - !(actual instanceof Float32Array || - actual instanceof Float64Array)) { - return compare(new Uint8Array(actual.buffer), - new Uint8Array(expected.buffer)) === 0; - - // 7.5 For all other Object pairs, including Array objects, equivalence is - // determined by having the same number of owned properties (as verified - // with Object.prototype.hasOwnProperty.call), the same set of keys - // (although not necessarily the same order), equivalent values for every - // corresponding key, and an identical 'prototype' property. Note: this - // accounts for both named and indexed properties on Arrays. - } else if (isBuffer(actual) !== isBuffer(expected)) { - return false; - } else { - memos = memos || {actual: [], expected: []}; - - var actualIndex = memos.actual.indexOf(actual); - if (actualIndex !== -1) { - if (actualIndex === memos.expected.indexOf(expected)) { - return true; - } - } - - memos.actual.push(actual); - memos.expected.push(expected); - - return objEquiv(actual, expected, strict, memos); - } -} - -function isArguments(object) { - return Object.prototype.toString.call(object) == '[object Arguments]'; -} - -function objEquiv(a, b, strict, actualVisitedObjects) { - if (a === null || a === undefined || b === null || b === undefined) - return false; - // if one is a primitive, the other must be same - if (util.isPrimitive(a) || util.isPrimitive(b)) - return a === b; - if (strict && Object.getPrototypeOf(a) !== Object.getPrototypeOf(b)) - return false; - var aIsArgs = isArguments(a); - var bIsArgs = isArguments(b); - if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs)) - return false; - if (aIsArgs) { - a = pSlice.call(a); - b = pSlice.call(b); - return _deepEqual(a, b, strict); - } - var ka = objectKeys(a); - var kb = objectKeys(b); - var key, i; - // having the same number of owned properties (keys incorporates - // hasOwnProperty) - if (ka.length !== kb.length) - return false; - //the same set of keys (although not necessarily the same order), - ka.sort(); - kb.sort(); - //~~~cheap key test - for (i = ka.length - 1; i >= 0; i--) { - if (ka[i] !== kb[i]) - return false; - } - //equivalent values for every corresponding key, and - //~~~possibly expensive deep test - for (i = ka.length - 1; i >= 0; i--) { - key = ka[i]; - if (!_deepEqual(a[key], b[key], strict, actualVisitedObjects)) - return false; - } - return true; -} - -// 8. The non-equivalence assertion tests for any deep inequality. -// assert.notDeepEqual(actual, expected, message_opt); - -assert.notDeepEqual = function notDeepEqual(actual, expected, message) { - if (_deepEqual(actual, expected, false)) { - fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual); - } -}; - -assert.notDeepStrictEqual = notDeepStrictEqual; -function notDeepStrictEqual(actual, expected, message) { - if (_deepEqual(actual, expected, true)) { - fail(actual, expected, message, 'notDeepStrictEqual', notDeepStrictEqual); - } -} - - -// 9. The strict equality assertion tests strict equality, as determined by ===. -// assert.strictEqual(actual, expected, message_opt); - -assert.strictEqual = function strictEqual(actual, expected, message) { - if (actual !== expected) { - fail(actual, expected, message, '===', assert.strictEqual); - } -}; - -// 10. The strict non-equality assertion tests for strict inequality, as -// determined by !==. assert.notStrictEqual(actual, expected, message_opt); - -assert.notStrictEqual = function notStrictEqual(actual, expected, message) { - if (actual === expected) { - fail(actual, expected, message, '!==', assert.notStrictEqual); - } -}; - -function expectedException(actual, expected) { - if (!actual || !expected) { - return false; - } - - if (Object.prototype.toString.call(expected) == '[object RegExp]') { - return expected.test(actual); - } - - try { - if (actual instanceof expected) { - return true; - } - } catch (e) { - // Ignore. The instanceof check doesn't work for arrow functions. - } - - if (Error.isPrototypeOf(expected)) { - return false; - } - - return expected.call({}, actual) === true; -} - -function _tryBlock(block) { - var error; - try { - block(); - } catch (e) { - error = e; - } - return error; -} - -function _throws(shouldThrow, block, expected, message) { - var actual; - - if (typeof block !== 'function') { - throw new TypeError('"block" argument must be a function'); - } - - if (typeof expected === 'string') { - message = expected; - expected = null; - } - - actual = _tryBlock(block); - - message = (expected && expected.name ? ' (' + expected.name + ').' : '.') + - (message ? ' ' + message : '.'); - - if (shouldThrow && !actual) { - fail(actual, expected, 'Missing expected exception' + message); - } - - var userProvidedMessage = typeof message === 'string'; - var isUnwantedException = !shouldThrow && util.isError(actual); - var isUnexpectedException = !shouldThrow && actual && !expected; - - if ((isUnwantedException && - userProvidedMessage && - expectedException(actual, expected)) || - isUnexpectedException) { - fail(actual, expected, 'Got unwanted exception' + message); - } - - if ((shouldThrow && actual && expected && - !expectedException(actual, expected)) || (!shouldThrow && actual)) { - throw actual; - } -} - -// 11. Expected to throw an error: -// assert.throws(block, Error_opt, message_opt); - -assert.throws = function(block, /*optional*/error, /*optional*/message) { - _throws(true, block, error, message); -}; - -// EXTENSION! This is annoying to write outside this module. -assert.doesNotThrow = function(block, /*optional*/error, /*optional*/message) { - _throws(false, block, error, message); -}; - -assert.ifError = function(err) { if (err) throw err; }; - -var objectKeys = Object.keys || function (obj) { - var keys = []; - for (var key in obj) { - if (hasOwn.call(obj, key)) keys.push(key); - } - return keys; -}; - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) - -/***/ }), -/* 111 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -Object.defineProperty(exports, "__esModule", { - value: true -}); - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -var _react = __webpack_require__(31); - -var _react2 = _interopRequireDefault(_react); - -var _scratchVm = __webpack_require__(233); - -var _scratchVm2 = _interopRequireDefault(_scratchVm); - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } - -function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var PaintEditorComponent = function (_React$Component) { - _inherits(PaintEditorComponent, _React$Component); - - function PaintEditorComponent() { - _classCallCheck(this, PaintEditorComponent); - - return _possibleConstructorReturn(this, (PaintEditorComponent.__proto__ || Object.getPrototypeOf(PaintEditorComponent)).apply(this, arguments)); - } - - _createClass(PaintEditorComponent, [{ - key: 'render', - value: function render() { - return _react2.default.createElement( - 'div', - { className: 'paint-editor' }, - 'BANANAS' - ); - } - }]); - - return PaintEditorComponent; -}(_react2.default.Component); - -exports.default = PaintEditorComponent; - - -PaintEditorComponent.defaultProps = { - vm: new _scratchVm2.default() -}; - -/***/ }), -/* 112 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _react = __webpack_require__(31); - -var _react2 = _interopRequireDefault(_react); - -var _reactDom = __webpack_require__(42); - -var _reactDom2 = _interopRequireDefault(_reactDom); - -var _ = __webpack_require__(109); - -var _2 = _interopRequireDefault(_); - -function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } - -_reactDom2.default.render(_react2.default.createElement(_2.default, null), document.getElementById('app')); - -/***/ }), -/* 113 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -exports.byteLength = byteLength -exports.toByteArray = toByteArray -exports.fromByteArray = fromByteArray - -var lookup = [] -var revLookup = [] -var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array - -var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' -for (var i = 0, len = code.length; i < len; ++i) { - lookup[i] = code[i] - revLookup[code.charCodeAt(i)] = i -} - -revLookup['-'.charCodeAt(0)] = 62 -revLookup['_'.charCodeAt(0)] = 63 - -function placeHoldersCount (b64) { - var len = b64.length - if (len % 4 > 0) { - throw new Error('Invalid string. Length must be a multiple of 4') - } - - // the number of equal signs (place holders) - // if there are two placeholders, than the two characters before it - // represent one byte - // if there is only one, then the three characters before it represent 2 bytes - // this is just a cheap hack to not do indexOf twice - return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 -} - -function byteLength (b64) { - // base64 is 4/3 + up to two characters of the original data - return (b64.length * 3 / 4) - placeHoldersCount(b64) -} - -function toByteArray (b64) { - var i, l, tmp, placeHolders, arr - var len = b64.length - placeHolders = placeHoldersCount(b64) - - arr = new Arr((len * 3 / 4) - placeHolders) - - // if there are placeholders, only get up to the last complete 4 chars - l = placeHolders > 0 ? len - 4 : len - - var L = 0 - - for (i = 0; i < l; i += 4) { - tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] - arr[L++] = (tmp >> 16) & 0xFF - arr[L++] = (tmp >> 8) & 0xFF - arr[L++] = tmp & 0xFF - } - - if (placeHolders === 2) { - tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) - arr[L++] = tmp & 0xFF - } else if (placeHolders === 1) { - tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) - arr[L++] = (tmp >> 8) & 0xFF - arr[L++] = tmp & 0xFF - } - - return arr -} - -function tripletToBase64 (num) { - return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] -} - -function encodeChunk (uint8, start, end) { - var tmp - var output = [] - for (var i = start; i < end; i += 3) { - tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) - output.push(tripletToBase64(tmp)) - } - return output.join('') -} - -function fromByteArray (uint8) { - var tmp - var len = uint8.length - var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes - var output = '' - var parts = [] - var maxChunkLength = 16383 // must be multiple of 3 - - // go through the array every three bytes, we'll deal with trailing stuff later - for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { - parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) - } - - // pad the end with zeros, but make sure to not forget the extra bytes - if (extraBytes === 1) { - tmp = uint8[len - 1] - output += lookup[tmp >> 2] - output += lookup[(tmp << 4) & 0x3F] - output += '==' - } else if (extraBytes === 2) { - tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) - output += lookup[tmp >> 10] - output += lookup[(tmp >> 4) & 0x3F] - output += lookup[(tmp << 2) & 0x3F] - output += '=' - } - - parts.push(output) - - return parts.join('') -} - - -/***/ }), -/* 114 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(process, Buffer) {var msg = __webpack_require__(71); -var zstream = __webpack_require__(139); -var zlib_deflate = __webpack_require__(134); -var zlib_inflate = __webpack_require__(136); -var constants = __webpack_require__(133); - -for (var key in constants) { - exports[key] = constants[key]; -} - -// zlib modes -exports.NONE = 0; -exports.DEFLATE = 1; -exports.INFLATE = 2; -exports.GZIP = 3; -exports.GUNZIP = 4; -exports.DEFLATERAW = 5; -exports.INFLATERAW = 6; -exports.UNZIP = 7; - -/** - * Emulate Node's zlib C++ layer for use by the JS layer in index.js - */ -function Zlib(mode) { - if (mode < exports.DEFLATE || mode > exports.UNZIP) - throw new TypeError("Bad argument"); - - this.mode = mode; - this.init_done = false; - this.write_in_progress = false; - this.pending_close = false; - this.windowBits = 0; - this.level = 0; - this.memLevel = 0; - this.strategy = 0; - this.dictionary = null; -} - -Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) { - this.windowBits = windowBits; - this.level = level; - this.memLevel = memLevel; - this.strategy = strategy; - // dictionary not supported. - - if (this.mode === exports.GZIP || this.mode === exports.GUNZIP) - this.windowBits += 16; - - if (this.mode === exports.UNZIP) - this.windowBits += 32; - - if (this.mode === exports.DEFLATERAW || this.mode === exports.INFLATERAW) - this.windowBits = -this.windowBits; - - this.strm = new zstream(); - - switch (this.mode) { - case exports.DEFLATE: - case exports.GZIP: - case exports.DEFLATERAW: - var status = zlib_deflate.deflateInit2( - this.strm, - this.level, - exports.Z_DEFLATED, - this.windowBits, - this.memLevel, - this.strategy - ); - break; - case exports.INFLATE: - case exports.GUNZIP: - case exports.INFLATERAW: - case exports.UNZIP: - var status = zlib_inflate.inflateInit2( - this.strm, - this.windowBits - ); - break; - default: - throw new Error("Unknown mode " + this.mode); - } - - if (status !== exports.Z_OK) { - this._error(status); - return; - } - - this.write_in_progress = false; - this.init_done = true; -}; - -Zlib.prototype.params = function() { - throw new Error("deflateParams Not supported"); -}; - -Zlib.prototype._writeCheck = function() { - if (!this.init_done) - throw new Error("write before init"); - - if (this.mode === exports.NONE) - throw new Error("already finalized"); - - if (this.write_in_progress) - throw new Error("write already in progress"); - - if (this.pending_close) - throw new Error("close is pending"); -}; - -Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) { - this._writeCheck(); - this.write_in_progress = true; - - var self = this; - process.nextTick(function() { - self.write_in_progress = false; - var res = self._write(flush, input, in_off, in_len, out, out_off, out_len); - self.callback(res[0], res[1]); - - if (self.pending_close) - self.close(); - }); - - return this; -}; - -// set method for Node buffers, used by pako -function bufferSet(data, offset) { - for (var i = 0; i < data.length; i++) { - this[offset + i] = data[i]; - } -} - -Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) { - this._writeCheck(); - return this._write(flush, input, in_off, in_len, out, out_off, out_len); -}; - -Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) { - this.write_in_progress = true; - - if (flush !== exports.Z_NO_FLUSH && - flush !== exports.Z_PARTIAL_FLUSH && - flush !== exports.Z_SYNC_FLUSH && - flush !== exports.Z_FULL_FLUSH && - flush !== exports.Z_FINISH && - flush !== exports.Z_BLOCK) { - throw new Error("Invalid flush value"); - } - - if (input == null) { - input = new Buffer(0); - in_len = 0; - in_off = 0; - } - - if (out._set) - out.set = out._set; - else - out.set = bufferSet; - - var strm = this.strm; - strm.avail_in = in_len; - strm.input = input; - strm.next_in = in_off; - strm.avail_out = out_len; - strm.output = out; - strm.next_out = out_off; - - switch (this.mode) { - case exports.DEFLATE: - case exports.GZIP: - case exports.DEFLATERAW: - var status = zlib_deflate.deflate(strm, flush); - break; - case exports.UNZIP: - case exports.INFLATE: - case exports.GUNZIP: - case exports.INFLATERAW: - var status = zlib_inflate.inflate(strm, flush); - break; - default: - throw new Error("Unknown mode " + this.mode); - } - - if (status !== exports.Z_STREAM_END && status !== exports.Z_OK) { - this._error(status); - } - - this.write_in_progress = false; - return [strm.avail_in, strm.avail_out]; -}; - -Zlib.prototype.close = function() { - if (this.write_in_progress) { - this.pending_close = true; - return; - } - - this.pending_close = false; - - if (this.mode === exports.DEFLATE || this.mode === exports.GZIP || this.mode === exports.DEFLATERAW) { - zlib_deflate.deflateEnd(this.strm); - } else { - zlib_inflate.inflateEnd(this.strm); - } - - this.mode = exports.NONE; -}; - -Zlib.prototype.reset = function() { - switch (this.mode) { - case exports.DEFLATE: - case exports.DEFLATERAW: - var status = zlib_deflate.deflateReset(this.strm); - break; - case exports.INFLATE: - case exports.INFLATERAW: - var status = zlib_inflate.inflateReset(this.strm); - break; - } - - if (status !== exports.Z_OK) { - this._error(status); - } -}; - -Zlib.prototype._error = function(status) { - this.onerror(msg[status] + ': ' + this.strm.msg, status); - - this.write_in_progress = false; - if (this.pending_close) - this.close(); -}; - -exports.Zlib = Zlib; - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(11).Buffer)) - -/***/ }), -/* 115 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(Buffer, process) {// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -var Transform = __webpack_require__(104); - -var binding = __webpack_require__(114); -var util = __webpack_require__(64); -var assert = __webpack_require__(110).ok; - -// zlib doesn't provide these, so kludge them in following the same -// const naming scheme zlib uses. -binding.Z_MIN_WINDOWBITS = 8; -binding.Z_MAX_WINDOWBITS = 15; -binding.Z_DEFAULT_WINDOWBITS = 15; - -// fewer than 64 bytes per chunk is stupid. -// technically it could work with as few as 8, but even 64 bytes -// is absurdly low. Usually a MB or more is best. -binding.Z_MIN_CHUNK = 64; -binding.Z_MAX_CHUNK = Infinity; -binding.Z_DEFAULT_CHUNK = (16 * 1024); - -binding.Z_MIN_MEMLEVEL = 1; -binding.Z_MAX_MEMLEVEL = 9; -binding.Z_DEFAULT_MEMLEVEL = 8; - -binding.Z_MIN_LEVEL = -1; -binding.Z_MAX_LEVEL = 9; -binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION; - -// expose all the zlib constants -Object.keys(binding).forEach(function(k) { - if (k.match(/^Z/)) exports[k] = binding[k]; -}); - -// translation table for return codes. -exports.codes = { - Z_OK: binding.Z_OK, - Z_STREAM_END: binding.Z_STREAM_END, - Z_NEED_DICT: binding.Z_NEED_DICT, - Z_ERRNO: binding.Z_ERRNO, - Z_STREAM_ERROR: binding.Z_STREAM_ERROR, - Z_DATA_ERROR: binding.Z_DATA_ERROR, - Z_MEM_ERROR: binding.Z_MEM_ERROR, - Z_BUF_ERROR: binding.Z_BUF_ERROR, - Z_VERSION_ERROR: binding.Z_VERSION_ERROR -}; - -Object.keys(exports.codes).forEach(function(k) { - exports.codes[exports.codes[k]] = k; -}); - -exports.Deflate = Deflate; -exports.Inflate = Inflate; -exports.Gzip = Gzip; -exports.Gunzip = Gunzip; -exports.DeflateRaw = DeflateRaw; -exports.InflateRaw = InflateRaw; -exports.Unzip = Unzip; - -exports.createDeflate = function(o) { - return new Deflate(o); -}; - -exports.createInflate = function(o) { - return new Inflate(o); -}; - -exports.createDeflateRaw = function(o) { - return new DeflateRaw(o); -}; - -exports.createInflateRaw = function(o) { - return new InflateRaw(o); -}; - -exports.createGzip = function(o) { - return new Gzip(o); -}; - -exports.createGunzip = function(o) { - return new Gunzip(o); -}; - -exports.createUnzip = function(o) { - return new Unzip(o); -}; - - -// Convenience methods. -// compress/decompress a string or buffer in one step. -exports.deflate = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new Deflate(opts), buffer, callback); -}; - -exports.deflateSync = function(buffer, opts) { - return zlibBufferSync(new Deflate(opts), buffer); -}; - -exports.gzip = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new Gzip(opts), buffer, callback); -}; - -exports.gzipSync = function(buffer, opts) { - return zlibBufferSync(new Gzip(opts), buffer); -}; - -exports.deflateRaw = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new DeflateRaw(opts), buffer, callback); -}; - -exports.deflateRawSync = function(buffer, opts) { - return zlibBufferSync(new DeflateRaw(opts), buffer); -}; - -exports.unzip = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new Unzip(opts), buffer, callback); -}; - -exports.unzipSync = function(buffer, opts) { - return zlibBufferSync(new Unzip(opts), buffer); -}; - -exports.inflate = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new Inflate(opts), buffer, callback); -}; - -exports.inflateSync = function(buffer, opts) { - return zlibBufferSync(new Inflate(opts), buffer); -}; - -exports.gunzip = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new Gunzip(opts), buffer, callback); -}; - -exports.gunzipSync = function(buffer, opts) { - return zlibBufferSync(new Gunzip(opts), buffer); -}; - -exports.inflateRaw = function(buffer, opts, callback) { - if (typeof opts === 'function') { - callback = opts; - opts = {}; - } - return zlibBuffer(new InflateRaw(opts), buffer, callback); -}; - -exports.inflateRawSync = function(buffer, opts) { - return zlibBufferSync(new InflateRaw(opts), buffer); -}; - -function zlibBuffer(engine, buffer, callback) { - var buffers = []; - var nread = 0; - - engine.on('error', onError); - engine.on('end', onEnd); - - engine.end(buffer); - flow(); - - function flow() { - var chunk; - while (null !== (chunk = engine.read())) { - buffers.push(chunk); - nread += chunk.length; - } - engine.once('readable', flow); - } - - function onError(err) { - engine.removeListener('end', onEnd); - engine.removeListener('readable', flow); - callback(err); - } - - function onEnd() { - var buf = Buffer.concat(buffers, nread); - buffers = []; - callback(null, buf); - engine.close(); - } -} - -function zlibBufferSync(engine, buffer) { - if (typeof buffer === 'string') - buffer = new Buffer(buffer); - if (!Buffer.isBuffer(buffer)) - throw new TypeError('Not a string or buffer'); - - var flushFlag = binding.Z_FINISH; - - return engine._processChunk(buffer, flushFlag); -} - -// generic zlib -// minimal 2-byte header -function Deflate(opts) { - if (!(this instanceof Deflate)) return new Deflate(opts); - Zlib.call(this, opts, binding.DEFLATE); -} - -function Inflate(opts) { - if (!(this instanceof Inflate)) return new Inflate(opts); - Zlib.call(this, opts, binding.INFLATE); -} - - - -// gzip - bigger header, same deflate compression -function Gzip(opts) { - if (!(this instanceof Gzip)) return new Gzip(opts); - Zlib.call(this, opts, binding.GZIP); -} - -function Gunzip(opts) { - if (!(this instanceof Gunzip)) return new Gunzip(opts); - Zlib.call(this, opts, binding.GUNZIP); -} - - - -// raw - no header -function DeflateRaw(opts) { - if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts); - Zlib.call(this, opts, binding.DEFLATERAW); -} - -function InflateRaw(opts) { - if (!(this instanceof InflateRaw)) return new InflateRaw(opts); - Zlib.call(this, opts, binding.INFLATERAW); -} - - -// auto-detect header. -function Unzip(opts) { - if (!(this instanceof Unzip)) return new Unzip(opts); - Zlib.call(this, opts, binding.UNZIP); -} - - -// the Zlib class they all inherit from -// This thing manages the queue of requests, and returns -// true or false if there is anything in the queue when -// you call the .write() method. - -function Zlib(opts, mode) { - this._opts = opts = opts || {}; - this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK; - - Transform.call(this, opts); - - if (opts.flush) { - if (opts.flush !== binding.Z_NO_FLUSH && - opts.flush !== binding.Z_PARTIAL_FLUSH && - opts.flush !== binding.Z_SYNC_FLUSH && - opts.flush !== binding.Z_FULL_FLUSH && - opts.flush !== binding.Z_FINISH && - opts.flush !== binding.Z_BLOCK) { - throw new Error('Invalid flush flag: ' + opts.flush); - } - } - this._flushFlag = opts.flush || binding.Z_NO_FLUSH; - - if (opts.chunkSize) { - if (opts.chunkSize < exports.Z_MIN_CHUNK || - opts.chunkSize > exports.Z_MAX_CHUNK) { - throw new Error('Invalid chunk size: ' + opts.chunkSize); - } - } - - if (opts.windowBits) { - if (opts.windowBits < exports.Z_MIN_WINDOWBITS || - opts.windowBits > exports.Z_MAX_WINDOWBITS) { - throw new Error('Invalid windowBits: ' + opts.windowBits); - } - } - - if (opts.level) { - if (opts.level < exports.Z_MIN_LEVEL || - opts.level > exports.Z_MAX_LEVEL) { - throw new Error('Invalid compression level: ' + opts.level); - } - } - - if (opts.memLevel) { - if (opts.memLevel < exports.Z_MIN_MEMLEVEL || - opts.memLevel > exports.Z_MAX_MEMLEVEL) { - throw new Error('Invalid memLevel: ' + opts.memLevel); - } - } - - if (opts.strategy) { - if (opts.strategy != exports.Z_FILTERED && - opts.strategy != exports.Z_HUFFMAN_ONLY && - opts.strategy != exports.Z_RLE && - opts.strategy != exports.Z_FIXED && - opts.strategy != exports.Z_DEFAULT_STRATEGY) { - throw new Error('Invalid strategy: ' + opts.strategy); - } - } - - if (opts.dictionary) { - if (!Buffer.isBuffer(opts.dictionary)) { - throw new Error('Invalid dictionary: it should be a Buffer instance'); - } - } - - this._binding = new binding.Zlib(mode); - - var self = this; - this._hadError = false; - this._binding.onerror = function(message, errno) { - // there is no way to cleanly recover. - // continuing only obscures problems. - self._binding = null; - self._hadError = true; - - var error = new Error(message); - error.errno = errno; - error.code = exports.codes[errno]; - self.emit('error', error); - }; - - var level = exports.Z_DEFAULT_COMPRESSION; - if (typeof opts.level === 'number') level = opts.level; - - var strategy = exports.Z_DEFAULT_STRATEGY; - if (typeof opts.strategy === 'number') strategy = opts.strategy; - - this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS, - level, - opts.memLevel || exports.Z_DEFAULT_MEMLEVEL, - strategy, - opts.dictionary); - - this._buffer = new Buffer(this._chunkSize); - this._offset = 0; - this._closed = false; - this._level = level; - this._strategy = strategy; - - this.once('end', this.close); -} - -util.inherits(Zlib, Transform); - -Zlib.prototype.params = function(level, strategy, callback) { - if (level < exports.Z_MIN_LEVEL || - level > exports.Z_MAX_LEVEL) { - throw new RangeError('Invalid compression level: ' + level); - } - if (strategy != exports.Z_FILTERED && - strategy != exports.Z_HUFFMAN_ONLY && - strategy != exports.Z_RLE && - strategy != exports.Z_FIXED && - strategy != exports.Z_DEFAULT_STRATEGY) { - throw new TypeError('Invalid strategy: ' + strategy); - } - - if (this._level !== level || this._strategy !== strategy) { - var self = this; - this.flush(binding.Z_SYNC_FLUSH, function() { - self._binding.params(level, strategy); - if (!self._hadError) { - self._level = level; - self._strategy = strategy; - if (callback) callback(); - } - }); - } else { - process.nextTick(callback); - } -}; - -Zlib.prototype.reset = function() { - return this._binding.reset(); -}; - -// This is the _flush function called by the transform class, -// internally, when the last chunk has been written. -Zlib.prototype._flush = function(callback) { - this._transform(new Buffer(0), '', callback); -}; - -Zlib.prototype.flush = function(kind, callback) { - var ws = this._writableState; - - if (typeof kind === 'function' || (kind === void 0 && !callback)) { - callback = kind; - kind = binding.Z_FULL_FLUSH; - } - - if (ws.ended) { - if (callback) - process.nextTick(callback); - } else if (ws.ending) { - if (callback) - this.once('end', callback); - } else if (ws.needDrain) { - var self = this; - this.once('drain', function() { - self.flush(callback); - }); - } else { - this._flushFlag = kind; - this.write(new Buffer(0), '', callback); - } -}; - -Zlib.prototype.close = function(callback) { - if (callback) - process.nextTick(callback); - - if (this._closed) - return; - - this._closed = true; - - this._binding.close(); - - var self = this; - process.nextTick(function() { - self.emit('close'); - }); -}; - -Zlib.prototype._transform = function(chunk, encoding, cb) { - var flushFlag; - var ws = this._writableState; - var ending = ws.ending || ws.ended; - var last = ending && (!chunk || ws.length === chunk.length); - - if (!chunk === null && !Buffer.isBuffer(chunk)) - return cb(new Error('invalid input')); - - // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag. - // If it's explicitly flushing at some other time, then we use - // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression - // goodness. - if (last) - flushFlag = binding.Z_FINISH; - else { - flushFlag = this._flushFlag; - // once we've flushed the last of the queue, stop flushing and - // go back to the normal behavior. - if (chunk.length >= ws.length) { - this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH; - } - } - - var self = this; - this._processChunk(chunk, flushFlag, cb); -}; - -Zlib.prototype._processChunk = function(chunk, flushFlag, cb) { - var availInBefore = chunk && chunk.length; - var availOutBefore = this._chunkSize - this._offset; - var inOff = 0; - - var self = this; - - var async = typeof cb === 'function'; - - if (!async) { - var buffers = []; - var nread = 0; - - var error; - this.on('error', function(er) { - error = er; - }); - - do { - var res = this._binding.writeSync(flushFlag, - chunk, // in - inOff, // in_off - availInBefore, // in_len - this._buffer, // out - this._offset, //out_off - availOutBefore); // out_len - } while (!this._hadError && callback(res[0], res[1])); - - if (this._hadError) { - throw error; - } - - var buf = Buffer.concat(buffers, nread); - this.close(); - - return buf; - } - - var req = this._binding.write(flushFlag, - chunk, // in - inOff, // in_off - availInBefore, // in_len - this._buffer, // out - this._offset, //out_off - availOutBefore); // out_len - - req.buffer = chunk; - req.callback = callback; - - function callback(availInAfter, availOutAfter) { - if (self._hadError) - return; - - var have = availOutBefore - availOutAfter; - assert(have >= 0, 'have should not go down'); - - if (have > 0) { - var out = self._buffer.slice(self._offset, self._offset + have); - self._offset += have; - // serve some output to the consumer. - if (async) { - self.push(out); - } else { - buffers.push(out); - nread += out.length; - } - } - - // exhausted the output buffer, or used all the input create a new one. - if (availOutAfter === 0 || self._offset >= self._chunkSize) { - availOutBefore = self._chunkSize; - self._offset = 0; - self._buffer = new Buffer(self._chunkSize); - } - - if (availOutAfter === 0) { - // Not actually done. Need to reprocess. - // Also, update the availInBefore to the availInAfter value, - // so that if we have to hit it a third (fourth, etc.) time, - // it'll have the correct byte counts. - inOff += (availInBefore - availInAfter); - availInBefore = availInAfter; - - if (!async) - return true; - - var newReq = self._binding.write(flushFlag, - chunk, - inOff, - availInBefore, - self._buffer, - self._offset, - self._chunkSize); - newReq.callback = callback; // this same function - newReq.buffer = chunk; - return; - } - - if (!async) - return false; - - // finished with the chunk. - cb(); - } -}; - -util.inherits(Deflate, Zlib); -util.inherits(Inflate, Zlib); -util.inherits(Gzip, Zlib); -util.inherits(Gunzip, Zlib); -util.inherits(DeflateRaw, Zlib); -util.inherits(InflateRaw, Zlib); -util.inherits(Unzip, Zlib); - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer, __webpack_require__(0))) - -/***/ }), -/* 116 */ -/***/ (function(module, exports) { - -module.exports = { - "100": "Continue", - "101": "Switching Protocols", - "102": "Processing", - "200": "OK", - "201": "Created", - "202": "Accepted", - "203": "Non-Authoritative Information", - "204": "No Content", - "205": "Reset Content", - "206": "Partial Content", - "207": "Multi-Status", - "208": "Already Reported", - "226": "IM Used", - "300": "Multiple Choices", - "301": "Moved Permanently", - "302": "Found", - "303": "See Other", - "304": "Not Modified", - "305": "Use Proxy", - "307": "Temporary Redirect", - "308": "Permanent Redirect", - "400": "Bad Request", - "401": "Unauthorized", - "402": "Payment Required", - "403": "Forbidden", - "404": "Not Found", - "405": "Method Not Allowed", - "406": "Not Acceptable", - "407": "Proxy Authentication Required", - "408": "Request Timeout", - "409": "Conflict", - "410": "Gone", - "411": "Length Required", - "412": "Precondition Failed", - "413": "Payload Too Large", - "414": "URI Too Long", - "415": "Unsupported Media Type", - "416": "Range Not Satisfiable", - "417": "Expectation Failed", - "418": "I'm a teapot", - "421": "Misdirected Request", - "422": "Unprocessable Entity", - "423": "Locked", - "424": "Failed Dependency", - "425": "Unordered Collection", - "426": "Upgrade Required", - "428": "Precondition Required", - "429": "Too Many Requests", - "431": "Request Header Fields Too Large", - "451": "Unavailable For Legal Reasons", - "500": "Internal Server Error", - "501": "Not Implemented", - "502": "Bad Gateway", - "503": "Service Unavailable", - "504": "Gateway Timeout", - "505": "HTTP Version Not Supported", - "506": "Variant Also Negotiates", - "507": "Insufficient Storage", - "508": "Loop Detected", - "509": "Bandwidth Limit Exceeded", - "510": "Not Extended", - "511": "Network Authentication Required" -} - - -/***/ }), -/* 117 */, -/* 118 */, -/* 119 */, -/* 120 */, -/* 121 */, -/* 122 */, -/* 123 */, -/* 124 */, -/* 125 */, -/* 126 */, -/* 127 */, -/* 128 */, -/* 129 */, -/* 130 */, -/* 131 */ -/***/ (function(module, exports, __webpack_require__) { - -var http = __webpack_require__(105); - -var https = module.exports; - -for (var key in http) { - if (http.hasOwnProperty(key)) https[key] = http[key]; -}; - -https.request = function (params, cb) { - if (!params) params = {}; - params.scheme = 'https'; - params.protocol = 'https:'; - return http.request.call(this, params, cb); -} - - -/***/ }), -/* 132 */ -/***/ (function(module, exports) { - -exports.read = function (buffer, offset, isLE, mLen, nBytes) { - var e, m - var eLen = nBytes * 8 - mLen - 1 - var eMax = (1 << eLen) - 1 - var eBias = eMax >> 1 - var nBits = -7 - var i = isLE ? (nBytes - 1) : 0 - var d = isLE ? -1 : 1 - var s = buffer[offset + i] - - i += d - - e = s & ((1 << (-nBits)) - 1) - s >>= (-nBits) - nBits += eLen - for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} - - m = e & ((1 << (-nBits)) - 1) - e >>= (-nBits) - nBits += mLen - for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} - - if (e === 0) { - e = 1 - eBias - } else if (e === eMax) { - return m ? NaN : ((s ? -1 : 1) * Infinity) - } else { - m = m + Math.pow(2, mLen) - e = e - eBias - } - return (s ? -1 : 1) * m * Math.pow(2, e - mLen) -} - -exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { - var e, m, c - var eLen = nBytes * 8 - mLen - 1 - var eMax = (1 << eLen) - 1 - var eBias = eMax >> 1 - var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) - var i = isLE ? 0 : (nBytes - 1) - var d = isLE ? 1 : -1 - var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 - - value = Math.abs(value) - - if (isNaN(value) || value === Infinity) { - m = isNaN(value) ? 1 : 0 - e = eMax - } else { - e = Math.floor(Math.log(value) / Math.LN2) - if (value * (c = Math.pow(2, -e)) < 1) { - e-- - c *= 2 - } - if (e + eBias >= 1) { - value += rt / c - } else { - value += rt * Math.pow(2, 1 - eBias) - } - if (value * c >= 2) { - e++ - c /= 2 - } - - if (e + eBias >= eMax) { - m = 0 - e = eMax - } else if (e + eBias >= 1) { - m = (value * c - 1) * Math.pow(2, mLen) - e = e + eBias - } else { - m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) - e = 0 - } - } - - for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} - - e = (e << mLen) | m - eLen += mLen - for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} - - buffer[offset + i - d] |= s * 128 -} - - -/***/ }), -/* 133 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -module.exports = { - - /* Allowed flush values; see deflate() and inflate() below for details */ - Z_NO_FLUSH: 0, - Z_PARTIAL_FLUSH: 1, - Z_SYNC_FLUSH: 2, - Z_FULL_FLUSH: 3, - Z_FINISH: 4, - Z_BLOCK: 5, - Z_TREES: 6, - - /* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ - Z_OK: 0, - Z_STREAM_END: 1, - Z_NEED_DICT: 2, - Z_ERRNO: -1, - Z_STREAM_ERROR: -2, - Z_DATA_ERROR: -3, - //Z_MEM_ERROR: -4, - Z_BUF_ERROR: -5, - //Z_VERSION_ERROR: -6, - - /* compression levels */ - Z_NO_COMPRESSION: 0, - Z_BEST_SPEED: 1, - Z_BEST_COMPRESSION: 9, - Z_DEFAULT_COMPRESSION: -1, - - - Z_FILTERED: 1, - Z_HUFFMAN_ONLY: 2, - Z_RLE: 3, - Z_FIXED: 4, - Z_DEFAULT_STRATEGY: 0, - - /* Possible values of the data_type field (though see inflate()) */ - Z_BINARY: 0, - Z_TEXT: 1, - //Z_ASCII: 1, // = Z_TEXT (deprecated) - Z_UNKNOWN: 2, - - /* The deflate compression method */ - Z_DEFLATED: 8 - //Z_NULL: null // Use -1 or null inline, depending on var type -}; - - -/***/ }), -/* 134 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var utils = __webpack_require__(33); -var trees = __webpack_require__(138); -var adler32 = __webpack_require__(69); -var crc32 = __webpack_require__(70); -var msg = __webpack_require__(71); - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ - - -/* Allowed flush values; see deflate() and inflate() below for details */ -var Z_NO_FLUSH = 0; -var Z_PARTIAL_FLUSH = 1; -//var Z_SYNC_FLUSH = 2; -var Z_FULL_FLUSH = 3; -var Z_FINISH = 4; -var Z_BLOCK = 5; -//var Z_TREES = 6; - - -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ -var Z_OK = 0; -var Z_STREAM_END = 1; -//var Z_NEED_DICT = 2; -//var Z_ERRNO = -1; -var Z_STREAM_ERROR = -2; -var Z_DATA_ERROR = -3; -//var Z_MEM_ERROR = -4; -var Z_BUF_ERROR = -5; -//var Z_VERSION_ERROR = -6; - - -/* compression levels */ -//var Z_NO_COMPRESSION = 0; -//var Z_BEST_SPEED = 1; -//var Z_BEST_COMPRESSION = 9; -var Z_DEFAULT_COMPRESSION = -1; - - -var Z_FILTERED = 1; -var Z_HUFFMAN_ONLY = 2; -var Z_RLE = 3; -var Z_FIXED = 4; -var Z_DEFAULT_STRATEGY = 0; - -/* Possible values of the data_type field (though see inflate()) */ -//var Z_BINARY = 0; -//var Z_TEXT = 1; -//var Z_ASCII = 1; // = Z_TEXT -var Z_UNKNOWN = 2; - - -/* The deflate compression method */ -var Z_DEFLATED = 8; - -/*============================================================================*/ - - -var MAX_MEM_LEVEL = 9; -/* Maximum value for memLevel in deflateInit2 */ -var MAX_WBITS = 15; -/* 32K LZ77 window */ -var DEF_MEM_LEVEL = 8; - - -var LENGTH_CODES = 29; -/* number of length codes, not counting the special END_BLOCK code */ -var LITERALS = 256; -/* number of literal bytes 0..255 */ -var L_CODES = LITERALS + 1 + LENGTH_CODES; -/* number of Literal or Length codes, including the END_BLOCK code */ -var D_CODES = 30; -/* number of distance codes */ -var BL_CODES = 19; -/* number of codes used to transfer the bit lengths */ -var HEAP_SIZE = 2 * L_CODES + 1; -/* maximum heap size */ -var MAX_BITS = 15; -/* All codes must not exceed MAX_BITS bits */ - -var MIN_MATCH = 3; -var MAX_MATCH = 258; -var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1); - -var PRESET_DICT = 0x20; - -var INIT_STATE = 42; -var EXTRA_STATE = 69; -var NAME_STATE = 73; -var COMMENT_STATE = 91; -var HCRC_STATE = 103; -var BUSY_STATE = 113; -var FINISH_STATE = 666; - -var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ -var BS_BLOCK_DONE = 2; /* block flush performed */ -var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ -var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ - -var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. - -function err(strm, errorCode) { - strm.msg = msg[errorCode]; - return errorCode; -} - -function rank(f) { - return ((f) << 1) - ((f) > 4 ? 9 : 0); -} - -function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } - - -/* ========================================================================= - * Flush as much pending output as possible. All deflate() output goes - * through this function so some applications may wish to modify it - * to avoid allocating a large strm->output buffer and copying into it. - * (See also read_buf()). - */ -function flush_pending(strm) { - var s = strm.state; - - //_tr_flush_bits(s); - var len = s.pending; - if (len > strm.avail_out) { - len = strm.avail_out; - } - if (len === 0) { return; } - - utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out); - strm.next_out += len; - s.pending_out += len; - strm.total_out += len; - strm.avail_out -= len; - s.pending -= len; - if (s.pending === 0) { - s.pending_out = 0; - } -} - - -function flush_block_only(s, last) { - trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last); - s.block_start = s.strstart; - flush_pending(s.strm); -} - - -function put_byte(s, b) { - s.pending_buf[s.pending++] = b; -} - - -/* ========================================================================= - * Put a short in the pending buffer. The 16-bit value is put in MSB order. - * IN assertion: the stream state is correct and there is enough room in - * pending_buf. - */ -function putShortMSB(s, b) { -// put_byte(s, (Byte)(b >> 8)); -// put_byte(s, (Byte)(b & 0xff)); - s.pending_buf[s.pending++] = (b >>> 8) & 0xff; - s.pending_buf[s.pending++] = b & 0xff; -} - - -/* =========================================================================== - * Read a new buffer from the current input stream, update the adler32 - * and total number of bytes read. All deflate() input goes through - * this function so some applications may wish to modify it to avoid - * allocating a large strm->input buffer and copying from it. - * (See also flush_pending()). - */ -function read_buf(strm, buf, start, size) { - var len = strm.avail_in; - - if (len > size) { len = size; } - if (len === 0) { return 0; } - - strm.avail_in -= len; - - // zmemcpy(buf, strm->next_in, len); - utils.arraySet(buf, strm.input, strm.next_in, len, start); - if (strm.state.wrap === 1) { - strm.adler = adler32(strm.adler, buf, len, start); - } - - else if (strm.state.wrap === 2) { - strm.adler = crc32(strm.adler, buf, len, start); - } - - strm.next_in += len; - strm.total_in += len; - - return len; -} - - -/* =========================================================================== - * Set match_start to the longest match starting at the given string and - * return its length. Matches shorter or equal to prev_length are discarded, - * in which case the result is equal to prev_length and match_start is - * garbage. - * IN assertions: cur_match is the head of the hash chain for the current - * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 - * OUT assertion: the match length is not greater than s->lookahead. - */ -function longest_match(s, cur_match) { - var chain_length = s.max_chain_length; /* max hash chain length */ - var scan = s.strstart; /* current string */ - var match; /* matched string */ - var len; /* length of current match */ - var best_len = s.prev_length; /* best match length so far */ - var nice_match = s.nice_match; /* stop if match long enough */ - var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ? - s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/; - - var _win = s.window; // shortcut - - var wmask = s.w_mask; - var prev = s.prev; - - /* Stop when cur_match becomes <= limit. To simplify the code, - * we prevent matches with the string of window index 0. - */ - - var strend = s.strstart + MAX_MATCH; - var scan_end1 = _win[scan + best_len - 1]; - var scan_end = _win[scan + best_len]; - - /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. - * It is easy to get rid of this optimization if necessary. - */ - // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); - - /* Do not waste too much time if we already have a good match: */ - if (s.prev_length >= s.good_match) { - chain_length >>= 2; - } - /* Do not look for matches beyond the end of the input. This is necessary - * to make deflate deterministic. - */ - if (nice_match > s.lookahead) { nice_match = s.lookahead; } - - // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); - - do { - // Assert(cur_match < s->strstart, "no future"); - match = cur_match; - - /* Skip to next match if the match length cannot increase - * or if the match length is less than 2. Note that the checks below - * for insufficient lookahead only occur occasionally for performance - * reasons. Therefore uninitialized memory will be accessed, and - * conditional jumps will be made that depend on those values. - * However the length of the match is limited to the lookahead, so - * the output of deflate is not affected by the uninitialized values. - */ - - if (_win[match + best_len] !== scan_end || - _win[match + best_len - 1] !== scan_end1 || - _win[match] !== _win[scan] || - _win[++match] !== _win[scan + 1]) { - continue; - } - - /* The check at best_len-1 can be removed because it will be made - * again later. (This heuristic is not always a win.) - * It is not necessary to compare scan[2] and match[2] since they - * are always equal when the other bytes match, given that - * the hash keys are equal and that HASH_BITS >= 8. - */ - scan += 2; - match++; - // Assert(*scan == *match, "match[2]?"); - - /* We check for insufficient lookahead only every 8th comparison; - * the 256th check will be made at strstart+258. - */ - do { - /*jshint noempty:false*/ - } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && - scan < strend); - - // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); - - len = MAX_MATCH - (strend - scan); - scan = strend - MAX_MATCH; - - if (len > best_len) { - s.match_start = cur_match; - best_len = len; - if (len >= nice_match) { - break; - } - scan_end1 = _win[scan + best_len - 1]; - scan_end = _win[scan + best_len]; - } - } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); - - if (best_len <= s.lookahead) { - return best_len; - } - return s.lookahead; -} - - -/* =========================================================================== - * Fill the window when the lookahead becomes insufficient. - * Updates strstart and lookahead. - * - * IN assertion: lookahead < MIN_LOOKAHEAD - * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD - * At least one byte has been read, or avail_in == 0; reads are - * performed for at least two bytes (required for the zip translate_eol - * option -- not supported here). - */ -function fill_window(s) { - var _w_size = s.w_size; - var p, n, m, more, str; - - //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); - - do { - more = s.window_size - s.lookahead - s.strstart; - - // JS ints have 32 bit, block below not needed - /* Deal with !@#$% 64K limit: */ - //if (sizeof(int) <= 2) { - // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { - // more = wsize; - // - // } else if (more == (unsigned)(-1)) { - // /* Very unlikely, but possible on 16 bit machine if - // * strstart == 0 && lookahead == 1 (input done a byte at time) - // */ - // more--; - // } - //} - - - /* If the window is almost full and there is insufficient lookahead, - * move the upper half to the lower one to make room in the upper half. - */ - if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { - - utils.arraySet(s.window, s.window, _w_size, _w_size, 0); - s.match_start -= _w_size; - s.strstart -= _w_size; - /* we now have strstart >= MAX_DIST */ - s.block_start -= _w_size; - - /* Slide the hash table (could be avoided with 32 bit values - at the expense of memory usage). We slide even when level == 0 - to keep the hash table consistent if we switch back to level > 0 - later. (Using level 0 permanently is not an optimal usage of - zlib, so we don't care about this pathological case.) - */ - - n = s.hash_size; - p = n; - do { - m = s.head[--p]; - s.head[p] = (m >= _w_size ? m - _w_size : 0); - } while (--n); - - n = _w_size; - p = n; - do { - m = s.prev[--p]; - s.prev[p] = (m >= _w_size ? m - _w_size : 0); - /* If n is not on any hash chain, prev[n] is garbage but - * its value will never be used. - */ - } while (--n); - - more += _w_size; - } - if (s.strm.avail_in === 0) { - break; - } - - /* If there was no sliding: - * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && - * more == window_size - lookahead - strstart - * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) - * => more >= window_size - 2*WSIZE + 2 - * In the BIG_MEM or MMAP case (not yet supported), - * window_size == input_size + MIN_LOOKAHEAD && - * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. - * Otherwise, window_size == 2*WSIZE so more >= 2. - * If there was sliding, more >= WSIZE. So in all cases, more >= 2. - */ - //Assert(more >= 2, "more < 2"); - n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); - s.lookahead += n; - - /* Initialize the hash value now that we have some input: */ - if (s.lookahead + s.insert >= MIN_MATCH) { - str = s.strstart - s.insert; - s.ins_h = s.window[str]; - - /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask; -//#if MIN_MATCH != 3 -// Call update_hash() MIN_MATCH-3 more times -//#endif - while (s.insert) { - /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; - - s.prev[str & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = str; - str++; - s.insert--; - if (s.lookahead + s.insert < MIN_MATCH) { - break; - } - } - } - /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, - * but this is not important since only literal bytes will be emitted. - */ - - } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); - - /* If the WIN_INIT bytes after the end of the current data have never been - * written, then zero those bytes in order to avoid memory check reports of - * the use of uninitialized (or uninitialised as Julian writes) bytes by - * the longest match routines. Update the high water mark for the next - * time through here. WIN_INIT is set to MAX_MATCH since the longest match - * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. - */ -// if (s.high_water < s.window_size) { -// var curr = s.strstart + s.lookahead; -// var init = 0; -// -// if (s.high_water < curr) { -// /* Previous high water mark below current data -- zero WIN_INIT -// * bytes or up to end of window, whichever is less. -// */ -// init = s.window_size - curr; -// if (init > WIN_INIT) -// init = WIN_INIT; -// zmemzero(s->window + curr, (unsigned)init); -// s->high_water = curr + init; -// } -// else if (s->high_water < (ulg)curr + WIN_INIT) { -// /* High water mark at or above current data, but below current data -// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up -// * to end of window, whichever is less. -// */ -// init = (ulg)curr + WIN_INIT - s->high_water; -// if (init > s->window_size - s->high_water) -// init = s->window_size - s->high_water; -// zmemzero(s->window + s->high_water, (unsigned)init); -// s->high_water += init; -// } -// } -// -// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, -// "not enough room for search"); -} - -/* =========================================================================== - * Copy without compression as much as possible from the input stream, return - * the current block state. - * This function does not insert new strings in the dictionary since - * uncompressible data is probably not useful. This function is used - * only for the level=0 compression option. - * NOTE: this function should be optimized to avoid extra copying from - * window to pending_buf. - */ -function deflate_stored(s, flush) { - /* Stored blocks are limited to 0xffff bytes, pending_buf is limited - * to pending_buf_size, and each stored block has a 5 byte header: - */ - var max_block_size = 0xffff; - - if (max_block_size > s.pending_buf_size - 5) { - max_block_size = s.pending_buf_size - 5; - } - - /* Copy as much as possible from input to output: */ - for (;;) { - /* Fill the window as much as possible: */ - if (s.lookahead <= 1) { - - //Assert(s->strstart < s->w_size+MAX_DIST(s) || - // s->block_start >= (long)s->w_size, "slide too late"); -// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) || -// s.block_start >= s.w_size)) { -// throw new Error("slide too late"); -// } - - fill_window(s); - if (s.lookahead === 0 && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - - if (s.lookahead === 0) { - break; - } - /* flush the current block */ - } - //Assert(s->block_start >= 0L, "block gone"); -// if (s.block_start < 0) throw new Error("block gone"); - - s.strstart += s.lookahead; - s.lookahead = 0; - - /* Emit a stored block if pending_buf will be full: */ - var max_start = s.block_start + max_block_size; - - if (s.strstart === 0 || s.strstart >= max_start) { - /* strstart == 0 is possible when wraparound on 16-bit machine */ - s.lookahead = s.strstart - max_start; - s.strstart = max_start; - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - - - } - /* Flush if we may have to slide, otherwise block_start may become - * negative and the data will be gone: - */ - if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - - s.insert = 0; - - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - - if (s.strstart > s.block_start) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - return BS_NEED_MORE; -} - -/* =========================================================================== - * Compress as much as possible from the input stream, return the current - * block state. - * This function does not perform lazy evaluation of matches and inserts - * new strings in the dictionary only for unmatched strings or for short - * matches. It is used only for the fast compression options. - */ -function deflate_fast(s, flush) { - var hash_head; /* head of the hash chain */ - var bflush; /* set if current block must be flushed */ - - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the next match, plus MIN_MATCH bytes to insert the - * string following the next match. - */ - if (s.lookahead < MIN_LOOKAHEAD) { - fill_window(s); - if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { - break; /* flush the current block */ - } - } - - /* Insert the string window[strstart .. strstart+2] in the - * dictionary, and set hash_head to the head of the hash chain: - */ - hash_head = 0/*NIL*/; - if (s.lookahead >= MIN_MATCH) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - } - - /* Find the longest match, discarding those <= prev_length. - * At this point we have always match_length < MIN_MATCH - */ - if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) { - /* To simplify the code, we prevent matches with the string - * of window index 0 (in particular we have to avoid a match - * of the string with itself at the start of the input file). - */ - s.match_length = longest_match(s, hash_head); - /* longest_match() sets match_start */ - } - if (s.match_length >= MIN_MATCH) { - // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only - - /*** _tr_tally_dist(s, s.strstart - s.match_start, - s.match_length - MIN_MATCH, bflush); ***/ - bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); - - s.lookahead -= s.match_length; - - /* Insert new strings in the hash table only if the match length - * is not too large. This saves time but degrades compression. - */ - if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) { - s.match_length--; /* string at strstart already in table */ - do { - s.strstart++; - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - /* strstart never exceeds WSIZE-MAX_MATCH, so there are - * always MIN_MATCH bytes ahead. - */ - } while (--s.match_length !== 0); - s.strstart++; - } else - { - s.strstart += s.match_length; - s.match_length = 0; - s.ins_h = s.window[s.strstart]; - /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask; - -//#if MIN_MATCH != 3 -// Call UPDATE_HASH() MIN_MATCH-3 more times -//#endif - /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not - * matter since it will be recomputed at next deflate call. - */ - } - } else { - /* No match, output a literal byte */ - //Tracevv((stderr,"%c", s.window[s.strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - - s.lookahead--; - s.strstart++; - } - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1); - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} - -/* =========================================================================== - * Same as above, but achieves better compression. We use a lazy - * evaluation for matches: a match is finally adopted only if there is - * no better match at the next window position. - */ -function deflate_slow(s, flush) { - var hash_head; /* head of hash chain */ - var bflush; /* set if current block must be flushed */ - - var max_insert; - - /* Process the input block. */ - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the next match, plus MIN_MATCH bytes to insert the - * string following the next match. - */ - if (s.lookahead < MIN_LOOKAHEAD) { - fill_window(s); - if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { break; } /* flush the current block */ - } - - /* Insert the string window[strstart .. strstart+2] in the - * dictionary, and set hash_head to the head of the hash chain: - */ - hash_head = 0/*NIL*/; - if (s.lookahead >= MIN_MATCH) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - } - - /* Find the longest match, discarding those <= prev_length. - */ - s.prev_length = s.match_length; - s.prev_match = s.match_start; - s.match_length = MIN_MATCH - 1; - - if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match && - s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) { - /* To simplify the code, we prevent matches with the string - * of window index 0 (in particular we have to avoid a match - * of the string with itself at the start of the input file). - */ - s.match_length = longest_match(s, hash_head); - /* longest_match() sets match_start */ - - if (s.match_length <= 5 && - (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) { - - /* If prev_match is also MIN_MATCH, match_start is garbage - * but we will ignore the current match anyway. - */ - s.match_length = MIN_MATCH - 1; - } - } - /* If there was a match at the previous step and the current - * match is not better, output the previous match: - */ - if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { - max_insert = s.strstart + s.lookahead - MIN_MATCH; - /* Do not insert strings in hash table beyond this. */ - - //check_match(s, s.strstart-1, s.prev_match, s.prev_length); - - /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, - s.prev_length - MIN_MATCH, bflush);***/ - bflush = trees._tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH); - /* Insert in hash table all strings up to the end of the match. - * strstart-1 and strstart are already inserted. If there is not - * enough lookahead, the last two strings are not inserted in - * the hash table. - */ - s.lookahead -= s.prev_length - 1; - s.prev_length -= 2; - do { - if (++s.strstart <= max_insert) { - /*** INSERT_STRING(s, s.strstart, hash_head); ***/ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask; - hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; - s.head[s.ins_h] = s.strstart; - /***/ - } - } while (--s.prev_length !== 0); - s.match_available = 0; - s.match_length = MIN_MATCH - 1; - s.strstart++; - - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - } else if (s.match_available) { - /* If there was no match at the previous position, output a - * single literal. If there was a match but the current match - * is longer, truncate the previous match to a single literal. - */ - //Tracevv((stderr,"%c", s->window[s->strstart-1])); - /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); - - if (bflush) { - /*** FLUSH_BLOCK_ONLY(s, 0) ***/ - flush_block_only(s, false); - /***/ - } - s.strstart++; - s.lookahead--; - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - } else { - /* There is no previous match to compare with, wait for - * the next step to decide. - */ - s.match_available = 1; - s.strstart++; - s.lookahead--; - } - } - //Assert (flush != Z_NO_FLUSH, "no flush?"); - if (s.match_available) { - //Tracevv((stderr,"%c", s->window[s->strstart-1])); - /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]); - - s.match_available = 0; - } - s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - - return BS_BLOCK_DONE; -} - - -/* =========================================================================== - * For Z_RLE, simply look for runs of bytes, generate matches only of distance - * one. Do not maintain a hash table. (It will be regenerated if this run of - * deflate switches away from Z_RLE.) - */ -function deflate_rle(s, flush) { - var bflush; /* set if current block must be flushed */ - var prev; /* byte at distance one to match */ - var scan, strend; /* scan goes up to strend for length of run */ - - var _win = s.window; - - for (;;) { - /* Make sure that we always have enough lookahead, except - * at the end of the input file. We need MAX_MATCH bytes - * for the longest run, plus one for the unrolled loop. - */ - if (s.lookahead <= MAX_MATCH) { - fill_window(s); - if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - if (s.lookahead === 0) { break; } /* flush the current block */ - } - - /* See how many times the previous byte repeats */ - s.match_length = 0; - if (s.lookahead >= MIN_MATCH && s.strstart > 0) { - scan = s.strstart - 1; - prev = _win[scan]; - if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { - strend = s.strstart + MAX_MATCH; - do { - /*jshint noempty:false*/ - } while (prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - prev === _win[++scan] && prev === _win[++scan] && - scan < strend); - s.match_length = MAX_MATCH - (strend - scan); - if (s.match_length > s.lookahead) { - s.match_length = s.lookahead; - } - } - //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); - } - - /* Emit match if have run of MIN_MATCH or longer, else emit literal */ - if (s.match_length >= MIN_MATCH) { - //check_match(s, s.strstart, s.strstart - 1, s.match_length); - - /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ - bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH); - - s.lookahead -= s.match_length; - s.strstart += s.match_length; - s.match_length = 0; - } else { - /* No match, output a literal byte */ - //Tracevv((stderr,"%c", s->window[s->strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - - s.lookahead--; - s.strstart++; - } - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = 0; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} - -/* =========================================================================== - * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. - * (It will be regenerated if this run of deflate switches away from Huffman.) - */ -function deflate_huff(s, flush) { - var bflush; /* set if current block must be flushed */ - - for (;;) { - /* Make sure that we have a literal to write. */ - if (s.lookahead === 0) { - fill_window(s); - if (s.lookahead === 0) { - if (flush === Z_NO_FLUSH) { - return BS_NEED_MORE; - } - break; /* flush the current block */ - } - } - - /* Output a literal byte */ - s.match_length = 0; - //Tracevv((stderr,"%c", s->window[s->strstart])); - /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ - bflush = trees._tr_tally(s, 0, s.window[s.strstart]); - s.lookahead--; - s.strstart++; - if (bflush) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - } - s.insert = 0; - if (flush === Z_FINISH) { - /*** FLUSH_BLOCK(s, 1); ***/ - flush_block_only(s, true); - if (s.strm.avail_out === 0) { - return BS_FINISH_STARTED; - } - /***/ - return BS_FINISH_DONE; - } - if (s.last_lit) { - /*** FLUSH_BLOCK(s, 0); ***/ - flush_block_only(s, false); - if (s.strm.avail_out === 0) { - return BS_NEED_MORE; - } - /***/ - } - return BS_BLOCK_DONE; -} - -/* Values for max_lazy_match, good_match and max_chain_length, depending on - * the desired pack level (0..9). The values given below have been tuned to - * exclude worst case performance for pathological files. Better values may be - * found for specific files. - */ -function Config(good_length, max_lazy, nice_length, max_chain, func) { - this.good_length = good_length; - this.max_lazy = max_lazy; - this.nice_length = nice_length; - this.max_chain = max_chain; - this.func = func; -} - -var configuration_table; - -configuration_table = [ - /* good lazy nice chain */ - new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ - new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ - new Config(4, 5, 16, 8, deflate_fast), /* 2 */ - new Config(4, 6, 32, 32, deflate_fast), /* 3 */ - - new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ - new Config(8, 16, 32, 32, deflate_slow), /* 5 */ - new Config(8, 16, 128, 128, deflate_slow), /* 6 */ - new Config(8, 32, 128, 256, deflate_slow), /* 7 */ - new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ - new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */ -]; - - -/* =========================================================================== - * Initialize the "longest match" routines for a new zlib stream - */ -function lm_init(s) { - s.window_size = 2 * s.w_size; - - /*** CLEAR_HASH(s); ***/ - zero(s.head); // Fill with NIL (= 0); - - /* Set the default configuration parameters: - */ - s.max_lazy_match = configuration_table[s.level].max_lazy; - s.good_match = configuration_table[s.level].good_length; - s.nice_match = configuration_table[s.level].nice_length; - s.max_chain_length = configuration_table[s.level].max_chain; - - s.strstart = 0; - s.block_start = 0; - s.lookahead = 0; - s.insert = 0; - s.match_length = s.prev_length = MIN_MATCH - 1; - s.match_available = 0; - s.ins_h = 0; -} - - -function DeflateState() { - this.strm = null; /* pointer back to this zlib stream */ - this.status = 0; /* as the name implies */ - this.pending_buf = null; /* output still pending */ - this.pending_buf_size = 0; /* size of pending_buf */ - this.pending_out = 0; /* next pending byte to output to the stream */ - this.pending = 0; /* nb of bytes in the pending buffer */ - this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ - this.gzhead = null; /* gzip header information to write */ - this.gzindex = 0; /* where in extra, name, or comment */ - this.method = Z_DEFLATED; /* can only be DEFLATED */ - this.last_flush = -1; /* value of flush param for previous deflate call */ - - this.w_size = 0; /* LZ77 window size (32K by default) */ - this.w_bits = 0; /* log2(w_size) (8..16) */ - this.w_mask = 0; /* w_size - 1 */ - - this.window = null; - /* Sliding window. Input bytes are read into the second half of the window, - * and move to the first half later to keep a dictionary of at least wSize - * bytes. With this organization, matches are limited to a distance of - * wSize-MAX_MATCH bytes, but this ensures that IO is always - * performed with a length multiple of the block size. - */ - - this.window_size = 0; - /* Actual size of window: 2*wSize, except when the user input buffer - * is directly used as sliding window. - */ - - this.prev = null; - /* Link to older string with same hash index. To limit the size of this - * array to 64K, this link is maintained only for the last 32K strings. - * An index in this array is thus a window index modulo 32K. - */ - - this.head = null; /* Heads of the hash chains or NIL. */ - - this.ins_h = 0; /* hash index of string to be inserted */ - this.hash_size = 0; /* number of elements in hash table */ - this.hash_bits = 0; /* log2(hash_size) */ - this.hash_mask = 0; /* hash_size-1 */ - - this.hash_shift = 0; - /* Number of bits by which ins_h must be shifted at each input - * step. It must be such that after MIN_MATCH steps, the oldest - * byte no longer takes part in the hash key, that is: - * hash_shift * MIN_MATCH >= hash_bits - */ - - this.block_start = 0; - /* Window position at the beginning of the current output block. Gets - * negative when the window is moved backwards. - */ - - this.match_length = 0; /* length of best match */ - this.prev_match = 0; /* previous match */ - this.match_available = 0; /* set if previous match exists */ - this.strstart = 0; /* start of string to insert */ - this.match_start = 0; /* start of matching string */ - this.lookahead = 0; /* number of valid bytes ahead in window */ - - this.prev_length = 0; - /* Length of the best match at previous step. Matches not greater than this - * are discarded. This is used in the lazy match evaluation. - */ - - this.max_chain_length = 0; - /* To speed up deflation, hash chains are never searched beyond this - * length. A higher limit improves compression ratio but degrades the - * speed. - */ - - this.max_lazy_match = 0; - /* Attempt to find a better match only when the current match is strictly - * smaller than this value. This mechanism is used only for compression - * levels >= 4. - */ - // That's alias to max_lazy_match, don't use directly - //this.max_insert_length = 0; - /* Insert new strings in the hash table only if the match length is not - * greater than this length. This saves time but degrades compression. - * max_insert_length is used only for compression levels <= 3. - */ - - this.level = 0; /* compression level (1..9) */ - this.strategy = 0; /* favor or force Huffman coding*/ - - this.good_match = 0; - /* Use a faster search when the previous match is longer than this */ - - this.nice_match = 0; /* Stop searching when current match exceeds this */ - - /* used by trees.c: */ - - /* Didn't use ct_data typedef below to suppress compiler warning */ - - // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ - // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ - // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ - - // Use flat array of DOUBLE size, with interleaved fata, - // because JS does not support effective - this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2); - this.dyn_dtree = new utils.Buf16((2 * D_CODES + 1) * 2); - this.bl_tree = new utils.Buf16((2 * BL_CODES + 1) * 2); - zero(this.dyn_ltree); - zero(this.dyn_dtree); - zero(this.bl_tree); - - this.l_desc = null; /* desc. for literal tree */ - this.d_desc = null; /* desc. for distance tree */ - this.bl_desc = null; /* desc. for bit length tree */ - - //ush bl_count[MAX_BITS+1]; - this.bl_count = new utils.Buf16(MAX_BITS + 1); - /* number of codes at each bit length for an optimal tree */ - - //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ - this.heap = new utils.Buf16(2 * L_CODES + 1); /* heap used to build the Huffman trees */ - zero(this.heap); - - this.heap_len = 0; /* number of elements in the heap */ - this.heap_max = 0; /* element of largest frequency */ - /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. - * The same heap array is used to build all trees. - */ - - this.depth = new utils.Buf16(2 * L_CODES + 1); //uch depth[2*L_CODES+1]; - zero(this.depth); - /* Depth of each subtree used as tie breaker for trees of equal frequency - */ - - this.l_buf = 0; /* buffer index for literals or lengths */ - - this.lit_bufsize = 0; - /* Size of match buffer for literals/lengths. There are 4 reasons for - * limiting lit_bufsize to 64K: - * - frequencies can be kept in 16 bit counters - * - if compression is not successful for the first block, all input - * data is still in the window so we can still emit a stored block even - * when input comes from standard input. (This can also be done for - * all blocks if lit_bufsize is not greater than 32K.) - * - if compression is not successful for a file smaller than 64K, we can - * even emit a stored file instead of a stored block (saving 5 bytes). - * This is applicable only for zip (not gzip or zlib). - * - creating new Huffman trees less frequently may not provide fast - * adaptation to changes in the input data statistics. (Take for - * example a binary file with poorly compressible code followed by - * a highly compressible string table.) Smaller buffer sizes give - * fast adaptation but have of course the overhead of transmitting - * trees more frequently. - * - I can't count above 4 - */ - - this.last_lit = 0; /* running index in l_buf */ - - this.d_buf = 0; - /* Buffer index for distances. To simplify the code, d_buf and l_buf have - * the same number of elements. To use different lengths, an extra flag - * array would be necessary. - */ - - this.opt_len = 0; /* bit length of current block with optimal trees */ - this.static_len = 0; /* bit length of current block with static trees */ - this.matches = 0; /* number of string matches in current block */ - this.insert = 0; /* bytes at end of window left to insert */ - - - this.bi_buf = 0; - /* Output buffer. bits are inserted starting at the bottom (least - * significant bits). - */ - this.bi_valid = 0; - /* Number of valid bits in bi_buf. All bits above the last valid bit - * are always zero. - */ - - // Used for window memory init. We safely ignore it for JS. That makes - // sense only for pointers and memory check tools. - //this.high_water = 0; - /* High water mark offset in window for initialized bytes -- bytes above - * this are set to zero in order to avoid memory check warnings when - * longest match routines access bytes past the input. This is then - * updated to the new high water mark. - */ -} - - -function deflateResetKeep(strm) { - var s; - - if (!strm || !strm.state) { - return err(strm, Z_STREAM_ERROR); - } - - strm.total_in = strm.total_out = 0; - strm.data_type = Z_UNKNOWN; - - s = strm.state; - s.pending = 0; - s.pending_out = 0; - - if (s.wrap < 0) { - s.wrap = -s.wrap; - /* was made negative by deflate(..., Z_FINISH); */ - } - s.status = (s.wrap ? INIT_STATE : BUSY_STATE); - strm.adler = (s.wrap === 2) ? - 0 // crc32(0, Z_NULL, 0) - : - 1; // adler32(0, Z_NULL, 0) - s.last_flush = Z_NO_FLUSH; - trees._tr_init(s); - return Z_OK; -} - - -function deflateReset(strm) { - var ret = deflateResetKeep(strm); - if (ret === Z_OK) { - lm_init(strm.state); - } - return ret; -} - - -function deflateSetHeader(strm, head) { - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; } - strm.state.gzhead = head; - return Z_OK; -} - - -function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { - if (!strm) { // === Z_NULL - return Z_STREAM_ERROR; - } - var wrap = 1; - - if (level === Z_DEFAULT_COMPRESSION) { - level = 6; - } - - if (windowBits < 0) { /* suppress zlib wrapper */ - wrap = 0; - windowBits = -windowBits; - } - - else if (windowBits > 15) { - wrap = 2; /* write gzip wrapper instead */ - windowBits -= 16; - } - - - if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED || - windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || - strategy < 0 || strategy > Z_FIXED) { - return err(strm, Z_STREAM_ERROR); - } - - - if (windowBits === 8) { - windowBits = 9; - } - /* until 256-byte window bug fixed */ - - var s = new DeflateState(); - - strm.state = s; - s.strm = strm; - - s.wrap = wrap; - s.gzhead = null; - s.w_bits = windowBits; - s.w_size = 1 << s.w_bits; - s.w_mask = s.w_size - 1; - - s.hash_bits = memLevel + 7; - s.hash_size = 1 << s.hash_bits; - s.hash_mask = s.hash_size - 1; - s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); - - s.window = new utils.Buf8(s.w_size * 2); - s.head = new utils.Buf16(s.hash_size); - s.prev = new utils.Buf16(s.w_size); - - // Don't need mem init magic for JS. - //s.high_water = 0; /* nothing written to s->window yet */ - - s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ - - s.pending_buf_size = s.lit_bufsize * 4; - - //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2); - //s->pending_buf = (uchf *) overlay; - s.pending_buf = new utils.Buf8(s.pending_buf_size); - - // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`) - //s->d_buf = overlay + s->lit_bufsize/sizeof(ush); - s.d_buf = 1 * s.lit_bufsize; - - //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize; - s.l_buf = (1 + 2) * s.lit_bufsize; - - s.level = level; - s.strategy = strategy; - s.method = method; - - return deflateReset(strm); -} - -function deflateInit(strm, level) { - return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY); -} - - -function deflate(strm, flush) { - var old_flush, s; - var beg, val; // for gzip header write only - - if (!strm || !strm.state || - flush > Z_BLOCK || flush < 0) { - return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; - } - - s = strm.state; - - if (!strm.output || - (!strm.input && strm.avail_in !== 0) || - (s.status === FINISH_STATE && flush !== Z_FINISH)) { - return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR); - } - - s.strm = strm; /* just in case */ - old_flush = s.last_flush; - s.last_flush = flush; - - /* Write the header */ - if (s.status === INIT_STATE) { - - if (s.wrap === 2) { // GZIP header - strm.adler = 0; //crc32(0L, Z_NULL, 0); - put_byte(s, 31); - put_byte(s, 139); - put_byte(s, 8); - if (!s.gzhead) { // s->gzhead == Z_NULL - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, 0); - put_byte(s, s.level === 9 ? 2 : - (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? - 4 : 0)); - put_byte(s, OS_CODE); - s.status = BUSY_STATE; - } - else { - put_byte(s, (s.gzhead.text ? 1 : 0) + - (s.gzhead.hcrc ? 2 : 0) + - (!s.gzhead.extra ? 0 : 4) + - (!s.gzhead.name ? 0 : 8) + - (!s.gzhead.comment ? 0 : 16) - ); - put_byte(s, s.gzhead.time & 0xff); - put_byte(s, (s.gzhead.time >> 8) & 0xff); - put_byte(s, (s.gzhead.time >> 16) & 0xff); - put_byte(s, (s.gzhead.time >> 24) & 0xff); - put_byte(s, s.level === 9 ? 2 : - (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? - 4 : 0)); - put_byte(s, s.gzhead.os & 0xff); - if (s.gzhead.extra && s.gzhead.extra.length) { - put_byte(s, s.gzhead.extra.length & 0xff); - put_byte(s, (s.gzhead.extra.length >> 8) & 0xff); - } - if (s.gzhead.hcrc) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0); - } - s.gzindex = 0; - s.status = EXTRA_STATE; - } - } - else // DEFLATE header - { - var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8; - var level_flags = -1; - - if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { - level_flags = 0; - } else if (s.level < 6) { - level_flags = 1; - } else if (s.level === 6) { - level_flags = 2; - } else { - level_flags = 3; - } - header |= (level_flags << 6); - if (s.strstart !== 0) { header |= PRESET_DICT; } - header += 31 - (header % 31); - - s.status = BUSY_STATE; - putShortMSB(s, header); - - /* Save the adler32 of the preset dictionary: */ - if (s.strstart !== 0) { - putShortMSB(s, strm.adler >>> 16); - putShortMSB(s, strm.adler & 0xffff); - } - strm.adler = 1; // adler32(0L, Z_NULL, 0); - } - } - -//#ifdef GZIP - if (s.status === EXTRA_STATE) { - if (s.gzhead.extra/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - - while (s.gzindex < (s.gzhead.extra.length & 0xffff)) { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - break; - } - } - put_byte(s, s.gzhead.extra[s.gzindex] & 0xff); - s.gzindex++; - } - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (s.gzindex === s.gzhead.extra.length) { - s.gzindex = 0; - s.status = NAME_STATE; - } - } - else { - s.status = NAME_STATE; - } - } - if (s.status === NAME_STATE) { - if (s.gzhead.name/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - //int val; - - do { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - val = 1; - break; - } - } - // JS specific: little magic to add zero terminator to end of string - if (s.gzindex < s.gzhead.name.length) { - val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; - } else { - val = 0; - } - put_byte(s, val); - } while (val !== 0); - - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (val === 0) { - s.gzindex = 0; - s.status = COMMENT_STATE; - } - } - else { - s.status = COMMENT_STATE; - } - } - if (s.status === COMMENT_STATE) { - if (s.gzhead.comment/* != Z_NULL*/) { - beg = s.pending; /* start of bytes to update crc */ - //int val; - - do { - if (s.pending === s.pending_buf_size) { - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - flush_pending(strm); - beg = s.pending; - if (s.pending === s.pending_buf_size) { - val = 1; - break; - } - } - // JS specific: little magic to add zero terminator to end of string - if (s.gzindex < s.gzhead.comment.length) { - val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; - } else { - val = 0; - } - put_byte(s, val); - } while (val !== 0); - - if (s.gzhead.hcrc && s.pending > beg) { - strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg); - } - if (val === 0) { - s.status = HCRC_STATE; - } - } - else { - s.status = HCRC_STATE; - } - } - if (s.status === HCRC_STATE) { - if (s.gzhead.hcrc) { - if (s.pending + 2 > s.pending_buf_size) { - flush_pending(strm); - } - if (s.pending + 2 <= s.pending_buf_size) { - put_byte(s, strm.adler & 0xff); - put_byte(s, (strm.adler >> 8) & 0xff); - strm.adler = 0; //crc32(0L, Z_NULL, 0); - s.status = BUSY_STATE; - } - } - else { - s.status = BUSY_STATE; - } - } -//#endif - - /* Flush as much pending output as possible */ - if (s.pending !== 0) { - flush_pending(strm); - if (strm.avail_out === 0) { - /* Since avail_out is 0, deflate will be called again with - * more output space, but possibly with both pending and - * avail_in equal to zero. There won't be anything to do, - * but this is not an error situation so make sure we - * return OK instead of BUF_ERROR at next call of deflate: - */ - s.last_flush = -1; - return Z_OK; - } - - /* Make sure there is something to do and avoid duplicate consecutive - * flushes. For repeated and useless calls with Z_FINISH, we keep - * returning Z_STREAM_END instead of Z_BUF_ERROR. - */ - } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && - flush !== Z_FINISH) { - return err(strm, Z_BUF_ERROR); - } - - /* User must not provide more input after the first FINISH: */ - if (s.status === FINISH_STATE && strm.avail_in !== 0) { - return err(strm, Z_BUF_ERROR); - } - - /* Start a new block or continue the current one. - */ - if (strm.avail_in !== 0 || s.lookahead !== 0 || - (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) { - var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) : - (s.strategy === Z_RLE ? deflate_rle(s, flush) : - configuration_table[s.level].func(s, flush)); - - if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { - s.status = FINISH_STATE; - } - if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { - if (strm.avail_out === 0) { - s.last_flush = -1; - /* avoid BUF_ERROR next call, see above */ - } - return Z_OK; - /* If flush != Z_NO_FLUSH && avail_out == 0, the next call - * of deflate should use the same flush parameter to make sure - * that the flush is complete. So we don't have to output an - * empty block here, this will be done at next call. This also - * ensures that for a very small output buffer, we emit at most - * one empty block. - */ - } - if (bstate === BS_BLOCK_DONE) { - if (flush === Z_PARTIAL_FLUSH) { - trees._tr_align(s); - } - else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ - - trees._tr_stored_block(s, 0, 0, false); - /* For a full flush, this empty block will be recognized - * as a special marker by inflate_sync(). - */ - if (flush === Z_FULL_FLUSH) { - /*** CLEAR_HASH(s); ***/ /* forget history */ - zero(s.head); // Fill with NIL (= 0); - - if (s.lookahead === 0) { - s.strstart = 0; - s.block_start = 0; - s.insert = 0; - } - } - } - flush_pending(strm); - if (strm.avail_out === 0) { - s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ - return Z_OK; - } - } - } - //Assert(strm->avail_out > 0, "bug2"); - //if (strm.avail_out <= 0) { throw new Error("bug2");} - - if (flush !== Z_FINISH) { return Z_OK; } - if (s.wrap <= 0) { return Z_STREAM_END; } - - /* Write the trailer */ - if (s.wrap === 2) { - put_byte(s, strm.adler & 0xff); - put_byte(s, (strm.adler >> 8) & 0xff); - put_byte(s, (strm.adler >> 16) & 0xff); - put_byte(s, (strm.adler >> 24) & 0xff); - put_byte(s, strm.total_in & 0xff); - put_byte(s, (strm.total_in >> 8) & 0xff); - put_byte(s, (strm.total_in >> 16) & 0xff); - put_byte(s, (strm.total_in >> 24) & 0xff); - } - else - { - putShortMSB(s, strm.adler >>> 16); - putShortMSB(s, strm.adler & 0xffff); - } - - flush_pending(strm); - /* If avail_out is zero, the application will call deflate again - * to flush the rest. - */ - if (s.wrap > 0) { s.wrap = -s.wrap; } - /* write the trailer only once! */ - return s.pending !== 0 ? Z_OK : Z_STREAM_END; -} - -function deflateEnd(strm) { - var status; - - if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { - return Z_STREAM_ERROR; - } - - status = strm.state.status; - if (status !== INIT_STATE && - status !== EXTRA_STATE && - status !== NAME_STATE && - status !== COMMENT_STATE && - status !== HCRC_STATE && - status !== BUSY_STATE && - status !== FINISH_STATE - ) { - return err(strm, Z_STREAM_ERROR); - } - - strm.state = null; - - return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK; -} - - -/* ========================================================================= - * Initializes the compression dictionary from the given byte - * sequence without producing any compressed output. - */ -function deflateSetDictionary(strm, dictionary) { - var dictLength = dictionary.length; - - var s; - var str, n; - var wrap; - var avail; - var next; - var input; - var tmpDict; - - if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) { - return Z_STREAM_ERROR; - } - - s = strm.state; - wrap = s.wrap; - - if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) { - return Z_STREAM_ERROR; - } - - /* when using zlib wrappers, compute Adler-32 for provided dictionary */ - if (wrap === 1) { - /* adler32(strm->adler, dictionary, dictLength); */ - strm.adler = adler32(strm.adler, dictionary, dictLength, 0); - } - - s.wrap = 0; /* avoid computing Adler-32 in read_buf */ - - /* if dictionary would fill window, just replace the history */ - if (dictLength >= s.w_size) { - if (wrap === 0) { /* already empty otherwise */ - /*** CLEAR_HASH(s); ***/ - zero(s.head); // Fill with NIL (= 0); - s.strstart = 0; - s.block_start = 0; - s.insert = 0; - } - /* use the tail */ - // dictionary = dictionary.slice(dictLength - s.w_size); - tmpDict = new utils.Buf8(s.w_size); - utils.arraySet(tmpDict, dictionary, dictLength - s.w_size, s.w_size, 0); - dictionary = tmpDict; - dictLength = s.w_size; - } - /* insert dictionary into window and hash */ - avail = strm.avail_in; - next = strm.next_in; - input = strm.input; - strm.avail_in = dictLength; - strm.next_in = 0; - strm.input = dictionary; - fill_window(s); - while (s.lookahead >= MIN_MATCH) { - str = s.strstart; - n = s.lookahead - (MIN_MATCH - 1); - do { - /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ - s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask; - - s.prev[str & s.w_mask] = s.head[s.ins_h]; - - s.head[s.ins_h] = str; - str++; - } while (--n); - s.strstart = str; - s.lookahead = MIN_MATCH - 1; - fill_window(s); - } - s.strstart += s.lookahead; - s.block_start = s.strstart; - s.insert = s.lookahead; - s.lookahead = 0; - s.match_length = s.prev_length = MIN_MATCH - 1; - s.match_available = 0; - strm.next_in = next; - strm.input = input; - strm.avail_in = avail; - s.wrap = wrap; - return Z_OK; -} - - -exports.deflateInit = deflateInit; -exports.deflateInit2 = deflateInit2; -exports.deflateReset = deflateReset; -exports.deflateResetKeep = deflateResetKeep; -exports.deflateSetHeader = deflateSetHeader; -exports.deflate = deflate; -exports.deflateEnd = deflateEnd; -exports.deflateSetDictionary = deflateSetDictionary; -exports.deflateInfo = 'pako deflate (from Nodeca project)'; - -/* Not implemented -exports.deflateBound = deflateBound; -exports.deflateCopy = deflateCopy; -exports.deflateParams = deflateParams; -exports.deflatePending = deflatePending; -exports.deflatePrime = deflatePrime; -exports.deflateTune = deflateTune; -*/ - - -/***/ }), -/* 135 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -// See state defs from inflate.js -var BAD = 30; /* got a data error -- remain here until reset */ -var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ - -/* - Decode literal, length, and distance codes and write out the resulting - literal and match bytes until either not enough input or output is - available, an end-of-block is encountered, or a data error is encountered. - When large enough input and output buffers are supplied to inflate(), for - example, a 16K input buffer and a 64K output buffer, more than 95% of the - inflate execution time is spent in this routine. - - Entry assumptions: - - state.mode === LEN - strm.avail_in >= 6 - strm.avail_out >= 258 - start >= strm.avail_out - state.bits < 8 - - On return, state.mode is one of: - - LEN -- ran out of enough output space or enough available input - TYPE -- reached end of block code, inflate() to interpret next block - BAD -- error in block data - - Notes: - - - The maximum input bits used by a length/distance pair is 15 bits for the - length code, 5 bits for the length extra, 15 bits for the distance code, - and 13 bits for the distance extra. This totals 48 bits, or six bytes. - Therefore if strm.avail_in >= 6, then there is enough input to avoid - checking for available input while decoding. - - - The maximum bytes that a single length/distance pair can output is 258 - bytes, which is the maximum length that can be coded. inflate_fast() - requires strm.avail_out >= 258 for each loop to avoid checking for - output space. - */ -module.exports = function inflate_fast(strm, start) { - var state; - var _in; /* local strm.input */ - var last; /* have enough input while in < last */ - var _out; /* local strm.output */ - var beg; /* inflate()'s initial strm.output */ - var end; /* while out < end, enough space available */ -//#ifdef INFLATE_STRICT - var dmax; /* maximum distance from zlib header */ -//#endif - var wsize; /* window size or zero if not using window */ - var whave; /* valid bytes in the window */ - var wnext; /* window write index */ - // Use `s_window` instead `window`, avoid conflict with instrumentation tools - var s_window; /* allocated sliding window, if wsize != 0 */ - var hold; /* local strm.hold */ - var bits; /* local strm.bits */ - var lcode; /* local strm.lencode */ - var dcode; /* local strm.distcode */ - var lmask; /* mask for first level of length codes */ - var dmask; /* mask for first level of distance codes */ - var here; /* retrieved table entry */ - var op; /* code bits, operation, extra bits, or */ - /* window position, window bytes to copy */ - var len; /* match length, unused bytes */ - var dist; /* match distance */ - var from; /* where to copy match from */ - var from_source; - - - var input, output; // JS specific, because we have no pointers - - /* copy state to local variables */ - state = strm.state; - //here = state.here; - _in = strm.next_in; - input = strm.input; - last = _in + (strm.avail_in - 5); - _out = strm.next_out; - output = strm.output; - beg = _out - (start - strm.avail_out); - end = _out + (strm.avail_out - 257); -//#ifdef INFLATE_STRICT - dmax = state.dmax; -//#endif - wsize = state.wsize; - whave = state.whave; - wnext = state.wnext; - s_window = state.window; - hold = state.hold; - bits = state.bits; - lcode = state.lencode; - dcode = state.distcode; - lmask = (1 << state.lenbits) - 1; - dmask = (1 << state.distbits) - 1; - - - /* decode literals and length/distances until end-of-block or not enough - input data or output space */ - - top: - do { - if (bits < 15) { - hold += input[_in++] << bits; - bits += 8; - hold += input[_in++] << bits; - bits += 8; - } - - here = lcode[hold & lmask]; - - dolen: - for (;;) { // Goto emulation - op = here >>> 24/*here.bits*/; - hold >>>= op; - bits -= op; - op = (here >>> 16) & 0xff/*here.op*/; - if (op === 0) { /* literal */ - //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? - // "inflate: literal '%c'\n" : - // "inflate: literal 0x%02x\n", here.val)); - output[_out++] = here & 0xffff/*here.val*/; - } - else if (op & 16) { /* length base */ - len = here & 0xffff/*here.val*/; - op &= 15; /* number of extra bits */ - if (op) { - if (bits < op) { - hold += input[_in++] << bits; - bits += 8; - } - len += hold & ((1 << op) - 1); - hold >>>= op; - bits -= op; - } - //Tracevv((stderr, "inflate: length %u\n", len)); - if (bits < 15) { - hold += input[_in++] << bits; - bits += 8; - hold += input[_in++] << bits; - bits += 8; - } - here = dcode[hold & dmask]; - - dodist: - for (;;) { // goto emulation - op = here >>> 24/*here.bits*/; - hold >>>= op; - bits -= op; - op = (here >>> 16) & 0xff/*here.op*/; - - if (op & 16) { /* distance base */ - dist = here & 0xffff/*here.val*/; - op &= 15; /* number of extra bits */ - if (bits < op) { - hold += input[_in++] << bits; - bits += 8; - if (bits < op) { - hold += input[_in++] << bits; - bits += 8; - } - } - dist += hold & ((1 << op) - 1); -//#ifdef INFLATE_STRICT - if (dist > dmax) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break top; - } -//#endif - hold >>>= op; - bits -= op; - //Tracevv((stderr, "inflate: distance %u\n", dist)); - op = _out - beg; /* max distance in output */ - if (dist > op) { /* see if copy from window */ - op = dist - op; /* distance back in window */ - if (op > whave) { - if (state.sane) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break top; - } - -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility -//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR -// if (len <= op - whave) { -// do { -// output[_out++] = 0; -// } while (--len); -// continue top; -// } -// len -= op - whave; -// do { -// output[_out++] = 0; -// } while (--op > whave); -// if (op === 0) { -// from = _out - dist; -// do { -// output[_out++] = output[from++]; -// } while (--len); -// continue top; -// } -//#endif - } - from = 0; // window index - from_source = s_window; - if (wnext === 0) { /* very common case */ - from += wsize - op; - if (op < len) { /* some from window */ - len -= op; - do { - output[_out++] = s_window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - else if (wnext < op) { /* wrap around window */ - from += wsize + wnext - op; - op -= wnext; - if (op < len) { /* some from end of window */ - len -= op; - do { - output[_out++] = s_window[from++]; - } while (--op); - from = 0; - if (wnext < len) { /* some from start of window */ - op = wnext; - len -= op; - do { - output[_out++] = s_window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - } - else { /* contiguous in window */ - from += wnext - op; - if (op < len) { /* some from window */ - len -= op; - do { - output[_out++] = s_window[from++]; - } while (--op); - from = _out - dist; /* rest from output */ - from_source = output; - } - } - while (len > 2) { - output[_out++] = from_source[from++]; - output[_out++] = from_source[from++]; - output[_out++] = from_source[from++]; - len -= 3; - } - if (len) { - output[_out++] = from_source[from++]; - if (len > 1) { - output[_out++] = from_source[from++]; - } - } - } - else { - from = _out - dist; /* copy direct from output */ - do { /* minimum length is three */ - output[_out++] = output[from++]; - output[_out++] = output[from++]; - output[_out++] = output[from++]; - len -= 3; - } while (len > 2); - if (len) { - output[_out++] = output[from++]; - if (len > 1) { - output[_out++] = output[from++]; - } - } - } - } - else if ((op & 64) === 0) { /* 2nd level distance code */ - here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; - continue dodist; - } - else { - strm.msg = 'invalid distance code'; - state.mode = BAD; - break top; - } - - break; // need to emulate goto via "continue" - } - } - else if ((op & 64) === 0) { /* 2nd level length code */ - here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))]; - continue dolen; - } - else if (op & 32) { /* end-of-block */ - //Tracevv((stderr, "inflate: end of block\n")); - state.mode = TYPE; - break top; - } - else { - strm.msg = 'invalid literal/length code'; - state.mode = BAD; - break top; - } - - break; // need to emulate goto via "continue" - } - } while (_in < last && _out < end); - - /* return unused bytes (on entry, bits < 8, so in won't go too far back) */ - len = bits >> 3; - _in -= len; - bits -= len << 3; - hold &= (1 << bits) - 1; - - /* update state and return */ - strm.next_in = _in; - strm.next_out = _out; - strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last)); - strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end)); - state.hold = hold; - state.bits = bits; - return; -}; - - -/***/ }), -/* 136 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -var utils = __webpack_require__(33); -var adler32 = __webpack_require__(69); -var crc32 = __webpack_require__(70); -var inflate_fast = __webpack_require__(135); -var inflate_table = __webpack_require__(137); - -var CODES = 0; -var LENS = 1; -var DISTS = 2; - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ - - -/* Allowed flush values; see deflate() and inflate() below for details */ -//var Z_NO_FLUSH = 0; -//var Z_PARTIAL_FLUSH = 1; -//var Z_SYNC_FLUSH = 2; -//var Z_FULL_FLUSH = 3; -var Z_FINISH = 4; -var Z_BLOCK = 5; -var Z_TREES = 6; - - -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ -var Z_OK = 0; -var Z_STREAM_END = 1; -var Z_NEED_DICT = 2; -//var Z_ERRNO = -1; -var Z_STREAM_ERROR = -2; -var Z_DATA_ERROR = -3; -var Z_MEM_ERROR = -4; -var Z_BUF_ERROR = -5; -//var Z_VERSION_ERROR = -6; - -/* The deflate compression method */ -var Z_DEFLATED = 8; - - -/* STATES ====================================================================*/ -/* ===========================================================================*/ - - -var HEAD = 1; /* i: waiting for magic header */ -var FLAGS = 2; /* i: waiting for method and flags (gzip) */ -var TIME = 3; /* i: waiting for modification time (gzip) */ -var OS = 4; /* i: waiting for extra flags and operating system (gzip) */ -var EXLEN = 5; /* i: waiting for extra length (gzip) */ -var EXTRA = 6; /* i: waiting for extra bytes (gzip) */ -var NAME = 7; /* i: waiting for end of file name (gzip) */ -var COMMENT = 8; /* i: waiting for end of comment (gzip) */ -var HCRC = 9; /* i: waiting for header crc (gzip) */ -var DICTID = 10; /* i: waiting for dictionary check value */ -var DICT = 11; /* waiting for inflateSetDictionary() call */ -var TYPE = 12; /* i: waiting for type bits, including last-flag bit */ -var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */ -var STORED = 14; /* i: waiting for stored size (length and complement) */ -var COPY_ = 15; /* i/o: same as COPY below, but only first time in */ -var COPY = 16; /* i/o: waiting for input or output to copy stored block */ -var TABLE = 17; /* i: waiting for dynamic block table lengths */ -var LENLENS = 18; /* i: waiting for code length code lengths */ -var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */ -var LEN_ = 20; /* i: same as LEN below, but only first time in */ -var LEN = 21; /* i: waiting for length/lit/eob code */ -var LENEXT = 22; /* i: waiting for length extra bits */ -var DIST = 23; /* i: waiting for distance code */ -var DISTEXT = 24; /* i: waiting for distance extra bits */ -var MATCH = 25; /* o: waiting for output space to copy string */ -var LIT = 26; /* o: waiting for output space to write literal */ -var CHECK = 27; /* i: waiting for 32-bit check value */ -var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */ -var DONE = 29; /* finished check, done -- remain here until reset */ -var BAD = 30; /* got a data error -- remain here until reset */ -var MEM = 31; /* got an inflate() memory error -- remain here until reset */ -var SYNC = 32; /* looking for synchronization bytes to restart inflate() */ - -/* ===========================================================================*/ - - - -var ENOUGH_LENS = 852; -var ENOUGH_DISTS = 592; -//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); - -var MAX_WBITS = 15; -/* 32K LZ77 window */ -var DEF_WBITS = MAX_WBITS; - - -function zswap32(q) { - return (((q >>> 24) & 0xff) + - ((q >>> 8) & 0xff00) + - ((q & 0xff00) << 8) + - ((q & 0xff) << 24)); -} - - -function InflateState() { - this.mode = 0; /* current inflate mode */ - this.last = false; /* true if processing last block */ - this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ - this.havedict = false; /* true if dictionary provided */ - this.flags = 0; /* gzip header method and flags (0 if zlib) */ - this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */ - this.check = 0; /* protected copy of check value */ - this.total = 0; /* protected copy of output count */ - // TODO: may be {} - this.head = null; /* where to save gzip header information */ - - /* sliding window */ - this.wbits = 0; /* log base 2 of requested window size */ - this.wsize = 0; /* window size or zero if not using window */ - this.whave = 0; /* valid bytes in the window */ - this.wnext = 0; /* window write index */ - this.window = null; /* allocated sliding window, if needed */ - - /* bit accumulator */ - this.hold = 0; /* input bit accumulator */ - this.bits = 0; /* number of bits in "in" */ - - /* for string and stored block copying */ - this.length = 0; /* literal or length of data to copy */ - this.offset = 0; /* distance back to copy string from */ - - /* for table and code decoding */ - this.extra = 0; /* extra bits needed */ - - /* fixed and dynamic code tables */ - this.lencode = null; /* starting table for length/literal codes */ - this.distcode = null; /* starting table for distance codes */ - this.lenbits = 0; /* index bits for lencode */ - this.distbits = 0; /* index bits for distcode */ - - /* dynamic table building */ - this.ncode = 0; /* number of code length code lengths */ - this.nlen = 0; /* number of length code lengths */ - this.ndist = 0; /* number of distance code lengths */ - this.have = 0; /* number of code lengths in lens[] */ - this.next = null; /* next available space in codes[] */ - - this.lens = new utils.Buf16(320); /* temporary storage for code lengths */ - this.work = new utils.Buf16(288); /* work area for code table building */ - - /* - because we don't have pointers in js, we use lencode and distcode directly - as buffers so we don't need codes - */ - //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */ - this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */ - this.distdyn = null; /* dynamic table for distance codes (JS specific) */ - this.sane = 0; /* if false, allow invalid distance too far */ - this.back = 0; /* bits back of last unprocessed length/lit */ - this.was = 0; /* initial length of match */ -} - -function inflateResetKeep(strm) { - var state; - - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - strm.total_in = strm.total_out = state.total = 0; - strm.msg = ''; /*Z_NULL*/ - if (state.wrap) { /* to support ill-conceived Java test suite */ - strm.adler = state.wrap & 1; - } - state.mode = HEAD; - state.last = 0; - state.havedict = 0; - state.dmax = 32768; - state.head = null/*Z_NULL*/; - state.hold = 0; - state.bits = 0; - //state.lencode = state.distcode = state.next = state.codes; - state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS); - state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS); - - state.sane = 1; - state.back = -1; - //Tracev((stderr, "inflate: reset\n")); - return Z_OK; -} - -function inflateReset(strm) { - var state; - - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - state.wsize = 0; - state.whave = 0; - state.wnext = 0; - return inflateResetKeep(strm); - -} - -function inflateReset2(strm, windowBits) { - var wrap; - var state; - - /* get the state */ - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - - /* extract wrap request from windowBits parameter */ - if (windowBits < 0) { - wrap = 0; - windowBits = -windowBits; - } - else { - wrap = (windowBits >> 4) + 1; - if (windowBits < 48) { - windowBits &= 15; - } - } - - /* set number of window bits, free window if different */ - if (windowBits && (windowBits < 8 || windowBits > 15)) { - return Z_STREAM_ERROR; - } - if (state.window !== null && state.wbits !== windowBits) { - state.window = null; - } - - /* update state and reset the rest of it */ - state.wrap = wrap; - state.wbits = windowBits; - return inflateReset(strm); -} - -function inflateInit2(strm, windowBits) { - var ret; - var state; - - if (!strm) { return Z_STREAM_ERROR; } - //strm.msg = Z_NULL; /* in case we return an error */ - - state = new InflateState(); - - //if (state === Z_NULL) return Z_MEM_ERROR; - //Tracev((stderr, "inflate: allocated\n")); - strm.state = state; - state.window = null/*Z_NULL*/; - ret = inflateReset2(strm, windowBits); - if (ret !== Z_OK) { - strm.state = null/*Z_NULL*/; - } - return ret; -} - -function inflateInit(strm) { - return inflateInit2(strm, DEF_WBITS); -} - - -/* - Return state with length and distance decoding tables and index sizes set to - fixed code decoding. Normally this returns fixed tables from inffixed.h. - If BUILDFIXED is defined, then instead this routine builds the tables the - first time it's called, and returns those tables the first time and - thereafter. This reduces the size of the code by about 2K bytes, in - exchange for a little execution time. However, BUILDFIXED should not be - used for threaded applications, since the rewriting of the tables and virgin - may not be thread-safe. - */ -var virgin = true; - -var lenfix, distfix; // We have no pointers in JS, so keep tables separate - -function fixedtables(state) { - /* build fixed huffman tables if first call (may not be thread safe) */ - if (virgin) { - var sym; - - lenfix = new utils.Buf32(512); - distfix = new utils.Buf32(32); - - /* literal/length table */ - sym = 0; - while (sym < 144) { state.lens[sym++] = 8; } - while (sym < 256) { state.lens[sym++] = 9; } - while (sym < 280) { state.lens[sym++] = 7; } - while (sym < 288) { state.lens[sym++] = 8; } - - inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 }); - - /* distance table */ - sym = 0; - while (sym < 32) { state.lens[sym++] = 5; } - - inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 }); - - /* do this just once */ - virgin = false; - } - - state.lencode = lenfix; - state.lenbits = 9; - state.distcode = distfix; - state.distbits = 5; -} - - -/* - Update the window with the last wsize (normally 32K) bytes written before - returning. If window does not exist yet, create it. This is only called - when a window is already in use, or when output has been written during this - inflate call, but the end of the deflate stream has not been reached yet. - It is also called to create a window for dictionary data when a dictionary - is loaded. - - Providing output buffers larger than 32K to inflate() should provide a speed - advantage, since only the last 32K of output is copied to the sliding window - upon return from inflate(), and since all distances after the first 32K of - output will fall in the output data, making match copies simpler and faster. - The advantage may be dependent on the size of the processor's data caches. - */ -function updatewindow(strm, src, end, copy) { - var dist; - var state = strm.state; - - /* if it hasn't been done already, allocate space for the window */ - if (state.window === null) { - state.wsize = 1 << state.wbits; - state.wnext = 0; - state.whave = 0; - - state.window = new utils.Buf8(state.wsize); - } - - /* copy state->wsize or less output bytes into the circular window */ - if (copy >= state.wsize) { - utils.arraySet(state.window, src, end - state.wsize, state.wsize, 0); - state.wnext = 0; - state.whave = state.wsize; - } - else { - dist = state.wsize - state.wnext; - if (dist > copy) { - dist = copy; - } - //zmemcpy(state->window + state->wnext, end - copy, dist); - utils.arraySet(state.window, src, end - copy, dist, state.wnext); - copy -= dist; - if (copy) { - //zmemcpy(state->window, end - copy, copy); - utils.arraySet(state.window, src, end - copy, copy, 0); - state.wnext = copy; - state.whave = state.wsize; - } - else { - state.wnext += dist; - if (state.wnext === state.wsize) { state.wnext = 0; } - if (state.whave < state.wsize) { state.whave += dist; } - } - } - return 0; -} - -function inflate(strm, flush) { - var state; - var input, output; // input/output buffers - var next; /* next input INDEX */ - var put; /* next output INDEX */ - var have, left; /* available input and output */ - var hold; /* bit buffer */ - var bits; /* bits in bit buffer */ - var _in, _out; /* save starting available input and output */ - var copy; /* number of stored or match bytes to copy */ - var from; /* where to copy match bytes from */ - var from_source; - var here = 0; /* current decoding table entry */ - var here_bits, here_op, here_val; // paked "here" denormalized (JS specific) - //var last; /* parent table entry */ - var last_bits, last_op, last_val; // paked "last" denormalized (JS specific) - var len; /* length to copy for repeats, bits to drop */ - var ret; /* return code */ - var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */ - var opts; - - var n; // temporary var for NEED_BITS - - var order = /* permutation of code lengths */ - [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ]; - - - if (!strm || !strm.state || !strm.output || - (!strm.input && strm.avail_in !== 0)) { - return Z_STREAM_ERROR; - } - - state = strm.state; - if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */ - - - //--- LOAD() --- - put = strm.next_out; - output = strm.output; - left = strm.avail_out; - next = strm.next_in; - input = strm.input; - have = strm.avail_in; - hold = state.hold; - bits = state.bits; - //--- - - _in = have; - _out = left; - ret = Z_OK; - - inf_leave: // goto emulation - for (;;) { - switch (state.mode) { - case HEAD: - if (state.wrap === 0) { - state.mode = TYPEDO; - break; - } - //=== NEEDBITS(16); - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */ - state.check = 0/*crc32(0L, Z_NULL, 0)*/; - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = FLAGS; - break; - } - state.flags = 0; /* expect zlib header */ - if (state.head) { - state.head.done = false; - } - if (!(state.wrap & 1) || /* check if zlib header allowed */ - (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) { - strm.msg = 'incorrect header check'; - state.mode = BAD; - break; - } - if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) { - strm.msg = 'unknown compression method'; - state.mode = BAD; - break; - } - //--- DROPBITS(4) ---// - hold >>>= 4; - bits -= 4; - //---// - len = (hold & 0x0f)/*BITS(4)*/ + 8; - if (state.wbits === 0) { - state.wbits = len; - } - else if (len > state.wbits) { - strm.msg = 'invalid window size'; - state.mode = BAD; - break; - } - state.dmax = 1 << len; - //Tracev((stderr, "inflate: zlib header ok\n")); - strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; - state.mode = hold & 0x200 ? DICTID : TYPE; - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - break; - case FLAGS: - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.flags = hold; - if ((state.flags & 0xff) !== Z_DEFLATED) { - strm.msg = 'unknown compression method'; - state.mode = BAD; - break; - } - if (state.flags & 0xe000) { - strm.msg = 'unknown header flags set'; - state.mode = BAD; - break; - } - if (state.head) { - state.head.text = ((hold >> 8) & 1); - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = TIME; - /* falls through */ - case TIME: - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (state.head) { - state.head.time = hold; - } - if (state.flags & 0x0200) { - //=== CRC4(state.check, hold) - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - hbuf[2] = (hold >>> 16) & 0xff; - hbuf[3] = (hold >>> 24) & 0xff; - state.check = crc32(state.check, hbuf, 4, 0); - //=== - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = OS; - /* falls through */ - case OS: - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (state.head) { - state.head.xflags = (hold & 0xff); - state.head.os = (hold >> 8); - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = EXLEN; - /* falls through */ - case EXLEN: - if (state.flags & 0x0400) { - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.length = hold; - if (state.head) { - state.head.extra_len = hold; - } - if (state.flags & 0x0200) { - //=== CRC2(state.check, hold); - hbuf[0] = hold & 0xff; - hbuf[1] = (hold >>> 8) & 0xff; - state.check = crc32(state.check, hbuf, 2, 0); - //===// - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - } - else if (state.head) { - state.head.extra = null/*Z_NULL*/; - } - state.mode = EXTRA; - /* falls through */ - case EXTRA: - if (state.flags & 0x0400) { - copy = state.length; - if (copy > have) { copy = have; } - if (copy) { - if (state.head) { - len = state.head.extra_len - state.length; - if (!state.head.extra) { - // Use untyped array for more conveniend processing later - state.head.extra = new Array(state.head.extra_len); - } - utils.arraySet( - state.head.extra, - input, - next, - // extra field is limited to 65536 bytes - // - no need for additional size check - copy, - /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/ - len - ); - //zmemcpy(state.head.extra + len, next, - // len + copy > state.head.extra_max ? - // state.head.extra_max - len : copy); - } - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - state.length -= copy; - } - if (state.length) { break inf_leave; } - } - state.length = 0; - state.mode = NAME; - /* falls through */ - case NAME: - if (state.flags & 0x0800) { - if (have === 0) { break inf_leave; } - copy = 0; - do { - // TODO: 2 or 1 bytes? - len = input[next + copy++]; - /* use constant limit because in js we should not preallocate memory */ - if (state.head && len && - (state.length < 65536 /*state.head.name_max*/)) { - state.head.name += String.fromCharCode(len); - } - } while (len && copy < have); - - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - if (len) { break inf_leave; } - } - else if (state.head) { - state.head.name = null; - } - state.length = 0; - state.mode = COMMENT; - /* falls through */ - case COMMENT: - if (state.flags & 0x1000) { - if (have === 0) { break inf_leave; } - copy = 0; - do { - len = input[next + copy++]; - /* use constant limit because in js we should not preallocate memory */ - if (state.head && len && - (state.length < 65536 /*state.head.comm_max*/)) { - state.head.comment += String.fromCharCode(len); - } - } while (len && copy < have); - if (state.flags & 0x0200) { - state.check = crc32(state.check, input, copy, next); - } - have -= copy; - next += copy; - if (len) { break inf_leave; } - } - else if (state.head) { - state.head.comment = null; - } - state.mode = HCRC; - /* falls through */ - case HCRC: - if (state.flags & 0x0200) { - //=== NEEDBITS(16); */ - while (bits < 16) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (hold !== (state.check & 0xffff)) { - strm.msg = 'header crc mismatch'; - state.mode = BAD; - break; - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - } - if (state.head) { - state.head.hcrc = ((state.flags >> 9) & 1); - state.head.done = true; - } - strm.adler = state.check = 0; - state.mode = TYPE; - break; - case DICTID: - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - strm.adler = state.check = zswap32(hold); - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = DICT; - /* falls through */ - case DICT: - if (state.havedict === 0) { - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - return Z_NEED_DICT; - } - strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/; - state.mode = TYPE; - /* falls through */ - case TYPE: - if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; } - /* falls through */ - case TYPEDO: - if (state.last) { - //--- BYTEBITS() ---// - hold >>>= bits & 7; - bits -= bits & 7; - //---// - state.mode = CHECK; - break; - } - //=== NEEDBITS(3); */ - while (bits < 3) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.last = (hold & 0x01)/*BITS(1)*/; - //--- DROPBITS(1) ---// - hold >>>= 1; - bits -= 1; - //---// - - switch ((hold & 0x03)/*BITS(2)*/) { - case 0: /* stored block */ - //Tracev((stderr, "inflate: stored block%s\n", - // state.last ? " (last)" : "")); - state.mode = STORED; - break; - case 1: /* fixed block */ - fixedtables(state); - //Tracev((stderr, "inflate: fixed codes block%s\n", - // state.last ? " (last)" : "")); - state.mode = LEN_; /* decode codes */ - if (flush === Z_TREES) { - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - break inf_leave; - } - break; - case 2: /* dynamic block */ - //Tracev((stderr, "inflate: dynamic codes block%s\n", - // state.last ? " (last)" : "")); - state.mode = TABLE; - break; - case 3: - strm.msg = 'invalid block type'; - state.mode = BAD; - } - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - break; - case STORED: - //--- BYTEBITS() ---// /* go to byte boundary */ - hold >>>= bits & 7; - bits -= bits & 7; - //---// - //=== NEEDBITS(32); */ - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) { - strm.msg = 'invalid stored block lengths'; - state.mode = BAD; - break; - } - state.length = hold & 0xffff; - //Tracev((stderr, "inflate: stored length %u\n", - // state.length)); - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - state.mode = COPY_; - if (flush === Z_TREES) { break inf_leave; } - /* falls through */ - case COPY_: - state.mode = COPY; - /* falls through */ - case COPY: - copy = state.length; - if (copy) { - if (copy > have) { copy = have; } - if (copy > left) { copy = left; } - if (copy === 0) { break inf_leave; } - //--- zmemcpy(put, next, copy); --- - utils.arraySet(output, input, next, copy, put); - //---// - have -= copy; - next += copy; - left -= copy; - put += copy; - state.length -= copy; - break; - } - //Tracev((stderr, "inflate: stored end\n")); - state.mode = TYPE; - break; - case TABLE: - //=== NEEDBITS(14); */ - while (bits < 14) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257; - //--- DROPBITS(5) ---// - hold >>>= 5; - bits -= 5; - //---// - state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1; - //--- DROPBITS(5) ---// - hold >>>= 5; - bits -= 5; - //---// - state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4; - //--- DROPBITS(4) ---// - hold >>>= 4; - bits -= 4; - //---// -//#ifndef PKZIP_BUG_WORKAROUND - if (state.nlen > 286 || state.ndist > 30) { - strm.msg = 'too many length or distance symbols'; - state.mode = BAD; - break; - } -//#endif - //Tracev((stderr, "inflate: table sizes ok\n")); - state.have = 0; - state.mode = LENLENS; - /* falls through */ - case LENLENS: - while (state.have < state.ncode) { - //=== NEEDBITS(3); - while (bits < 3) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.lens[order[state.have++]] = (hold & 0x07);//BITS(3); - //--- DROPBITS(3) ---// - hold >>>= 3; - bits -= 3; - //---// - } - while (state.have < 19) { - state.lens[order[state.have++]] = 0; - } - // We have separate tables & no pointers. 2 commented lines below not needed. - //state.next = state.codes; - //state.lencode = state.next; - // Switch to use dynamic table - state.lencode = state.lendyn; - state.lenbits = 7; - - opts = { bits: state.lenbits }; - ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts); - state.lenbits = opts.bits; - - if (ret) { - strm.msg = 'invalid code lengths set'; - state.mode = BAD; - break; - } - //Tracev((stderr, "inflate: code lengths ok\n")); - state.have = 0; - state.mode = CODELENS; - /* falls through */ - case CODELENS: - while (state.have < state.nlen + state.ndist) { - for (;;) { - here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - - if ((here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if (here_val < 16) { - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.lens[state.have++] = here_val; - } - else { - if (here_val === 16) { - //=== NEEDBITS(here.bits + 2); - n = here_bits + 2; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - if (state.have === 0) { - strm.msg = 'invalid bit length repeat'; - state.mode = BAD; - break; - } - len = state.lens[state.have - 1]; - copy = 3 + (hold & 0x03);//BITS(2); - //--- DROPBITS(2) ---// - hold >>>= 2; - bits -= 2; - //---// - } - else if (here_val === 17) { - //=== NEEDBITS(here.bits + 3); - n = here_bits + 3; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - len = 0; - copy = 3 + (hold & 0x07);//BITS(3); - //--- DROPBITS(3) ---// - hold >>>= 3; - bits -= 3; - //---// - } - else { - //=== NEEDBITS(here.bits + 7); - n = here_bits + 7; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - len = 0; - copy = 11 + (hold & 0x7f);//BITS(7); - //--- DROPBITS(7) ---// - hold >>>= 7; - bits -= 7; - //---// - } - if (state.have + copy > state.nlen + state.ndist) { - strm.msg = 'invalid bit length repeat'; - state.mode = BAD; - break; - } - while (copy--) { - state.lens[state.have++] = len; - } - } - } - - /* handle error breaks in while */ - if (state.mode === BAD) { break; } - - /* check for end-of-block code (better have one) */ - if (state.lens[256] === 0) { - strm.msg = 'invalid code -- missing end-of-block'; - state.mode = BAD; - break; - } - - /* build code tables -- note: do not change the lenbits or distbits - values here (9 and 6) without reading the comments in inftrees.h - concerning the ENOUGH constants, which depend on those values */ - state.lenbits = 9; - - opts = { bits: state.lenbits }; - ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts); - // We have separate tables & no pointers. 2 commented lines below not needed. - // state.next_index = opts.table_index; - state.lenbits = opts.bits; - // state.lencode = state.next; - - if (ret) { - strm.msg = 'invalid literal/lengths set'; - state.mode = BAD; - break; - } - - state.distbits = 6; - //state.distcode.copy(state.codes); - // Switch to use dynamic table - state.distcode = state.distdyn; - opts = { bits: state.distbits }; - ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts); - // We have separate tables & no pointers. 2 commented lines below not needed. - // state.next_index = opts.table_index; - state.distbits = opts.bits; - // state.distcode = state.next; - - if (ret) { - strm.msg = 'invalid distances set'; - state.mode = BAD; - break; - } - //Tracev((stderr, 'inflate: codes ok\n')); - state.mode = LEN_; - if (flush === Z_TREES) { break inf_leave; } - /* falls through */ - case LEN_: - state.mode = LEN; - /* falls through */ - case LEN: - if (have >= 6 && left >= 258) { - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - inflate_fast(strm, _out); - //--- LOAD() --- - put = strm.next_out; - output = strm.output; - left = strm.avail_out; - next = strm.next_in; - input = strm.input; - have = strm.avail_in; - hold = state.hold; - bits = state.bits; - //--- - - if (state.mode === TYPE) { - state.back = -1; - } - break; - } - state.back = 0; - for (;;) { - here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - - if (here_bits <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if (here_op && (here_op & 0xf0) === 0) { - last_bits = here_bits; - last_op = here_op; - last_val = here_val; - for (;;) { - here = state.lencode[last_val + - ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - - if ((last_bits + here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - //--- DROPBITS(last.bits) ---// - hold >>>= last_bits; - bits -= last_bits; - //---// - state.back += last_bits; - } - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.back += here_bits; - state.length = here_val; - if (here_op === 0) { - //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ? - // "inflate: literal '%c'\n" : - // "inflate: literal 0x%02x\n", here.val)); - state.mode = LIT; - break; - } - if (here_op & 32) { - //Tracevv((stderr, "inflate: end of block\n")); - state.back = -1; - state.mode = TYPE; - break; - } - if (here_op & 64) { - strm.msg = 'invalid literal/length code'; - state.mode = BAD; - break; - } - state.extra = here_op & 15; - state.mode = LENEXT; - /* falls through */ - case LENEXT: - if (state.extra) { - //=== NEEDBITS(state.extra); - n = state.extra; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; - //--- DROPBITS(state.extra) ---// - hold >>>= state.extra; - bits -= state.extra; - //---// - state.back += state.extra; - } - //Tracevv((stderr, "inflate: length %u\n", state.length)); - state.was = state.length; - state.mode = DIST; - /* falls through */ - case DIST: - for (;;) { - here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/ - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - - if ((here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - if ((here_op & 0xf0) === 0) { - last_bits = here_bits; - last_op = here_op; - last_val = here_val; - for (;;) { - here = state.distcode[last_val + - ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)]; - here_bits = here >>> 24; - here_op = (here >>> 16) & 0xff; - here_val = here & 0xffff; - - if ((last_bits + here_bits) <= bits) { break; } - //--- PULLBYTE() ---// - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - //---// - } - //--- DROPBITS(last.bits) ---// - hold >>>= last_bits; - bits -= last_bits; - //---// - state.back += last_bits; - } - //--- DROPBITS(here.bits) ---// - hold >>>= here_bits; - bits -= here_bits; - //---// - state.back += here_bits; - if (here_op & 64) { - strm.msg = 'invalid distance code'; - state.mode = BAD; - break; - } - state.offset = here_val; - state.extra = (here_op) & 15; - state.mode = DISTEXT; - /* falls through */ - case DISTEXT: - if (state.extra) { - //=== NEEDBITS(state.extra); - n = state.extra; - while (bits < n) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/; - //--- DROPBITS(state.extra) ---// - hold >>>= state.extra; - bits -= state.extra; - //---// - state.back += state.extra; - } -//#ifdef INFLATE_STRICT - if (state.offset > state.dmax) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break; - } -//#endif - //Tracevv((stderr, "inflate: distance %u\n", state.offset)); - state.mode = MATCH; - /* falls through */ - case MATCH: - if (left === 0) { break inf_leave; } - copy = _out - left; - if (state.offset > copy) { /* copy from window */ - copy = state.offset - copy; - if (copy > state.whave) { - if (state.sane) { - strm.msg = 'invalid distance too far back'; - state.mode = BAD; - break; - } -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility -//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR -// Trace((stderr, "inflate.c too far\n")); -// copy -= state.whave; -// if (copy > state.length) { copy = state.length; } -// if (copy > left) { copy = left; } -// left -= copy; -// state.length -= copy; -// do { -// output[put++] = 0; -// } while (--copy); -// if (state.length === 0) { state.mode = LEN; } -// break; -//#endif - } - if (copy > state.wnext) { - copy -= state.wnext; - from = state.wsize - copy; - } - else { - from = state.wnext - copy; - } - if (copy > state.length) { copy = state.length; } - from_source = state.window; - } - else { /* copy from output */ - from_source = output; - from = put - state.offset; - copy = state.length; - } - if (copy > left) { copy = left; } - left -= copy; - state.length -= copy; - do { - output[put++] = from_source[from++]; - } while (--copy); - if (state.length === 0) { state.mode = LEN; } - break; - case LIT: - if (left === 0) { break inf_leave; } - output[put++] = state.length; - left--; - state.mode = LEN; - break; - case CHECK: - if (state.wrap) { - //=== NEEDBITS(32); - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - // Use '|' insdead of '+' to make sure that result is signed - hold |= input[next++] << bits; - bits += 8; - } - //===// - _out -= left; - strm.total_out += _out; - state.total += _out; - if (_out) { - strm.adler = state.check = - /*UPDATE(state.check, put - _out, _out);*/ - (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out)); - - } - _out = left; - // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too - if ((state.flags ? hold : zswap32(hold)) !== state.check) { - strm.msg = 'incorrect data check'; - state.mode = BAD; - break; - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - //Tracev((stderr, "inflate: check matches trailer\n")); - } - state.mode = LENGTH; - /* falls through */ - case LENGTH: - if (state.wrap && state.flags) { - //=== NEEDBITS(32); - while (bits < 32) { - if (have === 0) { break inf_leave; } - have--; - hold += input[next++] << bits; - bits += 8; - } - //===// - if (hold !== (state.total & 0xffffffff)) { - strm.msg = 'incorrect length check'; - state.mode = BAD; - break; - } - //=== INITBITS(); - hold = 0; - bits = 0; - //===// - //Tracev((stderr, "inflate: length matches trailer\n")); - } - state.mode = DONE; - /* falls through */ - case DONE: - ret = Z_STREAM_END; - break inf_leave; - case BAD: - ret = Z_DATA_ERROR; - break inf_leave; - case MEM: - return Z_MEM_ERROR; - case SYNC: - /* falls through */ - default: - return Z_STREAM_ERROR; - } - } - - // inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave" - - /* - Return from inflate(), updating the total counts and the check value. - If there was no progress during the inflate() call, return a buffer - error. Call updatewindow() to create and/or update the window state. - Note: a memory error from inflate() is non-recoverable. - */ - - //--- RESTORE() --- - strm.next_out = put; - strm.avail_out = left; - strm.next_in = next; - strm.avail_in = have; - state.hold = hold; - state.bits = bits; - //--- - - if (state.wsize || (_out !== strm.avail_out && state.mode < BAD && - (state.mode < CHECK || flush !== Z_FINISH))) { - if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) { - state.mode = MEM; - return Z_MEM_ERROR; - } - } - _in -= strm.avail_in; - _out -= strm.avail_out; - strm.total_in += _in; - strm.total_out += _out; - state.total += _out; - if (state.wrap && _out) { - strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/ - (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out)); - } - strm.data_type = state.bits + (state.last ? 64 : 0) + - (state.mode === TYPE ? 128 : 0) + - (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0); - if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) { - ret = Z_BUF_ERROR; - } - return ret; -} - -function inflateEnd(strm) { - - if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) { - return Z_STREAM_ERROR; - } - - var state = strm.state; - if (state.window) { - state.window = null; - } - strm.state = null; - return Z_OK; -} - -function inflateGetHeader(strm, head) { - var state; - - /* check state */ - if (!strm || !strm.state) { return Z_STREAM_ERROR; } - state = strm.state; - if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; } - - /* save header structure */ - state.head = head; - head.done = false; - return Z_OK; -} - -function inflateSetDictionary(strm, dictionary) { - var dictLength = dictionary.length; - - var state; - var dictid; - var ret; - - /* check state */ - if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR; } - state = strm.state; - - if (state.wrap !== 0 && state.mode !== DICT) { - return Z_STREAM_ERROR; - } - - /* check for correct dictionary identifier */ - if (state.mode === DICT) { - dictid = 1; /* adler32(0, null, 0)*/ - /* dictid = adler32(dictid, dictionary, dictLength); */ - dictid = adler32(dictid, dictionary, dictLength, 0); - if (dictid !== state.check) { - return Z_DATA_ERROR; - } - } - /* copy dictionary to window using updatewindow(), which will amend the - existing dictionary if appropriate */ - ret = updatewindow(strm, dictionary, dictLength, dictLength); - if (ret) { - state.mode = MEM; - return Z_MEM_ERROR; - } - state.havedict = 1; - // Tracev((stderr, "inflate: dictionary set\n")); - return Z_OK; -} - -exports.inflateReset = inflateReset; -exports.inflateReset2 = inflateReset2; -exports.inflateResetKeep = inflateResetKeep; -exports.inflateInit = inflateInit; -exports.inflateInit2 = inflateInit2; -exports.inflate = inflate; -exports.inflateEnd = inflateEnd; -exports.inflateGetHeader = inflateGetHeader; -exports.inflateSetDictionary = inflateSetDictionary; -exports.inflateInfo = 'pako inflate (from Nodeca project)'; - -/* Not implemented -exports.inflateCopy = inflateCopy; -exports.inflateGetDictionary = inflateGetDictionary; -exports.inflateMark = inflateMark; -exports.inflatePrime = inflatePrime; -exports.inflateSync = inflateSync; -exports.inflateSyncPoint = inflateSyncPoint; -exports.inflateUndermine = inflateUndermine; -*/ - - -/***/ }), -/* 137 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -var utils = __webpack_require__(33); - -var MAXBITS = 15; -var ENOUGH_LENS = 852; -var ENOUGH_DISTS = 592; -//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS); - -var CODES = 0; -var LENS = 1; -var DISTS = 2; - -var lbase = [ /* Length codes 257..285 base */ - 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, - 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 -]; - -var lext = [ /* Length codes 257..285 extra */ - 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, - 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78 -]; - -var dbase = [ /* Distance codes 0..29 base */ - 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, - 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, - 8193, 12289, 16385, 24577, 0, 0 -]; - -var dext = [ /* Distance codes 0..29 extra */ - 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, - 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, - 28, 28, 29, 29, 64, 64 -]; - -module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts) -{ - var bits = opts.bits; - //here = opts.here; /* table entry for duplication */ - - var len = 0; /* a code's length in bits */ - var sym = 0; /* index of code symbols */ - var min = 0, max = 0; /* minimum and maximum code lengths */ - var root = 0; /* number of index bits for root table */ - var curr = 0; /* number of index bits for current table */ - var drop = 0; /* code bits to drop for sub-table */ - var left = 0; /* number of prefix codes available */ - var used = 0; /* code entries in table used */ - var huff = 0; /* Huffman code */ - var incr; /* for incrementing code, index */ - var fill; /* index for replicating entries */ - var low; /* low bits for current root entry */ - var mask; /* mask for low root bits */ - var next; /* next available space in table */ - var base = null; /* base value table to use */ - var base_index = 0; -// var shoextra; /* extra bits table to use */ - var end; /* use base and extra for symbol > end */ - var count = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */ - var offs = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */ - var extra = null; - var extra_index = 0; - - var here_bits, here_op, here_val; - - /* - Process a set of code lengths to create a canonical Huffman code. The - code lengths are lens[0..codes-1]. Each length corresponds to the - symbols 0..codes-1. The Huffman code is generated by first sorting the - symbols by length from short to long, and retaining the symbol order - for codes with equal lengths. Then the code starts with all zero bits - for the first code of the shortest length, and the codes are integer - increments for the same length, and zeros are appended as the length - increases. For the deflate format, these bits are stored backwards - from their more natural integer increment ordering, and so when the - decoding tables are built in the large loop below, the integer codes - are incremented backwards. - - This routine assumes, but does not check, that all of the entries in - lens[] are in the range 0..MAXBITS. The caller must assure this. - 1..MAXBITS is interpreted as that code length. zero means that that - symbol does not occur in this code. - - The codes are sorted by computing a count of codes for each length, - creating from that a table of starting indices for each length in the - sorted table, and then entering the symbols in order in the sorted - table. The sorted table is work[], with that space being provided by - the caller. - - The length counts are used for other purposes as well, i.e. finding - the minimum and maximum length codes, determining if there are any - codes at all, checking for a valid set of lengths, and looking ahead - at length counts to determine sub-table sizes when building the - decoding tables. - */ - - /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */ - for (len = 0; len <= MAXBITS; len++) { - count[len] = 0; - } - for (sym = 0; sym < codes; sym++) { - count[lens[lens_index + sym]]++; - } - - /* bound code lengths, force root to be within code lengths */ - root = bits; - for (max = MAXBITS; max >= 1; max--) { - if (count[max] !== 0) { break; } - } - if (root > max) { - root = max; - } - if (max === 0) { /* no symbols to code at all */ - //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */ - //table.bits[opts.table_index] = 1; //here.bits = (var char)1; - //table.val[opts.table_index++] = 0; //here.val = (var short)0; - table[table_index++] = (1 << 24) | (64 << 16) | 0; - - - //table.op[opts.table_index] = 64; - //table.bits[opts.table_index] = 1; - //table.val[opts.table_index++] = 0; - table[table_index++] = (1 << 24) | (64 << 16) | 0; - - opts.bits = 1; - return 0; /* no symbols, but wait for decoding to report error */ - } - for (min = 1; min < max; min++) { - if (count[min] !== 0) { break; } - } - if (root < min) { - root = min; - } - - /* check for an over-subscribed or incomplete set of lengths */ - left = 1; - for (len = 1; len <= MAXBITS; len++) { - left <<= 1; - left -= count[len]; - if (left < 0) { - return -1; - } /* over-subscribed */ - } - if (left > 0 && (type === CODES || max !== 1)) { - return -1; /* incomplete set */ - } - - /* generate offsets into symbol table for each length for sorting */ - offs[1] = 0; - for (len = 1; len < MAXBITS; len++) { - offs[len + 1] = offs[len] + count[len]; - } - - /* sort symbols by length, by symbol order within each length */ - for (sym = 0; sym < codes; sym++) { - if (lens[lens_index + sym] !== 0) { - work[offs[lens[lens_index + sym]]++] = sym; - } - } - - /* - Create and fill in decoding tables. In this loop, the table being - filled is at next and has curr index bits. The code being used is huff - with length len. That code is converted to an index by dropping drop - bits off of the bottom. For codes where len is less than drop + curr, - those top drop + curr - len bits are incremented through all values to - fill the table with replicated entries. - - root is the number of index bits for the root table. When len exceeds - root, sub-tables are created pointed to by the root entry with an index - of the low root bits of huff. This is saved in low to check for when a - new sub-table should be started. drop is zero when the root table is - being filled, and drop is root when sub-tables are being filled. - - When a new sub-table is needed, it is necessary to look ahead in the - code lengths to determine what size sub-table is needed. The length - counts are used for this, and so count[] is decremented as codes are - entered in the tables. - - used keeps track of how many table entries have been allocated from the - provided *table space. It is checked for LENS and DIST tables against - the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in - the initial root table size constants. See the comments in inftrees.h - for more information. - - sym increments through all symbols, and the loop terminates when - all codes of length max, i.e. all codes, have been processed. This - routine permits incomplete codes, so another loop after this one fills - in the rest of the decoding tables with invalid code markers. - */ - - /* set up for code type */ - // poor man optimization - use if-else instead of switch, - // to avoid deopts in old v8 - if (type === CODES) { - base = extra = work; /* dummy value--not used */ - end = 19; - - } else if (type === LENS) { - base = lbase; - base_index -= 257; - extra = lext; - extra_index -= 257; - end = 256; - - } else { /* DISTS */ - base = dbase; - extra = dext; - end = -1; - } - - /* initialize opts for loop */ - huff = 0; /* starting code */ - sym = 0; /* starting code symbol */ - len = min; /* starting code length */ - next = table_index; /* current table to fill in */ - curr = root; /* current table index bits */ - drop = 0; /* current bits to drop from code for index */ - low = -1; /* trigger new sub-table when len > root */ - used = 1 << root; /* use root table entries */ - mask = used - 1; /* mask for comparing low */ - - /* check available table space */ - if ((type === LENS && used > ENOUGH_LENS) || - (type === DISTS && used > ENOUGH_DISTS)) { - return 1; - } - - var i = 0; - /* process all codes and make table entries */ - for (;;) { - i++; - /* create table entry */ - here_bits = len - drop; - if (work[sym] < end) { - here_op = 0; - here_val = work[sym]; - } - else if (work[sym] > end) { - here_op = extra[extra_index + work[sym]]; - here_val = base[base_index + work[sym]]; - } - else { - here_op = 32 + 64; /* end of block */ - here_val = 0; - } - - /* replicate for those indices with low len bits equal to huff */ - incr = 1 << (len - drop); - fill = 1 << curr; - min = fill; /* save offset to next table */ - do { - fill -= incr; - table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0; - } while (fill !== 0); - - /* backwards increment the len-bit code huff */ - incr = 1 << (len - 1); - while (huff & incr) { - incr >>= 1; - } - if (incr !== 0) { - huff &= incr - 1; - huff += incr; - } else { - huff = 0; - } - - /* go to next symbol, update count, len */ - sym++; - if (--count[len] === 0) { - if (len === max) { break; } - len = lens[lens_index + work[sym]]; - } - - /* create new sub-table if needed */ - if (len > root && (huff & mask) !== low) { - /* if first time, transition to sub-tables */ - if (drop === 0) { - drop = root; - } - - /* increment past last table */ - next += min; /* here min is 1 << curr */ - - /* determine length of next table */ - curr = len - drop; - left = 1 << curr; - while (curr + drop < max) { - left -= count[curr + drop]; - if (left <= 0) { break; } - curr++; - left <<= 1; - } - - /* check for enough space */ - used += 1 << curr; - if ((type === LENS && used > ENOUGH_LENS) || - (type === DISTS && used > ENOUGH_DISTS)) { - return 1; - } - - /* point entry in root table to sub-table */ - low = huff & mask; - /*table.op[low] = curr; - table.bits[low] = root; - table.val[low] = next - opts.table_index;*/ - table[low] = (root << 24) | (curr << 16) | (next - table_index) |0; - } - } - - /* fill in remaining table entry if code is incomplete (guaranteed to have - at most one remaining entry, since if the code is incomplete, the - maximum code length that was allowed to get this far is one bit) */ - if (huff !== 0) { - //table.op[next + huff] = 64; /* invalid code marker */ - //table.bits[next + huff] = len - drop; - //table.val[next + huff] = 0; - table[next + huff] = ((len - drop) << 24) | (64 << 16) |0; - } - - /* set return parameters */ - //opts.table_index += used; - opts.bits = root; - return 0; -}; - - -/***/ }), -/* 138 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -var utils = __webpack_require__(33); - -/* Public constants ==========================================================*/ -/* ===========================================================================*/ - - -//var Z_FILTERED = 1; -//var Z_HUFFMAN_ONLY = 2; -//var Z_RLE = 3; -var Z_FIXED = 4; -//var Z_DEFAULT_STRATEGY = 0; - -/* Possible values of the data_type field (though see inflate()) */ -var Z_BINARY = 0; -var Z_TEXT = 1; -//var Z_ASCII = 1; // = Z_TEXT -var Z_UNKNOWN = 2; - -/*============================================================================*/ - - -function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } - -// From zutil.h - -var STORED_BLOCK = 0; -var STATIC_TREES = 1; -var DYN_TREES = 2; -/* The three kinds of block type */ - -var MIN_MATCH = 3; -var MAX_MATCH = 258; -/* The minimum and maximum match lengths */ - -// From deflate.h -/* =========================================================================== - * Internal compression state. - */ - -var LENGTH_CODES = 29; -/* number of length codes, not counting the special END_BLOCK code */ - -var LITERALS = 256; -/* number of literal bytes 0..255 */ - -var L_CODES = LITERALS + 1 + LENGTH_CODES; -/* number of Literal or Length codes, including the END_BLOCK code */ - -var D_CODES = 30; -/* number of distance codes */ - -var BL_CODES = 19; -/* number of codes used to transfer the bit lengths */ - -var HEAP_SIZE = 2 * L_CODES + 1; -/* maximum heap size */ - -var MAX_BITS = 15; -/* All codes must not exceed MAX_BITS bits */ - -var Buf_size = 16; -/* size of bit buffer in bi_buf */ - - -/* =========================================================================== - * Constants - */ - -var MAX_BL_BITS = 7; -/* Bit length codes must not exceed MAX_BL_BITS bits */ - -var END_BLOCK = 256; -/* end of block literal code */ - -var REP_3_6 = 16; -/* repeat previous bit length 3-6 times (2 bits of repeat count) */ - -var REPZ_3_10 = 17; -/* repeat a zero length 3-10 times (3 bits of repeat count) */ - -var REPZ_11_138 = 18; -/* repeat a zero length 11-138 times (7 bits of repeat count) */ - -/* eslint-disable comma-spacing,array-bracket-spacing */ -var extra_lbits = /* extra bits for each length code */ - [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]; - -var extra_dbits = /* extra bits for each distance code */ - [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]; - -var extra_blbits = /* extra bits for each bit length code */ - [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]; - -var bl_order = - [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]; -/* eslint-enable comma-spacing,array-bracket-spacing */ - -/* The lengths of the bit length codes are sent in order of decreasing - * probability, to avoid transmitting the lengths for unused bit length codes. - */ - -/* =========================================================================== - * Local data. These are initialized only once. - */ - -// We pre-fill arrays with 0 to avoid uninitialized gaps - -var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ - -// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1 -var static_ltree = new Array((L_CODES + 2) * 2); -zero(static_ltree); -/* The static literal tree. Since the bit lengths are imposed, there is no - * need for the L_CODES extra codes used during heap construction. However - * The codes 286 and 287 are needed to build a canonical tree (see _tr_init - * below). - */ - -var static_dtree = new Array(D_CODES * 2); -zero(static_dtree); -/* The static distance tree. (Actually a trivial tree since all codes use - * 5 bits.) - */ - -var _dist_code = new Array(DIST_CODE_LEN); -zero(_dist_code); -/* Distance codes. The first 256 values correspond to the distances - * 3 .. 258, the last 256 values correspond to the top 8 bits of - * the 15 bit distances. - */ - -var _length_code = new Array(MAX_MATCH - MIN_MATCH + 1); -zero(_length_code); -/* length code for each normalized match length (0 == MIN_MATCH) */ - -var base_length = new Array(LENGTH_CODES); -zero(base_length); -/* First normalized length for each code (0 = MIN_MATCH) */ - -var base_dist = new Array(D_CODES); -zero(base_dist); -/* First normalized distance for each code (0 = distance of 1) */ - - -function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) { - - this.static_tree = static_tree; /* static tree or NULL */ - this.extra_bits = extra_bits; /* extra bits for each code or NULL */ - this.extra_base = extra_base; /* base index for extra_bits */ - this.elems = elems; /* max number of elements in the tree */ - this.max_length = max_length; /* max bit length for the codes */ - - // show if `static_tree` has data or dummy - needed for monomorphic objects - this.has_stree = static_tree && static_tree.length; -} - - -var static_l_desc; -var static_d_desc; -var static_bl_desc; - - -function TreeDesc(dyn_tree, stat_desc) { - this.dyn_tree = dyn_tree; /* the dynamic tree */ - this.max_code = 0; /* largest code with non zero frequency */ - this.stat_desc = stat_desc; /* the corresponding static tree */ -} - - - -function d_code(dist) { - return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; -} - - -/* =========================================================================== - * Output a short LSB first on the stream. - * IN assertion: there is enough room in pendingBuf. - */ -function put_short(s, w) { -// put_byte(s, (uch)((w) & 0xff)); -// put_byte(s, (uch)((ush)(w) >> 8)); - s.pending_buf[s.pending++] = (w) & 0xff; - s.pending_buf[s.pending++] = (w >>> 8) & 0xff; -} - - -/* =========================================================================== - * Send a value on a given number of bits. - * IN assertion: length <= 16 and value fits in length bits. - */ -function send_bits(s, value, length) { - if (s.bi_valid > (Buf_size - length)) { - s.bi_buf |= (value << s.bi_valid) & 0xffff; - put_short(s, s.bi_buf); - s.bi_buf = value >> (Buf_size - s.bi_valid); - s.bi_valid += length - Buf_size; - } else { - s.bi_buf |= (value << s.bi_valid) & 0xffff; - s.bi_valid += length; - } -} - - -function send_code(s, c, tree) { - send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/); -} - - -/* =========================================================================== - * Reverse the first len bits of a code, using straightforward code (a faster - * method would use a table) - * IN assertion: 1 <= len <= 15 - */ -function bi_reverse(code, len) { - var res = 0; - do { - res |= code & 1; - code >>>= 1; - res <<= 1; - } while (--len > 0); - return res >>> 1; -} - - -/* =========================================================================== - * Flush the bit buffer, keeping at most 7 bits in it. - */ -function bi_flush(s) { - if (s.bi_valid === 16) { - put_short(s, s.bi_buf); - s.bi_buf = 0; - s.bi_valid = 0; - - } else if (s.bi_valid >= 8) { - s.pending_buf[s.pending++] = s.bi_buf & 0xff; - s.bi_buf >>= 8; - s.bi_valid -= 8; - } -} - - -/* =========================================================================== - * Compute the optimal bit lengths for a tree and update the total bit length - * for the current block. - * IN assertion: the fields freq and dad are set, heap[heap_max] and - * above are the tree nodes sorted by increasing frequency. - * OUT assertions: the field len is set to the optimal bit length, the - * array bl_count contains the frequencies for each bit length. - * The length opt_len is updated; static_len is also updated if stree is - * not null. - */ -function gen_bitlen(s, desc) -// deflate_state *s; -// tree_desc *desc; /* the tree descriptor */ -{ - var tree = desc.dyn_tree; - var max_code = desc.max_code; - var stree = desc.stat_desc.static_tree; - var has_stree = desc.stat_desc.has_stree; - var extra = desc.stat_desc.extra_bits; - var base = desc.stat_desc.extra_base; - var max_length = desc.stat_desc.max_length; - var h; /* heap index */ - var n, m; /* iterate over the tree elements */ - var bits; /* bit length */ - var xbits; /* extra bits */ - var f; /* frequency */ - var overflow = 0; /* number of elements with bit length too large */ - - for (bits = 0; bits <= MAX_BITS; bits++) { - s.bl_count[bits] = 0; - } - - /* In a first pass, compute the optimal bit lengths (which may - * overflow in the case of the bit length tree). - */ - tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */ - - for (h = s.heap_max + 1; h < HEAP_SIZE; h++) { - n = s.heap[h]; - bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1; - if (bits > max_length) { - bits = max_length; - overflow++; - } - tree[n * 2 + 1]/*.Len*/ = bits; - /* We overwrite tree[n].Dad which is no longer needed */ - - if (n > max_code) { continue; } /* not a leaf node */ - - s.bl_count[bits]++; - xbits = 0; - if (n >= base) { - xbits = extra[n - base]; - } - f = tree[n * 2]/*.Freq*/; - s.opt_len += f * (bits + xbits); - if (has_stree) { - s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits); - } - } - if (overflow === 0) { return; } - - // Trace((stderr,"\nbit length overflow\n")); - /* This happens for example on obj2 and pic of the Calgary corpus */ - - /* Find the first bit length which could increase: */ - do { - bits = max_length - 1; - while (s.bl_count[bits] === 0) { bits--; } - s.bl_count[bits]--; /* move one leaf down the tree */ - s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */ - s.bl_count[max_length]--; - /* The brother of the overflow item also moves one step up, - * but this does not affect bl_count[max_length] - */ - overflow -= 2; - } while (overflow > 0); - - /* Now recompute all bit lengths, scanning in increasing frequency. - * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all - * lengths instead of fixing only the wrong ones. This idea is taken - * from 'ar' written by Haruhiko Okumura.) - */ - for (bits = max_length; bits !== 0; bits--) { - n = s.bl_count[bits]; - while (n !== 0) { - m = s.heap[--h]; - if (m > max_code) { continue; } - if (tree[m * 2 + 1]/*.Len*/ !== bits) { - // Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); - s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/; - tree[m * 2 + 1]/*.Len*/ = bits; - } - n--; - } - } -} - - -/* =========================================================================== - * Generate the codes for a given tree and bit counts (which need not be - * optimal). - * IN assertion: the array bl_count contains the bit length statistics for - * the given tree and the field len is set for all tree elements. - * OUT assertion: the field code is set for all tree elements of non - * zero code length. - */ -function gen_codes(tree, max_code, bl_count) -// ct_data *tree; /* the tree to decorate */ -// int max_code; /* largest code with non zero frequency */ -// ushf *bl_count; /* number of codes at each bit length */ -{ - var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */ - var code = 0; /* running code value */ - var bits; /* bit index */ - var n; /* code index */ - - /* The distribution counts are first used to generate the code values - * without bit reversal. - */ - for (bits = 1; bits <= MAX_BITS; bits++) { - next_code[bits] = code = (code + bl_count[bits - 1]) << 1; - } - /* Check that the bit counts in bl_count are consistent. The last code - * must be all ones. - */ - //Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1, - // "inconsistent bit counts"); - //Tracev((stderr,"\ngen_codes: max_code %d ", max_code)); - - for (n = 0; n <= max_code; n++) { - var len = tree[n * 2 + 1]/*.Len*/; - if (len === 0) { continue; } - /* Now reverse the bits */ - tree[n * 2]/*.Code*/ = bi_reverse(next_code[len]++, len); - - //Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ", - // n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1)); - } -} - - -/* =========================================================================== - * Initialize the various 'constant' tables. - */ -function tr_static_init() { - var n; /* iterates over tree elements */ - var bits; /* bit counter */ - var length; /* length value */ - var code; /* code value */ - var dist; /* distance index */ - var bl_count = new Array(MAX_BITS + 1); - /* number of codes at each bit length for an optimal tree */ - - // do check in _tr_init() - //if (static_init_done) return; - - /* For some embedded targets, global variables are not initialized: */ -/*#ifdef NO_INIT_GLOBAL_POINTERS - static_l_desc.static_tree = static_ltree; - static_l_desc.extra_bits = extra_lbits; - static_d_desc.static_tree = static_dtree; - static_d_desc.extra_bits = extra_dbits; - static_bl_desc.extra_bits = extra_blbits; -#endif*/ - - /* Initialize the mapping length (0..255) -> length code (0..28) */ - length = 0; - for (code = 0; code < LENGTH_CODES - 1; code++) { - base_length[code] = length; - for (n = 0; n < (1 << extra_lbits[code]); n++) { - _length_code[length++] = code; - } - } - //Assert (length == 256, "tr_static_init: length != 256"); - /* Note that the length 255 (match length 258) can be represented - * in two different ways: code 284 + 5 bits or code 285, so we - * overwrite length_code[255] to use the best encoding: - */ - _length_code[length - 1] = code; - - /* Initialize the mapping dist (0..32K) -> dist code (0..29) */ - dist = 0; - for (code = 0; code < 16; code++) { - base_dist[code] = dist; - for (n = 0; n < (1 << extra_dbits[code]); n++) { - _dist_code[dist++] = code; - } - } - //Assert (dist == 256, "tr_static_init: dist != 256"); - dist >>= 7; /* from now on, all distances are divided by 128 */ - for (; code < D_CODES; code++) { - base_dist[code] = dist << 7; - for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) { - _dist_code[256 + dist++] = code; - } - } - //Assert (dist == 256, "tr_static_init: 256+dist != 512"); - - /* Construct the codes of the static literal tree */ - for (bits = 0; bits <= MAX_BITS; bits++) { - bl_count[bits] = 0; - } - - n = 0; - while (n <= 143) { - static_ltree[n * 2 + 1]/*.Len*/ = 8; - n++; - bl_count[8]++; - } - while (n <= 255) { - static_ltree[n * 2 + 1]/*.Len*/ = 9; - n++; - bl_count[9]++; - } - while (n <= 279) { - static_ltree[n * 2 + 1]/*.Len*/ = 7; - n++; - bl_count[7]++; - } - while (n <= 287) { - static_ltree[n * 2 + 1]/*.Len*/ = 8; - n++; - bl_count[8]++; - } - /* Codes 286 and 287 do not exist, but we must include them in the - * tree construction to get a canonical Huffman tree (longest code - * all ones) - */ - gen_codes(static_ltree, L_CODES + 1, bl_count); - - /* The static distance tree is trivial: */ - for (n = 0; n < D_CODES; n++) { - static_dtree[n * 2 + 1]/*.Len*/ = 5; - static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5); - } - - // Now data ready and we can init static trees - static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS); - static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS); - static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS); - - //static_init_done = true; -} - - -/* =========================================================================== - * Initialize a new block. - */ -function init_block(s) { - var n; /* iterates over tree elements */ - - /* Initialize the trees. */ - for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; } - for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; } - for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; } - - s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1; - s.opt_len = s.static_len = 0; - s.last_lit = s.matches = 0; -} - - -/* =========================================================================== - * Flush the bit buffer and align the output on a byte boundary - */ -function bi_windup(s) -{ - if (s.bi_valid > 8) { - put_short(s, s.bi_buf); - } else if (s.bi_valid > 0) { - //put_byte(s, (Byte)s->bi_buf); - s.pending_buf[s.pending++] = s.bi_buf; - } - s.bi_buf = 0; - s.bi_valid = 0; -} - -/* =========================================================================== - * Copy a stored block, storing first the length and its - * one's complement if requested. - */ -function copy_block(s, buf, len, header) -//DeflateState *s; -//charf *buf; /* the input data */ -//unsigned len; /* its length */ -//int header; /* true if block header must be written */ -{ - bi_windup(s); /* align on byte boundary */ - - if (header) { - put_short(s, len); - put_short(s, ~len); - } -// while (len--) { -// put_byte(s, *buf++); -// } - utils.arraySet(s.pending_buf, s.window, buf, len, s.pending); - s.pending += len; -} - -/* =========================================================================== - * Compares to subtrees, using the tree depth as tie breaker when - * the subtrees have equal frequency. This minimizes the worst case length. - */ -function smaller(tree, n, m, depth) { - var _n2 = n * 2; - var _m2 = m * 2; - return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ || - (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m])); -} - -/* =========================================================================== - * Restore the heap property by moving down the tree starting at node k, - * exchanging a node with the smallest of its two sons if necessary, stopping - * when the heap property is re-established (each father smaller than its - * two sons). - */ -function pqdownheap(s, tree, k) -// deflate_state *s; -// ct_data *tree; /* the tree to restore */ -// int k; /* node to move down */ -{ - var v = s.heap[k]; - var j = k << 1; /* left son of k */ - while (j <= s.heap_len) { - /* Set j to the smallest of the two sons: */ - if (j < s.heap_len && - smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) { - j++; - } - /* Exit if v is smaller than both sons */ - if (smaller(tree, v, s.heap[j], s.depth)) { break; } - - /* Exchange v with the smallest son */ - s.heap[k] = s.heap[j]; - k = j; - - /* And continue down the tree, setting j to the left son of k */ - j <<= 1; - } - s.heap[k] = v; -} - - -// inlined manually -// var SMALLEST = 1; - -/* =========================================================================== - * Send the block data compressed using the given Huffman trees - */ -function compress_block(s, ltree, dtree) -// deflate_state *s; -// const ct_data *ltree; /* literal tree */ -// const ct_data *dtree; /* distance tree */ -{ - var dist; /* distance of matched string */ - var lc; /* match length or unmatched char (if dist == 0) */ - var lx = 0; /* running index in l_buf */ - var code; /* the code to send */ - var extra; /* number of extra bits to send */ - - if (s.last_lit !== 0) { - do { - dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]); - lc = s.pending_buf[s.l_buf + lx]; - lx++; - - if (dist === 0) { - send_code(s, lc, ltree); /* send a literal byte */ - //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); - } else { - /* Here, lc is the match length - MIN_MATCH */ - code = _length_code[lc]; - send_code(s, code + LITERALS + 1, ltree); /* send the length code */ - extra = extra_lbits[code]; - if (extra !== 0) { - lc -= base_length[code]; - send_bits(s, lc, extra); /* send the extra length bits */ - } - dist--; /* dist is now the match distance - 1 */ - code = d_code(dist); - //Assert (code < D_CODES, "bad d_code"); - - send_code(s, code, dtree); /* send the distance code */ - extra = extra_dbits[code]; - if (extra !== 0) { - dist -= base_dist[code]; - send_bits(s, dist, extra); /* send the extra distance bits */ - } - } /* literal or match pair ? */ - - /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */ - //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx, - // "pendingBuf overflow"); - - } while (lx < s.last_lit); - } - - send_code(s, END_BLOCK, ltree); -} - - -/* =========================================================================== - * Construct one Huffman tree and assigns the code bit strings and lengths. - * Update the total bit length for the current block. - * IN assertion: the field freq is set for all tree elements. - * OUT assertions: the fields len and code are set to the optimal bit length - * and corresponding code. The length opt_len is updated; static_len is - * also updated if stree is not null. The field max_code is set. - */ -function build_tree(s, desc) -// deflate_state *s; -// tree_desc *desc; /* the tree descriptor */ -{ - var tree = desc.dyn_tree; - var stree = desc.stat_desc.static_tree; - var has_stree = desc.stat_desc.has_stree; - var elems = desc.stat_desc.elems; - var n, m; /* iterate over heap elements */ - var max_code = -1; /* largest code with non zero frequency */ - var node; /* new node being created */ - - /* Construct the initial heap, with least frequent element in - * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. - * heap[0] is not used. - */ - s.heap_len = 0; - s.heap_max = HEAP_SIZE; - - for (n = 0; n < elems; n++) { - if (tree[n * 2]/*.Freq*/ !== 0) { - s.heap[++s.heap_len] = max_code = n; - s.depth[n] = 0; - - } else { - tree[n * 2 + 1]/*.Len*/ = 0; - } - } - - /* The pkzip format requires that at least one distance code exists, - * and that at least one bit should be sent even if there is only one - * possible code. So to avoid special checks later on we force at least - * two codes of non zero frequency. - */ - while (s.heap_len < 2) { - node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); - tree[node * 2]/*.Freq*/ = 1; - s.depth[node] = 0; - s.opt_len--; - - if (has_stree) { - s.static_len -= stree[node * 2 + 1]/*.Len*/; - } - /* node is 0 or 1 so it does not have extra bits */ - } - desc.max_code = max_code; - - /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, - * establish sub-heaps of increasing lengths: - */ - for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); } - - /* Construct the Huffman tree by repeatedly combining the least two - * frequent nodes. - */ - node = elems; /* next internal node of the tree */ - do { - //pqremove(s, tree, n); /* n = node of least frequency */ - /*** pqremove ***/ - n = s.heap[1/*SMALLEST*/]; - s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--]; - pqdownheap(s, tree, 1/*SMALLEST*/); - /***/ - - m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */ - - s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ - s.heap[--s.heap_max] = m; - - /* Create a new node father of n and m */ - tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/; - s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; - tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node; - - /* and insert the new node in the heap */ - s.heap[1/*SMALLEST*/] = node++; - pqdownheap(s, tree, 1/*SMALLEST*/); - - } while (s.heap_len >= 2); - - s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/]; - - /* At this point, the fields freq and dad are set. We can now - * generate the bit lengths. - */ - gen_bitlen(s, desc); - - /* The field len is now set, we can generate the bit codes */ - gen_codes(tree, max_code, s.bl_count); -} - - -/* =========================================================================== - * Scan a literal or distance tree to determine the frequencies of the codes - * in the bit length tree. - */ -function scan_tree(s, tree, max_code) -// deflate_state *s; -// ct_data *tree; /* the tree to be scanned */ -// int max_code; /* and its largest code of non zero frequency */ -{ - var n; /* iterates over all tree elements */ - var prevlen = -1; /* last emitted length */ - var curlen; /* length of current code */ - - var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ - - var count = 0; /* repeat count of the current code */ - var max_count = 7; /* max repeat count */ - var min_count = 4; /* min repeat count */ - - if (nextlen === 0) { - max_count = 138; - min_count = 3; - } - tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */ - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; - nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; - - if (++count < max_count && curlen === nextlen) { - continue; - - } else if (count < min_count) { - s.bl_tree[curlen * 2]/*.Freq*/ += count; - - } else if (curlen !== 0) { - - if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; } - s.bl_tree[REP_3_6 * 2]/*.Freq*/++; - - } else if (count <= 10) { - s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++; - - } else { - s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++; - } - - count = 0; - prevlen = curlen; - - if (nextlen === 0) { - max_count = 138; - min_count = 3; - - } else if (curlen === nextlen) { - max_count = 6; - min_count = 3; - - } else { - max_count = 7; - min_count = 4; - } - } -} - - -/* =========================================================================== - * Send a literal or distance tree in compressed form, using the codes in - * bl_tree. - */ -function send_tree(s, tree, max_code) -// deflate_state *s; -// ct_data *tree; /* the tree to be scanned */ -// int max_code; /* and its largest code of non zero frequency */ -{ - var n; /* iterates over all tree elements */ - var prevlen = -1; /* last emitted length */ - var curlen; /* length of current code */ - - var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */ - - var count = 0; /* repeat count of the current code */ - var max_count = 7; /* max repeat count */ - var min_count = 4; /* min repeat count */ - - /* tree[max_code+1].Len = -1; */ /* guard already set */ - if (nextlen === 0) { - max_count = 138; - min_count = 3; - } - - for (n = 0; n <= max_code; n++) { - curlen = nextlen; - nextlen = tree[(n + 1) * 2 + 1]/*.Len*/; - - if (++count < max_count && curlen === nextlen) { - continue; - - } else if (count < min_count) { - do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); - - } else if (curlen !== 0) { - if (curlen !== prevlen) { - send_code(s, curlen, s.bl_tree); - count--; - } - //Assert(count >= 3 && count <= 6, " 3_6?"); - send_code(s, REP_3_6, s.bl_tree); - send_bits(s, count - 3, 2); - - } else if (count <= 10) { - send_code(s, REPZ_3_10, s.bl_tree); - send_bits(s, count - 3, 3); - - } else { - send_code(s, REPZ_11_138, s.bl_tree); - send_bits(s, count - 11, 7); - } - - count = 0; - prevlen = curlen; - if (nextlen === 0) { - max_count = 138; - min_count = 3; - - } else if (curlen === nextlen) { - max_count = 6; - min_count = 3; - - } else { - max_count = 7; - min_count = 4; - } - } -} - - -/* =========================================================================== - * Construct the Huffman tree for the bit lengths and return the index in - * bl_order of the last bit length code to send. - */ -function build_bl_tree(s) { - var max_blindex; /* index of last bit length code of non zero freq */ - - /* Determine the bit length frequencies for literal and distance trees */ - scan_tree(s, s.dyn_ltree, s.l_desc.max_code); - scan_tree(s, s.dyn_dtree, s.d_desc.max_code); - - /* Build the bit length tree: */ - build_tree(s, s.bl_desc); - /* opt_len now includes the length of the tree representations, except - * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. - */ - - /* Determine the number of bit length codes to send. The pkzip format - * requires that at least 4 bit length codes be sent. (appnote.txt says - * 3 but the actual value used is 4.) - */ - for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) { - if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) { - break; - } - } - /* Update opt_len to include the bit length tree and counts */ - s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4; - //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", - // s->opt_len, s->static_len)); - - return max_blindex; -} - - -/* =========================================================================== - * Send the header for a block using dynamic Huffman trees: the counts, the - * lengths of the bit length codes, the literal tree and the distance tree. - * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. - */ -function send_all_trees(s, lcodes, dcodes, blcodes) -// deflate_state *s; -// int lcodes, dcodes, blcodes; /* number of codes for each tree */ -{ - var rank; /* index in bl_order */ - - //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); - //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, - // "too many codes"); - //Tracev((stderr, "\nbl counts: ")); - send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */ - send_bits(s, dcodes - 1, 5); - send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */ - for (rank = 0; rank < blcodes; rank++) { - //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); - send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3); - } - //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); - - send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */ - //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); - - send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */ - //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); -} - - -/* =========================================================================== - * Check if the data type is TEXT or BINARY, using the following algorithm: - * - TEXT if the two conditions below are satisfied: - * a) There are no non-portable control characters belonging to the - * "black list" (0..6, 14..25, 28..31). - * b) There is at least one printable character belonging to the - * "white list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). - * - BINARY otherwise. - * - The following partially-portable control characters form a - * "gray list" that is ignored in this detection algorithm: - * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). - * IN assertion: the fields Freq of dyn_ltree are set. - */ -function detect_data_type(s) { - /* black_mask is the bit mask of black-listed bytes - * set bits 0..6, 14..25, and 28..31 - * 0xf3ffc07f = binary 11110011111111111100000001111111 - */ - var black_mask = 0xf3ffc07f; - var n; - - /* Check for non-textual ("black-listed") bytes. */ - for (n = 0; n <= 31; n++, black_mask >>>= 1) { - if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) { - return Z_BINARY; - } - } - - /* Check for textual ("white-listed") bytes. */ - if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 || - s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) { - return Z_TEXT; - } - for (n = 32; n < LITERALS; n++) { - if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) { - return Z_TEXT; - } - } - - /* There are no "black-listed" or "white-listed" bytes: - * this stream either is empty or has tolerated ("gray-listed") bytes only. - */ - return Z_BINARY; -} - - -var static_init_done = false; - -/* =========================================================================== - * Initialize the tree data structures for a new zlib stream. - */ -function _tr_init(s) -{ - - if (!static_init_done) { - tr_static_init(); - static_init_done = true; - } - - s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); - s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); - s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); - - s.bi_buf = 0; - s.bi_valid = 0; - - /* Initialize the first block of the first file: */ - init_block(s); -} - - -/* =========================================================================== - * Send a stored block - */ -function _tr_stored_block(s, buf, stored_len, last) -//DeflateState *s; -//charf *buf; /* input block */ -//ulg stored_len; /* length of input block */ -//int last; /* one if this is the last block for a file */ -{ - send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */ - copy_block(s, buf, stored_len, true); /* with header */ -} - - -/* =========================================================================== - * Send one empty static block to give enough lookahead for inflate. - * This takes 10 bits, of which 7 may remain in the bit buffer. - */ -function _tr_align(s) { - send_bits(s, STATIC_TREES << 1, 3); - send_code(s, END_BLOCK, static_ltree); - bi_flush(s); -} - - -/* =========================================================================== - * Determine the best encoding for the current block: dynamic trees, static - * trees or store, and output the encoded block to the zip file. - */ -function _tr_flush_block(s, buf, stored_len, last) -//DeflateState *s; -//charf *buf; /* input block, or NULL if too old */ -//ulg stored_len; /* length of input block */ -//int last; /* one if this is the last block for a file */ -{ - var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ - var max_blindex = 0; /* index of last bit length code of non zero freq */ - - /* Build the Huffman trees unless a stored block is forced */ - if (s.level > 0) { - - /* Check if the file is binary or text */ - if (s.strm.data_type === Z_UNKNOWN) { - s.strm.data_type = detect_data_type(s); - } - - /* Construct the literal and distance trees */ - build_tree(s, s.l_desc); - // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, - // s->static_len)); - - build_tree(s, s.d_desc); - // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, - // s->static_len)); - /* At this point, opt_len and static_len are the total bit lengths of - * the compressed block data, excluding the tree representations. - */ - - /* Build the bit length tree for the above two trees, and get the index - * in bl_order of the last bit length code to send. - */ - max_blindex = build_bl_tree(s); - - /* Determine the best encoding. Compute the block lengths in bytes. */ - opt_lenb = (s.opt_len + 3 + 7) >>> 3; - static_lenb = (s.static_len + 3 + 7) >>> 3; - - // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", - // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, - // s->last_lit)); - - if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } - - } else { - // Assert(buf != (char*)0, "lost buf"); - opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ - } - - if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) { - /* 4: two words for the lengths */ - - /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. - * Otherwise we can't have processed more than WSIZE input bytes since - * the last block flush, because compression would have been - * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to - * transform a block into a stored block. - */ - _tr_stored_block(s, buf, stored_len, last); - - } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) { - - send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3); - compress_block(s, static_ltree, static_dtree); - - } else { - send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3); - send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1); - compress_block(s, s.dyn_ltree, s.dyn_dtree); - } - // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); - /* The above check is made mod 2^32, for files larger than 512 MB - * and uLong implemented on 32 bits. - */ - init_block(s); - - if (last) { - bi_windup(s); - } - // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, - // s->compressed_len-7*last)); -} - -/* =========================================================================== - * Save the match info and tally the frequency counts. Return true if - * the current block must be flushed. - */ -function _tr_tally(s, dist, lc) -// deflate_state *s; -// unsigned dist; /* distance of matched string */ -// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ -{ - //var out_length, in_length, dcode; - - s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff; - s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff; - - s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff; - s.last_lit++; - - if (dist === 0) { - /* lc is the unmatched char */ - s.dyn_ltree[lc * 2]/*.Freq*/++; - } else { - s.matches++; - /* Here, lc is the match length - MIN_MATCH */ - dist--; /* dist = match distance - 1 */ - //Assert((ush)dist < (ush)MAX_DIST(s) && - // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && - // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); - - s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++; - s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++; - } - -// (!) This block is disabled in zlib defailts, -// don't enable it for binary compatibility - -//#ifdef TRUNCATE_BLOCK -// /* Try to guess if it is profitable to stop the current block here */ -// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) { -// /* Compute an upper bound for the compressed length */ -// out_length = s.last_lit*8; -// in_length = s.strstart - s.block_start; -// -// for (dcode = 0; dcode < D_CODES; dcode++) { -// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]); -// } -// out_length >>>= 3; -// //Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ", -// // s->last_lit, in_length, out_length, -// // 100L - out_length*100L/in_length)); -// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) { -// return true; -// } -// } -//#endif - - return (s.last_lit === s.lit_bufsize - 1); - /* We avoid equality with lit_bufsize because of wraparound at 64K - * on 16 bit machines and because stored blocks are restricted to - * 64K-1 bytes. - */ -} - -exports._tr_init = _tr_init; -exports._tr_stored_block = _tr_stored_block; -exports._tr_flush_block = _tr_flush_block; -exports._tr_tally = _tr_tally; -exports._tr_align = _tr_align; - - -/***/ }), -/* 139 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - - -function ZStream() { - /* next input byte */ - this.input = null; // JS specific, because we have no pointers - this.next_in = 0; - /* number of bytes available at input */ - this.avail_in = 0; - /* total number of input bytes read so far */ - this.total_in = 0; - /* next output byte should be put there */ - this.output = null; // JS specific, because we have no pointers - this.next_out = 0; - /* remaining free space at output */ - this.avail_out = 0; - /* total number of bytes output so far */ - this.total_out = 0; - /* last error message, NULL if no error */ - this.msg = ''/*Z_NULL*/; - /* not visible by applications */ - this.state = null; - /* best guess about the data type: binary or text */ - this.data_type = 2/*Z_UNKNOWN*/; - /* adler32 value of the uncompressed data */ - this.adler = 0; -} - -module.exports = ZStream; - - -/***/ }), -/* 140 */, -/* 141 */, -/* 142 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(module, global) {var __WEBPACK_AMD_DEFINE_RESULT__;/*! https://mths.be/punycode v1.4.1 by @mathias */ -;(function(root) { - - /** Detect free variables */ - var freeExports = typeof exports == 'object' && exports && - !exports.nodeType && exports; - var freeModule = typeof module == 'object' && module && - !module.nodeType && module; - var freeGlobal = typeof global == 'object' && global; - if ( - freeGlobal.global === freeGlobal || - freeGlobal.window === freeGlobal || - freeGlobal.self === freeGlobal - ) { - root = freeGlobal; - } - - /** - * The `punycode` object. - * @name punycode - * @type Object - */ - var punycode, - - /** Highest positive signed 32-bit float value */ - maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1 - - /** Bootstring parameters */ - base = 36, - tMin = 1, - tMax = 26, - skew = 38, - damp = 700, - initialBias = 72, - initialN = 128, // 0x80 - delimiter = '-', // '\x2D' - - /** Regular expressions */ - regexPunycode = /^xn--/, - regexNonASCII = /[^\x20-\x7E]/, // unprintable ASCII chars + non-ASCII chars - regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g, // RFC 3490 separators - - /** Error messages */ - errors = { - 'overflow': 'Overflow: input needs wider integers to process', - 'not-basic': 'Illegal input >= 0x80 (not a basic code point)', - 'invalid-input': 'Invalid input' - }, - - /** Convenience shortcuts */ - baseMinusTMin = base - tMin, - floor = Math.floor, - stringFromCharCode = String.fromCharCode, - - /** Temporary variable */ - key; - - /*--------------------------------------------------------------------------*/ - - /** - * A generic error utility function. - * @private - * @param {String} type The error type. - * @returns {Error} Throws a `RangeError` with the applicable error message. - */ - function error(type) { - throw new RangeError(errors[type]); - } - - /** - * A generic `Array#map` utility function. - * @private - * @param {Array} array The array to iterate over. - * @param {Function} callback The function that gets called for every array - * item. - * @returns {Array} A new array of values returned by the callback function. - */ - function map(array, fn) { - var length = array.length; - var result = []; - while (length--) { - result[length] = fn(array[length]); - } - return result; - } - - /** - * A simple `Array#map`-like wrapper to work with domain name strings or email - * addresses. - * @private - * @param {String} domain The domain name or email address. - * @param {Function} callback The function that gets called for every - * character. - * @returns {Array} A new string of characters returned by the callback - * function. - */ - function mapDomain(string, fn) { - var parts = string.split('@'); - var result = ''; - if (parts.length > 1) { - // In email addresses, only the domain name should be punycoded. Leave - // the local part (i.e. everything up to `@`) intact. - result = parts[0] + '@'; - string = parts[1]; - } - // Avoid `split(regex)` for IE8 compatibility. See #17. - string = string.replace(regexSeparators, '\x2E'); - var labels = string.split('.'); - var encoded = map(labels, fn).join('.'); - return result + encoded; - } - - /** - * Creates an array containing the numeric code points of each Unicode - * character in the string. While JavaScript uses UCS-2 internally, - * this function will convert a pair of surrogate halves (each of which - * UCS-2 exposes as separate characters) into a single code point, - * matching UTF-16. - * @see `punycode.ucs2.encode` - * @see <https://mathiasbynens.be/notes/javascript-encoding> - * @memberOf punycode.ucs2 - * @name decode - * @param {String} string The Unicode input string (UCS-2). - * @returns {Array} The new array of code points. - */ - function ucs2decode(string) { - var output = [], - counter = 0, - length = string.length, - value, - extra; - while (counter < length) { - value = string.charCodeAt(counter++); - if (value >= 0xD800 && value <= 0xDBFF && counter < length) { - // high surrogate, and there is a next character - extra = string.charCodeAt(counter++); - if ((extra & 0xFC00) == 0xDC00) { // low surrogate - output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000); - } else { - // unmatched surrogate; only append this code unit, in case the next - // code unit is the high surrogate of a surrogate pair - output.push(value); - counter--; - } - } else { - output.push(value); - } - } - return output; - } - - /** - * Creates a string based on an array of numeric code points. - * @see `punycode.ucs2.decode` - * @memberOf punycode.ucs2 - * @name encode - * @param {Array} codePoints The array of numeric code points. - * @returns {String} The new Unicode string (UCS-2). - */ - function ucs2encode(array) { - return map(array, function(value) { - var output = ''; - if (value > 0xFFFF) { - value -= 0x10000; - output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800); - value = 0xDC00 | value & 0x3FF; - } - output += stringFromCharCode(value); - return output; - }).join(''); - } - - /** - * Converts a basic code point into a digit/integer. - * @see `digitToBasic()` - * @private - * @param {Number} codePoint The basic numeric code point value. - * @returns {Number} The numeric value of a basic code point (for use in - * representing integers) in the range `0` to `base - 1`, or `base` if - * the code point does not represent a value. - */ - function basicToDigit(codePoint) { - if (codePoint - 48 < 10) { - return codePoint - 22; - } - if (codePoint - 65 < 26) { - return codePoint - 65; - } - if (codePoint - 97 < 26) { - return codePoint - 97; - } - return base; - } - - /** - * Converts a digit/integer into a basic code point. - * @see `basicToDigit()` - * @private - * @param {Number} digit The numeric value of a basic code point. - * @returns {Number} The basic code point whose value (when used for - * representing integers) is `digit`, which needs to be in the range - * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is - * used; else, the lowercase form is used. The behavior is undefined - * if `flag` is non-zero and `digit` has no uppercase form. - */ - function digitToBasic(digit, flag) { - // 0..25 map to ASCII a..z or A..Z - // 26..35 map to ASCII 0..9 - return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5); - } - - /** - * Bias adaptation function as per section 3.4 of RFC 3492. - * https://tools.ietf.org/html/rfc3492#section-3.4 - * @private - */ - function adapt(delta, numPoints, firstTime) { - var k = 0; - delta = firstTime ? floor(delta / damp) : delta >> 1; - delta += floor(delta / numPoints); - for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) { - delta = floor(delta / baseMinusTMin); - } - return floor(k + (baseMinusTMin + 1) * delta / (delta + skew)); - } - - /** - * Converts a Punycode string of ASCII-only symbols to a string of Unicode - * symbols. - * @memberOf punycode - * @param {String} input The Punycode string of ASCII-only symbols. - * @returns {String} The resulting string of Unicode symbols. - */ - function decode(input) { - // Don't use UCS-2 - var output = [], - inputLength = input.length, - out, - i = 0, - n = initialN, - bias = initialBias, - basic, - j, - index, - oldi, - w, - k, - digit, - t, - /** Cached calculation results */ - baseMinusT; - - // Handle the basic code points: let `basic` be the number of input code - // points before the last delimiter, or `0` if there is none, then copy - // the first basic code points to the output. - - basic = input.lastIndexOf(delimiter); - if (basic < 0) { - basic = 0; - } - - for (j = 0; j < basic; ++j) { - // if it's not a basic code point - if (input.charCodeAt(j) >= 0x80) { - error('not-basic'); - } - output.push(input.charCodeAt(j)); - } - - // Main decoding loop: start just after the last delimiter if any basic code - // points were copied; start at the beginning otherwise. - - for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) { - - // `index` is the index of the next character to be consumed. - // Decode a generalized variable-length integer into `delta`, - // which gets added to `i`. The overflow checking is easier - // if we increase `i` as we go, then subtract off its starting - // value at the end to obtain `delta`. - for (oldi = i, w = 1, k = base; /* no condition */; k += base) { - - if (index >= inputLength) { - error('invalid-input'); - } - - digit = basicToDigit(input.charCodeAt(index++)); - - if (digit >= base || digit > floor((maxInt - i) / w)) { - error('overflow'); - } - - i += digit * w; - t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); - - if (digit < t) { - break; - } - - baseMinusT = base - t; - if (w > floor(maxInt / baseMinusT)) { - error('overflow'); - } - - w *= baseMinusT; - - } - - out = output.length + 1; - bias = adapt(i - oldi, out, oldi == 0); - - // `i` was supposed to wrap around from `out` to `0`, - // incrementing `n` each time, so we'll fix that now: - if (floor(i / out) > maxInt - n) { - error('overflow'); - } - - n += floor(i / out); - i %= out; - - // Insert `n` at position `i` of the output - output.splice(i++, 0, n); - - } - - return ucs2encode(output); - } - - /** - * Converts a string of Unicode symbols (e.g. a domain name label) to a - * Punycode string of ASCII-only symbols. - * @memberOf punycode - * @param {String} input The string of Unicode symbols. - * @returns {String} The resulting Punycode string of ASCII-only symbols. - */ - function encode(input) { - var n, - delta, - handledCPCount, - basicLength, - bias, - j, - m, - q, - k, - t, - currentValue, - output = [], - /** `inputLength` will hold the number of code points in `input`. */ - inputLength, - /** Cached calculation results */ - handledCPCountPlusOne, - baseMinusT, - qMinusT; - - // Convert the input in UCS-2 to Unicode - input = ucs2decode(input); - - // Cache the length - inputLength = input.length; - - // Initialize the state - n = initialN; - delta = 0; - bias = initialBias; - - // Handle the basic code points - for (j = 0; j < inputLength; ++j) { - currentValue = input[j]; - if (currentValue < 0x80) { - output.push(stringFromCharCode(currentValue)); - } - } - - handledCPCount = basicLength = output.length; - - // `handledCPCount` is the number of code points that have been handled; - // `basicLength` is the number of basic code points. - - // Finish the basic string - if it is not empty - with a delimiter - if (basicLength) { - output.push(delimiter); - } - - // Main encoding loop: - while (handledCPCount < inputLength) { - - // All non-basic code points < n have been handled already. Find the next - // larger one: - for (m = maxInt, j = 0; j < inputLength; ++j) { - currentValue = input[j]; - if (currentValue >= n && currentValue < m) { - m = currentValue; - } - } - - // Increase `delta` enough to advance the decoder's <n,i> state to <m,0>, - // but guard against overflow - handledCPCountPlusOne = handledCPCount + 1; - if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) { - error('overflow'); - } - - delta += (m - n) * handledCPCountPlusOne; - n = m; - - for (j = 0; j < inputLength; ++j) { - currentValue = input[j]; - - if (currentValue < n && ++delta > maxInt) { - error('overflow'); - } - - if (currentValue == n) { - // Represent delta as a generalized variable-length integer - for (q = delta, k = base; /* no condition */; k += base) { - t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); - if (q < t) { - break; - } - qMinusT = q - t; - baseMinusT = base - t; - output.push( - stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0)) - ); - q = floor(qMinusT / baseMinusT); - } - - output.push(stringFromCharCode(digitToBasic(q, 0))); - bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength); - delta = 0; - ++handledCPCount; - } - } - - ++delta; - ++n; - - } - return output.join(''); - } - - /** - * Converts a Punycode string representing a domain name or an email address - * to Unicode. Only the Punycoded parts of the input will be converted, i.e. - * it doesn't matter if you call it on a string that has already been - * converted to Unicode. - * @memberOf punycode - * @param {String} input The Punycoded domain name or email address to - * convert to Unicode. - * @returns {String} The Unicode representation of the given Punycode - * string. - */ - function toUnicode(input) { - return mapDomain(input, function(string) { - return regexPunycode.test(string) - ? decode(string.slice(4).toLowerCase()) - : string; - }); - } - - /** - * Converts a Unicode string representing a domain name or an email address to - * Punycode. Only the non-ASCII parts of the domain name will be converted, - * i.e. it doesn't matter if you call it with a domain that's already in - * ASCII. - * @memberOf punycode - * @param {String} input The domain name or email address to convert, as a - * Unicode string. - * @returns {String} The Punycode representation of the given domain name or - * email address. - */ - function toASCII(input) { - return mapDomain(input, function(string) { - return regexNonASCII.test(string) - ? 'xn--' + encode(string) - : string; - }); - } - - /*--------------------------------------------------------------------------*/ - - /** Define the public API */ - punycode = { - /** - * A string representing the current Punycode.js version number. - * @memberOf punycode - * @type String - */ - 'version': '1.4.1', - /** - * An object of methods to convert from JavaScript's internal character - * representation (UCS-2) to Unicode code points, and back. - * @see <https://mathiasbynens.be/notes/javascript-encoding> - * @memberOf punycode - * @type Object - */ - 'ucs2': { - 'decode': ucs2decode, - 'encode': ucs2encode - }, - 'decode': decode, - 'encode': encode, - 'toASCII': toASCII, - 'toUnicode': toUnicode - }; - - /** Expose `punycode` */ - // Some AMD build optimizers, like r.js, check for specific condition patterns - // like the following: - if ( - true - ) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { - return punycode; - }.call(exports, __webpack_require__, exports, module), - __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (freeExports && freeModule) { - if (module.exports == freeExports) { - // in Node.js, io.js, or RingoJS v0.8.0+ - freeModule.exports = punycode; - } else { - // in Narwhal or RingoJS v0.7.0- - for (key in punycode) { - punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]); - } - } - } else { - // in Rhino or a web browser - root.punycode = punycode; - } - -}(this)); - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(243)(module), __webpack_require__(8))) - -/***/ }), -/* 143 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - - - -// If obj.hasOwnProperty has been overridden, then calling -// obj.hasOwnProperty(prop) will break. -// See: https://github.com/joyent/node/issues/1707 -function hasOwnProperty(obj, prop) { - return Object.prototype.hasOwnProperty.call(obj, prop); -} - -module.exports = function(qs, sep, eq, options) { - sep = sep || '&'; - eq = eq || '='; - var obj = {}; - - if (typeof qs !== 'string' || qs.length === 0) { - return obj; - } - - var regexp = /\+/g; - qs = qs.split(sep); - - var maxKeys = 1000; - if (options && typeof options.maxKeys === 'number') { - maxKeys = options.maxKeys; - } - - var len = qs.length; - // maxKeys <= 0 means that we should not limit keys count - if (maxKeys > 0 && len > maxKeys) { - len = maxKeys; - } - - for (var i = 0; i < len; ++i) { - var x = qs[i].replace(regexp, '%20'), - idx = x.indexOf(eq), - kstr, vstr, k, v; - - if (idx >= 0) { - kstr = x.substr(0, idx); - vstr = x.substr(idx + 1); - } else { - kstr = x; - vstr = ''; - } - - k = decodeURIComponent(kstr); - v = decodeURIComponent(vstr); - - if (!hasOwnProperty(obj, k)) { - obj[k] = v; - } else if (isArray(obj[k])) { - obj[k].push(v); - } else { - obj[k] = [obj[k], v]; - } - } - - return obj; -}; - -var isArray = Array.isArray || function (xs) { - return Object.prototype.toString.call(xs) === '[object Array]'; -}; - - -/***/ }), -/* 144 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// a passthrough stream. -// basically just the most minimal sort of Transform stream. -// Every written chunk gets output as-is. - - - -module.exports = PassThrough; - -var Transform = __webpack_require__(101); - -/*<replacement>*/ -var util = __webpack_require__(24); -util.inherits = __webpack_require__(15); -/*</replacement>*/ - -util.inherits(PassThrough, Transform); - -function PassThrough(options) { - if (!(this instanceof PassThrough)) return new PassThrough(options); - - Transform.call(this, options); -} - -PassThrough.prototype._transform = function (chunk, encoding, cb) { - cb(null, chunk); -}; - -/***/ }), -/* 230 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/*<replacement>*/ - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); 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-/******/ -/******/ // Load entry module and return exports -/******/ return __webpack_require__(__webpack_require__.s = 68); -/******/ }) -/************************************************************************/ -/******/ ([ -/* 0 */ -/***/ (function(module, exports, __webpack_require__) { - -var microee = __webpack_require__(109); - -// Implements a subset of Node's stream.Transform - in a cross-platform manner. -function Transform() {} - -microee.mixin(Transform); - -// The write() signature is different from Node's -// --> makes it much easier to work with objects in logs. -// One of the lessons from v1 was that it's better to target -// a good browser rather than the lowest common denominator -// internally. -// If you want to use external streams, pipe() to ./stringify.js first. -Transform.prototype.write = function(name, level, args) { - this.emit('item', name, level, args); -}; - -Transform.prototype.end = function() { - this.emit('end'); - this.removeAllListeners(); -}; - -Transform.prototype.pipe = function(dest) { - var s = this; - // prevent double piping - s.emit('unpipe', dest); - // tell the dest that it's being piped to - dest.emit('pipe', s); - - function onItem() { - dest.write.apply(dest, Array.prototype.slice.call(arguments)); - } - function onEnd() { !dest._isStdio && dest.end(); } - - s.on('item', onItem); - s.on('end', onEnd); - - s.when('unpipe', function(from) { - var match = (from === dest) || typeof from == 'undefined'; - if(match) { - s.removeListener('item', onItem); - s.removeListener('end', onEnd); - dest.emit('unpipe'); - } - return match; - }); - - return dest; -}; - -Transform.prototype.unpipe = function(from) { - this.emit('unpipe', from); - return this; -}; - -Transform.prototype.format = function(dest) { - throw new Error([ - 'Warning: .format() is deprecated in Minilog v2! Use .pipe() instead. For example:', - 'var Minilog = require(\'minilog\');', - 'Minilog', - ' .pipe(Minilog.backends.console.formatClean)', - ' .pipe(Minilog.backends.console);'].join('\n')); -}; - -Transform.mixin = function(dest) { - var o = Transform.prototype, k; - for (k in o) { - o.hasOwnProperty(k) && (dest.prototype[k] = o[k]); - } -}; - -module.exports = Transform; - - -/***/ }), -/* 1 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Color = __webpack_require__(15); - -/** - * @fileoverview - * Utilities for casting and comparing Scratch data-types. - * Scratch behaves slightly differently from JavaScript in many respects, - * and these differences should be encapsulated below. - * For example, in Scratch, add(1, join("hello", world")) -> 1. - * This is because "hello world" is cast to 0. - * In JavaScript, 1 + Number("hello" + "world") would give you NaN. - * Use when coercing a value before computation. - */ - -var Cast = function () { - function Cast() { - _classCallCheck(this, Cast); - } - - _createClass(Cast, null, [{ - key: 'toNumber', - - /** - * Scratch cast to number. - * Treats NaN as 0. - * In Scratch 2.0, this is captured by `interp.numArg.` - * @param {*} value Value to cast to number. - * @return {number} The Scratch-casted number value. - */ - value: function toNumber(value) { - var n = Number(value); - if (isNaN(n)) { - // Scratch treats NaN as 0, when needed as a number. - // E.g., 0 + NaN -> 0. - return 0; - } - return n; - } - - /** - * Scratch cast to boolean. - * In Scratch 2.0, this is captured by `interp.boolArg.` - * Treats some string values differently from JavaScript. - * @param {*} value Value to cast to boolean. - * @return {boolean} The Scratch-casted boolean value. - */ - - }, { - key: 'toBoolean', - value: function toBoolean(value) { - // Already a boolean? - if (typeof value === 'boolean') { - return value; - } - if (typeof value === 'string') { - // These specific strings are treated as false in Scratch. - if (value === '' || value === '0' || value.toLowerCase() === 'false') { - return false; - } - // All other strings treated as true. - return true; - } - // Coerce other values and numbers. - return Boolean(value); - } - - /** - * Scratch cast to string. - * @param {*} value Value to cast to string. - * @return {string} The Scratch-casted string value. - */ - - }, { - key: 'toString', - value: function toString(value) { - return String(value); - } - - /** - * Cast any Scratch argument to an RGB color array to be used for the renderer. - * @param {*} value Value to convert to RGB color array. - * @return {Array.<number>} [r,g,b], values between 0-255. - */ - - }, { - key: 'toRgbColorList', - value: function toRgbColorList(value) { - var color = Cast.toRgbColorObject(value); - return [color.r, color.g, color.b]; - } - - /** - * Cast any Scratch argument to an RGB color object to be used for the renderer. - * @param {*} value Value to convert to RGB color object. - * @return {RGBOject} [r,g,b], values between 0-255. - */ - - }, { - key: 'toRgbColorObject', - value: function toRgbColorObject(value) { - var color = void 0; - if (typeof value === 'string' && value.substring(0, 1) === '#') { - color = Color.hexToRgb(value); - } else { - color = Color.decimalToRgb(Cast.toNumber(value)); - } - return color; - } - - /** - * Determine if a Scratch argument is a white space string (or null / empty). - * @param {*} val value to check. - * @return {boolean} True if the argument is all white spaces or null / empty. - */ - - }, { - key: 'isWhiteSpace', - value: function isWhiteSpace(val) { - return val === null || typeof val === 'string' && val.trim().length === 0; - } - - /** - * Compare two values, using Scratch cast, case-insensitive string compare, etc. - * In Scratch 2.0, this is captured by `interp.compare.` - * @param {*} v1 First value to compare. - * @param {*} v2 Second value to compare. - * @returns {number} Negative number if v1 < v2; 0 if equal; positive otherwise. - */ - - }, { - key: 'compare', - value: function compare(v1, v2) { - var n1 = Number(v1); - var n2 = Number(v2); - if (n1 === 0 && Cast.isWhiteSpace(v1)) { - n1 = NaN; - } else if (n2 === 0 && Cast.isWhiteSpace(v2)) { - n2 = NaN; - } - if (isNaN(n1) || isNaN(n2)) { - // At least one argument can't be converted to a number. - // Scratch compares strings as case insensitive. - var s1 = String(v1).toLowerCase(); - var s2 = String(v2).toLowerCase(); - return s1.localeCompare(s2); - } - // Compare as numbers. - return n1 - n2; - } - - /** - * Determine if a Scratch argument number represents a round integer. - * @param {*} val Value to check. - * @return {boolean} True if number looks like an integer. - */ - - }, { - key: 'isInt', - value: function isInt(val) { - // Values that are already numbers. - if (typeof val === 'number') { - if (isNaN(val)) { - // NaN is considered an integer. - return true; - } - // True if it's "round" (e.g., 2.0 and 2). - return val === parseInt(val, 10); - } else if (typeof val === 'boolean') { - // `True` and `false` always represent integer after Scratch cast. - return true; - } else if (typeof val === 'string') { - // If it contains a decimal point, don't consider it an int. - return val.indexOf('.') < 0; - } - return false; - } - }, { - key: 'toListIndex', - - - /** - * Compute a 1-based index into a list, based on a Scratch argument. - * Two special cases may be returned: - * LIST_ALL: if the block is referring to all of the items in the list. - * LIST_INVALID: if the index was invalid in any way. - * @param {*} index Scratch arg, including 1-based numbers or special cases. - * @param {number} length Length of the list. - * @return {(number|string)} 1-based index for list, LIST_ALL, or LIST_INVALID. - */ - value: function toListIndex(index, length) { - if (typeof index !== 'number') { - if (index === 'all') { - return Cast.LIST_ALL; - } - if (index === 'last') { - if (length > 0) { - return length; - } - return Cast.LIST_INVALID; - } else if (index === 'random' || index === 'any') { - if (length > 0) { - return 1 + Math.floor(Math.random() * length); - } - return Cast.LIST_INVALID; - } - } - index = Math.floor(Cast.toNumber(index)); - if (index < 1 || index > length) { - return Cast.LIST_INVALID; - } - return index; - } - }, { - key: 'LIST_INVALID', - get: function get() { - return 'INVALID'; - } - }, { - key: 'LIST_ALL', - get: function get() { - return 'ALL'; - } - }]); - - return Cast; -}(); - -module.exports = Cast; - -/***/ }), -/* 2 */ -/***/ (function(module, exports, __webpack_require__) { - -try { - var util = __webpack_require__(4); - if (typeof util.inherits !== 'function') throw ''; - module.exports = util.inherits; -} catch (e) { - module.exports = __webpack_require__(102); -} - - -/***/ }), -/* 3 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var minilog = __webpack_require__(111); -minilog.enable(); - -module.exports = minilog('vm'); - -/***/ }), -/* 4 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(64); - -/***/ }), -/* 5 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var MathUtil = function () { - function MathUtil() { - _classCallCheck(this, MathUtil); - } - - _createClass(MathUtil, null, [{ - key: "degToRad", - - /** - * Convert a value from degrees to radians. - * @param {!number} deg Value in degrees. - * @return {!number} Equivalent value in radians. - */ - value: function degToRad(deg) { - return deg * Math.PI / 180; - } - - /** - * Convert a value from radians to degrees. - * @param {!number} rad Value in radians. - * @return {!number} Equivalent value in degrees. - */ - - }, { - key: "radToDeg", - value: function radToDeg(rad) { - return rad * 180 / Math.PI; - } - - /** - * Clamp a number between two limits. - * If n < min, return min. If n > max, return max. Else, return n. - * @param {!number} n Number to clamp. - * @param {!number} min Minimum limit. - * @param {!number} max Maximum limit. - * @return {!number} Value of n clamped to min and max. - */ - - }, { - key: "clamp", - value: function clamp(n, min, max) { - return Math.min(Math.max(n, min), max); - } - - /** - * Keep a number between two limits, wrapping "extra" into the range. - * e.g., wrapClamp(7, 1, 5) == 2 - * wrapClamp(0, 1, 5) == 5 - * wrapClamp(-11, -10, 6) == 6, etc. - * @param {!number} n Number to wrap. - * @param {!number} min Minimum limit. - * @param {!number} max Maximum limit. - * @return {!number} Value of n wrapped between min and max. - */ - - }, { - key: "wrapClamp", - value: function wrapClamp(n, min, max) { - var range = max - min + 1; - return n - Math.floor((n - min) / range) * range; - } - - /** - * Convert a value from tan function in degrees. - * @param {!number} angle in degrees - * @return {!number} Correct tan value - */ - - }, { - key: "tan", - value: function tan(angle) { - angle = angle % 360; - switch (angle) { - case -270: - case 90: - return Infinity; - case -90: - case 270: - return -Infinity; - default: - return parseFloat(Math.tan(Math.PI * angle / 180).toFixed(10)); - } - } - }]); - - return MathUtil; -}(); - -module.exports = MathUtil; - -/***/ }), -/* 6 */ -/***/ (function(module, exports, __webpack_require__) { - -var Parser = __webpack_require__(37), - DomHandler = __webpack_require__(81); - -function defineProp(name, value){ - delete module.exports[name]; - module.exports[name] = value; - return value; -} - -module.exports = { - Parser: Parser, - Tokenizer: __webpack_require__(38), - ElementType: __webpack_require__(13), - DomHandler: DomHandler, - get FeedHandler(){ - return defineProp("FeedHandler", __webpack_require__(99)); - }, - get Stream(){ - return defineProp("Stream", __webpack_require__(101)); - }, - get WritableStream(){ - return defineProp("WritableStream", __webpack_require__(39)); - }, - get ProxyHandler(){ - return defineProp("ProxyHandler", __webpack_require__(100)); - }, - get DomUtils(){ - return defineProp("DomUtils", __webpack_require__(83)); - }, - get CollectingHandler(){ - return defineProp("CollectingHandler", __webpack_require__(98)); - }, - // For legacy support - DefaultHandler: DomHandler, - get RssHandler(){ - return defineProp("RssHandler", this.FeedHandler); - }, - //helper methods - parseDOM: function(data, options){ - var handler = new DomHandler(options); - new Parser(handler, options).end(data); - return handler.dom; - }, - parseFeed: function(feed, options){ - var handler = new module.exports.FeedHandler(options); - new Parser(handler, options).end(feed); - return handler.dom; - }, - createDomStream: function(cb, options, elementCb){ - var handler = new DomHandler(cb, options, elementCb); - return new Parser(handler, options); - }, - // List of all events that the parser emits - EVENTS: { /* Format: eventname: number of arguments */ - attribute: 2, - cdatastart: 0, - cdataend: 0, - text: 1, - processinginstruction: 2, - comment: 1, - commentend: 0, - closetag: 1, - opentag: 2, - opentagname: 1, - error: 1, - end: 0 - } -}; - - -/***/ }), -/* 7 */ -/***/ (function(module, exports) { - -var styles = { - //styles - 'bold' : ['\033[1m', '\033[22m'], - 'italic' : ['\033[3m', '\033[23m'], - 'underline' : ['\033[4m', '\033[24m'], - 'inverse' : ['\033[7m', '\033[27m'], - //grayscale - 'white' : ['\033[37m', '\033[39m'], - 'grey' : ['\033[90m', '\033[39m'], - 'black' : ['\033[30m', '\033[39m'], - //colors - 'blue' : ['\033[34m', '\033[39m'], - 'cyan' : ['\033[36m', '\033[39m'], - 'green' : ['\033[32m', '\033[39m'], - 'magenta' : ['\033[35m', '\033[39m'], - 'red' : ['\033[31m', '\033[39m'], - 'yellow' : ['\033[33m', '\033[39m'] - }; - -exports.levelMap = { debug: 1, info: 2, warn: 3, error: 4 }; - -exports.style = function(str, style) { - return styles[style][0] + str + styles[style][1]; -} - - - -/***/ }), -/* 8 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// a duplex stream is just a stream that is both readable and writable. -// Since JS doesn't have multiple prototypal inheritance, this class -// prototypally inherits from Readable, and then parasitically from -// Writable. - - - -/*<replacement>*/ - -var objectKeys = Object.keys || function (obj) { - var keys = []; - for (var key in obj) { - keys.push(key); - }return keys; -}; -/*</replacement>*/ - -module.exports = Duplex; - -/*<replacement>*/ -var processNextTick = __webpack_require__(30); -/*</replacement>*/ - -/*<replacement>*/ -var util = __webpack_require__(12); -util.inherits = __webpack_require__(2); -/*</replacement>*/ - -var Readable = __webpack_require__(43); -var Writable = __webpack_require__(45); - -util.inherits(Duplex, Readable); - -var keys = objectKeys(Writable.prototype); -for (var v = 0; v < keys.length; v++) { - var method = keys[v]; - if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; -} - -function Duplex(options) { - if (!(this instanceof Duplex)) return new Duplex(options); - - Readable.call(this, options); - Writable.call(this, options); - - if (options && options.readable === false) this.readable = false; - - if (options && options.writable === false) this.writable = false; - - this.allowHalfOpen = true; - if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; - - this.once('end', onend); -} - -// the no-half-open enforcer -function onend() { - // if we allow half-open state, or if the writable side ended, - // then we're ok. - if (this.allowHalfOpen || this._writableState.ended) return; - - // no more data can be written. - // But allow more writes to happen in this tick. - processNextTick(onEndNT, this); -} - -function onEndNT(self) { - self.end(); -} - -function forEach(xs, f) { - for (var i = 0, l = xs.length; i < l; i++) { - f(xs[i], i); - } -} - -/***/ }), -/* 9 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(11); - -/***/ }), -/* 10 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(32); - -/***/ }), -/* 11 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var adapter = __webpack_require__(62); -var mutationAdapter = __webpack_require__(31); -var xmlEscape = __webpack_require__(76); -var MonitorRecord = __webpack_require__(64); - -/** - * @fileoverview - * Store and mutate the VM block representation, - * and handle updates from Scratch Blocks events. - */ - -var Blocks = function () { - function Blocks() { - _classCallCheck(this, Blocks); - - /** - * All blocks in the workspace. - * Keys are block IDs, values are metadata about the block. - * @type {Object.<string, Object>} - */ - this._blocks = {}; - - /** - * All top-level scripts in the workspace. - * A list of block IDs that represent scripts (i.e., first block in script). - * @type {Array.<String>} - */ - this._scripts = []; - } - - /** - * Blockly inputs that represent statements/branch. - * are prefixed with this string. - * @const{string} - */ - - - _createClass(Blocks, [{ - key: 'getBlock', - - - /** - * Provide an object with metadata for the requested block ID. - * @param {!string} blockId ID of block we have stored. - * @return {?object} Metadata about the block, if it exists. - */ - value: function getBlock(blockId) { - return this._blocks[blockId]; - } - - /** - * Get all known top-level blocks that start scripts. - * @return {Array.<string>} List of block IDs. - */ - - }, { - key: 'getScripts', - value: function getScripts() { - return this._scripts; - } - - /** - * Get the next block for a particular block - * @param {?string} id ID of block to get the next block for - * @return {?string} ID of next block in the sequence - */ - - }, { - key: 'getNextBlock', - value: function getNextBlock(id) { - var block = this._blocks[id]; - return typeof block === 'undefined' ? null : block.next; - } - - /** - * Get the branch for a particular C-shaped block. - * @param {?string} id ID for block to get the branch for. - * @param {?number} branchNum Which branch to select (e.g. for if-else). - * @return {?string} ID of block in the branch. - */ - - }, { - key: 'getBranch', - value: function getBranch(id, branchNum) { - var block = this._blocks[id]; - if (typeof block === 'undefined') return null; - if (!branchNum) branchNum = 1; - - var inputName = Blocks.BRANCH_INPUT_PREFIX; - if (branchNum > 1) { - inputName += branchNum; - } - - // Empty C-block? - var input = block.inputs[inputName]; - return typeof input === 'undefined' ? null : input.block; - } - - /** - * Get the opcode for a particular block - * @param {?object} block The block to query - * @return {?string} the opcode corresponding to that block - */ - - }, { - key: 'getOpcode', - value: function getOpcode(block) { - return typeof block === 'undefined' ? null : block.opcode; - } - - /** - * Get all fields and their values for a block. - * @param {?object} block The block to query. - * @return {?object} All fields and their values. - */ - - }, { - key: 'getFields', - value: function getFields(block) { - return typeof block === 'undefined' ? null : block.fields; - } - - /** - * Get all non-branch inputs for a block. - * @param {?object} block the block to query. - * @return {!object} All non-branch inputs and their associated blocks. - */ - - }, { - key: 'getInputs', - value: function getInputs(block) { - if (typeof block === 'undefined') return null; - var inputs = {}; - for (var input in block.inputs) { - // Ignore blocks prefixed with branch prefix. - if (input.substring(0, Blocks.BRANCH_INPUT_PREFIX.length) !== Blocks.BRANCH_INPUT_PREFIX) { - inputs[input] = block.inputs[input]; - } - } - return inputs; - } - - /** - * Get mutation data for a block. - * @param {?object} block The block to query. - * @return {?object} Mutation for the block. - */ - - }, { - key: 'getMutation', - value: function getMutation(block) { - return typeof block === 'undefined' ? null : block.mutation; - } - - /** - * Get the top-level script for a given block. - * @param {?string} id ID of block to query. - * @return {?string} ID of top-level script block. - */ - - }, { - key: 'getTopLevelScript', - value: function getTopLevelScript(id) { - var block = this._blocks[id]; - if (typeof block === 'undefined') return null; - while (block.parent !== null) { - block = this._blocks[block.parent]; - } - return block.id; - } - - /** - * Get the procedure definition for a given name. - * @param {?string} name Name of procedure to query. - * @return {?string} ID of procedure definition. - */ - - }, { - key: 'getProcedureDefinition', - value: function getProcedureDefinition(name) { - for (var id in this._blocks) { - if (!this._blocks.hasOwnProperty(id)) continue; - var block = this._blocks[id]; - if ((block.opcode === 'procedures_defnoreturn' || block.opcode === 'procedures_defreturn') && block.mutation.proccode === name) { - return id; - } - } - return null; - } - - /** - * Get the procedure definition for a given name. - * @param {?string} name Name of procedure to query. - * @return {?string} ID of procedure definition. - */ - - }, { - key: 'getProcedureParamNames', - value: function getProcedureParamNames(name) { - for (var id in this._blocks) { - if (!this._blocks.hasOwnProperty(id)) continue; - var block = this._blocks[id]; - if ((block.opcode === 'procedures_defnoreturn' || block.opcode === 'procedures_defreturn') && block.mutation.proccode === name) { - return JSON.parse(block.mutation.argumentnames); - } - } - return null; - } - - // --------------------------------------------------------------------- - - /** - * Create event listener for blocks and variables. Handles validation and - * serves as a generic adapter between the blocks, variables, and the - * runtime interface. - * @param {object} e Blockly "block" or "variable" event - * @param {?Runtime} optRuntime Optional runtime to forward click events to. - */ - - }, { - key: 'blocklyListen', - value: function blocklyListen(e, optRuntime) { - // Validate event - if ((typeof e === 'undefined' ? 'undefined' : _typeof(e)) !== 'object') return; - if (typeof e.blockId !== 'string' && typeof e.varId !== 'string') { - return; - } - var stage = optRuntime.getTargetForStage(); - - // UI event: clicked scripts toggle in the runtime. - if (e.element === 'stackclick') { - if (optRuntime) { - optRuntime.toggleScript(e.blockId, { showVisualReport: true }); - } - return; - } - - // Block create/update/destroy - switch (e.type) { - case 'create': - { - var newBlocks = adapter(e); - // A create event can create many blocks. Add them all. - for (var i = 0; i < newBlocks.length; i++) { - this.createBlock(newBlocks[i]); - } - break; - } - case 'change': - this.changeBlock({ - id: e.blockId, - element: e.element, - name: e.name, - value: e.newValue - }, optRuntime); - break; - case 'move': - this.moveBlock({ - id: e.blockId, - oldParent: e.oldParentId, - oldInput: e.oldInputName, - newParent: e.newParentId, - newInput: e.newInputName, - newCoordinate: e.newCoordinate - }); - break; - case 'delete': - // Don't accept delete events for missing blocks, - // or shadow blocks being obscured. - if (!this._blocks.hasOwnProperty(e.blockId) || this._blocks[e.blockId].shadow) { - return; - } - // Inform any runtime to forget about glows on this script. - if (optRuntime && this._blocks[e.blockId].topLevel) { - optRuntime.quietGlow(e.blockId); - } - this.deleteBlock({ - id: e.blockId - }); - break; - case 'var_create': - stage.createVariable(e.varId, e.varName); - break; - case 'var_rename': - stage.renameVariable(e.varId, e.newName); - break; - case 'var_delete': - stage.deleteVariable(e.varId); - break; - } - } - - // --------------------------------------------------------------------- - - /** - * Block management: create blocks and scripts from a `create` event - * @param {!object} block Blockly create event to be processed - */ - - }, { - key: 'createBlock', - value: function createBlock(block) { - // Does the block already exist? - // Could happen, e.g., for an unobscured shadow. - if (this._blocks.hasOwnProperty(block.id)) { - return; - } - // Create new block. - this._blocks[block.id] = block; - // Push block id to scripts array. - // Blocks are added as a top-level stack if they are marked as a top-block - // (if they were top-level XML in the event). - if (block.topLevel) { - this._addScript(block.id); - } - } - - /** - * Block management: change block field values - * @param {!object} args Blockly change event to be processed - * @param {?Runtime} optRuntime Optional runtime to allow changeBlock to change VM state. - */ - - }, { - key: 'changeBlock', - value: function changeBlock(args, optRuntime) { - // Validate - if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return; - var block = this._blocks[args.id]; - if (typeof block === 'undefined') return; - - var wasMonitored = block.isMonitored; - switch (args.element) { - case 'field': - // Update block value - if (!block.fields[args.name]) return; - if (args.name === 'VARIABLE') { - // Get variable name using the id in args.value. - var variable = optRuntime.getEditingTarget().lookupVariableById(args.value); - if (variable) { - block.fields[args.name].value = variable.name; - block.fields[args.name].id = args.value; - } - } else { - block.fields[args.name].value = args.value; - } - break; - case 'mutation': - block.mutation = mutationAdapter(args.value); - break; - case 'checkbox': - block.isMonitored = args.value; - if (optRuntime && wasMonitored && !block.isMonitored) { - optRuntime.requestRemoveMonitor(block.id); - } else if (optRuntime && !wasMonitored && block.isMonitored) { - optRuntime.requestAddMonitor(MonitorRecord({ - // @todo(vm#564) this will collide if multiple sprites use same block - id: block.id, - opcode: block.opcode, - params: this._getBlockParams(block), - // @todo(vm#565) for numerical values with decimals, some countries use comma - value: '' - })); - } - break; - } - } - - /** - * Block management: move blocks from parent to parent - * @param {!object} e Blockly move event to be processed - */ - - }, { - key: 'moveBlock', - value: function moveBlock(e) { - if (!this._blocks.hasOwnProperty(e.id)) { - return; - } - - // Move coordinate changes. - if (e.newCoordinate) { - this._blocks[e.id].x = e.newCoordinate.x; - this._blocks[e.id].y = e.newCoordinate.y; - } - - // Remove from any old parent. - if (typeof e.oldParent !== 'undefined') { - var oldParent = this._blocks[e.oldParent]; - if (typeof e.oldInput !== 'undefined' && oldParent.inputs[e.oldInput].block === e.id) { - // This block was connected to the old parent's input. - oldParent.inputs[e.oldInput].block = null; - } else if (oldParent.next === e.id) { - // This block was connected to the old parent's next connection. - oldParent.next = null; - } - this._blocks[e.id].parent = null; - } - - // Has the block become a top-level block? - if (typeof e.newParent === 'undefined') { - this._addScript(e.id); - } else { - // Remove script, if one exists. - this._deleteScript(e.id); - // Otherwise, try to connect it in its new place. - if (typeof e.newInput === 'undefined') { - // Moved to the new parent's next connection. - this._blocks[e.newParent].next = e.id; - } else { - // Moved to the new parent's input. - // Don't obscure the shadow block. - var oldShadow = null; - if (this._blocks[e.newParent].inputs.hasOwnProperty(e.newInput)) { - oldShadow = this._blocks[e.newParent].inputs[e.newInput].shadow; - } - this._blocks[e.newParent].inputs[e.newInput] = { - name: e.newInput, - block: e.id, - shadow: oldShadow - }; - } - this._blocks[e.id].parent = e.newParent; - } - } - - /** - * Block management: run all blocks. - * @param {!object} runtime Runtime to run all blocks in. - */ - - }, { - key: 'runAllMonitored', - value: function runAllMonitored(runtime) { - var _this = this; - - Object.keys(this._blocks).forEach(function (blockId) { - if (_this.getBlock(blockId).isMonitored) { - // @todo handle specific targets (e.g. apple x position) - runtime.toggleScript(blockId, { updateMonitor: true }); - } - }); - } - - /** - * Block management: delete blocks and their associated scripts. - * @param {!object} e Blockly delete event to be processed. - */ - - }, { - key: 'deleteBlock', - value: function deleteBlock(e) { - // @todo In runtime, stop threads running on this script. - - // Get block - var block = this._blocks[e.id]; - - // Delete children - if (block.next !== null) { - this.deleteBlock({ id: block.next }); - } - - // Delete inputs (including branches) - for (var input in block.inputs) { - // If it's null, the block in this input moved away. - if (block.inputs[input].block !== null) { - this.deleteBlock({ id: block.inputs[input].block }); - } - // Delete obscured shadow blocks. - if (block.inputs[input].shadow !== null && block.inputs[input].shadow !== block.inputs[input].block) { - this.deleteBlock({ id: block.inputs[input].shadow }); - } - } - - // Delete any script starting with this block. - this._deleteScript(e.id); - - // Delete block itself. - delete this._blocks[e.id]; - } - - // --------------------------------------------------------------------- - - /** - * Encode all of `this._blocks` as an XML string usable - * by a Blockly/scratch-blocks workspace. - * @return {string} String of XML representing this object's blocks. - */ - - }, { - key: 'toXML', - value: function toXML() { - var _this2 = this; - - return this._scripts.map(function (script) { - return _this2.blockToXML(script); - }).join(); - } - - /** - * Recursively encode an individual block and its children - * into a Blockly/scratch-blocks XML string. - * @param {!string} blockId ID of block to encode. - * @return {string} String of XML representing this block and any children. - */ - - }, { - key: 'blockToXML', - value: function blockToXML(blockId) { - var block = this._blocks[blockId]; - // Encode properties of this block. - var tagName = block.shadow ? 'shadow' : 'block'; - var xmlString = '<' + tagName + '\n id="' + block.id + '"\n type="' + block.opcode + '"\n ' + (block.topLevel ? 'x="' + block.x + '" y="' + block.y + '"' : '') + '\n >'; - // Add any mutation. Must come before inputs. - if (block.mutation) { - xmlString += this.mutationToXML(block.mutation); - } - // Add any inputs on this block. - for (var input in block.inputs) { - if (!block.inputs.hasOwnProperty(input)) continue; - var blockInput = block.inputs[input]; - // Only encode a value tag if the value input is occupied. - if (blockInput.block || blockInput.shadow) { - xmlString += '<value name="' + blockInput.name + '">'; - if (blockInput.block) { - xmlString += this.blockToXML(blockInput.block); - } - if (blockInput.shadow && blockInput.shadow !== blockInput.block) { - // Obscured shadow. - xmlString += this.blockToXML(blockInput.shadow); - } - xmlString += '</value>'; - } - } - // Add any fields on this block. - for (var field in block.fields) { - if (!block.fields.hasOwnProperty(field)) continue; - var blockField = block.fields[field]; - var value = blockField.value; - if (typeof value === 'string') { - value = xmlEscape(blockField.value); - } - xmlString += '<field name="' + blockField.name + '">' + value + '</field>'; - } - // Add blocks connected to the next connection. - if (block.next) { - xmlString += '<next>' + this.blockToXML(block.next) + '</next>'; - } - xmlString += '</' + tagName + '>'; - return xmlString; - } - - /** - * Recursively encode a mutation object to XML. - * @param {!object} mutation Object representing a mutation. - * @return {string} XML string representing a mutation. - */ - - }, { - key: 'mutationToXML', - value: function mutationToXML(mutation) { - var mutationString = '<' + mutation.tagName; - for (var prop in mutation) { - if (prop === 'children' || prop === 'tagName') continue; - var mutationValue = typeof mutation[prop] === 'string' ? xmlEscape(mutation[prop]) : mutation[prop]; - mutationString += ' ' + prop + '="' + mutationValue + '"'; - } - mutationString += '>'; - for (var i = 0; i < mutation.children.length; i++) { - mutationString += this.mutationToXML(mutation.children[i]); - } - mutationString += '</' + mutation.tagName + '>'; - return mutationString; - } - - // --------------------------------------------------------------------- - /** - * Helper to serialize block fields and input fields for reporting new monitors - * @param {!object} block Block to be paramified. - * @return {!object} object of param key/values. - */ - - }, { - key: '_getBlockParams', - value: function _getBlockParams(block) { - var params = {}; - for (var key in block.fields) { - params[key] = block.fields[key].value; - } - for (var inputKey in block.inputs) { - var inputBlock = this._blocks[block.inputs[inputKey].block]; - for (var _key in inputBlock.fields) { - params[_key] = inputBlock.fields[_key].value; - } - } - return params; - } - - /** - * Helper to add a stack to `this._scripts`. - * @param {?string} topBlockId ID of block that starts the script. - */ - - }, { - key: '_addScript', - value: function _addScript(topBlockId) { - var i = this._scripts.indexOf(topBlockId); - if (i > -1) return; // Already in scripts. - this._scripts.push(topBlockId); - // Update `topLevel` property on the top block. - this._blocks[topBlockId].topLevel = true; - } - - /** - * Helper to remove a script from `this._scripts`. - * @param {?string} topBlockId ID of block that starts the script. - */ - - }, { - key: '_deleteScript', - value: function _deleteScript(topBlockId) { - var i = this._scripts.indexOf(topBlockId); - if (i > -1) this._scripts.splice(i, 1); - // Update `topLevel` property on the top block. - if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false; - } - }], [{ - key: 'BRANCH_INPUT_PREFIX', - get: function get() { - return 'SUBSTACK'; - } - }]); - - return Blocks; -}(); - -module.exports = Blocks; - -/***/ }), -/* 12 */ -/***/ (function(module, exports) { - -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// NOTE: These type checking functions intentionally don't use `instanceof` -// because it is fragile and can be easily faked with `Object.create()`. - -function isArray(arg) { - if (Array.isArray) { - return Array.isArray(arg); - } - return objectToString(arg) === '[object Array]'; -} -exports.isArray = isArray; - -function isBoolean(arg) { - return typeof arg === 'boolean'; -} -exports.isBoolean = isBoolean; - -function isNull(arg) { - return arg === null; -} -exports.isNull = isNull; - -function isNullOrUndefined(arg) { - return arg == null; -} -exports.isNullOrUndefined = isNullOrUndefined; - -function isNumber(arg) { - return typeof arg === 'number'; -} -exports.isNumber = isNumber; - -function isString(arg) { - return typeof arg === 'string'; -} -exports.isString = isString; - -function isSymbol(arg) { - return typeof arg === 'symbol'; -} -exports.isSymbol = isSymbol; - -function isUndefined(arg) { - return arg === void 0; -} -exports.isUndefined = isUndefined; - -function isRegExp(re) { - return objectToString(re) === '[object RegExp]'; -} -exports.isRegExp = isRegExp; - -function isObject(arg) { - return typeof arg === 'object' && arg !== null; -} -exports.isObject = isObject; - -function isDate(d) { - return objectToString(d) === '[object Date]'; -} -exports.isDate = isDate; - -function isError(e) { - return (objectToString(e) === '[object Error]' || e instanceof Error); -} -exports.isError = isError; - -function isFunction(arg) { - return typeof arg === 'function'; -} -exports.isFunction = isFunction; - -function isPrimitive(arg) { - return arg === null || - typeof arg === 'boolean' || - typeof arg === 'number' || - typeof arg === 'string' || - typeof arg === 'symbol' || // ES6 symbol - typeof arg === 'undefined'; -} -exports.isPrimitive = isPrimitive; - -exports.isBuffer = Buffer.isBuffer; - -function objectToString(o) { - return Object.prototype.toString.call(o); -} - - -/***/ }), -/* 13 */ -/***/ (function(module, exports) { - -//Types of elements found in the DOM -module.exports = { - Text: "text", //Text - Directive: "directive", //<? ... ?> - Comment: "comment", //<!-- ... --> - Script: "script", //<script> tags - Style: "style", //<style> tags - Tag: "tag", //Any tag - CDATA: "cdata", //<![CDATA[ ... ]]> - Doctype: "doctype", - - isTag: function(elem){ - return elem.type === "tag" || elem.type === "script" || elem.type === "style"; - } -}; - - -/***/ }), -/* 14 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(235); - -/***/ }), -/* 15 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Color = function () { - function Color() { - _classCallCheck(this, Color); - } - - _createClass(Color, null, [{ - key: 'decimalToHex', - - - /** - * Convert a Scratch decimal color to a hex string, #RRGGBB. - * @param {number} decimal RGB color as a decimal. - * @return {string} RGB color as #RRGGBB hex string. - */ - value: function decimalToHex(decimal) { - if (decimal < 0) { - decimal += 0xFFFFFF + 1; - } - var hex = Number(decimal).toString(16); - hex = '#' + '000000'.substr(0, 6 - hex.length) + hex; - return hex; - } - - /** - * Convert a Scratch decimal color to an RGB color object. - * @param {number} decimal RGB color as decimal. - * @return {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}. - */ - - }, { - key: 'decimalToRgb', - value: function decimalToRgb(decimal) { - var a = decimal >> 24 & 0xFF; - var r = decimal >> 16 & 0xFF; - var g = decimal >> 8 & 0xFF; - var b = decimal & 0xFF; - return { r: r, g: g, b: b, a: a > 0 ? a : 255 }; - } - - /** - * Convert a hex color (e.g., F00, #03F, #0033FF) to an RGB color object. - * CC-BY-SA Tim Down: - * https://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb - * @param {!string} hex Hex representation of the color. - * @return {RGBObject} null on failure, or rgb: {r: red [0,255], g: green [0,255], b: blue [0,255]}. - */ - - }, { - key: 'hexToRgb', - value: function hexToRgb(hex) { - var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; - hex = hex.replace(shorthandRegex, function (m, r, g, b) { - return r + r + g + g + b + b; - }); - var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); - return result ? { - r: parseInt(result[1], 16), - g: parseInt(result[2], 16), - b: parseInt(result[3], 16) - } : null; - } - - /** - * Convert an RGB color object to a hex color. - * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}. - * @return {!string} Hex representation of the color. - */ - - }, { - key: 'rgbToHex', - value: function rgbToHex(rgb) { - return Color.decimalToHex(Color.rgbToDecimal(rgb)); - } - - /** - * Convert an RGB color object to a Scratch decimal color. - * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}. - * @return {!number} Number representing the color. - */ - - }, { - key: 'rgbToDecimal', - value: function rgbToDecimal(rgb) { - return (rgb.r << 16) + (rgb.g << 8) + rgb.b; - } - - /** - * Convert a hex color (e.g., F00, #03F, #0033FF) to a decimal color number. - * @param {!string} hex Hex representation of the color. - * @return {!number} Number representing the color. - */ - - }, { - key: 'hexToDecimal', - value: function hexToDecimal(hex) { - return Color.rgbToDecimal(Color.hexToRgb(hex)); - } - - /** - * Convert an HSV color to RGB format. - * @param {HSVObject} hsv - {h: hue [0,360), s: saturation [0,1], v: value [0,1]} - * @return {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}. - */ - - }, { - key: 'hsvToRgb', - value: function hsvToRgb(hsv) { - var h = hsv.h % 360; - if (h < 0) h += 360; - var s = Math.max(0, Math.min(hsv.s, 1)); - var v = Math.max(0, Math.min(hsv.v, 1)); - - var i = Math.floor(h / 60); - var f = h / 60 - i; - var p = v * (1 - s); - var q = v * (1 - s * f); - var t = v * (1 - s * (1 - f)); - - var r = void 0; - var g = void 0; - var b = void 0; - - switch (i) { - default: - case 0: - r = v; - g = t; - b = p; - break; - case 1: - r = q; - g = v; - b = p; - break; - case 2: - r = p; - g = v; - b = t; - break; - case 3: - r = p; - g = q; - b = v; - break; - case 4: - r = t; - g = p; - b = v; - break; - case 5: - r = v; - g = p; - b = q; - break; - } - - return { - r: Math.floor(r * 255), - g: Math.floor(g * 255), - b: Math.floor(b * 255) - }; - } - - /** - * Convert an RGB color to HSV format. - * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}. - * @return {HSVObject} hsv - {h: hue [0,360), s: saturation [0,1], v: value [0,1]} - */ - - }, { - key: 'rgbToHsv', - value: function rgbToHsv(rgb) { - var r = rgb.r / 255; - var g = rgb.g / 255; - var b = rgb.b / 255; - var x = Math.min(Math.min(r, g), b); - var v = Math.max(Math.max(r, g), b); - - // For grays, hue will be arbitrarily reported as zero. Otherwise, calculate - var h = 0; - var s = 0; - if (x !== v) { - var f = r === x ? g - b : g === x ? b - r : r - g; - var i = r === x ? 3 : g === x ? 5 : 1; - h = (i - f / (v - x)) * 60 % 360; - s = (v - x) / v; - } - - return { h: h, s: s, v: v }; - } - - /** - * Linear interpolation between rgb0 and rgb1. - * @param {RGBObject} rgb0 - the color corresponding to fraction1 <= 0. - * @param {RGBObject} rgb1 - the color corresponding to fraction1 >= 1. - * @param {number} fraction1 - the interpolation parameter. If this is 0.5, for example, mix the two colors equally. - * @return {RGBObject} the interpolated color. - */ - - }, { - key: 'mixRgb', - value: function mixRgb(rgb0, rgb1, fraction1) { - if (fraction1 <= 0) return rgb0; - if (fraction1 >= 1) return rgb1; - var fraction0 = 1 - fraction1; - return { - r: fraction0 * rgb0.r + fraction1 * rgb1.r, - g: fraction0 * rgb0.g + fraction1 * rgb1.g, - b: fraction0 * rgb0.b + fraction1 * rgb1.b - }; - } - }, { - key: 'RGB_BLACK', - - /** - * @typedef {object} RGBObject - An object representing a color in RGB format. - * @property {number} r - the red component, in the range [0, 255]. - * @property {number} g - the green component, in the range [0, 255]. - * @property {number} b - the blue component, in the range [0, 255]. - */ - - /** - * @typedef {object} HSVObject - An object representing a color in HSV format. - * @property {number} h - hue, in the range [0-359). - * @property {number} s - saturation, in the range [0,1]. - * @property {number} v - value, in the range [0,1]. - */ - - /** @type {RGBObject} */ - get: function get() { - return { r: 0, g: 0, b: 0 }; - } - - /** @type {RGBObject} */ - - }, { - key: 'RGB_WHITE', - get: function get() { - return { r: 255, g: 255, b: 255 }; - } - }]); - - return Color; -}(); - -module.exports = Color; - -/***/ }), -/* 16 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var buffer = __webpack_require__(9); -var Buffer = buffer.Buffer; -var SlowBuffer = buffer.SlowBuffer; -var MAX_LEN = buffer.kMaxLength || 2147483647; -exports.alloc = function alloc(size, fill, encoding) { - if (typeof Buffer.alloc === 'function') { - return Buffer.alloc(size, fill, encoding); - } - if (typeof encoding === 'number') { - throw new TypeError('encoding must not be number'); - } - if (typeof size !== 'number') { - throw new TypeError('size must be a number'); - } - if (size > MAX_LEN) { - throw new RangeError('size is too large'); - } - var enc = encoding; - var _fill = fill; - if (_fill === undefined) { - enc = undefined; - _fill = 0; - } - var buf = new Buffer(size); - if (typeof _fill === 'string') { - var fillBuf = new Buffer(_fill, enc); - var flen = fillBuf.length; - var i = -1; - while (++i < size) { - buf[i] = fillBuf[i % flen]; - } - } else { - buf.fill(_fill); - } - return buf; -} -exports.allocUnsafe = function allocUnsafe(size) { - if (typeof Buffer.allocUnsafe === 'function') { - return Buffer.allocUnsafe(size); - } - if (typeof size !== 'number') { - throw new TypeError('size must be a number'); - } - if (size > MAX_LEN) { - throw new RangeError('size is too large'); - } - return new Buffer(size); -} -exports.from = function from(value, encodingOrOffset, length) { - if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) { - return Buffer.from(value, encodingOrOffset, length); - } - if (typeof value === 'number') { - throw new TypeError('"value" argument must not be a number'); - } - if (typeof value === 'string') { - return new Buffer(value, encodingOrOffset); - } - if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { - var offset = encodingOrOffset; - if (arguments.length === 1) { - return new Buffer(value); - } - if (typeof offset === 'undefined') { - offset = 0; - } - var len = length; - if (typeof len === 'undefined') { - len = value.byteLength - offset; - } - if (offset >= value.byteLength) { - throw new RangeError('\'offset\' is out of bounds'); - } - if (len > value.byteLength - offset) { - throw new RangeError('\'length\' is out of bounds'); - } - return new Buffer(value.slice(offset, offset + len)); - } - if (Buffer.isBuffer(value)) { - var out = new Buffer(value.length); - value.copy(out, 0, 0, value.length); - return out; - } - if (value) { - if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) { - return new Buffer(value); - } - if (value.type === 'Buffer' && Array.isArray(value.data)) { - return new Buffer(value.data); - } - } - - throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.'); -} -exports.allocUnsafeSlow = function allocUnsafeSlow(size) { - if (typeof Buffer.allocUnsafeSlow === 'function') { - return Buffer.allocUnsafeSlow(size); - } - if (typeof size !== 'number') { - throw new TypeError('size must be a number'); - } - if (size >= MAX_LEN) { - throw new RangeError('size is too large'); - } - return new SlowBuffer(size); -} - - -/***/ }), -/* 17 */ -/***/ (function(module, exports, __webpack_require__) { - -var Stream = __webpack_require__(14); -if (process.env.READABLE_STREAM === 'disable' && Stream) { - module.exports = Stream; - exports = module.exports = Stream.Readable; - exports.Readable = Stream.Readable; - exports.Writable = Stream.Writable; - exports.Duplex = Stream.Duplex; - exports.Transform = Stream.Transform; - exports.PassThrough = Stream.PassThrough; - exports.Stream = Stream; -} else { - exports = module.exports = __webpack_require__(43); - exports.Stream = Stream || exports; - exports.Readable = exports; - exports.Writable = __webpack_require__(45); - exports.Duplex = __webpack_require__(8); - exports.Transform = __webpack_require__(44); - exports.PassThrough = __webpack_require__(133); -} - - -/***/ }), -/* 18 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -/** - * @fileoverview - * Object representing a Scratch list. - */ - -/** - * @param {!string} name Name of the list. - * @param {Array} contents Contents of the list, as an array. - * @constructor - */ -var List = function List(name, contents) { - _classCallCheck(this, List); - - this.name = name; - this.contents = contents; -}; - -module.exports = List; - -/***/ }), -/* 19 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -/** - * A thread is a running stack context and all the metadata needed. - * @param {?string} firstBlock First block to execute in the thread. - * @constructor - */ -var Thread = function () { - function Thread(firstBlock) { - _classCallCheck(this, Thread); - - /** - * ID of top block of the thread - * @type {!string} - */ - this.topBlock = firstBlock; - - /** - * Stack for the thread. When the sequencer enters a control structure, - * the block is pushed onto the stack so we know where to exit. - * @type {Array.<string>} - */ - this.stack = []; - - /** - * Stack frames for the thread. Store metadata for the executing blocks. - * @type {Array.<Object>} - */ - this.stackFrames = []; - - /** - * Status of the thread, one of three states (below) - * @type {number} - */ - this.status = 0; /* Thread.STATUS_RUNNING */ - - /** - * Target of this thread. - * @type {?Target} - */ - this.target = null; - - /** - * Whether the thread requests its script to glow during this frame. - * @type {boolean} - */ - this.requestScriptGlowInFrame = false; - - /** - * Which block ID should glow during this frame, if any. - * @type {?string} - */ - this.blockGlowInFrame = null; - - /** - * A timer for when the thread enters warp mode. - * Substitutes the sequencer's count toward WORK_TIME on a per-thread basis. - * @type {?Timer} - */ - this.warpTimer = null; - } - - /** - * Thread status for initialized or running thread. - * This is the default state for a thread - execution should run normally, - * stepping from block to block. - * @const - */ - - - _createClass(Thread, [{ - key: 'pushStack', - - - /** - * Push stack and update stack frames appropriately. - * @param {string} blockId Block ID to push to stack. - */ - value: function pushStack(blockId) { - this.stack.push(blockId); - // Push an empty stack frame, if we need one. - // Might not, if we just popped the stack. - if (this.stack.length > this.stackFrames.length) { - // Copy warp mode from any higher level. - var warpMode = false; - if (this.stackFrames.length > 0 && this.stackFrames[this.stackFrames.length - 1]) { - warpMode = this.stackFrames[this.stackFrames.length - 1].warpMode; - } - this.stackFrames.push({ - isLoop: false, // Whether this level of the stack is a loop. - warpMode: warpMode, // Whether this level is in warp mode. - reported: {}, // Collects reported input values. - waitingReporter: null, // Name of waiting reporter. - params: {}, // Procedure parameters. - executionContext: {} // A context passed to block implementations. - }); - } - } - - /** - * Reset the stack frame for use by the next block. - * (avoids popping and re-pushing a new stack frame - keeps the warpmode the same - * @param {string} blockId Block ID to push to stack. - */ - - }, { - key: 'reuseStackForNextBlock', - value: function reuseStackForNextBlock(blockId) { - this.stack[this.stack.length - 1] = blockId; - var frame = this.stackFrames[this.stackFrames.length - 1]; - frame.isLoop = false; - // frame.warpMode = warpMode; // warp mode stays the same when reusing the stack frame. - frame.reported = {}; - frame.waitingReporter = null; - frame.params = {}; - frame.executionContext = {}; - } - - /** - * Pop last block on the stack and its stack frame. - * @return {string} Block ID popped from the stack. - */ - - }, { - key: 'popStack', - value: function popStack() { - this.stackFrames.pop(); - return this.stack.pop(); - } - - /** - * Pop back down the stack frame until we hit a procedure call or the stack frame is emptied - */ - - }, { - key: 'stopThisScript', - value: function stopThisScript() { - var blockID = this.peekStack(); - while (blockID !== null) { - var block = this.target.blocks.getBlock(blockID); - if (typeof block !== 'undefined' && block.opcode === 'procedures_callnoreturn') { - break; - } - this.popStack(); - blockID = this.peekStack(); - } - - if (this.stack.length === 0) { - // Clean up! - this.requestScriptGlowInFrame = false; - this.status = Thread.STATUS_DONE; - } - } - - /** - * Get top stack item. - * @return {?string} Block ID on top of stack. - */ - - }, { - key: 'peekStack', - value: function peekStack() { - return this.stack.length > 0 ? this.stack[this.stack.length - 1] : null; - } - - /** - * Get top stack frame. - * @return {?object} Last stack frame stored on this thread. - */ - - }, { - key: 'peekStackFrame', - value: function peekStackFrame() { - return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null; - } - - /** - * Get stack frame above the current top. - * @return {?object} Second to last stack frame stored on this thread. - */ - - }, { - key: 'peekParentStackFrame', - value: function peekParentStackFrame() { - return this.stackFrames.length > 1 ? this.stackFrames[this.stackFrames.length - 2] : null; - } - - /** - * Push a reported value to the parent of the current stack frame. - * @param {*} value Reported value to push. - */ - - }, { - key: 'pushReportedValue', - value: function pushReportedValue(value) { - var parentStackFrame = this.peekParentStackFrame(); - if (parentStackFrame) { - var waitingReporter = parentStackFrame.waitingReporter; - parentStackFrame.reported[waitingReporter] = value; - } - } - - /** - * Add a parameter to the stack frame. - * Use when calling a procedure with parameter values. - * @param {!string} paramName Name of parameter. - * @param {*} value Value to set for parameter. - */ - - }, { - key: 'pushParam', - value: function pushParam(paramName, value) { - var stackFrame = this.peekStackFrame(); - stackFrame.params[paramName] = value; - } - - /** - * Get a parameter at the lowest possible level of the stack. - * @param {!string} paramName Name of parameter. - * @return {*} value Value for parameter. - */ - - }, { - key: 'getParam', - value: function getParam(paramName) { - for (var i = this.stackFrames.length - 1; i >= 0; i--) { - var frame = this.stackFrames[i]; - if (frame.params.hasOwnProperty(paramName)) { - return frame.params[paramName]; - } - } - return null; - } - - /** - * Whether the current execution of a thread is at the top of the stack. - * @return {boolean} True if execution is at top of the stack. - */ - - }, { - key: 'atStackTop', - value: function atStackTop() { - return this.peekStack() === this.topBlock; - } - - /** - * Switch the thread to the next block at the current level of the stack. - * For example, this is used in a standard sequence of blocks, - * where execution proceeds from one block to the next. - */ - - }, { - key: 'goToNextBlock', - value: function goToNextBlock() { - var nextBlockId = this.target.blocks.getNextBlock(this.peekStack()); - this.reuseStackForNextBlock(nextBlockId); - } - - /** - * Attempt to determine whether a procedure call is recursive, - * by examining the stack. - * @param {!string} procedureCode Procedure code of procedure being called. - * @return {boolean} True if the call appears recursive. - */ - - }, { - key: 'isRecursiveCall', - value: function isRecursiveCall(procedureCode) { - var callCount = 5; // Max number of enclosing procedure calls to examine. - var sp = this.stack.length - 1; - for (var i = sp - 1; i >= 0; i--) { - var block = this.target.blocks.getBlock(this.stack[i]); - if (block.opcode === 'procedures_callnoreturn' && block.mutation.proccode === procedureCode) { - return true; - } - if (--callCount < 0) return false; - } - return false; - } - }], [{ - key: 'STATUS_RUNNING', - get: function get() { - return 0; - } - - /** - * Threads are in this state when a primitive is waiting on a promise; - * execution is paused until the promise changes thread status. - * @const - */ - - }, { - key: 'STATUS_PROMISE_WAIT', - get: function get() { - return 1; - } - - /** - * Thread status for yield. - * @const - */ - - }, { - key: 'STATUS_YIELD', - get: function get() { - return 2; - } - - /** - * Thread status for a single-tick yield. This will be cleared when the - * thread is resumed. - * @const - */ - - }, { - key: 'STATUS_YIELD_TICK', - get: function get() { - return 3; - } - - /** - * Thread status for a finished/done thread. - * Thread is in this state when there are no more blocks to execute. - * @const - */ - - }, { - key: 'STATUS_DONE', - get: function get() { - return 4; - } - }]); - - return Thread; -}(); - -module.exports = Thread; - -/***/ }), -/* 20 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -/** - * @fileoverview - * Object representing a Scratch variable. - */ - -var uid = __webpack_require__(26); - -var Variable = function () { - /** - * @param {string} id Id of the variable. - * @param {string} name Name of the variable. - * @param {(string|number)} value Value of the variable. - * @param {boolean} isCloud Whether the variable is stored in the cloud. - * @constructor - */ - function Variable(id, name, value, isCloud) { - _classCallCheck(this, Variable); - - this.id = id || uid(); - this.name = name; - this.value = value; - this.isCloud = isCloud; - } - - _createClass(Variable, [{ - key: 'toXML', - value: function toXML() { - return '<variable type="" id="' + this.id + '">' + this.name + '</variable>'; - } - }]); - - return Variable; -}(); - -module.exports = Variable; - -/***/ }), -/* 21 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var StringUtil = __webpack_require__(24); -var log = __webpack_require__(3); - -/** - * Load a costume's asset into memory asynchronously. - * Do not call this unless there is a renderer attached. - * @param {string} md5ext - the MD5 and extension of the costume to be loaded. - * @param {!object} costume - the Scratch costume object. - * @property {int} skinId - the ID of the costume's render skin, once installed. - * @property {number} rotationCenterX - the X component of the costume's origin. - * @property {number} rotationCenterY - the Y component of the costume's origin. - * @property {number} [bitmapResolution] - the resolution scale for a bitmap costume. - * @param {!Runtime} runtime - Scratch runtime, used to access the storage module. - * @returns {?Promise} - a promise which will resolve after skinId is set, or null on error. - */ -var loadCostume = function loadCostume(md5ext, costume, runtime) { - if (!runtime.storage) { - log.error('No storage module present; cannot load costume asset: ', md5ext); - return Promise.resolve(costume); - } - - var AssetType = runtime.storage.AssetType; - var idParts = StringUtil.splitFirst(md5ext, '.'); - var md5 = idParts[0]; - var ext = idParts[1].toLowerCase(); - var assetType = ext === 'svg' ? AssetType.ImageVector : AssetType.ImageBitmap; - - var rotationCenter = [costume.rotationCenterX / costume.bitmapResolution, costume.rotationCenterY / costume.bitmapResolution]; - - var promise = runtime.storage.load(assetType, md5, ext).then(function (costumeAsset) { - costume.assetId = costumeAsset.assetId; - costume.dataFormat = ext; - return costumeAsset; - }); - - if (!runtime.renderer) { - log.error('No rendering module present; cannot load costume asset: ', md5ext); - return promise.then(function () { - return costume; - }); - } - - if (assetType === AssetType.ImageVector) { - promise = promise.then(function (costumeAsset) { - costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter); - return costume; - }); - } else { - promise = promise.then(function (costumeAsset) { - return new Promise(function (resolve, reject) { - var imageElement = new Image(); - var onError = function onError() { - // eslint-disable-next-line no-use-before-define - removeEventListeners(); - reject(); - }; - var onLoad = function onLoad() { - // eslint-disable-next-line no-use-before-define - removeEventListeners(); - resolve(imageElement); - }; - var removeEventListeners = function removeEventListeners() { - imageElement.removeEventListener('error', onError); - imageElement.removeEventListener('load', onLoad); - }; - imageElement.addEventListener('error', onError); - imageElement.addEventListener('load', onLoad); - imageElement.src = costumeAsset.encodeDataURI(); - }); - }).then(function (imageElement) { - costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter); - return costume; - }); - } - return promise; -}; - -module.exports = loadCostume; - -/***/ }), -/* 22 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var StringUtil = __webpack_require__(24); -var log = __webpack_require__(3); - -/** - * Load a sound's asset into memory asynchronously. - * @param {!object} sound - the Scratch sound object. - * @property {string} md5 - the MD5 and extension of the sound to be loaded. - * @property {Buffer} data - sound data will be written here once loaded. - * @param {!Runtime} runtime - Scratch runtime, used to access the storage module. - * @returns {!Promise} - a promise which will resolve to the sound when ready. - */ -var loadSound = function loadSound(sound, runtime) { - if (!runtime.storage) { - log.error('No storage module present; cannot load sound asset: ', sound.md5); - return Promise.resolve(sound); - } - if (!runtime.audioEngine) { - log.error('No audio engine present; cannot load sound asset: ', sound.md5); - return Promise.resolve(sound); - } - var idParts = StringUtil.splitFirst(sound.md5, '.'); - var md5 = idParts[0]; - var ext = idParts[1].toLowerCase(); - return runtime.storage.load(runtime.storage.AssetType.Sound, md5, ext).then(function (soundAsset) { - sound.assetId = soundAsset.assetId; - sound.dataFormat = ext; - return runtime.audioEngine.decodeSound(Object.assign({}, sound, { data: soundAsset.data })); - }).then(function () { - return sound; - }); -}; - -module.exports = loadSound; - -/***/ }), -/* 23 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } - -function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var log = __webpack_require__(3); -var MathUtil = __webpack_require__(5); -var Target = __webpack_require__(67); - -/** - * Rendered target: instance of a sprite (clone), or the stage. - */ - -var RenderedTarget = function (_Target) { - _inherits(RenderedTarget, _Target); - - /** - * @param {!Sprite} sprite Reference to the parent sprite. - * @param {Runtime} runtime Reference to the runtime. - * @constructor - */ - function RenderedTarget(sprite, runtime) { - _classCallCheck(this, RenderedTarget); - - /** - * Reference to the sprite that this is a render of. - * @type {!Sprite} - */ - var _this = _possibleConstructorReturn(this, (RenderedTarget.__proto__ || Object.getPrototypeOf(RenderedTarget)).call(this, runtime, sprite.blocks)); - - _this.sprite = sprite; - /** - * Reference to the global renderer for this VM, if one exists. - * @type {?RenderWebGL} - */ - _this.renderer = null; - if (_this.runtime) { - _this.renderer = _this.runtime.renderer; - } - /** - * ID of the drawable for this rendered target, - * returned by the renderer, if rendered. - * @type {?Number} - */ - _this.drawableID = null; - - /** - * Drag state of this rendered target. If true, x/y position can't be - * changed by blocks. - * @type {boolean} - */ - _this.dragging = false; - - /** - * Map of current graphic effect values. - * @type {!Object.<string, number>} - */ - _this.effects = { - color: 0, - fisheye: 0, - whirl: 0, - pixelate: 0, - mosaic: 0, - brightness: 0, - ghost: 0 - }; - - /** - * Whether this represents an "original" non-clone rendered-target for a sprite, - * i.e., created by the editor and not clone blocks. - * @type {boolean} - */ - _this.isOriginal = true; - - /** - * Whether this rendered target represents the Scratch stage. - * @type {boolean} - */ - _this.isStage = false; - - /** - * Scratch X coordinate. Currently should range from -240 to 240. - * @type {Number} - */ - _this.x = 0; - - /** - * Scratch Y coordinate. Currently should range from -180 to 180. - * @type {number} - */ - _this.y = 0; - - /** - * Scratch direction. Currently should range from -179 to 180. - * @type {number} - */ - _this.direction = 90; - - /** - * Whether the rendered target is draggable on the stage - * @type {boolean} - */ - _this.draggable = false; - - /** - * Whether the rendered target is currently visible. - * @type {boolean} - */ - _this.visible = true; - - /** - * Size of rendered target as a percent of costume size. - * @type {number} - */ - _this.size = 100; - - /** - * Currently selected costume index. - * @type {number} - */ - _this.currentCostume = 0; - - /** - * Current rotation style. - * @type {!string} - */ - _this.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND; - return _this; - } - - /** - * Create a drawable with the this.renderer. - */ - - - _createClass(RenderedTarget, [{ - key: 'initDrawable', - value: function initDrawable() { - if (this.renderer) { - this.drawableID = this.renderer.createDrawable(); - } - // If we're a clone, start the hats. - if (!this.isOriginal) { - this.runtime.startHats('control_start_as_clone', null, this); - } - - /** - * Audio player - */ - this.audioPlayer = null; - if (this.runtime && this.runtime.audioEngine) { - this.audioPlayer = this.runtime.audioEngine.createPlayer(); - } - } - - /** - * Event which fires when a target moves. - * @type {string} - */ - - }, { - key: 'setXY', - - - /** - * Set the X and Y coordinates. - * @param {!number} x New X coordinate, in Scratch coordinates. - * @param {!number} y New Y coordinate, in Scratch coordinates. - * @param {?boolean} force Force setting X/Y, in case of dragging - */ - value: function setXY(x, y, force) { - if (this.isStage) return; - if (this.dragging && !force) return; - var oldX = this.x; - var oldY = this.y; - if (this.renderer) { - var position = this.renderer.getFencedPositionOfDrawable(this.drawableID, [x, y]); - this.x = position[0]; - this.y = position[1]; - - this.renderer.updateDrawableProperties(this.drawableID, { - position: position - }); - if (this.visible) { - this.runtime.requestRedraw(); - } - } else { - this.x = x; - this.y = y; - } - this.emit(RenderedTarget.EVENT_TARGET_MOVED, this, oldX, oldY); - this.runtime.requestTargetsUpdate(this); - } - - /** - * Get the rendered direction and scale, after applying rotation style. - * @return {object<string, number>} Direction and scale to render. - */ - - }, { - key: '_getRenderedDirectionAndScale', - value: function _getRenderedDirectionAndScale() { - // Default: no changes to `this.direction` or `this.scale`. - var finalDirection = this.direction; - var finalScale = [this.size, this.size]; - if (this.rotationStyle === RenderedTarget.ROTATION_STYLE_NONE) { - // Force rendered direction to be 90. - finalDirection = 90; - } else if (this.rotationStyle === RenderedTarget.ROTATION_STYLE_LEFT_RIGHT) { - // Force rendered direction to be 90, and flip drawable if needed. - finalDirection = 90; - var scaleFlip = this.direction < 0 ? -1 : 1; - finalScale = [scaleFlip * this.size, this.size]; - } - return { direction: finalDirection, scale: finalScale }; - } - - /** - * Set the direction. - * @param {!number} direction New direction. - */ - - }, { - key: 'setDirection', - value: function setDirection(direction) { - if (this.isStage) { - return; - } - // Keep direction between -179 and +180. - this.direction = MathUtil.wrapClamp(direction, -179, 180); - if (this.renderer) { - var renderedDirectionScale = this._getRenderedDirectionAndScale(); - this.renderer.updateDrawableProperties(this.drawableID, { - direction: renderedDirectionScale.direction, - scale: renderedDirectionScale.scale - }); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - this.runtime.requestTargetsUpdate(this); - } - - /** - * Set draggability; i.e., whether it's able to be dragged in the player - * @param {!boolean} draggable True if should be draggable. - */ - - }, { - key: 'setDraggable', - value: function setDraggable(draggable) { - if (this.isStage) return; - this.draggable = !!draggable; - this.runtime.requestTargetsUpdate(this); - } - - /** - * Set a say bubble. - * @param {?string} type Type of say bubble: "say", "think", or null. - * @param {?string} message Message to put in say bubble. - */ - - }, { - key: 'setSay', - value: function setSay(type, message) { - if (this.isStage) { - return; - } - // @todo: Render to stage. - if (!type || !message) { - log.info('Clearing say bubble'); - return; - } - log.info('Setting say bubble:', type, message); - } - - /** - * Set visibility; i.e., whether it's shown or hidden. - * @param {!boolean} visible True if should be shown. - */ - - }, { - key: 'setVisible', - value: function setVisible(visible) { - if (this.isStage) { - return; - } - this.visible = !!visible; - if (this.renderer) { - this.renderer.updateDrawableProperties(this.drawableID, { - visible: this.visible - }); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - this.runtime.requestTargetsUpdate(this); - } - - /** - * Set size, as a percentage of the costume size. - * @param {!number} size Size of rendered target, as % of costume size. - */ - - }, { - key: 'setSize', - value: function setSize(size) { - if (this.isStage) { - return; - } - if (this.renderer) { - // Clamp to scales relative to costume and stage size. - // See original ScratchSprite.as:setSize. - var costumeSize = this.renderer.getSkinSize(this.drawableID); - var origW = costumeSize[0]; - var origH = costumeSize[1]; - var minScale = Math.min(1, Math.max(5 / origW, 5 / origH)); - var maxScale = Math.min(1.5 * this.runtime.constructor.STAGE_WIDTH / origW, 1.5 * this.runtime.constructor.STAGE_HEIGHT / origH); - this.size = MathUtil.clamp(size / 100, minScale, maxScale) * 100; - var renderedDirectionScale = this._getRenderedDirectionAndScale(); - this.renderer.updateDrawableProperties(this.drawableID, { - direction: renderedDirectionScale.direction, - scale: renderedDirectionScale.scale - }); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - } - - /** - * Set a particular graphic effect value. - * @param {!string} effectName Name of effect (see `RenderedTarget.prototype.effects`). - * @param {!number} value Numerical magnitude of effect. - */ - - }, { - key: 'setEffect', - value: function setEffect(effectName, value) { - if (!this.effects.hasOwnProperty(effectName)) return; - this.effects[effectName] = value; - if (this.renderer) { - var props = {}; - props[effectName] = this.effects[effectName]; - this.renderer.updateDrawableProperties(this.drawableID, props); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - } - - /** - * Clear all graphic effects on this rendered target. - */ - - }, { - key: 'clearEffects', - value: function clearEffects() { - for (var effectName in this.effects) { - if (!this.effects.hasOwnProperty(effectName)) continue; - this.effects[effectName] = 0; - } - if (this.renderer) { - this.renderer.updateDrawableProperties(this.drawableID, this.effects); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - } - - /** - * Set the current costume. - * @param {number} index New index of costume. - */ - - }, { - key: 'setCostume', - value: function setCostume(index) { - // Keep the costume index within possible values. - index = Math.round(index); - this.currentCostume = MathUtil.wrapClamp(index, 0, this.sprite.costumes.length - 1); - if (this.renderer) { - var costume = this.sprite.costumes[this.currentCostume]; - var drawableProperties = { - skinId: costume.skinId, - costumeResolution: costume.bitmapResolution - }; - if (typeof costume.rotationCenterX !== 'undefined' && typeof costume.rotationCenterY !== 'undefined') { - var scale = costume.bitmapResolution || 1; - drawableProperties.rotationCenter = [costume.rotationCenterX / scale, costume.rotationCenterY / scale]; - } - this.renderer.updateDrawableProperties(this.drawableID, drawableProperties); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - this.runtime.requestTargetsUpdate(this); - } - - /** - * Delete a costume by index. - * @param {number} index Costume index to be deleted - */ - - }, { - key: 'deleteCostume', - value: function deleteCostume(index) { - var originalCostumeCount = this.sprite.costumes.length; - if (originalCostumeCount === 1) return; - - this.sprite.costumes = this.sprite.costumes.slice(0, index).concat(this.sprite.costumes.slice(index + 1)); - - if (index === this.currentCostume && index === originalCostumeCount - 1) { - this.setCostume(index - 1); - } else if (index < this.currentCostume) { - this.setCostume(this.currentCostume - 1); - } else { - this.setCostume(this.currentCostume); - } - - this.runtime.requestTargetsUpdate(this); - } - - /** - * Delete a sound by index. - * @param {number} index Sound index to be deleted - */ - - }, { - key: 'deleteSound', - value: function deleteSound(index) { - this.sprite.sounds = this.sprite.sounds.slice(0, index).concat(this.sprite.sounds.slice(index + 1)); - this.runtime.requestTargetsUpdate(this); - } - - /** - * Update the rotation style. - * @param {!string} rotationStyle New rotation style. - */ - - }, { - key: 'setRotationStyle', - value: function setRotationStyle(rotationStyle) { - if (rotationStyle === RenderedTarget.ROTATION_STYLE_NONE) { - this.rotationStyle = RenderedTarget.ROTATION_STYLE_NONE; - } else if (rotationStyle === RenderedTarget.ROTATION_STYLE_ALL_AROUND) { - this.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND; - } else if (rotationStyle === RenderedTarget.ROTATION_STYLE_LEFT_RIGHT) { - this.rotationStyle = RenderedTarget.ROTATION_STYLE_LEFT_RIGHT; - } - if (this.renderer) { - var renderedDirectionScale = this._getRenderedDirectionAndScale(); - this.renderer.updateDrawableProperties(this.drawableID, { - direction: renderedDirectionScale.direction, - scale: renderedDirectionScale.scale - }); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - this.runtime.requestTargetsUpdate(this); - } - - /** - * Get a costume index of this rendered target, by name of the costume. - * @param {?string} costumeName Name of a costume. - * @return {number} Index of the named costume, or -1 if not present. - */ - - }, { - key: 'getCostumeIndexByName', - value: function getCostumeIndexByName(costumeName) { - for (var i = 0; i < this.sprite.costumes.length; i++) { - if (this.sprite.costumes[i].name === costumeName) { - return i; - } - } - return -1; - } - - /** - * Get a costume of this rendered target by id. - * @return {object} current costume - */ - - }, { - key: 'getCurrentCostume', - value: function getCurrentCostume() { - return this.sprite.costumes[this.currentCostume]; - } - - /** - * Get full costume list - * @return {object[]} list of costumes - */ - - }, { - key: 'getCostumes', - value: function getCostumes() { - return this.sprite.costumes; - } - - /** - * Get full sound list - * @return {object[]} list of sounds - */ - - }, { - key: 'getSounds', - value: function getSounds() { - return this.sprite.sounds; - } - - /** - * Update all drawable properties for this rendered target. - * Use when a batch has changed, e.g., when the drawable is first created. - */ - - }, { - key: 'updateAllDrawableProperties', - value: function updateAllDrawableProperties() { - if (this.renderer) { - var renderedDirectionScale = this._getRenderedDirectionAndScale(); - var costume = this.sprite.costumes[this.currentCostume]; - var bitmapResolution = costume.bitmapResolution || 1; - var props = { - position: [this.x, this.y], - direction: renderedDirectionScale.direction, - draggable: this.draggable, - scale: renderedDirectionScale.scale, - visible: this.visible, - skinId: costume.skinId, - costumeResolution: bitmapResolution, - rotationCenter: [costume.rotationCenterX / bitmapResolution, costume.rotationCenterY / bitmapResolution] - }; - for (var effectName in this.effects) { - if (!this.effects.hasOwnProperty(effectName)) continue; - props[effectName] = this.effects[effectName]; - } - this.renderer.updateDrawableProperties(this.drawableID, props); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - this.runtime.requestTargetsUpdate(this); - } - - /** - * Return the human-readable name for this rendered target, e.g., the sprite's name. - * @override - * @returns {string} Human-readable name. - */ - - }, { - key: 'getName', - value: function getName() { - return this.sprite.name; - } - - /** - * Return whether this rendered target is a sprite (not a clone, not the stage). - * @return {boolean} True if not a clone and not the stage. - */ - - }, { - key: 'isSprite', - value: function isSprite() { - return !this.isStage && this.isOriginal; - } - - /** - * Return the rendered target's tight bounding box. - * Includes top, left, bottom, right attributes in Scratch coordinates. - * @return {?object} Tight bounding box, or null. - */ - - }, { - key: 'getBounds', - value: function getBounds() { - if (this.renderer) { - return this.runtime.renderer.getBounds(this.drawableID); - } - return null; - } - - /** - * Return whether touching a point. - * @param {number} x X coordinate of test point. - * @param {number} y Y coordinate of test point. - * @return {boolean} True iff the rendered target is touching the point. - */ - - }, { - key: 'isTouchingPoint', - value: function isTouchingPoint(x, y) { - if (this.renderer) { - // @todo: Update once pick is in Scratch coordinates. - // Limits test to this Drawable, so this will return true - // even if the clone is obscured by another Drawable. - var pickResult = this.runtime.renderer.pick(x + this.runtime.constructor.STAGE_WIDTH / 2, -y + this.runtime.constructor.STAGE_HEIGHT / 2, null, null, [this.drawableID]); - return pickResult === this.drawableID; - } - return false; - } - - /** - * Return whether touching a stage edge. - * @return {boolean} True iff the rendered target is touching the stage edge. - */ - - }, { - key: 'isTouchingEdge', - value: function isTouchingEdge() { - if (this.renderer) { - var stageWidth = this.runtime.constructor.STAGE_WIDTH; - var stageHeight = this.runtime.constructor.STAGE_HEIGHT; - var bounds = this.getBounds(); - if (bounds.left < -stageWidth / 2 || bounds.right > stageWidth / 2 || bounds.top > stageHeight / 2 || bounds.bottom < -stageHeight / 2) { - return true; - } - } - return false; - } - - /** - * Return whether touching any of a named sprite's clones. - * @param {string} spriteName Name of the sprite. - * @return {boolean} True iff touching a clone of the sprite. - */ - - }, { - key: 'isTouchingSprite', - value: function isTouchingSprite(spriteName) { - var firstClone = this.runtime.getSpriteTargetByName(spriteName); - if (!firstClone || !this.renderer) { - return false; - } - var drawableCandidates = firstClone.sprite.clones.map(function (clone) { - return clone.drawableID; - }); - return this.renderer.isTouchingDrawables(this.drawableID, drawableCandidates); - } - - /** - * Return whether touching a color. - * @param {Array.<number>} rgb [r,g,b], values between 0-255. - * @return {Promise.<boolean>} True iff the rendered target is touching the color. - */ - - }, { - key: 'isTouchingColor', - value: function isTouchingColor(rgb) { - if (this.renderer) { - return this.renderer.isTouchingColor(this.drawableID, rgb); - } - return false; - } - - /** - * Return whether rendered target's color is touching a color. - * @param {object} targetRgb {Array.<number>} [r,g,b], values between 0-255. - * @param {object} maskRgb {Array.<number>} [r,g,b], values between 0-255. - * @return {Promise.<boolean>} True iff the color is touching the color. - */ - - }, { - key: 'colorIsTouchingColor', - value: function colorIsTouchingColor(targetRgb, maskRgb) { - if (this.renderer) { - return this.renderer.isTouchingColor(this.drawableID, targetRgb, maskRgb); - } - return false; - } - - /** - * Move to the front layer. - */ - - }, { - key: 'goToFront', - value: function goToFront() { - if (this.renderer) { - this.renderer.setDrawableOrder(this.drawableID, Infinity); - } - } - - /** - * Move back a number of layers. - * @param {number} nLayers How many layers to go back. - */ - - }, { - key: 'goBackLayers', - value: function goBackLayers(nLayers) { - if (this.renderer) { - this.renderer.setDrawableOrder(this.drawableID, -nLayers, true, 1); - } - } - - /** - * Move behind some other rendered target. - * @param {!RenderedTarget} other Other rendered target to move behind. - */ - - }, { - key: 'goBehindOther', - value: function goBehindOther(other) { - if (this.renderer) { - var otherLayer = this.renderer.setDrawableOrder(other.drawableID, 0, true); - this.renderer.setDrawableOrder(this.drawableID, otherLayer); - } - } - - /** - * Keep a desired position within a fence. - * @param {number} newX New desired X position. - * @param {number} newY New desired Y position. - * @param {object=} optFence Optional fence with left, right, top bottom. - * @return {Array.<number>} Fenced X and Y coordinates. - */ - - }, { - key: 'keepInFence', - value: function keepInFence(newX, newY, optFence) { - var fence = optFence; - if (!fence) { - fence = { - left: -this.runtime.constructor.STAGE_WIDTH / 2, - right: this.runtime.constructor.STAGE_WIDTH / 2, - top: this.runtime.constructor.STAGE_HEIGHT / 2, - bottom: -this.runtime.constructor.STAGE_HEIGHT / 2 - }; - } - var bounds = this.getBounds(); - if (!bounds) return; - // Adjust the known bounds to the target position. - bounds.left += newX - this.x; - bounds.right += newX - this.x; - bounds.top += newY - this.y; - bounds.bottom += newY - this.y; - // Find how far we need to move the target position. - var dx = 0; - var dy = 0; - if (bounds.left < fence.left) { - dx += fence.left - bounds.left; - } - if (bounds.right > fence.right) { - dx += fence.right - bounds.right; - } - if (bounds.top > fence.top) { - dy += fence.top - bounds.top; - } - if (bounds.bottom < fence.bottom) { - dy += fence.bottom - bounds.bottom; - } - return [newX + dx, newY + dy]; - } - - /** - * Make a clone, copying any run-time properties. - * If we've hit the global clone limit, returns null. - * @return {RenderedTarget} New clone. - */ - - }, { - key: 'makeClone', - value: function makeClone() { - if (!this.runtime.clonesAvailable() || this.isStage) { - return null; // Hit max clone limit, or this is the stage. - } - this.runtime.changeCloneCounter(1); - var newClone = this.sprite.createClone(); - // Copy all properties. - newClone.x = this.x; - newClone.y = this.y; - newClone.direction = this.direction; - newClone.draggable = this.draggable; - newClone.visible = this.visible; - newClone.size = this.size; - newClone.currentCostume = this.currentCostume; - newClone.rotationStyle = this.rotationStyle; - newClone.effects = JSON.parse(JSON.stringify(this.effects)); - newClone.variables = JSON.parse(JSON.stringify(this.variables)); - newClone.lists = JSON.parse(JSON.stringify(this.lists)); - newClone.initDrawable(); - newClone.updateAllDrawableProperties(); - // Place behind the current target. - newClone.goBehindOther(this); - return newClone; - } - - /** - * Called when the project receives a "green flag." - * For a rendered target, this clears graphic effects. - */ - - }, { - key: 'onGreenFlag', - value: function onGreenFlag() { - this.clearEffects(); - } - - /** - * Called when the project receives a "stop all" - * Stop all sounds and clear graphic effects. - */ - - }, { - key: 'onStopAll', - value: function onStopAll() { - this.clearEffects(); - if (this.audioPlayer) { - this.audioPlayer.stopAllSounds(); - this.audioPlayer.clearEffects(); - } - } - - /** - * Post/edit sprite info. - * @param {object} data An object with sprite info data to set. - */ - - }, { - key: 'postSpriteInfo', - value: function postSpriteInfo(data) { - var force = data.hasOwnProperty('force') ? data.force : null; - if (data.hasOwnProperty('x')) { - this.setXY(data.x, this.y, force); - } - if (data.hasOwnProperty('y')) { - this.setXY(this.x, data.y, force); - } - if (data.hasOwnProperty('direction')) { - this.setDirection(data.direction); - } - if (data.hasOwnProperty('draggable')) { - this.setDraggable(data.draggable); - } - if (data.hasOwnProperty('rotationStyle')) { - this.setRotationStyle(data.rotationStyle); - } - if (data.hasOwnProperty('visible')) { - this.setVisible(data.visible); - } - } - - /** - * Put the sprite into the drag state. While in effect, setXY must be forced - */ - - }, { - key: 'startDrag', - value: function startDrag() { - this.dragging = true; - } - - /** - * Remove the sprite from the drag state. - */ - - }, { - key: 'stopDrag', - value: function stopDrag() { - this.dragging = false; - } - - /** - * Serialize sprite info, used when emitting events about the sprite - * @returns {object} Sprite data as a simple object - */ - - }, { - key: 'toJSON', - value: function toJSON() { - var costumes = this.getCostumes(); - return { - id: this.id, - name: this.getName(), - isStage: this.isStage, - x: this.x, - y: this.y, - size: this.size, - direction: this.direction, - draggable: this.draggable, - currentCostume: this.currentCostume, - costume: costumes[this.currentCostume], - costumeCount: costumes.length, - visible: this.visible, - rotationStyle: this.rotationStyle, - blocks: this.blocks._blocks, - variables: this.variables, - lists: this.lists, - costumes: costumes, - sounds: this.getSounds() - }; - } - - /** - * Dispose, destroying any run-time properties. - */ - - }, { - key: 'dispose', - value: function dispose() { - this.runtime.changeCloneCounter(-1); - this.runtime.stopForTarget(this); - this.sprite.removeClone(this); - if (this.renderer && this.drawableID !== null) { - this.renderer.destroyDrawable(this.drawableID); - if (this.visible) { - this.runtime.requestRedraw(); - } - } - } - }], [{ - key: 'EVENT_TARGET_MOVED', - get: function get() { - return 'TARGET_MOVED'; - } - - /** - * Rotation style for "all around"/spinning. - * @type {string} - */ - - }, { - key: 'ROTATION_STYLE_ALL_AROUND', - get: function get() { - return 'all around'; - } - - /** - * Rotation style for "left-right"/flipping. - * @type {string} - */ - - }, { - key: 'ROTATION_STYLE_LEFT_RIGHT', - get: function get() { - return 'left-right'; - } - - /** - * Rotation style for "no rotation." - * @type {string} - */ - - }, { - key: 'ROTATION_STYLE_NONE', - get: function get() { - return "don't rotate"; - } - }]); - - return RenderedTarget; -}(Target); - -module.exports = RenderedTarget; - -/***/ }), -/* 24 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var StringUtil = function () { - function StringUtil() { - _classCallCheck(this, StringUtil); - } - - _createClass(StringUtil, null, [{ - key: 'withoutTrailingDigits', - value: function withoutTrailingDigits(s) { - var i = s.length - 1; - while (i >= 0 && '0123456789'.indexOf(s.charAt(i)) > -1) { - i--; - }return s.slice(0, i + 1); - } - }, { - key: 'unusedName', - value: function unusedName(name, existingNames) { - if (existingNames.indexOf(name) < 0) return name; - name = StringUtil.withoutTrailingDigits(name); - var i = 2; - while (existingNames.indexOf(name + i) >= 0) { - i++; - }return name + i; - } - - /** - * Split a string on the first occurrence of a split character. - * @param {string} text - the string to split. - * @param {string} separator - split the text on this character. - * @returns {[string, string]} - the two parts of the split string, or [text, null] if no split character found. - * @example - * // returns ['foo', 'tar.gz'] - * splitFirst('foo.tar.gz', '.'); - * @example - * // returns ['foo', null] - * splitFirst('foo', '.'); - * @example - * // returns ['foo', ''] - * splitFirst('foo.', '.'); - */ - - }, { - key: 'splitFirst', - value: function splitFirst(text, separator) { - var index = text.indexOf(separator); - if (index >= 0) { - return [text.substring(0, index), text.substring(index + 1)]; - } else { - return [text, null]; - } - } - }]); - - return StringUtil; -}(); - -module.exports = StringUtil; - -/***/ }), -/* 25 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -/** - * @fileoverview - * A utility for accurately measuring time. - * To use: - * --- - * var timer = new Timer(); - * timer.start(); - * ... pass some time ... - * var timeDifference = timer.timeElapsed(); - * --- - * Or, you can use the `time` and `relativeTime` - * to do some measurement yourself. - */ - -var Timer = function () { - function Timer() { - _classCallCheck(this, Timer); - - /** - * Used to store the start time of a timer action. - * Updated when calling `timer.start`. - */ - this.startTime = 0; - } - - /** - * Disable use of self.performance for now as it results in lower performance - * However, instancing it like below (caching the self.performance to a local variable) negates most of the issues. - * @type {boolean} - */ - - - _createClass(Timer, [{ - key: 'time', - - - /** - * Return the currently known absolute time, in ms precision. - * @returns {number} ms elapsed since 1 January 1970 00:00:00 UTC. - */ - value: function time() { - return Timer.nowObj.now(); - } - - /** - * Returns a time accurate relative to other times produced by this function. - * If possible, will use sub-millisecond precision. - * If not, will use millisecond precision. - * Not guaranteed to produce the same absolute values per-system. - * @returns {number} ms-scale accurate time relative to other relative times. - */ - - }, { - key: 'relativeTime', - value: function relativeTime() { - return Timer.nowObj.now(); - } - - /** - * Start a timer for measuring elapsed time, - * at the most accurate precision possible. - */ - - }, { - key: 'start', - value: function start() { - this.startTime = Timer.nowObj.now(); - } - }, { - key: 'timeElapsed', - value: function timeElapsed() { - return Timer.nowObj.now() - this.startTime; - } - }], [{ - key: 'USE_PERFORMANCE', - get: function get() { - return false; - } - - /** - * Legacy object to allow for us to call now to get the old style date time (for backwards compatibility) - * @deprecated This is only called via the nowObj.now() if no other means is possible... - */ - - }, { - key: 'legacyDateCode', - get: function get() { - return { - now: function now() { - return new Date().getTime(); - } - }; - } - - /** - * Use this object to route all time functions through single access points. - */ - - }, { - key: 'nowObj', - get: function get() { - if (Timer.USE_PERFORMANCE && typeof self !== 'undefined' && self.performance && 'now' in self.performance) { - return self.performance; - } else if (Date.now) { - return Date; - } - return Timer.legacyDateCode; - } - }]); - - return Timer; -}(); - -module.exports = Timer; - -/***/ }), -/* 26 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * @fileoverview UID generator, from Blockly. - */ - -/** - * Legal characters for the unique ID. - * Should be all on a US keyboard. No XML special characters or control codes. - * Removed $ due to issue 251. - * @private - */ -var soup_ = '!#%()*+,-./:;=?@[]^_`{|}~' + 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; - -/** - * Generate a unique ID, from Blockly. This should be globally unique. - * 87 characters ^ 20 length > 128 bits (better than a UUID). - * @return {string} A globally unique ID string. - */ -var uid = function uid() { - var length = 20; - var soupLength = soup_.length; - var id = []; - for (var i = 0; i < length; i++) { - id[i] = soup_.charAt(Math.random() * soupLength); - } - return id.join(''); -}; - -module.exports = uid; - -/***/ }), -/* 27 */ -/***/ (function(module, exports) { - -module.exports = { - "Aacute": "Á", - "aacute": "á", - "Abreve": "Ă", - "abreve": "ă", - "ac": "∾", - "acd": "∿", - "acE": "∾̳", - "Acirc": "Â", - "acirc": "â", - "acute": "´", - "Acy": "А", - "acy": "а", - "AElig": "Æ", - "aelig": "æ", - "af": "⁡", - "Afr": "𝔄", - "afr": "𝔞", - "Agrave": "À", - "agrave": "à", - "alefsym": "ℵ", - "aleph": "ℵ", - "Alpha": "Α", - "alpha": "α", - "Amacr": "Ā", - "amacr": "ā", - "amalg": "⨿", - "amp": "&", - "AMP": "&", - "andand": "⩕", - "And": "⩓", - "and": "∧", - "andd": "⩜", - "andslope": "⩘", - "andv": "⩚", - "ang": "∠", - "ange": "⦤", - "angle": "∠", - "angmsdaa": "⦨", - "angmsdab": "⦩", - "angmsdac": "⦪", - "angmsdad": "⦫", - "angmsdae": "⦬", - "angmsdaf": "⦭", - "angmsdag": "⦮", - "angmsdah": "⦯", - "angmsd": "∡", - "angrt": "∟", - "angrtvb": "⊾", - "angrtvbd": "⦝", - "angsph": "∢", - "angst": "Å", - "angzarr": "⍼", - "Aogon": "Ą", - "aogon": "ą", - "Aopf": "𝔸", - "aopf": "𝕒", - "apacir": "⩯", - "ap": "≈", - "apE": "⩰", - "ape": "≊", - "apid": "≋", - "apos": "'", - "ApplyFunction": "⁡", - "approx": "≈", - "approxeq": "≊", - "Aring": "Å", - "aring": "å", - "Ascr": "𝒜", - "ascr": "𝒶", - "Assign": "≔", - "ast": "*", - "asymp": "≈", - "asympeq": "≍", - "Atilde": "Ã", - "atilde": "ã", - "Auml": "Ä", - "auml": "ä", - "awconint": "∳", - "awint": "⨑", - "backcong": "≌", - "backepsilon": "϶", - "backprime": "‵", - "backsim": "∽", - "backsimeq": "⋍", - "Backslash": "∖", - "Barv": "⫧", - "barvee": "⊽", - "barwed": "⌅", - "Barwed": "⌆", - "barwedge": "⌅", - "bbrk": "⎵", - "bbrktbrk": "⎶", - "bcong": "≌", - "Bcy": "Б", - "bcy": "б", - "bdquo": "„", - "becaus": "∵", - "because": "∵", - "Because": "∵", - "bemptyv": "⦰", - "bepsi": "϶", - "bernou": "ℬ", - "Bernoullis": "ℬ", - "Beta": "Β", - "beta": "β", - "beth": "ℶ", - "between": "≬", - "Bfr": "𝔅", - "bfr": "𝔟", - "bigcap": "⋂", - "bigcirc": "◯", - "bigcup": "⋃", - "bigodot": "⨀", - "bigoplus": "⨁", - "bigotimes": "⨂", - "bigsqcup": "⨆", - "bigstar": "★", - "bigtriangledown": "▽", - "bigtriangleup": "△", - "biguplus": "⨄", - "bigvee": "⋁", - "bigwedge": "⋀", - "bkarow": "⤍", - "blacklozenge": "⧫", - "blacksquare": "▪", - "blacktriangle": "▴", - "blacktriangledown": "▾", - "blacktriangleleft": "◂", - "blacktriangleright": "▸", - "blank": "␣", - "blk12": "▒", - "blk14": "░", - "blk34": "▓", - "block": "█", - "bne": "=⃥", - "bnequiv": "≡⃥", - "bNot": "⫭", - "bnot": "⌐", - "Bopf": "𝔹", - "bopf": "𝕓", - "bot": "⊥", - "bottom": "⊥", - "bowtie": "⋈", - "boxbox": "⧉", - "boxdl": "┐", - "boxdL": "╕", - "boxDl": "╖", - "boxDL": "╗", - "boxdr": "┌", - "boxdR": "╒", - "boxDr": "╓", - "boxDR": "╔", - "boxh": "─", - "boxH": "═", - "boxhd": "┬", - "boxHd": "╤", - "boxhD": "╥", - "boxHD": "╦", - "boxhu": "┴", - "boxHu": "╧", - "boxhU": "╨", - "boxHU": "╩", - "boxminus": "⊟", - "boxplus": "⊞", - "boxtimes": "⊠", - "boxul": "┘", - "boxuL": "╛", - "boxUl": "╜", - "boxUL": "╝", - "boxur": "└", - "boxuR": "╘", - "boxUr": "╙", - "boxUR": "╚", - "boxv": "│", - "boxV": "║", - "boxvh": "┼", - "boxvH": "╪", - "boxVh": "╫", - "boxVH": "╬", - "boxvl": "┤", - "boxvL": "╡", - "boxVl": "╢", - "boxVL": "╣", - "boxvr": "├", - "boxvR": "╞", - "boxVr": "╟", - "boxVR": "╠", - "bprime": "‵", - "breve": "˘", - "Breve": "˘", - "brvbar": "¦", - "bscr": "𝒷", - "Bscr": "ℬ", - "bsemi": "⁏", - "bsim": "∽", - "bsime": "⋍", - "bsolb": "⧅", - "bsol": "\\", - "bsolhsub": "⟈", - "bull": "•", - "bullet": "•", - "bump": "≎", - "bumpE": "⪮", - "bumpe": "≏", - "Bumpeq": "≎", - "bumpeq": "≏", - "Cacute": "Ć", - "cacute": "ć", - "capand": "⩄", - "capbrcup": "⩉", - "capcap": "⩋", - "cap": "∩", - "Cap": "⋒", - "capcup": "⩇", - "capdot": "⩀", - "CapitalDifferentialD": "ⅅ", - "caps": "∩︀", - "caret": "⁁", - "caron": "ˇ", - "Cayleys": "ℭ", - "ccaps": "⩍", - "Ccaron": "Č", - "ccaron": "č", - "Ccedil": "Ç", - "ccedil": "ç", - "Ccirc": "Ĉ", - "ccirc": "ĉ", - "Cconint": "∰", - "ccups": "⩌", - "ccupssm": "⩐", - "Cdot": "Ċ", - "cdot": "ċ", - "cedil": "¸", - "Cedilla": "¸", - "cemptyv": "⦲", - "cent": "¢", - "centerdot": "·", - "CenterDot": "·", - "cfr": "𝔠", - "Cfr": "ℭ", - "CHcy": "Ч", - "chcy": "ч", - "check": "✓", - "checkmark": "✓", - "Chi": "Χ", - "chi": "χ", - "circ": "ˆ", - "circeq": "≗", - "circlearrowleft": "↺", - "circlearrowright": "↻", - "circledast": "⊛", - "circledcirc": "⊚", - "circleddash": "⊝", - "CircleDot": "⊙", - "circledR": "®", - "circledS": "Ⓢ", - "CircleMinus": "⊖", - "CirclePlus": "⊕", - "CircleTimes": "⊗", - "cir": "○", - "cirE": "⧃", - "cire": "≗", - "cirfnint": "⨐", - "cirmid": "⫯", - "cirscir": "⧂", - "ClockwiseContourIntegral": "∲", - "CloseCurlyDoubleQuote": "”", - "CloseCurlyQuote": "’", - "clubs": "♣", - "clubsuit": "♣", - "colon": ":", - "Colon": "∷", - "Colone": "⩴", - "colone": "≔", - "coloneq": "≔", - "comma": ",", - "commat": "@", - "comp": "∁", - "compfn": "∘", - "complement": "∁", - "complexes": "ℂ", - "cong": "≅", - "congdot": "⩭", - "Congruent": "≡", - "conint": "∮", - "Conint": "∯", - "ContourIntegral": "∮", - "copf": "𝕔", - "Copf": "ℂ", - "coprod": "∐", - "Coproduct": "∐", - "copy": "©", - "COPY": "©", - "copysr": "℗", - "CounterClockwiseContourIntegral": "∳", - "crarr": "↵", - "cross": "✗", - "Cross": "⨯", - "Cscr": "𝒞", - "cscr": "𝒸", - "csub": "⫏", - "csube": "⫑", - "csup": "⫐", - "csupe": "⫒", - "ctdot": "⋯", - "cudarrl": "⤸", - "cudarrr": "⤵", - "cuepr": "⋞", - "cuesc": "⋟", - "cularr": "↶", - "cularrp": "⤽", - "cupbrcap": "⩈", - "cupcap": "⩆", - "CupCap": "≍", - "cup": "∪", - "Cup": "⋓", - "cupcup": "⩊", - "cupdot": "⊍", - "cupor": "⩅", - "cups": "∪︀", - "curarr": "↷", - "curarrm": "⤼", - "curlyeqprec": "⋞", - "curlyeqsucc": "⋟", - "curlyvee": "⋎", - "curlywedge": "⋏", - "curren": "¤", - "curvearrowleft": "↶", - "curvearrowright": "↷", - "cuvee": "⋎", - "cuwed": "⋏", - "cwconint": "∲", - "cwint": "∱", - "cylcty": "⌭", - "dagger": "†", - "Dagger": "‡", - "daleth": "ℸ", - "darr": "↓", - "Darr": "↡", - "dArr": "⇓", - "dash": "‐", - "Dashv": "⫤", - "dashv": "⊣", - "dbkarow": "⤏", - "dblac": "˝", - "Dcaron": "Ď", - "dcaron": "ď", - "Dcy": "Д", - "dcy": "д", - "ddagger": "‡", - "ddarr": "⇊", - "DD": "ⅅ", - "dd": "ⅆ", - "DDotrahd": "⤑", - "ddotseq": "⩷", - "deg": "°", - "Del": "∇", - "Delta": "Δ", - "delta": "δ", - "demptyv": "⦱", - "dfisht": "⥿", - "Dfr": "𝔇", - "dfr": "𝔡", - "dHar": "⥥", - "dharl": "⇃", - "dharr": "⇂", - "DiacriticalAcute": "´", - "DiacriticalDot": "˙", - "DiacriticalDoubleAcute": "˝", - "DiacriticalGrave": "`", - "DiacriticalTilde": "˜", - "diam": "⋄", - "diamond": "⋄", - "Diamond": "⋄", - "diamondsuit": "♦", - "diams": "♦", - "die": "¨", - "DifferentialD": "ⅆ", - "digamma": "ϝ", - "disin": "⋲", - "div": "÷", - "divide": "÷", - "divideontimes": "⋇", - "divonx": "⋇", - "DJcy": "Ђ", - "djcy": "ђ", - "dlcorn": "⌞", - "dlcrop": "⌍", - "dollar": "$", - "Dopf": "𝔻", - "dopf": "𝕕", - "Dot": "¨", - "dot": "˙", - "DotDot": "⃜", - "doteq": "≐", - "doteqdot": "≑", - "DotEqual": "≐", - "dotminus": "∸", - "dotplus": "∔", - "dotsquare": "⊡", - "doublebarwedge": "⌆", - "DoubleContourIntegral": "∯", - "DoubleDot": "¨", - "DoubleDownArrow": "⇓", - "DoubleLeftArrow": "⇐", - "DoubleLeftRightArrow": "⇔", - "DoubleLeftTee": "⫤", - "DoubleLongLeftArrow": "⟸", - "DoubleLongLeftRightArrow": "⟺", - "DoubleLongRightArrow": "⟹", - "DoubleRightArrow": "⇒", - "DoubleRightTee": "⊨", - "DoubleUpArrow": "⇑", - "DoubleUpDownArrow": "⇕", - "DoubleVerticalBar": "∥", - "DownArrowBar": "⤓", - "downarrow": "↓", - "DownArrow": "↓", - "Downarrow": "⇓", - "DownArrowUpArrow": "⇵", - "DownBreve": "̑", - "downdownarrows": "⇊", - "downharpoonleft": "⇃", - "downharpoonright": "⇂", - "DownLeftRightVector": "⥐", - "DownLeftTeeVector": "⥞", - "DownLeftVectorBar": "⥖", - "DownLeftVector": "↽", - "DownRightTeeVector": "⥟", - "DownRightVectorBar": "⥗", - "DownRightVector": "⇁", - "DownTeeArrow": "↧", - "DownTee": "⊤", - "drbkarow": "⤐", - "drcorn": "⌟", - "drcrop": "⌌", - "Dscr": "𝒟", - "dscr": "𝒹", - "DScy": "Ѕ", - "dscy": "ѕ", - "dsol": "⧶", - "Dstrok": "Đ", - "dstrok": "đ", - "dtdot": "⋱", - "dtri": "▿", - "dtrif": "▾", - "duarr": "⇵", - "duhar": "⥯", - "dwangle": "⦦", - "DZcy": "Џ", - "dzcy": "џ", - "dzigrarr": "⟿", - "Eacute": "É", - "eacute": "é", - "easter": "⩮", - "Ecaron": "Ě", - "ecaron": "ě", - "Ecirc": "Ê", - "ecirc": "ê", - "ecir": "≖", - "ecolon": "≕", - "Ecy": "Э", - "ecy": "э", - "eDDot": "⩷", - "Edot": "Ė", - "edot": "ė", - "eDot": "≑", - "ee": "ⅇ", - "efDot": "≒", - "Efr": "𝔈", - "efr": "𝔢", - "eg": "⪚", - "Egrave": "È", - "egrave": "è", - "egs": "⪖", - "egsdot": "⪘", - "el": "⪙", - "Element": "∈", - "elinters": "⏧", - "ell": "ℓ", - "els": "⪕", - "elsdot": "⪗", - "Emacr": "Ē", - "emacr": "ē", - "empty": "∅", - "emptyset": "∅", - "EmptySmallSquare": "◻", - "emptyv": "∅", - "EmptyVerySmallSquare": "▫", - "emsp13": " ", - "emsp14": " ", - "emsp": " ", - "ENG": "Ŋ", - "eng": "ŋ", - "ensp": " ", - "Eogon": "Ę", - "eogon": "ę", - "Eopf": "𝔼", - "eopf": "𝕖", - "epar": "⋕", - "eparsl": "⧣", - "eplus": "⩱", - "epsi": "ε", - "Epsilon": "Ε", - "epsilon": "ε", - "epsiv": "ϵ", - "eqcirc": "≖", - "eqcolon": "≕", - "eqsim": "≂", - "eqslantgtr": "⪖", - "eqslantless": "⪕", - "Equal": "⩵", - "equals": "=", - "EqualTilde": "≂", - "equest": "≟", - "Equilibrium": "⇌", - "equiv": "≡", - "equivDD": "⩸", - "eqvparsl": "⧥", - "erarr": "⥱", - "erDot": "≓", - "escr": "ℯ", - "Escr": "ℰ", - "esdot": "≐", - "Esim": "⩳", - "esim": "≂", - "Eta": "Η", - "eta": "η", - "ETH": "Ð", - "eth": "ð", - "Euml": "Ë", - "euml": "ë", - "euro": "€", - "excl": "!", - "exist": "∃", - "Exists": "∃", - "expectation": "ℰ", - "exponentiale": "ⅇ", - "ExponentialE": "ⅇ", - "fallingdotseq": "≒", - "Fcy": "Ф", - "fcy": "ф", - "female": "♀", - "ffilig": "ffi", - "fflig": "ff", - "ffllig": "ffl", - "Ffr": "𝔉", - "ffr": "𝔣", - "filig": "fi", - "FilledSmallSquare": "◼", - "FilledVerySmallSquare": "▪", - "fjlig": "fj", - "flat": "♭", - "fllig": "fl", - "fltns": "▱", - "fnof": "ƒ", - "Fopf": "𝔽", - "fopf": "𝕗", - "forall": "∀", - "ForAll": "∀", - "fork": "⋔", - "forkv": "⫙", - "Fouriertrf": "ℱ", - "fpartint": "⨍", - "frac12": "½", - "frac13": "⅓", - "frac14": "¼", - "frac15": "⅕", - "frac16": "⅙", - "frac18": "⅛", - "frac23": "⅔", - "frac25": "⅖", - "frac34": "¾", - "frac35": "⅗", - "frac38": "⅜", - "frac45": "⅘", - "frac56": "⅚", - "frac58": "⅝", - "frac78": "⅞", - "frasl": "⁄", - "frown": "⌢", - "fscr": "𝒻", - "Fscr": "ℱ", - "gacute": "ǵ", - "Gamma": "Γ", - "gamma": "γ", - "Gammad": "Ϝ", - "gammad": "ϝ", - "gap": "⪆", - "Gbreve": "Ğ", - "gbreve": "ğ", - "Gcedil": "Ģ", - "Gcirc": "Ĝ", - "gcirc": "ĝ", - "Gcy": "Г", - "gcy": "г", - "Gdot": "Ġ", - "gdot": "ġ", - "ge": "≥", - "gE": "≧", - "gEl": "⪌", - "gel": "⋛", - "geq": "≥", - "geqq": "≧", - "geqslant": "⩾", - "gescc": "⪩", - "ges": "⩾", - "gesdot": "⪀", - "gesdoto": "⪂", - "gesdotol": "⪄", - "gesl": "⋛︀", - "gesles": "⪔", - "Gfr": "𝔊", - "gfr": "𝔤", - "gg": "≫", - "Gg": "⋙", - "ggg": "⋙", - "gimel": "ℷ", - "GJcy": "Ѓ", - "gjcy": "ѓ", - "gla": "⪥", - "gl": "≷", - "glE": "⪒", - "glj": "⪤", - "gnap": "⪊", - "gnapprox": "⪊", - "gne": "⪈", - "gnE": "≩", - "gneq": "⪈", - "gneqq": "≩", - "gnsim": "⋧", - "Gopf": "𝔾", - "gopf": "𝕘", - "grave": "`", - "GreaterEqual": "≥", - "GreaterEqualLess": "⋛", - "GreaterFullEqual": "≧", - "GreaterGreater": "⪢", - "GreaterLess": "≷", - "GreaterSlantEqual": "⩾", - "GreaterTilde": "≳", - "Gscr": "𝒢", - "gscr": "ℊ", - "gsim": "≳", - "gsime": "⪎", - "gsiml": "⪐", - "gtcc": "⪧", - "gtcir": "⩺", - "gt": ">", - "GT": ">", - "Gt": "≫", - "gtdot": "⋗", - "gtlPar": "⦕", - "gtquest": "⩼", - "gtrapprox": "⪆", - "gtrarr": "⥸", - "gtrdot": "⋗", - "gtreqless": "⋛", - "gtreqqless": "⪌", - "gtrless": "≷", - "gtrsim": "≳", - "gvertneqq": "≩︀", - "gvnE": "≩︀", - "Hacek": "ˇ", - "hairsp": " ", - "half": "½", - "hamilt": "ℋ", - "HARDcy": "Ъ", - "hardcy": "ъ", - "harrcir": "⥈", - "harr": "↔", - "hArr": "⇔", - "harrw": "↭", - "Hat": "^", - "hbar": "ℏ", - "Hcirc": "Ĥ", - "hcirc": "ĥ", - "hearts": "♥", - "heartsuit": "♥", - "hellip": "…", - "hercon": "⊹", - "hfr": "𝔥", - "Hfr": "ℌ", - "HilbertSpace": "ℋ", - "hksearow": "⤥", - "hkswarow": "⤦", - "hoarr": "⇿", - "homtht": "∻", - "hookleftarrow": "↩", - "hookrightarrow": "↪", - "hopf": "𝕙", - "Hopf": "ℍ", - "horbar": "―", - "HorizontalLine": "─", - "hscr": "𝒽", - "Hscr": "ℋ", - "hslash": "ℏ", - "Hstrok": "Ħ", - "hstrok": "ħ", - "HumpDownHump": "≎", - "HumpEqual": "≏", - "hybull": "⁃", - "hyphen": "‐", - "Iacute": "Í", - "iacute": "í", - "ic": "⁣", - "Icirc": "Î", - "icirc": "î", - "Icy": "И", - "icy": "и", - "Idot": "İ", - "IEcy": "Е", - "iecy": "е", - "iexcl": "¡", - "iff": "⇔", - "ifr": "𝔦", - "Ifr": "ℑ", - "Igrave": "Ì", - "igrave": "ì", - "ii": "ⅈ", - "iiiint": "⨌", - "iiint": "∭", - "iinfin": "⧜", - "iiota": "℩", - "IJlig": "IJ", - "ijlig": "ij", - "Imacr": "Ī", - "imacr": "ī", - "image": "ℑ", - "ImaginaryI": "ⅈ", - "imagline": "ℐ", - "imagpart": "ℑ", - "imath": "ı", - "Im": "ℑ", - "imof": "⊷", - "imped": "Ƶ", - "Implies": "⇒", - "incare": "℅", - "in": "∈", - "infin": "∞", - "infintie": "⧝", - "inodot": "ı", - "intcal": "⊺", - "int": "∫", - "Int": "∬", - "integers": "ℤ", - "Integral": "∫", - "intercal": "⊺", - "Intersection": "⋂", - "intlarhk": "⨗", - "intprod": "⨼", - "InvisibleComma": "⁣", - "InvisibleTimes": "⁢", - "IOcy": "Ё", - "iocy": "ё", - "Iogon": "Į", - "iogon": "į", - "Iopf": "𝕀", - "iopf": "𝕚", - "Iota": "Ι", - "iota": "ι", - "iprod": "⨼", - "iquest": "¿", - "iscr": "𝒾", - "Iscr": "ℐ", - "isin": "∈", - "isindot": "⋵", - "isinE": "⋹", - "isins": "⋴", - "isinsv": "⋳", - "isinv": "∈", - "it": "⁢", - "Itilde": "Ĩ", - "itilde": "ĩ", - "Iukcy": "І", - "iukcy": "і", - "Iuml": "Ï", - "iuml": "ï", - "Jcirc": "Ĵ", - "jcirc": "ĵ", - "Jcy": "Й", - "jcy": "й", - "Jfr": "𝔍", - "jfr": "𝔧", - "jmath": "ȷ", - "Jopf": "𝕁", - "jopf": "𝕛", - "Jscr": "𝒥", - "jscr": "𝒿", - "Jsercy": "Ј", - "jsercy": "ј", - "Jukcy": "Є", - "jukcy": "є", - "Kappa": "Κ", - "kappa": "κ", - "kappav": "ϰ", - "Kcedil": "Ķ", - "kcedil": "ķ", - "Kcy": "К", - "kcy": "к", - "Kfr": "𝔎", - "kfr": "𝔨", - "kgreen": "ĸ", - "KHcy": "Х", - "khcy": "х", - "KJcy": "Ќ", - "kjcy": "ќ", - "Kopf": "𝕂", - "kopf": "𝕜", - "Kscr": "𝒦", - "kscr": "𝓀", - "lAarr": "⇚", - "Lacute": "Ĺ", - "lacute": "ĺ", - "laemptyv": "⦴", - "lagran": "ℒ", - "Lambda": "Λ", - "lambda": "λ", - "lang": "⟨", - "Lang": "⟪", - "langd": "⦑", - "langle": "⟨", - "lap": "⪅", - "Laplacetrf": "ℒ", - "laquo": "«", - "larrb": "⇤", - "larrbfs": "⤟", - "larr": "←", - "Larr": "↞", - "lArr": "⇐", - "larrfs": "⤝", - "larrhk": "↩", - "larrlp": "↫", - "larrpl": "⤹", - "larrsim": "⥳", - "larrtl": "↢", - "latail": "⤙", - "lAtail": "⤛", - "lat": "⪫", - "late": "⪭", - "lates": "⪭︀", - "lbarr": "⤌", - "lBarr": "⤎", - "lbbrk": "❲", - "lbrace": "{", - "lbrack": "[", - "lbrke": "⦋", - "lbrksld": "⦏", - "lbrkslu": "⦍", - "Lcaron": "Ľ", - "lcaron": "ľ", - "Lcedil": "Ļ", - "lcedil": "ļ", - "lceil": "⌈", - "lcub": "{", - "Lcy": "Л", - "lcy": "л", - "ldca": "⤶", - "ldquo": "“", - "ldquor": "„", - "ldrdhar": "⥧", - "ldrushar": "⥋", - "ldsh": "↲", - "le": "≤", - "lE": "≦", - "LeftAngleBracket": "⟨", - "LeftArrowBar": "⇤", - "leftarrow": "←", - "LeftArrow": "←", - "Leftarrow": "⇐", - "LeftArrowRightArrow": "⇆", - "leftarrowtail": "↢", - "LeftCeiling": "⌈", - "LeftDoubleBracket": "⟦", - "LeftDownTeeVector": "⥡", - "LeftDownVectorBar": "⥙", - "LeftDownVector": "⇃", - "LeftFloor": "⌊", - "leftharpoondown": "↽", - "leftharpoonup": "↼", - "leftleftarrows": "⇇", - "leftrightarrow": "↔", - "LeftRightArrow": "↔", - "Leftrightarrow": "⇔", - "leftrightarrows": "⇆", - "leftrightharpoons": "⇋", - "leftrightsquigarrow": "↭", - "LeftRightVector": "⥎", - "LeftTeeArrow": "↤", - "LeftTee": "⊣", - "LeftTeeVector": "⥚", - "leftthreetimes": "⋋", - "LeftTriangleBar": "⧏", - "LeftTriangle": "⊲", - "LeftTriangleEqual": "⊴", - "LeftUpDownVector": "⥑", - "LeftUpTeeVector": "⥠", - "LeftUpVectorBar": "⥘", - "LeftUpVector": "↿", - "LeftVectorBar": "⥒", - "LeftVector": "↼", - "lEg": "⪋", - "leg": "⋚", - "leq": "≤", - "leqq": "≦", - "leqslant": "⩽", - "lescc": "⪨", - "les": "⩽", - "lesdot": "⩿", - "lesdoto": "⪁", - "lesdotor": "⪃", - "lesg": "⋚︀", - "lesges": "⪓", - "lessapprox": "⪅", - "lessdot": "⋖", - "lesseqgtr": "⋚", - "lesseqqgtr": "⪋", - "LessEqualGreater": "⋚", - "LessFullEqual": "≦", - "LessGreater": "≶", - "lessgtr": "≶", - "LessLess": "⪡", - "lesssim": "≲", - "LessSlantEqual": "⩽", - "LessTilde": "≲", - "lfisht": "⥼", - "lfloor": "⌊", - "Lfr": "𝔏", - "lfr": "𝔩", - "lg": "≶", - "lgE": "⪑", - "lHar": "⥢", - "lhard": "↽", - "lharu": "↼", - "lharul": "⥪", - "lhblk": "▄", - "LJcy": "Љ", - "ljcy": "љ", - "llarr": "⇇", - "ll": "≪", - "Ll": "⋘", - "llcorner": "⌞", - "Lleftarrow": "⇚", - "llhard": "⥫", - "lltri": "◺", - "Lmidot": "Ŀ", - "lmidot": "ŀ", - "lmoustache": "⎰", - "lmoust": "⎰", - "lnap": "⪉", - "lnapprox": "⪉", - "lne": "⪇", - "lnE": "≨", - "lneq": "⪇", - "lneqq": "≨", - "lnsim": "⋦", - "loang": "⟬", - "loarr": "⇽", - "lobrk": "⟦", - "longleftarrow": "⟵", - "LongLeftArrow": "⟵", - "Longleftarrow": "⟸", - "longleftrightarrow": "⟷", - "LongLeftRightArrow": "⟷", - "Longleftrightarrow": "⟺", - "longmapsto": "⟼", - "longrightarrow": "⟶", - "LongRightArrow": "⟶", - "Longrightarrow": "⟹", - "looparrowleft": "↫", - "looparrowright": "↬", - "lopar": "⦅", - "Lopf": "𝕃", - "lopf": "𝕝", - "loplus": "⨭", - "lotimes": "⨴", - "lowast": "∗", - "lowbar": "_", - "LowerLeftArrow": "↙", - "LowerRightArrow": "↘", - "loz": "◊", - "lozenge": "◊", - "lozf": "⧫", - "lpar": "(", - "lparlt": "⦓", - "lrarr": "⇆", - "lrcorner": "⌟", - "lrhar": "⇋", - "lrhard": "⥭", - "lrm": "‎", - "lrtri": "⊿", - "lsaquo": "‹", - "lscr": "𝓁", - "Lscr": "ℒ", - "lsh": "↰", - "Lsh": "↰", - "lsim": "≲", - "lsime": "⪍", - "lsimg": "⪏", - "lsqb": "[", - "lsquo": "‘", - "lsquor": "‚", - "Lstrok": "Ł", - "lstrok": "ł", - "ltcc": "⪦", - "ltcir": "⩹", - "lt": "<", - "LT": "<", - "Lt": "≪", - "ltdot": "⋖", - "lthree": "⋋", - "ltimes": "⋉", - "ltlarr": "⥶", - "ltquest": "⩻", - "ltri": "◃", - "ltrie": "⊴", - "ltrif": "◂", - "ltrPar": "⦖", - "lurdshar": "⥊", - "luruhar": "⥦", - "lvertneqq": "≨︀", - "lvnE": "≨︀", - "macr": "¯", - "male": "♂", - "malt": "✠", - "maltese": "✠", - "Map": "⤅", - "map": "↦", - "mapsto": "↦", - "mapstodown": "↧", - "mapstoleft": "↤", - "mapstoup": "↥", - "marker": "▮", - "mcomma": "⨩", - "Mcy": "М", - "mcy": "м", - "mdash": "—", - "mDDot": "∺", - "measuredangle": "∡", - "MediumSpace": " ", - "Mellintrf": "ℳ", - "Mfr": "𝔐", - "mfr": "𝔪", - "mho": "℧", - "micro": "µ", - "midast": "*", - "midcir": "⫰", - "mid": "∣", - "middot": "·", - "minusb": "⊟", - "minus": "−", - "minusd": "∸", - "minusdu": "⨪", - "MinusPlus": "∓", - "mlcp": "⫛", - "mldr": "…", - "mnplus": "∓", - "models": "⊧", - "Mopf": "𝕄", - "mopf": "𝕞", - "mp": "∓", - "mscr": "𝓂", - "Mscr": "ℳ", - "mstpos": "∾", - "Mu": "Μ", - "mu": "μ", - "multimap": "⊸", - "mumap": "⊸", - "nabla": "∇", - "Nacute": "Ń", - "nacute": "ń", - "nang": "∠⃒", - "nap": "≉", - "napE": "⩰̸", - "napid": "≋̸", - "napos": "ʼn", - "napprox": "≉", - "natural": "♮", - "naturals": "ℕ", - "natur": "♮", - "nbsp": " ", - "nbump": "≎̸", - "nbumpe": "≏̸", - "ncap": "⩃", - "Ncaron": "Ň", - "ncaron": "ň", - "Ncedil": "Ņ", - "ncedil": "ņ", - "ncong": "≇", - "ncongdot": "⩭̸", - "ncup": "⩂", - "Ncy": "Н", - "ncy": "н", - "ndash": "–", - "nearhk": "⤤", - "nearr": "↗", - "neArr": "⇗", - "nearrow": "↗", - "ne": "≠", - "nedot": "≐̸", - "NegativeMediumSpace": "​", - "NegativeThickSpace": "​", - "NegativeThinSpace": "​", - "NegativeVeryThinSpace": "​", - "nequiv": "≢", - "nesear": "⤨", - "nesim": "≂̸", - "NestedGreaterGreater": "≫", - "NestedLessLess": "≪", - "NewLine": "\n", - "nexist": "∄", - "nexists": "∄", - "Nfr": "𝔑", - "nfr": "𝔫", - "ngE": "≧̸", - "nge": "≱", - "ngeq": "≱", - "ngeqq": "≧̸", - "ngeqslant": "⩾̸", - "nges": "⩾̸", - "nGg": "⋙̸", - "ngsim": "≵", - "nGt": "≫⃒", - "ngt": "≯", - "ngtr": "≯", - "nGtv": "≫̸", - "nharr": "↮", - "nhArr": "⇎", - "nhpar": "⫲", - "ni": "∋", - "nis": "⋼", - "nisd": "⋺", - "niv": "∋", - "NJcy": "Њ", - "njcy": "њ", - "nlarr": "↚", - "nlArr": "⇍", - "nldr": "‥", - "nlE": "≦̸", - "nle": "≰", - "nleftarrow": "↚", - "nLeftarrow": "⇍", - "nleftrightarrow": "↮", - "nLeftrightarrow": "⇎", - "nleq": "≰", - "nleqq": "≦̸", - "nleqslant": "⩽̸", - "nles": "⩽̸", - "nless": "≮", - "nLl": "⋘̸", - "nlsim": "≴", - "nLt": "≪⃒", - "nlt": "≮", - "nltri": "⋪", - "nltrie": "⋬", - "nLtv": "≪̸", - "nmid": "∤", - "NoBreak": "⁠", - "NonBreakingSpace": " ", - "nopf": "𝕟", - "Nopf": "ℕ", - "Not": "⫬", - "not": "¬", - "NotCongruent": "≢", - "NotCupCap": "≭", - "NotDoubleVerticalBar": "∦", - "NotElement": "∉", - "NotEqual": "≠", - "NotEqualTilde": "≂̸", - "NotExists": "∄", - "NotGreater": "≯", - "NotGreaterEqual": "≱", - "NotGreaterFullEqual": "≧̸", - "NotGreaterGreater": "≫̸", - "NotGreaterLess": "≹", - "NotGreaterSlantEqual": "⩾̸", - "NotGreaterTilde": "≵", - "NotHumpDownHump": "≎̸", - "NotHumpEqual": "≏̸", - "notin": "∉", - "notindot": "⋵̸", - "notinE": "⋹̸", - "notinva": "∉", - "notinvb": "⋷", - "notinvc": "⋶", - "NotLeftTriangleBar": "⧏̸", - "NotLeftTriangle": "⋪", - "NotLeftTriangleEqual": "⋬", - "NotLess": "≮", - "NotLessEqual": "≰", - "NotLessGreater": "≸", - "NotLessLess": "≪̸", - "NotLessSlantEqual": "⩽̸", - "NotLessTilde": "≴", - "NotNestedGreaterGreater": "⪢̸", - "NotNestedLessLess": "⪡̸", - "notni": "∌", - "notniva": "∌", - "notnivb": "⋾", - "notnivc": "⋽", - "NotPrecedes": "⊀", - "NotPrecedesEqual": "⪯̸", - "NotPrecedesSlantEqual": "⋠", - "NotReverseElement": "∌", - "NotRightTriangleBar": "⧐̸", - "NotRightTriangle": "⋫", - "NotRightTriangleEqual": "⋭", - "NotSquareSubset": "⊏̸", - "NotSquareSubsetEqual": "⋢", - "NotSquareSuperset": "⊐̸", - "NotSquareSupersetEqual": "⋣", - "NotSubset": "⊂⃒", - "NotSubsetEqual": "⊈", - "NotSucceeds": "⊁", - "NotSucceedsEqual": "⪰̸", - "NotSucceedsSlantEqual": "⋡", - "NotSucceedsTilde": "≿̸", - "NotSuperset": "⊃⃒", - "NotSupersetEqual": "⊉", - "NotTilde": "≁", - "NotTildeEqual": "≄", - "NotTildeFullEqual": "≇", - "NotTildeTilde": "≉", - "NotVerticalBar": "∤", - "nparallel": "∦", - "npar": "∦", - "nparsl": "⫽⃥", - "npart": "∂̸", - "npolint": "⨔", - "npr": "⊀", - "nprcue": "⋠", - "nprec": "⊀", - "npreceq": "⪯̸", - "npre": "⪯̸", - "nrarrc": "⤳̸", - "nrarr": "↛", - "nrArr": "⇏", - "nrarrw": "↝̸", - "nrightarrow": "↛", - "nRightarrow": "⇏", - "nrtri": "⋫", - "nrtrie": "⋭", - "nsc": "⊁", - "nsccue": "⋡", - "nsce": "⪰̸", - "Nscr": "𝒩", - "nscr": "𝓃", - "nshortmid": "∤", - "nshortparallel": "∦", - "nsim": "≁", - "nsime": "≄", - "nsimeq": "≄", - "nsmid": "∤", - "nspar": "∦", - "nsqsube": "⋢", - "nsqsupe": "⋣", - "nsub": "⊄", - "nsubE": "⫅̸", - "nsube": "⊈", - "nsubset": "⊂⃒", - "nsubseteq": "⊈", - "nsubseteqq": "⫅̸", - "nsucc": "⊁", - "nsucceq": "⪰̸", - "nsup": "⊅", - "nsupE": "⫆̸", - "nsupe": "⊉", - "nsupset": "⊃⃒", - "nsupseteq": "⊉", - "nsupseteqq": "⫆̸", - "ntgl": "≹", - "Ntilde": "Ñ", - "ntilde": "ñ", - "ntlg": "≸", - "ntriangleleft": "⋪", - "ntrianglelefteq": "⋬", - "ntriangleright": "⋫", - "ntrianglerighteq": "⋭", - "Nu": "Ν", - "nu": "ν", - "num": "#", - "numero": "№", - "numsp": " ", - "nvap": "≍⃒", - "nvdash": "⊬", - "nvDash": "⊭", - "nVdash": "⊮", - "nVDash": "⊯", - "nvge": "≥⃒", - "nvgt": ">⃒", - "nvHarr": "⤄", - "nvinfin": "⧞", - "nvlArr": "⤂", - "nvle": "≤⃒", - "nvlt": "<⃒", - "nvltrie": "⊴⃒", - "nvrArr": "⤃", - "nvrtrie": "⊵⃒", - "nvsim": "∼⃒", - "nwarhk": "⤣", - "nwarr": "↖", - "nwArr": "⇖", - "nwarrow": "↖", - "nwnear": "⤧", - "Oacute": "Ó", - "oacute": "ó", - "oast": "⊛", - "Ocirc": "Ô", - "ocirc": "ô", - "ocir": "⊚", - "Ocy": "О", - "ocy": "о", - "odash": "⊝", - "Odblac": "Ő", - "odblac": "ő", - "odiv": "⨸", - "odot": "⊙", - "odsold": "⦼", - "OElig": "Œ", - "oelig": "œ", - "ofcir": "⦿", - "Ofr": "𝔒", - "ofr": "𝔬", - "ogon": "˛", - "Ograve": "Ò", - "ograve": "ò", - "ogt": "⧁", - "ohbar": "⦵", - "ohm": "Ω", - "oint": "∮", - "olarr": "↺", - "olcir": "⦾", - "olcross": "⦻", - "oline": "‾", - "olt": "⧀", - "Omacr": "Ō", - "omacr": "ō", - "Omega": "Ω", - "omega": "ω", - "Omicron": "Ο", - "omicron": "ο", - "omid": "⦶", - "ominus": "⊖", - "Oopf": "𝕆", - "oopf": "𝕠", - "opar": "⦷", - "OpenCurlyDoubleQuote": "“", - "OpenCurlyQuote": "‘", - "operp": "⦹", - "oplus": "⊕", - "orarr": "↻", - "Or": "⩔", - "or": "∨", - "ord": "⩝", - "order": "ℴ", - "orderof": "ℴ", - "ordf": "ª", - "ordm": "º", - "origof": "⊶", - "oror": "⩖", - "orslope": "⩗", - "orv": "⩛", - "oS": "Ⓢ", - "Oscr": "𝒪", - "oscr": "ℴ", - "Oslash": "Ø", - "oslash": "ø", - "osol": "⊘", - "Otilde": "Õ", - "otilde": "õ", - "otimesas": "⨶", - "Otimes": "⨷", - "otimes": "⊗", - "Ouml": "Ö", - "ouml": "ö", - "ovbar": "⌽", - "OverBar": "‾", - "OverBrace": "⏞", - "OverBracket": "⎴", - "OverParenthesis": "⏜", - "para": "¶", - "parallel": "∥", - "par": "∥", - "parsim": "⫳", - "parsl": "⫽", - "part": "∂", - "PartialD": "∂", - "Pcy": "П", - "pcy": "п", - "percnt": "%", - "period": ".", - "permil": "‰", - "perp": "⊥", - "pertenk": "‱", - "Pfr": "𝔓", - "pfr": "𝔭", - "Phi": "Φ", - "phi": "φ", - "phiv": "ϕ", - "phmmat": "ℳ", - "phone": "☎", - "Pi": "Π", - "pi": "π", - "pitchfork": "⋔", - "piv": "ϖ", - "planck": "ℏ", - "planckh": "ℎ", - "plankv": "ℏ", - "plusacir": "⨣", - "plusb": "⊞", - "pluscir": "⨢", - "plus": "+", - "plusdo": "∔", - "plusdu": "⨥", - "pluse": "⩲", - "PlusMinus": "±", - "plusmn": "±", - "plussim": "⨦", - "plustwo": "⨧", - "pm": "±", - "Poincareplane": "ℌ", - "pointint": "⨕", - "popf": "𝕡", - "Popf": "ℙ", - "pound": "£", - "prap": "⪷", - "Pr": "⪻", - "pr": "≺", - "prcue": "≼", - "precapprox": "⪷", - "prec": "≺", - "preccurlyeq": "≼", - "Precedes": "≺", - "PrecedesEqual": "⪯", - "PrecedesSlantEqual": "≼", - "PrecedesTilde": "≾", - "preceq": "⪯", - "precnapprox": "⪹", - "precneqq": "⪵", - "precnsim": "⋨", - "pre": "⪯", - "prE": "⪳", - "precsim": "≾", - "prime": "′", - "Prime": "″", - "primes": "ℙ", - "prnap": "⪹", - "prnE": "⪵", - "prnsim": "⋨", - "prod": "∏", - "Product": "∏", - "profalar": "⌮", - "profline": "⌒", - "profsurf": "⌓", - "prop": "∝", - "Proportional": "∝", - "Proportion": "∷", - "propto": "∝", - "prsim": "≾", - "prurel": "⊰", - "Pscr": "𝒫", - "pscr": "𝓅", - "Psi": "Ψ", - "psi": "ψ", - "puncsp": " ", - "Qfr": "𝔔", - "qfr": "𝔮", - "qint": "⨌", - "qopf": "𝕢", - "Qopf": "ℚ", - "qprime": "⁗", - "Qscr": "𝒬", - "qscr": "𝓆", - "quaternions": "ℍ", - "quatint": "⨖", - "quest": "?", - "questeq": "≟", - "quot": "\"", - "QUOT": "\"", - "rAarr": "⇛", - "race": "∽̱", - "Racute": "Ŕ", - "racute": "ŕ", - "radic": "√", - "raemptyv": "⦳", - "rang": "⟩", - "Rang": "⟫", - "rangd": "⦒", - "range": "⦥", - "rangle": "⟩", - "raquo": "»", - "rarrap": "⥵", - "rarrb": "⇥", - "rarrbfs": "⤠", - "rarrc": "⤳", - "rarr": "→", - "Rarr": "↠", - "rArr": "⇒", - "rarrfs": "⤞", - "rarrhk": "↪", - "rarrlp": "↬", - "rarrpl": "⥅", - "rarrsim": "⥴", - "Rarrtl": "⤖", - "rarrtl": "↣", - "rarrw": "↝", - "ratail": "⤚", - "rAtail": "⤜", - "ratio": "∶", - "rationals": "ℚ", - "rbarr": "⤍", - "rBarr": "⤏", - "RBarr": "⤐", - "rbbrk": "❳", - "rbrace": "}", - "rbrack": "]", - "rbrke": "⦌", - "rbrksld": "⦎", - "rbrkslu": "⦐", - "Rcaron": "Ř", - "rcaron": "ř", - "Rcedil": "Ŗ", - "rcedil": "ŗ", - "rceil": "⌉", - "rcub": "}", - "Rcy": "Р", - "rcy": "р", - "rdca": "⤷", - "rdldhar": "⥩", - "rdquo": "”", - "rdquor": "”", - "rdsh": "↳", - "real": "ℜ", - "realine": "ℛ", - "realpart": "ℜ", - "reals": "ℝ", - "Re": "ℜ", - "rect": "▭", - "reg": "®", - "REG": "®", - "ReverseElement": "∋", - "ReverseEquilibrium": "⇋", - "ReverseUpEquilibrium": "⥯", - "rfisht": "⥽", - "rfloor": "⌋", - "rfr": "𝔯", - "Rfr": "ℜ", - "rHar": "⥤", - "rhard": "⇁", - "rharu": "⇀", - "rharul": "⥬", - "Rho": "Ρ", - "rho": "ρ", - "rhov": "ϱ", - "RightAngleBracket": "⟩", - "RightArrowBar": "⇥", - "rightarrow": "→", - "RightArrow": "→", - "Rightarrow": "⇒", - "RightArrowLeftArrow": "⇄", - "rightarrowtail": "↣", - "RightCeiling": "⌉", - "RightDoubleBracket": "⟧", - "RightDownTeeVector": "⥝", - "RightDownVectorBar": "⥕", - "RightDownVector": "⇂", - "RightFloor": "⌋", - "rightharpoondown": "⇁", - "rightharpoonup": "⇀", - "rightleftarrows": "⇄", - "rightleftharpoons": "⇌", - "rightrightarrows": "⇉", - "rightsquigarrow": "↝", - "RightTeeArrow": "↦", - "RightTee": "⊢", - "RightTeeVector": "⥛", - "rightthreetimes": "⋌", - "RightTriangleBar": "⧐", - "RightTriangle": "⊳", - "RightTriangleEqual": "⊵", - "RightUpDownVector": "⥏", - "RightUpTeeVector": "⥜", - "RightUpVectorBar": "⥔", - "RightUpVector": "↾", - "RightVectorBar": "⥓", - "RightVector": "⇀", - "ring": "˚", - "risingdotseq": "≓", - "rlarr": "⇄", - "rlhar": "⇌", - "rlm": "‏", - "rmoustache": "⎱", - "rmoust": "⎱", - "rnmid": "⫮", - "roang": "⟭", - "roarr": "⇾", - "robrk": "⟧", - "ropar": "⦆", - "ropf": "𝕣", - "Ropf": "ℝ", - "roplus": "⨮", - "rotimes": "⨵", - "RoundImplies": "⥰", - "rpar": ")", - "rpargt": "⦔", - "rppolint": "⨒", - "rrarr": "⇉", - "Rrightarrow": "⇛", - "rsaquo": "›", - "rscr": "𝓇", - "Rscr": "ℛ", - "rsh": "↱", - "Rsh": "↱", - "rsqb": "]", - "rsquo": "’", - "rsquor": "’", - "rthree": "⋌", - "rtimes": "⋊", - "rtri": "▹", - "rtrie": "⊵", - "rtrif": "▸", - "rtriltri": "⧎", - "RuleDelayed": "⧴", - "ruluhar": "⥨", - "rx": "℞", - "Sacute": "Ś", - "sacute": "ś", - "sbquo": "‚", - "scap": "⪸", - "Scaron": "Š", - "scaron": "š", - "Sc": "⪼", - "sc": "≻", - "sccue": "≽", - "sce": "⪰", - "scE": "⪴", - "Scedil": "Ş", - "scedil": "ş", - "Scirc": "Ŝ", - "scirc": "ŝ", - "scnap": "⪺", - "scnE": "⪶", - "scnsim": "⋩", - "scpolint": "⨓", - "scsim": "≿", - "Scy": "С", - "scy": "с", - "sdotb": "⊡", - "sdot": "⋅", - "sdote": "⩦", - "searhk": "⤥", - "searr": "↘", - "seArr": "⇘", - "searrow": "↘", - "sect": "§", - "semi": ";", - "seswar": "⤩", - "setminus": "∖", - "setmn": "∖", - "sext": "✶", - "Sfr": "𝔖", - "sfr": "𝔰", - "sfrown": "⌢", - "sharp": "♯", - "SHCHcy": "Щ", - "shchcy": "щ", - "SHcy": "Ш", - "shcy": "ш", - "ShortDownArrow": "↓", - "ShortLeftArrow": "←", - "shortmid": "∣", - "shortparallel": "∥", - "ShortRightArrow": "→", - "ShortUpArrow": "↑", - "shy": "­", - "Sigma": "Σ", - "sigma": "σ", - "sigmaf": "ς", - "sigmav": "ς", - "sim": "∼", - "simdot": "⩪", - "sime": "≃", - "simeq": "≃", - "simg": "⪞", - "simgE": "⪠", - "siml": "⪝", - "simlE": "⪟", - "simne": "≆", - "simplus": "⨤", - "simrarr": "⥲", - "slarr": "←", - "SmallCircle": "∘", - "smallsetminus": "∖", - "smashp": "⨳", - "smeparsl": "⧤", - "smid": "∣", - "smile": "⌣", - "smt": "⪪", - "smte": "⪬", - "smtes": "⪬︀", - "SOFTcy": "Ь", - "softcy": "ь", - "solbar": "⌿", - "solb": "⧄", - "sol": "/", - "Sopf": "𝕊", - "sopf": "𝕤", - "spades": "♠", - "spadesuit": "♠", - "spar": "∥", - "sqcap": "⊓", - "sqcaps": "⊓︀", - "sqcup": "⊔", - "sqcups": "⊔︀", - "Sqrt": "√", - "sqsub": "⊏", - "sqsube": "⊑", - "sqsubset": "⊏", - "sqsubseteq": "⊑", - "sqsup": "⊐", - "sqsupe": "⊒", - "sqsupset": "⊐", - "sqsupseteq": "⊒", - "square": "□", - "Square": "□", - "SquareIntersection": "⊓", - "SquareSubset": "⊏", - "SquareSubsetEqual": "⊑", - "SquareSuperset": "⊐", - "SquareSupersetEqual": "⊒", - "SquareUnion": "⊔", - "squarf": "▪", - "squ": "□", - "squf": "▪", - "srarr": "→", - "Sscr": "𝒮", - "sscr": "𝓈", - "ssetmn": "∖", - "ssmile": "⌣", - "sstarf": "⋆", - "Star": "⋆", - "star": "☆", - "starf": "★", - "straightepsilon": "ϵ", - "straightphi": "ϕ", - "strns": "¯", - "sub": "⊂", - "Sub": "⋐", - "subdot": "⪽", - "subE": "⫅", - "sube": "⊆", - "subedot": "⫃", - "submult": "⫁", - "subnE": "⫋", - "subne": "⊊", - "subplus": "⪿", - "subrarr": "⥹", - "subset": "⊂", - "Subset": "⋐", - "subseteq": "⊆", - "subseteqq": "⫅", - "SubsetEqual": "⊆", - "subsetneq": "⊊", - "subsetneqq": "⫋", - "subsim": "⫇", - "subsub": "⫕", - "subsup": "⫓", - "succapprox": "⪸", - "succ": "≻", - "succcurlyeq": "≽", - "Succeeds": "≻", - "SucceedsEqual": "⪰", - "SucceedsSlantEqual": "≽", - "SucceedsTilde": "≿", - "succeq": "⪰", - "succnapprox": "⪺", - "succneqq": "⪶", - "succnsim": "⋩", - "succsim": "≿", - "SuchThat": "∋", - "sum": "∑", - "Sum": "∑", - "sung": "♪", - "sup1": "¹", - "sup2": "²", - "sup3": "³", - "sup": "⊃", - "Sup": "⋑", - "supdot": "⪾", - "supdsub": "⫘", - "supE": "⫆", - "supe": "⊇", - "supedot": "⫄", - "Superset": "⊃", - "SupersetEqual": "⊇", - "suphsol": "⟉", - "suphsub": "⫗", - "suplarr": "⥻", - "supmult": "⫂", - "supnE": "⫌", - "supne": "⊋", - "supplus": "⫀", - "supset": "⊃", - "Supset": "⋑", - "supseteq": "⊇", - "supseteqq": "⫆", - "supsetneq": "⊋", - "supsetneqq": "⫌", - "supsim": "⫈", - "supsub": "⫔", - "supsup": "⫖", - "swarhk": "⤦", - "swarr": "↙", - "swArr": "⇙", - "swarrow": "↙", - "swnwar": "⤪", - "szlig": "ß", - "Tab": "\t", - "target": "⌖", - "Tau": "Τ", - "tau": "τ", - "tbrk": "⎴", - "Tcaron": "Ť", - "tcaron": "ť", - "Tcedil": "Ţ", - "tcedil": "ţ", - "Tcy": "Т", - "tcy": "т", - "tdot": "⃛", - "telrec": "⌕", - "Tfr": "𝔗", - "tfr": "𝔱", - "there4": "∴", - "therefore": "∴", - "Therefore": "∴", - "Theta": "Θ", - "theta": "θ", - "thetasym": "ϑ", - "thetav": "ϑ", - "thickapprox": "≈", - "thicksim": "∼", - "ThickSpace": "  ", - "ThinSpace": " ", - "thinsp": " ", - "thkap": "≈", - "thksim": "∼", - "THORN": "Þ", - "thorn": "þ", - "tilde": "˜", - "Tilde": "∼", - "TildeEqual": "≃", - "TildeFullEqual": "≅", - "TildeTilde": "≈", - "timesbar": "⨱", - "timesb": "⊠", - "times": "×", - "timesd": "⨰", - "tint": "∭", - "toea": "⤨", - "topbot": "⌶", - "topcir": "⫱", - "top": "⊤", - "Topf": "𝕋", - "topf": "𝕥", - "topfork": "⫚", - "tosa": "⤩", - "tprime": "‴", - "trade": "™", - "TRADE": "™", - "triangle": "▵", - "triangledown": "▿", - "triangleleft": "◃", - "trianglelefteq": "⊴", - "triangleq": "≜", - "triangleright": "▹", - "trianglerighteq": "⊵", - "tridot": "◬", - "trie": "≜", - "triminus": "⨺", - "TripleDot": "⃛", - "triplus": "⨹", - "trisb": "⧍", - "tritime": "⨻", - "trpezium": "⏢", - "Tscr": "𝒯", - "tscr": "𝓉", - "TScy": "Ц", - "tscy": "ц", - "TSHcy": "Ћ", - "tshcy": "ћ", - "Tstrok": "Ŧ", - "tstrok": "ŧ", - "twixt": "≬", - "twoheadleftarrow": "↞", - "twoheadrightarrow": "↠", - "Uacute": "Ú", - "uacute": "ú", - "uarr": "↑", - "Uarr": "↟", - "uArr": "⇑", - "Uarrocir": "⥉", - "Ubrcy": "Ў", - "ubrcy": "ў", - "Ubreve": "Ŭ", - "ubreve": "ŭ", - "Ucirc": "Û", - "ucirc": "û", - "Ucy": "У", - "ucy": "у", - "udarr": "⇅", - "Udblac": "Ű", - "udblac": "ű", - "udhar": "⥮", - "ufisht": "⥾", - "Ufr": "𝔘", - "ufr": "𝔲", - "Ugrave": "Ù", - "ugrave": "ù", - "uHar": "⥣", - "uharl": "↿", - "uharr": "↾", - "uhblk": "▀", - "ulcorn": "⌜", - "ulcorner": "⌜", - "ulcrop": "⌏", - "ultri": "◸", - "Umacr": "Ū", - "umacr": "ū", - "uml": "¨", - "UnderBar": "_", - "UnderBrace": "⏟", - "UnderBracket": "⎵", - "UnderParenthesis": "⏝", - "Union": "⋃", - "UnionPlus": "⊎", - "Uogon": "Ų", - "uogon": "ų", - "Uopf": "𝕌", - "uopf": "𝕦", - "UpArrowBar": "⤒", - "uparrow": "↑", - "UpArrow": "↑", - "Uparrow": "⇑", - "UpArrowDownArrow": "⇅", - "updownarrow": "↕", - "UpDownArrow": "↕", - "Updownarrow": "⇕", - "UpEquilibrium": "⥮", - "upharpoonleft": "↿", - "upharpoonright": "↾", - "uplus": "⊎", - "UpperLeftArrow": "↖", - "UpperRightArrow": "↗", - "upsi": "υ", - "Upsi": "ϒ", - "upsih": "ϒ", - "Upsilon": "Υ", - "upsilon": "υ", - "UpTeeArrow": "↥", - "UpTee": "⊥", - "upuparrows": "⇈", - "urcorn": "⌝", - "urcorner": "⌝", - "urcrop": "⌎", - "Uring": "Ů", - "uring": "ů", - "urtri": "◹", - "Uscr": "𝒰", - "uscr": "𝓊", - "utdot": "⋰", - "Utilde": "Ũ", - "utilde": "ũ", - "utri": "▵", - "utrif": "▴", - "uuarr": "⇈", - "Uuml": "Ü", - "uuml": "ü", - "uwangle": "⦧", - "vangrt": "⦜", - "varepsilon": "ϵ", - "varkappa": "ϰ", - "varnothing": "∅", - "varphi": "ϕ", - "varpi": "ϖ", - "varpropto": "∝", - "varr": "↕", - "vArr": "⇕", - "varrho": "ϱ", - "varsigma": "ς", - "varsubsetneq": "⊊︀", - "varsubsetneqq": "⫋︀", - "varsupsetneq": "⊋︀", - "varsupsetneqq": "⫌︀", - "vartheta": "ϑ", - "vartriangleleft": "⊲", - "vartriangleright": "⊳", - "vBar": "⫨", - "Vbar": "⫫", - "vBarv": "⫩", - "Vcy": "В", - "vcy": "в", - "vdash": "⊢", - "vDash": "⊨", - "Vdash": "⊩", - "VDash": "⊫", - "Vdashl": "⫦", - "veebar": "⊻", - "vee": "∨", - "Vee": "⋁", - "veeeq": "≚", - "vellip": "⋮", - "verbar": "|", - "Verbar": "‖", - "vert": "|", - "Vert": "‖", - "VerticalBar": "∣", - "VerticalLine": "|", - "VerticalSeparator": "❘", - "VerticalTilde": "≀", - "VeryThinSpace": " ", - "Vfr": "𝔙", - "vfr": "𝔳", - "vltri": "⊲", - "vnsub": "⊂⃒", - "vnsup": "⊃⃒", - "Vopf": "𝕍", - "vopf": "𝕧", - "vprop": "∝", - "vrtri": "⊳", - "Vscr": "𝒱", - "vscr": "𝓋", - "vsubnE": "⫋︀", - "vsubne": "⊊︀", - "vsupnE": "⫌︀", - "vsupne": "⊋︀", - "Vvdash": "⊪", - "vzigzag": "⦚", - "Wcirc": "Ŵ", - "wcirc": "ŵ", - "wedbar": "⩟", - "wedge": "∧", - "Wedge": "⋀", - "wedgeq": "≙", - "weierp": "℘", - "Wfr": "𝔚", - "wfr": "𝔴", - "Wopf": "𝕎", - "wopf": "𝕨", - "wp": "℘", - "wr": "≀", - "wreath": "≀", - "Wscr": "𝒲", - "wscr": "𝓌", - "xcap": "⋂", - "xcirc": "◯", - "xcup": "⋃", - "xdtri": "▽", - "Xfr": "𝔛", - "xfr": "𝔵", - "xharr": "⟷", - "xhArr": "⟺", - "Xi": "Ξ", - "xi": "ξ", - "xlarr": "⟵", - "xlArr": "⟸", - "xmap": "⟼", - "xnis": "⋻", - "xodot": "⨀", - "Xopf": "𝕏", - "xopf": "𝕩", - "xoplus": "⨁", - "xotime": "⨂", - "xrarr": "⟶", - "xrArr": "⟹", - "Xscr": "𝒳", - "xscr": "𝓍", - "xsqcup": "⨆", - "xuplus": "⨄", - "xutri": "△", - "xvee": "⋁", - "xwedge": "⋀", - "Yacute": "Ý", - "yacute": "ý", - "YAcy": "Я", - "yacy": "я", - "Ycirc": "Ŷ", - "ycirc": "ŷ", - "Ycy": "Ы", - "ycy": "ы", - "yen": "¥", - "Yfr": "𝔜", - "yfr": "𝔶", - "YIcy": "Ї", - "yicy": "ї", - "Yopf": "𝕐", - "yopf": "𝕪", - "Yscr": "𝒴", - "yscr": "𝓎", - "YUcy": "Ю", - "yucy": "ю", - "yuml": "ÿ", - "Yuml": "Ÿ", - "Zacute": "Ź", - "zacute": "ź", - "Zcaron": "Ž", - "zcaron": "ž", - "Zcy": "З", - "zcy": "з", - "Zdot": "Ż", - "zdot": "ż", - "zeetrf": "ℨ", - "ZeroWidthSpace": "​", - "Zeta": "Ζ", - "zeta": "ζ", - "zfr": "𝔷", - "Zfr": "ℨ", - "ZHcy": "Ж", - "zhcy": "ж", - "zigrarr": "⇝", - "zopf": "𝕫", - "Zopf": "ℤ", - "Zscr": "𝒵", - "zscr": "𝓏", - "zwj": "‍", - "zwnj": "‌" -}; - -/***/ }), -/* 28 */ -/***/ (function(module, exports) { - -module.exports = { - "amp": "&", - "apos": "'", - "gt": ">", - "lt": "<", - "quot": "\"" -}; - -/***/ }), -/* 29 */ -/***/ (function(module, exports, __webpack_require__) { - -/** - * Copyright (c) 2014-2015, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * LICENSE file in the root directory of this source tree. An additional grant - * of patent rights can be found in the PATENTS file in the same directory. - */ - -(function (global, factory) { - true ? module.exports = factory() : - typeof define === 'function' && define.amd ? define(factory) : - (global.Immutable = factory()); -}(this, function () { 'use strict';var SLICE$0 = Array.prototype.slice; - - function createClass(ctor, superClass) { - if (superClass) { - ctor.prototype = Object.create(superClass.prototype); - } - ctor.prototype.constructor = ctor; - } - - function Iterable(value) { - return isIterable(value) ? value : Seq(value); - } - - - createClass(KeyedIterable, Iterable); - function KeyedIterable(value) { - return isKeyed(value) ? value : KeyedSeq(value); - } - - - createClass(IndexedIterable, Iterable); - function IndexedIterable(value) { - return isIndexed(value) ? value : IndexedSeq(value); - } - - - createClass(SetIterable, Iterable); - function SetIterable(value) { - return isIterable(value) && !isAssociative(value) ? value : SetSeq(value); - } - - - - function isIterable(maybeIterable) { - return !!(maybeIterable && maybeIterable[IS_ITERABLE_SENTINEL]); - } - - function isKeyed(maybeKeyed) { - return !!(maybeKeyed && maybeKeyed[IS_KEYED_SENTINEL]); - } - - function isIndexed(maybeIndexed) { - return !!(maybeIndexed && maybeIndexed[IS_INDEXED_SENTINEL]); - } - - function isAssociative(maybeAssociative) { - return isKeyed(maybeAssociative) || isIndexed(maybeAssociative); - } - - function isOrdered(maybeOrdered) { - return !!(maybeOrdered && maybeOrdered[IS_ORDERED_SENTINEL]); - } - - Iterable.isIterable = isIterable; - Iterable.isKeyed = isKeyed; - Iterable.isIndexed = isIndexed; - Iterable.isAssociative = isAssociative; - Iterable.isOrdered = isOrdered; - - Iterable.Keyed = KeyedIterable; - Iterable.Indexed = IndexedIterable; - Iterable.Set = SetIterable; - - - var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@'; - var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@'; - var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@'; - var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@'; - - // Used for setting prototype methods that IE8 chokes on. - var DELETE = 'delete'; - - // Constants describing the size of trie nodes. - var SHIFT = 5; // Resulted in best performance after ______? - var SIZE = 1 << SHIFT; - var MASK = SIZE - 1; - - // A consistent shared value representing "not set" which equals nothing other - // than itself, and nothing that could be provided externally. - var NOT_SET = {}; - - // Boolean references, Rough equivalent of `bool &`. - var CHANGE_LENGTH = { value: false }; - var DID_ALTER = { value: false }; - - function MakeRef(ref) { - ref.value = false; - return ref; - } - - function SetRef(ref) { - ref && (ref.value = true); - } - - // A function which returns a value representing an "owner" for transient writes - // to tries. The return value will only ever equal itself, and will not equal - // the return of any subsequent call of this function. - function OwnerID() {} - - // http://jsperf.com/copy-array-inline - function arrCopy(arr, offset) { - offset = offset || 0; - var len = Math.max(0, arr.length - offset); - var newArr = new Array(len); - for (var ii = 0; ii < len; ii++) { - newArr[ii] = arr[ii + offset]; - } - return newArr; - } - - function ensureSize(iter) { - if (iter.size === undefined) { - iter.size = iter.__iterate(returnTrue); - } - return iter.size; - } - - function wrapIndex(iter, index) { - // This implements "is array index" which the ECMAString spec defines as: - // - // A String property name P is an array index if and only if - // ToString(ToUint32(P)) is equal to P and ToUint32(P) is not equal - // to 2^32−1. - // - // http://www.ecma-international.org/ecma-262/6.0/#sec-array-exotic-objects - if (typeof index !== 'number') { - var uint32Index = index >>> 0; // N >>> 0 is shorthand for ToUint32 - if ('' + uint32Index !== index || uint32Index === 4294967295) { - return NaN; - } - index = uint32Index; - } - return index < 0 ? ensureSize(iter) + index : index; - } - - function returnTrue() { - return true; - } - - function wholeSlice(begin, end, size) { - return (begin === 0 || (size !== undefined && begin <= -size)) && - (end === undefined || (size !== undefined && end >= size)); - } - - function resolveBegin(begin, size) { - return resolveIndex(begin, size, 0); - } - - function resolveEnd(end, size) { - return resolveIndex(end, size, size); - } - - function resolveIndex(index, size, defaultIndex) { - return index === undefined ? - defaultIndex : - index < 0 ? - Math.max(0, size + index) : - size === undefined ? - index : - Math.min(size, index); - } - - /* global Symbol */ - - var ITERATE_KEYS = 0; - var ITERATE_VALUES = 1; - var ITERATE_ENTRIES = 2; - - var REAL_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; - var FAUX_ITERATOR_SYMBOL = '@@iterator'; - - var ITERATOR_SYMBOL = REAL_ITERATOR_SYMBOL || FAUX_ITERATOR_SYMBOL; - - - function Iterator(next) { - this.next = next; - } - - Iterator.prototype.toString = function() { - return '[Iterator]'; - }; - - - Iterator.KEYS = ITERATE_KEYS; - Iterator.VALUES = ITERATE_VALUES; - Iterator.ENTRIES = ITERATE_ENTRIES; - - Iterator.prototype.inspect = - Iterator.prototype.toSource = function () { return this.toString(); } - Iterator.prototype[ITERATOR_SYMBOL] = function () { - return this; - }; - - - function iteratorValue(type, k, v, iteratorResult) { - var value = type === 0 ? k : type === 1 ? v : [k, v]; - iteratorResult ? (iteratorResult.value = value) : (iteratorResult = { - value: value, done: false - }); - return iteratorResult; - } - - function iteratorDone() { - return { value: undefined, done: true }; - } - - function hasIterator(maybeIterable) { - return !!getIteratorFn(maybeIterable); - } - - function isIterator(maybeIterator) { - return maybeIterator && typeof maybeIterator.next === 'function'; - } - - function getIterator(iterable) { - var iteratorFn = getIteratorFn(iterable); - return iteratorFn && iteratorFn.call(iterable); - } - - function getIteratorFn(iterable) { - var iteratorFn = iterable && ( - (REAL_ITERATOR_SYMBOL && iterable[REAL_ITERATOR_SYMBOL]) || - iterable[FAUX_ITERATOR_SYMBOL] - ); - if (typeof iteratorFn === 'function') { - return iteratorFn; - } - } - - function isArrayLike(value) { - return value && typeof value.length === 'number'; - } - - createClass(Seq, Iterable); - function Seq(value) { - return value === null || value === undefined ? emptySequence() : - isIterable(value) ? value.toSeq() : seqFromValue(value); - } - - Seq.of = function(/*...values*/) { - return Seq(arguments); - }; - - Seq.prototype.toSeq = function() { - return this; - }; - - Seq.prototype.toString = function() { - return this.__toString('Seq {', '}'); - }; - - Seq.prototype.cacheResult = function() { - if (!this._cache && this.__iterateUncached) { - this._cache = this.entrySeq().toArray(); - this.size = this._cache.length; - } - return this; - }; - - // abstract __iterateUncached(fn, reverse) - - Seq.prototype.__iterate = function(fn, reverse) { - return seqIterate(this, fn, reverse, true); - }; - - // abstract __iteratorUncached(type, reverse) - - Seq.prototype.__iterator = function(type, reverse) { - return seqIterator(this, type, reverse, true); - }; - - - - createClass(KeyedSeq, Seq); - function KeyedSeq(value) { - return value === null || value === undefined ? - emptySequence().toKeyedSeq() : - isIterable(value) ? - (isKeyed(value) ? value.toSeq() : value.fromEntrySeq()) : - keyedSeqFromValue(value); - } - - KeyedSeq.prototype.toKeyedSeq = function() { - return this; - }; - - - - createClass(IndexedSeq, Seq); - function IndexedSeq(value) { - return value === null || value === undefined ? emptySequence() : - !isIterable(value) ? indexedSeqFromValue(value) : - isKeyed(value) ? value.entrySeq() : value.toIndexedSeq(); - } - - IndexedSeq.of = function(/*...values*/) { - return IndexedSeq(arguments); - }; - - IndexedSeq.prototype.toIndexedSeq = function() { - return this; - }; - - IndexedSeq.prototype.toString = function() { - return this.__toString('Seq [', ']'); - }; - - IndexedSeq.prototype.__iterate = function(fn, reverse) { - return seqIterate(this, fn, reverse, false); - }; - - IndexedSeq.prototype.__iterator = function(type, reverse) { - return seqIterator(this, type, reverse, false); - }; - - - - createClass(SetSeq, Seq); - function SetSeq(value) { - return ( - value === null || value === undefined ? emptySequence() : - !isIterable(value) ? indexedSeqFromValue(value) : - isKeyed(value) ? value.entrySeq() : value - ).toSetSeq(); - } - - SetSeq.of = function(/*...values*/) { - return SetSeq(arguments); - }; - - SetSeq.prototype.toSetSeq = function() { - return this; - }; - - - - Seq.isSeq = isSeq; - Seq.Keyed = KeyedSeq; - Seq.Set = SetSeq; - Seq.Indexed = IndexedSeq; - - var IS_SEQ_SENTINEL = '@@__IMMUTABLE_SEQ__@@'; - - Seq.prototype[IS_SEQ_SENTINEL] = true; - - - - createClass(ArraySeq, IndexedSeq); - function ArraySeq(array) { - this._array = array; - this.size = array.length; - } - - ArraySeq.prototype.get = function(index, notSetValue) { - return this.has(index) ? this._array[wrapIndex(this, index)] : notSetValue; - }; - - ArraySeq.prototype.__iterate = function(fn, reverse) { - var array = this._array; - var maxIndex = array.length - 1; - for (var ii = 0; ii <= maxIndex; ii++) { - if (fn(array[reverse ? maxIndex - ii : ii], ii, this) === false) { - return ii + 1; - } - } - return ii; - }; - - ArraySeq.prototype.__iterator = function(type, reverse) { - var array = this._array; - var maxIndex = array.length - 1; - var ii = 0; - return new Iterator(function() - {return ii > maxIndex ? - iteratorDone() : - iteratorValue(type, ii, array[reverse ? maxIndex - ii++ : ii++])} - ); - }; - - - - createClass(ObjectSeq, KeyedSeq); - function ObjectSeq(object) { - var keys = Object.keys(object); - this._object = object; - this._keys = keys; - this.size = keys.length; - } - - ObjectSeq.prototype.get = function(key, notSetValue) { - if (notSetValue !== undefined && !this.has(key)) { - return notSetValue; - } - return this._object[key]; - }; - - ObjectSeq.prototype.has = function(key) { - return this._object.hasOwnProperty(key); - }; - - ObjectSeq.prototype.__iterate = function(fn, reverse) { - var object = this._object; - var keys = this._keys; - var maxIndex = keys.length - 1; - for (var ii = 0; ii <= maxIndex; ii++) { - var key = keys[reverse ? maxIndex - ii : ii]; - if (fn(object[key], key, this) === false) { - return ii + 1; - } - } - return ii; - }; - - ObjectSeq.prototype.__iterator = function(type, reverse) { - var object = this._object; - var keys = this._keys; - var maxIndex = keys.length - 1; - var ii = 0; - return new Iterator(function() { - var key = keys[reverse ? maxIndex - ii : ii]; - return ii++ > maxIndex ? - iteratorDone() : - iteratorValue(type, key, object[key]); - }); - }; - - ObjectSeq.prototype[IS_ORDERED_SENTINEL] = true; - - - createClass(IterableSeq, IndexedSeq); - function IterableSeq(iterable) { - this._iterable = iterable; - this.size = iterable.length || iterable.size; - } - - IterableSeq.prototype.__iterateUncached = function(fn, reverse) { - if (reverse) { - return this.cacheResult().__iterate(fn, reverse); - } - var iterable = this._iterable; - var iterator = getIterator(iterable); - var iterations = 0; - if (isIterator(iterator)) { - var step; - while (!(step = iterator.next()).done) { - if (fn(step.value, iterations++, this) === false) { - break; - } - } - } - return iterations; - }; - - IterableSeq.prototype.__iteratorUncached = function(type, reverse) { - if (reverse) { - return this.cacheResult().__iterator(type, reverse); - } - var iterable = this._iterable; - var iterator = getIterator(iterable); - if (!isIterator(iterator)) { - return new Iterator(iteratorDone); - } - var iterations = 0; - return new Iterator(function() { - var step = iterator.next(); - return step.done ? step : iteratorValue(type, iterations++, step.value); - }); - }; - - - - createClass(IteratorSeq, IndexedSeq); - function IteratorSeq(iterator) { - this._iterator = iterator; - this._iteratorCache = []; - } - - IteratorSeq.prototype.__iterateUncached = function(fn, reverse) { - if (reverse) { - return this.cacheResult().__iterate(fn, reverse); - } - var iterator = this._iterator; - var cache = this._iteratorCache; - var iterations = 0; - while (iterations < cache.length) { - if (fn(cache[iterations], iterations++, this) === false) { - return iterations; - } - } - var step; - while (!(step = iterator.next()).done) { - var val = step.value; - cache[iterations] = val; - if (fn(val, iterations++, this) === false) { - break; - } - } - return iterations; - }; - - IteratorSeq.prototype.__iteratorUncached = function(type, reverse) { - if (reverse) { - return this.cacheResult().__iterator(type, reverse); - } - var iterator = this._iterator; - var cache = this._iteratorCache; - var iterations = 0; - return new Iterator(function() { - if (iterations >= cache.length) { - var step = iterator.next(); - if (step.done) { - return step; - } - cache[iterations] = step.value; - } - return iteratorValue(type, iterations, cache[iterations++]); - }); - }; - - - - - // # pragma Helper functions - - function isSeq(maybeSeq) { - return !!(maybeSeq && maybeSeq[IS_SEQ_SENTINEL]); - } - - var EMPTY_SEQ; - - function emptySequence() { - return EMPTY_SEQ || (EMPTY_SEQ = new ArraySeq([])); - } - - function keyedSeqFromValue(value) { - var seq = - Array.isArray(value) ? new ArraySeq(value).fromEntrySeq() : - isIterator(value) ? new IteratorSeq(value).fromEntrySeq() : - hasIterator(value) ? new IterableSeq(value).fromEntrySeq() : - typeof value === 'object' ? new ObjectSeq(value) : - undefined; - if (!seq) { - throw new TypeError( - 'Expected Array or iterable object of [k, v] entries, '+ - 'or keyed object: ' + value - ); - } - return seq; - } - - function indexedSeqFromValue(value) { - var seq = maybeIndexedSeqFromValue(value); - if (!seq) { - throw new TypeError( - 'Expected Array or iterable object of values: ' + value - ); - } - return seq; - } - - function seqFromValue(value) { - var seq = maybeIndexedSeqFromValue(value) || - (typeof value === 'object' && new ObjectSeq(value)); - if (!seq) { - throw new TypeError( - 'Expected Array or iterable object of values, or keyed object: ' + value - ); - } - return seq; - } - - function maybeIndexedSeqFromValue(value) { - return ( - isArrayLike(value) ? new ArraySeq(value) : - isIterator(value) ? new IteratorSeq(value) : - hasIterator(value) ? new IterableSeq(value) : - undefined - ); - } - - function seqIterate(seq, fn, reverse, useKeys) { - var cache = seq._cache; - if (cache) { - var maxIndex = cache.length - 1; - for (var ii = 0; ii <= maxIndex; ii++) { - var entry = cache[reverse ? maxIndex - ii : ii]; - if (fn(entry[1], useKeys ? entry[0] : ii, seq) === false) { - return ii + 1; - } - } - return ii; - } - return seq.__iterateUncached(fn, reverse); - } - - function seqIterator(seq, type, reverse, useKeys) { - var cache = seq._cache; - if (cache) { - var maxIndex = cache.length - 1; - var ii = 0; - return new Iterator(function() { - var entry = cache[reverse ? maxIndex - ii : ii]; - return ii++ > maxIndex ? - iteratorDone() : - iteratorValue(type, useKeys ? entry[0] : ii - 1, entry[1]); - }); - } - return seq.__iteratorUncached(type, reverse); - } - - function fromJS(json, converter) { - return converter ? - fromJSWith(converter, json, '', {'': json}) : - fromJSDefault(json); - } - - function fromJSWith(converter, json, key, parentJSON) { - if (Array.isArray(json)) { - return converter.call(parentJSON, key, IndexedSeq(json).map(function(v, k) {return fromJSWith(converter, v, k, json)})); - } - if (isPlainObj(json)) { - return converter.call(parentJSON, key, KeyedSeq(json).map(function(v, k) {return fromJSWith(converter, v, k, json)})); - } - return json; - } - - function fromJSDefault(json) { - if (Array.isArray(json)) { - return IndexedSeq(json).map(fromJSDefault).toList(); - } - if (isPlainObj(json)) { - return KeyedSeq(json).map(fromJSDefault).toMap(); - } - return json; - } - - function isPlainObj(value) { - return value && (value.constructor === Object || value.constructor === undefined); - } - - /** - * An extension of the "same-value" algorithm as [described for use by ES6 Map - * and Set](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map#Key_equality) - * - * NaN is considered the same as NaN, however -0 and 0 are considered the same - * value, which is different from the algorithm described by - * [`Object.is`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is). - * - * This is extended further to allow Objects to describe the values they - * represent, by way of `valueOf` or `equals` (and `hashCode`). - * - * Note: because of this extension, the key equality of Immutable.Map and the - * value equality of Immutable.Set will differ from ES6 Map and Set. - * - * ### Defining custom values - * - * The easiest way to describe the value an object represents is by implementing - * `valueOf`. For example, `Date` represents a value by returning a unix - * timestamp for `valueOf`: - * - * var date1 = new Date(1234567890000); // Fri Feb 13 2009 ... - * var date2 = new Date(1234567890000); - * date1.valueOf(); // 1234567890000 - * assert( date1 !== date2 ); - * assert( Immutable.is( date1, date2 ) ); - * - * Note: overriding `valueOf` may have other implications if you use this object - * where JavaScript expects a primitive, such as implicit string coercion. - * - * For more complex types, especially collections, implementing `valueOf` may - * not be performant. An alternative is to implement `equals` and `hashCode`. - * - * `equals` takes another object, presumably of similar type, and returns true - * if the it is equal. Equality is symmetrical, so the same result should be - * returned if this and the argument are flipped. - * - * assert( a.equals(b) === b.equals(a) ); - * - * `hashCode` returns a 32bit integer number representing the object which will - * be used to determine how to store the value object in a Map or Set. You must - * provide both or neither methods, one must not exist without the other. - * - * Also, an important relationship between these methods must be upheld: if two - * values are equal, they *must* return the same hashCode. If the values are not - * equal, they might have the same hashCode; this is called a hash collision, - * and while undesirable for performance reasons, it is acceptable. - * - * if (a.equals(b)) { - * assert( a.hashCode() === b.hashCode() ); - * } - * - * All Immutable collections implement `equals` and `hashCode`. - * - */ - function is(valueA, valueB) { - if (valueA === valueB || (valueA !== valueA && valueB !== valueB)) { - return true; - } - if (!valueA || !valueB) { - return false; - } - if (typeof valueA.valueOf === 'function' && - typeof valueB.valueOf === 'function') { - valueA = valueA.valueOf(); - valueB = valueB.valueOf(); - if (valueA === valueB || (valueA !== valueA && valueB !== valueB)) { - return true; - } - if (!valueA || !valueB) { - return false; - } - } - if (typeof valueA.equals === 'function' && - typeof valueB.equals === 'function' && - valueA.equals(valueB)) { - return true; - } - return false; - } - - function deepEqual(a, b) { - if (a === b) { - return true; - } - - if ( - !isIterable(b) || - a.size !== undefined && b.size !== undefined && a.size !== b.size || - a.__hash !== undefined && b.__hash !== undefined && a.__hash !== b.__hash || - isKeyed(a) !== isKeyed(b) || - isIndexed(a) !== isIndexed(b) || - isOrdered(a) !== isOrdered(b) - ) { - return false; - } - - if (a.size === 0 && b.size === 0) { - return true; - } - - var notAssociative = !isAssociative(a); - - if (isOrdered(a)) { - var entries = a.entries(); - return b.every(function(v, k) { - var entry = entries.next().value; - return entry && is(entry[1], v) && (notAssociative || is(entry[0], k)); - }) && entries.next().done; - } - - var flipped = false; - - if (a.size === undefined) { - if (b.size === undefined) { - if (typeof a.cacheResult === 'function') { - a.cacheResult(); - } - } else { - flipped = true; - var _ = a; - a = b; - b = _; - } - } - - var allEqual = true; - var bSize = b.__iterate(function(v, k) { - if (notAssociative ? !a.has(v) : - flipped ? !is(v, a.get(k, NOT_SET)) : !is(a.get(k, NOT_SET), v)) { - allEqual = false; - return false; - } - }); - - return allEqual && a.size === bSize; - } - - createClass(Repeat, IndexedSeq); - - function Repeat(value, times) { - if (!(this instanceof Repeat)) { - return new Repeat(value, times); - } - this._value = value; - this.size = times === undefined ? Infinity : Math.max(0, times); - if (this.size === 0) { - if (EMPTY_REPEAT) { - return EMPTY_REPEAT; - } - EMPTY_REPEAT = this; - } - } - - Repeat.prototype.toString = function() { - if (this.size === 0) { - return 'Repeat []'; - } - return 'Repeat [ ' + this._value + ' ' + this.size + ' times ]'; - }; - - Repeat.prototype.get = function(index, notSetValue) { - return this.has(index) ? this._value : notSetValue; - }; - - Repeat.prototype.includes = function(searchValue) { - return is(this._value, searchValue); - }; - - Repeat.prototype.slice = function(begin, end) { - var size = this.size; - return wholeSlice(begin, end, size) ? this : - new Repeat(this._value, resolveEnd(end, size) - resolveBegin(begin, size)); - }; - - Repeat.prototype.reverse = function() { - return this; - }; - - Repeat.prototype.indexOf = function(searchValue) { - if (is(this._value, searchValue)) { - return 0; - } - return -1; - }; - - Repeat.prototype.lastIndexOf = function(searchValue) { - if (is(this._value, searchValue)) { - return this.size; - } - return -1; - }; - - Repeat.prototype.__iterate = function(fn, reverse) { - for (var ii = 0; ii < this.size; ii++) { - if (fn(this._value, ii, this) === false) { - return ii + 1; - } - } - return ii; - }; - - Repeat.prototype.__iterator = function(type, reverse) {var this$0 = this; - var ii = 0; - return new Iterator(function() - {return ii < this$0.size ? iteratorValue(type, ii++, this$0._value) : iteratorDone()} - ); - }; - - Repeat.prototype.equals = function(other) { - return other instanceof Repeat ? - is(this._value, other._value) : - deepEqual(other); - }; - - - var EMPTY_REPEAT; - - function invariant(condition, error) { - if (!condition) throw new Error(error); - } - - createClass(Range, IndexedSeq); - - function Range(start, end, step) { - if (!(this instanceof Range)) { - return new Range(start, end, step); - } - invariant(step !== 0, 'Cannot step a Range by 0'); - start = start || 0; - if (end === undefined) { - end = Infinity; - } - step = step === undefined ? 1 : Math.abs(step); - if (end < start) { - step = -step; - } - this._start = start; - this._end = end; - this._step = step; - this.size = Math.max(0, Math.ceil((end - start) / step - 1) + 1); - if (this.size === 0) { - if (EMPTY_RANGE) { - return EMPTY_RANGE; - } - EMPTY_RANGE = this; - } - } - - Range.prototype.toString = function() { - if (this.size === 0) { - return 'Range []'; - } - return 'Range [ ' + - this._start + '...' + this._end + - (this._step !== 1 ? ' by ' + this._step : '') + - ' ]'; - }; - - Range.prototype.get = function(index, notSetValue) { - return this.has(index) ? - this._start + wrapIndex(this, index) * this._step : - notSetValue; - }; - - Range.prototype.includes = function(searchValue) { - var possibleIndex = (searchValue - this._start) / this._step; - return possibleIndex >= 0 && - possibleIndex < this.size && - possibleIndex === Math.floor(possibleIndex); - }; - - Range.prototype.slice = function(begin, end) { - if (wholeSlice(begin, end, this.size)) { - return this; - } - begin = resolveBegin(begin, this.size); - end = resolveEnd(end, this.size); - if (end <= begin) { - return new Range(0, 0); - } - return new Range(this.get(begin, this._end), this.get(end, this._end), this._step); - }; - - Range.prototype.indexOf = function(searchValue) { - var offsetValue = searchValue - this._start; - if (offsetValue % this._step === 0) { - var index = offsetValue / this._step; - if (index >= 0 && index < this.size) { - return index - } - } - return -1; - }; - - Range.prototype.lastIndexOf = function(searchValue) { - return this.indexOf(searchValue); - }; - - Range.prototype.__iterate = function(fn, reverse) { - var maxIndex = this.size - 1; - var step = this._step; - var value = reverse ? this._start + maxIndex * step : this._start; - for (var ii = 0; ii <= maxIndex; ii++) { - if (fn(value, ii, this) === false) { - return ii + 1; - } - value += reverse ? -step : step; - } - return ii; - }; - - Range.prototype.__iterator = function(type, reverse) { - var maxIndex = this.size - 1; - var step = this._step; - var value = reverse ? this._start + maxIndex * step : this._start; - var ii = 0; - return new Iterator(function() { - var v = value; - value += reverse ? -step : step; - return ii > maxIndex ? iteratorDone() : iteratorValue(type, ii++, v); - }); - }; - - Range.prototype.equals = function(other) { - return other instanceof Range ? - this._start === other._start && - this._end === other._end && - this._step === other._step : - deepEqual(this, other); - }; - - - var EMPTY_RANGE; - - createClass(Collection, Iterable); - function Collection() { - throw TypeError('Abstract'); - } - - - createClass(KeyedCollection, Collection);function KeyedCollection() {} - - createClass(IndexedCollection, Collection);function IndexedCollection() {} - - createClass(SetCollection, Collection);function SetCollection() {} - - - Collection.Keyed = KeyedCollection; - Collection.Indexed = IndexedCollection; - Collection.Set = SetCollection; - - var imul = - typeof Math.imul === 'function' && Math.imul(0xffffffff, 2) === -2 ? - Math.imul : - function imul(a, b) { - a = a | 0; // int - b = b | 0; // int - var c = a & 0xffff; - var d = b & 0xffff; - // Shift by 0 fixes the sign on the high part. - return (c * d) + ((((a >>> 16) * d + c * (b >>> 16)) << 16) >>> 0) | 0; // int - }; - - // v8 has an optimization for storing 31-bit signed numbers. - // Values which have either 00 or 11 as the high order bits qualify. - // This function drops the highest order bit in a signed number, maintaining - // the sign bit. - function smi(i32) { - return ((i32 >>> 1) & 0x40000000) | (i32 & 0xBFFFFFFF); - } - - function hash(o) { - if (o === false || o === null || o === undefined) { - return 0; - } - if (typeof o.valueOf === 'function') { - o = o.valueOf(); - if (o === false || o === null || o === undefined) { - return 0; - } - } - if (o === true) { - return 1; - } - var type = typeof o; - if (type === 'number') { - if (o !== o || o === Infinity) { - return 0; - } - var h = o | 0; - if (h !== o) { - h ^= o * 0xFFFFFFFF; - } - while (o > 0xFFFFFFFF) { - o /= 0xFFFFFFFF; - h ^= o; - } - return smi(h); - } - if (type === 'string') { - return o.length > STRING_HASH_CACHE_MIN_STRLEN ? cachedHashString(o) : hashString(o); - } - if (typeof o.hashCode === 'function') { - return o.hashCode(); - } - if (type === 'object') { - return hashJSObj(o); - } - if (typeof o.toString === 'function') { - return hashString(o.toString()); - } - throw new Error('Value type ' + type + ' cannot be hashed.'); - } - - function cachedHashString(string) { - var hash = stringHashCache[string]; - if (hash === undefined) { - hash = hashString(string); - if (STRING_HASH_CACHE_SIZE === STRING_HASH_CACHE_MAX_SIZE) { - STRING_HASH_CACHE_SIZE = 0; - stringHashCache = {}; - } - STRING_HASH_CACHE_SIZE++; - stringHashCache[string] = hash; - } - return hash; - } - - // http://jsperf.com/hashing-strings - function hashString(string) { - // This is the hash from JVM - // The hash code for a string is computed as - // s[0] * 31 ^ (n - 1) + s[1] * 31 ^ (n - 2) + ... + s[n - 1], - // where s[i] is the ith character of the string and n is the length of - // the string. We "mod" the result to make it between 0 (inclusive) and 2^31 - // (exclusive) by dropping high bits. - var hash = 0; - for (var ii = 0; ii < string.length; ii++) { - hash = 31 * hash + string.charCodeAt(ii) | 0; - } - return smi(hash); - } - - function hashJSObj(obj) { - var hash; - if (usingWeakMap) { - hash = weakMap.get(obj); - if (hash !== undefined) { - return hash; - } - } - - hash = obj[UID_HASH_KEY]; - if (hash !== undefined) { - return hash; - } - - if (!canDefineProperty) { - hash = obj.propertyIsEnumerable && obj.propertyIsEnumerable[UID_HASH_KEY]; - if (hash !== undefined) { - return hash; - } - - hash = getIENodeHash(obj); - if (hash !== undefined) { - return hash; - } - } - - hash = ++objHashUID; - if (objHashUID & 0x40000000) { - objHashUID = 0; - } - - if (usingWeakMap) { - weakMap.set(obj, hash); - } else if (isExtensible !== undefined && isExtensible(obj) === false) { - throw new Error('Non-extensible objects are not allowed as keys.'); - } else if (canDefineProperty) { - Object.defineProperty(obj, UID_HASH_KEY, { - 'enumerable': false, - 'configurable': false, - 'writable': false, - 'value': hash - }); - } else if (obj.propertyIsEnumerable !== undefined && - obj.propertyIsEnumerable === obj.constructor.prototype.propertyIsEnumerable) { - // Since we can't define a non-enumerable property on the object - // we'll hijack one of the less-used non-enumerable properties to - // save our hash on it. Since this is a function it will not show up in - // `JSON.stringify` which is what we want. - obj.propertyIsEnumerable = function() { - return this.constructor.prototype.propertyIsEnumerable.apply(this, arguments); - }; - obj.propertyIsEnumerable[UID_HASH_KEY] = hash; - } else if (obj.nodeType !== undefined) { - // At this point we couldn't get the IE `uniqueID` to use as a hash - // and we couldn't use a non-enumerable property to exploit the - // dontEnum bug so we simply add the `UID_HASH_KEY` on the node - // itself. - obj[UID_HASH_KEY] = hash; - } else { - throw new Error('Unable to set a non-enumerable property on object.'); - } - - return hash; - } - - // Get references to ES5 object methods. - var isExtensible = Object.isExtensible; - - // True if Object.defineProperty works as expected. IE8 fails this test. - var canDefineProperty = (function() { - try { - Object.defineProperty({}, '@', {}); - return true; - } catch (e) { - return false; - } - }()); - - // IE has a `uniqueID` property on DOM nodes. We can construct the hash from it - // and avoid memory leaks from the IE cloneNode bug. - function getIENodeHash(node) { - if (node && node.nodeType > 0) { - switch (node.nodeType) { - case 1: // Element - return node.uniqueID; - case 9: // Document - return node.documentElement && node.documentElement.uniqueID; - } - } - } - - // If possible, use a WeakMap. - var usingWeakMap = typeof WeakMap === 'function'; - var weakMap; - if (usingWeakMap) { - weakMap = new WeakMap(); - } - - var objHashUID = 0; - - var UID_HASH_KEY = '__immutablehash__'; - if (typeof Symbol === 'function') { - UID_HASH_KEY = Symbol(UID_HASH_KEY); - } - - var STRING_HASH_CACHE_MIN_STRLEN = 16; - var STRING_HASH_CACHE_MAX_SIZE = 255; - var STRING_HASH_CACHE_SIZE = 0; - var stringHashCache = {}; - - function assertNotInfinite(size) { - invariant( - size !== Infinity, - 'Cannot perform this action with an infinite size.' - ); - } - - createClass(Map, KeyedCollection); - - // @pragma Construction - - function Map(value) { - return value === null || value === undefined ? emptyMap() : - isMap(value) && !isOrdered(value) ? value : - emptyMap().withMutations(function(map ) { - var iter = KeyedIterable(value); - assertNotInfinite(iter.size); - iter.forEach(function(v, k) {return map.set(k, v)}); - }); - } - - Map.of = function() {var keyValues = SLICE$0.call(arguments, 0); - return emptyMap().withMutations(function(map ) { - for (var i = 0; i < keyValues.length; i += 2) { - if (i + 1 >= keyValues.length) { - throw new Error('Missing value for key: ' + keyValues[i]); - } - map.set(keyValues[i], keyValues[i + 1]); - } - }); - }; - - Map.prototype.toString = function() { - return this.__toString('Map {', '}'); - }; - - // @pragma Access - - Map.prototype.get = function(k, notSetValue) { - return this._root ? - this._root.get(0, undefined, k, notSetValue) : - notSetValue; - }; - - // @pragma Modification - - Map.prototype.set = function(k, v) { - return updateMap(this, k, v); - }; - - Map.prototype.setIn = function(keyPath, v) { - return this.updateIn(keyPath, NOT_SET, function() {return v}); - }; - - Map.prototype.remove = function(k) { - return updateMap(this, k, NOT_SET); - }; - - Map.prototype.deleteIn = function(keyPath) { - return this.updateIn(keyPath, function() {return NOT_SET}); - }; - - Map.prototype.update = function(k, notSetValue, updater) { - return arguments.length === 1 ? - k(this) : - this.updateIn([k], notSetValue, updater); - }; - - Map.prototype.updateIn = function(keyPath, notSetValue, updater) { - if (!updater) { - updater = notSetValue; - notSetValue = undefined; - } - var updatedValue = updateInDeepMap( - this, - forceIterator(keyPath), - notSetValue, - updater - ); - return updatedValue === NOT_SET ? undefined : updatedValue; - }; - - Map.prototype.clear = function() { - if (this.size === 0) { - return this; - } - if (this.__ownerID) { - this.size = 0; - this._root = null; - this.__hash = undefined; - this.__altered = true; - return this; - } - return emptyMap(); - }; - - // @pragma Composition - - Map.prototype.merge = function(/*...iters*/) { - return mergeIntoMapWith(this, undefined, arguments); - }; - - Map.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1); - return mergeIntoMapWith(this, merger, iters); - }; - - Map.prototype.mergeIn = function(keyPath) {var iters = SLICE$0.call(arguments, 1); - return this.updateIn( - keyPath, - emptyMap(), - function(m ) {return typeof m.merge === 'function' ? - m.merge.apply(m, iters) : - iters[iters.length - 1]} - ); - }; - - Map.prototype.mergeDeep = function(/*...iters*/) { - return mergeIntoMapWith(this, deepMerger, arguments); - }; - - Map.prototype.mergeDeepWith = function(merger) {var iters = SLICE$0.call(arguments, 1); - return mergeIntoMapWith(this, deepMergerWith(merger), iters); - }; - - Map.prototype.mergeDeepIn = function(keyPath) {var iters = SLICE$0.call(arguments, 1); - return this.updateIn( - keyPath, - emptyMap(), - function(m ) {return typeof m.mergeDeep === 'function' ? - m.mergeDeep.apply(m, iters) : - iters[iters.length - 1]} - ); - }; - - Map.prototype.sort = function(comparator) { - // Late binding - return OrderedMap(sortFactory(this, comparator)); - }; - - Map.prototype.sortBy = function(mapper, comparator) { - // Late binding - return OrderedMap(sortFactory(this, comparator, mapper)); - }; - - // @pragma Mutability - - Map.prototype.withMutations = function(fn) { - var mutable = this.asMutable(); - fn(mutable); - return mutable.wasAltered() ? mutable.__ensureOwner(this.__ownerID) : this; - }; - - Map.prototype.asMutable = function() { - return this.__ownerID ? this : this.__ensureOwner(new OwnerID()); - }; - - Map.prototype.asImmutable = function() { - return this.__ensureOwner(); - }; - - Map.prototype.wasAltered = function() { - return this.__altered; - }; - - Map.prototype.__iterator = function(type, reverse) { - return new MapIterator(this, type, reverse); - }; - - Map.prototype.__iterate = function(fn, reverse) {var this$0 = this; - var iterations = 0; - this._root && this._root.iterate(function(entry ) { - iterations++; - return fn(entry[1], entry[0], this$0); - }, reverse); - return iterations; - }; - - Map.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - if (!ownerID) { - this.__ownerID = ownerID; - this.__altered = false; - return this; - } - return makeMap(this.size, this._root, ownerID, this.__hash); - }; - - - function isMap(maybeMap) { - return !!(maybeMap && maybeMap[IS_MAP_SENTINEL]); - } - - Map.isMap = isMap; - - var IS_MAP_SENTINEL = '@@__IMMUTABLE_MAP__@@'; - - var MapPrototype = Map.prototype; - MapPrototype[IS_MAP_SENTINEL] = true; - MapPrototype[DELETE] = MapPrototype.remove; - MapPrototype.removeIn = MapPrototype.deleteIn; - - - // #pragma Trie Nodes - - - - function ArrayMapNode(ownerID, entries) { - this.ownerID = ownerID; - this.entries = entries; - } - - ArrayMapNode.prototype.get = function(shift, keyHash, key, notSetValue) { - var entries = this.entries; - for (var ii = 0, len = entries.length; ii < len; ii++) { - if (is(key, entries[ii][0])) { - return entries[ii][1]; - } - } - return notSetValue; - }; - - ArrayMapNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - var removed = value === NOT_SET; - - var entries = this.entries; - var idx = 0; - for (var len = entries.length; idx < len; idx++) { - if (is(key, entries[idx][0])) { - break; - } - } - var exists = idx < len; - - if (exists ? entries[idx][1] === value : removed) { - return this; - } - - SetRef(didAlter); - (removed || !exists) && SetRef(didChangeSize); - - if (removed && entries.length === 1) { - return; // undefined - } - - if (!exists && !removed && entries.length >= MAX_ARRAY_MAP_SIZE) { - return createNodes(ownerID, entries, key, value); - } - - var isEditable = ownerID && ownerID === this.ownerID; - var newEntries = isEditable ? entries : arrCopy(entries); - - if (exists) { - if (removed) { - idx === len - 1 ? newEntries.pop() : (newEntries[idx] = newEntries.pop()); - } else { - newEntries[idx] = [key, value]; - } - } else { - newEntries.push([key, value]); - } - - if (isEditable) { - this.entries = newEntries; - return this; - } - - return new ArrayMapNode(ownerID, newEntries); - }; - - - - - function BitmapIndexedNode(ownerID, bitmap, nodes) { - this.ownerID = ownerID; - this.bitmap = bitmap; - this.nodes = nodes; - } - - BitmapIndexedNode.prototype.get = function(shift, keyHash, key, notSetValue) { - if (keyHash === undefined) { - keyHash = hash(key); - } - var bit = (1 << ((shift === 0 ? keyHash : keyHash >>> shift) & MASK)); - var bitmap = this.bitmap; - return (bitmap & bit) === 0 ? notSetValue : - this.nodes[popCount(bitmap & (bit - 1))].get(shift + SHIFT, keyHash, key, notSetValue); - }; - - BitmapIndexedNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - if (keyHash === undefined) { - keyHash = hash(key); - } - var keyHashFrag = (shift === 0 ? keyHash : keyHash >>> shift) & MASK; - var bit = 1 << keyHashFrag; - var bitmap = this.bitmap; - var exists = (bitmap & bit) !== 0; - - if (!exists && value === NOT_SET) { - return this; - } - - var idx = popCount(bitmap & (bit - 1)); - var nodes = this.nodes; - var node = exists ? nodes[idx] : undefined; - var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter); - - if (newNode === node) { - return this; - } - - if (!exists && newNode && nodes.length >= MAX_BITMAP_INDEXED_SIZE) { - return expandNodes(ownerID, nodes, bitmap, keyHashFrag, newNode); - } - - if (exists && !newNode && nodes.length === 2 && isLeafNode(nodes[idx ^ 1])) { - return nodes[idx ^ 1]; - } - - if (exists && newNode && nodes.length === 1 && isLeafNode(newNode)) { - return newNode; - } - - var isEditable = ownerID && ownerID === this.ownerID; - var newBitmap = exists ? newNode ? bitmap : bitmap ^ bit : bitmap | bit; - var newNodes = exists ? newNode ? - setIn(nodes, idx, newNode, isEditable) : - spliceOut(nodes, idx, isEditable) : - spliceIn(nodes, idx, newNode, isEditable); - - if (isEditable) { - this.bitmap = newBitmap; - this.nodes = newNodes; - return this; - } - - return new BitmapIndexedNode(ownerID, newBitmap, newNodes); - }; - - - - - function HashArrayMapNode(ownerID, count, nodes) { - this.ownerID = ownerID; - this.count = count; - this.nodes = nodes; - } - - HashArrayMapNode.prototype.get = function(shift, keyHash, key, notSetValue) { - if (keyHash === undefined) { - keyHash = hash(key); - } - var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK; - var node = this.nodes[idx]; - return node ? node.get(shift + SHIFT, keyHash, key, notSetValue) : notSetValue; - }; - - HashArrayMapNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - if (keyHash === undefined) { - keyHash = hash(key); - } - var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK; - var removed = value === NOT_SET; - var nodes = this.nodes; - var node = nodes[idx]; - - if (removed && !node) { - return this; - } - - var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter); - if (newNode === node) { - return this; - } - - var newCount = this.count; - if (!node) { - newCount++; - } else if (!newNode) { - newCount--; - if (newCount < MIN_HASH_ARRAY_MAP_SIZE) { - return packNodes(ownerID, nodes, newCount, idx); - } - } - - var isEditable = ownerID && ownerID === this.ownerID; - var newNodes = setIn(nodes, idx, newNode, isEditable); - - if (isEditable) { - this.count = newCount; - this.nodes = newNodes; - return this; - } - - return new HashArrayMapNode(ownerID, newCount, newNodes); - }; - - - - - function HashCollisionNode(ownerID, keyHash, entries) { - this.ownerID = ownerID; - this.keyHash = keyHash; - this.entries = entries; - } - - HashCollisionNode.prototype.get = function(shift, keyHash, key, notSetValue) { - var entries = this.entries; - for (var ii = 0, len = entries.length; ii < len; ii++) { - if (is(key, entries[ii][0])) { - return entries[ii][1]; - } - } - return notSetValue; - }; - - HashCollisionNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - if (keyHash === undefined) { - keyHash = hash(key); - } - - var removed = value === NOT_SET; - - if (keyHash !== this.keyHash) { - if (removed) { - return this; - } - SetRef(didAlter); - SetRef(didChangeSize); - return mergeIntoNode(this, ownerID, shift, keyHash, [key, value]); - } - - var entries = this.entries; - var idx = 0; - for (var len = entries.length; idx < len; idx++) { - if (is(key, entries[idx][0])) { - break; - } - } - var exists = idx < len; - - if (exists ? entries[idx][1] === value : removed) { - return this; - } - - SetRef(didAlter); - (removed || !exists) && SetRef(didChangeSize); - - if (removed && len === 2) { - return new ValueNode(ownerID, this.keyHash, entries[idx ^ 1]); - } - - var isEditable = ownerID && ownerID === this.ownerID; - var newEntries = isEditable ? entries : arrCopy(entries); - - if (exists) { - if (removed) { - idx === len - 1 ? newEntries.pop() : (newEntries[idx] = newEntries.pop()); - } else { - newEntries[idx] = [key, value]; - } - } else { - newEntries.push([key, value]); - } - - if (isEditable) { - this.entries = newEntries; - return this; - } - - return new HashCollisionNode(ownerID, this.keyHash, newEntries); - }; - - - - - function ValueNode(ownerID, keyHash, entry) { - this.ownerID = ownerID; - this.keyHash = keyHash; - this.entry = entry; - } - - ValueNode.prototype.get = function(shift, keyHash, key, notSetValue) { - return is(key, this.entry[0]) ? this.entry[1] : notSetValue; - }; - - ValueNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - var removed = value === NOT_SET; - var keyMatch = is(key, this.entry[0]); - if (keyMatch ? value === this.entry[1] : removed) { - return this; - } - - SetRef(didAlter); - - if (removed) { - SetRef(didChangeSize); - return; // undefined - } - - if (keyMatch) { - if (ownerID && ownerID === this.ownerID) { - this.entry[1] = value; - return this; - } - return new ValueNode(ownerID, this.keyHash, [key, value]); - } - - SetRef(didChangeSize); - return mergeIntoNode(this, ownerID, shift, hash(key), [key, value]); - }; - - - - // #pragma Iterators - - ArrayMapNode.prototype.iterate = - HashCollisionNode.prototype.iterate = function (fn, reverse) { - var entries = this.entries; - for (var ii = 0, maxIndex = entries.length - 1; ii <= maxIndex; ii++) { - if (fn(entries[reverse ? maxIndex - ii : ii]) === false) { - return false; - } - } - } - - BitmapIndexedNode.prototype.iterate = - HashArrayMapNode.prototype.iterate = function (fn, reverse) { - var nodes = this.nodes; - for (var ii = 0, maxIndex = nodes.length - 1; ii <= maxIndex; ii++) { - var node = nodes[reverse ? maxIndex - ii : ii]; - if (node && node.iterate(fn, reverse) === false) { - return false; - } - } - } - - ValueNode.prototype.iterate = function (fn, reverse) { - return fn(this.entry); - } - - createClass(MapIterator, Iterator); - - function MapIterator(map, type, reverse) { - this._type = type; - this._reverse = reverse; - this._stack = map._root && mapIteratorFrame(map._root); - } - - MapIterator.prototype.next = function() { - var type = this._type; - var stack = this._stack; - while (stack) { - var node = stack.node; - var index = stack.index++; - var maxIndex; - if (node.entry) { - if (index === 0) { - return mapIteratorValue(type, node.entry); - } - } else if (node.entries) { - maxIndex = node.entries.length - 1; - if (index <= maxIndex) { - return mapIteratorValue(type, node.entries[this._reverse ? maxIndex - index : index]); - } - } else { - maxIndex = node.nodes.length - 1; - if (index <= maxIndex) { - var subNode = node.nodes[this._reverse ? maxIndex - index : index]; - if (subNode) { - if (subNode.entry) { - return mapIteratorValue(type, subNode.entry); - } - stack = this._stack = mapIteratorFrame(subNode, stack); - } - continue; - } - } - stack = this._stack = this._stack.__prev; - } - return iteratorDone(); - }; - - - function mapIteratorValue(type, entry) { - return iteratorValue(type, entry[0], entry[1]); - } - - function mapIteratorFrame(node, prev) { - return { - node: node, - index: 0, - __prev: prev - }; - } - - function makeMap(size, root, ownerID, hash) { - var map = Object.create(MapPrototype); - map.size = size; - map._root = root; - map.__ownerID = ownerID; - map.__hash = hash; - map.__altered = false; - return map; - } - - var EMPTY_MAP; - function emptyMap() { - return EMPTY_MAP || (EMPTY_MAP = makeMap(0)); - } - - function updateMap(map, k, v) { - var newRoot; - var newSize; - if (!map._root) { - if (v === NOT_SET) { - return map; - } - newSize = 1; - newRoot = new ArrayMapNode(map.__ownerID, [[k, v]]); - } else { - var didChangeSize = MakeRef(CHANGE_LENGTH); - var didAlter = MakeRef(DID_ALTER); - newRoot = updateNode(map._root, map.__ownerID, 0, undefined, k, v, didChangeSize, didAlter); - if (!didAlter.value) { - return map; - } - newSize = map.size + (didChangeSize.value ? v === NOT_SET ? -1 : 1 : 0); - } - if (map.__ownerID) { - map.size = newSize; - map._root = newRoot; - map.__hash = undefined; - map.__altered = true; - return map; - } - return newRoot ? makeMap(newSize, newRoot) : emptyMap(); - } - - function updateNode(node, ownerID, shift, keyHash, key, value, didChangeSize, didAlter) { - if (!node) { - if (value === NOT_SET) { - return node; - } - SetRef(didAlter); - SetRef(didChangeSize); - return new ValueNode(ownerID, keyHash, [key, value]); - } - return node.update(ownerID, shift, keyHash, key, value, didChangeSize, didAlter); - } - - function isLeafNode(node) { - return node.constructor === ValueNode || node.constructor === HashCollisionNode; - } - - function mergeIntoNode(node, ownerID, shift, keyHash, entry) { - if (node.keyHash === keyHash) { - return new HashCollisionNode(ownerID, keyHash, [node.entry, entry]); - } - - var idx1 = (shift === 0 ? node.keyHash : node.keyHash >>> shift) & MASK; - var idx2 = (shift === 0 ? keyHash : keyHash >>> shift) & MASK; - - var newNode; - var nodes = idx1 === idx2 ? - [mergeIntoNode(node, ownerID, shift + SHIFT, keyHash, entry)] : - ((newNode = new ValueNode(ownerID, keyHash, entry)), idx1 < idx2 ? [node, newNode] : [newNode, node]); - - return new BitmapIndexedNode(ownerID, (1 << idx1) | (1 << idx2), nodes); - } - - function createNodes(ownerID, entries, key, value) { - if (!ownerID) { - ownerID = new OwnerID(); - } - var node = new ValueNode(ownerID, hash(key), [key, value]); - for (var ii = 0; ii < entries.length; ii++) { - var entry = entries[ii]; - node = node.update(ownerID, 0, undefined, entry[0], entry[1]); - } - return node; - } - - function packNodes(ownerID, nodes, count, excluding) { - var bitmap = 0; - var packedII = 0; - var packedNodes = new Array(count); - for (var ii = 0, bit = 1, len = nodes.length; ii < len; ii++, bit <<= 1) { - var node = nodes[ii]; - if (node !== undefined && ii !== excluding) { - bitmap |= bit; - packedNodes[packedII++] = node; - } - } - return new BitmapIndexedNode(ownerID, bitmap, packedNodes); - } - - function expandNodes(ownerID, nodes, bitmap, including, node) { - var count = 0; - var expandedNodes = new Array(SIZE); - for (var ii = 0; bitmap !== 0; ii++, bitmap >>>= 1) { - expandedNodes[ii] = bitmap & 1 ? nodes[count++] : undefined; - } - expandedNodes[including] = node; - return new HashArrayMapNode(ownerID, count + 1, expandedNodes); - } - - function mergeIntoMapWith(map, merger, iterables) { - var iters = []; - for (var ii = 0; ii < iterables.length; ii++) { - var value = iterables[ii]; - var iter = KeyedIterable(value); - if (!isIterable(value)) { - iter = iter.map(function(v ) {return fromJS(v)}); - } - iters.push(iter); - } - return mergeIntoCollectionWith(map, merger, iters); - } - - function deepMerger(existing, value, key) { - return existing && existing.mergeDeep && isIterable(value) ? - existing.mergeDeep(value) : - is(existing, value) ? existing : value; - } - - function deepMergerWith(merger) { - return function(existing, value, key) { - if (existing && existing.mergeDeepWith && isIterable(value)) { - return existing.mergeDeepWith(merger, value); - } - var nextValue = merger(existing, value, key); - return is(existing, nextValue) ? existing : nextValue; - }; - } - - function mergeIntoCollectionWith(collection, merger, iters) { - iters = iters.filter(function(x ) {return x.size !== 0}); - if (iters.length === 0) { - return collection; - } - if (collection.size === 0 && !collection.__ownerID && iters.length === 1) { - return collection.constructor(iters[0]); - } - return collection.withMutations(function(collection ) { - var mergeIntoMap = merger ? - function(value, key) { - collection.update(key, NOT_SET, function(existing ) - {return existing === NOT_SET ? value : merger(existing, value, key)} - ); - } : - function(value, key) { - collection.set(key, value); - } - for (var ii = 0; ii < iters.length; ii++) { - iters[ii].forEach(mergeIntoMap); - } - }); - } - - function updateInDeepMap(existing, keyPathIter, notSetValue, updater) { - var isNotSet = existing === NOT_SET; - var step = keyPathIter.next(); - if (step.done) { - var existingValue = isNotSet ? notSetValue : existing; - var newValue = updater(existingValue); - return newValue === existingValue ? existing : newValue; - } - invariant( - isNotSet || (existing && existing.set), - 'invalid keyPath' - ); - var key = step.value; - var nextExisting = isNotSet ? NOT_SET : existing.get(key, NOT_SET); - var nextUpdated = updateInDeepMap( - nextExisting, - keyPathIter, - notSetValue, - updater - ); - return nextUpdated === nextExisting ? existing : - nextUpdated === NOT_SET ? existing.remove(key) : - (isNotSet ? emptyMap() : existing).set(key, nextUpdated); - } - - function popCount(x) { - x = x - ((x >> 1) & 0x55555555); - x = (x & 0x33333333) + ((x >> 2) & 0x33333333); - x = (x + (x >> 4)) & 0x0f0f0f0f; - x = x + (x >> 8); - x = x + (x >> 16); - return x & 0x7f; - } - - function setIn(array, idx, val, canEdit) { - var newArray = canEdit ? array : arrCopy(array); - newArray[idx] = val; - return newArray; - } - - function spliceIn(array, idx, val, canEdit) { - var newLen = array.length + 1; - if (canEdit && idx + 1 === newLen) { - array[idx] = val; - return array; - } - var newArray = new Array(newLen); - var after = 0; - for (var ii = 0; ii < newLen; ii++) { - if (ii === idx) { - newArray[ii] = val; - after = -1; - } else { - newArray[ii] = array[ii + after]; - } - } - return newArray; - } - - function spliceOut(array, idx, canEdit) { - var newLen = array.length - 1; - if (canEdit && idx === newLen) { - array.pop(); - return array; - } - var newArray = new Array(newLen); - var after = 0; - for (var ii = 0; ii < newLen; ii++) { - if (ii === idx) { - after = 1; - } - newArray[ii] = array[ii + after]; - } - return newArray; - } - - var MAX_ARRAY_MAP_SIZE = SIZE / 4; - var MAX_BITMAP_INDEXED_SIZE = SIZE / 2; - var MIN_HASH_ARRAY_MAP_SIZE = SIZE / 4; - - createClass(List, IndexedCollection); - - // @pragma Construction - - function List(value) { - var empty = emptyList(); - if (value === null || value === undefined) { - return empty; - } - if (isList(value)) { - return value; - } - var iter = IndexedIterable(value); - var size = iter.size; - if (size === 0) { - return empty; - } - assertNotInfinite(size); - if (size > 0 && size < SIZE) { - return makeList(0, size, SHIFT, null, new VNode(iter.toArray())); - } - return empty.withMutations(function(list ) { - list.setSize(size); - iter.forEach(function(v, i) {return list.set(i, v)}); - }); - } - - List.of = function(/*...values*/) { - return this(arguments); - }; - - List.prototype.toString = function() { - return this.__toString('List [', ']'); - }; - - // @pragma Access - - List.prototype.get = function(index, notSetValue) { - index = wrapIndex(this, index); - if (index >= 0 && index < this.size) { - index += this._origin; - var node = listNodeFor(this, index); - return node && node.array[index & MASK]; - } - return notSetValue; - }; - - // @pragma Modification - - List.prototype.set = function(index, value) { - return updateList(this, index, value); - }; - - List.prototype.remove = function(index) { - return !this.has(index) ? this : - index === 0 ? this.shift() : - index === this.size - 1 ? this.pop() : - this.splice(index, 1); - }; - - List.prototype.insert = function(index, value) { - return this.splice(index, 0, value); - }; - - List.prototype.clear = function() { - if (this.size === 0) { - return this; - } - if (this.__ownerID) { - this.size = this._origin = this._capacity = 0; - this._level = SHIFT; - this._root = this._tail = null; - this.__hash = undefined; - this.__altered = true; - return this; - } - return emptyList(); - }; - - List.prototype.push = function(/*...values*/) { - var values = arguments; - var oldSize = this.size; - return this.withMutations(function(list ) { - setListBounds(list, 0, oldSize + values.length); - for (var ii = 0; ii < values.length; ii++) { - list.set(oldSize + ii, values[ii]); - } - }); - }; - - List.prototype.pop = function() { - return setListBounds(this, 0, -1); - }; - - List.prototype.unshift = function(/*...values*/) { - var values = arguments; - return this.withMutations(function(list ) { - setListBounds(list, -values.length); - for (var ii = 0; ii < values.length; ii++) { - list.set(ii, values[ii]); - } - }); - }; - - List.prototype.shift = function() { - return setListBounds(this, 1); - }; - - // @pragma Composition - - List.prototype.merge = function(/*...iters*/) { - return mergeIntoListWith(this, undefined, arguments); - }; - - List.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1); - return mergeIntoListWith(this, merger, iters); - }; - - List.prototype.mergeDeep = function(/*...iters*/) { - return mergeIntoListWith(this, deepMerger, arguments); - }; - - List.prototype.mergeDeepWith = function(merger) {var iters = SLICE$0.call(arguments, 1); - return mergeIntoListWith(this, deepMergerWith(merger), iters); - }; - - List.prototype.setSize = function(size) { - return setListBounds(this, 0, size); - }; - - // @pragma Iteration - - List.prototype.slice = function(begin, end) { - var size = this.size; - if (wholeSlice(begin, end, size)) { - return this; - } - return setListBounds( - this, - resolveBegin(begin, size), - resolveEnd(end, size) - ); - }; - - List.prototype.__iterator = function(type, reverse) { - var index = 0; - var values = iterateList(this, reverse); - return new Iterator(function() { - var value = values(); - return value === DONE ? - iteratorDone() : - iteratorValue(type, index++, value); - }); - }; - - List.prototype.__iterate = function(fn, reverse) { - var index = 0; - var values = iterateList(this, reverse); - var value; - while ((value = values()) !== DONE) { - if (fn(value, index++, this) === false) { - break; - } - } - return index; - }; - - List.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - if (!ownerID) { - this.__ownerID = ownerID; - return this; - } - return makeList(this._origin, this._capacity, this._level, this._root, this._tail, ownerID, this.__hash); - }; - - - function isList(maybeList) { - return !!(maybeList && maybeList[IS_LIST_SENTINEL]); - } - - List.isList = isList; - - var IS_LIST_SENTINEL = '@@__IMMUTABLE_LIST__@@'; - - var ListPrototype = List.prototype; - ListPrototype[IS_LIST_SENTINEL] = true; - ListPrototype[DELETE] = ListPrototype.remove; - ListPrototype.setIn = MapPrototype.setIn; - ListPrototype.deleteIn = - ListPrototype.removeIn = MapPrototype.removeIn; - ListPrototype.update = MapPrototype.update; - ListPrototype.updateIn = MapPrototype.updateIn; - ListPrototype.mergeIn = MapPrototype.mergeIn; - ListPrototype.mergeDeepIn = MapPrototype.mergeDeepIn; - ListPrototype.withMutations = MapPrototype.withMutations; - ListPrototype.asMutable = MapPrototype.asMutable; - ListPrototype.asImmutable = MapPrototype.asImmutable; - ListPrototype.wasAltered = MapPrototype.wasAltered; - - - - function VNode(array, ownerID) { - this.array = array; - this.ownerID = ownerID; - } - - // TODO: seems like these methods are very similar - - VNode.prototype.removeBefore = function(ownerID, level, index) { - if (index === level ? 1 << level : 0 || this.array.length === 0) { - return this; - } - var originIndex = (index >>> level) & MASK; - if (originIndex >= this.array.length) { - return new VNode([], ownerID); - } - var removingFirst = originIndex === 0; - var newChild; - if (level > 0) { - var oldChild = this.array[originIndex]; - newChild = oldChild && oldChild.removeBefore(ownerID, level - SHIFT, index); - if (newChild === oldChild && removingFirst) { - return this; - } - } - if (removingFirst && !newChild) { - return this; - } - var editable = editableVNode(this, ownerID); - if (!removingFirst) { - for (var ii = 0; ii < originIndex; ii++) { - editable.array[ii] = undefined; - } - } - if (newChild) { - editable.array[originIndex] = newChild; - } - return editable; - }; - - VNode.prototype.removeAfter = function(ownerID, level, index) { - if (index === (level ? 1 << level : 0) || this.array.length === 0) { - return this; - } - var sizeIndex = ((index - 1) >>> level) & MASK; - if (sizeIndex >= this.array.length) { - return this; - } - - var newChild; - if (level > 0) { - var oldChild = this.array[sizeIndex]; - newChild = oldChild && oldChild.removeAfter(ownerID, level - SHIFT, index); - if (newChild === oldChild && sizeIndex === this.array.length - 1) { - return this; - } - } - - var editable = editableVNode(this, ownerID); - editable.array.splice(sizeIndex + 1); - if (newChild) { - editable.array[sizeIndex] = newChild; - } - return editable; - }; - - - - var DONE = {}; - - function iterateList(list, reverse) { - var left = list._origin; - var right = list._capacity; - var tailPos = getTailOffset(right); - var tail = list._tail; - - return iterateNodeOrLeaf(list._root, list._level, 0); - - function iterateNodeOrLeaf(node, level, offset) { - return level === 0 ? - iterateLeaf(node, offset) : - iterateNode(node, level, offset); - } - - function iterateLeaf(node, offset) { - var array = offset === tailPos ? tail && tail.array : node && node.array; - var from = offset > left ? 0 : left - offset; - var to = right - offset; - if (to > SIZE) { - to = SIZE; - } - return function() { - if (from === to) { - return DONE; - } - var idx = reverse ? --to : from++; - return array && array[idx]; - }; - } - - function iterateNode(node, level, offset) { - var values; - var array = node && node.array; - var from = offset > left ? 0 : (left - offset) >> level; - var to = ((right - offset) >> level) + 1; - if (to > SIZE) { - to = SIZE; - } - return function() { - do { - if (values) { - var value = values(); - if (value !== DONE) { - return value; - } - values = null; - } - if (from === to) { - return DONE; - } - var idx = reverse ? --to : from++; - values = iterateNodeOrLeaf( - array && array[idx], level - SHIFT, offset + (idx << level) - ); - } while (true); - }; - } - } - - function makeList(origin, capacity, level, root, tail, ownerID, hash) { - var list = Object.create(ListPrototype); - list.size = capacity - origin; - list._origin = origin; - list._capacity = capacity; - list._level = level; - list._root = root; - list._tail = tail; - list.__ownerID = ownerID; - list.__hash = hash; - list.__altered = false; - return list; - } - - var EMPTY_LIST; - function emptyList() { - return EMPTY_LIST || (EMPTY_LIST = makeList(0, 0, SHIFT)); - } - - function updateList(list, index, value) { - index = wrapIndex(list, index); - - if (index !== index) { - return list; - } - - if (index >= list.size || index < 0) { - return list.withMutations(function(list ) { - index < 0 ? - setListBounds(list, index).set(0, value) : - setListBounds(list, 0, index + 1).set(index, value) - }); - } - - index += list._origin; - - var newTail = list._tail; - var newRoot = list._root; - var didAlter = MakeRef(DID_ALTER); - if (index >= getTailOffset(list._capacity)) { - newTail = updateVNode(newTail, list.__ownerID, 0, index, value, didAlter); - } else { - newRoot = updateVNode(newRoot, list.__ownerID, list._level, index, value, didAlter); - } - - if (!didAlter.value) { - return list; - } - - if (list.__ownerID) { - list._root = newRoot; - list._tail = newTail; - list.__hash = undefined; - list.__altered = true; - return list; - } - return makeList(list._origin, list._capacity, list._level, newRoot, newTail); - } - - function updateVNode(node, ownerID, level, index, value, didAlter) { - var idx = (index >>> level) & MASK; - var nodeHas = node && idx < node.array.length; - if (!nodeHas && value === undefined) { - return node; - } - - var newNode; - - if (level > 0) { - var lowerNode = node && node.array[idx]; - var newLowerNode = updateVNode(lowerNode, ownerID, level - SHIFT, index, value, didAlter); - if (newLowerNode === lowerNode) { - return node; - } - newNode = editableVNode(node, ownerID); - newNode.array[idx] = newLowerNode; - return newNode; - } - - if (nodeHas && node.array[idx] === value) { - return node; - } - - SetRef(didAlter); - - newNode = editableVNode(node, ownerID); - if (value === undefined && idx === newNode.array.length - 1) { - newNode.array.pop(); - } else { - newNode.array[idx] = value; - } - return newNode; - } - - function editableVNode(node, ownerID) { - if (ownerID && node && ownerID === node.ownerID) { - return node; - } - return new VNode(node ? node.array.slice() : [], ownerID); - } - - function listNodeFor(list, rawIndex) { - if (rawIndex >= getTailOffset(list._capacity)) { - return list._tail; - } - if (rawIndex < 1 << (list._level + SHIFT)) { - var node = list._root; - var level = list._level; - while (node && level > 0) { - node = node.array[(rawIndex >>> level) & MASK]; - level -= SHIFT; - } - return node; - } - } - - function setListBounds(list, begin, end) { - // Sanitize begin & end using this shorthand for ToInt32(argument) - // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32 - if (begin !== undefined) { - begin = begin | 0; - } - if (end !== undefined) { - end = end | 0; - } - var owner = list.__ownerID || new OwnerID(); - var oldOrigin = list._origin; - var oldCapacity = list._capacity; - var newOrigin = oldOrigin + begin; - var newCapacity = end === undefined ? oldCapacity : end < 0 ? oldCapacity + end : oldOrigin + end; - if (newOrigin === oldOrigin && newCapacity === oldCapacity) { - return list; - } - - // If it's going to end after it starts, it's empty. - if (newOrigin >= newCapacity) { - return list.clear(); - } - - var newLevel = list._level; - var newRoot = list._root; - - // New origin might need creating a higher root. - var offsetShift = 0; - while (newOrigin + offsetShift < 0) { - newRoot = new VNode(newRoot && newRoot.array.length ? [undefined, newRoot] : [], owner); - newLevel += SHIFT; - offsetShift += 1 << newLevel; - } - if (offsetShift) { - newOrigin += offsetShift; - oldOrigin += offsetShift; - newCapacity += offsetShift; - oldCapacity += offsetShift; - } - - var oldTailOffset = getTailOffset(oldCapacity); - var newTailOffset = getTailOffset(newCapacity); - - // New size might need creating a higher root. - while (newTailOffset >= 1 << (newLevel + SHIFT)) { - newRoot = new VNode(newRoot && newRoot.array.length ? [newRoot] : [], owner); - newLevel += SHIFT; - } - - // Locate or create the new tail. - var oldTail = list._tail; - var newTail = newTailOffset < oldTailOffset ? - listNodeFor(list, newCapacity - 1) : - newTailOffset > oldTailOffset ? new VNode([], owner) : oldTail; - - // Merge Tail into tree. - if (oldTail && newTailOffset > oldTailOffset && newOrigin < oldCapacity && oldTail.array.length) { - newRoot = editableVNode(newRoot, owner); - var node = newRoot; - for (var level = newLevel; level > SHIFT; level -= SHIFT) { - var idx = (oldTailOffset >>> level) & MASK; - node = node.array[idx] = editableVNode(node.array[idx], owner); - } - node.array[(oldTailOffset >>> SHIFT) & MASK] = oldTail; - } - - // If the size has been reduced, there's a chance the tail needs to be trimmed. - if (newCapacity < oldCapacity) { - newTail = newTail && newTail.removeAfter(owner, 0, newCapacity); - } - - // If the new origin is within the tail, then we do not need a root. - if (newOrigin >= newTailOffset) { - newOrigin -= newTailOffset; - newCapacity -= newTailOffset; - newLevel = SHIFT; - newRoot = null; - newTail = newTail && newTail.removeBefore(owner, 0, newOrigin); - - // Otherwise, if the root has been trimmed, garbage collect. - } else if (newOrigin > oldOrigin || newTailOffset < oldTailOffset) { - offsetShift = 0; - - // Identify the new top root node of the subtree of the old root. - while (newRoot) { - var beginIndex = (newOrigin >>> newLevel) & MASK; - if (beginIndex !== (newTailOffset >>> newLevel) & MASK) { - break; - } - if (beginIndex) { - offsetShift += (1 << newLevel) * beginIndex; - } - newLevel -= SHIFT; - newRoot = newRoot.array[beginIndex]; - } - - // Trim the new sides of the new root. - if (newRoot && newOrigin > oldOrigin) { - newRoot = newRoot.removeBefore(owner, newLevel, newOrigin - offsetShift); - } - if (newRoot && newTailOffset < oldTailOffset) { - newRoot = newRoot.removeAfter(owner, newLevel, newTailOffset - offsetShift); - } - if (offsetShift) { - newOrigin -= offsetShift; - newCapacity -= offsetShift; - } - } - - if (list.__ownerID) { - list.size = newCapacity - newOrigin; - list._origin = newOrigin; - list._capacity = newCapacity; - list._level = newLevel; - list._root = newRoot; - list._tail = newTail; - list.__hash = undefined; - list.__altered = true; - return list; - } - return makeList(newOrigin, newCapacity, newLevel, newRoot, newTail); - } - - function mergeIntoListWith(list, merger, iterables) { - var iters = []; - var maxSize = 0; - for (var ii = 0; ii < iterables.length; ii++) { - var value = iterables[ii]; - var iter = IndexedIterable(value); - if (iter.size > maxSize) { - maxSize = iter.size; - } - if (!isIterable(value)) { - iter = iter.map(function(v ) {return fromJS(v)}); - } - iters.push(iter); - } - if (maxSize > list.size) { - list = list.setSize(maxSize); - } - return mergeIntoCollectionWith(list, merger, iters); - } - - function getTailOffset(size) { - return size < SIZE ? 0 : (((size - 1) >>> SHIFT) << SHIFT); - } - - createClass(OrderedMap, Map); - - // @pragma Construction - - function OrderedMap(value) { - return value === null || value === undefined ? emptyOrderedMap() : - isOrderedMap(value) ? value : - emptyOrderedMap().withMutations(function(map ) { - var iter = KeyedIterable(value); - assertNotInfinite(iter.size); - iter.forEach(function(v, k) {return map.set(k, v)}); - }); - } - - OrderedMap.of = function(/*...values*/) { - return this(arguments); - }; - - OrderedMap.prototype.toString = function() { - return this.__toString('OrderedMap {', '}'); - }; - - // @pragma Access - - OrderedMap.prototype.get = function(k, notSetValue) { - var index = this._map.get(k); - return index !== undefined ? this._list.get(index)[1] : notSetValue; - }; - - // @pragma Modification - - OrderedMap.prototype.clear = function() { - if (this.size === 0) { - return this; - } - if (this.__ownerID) { - this.size = 0; - this._map.clear(); - this._list.clear(); - return this; - } - return emptyOrderedMap(); - }; - - OrderedMap.prototype.set = function(k, v) { - return updateOrderedMap(this, k, v); - }; - - OrderedMap.prototype.remove = function(k) { - return updateOrderedMap(this, k, NOT_SET); - }; - - OrderedMap.prototype.wasAltered = function() { - return this._map.wasAltered() || this._list.wasAltered(); - }; - - OrderedMap.prototype.__iterate = function(fn, reverse) {var this$0 = this; - return this._list.__iterate( - function(entry ) {return entry && fn(entry[1], entry[0], this$0)}, - reverse - ); - }; - - OrderedMap.prototype.__iterator = function(type, reverse) { - return this._list.fromEntrySeq().__iterator(type, reverse); - }; - - OrderedMap.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - var newMap = this._map.__ensureOwner(ownerID); - var newList = this._list.__ensureOwner(ownerID); - if (!ownerID) { - this.__ownerID = ownerID; - this._map = newMap; - this._list = newList; - return this; - } - return makeOrderedMap(newMap, newList, ownerID, this.__hash); - }; - - - function isOrderedMap(maybeOrderedMap) { - return isMap(maybeOrderedMap) && isOrdered(maybeOrderedMap); - } - - OrderedMap.isOrderedMap = isOrderedMap; - - OrderedMap.prototype[IS_ORDERED_SENTINEL] = true; - OrderedMap.prototype[DELETE] = OrderedMap.prototype.remove; - - - - function makeOrderedMap(map, list, ownerID, hash) { - var omap = Object.create(OrderedMap.prototype); - omap.size = map ? map.size : 0; - omap._map = map; - omap._list = list; - omap.__ownerID = ownerID; - omap.__hash = hash; - return omap; - } - - var EMPTY_ORDERED_MAP; - function emptyOrderedMap() { - return EMPTY_ORDERED_MAP || (EMPTY_ORDERED_MAP = makeOrderedMap(emptyMap(), emptyList())); - } - - function updateOrderedMap(omap, k, v) { - var map = omap._map; - var list = omap._list; - var i = map.get(k); - var has = i !== undefined; - var newMap; - var newList; - if (v === NOT_SET) { // removed - if (!has) { - return omap; - } - if (list.size >= SIZE && list.size >= map.size * 2) { - newList = list.filter(function(entry, idx) {return entry !== undefined && i !== idx}); - newMap = newList.toKeyedSeq().map(function(entry ) {return entry[0]}).flip().toMap(); - if (omap.__ownerID) { - newMap.__ownerID = newList.__ownerID = omap.__ownerID; - } - } else { - newMap = map.remove(k); - newList = i === list.size - 1 ? list.pop() : list.set(i, undefined); - } - } else { - if (has) { - if (v === list.get(i)[1]) { - return omap; - } - newMap = map; - newList = list.set(i, [k, v]); - } else { - newMap = map.set(k, list.size); - newList = list.set(list.size, [k, v]); - } - } - if (omap.__ownerID) { - omap.size = newMap.size; - omap._map = newMap; - omap._list = newList; - omap.__hash = undefined; - return omap; - } - return makeOrderedMap(newMap, newList); - } - - createClass(ToKeyedSequence, KeyedSeq); - function ToKeyedSequence(indexed, useKeys) { - this._iter = indexed; - this._useKeys = useKeys; - this.size = indexed.size; - } - - ToKeyedSequence.prototype.get = function(key, notSetValue) { - return this._iter.get(key, notSetValue); - }; - - ToKeyedSequence.prototype.has = function(key) { - return this._iter.has(key); - }; - - ToKeyedSequence.prototype.valueSeq = function() { - return this._iter.valueSeq(); - }; - - ToKeyedSequence.prototype.reverse = function() {var this$0 = this; - var reversedSequence = reverseFactory(this, true); - if (!this._useKeys) { - reversedSequence.valueSeq = function() {return this$0._iter.toSeq().reverse()}; - } - return reversedSequence; - }; - - ToKeyedSequence.prototype.map = function(mapper, context) {var this$0 = this; - var mappedSequence = mapFactory(this, mapper, context); - if (!this._useKeys) { - mappedSequence.valueSeq = function() {return this$0._iter.toSeq().map(mapper, context)}; - } - return mappedSequence; - }; - - ToKeyedSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this; - var ii; - return this._iter.__iterate( - this._useKeys ? - function(v, k) {return fn(v, k, this$0)} : - ((ii = reverse ? resolveSize(this) : 0), - function(v ) {return fn(v, reverse ? --ii : ii++, this$0)}), - reverse - ); - }; - - ToKeyedSequence.prototype.__iterator = function(type, reverse) { - if (this._useKeys) { - return this._iter.__iterator(type, reverse); - } - var iterator = this._iter.__iterator(ITERATE_VALUES, reverse); - var ii = reverse ? resolveSize(this) : 0; - return new Iterator(function() { - var step = iterator.next(); - return step.done ? step : - iteratorValue(type, reverse ? --ii : ii++, step.value, step); - }); - }; - - ToKeyedSequence.prototype[IS_ORDERED_SENTINEL] = true; - - - createClass(ToIndexedSequence, IndexedSeq); - function ToIndexedSequence(iter) { - this._iter = iter; - this.size = iter.size; - } - - ToIndexedSequence.prototype.includes = function(value) { - return this._iter.includes(value); - }; - - ToIndexedSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this; - var iterations = 0; - return this._iter.__iterate(function(v ) {return fn(v, iterations++, this$0)}, reverse); - }; - - ToIndexedSequence.prototype.__iterator = function(type, reverse) { - var iterator = this._iter.__iterator(ITERATE_VALUES, reverse); - var iterations = 0; - return new Iterator(function() { - var step = iterator.next(); - return step.done ? step : - iteratorValue(type, iterations++, step.value, step) - }); - }; - - - - createClass(ToSetSequence, SetSeq); - function ToSetSequence(iter) { - this._iter = iter; - this.size = iter.size; - } - - ToSetSequence.prototype.has = function(key) { - return this._iter.includes(key); - }; - - ToSetSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this; - return this._iter.__iterate(function(v ) {return fn(v, v, this$0)}, reverse); - }; - - ToSetSequence.prototype.__iterator = function(type, reverse) { - var iterator = this._iter.__iterator(ITERATE_VALUES, reverse); - return new Iterator(function() { - var step = iterator.next(); - return step.done ? step : - iteratorValue(type, step.value, step.value, step); - }); - }; - - - - createClass(FromEntriesSequence, KeyedSeq); - function FromEntriesSequence(entries) { - this._iter = entries; - this.size = entries.size; - } - - FromEntriesSequence.prototype.entrySeq = function() { - return this._iter.toSeq(); - }; - - FromEntriesSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this; - return this._iter.__iterate(function(entry ) { - // Check if entry exists first so array access doesn't throw for holes - // in the parent iteration. - if (entry) { - validateEntry(entry); - var indexedIterable = isIterable(entry); - return fn( - indexedIterable ? entry.get(1) : entry[1], - indexedIterable ? entry.get(0) : entry[0], - this$0 - ); - } - }, reverse); - }; - - FromEntriesSequence.prototype.__iterator = function(type, reverse) { - var iterator = this._iter.__iterator(ITERATE_VALUES, reverse); - return new Iterator(function() { - while (true) { - var step = iterator.next(); - if (step.done) { - return step; - } - var entry = step.value; - // Check if entry exists first so array access doesn't throw for holes - // in the parent iteration. - if (entry) { - validateEntry(entry); - var indexedIterable = isIterable(entry); - return iteratorValue( - type, - indexedIterable ? entry.get(0) : entry[0], - indexedIterable ? entry.get(1) : entry[1], - step - ); - } - } - }); - }; - - - ToIndexedSequence.prototype.cacheResult = - ToKeyedSequence.prototype.cacheResult = - ToSetSequence.prototype.cacheResult = - FromEntriesSequence.prototype.cacheResult = - cacheResultThrough; - - - function flipFactory(iterable) { - var flipSequence = makeSequence(iterable); - flipSequence._iter = iterable; - flipSequence.size = iterable.size; - flipSequence.flip = function() {return iterable}; - flipSequence.reverse = function () { - var reversedSequence = iterable.reverse.apply(this); // super.reverse() - reversedSequence.flip = function() {return iterable.reverse()}; - return reversedSequence; - }; - flipSequence.has = function(key ) {return iterable.includes(key)}; - flipSequence.includes = function(key ) {return iterable.has(key)}; - flipSequence.cacheResult = cacheResultThrough; - flipSequence.__iterateUncached = function (fn, reverse) {var this$0 = this; - return iterable.__iterate(function(v, k) {return fn(k, v, this$0) !== false}, reverse); - } - flipSequence.__iteratorUncached = function(type, reverse) { - if (type === ITERATE_ENTRIES) { - var iterator = iterable.__iterator(type, reverse); - return new Iterator(function() { - var step = iterator.next(); - if (!step.done) { - var k = step.value[0]; - step.value[0] = step.value[1]; - step.value[1] = k; - } - return step; - }); - } - return iterable.__iterator( - type === ITERATE_VALUES ? ITERATE_KEYS : ITERATE_VALUES, - reverse - ); - } - return flipSequence; - } - - - function mapFactory(iterable, mapper, context) { - var mappedSequence = makeSequence(iterable); - mappedSequence.size = iterable.size; - mappedSequence.has = function(key ) {return iterable.has(key)}; - mappedSequence.get = function(key, notSetValue) { - var v = iterable.get(key, NOT_SET); - return v === NOT_SET ? - notSetValue : - mapper.call(context, v, key, iterable); - }; - mappedSequence.__iterateUncached = function (fn, reverse) {var this$0 = this; - return iterable.__iterate( - function(v, k, c) {return fn(mapper.call(context, v, k, c), k, this$0) !== false}, - reverse - ); - } - mappedSequence.__iteratorUncached = function (type, reverse) { - var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse); - return new Iterator(function() { - var step = iterator.next(); - if (step.done) { - return step; - } - var entry = step.value; - var key = entry[0]; - return iteratorValue( - type, - key, - mapper.call(context, entry[1], key, iterable), - step - ); - }); - } - return mappedSequence; - } - - - function reverseFactory(iterable, useKeys) { - var reversedSequence = makeSequence(iterable); - reversedSequence._iter = iterable; - reversedSequence.size = iterable.size; - reversedSequence.reverse = function() {return iterable}; - if (iterable.flip) { - reversedSequence.flip = function () { - var flipSequence = flipFactory(iterable); - flipSequence.reverse = function() {return iterable.flip()}; - return flipSequence; - }; - } - reversedSequence.get = function(key, notSetValue) - {return iterable.get(useKeys ? key : -1 - key, notSetValue)}; - reversedSequence.has = function(key ) - {return iterable.has(useKeys ? key : -1 - key)}; - reversedSequence.includes = function(value ) {return iterable.includes(value)}; - reversedSequence.cacheResult = cacheResultThrough; - reversedSequence.__iterate = function (fn, reverse) {var this$0 = this; - return iterable.__iterate(function(v, k) {return fn(v, k, this$0)}, !reverse); - }; - reversedSequence.__iterator = - function(type, reverse) {return iterable.__iterator(type, !reverse)}; - return reversedSequence; - } - - - function filterFactory(iterable, predicate, context, useKeys) { - var filterSequence = makeSequence(iterable); - if (useKeys) { - filterSequence.has = function(key ) { - var v = iterable.get(key, NOT_SET); - return v !== NOT_SET && !!predicate.call(context, v, key, iterable); - }; - filterSequence.get = function(key, notSetValue) { - var v = iterable.get(key, NOT_SET); - return v !== NOT_SET && predicate.call(context, v, key, iterable) ? - v : notSetValue; - }; - } - filterSequence.__iterateUncached = function (fn, reverse) {var this$0 = this; - var iterations = 0; - iterable.__iterate(function(v, k, c) { - if (predicate.call(context, v, k, c)) { - iterations++; - return fn(v, useKeys ? k : iterations - 1, this$0); - } - }, reverse); - return iterations; - }; - filterSequence.__iteratorUncached = function (type, reverse) { - var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse); - var iterations = 0; - return new Iterator(function() { - while (true) { - var step = iterator.next(); - if (step.done) { - return step; - } - var entry = step.value; - var key = entry[0]; - var value = entry[1]; - if (predicate.call(context, value, key, iterable)) { - return iteratorValue(type, useKeys ? key : iterations++, value, step); - } - } - }); - } - return filterSequence; - } - - - function countByFactory(iterable, grouper, context) { - var groups = Map().asMutable(); - iterable.__iterate(function(v, k) { - groups.update( - grouper.call(context, v, k, iterable), - 0, - function(a ) {return a + 1} - ); - }); - return groups.asImmutable(); - } - - - function groupByFactory(iterable, grouper, context) { - var isKeyedIter = isKeyed(iterable); - var groups = (isOrdered(iterable) ? OrderedMap() : Map()).asMutable(); - iterable.__iterate(function(v, k) { - groups.update( - grouper.call(context, v, k, iterable), - function(a ) {return (a = a || [], a.push(isKeyedIter ? [k, v] : v), a)} - ); - }); - var coerce = iterableClass(iterable); - return groups.map(function(arr ) {return reify(iterable, coerce(arr))}); - } - - - function sliceFactory(iterable, begin, end, useKeys) { - var originalSize = iterable.size; - - // Sanitize begin & end using this shorthand for ToInt32(argument) - // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32 - if (begin !== undefined) { - begin = begin | 0; - } - if (end !== undefined) { - if (end === Infinity) { - end = originalSize; - } else { - end = end | 0; - } - } - - if (wholeSlice(begin, end, originalSize)) { - return iterable; - } - - var resolvedBegin = resolveBegin(begin, originalSize); - var resolvedEnd = resolveEnd(end, originalSize); - - // begin or end will be NaN if they were provided as negative numbers and - // this iterable's size is unknown. In that case, cache first so there is - // a known size and these do not resolve to NaN. - if (resolvedBegin !== resolvedBegin || resolvedEnd !== resolvedEnd) { - return sliceFactory(iterable.toSeq().cacheResult(), begin, end, useKeys); - } - - // Note: resolvedEnd is undefined when the original sequence's length is - // unknown and this slice did not supply an end and should contain all - // elements after resolvedBegin. - // In that case, resolvedSize will be NaN and sliceSize will remain undefined. - var resolvedSize = resolvedEnd - resolvedBegin; - var sliceSize; - if (resolvedSize === resolvedSize) { - sliceSize = resolvedSize < 0 ? 0 : resolvedSize; - } - - var sliceSeq = makeSequence(iterable); - - // If iterable.size is undefined, the size of the realized sliceSeq is - // unknown at this point unless the number of items to slice is 0 - sliceSeq.size = sliceSize === 0 ? sliceSize : iterable.size && sliceSize || undefined; - - if (!useKeys && isSeq(iterable) && sliceSize >= 0) { - sliceSeq.get = function (index, notSetValue) { - index = wrapIndex(this, index); - return index >= 0 && index < sliceSize ? - iterable.get(index + resolvedBegin, notSetValue) : - notSetValue; - } - } - - sliceSeq.__iterateUncached = function(fn, reverse) {var this$0 = this; - if (sliceSize === 0) { - return 0; - } - if (reverse) { - return this.cacheResult().__iterate(fn, reverse); - } - var skipped = 0; - var isSkipping = true; - var iterations = 0; - iterable.__iterate(function(v, k) { - if (!(isSkipping && (isSkipping = skipped++ < resolvedBegin))) { - iterations++; - return fn(v, useKeys ? k : iterations - 1, this$0) !== false && - iterations !== sliceSize; - } - }); - return iterations; - }; - - sliceSeq.__iteratorUncached = function(type, reverse) { - if (sliceSize !== 0 && reverse) { - return this.cacheResult().__iterator(type, reverse); - } - // Don't bother instantiating parent iterator if taking 0. - var iterator = sliceSize !== 0 && iterable.__iterator(type, reverse); - var skipped = 0; - var iterations = 0; - return new Iterator(function() { - while (skipped++ < resolvedBegin) { - iterator.next(); - } - if (++iterations > sliceSize) { - return iteratorDone(); - } - var step = iterator.next(); - if (useKeys || type === ITERATE_VALUES) { - return step; - } else if (type === ITERATE_KEYS) { - return iteratorValue(type, iterations - 1, undefined, step); - } else { - return iteratorValue(type, iterations - 1, step.value[1], step); - } - }); - } - - return sliceSeq; - } - - - function takeWhileFactory(iterable, predicate, context) { - var takeSequence = makeSequence(iterable); - takeSequence.__iterateUncached = function(fn, reverse) {var this$0 = this; - if (reverse) { - return this.cacheResult().__iterate(fn, reverse); - } - var iterations = 0; - iterable.__iterate(function(v, k, c) - {return predicate.call(context, v, k, c) && ++iterations && fn(v, k, this$0)} - ); - return iterations; - }; - takeSequence.__iteratorUncached = function(type, reverse) {var this$0 = this; - if (reverse) { - return this.cacheResult().__iterator(type, reverse); - } - var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse); - var iterating = true; - return new Iterator(function() { - if (!iterating) { - return iteratorDone(); - } - var step = iterator.next(); - if (step.done) { - return step; - } - var entry = step.value; - var k = entry[0]; - var v = entry[1]; - if (!predicate.call(context, v, k, this$0)) { - iterating = false; - return iteratorDone(); - } - return type === ITERATE_ENTRIES ? step : - iteratorValue(type, k, v, step); - }); - }; - return takeSequence; - } - - - function skipWhileFactory(iterable, predicate, context, useKeys) { - var skipSequence = makeSequence(iterable); - skipSequence.__iterateUncached = function (fn, reverse) {var this$0 = this; - if (reverse) { - return this.cacheResult().__iterate(fn, reverse); - } - var isSkipping = true; - var iterations = 0; - iterable.__iterate(function(v, k, c) { - if (!(isSkipping && (isSkipping = predicate.call(context, v, k, c)))) { - iterations++; - return fn(v, useKeys ? k : iterations - 1, this$0); - } - }); - return iterations; - }; - skipSequence.__iteratorUncached = function(type, reverse) {var this$0 = this; - if (reverse) { - return this.cacheResult().__iterator(type, reverse); - } - var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse); - var skipping = true; - var iterations = 0; - return new Iterator(function() { - var step, k, v; - do { - step = iterator.next(); - if (step.done) { - if (useKeys || type === ITERATE_VALUES) { - return step; - } else if (type === ITERATE_KEYS) { - return iteratorValue(type, iterations++, undefined, step); - } else { - return iteratorValue(type, iterations++, step.value[1], step); - } - } - var entry = step.value; - k = entry[0]; - v = entry[1]; - skipping && (skipping = predicate.call(context, v, k, this$0)); - } while (skipping); - return type === ITERATE_ENTRIES ? step : - iteratorValue(type, k, v, step); - }); - }; - return skipSequence; - } - - - function concatFactory(iterable, values) { - var isKeyedIterable = isKeyed(iterable); - var iters = [iterable].concat(values).map(function(v ) { - if (!isIterable(v)) { - v = isKeyedIterable ? - keyedSeqFromValue(v) : - indexedSeqFromValue(Array.isArray(v) ? v : [v]); - } else if (isKeyedIterable) { - v = KeyedIterable(v); - } - return v; - }).filter(function(v ) {return v.size !== 0}); - - if (iters.length === 0) { - return iterable; - } - - if (iters.length === 1) { - var singleton = iters[0]; - if (singleton === iterable || - isKeyedIterable && isKeyed(singleton) || - isIndexed(iterable) && isIndexed(singleton)) { - return singleton; - } - } - - var concatSeq = new ArraySeq(iters); - if (isKeyedIterable) { - concatSeq = concatSeq.toKeyedSeq(); - } else if (!isIndexed(iterable)) { - concatSeq = concatSeq.toSetSeq(); - } - concatSeq = concatSeq.flatten(true); - concatSeq.size = iters.reduce( - function(sum, seq) { - if (sum !== undefined) { - var size = seq.size; - if (size !== undefined) { - return sum + size; - } - } - }, - 0 - ); - return concatSeq; - } - - - function flattenFactory(iterable, depth, useKeys) { - var flatSequence = makeSequence(iterable); - flatSequence.__iterateUncached = function(fn, reverse) { - var iterations = 0; - var stopped = false; - function flatDeep(iter, currentDepth) {var this$0 = this; - iter.__iterate(function(v, k) { - if ((!depth || currentDepth < depth) && isIterable(v)) { - flatDeep(v, currentDepth + 1); - } else if (fn(v, useKeys ? k : iterations++, this$0) === false) { - stopped = true; - } - return !stopped; - }, reverse); - } - flatDeep(iterable, 0); - return iterations; - } - flatSequence.__iteratorUncached = function(type, reverse) { - var iterator = iterable.__iterator(type, reverse); - var stack = []; - var iterations = 0; - return new Iterator(function() { - while (iterator) { - var step = iterator.next(); - if (step.done !== false) { - iterator = stack.pop(); - continue; - } - var v = step.value; - if (type === ITERATE_ENTRIES) { - v = v[1]; - } - if ((!depth || stack.length < depth) && isIterable(v)) { - stack.push(iterator); - iterator = v.__iterator(type, reverse); - } else { - return useKeys ? step : iteratorValue(type, iterations++, v, step); - } - } - return iteratorDone(); - }); - } - return flatSequence; - } - - - function flatMapFactory(iterable, mapper, context) { - var coerce = iterableClass(iterable); - return iterable.toSeq().map( - function(v, k) {return coerce(mapper.call(context, v, k, iterable))} - ).flatten(true); - } - - - function interposeFactory(iterable, separator) { - var interposedSequence = makeSequence(iterable); - interposedSequence.size = iterable.size && iterable.size * 2 -1; - interposedSequence.__iterateUncached = function(fn, reverse) {var this$0 = this; - var iterations = 0; - iterable.__iterate(function(v, k) - {return (!iterations || fn(separator, iterations++, this$0) !== false) && - fn(v, iterations++, this$0) !== false}, - reverse - ); - return iterations; - }; - interposedSequence.__iteratorUncached = function(type, reverse) { - var iterator = iterable.__iterator(ITERATE_VALUES, reverse); - var iterations = 0; - var step; - return new Iterator(function() { - if (!step || iterations % 2) { - step = iterator.next(); - if (step.done) { - return step; - } - } - return iterations % 2 ? - iteratorValue(type, iterations++, separator) : - iteratorValue(type, iterations++, step.value, step); - }); - }; - return interposedSequence; - } - - - function sortFactory(iterable, comparator, mapper) { - if (!comparator) { - comparator = defaultComparator; - } - var isKeyedIterable = isKeyed(iterable); - var index = 0; - var entries = iterable.toSeq().map( - function(v, k) {return [k, v, index++, mapper ? mapper(v, k, iterable) : v]} - ).toArray(); - entries.sort(function(a, b) {return comparator(a[3], b[3]) || a[2] - b[2]}).forEach( - isKeyedIterable ? - function(v, i) { entries[i].length = 2; } : - function(v, i) { entries[i] = v[1]; } - ); - return isKeyedIterable ? KeyedSeq(entries) : - isIndexed(iterable) ? IndexedSeq(entries) : - SetSeq(entries); - } - - - function maxFactory(iterable, comparator, mapper) { - if (!comparator) { - comparator = defaultComparator; - } - if (mapper) { - var entry = iterable.toSeq() - .map(function(v, k) {return [v, mapper(v, k, iterable)]}) - .reduce(function(a, b) {return maxCompare(comparator, a[1], b[1]) ? b : a}); - return entry && entry[0]; - } else { - return iterable.reduce(function(a, b) {return maxCompare(comparator, a, b) ? b : a}); - } - } - - function maxCompare(comparator, a, b) { - var comp = comparator(b, a); - // b is considered the new max if the comparator declares them equal, but - // they are not equal and b is in fact a nullish value. - return (comp === 0 && b !== a && (b === undefined || b === null || b !== b)) || comp > 0; - } - - - function zipWithFactory(keyIter, zipper, iters) { - var zipSequence = makeSequence(keyIter); - zipSequence.size = new ArraySeq(iters).map(function(i ) {return i.size}).min(); - // Note: this a generic base implementation of __iterate in terms of - // __iterator which may be more generically useful in the future. - zipSequence.__iterate = function(fn, reverse) { - /* generic: - var iterator = this.__iterator(ITERATE_ENTRIES, reverse); - var step; - var iterations = 0; - while (!(step = iterator.next()).done) { - iterations++; - if (fn(step.value[1], step.value[0], this) === false) { - break; - } - } - return iterations; - */ - // indexed: - var iterator = this.__iterator(ITERATE_VALUES, reverse); - var step; - var iterations = 0; - while (!(step = iterator.next()).done) { - if (fn(step.value, iterations++, this) === false) { - break; - } - } - return iterations; - }; - zipSequence.__iteratorUncached = function(type, reverse) { - var iterators = iters.map(function(i ) - {return (i = Iterable(i), getIterator(reverse ? i.reverse() : i))} - ); - var iterations = 0; - var isDone = false; - return new Iterator(function() { - var steps; - if (!isDone) { - steps = iterators.map(function(i ) {return i.next()}); - isDone = steps.some(function(s ) {return s.done}); - } - if (isDone) { - return iteratorDone(); - } - return iteratorValue( - type, - iterations++, - zipper.apply(null, steps.map(function(s ) {return s.value})) - ); - }); - }; - return zipSequence - } - - - // #pragma Helper Functions - - function reify(iter, seq) { - return isSeq(iter) ? seq : iter.constructor(seq); - } - - function validateEntry(entry) { - if (entry !== Object(entry)) { - throw new TypeError('Expected [K, V] tuple: ' + entry); - } - } - - function resolveSize(iter) { - assertNotInfinite(iter.size); - return ensureSize(iter); - } - - function iterableClass(iterable) { - return isKeyed(iterable) ? KeyedIterable : - isIndexed(iterable) ? IndexedIterable : - SetIterable; - } - - function makeSequence(iterable) { - return Object.create( - ( - isKeyed(iterable) ? KeyedSeq : - isIndexed(iterable) ? IndexedSeq : - SetSeq - ).prototype - ); - } - - function cacheResultThrough() { - if (this._iter.cacheResult) { - this._iter.cacheResult(); - this.size = this._iter.size; - return this; - } else { - return Seq.prototype.cacheResult.call(this); - } - } - - function defaultComparator(a, b) { - return a > b ? 1 : a < b ? -1 : 0; - } - - function forceIterator(keyPath) { - var iter = getIterator(keyPath); - if (!iter) { - // Array might not be iterable in this environment, so we need a fallback - // to our wrapped type. - if (!isArrayLike(keyPath)) { - throw new TypeError('Expected iterable or array-like: ' + keyPath); - } - iter = getIterator(Iterable(keyPath)); - } - return iter; - } - - createClass(Record, KeyedCollection); - - function Record(defaultValues, name) { - var hasInitialized; - - var RecordType = function Record(values) { - if (values instanceof RecordType) { - return values; - } - if (!(this instanceof RecordType)) { - return new RecordType(values); - } - if (!hasInitialized) { - hasInitialized = true; - var keys = Object.keys(defaultValues); - setProps(RecordTypePrototype, keys); - RecordTypePrototype.size = keys.length; - RecordTypePrototype._name = name; - RecordTypePrototype._keys = keys; - RecordTypePrototype._defaultValues = defaultValues; - } - this._map = Map(values); - }; - - var RecordTypePrototype = RecordType.prototype = Object.create(RecordPrototype); - RecordTypePrototype.constructor = RecordType; - - return RecordType; - } - - Record.prototype.toString = function() { - return this.__toString(recordName(this) + ' {', '}'); - }; - - // @pragma Access - - Record.prototype.has = function(k) { - return this._defaultValues.hasOwnProperty(k); - }; - - Record.prototype.get = function(k, notSetValue) { - if (!this.has(k)) { - return notSetValue; - } - var defaultVal = this._defaultValues[k]; - return this._map ? this._map.get(k, defaultVal) : defaultVal; - }; - - // @pragma Modification - - Record.prototype.clear = function() { - if (this.__ownerID) { - this._map && this._map.clear(); - return this; - } - var RecordType = this.constructor; - return RecordType._empty || (RecordType._empty = makeRecord(this, emptyMap())); - }; - - Record.prototype.set = function(k, v) { - if (!this.has(k)) { - throw new Error('Cannot set unknown key "' + k + '" on ' + recordName(this)); - } - if (this._map && !this._map.has(k)) { - var defaultVal = this._defaultValues[k]; - if (v === defaultVal) { - return this; - } - } - var newMap = this._map && this._map.set(k, v); - if (this.__ownerID || newMap === this._map) { - return this; - } - return makeRecord(this, newMap); - }; - - Record.prototype.remove = function(k) { - if (!this.has(k)) { - return this; - } - var newMap = this._map && this._map.remove(k); - if (this.__ownerID || newMap === this._map) { - return this; - } - return makeRecord(this, newMap); - }; - - Record.prototype.wasAltered = function() { - return this._map.wasAltered(); - }; - - Record.prototype.__iterator = function(type, reverse) {var this$0 = this; - return KeyedIterable(this._defaultValues).map(function(_, k) {return this$0.get(k)}).__iterator(type, reverse); - }; - - Record.prototype.__iterate = function(fn, reverse) {var this$0 = this; - return KeyedIterable(this._defaultValues).map(function(_, k) {return this$0.get(k)}).__iterate(fn, reverse); - }; - - Record.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - var newMap = this._map && this._map.__ensureOwner(ownerID); - if (!ownerID) { - this.__ownerID = ownerID; - this._map = newMap; - return this; - } - return makeRecord(this, newMap, ownerID); - }; - - - var RecordPrototype = Record.prototype; - RecordPrototype[DELETE] = RecordPrototype.remove; - RecordPrototype.deleteIn = - RecordPrototype.removeIn = MapPrototype.removeIn; - RecordPrototype.merge = MapPrototype.merge; - RecordPrototype.mergeWith = MapPrototype.mergeWith; - RecordPrototype.mergeIn = MapPrototype.mergeIn; - RecordPrototype.mergeDeep = MapPrototype.mergeDeep; - RecordPrototype.mergeDeepWith = MapPrototype.mergeDeepWith; - RecordPrototype.mergeDeepIn = MapPrototype.mergeDeepIn; - RecordPrototype.setIn = MapPrototype.setIn; - RecordPrototype.update = MapPrototype.update; - RecordPrototype.updateIn = MapPrototype.updateIn; - RecordPrototype.withMutations = MapPrototype.withMutations; - RecordPrototype.asMutable = MapPrototype.asMutable; - RecordPrototype.asImmutable = MapPrototype.asImmutable; - - - function makeRecord(likeRecord, map, ownerID) { - var record = Object.create(Object.getPrototypeOf(likeRecord)); - record._map = map; - record.__ownerID = ownerID; - return record; - } - - function recordName(record) { - return record._name || record.constructor.name || 'Record'; - } - - function setProps(prototype, names) { - try { - names.forEach(setProp.bind(undefined, prototype)); - } catch (error) { - // Object.defineProperty failed. Probably IE8. - } - } - - function setProp(prototype, name) { - Object.defineProperty(prototype, name, { - get: function() { - return this.get(name); - }, - set: function(value) { - invariant(this.__ownerID, 'Cannot set on an immutable record.'); - this.set(name, value); - } - }); - } - - createClass(Set, SetCollection); - - // @pragma Construction - - function Set(value) { - return value === null || value === undefined ? emptySet() : - isSet(value) && !isOrdered(value) ? value : - emptySet().withMutations(function(set ) { - var iter = SetIterable(value); - assertNotInfinite(iter.size); - iter.forEach(function(v ) {return set.add(v)}); - }); - } - - Set.of = function(/*...values*/) { - return this(arguments); - }; - - Set.fromKeys = function(value) { - return this(KeyedIterable(value).keySeq()); - }; - - Set.prototype.toString = function() { - return this.__toString('Set {', '}'); - }; - - // @pragma Access - - Set.prototype.has = function(value) { - return this._map.has(value); - }; - - // @pragma Modification - - Set.prototype.add = function(value) { - return updateSet(this, this._map.set(value, true)); - }; - - Set.prototype.remove = function(value) { - return updateSet(this, this._map.remove(value)); - }; - - Set.prototype.clear = function() { - return updateSet(this, this._map.clear()); - }; - - // @pragma Composition - - Set.prototype.union = function() {var iters = SLICE$0.call(arguments, 0); - iters = iters.filter(function(x ) {return x.size !== 0}); - if (iters.length === 0) { - return this; - } - if (this.size === 0 && !this.__ownerID && iters.length === 1) { - return this.constructor(iters[0]); - } - return this.withMutations(function(set ) { - for (var ii = 0; ii < iters.length; ii++) { - SetIterable(iters[ii]).forEach(function(value ) {return set.add(value)}); - } - }); - }; - - Set.prototype.intersect = function() {var iters = SLICE$0.call(arguments, 0); - if (iters.length === 0) { - return this; - } - iters = iters.map(function(iter ) {return SetIterable(iter)}); - var originalSet = this; - return this.withMutations(function(set ) { - originalSet.forEach(function(value ) { - if (!iters.every(function(iter ) {return iter.includes(value)})) { - set.remove(value); - } - }); - }); - }; - - Set.prototype.subtract = function() {var iters = SLICE$0.call(arguments, 0); - if (iters.length === 0) { - return this; - } - iters = iters.map(function(iter ) {return SetIterable(iter)}); - var originalSet = this; - return this.withMutations(function(set ) { - originalSet.forEach(function(value ) { - if (iters.some(function(iter ) {return iter.includes(value)})) { - set.remove(value); - } - }); - }); - }; - - Set.prototype.merge = function() { - return this.union.apply(this, arguments); - }; - - Set.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1); - return this.union.apply(this, iters); - }; - - Set.prototype.sort = function(comparator) { - // Late binding - return OrderedSet(sortFactory(this, comparator)); - }; - - Set.prototype.sortBy = function(mapper, comparator) { - // Late binding - return OrderedSet(sortFactory(this, comparator, mapper)); - }; - - Set.prototype.wasAltered = function() { - return this._map.wasAltered(); - }; - - Set.prototype.__iterate = function(fn, reverse) {var this$0 = this; - return this._map.__iterate(function(_, k) {return fn(k, k, this$0)}, reverse); - }; - - Set.prototype.__iterator = function(type, reverse) { - return this._map.map(function(_, k) {return k}).__iterator(type, reverse); - }; - - Set.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - var newMap = this._map.__ensureOwner(ownerID); - if (!ownerID) { - this.__ownerID = ownerID; - this._map = newMap; - return this; - } - return this.__make(newMap, ownerID); - }; - - - function isSet(maybeSet) { - return !!(maybeSet && maybeSet[IS_SET_SENTINEL]); - } - - Set.isSet = isSet; - - var IS_SET_SENTINEL = '@@__IMMUTABLE_SET__@@'; - - var SetPrototype = Set.prototype; - SetPrototype[IS_SET_SENTINEL] = true; - SetPrototype[DELETE] = SetPrototype.remove; - SetPrototype.mergeDeep = SetPrototype.merge; - SetPrototype.mergeDeepWith = SetPrototype.mergeWith; - SetPrototype.withMutations = MapPrototype.withMutations; - SetPrototype.asMutable = MapPrototype.asMutable; - SetPrototype.asImmutable = MapPrototype.asImmutable; - - SetPrototype.__empty = emptySet; - SetPrototype.__make = makeSet; - - function updateSet(set, newMap) { - if (set.__ownerID) { - set.size = newMap.size; - set._map = newMap; - return set; - } - return newMap === set._map ? set : - newMap.size === 0 ? set.__empty() : - set.__make(newMap); - } - - function makeSet(map, ownerID) { - var set = Object.create(SetPrototype); - set.size = map ? map.size : 0; - set._map = map; - set.__ownerID = ownerID; - return set; - } - - var EMPTY_SET; - function emptySet() { - return EMPTY_SET || (EMPTY_SET = makeSet(emptyMap())); - } - - createClass(OrderedSet, Set); - - // @pragma Construction - - function OrderedSet(value) { - return value === null || value === undefined ? emptyOrderedSet() : - isOrderedSet(value) ? value : - emptyOrderedSet().withMutations(function(set ) { - var iter = SetIterable(value); - assertNotInfinite(iter.size); - iter.forEach(function(v ) {return set.add(v)}); - }); - } - - OrderedSet.of = function(/*...values*/) { - return this(arguments); - }; - - OrderedSet.fromKeys = function(value) { - return this(KeyedIterable(value).keySeq()); - }; - - OrderedSet.prototype.toString = function() { - return this.__toString('OrderedSet {', '}'); - }; - - - function isOrderedSet(maybeOrderedSet) { - return isSet(maybeOrderedSet) && isOrdered(maybeOrderedSet); - } - - OrderedSet.isOrderedSet = isOrderedSet; - - var OrderedSetPrototype = OrderedSet.prototype; - OrderedSetPrototype[IS_ORDERED_SENTINEL] = true; - - OrderedSetPrototype.__empty = emptyOrderedSet; - OrderedSetPrototype.__make = makeOrderedSet; - - function makeOrderedSet(map, ownerID) { - var set = Object.create(OrderedSetPrototype); - set.size = map ? map.size : 0; - set._map = map; - set.__ownerID = ownerID; - return set; - } - - var EMPTY_ORDERED_SET; - function emptyOrderedSet() { - return EMPTY_ORDERED_SET || (EMPTY_ORDERED_SET = makeOrderedSet(emptyOrderedMap())); - } - - createClass(Stack, IndexedCollection); - - // @pragma Construction - - function Stack(value) { - return value === null || value === undefined ? emptyStack() : - isStack(value) ? value : - emptyStack().unshiftAll(value); - } - - Stack.of = function(/*...values*/) { - return this(arguments); - }; - - Stack.prototype.toString = function() { - return this.__toString('Stack [', ']'); - }; - - // @pragma Access - - Stack.prototype.get = function(index, notSetValue) { - var head = this._head; - index = wrapIndex(this, index); - while (head && index--) { - head = head.next; - } - return head ? head.value : notSetValue; - }; - - Stack.prototype.peek = function() { - return this._head && this._head.value; - }; - - // @pragma Modification - - Stack.prototype.push = function(/*...values*/) { - if (arguments.length === 0) { - return this; - } - var newSize = this.size + arguments.length; - var head = this._head; - for (var ii = arguments.length - 1; ii >= 0; ii--) { - head = { - value: arguments[ii], - next: head - }; - } - if (this.__ownerID) { - this.size = newSize; - this._head = head; - this.__hash = undefined; - this.__altered = true; - return this; - } - return makeStack(newSize, head); - }; - - Stack.prototype.pushAll = function(iter) { - iter = IndexedIterable(iter); - if (iter.size === 0) { - return this; - } - assertNotInfinite(iter.size); - var newSize = this.size; - var head = this._head; - iter.reverse().forEach(function(value ) { - newSize++; - head = { - value: value, - next: head - }; - }); - if (this.__ownerID) { - this.size = newSize; - this._head = head; - this.__hash = undefined; - this.__altered = true; - return this; - } - return makeStack(newSize, head); - }; - - Stack.prototype.pop = function() { - return this.slice(1); - }; - - Stack.prototype.unshift = function(/*...values*/) { - return this.push.apply(this, arguments); - }; - - Stack.prototype.unshiftAll = function(iter) { - return this.pushAll(iter); - }; - - Stack.prototype.shift = function() { - return this.pop.apply(this, arguments); - }; - - Stack.prototype.clear = function() { - if (this.size === 0) { - return this; - } - if (this.__ownerID) { - this.size = 0; - this._head = undefined; - this.__hash = undefined; - this.__altered = true; - return this; - } - return emptyStack(); - }; - - Stack.prototype.slice = function(begin, end) { - if (wholeSlice(begin, end, this.size)) { - return this; - } - var resolvedBegin = resolveBegin(begin, this.size); - var resolvedEnd = resolveEnd(end, this.size); - if (resolvedEnd !== this.size) { - // super.slice(begin, end); - return IndexedCollection.prototype.slice.call(this, begin, end); - } - var newSize = this.size - resolvedBegin; - var head = this._head; - while (resolvedBegin--) { - head = head.next; - } - if (this.__ownerID) { - this.size = newSize; - this._head = head; - this.__hash = undefined; - this.__altered = true; - return this; - } - return makeStack(newSize, head); - }; - - // @pragma Mutability - - Stack.prototype.__ensureOwner = function(ownerID) { - if (ownerID === this.__ownerID) { - return this; - } - if (!ownerID) { - this.__ownerID = ownerID; - this.__altered = false; - return this; - } - return makeStack(this.size, this._head, ownerID, this.__hash); - }; - - // @pragma Iteration - - Stack.prototype.__iterate = function(fn, reverse) { - if (reverse) { - return this.reverse().__iterate(fn); - } - var iterations = 0; - var node = this._head; - while (node) { - if (fn(node.value, iterations++, this) === false) { - break; - } - node = node.next; - } - return iterations; - }; - - Stack.prototype.__iterator = function(type, reverse) { - if (reverse) { - return this.reverse().__iterator(type); - } - var iterations = 0; - var node = this._head; - return new Iterator(function() { - if (node) { - var value = node.value; - node = node.next; - return iteratorValue(type, iterations++, value); - } - return iteratorDone(); - }); - }; - - - function isStack(maybeStack) { - return !!(maybeStack && maybeStack[IS_STACK_SENTINEL]); - } - - Stack.isStack = isStack; - - var IS_STACK_SENTINEL = '@@__IMMUTABLE_STACK__@@'; - - var StackPrototype = Stack.prototype; - StackPrototype[IS_STACK_SENTINEL] = true; - StackPrototype.withMutations = MapPrototype.withMutations; - StackPrototype.asMutable = MapPrototype.asMutable; - StackPrototype.asImmutable = MapPrototype.asImmutable; - StackPrototype.wasAltered = MapPrototype.wasAltered; - - - function makeStack(size, head, ownerID, hash) { - var map = Object.create(StackPrototype); - map.size = size; - map._head = head; - map.__ownerID = ownerID; - map.__hash = hash; - map.__altered = false; - return map; - } - - var EMPTY_STACK; - function emptyStack() { - return EMPTY_STACK || (EMPTY_STACK = makeStack(0)); - } - - /** - * Contributes additional methods to a constructor - */ - function mixin(ctor, methods) { - var keyCopier = function(key ) { ctor.prototype[key] = methods[key]; }; - Object.keys(methods).forEach(keyCopier); - Object.getOwnPropertySymbols && - Object.getOwnPropertySymbols(methods).forEach(keyCopier); - return ctor; - } - - Iterable.Iterator = Iterator; - - mixin(Iterable, { - - // ### Conversion to other types - - toArray: function() { - assertNotInfinite(this.size); - var array = new Array(this.size || 0); - this.valueSeq().__iterate(function(v, i) { array[i] = v; }); - return array; - }, - - toIndexedSeq: function() { - return new ToIndexedSequence(this); - }, - - toJS: function() { - return this.toSeq().map( - function(value ) {return value && typeof value.toJS === 'function' ? value.toJS() : value} - ).__toJS(); - }, - - toJSON: function() { - return this.toSeq().map( - function(value ) {return value && typeof value.toJSON === 'function' ? value.toJSON() : value} - ).__toJS(); - }, - - toKeyedSeq: function() { - return new ToKeyedSequence(this, true); - }, - - toMap: function() { - // Use Late Binding here to solve the circular dependency. - return Map(this.toKeyedSeq()); - }, - - toObject: function() { - assertNotInfinite(this.size); - var object = {}; - this.__iterate(function(v, k) { object[k] = v; }); - return object; - }, - - toOrderedMap: function() { - // Use Late Binding here to solve the circular dependency. - return OrderedMap(this.toKeyedSeq()); - }, - - toOrderedSet: function() { - // Use Late Binding here to solve the circular dependency. - return OrderedSet(isKeyed(this) ? this.valueSeq() : this); - }, - - toSet: function() { - // Use Late Binding here to solve the circular dependency. - return Set(isKeyed(this) ? this.valueSeq() : this); - }, - - toSetSeq: function() { - return new ToSetSequence(this); - }, - - toSeq: function() { - return isIndexed(this) ? this.toIndexedSeq() : - isKeyed(this) ? this.toKeyedSeq() : - this.toSetSeq(); - }, - - toStack: function() { - // Use Late Binding here to solve the circular dependency. - return Stack(isKeyed(this) ? this.valueSeq() : this); - }, - - toList: function() { - // Use Late Binding here to solve the circular dependency. - return List(isKeyed(this) ? this.valueSeq() : this); - }, - - - // ### Common JavaScript methods and properties - - toString: function() { - return '[Iterable]'; - }, - - __toString: function(head, tail) { - if (this.size === 0) { - return head + tail; - } - return head + ' ' + this.toSeq().map(this.__toStringMapper).join(', ') + ' ' + tail; - }, - - - // ### ES6 Collection methods (ES6 Array and Map) - - concat: function() {var values = SLICE$0.call(arguments, 0); - return reify(this, concatFactory(this, values)); - }, - - includes: function(searchValue) { - return this.some(function(value ) {return is(value, searchValue)}); - }, - - entries: function() { - return this.__iterator(ITERATE_ENTRIES); - }, - - every: function(predicate, context) { - assertNotInfinite(this.size); - var returnValue = true; - this.__iterate(function(v, k, c) { - if (!predicate.call(context, v, k, c)) { - returnValue = false; - return false; - } - }); - return returnValue; - }, - - filter: function(predicate, context) { - return reify(this, filterFactory(this, predicate, context, true)); - }, - - find: function(predicate, context, notSetValue) { - var entry = this.findEntry(predicate, context); - return entry ? entry[1] : notSetValue; - }, - - forEach: function(sideEffect, context) { - assertNotInfinite(this.size); - return this.__iterate(context ? sideEffect.bind(context) : sideEffect); - }, - - join: function(separator) { - assertNotInfinite(this.size); - separator = separator !== undefined ? '' + separator : ','; - var joined = ''; - var isFirst = true; - this.__iterate(function(v ) { - isFirst ? (isFirst = false) : (joined += separator); - joined += v !== null && v !== undefined ? v.toString() : ''; - }); - return joined; - }, - - keys: function() { - return this.__iterator(ITERATE_KEYS); - }, - - map: function(mapper, context) { - return reify(this, mapFactory(this, mapper, context)); - }, - - reduce: function(reducer, initialReduction, context) { - assertNotInfinite(this.size); - var reduction; - var useFirst; - if (arguments.length < 2) { - useFirst = true; - } else { - reduction = initialReduction; - } - this.__iterate(function(v, k, c) { - if (useFirst) { - useFirst = false; - reduction = v; - } else { - reduction = reducer.call(context, reduction, v, k, c); - } - }); - return reduction; - }, - - reduceRight: function(reducer, initialReduction, context) { - var reversed = this.toKeyedSeq().reverse(); - return reversed.reduce.apply(reversed, arguments); - }, - - reverse: function() { - return reify(this, reverseFactory(this, true)); - }, - - slice: function(begin, end) { - return reify(this, sliceFactory(this, begin, end, true)); - }, - - some: function(predicate, context) { - return !this.every(not(predicate), context); - }, - - sort: function(comparator) { - return reify(this, sortFactory(this, comparator)); - }, - - values: function() { - return this.__iterator(ITERATE_VALUES); - }, - - - // ### More sequential methods - - butLast: function() { - return this.slice(0, -1); - }, - - isEmpty: function() { - return this.size !== undefined ? this.size === 0 : !this.some(function() {return true}); - }, - - count: function(predicate, context) { - return ensureSize( - predicate ? this.toSeq().filter(predicate, context) : this - ); - }, - - countBy: function(grouper, context) { - return countByFactory(this, grouper, context); - }, - - equals: function(other) { - return deepEqual(this, other); - }, - - entrySeq: function() { - var iterable = this; - if (iterable._cache) { - // We cache as an entries array, so we can just return the cache! - return new ArraySeq(iterable._cache); - } - var entriesSequence = iterable.toSeq().map(entryMapper).toIndexedSeq(); - entriesSequence.fromEntrySeq = function() {return iterable.toSeq()}; - return entriesSequence; - }, - - filterNot: function(predicate, context) { - return this.filter(not(predicate), context); - }, - - findEntry: function(predicate, context, notSetValue) { - var found = notSetValue; - this.__iterate(function(v, k, c) { - if (predicate.call(context, v, k, c)) { - found = [k, v]; - return false; - } - }); - return found; - }, - - findKey: function(predicate, context) { - var entry = this.findEntry(predicate, context); - return entry && entry[0]; - }, - - findLast: function(predicate, context, notSetValue) { - return this.toKeyedSeq().reverse().find(predicate, context, notSetValue); - }, - - findLastEntry: function(predicate, context, notSetValue) { - return this.toKeyedSeq().reverse().findEntry(predicate, context, notSetValue); - }, - - findLastKey: function(predicate, context) { - return this.toKeyedSeq().reverse().findKey(predicate, context); - }, - - first: function() { - return this.find(returnTrue); - }, - - flatMap: function(mapper, context) { - return reify(this, flatMapFactory(this, mapper, context)); - }, - - flatten: function(depth) { - return reify(this, flattenFactory(this, depth, true)); - }, - - fromEntrySeq: function() { - return new FromEntriesSequence(this); - }, - - get: function(searchKey, notSetValue) { - return this.find(function(_, key) {return is(key, searchKey)}, undefined, notSetValue); - }, - - getIn: function(searchKeyPath, notSetValue) { - var nested = this; - // Note: in an ES6 environment, we would prefer: - // for (var key of searchKeyPath) { - var iter = forceIterator(searchKeyPath); - var step; - while (!(step = iter.next()).done) { - var key = step.value; - nested = nested && nested.get ? nested.get(key, NOT_SET) : NOT_SET; - if (nested === NOT_SET) { - return notSetValue; - } - } - return nested; - }, - - groupBy: function(grouper, context) { - return groupByFactory(this, grouper, context); - }, - - has: function(searchKey) { - return this.get(searchKey, NOT_SET) !== NOT_SET; - }, - - hasIn: function(searchKeyPath) { - return this.getIn(searchKeyPath, NOT_SET) !== NOT_SET; - }, - - isSubset: function(iter) { - iter = typeof iter.includes === 'function' ? iter : Iterable(iter); - return this.every(function(value ) {return iter.includes(value)}); - }, - - isSuperset: function(iter) { - iter = typeof iter.isSubset === 'function' ? iter : Iterable(iter); - return iter.isSubset(this); - }, - - keyOf: function(searchValue) { - return this.findKey(function(value ) {return is(value, searchValue)}); - }, - - keySeq: function() { - return this.toSeq().map(keyMapper).toIndexedSeq(); - }, - - last: function() { - return this.toSeq().reverse().first(); - }, - - lastKeyOf: function(searchValue) { - return this.toKeyedSeq().reverse().keyOf(searchValue); - }, - - max: function(comparator) { - return maxFactory(this, comparator); - }, - - maxBy: function(mapper, comparator) { - return maxFactory(this, comparator, mapper); - }, - - min: function(comparator) { - return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator); - }, - - minBy: function(mapper, comparator) { - return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator, mapper); - }, - - rest: function() { - return this.slice(1); - }, - - skip: function(amount) { - return this.slice(Math.max(0, amount)); - }, - - skipLast: function(amount) { - return reify(this, this.toSeq().reverse().skip(amount).reverse()); - }, - - skipWhile: function(predicate, context) { - return reify(this, skipWhileFactory(this, predicate, context, true)); - }, - - skipUntil: function(predicate, context) { - return this.skipWhile(not(predicate), context); - }, - - sortBy: function(mapper, comparator) { - return reify(this, sortFactory(this, comparator, mapper)); - }, - - take: function(amount) { - return this.slice(0, Math.max(0, amount)); - }, - - takeLast: function(amount) { - return reify(this, this.toSeq().reverse().take(amount).reverse()); - }, - - takeWhile: function(predicate, context) { - return reify(this, takeWhileFactory(this, predicate, context)); - }, - - takeUntil: function(predicate, context) { - return this.takeWhile(not(predicate), context); - }, - - valueSeq: function() { - return this.toIndexedSeq(); - }, - - - // ### Hashable Object - - hashCode: function() { - return this.__hash || (this.__hash = hashIterable(this)); - } - - - // ### Internal - - // abstract __iterate(fn, reverse) - - // abstract __iterator(type, reverse) - }); - - // var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@'; - // var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@'; - // var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@'; - // var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@'; - - var IterablePrototype = Iterable.prototype; - IterablePrototype[IS_ITERABLE_SENTINEL] = true; - IterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.values; - IterablePrototype.__toJS = IterablePrototype.toArray; - IterablePrototype.__toStringMapper = quoteString; - IterablePrototype.inspect = - IterablePrototype.toSource = function() { return this.toString(); }; - IterablePrototype.chain = IterablePrototype.flatMap; - IterablePrototype.contains = IterablePrototype.includes; - - mixin(KeyedIterable, { - - // ### More sequential methods - - flip: function() { - return reify(this, flipFactory(this)); - }, - - mapEntries: function(mapper, context) {var this$0 = this; - var iterations = 0; - return reify(this, - this.toSeq().map( - function(v, k) {return mapper.call(context, [k, v], iterations++, this$0)} - ).fromEntrySeq() - ); - }, - - mapKeys: function(mapper, context) {var this$0 = this; - return reify(this, - this.toSeq().flip().map( - function(k, v) {return mapper.call(context, k, v, this$0)} - ).flip() - ); - } - - }); - - var KeyedIterablePrototype = KeyedIterable.prototype; - KeyedIterablePrototype[IS_KEYED_SENTINEL] = true; - KeyedIterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.entries; - KeyedIterablePrototype.__toJS = IterablePrototype.toObject; - KeyedIterablePrototype.__toStringMapper = function(v, k) {return JSON.stringify(k) + ': ' + quoteString(v)}; - - - - mixin(IndexedIterable, { - - // ### Conversion to other types - - toKeyedSeq: function() { - return new ToKeyedSequence(this, false); - }, - - - // ### ES6 Collection methods (ES6 Array and Map) - - filter: function(predicate, context) { - return reify(this, filterFactory(this, predicate, context, false)); - }, - - findIndex: function(predicate, context) { - var entry = this.findEntry(predicate, context); - return entry ? entry[0] : -1; - }, - - indexOf: function(searchValue) { - var key = this.keyOf(searchValue); - return key === undefined ? -1 : key; - }, - - lastIndexOf: function(searchValue) { - var key = this.lastKeyOf(searchValue); - return key === undefined ? -1 : key; - }, - - reverse: function() { - return reify(this, reverseFactory(this, false)); - }, - - slice: function(begin, end) { - return reify(this, sliceFactory(this, begin, end, false)); - }, - - splice: function(index, removeNum /*, ...values*/) { - var numArgs = arguments.length; - removeNum = Math.max(removeNum | 0, 0); - if (numArgs === 0 || (numArgs === 2 && !removeNum)) { - return this; - } - // If index is negative, it should resolve relative to the size of the - // collection. However size may be expensive to compute if not cached, so - // only call count() if the number is in fact negative. - index = resolveBegin(index, index < 0 ? this.count() : this.size); - var spliced = this.slice(0, index); - return reify( - this, - numArgs === 1 ? - spliced : - spliced.concat(arrCopy(arguments, 2), this.slice(index + removeNum)) - ); - }, - - - // ### More collection methods - - findLastIndex: function(predicate, context) { - var entry = this.findLastEntry(predicate, context); - return entry ? entry[0] : -1; - }, - - first: function() { - return this.get(0); - }, - - flatten: function(depth) { - return reify(this, flattenFactory(this, depth, false)); - }, - - get: function(index, notSetValue) { - index = wrapIndex(this, index); - return (index < 0 || (this.size === Infinity || - (this.size !== undefined && index > this.size))) ? - notSetValue : - this.find(function(_, key) {return key === index}, undefined, notSetValue); - }, - - has: function(index) { - index = wrapIndex(this, index); - return index >= 0 && (this.size !== undefined ? - this.size === Infinity || index < this.size : - this.indexOf(index) !== -1 - ); - }, - - interpose: function(separator) { - return reify(this, interposeFactory(this, separator)); - }, - - interleave: function(/*...iterables*/) { - var iterables = [this].concat(arrCopy(arguments)); - var zipped = zipWithFactory(this.toSeq(), IndexedSeq.of, iterables); - var interleaved = zipped.flatten(true); - if (zipped.size) { - interleaved.size = zipped.size * iterables.length; - } - return reify(this, interleaved); - }, - - keySeq: function() { - return Range(0, this.size); - }, - - last: function() { - return this.get(-1); - }, - - skipWhile: function(predicate, context) { - return reify(this, skipWhileFactory(this, predicate, context, false)); - }, - - zip: function(/*, ...iterables */) { - var iterables = [this].concat(arrCopy(arguments)); - return reify(this, zipWithFactory(this, defaultZipper, iterables)); - }, - - zipWith: function(zipper/*, ...iterables */) { - var iterables = arrCopy(arguments); - iterables[0] = this; - return reify(this, zipWithFactory(this, zipper, iterables)); - } - - }); - - IndexedIterable.prototype[IS_INDEXED_SENTINEL] = true; - IndexedIterable.prototype[IS_ORDERED_SENTINEL] = true; - - - - mixin(SetIterable, { - - // ### ES6 Collection methods (ES6 Array and Map) - - get: function(value, notSetValue) { - return this.has(value) ? value : notSetValue; - }, - - includes: function(value) { - return this.has(value); - }, - - - // ### More sequential methods - - keySeq: function() { - return this.valueSeq(); - } - - }); - - SetIterable.prototype.has = IterablePrototype.includes; - SetIterable.prototype.contains = SetIterable.prototype.includes; - - - // Mixin subclasses - - mixin(KeyedSeq, KeyedIterable.prototype); - mixin(IndexedSeq, IndexedIterable.prototype); - mixin(SetSeq, SetIterable.prototype); - - mixin(KeyedCollection, KeyedIterable.prototype); - mixin(IndexedCollection, IndexedIterable.prototype); - mixin(SetCollection, SetIterable.prototype); - - - // #pragma Helper functions - - function keyMapper(v, k) { - return k; - } - - function entryMapper(v, k) { - return [k, v]; - } - - function not(predicate) { - return function() { - return !predicate.apply(this, arguments); - } - } - - function neg(predicate) { - return function() { - return -predicate.apply(this, arguments); - } - } - - function quoteString(value) { - return typeof value === 'string' ? JSON.stringify(value) : String(value); - } - - function defaultZipper() { - return arrCopy(arguments); - } - - function defaultNegComparator(a, b) { - return a < b ? 1 : a > b ? -1 : 0; - } - - function hashIterable(iterable) { - if (iterable.size === Infinity) { - return 0; - } - var ordered = isOrdered(iterable); - var keyed = isKeyed(iterable); - var h = ordered ? 1 : 0; - var size = iterable.__iterate( - keyed ? - ordered ? - function(v, k) { h = 31 * h + hashMerge(hash(v), hash(k)) | 0; } : - function(v, k) { h = h + hashMerge(hash(v), hash(k)) | 0; } : - ordered ? - function(v ) { h = 31 * h + hash(v) | 0; } : - function(v ) { h = h + hash(v) | 0; } - ); - return murmurHashOfSize(size, h); - } - - function murmurHashOfSize(size, h) { - h = imul(h, 0xCC9E2D51); - h = imul(h << 15 | h >>> -15, 0x1B873593); - h = imul(h << 13 | h >>> -13, 5); - h = (h + 0xE6546B64 | 0) ^ size; - h = imul(h ^ h >>> 16, 0x85EBCA6B); - h = imul(h ^ h >>> 13, 0xC2B2AE35); - h = smi(h ^ h >>> 16); - return h; - } - - function hashMerge(a, b) { - return a ^ b + 0x9E3779B9 + (a << 6) + (a >> 2) | 0; // int - } - - var Immutable = { - - Iterable: Iterable, - - Seq: Seq, - Collection: Collection, - Map: Map, - OrderedMap: OrderedMap, - List: List, - Stack: Stack, - Set: Set, - OrderedSet: OrderedSet, - - Record: Record, - Range: Range, - Repeat: Repeat, - - is: is, - fromJS: fromJS - - }; - - return Immutable; - -})); - -/***/ }), -/* 30 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -if (!process.version || - process.version.indexOf('v0.') === 0 || - process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) { - module.exports = nextTick; -} else { - module.exports = process.nextTick; -} - -function nextTick(fn, arg1, arg2, arg3) { - if (typeof fn !== 'function') { - throw new TypeError('"callback" argument must be a function'); - } - var len = arguments.length; - var args, i; - switch (len) { - case 0: - case 1: - return process.nextTick(fn); - case 2: - return process.nextTick(function afterTickOne() { - fn.call(null, arg1); - }); - case 3: - return process.nextTick(function afterTickTwo() { - fn.call(null, arg1, arg2); - }); - case 4: - return process.nextTick(function afterTickThree() { - fn.call(null, arg1, arg2, arg3); - }); - default: - args = new Array(len - 1); - i = 0; - while (i < args.length) { - args[i++] = arguments[i]; - } - return process.nextTick(function afterTick() { - fn.apply(null, args); - }); - } -} - - -/***/ }), -/* 31 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - -var html = __webpack_require__(6); - -/** - * Convert a part of a mutation DOM to a mutation VM object, recursively. - * @param {object} dom DOM object for mutation tag. - * @return {object} Object representing useful parts of this mutation. - */ -var mutatorTagToObject = function mutatorTagToObject(dom) { - var obj = Object.create(null); - obj.tagName = dom.name; - obj.children = []; - for (var prop in dom.attribs) { - if (prop === 'xmlns') continue; - obj[prop] = dom.attribs[prop]; - } - for (var i = 0; i < dom.children.length; i++) { - obj.children.push(mutatorTagToObject(dom.children[i])); - } - return obj; -}; - -/** - * Adapter between mutator XML or DOM and block representation which can be - * used by the Scratch runtime. - * @param {(object|string)} mutation Mutation XML string or DOM. - * @return {object} Object representing the mutation. - */ -var mutationAdpater = function mutationAdpater(mutation) { - var mutationParsed = void 0; - // Check if the mutation is already parsed; if not, parse it. - if ((typeof mutation === 'undefined' ? 'undefined' : _typeof(mutation)) === 'object') { - mutationParsed = mutation; - } else { - mutationParsed = html.parseDOM(mutation)[0]; - } - return mutatorTagToObject(mutationParsed); -}; - -module.exports = mutationAdpater; - -/***/ }), -/* 32 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var RenderedTarget = __webpack_require__(23); -var Blocks = __webpack_require__(11); - -var Sprite = function () { - /** - * Sprite to be used on the Scratch stage. - * All clones of a sprite have shared blocks, shared costumes, shared variables. - * @param {?Blocks} blocks Shared blocks object for all clones of sprite. - * @param {Runtime} runtime Reference to the runtime. - * @constructor - */ - function Sprite(blocks, runtime) { - _classCallCheck(this, Sprite); - - this.runtime = runtime; - if (!blocks) { - // Shared set of blocks for all clones. - blocks = new Blocks(); - } - this.blocks = blocks; - /** - * Human-readable name for this sprite (and all clones). - * @type {string} - */ - this.name = ''; - /** - * List of costumes for this sprite. - * Each entry is an object, e.g., - * { - * skinId: 1, - * name: "Costume Name", - * bitmapResolution: 2, - * rotationCenterX: 0, - * rotationCenterY: 0 - * } - * @type {Array.<!Object>} - */ - this.costumes = []; - /** - * List of sounds for this sprite. - */ - this.sounds = []; - /** - * List of clones for this sprite, including the original. - * @type {Array.<!RenderedTarget>} - */ - this.clones = []; - } - - /** - * Create a clone of this sprite. - * @returns {!RenderedTarget} Newly created clone. - */ - - - _createClass(Sprite, [{ - key: 'createClone', - value: function createClone() { - var newClone = new RenderedTarget(this, this.runtime); - newClone.isOriginal = this.clones.length === 0; - this.clones.push(newClone); - if (newClone.isOriginal) { - newClone.initDrawable(); - this.runtime.fireTargetWasCreated(newClone); - } else { - this.runtime.fireTargetWasCreated(newClone, this.clones[0]); - } - return newClone; - } - - /** - * Disconnect a clone from this sprite. The clone is unmodified. - * In particular, the clone's dispose() method is not called. - * @param {!RenderedTarget} clone - the clone to be removed. - */ - - }, { - key: 'removeClone', - value: function removeClone(clone) { - var cloneIndex = this.clones.indexOf(clone); - if (cloneIndex >= 0) { - this.clones.splice(cloneIndex, 1); - } - } - }]); - - return Sprite; -}(); - -module.exports = Sprite; - -/***/ }), -/* 33 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -/** - * Methods for cloning JavaScript objects. - * @type {object} - */ -var Clone = function () { - function Clone() { - _classCallCheck(this, Clone); - } - - _createClass(Clone, null, [{ - key: "simple", - - /** - * Deep-clone a "simple" object: one which can be fully expressed with JSON. - * Non-JSON values, such as functions, will be stripped from the clone. - * @param {object} original - the object to be cloned. - * @returns {object} a deep clone of the original object. - */ - value: function simple(original) { - return JSON.parse(JSON.stringify(original)); - } - }]); - - return Clone; -}(); - -module.exports = Clone; - -/***/ }), -/* 34 */ -/***/ (function(module, exports) { - -// This object will be used as the prototype for Nodes when creating a -// DOM-Level-1-compliant structure. -var NodePrototype = module.exports = { - get firstChild() { - var children = this.children; - return children && children[0] || null; - }, - get lastChild() { - var children = this.children; - return children && children[children.length - 1] || null; - }, - get nodeType() { - return nodeTypes[this.type] || nodeTypes.element; - } -}; - -var domLvl1 = { - tagName: "name", - childNodes: "children", - parentNode: "parent", - previousSibling: "prev", - nextSibling: "next", - nodeValue: "data" -}; - -var nodeTypes = { - element: 1, - text: 3, - cdata: 4, - comment: 8 -}; - -Object.keys(domLvl1).forEach(function(key) { - var shorthand = domLvl1[key]; - Object.defineProperty(NodePrototype, key, { - get: function() { - return this[shorthand] || null; - }, - set: function(val) { - this[shorthand] = val; - return val; - } - }); -}); - - -/***/ }), -/* 35 */ -/***/ (function(module, exports, __webpack_require__) { - -var decodeMap = __webpack_require__(94); - -module.exports = decodeCodePoint; - -// modified version of https://github.com/mathiasbynens/he/blob/master/src/he.js#L94-L119 -function decodeCodePoint(codePoint){ - - if((codePoint >= 0xD800 && codePoint <= 0xDFFF) || codePoint > 0x10FFFF){ - return "\uFFFD"; - } - - if(codePoint in decodeMap){ - codePoint = decodeMap[codePoint]; - } - - var output = ""; - - if(codePoint > 0xFFFF){ - codePoint -= 0x10000; - output += String.fromCharCode(codePoint >>> 10 & 0x3FF | 0xD800); - codePoint = 0xDC00 | codePoint & 0x3FF; - } - - output += String.fromCharCode(codePoint); - return output; -} - - -/***/ }), -/* 36 */ -/***/ (function(module, exports) { - -module.exports = { - "Aacute": "Á", - "aacute": "á", - "Acirc": "Â", - "acirc": "â", - "acute": "´", - "AElig": "Æ", - "aelig": "æ", - "Agrave": "À", - "agrave": "à", - "amp": "&", - "AMP": "&", - "Aring": "Å", - "aring": "å", - "Atilde": "Ã", - "atilde": "ã", - "Auml": "Ä", - "auml": "ä", - "brvbar": "¦", - "Ccedil": "Ç", - "ccedil": "ç", - "cedil": "¸", - "cent": "¢", - "copy": "©", - "COPY": "©", - "curren": "¤", - "deg": "°", - "divide": "÷", - "Eacute": "É", - "eacute": "é", - "Ecirc": "Ê", - "ecirc": "ê", - "Egrave": "È", - "egrave": "è", - "ETH": "Ð", - "eth": "ð", - "Euml": "Ë", - "euml": "ë", - "frac12": "½", - "frac14": "¼", - "frac34": "¾", - "gt": ">", - "GT": ">", - "Iacute": "Í", - "iacute": "í", - "Icirc": "Î", - "icirc": "î", - "iexcl": "¡", - "Igrave": "Ì", - "igrave": "ì", - "iquest": "¿", - "Iuml": "Ï", - "iuml": "ï", - "laquo": "«", - "lt": "<", - "LT": "<", - "macr": "¯", - "micro": "µ", - "middot": "·", - "nbsp": " ", - "not": "¬", - "Ntilde": "Ñ", - "ntilde": "ñ", - "Oacute": "Ó", - "oacute": "ó", - "Ocirc": "Ô", - "ocirc": "ô", - "Ograve": "Ò", - "ograve": "ò", - "ordf": "ª", - "ordm": "º", - "Oslash": "Ø", - "oslash": "ø", - "Otilde": "Õ", - "otilde": "õ", - "Ouml": "Ö", - "ouml": "ö", - "para": "¶", - "plusmn": "±", - "pound": "£", - "quot": "\"", - "QUOT": "\"", - "raquo": "»", - "reg": "®", - "REG": "®", - "sect": "§", - "shy": "­", - "sup1": "¹", - "sup2": "²", - "sup3": "³", - "szlig": "ß", - "THORN": "Þ", - "thorn": "þ", - "times": "×", - "Uacute": "Ú", - "uacute": "ú", - "Ucirc": "Û", - "ucirc": "û", - "Ugrave": "Ù", - "ugrave": "ù", - "uml": "¨", - "Uuml": "Ü", - "uuml": "ü", - "Yacute": "Ý", - "yacute": "ý", - "yen": "¥", - "yuml": "ÿ" -}; - -/***/ }), -/* 37 */ -/***/ (function(module, exports, __webpack_require__) { - -var Tokenizer = __webpack_require__(38); - -/* - Options: - - xmlMode: Disables the special behavior for script/style tags (false by default) - lowerCaseAttributeNames: call .toLowerCase for each attribute name (true if xmlMode is `false`) - lowerCaseTags: call .toLowerCase for each tag name (true if xmlMode is `false`) -*/ - -/* - Callbacks: - - oncdataend, - oncdatastart, - onclosetag, - oncomment, - oncommentend, - onerror, - onopentag, - onprocessinginstruction, - onreset, - ontext -*/ - -var formTags = { - input: true, - option: true, - optgroup: true, - select: true, - button: true, - datalist: true, - textarea: true -}; - -var openImpliesClose = { - tr : { tr:true, th:true, td:true }, - th : { th:true }, - td : { thead:true, th:true, td:true }, - body : { head:true, link:true, script:true }, - li : { li:true }, - p : { p:true }, - h1 : { p:true }, - h2 : { p:true }, - h3 : { p:true }, - h4 : { p:true }, - h5 : { p:true }, - h6 : { p:true }, - select : formTags, - input : formTags, - output : formTags, - button : formTags, - datalist: formTags, - textarea: formTags, - option : { option:true }, - optgroup: { optgroup:true } -}; - -var voidElements = { - __proto__: null, - area: true, - base: true, - basefont: true, - br: true, - col: true, - command: true, - embed: true, - frame: true, - hr: true, - img: true, - input: true, - isindex: true, - keygen: true, - link: true, - meta: true, - param: true, - source: true, - track: true, - wbr: true, - - //common self closing svg elements - path: true, - circle: true, - ellipse: true, - line: true, - rect: true, - use: true, - stop: true, - polyline: true, - polygon: true -}; - -var re_nameEnd = /\s|\//; - -function Parser(cbs, options){ - this._options = options || {}; - this._cbs = cbs || {}; - - this._tagname = ""; - this._attribname = ""; - this._attribvalue = ""; - this._attribs = null; - this._stack = []; - - this.startIndex = 0; - this.endIndex = null; - - this._lowerCaseTagNames = "lowerCaseTags" in this._options ? - !!this._options.lowerCaseTags : - !this._options.xmlMode; - this._lowerCaseAttributeNames = "lowerCaseAttributeNames" in this._options ? - !!this._options.lowerCaseAttributeNames : - !this._options.xmlMode; - - if(this._options.Tokenizer) { - Tokenizer = this._options.Tokenizer; - } - this._tokenizer = new Tokenizer(this._options, this); - - if(this._cbs.onparserinit) this._cbs.onparserinit(this); -} - -__webpack_require__(2)(Parser, __webpack_require__(10).EventEmitter); - -Parser.prototype._updatePosition = function(initialOffset){ - if(this.endIndex === null){ - if(this._tokenizer._sectionStart <= initialOffset){ - this.startIndex = 0; - } else { - this.startIndex = this._tokenizer._sectionStart - initialOffset; - } - } - else this.startIndex = this.endIndex + 1; - this.endIndex = this._tokenizer.getAbsoluteIndex(); -}; - -//Tokenizer event handlers -Parser.prototype.ontext = function(data){ - this._updatePosition(1); - this.endIndex--; - - if(this._cbs.ontext) this._cbs.ontext(data); -}; - -Parser.prototype.onopentagname = function(name){ - if(this._lowerCaseTagNames){ - name = name.toLowerCase(); - } - - this._tagname = name; - - if(!this._options.xmlMode && name in openImpliesClose) { - for( - var el; - (el = this._stack[this._stack.length - 1]) in openImpliesClose[name]; - this.onclosetag(el) - ); - } - - if(this._options.xmlMode || !(name in voidElements)){ - this._stack.push(name); - } - - if(this._cbs.onopentagname) this._cbs.onopentagname(name); - if(this._cbs.onopentag) this._attribs = {}; -}; - -Parser.prototype.onopentagend = function(){ - this._updatePosition(1); - - if(this._attribs){ - if(this._cbs.onopentag) this._cbs.onopentag(this._tagname, this._attribs); - this._attribs = null; - } - - if(!this._options.xmlMode && this._cbs.onclosetag && this._tagname in voidElements){ - this._cbs.onclosetag(this._tagname); - } - - this._tagname = ""; -}; - -Parser.prototype.onclosetag = function(name){ - this._updatePosition(1); - - if(this._lowerCaseTagNames){ - name = name.toLowerCase(); - } - - if(this._stack.length && (!(name in voidElements) || this._options.xmlMode)){ - var pos = this._stack.lastIndexOf(name); - if(pos !== -1){ - if(this._cbs.onclosetag){ - pos = this._stack.length - pos; - while(pos--) this._cbs.onclosetag(this._stack.pop()); - } - else this._stack.length = pos; - } else if(name === "p" && !this._options.xmlMode){ - this.onopentagname(name); - this._closeCurrentTag(); - } - } else if(!this._options.xmlMode && (name === "br" || name === "p")){ - this.onopentagname(name); - this._closeCurrentTag(); - } -}; - -Parser.prototype.onselfclosingtag = function(){ - if(this._options.xmlMode || this._options.recognizeSelfClosing){ - this._closeCurrentTag(); - } else { - this.onopentagend(); - } -}; - -Parser.prototype._closeCurrentTag = function(){ - var name = this._tagname; - - this.onopentagend(); - - //self-closing tags will be on the top of the stack - //(cheaper check than in onclosetag) - if(this._stack[this._stack.length - 1] === name){ - if(this._cbs.onclosetag){ - this._cbs.onclosetag(name); - } - this._stack.pop(); - } -}; - -Parser.prototype.onattribname = function(name){ - if(this._lowerCaseAttributeNames){ - name = name.toLowerCase(); - } - this._attribname = name; -}; - -Parser.prototype.onattribdata = function(value){ - this._attribvalue += value; -}; - -Parser.prototype.onattribend = function(){ - if(this._cbs.onattribute) this._cbs.onattribute(this._attribname, this._attribvalue); - if( - this._attribs && - !Object.prototype.hasOwnProperty.call(this._attribs, this._attribname) - ){ - this._attribs[this._attribname] = this._attribvalue; - } - this._attribname = ""; - this._attribvalue = ""; -}; - -Parser.prototype._getInstructionName = function(value){ - var idx = value.search(re_nameEnd), - name = idx < 0 ? value : value.substr(0, idx); - - if(this._lowerCaseTagNames){ - name = name.toLowerCase(); - } - - return name; -}; - -Parser.prototype.ondeclaration = function(value){ - if(this._cbs.onprocessinginstruction){ - var name = this._getInstructionName(value); - this._cbs.onprocessinginstruction("!" + name, "!" + value); - } -}; - -Parser.prototype.onprocessinginstruction = function(value){ - if(this._cbs.onprocessinginstruction){ - var name = this._getInstructionName(value); - this._cbs.onprocessinginstruction("?" + name, "?" + value); - } -}; - -Parser.prototype.oncomment = function(value){ - this._updatePosition(4); - - if(this._cbs.oncomment) this._cbs.oncomment(value); - if(this._cbs.oncommentend) this._cbs.oncommentend(); -}; - -Parser.prototype.oncdata = function(value){ - this._updatePosition(1); - - if(this._options.xmlMode || this._options.recognizeCDATA){ - if(this._cbs.oncdatastart) this._cbs.oncdatastart(); - if(this._cbs.ontext) this._cbs.ontext(value); - if(this._cbs.oncdataend) this._cbs.oncdataend(); - } else { - this.oncomment("[CDATA[" + value + "]]"); - } -}; - -Parser.prototype.onerror = function(err){ - if(this._cbs.onerror) this._cbs.onerror(err); -}; - -Parser.prototype.onend = function(){ - if(this._cbs.onclosetag){ - for( - var i = this._stack.length; - i > 0; - this._cbs.onclosetag(this._stack[--i]) - ); - } - if(this._cbs.onend) this._cbs.onend(); -}; - - -//Resets the parser to a blank state, ready to parse a new HTML document -Parser.prototype.reset = function(){ - if(this._cbs.onreset) this._cbs.onreset(); - this._tokenizer.reset(); - - this._tagname = ""; - this._attribname = ""; - this._attribs = null; - this._stack = []; - - if(this._cbs.onparserinit) this._cbs.onparserinit(this); -}; - -//Parses a complete HTML document and pushes it to the handler -Parser.prototype.parseComplete = function(data){ - this.reset(); - this.end(data); -}; - -Parser.prototype.write = function(chunk){ - this._tokenizer.write(chunk); -}; - -Parser.prototype.end = function(chunk){ - this._tokenizer.end(chunk); -}; - -Parser.prototype.pause = function(){ - this._tokenizer.pause(); -}; - -Parser.prototype.resume = function(){ - this._tokenizer.resume(); -}; - -//alias for backwards compat -Parser.prototype.parseChunk = Parser.prototype.write; -Parser.prototype.done = Parser.prototype.end; - -module.exports = Parser; - - -/***/ }), -/* 38 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = Tokenizer; - -var decodeCodePoint = __webpack_require__(35), - entityMap = __webpack_require__(27), - legacyMap = __webpack_require__(36), - xmlMap = __webpack_require__(28), - - i = 0, - - TEXT = i++, - BEFORE_TAG_NAME = i++, //after < - IN_TAG_NAME = i++, - IN_SELF_CLOSING_TAG = i++, - BEFORE_CLOSING_TAG_NAME = i++, - IN_CLOSING_TAG_NAME = i++, - AFTER_CLOSING_TAG_NAME = i++, - - //attributes - BEFORE_ATTRIBUTE_NAME = i++, - IN_ATTRIBUTE_NAME = i++, - AFTER_ATTRIBUTE_NAME = i++, - BEFORE_ATTRIBUTE_VALUE = i++, - IN_ATTRIBUTE_VALUE_DQ = i++, // " - IN_ATTRIBUTE_VALUE_SQ = i++, // ' - IN_ATTRIBUTE_VALUE_NQ = i++, - - //declarations - BEFORE_DECLARATION = i++, // ! - IN_DECLARATION = i++, - - //processing instructions - IN_PROCESSING_INSTRUCTION = i++, // ? - - //comments - BEFORE_COMMENT = i++, - IN_COMMENT = i++, - AFTER_COMMENT_1 = i++, - AFTER_COMMENT_2 = i++, - - //cdata - BEFORE_CDATA_1 = i++, // [ - BEFORE_CDATA_2 = i++, // C - BEFORE_CDATA_3 = i++, // D - BEFORE_CDATA_4 = i++, // A - BEFORE_CDATA_5 = i++, // T - BEFORE_CDATA_6 = i++, // A - IN_CDATA = i++, // [ - AFTER_CDATA_1 = i++, // ] - AFTER_CDATA_2 = i++, // ] - - //special tags - BEFORE_SPECIAL = i++, //S - BEFORE_SPECIAL_END = i++, //S - - BEFORE_SCRIPT_1 = i++, //C - BEFORE_SCRIPT_2 = i++, //R - BEFORE_SCRIPT_3 = i++, //I - BEFORE_SCRIPT_4 = i++, //P - BEFORE_SCRIPT_5 = i++, //T - AFTER_SCRIPT_1 = i++, //C - AFTER_SCRIPT_2 = i++, //R - AFTER_SCRIPT_3 = i++, //I - AFTER_SCRIPT_4 = i++, //P - AFTER_SCRIPT_5 = i++, //T - - BEFORE_STYLE_1 = i++, //T - BEFORE_STYLE_2 = i++, //Y - BEFORE_STYLE_3 = i++, //L - BEFORE_STYLE_4 = i++, //E - AFTER_STYLE_1 = i++, //T - AFTER_STYLE_2 = i++, //Y - AFTER_STYLE_3 = i++, //L - AFTER_STYLE_4 = i++, //E - - BEFORE_ENTITY = i++, //& - BEFORE_NUMERIC_ENTITY = i++, //# - IN_NAMED_ENTITY = i++, - IN_NUMERIC_ENTITY = i++, - IN_HEX_ENTITY = i++, //X - - j = 0, - - SPECIAL_NONE = j++, - SPECIAL_SCRIPT = j++, - SPECIAL_STYLE = j++; - -function whitespace(c){ - return c === " " || c === "\n" || c === "\t" || c === "\f" || c === "\r"; -} - -function characterState(char, SUCCESS){ - return function(c){ - if(c === char) this._state = SUCCESS; - }; -} - -function ifElseState(upper, SUCCESS, FAILURE){ - var lower = upper.toLowerCase(); - - if(upper === lower){ - return function(c){ - if(c === lower){ - this._state = SUCCESS; - } else { - this._state = FAILURE; - this._index--; - } - }; - } else { - return function(c){ - if(c === lower || c === upper){ - this._state = SUCCESS; - } else { - this._state = FAILURE; - this._index--; - } - }; - } -} - -function consumeSpecialNameChar(upper, NEXT_STATE){ - var lower = upper.toLowerCase(); - - return function(c){ - if(c === lower || c === upper){ - this._state = NEXT_STATE; - } else { - this._state = IN_TAG_NAME; - this._index--; //consume the token again - } - }; -} - -function Tokenizer(options, cbs){ - this._state = TEXT; - this._buffer = ""; - this._sectionStart = 0; - this._index = 0; - this._bufferOffset = 0; //chars removed from _buffer - this._baseState = TEXT; - this._special = SPECIAL_NONE; - this._cbs = cbs; - this._running = true; - this._ended = false; - this._xmlMode = !!(options && options.xmlMode); - this._decodeEntities = !!(options && options.decodeEntities); -} - -Tokenizer.prototype._stateText = function(c){ - if(c === "<"){ - if(this._index > this._sectionStart){ - this._cbs.ontext(this._getSection()); - } - this._state = BEFORE_TAG_NAME; - this._sectionStart = this._index; - } else if(this._decodeEntities && this._special === SPECIAL_NONE && c === "&"){ - if(this._index > this._sectionStart){ - this._cbs.ontext(this._getSection()); - } - this._baseState = TEXT; - this._state = BEFORE_ENTITY; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateBeforeTagName = function(c){ - if(c === "/"){ - this._state = BEFORE_CLOSING_TAG_NAME; - } else if(c === "<"){ - this._cbs.ontext(this._getSection()); - this._sectionStart = this._index; - } else if(c === ">" || this._special !== SPECIAL_NONE || whitespace(c)) { - this._state = TEXT; - } else if(c === "!"){ - this._state = BEFORE_DECLARATION; - this._sectionStart = this._index + 1; - } else if(c === "?"){ - this._state = IN_PROCESSING_INSTRUCTION; - this._sectionStart = this._index + 1; - } else { - this._state = (!this._xmlMode && (c === "s" || c === "S")) ? - BEFORE_SPECIAL : IN_TAG_NAME; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateInTagName = function(c){ - if(c === "/" || c === ">" || whitespace(c)){ - this._emitToken("onopentagname"); - this._state = BEFORE_ATTRIBUTE_NAME; - this._index--; - } -}; - -Tokenizer.prototype._stateBeforeCloseingTagName = function(c){ - if(whitespace(c)); - else if(c === ">"){ - this._state = TEXT; - } else if(this._special !== SPECIAL_NONE){ - if(c === "s" || c === "S"){ - this._state = BEFORE_SPECIAL_END; - } else { - this._state = TEXT; - this._index--; - } - } else { - this._state = IN_CLOSING_TAG_NAME; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateInCloseingTagName = function(c){ - if(c === ">" || whitespace(c)){ - this._emitToken("onclosetag"); - this._state = AFTER_CLOSING_TAG_NAME; - this._index--; - } -}; - -Tokenizer.prototype._stateAfterCloseingTagName = function(c){ - //skip everything until ">" - if(c === ">"){ - this._state = TEXT; - this._sectionStart = this._index + 1; - } -}; - -Tokenizer.prototype._stateBeforeAttributeName = function(c){ - if(c === ">"){ - this._cbs.onopentagend(); - this._state = TEXT; - this._sectionStart = this._index + 1; - } else if(c === "/"){ - this._state = IN_SELF_CLOSING_TAG; - } else if(!whitespace(c)){ - this._state = IN_ATTRIBUTE_NAME; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateInSelfClosingTag = function(c){ - if(c === ">"){ - this._cbs.onselfclosingtag(); - this._state = TEXT; - this._sectionStart = this._index + 1; - } else if(!whitespace(c)){ - this._state = BEFORE_ATTRIBUTE_NAME; - this._index--; - } -}; - -Tokenizer.prototype._stateInAttributeName = function(c){ - if(c === "=" || c === "/" || c === ">" || whitespace(c)){ - this._cbs.onattribname(this._getSection()); - this._sectionStart = -1; - this._state = AFTER_ATTRIBUTE_NAME; - this._index--; - } -}; - -Tokenizer.prototype._stateAfterAttributeName = function(c){ - if(c === "="){ - this._state = BEFORE_ATTRIBUTE_VALUE; - } else if(c === "/" || c === ">"){ - this._cbs.onattribend(); - this._state = BEFORE_ATTRIBUTE_NAME; - this._index--; - } else if(!whitespace(c)){ - this._cbs.onattribend(); - this._state = IN_ATTRIBUTE_NAME; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateBeforeAttributeValue = function(c){ - if(c === "\""){ - this._state = IN_ATTRIBUTE_VALUE_DQ; - this._sectionStart = this._index + 1; - } else if(c === "'"){ - this._state = IN_ATTRIBUTE_VALUE_SQ; - this._sectionStart = this._index + 1; - } else if(!whitespace(c)){ - this._state = IN_ATTRIBUTE_VALUE_NQ; - this._sectionStart = this._index; - this._index--; //reconsume token - } -}; - -Tokenizer.prototype._stateInAttributeValueDoubleQuotes = function(c){ - if(c === "\""){ - this._emitToken("onattribdata"); - this._cbs.onattribend(); - this._state = BEFORE_ATTRIBUTE_NAME; - } else if(this._decodeEntities && c === "&"){ - this._emitToken("onattribdata"); - this._baseState = this._state; - this._state = BEFORE_ENTITY; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateInAttributeValueSingleQuotes = function(c){ - if(c === "'"){ - this._emitToken("onattribdata"); - this._cbs.onattribend(); - this._state = BEFORE_ATTRIBUTE_NAME; - } else if(this._decodeEntities && c === "&"){ - this._emitToken("onattribdata"); - this._baseState = this._state; - this._state = BEFORE_ENTITY; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateInAttributeValueNoQuotes = function(c){ - if(whitespace(c) || c === ">"){ - this._emitToken("onattribdata"); - this._cbs.onattribend(); - this._state = BEFORE_ATTRIBUTE_NAME; - this._index--; - } else if(this._decodeEntities && c === "&"){ - this._emitToken("onattribdata"); - this._baseState = this._state; - this._state = BEFORE_ENTITY; - this._sectionStart = this._index; - } -}; - -Tokenizer.prototype._stateBeforeDeclaration = function(c){ - this._state = c === "[" ? BEFORE_CDATA_1 : - c === "-" ? BEFORE_COMMENT : - IN_DECLARATION; -}; - -Tokenizer.prototype._stateInDeclaration = function(c){ - if(c === ">"){ - this._cbs.ondeclaration(this._getSection()); - this._state = TEXT; - this._sectionStart = this._index + 1; - } -}; - -Tokenizer.prototype._stateInProcessingInstruction = function(c){ - if(c === ">"){ - this._cbs.onprocessinginstruction(this._getSection()); - this._state = TEXT; - this._sectionStart = this._index + 1; - } -}; - -Tokenizer.prototype._stateBeforeComment = function(c){ - if(c === "-"){ - this._state = IN_COMMENT; - this._sectionStart = this._index + 1; - } else { - this._state = IN_DECLARATION; - } -}; - -Tokenizer.prototype._stateInComment = function(c){ - if(c === "-") this._state = AFTER_COMMENT_1; -}; - -Tokenizer.prototype._stateAfterComment1 = function(c){ - if(c === "-"){ - this._state = AFTER_COMMENT_2; - } else { - this._state = IN_COMMENT; - } -}; - -Tokenizer.prototype._stateAfterComment2 = function(c){ - if(c === ">"){ - //remove 2 trailing chars - this._cbs.oncomment(this._buffer.substring(this._sectionStart, this._index - 2)); - this._state = TEXT; - this._sectionStart = this._index + 1; - } else if(c !== "-"){ - this._state = IN_COMMENT; - } - // else: stay in AFTER_COMMENT_2 (`--->`) -}; - -Tokenizer.prototype._stateBeforeCdata1 = ifElseState("C", BEFORE_CDATA_2, IN_DECLARATION); -Tokenizer.prototype._stateBeforeCdata2 = ifElseState("D", BEFORE_CDATA_3, IN_DECLARATION); -Tokenizer.prototype._stateBeforeCdata3 = ifElseState("A", BEFORE_CDATA_4, IN_DECLARATION); -Tokenizer.prototype._stateBeforeCdata4 = ifElseState("T", BEFORE_CDATA_5, IN_DECLARATION); -Tokenizer.prototype._stateBeforeCdata5 = ifElseState("A", BEFORE_CDATA_6, IN_DECLARATION); - -Tokenizer.prototype._stateBeforeCdata6 = function(c){ - if(c === "["){ - this._state = IN_CDATA; - this._sectionStart = this._index + 1; - } else { - this._state = IN_DECLARATION; - this._index--; - } -}; - -Tokenizer.prototype._stateInCdata = function(c){ - if(c === "]") this._state = AFTER_CDATA_1; -}; - -Tokenizer.prototype._stateAfterCdata1 = characterState("]", AFTER_CDATA_2); - -Tokenizer.prototype._stateAfterCdata2 = function(c){ - if(c === ">"){ - //remove 2 trailing chars - this._cbs.oncdata(this._buffer.substring(this._sectionStart, this._index - 2)); - this._state = TEXT; - this._sectionStart = this._index + 1; - } else if(c !== "]") { - this._state = IN_CDATA; - } - //else: stay in AFTER_CDATA_2 (`]]]>`) -}; - -Tokenizer.prototype._stateBeforeSpecial = function(c){ - if(c === "c" || c === "C"){ - this._state = BEFORE_SCRIPT_1; - } else if(c === "t" || c === "T"){ - this._state = BEFORE_STYLE_1; - } else { - this._state = IN_TAG_NAME; - this._index--; //consume the token again - } -}; - -Tokenizer.prototype._stateBeforeSpecialEnd = function(c){ - if(this._special === SPECIAL_SCRIPT && (c === "c" || c === "C")){ - this._state = AFTER_SCRIPT_1; - } else if(this._special === SPECIAL_STYLE && (c === "t" || c === "T")){ - this._state = AFTER_STYLE_1; - } - else this._state = TEXT; -}; - -Tokenizer.prototype._stateBeforeScript1 = consumeSpecialNameChar("R", BEFORE_SCRIPT_2); -Tokenizer.prototype._stateBeforeScript2 = consumeSpecialNameChar("I", BEFORE_SCRIPT_3); -Tokenizer.prototype._stateBeforeScript3 = consumeSpecialNameChar("P", BEFORE_SCRIPT_4); -Tokenizer.prototype._stateBeforeScript4 = consumeSpecialNameChar("T", BEFORE_SCRIPT_5); - -Tokenizer.prototype._stateBeforeScript5 = function(c){ - if(c === "/" || c === ">" || whitespace(c)){ - this._special = SPECIAL_SCRIPT; - } - this._state = IN_TAG_NAME; - this._index--; //consume the token again -}; - -Tokenizer.prototype._stateAfterScript1 = ifElseState("R", AFTER_SCRIPT_2, TEXT); -Tokenizer.prototype._stateAfterScript2 = ifElseState("I", AFTER_SCRIPT_3, TEXT); -Tokenizer.prototype._stateAfterScript3 = ifElseState("P", AFTER_SCRIPT_4, TEXT); -Tokenizer.prototype._stateAfterScript4 = ifElseState("T", AFTER_SCRIPT_5, TEXT); - -Tokenizer.prototype._stateAfterScript5 = function(c){ - if(c === ">" || whitespace(c)){ - this._special = SPECIAL_NONE; - this._state = IN_CLOSING_TAG_NAME; - this._sectionStart = this._index - 6; - this._index--; //reconsume the token - } - else this._state = TEXT; -}; - -Tokenizer.prototype._stateBeforeStyle1 = consumeSpecialNameChar("Y", BEFORE_STYLE_2); -Tokenizer.prototype._stateBeforeStyle2 = consumeSpecialNameChar("L", BEFORE_STYLE_3); -Tokenizer.prototype._stateBeforeStyle3 = consumeSpecialNameChar("E", BEFORE_STYLE_4); - -Tokenizer.prototype._stateBeforeStyle4 = function(c){ - if(c === "/" || c === ">" || whitespace(c)){ - this._special = SPECIAL_STYLE; - } - this._state = IN_TAG_NAME; - this._index--; //consume the token again -}; - -Tokenizer.prototype._stateAfterStyle1 = ifElseState("Y", AFTER_STYLE_2, TEXT); -Tokenizer.prototype._stateAfterStyle2 = ifElseState("L", AFTER_STYLE_3, TEXT); -Tokenizer.prototype._stateAfterStyle3 = ifElseState("E", AFTER_STYLE_4, TEXT); - -Tokenizer.prototype._stateAfterStyle4 = function(c){ - if(c === ">" || whitespace(c)){ - this._special = SPECIAL_NONE; - this._state = IN_CLOSING_TAG_NAME; - this._sectionStart = this._index - 5; - this._index--; //reconsume the token - } - else this._state = TEXT; -}; - -Tokenizer.prototype._stateBeforeEntity = ifElseState("#", BEFORE_NUMERIC_ENTITY, IN_NAMED_ENTITY); -Tokenizer.prototype._stateBeforeNumericEntity = ifElseState("X", IN_HEX_ENTITY, IN_NUMERIC_ENTITY); - -//for entities terminated with a semicolon -Tokenizer.prototype._parseNamedEntityStrict = function(){ - //offset = 1 - if(this._sectionStart + 1 < this._index){ - var entity = this._buffer.substring(this._sectionStart + 1, this._index), - map = this._xmlMode ? xmlMap : entityMap; - - if(map.hasOwnProperty(entity)){ - this._emitPartial(map[entity]); - this._sectionStart = this._index + 1; - } - } -}; - - -//parses legacy entities (without trailing semicolon) -Tokenizer.prototype._parseLegacyEntity = function(){ - var start = this._sectionStart + 1, - limit = this._index - start; - - if(limit > 6) limit = 6; //the max length of legacy entities is 6 - - while(limit >= 2){ //the min length of legacy entities is 2 - var entity = this._buffer.substr(start, limit); - - if(legacyMap.hasOwnProperty(entity)){ - this._emitPartial(legacyMap[entity]); - this._sectionStart += limit + 1; - return; - } else { - limit--; - } - } -}; - -Tokenizer.prototype._stateInNamedEntity = function(c){ - if(c === ";"){ - this._parseNamedEntityStrict(); - if(this._sectionStart + 1 < this._index && !this._xmlMode){ - this._parseLegacyEntity(); - } - this._state = this._baseState; - } else if((c < "a" || c > "z") && (c < "A" || c > "Z") && (c < "0" || c > "9")){ - if(this._xmlMode); - else if(this._sectionStart + 1 === this._index); - else if(this._baseState !== TEXT){ - if(c !== "="){ - this._parseNamedEntityStrict(); - } - } else { - this._parseLegacyEntity(); - } - - this._state = this._baseState; - this._index--; - } -}; - -Tokenizer.prototype._decodeNumericEntity = function(offset, base){ - var sectionStart = this._sectionStart + offset; - - if(sectionStart !== this._index){ - //parse entity - var entity = this._buffer.substring(sectionStart, this._index); - var parsed = parseInt(entity, base); - - this._emitPartial(decodeCodePoint(parsed)); - this._sectionStart = this._index; - } else { - this._sectionStart--; - } - - this._state = this._baseState; -}; - -Tokenizer.prototype._stateInNumericEntity = function(c){ - if(c === ";"){ - this._decodeNumericEntity(2, 10); - this._sectionStart++; - } else if(c < "0" || c > "9"){ - if(!this._xmlMode){ - this._decodeNumericEntity(2, 10); - } else { - this._state = this._baseState; - } - this._index--; - } -}; - -Tokenizer.prototype._stateInHexEntity = function(c){ - if(c === ";"){ - this._decodeNumericEntity(3, 16); - this._sectionStart++; - } else if((c < "a" || c > "f") && (c < "A" || c > "F") && (c < "0" || c > "9")){ - if(!this._xmlMode){ - this._decodeNumericEntity(3, 16); - } else { - this._state = this._baseState; - } - this._index--; - } -}; - -Tokenizer.prototype._cleanup = function (){ - if(this._sectionStart < 0){ - this._buffer = ""; - this._bufferOffset += this._index; - this._index = 0; - } else if(this._running){ - if(this._state === TEXT){ - if(this._sectionStart !== this._index){ - this._cbs.ontext(this._buffer.substr(this._sectionStart)); - } - this._buffer = ""; - this._bufferOffset += this._index; - this._index = 0; - } else if(this._sectionStart === this._index){ - //the section just started - this._buffer = ""; - this._bufferOffset += this._index; - this._index = 0; - } else { - //remove everything unnecessary - this._buffer = this._buffer.substr(this._sectionStart); - this._index -= this._sectionStart; - this._bufferOffset += this._sectionStart; - } - - this._sectionStart = 0; - } -}; - -//TODO make events conditional -Tokenizer.prototype.write = function(chunk){ - if(this._ended) this._cbs.onerror(Error(".write() after done!")); - - this._buffer += chunk; - this._parse(); -}; - -Tokenizer.prototype._parse = function(){ - while(this._index < this._buffer.length && this._running){ - var c = this._buffer.charAt(this._index); - if(this._state === TEXT) { - this._stateText(c); - } else if(this._state === BEFORE_TAG_NAME){ - this._stateBeforeTagName(c); - } else if(this._state === IN_TAG_NAME) { - this._stateInTagName(c); - } else if(this._state === BEFORE_CLOSING_TAG_NAME){ - this._stateBeforeCloseingTagName(c); - } else if(this._state === IN_CLOSING_TAG_NAME){ - this._stateInCloseingTagName(c); - } else if(this._state === AFTER_CLOSING_TAG_NAME){ - this._stateAfterCloseingTagName(c); - } else if(this._state === IN_SELF_CLOSING_TAG){ - this._stateInSelfClosingTag(c); - } - - /* - * attributes - */ - else if(this._state === BEFORE_ATTRIBUTE_NAME){ - this._stateBeforeAttributeName(c); - } else if(this._state === IN_ATTRIBUTE_NAME){ - this._stateInAttributeName(c); - } else if(this._state === AFTER_ATTRIBUTE_NAME){ - this._stateAfterAttributeName(c); - } else if(this._state === BEFORE_ATTRIBUTE_VALUE){ - this._stateBeforeAttributeValue(c); - } else if(this._state === IN_ATTRIBUTE_VALUE_DQ){ - this._stateInAttributeValueDoubleQuotes(c); - } else if(this._state === IN_ATTRIBUTE_VALUE_SQ){ - this._stateInAttributeValueSingleQuotes(c); - } else if(this._state === IN_ATTRIBUTE_VALUE_NQ){ - this._stateInAttributeValueNoQuotes(c); - } - - /* - * declarations - */ - else if(this._state === BEFORE_DECLARATION){ - this._stateBeforeDeclaration(c); - } else if(this._state === IN_DECLARATION){ - this._stateInDeclaration(c); - } - - /* - * processing instructions - */ - else if(this._state === IN_PROCESSING_INSTRUCTION){ - this._stateInProcessingInstruction(c); - } - - /* - * comments - */ - else if(this._state === BEFORE_COMMENT){ - this._stateBeforeComment(c); - } else if(this._state === IN_COMMENT){ - this._stateInComment(c); - } else if(this._state === AFTER_COMMENT_1){ - this._stateAfterComment1(c); - } else if(this._state === AFTER_COMMENT_2){ - this._stateAfterComment2(c); - } - - /* - * cdata - */ - else if(this._state === BEFORE_CDATA_1){ - this._stateBeforeCdata1(c); - } else if(this._state === BEFORE_CDATA_2){ - this._stateBeforeCdata2(c); - } else if(this._state === BEFORE_CDATA_3){ - this._stateBeforeCdata3(c); - } else if(this._state === BEFORE_CDATA_4){ - this._stateBeforeCdata4(c); - } else if(this._state === BEFORE_CDATA_5){ - this._stateBeforeCdata5(c); - } else if(this._state === BEFORE_CDATA_6){ - this._stateBeforeCdata6(c); - } else if(this._state === IN_CDATA){ - this._stateInCdata(c); - } else if(this._state === AFTER_CDATA_1){ - this._stateAfterCdata1(c); - } else if(this._state === AFTER_CDATA_2){ - this._stateAfterCdata2(c); - } - - /* - * special tags - */ - else if(this._state === BEFORE_SPECIAL){ - this._stateBeforeSpecial(c); - } else if(this._state === BEFORE_SPECIAL_END){ - this._stateBeforeSpecialEnd(c); - } - - /* - * script - */ - else if(this._state === BEFORE_SCRIPT_1){ - this._stateBeforeScript1(c); - } else if(this._state === BEFORE_SCRIPT_2){ - this._stateBeforeScript2(c); - } else if(this._state === BEFORE_SCRIPT_3){ - this._stateBeforeScript3(c); - } else if(this._state === BEFORE_SCRIPT_4){ - this._stateBeforeScript4(c); - } else if(this._state === BEFORE_SCRIPT_5){ - this._stateBeforeScript5(c); - } - - else if(this._state === AFTER_SCRIPT_1){ - this._stateAfterScript1(c); - } else if(this._state === AFTER_SCRIPT_2){ - this._stateAfterScript2(c); - } else if(this._state === AFTER_SCRIPT_3){ - this._stateAfterScript3(c); - } else if(this._state === AFTER_SCRIPT_4){ - this._stateAfterScript4(c); - } else if(this._state === AFTER_SCRIPT_5){ - this._stateAfterScript5(c); - } - - /* - * style - */ - else if(this._state === BEFORE_STYLE_1){ - this._stateBeforeStyle1(c); - } else if(this._state === BEFORE_STYLE_2){ - this._stateBeforeStyle2(c); - } else if(this._state === BEFORE_STYLE_3){ - this._stateBeforeStyle3(c); - } else if(this._state === BEFORE_STYLE_4){ - this._stateBeforeStyle4(c); - } - - else if(this._state === AFTER_STYLE_1){ - this._stateAfterStyle1(c); - } else if(this._state === AFTER_STYLE_2){ - this._stateAfterStyle2(c); - } else if(this._state === AFTER_STYLE_3){ - this._stateAfterStyle3(c); - } else if(this._state === AFTER_STYLE_4){ - this._stateAfterStyle4(c); - } - - /* - * entities - */ - else if(this._state === BEFORE_ENTITY){ - this._stateBeforeEntity(c); - } else if(this._state === BEFORE_NUMERIC_ENTITY){ - this._stateBeforeNumericEntity(c); - } else if(this._state === IN_NAMED_ENTITY){ - this._stateInNamedEntity(c); - } else if(this._state === IN_NUMERIC_ENTITY){ - this._stateInNumericEntity(c); - } else if(this._state === IN_HEX_ENTITY){ - this._stateInHexEntity(c); - } - - else { - this._cbs.onerror(Error("unknown _state"), this._state); - } - - this._index++; - } - - this._cleanup(); -}; - -Tokenizer.prototype.pause = function(){ - this._running = false; -}; -Tokenizer.prototype.resume = function(){ - this._running = true; - - if(this._index < this._buffer.length){ - this._parse(); - } - if(this._ended){ - this._finish(); - } -}; - -Tokenizer.prototype.end = function(chunk){ - if(this._ended) this._cbs.onerror(Error(".end() after done!")); - if(chunk) this.write(chunk); - - this._ended = true; - - if(this._running) this._finish(); -}; - -Tokenizer.prototype._finish = function(){ - //if there is remaining data, emit it in a reasonable way - if(this._sectionStart < this._index){ - this._handleTrailingData(); - } - - this._cbs.onend(); -}; - -Tokenizer.prototype._handleTrailingData = function(){ - var data = this._buffer.substr(this._sectionStart); - - if(this._state === IN_CDATA || this._state === AFTER_CDATA_1 || this._state === AFTER_CDATA_2){ - this._cbs.oncdata(data); - } else if(this._state === IN_COMMENT || this._state === AFTER_COMMENT_1 || this._state === AFTER_COMMENT_2){ - this._cbs.oncomment(data); - } else if(this._state === IN_NAMED_ENTITY && !this._xmlMode){ - this._parseLegacyEntity(); - if(this._sectionStart < this._index){ - this._state = this._baseState; - this._handleTrailingData(); - } - } else if(this._state === IN_NUMERIC_ENTITY && !this._xmlMode){ - this._decodeNumericEntity(2, 10); - if(this._sectionStart < this._index){ - this._state = this._baseState; - this._handleTrailingData(); - } - } else if(this._state === IN_HEX_ENTITY && !this._xmlMode){ - this._decodeNumericEntity(3, 16); - if(this._sectionStart < this._index){ - this._state = this._baseState; - this._handleTrailingData(); - } - } else if( - this._state !== IN_TAG_NAME && - this._state !== BEFORE_ATTRIBUTE_NAME && - this._state !== BEFORE_ATTRIBUTE_VALUE && - this._state !== AFTER_ATTRIBUTE_NAME && - this._state !== IN_ATTRIBUTE_NAME && - this._state !== IN_ATTRIBUTE_VALUE_SQ && - this._state !== IN_ATTRIBUTE_VALUE_DQ && - this._state !== IN_ATTRIBUTE_VALUE_NQ && - this._state !== IN_CLOSING_TAG_NAME - ){ - this._cbs.ontext(data); - } - //else, ignore remaining data - //TODO add a way to remove current tag -}; - -Tokenizer.prototype.reset = function(){ - Tokenizer.call(this, {xmlMode: this._xmlMode, decodeEntities: this._decodeEntities}, this._cbs); -}; - -Tokenizer.prototype.getAbsoluteIndex = function(){ - return this._bufferOffset + this._index; -}; - -Tokenizer.prototype._getSection = function(){ - return this._buffer.substring(this._sectionStart, this._index); -}; - -Tokenizer.prototype._emitToken = function(name){ - this._cbs[name](this._getSection()); - this._sectionStart = -1; -}; - -Tokenizer.prototype._emitPartial = function(value){ - if(this._baseState !== TEXT){ - this._cbs.onattribdata(value); //TODO implement the new event - } else { - this._cbs.ontext(value); - } -}; - - -/***/ }), -/* 39 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = Stream; - -var Parser = __webpack_require__(37), - WritableStream = __webpack_require__(14).Writable || __webpack_require__(17).Writable, - StringDecoder = __webpack_require__(143).StringDecoder, - Buffer = __webpack_require__(9).Buffer; - -function Stream(cbs, options){ - var parser = this._parser = new Parser(cbs, options); - var decoder = this._decoder = new StringDecoder(); - - WritableStream.call(this, {decodeStrings: false}); - - this.once("finish", function(){ - parser.end(decoder.end()); - }); -} - -__webpack_require__(2)(Stream, WritableStream); - -WritableStream.prototype._write = function(chunk, encoding, cb){ - if(chunk instanceof Buffer) chunk = this._decoder.write(chunk); - this._parser.write(chunk); - cb(); -}; - -/***/ }), -/* 40 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - Filter = __webpack_require__(110); - -var log = new Transform(), - slice = Array.prototype.slice; - -exports = module.exports = function create(name) { - var o = function() { log.write(name, undefined, slice.call(arguments)); return o; }; - o.debug = function() { log.write(name, 'debug', slice.call(arguments)); return o; }; - o.info = function() { log.write(name, 'info', slice.call(arguments)); return o; }; - o.warn = function() { log.write(name, 'warn', slice.call(arguments)); return o; }; - o.error = function() { log.write(name, 'error', slice.call(arguments)); return o; }; - o.log = o.debug; // for interface compliance with Node and browser consoles - o.suggest = exports.suggest; - o.format = log.format; - return o; -}; - -// filled in separately -exports.defaultBackend = exports.defaultFormatter = null; - -exports.pipe = function(dest) { - return log.pipe(dest); -}; - -exports.end = exports.unpipe = exports.disable = function(from) { - return log.unpipe(from); -}; - -exports.Transform = Transform; -exports.Filter = Filter; -// this is the default filter that's applied when .enable() is called normally -// you can bypass it completely and set up your own pipes -exports.suggest = new Filter(); - -exports.enable = function() { - if(exports.defaultFormatter) { - return log.pipe(exports.suggest) // filter - .pipe(exports.defaultFormatter) // formatter - .pipe(exports.defaultBackend); // backend - } - return log.pipe(exports.suggest) // filter - .pipe(exports.defaultBackend); // formatter -}; - - - -/***/ }), -/* 41 */ -/***/ (function(module, exports) { - -var hex = { - black: '#000', - red: '#c23621', - green: '#25bc26', - yellow: '#bbbb00', - blue: '#492ee1', - magenta: '#d338d3', - cyan: '#33bbc8', - gray: '#808080', - purple: '#708' -}; -function color(fg, isInverse) { - if(isInverse) { - return 'color: #fff; background: '+hex[fg]+';'; - } else { - return 'color: '+hex[fg]+';'; - } -} - -module.exports = color; - - -/***/ }), -/* 42 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = typeof Promise === 'function' ? Promise : __webpack_require__(130); - - -/***/ }), -/* 43 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = Readable; - -/*<replacement>*/ -var processNextTick = __webpack_require__(30); -/*</replacement>*/ - -/*<replacement>*/ -var isArray = __webpack_require__(107); -/*</replacement>*/ - -/*<replacement>*/ -var Duplex; -/*</replacement>*/ - -Readable.ReadableState = ReadableState; - -/*<replacement>*/ -var EE = __webpack_require__(10).EventEmitter; - -var EElistenerCount = function (emitter, type) { - return emitter.listeners(type).length; -}; -/*</replacement>*/ - -/*<replacement>*/ -var Stream = __webpack_require__(46); -/*</replacement>*/ - -var Buffer = __webpack_require__(9).Buffer; -/*<replacement>*/ -var bufferShim = __webpack_require__(16); -/*</replacement>*/ - -/*<replacement>*/ -var util = __webpack_require__(12); -util.inherits = __webpack_require__(2); -/*</replacement>*/ - -/*<replacement>*/ -var debugUtil = __webpack_require__(4); -var debug = void 0; -if (debugUtil && debugUtil.debuglog) { - debug = debugUtil.debuglog('stream'); -} else { - debug = function () {}; -} -/*</replacement>*/ - -var BufferList = __webpack_require__(134); -var StringDecoder; - -util.inherits(Readable, Stream); - -var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; - -function prependListener(emitter, event, fn) { - // Sadly this is not cacheable as some libraries bundle their own - // event emitter implementation with them. - if (typeof emitter.prependListener === 'function') { - return emitter.prependListener(event, fn); - } else { - // This is a hack to make sure that our error handler is attached before any - // userland ones. NEVER DO THIS. This is here only because this code needs - // to continue to work with older versions of Node.js that do not include - // the prependListener() method. The goal is to eventually remove this hack. - if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; - } -} - -function ReadableState(options, stream) { - Duplex = Duplex || __webpack_require__(8); - - options = options || {}; - - // object stream flag. Used to make read(n) ignore n and to - // make all the buffer merging and length checks go away - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode; - - // the point at which it stops calling _read() to fill the buffer - // Note: 0 is a valid value, means "don't call _read preemptively ever" - var hwm = options.highWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; - this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; - - // cast to ints. - this.highWaterMark = ~~this.highWaterMark; - - // A linked list is used to store data chunks instead of an array because the - // linked list can remove elements from the beginning faster than - // array.shift() - this.buffer = new BufferList(); - this.length = 0; - this.pipes = null; - this.pipesCount = 0; - this.flowing = null; - this.ended = false; - this.endEmitted = false; - this.reading = false; - - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; - - // whenever we return null, then we set a flag to say - // that we're awaiting a 'readable' event emission. - this.needReadable = false; - this.emittedReadable = false; - this.readableListening = false; - this.resumeScheduled = false; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // when piping, we only care about 'readable' events that happen - // after read()ing all the bytes and not getting any pushback. - this.ranOut = false; - - // the number of writers that are awaiting a drain event in .pipe()s - this.awaitDrain = 0; - - // if true, a maybeReadMore has been scheduled - this.readingMore = false; - - this.decoder = null; - this.encoding = null; - if (options.encoding) { - if (!StringDecoder) StringDecoder = __webpack_require__(47).StringDecoder; - this.decoder = new StringDecoder(options.encoding); - this.encoding = options.encoding; - } -} - -function Readable(options) { - Duplex = Duplex || __webpack_require__(8); - - if (!(this instanceof Readable)) return new Readable(options); - - this._readableState = new ReadableState(options, this); - - // legacy - this.readable = true; - - if (options && typeof options.read === 'function') this._read = options.read; - - Stream.call(this); -} - -// Manually shove something into the read() buffer. -// This returns true if the highWaterMark has not been hit yet, -// similar to how Writable.write() returns true if you should -// write() some more. -Readable.prototype.push = function (chunk, encoding) { - var state = this._readableState; - - if (!state.objectMode && typeof chunk === 'string') { - encoding = encoding || state.defaultEncoding; - if (encoding !== state.encoding) { - chunk = bufferShim.from(chunk, encoding); - encoding = ''; - } - } - - return readableAddChunk(this, state, chunk, encoding, false); -}; - -// Unshift should *always* be something directly out of read() -Readable.prototype.unshift = function (chunk) { - var state = this._readableState; - return readableAddChunk(this, state, chunk, '', true); -}; - -Readable.prototype.isPaused = function () { - return this._readableState.flowing === false; -}; - -function readableAddChunk(stream, state, chunk, encoding, addToFront) { - var er = chunkInvalid(state, chunk); - if (er) { - stream.emit('error', er); - } else if (chunk === null) { - state.reading = false; - onEofChunk(stream, state); - } else if (state.objectMode || chunk && chunk.length > 0) { - if (state.ended && !addToFront) { - var e = new Error('stream.push() after EOF'); - stream.emit('error', e); - } else if (state.endEmitted && addToFront) { - var _e = new Error('stream.unshift() after end event'); - stream.emit('error', _e); - } else { - var skipAdd; - if (state.decoder && !addToFront && !encoding) { - chunk = state.decoder.write(chunk); - skipAdd = !state.objectMode && chunk.length === 0; - } - - if (!addToFront) state.reading = false; - - // Don't add to the buffer if we've decoded to an empty string chunk and - // we're not in object mode - if (!skipAdd) { - // if we want the data now, just emit it. - if (state.flowing && state.length === 0 && !state.sync) { - stream.emit('data', chunk); - stream.read(0); - } else { - // update the buffer info. - state.length += state.objectMode ? 1 : chunk.length; - if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); - - if (state.needReadable) emitReadable(stream); - } - } - - maybeReadMore(stream, state); - } - } else if (!addToFront) { - state.reading = false; - } - - return needMoreData(state); -} - -// if it's past the high water mark, we can push in some more. -// Also, if we have no data yet, we can stand some -// more bytes. This is to work around cases where hwm=0, -// such as the repl. Also, if the push() triggered a -// readable event, and the user called read(largeNumber) such that -// needReadable was set, then we ought to push more, so that another -// 'readable' event will be triggered. -function needMoreData(state) { - return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); -} - -// backwards compatibility. -Readable.prototype.setEncoding = function (enc) { - if (!StringDecoder) StringDecoder = __webpack_require__(47).StringDecoder; - this._readableState.decoder = new StringDecoder(enc); - this._readableState.encoding = enc; - return this; -}; - -// Don't raise the hwm > 8MB -var MAX_HWM = 0x800000; -function computeNewHighWaterMark(n) { - if (n >= MAX_HWM) { - n = MAX_HWM; - } else { - // Get the next highest power of 2 to prevent increasing hwm excessively in - // tiny amounts - n--; - n |= n >>> 1; - n |= n >>> 2; - n |= n >>> 4; - n |= n >>> 8; - n |= n >>> 16; - n++; - } - return n; -} - -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function howMuchToRead(n, state) { - if (n <= 0 || state.length === 0 && state.ended) return 0; - if (state.objectMode) return 1; - if (n !== n) { - // Only flow one buffer at a time - if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; - } - // If we're asking for more than the current hwm, then raise the hwm. - if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); - if (n <= state.length) return n; - // Don't have enough - if (!state.ended) { - state.needReadable = true; - return 0; - } - return state.length; -} - -// you can override either this method, or the async _read(n) below. -Readable.prototype.read = function (n) { - debug('read', n); - n = parseInt(n, 10); - var state = this._readableState; - var nOrig = n; - - if (n !== 0) state.emittedReadable = false; - - // if we're doing read(0) to trigger a readable event, but we - // already have a bunch of data in the buffer, then just trigger - // the 'readable' event and move on. - if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { - debug('read: emitReadable', state.length, state.ended); - if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); - return null; - } - - n = howMuchToRead(n, state); - - // if we've ended, and we're now clear, then finish it up. - if (n === 0 && state.ended) { - if (state.length === 0) endReadable(this); - return null; - } - - // All the actual chunk generation logic needs to be - // *below* the call to _read. The reason is that in certain - // synthetic stream cases, such as passthrough streams, _read - // may be a completely synchronous operation which may change - // the state of the read buffer, providing enough data when - // before there was *not* enough. - // - // So, the steps are: - // 1. Figure out what the state of things will be after we do - // a read from the buffer. - // - // 2. If that resulting state will trigger a _read, then call _read. - // Note that this may be asynchronous, or synchronous. Yes, it is - // deeply ugly to write APIs this way, but that still doesn't mean - // that the Readable class should behave improperly, as streams are - // designed to be sync/async agnostic. - // Take note if the _read call is sync or async (ie, if the read call - // has returned yet), so that we know whether or not it's safe to emit - // 'readable' etc. - // - // 3. Actually pull the requested chunks out of the buffer and return. - - // if we need a readable event, then we need to do some reading. - var doRead = state.needReadable; - debug('need readable', doRead); - - // if we currently have less than the highWaterMark, then also read some - if (state.length === 0 || state.length - n < state.highWaterMark) { - doRead = true; - debug('length less than watermark', doRead); - } - - // however, if we've ended, then there's no point, and if we're already - // reading, then it's unnecessary. - if (state.ended || state.reading) { - doRead = false; - debug('reading or ended', doRead); - } else if (doRead) { - debug('do read'); - state.reading = true; - state.sync = true; - // if the length is currently zero, then we *need* a readable event. - if (state.length === 0) state.needReadable = true; - // call internal read method - this._read(state.highWaterMark); - state.sync = false; - // If _read pushed data synchronously, then `reading` will be false, - // and we need to re-evaluate how much data we can return to the user. - if (!state.reading) n = howMuchToRead(nOrig, state); - } - - var ret; - if (n > 0) ret = fromList(n, state);else ret = null; - - if (ret === null) { - state.needReadable = true; - n = 0; - } else { - state.length -= n; - } - - if (state.length === 0) { - // If we have nothing in the buffer, then we want to know - // as soon as we *do* get something into the buffer. - if (!state.ended) state.needReadable = true; - - // If we tried to read() past the EOF, then emit end on the next tick. - if (nOrig !== n && state.ended) endReadable(this); - } - - if (ret !== null) this.emit('data', ret); - - return ret; -}; - -function chunkInvalid(state, chunk) { - var er = null; - if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - return er; -} - -function onEofChunk(stream, state) { - if (state.ended) return; - if (state.decoder) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) { - state.buffer.push(chunk); - state.length += state.objectMode ? 1 : chunk.length; - } - } - state.ended = true; - - // emit 'readable' now to make sure it gets picked up. - emitReadable(stream); -} - -// Don't emit readable right away in sync mode, because this can trigger -// another read() call => stack overflow. This way, it might trigger -// a nextTick recursion warning, but that's not so bad. -function emitReadable(stream) { - var state = stream._readableState; - state.needReadable = false; - if (!state.emittedReadable) { - debug('emitReadable', state.flowing); - state.emittedReadable = true; - if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream); - } -} - -function emitReadable_(stream) { - debug('emit readable'); - stream.emit('readable'); - flow(stream); -} - -// at this point, the user has presumably seen the 'readable' event, -// and called read() to consume some data. that may have triggered -// in turn another _read(n) call, in which case reading = true if -// it's in progress. -// However, if we're not ended, or reading, and the length < hwm, -// then go ahead and try to read some more preemptively. -function maybeReadMore(stream, state) { - if (!state.readingMore) { - state.readingMore = true; - processNextTick(maybeReadMore_, stream, state); - } -} - -function maybeReadMore_(stream, state) { - var len = state.length; - while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { - debug('maybeReadMore read 0'); - stream.read(0); - if (len === state.length) - // didn't get any data, stop spinning. - break;else len = state.length; - } - state.readingMore = false; -} - -// abstract method. to be overridden in specific implementation classes. -// call cb(er, data) where data is <= n in length. -// for virtual (non-string, non-buffer) streams, "length" is somewhat -// arbitrary, and perhaps not very meaningful. -Readable.prototype._read = function (n) { - this.emit('error', new Error('_read() is not implemented')); -}; - -Readable.prototype.pipe = function (dest, pipeOpts) { - var src = this; - var state = this._readableState; - - switch (state.pipesCount) { - case 0: - state.pipes = dest; - break; - case 1: - state.pipes = [state.pipes, dest]; - break; - default: - state.pipes.push(dest); - break; - } - state.pipesCount += 1; - debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); - - var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; - - var endFn = doEnd ? onend : cleanup; - if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn); - - dest.on('unpipe', onunpipe); - function onunpipe(readable) { - debug('onunpipe'); - if (readable === src) { - cleanup(); - } - } - - function onend() { - debug('onend'); - dest.end(); - } - - // when the dest drains, it reduces the awaitDrain counter - // on the source. This would be more elegant with a .once() - // handler in flow(), but adding and removing repeatedly is - // too slow. - var ondrain = pipeOnDrain(src); - dest.on('drain', ondrain); - - var cleanedUp = false; - function cleanup() { - debug('cleanup'); - // cleanup event handlers once the pipe is broken - dest.removeListener('close', onclose); - dest.removeListener('finish', onfinish); - dest.removeListener('drain', ondrain); - dest.removeListener('error', onerror); - dest.removeListener('unpipe', onunpipe); - src.removeListener('end', onend); - src.removeListener('end', cleanup); - src.removeListener('data', ondata); - - cleanedUp = true; - - // if the reader is waiting for a drain event from this - // specific writer, then it would cause it to never start - // flowing again. - // So, if this is awaiting a drain, then we just call it now. - // If we don't know, then assume that we are waiting for one. - if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); - } - - // If the user pushes more data while we're writing to dest then we'll end up - // in ondata again. However, we only want to increase awaitDrain once because - // dest will only emit one 'drain' event for the multiple writes. - // => Introduce a guard on increasing awaitDrain. - var increasedAwaitDrain = false; - src.on('data', ondata); - function ondata(chunk) { - debug('ondata'); - increasedAwaitDrain = false; - var ret = dest.write(chunk); - if (false === ret && !increasedAwaitDrain) { - // If the user unpiped during `dest.write()`, it is possible - // to get stuck in a permanently paused state if that write - // also returned false. - // => Check whether `dest` is still a piping destination. - if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { - debug('false write response, pause', src._readableState.awaitDrain); - src._readableState.awaitDrain++; - increasedAwaitDrain = true; - } - src.pause(); - } - } - - // if the dest has an error, then stop piping into it. - // however, don't suppress the throwing behavior for this. - function onerror(er) { - debug('onerror', er); - unpipe(); - dest.removeListener('error', onerror); - if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); - } - - // Make sure our error handler is attached before userland ones. - prependListener(dest, 'error', onerror); - - // Both close and finish should trigger unpipe, but only once. - function onclose() { - dest.removeListener('finish', onfinish); - unpipe(); - } - dest.once('close', onclose); - function onfinish() { - debug('onfinish'); - dest.removeListener('close', onclose); - unpipe(); - } - dest.once('finish', onfinish); - - function unpipe() { - debug('unpipe'); - src.unpipe(dest); - } - - // tell the dest that it's being piped to - dest.emit('pipe', src); - - // start the flow if it hasn't been started already. - if (!state.flowing) { - debug('pipe resume'); - src.resume(); - } - - return dest; -}; - -function pipeOnDrain(src) { - return function () { - var state = src._readableState; - debug('pipeOnDrain', state.awaitDrain); - if (state.awaitDrain) state.awaitDrain--; - if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { - state.flowing = true; - flow(src); - } - }; -} - -Readable.prototype.unpipe = function (dest) { - var state = this._readableState; - - // if we're not piping anywhere, then do nothing. - if (state.pipesCount === 0) return this; - - // just one destination. most common case. - if (state.pipesCount === 1) { - // passed in one, but it's not the right one. - if (dest && dest !== state.pipes) return this; - - if (!dest) dest = state.pipes; - - // got a match. - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - if (dest) dest.emit('unpipe', this); - return this; - } - - // slow case. multiple pipe destinations. - - if (!dest) { - // remove all. - var dests = state.pipes; - var len = state.pipesCount; - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - - for (var i = 0; i < len; i++) { - dests[i].emit('unpipe', this); - }return this; - } - - // try to find the right one. - var index = indexOf(state.pipes, dest); - if (index === -1) return this; - - state.pipes.splice(index, 1); - state.pipesCount -= 1; - if (state.pipesCount === 1) state.pipes = state.pipes[0]; - - dest.emit('unpipe', this); - - return this; -}; - -// set up data events if they are asked for -// Ensure readable listeners eventually get something -Readable.prototype.on = function (ev, fn) { - var res = Stream.prototype.on.call(this, ev, fn); - - if (ev === 'data') { - // Start flowing on next tick if stream isn't explicitly paused - if (this._readableState.flowing !== false) this.resume(); - } else if (ev === 'readable') { - var state = this._readableState; - if (!state.endEmitted && !state.readableListening) { - state.readableListening = state.needReadable = true; - state.emittedReadable = false; - if (!state.reading) { - processNextTick(nReadingNextTick, this); - } else if (state.length) { - emitReadable(this, state); - } - } - } - - return res; -}; -Readable.prototype.addListener = Readable.prototype.on; - -function nReadingNextTick(self) { - debug('readable nexttick read 0'); - self.read(0); -} - -// pause() and resume() are remnants of the legacy readable stream API -// If the user uses them, then switch into old mode. -Readable.prototype.resume = function () { - var state = this._readableState; - if (!state.flowing) { - debug('resume'); - state.flowing = true; - resume(this, state); - } - return this; -}; - -function resume(stream, state) { - if (!state.resumeScheduled) { - state.resumeScheduled = true; - processNextTick(resume_, stream, state); - } -} - -function resume_(stream, state) { - if (!state.reading) { - debug('resume read 0'); - stream.read(0); - } - - state.resumeScheduled = false; - state.awaitDrain = 0; - stream.emit('resume'); - flow(stream); - if (state.flowing && !state.reading) stream.read(0); -} - -Readable.prototype.pause = function () { - debug('call pause flowing=%j', this._readableState.flowing); - if (false !== this._readableState.flowing) { - debug('pause'); - this._readableState.flowing = false; - this.emit('pause'); - } - return this; -}; - -function flow(stream) { - var state = stream._readableState; - debug('flow', state.flowing); - while (state.flowing && stream.read() !== null) {} -} - -// wrap an old-style stream as the async data source. -// This is *not* part of the readable stream interface. -// It is an ugly unfortunate mess of history. -Readable.prototype.wrap = function (stream) { - var state = this._readableState; - var paused = false; - - var self = this; - stream.on('end', function () { - debug('wrapped end'); - if (state.decoder && !state.ended) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) self.push(chunk); - } - - self.push(null); - }); - - stream.on('data', function (chunk) { - debug('wrapped data'); - if (state.decoder) chunk = state.decoder.write(chunk); - - // don't skip over falsy values in objectMode - if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; - - var ret = self.push(chunk); - if (!ret) { - paused = true; - stream.pause(); - } - }); - - // proxy all the other methods. - // important when wrapping filters and duplexes. - for (var i in stream) { - if (this[i] === undefined && typeof stream[i] === 'function') { - this[i] = function (method) { - return function () { - return stream[method].apply(stream, arguments); - }; - }(i); - } - } - - // proxy certain important events. - for (var n = 0; n < kProxyEvents.length; n++) { - stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n])); - } - - // when we try to consume some more bytes, simply unpause the - // underlying stream. - self._read = function (n) { - debug('wrapped _read', n); - if (paused) { - paused = false; - stream.resume(); - } - }; - - return self; -}; - -// exposed for testing purposes only. -Readable._fromList = fromList; - -// Pluck off n bytes from an array of buffers. -// Length is the combined lengths of all the buffers in the list. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromList(n, state) { - // nothing buffered - if (state.length === 0) return null; - - var ret; - if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { - // read it all, truncate the list - if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); - state.buffer.clear(); - } else { - // read part of list - ret = fromListPartial(n, state.buffer, state.decoder); - } - - return ret; -} - -// Extracts only enough buffered data to satisfy the amount requested. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromListPartial(n, list, hasStrings) { - var ret; - if (n < list.head.data.length) { - // slice is the same for buffers and strings - ret = list.head.data.slice(0, n); - list.head.data = list.head.data.slice(n); - } else if (n === list.head.data.length) { - // first chunk is a perfect match - ret = list.shift(); - } else { - // result spans more than one buffer - ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); - } - return ret; -} - -// Copies a specified amount of characters from the list of buffered data -// chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBufferString(n, list) { - var p = list.head; - var c = 1; - var ret = p.data; - n -= ret.length; - while (p = p.next) { - var str = p.data; - var nb = n > str.length ? str.length : n; - if (nb === str.length) ret += str;else ret += str.slice(0, n); - n -= nb; - if (n === 0) { - if (nb === str.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = str.slice(nb); - } - break; - } - ++c; - } - list.length -= c; - return ret; -} - -// Copies a specified amount of bytes from the list of buffered data chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBuffer(n, list) { - var ret = bufferShim.allocUnsafe(n); - var p = list.head; - var c = 1; - p.data.copy(ret); - n -= p.data.length; - while (p = p.next) { - var buf = p.data; - var nb = n > buf.length ? buf.length : n; - buf.copy(ret, ret.length - n, 0, nb); - n -= nb; - if (n === 0) { - if (nb === buf.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = buf.slice(nb); - } - break; - } - ++c; - } - list.length -= c; - return ret; -} - -function endReadable(stream) { - var state = stream._readableState; - - // If we get here before consuming all the bytes, then that is a - // bug in node. Should never happen. - if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); - - if (!state.endEmitted) { - state.ended = true; - processNextTick(endReadableNT, state, stream); - } -} - -function endReadableNT(state, stream) { - // Check that we didn't get one last unshift. - if (!state.endEmitted && state.length === 0) { - state.endEmitted = true; - stream.readable = false; - stream.emit('end'); - } -} - -function forEach(xs, f) { - for (var i = 0, l = xs.length; i < l; i++) { - f(xs[i], i); - } -} - -function indexOf(xs, x) { - for (var i = 0, l = xs.length; i < l; i++) { - if (xs[i] === x) return i; - } - return -1; -} - -/***/ }), -/* 44 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// a transform stream is a readable/writable stream where you do -// something with the data. Sometimes it's called a "filter", -// but that's not a great name for it, since that implies a thing where -// some bits pass through, and others are simply ignored. (That would -// be a valid example of a transform, of course.) -// -// While the output is causally related to the input, it's not a -// necessarily symmetric or synchronous transformation. For example, -// a zlib stream might take multiple plain-text writes(), and then -// emit a single compressed chunk some time in the future. -// -// Here's how this works: -// -// The Transform stream has all the aspects of the readable and writable -// stream classes. When you write(chunk), that calls _write(chunk,cb) -// internally, and returns false if there's a lot of pending writes -// buffered up. When you call read(), that calls _read(n) until -// there's enough pending readable data buffered up. -// -// In a transform stream, the written data is placed in a buffer. When -// _read(n) is called, it transforms the queued up data, calling the -// buffered _write cb's as it consumes chunks. If consuming a single -// written chunk would result in multiple output chunks, then the first -// outputted bit calls the readcb, and subsequent chunks just go into -// the read buffer, and will cause it to emit 'readable' if necessary. -// -// This way, back-pressure is actually determined by the reading side, -// since _read has to be called to start processing a new chunk. However, -// a pathological inflate type of transform can cause excessive buffering -// here. For example, imagine a stream where every byte of input is -// interpreted as an integer from 0-255, and then results in that many -// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in -// 1kb of data being output. In this case, you could write a very small -// amount of input, and end up with a very large amount of output. In -// such a pathological inflating mechanism, there'd be no way to tell -// the system to stop doing the transform. A single 4MB write could -// cause the system to run out of memory. -// -// However, even in such a pathological case, only a single written chunk -// would be consumed, and then the rest would wait (un-transformed) until -// the results of the previous transformed chunk were consumed. - - - -module.exports = Transform; - -var Duplex = __webpack_require__(8); - -/*<replacement>*/ -var util = __webpack_require__(12); -util.inherits = __webpack_require__(2); -/*</replacement>*/ - -util.inherits(Transform, Duplex); - -function TransformState(stream) { - this.afterTransform = function (er, data) { - return afterTransform(stream, er, data); - }; - - this.needTransform = false; - this.transforming = false; - this.writecb = null; - this.writechunk = null; - this.writeencoding = null; -} - -function afterTransform(stream, er, data) { - var ts = stream._transformState; - ts.transforming = false; - - var cb = ts.writecb; - - if (!cb) return stream.emit('error', new Error('no writecb in Transform class')); - - ts.writechunk = null; - ts.writecb = null; - - if (data !== null && data !== undefined) stream.push(data); - - cb(er); - - var rs = stream._readableState; - rs.reading = false; - if (rs.needReadable || rs.length < rs.highWaterMark) { - stream._read(rs.highWaterMark); - } -} - -function Transform(options) { - if (!(this instanceof Transform)) return new Transform(options); - - Duplex.call(this, options); - - this._transformState = new TransformState(this); - - var stream = this; - - // start out asking for a readable event once data is transformed. - this._readableState.needReadable = true; - - // we have implemented the _read method, and done the other things - // that Readable wants before the first _read call, so unset the - // sync guard flag. - this._readableState.sync = false; - - if (options) { - if (typeof options.transform === 'function') this._transform = options.transform; - - if (typeof options.flush === 'function') this._flush = options.flush; - } - - // When the writable side finishes, then flush out anything remaining. - this.once('prefinish', function () { - if (typeof this._flush === 'function') this._flush(function (er, data) { - done(stream, er, data); - });else done(stream); - }); -} - -Transform.prototype.push = function (chunk, encoding) { - this._transformState.needTransform = false; - return Duplex.prototype.push.call(this, chunk, encoding); -}; - -// This is the part where you do stuff! -// override this function in implementation classes. -// 'chunk' is an input chunk. -// -// Call `push(newChunk)` to pass along transformed output -// to the readable side. You may call 'push' zero or more times. -// -// Call `cb(err)` when you are done with this chunk. If you pass -// an error, then that'll put the hurt on the whole operation. If you -// never call cb(), then you'll never get another chunk. -Transform.prototype._transform = function (chunk, encoding, cb) { - throw new Error('_transform() is not implemented'); -}; - -Transform.prototype._write = function (chunk, encoding, cb) { - var ts = this._transformState; - ts.writecb = cb; - ts.writechunk = chunk; - ts.writeencoding = encoding; - if (!ts.transforming) { - var rs = this._readableState; - if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); - } -}; - -// Doesn't matter what the args are here. -// _transform does all the work. -// That we got here means that the readable side wants more data. -Transform.prototype._read = function (n) { - var ts = this._transformState; - - if (ts.writechunk !== null && ts.writecb && !ts.transforming) { - ts.transforming = true; - this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); - } else { - // mark that we need a transform, so that any data that comes in - // will get processed, now that we've asked for it. - ts.needTransform = true; - } -}; - -function done(stream, er, data) { - if (er) return stream.emit('error', er); - - if (data !== null && data !== undefined) stream.push(data); - - // if there's nothing in the write buffer, then that means - // that nothing more will ever be provided - var ws = stream._writableState; - var ts = stream._transformState; - - if (ws.length) throw new Error('Calling transform done when ws.length != 0'); - - if (ts.transforming) throw new Error('Calling transform done when still transforming'); - - return stream.push(null); -} - -/***/ }), -/* 45 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// A bit simpler than readable streams. -// Implement an async ._write(chunk, encoding, cb), and it'll handle all -// the drain event emission and buffering. - - - -module.exports = Writable; - -/*<replacement>*/ -var processNextTick = __webpack_require__(30); -/*</replacement>*/ - -/*<replacement>*/ -var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick; -/*</replacement>*/ - -/*<replacement>*/ -var Duplex; -/*</replacement>*/ - -Writable.WritableState = WritableState; - -/*<replacement>*/ -var util = __webpack_require__(12); -util.inherits = __webpack_require__(2); -/*</replacement>*/ - -/*<replacement>*/ -var internalUtil = { - deprecate: __webpack_require__(139) -}; -/*</replacement>*/ - -/*<replacement>*/ -var Stream = __webpack_require__(46); -/*</replacement>*/ - -var Buffer = __webpack_require__(9).Buffer; -/*<replacement>*/ -var bufferShim = __webpack_require__(16); -/*</replacement>*/ - -util.inherits(Writable, Stream); - -function nop() {} - -function WriteReq(chunk, encoding, cb) { - this.chunk = chunk; - this.encoding = encoding; - this.callback = cb; - this.next = null; -} - -function WritableState(options, stream) { - Duplex = Duplex || __webpack_require__(8); - - options = options || {}; - - // object stream flag to indicate whether or not this stream - // contains buffers or objects. - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; - - // the point at which write() starts returning false - // Note: 0 is a valid value, means that we always return false if - // the entire buffer is not flushed immediately on write() - var hwm = options.highWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; - this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; - - // cast to ints. - this.highWaterMark = ~~this.highWaterMark; - - // drain event flag. - this.needDrain = false; - // at the start of calling end() - this.ending = false; - // when end() has been called, and returned - this.ended = false; - // when 'finish' is emitted - this.finished = false; - - // should we decode strings into buffers before passing to _write? - // this is here so that some node-core streams can optimize string - // handling at a lower level. - var noDecode = options.decodeStrings === false; - this.decodeStrings = !noDecode; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // not an actual buffer we keep track of, but a measurement - // of how much we're waiting to get pushed to some underlying - // socket or file. - this.length = 0; - - // a flag to see when we're in the middle of a write. - this.writing = false; - - // when true all writes will be buffered until .uncork() call - this.corked = 0; - - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; - - // a flag to know if we're processing previously buffered items, which - // may call the _write() callback in the same tick, so that we don't - // end up in an overlapped onwrite situation. - this.bufferProcessing = false; - - // the callback that's passed to _write(chunk,cb) - this.onwrite = function (er) { - onwrite(stream, er); - }; - - // the callback that the user supplies to write(chunk,encoding,cb) - this.writecb = null; - - // the amount that is being written when _write is called. - this.writelen = 0; - - this.bufferedRequest = null; - this.lastBufferedRequest = null; - - // number of pending user-supplied write callbacks - // this must be 0 before 'finish' can be emitted - this.pendingcb = 0; - - // emit prefinish if the only thing we're waiting for is _write cbs - // This is relevant for synchronous Transform streams - this.prefinished = false; - - // True if the error was already emitted and should not be thrown again - this.errorEmitted = false; - - // count buffered requests - this.bufferedRequestCount = 0; - - // allocate the first CorkedRequest, there is always - // one allocated and free to use, and we maintain at most two - this.corkedRequestsFree = new CorkedRequest(this); -} - -WritableState.prototype.getBuffer = function getBuffer() { - var current = this.bufferedRequest; - var out = []; - while (current) { - out.push(current); - current = current.next; - } - return out; -}; - -(function () { - try { - Object.defineProperty(WritableState.prototype, 'buffer', { - get: internalUtil.deprecate(function () { - return this.getBuffer(); - }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.') - }); - } catch (_) {} -})(); - -// Test _writableState for inheritance to account for Duplex streams, -// whose prototype chain only points to Readable. -var realHasInstance; -if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { - realHasInstance = Function.prototype[Symbol.hasInstance]; - Object.defineProperty(Writable, Symbol.hasInstance, { - value: function (object) { - if (realHasInstance.call(this, object)) return true; - - return object && object._writableState instanceof WritableState; - } - }); -} else { - realHasInstance = function (object) { - return object instanceof this; - }; -} - -function Writable(options) { - Duplex = Duplex || __webpack_require__(8); - - // Writable ctor is applied to Duplexes, too. - // `realHasInstance` is necessary because using plain `instanceof` - // would return false, as no `_writableState` property is attached. - - // Trying to use the custom `instanceof` for Writable here will also break the - // Node.js LazyTransform implementation, which has a non-trivial getter for - // `_writableState` that would lead to infinite recursion. - if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { - return new Writable(options); - } - - this._writableState = new WritableState(options, this); - - // legacy. - this.writable = true; - - if (options) { - if (typeof options.write === 'function') this._write = options.write; - - if (typeof options.writev === 'function') this._writev = options.writev; - } - - Stream.call(this); -} - -// Otherwise people can pipe Writable streams, which is just wrong. -Writable.prototype.pipe = function () { - this.emit('error', new Error('Cannot pipe, not readable')); -}; - -function writeAfterEnd(stream, cb) { - var er = new Error('write after end'); - // TODO: defer error events consistently everywhere, not just the cb - stream.emit('error', er); - processNextTick(cb, er); -} - -// Checks that a user-supplied chunk is valid, especially for the particular -// mode the stream is in. Currently this means that `null` is never accepted -// and undefined/non-string values are only allowed in object mode. -function validChunk(stream, state, chunk, cb) { - var valid = true; - var er = false; - - if (chunk === null) { - er = new TypeError('May not write null values to stream'); - } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - if (er) { - stream.emit('error', er); - processNextTick(cb, er); - valid = false; - } - return valid; -} - -Writable.prototype.write = function (chunk, encoding, cb) { - var state = this._writableState; - var ret = false; - var isBuf = Buffer.isBuffer(chunk); - - if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } - - if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; - - if (typeof cb !== 'function') cb = nop; - - if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { - state.pendingcb++; - ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); - } - - return ret; -}; - -Writable.prototype.cork = function () { - var state = this._writableState; - - state.corked++; -}; - -Writable.prototype.uncork = function () { - var state = this._writableState; - - if (state.corked) { - state.corked--; - - if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); - } -}; - -Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { - // node::ParseEncoding() requires lower case. - if (typeof encoding === 'string') encoding = encoding.toLowerCase(); - if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); - this._writableState.defaultEncoding = encoding; - return this; -}; - -function decodeChunk(state, chunk, encoding) { - if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { - chunk = bufferShim.from(chunk, encoding); - } - return chunk; -} - -// if we're already writing something, then just put this -// in the queue, and wait our turn. Otherwise, call _write -// If we return false, then we need a drain event, so set that flag. -function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { - if (!isBuf) { - chunk = decodeChunk(state, chunk, encoding); - if (Buffer.isBuffer(chunk)) encoding = 'buffer'; - } - var len = state.objectMode ? 1 : chunk.length; - - state.length += len; - - var ret = state.length < state.highWaterMark; - // we must ensure that previous needDrain will not be reset to false. - if (!ret) state.needDrain = true; - - if (state.writing || state.corked) { - var last = state.lastBufferedRequest; - state.lastBufferedRequest = new WriteReq(chunk, encoding, cb); - if (last) { - last.next = state.lastBufferedRequest; - } else { - state.bufferedRequest = state.lastBufferedRequest; - } - state.bufferedRequestCount += 1; - } else { - doWrite(stream, state, false, len, chunk, encoding, cb); - } - - return ret; -} - -function doWrite(stream, state, writev, len, chunk, encoding, cb) { - state.writelen = len; - state.writecb = cb; - state.writing = true; - state.sync = true; - if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); - state.sync = false; -} - -function onwriteError(stream, state, sync, er, cb) { - --state.pendingcb; - if (sync) processNextTick(cb, er);else cb(er); - - stream._writableState.errorEmitted = true; - stream.emit('error', er); -} - -function onwriteStateUpdate(state) { - state.writing = false; - state.writecb = null; - state.length -= state.writelen; - state.writelen = 0; -} - -function onwrite(stream, er) { - var state = stream._writableState; - var sync = state.sync; - var cb = state.writecb; - - onwriteStateUpdate(state); - - if (er) onwriteError(stream, state, sync, er, cb);else { - // Check if we're actually ready to finish, but don't emit yet - var finished = needFinish(state); - - if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { - clearBuffer(stream, state); - } - - if (sync) { - /*<replacement>*/ - asyncWrite(afterWrite, stream, state, finished, cb); - /*</replacement>*/ - } else { - afterWrite(stream, state, finished, cb); - } - } -} - -function afterWrite(stream, state, finished, cb) { - if (!finished) onwriteDrain(stream, state); - state.pendingcb--; - cb(); - finishMaybe(stream, state); -} - -// Must force callback to be called on nextTick, so that we don't -// emit 'drain' before the write() consumer gets the 'false' return -// value, and has a chance to attach a 'drain' listener. -function onwriteDrain(stream, state) { - if (state.length === 0 && state.needDrain) { - state.needDrain = false; - stream.emit('drain'); - } -} - -// if there's something in the buffer waiting, then process it -function clearBuffer(stream, state) { - state.bufferProcessing = true; - var entry = state.bufferedRequest; - - if (stream._writev && entry && entry.next) { - // Fast case, write everything using _writev() - var l = state.bufferedRequestCount; - var buffer = new Array(l); - var holder = state.corkedRequestsFree; - holder.entry = entry; - - var count = 0; - while (entry) { - buffer[count] = entry; - entry = entry.next; - count += 1; - } - - doWrite(stream, state, true, state.length, buffer, '', holder.finish); - - // doWrite is almost always async, defer these to save a bit of time - // as the hot path ends with doWrite - state.pendingcb++; - state.lastBufferedRequest = null; - if (holder.next) { - state.corkedRequestsFree = holder.next; - holder.next = null; - } else { - state.corkedRequestsFree = new CorkedRequest(state); - } - } else { - // Slow case, write chunks one-by-one - while (entry) { - var chunk = entry.chunk; - var encoding = entry.encoding; - var cb = entry.callback; - var len = state.objectMode ? 1 : chunk.length; - - doWrite(stream, state, false, len, chunk, encoding, cb); - entry = entry.next; - // if we didn't call the onwrite immediately, then - // it means that we need to wait until it does. - // also, that means that the chunk and cb are currently - // being processed, so move the buffer counter past them. - if (state.writing) { - break; - } - } - - if (entry === null) state.lastBufferedRequest = null; - } - - state.bufferedRequestCount = 0; - state.bufferedRequest = entry; - state.bufferProcessing = false; -} - -Writable.prototype._write = function (chunk, encoding, cb) { - cb(new Error('_write() is not implemented')); -}; - -Writable.prototype._writev = null; - -Writable.prototype.end = function (chunk, encoding, cb) { - var state = this._writableState; - - if (typeof chunk === 'function') { - cb = chunk; - chunk = null; - encoding = null; - } else if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } - - if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); - - // .end() fully uncorks - if (state.corked) { - state.corked = 1; - this.uncork(); - } - - // ignore unnecessary end() calls. - if (!state.ending && !state.finished) endWritable(this, state, cb); -}; - -function needFinish(state) { - return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; -} - -function prefinish(stream, state) { - if (!state.prefinished) { - state.prefinished = true; - stream.emit('prefinish'); - } -} - -function finishMaybe(stream, state) { - var need = needFinish(state); - if (need) { - if (state.pendingcb === 0) { - prefinish(stream, state); - state.finished = true; - stream.emit('finish'); - } else { - prefinish(stream, state); - } - } - return need; -} - -function endWritable(stream, state, cb) { - state.ending = true; - finishMaybe(stream, state); - if (cb) { - if (state.finished) processNextTick(cb);else stream.once('finish', cb); - } - state.ended = true; - stream.writable = false; -} - -// It seems a linked list but it is not -// there will be only 2 of these for each stream -function CorkedRequest(state) { - var _this = this; - - this.next = null; - this.entry = null; - this.finish = function (err) { - var entry = _this.entry; - _this.entry = null; - while (entry) { - var cb = entry.callback; - state.pendingcb--; - cb(err); - entry = entry.next; - } - if (state.corkedRequestsFree) { - state.corkedRequestsFree.next = _this; - } else { - state.corkedRequestsFree = _this; - } - }; -} - -/***/ }), -/* 46 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = __webpack_require__(14); - - -/***/ }), -/* 47 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var Buffer = __webpack_require__(9).Buffer; -var bufferShim = __webpack_require__(16); - -var isEncoding = Buffer.isEncoding || function (encoding) { - encoding = '' + encoding; - switch (encoding && encoding.toLowerCase()) { - case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': - return true; - default: - return false; - } -}; - -function _normalizeEncoding(enc) { - if (!enc) return 'utf8'; - var retried; - while (true) { - switch (enc) { - case 'utf8': - case 'utf-8': - return 'utf8'; - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return 'utf16le'; - case 'latin1': - case 'binary': - return 'latin1'; - case 'base64': - case 'ascii': - case 'hex': - return enc; - default: - if (retried) return; // undefined - enc = ('' + enc).toLowerCase(); - retried = true; - } - } -}; - -// Do not cache `Buffer.isEncoding` when checking encoding names as some -// modules monkey-patch it to support additional encodings -function normalizeEncoding(enc) { - var nenc = _normalizeEncoding(enc); - if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); - return nenc || enc; -} - -// StringDecoder provides an interface for efficiently splitting a series of -// buffers into a series of JS strings without breaking apart multi-byte -// characters. -exports.StringDecoder = StringDecoder; -function StringDecoder(encoding) { - this.encoding = normalizeEncoding(encoding); - var nb; - switch (this.encoding) { - case 'utf16le': - this.text = utf16Text; - this.end = utf16End; - nb = 4; - break; - case 'utf8': - this.fillLast = utf8FillLast; - nb = 4; - break; - case 'base64': - this.text = base64Text; - this.end = base64End; - nb = 3; - break; - default: - this.write = simpleWrite; - this.end = simpleEnd; - return; - } - this.lastNeed = 0; - this.lastTotal = 0; - this.lastChar = bufferShim.allocUnsafe(nb); -} - -StringDecoder.prototype.write = function (buf) { - if (buf.length === 0) return ''; - var r; - var i; - if (this.lastNeed) { - r = this.fillLast(buf); - if (r === undefined) return ''; - i = this.lastNeed; - this.lastNeed = 0; - } else { - i = 0; - } - if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); - return r || ''; -}; - -StringDecoder.prototype.end = utf8End; - -// Returns only complete characters in a Buffer -StringDecoder.prototype.text = utf8Text; - -// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer -StringDecoder.prototype.fillLast = function (buf) { - if (this.lastNeed <= buf.length) { - buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); - return this.lastChar.toString(this.encoding, 0, this.lastTotal); - } - buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); - this.lastNeed -= buf.length; -}; - -// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a -// continuation byte. -function utf8CheckByte(byte) { - if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; - return -1; -} - -// Checks at most 3 bytes at the end of a Buffer in order to detect an -// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) -// needed to complete the UTF-8 character (if applicable) are returned. -function utf8CheckIncomplete(self, buf, i) { - var j = buf.length - 1; - if (j < i) return 0; - var nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) self.lastNeed = nb - 1; - return nb; - } - if (--j < i) return 0; - nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) self.lastNeed = nb - 2; - return nb; - } - if (--j < i) return 0; - nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) { - if (nb === 2) nb = 0;else self.lastNeed = nb - 3; - } - return nb; - } - return 0; -} - -// Validates as many continuation bytes for a multi-byte UTF-8 character as -// needed or are available. If we see a non-continuation byte where we expect -// one, we "replace" the validated continuation bytes we've seen so far with -// UTF-8 replacement characters ('\ufffd'), to match v8's UTF-8 decoding -// behavior. The continuation byte check is included three times in the case -// where all of the continuation bytes for a character exist in the same buffer. -// It is also done this way as a slight performance increase instead of using a -// loop. -function utf8CheckExtraBytes(self, buf, p) { - if ((buf[0] & 0xC0) !== 0x80) { - self.lastNeed = 0; - return '\ufffd'.repeat(p); - } - if (self.lastNeed > 1 && buf.length > 1) { - if ((buf[1] & 0xC0) !== 0x80) { - self.lastNeed = 1; - return '\ufffd'.repeat(p + 1); - } - if (self.lastNeed > 2 && buf.length > 2) { - if ((buf[2] & 0xC0) !== 0x80) { - self.lastNeed = 2; - return '\ufffd'.repeat(p + 2); - } - } - } -} - -// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. -function utf8FillLast(buf) { - var p = this.lastTotal - this.lastNeed; - var r = utf8CheckExtraBytes(this, buf, p); - if (r !== undefined) return r; - if (this.lastNeed <= buf.length) { - buf.copy(this.lastChar, p, 0, this.lastNeed); - return this.lastChar.toString(this.encoding, 0, this.lastTotal); - } - buf.copy(this.lastChar, p, 0, buf.length); - this.lastNeed -= buf.length; -} - -// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a -// partial character, the character's bytes are buffered until the required -// number of bytes are available. -function utf8Text(buf, i) { - var total = utf8CheckIncomplete(this, buf, i); - if (!this.lastNeed) return buf.toString('utf8', i); - this.lastTotal = total; - var end = buf.length - (total - this.lastNeed); - buf.copy(this.lastChar, 0, end); - return buf.toString('utf8', i, end); -} - -// For UTF-8, a replacement character for each buffered byte of a (partial) -// character needs to be added to the output. -function utf8End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed); - return r; -} - -// UTF-16LE typically needs two bytes per character, but even if we have an even -// number of bytes available, we need to check if we end on a leading/high -// surrogate. In that case, we need to wait for the next two bytes in order to -// decode the last character properly. -function utf16Text(buf, i) { - if ((buf.length - i) % 2 === 0) { - var r = buf.toString('utf16le', i); - if (r) { - var c = r.charCodeAt(r.length - 1); - if (c >= 0xD800 && c <= 0xDBFF) { - this.lastNeed = 2; - this.lastTotal = 4; - this.lastChar[0] = buf[buf.length - 2]; - this.lastChar[1] = buf[buf.length - 1]; - return r.slice(0, -1); - } - } - return r; - } - this.lastNeed = 1; - this.lastTotal = 2; - this.lastChar[0] = buf[buf.length - 1]; - return buf.toString('utf16le', i, buf.length - 1); -} - -// For UTF-16LE we do not explicitly append special replacement characters if we -// end on a partial character, we simply let v8 handle that. -function utf16End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) { - var end = this.lastTotal - this.lastNeed; - return r + this.lastChar.toString('utf16le', 0, end); - } - return r; -} - -function base64Text(buf, i) { - var n = (buf.length - i) % 3; - if (n === 0) return buf.toString('base64', i); - this.lastNeed = 3 - n; - this.lastTotal = 3; - if (n === 1) { - this.lastChar[0] = buf[buf.length - 1]; - } else { - this.lastChar[0] = buf[buf.length - 2]; - this.lastChar[1] = buf[buf.length - 1]; - } - return buf.toString('base64', i, buf.length - n); -} - -function base64End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); - return r; -} - -// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) -function simpleWrite(buf) { - return buf.toString(this.encoding); -} - -function simpleEnd(buf) { - return buf && buf.length ? this.write(buf) : ''; -} - -/***/ }), -/* 48 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(74); - -/***/ }), -/* 49 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(108); - -/***/ }), -/* 50 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } - -function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var EventEmitter = __webpack_require__(10); - -var log = __webpack_require__(3); -var Runtime = __webpack_require__(65); -var sb2 = __webpack_require__(73); -var sb3 = __webpack_require__(75); -var StringUtil = __webpack_require__(24); - -var loadCostume = __webpack_require__(21); -var loadSound = __webpack_require__(22); - -var RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_']; - -/** - * Handles connections between blocks, stage, and extensions. - * @constructor - */ - -var VirtualMachine = function (_EventEmitter) { - _inherits(VirtualMachine, _EventEmitter); - - function VirtualMachine() { - _classCallCheck(this, VirtualMachine); - - /** - * VM runtime, to store blocks, I/O devices, sprites/targets, etc. - * @type {!Runtime} - */ - var _this = _possibleConstructorReturn(this, (VirtualMachine.__proto__ || Object.getPrototypeOf(VirtualMachine)).call(this)); - - _this.runtime = new Runtime(); - /** - * The "currently editing"/selected target ID for the VM. - * Block events from any Blockly workspace are routed to this target. - * @type {!string} - */ - _this.editingTarget = null; - // Runtime emits are passed along as VM emits. - _this.runtime.on(Runtime.SCRIPT_GLOW_ON, function (glowData) { - _this.emit(Runtime.SCRIPT_GLOW_ON, glowData); - }); - _this.runtime.on(Runtime.SCRIPT_GLOW_OFF, function (glowData) { - _this.emit(Runtime.SCRIPT_GLOW_OFF, glowData); - }); - _this.runtime.on(Runtime.BLOCK_GLOW_ON, function (glowData) { - _this.emit(Runtime.BLOCK_GLOW_ON, glowData); - }); - _this.runtime.on(Runtime.BLOCK_GLOW_OFF, function (glowData) { - _this.emit(Runtime.BLOCK_GLOW_OFF, glowData); - }); - _this.runtime.on(Runtime.PROJECT_RUN_START, function () { - _this.emit(Runtime.PROJECT_RUN_START); - }); - _this.runtime.on(Runtime.PROJECT_RUN_STOP, function () { - _this.emit(Runtime.PROJECT_RUN_STOP); - }); - _this.runtime.on(Runtime.VISUAL_REPORT, function (visualReport) { - _this.emit(Runtime.VISUAL_REPORT, visualReport); - }); - _this.runtime.on(Runtime.TARGETS_UPDATE, function () { - _this.emitTargetsUpdate(); - }); - _this.runtime.on(Runtime.MONITORS_UPDATE, function (monitorList) { - _this.emit(Runtime.MONITORS_UPDATE, monitorList); - }); - - _this.blockListener = _this.blockListener.bind(_this); - _this.flyoutBlockListener = _this.flyoutBlockListener.bind(_this); - _this.monitorBlockListener = _this.monitorBlockListener.bind(_this); - _this.variableListener = _this.variableListener.bind(_this); - return _this; - } - - /** - * Start running the VM - do this before anything else. - */ - - - _createClass(VirtualMachine, [{ - key: 'start', - value: function start() { - this.runtime.start(); - } - - /** - * "Green flag" handler - start all threads starting with a green flag. - */ - - }, { - key: 'greenFlag', - value: function greenFlag() { - this.runtime.greenFlag(); - } - - /** - * Set whether the VM is in "turbo mode." - * When true, loops don't yield to redraw. - * @param {boolean} turboModeOn Whether turbo mode should be set. - */ - - }, { - key: 'setTurboMode', - value: function setTurboMode(turboModeOn) { - this.runtime.turboMode = !!turboModeOn; - } - - /** - * Set whether the VM is in 2.0 "compatibility mode." - * When true, ticks go at 2.0 speed (30 TPS). - * @param {boolean} compatibilityModeOn Whether compatibility mode is set. - */ - - }, { - key: 'setCompatibilityMode', - value: function setCompatibilityMode(compatibilityModeOn) { - this.runtime.setCompatibilityMode(!!compatibilityModeOn); - } - - /** - * Stop all threads and running activities. - */ - - }, { - key: 'stopAll', - value: function stopAll() { - this.runtime.stopAll(); - } - - /** - * Clear out current running project data. - */ - - }, { - key: 'clear', - value: function clear() { - this.runtime.dispose(); - this.editingTarget = null; - this.emitTargetsUpdate(); - } - - /** - * Get data for playground. Data comes back in an emitted event. - */ - - }, { - key: 'getPlaygroundData', - value: function getPlaygroundData() { - var instance = this; - // Only send back thread data for the current editingTarget. - var threadData = this.runtime.threads.filter(function (thread) { - return thread.target === instance.editingTarget; - }); - // Remove the target key, since it's a circular reference. - var filteredThreadData = JSON.stringify(threadData, function (key, value) { - if (key === 'target') return; - return value; - }, 2); - this.emit('playgroundData', { - blocks: this.editingTarget.blocks, - threads: filteredThreadData - }); - } - - /** - * Post I/O data to the virtual devices. - * @param {?string} device Name of virtual I/O device. - * @param {object} data Any data object to post to the I/O device. - */ - - }, { - key: 'postIOData', - value: function postIOData(device, data) { - if (this.runtime.ioDevices[device]) { - this.runtime.ioDevices[device].postData(data); - } - } - - /** - * Load a project from a Scratch 2.0 JSON representation. - * @param {?string} json JSON string representing the project. - * @return {!Promise} Promise that resolves after targets are installed. - */ - - }, { - key: 'loadProject', - value: function loadProject(json) { - // @todo: Handle other formats, e.g., Scratch 1.4, Scratch 3.0. - return this.fromJSON(json); - } - - /** - * Load a project from the Scratch web site, by ID. - * @param {string} id - the ID of the project to download, as a string. - */ - - }, { - key: 'downloadProjectId', - value: function downloadProjectId(id) { - var storage = this.runtime.storage; - if (!storage) { - log.error('No storage module present; cannot load project: ', id); - return; - } - var vm = this; - var promise = storage.load(storage.AssetType.Project, id); - promise.then(function (projectAsset) { - vm.loadProject(projectAsset.decodeText()); - }); - } - - /** - * @returns {string} Project in a Scratch 3.0 JSON representation. - */ - - }, { - key: 'saveProjectSb3', - value: function saveProjectSb3() { - // @todo: Handle other formats, e.g., Scratch 1.4, Scratch 2.0. - return this.toJSON(); - } - - /** - * Export project as a Scratch 3.0 JSON representation. - * @return {string} Serialized state of the runtime. - */ - - }, { - key: 'toJSON', - value: function toJSON() { - return JSON.stringify(sb3.serialize(this.runtime)); - } - - /** - * Load a project from a Scratch JSON representation. - * @param {string} json JSON string representing a project. - * @returns {Promise} Promise that resolves after the project has loaded - */ - - }, { - key: 'fromJSON', - value: function fromJSON(json) { - var _this2 = this; - - // Clear the current runtime - this.clear(); - - // Validate & parse - if (typeof json !== 'string') { - log.error('Failed to parse project. Non-string supplied to fromJSON.'); - return; - } - json = JSON.parse(json); - if ((typeof json === 'undefined' ? 'undefined' : _typeof(json)) !== 'object') { - log.error('Failed to parse project. JSON supplied to fromJSON is not an object.'); - return; - } - - // Establish version, deserialize, and load into runtime - // @todo Support Scratch 1.4 - // @todo This is an extremely naïve / dangerous way of determining version. - // See `scratch-parser` for a more sophisticated validation - // methodology that should be adapted for use here - var deserializer = void 0; - if (typeof json.meta !== 'undefined' && typeof json.meta.semver !== 'undefined') { - deserializer = sb3; - } else { - deserializer = sb2; - } - - return deserializer.deserialize(json, this.runtime).then(function (targets) { - _this2.clear(); - for (var n = 0; n < targets.length; n++) { - if (targets[n] !== null) { - _this2.runtime.targets.push(targets[n]); - targets[n].updateAllDrawableProperties(); - } - } - // Select the first target for editing, e.g., the first sprite. - if (_this2.runtime.targets.length > 1) { - _this2.editingTarget = _this2.runtime.targets[1]; - } else { - _this2.editingTarget = _this2.runtime.targets[0]; - } - - // Update the VM user's knowledge of targets and blocks on the workspace. - _this2.emitTargetsUpdate(); - _this2.emitWorkspaceUpdate(); - _this2.runtime.setEditingTarget(_this2.editingTarget); - }); - } - - /** - * Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format. - * @param {string} json JSON string representing the sprite. - * @returns {Promise} Promise that resolves after the sprite is added - */ - - }, { - key: 'addSprite2', - value: function addSprite2(json) { - var _this3 = this; - - // Validate & parse - if (typeof json !== 'string') { - log.error('Failed to parse sprite. Non-string supplied to addSprite2.'); - return; - } - json = JSON.parse(json); - if ((typeof json === 'undefined' ? 'undefined' : _typeof(json)) !== 'object') { - log.error('Failed to parse sprite. JSON supplied to addSprite2 is not an object.'); - return; - } - - // Select new sprite. - return sb2.deserialize(json, this.runtime, true).then(function (targets) { - _this3.runtime.targets.push(targets[0]); - _this3.editingTarget = targets[0]; - _this3.editingTarget.updateAllDrawableProperties(); - - // Update the VM user's knowledge of targets and blocks on the workspace. - _this3.emitTargetsUpdate(); - _this3.emitWorkspaceUpdate(); - _this3.runtime.setEditingTarget(_this3.editingTarget); - }); - } - - /** - * Add a costume to the current editing target. - * @param {string} md5ext - the MD5 and extension of the costume to be loaded. - * @param {!object} costumeObject Object representing the costume. - * @property {int} skinId - the ID of the costume's render skin, once installed. - * @property {number} rotationCenterX - the X component of the costume's origin. - * @property {number} rotationCenterY - the Y component of the costume's origin. - * @property {number} [bitmapResolution] - the resolution scale for a bitmap costume. - */ - - }, { - key: 'addCostume', - value: function addCostume(md5ext, costumeObject) { - var _this4 = this; - - loadCostume(md5ext, costumeObject, this.runtime).then(function () { - _this4.editingTarget.sprite.costumes.push(costumeObject); - _this4.editingTarget.setCostume(_this4.editingTarget.sprite.costumes.length - 1); - }); - } - - /** - * Rename a costume on the current editing target. - * @param {int} costumeIndex - the index of the costume to be renamed. - * @param {string} newName - the desired new name of the costume (will be modified if already in use). - */ - - }, { - key: 'renameCostume', - value: function renameCostume(costumeIndex, newName) { - var usedNames = this.editingTarget.sprite.costumes.filter(function (costume, index) { - return costumeIndex !== index; - }).map(function (costume) { - return costume.name; - }); - this.editingTarget.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames); - this.emitTargetsUpdate(); - } - - /** - * Delete a costume from the current editing target. - * @param {int} costumeIndex - the index of the costume to be removed. - */ - - }, { - key: 'deleteCostume', - value: function deleteCostume(costumeIndex) { - this.editingTarget.deleteCostume(costumeIndex); - } - - /** - * Add a sound to the current editing target. - * @param {!object} soundObject Object representing the costume. - * @returns {?Promise} - a promise that resolves when the sound has been decoded and added - */ - - }, { - key: 'addSound', - value: function addSound(soundObject) { - var _this5 = this; - - return loadSound(soundObject, this.runtime).then(function () { - _this5.editingTarget.sprite.sounds.push(soundObject); - _this5.emitTargetsUpdate(); - }); - } - - /** - * Rename a sound on the current editing target. - * @param {int} soundIndex - the index of the sound to be renamed. - * @param {string} newName - the desired new name of the sound (will be modified if already in use). - */ - - }, { - key: 'renameSound', - value: function renameSound(soundIndex, newName) { - var usedNames = this.editingTarget.sprite.sounds.filter(function (sound, index) { - return soundIndex !== index; - }).map(function (sound) { - return sound.name; - }); - this.editingTarget.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames); - this.emitTargetsUpdate(); - } - - /** - * Delete a sound from the current editing target. - * @param {int} soundIndex - the index of the sound to be removed. - */ - - }, { - key: 'deleteSound', - value: function deleteSound(soundIndex) { - this.editingTarget.deleteSound(soundIndex); - } - - /** - * Add a backdrop to the stage. - * @param {string} md5ext - the MD5 and extension of the backdrop to be loaded. - * @param {!object} backdropObject Object representing the backdrop. - * @property {int} skinId - the ID of the backdrop's render skin, once installed. - * @property {number} rotationCenterX - the X component of the backdrop's origin. - * @property {number} rotationCenterY - the Y component of the backdrop's origin. - * @property {number} [bitmapResolution] - the resolution scale for a bitmap backdrop. - */ - - }, { - key: 'addBackdrop', - value: function addBackdrop(md5ext, backdropObject) { - var _this6 = this; - - loadCostume(md5ext, backdropObject, this.runtime).then(function () { - var stage = _this6.runtime.getTargetForStage(); - stage.sprite.costumes.push(backdropObject); - stage.setCostume(stage.sprite.costumes.length - 1); - }); - } - - /** - * Rename a sprite. - * @param {string} targetId ID of a target whose sprite to rename. - * @param {string} newName New name of the sprite. - */ - - }, { - key: 'renameSprite', - value: function renameSprite(targetId, newName) { - var target = this.runtime.getTargetById(targetId); - if (target) { - if (!target.isSprite()) { - throw new Error('Cannot rename non-sprite targets.'); - } - var sprite = target.sprite; - if (!sprite) { - throw new Error('No sprite associated with this target.'); - } - if (newName && RESERVED_NAMES.indexOf(newName) === -1) { - var names = this.runtime.targets.filter(function (runtimeTarget) { - return runtimeTarget.isSprite() && runtimeTarget.id !== target.id; - }).map(function (runtimeTarget) { - return runtimeTarget.sprite.name; - }); - sprite.name = StringUtil.unusedName(newName, names); - } - this.emitTargetsUpdate(); - } else { - throw new Error('No target with the provided id.'); - } - } - - /** - * Delete a sprite and all its clones. - * @param {string} targetId ID of a target whose sprite to delete. - */ - - }, { - key: 'deleteSprite', - value: function deleteSprite(targetId) { - var target = this.runtime.getTargetById(targetId); - var targetIndexBeforeDelete = this.runtime.targets.map(function (t) { - return t.id; - }).indexOf(target.id); - - if (target) { - if (!target.isSprite()) { - throw new Error('Cannot delete non-sprite targets.'); - } - var sprite = target.sprite; - if (!sprite) { - throw new Error('No sprite associated with this target.'); - } - var currentEditingTarget = this.editingTarget; - for (var i = 0; i < sprite.clones.length; i++) { - var clone = sprite.clones[i]; - this.runtime.stopForTarget(sprite.clones[i]); - this.runtime.disposeTarget(sprite.clones[i]); - // Ensure editing target is switched if we are deleting it. - if (clone === currentEditingTarget) { - var nextTargetIndex = Math.min(this.runtime.targets.length - 1, targetIndexBeforeDelete); - this.setEditingTarget(this.runtime.targets[nextTargetIndex].id); - } - } - // Sprite object should be deleted by GC. - this.emitTargetsUpdate(); - } else { - throw new Error('No target with the provided id.'); - } - } - - /** - * Set the audio engine for the VM/runtime - * @param {!AudioEngine} audioEngine The audio engine to attach - */ - - }, { - key: 'attachAudioEngine', - value: function attachAudioEngine(audioEngine) { - this.runtime.attachAudioEngine(audioEngine); - } - - /** - * Set the renderer for the VM/runtime - * @param {!RenderWebGL} renderer The renderer to attach - */ - - }, { - key: 'attachRenderer', - value: function attachRenderer(renderer) { - this.runtime.attachRenderer(renderer); - } - - /** - * Set the storage module for the VM/runtime - * @param {!ScratchStorage} storage The storage module to attach - */ - - }, { - key: 'attachStorage', - value: function attachStorage(storage) { - this.runtime.attachStorage(storage); - } - - /** - * Handle a Blockly event for the current editing target. - * @param {!Blockly.Event} e Any Blockly event. - */ - - }, { - key: 'blockListener', - value: function blockListener(e) { - if (this.editingTarget) { - this.editingTarget.blocks.blocklyListen(e, this.runtime); - } - } - - /** - * Handle a Blockly event for the flyout. - * @param {!Blockly.Event} e Any Blockly event. - */ - - }, { - key: 'flyoutBlockListener', - value: function flyoutBlockListener(e) { - this.runtime.flyoutBlocks.blocklyListen(e, this.runtime); - } - - /** - * Handle a Blockly event for the flyout to be passed to the monitor container. - * @param {!Blockly.Event} e Any Blockly event. - */ - - }, { - key: 'monitorBlockListener', - value: function monitorBlockListener(e) { - // Filter events by type, since monitor blocks only need to listen to these events. - // Monitor blocks shouldn't be destroyed when flyout blocks are deleted. - if (['create', 'change'].indexOf(e.type) !== -1) { - this.runtime.monitorBlocks.blocklyListen(e, this.runtime); - } - } - - /** - * Handle a Blockly event for the variable map. - * @param {!Blockly.Event} e Any Blockly event. - */ - - }, { - key: 'variableListener', - value: function variableListener(e) { - // Filter events by type, since blocks only needs to listen to these - // var events. - if (['var_create', 'var_rename', 'var_delete'].indexOf(e.type) !== -1) { - this.runtime.getTargetForStage().blocks.blocklyListen(e, this.runtime); - } - } - - /** - * Set an editing target. An editor UI can use this function to switch - * between editing different targets, sprites, etc. - * After switching the editing target, the VM may emit updates - * to the list of targets and any attached workspace blocks - * (see `emitTargetsUpdate` and `emitWorkspaceUpdate`). - * @param {string} targetId Id of target to set as editing. - */ - - }, { - key: 'setEditingTarget', - value: function setEditingTarget(targetId) { - // Has the target id changed? If not, exit. - if (targetId === this.editingTarget.id) { - return; - } - var target = this.runtime.getTargetById(targetId); - if (target) { - this.editingTarget = target; - // Emit appropriate UI updates. - this.emitTargetsUpdate(); - this.emitWorkspaceUpdate(); - this.runtime.setEditingTarget(target); - } - } - - /** - * Repopulate the workspace with the blocks of the current editingTarget. This - * allows us to get around bugs like gui#413. - */ - - }, { - key: 'refreshWorkspace', - value: function refreshWorkspace() { - if (this.editingTarget) { - this.emitWorkspaceUpdate(); - this.runtime.setEditingTarget(this.editingTarget); - } - } - - /** - * Emit metadata about available targets. - * An editor UI could use this to display a list of targets and show - * the currently editing one. - */ - - }, { - key: 'emitTargetsUpdate', - value: function emitTargetsUpdate() { - this.emit('targetsUpdate', { - // [[target id, human readable target name], ...]. - targetList: this.runtime.targets.filter( - // Don't report clones. - function (target) { - return !target.hasOwnProperty('isOriginal') || target.isOriginal; - }).map(function (target) { - return target.toJSON(); - }), - // Currently editing target id. - editingTarget: this.editingTarget ? this.editingTarget.id : null - }); - } - - /** - * Emit an Blockly/scratch-blocks compatible XML representation - * of the current editing target's blocks. - */ - - }, { - key: 'emitWorkspaceUpdate', - value: function emitWorkspaceUpdate() { - // @todo Include variables scoped to editing target also. - var variableMap = this.runtime.getTargetForStage().variables; - var variables = Object.keys(variableMap).map(function (k) { - return variableMap[k]; - }); - - var xmlString = '<xml xmlns="http://www.w3.org/1999/xhtml">\n <variables>\n ' + variables.map(function (v) { - return v.toXML(); - }).join() + '\n </variables>\n ' + this.editingTarget.blocks.toXML() + '\n </xml>'; - - this.emit('workspaceUpdate', { xml: xmlString }); - } - - /** - * Get a target id for a drawable id. Useful for interacting with the renderer - * @param {int} drawableId The drawable id to request the target id for - * @returns {?string} The target id, if found. Will also be null if the target found is the stage. - */ - - }, { - key: 'getTargetIdForDrawableId', - value: function getTargetIdForDrawableId(drawableId) { - var target = this.runtime.getTargetByDrawableId(drawableId); - if (target && target.hasOwnProperty('id') && target.hasOwnProperty('isStage') && !target.isStage) { - return target.id; - } - return null; - } - - /** - * Put a target into a "drag" state, during which its X/Y positions will be unaffected - * by blocks. - * @param {string} targetId The id for the target to put into a drag state - */ - - }, { - key: 'startDrag', - value: function startDrag(targetId) { - var target = this.runtime.getTargetById(targetId); - if (target) { - target.startDrag(); - this.setEditingTarget(target.id); - } - } - - /** - * Remove a target from a drag state, so blocks may begin affecting X/Y position again - * @param {string} targetId The id for the target to remove from the drag state - */ - - }, { - key: 'stopDrag', - value: function stopDrag(targetId) { - var target = this.runtime.getTargetById(targetId); - if (target) target.stopDrag(); - } - - /** - * Post/edit sprite info for the current editing target. - * @param {object} data An object with sprite info data to set. - */ - - }, { - key: 'postSpriteInfo', - value: function postSpriteInfo(data) { - this.editingTarget.postSpriteInfo(data); - } - }]); - - return VirtualMachine; -}(EventEmitter); - -module.exports = VirtualMachine; - -/***/ }), -/* 51 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Scratch3ControlBlocks = function () { - function Scratch3ControlBlocks(runtime) { - _classCallCheck(this, Scratch3ControlBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3ControlBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - control_repeat: this.repeat, - control_repeat_until: this.repeatUntil, - control_forever: this.forever, - control_wait: this.wait, - control_wait_until: this.waitUntil, - control_if: this.if, - control_if_else: this.ifElse, - control_stop: this.stop, - control_create_clone_of: this.createClone, - control_delete_this_clone: this.deleteClone - }; - } - }, { - key: 'getHats', - value: function getHats() { - return { - control_start_as_clone: { - restartExistingThreads: false - } - }; - } - }, { - key: 'repeat', - value: function repeat(args, util) { - var times = Math.floor(Cast.toNumber(args.TIMES)); - // Initialize loop - if (typeof util.stackFrame.loopCounter === 'undefined') { - util.stackFrame.loopCounter = times; - } - // Only execute once per frame. - // When the branch finishes, `repeat` will be executed again and - // the second branch will be taken, yielding for the rest of the frame. - // Decrease counter - util.stackFrame.loopCounter--; - // If we still have some left, start the branch. - if (util.stackFrame.loopCounter >= 0) { - util.startBranch(1, true); - } - } - }, { - key: 'repeatUntil', - value: function repeatUntil(args, util) { - var condition = Cast.toBoolean(args.CONDITION); - // If the condition is true, start the branch. - if (!condition) { - util.startBranch(1, true); - } - } - }, { - key: 'waitUntil', - value: function waitUntil(args, util) { - var condition = Cast.toBoolean(args.CONDITION); - if (!condition) { - util.yield(); - } - } - }, { - key: 'forever', - value: function forever(args, util) { - util.startBranch(1, true); - } - }, { - key: 'wait', - value: function wait(args) { - var duration = Math.max(0, 1000 * Cast.toNumber(args.DURATION)); - return new Promise(function (resolve) { - setTimeout(function () { - resolve(); - }, duration); - }); - } - }, { - key: 'if', - value: function _if(args, util) { - var condition = Cast.toBoolean(args.CONDITION); - if (condition) { - util.startBranch(1, false); - } - } - }, { - key: 'ifElse', - value: function ifElse(args, util) { - var condition = Cast.toBoolean(args.CONDITION); - if (condition) { - util.startBranch(1, false); - } else { - util.startBranch(2, false); - } - } - }, { - key: 'stop', - value: function stop(args, util) { - var option = args.STOP_OPTION; - if (option === 'all') { - util.stopAll(); - } else if (option === 'other scripts in sprite' || option === 'other scripts in stage') { - util.stopOtherTargetThreads(); - } else if (option === 'this script') { - util.stopThisScript(); - } - } - }, { - key: 'createClone', - value: function createClone(args, util) { - var cloneTarget = void 0; - if (args.CLONE_OPTION === '_myself_') { - cloneTarget = util.target; - } else { - cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION); - } - if (!cloneTarget) { - return; - } - var newClone = cloneTarget.makeClone(); - if (newClone) { - this.runtime.targets.push(newClone); - } - } - }, { - key: 'deleteClone', - value: function deleteClone(args, util) { - if (util.target.isOriginal) return; - this.runtime.disposeTarget(util.target); - this.runtime.stopForTarget(util.target); - } - }]); - - return Scratch3ControlBlocks; -}(); - -module.exports = Scratch3ControlBlocks; - -/***/ }), -/* 52 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Scratch3DataBlocks = function () { - function Scratch3DataBlocks(runtime) { - _classCallCheck(this, Scratch3DataBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3DataBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - data_variable: this.getVariable, - data_setvariableto: this.setVariableTo, - data_changevariableby: this.changeVariableBy, - data_listcontents: this.getListContents, - data_addtolist: this.addToList, - data_deleteoflist: this.deleteOfList, - data_insertatlist: this.insertAtList, - data_replaceitemoflist: this.replaceItemOfList, - data_itemoflist: this.getItemOfList, - data_lengthoflist: this.lengthOfList, - data_listcontainsitem: this.listContainsItem - }; - } - }, { - key: 'getVariable', - value: function getVariable(args, util) { - var variable = util.target.lookupOrCreateVariable(args.VARIABLE); - return variable.value; - } - }, { - key: 'setVariableTo', - value: function setVariableTo(args, util) { - var variable = util.target.lookupOrCreateVariable(args.VARIABLE); - variable.value = args.VALUE; - } - }, { - key: 'changeVariableBy', - value: function changeVariableBy(args, util) { - var variable = util.target.lookupOrCreateVariable(args.VARIABLE); - var castedValue = Cast.toNumber(variable.value); - var dValue = Cast.toNumber(args.VALUE); - variable.value = castedValue + dValue; - } - }, { - key: 'getListContents', - value: function getListContents(args, util) { - var list = util.target.lookupOrCreateList(args.LIST); - // Determine if the list is all single letters. - // If it is, report contents joined together with no separator. - // If it's not, report contents joined together with a space. - var allSingleLetters = true; - for (var i = 0; i < list.contents.length; i++) { - var listItem = list.contents[i]; - if (!(typeof listItem === 'string' && listItem.length === 1)) { - allSingleLetters = false; - break; - } - } - if (allSingleLetters) { - return list.contents.join(''); - } - return list.contents.join(' '); - } - }, { - key: 'addToList', - value: function addToList(args, util) { - var list = util.target.lookupOrCreateList(args.LIST); - list.contents.push(args.ITEM); - } - }, { - key: 'deleteOfList', - value: function deleteOfList(args, util) { - var list = util.target.lookupOrCreateList(args.LIST); - var index = Cast.toListIndex(args.INDEX, list.contents.length); - if (index === Cast.LIST_INVALID) { - return; - } else if (index === Cast.LIST_ALL) { - list.contents = []; - return; - } - list.contents.splice(index - 1, 1); - } - }, { - key: 'insertAtList', - value: function insertAtList(args, util) { - var item = args.ITEM; - var list = util.target.lookupOrCreateList(args.LIST); - var index = Cast.toListIndex(args.INDEX, list.contents.length + 1); - if (index === Cast.LIST_INVALID) { - return; - } - list.contents.splice(index - 1, 0, item); - } - }, { - key: 'replaceItemOfList', - value: function replaceItemOfList(args, util) { - var item = args.ITEM; - var list = util.target.lookupOrCreateList(args.LIST); - var index = Cast.toListIndex(args.INDEX, list.contents.length); - if (index === Cast.LIST_INVALID) { - return; - } - list.contents.splice(index - 1, 1, item); - } - }, { - key: 'getItemOfList', - value: function getItemOfList(args, util) { - var list = util.target.lookupOrCreateList(args.LIST); - var index = Cast.toListIndex(args.INDEX, list.contents.length); - if (index === Cast.LIST_INVALID) { - return ''; - } - return list.contents[index - 1]; - } - }, { - key: 'lengthOfList', - value: function lengthOfList(args, util) { - var list = util.target.lookupOrCreateList(args.LIST); - return list.contents.length; - } - }, { - key: 'listContainsItem', - value: function listContainsItem(args, util) { - var item = args.ITEM; - var list = util.target.lookupOrCreateList(args.LIST); - if (list.contents.indexOf(item) >= 0) { - return true; - } - // Try using Scratch comparison operator on each item. - // (Scratch considers the string '123' equal to the number 123). - for (var i = 0; i < list.contents.length; i++) { - if (Cast.compare(list.contents[i], item) === 0) { - return true; - } - } - return false; - } - }]); - - return Scratch3DataBlocks; -}(); - -module.exports = Scratch3DataBlocks; - -/***/ }), -/* 53 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Scratch3EventBlocks = function () { - function Scratch3EventBlocks(runtime) { - _classCallCheck(this, Scratch3EventBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3EventBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - event_broadcast: this.broadcast, - event_broadcastandwait: this.broadcastAndWait, - event_whengreaterthan: this.hatGreaterThanPredicate - }; - } - }, { - key: 'getHats', - value: function getHats() { - return { - event_whenflagclicked: { - restartExistingThreads: true - }, - event_whenkeypressed: { - restartExistingThreads: false - }, - event_whenthisspriteclicked: { - restartExistingThreads: true - }, - event_whenbackdropswitchesto: { - restartExistingThreads: true - }, - event_whengreaterthan: { - restartExistingThreads: false, - edgeActivated: true - }, - event_whenbroadcastreceived: { - restartExistingThreads: true - } - }; - } - }, { - key: 'hatGreaterThanPredicate', - value: function hatGreaterThanPredicate(args, util) { - var option = Cast.toString(args.WHENGREATERTHANMENU).toLowerCase(); - var value = Cast.toNumber(args.VALUE); - // @todo: Other cases :) - if (option === 'timer') { - return util.ioQuery('clock', 'projectTimer') > value; - } - return false; - } - }, { - key: 'broadcast', - value: function broadcast(args, util) { - var broadcastOption = Cast.toString(args.BROADCAST_OPTION); - util.startHats('event_whenbroadcastreceived', { - BROADCAST_OPTION: broadcastOption - }); - } - }, { - key: 'broadcastAndWait', - value: function broadcastAndWait(args, util) { - var broadcastOption = Cast.toString(args.BROADCAST_OPTION); - // Have we run before, starting threads? - if (!util.stackFrame.startedThreads) { - // No - start hats for this broadcast. - util.stackFrame.startedThreads = util.startHats('event_whenbroadcastreceived', { - BROADCAST_OPTION: broadcastOption - }); - if (util.stackFrame.startedThreads.length === 0) { - // Nothing was started. - return; - } - } - // We've run before; check if the wait is still going on. - var instance = this; - var waiting = util.stackFrame.startedThreads.some(function (thread) { - return instance.runtime.isActiveThread(thread); - }); - if (waiting) { - util.yield(); - } - } - }]); - - return Scratch3EventBlocks; -}(); - -module.exports = Scratch3EventBlocks; - -/***/ }), -/* 54 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Scratch3LooksBlocks = function () { - function Scratch3LooksBlocks(runtime) { - _classCallCheck(this, Scratch3LooksBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3LooksBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - looks_say: this.say, - looks_sayforsecs: this.sayforsecs, - looks_think: this.think, - looks_thinkforsecs: this.sayforsecs, - looks_show: this.show, - looks_hide: this.hide, - looks_switchcostumeto: this.switchCostume, - looks_switchbackdropto: this.switchBackdrop, - looks_switchbackdroptoandwait: this.switchBackdropAndWait, - looks_nextcostume: this.nextCostume, - looks_nextbackdrop: this.nextBackdrop, - looks_changeeffectby: this.changeEffect, - looks_seteffectto: this.setEffect, - looks_cleargraphiceffects: this.clearEffects, - looks_changesizeby: this.changeSize, - looks_setsizeto: this.setSize, - looks_gotofront: this.goToFront, - looks_gobacklayers: this.goBackLayers, - looks_size: this.getSize, - looks_costumeorder: this.getCostumeIndex, - looks_backdroporder: this.getBackdropIndex, - looks_backdropname: this.getBackdropName - }; - } - }, { - key: 'say', - value: function say(args, util) { - util.target.setSay('say', args.MESSAGE); - } - }, { - key: 'sayforsecs', - value: function sayforsecs(args, util) { - util.target.setSay('say', args.MESSAGE); - return new Promise(function (resolve) { - setTimeout(function () { - // Clear say bubble and proceed. - util.target.setSay(); - resolve(); - }, 1000 * args.SECS); - }); - } - }, { - key: 'think', - value: function think(args, util) { - util.target.setSay('think', args.MESSAGE); - } - }, { - key: 'thinkforsecs', - value: function thinkforsecs(args, util) { - util.target.setSay('think', args.MESSAGE); - return new Promise(function (resolve) { - setTimeout(function () { - // Clear say bubble and proceed. - util.target.setSay(); - resolve(); - }, 1000 * args.SECS); - }); - } - }, { - key: 'show', - value: function show(args, util) { - util.target.setVisible(true); - } - }, { - key: 'hide', - value: function hide(args, util) { - util.target.setVisible(false); - } - - /** - * Utility function to set the costume or backdrop of a target. - * Matches the behavior of Scratch 2.0 for different types of arguments. - * @param {!Target} target Target to set costume/backdrop to. - * @param {Any} requestedCostume Costume requested, e.g., 0, 'name', etc. - * @param {boolean=} optZeroIndex Set to zero-index the requestedCostume. - * @return {Array.<!Thread>} Any threads started by this switch. - */ - - }, { - key: '_setCostumeOrBackdrop', - value: function _setCostumeOrBackdrop(target, requestedCostume, optZeroIndex) { - if (typeof requestedCostume === 'number') { - target.setCostume(optZeroIndex ? requestedCostume : requestedCostume - 1); - } else { - var costumeIndex = target.getCostumeIndexByName(requestedCostume); - if (costumeIndex > -1) { - target.setCostume(costumeIndex); - } else if (requestedCostume === 'previous costume' || requestedCostume === 'previous backdrop') { - target.setCostume(target.currentCostume - 1); - } else if (requestedCostume === 'next costume' || requestedCostume === 'next backdrop') { - target.setCostume(target.currentCostume + 1); - } else { - var forcedNumber = Number(requestedCostume); - if (!isNaN(forcedNumber)) { - target.setCostume(optZeroIndex ? forcedNumber : forcedNumber - 1); - } - } - } - if (target === this.runtime.getTargetForStage()) { - // Target is the stage - start hats. - var newName = target.sprite.costumes[target.currentCostume].name; - return this.runtime.startHats('event_whenbackdropswitchesto', { - BACKDROP: newName - }); - } - return []; - } - }, { - key: 'switchCostume', - value: function switchCostume(args, util) { - this._setCostumeOrBackdrop(util.target, args.COSTUME); - } - }, { - key: 'nextCostume', - value: function nextCostume(args, util) { - this._setCostumeOrBackdrop(util.target, util.target.currentCostume + 1, true); - } - }, { - key: 'switchBackdrop', - value: function switchBackdrop(args) { - this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP); - } - }, { - key: 'switchBackdropAndWait', - value: function switchBackdropAndWait(args, util) { - // Have we run before, starting threads? - if (!util.stackFrame.startedThreads) { - // No - switch the backdrop. - util.stackFrame.startedThreads = this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP); - if (util.stackFrame.startedThreads.length === 0) { - // Nothing was started. - return; - } - } - // We've run before; check if the wait is still going on. - var instance = this; - var waiting = util.stackFrame.startedThreads.some(function (thread) { - return instance.runtime.isActiveThread(thread); - }); - if (waiting) { - util.yield(); - } - } - }, { - key: 'nextBackdrop', - value: function nextBackdrop() { - var stage = this.runtime.getTargetForStage(); - this._setCostumeOrBackdrop(stage, stage.currentCostume + 1, true); - } - }, { - key: 'changeEffect', - value: function changeEffect(args, util) { - var effect = Cast.toString(args.EFFECT).toLowerCase(); - var change = Cast.toNumber(args.CHANGE); - if (!util.target.effects.hasOwnProperty(effect)) return; - var newValue = change + util.target.effects[effect]; - util.target.setEffect(effect, newValue); - } - }, { - key: 'setEffect', - value: function setEffect(args, util) { - var effect = Cast.toString(args.EFFECT).toLowerCase(); - var value = Cast.toNumber(args.VALUE); - util.target.setEffect(effect, value); - } - }, { - key: 'clearEffects', - value: function clearEffects(args, util) { - util.target.clearEffects(); - } - }, { - key: 'changeSize', - value: function changeSize(args, util) { - var change = Cast.toNumber(args.CHANGE); - util.target.setSize(util.target.size + change); - } - }, { - key: 'setSize', - value: function setSize(args, util) { - var size = Cast.toNumber(args.SIZE); - util.target.setSize(size); - } - }, { - key: 'goToFront', - value: function goToFront(args, util) { - util.target.goToFront(); - } - }, { - key: 'goBackLayers', - value: function goBackLayers(args, util) { - util.target.goBackLayers(args.NUM); - } - }, { - key: 'getSize', - value: function getSize(args, util) { - return Math.round(util.target.size); - } - }, { - key: 'getBackdropIndex', - value: function getBackdropIndex() { - var stage = this.runtime.getTargetForStage(); - return stage.currentCostume + 1; - } - }, { - key: 'getBackdropName', - value: function getBackdropName() { - var stage = this.runtime.getTargetForStage(); - return stage.sprite.costumes[stage.currentCostume].name; - } - }, { - key: 'getCostumeIndex', - value: function getCostumeIndex(args, util) { - return util.target.currentCostume + 1; - } - }]); - - return Scratch3LooksBlocks; -}(); - -module.exports = Scratch3LooksBlocks; - -/***/ }), -/* 55 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); -var MathUtil = __webpack_require__(5); -var Timer = __webpack_require__(25); - -var Scratch3MotionBlocks = function () { - function Scratch3MotionBlocks(runtime) { - _classCallCheck(this, Scratch3MotionBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3MotionBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - motion_movesteps: this.moveSteps, - motion_gotoxy: this.goToXY, - motion_goto: this.goTo, - motion_turnright: this.turnRight, - motion_turnleft: this.turnLeft, - motion_pointindirection: this.pointInDirection, - motion_pointtowards: this.pointTowards, - motion_glidesecstoxy: this.glide, - motion_ifonedgebounce: this.ifOnEdgeBounce, - motion_setrotationstyle: this.setRotationStyle, - motion_changexby: this.changeX, - motion_setx: this.setX, - motion_changeyby: this.changeY, - motion_sety: this.setY, - motion_xposition: this.getX, - motion_yposition: this.getY, - motion_direction: this.getDirection - }; - } - }, { - key: 'moveSteps', - value: function moveSteps(args, util) { - var steps = Cast.toNumber(args.STEPS); - var radians = MathUtil.degToRad(90 - util.target.direction); - var dx = steps * Math.cos(radians); - var dy = steps * Math.sin(radians); - util.target.setXY(util.target.x + dx, util.target.y + dy); - } - }, { - key: 'goToXY', - value: function goToXY(args, util) { - var x = Cast.toNumber(args.X); - var y = Cast.toNumber(args.Y); - util.target.setXY(x, y); - } - }, { - key: 'goTo', - value: function goTo(args, util) { - var targetX = 0; - var targetY = 0; - if (args.TO === '_mouse_') { - targetX = util.ioQuery('mouse', 'getX'); - targetY = util.ioQuery('mouse', 'getY'); - } else if (args.TO === '_random_') { - var stageWidth = this.runtime.constructor.STAGE_WIDTH; - var stageHeight = this.runtime.constructor.STAGE_HEIGHT; - targetX = Math.round(stageWidth * (Math.random() - 0.5)); - targetY = Math.round(stageHeight * (Math.random() - 0.5)); - } else { - var goToTarget = this.runtime.getSpriteTargetByName(args.TO); - if (!goToTarget) return; - targetX = goToTarget.x; - targetY = goToTarget.y; - } - util.target.setXY(targetX, targetY); - } - }, { - key: 'turnRight', - value: function turnRight(args, util) { - var degrees = Cast.toNumber(args.DEGREES); - util.target.setDirection(util.target.direction + degrees); - } - }, { - key: 'turnLeft', - value: function turnLeft(args, util) { - var degrees = Cast.toNumber(args.DEGREES); - util.target.setDirection(util.target.direction - degrees); - } - }, { - key: 'pointInDirection', - value: function pointInDirection(args, util) { - var direction = Cast.toNumber(args.DIRECTION); - util.target.setDirection(direction); - } - }, { - key: 'pointTowards', - value: function pointTowards(args, util) { - var targetX = 0; - var targetY = 0; - if (args.TOWARDS === '_mouse_') { - targetX = util.ioQuery('mouse', 'getX'); - targetY = util.ioQuery('mouse', 'getY'); - } else { - var pointTarget = this.runtime.getSpriteTargetByName(args.TOWARDS); - if (!pointTarget) return; - targetX = pointTarget.x; - targetY = pointTarget.y; - } - - var dx = targetX - util.target.x; - var dy = targetY - util.target.y; - var direction = 90 - MathUtil.radToDeg(Math.atan2(dy, dx)); - util.target.setDirection(direction); - } - }, { - key: 'glide', - value: function glide(args, util) { - if (!util.stackFrame.timer) { - // First time: save data for future use. - util.stackFrame.timer = new Timer(); - util.stackFrame.timer.start(); - util.stackFrame.duration = Cast.toNumber(args.SECS); - util.stackFrame.startX = util.target.x; - util.stackFrame.startY = util.target.y; - util.stackFrame.endX = Cast.toNumber(args.X); - util.stackFrame.endY = Cast.toNumber(args.Y); - if (util.stackFrame.duration <= 0) { - // Duration too short to glide. - util.target.setXY(util.stackFrame.endX, util.stackFrame.endY); - return; - } - util.yield(); - } else { - var timeElapsed = util.stackFrame.timer.timeElapsed(); - if (timeElapsed < util.stackFrame.duration * 1000) { - // In progress: move to intermediate position. - var frac = timeElapsed / (util.stackFrame.duration * 1000); - var dx = frac * (util.stackFrame.endX - util.stackFrame.startX); - var dy = frac * (util.stackFrame.endY - util.stackFrame.startY); - util.target.setXY(util.stackFrame.startX + dx, util.stackFrame.startY + dy); - util.yield(); - } else { - // Finished: move to final position. - util.target.setXY(util.stackFrame.endX, util.stackFrame.endY); - } - } - } - }, { - key: 'ifOnEdgeBounce', - value: function ifOnEdgeBounce(args, util) { - var bounds = util.target.getBounds(); - if (!bounds) { - return; - } - // Measure distance to edges. - // Values are positive when the sprite is far away, - // and clamped to zero when the sprite is beyond. - var stageWidth = this.runtime.constructor.STAGE_WIDTH; - var stageHeight = this.runtime.constructor.STAGE_HEIGHT; - var distLeft = Math.max(0, stageWidth / 2 + bounds.left); - var distTop = Math.max(0, stageHeight / 2 - bounds.top); - var distRight = Math.max(0, stageWidth / 2 - bounds.right); - var distBottom = Math.max(0, stageHeight / 2 + bounds.bottom); - // Find the nearest edge. - var nearestEdge = ''; - var minDist = Infinity; - if (distLeft < minDist) { - minDist = distLeft; - nearestEdge = 'left'; - } - if (distTop < minDist) { - minDist = distTop; - nearestEdge = 'top'; - } - if (distRight < minDist) { - minDist = distRight; - nearestEdge = 'right'; - } - if (distBottom < minDist) { - minDist = distBottom; - nearestEdge = 'bottom'; - } - if (minDist > 0) { - return; // Not touching any edge. - } - // Point away from the nearest edge. - var radians = MathUtil.degToRad(90 - util.target.direction); - var dx = Math.cos(radians); - var dy = -Math.sin(radians); - if (nearestEdge === 'left') { - dx = Math.max(0.2, Math.abs(dx)); - } else if (nearestEdge === 'top') { - dy = Math.max(0.2, Math.abs(dy)); - } else if (nearestEdge === 'right') { - dx = 0 - Math.max(0.2, Math.abs(dx)); - } else if (nearestEdge === 'bottom') { - dy = 0 - Math.max(0.2, Math.abs(dy)); - } - var newDirection = MathUtil.radToDeg(Math.atan2(dy, dx)) + 90; - util.target.setDirection(newDirection); - // Keep within the stage. - var fencedPosition = util.target.keepInFence(util.target.x, util.target.y); - util.target.setXY(fencedPosition[0], fencedPosition[1]); - } - }, { - key: 'setRotationStyle', - value: function setRotationStyle(args, util) { - util.target.setRotationStyle(args.STYLE); - } - }, { - key: 'changeX', - value: function changeX(args, util) { - var dx = Cast.toNumber(args.DX); - util.target.setXY(util.target.x + dx, util.target.y); - } - }, { - key: 'setX', - value: function setX(args, util) { - var x = Cast.toNumber(args.X); - util.target.setXY(x, util.target.y); - } - }, { - key: 'changeY', - value: function changeY(args, util) { - var dy = Cast.toNumber(args.DY); - util.target.setXY(util.target.x, util.target.y + dy); - } - }, { - key: 'setY', - value: function setY(args, util) { - var y = Cast.toNumber(args.Y); - util.target.setXY(util.target.x, y); - } - }, { - key: 'getX', - value: function getX(args, util) { - return util.target.x; - } - }, { - key: 'getY', - value: function getY(args, util) { - return util.target.y; - } - }, { - key: 'getDirection', - value: function getDirection(args, util) { - return util.target.direction; - } - }]); - - return Scratch3MotionBlocks; -}(); - -module.exports = Scratch3MotionBlocks; - -/***/ }), -/* 56 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); -var MathUtil = __webpack_require__(5); - -var Scratch3OperatorsBlocks = function () { - function Scratch3OperatorsBlocks(runtime) { - _classCallCheck(this, Scratch3OperatorsBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3OperatorsBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - operator_add: this.add, - operator_subtract: this.subtract, - operator_multiply: this.multiply, - operator_divide: this.divide, - operator_lt: this.lt, - operator_equals: this.equals, - operator_gt: this.gt, - operator_and: this.and, - operator_or: this.or, - operator_not: this.not, - operator_random: this.random, - operator_join: this.join, - operator_letter_of: this.letterOf, - operator_length: this.length, - operator_mod: this.mod, - operator_round: this.round, - operator_mathop: this.mathop - }; - } - }, { - key: 'add', - value: function add(args) { - return Cast.toNumber(args.NUM1) + Cast.toNumber(args.NUM2); - } - }, { - key: 'subtract', - value: function subtract(args) { - return Cast.toNumber(args.NUM1) - Cast.toNumber(args.NUM2); - } - }, { - key: 'multiply', - value: function multiply(args) { - return Cast.toNumber(args.NUM1) * Cast.toNumber(args.NUM2); - } - }, { - key: 'divide', - value: function divide(args) { - return Cast.toNumber(args.NUM1) / Cast.toNumber(args.NUM2); - } - }, { - key: 'lt', - value: function lt(args) { - return Cast.compare(args.OPERAND1, args.OPERAND2) < 0; - } - }, { - key: 'equals', - value: function equals(args) { - return Cast.compare(args.OPERAND1, args.OPERAND2) === 0; - } - }, { - key: 'gt', - value: function gt(args) { - return Cast.compare(args.OPERAND1, args.OPERAND2) > 0; - } - }, { - key: 'and', - value: function and(args) { - return Cast.toBoolean(args.OPERAND1) && Cast.toBoolean(args.OPERAND2); - } - }, { - key: 'or', - value: function or(args) { - return Cast.toBoolean(args.OPERAND1) || Cast.toBoolean(args.OPERAND2); - } - }, { - key: 'not', - value: function not(args) { - return !Cast.toBoolean(args.OPERAND); - } - }, { - key: 'random', - value: function random(args) { - var nFrom = Cast.toNumber(args.FROM); - var nTo = Cast.toNumber(args.TO); - var low = nFrom <= nTo ? nFrom : nTo; - var high = nFrom <= nTo ? nTo : nFrom; - if (low === high) return low; - // If both arguments are ints, truncate the result to an int. - if (Cast.isInt(args.FROM) && Cast.isInt(args.TO)) { - return low + parseInt(Math.random() * (high + 1 - low), 10); - } - return Math.random() * (high - low) + low; - } - }, { - key: 'join', - value: function join(args) { - return Cast.toString(args.STRING1) + Cast.toString(args.STRING2); - } - }, { - key: 'letterOf', - value: function letterOf(args) { - var index = Cast.toNumber(args.LETTER) - 1; - var str = Cast.toString(args.STRING); - // Out of bounds? - if (index < 0 || index >= str.length) { - return ''; - } - return str.charAt(index); - } - }, { - key: 'length', - value: function length(args) { - return Cast.toString(args.STRING).length; - } - }, { - key: 'mod', - value: function mod(args) { - var n = Cast.toNumber(args.NUM1); - var modulus = Cast.toNumber(args.NUM2); - var result = n % modulus; - // Scratch mod is kept positive. - if (result / modulus < 0) result += modulus; - return result; - } - }, { - key: 'round', - value: function round(args) { - return Math.round(Cast.toNumber(args.NUM)); - } - }, { - key: 'mathop', - value: function mathop(args) { - var operator = Cast.toString(args.OPERATOR).toLowerCase(); - var n = Cast.toNumber(args.NUM); - switch (operator) { - case 'abs': - return Math.abs(n); - case 'floor': - return Math.floor(n); - case 'ceiling': - return Math.ceil(n); - case 'sqrt': - return Math.sqrt(n); - case 'sin': - return parseFloat(Math.sin(Math.PI * n / 180).toFixed(10)); - case 'cos': - return parseFloat(Math.cos(Math.PI * n / 180).toFixed(10)); - case 'tan': - return MathUtil.tan(n); - case 'asin': - return Math.asin(n) * 180 / Math.PI; - case 'acos': - return Math.acos(n) * 180 / Math.PI; - case 'atan': - return Math.atan(n) * 180 / Math.PI; - case 'ln': - return Math.log(n); - case 'log': - return Math.log(n) / Math.LN10; - case 'e ^': - return Math.exp(n); - case '10 ^': - return Math.pow(10, n); - } - return 0; - } - }]); - - return Scratch3OperatorsBlocks; -}(); - -module.exports = Scratch3OperatorsBlocks; - -/***/ }), -/* 57 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); -var Clone = __webpack_require__(33); -var Color = __webpack_require__(15); -var MathUtil = __webpack_require__(5); -var RenderedTarget = __webpack_require__(23); - -/** - * @typedef {object} PenState - the pen state associated with a particular target. - * @property {Boolean} penDown - tracks whether the pen should draw for this target. - * @property {number} hue - the current hue of the pen. - * @property {number} shade - the current shade of the pen. - * @property {PenAttributes} penAttributes - cached pen attributes for the renderer. This is the authoritative value for - * diameter but not for pen color. - */ - -/** - * Host for the Pen-related blocks in Scratch 3.0 - * @param {Runtime} runtime - the runtime instantiating this block package. - * @constructor - */ - -var Scratch3PenBlocks = function () { - function Scratch3PenBlocks(runtime) { - _classCallCheck(this, Scratch3PenBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - - /** - * The ID of the renderer Drawable corresponding to the pen layer. - * @type {int} - * @private - */ - this._penDrawableId = -1; - - /** - * The ID of the renderer Skin corresponding to the pen layer. - * @type {int} - * @private - */ - this._penSkinId = -1; - - this._onTargetCreated = this._onTargetCreated.bind(this); - this._onTargetMoved = this._onTargetMoved.bind(this); - - runtime.on('targetWasCreated', this._onTargetCreated); - } - - /** - * The default pen state, to be used when a target has no existing pen state. - * @type {PenState} - */ - - - _createClass(Scratch3PenBlocks, [{ - key: '_clampPenSize', - - - /** - * Clamp a pen size value to the range allowed by the pen. - * @param {number} requestedSize - the requested pen size. - * @returns {number} the clamped size. - * @private - */ - value: function _clampPenSize(requestedSize) { - return MathUtil.clamp(requestedSize, Scratch3PenBlocks.PEN_SIZE_RANGE.min, Scratch3PenBlocks.PEN_SIZE_RANGE.max); - } - - /** - * Retrieve the ID of the renderer "Skin" corresponding to the pen layer. If - * the pen Skin doesn't yet exist, create it. - * @returns {int} the Skin ID of the pen layer, or -1 on failure. - * @private - */ - - }, { - key: '_getPenLayerID', - value: function _getPenLayerID() { - if (this._penSkinId < 0 && this.runtime.renderer) { - this._penSkinId = this.runtime.renderer.createPenSkin(); - this._penDrawableId = this.runtime.renderer.createDrawable(); - this.runtime.renderer.setDrawableOrder(this._penDrawableId, Scratch3PenBlocks.PEN_ORDER); - this.runtime.renderer.updateDrawableProperties(this._penDrawableId, { skinId: this._penSkinId }); - } - return this._penSkinId; - } - - /** - * @param {Target} target - collect pen state for this target. Probably, but not necessarily, a RenderedTarget. - * @returns {PenState} the mutable pen state associated with that target. This will be created if necessary. - * @private - */ - - }, { - key: '_getPenState', - value: function _getPenState(target) { - var penState = target.getCustomState(Scratch3PenBlocks.STATE_KEY); - if (!penState) { - penState = Clone.simple(Scratch3PenBlocks.DEFAULT_PEN_STATE); - target.setCustomState(Scratch3PenBlocks.STATE_KEY, penState); - } - return penState; - } - - /** - * When a pen-using Target is cloned, clone the pen state. - * @param {Target} newTarget - the newly created target. - * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any. - * @listens Runtime#event:targetWasCreated - * @private - */ - - }, { - key: '_onTargetCreated', - value: function _onTargetCreated(newTarget, sourceTarget) { - if (sourceTarget) { - var penState = sourceTarget.getCustomState(Scratch3PenBlocks.STATE_KEY); - if (penState) { - newTarget.setCustomState(Scratch3PenBlocks.STATE_KEY, Clone.simple(penState)); - if (penState.penDown) { - newTarget.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved); - } - } - } - } - - /** - * Handle a target which has moved. This only fires when the pen is down. - * @param {RenderedTarget} target - the target which has moved. - * @param {number} oldX - the previous X position. - * @param {number} oldY - the previous Y position. - * @private - */ - - }, { - key: '_onTargetMoved', - value: function _onTargetMoved(target, oldX, oldY) { - var penSkinId = this._getPenLayerID(); - if (penSkinId >= 0) { - var penState = this._getPenState(target); - this.runtime.renderer.penLine(penSkinId, penState.penAttributes, oldX, oldY, target.x, target.y); - this.runtime.requestRedraw(); - } - } - - /** - * Update the cached RGB color from the hue & shade values in the provided PenState object. - * @param {PenState} penState - the pen state to update. - * @private - */ - - }, { - key: '_updatePenColor', - value: function _updatePenColor(penState) { - var rgb = Color.hsvToRgb({ h: penState.hue * 180 / 100, s: 1, v: 1 }); - var shade = penState.shade > 100 ? 200 - penState.shade : penState.shade; - if (shade < 50) { - rgb = Color.mixRgb(Color.RGB_BLACK, rgb, (10 + shade) / 60); - } else { - rgb = Color.mixRgb(rgb, Color.RGB_WHITE, (shade - 50) / 60); - } - penState.penAttributes.color4f[0] = rgb.r / 255.0; - penState.penAttributes.color4f[1] = rgb.g / 255.0; - penState.penAttributes.color4f[2] = rgb.b / 255.0; - penState.penAttributes.color4f[3] = 1; - } - - /** - * Wrap a pen hue or shade values to the range [0,200). - * @param {number} value - the pen hue or shade value to the proper range. - * @returns {number} the wrapped value. - * @private - */ - - }, { - key: '_wrapHueOrShade', - value: function _wrapHueOrShade(value) { - value = value % 200; - if (value < 0) value += 200; - return value; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - }, { - key: 'getPrimitives', - value: function getPrimitives() { - return { - pen_clear: this.clear, - pen_stamp: this.stamp, - pen_pendown: this.penDown, - pen_penup: this.penUp, - pen_setpencolortocolor: this.setPenColorToColor, - pen_changepencolorby: this.changePenHueBy, - pen_setpencolortonum: this.setPenHueToNumber, - pen_changepenshadeby: this.changePenShadeBy, - pen_setpenshadeto: this.setPenShadeToNumber, - pen_changepensizeby: this.changePenSizeBy, - pen_setpensizeto: this.setPenSizeTo - }; - } - - /** - * The pen "clear" block clears the pen layer's contents. - */ - - }, { - key: 'clear', - value: function clear() { - var penSkinId = this._getPenLayerID(); - if (penSkinId >= 0) { - this.runtime.renderer.penClear(penSkinId); - this.runtime.requestRedraw(); - } - } - - /** - * The pen "stamp" block stamps the current drawable's image onto the pen layer. - * @param {object} args - the block arguments. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'stamp', - value: function stamp(args, util) { - var penSkinId = this._getPenLayerID(); - if (penSkinId >= 0) { - var target = util.target; - this.runtime.renderer.penStamp(penSkinId, target.drawableID); - this.runtime.requestRedraw(); - } - } - - /** - * The pen "pen down" block causes the target to leave pen trails on future motion. - * @param {object} args - the block arguments. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'penDown', - value: function penDown(args, util) { - var target = util.target; - var penState = this._getPenState(target); - - if (!penState.penDown) { - penState.penDown = true; - target.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved); - } - - var penSkinId = this._getPenLayerID(); - if (penSkinId >= 0) { - this.runtime.renderer.penPoint(penSkinId, penState.penAttributes, target.x, target.y); - this.runtime.requestRedraw(); - } - } - - /** - * The pen "pen up" block stops the target from leaving pen trails. - * @param {object} args - the block arguments. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'penUp', - value: function penUp(args, util) { - var target = util.target; - var penState = this._getPenState(target); - - if (penState.penDown) { - penState.penDown = false; - target.removeListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved); - } - } - - /** - * The pen "set pen color to {color}" block sets the pen to a particular RGB color. - * @param {object} args - the block arguments. - * @property {int} COLOR - the color to set, expressed as a 24-bit RGB value (0xRRGGBB). - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'setPenColorToColor', - value: function setPenColorToColor(args, util) { - var penState = this._getPenState(util.target); - var rgb = Cast.toRgbColorObject(args.COLOR); - var hsv = Color.rgbToHsv(rgb); - - penState.hue = 200 * hsv.h / 360; - penState.shade = 50 * hsv.v; - penState.penAttributes.color4f[0] = rgb.r / 255.0; - penState.penAttributes.color4f[1] = rgb.g / 255.0; - penState.penAttributes.color4f[2] = rgb.b / 255.0; - if (rgb.hasOwnProperty('a')) { - // Will there always be an 'a'? - penState.penAttributes.color4f[3] = rgb.a / 255.0; - } else { - penState.penAttributes.color4f[3] = 1; - } - } - - /** - * The pen "change pen color by {number}" block rotates the hue of the pen by the given amount. - * @param {object} args - the block arguments. - * @property {number} COLOR - the amount of desired hue rotation. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'changePenHueBy', - value: function changePenHueBy(args, util) { - var penState = this._getPenState(util.target); - penState.hue = this._wrapHueOrShade(penState.hue + Cast.toNumber(args.COLOR)); - this._updatePenColor(penState); - } - - /** - * The pen "set pen color to {number}" block sets the hue of the pen. - * @param {object} args - the block arguments. - * @property {number} COLOR - the desired hue. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'setPenHueToNumber', - value: function setPenHueToNumber(args, util) { - var penState = this._getPenState(util.target); - penState.hue = this._wrapHueOrShade(Cast.toNumber(args.COLOR)); - this._updatePenColor(penState); - } - - /** - * The pen "change pen shade by {number}" block changes the "shade" of the pen, related to the HSV value. - * @param {object} args - the block arguments. - * @property {number} SHADE - the amount of desired shade change. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'changePenShadeBy', - value: function changePenShadeBy(args, util) { - var penState = this._getPenState(util.target); - penState.shade = this._wrapHueOrShade(penState.shade + Cast.toNumber(args.SHADE)); - this._updatePenColor(penState); - } - - /** - * The pen "set pen shade to {number}" block sets the "shade" of the pen, related to the HSV value. - * @param {object} args - the block arguments. - * @property {number} SHADE - the amount of desired shade change. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'setPenShadeToNumber', - value: function setPenShadeToNumber(args, util) { - var penState = this._getPenState(util.target); - penState.shade = this._wrapHueOrShade(Cast.toNumber(args.SHADE)); - this._updatePenColor(penState); - } - - /** - * The pen "change pen size by {number}" block changes the pen size by the given amount. - * @param {object} args - the block arguments. - * @property {number} SIZE - the amount of desired size change. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'changePenSizeBy', - value: function changePenSizeBy(args, util) { - var penAttributes = this._getPenState(util.target).penAttributes; - penAttributes.diameter = this._clampPenSize(penAttributes.diameter + Cast.toNumber(args.SIZE)); - } - - /** - * The pen "set pen size to {number}" block sets the pen size to the given amount. - * @param {object} args - the block arguments. - * @property {number} SIZE - the amount of desired size change. - * @param {object} util - utility object provided by the runtime. - */ - - }, { - key: 'setPenSizeTo', - value: function setPenSizeTo(args, util) { - var penAttributes = this._getPenState(util.target).penAttributes; - penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE)); - } - }], [{ - key: 'DEFAULT_PEN_STATE', - get: function get() { - return { - penDown: false, - hue: 120, - shade: 50, - penAttributes: { - color4f: [0, 0, 1, 1], - diameter: 1 - } - }; - } - - /** - * Place the pen layer in front of the backdrop but behind everything else. - * We should probably handle this somewhere else... somewhere central that knows about pen, backdrop, video, etc. - * Maybe it should be in the GUI? - * @type {int} - */ - - }, { - key: 'PEN_ORDER', - get: function get() { - return 1; - } - - /** - * The minimum and maximum allowed pen size. - * @type {{min: number, max: number}} - */ - - }, { - key: 'PEN_SIZE_RANGE', - get: function get() { - return { min: 1, max: 255 }; - } - - /** - * The key to load & store a target's pen-related state. - * @type {string} - */ - - }, { - key: 'STATE_KEY', - get: function get() { - return 'Scratch.pen'; - } - }]); - - return Scratch3PenBlocks; -}(); - -module.exports = Scratch3PenBlocks; - -/***/ }), -/* 58 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Scratch3ProcedureBlocks = function () { - function Scratch3ProcedureBlocks(runtime) { - _classCallCheck(this, Scratch3ProcedureBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3ProcedureBlocks, [{ - key: "getPrimitives", - value: function getPrimitives() { - return { - procedures_defnoreturn: this.defNoReturn, - procedures_callnoreturn: this.callNoReturn, - procedures_param: this.param - }; - } - }, { - key: "defNoReturn", - value: function defNoReturn() { - // No-op: execute the blocks. - } - }, { - key: "callNoReturn", - value: function callNoReturn(args, util) { - if (!util.stackFrame.executed) { - var procedureCode = args.mutation.proccode; - var paramNames = util.getProcedureParamNames(procedureCode); - for (var i = 0; i < paramNames.length; i++) { - if (args.hasOwnProperty("input" + i)) { - util.pushParam(paramNames[i], args["input" + i]); - } - } - util.stackFrame.executed = true; - util.startProcedure(procedureCode); - } - } - }, { - key: "param", - value: function param(args, util) { - var value = util.getParam(args.mutation.paramname); - return value; - } - }]); - - return Scratch3ProcedureBlocks; -}(); - -module.exports = Scratch3ProcedureBlocks; - -/***/ }), -/* 59 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Scratch3SensingBlocks = function () { - function Scratch3SensingBlocks(runtime) { - _classCallCheck(this, Scratch3SensingBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - - _createClass(Scratch3SensingBlocks, [{ - key: 'getPrimitives', - value: function getPrimitives() { - return { - sensing_touchingobject: this.touchingObject, - sensing_touchingcolor: this.touchingColor, - sensing_coloristouchingcolor: this.colorTouchingColor, - sensing_distanceto: this.distanceTo, - sensing_timer: this.getTimer, - sensing_resettimer: this.resetTimer, - sensing_of: this.getAttributeOf, - sensing_mousex: this.getMouseX, - sensing_mousey: this.getMouseY, - sensing_mousedown: this.getMouseDown, - sensing_keypressed: this.getKeyPressed, - sensing_current: this.current, - sensing_dayssince2000: this.daysSince2000, - sensing_loudness: this.getLoudness - }; - } - }, { - key: 'touchingObject', - value: function touchingObject(args, util) { - var requestedObject = args.TOUCHINGOBJECTMENU; - if (requestedObject === '_mouse_') { - var mouseX = util.ioQuery('mouse', 'getX'); - var mouseY = util.ioQuery('mouse', 'getY'); - return util.target.isTouchingPoint(mouseX, mouseY); - } else if (requestedObject === '_edge_') { - return util.target.isTouchingEdge(); - } - return util.target.isTouchingSprite(requestedObject); - } - }, { - key: 'touchingColor', - value: function touchingColor(args, util) { - var color = Cast.toRgbColorList(args.COLOR); - return util.target.isTouchingColor(color); - } - }, { - key: 'colorTouchingColor', - value: function colorTouchingColor(args, util) { - var maskColor = Cast.toRgbColorList(args.COLOR); - var targetColor = Cast.toRgbColorList(args.COLOR2); - return util.target.colorIsTouchingColor(targetColor, maskColor); - } - }, { - key: 'distanceTo', - value: function distanceTo(args, util) { - if (util.target.isStage) return 10000; - - var targetX = 0; - var targetY = 0; - if (args.DISTANCETOMENU === '_mouse_') { - targetX = util.ioQuery('mouse', 'getX'); - targetY = util.ioQuery('mouse', 'getY'); - } else { - var distTarget = this.runtime.getSpriteTargetByName(args.DISTANCETOMENU); - if (!distTarget) return 10000; - targetX = distTarget.x; - targetY = distTarget.y; - } - - var dx = util.target.x - targetX; - var dy = util.target.y - targetY; - return Math.sqrt(dx * dx + dy * dy); - } - }, { - key: 'getTimer', - value: function getTimer(args, util) { - return util.ioQuery('clock', 'projectTimer'); - } - }, { - key: 'resetTimer', - value: function resetTimer(args, util) { - util.ioQuery('clock', 'resetProjectTimer'); - } - }, { - key: 'getMouseX', - value: function getMouseX(args, util) { - return util.ioQuery('mouse', 'getX'); - } - }, { - key: 'getMouseY', - value: function getMouseY(args, util) { - return util.ioQuery('mouse', 'getY'); - } - }, { - key: 'getMouseDown', - value: function getMouseDown(args, util) { - return util.ioQuery('mouse', 'getIsDown'); - } - }, { - key: 'current', - value: function current(args) { - var menuOption = Cast.toString(args.CURRENTMENU).toLowerCase(); - var date = new Date(); - switch (menuOption) { - case 'year': - return date.getFullYear(); - case 'month': - return date.getMonth() + 1; // getMonth is zero-based - case 'date': - return date.getDate(); - case 'dayofweek': - return date.getDay() + 1; // getDay is zero-based, Sun=0 - case 'hour': - return date.getHours(); - case 'minute': - return date.getMinutes(); - case 'second': - return date.getSeconds(); - } - return 0; - } - }, { - key: 'getKeyPressed', - value: function getKeyPressed(args, util) { - return util.ioQuery('keyboard', 'getKeyIsDown', [args.KEY_OPTION]); - } - }, { - key: 'daysSince2000', - value: function daysSince2000() { - var msPerDay = 24 * 60 * 60 * 1000; - var start = new Date(2000, 0, 1); // Months are 0-indexed. - var today = new Date(); - var dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset(); - var mSecsSinceStart = today.valueOf() - start.valueOf(); - mSecsSinceStart += (today.getTimezoneOffset() - dstAdjust) * 60 * 1000; - return mSecsSinceStart / msPerDay; - } - }, { - key: 'getLoudness', - value: function getLoudness() { - if (typeof this.runtime.audioEngine === 'undefined') return -1; - return this.runtime.audioEngine.getLoudness(); - } - }, { - key: 'getAttributeOf', - value: function getAttributeOf(args) { - var attrTarget = void 0; - - if (args.OBJECT === '_stage_') { - attrTarget = this.runtime.getTargetForStage(); - } else { - attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT); - } - - // Generic attributes - if (attrTarget.isStage) { - switch (args.PROPERTY) { - // Scratch 1.4 support - case 'background #': - return attrTarget.currentCostume + 1; - - case 'backdrop #': - return attrTarget.currentCostume + 1; - case 'backdrop name': - return attrTarget.sprite.costumes[attrTarget.currentCostume].name; - case 'volume': - return; // @todo: Keep this in mind for sound blocks! - } - } else { - switch (args.PROPERTY) { - case 'x position': - return attrTarget.x; - case 'y position': - return attrTarget.y; - case 'direction': - return attrTarget.direction; - case 'costume #': - return attrTarget.currentCostume + 1; - case 'costume name': - return attrTarget.sprite.costumes[attrTarget.currentCostume].name; - case 'size': - return attrTarget.size; - case 'volume': - return; // @todo: above, keep in mind for sound blocks.. - } - } - - // Variables - var varName = args.PROPERTY; - if (attrTarget.variables.hasOwnProperty(varName)) { - return attrTarget.variables[varName].value; - } - - // Otherwise, 0 - return 0; - } - }]); - - return Scratch3SensingBlocks; -}(); - -module.exports = Scratch3SensingBlocks; - -/***/ }), -/* 60 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var MathUtil = __webpack_require__(5); -var Cast = __webpack_require__(1); -var Clone = __webpack_require__(33); - -var Scratch3SoundBlocks = function () { - function Scratch3SoundBlocks(runtime) { - _classCallCheck(this, Scratch3SoundBlocks); - - /** - * The runtime instantiating this block package. - * @type {Runtime} - */ - this.runtime = runtime; - } - - /** - * The key to load & store a target's sound-related state. - * @type {string} - */ - - - _createClass(Scratch3SoundBlocks, [{ - key: '_getSoundState', - - - /** - * @param {Target} target - collect sound state for this target. - * @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary. - * @private - */ - value: function _getSoundState(target) { - var soundState = target.getCustomState(Scratch3SoundBlocks.STATE_KEY); - if (!soundState) { - soundState = Clone.simple(Scratch3SoundBlocks.DEFAULT_SOUND_STATE); - target.setCustomState(Scratch3SoundBlocks.STATE_KEY, soundState); - } - return soundState; - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - }, { - key: 'getPrimitives', - value: function getPrimitives() { - return { - sound_play: this.playSound, - sound_playuntildone: this.playSoundAndWait, - sound_stopallsounds: this.stopAllSounds, - sound_playnoteforbeats: this.playNoteForBeats, - sound_playdrumforbeats: this.playDrumForBeats, - sound_restforbeats: this.restForBeats, - sound_setinstrumentto: this.setInstrument, - sound_seteffectto: this.setEffect, - sound_changeeffectby: this.changeEffect, - sound_cleareffects: this.clearEffects, - sound_sounds_menu: this.soundsMenu, - sound_beats_menu: this.beatsMenu, - sound_effects_menu: this.effectsMenu, - sound_setvolumeto: this.setVolume, - sound_changevolumeby: this.changeVolume, - sound_volume: this.getVolume, - sound_settempotobpm: this.setTempo, - sound_changetempoby: this.changeTempo, - sound_tempo: this.getTempo - }; - } - }, { - key: 'playSound', - value: function playSound(args, util) { - var index = this._getSoundIndex(args.SOUND_MENU, util); - if (index >= 0) { - var md5 = util.target.sprite.sounds[index].md5; - if (util.target.audioPlayer === null) return; - util.target.audioPlayer.playSound(md5); - } - } - }, { - key: 'playSoundAndWait', - value: function playSoundAndWait(args, util) { - var index = this._getSoundIndex(args.SOUND_MENU, util); - if (index >= 0) { - var md5 = util.target.sprite.sounds[index].md5; - if (util.target.audioPlayer === null) return; - return util.target.audioPlayer.playSound(md5); - } - } - }, { - key: '_getSoundIndex', - value: function _getSoundIndex(soundName, util) { - // if the sprite has no sounds, return -1 - var len = util.target.sprite.sounds.length; - if (len === 0) { - return -1; - } - - var index = void 0; - - // try to convert to a number and use that as an index - var num = parseInt(soundName, 10); - if (!isNaN(num)) { - index = MathUtil.wrapClamp(num, 0, len - 1); - return index; - } - - // return the index for the sound of that name - index = this.getSoundIndexByName(soundName, util); - return index; - } - }, { - key: 'getSoundIndexByName', - value: function getSoundIndexByName(soundName, util) { - var sounds = util.target.sprite.sounds; - for (var i = 0; i < sounds.length; i++) { - if (sounds[i].name === soundName) { - return i; - } - } - // if there is no sound by that name, return -1 - return -1; - } - }, { - key: 'stopAllSounds', - value: function stopAllSounds(args, util) { - if (util.target.audioPlayer === null) return; - util.target.audioPlayer.stopAllSounds(); - } - }, { - key: 'playNoteForBeats', - value: function playNoteForBeats(args, util) { - var note = Cast.toNumber(args.NOTE); - note = MathUtil.clamp(note, Scratch3SoundBlocks.MIDI_NOTE_RANGE.min, Scratch3SoundBlocks.MIDI_NOTE_RANGE.max); - var beats = Cast.toNumber(args.BEATS); - beats = this._clampBeats(beats); - var soundState = this._getSoundState(util.target); - var inst = soundState.currentInstrument; - var vol = soundState.volume; - if (typeof this.runtime.audioEngine === 'undefined') return; - return this.runtime.audioEngine.playNoteForBeatsWithInstAndVol(note, beats, inst, vol); - } - }, { - key: 'playDrumForBeats', - value: function playDrumForBeats(args, util) { - var drum = Cast.toNumber(args.DRUM); - drum -= 1; // drums are one-indexed - if (typeof this.runtime.audioEngine === 'undefined') return; - drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums); - var beats = Cast.toNumber(args.BEATS); - beats = this._clampBeats(beats); - if (util.target.audioPlayer === null) return; - return util.target.audioPlayer.playDrumForBeats(drum, beats); - } - }, { - key: 'restForBeats', - value: function restForBeats(args) { - var beats = Cast.toNumber(args.BEATS); - beats = this._clampBeats(beats); - if (typeof this.runtime.audioEngine === 'undefined') return; - return this.runtime.audioEngine.waitForBeats(beats); - } - }, { - key: '_clampBeats', - value: function _clampBeats(beats) { - return MathUtil.clamp(beats, Scratch3SoundBlocks.BEAT_RANGE.min, Scratch3SoundBlocks.BEAT_RANGE.max); - } - }, { - key: 'setInstrument', - value: function setInstrument(args, util) { - var soundState = this._getSoundState(util.target); - var instNum = Cast.toNumber(args.INSTRUMENT); - instNum -= 1; // instruments are one-indexed - if (typeof this.runtime.audioEngine === 'undefined') return; - instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments); - soundState.currentInstrument = instNum; - return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument); - } - }, { - key: 'setEffect', - value: function setEffect(args, util) { - this._updateEffect(args, util, false); - } - }, { - key: 'changeEffect', - value: function changeEffect(args, util) { - this._updateEffect(args, util, true); - } - }, { - key: '_updateEffect', - value: function _updateEffect(args, util, change) { - var effect = Cast.toString(args.EFFECT).toLowerCase(); - var value = Cast.toNumber(args.VALUE); - - var soundState = this._getSoundState(util.target); - if (!soundState.effects.hasOwnProperty(effect)) return; - - if (change) { - soundState.effects[effect] += value; - } else { - soundState.effects[effect] = value; - } - - var effectRange = Scratch3SoundBlocks.EFFECT_RANGE[effect]; - soundState.effects[effect] = MathUtil.clamp(soundState.effects[effect], effectRange.min, effectRange.max); - - if (util.target.audioPlayer === null) return; - util.target.audioPlayer.setEffect(effect, soundState.effects[effect]); - } - }, { - key: 'clearEffects', - value: function clearEffects(args, util) { - var soundState = this._getSoundState(util.target); - for (var effect in soundState.effects) { - if (!soundState.effects.hasOwnProperty(effect)) continue; - soundState.effects[effect] = 0; - } - if (util.target.audioPlayer === null) return; - util.target.audioPlayer.clearEffects(); - } - }, { - key: 'setVolume', - value: function setVolume(args, util) { - var volume = Cast.toNumber(args.VOLUME); - this._updateVolume(volume, util); - } - }, { - key: 'changeVolume', - value: function changeVolume(args, util) { - var soundState = this._getSoundState(util.target); - var volume = Cast.toNumber(args.VOLUME) + soundState.volume; - this._updateVolume(volume, util); - } - }, { - key: '_updateVolume', - value: function _updateVolume(volume, util) { - var soundState = this._getSoundState(util.target); - volume = MathUtil.clamp(volume, 0, 100); - soundState.volume = volume; - if (util.target.audioPlayer === null) return; - util.target.audioPlayer.setVolume(soundState.volume); - } - }, { - key: 'getVolume', - value: function getVolume(args, util) { - var soundState = this._getSoundState(util.target); - return soundState.volume; - } - }, { - key: 'setTempo', - value: function setTempo(args) { - var tempo = Cast.toNumber(args.TEMPO); - this._updateTempo(tempo); - } - }, { - key: 'changeTempo', - value: function changeTempo(args) { - var change = Cast.toNumber(args.TEMPO); - if (typeof this.runtime.audioEngine === 'undefined') return; - var tempo = change + this.runtime.audioEngine.currentTempo; - this._updateTempo(tempo); - } - }, { - key: '_updateTempo', - value: function _updateTempo(tempo) { - tempo = MathUtil.clamp(tempo, Scratch3SoundBlocks.TEMPO_RANGE.min, Scratch3SoundBlocks.TEMPO_RANGE.max); - if (typeof this.runtime.audioEngine === 'undefined') return; - this.runtime.audioEngine.setTempo(tempo); - } - }, { - key: 'getTempo', - value: function getTempo() { - if (typeof this.runtime.audioEngine === 'undefined') return; - return this.runtime.audioEngine.currentTempo; - } - }, { - key: 'soundsMenu', - value: function soundsMenu(args) { - return args.SOUND_MENU; - } - }, { - key: 'beatsMenu', - value: function beatsMenu(args) { - return args.BEATS; - } - }, { - key: 'effectsMenu', - value: function effectsMenu(args) { - return args.EFFECT; - } - }], [{ - key: 'STATE_KEY', - get: function get() { - return 'Scratch.sound'; - } - - /** - * The default sound-related state, to be used when a target has no existing sound state. - * @type {SoundState} - */ - - }, { - key: 'DEFAULT_SOUND_STATE', - get: function get() { - return { - volume: 100, - currentInstrument: 0, - effects: { - pitch: 0, - pan: 0 - } - }; - } - - /** - * The minimum and maximum MIDI note numbers, for clamping the input to play note. - * @type {{min: number, max: number}} - */ - - }, { - key: 'MIDI_NOTE_RANGE', - get: function get() { - return { min: 36, max: 96 }; // C2 to C7 - } - - /** - * The minimum and maximum beat values, for clamping the duration of play note, play drum and rest. - * 100 beats at the default tempo of 60bpm is 100 seconds. - * @type {{min: number, max: number}} - */ - - }, { - key: 'BEAT_RANGE', - get: function get() { - return { min: 0, max: 100 }; - } - - /** The minimum and maximum tempo values, in bpm. - * @type {{min: number, max: number}} - */ - - }, { - key: 'TEMPO_RANGE', - get: function get() { - return { min: 20, max: 500 }; - } - - /** The minimum and maximum values for each sound effect. - * @type {{effect:{min: number, max: number}}} - */ - - }, { - key: 'EFFECT_RANGE', - get: function get() { - return { - pitch: { min: -600, max: 600 }, // -5 to 5 octaves - pan: { min: -100, max: 100 // 100% left to 100% right - } }; - } - }]); - - return Scratch3SoundBlocks; -}(); - -module.exports = Scratch3SoundBlocks; - -/***/ }), -/* 61 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var color = __webpack_require__(15); -var log = __webpack_require__(3); - -/** - * Manage power, direction, and timers for one WeDo 2.0 motor. - */ - -var WeDo2Motor = function () { - /** - * Construct a WeDo2Motor instance. - * @param {WeDo2} parent - the WeDo 2.0 device which owns this motor. - * @param {int} index - the zero-based index of this motor on its parent device. - */ - function WeDo2Motor(parent, index) { - _classCallCheck(this, WeDo2Motor); - - /** - * The WeDo 2.0 device which owns this motor. - * @type {WeDo2} - * @private - */ - this._parent = parent; - - /** - * The zero-based index of this motor on its parent device. - * @type {int} - * @private - */ - this._index = index; - - /** - * This motor's current direction: 1 for "this way" or -1 for "that way" - * @type {number} - * @private - */ - this._direction = 1; - - /** - * This motor's current power level, in the range [0,100]. - * @type {number} - * @private - */ - this._power = 100; - - /** - * Is this motor currently moving? - * @type {boolean} - * @private - */ - this._isOn = false; - - /** - * If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for - * the end-of-action handler. Cancel this when changing plans. - * @type {Object} - * @private - */ - this._pendingTimeoutId = null; - - this.startBraking = this.startBraking.bind(this); - this.setMotorOff = this.setMotorOff.bind(this); - } - - /** - * @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off. - * @constructor - */ - - - _createClass(WeDo2Motor, [{ - key: 'setMotorOn', - - - /** - * Turn this motor on indefinitely. - */ - value: function setMotorOn() { - this._parent._send('motorOn', { motorIndex: this._index, power: this._direction * this._power }); - this._isOn = true; - this._clearTimeout(); - } - - /** - * Turn this motor on for a specific duration. - * @param {number} milliseconds - run the motor for this long. - */ - - }, { - key: 'setMotorOnFor', - value: function setMotorOnFor(milliseconds) { - milliseconds = Math.max(0, milliseconds); - this.setMotorOn(); - this._setNewTimeout(this.startBraking, milliseconds); - } - - /** - * Start active braking on this motor. After a short time, the motor will turn off. - */ - - }, { - key: 'startBraking', - value: function startBraking() { - this._parent._send('motorBrake', { motorIndex: this._index }); - this._isOn = false; - this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS); - } - - /** - * Turn this motor off. - */ - - }, { - key: 'setMotorOff', - value: function setMotorOff() { - this._parent._send('motorOff', { motorIndex: this._index }); - this._isOn = false; - } - - /** - * Clear the motor action timeout, if any. Safe to call even when there is no pending timeout. - * @private - */ - - }, { - key: '_clearTimeout', - value: function _clearTimeout() { - if (this._pendingTimeoutId !== null) { - clearTimeout(this._pendingTimeoutId); - this._pendingTimeoutId = null; - } - } - - /** - * Set a new motor action timeout, after clearing an existing one if necessary. - * @param {Function} callback - to be called at the end of the timeout. - * @param {int} delay - wait this many milliseconds before calling the callback. - * @private - */ - - }, { - key: '_setNewTimeout', - value: function _setNewTimeout(callback, delay) { - var _this = this; - - this._clearTimeout(); - var timeoutID = setTimeout(function () { - if (_this._pendingTimeoutId === timeoutID) { - _this._pendingTimeoutId = null; - } - callback(); - }, delay); - this._pendingTimeoutId = timeoutID; - } - }, { - key: 'direction', - - - /** - * @return {int} - this motor's current direction: 1 for "this way" or -1 for "that way" - */ - get: function get() { - return this._direction; - } - - /** - * @param {int} value - this motor's new direction: 1 for "this way" or -1 for "that way" - */ - , - set: function set(value) { - if (value < 0) { - this._direction = -1; - } else { - this._direction = 1; - } - } - - /** - * @return {int} - this motor's current power level, in the range [0,100]. - */ - - }, { - key: 'power', - get: function get() { - return this._power; - } - - /** - * @param {int} value - this motor's new power level, in the range [0,100]. - */ - , - set: function set(value) { - this._power = Math.max(0, Math.min(value, 100)); - } - - /** - * @return {boolean} - true if this motor is currently moving, false if this motor is off or braking. - */ - - }, { - key: 'isOn', - get: function get() { - return this._isOn; - } - }], [{ - key: 'BRAKE_TIME_MS', - get: function get() { - return 1000; - } - }]); - - return WeDo2Motor; -}(); - -/** - * Manage communication with a WeDo 2.0 device over a Device Manager client socket. - */ - - -var WeDo2 = function () { - _createClass(WeDo2, null, [{ - key: 'DEVICE_TYPE', - - - /** - * @return {string} - the type of Device Manager device socket that this class will handle. - */ - get: function get() { - return 'wedo2'; - } - - /** - * Construct a WeDo2 communication object. - * @param {Socket} socket - the socket for a WeDo 2.0 device, as provided by a Device Manager client. - */ - - }]); - - function WeDo2(socket) { - _classCallCheck(this, WeDo2); - - /** - * The socket-IO socket used to communicate with the Device Manager about this device. - * @type {Socket} - * @private - */ - this._socket = socket; - - /** - * The motors which this WeDo 2.0 could possibly have. - * @type {[WeDo2Motor]} - * @private - */ - this._motors = [new WeDo2Motor(this, 0), new WeDo2Motor(this, 1)]; - - /** - * The most recently received value for each sensor. - * @type {Object.<string, number>} - * @private - */ - this._sensors = { - tiltX: 0, - tiltY: 0, - distance: 0 - }; - - this._onSensorChanged = this._onSensorChanged.bind(this); - this._onDisconnect = this._onDisconnect.bind(this); - - this._connectEvents(); - } - - /** - * Manually dispose of this object. - */ - - - _createClass(WeDo2, [{ - key: 'dispose', - value: function dispose() { - this._disconnectEvents(); - } - - /** - * @return {number} - the latest value received for the tilt sensor's tilt about the X axis. - */ - - }, { - key: 'motor', - - - /** - * Access a particular motor on this device. - * @param {int} index - the zero-based index of the desired motor. - * @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index. - */ - value: function motor(index) { - return this._motors[index]; - } - - /** - * Set the WeDo 2.0 hub's LED to a specific color. - * @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format. - */ - - }, { - key: 'setLED', - value: function setLED(rgb) { - this._send('setLED', { rgb: rgb }); - } - - /** - * Play a tone from the WeDo 2.0 hub for a specific amount of time. - * @param {int} tone - the pitch of the tone, in Hz. - * @param {int} milliseconds - the duration of the note, in milliseconds. - */ - - }, { - key: 'playTone', - value: function playTone(tone, milliseconds) { - this._send('playTone', { tone: tone, ms: milliseconds }); - } - - /** - * Stop the tone playing from the WeDo 2.0 hub, if any. - */ - - }, { - key: 'stopTone', - value: function stopTone() { - this._send('stopTone'); - } - - /** - * Attach event handlers to the device socket. - * @private - */ - - }, { - key: '_connectEvents', - value: function _connectEvents() { - this._socket.on('sensorChanged', this._onSensorChanged); - this._socket.on('deviceWasClosed', this._onDisconnect); - this._socket.on('disconnect', this._onDisconnect); - } - - /** - * Detach event handlers from the device socket. - * @private - */ - - }, { - key: '_disconnectEvents', - value: function _disconnectEvents() { - this._socket.off('sensorChanged', this._onSensorChanged); - this._socket.off('deviceWasClosed', this._onDisconnect); - this._socket.off('disconnect', this._onDisconnect); - } - - /** - * Store the sensor value from an incoming 'sensorChanged' event. - * @param {object} event - the 'sensorChanged' event. - * @property {string} sensorName - the name of the sensor which changed. - * @property {number} sensorValue - the new value of the sensor. - * @private - */ - - }, { - key: '_onSensorChanged', - value: function _onSensorChanged(event) { - this._sensors[event.sensorName] = event.sensorValue; - } - - /** - * React to device disconnection. May be called more than once. - * @private - */ - - }, { - key: '_onDisconnect', - value: function _onDisconnect() { - this._disconnectEvents(); - } - - /** - * Send a message to the device socket. - * @param {string} message - the name of the message, such as 'playTone'. - * @param {object} [details] - optional additional details for the message, such as tone duration and pitch. - * @private - */ - - }, { - key: '_send', - value: function _send(message, details) { - this._socket.emit(message, details); - } - }, { - key: 'tiltX', - get: function get() { - return this._sensors.tiltX; - } - - /** - * @return {number} - the latest value received for the tilt sensor's tilt about the Y axis. - */ - - }, { - key: 'tiltY', - get: function get() { - return this._sensors.tiltY; - } - - /** - * @return {number} - the latest value received from the distance sensor. - */ - - }, { - key: 'distance', - get: function get() { - return this._sensors.distance; - } - }]); - - return WeDo2; -}(); - -/** - * Enum for motor specification. - * @readonly - * @enum {string} - */ - - -var MotorID = { - DEFAULT: 'motor', - A: 'motor A', - B: 'motor B', - ALL: 'all motors' -}; - -/** - * Enum for motor direction specification. - * @readonly - * @enum {string} - */ -var MotorDirection = { - FORWARD: 'this way', - BACKWARD: 'that way', - REVERSE: 'reverse' -}; - -/** - * Enum for tilt sensor direction. - * @readonly - * @enum {string} - */ -var TiltDirection = { - UP: 'up', - DOWN: 'down', - LEFT: 'left', - RIGHT: 'right', - ANY: 'any' -}; - -/** - * Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device. - */ - -var Scratch3WeDo2Blocks = function () { - _createClass(Scratch3WeDo2Blocks, null, [{ - key: 'EXTENSION_NAME', - - - /** - * @return {string} - the name of this extension. - */ - get: function get() { - return 'wedo2'; - } - - /** - * @return {number} - the tilt sensor counts as "tilted" if its tilt angle meets or exceeds this threshold. - */ - - }, { - key: 'TILT_THRESHOLD', - get: function get() { - return 15; - } - - /** - * Construct a set of WeDo 2.0 blocks. - * @param {Runtime} runtime - the Scratch 3.0 runtime. - */ - - }]); - - function Scratch3WeDo2Blocks(runtime) { - _classCallCheck(this, Scratch3WeDo2Blocks); - - /** - * The Scratch 3.0 runtime. - * @type {Runtime} - */ - this.runtime = runtime; - - this.runtime.HACK_WeDo2Blocks = this; - } - - /** - * Use the Device Manager client to attempt to connect to a WeDo 2.0 device. - */ - - - _createClass(Scratch3WeDo2Blocks, [{ - key: 'connect', - value: function connect() { - var _this2 = this; - - if (this._device || this._finder) { - return; - } - var deviceManager = this.runtime.ioDevices.deviceManager; - var finder = this._finder = deviceManager.searchAndConnect(Scratch3WeDo2Blocks.EXTENSION_NAME, WeDo2.DEVICE_TYPE); - this._finder.promise.then(function (socket) { - if (_this2._finder === finder) { - _this2._finder = null; - _this2._device = new WeDo2(socket); - } else { - log.warn('Ignoring success from stale WeDo 2.0 connection attempt'); - } - }, function (reason) { - if (_this2._finder === finder) { - _this2._finder = null; - log.warn('WeDo 2.0 connection failed: ' + reason); - } else { - log.warn('Ignoring failure from stale WeDo 2.0 connection attempt'); - } - }); - } - - /** - * Retrieve the block primitives implemented by this package. - * @return {object.<string, Function>} Mapping of opcode to Function. - */ - - }, { - key: 'getPrimitives', - value: function getPrimitives() { - return { - wedo2_motorOnFor: this.motorOnFor, - wedo2_motorOn: this.motorOn, - wedo2_motorOff: this.motorOff, - wedo2_startMotorPower: this.startMotorPower, - wedo2_setMotorDirection: this.setMotorDirection, - wedo2_setLightHue: this.setLightHue, - wedo2_playNoteFor: this.playNoteFor, - wedo2_whenDistance: this.whenDistance, - wedo2_whenTilted: this.whenTilted, - wedo2_getDistance: this.getDistance, - wedo2_isTilted: this.isTilted, - wedo2_getTiltAngle: this.getTiltAngle - }; - } - - /** - * Turn specified motor(s) on for a specified duration. - * @param {object} args - the block's arguments. - * @property {MotorID} MOTOR_ID - the motor(s) to activate. - * @property {int} DURATION - the amount of time to run the motors. - * @return {Promise} - a promise which will resolve at the end of the duration. - */ - - }, { - key: 'motorOnFor', - value: function motorOnFor(args) { - var _this3 = this; - - var durationMS = args.DURATION * 1000; - return new Promise(function (resolve) { - _this3._forEachMotor(args.MOTOR_ID, function (motorIndex) { - _this3._device.motor(motorIndex).setMotorOnFor(durationMS); - }); - - // Ensure this block runs for a fixed amount of time even when no device is connected. - setTimeout(resolve, durationMS); - }); - } - - /** - * Turn specified motor(s) on indefinitely. - * @param {object} args - the block's arguments. - * @property {MotorID} MOTOR_ID - the motor(s) to activate. - */ - - }, { - key: 'motorOn', - value: function motorOn(args) { - var _this4 = this; - - this._forEachMotor(args.MOTOR_ID, function (motorIndex) { - _this4._device.motor(motorIndex).setMotorOn(); - }); - } - - /** - * Turn specified motor(s) off. - * @param {object} args - the block's arguments. - * @property {MotorID} MOTOR_ID - the motor(s) to deactivate. - */ - - }, { - key: 'motorOff', - value: function motorOff(args) { - var _this5 = this; - - this._forEachMotor(args.MOTOR_ID, function (motorIndex) { - _this5._device.motor(motorIndex).setMotorOff(); - }); - } - - /** - * Turn specified motor(s) off. - * @param {object} args - the block's arguments. - * @property {MotorID} MOTOR_ID - the motor(s) to be affected. - * @property {int} POWER - the new power level for the motor(s). - */ - - }, { - key: 'startMotorPower', - value: function startMotorPower(args) { - var _this6 = this; - - this._forEachMotor(args.MOTOR_ID, function (motorIndex) { - var motor = _this6._device.motor(motorIndex); - motor.power = args.POWER; - motor.setMotorOn(); - }); - } - - /** - * Set the direction of rotation for specified motor(s). - * If the direction is 'reverse' the motor(s) will be reversed individually. - * @param {object} args - the block's arguments. - * @property {MotorID} MOTOR_ID - the motor(s) to be affected. - * @property {MotorDirection} DIRECTION - the new direction for the motor(s). - */ - - }, { - key: 'setMotorDirection', - value: function setMotorDirection(args) { - var _this7 = this; - - this._forEachMotor(args.MOTOR_ID, function (motorIndex) { - var motor = _this7._device.motor(motorIndex); - switch (args.DIRECTION) { - case MotorDirection.FORWARD: - motor.direction = 1; - break; - case MotorDirection.BACKWARD: - motor.direction = -1; - break; - case MotorDirection.REVERSE: - motor.direction = -motor.direction; - break; - default: - log.warn('Unknown motor direction in setMotorDirection: ' + args.DIRECTION); - break; - } - }); - } - - /** - * Set the LED's hue. - * @param {object} args - the block's arguments. - * @property {number} HUE - the hue to set, in the range [0,100]. - */ - - }, { - key: 'setLightHue', - value: function setLightHue(args) { - // Convert from [0,100] to [0,360] - var hue = args.HUE * 360 / 100; - - var rgbObject = color.hsvToRgb({ h: hue, s: 1, v: 1 }); - - var rgbDecimal = color.rgbToDecimal(rgbObject); - - this._device.setLED(rgbDecimal); - } - - /** - * Make the WeDo 2.0 hub play a MIDI note for the specified duration. - * @param {object} args - the block's arguments. - * @property {number} NOTE - the MIDI note to play. - * @property {number} DURATION - the duration of the note, in seconds. - * @return {Promise} - a promise which will resolve at the end of the duration. - */ - - }, { - key: 'playNoteFor', - value: function playNoteFor(args) { - var _this8 = this; - - return new Promise(function (resolve) { - var durationMS = args.DURATION * 1000; - var tone = _this8._noteToTone(args.NOTE); - _this8._device.playTone(tone, durationMS); - - // Ensure this block runs for a fixed amount of time even when no device is connected. - setTimeout(resolve, durationMS); - }); - } - - /** - * Compare the distance sensor's value to a reference. - * @param {object} args - the block's arguments. - * @property {string} OP - the comparison operation: '<' or '>'. - * @property {number} REFERENCE - the value to compare against. - * @return {boolean} - the result of the comparison, or false on error. - */ - - }, { - key: 'whenDistance', - value: function whenDistance(args) { - switch (args.OP) { - case '<': - return this._device.distance < args.REFERENCE; - case '>': - return this._device.distance > args.REFERENCE; - default: - log.warn('Unknown comparison operator in whenDistance: ' + args.OP); - return false; - } - } - - /** - * Test whether the tilt sensor is currently tilted. - * @param {object} args - the block's arguments. - * @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any). - * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. - */ - - }, { - key: 'whenTilted', - value: function whenTilted(args) { - return this._isTilted(args.DIRECTION); - } - - /** - * @return {number} - the distance sensor's value, scaled to the [0,100] range. - */ - - }, { - key: 'getDistance', - value: function getDistance() { - return this._device.distance * 10; - } - - /** - * Test whether the tilt sensor is currently tilted. - * @param {object} args - the block's arguments. - * @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any). - * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. - */ - - }, { - key: 'isTilted', - value: function isTilted(args) { - return this._isTilted(args.DIRECTION); - } - - /** - * @param {object} args - the block's arguments. - * @property {TiltDirection} DIRECTION - the direction (up, down, left, right) to check. - * @return {number} - the tilt sensor's angle in the specified direction. - * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right). - */ - - }, { - key: 'getTiltAngle', - value: function getTiltAngle(args) { - return this._getTiltAngle(args.DIRECTION); - } - - /** - * Test whether the tilt sensor is currently tilted. - * @param {TiltDirection} direction - the tilt direction to test (up, down, left, right, or any). - * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction. - * @private - */ - - }, { - key: '_isTilted', - value: function _isTilted(direction) { - switch (direction) { - case TiltDirection.ANY: - return Math.abs(this._device.tiltX) >= Scratch3WeDo2Blocks.TILT_THRESHOLD || Math.abs(this._device.tiltY) >= Scratch3WeDo2Blocks.TILT_THRESHOLD; - default: - return this._getTiltAngle(direction) >= Scratch3WeDo2Blocks.TILT_THRESHOLD; - } - } - - /** - * @param {TiltDirection} direction - the direction (up, down, left, right) to check. - * @return {number} - the tilt sensor's angle in the specified direction. - * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right). - * @private - */ - - }, { - key: '_getTiltAngle', - value: function _getTiltAngle(direction) { - switch (direction) { - case TiltDirection.UP: - return -this._device.tiltY; - case TiltDirection.DOWN: - return this._device.tiltY; - case TiltDirection.LEFT: - return -this._device.tiltX; - case TiltDirection.RIGHT: - return this._device.tiltX; - default: - log.warn('Unknown tilt direction in _getTiltAngle: ' + direction); - } - } - - /** - * Call a callback for each motor indexed by the provided motor ID. - * @param {MotorID} motorID - the ID specifier. - * @param {Function} callback - the function to call with the numeric motor index for each motor. - * @private - */ - - }, { - key: '_forEachMotor', - value: function _forEachMotor(motorID, callback) { - var motors = void 0; - switch (motorID) { - case MotorID.A: - motors = [0]; - break; - case MotorID.B: - motors = [1]; - break; - case MotorID.ALL: - case MotorID.DEFAULT: - motors = [0, 1]; - break; - default: - log.warn('Invalid motor ID: ' + motorID); - motors = []; - break; - } - var _iteratorNormalCompletion = true; - var _didIteratorError = false; - var _iteratorError = undefined; - - try { - for (var _iterator = motors[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { - var index = _step.value; - - callback(index); - } - } catch (err) { - _didIteratorError = true; - _iteratorError = err; - } finally { - try { - if (!_iteratorNormalCompletion && _iterator.return) { - _iterator.return(); - } - } finally { - if (_didIteratorError) { - throw _iteratorError; - } - } - } - } - - /** - * @param {number} midiNote - the MIDI note value to convert. - * @return {number} - the frequency, in Hz, corresponding to that MIDI note value. - * @private - */ - - }, { - key: '_noteToTone', - value: function _noteToTone(midiNote) { - // Note that MIDI note 69 is A4, 440 Hz - return 440 * Math.pow(2, (midiNote - 69) / 12); - } - }]); - - return Scratch3WeDo2Blocks; -}(); - -module.exports = Scratch3WeDo2Blocks; - -/***/ }), -/* 62 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - -var mutationAdapter = __webpack_require__(31); -var html = __webpack_require__(6); - -/** - * Convert and an individual block DOM to the representation tree. - * Based on Blockly's `domToBlockHeadless_`. - * @param {Element} blockDOM DOM tree for an individual block. - * @param {object} blocks Collection of blocks to add to. - * @param {boolean} isTopBlock Whether blocks at this level are "top blocks." - * @param {?string} parent Parent block ID. - * @return {undefined} - */ -var domToBlock = function domToBlock(blockDOM, blocks, isTopBlock, parent) { - // Block skeleton. - var block = { - id: blockDOM.attribs.id, // Block ID - opcode: blockDOM.attribs.type, // For execution, "event_whengreenflag". - inputs: {}, // Inputs to this block and the blocks they point to. - fields: {}, // Fields on this block and their values. - next: null, // Next block in the stack, if one exists. - topLevel: isTopBlock, // If this block starts a stack. - parent: parent, // Parent block ID, if available. - shadow: blockDOM.name === 'shadow', // If this represents a shadow/slot. - x: blockDOM.attribs.x, // X position of script, if top-level. - y: blockDOM.attribs.y // Y position of script, if top-level. - }; - - // Add the block to the representation tree. - blocks[block.id] = block; - - // Process XML children and find enclosed blocks, fields, etc. - for (var i = 0; i < blockDOM.children.length; i++) { - var xmlChild = blockDOM.children[i]; - // Enclosed blocks and shadows - var childBlockNode = null; - var childShadowNode = null; - for (var j = 0; j < xmlChild.children.length; j++) { - var grandChildNode = xmlChild.children[j]; - if (!grandChildNode.name) { - // Non-XML tag node. - continue; - } - var grandChildNodeName = grandChildNode.name.toLowerCase(); - if (grandChildNodeName === 'block') { - childBlockNode = grandChildNode; - } else if (grandChildNodeName === 'shadow') { - childShadowNode = grandChildNode; - } - } - - // Use shadow block only if there's no real block node. - if (!childBlockNode && childShadowNode) { - childBlockNode = childShadowNode; - } - - // Not all Blockly-type blocks are handled here, - // as we won't be using all of them for Scratch. - switch (xmlChild.name.toLowerCase()) { - case 'field': - { - // Add the field to this block. - var fieldName = xmlChild.attribs.name; - // Add id in case it is a variable field - var fieldId = xmlChild.attribs.id; - var fieldData = ''; - if (xmlChild.children.length > 0 && xmlChild.children[0].data) { - fieldData = xmlChild.children[0].data; - } else { - // If the child of the field with a data property - // doesn't exist, set the data to an empty string. - fieldData = ''; - } - block.fields[fieldName] = { - name: fieldName, - id: fieldId, - value: fieldData - }; - break; - } - case 'value': - case 'statement': - { - // Recursively generate block structure for input block. - domToBlock(childBlockNode, blocks, false, block.id); - if (childShadowNode && childBlockNode !== childShadowNode) { - // Also generate the shadow block. - domToBlock(childShadowNode, blocks, false, block.id); - } - // Link this block's input to the child block. - var inputName = xmlChild.attribs.name; - block.inputs[inputName] = { - name: inputName, - block: childBlockNode.attribs.id, - shadow: childShadowNode ? childShadowNode.attribs.id : null - }; - break; - } - case 'next': - { - if (!childBlockNode || !childBlockNode.attribs) { - // Invalid child block. - continue; - } - // Recursively generate block structure for next block. - domToBlock(childBlockNode, blocks, false, block.id); - // Link next block to this block. - block.next = childBlockNode.attribs.id; - break; - } - case 'mutation': - { - block.mutation = mutationAdapter(xmlChild); - break; - } - } - } -}; - -/** - * Convert outer blocks DOM from a Blockly CREATE event - * to a usable form for the Scratch runtime. - * This structure is based on Blockly xml.js:`domToWorkspace` and `domToBlock`. - * @param {Element} blocksDOM DOM tree for this event. - * @return {Array.<object>} Usable list of blocks from this CREATE event. - */ -var domToBlocks = function domToBlocks(blocksDOM) { - // At this level, there could be multiple blocks adjacent in the DOM tree. - var blocks = {}; - for (var i = 0; i < blocksDOM.length; i++) { - var block = blocksDOM[i]; - if (!block.name || !block.attribs) { - continue; - } - var tagName = block.name.toLowerCase(); - if (tagName === 'block' || tagName === 'shadow') { - domToBlock(block, blocks, true, null); - } - } - // Flatten blocks object into a list. - var blocksList = []; - for (var b in blocks) { - if (!blocks.hasOwnProperty(b)) continue; - blocksList.push(blocks[b]); - } - return blocksList; -}; - -/** - * Adapter between block creation events and block representation which can be - * used by the Scratch runtime. - * @param {object} e `Blockly.events.create` - * @return {Array.<object>} List of blocks from this CREATE event. - */ -var adapter = function adapter(e) { - // Validate input - if ((typeof e === 'undefined' ? 'undefined' : _typeof(e)) !== 'object') return; - if (_typeof(e.xml) !== 'object') return; - - return domToBlocks(html.parseDOM(e.xml.outerHTML)); -}; - -module.exports = adapter; - -/***/ }), -/* 63 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var log = __webpack_require__(3); -var Thread = __webpack_require__(19); - -var _require = __webpack_require__(29), - Map = _require.Map; - -/** - * Utility function to determine if a value is a Promise. - * @param {*} value Value to check for a Promise. - * @return {boolean} True if the value appears to be a Promise. - */ - - -var isPromise = function isPromise(value) { - return value && value.then && typeof value.then === 'function'; -}; - -/** - * Execute a block. - * @param {!Sequencer} sequencer Which sequencer is executing. - * @param {!Thread} thread Thread which to read and execute. - */ -var execute = function execute(sequencer, thread) { - var runtime = sequencer.runtime; - var target = thread.target; - - // Stop if block or target no longer exists. - if (target === null) { - // No block found: stop the thread; script no longer exists. - sequencer.retireThread(thread); - return; - } - - // Current block to execute is the one on the top of the stack. - var currentBlockId = thread.peekStack(); - var currentStackFrame = thread.peekStackFrame(); - - var blockContainer = void 0; - if (thread.updateMonitor) { - blockContainer = runtime.monitorBlocks; - } else { - blockContainer = target.blocks; - } - var block = blockContainer.getBlock(currentBlockId); - if (typeof block === 'undefined') { - blockContainer = runtime.flyoutBlocks; - block = blockContainer.getBlock(currentBlockId); - // Stop if block or target no longer exists. - if (typeof block === 'undefined') { - // No block found: stop the thread; script no longer exists. - sequencer.retireThread(thread); - return; - } - } - - var opcode = blockContainer.getOpcode(block); - var fields = blockContainer.getFields(block); - var inputs = blockContainer.getInputs(block); - var blockFunction = runtime.getOpcodeFunction(opcode); - var isHat = runtime.getIsHat(opcode); - - if (!opcode) { - log.warn('Could not get opcode for block: ' + currentBlockId); - return; - } - - /** - * Handle any reported value from the primitive, either directly returned - * or after a promise resolves. - * @param {*} resolvedValue Value eventually returned from the primitive. - */ - // @todo move this to callback attached to the thread when we have performance - // metrics (dd) - var handleReport = function handleReport(resolvedValue) { - thread.pushReportedValue(resolvedValue); - if (isHat) { - // Hat predicate was evaluated. - if (runtime.getIsEdgeActivatedHat(opcode)) { - // If this is an edge-activated hat, only proceed if - // the value is true and used to be false. - var oldEdgeValue = runtime.updateEdgeActivatedValue(currentBlockId, resolvedValue); - var edgeWasActivated = !oldEdgeValue && resolvedValue; - if (!edgeWasActivated) { - sequencer.retireThread(thread); - } - } else { - // Not an edge-activated hat: retire the thread - // if predicate was false. - if (!resolvedValue) { - sequencer.retireThread(thread); - } - } - } else { - // In a non-hat, report the value visually if necessary if - // at the top of the thread stack. - if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) { - if (thread.showVisualReport) { - runtime.visualReport(currentBlockId, resolvedValue); - } - if (thread.updateMonitor) { - runtime.requestUpdateMonitor(Map({ - id: currentBlockId, - value: String(resolvedValue) - })); - } - } - // Finished any yields. - thread.status = Thread.STATUS_RUNNING; - } - }; - - // Hats and single-field shadows are implemented slightly differently - // from regular blocks. - // For hats: if they have an associated block function, - // it's treated as a predicate; if not, execution will proceed as a no-op. - // For single-field shadows: If the block has a single field, and no inputs, - // immediately return the value of the field. - if (typeof blockFunction === 'undefined') { - if (isHat) { - // Skip through the block (hat with no predicate). - return; - } - var keys = Object.keys(fields); - if (keys.length === 1 && Object.keys(inputs).length === 0) { - // One field and no inputs - treat as arg. - handleReport(fields[keys[0]].value); - } else { - log.warn('Could not get implementation for opcode: ' + opcode); - } - thread.requestScriptGlowInFrame = true; - return; - } - - // Generate values for arguments (inputs). - var argValues = {}; - - // Add all fields on this block to the argValues. - for (var fieldName in fields) { - if (!fields.hasOwnProperty(fieldName)) continue; - if (fieldName === 'VARIABLE') { - argValues[fieldName] = fields[fieldName].id; - } else { - argValues[fieldName] = fields[fieldName].value; - } - } - - // Recursively evaluate input blocks. - for (var inputName in inputs) { - if (!inputs.hasOwnProperty(inputName)) continue; - var input = inputs[inputName]; - var inputBlockId = input.block; - // Is there no value for this input waiting in the stack frame? - if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') { - // If there's not, we need to evaluate the block. - // Push to the stack to evaluate the reporter block. - thread.pushStack(inputBlockId); - // Save name of input for `Thread.pushReportedValue`. - currentStackFrame.waitingReporter = inputName; - // Actually execute the block. - execute(sequencer, thread); - if (thread.status === Thread.STATUS_PROMISE_WAIT) { - return; - } - - // Execution returned immediately, - // and presumably a value was reported, so pop the stack. - currentStackFrame.waitingReporter = null; - thread.popStack(); - } - argValues[inputName] = currentStackFrame.reported[inputName]; - } - - // Add any mutation to args (e.g., for procedures). - var mutation = blockContainer.getMutation(block); - if (mutation !== null) { - argValues.mutation = mutation; - } - - // If we've gotten this far, all of the input blocks are evaluated, - // and `argValues` is fully populated. So, execute the block primitive. - // First, clear `currentStackFrame.reported`, so any subsequent execution - // (e.g., on return from a branch) gets fresh inputs. - currentStackFrame.reported = {}; - - var primitiveReportedValue = null; - primitiveReportedValue = blockFunction(argValues, { - stackFrame: currentStackFrame.executionContext, - target: target, - yield: function _yield() { - thread.status = Thread.STATUS_YIELD; - }, - startBranch: function startBranch(branchNum, isLoop) { - sequencer.stepToBranch(thread, branchNum, isLoop); - }, - stopAll: function stopAll() { - runtime.stopAll(); - }, - stopOtherTargetThreads: function stopOtherTargetThreads() { - runtime.stopForTarget(target, thread); - }, - stopThisScript: function stopThisScript() { - thread.stopThisScript(); - }, - startProcedure: function startProcedure(procedureCode) { - sequencer.stepToProcedure(thread, procedureCode); - }, - getProcedureParamNames: function getProcedureParamNames(procedureCode) { - return blockContainer.getProcedureParamNames(procedureCode); - }, - pushParam: function pushParam(paramName, paramValue) { - thread.pushParam(paramName, paramValue); - }, - getParam: function getParam(paramName) { - return thread.getParam(paramName); - }, - startHats: function startHats(requestedHat, optMatchFields, optTarget) { - return runtime.startHats(requestedHat, optMatchFields, optTarget); - }, - ioQuery: function ioQuery(device, func, args) { - // Find the I/O device and execute the query/function call. - if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) { - var devObject = runtime.ioDevices[device]; - return devObject[func].apply(devObject, args); - } - } - }); - - if (typeof primitiveReportedValue === 'undefined') { - // No value reported - potentially a command block. - // Edge-activated hats don't request a glow; all commands do. - thread.requestScriptGlowInFrame = true; - } - - // If it's a promise, wait until promise resolves. - if (isPromise(primitiveReportedValue)) { - if (thread.status === Thread.STATUS_RUNNING) { - // Primitive returned a promise; automatically yield thread. - thread.status = Thread.STATUS_PROMISE_WAIT; - } - // Promise handlers - primitiveReportedValue.then(function (resolvedValue) { - handleReport(resolvedValue); - if (typeof resolvedValue === 'undefined') { - var stackFrame = void 0; - var nextBlockId = void 0; - do { - // In the case that the promise is the last block in the current thread stack - // We need to pop out repeatedly until we find the next block. - var popped = thread.popStack(); - if (popped === null) { - return; - } - nextBlockId = thread.target.blocks.getNextBlock(popped); - if (nextBlockId !== null) { - // A next block exists so break out this loop - break; - } - // Investigate the next block and if not in a loop, - // then repeat and pop the next item off the stack frame - stackFrame = thread.peekStackFrame(); - } while (stackFrame !== null && !stackFrame.isLoop); - - thread.pushStack(nextBlockId); - } else { - thread.popStack(); - } - }, function (rejectionReason) { - // Promise rejected: the primitive had some error. - // Log it and proceed. - log.warn('Primitive rejected promise: ', rejectionReason); - thread.status = Thread.STATUS_RUNNING; - thread.popStack(); - }); - } else if (thread.status === Thread.STATUS_RUNNING) { - handleReport(primitiveReportedValue); - } -}; - -module.exports = execute; - -/***/ }), -/* 64 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _require = __webpack_require__(29), - Record = _require.Record; - -var MonitorRecord = Record({ - id: null, - opcode: null, - value: null, - params: null -}); - -module.exports = MonitorRecord; - -/***/ }), -/* 65 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } } - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } - -function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var EventEmitter = __webpack_require__(10); -var Sequencer = __webpack_require__(66); -var Blocks = __webpack_require__(11); -var Thread = __webpack_require__(19); - -var _require = __webpack_require__(29), - OrderedMap = _require.OrderedMap; - -// Virtual I/O devices. - - -var Clock = __webpack_require__(69); -var DeviceManager = __webpack_require__(70); -var Keyboard = __webpack_require__(71); -var Mouse = __webpack_require__(72); - -var defaultBlockPackages = { - scratch3_control: __webpack_require__(51), - scratch3_event: __webpack_require__(53), - scratch3_looks: __webpack_require__(54), - scratch3_motion: __webpack_require__(55), - scratch3_operators: __webpack_require__(56), - scratch3_pen: __webpack_require__(57), - scratch3_sound: __webpack_require__(60), - scratch3_sensing: __webpack_require__(59), - scratch3_data: __webpack_require__(52), - scratch3_procedures: __webpack_require__(58), - scratch3_wedo2: __webpack_require__(61) -}; - -/** - * Manages targets, scripts, and the sequencer. - * @constructor - */ - -var Runtime = function (_EventEmitter) { - _inherits(Runtime, _EventEmitter); - - function Runtime() { - _classCallCheck(this, Runtime); - - /** - * Target management and storage. - * @type {Array.<!Target>} - */ - var _this = _possibleConstructorReturn(this, (Runtime.__proto__ || Object.getPrototypeOf(Runtime)).call(this)); - - _this.targets = []; - - /** - * A list of threads that are currently running in the VM. - * Threads are added when execution starts and pruned when execution ends. - * @type {Array.<Thread>} - */ - _this.threads = []; - - /** @type {!Sequencer} */ - _this.sequencer = new Sequencer(_this); - - /** - * Storage container for flyout blocks. - * These will execute on `_editingTarget.` - * @type {!Blocks} - */ - _this.flyoutBlocks = new Blocks(); - - /** - * Storage container for monitor blocks. - * These will execute on a target maybe - * @type {!Blocks} - */ - _this.monitorBlocks = new Blocks(); - - /** - * Currently known editing target for the VM. - * @type {?Target} - */ - _this._editingTarget = null; - - /** - * Map to look up a block primitive's implementation function by its opcode. - * This is a two-step lookup: package name first, then primitive name. - * @type {Object.<string, Function>} - */ - _this._primitives = {}; - - /** - * Map to look up hat blocks' metadata. - * Keys are opcode for hat, values are metadata objects. - * @type {Object.<string, Object>} - */ - _this._hats = {}; - - /** - * Currently known values for edge-activated hats. - * Keys are block ID for the hat; values are the currently known values. - * @type {Object.<string, *>} - */ - _this._edgeActivatedHatValues = {}; - - /** - * A list of script block IDs that were glowing during the previous frame. - * @type {!Array.<!string>} - */ - _this._scriptGlowsPreviousFrame = []; - - /** - * Number of non-monitor threads running during the previous frame. - * @type {number} - */ - _this._nonMonitorThreadCount = 0; - - /** - * Currently known number of clones, used to enforce clone limit. - * @type {number} - */ - _this._cloneCounter = 0; - - /** - * Flag to emit a targets update at the end of a step. When target data - * changes, this flag is set to true. - * @type {boolean} - */ - _this._refreshTargets = false; - - /** - * Ordered map of all monitors, which are MonitorReporter objects. - */ - _this._monitorState = OrderedMap({}); - - /** - * Monitor state from last tick - */ - _this._prevMonitorState = OrderedMap({}); - - /** - * Whether the project is in "turbo mode." - * @type {Boolean} - */ - _this.turboMode = false; - - /** - * Whether the project is in "compatibility mode" (30 TPS). - * @type {Boolean} - */ - _this.compatibilityMode = false; - - /** - * A reference to the current runtime stepping interval, set - * by a `setInterval`. - * @type {!number} - */ - _this._steppingInterval = null; - - /** - * Current length of a step. - * Changes as mode switches, and used by the sequencer to calculate - * WORK_TIME. - * @type {!number} - */ - _this.currentStepTime = null; - - /** - * Whether any primitive has requested a redraw. - * Affects whether `Sequencer.stepThreads` will yield - * after stepping each thread. - * Reset on every frame. - * @type {boolean} - */ - _this.redrawRequested = false; - - // Register all given block packages. - _this._registerBlockPackages(); - - // Register and initialize "IO devices", containers for processing - // I/O related data. - /** @type {Object.<string, Object>} */ - _this.ioDevices = { - clock: new Clock(), - deviceManager: new DeviceManager(), - keyboard: new Keyboard(_this), - mouse: new Mouse(_this) - }; - return _this; - } - - /** - * Width of the stage, in pixels. - * @const {number} - */ - - - _createClass(Runtime, [{ - key: '_registerBlockPackages', - - - // ----------------------------------------------------------------------------- - // ----------------------------------------------------------------------------- - - /** - * Register default block packages with this runtime. - * @todo Prefix opcodes with package name. - * @private - */ - value: function _registerBlockPackages() { - for (var packageName in defaultBlockPackages) { - if (defaultBlockPackages.hasOwnProperty(packageName)) { - // @todo pass a different runtime depending on package privilege? - var packageObject = new defaultBlockPackages[packageName](this); - // Collect primitives from package. - if (packageObject.getPrimitives) { - var packagePrimitives = packageObject.getPrimitives(); - for (var op in packagePrimitives) { - if (packagePrimitives.hasOwnProperty(op)) { - this._primitives[op] = packagePrimitives[op].bind(packageObject); - } - } - } - // Collect hat metadata from package. - if (packageObject.getHats) { - var packageHats = packageObject.getHats(); - for (var hatName in packageHats) { - if (packageHats.hasOwnProperty(hatName)) { - this._hats[hatName] = packageHats[hatName]; - } - } - } - } - } - } - - /** - * Retrieve the function associated with the given opcode. - * @param {!string} opcode The opcode to look up. - * @return {Function} The function which implements the opcode. - */ - - }, { - key: 'getOpcodeFunction', - value: function getOpcodeFunction(opcode) { - return this._primitives[opcode]; - } - - /** - * Return whether an opcode represents a hat block. - * @param {!string} opcode The opcode to look up. - * @return {boolean} True if the op is known to be a hat. - */ - - }, { - key: 'getIsHat', - value: function getIsHat(opcode) { - return this._hats.hasOwnProperty(opcode); - } - - /** - * Return whether an opcode represents an edge-activated hat block. - * @param {!string} opcode The opcode to look up. - * @return {boolean} True if the op is known to be a edge-activated hat. - */ - - }, { - key: 'getIsEdgeActivatedHat', - value: function getIsEdgeActivatedHat(opcode) { - return this._hats.hasOwnProperty(opcode) && this._hats[opcode].edgeActivated; - } - - /** - * Update an edge-activated hat block value. - * @param {!string} blockId ID of hat to store value for. - * @param {*} newValue Value to store for edge-activated hat. - * @return {*} The old value for the edge-activated hat. - */ - - }, { - key: 'updateEdgeActivatedValue', - value: function updateEdgeActivatedValue(blockId, newValue) { - var oldValue = this._edgeActivatedHatValues[blockId]; - this._edgeActivatedHatValues[blockId] = newValue; - return oldValue; - } - - /** - * Clear all edge-activaed hat values. - */ - - }, { - key: 'clearEdgeActivatedValues', - value: function clearEdgeActivatedValues() { - this._edgeActivatedHatValues = {}; - } - - /** - * Attach the audio engine - * @param {!AudioEngine} audioEngine The audio engine to attach - */ - - }, { - key: 'attachAudioEngine', - value: function attachAudioEngine(audioEngine) { - this.audioEngine = audioEngine; - } - - /** - * Attach the renderer - * @param {!RenderWebGL} renderer The renderer to attach - */ - - }, { - key: 'attachRenderer', - value: function attachRenderer(renderer) { - this.renderer = renderer; - } - - /** - * Attach the storage module - * @param {!ScratchStorage} storage The storage module to attach - */ - - }, { - key: 'attachStorage', - value: function attachStorage(storage) { - this.storage = storage; - } - - // ----------------------------------------------------------------------------- - // ----------------------------------------------------------------------------- - - /** - * Create a thread and push it to the list of threads. - * @param {!string} id ID of block that starts the stack. - * @param {!Target} target Target to run thread on. - * @param {?object} opts optional arguments - * @param {?boolean} opts.showVisualReport true if the script should show speech bubble for its value - * @param {?boolean} opts.updateMonitor true if the script should update a monitor value - * @return {!Thread} The newly created thread. - */ - - }, { - key: '_pushThread', - value: function _pushThread(id, target, opts) { - opts = Object.assign({ - showVisualReport: false, - updateMonitor: false - }, opts); - - var thread = new Thread(id); - thread.target = target; - thread.showVisualReport = opts.showVisualReport; - thread.updateMonitor = opts.updateMonitor; - - thread.pushStack(id); - this.threads.push(thread); - return thread; - } - - /** - * Remove a thread from the list of threads. - * @param {?Thread} thread Thread object to remove from actives - */ - - }, { - key: '_removeThread', - value: function _removeThread(thread) { - // Inform sequencer to stop executing that thread. - this.sequencer.retireThread(thread); - // Remove from the list. - var i = this.threads.indexOf(thread); - if (i > -1) { - this.threads.splice(i, 1); - } - } - - /** - * Restart a thread in place, maintaining its position in the list of threads. - * This is used by `startHats` to and is necessary to ensure 2.0-like execution order. - * Test project: https://scratch.mit.edu/projects/130183108/ - * @param {!Thread} thread Thread object to restart. - */ - - }, { - key: '_restartThread', - value: function _restartThread(thread) { - var newThread = new Thread(thread.topBlock); - newThread.target = thread.target; - newThread.showVisualReport = thread.showVisualReport; - newThread.updateMonitor = thread.updateMonitor; - newThread.pushStack(thread.topBlock); - var i = this.threads.indexOf(thread); - if (i > -1) { - this.threads[i] = newThread; - } else { - this.threads.push(thread); - } - } - - /** - * Return whether a thread is currently active/running. - * @param {?Thread} thread Thread object to check. - * @return {boolean} True if the thread is active/running. - */ - - }, { - key: 'isActiveThread', - value: function isActiveThread(thread) { - return this.threads.indexOf(thread) > -1; - } - - /** - * Toggle a script. - * @param {!string} topBlockId ID of block that starts the script. - * @param {?object} opts optional arguments to toggle script - * @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target. - * @param {?boolean} opts.showVisualReport true if the speech bubble should pop up on the block, false if not. - * @param {?boolean} opts.updateMonitor true if the monitor for this block should get updated. - */ - - }, { - key: 'toggleScript', - value: function toggleScript(topBlockId, opts) { - opts = Object.assign({ - target: this._editingTarget, - showVisualReport: false, - updateMonitor: false - }, opts); - // Remove any existing thread. - for (var i = 0; i < this.threads.length; i++) { - if (this.threads[i].topBlock === topBlockId) { - this._removeThread(this.threads[i]); - return; - } - } - // Otherwise add it. - this._pushThread(topBlockId, opts.target, opts); - } - - /** - * Run a function `f` for all scripts in a workspace. - * `f` will be called with two parameters: - * - the top block ID of the script. - * - the target that owns the script. - * @param {!Function} f Function to call for each script. - * @param {Target=} optTarget Optionally, a target to restrict to. - */ - - }, { - key: 'allScriptsDo', - value: function allScriptsDo(f, optTarget) { - var targets = this.targets; - if (optTarget) { - targets = [optTarget]; - } - for (var t = targets.length - 1; t >= 0; t--) { - var target = targets[t]; - var scripts = target.blocks.getScripts(); - for (var j = 0; j < scripts.length; j++) { - var topBlockId = scripts[j]; - f(topBlockId, target); - } - } - } - - /** - * Start all relevant hats. - * @param {!string} requestedHatOpcode Opcode of hats to start. - * @param {object=} optMatchFields Optionally, fields to match on the hat. - * @param {Target=} optTarget Optionally, a target to restrict to. - * @return {Array.<Thread>} List of threads started by this function. - */ - - }, { - key: 'startHats', - value: function startHats(requestedHatOpcode, optMatchFields, optTarget) { - if (!this._hats.hasOwnProperty(requestedHatOpcode)) { - // No known hat with this opcode. - return; - } - var instance = this; - var newThreads = []; - - for (var opts in optMatchFields) { - if (!optMatchFields.hasOwnProperty(opts)) continue; - optMatchFields[opts] = optMatchFields[opts].toUpperCase(); - } - - // Consider all scripts, looking for hats with opcode `requestedHatOpcode`. - this.allScriptsDo(function (topBlockId, target) { - var blocks = target.blocks; - var block = blocks.getBlock(topBlockId); - var potentialHatOpcode = block.opcode; - if (potentialHatOpcode !== requestedHatOpcode) { - // Not the right hat. - return; - } - - // Match any requested fields. - // For example: ensures that broadcasts match. - // This needs to happen before the block is evaluated - // (i.e., before the predicate can be run) because "broadcast and wait" - // needs to have a precise collection of started threads. - var hatFields = blocks.getFields(block); - - // If no fields are present, check inputs (horizontal blocks) - if (Object.keys(hatFields).length === 0) { - var hatInputs = blocks.getInputs(block); - for (var input in hatInputs) { - if (!hatInputs.hasOwnProperty(input)) continue; - var id = hatInputs[input].block; - var inpBlock = blocks.getBlock(id); - var fields = blocks.getFields(inpBlock); - hatFields = Object.assign(fields, hatFields); - } - } - - if (optMatchFields) { - for (var matchField in optMatchFields) { - if (hatFields[matchField].value.toUpperCase() !== optMatchFields[matchField]) { - // Field mismatch. - return; - } - } - } - - // Look up metadata for the relevant hat. - var hatMeta = instance._hats[requestedHatOpcode]; - if (hatMeta.restartExistingThreads) { - // If `restartExistingThreads` is true, we should stop - // any existing threads starting with the top block. - for (var i = 0; i < instance.threads.length; i++) { - if (instance.threads[i].topBlock === topBlockId && instance.threads[i].target === target) { - instance._restartThread(instance.threads[i]); - return; - } - } - } else { - // If `restartExistingThreads` is false, we should - // give up if any threads with the top block are running. - for (var j = 0; j < instance.threads.length; j++) { - if (instance.threads[j].topBlock === topBlockId && instance.threads[j].target === target) { - // Some thread is already running. - return; - } - } - } - // Start the thread with this top block. - newThreads.push(instance._pushThread(topBlockId, target)); - }, optTarget); - return newThreads; - } - - /** - * Dispose all targets. Return to clean state. - */ - - }, { - key: 'dispose', - value: function dispose() { - this.stopAll(); - this.targets.map(this.disposeTarget, this); - } - - /** - * Dispose of a target. - * @param {!Target} disposingTarget Target to dispose of. - */ - - }, { - key: 'disposeTarget', - value: function disposeTarget(disposingTarget) { - this.targets = this.targets.filter(function (target) { - if (disposingTarget !== target) return true; - // Allow target to do dispose actions. - target.dispose(); - // Remove from list of targets. - return false; - }); - } - - /** - * Stop any threads acting on the target. - * @param {!Target} target Target to stop threads for. - * @param {Thread=} optThreadException Optional thread to skip. - */ - - }, { - key: 'stopForTarget', - value: function stopForTarget(target, optThreadException) { - // Stop any threads on the target. - for (var i = 0; i < this.threads.length; i++) { - if (this.threads[i] === optThreadException) { - continue; - } - if (this.threads[i].target === target) { - this._removeThread(this.threads[i]); - } - } - } - - /** - * Start all threads that start with the green flag. - */ - - }, { - key: 'greenFlag', - value: function greenFlag() { - this.stopAll(); - this.ioDevices.clock.resetProjectTimer(); - this.clearEdgeActivatedValues(); - // Inform all targets of the green flag. - for (var i = 0; i < this.targets.length; i++) { - this.targets[i].onGreenFlag(); - } - this.startHats('event_whenflagclicked'); - } - - /** - * Stop "everything." - */ - - }, { - key: 'stopAll', - value: function stopAll() { - // Dispose all clones. - var newTargets = []; - for (var i = 0; i < this.targets.length; i++) { - this.targets[i].onStopAll(); - if (this.targets[i].hasOwnProperty('isOriginal') && !this.targets[i].isOriginal) { - this.targets[i].dispose(); - } else { - newTargets.push(this.targets[i]); - } - } - this.targets = newTargets; - // Dispose all threads. - var threadsCopy = this.threads.slice(); - while (threadsCopy.length > 0) { - var poppedThread = threadsCopy.pop(); - this._removeThread(poppedThread); - } - } - - /** - * Repeatedly run `sequencer.stepThreads` and filter out - * inactive threads after each iteration. - */ - - }, { - key: '_step', - value: function _step() { - // Find all edge-activated hats, and add them to threads to be evaluated. - for (var hatType in this._hats) { - if (!this._hats.hasOwnProperty(hatType)) continue; - var hat = this._hats[hatType]; - if (hat.edgeActivated) { - this.startHats(hatType); - } - } - this.redrawRequested = false; - this._pushMonitors(); - var doneThreads = this.sequencer.stepThreads(); - this._updateGlows(doneThreads); - // Add done threads so that even if a thread finishes within 1 frame, the green - // flag will still indicate that a script ran. - this._emitProjectRunStatus(this.threads.length + doneThreads.length - this._getMonitorThreadCount([].concat(_toConsumableArray(this.threads), _toConsumableArray(doneThreads)))); - if (this.renderer) { - // @todo: Only render when this.redrawRequested or clones rendered. - this.renderer.draw(); - } - - if (this._refreshTargets) { - this.emit(Runtime.TARGETS_UPDATE); - this._refreshTargets = false; - } - - if (!this._prevMonitorState.equals(this._monitorState)) { - this.emit(Runtime.MONITORS_UPDATE, this._monitorState); - this._prevMonitorState = this._monitorState; - } - } - - /** - * Get the number of threads in the given array that are monitor threads (threads - * that update monitor values, and don't count as running a script). - * @param {!Array.<Thread>} threads The set of threads to look through. - * @return {number} The number of monitor threads in threads. - */ - - }, { - key: '_getMonitorThreadCount', - value: function _getMonitorThreadCount(threads) { - var count = 0; - threads.forEach(function (thread) { - if (thread.updateMonitor) count++; - }); - return count; - } - - /** - * Queue monitor blocks to sequencer to be run. - */ - - }, { - key: '_pushMonitors', - value: function _pushMonitors() { - this.monitorBlocks.runAllMonitored(this); - } - - /** - * Set the current editing target known by the runtime. - * @param {!Target} editingTarget New editing target. - */ - - }, { - key: 'setEditingTarget', - value: function setEditingTarget(editingTarget) { - this._editingTarget = editingTarget; - // Script glows must be cleared. - this._scriptGlowsPreviousFrame = []; - this._updateGlows(); - this.requestTargetsUpdate(editingTarget); - } - - /** - * Set whether we are in 30 TPS compatibility mode. - * @param {boolean} compatibilityModeOn True iff in compatibility mode. - */ - - }, { - key: 'setCompatibilityMode', - value: function setCompatibilityMode(compatibilityModeOn) { - this.compatibilityMode = compatibilityModeOn; - if (this._steppingInterval) { - clearInterval(this._steppingInterval); - this.start(); - } - } - - /** - * Emit glows/glow clears for scripts after a single tick. - * Looks at `this.threads` and notices which have turned on/off new glows. - * @param {Array.<Thread>=} optExtraThreads Optional list of inactive threads. - */ - - }, { - key: '_updateGlows', - value: function _updateGlows(optExtraThreads) { - var searchThreads = []; - searchThreads.push.apply(searchThreads, this.threads); - if (optExtraThreads) { - searchThreads.push.apply(searchThreads, optExtraThreads); - } - // Set of scripts that request a glow this frame. - var requestedGlowsThisFrame = []; - // Final set of scripts glowing during this frame. - var finalScriptGlows = []; - // Find all scripts that should be glowing. - for (var i = 0; i < searchThreads.length; i++) { - var thread = searchThreads[i]; - var target = thread.target; - if (target === this._editingTarget) { - var blockForThread = thread.blockGlowInFrame; - if (thread.requestScriptGlowInFrame) { - var script = target.blocks.getTopLevelScript(blockForThread); - if (!script) { - // Attempt to find in flyout blocks. - script = this.flyoutBlocks.getTopLevelScript(blockForThread); - } - if (script) { - requestedGlowsThisFrame.push(script); - } - } - } - } - // Compare to previous frame. - for (var j = 0; j < this._scriptGlowsPreviousFrame.length; j++) { - var previousFrameGlow = this._scriptGlowsPreviousFrame[j]; - if (requestedGlowsThisFrame.indexOf(previousFrameGlow) < 0) { - // Glow turned off. - this.glowScript(previousFrameGlow, false); - } else { - // Still glowing. - finalScriptGlows.push(previousFrameGlow); - } - } - for (var k = 0; k < requestedGlowsThisFrame.length; k++) { - var currentFrameGlow = requestedGlowsThisFrame[k]; - if (this._scriptGlowsPreviousFrame.indexOf(currentFrameGlow) < 0) { - // Glow turned on. - this.glowScript(currentFrameGlow, true); - finalScriptGlows.push(currentFrameGlow); - } - } - this._scriptGlowsPreviousFrame = finalScriptGlows; - } - - /** - * Emit run start/stop after each tick. Emits when `this.threads.length` goes - * between non-zero and zero - * - * @param {number} nonMonitorThreadCount The new nonMonitorThreadCount - */ - - }, { - key: '_emitProjectRunStatus', - value: function _emitProjectRunStatus(nonMonitorThreadCount) { - if (this._nonMonitorThreadCount === 0 && nonMonitorThreadCount > 0) { - this.emit(Runtime.PROJECT_RUN_START); - } - if (this._nonMonitorThreadCount > 0 && nonMonitorThreadCount === 0) { - this.emit(Runtime.PROJECT_RUN_STOP); - } - this._nonMonitorThreadCount = nonMonitorThreadCount; - } - - /** - * "Quiet" a script's glow: stop the VM from generating glow/unglow events - * about that script. Use when a script has just been deleted, but we may - * still be tracking glow data about it. - * @param {!string} scriptBlockId Id of top-level block in script to quiet. - */ - - }, { - key: 'quietGlow', - value: function quietGlow(scriptBlockId) { - var index = this._scriptGlowsPreviousFrame.indexOf(scriptBlockId); - if (index > -1) { - this._scriptGlowsPreviousFrame.splice(index, 1); - } - } - - /** - * Emit feedback for block glowing (used in the sequencer). - * @param {?string} blockId ID for the block to update glow - * @param {boolean} isGlowing True to turn on glow; false to turn off. - */ - - }, { - key: 'glowBlock', - value: function glowBlock(blockId, isGlowing) { - if (isGlowing) { - this.emit(Runtime.BLOCK_GLOW_ON, { id: blockId }); - } else { - this.emit(Runtime.BLOCK_GLOW_OFF, { id: blockId }); - } - } - - /** - * Emit feedback for script glowing. - * @param {?string} topBlockId ID for the top block to update glow - * @param {boolean} isGlowing True to turn on glow; false to turn off. - */ - - }, { - key: 'glowScript', - value: function glowScript(topBlockId, isGlowing) { - if (isGlowing) { - this.emit(Runtime.SCRIPT_GLOW_ON, { id: topBlockId }); - } else { - this.emit(Runtime.SCRIPT_GLOW_OFF, { id: topBlockId }); - } - } - - /** - * Emit value for reporter to show in the blocks. - * @param {string} blockId ID for the block. - * @param {string} value Value to show associated with the block. - */ - - }, { - key: 'visualReport', - value: function visualReport(blockId, value) { - this.emit(Runtime.VISUAL_REPORT, { id: blockId, value: String(value) }); - } - - /** - * Add a monitor to the state. If the monitor already exists in the state, - * overwrites it. - * @param {!MonitorRecord} monitor Monitor to add. - */ - - }, { - key: 'requestAddMonitor', - value: function requestAddMonitor(monitor) { - this._monitorState = this._monitorState.set(monitor.id, monitor); - } - - /** - * Update a monitor in the state. Does nothing if the monitor does not already - * exist in the state. - * @param {!Map} monitor Monitor values to update. Values on the monitor with overwrite - * values on the old monitor with the same ID. If a value isn't defined on the new monitor, - * the old monitor will keep its old value. - */ - - }, { - key: 'requestUpdateMonitor', - value: function requestUpdateMonitor(monitor) { - if (this._monitorState.has(monitor.get('id'))) { - this._monitorState = this._monitorState.set(monitor.get('id'), this._monitorState.get(monitor.get('id')).merge(monitor)); - } - } - - /** - * Removes a monitor from the state. Does nothing if the monitor already does - * not exist in the state. - * @param {!string} monitorId ID of the monitor to remove. - */ - - }, { - key: 'requestRemoveMonitor', - value: function requestRemoveMonitor(monitorId) { - this._monitorState = this._monitorState.delete(monitorId); - } - - /** - * Get a target by its id. - * @param {string} targetId Id of target to find. - * @return {?Target} The target, if found. - */ - - }, { - key: 'getTargetById', - value: function getTargetById(targetId) { - for (var i = 0; i < this.targets.length; i++) { - var target = this.targets[i]; - if (target.id === targetId) { - return target; - } - } - } - - /** - * Get the first original (non-clone-block-created) sprite given a name. - * @param {string} spriteName Name of sprite to look for. - * @return {?Target} Target representing a sprite of the given name. - */ - - }, { - key: 'getSpriteTargetByName', - value: function getSpriteTargetByName(spriteName) { - for (var i = 0; i < this.targets.length; i++) { - var target = this.targets[i]; - if (target.sprite && target.sprite.name === spriteName) { - return target; - } - } - } - - /** - * Get a target by its drawable id. - * @param {number} drawableID drawable id of target to find - * @return {?Target} The target, if found - */ - - }, { - key: 'getTargetByDrawableId', - value: function getTargetByDrawableId(drawableID) { - for (var i = 0; i < this.targets.length; i++) { - var target = this.targets[i]; - if (target.drawableID === drawableID) return target; - } - } - - /** - * Update the clone counter to track how many clones are created. - * @param {number} changeAmount How many clones have been created/destroyed. - */ - - }, { - key: 'changeCloneCounter', - value: function changeCloneCounter(changeAmount) { - this._cloneCounter += changeAmount; - } - - /** - * Return whether there are clones available. - * @return {boolean} True until the number of clones hits Runtime.MAX_CLONES. - */ - - }, { - key: 'clonesAvailable', - value: function clonesAvailable() { - return this._cloneCounter < Runtime.MAX_CLONES; - } - - /** - * Report that a new target has been created, possibly by cloning an existing target. - * @param {Target} newTarget - the newly created target. - * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any. - * @fires Runtime#targetWasCreated - */ - - }, { - key: 'fireTargetWasCreated', - value: function fireTargetWasCreated(newTarget, sourceTarget) { - this.emit('targetWasCreated', newTarget, sourceTarget); - } - - /** - * Get a target representing the Scratch stage, if one exists. - * @return {?Target} The target, if found. - */ - - }, { - key: 'getTargetForStage', - value: function getTargetForStage() { - for (var i = 0; i < this.targets.length; i++) { - var target = this.targets[i]; - if (target.isStage) { - return target; - } - } - } - - /** - * Get the editing target. - * @return {?Target} The editing target. - */ - - }, { - key: 'getEditingTarget', - value: function getEditingTarget() { - return this._editingTarget; - } - - /** - * Tell the runtime to request a redraw. - * Use after a clone/sprite has completed some visible operation on the stage. - */ - - }, { - key: 'requestRedraw', - value: function requestRedraw() { - this.redrawRequested = true; - } - - /** - * Emit a targets update at the end of the step if the provided target is - * the original sprite - * @param {!Target} target Target requesting the targets update - */ - - }, { - key: 'requestTargetsUpdate', - value: function requestTargetsUpdate(target) { - if (!target.isOriginal) return; - this._refreshTargets = true; - } - - /** - * Set up timers to repeatedly step in a browser. - */ - - }, { - key: 'start', - value: function start() { - var _this2 = this; - - var interval = Runtime.THREAD_STEP_INTERVAL; - if (this.compatibilityMode) { - interval = Runtime.THREAD_STEP_INTERVAL_COMPATIBILITY; - } - this.currentStepTime = interval; - this._steppingInterval = setInterval(function () { - _this2._step(); - }, interval); - } - }], [{ - key: 'STAGE_WIDTH', - get: function get() { - return 480; - } - - /** - * Height of the stage, in pixels. - * @const {number} - */ - - }, { - key: 'STAGE_HEIGHT', - get: function get() { - return 360; - } - - /** - * Event name for glowing a script. - * @const {string} - */ - - }, { - key: 'SCRIPT_GLOW_ON', - get: function get() { - return 'SCRIPT_GLOW_ON'; - } - - /** - * Event name for unglowing a script. - * @const {string} - */ - - }, { - key: 'SCRIPT_GLOW_OFF', - get: function get() { - return 'SCRIPT_GLOW_OFF'; - } - - /** - * Event name for glowing a block. - * @const {string} - */ - - }, { - key: 'BLOCK_GLOW_ON', - get: function get() { - return 'BLOCK_GLOW_ON'; - } - - /** - * Event name for unglowing a block. - * @const {string} - */ - - }, { - key: 'BLOCK_GLOW_OFF', - get: function get() { - return 'BLOCK_GLOW_OFF'; - } - - /** - * Event name for glowing the green flag - * @const {string} - */ - - }, { - key: 'PROJECT_RUN_START', - get: function get() { - return 'PROJECT_RUN_START'; - } - - /** - * Event name for unglowing the green flag - * @const {string} - */ - - }, { - key: 'PROJECT_RUN_STOP', - get: function get() { - return 'PROJECT_RUN_STOP'; - } - - /** - * Event name for visual value report. - * @const {string} - */ - - }, { - key: 'VISUAL_REPORT', - get: function get() { - return 'VISUAL_REPORT'; - } - - /** - * Event name for targets update report. - * @const {string} - */ - - }, { - key: 'TARGETS_UPDATE', - get: function get() { - return 'TARGETS_UPDATE'; - } - - /** - * Event name for monitors update. - * @const {string} - */ - - }, { - key: 'MONITORS_UPDATE', - get: function get() { - return 'MONITORS_UPDATE'; - } - - /** - * How rapidly we try to step threads by default, in ms. - */ - - }, { - key: 'THREAD_STEP_INTERVAL', - get: function get() { - return 1000 / 60; - } - - /** - * In compatibility mode, how rapidly we try to step threads, in ms. - */ - - }, { - key: 'THREAD_STEP_INTERVAL_COMPATIBILITY', - get: function get() { - return 1000 / 30; - } - - /** - * How many clones can be created at a time. - * @const {number} - */ - - }, { - key: 'MAX_CLONES', - get: function get() { - return 300; - } - }]); - - return Runtime; -}(EventEmitter); - -/** - * Event fired after a new target has been created, possibly by cloning an existing target. - * - * @event Runtime#targetWasCreated - * @param {Target} newTarget - the newly created target. - * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any. - */ - -module.exports = Runtime; - -/***/ }), -/* 66 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Timer = __webpack_require__(25); -var Thread = __webpack_require__(19); -var execute = __webpack_require__(63); - -var Sequencer = function () { - function Sequencer(runtime) { - _classCallCheck(this, Sequencer); - - /** - * A utility timer for timing thread sequencing. - * @type {!Timer} - */ - this.timer = new Timer(); - - /** - * Reference to the runtime owning this sequencer. - * @type {!Runtime} - */ - this.runtime = runtime; - } - - /** - * Time to run a warp-mode thread, in ms. - * @type {number} - */ - - - _createClass(Sequencer, [{ - key: 'stepThreads', - - - /** - * Step through all threads in `this.runtime.threads`, running them in order. - * @return {Array.<!Thread>} List of inactive threads after stepping. - */ - value: function stepThreads() { - // Work time is 75% of the thread stepping interval. - var WORK_TIME = 0.75 * this.runtime.currentStepTime; - // Start counting toward WORK_TIME. - this.timer.start(); - // Count of active threads. - var numActiveThreads = Infinity; - // Whether `stepThreads` has run through a full single tick. - var ranFirstTick = false; - var doneThreads = []; - // Conditions for continuing to stepping threads: - // 1. We must have threads in the list, and some must be active. - // 2. Time elapsed must be less than WORK_TIME. - // 3. Either turbo mode, or no redraw has been requested by a primitive. - while (this.runtime.threads.length > 0 && numActiveThreads > 0 && this.timer.timeElapsed() < WORK_TIME && (this.runtime.turboMode || !this.runtime.redrawRequested)) { - numActiveThreads = 0; - // Attempt to run each thread one time. - for (var i = 0; i < this.runtime.threads.length; i++) { - var activeThread = this.runtime.threads[i]; - if (activeThread.stack.length === 0 || activeThread.status === Thread.STATUS_DONE) { - // Finished with this thread. - if (doneThreads.indexOf(activeThread) < 0) { - doneThreads.push(activeThread); - } - continue; - } - if (activeThread.status === Thread.STATUS_YIELD_TICK && !ranFirstTick) { - // Clear single-tick yield from the last call of `stepThreads`. - activeThread.status = Thread.STATUS_RUNNING; - } - if (activeThread.status === Thread.STATUS_RUNNING || activeThread.status === Thread.STATUS_YIELD) { - // Normal-mode thread: step. - this.stepThread(activeThread); - activeThread.warpTimer = null; - } - if (activeThread.status === Thread.STATUS_RUNNING) { - numActiveThreads++; - } - } - // We successfully ticked once. Prevents running STATUS_YIELD_TICK - // threads on the next tick. - ranFirstTick = true; - } - // Filter inactive threads from `this.runtime.threads`. - this.runtime.threads = this.runtime.threads.filter(function (thread) { - if (doneThreads.indexOf(thread) > -1) { - return false; - } - return true; - }); - return doneThreads; - } - - /** - * Step the requested thread for as long as necessary. - * @param {!Thread} thread Thread object to step. - */ - - }, { - key: 'stepThread', - value: function stepThread(thread) { - var currentBlockId = thread.peekStack(); - if (!currentBlockId) { - // A "null block" - empty branch. - thread.popStack(); - } - while (thread.peekStack()) { - var isWarpMode = thread.peekStackFrame().warpMode; - if (isWarpMode && !thread.warpTimer) { - // Initialize warp-mode timer if it hasn't been already. - // This will start counting the thread toward `Sequencer.WARP_TIME`. - thread.warpTimer = new Timer(); - thread.warpTimer.start(); - } - // Execute the current block. - // Save the current block ID to notice if we did control flow. - currentBlockId = thread.peekStack(); - execute(this, thread); - thread.blockGlowInFrame = currentBlockId; - // If the thread has yielded or is waiting, yield to other threads. - if (thread.status === Thread.STATUS_YIELD) { - // Mark as running for next iteration. - thread.status = Thread.STATUS_RUNNING; - // In warp mode, yielded blocks are re-executed immediately. - if (isWarpMode && thread.warpTimer.timeElapsed() <= Sequencer.WARP_TIME) { - continue; - } - return; - } else if (thread.status === Thread.STATUS_PROMISE_WAIT) { - // A promise was returned by the primitive. Yield the thread - // until the promise resolves. Promise resolution should reset - // thread.status to Thread.STATUS_RUNNING. - return; - } - // If no control flow has happened, switch to next block. - if (thread.peekStack() === currentBlockId) { - thread.goToNextBlock(); - } - // If no next block has been found at this point, look on the stack. - while (!thread.peekStack()) { - thread.popStack(); - - if (thread.stack.length === 0) { - // No more stack to run! - thread.status = Thread.STATUS_DONE; - return; - } - - var stackFrame = thread.peekStackFrame(); - isWarpMode = stackFrame.warpMode; - - if (stackFrame.isLoop) { - // The current level of the stack is marked as a loop. - // Return to yield for the frame/tick in general. - // Unless we're in warp mode - then only return if the - // warp timer is up. - if (!isWarpMode || thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) { - // Don't do anything to the stack, since loops need - // to be re-executed. - return; - } - // Don't go to the next block for this level of the stack, - // since loops need to be re-executed. - continue; - } else if (stackFrame.waitingReporter) { - // This level of the stack was waiting for a value. - // This means a reporter has just returned - so don't go - // to the next block for this level of the stack. - return; - } - // Get next block of existing block on the stack. - thread.goToNextBlock(); - } - } - } - - /** - * Step a thread into a block's branch. - * @param {!Thread} thread Thread object to step to branch. - * @param {number} branchNum Which branch to step to (i.e., 1, 2). - * @param {boolean} isLoop Whether this block is a loop. - */ - - }, { - key: 'stepToBranch', - value: function stepToBranch(thread, branchNum, isLoop) { - if (!branchNum) { - branchNum = 1; - } - var currentBlockId = thread.peekStack(); - var branchId = thread.target.blocks.getBranch(currentBlockId, branchNum); - thread.peekStackFrame().isLoop = isLoop; - if (branchId) { - // Push branch ID to the thread's stack. - thread.pushStack(branchId); - } else { - thread.pushStack(null); - } - } - - /** - * Step a procedure. - * @param {!Thread} thread Thread object to step to procedure. - * @param {!string} procedureCode Procedure code of procedure to step to. - */ - - }, { - key: 'stepToProcedure', - value: function stepToProcedure(thread, procedureCode) { - var definition = thread.target.blocks.getProcedureDefinition(procedureCode); - if (!definition) { - return; - } - // Check if the call is recursive. - // If so, set the thread to yield after pushing. - var isRecursive = thread.isRecursiveCall(procedureCode); - // To step to a procedure, we put its definition on the stack. - // Execution for the thread will proceed through the definition hat - // and on to the main definition of the procedure. - // When that set of blocks finishes executing, it will be popped - // from the stack by the sequencer, returning control to the caller. - thread.pushStack(definition); - // In known warp-mode threads, only yield when time is up. - if (thread.peekStackFrame().warpMode && thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) { - thread.status = Thread.STATUS_YIELD; - } else { - // Look for warp-mode flag on definition, and set the thread - // to warp-mode if needed. - var definitionBlock = thread.target.blocks.getBlock(definition); - var doWarp = definitionBlock.mutation.warp; - if (doWarp) { - thread.peekStackFrame().warpMode = true; - } else { - // In normal-mode threads, yield any time we have a recursive call. - if (isRecursive) { - thread.status = Thread.STATUS_YIELD; - } - } - } - } - - /** - * Retire a thread in the middle, without considering further blocks. - * @param {!Thread} thread Thread object to retire. - */ - - }, { - key: 'retireThread', - value: function retireThread(thread) { - thread.stack = []; - thread.stackFrame = []; - thread.requestScriptGlowInFrame = false; - thread.status = Thread.STATUS_DONE; - } - }], [{ - key: 'WARP_TIME', - get: function get() { - return 500; - } - }]); - - return Sequencer; -}(); - -module.exports = Sequencer; - -/***/ }), -/* 67 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } - -function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } - -var EventEmitter = __webpack_require__(10); - -var Blocks = __webpack_require__(11); -var Variable = __webpack_require__(20); -var List = __webpack_require__(18); -var uid = __webpack_require__(26); - -/** - * @fileoverview - * A Target is an abstract "code-running" object for the Scratch VM. - * Examples include sprites/clones or potentially physical-world devices. - */ - -var Target = function (_EventEmitter) { - _inherits(Target, _EventEmitter); - - /** - * @param {Runtime} runtime Reference to the runtime. - * @param {?Blocks} blocks Blocks instance for the blocks owned by this target. - * @constructor - */ - function Target(runtime, blocks) { - _classCallCheck(this, Target); - - var _this = _possibleConstructorReturn(this, (Target.__proto__ || Object.getPrototypeOf(Target)).call(this)); - - if (!blocks) { - blocks = new Blocks(); - } - - /** - * Reference to the runtime. - * @type {Runtime} - */ - _this.runtime = runtime; - /** - * A unique ID for this target. - * @type {string} - */ - _this.id = uid(); - /** - * Blocks run as code for this target. - * @type {!Blocks} - */ - _this.blocks = blocks; - /** - * Dictionary of variables and their values for this target. - * Key is the variable name. - * @type {Object.<string,*>} - */ - _this.variables = {}; - /** - * Dictionary of lists and their contents for this target. - * Key is the list name. - * @type {Object.<string,*>} - */ - _this.lists = {}; - /** - * Dictionary of custom state for this target. - * This can be used to store target-specific custom state for blocks which need it. - * TODO: do we want to persist this in SB3 files? - * @type {Object.<string,*>} - */ - _this._customState = {}; - return _this; - } - - /** - * Called when the project receives a "green flag." - * @abstract - */ - - - _createClass(Target, [{ - key: 'onGreenFlag', - value: function onGreenFlag() {} - - /** - * Return a human-readable name for this target. - * Target implementations should override this. - * @abstract - * @returns {string} Human-readable name for the target. - */ - - }, { - key: 'getName', - value: function getName() { - return this.id; - } - - /** - * Look up a variable object, and create it if one doesn't exist. - * @param {string} id Id of the variable. - * @param {string} name Name of the variable. - * @return {!Variable} Variable object. - */ - - }, { - key: 'lookupOrCreateVariable', - value: function lookupOrCreateVariable(id, name) { - var variable = this.lookupVariableById(id); - if (variable) return variable; - // No variable with this name exists - create it locally. - var newVariable = new Variable(id, name, 0, false); - this.variables[id] = newVariable; - return newVariable; - } - - /** - * Look up a variable object. - * Search begins for local variables; then look for globals. - * @param {string} id Id of the variable. - * @param {string} name Name of the variable. - * @return {!Variable} Variable object. - */ - - }, { - key: 'lookupVariableById', - value: function lookupVariableById(id) { - // If we have a local copy, return it. - if (this.variables.hasOwnProperty(id)) { - return this.variables[id]; - } - // If the stage has a global copy, return it. - if (this.runtime && !this.isStage) { - var stage = this.runtime.getTargetForStage(); - if (stage.variables.hasOwnProperty(id)) { - return stage.variables[id]; - } - } - } - - /** - * Look up a list object for this target, and create it if one doesn't exist. - * Search begins for local lists; then look for globals. - * @param {!string} name Name of the list. - * @return {!List} List object. - */ - - }, { - key: 'lookupOrCreateList', - value: function lookupOrCreateList(name) { - // If we have a local copy, return it. - if (this.lists.hasOwnProperty(name)) { - return this.lists[name]; - } - // If the stage has a global copy, return it. - if (this.runtime && !this.isStage) { - var stage = this.runtime.getTargetForStage(); - if (stage.lists.hasOwnProperty(name)) { - return stage.lists[name]; - } - } - // No list with this name exists - create it locally. - var newList = new List(name, []); - this.lists[name] = newList; - return newList; - } - - /** - * Creates a variable with the given id and name and adds it to the - * dictionary of variables. - * @param {string} id Id of variable - * @param {string} name Name of variable. - */ - - }, { - key: 'createVariable', - value: function createVariable(id, name) { - if (!this.variables.hasOwnProperty(id)) { - var newVariable = new Variable(id, name, 0, false); - this.variables[id] = newVariable; - } - } - - /** - * Renames the variable with the given id to newName. - * @param {string} id Id of renamed variable. - * @param {string} newName New name for the variable. - */ - - }, { - key: 'renameVariable', - value: function renameVariable(id, newName) { - if (this.variables.hasOwnProperty(id)) { - var variable = this.variables[id]; - if (variable.id === id) { - variable.name = newName; - } - } - } - - /** - * Removes the variable with the given id from the dictionary of variables. - * @param {string} id Id of renamed variable. - */ - - }, { - key: 'deleteVariable', - value: function deleteVariable(id) { - if (this.variables.hasOwnProperty(id)) { - delete this.variables[id]; - } - } - - /** - * Post/edit sprite info. - * @param {object} data An object with sprite info data to set. - * @abstract - */ - - }, { - key: 'postSpriteInfo', - value: function postSpriteInfo() {} - - /** - * Retrieve custom state associated with this target and the provided state ID. - * @param {string} stateId - specify which piece of state to retrieve. - * @returns {*} the associated state, if any was found. - */ - - }, { - key: 'getCustomState', - value: function getCustomState(stateId) { - return this._customState[stateId]; - } - - /** - * Store custom state associated with this target and the provided state ID. - * @param {string} stateId - specify which piece of state to store on this target. - * @param {*} newValue - the state value to store. - */ - - }, { - key: 'setCustomState', - value: function setCustomState(stateId, newValue) { - this._customState[stateId] = newValue; - } - - /** - * Call to destroy a target. - * @abstract - */ - - }, { - key: 'dispose', - value: function dispose() { - this._customState = {}; - } - }]); - - return Target; -}(EventEmitter); - -module.exports = Target; - -/***/ }), -/* 68 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var VirtualMachine = __webpack_require__(50); - -module.exports = VirtualMachine; - -/***/ }), -/* 69 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Timer = __webpack_require__(25); - -var Clock = function () { - function Clock(runtime) { - _classCallCheck(this, Clock); - - this._projectTimer = new Timer(); - this._projectTimer.start(); - this._pausedTime = null; - this._paused = false; - /** - * Reference to the owning Runtime. - * @type{!Runtime} - */ - this.runtime = runtime; - } - - _createClass(Clock, [{ - key: 'projectTimer', - value: function projectTimer() { - if (this._paused) { - return this._pausedTime / 1000; - } - return this._projectTimer.timeElapsed() / 1000; - } - }, { - key: 'pause', - value: function pause() { - this._paused = true; - this._pausedTime = this._projectTimer.timeElapsed(); - } - }, { - key: 'resume', - value: function resume() { - this._paused = false; - var dt = this._projectTimer.timeElapsed() - this._pausedTime; - this._projectTimer.startTime += dt; - } - }, { - key: 'resetProjectTimer', - value: function resetProjectTimer() { - this._projectTimer.start(); - } - }]); - - return Clock; -}(); - -module.exports = Clock; - -/***/ }), -/* 70 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var got = __webpack_require__(96); -var io = __webpack_require__(135); -var querystring = __webpack_require__(48); - -/** - * Internal class used by the Device Manager client to manage making a connection to a particular device. - */ - -var DeviceOpener = function () { - _createClass(DeviceOpener, null, [{ - key: 'CONNECTION_TIMEOUT_MS', - - /** - * @return {number} - The number of milliseconds to allow before deciding a connection attempt has timed out. - */ - get: function get() { - return 10 * 1000; - } - - /** - * Construct a DeviceOpener to help connect to a particular device. - * @param {DeviceManager} deviceManager - the Device Manager client which instigated this action. - * @param {function} resolve - callback to be called if the device is successfully found, connected, and opened. - * @param {function} reject - callback to be called if an error or timeout is encountered. - */ - - }]); - - function DeviceOpener(deviceManager, resolve, reject) { - _classCallCheck(this, DeviceOpener); - - /** - * The DeviceManager client which wants to open a device. - * @type {DeviceManager} - * @private - */ - this._deviceManager = deviceManager; - - /** - * Callback to be called if the device is successfully found, connected, and opened. - * @type {Function} - * @private - */ - this._resolve = resolve; - - /** - * Callback to be called if an error or timeout is encountered. - * @type {Function} - * @private - */ - this._reject = reject; - - /** - * The socket for the device being opened. - * @type {Socket} - * @private - */ - this._socket = null; - - /** - * If this timeout expires before a successful connection, the connection attempt will be canceled. - * @type {Object} - * @private - */ - this._connectionTimeout = null; - } - - /** - * Attempt to open a particular device. This will cause `resolve` or `reject` to be called. - * Note that in some cases it's possible that both `resolve` and `reject` will be called. In that event, ignore all - * calls after the first. If `resolve` and `reject` are from a Promise, then the Promise will do this for you. - * @param {string} extensionName - human-readable name of the extension requesting the device - * @param {string} deviceType - the type of device to open, such as 'wedo2' - * @param {string} deviceId - the ID of the particular device to open, usually from list results - */ - - - _createClass(DeviceOpener, [{ - key: 'open', - value: function open(extensionName, deviceType, deviceId) { - var _this = this; - - this._socket = io(this._deviceManager._serverURL + '/' + deviceType); - - this._socket.on('deviceWasOpened', function () { - return _this.onDeviceWasOpened(); - }); - this._socket.on('disconnect', function () { - return _this.onDisconnect(); - }); - this._connectionTimeout = setTimeout(function () { - return _this.onTimeout(); - }, DeviceOpener.CONNECTION_TIMEOUT_MS); - - this._socket.emit('open', { deviceId: deviceId, name: extensionName }); - } - - /** - * React to a 'deviceWasOpened' message from the Device Manager application. - */ - - }, { - key: 'onDeviceWasOpened', - value: function onDeviceWasOpened() { - this.clearConnectionTimeout(); - this._resolve(this._socket); - } - - /** - * React to the socket becoming disconnected. - */ - - }, { - key: 'onDisconnect', - value: function onDisconnect() { - this.clearConnectionTimeout(); - this._reject('device disconnected'); - } - - /** - * React to the connection timeout expiring. This could mean that the socket itself timed out, or that the Device - * Manager took too long to send a 'deviceWasOpened' message back. - */ - - }, { - key: 'onTimeout', - value: function onTimeout() { - this.clearConnectionTimeout(); - - // `socket.disconnect()` triggers `onDisconnect` only for connected sockets - if (this._socket.connected) { - this._socket.disconnect(); - } else { - this._reject('connection attempt timed out'); - } - } - - /** - * Cancel the connection timeout. - */ - - }, { - key: 'clearConnectionTimeout', - value: function clearConnectionTimeout() { - if (this._connectionTimeout !== null) { - clearTimeout(this._connectionTimeout); - this._connectionTimeout = null; - } - } - }]); - - return DeviceOpener; -}(); - -/** - * A DeviceFinder implements the Device Manager client's `searchAndConnect` functionality. - * Use the `promise` property to access a promise for a device socket. - * Call `cancel()` to cancel the search. Once the search finds a device it cannot be canceled. - */ - - -var DeviceFinder = function () { - _createClass(DeviceFinder, null, [{ - key: 'SEARCH_RETRY_MS', - - /** - * @return {number} - the number of milliseconds to wait between search attempts (calls to 'list') - */ - get: function get() { - return 1000; - } - - /** - * Construct a DeviceFinder to help find and connect to a device satisfying specific conditions. - * @param {DeviceManager} deviceManager - the Device Manager client which instigated this action. - * @param {string} extensionName - human-readable name of the extension requesting the search - * @param {string} deviceType - the type of device to find, such as 'wedo2'. - * @param {object} [deviceSpec] - optional additional information about the specific devices to list - */ - - }]); - - function DeviceFinder(deviceManager, extensionName, deviceType, deviceSpec) { - _classCallCheck(this, DeviceFinder); - - /** - * The Device Manager client which wants to find a device. - * @type {DeviceManager} - * @private - */ - this._deviceManager = deviceManager; - - /** - * The human-readable name of the extension requesting the search. - * @type {string} - * @private - */ - this._extensionName = extensionName; - - /** - * The type of device to find, such as 'wedo2'. - * @type {string} - * @private - */ - this._deviceType = deviceType; - - /** - * Optional additional information about the specific devices to list. - * @type {Object} - * @private - */ - this._deviceSpec = deviceSpec; - - /** - * Flag indicating that the search should be canceled. - * @type {boolean} - * @private - */ - this._cancel = false; - - /** - * The promise representing this search's results. - * @type {Promise} - * @private - */ - this._promise = null; - - /** - * The fulfillment function for `this._promise`. - * @type {Function} - * @private - */ - this._fulfill = null; - } - - /** - * @return {Promise} - A promise for a device socket. - */ - - - _createClass(DeviceFinder, [{ - key: 'start', - - - /** - * Start searching for a device. - */ - value: function start() { - var _this2 = this; - - this._promise = new Promise(function (fulfill, reject) { - _this2._fulfill = fulfill; - _this2._reject = reject; - _this2._getList(); - }); - } - - /** - * Cancel the search for a device. Effective only before the promise resolves. - */ - - }, { - key: 'cancel', - value: function cancel() { - this._cancel = true; - this._reject('canceled'); - } - - /** - * Fetch the list of devices matching the parameters provided in the constructor. - * @private - */ - - }, { - key: '_getList', - value: function _getList() { - var _this3 = this; - - this._deviceManager.list(this._extensionName, this._deviceType, this._deviceSpec).then(function (listResult) { - return _this3._listResultHandler(listResult); - }, function () { - return _this3._listResultHandler(null); - }); - } - - /** - * Handle the list of devices returned by the Device Manager. - * @param {Array} listResult - an array of device information objects. - * @private - */ - - }, { - key: '_listResultHandler', - value: function _listResultHandler(listResult) { - var _this4 = this; - - if (this._cancel) { - return; - } - - if (listResult && listResult.length > 0) { - var _iteratorNormalCompletion = true; - var _didIteratorError = false; - var _iteratorError = undefined; - - try { - for (var _iterator = listResult[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { - var deviceInfo = _step.value; - - if (!deviceInfo.connected) { - this._fulfill(this._deviceManager.open(this._extensionName, this._deviceType, deviceInfo.id)); - return; - } - } - } catch (err) { - _didIteratorError = true; - _iteratorError = err; - } finally { - try { - if (!_iteratorNormalCompletion && _iterator.return) { - _iterator.return(); - } - } finally { - if (_didIteratorError) { - throw _iteratorError; - } - } - } - } - - setTimeout(function () { - return _this4._getList(); - }, DeviceFinder.SEARCH_RETRY_MS); - } - }, { - key: 'promise', - get: function get() { - return this._promise; - } - }]); - - return DeviceFinder; -}(); - -/** - * A Scratch 3.0 "I/O Device" representing a client for the Scratch Device Manager. - */ - - -var DeviceManager = function () { - _createClass(DeviceManager, null, [{ - key: 'DEFAULT_SERVER_URL', - - /** - * @return {string} - The default Scratch Device Manager connection URL. - */ - get: function get() { - return 'https://device-manager.scratch.mit.edu:3030'; - } - }]); - - function DeviceManager() { - _classCallCheck(this, DeviceManager); - - /** - * The URL this client will use for Device Manager communication both HTTP(S) and WS(S). - * @type {string} - * @private - */ - this._serverURL = DeviceManager.DEFAULT_SERVER_URL; - - /** - * True if there is no known problem connecting to the Scratch Device Manager, false otherwise. - * @type {boolean} - * @private - */ - this._isConnected = true; - } - - /** - * @return {boolean} - True if there is no known problem connecting to the Scratch Device Manager, false otherwise. - */ - - - _createClass(DeviceManager, [{ - key: 'searchAndConnect', - - - /** - * High-level request to find and connect to a device satisfying the specified characteristics. - * This function will repeatedly call list() until the list is non-empty, then it will open() the first suitable - * item in the list and provide the socket for that device. - * @todo Offer a way to filter results. See the Scratch 2.0 PicoBoard extension for details on why that's important. - * @param {string} extensionName - human-readable name of the extension requesting the search - * @param {string} deviceType - the type of device to list, such as 'wedo2' - * @param {object} [deviceSpec] - optional additional information about the specific devices to list - * @return {DeviceFinder} - An object providing a Promise for an opened device and a way to cancel the search. - */ - value: function searchAndConnect(extensionName, deviceType, deviceSpec) { - var finder = new DeviceFinder(this, extensionName, deviceType, deviceSpec); - finder.start(); - return finder; - } - - /** - * Request a list of available devices. - * @param {string} extensionName - human-readable name of the extension requesting the list - * @param {string} deviceType - the type of device to list, such as 'wedo2' - * @param {object} [deviceSpec] - optional additional information about the specific devices to list - * @return {Promise} - A Promise for an Array of available devices. - */ - - }, { - key: 'list', - value: function list(extensionName, deviceType, deviceSpec) { - var queryObject = { - name: extensionName - }; - if (deviceSpec) queryObject.spec = deviceSpec; - var url = this._serverURL + '/' + encodeURIComponent(deviceType) + '/list?' + querystring.stringify(queryObject); - return got(url).then(function (response) { - return JSON.parse(response.body); - }); - } - - /** - * Attempt to open a particular device. - * @param {string} extensionName - human-readable name of the extension requesting the device - * @param {string} deviceType - the type of device to open, such as 'wedo2' - * @param {string} deviceId - the ID of the particular device to open, usually from list results - * @return {Promise} - A Promise for a Socket which can be used to communicate with the device - */ - - }, { - key: 'open', - value: function open(extensionName, deviceType, deviceId) { - var _this5 = this; - - return new Promise(function (resolve, reject) { - var opener = new DeviceOpener(_this5, resolve, reject); - opener.open(extensionName, deviceType, deviceId); - }); - } - }, { - key: 'isConnected', - get: function get() { - return this._isConnected; - } - }]); - - return DeviceManager; -}(); - -module.exports = DeviceManager; - -/***/ }), -/* 71 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var Cast = __webpack_require__(1); - -var Keyboard = function () { - function Keyboard(runtime) { - _classCallCheck(this, Keyboard); - - /** - * List of currently pressed keys. - * @type{Array.<number>} - */ - this._keysPressed = []; - /** - * Reference to the owning Runtime. - * Can be used, for example, to activate hats. - * @type{!Runtime} - */ - this.runtime = runtime; - } - - /** - * Convert a Scratch key name to a DOM keyCode. - * @param {Any} keyName Scratch key argument. - * @return {number} Key code corresponding to a DOM event. - * @private - */ - - - _createClass(Keyboard, [{ - key: '_scratchKeyToKeyCode', - value: function _scratchKeyToKeyCode(keyName) { - if (typeof keyName === 'number') { - // Key codes placed in with number blocks. - return keyName; - } - var keyString = Cast.toString(keyName); - switch (keyString) { - case 'space': - return 32; - case 'left arrow': - return 37; - case 'up arrow': - return 38; - case 'right arrow': - return 39; - case 'down arrow': - return 40; - // @todo: Consider adding other special keys here. - } - // Keys reported by DOM keyCode are upper case. - return keyString.toUpperCase().charCodeAt(0); - } - - /** - * Convert a DOM keyCode into a Scratch key name. - * @param {number} keyCode Key code from DOM event. - * @return {Any} Scratch key argument. - * @private - */ - - }, { - key: '_keyCodeToScratchKey', - value: function _keyCodeToScratchKey(keyCode) { - if (keyCode >= 48 && keyCode <= 90) { - // Standard letter. - return String.fromCharCode(keyCode).toLowerCase(); - } - switch (keyCode) { - case 32: - return 'space'; - case 37: - return 'left arrow'; - case 38: - return 'up arrow'; - case 39: - return 'right arrow'; - case 40: - return 'down arrow'; - } - return ''; - } - - /** - * Keyboard DOM event handler. - * @param {object} data Data from DOM event. - */ - - }, { - key: 'postData', - value: function postData(data) { - if (data.keyCode) { - var index = this._keysPressed.indexOf(data.keyCode); - if (data.isDown) { - // If not already present, add to the list. - if (index < 0) { - this._keysPressed.push(data.keyCode); - } - // Always trigger hats, even if it was already pressed. - this.runtime.startHats('event_whenkeypressed', { - KEY_OPTION: this._keyCodeToScratchKey(data.keyCode) - }); - this.runtime.startHats('event_whenkeypressed', { - KEY_OPTION: 'any' - }); - } else if (index > -1) { - // If already present, remove from the list. - this._keysPressed.splice(index, 1); - } - } - } - - /** - * Get key down state for a specified Scratch key name. - * @param {Any} key Scratch key argument. - * @return {boolean} Is the specified key down? - */ - - }, { - key: 'getKeyIsDown', - value: function getKeyIsDown(key) { - if (key === 'any') { - return this._keysPressed.length > 0; - } - var keyCode = this._scratchKeyToKeyCode(key); - return this._keysPressed.indexOf(keyCode) > -1; - } - }]); - - return Keyboard; -}(); - -module.exports = Keyboard; - -/***/ }), -/* 72 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); - -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - -var MathUtil = __webpack_require__(5); - -var Mouse = function () { - function Mouse(runtime) { - _classCallCheck(this, Mouse); - - this._x = 0; - this._y = 0; - this._isDown = false; - /** - * Reference to the owning Runtime. - * Can be used, for example, to activate hats. - * @type{!Runtime} - */ - this.runtime = runtime; - } - - /** - * Activate "event_whenthisspriteclicked" hats if needed. - * @param {number} x X position to be sent to the renderer. - * @param {number} y Y position to be sent to the renderer. - * @private - */ - - - _createClass(Mouse, [{ - key: '_activateClickHats', - value: function _activateClickHats(x, y) { - if (this.runtime.renderer) { - var drawableID = this.runtime.renderer.pick(x, y); - for (var i = 0; i < this.runtime.targets.length; i++) { - var target = this.runtime.targets[i]; - if (target.hasOwnProperty('drawableID') && target.drawableID === drawableID) { - this.runtime.startHats('event_whenthisspriteclicked', null, target); - return; - } - } - } - } - - /** - * Mouse DOM event handler. - * @param {object} data Data from DOM event. - */ - - }, { - key: 'postData', - value: function postData(data) { - if (data.x) { - this._x = data.x - data.canvasWidth / 2; - } - if (data.y) { - this._y = data.y - data.canvasHeight / 2; - } - if (typeof data.isDown !== 'undefined') { - this._isDown = data.isDown; - if (!this._isDown) { - this._activateClickHats(data.x, data.y); - } - } - } - - /** - * Get the X position of the mouse. - * @return {number} Clamped X position of the mouse cursor. - */ - - }, { - key: 'getX', - value: function getX() { - return MathUtil.clamp(this._x, -240, 240); - } - - /** - * Get the Y position of the mouse. - * @return {number} Clamped Y position of the mouse cursor. - */ - - }, { - key: 'getY', - value: function getY() { - return MathUtil.clamp(-this._y, -180, 180); - } - - /** - * Get the down state of the mouse. - * @return {boolean} Is the mouse down? - */ - - }, { - key: 'getIsDown', - value: function getIsDown() { - return this._isDown; - } - }]); - - return Mouse; -}(); - -module.exports = Mouse; - -/***/ }), -/* 73 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - -/** - * @fileoverview - * Partial implementation of an SB2 JSON importer. - * Parses provided JSON and then generates all needed - * scratch-vm runtime structures. - */ - -var Blocks = __webpack_require__(11); -var RenderedTarget = __webpack_require__(23); -var Sprite = __webpack_require__(32); -var Color = __webpack_require__(15); -var log = __webpack_require__(3); -var uid = __webpack_require__(26); -var specMap = __webpack_require__(74); -var Variable = __webpack_require__(20); -var List = __webpack_require__(18); - -var loadCostume = __webpack_require__(21); -var loadSound = __webpack_require__(22); - -/** - * Convert a Scratch 2.0 procedure string (e.g., "my_procedure %s %b %n") - * into an argument map. This allows us to provide the expected inputs - * to a mutated procedure call. - * @param {string} procCode Scratch 2.0 procedure string. - * @return {object} Argument map compatible with those in sb2specmap. - */ -var parseProcedureArgMap = function parseProcedureArgMap(procCode) { - var argMap = [{} // First item in list is op string. - ]; - var INPUT_PREFIX = 'input'; - var inputCount = 0; - // Split by %n, %b, %s. - var parts = procCode.split(/(?=[^\\]%[nbs])/); - for (var i = 0; i < parts.length; i++) { - var part = parts[i].trim(); - if (part.substring(0, 1) === '%') { - var argType = part.substring(1, 2); - var arg = { - type: 'input', - inputName: INPUT_PREFIX + inputCount++ - }; - if (argType === 'n') { - arg.inputOp = 'math_number'; - } else if (argType === 's') { - arg.inputOp = 'text'; - } - argMap.push(arg); - } - } - return argMap; -}; - -/** - * Flatten a block tree into a block list. - * Children are temporarily stored on the `block.children` property. - * @param {Array.<object>} blocks list generated by `parseBlockList`. - * @return {Array.<object>} Flattened list to be passed to `blocks.createBlock`. - */ -var flatten = function flatten(blocks) { - var finalBlocks = []; - for (var i = 0; i < blocks.length; i++) { - var block = blocks[i]; - finalBlocks.push(block); - if (block.children) { - finalBlocks = finalBlocks.concat(flatten(block.children)); - } - delete block.children; - } - return finalBlocks; -}; - -/** - * Parse any list of blocks from SB2 JSON into a list of VM-format blocks. - * Could be used to parse a top-level script, - * a list of blocks in a branch (e.g., in forever), - * or a list of blocks in an argument (e.g., move [pick random...]). - * @param {Array.<object>} blockList SB2 JSON-format block list. - * @return {Array.<object>} Scratch VM-format block list. - */ -var parseBlockList = function parseBlockList(blockList) { - var resultingList = []; - var previousBlock = null; // For setting next. - for (var i = 0; i < blockList.length; i++) { - var block = blockList[i]; - // eslint-disable-next-line no-use-before-define - var parsedBlock = parseBlock(block); - if (typeof parsedBlock === 'undefined') continue; - if (previousBlock) { - parsedBlock.parent = previousBlock.id; - previousBlock.next = parsedBlock.id; - } - previousBlock = parsedBlock; - resultingList.push(parsedBlock); - } - return resultingList; -}; - -/** - * Parse a Scratch object's scripts into VM blocks. - * This should only handle top-level scripts that include X, Y coordinates. - * @param {!object} scripts Scripts object from SB2 JSON. - * @param {!Blocks} blocks Blocks object to load parsed blocks into. - */ -var parseScripts = function parseScripts(scripts, blocks) { - for (var i = 0; i < scripts.length; i++) { - var script = scripts[i]; - var scriptX = script[0]; - var scriptY = script[1]; - var blockList = script[2]; - var parsedBlockList = parseBlockList(blockList); - if (parsedBlockList[0]) { - // Adjust script coordinates to account for - // larger block size in scratch-blocks. - // @todo: Determine more precisely the right formulas here. - parsedBlockList[0].x = scriptX * 1.5; - parsedBlockList[0].y = scriptY * 2.2; - parsedBlockList[0].topLevel = true; - parsedBlockList[0].parent = null; - } - // Flatten children and create add the blocks. - var convertedBlocks = flatten(parsedBlockList); - for (var j = 0; j < convertedBlocks.length; j++) { - blocks.createBlock(convertedBlocks[j]); - } - } -}; - -/** - * Parse a single "Scratch object" and create all its in-memory VM objects. - * @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher. - * @param {!Runtime} runtime Runtime object to load all structures into. - * @param {boolean} topLevel Whether this is the top-level object (stage). - * @return {?Promise} Promise that resolves to the loaded targets when ready. - */ -var parseScratchObject = function parseScratchObject(object, runtime, topLevel) { - if (!object.hasOwnProperty('objName')) { - // Watcher/monitor - skip this object until those are implemented in VM. - // @todo - return Promise.resolve(null); - } - // Blocks container for this object. - var blocks = new Blocks(); - // @todo: For now, load all Scratch objects (stage/sprites) as a Sprite. - var sprite = new Sprite(blocks, runtime); - // Sprite/stage name from JSON. - if (object.hasOwnProperty('objName')) { - sprite.name = object.objName; - } - // Costumes from JSON. - var costumePromises = []; - if (object.hasOwnProperty('costumes')) { - for (var i = 0; i < object.costumes.length; i++) { - var costumeSource = object.costumes[i]; - var costume = { - name: costumeSource.costumeName, - bitmapResolution: costumeSource.bitmapResolution || 1, - rotationCenterX: costumeSource.rotationCenterX, - rotationCenterY: costumeSource.rotationCenterY, - skinId: null - }; - costumePromises.push(loadCostume(costumeSource.baseLayerMD5, costume, runtime)); - } - } - // Sounds from JSON - var soundPromises = []; - if (object.hasOwnProperty('sounds')) { - for (var s = 0; s < object.sounds.length; s++) { - var soundSource = object.sounds[s]; - var sound = { - name: soundSource.soundName, - format: soundSource.format, - rate: soundSource.rate, - sampleCount: soundSource.sampleCount, - soundID: soundSource.soundID, - md5: soundSource.md5, - data: null - }; - soundPromises.push(loadSound(sound, runtime)); - } - } - // If included, parse any and all scripts/blocks on the object. - if (object.hasOwnProperty('scripts')) { - parseScripts(object.scripts, blocks); - } - // Create the first clone, and load its run-state from JSON. - var target = sprite.createClone(); - - // Load target properties from JSON. - if (object.hasOwnProperty('variables')) { - for (var j = 0; j < object.variables.length; j++) { - var variable = object.variables[j]; - var newVariable = new Variable(null, variable.name, variable.value, variable.isPersistent); - target.variables[newVariable.id] = newVariable; - } - } - if (object.hasOwnProperty('lists')) { - for (var k = 0; k < object.lists.length; k++) { - var list = object.lists[k]; - // @todo: monitor properties. - target.lists[list.listName] = new List(list.listName, list.contents); - } - } - if (object.hasOwnProperty('scratchX')) { - target.x = object.scratchX; - } - if (object.hasOwnProperty('scratchY')) { - target.y = object.scratchY; - } - if (object.hasOwnProperty('direction')) { - target.direction = object.direction; - } - if (object.hasOwnProperty('isDraggable')) { - target.draggable = object.isDraggable; - } - if (object.hasOwnProperty('scale')) { - // SB2 stores as 1.0 = 100%; we use % in the VM. - target.size = object.scale * 100; - } - if (object.hasOwnProperty('visible')) { - target.visible = object.visible; - } - if (object.hasOwnProperty('currentCostumeIndex')) { - target.currentCostume = Math.round(object.currentCostumeIndex); - } - if (object.hasOwnProperty('rotationStyle')) { - if (object.rotationStyle === 'none') { - target.rotationStyle = RenderedTarget.ROTATION_STYLE_NONE; - } else if (object.rotationStyle === 'leftRight') { - target.rotationStyle = RenderedTarget.ROTATION_STYLE_LEFT_RIGHT; - } else if (object.rotationStyle === 'normal') { - target.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND; - } - } - - target.isStage = topLevel; - - Promise.all(costumePromises).then(function (costumes) { - sprite.costumes = costumes; - }); - - Promise.all(soundPromises).then(function (sounds) { - sprite.sounds = sounds; - }); - - // The stage will have child objects; recursively process them. - var childrenPromises = []; - if (object.children) { - for (var m = 0; m < object.children.length; m++) { - childrenPromises.push(parseScratchObject(object.children[m], runtime, false)); - } - } - - return Promise.all(costumePromises.concat(soundPromises)).then(function () { - return Promise.all(childrenPromises).then(function (children) { - var targets = [target]; - for (var n = 0; n < children.length; n++) { - targets = targets.concat(children[n]); - } - return targets; - }); - }); -}; - -/** - * Top-level handler. Parse provided JSON, - * and process the top-level object (the stage object). - * @param {!object} json SB2-format JSON to load. - * @param {!Runtime} runtime Runtime object to load all structures into. - * @param {boolean=} optForceSprite If set, treat as sprite (Sprite2). - * @return {?Promise} Promise that resolves to the loaded targets when ready. - */ -var sb2import = function sb2import(json, runtime, optForceSprite) { - return parseScratchObject(json, runtime, !optForceSprite); -}; - -/** - * Parse a single SB2 JSON-formatted block and its children. - * @param {!object} sb2block SB2 JSON-formatted block. - * @return {object} Scratch VM format block. - */ -var parseBlock = function parseBlock(sb2block) { - // First item in block object is the old opcode (e.g., 'forward:'). - var oldOpcode = sb2block[0]; - // Convert the block using the specMap. See sb2specmap.js. - if (!oldOpcode || !specMap[oldOpcode]) { - log.warn('Couldn\'t find SB2 block: ', oldOpcode); - return; - } - var blockMetadata = specMap[oldOpcode]; - // Block skeleton. - var activeBlock = { - id: uid(), // Generate a new block unique ID. - opcode: blockMetadata.opcode, // Converted, e.g. "motion_movesteps". - inputs: {}, // Inputs to this block and the blocks they point to. - fields: {}, // Fields on this block and their values. - next: null, // Next block. - shadow: false, // No shadow blocks in an SB2 by default. - children: [] // Store any generated children, flattened in `flatten`. - }; - // For a procedure call, generate argument map from proc string. - if (oldOpcode === 'call') { - blockMetadata.argMap = parseProcedureArgMap(sb2block[1]); - } - // Look at the expected arguments in `blockMetadata.argMap.` - // The basic problem here is to turn positional SB2 arguments into - // non-positional named Scratch VM arguments. - for (var i = 0; i < blockMetadata.argMap.length; i++) { - var expectedArg = blockMetadata.argMap[i]; - var providedArg = sb2block[i + 1]; // (i = 0 is opcode) - // Whether the input is obscuring a shadow. - var shadowObscured = false; - // Positional argument is an input. - if (expectedArg.type === 'input') { - // Create a new block and input metadata. - var inputUid = uid(); - activeBlock.inputs[expectedArg.inputName] = { - name: expectedArg.inputName, - block: null, - shadow: null - }; - if ((typeof providedArg === 'undefined' ? 'undefined' : _typeof(providedArg)) === 'object' && providedArg) { - // Block or block list occupies the input. - var innerBlocks = void 0; - if (_typeof(providedArg[0]) === 'object' && providedArg[0]) { - // Block list occupies the input. - innerBlocks = parseBlockList(providedArg); - } else { - // Single block occupies the input. - innerBlocks = [parseBlock(providedArg)]; - } - var previousBlock = null; - for (var j = 0; j < innerBlocks.length; j++) { - if (j === 0) { - innerBlocks[j].parent = activeBlock.id; - } else { - innerBlocks[j].parent = previousBlock; - } - previousBlock = innerBlocks[j].id; - } - // Obscures any shadow. - shadowObscured = true; - activeBlock.inputs[expectedArg.inputName].block = innerBlocks[0].id; - activeBlock.children = activeBlock.children.concat(innerBlocks); - } - // Generate a shadow block to occupy the input. - if (!expectedArg.inputOp) { - // No editable shadow input; e.g., for a boolean. - continue; - } - // Each shadow has a field generated for it automatically. - // Value to be filled in the field. - var fieldValue = providedArg; - // Shadows' field names match the input name, except for these: - var fieldName = expectedArg.inputName; - if (expectedArg.inputOp === 'math_number' || expectedArg.inputOp === 'math_whole_number' || expectedArg.inputOp === 'math_positive_number' || expectedArg.inputOp === 'math_integer' || expectedArg.inputOp === 'math_angle') { - fieldName = 'NUM'; - // Fields are given Scratch 2.0 default values if obscured. - if (shadowObscured) { - fieldValue = 10; - } - } else if (expectedArg.inputOp === 'text') { - fieldName = 'TEXT'; - if (shadowObscured) { - fieldValue = ''; - } - } else if (expectedArg.inputOp === 'colour_picker') { - // Convert SB2 color to hex. - fieldValue = Color.decimalToHex(providedArg); - fieldName = 'COLOUR'; - if (shadowObscured) { - fieldValue = '#990000'; - } - } else if (shadowObscured) { - // Filled drop-down menu. - fieldValue = ''; - } - var fields = {}; - fields[fieldName] = { - name: fieldName, - value: fieldValue - }; - activeBlock.children.push({ - id: inputUid, - opcode: expectedArg.inputOp, - inputs: {}, - fields: fields, - next: null, - topLevel: false, - parent: activeBlock.id, - shadow: true - }); - activeBlock.inputs[expectedArg.inputName].shadow = inputUid; - // If no block occupying the input, alias to the shadow. - if (!activeBlock.inputs[expectedArg.inputName].block) { - activeBlock.inputs[expectedArg.inputName].block = inputUid; - } - } else if (expectedArg.type === 'field') { - // Add as a field on this block. - activeBlock.fields[expectedArg.fieldName] = { - name: expectedArg.fieldName, - value: providedArg - }; - } - } - // Special cases to generate mutations. - if (oldOpcode === 'stopScripts') { - // Mutation for stop block: if the argument is 'other scripts', - // the block needs a next connection. - if (sb2block[1] === 'other scripts in sprite' || sb2block[1] === 'other scripts in stage') { - activeBlock.mutation = { - tagName: 'mutation', - hasnext: 'true', - children: [] - }; - } - } else if (oldOpcode === 'procDef') { - // Mutation for procedure definition: - // store all 2.0 proc data. - var procData = sb2block.slice(1); - activeBlock.mutation = { - tagName: 'mutation', - proccode: procData[0], // e.g., "abc %n %b %s" - argumentnames: JSON.stringify(procData[1]), // e.g. ['arg1', 'arg2'] - argumentdefaults: JSON.stringify(procData[2]), // e.g., [1, 'abc'] - warp: procData[3], // Warp mode, e.g., true/false. - children: [] - }; - } else if (oldOpcode === 'call') { - // Mutation for procedure call: - // string for proc code (e.g., "abc %n %b %s"). - activeBlock.mutation = { - tagName: 'mutation', - children: [], - proccode: sb2block[1] - }; - } else if (oldOpcode === 'getParam') { - // Mutation for procedure parameter. - activeBlock.mutation = { - tagName: 'mutation', - children: [], - paramname: sb2block[1], // Name of parameter. - shape: sb2block[2] // Shape - in 2.0, 'r' or 'b'. - }; - } - return activeBlock; -}; - -module.exports = { - deserialize: sb2import -}; - -/***/ }), -/* 74 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * @fileoverview - * The specMap below handles a few pieces of "translation" work between - * the SB2 JSON format and the data we need to run a project - * in the Scratch 3.0 VM. - * Notably: - * - Map 2.0 and 1.4 opcodes (forward:) into 3.0-format (motion_movesteps). - * - Map ordered, unnamed args to unordered, named inputs and fields. - * Keep this up-to-date as 3.0 blocks are renamed, changed, etc. - * Originally this was generated largely by a hand-guided scripting process. - * The relevant data lives here: - * https://github.com/LLK/scratch-flash/blob/master/src/Specs.as - * (for the old opcode and argument order). - * and here: - * https://github.com/LLK/scratch-blocks/tree/develop/blocks_vertical - * (for the new opcodes and argument names). - * and here: - * https://github.com/LLK/scratch-blocks/blob/develop/tests/ - * (for the shadow blocks created for each block). - * I started with the `commands` array in Specs.as, and discarded irrelevant - * properties. By hand, I matched the opcode name to the 3.0 opcode. - * Finally, I filled in the expected arguments as below. - */ -var specMap = { - 'forward:': { - opcode: 'motion_movesteps', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'STEPS' - }] - }, - 'turnRight:': { - opcode: 'motion_turnright', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'DEGREES' - }] - }, - 'turnLeft:': { - opcode: 'motion_turnleft', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'DEGREES' - }] - }, - 'heading:': { - opcode: 'motion_pointindirection', - argMap: [{ - type: 'input', - inputOp: 'math_angle', - inputName: 'DIRECTION' - }] - }, - 'pointTowards:': { - opcode: 'motion_pointtowards', - argMap: [{ - type: 'input', - inputOp: 'motion_pointtowards_menu', - inputName: 'TOWARDS' - }] - }, - 'gotoX:y:': { - opcode: 'motion_gotoxy', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'X' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'Y' - }] - }, - 'gotoSpriteOrMouse:': { - opcode: 'motion_goto', - argMap: [{ - type: 'input', - inputOp: 'motion_goto_menu', - inputName: 'TO' - }] - }, - 'glideSecs:toX:y:elapsed:from:': { - opcode: 'motion_glidesecstoxy', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SECS' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'X' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'Y' - }] - }, - 'changeXposBy:': { - opcode: 'motion_changexby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'DX' - }] - }, - 'xpos:': { - opcode: 'motion_setx', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'X' - }] - }, - 'changeYposBy:': { - opcode: 'motion_changeyby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'DY' - }] - }, - 'ypos:': { - opcode: 'motion_sety', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'Y' - }] - }, - 'bounceOffEdge': { - opcode: 'motion_ifonedgebounce', - argMap: [] - }, - 'setRotationStyle': { - opcode: 'motion_setrotationstyle', - argMap: [{ - type: 'field', - fieldName: 'STYLE' - }] - }, - 'xpos': { - opcode: 'motion_xposition', - argMap: [] - }, - 'ypos': { - opcode: 'motion_yposition', - argMap: [] - }, - 'heading': { - opcode: 'motion_direction', - argMap: [] - }, - 'say:duration:elapsed:from:': { - opcode: 'looks_sayforsecs', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'MESSAGE' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'SECS' - }] - }, - 'say:': { - opcode: 'looks_say', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'MESSAGE' - }] - }, - 'think:duration:elapsed:from:': { - opcode: 'looks_thinkforsecs', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'MESSAGE' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'SECS' - }] - }, - 'think:': { - opcode: 'looks_think', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'MESSAGE' - }] - }, - 'show': { - opcode: 'looks_show', - argMap: [] - }, - 'hide': { - opcode: 'looks_hide', - argMap: [] - }, - 'lookLike:': { - opcode: 'looks_switchcostumeto', - argMap: [{ - type: 'input', - inputOp: 'looks_costume', - inputName: 'COSTUME' - }] - }, - 'nextCostume': { - opcode: 'looks_nextcostume', - argMap: [] - }, - 'startScene': { - opcode: 'looks_switchbackdropto', - argMap: [{ - type: 'input', - inputOp: 'looks_backdrops', - inputName: 'BACKDROP' - }] - }, - 'changeGraphicEffect:by:': { - opcode: 'looks_changeeffectby', - argMap: [{ - type: 'field', - fieldName: 'EFFECT' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'CHANGE' - }] - }, - 'setGraphicEffect:to:': { - opcode: 'looks_seteffectto', - argMap: [{ - type: 'field', - fieldName: 'EFFECT' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'VALUE' - }] - }, - 'filterReset': { - opcode: 'looks_cleargraphiceffects', - argMap: [] - }, - 'changeSizeBy:': { - opcode: 'looks_changesizeby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'CHANGE' - }] - }, - 'setSizeTo:': { - opcode: 'looks_setsizeto', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SIZE' - }] - }, - 'comeToFront': { - opcode: 'looks_gotofront', - argMap: [] - }, - 'goBackByLayers:': { - opcode: 'looks_gobacklayers', - argMap: [{ - type: 'input', - inputOp: 'math_integer', - inputName: 'NUM' - }] - }, - 'costumeIndex': { - opcode: 'looks_costumeorder', - argMap: [] - }, - 'sceneName': { - opcode: 'looks_backdropname', - argMap: [] - }, - 'scale': { - opcode: 'looks_size', - argMap: [] - }, - 'startSceneAndWait': { - opcode: 'looks_switchbackdroptoandwait', - argMap: [{ - type: 'input', - inputOp: 'looks_backdrops', - inputName: 'BACKDROP' - }] - }, - 'nextScene': { - opcode: 'looks_nextbackdrop', - argMap: [] - }, - 'backgroundIndex': { - opcode: 'looks_backdroporder', - argMap: [] - }, - 'playSound:': { - opcode: 'sound_play', - argMap: [{ - type: 'input', - inputOp: 'sound_sounds_menu', - inputName: 'SOUND_MENU' - }] - }, - 'doPlaySoundAndWait': { - opcode: 'sound_playuntildone', - argMap: [{ - type: 'input', - inputOp: 'sound_sounds_menu', - inputName: 'SOUND_MENU' - }] - }, - 'stopAllSounds': { - opcode: 'sound_stopallsounds', - argMap: [] - }, - 'playDrum': { - opcode: 'sound_playdrumforbeats', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'DRUM' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'BEATS' - }] - }, - 'rest:elapsed:from:': { - opcode: 'sound_restforbeats', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'BEATS' - }] - }, - 'noteOn:duration:elapsed:from:': { - opcode: 'sound_playnoteforbeats', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NOTE' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'BEATS' - }] - }, - 'instrument:': { - opcode: 'sound_setinstrumentto', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'INSTRUMENT' - }] - }, - 'changeVolumeBy:': { - opcode: 'sound_changevolumeby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'VOLUME' - }] - }, - 'setVolumeTo:': { - opcode: 'sound_setvolumeto', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'VOLUME' - }] - }, - 'volume': { - opcode: 'sound_volume', - argMap: [] - }, - 'changeTempoBy:': { - opcode: 'sound_changetempoby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'TEMPO' - }] - }, - 'setTempoTo:': { - opcode: 'sound_settempotobpm', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'TEMPO' - }] - }, - 'tempo': { - opcode: 'sound_tempo', - argMap: [] - }, - 'clearPenTrails': { - opcode: 'pen_clear', - argMap: [] - }, - 'stampCostume': { - opcode: 'pen_stamp', - argMap: [] - }, - 'putPenDown': { - opcode: 'pen_pendown', - argMap: [] - }, - 'putPenUp': { - opcode: 'pen_penup', - argMap: [] - }, - 'penColor:': { - opcode: 'pen_setpencolortocolor', - argMap: [{ - type: 'input', - inputOp: 'colour_picker', - inputName: 'COLOR' - }] - }, - 'changePenHueBy:': { - opcode: 'pen_changepencolorby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'COLOR' - }] - }, - 'setPenHueTo:': { - opcode: 'pen_setpencolortonum', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'COLOR' - }] - }, - 'changePenShadeBy:': { - opcode: 'pen_changepenshadeby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SHADE' - }] - }, - 'setPenShadeTo:': { - opcode: 'pen_setpenshadeto', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SHADE' - }] - }, - 'changePenSizeBy:': { - opcode: 'pen_changepensizeby', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SIZE' - }] - }, - 'penSize:': { - opcode: 'pen_setpensizeto', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'SIZE' - }] - }, - 'whenGreenFlag': { - opcode: 'event_whenflagclicked', - argMap: [] - }, - 'whenKeyPressed': { - opcode: 'event_whenkeypressed', - argMap: [{ - type: 'field', - fieldName: 'KEY_OPTION' - }] - }, - 'whenClicked': { - opcode: 'event_whenthisspriteclicked', - argMap: [] - }, - 'whenSceneStarts': { - opcode: 'event_whenbackdropswitchesto', - argMap: [{ - type: 'field', - fieldName: 'BACKDROP' - }] - }, - 'whenSensorGreaterThan': { - opcode: 'event_whengreaterthan', - argMap: [{ - type: 'field', - fieldName: 'WHENGREATERTHANMENU' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'VALUE' - }] - }, - 'whenIReceive': { - opcode: 'event_whenbroadcastreceived', - argMap: [{ - type: 'field', - fieldName: 'BROADCAST_OPTION' - }] - }, - 'broadcast:': { - opcode: 'event_broadcast', - argMap: [{ - type: 'input', - inputOp: 'event_broadcast_menu', - inputName: 'BROADCAST_OPTION' - }] - }, - 'doBroadcastAndWait': { - opcode: 'event_broadcastandwait', - argMap: [{ - type: 'input', - inputOp: 'event_broadcast_menu', - inputName: 'BROADCAST_OPTION' - }] - }, - 'wait:elapsed:from:': { - opcode: 'control_wait', - argMap: [{ - type: 'input', - inputOp: 'math_positive_number', - inputName: 'DURATION' - }] - }, - 'doRepeat': { - opcode: 'control_repeat', - argMap: [{ - type: 'input', - inputOp: 'math_whole_number', - inputName: 'TIMES' - }, { - type: 'input', - inputName: 'SUBSTACK' - }] - }, - 'doForever': { - opcode: 'control_forever', - argMap: [{ - type: 'input', - inputName: 'SUBSTACK' - }] - }, - 'doIf': { - opcode: 'control_if', - argMap: [{ - type: 'input', - inputName: 'CONDITION' - }, { - type: 'input', - inputName: 'SUBSTACK' - }] - }, - 'doIfElse': { - opcode: 'control_if_else', - argMap: [{ - type: 'input', - inputName: 'CONDITION' - }, { - type: 'input', - inputName: 'SUBSTACK' - }, { - type: 'input', - inputName: 'SUBSTACK2' - }] - }, - 'doWaitUntil': { - opcode: 'control_wait_until', - argMap: [{ - type: 'input', - inputName: 'CONDITION' - }] - }, - 'doUntil': { - opcode: 'control_repeat_until', - argMap: [{ - type: 'input', - inputName: 'CONDITION' - }, { - type: 'input', - inputName: 'SUBSTACK' - }] - }, - 'stopScripts': { - opcode: 'control_stop', - argMap: [{ - type: 'field', - fieldName: 'STOP_OPTION' - }] - }, - 'whenCloned': { - opcode: 'control_start_as_clone', - argMap: [] - }, - 'createCloneOf': { - opcode: 'control_create_clone_of', - argMap: [{ - type: 'input', - inputOp: 'control_create_clone_of_menu', - inputName: 'CLONE_OPTION' - }] - }, - 'deleteClone': { - opcode: 'control_delete_this_clone', - argMap: [] - }, - 'touching:': { - opcode: 'sensing_touchingobject', - argMap: [{ - type: 'input', - inputOp: 'sensing_touchingobjectmenu', - inputName: 'TOUCHINGOBJECTMENU' - }] - }, - 'touchingColor:': { - opcode: 'sensing_touchingcolor', - argMap: [{ - type: 'input', - inputOp: 'colour_picker', - inputName: 'COLOR' - }] - }, - 'color:sees:': { - opcode: 'sensing_coloristouchingcolor', - argMap: [{ - type: 'input', - inputOp: 'colour_picker', - inputName: 'COLOR' - }, { - type: 'input', - inputOp: 'colour_picker', - inputName: 'COLOR2' - }] - }, - 'distanceTo:': { - opcode: 'sensing_distanceto', - argMap: [{ - type: 'input', - inputOp: 'sensing_distancetomenu', - inputName: 'DISTANCETOMENU' - }] - }, - 'doAsk': { - opcode: 'sensing_askandwait', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'QUESTION' - }] - }, - 'answer': { - opcode: 'sensing_answer', - argMap: [] - }, - 'keyPressed:': { - opcode: 'sensing_keypressed', - argMap: [{ - type: 'input', - inputOp: 'sensing_keyoptions', - inputName: 'KEY_OPTION' - }] - }, - 'mousePressed': { - opcode: 'sensing_mousedown', - argMap: [] - }, - 'mouseX': { - opcode: 'sensing_mousex', - argMap: [] - }, - 'mouseY': { - opcode: 'sensing_mousey', - argMap: [] - }, - 'soundLevel': { - opcode: 'sensing_loudness', - argMap: [] - }, - 'senseVideoMotion': { - opcode: 'sensing_videoon', - argMap: [{ - type: 'input', - inputOp: 'sensing_videoonmenuone', - inputName: 'VIDEOONMENU1' - }, { - type: 'input', - inputOp: 'sensing_videoonmenutwo', - inputName: 'VIDEOONMENU2' - }] - }, - 'setVideoState': { - opcode: 'sensing_videotoggle', - argMap: [{ - type: 'input', - inputOp: 'sensing_videotogglemenu', - inputName: 'VIDEOTOGGLEMENU' - }] - }, - 'setVideoTransparency': { - opcode: 'sensing_setvideotransparency', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'TRANSPARENCY' - }] - }, - 'timer': { - opcode: 'sensing_timer', - argMap: [] - }, - 'timerReset': { - opcode: 'sensing_resettimer', - argMap: [] - }, - 'getAttribute:of:': { - opcode: 'sensing_of', - argMap: [{ - type: 'input', - inputOp: 'sensing_of_property_menu', - inputName: 'PROPERTY' - }, { - type: 'input', - inputOp: 'sensing_of_object_menu', - inputName: 'OBJECT' - }] - }, - 'timeAndDate': { - opcode: 'sensing_current', - argMap: [{ - type: 'input', - inputOp: 'sensing_currentmenu', - inputName: 'CURRENTMENU' - }] - }, - 'timestamp': { - opcode: 'sensing_dayssince2000', - argMap: [] - }, - 'getUserName': { - opcode: 'sensing_username', - argMap: [] - }, - '+': { - opcode: 'operator_add', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM1' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM2' - }] - }, - '-': { - opcode: 'operator_subtract', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM1' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM2' - }] - }, - '*': { - opcode: 'operator_multiply', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM1' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM2' - }] - }, - '/': { - opcode: 'operator_divide', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM1' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM2' - }] - }, - 'randomFrom:to:': { - opcode: 'operator_random', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'FROM' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'TO' - }] - }, - '<': { - opcode: 'operator_lt', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'OPERAND1' - }, { - type: 'input', - inputOp: 'text', - inputName: 'OPERAND2' - }] - }, - '=': { - opcode: 'operator_equals', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'OPERAND1' - }, { - type: 'input', - inputOp: 'text', - inputName: 'OPERAND2' - }] - }, - '>': { - opcode: 'operator_gt', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'OPERAND1' - }, { - type: 'input', - inputOp: 'text', - inputName: 'OPERAND2' - }] - }, - '&': { - opcode: 'operator_and', - argMap: [{ - type: 'input', - inputName: 'OPERAND1' - }, { - type: 'input', - inputName: 'OPERAND2' - }] - }, - '|': { - opcode: 'operator_or', - argMap: [{ - type: 'input', - inputName: 'OPERAND1' - }, { - type: 'input', - inputName: 'OPERAND2' - }] - }, - 'not': { - opcode: 'operator_not', - argMap: [{ - type: 'input', - inputName: 'OPERAND' - }] - }, - 'concatenate:with:': { - opcode: 'operator_join', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'STRING1' - }, { - type: 'input', - inputOp: 'text', - inputName: 'STRING2' - }] - }, - 'letter:of:': { - opcode: 'operator_letter_of', - argMap: [{ - type: 'input', - inputOp: 'math_whole_number', - inputName: 'LETTER' - }, { - type: 'input', - inputOp: 'text', - inputName: 'STRING' - }] - }, - 'stringLength:': { - opcode: 'operator_length', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'STRING' - }] - }, - '%': { - opcode: 'operator_mod', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM1' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM2' - }] - }, - 'rounded': { - opcode: 'operator_round', - argMap: [{ - type: 'input', - inputOp: 'math_number', - inputName: 'NUM' - }] - }, - 'computeFunction:of:': { - opcode: 'operator_mathop', - argMap: [{ - type: 'field', - fieldName: 'OPERATOR' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'NUM' - }] - }, - 'readVariable': { - opcode: 'data_variable', - argMap: [{ - type: 'field', - fieldName: 'VARIABLE' - }] - }, - 'setVar:to:': { - opcode: 'data_setvariableto', - argMap: [{ - type: 'field', - fieldName: 'VARIABLE' - }, { - type: 'input', - inputOp: 'text', - inputName: 'VALUE' - }] - }, - 'changeVar:by:': { - opcode: 'data_changevariableby', - argMap: [{ - type: 'field', - fieldName: 'VARIABLE' - }, { - type: 'input', - inputOp: 'math_number', - inputName: 'VALUE' - }] - }, - 'showVariable:': { - opcode: 'data_showvariable', - argMap: [{ - type: 'field', - fieldName: 'VARIABLE' - }] - }, - 'hideVariable:': { - opcode: 'data_hidevariable', - argMap: [{ - type: 'field', - fieldName: 'VARIABLE' - }] - }, - 'contentsOfList:': { - opcode: 'data_list', - argMap: [{ - type: 'field', - fieldName: 'LIST' - }] - }, - 'append:toList:': { - opcode: 'data_addtolist', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'ITEM' - }, { - type: 'field', - fieldName: 'LIST' - }] - }, - 'deleteLine:ofList:': { - opcode: 'data_deleteoflist', - argMap: [{ - type: 'input', - inputOp: 'math_integer', - inputName: 'INDEX' - }, { - type: 'field', - fieldName: 'LIST' - }] - }, - 'insert:at:ofList:': { - opcode: 'data_insertatlist', - argMap: [{ - type: 'input', - inputOp: 'text', - inputName: 'ITEM' - }, { - type: 'input', - inputOp: 'math_integer', - inputName: 'INDEX' - }, { - type: 'field', - fieldName: 'LIST' - }] - }, - 'setLine:ofList:to:': { - opcode: 'data_replaceitemoflist', - argMap: [{ - type: 'input', - inputOp: 'math_integer', - inputName: 'INDEX' - }, { - type: 'field', - fieldName: 'LIST' - }, { - type: 'input', - inputOp: 'text', - inputName: 'ITEM' - }] - }, - 'getLine:ofList:': { - opcode: 'data_itemoflist', - argMap: [{ - type: 'input', - inputOp: 'math_integer', - inputName: 'INDEX' - }, { - type: 'field', - fieldName: 'LIST' - }] - }, - 'lineCountOfList:': { - opcode: 'data_lengthoflist', - argMap: [{ - type: 'field', - fieldName: 'LIST' - }] - }, - 'list:contains:': { - opcode: 'data_listcontainsitem', - argMap: [{ - type: 'field', - fieldName: 'LIST' - }, { - type: 'input', - inputOp: 'text', - inputName: 'ITEM' - }] - }, - 'showList:': { - opcode: 'data_showlist', - argMap: [{ - type: 'field', - fieldName: 'LIST' - }] - }, - 'hideList:': { - opcode: 'data_hidelist', - argMap: [{ - type: 'field', - fieldName: 'LIST' - }] - }, - 'procDef': { - opcode: 'procedures_defnoreturn', - argMap: [] - }, - 'getParam': { - opcode: 'procedures_param', - argMap: [] - }, - 'call': { - opcode: 'procedures_callnoreturn', - argMap: [] - } -}; -module.exports = specMap; - -/***/ }), -/* 75 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * @fileoverview - * Partial implementation of a SB3 serializer and deserializer. Parses provided - * JSON and then generates all needed scratch-vm runtime structures. - */ - -var vmPackage = __webpack_require__(140); -var Blocks = __webpack_require__(11); -var Sprite = __webpack_require__(32); -var Variable = __webpack_require__(20); -var List = __webpack_require__(18); - -var loadCostume = __webpack_require__(21); -var loadSound = __webpack_require__(22); - -/** - * Serializes the specified VM runtime. - * @param {!Runtime} runtime VM runtime instance to be serialized. - * @return {object} Serialized runtime instance. - */ -var serialize = function serialize(runtime) { - // Fetch targets - var obj = Object.create(null); - obj.targets = runtime.targets.filter(function (target) { - return target.isOriginal; - }); - - // Assemble metadata - var meta = Object.create(null); - meta.semver = '3.0.0'; - meta.vm = vmPackage.version; - - // Attach full user agent string to metadata if available - meta.agent = null; - if (typeof navigator !== 'undefined') meta.agent = navigator.userAgent; - - // Assemble payload and return - obj.meta = meta; - return obj; -}; - -/** - * Parse a single "Scratch object" and create all its in-memory VM objects. - * @param {!object} object From-JSON "Scratch object:" sprite, stage, watcher. - * @param {!Runtime} runtime Runtime object to load all structures into. - * @return {?Target} Target created (stage or sprite). - */ -var parseScratchObject = function parseScratchObject(object, runtime) { - if (!object.hasOwnProperty('name')) { - // Watcher/monitor - skip this object until those are implemented in VM. - // @todo - return; - } - // Blocks container for this object. - var blocks = new Blocks(); - - // @todo: For now, load all Scratch objects (stage/sprites) as a Sprite. - var sprite = new Sprite(blocks, runtime); - - // Sprite/stage name from JSON. - if (object.hasOwnProperty('name')) { - sprite.name = object.name; - } - if (object.hasOwnProperty('blocks')) { - for (var blockId in object.blocks) { - blocks.createBlock(object.blocks[blockId]); - } - // console.log(blocks); - } - // Costumes from JSON. - var costumePromises = (object.costumes || []).map(function (costumeSource) { - // @todo: Make sure all the relevant metadata is being pulled out. - var costume = { - skinId: null, - name: costumeSource.name, - bitmapResolution: costumeSource.bitmapResolution, - rotationCenterX: costumeSource.rotationCenterX, - rotationCenterY: costumeSource.rotationCenterY - }; - var dataFormat = costumeSource.dataFormat || costumeSource.assetType && costumeSource.assetType.runtimeFormat || // older format - 'png'; // if all else fails, guess that it might be a PNG - var costumeMd5 = costumeSource.assetId + '.' + dataFormat; - return loadCostume(costumeMd5, costume, runtime); - }); - // Sounds from JSON - var soundPromises = (object.sounds || []).map(function (soundSource) { - var sound = { - format: soundSource.format, - fileUrl: soundSource.fileUrl, - rate: soundSource.rate, - sampleCount: soundSource.sampleCount, - soundID: soundSource.soundID, - name: soundSource.name, - md5: soundSource.md5, - data: null - }; - return loadSound(sound, runtime); - }); - // Create the first clone, and load its run-state from JSON. - var target = sprite.createClone(); - // Load target properties from JSON. - if (object.hasOwnProperty('variables')) { - for (var j = 0; j < object.variables.length; j++) { - var variable = object.variables[j]; - var newVariable = new Variable(variable.id, variable.name, variable.value, variable.isPersistent); - target.variables[newVariable.id] = newVariable; - } - } - if (object.hasOwnProperty('lists')) { - for (var k = 0; k < object.lists.length; k++) { - var list = object.lists[k]; - // @todo: monitor properties. - target.lists[list.listName] = new List(list.listName, list.contents); - } - } - if (object.hasOwnProperty('x')) { - target.x = object.x; - } - if (object.hasOwnProperty('y')) { - target.y = object.y; - } - if (object.hasOwnProperty('direction')) { - target.direction = object.direction; - } - if (object.hasOwnProperty('size')) { - target.size = object.size; - } - if (object.hasOwnProperty('visible')) { - target.visible = object.visible; - } - if (object.hasOwnProperty('currentCostume')) { - target.currentCostume = object.currentCostume; - } - if (object.hasOwnProperty('rotationStyle')) { - target.rotationStyle = object.rotationStyle; - } - if (object.hasOwnProperty('isStage')) { - target.isStage = object.isStage; - } - Promise.all(costumePromises).then(function (costumes) { - sprite.costumes = costumes; - }); - Promise.all(soundPromises).then(function (sounds) { - sprite.sounds = sounds; - }); - return Promise.all(costumePromises.concat(soundPromises)).then(function () { - return target; - }); -}; - -/** - * Deserializes the specified representation of a VM runtime and loads it into - * the provided runtime instance. - * @param {object} json JSON representation of a VM runtime. - * @param {Runtime} runtime Runtime instance - * @returns {Promise} Promise that resolves to the list of targets after the project is deserialized - */ -var deserialize = function deserialize(json, runtime) { - return Promise.all((json.targets || []).map(function (target) { - return parseScratchObject(target, runtime); - })); -}; - -module.exports = { - serialize: serialize, - deserialize: deserialize -}; - -/***/ }), -/* 76 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -/** - * Escape a string to be safe to use in XML content. - * CC-BY-SA: hgoebl - * https://stackoverflow.com/questions/7918868/ - * how-to-escape-xml-entities-in-javascript - * @param {!string} unsafe Unsafe string. - * @return {string} XML-escaped string, for use within an XML tag. - */ -var xmlEscape = function xmlEscape(unsafe) { - return unsafe.replace(/[<>&'"]/g, function (c) { - switch (c) { - case '<': - return '<'; - case '>': - return '>'; - case '&': - return '&'; - case '\'': - return '''; - case '"': - return '"'; - } - }); -}; - -module.exports = xmlEscape; - -/***/ }), -/* 77 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = Error.captureStackTrace || function (error) { - var container = new Error(); - - Object.defineProperty(error, 'stack', { - configurable: true, - get: function getStack() { - var stack = container.stack; - - Object.defineProperty(this, 'stack', { - value: stack - }); - - return stack; - } - }); -}; - - -/***/ }), -/* 78 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -var captureStackTrace = __webpack_require__(77); - -function inherits(ctor, superCtor) { - ctor.super_ = superCtor; - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); -} - -module.exports = function createErrorClass(className, setup) { - if (typeof className !== 'string') { - throw new TypeError('Expected className to be a string'); - } - - if (/[^0-9a-zA-Z_$]/.test(className)) { - throw new Error('className contains invalid characters'); - } - - setup = setup || function (message) { - this.message = message; - }; - - var ErrorClass = function () { - Object.defineProperty(this, 'name', { - configurable: true, - value: className, - writable: true - }); - - captureStackTrace(this, this.constructor); - - setup.apply(this, arguments); - }; - - inherits(ErrorClass, Error); - - return ErrorClass; -}; - - -/***/ }), -/* 79 */ -/***/ (function(module, exports, __webpack_require__) { - -/* - Module dependencies -*/ -var ElementType = __webpack_require__(80); -var entities = __webpack_require__(91); - -/* - Boolean Attributes -*/ -var booleanAttributes = { - __proto__: null, - allowfullscreen: true, - async: true, - autofocus: true, - autoplay: true, - checked: true, - controls: true, - default: true, - defer: true, - disabled: true, - hidden: true, - ismap: true, - loop: true, - multiple: true, - muted: true, - open: true, - readonly: true, - required: true, - reversed: true, - scoped: true, - seamless: true, - selected: true, - typemustmatch: true -}; - -var unencodedElements = { - __proto__: null, - style: true, - script: true, - xmp: true, - iframe: true, - noembed: true, - noframes: true, - plaintext: true, - noscript: true -}; - -/* - Format attributes -*/ -function formatAttrs(attributes, opts) { - if (!attributes) return; - - var output = '', - value; - - // Loop through the attributes - for (var key in attributes) { - value = attributes[key]; - if (output) { - output += ' '; - } - - if (!value && booleanAttributes[key]) { - output += key; - } else { - output += key + '="' + (opts.decodeEntities ? entities.encodeXML(value) : value) + '"'; - } - } - - return output; -} - -/* - Self-enclosing tags (stolen from node-htmlparser) -*/ -var singleTag = { - __proto__: null, - area: true, - base: true, - basefont: true, - br: true, - col: true, - command: true, - embed: true, - frame: true, - hr: true, - img: true, - input: true, - isindex: true, - keygen: true, - link: true, - meta: true, - param: true, - source: true, - track: true, - wbr: true, -}; - - -var render = module.exports = function(dom, opts) { - if (!Array.isArray(dom) && !dom.cheerio) dom = [dom]; - opts = opts || {}; - - var output = ''; - - for(var i = 0; i < dom.length; i++){ - var elem = dom[i]; - - if (elem.type === 'root') - output += render(elem.children, opts); - else if (ElementType.isTag(elem)) - output += renderTag(elem, opts); - else if (elem.type === ElementType.Directive) - output += renderDirective(elem); - else if (elem.type === ElementType.Comment) - output += renderComment(elem); - else if (elem.type === ElementType.CDATA) - output += renderCdata(elem); - else - output += renderText(elem, opts); - } - - return output; -}; - -function renderTag(elem, opts) { - // Handle SVG - if (elem.name === "svg") opts = {decodeEntities: opts.decodeEntities, xmlMode: true}; - - var tag = '<' + elem.name, - attribs = formatAttrs(elem.attribs, opts); - - if (attribs) { - tag += ' ' + attribs; - } - - if ( - opts.xmlMode - && (!elem.children || elem.children.length === 0) - ) { - tag += '/>'; - } else { - tag += '>'; - if (elem.children) { - tag += render(elem.children, opts); - } - - if (!singleTag[elem.name] || opts.xmlMode) { - tag += '</' + elem.name + '>'; - } - } - - return tag; -} - -function renderDirective(elem) { - return '<' + elem.data + '>'; -} - -function renderText(elem, opts) { - var data = elem.data || ''; - - // if entities weren't decoded, no need to encode them back - if (opts.decodeEntities && !(elem.parent && elem.parent.name in unencodedElements)) { - data = entities.encodeXML(data); - } - - return data; -} - -function renderCdata(elem) { - return '<![CDATA[' + elem.children[0].data + ']]>'; -} - -function renderComment(elem) { - return '<!--' + elem.data + '-->'; -} - - -/***/ }), -/* 80 */ -/***/ (function(module, exports) { - -//Types of elements found in the DOM -module.exports = { - Text: "text", //Text - Directive: "directive", //<? ... ?> - Comment: "comment", //<!-- ... --> - Script: "script", //<script> tags - Style: "style", //<style> tags - Tag: "tag", //Any tag - CDATA: "cdata", //<![CDATA[ ... ]]> - - isTag: function(elem){ - return elem.type === "tag" || elem.type === "script" || elem.type === "style"; - } -}; - -/***/ }), -/* 81 */ -/***/ (function(module, exports, __webpack_require__) { - -var ElementType = __webpack_require__(13); - -var re_whitespace = /\s+/g; -var NodePrototype = __webpack_require__(34); -var ElementPrototype = __webpack_require__(82); - -function DomHandler(callback, options, elementCB){ - if(typeof callback === "object"){ - elementCB = options; - options = callback; - callback = null; - } else if(typeof options === "function"){ - elementCB = options; - options = defaultOpts; - } - this._callback = callback; - this._options = options || defaultOpts; - this._elementCB = elementCB; - this.dom = []; - this._done = false; - this._tagStack = []; - this._parser = this._parser || null; -} - -//default options -var defaultOpts = { - normalizeWhitespace: false, //Replace all whitespace with single spaces - withStartIndices: false, //Add startIndex properties to nodes -}; - -DomHandler.prototype.onparserinit = function(parser){ - this._parser = parser; -}; - -//Resets the handler back to starting state -DomHandler.prototype.onreset = function(){ - DomHandler.call(this, this._callback, this._options, this._elementCB); -}; - -//Signals the handler that parsing is done -DomHandler.prototype.onend = function(){ - if(this._done) return; - this._done = true; - this._parser = null; - this._handleCallback(null); -}; - -DomHandler.prototype._handleCallback = -DomHandler.prototype.onerror = function(error){ - if(typeof this._callback === "function"){ - this._callback(error, this.dom); - } else { - if(error) throw error; - } -}; - -DomHandler.prototype.onclosetag = function(){ - //if(this._tagStack.pop().name !== name) this._handleCallback(Error("Tagname didn't match!")); - var elem = this._tagStack.pop(); - if(this._elementCB) this._elementCB(elem); -}; - -DomHandler.prototype._addDomElement = function(element){ - var parent = this._tagStack[this._tagStack.length - 1]; - var siblings = parent ? parent.children : this.dom; - var previousSibling = siblings[siblings.length - 1]; - - element.next = null; - - if(this._options.withStartIndices){ - element.startIndex = this._parser.startIndex; - } - - if (this._options.withDomLvl1) { - element.__proto__ = element.type === "tag" ? ElementPrototype : NodePrototype; - } - - if(previousSibling){ - element.prev = previousSibling; - previousSibling.next = element; - } else { - element.prev = null; - } - - siblings.push(element); - element.parent = parent || null; -}; - -DomHandler.prototype.onopentag = function(name, attribs){ - var element = { - type: name === "script" ? ElementType.Script : name === "style" ? ElementType.Style : ElementType.Tag, - name: name, - attribs: attribs, - children: [] - }; - - this._addDomElement(element); - - this._tagStack.push(element); -}; - -DomHandler.prototype.ontext = function(data){ - //the ignoreWhitespace is officially dropped, but for now, - //it's an alias for normalizeWhitespace - var normalize = this._options.normalizeWhitespace || this._options.ignoreWhitespace; - - var lastTag; - - if(!this._tagStack.length && this.dom.length && (lastTag = this.dom[this.dom.length-1]).type === ElementType.Text){ - if(normalize){ - lastTag.data = (lastTag.data + data).replace(re_whitespace, " "); - } else { - lastTag.data += data; - } - } else { - if( - this._tagStack.length && - (lastTag = this._tagStack[this._tagStack.length - 1]) && - (lastTag = lastTag.children[lastTag.children.length - 1]) && - lastTag.type === ElementType.Text - ){ - if(normalize){ - lastTag.data = (lastTag.data + data).replace(re_whitespace, " "); - } else { - lastTag.data += data; - } - } else { - if(normalize){ - data = data.replace(re_whitespace, " "); - } - - this._addDomElement({ - data: data, - type: ElementType.Text - }); - } - } -}; - -DomHandler.prototype.oncomment = function(data){ - var lastTag = this._tagStack[this._tagStack.length - 1]; - - if(lastTag && lastTag.type === ElementType.Comment){ - lastTag.data += data; - return; - } - - var element = { - data: data, - type: ElementType.Comment - }; - - this._addDomElement(element); - this._tagStack.push(element); -}; - -DomHandler.prototype.oncdatastart = function(){ - var element = { - children: [{ - data: "", - type: ElementType.Text - }], - type: ElementType.CDATA - }; - - this._addDomElement(element); - this._tagStack.push(element); -}; - -DomHandler.prototype.oncommentend = DomHandler.prototype.oncdataend = function(){ - this._tagStack.pop(); -}; - -DomHandler.prototype.onprocessinginstruction = function(name, data){ - this._addDomElement({ - name: name, - data: data, - type: ElementType.Directive - }); -}; - -module.exports = DomHandler; - - -/***/ }), -/* 82 */ -/***/ (function(module, exports, __webpack_require__) { - -// DOM-Level-1-compliant structure -var NodePrototype = __webpack_require__(34); -var ElementPrototype = module.exports = Object.create(NodePrototype); - -var domLvl1 = { - tagName: "name" -}; - -Object.keys(domLvl1).forEach(function(key) { - var shorthand = domLvl1[key]; - Object.defineProperty(ElementPrototype, key, { - get: function() { - return this[shorthand] || null; - }, - set: function(val) { - this[shorthand] = val; - return val; - } - }); -}); - - -/***/ }), -/* 83 */ -/***/ (function(module, exports, __webpack_require__) { - -var DomUtils = module.exports; - -[ - __webpack_require__(88), - __webpack_require__(89), - __webpack_require__(86), - __webpack_require__(87), - __webpack_require__(85), - __webpack_require__(84) -].forEach(function(ext){ - Object.keys(ext).forEach(function(key){ - DomUtils[key] = ext[key].bind(DomUtils); - }); -}); - - -/***/ }), -/* 84 */ -/***/ (function(module, exports) { - -// removeSubsets -// Given an array of nodes, remove any member that is contained by another. -exports.removeSubsets = function(nodes) { - var idx = nodes.length, node, ancestor, replace; - - // Check if each node (or one of its ancestors) is already contained in the - // array. - while (--idx > -1) { - node = ancestor = nodes[idx]; - - // Temporarily remove the node under consideration - nodes[idx] = null; - replace = true; - - while (ancestor) { - if (nodes.indexOf(ancestor) > -1) { - replace = false; - nodes.splice(idx, 1); - break; - } - ancestor = ancestor.parent; - } - - // If the node has been found to be unique, re-insert it. - if (replace) { - nodes[idx] = node; - } - } - - return nodes; -}; - -// Source: http://dom.spec.whatwg.org/#dom-node-comparedocumentposition -var POSITION = { - DISCONNECTED: 1, - PRECEDING: 2, - FOLLOWING: 4, - CONTAINS: 8, - CONTAINED_BY: 16 -}; - -// Compare the position of one node against another node in any other document. -// The return value is a bitmask with the following values: -// -// document order: -// > There is an ordering, document order, defined on all the nodes in the -// > document corresponding to the order in which the first character of the -// > XML representation of each node occurs in the XML representation of the -// > document after expansion of general entities. Thus, the document element -// > node will be the first node. Element nodes occur before their children. -// > Thus, document order orders element nodes in order of the occurrence of -// > their start-tag in the XML (after expansion of entities). The attribute -// > nodes of an element occur after the element and before its children. The -// > relative order of attribute nodes is implementation-dependent./ -// Source: -// http://www.w3.org/TR/DOM-Level-3-Core/glossary.html#dt-document-order -// -// @argument {Node} nodaA The first node to use in the comparison -// @argument {Node} nodeB The second node to use in the comparison -// -// @return {Number} A bitmask describing the input nodes' relative position. -// See http://dom.spec.whatwg.org/#dom-node-comparedocumentposition for -// a description of these values. -var comparePos = exports.compareDocumentPosition = function(nodeA, nodeB) { - var aParents = []; - var bParents = []; - var current, sharedParent, siblings, aSibling, bSibling, idx; - - if (nodeA === nodeB) { - return 0; - } - - current = nodeA; - while (current) { - aParents.unshift(current); - current = current.parent; - } - current = nodeB; - while (current) { - bParents.unshift(current); - current = current.parent; - } - - idx = 0; - while (aParents[idx] === bParents[idx]) { - idx++; - } - - if (idx === 0) { - return POSITION.DISCONNECTED; - } - - sharedParent = aParents[idx - 1]; - siblings = sharedParent.children; - aSibling = aParents[idx]; - bSibling = bParents[idx]; - - if (siblings.indexOf(aSibling) > siblings.indexOf(bSibling)) { - if (sharedParent === nodeB) { - return POSITION.FOLLOWING | POSITION.CONTAINED_BY; - } - return POSITION.FOLLOWING; - } else { - if (sharedParent === nodeA) { - return POSITION.PRECEDING | POSITION.CONTAINS; - } - return POSITION.PRECEDING; - } -}; - -// Sort an array of nodes based on their relative position in the document and -// remove any duplicate nodes. If the array contains nodes that do not belong -// to the same document, sort order is unspecified. -// -// @argument {Array} nodes Array of DOM nodes -// -// @returns {Array} collection of unique nodes, sorted in document order -exports.uniqueSort = function(nodes) { - var idx = nodes.length, node, position; - - nodes = nodes.slice(); - - while (--idx > -1) { - node = nodes[idx]; - position = nodes.indexOf(node); - if (position > -1 && position < idx) { - nodes.splice(idx, 1); - } - } - nodes.sort(function(a, b) { - var relative = comparePos(a, b); - if (relative & POSITION.PRECEDING) { - return -1; - } else if (relative & POSITION.FOLLOWING) { - return 1; - } - return 0; - }); - - return nodes; -}; - - -/***/ }), -/* 85 */ -/***/ (function(module, exports, __webpack_require__) { - -var ElementType = __webpack_require__(13); -var isTag = exports.isTag = ElementType.isTag; - -exports.testElement = function(options, element){ - for(var key in options){ - if(!options.hasOwnProperty(key)); - else if(key === "tag_name"){ - if(!isTag(element) || !options.tag_name(element.name)){ - return false; - } - } else if(key === "tag_type"){ - if(!options.tag_type(element.type)) return false; - } else if(key === "tag_contains"){ - if(isTag(element) || !options.tag_contains(element.data)){ - return false; - } - } else if(!element.attribs || !options[key](element.attribs[key])){ - return false; - } - } - return true; -}; - -var Checks = { - tag_name: function(name){ - if(typeof name === "function"){ - return function(elem){ return isTag(elem) && name(elem.name); }; - } else if(name === "*"){ - return isTag; - } else { - return function(elem){ return isTag(elem) && elem.name === name; }; - } - }, - tag_type: function(type){ - if(typeof type === "function"){ - return function(elem){ return type(elem.type); }; - } else { - return function(elem){ return elem.type === type; }; - } - }, - tag_contains: function(data){ - if(typeof data === "function"){ - return function(elem){ return !isTag(elem) && data(elem.data); }; - } else { - return function(elem){ return !isTag(elem) && elem.data === data; }; - } - } -}; - -function getAttribCheck(attrib, value){ - if(typeof value === "function"){ - return function(elem){ return elem.attribs && value(elem.attribs[attrib]); }; - } else { - return function(elem){ return elem.attribs && elem.attribs[attrib] === value; }; - } -} - -function combineFuncs(a, b){ - return function(elem){ - return a(elem) || b(elem); - }; -} - -exports.getElements = function(options, element, recurse, limit){ - var funcs = Object.keys(options).map(function(key){ - var value = options[key]; - return key in Checks ? Checks[key](value) : getAttribCheck(key, value); - }); - - return funcs.length === 0 ? [] : this.filter( - funcs.reduce(combineFuncs), - element, recurse, limit - ); -}; - -exports.getElementById = function(id, element, recurse){ - if(!Array.isArray(element)) element = [element]; - return this.findOne(getAttribCheck("id", id), element, recurse !== false); -}; - -exports.getElementsByTagName = function(name, element, recurse, limit){ - return this.filter(Checks.tag_name(name), element, recurse, limit); -}; - -exports.getElementsByTagType = function(type, element, recurse, limit){ - return this.filter(Checks.tag_type(type), element, recurse, limit); -}; - - -/***/ }), -/* 86 */ -/***/ (function(module, exports) { - -exports.removeElement = function(elem){ - if(elem.prev) elem.prev.next = elem.next; - if(elem.next) elem.next.prev = elem.prev; - - if(elem.parent){ - var childs = elem.parent.children; - childs.splice(childs.lastIndexOf(elem), 1); - } -}; - -exports.replaceElement = function(elem, replacement){ - var prev = replacement.prev = elem.prev; - if(prev){ - prev.next = replacement; - } - - var next = replacement.next = elem.next; - if(next){ - next.prev = replacement; - } - - var parent = replacement.parent = elem.parent; - if(parent){ - var childs = parent.children; - childs[childs.lastIndexOf(elem)] = replacement; - } -}; - -exports.appendChild = function(elem, child){ - child.parent = elem; - - if(elem.children.push(child) !== 1){ - var sibling = elem.children[elem.children.length - 2]; - sibling.next = child; - child.prev = sibling; - child.next = null; - } -}; - -exports.append = function(elem, next){ - var parent = elem.parent, - currNext = elem.next; - - next.next = currNext; - next.prev = elem; - elem.next = next; - next.parent = parent; - - if(currNext){ - currNext.prev = next; - if(parent){ - var childs = parent.children; - childs.splice(childs.lastIndexOf(currNext), 0, next); - } - } else if(parent){ - parent.children.push(next); - } -}; - -exports.prepend = function(elem, prev){ - var parent = elem.parent; - if(parent){ - var childs = parent.children; - childs.splice(childs.lastIndexOf(elem), 0, prev); - } - - if(elem.prev){ - elem.prev.next = prev; - } - - prev.parent = parent; - prev.prev = elem.prev; - prev.next = elem; - elem.prev = prev; -}; - - - - -/***/ }), -/* 87 */ -/***/ (function(module, exports, __webpack_require__) { - -var isTag = __webpack_require__(13).isTag; - -module.exports = { - filter: filter, - find: find, - findOneChild: findOneChild, - findOne: findOne, - existsOne: existsOne, - findAll: findAll -}; - -function filter(test, element, recurse, limit){ - if(!Array.isArray(element)) element = [element]; - - if(typeof limit !== "number" || !isFinite(limit)){ - limit = Infinity; - } - return find(test, element, recurse !== false, limit); -} - -function find(test, elems, recurse, limit){ - var result = [], childs; - - for(var i = 0, j = elems.length; i < j; i++){ - if(test(elems[i])){ - result.push(elems[i]); - if(--limit <= 0) break; - } - - childs = elems[i].children; - if(recurse && childs && childs.length > 0){ - childs = find(test, childs, recurse, limit); - result = result.concat(childs); - limit -= childs.length; - if(limit <= 0) break; - } - } - - return result; -} - -function findOneChild(test, elems){ - for(var i = 0, l = elems.length; i < l; i++){ - if(test(elems[i])) return elems[i]; - } - - return null; -} - -function findOne(test, elems){ - var elem = null; - - for(var i = 0, l = elems.length; i < l && !elem; i++){ - if(!isTag(elems[i])){ - continue; - } else if(test(elems[i])){ - elem = elems[i]; - } else if(elems[i].children.length > 0){ - elem = findOne(test, elems[i].children); - } - } - - return elem; -} - -function existsOne(test, elems){ - for(var i = 0, l = elems.length; i < l; i++){ - if( - isTag(elems[i]) && ( - test(elems[i]) || ( - elems[i].children.length > 0 && - existsOne(test, elems[i].children) - ) - ) - ){ - return true; - } - } - - return false; -} - -function findAll(test, elems){ - var result = []; - for(var i = 0, j = elems.length; i < j; i++){ - if(!isTag(elems[i])) continue; - if(test(elems[i])) result.push(elems[i]); - - if(elems[i].children.length > 0){ - result = result.concat(findAll(test, elems[i].children)); - } - } - return result; -} - - -/***/ }), -/* 88 */ -/***/ (function(module, exports, __webpack_require__) { - -var ElementType = __webpack_require__(13), - getOuterHTML = __webpack_require__(79), - isTag = ElementType.isTag; - -module.exports = { - getInnerHTML: getInnerHTML, - getOuterHTML: getOuterHTML, - getText: getText -}; - -function getInnerHTML(elem, opts){ - return elem.children ? elem.children.map(function(elem){ - return getOuterHTML(elem, opts); - }).join("") : ""; -} - -function getText(elem){ - if(Array.isArray(elem)) return elem.map(getText).join(""); - if(isTag(elem) || elem.type === ElementType.CDATA) return getText(elem.children); - if(elem.type === ElementType.Text) return elem.data; - return ""; -} - - -/***/ }), -/* 89 */ -/***/ (function(module, exports) { - -var getChildren = exports.getChildren = function(elem){ - return elem.children; -}; - -var getParent = exports.getParent = function(elem){ - return elem.parent; -}; - -exports.getSiblings = function(elem){ - var parent = getParent(elem); - return parent ? getChildren(parent) : [elem]; -}; - -exports.getAttributeValue = function(elem, name){ - return elem.attribs && elem.attribs[name]; -}; - -exports.hasAttrib = function(elem, name){ - return !!elem.attribs && hasOwnProperty.call(elem.attribs, name); -}; - -exports.getName = function(elem){ - return elem.name; -}; - - -/***/ }), -/* 90 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var stream = __webpack_require__(17); - -function DuplexWrapper(options, writable, readable) { - if (typeof readable === "undefined") { - readable = writable; - writable = options; - options = null; - } - - stream.Duplex.call(this, options); - - if (typeof readable.read !== "function") { - readable = (new stream.Readable(options)).wrap(readable); - } - - this._writable = writable; - this._readable = readable; - this._waiting = false; - - var self = this; - - writable.once("finish", function() { - self.end(); - }); - - this.once("finish", function() { - writable.end(); - }); - - readable.on("readable", function() { - if (self._waiting) { - self._waiting = false; - self._read(); - } - }); - - readable.once("end", function() { - self.push(null); - }); - - if (!options || typeof options.bubbleErrors === "undefined" || options.bubbleErrors) { - writable.on("error", function(err) { - self.emit("error", err); - }); - - readable.on("error", function(err) { - self.emit("error", err); - }); - } -} - -DuplexWrapper.prototype = Object.create(stream.Duplex.prototype, {constructor: {value: DuplexWrapper}}); - -DuplexWrapper.prototype._write = function _write(input, encoding, done) { - this._writable.write(input, encoding, done); -}; - -DuplexWrapper.prototype._read = function _read() { - var buf; - var reads = 0; - while ((buf = this._readable.read()) !== null) { - this.push(buf); - reads++; - } - if (reads === 0) { - this._waiting = true; - } -}; - -module.exports = function duplex2(options, writable, readable) { - return new DuplexWrapper(options, writable, readable); -}; - -module.exports.DuplexWrapper = DuplexWrapper; - - -/***/ }), -/* 91 */ -/***/ (function(module, exports, __webpack_require__) { - -var encode = __webpack_require__(93), - decode = __webpack_require__(92); - -exports.decode = function(data, level){ - return (!level || level <= 0 ? decode.XML : decode.HTML)(data); -}; - -exports.decodeStrict = function(data, level){ - return (!level || level <= 0 ? decode.XML : decode.HTMLStrict)(data); -}; - -exports.encode = function(data, level){ - return (!level || level <= 0 ? encode.XML : encode.HTML)(data); -}; - -exports.encodeXML = encode.XML; - -exports.encodeHTML4 = -exports.encodeHTML5 = -exports.encodeHTML = encode.HTML; - -exports.decodeXML = -exports.decodeXMLStrict = decode.XML; - -exports.decodeHTML4 = -exports.decodeHTML5 = -exports.decodeHTML = decode.HTML; - -exports.decodeHTML4Strict = -exports.decodeHTML5Strict = -exports.decodeHTMLStrict = decode.HTMLStrict; - -exports.escape = encode.escape; - - -/***/ }), -/* 92 */ -/***/ (function(module, exports, __webpack_require__) { - -var entityMap = __webpack_require__(27), - legacyMap = __webpack_require__(36), - xmlMap = __webpack_require__(28), - decodeCodePoint = __webpack_require__(35); - -var decodeXMLStrict = getStrictDecoder(xmlMap), - decodeHTMLStrict = getStrictDecoder(entityMap); - -function getStrictDecoder(map){ - var keys = Object.keys(map).join("|"), - replace = getReplacer(map); - - keys += "|#[xX][\\da-fA-F]+|#\\d+"; - - var re = new RegExp("&(?:" + keys + ");", "g"); - - return function(str){ - return String(str).replace(re, replace); - }; -} - -var decodeHTML = (function(){ - var legacy = Object.keys(legacyMap) - .sort(sorter); - - var keys = Object.keys(entityMap) - .sort(sorter); - - for(var i = 0, j = 0; i < keys.length; i++){ - if(legacy[j] === keys[i]){ - keys[i] += ";?"; - j++; - } else { - keys[i] += ";"; - } - } - - var re = new RegExp("&(?:" + keys.join("|") + "|#[xX][\\da-fA-F]+;?|#\\d+;?)", "g"), - replace = getReplacer(entityMap); - - function replacer(str){ - if(str.substr(-1) !== ";") str += ";"; - return replace(str); - } - - //TODO consider creating a merged map - return function(str){ - return String(str).replace(re, replacer); - }; -}()); - -function sorter(a, b){ - return a < b ? 1 : -1; -} - -function getReplacer(map){ - return function replace(str){ - if(str.charAt(1) === "#"){ - if(str.charAt(2) === "X" || str.charAt(2) === "x"){ - return decodeCodePoint(parseInt(str.substr(3), 16)); - } - return decodeCodePoint(parseInt(str.substr(2), 10)); - } - return map[str.slice(1, -1)]; - }; -} - -module.exports = { - XML: decodeXMLStrict, - HTML: decodeHTML, - HTMLStrict: decodeHTMLStrict -}; - -/***/ }), -/* 93 */ -/***/ (function(module, exports, __webpack_require__) { - -var inverseXML = getInverseObj(__webpack_require__(28)), - xmlReplacer = getInverseReplacer(inverseXML); - -exports.XML = getInverse(inverseXML, xmlReplacer); - -var inverseHTML = getInverseObj(__webpack_require__(27)), - htmlReplacer = getInverseReplacer(inverseHTML); - -exports.HTML = getInverse(inverseHTML, htmlReplacer); - -function getInverseObj(obj){ - return Object.keys(obj).sort().reduce(function(inverse, name){ - inverse[obj[name]] = "&" + name + ";"; - return inverse; - }, {}); -} - -function getInverseReplacer(inverse){ - var single = [], - multiple = []; - - Object.keys(inverse).forEach(function(k){ - if(k.length === 1){ - single.push("\\" + k); - } else { - multiple.push(k); - } - }); - - //TODO add ranges - multiple.unshift("[" + single.join("") + "]"); - - return new RegExp(multiple.join("|"), "g"); -} - -var re_nonASCII = /[^\0-\x7F]/g, - re_astralSymbols = /[\uD800-\uDBFF][\uDC00-\uDFFF]/g; - -function singleCharReplacer(c){ - return "&#x" + c.charCodeAt(0).toString(16).toUpperCase() + ";"; -} - -function astralReplacer(c){ - // http://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae - var high = c.charCodeAt(0); - var low = c.charCodeAt(1); - var codePoint = (high - 0xD800) * 0x400 + low - 0xDC00 + 0x10000; - return "&#x" + codePoint.toString(16).toUpperCase() + ";"; -} - -function getInverse(inverse, re){ - function func(name){ - return inverse[name]; - } - - return function(data){ - return data - .replace(re, func) - .replace(re_astralSymbols, astralReplacer) - .replace(re_nonASCII, singleCharReplacer); - }; -} - -var re_xmlChars = getInverseReplacer(inverseXML); - -function escapeXML(data){ - return data - .replace(re_xmlChars, singleCharReplacer) - .replace(re_astralSymbols, astralReplacer) - .replace(re_nonASCII, singleCharReplacer); -} - -exports.escape = escapeXML; - - -/***/ }), -/* 94 */ -/***/ (function(module, exports) { - -module.exports = { - "0": 65533, - "128": 8364, - "130": 8218, - "131": 402, - "132": 8222, - "133": 8230, - "134": 8224, - "135": 8225, - "136": 710, - "137": 8240, - "138": 352, - "139": 8249, - "140": 338, - "142": 381, - "145": 8216, - "146": 8217, - "147": 8220, - "148": 8221, - "149": 8226, - "150": 8211, - "151": 8212, - "152": 732, - "153": 8482, - "154": 353, - "155": 8250, - "156": 339, - "158": 382, - "159": 376 -}; - -/***/ }), -/* 95 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var util = __webpack_require__(4); -var isArrayish = __webpack_require__(103); - -var errorEx = function errorEx(name, properties) { - if (!name || name.constructor !== String) { - properties = name || {}; - name = Error.name; - } - - var errorExError = function ErrorEXError(message) { - if (!this) { - return new ErrorEXError(message); - } - - message = message instanceof Error - ? message.message - : (message || this.message); - - Error.call(this, message); - Error.captureStackTrace(this, errorExError); - - this.name = name; - - Object.defineProperty(this, 'message', { - configurable: true, - enumerable: false, - get: function () { - var newMessage = message.split(/\r?\n/g); - - for (var key in properties) { - if (!properties.hasOwnProperty(key)) { - continue; - } - - var modifier = properties[key]; - - if ('message' in modifier) { - newMessage = modifier.message(this[key], newMessage) || newMessage; - if (!isArrayish(newMessage)) { - newMessage = [newMessage]; - } - } - } - - return newMessage.join('\n'); - }, - set: function (v) { - message = v; - } - }); - - var stackDescriptor = Object.getOwnPropertyDescriptor(this, 'stack'); - var stackGetter = stackDescriptor.get; - var stackValue = stackDescriptor.value; - delete stackDescriptor.value; - delete stackDescriptor.writable; - - stackDescriptor.get = function () { - var stack = (stackGetter) - ? stackGetter.call(this).split(/\r?\n+/g) - : stackValue.split(/\r?\n+/g); - - // starting in Node 7, the stack builder caches the message. - // just replace it. - stack[0] = this.name + ': ' + this.message; - - var lineCount = 1; - for (var key in properties) { - if (!properties.hasOwnProperty(key)) { - continue; - } - - var modifier = properties[key]; - - if ('line' in modifier) { - var line = modifier.line(this[key]); - if (line) { - stack.splice(lineCount++, 0, ' ' + line); - } - } - - if ('stack' in modifier) { - modifier.stack(this[key], stack); - } - } - - return stack.join('\n'); - }; - - Object.defineProperty(this, 'stack', stackDescriptor); - }; - - if (Object.setPrototypeOf) { - Object.setPrototypeOf(errorExError.prototype, Error.prototype); - Object.setPrototypeOf(errorExError, Error); - } else { - util.inherits(errorExError, Error); - } - - return errorExError; -}; - -errorEx.append = function (str, def) { - return { - message: function (v, message) { - v = v || def; - - if (v) { - message[0] += ' ' + str.replace('%s', v.toString()); - } - - return message; - } - }; -}; - -errorEx.line = function (str, def) { - return { - line: function (v) { - v = v || def; - - if (v) { - return str.replace('%s', v.toString()); - } - - return null; - } - }; -}; - -module.exports = errorEx; - - -/***/ }), -/* 96 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var EventEmitter = __webpack_require__(10).EventEmitter; -var http = __webpack_require__(141); -var https = __webpack_require__(142); -var urlLib = __webpack_require__(49); -var querystring = __webpack_require__(48); -var objectAssign = __webpack_require__(126); -var PassThrough = __webpack_require__(17).PassThrough; -var duplexer2 = __webpack_require__(90); -var isStream = __webpack_require__(106); -var readAllStream = __webpack_require__(132); -var timedOut = __webpack_require__(136); -var urlParseLax = __webpack_require__(138); -var lowercaseKeys = __webpack_require__(108); -var isRedirect = __webpack_require__(104); -var PinkiePromise = __webpack_require__(42); -var unzipResponse = __webpack_require__(137); -var createErrorClass = __webpack_require__(78); -var nodeStatusCodes = __webpack_require__(125); -var parseJson = __webpack_require__(127); -var isRetryAllowed = __webpack_require__(105); -var pkg = __webpack_require__(97); - -function requestAsEventEmitter(opts) { - opts = opts || {}; - - var ee = new EventEmitter(); - var requestUrl = opts.href || urlLib.resolve(urlLib.format(opts), opts.path); - var redirectCount = 0; - var retryCount = 0; - var redirectUrl; - - var get = function (opts) { - var fn = opts.protocol === 'https:' ? https : http; - - var req = fn.request(opts, function (res) { - var statusCode = res.statusCode; - - if (isRedirect(statusCode) && opts.followRedirect && 'location' in res.headers && (opts.method === 'GET' || opts.method === 'HEAD')) { - res.resume(); - - if (++redirectCount > 10) { - ee.emit('error', new got.MaxRedirectsError(statusCode, opts), null, res); - return; - } - - redirectUrl = urlLib.resolve(urlLib.format(opts), res.headers.location); - var redirectOpts = objectAssign({}, opts, urlLib.parse(redirectUrl)); - - ee.emit('redirect', res, redirectOpts); - - get(redirectOpts); - return; - } - - // do not write ee.bind(...) instead of function - it will break gzip in Node.js 0.10 - setImmediate(function () { - var response = typeof unzipResponse === 'function' && req.method !== 'HEAD' ? unzipResponse(res) : res; - response.url = redirectUrl || requestUrl; - response.requestUrl = requestUrl; - - ee.emit('response', response); - }); - }); - - req.once('error', function (err) { - var backoff = opts.retries(++retryCount, err); - if (backoff) { - setTimeout(get, backoff, opts); - return; - } - - ee.emit('error', new got.RequestError(err, opts)); - }); - - if (opts.timeout) { - timedOut(req, opts.timeout); - } - - setImmediate(ee.emit.bind(ee), 'request', req); - }; - - get(opts); - return ee; -} - -function asCallback(opts, cb) { - var ee = requestAsEventEmitter(opts); - - ee.on('request', function (req) { - if (isStream(opts.body)) { - opts.body.pipe(req); - opts.body = undefined; - return; - } - - req.end(opts.body); - }); - - ee.on('response', function (res) { - readAllStream(res, opts.encoding, function (error, data) { - var statusCode = res.statusCode; - var limitStatusCode = opts.followRedirect ? 299 : 399; - - if (error) { - cb(new got.ReadError(error, opts), null, res); - return; - } - - if (statusCode < 200 || statusCode > limitStatusCode) { - error = new got.HTTPError(statusCode, opts); - } - - if (opts.json && data) { - try { - data = parseJson(data); - } catch (err) { - err.fileName = urlLib.format(opts); - error = new got.ParseError(err, statusCode, opts); - } - } - - cb(error, data, res); - }); - }); - - ee.on('error', cb); -} - -function asPromise(opts) { - return new PinkiePromise(function (resolve, reject) { - asCallback(opts, function (err, data, response) { - if (response) { - response.body = data; - } - - if (err) { - Object.defineProperty(err, 'response', { - value: response, - enumerable: false - }); - reject(err); - return; - } - - resolve(response); - }); - }); -} - -function asStream(opts) { - var input = new PassThrough(); - var output = new PassThrough(); - var proxy = duplexer2(input, output); - - if (opts.json) { - throw new Error('got can not be used as stream when options.json is used'); - } - - if (opts.body) { - proxy.write = function () { - throw new Error('got\'s stream is not writable when options.body is used'); - }; - } - - var ee = requestAsEventEmitter(opts); - - ee.on('request', function (req) { - proxy.emit('request', req); - - if (isStream(opts.body)) { - opts.body.pipe(req); - return; - } - - if (opts.body) { - req.end(opts.body); - return; - } - - if (opts.method === 'POST' || opts.method === 'PUT' || opts.method === 'PATCH') { - input.pipe(req); - return; - } - - req.end(); - }); - - ee.on('response', function (res) { - var statusCode = res.statusCode; - var limitStatusCode = opts.followRedirect ? 299 : 399; - - res.pipe(output); - - if (statusCode < 200 || statusCode > limitStatusCode) { - proxy.emit('error', new got.HTTPError(statusCode, opts), null, res); - return; - } - - proxy.emit('response', res); - }); - - ee.on('redirect', proxy.emit.bind(proxy, 'redirect')); - - ee.on('error', proxy.emit.bind(proxy, 'error')); - - return proxy; -} - -function normalizeArguments(url, opts) { - if (typeof url !== 'string' && typeof url !== 'object') { - throw new Error('Parameter `url` must be a string or object, not ' + typeof url); - } - - if (typeof url === 'string') { - url = url.replace(/^unix:/, 'http://$&'); - url = urlParseLax(url); - - if (url.auth) { - throw new Error('Basic authentication must be done with auth option'); - } - } - - opts = objectAssign( - {protocol: 'http:', path: '', retries: 5}, - url, - opts - ); - - opts.headers = objectAssign({ - 'user-agent': pkg.name + '/' + pkg.version + ' (https://github.com/sindresorhus/got)', - 'accept-encoding': 'gzip,deflate' - }, lowercaseKeys(opts.headers)); - - var query = opts.query; - - if (query) { - if (typeof query !== 'string') { - opts.query = querystring.stringify(query); - } - - opts.path = opts.path.split('?')[0] + '?' + opts.query; - delete opts.query; - } - - if (opts.json && opts.headers.accept === undefined) { - opts.headers.accept = 'application/json'; - } - - var body = opts.body; - - if (body) { - if (typeof body !== 'string' && !(body !== null && typeof body === 'object')) { - throw new Error('options.body must be a ReadableStream, string, Buffer or plain Object'); - } - - opts.method = opts.method || 'POST'; - - if (isStream(body) && typeof body.getBoundary === 'function') { - // Special case for https://github.com/form-data/form-data - opts.headers['content-type'] = opts.headers['content-type'] || 'multipart/form-data; boundary=' + body.getBoundary(); - } else if (body !== null && typeof body === 'object' && !Buffer.isBuffer(body) && !isStream(body)) { - opts.headers['content-type'] = opts.headers['content-type'] || 'application/x-www-form-urlencoded'; - body = opts.body = querystring.stringify(body); - } - - if (opts.headers['content-length'] === undefined && opts.headers['transfer-encoding'] === undefined && !isStream(body)) { - var length = typeof body === 'string' ? Buffer.byteLength(body) : body.length; - opts.headers['content-length'] = length; - } - } - - opts.method = opts.method || 'GET'; - - opts.method = opts.method.toUpperCase(); - - if (opts.hostname === 'unix') { - var matches = /(.+):(.+)/.exec(opts.path); - - if (matches) { - opts.socketPath = matches[1]; - opts.path = matches[2]; - opts.host = null; - } - } - - if (typeof opts.retries !== 'function') { - var retries = opts.retries; - opts.retries = function backoff(iter, err) { - if (iter > retries || !isRetryAllowed(err)) { - return 0; - } - - var noise = Math.random() * 100; - return ((1 << iter) * 1000) + noise; - }; - } - - if (opts.followRedirect === undefined) { - opts.followRedirect = true; - } - - return opts; -} - -function got(url, opts, cb) { - if (typeof opts === 'function') { - cb = opts; - opts = {}; - } - - if (cb) { - asCallback(normalizeArguments(url, opts), cb); - return null; - } - - try { - return asPromise(normalizeArguments(url, opts)); - } catch (err) { - return PinkiePromise.reject(err); - } -} - -var helpers = [ - 'get', - 'post', - 'put', - 'patch', - 'head', - 'delete' -]; - -helpers.forEach(function (el) { - got[el] = function (url, opts, cb) { - if (typeof opts === 'function') { - cb = opts; - opts = {}; - } - - return got(url, objectAssign({}, opts, {method: el}), cb); - }; -}); - -got.stream = function (url, opts, cb) { - if (cb || typeof opts === 'function') { - throw new Error('callback can not be used with stream mode'); - } - - return asStream(normalizeArguments(url, opts)); -}; - -helpers.forEach(function (el) { - got.stream[el] = function (url, opts, cb) { - if (typeof opts === 'function') { - cb = opts; - opts = {}; - } - - return got.stream(url, objectAssign({}, opts, {method: el}), cb); - }; -}); - -function stdError(error, opts) { - if (error.code !== undefined) { - this.code = error.code; - } - - objectAssign(this, { - message: error.message, - host: opts.host, - hostname: opts.hostname, - method: opts.method, - path: opts.path - }); -} - -got.RequestError = createErrorClass('RequestError', stdError); -got.ReadError = createErrorClass('ReadError', stdError); - -got.ParseError = createErrorClass('ParseError', function (e, statusCode, opts) { - stdError.call(this, e, opts); - this.statusCode = statusCode; - this.statusMessage = nodeStatusCodes[this.statusCode]; -}); - -got.HTTPError = createErrorClass('HTTPError', function (statusCode, opts) { - stdError.call(this, {}, opts); - this.statusCode = statusCode; - this.statusMessage = nodeStatusCodes[this.statusCode]; - this.message = 'Response code ' + this.statusCode + ' (' + this.statusMessage + ')'; -}); - -got.MaxRedirectsError = createErrorClass('MaxRedirectsError', function (statusCode, opts) { - stdError.call(this, {}, opts); - this.statusCode = statusCode; - this.statusMessage = nodeStatusCodes[this.statusCode]; - this.message = 'Redirected 10 times. Aborting.'; -}); - -module.exports = got; - - -/***/ }), -/* 97 */ -/***/ (function(module, exports) { - -module.exports = { - "_args": [ - [ - { - "raw": "got@5.7.1", - "scope": null, - "escapedName": "got", - "name": "got", - "rawSpec": "5.7.1", - "spec": "5.7.1", - "type": "version" - }, - "/home/travis/build/LLK/scratch-vm" - ] - ], - "_from": "got@5.7.1", - "_id": "got@5.7.1", - "_inCache": true, - "_location": "/got", - "_nodeVersion": "0.10.48", - "_npmOperationalInternal": { - "host": "packages-18-east.internal.npmjs.com", - "tmp": "tmp/got-5.7.1.tgz_1478113400687_0.6078383799176663" - }, - "_npmUser": { - "name": "floatdrop", - "email": "floatdrop@gmail.com" - }, - "_npmVersion": "2.15.1", - "_phantomChildren": {}, - "_requested": { - "raw": "got@5.7.1", - "scope": null, - "escapedName": "got", - "name": "got", - "rawSpec": "5.7.1", - "spec": "5.7.1", - "type": "version" - }, - "_requiredBy": [ - "#DEV:/" - ], - "_resolved": "https://registry.npmjs.org/got/-/got-5.7.1.tgz", - "_shasum": "5f81635a61e4a6589f180569ea4e381680a51f35", - "_shrinkwrap": null, - "_spec": "got@5.7.1", - "_where": "/home/travis/build/LLK/scratch-vm", - "browser": { - "unzip-response": false - }, - "bugs": { - "url": "https://github.com/sindresorhus/got/issues" - }, - "dependencies": { - "create-error-class": "^3.0.1", - "duplexer2": "^0.1.4", - "is-redirect": "^1.0.0", - "is-retry-allowed": "^1.0.0", - "is-stream": "^1.0.0", - "lowercase-keys": "^1.0.0", - "node-status-codes": "^1.0.0", - "object-assign": "^4.0.1", - "parse-json": "^2.1.0", - "pinkie-promise": "^2.0.0", - "read-all-stream": "^3.0.0", - "readable-stream": "^2.0.5", - "timed-out": "^3.0.0", - "unzip-response": "^1.0.2", - "url-parse-lax": "^1.0.0" - }, - "description": "Simplified HTTP/HTTPS requests", - "devDependencies": { - "ava": "^0.16.0", - "coveralls": "^2.11.4", - "form-data": "^2.1.1", - "get-port": "^2.0.0", - "get-stream": "^2.3.0", - "into-stream": "^2.0.0", - "nyc": "^8.1.0", - "pem": "^1.4.4", - "pify": "^2.3.0", - "tempfile": "^1.1.1", - "xo": "0.16.x" - }, - "directories": {}, - "dist": { - "shasum": "5f81635a61e4a6589f180569ea4e381680a51f35", - "tarball": "https://registry.npmjs.org/got/-/got-5.7.1.tgz" - }, - "engines": { - "node": ">=0.10.0 <7" - }, - "files": [ - "index.js" - ], - "gitHead": "856b4caf16b02ce28ef0d92e83cf434a50b71e84", - "homepage": "https://github.com/sindresorhus/got#readme", - "keywords": [ - "http", - "https", - "get", - "got", - "url", - "uri", - "request", - "util", - "utility", - "simple", - "curl", - "wget", - "fetch" - ], - "license": "MIT", - "maintainers": [ - { - "name": "sindresorhus", - "email": "sindresorhus@gmail.com" - }, - { - "name": "floatdrop", - "email": "floatdrop@gmail.com" - }, - { - "name": "kevva", - "email": "kevinmartensson@gmail.com" - } - ], - "name": "got", - "optionalDependencies": {}, - "readme": "ERROR: No README data found!", - "repository": { - "type": "git", - "url": "git+https://github.com/sindresorhus/got.git" - }, - "scripts": { - "coveralls": "nyc report --reporter=text-lcov | coveralls", - "test": "xo && nyc ava" - }, - "version": "5.7.1", - "xo": { - "ignores": [ - "test/**" - ] - } -}; - -/***/ }), -/* 98 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = CollectingHandler; - -function CollectingHandler(cbs){ - this._cbs = cbs || {}; - this.events = []; -} - -var EVENTS = __webpack_require__(6).EVENTS; -Object.keys(EVENTS).forEach(function(name){ - if(EVENTS[name] === 0){ - name = "on" + name; - CollectingHandler.prototype[name] = function(){ - this.events.push([name]); - if(this._cbs[name]) this._cbs[name](); - }; - } else if(EVENTS[name] === 1){ - name = "on" + name; - CollectingHandler.prototype[name] = function(a){ - this.events.push([name, a]); - if(this._cbs[name]) this._cbs[name](a); - }; - } else if(EVENTS[name] === 2){ - name = "on" + name; - CollectingHandler.prototype[name] = function(a, b){ - this.events.push([name, a, b]); - if(this._cbs[name]) this._cbs[name](a, b); - }; - } else { - throw Error("wrong number of arguments"); - } -}); - -CollectingHandler.prototype.onreset = function(){ - this.events = []; - if(this._cbs.onreset) this._cbs.onreset(); -}; - -CollectingHandler.prototype.restart = function(){ - if(this._cbs.onreset) this._cbs.onreset(); - - for(var i = 0, len = this.events.length; i < len; i++){ - if(this._cbs[this.events[i][0]]){ - - var num = this.events[i].length; - - if(num === 1){ - this._cbs[this.events[i][0]](); - } else if(num === 2){ - this._cbs[this.events[i][0]](this.events[i][1]); - } else { - this._cbs[this.events[i][0]](this.events[i][1], this.events[i][2]); - } - } - } -}; - - -/***/ }), -/* 99 */ -/***/ (function(module, exports, __webpack_require__) { - -var index = __webpack_require__(6), - DomHandler = index.DomHandler, - DomUtils = index.DomUtils; - -//TODO: make this a streamable handler -function FeedHandler(callback, options){ - this.init(callback, options); -} - -__webpack_require__(2)(FeedHandler, DomHandler); - -FeedHandler.prototype.init = DomHandler; - -function getElements(what, where){ - return DomUtils.getElementsByTagName(what, where, true); -} -function getOneElement(what, where){ - return DomUtils.getElementsByTagName(what, where, true, 1)[0]; -} -function fetch(what, where, recurse){ - return DomUtils.getText( - DomUtils.getElementsByTagName(what, where, recurse, 1) - ).trim(); -} - -function addConditionally(obj, prop, what, where, recurse){ - var tmp = fetch(what, where, recurse); - if(tmp) obj[prop] = tmp; -} - -var isValidFeed = function(value){ - return value === "rss" || value === "feed" || value === "rdf:RDF"; -}; - -FeedHandler.prototype.onend = function(){ - var feed = {}, - feedRoot = getOneElement(isValidFeed, this.dom), - tmp, childs; - - if(feedRoot){ - if(feedRoot.name === "feed"){ - childs = feedRoot.children; - - feed.type = "atom"; - addConditionally(feed, "id", "id", childs); - addConditionally(feed, "title", "title", childs); - if((tmp = getOneElement("link", childs)) && (tmp = tmp.attribs) && (tmp = tmp.href)) feed.link = tmp; - addConditionally(feed, "description", "subtitle", childs); - if((tmp = fetch("updated", childs))) feed.updated = new Date(tmp); - addConditionally(feed, "author", "email", childs, true); - - feed.items = getElements("entry", childs).map(function(item){ - var entry = {}, tmp; - - item = item.children; - - addConditionally(entry, "id", "id", item); - addConditionally(entry, "title", "title", item); - if((tmp = getOneElement("link", item)) && (tmp = tmp.attribs) && (tmp = tmp.href)) entry.link = tmp; - if((tmp = fetch("summary", item) || fetch("content", item))) entry.description = tmp; - if((tmp = fetch("updated", item))) entry.pubDate = new Date(tmp); - return entry; - }); - } else { - childs = getOneElement("channel", feedRoot.children).children; - - feed.type = feedRoot.name.substr(0, 3); - feed.id = ""; - addConditionally(feed, "title", "title", childs); - addConditionally(feed, "link", "link", childs); - addConditionally(feed, "description", "description", childs); - if((tmp = fetch("lastBuildDate", childs))) feed.updated = new Date(tmp); - addConditionally(feed, "author", "managingEditor", childs, true); - - feed.items = getElements("item", feedRoot.children).map(function(item){ - var entry = {}, tmp; - - item = item.children; - - addConditionally(entry, "id", "guid", item); - addConditionally(entry, "title", "title", item); - addConditionally(entry, "link", "link", item); - addConditionally(entry, "description", "description", item); - if((tmp = fetch("pubDate", item))) entry.pubDate = new Date(tmp); - return entry; - }); - } - } - this.dom = feed; - DomHandler.prototype._handleCallback.call( - this, feedRoot ? null : Error("couldn't find root of feed") - ); -}; - -module.exports = FeedHandler; - - -/***/ }), -/* 100 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = ProxyHandler; - -function ProxyHandler(cbs){ - this._cbs = cbs || {}; -} - -var EVENTS = __webpack_require__(6).EVENTS; -Object.keys(EVENTS).forEach(function(name){ - if(EVENTS[name] === 0){ - name = "on" + name; - ProxyHandler.prototype[name] = function(){ - if(this._cbs[name]) this._cbs[name](); - }; - } else if(EVENTS[name] === 1){ - name = "on" + name; - ProxyHandler.prototype[name] = function(a){ - if(this._cbs[name]) this._cbs[name](a); - }; - } else if(EVENTS[name] === 2){ - name = "on" + name; - ProxyHandler.prototype[name] = function(a, b){ - if(this._cbs[name]) this._cbs[name](a, b); - }; - } else { - throw Error("wrong number of arguments"); - } -}); - -/***/ }), -/* 101 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = Stream; - -var Parser = __webpack_require__(39); - -function Stream(options){ - Parser.call(this, new Cbs(this), options); -} - -__webpack_require__(2)(Stream, Parser); - -Stream.prototype.readable = true; - -function Cbs(scope){ - this.scope = scope; -} - -var EVENTS = __webpack_require__(6).EVENTS; - -Object.keys(EVENTS).forEach(function(name){ - if(EVENTS[name] === 0){ - Cbs.prototype["on" + name] = function(){ - this.scope.emit(name); - }; - } else if(EVENTS[name] === 1){ - Cbs.prototype["on" + name] = function(a){ - this.scope.emit(name, a); - }; - } else if(EVENTS[name] === 2){ - Cbs.prototype["on" + name] = function(a, b){ - this.scope.emit(name, a, b); - }; - } else { - throw Error("wrong number of arguments!"); - } -}); - -/***/ }), -/* 102 */ -/***/ (function(module, exports) { - -if (typeof Object.create === 'function') { - // implementation from standard node.js 'util' module - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); - }; -} else { - // old school shim for old browsers - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - var TempCtor = function () {} - TempCtor.prototype = superCtor.prototype - ctor.prototype = new TempCtor() - ctor.prototype.constructor = ctor - } -} - - -/***/ }), -/* 103 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = function isArrayish(obj) { - if (!obj) { - return false; - } - - return obj instanceof Array || Array.isArray(obj) || - (obj.length >= 0 && obj.splice instanceof Function); -}; - - -/***/ }), -/* 104 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -module.exports = function (x) { - if (typeof x !== 'number') { - throw new TypeError('Expected a number'); - } - - return x === 300 || - x === 301 || - x === 302 || - x === 303 || - x === 305 || - x === 307 || - x === 308; -}; - - -/***/ }), -/* 105 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var WHITELIST = [ - 'ETIMEDOUT', - 'ECONNRESET', - 'EADDRINUSE', - 'ESOCKETTIMEDOUT', - 'ECONNREFUSED', - 'EPIPE' -]; - -var BLACKLIST = [ - 'ENOTFOUND', - 'ENETUNREACH', - - // SSL errors from https://github.com/nodejs/node/blob/ed3d8b13ee9a705d89f9e0397d9e96519e7e47ac/src/node_crypto.cc#L1950 - 'UNABLE_TO_GET_ISSUER_CERT', - 'UNABLE_TO_GET_CRL', - 'UNABLE_TO_DECRYPT_CERT_SIGNATURE', - 'UNABLE_TO_DECRYPT_CRL_SIGNATURE', - 'UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY', - 'CERT_SIGNATURE_FAILURE', - 'CRL_SIGNATURE_FAILURE', - 'CERT_NOT_YET_VALID', - 'CERT_HAS_EXPIRED', - 'CRL_NOT_YET_VALID', - 'CRL_HAS_EXPIRED', - 'ERROR_IN_CERT_NOT_BEFORE_FIELD', - 'ERROR_IN_CERT_NOT_AFTER_FIELD', - 'ERROR_IN_CRL_LAST_UPDATE_FIELD', - 'ERROR_IN_CRL_NEXT_UPDATE_FIELD', - 'OUT_OF_MEM', - 'DEPTH_ZERO_SELF_SIGNED_CERT', - 'SELF_SIGNED_CERT_IN_CHAIN', - 'UNABLE_TO_GET_ISSUER_CERT_LOCALLY', - 'UNABLE_TO_VERIFY_LEAF_SIGNATURE', - 'CERT_CHAIN_TOO_LONG', - 'CERT_REVOKED', - 'INVALID_CA', - 'PATH_LENGTH_EXCEEDED', - 'INVALID_PURPOSE', - 'CERT_UNTRUSTED', - 'CERT_REJECTED' -]; - -module.exports = function (err) { - if (!err || !err.code) { - return true; - } - - if (WHITELIST.indexOf(err.code) !== -1) { - return true; - } - - if (BLACKLIST.indexOf(err.code) !== -1) { - return false; - } - - return true; -}; - - -/***/ }), -/* 106 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var isStream = module.exports = function (stream) { - return stream !== null && typeof stream === 'object' && typeof stream.pipe === 'function'; -}; - -isStream.writable = function (stream) { - return isStream(stream) && stream.writable !== false && typeof stream._write === 'function' && typeof stream._writableState === 'object'; -}; - -isStream.readable = function (stream) { - return isStream(stream) && stream.readable !== false && typeof stream._read === 'function' && typeof stream._readableState === 'object'; -}; - -isStream.duplex = function (stream) { - return isStream.writable(stream) && isStream.readable(stream); -}; - -isStream.transform = function (stream) { - return isStream.duplex(stream) && typeof stream._transform === 'function' && typeof stream._transformState === 'object'; -}; - - -/***/ }), -/* 107 */ -/***/ (function(module, exports) { - -var toString = {}.toString; - -module.exports = Array.isArray || function (arr) { - return toString.call(arr) == '[object Array]'; -}; - - -/***/ }), -/* 108 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -module.exports = function (obj) { - var ret = {}; - var keys = Object.keys(Object(obj)); - - for (var i = 0; i < keys.length; i++) { - ret[keys[i].toLowerCase()] = obj[keys[i]]; - } - - return ret; -}; - - -/***/ }), -/* 109 */ -/***/ (function(module, exports) { - -function M() { this._events = {}; } -M.prototype = { - on: function(ev, cb) { - this._events || (this._events = {}); - var e = this._events; - (e[ev] || (e[ev] = [])).push(cb); - return this; - }, - removeListener: function(ev, cb) { - var e = this._events[ev] || [], i; - for(i = e.length-1; i >= 0 && e[i]; i--){ - if(e[i] === cb || e[i].cb === cb) { e.splice(i, 1); } - } - }, - removeAllListeners: function(ev) { - if(!ev) { this._events = {}; } - else { this._events[ev] && (this._events[ev] = []); } - }, - listeners: function(ev) { - return (this._events ? this._events[ev] || [] : []); - }, - emit: function(ev) { - this._events || (this._events = {}); - var args = Array.prototype.slice.call(arguments, 1), i, e = this._events[ev] || []; - for(i = e.length-1; i >= 0 && e[i]; i--){ - e[i].apply(this, args); - } - return this; - }, - when: function(ev, cb) { - return this.once(ev, cb, true); - }, - once: function(ev, cb, when) { - if(!cb) return this; - function c() { - if(!when) this.removeListener(ev, c); - if(cb.apply(this, arguments) && when) this.removeListener(ev, c); - } - c.cb = cb; - this.on(ev, c); - return this; - } -}; -M.mixin = function(dest) { - var o = M.prototype, k; - for (k in o) { - o.hasOwnProperty(k) && (dest.prototype[k] = o[k]); - } -}; -module.exports = M; - - -/***/ }), -/* 110 */ -/***/ (function(module, exports, __webpack_require__) { - -// default filter -var Transform = __webpack_require__(0); - -var levelMap = { debug: 1, info: 2, warn: 3, error: 4 }; - -function Filter() { - this.enabled = true; - this.defaultResult = true; - this.clear(); -} - -Transform.mixin(Filter); - -// allow all matching, with level >= given level -Filter.prototype.allow = function(name, level) { - this._white.push({ n: name, l: levelMap[level] }); - return this; -}; - -// deny all matching, with level <= given level -Filter.prototype.deny = function(name, level) { - this._black.push({ n: name, l: levelMap[level] }); - return this; -}; - -Filter.prototype.clear = function() { - this._white = []; - this._black = []; - return this; -}; - -function test(rule, name) { - // use .test for RegExps - return (rule.n.test ? rule.n.test(name) : rule.n == name); -}; - -Filter.prototype.test = function(name, level) { - var i, len = Math.max(this._white.length, this._black.length); - for(i = 0; i < len; i++) { - if(this._white[i] && test(this._white[i], name) && levelMap[level] >= this._white[i].l) { - return true; - } - if(this._black[i] && test(this._black[i], name) && levelMap[level] <= this._black[i].l) { - return false; - } - } - return this.defaultResult; -}; - -Filter.prototype.write = function(name, level, args) { - if(!this.enabled || this.test(name, level)) { - return this.emit('item', name, level, args); - } -}; - -module.exports = Filter; - - -/***/ }), -/* 111 */ -/***/ (function(module, exports, __webpack_require__) { - -module.exports = __webpack_require__(40); - -var consoleLogger = __webpack_require__(112); - -// if we are running inside Electron then use the web version of console.js -var isElectron = (typeof window !== 'undefined' && window.process && window.process.type === 'renderer'); -if (isElectron) { - consoleLogger = __webpack_require__(122).minilog; -} - -// intercept the pipe method and transparently wrap the stringifier, if the -// destination is a Node core stream - -module.exports.Stringifier = __webpack_require__(121); - -var oldPipe = module.exports.pipe; -module.exports.pipe = function(dest) { - if(dest instanceof __webpack_require__(14)) { - return oldPipe.call(module.exports, new (module.exports.Stringifier)).pipe(dest); - } else { - return oldPipe.call(module.exports, dest); - } -}; - -module.exports.defaultBackend = consoleLogger; -module.exports.defaultFormatter = consoleLogger.formatMinilog; - -module.exports.backends = { - redis: __webpack_require__(120), - nodeConsole: consoleLogger, - console: consoleLogger -}; - - -/***/ }), -/* 112 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0); - -function ConsoleBackend() { } - -Transform.mixin(ConsoleBackend); - -ConsoleBackend.prototype.write = function() { - console.log.apply(console, arguments); -}; - -var e = new ConsoleBackend(); - -var levelMap = __webpack_require__(7).levelMap; - -e.filterEnv = function() { - console.error('Minilog.backends.console.filterEnv is deprecated in Minilog v2.'); - // return the instance of Minilog - return __webpack_require__(40); -}; - -e.formatters = [ - 'formatClean', 'formatColor', 'formatNpm', - 'formatLearnboost', 'formatMinilog', 'formatWithStack', 'formatTime' -]; - -e.formatClean = new (__webpack_require__(113)); -e.formatColor = new (__webpack_require__(114)); -e.formatNpm = new (__webpack_require__(117)); -e.formatLearnboost = new (__webpack_require__(115)); -e.formatMinilog = new (__webpack_require__(116)); -e.formatWithStack = new (__webpack_require__(119)); -e.formatTime = new (__webpack_require__(118)); - -module.exports = e; - - -/***/ }), -/* 113 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0); - -function FormatClean() {} - -Transform.mixin(FormatClean); - -FormatClean.prototype.write = function(name, level, args) { - function pad(s) { return (s.toString().length == 1? '0'+s : s); } - this.emit('item', (name ? name + ' ' : '') + (level ? level + ' ' : '') + args.join(' ')); -}; - -module.exports = FormatClean; - - -/***/ }), -/* 114 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - style = __webpack_require__(7).style; - -function FormatColor() {} - -Transform.mixin(FormatColor); - -FormatColor.prototype.write = function(name, level, args) { - var colors = { debug: 'magenta', info: 'cyan', warn: 'yellow', error: 'red' }; - function pad(s) { return (s.toString().length == 4? ' '+s : s); } - this.emit('item', (name ? name + ' ' : '') - + (level ? style('- ' + pad(level.toUpperCase()) + ' -', colors[level]) + ' ' : '') - + args.join(' ')); -}; - -module.exports = FormatColor; - - -/***/ }), -/* 115 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - style = __webpack_require__(7).style; - -function FormatLearnboost() {} - -Transform.mixin(FormatLearnboost); - -FormatLearnboost.prototype.write = function(name, level, args) { - var colors = { debug: 'grey', info: 'cyan', warn: 'yellow', error: 'red' }; - this.emit('item', (name ? style(name +' ', 'grey') : '') - + (level ? style(level, colors[level]) + ' ' : '') - + args.join(' ')); -}; - -module.exports = FormatLearnboost; - - -/***/ }), -/* 116 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - style = __webpack_require__(7).style, - util = __webpack_require__(4); - -function FormatMinilog() {} - -Transform.mixin(FormatMinilog); - -FormatMinilog.prototype.write = function(name, level, args) { - var colors = { debug: 'blue', info: 'cyan', warn: 'yellow', error: 'red' }; - this.emit('item', (name ? style(name +' ', 'grey') : '') - + (level ? style(level, colors[level]) + ' ' : '') - + args.map(function(item) { - return (typeof item == 'string' ? item : util.inspect(item, null, 3, true)); - }).join(' ')); -}; - -module.exports = FormatMinilog; - - -/***/ }), -/* 117 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0); - -function FormatNpm() {} - -Transform.mixin(FormatNpm); - -FormatNpm.prototype.write = function(name, level, args) { - var out = { - debug: '\033[34;40m' + 'debug' + '\033[39m ', - info: '\033[32m' + 'info' + '\033[39m ', - warn: '\033[30;41m' + 'WARN' + '\033[0m ', - error: '\033[31;40m' + 'ERR!' + '\033[0m ' - }; - this.emit('item', (name ? '\033[37;40m'+ name +'\033[0m ' : '') - + (level && out[level]? out[level] : '') - + args.join(' ')); -}; - -module.exports = FormatNpm; - - -/***/ }), -/* 118 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - style = __webpack_require__(7).style, - util = __webpack_require__(4); - -function FormatTime() {} - -function timestamp() { - var d = new Date(); - return ('0' + d.getDate()).slice(-2) + '-' + - ('0' + (d.getMonth() + 1)).slice(-2) + '-' + - d.getFullYear() + ' ' + - ('0' + d.getHours()).slice(-2) + ':' + - ('0' + d.getMinutes()).slice(-2) + ':' + - ('0' + d.getSeconds()).slice(-2) + '.' + - ('00' + d.getMilliseconds()).slice(-3); -} - -Transform.mixin(FormatTime); - -FormatTime.prototype.write = function(name, level, args) { - var colors = { debug: 'blue', info: 'cyan', warn: 'yellow', error: 'red' }; - this.emit('item', style(timestamp() +' ', 'grey') - + (name ? style(name +' ', 'grey') : '') - + (level ? style(level, colors[level]) + ' ' : '') - + args.map(function(item) { - return (typeof item == 'string' ? item : util.inspect(item, null, 3, true)); - }).join(' ')); -}; - -module.exports = FormatTime; - - -/***/ }), -/* 119 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - style = __webpack_require__(7).style; - -function FormatNpm() {} - -Transform.mixin(FormatNpm); - -function noop(a){ - return a; -} - -var types = { - string: noop, - number: noop, - default: JSON.stringify.bind(JSON) -}; - -function stringify(args) { - return args.map(function(arg) { - return (types[typeof arg] || types.default)(arg); - }); -} - -FormatNpm.prototype.write = function(name, level, args) { - var colors = { debug: 'magenta', info: 'cyan', warn: 'yellow', error: 'red' }; - function pad(s) { return (s.toString().length == 4? ' '+s : s); } - function getStack() { - var orig = Error.prepareStackTrace; - Error.prepareStackTrace = function (err, stack) { - return stack; - }; - var err = new Error; - Error.captureStackTrace(err, arguments.callee); - var stack = err.stack; - Error.prepareStackTrace = orig; - return stack; - } - - var frame = getStack()[5], - fileName = FormatNpm.fullPath ? frame.getFileName() : frame.getFileName().replace(/^.*\/(.+)$/, '/$1'); - - this.emit('item', (name ? name + ' ' : '') - + (level ? style(pad(level), colors[level]) + ' ' : '') - + style(fileName + ":" + frame.getLineNumber(), 'grey') - + ' ' - + stringify(args).join(' ')); -}; - -FormatNpm.fullPath = true; - -module.exports = FormatNpm; - - - -/***/ }), -/* 120 */ -/***/ (function(module, exports) { - -function RedisBackend(options) { - this.client = options.client; - this.key = options.key; -} - -RedisBackend.prototype.write = function(str) { - this.client.rpush(this.key, str); -}; - -RedisBackend.prototype.end = function() {}; - -RedisBackend.prototype.clear = function(cb) { - this.client.del(this.key, cb); -}; - -module.exports = RedisBackend; - - -/***/ }), -/* 121 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0); - -function Stringify() {} - -Transform.mixin(Stringify); - -Stringify.prototype.write = function(name, level, args) { - var result = []; - if(name) result.push(name); - if(level) result.push(level); - result = result.concat(args); - for(var i = 0; i < result.length; i++) { - if(result[i] && typeof result[i] == 'object') { - // Buffers in Node.js look bad when stringified - if(result[i].constructor && result[i].constructor.isBuffer) { - result[i] = result[i].toString(); - } else { - try { - result[i] = JSON.stringify(result[i]); - } catch(stringifyError) { - // happens when an object has a circular structure - // do not throw an error, when printing, the toString() method of the object will be used - } - } - } else { - result[i] = result[i]; - } - } - this.emit('item', result.join(' ') + '\n'); -}; - -module.exports = Stringify; - - -/***/ }), -/* 122 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0); - -var newlines = /\n+$/, - logger = new Transform(); - -logger.write = function(name, level, args) { - var i = args.length-1; - if (typeof console === 'undefined' || !console.log) { - return; - } - if(console.log.apply) { - return console.log.apply(console, [name, level].concat(args)); - } else if(JSON && JSON.stringify) { - // console.log.apply is undefined in IE8 and IE9 - // for IE8/9: make console.log at least a bit less awful - if(args[i] && typeof args[i] == 'string') { - args[i] = args[i].replace(newlines, ''); - } - try { - for(i = 0; i < args.length; i++) { - args[i] = JSON.stringify(args[i]); - } - } catch(e) {} - console.log(args.join(' ')); - } -}; - -logger.formatters = ['color', 'minilog']; -logger.color = __webpack_require__(123); -logger.minilog = __webpack_require__(124); - -module.exports = logger; - - -/***/ }), -/* 123 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - color = __webpack_require__(41); - -var colors = { debug: ['cyan'], info: ['purple' ], warn: [ 'yellow', true ], error: [ 'red', true ] }, - logger = new Transform(); - -logger.write = function(name, level, args) { - var fn = console.log; - if(console[level] && console[level].apply) { - fn = console[level]; - fn.apply(console, [ '%c'+name+' %c'+level, color('gray'), color.apply(color, colors[level])].concat(args)); - } -}; - -// NOP, because piping the formatted logs can only cause trouble. -logger.pipe = function() { }; - -module.exports = logger; - - -/***/ }), -/* 124 */ -/***/ (function(module, exports, __webpack_require__) { - -var Transform = __webpack_require__(0), - color = __webpack_require__(41), - colors = { debug: ['gray'], info: ['purple' ], warn: [ 'yellow', true ], error: [ 'red', true ] }, - logger = new Transform(); - -logger.write = function(name, level, args) { - var fn = console.log; - if(level != 'debug' && console[level]) { - fn = console[level]; - } - - var subset = [], i = 0; - if(level != 'info') { - for(; i < args.length; i++) { - if(typeof args[i] != 'string') break; - } - fn.apply(console, [ '%c'+name +' '+ args.slice(0, i).join(' '), color.apply(color, colors[level]) ].concat(args.slice(i))); - } else { - fn.apply(console, [ '%c'+name, color.apply(color, colors[level]) ].concat(args)); - } -}; - -// NOP, because piping the formatted logs can only cause trouble. -logger.pipe = function() { }; - -module.exports = logger; - - -/***/ }), -/* 125 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -// https://github.com/nodejs/io.js/commit/8be6060020 -module.exports = { - 100: 'Continue', - 101: 'Switching Protocols', - 102: 'Processing', - 200: 'OK', - 201: 'Created', - 202: 'Accepted', - 203: 'Non-Authoritative Information', - 204: 'No Content', - 205: 'Reset Content', - 206: 'Partial Content', - 207: 'Multi-Status', - 300: 'Multiple Choices', - 301: 'Moved Permanently', - 302: 'Moved Temporarily', - 303: 'See Other', - 304: 'Not Modified', - 305: 'Use Proxy', - 307: 'Temporary Redirect', - 308: 'Permanent Redirect', - 400: 'Bad Request', - 401: 'Unauthorized', - 402: 'Payment Required', - 403: 'Forbidden', - 404: 'Not Found', - 405: 'Method Not Allowed', - 406: 'Not Acceptable', - 407: 'Proxy Authentication Required', - 408: 'Request Time-out', - 409: 'Conflict', - 410: 'Gone', - 411: 'Length Required', - 412: 'Precondition Failed', - 413: 'Request Entity Too Large', - 414: 'Request-URI Too Large', - 415: 'Unsupported Media Type', - 416: 'Requested Range Not Satisfiable', - 417: 'Expectation Failed', - 418: 'I\'m a teapot', - 422: 'Unprocessable Entity', - 423: 'Locked', - 424: 'Failed Dependency', - 425: 'Unordered Collection', - 426: 'Upgrade Required', - 428: 'Precondition Required', - 429: 'Too Many Requests', - 431: 'Request Header Fields Too Large', - 500: 'Internal Server Error', - 501: 'Not Implemented', - 502: 'Bad Gateway', - 503: 'Service Unavailable', - 504: 'Gateway Time-out', - 505: 'HTTP Version Not Supported', - 506: 'Variant Also Negotiates', - 507: 'Insufficient Storage', - 509: 'Bandwidth Limit Exceeded', - 510: 'Not Extended', - 511: 'Network Authentication Required' -}; - - -/***/ }), -/* 126 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -/* -object-assign -(c) Sindre Sorhus -@license MIT -*/ - - -/* eslint-disable no-unused-vars */ -var getOwnPropertySymbols = Object.getOwnPropertySymbols; -var hasOwnProperty = Object.prototype.hasOwnProperty; -var propIsEnumerable = Object.prototype.propertyIsEnumerable; - -function toObject(val) { - if (val === null || val === undefined) { - throw new TypeError('Object.assign cannot be called with null or undefined'); - } - - return Object(val); -} - -function shouldUseNative() { - try { - if (!Object.assign) { - return false; - } - - // Detect buggy property enumeration order in older V8 versions. - - // https://bugs.chromium.org/p/v8/issues/detail?id=4118 - var test1 = new String('abc'); // eslint-disable-line no-new-wrappers - test1[5] = 'de'; - if (Object.getOwnPropertyNames(test1)[0] === '5') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test2 = {}; - for (var i = 0; i < 10; i++) { - test2['_' + String.fromCharCode(i)] = i; - } - var order2 = Object.getOwnPropertyNames(test2).map(function (n) { - return test2[n]; - }); - if (order2.join('') !== '0123456789') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test3 = {}; - 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { - test3[letter] = letter; - }); - if (Object.keys(Object.assign({}, test3)).join('') !== - 'abcdefghijklmnopqrst') { - return false; - } - - return true; - } catch (err) { - // We don't expect any of the above to throw, but better to be safe. - return false; - } -} - -module.exports = shouldUseNative() ? Object.assign : function (target, source) { - var from; - var to = toObject(target); - var symbols; - - for (var s = 1; s < arguments.length; s++) { - from = Object(arguments[s]); - - for (var key in from) { - if (hasOwnProperty.call(from, key)) { - to[key] = from[key]; - } - } - - if (getOwnPropertySymbols) { - symbols = getOwnPropertySymbols(from); - for (var i = 0; i < symbols.length; i++) { - if (propIsEnumerable.call(from, symbols[i])) { - to[symbols[i]] = from[symbols[i]]; - } - } - } - } - - return to; -}; - - -/***/ }), -/* 127 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -var errorEx = __webpack_require__(95); -var fallback = __webpack_require__(128); - -var JSONError = errorEx('JSONError', { - fileName: errorEx.append('in %s') -}); - -module.exports = function (x, reviver, filename) { - if (typeof reviver === 'string') { - filename = reviver; - reviver = null; - } - - try { - try { - return JSON.parse(x, reviver); - } catch (err) { - fallback.parse(x, { - mode: 'json', - reviver: reviver - }); - - throw err; - } - } catch (err) { - var jsonErr = new JSONError(err); - - if (filename) { - jsonErr.fileName = filename; - } - - throw jsonErr; - } -}; - - -/***/ }), -/* 128 */ -/***/ (function(module, exports, __webpack_require__) { - -/* - * Author: Alex Kocharin <alex@kocharin.ru> - * GIT: https://github.com/rlidwka/jju - * License: WTFPL, grab your copy here: http://www.wtfpl.net/txt/copying/ - */ - -// RTFM: http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf - -var Uni = __webpack_require__(129) - -function isHexDigit(x) { - return (x >= '0' && x <= '9') - || (x >= 'A' && x <= 'F') - || (x >= 'a' && x <= 'f') -} - -function isOctDigit(x) { - return x >= '0' && x <= '7' -} - -function isDecDigit(x) { - return x >= '0' && x <= '9' -} - -var unescapeMap = { - '\'': '\'', - '"' : '"', - '\\': '\\', - 'b' : '\b', - 'f' : '\f', - 'n' : '\n', - 'r' : '\r', - 't' : '\t', - 'v' : '\v', - '/' : '/', -} - -function formatError(input, msg, position, lineno, column, json5) { - var result = msg + ' at ' + (lineno + 1) + ':' + (column + 1) - , tmppos = position - column - 1 - , srcline = '' - , underline = '' - - var isLineTerminator = json5 ? Uni.isLineTerminator : Uni.isLineTerminatorJSON - - // output no more than 70 characters before the wrong ones - if (tmppos < position - 70) { - tmppos = position - 70 - } - - while (1) { - var chr = input[++tmppos] - - if (isLineTerminator(chr) || tmppos === input.length) { - if (position >= tmppos) { - // ending line error, so show it after the last char - underline += '^' - } - break - } - srcline += chr - - if (position === tmppos) { - underline += '^' - } else if (position > tmppos) { - underline += input[tmppos] === '\t' ? '\t' : ' ' - } - - // output no more than 78 characters on the string - if (srcline.length > 78) break - } - - return result + '\n' + srcline + '\n' + underline -} - -function parse(input, options) { - // parse as a standard JSON mode - var json5 = !(options.mode === 'json' || options.legacy) - var isLineTerminator = json5 ? Uni.isLineTerminator : Uni.isLineTerminatorJSON - var isWhiteSpace = json5 ? Uni.isWhiteSpace : Uni.isWhiteSpaceJSON - - var length = input.length - , lineno = 0 - , linestart = 0 - , position = 0 - , stack = [] - - var tokenStart = function() {} - var tokenEnd = function(v) {return v} - - /* tokenize({ - raw: '...', - type: 'whitespace'|'comment'|'key'|'literal'|'separator'|'newline', - value: 'number'|'string'|'whatever', - path: [...], - }) - */ - if (options._tokenize) { - ;(function() { - var start = null - tokenStart = function() { - if (start !== null) throw Error('internal error, token overlap') - start = position - } - - tokenEnd = function(v, type) { - if (start != position) { - var hash = { - raw: input.substr(start, position-start), - type: type, - stack: stack.slice(0), - } - if (v !== undefined) hash.value = v - options._tokenize.call(null, hash) - } - start = null - return v - } - })() - } - - function fail(msg) { - var column = position - linestart - - if (!msg) { - if (position < length) { - var token = '\'' + - JSON - .stringify(input[position]) - .replace(/^"|"$/g, '') - .replace(/'/g, "\\'") - .replace(/\\"/g, '"') - + '\'' - - if (!msg) msg = 'Unexpected token ' + token - } else { - if (!msg) msg = 'Unexpected end of input' - } - } - - var error = SyntaxError(formatError(input, msg, position, lineno, column, json5)) - error.row = lineno + 1 - error.column = column + 1 - throw error - } - - function newline(chr) { - // account for <cr><lf> - if (chr === '\r' && input[position] === '\n') position++ - linestart = position - lineno++ - } - - function parseGeneric() { - var result - - while (position < length) { - tokenStart() - var chr = input[position++] - - if (chr === '"' || (chr === '\'' && json5)) { - return tokenEnd(parseString(chr), 'literal') - - } else if (chr === '{') { - tokenEnd(undefined, 'separator') - return parseObject() - - } else if (chr === '[') { - tokenEnd(undefined, 'separator') - return parseArray() - - } else if (chr === '-' - || chr === '.' - || isDecDigit(chr) - // + number Infinity NaN - || (json5 && (chr === '+' || chr === 'I' || chr === 'N')) - ) { - return tokenEnd(parseNumber(), 'literal') - - } else if (chr === 'n') { - parseKeyword('null') - return tokenEnd(null, 'literal') - - } else if (chr === 't') { - parseKeyword('true') - return tokenEnd(true, 'literal') - - } else if (chr === 'f') { - parseKeyword('false') - return tokenEnd(false, 'literal') - - } else { - position-- - return tokenEnd(undefined) - } - } - } - - function parseKey() { - var result - - while (position < length) { - tokenStart() - var chr = input[position++] - - if (chr === '"' || (chr === '\'' && json5)) { - return tokenEnd(parseString(chr), 'key') - - } else if (chr === '{') { - tokenEnd(undefined, 'separator') - return parseObject() - - } else if (chr === '[') { - tokenEnd(undefined, 'separator') - return parseArray() - - } else if (chr === '.' - || isDecDigit(chr) - ) { - return tokenEnd(parseNumber(true), 'key') - - } else if (json5 - && Uni.isIdentifierStart(chr) || (chr === '\\' && input[position] === 'u')) { - // unicode char or a unicode sequence - var rollback = position - 1 - var result = parseIdentifier() - - if (result === undefined) { - position = rollback - return tokenEnd(undefined) - } else { - return tokenEnd(result, 'key') - } - - } else { - position-- - return tokenEnd(undefined) - } - } - } - - function skipWhiteSpace() { - tokenStart() - while (position < length) { - var chr = input[position++] - - if (isLineTerminator(chr)) { - position-- - tokenEnd(undefined, 'whitespace') - tokenStart() - position++ - newline(chr) - tokenEnd(undefined, 'newline') - tokenStart() - - } else if (isWhiteSpace(chr)) { - // nothing - - } else if (chr === '/' - && json5 - && (input[position] === '/' || input[position] === '*') - ) { - position-- - tokenEnd(undefined, 'whitespace') - tokenStart() - position++ - skipComment(input[position++] === '*') - tokenEnd(undefined, 'comment') - tokenStart() - - } else { - position-- - break - } - } - return tokenEnd(undefined, 'whitespace') - } - - function skipComment(multi) { - while (position < length) { - var chr = input[position++] - - if (isLineTerminator(chr)) { - // LineTerminator is an end of singleline comment - if (!multi) { - // let parent function deal with newline - position-- - return - } - - newline(chr) - - } else if (chr === '*' && multi) { - // end of multiline comment - if (input[position] === '/') { - position++ - return - } - - } else { - // nothing - } - } - - if (multi) { - fail('Unclosed multiline comment') - } - } - - function parseKeyword(keyword) { - // keyword[0] is not checked because it should've checked earlier - var _pos = position - var len = keyword.length - for (var i=1; i<len; i++) { - if (position >= length || keyword[i] != input[position]) { - position = _pos-1 - fail() - } - position++ - } - } - - function parseObject() { - var result = options.null_prototype ? Object.create(null) : {} - , empty_object = {} - , is_non_empty = false - - while (position < length) { - skipWhiteSpace() - var item1 = parseKey() - skipWhiteSpace() - tokenStart() - var chr = input[position++] - tokenEnd(undefined, 'separator') - - if (chr === '}' && item1 === undefined) { - if (!json5 && is_non_empty) { - position-- - fail('Trailing comma in object') - } - return result - - } else if (chr === ':' && item1 !== undefined) { - skipWhiteSpace() - stack.push(item1) - var item2 = parseGeneric() - stack.pop() - - if (item2 === undefined) fail('No value found for key ' + item1) - if (typeof(item1) !== 'string') { - if (!json5 || typeof(item1) !== 'number') { - fail('Wrong key type: ' + item1) - } - } - - if ((item1 in empty_object || empty_object[item1] != null) && options.reserved_keys !== 'replace') { - if (options.reserved_keys === 'throw') { - fail('Reserved key: ' + item1) - } else { - // silently ignore it - } - } else { - if (typeof(options.reviver) === 'function') { - item2 = options.reviver.call(null, item1, item2) - } - - if (item2 !== undefined) { - is_non_empty = true - Object.defineProperty(result, item1, { - value: item2, - enumerable: true, - configurable: true, - writable: true, - }) - } - } - - skipWhiteSpace() - - tokenStart() - var chr = input[position++] - tokenEnd(undefined, 'separator') - - if (chr === ',') { - continue - - } else if (chr === '}') { - return result - - } else { - fail() - } - - } else { - position-- - fail() - } - } - - fail() - } - - function parseArray() { - var result = [] - - while (position < length) { - skipWhiteSpace() - stack.push(result.length) - var item = parseGeneric() - stack.pop() - skipWhiteSpace() - tokenStart() - var chr = input[position++] - tokenEnd(undefined, 'separator') - - if (item !== undefined) { - if (typeof(options.reviver) === 'function') { - item = options.reviver.call(null, String(result.length), item) - } - if (item === undefined) { - result.length++ - item = true // hack for check below, not included into result - } else { - result.push(item) - } - } - - if (chr === ',') { - if (item === undefined) { - fail('Elisions are not supported') - } - - } else if (chr === ']') { - if (!json5 && item === undefined && result.length) { - position-- - fail('Trailing comma in array') - } - return result - - } else { - position-- - fail() - } - } - } - - function parseNumber() { - // rewind because we don't know first char - position-- - - var start = position - , chr = input[position++] - , t - - var to_num = function(is_octal) { - var str = input.substr(start, position - start) - - if (is_octal) { - var result = parseInt(str.replace(/^0o?/, ''), 8) - } else { - var result = Number(str) - } - - if (Number.isNaN(result)) { - position-- - fail('Bad numeric literal - "' + input.substr(start, position - start + 1) + '"') - } else if (!json5 && !str.match(/^-?(0|[1-9][0-9]*)(\.[0-9]+)?(e[+-]?[0-9]+)?$/i)) { - // additional restrictions imposed by json - position-- - fail('Non-json numeric literal - "' + input.substr(start, position - start + 1) + '"') - } else { - return result - } - } - - // ex: -5982475.249875e+29384 - // ^ skipping this - if (chr === '-' || (chr === '+' && json5)) chr = input[position++] - - if (chr === 'N' && json5) { - parseKeyword('NaN') - return NaN - } - - if (chr === 'I' && json5) { - parseKeyword('Infinity') - - // returning +inf or -inf - return to_num() - } - - if (chr >= '1' && chr <= '9') { - // ex: -5982475.249875e+29384 - // ^^^ skipping these - while (position < length && isDecDigit(input[position])) position++ - chr = input[position++] - } - - // special case for leading zero: 0.123456 - if (chr === '0') { - chr = input[position++] - - // new syntax, "0o777" old syntax, "0777" - var is_octal = chr === 'o' || chr === 'O' || isOctDigit(chr) - var is_hex = chr === 'x' || chr === 'X' - - if (json5 && (is_octal || is_hex)) { - while (position < length - && (is_hex ? isHexDigit : isOctDigit)( input[position] ) - ) position++ - - var sign = 1 - if (input[start] === '-') { - sign = -1 - start++ - } else if (input[start] === '+') { - start++ - } - - return sign * to_num(is_octal) - } - } - - if (chr === '.') { - // ex: -5982475.249875e+29384 - // ^^^ skipping these - while (position < length && isDecDigit(input[position])) position++ - chr = input[position++] - } - - if (chr === 'e' || chr === 'E') { - chr = input[position++] - if (chr === '-' || chr === '+') position++ - // ex: -5982475.249875e+29384 - // ^^^ skipping these - while (position < length && isDecDigit(input[position])) position++ - chr = input[position++] - } - - // we have char in the buffer, so count for it - position-- - return to_num() - } - - function parseIdentifier() { - // rewind because we don't know first char - position-- - - var result = '' - - while (position < length) { - var chr = input[position++] - - if (chr === '\\' - && input[position] === 'u' - && isHexDigit(input[position+1]) - && isHexDigit(input[position+2]) - && isHexDigit(input[position+3]) - && isHexDigit(input[position+4]) - ) { - // UnicodeEscapeSequence - chr = String.fromCharCode(parseInt(input.substr(position+1, 4), 16)) - position += 5 - } - - if (result.length) { - // identifier started - if (Uni.isIdentifierPart(chr)) { - result += chr - } else { - position-- - return result - } - - } else { - if (Uni.isIdentifierStart(chr)) { - result += chr - } else { - return undefined - } - } - } - - fail() - } - - function parseString(endChar) { - // 7.8.4 of ES262 spec - var result = '' - - while (position < length) { - var chr = input[position++] - - if (chr === endChar) { - return result - - } else if (chr === '\\') { - if (position >= length) fail() - chr = input[position++] - - if (unescapeMap[chr] && (json5 || (chr != 'v' && chr != "'"))) { - result += unescapeMap[chr] - - } else if (json5 && isLineTerminator(chr)) { - // line continuation - newline(chr) - - } else if (chr === 'u' || (chr === 'x' && json5)) { - // unicode/character escape sequence - var off = chr === 'u' ? 4 : 2 - - // validation for \uXXXX - for (var i=0; i<off; i++) { - if (position >= length) fail() - if (!isHexDigit(input[position])) fail('Bad escape sequence') - position++ - } - - result += String.fromCharCode(parseInt(input.substr(position-off, off), 16)) - } else if (json5 && isOctDigit(chr)) { - if (chr < '4' && isOctDigit(input[position]) && isOctDigit(input[position+1])) { - // three-digit octal - var digits = 3 - } else if (isOctDigit(input[position])) { - // two-digit octal - var digits = 2 - } else { - var digits = 1 - } - position += digits - 1 - result += String.fromCharCode(parseInt(input.substr(position-digits, digits), 8)) - /*if (!isOctDigit(input[position])) { - // \0 is allowed still - result += '\0' - } else { - fail('Octal literals are not supported') - }*/ - - } else if (json5) { - // \X -> x - result += chr - - } else { - position-- - fail() - } - - } else if (isLineTerminator(chr)) { - fail() - - } else { - if (!json5 && chr.charCodeAt(0) < 32) { - position-- - fail('Unexpected control character') - } - - // SourceCharacter but not one of " or \ or LineTerminator - result += chr - } - } - - fail() - } - - skipWhiteSpace() - var return_value = parseGeneric() - if (return_value !== undefined || position < length) { - skipWhiteSpace() - - if (position >= length) { - if (typeof(options.reviver) === 'function') { - return_value = options.reviver.call(null, '', return_value) - } - return return_value - } else { - fail() - } - - } else { - if (position) { - fail('No data, only a whitespace') - } else { - fail('No data, empty input') - } - } -} - -/* - * parse(text, options) - * or - * parse(text, reviver) - * - * where: - * text - string - * options - object - * reviver - function - */ -module.exports.parse = function parseJSON(input, options) { - // support legacy functions - if (typeof(options) === 'function') { - options = { - reviver: options - } - } - - if (input === undefined) { - // parse(stringify(x)) should be equal x - // with JSON functions it is not 'cause of undefined - // so we're fixing it - return undefined - } - - // JSON.parse compat - if (typeof(input) !== 'string') input = String(input) - if (options == null) options = {} - if (options.reserved_keys == null) options.reserved_keys = 'ignore' - - if (options.reserved_keys === 'throw' || options.reserved_keys === 'ignore') { - if (options.null_prototype == null) { - options.null_prototype = true - } - } - - try { - return parse(input, options) - } catch(err) { - // jju is a recursive parser, so JSON.parse("{{{{{{{") could blow up the stack - // - // this catch is used to skip all those internal calls - if (err instanceof SyntaxError && err.row != null && err.column != null) { - var old_err = err - err = SyntaxError(old_err.message) - err.column = old_err.column - err.row = old_err.row - } - throw err - } -} - -module.exports.tokenize = function tokenizeJSON(input, options) { - if (options == null) options = {} - - options._tokenize = function(smth) { - if (options._addstack) smth.stack.unshift.apply(smth.stack, options._addstack) - tokens.push(smth) - } - - var tokens = [] - tokens.data = module.exports.parse(input, options) - return tokens -} - - - -/***/ }), -/* 129 */ -/***/ (function(module, exports) { - - -// This is autogenerated with esprima tools, see: -// https://github.com/ariya/esprima/blob/master/esprima.js -// -// PS: oh God, I hate Unicode - -// ECMAScript 5.1/Unicode v6.3.0 NonAsciiIdentifierStart: - -var Uni = module.exports - -module.exports.isWhiteSpace = function isWhiteSpace(x) { - // section 7.2, table 2 - return x === '\u0020' - || x === '\u00A0' - || x === '\uFEFF' // <-- this is not a Unicode WS, only a JS one - || (x >= '\u0009' && x <= '\u000D') // 9 A B C D - - // + whitespace characters from unicode, category Zs - || x === '\u1680' - || x === '\u180E' - || (x >= '\u2000' && x <= '\u200A') // 0 1 2 3 4 5 6 7 8 9 A - || x === '\u2028' - || x === '\u2029' - || x === '\u202F' - || x === '\u205F' - || x === '\u3000' -} - -module.exports.isWhiteSpaceJSON = function isWhiteSpaceJSON(x) { - return x === '\u0020' - || x === '\u0009' - || x === '\u000A' - || x === '\u000D' -} - -module.exports.isLineTerminator = function isLineTerminator(x) { - // ok, here is the part when JSON is wrong - // section 7.3, table 3 - return x === '\u000A' - || x === '\u000D' - || x === '\u2028' - || x === '\u2029' -} - -module.exports.isLineTerminatorJSON = function isLineTerminatorJSON(x) { - return x === '\u000A' - || x === '\u000D' -} - -module.exports.isIdentifierStart = function isIdentifierStart(x) { - return x === '$' - || x === '_' - || (x >= 'A' && x <= 'Z') - || (x >= 'a' && x <= 'z') - || (x >= '\u0080' && Uni.NonAsciiIdentifierStart.test(x)) -} - -module.exports.isIdentifierPart = function isIdentifierPart(x) { - return x === '$' - || x === '_' - || (x >= 'A' && x <= 'Z') - || (x >= 'a' && x <= 'z') - || (x >= '0' && x <= '9') // <-- addition to Start - || (x >= '\u0080' && Uni.NonAsciiIdentifierPart.test(x)) -} - -module.exports.NonAsciiIdentifierStart = 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- -// ECMAScript 5.1/Unicode v6.3.0 NonAsciiIdentifierPart: - -module.exports.NonAsciiIdentifierPart = 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- - -/***/ }), -/* 130 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var PENDING = 'pending'; -var SETTLED = 'settled'; -var FULFILLED = 'fulfilled'; -var REJECTED = 'rejected'; -var NOOP = function () {}; -var isNode = typeof global !== 'undefined' && typeof global.process !== 'undefined' && typeof global.process.emit === 'function'; - -var asyncSetTimer = typeof setImmediate === 'undefined' ? setTimeout : setImmediate; -var asyncQueue = []; -var asyncTimer; - -function asyncFlush() { - // run promise callbacks - for (var i = 0; i < asyncQueue.length; i++) { - asyncQueue[i][0](asyncQueue[i][1]); - } - - // reset async asyncQueue - asyncQueue = []; - asyncTimer = false; -} - -function asyncCall(callback, arg) { - asyncQueue.push([callback, arg]); - - if (!asyncTimer) { - asyncTimer = true; - asyncSetTimer(asyncFlush, 0); - } -} - -function invokeResolver(resolver, promise) { - function resolvePromise(value) { - resolve(promise, value); - } - - function rejectPromise(reason) { - reject(promise, reason); - } - - try { - resolver(resolvePromise, rejectPromise); - } catch (e) { - rejectPromise(e); - } -} - -function invokeCallback(subscriber) { - var owner = subscriber.owner; - var settled = owner._state; - var value = owner._data; - var callback = subscriber[settled]; - var promise = subscriber.then; - - if (typeof callback === 'function') { - settled = FULFILLED; - try { - value = callback(value); - } catch (e) { - reject(promise, e); - } - } - - if (!handleThenable(promise, value)) { - if (settled === FULFILLED) { - resolve(promise, value); - } - - if (settled === REJECTED) { - reject(promise, value); - } - } -} - -function handleThenable(promise, value) { - var resolved; - - try { - if (promise === value) { - throw new TypeError('A promises callback cannot return that same promise.'); - } - - if (value && (typeof value === 'function' || typeof value === 'object')) { - // then should be retrieved only once - var then = value.then; - - if (typeof then === 'function') { - then.call(value, function (val) { - if (!resolved) { - resolved = true; - - if (value === val) { - fulfill(promise, val); - } else { - resolve(promise, val); - } - } - }, function (reason) { - if (!resolved) { - resolved = true; - - reject(promise, reason); - } - }); - - return true; - } - } - } catch (e) { - if (!resolved) { - reject(promise, e); - } - - return true; - } - - return false; -} - -function resolve(promise, value) { - if (promise === value || !handleThenable(promise, value)) { - fulfill(promise, value); - } -} - -function fulfill(promise, value) { - if (promise._state === PENDING) { - promise._state = SETTLED; - promise._data = value; - - asyncCall(publishFulfillment, promise); - } -} - -function reject(promise, reason) { - if (promise._state === PENDING) { - promise._state = SETTLED; - promise._data = reason; - - asyncCall(publishRejection, promise); - } -} - -function publish(promise) { - promise._then = promise._then.forEach(invokeCallback); -} - -function publishFulfillment(promise) { - promise._state = FULFILLED; - publish(promise); -} - -function publishRejection(promise) { - promise._state = REJECTED; - publish(promise); - if (!promise._handled && isNode) { - global.process.emit('unhandledRejection', promise._data, promise); - } -} - -function notifyRejectionHandled(promise) { - global.process.emit('rejectionHandled', promise); -} - -/** - * @class - */ -function Promise(resolver) { - if (typeof resolver !== 'function') { - throw new TypeError('Promise resolver ' + resolver + ' is not a function'); - } - - if (this instanceof Promise === false) { - throw new TypeError('Failed to construct \'Promise\': Please use the \'new\' operator, this object constructor cannot be called as a function.'); - } - - this._then = []; - - invokeResolver(resolver, this); -} - -Promise.prototype = { - constructor: Promise, - - _state: PENDING, - _then: null, - _data: undefined, - _handled: false, - - then: function (onFulfillment, onRejection) { - var subscriber = { - owner: this, - then: new this.constructor(NOOP), - fulfilled: onFulfillment, - rejected: onRejection - }; - - if ((onRejection || onFulfillment) && !this._handled) { - this._handled = true; - if (this._state === REJECTED && isNode) { - asyncCall(notifyRejectionHandled, this); - } - } - - if (this._state === FULFILLED || this._state === REJECTED) { - // already resolved, call callback async - asyncCall(invokeCallback, subscriber); - } else { - // subscribe - this._then.push(subscriber); - } - - return subscriber.then; - }, - - catch: function (onRejection) { - return this.then(null, onRejection); - } -}; - -Promise.all = function (promises) { - if (!Array.isArray(promises)) { - throw new TypeError('You must pass an array to Promise.all().'); - } - - return new Promise(function (resolve, reject) { - var results = []; - var remaining = 0; - - function resolver(index) { - remaining++; - return function (value) { - results[index] = value; - if (!--remaining) { - resolve(results); - } - }; - } - - for (var i = 0, promise; i < promises.length; i++) { - promise = promises[i]; - - if (promise && typeof promise.then === 'function') { - promise.then(resolver(i), reject); - } else { - results[i] = promise; - } - } - - if (!remaining) { - resolve(results); - } - }); -}; - -Promise.race = function (promises) { - if (!Array.isArray(promises)) { - throw new TypeError('You must pass an array to Promise.race().'); - } - - return new Promise(function (resolve, reject) { - for (var i = 0, promise; i < promises.length; i++) { - promise = promises[i]; - - if (promise && typeof promise.then === 'function') { - promise.then(resolve, reject); - } else { - resolve(promise); - } - } - }); -}; - -Promise.resolve = function (value) { - if (value && typeof value === 'object' && value.constructor === Promise) { - return value; - } - - return new Promise(function (resolve) { - resolve(value); - }); -}; - -Promise.reject = function (reason) { - return new Promise(function (resolve, reject) { - reject(reason); - }); -}; - -module.exports = Promise; - - -/***/ }), -/* 131 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -module.exports = function (url) { - if (typeof url !== 'string') { - throw new TypeError('Expected a string, got ' + typeof url); - } - - url = url.trim(); - - if (/^\.*\/|^(?!localhost)\w+:/.test(url)) { - return url; - } - - return url.replace(/^(?!(?:\w+:)?\/\/)/, 'http://'); -}; - - -/***/ }), -/* 132 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var Writable = __webpack_require__(17).Writable; -var inherits = __webpack_require__(4).inherits; -var Promise = __webpack_require__(42); - -function BufferStream() { - Writable.call(this, { objectMode: true }); - this.buffer = []; - this.length = 0; -} - -inherits(BufferStream, Writable); -BufferStream.prototype._write = function(chunk, enc, next) { - if (!Buffer.isBuffer(chunk)) { - chunk = new Buffer(chunk); - } - - this.buffer.push(chunk); - this.length += chunk.length; - next(); -}; - -module.exports = function read(stream, options, cb) { - if (!stream) { - throw new Error('stream argument is required'); - } - - if (typeof options === 'function') { - cb = options; - options = {}; - } - - if (typeof options === 'string' || options === undefined || options === null) { - options = { encoding: options }; - } - - if (options.encoding === undefined) { options.encoding = 'utf8'; } - - var promise; - - if (!cb) { - var resolve, reject; - promise = new Promise(function(_res, _rej) { - resolve = _res; - reject = _rej; - }); - - cb = function (err, data) { - if (err) { return reject(err); } - resolve(data); - }; - } - - var sink = new BufferStream(); - - sink.on('finish', function () { - var data = Buffer.concat(this.buffer, this.length); - - if (options.encoding) { - data = data.toString(options.encoding); - } - - cb(null, data); - }); - - stream.once('error', cb); - - stream.pipe(sink); - - return promise; -} - - -/***/ }), -/* 133 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; -// a passthrough stream. -// basically just the most minimal sort of Transform stream. -// Every written chunk gets output as-is. - - - -module.exports = PassThrough; - -var Transform = __webpack_require__(44); - -/*<replacement>*/ -var util = __webpack_require__(12); -util.inherits = __webpack_require__(2); -/*</replacement>*/ - -util.inherits(PassThrough, Transform); - -function PassThrough(options) { - if (!(this instanceof PassThrough)) return new PassThrough(options); - - Transform.call(this, options); -} - -PassThrough.prototype._transform = function (chunk, encoding, cb) { - cb(null, chunk); -}; - -/***/ }), -/* 134 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -var Buffer = __webpack_require__(9).Buffer; -/*<replacement>*/ -var bufferShim = __webpack_require__(16); -/*</replacement>*/ - -module.exports = BufferList; - -function BufferList() { - this.head = null; - this.tail = null; - this.length = 0; -} - -BufferList.prototype.push = function (v) { - var entry = { data: v, next: null }; - if (this.length > 0) this.tail.next = entry;else this.head = entry; - this.tail = entry; - ++this.length; -}; - -BufferList.prototype.unshift = function (v) { - var entry = { data: v, next: this.head }; - if (this.length === 0) this.tail = entry; - this.head = entry; - ++this.length; -}; - -BufferList.prototype.shift = function () { - if (this.length === 0) return; - var ret = this.head.data; - if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next; - --this.length; - return ret; -}; - -BufferList.prototype.clear = function () { - this.head = this.tail = null; - this.length = 0; -}; - -BufferList.prototype.join = function (s) { - if (this.length === 0) return ''; - var p = this.head; - var ret = '' + p.data; - while (p = p.next) { - ret += s + p.data; - }return ret; -}; - -BufferList.prototype.concat = function (n) { - if (this.length === 0) return bufferShim.alloc(0); - if (this.length === 1) return this.head.data; - var ret = bufferShim.allocUnsafe(n >>> 0); - var p = this.head; - var i = 0; - while (p) { - p.data.copy(ret, i); - i += p.data.length; - p = p.next; - } - return ret; -}; - -/***/ }), -/* 135 */ -/***/ (function(module, exports, __webpack_require__) { - -(function webpackUniversalModuleDefinition(root, factory) { - if(true) - module.exports = factory(); - else if(typeof define === 'function' && define.amd) - define([], factory); - else if(typeof exports === 'object') - exports["io"] = factory(); - else - root["io"] = factory(); -})(this, function() { -return /******/ (function(modules) { // webpackBootstrap -/******/ // The module cache -/******/ var installedModules = {}; - -/******/ // The require function -/******/ function __webpack_require__(moduleId) { - -/******/ // Check if module is in cache -/******/ if(installedModules[moduleId]) -/******/ return installedModules[moduleId].exports; - -/******/ // Create a new module (and put it into the cache) -/******/ var module = installedModules[moduleId] = { -/******/ exports: {}, -/******/ id: moduleId, -/******/ loaded: false -/******/ }; - -/******/ // Execute the module function -/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); - -/******/ // Flag the module as loaded -/******/ module.loaded = true; - -/******/ // Return the exports of the module -/******/ return module.exports; -/******/ } - - -/******/ // expose the modules object (__webpack_modules__) -/******/ __webpack_require__.m = modules; - -/******/ // expose the module cache -/******/ __webpack_require__.c = installedModules; - -/******/ // __webpack_public_path__ -/******/ __webpack_require__.p = ""; - -/******/ // Load entry module and return exports -/******/ return __webpack_require__(0); -/******/ }) -/************************************************************************/ -/******/ ([ -/* 0 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - - /** - * Module dependencies. - */ - - var url = __webpack_require__(1); - var parser = __webpack_require__(7); - var Manager = __webpack_require__(17); - var debug = __webpack_require__(3)('socket.io-client'); - - /** - * Module exports. - */ - - module.exports = exports = lookup; - - /** - * Managers cache. - */ - - var cache = exports.managers = {}; - - /** - * Looks up an existing `Manager` for multiplexing. - * If the user summons: - * - * `io('http://localhost/a');` - * `io('http://localhost/b');` - * - * We reuse the existing instance based on same scheme/port/host, - * and we initialize sockets for each namespace. - * - * @api public - */ - - function lookup(uri, opts) { - if ((typeof uri === 'undefined' ? 'undefined' : _typeof(uri)) === 'object') { - opts = uri; - uri = undefined; - } - - opts = opts || {}; - - var parsed = url(uri); - var source = parsed.source; - var id = parsed.id; - var path = parsed.path; - var sameNamespace = cache[id] && path in cache[id].nsps; - var newConnection = opts.forceNew || opts['force new connection'] || false === opts.multiplex || sameNamespace; - - var io; - - if (newConnection) { - debug('ignoring socket cache for %s', source); - io = Manager(source, opts); - } else { - if (!cache[id]) { - debug('new io instance for %s', source); - cache[id] = Manager(source, opts); - } - io = cache[id]; - } - if (parsed.query && !opts.query) { - opts.query = parsed.query; - } else if (opts && 'object' === _typeof(opts.query)) { - opts.query = encodeQueryString(opts.query); - } - return io.socket(parsed.path, opts); - } - /** - * Helper method to parse query objects to string. - * @param {object} query - * @returns {string} - */ - function encodeQueryString(obj) { - var str = []; - for (var p in obj) { - if (obj.hasOwnProperty(p)) { - str.push(encodeURIComponent(p) + '=' + encodeURIComponent(obj[p])); - } - } - return str.join('&'); - } - /** - * Protocol version. - * - * @api public - */ - - exports.protocol = parser.protocol; - - /** - * `connect`. - * - * @param {String} uri - * @api public - */ - - exports.connect = lookup; - - /** - * Expose constructors for standalone build. - * - * @api public - */ - - exports.Manager = __webpack_require__(17); - exports.Socket = __webpack_require__(44); - -/***/ }, -/* 1 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {'use strict'; - - /** - * Module dependencies. - */ - - var parseuri = __webpack_require__(2); - var debug = __webpack_require__(3)('socket.io-client:url'); - - /** - * Module exports. - */ - - module.exports = url; - - /** - * URL parser. - * - * @param {String} url - * @param {Object} An object meant to mimic window.location. - * Defaults to window.location. - * @api public - */ - - function url(uri, loc) { - var obj = uri; - - // default to window.location - loc = loc || global.location; - if (null == uri) uri = loc.protocol + '//' + loc.host; - - // relative path support - if ('string' === typeof uri) { - if ('/' === uri.charAt(0)) { - if ('/' === uri.charAt(1)) { - uri = loc.protocol + uri; - } else { - uri = loc.host + uri; - } - } - - if (!/^(https?|wss?):\/\//.test(uri)) { - debug('protocol-less url %s', uri); - if ('undefined' !== typeof loc) { - uri = loc.protocol + '//' + uri; - } else { - uri = 'https://' + uri; - } - } - - // parse - debug('parse %s', uri); - obj = parseuri(uri); - } - - // make sure we treat `localhost:80` and `localhost` equally - if (!obj.port) { - if (/^(http|ws)$/.test(obj.protocol)) { - obj.port = '80'; - } else if (/^(http|ws)s$/.test(obj.protocol)) { - obj.port = '443'; - } - } - - obj.path = obj.path || '/'; - - var ipv6 = obj.host.indexOf(':') !== -1; - var host = ipv6 ? '[' + obj.host + ']' : obj.host; - - // define unique id - obj.id = obj.protocol + '://' + host + ':' + obj.port; - // define href - obj.href = obj.protocol + '://' + host + (loc && loc.port === obj.port ? '' : ':' + obj.port); - - return obj; - } - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 2 */ -/***/ function(module, exports) { - - /** - * Parses an URI - * - * @author Steven Levithan <stevenlevithan.com> (MIT license) - * @api private - */ - - var re = /^(?:(?![^:@]+:[^:@\/]*@)(http|https|ws|wss):\/\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\/?#]*)(?::(\d*))?)(((\/(?:[^?#](?![^?#\/]*\.[^?#\/.]+(?:[?#]|$)))*\/?)?([^?#\/]*))(?:\?([^#]*))?(?:#(.*))?)/; - - var parts = [ - 'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor' - ]; - - module.exports = function parseuri(str) { - var src = str, - b = str.indexOf('['), - e = str.indexOf(']'); - - if (b != -1 && e != -1) { - str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length); - } - - var m = re.exec(str || ''), - uri = {}, - i = 14; - - while (i--) { - uri[parts[i]] = m[i] || ''; - } - - if (b != -1 && e != -1) { - uri.source = src; - uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':'); - uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':'); - uri.ipv6uri = true; - } - - return uri; - }; - - -/***/ }, -/* 3 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(process) { - /** - * This is the web browser implementation of `debug()`. - * - * Expose `debug()` as the module. - */ - - exports = module.exports = __webpack_require__(5); - exports.log = log; - exports.formatArgs = formatArgs; - exports.save = save; - exports.load = load; - exports.useColors = useColors; - exports.storage = 'undefined' != typeof chrome - && 'undefined' != typeof chrome.storage - ? chrome.storage.local - : localstorage(); - - /** - * Colors. - */ - - exports.colors = [ - 'lightseagreen', - 'forestgreen', - 'goldenrod', - 'dodgerblue', - 'darkorchid', - 'crimson' - ]; - - /** - * Currently only WebKit-based Web Inspectors, Firefox >= v31, - * and the Firebug extension (any Firefox version) are known - * to support "%c" CSS customizations. - * - * TODO: add a `localStorage` variable to explicitly enable/disable colors - */ - - function useColors() { - // is webkit? http://stackoverflow.com/a/16459606/376773 - // document is undefined in react-native: https://github.com/facebook/react-native/pull/1632 - return (typeof document !== 'undefined' && 'WebkitAppearance' in document.documentElement.style) || - // is firebug? http://stackoverflow.com/a/398120/376773 - (window.console && (console.firebug || (console.exception && console.table))) || - // is firefox >= v31? - // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages - (navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31); - } - - /** - * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default. - */ - - exports.formatters.j = function(v) { - try { - return JSON.stringify(v); - } catch (err) { - return '[UnexpectedJSONParseError]: ' + err.message; - } - }; - - - /** - * Colorize log arguments if enabled. - * - * @api public - */ - - function formatArgs() { - var args = arguments; - var useColors = this.useColors; - - args[0] = (useColors ? '%c' : '') - + this.namespace - + (useColors ? ' %c' : ' ') - + args[0] - + (useColors ? '%c ' : ' ') - + '+' + exports.humanize(this.diff); - - if (!useColors) return args; - - var c = 'color: ' + this.color; - args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1)); - - // the final "%c" is somewhat tricky, because there could be other - // arguments passed either before or after the %c, so we need to - // figure out the correct index to insert the CSS into - var index = 0; - var lastC = 0; - args[0].replace(/%[a-z%]/g, function(match) { - if ('%%' === match) return; - index++; - if ('%c' === match) { - // we only are interested in the *last* %c - // (the user may have provided their own) - lastC = index; - } - }); - - args.splice(lastC, 0, c); - return args; - } - - /** - * Invokes `console.log()` when available. - * No-op when `console.log` is not a "function". - * - * @api public - */ - - function log() { - // this hackery is required for IE8/9, where - // the `console.log` function doesn't have 'apply' - return 'object' === typeof console - && console.log - && Function.prototype.apply.call(console.log, console, arguments); - } - - /** - * Save `namespaces`. - * - * @param {String} namespaces - * @api private - */ - - function save(namespaces) { - try { - if (null == namespaces) { - exports.storage.removeItem('debug'); - } else { - exports.storage.debug = namespaces; - } - } catch(e) {} - } - - /** - * Load `namespaces`. - * - * @return {String} returns the previously persisted debug modes - * @api private - */ - - function load() { - var r; - try { - return exports.storage.debug; - } catch(e) {} - - // If debug isn't set in LS, and we're in Electron, try to load $DEBUG - if (typeof process !== 'undefined' && 'env' in process) { - return process.env.DEBUG; - } - } - - /** - * Enable namespaces listed in `localStorage.debug` initially. - */ - - exports.enable(load()); - - /** - * Localstorage attempts to return the localstorage. - * - * This is necessary because safari throws - * when a user disables cookies/localstorage - * and you attempt to access it. - * - * @return {LocalStorage} - * @api private - */ - - function localstorage(){ - try { - return window.localStorage; - } catch (e) {} - } - - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4))) - -/***/ }, -/* 4 */ -/***/ function(module, exports) { - - // shim for using process in browser - var process = module.exports = {}; - - // cached from whatever global is present so that test runners that stub it - // don't break things. But we need to wrap it in a try catch in case it is - // wrapped in strict mode code which doesn't define any globals. It's inside a - // function because try/catches deoptimize in certain engines. - - var cachedSetTimeout; - var cachedClearTimeout; - - function defaultSetTimout() { - throw new Error('setTimeout has not been defined'); - } - function defaultClearTimeout () { - throw new Error('clearTimeout has not been defined'); - } - (function () { - try { - if (typeof setTimeout === 'function') { - cachedSetTimeout = setTimeout; - } else { - cachedSetTimeout = defaultSetTimout; - } - } catch (e) { - cachedSetTimeout = defaultSetTimout; - } - try { - if (typeof clearTimeout === 'function') { - cachedClearTimeout = clearTimeout; - } else { - cachedClearTimeout = defaultClearTimeout; - } - } catch (e) { - cachedClearTimeout = defaultClearTimeout; - } - } ()) - function runTimeout(fun) { - if (cachedSetTimeout === setTimeout) { - //normal enviroments in sane situations - return setTimeout(fun, 0); - } - // if setTimeout wasn't available but was latter defined - if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { - cachedSetTimeout = setTimeout; - return setTimeout(fun, 0); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedSetTimeout(fun, 0); - } catch(e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedSetTimeout.call(null, fun, 0); - } catch(e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error - return cachedSetTimeout.call(this, fun, 0); - } - } - - - } - function runClearTimeout(marker) { - if (cachedClearTimeout === clearTimeout) { - //normal enviroments in sane situations - return clearTimeout(marker); - } - // if clearTimeout wasn't available but was latter defined - if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { - cachedClearTimeout = clearTimeout; - return clearTimeout(marker); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedClearTimeout(marker); - } catch (e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedClearTimeout.call(null, marker); - } catch (e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. - // Some versions of I.E. have different rules for clearTimeout vs setTimeout - return cachedClearTimeout.call(this, marker); - } - } - - - - } - var queue = []; - var draining = false; - var currentQueue; - var queueIndex = -1; - - function cleanUpNextTick() { - if (!draining || !currentQueue) { - return; - } - draining = false; - if (currentQueue.length) { - queue = currentQueue.concat(queue); - } else { - queueIndex = -1; - } - if (queue.length) { - drainQueue(); - } - } - - function drainQueue() { - if (draining) { - return; - } - var timeout = runTimeout(cleanUpNextTick); - draining = true; - - var len = queue.length; - while(len) { - currentQueue = queue; - queue = []; - while (++queueIndex < len) { - if (currentQueue) { - currentQueue[queueIndex].run(); - } - } - queueIndex = -1; - len = queue.length; - } - currentQueue = null; - draining = false; - runClearTimeout(timeout); - } - - process.nextTick = function (fun) { - var args = new Array(arguments.length - 1); - if (arguments.length > 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; - } - } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - runTimeout(drainQueue); - } - }; - - // v8 likes predictible objects - function Item(fun, array) { - this.fun = fun; - this.array = array; - } - Item.prototype.run = function () { - this.fun.apply(null, this.array); - }; - process.title = 'browser'; - process.browser = true; - process.env = {}; - process.argv = []; - process.version = ''; // empty string to avoid regexp issues - process.versions = {}; - - function noop() {} - - process.on = noop; - process.addListener = noop; - process.once = noop; - process.off = noop; - process.removeListener = noop; - process.removeAllListeners = noop; - process.emit = noop; - - process.binding = function (name) { - throw new Error('process.binding is not supported'); - }; - - process.cwd = function () { return '/' }; - process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); - }; - process.umask = function() { return 0; }; - - -/***/ }, -/* 5 */ -/***/ function(module, exports, __webpack_require__) { - - - /** - * This is the common logic for both the Node.js and web browser - * implementations of `debug()`. - * - * Expose `debug()` as the module. - */ - - exports = module.exports = debug.debug = debug; - exports.coerce = coerce; - exports.disable = disable; - exports.enable = enable; - exports.enabled = enabled; - exports.humanize = __webpack_require__(6); - - /** - * The currently active debug mode names, and names to skip. - */ - - exports.names = []; - exports.skips = []; - - /** - * Map of special "%n" handling functions, for the debug "format" argument. - * - * Valid key names are a single, lowercased letter, i.e. "n". - */ - - exports.formatters = {}; - - /** - * Previously assigned color. - */ - - var prevColor = 0; - - /** - * Previous log timestamp. - */ - - var prevTime; - - /** - * Select a color. - * - * @return {Number} - * @api private - */ - - function selectColor() { - return exports.colors[prevColor++ % exports.colors.length]; - } - - /** - * Create a debugger with the given `namespace`. - * - * @param {String} namespace - * @return {Function} - * @api public - */ - - function debug(namespace) { - - // define the `disabled` version - function disabled() { - } - disabled.enabled = false; - - // define the `enabled` version - function enabled() { - - var self = enabled; - - // set `diff` timestamp - var curr = +new Date(); - var ms = curr - (prevTime || curr); - self.diff = ms; - self.prev = prevTime; - self.curr = curr; - prevTime = curr; - - // add the `color` if not set - if (null == self.useColors) self.useColors = exports.useColors(); - if (null == self.color && self.useColors) self.color = selectColor(); - - var args = new Array(arguments.length); - for (var i = 0; i < args.length; i++) { - args[i] = arguments[i]; - } - - args[0] = exports.coerce(args[0]); - - if ('string' !== typeof args[0]) { - // anything else let's inspect with %o - args = ['%o'].concat(args); - } - - // apply any `formatters` transformations - var index = 0; - args[0] = args[0].replace(/%([a-z%])/g, function(match, format) { - // if we encounter an escaped % then don't increase the array index - if (match === '%%') return match; - index++; - var formatter = exports.formatters[format]; - if ('function' === typeof formatter) { - var val = args[index]; - match = formatter.call(self, val); - - // now we need to remove `args[index]` since it's inlined in the `format` - args.splice(index, 1); - index--; - } - return match; - }); - - // apply env-specific formatting - args = exports.formatArgs.apply(self, args); - - var logFn = enabled.log || exports.log || console.log.bind(console); - logFn.apply(self, args); - } - enabled.enabled = true; - - var fn = exports.enabled(namespace) ? enabled : disabled; - - fn.namespace = namespace; - - return fn; - } - - /** - * Enables a debug mode by namespaces. This can include modes - * separated by a colon and wildcards. - * - * @param {String} namespaces - * @api public - */ - - function enable(namespaces) { - exports.save(namespaces); - - var split = (namespaces || '').split(/[\s,]+/); - var len = split.length; - - for (var i = 0; i < len; i++) { - if (!split[i]) continue; // ignore empty strings - namespaces = split[i].replace(/[\\^$+?.()|[\]{}]/g, '\\$&').replace(/\*/g, '.*?'); - if (namespaces[0] === '-') { - exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$')); - } else { - exports.names.push(new RegExp('^' + namespaces + '$')); - } - } - } - - /** - * Disable debug output. - * - * @api public - */ - - function disable() { - exports.enable(''); - } - - /** - * Returns true if the given mode name is enabled, false otherwise. - * - * @param {String} name - * @return {Boolean} - * @api public - */ - - function enabled(name) { - var i, len; - for (i = 0, len = exports.skips.length; i < len; i++) { - if (exports.skips[i].test(name)) { - return false; - } - } - for (i = 0, len = exports.names.length; i < len; i++) { - if (exports.names[i].test(name)) { - return true; - } - } - return false; - } - - /** - * Coerce `val`. - * - * @param {Mixed} val - * @return {Mixed} - * @api private - */ - - function coerce(val) { - if (val instanceof Error) return val.stack || val.message; - return val; - } - - -/***/ }, -/* 6 */ -/***/ function(module, exports) { - - /** - * Helpers. - */ - - var s = 1000 - var m = s * 60 - var h = m * 60 - var d = h * 24 - var y = d * 365.25 - - /** - * Parse or format the given `val`. - * - * Options: - * - * - `long` verbose formatting [false] - * - * @param {String|Number} val - * @param {Object} options - * @throws {Error} throw an error if val is not a non-empty string or a number - * @return {String|Number} - * @api public - */ - - module.exports = function (val, options) { - options = options || {} - var type = typeof val - if (type === 'string' && val.length > 0) { - return parse(val) - } else if (type === 'number' && isNaN(val) === false) { - return options.long ? - fmtLong(val) : - fmtShort(val) - } - throw new Error('val is not a non-empty string or a valid number. val=' + JSON.stringify(val)) - } - - /** - * Parse the given `str` and return milliseconds. - * - * @param {String} str - * @return {Number} - * @api private - */ - - function parse(str) { - str = String(str) - if (str.length > 10000) { - return - } - var match = /^((?:\d+)?\.?\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(str) - if (!match) { - return - } - var n = parseFloat(match[1]) - var type = (match[2] || 'ms').toLowerCase() - switch (type) { - case 'years': - case 'year': - case 'yrs': - case 'yr': - case 'y': - return n * y - case 'days': - case 'day': - case 'd': - return n * d - case 'hours': - case 'hour': - case 'hrs': - case 'hr': - case 'h': - return n * h - case 'minutes': - case 'minute': - case 'mins': - case 'min': - case 'm': - return n * m - case 'seconds': - case 'second': - case 'secs': - case 'sec': - case 's': - return n * s - case 'milliseconds': - case 'millisecond': - case 'msecs': - case 'msec': - case 'ms': - return n - default: - return undefined - } - } - - /** - * Short format for `ms`. - * - * @param {Number} ms - * @return {String} - * @api private - */ - - function fmtShort(ms) { - if (ms >= d) { - return Math.round(ms / d) + 'd' - } - if (ms >= h) { - return Math.round(ms / h) + 'h' - } - if (ms >= m) { - return Math.round(ms / m) + 'm' - } - if (ms >= s) { - return Math.round(ms / s) + 's' - } - return ms + 'ms' - } - - /** - * Long format for `ms`. - * - * @param {Number} ms - * @return {String} - * @api private - */ - - function fmtLong(ms) { - return plural(ms, d, 'day') || - plural(ms, h, 'hour') || - plural(ms, m, 'minute') || - plural(ms, s, 'second') || - ms + ' ms' - } - - /** - * Pluralization helper. - */ - - function plural(ms, n, name) { - if (ms < n) { - return - } - if (ms < n * 1.5) { - return Math.floor(ms / n) + ' ' + name - } - return Math.ceil(ms / n) + ' ' + name + 's' - } - - -/***/ }, -/* 7 */ -/***/ function(module, exports, __webpack_require__) { - - - /** - * Module dependencies. - */ - - var debug = __webpack_require__(8)('socket.io-parser'); - var json = __webpack_require__(11); - var Emitter = __webpack_require__(13); - var binary = __webpack_require__(14); - var isBuf = __webpack_require__(16); - - /** - * Protocol version. - * - * @api public - */ - - exports.protocol = 4; - - /** - * Packet types. - * - * @api public - */ - - exports.types = [ - 'CONNECT', - 'DISCONNECT', - 'EVENT', - 'ACK', - 'ERROR', - 'BINARY_EVENT', - 'BINARY_ACK' - ]; - - /** - * Packet type `connect`. - * - * @api public - */ - - exports.CONNECT = 0; - - /** - * Packet type `disconnect`. - * - * @api public - */ - - exports.DISCONNECT = 1; - - /** - * Packet type `event`. - * - * @api public - */ - - exports.EVENT = 2; - - /** - * Packet type `ack`. - * - * @api public - */ - - exports.ACK = 3; - - /** - * Packet type `error`. - * - * @api public - */ - - exports.ERROR = 4; - - /** - * Packet type 'binary event' - * - * @api public - */ - - exports.BINARY_EVENT = 5; - - /** - * Packet type `binary ack`. For acks with binary arguments. - * - * @api public - */ - - exports.BINARY_ACK = 6; - - /** - * Encoder constructor. - * - * @api public - */ - - exports.Encoder = Encoder; - - /** - * Decoder constructor. - * - * @api public - */ - - exports.Decoder = Decoder; - - /** - * A socket.io Encoder instance - * - * @api public - */ - - function Encoder() {} - - /** - * Encode a packet as a single string if non-binary, or as a - * buffer sequence, depending on packet type. - * - * @param {Object} obj - packet object - * @param {Function} callback - function to handle encodings (likely engine.write) - * @return Calls callback with Array of encodings - * @api public - */ - - Encoder.prototype.encode = function(obj, callback){ - debug('encoding packet %j', obj); - - if (exports.BINARY_EVENT == obj.type || exports.BINARY_ACK == obj.type) { - encodeAsBinary(obj, callback); - } - else { - var encoding = encodeAsString(obj); - callback([encoding]); - } - }; - - /** - * Encode packet as string. - * - * @param {Object} packet - * @return {String} encoded - * @api private - */ - - function encodeAsString(obj) { - var str = ''; - var nsp = false; - - // first is type - str += obj.type; - - // attachments if we have them - if (exports.BINARY_EVENT == obj.type || exports.BINARY_ACK == obj.type) { - str += obj.attachments; - str += '-'; - } - - // if we have a namespace other than `/` - // we append it followed by a comma `,` - if (obj.nsp && '/' != obj.nsp) { - nsp = true; - str += obj.nsp; - } - - // immediately followed by the id - if (null != obj.id) { - if (nsp) { - str += ','; - nsp = false; - } - str += obj.id; - } - - // json data - if (null != obj.data) { - if (nsp) str += ','; - str += json.stringify(obj.data); - } - - debug('encoded %j as %s', obj, str); - return str; - } - - /** - * Encode packet as 'buffer sequence' by removing blobs, and - * deconstructing packet into object with placeholders and - * a list of buffers. - * - * @param {Object} packet - * @return {Buffer} encoded - * @api private - */ - - function encodeAsBinary(obj, callback) { - - function writeEncoding(bloblessData) { - var deconstruction = binary.deconstructPacket(bloblessData); - var pack = encodeAsString(deconstruction.packet); - var buffers = deconstruction.buffers; - - buffers.unshift(pack); // add packet info to beginning of data list - callback(buffers); // write all the buffers - } - - binary.removeBlobs(obj, writeEncoding); - } - - /** - * A socket.io Decoder instance - * - * @return {Object} decoder - * @api public - */ - - function Decoder() { - this.reconstructor = null; - } - - /** - * Mix in `Emitter` with Decoder. - */ - - Emitter(Decoder.prototype); - - /** - * Decodes an ecoded packet string into packet JSON. - * - * @param {String} obj - encoded packet - * @return {Object} packet - * @api public - */ - - Decoder.prototype.add = function(obj) { - var packet; - if ('string' == typeof obj) { - packet = decodeString(obj); - if (exports.BINARY_EVENT == packet.type || exports.BINARY_ACK == packet.type) { // binary packet's json - this.reconstructor = new BinaryReconstructor(packet); - - // no attachments, labeled binary but no binary data to follow - if (this.reconstructor.reconPack.attachments === 0) { - this.emit('decoded', packet); - } - } else { // non-binary full packet - this.emit('decoded', packet); - } - } - else if (isBuf(obj) || obj.base64) { // raw binary data - if (!this.reconstructor) { - throw new Error('got binary data when not reconstructing a packet'); - } else { - packet = this.reconstructor.takeBinaryData(obj); - if (packet) { // received final buffer - this.reconstructor = null; - this.emit('decoded', packet); - } - } - } - else { - throw new Error('Unknown type: ' + obj); - } - }; - - /** - * Decode a packet String (JSON data) - * - * @param {String} str - * @return {Object} packet - * @api private - */ - - function decodeString(str) { - var p = {}; - var i = 0; - - // look up type - p.type = Number(str.charAt(0)); - if (null == exports.types[p.type]) return error(); - - // look up attachments if type binary - if (exports.BINARY_EVENT == p.type || exports.BINARY_ACK == p.type) { - var buf = ''; - while (str.charAt(++i) != '-') { - buf += str.charAt(i); - if (i == str.length) break; - } - if (buf != Number(buf) || str.charAt(i) != '-') { - throw new Error('Illegal attachments'); - } - p.attachments = Number(buf); - } - - // look up namespace (if any) - if ('/' == str.charAt(i + 1)) { - p.nsp = ''; - while (++i) { - var c = str.charAt(i); - if (',' == c) break; - p.nsp += c; - if (i == str.length) break; - } - } else { - p.nsp = '/'; - } - - // look up id - var next = str.charAt(i + 1); - if ('' !== next && Number(next) == next) { - p.id = ''; - while (++i) { - var c = str.charAt(i); - if (null == c || Number(c) != c) { - --i; - break; - } - p.id += str.charAt(i); - if (i == str.length) break; - } - p.id = Number(p.id); - } - - // look up json data - if (str.charAt(++i)) { - p = tryParse(p, str.substr(i)); - } - - debug('decoded %s as %j', str, p); - return p; - } - - function tryParse(p, str) { - try { - p.data = json.parse(str); - } catch(e){ - return error(); - } - return p; - }; - - /** - * Deallocates a parser's resources - * - * @api public - */ - - Decoder.prototype.destroy = function() { - if (this.reconstructor) { - this.reconstructor.finishedReconstruction(); - } - }; - - /** - * A manager of a binary event's 'buffer sequence'. Should - * be constructed whenever a packet of type BINARY_EVENT is - * decoded. - * - * @param {Object} packet - * @return {BinaryReconstructor} initialized reconstructor - * @api private - */ - - function BinaryReconstructor(packet) { - this.reconPack = packet; - this.buffers = []; - } - - /** - * Method to be called when binary data received from connection - * after a BINARY_EVENT packet. - * - * @param {Buffer | ArrayBuffer} binData - the raw binary data received - * @return {null | Object} returns null if more binary data is expected or - * a reconstructed packet object if all buffers have been received. - * @api private - */ - - BinaryReconstructor.prototype.takeBinaryData = function(binData) { - this.buffers.push(binData); - if (this.buffers.length == this.reconPack.attachments) { // done with buffer list - var packet = binary.reconstructPacket(this.reconPack, this.buffers); - this.finishedReconstruction(); - return packet; - } - return null; - }; - - /** - * Cleans up binary packet reconstruction variables. - * - * @api private - */ - - BinaryReconstructor.prototype.finishedReconstruction = function() { - this.reconPack = null; - this.buffers = []; - }; - - function error(data){ - return { - type: exports.ERROR, - data: 'parser error' - }; - } - - -/***/ }, -/* 8 */ -/***/ function(module, exports, __webpack_require__) { - - - /** - * This is the web browser implementation of `debug()`. - * - * Expose `debug()` as the module. - */ - - exports = module.exports = __webpack_require__(9); - exports.log = log; - exports.formatArgs = formatArgs; - exports.save = save; - exports.load = load; - exports.useColors = useColors; - exports.storage = 'undefined' != typeof chrome - && 'undefined' != typeof chrome.storage - ? chrome.storage.local - : localstorage(); - - /** - * Colors. - */ - - exports.colors = [ - 'lightseagreen', - 'forestgreen', - 'goldenrod', - 'dodgerblue', - 'darkorchid', - 'crimson' - ]; - - /** - * Currently only WebKit-based Web Inspectors, Firefox >= v31, - * and the Firebug extension (any Firefox version) are known - * to support "%c" CSS customizations. - * - * TODO: add a `localStorage` variable to explicitly enable/disable colors - */ - - function useColors() { - // is webkit? http://stackoverflow.com/a/16459606/376773 - return ('WebkitAppearance' in document.documentElement.style) || - // is firebug? http://stackoverflow.com/a/398120/376773 - (window.console && (console.firebug || (console.exception && console.table))) || - // is firefox >= v31? - // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages - (navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31); - } - - /** - * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default. - */ - - exports.formatters.j = function(v) { - return JSON.stringify(v); - }; - - - /** - * Colorize log arguments if enabled. - * - * @api public - */ - - function formatArgs() { - var args = arguments; - var useColors = this.useColors; - - args[0] = (useColors ? '%c' : '') - + this.namespace - + (useColors ? ' %c' : ' ') - + args[0] - + (useColors ? '%c ' : ' ') - + '+' + exports.humanize(this.diff); - - if (!useColors) return args; - - var c = 'color: ' + this.color; - args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1)); - - // the final "%c" is somewhat tricky, because there could be other - // arguments passed either before or after the %c, so we need to - // figure out the correct index to insert the CSS into - var index = 0; - var lastC = 0; - args[0].replace(/%[a-z%]/g, function(match) { - if ('%%' === match) return; - index++; - if ('%c' === match) { - // we only are interested in the *last* %c - // (the user may have provided their own) - lastC = index; - } - }); - - args.splice(lastC, 0, c); - return args; - } - - /** - * Invokes `console.log()` when available. - * No-op when `console.log` is not a "function". - * - * @api public - */ - - function log() { - // this hackery is required for IE8/9, where - // the `console.log` function doesn't have 'apply' - return 'object' === typeof console - && console.log - && Function.prototype.apply.call(console.log, console, arguments); - } - - /** - * Save `namespaces`. - * - * @param {String} namespaces - * @api private - */ - - function save(namespaces) { - try { - if (null == namespaces) { - exports.storage.removeItem('debug'); - } else { - exports.storage.debug = namespaces; - } - } catch(e) {} - } - - /** - * Load `namespaces`. - * - * @return {String} returns the previously persisted debug modes - * @api private - */ - - function load() { - var r; - try { - r = exports.storage.debug; - } catch(e) {} - return r; - } - - /** - * Enable namespaces listed in `localStorage.debug` initially. - */ - - exports.enable(load()); - - /** - * Localstorage attempts to return the localstorage. - * - * This is necessary because safari throws - * when a user disables cookies/localstorage - * and you attempt to access it. - * - * @return {LocalStorage} - * @api private - */ - - function localstorage(){ - try { - return window.localStorage; - } catch (e) {} - } - - -/***/ }, -/* 9 */ -/***/ function(module, exports, __webpack_require__) { - - - /** - * This is the common logic for both the Node.js and web browser - * implementations of `debug()`. - * - * Expose `debug()` as the module. - */ - - exports = module.exports = debug; - exports.coerce = coerce; - exports.disable = disable; - exports.enable = enable; - exports.enabled = enabled; - exports.humanize = __webpack_require__(10); - - /** - * The currently active debug mode names, and names to skip. - */ - - exports.names = []; - exports.skips = []; - - /** - * Map of special "%n" handling functions, for the debug "format" argument. - * - * Valid key names are a single, lowercased letter, i.e. "n". - */ - - exports.formatters = {}; - - /** - * Previously assigned color. - */ - - var prevColor = 0; - - /** - * Previous log timestamp. - */ - - var prevTime; - - /** - * Select a color. - * - * @return {Number} - * @api private - */ - - function selectColor() { - return exports.colors[prevColor++ % exports.colors.length]; - } - - /** - * Create a debugger with the given `namespace`. - * - * @param {String} namespace - * @return {Function} - * @api public - */ - - function debug(namespace) { - - // define the `disabled` version - function disabled() { - } - disabled.enabled = false; - - // define the `enabled` version - function enabled() { - - var self = enabled; - - // set `diff` timestamp - var curr = +new Date(); - var ms = curr - (prevTime || curr); - self.diff = ms; - self.prev = prevTime; - self.curr = curr; - prevTime = curr; - - // add the `color` if not set - if (null == self.useColors) self.useColors = exports.useColors(); - if (null == self.color && self.useColors) self.color = selectColor(); - - var args = Array.prototype.slice.call(arguments); - - args[0] = exports.coerce(args[0]); - - if ('string' !== typeof args[0]) { - // anything else let's inspect with %o - args = ['%o'].concat(args); - } - - // apply any `formatters` transformations - var index = 0; - args[0] = args[0].replace(/%([a-z%])/g, function(match, format) { - // if we encounter an escaped % then don't increase the array index - if (match === '%%') return match; - index++; - var formatter = exports.formatters[format]; - if ('function' === typeof formatter) { - var val = args[index]; - match = formatter.call(self, val); - - // now we need to remove `args[index]` since it's inlined in the `format` - args.splice(index, 1); - index--; - } - return match; - }); - - if ('function' === typeof exports.formatArgs) { - args = exports.formatArgs.apply(self, args); - } - var logFn = enabled.log || exports.log || console.log.bind(console); - logFn.apply(self, args); - } - enabled.enabled = true; - - var fn = exports.enabled(namespace) ? enabled : disabled; - - fn.namespace = namespace; - - return fn; - } - - /** - * Enables a debug mode by namespaces. This can include modes - * separated by a colon and wildcards. - * - * @param {String} namespaces - * @api public - */ - - function enable(namespaces) { - exports.save(namespaces); - - var split = (namespaces || '').split(/[\s,]+/); - var len = split.length; - - for (var i = 0; i < len; i++) { - if (!split[i]) continue; // ignore empty strings - namespaces = split[i].replace(/\*/g, '.*?'); - if (namespaces[0] === '-') { - exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$')); - } else { - exports.names.push(new RegExp('^' + namespaces + '$')); - } - } - } - - /** - * Disable debug output. - * - * @api public - */ - - function disable() { - exports.enable(''); - } - - /** - * Returns true if the given mode name is enabled, false otherwise. - * - * @param {String} name - * @return {Boolean} - * @api public - */ - - function enabled(name) { - var i, len; - for (i = 0, len = exports.skips.length; i < len; i++) { - if (exports.skips[i].test(name)) { - return false; - } - } - for (i = 0, len = exports.names.length; i < len; i++) { - if (exports.names[i].test(name)) { - return true; - } - } - return false; - } - - /** - * Coerce `val`. - * - * @param {Mixed} val - * @return {Mixed} - * @api private - */ - - function coerce(val) { - if (val instanceof Error) return val.stack || val.message; - return val; - } - - -/***/ }, -/* 10 */ -/***/ function(module, exports) { - - /** - * Helpers. - */ - - var s = 1000; - var m = s * 60; - var h = m * 60; - var d = h * 24; - var y = d * 365.25; - - /** - * Parse or format the given `val`. - * - * Options: - * - * - `long` verbose formatting [false] - * - * @param {String|Number} val - * @param {Object} options - * @return {String|Number} - * @api public - */ - - module.exports = function(val, options){ - options = options || {}; - if ('string' == typeof val) return parse(val); - return options.long - ? long(val) - : short(val); - }; - - /** - * Parse the given `str` and return milliseconds. - * - * @param {String} str - * @return {Number} - * @api private - */ - - function parse(str) { - str = '' + str; - if (str.length > 10000) return; - var match = /^((?:\d+)?\.?\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(str); - if (!match) return; - var n = parseFloat(match[1]); - var type = (match[2] || 'ms').toLowerCase(); - switch (type) { - case 'years': - case 'year': - case 'yrs': - case 'yr': - case 'y': - return n * y; - case 'days': - case 'day': - case 'd': - return n * d; - case 'hours': - case 'hour': - case 'hrs': - case 'hr': - case 'h': - return n * h; - case 'minutes': - case 'minute': - case 'mins': - case 'min': - case 'm': - return n * m; - case 'seconds': - case 'second': - case 'secs': - case 'sec': - case 's': - return n * s; - case 'milliseconds': - case 'millisecond': - case 'msecs': - case 'msec': - case 'ms': - return n; - } - } - - /** - * Short format for `ms`. - * - * @param {Number} ms - * @return {String} - * @api private - */ - - function short(ms) { - if (ms >= d) return Math.round(ms / d) + 'd'; - if (ms >= h) return Math.round(ms / h) + 'h'; - if (ms >= m) return Math.round(ms / m) + 'm'; - if (ms >= s) return Math.round(ms / s) + 's'; - return ms + 'ms'; - } - - /** - * Long format for `ms`. - * - * @param {Number} ms - * @return {String} - * @api private - */ - - function long(ms) { - return plural(ms, d, 'day') - || plural(ms, h, 'hour') - || plural(ms, m, 'minute') - || plural(ms, s, 'second') - || ms + ' ms'; - } - - /** - * Pluralization helper. - */ - - function plural(ms, n, name) { - if (ms < n) return; - if (ms < n * 1.5) return Math.floor(ms / n) + ' ' + name; - return Math.ceil(ms / n) + ' ' + name + 's'; - } - - -/***/ }, -/* 11 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(module, global) {/*** IMPORTS FROM imports-loader ***/ - var define = false; - - /*! JSON v3.3.2 | http://bestiejs.github.io/json3 | Copyright 2012-2014, Kit Cambridge | http://kit.mit-license.org */ - ;(function () { - // Detect the `define` function exposed by asynchronous module loaders. The - // strict `define` check is necessary for compatibility with `r.js`. - var isLoader = typeof define === "function" && define.amd; - - // A set of types used to distinguish objects from primitives. - var objectTypes = { - "function": true, - "object": true - }; - - // Detect the `exports` object exposed by CommonJS implementations. - var freeExports = objectTypes[typeof exports] && exports && !exports.nodeType && exports; - - // Use the `global` object exposed by Node (including Browserify via - // `insert-module-globals`), Narwhal, and Ringo as the default context, - // and the `window` object in browsers. Rhino exports a `global` function - // instead. - var root = objectTypes[typeof window] && window || this, - freeGlobal = freeExports && objectTypes[typeof module] && module && !module.nodeType && typeof global == "object" && global; - - if (freeGlobal && (freeGlobal["global"] === freeGlobal || freeGlobal["window"] === freeGlobal || freeGlobal["self"] === freeGlobal)) { - root = freeGlobal; - } - - // Public: Initializes JSON 3 using the given `context` object, attaching the - // `stringify` and `parse` functions to the specified `exports` object. - function runInContext(context, exports) { - context || (context = root["Object"]()); - exports || (exports = root["Object"]()); - - // Native constructor aliases. - var Number = context["Number"] || root["Number"], - String = context["String"] || root["String"], - Object = context["Object"] || root["Object"], - Date = context["Date"] || root["Date"], - SyntaxError = context["SyntaxError"] || root["SyntaxError"], - TypeError = context["TypeError"] || root["TypeError"], - Math = context["Math"] || root["Math"], - nativeJSON = context["JSON"] || root["JSON"]; - - // Delegate to the native `stringify` and `parse` implementations. - if (typeof nativeJSON == "object" && nativeJSON) { - exports.stringify = nativeJSON.stringify; - exports.parse = nativeJSON.parse; - } - - // Convenience aliases. - var objectProto = Object.prototype, - getClass = objectProto.toString, - isProperty, forEach, undef; - - // Test the `Date#getUTC*` methods. Based on work by @Yaffle. - var isExtended = new Date(-3509827334573292); - try { - // The `getUTCFullYear`, `Month`, and `Date` methods return nonsensical - // results for certain dates in Opera >= 10.53. - isExtended = isExtended.getUTCFullYear() == -109252 && isExtended.getUTCMonth() === 0 && isExtended.getUTCDate() === 1 && - // Safari < 2.0.2 stores the internal millisecond time value correctly, - // but clips the values returned by the date methods to the range of - // signed 32-bit integers ([-2 ** 31, 2 ** 31 - 1]). - isExtended.getUTCHours() == 10 && isExtended.getUTCMinutes() == 37 && isExtended.getUTCSeconds() == 6 && isExtended.getUTCMilliseconds() == 708; - } catch (exception) {} - - // Internal: Determines whether the native `JSON.stringify` and `parse` - // implementations are spec-compliant. Based on work by Ken Snyder. - function has(name) { - if (has[name] !== undef) { - // Return cached feature test result. - return has[name]; - } - var isSupported; - if (name == "bug-string-char-index") { - // IE <= 7 doesn't support accessing string characters using square - // bracket notation. IE 8 only supports this for primitives. - isSupported = "a"[0] != "a"; - } else if (name == "json") { - // Indicates whether both `JSON.stringify` and `JSON.parse` are - // supported. - isSupported = has("json-stringify") && has("json-parse"); - } else { - var value, serialized = '{"a":[1,true,false,null,"\\u0000\\b\\n\\f\\r\\t"]}'; - // Test `JSON.stringify`. - if (name == "json-stringify") { - var stringify = exports.stringify, stringifySupported = typeof stringify == "function" && isExtended; - if (stringifySupported) { - // A test function object with a custom `toJSON` method. - (value = function () { - return 1; - }).toJSON = value; - try { - stringifySupported = - // Firefox 3.1b1 and b2 serialize string, number, and boolean - // primitives as object literals. - stringify(0) === "0" && - // FF 3.1b1, b2, and JSON 2 serialize wrapped primitives as object - // literals. - stringify(new Number()) === "0" && - stringify(new String()) == '""' && - // FF 3.1b1, 2 throw an error if the value is `null`, `undefined`, or - // does not define a canonical JSON representation (this applies to - // objects with `toJSON` properties as well, *unless* they are nested - // within an object or array). - stringify(getClass) === undef && - // IE 8 serializes `undefined` as `"undefined"`. Safari <= 5.1.7 and - // FF 3.1b3 pass this test. - stringify(undef) === undef && - // Safari <= 5.1.7 and FF 3.1b3 throw `Error`s and `TypeError`s, - // respectively, if the value is omitted entirely. - stringify() === undef && - // FF 3.1b1, 2 throw an error if the given value is not a number, - // string, array, object, Boolean, or `null` literal. This applies to - // objects with custom `toJSON` methods as well, unless they are nested - // inside object or array literals. YUI 3.0.0b1 ignores custom `toJSON` - // methods entirely. - stringify(value) === "1" && - stringify([value]) == "[1]" && - // Prototype <= 1.6.1 serializes `[undefined]` as `"[]"` instead of - // `"[null]"`. - stringify([undef]) == "[null]" && - // YUI 3.0.0b1 fails to serialize `null` literals. - stringify(null) == "null" && - // FF 3.1b1, 2 halts serialization if an array contains a function: - // `[1, true, getClass, 1]` serializes as "[1,true,],". FF 3.1b3 - // elides non-JSON values from objects and arrays, unless they - // define custom `toJSON` methods. - stringify([undef, getClass, null]) == "[null,null,null]" && - // Simple serialization test. FF 3.1b1 uses Unicode escape sequences - // where character escape codes are expected (e.g., `\b` => `\u0008`). - stringify({ "a": [value, true, false, null, "\x00\b\n\f\r\t"] }) == serialized && - // FF 3.1b1 and b2 ignore the `filter` and `width` arguments. - stringify(null, value) === "1" && - stringify([1, 2], null, 1) == "[\n 1,\n 2\n]" && - // JSON 2, Prototype <= 1.7, and older WebKit builds incorrectly - // serialize extended years. - stringify(new Date(-8.64e15)) == '"-271821-04-20T00:00:00.000Z"' && - // The milliseconds are optional in ES 5, but required in 5.1. - stringify(new Date(8.64e15)) == '"+275760-09-13T00:00:00.000Z"' && - // Firefox <= 11.0 incorrectly serializes years prior to 0 as negative - // four-digit years instead of six-digit years. Credits: @Yaffle. - stringify(new Date(-621987552e5)) == '"-000001-01-01T00:00:00.000Z"' && - // Safari <= 5.1.5 and Opera >= 10.53 incorrectly serialize millisecond - // values less than 1000. Credits: @Yaffle. - stringify(new Date(-1)) == '"1969-12-31T23:59:59.999Z"'; - } catch (exception) { - stringifySupported = false; - } - } - isSupported = stringifySupported; - } - // Test `JSON.parse`. - if (name == "json-parse") { - var parse = exports.parse; - if (typeof parse == "function") { - try { - // FF 3.1b1, b2 will throw an exception if a bare literal is provided. - // Conforming implementations should also coerce the initial argument to - // a string prior to parsing. - if (parse("0") === 0 && !parse(false)) { - // Simple parsing test. - value = parse(serialized); - var parseSupported = value["a"].length == 5 && value["a"][0] === 1; - if (parseSupported) { - try { - // Safari <= 5.1.2 and FF 3.1b1 allow unescaped tabs in strings. - parseSupported = !parse('"\t"'); - } catch (exception) {} - if (parseSupported) { - try { - // FF 4.0 and 4.0.1 allow leading `+` signs and leading - // decimal points. FF 4.0, 4.0.1, and IE 9-10 also allow - // certain octal literals. - parseSupported = parse("01") !== 1; - } catch (exception) {} - } - if (parseSupported) { - try { - // FF 4.0, 4.0.1, and Rhino 1.7R3-R4 allow trailing decimal - // points. These environments, along with FF 3.1b1 and 2, - // also allow trailing commas in JSON objects and arrays. - parseSupported = parse("1.") !== 1; - } catch (exception) {} - } - } - } - } catch (exception) { - parseSupported = false; - } - } - isSupported = parseSupported; - } - } - return has[name] = !!isSupported; - } - - if (!has("json")) { - // Common `[[Class]]` name aliases. - var functionClass = "[object Function]", - dateClass = "[object Date]", - numberClass = "[object Number]", - stringClass = "[object String]", - arrayClass = "[object Array]", - booleanClass = "[object Boolean]"; - - // Detect incomplete support for accessing string characters by index. - var charIndexBuggy = has("bug-string-char-index"); - - // Define additional utility methods if the `Date` methods are buggy. - if (!isExtended) { - var floor = Math.floor; - // A mapping between the months of the year and the number of days between - // January 1st and the first of the respective month. - var Months = [0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334]; - // Internal: Calculates the number of days between the Unix epoch and the - // first day of the given month. - var getDay = function (year, month) { - return Months[month] + 365 * (year - 1970) + floor((year - 1969 + (month = +(month > 1))) / 4) - floor((year - 1901 + month) / 100) + floor((year - 1601 + month) / 400); - }; - } - - // Internal: Determines if a property is a direct property of the given - // object. Delegates to the native `Object#hasOwnProperty` method. - if (!(isProperty = objectProto.hasOwnProperty)) { - isProperty = function (property) { - var members = {}, constructor; - if ((members.__proto__ = null, members.__proto__ = { - // The *proto* property cannot be set multiple times in recent - // versions of Firefox and SeaMonkey. - "toString": 1 - }, members).toString != getClass) { - // Safari <= 2.0.3 doesn't implement `Object#hasOwnProperty`, but - // supports the mutable *proto* property. - isProperty = function (property) { - // Capture and break the object's prototype chain (see section 8.6.2 - // of the ES 5.1 spec). The parenthesized expression prevents an - // unsafe transformation by the Closure Compiler. - var original = this.__proto__, result = property in (this.__proto__ = null, this); - // Restore the original prototype chain. - this.__proto__ = original; - return result; - }; - } else { - // Capture a reference to the top-level `Object` constructor. - constructor = members.constructor; - // Use the `constructor` property to simulate `Object#hasOwnProperty` in - // other environments. - isProperty = function (property) { - var parent = (this.constructor || constructor).prototype; - return property in this && !(property in parent && this[property] === parent[property]); - }; - } - members = null; - return isProperty.call(this, property); - }; - } - - // Internal: Normalizes the `for...in` iteration algorithm across - // environments. Each enumerated key is yielded to a `callback` function. - forEach = function (object, callback) { - var size = 0, Properties, members, property; - - // Tests for bugs in the current environment's `for...in` algorithm. The - // `valueOf` property inherits the non-enumerable flag from - // `Object.prototype` in older versions of IE, Netscape, and Mozilla. - (Properties = function () { - this.valueOf = 0; - }).prototype.valueOf = 0; - - // Iterate over a new instance of the `Properties` class. - members = new Properties(); - for (property in members) { - // Ignore all properties inherited from `Object.prototype`. - if (isProperty.call(members, property)) { - size++; - } - } - Properties = members = null; - - // Normalize the iteration algorithm. - if (!size) { - // A list of non-enumerable properties inherited from `Object.prototype`. - members = ["valueOf", "toString", "toLocaleString", "propertyIsEnumerable", "isPrototypeOf", "hasOwnProperty", "constructor"]; - // IE <= 8, Mozilla 1.0, and Netscape 6.2 ignore shadowed non-enumerable - // properties. - forEach = function (object, callback) { - var isFunction = getClass.call(object) == functionClass, property, length; - var hasProperty = !isFunction && typeof object.constructor != "function" && objectTypes[typeof object.hasOwnProperty] && object.hasOwnProperty || isProperty; - for (property in object) { - // Gecko <= 1.0 enumerates the `prototype` property of functions under - // certain conditions; IE does not. - if (!(isFunction && property == "prototype") && hasProperty.call(object, property)) { - callback(property); - } - } - // Manually invoke the callback for each non-enumerable property. - for (length = members.length; property = members[--length]; hasProperty.call(object, property) && callback(property)); - }; - } else if (size == 2) { - // Safari <= 2.0.4 enumerates shadowed properties twice. - forEach = function (object, callback) { - // Create a set of iterated properties. - var members = {}, isFunction = getClass.call(object) == functionClass, property; - for (property in object) { - // Store each property name to prevent double enumeration. The - // `prototype` property of functions is not enumerated due to cross- - // environment inconsistencies. - if (!(isFunction && property == "prototype") && !isProperty.call(members, property) && (members[property] = 1) && isProperty.call(object, property)) { - callback(property); - } - } - }; - } else { - // No bugs detected; use the standard `for...in` algorithm. - forEach = function (object, callback) { - var isFunction = getClass.call(object) == functionClass, property, isConstructor; - for (property in object) { - if (!(isFunction && property == "prototype") && isProperty.call(object, property) && !(isConstructor = property === "constructor")) { - callback(property); - } - } - // Manually invoke the callback for the `constructor` property due to - // cross-environment inconsistencies. - if (isConstructor || isProperty.call(object, (property = "constructor"))) { - callback(property); - } - }; - } - return forEach(object, callback); - }; - - // Public: Serializes a JavaScript `value` as a JSON string. The optional - // `filter` argument may specify either a function that alters how object and - // array members are serialized, or an array of strings and numbers that - // indicates which properties should be serialized. The optional `width` - // argument may be either a string or number that specifies the indentation - // level of the output. - if (!has("json-stringify")) { - // Internal: A map of control characters and their escaped equivalents. - var Escapes = { - 92: "\\\\", - 34: '\\"', - 8: "\\b", - 12: "\\f", - 10: "\\n", - 13: "\\r", - 9: "\\t" - }; - - // Internal: Converts `value` into a zero-padded string such that its - // length is at least equal to `width`. The `width` must be <= 6. - var leadingZeroes = "000000"; - var toPaddedString = function (width, value) { - // The `|| 0` expression is necessary to work around a bug in - // Opera <= 7.54u2 where `0 == -0`, but `String(-0) !== "0"`. - return (leadingZeroes + (value || 0)).slice(-width); - }; - - // Internal: Double-quotes a string `value`, replacing all ASCII control - // characters (characters with code unit values between 0 and 31) with - // their escaped equivalents. This is an implementation of the - // `Quote(value)` operation defined in ES 5.1 section 15.12.3. - var unicodePrefix = "\\u00"; - var quote = function (value) { - var result = '"', index = 0, length = value.length, useCharIndex = !charIndexBuggy || length > 10; - var symbols = useCharIndex && (charIndexBuggy ? value.split("") : value); - for (; index < length; index++) { - var charCode = value.charCodeAt(index); - // If the character is a control character, append its Unicode or - // shorthand escape sequence; otherwise, append the character as-is. - switch (charCode) { - case 8: case 9: case 10: case 12: case 13: case 34: case 92: - result += Escapes[charCode]; - break; - default: - if (charCode < 32) { - result += unicodePrefix + toPaddedString(2, charCode.toString(16)); - break; - } - result += useCharIndex ? symbols[index] : value.charAt(index); - } - } - return result + '"'; - }; - - // Internal: Recursively serializes an object. Implements the - // `Str(key, holder)`, `JO(value)`, and `JA(value)` operations. - var serialize = function (property, object, callback, properties, whitespace, indentation, stack) { - var value, className, year, month, date, time, hours, minutes, seconds, milliseconds, results, element, index, length, prefix, result; - try { - // Necessary for host object support. - value = object[property]; - } catch (exception) {} - if (typeof value == "object" && value) { - className = getClass.call(value); - if (className == dateClass && !isProperty.call(value, "toJSON")) { - if (value > -1 / 0 && value < 1 / 0) { - // Dates are serialized according to the `Date#toJSON` method - // specified in ES 5.1 section 15.9.5.44. See section 15.9.1.15 - // for the ISO 8601 date time string format. - if (getDay) { - // Manually compute the year, month, date, hours, minutes, - // seconds, and milliseconds if the `getUTC*` methods are - // buggy. Adapted from @Yaffle's `date-shim` project. - date = floor(value / 864e5); - for (year = floor(date / 365.2425) + 1970 - 1; getDay(year + 1, 0) <= date; year++); - for (month = floor((date - getDay(year, 0)) / 30.42); getDay(year, month + 1) <= date; month++); - date = 1 + date - getDay(year, month); - // The `time` value specifies the time within the day (see ES - // 5.1 section 15.9.1.2). The formula `(A % B + B) % B` is used - // to compute `A modulo B`, as the `%` operator does not - // correspond to the `modulo` operation for negative numbers. - time = (value % 864e5 + 864e5) % 864e5; - // The hours, minutes, seconds, and milliseconds are obtained by - // decomposing the time within the day. See section 15.9.1.10. - hours = floor(time / 36e5) % 24; - minutes = floor(time / 6e4) % 60; - seconds = floor(time / 1e3) % 60; - milliseconds = time % 1e3; - } else { - year = value.getUTCFullYear(); - month = value.getUTCMonth(); - date = value.getUTCDate(); - hours = value.getUTCHours(); - minutes = value.getUTCMinutes(); - seconds = value.getUTCSeconds(); - milliseconds = value.getUTCMilliseconds(); - } - // Serialize extended years correctly. - value = (year <= 0 || year >= 1e4 ? (year < 0 ? "-" : "+") + toPaddedString(6, year < 0 ? -year : year) : toPaddedString(4, year)) + - "-" + toPaddedString(2, month + 1) + "-" + toPaddedString(2, date) + - // Months, dates, hours, minutes, and seconds should have two - // digits; milliseconds should have three. - "T" + toPaddedString(2, hours) + ":" + toPaddedString(2, minutes) + ":" + toPaddedString(2, seconds) + - // Milliseconds are optional in ES 5.0, but required in 5.1. - "." + toPaddedString(3, milliseconds) + "Z"; - } else { - value = null; - } - } else if (typeof value.toJSON == "function" && ((className != numberClass && className != stringClass && className != arrayClass) || isProperty.call(value, "toJSON"))) { - // Prototype <= 1.6.1 adds non-standard `toJSON` methods to the - // `Number`, `String`, `Date`, and `Array` prototypes. JSON 3 - // ignores all `toJSON` methods on these objects unless they are - // defined directly on an instance. - value = value.toJSON(property); - } - } - if (callback) { - // If a replacement function was provided, call it to obtain the value - // for serialization. - value = callback.call(object, property, value); - } - if (value === null) { - return "null"; - } - className = getClass.call(value); - if (className == booleanClass) { - // Booleans are represented literally. - return "" + value; - } else if (className == numberClass) { - // JSON numbers must be finite. `Infinity` and `NaN` are serialized as - // `"null"`. - return value > -1 / 0 && value < 1 / 0 ? "" + value : "null"; - } else if (className == stringClass) { - // Strings are double-quoted and escaped. - return quote("" + value); - } - // Recursively serialize objects and arrays. - if (typeof value == "object") { - // Check for cyclic structures. This is a linear search; performance - // is inversely proportional to the number of unique nested objects. - for (length = stack.length; length--;) { - if (stack[length] === value) { - // Cyclic structures cannot be serialized by `JSON.stringify`. - throw TypeError(); - } - } - // Add the object to the stack of traversed objects. - stack.push(value); - results = []; - // Save the current indentation level and indent one additional level. - prefix = indentation; - indentation += whitespace; - if (className == arrayClass) { - // Recursively serialize array elements. - for (index = 0, length = value.length; index < length; index++) { - element = serialize(index, value, callback, properties, whitespace, indentation, stack); - results.push(element === undef ? "null" : element); - } - result = results.length ? (whitespace ? "[\n" + indentation + results.join(",\n" + indentation) + "\n" + prefix + "]" : ("[" + results.join(",") + "]")) : "[]"; - } else { - // Recursively serialize object members. Members are selected from - // either a user-specified list of property names, or the object - // itself. - forEach(properties || value, function (property) { - var element = serialize(property, value, callback, properties, whitespace, indentation, stack); - if (element !== undef) { - // According to ES 5.1 section 15.12.3: "If `gap` {whitespace} - // is not the empty string, let `member` {quote(property) + ":"} - // be the concatenation of `member` and the `space` character." - // The "`space` character" refers to the literal space - // character, not the `space` {width} argument provided to - // `JSON.stringify`. - results.push(quote(property) + ":" + (whitespace ? " " : "") + element); - } - }); - result = results.length ? (whitespace ? "{\n" + indentation + results.join(",\n" + indentation) + "\n" + prefix + "}" : ("{" + results.join(",") + "}")) : "{}"; - } - // Remove the object from the traversed object stack. - stack.pop(); - return result; - } - }; - - // Public: `JSON.stringify`. See ES 5.1 section 15.12.3. - exports.stringify = function (source, filter, width) { - var whitespace, callback, properties, className; - if (objectTypes[typeof filter] && filter) { - if ((className = getClass.call(filter)) == functionClass) { - callback = filter; - } else if (className == arrayClass) { - // Convert the property names array into a makeshift set. - properties = {}; - for (var index = 0, length = filter.length, value; index < length; value = filter[index++], ((className = getClass.call(value)), className == stringClass || className == numberClass) && (properties[value] = 1)); - } - } - if (width) { - if ((className = getClass.call(width)) == numberClass) { - // Convert the `width` to an integer and create a string containing - // `width` number of space characters. - if ((width -= width % 1) > 0) { - for (whitespace = "", width > 10 && (width = 10); whitespace.length < width; whitespace += " "); - } - } else if (className == stringClass) { - whitespace = width.length <= 10 ? width : width.slice(0, 10); - } - } - // Opera <= 7.54u2 discards the values associated with empty string keys - // (`""`) only if they are used directly within an object member list - // (e.g., `!("" in { "": 1})`). - return serialize("", (value = {}, value[""] = source, value), callback, properties, whitespace, "", []); - }; - } - - // Public: Parses a JSON source string. - if (!has("json-parse")) { - var fromCharCode = String.fromCharCode; - - // Internal: A map of escaped control characters and their unescaped - // equivalents. - var Unescapes = { - 92: "\\", - 34: '"', - 47: "/", - 98: "\b", - 116: "\t", - 110: "\n", - 102: "\f", - 114: "\r" - }; - - // Internal: Stores the parser state. - var Index, Source; - - // Internal: Resets the parser state and throws a `SyntaxError`. - var abort = function () { - Index = Source = null; - throw SyntaxError(); - }; - - // Internal: Returns the next token, or `"$"` if the parser has reached - // the end of the source string. A token may be a string, number, `null` - // literal, or Boolean literal. - var lex = function () { - var source = Source, length = source.length, value, begin, position, isSigned, charCode; - while (Index < length) { - charCode = source.charCodeAt(Index); - switch (charCode) { - case 9: case 10: case 13: case 32: - // Skip whitespace tokens, including tabs, carriage returns, line - // feeds, and space characters. - Index++; - break; - case 123: case 125: case 91: case 93: case 58: case 44: - // Parse a punctuator token (`{`, `}`, `[`, `]`, `:`, or `,`) at - // the current position. - value = charIndexBuggy ? source.charAt(Index) : source[Index]; - Index++; - return value; - case 34: - // `"` delimits a JSON string; advance to the next character and - // begin parsing the string. String tokens are prefixed with the - // sentinel `@` character to distinguish them from punctuators and - // end-of-string tokens. - for (value = "@", Index++; Index < length;) { - charCode = source.charCodeAt(Index); - if (charCode < 32) { - // Unescaped ASCII control characters (those with a code unit - // less than the space character) are not permitted. - abort(); - } else if (charCode == 92) { - // A reverse solidus (`\`) marks the beginning of an escaped - // control character (including `"`, `\`, and `/`) or Unicode - // escape sequence. - charCode = source.charCodeAt(++Index); - switch (charCode) { - case 92: case 34: case 47: case 98: case 116: case 110: case 102: case 114: - // Revive escaped control characters. - value += Unescapes[charCode]; - Index++; - break; - case 117: - // `\u` marks the beginning of a Unicode escape sequence. - // Advance to the first character and validate the - // four-digit code point. - begin = ++Index; - for (position = Index + 4; Index < position; Index++) { - charCode = source.charCodeAt(Index); - // A valid sequence comprises four hexdigits (case- - // insensitive) that form a single hexadecimal value. - if (!(charCode >= 48 && charCode <= 57 || charCode >= 97 && charCode <= 102 || charCode >= 65 && charCode <= 70)) { - // Invalid Unicode escape sequence. - abort(); - } - } - // Revive the escaped character. - value += fromCharCode("0x" + source.slice(begin, Index)); - break; - default: - // Invalid escape sequence. - abort(); - } - } else { - if (charCode == 34) { - // An unescaped double-quote character marks the end of the - // string. - break; - } - charCode = source.charCodeAt(Index); - begin = Index; - // Optimize for the common case where a string is valid. - while (charCode >= 32 && charCode != 92 && charCode != 34) { - charCode = source.charCodeAt(++Index); - } - // Append the string as-is. - value += source.slice(begin, Index); - } - } - if (source.charCodeAt(Index) == 34) { - // Advance to the next character and return the revived string. - Index++; - return value; - } - // Unterminated string. - abort(); - default: - // Parse numbers and literals. - begin = Index; - // Advance past the negative sign, if one is specified. - if (charCode == 45) { - isSigned = true; - charCode = source.charCodeAt(++Index); - } - // Parse an integer or floating-point value. - if (charCode >= 48 && charCode <= 57) { - // Leading zeroes are interpreted as octal literals. - if (charCode == 48 && ((charCode = source.charCodeAt(Index + 1)), charCode >= 48 && charCode <= 57)) { - // Illegal octal literal. - abort(); - } - isSigned = false; - // Parse the integer component. - for (; Index < length && ((charCode = source.charCodeAt(Index)), charCode >= 48 && charCode <= 57); Index++); - // Floats cannot contain a leading decimal point; however, this - // case is already accounted for by the parser. - if (source.charCodeAt(Index) == 46) { - position = ++Index; - // Parse the decimal component. - for (; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++); - if (position == Index) { - // Illegal trailing decimal. - abort(); - } - Index = position; - } - // Parse exponents. The `e` denoting the exponent is - // case-insensitive. - charCode = source.charCodeAt(Index); - if (charCode == 101 || charCode == 69) { - charCode = source.charCodeAt(++Index); - // Skip past the sign following the exponent, if one is - // specified. - if (charCode == 43 || charCode == 45) { - Index++; - } - // Parse the exponential component. - for (position = Index; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++); - if (position == Index) { - // Illegal empty exponent. - abort(); - } - Index = position; - } - // Coerce the parsed value to a JavaScript number. - return +source.slice(begin, Index); - } - // A negative sign may only precede numbers. - if (isSigned) { - abort(); - } - // `true`, `false`, and `null` literals. - if (source.slice(Index, Index + 4) == "true") { - Index += 4; - return true; - } else if (source.slice(Index, Index + 5) == "false") { - Index += 5; - return false; - } else if (source.slice(Index, Index + 4) == "null") { - Index += 4; - return null; - } - // Unrecognized token. - abort(); - } - } - // Return the sentinel `$` character if the parser has reached the end - // of the source string. - return "$"; - }; - - // Internal: Parses a JSON `value` token. - var get = function (value) { - var results, hasMembers; - if (value == "$") { - // Unexpected end of input. - abort(); - } - if (typeof value == "string") { - if ((charIndexBuggy ? value.charAt(0) : value[0]) == "@") { - // Remove the sentinel `@` character. - return value.slice(1); - } - // Parse object and array literals. - if (value == "[") { - // Parses a JSON array, returning a new JavaScript array. - results = []; - for (;; hasMembers || (hasMembers = true)) { - value = lex(); - // A closing square bracket marks the end of the array literal. - if (value == "]") { - break; - } - // If the array literal contains elements, the current token - // should be a comma separating the previous element from the - // next. - if (hasMembers) { - if (value == ",") { - value = lex(); - if (value == "]") { - // Unexpected trailing `,` in array literal. - abort(); - } - } else { - // A `,` must separate each array element. - abort(); - } - } - // Elisions and leading commas are not permitted. - if (value == ",") { - abort(); - } - results.push(get(value)); - } - return results; - } else if (value == "{") { - // Parses a JSON object, returning a new JavaScript object. - results = {}; - for (;; hasMembers || (hasMembers = true)) { - value = lex(); - // A closing curly brace marks the end of the object literal. - if (value == "}") { - break; - } - // If the object literal contains members, the current token - // should be a comma separator. - if (hasMembers) { - if (value == ",") { - value = lex(); - if (value == "}") { - // Unexpected trailing `,` in object literal. - abort(); - } - } else { - // A `,` must separate each object member. - abort(); - } - } - // Leading commas are not permitted, object property names must be - // double-quoted strings, and a `:` must separate each property - // name and value. - if (value == "," || typeof value != "string" || (charIndexBuggy ? value.charAt(0) : value[0]) != "@" || lex() != ":") { - abort(); - } - results[value.slice(1)] = get(lex()); - } - return results; - } - // Unexpected token encountered. - abort(); - } - return value; - }; - - // Internal: Updates a traversed object member. - var update = function (source, property, callback) { - var element = walk(source, property, callback); - if (element === undef) { - delete source[property]; - } else { - source[property] = element; - } - }; - - // Internal: Recursively traverses a parsed JSON object, invoking the - // `callback` function for each value. This is an implementation of the - // `Walk(holder, name)` operation defined in ES 5.1 section 15.12.2. - var walk = function (source, property, callback) { - var value = source[property], length; - if (typeof value == "object" && value) { - // `forEach` can't be used to traverse an array in Opera <= 8.54 - // because its `Object#hasOwnProperty` implementation returns `false` - // for array indices (e.g., `![1, 2, 3].hasOwnProperty("0")`). - if (getClass.call(value) == arrayClass) { - for (length = value.length; length--;) { - update(value, length, callback); - } - } else { - forEach(value, function (property) { - update(value, property, callback); - }); - } - } - return callback.call(source, property, value); - }; - - // Public: `JSON.parse`. See ES 5.1 section 15.12.2. - exports.parse = function (source, callback) { - var result, value; - Index = 0; - Source = "" + source; - result = get(lex()); - // If a JSON string contains multiple tokens, it is invalid. - if (lex() != "$") { - abort(); - } - // Reset the parser state. - Index = Source = null; - return callback && getClass.call(callback) == functionClass ? walk((value = {}, value[""] = result, value), "", callback) : result; - }; - } - } - - exports["runInContext"] = runInContext; - return exports; - } - - if (freeExports && !isLoader) { - // Export for CommonJS environments. - runInContext(root, freeExports); - } else { - // Export for web browsers and JavaScript engines. - var nativeJSON = root.JSON, - previousJSON = root["JSON3"], - isRestored = false; - - var JSON3 = runInContext(root, (root["JSON3"] = { - // Public: Restores the original value of the global `JSON` object and - // returns a reference to the `JSON3` object. - "noConflict": function () { - if (!isRestored) { - isRestored = true; - root.JSON = nativeJSON; - root["JSON3"] = previousJSON; - nativeJSON = previousJSON = null; - } - return JSON3; - } - })); - - root.JSON = { - "parse": JSON3.parse, - "stringify": JSON3.stringify - }; - } - - // Export for asynchronous module loaders. - if (isLoader) { - define(function () { - return JSON3; - }); - } - }).call(this); - - - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(12)(module), (function() { return this; }()))) - -/***/ }, -/* 12 */ -/***/ function(module, exports) { - - module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - module.children = []; - module.webpackPolyfill = 1; - } - return module; - } - - -/***/ }, -/* 13 */ -/***/ function(module, exports) { - - - /** - * Expose `Emitter`. - */ - - module.exports = Emitter; - - /** - * Initialize a new `Emitter`. - * - * @api public - */ - - function Emitter(obj) { - if (obj) return mixin(obj); - }; - - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ - - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; - } - return obj; - } - - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks[event] = this._callbacks[event] || []) - .push(fn); - return this; - }; - - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.once = function(event, fn){ - var self = this; - this._callbacks = this._callbacks || {}; - - function on() { - self.off(event, on); - fn.apply(this, arguments); - } - - on.fn = fn; - this.on(event, on); - return this; - }; - - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } - - // specific event - var callbacks = this._callbacks[event]; - if (!callbacks) return this; - - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks[event]; - return this; - } - - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } - } - return this; - }; - - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ - - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks[event]; - - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } - } - - return this; - }; - - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ - - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks[event] || []; - }; - - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ - - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; - - -/***/ }, -/* 14 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/*global Blob,File*/ - - /** - * Module requirements - */ - - var isArray = __webpack_require__(15); - var isBuf = __webpack_require__(16); - - /** - * Replaces every Buffer | ArrayBuffer in packet with a numbered placeholder. - * Anything with blobs or files should be fed through removeBlobs before coming - * here. - * - * @param {Object} packet - socket.io event packet - * @return {Object} with deconstructed packet and list of buffers - * @api public - */ - - exports.deconstructPacket = function(packet){ - var buffers = []; - var packetData = packet.data; - - function _deconstructPacket(data) { - if (!data) return data; - - if (isBuf(data)) { - var placeholder = { _placeholder: true, num: buffers.length }; - buffers.push(data); - return placeholder; - } else if (isArray(data)) { - var newData = new Array(data.length); - for (var i = 0; i < data.length; i++) { - newData[i] = _deconstructPacket(data[i]); - } - return newData; - } else if ('object' == typeof data && !(data instanceof Date)) { - var newData = {}; - for (var key in data) { - newData[key] = _deconstructPacket(data[key]); - } - return newData; - } - return data; - } - - var pack = packet; - pack.data = _deconstructPacket(packetData); - pack.attachments = buffers.length; // number of binary 'attachments' - return {packet: pack, buffers: buffers}; - }; - - /** - * Reconstructs a binary packet from its placeholder packet and buffers - * - * @param {Object} packet - event packet with placeholders - * @param {Array} buffers - binary buffers to put in placeholder positions - * @return {Object} reconstructed packet - * @api public - */ - - exports.reconstructPacket = function(packet, buffers) { - var curPlaceHolder = 0; - - function _reconstructPacket(data) { - if (data && data._placeholder) { - var buf = buffers[data.num]; // appropriate buffer (should be natural order anyway) - return buf; - } else if (isArray(data)) { - for (var i = 0; i < data.length; i++) { - data[i] = _reconstructPacket(data[i]); - } - return data; - } else if (data && 'object' == typeof data) { - for (var key in data) { - data[key] = _reconstructPacket(data[key]); - } - return data; - } - return data; - } - - packet.data = _reconstructPacket(packet.data); - packet.attachments = undefined; // no longer useful - return packet; - }; - - /** - * Asynchronously removes Blobs or Files from data via - * FileReader's readAsArrayBuffer method. Used before encoding - * data as msgpack. Calls callback with the blobless data. - * - * @param {Object} data - * @param {Function} callback - * @api private - */ - - exports.removeBlobs = function(data, callback) { - function _removeBlobs(obj, curKey, containingObject) { - if (!obj) return obj; - - // convert any blob - if ((global.Blob && obj instanceof Blob) || - (global.File && obj instanceof File)) { - pendingBlobs++; - - // async filereader - var fileReader = new FileReader(); - fileReader.onload = function() { // this.result == arraybuffer - if (containingObject) { - containingObject[curKey] = this.result; - } - else { - bloblessData = this.result; - } - - // if nothing pending its callback time - if(! --pendingBlobs) { - callback(bloblessData); - } - }; - - fileReader.readAsArrayBuffer(obj); // blob -> arraybuffer - } else if (isArray(obj)) { // handle array - for (var i = 0; i < obj.length; i++) { - _removeBlobs(obj[i], i, obj); - } - } else if (obj && 'object' == typeof obj && !isBuf(obj)) { // and object - for (var key in obj) { - _removeBlobs(obj[key], key, obj); - } - } - } - - var pendingBlobs = 0; - var bloblessData = data; - _removeBlobs(bloblessData); - if (!pendingBlobs) { - callback(bloblessData); - } - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 15 */ -/***/ function(module, exports) { - - module.exports = Array.isArray || function (arr) { - return Object.prototype.toString.call(arr) == '[object Array]'; - }; - - -/***/ }, -/* 16 */ -/***/ function(module, exports) { - - /* WEBPACK VAR INJECTION */(function(global) { - module.exports = isBuf; - - /** - * Returns true if obj is a buffer or an arraybuffer. - * - * @api private - */ - - function isBuf(obj) { - return (global.Buffer && global.Buffer.isBuffer(obj)) || - (global.ArrayBuffer && obj instanceof ArrayBuffer); - } - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 17 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; - - /** - * Module dependencies. - */ - - var eio = __webpack_require__(18); - var Socket = __webpack_require__(44); - var Emitter = __webpack_require__(35); - var parser = __webpack_require__(7); - var on = __webpack_require__(46); - var bind = __webpack_require__(47); - var debug = __webpack_require__(3)('socket.io-client:manager'); - var indexOf = __webpack_require__(42); - var Backoff = __webpack_require__(48); - - /** - * IE6+ hasOwnProperty - */ - - var has = Object.prototype.hasOwnProperty; - - /** - * Module exports - */ - - module.exports = Manager; - - /** - * `Manager` constructor. - * - * @param {String} engine instance or engine uri/opts - * @param {Object} options - * @api public - */ - - function Manager(uri, opts) { - if (!(this instanceof Manager)) return new Manager(uri, opts); - if (uri && 'object' === (typeof uri === 'undefined' ? 'undefined' : _typeof(uri))) { - opts = uri; - uri = undefined; - } - opts = opts || {}; - - opts.path = opts.path || '/socket.io'; - this.nsps = {}; - this.subs = []; - this.opts = opts; - this.reconnection(opts.reconnection !== false); - this.reconnectionAttempts(opts.reconnectionAttempts || Infinity); - this.reconnectionDelay(opts.reconnectionDelay || 1000); - this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000); - this.randomizationFactor(opts.randomizationFactor || 0.5); - this.backoff = new Backoff({ - min: this.reconnectionDelay(), - max: this.reconnectionDelayMax(), - jitter: this.randomizationFactor() - }); - this.timeout(null == opts.timeout ? 20000 : opts.timeout); - this.readyState = 'closed'; - this.uri = uri; - this.connecting = []; - this.lastPing = null; - this.encoding = false; - this.packetBuffer = []; - this.encoder = new parser.Encoder(); - this.decoder = new parser.Decoder(); - this.autoConnect = opts.autoConnect !== false; - if (this.autoConnect) this.open(); - } - - /** - * Propagate given event to sockets and emit on `this` - * - * @api private - */ - - Manager.prototype.emitAll = function () { - this.emit.apply(this, arguments); - for (var nsp in this.nsps) { - if (has.call(this.nsps, nsp)) { - this.nsps[nsp].emit.apply(this.nsps[nsp], arguments); - } - } - }; - - /** - * Update `socket.id` of all sockets - * - * @api private - */ - - Manager.prototype.updateSocketIds = function () { - for (var nsp in this.nsps) { - if (has.call(this.nsps, nsp)) { - this.nsps[nsp].id = this.engine.id; - } - } - }; - - /** - * Mix in `Emitter`. - */ - - Emitter(Manager.prototype); - - /** - * Sets the `reconnection` config. - * - * @param {Boolean} true/false if it should automatically reconnect - * @return {Manager} self or value - * @api public - */ - - Manager.prototype.reconnection = function (v) { - if (!arguments.length) return this._reconnection; - this._reconnection = !!v; - return this; - }; - - /** - * Sets the reconnection attempts config. - * - * @param {Number} max reconnection attempts before giving up - * @return {Manager} self or value - * @api public - */ - - Manager.prototype.reconnectionAttempts = function (v) { - if (!arguments.length) return this._reconnectionAttempts; - this._reconnectionAttempts = v; - return this; - }; - - /** - * Sets the delay between reconnections. - * - * @param {Number} delay - * @return {Manager} self or value - * @api public - */ - - Manager.prototype.reconnectionDelay = function (v) { - if (!arguments.length) return this._reconnectionDelay; - this._reconnectionDelay = v; - this.backoff && this.backoff.setMin(v); - return this; - }; - - Manager.prototype.randomizationFactor = function (v) { - if (!arguments.length) return this._randomizationFactor; - this._randomizationFactor = v; - this.backoff && this.backoff.setJitter(v); - return this; - }; - - /** - * Sets the maximum delay between reconnections. - * - * @param {Number} delay - * @return {Manager} self or value - * @api public - */ - - Manager.prototype.reconnectionDelayMax = function (v) { - if (!arguments.length) return this._reconnectionDelayMax; - this._reconnectionDelayMax = v; - this.backoff && this.backoff.setMax(v); - return this; - }; - - /** - * Sets the connection timeout. `false` to disable - * - * @return {Manager} self or value - * @api public - */ - - Manager.prototype.timeout = function (v) { - if (!arguments.length) return this._timeout; - this._timeout = v; - return this; - }; - - /** - * Starts trying to reconnect if reconnection is enabled and we have not - * started reconnecting yet - * - * @api private - */ - - Manager.prototype.maybeReconnectOnOpen = function () { - // Only try to reconnect if it's the first time we're connecting - if (!this.reconnecting && this._reconnection && this.backoff.attempts === 0) { - // keeps reconnection from firing twice for the same reconnection loop - this.reconnect(); - } - }; - - /** - * Sets the current transport `socket`. - * - * @param {Function} optional, callback - * @return {Manager} self - * @api public - */ - - Manager.prototype.open = Manager.prototype.connect = function (fn, opts) { - debug('readyState %s', this.readyState); - if (~this.readyState.indexOf('open')) return this; - - debug('opening %s', this.uri); - this.engine = eio(this.uri, this.opts); - var socket = this.engine; - var self = this; - this.readyState = 'opening'; - this.skipReconnect = false; - - // emit `open` - var openSub = on(socket, 'open', function () { - self.onopen(); - fn && fn(); - }); - - // emit `connect_error` - var errorSub = on(socket, 'error', function (data) { - debug('connect_error'); - self.cleanup(); - self.readyState = 'closed'; - self.emitAll('connect_error', data); - if (fn) { - var err = new Error('Connection error'); - err.data = data; - fn(err); - } else { - // Only do this if there is no fn to handle the error - self.maybeReconnectOnOpen(); - } - }); - - // emit `connect_timeout` - if (false !== this._timeout) { - var timeout = this._timeout; - debug('connect attempt will timeout after %d', timeout); - - // set timer - var timer = setTimeout(function () { - debug('connect attempt timed out after %d', timeout); - openSub.destroy(); - socket.close(); - socket.emit('error', 'timeout'); - self.emitAll('connect_timeout', timeout); - }, timeout); - - this.subs.push({ - destroy: function destroy() { - clearTimeout(timer); - } - }); - } - - this.subs.push(openSub); - this.subs.push(errorSub); - - return this; - }; - - /** - * Called upon transport open. - * - * @api private - */ - - Manager.prototype.onopen = function () { - debug('open'); - - // clear old subs - this.cleanup(); - - // mark as open - this.readyState = 'open'; - this.emit('open'); - - // add new subs - var socket = this.engine; - this.subs.push(on(socket, 'data', bind(this, 'ondata'))); - this.subs.push(on(socket, 'ping', bind(this, 'onping'))); - this.subs.push(on(socket, 'pong', bind(this, 'onpong'))); - this.subs.push(on(socket, 'error', bind(this, 'onerror'))); - this.subs.push(on(socket, 'close', bind(this, 'onclose'))); - this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded'))); - }; - - /** - * Called upon a ping. - * - * @api private - */ - - Manager.prototype.onping = function () { - this.lastPing = new Date(); - this.emitAll('ping'); - }; - - /** - * Called upon a packet. - * - * @api private - */ - - Manager.prototype.onpong = function () { - this.emitAll('pong', new Date() - this.lastPing); - }; - - /** - * Called with data. - * - * @api private - */ - - Manager.prototype.ondata = function (data) { - this.decoder.add(data); - }; - - /** - * Called when parser fully decodes a packet. - * - * @api private - */ - - Manager.prototype.ondecoded = function (packet) { - this.emit('packet', packet); - }; - - /** - * Called upon socket error. - * - * @api private - */ - - Manager.prototype.onerror = function (err) { - debug('error', err); - this.emitAll('error', err); - }; - - /** - * Creates a new socket for the given `nsp`. - * - * @return {Socket} - * @api public - */ - - Manager.prototype.socket = function (nsp, opts) { - var socket = this.nsps[nsp]; - if (!socket) { - socket = new Socket(this, nsp, opts); - this.nsps[nsp] = socket; - var self = this; - socket.on('connecting', onConnecting); - socket.on('connect', function () { - socket.id = self.engine.id; - }); - - if (this.autoConnect) { - // manually call here since connecting evnet is fired before listening - onConnecting(); - } - } - - function onConnecting() { - if (!~indexOf(self.connecting, socket)) { - self.connecting.push(socket); - } - } - - return socket; - }; - - /** - * Called upon a socket close. - * - * @param {Socket} socket - */ - - Manager.prototype.destroy = function (socket) { - var index = indexOf(this.connecting, socket); - if (~index) this.connecting.splice(index, 1); - if (this.connecting.length) return; - - this.close(); - }; - - /** - * Writes a packet. - * - * @param {Object} packet - * @api private - */ - - Manager.prototype.packet = function (packet) { - debug('writing packet %j', packet); - var self = this; - if (packet.query && packet.type === 0) packet.nsp += '?' + packet.query; - - if (!self.encoding) { - // encode, then write to engine with result - self.encoding = true; - this.encoder.encode(packet, function (encodedPackets) { - for (var i = 0; i < encodedPackets.length; i++) { - self.engine.write(encodedPackets[i], packet.options); - } - self.encoding = false; - self.processPacketQueue(); - }); - } else { - // add packet to the queue - self.packetBuffer.push(packet); - } - }; - - /** - * If packet buffer is non-empty, begins encoding the - * next packet in line. - * - * @api private - */ - - Manager.prototype.processPacketQueue = function () { - if (this.packetBuffer.length > 0 && !this.encoding) { - var pack = this.packetBuffer.shift(); - this.packet(pack); - } - }; - - /** - * Clean up transport subscriptions and packet buffer. - * - * @api private - */ - - Manager.prototype.cleanup = function () { - debug('cleanup'); - - var subsLength = this.subs.length; - for (var i = 0; i < subsLength; i++) { - var sub = this.subs.shift(); - sub.destroy(); - } - - this.packetBuffer = []; - this.encoding = false; - this.lastPing = null; - - this.decoder.destroy(); - }; - - /** - * Close the current socket. - * - * @api private - */ - - Manager.prototype.close = Manager.prototype.disconnect = function () { - debug('disconnect'); - this.skipReconnect = true; - this.reconnecting = false; - if ('opening' === this.readyState) { - // `onclose` will not fire because - // an open event never happened - this.cleanup(); - } - this.backoff.reset(); - this.readyState = 'closed'; - if (this.engine) this.engine.close(); - }; - - /** - * Called upon engine close. - * - * @api private - */ - - Manager.prototype.onclose = function (reason) { - debug('onclose'); - - this.cleanup(); - this.backoff.reset(); - this.readyState = 'closed'; - this.emit('close', reason); - - if (this._reconnection && !this.skipReconnect) { - this.reconnect(); - } - }; - - /** - * Attempt a reconnection. - * - * @api private - */ - - Manager.prototype.reconnect = function () { - if (this.reconnecting || this.skipReconnect) return this; - - var self = this; - - if (this.backoff.attempts >= this._reconnectionAttempts) { - debug('reconnect failed'); - this.backoff.reset(); - this.emitAll('reconnect_failed'); - this.reconnecting = false; - } else { - var delay = this.backoff.duration(); - debug('will wait %dms before reconnect attempt', delay); - - this.reconnecting = true; - var timer = setTimeout(function () { - if (self.skipReconnect) return; - - debug('attempting reconnect'); - self.emitAll('reconnect_attempt', self.backoff.attempts); - self.emitAll('reconnecting', self.backoff.attempts); - - // check again for the case socket closed in above events - if (self.skipReconnect) return; - - self.open(function (err) { - if (err) { - debug('reconnect attempt error'); - self.reconnecting = false; - self.reconnect(); - self.emitAll('reconnect_error', err.data); - } else { - debug('reconnect success'); - self.onreconnect(); - } - }); - }, delay); - - this.subs.push({ - destroy: function destroy() { - clearTimeout(timer); - } - }); - } - }; - - /** - * Called upon successful reconnect. - * - * @api private - */ - - Manager.prototype.onreconnect = function () { - var attempt = this.backoff.attempts; - this.reconnecting = false; - this.backoff.reset(); - this.updateSocketIds(); - this.emitAll('reconnect', attempt); - }; - -/***/ }, -/* 18 */ -/***/ function(module, exports, __webpack_require__) { - - - module.exports = __webpack_require__(19); - - -/***/ }, -/* 19 */ -/***/ function(module, exports, __webpack_require__) { - - - module.exports = __webpack_require__(20); - - /** - * Exports parser - * - * @api public - * - */ - module.exports.parser = __webpack_require__(27); - - -/***/ }, -/* 20 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Module dependencies. - */ - - var transports = __webpack_require__(21); - var Emitter = __webpack_require__(35); - var debug = __webpack_require__(3)('engine.io-client:socket'); - var index = __webpack_require__(42); - var parser = __webpack_require__(27); - var parseuri = __webpack_require__(2); - var parsejson = __webpack_require__(43); - var parseqs = __webpack_require__(36); - - /** - * Module exports. - */ - - module.exports = Socket; - - /** - * Socket constructor. - * - * @param {String|Object} uri or options - * @param {Object} options - * @api public - */ - - function Socket (uri, opts) { - if (!(this instanceof Socket)) return new Socket(uri, opts); - - opts = opts || {}; - - if (uri && 'object' === typeof uri) { - opts = uri; - uri = null; - } - - if (uri) { - uri = parseuri(uri); - opts.hostname = uri.host; - opts.secure = uri.protocol === 'https' || uri.protocol === 'wss'; - opts.port = uri.port; - if (uri.query) opts.query = uri.query; - } else if (opts.host) { - opts.hostname = parseuri(opts.host).host; - } - - this.secure = null != opts.secure ? opts.secure - : (global.location && 'https:' === location.protocol); - - if (opts.hostname && !opts.port) { - // if no port is specified manually, use the protocol default - opts.port = this.secure ? '443' : '80'; - } - - this.agent = opts.agent || false; - this.hostname = opts.hostname || - (global.location ? location.hostname : 'localhost'); - this.port = opts.port || (global.location && location.port - ? location.port - : (this.secure ? 443 : 80)); - this.query = opts.query || {}; - if ('string' === typeof this.query) this.query = parseqs.decode(this.query); - this.upgrade = false !== opts.upgrade; - this.path = (opts.path || '/engine.io').replace(/\/$/, '') + '/'; - this.forceJSONP = !!opts.forceJSONP; - this.jsonp = false !== opts.jsonp; - this.forceBase64 = !!opts.forceBase64; - this.enablesXDR = !!opts.enablesXDR; - this.timestampParam = opts.timestampParam || 't'; - this.timestampRequests = opts.timestampRequests; - this.transports = opts.transports || ['polling', 'websocket']; - this.readyState = ''; - this.writeBuffer = []; - this.prevBufferLen = 0; - this.policyPort = opts.policyPort || 843; - this.rememberUpgrade = opts.rememberUpgrade || false; - this.binaryType = null; - this.onlyBinaryUpgrades = opts.onlyBinaryUpgrades; - this.perMessageDeflate = false !== opts.perMessageDeflate ? (opts.perMessageDeflate || {}) : false; - - if (true === this.perMessageDeflate) this.perMessageDeflate = {}; - if (this.perMessageDeflate && null == this.perMessageDeflate.threshold) { - this.perMessageDeflate.threshold = 1024; - } - - // SSL options for Node.js client - this.pfx = opts.pfx || null; - this.key = opts.key || null; - this.passphrase = opts.passphrase || null; - this.cert = opts.cert || null; - this.ca = opts.ca || null; - this.ciphers = opts.ciphers || null; - this.rejectUnauthorized = opts.rejectUnauthorized === undefined ? null : opts.rejectUnauthorized; - this.forceNode = !!opts.forceNode; - - // other options for Node.js client - var freeGlobal = typeof global === 'object' && global; - if (freeGlobal.global === freeGlobal) { - if (opts.extraHeaders && Object.keys(opts.extraHeaders).length > 0) { - this.extraHeaders = opts.extraHeaders; - } - - if (opts.localAddress) { - this.localAddress = opts.localAddress; - } - } - - // set on handshake - this.id = null; - this.upgrades = null; - this.pingInterval = null; - this.pingTimeout = null; - - // set on heartbeat - this.pingIntervalTimer = null; - this.pingTimeoutTimer = null; - - this.open(); - } - - Socket.priorWebsocketSuccess = false; - - /** - * Mix in `Emitter`. - */ - - Emitter(Socket.prototype); - - /** - * Protocol version. - * - * @api public - */ - - Socket.protocol = parser.protocol; // this is an int - - /** - * Expose deps for legacy compatibility - * and standalone browser access. - */ - - Socket.Socket = Socket; - Socket.Transport = __webpack_require__(26); - Socket.transports = __webpack_require__(21); - Socket.parser = __webpack_require__(27); - - /** - * Creates transport of the given type. - * - * @param {String} transport name - * @return {Transport} - * @api private - */ - - Socket.prototype.createTransport = function (name) { - debug('creating transport "%s"', name); - var query = clone(this.query); - - // append engine.io protocol identifier - query.EIO = parser.protocol; - - // transport name - query.transport = name; - - // session id if we already have one - if (this.id) query.sid = this.id; - - var transport = new transports[name]({ - agent: this.agent, - hostname: this.hostname, - port: this.port, - secure: this.secure, - path: this.path, - query: query, - forceJSONP: this.forceJSONP, - jsonp: this.jsonp, - forceBase64: this.forceBase64, - enablesXDR: this.enablesXDR, - timestampRequests: this.timestampRequests, - timestampParam: this.timestampParam, - policyPort: this.policyPort, - socket: this, - pfx: this.pfx, - key: this.key, - passphrase: this.passphrase, - cert: this.cert, - ca: this.ca, - ciphers: this.ciphers, - rejectUnauthorized: this.rejectUnauthorized, - perMessageDeflate: this.perMessageDeflate, - extraHeaders: this.extraHeaders, - forceNode: this.forceNode, - localAddress: this.localAddress - }); - - return transport; - }; - - function clone (obj) { - var o = {}; - for (var i in obj) { - if (obj.hasOwnProperty(i)) { - o[i] = obj[i]; - } - } - return o; - } - - /** - * Initializes transport to use and starts probe. - * - * @api private - */ - Socket.prototype.open = function () { - var transport; - if (this.rememberUpgrade && Socket.priorWebsocketSuccess && this.transports.indexOf('websocket') !== -1) { - transport = 'websocket'; - } else if (0 === this.transports.length) { - // Emit error on next tick so it can be listened to - var self = this; - setTimeout(function () { - self.emit('error', 'No transports available'); - }, 0); - return; - } else { - transport = this.transports[0]; - } - this.readyState = 'opening'; - - // Retry with the next transport if the transport is disabled (jsonp: false) - try { - transport = this.createTransport(transport); - } catch (e) { - this.transports.shift(); - this.open(); - return; - } - - transport.open(); - this.setTransport(transport); - }; - - /** - * Sets the current transport. Disables the existing one (if any). - * - * @api private - */ - - Socket.prototype.setTransport = function (transport) { - debug('setting transport %s', transport.name); - var self = this; - - if (this.transport) { - debug('clearing existing transport %s', this.transport.name); - this.transport.removeAllListeners(); - } - - // set up transport - this.transport = transport; - - // set up transport listeners - transport - .on('drain', function () { - self.onDrain(); - }) - .on('packet', function (packet) { - self.onPacket(packet); - }) - .on('error', function (e) { - self.onError(e); - }) - .on('close', function () { - self.onClose('transport close'); - }); - }; - - /** - * Probes a transport. - * - * @param {String} transport name - * @api private - */ - - Socket.prototype.probe = function (name) { - debug('probing transport "%s"', name); - var transport = this.createTransport(name, { probe: 1 }); - var failed = false; - var self = this; - - Socket.priorWebsocketSuccess = false; - - function onTransportOpen () { - if (self.onlyBinaryUpgrades) { - var upgradeLosesBinary = !this.supportsBinary && self.transport.supportsBinary; - failed = failed || upgradeLosesBinary; - } - if (failed) return; - - debug('probe transport "%s" opened', name); - transport.send([{ type: 'ping', data: 'probe' }]); - transport.once('packet', function (msg) { - if (failed) return; - if ('pong' === msg.type && 'probe' === msg.data) { - debug('probe transport "%s" pong', name); - self.upgrading = true; - self.emit('upgrading', transport); - if (!transport) return; - Socket.priorWebsocketSuccess = 'websocket' === transport.name; - - debug('pausing current transport "%s"', self.transport.name); - self.transport.pause(function () { - if (failed) return; - if ('closed' === self.readyState) return; - debug('changing transport and sending upgrade packet'); - - cleanup(); - - self.setTransport(transport); - transport.send([{ type: 'upgrade' }]); - self.emit('upgrade', transport); - transport = null; - self.upgrading = false; - self.flush(); - }); - } else { - debug('probe transport "%s" failed', name); - var err = new Error('probe error'); - err.transport = transport.name; - self.emit('upgradeError', err); - } - }); - } - - function freezeTransport () { - if (failed) return; - - // Any callback called by transport should be ignored since now - failed = true; - - cleanup(); - - transport.close(); - transport = null; - } - - // Handle any error that happens while probing - function onerror (err) { - var error = new Error('probe error: ' + err); - error.transport = transport.name; - - freezeTransport(); - - debug('probe transport "%s" failed because of error: %s', name, err); - - self.emit('upgradeError', error); - } - - function onTransportClose () { - onerror('transport closed'); - } - - // When the socket is closed while we're probing - function onclose () { - onerror('socket closed'); - } - - // When the socket is upgraded while we're probing - function onupgrade (to) { - if (transport && to.name !== transport.name) { - debug('"%s" works - aborting "%s"', to.name, transport.name); - freezeTransport(); - } - } - - // Remove all listeners on the transport and on self - function cleanup () { - transport.removeListener('open', onTransportOpen); - transport.removeListener('error', onerror); - transport.removeListener('close', onTransportClose); - self.removeListener('close', onclose); - self.removeListener('upgrading', onupgrade); - } - - transport.once('open', onTransportOpen); - transport.once('error', onerror); - transport.once('close', onTransportClose); - - this.once('close', onclose); - this.once('upgrading', onupgrade); - - transport.open(); - }; - - /** - * Called when connection is deemed open. - * - * @api public - */ - - Socket.prototype.onOpen = function () { - debug('socket open'); - this.readyState = 'open'; - Socket.priorWebsocketSuccess = 'websocket' === this.transport.name; - this.emit('open'); - this.flush(); - - // we check for `readyState` in case an `open` - // listener already closed the socket - if ('open' === this.readyState && this.upgrade && this.transport.pause) { - debug('starting upgrade probes'); - for (var i = 0, l = this.upgrades.length; i < l; i++) { - this.probe(this.upgrades[i]); - } - } - }; - - /** - * Handles a packet. - * - * @api private - */ - - Socket.prototype.onPacket = function (packet) { - if ('opening' === this.readyState || 'open' === this.readyState || - 'closing' === this.readyState) { - debug('socket receive: type "%s", data "%s"', packet.type, packet.data); - - this.emit('packet', packet); - - // Socket is live - any packet counts - this.emit('heartbeat'); - - switch (packet.type) { - case 'open': - this.onHandshake(parsejson(packet.data)); - break; - - case 'pong': - this.setPing(); - this.emit('pong'); - break; - - case 'error': - var err = new Error('server error'); - err.code = packet.data; - this.onError(err); - break; - - case 'message': - this.emit('data', packet.data); - this.emit('message', packet.data); - break; - } - } else { - debug('packet received with socket readyState "%s"', this.readyState); - } - }; - - /** - * Called upon handshake completion. - * - * @param {Object} handshake obj - * @api private - */ - - Socket.prototype.onHandshake = function (data) { - this.emit('handshake', data); - this.id = data.sid; - this.transport.query.sid = data.sid; - this.upgrades = this.filterUpgrades(data.upgrades); - this.pingInterval = data.pingInterval; - this.pingTimeout = data.pingTimeout; - this.onOpen(); - // In case open handler closes socket - if ('closed' === this.readyState) return; - this.setPing(); - - // Prolong liveness of socket on heartbeat - this.removeListener('heartbeat', this.onHeartbeat); - this.on('heartbeat', this.onHeartbeat); - }; - - /** - * Resets ping timeout. - * - * @api private - */ - - Socket.prototype.onHeartbeat = function (timeout) { - clearTimeout(this.pingTimeoutTimer); - var self = this; - self.pingTimeoutTimer = setTimeout(function () { - if ('closed' === self.readyState) return; - self.onClose('ping timeout'); - }, timeout || (self.pingInterval + self.pingTimeout)); - }; - - /** - * Pings server every `this.pingInterval` and expects response - * within `this.pingTimeout` or closes connection. - * - * @api private - */ - - Socket.prototype.setPing = function () { - var self = this; - clearTimeout(self.pingIntervalTimer); - self.pingIntervalTimer = setTimeout(function () { - debug('writing ping packet - expecting pong within %sms', self.pingTimeout); - self.ping(); - self.onHeartbeat(self.pingTimeout); - }, self.pingInterval); - }; - - /** - * Sends a ping packet. - * - * @api private - */ - - Socket.prototype.ping = function () { - var self = this; - this.sendPacket('ping', function () { - self.emit('ping'); - }); - }; - - /** - * Called on `drain` event - * - * @api private - */ - - Socket.prototype.onDrain = function () { - this.writeBuffer.splice(0, this.prevBufferLen); - - // setting prevBufferLen = 0 is very important - // for example, when upgrading, upgrade packet is sent over, - // and a nonzero prevBufferLen could cause problems on `drain` - this.prevBufferLen = 0; - - if (0 === this.writeBuffer.length) { - this.emit('drain'); - } else { - this.flush(); - } - }; - - /** - * Flush write buffers. - * - * @api private - */ - - Socket.prototype.flush = function () { - if ('closed' !== this.readyState && this.transport.writable && - !this.upgrading && this.writeBuffer.length) { - debug('flushing %d packets in socket', this.writeBuffer.length); - this.transport.send(this.writeBuffer); - // keep track of current length of writeBuffer - // splice writeBuffer and callbackBuffer on `drain` - this.prevBufferLen = this.writeBuffer.length; - this.emit('flush'); - } - }; - - /** - * Sends a message. - * - * @param {String} message. - * @param {Function} callback function. - * @param {Object} options. - * @return {Socket} for chaining. - * @api public - */ - - Socket.prototype.write = - Socket.prototype.send = function (msg, options, fn) { - this.sendPacket('message', msg, options, fn); - return this; - }; - - /** - * Sends a packet. - * - * @param {String} packet type. - * @param {String} data. - * @param {Object} options. - * @param {Function} callback function. - * @api private - */ - - Socket.prototype.sendPacket = function (type, data, options, fn) { - if ('function' === typeof data) { - fn = data; - data = undefined; - } - - if ('function' === typeof options) { - fn = options; - options = null; - } - - if ('closing' === this.readyState || 'closed' === this.readyState) { - return; - } - - options = options || {}; - options.compress = false !== options.compress; - - var packet = { - type: type, - data: data, - options: options - }; - this.emit('packetCreate', packet); - this.writeBuffer.push(packet); - if (fn) this.once('flush', fn); - this.flush(); - }; - - /** - * Closes the connection. - * - * @api private - */ - - Socket.prototype.close = function () { - if ('opening' === this.readyState || 'open' === this.readyState) { - this.readyState = 'closing'; - - var self = this; - - if (this.writeBuffer.length) { - this.once('drain', function () { - if (this.upgrading) { - waitForUpgrade(); - } else { - close(); - } - }); - } else if (this.upgrading) { - waitForUpgrade(); - } else { - close(); - } - } - - function close () { - self.onClose('forced close'); - debug('socket closing - telling transport to close'); - self.transport.close(); - } - - function cleanupAndClose () { - self.removeListener('upgrade', cleanupAndClose); - self.removeListener('upgradeError', cleanupAndClose); - close(); - } - - function waitForUpgrade () { - // wait for upgrade to finish since we can't send packets while pausing a transport - self.once('upgrade', cleanupAndClose); - self.once('upgradeError', cleanupAndClose); - } - - return this; - }; - - /** - * Called upon transport error - * - * @api private - */ - - Socket.prototype.onError = function (err) { - debug('socket error %j', err); - Socket.priorWebsocketSuccess = false; - this.emit('error', err); - this.onClose('transport error', err); - }; - - /** - * Called upon transport close. - * - * @api private - */ - - Socket.prototype.onClose = function (reason, desc) { - if ('opening' === this.readyState || 'open' === this.readyState || 'closing' === this.readyState) { - debug('socket close with reason: "%s"', reason); - var self = this; - - // clear timers - clearTimeout(this.pingIntervalTimer); - clearTimeout(this.pingTimeoutTimer); - - // stop event from firing again for transport - this.transport.removeAllListeners('close'); - - // ensure transport won't stay open - this.transport.close(); - - // ignore further transport communication - this.transport.removeAllListeners(); - - // set ready state - this.readyState = 'closed'; - - // clear session id - this.id = null; - - // emit close event - this.emit('close', reason, desc); - - // clean buffers after, so users can still - // grab the buffers on `close` event - self.writeBuffer = []; - self.prevBufferLen = 0; - } - }; - - /** - * Filters upgrades, returning only those matching client transports. - * - * @param {Array} server upgrades - * @api private - * - */ - - Socket.prototype.filterUpgrades = function (upgrades) { - var filteredUpgrades = []; - for (var i = 0, j = upgrades.length; i < j; i++) { - if (~index(this.transports, upgrades[i])) filteredUpgrades.push(upgrades[i]); - } - return filteredUpgrades; - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 21 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Module dependencies - */ - - var XMLHttpRequest = __webpack_require__(22); - var XHR = __webpack_require__(24); - var JSONP = __webpack_require__(39); - var websocket = __webpack_require__(40); - - /** - * Export transports. - */ - - exports.polling = polling; - exports.websocket = websocket; - - /** - * Polling transport polymorphic constructor. - * Decides on xhr vs jsonp based on feature detection. - * - * @api private - */ - - function polling (opts) { - var xhr; - var xd = false; - var xs = false; - var jsonp = false !== opts.jsonp; - - if (global.location) { - var isSSL = 'https:' === location.protocol; - var port = location.port; - - // some user agents have empty `location.port` - if (!port) { - port = isSSL ? 443 : 80; - } - - xd = opts.hostname !== location.hostname || port !== opts.port; - xs = opts.secure !== isSSL; - } - - opts.xdomain = xd; - opts.xscheme = xs; - xhr = new XMLHttpRequest(opts); - - if ('open' in xhr && !opts.forceJSONP) { - return new XHR(opts); - } else { - if (!jsonp) throw new Error('JSONP disabled'); - return new JSONP(opts); - } - } - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 22 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {// browser shim for xmlhttprequest module - - var hasCORS = __webpack_require__(23); - - module.exports = function (opts) { - var xdomain = opts.xdomain; - - // scheme must be same when usign XDomainRequest - // http://blogs.msdn.com/b/ieinternals/archive/2010/05/13/xdomainrequest-restrictions-limitations-and-workarounds.aspx - var xscheme = opts.xscheme; - - // XDomainRequest has a flow of not sending cookie, therefore it should be disabled as a default. - // https://github.com/Automattic/engine.io-client/pull/217 - var enablesXDR = opts.enablesXDR; - - // XMLHttpRequest can be disabled on IE - try { - if ('undefined' !== typeof XMLHttpRequest && (!xdomain || hasCORS)) { - return new XMLHttpRequest(); - } - } catch (e) { } - - // Use XDomainRequest for IE8 if enablesXDR is true - // because loading bar keeps flashing when using jsonp-polling - // https://github.com/yujiosaka/socke.io-ie8-loading-example - try { - if ('undefined' !== typeof XDomainRequest && !xscheme && enablesXDR) { - return new XDomainRequest(); - } - } catch (e) { } - - if (!xdomain) { - try { - return new global[['Active'].concat('Object').join('X')]('Microsoft.XMLHTTP'); - } catch (e) { } - } - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 23 */ -/***/ function(module, exports) { - - - /** - * Module exports. - * - * Logic borrowed from Modernizr: - * - * - https://github.com/Modernizr/Modernizr/blob/master/feature-detects/cors.js - */ - - try { - module.exports = typeof XMLHttpRequest !== 'undefined' && - 'withCredentials' in new XMLHttpRequest(); - } catch (err) { - // if XMLHttp support is disabled in IE then it will throw - // when trying to create - module.exports = false; - } - - -/***/ }, -/* 24 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Module requirements. - */ - - var XMLHttpRequest = __webpack_require__(22); - var Polling = __webpack_require__(25); - var Emitter = __webpack_require__(35); - var inherit = __webpack_require__(37); - var debug = __webpack_require__(3)('engine.io-client:polling-xhr'); - - /** - * Module exports. - */ - - module.exports = XHR; - module.exports.Request = Request; - - /** - * Empty function - */ - - function empty () {} - - /** - * XHR Polling constructor. - * - * @param {Object} opts - * @api public - */ - - function XHR (opts) { - Polling.call(this, opts); - this.requestTimeout = opts.requestTimeout; - - if (global.location) { - var isSSL = 'https:' === location.protocol; - var port = location.port; - - // some user agents have empty `location.port` - if (!port) { - port = isSSL ? 443 : 80; - } - - this.xd = opts.hostname !== global.location.hostname || - port !== opts.port; - this.xs = opts.secure !== isSSL; - } else { - this.extraHeaders = opts.extraHeaders; - } - } - - /** - * Inherits from Polling. - */ - - inherit(XHR, Polling); - - /** - * XHR supports binary - */ - - XHR.prototype.supportsBinary = true; - - /** - * Creates a request. - * - * @param {String} method - * @api private - */ - - XHR.prototype.request = function (opts) { - opts = opts || {}; - opts.uri = this.uri(); - opts.xd = this.xd; - opts.xs = this.xs; - opts.agent = this.agent || false; - opts.supportsBinary = this.supportsBinary; - opts.enablesXDR = this.enablesXDR; - - // SSL options for Node.js client - opts.pfx = this.pfx; - opts.key = this.key; - opts.passphrase = this.passphrase; - opts.cert = this.cert; - opts.ca = this.ca; - opts.ciphers = this.ciphers; - opts.rejectUnauthorized = this.rejectUnauthorized; - opts.requestTimeout = this.requestTimeout; - - // other options for Node.js client - opts.extraHeaders = this.extraHeaders; - - return new Request(opts); - }; - - /** - * Sends data. - * - * @param {String} data to send. - * @param {Function} called upon flush. - * @api private - */ - - XHR.prototype.doWrite = function (data, fn) { - var isBinary = typeof data !== 'string' && data !== undefined; - var req = this.request({ method: 'POST', data: data, isBinary: isBinary }); - var self = this; - req.on('success', fn); - req.on('error', function (err) { - self.onError('xhr post error', err); - }); - this.sendXhr = req; - }; - - /** - * Starts a poll cycle. - * - * @api private - */ - - XHR.prototype.doPoll = function () { - debug('xhr poll'); - var req = this.request(); - var self = this; - req.on('data', function (data) { - self.onData(data); - }); - req.on('error', function (err) { - self.onError('xhr poll error', err); - }); - this.pollXhr = req; - }; - - /** - * Request constructor - * - * @param {Object} options - * @api public - */ - - function Request (opts) { - this.method = opts.method || 'GET'; - this.uri = opts.uri; - this.xd = !!opts.xd; - this.xs = !!opts.xs; - this.async = false !== opts.async; - this.data = undefined !== opts.data ? opts.data : null; - this.agent = opts.agent; - this.isBinary = opts.isBinary; - this.supportsBinary = opts.supportsBinary; - this.enablesXDR = opts.enablesXDR; - this.requestTimeout = opts.requestTimeout; - - // SSL options for Node.js client - this.pfx = opts.pfx; - this.key = opts.key; - this.passphrase = opts.passphrase; - this.cert = opts.cert; - this.ca = opts.ca; - this.ciphers = opts.ciphers; - this.rejectUnauthorized = opts.rejectUnauthorized; - - // other options for Node.js client - this.extraHeaders = opts.extraHeaders; - - this.create(); - } - - /** - * Mix in `Emitter`. - */ - - Emitter(Request.prototype); - - /** - * Creates the XHR object and sends the request. - * - * @api private - */ - - Request.prototype.create = function () { - var opts = { agent: this.agent, xdomain: this.xd, xscheme: this.xs, enablesXDR: this.enablesXDR }; - - // SSL options for Node.js client - opts.pfx = this.pfx; - opts.key = this.key; - opts.passphrase = this.passphrase; - opts.cert = this.cert; - opts.ca = this.ca; - opts.ciphers = this.ciphers; - opts.rejectUnauthorized = this.rejectUnauthorized; - - var xhr = this.xhr = new XMLHttpRequest(opts); - var self = this; - - try { - debug('xhr open %s: %s', this.method, this.uri); - xhr.open(this.method, this.uri, this.async); - try { - if (this.extraHeaders) { - xhr.setDisableHeaderCheck(true); - for (var i in this.extraHeaders) { - if (this.extraHeaders.hasOwnProperty(i)) { - xhr.setRequestHeader(i, this.extraHeaders[i]); - } - } - } - } catch (e) {} - if (this.supportsBinary) { - // This has to be done after open because Firefox is stupid - // http://stackoverflow.com/questions/13216903/get-binary-data-with-xmlhttprequest-in-a-firefox-extension - xhr.responseType = 'arraybuffer'; - } - - if ('POST' === this.method) { - try { - if (this.isBinary) { - xhr.setRequestHeader('Content-type', 'application/octet-stream'); - } else { - xhr.setRequestHeader('Content-type', 'text/plain;charset=UTF-8'); - } - } catch (e) {} - } - - try { - xhr.setRequestHeader('Accept', '*/*'); - } catch (e) {} - - // ie6 check - if ('withCredentials' in xhr) { - xhr.withCredentials = true; - } - - if (this.requestTimeout) { - xhr.timeout = this.requestTimeout; - } - - if (this.hasXDR()) { - xhr.onload = function () { - self.onLoad(); - }; - xhr.onerror = function () { - self.onError(xhr.responseText); - }; - } else { - xhr.onreadystatechange = function () { - if (4 !== xhr.readyState) return; - if (200 === xhr.status || 1223 === xhr.status) { - self.onLoad(); - } else { - // make sure the `error` event handler that's user-set - // does not throw in the same tick and gets caught here - setTimeout(function () { - self.onError(xhr.status); - }, 0); - } - }; - } - - debug('xhr data %s', this.data); - xhr.send(this.data); - } catch (e) { - // Need to defer since .create() is called directly fhrom the constructor - // and thus the 'error' event can only be only bound *after* this exception - // occurs. Therefore, also, we cannot throw here at all. - setTimeout(function () { - self.onError(e); - }, 0); - return; - } - - if (global.document) { - this.index = Request.requestsCount++; - Request.requests[this.index] = this; - } - }; - - /** - * Called upon successful response. - * - * @api private - */ - - Request.prototype.onSuccess = function () { - this.emit('success'); - this.cleanup(); - }; - - /** - * Called if we have data. - * - * @api private - */ - - Request.prototype.onData = function (data) { - this.emit('data', data); - this.onSuccess(); - }; - - /** - * Called upon error. - * - * @api private - */ - - Request.prototype.onError = function (err) { - this.emit('error', err); - this.cleanup(true); - }; - - /** - * Cleans up house. - * - * @api private - */ - - Request.prototype.cleanup = function (fromError) { - if ('undefined' === typeof this.xhr || null === this.xhr) { - return; - } - // xmlhttprequest - if (this.hasXDR()) { - this.xhr.onload = this.xhr.onerror = empty; - } else { - this.xhr.onreadystatechange = empty; - } - - if (fromError) { - try { - this.xhr.abort(); - } catch (e) {} - } - - if (global.document) { - delete Request.requests[this.index]; - } - - this.xhr = null; - }; - - /** - * Called upon load. - * - * @api private - */ - - Request.prototype.onLoad = function () { - var data; - try { - var contentType; - try { - contentType = this.xhr.getResponseHeader('Content-Type').split(';')[0]; - } catch (e) {} - if (contentType === 'application/octet-stream') { - data = this.xhr.response || this.xhr.responseText; - } else { - if (!this.supportsBinary) { - data = this.xhr.responseText; - } else { - try { - data = String.fromCharCode.apply(null, new Uint8Array(this.xhr.response)); - } catch (e) { - var ui8Arr = new Uint8Array(this.xhr.response); - var dataArray = []; - for (var idx = 0, length = ui8Arr.length; idx < length; idx++) { - dataArray.push(ui8Arr[idx]); - } - - data = String.fromCharCode.apply(null, dataArray); - } - } - } - } catch (e) { - this.onError(e); - } - if (null != data) { - this.onData(data); - } - }; - - /** - * Check if it has XDomainRequest. - * - * @api private - */ - - Request.prototype.hasXDR = function () { - return 'undefined' !== typeof global.XDomainRequest && !this.xs && this.enablesXDR; - }; - - /** - * Aborts the request. - * - * @api public - */ - - Request.prototype.abort = function () { - this.cleanup(); - }; - - /** - * Aborts pending requests when unloading the window. This is needed to prevent - * memory leaks (e.g. when using IE) and to ensure that no spurious error is - * emitted. - */ - - Request.requestsCount = 0; - Request.requests = {}; - - if (global.document) { - if (global.attachEvent) { - global.attachEvent('onunload', unloadHandler); - } else if (global.addEventListener) { - global.addEventListener('beforeunload', unloadHandler, false); - } - } - - function unloadHandler () { - for (var i in Request.requests) { - if (Request.requests.hasOwnProperty(i)) { - Request.requests[i].abort(); - } - } - } - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 25 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * Module dependencies. - */ - - var Transport = __webpack_require__(26); - var parseqs = __webpack_require__(36); - var parser = __webpack_require__(27); - var inherit = __webpack_require__(37); - var yeast = __webpack_require__(38); - var debug = __webpack_require__(3)('engine.io-client:polling'); - - /** - * Module exports. - */ - - module.exports = Polling; - - /** - * Is XHR2 supported? - */ - - var hasXHR2 = (function () { - var XMLHttpRequest = __webpack_require__(22); - var xhr = new XMLHttpRequest({ xdomain: false }); - return null != xhr.responseType; - })(); - - /** - * Polling interface. - * - * @param {Object} opts - * @api private - */ - - function Polling (opts) { - var forceBase64 = (opts && opts.forceBase64); - if (!hasXHR2 || forceBase64) { - this.supportsBinary = false; - } - Transport.call(this, opts); - } - - /** - * Inherits from Transport. - */ - - inherit(Polling, Transport); - - /** - * Transport name. - */ - - Polling.prototype.name = 'polling'; - - /** - * Opens the socket (triggers polling). We write a PING message to determine - * when the transport is open. - * - * @api private - */ - - Polling.prototype.doOpen = function () { - this.poll(); - }; - - /** - * Pauses polling. - * - * @param {Function} callback upon buffers are flushed and transport is paused - * @api private - */ - - Polling.prototype.pause = function (onPause) { - var self = this; - - this.readyState = 'pausing'; - - function pause () { - debug('paused'); - self.readyState = 'paused'; - onPause(); - } - - if (this.polling || !this.writable) { - var total = 0; - - if (this.polling) { - debug('we are currently polling - waiting to pause'); - total++; - this.once('pollComplete', function () { - debug('pre-pause polling complete'); - --total || pause(); - }); - } - - if (!this.writable) { - debug('we are currently writing - waiting to pause'); - total++; - this.once('drain', function () { - debug('pre-pause writing complete'); - --total || pause(); - }); - } - } else { - pause(); - } - }; - - /** - * Starts polling cycle. - * - * @api public - */ - - Polling.prototype.poll = function () { - debug('polling'); - this.polling = true; - this.doPoll(); - this.emit('poll'); - }; - - /** - * Overloads onData to detect payloads. - * - * @api private - */ - - Polling.prototype.onData = function (data) { - var self = this; - debug('polling got data %s', data); - var callback = function (packet, index, total) { - // if its the first message we consider the transport open - if ('opening' === self.readyState) { - self.onOpen(); - } - - // if its a close packet, we close the ongoing requests - if ('close' === packet.type) { - self.onClose(); - return false; - } - - // otherwise bypass onData and handle the message - self.onPacket(packet); - }; - - // decode payload - parser.decodePayload(data, this.socket.binaryType, callback); - - // if an event did not trigger closing - if ('closed' !== this.readyState) { - // if we got data we're not polling - this.polling = false; - this.emit('pollComplete'); - - if ('open' === this.readyState) { - this.poll(); - } else { - debug('ignoring poll - transport state "%s"', this.readyState); - } - } - }; - - /** - * For polling, send a close packet. - * - * @api private - */ - - Polling.prototype.doClose = function () { - var self = this; - - function close () { - debug('writing close packet'); - self.write([{ type: 'close' }]); - } - - if ('open' === this.readyState) { - debug('transport open - closing'); - close(); - } else { - // in case we're trying to close while - // handshaking is in progress (GH-164) - debug('transport not open - deferring close'); - this.once('open', close); - } - }; - - /** - * Writes a packets payload. - * - * @param {Array} data packets - * @param {Function} drain callback - * @api private - */ - - Polling.prototype.write = function (packets) { - var self = this; - this.writable = false; - var callbackfn = function () { - self.writable = true; - self.emit('drain'); - }; - - parser.encodePayload(packets, this.supportsBinary, function (data) { - self.doWrite(data, callbackfn); - }); - }; - - /** - * Generates uri for connection. - * - * @api private - */ - - Polling.prototype.uri = function () { - var query = this.query || {}; - var schema = this.secure ? 'https' : 'http'; - var port = ''; - - // cache busting is forced - if (false !== this.timestampRequests) { - query[this.timestampParam] = yeast(); - } - - if (!this.supportsBinary && !query.sid) { - query.b64 = 1; - } - - query = parseqs.encode(query); - - // avoid port if default for schema - if (this.port && (('https' === schema && Number(this.port) !== 443) || - ('http' === schema && Number(this.port) !== 80))) { - port = ':' + this.port; - } - - // prepend ? to query - if (query.length) { - query = '?' + query; - } - - var ipv6 = this.hostname.indexOf(':') !== -1; - return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query; - }; - - -/***/ }, -/* 26 */ -/***/ function(module, exports, __webpack_require__) { - - /** - * Module dependencies. - */ - - var parser = __webpack_require__(27); - var Emitter = __webpack_require__(35); - - /** - * Module exports. - */ - - module.exports = Transport; - - /** - * Transport abstract constructor. - * - * @param {Object} options. - * @api private - */ - - function Transport (opts) { - this.path = opts.path; - this.hostname = opts.hostname; - this.port = opts.port; - this.secure = opts.secure; - this.query = opts.query; - this.timestampParam = opts.timestampParam; - this.timestampRequests = opts.timestampRequests; - this.readyState = ''; - this.agent = opts.agent || false; - this.socket = opts.socket; - this.enablesXDR = opts.enablesXDR; - - // SSL options for Node.js client - this.pfx = opts.pfx; - this.key = opts.key; - this.passphrase = opts.passphrase; - this.cert = opts.cert; - this.ca = opts.ca; - this.ciphers = opts.ciphers; - this.rejectUnauthorized = opts.rejectUnauthorized; - this.forceNode = opts.forceNode; - - // other options for Node.js client - this.extraHeaders = opts.extraHeaders; - this.localAddress = opts.localAddress; - } - - /** - * Mix in `Emitter`. - */ - - Emitter(Transport.prototype); - - /** - * Emits an error. - * - * @param {String} str - * @return {Transport} for chaining - * @api public - */ - - Transport.prototype.onError = function (msg, desc) { - var err = new Error(msg); - err.type = 'TransportError'; - err.description = desc; - this.emit('error', err); - return this; - }; - - /** - * Opens the transport. - * - * @api public - */ - - Transport.prototype.open = function () { - if ('closed' === this.readyState || '' === this.readyState) { - this.readyState = 'opening'; - this.doOpen(); - } - - return this; - }; - - /** - * Closes the transport. - * - * @api private - */ - - Transport.prototype.close = function () { - if ('opening' === this.readyState || 'open' === this.readyState) { - this.doClose(); - this.onClose(); - } - - return this; - }; - - /** - * Sends multiple packets. - * - * @param {Array} packets - * @api private - */ - - Transport.prototype.send = function (packets) { - if ('open' === this.readyState) { - this.write(packets); - } else { - throw new Error('Transport not open'); - } - }; - - /** - * Called upon open - * - * @api private - */ - - Transport.prototype.onOpen = function () { - this.readyState = 'open'; - this.writable = true; - this.emit('open'); - }; - - /** - * Called with data. - * - * @param {String} data - * @api private - */ - - Transport.prototype.onData = function (data) { - var packet = parser.decodePacket(data, this.socket.binaryType); - this.onPacket(packet); - }; - - /** - * Called with a decoded packet. - */ - - Transport.prototype.onPacket = function (packet) { - this.emit('packet', packet); - }; - - /** - * Called upon close. - * - * @api private - */ - - Transport.prototype.onClose = function () { - this.readyState = 'closed'; - this.emit('close'); - }; - - -/***/ }, -/* 27 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Module dependencies. - */ - - var keys = __webpack_require__(28); - var hasBinary = __webpack_require__(29); - var sliceBuffer = __webpack_require__(30); - var after = __webpack_require__(31); - var utf8 = __webpack_require__(32); - - var base64encoder; - if (global && global.ArrayBuffer) { - base64encoder = __webpack_require__(33); - } - - /** - * Check if we are running an android browser. That requires us to use - * ArrayBuffer with polling transports... - * - * http://ghinda.net/jpeg-blob-ajax-android/ - */ - - var isAndroid = typeof navigator !== 'undefined' && /Android/i.test(navigator.userAgent); - - /** - * Check if we are running in PhantomJS. - * Uploading a Blob with PhantomJS does not work correctly, as reported here: - * https://github.com/ariya/phantomjs/issues/11395 - * @type boolean - */ - var isPhantomJS = typeof navigator !== 'undefined' && /PhantomJS/i.test(navigator.userAgent); - - /** - * When true, avoids using Blobs to encode payloads. - * @type boolean - */ - var dontSendBlobs = isAndroid || isPhantomJS; - - /** - * Current protocol version. - */ - - exports.protocol = 3; - - /** - * Packet types. - */ - - var packets = exports.packets = { - open: 0 // non-ws - , close: 1 // non-ws - , ping: 2 - , pong: 3 - , message: 4 - , upgrade: 5 - , noop: 6 - }; - - var packetslist = keys(packets); - - /** - * Premade error packet. - */ - - var err = { type: 'error', data: 'parser error' }; - - /** - * Create a blob api even for blob builder when vendor prefixes exist - */ - - var Blob = __webpack_require__(34); - - /** - * Encodes a packet. - * - * <packet type id> [ <data> ] - * - * Example: - * - * 5hello world - * 3 - * 4 - * - * Binary is encoded in an identical principle - * - * @api private - */ - - exports.encodePacket = function (packet, supportsBinary, utf8encode, callback) { - if ('function' == typeof supportsBinary) { - callback = supportsBinary; - supportsBinary = false; - } - - if ('function' == typeof utf8encode) { - callback = utf8encode; - utf8encode = null; - } - - var data = (packet.data === undefined) - ? undefined - : packet.data.buffer || packet.data; - - if (global.ArrayBuffer && data instanceof ArrayBuffer) { - return encodeArrayBuffer(packet, supportsBinary, callback); - } else if (Blob && data instanceof global.Blob) { - return encodeBlob(packet, supportsBinary, callback); - } - - // might be an object with { base64: true, data: dataAsBase64String } - if (data && data.base64) { - return encodeBase64Object(packet, callback); - } - - // Sending data as a utf-8 string - var encoded = packets[packet.type]; - - // data fragment is optional - if (undefined !== packet.data) { - encoded += utf8encode ? utf8.encode(String(packet.data)) : String(packet.data); - } - - return callback('' + encoded); - - }; - - function encodeBase64Object(packet, callback) { - // packet data is an object { base64: true, data: dataAsBase64String } - var message = 'b' + exports.packets[packet.type] + packet.data.data; - return callback(message); - } - - /** - * Encode packet helpers for binary types - */ - - function encodeArrayBuffer(packet, supportsBinary, callback) { - if (!supportsBinary) { - return exports.encodeBase64Packet(packet, callback); - } - - var data = packet.data; - var contentArray = new Uint8Array(data); - var resultBuffer = new Uint8Array(1 + data.byteLength); - - resultBuffer[0] = packets[packet.type]; - for (var i = 0; i < contentArray.length; i++) { - resultBuffer[i+1] = contentArray[i]; - } - - return callback(resultBuffer.buffer); - } - - function encodeBlobAsArrayBuffer(packet, supportsBinary, callback) { - if (!supportsBinary) { - return exports.encodeBase64Packet(packet, callback); - } - - var fr = new FileReader(); - fr.onload = function() { - packet.data = fr.result; - exports.encodePacket(packet, supportsBinary, true, callback); - }; - return fr.readAsArrayBuffer(packet.data); - } - - function encodeBlob(packet, supportsBinary, callback) { - if (!supportsBinary) { - return exports.encodeBase64Packet(packet, callback); - } - - if (dontSendBlobs) { - return encodeBlobAsArrayBuffer(packet, supportsBinary, callback); - } - - var length = new Uint8Array(1); - length[0] = packets[packet.type]; - var blob = new Blob([length.buffer, packet.data]); - - return callback(blob); - } - - /** - * Encodes a packet with binary data in a base64 string - * - * @param {Object} packet, has `type` and `data` - * @return {String} base64 encoded message - */ - - exports.encodeBase64Packet = function(packet, callback) { - var message = 'b' + exports.packets[packet.type]; - if (Blob && packet.data instanceof global.Blob) { - var fr = new FileReader(); - fr.onload = function() { - var b64 = fr.result.split(',')[1]; - callback(message + b64); - }; - return fr.readAsDataURL(packet.data); - } - - var b64data; - try { - b64data = String.fromCharCode.apply(null, new Uint8Array(packet.data)); - } catch (e) { - // iPhone Safari doesn't let you apply with typed arrays - var typed = new Uint8Array(packet.data); - var basic = new Array(typed.length); - for (var i = 0; i < typed.length; i++) { - basic[i] = typed[i]; - } - b64data = String.fromCharCode.apply(null, basic); - } - message += global.btoa(b64data); - return callback(message); - }; - - /** - * Decodes a packet. Changes format to Blob if requested. - * - * @return {Object} with `type` and `data` (if any) - * @api private - */ - - exports.decodePacket = function (data, binaryType, utf8decode) { - if (data === undefined) { - return err; - } - // String data - if (typeof data == 'string') { - if (data.charAt(0) == 'b') { - return exports.decodeBase64Packet(data.substr(1), binaryType); - } - - if (utf8decode) { - data = tryDecode(data); - if (data === false) { - return err; - } - } - var type = data.charAt(0); - - if (Number(type) != type || !packetslist[type]) { - return err; - } - - if (data.length > 1) { - return { type: packetslist[type], data: data.substring(1) }; - } else { - return { type: packetslist[type] }; - } - } - - var asArray = new Uint8Array(data); - var type = asArray[0]; - var rest = sliceBuffer(data, 1); - if (Blob && binaryType === 'blob') { - rest = new Blob([rest]); - } - return { type: packetslist[type], data: rest }; - }; - - function tryDecode(data) { - try { - data = utf8.decode(data); - } catch (e) { - return false; - } - return data; - } - - /** - * Decodes a packet encoded in a base64 string - * - * @param {String} base64 encoded message - * @return {Object} with `type` and `data` (if any) - */ - - exports.decodeBase64Packet = function(msg, binaryType) { - var type = packetslist[msg.charAt(0)]; - if (!base64encoder) { - return { type: type, data: { base64: true, data: msg.substr(1) } }; - } - - var data = base64encoder.decode(msg.substr(1)); - - if (binaryType === 'blob' && Blob) { - data = new Blob([data]); - } - - return { type: type, data: data }; - }; - - /** - * Encodes multiple messages (payload). - * - * <length>:data - * - * Example: - * - * 11:hello world2:hi - * - * If any contents are binary, they will be encoded as base64 strings. Base64 - * encoded strings are marked with a b before the length specifier - * - * @param {Array} packets - * @api private - */ - - exports.encodePayload = function (packets, supportsBinary, callback) { - if (typeof supportsBinary == 'function') { - callback = supportsBinary; - supportsBinary = null; - } - - var isBinary = hasBinary(packets); - - if (supportsBinary && isBinary) { - if (Blob && !dontSendBlobs) { - return exports.encodePayloadAsBlob(packets, callback); - } - - return exports.encodePayloadAsArrayBuffer(packets, callback); - } - - if (!packets.length) { - return callback('0:'); - } - - function setLengthHeader(message) { - return message.length + ':' + message; - } - - function encodeOne(packet, doneCallback) { - exports.encodePacket(packet, !isBinary ? false : supportsBinary, true, function(message) { - doneCallback(null, setLengthHeader(message)); - }); - } - - map(packets, encodeOne, function(err, results) { - return callback(results.join('')); - }); - }; - - /** - * Async array map using after - */ - - function map(ary, each, done) { - var result = new Array(ary.length); - var next = after(ary.length, done); - - var eachWithIndex = function(i, el, cb) { - each(el, function(error, msg) { - result[i] = msg; - cb(error, result); - }); - }; - - for (var i = 0; i < ary.length; i++) { - eachWithIndex(i, ary[i], next); - } - } - - /* - * Decodes data when a payload is maybe expected. Possible binary contents are - * decoded from their base64 representation - * - * @param {String} data, callback method - * @api public - */ - - exports.decodePayload = function (data, binaryType, callback) { - if (typeof data != 'string') { - return exports.decodePayloadAsBinary(data, binaryType, callback); - } - - if (typeof binaryType === 'function') { - callback = binaryType; - binaryType = null; - } - - var packet; - if (data == '') { - // parser error - ignoring payload - return callback(err, 0, 1); - } - - var length = '' - , n, msg; - - for (var i = 0, l = data.length; i < l; i++) { - var chr = data.charAt(i); - - if (':' != chr) { - length += chr; - } else { - if ('' == length || (length != (n = Number(length)))) { - // parser error - ignoring payload - return callback(err, 0, 1); - } - - msg = data.substr(i + 1, n); - - if (length != msg.length) { - // parser error - ignoring payload - return callback(err, 0, 1); - } - - if (msg.length) { - packet = exports.decodePacket(msg, binaryType, true); - - if (err.type == packet.type && err.data == packet.data) { - // parser error in individual packet - ignoring payload - return callback(err, 0, 1); - } - - var ret = callback(packet, i + n, l); - if (false === ret) return; - } - - // advance cursor - i += n; - length = ''; - } - } - - if (length != '') { - // parser error - ignoring payload - return callback(err, 0, 1); - } - - }; - - /** - * Encodes multiple messages (payload) as binary. - * - * <1 = binary, 0 = string><number from 0-9><number from 0-9>[...]<number - * 255><data> - * - * Example: - * 1 3 255 1 2 3, if the binary contents are interpreted as 8 bit integers - * - * @param {Array} packets - * @return {ArrayBuffer} encoded payload - * @api private - */ - - exports.encodePayloadAsArrayBuffer = function(packets, callback) { - if (!packets.length) { - return callback(new ArrayBuffer(0)); - } - - function encodeOne(packet, doneCallback) { - exports.encodePacket(packet, true, true, function(data) { - return doneCallback(null, data); - }); - } - - map(packets, encodeOne, function(err, encodedPackets) { - var totalLength = encodedPackets.reduce(function(acc, p) { - var len; - if (typeof p === 'string'){ - len = p.length; - } else { - len = p.byteLength; - } - return acc + len.toString().length + len + 2; // string/binary identifier + separator = 2 - }, 0); - - var resultArray = new Uint8Array(totalLength); - - var bufferIndex = 0; - encodedPackets.forEach(function(p) { - var isString = typeof p === 'string'; - var ab = p; - if (isString) { - var view = new Uint8Array(p.length); - for (var i = 0; i < p.length; i++) { - view[i] = p.charCodeAt(i); - } - ab = view.buffer; - } - - if (isString) { // not true binary - resultArray[bufferIndex++] = 0; - } else { // true binary - resultArray[bufferIndex++] = 1; - } - - var lenStr = ab.byteLength.toString(); - for (var i = 0; i < lenStr.length; i++) { - resultArray[bufferIndex++] = parseInt(lenStr[i]); - } - resultArray[bufferIndex++] = 255; - - var view = new Uint8Array(ab); - for (var i = 0; i < view.length; i++) { - resultArray[bufferIndex++] = view[i]; - } - }); - - return callback(resultArray.buffer); - }); - }; - - /** - * Encode as Blob - */ - - exports.encodePayloadAsBlob = function(packets, callback) { - function encodeOne(packet, doneCallback) { - exports.encodePacket(packet, true, true, function(encoded) { - var binaryIdentifier = new Uint8Array(1); - binaryIdentifier[0] = 1; - if (typeof encoded === 'string') { - var view = new Uint8Array(encoded.length); - for (var i = 0; i < encoded.length; i++) { - view[i] = encoded.charCodeAt(i); - } - encoded = view.buffer; - binaryIdentifier[0] = 0; - } - - var len = (encoded instanceof ArrayBuffer) - ? encoded.byteLength - : encoded.size; - - var lenStr = len.toString(); - var lengthAry = new Uint8Array(lenStr.length + 1); - for (var i = 0; i < lenStr.length; i++) { - lengthAry[i] = parseInt(lenStr[i]); - } - lengthAry[lenStr.length] = 255; - - if (Blob) { - var blob = new Blob([binaryIdentifier.buffer, lengthAry.buffer, encoded]); - doneCallback(null, blob); - } - }); - } - - map(packets, encodeOne, function(err, results) { - return callback(new Blob(results)); - }); - }; - - /* - * Decodes data when a payload is maybe expected. Strings are decoded by - * interpreting each byte as a key code for entries marked to start with 0. See - * description of encodePayloadAsBinary - * - * @param {ArrayBuffer} data, callback method - * @api public - */ - - exports.decodePayloadAsBinary = function (data, binaryType, callback) { - if (typeof binaryType === 'function') { - callback = binaryType; - binaryType = null; - } - - var bufferTail = data; - var buffers = []; - - var numberTooLong = false; - while (bufferTail.byteLength > 0) { - var tailArray = new Uint8Array(bufferTail); - var isString = tailArray[0] === 0; - var msgLength = ''; - - for (var i = 1; ; i++) { - if (tailArray[i] == 255) break; - - if (msgLength.length > 310) { - numberTooLong = true; - break; - } - - msgLength += tailArray[i]; - } - - if(numberTooLong) return callback(err, 0, 1); - - bufferTail = sliceBuffer(bufferTail, 2 + msgLength.length); - msgLength = parseInt(msgLength); - - var msg = sliceBuffer(bufferTail, 0, msgLength); - if (isString) { - try { - msg = String.fromCharCode.apply(null, new Uint8Array(msg)); - } catch (e) { - // iPhone Safari doesn't let you apply to typed arrays - var typed = new Uint8Array(msg); - msg = ''; - for (var i = 0; i < typed.length; i++) { - msg += String.fromCharCode(typed[i]); - } - } - } - - buffers.push(msg); - bufferTail = sliceBuffer(bufferTail, msgLength); - } - - var total = buffers.length; - buffers.forEach(function(buffer, i) { - callback(exports.decodePacket(buffer, binaryType, true), i, total); - }); - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 28 */ -/***/ function(module, exports) { - - - /** - * Gets the keys for an object. - * - * @return {Array} keys - * @api private - */ - - module.exports = Object.keys || function keys (obj){ - var arr = []; - var has = Object.prototype.hasOwnProperty; - - for (var i in obj) { - if (has.call(obj, i)) { - arr.push(i); - } - } - return arr; - }; - - -/***/ }, -/* 29 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) { - /* - * Module requirements. - */ - - var isArray = __webpack_require__(15); - - /** - * Module exports. - */ - - module.exports = hasBinary; - - /** - * Checks for binary data. - * - * Right now only Buffer and ArrayBuffer are supported.. - * - * @param {Object} anything - * @api public - */ - - function hasBinary(data) { - - function _hasBinary(obj) { - if (!obj) return false; - - if ( (global.Buffer && global.Buffer.isBuffer && global.Buffer.isBuffer(obj)) || - (global.ArrayBuffer && obj instanceof ArrayBuffer) || - (global.Blob && obj instanceof Blob) || - (global.File && obj instanceof File) - ) { - return true; - } - - if (isArray(obj)) { - for (var i = 0; i < obj.length; i++) { - if (_hasBinary(obj[i])) { - return true; - } - } - } else if (obj && 'object' == typeof obj) { - // see: https://github.com/Automattic/has-binary/pull/4 - if (obj.toJSON && 'function' == typeof obj.toJSON) { - obj = obj.toJSON(); - } - - for (var key in obj) { - if (Object.prototype.hasOwnProperty.call(obj, key) && _hasBinary(obj[key])) { - return true; - } - } - } - - return false; - } - - return _hasBinary(data); - } - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 30 */ -/***/ function(module, exports) { - - /** - * An abstraction for slicing an arraybuffer even when - * ArrayBuffer.prototype.slice is not supported - * - * @api public - */ - - module.exports = function(arraybuffer, start, end) { - var bytes = arraybuffer.byteLength; - start = start || 0; - end = end || bytes; - - if (arraybuffer.slice) { return arraybuffer.slice(start, end); } - - if (start < 0) { start += bytes; } - if (end < 0) { end += bytes; } - if (end > bytes) { end = bytes; } - - if (start >= bytes || start >= end || bytes === 0) { - return new ArrayBuffer(0); - } - - var abv = new Uint8Array(arraybuffer); - var result = new Uint8Array(end - start); - for (var i = start, ii = 0; i < end; i++, ii++) { - result[ii] = abv[i]; - } - return result.buffer; - }; - - -/***/ }, -/* 31 */ -/***/ function(module, exports) { - - module.exports = after - - function after(count, callback, err_cb) { - var bail = false - err_cb = err_cb || noop - proxy.count = count - - return (count === 0) ? callback() : proxy - - function proxy(err, result) { - if (proxy.count <= 0) { - throw new Error('after called too many times') - } - --proxy.count - - // after first error, rest are passed to err_cb - if (err) { - bail = true - callback(err) - // future error callbacks will go to error handler - callback = err_cb - } else if (proxy.count === 0 && !bail) { - callback(null, result) - } - } - } - - function noop() {} - - -/***/ }, -/* 32 */ -/***/ function(module, exports, __webpack_require__) { - - var __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(module, global) {/*! https://mths.be/wtf8 v1.0.0 by @mathias */ - ;(function(root) { - - // Detect free variables `exports` - var freeExports = typeof exports == 'object' && exports; - - // Detect free variable `module` - var freeModule = typeof module == 'object' && module && - module.exports == freeExports && module; - - // Detect free variable `global`, from Node.js or Browserified code, - // and use it as `root` - var freeGlobal = typeof global == 'object' && global; - if (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) { - root = freeGlobal; - } - - /*--------------------------------------------------------------------------*/ - - var stringFromCharCode = String.fromCharCode; - - // Taken from https://mths.be/punycode - function ucs2decode(string) { - var output = []; - var counter = 0; - var length = string.length; - var value; - var extra; - while (counter < length) { - value = string.charCodeAt(counter++); - if (value >= 0xD800 && value <= 0xDBFF && counter < length) { - // high surrogate, and there is a next character - extra = string.charCodeAt(counter++); - if ((extra & 0xFC00) == 0xDC00) { // low surrogate - output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000); - } else { - // unmatched surrogate; only append this code unit, in case the next - // code unit is the high surrogate of a surrogate pair - output.push(value); - counter--; - } - } else { - output.push(value); - } - } - return output; - } - - // Taken from https://mths.be/punycode - function ucs2encode(array) { - var length = array.length; - var index = -1; - var value; - var output = ''; - while (++index < length) { - value = array[index]; - if (value > 0xFFFF) { - value -= 0x10000; - output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800); - value = 0xDC00 | value & 0x3FF; - } - output += stringFromCharCode(value); - } - return output; - } - - /*--------------------------------------------------------------------------*/ - - function createByte(codePoint, shift) { - return stringFromCharCode(((codePoint >> shift) & 0x3F) | 0x80); - } - - function encodeCodePoint(codePoint) { - if ((codePoint & 0xFFFFFF80) == 0) { // 1-byte sequence - return stringFromCharCode(codePoint); - } - var symbol = ''; - if ((codePoint & 0xFFFFF800) == 0) { // 2-byte sequence - symbol = stringFromCharCode(((codePoint >> 6) & 0x1F) | 0xC0); - } - else if ((codePoint & 0xFFFF0000) == 0) { // 3-byte sequence - symbol = stringFromCharCode(((codePoint >> 12) & 0x0F) | 0xE0); - symbol += createByte(codePoint, 6); - } - else if ((codePoint & 0xFFE00000) == 0) { // 4-byte sequence - symbol = stringFromCharCode(((codePoint >> 18) & 0x07) | 0xF0); - symbol += createByte(codePoint, 12); - symbol += createByte(codePoint, 6); - } - symbol += stringFromCharCode((codePoint & 0x3F) | 0x80); - return symbol; - } - - function wtf8encode(string) { - var codePoints = ucs2decode(string); - var length = codePoints.length; - var index = -1; - var codePoint; - var byteString = ''; - while (++index < length) { - codePoint = codePoints[index]; - byteString += encodeCodePoint(codePoint); - } - return byteString; - } - - /*--------------------------------------------------------------------------*/ - - function readContinuationByte() { - if (byteIndex >= byteCount) { - throw Error('Invalid byte index'); - } - - var continuationByte = byteArray[byteIndex] & 0xFF; - byteIndex++; - - if ((continuationByte & 0xC0) == 0x80) { - return continuationByte & 0x3F; - } - - // If we end up here, it’s not a continuation byte. - throw Error('Invalid continuation byte'); - } - - function decodeSymbol() { - var byte1; - var byte2; - var byte3; - var byte4; - var codePoint; - - if (byteIndex > byteCount) { - throw Error('Invalid byte index'); - } - - if (byteIndex == byteCount) { - return false; - } - - // Read the first byte. - byte1 = byteArray[byteIndex] & 0xFF; - byteIndex++; - - // 1-byte sequence (no continuation bytes) - if ((byte1 & 0x80) == 0) { - return byte1; - } - - // 2-byte sequence - if ((byte1 & 0xE0) == 0xC0) { - var byte2 = readContinuationByte(); - codePoint = ((byte1 & 0x1F) << 6) | byte2; - if (codePoint >= 0x80) { - return codePoint; - } else { - throw Error('Invalid continuation byte'); - } - } - - // 3-byte sequence (may include unpaired surrogates) - if ((byte1 & 0xF0) == 0xE0) { - byte2 = readContinuationByte(); - byte3 = readContinuationByte(); - codePoint = ((byte1 & 0x0F) << 12) | (byte2 << 6) | byte3; - if (codePoint >= 0x0800) { - return codePoint; - } else { - throw Error('Invalid continuation byte'); - } - } - - // 4-byte sequence - if ((byte1 & 0xF8) == 0xF0) { - byte2 = readContinuationByte(); - byte3 = readContinuationByte(); - byte4 = readContinuationByte(); - codePoint = ((byte1 & 0x0F) << 0x12) | (byte2 << 0x0C) | - (byte3 << 0x06) | byte4; - if (codePoint >= 0x010000 && codePoint <= 0x10FFFF) { - return codePoint; - } - } - - throw Error('Invalid WTF-8 detected'); - } - - var byteArray; - var byteCount; - var byteIndex; - function wtf8decode(byteString) { - byteArray = ucs2decode(byteString); - byteCount = byteArray.length; - byteIndex = 0; - var codePoints = []; - var tmp; - while ((tmp = decodeSymbol()) !== false) { - codePoints.push(tmp); - } - return ucs2encode(codePoints); - } - - /*--------------------------------------------------------------------------*/ - - var wtf8 = { - 'version': '1.0.0', - 'encode': wtf8encode, - 'decode': wtf8decode - }; - - // Some AMD build optimizers, like r.js, check for specific condition patterns - // like the following: - if ( - true - ) { - !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { - return wtf8; - }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); - } else if (freeExports && !freeExports.nodeType) { - if (freeModule) { // in Node.js or RingoJS v0.8.0+ - freeModule.exports = wtf8; - } else { // in Narwhal or RingoJS v0.7.0- - var object = {}; - var hasOwnProperty = object.hasOwnProperty; - for (var key in wtf8) { - hasOwnProperty.call(wtf8, key) && (freeExports[key] = wtf8[key]); - } - } - } else { // in Rhino or a web browser - root.wtf8 = wtf8; - } - - }(this)); - - /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(12)(module), (function() { return this; }()))) - -/***/ }, -/* 33 */ -/***/ function(module, exports) { - - /* - * base64-arraybuffer - * https://github.com/niklasvh/base64-arraybuffer - * - * Copyright (c) 2012 Niklas von Hertzen - * Licensed under the MIT license. - */ - (function(){ - "use strict"; - - var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; - - // Use a lookup table to find the index. - var lookup = new Uint8Array(256); - for (var i = 0; i < chars.length; i++) { - lookup[chars.charCodeAt(i)] = i; - } - - exports.encode = function(arraybuffer) { - var bytes = new Uint8Array(arraybuffer), - i, len = bytes.length, base64 = ""; - - for (i = 0; i < len; i+=3) { - base64 += chars[bytes[i] >> 2]; - base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)]; - base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)]; - base64 += chars[bytes[i + 2] & 63]; - } - - if ((len % 3) === 2) { - base64 = base64.substring(0, base64.length - 1) + "="; - } else if (len % 3 === 1) { - base64 = base64.substring(0, base64.length - 2) + "=="; - } - - return base64; - }; - - exports.decode = function(base64) { - var bufferLength = base64.length * 0.75, - len = base64.length, i, p = 0, - encoded1, encoded2, encoded3, encoded4; - - if (base64[base64.length - 1] === "=") { - bufferLength--; - if (base64[base64.length - 2] === "=") { - bufferLength--; - } - } - - var arraybuffer = new ArrayBuffer(bufferLength), - bytes = new Uint8Array(arraybuffer); - - for (i = 0; i < len; i+=4) { - encoded1 = lookup[base64.charCodeAt(i)]; - encoded2 = lookup[base64.charCodeAt(i+1)]; - encoded3 = lookup[base64.charCodeAt(i+2)]; - encoded4 = lookup[base64.charCodeAt(i+3)]; - - bytes[p++] = (encoded1 << 2) | (encoded2 >> 4); - bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2); - bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63); - } - - return arraybuffer; - }; - })(); - - -/***/ }, -/* 34 */ -/***/ function(module, exports) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Create a blob builder even when vendor prefixes exist - */ - - var BlobBuilder = global.BlobBuilder - || global.WebKitBlobBuilder - || global.MSBlobBuilder - || global.MozBlobBuilder; - - /** - * Check if Blob constructor is supported - */ - - var blobSupported = (function() { - try { - var a = new Blob(['hi']); - return a.size === 2; - } catch(e) { - return false; - } - })(); - - /** - * Check if Blob constructor supports ArrayBufferViews - * Fails in Safari 6, so we need to map to ArrayBuffers there. - */ - - var blobSupportsArrayBufferView = blobSupported && (function() { - try { - var b = new Blob([new Uint8Array([1,2])]); - return b.size === 2; - } catch(e) { - return false; - } - })(); - - /** - * Check if BlobBuilder is supported - */ - - var blobBuilderSupported = BlobBuilder - && BlobBuilder.prototype.append - && BlobBuilder.prototype.getBlob; - - /** - * Helper function that maps ArrayBufferViews to ArrayBuffers - * Used by BlobBuilder constructor and old browsers that didn't - * support it in the Blob constructor. - */ - - function mapArrayBufferViews(ary) { - for (var i = 0; i < ary.length; i++) { - var chunk = ary[i]; - if (chunk.buffer instanceof ArrayBuffer) { - var buf = chunk.buffer; - - // if this is a subarray, make a copy so we only - // include the subarray region from the underlying buffer - if (chunk.byteLength !== buf.byteLength) { - var copy = new Uint8Array(chunk.byteLength); - copy.set(new Uint8Array(buf, chunk.byteOffset, chunk.byteLength)); - buf = copy.buffer; - } - - ary[i] = buf; - } - } - } - - function BlobBuilderConstructor(ary, options) { - options = options || {}; - - var bb = new BlobBuilder(); - mapArrayBufferViews(ary); - - for (var i = 0; i < ary.length; i++) { - bb.append(ary[i]); - } - - return (options.type) ? bb.getBlob(options.type) : bb.getBlob(); - }; - - function BlobConstructor(ary, options) { - mapArrayBufferViews(ary); - return new Blob(ary, options || {}); - }; - - module.exports = (function() { - if (blobSupported) { - return blobSupportsArrayBufferView ? global.Blob : BlobConstructor; - } else if (blobBuilderSupported) { - return BlobBuilderConstructor; - } else { - return undefined; - } - })(); - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 35 */ -/***/ function(module, exports, __webpack_require__) { - - - /** - * Expose `Emitter`. - */ - - if (true) { - module.exports = Emitter; - } - - /** - * Initialize a new `Emitter`. - * - * @api public - */ - - function Emitter(obj) { - if (obj) return mixin(obj); - }; - - /** - * Mixin the emitter properties. - * - * @param {Object} obj - * @return {Object} - * @api private - */ - - function mixin(obj) { - for (var key in Emitter.prototype) { - obj[key] = Emitter.prototype[key]; - } - return obj; - } - - /** - * Listen on the given `event` with `fn`. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.on = - Emitter.prototype.addEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - (this._callbacks['$' + event] = this._callbacks['$' + event] || []) - .push(fn); - return this; - }; - - /** - * Adds an `event` listener that will be invoked a single - * time then automatically removed. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.once = function(event, fn){ - function on() { - this.off(event, on); - fn.apply(this, arguments); - } - - on.fn = fn; - this.on(event, on); - return this; - }; - - /** - * Remove the given callback for `event` or all - * registered callbacks. - * - * @param {String} event - * @param {Function} fn - * @return {Emitter} - * @api public - */ - - Emitter.prototype.off = - Emitter.prototype.removeListener = - Emitter.prototype.removeAllListeners = - Emitter.prototype.removeEventListener = function(event, fn){ - this._callbacks = this._callbacks || {}; - - // all - if (0 == arguments.length) { - this._callbacks = {}; - return this; - } - - // specific event - var callbacks = this._callbacks['$' + event]; - if (!callbacks) return this; - - // remove all handlers - if (1 == arguments.length) { - delete this._callbacks['$' + event]; - return this; - } - - // remove specific handler - var cb; - for (var i = 0; i < callbacks.length; i++) { - cb = callbacks[i]; - if (cb === fn || cb.fn === fn) { - callbacks.splice(i, 1); - break; - } - } - return this; - }; - - /** - * Emit `event` with the given args. - * - * @param {String} event - * @param {Mixed} ... - * @return {Emitter} - */ - - Emitter.prototype.emit = function(event){ - this._callbacks = this._callbacks || {}; - var args = [].slice.call(arguments, 1) - , callbacks = this._callbacks['$' + event]; - - if (callbacks) { - callbacks = callbacks.slice(0); - for (var i = 0, len = callbacks.length; i < len; ++i) { - callbacks[i].apply(this, args); - } - } - - return this; - }; - - /** - * Return array of callbacks for `event`. - * - * @param {String} event - * @return {Array} - * @api public - */ - - Emitter.prototype.listeners = function(event){ - this._callbacks = this._callbacks || {}; - return this._callbacks['$' + event] || []; - }; - - /** - * Check if this emitter has `event` handlers. - * - * @param {String} event - * @return {Boolean} - * @api public - */ - - Emitter.prototype.hasListeners = function(event){ - return !! this.listeners(event).length; - }; - - -/***/ }, -/* 36 */ -/***/ function(module, exports) { - - /** - * Compiles a querystring - * Returns string representation of the object - * - * @param {Object} - * @api private - */ - - exports.encode = function (obj) { - var str = ''; - - for (var i in obj) { - if (obj.hasOwnProperty(i)) { - if (str.length) str += '&'; - str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]); - } - } - - return str; - }; - - /** - * Parses a simple querystring into an object - * - * @param {String} qs - * @api private - */ - - exports.decode = function(qs){ - var qry = {}; - var pairs = qs.split('&'); - for (var i = 0, l = pairs.length; i < l; i++) { - var pair = pairs[i].split('='); - qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]); - } - return qry; - }; - - -/***/ }, -/* 37 */ -/***/ function(module, exports) { - - - module.exports = function(a, b){ - var fn = function(){}; - fn.prototype = b.prototype; - a.prototype = new fn; - a.prototype.constructor = a; - }; - -/***/ }, -/* 38 */ -/***/ function(module, exports) { - - 'use strict'; - - var alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split('') - , length = 64 - , map = {} - , seed = 0 - , i = 0 - , prev; - - /** - * Return a string representing the specified number. - * - * @param {Number} num The number to convert. - * @returns {String} The string representation of the number. - * @api public - */ - function encode(num) { - var encoded = ''; - - do { - encoded = alphabet[num % length] + encoded; - num = Math.floor(num / length); - } while (num > 0); - - return encoded; - } - - /** - * Return the integer value specified by the given string. - * - * @param {String} str The string to convert. - * @returns {Number} The integer value represented by the string. - * @api public - */ - function decode(str) { - var decoded = 0; - - for (i = 0; i < str.length; i++) { - decoded = decoded * length + map[str.charAt(i)]; - } - - return decoded; - } - - /** - * Yeast: A tiny growing id generator. - * - * @returns {String} A unique id. - * @api public - */ - function yeast() { - var now = encode(+new Date()); - - if (now !== prev) return seed = 0, prev = now; - return now +'.'+ encode(seed++); - } - - // - // Map each character to its index. - // - for (; i < length; i++) map[alphabet[i]] = i; - - // - // Expose the `yeast`, `encode` and `decode` functions. - // - yeast.encode = encode; - yeast.decode = decode; - module.exports = yeast; - - -/***/ }, -/* 39 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) { - /** - * Module requirements. - */ - - var Polling = __webpack_require__(25); - var inherit = __webpack_require__(37); - - /** - * Module exports. - */ - - module.exports = JSONPPolling; - - /** - * Cached regular expressions. - */ - - var rNewline = /\n/g; - var rEscapedNewline = /\\n/g; - - /** - * Global JSONP callbacks. - */ - - var callbacks; - - /** - * Noop. - */ - - function empty () { } - - /** - * JSONP Polling constructor. - * - * @param {Object} opts. - * @api public - */ - - function JSONPPolling (opts) { - Polling.call(this, opts); - - this.query = this.query || {}; - - // define global callbacks array if not present - // we do this here (lazily) to avoid unneeded global pollution - if (!callbacks) { - // we need to consider multiple engines in the same page - if (!global.___eio) global.___eio = []; - callbacks = global.___eio; - } - - // callback identifier - this.index = callbacks.length; - - // add callback to jsonp global - var self = this; - callbacks.push(function (msg) { - self.onData(msg); - }); - - // append to query string - this.query.j = this.index; - - // prevent spurious errors from being emitted when the window is unloaded - if (global.document && global.addEventListener) { - global.addEventListener('beforeunload', function () { - if (self.script) self.script.onerror = empty; - }, false); - } - } - - /** - * Inherits from Polling. - */ - - inherit(JSONPPolling, Polling); - - /* - * JSONP only supports binary as base64 encoded strings - */ - - JSONPPolling.prototype.supportsBinary = false; - - /** - * Closes the socket. - * - * @api private - */ - - JSONPPolling.prototype.doClose = function () { - if (this.script) { - this.script.parentNode.removeChild(this.script); - this.script = null; - } - - if (this.form) { - this.form.parentNode.removeChild(this.form); - this.form = null; - this.iframe = null; - } - - Polling.prototype.doClose.call(this); - }; - - /** - * Starts a poll cycle. - * - * @api private - */ - - JSONPPolling.prototype.doPoll = function () { - var self = this; - var script = document.createElement('script'); - - if (this.script) { - this.script.parentNode.removeChild(this.script); - this.script = null; - } - - script.async = true; - script.src = this.uri(); - script.onerror = function (e) { - self.onError('jsonp poll error', e); - }; - - var insertAt = document.getElementsByTagName('script')[0]; - if (insertAt) { - insertAt.parentNode.insertBefore(script, insertAt); - } else { - (document.head || document.body).appendChild(script); - } - this.script = script; - - var isUAgecko = 'undefined' !== typeof navigator && /gecko/i.test(navigator.userAgent); - - if (isUAgecko) { - setTimeout(function () { - var iframe = document.createElement('iframe'); - document.body.appendChild(iframe); - document.body.removeChild(iframe); - }, 100); - } - }; - - /** - * Writes with a hidden iframe. - * - * @param {String} data to send - * @param {Function} called upon flush. - * @api private - */ - - JSONPPolling.prototype.doWrite = function (data, fn) { - var self = this; - - if (!this.form) { - var form = document.createElement('form'); - var area = document.createElement('textarea'); - var id = this.iframeId = 'eio_iframe_' + this.index; - var iframe; - - form.className = 'socketio'; - form.style.position = 'absolute'; - form.style.top = '-1000px'; - form.style.left = '-1000px'; - form.target = id; - form.method = 'POST'; - form.setAttribute('accept-charset', 'utf-8'); - area.name = 'd'; - form.appendChild(area); - document.body.appendChild(form); - - this.form = form; - this.area = area; - } - - this.form.action = this.uri(); - - function complete () { - initIframe(); - fn(); - } - - function initIframe () { - if (self.iframe) { - try { - self.form.removeChild(self.iframe); - } catch (e) { - self.onError('jsonp polling iframe removal error', e); - } - } - - try { - // ie6 dynamic iframes with target="" support (thanks Chris Lambacher) - var html = '<iframe src="javascript:0" name="' + self.iframeId + '">'; - iframe = document.createElement(html); - } catch (e) { - iframe = document.createElement('iframe'); - iframe.name = self.iframeId; - iframe.src = 'javascript:0'; - } - - iframe.id = self.iframeId; - - self.form.appendChild(iframe); - self.iframe = iframe; - } - - initIframe(); - - // escape \n to prevent it from being converted into \r\n by some UAs - // double escaping is required for escaped new lines because unescaping of new lines can be done safely on server-side - data = data.replace(rEscapedNewline, '\\\n'); - this.area.value = data.replace(rNewline, '\\n'); - - try { - this.form.submit(); - } catch (e) {} - - if (this.iframe.attachEvent) { - this.iframe.onreadystatechange = function () { - if (self.iframe.readyState === 'complete') { - complete(); - } - }; - } else { - this.iframe.onload = complete; - } - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 40 */ -/***/ function(module, exports, __webpack_require__) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * Module dependencies. - */ - - var Transport = __webpack_require__(26); - var parser = __webpack_require__(27); - var parseqs = __webpack_require__(36); - var inherit = __webpack_require__(37); - var yeast = __webpack_require__(38); - var debug = __webpack_require__(3)('engine.io-client:websocket'); - var BrowserWebSocket = global.WebSocket || global.MozWebSocket; - var NodeWebSocket; - if (typeof window === 'undefined') { - try { - NodeWebSocket = __webpack_require__(41); - } catch (e) { } - } - - /** - * Get either the `WebSocket` or `MozWebSocket` globals - * in the browser or try to resolve WebSocket-compatible - * interface exposed by `ws` for Node-like environment. - */ - - var WebSocket = BrowserWebSocket; - if (!WebSocket && typeof window === 'undefined') { - WebSocket = NodeWebSocket; - } - - /** - * Module exports. - */ - - module.exports = WS; - - /** - * WebSocket transport constructor. - * - * @api {Object} connection options - * @api public - */ - - function WS (opts) { - var forceBase64 = (opts && opts.forceBase64); - if (forceBase64) { - this.supportsBinary = false; - } - this.perMessageDeflate = opts.perMessageDeflate; - this.usingBrowserWebSocket = BrowserWebSocket && !opts.forceNode; - if (!this.usingBrowserWebSocket) { - WebSocket = NodeWebSocket; - } - Transport.call(this, opts); - } - - /** - * Inherits from Transport. - */ - - inherit(WS, Transport); - - /** - * Transport name. - * - * @api public - */ - - WS.prototype.name = 'websocket'; - - /* - * WebSockets support binary - */ - - WS.prototype.supportsBinary = true; - - /** - * Opens socket. - * - * @api private - */ - - WS.prototype.doOpen = function () { - if (!this.check()) { - // let probe timeout - return; - } - - var uri = this.uri(); - var protocols = void (0); - var opts = { - agent: this.agent, - perMessageDeflate: this.perMessageDeflate - }; - - // SSL options for Node.js client - opts.pfx = this.pfx; - opts.key = this.key; - opts.passphrase = this.passphrase; - opts.cert = this.cert; - opts.ca = this.ca; - opts.ciphers = this.ciphers; - opts.rejectUnauthorized = this.rejectUnauthorized; - if (this.extraHeaders) { - opts.headers = this.extraHeaders; - } - if (this.localAddress) { - opts.localAddress = this.localAddress; - } - - try { - this.ws = this.usingBrowserWebSocket ? new WebSocket(uri) : new WebSocket(uri, protocols, opts); - } catch (err) { - return this.emit('error', err); - } - - if (this.ws.binaryType === undefined) { - this.supportsBinary = false; - } - - if (this.ws.supports && this.ws.supports.binary) { - this.supportsBinary = true; - this.ws.binaryType = 'nodebuffer'; - } else { - this.ws.binaryType = 'arraybuffer'; - } - - this.addEventListeners(); - }; - - /** - * Adds event listeners to the socket - * - * @api private - */ - - WS.prototype.addEventListeners = function () { - var self = this; - - this.ws.onopen = function () { - self.onOpen(); - }; - this.ws.onclose = function () { - self.onClose(); - }; - this.ws.onmessage = function (ev) { - self.onData(ev.data); - }; - this.ws.onerror = function (e) { - self.onError('websocket error', e); - }; - }; - - /** - * Writes data to socket. - * - * @param {Array} array of packets. - * @api private - */ - - WS.prototype.write = function (packets) { - var self = this; - this.writable = false; - - // encodePacket efficient as it uses WS framing - // no need for encodePayload - var total = packets.length; - for (var i = 0, l = total; i < l; i++) { - (function (packet) { - parser.encodePacket(packet, self.supportsBinary, function (data) { - if (!self.usingBrowserWebSocket) { - // always create a new object (GH-437) - var opts = {}; - if (packet.options) { - opts.compress = packet.options.compress; - } - - if (self.perMessageDeflate) { - var len = 'string' === typeof data ? global.Buffer.byteLength(data) : data.length; - if (len < self.perMessageDeflate.threshold) { - opts.compress = false; - } - } - } - - // Sometimes the websocket has already been closed but the browser didn't - // have a chance of informing us about it yet, in that case send will - // throw an error - try { - if (self.usingBrowserWebSocket) { - // TypeError is thrown when passing the second argument on Safari - self.ws.send(data); - } else { - self.ws.send(data, opts); - } - } catch (e) { - debug('websocket closed before onclose event'); - } - - --total || done(); - }); - })(packets[i]); - } - - function done () { - self.emit('flush'); - - // fake drain - // defer to next tick to allow Socket to clear writeBuffer - setTimeout(function () { - self.writable = true; - self.emit('drain'); - }, 0); - } - }; - - /** - * Called upon close - * - * @api private - */ - - WS.prototype.onClose = function () { - Transport.prototype.onClose.call(this); - }; - - /** - * Closes socket. - * - * @api private - */ - - WS.prototype.doClose = function () { - if (typeof this.ws !== 'undefined') { - this.ws.close(); - } - }; - - /** - * Generates uri for connection. - * - * @api private - */ - - WS.prototype.uri = function () { - var query = this.query || {}; - var schema = this.secure ? 'wss' : 'ws'; - var port = ''; - - // avoid port if default for schema - if (this.port && (('wss' === schema && Number(this.port) !== 443) || - ('ws' === schema && Number(this.port) !== 80))) { - port = ':' + this.port; - } - - // append timestamp to URI - if (this.timestampRequests) { - query[this.timestampParam] = yeast(); - } - - // communicate binary support capabilities - if (!this.supportsBinary) { - query.b64 = 1; - } - - query = parseqs.encode(query); - - // prepend ? to query - if (query.length) { - query = '?' + query; - } - - var ipv6 = this.hostname.indexOf(':') !== -1; - return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query; - }; - - /** - * Feature detection for WebSocket. - * - * @return {Boolean} whether this transport is available. - * @api public - */ - - WS.prototype.check = function () { - return !!WebSocket && !('__initialize' in WebSocket && this.name === WS.prototype.name); - }; - - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 41 */ -/***/ function(module, exports) { - - /* (ignored) */ - -/***/ }, -/* 42 */ -/***/ function(module, exports) { - - - var indexOf = [].indexOf; - - module.exports = function(arr, obj){ - if (indexOf) return arr.indexOf(obj); - for (var i = 0; i < arr.length; ++i) { - if (arr[i] === obj) return i; - } - return -1; - }; - -/***/ }, -/* 43 */ -/***/ function(module, exports) { - - /* WEBPACK VAR INJECTION */(function(global) {/** - * JSON parse. - * - * @see Based on jQuery#parseJSON (MIT) and JSON2 - * @api private - */ - - var rvalidchars = /^[\],:{}\s]*$/; - var rvalidescape = /\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g; - var rvalidtokens = /"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g; - var rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g; - var rtrimLeft = /^\s+/; - var rtrimRight = /\s+$/; - - module.exports = function parsejson(data) { - if ('string' != typeof data || !data) { - return null; - } - - data = data.replace(rtrimLeft, '').replace(rtrimRight, ''); - - // Attempt to parse using the native JSON parser first - if (global.JSON && JSON.parse) { - return JSON.parse(data); - } - - if (rvalidchars.test(data.replace(rvalidescape, '@') - .replace(rvalidtokens, ']') - .replace(rvalidbraces, ''))) { - return (new Function('return ' + data))(); - } - }; - /* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }()))) - -/***/ }, -/* 44 */ -/***/ function(module, exports, __webpack_require__) { - - 'use strict'; - - /** - * Module dependencies. - */ - - var parser = __webpack_require__(7); - var Emitter = __webpack_require__(35); - var toArray = __webpack_require__(45); - var on = __webpack_require__(46); - var bind = __webpack_require__(47); - var debug = __webpack_require__(3)('socket.io-client:socket'); - var hasBin = __webpack_require__(29); - - /** - * Module exports. - */ - - module.exports = exports = Socket; - - /** - * Internal events (blacklisted). - * These events can't be emitted by the user. - * - * @api private - */ - - var events = { - connect: 1, - connect_error: 1, - connect_timeout: 1, - connecting: 1, - disconnect: 1, - error: 1, - reconnect: 1, - reconnect_attempt: 1, - reconnect_failed: 1, - reconnect_error: 1, - reconnecting: 1, - ping: 1, - pong: 1 - }; - - /** - * Shortcut to `Emitter#emit`. - */ - - var emit = Emitter.prototype.emit; - - /** - * `Socket` constructor. - * - * @api public - */ - - function Socket(io, nsp, opts) { - this.io = io; - this.nsp = nsp; - this.json = this; // compat - this.ids = 0; - this.acks = {}; - this.receiveBuffer = []; - this.sendBuffer = []; - this.connected = false; - this.disconnected = true; - if (opts && opts.query) { - this.query = opts.query; - } - if (this.io.autoConnect) this.open(); - } - - /** - * Mix in `Emitter`. - */ - - Emitter(Socket.prototype); - - /** - * Subscribe to open, close and packet events - * - * @api private - */ - - Socket.prototype.subEvents = function () { - if (this.subs) return; - - var io = this.io; - this.subs = [on(io, 'open', bind(this, 'onopen')), on(io, 'packet', bind(this, 'onpacket')), on(io, 'close', bind(this, 'onclose'))]; - }; - - /** - * "Opens" the socket. - * - * @api public - */ - - Socket.prototype.open = Socket.prototype.connect = function () { - if (this.connected) return this; - - this.subEvents(); - this.io.open(); // ensure open - if ('open' === this.io.readyState) this.onopen(); - this.emit('connecting'); - return this; - }; - - /** - * Sends a `message` event. - * - * @return {Socket} self - * @api public - */ - - Socket.prototype.send = function () { - var args = toArray(arguments); - args.unshift('message'); - this.emit.apply(this, args); - return this; - }; - - /** - * Override `emit`. - * If the event is in `events`, it's emitted normally. - * - * @param {String} event name - * @return {Socket} self - * @api public - */ - - Socket.prototype.emit = function (ev) { - if (events.hasOwnProperty(ev)) { - emit.apply(this, arguments); - return this; - } - - var args = toArray(arguments); - var parserType = parser.EVENT; // default - if (hasBin(args)) { - parserType = parser.BINARY_EVENT; - } // binary - var packet = { type: parserType, data: args }; - - packet.options = {}; - packet.options.compress = !this.flags || false !== this.flags.compress; - - // event ack callback - if ('function' === typeof args[args.length - 1]) { - debug('emitting packet with ack id %d', this.ids); - this.acks[this.ids] = args.pop(); - packet.id = this.ids++; - } - - if (this.connected) { - this.packet(packet); - } else { - this.sendBuffer.push(packet); - } - - delete this.flags; - - return this; - }; - - /** - * Sends a packet. - * - * @param {Object} packet - * @api private - */ - - Socket.prototype.packet = function (packet) { - packet.nsp = this.nsp; - this.io.packet(packet); - }; - - /** - * Called upon engine `open`. - * - * @api private - */ - - Socket.prototype.onopen = function () { - debug('transport is open - connecting'); - - // write connect packet if necessary - if ('/' !== this.nsp) { - if (this.query) { - this.packet({ type: parser.CONNECT, query: this.query }); - } else { - this.packet({ type: parser.CONNECT }); - } - } - }; - - /** - * Called upon engine `close`. - * - * @param {String} reason - * @api private - */ - - Socket.prototype.onclose = function (reason) { - debug('close (%s)', reason); - this.connected = false; - this.disconnected = true; - delete this.id; - this.emit('disconnect', reason); - }; - - /** - * Called with socket packet. - * - * @param {Object} packet - * @api private - */ - - Socket.prototype.onpacket = function (packet) { - if (packet.nsp !== this.nsp) return; - - switch (packet.type) { - case parser.CONNECT: - this.onconnect(); - break; - - case parser.EVENT: - this.onevent(packet); - break; - - case parser.BINARY_EVENT: - this.onevent(packet); - break; - - case parser.ACK: - this.onack(packet); - break; - - case parser.BINARY_ACK: - this.onack(packet); - break; - - case parser.DISCONNECT: - this.ondisconnect(); - break; - - case parser.ERROR: - this.emit('error', packet.data); - break; - } - }; - - /** - * Called upon a server event. - * - * @param {Object} packet - * @api private - */ - - Socket.prototype.onevent = function (packet) { - var args = packet.data || []; - debug('emitting event %j', args); - - if (null != packet.id) { - debug('attaching ack callback to event'); - args.push(this.ack(packet.id)); - } - - if (this.connected) { - emit.apply(this, args); - } else { - this.receiveBuffer.push(args); - } - }; - - /** - * Produces an ack callback to emit with an event. - * - * @api private - */ - - Socket.prototype.ack = function (id) { - var self = this; - var sent = false; - return function () { - // prevent double callbacks - if (sent) return; - sent = true; - var args = toArray(arguments); - debug('sending ack %j', args); - - var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK; - self.packet({ - type: type, - id: id, - data: args - }); - }; - }; - - /** - * Called upon a server acknowlegement. - * - * @param {Object} packet - * @api private - */ - - Socket.prototype.onack = function (packet) { - var ack = this.acks[packet.id]; - if ('function' === typeof ack) { - debug('calling ack %s with %j', packet.id, packet.data); - ack.apply(this, packet.data); - delete this.acks[packet.id]; - } else { - debug('bad ack %s', packet.id); - } - }; - - /** - * Called upon server connect. - * - * @api private - */ - - Socket.prototype.onconnect = function () { - this.connected = true; - this.disconnected = false; - this.emit('connect'); - this.emitBuffered(); - }; - - /** - * Emit buffered events (received and emitted). - * - * @api private - */ - - Socket.prototype.emitBuffered = function () { - var i; - for (i = 0; i < this.receiveBuffer.length; i++) { - emit.apply(this, this.receiveBuffer[i]); - } - this.receiveBuffer = []; - - for (i = 0; i < this.sendBuffer.length; i++) { - this.packet(this.sendBuffer[i]); - } - this.sendBuffer = []; - }; - - /** - * Called upon server disconnect. - * - * @api private - */ - - Socket.prototype.ondisconnect = function () { - debug('server disconnect (%s)', this.nsp); - this.destroy(); - this.onclose('io server disconnect'); - }; - - /** - * Called upon forced client/server side disconnections, - * this method ensures the manager stops tracking us and - * that reconnections don't get triggered for this. - * - * @api private. - */ - - Socket.prototype.destroy = function () { - if (this.subs) { - // clean subscriptions to avoid reconnections - for (var i = 0; i < this.subs.length; i++) { - this.subs[i].destroy(); - } - this.subs = null; - } - - this.io.destroy(this); - }; - - /** - * Disconnects the socket manually. - * - * @return {Socket} self - * @api public - */ - - Socket.prototype.close = Socket.prototype.disconnect = function () { - if (this.connected) { - debug('performing disconnect (%s)', this.nsp); - this.packet({ type: parser.DISCONNECT }); - } - - // remove socket from pool - this.destroy(); - - if (this.connected) { - // fire events - this.onclose('io client disconnect'); - } - return this; - }; - - /** - * Sets the compress flag. - * - * @param {Boolean} if `true`, compresses the sending data - * @return {Socket} self - * @api public - */ - - Socket.prototype.compress = function (compress) { - this.flags = this.flags || {}; - this.flags.compress = compress; - return this; - }; - -/***/ }, -/* 45 */ -/***/ function(module, exports) { - - module.exports = toArray - - function toArray(list, index) { - var array = [] - - index = index || 0 - - for (var i = index || 0; i < list.length; i++) { - array[i - index] = list[i] - } - - return array - } - - -/***/ }, -/* 46 */ -/***/ function(module, exports) { - - "use strict"; - - /** - * Module exports. - */ - - module.exports = on; - - /** - * Helper for subscriptions. - * - * @param {Object|EventEmitter} obj with `Emitter` mixin or `EventEmitter` - * @param {String} event name - * @param {Function} callback - * @api public - */ - - function on(obj, ev, fn) { - obj.on(ev, fn); - return { - destroy: function destroy() { - obj.removeListener(ev, fn); - } - }; - } - -/***/ }, -/* 47 */ -/***/ function(module, exports) { - - /** - * Slice reference. - */ - - var slice = [].slice; - - /** - * Bind `obj` to `fn`. - * - * @param {Object} obj - * @param {Function|String} fn or string - * @return {Function} - * @api public - */ - - module.exports = function(obj, fn){ - if ('string' == typeof fn) fn = obj[fn]; - if ('function' != typeof fn) throw new Error('bind() requires a function'); - var args = slice.call(arguments, 2); - return function(){ - return fn.apply(obj, args.concat(slice.call(arguments))); - } - }; - - -/***/ }, -/* 48 */ -/***/ function(module, exports) { - - - /** - * Expose `Backoff`. - */ - - module.exports = Backoff; - - /** - * Initialize backoff timer with `opts`. - * - * - `min` initial timeout in milliseconds [100] - * - `max` max timeout [10000] - * - `jitter` [0] - * - `factor` [2] - * - * @param {Object} opts - * @api public - */ - - function Backoff(opts) { - opts = opts || {}; - this.ms = opts.min || 100; - this.max = opts.max || 10000; - this.factor = opts.factor || 2; - this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0; - this.attempts = 0; - } - - /** - * Return the backoff duration. - * - * @return {Number} - * @api public - */ - - Backoff.prototype.duration = function(){ - var ms = this.ms * Math.pow(this.factor, this.attempts++); - if (this.jitter) { - var rand = Math.random(); - var deviation = Math.floor(rand * this.jitter * ms); - ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation; - } - return Math.min(ms, this.max) | 0; - }; - - /** - * Reset the number of attempts. - * - * @api public - */ - - Backoff.prototype.reset = function(){ - this.attempts = 0; - }; - - /** - * Set the minimum duration - * - * @api public - */ - - Backoff.prototype.setMin = function(min){ - this.ms = min; - }; - - /** - * Set the maximum duration - * - * @api public - */ - - Backoff.prototype.setMax = function(max){ - this.max = max; - }; - - /** - * Set the jitter - * - * @api public - */ - - Backoff.prototype.setJitter = function(jitter){ - this.jitter = jitter; - }; - - - -/***/ } -/******/ ]) -}); -; -//# sourceMappingURL=socket.io.js.map - -/***/ }), -/* 136 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = function (req, time) { - if (req.timeoutTimer) { - return req; - } - - var delays = isNaN(time) ? time : {socket: time, connect: time}; - var host = req._headers ? (' to ' + req._headers.host) : ''; - - if (delays.connect !== undefined) { - req.timeoutTimer = setTimeout(function timeoutHandler() { - req.abort(); - var e = new Error('Connection timed out on request' + host); - e.code = 'ETIMEDOUT'; - req.emit('error', e); - }, delays.connect); - } - - // Clear the connection timeout timer once a socket is assigned to the - // request and is connected. - req.on('socket', function assign(socket) { - // Socket may come from Agent pool and may be already connected. - if (!(socket.connecting || socket._connecting)) { - connect.call(socket); - return; - } - - socket.once('connect', connect); - }); - - function clear() { - if (req.timeoutTimer) { - clearTimeout(req.timeoutTimer); - req.timeoutTimer = null; - } - } - - function connect() { - clear(); - - if (delays.socket !== undefined) { - // Abort the request if there is no activity on the socket for more - // than `delays.socket` milliseconds. - this.setTimeout(delays.socket, function socketTimeoutHandler() { - req.abort(); - var e = new Error('Socket timed out on request' + host); - e.code = 'ESOCKETTIMEDOUT'; - req.emit('error', e); - }); - } - } - - return req.on('error', clear); -}; - - -/***/ }), -/* 137 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -var PassThrough = __webpack_require__(14).PassThrough; -var zlib = __webpack_require__(144); - -module.exports = function (res) { - // TODO: use Array#includes when targeting Node.js 6 - if (['gzip', 'deflate'].indexOf(res.headers['content-encoding']) === -1) { - return res; - } - - var unzip = zlib.createUnzip(); - var stream = new PassThrough(); - - stream.httpVersion = res.httpVersion; - stream.headers = res.headers; - stream.rawHeaders = res.rawHeaders; - stream.trailers = res.trailers; - stream.rawTrailers = res.rawTrailers; - stream.setTimeout = res.setTimeout.bind(res); - stream.statusCode = res.statusCode; - stream.statusMessage = res.statusMessage; - stream.socket = res.socket; - - unzip.on('error', function (err) { - if (err.code === 'Z_BUF_ERROR') { - stream.end(); - return; - } - - stream.emit('error', err); - }); - - res.pipe(unzip).pipe(stream); - - return stream; -}; - - -/***/ }), -/* 138 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - -var url = __webpack_require__(49); -var prependHttp = __webpack_require__(131); - -module.exports = function (x) { - var withProtocol = prependHttp(x); - var parsed = url.parse(withProtocol); - - if (withProtocol !== x) { - parsed.protocol = null; - } - - return parsed; -}; - - -/***/ }), -/* 139 */ -/***/ (function(module, exports, __webpack_require__) { - - -/** - * For Node.js, simply re-export the core `util.deprecate` function. - */ - -module.exports = __webpack_require__(4).deprecate; - - -/***/ }), -/* 140 */ -/***/ (function(module, exports) { - -module.exports = { - "name": "scratch-vm", - "version": "0.1.0-prerelease.1499951255", - "description": "Virtual Machine for Scratch 3.0", - "author": "Massachusetts Institute of Technology", - "license": "BSD-3-Clause", - "homepage": "https://github.com/LLK/scratch-vm#readme", - "repository": { - "type": "git", - "url": "git+ssh://git@github.com/LLK/scratch-vm.git", - "sha": "eb04fcab579c350bb80f7d38cc71fb2884f89413" - }, - "main": "./dist/node/scratch-vm.js", - "scripts": { - "build": "./node_modules/.bin/webpack --progress --colors --bail", - "coverage": "./node_modules/.bin/tap ./test/{unit,integration}/*.js --coverage --coverage-report=lcov", - "deploy": "touch playground/.nojekyll && ./node_modules/.bin/gh-pages -t -d playground -m \"Build for $(git log --pretty=format:%H -n1)\"", - "lint": "./node_modules/.bin/eslint .", - "prepublish": "npm run build", - "prepublish-watch": "npm run watch", - "start": "./node_modules/.bin/webpack-dev-server", - "tap": "./node_modules/.bin/tap ./test/{unit,integration}/*.js", - "test": "npm run lint && npm run tap", - "watch": "./node_modules/.bin/webpack --progress --colors --watch", - "version": "./node_modules/.bin/json -f package.json -I -e \"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\"" - }, - "devDependencies": { - "adm-zip": "0.4.7", - "babel-core": "^6.24.1", - "babel-eslint": "^7.1.1", - "babel-loader": "^7.0.0", - "babel-preset-es2015": "^6.24.1", - "copy-webpack-plugin": "4.0.1", - "eslint": "^3.16.0", - "eslint-config-scratch": "^3.1.0", - "expose-loader": "0.7.3", - "gh-pages": "^0.12.0", - "got": "5.7.1", - "highlightjs": "^9.8.0", - "htmlparser2": "3.9.2", - "immutable": "3.8.1", - "json": "^9.0.4", - "lodash.defaultsdeep": "4.6.0", - "minilog": "3.1.0", - "promise": "7.1.1", - "scratch-audio": "latest", - "scratch-blocks": "latest", - "scratch-render": "latest", - "scratch-storage": "^0.2.0", - "script-loader": "0.7.0", - "socket.io-client": "1.7.3", - "stats.js": "^0.17.0", - "tap": "^10.2.0", - "travis-after-all": "^1.4.4", - "webpack": "^2.4.1", - "webpack-dev-server": "^2.4.1" - } -}; - -/***/ }), -/* 141 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(105); - -/***/ }), -/* 142 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(131); - -/***/ }), -/* 143 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(44); - -/***/ }), -/* 144 */ -/***/ (function(module, exports) { - -module.exports = __webpack_require__(115); - -/***/ }) -/******/ ]); -//# sourceMappingURL=scratch-vm.js.map -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer, __webpack_require__(8), __webpack_require__(0), __webpack_require__(107).setImmediate)) - -/***/ }), -/* 234 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(global, process) {(function (global, undefined) { - "use strict"; - - if (global.setImmediate) { - return; - } - - var nextHandle = 1; // Spec says greater than zero - var tasksByHandle = {}; - var currentlyRunningATask = false; - var doc = global.document; - var registerImmediate; - - function setImmediate(callback) { - // Callback can either be a function or a string - if (typeof callback !== "function") { - callback = new Function("" + callback); - } - // Copy function arguments - var args = new Array(arguments.length - 1); - for (var i = 0; i < args.length; i++) { - args[i] = arguments[i + 1]; - } - // Store and register the task - var task = { callback: callback, args: args }; - tasksByHandle[nextHandle] = task; - registerImmediate(nextHandle); - return nextHandle++; - } - - function clearImmediate(handle) { - delete tasksByHandle[handle]; - } - - function run(task) { - var callback = task.callback; - var args = task.args; - switch (args.length) { - case 0: - callback(); - break; - case 1: - callback(args[0]); - break; - case 2: - callback(args[0], args[1]); - break; - case 3: - callback(args[0], args[1], args[2]); - break; - default: - callback.apply(undefined, args); - break; - } - } - - function runIfPresent(handle) { - // From the spec: "Wait until any invocations of this algorithm started before this one have completed." - // So if we're currently running a task, we'll need to delay this invocation. - if (currentlyRunningATask) { - // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a - // "too much recursion" error. - setTimeout(runIfPresent, 0, handle); - } else { - var task = tasksByHandle[handle]; - if (task) { - currentlyRunningATask = true; - try { - run(task); - } finally { - clearImmediate(handle); - currentlyRunningATask = false; - } - } - } - } - - function installNextTickImplementation() { - registerImmediate = function(handle) { - process.nextTick(function () { runIfPresent(handle); }); - }; - } - - function canUsePostMessage() { - // The test against `importScripts` prevents this implementation from being installed inside a web worker, - // where `global.postMessage` means something completely different and can't be used for this purpose. - if (global.postMessage && !global.importScripts) { - var postMessageIsAsynchronous = true; - var oldOnMessage = global.onmessage; - global.onmessage = function() { - postMessageIsAsynchronous = false; - }; - global.postMessage("", "*"); - global.onmessage = oldOnMessage; - return postMessageIsAsynchronous; - } - } - - function installPostMessageImplementation() { - // Installs an event handler on `global` for the `message` event: see - // * https://developer.mozilla.org/en/DOM/window.postMessage - // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages - - var messagePrefix = "setImmediate$" + Math.random() + "$"; - var onGlobalMessage = function(event) { - if (event.source === global && - typeof event.data === "string" && - event.data.indexOf(messagePrefix) === 0) { - runIfPresent(+event.data.slice(messagePrefix.length)); - } - }; - - if (global.addEventListener) { - global.addEventListener("message", onGlobalMessage, false); - } else { - global.attachEvent("onmessage", onGlobalMessage); - } - - registerImmediate = function(handle) { - global.postMessage(messagePrefix + handle, "*"); - }; - } - - function installMessageChannelImplementation() { - var channel = new MessageChannel(); - channel.port1.onmessage = function(event) { - var handle = event.data; - runIfPresent(handle); - }; - - registerImmediate = function(handle) { - channel.port2.postMessage(handle); - }; - } - - function installReadyStateChangeImplementation() { - var html = doc.documentElement; - registerImmediate = function(handle) { - // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted - // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called. - var script = doc.createElement("script"); - script.onreadystatechange = function () { - runIfPresent(handle); - script.onreadystatechange = null; - html.removeChild(script); - script = null; - }; - html.appendChild(script); - }; - } - - function installSetTimeoutImplementation() { - registerImmediate = function(handle) { - setTimeout(runIfPresent, 0, handle); - }; - } - - // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live. - var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global); - attachTo = attachTo && attachTo.setTimeout ? attachTo : global; - - // Don't get fooled by e.g. browserify environments. - if ({}.toString.call(global.process) === "[object process]") { - // For Node.js before 0.9 - installNextTickImplementation(); - - } else if (canUsePostMessage()) { - // For non-IE10 modern browsers - installPostMessageImplementation(); - - } else if (global.MessageChannel) { - // For web workers, where supported - installMessageChannelImplementation(); - - } else if (doc && "onreadystatechange" in doc.createElement("script")) { - // For IE 6–8 - installReadyStateChangeImplementation(); - - } else { - // For older browsers - installSetTimeoutImplementation(); - } - - attachTo.setImmediate = setImmediate; - attachTo.clearImmediate = clearImmediate; -}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self)); - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8), __webpack_require__(0))) - -/***/ }), -/* 235 */ -/***/ (function(module, exports, __webpack_require__) { - -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -module.exports = Stream; - -var EE = __webpack_require__(32).EventEmitter; -var inherits = __webpack_require__(15); - -inherits(Stream, EE); -Stream.Readable = __webpack_require__(30); -Stream.Writable = __webpack_require__(232); -Stream.Duplex = __webpack_require__(228); -Stream.Transform = __webpack_require__(104); -Stream.PassThrough = __webpack_require__(231); - -// Backwards-compat with node 0.4.x -Stream.Stream = Stream; - - - -// old-style streams. Note that the pipe method (the only relevant -// part of this class) is overridden in the Readable class. - -function Stream() { - EE.call(this); -} - -Stream.prototype.pipe = function(dest, options) { - var source = this; - - function ondata(chunk) { - if (dest.writable) { - if (false === dest.write(chunk) && source.pause) { - source.pause(); - } - } - } - - source.on('data', ondata); - - function ondrain() { - if (source.readable && source.resume) { - source.resume(); - } - } - - dest.on('drain', ondrain); - - // If the 'end' option is not supplied, dest.end() will be called when - // source gets the 'end' or 'close' events. Only dest.end() once. - if (!dest._isStdio && (!options || options.end !== false)) { - source.on('end', onend); - source.on('close', onclose); - } - - var didOnEnd = false; - function onend() { - if (didOnEnd) return; - didOnEnd = true; - - dest.end(); - } - - - function onclose() { - if (didOnEnd) return; - didOnEnd = true; - - if (typeof dest.destroy === 'function') dest.destroy(); - } - - // don't leave dangling pipes when there are errors. - function onerror(er) { - cleanup(); - if (EE.listenerCount(this, 'error') === 0) { - throw er; // Unhandled stream error in pipe. - } - } - - source.on('error', onerror); - dest.on('error', onerror); - - // remove all the event listeners that were added. - function cleanup() { - source.removeListener('data', ondata); - dest.removeListener('drain', ondrain); - - source.removeListener('end', onend); - source.removeListener('close', onclose); - - source.removeListener('error', onerror); - dest.removeListener('error', onerror); - - source.removeListener('end', cleanup); - source.removeListener('close', cleanup); - - dest.removeListener('close', cleanup); - } - - source.on('end', cleanup); - source.on('close', cleanup); - - dest.on('close', cleanup); - - dest.emit('pipe', source); - - // Allow for unix-like usage: A.pipe(B).pipe(C) - return dest; -}; - - -/***/ }), -/* 236 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(Buffer, global, process) {var capability = __webpack_require__(106) -var inherits = __webpack_require__(15) -var response = __webpack_require__(237) -var stream = __webpack_require__(30) -var toArrayBuffer = __webpack_require__(238) - -var IncomingMessage = response.IncomingMessage -var rStates = response.readyStates - -function decideMode (preferBinary, useFetch) { - if (capability.fetch && useFetch) { - return 'fetch' - } else if (capability.mozchunkedarraybuffer) { - return 'moz-chunked-arraybuffer' - } else if (capability.msstream) { - return 'ms-stream' - } else if (capability.arraybuffer && preferBinary) { - return 'arraybuffer' - } else if (capability.vbArray && preferBinary) { - return 'text:vbarray' - } else { - return 'text' - } -} - -var ClientRequest = module.exports = function (opts) { - var self = this - stream.Writable.call(self) - - self._opts = opts - self._body = [] - self._headers = {} - if (opts.auth) - self.setHeader('Authorization', 'Basic ' + new Buffer(opts.auth).toString('base64')) - Object.keys(opts.headers).forEach(function (name) { - self.setHeader(name, opts.headers[name]) - }) - - var preferBinary - var useFetch = true - if (opts.mode === 'disable-fetch' || 'timeout' in opts) { - // If the use of XHR should be preferred and includes preserving the 'content-type' header. - // Force XHR to be used since the Fetch API does not yet support timeouts. - useFetch = false - preferBinary = true - } else if (opts.mode === 'prefer-streaming') { - // If streaming is a high priority but binary compatibility and - // the accuracy of the 'content-type' header aren't - preferBinary = false - } else if (opts.mode === 'allow-wrong-content-type') { - // If streaming is more important than preserving the 'content-type' header - preferBinary = !capability.overrideMimeType - } else if (!opts.mode || opts.mode === 'default' || opts.mode === 'prefer-fast') { - // Use binary if text streaming may corrupt data or the content-type header, or for speed - preferBinary = true - } else { - throw new Error('Invalid value for opts.mode') - } - self._mode = decideMode(preferBinary, useFetch) - - self.on('finish', function () { - self._onFinish() - }) -} - -inherits(ClientRequest, stream.Writable) - -ClientRequest.prototype.setHeader = function (name, value) { - var self = this - var lowerName = name.toLowerCase() - // This check is not necessary, but it prevents warnings from browsers about setting unsafe - // headers. To be honest I'm not entirely sure hiding these warnings is a good thing, but - // http-browserify did it, so I will too. - if (unsafeHeaders.indexOf(lowerName) !== -1) - return - - self._headers[lowerName] = { - name: name, - value: value - } -} - -ClientRequest.prototype.getHeader = function (name) { - var header = this._headers[name.toLowerCase()] - if (header) - return header.value - return null -} - -ClientRequest.prototype.removeHeader = function (name) { - var self = this - delete self._headers[name.toLowerCase()] -} - -ClientRequest.prototype._onFinish = function () { - var self = this - - if (self._destroyed) - return - var opts = self._opts - - var headersObj = self._headers - var body = null - if (opts.method !== 'GET' && opts.method !== 'HEAD') { - if (capability.blobConstructor) { - body = new global.Blob(self._body.map(function (buffer) { - return toArrayBuffer(buffer) - }), { - type: (headersObj['content-type'] || {}).value || '' - }) - } else { - // get utf8 string - body = Buffer.concat(self._body).toString() - } - } - - // create flattened list of headers - var headersList = [] - Object.keys(headersObj).forEach(function (keyName) { - var name = headersObj[keyName].name - var value = headersObj[keyName].value - if (Array.isArray(value)) { - value.forEach(function (v) { - headersList.push([name, v]) - }) - } else { - headersList.push([name, value]) - } - }) - - if (self._mode === 'fetch') { - global.fetch(self._opts.url, { - method: self._opts.method, - headers: headersList, - body: body || undefined, - mode: 'cors', - credentials: opts.withCredentials ? 'include' : 'same-origin' - }).then(function (response) { - self._fetchResponse = response - self._connect() - }, function (reason) { - self.emit('error', reason) - }) - } else { - var xhr = self._xhr = new global.XMLHttpRequest() - try { - xhr.open(self._opts.method, self._opts.url, true) - } catch (err) { - process.nextTick(function () { - self.emit('error', err) - }) - return - } - - // Can't set responseType on really old browsers - if ('responseType' in xhr) - xhr.responseType = self._mode.split(':')[0] - - if ('withCredentials' in xhr) - xhr.withCredentials = !!opts.withCredentials - - if (self._mode === 'text' && 'overrideMimeType' in xhr) - xhr.overrideMimeType('text/plain; charset=x-user-defined') - - if ('timeout' in opts) { - xhr.timeout = opts.timeout - xhr.ontimeout = function () { - self.emit('timeout') - } - } - - headersList.forEach(function (header) { - xhr.setRequestHeader(header[0], header[1]) - }) - - self._response = null - xhr.onreadystatechange = function () { - switch (xhr.readyState) { - case rStates.LOADING: - case rStates.DONE: - self._onXHRProgress() - break - } - } - // Necessary for streaming in Firefox, since xhr.response is ONLY defined - // in onprogress, not in onreadystatechange with xhr.readyState = 3 - if (self._mode === 'moz-chunked-arraybuffer') { - xhr.onprogress = function () { - self._onXHRProgress() - } - } - - xhr.onerror = function () { - if (self._destroyed) - return - self.emit('error', new Error('XHR error')) - } - - try { - xhr.send(body) - } catch (err) { - process.nextTick(function () { - self.emit('error', err) - }) - return - } - } -} - -/** - * Checks if xhr.status is readable and non-zero, indicating no error. - * Even though the spec says it should be available in readyState 3, - * accessing it throws an exception in IE8 - */ -function statusValid (xhr) { - try { - var status = xhr.status - return (status !== null && status !== 0) - } catch (e) { - return false - } -} - -ClientRequest.prototype._onXHRProgress = function () { - var self = this - - if (!statusValid(self._xhr) || self._destroyed) - return - - if (!self._response) - self._connect() - - self._response._onXHRProgress() -} - -ClientRequest.prototype._connect = function () { - var self = this - - if (self._destroyed) - return - - self._response = new IncomingMessage(self._xhr, self._fetchResponse, self._mode) - self._response.on('error', function(err) { - self.emit('error', err) - }) - - self.emit('response', self._response) -} - -ClientRequest.prototype._write = function (chunk, encoding, cb) { - var self = this - - self._body.push(chunk) - cb() -} - -ClientRequest.prototype.abort = ClientRequest.prototype.destroy = function () { - var self = this - self._destroyed = true - if (self._response) - self._response._destroyed = true - if (self._xhr) - self._xhr.abort() - // Currently, there isn't a way to truly abort a fetch. - // If you like bikeshedding, see https://github.com/whatwg/fetch/issues/27 -} - -ClientRequest.prototype.end = function (data, encoding, cb) { - var self = this - if (typeof data === 'function') { - cb = data - data = undefined - } - - stream.Writable.prototype.end.call(self, data, encoding, cb) -} - -ClientRequest.prototype.flushHeaders = function () {} -ClientRequest.prototype.setTimeout = function () {} -ClientRequest.prototype.setNoDelay = function () {} -ClientRequest.prototype.setSocketKeepAlive = function () {} - -// Taken from http://www.w3.org/TR/XMLHttpRequest/#the-setrequestheader%28%29-method -var unsafeHeaders = [ - 'accept-charset', - 'accept-encoding', - 'access-control-request-headers', - 'access-control-request-method', - 'connection', - 'content-length', - 'cookie', - 'cookie2', - 'date', - 'dnt', - 'expect', - 'host', - 'keep-alive', - 'origin', - 'referer', - 'te', - 'trailer', - 'transfer-encoding', - 'upgrade', - 'user-agent', - 'via' -] - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(11).Buffer, __webpack_require__(8), __webpack_require__(0))) - -/***/ }), -/* 237 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(process, Buffer, global) {var capability = __webpack_require__(106) -var inherits = __webpack_require__(15) -var stream = __webpack_require__(30) - -var rStates = exports.readyStates = { - UNSENT: 0, - OPENED: 1, - HEADERS_RECEIVED: 2, - LOADING: 3, - DONE: 4 -} - -var IncomingMessage = exports.IncomingMessage = function (xhr, response, mode) { - var self = this - stream.Readable.call(self) - - self._mode = mode - self.headers = {} - self.rawHeaders = [] - self.trailers = {} - self.rawTrailers = [] - - // Fake the 'close' event, but only once 'end' fires - self.on('end', function () { - // The nextTick is necessary to prevent the 'request' module from causing an infinite loop - process.nextTick(function () { - self.emit('close') - }) - }) - - if (mode === 'fetch') { - self._fetchResponse = response - - self.url = response.url - self.statusCode = response.status - self.statusMessage = response.statusText - - response.headers.forEach(function(header, key){ - self.headers[key.toLowerCase()] = header - self.rawHeaders.push(key, header) - }) - - - // TODO: this doesn't respect backpressure. Once WritableStream is available, this can be fixed - var reader = response.body.getReader() - function read () { - reader.read().then(function (result) { - if (self._destroyed) - return - if (result.done) { - self.push(null) - return - } - self.push(new Buffer(result.value)) - read() - }).catch(function(err) { - self.emit('error', err) - }) - } - read() - - } else { - self._xhr = xhr - self._pos = 0 - - self.url = xhr.responseURL - self.statusCode = xhr.status - self.statusMessage = xhr.statusText - var headers = xhr.getAllResponseHeaders().split(/\r?\n/) - headers.forEach(function (header) { - var matches = header.match(/^([^:]+):\s*(.*)/) - if (matches) { - var key = matches[1].toLowerCase() - if (key === 'set-cookie') { - if (self.headers[key] === undefined) { - self.headers[key] = [] - } - self.headers[key].push(matches[2]) - } else if (self.headers[key] !== undefined) { - self.headers[key] += ', ' + matches[2] - } else { - self.headers[key] = matches[2] - } - self.rawHeaders.push(matches[1], matches[2]) - } - }) - - self._charset = 'x-user-defined' - if (!capability.overrideMimeType) { - var mimeType = self.rawHeaders['mime-type'] - if (mimeType) { - var charsetMatch = mimeType.match(/;\s*charset=([^;])(;|$)/) - if (charsetMatch) { - self._charset = charsetMatch[1].toLowerCase() - } - } - if (!self._charset) - self._charset = 'utf-8' // best guess - } - } -} - -inherits(IncomingMessage, stream.Readable) - -IncomingMessage.prototype._read = function () {} - -IncomingMessage.prototype._onXHRProgress = function () { - var self = this - - var xhr = self._xhr - - var response = null - switch (self._mode) { - case 'text:vbarray': // For IE9 - if (xhr.readyState !== rStates.DONE) - break - try { - // This fails in IE8 - response = new global.VBArray(xhr.responseBody).toArray() - } catch (e) {} - if (response !== null) { - self.push(new Buffer(response)) - break - } - // Falls through in IE8 - case 'text': - try { // This will fail when readyState = 3 in IE9. Switch mode and wait for readyState = 4 - response = xhr.responseText - } catch (e) { - self._mode = 'text:vbarray' - break - } - if (response.length > self._pos) { - var newData = response.substr(self._pos) - if (self._charset === 'x-user-defined') { - var buffer = new Buffer(newData.length) - for (var i = 0; i < newData.length; i++) - buffer[i] = newData.charCodeAt(i) & 0xff - - self.push(buffer) - } else { - self.push(newData, self._charset) - } - self._pos = response.length - } - break - case 'arraybuffer': - if (xhr.readyState !== rStates.DONE || !xhr.response) - break - response = xhr.response - self.push(new Buffer(new Uint8Array(response))) - break - case 'moz-chunked-arraybuffer': // take whole - response = xhr.response - if (xhr.readyState !== rStates.LOADING || !response) - break - self.push(new Buffer(new Uint8Array(response))) - break - case 'ms-stream': - response = xhr.response - if (xhr.readyState !== rStates.LOADING) - break - var reader = new global.MSStreamReader() - reader.onprogress = function () { - if (reader.result.byteLength > self._pos) { - self.push(new Buffer(new Uint8Array(reader.result.slice(self._pos)))) - self._pos = reader.result.byteLength - } - } - reader.onload = function () { - self.push(null) - } - // reader.onerror = ??? // TODO: this - reader.readAsArrayBuffer(response) - break - } - - // The ms-stream case handles end separately in reader.onload() - if (self._xhr.readyState === rStates.DONE && self._mode !== 'ms-stream') { - self.push(null) - } -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(11).Buffer, __webpack_require__(8))) - -/***/ }), -/* 238 */ -/***/ (function(module, exports, __webpack_require__) { - -var Buffer = __webpack_require__(11).Buffer - -module.exports = function (buf) { - // If the buffer is backed by a Uint8Array, a faster version will work - if (buf instanceof Uint8Array) { - // If the buffer isn't a subarray, return the underlying ArrayBuffer - if (buf.byteOffset === 0 && buf.byteLength === buf.buffer.byteLength) { - return buf.buffer - } else if (typeof buf.buffer.slice === 'function') { - // Otherwise we need to get a proper copy - return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength) - } - } - - if (Buffer.isBuffer(buf)) { - // This is the slow version that will work with any Buffer - // implementation (even in old browsers) - var arrayCopy = new Uint8Array(buf.length) - var len = buf.length - for (var i = 0; i < len; i++) { - arrayCopy[i] = buf[i] - } - return arrayCopy.buffer - } else { - throw new Error('Argument must be a Buffer') - } -} - - -/***/ }), -/* 239 */ -/***/ (function(module, exports, __webpack_require__) { - -"use strict"; - - -module.exports = { - isString: function(arg) { - return typeof(arg) === 'string'; - }, - isObject: function(arg) { - return typeof(arg) === 'object' && arg !== null; - }, - isNull: function(arg) { - return arg === null; - }, - isNullOrUndefined: function(arg) { - return arg == null; - } -}; - - -/***/ }), -/* 240 */ -/***/ (function(module, exports, __webpack_require__) { - -/* WEBPACK VAR INJECTION */(function(global) { -/** - * Module exports. - */ - -module.exports = deprecate; - -/** - * Mark that a method should not be used. - * Returns a modified function which warns once by default. - * - * If `localStorage.noDeprecation = true` is set, then it is a no-op. - * - * If `localStorage.throwDeprecation = true` is set, then deprecated functions - * will throw an Error when invoked. - * - * If `localStorage.traceDeprecation = true` is set, then deprecated functions - * will invoke `console.trace()` instead of `console.error()`. - * - * @param {Function} fn - the function to deprecate - * @param {String} msg - the string to print to the console when `fn` is invoked - * @returns {Function} a new "deprecated" version of `fn` - * @api public - */ - -function deprecate (fn, msg) { - if (config('noDeprecation')) { - return fn; - } - - var warned = false; - function deprecated() { - if (!warned) { - if (config('throwDeprecation')) { - throw new Error(msg); - } else if (config('traceDeprecation')) { - console.trace(msg); - } else { - console.warn(msg); - } - warned = true; - } - return fn.apply(this, arguments); - } - - return deprecated; -} - -/** - * Checks `localStorage` for boolean values for the given `name`. - * - * @param {String} name - * @returns {Boolean} - * @api private - */ - -function config (name) { - // accessing global.localStorage can trigger a DOMException in sandboxed iframes - try { - if (!global.localStorage) return false; - } catch (_) { - return false; - } - var val = global.localStorage[name]; - if (null == val) return false; - return String(val).toLowerCase() === 'true'; -} - -/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) - -/***/ }), -/* 241 */ -/***/ (function(module, exports) { - -if (typeof Object.create === 'function') { - // implementation from standard node.js 'util' module - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); - }; -} else { - // old school shim for old browsers - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - var TempCtor = function () {} - TempCtor.prototype = superCtor.prototype - ctor.prototype = new TempCtor() - ctor.prototype.constructor = ctor - } -} - - -/***/ }), -/* 242 */ -/***/ (function(module, exports) { - -module.exports = function isBuffer(arg) { - return arg && typeof arg === 'object' - && typeof arg.copy === 'function' - && typeof arg.fill === 'function' - && typeof arg.readUInt8 === 'function'; -} - -/***/ }), -/* 243 */ -/***/ (function(module, exports) { - -module.exports = function(module) { - if(!module.webpackPolyfill) { - module.deprecate = function() {}; - module.paths = []; - // module.parent = undefined by default - if(!module.children) module.children = []; - Object.defineProperty(module, "loaded", { - enumerable: true, - get: function() { - return module.l; - } - }); - Object.defineProperty(module, "id", { - enumerable: true, - get: function() { - return module.i; - } - }); - module.webpackPolyfill = 1; - } - return module; -}; - - -/***/ }), -/* 244 */ -/***/ (function(module, exports) { - -module.exports = extend - -var hasOwnProperty = Object.prototype.hasOwnProperty; - -function extend() { - var target = {} - - for (var i = 0; i < arguments.length; i++) { - var source = arguments[i] - - for (var key in source) { - if (hasOwnProperty.call(source, key)) { - target[key] = source[key] - } - } - } - - return target -} - - -/***/ }), -/* 245 */ -/***/ (function(module, exports) { - -/* (ignored) */ - -/***/ }) -],[112]); -//# sourceMappingURL=playground.js.map \ No newline at end of file diff --git a/playground/playground.js.map b/playground/playground.js.map deleted file mode 100644 index ca17b83e..00000000 --- a/playground/playground.js.map +++ /dev/null @@ -1 +0,0 @@ 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(ignored)"],"sourcesContent":["var g;\r\n\r\n// This works in non-strict mode\r\ng = (function() {\r\n\treturn this;\r\n})();\r\n\r\ntry {\r\n\t// This works if eval is allowed (see CSP)\r\n\tg = g || Function(\"return this\")() || (1,eval)(\"this\");\r\n} catch(e) {\r\n\t// This works if the window reference is available\r\n\tif(typeof window === \"object\")\r\n\t\tg = window;\r\n}\r\n\r\n// g can still be undefined, but nothing to do about it...\r\n// We return undefined, instead of nothing here, so it's\r\n// easier to handle this case. if(!global) { ...}\r\n\r\nmodule.exports = g;\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// (webpack)/buildin/global.js\n// module id = 8\n// module chunks = 0","/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\nvar isArray = require('isarray')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n * === true Use Uint8Array implementation (fastest)\n * === false Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n * incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n ? global.TYPED_ARRAY_SUPPORT\n : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n try {\n var arr = new Uint8Array(1)\n arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n return arr.foo() === 42 && // typed array instances can be augmented\n typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n } catch (e) {\n return false\n }\n}\n\nfunction kMaxLength () {\n return Buffer.TYPED_ARRAY_SUPPORT\n ? 0x7fffffff\n : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n if (kMaxLength() < length) {\n throw new RangeError('Invalid typed array length')\n }\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = new Uint8Array(length)\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n if (that === null) {\n that = new Buffer(length)\n }\n that.length = length\n }\n\n return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n return new Buffer(arg, encodingOrOffset, length)\n }\n\n // Common case.\n if (typeof arg === 'number') {\n if (typeof encodingOrOffset === 'string') {\n throw new Error(\n 'If encoding is specified then the first argument must be a string'\n )\n }\n return allocUnsafe(this, arg)\n }\n return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n arr.__proto__ = Buffer.prototype\n return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number')\n }\n\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n return fromArrayBuffer(that, value, encodingOrOffset, length)\n }\n\n if (typeof value === 'string') {\n return fromString(that, value, encodingOrOffset)\n }\n\n return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n Buffer.prototype.__proto__ = Uint8Array.prototype\n Buffer.__proto__ = Uint8Array\n if (typeof Symbol !== 'undefined' && Symbol.species &&\n Buffer[Symbol.species] === Buffer) {\n // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n Object.defineProperty(Buffer, Symbol.species, {\n value: null,\n configurable: true\n })\n }\n}\n\nfunction assertSize (size) {\n if (typeof size !== 'number') {\n throw new TypeError('\"size\" argument must be a number')\n } else if (size < 0) {\n throw new RangeError('\"size\" argument must not be negative')\n }\n}\n\nfunction alloc (that, size, fill, encoding) {\n assertSize(size)\n if (size <= 0) {\n return createBuffer(that, size)\n }\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpretted as a start offset.\n return typeof encoding === 'string'\n ? createBuffer(that, size).fill(fill, encoding)\n : createBuffer(that, size).fill(fill)\n }\n return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n assertSize(size)\n that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) {\n for (var i = 0; i < size; ++i) {\n that[i] = 0\n }\n }\n return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n if (typeof encoding !== 'string' || encoding === '') {\n encoding = 'utf8'\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError('\"encoding\" must be a valid string encoding')\n }\n\n var length = byteLength(string, encoding) | 0\n that = createBuffer(that, length)\n\n var actual = that.write(string, encoding)\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n that = that.slice(0, actual)\n }\n\n return that\n}\n\nfunction fromArrayLike (that, array) {\n var length = array.length < 0 ? 0 : checked(array.length) | 0\n that = createBuffer(that, length)\n for (var i = 0; i < length; i += 1) {\n that[i] = array[i] & 255\n }\n return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError('\\'offset\\' is out of bounds')\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError('\\'length\\' is out of bounds')\n }\n\n if (byteOffset === undefined && length === undefined) {\n array = new Uint8Array(array)\n } else if (length === undefined) {\n array = new Uint8Array(array, byteOffset)\n } else {\n array = new Uint8Array(array, byteOffset, length)\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = array\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n that = fromArrayLike(that, array)\n }\n return that\n}\n\nfunction fromObject (that, obj) {\n if (Buffer.isBuffer(obj)) {\n var len = checked(obj.length) | 0\n that = createBuffer(that, len)\n\n if (that.length === 0) {\n return that\n }\n\n obj.copy(that, 0, 0, len)\n return that\n }\n\n if (obj) {\n if ((typeof ArrayBuffer !== 'undefined' &&\n obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n if (typeof obj.length !== 'number' || isnan(obj.length)) {\n return createBuffer(that, 0)\n }\n return fromArrayLike(that, obj)\n }\n\n if (obj.type === 'Buffer' && isArray(obj.data)) {\n return fromArrayLike(that, obj.data)\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n // Note: cannot use `length < kMaxLength()` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= kMaxLength()) {\n throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n 'size: 0x' + kMaxLength().toString(16) + ' bytes')\n }\n return length | 0\n}\n\nfunction SlowBuffer (length) {\n if (+length != length) { // eslint-disable-line eqeqeq\n length = 0\n }\n return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError('Arguments must be Buffers')\n }\n\n if (a === b) return 0\n\n var x = a.length\n var y = b.length\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i]\n y = b[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n switch (String(encoding).toLowerCase()) {\n case 'hex':\n case 'utf8':\n case 'utf-8':\n case 'ascii':\n case 'latin1':\n case 'binary':\n case 'base64':\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return true\n default:\n return false\n }\n}\n\nBuffer.concat = function concat (list, length) {\n if (!isArray(list)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0)\n }\n\n var i\n if (length === undefined) {\n length = 0\n for (i = 0; i < list.length; ++i) {\n length += list[i].length\n }\n }\n\n var buffer = Buffer.allocUnsafe(length)\n var pos = 0\n for (i = 0; i < list.length; ++i) {\n var buf = list[i]\n if (!Buffer.isBuffer(buf)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n buf.copy(buffer, pos)\n pos += buf.length\n }\n return buffer\n}\n\nfunction byteLength (string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length\n }\n if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n return string.byteLength\n }\n if (typeof string !== 'string') {\n string = '' + string\n }\n\n var len = string.length\n if (len === 0) return 0\n\n // Use a for loop to avoid recursion\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'ascii':\n case 'latin1':\n case 'binary':\n return len\n case 'utf8':\n case 'utf-8':\n case undefined:\n return utf8ToBytes(string).length\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return len * 2\n case 'hex':\n return len >>> 1\n case 'base64':\n return base64ToBytes(string).length\n default:\n if (loweredCase) return utf8ToBytes(string).length // assume utf8\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n var loweredCase = false\n\n // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n if (start === undefined || start < 0) {\n start = 0\n }\n // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n if (start > this.length) {\n return ''\n }\n\n if (end === undefined || end > this.length) {\n end = this.length\n }\n\n if (end <= 0) {\n return ''\n }\n\n // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n end >>>= 0\n start >>>= 0\n\n if (end <= start) {\n return ''\n }\n\n if (!encoding) encoding = 'utf8'\n\n while (true) {\n switch (encoding) {\n case 'hex':\n return hexSlice(this, start, end)\n\n case 'utf8':\n case 'utf-8':\n return utf8Slice(this, start, end)\n\n case 'ascii':\n return asciiSlice(this, start, end)\n\n case 'latin1':\n case 'binary':\n return latin1Slice(this, start, end)\n\n case 'base64':\n return base64Slice(this, start, end)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return utf16leSlice(this, start, end)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = (encoding + '').toLowerCase()\n loweredCase = true\n }\n }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n var i = b[n]\n b[n] = b[m]\n b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n var len = this.length\n if (len % 2 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 16-bits')\n }\n for (var i = 0; i < len; i += 2) {\n swap(this, i, i + 1)\n }\n return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n var len = this.length\n if (len % 4 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 32-bits')\n }\n for (var i = 0; i < len; i += 4) {\n swap(this, i, i + 3)\n swap(this, i + 1, i + 2)\n }\n return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n var len = this.length\n if (len % 8 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 64-bits')\n }\n for (var i = 0; i < len; i += 8) {\n swap(this, i, i + 7)\n swap(this, i + 1, i + 6)\n swap(this, i + 2, i + 5)\n swap(this, i + 3, i + 4)\n }\n return this\n}\n\nBuffer.prototype.toString = function toString () {\n var length = this.length | 0\n if (length === 0) return ''\n if (arguments.length === 0) return utf8Slice(this, 0, length)\n return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n if (this === b) return true\n return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n var str = ''\n var max = exports.INSPECT_MAX_BYTES\n if (this.length > 0) {\n str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n if (this.length > max) str += ' ... '\n }\n return '<Buffer ' + str + '>'\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n if (!Buffer.isBuffer(target)) {\n throw new TypeError('Argument must be a Buffer')\n }\n\n if (start === undefined) {\n start = 0\n }\n if (end === undefined) {\n end = target ? target.length : 0\n }\n if (thisStart === undefined) {\n thisStart = 0\n }\n if (thisEnd === undefined) {\n thisEnd = this.length\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError('out of range index')\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0\n }\n if (thisStart >= thisEnd) {\n return -1\n }\n if (start >= end) {\n return 1\n }\n\n start >>>= 0\n end >>>= 0\n thisStart >>>= 0\n thisEnd >>>= 0\n\n if (this === target) return 0\n\n var x = thisEnd - thisStart\n var y = end - start\n var len = Math.min(x, y)\n\n var thisCopy = this.slice(thisStart, thisEnd)\n var targetCopy = target.slice(start, end)\n\n for (var i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i]\n y = targetCopy[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1\n\n // Normalize byteOffset\n if (typeof byteOffset === 'string') {\n encoding = byteOffset\n byteOffset = 0\n } else if (byteOffset > 0x7fffffff) {\n byteOffset = 0x7fffffff\n } else if (byteOffset < -0x80000000) {\n byteOffset = -0x80000000\n }\n byteOffset = +byteOffset // Coerce to Number.\n if (isNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : (buffer.length - 1)\n }\n\n // Normalize byteOffset: negative offsets start from the end of the buffer\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n if (byteOffset >= buffer.length) {\n if (dir) return -1\n else byteOffset = buffer.length - 1\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0\n else return -1\n }\n\n // Normalize val\n if (typeof val === 'string') {\n val = Buffer.from(val, encoding)\n }\n\n // Finally, search either indexOf (if dir is true) or lastIndexOf\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1\n }\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n } else if (typeof val === 'number') {\n val = val & 0xFF // Search for a byte value [0-255]\n if (Buffer.TYPED_ARRAY_SUPPORT &&\n typeof Uint8Array.prototype.indexOf === 'function') {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n }\n }\n return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n }\n\n throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n var indexSize = 1\n var arrLength = arr.length\n var valLength = val.length\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase()\n if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n encoding === 'utf16le' || encoding === 'utf-16le') {\n if (arr.length < 2 || val.length < 2) {\n return -1\n }\n indexSize = 2\n arrLength /= 2\n valLength /= 2\n byteOffset /= 2\n }\n }\n\n function read (buf, i) {\n if (indexSize === 1) {\n return buf[i]\n } else {\n return buf.readUInt16BE(i * indexSize)\n }\n }\n\n var i\n if (dir) {\n var foundIndex = -1\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n } else {\n if (foundIndex !== -1) i -= i - foundIndex\n foundIndex = -1\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n for (i = byteOffset; i >= 0; i--) {\n var found = true\n for (var j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false\n break\n }\n }\n if (found) return i\n }\n }\n\n return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n offset = Number(offset) || 0\n var remaining = buf.length - offset\n if (!length) {\n length = remaining\n } else {\n length = Number(length)\n if (length > remaining) {\n length = remaining\n }\n }\n\n // must be an even number of digits\n var strLen = string.length\n if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n if (length > strLen / 2) {\n length = strLen / 2\n }\n for (var i = 0; i < length; ++i) {\n var parsed = parseInt(string.substr(i * 2, 2), 16)\n if (isNaN(parsed)) return i\n buf[offset + i] = parsed\n }\n return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = 'utf8'\n length = this.length\n offset = 0\n // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === 'string') {\n encoding = offset\n length = this.length\n offset = 0\n // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset | 0\n if (isFinite(length)) {\n length = length | 0\n if (encoding === undefined) encoding = 'utf8'\n } else {\n encoding = length\n length = undefined\n }\n // legacy write(string, encoding, offset, length) - remove in v0.13\n } else {\n throw new Error(\n 'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n )\n }\n\n var remaining = this.length - offset\n if (length === undefined || length > remaining) length = remaining\n\n if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n throw new RangeError('Attempt to write outside buffer bounds')\n }\n\n if (!encoding) encoding = 'utf8'\n\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'hex':\n return hexWrite(this, string, offset, length)\n\n case 'utf8':\n case 'utf-8':\n return utf8Write(this, string, offset, length)\n\n case 'ascii':\n return asciiWrite(this, string, offset, length)\n\n case 'latin1':\n case 'binary':\n return latin1Write(this, string, offset, length)\n\n case 'base64':\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return ucs2Write(this, string, offset, length)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n return {\n type: 'Buffer',\n data: Array.prototype.slice.call(this._arr || this, 0)\n }\n}\n\nfunction base64Slice (buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf)\n } else {\n return base64.fromByteArray(buf.slice(start, end))\n }\n}\n\nfunction utf8Slice (buf, start, end) {\n end = Math.min(buf.length, end)\n var res = []\n\n var i = start\n while (i < end) {\n var firstByte = buf[i]\n var codePoint = null\n var bytesPerSequence = (firstByte > 0xEF) ? 4\n : (firstByte > 0xDF) ? 3\n : (firstByte > 0xBF) ? 2\n : 1\n\n if (i + bytesPerSequence <= end) {\n var secondByte, thirdByte, fourthByte, tempCodePoint\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 0x80) {\n codePoint = firstByte\n }\n break\n case 2:\n secondByte = buf[i + 1]\n if ((secondByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n if (tempCodePoint > 0x7F) {\n codePoint = tempCodePoint\n }\n }\n break\n case 3:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n codePoint = tempCodePoint\n }\n }\n break\n case 4:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n fourthByte = buf[i + 3]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n codePoint = tempCodePoint\n }\n }\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 0xFFFD\n bytesPerSequence = 1\n } else if (codePoint > 0xFFFF) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 0x10000\n res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n codePoint = 0xDC00 | codePoint & 0x3FF\n }\n\n res.push(codePoint)\n i += bytesPerSequence\n }\n\n return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n var len = codePoints.length\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n }\n\n // Decode in chunks to avoid \"call stack size exceeded\".\n var res = ''\n var i = 0\n while (i < len) {\n res += String.fromCharCode.apply(\n String,\n codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n )\n }\n return res\n}\n\nfunction asciiSlice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 0x7F)\n }\n return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i])\n }\n return ret\n}\n\nfunction hexSlice (buf, start, end) {\n var len = buf.length\n\n if (!start || start < 0) start = 0\n if (!end || end < 0 || end > len) end = len\n\n var out = ''\n for (var i = start; i < end; ++i) {\n out += toHex(buf[i])\n }\n return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n var bytes = buf.slice(start, end)\n var res = ''\n for (var i = 0; i < bytes.length; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n }\n return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n var len = this.length\n start = ~~start\n end = end === undefined ? len : ~~end\n\n if (start < 0) {\n start += len\n if (start < 0) start = 0\n } else if (start > len) {\n start = len\n }\n\n if (end < 0) {\n end += len\n if (end < 0) end = 0\n } else if (end > len) {\n end = len\n }\n\n if (end < start) end = start\n\n var newBuf\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n newBuf = this.subarray(start, end)\n newBuf.__proto__ = Buffer.prototype\n } else {\n var sliceLen = end - start\n newBuf = new Buffer(sliceLen, undefined)\n for (var i = 0; i < sliceLen; ++i) {\n newBuf[i] = this[i + start]\n }\n }\n\n return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length)\n }\n\n var val = this[offset + --byteLength]\n var mul = 1\n while (byteLength > 0 && (mul *= 0x100)) {\n val += this[offset + --byteLength] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return ((this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16)) +\n (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] * 0x1000000) +\n ((this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var i = byteLength\n var mul = 1\n var val = this[offset + --i]\n while (i > 0 && (mul *= 0x100)) {\n val += this[offset + --i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n if (!(this[offset] & 0x80)) return (this[offset])\n return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset] | (this[offset + 1] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset + 1] | (this[offset] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16) |\n (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] << 24) |\n (this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var mul = 1\n var i = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var i = byteLength - 1\n var mul = 1\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n (littleEndian ? i : 1 - i) * 8\n }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffffffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset + 3] = (value >>> 24)\n this[offset + 2] = (value >>> 16)\n this[offset + 1] = (value >>> 8)\n this[offset] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = 0\n var mul = 1\n var sub = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = byteLength - 1\n var mul = 1\n var sub = 0\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n if (value < 0) value = 0xff + value + 1\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n this[offset + 2] = (value >>> 16)\n this[offset + 3] = (value >>> 24)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (value < 0) value = 0xffffffff + value + 1\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n }\n ieee754.write(buf, value, offset, littleEndian, 23, 4)\n return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n }\n ieee754.write(buf, value, offset, littleEndian, 52, 8)\n return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n if (!start) start = 0\n if (!end && end !== 0) end = this.length\n if (targetStart >= target.length) targetStart = target.length\n if (!targetStart) targetStart = 0\n if (end > 0 && end < start) end = start\n\n // Copy 0 bytes; we're done\n if (end === start) return 0\n if (target.length === 0 || this.length === 0) return 0\n\n // Fatal error conditions\n if (targetStart < 0) {\n throw new RangeError('targetStart out of bounds')\n }\n if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n // Are we oob?\n if (end > this.length) end = this.length\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start\n }\n\n var len = end - start\n var i\n\n if (this === target && start < targetStart && targetStart < end) {\n // descending copy from end\n for (i = len - 1; i >= 0; --i) {\n target[i + targetStart] = this[i + start]\n }\n } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n // ascending copy from start\n for (i = 0; i < len; ++i) {\n target[i + targetStart] = this[i + start]\n }\n } else {\n Uint8Array.prototype.set.call(\n target,\n this.subarray(start, start + len),\n targetStart\n )\n }\n\n return len\n}\n\n// Usage:\n// buffer.fill(number[, offset[, end]])\n// buffer.fill(buffer[, offset[, end]])\n// buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === 'string') {\n if (typeof start === 'string') {\n encoding = start\n start = 0\n end = this.length\n } else if (typeof end === 'string') {\n encoding = end\n end = this.length\n }\n if (val.length === 1) {\n var code = val.charCodeAt(0)\n if (code < 256) {\n val = code\n }\n }\n if (encoding !== undefined && typeof encoding !== 'string') {\n throw new TypeError('encoding must be a string')\n }\n if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n throw new TypeError('Unknown encoding: ' + encoding)\n }\n } else if (typeof val === 'number') {\n val = val & 255\n }\n\n // Invalid ranges are not set to a default, so can range check early.\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError('Out of range index')\n }\n\n if (end <= start) {\n return this\n }\n\n start = start >>> 0\n end = end === undefined ? this.length : end >>> 0\n\n if (!val) val = 0\n\n var i\n if (typeof val === 'number') {\n for (i = start; i < end; ++i) {\n this[i] = val\n }\n } else {\n var bytes = Buffer.isBuffer(val)\n ? val\n : utf8ToBytes(new Buffer(val, encoding).toString())\n var len = bytes.length\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len]\n }\n }\n\n return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n // Node converts strings with length < 2 to ''\n if (str.length < 2) return ''\n // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n while (str.length % 4 !== 0) {\n str = str + '='\n }\n return str\n}\n\nfunction stringtrim (str) {\n if (str.trim) return str.trim()\n return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n if (n < 16) return '0' + n.toString(16)\n return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n units = units || Infinity\n var codePoint\n var length = string.length\n var leadSurrogate = null\n var bytes = []\n\n for (var i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i)\n\n // is surrogate component\n if (codePoint > 0xD7FF && codePoint < 0xE000) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 0xDBFF) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n }\n\n // valid lead\n leadSurrogate = codePoint\n\n continue\n }\n\n // 2 leads in a row\n if (codePoint < 0xDC00) {\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n leadSurrogate = codePoint\n continue\n }\n\n // valid surrogate pair\n codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n }\n\n leadSurrogate = null\n\n // encode utf8\n if (codePoint < 0x80) {\n if ((units -= 1) < 0) break\n bytes.push(codePoint)\n } else if (codePoint < 0x800) {\n if ((units -= 2) < 0) break\n bytes.push(\n codePoint >> 0x6 | 0xC0,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x10000) {\n if ((units -= 3) < 0) break\n bytes.push(\n codePoint >> 0xC | 0xE0,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x110000) {\n if ((units -= 4) < 0) break\n bytes.push(\n codePoint >> 0x12 | 0xF0,\n codePoint >> 0xC & 0x3F | 0x80,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else {\n throw new Error('Invalid code point')\n }\n }\n\n return bytes\n}\n\nfunction asciiToBytes (str) {\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 0xFF)\n }\n return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n var c, hi, lo\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break\n\n c = str.charCodeAt(i)\n hi = c >> 8\n lo = c % 256\n byteArray.push(lo)\n byteArray.push(hi)\n }\n\n return byteArray\n}\n\nfunction base64ToBytes (str) {\n return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n for (var i = 0; i < length; ++i) {\n if ((i + offset >= dst.length) || (i >= src.length)) break\n dst[i + offset] = src[i]\n }\n return i\n}\n\nfunction isnan (val) {\n return val !== val // eslint-disable-line no-self-compare\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/buffer/index.js\n// module id = 11\n// module chunks = 0","if (typeof Object.create === 'function') {\n // implementation from standard node.js 'util' module\n module.exports = function inherits(ctor, superCtor) {\n ctor.super_ = superCtor\n ctor.prototype = Object.create(superCtor.prototype, {\n constructor: {\n value: ctor,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n };\n} else {\n // old school shim for old browsers\n module.exports = function inherits(ctor, superCtor) {\n ctor.super_ = superCtor\n var TempCtor = function () {}\n TempCtor.prototype = superCtor.prototype\n ctor.prototype = new TempCtor()\n ctor.prototype.constructor = ctor\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/inherits/inherits_browser.js\n// module id = 15\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// a duplex stream is just a stream that is both readable and writable.\n// Since JS doesn't have multiple prototypal inheritance, this class\n// prototypally inherits from Readable, and then parasitically from\n// Writable.\n\n'use strict';\n\n/*<replacement>*/\n\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\n/*<replacement>*/\nvar objectKeys = Object.keys || function (obj) {\n var keys = [];\n for (var key in obj) {\n keys.push(key);\n }return keys;\n};\n/*</replacement>*/\n\nmodule.exports = Duplex;\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nvar Readable = require('./_stream_readable');\nvar Writable = require('./_stream_writable');\n\nutil.inherits(Duplex, Readable);\n\nvar keys = objectKeys(Writable.prototype);\nfor (var v = 0; v < keys.length; v++) {\n var method = keys[v];\n if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];\n}\n\nfunction Duplex(options) {\n if (!(this instanceof Duplex)) return new Duplex(options);\n\n Readable.call(this, options);\n Writable.call(this, options);\n\n if (options && options.readable === false) this.readable = false;\n\n if (options && options.writable === false) this.writable = false;\n\n this.allowHalfOpen = true;\n if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;\n\n this.once('end', onend);\n}\n\n// the no-half-open enforcer\nfunction onend() {\n // if we allow half-open state, or if the writable side ended,\n // then we're ok.\n if (this.allowHalfOpen || this._writableState.ended) return;\n\n // no more data can be written.\n // But allow more writes to happen in this tick.\n processNextTick(onEndNT, this);\n}\n\nfunction onEndNT(self) {\n self.end();\n}\n\nObject.defineProperty(Duplex.prototype, 'destroyed', {\n get: function () {\n if (this._readableState === undefined || this._writableState === undefined) {\n return false;\n }\n return this._readableState.destroyed && this._writableState.destroyed;\n },\n set: function (value) {\n // we ignore the value if the stream\n // has not been initialized yet\n if (this._readableState === undefined || this._writableState === undefined) {\n return;\n }\n\n // backward compatibility, the user is explicitly\n // managing destroyed\n this._readableState.destroyed = value;\n this._writableState.destroyed = value;\n }\n});\n\nDuplex.prototype._destroy = function (err, cb) {\n this.push(null);\n this.end();\n\n processNextTick(cb, err);\n};\n\nfunction forEach(xs, f) {\n for (var i = 0, l = xs.length; i < l; i++) {\n f(xs[i], i);\n }\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/_stream_duplex.js\n// module id = 20\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// NOTE: These type checking functions intentionally don't use `instanceof`\n// because it is fragile and can be easily faked with `Object.create()`.\n\nfunction isArray(arg) {\n if (Array.isArray) {\n return Array.isArray(arg);\n }\n return objectToString(arg) === '[object Array]';\n}\nexports.isArray = isArray;\n\nfunction isBoolean(arg) {\n return typeof arg === 'boolean';\n}\nexports.isBoolean = isBoolean;\n\nfunction isNull(arg) {\n return arg === null;\n}\nexports.isNull = isNull;\n\nfunction isNullOrUndefined(arg) {\n return arg == null;\n}\nexports.isNullOrUndefined = isNullOrUndefined;\n\nfunction isNumber(arg) {\n return typeof arg === 'number';\n}\nexports.isNumber = isNumber;\n\nfunction isString(arg) {\n return typeof arg === 'string';\n}\nexports.isString = isString;\n\nfunction isSymbol(arg) {\n return typeof arg === 'symbol';\n}\nexports.isSymbol = isSymbol;\n\nfunction isUndefined(arg) {\n return arg === void 0;\n}\nexports.isUndefined = isUndefined;\n\nfunction isRegExp(re) {\n return objectToString(re) === '[object RegExp]';\n}\nexports.isRegExp = isRegExp;\n\nfunction isObject(arg) {\n return typeof arg === 'object' && arg !== null;\n}\nexports.isObject = isObject;\n\nfunction isDate(d) {\n return objectToString(d) === '[object Date]';\n}\nexports.isDate = isDate;\n\nfunction isError(e) {\n return (objectToString(e) === '[object Error]' || e instanceof Error);\n}\nexports.isError = isError;\n\nfunction isFunction(arg) {\n return typeof arg === 'function';\n}\nexports.isFunction = isFunction;\n\nfunction isPrimitive(arg) {\n return arg === null ||\n typeof arg === 'boolean' ||\n typeof arg === 'number' ||\n typeof arg === 'string' ||\n typeof arg === 'symbol' || // ES6 symbol\n typeof arg === 'undefined';\n}\nexports.isPrimitive = isPrimitive;\n\nexports.isBuffer = Buffer.isBuffer;\n\nfunction objectToString(o) {\n return Object.prototype.toString.call(o);\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-util-is/lib/util.js\n// module id = 24\n// module chunks = 0","exports = module.exports = require('./lib/_stream_readable.js');\nexports.Stream = exports;\nexports.Readable = exports;\nexports.Writable = require('./lib/_stream_writable.js');\nexports.Duplex = require('./lib/_stream_duplex.js');\nexports.Transform = require('./lib/_stream_transform.js');\nexports.PassThrough = require('./lib/_stream_passthrough.js');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/readable-browser.js\n// module id = 30\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nfunction EventEmitter() {\n this._events = this._events || {};\n this._maxListeners = this._maxListeners || undefined;\n}\nmodule.exports = EventEmitter;\n\n// Backwards-compat with node 0.10.x\nEventEmitter.EventEmitter = EventEmitter;\n\nEventEmitter.prototype._events = undefined;\nEventEmitter.prototype._maxListeners = undefined;\n\n// By default EventEmitters will print a warning if more than 10 listeners are\n// added to it. This is a useful default which helps finding memory leaks.\nEventEmitter.defaultMaxListeners = 10;\n\n// Obviously not all Emitters should be limited to 10. This function allows\n// that to be increased. Set to zero for unlimited.\nEventEmitter.prototype.setMaxListeners = function(n) {\n if (!isNumber(n) || n < 0 || isNaN(n))\n throw TypeError('n must be a positive number');\n this._maxListeners = n;\n return this;\n};\n\nEventEmitter.prototype.emit = function(type) {\n var er, handler, len, args, i, listeners;\n\n if (!this._events)\n this._events = {};\n\n // If there is no 'error' event listener then throw.\n if (type === 'error') {\n if (!this._events.error ||\n (isObject(this._events.error) && !this._events.error.length)) {\n er = arguments[1];\n if (er instanceof Error) {\n throw er; // Unhandled 'error' event\n } else {\n // At least give some kind of context to the user\n var err = new Error('Uncaught, unspecified \"error\" event. (' + er + ')');\n err.context = er;\n throw err;\n }\n }\n }\n\n handler = this._events[type];\n\n if (isUndefined(handler))\n return false;\n\n if (isFunction(handler)) {\n switch (arguments.length) {\n // fast cases\n case 1:\n handler.call(this);\n break;\n case 2:\n handler.call(this, arguments[1]);\n break;\n case 3:\n handler.call(this, arguments[1], arguments[2]);\n break;\n // slower\n default:\n args = Array.prototype.slice.call(arguments, 1);\n handler.apply(this, args);\n }\n } else if (isObject(handler)) {\n args = Array.prototype.slice.call(arguments, 1);\n listeners = handler.slice();\n len = listeners.length;\n for (i = 0; i < len; i++)\n listeners[i].apply(this, args);\n }\n\n return true;\n};\n\nEventEmitter.prototype.addListener = function(type, listener) {\n var m;\n\n if (!isFunction(listener))\n throw TypeError('listener must be a function');\n\n if (!this._events)\n this._events = {};\n\n // To avoid recursion in the case that type === \"newListener\"! Before\n // adding it to the listeners, first emit \"newListener\".\n if (this._events.newListener)\n this.emit('newListener', type,\n isFunction(listener.listener) ?\n listener.listener : listener);\n\n if (!this._events[type])\n // Optimize the case of one listener. Don't need the extra array object.\n this._events[type] = listener;\n else if (isObject(this._events[type]))\n // If we've already got an array, just append.\n this._events[type].push(listener);\n else\n // Adding the second element, need to change to array.\n this._events[type] = [this._events[type], listener];\n\n // Check for listener leak\n if (isObject(this._events[type]) && !this._events[type].warned) {\n if (!isUndefined(this._maxListeners)) {\n m = this._maxListeners;\n } else {\n m = EventEmitter.defaultMaxListeners;\n }\n\n if (m && m > 0 && this._events[type].length > m) {\n this._events[type].warned = true;\n console.error('(node) warning: possible EventEmitter memory ' +\n 'leak detected. %d listeners added. ' +\n 'Use emitter.setMaxListeners() to increase limit.',\n this._events[type].length);\n if (typeof console.trace === 'function') {\n // not supported in IE 10\n console.trace();\n }\n }\n }\n\n return this;\n};\n\nEventEmitter.prototype.on = EventEmitter.prototype.addListener;\n\nEventEmitter.prototype.once = function(type, listener) {\n if (!isFunction(listener))\n throw TypeError('listener must be a function');\n\n var fired = false;\n\n function g() {\n this.removeListener(type, g);\n\n if (!fired) {\n fired = true;\n listener.apply(this, arguments);\n }\n }\n\n g.listener = listener;\n this.on(type, g);\n\n return this;\n};\n\n// emits a 'removeListener' event iff the listener was removed\nEventEmitter.prototype.removeListener = function(type, listener) {\n var list, position, length, i;\n\n if (!isFunction(listener))\n throw TypeError('listener must be a function');\n\n if (!this._events || !this._events[type])\n return this;\n\n list = this._events[type];\n length = list.length;\n position = -1;\n\n if (list === listener ||\n (isFunction(list.listener) && list.listener === listener)) {\n delete this._events[type];\n if (this._events.removeListener)\n this.emit('removeListener', type, listener);\n\n } else if (isObject(list)) {\n for (i = length; i-- > 0;) {\n if (list[i] === listener ||\n (list[i].listener && list[i].listener === listener)) {\n position = i;\n break;\n }\n }\n\n if (position < 0)\n return this;\n\n if (list.length === 1) {\n list.length = 0;\n delete this._events[type];\n } else {\n list.splice(position, 1);\n }\n\n if (this._events.removeListener)\n this.emit('removeListener', type, listener);\n }\n\n return this;\n};\n\nEventEmitter.prototype.removeAllListeners = function(type) {\n var key, listeners;\n\n if (!this._events)\n return this;\n\n // not listening for removeListener, no need to emit\n if (!this._events.removeListener) {\n if (arguments.length === 0)\n this._events = {};\n else if (this._events[type])\n delete this._events[type];\n return this;\n }\n\n // emit removeListener for all listeners on all events\n if (arguments.length === 0) {\n for (key in this._events) {\n if (key === 'removeListener') continue;\n this.removeAllListeners(key);\n }\n this.removeAllListeners('removeListener');\n this._events = {};\n return this;\n }\n\n listeners = this._events[type];\n\n if (isFunction(listeners)) {\n this.removeListener(type, listeners);\n } else if (listeners) {\n // LIFO order\n while (listeners.length)\n this.removeListener(type, listeners[listeners.length - 1]);\n }\n delete this._events[type];\n\n return this;\n};\n\nEventEmitter.prototype.listeners = function(type) {\n var ret;\n if (!this._events || !this._events[type])\n ret = [];\n else if (isFunction(this._events[type]))\n ret = [this._events[type]];\n else\n ret = this._events[type].slice();\n return ret;\n};\n\nEventEmitter.prototype.listenerCount = function(type) {\n if (this._events) {\n var evlistener = this._events[type];\n\n if (isFunction(evlistener))\n return 1;\n else if (evlistener)\n return evlistener.length;\n }\n return 0;\n};\n\nEventEmitter.listenerCount = function(emitter, type) {\n return emitter.listenerCount(type);\n};\n\nfunction isFunction(arg) {\n return typeof arg === 'function';\n}\n\nfunction isNumber(arg) {\n return typeof arg === 'number';\n}\n\nfunction isObject(arg) {\n return typeof arg === 'object' && arg !== null;\n}\n\nfunction isUndefined(arg) {\n return arg === void 0;\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/events/events.js\n// module id = 32\n// module chunks = 0","'use strict';\n\n\nvar TYPED_OK = (typeof Uint8Array !== 'undefined') &&\n (typeof Uint16Array !== 'undefined') &&\n (typeof Int32Array !== 'undefined');\n\n\nexports.assign = function (obj /*from1, from2, from3, ...*/) {\n var sources = Array.prototype.slice.call(arguments, 1);\n while (sources.length) {\n var source = sources.shift();\n if (!source) { continue; }\n\n if (typeof source !== 'object') {\n throw new TypeError(source + 'must be non-object');\n }\n\n for (var p in source) {\n if (source.hasOwnProperty(p)) {\n obj[p] = source[p];\n }\n }\n }\n\n return obj;\n};\n\n\n// reduce buffer size, avoiding mem copy\nexports.shrinkBuf = function (buf, size) {\n if (buf.length === size) { return buf; }\n if (buf.subarray) { return buf.subarray(0, size); }\n buf.length = size;\n return buf;\n};\n\n\nvar fnTyped = {\n arraySet: function (dest, src, src_offs, len, dest_offs) {\n if (src.subarray && dest.subarray) {\n dest.set(src.subarray(src_offs, src_offs + len), dest_offs);\n return;\n }\n // Fallback to ordinary array\n for (var i = 0; i < len; i++) {\n dest[dest_offs + i] = src[src_offs + i];\n }\n },\n // Join array of chunks to single array.\n flattenChunks: function (chunks) {\n var i, l, len, pos, chunk, result;\n\n // calculate data length\n len = 0;\n for (i = 0, l = chunks.length; i < l; i++) {\n len += chunks[i].length;\n }\n\n // join chunks\n result = new Uint8Array(len);\n pos = 0;\n for (i = 0, l = chunks.length; i < l; i++) {\n chunk = chunks[i];\n result.set(chunk, pos);\n pos += chunk.length;\n }\n\n return result;\n }\n};\n\nvar fnUntyped = {\n arraySet: function (dest, src, src_offs, len, dest_offs) {\n for (var i = 0; i < len; i++) {\n dest[dest_offs + i] = src[src_offs + i];\n }\n },\n // Join array of chunks to single array.\n flattenChunks: function (chunks) {\n return [].concat.apply([], chunks);\n }\n};\n\n\n// Enable/Disable typed arrays use, for testing\n//\nexports.setTyped = function (on) {\n if (on) {\n exports.Buf8 = Uint8Array;\n exports.Buf16 = Uint16Array;\n exports.Buf32 = Int32Array;\n exports.assign(exports, fnTyped);\n } else {\n exports.Buf8 = Array;\n exports.Buf16 = Array;\n exports.Buf32 = Array;\n exports.assign(exports, fnUntyped);\n }\n};\n\nexports.setTyped(TYPED_OK);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/utils/common.js\n// module id = 33\n// module chunks = 0","'use strict';\n\nif (!process.version ||\n process.version.indexOf('v0.') === 0 ||\n process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {\n module.exports = nextTick;\n} else {\n module.exports = process.nextTick;\n}\n\nfunction nextTick(fn, arg1, arg2, arg3) {\n if (typeof fn !== 'function') {\n throw new TypeError('\"callback\" argument must be a function');\n }\n var len = arguments.length;\n var args, i;\n switch (len) {\n case 0:\n case 1:\n return process.nextTick(fn);\n case 2:\n return process.nextTick(function afterTickOne() {\n fn.call(null, arg1);\n });\n case 3:\n return process.nextTick(function afterTickTwo() {\n fn.call(null, arg1, arg2);\n });\n case 4:\n return process.nextTick(function afterTickThree() {\n fn.call(null, arg1, arg2, arg3);\n });\n default:\n args = new Array(len - 1);\n i = 0;\n while (i < args.length) {\n args[i++] = arguments[i];\n }\n return process.nextTick(function afterTick() {\n fn.apply(null, args);\n });\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/process-nextick-args/index.js\n// module id = 34\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nvar Buffer = require('buffer').Buffer;\n\nvar isBufferEncoding = Buffer.isEncoding\n || function(encoding) {\n switch (encoding && encoding.toLowerCase()) {\n case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true;\n default: return false;\n }\n }\n\n\nfunction assertEncoding(encoding) {\n if (encoding && !isBufferEncoding(encoding)) {\n throw new Error('Unknown encoding: ' + encoding);\n }\n}\n\n// StringDecoder provides an interface for efficiently splitting a series of\n// buffers into a series of JS strings without breaking apart multi-byte\n// characters. CESU-8 is handled as part of the UTF-8 encoding.\n//\n// @TODO Handling all encodings inside a single object makes it very difficult\n// to reason about this code, so it should be split up in the future.\n// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code\n// points as used by CESU-8.\nvar StringDecoder = exports.StringDecoder = function(encoding) {\n this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');\n assertEncoding(encoding);\n switch (this.encoding) {\n case 'utf8':\n // CESU-8 represents each of Surrogate Pair by 3-bytes\n this.surrogateSize = 3;\n break;\n case 'ucs2':\n case 'utf16le':\n // UTF-16 represents each of Surrogate Pair by 2-bytes\n this.surrogateSize = 2;\n this.detectIncompleteChar = utf16DetectIncompleteChar;\n break;\n case 'base64':\n // Base-64 stores 3 bytes in 4 chars, and pads the remainder.\n this.surrogateSize = 3;\n this.detectIncompleteChar = base64DetectIncompleteChar;\n break;\n default:\n this.write = passThroughWrite;\n return;\n }\n\n // Enough space to store all bytes of a single character. UTF-8 needs 4\n // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).\n this.charBuffer = new Buffer(6);\n // Number of bytes received for the current incomplete multi-byte character.\n this.charReceived = 0;\n // Number of bytes expected for the current incomplete multi-byte character.\n this.charLength = 0;\n};\n\n\n// write decodes the given buffer and returns it as JS string that is\n// guaranteed to not contain any partial multi-byte characters. Any partial\n// character found at the end of the buffer is buffered up, and will be\n// returned when calling write again with the remaining bytes.\n//\n// Note: Converting a Buffer containing an orphan surrogate to a String\n// currently works, but converting a String to a Buffer (via `new Buffer`, or\n// Buffer#write) will replace incomplete surrogates with the unicode\n// replacement character. See https://codereview.chromium.org/121173009/ .\nStringDecoder.prototype.write = function(buffer) {\n var charStr = '';\n // if our last write ended with an incomplete multibyte character\n while (this.charLength) {\n // determine how many remaining bytes this buffer has to offer for this char\n var available = (buffer.length >= this.charLength - this.charReceived) ?\n this.charLength - this.charReceived :\n buffer.length;\n\n // add the new bytes to the char buffer\n buffer.copy(this.charBuffer, this.charReceived, 0, available);\n this.charReceived += available;\n\n if (this.charReceived < this.charLength) {\n // still not enough chars in this buffer? wait for more ...\n return '';\n }\n\n // remove bytes belonging to the current character from the buffer\n buffer = buffer.slice(available, buffer.length);\n\n // get the character that was split\n charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding);\n\n // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n var charCode = charStr.charCodeAt(charStr.length - 1);\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n this.charLength += this.surrogateSize;\n charStr = '';\n continue;\n }\n this.charReceived = this.charLength = 0;\n\n // if there are no more bytes in this buffer, just emit our char\n if (buffer.length === 0) {\n return charStr;\n }\n break;\n }\n\n // determine and set charLength / charReceived\n this.detectIncompleteChar(buffer);\n\n var end = buffer.length;\n if (this.charLength) {\n // buffer the incomplete character bytes we got\n buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end);\n end -= this.charReceived;\n }\n\n charStr += buffer.toString(this.encoding, 0, end);\n\n var end = charStr.length - 1;\n var charCode = charStr.charCodeAt(end);\n // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n var size = this.surrogateSize;\n this.charLength += size;\n this.charReceived += size;\n this.charBuffer.copy(this.charBuffer, size, 0, size);\n buffer.copy(this.charBuffer, 0, 0, size);\n return charStr.substring(0, end);\n }\n\n // or just emit the charStr\n return charStr;\n};\n\n// detectIncompleteChar determines if there is an incomplete UTF-8 character at\n// the end of the given buffer. If so, it sets this.charLength to the byte\n// length that character, and sets this.charReceived to the number of bytes\n// that are available for this character.\nStringDecoder.prototype.detectIncompleteChar = function(buffer) {\n // determine how many bytes we have to check at the end of this buffer\n var i = (buffer.length >= 3) ? 3 : buffer.length;\n\n // Figure out if one of the last i bytes of our buffer announces an\n // incomplete char.\n for (; i > 0; i--) {\n var c = buffer[buffer.length - i];\n\n // See http://en.wikipedia.org/wiki/UTF-8#Description\n\n // 110XXXXX\n if (i == 1 && c >> 5 == 0x06) {\n this.charLength = 2;\n break;\n }\n\n // 1110XXXX\n if (i <= 2 && c >> 4 == 0x0E) {\n this.charLength = 3;\n break;\n }\n\n // 11110XXX\n if (i <= 3 && c >> 3 == 0x1E) {\n this.charLength = 4;\n break;\n }\n }\n this.charReceived = i;\n};\n\nStringDecoder.prototype.end = function(buffer) {\n var res = '';\n if (buffer && buffer.length)\n res = this.write(buffer);\n\n if (this.charReceived) {\n var cr = this.charReceived;\n var buf = this.charBuffer;\n var enc = this.encoding;\n res += buf.slice(0, cr).toString(enc);\n }\n\n return res;\n};\n\nfunction passThroughWrite(buffer) {\n return buffer.toString(this.encoding);\n}\n\nfunction utf16DetectIncompleteChar(buffer) {\n this.charReceived = buffer.length % 2;\n this.charLength = this.charReceived ? 2 : 0;\n}\n\nfunction base64DetectIncompleteChar(buffer) {\n this.charReceived = buffer.length % 3;\n this.charLength = this.charReceived ? 3 : 0;\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/node-libs-browser/~/string_decoder/index.js\n// module id = 44\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// A bit simpler than readable streams.\n// Implement an async ._write(chunk, encoding, cb), and it'll handle all\n// the drain event emission and buffering.\n\n'use strict';\n\n/*<replacement>*/\n\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\nmodule.exports = Writable;\n\n/* <replacement> */\nfunction WriteReq(chunk, encoding, cb) {\n this.chunk = chunk;\n this.encoding = encoding;\n this.callback = cb;\n this.next = null;\n}\n\n// It seems a linked list but it is not\n// there will be only 2 of these for each stream\nfunction CorkedRequest(state) {\n var _this = this;\n\n this.next = null;\n this.entry = null;\n this.finish = function () {\n onCorkedFinish(_this, state);\n };\n}\n/* </replacement> */\n\n/*<replacement>*/\nvar asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nWritable.WritableState = WritableState;\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\n/*<replacement>*/\nvar internalUtil = {\n deprecate: require('util-deprecate')\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream = require('./internal/streams/stream');\n/*</replacement>*/\n\n/*<replacement>*/\nvar Buffer = require('safe-buffer').Buffer;\nvar OurUint8Array = global.Uint8Array || function () {};\nfunction _uint8ArrayToBuffer(chunk) {\n return Buffer.from(chunk);\n}\nfunction _isUint8Array(obj) {\n return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;\n}\n/*</replacement>*/\n\nvar destroyImpl = require('./internal/streams/destroy');\n\nutil.inherits(Writable, Stream);\n\nfunction nop() {}\n\nfunction WritableState(options, stream) {\n Duplex = Duplex || require('./_stream_duplex');\n\n options = options || {};\n\n // object stream flag to indicate whether or not this stream\n // contains buffers or objects.\n this.objectMode = !!options.objectMode;\n\n if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;\n\n // the point at which write() starts returning false\n // Note: 0 is a valid value, means that we always return false if\n // the entire buffer is not flushed immediately on write()\n var hwm = options.highWaterMark;\n var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n // cast to ints.\n this.highWaterMark = Math.floor(this.highWaterMark);\n\n // if _final has been called\n this.finalCalled = false;\n\n // drain event flag.\n this.needDrain = false;\n // at the start of calling end()\n this.ending = false;\n // when end() has been called, and returned\n this.ended = false;\n // when 'finish' is emitted\n this.finished = false;\n\n // has it been destroyed\n this.destroyed = false;\n\n // should we decode strings into buffers before passing to _write?\n // this is here so that some node-core streams can optimize string\n // handling at a lower level.\n var noDecode = options.decodeStrings === false;\n this.decodeStrings = !noDecode;\n\n // Crypto is kind of old and crusty. Historically, its default string\n // encoding is 'binary' so we have to make this configurable.\n // Everything else in the universe uses 'utf8', though.\n this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n // not an actual buffer we keep track of, but a measurement\n // of how much we're waiting to get pushed to some underlying\n // socket or file.\n this.length = 0;\n\n // a flag to see when we're in the middle of a write.\n this.writing = false;\n\n // when true all writes will be buffered until .uncork() call\n this.corked = 0;\n\n // a flag to be able to tell if the onwrite cb is called immediately,\n // or on a later tick. We set this to true at first, because any\n // actions that shouldn't happen until \"later\" should generally also\n // not happen before the first write call.\n this.sync = true;\n\n // a flag to know if we're processing previously buffered items, which\n // may call the _write() callback in the same tick, so that we don't\n // end up in an overlapped onwrite situation.\n this.bufferProcessing = false;\n\n // the callback that's passed to _write(chunk,cb)\n this.onwrite = function (er) {\n onwrite(stream, er);\n };\n\n // the callback that the user supplies to write(chunk,encoding,cb)\n this.writecb = null;\n\n // the amount that is being written when _write is called.\n this.writelen = 0;\n\n this.bufferedRequest = null;\n this.lastBufferedRequest = null;\n\n // number of pending user-supplied write callbacks\n // this must be 0 before 'finish' can be emitted\n this.pendingcb = 0;\n\n // emit prefinish if the only thing we're waiting for is _write cbs\n // This is relevant for synchronous Transform streams\n this.prefinished = false;\n\n // True if the error was already emitted and should not be thrown again\n this.errorEmitted = false;\n\n // count buffered requests\n this.bufferedRequestCount = 0;\n\n // allocate the first CorkedRequest, there is always\n // one allocated and free to use, and we maintain at most two\n this.corkedRequestsFree = new CorkedRequest(this);\n}\n\nWritableState.prototype.getBuffer = function getBuffer() {\n var current = this.bufferedRequest;\n var out = [];\n while (current) {\n out.push(current);\n current = current.next;\n }\n return out;\n};\n\n(function () {\n try {\n Object.defineProperty(WritableState.prototype, 'buffer', {\n get: internalUtil.deprecate(function () {\n return this.getBuffer();\n }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')\n });\n } catch (_) {}\n})();\n\n// Test _writableState for inheritance to account for Duplex streams,\n// whose prototype chain only points to Readable.\nvar realHasInstance;\nif (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {\n realHasInstance = Function.prototype[Symbol.hasInstance];\n Object.defineProperty(Writable, Symbol.hasInstance, {\n value: function (object) {\n if (realHasInstance.call(this, object)) return true;\n\n return object && object._writableState instanceof WritableState;\n }\n });\n} else {\n realHasInstance = function (object) {\n return object instanceof this;\n };\n}\n\nfunction Writable(options) {\n Duplex = Duplex || require('./_stream_duplex');\n\n // Writable ctor is applied to Duplexes, too.\n // `realHasInstance` is necessary because using plain `instanceof`\n // would return false, as no `_writableState` property is attached.\n\n // Trying to use the custom `instanceof` for Writable here will also break the\n // Node.js LazyTransform implementation, which has a non-trivial getter for\n // `_writableState` that would lead to infinite recursion.\n if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {\n return new Writable(options);\n }\n\n this._writableState = new WritableState(options, this);\n\n // legacy.\n this.writable = true;\n\n if (options) {\n if (typeof options.write === 'function') this._write = options.write;\n\n if (typeof options.writev === 'function') this._writev = options.writev;\n\n if (typeof options.destroy === 'function') this._destroy = options.destroy;\n\n if (typeof options.final === 'function') this._final = options.final;\n }\n\n Stream.call(this);\n}\n\n// Otherwise people can pipe Writable streams, which is just wrong.\nWritable.prototype.pipe = function () {\n this.emit('error', new Error('Cannot pipe, not readable'));\n};\n\nfunction writeAfterEnd(stream, cb) {\n var er = new Error('write after end');\n // TODO: defer error events consistently everywhere, not just the cb\n stream.emit('error', er);\n processNextTick(cb, er);\n}\n\n// Checks that a user-supplied chunk is valid, especially for the particular\n// mode the stream is in. Currently this means that `null` is never accepted\n// and undefined/non-string values are only allowed in object mode.\nfunction validChunk(stream, state, chunk, cb) {\n var valid = true;\n var er = false;\n\n if (chunk === null) {\n er = new TypeError('May not write null values to stream');\n } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {\n er = new TypeError('Invalid non-string/buffer chunk');\n }\n if (er) {\n stream.emit('error', er);\n processNextTick(cb, er);\n valid = false;\n }\n return valid;\n}\n\nWritable.prototype.write = function (chunk, encoding, cb) {\n var state = this._writableState;\n var ret = false;\n var isBuf = _isUint8Array(chunk) && !state.objectMode;\n\n if (isBuf && !Buffer.isBuffer(chunk)) {\n chunk = _uint8ArrayToBuffer(chunk);\n }\n\n if (typeof encoding === 'function') {\n cb = encoding;\n encoding = null;\n }\n\n if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;\n\n if (typeof cb !== 'function') cb = nop;\n\n if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {\n state.pendingcb++;\n ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);\n }\n\n return ret;\n};\n\nWritable.prototype.cork = function () {\n var state = this._writableState;\n\n state.corked++;\n};\n\nWritable.prototype.uncork = function () {\n var state = this._writableState;\n\n if (state.corked) {\n state.corked--;\n\n if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);\n }\n};\n\nWritable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {\n // node::ParseEncoding() requires lower case.\n if (typeof encoding === 'string') encoding = encoding.toLowerCase();\n if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);\n this._writableState.defaultEncoding = encoding;\n return this;\n};\n\nfunction decodeChunk(state, chunk, encoding) {\n if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {\n chunk = Buffer.from(chunk, encoding);\n }\n return chunk;\n}\n\n// if we're already writing something, then just put this\n// in the queue, and wait our turn. Otherwise, call _write\n// If we return false, then we need a drain event, so set that flag.\nfunction writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {\n if (!isBuf) {\n var newChunk = decodeChunk(state, chunk, encoding);\n if (chunk !== newChunk) {\n isBuf = true;\n encoding = 'buffer';\n chunk = newChunk;\n }\n }\n var len = state.objectMode ? 1 : chunk.length;\n\n state.length += len;\n\n var ret = state.length < state.highWaterMark;\n // we must ensure that previous needDrain will not be reset to false.\n if (!ret) state.needDrain = true;\n\n if (state.writing || state.corked) {\n var last = state.lastBufferedRequest;\n state.lastBufferedRequest = {\n chunk: chunk,\n encoding: encoding,\n isBuf: isBuf,\n callback: cb,\n next: null\n };\n if (last) {\n last.next = state.lastBufferedRequest;\n } else {\n state.bufferedRequest = state.lastBufferedRequest;\n }\n state.bufferedRequestCount += 1;\n } else {\n doWrite(stream, state, false, len, chunk, encoding, cb);\n }\n\n return ret;\n}\n\nfunction doWrite(stream, state, writev, len, chunk, encoding, cb) {\n state.writelen = len;\n state.writecb = cb;\n state.writing = true;\n state.sync = true;\n if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);\n state.sync = false;\n}\n\nfunction onwriteError(stream, state, sync, er, cb) {\n --state.pendingcb;\n\n if (sync) {\n // defer the callback if we are being called synchronously\n // to avoid piling up things on the stack\n processNextTick(cb, er);\n // this can emit finish, and it will always happen\n // after error\n processNextTick(finishMaybe, stream, state);\n stream._writableState.errorEmitted = true;\n stream.emit('error', er);\n } else {\n // the caller expect this to happen before if\n // it is async\n cb(er);\n stream._writableState.errorEmitted = true;\n stream.emit('error', er);\n // this can emit finish, but finish must\n // always follow error\n finishMaybe(stream, state);\n }\n}\n\nfunction onwriteStateUpdate(state) {\n state.writing = false;\n state.writecb = null;\n state.length -= state.writelen;\n state.writelen = 0;\n}\n\nfunction onwrite(stream, er) {\n var state = stream._writableState;\n var sync = state.sync;\n var cb = state.writecb;\n\n onwriteStateUpdate(state);\n\n if (er) onwriteError(stream, state, sync, er, cb);else {\n // Check if we're actually ready to finish, but don't emit yet\n var finished = needFinish(state);\n\n if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {\n clearBuffer(stream, state);\n }\n\n if (sync) {\n /*<replacement>*/\n asyncWrite(afterWrite, stream, state, finished, cb);\n /*</replacement>*/\n } else {\n afterWrite(stream, state, finished, cb);\n }\n }\n}\n\nfunction afterWrite(stream, state, finished, cb) {\n if (!finished) onwriteDrain(stream, state);\n state.pendingcb--;\n cb();\n finishMaybe(stream, state);\n}\n\n// Must force callback to be called on nextTick, so that we don't\n// emit 'drain' before the write() consumer gets the 'false' return\n// value, and has a chance to attach a 'drain' listener.\nfunction onwriteDrain(stream, state) {\n if (state.length === 0 && state.needDrain) {\n state.needDrain = false;\n stream.emit('drain');\n }\n}\n\n// if there's something in the buffer waiting, then process it\nfunction clearBuffer(stream, state) {\n state.bufferProcessing = true;\n var entry = state.bufferedRequest;\n\n if (stream._writev && entry && entry.next) {\n // Fast case, write everything using _writev()\n var l = state.bufferedRequestCount;\n var buffer = new Array(l);\n var holder = state.corkedRequestsFree;\n holder.entry = entry;\n\n var count = 0;\n var allBuffers = true;\n while (entry) {\n buffer[count] = entry;\n if (!entry.isBuf) allBuffers = false;\n entry = entry.next;\n count += 1;\n }\n buffer.allBuffers = allBuffers;\n\n doWrite(stream, state, true, state.length, buffer, '', holder.finish);\n\n // doWrite is almost always async, defer these to save a bit of time\n // as the hot path ends with doWrite\n state.pendingcb++;\n state.lastBufferedRequest = null;\n if (holder.next) {\n state.corkedRequestsFree = holder.next;\n holder.next = null;\n } else {\n state.corkedRequestsFree = new CorkedRequest(state);\n }\n } else {\n // Slow case, write chunks one-by-one\n while (entry) {\n var chunk = entry.chunk;\n var encoding = entry.encoding;\n var cb = entry.callback;\n var len = state.objectMode ? 1 : chunk.length;\n\n doWrite(stream, state, false, len, chunk, encoding, cb);\n entry = entry.next;\n // if we didn't call the onwrite immediately, then\n // it means that we need to wait until it does.\n // also, that means that the chunk and cb are currently\n // being processed, so move the buffer counter past them.\n if (state.writing) {\n break;\n }\n }\n\n if (entry === null) state.lastBufferedRequest = null;\n }\n\n state.bufferedRequestCount = 0;\n state.bufferedRequest = entry;\n state.bufferProcessing = false;\n}\n\nWritable.prototype._write = function (chunk, encoding, cb) {\n cb(new Error('_write() is not implemented'));\n};\n\nWritable.prototype._writev = null;\n\nWritable.prototype.end = function (chunk, encoding, cb) {\n var state = this._writableState;\n\n if (typeof chunk === 'function') {\n cb = chunk;\n chunk = null;\n encoding = null;\n } else if (typeof encoding === 'function') {\n cb = encoding;\n encoding = null;\n }\n\n if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);\n\n // .end() fully uncorks\n if (state.corked) {\n state.corked = 1;\n this.uncork();\n }\n\n // ignore unnecessary end() calls.\n if (!state.ending && !state.finished) endWritable(this, state, cb);\n};\n\nfunction needFinish(state) {\n return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;\n}\nfunction callFinal(stream, state) {\n stream._final(function (err) {\n state.pendingcb--;\n if (err) {\n stream.emit('error', err);\n }\n state.prefinished = true;\n stream.emit('prefinish');\n finishMaybe(stream, state);\n });\n}\nfunction prefinish(stream, state) {\n if (!state.prefinished && !state.finalCalled) {\n if (typeof stream._final === 'function') {\n state.pendingcb++;\n state.finalCalled = true;\n processNextTick(callFinal, stream, state);\n } else {\n state.prefinished = true;\n stream.emit('prefinish');\n }\n }\n}\n\nfunction finishMaybe(stream, state) {\n var need = needFinish(state);\n if (need) {\n prefinish(stream, state);\n if (state.pendingcb === 0) {\n state.finished = true;\n stream.emit('finish');\n }\n }\n return need;\n}\n\nfunction endWritable(stream, state, cb) {\n state.ending = true;\n finishMaybe(stream, state);\n if (cb) {\n if (state.finished) processNextTick(cb);else stream.once('finish', cb);\n }\n state.ended = true;\n stream.writable = false;\n}\n\nfunction onCorkedFinish(corkReq, state, err) {\n var entry = corkReq.entry;\n corkReq.entry = null;\n while (entry) {\n var cb = entry.callback;\n state.pendingcb--;\n cb(err);\n entry = entry.next;\n }\n if (state.corkedRequestsFree) {\n state.corkedRequestsFree.next = corkReq;\n } else {\n state.corkedRequestsFree = corkReq;\n }\n}\n\nObject.defineProperty(Writable.prototype, 'destroyed', {\n get: function () {\n if (this._writableState === undefined) {\n return false;\n }\n return this._writableState.destroyed;\n },\n set: function (value) {\n // we ignore the value if the stream\n // has not been initialized yet\n if (!this._writableState) {\n return;\n }\n\n // backward compatibility, the user is explicitly\n // managing destroyed\n this._writableState.destroyed = value;\n }\n});\n\nWritable.prototype.destroy = destroyImpl.destroy;\nWritable.prototype._undestroy = destroyImpl.undestroy;\nWritable.prototype._destroy = function (err, cb) {\n this.end();\n cb(err);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/_stream_writable.js\n// module id = 62\n// module chunks = 0","/* eslint-disable node/no-deprecated-api */\nvar buffer = require('buffer')\nvar Buffer = buffer.Buffer\n\n// alternative to using Object.keys for old browsers\nfunction copyProps (src, dst) {\n for (var key in src) {\n dst[key] = src[key]\n }\n}\nif (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {\n module.exports = buffer\n} else {\n // Copy properties from require('buffer')\n copyProps(buffer, exports)\n exports.Buffer = SafeBuffer\n}\n\nfunction SafeBuffer (arg, encodingOrOffset, length) {\n return Buffer(arg, encodingOrOffset, length)\n}\n\n// Copy static methods from Buffer\ncopyProps(Buffer, SafeBuffer)\n\nSafeBuffer.from = function (arg, encodingOrOffset, length) {\n if (typeof arg === 'number') {\n throw new TypeError('Argument must not be a number')\n }\n return Buffer(arg, encodingOrOffset, length)\n}\n\nSafeBuffer.alloc = function (size, fill, encoding) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n var buf = Buffer(size)\n if (fill !== undefined) {\n if (typeof encoding === 'string') {\n buf.fill(fill, encoding)\n } else {\n buf.fill(fill)\n }\n } else {\n buf.fill(0)\n }\n return buf\n}\n\nSafeBuffer.allocUnsafe = function (size) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n return Buffer(size)\n}\n\nSafeBuffer.allocUnsafeSlow = function (size) {\n if (typeof size !== 'number') {\n throw new TypeError('Argument must be a number')\n }\n return buffer.SlowBuffer(size)\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/safe-buffer/index.js\n// module id = 63\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nvar formatRegExp = /%[sdj%]/g;\nexports.format = function(f) {\n if (!isString(f)) {\n var objects = [];\n for (var i = 0; i < arguments.length; i++) {\n objects.push(inspect(arguments[i]));\n }\n return objects.join(' ');\n }\n\n var i = 1;\n var args = arguments;\n var len = args.length;\n var str = String(f).replace(formatRegExp, function(x) {\n if (x === '%%') return '%';\n if (i >= len) return x;\n switch (x) {\n case '%s': return String(args[i++]);\n case '%d': return Number(args[i++]);\n case '%j':\n try {\n return JSON.stringify(args[i++]);\n } catch (_) {\n return '[Circular]';\n }\n default:\n return x;\n }\n });\n for (var x = args[i]; i < len; x = args[++i]) {\n if (isNull(x) || !isObject(x)) {\n str += ' ' + x;\n } else {\n str += ' ' + inspect(x);\n }\n }\n return str;\n};\n\n\n// Mark that a method should not be used.\n// Returns a modified function which warns once by default.\n// If --no-deprecation is set, then it is a no-op.\nexports.deprecate = function(fn, msg) {\n // Allow for deprecating things in the process of starting up.\n if (isUndefined(global.process)) {\n return function() {\n return exports.deprecate(fn, msg).apply(this, arguments);\n };\n }\n\n if (process.noDeprecation === true) {\n return fn;\n }\n\n var warned = false;\n function deprecated() {\n if (!warned) {\n if (process.throwDeprecation) {\n throw new Error(msg);\n } else if (process.traceDeprecation) {\n console.trace(msg);\n } else {\n console.error(msg);\n }\n warned = true;\n }\n return fn.apply(this, arguments);\n }\n\n return deprecated;\n};\n\n\nvar debugs = {};\nvar debugEnviron;\nexports.debuglog = function(set) {\n if (isUndefined(debugEnviron))\n debugEnviron = process.env.NODE_DEBUG || '';\n set = set.toUpperCase();\n if (!debugs[set]) {\n if (new RegExp('\\\\b' + set + '\\\\b', 'i').test(debugEnviron)) {\n var pid = process.pid;\n debugs[set] = function() {\n var msg = exports.format.apply(exports, arguments);\n console.error('%s %d: %s', set, pid, msg);\n };\n } else {\n debugs[set] = function() {};\n }\n }\n return debugs[set];\n};\n\n\n/**\n * Echos the value of a value. Trys to print the value out\n * in the best way possible given the different types.\n *\n * @param {Object} obj The object to print out.\n * @param {Object} opts Optional options object that alters the output.\n */\n/* legacy: obj, showHidden, depth, colors*/\nfunction inspect(obj, opts) {\n // default options\n var ctx = {\n seen: [],\n stylize: stylizeNoColor\n };\n // legacy...\n if (arguments.length >= 3) ctx.depth = arguments[2];\n if (arguments.length >= 4) ctx.colors = arguments[3];\n if (isBoolean(opts)) {\n // legacy...\n ctx.showHidden = opts;\n } else if (opts) {\n // got an \"options\" object\n exports._extend(ctx, opts);\n }\n // set default options\n if (isUndefined(ctx.showHidden)) ctx.showHidden = false;\n if (isUndefined(ctx.depth)) ctx.depth = 2;\n if (isUndefined(ctx.colors)) ctx.colors = false;\n if (isUndefined(ctx.customInspect)) ctx.customInspect = true;\n if (ctx.colors) ctx.stylize = stylizeWithColor;\n return formatValue(ctx, obj, ctx.depth);\n}\nexports.inspect = inspect;\n\n\n// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics\ninspect.colors = {\n 'bold' : [1, 22],\n 'italic' : [3, 23],\n 'underline' : [4, 24],\n 'inverse' : [7, 27],\n 'white' : [37, 39],\n 'grey' : [90, 39],\n 'black' : [30, 39],\n 'blue' : [34, 39],\n 'cyan' : [36, 39],\n 'green' : [32, 39],\n 'magenta' : [35, 39],\n 'red' : [31, 39],\n 'yellow' : [33, 39]\n};\n\n// Don't use 'blue' not visible on cmd.exe\ninspect.styles = {\n 'special': 'cyan',\n 'number': 'yellow',\n 'boolean': 'yellow',\n 'undefined': 'grey',\n 'null': 'bold',\n 'string': 'green',\n 'date': 'magenta',\n // \"name\": intentionally not styling\n 'regexp': 'red'\n};\n\n\nfunction stylizeWithColor(str, styleType) {\n var style = inspect.styles[styleType];\n\n if (style) {\n return '\\u001b[' + inspect.colors[style][0] + 'm' + str +\n '\\u001b[' + inspect.colors[style][1] + 'm';\n } else {\n return str;\n }\n}\n\n\nfunction stylizeNoColor(str, styleType) {\n return str;\n}\n\n\nfunction arrayToHash(array) {\n var hash = {};\n\n array.forEach(function(val, idx) {\n hash[val] = true;\n });\n\n return hash;\n}\n\n\nfunction formatValue(ctx, value, recurseTimes) {\n // Provide a hook for user-specified inspect functions.\n // Check that value is an object with an inspect function on it\n if (ctx.customInspect &&\n value &&\n isFunction(value.inspect) &&\n // Filter out the util module, it's inspect function is special\n value.inspect !== exports.inspect &&\n // Also filter out any prototype objects using the circular check.\n !(value.constructor && value.constructor.prototype === value)) {\n var ret = value.inspect(recurseTimes, ctx);\n if (!isString(ret)) {\n ret = formatValue(ctx, ret, recurseTimes);\n }\n return ret;\n }\n\n // Primitive types cannot have properties\n var primitive = formatPrimitive(ctx, value);\n if (primitive) {\n return primitive;\n }\n\n // Look up the keys of the object.\n var keys = Object.keys(value);\n var visibleKeys = arrayToHash(keys);\n\n if (ctx.showHidden) {\n keys = Object.getOwnPropertyNames(value);\n }\n\n // IE doesn't make error fields non-enumerable\n // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx\n if (isError(value)\n && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {\n return formatError(value);\n }\n\n // Some type of object without properties can be shortcutted.\n if (keys.length === 0) {\n if (isFunction(value)) {\n var name = value.name ? ': ' + value.name : '';\n return ctx.stylize('[Function' + name + ']', 'special');\n }\n if (isRegExp(value)) {\n return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');\n }\n if (isDate(value)) {\n return ctx.stylize(Date.prototype.toString.call(value), 'date');\n }\n if (isError(value)) {\n return formatError(value);\n }\n }\n\n var base = '', array = false, braces = ['{', '}'];\n\n // Make Array say that they are Array\n if (isArray(value)) {\n array = true;\n braces = ['[', ']'];\n }\n\n // Make functions say that they are functions\n if (isFunction(value)) {\n var n = value.name ? ': ' + value.name : '';\n base = ' [Function' + n + ']';\n }\n\n // Make RegExps say that they are RegExps\n if (isRegExp(value)) {\n base = ' ' + RegExp.prototype.toString.call(value);\n }\n\n // Make dates with properties first say the date\n if (isDate(value)) {\n base = ' ' + Date.prototype.toUTCString.call(value);\n }\n\n // Make error with message first say the error\n if (isError(value)) {\n base = ' ' + formatError(value);\n }\n\n if (keys.length === 0 && (!array || value.length == 0)) {\n return braces[0] + base + braces[1];\n }\n\n if (recurseTimes < 0) {\n if (isRegExp(value)) {\n return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');\n } else {\n return ctx.stylize('[Object]', 'special');\n }\n }\n\n ctx.seen.push(value);\n\n var output;\n if (array) {\n output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);\n } else {\n output = keys.map(function(key) {\n return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);\n });\n }\n\n ctx.seen.pop();\n\n return reduceToSingleString(output, base, braces);\n}\n\n\nfunction formatPrimitive(ctx, value) {\n if (isUndefined(value))\n return ctx.stylize('undefined', 'undefined');\n if (isString(value)) {\n var simple = '\\'' + JSON.stringify(value).replace(/^\"|\"$/g, '')\n .replace(/'/g, \"\\\\'\")\n .replace(/\\\\\"/g, '\"') + '\\'';\n return ctx.stylize(simple, 'string');\n }\n if (isNumber(value))\n return ctx.stylize('' + value, 'number');\n if (isBoolean(value))\n return ctx.stylize('' + value, 'boolean');\n // For some reason typeof null is \"object\", so special case here.\n if (isNull(value))\n return ctx.stylize('null', 'null');\n}\n\n\nfunction formatError(value) {\n return '[' + Error.prototype.toString.call(value) + ']';\n}\n\n\nfunction formatArray(ctx, value, recurseTimes, visibleKeys, keys) {\n var output = [];\n for (var i = 0, l = value.length; i < l; ++i) {\n if (hasOwnProperty(value, String(i))) {\n output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,\n String(i), true));\n } else {\n output.push('');\n }\n }\n keys.forEach(function(key) {\n if (!key.match(/^\\d+$/)) {\n output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,\n key, true));\n }\n });\n return output;\n}\n\n\nfunction formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {\n var name, str, desc;\n desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };\n if (desc.get) {\n if (desc.set) {\n str = ctx.stylize('[Getter/Setter]', 'special');\n } else {\n str = ctx.stylize('[Getter]', 'special');\n }\n } else {\n if (desc.set) {\n str = ctx.stylize('[Setter]', 'special');\n }\n }\n if (!hasOwnProperty(visibleKeys, key)) {\n name = '[' + key + ']';\n }\n if (!str) {\n if (ctx.seen.indexOf(desc.value) < 0) {\n if (isNull(recurseTimes)) {\n str = formatValue(ctx, desc.value, null);\n } else {\n str = formatValue(ctx, desc.value, recurseTimes - 1);\n }\n if (str.indexOf('\\n') > -1) {\n if (array) {\n str = str.split('\\n').map(function(line) {\n return ' ' + line;\n }).join('\\n').substr(2);\n } else {\n str = '\\n' + str.split('\\n').map(function(line) {\n return ' ' + line;\n }).join('\\n');\n }\n }\n } else {\n str = ctx.stylize('[Circular]', 'special');\n }\n }\n if (isUndefined(name)) {\n if (array && key.match(/^\\d+$/)) {\n return str;\n }\n name = JSON.stringify('' + key);\n if (name.match(/^\"([a-zA-Z_][a-zA-Z_0-9]*)\"$/)) {\n name = name.substr(1, name.length - 2);\n name = ctx.stylize(name, 'name');\n } else {\n name = name.replace(/'/g, \"\\\\'\")\n .replace(/\\\\\"/g, '\"')\n .replace(/(^\"|\"$)/g, \"'\");\n name = ctx.stylize(name, 'string');\n }\n }\n\n return name + ': ' + str;\n}\n\n\nfunction reduceToSingleString(output, base, braces) {\n var numLinesEst = 0;\n var length = output.reduce(function(prev, cur) {\n numLinesEst++;\n if (cur.indexOf('\\n') >= 0) numLinesEst++;\n return prev + cur.replace(/\\u001b\\[\\d\\d?m/g, '').length + 1;\n }, 0);\n\n if (length > 60) {\n return braces[0] +\n (base === '' ? '' : base + '\\n ') +\n ' ' +\n output.join(',\\n ') +\n ' ' +\n braces[1];\n }\n\n return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];\n}\n\n\n// NOTE: These type checking functions intentionally don't use `instanceof`\n// because it is fragile and can be easily faked with `Object.create()`.\nfunction isArray(ar) {\n return Array.isArray(ar);\n}\nexports.isArray = isArray;\n\nfunction isBoolean(arg) {\n return typeof arg === 'boolean';\n}\nexports.isBoolean = isBoolean;\n\nfunction isNull(arg) {\n return arg === null;\n}\nexports.isNull = isNull;\n\nfunction isNullOrUndefined(arg) {\n return arg == null;\n}\nexports.isNullOrUndefined = isNullOrUndefined;\n\nfunction isNumber(arg) {\n return typeof arg === 'number';\n}\nexports.isNumber = isNumber;\n\nfunction isString(arg) {\n return typeof arg === 'string';\n}\nexports.isString = isString;\n\nfunction isSymbol(arg) {\n return typeof arg === 'symbol';\n}\nexports.isSymbol = isSymbol;\n\nfunction isUndefined(arg) {\n return arg === void 0;\n}\nexports.isUndefined = isUndefined;\n\nfunction isRegExp(re) {\n return isObject(re) && objectToString(re) === '[object RegExp]';\n}\nexports.isRegExp = isRegExp;\n\nfunction isObject(arg) {\n return typeof arg === 'object' && arg !== null;\n}\nexports.isObject = isObject;\n\nfunction isDate(d) {\n return isObject(d) && objectToString(d) === '[object Date]';\n}\nexports.isDate = isDate;\n\nfunction isError(e) {\n return isObject(e) &&\n (objectToString(e) === '[object Error]' || e instanceof Error);\n}\nexports.isError = isError;\n\nfunction isFunction(arg) {\n return typeof arg === 'function';\n}\nexports.isFunction = isFunction;\n\nfunction isPrimitive(arg) {\n return arg === null ||\n typeof arg === 'boolean' ||\n typeof arg === 'number' ||\n typeof arg === 'string' ||\n typeof arg === 'symbol' || // ES6 symbol\n typeof arg === 'undefined';\n}\nexports.isPrimitive = isPrimitive;\n\nexports.isBuffer = require('./support/isBuffer');\n\nfunction objectToString(o) {\n return Object.prototype.toString.call(o);\n}\n\n\nfunction pad(n) {\n return n < 10 ? '0' + n.toString(10) : n.toString(10);\n}\n\n\nvar months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',\n 'Oct', 'Nov', 'Dec'];\n\n// 26 Feb 16:19:34\nfunction timestamp() {\n var d = new Date();\n var time = [pad(d.getHours()),\n pad(d.getMinutes()),\n pad(d.getSeconds())].join(':');\n return [d.getDate(), months[d.getMonth()], time].join(' ');\n}\n\n\n// log is just a thin wrapper to console.log that prepends a timestamp\nexports.log = function() {\n console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));\n};\n\n\n/**\n * Inherit the prototype methods from one constructor into another.\n *\n * The Function.prototype.inherits from lang.js rewritten as a standalone\n * function (not on Function.prototype). NOTE: If this file is to be loaded\n * during bootstrapping this function needs to be rewritten using some native\n * functions as prototype setup using normal JavaScript does not work as\n * expected during bootstrapping (see mirror.js in r114903).\n *\n * @param {function} ctor Constructor function which needs to inherit the\n * prototype.\n * @param {function} superCtor Constructor function to inherit prototype from.\n */\nexports.inherits = require('inherits');\n\nexports._extend = function(origin, add) {\n // Don't do anything if add isn't an object\n if (!add || !isObject(add)) return origin;\n\n var keys = Object.keys(add);\n var i = keys.length;\n while (i--) {\n origin[keys[i]] = add[keys[i]];\n }\n return origin;\n};\n\nfunction hasOwnProperty(obj, prop) {\n return Object.prototype.hasOwnProperty.call(obj, prop);\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/util/util.js\n// module id = 64\n// module chunks = 0","var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n return toString.call(arr) == '[object Array]';\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/isarray/index.js\n// module id = 68\n// module chunks = 0","'use strict';\n\n// Note: adler32 takes 12% for level 0 and 2% for level 6.\n// It doesn't worth to make additional optimizationa as in original.\n// Small size is preferable.\n\nfunction adler32(adler, buf, len, pos) {\n var s1 = (adler & 0xffff) |0,\n s2 = ((adler >>> 16) & 0xffff) |0,\n n = 0;\n\n while (len !== 0) {\n // Set limit ~ twice less than 5552, to keep\n // s2 in 31-bits, because we force signed ints.\n // in other case %= will fail.\n n = len > 2000 ? 2000 : len;\n len -= n;\n\n do {\n s1 = (s1 + buf[pos++]) |0;\n s2 = (s2 + s1) |0;\n } while (--n);\n\n s1 %= 65521;\n s2 %= 65521;\n }\n\n return (s1 | (s2 << 16)) |0;\n}\n\n\nmodule.exports = adler32;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/adler32.js\n// module id = 69\n// module chunks = 0","'use strict';\n\n// Note: we can't get significant speed boost here.\n// So write code to minimize size - no pregenerated tables\n// and array tools dependencies.\n\n\n// Use ordinary array, since untyped makes no boost here\nfunction makeTable() {\n var c, table = [];\n\n for (var n = 0; n < 256; n++) {\n c = n;\n for (var k = 0; k < 8; k++) {\n c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));\n }\n table[n] = c;\n }\n\n return table;\n}\n\n// Create table on load. Just 255 signed longs. Not a problem.\nvar crcTable = makeTable();\n\n\nfunction crc32(crc, buf, len, pos) {\n var t = crcTable,\n end = pos + len;\n\n crc ^= -1;\n\n for (var i = pos; i < end; i++) {\n crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];\n }\n\n return (crc ^ (-1)); // >>> 0;\n}\n\n\nmodule.exports = crc32;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/crc32.js\n// module id = 70\n// module chunks = 0","'use strict';\n\nmodule.exports = {\n 2: 'need dictionary', /* Z_NEED_DICT 2 */\n 1: 'stream end', /* Z_STREAM_END 1 */\n 0: '', /* Z_OK 0 */\n '-1': 'file error', /* Z_ERRNO (-1) */\n '-2': 'stream error', /* Z_STREAM_ERROR (-2) */\n '-3': 'data error', /* Z_DATA_ERROR (-3) */\n '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */\n '-5': 'buffer error', /* Z_BUF_ERROR (-5) */\n '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/messages.js\n// module id = 71\n// module chunks = 0","'use strict';\n\nexports.decode = exports.parse = require('./decode');\nexports.encode = exports.stringify = require('./encode');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/querystring-es3/index.js\n// module id = 74\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\n/*<replacement>*/\n\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\nmodule.exports = Readable;\n\n/*<replacement>*/\nvar isArray = require('isarray');\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nReadable.ReadableState = ReadableState;\n\n/*<replacement>*/\nvar EE = require('events').EventEmitter;\n\nvar EElistenerCount = function (emitter, type) {\n return emitter.listeners(type).length;\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream = require('./internal/streams/stream');\n/*</replacement>*/\n\n// TODO(bmeurer): Change this back to const once hole checks are\n// properly optimized away early in Ignition+TurboFan.\n/*<replacement>*/\nvar Buffer = require('safe-buffer').Buffer;\nvar OurUint8Array = global.Uint8Array || function () {};\nfunction _uint8ArrayToBuffer(chunk) {\n return Buffer.from(chunk);\n}\nfunction _isUint8Array(obj) {\n return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;\n}\n/*</replacement>*/\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\n/*<replacement>*/\nvar debugUtil = require('util');\nvar debug = void 0;\nif (debugUtil && debugUtil.debuglog) {\n debug = debugUtil.debuglog('stream');\n} else {\n debug = function () {};\n}\n/*</replacement>*/\n\nvar BufferList = require('./internal/streams/BufferList');\nvar destroyImpl = require('./internal/streams/destroy');\nvar StringDecoder;\n\nutil.inherits(Readable, Stream);\n\nvar kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];\n\nfunction prependListener(emitter, event, fn) {\n // Sadly this is not cacheable as some libraries bundle their own\n // event emitter implementation with them.\n if (typeof emitter.prependListener === 'function') {\n return emitter.prependListener(event, fn);\n } else {\n // This is a hack to make sure that our error handler is attached before any\n // userland ones. NEVER DO THIS. This is here only because this code needs\n // to continue to work with older versions of Node.js that do not include\n // the prependListener() method. The goal is to eventually remove this hack.\n if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];\n }\n}\n\nfunction ReadableState(options, stream) {\n Duplex = Duplex || require('./_stream_duplex');\n\n options = options || {};\n\n // object stream flag. Used to make read(n) ignore n and to\n // make all the buffer merging and length checks go away\n this.objectMode = !!options.objectMode;\n\n if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;\n\n // the point at which it stops calling _read() to fill the buffer\n // Note: 0 is a valid value, means \"don't call _read preemptively ever\"\n var hwm = options.highWaterMark;\n var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n // cast to ints.\n this.highWaterMark = Math.floor(this.highWaterMark);\n\n // A linked list is used to store data chunks instead of an array because the\n // linked list can remove elements from the beginning faster than\n // array.shift()\n this.buffer = new BufferList();\n this.length = 0;\n this.pipes = null;\n this.pipesCount = 0;\n this.flowing = null;\n this.ended = false;\n this.endEmitted = false;\n this.reading = false;\n\n // a flag to be able to tell if the event 'readable'/'data' is emitted\n // immediately, or on a later tick. We set this to true at first, because\n // any actions that shouldn't happen until \"later\" should generally also\n // not happen before the first read call.\n this.sync = true;\n\n // whenever we return null, then we set a flag to say\n // that we're awaiting a 'readable' event emission.\n this.needReadable = false;\n this.emittedReadable = false;\n this.readableListening = false;\n this.resumeScheduled = false;\n\n // has it been destroyed\n this.destroyed = false;\n\n // Crypto is kind of old and crusty. Historically, its default string\n // encoding is 'binary' so we have to make this configurable.\n // Everything else in the universe uses 'utf8', though.\n this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n // the number of writers that are awaiting a drain event in .pipe()s\n this.awaitDrain = 0;\n\n // if true, a maybeReadMore has been scheduled\n this.readingMore = false;\n\n this.decoder = null;\n this.encoding = null;\n if (options.encoding) {\n if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;\n this.decoder = new StringDecoder(options.encoding);\n this.encoding = options.encoding;\n }\n}\n\nfunction Readable(options) {\n Duplex = Duplex || require('./_stream_duplex');\n\n if (!(this instanceof Readable)) return new Readable(options);\n\n this._readableState = new ReadableState(options, this);\n\n // legacy\n this.readable = true;\n\n if (options) {\n if (typeof options.read === 'function') this._read = options.read;\n\n if (typeof options.destroy === 'function') this._destroy = options.destroy;\n }\n\n Stream.call(this);\n}\n\nObject.defineProperty(Readable.prototype, 'destroyed', {\n get: function () {\n if (this._readableState === undefined) {\n return false;\n }\n return this._readableState.destroyed;\n },\n set: function (value) {\n // we ignore the value if the stream\n // has not been initialized yet\n if (!this._readableState) {\n return;\n }\n\n // backward compatibility, the user is explicitly\n // managing destroyed\n this._readableState.destroyed = value;\n }\n});\n\nReadable.prototype.destroy = destroyImpl.destroy;\nReadable.prototype._undestroy = destroyImpl.undestroy;\nReadable.prototype._destroy = function (err, cb) {\n this.push(null);\n cb(err);\n};\n\n// Manually shove something into the read() buffer.\n// This returns true if the highWaterMark has not been hit yet,\n// similar to how Writable.write() returns true if you should\n// write() some more.\nReadable.prototype.push = function (chunk, encoding) {\n var state = this._readableState;\n var skipChunkCheck;\n\n if (!state.objectMode) {\n if (typeof chunk === 'string') {\n encoding = encoding || state.defaultEncoding;\n if (encoding !== state.encoding) {\n chunk = Buffer.from(chunk, encoding);\n encoding = '';\n }\n skipChunkCheck = true;\n }\n } else {\n skipChunkCheck = true;\n }\n\n return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);\n};\n\n// Unshift should *always* be something directly out of read()\nReadable.prototype.unshift = function (chunk) {\n return readableAddChunk(this, chunk, null, true, false);\n};\n\nfunction readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {\n var state = stream._readableState;\n if (chunk === null) {\n state.reading = false;\n onEofChunk(stream, state);\n } else {\n var er;\n if (!skipChunkCheck) er = chunkInvalid(state, chunk);\n if (er) {\n stream.emit('error', er);\n } else if (state.objectMode || chunk && chunk.length > 0) {\n if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {\n chunk = _uint8ArrayToBuffer(chunk);\n }\n\n if (addToFront) {\n if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);\n } else if (state.ended) {\n stream.emit('error', new Error('stream.push() after EOF'));\n } else {\n state.reading = false;\n if (state.decoder && !encoding) {\n chunk = state.decoder.write(chunk);\n if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);\n } else {\n addChunk(stream, state, chunk, false);\n }\n }\n } else if (!addToFront) {\n state.reading = false;\n }\n }\n\n return needMoreData(state);\n}\n\nfunction addChunk(stream, state, chunk, addToFront) {\n if (state.flowing && state.length === 0 && !state.sync) {\n stream.emit('data', chunk);\n stream.read(0);\n } else {\n // update the buffer info.\n state.length += state.objectMode ? 1 : chunk.length;\n if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);\n\n if (state.needReadable) emitReadable(stream);\n }\n maybeReadMore(stream, state);\n}\n\nfunction chunkInvalid(state, chunk) {\n var er;\n if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {\n er = new TypeError('Invalid non-string/buffer chunk');\n }\n return er;\n}\n\n// if it's past the high water mark, we can push in some more.\n// Also, if we have no data yet, we can stand some\n// more bytes. This is to work around cases where hwm=0,\n// such as the repl. Also, if the push() triggered a\n// readable event, and the user called read(largeNumber) such that\n// needReadable was set, then we ought to push more, so that another\n// 'readable' event will be triggered.\nfunction needMoreData(state) {\n return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);\n}\n\nReadable.prototype.isPaused = function () {\n return this._readableState.flowing === false;\n};\n\n// backwards compatibility.\nReadable.prototype.setEncoding = function (enc) {\n if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;\n this._readableState.decoder = new StringDecoder(enc);\n this._readableState.encoding = enc;\n return this;\n};\n\n// Don't raise the hwm > 8MB\nvar MAX_HWM = 0x800000;\nfunction computeNewHighWaterMark(n) {\n if (n >= MAX_HWM) {\n n = MAX_HWM;\n } else {\n // Get the next highest power of 2 to prevent increasing hwm excessively in\n // tiny amounts\n n--;\n n |= n >>> 1;\n n |= n >>> 2;\n n |= n >>> 4;\n n |= n >>> 8;\n n |= n >>> 16;\n n++;\n }\n return n;\n}\n\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction howMuchToRead(n, state) {\n if (n <= 0 || state.length === 0 && state.ended) return 0;\n if (state.objectMode) return 1;\n if (n !== n) {\n // Only flow one buffer at a time\n if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;\n }\n // If we're asking for more than the current hwm, then raise the hwm.\n if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);\n if (n <= state.length) return n;\n // Don't have enough\n if (!state.ended) {\n state.needReadable = true;\n return 0;\n }\n return state.length;\n}\n\n// you can override either this method, or the async _read(n) below.\nReadable.prototype.read = function (n) {\n debug('read', n);\n n = parseInt(n, 10);\n var state = this._readableState;\n var nOrig = n;\n\n if (n !== 0) state.emittedReadable = false;\n\n // if we're doing read(0) to trigger a readable event, but we\n // already have a bunch of data in the buffer, then just trigger\n // the 'readable' event and move on.\n if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {\n debug('read: emitReadable', state.length, state.ended);\n if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);\n return null;\n }\n\n n = howMuchToRead(n, state);\n\n // if we've ended, and we're now clear, then finish it up.\n if (n === 0 && state.ended) {\n if (state.length === 0) endReadable(this);\n return null;\n }\n\n // All the actual chunk generation logic needs to be\n // *below* the call to _read. The reason is that in certain\n // synthetic stream cases, such as passthrough streams, _read\n // may be a completely synchronous operation which may change\n // the state of the read buffer, providing enough data when\n // before there was *not* enough.\n //\n // So, the steps are:\n // 1. Figure out what the state of things will be after we do\n // a read from the buffer.\n //\n // 2. If that resulting state will trigger a _read, then call _read.\n // Note that this may be asynchronous, or synchronous. Yes, it is\n // deeply ugly to write APIs this way, but that still doesn't mean\n // that the Readable class should behave improperly, as streams are\n // designed to be sync/async agnostic.\n // Take note if the _read call is sync or async (ie, if the read call\n // has returned yet), so that we know whether or not it's safe to emit\n // 'readable' etc.\n //\n // 3. Actually pull the requested chunks out of the buffer and return.\n\n // if we need a readable event, then we need to do some reading.\n var doRead = state.needReadable;\n debug('need readable', doRead);\n\n // if we currently have less than the highWaterMark, then also read some\n if (state.length === 0 || state.length - n < state.highWaterMark) {\n doRead = true;\n debug('length less than watermark', doRead);\n }\n\n // however, if we've ended, then there's no point, and if we're already\n // reading, then it's unnecessary.\n if (state.ended || state.reading) {\n doRead = false;\n debug('reading or ended', doRead);\n } else if (doRead) {\n debug('do read');\n state.reading = true;\n state.sync = true;\n // if the length is currently zero, then we *need* a readable event.\n if (state.length === 0) state.needReadable = true;\n // call internal read method\n this._read(state.highWaterMark);\n state.sync = false;\n // If _read pushed data synchronously, then `reading` will be false,\n // and we need to re-evaluate how much data we can return to the user.\n if (!state.reading) n = howMuchToRead(nOrig, state);\n }\n\n var ret;\n if (n > 0) ret = fromList(n, state);else ret = null;\n\n if (ret === null) {\n state.needReadable = true;\n n = 0;\n } else {\n state.length -= n;\n }\n\n if (state.length === 0) {\n // If we have nothing in the buffer, then we want to know\n // as soon as we *do* get something into the buffer.\n if (!state.ended) state.needReadable = true;\n\n // If we tried to read() past the EOF, then emit end on the next tick.\n if (nOrig !== n && state.ended) endReadable(this);\n }\n\n if (ret !== null) this.emit('data', ret);\n\n return ret;\n};\n\nfunction onEofChunk(stream, state) {\n if (state.ended) return;\n if (state.decoder) {\n var chunk = state.decoder.end();\n if (chunk && chunk.length) {\n state.buffer.push(chunk);\n state.length += state.objectMode ? 1 : chunk.length;\n }\n }\n state.ended = true;\n\n // emit 'readable' now to make sure it gets picked up.\n emitReadable(stream);\n}\n\n// Don't emit readable right away in sync mode, because this can trigger\n// another read() call => stack overflow. This way, it might trigger\n// a nextTick recursion warning, but that's not so bad.\nfunction emitReadable(stream) {\n var state = stream._readableState;\n state.needReadable = false;\n if (!state.emittedReadable) {\n debug('emitReadable', state.flowing);\n state.emittedReadable = true;\n if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);\n }\n}\n\nfunction emitReadable_(stream) {\n debug('emit readable');\n stream.emit('readable');\n flow(stream);\n}\n\n// at this point, the user has presumably seen the 'readable' event,\n// and called read() to consume some data. that may have triggered\n// in turn another _read(n) call, in which case reading = true if\n// it's in progress.\n// However, if we're not ended, or reading, and the length < hwm,\n// then go ahead and try to read some more preemptively.\nfunction maybeReadMore(stream, state) {\n if (!state.readingMore) {\n state.readingMore = true;\n processNextTick(maybeReadMore_, stream, state);\n }\n}\n\nfunction maybeReadMore_(stream, state) {\n var len = state.length;\n while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {\n debug('maybeReadMore read 0');\n stream.read(0);\n if (len === state.length)\n // didn't get any data, stop spinning.\n break;else len = state.length;\n }\n state.readingMore = false;\n}\n\n// abstract method. to be overridden in specific implementation classes.\n// call cb(er, data) where data is <= n in length.\n// for virtual (non-string, non-buffer) streams, \"length\" is somewhat\n// arbitrary, and perhaps not very meaningful.\nReadable.prototype._read = function (n) {\n this.emit('error', new Error('_read() is not implemented'));\n};\n\nReadable.prototype.pipe = function (dest, pipeOpts) {\n var src = this;\n var state = this._readableState;\n\n switch (state.pipesCount) {\n case 0:\n state.pipes = dest;\n break;\n case 1:\n state.pipes = [state.pipes, dest];\n break;\n default:\n state.pipes.push(dest);\n break;\n }\n state.pipesCount += 1;\n debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);\n\n var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;\n\n var endFn = doEnd ? onend : unpipe;\n if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);\n\n dest.on('unpipe', onunpipe);\n function onunpipe(readable, unpipeInfo) {\n debug('onunpipe');\n if (readable === src) {\n if (unpipeInfo && unpipeInfo.hasUnpiped === false) {\n unpipeInfo.hasUnpiped = true;\n cleanup();\n }\n }\n }\n\n function onend() {\n debug('onend');\n dest.end();\n }\n\n // when the dest drains, it reduces the awaitDrain counter\n // on the source. This would be more elegant with a .once()\n // handler in flow(), but adding and removing repeatedly is\n // too slow.\n var ondrain = pipeOnDrain(src);\n dest.on('drain', ondrain);\n\n var cleanedUp = false;\n function cleanup() {\n debug('cleanup');\n // cleanup event handlers once the pipe is broken\n dest.removeListener('close', onclose);\n dest.removeListener('finish', onfinish);\n dest.removeListener('drain', ondrain);\n dest.removeListener('error', onerror);\n dest.removeListener('unpipe', onunpipe);\n src.removeListener('end', onend);\n src.removeListener('end', unpipe);\n src.removeListener('data', ondata);\n\n cleanedUp = true;\n\n // if the reader is waiting for a drain event from this\n // specific writer, then it would cause it to never start\n // flowing again.\n // So, if this is awaiting a drain, then we just call it now.\n // If we don't know, then assume that we are waiting for one.\n if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();\n }\n\n // If the user pushes more data while we're writing to dest then we'll end up\n // in ondata again. However, we only want to increase awaitDrain once because\n // dest will only emit one 'drain' event for the multiple writes.\n // => Introduce a guard on increasing awaitDrain.\n var increasedAwaitDrain = false;\n src.on('data', ondata);\n function ondata(chunk) {\n debug('ondata');\n increasedAwaitDrain = false;\n var ret = dest.write(chunk);\n if (false === ret && !increasedAwaitDrain) {\n // If the user unpiped during `dest.write()`, it is possible\n // to get stuck in a permanently paused state if that write\n // also returned false.\n // => Check whether `dest` is still a piping destination.\n if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {\n debug('false write response, pause', src._readableState.awaitDrain);\n src._readableState.awaitDrain++;\n increasedAwaitDrain = true;\n }\n src.pause();\n }\n }\n\n // if the dest has an error, then stop piping into it.\n // however, don't suppress the throwing behavior for this.\n function onerror(er) {\n debug('onerror', er);\n unpipe();\n dest.removeListener('error', onerror);\n if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);\n }\n\n // Make sure our error handler is attached before userland ones.\n prependListener(dest, 'error', onerror);\n\n // Both close and finish should trigger unpipe, but only once.\n function onclose() {\n dest.removeListener('finish', onfinish);\n unpipe();\n }\n dest.once('close', onclose);\n function onfinish() {\n debug('onfinish');\n dest.removeListener('close', onclose);\n unpipe();\n }\n dest.once('finish', onfinish);\n\n function unpipe() {\n debug('unpipe');\n src.unpipe(dest);\n }\n\n // tell the dest that it's being piped to\n dest.emit('pipe', src);\n\n // start the flow if it hasn't been started already.\n if (!state.flowing) {\n debug('pipe resume');\n src.resume();\n }\n\n return dest;\n};\n\nfunction pipeOnDrain(src) {\n return function () {\n var state = src._readableState;\n debug('pipeOnDrain', state.awaitDrain);\n if (state.awaitDrain) state.awaitDrain--;\n if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {\n state.flowing = true;\n flow(src);\n }\n };\n}\n\nReadable.prototype.unpipe = function (dest) {\n var state = this._readableState;\n var unpipeInfo = { hasUnpiped: false };\n\n // if we're not piping anywhere, then do nothing.\n if (state.pipesCount === 0) return this;\n\n // just one destination. most common case.\n if (state.pipesCount === 1) {\n // passed in one, but it's not the right one.\n if (dest && dest !== state.pipes) return this;\n\n if (!dest) dest = state.pipes;\n\n // got a match.\n state.pipes = null;\n state.pipesCount = 0;\n state.flowing = false;\n if (dest) dest.emit('unpipe', this, unpipeInfo);\n return this;\n }\n\n // slow case. multiple pipe destinations.\n\n if (!dest) {\n // remove all.\n var dests = state.pipes;\n var len = state.pipesCount;\n state.pipes = null;\n state.pipesCount = 0;\n state.flowing = false;\n\n for (var i = 0; i < len; i++) {\n dests[i].emit('unpipe', this, unpipeInfo);\n }return this;\n }\n\n // try to find the right one.\n var index = indexOf(state.pipes, dest);\n if (index === -1) return this;\n\n state.pipes.splice(index, 1);\n state.pipesCount -= 1;\n if (state.pipesCount === 1) state.pipes = state.pipes[0];\n\n dest.emit('unpipe', this, unpipeInfo);\n\n return this;\n};\n\n// set up data events if they are asked for\n// Ensure readable listeners eventually get something\nReadable.prototype.on = function (ev, fn) {\n var res = Stream.prototype.on.call(this, ev, fn);\n\n if (ev === 'data') {\n // Start flowing on next tick if stream isn't explicitly paused\n if (this._readableState.flowing !== false) this.resume();\n } else if (ev === 'readable') {\n var state = this._readableState;\n if (!state.endEmitted && !state.readableListening) {\n state.readableListening = state.needReadable = true;\n state.emittedReadable = false;\n if (!state.reading) {\n processNextTick(nReadingNextTick, this);\n } else if (state.length) {\n emitReadable(this);\n }\n }\n }\n\n return res;\n};\nReadable.prototype.addListener = Readable.prototype.on;\n\nfunction nReadingNextTick(self) {\n debug('readable nexttick read 0');\n self.read(0);\n}\n\n// pause() and resume() are remnants of the legacy readable stream API\n// If the user uses them, then switch into old mode.\nReadable.prototype.resume = function () {\n var state = this._readableState;\n if (!state.flowing) {\n debug('resume');\n state.flowing = true;\n resume(this, state);\n }\n return this;\n};\n\nfunction resume(stream, state) {\n if (!state.resumeScheduled) {\n state.resumeScheduled = true;\n processNextTick(resume_, stream, state);\n }\n}\n\nfunction resume_(stream, state) {\n if (!state.reading) {\n debug('resume read 0');\n stream.read(0);\n }\n\n state.resumeScheduled = false;\n state.awaitDrain = 0;\n stream.emit('resume');\n flow(stream);\n if (state.flowing && !state.reading) stream.read(0);\n}\n\nReadable.prototype.pause = function () {\n debug('call pause flowing=%j', this._readableState.flowing);\n if (false !== this._readableState.flowing) {\n debug('pause');\n this._readableState.flowing = false;\n this.emit('pause');\n }\n return this;\n};\n\nfunction flow(stream) {\n var state = stream._readableState;\n debug('flow', state.flowing);\n while (state.flowing && stream.read() !== null) {}\n}\n\n// wrap an old-style stream as the async data source.\n// This is *not* part of the readable stream interface.\n// It is an ugly unfortunate mess of history.\nReadable.prototype.wrap = function (stream) {\n var state = this._readableState;\n var paused = false;\n\n var self = this;\n stream.on('end', function () {\n debug('wrapped end');\n if (state.decoder && !state.ended) {\n var chunk = state.decoder.end();\n if (chunk && chunk.length) self.push(chunk);\n }\n\n self.push(null);\n });\n\n stream.on('data', function (chunk) {\n debug('wrapped data');\n if (state.decoder) chunk = state.decoder.write(chunk);\n\n // don't skip over falsy values in objectMode\n if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;\n\n var ret = self.push(chunk);\n if (!ret) {\n paused = true;\n stream.pause();\n }\n });\n\n // proxy all the other methods.\n // important when wrapping filters and duplexes.\n for (var i in stream) {\n if (this[i] === undefined && typeof stream[i] === 'function') {\n this[i] = function (method) {\n return function () {\n return stream[method].apply(stream, arguments);\n };\n }(i);\n }\n }\n\n // proxy certain important events.\n for (var n = 0; n < kProxyEvents.length; n++) {\n stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n]));\n }\n\n // when we try to consume some more bytes, simply unpause the\n // underlying stream.\n self._read = function (n) {\n debug('wrapped _read', n);\n if (paused) {\n paused = false;\n stream.resume();\n }\n };\n\n return self;\n};\n\n// exposed for testing purposes only.\nReadable._fromList = fromList;\n\n// Pluck off n bytes from an array of buffers.\n// Length is the combined lengths of all the buffers in the list.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromList(n, state) {\n // nothing buffered\n if (state.length === 0) return null;\n\n var ret;\n if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {\n // read it all, truncate the list\n if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);\n state.buffer.clear();\n } else {\n // read part of list\n ret = fromListPartial(n, state.buffer, state.decoder);\n }\n\n return ret;\n}\n\n// Extracts only enough buffered data to satisfy the amount requested.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromListPartial(n, list, hasStrings) {\n var ret;\n if (n < list.head.data.length) {\n // slice is the same for buffers and strings\n ret = list.head.data.slice(0, n);\n list.head.data = list.head.data.slice(n);\n } else if (n === list.head.data.length) {\n // first chunk is a perfect match\n ret = list.shift();\n } else {\n // result spans more than one buffer\n ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);\n }\n return ret;\n}\n\n// Copies a specified amount of characters from the list of buffered data\n// chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBufferString(n, list) {\n var p = list.head;\n var c = 1;\n var ret = p.data;\n n -= ret.length;\n while (p = p.next) {\n var str = p.data;\n var nb = n > str.length ? str.length : n;\n if (nb === str.length) ret += str;else ret += str.slice(0, n);\n n -= nb;\n if (n === 0) {\n if (nb === str.length) {\n ++c;\n if (p.next) list.head = p.next;else list.head = list.tail = null;\n } else {\n list.head = p;\n p.data = str.slice(nb);\n }\n break;\n }\n ++c;\n }\n list.length -= c;\n return ret;\n}\n\n// Copies a specified amount of bytes from the list of buffered data chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBuffer(n, list) {\n var ret = Buffer.allocUnsafe(n);\n var p = list.head;\n var c = 1;\n p.data.copy(ret);\n n -= p.data.length;\n while (p = p.next) {\n var buf = p.data;\n var nb = n > buf.length ? buf.length : n;\n buf.copy(ret, ret.length - n, 0, nb);\n n -= nb;\n if (n === 0) {\n if (nb === buf.length) {\n ++c;\n if (p.next) list.head = p.next;else list.head = list.tail = null;\n } else {\n list.head = p;\n p.data = buf.slice(nb);\n }\n break;\n }\n ++c;\n }\n list.length -= c;\n return ret;\n}\n\nfunction endReadable(stream) {\n var state = stream._readableState;\n\n // If we get here before consuming all the bytes, then that is a\n // bug in node. Should never happen.\n if (state.length > 0) throw new Error('\"endReadable()\" called on non-empty stream');\n\n if (!state.endEmitted) {\n state.ended = true;\n processNextTick(endReadableNT, state, stream);\n }\n}\n\nfunction endReadableNT(state, stream) {\n // Check that we didn't get one last unshift.\n if (!state.endEmitted && state.length === 0) {\n state.endEmitted = true;\n stream.readable = false;\n stream.emit('end');\n }\n}\n\nfunction forEach(xs, f) {\n for (var i = 0, l = xs.length; i < l; i++) {\n f(xs[i], i);\n }\n}\n\nfunction indexOf(xs, x) {\n for (var i = 0, l = xs.length; i < l; i++) {\n if (xs[i] === x) return i;\n }\n return -1;\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/_stream_readable.js\n// module id = 100\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// a transform stream is a readable/writable stream where you do\n// something with the data. Sometimes it's called a \"filter\",\n// but that's not a great name for it, since that implies a thing where\n// some bits pass through, and others are simply ignored. (That would\n// be a valid example of a transform, of course.)\n//\n// While the output is causally related to the input, it's not a\n// necessarily symmetric or synchronous transformation. For example,\n// a zlib stream might take multiple plain-text writes(), and then\n// emit a single compressed chunk some time in the future.\n//\n// Here's how this works:\n//\n// The Transform stream has all the aspects of the readable and writable\n// stream classes. When you write(chunk), that calls _write(chunk,cb)\n// internally, and returns false if there's a lot of pending writes\n// buffered up. When you call read(), that calls _read(n) until\n// there's enough pending readable data buffered up.\n//\n// In a transform stream, the written data is placed in a buffer. When\n// _read(n) is called, it transforms the queued up data, calling the\n// buffered _write cb's as it consumes chunks. If consuming a single\n// written chunk would result in multiple output chunks, then the first\n// outputted bit calls the readcb, and subsequent chunks just go into\n// the read buffer, and will cause it to emit 'readable' if necessary.\n//\n// This way, back-pressure is actually determined by the reading side,\n// since _read has to be called to start processing a new chunk. However,\n// a pathological inflate type of transform can cause excessive buffering\n// here. For example, imagine a stream where every byte of input is\n// interpreted as an integer from 0-255, and then results in that many\n// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in\n// 1kb of data being output. In this case, you could write a very small\n// amount of input, and end up with a very large amount of output. In\n// such a pathological inflating mechanism, there'd be no way to tell\n// the system to stop doing the transform. A single 4MB write could\n// cause the system to run out of memory.\n//\n// However, even in such a pathological case, only a single written chunk\n// would be consumed, and then the rest would wait (un-transformed) until\n// the results of the previous transformed chunk were consumed.\n\n'use strict';\n\nmodule.exports = Transform;\n\nvar Duplex = require('./_stream_duplex');\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nutil.inherits(Transform, Duplex);\n\nfunction TransformState(stream) {\n this.afterTransform = function (er, data) {\n return afterTransform(stream, er, data);\n };\n\n this.needTransform = false;\n this.transforming = false;\n this.writecb = null;\n this.writechunk = null;\n this.writeencoding = null;\n}\n\nfunction afterTransform(stream, er, data) {\n var ts = stream._transformState;\n ts.transforming = false;\n\n var cb = ts.writecb;\n\n if (!cb) {\n return stream.emit('error', new Error('write callback called multiple times'));\n }\n\n ts.writechunk = null;\n ts.writecb = null;\n\n if (data !== null && data !== undefined) stream.push(data);\n\n cb(er);\n\n var rs = stream._readableState;\n rs.reading = false;\n if (rs.needReadable || rs.length < rs.highWaterMark) {\n stream._read(rs.highWaterMark);\n }\n}\n\nfunction Transform(options) {\n if (!(this instanceof Transform)) return new Transform(options);\n\n Duplex.call(this, options);\n\n this._transformState = new TransformState(this);\n\n var stream = this;\n\n // start out asking for a readable event once data is transformed.\n this._readableState.needReadable = true;\n\n // we have implemented the _read method, and done the other things\n // that Readable wants before the first _read call, so unset the\n // sync guard flag.\n this._readableState.sync = false;\n\n if (options) {\n if (typeof options.transform === 'function') this._transform = options.transform;\n\n if (typeof options.flush === 'function') this._flush = options.flush;\n }\n\n // When the writable side finishes, then flush out anything remaining.\n this.once('prefinish', function () {\n if (typeof this._flush === 'function') this._flush(function (er, data) {\n done(stream, er, data);\n });else done(stream);\n });\n}\n\nTransform.prototype.push = function (chunk, encoding) {\n this._transformState.needTransform = false;\n return Duplex.prototype.push.call(this, chunk, encoding);\n};\n\n// This is the part where you do stuff!\n// override this function in implementation classes.\n// 'chunk' is an input chunk.\n//\n// Call `push(newChunk)` to pass along transformed output\n// to the readable side. You may call 'push' zero or more times.\n//\n// Call `cb(err)` when you are done with this chunk. If you pass\n// an error, then that'll put the hurt on the whole operation. If you\n// never call cb(), then you'll never get another chunk.\nTransform.prototype._transform = function (chunk, encoding, cb) {\n throw new Error('_transform() is not implemented');\n};\n\nTransform.prototype._write = function (chunk, encoding, cb) {\n var ts = this._transformState;\n ts.writecb = cb;\n ts.writechunk = chunk;\n ts.writeencoding = encoding;\n if (!ts.transforming) {\n var rs = this._readableState;\n if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);\n }\n};\n\n// Doesn't matter what the args are here.\n// _transform does all the work.\n// That we got here means that the readable side wants more data.\nTransform.prototype._read = function (n) {\n var ts = this._transformState;\n\n if (ts.writechunk !== null && ts.writecb && !ts.transforming) {\n ts.transforming = true;\n this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);\n } else {\n // mark that we need a transform, so that any data that comes in\n // will get processed, now that we've asked for it.\n ts.needTransform = true;\n }\n};\n\nTransform.prototype._destroy = function (err, cb) {\n var _this = this;\n\n Duplex.prototype._destroy.call(this, err, function (err2) {\n cb(err2);\n _this.emit('close');\n });\n};\n\nfunction done(stream, er, data) {\n if (er) return stream.emit('error', er);\n\n if (data !== null && data !== undefined) stream.push(data);\n\n // if there's nothing in the write buffer, then that means\n // that nothing more will ever be provided\n var ws = stream._writableState;\n var ts = stream._transformState;\n\n if (ws.length) throw new Error('Calling transform done when ws.length != 0');\n\n if (ts.transforming) throw new Error('Calling transform done when still transforming');\n\n return stream.push(null);\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/_stream_transform.js\n// module id = 101\n// module chunks = 0","'use strict';\n\n/*<replacement>*/\n\nvar processNextTick = require('process-nextick-args');\n/*</replacement>*/\n\n// undocumented cb() API, needed for core, not for public API\nfunction destroy(err, cb) {\n var _this = this;\n\n var readableDestroyed = this._readableState && this._readableState.destroyed;\n var writableDestroyed = this._writableState && this._writableState.destroyed;\n\n if (readableDestroyed || writableDestroyed) {\n if (cb) {\n cb(err);\n } else if (err && (!this._writableState || !this._writableState.errorEmitted)) {\n processNextTick(emitErrorNT, this, err);\n }\n return;\n }\n\n // we set destroyed to true before firing error callbacks in order\n // to make it re-entrance safe in case destroy() is called within callbacks\n\n if (this._readableState) {\n this._readableState.destroyed = true;\n }\n\n // if this is a duplex stream mark the writable part as destroyed as well\n if (this._writableState) {\n this._writableState.destroyed = true;\n }\n\n this._destroy(err || null, function (err) {\n if (!cb && err) {\n processNextTick(emitErrorNT, _this, err);\n if (_this._writableState) {\n _this._writableState.errorEmitted = true;\n }\n } else if (cb) {\n cb(err);\n }\n });\n}\n\nfunction undestroy() {\n if (this._readableState) {\n this._readableState.destroyed = false;\n this._readableState.reading = false;\n this._readableState.ended = false;\n this._readableState.endEmitted = false;\n }\n\n if (this._writableState) {\n this._writableState.destroyed = false;\n this._writableState.ended = false;\n this._writableState.ending = false;\n this._writableState.finished = false;\n this._writableState.errorEmitted = false;\n }\n}\n\nfunction emitErrorNT(self, err) {\n self.emit('error', err);\n}\n\nmodule.exports = {\n destroy: destroy,\n undestroy: undestroy\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/internal/streams/destroy.js\n// module id = 102\n// module chunks = 0","module.exports = require('events').EventEmitter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/internal/streams/stream-browser.js\n// module id = 103\n// module chunks = 0","module.exports = require('./readable').Transform\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/transform.js\n// module id = 104\n// module chunks = 0","var ClientRequest = require('./lib/request')\nvar extend = require('xtend')\nvar statusCodes = require('builtin-status-codes')\nvar url = require('url')\n\nvar http = exports\n\nhttp.request = function (opts, cb) {\n\tif (typeof opts === 'string')\n\t\topts = url.parse(opts)\n\telse\n\t\topts = extend(opts)\n\n\t// Normally, the page is loaded from http or https, so not specifying a protocol\n\t// will result in a (valid) protocol-relative url. However, this won't work if\n\t// the protocol is something else, like 'file:'\n\tvar defaultProtocol = global.location.protocol.search(/^https?:$/) === -1 ? 'http:' : ''\n\n\tvar protocol = opts.protocol || defaultProtocol\n\tvar host = opts.hostname || opts.host\n\tvar port = opts.port\n\tvar path = opts.path || '/'\n\n\t// Necessary for IPv6 addresses\n\tif (host && host.indexOf(':') !== -1)\n\t\thost = '[' + host + ']'\n\n\t// This may be a relative url. The browser should always be able to interpret it correctly.\n\topts.url = (host ? (protocol + '//' + host) : '') + (port ? ':' + port : '') + path\n\topts.method = (opts.method || 'GET').toUpperCase()\n\topts.headers = opts.headers || {}\n\n\t// Also valid opts.auth, opts.mode\n\n\tvar req = new ClientRequest(opts)\n\tif (cb)\n\t\treq.on('response', cb)\n\treturn req\n}\n\nhttp.get = function get (opts, cb) {\n\tvar req = http.request(opts, cb)\n\treq.end()\n\treturn req\n}\n\nhttp.Agent = function () {}\nhttp.Agent.defaultMaxSockets = 4\n\nhttp.STATUS_CODES = statusCodes\n\nhttp.METHODS = [\n\t'CHECKOUT',\n\t'CONNECT',\n\t'COPY',\n\t'DELETE',\n\t'GET',\n\t'HEAD',\n\t'LOCK',\n\t'M-SEARCH',\n\t'MERGE',\n\t'MKACTIVITY',\n\t'MKCOL',\n\t'MOVE',\n\t'NOTIFY',\n\t'OPTIONS',\n\t'PATCH',\n\t'POST',\n\t'PROPFIND',\n\t'PROPPATCH',\n\t'PURGE',\n\t'PUT',\n\t'REPORT',\n\t'SEARCH',\n\t'SUBSCRIBE',\n\t'TRACE',\n\t'UNLOCK',\n\t'UNSUBSCRIBE'\n]\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/stream-http/index.js\n// module id = 105\n// module chunks = 0","exports.fetch = isFunction(global.fetch) && isFunction(global.ReadableStream)\n\nexports.blobConstructor = false\ntry {\n\tnew Blob([new ArrayBuffer(1)])\n\texports.blobConstructor = true\n} catch (e) {}\n\n// The xhr request to example.com may violate some restrictive CSP configurations,\n// so if we're running in a browser that supports `fetch`, avoid calling getXHR()\n// and assume support for certain features below.\nvar xhr\nfunction getXHR () {\n\t// Cache the xhr value\n\tif (xhr !== undefined) return xhr\n\n\tif (global.XMLHttpRequest) {\n\t\txhr = new global.XMLHttpRequest()\n\t\t// If XDomainRequest is available (ie only, where xhr might not work\n\t\t// cross domain), use the page location. Otherwise use example.com\n\t\t// Note: this doesn't actually make an http request.\n\t\ttry {\n\t\t\txhr.open('GET', global.XDomainRequest ? '/' : 'https://example.com')\n\t\t} catch(e) {\n\t\t\txhr = null\n\t\t}\n\t} else {\n\t\t// Service workers don't have XHR\n\t\txhr = null\n\t}\n\treturn xhr\n}\n\nfunction checkTypeSupport (type) {\n\tvar xhr = getXHR()\n\tif (!xhr) return false\n\ttry {\n\t\txhr.responseType = type\n\t\treturn xhr.responseType === type\n\t} catch (e) {}\n\treturn false\n}\n\n// For some strange reason, Safari 7.0 reports typeof global.ArrayBuffer === 'object'.\n// Safari 7.1 appears to have fixed this bug.\nvar haveArrayBuffer = typeof global.ArrayBuffer !== 'undefined'\nvar haveSlice = haveArrayBuffer && isFunction(global.ArrayBuffer.prototype.slice)\n\n// If fetch is supported, then arraybuffer will be supported too. Skip calling\n// checkTypeSupport(), since that calls getXHR().\nexports.arraybuffer = exports.fetch || (haveArrayBuffer && checkTypeSupport('arraybuffer'))\n\n// These next two tests unavoidably show warnings in Chrome. Since fetch will always\n// be used if it's available, just return false for these to avoid the warnings.\nexports.msstream = !exports.fetch && haveSlice && checkTypeSupport('ms-stream')\nexports.mozchunkedarraybuffer = !exports.fetch && haveArrayBuffer &&\n\tcheckTypeSupport('moz-chunked-arraybuffer')\n\n// If fetch is supported, then overrideMimeType will be supported too. Skip calling\n// getXHR().\nexports.overrideMimeType = exports.fetch || (getXHR() ? isFunction(getXHR().overrideMimeType) : false)\n\nexports.vbArray = isFunction(global.VBArray)\n\nfunction isFunction (value) {\n\treturn typeof value === 'function'\n}\n\nxhr = null // Help gc\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/stream-http/lib/capability.js\n// module id = 106\n// module chunks = 0","var apply = Function.prototype.apply;\n\n// DOM APIs, for completeness\n\nexports.setTimeout = function() {\n return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout);\n};\nexports.setInterval = function() {\n return new Timeout(apply.call(setInterval, window, arguments), clearInterval);\n};\nexports.clearTimeout =\nexports.clearInterval = function(timeout) {\n if (timeout) {\n timeout.close();\n }\n};\n\nfunction Timeout(id, clearFn) {\n this._id = id;\n this._clearFn = clearFn;\n}\nTimeout.prototype.unref = Timeout.prototype.ref = function() {};\nTimeout.prototype.close = function() {\n this._clearFn.call(window, this._id);\n};\n\n// Does not start the time, just sets up the members needed.\nexports.enroll = function(item, msecs) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = msecs;\n};\n\nexports.unenroll = function(item) {\n clearTimeout(item._idleTimeoutId);\n item._idleTimeout = -1;\n};\n\nexports._unrefActive = exports.active = function(item) {\n clearTimeout(item._idleTimeoutId);\n\n var msecs = item._idleTimeout;\n if (msecs >= 0) {\n item._idleTimeoutId = setTimeout(function onTimeout() {\n if (item._onTimeout)\n item._onTimeout();\n }, msecs);\n }\n};\n\n// setimmediate attaches itself to the global object\nrequire(\"setimmediate\");\nexports.setImmediate = setImmediate;\nexports.clearImmediate = clearImmediate;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/timers-browserify/main.js\n// module id = 107\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\nvar punycode = require('punycode');\nvar util = require('./util');\n\nexports.parse = urlParse;\nexports.resolve = urlResolve;\nexports.resolveObject = urlResolveObject;\nexports.format = urlFormat;\n\nexports.Url = Url;\n\nfunction Url() {\n this.protocol = null;\n this.slashes = null;\n this.auth = null;\n this.host = null;\n this.port = null;\n this.hostname = null;\n this.hash = null;\n this.search = null;\n this.query = null;\n this.pathname = null;\n this.path = null;\n this.href = null;\n}\n\n// Reference: RFC 3986, RFC 1808, RFC 2396\n\n// define these here so at least they only have to be\n// compiled once on the first module load.\nvar protocolPattern = /^([a-z0-9.+-]+:)/i,\n portPattern = /:[0-9]*$/,\n\n // Special case for a simple path URL\n simplePathPattern = /^(\\/\\/?(?!\\/)[^\\?\\s]*)(\\?[^\\s]*)?$/,\n\n // RFC 2396: characters reserved for delimiting URLs.\n // We actually just auto-escape these.\n delims = ['<', '>', '\"', '`', ' ', '\\r', '\\n', '\\t'],\n\n // RFC 2396: characters not allowed for various reasons.\n unwise = ['{', '}', '|', '\\\\', '^', '`'].concat(delims),\n\n // Allowed by RFCs, but cause of XSS attacks. Always escape these.\n autoEscape = ['\\''].concat(unwise),\n // Characters that are never ever allowed in a hostname.\n // Note that any invalid chars are also handled, but these\n // are the ones that are *expected* to be seen, so we fast-path\n // them.\n nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),\n hostEndingChars = ['/', '?', '#'],\n hostnameMaxLen = 255,\n hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/,\n hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,\n // protocols that can allow \"unsafe\" and \"unwise\" chars.\n unsafeProtocol = {\n 'javascript': true,\n 'javascript:': true\n },\n // protocols that never have a hostname.\n hostlessProtocol = {\n 'javascript': true,\n 'javascript:': true\n },\n // protocols that always contain a // bit.\n slashedProtocol = {\n 'http': true,\n 'https': true,\n 'ftp': true,\n 'gopher': true,\n 'file': true,\n 'http:': true,\n 'https:': true,\n 'ftp:': true,\n 'gopher:': true,\n 'file:': true\n },\n querystring = require('querystring');\n\nfunction urlParse(url, parseQueryString, slashesDenoteHost) {\n if (url && util.isObject(url) && url instanceof Url) return url;\n\n var u = new Url;\n u.parse(url, parseQueryString, slashesDenoteHost);\n return u;\n}\n\nUrl.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {\n if (!util.isString(url)) {\n throw new TypeError(\"Parameter 'url' must be a string, not \" + typeof url);\n }\n\n // Copy chrome, IE, opera backslash-handling behavior.\n // Back slashes before the query string get converted to forward slashes\n // See: https://code.google.com/p/chromium/issues/detail?id=25916\n var queryIndex = url.indexOf('?'),\n splitter =\n (queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#',\n uSplit = url.split(splitter),\n slashRegex = /\\\\/g;\n uSplit[0] = uSplit[0].replace(slashRegex, '/');\n url = uSplit.join(splitter);\n\n var rest = url;\n\n // trim before proceeding.\n // This is to support parse stuff like \" http://foo.com \\n\"\n rest = rest.trim();\n\n if (!slashesDenoteHost && url.split('#').length === 1) {\n // Try fast path regexp\n var simplePath = simplePathPattern.exec(rest);\n if (simplePath) {\n this.path = rest;\n this.href = rest;\n this.pathname = simplePath[1];\n if (simplePath[2]) {\n this.search = simplePath[2];\n if (parseQueryString) {\n this.query = querystring.parse(this.search.substr(1));\n } else {\n this.query = this.search.substr(1);\n }\n } else if (parseQueryString) {\n this.search = '';\n this.query = {};\n }\n return this;\n }\n }\n\n var proto = protocolPattern.exec(rest);\n if (proto) {\n proto = proto[0];\n var lowerProto = proto.toLowerCase();\n this.protocol = lowerProto;\n rest = rest.substr(proto.length);\n }\n\n // figure out if it's got a host\n // user@server is *always* interpreted as a hostname, and url\n // resolution will treat //foo/bar as host=foo,path=bar because that's\n // how the browser resolves relative URLs.\n if (slashesDenoteHost || proto || rest.match(/^\\/\\/[^@\\/]+@[^@\\/]+/)) {\n var slashes = rest.substr(0, 2) === '//';\n if (slashes && !(proto && hostlessProtocol[proto])) {\n rest = rest.substr(2);\n this.slashes = true;\n }\n }\n\n if (!hostlessProtocol[proto] &&\n (slashes || (proto && !slashedProtocol[proto]))) {\n\n // there's a hostname.\n // the first instance of /, ?, ;, or # ends the host.\n //\n // If there is an @ in the hostname, then non-host chars *are* allowed\n // to the left of the last @ sign, unless some host-ending character\n // comes *before* the @-sign.\n // URLs are obnoxious.\n //\n // ex:\n // http://a@b@c/ => user:a@b host:c\n // http://a@b?@c => user:a host:c path:/?@c\n\n // v0.12 TODO(isaacs): This is not quite how Chrome does things.\n // Review our test case against browsers more comprehensively.\n\n // find the first instance of any hostEndingChars\n var hostEnd = -1;\n for (var i = 0; i < hostEndingChars.length; i++) {\n var hec = rest.indexOf(hostEndingChars[i]);\n if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n hostEnd = hec;\n }\n\n // at this point, either we have an explicit point where the\n // auth portion cannot go past, or the last @ char is the decider.\n var auth, atSign;\n if (hostEnd === -1) {\n // atSign can be anywhere.\n atSign = rest.lastIndexOf('@');\n } else {\n // atSign must be in auth portion.\n // http://a@b/c@d => host:b auth:a path:/c@d\n atSign = rest.lastIndexOf('@', hostEnd);\n }\n\n // Now we have a portion which is definitely the auth.\n // Pull that off.\n if (atSign !== -1) {\n auth = rest.slice(0, atSign);\n rest = rest.slice(atSign + 1);\n this.auth = decodeURIComponent(auth);\n }\n\n // the host is the remaining to the left of the first non-host char\n hostEnd = -1;\n for (var i = 0; i < nonHostChars.length; i++) {\n var hec = rest.indexOf(nonHostChars[i]);\n if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))\n hostEnd = hec;\n }\n // if we still have not hit it, then the entire thing is a host.\n if (hostEnd === -1)\n hostEnd = rest.length;\n\n this.host = rest.slice(0, hostEnd);\n rest = rest.slice(hostEnd);\n\n // pull out port.\n this.parseHost();\n\n // we've indicated that there is a hostname,\n // so even if it's empty, it has to be present.\n this.hostname = this.hostname || '';\n\n // if hostname begins with [ and ends with ]\n // assume that it's an IPv6 address.\n var ipv6Hostname = this.hostname[0] === '[' &&\n this.hostname[this.hostname.length - 1] === ']';\n\n // validate a little.\n if (!ipv6Hostname) {\n var hostparts = this.hostname.split(/\\./);\n for (var i = 0, l = hostparts.length; i < l; i++) {\n var part = hostparts[i];\n if (!part) continue;\n if (!part.match(hostnamePartPattern)) {\n var newpart = '';\n for (var j = 0, k = part.length; j < k; j++) {\n if (part.charCodeAt(j) > 127) {\n // we replace non-ASCII char with a temporary placeholder\n // we need this to make sure size of hostname is not\n // broken by replacing non-ASCII by nothing\n newpart += 'x';\n } else {\n newpart += part[j];\n }\n }\n // we test again with ASCII char only\n if (!newpart.match(hostnamePartPattern)) {\n var validParts = hostparts.slice(0, i);\n var notHost = hostparts.slice(i + 1);\n var bit = part.match(hostnamePartStart);\n if (bit) {\n validParts.push(bit[1]);\n notHost.unshift(bit[2]);\n }\n if (notHost.length) {\n rest = '/' + notHost.join('.') + rest;\n }\n this.hostname = validParts.join('.');\n break;\n }\n }\n }\n }\n\n if (this.hostname.length > hostnameMaxLen) {\n this.hostname = '';\n } else {\n // hostnames are always lower case.\n this.hostname = this.hostname.toLowerCase();\n }\n\n if (!ipv6Hostname) {\n // IDNA Support: Returns a punycoded representation of \"domain\".\n // It only converts parts of the domain name that\n // have non-ASCII characters, i.e. it doesn't matter if\n // you call it with a domain that already is ASCII-only.\n this.hostname = punycode.toASCII(this.hostname);\n }\n\n var p = this.port ? ':' + this.port : '';\n var h = this.hostname || '';\n this.host = h + p;\n this.href += this.host;\n\n // strip [ and ] from the hostname\n // the host field still retains them, though\n if (ipv6Hostname) {\n this.hostname = this.hostname.substr(1, this.hostname.length - 2);\n if (rest[0] !== '/') {\n rest = '/' + rest;\n }\n }\n }\n\n // now rest is set to the post-host stuff.\n // chop off any delim chars.\n if (!unsafeProtocol[lowerProto]) {\n\n // First, make 100% sure that any \"autoEscape\" chars get\n // escaped, even if encodeURIComponent doesn't think they\n // need to be.\n for (var i = 0, l = autoEscape.length; i < l; i++) {\n var ae = autoEscape[i];\n if (rest.indexOf(ae) === -1)\n continue;\n var esc = encodeURIComponent(ae);\n if (esc === ae) {\n esc = escape(ae);\n }\n rest = rest.split(ae).join(esc);\n }\n }\n\n\n // chop off from the tail first.\n var hash = rest.indexOf('#');\n if (hash !== -1) {\n // got a fragment string.\n this.hash = rest.substr(hash);\n rest = rest.slice(0, hash);\n }\n var qm = rest.indexOf('?');\n if (qm !== -1) {\n this.search = rest.substr(qm);\n this.query = rest.substr(qm + 1);\n if (parseQueryString) {\n this.query = querystring.parse(this.query);\n }\n rest = rest.slice(0, qm);\n } else if (parseQueryString) {\n // no query string, but parseQueryString still requested\n this.search = '';\n this.query = {};\n }\n if (rest) this.pathname = rest;\n if (slashedProtocol[lowerProto] &&\n this.hostname && !this.pathname) {\n this.pathname = '/';\n }\n\n //to support http.request\n if (this.pathname || this.search) {\n var p = this.pathname || '';\n var s = this.search || '';\n this.path = p + s;\n }\n\n // finally, reconstruct the href based on what has been validated.\n this.href = this.format();\n return this;\n};\n\n// format a parsed object into a url string\nfunction urlFormat(obj) {\n // ensure it's an object, and not a string url.\n // If it's an obj, this is a no-op.\n // this way, you can call url_format() on strings\n // to clean up potentially wonky urls.\n if (util.isString(obj)) obj = urlParse(obj);\n if (!(obj instanceof Url)) return Url.prototype.format.call(obj);\n return obj.format();\n}\n\nUrl.prototype.format = function() {\n var auth = this.auth || '';\n if (auth) {\n auth = encodeURIComponent(auth);\n auth = auth.replace(/%3A/i, ':');\n auth += '@';\n }\n\n var protocol = this.protocol || '',\n pathname = this.pathname || '',\n hash = this.hash || '',\n host = false,\n query = '';\n\n if (this.host) {\n host = auth + this.host;\n } else if (this.hostname) {\n host = auth + (this.hostname.indexOf(':') === -1 ?\n this.hostname :\n '[' + this.hostname + ']');\n if (this.port) {\n host += ':' + this.port;\n }\n }\n\n if (this.query &&\n util.isObject(this.query) &&\n Object.keys(this.query).length) {\n query = querystring.stringify(this.query);\n }\n\n var search = this.search || (query && ('?' + query)) || '';\n\n if (protocol && protocol.substr(-1) !== ':') protocol += ':';\n\n // only the slashedProtocols get the //. Not mailto:, xmpp:, etc.\n // unless they had them to begin with.\n if (this.slashes ||\n (!protocol || slashedProtocol[protocol]) && host !== false) {\n host = '//' + (host || '');\n if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;\n } else if (!host) {\n host = '';\n }\n\n if (hash && hash.charAt(0) !== '#') hash = '#' + hash;\n if (search && search.charAt(0) !== '?') search = '?' + search;\n\n pathname = pathname.replace(/[?#]/g, function(match) {\n return encodeURIComponent(match);\n });\n search = search.replace('#', '%23');\n\n return protocol + host + pathname + search + hash;\n};\n\nfunction urlResolve(source, relative) {\n return urlParse(source, false, true).resolve(relative);\n}\n\nUrl.prototype.resolve = function(relative) {\n return this.resolveObject(urlParse(relative, false, true)).format();\n};\n\nfunction urlResolveObject(source, relative) {\n if (!source) return relative;\n return urlParse(source, false, true).resolveObject(relative);\n}\n\nUrl.prototype.resolveObject = function(relative) {\n if (util.isString(relative)) {\n var rel = new Url();\n rel.parse(relative, false, true);\n relative = rel;\n }\n\n var result = new Url();\n var tkeys = Object.keys(this);\n for (var tk = 0; tk < tkeys.length; tk++) {\n var tkey = tkeys[tk];\n result[tkey] = this[tkey];\n }\n\n // hash is always overridden, no matter what.\n // even href=\"\" will remove it.\n result.hash = relative.hash;\n\n // if the relative url is empty, then there's nothing left to do here.\n if (relative.href === '') {\n result.href = result.format();\n return result;\n }\n\n // hrefs like //foo/bar always cut to the protocol.\n if (relative.slashes && !relative.protocol) {\n // take everything except the protocol from relative\n var rkeys = Object.keys(relative);\n for (var rk = 0; rk < rkeys.length; rk++) {\n var rkey = rkeys[rk];\n if (rkey !== 'protocol')\n result[rkey] = relative[rkey];\n }\n\n //urlParse appends trailing / to urls like http://www.example.com\n if (slashedProtocol[result.protocol] &&\n result.hostname && !result.pathname) {\n result.path = result.pathname = '/';\n }\n\n result.href = result.format();\n return result;\n }\n\n if (relative.protocol && relative.protocol !== result.protocol) {\n // if it's a known url protocol, then changing\n // the protocol does weird things\n // first, if it's not file:, then we MUST have a host,\n // and if there was a path\n // to begin with, then we MUST have a path.\n // if it is file:, then the host is dropped,\n // because that's known to be hostless.\n // anything else is assumed to be absolute.\n if (!slashedProtocol[relative.protocol]) {\n var keys = Object.keys(relative);\n for (var v = 0; v < keys.length; v++) {\n var k = keys[v];\n result[k] = relative[k];\n }\n result.href = result.format();\n return result;\n }\n\n result.protocol = relative.protocol;\n if (!relative.host && !hostlessProtocol[relative.protocol]) {\n var relPath = (relative.pathname || '').split('/');\n while (relPath.length && !(relative.host = relPath.shift()));\n if (!relative.host) relative.host = '';\n if (!relative.hostname) relative.hostname = '';\n if (relPath[0] !== '') relPath.unshift('');\n if (relPath.length < 2) relPath.unshift('');\n result.pathname = relPath.join('/');\n } else {\n result.pathname = relative.pathname;\n }\n result.search = relative.search;\n result.query = relative.query;\n result.host = relative.host || '';\n result.auth = relative.auth;\n result.hostname = relative.hostname || relative.host;\n result.port = relative.port;\n // to support http.request\n if (result.pathname || result.search) {\n var p = result.pathname || '';\n var s = result.search || '';\n result.path = p + s;\n }\n result.slashes = result.slashes || relative.slashes;\n result.href = result.format();\n return result;\n }\n\n var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),\n isRelAbs = (\n relative.host ||\n relative.pathname && relative.pathname.charAt(0) === '/'\n ),\n mustEndAbs = (isRelAbs || isSourceAbs ||\n (result.host && relative.pathname)),\n removeAllDots = mustEndAbs,\n srcPath = result.pathname && result.pathname.split('/') || [],\n relPath = relative.pathname && relative.pathname.split('/') || [],\n psychotic = result.protocol && !slashedProtocol[result.protocol];\n\n // if the url is a non-slashed url, then relative\n // links like ../.. should be able\n // to crawl up to the hostname, as well. This is strange.\n // result.protocol has already been set by now.\n // Later on, put the first path part into the host field.\n if (psychotic) {\n result.hostname = '';\n result.port = null;\n if (result.host) {\n if (srcPath[0] === '') srcPath[0] = result.host;\n else srcPath.unshift(result.host);\n }\n result.host = '';\n if (relative.protocol) {\n relative.hostname = null;\n relative.port = null;\n if (relative.host) {\n if (relPath[0] === '') relPath[0] = relative.host;\n else relPath.unshift(relative.host);\n }\n relative.host = null;\n }\n mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');\n }\n\n if (isRelAbs) {\n // it's absolute.\n result.host = (relative.host || relative.host === '') ?\n relative.host : result.host;\n result.hostname = (relative.hostname || relative.hostname === '') ?\n relative.hostname : result.hostname;\n result.search = relative.search;\n result.query = relative.query;\n srcPath = relPath;\n // fall through to the dot-handling below.\n } else if (relPath.length) {\n // it's relative\n // throw away the existing file, and take the new path instead.\n if (!srcPath) srcPath = [];\n srcPath.pop();\n srcPath = srcPath.concat(relPath);\n result.search = relative.search;\n result.query = relative.query;\n } else if (!util.isNullOrUndefined(relative.search)) {\n // just pull out the search.\n // like href='?foo'.\n // Put this after the other two cases because it simplifies the booleans\n if (psychotic) {\n result.hostname = result.host = srcPath.shift();\n //occationaly the auth can get stuck only in host\n //this especially happens in cases like\n //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n var authInHost = result.host && result.host.indexOf('@') > 0 ?\n result.host.split('@') : false;\n if (authInHost) {\n result.auth = authInHost.shift();\n result.host = result.hostname = authInHost.shift();\n }\n }\n result.search = relative.search;\n result.query = relative.query;\n //to support http.request\n if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n result.path = (result.pathname ? result.pathname : '') +\n (result.search ? result.search : '');\n }\n result.href = result.format();\n return result;\n }\n\n if (!srcPath.length) {\n // no path at all. easy.\n // we've already handled the other stuff above.\n result.pathname = null;\n //to support http.request\n if (result.search) {\n result.path = '/' + result.search;\n } else {\n result.path = null;\n }\n result.href = result.format();\n return result;\n }\n\n // if a url ENDs in . or .., then it must get a trailing slash.\n // however, if it ends in anything else non-slashy,\n // then it must NOT get a trailing slash.\n var last = srcPath.slice(-1)[0];\n var hasTrailingSlash = (\n (result.host || relative.host || srcPath.length > 1) &&\n (last === '.' || last === '..') || last === '');\n\n // strip single dots, resolve double dots to parent dir\n // if the path tries to go above the root, `up` ends up > 0\n var up = 0;\n for (var i = srcPath.length; i >= 0; i--) {\n last = srcPath[i];\n if (last === '.') {\n srcPath.splice(i, 1);\n } else if (last === '..') {\n srcPath.splice(i, 1);\n up++;\n } else if (up) {\n srcPath.splice(i, 1);\n up--;\n }\n }\n\n // if the path is allowed to go above the root, restore leading ..s\n if (!mustEndAbs && !removeAllDots) {\n for (; up--; up) {\n srcPath.unshift('..');\n }\n }\n\n if (mustEndAbs && srcPath[0] !== '' &&\n (!srcPath[0] || srcPath[0].charAt(0) !== '/')) {\n srcPath.unshift('');\n }\n\n if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {\n srcPath.push('');\n }\n\n var isAbsolute = srcPath[0] === '' ||\n (srcPath[0] && srcPath[0].charAt(0) === '/');\n\n // put the host back\n if (psychotic) {\n result.hostname = result.host = isAbsolute ? '' :\n srcPath.length ? srcPath.shift() : '';\n //occationaly the auth can get stuck only in host\n //this especially happens in cases like\n //url.resolveObject('mailto:local1@domain1', 'local2@domain2')\n var authInHost = result.host && result.host.indexOf('@') > 0 ?\n result.host.split('@') : false;\n if (authInHost) {\n result.auth = authInHost.shift();\n result.host = result.hostname = authInHost.shift();\n }\n }\n\n mustEndAbs = mustEndAbs || (result.host && srcPath.length);\n\n if (mustEndAbs && !isAbsolute) {\n srcPath.unshift('');\n }\n\n if (!srcPath.length) {\n result.pathname = null;\n result.path = null;\n } else {\n result.pathname = srcPath.join('/');\n }\n\n //to support request.http\n if (!util.isNull(result.pathname) || !util.isNull(result.search)) {\n result.path = (result.pathname ? result.pathname : '') +\n (result.search ? result.search : '');\n }\n result.auth = relative.auth || result.auth;\n result.slashes = result.slashes || relative.slashes;\n result.href = result.format();\n return result;\n};\n\nUrl.prototype.parseHost = function() {\n var host = this.host;\n var port = portPattern.exec(host);\n if (port) {\n port = port[0];\n if (port !== ':') {\n this.port = port.substr(1);\n }\n host = host.substr(0, host.length - port.length);\n }\n if (host) this.hostname = host;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/url/url.js\n// module id = 108\n// module chunks = 0","import PaintEditorComponent from './components/paint-editor.jsx';\n\nexport default PaintEditor = PaintEditorComponent;\n\n\n// WEBPACK FOOTER //\n// src/index.js","'use strict';\n\n// compare and isBuffer taken from https://github.com/feross/buffer/blob/680e9e5e488f22aac27599a57dc844a6315928dd/index.js\n// original notice:\n\n/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>\n * @license MIT\n */\nfunction compare(a, b) {\n if (a === b) {\n return 0;\n }\n\n var x = a.length;\n var y = b.length;\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i];\n y = b[i];\n break;\n }\n }\n\n if (x < y) {\n return -1;\n }\n if (y < x) {\n return 1;\n }\n return 0;\n}\nfunction isBuffer(b) {\n if (global.Buffer && typeof global.Buffer.isBuffer === 'function') {\n return global.Buffer.isBuffer(b);\n }\n return !!(b != null && b._isBuffer);\n}\n\n// based on node assert, original notice:\n\n// http://wiki.commonjs.org/wiki/Unit_Testing/1.0\n//\n// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8!\n//\n// Originally from narwhal.js (http://narwhaljs.org)\n// Copyright (c) 2009 Thomas Robinson <280north.com>\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the 'Software'), to\n// deal in the Software without restriction, including without limitation the\n// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n// sell copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN\n// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\n// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nvar util = require('util/');\nvar hasOwn = Object.prototype.hasOwnProperty;\nvar pSlice = Array.prototype.slice;\nvar functionsHaveNames = (function () {\n return function foo() {}.name === 'foo';\n}());\nfunction pToString (obj) {\n return Object.prototype.toString.call(obj);\n}\nfunction isView(arrbuf) {\n if (isBuffer(arrbuf)) {\n return false;\n }\n if (typeof global.ArrayBuffer !== 'function') {\n return false;\n }\n if (typeof ArrayBuffer.isView === 'function') {\n return ArrayBuffer.isView(arrbuf);\n }\n if (!arrbuf) {\n return false;\n }\n if (arrbuf instanceof DataView) {\n return true;\n }\n if (arrbuf.buffer && arrbuf.buffer instanceof ArrayBuffer) {\n return true;\n }\n return false;\n}\n// 1. The assert module provides functions that throw\n// AssertionError's when particular conditions are not met. The\n// assert module must conform to the following interface.\n\nvar assert = module.exports = ok;\n\n// 2. The AssertionError is defined in assert.\n// new assert.AssertionError({ message: message,\n// actual: actual,\n// expected: expected })\n\nvar regex = /\\s*function\\s+([^\\(\\s]*)\\s*/;\n// based on https://github.com/ljharb/function.prototype.name/blob/adeeeec8bfcc6068b187d7d9fb3d5bb1d3a30899/implementation.js\nfunction getName(func) {\n if (!util.isFunction(func)) {\n return;\n }\n if (functionsHaveNames) {\n return func.name;\n }\n var str = func.toString();\n var match = str.match(regex);\n return match && match[1];\n}\nassert.AssertionError = function AssertionError(options) {\n this.name = 'AssertionError';\n this.actual = options.actual;\n this.expected = options.expected;\n this.operator = options.operator;\n if (options.message) {\n this.message = options.message;\n this.generatedMessage = false;\n } else {\n this.message = getMessage(this);\n this.generatedMessage = true;\n }\n var stackStartFunction = options.stackStartFunction || fail;\n if (Error.captureStackTrace) {\n Error.captureStackTrace(this, stackStartFunction);\n } else {\n // non v8 browsers so we can have a stacktrace\n var err = new Error();\n if (err.stack) {\n var out = err.stack;\n\n // try to strip useless frames\n var fn_name = getName(stackStartFunction);\n var idx = out.indexOf('\\n' + fn_name);\n if (idx >= 0) {\n // once we have located the function frame\n // we need to strip out everything before it (and its line)\n var next_line = out.indexOf('\\n', idx + 1);\n out = out.substring(next_line + 1);\n }\n\n this.stack = out;\n }\n }\n};\n\n// assert.AssertionError instanceof Error\nutil.inherits(assert.AssertionError, Error);\n\nfunction truncate(s, n) {\n if (typeof s === 'string') {\n return s.length < n ? s : s.slice(0, n);\n } else {\n return s;\n }\n}\nfunction inspect(something) {\n if (functionsHaveNames || !util.isFunction(something)) {\n return util.inspect(something);\n }\n var rawname = getName(something);\n var name = rawname ? ': ' + rawname : '';\n return '[Function' + name + ']';\n}\nfunction getMessage(self) {\n return truncate(inspect(self.actual), 128) + ' ' +\n self.operator + ' ' +\n truncate(inspect(self.expected), 128);\n}\n\n// At present only the three keys mentioned above are used and\n// understood by the spec. Implementations or sub modules can pass\n// other keys to the AssertionError's constructor - they will be\n// ignored.\n\n// 3. All of the following functions must throw an AssertionError\n// when a corresponding condition is not met, with a message that\n// may be undefined if not provided. All assertion methods provide\n// both the actual and expected values to the assertion error for\n// display purposes.\n\nfunction fail(actual, expected, message, operator, stackStartFunction) {\n throw new assert.AssertionError({\n message: message,\n actual: actual,\n expected: expected,\n operator: operator,\n stackStartFunction: stackStartFunction\n });\n}\n\n// EXTENSION! allows for well behaved errors defined elsewhere.\nassert.fail = fail;\n\n// 4. Pure assertion tests whether a value is truthy, as determined\n// by !!guard.\n// assert.ok(guard, message_opt);\n// This statement is equivalent to assert.equal(true, !!guard,\n// message_opt);. To test strictly for the value true, use\n// assert.strictEqual(true, guard, message_opt);.\n\nfunction ok(value, message) {\n if (!value) fail(value, true, message, '==', assert.ok);\n}\nassert.ok = ok;\n\n// 5. The equality assertion tests shallow, coercive equality with\n// ==.\n// assert.equal(actual, expected, message_opt);\n\nassert.equal = function equal(actual, expected, message) {\n if (actual != expected) fail(actual, expected, message, '==', assert.equal);\n};\n\n// 6. The non-equality assertion tests for whether two objects are not equal\n// with != assert.notEqual(actual, expected, message_opt);\n\nassert.notEqual = function notEqual(actual, expected, message) {\n if (actual == expected) {\n fail(actual, expected, message, '!=', assert.notEqual);\n }\n};\n\n// 7. The equivalence assertion tests a deep equality relation.\n// assert.deepEqual(actual, expected, message_opt);\n\nassert.deepEqual = function deepEqual(actual, expected, message) {\n if (!_deepEqual(actual, expected, false)) {\n fail(actual, expected, message, 'deepEqual', assert.deepEqual);\n }\n};\n\nassert.deepStrictEqual = function deepStrictEqual(actual, expected, message) {\n if (!_deepEqual(actual, expected, true)) {\n fail(actual, expected, message, 'deepStrictEqual', assert.deepStrictEqual);\n }\n};\n\nfunction _deepEqual(actual, expected, strict, memos) {\n // 7.1. All identical values are equivalent, as determined by ===.\n if (actual === expected) {\n return true;\n } else if (isBuffer(actual) && isBuffer(expected)) {\n return compare(actual, expected) === 0;\n\n // 7.2. If the expected value is a Date object, the actual value is\n // equivalent if it is also a Date object that refers to the same time.\n } else if (util.isDate(actual) && util.isDate(expected)) {\n return actual.getTime() === expected.getTime();\n\n // 7.3 If the expected value is a RegExp object, the actual value is\n // equivalent if it is also a RegExp object with the same source and\n // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`).\n } else if (util.isRegExp(actual) && util.isRegExp(expected)) {\n return actual.source === expected.source &&\n actual.global === expected.global &&\n actual.multiline === expected.multiline &&\n actual.lastIndex === expected.lastIndex &&\n actual.ignoreCase === expected.ignoreCase;\n\n // 7.4. Other pairs that do not both pass typeof value == 'object',\n // equivalence is determined by ==.\n } else if ((actual === null || typeof actual !== 'object') &&\n (expected === null || typeof expected !== 'object')) {\n return strict ? actual === expected : actual == expected;\n\n // If both values are instances of typed arrays, wrap their underlying\n // ArrayBuffers in a Buffer each to increase performance\n // This optimization requires the arrays to have the same type as checked by\n // Object.prototype.toString (aka pToString). Never perform binary\n // comparisons for Float*Arrays, though, since e.g. +0 === -0 but their\n // bit patterns are not identical.\n } else if (isView(actual) && isView(expected) &&\n pToString(actual) === pToString(expected) &&\n !(actual instanceof Float32Array ||\n actual instanceof Float64Array)) {\n return compare(new Uint8Array(actual.buffer),\n new Uint8Array(expected.buffer)) === 0;\n\n // 7.5 For all other Object pairs, including Array objects, equivalence is\n // determined by having the same number of owned properties (as verified\n // with Object.prototype.hasOwnProperty.call), the same set of keys\n // (although not necessarily the same order), equivalent values for every\n // corresponding key, and an identical 'prototype' property. Note: this\n // accounts for both named and indexed properties on Arrays.\n } else if (isBuffer(actual) !== isBuffer(expected)) {\n return false;\n } else {\n memos = memos || {actual: [], expected: []};\n\n var actualIndex = memos.actual.indexOf(actual);\n if (actualIndex !== -1) {\n if (actualIndex === memos.expected.indexOf(expected)) {\n return true;\n }\n }\n\n memos.actual.push(actual);\n memos.expected.push(expected);\n\n return objEquiv(actual, expected, strict, memos);\n }\n}\n\nfunction isArguments(object) {\n return Object.prototype.toString.call(object) == '[object Arguments]';\n}\n\nfunction objEquiv(a, b, strict, actualVisitedObjects) {\n if (a === null || a === undefined || b === null || b === undefined)\n return false;\n // if one is a primitive, the other must be same\n if (util.isPrimitive(a) || util.isPrimitive(b))\n return a === b;\n if (strict && Object.getPrototypeOf(a) !== Object.getPrototypeOf(b))\n return false;\n var aIsArgs = isArguments(a);\n var bIsArgs = isArguments(b);\n if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs))\n return false;\n if (aIsArgs) {\n a = pSlice.call(a);\n b = pSlice.call(b);\n return _deepEqual(a, b, strict);\n }\n var ka = objectKeys(a);\n var kb = objectKeys(b);\n var key, i;\n // having the same number of owned properties (keys incorporates\n // hasOwnProperty)\n if (ka.length !== kb.length)\n return false;\n //the same set of keys (although not necessarily the same order),\n ka.sort();\n kb.sort();\n //~~~cheap key test\n for (i = ka.length - 1; i >= 0; i--) {\n if (ka[i] !== kb[i])\n return false;\n }\n //equivalent values for every corresponding key, and\n //~~~possibly expensive deep test\n for (i = ka.length - 1; i >= 0; i--) {\n key = ka[i];\n if (!_deepEqual(a[key], b[key], strict, actualVisitedObjects))\n return false;\n }\n return true;\n}\n\n// 8. The non-equivalence assertion tests for any deep inequality.\n// assert.notDeepEqual(actual, expected, message_opt);\n\nassert.notDeepEqual = function notDeepEqual(actual, expected, message) {\n if (_deepEqual(actual, expected, false)) {\n fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual);\n }\n};\n\nassert.notDeepStrictEqual = notDeepStrictEqual;\nfunction notDeepStrictEqual(actual, expected, message) {\n if (_deepEqual(actual, expected, true)) {\n fail(actual, expected, message, 'notDeepStrictEqual', notDeepStrictEqual);\n }\n}\n\n\n// 9. The strict equality assertion tests strict equality, as determined by ===.\n// assert.strictEqual(actual, expected, message_opt);\n\nassert.strictEqual = function strictEqual(actual, expected, message) {\n if (actual !== expected) {\n fail(actual, expected, message, '===', assert.strictEqual);\n }\n};\n\n// 10. The strict non-equality assertion tests for strict inequality, as\n// determined by !==. assert.notStrictEqual(actual, expected, message_opt);\n\nassert.notStrictEqual = function notStrictEqual(actual, expected, message) {\n if (actual === expected) {\n fail(actual, expected, message, '!==', assert.notStrictEqual);\n }\n};\n\nfunction expectedException(actual, expected) {\n if (!actual || !expected) {\n return false;\n }\n\n if (Object.prototype.toString.call(expected) == '[object RegExp]') {\n return expected.test(actual);\n }\n\n try {\n if (actual instanceof expected) {\n return true;\n }\n } catch (e) {\n // Ignore. The instanceof check doesn't work for arrow functions.\n }\n\n if (Error.isPrototypeOf(expected)) {\n return false;\n }\n\n return expected.call({}, actual) === true;\n}\n\nfunction _tryBlock(block) {\n var error;\n try {\n block();\n } catch (e) {\n error = e;\n }\n return error;\n}\n\nfunction _throws(shouldThrow, block, expected, message) {\n var actual;\n\n if (typeof block !== 'function') {\n throw new TypeError('\"block\" argument must be a function');\n }\n\n if (typeof expected === 'string') {\n message = expected;\n expected = null;\n }\n\n actual = _tryBlock(block);\n\n message = (expected && expected.name ? ' (' + expected.name + ').' : '.') +\n (message ? ' ' + message : '.');\n\n if (shouldThrow && !actual) {\n fail(actual, expected, 'Missing expected exception' + message);\n }\n\n var userProvidedMessage = typeof message === 'string';\n var isUnwantedException = !shouldThrow && util.isError(actual);\n var isUnexpectedException = !shouldThrow && actual && !expected;\n\n if ((isUnwantedException &&\n userProvidedMessage &&\n expectedException(actual, expected)) ||\n isUnexpectedException) {\n fail(actual, expected, 'Got unwanted exception' + message);\n }\n\n if ((shouldThrow && actual && expected &&\n !expectedException(actual, expected)) || (!shouldThrow && actual)) {\n throw actual;\n }\n}\n\n// 11. Expected to throw an error:\n// assert.throws(block, Error_opt, message_opt);\n\nassert.throws = function(block, /*optional*/error, /*optional*/message) {\n _throws(true, block, error, message);\n};\n\n// EXTENSION! This is annoying to write outside this module.\nassert.doesNotThrow = function(block, /*optional*/error, /*optional*/message) {\n _throws(false, block, error, message);\n};\n\nassert.ifError = function(err) { if (err) throw err; };\n\nvar objectKeys = Object.keys || function (obj) {\n var keys = [];\n for (var key in obj) {\n if (hasOwn.call(obj, key)) keys.push(key);\n }\n return keys;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/assert/assert.js\n// module id = 110\n// module chunks = 0","import React from 'react';\nimport VM from 'scratch-vm';\n\nexport default class PaintEditorComponent extends React.Component {\n render () {\n return (\n <div className=\"paint-editor\">\n \tBANANAS\n </div>\n );\n }\n}\n\nPaintEditorComponent.defaultProps = {\n vm: new VM()\n};\n\n\n\n// WEBPACK FOOTER //\n// src/components/paint-editor.jsx","import React from 'react';\nimport ReactDOM from 'react-dom';\nimport PaintEditor from '..';\n\nReactDOM.render(\n <PaintEditor />,\n document.getElementById('app'));\n\n\n\n// WEBPACK FOOTER //\n// src/playground/playground.jsx","'use strict'\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n lookup[i] = code[i]\n revLookup[code.charCodeAt(i)] = i\n}\n\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction placeHoldersCount (b64) {\n var len = b64.length\n if (len % 4 > 0) {\n throw new Error('Invalid string. Length must be a multiple of 4')\n }\n\n // the number of equal signs (place holders)\n // if there are two placeholders, than the two characters before it\n // represent one byte\n // if there is only one, then the three characters before it represent 2 bytes\n // this is just a cheap hack to not do indexOf twice\n return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0\n}\n\nfunction byteLength (b64) {\n // base64 is 4/3 + up to two characters of the original data\n return (b64.length * 3 / 4) - placeHoldersCount(b64)\n}\n\nfunction toByteArray (b64) {\n var i, l, tmp, placeHolders, arr\n var len = b64.length\n placeHolders = placeHoldersCount(b64)\n\n arr = new Arr((len * 3 / 4) - placeHolders)\n\n // if there are placeholders, only get up to the last complete 4 chars\n l = placeHolders > 0 ? len - 4 : len\n\n var L = 0\n\n for (i = 0; i < l; i += 4) {\n tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]\n arr[L++] = (tmp >> 16) & 0xFF\n arr[L++] = (tmp >> 8) & 0xFF\n arr[L++] = tmp & 0xFF\n }\n\n if (placeHolders === 2) {\n tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)\n arr[L++] = tmp & 0xFF\n } else if (placeHolders === 1) {\n tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)\n arr[L++] = (tmp >> 8) & 0xFF\n arr[L++] = tmp & 0xFF\n }\n\n return arr\n}\n\nfunction tripletToBase64 (num) {\n return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n var tmp\n var output = []\n for (var i = start; i < end; i += 3) {\n tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])\n output.push(tripletToBase64(tmp))\n }\n return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n var tmp\n var len = uint8.length\n var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n var output = ''\n var parts = []\n var maxChunkLength = 16383 // must be multiple of 3\n\n // go through the array every three bytes, we'll deal with trailing stuff later\n for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))\n }\n\n // pad the end with zeros, but make sure to not forget the extra bytes\n if (extraBytes === 1) {\n tmp = uint8[len - 1]\n output += lookup[tmp >> 2]\n output += lookup[(tmp << 4) & 0x3F]\n output += '=='\n } else if (extraBytes === 2) {\n tmp = (uint8[len - 2] << 8) + (uint8[len - 1])\n output += lookup[tmp >> 10]\n output += lookup[(tmp >> 4) & 0x3F]\n output += lookup[(tmp << 2) & 0x3F]\n output += '='\n }\n\n parts.push(output)\n\n return parts.join('')\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/base64-js/index.js\n// module id = 113\n// module chunks = 0","var msg = require('pako/lib/zlib/messages');\nvar zstream = require('pako/lib/zlib/zstream');\nvar zlib_deflate = require('pako/lib/zlib/deflate.js');\nvar zlib_inflate = require('pako/lib/zlib/inflate.js');\nvar constants = require('pako/lib/zlib/constants');\n\nfor (var key in constants) {\n exports[key] = constants[key];\n}\n\n// zlib modes\nexports.NONE = 0;\nexports.DEFLATE = 1;\nexports.INFLATE = 2;\nexports.GZIP = 3;\nexports.GUNZIP = 4;\nexports.DEFLATERAW = 5;\nexports.INFLATERAW = 6;\nexports.UNZIP = 7;\n\n/**\n * Emulate Node's zlib C++ layer for use by the JS layer in index.js\n */\nfunction Zlib(mode) {\n if (mode < exports.DEFLATE || mode > exports.UNZIP)\n throw new TypeError(\"Bad argument\");\n \n this.mode = mode;\n this.init_done = false;\n this.write_in_progress = false;\n this.pending_close = false;\n this.windowBits = 0;\n this.level = 0;\n this.memLevel = 0;\n this.strategy = 0;\n this.dictionary = null;\n}\n\nZlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) {\n this.windowBits = windowBits;\n this.level = level;\n this.memLevel = memLevel;\n this.strategy = strategy;\n // dictionary not supported.\n \n if (this.mode === exports.GZIP || this.mode === exports.GUNZIP)\n this.windowBits += 16;\n \n if (this.mode === exports.UNZIP)\n this.windowBits += 32;\n \n if (this.mode === exports.DEFLATERAW || this.mode === exports.INFLATERAW)\n this.windowBits = -this.windowBits;\n \n this.strm = new zstream();\n \n switch (this.mode) {\n case exports.DEFLATE:\n case exports.GZIP:\n case exports.DEFLATERAW:\n var status = zlib_deflate.deflateInit2(\n this.strm,\n this.level,\n exports.Z_DEFLATED,\n this.windowBits,\n this.memLevel,\n this.strategy\n );\n break;\n case exports.INFLATE:\n case exports.GUNZIP:\n case exports.INFLATERAW:\n case exports.UNZIP:\n var status = zlib_inflate.inflateInit2(\n this.strm,\n this.windowBits\n );\n break;\n default:\n throw new Error(\"Unknown mode \" + this.mode);\n }\n \n if (status !== exports.Z_OK) {\n this._error(status);\n return;\n }\n \n this.write_in_progress = false;\n this.init_done = true;\n};\n\nZlib.prototype.params = function() {\n throw new Error(\"deflateParams Not supported\");\n};\n\nZlib.prototype._writeCheck = function() {\n if (!this.init_done)\n throw new Error(\"write before init\");\n \n if (this.mode === exports.NONE)\n throw new Error(\"already finalized\");\n \n if (this.write_in_progress)\n throw new Error(\"write already in progress\");\n \n if (this.pending_close)\n throw new Error(\"close is pending\");\n};\n\nZlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) { \n this._writeCheck();\n this.write_in_progress = true;\n \n var self = this;\n process.nextTick(function() {\n self.write_in_progress = false;\n var res = self._write(flush, input, in_off, in_len, out, out_off, out_len);\n self.callback(res[0], res[1]);\n \n if (self.pending_close)\n self.close();\n });\n \n return this;\n};\n\n// set method for Node buffers, used by pako\nfunction bufferSet(data, offset) {\n for (var i = 0; i < data.length; i++) {\n this[offset + i] = data[i];\n }\n}\n\nZlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) {\n this._writeCheck();\n return this._write(flush, input, in_off, in_len, out, out_off, out_len);\n};\n\nZlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) {\n this.write_in_progress = true;\n \n if (flush !== exports.Z_NO_FLUSH &&\n flush !== exports.Z_PARTIAL_FLUSH &&\n flush !== exports.Z_SYNC_FLUSH &&\n flush !== exports.Z_FULL_FLUSH &&\n flush !== exports.Z_FINISH &&\n flush !== exports.Z_BLOCK) {\n throw new Error(\"Invalid flush value\");\n }\n \n if (input == null) {\n input = new Buffer(0);\n in_len = 0;\n in_off = 0;\n }\n \n if (out._set)\n out.set = out._set;\n else\n out.set = bufferSet;\n \n var strm = this.strm;\n strm.avail_in = in_len;\n strm.input = input;\n strm.next_in = in_off;\n strm.avail_out = out_len;\n strm.output = out;\n strm.next_out = out_off;\n \n switch (this.mode) {\n case exports.DEFLATE:\n case exports.GZIP:\n case exports.DEFLATERAW:\n var status = zlib_deflate.deflate(strm, flush);\n break;\n case exports.UNZIP:\n case exports.INFLATE:\n case exports.GUNZIP:\n case exports.INFLATERAW:\n var status = zlib_inflate.inflate(strm, flush);\n break;\n default:\n throw new Error(\"Unknown mode \" + this.mode);\n }\n \n if (status !== exports.Z_STREAM_END && status !== exports.Z_OK) {\n this._error(status);\n }\n \n this.write_in_progress = false;\n return [strm.avail_in, strm.avail_out];\n};\n\nZlib.prototype.close = function() {\n if (this.write_in_progress) {\n this.pending_close = true;\n return;\n }\n \n this.pending_close = false;\n \n if (this.mode === exports.DEFLATE || this.mode === exports.GZIP || this.mode === exports.DEFLATERAW) {\n zlib_deflate.deflateEnd(this.strm);\n } else {\n zlib_inflate.inflateEnd(this.strm);\n }\n \n this.mode = exports.NONE;\n};\n\nZlib.prototype.reset = function() {\n switch (this.mode) {\n case exports.DEFLATE:\n case exports.DEFLATERAW:\n var status = zlib_deflate.deflateReset(this.strm);\n break;\n case exports.INFLATE:\n case exports.INFLATERAW:\n var status = zlib_inflate.inflateReset(this.strm);\n break;\n }\n \n if (status !== exports.Z_OK) {\n this._error(status);\n }\n};\n\nZlib.prototype._error = function(status) {\n this.onerror(msg[status] + ': ' + this.strm.msg, status);\n \n this.write_in_progress = false;\n if (this.pending_close)\n this.close();\n};\n\nexports.Zlib = Zlib;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/browserify-zlib/src/binding.js\n// module id = 114\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nvar Transform = require('_stream_transform');\n\nvar binding = require('./binding');\nvar util = require('util');\nvar assert = require('assert').ok;\n\n// zlib doesn't provide these, so kludge them in following the same\n// const naming scheme zlib uses.\nbinding.Z_MIN_WINDOWBITS = 8;\nbinding.Z_MAX_WINDOWBITS = 15;\nbinding.Z_DEFAULT_WINDOWBITS = 15;\n\n// fewer than 64 bytes per chunk is stupid.\n// technically it could work with as few as 8, but even 64 bytes\n// is absurdly low. Usually a MB or more is best.\nbinding.Z_MIN_CHUNK = 64;\nbinding.Z_MAX_CHUNK = Infinity;\nbinding.Z_DEFAULT_CHUNK = (16 * 1024);\n\nbinding.Z_MIN_MEMLEVEL = 1;\nbinding.Z_MAX_MEMLEVEL = 9;\nbinding.Z_DEFAULT_MEMLEVEL = 8;\n\nbinding.Z_MIN_LEVEL = -1;\nbinding.Z_MAX_LEVEL = 9;\nbinding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;\n\n// expose all the zlib constants\nObject.keys(binding).forEach(function(k) {\n if (k.match(/^Z/)) exports[k] = binding[k];\n});\n\n// translation table for return codes.\nexports.codes = {\n Z_OK: binding.Z_OK,\n Z_STREAM_END: binding.Z_STREAM_END,\n Z_NEED_DICT: binding.Z_NEED_DICT,\n Z_ERRNO: binding.Z_ERRNO,\n Z_STREAM_ERROR: binding.Z_STREAM_ERROR,\n Z_DATA_ERROR: binding.Z_DATA_ERROR,\n Z_MEM_ERROR: binding.Z_MEM_ERROR,\n Z_BUF_ERROR: binding.Z_BUF_ERROR,\n Z_VERSION_ERROR: binding.Z_VERSION_ERROR\n};\n\nObject.keys(exports.codes).forEach(function(k) {\n exports.codes[exports.codes[k]] = k;\n});\n\nexports.Deflate = Deflate;\nexports.Inflate = Inflate;\nexports.Gzip = Gzip;\nexports.Gunzip = Gunzip;\nexports.DeflateRaw = DeflateRaw;\nexports.InflateRaw = InflateRaw;\nexports.Unzip = Unzip;\n\nexports.createDeflate = function(o) {\n return new Deflate(o);\n};\n\nexports.createInflate = function(o) {\n return new Inflate(o);\n};\n\nexports.createDeflateRaw = function(o) {\n return new DeflateRaw(o);\n};\n\nexports.createInflateRaw = function(o) {\n return new InflateRaw(o);\n};\n\nexports.createGzip = function(o) {\n return new Gzip(o);\n};\n\nexports.createGunzip = function(o) {\n return new Gunzip(o);\n};\n\nexports.createUnzip = function(o) {\n return new Unzip(o);\n};\n\n\n// Convenience methods.\n// compress/decompress a string or buffer in one step.\nexports.deflate = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new Deflate(opts), buffer, callback);\n};\n\nexports.deflateSync = function(buffer, opts) {\n return zlibBufferSync(new Deflate(opts), buffer);\n};\n\nexports.gzip = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new Gzip(opts), buffer, callback);\n};\n\nexports.gzipSync = function(buffer, opts) {\n return zlibBufferSync(new Gzip(opts), buffer);\n};\n\nexports.deflateRaw = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new DeflateRaw(opts), buffer, callback);\n};\n\nexports.deflateRawSync = function(buffer, opts) {\n return zlibBufferSync(new DeflateRaw(opts), buffer);\n};\n\nexports.unzip = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new Unzip(opts), buffer, callback);\n};\n\nexports.unzipSync = function(buffer, opts) {\n return zlibBufferSync(new Unzip(opts), buffer);\n};\n\nexports.inflate = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new Inflate(opts), buffer, callback);\n};\n\nexports.inflateSync = function(buffer, opts) {\n return zlibBufferSync(new Inflate(opts), buffer);\n};\n\nexports.gunzip = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new Gunzip(opts), buffer, callback);\n};\n\nexports.gunzipSync = function(buffer, opts) {\n return zlibBufferSync(new Gunzip(opts), buffer);\n};\n\nexports.inflateRaw = function(buffer, opts, callback) {\n if (typeof opts === 'function') {\n callback = opts;\n opts = {};\n }\n return zlibBuffer(new InflateRaw(opts), buffer, callback);\n};\n\nexports.inflateRawSync = function(buffer, opts) {\n return zlibBufferSync(new InflateRaw(opts), buffer);\n};\n\nfunction zlibBuffer(engine, buffer, callback) {\n var buffers = [];\n var nread = 0;\n\n engine.on('error', onError);\n engine.on('end', onEnd);\n\n engine.end(buffer);\n flow();\n\n function flow() {\n var chunk;\n while (null !== (chunk = engine.read())) {\n buffers.push(chunk);\n nread += chunk.length;\n }\n engine.once('readable', flow);\n }\n\n function onError(err) {\n engine.removeListener('end', onEnd);\n engine.removeListener('readable', flow);\n callback(err);\n }\n\n function onEnd() {\n var buf = Buffer.concat(buffers, nread);\n buffers = [];\n callback(null, buf);\n engine.close();\n }\n}\n\nfunction zlibBufferSync(engine, buffer) {\n if (typeof buffer === 'string')\n buffer = new Buffer(buffer);\n if (!Buffer.isBuffer(buffer))\n throw new TypeError('Not a string or buffer');\n\n var flushFlag = binding.Z_FINISH;\n\n return engine._processChunk(buffer, flushFlag);\n}\n\n// generic zlib\n// minimal 2-byte header\nfunction Deflate(opts) {\n if (!(this instanceof Deflate)) return new Deflate(opts);\n Zlib.call(this, opts, binding.DEFLATE);\n}\n\nfunction Inflate(opts) {\n if (!(this instanceof Inflate)) return new Inflate(opts);\n Zlib.call(this, opts, binding.INFLATE);\n}\n\n\n\n// gzip - bigger header, same deflate compression\nfunction Gzip(opts) {\n if (!(this instanceof Gzip)) return new Gzip(opts);\n Zlib.call(this, opts, binding.GZIP);\n}\n\nfunction Gunzip(opts) {\n if (!(this instanceof Gunzip)) return new Gunzip(opts);\n Zlib.call(this, opts, binding.GUNZIP);\n}\n\n\n\n// raw - no header\nfunction DeflateRaw(opts) {\n if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);\n Zlib.call(this, opts, binding.DEFLATERAW);\n}\n\nfunction InflateRaw(opts) {\n if (!(this instanceof InflateRaw)) return new InflateRaw(opts);\n Zlib.call(this, opts, binding.INFLATERAW);\n}\n\n\n// auto-detect header.\nfunction Unzip(opts) {\n if (!(this instanceof Unzip)) return new Unzip(opts);\n Zlib.call(this, opts, binding.UNZIP);\n}\n\n\n// the Zlib class they all inherit from\n// This thing manages the queue of requests, and returns\n// true or false if there is anything in the queue when\n// you call the .write() method.\n\nfunction Zlib(opts, mode) {\n this._opts = opts = opts || {};\n this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;\n\n Transform.call(this, opts);\n\n if (opts.flush) {\n if (opts.flush !== binding.Z_NO_FLUSH &&\n opts.flush !== binding.Z_PARTIAL_FLUSH &&\n opts.flush !== binding.Z_SYNC_FLUSH &&\n opts.flush !== binding.Z_FULL_FLUSH &&\n opts.flush !== binding.Z_FINISH &&\n opts.flush !== binding.Z_BLOCK) {\n throw new Error('Invalid flush flag: ' + opts.flush);\n }\n }\n this._flushFlag = opts.flush || binding.Z_NO_FLUSH;\n\n if (opts.chunkSize) {\n if (opts.chunkSize < exports.Z_MIN_CHUNK ||\n opts.chunkSize > exports.Z_MAX_CHUNK) {\n throw new Error('Invalid chunk size: ' + opts.chunkSize);\n }\n }\n\n if (opts.windowBits) {\n if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||\n opts.windowBits > exports.Z_MAX_WINDOWBITS) {\n throw new Error('Invalid windowBits: ' + opts.windowBits);\n }\n }\n\n if (opts.level) {\n if (opts.level < exports.Z_MIN_LEVEL ||\n opts.level > exports.Z_MAX_LEVEL) {\n throw new Error('Invalid compression level: ' + opts.level);\n }\n }\n\n if (opts.memLevel) {\n if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||\n opts.memLevel > exports.Z_MAX_MEMLEVEL) {\n throw new Error('Invalid memLevel: ' + opts.memLevel);\n }\n }\n\n if (opts.strategy) {\n if (opts.strategy != exports.Z_FILTERED &&\n opts.strategy != exports.Z_HUFFMAN_ONLY &&\n opts.strategy != exports.Z_RLE &&\n opts.strategy != exports.Z_FIXED &&\n opts.strategy != exports.Z_DEFAULT_STRATEGY) {\n throw new Error('Invalid strategy: ' + opts.strategy);\n }\n }\n\n if (opts.dictionary) {\n if (!Buffer.isBuffer(opts.dictionary)) {\n throw new Error('Invalid dictionary: it should be a Buffer instance');\n }\n }\n\n this._binding = new binding.Zlib(mode);\n\n var self = this;\n this._hadError = false;\n this._binding.onerror = function(message, errno) {\n // there is no way to cleanly recover.\n // continuing only obscures problems.\n self._binding = null;\n self._hadError = true;\n\n var error = new Error(message);\n error.errno = errno;\n error.code = exports.codes[errno];\n self.emit('error', error);\n };\n\n var level = exports.Z_DEFAULT_COMPRESSION;\n if (typeof opts.level === 'number') level = opts.level;\n\n var strategy = exports.Z_DEFAULT_STRATEGY;\n if (typeof opts.strategy === 'number') strategy = opts.strategy;\n\n this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,\n level,\n opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,\n strategy,\n opts.dictionary);\n\n this._buffer = new Buffer(this._chunkSize);\n this._offset = 0;\n this._closed = false;\n this._level = level;\n this._strategy = strategy;\n\n this.once('end', this.close);\n}\n\nutil.inherits(Zlib, Transform);\n\nZlib.prototype.params = function(level, strategy, callback) {\n if (level < exports.Z_MIN_LEVEL ||\n level > exports.Z_MAX_LEVEL) {\n throw new RangeError('Invalid compression level: ' + level);\n }\n if (strategy != exports.Z_FILTERED &&\n strategy != exports.Z_HUFFMAN_ONLY &&\n strategy != exports.Z_RLE &&\n strategy != exports.Z_FIXED &&\n strategy != exports.Z_DEFAULT_STRATEGY) {\n throw new TypeError('Invalid strategy: ' + strategy);\n }\n\n if (this._level !== level || this._strategy !== strategy) {\n var self = this;\n this.flush(binding.Z_SYNC_FLUSH, function() {\n self._binding.params(level, strategy);\n if (!self._hadError) {\n self._level = level;\n self._strategy = strategy;\n if (callback) callback();\n }\n });\n } else {\n process.nextTick(callback);\n }\n};\n\nZlib.prototype.reset = function() {\n return this._binding.reset();\n};\n\n// This is the _flush function called by the transform class,\n// internally, when the last chunk has been written.\nZlib.prototype._flush = function(callback) {\n this._transform(new Buffer(0), '', callback);\n};\n\nZlib.prototype.flush = function(kind, callback) {\n var ws = this._writableState;\n\n if (typeof kind === 'function' || (kind === void 0 && !callback)) {\n callback = kind;\n kind = binding.Z_FULL_FLUSH;\n }\n\n if (ws.ended) {\n if (callback)\n process.nextTick(callback);\n } else if (ws.ending) {\n if (callback)\n this.once('end', callback);\n } else if (ws.needDrain) {\n var self = this;\n this.once('drain', function() {\n self.flush(callback);\n });\n } else {\n this._flushFlag = kind;\n this.write(new Buffer(0), '', callback);\n }\n};\n\nZlib.prototype.close = function(callback) {\n if (callback)\n process.nextTick(callback);\n\n if (this._closed)\n return;\n\n this._closed = true;\n\n this._binding.close();\n\n var self = this;\n process.nextTick(function() {\n self.emit('close');\n });\n};\n\nZlib.prototype._transform = function(chunk, encoding, cb) {\n var flushFlag;\n var ws = this._writableState;\n var ending = ws.ending || ws.ended;\n var last = ending && (!chunk || ws.length === chunk.length);\n\n if (!chunk === null && !Buffer.isBuffer(chunk))\n return cb(new Error('invalid input'));\n\n // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag.\n // If it's explicitly flushing at some other time, then we use\n // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression\n // goodness.\n if (last)\n flushFlag = binding.Z_FINISH;\n else {\n flushFlag = this._flushFlag;\n // once we've flushed the last of the queue, stop flushing and\n // go back to the normal behavior.\n if (chunk.length >= ws.length) {\n this._flushFlag = this._opts.flush || binding.Z_NO_FLUSH;\n }\n }\n\n var self = this;\n this._processChunk(chunk, flushFlag, cb);\n};\n\nZlib.prototype._processChunk = function(chunk, flushFlag, cb) {\n var availInBefore = chunk && chunk.length;\n var availOutBefore = this._chunkSize - this._offset;\n var inOff = 0;\n\n var self = this;\n\n var async = typeof cb === 'function';\n\n if (!async) {\n var buffers = [];\n var nread = 0;\n\n var error;\n this.on('error', function(er) {\n error = er;\n });\n\n do {\n var res = this._binding.writeSync(flushFlag,\n chunk, // in\n inOff, // in_off\n availInBefore, // in_len\n this._buffer, // out\n this._offset, //out_off\n availOutBefore); // out_len\n } while (!this._hadError && callback(res[0], res[1]));\n\n if (this._hadError) {\n throw error;\n }\n\n var buf = Buffer.concat(buffers, nread);\n this.close();\n\n return buf;\n }\n\n var req = this._binding.write(flushFlag,\n chunk, // in\n inOff, // in_off\n availInBefore, // in_len\n this._buffer, // out\n this._offset, //out_off\n availOutBefore); // out_len\n\n req.buffer = chunk;\n req.callback = callback;\n\n function callback(availInAfter, availOutAfter) {\n if (self._hadError)\n return;\n\n var have = availOutBefore - availOutAfter;\n assert(have >= 0, 'have should not go down');\n\n if (have > 0) {\n var out = self._buffer.slice(self._offset, self._offset + have);\n self._offset += have;\n // serve some output to the consumer.\n if (async) {\n self.push(out);\n } else {\n buffers.push(out);\n nread += out.length;\n }\n }\n\n // exhausted the output buffer, or used all the input create a new one.\n if (availOutAfter === 0 || self._offset >= self._chunkSize) {\n availOutBefore = self._chunkSize;\n self._offset = 0;\n self._buffer = new Buffer(self._chunkSize);\n }\n\n if (availOutAfter === 0) {\n // Not actually done. Need to reprocess.\n // Also, update the availInBefore to the availInAfter value,\n // so that if we have to hit it a third (fourth, etc.) time,\n // it'll have the correct byte counts.\n inOff += (availInBefore - availInAfter);\n availInBefore = availInAfter;\n\n if (!async)\n return true;\n\n var newReq = self._binding.write(flushFlag,\n chunk,\n inOff,\n availInBefore,\n self._buffer,\n self._offset,\n self._chunkSize);\n newReq.callback = callback; // this same function\n newReq.buffer = chunk;\n return;\n }\n\n if (!async)\n return false;\n\n // finished with the chunk.\n cb();\n }\n};\n\nutil.inherits(Deflate, Zlib);\nutil.inherits(Inflate, Zlib);\nutil.inherits(Gzip, Zlib);\nutil.inherits(Gunzip, Zlib);\nutil.inherits(DeflateRaw, Zlib);\nutil.inherits(InflateRaw, Zlib);\nutil.inherits(Unzip, Zlib);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/browserify-zlib/src/index.js\n// module id = 115\n// module chunks = 0","module.exports = {\n \"100\": \"Continue\",\n \"101\": \"Switching Protocols\",\n \"102\": \"Processing\",\n \"200\": \"OK\",\n \"201\": \"Created\",\n \"202\": \"Accepted\",\n \"203\": \"Non-Authoritative Information\",\n \"204\": \"No Content\",\n \"205\": \"Reset Content\",\n \"206\": \"Partial Content\",\n \"207\": \"Multi-Status\",\n \"208\": \"Already Reported\",\n \"226\": \"IM Used\",\n \"300\": \"Multiple Choices\",\n \"301\": \"Moved Permanently\",\n \"302\": \"Found\",\n \"303\": \"See Other\",\n \"304\": \"Not Modified\",\n \"305\": \"Use Proxy\",\n \"307\": \"Temporary Redirect\",\n \"308\": \"Permanent Redirect\",\n \"400\": \"Bad Request\",\n \"401\": \"Unauthorized\",\n \"402\": \"Payment Required\",\n \"403\": \"Forbidden\",\n \"404\": \"Not Found\",\n \"405\": \"Method Not Allowed\",\n \"406\": \"Not Acceptable\",\n \"407\": \"Proxy Authentication Required\",\n \"408\": \"Request Timeout\",\n \"409\": \"Conflict\",\n \"410\": \"Gone\",\n \"411\": \"Length Required\",\n \"412\": \"Precondition Failed\",\n \"413\": \"Payload Too Large\",\n \"414\": \"URI Too Long\",\n \"415\": \"Unsupported Media Type\",\n \"416\": \"Range Not Satisfiable\",\n \"417\": \"Expectation Failed\",\n \"418\": \"I'm a teapot\",\n \"421\": \"Misdirected Request\",\n \"422\": \"Unprocessable Entity\",\n \"423\": \"Locked\",\n \"424\": \"Failed Dependency\",\n \"425\": \"Unordered Collection\",\n \"426\": \"Upgrade Required\",\n \"428\": \"Precondition Required\",\n \"429\": \"Too Many Requests\",\n \"431\": \"Request Header Fields Too Large\",\n \"451\": \"Unavailable For Legal Reasons\",\n \"500\": \"Internal Server Error\",\n \"501\": \"Not Implemented\",\n \"502\": \"Bad Gateway\",\n \"503\": \"Service Unavailable\",\n \"504\": \"Gateway Timeout\",\n \"505\": \"HTTP Version Not Supported\",\n \"506\": \"Variant Also Negotiates\",\n \"507\": \"Insufficient Storage\",\n \"508\": \"Loop Detected\",\n \"509\": \"Bandwidth Limit Exceeded\",\n \"510\": \"Not Extended\",\n \"511\": \"Network Authentication Required\"\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/builtin-status-codes/browser.js\n// module id = 116\n// module chunks = 0","var http = require('http');\n\nvar https = module.exports;\n\nfor (var key in http) {\n if (http.hasOwnProperty(key)) https[key] = http[key];\n};\n\nhttps.request = function (params, cb) {\n if (!params) params = {};\n params.scheme = 'https';\n params.protocol = 'https:';\n return http.request.call(this, params, cb);\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/https-browserify/index.js\n// module id = 131\n// module chunks = 0","exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n var e, m\n var eLen = nBytes * 8 - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var nBits = -7\n var i = isLE ? (nBytes - 1) : 0\n var d = isLE ? -1 : 1\n var s = buffer[offset + i]\n\n i += d\n\n e = s & ((1 << (-nBits)) - 1)\n s >>= (-nBits)\n nBits += eLen\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n m = e & ((1 << (-nBits)) - 1)\n e >>= (-nBits)\n nBits += mLen\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n if (e === 0) {\n e = 1 - eBias\n } else if (e === eMax) {\n return m ? NaN : ((s ? -1 : 1) * Infinity)\n } else {\n m = m + Math.pow(2, mLen)\n e = e - eBias\n }\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n var e, m, c\n var eLen = nBytes * 8 - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n var i = isLE ? 0 : (nBytes - 1)\n var d = isLE ? 1 : -1\n var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n value = Math.abs(value)\n\n if (isNaN(value) || value === Infinity) {\n m = isNaN(value) ? 1 : 0\n e = eMax\n } else {\n e = Math.floor(Math.log(value) / Math.LN2)\n if (value * (c = Math.pow(2, -e)) < 1) {\n e--\n c *= 2\n }\n if (e + eBias >= 1) {\n value += rt / c\n } else {\n value += rt * Math.pow(2, 1 - eBias)\n }\n if (value * c >= 2) {\n e++\n c /= 2\n }\n\n if (e + eBias >= eMax) {\n m = 0\n e = eMax\n } else if (e + eBias >= 1) {\n m = (value * c - 1) * Math.pow(2, mLen)\n e = e + eBias\n } else {\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n e = 0\n }\n }\n\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n e = (e << mLen) | m\n eLen += mLen\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n buffer[offset + i - d] |= s * 128\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/ieee754/index.js\n// module id = 132\n// module chunks = 0","'use strict';\n\n\nmodule.exports = {\n\n /* Allowed flush values; see deflate() and inflate() below for details */\n Z_NO_FLUSH: 0,\n Z_PARTIAL_FLUSH: 1,\n Z_SYNC_FLUSH: 2,\n Z_FULL_FLUSH: 3,\n Z_FINISH: 4,\n Z_BLOCK: 5,\n Z_TREES: 6,\n\n /* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\n Z_OK: 0,\n Z_STREAM_END: 1,\n Z_NEED_DICT: 2,\n Z_ERRNO: -1,\n Z_STREAM_ERROR: -2,\n Z_DATA_ERROR: -3,\n //Z_MEM_ERROR: -4,\n Z_BUF_ERROR: -5,\n //Z_VERSION_ERROR: -6,\n\n /* compression levels */\n Z_NO_COMPRESSION: 0,\n Z_BEST_SPEED: 1,\n Z_BEST_COMPRESSION: 9,\n Z_DEFAULT_COMPRESSION: -1,\n\n\n Z_FILTERED: 1,\n Z_HUFFMAN_ONLY: 2,\n Z_RLE: 3,\n Z_FIXED: 4,\n Z_DEFAULT_STRATEGY: 0,\n\n /* Possible values of the data_type field (though see inflate()) */\n Z_BINARY: 0,\n Z_TEXT: 1,\n //Z_ASCII: 1, // = Z_TEXT (deprecated)\n Z_UNKNOWN: 2,\n\n /* The deflate compression method */\n Z_DEFLATED: 8\n //Z_NULL: null // Use -1 or null inline, depending on var type\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/constants.js\n// module id = 133\n// module chunks = 0","'use strict';\n\nvar utils = require('../utils/common');\nvar trees = require('./trees');\nvar adler32 = require('./adler32');\nvar crc32 = require('./crc32');\nvar msg = require('./messages');\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n/* Allowed flush values; see deflate() and inflate() below for details */\nvar Z_NO_FLUSH = 0;\nvar Z_PARTIAL_FLUSH = 1;\n//var Z_SYNC_FLUSH = 2;\nvar Z_FULL_FLUSH = 3;\nvar Z_FINISH = 4;\nvar Z_BLOCK = 5;\n//var Z_TREES = 6;\n\n\n/* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\nvar Z_OK = 0;\nvar Z_STREAM_END = 1;\n//var Z_NEED_DICT = 2;\n//var Z_ERRNO = -1;\nvar Z_STREAM_ERROR = -2;\nvar Z_DATA_ERROR = -3;\n//var Z_MEM_ERROR = -4;\nvar Z_BUF_ERROR = -5;\n//var Z_VERSION_ERROR = -6;\n\n\n/* compression levels */\n//var Z_NO_COMPRESSION = 0;\n//var Z_BEST_SPEED = 1;\n//var Z_BEST_COMPRESSION = 9;\nvar Z_DEFAULT_COMPRESSION = -1;\n\n\nvar Z_FILTERED = 1;\nvar Z_HUFFMAN_ONLY = 2;\nvar Z_RLE = 3;\nvar Z_FIXED = 4;\nvar Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\n//var Z_BINARY = 0;\n//var Z_TEXT = 1;\n//var Z_ASCII = 1; // = Z_TEXT\nvar Z_UNKNOWN = 2;\n\n\n/* The deflate compression method */\nvar Z_DEFLATED = 8;\n\n/*============================================================================*/\n\n\nvar MAX_MEM_LEVEL = 9;\n/* Maximum value for memLevel in deflateInit2 */\nvar MAX_WBITS = 15;\n/* 32K LZ77 window */\nvar DEF_MEM_LEVEL = 8;\n\n\nvar LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\nvar LITERALS = 256;\n/* number of literal bytes 0..255 */\nvar L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\nvar D_CODES = 30;\n/* number of distance codes */\nvar BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\nvar HEAP_SIZE = 2 * L_CODES + 1;\n/* maximum heap size */\nvar MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nvar MIN_MATCH = 3;\nvar MAX_MATCH = 258;\nvar MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);\n\nvar PRESET_DICT = 0x20;\n\nvar INIT_STATE = 42;\nvar EXTRA_STATE = 69;\nvar NAME_STATE = 73;\nvar COMMENT_STATE = 91;\nvar HCRC_STATE = 103;\nvar BUSY_STATE = 113;\nvar FINISH_STATE = 666;\n\nvar BS_NEED_MORE = 1; /* block not completed, need more input or more output */\nvar BS_BLOCK_DONE = 2; /* block flush performed */\nvar BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */\nvar BS_FINISH_DONE = 4; /* finish done, accept no more input or output */\n\nvar OS_CODE = 0x03; // Unix :) . Don't detect, use this default.\n\nfunction err(strm, errorCode) {\n strm.msg = msg[errorCode];\n return errorCode;\n}\n\nfunction rank(f) {\n return ((f) << 1) - ((f) > 4 ? 9 : 0);\n}\n\nfunction zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n\n/* =========================================================================\n * Flush as much pending output as possible. All deflate() output goes\n * through this function so some applications may wish to modify it\n * to avoid allocating a large strm->output buffer and copying into it.\n * (See also read_buf()).\n */\nfunction flush_pending(strm) {\n var s = strm.state;\n\n //_tr_flush_bits(s);\n var len = s.pending;\n if (len > strm.avail_out) {\n len = strm.avail_out;\n }\n if (len === 0) { return; }\n\n utils.arraySet(strm.output, s.pending_buf, s.pending_out, len, strm.next_out);\n strm.next_out += len;\n s.pending_out += len;\n strm.total_out += len;\n strm.avail_out -= len;\n s.pending -= len;\n if (s.pending === 0) {\n s.pending_out = 0;\n }\n}\n\n\nfunction flush_block_only(s, last) {\n trees._tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);\n s.block_start = s.strstart;\n flush_pending(s.strm);\n}\n\n\nfunction put_byte(s, b) {\n s.pending_buf[s.pending++] = b;\n}\n\n\n/* =========================================================================\n * Put a short in the pending buffer. The 16-bit value is put in MSB order.\n * IN assertion: the stream state is correct and there is enough room in\n * pending_buf.\n */\nfunction putShortMSB(s, b) {\n// put_byte(s, (Byte)(b >> 8));\n// put_byte(s, (Byte)(b & 0xff));\n s.pending_buf[s.pending++] = (b >>> 8) & 0xff;\n s.pending_buf[s.pending++] = b & 0xff;\n}\n\n\n/* ===========================================================================\n * Read a new buffer from the current input stream, update the adler32\n * and total number of bytes read. All deflate() input goes through\n * this function so some applications may wish to modify it to avoid\n * allocating a large strm->input buffer and copying from it.\n * (See also flush_pending()).\n */\nfunction read_buf(strm, buf, start, size) {\n var len = strm.avail_in;\n\n if (len > size) { len = size; }\n if (len === 0) { return 0; }\n\n strm.avail_in -= len;\n\n // zmemcpy(buf, strm->next_in, len);\n utils.arraySet(buf, strm.input, strm.next_in, len, start);\n if (strm.state.wrap === 1) {\n strm.adler = adler32(strm.adler, buf, len, start);\n }\n\n else if (strm.state.wrap === 2) {\n strm.adler = crc32(strm.adler, buf, len, start);\n }\n\n strm.next_in += len;\n strm.total_in += len;\n\n return len;\n}\n\n\n/* ===========================================================================\n * Set match_start to the longest match starting at the given string and\n * return its length. Matches shorter or equal to prev_length are discarded,\n * in which case the result is equal to prev_length and match_start is\n * garbage.\n * IN assertions: cur_match is the head of the hash chain for the current\n * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1\n * OUT assertion: the match length is not greater than s->lookahead.\n */\nfunction longest_match(s, cur_match) {\n var chain_length = s.max_chain_length; /* max hash chain length */\n var scan = s.strstart; /* current string */\n var match; /* matched string */\n var len; /* length of current match */\n var best_len = s.prev_length; /* best match length so far */\n var nice_match = s.nice_match; /* stop if match long enough */\n var limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?\n s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;\n\n var _win = s.window; // shortcut\n\n var wmask = s.w_mask;\n var prev = s.prev;\n\n /* Stop when cur_match becomes <= limit. To simplify the code,\n * we prevent matches with the string of window index 0.\n */\n\n var strend = s.strstart + MAX_MATCH;\n var scan_end1 = _win[scan + best_len - 1];\n var scan_end = _win[scan + best_len];\n\n /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.\n * It is easy to get rid of this optimization if necessary.\n */\n // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, \"Code too clever\");\n\n /* Do not waste too much time if we already have a good match: */\n if (s.prev_length >= s.good_match) {\n chain_length >>= 2;\n }\n /* Do not look for matches beyond the end of the input. This is necessary\n * to make deflate deterministic.\n */\n if (nice_match > s.lookahead) { nice_match = s.lookahead; }\n\n // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, \"need lookahead\");\n\n do {\n // Assert(cur_match < s->strstart, \"no future\");\n match = cur_match;\n\n /* Skip to next match if the match length cannot increase\n * or if the match length is less than 2. Note that the checks below\n * for insufficient lookahead only occur occasionally for performance\n * reasons. Therefore uninitialized memory will be accessed, and\n * conditional jumps will be made that depend on those values.\n * However the length of the match is limited to the lookahead, so\n * the output of deflate is not affected by the uninitialized values.\n */\n\n if (_win[match + best_len] !== scan_end ||\n _win[match + best_len - 1] !== scan_end1 ||\n _win[match] !== _win[scan] ||\n _win[++match] !== _win[scan + 1]) {\n continue;\n }\n\n /* The check at best_len-1 can be removed because it will be made\n * again later. (This heuristic is not always a win.)\n * It is not necessary to compare scan[2] and match[2] since they\n * are always equal when the other bytes match, given that\n * the hash keys are equal and that HASH_BITS >= 8.\n */\n scan += 2;\n match++;\n // Assert(*scan == *match, \"match[2]?\");\n\n /* We check for insufficient lookahead only every 8th comparison;\n * the 256th check will be made at strstart+258.\n */\n do {\n /*jshint noempty:false*/\n } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n scan < strend);\n\n // Assert(scan <= s->window+(unsigned)(s->window_size-1), \"wild scan\");\n\n len = MAX_MATCH - (strend - scan);\n scan = strend - MAX_MATCH;\n\n if (len > best_len) {\n s.match_start = cur_match;\n best_len = len;\n if (len >= nice_match) {\n break;\n }\n scan_end1 = _win[scan + best_len - 1];\n scan_end = _win[scan + best_len];\n }\n } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);\n\n if (best_len <= s.lookahead) {\n return best_len;\n }\n return s.lookahead;\n}\n\n\n/* ===========================================================================\n * Fill the window when the lookahead becomes insufficient.\n * Updates strstart and lookahead.\n *\n * IN assertion: lookahead < MIN_LOOKAHEAD\n * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD\n * At least one byte has been read, or avail_in == 0; reads are\n * performed for at least two bytes (required for the zip translate_eol\n * option -- not supported here).\n */\nfunction fill_window(s) {\n var _w_size = s.w_size;\n var p, n, m, more, str;\n\n //Assert(s->lookahead < MIN_LOOKAHEAD, \"already enough lookahead\");\n\n do {\n more = s.window_size - s.lookahead - s.strstart;\n\n // JS ints have 32 bit, block below not needed\n /* Deal with !@#$% 64K limit: */\n //if (sizeof(int) <= 2) {\n // if (more == 0 && s->strstart == 0 && s->lookahead == 0) {\n // more = wsize;\n //\n // } else if (more == (unsigned)(-1)) {\n // /* Very unlikely, but possible on 16 bit machine if\n // * strstart == 0 && lookahead == 1 (input done a byte at time)\n // */\n // more--;\n // }\n //}\n\n\n /* If the window is almost full and there is insufficient lookahead,\n * move the upper half to the lower one to make room in the upper half.\n */\n if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {\n\n utils.arraySet(s.window, s.window, _w_size, _w_size, 0);\n s.match_start -= _w_size;\n s.strstart -= _w_size;\n /* we now have strstart >= MAX_DIST */\n s.block_start -= _w_size;\n\n /* Slide the hash table (could be avoided with 32 bit values\n at the expense of memory usage). We slide even when level == 0\n to keep the hash table consistent if we switch back to level > 0\n later. (Using level 0 permanently is not an optimal usage of\n zlib, so we don't care about this pathological case.)\n */\n\n n = s.hash_size;\n p = n;\n do {\n m = s.head[--p];\n s.head[p] = (m >= _w_size ? m - _w_size : 0);\n } while (--n);\n\n n = _w_size;\n p = n;\n do {\n m = s.prev[--p];\n s.prev[p] = (m >= _w_size ? m - _w_size : 0);\n /* If n is not on any hash chain, prev[n] is garbage but\n * its value will never be used.\n */\n } while (--n);\n\n more += _w_size;\n }\n if (s.strm.avail_in === 0) {\n break;\n }\n\n /* If there was no sliding:\n * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&\n * more == window_size - lookahead - strstart\n * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)\n * => more >= window_size - 2*WSIZE + 2\n * In the BIG_MEM or MMAP case (not yet supported),\n * window_size == input_size + MIN_LOOKAHEAD &&\n * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.\n * Otherwise, window_size == 2*WSIZE so more >= 2.\n * If there was sliding, more >= WSIZE. So in all cases, more >= 2.\n */\n //Assert(more >= 2, \"more < 2\");\n n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);\n s.lookahead += n;\n\n /* Initialize the hash value now that we have some input: */\n if (s.lookahead + s.insert >= MIN_MATCH) {\n str = s.strstart - s.insert;\n s.ins_h = s.window[str];\n\n /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + 1]) & s.hash_mask;\n//#if MIN_MATCH != 3\n// Call update_hash() MIN_MATCH-3 more times\n//#endif\n while (s.insert) {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask;\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = str;\n str++;\n s.insert--;\n if (s.lookahead + s.insert < MIN_MATCH) {\n break;\n }\n }\n }\n /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,\n * but this is not important since only literal bytes will be emitted.\n */\n\n } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);\n\n /* If the WIN_INIT bytes after the end of the current data have never been\n * written, then zero those bytes in order to avoid memory check reports of\n * the use of uninitialized (or uninitialised as Julian writes) bytes by\n * the longest match routines. Update the high water mark for the next\n * time through here. WIN_INIT is set to MAX_MATCH since the longest match\n * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.\n */\n// if (s.high_water < s.window_size) {\n// var curr = s.strstart + s.lookahead;\n// var init = 0;\n//\n// if (s.high_water < curr) {\n// /* Previous high water mark below current data -- zero WIN_INIT\n// * bytes or up to end of window, whichever is less.\n// */\n// init = s.window_size - curr;\n// if (init > WIN_INIT)\n// init = WIN_INIT;\n// zmemzero(s->window + curr, (unsigned)init);\n// s->high_water = curr + init;\n// }\n// else if (s->high_water < (ulg)curr + WIN_INIT) {\n// /* High water mark at or above current data, but below current data\n// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up\n// * to end of window, whichever is less.\n// */\n// init = (ulg)curr + WIN_INIT - s->high_water;\n// if (init > s->window_size - s->high_water)\n// init = s->window_size - s->high_water;\n// zmemzero(s->window + s->high_water, (unsigned)init);\n// s->high_water += init;\n// }\n// }\n//\n// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,\n// \"not enough room for search\");\n}\n\n/* ===========================================================================\n * Copy without compression as much as possible from the input stream, return\n * the current block state.\n * This function does not insert new strings in the dictionary since\n * uncompressible data is probably not useful. This function is used\n * only for the level=0 compression option.\n * NOTE: this function should be optimized to avoid extra copying from\n * window to pending_buf.\n */\nfunction deflate_stored(s, flush) {\n /* Stored blocks are limited to 0xffff bytes, pending_buf is limited\n * to pending_buf_size, and each stored block has a 5 byte header:\n */\n var max_block_size = 0xffff;\n\n if (max_block_size > s.pending_buf_size - 5) {\n max_block_size = s.pending_buf_size - 5;\n }\n\n /* Copy as much as possible from input to output: */\n for (;;) {\n /* Fill the window as much as possible: */\n if (s.lookahead <= 1) {\n\n //Assert(s->strstart < s->w_size+MAX_DIST(s) ||\n // s->block_start >= (long)s->w_size, \"slide too late\");\n// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||\n// s.block_start >= s.w_size)) {\n// throw new Error(\"slide too late\");\n// }\n\n fill_window(s);\n if (s.lookahead === 0 && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n\n if (s.lookahead === 0) {\n break;\n }\n /* flush the current block */\n }\n //Assert(s->block_start >= 0L, \"block gone\");\n// if (s.block_start < 0) throw new Error(\"block gone\");\n\n s.strstart += s.lookahead;\n s.lookahead = 0;\n\n /* Emit a stored block if pending_buf will be full: */\n var max_start = s.block_start + max_block_size;\n\n if (s.strstart === 0 || s.strstart >= max_start) {\n /* strstart == 0 is possible when wraparound on 16-bit machine */\n s.lookahead = s.strstart - max_start;\n s.strstart = max_start;\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n\n\n }\n /* Flush if we may have to slide, otherwise block_start may become\n * negative and the data will be gone:\n */\n if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n\n s.insert = 0;\n\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n\n if (s.strstart > s.block_start) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_NEED_MORE;\n}\n\n/* ===========================================================================\n * Compress as much as possible from the input stream, return the current\n * block state.\n * This function does not perform lazy evaluation of matches and inserts\n * new strings in the dictionary only for unmatched strings or for short\n * matches. It is used only for the fast compression options.\n */\nfunction deflate_fast(s, flush) {\n var hash_head; /* head of the hash chain */\n var bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) {\n break; /* flush the current block */\n }\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n * At this point we have always match_length < MIN_MATCH\n */\n if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n }\n if (s.match_length >= MIN_MATCH) {\n // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only\n\n /*** _tr_tally_dist(s, s.strstart - s.match_start,\n s.match_length - MIN_MATCH, bflush); ***/\n bflush = trees._tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n\n /* Insert new strings in the hash table only if the match length\n * is not too large. This saves time but degrades compression.\n */\n if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {\n s.match_length--; /* string at strstart already in table */\n do {\n s.strstart++;\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n /* strstart never exceeds WSIZE-MAX_MATCH, so there are\n * always MIN_MATCH bytes ahead.\n */\n } while (--s.match_length !== 0);\n s.strstart++;\n } else\n {\n s.strstart += s.match_length;\n s.match_length = 0;\n s.ins_h = s.window[s.strstart];\n /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + 1]) & s.hash_mask;\n\n//#if MIN_MATCH != 3\n// Call UPDATE_HASH() MIN_MATCH-3 more times\n//#endif\n /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not\n * matter since it will be recomputed at next deflate call.\n */\n }\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s.window[s.strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1);\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* ===========================================================================\n * Same as above, but achieves better compression. We use a lazy\n * evaluation for matches: a match is finally adopted only if there is\n * no better match at the next window position.\n */\nfunction deflate_slow(s, flush) {\n var hash_head; /* head of hash chain */\n var bflush; /* set if current block must be flushed */\n\n var max_insert;\n\n /* Process the input block. */\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n */\n s.prev_length = s.match_length;\n s.prev_match = s.match_start;\n s.match_length = MIN_MATCH - 1;\n\n if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&\n s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n\n if (s.match_length <= 5 &&\n (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {\n\n /* If prev_match is also MIN_MATCH, match_start is garbage\n * but we will ignore the current match anyway.\n */\n s.match_length = MIN_MATCH - 1;\n }\n }\n /* If there was a match at the previous step and the current\n * match is not better, output the previous match:\n */\n if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {\n max_insert = s.strstart + s.lookahead - MIN_MATCH;\n /* Do not insert strings in hash table beyond this. */\n\n //check_match(s, s.strstart-1, s.prev_match, s.prev_length);\n\n /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,\n s.prev_length - MIN_MATCH, bflush);***/\n bflush = trees._tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH);\n /* Insert in hash table all strings up to the end of the match.\n * strstart-1 and strstart are already inserted. If there is not\n * enough lookahead, the last two strings are not inserted in\n * the hash table.\n */\n s.lookahead -= s.prev_length - 1;\n s.prev_length -= 2;\n do {\n if (++s.strstart <= max_insert) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[s.strstart + MIN_MATCH - 1]) & s.hash_mask;\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n } while (--s.prev_length !== 0);\n s.match_available = 0;\n s.match_length = MIN_MATCH - 1;\n s.strstart++;\n\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n } else if (s.match_available) {\n /* If there was no match at the previous position, output a\n * single literal. If there was a match but the current match\n * is longer, truncate the previous match to a single literal.\n */\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]);\n\n if (bflush) {\n /*** FLUSH_BLOCK_ONLY(s, 0) ***/\n flush_block_only(s, false);\n /***/\n }\n s.strstart++;\n s.lookahead--;\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n } else {\n /* There is no previous match to compare with, wait for\n * the next step to decide.\n */\n s.match_available = 1;\n s.strstart++;\n s.lookahead--;\n }\n }\n //Assert (flush != Z_NO_FLUSH, \"no flush?\");\n if (s.match_available) {\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart - 1]);\n\n s.match_available = 0;\n }\n s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_BLOCK_DONE;\n}\n\n\n/* ===========================================================================\n * For Z_RLE, simply look for runs of bytes, generate matches only of distance\n * one. Do not maintain a hash table. (It will be regenerated if this run of\n * deflate switches away from Z_RLE.)\n */\nfunction deflate_rle(s, flush) {\n var bflush; /* set if current block must be flushed */\n var prev; /* byte at distance one to match */\n var scan, strend; /* scan goes up to strend for length of run */\n\n var _win = s.window;\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the longest run, plus one for the unrolled loop.\n */\n if (s.lookahead <= MAX_MATCH) {\n fill_window(s);\n if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* See how many times the previous byte repeats */\n s.match_length = 0;\n if (s.lookahead >= MIN_MATCH && s.strstart > 0) {\n scan = s.strstart - 1;\n prev = _win[scan];\n if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {\n strend = s.strstart + MAX_MATCH;\n do {\n /*jshint noempty:false*/\n } while (prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n scan < strend);\n s.match_length = MAX_MATCH - (strend - scan);\n if (s.match_length > s.lookahead) {\n s.match_length = s.lookahead;\n }\n }\n //Assert(scan <= s->window+(uInt)(s->window_size-1), \"wild scan\");\n }\n\n /* Emit match if have run of MIN_MATCH or longer, else emit literal */\n if (s.match_length >= MIN_MATCH) {\n //check_match(s, s.strstart, s.strstart - 1, s.match_length);\n\n /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/\n bflush = trees._tr_tally(s, 1, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n s.strstart += s.match_length;\n s.match_length = 0;\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* ===========================================================================\n * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.\n * (It will be regenerated if this run of deflate switches away from Huffman.)\n */\nfunction deflate_huff(s, flush) {\n var bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we have a literal to write. */\n if (s.lookahead === 0) {\n fill_window(s);\n if (s.lookahead === 0) {\n if (flush === Z_NO_FLUSH) {\n return BS_NEED_MORE;\n }\n break; /* flush the current block */\n }\n }\n\n /* Output a literal byte */\n s.match_length = 0;\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = trees._tr_tally(s, 0, s.window[s.strstart]);\n s.lookahead--;\n s.strstart++;\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n}\n\n/* Values for max_lazy_match, good_match and max_chain_length, depending on\n * the desired pack level (0..9). The values given below have been tuned to\n * exclude worst case performance for pathological files. Better values may be\n * found for specific files.\n */\nfunction Config(good_length, max_lazy, nice_length, max_chain, func) {\n this.good_length = good_length;\n this.max_lazy = max_lazy;\n this.nice_length = nice_length;\n this.max_chain = max_chain;\n this.func = func;\n}\n\nvar configuration_table;\n\nconfiguration_table = [\n /* good lazy nice chain */\n new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */\n new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */\n new Config(4, 5, 16, 8, deflate_fast), /* 2 */\n new Config(4, 6, 32, 32, deflate_fast), /* 3 */\n\n new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */\n new Config(8, 16, 32, 32, deflate_slow), /* 5 */\n new Config(8, 16, 128, 128, deflate_slow), /* 6 */\n new Config(8, 32, 128, 256, deflate_slow), /* 7 */\n new Config(32, 128, 258, 1024, deflate_slow), /* 8 */\n new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */\n];\n\n\n/* ===========================================================================\n * Initialize the \"longest match\" routines for a new zlib stream\n */\nfunction lm_init(s) {\n s.window_size = 2 * s.w_size;\n\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n\n /* Set the default configuration parameters:\n */\n s.max_lazy_match = configuration_table[s.level].max_lazy;\n s.good_match = configuration_table[s.level].good_length;\n s.nice_match = configuration_table[s.level].nice_length;\n s.max_chain_length = configuration_table[s.level].max_chain;\n\n s.strstart = 0;\n s.block_start = 0;\n s.lookahead = 0;\n s.insert = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n s.ins_h = 0;\n}\n\n\nfunction DeflateState() {\n this.strm = null; /* pointer back to this zlib stream */\n this.status = 0; /* as the name implies */\n this.pending_buf = null; /* output still pending */\n this.pending_buf_size = 0; /* size of pending_buf */\n this.pending_out = 0; /* next pending byte to output to the stream */\n this.pending = 0; /* nb of bytes in the pending buffer */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.gzhead = null; /* gzip header information to write */\n this.gzindex = 0; /* where in extra, name, or comment */\n this.method = Z_DEFLATED; /* can only be DEFLATED */\n this.last_flush = -1; /* value of flush param for previous deflate call */\n\n this.w_size = 0; /* LZ77 window size (32K by default) */\n this.w_bits = 0; /* log2(w_size) (8..16) */\n this.w_mask = 0; /* w_size - 1 */\n\n this.window = null;\n /* Sliding window. Input bytes are read into the second half of the window,\n * and move to the first half later to keep a dictionary of at least wSize\n * bytes. With this organization, matches are limited to a distance of\n * wSize-MAX_MATCH bytes, but this ensures that IO is always\n * performed with a length multiple of the block size.\n */\n\n this.window_size = 0;\n /* Actual size of window: 2*wSize, except when the user input buffer\n * is directly used as sliding window.\n */\n\n this.prev = null;\n /* Link to older string with same hash index. To limit the size of this\n * array to 64K, this link is maintained only for the last 32K strings.\n * An index in this array is thus a window index modulo 32K.\n */\n\n this.head = null; /* Heads of the hash chains or NIL. */\n\n this.ins_h = 0; /* hash index of string to be inserted */\n this.hash_size = 0; /* number of elements in hash table */\n this.hash_bits = 0; /* log2(hash_size) */\n this.hash_mask = 0; /* hash_size-1 */\n\n this.hash_shift = 0;\n /* Number of bits by which ins_h must be shifted at each input\n * step. It must be such that after MIN_MATCH steps, the oldest\n * byte no longer takes part in the hash key, that is:\n * hash_shift * MIN_MATCH >= hash_bits\n */\n\n this.block_start = 0;\n /* Window position at the beginning of the current output block. Gets\n * negative when the window is moved backwards.\n */\n\n this.match_length = 0; /* length of best match */\n this.prev_match = 0; /* previous match */\n this.match_available = 0; /* set if previous match exists */\n this.strstart = 0; /* start of string to insert */\n this.match_start = 0; /* start of matching string */\n this.lookahead = 0; /* number of valid bytes ahead in window */\n\n this.prev_length = 0;\n /* Length of the best match at previous step. Matches not greater than this\n * are discarded. This is used in the lazy match evaluation.\n */\n\n this.max_chain_length = 0;\n /* To speed up deflation, hash chains are never searched beyond this\n * length. A higher limit improves compression ratio but degrades the\n * speed.\n */\n\n this.max_lazy_match = 0;\n /* Attempt to find a better match only when the current match is strictly\n * smaller than this value. This mechanism is used only for compression\n * levels >= 4.\n */\n // That's alias to max_lazy_match, don't use directly\n //this.max_insert_length = 0;\n /* Insert new strings in the hash table only if the match length is not\n * greater than this length. This saves time but degrades compression.\n * max_insert_length is used only for compression levels <= 3.\n */\n\n this.level = 0; /* compression level (1..9) */\n this.strategy = 0; /* favor or force Huffman coding*/\n\n this.good_match = 0;\n /* Use a faster search when the previous match is longer than this */\n\n this.nice_match = 0; /* Stop searching when current match exceeds this */\n\n /* used by trees.c: */\n\n /* Didn't use ct_data typedef below to suppress compiler warning */\n\n // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */\n // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */\n // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */\n\n // Use flat array of DOUBLE size, with interleaved fata,\n // because JS does not support effective\n this.dyn_ltree = new utils.Buf16(HEAP_SIZE * 2);\n this.dyn_dtree = new utils.Buf16((2 * D_CODES + 1) * 2);\n this.bl_tree = new utils.Buf16((2 * BL_CODES + 1) * 2);\n zero(this.dyn_ltree);\n zero(this.dyn_dtree);\n zero(this.bl_tree);\n\n this.l_desc = null; /* desc. for literal tree */\n this.d_desc = null; /* desc. for distance tree */\n this.bl_desc = null; /* desc. for bit length tree */\n\n //ush bl_count[MAX_BITS+1];\n this.bl_count = new utils.Buf16(MAX_BITS + 1);\n /* number of codes at each bit length for an optimal tree */\n\n //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */\n this.heap = new utils.Buf16(2 * L_CODES + 1); /* heap used to build the Huffman trees */\n zero(this.heap);\n\n this.heap_len = 0; /* number of elements in the heap */\n this.heap_max = 0; /* element of largest frequency */\n /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.\n * The same heap array is used to build all trees.\n */\n\n this.depth = new utils.Buf16(2 * L_CODES + 1); //uch depth[2*L_CODES+1];\n zero(this.depth);\n /* Depth of each subtree used as tie breaker for trees of equal frequency\n */\n\n this.l_buf = 0; /* buffer index for literals or lengths */\n\n this.lit_bufsize = 0;\n /* Size of match buffer for literals/lengths. There are 4 reasons for\n * limiting lit_bufsize to 64K:\n * - frequencies can be kept in 16 bit counters\n * - if compression is not successful for the first block, all input\n * data is still in the window so we can still emit a stored block even\n * when input comes from standard input. (This can also be done for\n * all blocks if lit_bufsize is not greater than 32K.)\n * - if compression is not successful for a file smaller than 64K, we can\n * even emit a stored file instead of a stored block (saving 5 bytes).\n * This is applicable only for zip (not gzip or zlib).\n * - creating new Huffman trees less frequently may not provide fast\n * adaptation to changes in the input data statistics. (Take for\n * example a binary file with poorly compressible code followed by\n * a highly compressible string table.) Smaller buffer sizes give\n * fast adaptation but have of course the overhead of transmitting\n * trees more frequently.\n * - I can't count above 4\n */\n\n this.last_lit = 0; /* running index in l_buf */\n\n this.d_buf = 0;\n /* Buffer index for distances. To simplify the code, d_buf and l_buf have\n * the same number of elements. To use different lengths, an extra flag\n * array would be necessary.\n */\n\n this.opt_len = 0; /* bit length of current block with optimal trees */\n this.static_len = 0; /* bit length of current block with static trees */\n this.matches = 0; /* number of string matches in current block */\n this.insert = 0; /* bytes at end of window left to insert */\n\n\n this.bi_buf = 0;\n /* Output buffer. bits are inserted starting at the bottom (least\n * significant bits).\n */\n this.bi_valid = 0;\n /* Number of valid bits in bi_buf. All bits above the last valid bit\n * are always zero.\n */\n\n // Used for window memory init. We safely ignore it for JS. That makes\n // sense only for pointers and memory check tools.\n //this.high_water = 0;\n /* High water mark offset in window for initialized bytes -- bytes above\n * this are set to zero in order to avoid memory check warnings when\n * longest match routines access bytes past the input. This is then\n * updated to the new high water mark.\n */\n}\n\n\nfunction deflateResetKeep(strm) {\n var s;\n\n if (!strm || !strm.state) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n strm.total_in = strm.total_out = 0;\n strm.data_type = Z_UNKNOWN;\n\n s = strm.state;\n s.pending = 0;\n s.pending_out = 0;\n\n if (s.wrap < 0) {\n s.wrap = -s.wrap;\n /* was made negative by deflate(..., Z_FINISH); */\n }\n s.status = (s.wrap ? INIT_STATE : BUSY_STATE);\n strm.adler = (s.wrap === 2) ?\n 0 // crc32(0, Z_NULL, 0)\n :\n 1; // adler32(0, Z_NULL, 0)\n s.last_flush = Z_NO_FLUSH;\n trees._tr_init(s);\n return Z_OK;\n}\n\n\nfunction deflateReset(strm) {\n var ret = deflateResetKeep(strm);\n if (ret === Z_OK) {\n lm_init(strm.state);\n }\n return ret;\n}\n\n\nfunction deflateSetHeader(strm, head) {\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n if (strm.state.wrap !== 2) { return Z_STREAM_ERROR; }\n strm.state.gzhead = head;\n return Z_OK;\n}\n\n\nfunction deflateInit2(strm, level, method, windowBits, memLevel, strategy) {\n if (!strm) { // === Z_NULL\n return Z_STREAM_ERROR;\n }\n var wrap = 1;\n\n if (level === Z_DEFAULT_COMPRESSION) {\n level = 6;\n }\n\n if (windowBits < 0) { /* suppress zlib wrapper */\n wrap = 0;\n windowBits = -windowBits;\n }\n\n else if (windowBits > 15) {\n wrap = 2; /* write gzip wrapper instead */\n windowBits -= 16;\n }\n\n\n if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED ||\n windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||\n strategy < 0 || strategy > Z_FIXED) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n\n if (windowBits === 8) {\n windowBits = 9;\n }\n /* until 256-byte window bug fixed */\n\n var s = new DeflateState();\n\n strm.state = s;\n s.strm = strm;\n\n s.wrap = wrap;\n s.gzhead = null;\n s.w_bits = windowBits;\n s.w_size = 1 << s.w_bits;\n s.w_mask = s.w_size - 1;\n\n s.hash_bits = memLevel + 7;\n s.hash_size = 1 << s.hash_bits;\n s.hash_mask = s.hash_size - 1;\n s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);\n\n s.window = new utils.Buf8(s.w_size * 2);\n s.head = new utils.Buf16(s.hash_size);\n s.prev = new utils.Buf16(s.w_size);\n\n // Don't need mem init magic for JS.\n //s.high_water = 0; /* nothing written to s->window yet */\n\n s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */\n\n s.pending_buf_size = s.lit_bufsize * 4;\n\n //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);\n //s->pending_buf = (uchf *) overlay;\n s.pending_buf = new utils.Buf8(s.pending_buf_size);\n\n // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)\n //s->d_buf = overlay + s->lit_bufsize/sizeof(ush);\n s.d_buf = 1 * s.lit_bufsize;\n\n //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;\n s.l_buf = (1 + 2) * s.lit_bufsize;\n\n s.level = level;\n s.strategy = strategy;\n s.method = method;\n\n return deflateReset(strm);\n}\n\nfunction deflateInit(strm, level) {\n return deflateInit2(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY);\n}\n\n\nfunction deflate(strm, flush) {\n var old_flush, s;\n var beg, val; // for gzip header write only\n\n if (!strm || !strm.state ||\n flush > Z_BLOCK || flush < 0) {\n return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;\n }\n\n s = strm.state;\n\n if (!strm.output ||\n (!strm.input && strm.avail_in !== 0) ||\n (s.status === FINISH_STATE && flush !== Z_FINISH)) {\n return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR : Z_STREAM_ERROR);\n }\n\n s.strm = strm; /* just in case */\n old_flush = s.last_flush;\n s.last_flush = flush;\n\n /* Write the header */\n if (s.status === INIT_STATE) {\n\n if (s.wrap === 2) { // GZIP header\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n put_byte(s, 31);\n put_byte(s, 139);\n put_byte(s, 8);\n if (!s.gzhead) { // s->gzhead == Z_NULL\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, OS_CODE);\n s.status = BUSY_STATE;\n }\n else {\n put_byte(s, (s.gzhead.text ? 1 : 0) +\n (s.gzhead.hcrc ? 2 : 0) +\n (!s.gzhead.extra ? 0 : 4) +\n (!s.gzhead.name ? 0 : 8) +\n (!s.gzhead.comment ? 0 : 16)\n );\n put_byte(s, s.gzhead.time & 0xff);\n put_byte(s, (s.gzhead.time >> 8) & 0xff);\n put_byte(s, (s.gzhead.time >> 16) & 0xff);\n put_byte(s, (s.gzhead.time >> 24) & 0xff);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, s.gzhead.os & 0xff);\n if (s.gzhead.extra && s.gzhead.extra.length) {\n put_byte(s, s.gzhead.extra.length & 0xff);\n put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);\n }\n if (s.gzhead.hcrc) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending, 0);\n }\n s.gzindex = 0;\n s.status = EXTRA_STATE;\n }\n }\n else // DEFLATE header\n {\n var header = (Z_DEFLATED + ((s.w_bits - 8) << 4)) << 8;\n var level_flags = -1;\n\n if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {\n level_flags = 0;\n } else if (s.level < 6) {\n level_flags = 1;\n } else if (s.level === 6) {\n level_flags = 2;\n } else {\n level_flags = 3;\n }\n header |= (level_flags << 6);\n if (s.strstart !== 0) { header |= PRESET_DICT; }\n header += 31 - (header % 31);\n\n s.status = BUSY_STATE;\n putShortMSB(s, header);\n\n /* Save the adler32 of the preset dictionary: */\n if (s.strstart !== 0) {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n strm.adler = 1; // adler32(0L, Z_NULL, 0);\n }\n }\n\n//#ifdef GZIP\n if (s.status === EXTRA_STATE) {\n if (s.gzhead.extra/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n\n while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n break;\n }\n }\n put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);\n s.gzindex++;\n }\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (s.gzindex === s.gzhead.extra.length) {\n s.gzindex = 0;\n s.status = NAME_STATE;\n }\n }\n else {\n s.status = NAME_STATE;\n }\n }\n if (s.status === NAME_STATE) {\n if (s.gzhead.name/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.name.length) {\n val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.gzindex = 0;\n s.status = COMMENT_STATE;\n }\n }\n else {\n s.status = COMMENT_STATE;\n }\n }\n if (s.status === COMMENT_STATE) {\n if (s.gzhead.comment/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.comment.length) {\n val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.status = HCRC_STATE;\n }\n }\n else {\n s.status = HCRC_STATE;\n }\n }\n if (s.status === HCRC_STATE) {\n if (s.gzhead.hcrc) {\n if (s.pending + 2 > s.pending_buf_size) {\n flush_pending(strm);\n }\n if (s.pending + 2 <= s.pending_buf_size) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n s.status = BUSY_STATE;\n }\n }\n else {\n s.status = BUSY_STATE;\n }\n }\n//#endif\n\n /* Flush as much pending output as possible */\n if (s.pending !== 0) {\n flush_pending(strm);\n if (strm.avail_out === 0) {\n /* Since avail_out is 0, deflate will be called again with\n * more output space, but possibly with both pending and\n * avail_in equal to zero. There won't be anything to do,\n * but this is not an error situation so make sure we\n * return OK instead of BUF_ERROR at next call of deflate:\n */\n s.last_flush = -1;\n return Z_OK;\n }\n\n /* Make sure there is something to do and avoid duplicate consecutive\n * flushes. For repeated and useless calls with Z_FINISH, we keep\n * returning Z_STREAM_END instead of Z_BUF_ERROR.\n */\n } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&\n flush !== Z_FINISH) {\n return err(strm, Z_BUF_ERROR);\n }\n\n /* User must not provide more input after the first FINISH: */\n if (s.status === FINISH_STATE && strm.avail_in !== 0) {\n return err(strm, Z_BUF_ERROR);\n }\n\n /* Start a new block or continue the current one.\n */\n if (strm.avail_in !== 0 || s.lookahead !== 0 ||\n (flush !== Z_NO_FLUSH && s.status !== FINISH_STATE)) {\n var bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :\n (s.strategy === Z_RLE ? deflate_rle(s, flush) :\n configuration_table[s.level].func(s, flush));\n\n if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {\n s.status = FINISH_STATE;\n }\n if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {\n if (strm.avail_out === 0) {\n s.last_flush = -1;\n /* avoid BUF_ERROR next call, see above */\n }\n return Z_OK;\n /* If flush != Z_NO_FLUSH && avail_out == 0, the next call\n * of deflate should use the same flush parameter to make sure\n * that the flush is complete. So we don't have to output an\n * empty block here, this will be done at next call. This also\n * ensures that for a very small output buffer, we emit at most\n * one empty block.\n */\n }\n if (bstate === BS_BLOCK_DONE) {\n if (flush === Z_PARTIAL_FLUSH) {\n trees._tr_align(s);\n }\n else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */\n\n trees._tr_stored_block(s, 0, 0, false);\n /* For a full flush, this empty block will be recognized\n * as a special marker by inflate_sync().\n */\n if (flush === Z_FULL_FLUSH) {\n /*** CLEAR_HASH(s); ***/ /* forget history */\n zero(s.head); // Fill with NIL (= 0);\n\n if (s.lookahead === 0) {\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n }\n }\n flush_pending(strm);\n if (strm.avail_out === 0) {\n s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */\n return Z_OK;\n }\n }\n }\n //Assert(strm->avail_out > 0, \"bug2\");\n //if (strm.avail_out <= 0) { throw new Error(\"bug2\");}\n\n if (flush !== Z_FINISH) { return Z_OK; }\n if (s.wrap <= 0) { return Z_STREAM_END; }\n\n /* Write the trailer */\n if (s.wrap === 2) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n put_byte(s, (strm.adler >> 16) & 0xff);\n put_byte(s, (strm.adler >> 24) & 0xff);\n put_byte(s, strm.total_in & 0xff);\n put_byte(s, (strm.total_in >> 8) & 0xff);\n put_byte(s, (strm.total_in >> 16) & 0xff);\n put_byte(s, (strm.total_in >> 24) & 0xff);\n }\n else\n {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n\n flush_pending(strm);\n /* If avail_out is zero, the application will call deflate again\n * to flush the rest.\n */\n if (s.wrap > 0) { s.wrap = -s.wrap; }\n /* write the trailer only once! */\n return s.pending !== 0 ? Z_OK : Z_STREAM_END;\n}\n\nfunction deflateEnd(strm) {\n var status;\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR;\n }\n\n status = strm.state.status;\n if (status !== INIT_STATE &&\n status !== EXTRA_STATE &&\n status !== NAME_STATE &&\n status !== COMMENT_STATE &&\n status !== HCRC_STATE &&\n status !== BUSY_STATE &&\n status !== FINISH_STATE\n ) {\n return err(strm, Z_STREAM_ERROR);\n }\n\n strm.state = null;\n\n return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK;\n}\n\n\n/* =========================================================================\n * Initializes the compression dictionary from the given byte\n * sequence without producing any compressed output.\n */\nfunction deflateSetDictionary(strm, dictionary) {\n var dictLength = dictionary.length;\n\n var s;\n var str, n;\n var wrap;\n var avail;\n var next;\n var input;\n var tmpDict;\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR;\n }\n\n s = strm.state;\n wrap = s.wrap;\n\n if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) {\n return Z_STREAM_ERROR;\n }\n\n /* when using zlib wrappers, compute Adler-32 for provided dictionary */\n if (wrap === 1) {\n /* adler32(strm->adler, dictionary, dictLength); */\n strm.adler = adler32(strm.adler, dictionary, dictLength, 0);\n }\n\n s.wrap = 0; /* avoid computing Adler-32 in read_buf */\n\n /* if dictionary would fill window, just replace the history */\n if (dictLength >= s.w_size) {\n if (wrap === 0) { /* already empty otherwise */\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n /* use the tail */\n // dictionary = dictionary.slice(dictLength - s.w_size);\n tmpDict = new utils.Buf8(s.w_size);\n utils.arraySet(tmpDict, dictionary, dictLength - s.w_size, s.w_size, 0);\n dictionary = tmpDict;\n dictLength = s.w_size;\n }\n /* insert dictionary into window and hash */\n avail = strm.avail_in;\n next = strm.next_in;\n input = strm.input;\n strm.avail_in = dictLength;\n strm.next_in = 0;\n strm.input = dictionary;\n fill_window(s);\n while (s.lookahead >= MIN_MATCH) {\n str = s.strstart;\n n = s.lookahead - (MIN_MATCH - 1);\n do {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = ((s.ins_h << s.hash_shift) ^ s.window[str + MIN_MATCH - 1]) & s.hash_mask;\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n\n s.head[s.ins_h] = str;\n str++;\n } while (--n);\n s.strstart = str;\n s.lookahead = MIN_MATCH - 1;\n fill_window(s);\n }\n s.strstart += s.lookahead;\n s.block_start = s.strstart;\n s.insert = s.lookahead;\n s.lookahead = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n strm.next_in = next;\n strm.input = input;\n strm.avail_in = avail;\n s.wrap = wrap;\n return Z_OK;\n}\n\n\nexports.deflateInit = deflateInit;\nexports.deflateInit2 = deflateInit2;\nexports.deflateReset = deflateReset;\nexports.deflateResetKeep = deflateResetKeep;\nexports.deflateSetHeader = deflateSetHeader;\nexports.deflate = deflate;\nexports.deflateEnd = deflateEnd;\nexports.deflateSetDictionary = deflateSetDictionary;\nexports.deflateInfo = 'pako deflate (from Nodeca project)';\n\n/* Not implemented\nexports.deflateBound = deflateBound;\nexports.deflateCopy = deflateCopy;\nexports.deflateParams = deflateParams;\nexports.deflatePending = deflatePending;\nexports.deflatePrime = deflatePrime;\nexports.deflateTune = deflateTune;\n*/\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/deflate.js\n// module id = 134\n// module chunks = 0","'use strict';\n\n// See state defs from inflate.js\nvar BAD = 30; /* got a data error -- remain here until reset */\nvar TYPE = 12; /* i: waiting for type bits, including last-flag bit */\n\n/*\n Decode literal, length, and distance codes and write out the resulting\n literal and match bytes until either not enough input or output is\n available, an end-of-block is encountered, or a data error is encountered.\n When large enough input and output buffers are supplied to inflate(), for\n example, a 16K input buffer and a 64K output buffer, more than 95% of the\n inflate execution time is spent in this routine.\n\n Entry assumptions:\n\n state.mode === LEN\n strm.avail_in >= 6\n strm.avail_out >= 258\n start >= strm.avail_out\n state.bits < 8\n\n On return, state.mode is one of:\n\n LEN -- ran out of enough output space or enough available input\n TYPE -- reached end of block code, inflate() to interpret next block\n BAD -- error in block data\n\n Notes:\n\n - The maximum input bits used by a length/distance pair is 15 bits for the\n length code, 5 bits for the length extra, 15 bits for the distance code,\n and 13 bits for the distance extra. This totals 48 bits, or six bytes.\n Therefore if strm.avail_in >= 6, then there is enough input to avoid\n checking for available input while decoding.\n\n - The maximum bytes that a single length/distance pair can output is 258\n bytes, which is the maximum length that can be coded. inflate_fast()\n requires strm.avail_out >= 258 for each loop to avoid checking for\n output space.\n */\nmodule.exports = function inflate_fast(strm, start) {\n var state;\n var _in; /* local strm.input */\n var last; /* have enough input while in < last */\n var _out; /* local strm.output */\n var beg; /* inflate()'s initial strm.output */\n var end; /* while out < end, enough space available */\n//#ifdef INFLATE_STRICT\n var dmax; /* maximum distance from zlib header */\n//#endif\n var wsize; /* window size or zero if not using window */\n var whave; /* valid bytes in the window */\n var wnext; /* window write index */\n // Use `s_window` instead `window`, avoid conflict with instrumentation tools\n var s_window; /* allocated sliding window, if wsize != 0 */\n var hold; /* local strm.hold */\n var bits; /* local strm.bits */\n var lcode; /* local strm.lencode */\n var dcode; /* local strm.distcode */\n var lmask; /* mask for first level of length codes */\n var dmask; /* mask for first level of distance codes */\n var here; /* retrieved table entry */\n var op; /* code bits, operation, extra bits, or */\n /* window position, window bytes to copy */\n var len; /* match length, unused bytes */\n var dist; /* match distance */\n var from; /* where to copy match from */\n var from_source;\n\n\n var input, output; // JS specific, because we have no pointers\n\n /* copy state to local variables */\n state = strm.state;\n //here = state.here;\n _in = strm.next_in;\n input = strm.input;\n last = _in + (strm.avail_in - 5);\n _out = strm.next_out;\n output = strm.output;\n beg = _out - (start - strm.avail_out);\n end = _out + (strm.avail_out - 257);\n//#ifdef INFLATE_STRICT\n dmax = state.dmax;\n//#endif\n wsize = state.wsize;\n whave = state.whave;\n wnext = state.wnext;\n s_window = state.window;\n hold = state.hold;\n bits = state.bits;\n lcode = state.lencode;\n dcode = state.distcode;\n lmask = (1 << state.lenbits) - 1;\n dmask = (1 << state.distbits) - 1;\n\n\n /* decode literals and length/distances until end-of-block or not enough\n input data or output space */\n\n top:\n do {\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n\n here = lcode[hold & lmask];\n\n dolen:\n for (;;) { // Goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n if (op === 0) { /* literal */\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n output[_out++] = here & 0xffff/*here.val*/;\n }\n else if (op & 16) { /* length base */\n len = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (op) {\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n len += hold & ((1 << op) - 1);\n hold >>>= op;\n bits -= op;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", len));\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n here = dcode[hold & dmask];\n\n dodist:\n for (;;) { // goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n\n if (op & 16) { /* distance base */\n dist = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n }\n dist += hold & ((1 << op) - 1);\n//#ifdef INFLATE_STRICT\n if (dist > dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break top;\n }\n//#endif\n hold >>>= op;\n bits -= op;\n //Tracevv((stderr, \"inflate: distance %u\\n\", dist));\n op = _out - beg; /* max distance in output */\n if (dist > op) { /* see if copy from window */\n op = dist - op; /* distance back in window */\n if (op > whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break top;\n }\n\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// if (len <= op - whave) {\n// do {\n// output[_out++] = 0;\n// } while (--len);\n// continue top;\n// }\n// len -= op - whave;\n// do {\n// output[_out++] = 0;\n// } while (--op > whave);\n// if (op === 0) {\n// from = _out - dist;\n// do {\n// output[_out++] = output[from++];\n// } while (--len);\n// continue top;\n// }\n//#endif\n }\n from = 0; // window index\n from_source = s_window;\n if (wnext === 0) { /* very common case */\n from += wsize - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n else if (wnext < op) { /* wrap around window */\n from += wsize + wnext - op;\n op -= wnext;\n if (op < len) { /* some from end of window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = 0;\n if (wnext < len) { /* some from start of window */\n op = wnext;\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n }\n else { /* contiguous in window */\n from += wnext - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n while (len > 2) {\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n len -= 3;\n }\n if (len) {\n output[_out++] = from_source[from++];\n if (len > 1) {\n output[_out++] = from_source[from++];\n }\n }\n }\n else {\n from = _out - dist; /* copy direct from output */\n do { /* minimum length is three */\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n len -= 3;\n } while (len > 2);\n if (len) {\n output[_out++] = output[from++];\n if (len > 1) {\n output[_out++] = output[from++];\n }\n }\n }\n }\n else if ((op & 64) === 0) { /* 2nd level distance code */\n here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dodist;\n }\n else {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n }\n else if ((op & 64) === 0) { /* 2nd level length code */\n here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dolen;\n }\n else if (op & 32) { /* end-of-block */\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.mode = TYPE;\n break top;\n }\n else {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n } while (_in < last && _out < end);\n\n /* return unused bytes (on entry, bits < 8, so in won't go too far back) */\n len = bits >> 3;\n _in -= len;\n bits -= len << 3;\n hold &= (1 << bits) - 1;\n\n /* update state and return */\n strm.next_in = _in;\n strm.next_out = _out;\n strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));\n strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));\n state.hold = hold;\n state.bits = bits;\n return;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/inffast.js\n// module id = 135\n// module chunks = 0","'use strict';\n\n\nvar utils = require('../utils/common');\nvar adler32 = require('./adler32');\nvar crc32 = require('./crc32');\nvar inflate_fast = require('./inffast');\nvar inflate_table = require('./inftrees');\n\nvar CODES = 0;\nvar LENS = 1;\nvar DISTS = 2;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n/* Allowed flush values; see deflate() and inflate() below for details */\n//var Z_NO_FLUSH = 0;\n//var Z_PARTIAL_FLUSH = 1;\n//var Z_SYNC_FLUSH = 2;\n//var Z_FULL_FLUSH = 3;\nvar Z_FINISH = 4;\nvar Z_BLOCK = 5;\nvar Z_TREES = 6;\n\n\n/* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\nvar Z_OK = 0;\nvar Z_STREAM_END = 1;\nvar Z_NEED_DICT = 2;\n//var Z_ERRNO = -1;\nvar Z_STREAM_ERROR = -2;\nvar Z_DATA_ERROR = -3;\nvar Z_MEM_ERROR = -4;\nvar Z_BUF_ERROR = -5;\n//var Z_VERSION_ERROR = -6;\n\n/* The deflate compression method */\nvar Z_DEFLATED = 8;\n\n\n/* STATES ====================================================================*/\n/* ===========================================================================*/\n\n\nvar HEAD = 1; /* i: waiting for magic header */\nvar FLAGS = 2; /* i: waiting for method and flags (gzip) */\nvar TIME = 3; /* i: waiting for modification time (gzip) */\nvar OS = 4; /* i: waiting for extra flags and operating system (gzip) */\nvar EXLEN = 5; /* i: waiting for extra length (gzip) */\nvar EXTRA = 6; /* i: waiting for extra bytes (gzip) */\nvar NAME = 7; /* i: waiting for end of file name (gzip) */\nvar COMMENT = 8; /* i: waiting for end of comment (gzip) */\nvar HCRC = 9; /* i: waiting for header crc (gzip) */\nvar DICTID = 10; /* i: waiting for dictionary check value */\nvar DICT = 11; /* waiting for inflateSetDictionary() call */\nvar TYPE = 12; /* i: waiting for type bits, including last-flag bit */\nvar TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */\nvar STORED = 14; /* i: waiting for stored size (length and complement) */\nvar COPY_ = 15; /* i/o: same as COPY below, but only first time in */\nvar COPY = 16; /* i/o: waiting for input or output to copy stored block */\nvar TABLE = 17; /* i: waiting for dynamic block table lengths */\nvar LENLENS = 18; /* i: waiting for code length code lengths */\nvar CODELENS = 19; /* i: waiting for length/lit and distance code lengths */\nvar LEN_ = 20; /* i: same as LEN below, but only first time in */\nvar LEN = 21; /* i: waiting for length/lit/eob code */\nvar LENEXT = 22; /* i: waiting for length extra bits */\nvar DIST = 23; /* i: waiting for distance code */\nvar DISTEXT = 24; /* i: waiting for distance extra bits */\nvar MATCH = 25; /* o: waiting for output space to copy string */\nvar LIT = 26; /* o: waiting for output space to write literal */\nvar CHECK = 27; /* i: waiting for 32-bit check value */\nvar LENGTH = 28; /* i: waiting for 32-bit length (gzip) */\nvar DONE = 29; /* finished check, done -- remain here until reset */\nvar BAD = 30; /* got a data error -- remain here until reset */\nvar MEM = 31; /* got an inflate() memory error -- remain here until reset */\nvar SYNC = 32; /* looking for synchronization bytes to restart inflate() */\n\n/* ===========================================================================*/\n\n\n\nvar ENOUGH_LENS = 852;\nvar ENOUGH_DISTS = 592;\n//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nvar MAX_WBITS = 15;\n/* 32K LZ77 window */\nvar DEF_WBITS = MAX_WBITS;\n\n\nfunction zswap32(q) {\n return (((q >>> 24) & 0xff) +\n ((q >>> 8) & 0xff00) +\n ((q & 0xff00) << 8) +\n ((q & 0xff) << 24));\n}\n\n\nfunction InflateState() {\n this.mode = 0; /* current inflate mode */\n this.last = false; /* true if processing last block */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.havedict = false; /* true if dictionary provided */\n this.flags = 0; /* gzip header method and flags (0 if zlib) */\n this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */\n this.check = 0; /* protected copy of check value */\n this.total = 0; /* protected copy of output count */\n // TODO: may be {}\n this.head = null; /* where to save gzip header information */\n\n /* sliding window */\n this.wbits = 0; /* log base 2 of requested window size */\n this.wsize = 0; /* window size or zero if not using window */\n this.whave = 0; /* valid bytes in the window */\n this.wnext = 0; /* window write index */\n this.window = null; /* allocated sliding window, if needed */\n\n /* bit accumulator */\n this.hold = 0; /* input bit accumulator */\n this.bits = 0; /* number of bits in \"in\" */\n\n /* for string and stored block copying */\n this.length = 0; /* literal or length of data to copy */\n this.offset = 0; /* distance back to copy string from */\n\n /* for table and code decoding */\n this.extra = 0; /* extra bits needed */\n\n /* fixed and dynamic code tables */\n this.lencode = null; /* starting table for length/literal codes */\n this.distcode = null; /* starting table for distance codes */\n this.lenbits = 0; /* index bits for lencode */\n this.distbits = 0; /* index bits for distcode */\n\n /* dynamic table building */\n this.ncode = 0; /* number of code length code lengths */\n this.nlen = 0; /* number of length code lengths */\n this.ndist = 0; /* number of distance code lengths */\n this.have = 0; /* number of code lengths in lens[] */\n this.next = null; /* next available space in codes[] */\n\n this.lens = new utils.Buf16(320); /* temporary storage for code lengths */\n this.work = new utils.Buf16(288); /* work area for code table building */\n\n /*\n because we don't have pointers in js, we use lencode and distcode directly\n as buffers so we don't need codes\n */\n //this.codes = new utils.Buf32(ENOUGH); /* space for code tables */\n this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */\n this.distdyn = null; /* dynamic table for distance codes (JS specific) */\n this.sane = 0; /* if false, allow invalid distance too far */\n this.back = 0; /* bits back of last unprocessed length/lit */\n this.was = 0; /* initial length of match */\n}\n\nfunction inflateResetKeep(strm) {\n var state;\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n strm.total_in = strm.total_out = state.total = 0;\n strm.msg = ''; /*Z_NULL*/\n if (state.wrap) { /* to support ill-conceived Java test suite */\n strm.adler = state.wrap & 1;\n }\n state.mode = HEAD;\n state.last = 0;\n state.havedict = 0;\n state.dmax = 32768;\n state.head = null/*Z_NULL*/;\n state.hold = 0;\n state.bits = 0;\n //state.lencode = state.distcode = state.next = state.codes;\n state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);\n state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);\n\n state.sane = 1;\n state.back = -1;\n //Tracev((stderr, \"inflate: reset\\n\"));\n return Z_OK;\n}\n\nfunction inflateReset(strm) {\n var state;\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n state.wsize = 0;\n state.whave = 0;\n state.wnext = 0;\n return inflateResetKeep(strm);\n\n}\n\nfunction inflateReset2(strm, windowBits) {\n var wrap;\n var state;\n\n /* get the state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n\n /* extract wrap request from windowBits parameter */\n if (windowBits < 0) {\n wrap = 0;\n windowBits = -windowBits;\n }\n else {\n wrap = (windowBits >> 4) + 1;\n if (windowBits < 48) {\n windowBits &= 15;\n }\n }\n\n /* set number of window bits, free window if different */\n if (windowBits && (windowBits < 8 || windowBits > 15)) {\n return Z_STREAM_ERROR;\n }\n if (state.window !== null && state.wbits !== windowBits) {\n state.window = null;\n }\n\n /* update state and reset the rest of it */\n state.wrap = wrap;\n state.wbits = windowBits;\n return inflateReset(strm);\n}\n\nfunction inflateInit2(strm, windowBits) {\n var ret;\n var state;\n\n if (!strm) { return Z_STREAM_ERROR; }\n //strm.msg = Z_NULL; /* in case we return an error */\n\n state = new InflateState();\n\n //if (state === Z_NULL) return Z_MEM_ERROR;\n //Tracev((stderr, \"inflate: allocated\\n\"));\n strm.state = state;\n state.window = null/*Z_NULL*/;\n ret = inflateReset2(strm, windowBits);\n if (ret !== Z_OK) {\n strm.state = null/*Z_NULL*/;\n }\n return ret;\n}\n\nfunction inflateInit(strm) {\n return inflateInit2(strm, DEF_WBITS);\n}\n\n\n/*\n Return state with length and distance decoding tables and index sizes set to\n fixed code decoding. Normally this returns fixed tables from inffixed.h.\n If BUILDFIXED is defined, then instead this routine builds the tables the\n first time it's called, and returns those tables the first time and\n thereafter. This reduces the size of the code by about 2K bytes, in\n exchange for a little execution time. However, BUILDFIXED should not be\n used for threaded applications, since the rewriting of the tables and virgin\n may not be thread-safe.\n */\nvar virgin = true;\n\nvar lenfix, distfix; // We have no pointers in JS, so keep tables separate\n\nfunction fixedtables(state) {\n /* build fixed huffman tables if first call (may not be thread safe) */\n if (virgin) {\n var sym;\n\n lenfix = new utils.Buf32(512);\n distfix = new utils.Buf32(32);\n\n /* literal/length table */\n sym = 0;\n while (sym < 144) { state.lens[sym++] = 8; }\n while (sym < 256) { state.lens[sym++] = 9; }\n while (sym < 280) { state.lens[sym++] = 7; }\n while (sym < 288) { state.lens[sym++] = 8; }\n\n inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 });\n\n /* distance table */\n sym = 0;\n while (sym < 32) { state.lens[sym++] = 5; }\n\n inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 });\n\n /* do this just once */\n virgin = false;\n }\n\n state.lencode = lenfix;\n state.lenbits = 9;\n state.distcode = distfix;\n state.distbits = 5;\n}\n\n\n/*\n Update the window with the last wsize (normally 32K) bytes written before\n returning. If window does not exist yet, create it. This is only called\n when a window is already in use, or when output has been written during this\n inflate call, but the end of the deflate stream has not been reached yet.\n It is also called to create a window for dictionary data when a dictionary\n is loaded.\n\n Providing output buffers larger than 32K to inflate() should provide a speed\n advantage, since only the last 32K of output is copied to the sliding window\n upon return from inflate(), and since all distances after the first 32K of\n output will fall in the output data, making match copies simpler and faster.\n The advantage may be dependent on the size of the processor's data caches.\n */\nfunction updatewindow(strm, src, end, copy) {\n var dist;\n var state = strm.state;\n\n /* if it hasn't been done already, allocate space for the window */\n if (state.window === null) {\n state.wsize = 1 << state.wbits;\n state.wnext = 0;\n state.whave = 0;\n\n state.window = new utils.Buf8(state.wsize);\n }\n\n /* copy state->wsize or less output bytes into the circular window */\n if (copy >= state.wsize) {\n utils.arraySet(state.window, src, end - state.wsize, state.wsize, 0);\n state.wnext = 0;\n state.whave = state.wsize;\n }\n else {\n dist = state.wsize - state.wnext;\n if (dist > copy) {\n dist = copy;\n }\n //zmemcpy(state->window + state->wnext, end - copy, dist);\n utils.arraySet(state.window, src, end - copy, dist, state.wnext);\n copy -= dist;\n if (copy) {\n //zmemcpy(state->window, end - copy, copy);\n utils.arraySet(state.window, src, end - copy, copy, 0);\n state.wnext = copy;\n state.whave = state.wsize;\n }\n else {\n state.wnext += dist;\n if (state.wnext === state.wsize) { state.wnext = 0; }\n if (state.whave < state.wsize) { state.whave += dist; }\n }\n }\n return 0;\n}\n\nfunction inflate(strm, flush) {\n var state;\n var input, output; // input/output buffers\n var next; /* next input INDEX */\n var put; /* next output INDEX */\n var have, left; /* available input and output */\n var hold; /* bit buffer */\n var bits; /* bits in bit buffer */\n var _in, _out; /* save starting available input and output */\n var copy; /* number of stored or match bytes to copy */\n var from; /* where to copy match bytes from */\n var from_source;\n var here = 0; /* current decoding table entry */\n var here_bits, here_op, here_val; // paked \"here\" denormalized (JS specific)\n //var last; /* parent table entry */\n var last_bits, last_op, last_val; // paked \"last\" denormalized (JS specific)\n var len; /* length to copy for repeats, bits to drop */\n var ret; /* return code */\n var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */\n var opts;\n\n var n; // temporary var for NEED_BITS\n\n var order = /* permutation of code lengths */\n [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ];\n\n\n if (!strm || !strm.state || !strm.output ||\n (!strm.input && strm.avail_in !== 0)) {\n return Z_STREAM_ERROR;\n }\n\n state = strm.state;\n if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */\n\n\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n _in = have;\n _out = left;\n ret = Z_OK;\n\n inf_leave: // goto emulation\n for (;;) {\n switch (state.mode) {\n case HEAD:\n if (state.wrap === 0) {\n state.mode = TYPEDO;\n break;\n }\n //=== NEEDBITS(16);\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */\n state.check = 0/*crc32(0L, Z_NULL, 0)*/;\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = FLAGS;\n break;\n }\n state.flags = 0; /* expect zlib header */\n if (state.head) {\n state.head.done = false;\n }\n if (!(state.wrap & 1) || /* check if zlib header allowed */\n (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {\n strm.msg = 'incorrect header check';\n state.mode = BAD;\n break;\n }\n if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n len = (hold & 0x0f)/*BITS(4)*/ + 8;\n if (state.wbits === 0) {\n state.wbits = len;\n }\n else if (len > state.wbits) {\n strm.msg = 'invalid window size';\n state.mode = BAD;\n break;\n }\n state.dmax = 1 << len;\n //Tracev((stderr, \"inflate: zlib header ok\\n\"));\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = hold & 0x200 ? DICTID : TYPE;\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n break;\n case FLAGS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.flags = hold;\n if ((state.flags & 0xff) !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n if (state.flags & 0xe000) {\n strm.msg = 'unknown header flags set';\n state.mode = BAD;\n break;\n }\n if (state.head) {\n state.head.text = ((hold >> 8) & 1);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = TIME;\n /* falls through */\n case TIME:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.time = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC4(state.check, hold)\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n hbuf[2] = (hold >>> 16) & 0xff;\n hbuf[3] = (hold >>> 24) & 0xff;\n state.check = crc32(state.check, hbuf, 4, 0);\n //===\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = OS;\n /* falls through */\n case OS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.xflags = (hold & 0xff);\n state.head.os = (hold >> 8);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = EXLEN;\n /* falls through */\n case EXLEN:\n if (state.flags & 0x0400) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length = hold;\n if (state.head) {\n state.head.extra_len = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n else if (state.head) {\n state.head.extra = null/*Z_NULL*/;\n }\n state.mode = EXTRA;\n /* falls through */\n case EXTRA:\n if (state.flags & 0x0400) {\n copy = state.length;\n if (copy > have) { copy = have; }\n if (copy) {\n if (state.head) {\n len = state.head.extra_len - state.length;\n if (!state.head.extra) {\n // Use untyped array for more conveniend processing later\n state.head.extra = new Array(state.head.extra_len);\n }\n utils.arraySet(\n state.head.extra,\n input,\n next,\n // extra field is limited to 65536 bytes\n // - no need for additional size check\n copy,\n /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/\n len\n );\n //zmemcpy(state.head.extra + len, next,\n // len + copy > state.head.extra_max ?\n // state.head.extra_max - len : copy);\n }\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n state.length -= copy;\n }\n if (state.length) { break inf_leave; }\n }\n state.length = 0;\n state.mode = NAME;\n /* falls through */\n case NAME:\n if (state.flags & 0x0800) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n // TODO: 2 or 1 bytes?\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.name_max*/)) {\n state.head.name += String.fromCharCode(len);\n }\n } while (len && copy < have);\n\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.name = null;\n }\n state.length = 0;\n state.mode = COMMENT;\n /* falls through */\n case COMMENT:\n if (state.flags & 0x1000) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.comm_max*/)) {\n state.head.comment += String.fromCharCode(len);\n }\n } while (len && copy < have);\n if (state.flags & 0x0200) {\n state.check = crc32(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.comment = null;\n }\n state.mode = HCRC;\n /* falls through */\n case HCRC:\n if (state.flags & 0x0200) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.check & 0xffff)) {\n strm.msg = 'header crc mismatch';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n if (state.head) {\n state.head.hcrc = ((state.flags >> 9) & 1);\n state.head.done = true;\n }\n strm.adler = state.check = 0;\n state.mode = TYPE;\n break;\n case DICTID:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n strm.adler = state.check = zswap32(hold);\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = DICT;\n /* falls through */\n case DICT:\n if (state.havedict === 0) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n return Z_NEED_DICT;\n }\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = TYPE;\n /* falls through */\n case TYPE:\n if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case TYPEDO:\n if (state.last) {\n //--- BYTEBITS() ---//\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n state.mode = CHECK;\n break;\n }\n //=== NEEDBITS(3); */\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.last = (hold & 0x01)/*BITS(1)*/;\n //--- DROPBITS(1) ---//\n hold >>>= 1;\n bits -= 1;\n //---//\n\n switch ((hold & 0x03)/*BITS(2)*/) {\n case 0: /* stored block */\n //Tracev((stderr, \"inflate: stored block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = STORED;\n break;\n case 1: /* fixed block */\n fixedtables(state);\n //Tracev((stderr, \"inflate: fixed codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = LEN_; /* decode codes */\n if (flush === Z_TREES) {\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break inf_leave;\n }\n break;\n case 2: /* dynamic block */\n //Tracev((stderr, \"inflate: dynamic codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = TABLE;\n break;\n case 3:\n strm.msg = 'invalid block type';\n state.mode = BAD;\n }\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break;\n case STORED:\n //--- BYTEBITS() ---// /* go to byte boundary */\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {\n strm.msg = 'invalid stored block lengths';\n state.mode = BAD;\n break;\n }\n state.length = hold & 0xffff;\n //Tracev((stderr, \"inflate: stored length %u\\n\",\n // state.length));\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = COPY_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case COPY_:\n state.mode = COPY;\n /* falls through */\n case COPY:\n copy = state.length;\n if (copy) {\n if (copy > have) { copy = have; }\n if (copy > left) { copy = left; }\n if (copy === 0) { break inf_leave; }\n //--- zmemcpy(put, next, copy); ---\n utils.arraySet(output, input, next, copy, put);\n //---//\n have -= copy;\n next += copy;\n left -= copy;\n put += copy;\n state.length -= copy;\n break;\n }\n //Tracev((stderr, \"inflate: stored end\\n\"));\n state.mode = TYPE;\n break;\n case TABLE:\n //=== NEEDBITS(14); */\n while (bits < 14) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n//#ifndef PKZIP_BUG_WORKAROUND\n if (state.nlen > 286 || state.ndist > 30) {\n strm.msg = 'too many length or distance symbols';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracev((stderr, \"inflate: table sizes ok\\n\"));\n state.have = 0;\n state.mode = LENLENS;\n /* falls through */\n case LENLENS:\n while (state.have < state.ncode) {\n //=== NEEDBITS(3);\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n while (state.have < 19) {\n state.lens[order[state.have++]] = 0;\n }\n // We have separate tables & no pointers. 2 commented lines below not needed.\n //state.next = state.codes;\n //state.lencode = state.next;\n // Switch to use dynamic table\n state.lencode = state.lendyn;\n state.lenbits = 7;\n\n opts = { bits: state.lenbits };\n ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);\n state.lenbits = opts.bits;\n\n if (ret) {\n strm.msg = 'invalid code lengths set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, \"inflate: code lengths ok\\n\"));\n state.have = 0;\n state.mode = CODELENS;\n /* falls through */\n case CODELENS:\n while (state.have < state.nlen + state.ndist) {\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_val < 16) {\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.lens[state.have++] = here_val;\n }\n else {\n if (here_val === 16) {\n //=== NEEDBITS(here.bits + 2);\n n = here_bits + 2;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n if (state.have === 0) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n len = state.lens[state.have - 1];\n copy = 3 + (hold & 0x03);//BITS(2);\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n }\n else if (here_val === 17) {\n //=== NEEDBITS(here.bits + 3);\n n = here_bits + 3;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 3 + (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n else {\n //=== NEEDBITS(here.bits + 7);\n n = here_bits + 7;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 11 + (hold & 0x7f);//BITS(7);\n //--- DROPBITS(7) ---//\n hold >>>= 7;\n bits -= 7;\n //---//\n }\n if (state.have + copy > state.nlen + state.ndist) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n while (copy--) {\n state.lens[state.have++] = len;\n }\n }\n }\n\n /* handle error breaks in while */\n if (state.mode === BAD) { break; }\n\n /* check for end-of-block code (better have one) */\n if (state.lens[256] === 0) {\n strm.msg = 'invalid code -- missing end-of-block';\n state.mode = BAD;\n break;\n }\n\n /* build code tables -- note: do not change the lenbits or distbits\n values here (9 and 6) without reading the comments in inftrees.h\n concerning the ENOUGH constants, which depend on those values */\n state.lenbits = 9;\n\n opts = { bits: state.lenbits };\n ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.lenbits = opts.bits;\n // state.lencode = state.next;\n\n if (ret) {\n strm.msg = 'invalid literal/lengths set';\n state.mode = BAD;\n break;\n }\n\n state.distbits = 6;\n //state.distcode.copy(state.codes);\n // Switch to use dynamic table\n state.distcode = state.distdyn;\n opts = { bits: state.distbits };\n ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.distbits = opts.bits;\n // state.distcode = state.next;\n\n if (ret) {\n strm.msg = 'invalid distances set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, 'inflate: codes ok\\n'));\n state.mode = LEN_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case LEN_:\n state.mode = LEN;\n /* falls through */\n case LEN:\n if (have >= 6 && left >= 258) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n inflate_fast(strm, _out);\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n if (state.mode === TYPE) {\n state.back = -1;\n }\n break;\n }\n state.back = 0;\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if (here_bits <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_op && (here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.lencode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n state.length = here_val;\n if (here_op === 0) {\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n state.mode = LIT;\n break;\n }\n if (here_op & 32) {\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.back = -1;\n state.mode = TYPE;\n break;\n }\n if (here_op & 64) {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break;\n }\n state.extra = here_op & 15;\n state.mode = LENEXT;\n /* falls through */\n case LENEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", state.length));\n state.was = state.length;\n state.mode = DIST;\n /* falls through */\n case DIST:\n for (;;) {\n here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if ((here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.distcode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n if (here_op & 64) {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break;\n }\n state.offset = here_val;\n state.extra = (here_op) & 15;\n state.mode = DISTEXT;\n /* falls through */\n case DISTEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n//#ifdef INFLATE_STRICT\n if (state.offset > state.dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracevv((stderr, \"inflate: distance %u\\n\", state.offset));\n state.mode = MATCH;\n /* falls through */\n case MATCH:\n if (left === 0) { break inf_leave; }\n copy = _out - left;\n if (state.offset > copy) { /* copy from window */\n copy = state.offset - copy;\n if (copy > state.whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// Trace((stderr, \"inflate.c too far\\n\"));\n// copy -= state.whave;\n// if (copy > state.length) { copy = state.length; }\n// if (copy > left) { copy = left; }\n// left -= copy;\n// state.length -= copy;\n// do {\n// output[put++] = 0;\n// } while (--copy);\n// if (state.length === 0) { state.mode = LEN; }\n// break;\n//#endif\n }\n if (copy > state.wnext) {\n copy -= state.wnext;\n from = state.wsize - copy;\n }\n else {\n from = state.wnext - copy;\n }\n if (copy > state.length) { copy = state.length; }\n from_source = state.window;\n }\n else { /* copy from output */\n from_source = output;\n from = put - state.offset;\n copy = state.length;\n }\n if (copy > left) { copy = left; }\n left -= copy;\n state.length -= copy;\n do {\n output[put++] = from_source[from++];\n } while (--copy);\n if (state.length === 0) { state.mode = LEN; }\n break;\n case LIT:\n if (left === 0) { break inf_leave; }\n output[put++] = state.length;\n left--;\n state.mode = LEN;\n break;\n case CHECK:\n if (state.wrap) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n // Use '|' insdead of '+' to make sure that result is signed\n hold |= input[next++] << bits;\n bits += 8;\n }\n //===//\n _out -= left;\n strm.total_out += _out;\n state.total += _out;\n if (_out) {\n strm.adler = state.check =\n /*UPDATE(state.check, put - _out, _out);*/\n (state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));\n\n }\n _out = left;\n // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too\n if ((state.flags ? hold : zswap32(hold)) !== state.check) {\n strm.msg = 'incorrect data check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: check matches trailer\\n\"));\n }\n state.mode = LENGTH;\n /* falls through */\n case LENGTH:\n if (state.wrap && state.flags) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.total & 0xffffffff)) {\n strm.msg = 'incorrect length check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: length matches trailer\\n\"));\n }\n state.mode = DONE;\n /* falls through */\n case DONE:\n ret = Z_STREAM_END;\n break inf_leave;\n case BAD:\n ret = Z_DATA_ERROR;\n break inf_leave;\n case MEM:\n return Z_MEM_ERROR;\n case SYNC:\n /* falls through */\n default:\n return Z_STREAM_ERROR;\n }\n }\n\n // inf_leave <- here is real place for \"goto inf_leave\", emulated via \"break inf_leave\"\n\n /*\n Return from inflate(), updating the total counts and the check value.\n If there was no progress during the inflate() call, return a buffer\n error. Call updatewindow() to create and/or update the window state.\n Note: a memory error from inflate() is non-recoverable.\n */\n\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n\n if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&\n (state.mode < CHECK || flush !== Z_FINISH))) {\n if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {\n state.mode = MEM;\n return Z_MEM_ERROR;\n }\n }\n _in -= strm.avail_in;\n _out -= strm.avail_out;\n strm.total_in += _in;\n strm.total_out += _out;\n state.total += _out;\n if (state.wrap && _out) {\n strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/\n (state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));\n }\n strm.data_type = state.bits + (state.last ? 64 : 0) +\n (state.mode === TYPE ? 128 : 0) +\n (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);\n if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {\n ret = Z_BUF_ERROR;\n }\n return ret;\n}\n\nfunction inflateEnd(strm) {\n\n if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {\n return Z_STREAM_ERROR;\n }\n\n var state = strm.state;\n if (state.window) {\n state.window = null;\n }\n strm.state = null;\n return Z_OK;\n}\n\nfunction inflateGetHeader(strm, head) {\n var state;\n\n /* check state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR; }\n state = strm.state;\n if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }\n\n /* save header structure */\n state.head = head;\n head.done = false;\n return Z_OK;\n}\n\nfunction inflateSetDictionary(strm, dictionary) {\n var dictLength = dictionary.length;\n\n var state;\n var dictid;\n var ret;\n\n /* check state */\n if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR; }\n state = strm.state;\n\n if (state.wrap !== 0 && state.mode !== DICT) {\n return Z_STREAM_ERROR;\n }\n\n /* check for correct dictionary identifier */\n if (state.mode === DICT) {\n dictid = 1; /* adler32(0, null, 0)*/\n /* dictid = adler32(dictid, dictionary, dictLength); */\n dictid = adler32(dictid, dictionary, dictLength, 0);\n if (dictid !== state.check) {\n return Z_DATA_ERROR;\n }\n }\n /* copy dictionary to window using updatewindow(), which will amend the\n existing dictionary if appropriate */\n ret = updatewindow(strm, dictionary, dictLength, dictLength);\n if (ret) {\n state.mode = MEM;\n return Z_MEM_ERROR;\n }\n state.havedict = 1;\n // Tracev((stderr, \"inflate: dictionary set\\n\"));\n return Z_OK;\n}\n\nexports.inflateReset = inflateReset;\nexports.inflateReset2 = inflateReset2;\nexports.inflateResetKeep = inflateResetKeep;\nexports.inflateInit = inflateInit;\nexports.inflateInit2 = inflateInit2;\nexports.inflate = inflate;\nexports.inflateEnd = inflateEnd;\nexports.inflateGetHeader = inflateGetHeader;\nexports.inflateSetDictionary = inflateSetDictionary;\nexports.inflateInfo = 'pako inflate (from Nodeca project)';\n\n/* Not implemented\nexports.inflateCopy = inflateCopy;\nexports.inflateGetDictionary = inflateGetDictionary;\nexports.inflateMark = inflateMark;\nexports.inflatePrime = inflatePrime;\nexports.inflateSync = inflateSync;\nexports.inflateSyncPoint = inflateSyncPoint;\nexports.inflateUndermine = inflateUndermine;\n*/\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/inflate.js\n// module id = 136\n// module chunks = 0","'use strict';\n\n\nvar utils = require('../utils/common');\n\nvar MAXBITS = 15;\nvar ENOUGH_LENS = 852;\nvar ENOUGH_DISTS = 592;\n//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nvar CODES = 0;\nvar LENS = 1;\nvar DISTS = 2;\n\nvar lbase = [ /* Length codes 257..285 base */\n 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,\n 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0\n];\n\nvar lext = [ /* Length codes 257..285 extra */\n 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,\n 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78\n];\n\nvar dbase = [ /* Distance codes 0..29 base */\n 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,\n 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,\n 8193, 12289, 16385, 24577, 0, 0\n];\n\nvar dext = [ /* Distance codes 0..29 extra */\n 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,\n 23, 23, 24, 24, 25, 25, 26, 26, 27, 27,\n 28, 28, 29, 29, 64, 64\n];\n\nmodule.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)\n{\n var bits = opts.bits;\n //here = opts.here; /* table entry for duplication */\n\n var len = 0; /* a code's length in bits */\n var sym = 0; /* index of code symbols */\n var min = 0, max = 0; /* minimum and maximum code lengths */\n var root = 0; /* number of index bits for root table */\n var curr = 0; /* number of index bits for current table */\n var drop = 0; /* code bits to drop for sub-table */\n var left = 0; /* number of prefix codes available */\n var used = 0; /* code entries in table used */\n var huff = 0; /* Huffman code */\n var incr; /* for incrementing code, index */\n var fill; /* index for replicating entries */\n var low; /* low bits for current root entry */\n var mask; /* mask for low root bits */\n var next; /* next available space in table */\n var base = null; /* base value table to use */\n var base_index = 0;\n// var shoextra; /* extra bits table to use */\n var end; /* use base and extra for symbol > end */\n var count = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */\n var offs = new utils.Buf16(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */\n var extra = null;\n var extra_index = 0;\n\n var here_bits, here_op, here_val;\n\n /*\n Process a set of code lengths to create a canonical Huffman code. The\n code lengths are lens[0..codes-1]. Each length corresponds to the\n symbols 0..codes-1. The Huffman code is generated by first sorting the\n symbols by length from short to long, and retaining the symbol order\n for codes with equal lengths. Then the code starts with all zero bits\n for the first code of the shortest length, and the codes are integer\n increments for the same length, and zeros are appended as the length\n increases. For the deflate format, these bits are stored backwards\n from their more natural integer increment ordering, and so when the\n decoding tables are built in the large loop below, the integer codes\n are incremented backwards.\n\n This routine assumes, but does not check, that all of the entries in\n lens[] are in the range 0..MAXBITS. The caller must assure this.\n 1..MAXBITS is interpreted as that code length. zero means that that\n symbol does not occur in this code.\n\n The codes are sorted by computing a count of codes for each length,\n creating from that a table of starting indices for each length in the\n sorted table, and then entering the symbols in order in the sorted\n table. The sorted table is work[], with that space being provided by\n the caller.\n\n The length counts are used for other purposes as well, i.e. finding\n the minimum and maximum length codes, determining if there are any\n codes at all, checking for a valid set of lengths, and looking ahead\n at length counts to determine sub-table sizes when building the\n decoding tables.\n */\n\n /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */\n for (len = 0; len <= MAXBITS; len++) {\n count[len] = 0;\n }\n for (sym = 0; sym < codes; sym++) {\n count[lens[lens_index + sym]]++;\n }\n\n /* bound code lengths, force root to be within code lengths */\n root = bits;\n for (max = MAXBITS; max >= 1; max--) {\n if (count[max] !== 0) { break; }\n }\n if (root > max) {\n root = max;\n }\n if (max === 0) { /* no symbols to code at all */\n //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */\n //table.bits[opts.table_index] = 1; //here.bits = (var char)1;\n //table.val[opts.table_index++] = 0; //here.val = (var short)0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n\n //table.op[opts.table_index] = 64;\n //table.bits[opts.table_index] = 1;\n //table.val[opts.table_index++] = 0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n opts.bits = 1;\n return 0; /* no symbols, but wait for decoding to report error */\n }\n for (min = 1; min < max; min++) {\n if (count[min] !== 0) { break; }\n }\n if (root < min) {\n root = min;\n }\n\n /* check for an over-subscribed or incomplete set of lengths */\n left = 1;\n for (len = 1; len <= MAXBITS; len++) {\n left <<= 1;\n left -= count[len];\n if (left < 0) {\n return -1;\n } /* over-subscribed */\n }\n if (left > 0 && (type === CODES || max !== 1)) {\n return -1; /* incomplete set */\n }\n\n /* generate offsets into symbol table for each length for sorting */\n offs[1] = 0;\n for (len = 1; len < MAXBITS; len++) {\n offs[len + 1] = offs[len] + count[len];\n }\n\n /* sort symbols by length, by symbol order within each length */\n for (sym = 0; sym < codes; sym++) {\n if (lens[lens_index + sym] !== 0) {\n work[offs[lens[lens_index + sym]]++] = sym;\n }\n }\n\n /*\n Create and fill in decoding tables. In this loop, the table being\n filled is at next and has curr index bits. The code being used is huff\n with length len. That code is converted to an index by dropping drop\n bits off of the bottom. For codes where len is less than drop + curr,\n those top drop + curr - len bits are incremented through all values to\n fill the table with replicated entries.\n\n root is the number of index bits for the root table. When len exceeds\n root, sub-tables are created pointed to by the root entry with an index\n of the low root bits of huff. This is saved in low to check for when a\n new sub-table should be started. drop is zero when the root table is\n being filled, and drop is root when sub-tables are being filled.\n\n When a new sub-table is needed, it is necessary to look ahead in the\n code lengths to determine what size sub-table is needed. The length\n counts are used for this, and so count[] is decremented as codes are\n entered in the tables.\n\n used keeps track of how many table entries have been allocated from the\n provided *table space. It is checked for LENS and DIST tables against\n the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in\n the initial root table size constants. See the comments in inftrees.h\n for more information.\n\n sym increments through all symbols, and the loop terminates when\n all codes of length max, i.e. all codes, have been processed. This\n routine permits incomplete codes, so another loop after this one fills\n in the rest of the decoding tables with invalid code markers.\n */\n\n /* set up for code type */\n // poor man optimization - use if-else instead of switch,\n // to avoid deopts in old v8\n if (type === CODES) {\n base = extra = work; /* dummy value--not used */\n end = 19;\n\n } else if (type === LENS) {\n base = lbase;\n base_index -= 257;\n extra = lext;\n extra_index -= 257;\n end = 256;\n\n } else { /* DISTS */\n base = dbase;\n extra = dext;\n end = -1;\n }\n\n /* initialize opts for loop */\n huff = 0; /* starting code */\n sym = 0; /* starting code symbol */\n len = min; /* starting code length */\n next = table_index; /* current table to fill in */\n curr = root; /* current table index bits */\n drop = 0; /* current bits to drop from code for index */\n low = -1; /* trigger new sub-table when len > root */\n used = 1 << root; /* use root table entries */\n mask = used - 1; /* mask for comparing low */\n\n /* check available table space */\n if ((type === LENS && used > ENOUGH_LENS) ||\n (type === DISTS && used > ENOUGH_DISTS)) {\n return 1;\n }\n\n var i = 0;\n /* process all codes and make table entries */\n for (;;) {\n i++;\n /* create table entry */\n here_bits = len - drop;\n if (work[sym] < end) {\n here_op = 0;\n here_val = work[sym];\n }\n else if (work[sym] > end) {\n here_op = extra[extra_index + work[sym]];\n here_val = base[base_index + work[sym]];\n }\n else {\n here_op = 32 + 64; /* end of block */\n here_val = 0;\n }\n\n /* replicate for those indices with low len bits equal to huff */\n incr = 1 << (len - drop);\n fill = 1 << curr;\n min = fill; /* save offset to next table */\n do {\n fill -= incr;\n table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;\n } while (fill !== 0);\n\n /* backwards increment the len-bit code huff */\n incr = 1 << (len - 1);\n while (huff & incr) {\n incr >>= 1;\n }\n if (incr !== 0) {\n huff &= incr - 1;\n huff += incr;\n } else {\n huff = 0;\n }\n\n /* go to next symbol, update count, len */\n sym++;\n if (--count[len] === 0) {\n if (len === max) { break; }\n len = lens[lens_index + work[sym]];\n }\n\n /* create new sub-table if needed */\n if (len > root && (huff & mask) !== low) {\n /* if first time, transition to sub-tables */\n if (drop === 0) {\n drop = root;\n }\n\n /* increment past last table */\n next += min; /* here min is 1 << curr */\n\n /* determine length of next table */\n curr = len - drop;\n left = 1 << curr;\n while (curr + drop < max) {\n left -= count[curr + drop];\n if (left <= 0) { break; }\n curr++;\n left <<= 1;\n }\n\n /* check for enough space */\n used += 1 << curr;\n if ((type === LENS && used > ENOUGH_LENS) ||\n (type === DISTS && used > ENOUGH_DISTS)) {\n return 1;\n }\n\n /* point entry in root table to sub-table */\n low = huff & mask;\n /*table.op[low] = curr;\n table.bits[low] = root;\n table.val[low] = next - opts.table_index;*/\n table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;\n }\n }\n\n /* fill in remaining table entry if code is incomplete (guaranteed to have\n at most one remaining entry, since if the code is incomplete, the\n maximum code length that was allowed to get this far is one bit) */\n if (huff !== 0) {\n //table.op[next + huff] = 64; /* invalid code marker */\n //table.bits[next + huff] = len - drop;\n //table.val[next + huff] = 0;\n table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;\n }\n\n /* set return parameters */\n //opts.table_index += used;\n opts.bits = root;\n return 0;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/inftrees.js\n// module id = 137\n// module chunks = 0","'use strict';\n\n\nvar utils = require('../utils/common');\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n//var Z_FILTERED = 1;\n//var Z_HUFFMAN_ONLY = 2;\n//var Z_RLE = 3;\nvar Z_FIXED = 4;\n//var Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\nvar Z_BINARY = 0;\nvar Z_TEXT = 1;\n//var Z_ASCII = 1; // = Z_TEXT\nvar Z_UNKNOWN = 2;\n\n/*============================================================================*/\n\n\nfunction zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n// From zutil.h\n\nvar STORED_BLOCK = 0;\nvar STATIC_TREES = 1;\nvar DYN_TREES = 2;\n/* The three kinds of block type */\n\nvar MIN_MATCH = 3;\nvar MAX_MATCH = 258;\n/* The minimum and maximum match lengths */\n\n// From deflate.h\n/* ===========================================================================\n * Internal compression state.\n */\n\nvar LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\n\nvar LITERALS = 256;\n/* number of literal bytes 0..255 */\n\nvar L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\n\nvar D_CODES = 30;\n/* number of distance codes */\n\nvar BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\n\nvar HEAP_SIZE = 2 * L_CODES + 1;\n/* maximum heap size */\n\nvar MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nvar Buf_size = 16;\n/* size of bit buffer in bi_buf */\n\n\n/* ===========================================================================\n * Constants\n */\n\nvar MAX_BL_BITS = 7;\n/* Bit length codes must not exceed MAX_BL_BITS bits */\n\nvar END_BLOCK = 256;\n/* end of block literal code */\n\nvar REP_3_6 = 16;\n/* repeat previous bit length 3-6 times (2 bits of repeat count) */\n\nvar REPZ_3_10 = 17;\n/* repeat a zero length 3-10 times (3 bits of repeat count) */\n\nvar REPZ_11_138 = 18;\n/* repeat a zero length 11-138 times (7 bits of repeat count) */\n\n/* eslint-disable comma-spacing,array-bracket-spacing */\nvar extra_lbits = /* extra bits for each length code */\n [0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];\n\nvar extra_dbits = /* extra bits for each distance code */\n [0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];\n\nvar extra_blbits = /* extra bits for each bit length code */\n [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];\n\nvar bl_order =\n [16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];\n/* eslint-enable comma-spacing,array-bracket-spacing */\n\n/* The lengths of the bit length codes are sent in order of decreasing\n * probability, to avoid transmitting the lengths for unused bit length codes.\n */\n\n/* ===========================================================================\n * Local data. These are initialized only once.\n */\n\n// We pre-fill arrays with 0 to avoid uninitialized gaps\n\nvar DIST_CODE_LEN = 512; /* see definition of array dist_code below */\n\n// !!!! Use flat array insdead of structure, Freq = i*2, Len = i*2+1\nvar static_ltree = new Array((L_CODES + 2) * 2);\nzero(static_ltree);\n/* The static literal tree. Since the bit lengths are imposed, there is no\n * need for the L_CODES extra codes used during heap construction. However\n * The codes 286 and 287 are needed to build a canonical tree (see _tr_init\n * below).\n */\n\nvar static_dtree = new Array(D_CODES * 2);\nzero(static_dtree);\n/* The static distance tree. (Actually a trivial tree since all codes use\n * 5 bits.)\n */\n\nvar _dist_code = new Array(DIST_CODE_LEN);\nzero(_dist_code);\n/* Distance codes. The first 256 values correspond to the distances\n * 3 .. 258, the last 256 values correspond to the top 8 bits of\n * the 15 bit distances.\n */\n\nvar _length_code = new Array(MAX_MATCH - MIN_MATCH + 1);\nzero(_length_code);\n/* length code for each normalized match length (0 == MIN_MATCH) */\n\nvar base_length = new Array(LENGTH_CODES);\nzero(base_length);\n/* First normalized length for each code (0 = MIN_MATCH) */\n\nvar base_dist = new Array(D_CODES);\nzero(base_dist);\n/* First normalized distance for each code (0 = distance of 1) */\n\n\nfunction StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {\n\n this.static_tree = static_tree; /* static tree or NULL */\n this.extra_bits = extra_bits; /* extra bits for each code or NULL */\n this.extra_base = extra_base; /* base index for extra_bits */\n this.elems = elems; /* max number of elements in the tree */\n this.max_length = max_length; /* max bit length for the codes */\n\n // show if `static_tree` has data or dummy - needed for monomorphic objects\n this.has_stree = static_tree && static_tree.length;\n}\n\n\nvar static_l_desc;\nvar static_d_desc;\nvar static_bl_desc;\n\n\nfunction TreeDesc(dyn_tree, stat_desc) {\n this.dyn_tree = dyn_tree; /* the dynamic tree */\n this.max_code = 0; /* largest code with non zero frequency */\n this.stat_desc = stat_desc; /* the corresponding static tree */\n}\n\n\n\nfunction d_code(dist) {\n return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];\n}\n\n\n/* ===========================================================================\n * Output a short LSB first on the stream.\n * IN assertion: there is enough room in pendingBuf.\n */\nfunction put_short(s, w) {\n// put_byte(s, (uch)((w) & 0xff));\n// put_byte(s, (uch)((ush)(w) >> 8));\n s.pending_buf[s.pending++] = (w) & 0xff;\n s.pending_buf[s.pending++] = (w >>> 8) & 0xff;\n}\n\n\n/* ===========================================================================\n * Send a value on a given number of bits.\n * IN assertion: length <= 16 and value fits in length bits.\n */\nfunction send_bits(s, value, length) {\n if (s.bi_valid > (Buf_size - length)) {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n put_short(s, s.bi_buf);\n s.bi_buf = value >> (Buf_size - s.bi_valid);\n s.bi_valid += length - Buf_size;\n } else {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n s.bi_valid += length;\n }\n}\n\n\nfunction send_code(s, c, tree) {\n send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/);\n}\n\n\n/* ===========================================================================\n * Reverse the first len bits of a code, using straightforward code (a faster\n * method would use a table)\n * IN assertion: 1 <= len <= 15\n */\nfunction bi_reverse(code, len) {\n var res = 0;\n do {\n res |= code & 1;\n code >>>= 1;\n res <<= 1;\n } while (--len > 0);\n return res >>> 1;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer, keeping at most 7 bits in it.\n */\nfunction bi_flush(s) {\n if (s.bi_valid === 16) {\n put_short(s, s.bi_buf);\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n } else if (s.bi_valid >= 8) {\n s.pending_buf[s.pending++] = s.bi_buf & 0xff;\n s.bi_buf >>= 8;\n s.bi_valid -= 8;\n }\n}\n\n\n/* ===========================================================================\n * Compute the optimal bit lengths for a tree and update the total bit length\n * for the current block.\n * IN assertion: the fields freq and dad are set, heap[heap_max] and\n * above are the tree nodes sorted by increasing frequency.\n * OUT assertions: the field len is set to the optimal bit length, the\n * array bl_count contains the frequencies for each bit length.\n * The length opt_len is updated; static_len is also updated if stree is\n * not null.\n */\nfunction gen_bitlen(s, desc)\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n var tree = desc.dyn_tree;\n var max_code = desc.max_code;\n var stree = desc.stat_desc.static_tree;\n var has_stree = desc.stat_desc.has_stree;\n var extra = desc.stat_desc.extra_bits;\n var base = desc.stat_desc.extra_base;\n var max_length = desc.stat_desc.max_length;\n var h; /* heap index */\n var n, m; /* iterate over the tree elements */\n var bits; /* bit length */\n var xbits; /* extra bits */\n var f; /* frequency */\n var overflow = 0; /* number of elements with bit length too large */\n\n for (bits = 0; bits <= MAX_BITS; bits++) {\n s.bl_count[bits] = 0;\n }\n\n /* In a first pass, compute the optimal bit lengths (which may\n * overflow in the case of the bit length tree).\n */\n tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */\n\n for (h = s.heap_max + 1; h < HEAP_SIZE; h++) {\n n = s.heap[h];\n bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;\n if (bits > max_length) {\n bits = max_length;\n overflow++;\n }\n tree[n * 2 + 1]/*.Len*/ = bits;\n /* We overwrite tree[n].Dad which is no longer needed */\n\n if (n > max_code) { continue; } /* not a leaf node */\n\n s.bl_count[bits]++;\n xbits = 0;\n if (n >= base) {\n xbits = extra[n - base];\n }\n f = tree[n * 2]/*.Freq*/;\n s.opt_len += f * (bits + xbits);\n if (has_stree) {\n s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits);\n }\n }\n if (overflow === 0) { return; }\n\n // Trace((stderr,\"\\nbit length overflow\\n\"));\n /* This happens for example on obj2 and pic of the Calgary corpus */\n\n /* Find the first bit length which could increase: */\n do {\n bits = max_length - 1;\n while (s.bl_count[bits] === 0) { bits--; }\n s.bl_count[bits]--; /* move one leaf down the tree */\n s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */\n s.bl_count[max_length]--;\n /* The brother of the overflow item also moves one step up,\n * but this does not affect bl_count[max_length]\n */\n overflow -= 2;\n } while (overflow > 0);\n\n /* Now recompute all bit lengths, scanning in increasing frequency.\n * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all\n * lengths instead of fixing only the wrong ones. This idea is taken\n * from 'ar' written by Haruhiko Okumura.)\n */\n for (bits = max_length; bits !== 0; bits--) {\n n = s.bl_count[bits];\n while (n !== 0) {\n m = s.heap[--h];\n if (m > max_code) { continue; }\n if (tree[m * 2 + 1]/*.Len*/ !== bits) {\n // Trace((stderr,\"code %d bits %d->%d\\n\", m, tree[m].Len, bits));\n s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/;\n tree[m * 2 + 1]/*.Len*/ = bits;\n }\n n--;\n }\n }\n}\n\n\n/* ===========================================================================\n * Generate the codes for a given tree and bit counts (which need not be\n * optimal).\n * IN assertion: the array bl_count contains the bit length statistics for\n * the given tree and the field len is set for all tree elements.\n * OUT assertion: the field code is set for all tree elements of non\n * zero code length.\n */\nfunction gen_codes(tree, max_code, bl_count)\n// ct_data *tree; /* the tree to decorate */\n// int max_code; /* largest code with non zero frequency */\n// ushf *bl_count; /* number of codes at each bit length */\n{\n var next_code = new Array(MAX_BITS + 1); /* next code value for each bit length */\n var code = 0; /* running code value */\n var bits; /* bit index */\n var n; /* code index */\n\n /* The distribution counts are first used to generate the code values\n * without bit reversal.\n */\n for (bits = 1; bits <= MAX_BITS; bits++) {\n next_code[bits] = code = (code + bl_count[bits - 1]) << 1;\n }\n /* Check that the bit counts in bl_count are consistent. The last code\n * must be all ones.\n */\n //Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,\n // \"inconsistent bit counts\");\n //Tracev((stderr,\"\\ngen_codes: max_code %d \", max_code));\n\n for (n = 0; n <= max_code; n++) {\n var len = tree[n * 2 + 1]/*.Len*/;\n if (len === 0) { continue; }\n /* Now reverse the bits */\n tree[n * 2]/*.Code*/ = bi_reverse(next_code[len]++, len);\n\n //Tracecv(tree != static_ltree, (stderr,\"\\nn %3d %c l %2d c %4x (%x) \",\n // n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));\n }\n}\n\n\n/* ===========================================================================\n * Initialize the various 'constant' tables.\n */\nfunction tr_static_init() {\n var n; /* iterates over tree elements */\n var bits; /* bit counter */\n var length; /* length value */\n var code; /* code value */\n var dist; /* distance index */\n var bl_count = new Array(MAX_BITS + 1);\n /* number of codes at each bit length for an optimal tree */\n\n // do check in _tr_init()\n //if (static_init_done) return;\n\n /* For some embedded targets, global variables are not initialized: */\n/*#ifdef NO_INIT_GLOBAL_POINTERS\n static_l_desc.static_tree = static_ltree;\n static_l_desc.extra_bits = extra_lbits;\n static_d_desc.static_tree = static_dtree;\n static_d_desc.extra_bits = extra_dbits;\n static_bl_desc.extra_bits = extra_blbits;\n#endif*/\n\n /* Initialize the mapping length (0..255) -> length code (0..28) */\n length = 0;\n for (code = 0; code < LENGTH_CODES - 1; code++) {\n base_length[code] = length;\n for (n = 0; n < (1 << extra_lbits[code]); n++) {\n _length_code[length++] = code;\n }\n }\n //Assert (length == 256, \"tr_static_init: length != 256\");\n /* Note that the length 255 (match length 258) can be represented\n * in two different ways: code 284 + 5 bits or code 285, so we\n * overwrite length_code[255] to use the best encoding:\n */\n _length_code[length - 1] = code;\n\n /* Initialize the mapping dist (0..32K) -> dist code (0..29) */\n dist = 0;\n for (code = 0; code < 16; code++) {\n base_dist[code] = dist;\n for (n = 0; n < (1 << extra_dbits[code]); n++) {\n _dist_code[dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: dist != 256\");\n dist >>= 7; /* from now on, all distances are divided by 128 */\n for (; code < D_CODES; code++) {\n base_dist[code] = dist << 7;\n for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {\n _dist_code[256 + dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: 256+dist != 512\");\n\n /* Construct the codes of the static literal tree */\n for (bits = 0; bits <= MAX_BITS; bits++) {\n bl_count[bits] = 0;\n }\n\n n = 0;\n while (n <= 143) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n while (n <= 255) {\n static_ltree[n * 2 + 1]/*.Len*/ = 9;\n n++;\n bl_count[9]++;\n }\n while (n <= 279) {\n static_ltree[n * 2 + 1]/*.Len*/ = 7;\n n++;\n bl_count[7]++;\n }\n while (n <= 287) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n /* Codes 286 and 287 do not exist, but we must include them in the\n * tree construction to get a canonical Huffman tree (longest code\n * all ones)\n */\n gen_codes(static_ltree, L_CODES + 1, bl_count);\n\n /* The static distance tree is trivial: */\n for (n = 0; n < D_CODES; n++) {\n static_dtree[n * 2 + 1]/*.Len*/ = 5;\n static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5);\n }\n\n // Now data ready and we can init static trees\n static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS + 1, L_CODES, MAX_BITS);\n static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES, MAX_BITS);\n static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES, MAX_BL_BITS);\n\n //static_init_done = true;\n}\n\n\n/* ===========================================================================\n * Initialize a new block.\n */\nfunction init_block(s) {\n var n; /* iterates over tree elements */\n\n /* Initialize the trees. */\n for (n = 0; n < L_CODES; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < D_CODES; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < BL_CODES; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; }\n\n s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1;\n s.opt_len = s.static_len = 0;\n s.last_lit = s.matches = 0;\n}\n\n\n/* ===========================================================================\n * Flush the bit buffer and align the output on a byte boundary\n */\nfunction bi_windup(s)\n{\n if (s.bi_valid > 8) {\n put_short(s, s.bi_buf);\n } else if (s.bi_valid > 0) {\n //put_byte(s, (Byte)s->bi_buf);\n s.pending_buf[s.pending++] = s.bi_buf;\n }\n s.bi_buf = 0;\n s.bi_valid = 0;\n}\n\n/* ===========================================================================\n * Copy a stored block, storing first the length and its\n * one's complement if requested.\n */\nfunction copy_block(s, buf, len, header)\n//DeflateState *s;\n//charf *buf; /* the input data */\n//unsigned len; /* its length */\n//int header; /* true if block header must be written */\n{\n bi_windup(s); /* align on byte boundary */\n\n if (header) {\n put_short(s, len);\n put_short(s, ~len);\n }\n// while (len--) {\n// put_byte(s, *buf++);\n// }\n utils.arraySet(s.pending_buf, s.window, buf, len, s.pending);\n s.pending += len;\n}\n\n/* ===========================================================================\n * Compares to subtrees, using the tree depth as tie breaker when\n * the subtrees have equal frequency. This minimizes the worst case length.\n */\nfunction smaller(tree, n, m, depth) {\n var _n2 = n * 2;\n var _m2 = m * 2;\n return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||\n (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));\n}\n\n/* ===========================================================================\n * Restore the heap property by moving down the tree starting at node k,\n * exchanging a node with the smallest of its two sons if necessary, stopping\n * when the heap property is re-established (each father smaller than its\n * two sons).\n */\nfunction pqdownheap(s, tree, k)\n// deflate_state *s;\n// ct_data *tree; /* the tree to restore */\n// int k; /* node to move down */\n{\n var v = s.heap[k];\n var j = k << 1; /* left son of k */\n while (j <= s.heap_len) {\n /* Set j to the smallest of the two sons: */\n if (j < s.heap_len &&\n smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {\n j++;\n }\n /* Exit if v is smaller than both sons */\n if (smaller(tree, v, s.heap[j], s.depth)) { break; }\n\n /* Exchange v with the smallest son */\n s.heap[k] = s.heap[j];\n k = j;\n\n /* And continue down the tree, setting j to the left son of k */\n j <<= 1;\n }\n s.heap[k] = v;\n}\n\n\n// inlined manually\n// var SMALLEST = 1;\n\n/* ===========================================================================\n * Send the block data compressed using the given Huffman trees\n */\nfunction compress_block(s, ltree, dtree)\n// deflate_state *s;\n// const ct_data *ltree; /* literal tree */\n// const ct_data *dtree; /* distance tree */\n{\n var dist; /* distance of matched string */\n var lc; /* match length or unmatched char (if dist == 0) */\n var lx = 0; /* running index in l_buf */\n var code; /* the code to send */\n var extra; /* number of extra bits to send */\n\n if (s.last_lit !== 0) {\n do {\n dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);\n lc = s.pending_buf[s.l_buf + lx];\n lx++;\n\n if (dist === 0) {\n send_code(s, lc, ltree); /* send a literal byte */\n //Tracecv(isgraph(lc), (stderr,\" '%c' \", lc));\n } else {\n /* Here, lc is the match length - MIN_MATCH */\n code = _length_code[lc];\n send_code(s, code + LITERALS + 1, ltree); /* send the length code */\n extra = extra_lbits[code];\n if (extra !== 0) {\n lc -= base_length[code];\n send_bits(s, lc, extra); /* send the extra length bits */\n }\n dist--; /* dist is now the match distance - 1 */\n code = d_code(dist);\n //Assert (code < D_CODES, \"bad d_code\");\n\n send_code(s, code, dtree); /* send the distance code */\n extra = extra_dbits[code];\n if (extra !== 0) {\n dist -= base_dist[code];\n send_bits(s, dist, extra); /* send the extra distance bits */\n }\n } /* literal or match pair ? */\n\n /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */\n //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,\n // \"pendingBuf overflow\");\n\n } while (lx < s.last_lit);\n }\n\n send_code(s, END_BLOCK, ltree);\n}\n\n\n/* ===========================================================================\n * Construct one Huffman tree and assigns the code bit strings and lengths.\n * Update the total bit length for the current block.\n * IN assertion: the field freq is set for all tree elements.\n * OUT assertions: the fields len and code are set to the optimal bit length\n * and corresponding code. The length opt_len is updated; static_len is\n * also updated if stree is not null. The field max_code is set.\n */\nfunction build_tree(s, desc)\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n var tree = desc.dyn_tree;\n var stree = desc.stat_desc.static_tree;\n var has_stree = desc.stat_desc.has_stree;\n var elems = desc.stat_desc.elems;\n var n, m; /* iterate over heap elements */\n var max_code = -1; /* largest code with non zero frequency */\n var node; /* new node being created */\n\n /* Construct the initial heap, with least frequent element in\n * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].\n * heap[0] is not used.\n */\n s.heap_len = 0;\n s.heap_max = HEAP_SIZE;\n\n for (n = 0; n < elems; n++) {\n if (tree[n * 2]/*.Freq*/ !== 0) {\n s.heap[++s.heap_len] = max_code = n;\n s.depth[n] = 0;\n\n } else {\n tree[n * 2 + 1]/*.Len*/ = 0;\n }\n }\n\n /* The pkzip format requires that at least one distance code exists,\n * and that at least one bit should be sent even if there is only one\n * possible code. So to avoid special checks later on we force at least\n * two codes of non zero frequency.\n */\n while (s.heap_len < 2) {\n node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);\n tree[node * 2]/*.Freq*/ = 1;\n s.depth[node] = 0;\n s.opt_len--;\n\n if (has_stree) {\n s.static_len -= stree[node * 2 + 1]/*.Len*/;\n }\n /* node is 0 or 1 so it does not have extra bits */\n }\n desc.max_code = max_code;\n\n /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,\n * establish sub-heaps of increasing lengths:\n */\n for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }\n\n /* Construct the Huffman tree by repeatedly combining the least two\n * frequent nodes.\n */\n node = elems; /* next internal node of the tree */\n do {\n //pqremove(s, tree, n); /* n = node of least frequency */\n /*** pqremove ***/\n n = s.heap[1/*SMALLEST*/];\n s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];\n pqdownheap(s, tree, 1/*SMALLEST*/);\n /***/\n\n m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */\n\n s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */\n s.heap[--s.heap_max] = m;\n\n /* Create a new node father of n and m */\n tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;\n s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;\n tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node;\n\n /* and insert the new node in the heap */\n s.heap[1/*SMALLEST*/] = node++;\n pqdownheap(s, tree, 1/*SMALLEST*/);\n\n } while (s.heap_len >= 2);\n\n s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];\n\n /* At this point, the fields freq and dad are set. We can now\n * generate the bit lengths.\n */\n gen_bitlen(s, desc);\n\n /* The field len is now set, we can generate the bit codes */\n gen_codes(tree, max_code, s.bl_count);\n}\n\n\n/* ===========================================================================\n * Scan a literal or distance tree to determine the frequencies of the codes\n * in the bit length tree.\n */\nfunction scan_tree(s, tree, max_code)\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n var n; /* iterates over all tree elements */\n var prevlen = -1; /* last emitted length */\n var curlen; /* length of current code */\n\n var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n var count = 0; /* repeat count of the current code */\n var max_count = 7; /* max repeat count */\n var min_count = 4; /* min repeat count */\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n s.bl_tree[curlen * 2]/*.Freq*/ += count;\n\n } else if (curlen !== 0) {\n\n if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }\n s.bl_tree[REP_3_6 * 2]/*.Freq*/++;\n\n } else if (count <= 10) {\n s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++;\n\n } else {\n s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++;\n }\n\n count = 0;\n prevlen = curlen;\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n}\n\n\n/* ===========================================================================\n * Send a literal or distance tree in compressed form, using the codes in\n * bl_tree.\n */\nfunction send_tree(s, tree, max_code)\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n var n; /* iterates over all tree elements */\n var prevlen = -1; /* last emitted length */\n var curlen; /* length of current code */\n\n var nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n var count = 0; /* repeat count of the current code */\n var max_count = 7; /* max repeat count */\n var min_count = 4; /* min repeat count */\n\n /* tree[max_code+1].Len = -1; */ /* guard already set */\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);\n\n } else if (curlen !== 0) {\n if (curlen !== prevlen) {\n send_code(s, curlen, s.bl_tree);\n count--;\n }\n //Assert(count >= 3 && count <= 6, \" 3_6?\");\n send_code(s, REP_3_6, s.bl_tree);\n send_bits(s, count - 3, 2);\n\n } else if (count <= 10) {\n send_code(s, REPZ_3_10, s.bl_tree);\n send_bits(s, count - 3, 3);\n\n } else {\n send_code(s, REPZ_11_138, s.bl_tree);\n send_bits(s, count - 11, 7);\n }\n\n count = 0;\n prevlen = curlen;\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n}\n\n\n/* ===========================================================================\n * Construct the Huffman tree for the bit lengths and return the index in\n * bl_order of the last bit length code to send.\n */\nfunction build_bl_tree(s) {\n var max_blindex; /* index of last bit length code of non zero freq */\n\n /* Determine the bit length frequencies for literal and distance trees */\n scan_tree(s, s.dyn_ltree, s.l_desc.max_code);\n scan_tree(s, s.dyn_dtree, s.d_desc.max_code);\n\n /* Build the bit length tree: */\n build_tree(s, s.bl_desc);\n /* opt_len now includes the length of the tree representations, except\n * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.\n */\n\n /* Determine the number of bit length codes to send. The pkzip format\n * requires that at least 4 bit length codes be sent. (appnote.txt says\n * 3 but the actual value used is 4.)\n */\n for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {\n if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) {\n break;\n }\n }\n /* Update opt_len to include the bit length tree and counts */\n s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;\n //Tracev((stderr, \"\\ndyn trees: dyn %ld, stat %ld\",\n // s->opt_len, s->static_len));\n\n return max_blindex;\n}\n\n\n/* ===========================================================================\n * Send the header for a block using dynamic Huffman trees: the counts, the\n * lengths of the bit length codes, the literal tree and the distance tree.\n * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.\n */\nfunction send_all_trees(s, lcodes, dcodes, blcodes)\n// deflate_state *s;\n// int lcodes, dcodes, blcodes; /* number of codes for each tree */\n{\n var rank; /* index in bl_order */\n\n //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, \"not enough codes\");\n //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,\n // \"too many codes\");\n //Tracev((stderr, \"\\nbl counts: \"));\n send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */\n send_bits(s, dcodes - 1, 5);\n send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */\n for (rank = 0; rank < blcodes; rank++) {\n //Tracev((stderr, \"\\nbl code %2d \", bl_order[rank]));\n send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3);\n }\n //Tracev((stderr, \"\\nbl tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */\n //Tracev((stderr, \"\\nlit tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */\n //Tracev((stderr, \"\\ndist tree: sent %ld\", s->bits_sent));\n}\n\n\n/* ===========================================================================\n * Check if the data type is TEXT or BINARY, using the following algorithm:\n * - TEXT if the two conditions below are satisfied:\n * a) There are no non-portable control characters belonging to the\n * \"black list\" (0..6, 14..25, 28..31).\n * b) There is at least one printable character belonging to the\n * \"white list\" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).\n * - BINARY otherwise.\n * - The following partially-portable control characters form a\n * \"gray list\" that is ignored in this detection algorithm:\n * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).\n * IN assertion: the fields Freq of dyn_ltree are set.\n */\nfunction detect_data_type(s) {\n /* black_mask is the bit mask of black-listed bytes\n * set bits 0..6, 14..25, and 28..31\n * 0xf3ffc07f = binary 11110011111111111100000001111111\n */\n var black_mask = 0xf3ffc07f;\n var n;\n\n /* Check for non-textual (\"black-listed\") bytes. */\n for (n = 0; n <= 31; n++, black_mask >>>= 1) {\n if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) {\n return Z_BINARY;\n }\n }\n\n /* Check for textual (\"white-listed\") bytes. */\n if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||\n s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n for (n = 32; n < LITERALS; n++) {\n if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n }\n\n /* There are no \"black-listed\" or \"white-listed\" bytes:\n * this stream either is empty or has tolerated (\"gray-listed\") bytes only.\n */\n return Z_BINARY;\n}\n\n\nvar static_init_done = false;\n\n/* ===========================================================================\n * Initialize the tree data structures for a new zlib stream.\n */\nfunction _tr_init(s)\n{\n\n if (!static_init_done) {\n tr_static_init();\n static_init_done = true;\n }\n\n s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);\n s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);\n s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);\n\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n /* Initialize the first block of the first file: */\n init_block(s);\n}\n\n\n/* ===========================================================================\n * Send a stored block\n */\nfunction _tr_stored_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf; /* input block */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */\n copy_block(s, buf, stored_len, true); /* with header */\n}\n\n\n/* ===========================================================================\n * Send one empty static block to give enough lookahead for inflate.\n * This takes 10 bits, of which 7 may remain in the bit buffer.\n */\nfunction _tr_align(s) {\n send_bits(s, STATIC_TREES << 1, 3);\n send_code(s, END_BLOCK, static_ltree);\n bi_flush(s);\n}\n\n\n/* ===========================================================================\n * Determine the best encoding for the current block: dynamic trees, static\n * trees or store, and output the encoded block to the zip file.\n */\nfunction _tr_flush_block(s, buf, stored_len, last)\n//DeflateState *s;\n//charf *buf; /* input block, or NULL if too old */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n var opt_lenb, static_lenb; /* opt_len and static_len in bytes */\n var max_blindex = 0; /* index of last bit length code of non zero freq */\n\n /* Build the Huffman trees unless a stored block is forced */\n if (s.level > 0) {\n\n /* Check if the file is binary or text */\n if (s.strm.data_type === Z_UNKNOWN) {\n s.strm.data_type = detect_data_type(s);\n }\n\n /* Construct the literal and distance trees */\n build_tree(s, s.l_desc);\n // Tracev((stderr, \"\\nlit data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n\n build_tree(s, s.d_desc);\n // Tracev((stderr, \"\\ndist data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n /* At this point, opt_len and static_len are the total bit lengths of\n * the compressed block data, excluding the tree representations.\n */\n\n /* Build the bit length tree for the above two trees, and get the index\n * in bl_order of the last bit length code to send.\n */\n max_blindex = build_bl_tree(s);\n\n /* Determine the best encoding. Compute the block lengths in bytes. */\n opt_lenb = (s.opt_len + 3 + 7) >>> 3;\n static_lenb = (s.static_len + 3 + 7) >>> 3;\n\n // Tracev((stderr, \"\\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u \",\n // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,\n // s->last_lit));\n\n if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }\n\n } else {\n // Assert(buf != (char*)0, \"lost buf\");\n opt_lenb = static_lenb = stored_len + 5; /* force a stored block */\n }\n\n if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {\n /* 4: two words for the lengths */\n\n /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.\n * Otherwise we can't have processed more than WSIZE input bytes since\n * the last block flush, because compression would have been\n * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to\n * transform a block into a stored block.\n */\n _tr_stored_block(s, buf, stored_len, last);\n\n } else if (s.strategy === Z_FIXED || static_lenb === opt_lenb) {\n\n send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);\n compress_block(s, static_ltree, static_dtree);\n\n } else {\n send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);\n send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);\n compress_block(s, s.dyn_ltree, s.dyn_dtree);\n }\n // Assert (s->compressed_len == s->bits_sent, \"bad compressed size\");\n /* The above check is made mod 2^32, for files larger than 512 MB\n * and uLong implemented on 32 bits.\n */\n init_block(s);\n\n if (last) {\n bi_windup(s);\n }\n // Tracev((stderr,\"\\ncomprlen %lu(%lu) \", s->compressed_len>>3,\n // s->compressed_len-7*last));\n}\n\n/* ===========================================================================\n * Save the match info and tally the frequency counts. Return true if\n * the current block must be flushed.\n */\nfunction _tr_tally(s, dist, lc)\n// deflate_state *s;\n// unsigned dist; /* distance of matched string */\n// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */\n{\n //var out_length, in_length, dcode;\n\n s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;\n s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;\n\n s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;\n s.last_lit++;\n\n if (dist === 0) {\n /* lc is the unmatched char */\n s.dyn_ltree[lc * 2]/*.Freq*/++;\n } else {\n s.matches++;\n /* Here, lc is the match length - MIN_MATCH */\n dist--; /* dist = match distance - 1 */\n //Assert((ush)dist < (ush)MAX_DIST(s) &&\n // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&\n // (ush)d_code(dist) < (ush)D_CODES, \"_tr_tally: bad match\");\n\n s.dyn_ltree[(_length_code[lc] + LITERALS + 1) * 2]/*.Freq*/++;\n s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;\n }\n\n// (!) This block is disabled in zlib defailts,\n// don't enable it for binary compatibility\n\n//#ifdef TRUNCATE_BLOCK\n// /* Try to guess if it is profitable to stop the current block here */\n// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {\n// /* Compute an upper bound for the compressed length */\n// out_length = s.last_lit*8;\n// in_length = s.strstart - s.block_start;\n//\n// for (dcode = 0; dcode < D_CODES; dcode++) {\n// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);\n// }\n// out_length >>>= 3;\n// //Tracev((stderr,\"\\nlast_lit %u, in %ld, out ~%ld(%ld%%) \",\n// // s->last_lit, in_length, out_length,\n// // 100L - out_length*100L/in_length));\n// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {\n// return true;\n// }\n// }\n//#endif\n\n return (s.last_lit === s.lit_bufsize - 1);\n /* We avoid equality with lit_bufsize because of wraparound at 64K\n * on 16 bit machines and because stored blocks are restricted to\n * 64K-1 bytes.\n */\n}\n\nexports._tr_init = _tr_init;\nexports._tr_stored_block = _tr_stored_block;\nexports._tr_flush_block = _tr_flush_block;\nexports._tr_tally = _tr_tally;\nexports._tr_align = _tr_align;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/trees.js\n// module id = 138\n// module chunks = 0","'use strict';\n\n\nfunction ZStream() {\n /* next input byte */\n this.input = null; // JS specific, because we have no pointers\n this.next_in = 0;\n /* number of bytes available at input */\n this.avail_in = 0;\n /* total number of input bytes read so far */\n this.total_in = 0;\n /* next output byte should be put there */\n this.output = null; // JS specific, because we have no pointers\n this.next_out = 0;\n /* remaining free space at output */\n this.avail_out = 0;\n /* total number of bytes output so far */\n this.total_out = 0;\n /* last error message, NULL if no error */\n this.msg = ''/*Z_NULL*/;\n /* not visible by applications */\n this.state = null;\n /* best guess about the data type: binary or text */\n this.data_type = 2/*Z_UNKNOWN*/;\n /* adler32 value of the uncompressed data */\n this.adler = 0;\n}\n\nmodule.exports = ZStream;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/pako/lib/zlib/zstream.js\n// module id = 139\n// module chunks = 0","/*! https://mths.be/punycode v1.4.1 by @mathias */\n;(function(root) {\n\n\t/** Detect free variables */\n\tvar freeExports = typeof exports == 'object' && exports &&\n\t\t!exports.nodeType && exports;\n\tvar freeModule = typeof module == 'object' && module &&\n\t\t!module.nodeType && module;\n\tvar freeGlobal = typeof global == 'object' && global;\n\tif (\n\t\tfreeGlobal.global === freeGlobal ||\n\t\tfreeGlobal.window === freeGlobal ||\n\t\tfreeGlobal.self === freeGlobal\n\t) {\n\t\troot = freeGlobal;\n\t}\n\n\t/**\n\t * The `punycode` object.\n\t * @name punycode\n\t * @type Object\n\t */\n\tvar punycode,\n\n\t/** Highest positive signed 32-bit float value */\n\tmaxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1\n\n\t/** Bootstring parameters */\n\tbase = 36,\n\ttMin = 1,\n\ttMax = 26,\n\tskew = 38,\n\tdamp = 700,\n\tinitialBias = 72,\n\tinitialN = 128, // 0x80\n\tdelimiter = '-', // '\\x2D'\n\n\t/** Regular expressions */\n\tregexPunycode = /^xn--/,\n\tregexNonASCII = /[^\\x20-\\x7E]/, // unprintable ASCII chars + non-ASCII chars\n\tregexSeparators = /[\\x2E\\u3002\\uFF0E\\uFF61]/g, // RFC 3490 separators\n\n\t/** Error messages */\n\terrors = {\n\t\t'overflow': 'Overflow: input needs wider integers to process',\n\t\t'not-basic': 'Illegal input >= 0x80 (not a basic code point)',\n\t\t'invalid-input': 'Invalid input'\n\t},\n\n\t/** Convenience shortcuts */\n\tbaseMinusTMin = base - tMin,\n\tfloor = Math.floor,\n\tstringFromCharCode = String.fromCharCode,\n\n\t/** Temporary variable */\n\tkey;\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/**\n\t * A generic error utility function.\n\t * @private\n\t * @param {String} type The error type.\n\t * @returns {Error} Throws a `RangeError` with the applicable error message.\n\t */\n\tfunction error(type) {\n\t\tthrow new RangeError(errors[type]);\n\t}\n\n\t/**\n\t * A generic `Array#map` utility function.\n\t * @private\n\t * @param {Array} array The array to iterate over.\n\t * @param {Function} callback The function that gets called for every array\n\t * item.\n\t * @returns {Array} A new array of values returned by the callback function.\n\t */\n\tfunction map(array, fn) {\n\t\tvar length = array.length;\n\t\tvar result = [];\n\t\twhile (length--) {\n\t\t\tresult[length] = fn(array[length]);\n\t\t}\n\t\treturn result;\n\t}\n\n\t/**\n\t * A simple `Array#map`-like wrapper to work with domain name strings or email\n\t * addresses.\n\t * @private\n\t * @param {String} domain The domain name or email address.\n\t * @param {Function} callback The function that gets called for every\n\t * character.\n\t * @returns {Array} A new string of characters returned by the callback\n\t * function.\n\t */\n\tfunction mapDomain(string, fn) {\n\t\tvar parts = string.split('@');\n\t\tvar result = '';\n\t\tif (parts.length > 1) {\n\t\t\t// In email addresses, only the domain name should be punycoded. Leave\n\t\t\t// the local part (i.e. everything up to `@`) intact.\n\t\t\tresult = parts[0] + '@';\n\t\t\tstring = parts[1];\n\t\t}\n\t\t// Avoid `split(regex)` for IE8 compatibility. See #17.\n\t\tstring = string.replace(regexSeparators, '\\x2E');\n\t\tvar labels = string.split('.');\n\t\tvar encoded = map(labels, fn).join('.');\n\t\treturn result + encoded;\n\t}\n\n\t/**\n\t * Creates an array containing the numeric code points of each Unicode\n\t * character in the string. While JavaScript uses UCS-2 internally,\n\t * this function will convert a pair of surrogate halves (each of which\n\t * UCS-2 exposes as separate characters) into a single code point,\n\t * matching UTF-16.\n\t * @see `punycode.ucs2.encode`\n\t * @see <https://mathiasbynens.be/notes/javascript-encoding>\n\t * @memberOf punycode.ucs2\n\t * @name decode\n\t * @param {String} string The Unicode input string (UCS-2).\n\t * @returns {Array} The new array of code points.\n\t */\n\tfunction ucs2decode(string) {\n\t\tvar output = [],\n\t\t counter = 0,\n\t\t length = string.length,\n\t\t value,\n\t\t extra;\n\t\twhile (counter < length) {\n\t\t\tvalue = string.charCodeAt(counter++);\n\t\t\tif (value >= 0xD800 && value <= 0xDBFF && counter < length) {\n\t\t\t\t// high surrogate, and there is a next character\n\t\t\t\textra = string.charCodeAt(counter++);\n\t\t\t\tif ((extra & 0xFC00) == 0xDC00) { // low surrogate\n\t\t\t\t\toutput.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);\n\t\t\t\t} else {\n\t\t\t\t\t// unmatched surrogate; only append this code unit, in case the next\n\t\t\t\t\t// code unit is the high surrogate of a surrogate pair\n\t\t\t\t\toutput.push(value);\n\t\t\t\t\tcounter--;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\toutput.push(value);\n\t\t\t}\n\t\t}\n\t\treturn output;\n\t}\n\n\t/**\n\t * Creates a string based on an array of numeric code points.\n\t * @see `punycode.ucs2.decode`\n\t * @memberOf punycode.ucs2\n\t * @name encode\n\t * @param {Array} codePoints The array of numeric code points.\n\t * @returns {String} The new Unicode string (UCS-2).\n\t */\n\tfunction ucs2encode(array) {\n\t\treturn map(array, function(value) {\n\t\t\tvar output = '';\n\t\t\tif (value > 0xFFFF) {\n\t\t\t\tvalue -= 0x10000;\n\t\t\t\toutput += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);\n\t\t\t\tvalue = 0xDC00 | value & 0x3FF;\n\t\t\t}\n\t\t\toutput += stringFromCharCode(value);\n\t\t\treturn output;\n\t\t}).join('');\n\t}\n\n\t/**\n\t * Converts a basic code point into a digit/integer.\n\t * @see `digitToBasic()`\n\t * @private\n\t * @param {Number} codePoint The basic numeric code point value.\n\t * @returns {Number} The numeric value of a basic code point (for use in\n\t * representing integers) in the range `0` to `base - 1`, or `base` if\n\t * the code point does not represent a value.\n\t */\n\tfunction basicToDigit(codePoint) {\n\t\tif (codePoint - 48 < 10) {\n\t\t\treturn codePoint - 22;\n\t\t}\n\t\tif (codePoint - 65 < 26) {\n\t\t\treturn codePoint - 65;\n\t\t}\n\t\tif (codePoint - 97 < 26) {\n\t\t\treturn codePoint - 97;\n\t\t}\n\t\treturn base;\n\t}\n\n\t/**\n\t * Converts a digit/integer into a basic code point.\n\t * @see `basicToDigit()`\n\t * @private\n\t * @param {Number} digit The numeric value of a basic code point.\n\t * @returns {Number} The basic code point whose value (when used for\n\t * representing integers) is `digit`, which needs to be in the range\n\t * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is\n\t * used; else, the lowercase form is used. The behavior is undefined\n\t * if `flag` is non-zero and `digit` has no uppercase form.\n\t */\n\tfunction digitToBasic(digit, flag) {\n\t\t// 0..25 map to ASCII a..z or A..Z\n\t\t// 26..35 map to ASCII 0..9\n\t\treturn digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);\n\t}\n\n\t/**\n\t * Bias adaptation function as per section 3.4 of RFC 3492.\n\t * https://tools.ietf.org/html/rfc3492#section-3.4\n\t * @private\n\t */\n\tfunction adapt(delta, numPoints, firstTime) {\n\t\tvar k = 0;\n\t\tdelta = firstTime ? floor(delta / damp) : delta >> 1;\n\t\tdelta += floor(delta / numPoints);\n\t\tfor (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {\n\t\t\tdelta = floor(delta / baseMinusTMin);\n\t\t}\n\t\treturn floor(k + (baseMinusTMin + 1) * delta / (delta + skew));\n\t}\n\n\t/**\n\t * Converts a Punycode string of ASCII-only symbols to a string of Unicode\n\t * symbols.\n\t * @memberOf punycode\n\t * @param {String} input The Punycode string of ASCII-only symbols.\n\t * @returns {String} The resulting string of Unicode symbols.\n\t */\n\tfunction decode(input) {\n\t\t// Don't use UCS-2\n\t\tvar output = [],\n\t\t inputLength = input.length,\n\t\t out,\n\t\t i = 0,\n\t\t n = initialN,\n\t\t bias = initialBias,\n\t\t basic,\n\t\t j,\n\t\t index,\n\t\t oldi,\n\t\t w,\n\t\t k,\n\t\t digit,\n\t\t t,\n\t\t /** Cached calculation results */\n\t\t baseMinusT;\n\n\t\t// Handle the basic code points: let `basic` be the number of input code\n\t\t// points before the last delimiter, or `0` if there is none, then copy\n\t\t// the first basic code points to the output.\n\n\t\tbasic = input.lastIndexOf(delimiter);\n\t\tif (basic < 0) {\n\t\t\tbasic = 0;\n\t\t}\n\n\t\tfor (j = 0; j < basic; ++j) {\n\t\t\t// if it's not a basic code point\n\t\t\tif (input.charCodeAt(j) >= 0x80) {\n\t\t\t\terror('not-basic');\n\t\t\t}\n\t\t\toutput.push(input.charCodeAt(j));\n\t\t}\n\n\t\t// Main decoding loop: start just after the last delimiter if any basic code\n\t\t// points were copied; start at the beginning otherwise.\n\n\t\tfor (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {\n\n\t\t\t// `index` is the index of the next character to be consumed.\n\t\t\t// Decode a generalized variable-length integer into `delta`,\n\t\t\t// which gets added to `i`. The overflow checking is easier\n\t\t\t// if we increase `i` as we go, then subtract off its starting\n\t\t\t// value at the end to obtain `delta`.\n\t\t\tfor (oldi = i, w = 1, k = base; /* no condition */; k += base) {\n\n\t\t\t\tif (index >= inputLength) {\n\t\t\t\t\terror('invalid-input');\n\t\t\t\t}\n\n\t\t\t\tdigit = basicToDigit(input.charCodeAt(index++));\n\n\t\t\t\tif (digit >= base || digit > floor((maxInt - i) / w)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\ti += digit * w;\n\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\n\t\t\t\tif (digit < t) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tbaseMinusT = base - t;\n\t\t\t\tif (w > floor(maxInt / baseMinusT)) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tw *= baseMinusT;\n\n\t\t\t}\n\n\t\t\tout = output.length + 1;\n\t\t\tbias = adapt(i - oldi, out, oldi == 0);\n\n\t\t\t// `i` was supposed to wrap around from `out` to `0`,\n\t\t\t// incrementing `n` each time, so we'll fix that now:\n\t\t\tif (floor(i / out) > maxInt - n) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tn += floor(i / out);\n\t\t\ti %= out;\n\n\t\t\t// Insert `n` at position `i` of the output\n\t\t\toutput.splice(i++, 0, n);\n\n\t\t}\n\n\t\treturn ucs2encode(output);\n\t}\n\n\t/**\n\t * Converts a string of Unicode symbols (e.g. a domain name label) to a\n\t * Punycode string of ASCII-only symbols.\n\t * @memberOf punycode\n\t * @param {String} input The string of Unicode symbols.\n\t * @returns {String} The resulting Punycode string of ASCII-only symbols.\n\t */\n\tfunction encode(input) {\n\t\tvar n,\n\t\t delta,\n\t\t handledCPCount,\n\t\t basicLength,\n\t\t bias,\n\t\t j,\n\t\t m,\n\t\t q,\n\t\t k,\n\t\t t,\n\t\t currentValue,\n\t\t output = [],\n\t\t /** `inputLength` will hold the number of code points in `input`. */\n\t\t inputLength,\n\t\t /** Cached calculation results */\n\t\t handledCPCountPlusOne,\n\t\t baseMinusT,\n\t\t qMinusT;\n\n\t\t// Convert the input in UCS-2 to Unicode\n\t\tinput = ucs2decode(input);\n\n\t\t// Cache the length\n\t\tinputLength = input.length;\n\n\t\t// Initialize the state\n\t\tn = initialN;\n\t\tdelta = 0;\n\t\tbias = initialBias;\n\n\t\t// Handle the basic code points\n\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\tcurrentValue = input[j];\n\t\t\tif (currentValue < 0x80) {\n\t\t\t\toutput.push(stringFromCharCode(currentValue));\n\t\t\t}\n\t\t}\n\n\t\thandledCPCount = basicLength = output.length;\n\n\t\t// `handledCPCount` is the number of code points that have been handled;\n\t\t// `basicLength` is the number of basic code points.\n\n\t\t// Finish the basic string - if it is not empty - with a delimiter\n\t\tif (basicLength) {\n\t\t\toutput.push(delimiter);\n\t\t}\n\n\t\t// Main encoding loop:\n\t\twhile (handledCPCount < inputLength) {\n\n\t\t\t// All non-basic code points < n have been handled already. Find the next\n\t\t\t// larger one:\n\t\t\tfor (m = maxInt, j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\t\t\t\tif (currentValue >= n && currentValue < m) {\n\t\t\t\t\tm = currentValue;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Increase `delta` enough to advance the decoder's <n,i> state to <m,0>,\n\t\t\t// but guard against overflow\n\t\t\thandledCPCountPlusOne = handledCPCount + 1;\n\t\t\tif (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {\n\t\t\t\terror('overflow');\n\t\t\t}\n\n\t\t\tdelta += (m - n) * handledCPCountPlusOne;\n\t\t\tn = m;\n\n\t\t\tfor (j = 0; j < inputLength; ++j) {\n\t\t\t\tcurrentValue = input[j];\n\n\t\t\t\tif (currentValue < n && ++delta > maxInt) {\n\t\t\t\t\terror('overflow');\n\t\t\t\t}\n\n\t\t\t\tif (currentValue == n) {\n\t\t\t\t\t// Represent delta as a generalized variable-length integer\n\t\t\t\t\tfor (q = delta, k = base; /* no condition */; k += base) {\n\t\t\t\t\t\tt = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);\n\t\t\t\t\t\tif (q < t) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tqMinusT = q - t;\n\t\t\t\t\t\tbaseMinusT = base - t;\n\t\t\t\t\t\toutput.push(\n\t\t\t\t\t\t\tstringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))\n\t\t\t\t\t\t);\n\t\t\t\t\t\tq = floor(qMinusT / baseMinusT);\n\t\t\t\t\t}\n\n\t\t\t\t\toutput.push(stringFromCharCode(digitToBasic(q, 0)));\n\t\t\t\t\tbias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);\n\t\t\t\t\tdelta = 0;\n\t\t\t\t\t++handledCPCount;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t++delta;\n\t\t\t++n;\n\n\t\t}\n\t\treturn output.join('');\n\t}\n\n\t/**\n\t * Converts a Punycode string representing a domain name or an email address\n\t * to Unicode. Only the Punycoded parts of the input will be converted, i.e.\n\t * it doesn't matter if you call it on a string that has already been\n\t * converted to Unicode.\n\t * @memberOf punycode\n\t * @param {String} input The Punycoded domain name or email address to\n\t * convert to Unicode.\n\t * @returns {String} The Unicode representation of the given Punycode\n\t * string.\n\t */\n\tfunction toUnicode(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexPunycode.test(string)\n\t\t\t\t? decode(string.slice(4).toLowerCase())\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/**\n\t * Converts a Unicode string representing a domain name or an email address to\n\t * Punycode. Only the non-ASCII parts of the domain name will be converted,\n\t * i.e. it doesn't matter if you call it with a domain that's already in\n\t * ASCII.\n\t * @memberOf punycode\n\t * @param {String} input The domain name or email address to convert, as a\n\t * Unicode string.\n\t * @returns {String} The Punycode representation of the given domain name or\n\t * email address.\n\t */\n\tfunction toASCII(input) {\n\t\treturn mapDomain(input, function(string) {\n\t\t\treturn regexNonASCII.test(string)\n\t\t\t\t? 'xn--' + encode(string)\n\t\t\t\t: string;\n\t\t});\n\t}\n\n\t/*--------------------------------------------------------------------------*/\n\n\t/** Define the public API */\n\tpunycode = {\n\t\t/**\n\t\t * A string representing the current Punycode.js version number.\n\t\t * @memberOf punycode\n\t\t * @type String\n\t\t */\n\t\t'version': '1.4.1',\n\t\t/**\n\t\t * An object of methods to convert from JavaScript's internal character\n\t\t * representation (UCS-2) to Unicode code points, and back.\n\t\t * @see <https://mathiasbynens.be/notes/javascript-encoding>\n\t\t * @memberOf punycode\n\t\t * @type Object\n\t\t */\n\t\t'ucs2': {\n\t\t\t'decode': ucs2decode,\n\t\t\t'encode': ucs2encode\n\t\t},\n\t\t'decode': decode,\n\t\t'encode': encode,\n\t\t'toASCII': toASCII,\n\t\t'toUnicode': toUnicode\n\t};\n\n\t/** Expose `punycode` */\n\t// Some AMD build optimizers, like r.js, check for specific condition patterns\n\t// like the following:\n\tif (\n\t\ttypeof define == 'function' &&\n\t\ttypeof define.amd == 'object' &&\n\t\tdefine.amd\n\t) {\n\t\tdefine('punycode', function() {\n\t\t\treturn punycode;\n\t\t});\n\t} else if (freeExports && freeModule) {\n\t\tif (module.exports == freeExports) {\n\t\t\t// in Node.js, io.js, or RingoJS v0.8.0+\n\t\t\tfreeModule.exports = punycode;\n\t\t} else {\n\t\t\t// in Narwhal or RingoJS v0.7.0-\n\t\t\tfor (key in punycode) {\n\t\t\t\tpunycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// in Rhino or a web browser\n\t\troot.punycode = punycode;\n\t}\n\n}(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/punycode/punycode.js\n// module id = 142\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\n// If obj.hasOwnProperty has been overridden, then calling\n// obj.hasOwnProperty(prop) will break.\n// See: https://github.com/joyent/node/issues/1707\nfunction hasOwnProperty(obj, prop) {\n return Object.prototype.hasOwnProperty.call(obj, prop);\n}\n\nmodule.exports = function(qs, sep, eq, options) {\n sep = sep || '&';\n eq = eq || '=';\n var obj = {};\n\n if (typeof qs !== 'string' || qs.length === 0) {\n return obj;\n }\n\n var regexp = /\\+/g;\n qs = qs.split(sep);\n\n var maxKeys = 1000;\n if (options && typeof options.maxKeys === 'number') {\n maxKeys = options.maxKeys;\n }\n\n var len = qs.length;\n // maxKeys <= 0 means that we should not limit keys count\n if (maxKeys > 0 && len > maxKeys) {\n len = maxKeys;\n }\n\n for (var i = 0; i < len; ++i) {\n var x = qs[i].replace(regexp, '%20'),\n idx = x.indexOf(eq),\n kstr, vstr, k, v;\n\n if (idx >= 0) {\n kstr = x.substr(0, idx);\n vstr = x.substr(idx + 1);\n } else {\n kstr = x;\n vstr = '';\n }\n\n k = decodeURIComponent(kstr);\n v = decodeURIComponent(vstr);\n\n if (!hasOwnProperty(obj, k)) {\n obj[k] = v;\n } else if (isArray(obj[k])) {\n obj[k].push(v);\n } else {\n obj[k] = [obj[k], v];\n }\n }\n\n return obj;\n};\n\nvar isArray = Array.isArray || function (xs) {\n return Object.prototype.toString.call(xs) === '[object Array]';\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/querystring-es3/decode.js\n// module id = 143\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n'use strict';\n\nvar stringifyPrimitive = function(v) {\n switch (typeof v) {\n case 'string':\n return v;\n\n case 'boolean':\n return v ? 'true' : 'false';\n\n case 'number':\n return isFinite(v) ? v : '';\n\n default:\n return '';\n }\n};\n\nmodule.exports = function(obj, sep, eq, name) {\n sep = sep || '&';\n eq = eq || '=';\n if (obj === null) {\n obj = undefined;\n }\n\n if (typeof obj === 'object') {\n return map(objectKeys(obj), function(k) {\n var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;\n if (isArray(obj[k])) {\n return map(obj[k], function(v) {\n return ks + encodeURIComponent(stringifyPrimitive(v));\n }).join(sep);\n } else {\n return ks + encodeURIComponent(stringifyPrimitive(obj[k]));\n }\n }).join(sep);\n\n }\n\n if (!name) return '';\n return encodeURIComponent(stringifyPrimitive(name)) + eq +\n encodeURIComponent(stringifyPrimitive(obj));\n};\n\nvar isArray = Array.isArray || function (xs) {\n return Object.prototype.toString.call(xs) === '[object Array]';\n};\n\nfunction map (xs, f) {\n if (xs.map) return xs.map(f);\n var res = [];\n for (var i = 0; i < xs.length; i++) {\n res.push(f(xs[i], i));\n }\n return res;\n}\n\nvar objectKeys = Object.keys || function (obj) {\n var res = [];\n for (var key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key);\n }\n return res;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/querystring-es3/encode.js\n// module id = 144\n// module chunks = 0","module.exports = require('./lib/_stream_duplex.js');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/duplex-browser.js\n// module id = 228\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// a passthrough stream.\n// basically just the most minimal sort of Transform stream.\n// Every written chunk gets output as-is.\n\n'use strict';\n\nmodule.exports = PassThrough;\n\nvar Transform = require('./_stream_transform');\n\n/*<replacement>*/\nvar util = require('core-util-is');\nutil.inherits = require('inherits');\n/*</replacement>*/\n\nutil.inherits(PassThrough, Transform);\n\nfunction PassThrough(options) {\n if (!(this instanceof PassThrough)) return new PassThrough(options);\n\n Transform.call(this, options);\n}\n\nPassThrough.prototype._transform = function (chunk, encoding, cb) {\n cb(null, chunk);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/_stream_passthrough.js\n// module id = 229\n// module chunks = 0","'use strict';\n\n/*<replacement>*/\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Buffer = require('safe-buffer').Buffer;\n/*</replacement>*/\n\nfunction copyBuffer(src, target, offset) {\n src.copy(target, offset);\n}\n\nmodule.exports = function () {\n function BufferList() {\n _classCallCheck(this, BufferList);\n\n this.head = null;\n this.tail = null;\n this.length = 0;\n }\n\n BufferList.prototype.push = function push(v) {\n var entry = { data: v, next: null };\n if (this.length > 0) this.tail.next = entry;else this.head = entry;\n this.tail = entry;\n ++this.length;\n };\n\n BufferList.prototype.unshift = function unshift(v) {\n var entry = { data: v, next: this.head };\n if (this.length === 0) this.tail = entry;\n this.head = entry;\n ++this.length;\n };\n\n BufferList.prototype.shift = function shift() {\n if (this.length === 0) return;\n var ret = this.head.data;\n if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;\n --this.length;\n return ret;\n };\n\n BufferList.prototype.clear = function clear() {\n this.head = this.tail = null;\n this.length = 0;\n };\n\n BufferList.prototype.join = function join(s) {\n if (this.length === 0) return '';\n var p = this.head;\n var ret = '' + p.data;\n while (p = p.next) {\n ret += s + p.data;\n }return ret;\n };\n\n BufferList.prototype.concat = function concat(n) {\n if (this.length === 0) return Buffer.alloc(0);\n if (this.length === 1) return this.head.data;\n var ret = Buffer.allocUnsafe(n >>> 0);\n var p = this.head;\n var i = 0;\n while (p) {\n copyBuffer(p.data, ret, i);\n i += p.data.length;\n p = p.next;\n }\n return ret;\n };\n\n return BufferList;\n}();\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/lib/internal/streams/BufferList.js\n// module id = 230\n// module chunks = 0","module.exports = require('./readable').PassThrough\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/passthrough.js\n// module id = 231\n// module chunks = 0","module.exports = require('./lib/_stream_writable.js');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/readable-stream/writable-browser.js\n// module id = 232\n// module chunks = 0","module.exports =\n/******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n/******/\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId]) {\n/******/ \t\t\treturn installedModules[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\ti: moduleId,\n/******/ \t\t\tl: false,\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n/******/\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.l = true;\n/******/\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/\n/******/\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n/******/\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n/******/\n/******/ \t// identity function for calling harmony imports with the correct context\n/******/ \t__webpack_require__.i = function(value) { return value; };\n/******/\n/******/ \t// define getter function for harmony exports\n/******/ \t__webpack_require__.d = function(exports, name, getter) {\n/******/ \t\tif(!__webpack_require__.o(exports, name)) {\n/******/ \t\t\tObject.defineProperty(exports, name, {\n/******/ \t\t\t\tconfigurable: false,\n/******/ \t\t\t\tenumerable: true,\n/******/ \t\t\t\tget: getter\n/******/ \t\t\t});\n/******/ \t\t}\n/******/ \t};\n/******/\n/******/ \t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t__webpack_require__.n = function(module) {\n/******/ \t\tvar getter = module && module.__esModule ?\n/******/ \t\t\tfunction getDefault() { return module['default']; } :\n/******/ \t\t\tfunction getModuleExports() { return module; };\n/******/ \t\t__webpack_require__.d(getter, 'a', getter);\n/******/ \t\treturn getter;\n/******/ \t};\n/******/\n/******/ \t// Object.prototype.hasOwnProperty.call\n/******/ \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n/******/\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n/******/\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(__webpack_require__.s = 68);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar microee = __webpack_require__(109);\n\n// Implements a subset of Node's stream.Transform - in a cross-platform manner.\nfunction Transform() {}\n\nmicroee.mixin(Transform);\n\n// The write() signature is different from Node's\n// --> makes it much easier to work with objects in logs.\n// One of the lessons from v1 was that it's better to target\n// a good browser rather than the lowest common denominator\n// internally.\n// If you want to use external streams, pipe() to ./stringify.js first.\nTransform.prototype.write = function(name, level, args) {\n this.emit('item', name, level, args);\n};\n\nTransform.prototype.end = function() {\n this.emit('end');\n this.removeAllListeners();\n};\n\nTransform.prototype.pipe = function(dest) {\n var s = this;\n // prevent double piping\n s.emit('unpipe', dest);\n // tell the dest that it's being piped to\n dest.emit('pipe', s);\n\n function onItem() {\n dest.write.apply(dest, Array.prototype.slice.call(arguments));\n }\n function onEnd() { !dest._isStdio && dest.end(); }\n\n s.on('item', onItem);\n s.on('end', onEnd);\n\n s.when('unpipe', function(from) {\n var match = (from === dest) || typeof from == 'undefined';\n if(match) {\n s.removeListener('item', onItem);\n s.removeListener('end', onEnd);\n dest.emit('unpipe');\n }\n return match;\n });\n\n return dest;\n};\n\nTransform.prototype.unpipe = function(from) {\n this.emit('unpipe', from);\n return this;\n};\n\nTransform.prototype.format = function(dest) {\n throw new Error([\n 'Warning: .format() is deprecated in Minilog v2! Use .pipe() instead. For example:',\n 'var Minilog = require(\\'minilog\\');',\n 'Minilog',\n ' .pipe(Minilog.backends.console.formatClean)',\n ' .pipe(Minilog.backends.console);'].join('\\n'));\n};\n\nTransform.mixin = function(dest) {\n var o = Transform.prototype, k;\n for (k in o) {\n o.hasOwnProperty(k) && (dest.prototype[k] = o[k]);\n }\n};\n\nmodule.exports = Transform;\n\n\n/***/ }),\n/* 1 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Color = __webpack_require__(15);\n\n/**\n * @fileoverview\n * Utilities for casting and comparing Scratch data-types.\n * Scratch behaves slightly differently from JavaScript in many respects,\n * and these differences should be encapsulated below.\n * For example, in Scratch, add(1, join(\"hello\", world\")) -> 1.\n * This is because \"hello world\" is cast to 0.\n * In JavaScript, 1 + Number(\"hello\" + \"world\") would give you NaN.\n * Use when coercing a value before computation.\n */\n\nvar Cast = function () {\n function Cast() {\n _classCallCheck(this, Cast);\n }\n\n _createClass(Cast, null, [{\n key: 'toNumber',\n\n /**\n * Scratch cast to number.\n * Treats NaN as 0.\n * In Scratch 2.0, this is captured by `interp.numArg.`\n * @param {*} value Value to cast to number.\n * @return {number} The Scratch-casted number value.\n */\n value: function toNumber(value) {\n var n = Number(value);\n if (isNaN(n)) {\n // Scratch treats NaN as 0, when needed as a number.\n // E.g., 0 + NaN -> 0.\n return 0;\n }\n return n;\n }\n\n /**\n * Scratch cast to boolean.\n * In Scratch 2.0, this is captured by `interp.boolArg.`\n * Treats some string values differently from JavaScript.\n * @param {*} value Value to cast to boolean.\n * @return {boolean} The Scratch-casted boolean value.\n */\n\n }, {\n key: 'toBoolean',\n value: function toBoolean(value) {\n // Already a boolean?\n if (typeof value === 'boolean') {\n return value;\n }\n if (typeof value === 'string') {\n // These specific strings are treated as false in Scratch.\n if (value === '' || value === '0' || value.toLowerCase() === 'false') {\n return false;\n }\n // All other strings treated as true.\n return true;\n }\n // Coerce other values and numbers.\n return Boolean(value);\n }\n\n /**\n * Scratch cast to string.\n * @param {*} value Value to cast to string.\n * @return {string} The Scratch-casted string value.\n */\n\n }, {\n key: 'toString',\n value: function toString(value) {\n return String(value);\n }\n\n /**\n * Cast any Scratch argument to an RGB color array to be used for the renderer.\n * @param {*} value Value to convert to RGB color array.\n * @return {Array.<number>} [r,g,b], values between 0-255.\n */\n\n }, {\n key: 'toRgbColorList',\n value: function toRgbColorList(value) {\n var color = Cast.toRgbColorObject(value);\n return [color.r, color.g, color.b];\n }\n\n /**\n * Cast any Scratch argument to an RGB color object to be used for the renderer.\n * @param {*} value Value to convert to RGB color object.\n * @return {RGBOject} [r,g,b], values between 0-255.\n */\n\n }, {\n key: 'toRgbColorObject',\n value: function toRgbColorObject(value) {\n var color = void 0;\n if (typeof value === 'string' && value.substring(0, 1) === '#') {\n color = Color.hexToRgb(value);\n } else {\n color = Color.decimalToRgb(Cast.toNumber(value));\n }\n return color;\n }\n\n /**\n * Determine if a Scratch argument is a white space string (or null / empty).\n * @param {*} val value to check.\n * @return {boolean} True if the argument is all white spaces or null / empty.\n */\n\n }, {\n key: 'isWhiteSpace',\n value: function isWhiteSpace(val) {\n return val === null || typeof val === 'string' && val.trim().length === 0;\n }\n\n /**\n * Compare two values, using Scratch cast, case-insensitive string compare, etc.\n * In Scratch 2.0, this is captured by `interp.compare.`\n * @param {*} v1 First value to compare.\n * @param {*} v2 Second value to compare.\n * @returns {number} Negative number if v1 < v2; 0 if equal; positive otherwise.\n */\n\n }, {\n key: 'compare',\n value: function compare(v1, v2) {\n var n1 = Number(v1);\n var n2 = Number(v2);\n if (n1 === 0 && Cast.isWhiteSpace(v1)) {\n n1 = NaN;\n } else if (n2 === 0 && Cast.isWhiteSpace(v2)) {\n n2 = NaN;\n }\n if (isNaN(n1) || isNaN(n2)) {\n // At least one argument can't be converted to a number.\n // Scratch compares strings as case insensitive.\n var s1 = String(v1).toLowerCase();\n var s2 = String(v2).toLowerCase();\n return s1.localeCompare(s2);\n }\n // Compare as numbers.\n return n1 - n2;\n }\n\n /**\n * Determine if a Scratch argument number represents a round integer.\n * @param {*} val Value to check.\n * @return {boolean} True if number looks like an integer.\n */\n\n }, {\n key: 'isInt',\n value: function isInt(val) {\n // Values that are already numbers.\n if (typeof val === 'number') {\n if (isNaN(val)) {\n // NaN is considered an integer.\n return true;\n }\n // True if it's \"round\" (e.g., 2.0 and 2).\n return val === parseInt(val, 10);\n } else if (typeof val === 'boolean') {\n // `True` and `false` always represent integer after Scratch cast.\n return true;\n } else if (typeof val === 'string') {\n // If it contains a decimal point, don't consider it an int.\n return val.indexOf('.') < 0;\n }\n return false;\n }\n }, {\n key: 'toListIndex',\n\n\n /**\n * Compute a 1-based index into a list, based on a Scratch argument.\n * Two special cases may be returned:\n * LIST_ALL: if the block is referring to all of the items in the list.\n * LIST_INVALID: if the index was invalid in any way.\n * @param {*} index Scratch arg, including 1-based numbers or special cases.\n * @param {number} length Length of the list.\n * @return {(number|string)} 1-based index for list, LIST_ALL, or LIST_INVALID.\n */\n value: function toListIndex(index, length) {\n if (typeof index !== 'number') {\n if (index === 'all') {\n return Cast.LIST_ALL;\n }\n if (index === 'last') {\n if (length > 0) {\n return length;\n }\n return Cast.LIST_INVALID;\n } else if (index === 'random' || index === 'any') {\n if (length > 0) {\n return 1 + Math.floor(Math.random() * length);\n }\n return Cast.LIST_INVALID;\n }\n }\n index = Math.floor(Cast.toNumber(index));\n if (index < 1 || index > length) {\n return Cast.LIST_INVALID;\n }\n return index;\n }\n }, {\n key: 'LIST_INVALID',\n get: function get() {\n return 'INVALID';\n }\n }, {\n key: 'LIST_ALL',\n get: function get() {\n return 'ALL';\n }\n }]);\n\n return Cast;\n}();\n\nmodule.exports = Cast;\n\n/***/ }),\n/* 2 */\n/***/ (function(module, exports, __webpack_require__) {\n\ntry {\n var util = __webpack_require__(4);\n if (typeof util.inherits !== 'function') throw '';\n module.exports = util.inherits;\n} catch (e) {\n module.exports = __webpack_require__(102);\n}\n\n\n/***/ }),\n/* 3 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar minilog = __webpack_require__(111);\nminilog.enable();\n\nmodule.exports = minilog('vm');\n\n/***/ }),\n/* 4 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"util\");\n\n/***/ }),\n/* 5 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar MathUtil = function () {\n function MathUtil() {\n _classCallCheck(this, MathUtil);\n }\n\n _createClass(MathUtil, null, [{\n key: \"degToRad\",\n\n /**\n * Convert a value from degrees to radians.\n * @param {!number} deg Value in degrees.\n * @return {!number} Equivalent value in radians.\n */\n value: function degToRad(deg) {\n return deg * Math.PI / 180;\n }\n\n /**\n * Convert a value from radians to degrees.\n * @param {!number} rad Value in radians.\n * @return {!number} Equivalent value in degrees.\n */\n\n }, {\n key: \"radToDeg\",\n value: function radToDeg(rad) {\n return rad * 180 / Math.PI;\n }\n\n /**\n * Clamp a number between two limits.\n * If n < min, return min. If n > max, return max. Else, return n.\n * @param {!number} n Number to clamp.\n * @param {!number} min Minimum limit.\n * @param {!number} max Maximum limit.\n * @return {!number} Value of n clamped to min and max.\n */\n\n }, {\n key: \"clamp\",\n value: function clamp(n, min, max) {\n return Math.min(Math.max(n, min), max);\n }\n\n /**\n * Keep a number between two limits, wrapping \"extra\" into the range.\n * e.g., wrapClamp(7, 1, 5) == 2\n * wrapClamp(0, 1, 5) == 5\n * wrapClamp(-11, -10, 6) == 6, etc.\n * @param {!number} n Number to wrap.\n * @param {!number} min Minimum limit.\n * @param {!number} max Maximum limit.\n * @return {!number} Value of n wrapped between min and max.\n */\n\n }, {\n key: \"wrapClamp\",\n value: function wrapClamp(n, min, max) {\n var range = max - min + 1;\n return n - Math.floor((n - min) / range) * range;\n }\n\n /**\n * Convert a value from tan function in degrees.\n * @param {!number} angle in degrees\n * @return {!number} Correct tan value\n */\n\n }, {\n key: \"tan\",\n value: function tan(angle) {\n angle = angle % 360;\n switch (angle) {\n case -270:\n case 90:\n return Infinity;\n case -90:\n case 270:\n return -Infinity;\n default:\n return parseFloat(Math.tan(Math.PI * angle / 180).toFixed(10));\n }\n }\n }]);\n\n return MathUtil;\n}();\n\nmodule.exports = MathUtil;\n\n/***/ }),\n/* 6 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Parser = __webpack_require__(37),\n DomHandler = __webpack_require__(81);\n\nfunction defineProp(name, value){\n\tdelete module.exports[name];\n\tmodule.exports[name] = value;\n\treturn value;\n}\n\nmodule.exports = {\n\tParser: Parser,\n\tTokenizer: __webpack_require__(38),\n\tElementType: __webpack_require__(13),\n\tDomHandler: DomHandler,\n\tget FeedHandler(){\n\t\treturn defineProp(\"FeedHandler\", __webpack_require__(99));\n\t},\n\tget Stream(){\n\t\treturn defineProp(\"Stream\", __webpack_require__(101));\n\t},\n\tget WritableStream(){\n\t\treturn defineProp(\"WritableStream\", __webpack_require__(39));\n\t},\n\tget ProxyHandler(){\n\t\treturn defineProp(\"ProxyHandler\", __webpack_require__(100));\n\t},\n\tget DomUtils(){\n\t\treturn defineProp(\"DomUtils\", __webpack_require__(83));\n\t},\n\tget CollectingHandler(){\n\t\treturn defineProp(\"CollectingHandler\", __webpack_require__(98));\n\t},\n\t// For legacy support\n\tDefaultHandler: DomHandler,\n\tget RssHandler(){\n\t\treturn defineProp(\"RssHandler\", this.FeedHandler);\n\t},\n\t//helper methods\n\tparseDOM: function(data, options){\n\t\tvar handler = new DomHandler(options);\n\t\tnew Parser(handler, options).end(data);\n\t\treturn handler.dom;\n\t},\n\tparseFeed: function(feed, options){\n\t\tvar handler = new module.exports.FeedHandler(options);\n\t\tnew Parser(handler, options).end(feed);\n\t\treturn handler.dom;\n\t},\n\tcreateDomStream: function(cb, options, elementCb){\n\t\tvar handler = new DomHandler(cb, options, elementCb);\n\t\treturn new Parser(handler, options);\n\t},\n\t// List of all events that the parser emits\n\tEVENTS: { /* Format: eventname: number of arguments */\n\t\tattribute: 2,\n\t\tcdatastart: 0,\n\t\tcdataend: 0,\n\t\ttext: 1,\n\t\tprocessinginstruction: 2,\n\t\tcomment: 1,\n\t\tcommentend: 0,\n\t\tclosetag: 1,\n\t\topentag: 2,\n\t\topentagname: 1,\n\t\terror: 1,\n\t\tend: 0\n\t}\n};\n\n\n/***/ }),\n/* 7 */\n/***/ (function(module, exports) {\n\nvar styles = {\n //styles\n 'bold' : ['\\033[1m', '\\033[22m'],\n 'italic' : ['\\033[3m', '\\033[23m'],\n 'underline' : ['\\033[4m', '\\033[24m'],\n 'inverse' : ['\\033[7m', '\\033[27m'],\n //grayscale\n 'white' : ['\\033[37m', '\\033[39m'],\n 'grey' : ['\\033[90m', '\\033[39m'],\n 'black' : ['\\033[30m', '\\033[39m'],\n //colors\n 'blue' : ['\\033[34m', '\\033[39m'],\n 'cyan' : ['\\033[36m', '\\033[39m'],\n 'green' : ['\\033[32m', '\\033[39m'],\n 'magenta' : ['\\033[35m', '\\033[39m'],\n 'red' : ['\\033[31m', '\\033[39m'],\n 'yellow' : ['\\033[33m', '\\033[39m']\n };\n\nexports.levelMap = { debug: 1, info: 2, warn: 3, error: 4 };\n\nexports.style = function(str, style) {\n return styles[style][0] + str + styles[style][1];\n}\n\n\n\n/***/ }),\n/* 8 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n// a duplex stream is just a stream that is both readable and writable.\n// Since JS doesn't have multiple prototypal inheritance, this class\n// prototypally inherits from Readable, and then parasitically from\n// Writable.\n\n\n\n/*<replacement>*/\n\nvar objectKeys = Object.keys || function (obj) {\n var keys = [];\n for (var key in obj) {\n keys.push(key);\n }return keys;\n};\n/*</replacement>*/\n\nmodule.exports = Duplex;\n\n/*<replacement>*/\nvar processNextTick = __webpack_require__(30);\n/*</replacement>*/\n\n/*<replacement>*/\nvar util = __webpack_require__(12);\nutil.inherits = __webpack_require__(2);\n/*</replacement>*/\n\nvar Readable = __webpack_require__(43);\nvar Writable = __webpack_require__(45);\n\nutil.inherits(Duplex, Readable);\n\nvar keys = objectKeys(Writable.prototype);\nfor (var v = 0; v < keys.length; v++) {\n var method = keys[v];\n if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];\n}\n\nfunction Duplex(options) {\n if (!(this instanceof Duplex)) return new Duplex(options);\n\n Readable.call(this, options);\n Writable.call(this, options);\n\n if (options && options.readable === false) this.readable = false;\n\n if (options && options.writable === false) this.writable = false;\n\n this.allowHalfOpen = true;\n if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;\n\n this.once('end', onend);\n}\n\n// the no-half-open enforcer\nfunction onend() {\n // if we allow half-open state, or if the writable side ended,\n // then we're ok.\n if (this.allowHalfOpen || this._writableState.ended) return;\n\n // no more data can be written.\n // But allow more writes to happen in this tick.\n processNextTick(onEndNT, this);\n}\n\nfunction onEndNT(self) {\n self.end();\n}\n\nfunction forEach(xs, f) {\n for (var i = 0, l = xs.length; i < l; i++) {\n f(xs[i], i);\n }\n}\n\n/***/ }),\n/* 9 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"buffer\");\n\n/***/ }),\n/* 10 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"events\");\n\n/***/ }),\n/* 11 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar adapter = __webpack_require__(62);\nvar mutationAdapter = __webpack_require__(31);\nvar xmlEscape = __webpack_require__(76);\nvar MonitorRecord = __webpack_require__(64);\n\n/**\n * @fileoverview\n * Store and mutate the VM block representation,\n * and handle updates from Scratch Blocks events.\n */\n\nvar Blocks = function () {\n function Blocks() {\n _classCallCheck(this, Blocks);\n\n /**\n * All blocks in the workspace.\n * Keys are block IDs, values are metadata about the block.\n * @type {Object.<string, Object>}\n */\n this._blocks = {};\n\n /**\n * All top-level scripts in the workspace.\n * A list of block IDs that represent scripts (i.e., first block in script).\n * @type {Array.<String>}\n */\n this._scripts = [];\n }\n\n /**\n * Blockly inputs that represent statements/branch.\n * are prefixed with this string.\n * @const{string}\n */\n\n\n _createClass(Blocks, [{\n key: 'getBlock',\n\n\n /**\n * Provide an object with metadata for the requested block ID.\n * @param {!string} blockId ID of block we have stored.\n * @return {?object} Metadata about the block, if it exists.\n */\n value: function getBlock(blockId) {\n return this._blocks[blockId];\n }\n\n /**\n * Get all known top-level blocks that start scripts.\n * @return {Array.<string>} List of block IDs.\n */\n\n }, {\n key: 'getScripts',\n value: function getScripts() {\n return this._scripts;\n }\n\n /**\n * Get the next block for a particular block\n * @param {?string} id ID of block to get the next block for\n * @return {?string} ID of next block in the sequence\n */\n\n }, {\n key: 'getNextBlock',\n value: function getNextBlock(id) {\n var block = this._blocks[id];\n return typeof block === 'undefined' ? null : block.next;\n }\n\n /**\n * Get the branch for a particular C-shaped block.\n * @param {?string} id ID for block to get the branch for.\n * @param {?number} branchNum Which branch to select (e.g. for if-else).\n * @return {?string} ID of block in the branch.\n */\n\n }, {\n key: 'getBranch',\n value: function getBranch(id, branchNum) {\n var block = this._blocks[id];\n if (typeof block === 'undefined') return null;\n if (!branchNum) branchNum = 1;\n\n var inputName = Blocks.BRANCH_INPUT_PREFIX;\n if (branchNum > 1) {\n inputName += branchNum;\n }\n\n // Empty C-block?\n var input = block.inputs[inputName];\n return typeof input === 'undefined' ? null : input.block;\n }\n\n /**\n * Get the opcode for a particular block\n * @param {?object} block The block to query\n * @return {?string} the opcode corresponding to that block\n */\n\n }, {\n key: 'getOpcode',\n value: function getOpcode(block) {\n return typeof block === 'undefined' ? null : block.opcode;\n }\n\n /**\n * Get all fields and their values for a block.\n * @param {?object} block The block to query.\n * @return {?object} All fields and their values.\n */\n\n }, {\n key: 'getFields',\n value: function getFields(block) {\n return typeof block === 'undefined' ? null : block.fields;\n }\n\n /**\n * Get all non-branch inputs for a block.\n * @param {?object} block the block to query.\n * @return {!object} All non-branch inputs and their associated blocks.\n */\n\n }, {\n key: 'getInputs',\n value: function getInputs(block) {\n if (typeof block === 'undefined') return null;\n var inputs = {};\n for (var input in block.inputs) {\n // Ignore blocks prefixed with branch prefix.\n if (input.substring(0, Blocks.BRANCH_INPUT_PREFIX.length) !== Blocks.BRANCH_INPUT_PREFIX) {\n inputs[input] = block.inputs[input];\n }\n }\n return inputs;\n }\n\n /**\n * Get mutation data for a block.\n * @param {?object} block The block to query.\n * @return {?object} Mutation for the block.\n */\n\n }, {\n key: 'getMutation',\n value: function getMutation(block) {\n return typeof block === 'undefined' ? null : block.mutation;\n }\n\n /**\n * Get the top-level script for a given block.\n * @param {?string} id ID of block to query.\n * @return {?string} ID of top-level script block.\n */\n\n }, {\n key: 'getTopLevelScript',\n value: function getTopLevelScript(id) {\n var block = this._blocks[id];\n if (typeof block === 'undefined') return null;\n while (block.parent !== null) {\n block = this._blocks[block.parent];\n }\n return block.id;\n }\n\n /**\n * Get the procedure definition for a given name.\n * @param {?string} name Name of procedure to query.\n * @return {?string} ID of procedure definition.\n */\n\n }, {\n key: 'getProcedureDefinition',\n value: function getProcedureDefinition(name) {\n for (var id in this._blocks) {\n if (!this._blocks.hasOwnProperty(id)) continue;\n var block = this._blocks[id];\n if ((block.opcode === 'procedures_defnoreturn' || block.opcode === 'procedures_defreturn') && block.mutation.proccode === name) {\n return id;\n }\n }\n return null;\n }\n\n /**\n * Get the procedure definition for a given name.\n * @param {?string} name Name of procedure to query.\n * @return {?string} ID of procedure definition.\n */\n\n }, {\n key: 'getProcedureParamNames',\n value: function getProcedureParamNames(name) {\n for (var id in this._blocks) {\n if (!this._blocks.hasOwnProperty(id)) continue;\n var block = this._blocks[id];\n if ((block.opcode === 'procedures_defnoreturn' || block.opcode === 'procedures_defreturn') && block.mutation.proccode === name) {\n return JSON.parse(block.mutation.argumentnames);\n }\n }\n return null;\n }\n\n // ---------------------------------------------------------------------\n\n /**\n * Create event listener for blocks and variables. Handles validation and\n * serves as a generic adapter between the blocks, variables, and the\n * runtime interface.\n * @param {object} e Blockly \"block\" or \"variable\" event\n * @param {?Runtime} optRuntime Optional runtime to forward click events to.\n */\n\n }, {\n key: 'blocklyListen',\n value: function blocklyListen(e, optRuntime) {\n // Validate event\n if ((typeof e === 'undefined' ? 'undefined' : _typeof(e)) !== 'object') return;\n if (typeof e.blockId !== 'string' && typeof e.varId !== 'string') {\n return;\n }\n var stage = optRuntime.getTargetForStage();\n\n // UI event: clicked scripts toggle in the runtime.\n if (e.element === 'stackclick') {\n if (optRuntime) {\n optRuntime.toggleScript(e.blockId, { showVisualReport: true });\n }\n return;\n }\n\n // Block create/update/destroy\n switch (e.type) {\n case 'create':\n {\n var newBlocks = adapter(e);\n // A create event can create many blocks. Add them all.\n for (var i = 0; i < newBlocks.length; i++) {\n this.createBlock(newBlocks[i]);\n }\n break;\n }\n case 'change':\n this.changeBlock({\n id: e.blockId,\n element: e.element,\n name: e.name,\n value: e.newValue\n }, optRuntime);\n break;\n case 'move':\n this.moveBlock({\n id: e.blockId,\n oldParent: e.oldParentId,\n oldInput: e.oldInputName,\n newParent: e.newParentId,\n newInput: e.newInputName,\n newCoordinate: e.newCoordinate\n });\n break;\n case 'delete':\n // Don't accept delete events for missing blocks,\n // or shadow blocks being obscured.\n if (!this._blocks.hasOwnProperty(e.blockId) || this._blocks[e.blockId].shadow) {\n return;\n }\n // Inform any runtime to forget about glows on this script.\n if (optRuntime && this._blocks[e.blockId].topLevel) {\n optRuntime.quietGlow(e.blockId);\n }\n this.deleteBlock({\n id: e.blockId\n });\n break;\n case 'var_create':\n stage.createVariable(e.varId, e.varName);\n break;\n case 'var_rename':\n stage.renameVariable(e.varId, e.newName);\n break;\n case 'var_delete':\n stage.deleteVariable(e.varId);\n break;\n }\n }\n\n // ---------------------------------------------------------------------\n\n /**\n * Block management: create blocks and scripts from a `create` event\n * @param {!object} block Blockly create event to be processed\n */\n\n }, {\n key: 'createBlock',\n value: function createBlock(block) {\n // Does the block already exist?\n // Could happen, e.g., for an unobscured shadow.\n if (this._blocks.hasOwnProperty(block.id)) {\n return;\n }\n // Create new block.\n this._blocks[block.id] = block;\n // Push block id to scripts array.\n // Blocks are added as a top-level stack if they are marked as a top-block\n // (if they were top-level XML in the event).\n if (block.topLevel) {\n this._addScript(block.id);\n }\n }\n\n /**\n * Block management: change block field values\n * @param {!object} args Blockly change event to be processed\n * @param {?Runtime} optRuntime Optional runtime to allow changeBlock to change VM state.\n */\n\n }, {\n key: 'changeBlock',\n value: function changeBlock(args, optRuntime) {\n // Validate\n if (['field', 'mutation', 'checkbox'].indexOf(args.element) === -1) return;\n var block = this._blocks[args.id];\n if (typeof block === 'undefined') return;\n\n var wasMonitored = block.isMonitored;\n switch (args.element) {\n case 'field':\n // Update block value\n if (!block.fields[args.name]) return;\n if (args.name === 'VARIABLE') {\n // Get variable name using the id in args.value.\n var variable = optRuntime.getEditingTarget().lookupVariableById(args.value);\n if (variable) {\n block.fields[args.name].value = variable.name;\n block.fields[args.name].id = args.value;\n }\n } else {\n block.fields[args.name].value = args.value;\n }\n break;\n case 'mutation':\n block.mutation = mutationAdapter(args.value);\n break;\n case 'checkbox':\n block.isMonitored = args.value;\n if (optRuntime && wasMonitored && !block.isMonitored) {\n optRuntime.requestRemoveMonitor(block.id);\n } else if (optRuntime && !wasMonitored && block.isMonitored) {\n optRuntime.requestAddMonitor(MonitorRecord({\n // @todo(vm#564) this will collide if multiple sprites use same block\n id: block.id,\n opcode: block.opcode,\n params: this._getBlockParams(block),\n // @todo(vm#565) for numerical values with decimals, some countries use comma\n value: ''\n }));\n }\n break;\n }\n }\n\n /**\n * Block management: move blocks from parent to parent\n * @param {!object} e Blockly move event to be processed\n */\n\n }, {\n key: 'moveBlock',\n value: function moveBlock(e) {\n if (!this._blocks.hasOwnProperty(e.id)) {\n return;\n }\n\n // Move coordinate changes.\n if (e.newCoordinate) {\n this._blocks[e.id].x = e.newCoordinate.x;\n this._blocks[e.id].y = e.newCoordinate.y;\n }\n\n // Remove from any old parent.\n if (typeof e.oldParent !== 'undefined') {\n var oldParent = this._blocks[e.oldParent];\n if (typeof e.oldInput !== 'undefined' && oldParent.inputs[e.oldInput].block === e.id) {\n // This block was connected to the old parent's input.\n oldParent.inputs[e.oldInput].block = null;\n } else if (oldParent.next === e.id) {\n // This block was connected to the old parent's next connection.\n oldParent.next = null;\n }\n this._blocks[e.id].parent = null;\n }\n\n // Has the block become a top-level block?\n if (typeof e.newParent === 'undefined') {\n this._addScript(e.id);\n } else {\n // Remove script, if one exists.\n this._deleteScript(e.id);\n // Otherwise, try to connect it in its new place.\n if (typeof e.newInput === 'undefined') {\n // Moved to the new parent's next connection.\n this._blocks[e.newParent].next = e.id;\n } else {\n // Moved to the new parent's input.\n // Don't obscure the shadow block.\n var oldShadow = null;\n if (this._blocks[e.newParent].inputs.hasOwnProperty(e.newInput)) {\n oldShadow = this._blocks[e.newParent].inputs[e.newInput].shadow;\n }\n this._blocks[e.newParent].inputs[e.newInput] = {\n name: e.newInput,\n block: e.id,\n shadow: oldShadow\n };\n }\n this._blocks[e.id].parent = e.newParent;\n }\n }\n\n /**\n * Block management: run all blocks.\n * @param {!object} runtime Runtime to run all blocks in.\n */\n\n }, {\n key: 'runAllMonitored',\n value: function runAllMonitored(runtime) {\n var _this = this;\n\n Object.keys(this._blocks).forEach(function (blockId) {\n if (_this.getBlock(blockId).isMonitored) {\n // @todo handle specific targets (e.g. apple x position)\n runtime.toggleScript(blockId, { updateMonitor: true });\n }\n });\n }\n\n /**\n * Block management: delete blocks and their associated scripts.\n * @param {!object} e Blockly delete event to be processed.\n */\n\n }, {\n key: 'deleteBlock',\n value: function deleteBlock(e) {\n // @todo In runtime, stop threads running on this script.\n\n // Get block\n var block = this._blocks[e.id];\n\n // Delete children\n if (block.next !== null) {\n this.deleteBlock({ id: block.next });\n }\n\n // Delete inputs (including branches)\n for (var input in block.inputs) {\n // If it's null, the block in this input moved away.\n if (block.inputs[input].block !== null) {\n this.deleteBlock({ id: block.inputs[input].block });\n }\n // Delete obscured shadow blocks.\n if (block.inputs[input].shadow !== null && block.inputs[input].shadow !== block.inputs[input].block) {\n this.deleteBlock({ id: block.inputs[input].shadow });\n }\n }\n\n // Delete any script starting with this block.\n this._deleteScript(e.id);\n\n // Delete block itself.\n delete this._blocks[e.id];\n }\n\n // ---------------------------------------------------------------------\n\n /**\n * Encode all of `this._blocks` as an XML string usable\n * by a Blockly/scratch-blocks workspace.\n * @return {string} String of XML representing this object's blocks.\n */\n\n }, {\n key: 'toXML',\n value: function toXML() {\n var _this2 = this;\n\n return this._scripts.map(function (script) {\n return _this2.blockToXML(script);\n }).join();\n }\n\n /**\n * Recursively encode an individual block and its children\n * into a Blockly/scratch-blocks XML string.\n * @param {!string} blockId ID of block to encode.\n * @return {string} String of XML representing this block and any children.\n */\n\n }, {\n key: 'blockToXML',\n value: function blockToXML(blockId) {\n var block = this._blocks[blockId];\n // Encode properties of this block.\n var tagName = block.shadow ? 'shadow' : 'block';\n var xmlString = '<' + tagName + '\\n id=\"' + block.id + '\"\\n type=\"' + block.opcode + '\"\\n ' + (block.topLevel ? 'x=\"' + block.x + '\" y=\"' + block.y + '\"' : '') + '\\n >';\n // Add any mutation. Must come before inputs.\n if (block.mutation) {\n xmlString += this.mutationToXML(block.mutation);\n }\n // Add any inputs on this block.\n for (var input in block.inputs) {\n if (!block.inputs.hasOwnProperty(input)) continue;\n var blockInput = block.inputs[input];\n // Only encode a value tag if the value input is occupied.\n if (blockInput.block || blockInput.shadow) {\n xmlString += '<value name=\"' + blockInput.name + '\">';\n if (blockInput.block) {\n xmlString += this.blockToXML(blockInput.block);\n }\n if (blockInput.shadow && blockInput.shadow !== blockInput.block) {\n // Obscured shadow.\n xmlString += this.blockToXML(blockInput.shadow);\n }\n xmlString += '</value>';\n }\n }\n // Add any fields on this block.\n for (var field in block.fields) {\n if (!block.fields.hasOwnProperty(field)) continue;\n var blockField = block.fields[field];\n var value = blockField.value;\n if (typeof value === 'string') {\n value = xmlEscape(blockField.value);\n }\n xmlString += '<field name=\"' + blockField.name + '\">' + value + '</field>';\n }\n // Add blocks connected to the next connection.\n if (block.next) {\n xmlString += '<next>' + this.blockToXML(block.next) + '</next>';\n }\n xmlString += '</' + tagName + '>';\n return xmlString;\n }\n\n /**\n * Recursively encode a mutation object to XML.\n * @param {!object} mutation Object representing a mutation.\n * @return {string} XML string representing a mutation.\n */\n\n }, {\n key: 'mutationToXML',\n value: function mutationToXML(mutation) {\n var mutationString = '<' + mutation.tagName;\n for (var prop in mutation) {\n if (prop === 'children' || prop === 'tagName') continue;\n var mutationValue = typeof mutation[prop] === 'string' ? xmlEscape(mutation[prop]) : mutation[prop];\n mutationString += ' ' + prop + '=\"' + mutationValue + '\"';\n }\n mutationString += '>';\n for (var i = 0; i < mutation.children.length; i++) {\n mutationString += this.mutationToXML(mutation.children[i]);\n }\n mutationString += '</' + mutation.tagName + '>';\n return mutationString;\n }\n\n // ---------------------------------------------------------------------\n /**\n * Helper to serialize block fields and input fields for reporting new monitors\n * @param {!object} block Block to be paramified.\n * @return {!object} object of param key/values.\n */\n\n }, {\n key: '_getBlockParams',\n value: function _getBlockParams(block) {\n var params = {};\n for (var key in block.fields) {\n params[key] = block.fields[key].value;\n }\n for (var inputKey in block.inputs) {\n var inputBlock = this._blocks[block.inputs[inputKey].block];\n for (var _key in inputBlock.fields) {\n params[_key] = inputBlock.fields[_key].value;\n }\n }\n return params;\n }\n\n /**\n * Helper to add a stack to `this._scripts`.\n * @param {?string} topBlockId ID of block that starts the script.\n */\n\n }, {\n key: '_addScript',\n value: function _addScript(topBlockId) {\n var i = this._scripts.indexOf(topBlockId);\n if (i > -1) return; // Already in scripts.\n this._scripts.push(topBlockId);\n // Update `topLevel` property on the top block.\n this._blocks[topBlockId].topLevel = true;\n }\n\n /**\n * Helper to remove a script from `this._scripts`.\n * @param {?string} topBlockId ID of block that starts the script.\n */\n\n }, {\n key: '_deleteScript',\n value: function _deleteScript(topBlockId) {\n var i = this._scripts.indexOf(topBlockId);\n if (i > -1) this._scripts.splice(i, 1);\n // Update `topLevel` property on the top block.\n if (this._blocks[topBlockId]) this._blocks[topBlockId].topLevel = false;\n }\n }], [{\n key: 'BRANCH_INPUT_PREFIX',\n get: function get() {\n return 'SUBSTACK';\n }\n }]);\n\n return Blocks;\n}();\n\nmodule.exports = Blocks;\n\n/***/ }),\n/* 12 */\n/***/ (function(module, exports) {\n\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// NOTE: These type checking functions intentionally don't use `instanceof`\n// because it is fragile and can be easily faked with `Object.create()`.\n\nfunction isArray(arg) {\n if (Array.isArray) {\n return Array.isArray(arg);\n }\n return objectToString(arg) === '[object Array]';\n}\nexports.isArray = isArray;\n\nfunction isBoolean(arg) {\n return typeof arg === 'boolean';\n}\nexports.isBoolean = isBoolean;\n\nfunction isNull(arg) {\n return arg === null;\n}\nexports.isNull = isNull;\n\nfunction isNullOrUndefined(arg) {\n return arg == null;\n}\nexports.isNullOrUndefined = isNullOrUndefined;\n\nfunction isNumber(arg) {\n return typeof arg === 'number';\n}\nexports.isNumber = isNumber;\n\nfunction isString(arg) {\n return typeof arg === 'string';\n}\nexports.isString = isString;\n\nfunction isSymbol(arg) {\n return typeof arg === 'symbol';\n}\nexports.isSymbol = isSymbol;\n\nfunction isUndefined(arg) {\n return arg === void 0;\n}\nexports.isUndefined = isUndefined;\n\nfunction isRegExp(re) {\n return objectToString(re) === '[object RegExp]';\n}\nexports.isRegExp = isRegExp;\n\nfunction isObject(arg) {\n return typeof arg === 'object' && arg !== null;\n}\nexports.isObject = isObject;\n\nfunction isDate(d) {\n return objectToString(d) === '[object Date]';\n}\nexports.isDate = isDate;\n\nfunction isError(e) {\n return (objectToString(e) === '[object Error]' || e instanceof Error);\n}\nexports.isError = isError;\n\nfunction isFunction(arg) {\n return typeof arg === 'function';\n}\nexports.isFunction = isFunction;\n\nfunction isPrimitive(arg) {\n return arg === null ||\n typeof arg === 'boolean' ||\n typeof arg === 'number' ||\n typeof arg === 'string' ||\n typeof arg === 'symbol' || // ES6 symbol\n typeof arg === 'undefined';\n}\nexports.isPrimitive = isPrimitive;\n\nexports.isBuffer = Buffer.isBuffer;\n\nfunction objectToString(o) {\n return Object.prototype.toString.call(o);\n}\n\n\n/***/ }),\n/* 13 */\n/***/ (function(module, exports) {\n\n//Types of elements found in the DOM\nmodule.exports = {\n\tText: \"text\", //Text\n\tDirective: \"directive\", //<? ... ?>\n\tComment: \"comment\", //<!-- ... -->\n\tScript: \"script\", //<script> tags\n\tStyle: \"style\", //<style> tags\n\tTag: \"tag\", //Any tag\n\tCDATA: \"cdata\", //<![CDATA[ ... ]]>\n\tDoctype: \"doctype\",\n\n\tisTag: function(elem){\n\t\treturn elem.type === \"tag\" || elem.type === \"script\" || elem.type === \"style\";\n\t}\n};\n\n\n/***/ }),\n/* 14 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"stream\");\n\n/***/ }),\n/* 15 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Color = function () {\n function Color() {\n _classCallCheck(this, Color);\n }\n\n _createClass(Color, null, [{\n key: 'decimalToHex',\n\n\n /**\n * Convert a Scratch decimal color to a hex string, #RRGGBB.\n * @param {number} decimal RGB color as a decimal.\n * @return {string} RGB color as #RRGGBB hex string.\n */\n value: function decimalToHex(decimal) {\n if (decimal < 0) {\n decimal += 0xFFFFFF + 1;\n }\n var hex = Number(decimal).toString(16);\n hex = '#' + '000000'.substr(0, 6 - hex.length) + hex;\n return hex;\n }\n\n /**\n * Convert a Scratch decimal color to an RGB color object.\n * @param {number} decimal RGB color as decimal.\n * @return {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n */\n\n }, {\n key: 'decimalToRgb',\n value: function decimalToRgb(decimal) {\n var a = decimal >> 24 & 0xFF;\n var r = decimal >> 16 & 0xFF;\n var g = decimal >> 8 & 0xFF;\n var b = decimal & 0xFF;\n return { r: r, g: g, b: b, a: a > 0 ? a : 255 };\n }\n\n /**\n * Convert a hex color (e.g., F00, #03F, #0033FF) to an RGB color object.\n * CC-BY-SA Tim Down:\n * https://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb\n * @param {!string} hex Hex representation of the color.\n * @return {RGBObject} null on failure, or rgb: {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n */\n\n }, {\n key: 'hexToRgb',\n value: function hexToRgb(hex) {\n var shorthandRegex = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n hex = hex.replace(shorthandRegex, function (m, r, g, b) {\n return r + r + g + g + b + b;\n });\n var result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n return result ? {\n r: parseInt(result[1], 16),\n g: parseInt(result[2], 16),\n b: parseInt(result[3], 16)\n } : null;\n }\n\n /**\n * Convert an RGB color object to a hex color.\n * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n * @return {!string} Hex representation of the color.\n */\n\n }, {\n key: 'rgbToHex',\n value: function rgbToHex(rgb) {\n return Color.decimalToHex(Color.rgbToDecimal(rgb));\n }\n\n /**\n * Convert an RGB color object to a Scratch decimal color.\n * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n * @return {!number} Number representing the color.\n */\n\n }, {\n key: 'rgbToDecimal',\n value: function rgbToDecimal(rgb) {\n return (rgb.r << 16) + (rgb.g << 8) + rgb.b;\n }\n\n /**\n * Convert a hex color (e.g., F00, #03F, #0033FF) to a decimal color number.\n * @param {!string} hex Hex representation of the color.\n * @return {!number} Number representing the color.\n */\n\n }, {\n key: 'hexToDecimal',\n value: function hexToDecimal(hex) {\n return Color.rgbToDecimal(Color.hexToRgb(hex));\n }\n\n /**\n * Convert an HSV color to RGB format.\n * @param {HSVObject} hsv - {h: hue [0,360), s: saturation [0,1], v: value [0,1]}\n * @return {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n */\n\n }, {\n key: 'hsvToRgb',\n value: function hsvToRgb(hsv) {\n var h = hsv.h % 360;\n if (h < 0) h += 360;\n var s = Math.max(0, Math.min(hsv.s, 1));\n var v = Math.max(0, Math.min(hsv.v, 1));\n\n var i = Math.floor(h / 60);\n var f = h / 60 - i;\n var p = v * (1 - s);\n var q = v * (1 - s * f);\n var t = v * (1 - s * (1 - f));\n\n var r = void 0;\n var g = void 0;\n var b = void 0;\n\n switch (i) {\n default:\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n }\n\n return {\n r: Math.floor(r * 255),\n g: Math.floor(g * 255),\n b: Math.floor(b * 255)\n };\n }\n\n /**\n * Convert an RGB color to HSV format.\n * @param {RGBObject} rgb - {r: red [0,255], g: green [0,255], b: blue [0,255]}.\n * @return {HSVObject} hsv - {h: hue [0,360), s: saturation [0,1], v: value [0,1]}\n */\n\n }, {\n key: 'rgbToHsv',\n value: function rgbToHsv(rgb) {\n var r = rgb.r / 255;\n var g = rgb.g / 255;\n var b = rgb.b / 255;\n var x = Math.min(Math.min(r, g), b);\n var v = Math.max(Math.max(r, g), b);\n\n // For grays, hue will be arbitrarily reported as zero. Otherwise, calculate\n var h = 0;\n var s = 0;\n if (x !== v) {\n var f = r === x ? g - b : g === x ? b - r : r - g;\n var i = r === x ? 3 : g === x ? 5 : 1;\n h = (i - f / (v - x)) * 60 % 360;\n s = (v - x) / v;\n }\n\n return { h: h, s: s, v: v };\n }\n\n /**\n * Linear interpolation between rgb0 and rgb1.\n * @param {RGBObject} rgb0 - the color corresponding to fraction1 <= 0.\n * @param {RGBObject} rgb1 - the color corresponding to fraction1 >= 1.\n * @param {number} fraction1 - the interpolation parameter. If this is 0.5, for example, mix the two colors equally.\n * @return {RGBObject} the interpolated color.\n */\n\n }, {\n key: 'mixRgb',\n value: function mixRgb(rgb0, rgb1, fraction1) {\n if (fraction1 <= 0) return rgb0;\n if (fraction1 >= 1) return rgb1;\n var fraction0 = 1 - fraction1;\n return {\n r: fraction0 * rgb0.r + fraction1 * rgb1.r,\n g: fraction0 * rgb0.g + fraction1 * rgb1.g,\n b: fraction0 * rgb0.b + fraction1 * rgb1.b\n };\n }\n }, {\n key: 'RGB_BLACK',\n\n /**\n * @typedef {object} RGBObject - An object representing a color in RGB format.\n * @property {number} r - the red component, in the range [0, 255].\n * @property {number} g - the green component, in the range [0, 255].\n * @property {number} b - the blue component, in the range [0, 255].\n */\n\n /**\n * @typedef {object} HSVObject - An object representing a color in HSV format.\n * @property {number} h - hue, in the range [0-359).\n * @property {number} s - saturation, in the range [0,1].\n * @property {number} v - value, in the range [0,1].\n */\n\n /** @type {RGBObject} */\n get: function get() {\n return { r: 0, g: 0, b: 0 };\n }\n\n /** @type {RGBObject} */\n\n }, {\n key: 'RGB_WHITE',\n get: function get() {\n return { r: 255, g: 255, b: 255 };\n }\n }]);\n\n return Color;\n}();\n\nmodule.exports = Color;\n\n/***/ }),\n/* 16 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar buffer = __webpack_require__(9);\nvar Buffer = buffer.Buffer;\nvar SlowBuffer = buffer.SlowBuffer;\nvar MAX_LEN = buffer.kMaxLength || 2147483647;\nexports.alloc = function alloc(size, fill, encoding) {\n if (typeof Buffer.alloc === 'function') {\n return Buffer.alloc(size, fill, encoding);\n }\n if (typeof encoding === 'number') {\n throw new TypeError('encoding must not be number');\n }\n if (typeof size !== 'number') {\n throw new TypeError('size must be a number');\n }\n if (size > MAX_LEN) {\n throw new RangeError('size is too large');\n }\n var enc = encoding;\n var _fill = fill;\n if (_fill === undefined) {\n enc = undefined;\n _fill = 0;\n }\n var buf = new Buffer(size);\n if (typeof _fill === 'string') {\n var fillBuf = new Buffer(_fill, enc);\n var flen = fillBuf.length;\n var i = -1;\n while (++i < size) {\n buf[i] = fillBuf[i % flen];\n }\n } else {\n buf.fill(_fill);\n }\n return buf;\n}\nexports.allocUnsafe = function allocUnsafe(size) {\n if (typeof Buffer.allocUnsafe === 'function') {\n return Buffer.allocUnsafe(size);\n }\n if (typeof size !== 'number') {\n throw new TypeError('size must be a number');\n }\n if (size > MAX_LEN) {\n throw new RangeError('size is too large');\n }\n return new Buffer(size);\n}\nexports.from = function from(value, encodingOrOffset, length) {\n if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) {\n return Buffer.from(value, encodingOrOffset, length);\n }\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number');\n }\n if (typeof value === 'string') {\n return new Buffer(value, encodingOrOffset);\n }\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n var offset = encodingOrOffset;\n if (arguments.length === 1) {\n return new Buffer(value);\n }\n if (typeof offset === 'undefined') {\n offset = 0;\n }\n var len = length;\n if (typeof len === 'undefined') {\n len = value.byteLength - offset;\n }\n if (offset >= value.byteLength) {\n throw new RangeError('\\'offset\\' is out of bounds');\n }\n if (len > value.byteLength - offset) {\n throw new RangeError('\\'length\\' is out of bounds');\n }\n return new Buffer(value.slice(offset, offset + len));\n }\n if (Buffer.isBuffer(value)) {\n var out = new Buffer(value.length);\n value.copy(out, 0, 0, value.length);\n return out;\n }\n if (value) {\n if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) {\n return new Buffer(value);\n }\n if (value.type === 'Buffer' && Array.isArray(value.data)) {\n return new Buffer(value.data);\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.');\n}\nexports.allocUnsafeSlow = function allocUnsafeSlow(size) {\n if (typeof Buffer.allocUnsafeSlow === 'function') {\n return Buffer.allocUnsafeSlow(size);\n }\n if (typeof size !== 'number') {\n throw new TypeError('size must be a number');\n }\n if (size >= MAX_LEN) {\n throw new RangeError('size is too large');\n }\n return new SlowBuffer(size);\n}\n\n\n/***/ }),\n/* 17 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Stream = __webpack_require__(14);\nif (process.env.READABLE_STREAM === 'disable' && Stream) {\n module.exports = Stream;\n exports = module.exports = Stream.Readable;\n exports.Readable = Stream.Readable;\n exports.Writable = Stream.Writable;\n exports.Duplex = Stream.Duplex;\n exports.Transform = Stream.Transform;\n exports.PassThrough = Stream.PassThrough;\n exports.Stream = Stream;\n} else {\n exports = module.exports = __webpack_require__(43);\n exports.Stream = Stream || exports;\n exports.Readable = exports;\n exports.Writable = __webpack_require__(45);\n exports.Duplex = __webpack_require__(8);\n exports.Transform = __webpack_require__(44);\n exports.PassThrough = __webpack_require__(133);\n}\n\n\n/***/ }),\n/* 18 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @fileoverview\n * Object representing a Scratch list.\n */\n\n/**\n * @param {!string} name Name of the list.\n * @param {Array} contents Contents of the list, as an array.\n * @constructor\n */\nvar List = function List(name, contents) {\n _classCallCheck(this, List);\n\n this.name = name;\n this.contents = contents;\n};\n\nmodule.exports = List;\n\n/***/ }),\n/* 19 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * A thread is a running stack context and all the metadata needed.\n * @param {?string} firstBlock First block to execute in the thread.\n * @constructor\n */\nvar Thread = function () {\n function Thread(firstBlock) {\n _classCallCheck(this, Thread);\n\n /**\n * ID of top block of the thread\n * @type {!string}\n */\n this.topBlock = firstBlock;\n\n /**\n * Stack for the thread. When the sequencer enters a control structure,\n * the block is pushed onto the stack so we know where to exit.\n * @type {Array.<string>}\n */\n this.stack = [];\n\n /**\n * Stack frames for the thread. Store metadata for the executing blocks.\n * @type {Array.<Object>}\n */\n this.stackFrames = [];\n\n /**\n * Status of the thread, one of three states (below)\n * @type {number}\n */\n this.status = 0; /* Thread.STATUS_RUNNING */\n\n /**\n * Target of this thread.\n * @type {?Target}\n */\n this.target = null;\n\n /**\n * Whether the thread requests its script to glow during this frame.\n * @type {boolean}\n */\n this.requestScriptGlowInFrame = false;\n\n /**\n * Which block ID should glow during this frame, if any.\n * @type {?string}\n */\n this.blockGlowInFrame = null;\n\n /**\n * A timer for when the thread enters warp mode.\n * Substitutes the sequencer's count toward WORK_TIME on a per-thread basis.\n * @type {?Timer}\n */\n this.warpTimer = null;\n }\n\n /**\n * Thread status for initialized or running thread.\n * This is the default state for a thread - execution should run normally,\n * stepping from block to block.\n * @const\n */\n\n\n _createClass(Thread, [{\n key: 'pushStack',\n\n\n /**\n * Push stack and update stack frames appropriately.\n * @param {string} blockId Block ID to push to stack.\n */\n value: function pushStack(blockId) {\n this.stack.push(blockId);\n // Push an empty stack frame, if we need one.\n // Might not, if we just popped the stack.\n if (this.stack.length > this.stackFrames.length) {\n // Copy warp mode from any higher level.\n var warpMode = false;\n if (this.stackFrames.length > 0 && this.stackFrames[this.stackFrames.length - 1]) {\n warpMode = this.stackFrames[this.stackFrames.length - 1].warpMode;\n }\n this.stackFrames.push({\n isLoop: false, // Whether this level of the stack is a loop.\n warpMode: warpMode, // Whether this level is in warp mode.\n reported: {}, // Collects reported input values.\n waitingReporter: null, // Name of waiting reporter.\n params: {}, // Procedure parameters.\n executionContext: {} // A context passed to block implementations.\n });\n }\n }\n\n /**\n * Reset the stack frame for use by the next block.\n * (avoids popping and re-pushing a new stack frame - keeps the warpmode the same\n * @param {string} blockId Block ID to push to stack.\n */\n\n }, {\n key: 'reuseStackForNextBlock',\n value: function reuseStackForNextBlock(blockId) {\n this.stack[this.stack.length - 1] = blockId;\n var frame = this.stackFrames[this.stackFrames.length - 1];\n frame.isLoop = false;\n // frame.warpMode = warpMode; // warp mode stays the same when reusing the stack frame.\n frame.reported = {};\n frame.waitingReporter = null;\n frame.params = {};\n frame.executionContext = {};\n }\n\n /**\n * Pop last block on the stack and its stack frame.\n * @return {string} Block ID popped from the stack.\n */\n\n }, {\n key: 'popStack',\n value: function popStack() {\n this.stackFrames.pop();\n return this.stack.pop();\n }\n\n /**\n * Pop back down the stack frame until we hit a procedure call or the stack frame is emptied\n */\n\n }, {\n key: 'stopThisScript',\n value: function stopThisScript() {\n var blockID = this.peekStack();\n while (blockID !== null) {\n var block = this.target.blocks.getBlock(blockID);\n if (typeof block !== 'undefined' && block.opcode === 'procedures_callnoreturn') {\n break;\n }\n this.popStack();\n blockID = this.peekStack();\n }\n\n if (this.stack.length === 0) {\n // Clean up!\n this.requestScriptGlowInFrame = false;\n this.status = Thread.STATUS_DONE;\n }\n }\n\n /**\n * Get top stack item.\n * @return {?string} Block ID on top of stack.\n */\n\n }, {\n key: 'peekStack',\n value: function peekStack() {\n return this.stack.length > 0 ? this.stack[this.stack.length - 1] : null;\n }\n\n /**\n * Get top stack frame.\n * @return {?object} Last stack frame stored on this thread.\n */\n\n }, {\n key: 'peekStackFrame',\n value: function peekStackFrame() {\n return this.stackFrames.length > 0 ? this.stackFrames[this.stackFrames.length - 1] : null;\n }\n\n /**\n * Get stack frame above the current top.\n * @return {?object} Second to last stack frame stored on this thread.\n */\n\n }, {\n key: 'peekParentStackFrame',\n value: function peekParentStackFrame() {\n return this.stackFrames.length > 1 ? this.stackFrames[this.stackFrames.length - 2] : null;\n }\n\n /**\n * Push a reported value to the parent of the current stack frame.\n * @param {*} value Reported value to push.\n */\n\n }, {\n key: 'pushReportedValue',\n value: function pushReportedValue(value) {\n var parentStackFrame = this.peekParentStackFrame();\n if (parentStackFrame) {\n var waitingReporter = parentStackFrame.waitingReporter;\n parentStackFrame.reported[waitingReporter] = value;\n }\n }\n\n /**\n * Add a parameter to the stack frame.\n * Use when calling a procedure with parameter values.\n * @param {!string} paramName Name of parameter.\n * @param {*} value Value to set for parameter.\n */\n\n }, {\n key: 'pushParam',\n value: function pushParam(paramName, value) {\n var stackFrame = this.peekStackFrame();\n stackFrame.params[paramName] = value;\n }\n\n /**\n * Get a parameter at the lowest possible level of the stack.\n * @param {!string} paramName Name of parameter.\n * @return {*} value Value for parameter.\n */\n\n }, {\n key: 'getParam',\n value: function getParam(paramName) {\n for (var i = this.stackFrames.length - 1; i >= 0; i--) {\n var frame = this.stackFrames[i];\n if (frame.params.hasOwnProperty(paramName)) {\n return frame.params[paramName];\n }\n }\n return null;\n }\n\n /**\n * Whether the current execution of a thread is at the top of the stack.\n * @return {boolean} True if execution is at top of the stack.\n */\n\n }, {\n key: 'atStackTop',\n value: function atStackTop() {\n return this.peekStack() === this.topBlock;\n }\n\n /**\n * Switch the thread to the next block at the current level of the stack.\n * For example, this is used in a standard sequence of blocks,\n * where execution proceeds from one block to the next.\n */\n\n }, {\n key: 'goToNextBlock',\n value: function goToNextBlock() {\n var nextBlockId = this.target.blocks.getNextBlock(this.peekStack());\n this.reuseStackForNextBlock(nextBlockId);\n }\n\n /**\n * Attempt to determine whether a procedure call is recursive,\n * by examining the stack.\n * @param {!string} procedureCode Procedure code of procedure being called.\n * @return {boolean} True if the call appears recursive.\n */\n\n }, {\n key: 'isRecursiveCall',\n value: function isRecursiveCall(procedureCode) {\n var callCount = 5; // Max number of enclosing procedure calls to examine.\n var sp = this.stack.length - 1;\n for (var i = sp - 1; i >= 0; i--) {\n var block = this.target.blocks.getBlock(this.stack[i]);\n if (block.opcode === 'procedures_callnoreturn' && block.mutation.proccode === procedureCode) {\n return true;\n }\n if (--callCount < 0) return false;\n }\n return false;\n }\n }], [{\n key: 'STATUS_RUNNING',\n get: function get() {\n return 0;\n }\n\n /**\n * Threads are in this state when a primitive is waiting on a promise;\n * execution is paused until the promise changes thread status.\n * @const\n */\n\n }, {\n key: 'STATUS_PROMISE_WAIT',\n get: function get() {\n return 1;\n }\n\n /**\n * Thread status for yield.\n * @const\n */\n\n }, {\n key: 'STATUS_YIELD',\n get: function get() {\n return 2;\n }\n\n /**\n * Thread status for a single-tick yield. This will be cleared when the\n * thread is resumed.\n * @const\n */\n\n }, {\n key: 'STATUS_YIELD_TICK',\n get: function get() {\n return 3;\n }\n\n /**\n * Thread status for a finished/done thread.\n * Thread is in this state when there are no more blocks to execute.\n * @const\n */\n\n }, {\n key: 'STATUS_DONE',\n get: function get() {\n return 4;\n }\n }]);\n\n return Thread;\n}();\n\nmodule.exports = Thread;\n\n/***/ }),\n/* 20 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @fileoverview\n * Object representing a Scratch variable.\n */\n\nvar uid = __webpack_require__(26);\n\nvar Variable = function () {\n /**\n * @param {string} id Id of the variable.\n * @param {string} name Name of the variable.\n * @param {(string|number)} value Value of the variable.\n * @param {boolean} isCloud Whether the variable is stored in the cloud.\n * @constructor\n */\n function Variable(id, name, value, isCloud) {\n _classCallCheck(this, Variable);\n\n this.id = id || uid();\n this.name = name;\n this.value = value;\n this.isCloud = isCloud;\n }\n\n _createClass(Variable, [{\n key: 'toXML',\n value: function toXML() {\n return '<variable type=\"\" id=\"' + this.id + '\">' + this.name + '</variable>';\n }\n }]);\n\n return Variable;\n}();\n\nmodule.exports = Variable;\n\n/***/ }),\n/* 21 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar StringUtil = __webpack_require__(24);\nvar log = __webpack_require__(3);\n\n/**\n * Load a costume's asset into memory asynchronously.\n * Do not call this unless there is a renderer attached.\n * @param {string} md5ext - the MD5 and extension of the costume to be loaded.\n * @param {!object} costume - the Scratch costume object.\n * @property {int} skinId - the ID of the costume's render skin, once installed.\n * @property {number} rotationCenterX - the X component of the costume's origin.\n * @property {number} rotationCenterY - the Y component of the costume's origin.\n * @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.\n * @param {!Runtime} runtime - Scratch runtime, used to access the storage module.\n * @returns {?Promise} - a promise which will resolve after skinId is set, or null on error.\n */\nvar loadCostume = function loadCostume(md5ext, costume, runtime) {\n if (!runtime.storage) {\n log.error('No storage module present; cannot load costume asset: ', md5ext);\n return Promise.resolve(costume);\n }\n\n var AssetType = runtime.storage.AssetType;\n var idParts = StringUtil.splitFirst(md5ext, '.');\n var md5 = idParts[0];\n var ext = idParts[1].toLowerCase();\n var assetType = ext === 'svg' ? AssetType.ImageVector : AssetType.ImageBitmap;\n\n var rotationCenter = [costume.rotationCenterX / costume.bitmapResolution, costume.rotationCenterY / costume.bitmapResolution];\n\n var promise = runtime.storage.load(assetType, md5, ext).then(function (costumeAsset) {\n costume.assetId = costumeAsset.assetId;\n costume.dataFormat = ext;\n return costumeAsset;\n });\n\n if (!runtime.renderer) {\n log.error('No rendering module present; cannot load costume asset: ', md5ext);\n return promise.then(function () {\n return costume;\n });\n }\n\n if (assetType === AssetType.ImageVector) {\n promise = promise.then(function (costumeAsset) {\n costume.skinId = runtime.renderer.createSVGSkin(costumeAsset.decodeText(), rotationCenter);\n return costume;\n });\n } else {\n promise = promise.then(function (costumeAsset) {\n return new Promise(function (resolve, reject) {\n var imageElement = new Image();\n var onError = function onError() {\n // eslint-disable-next-line no-use-before-define\n removeEventListeners();\n reject();\n };\n var onLoad = function onLoad() {\n // eslint-disable-next-line no-use-before-define\n removeEventListeners();\n resolve(imageElement);\n };\n var removeEventListeners = function removeEventListeners() {\n imageElement.removeEventListener('error', onError);\n imageElement.removeEventListener('load', onLoad);\n };\n imageElement.addEventListener('error', onError);\n imageElement.addEventListener('load', onLoad);\n imageElement.src = costumeAsset.encodeDataURI();\n });\n }).then(function (imageElement) {\n costume.skinId = runtime.renderer.createBitmapSkin(imageElement, costume.bitmapResolution, rotationCenter);\n return costume;\n });\n }\n return promise;\n};\n\nmodule.exports = loadCostume;\n\n/***/ }),\n/* 22 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar StringUtil = __webpack_require__(24);\nvar log = __webpack_require__(3);\n\n/**\n * Load a sound's asset into memory asynchronously.\n * @param {!object} sound - the Scratch sound object.\n * @property {string} md5 - the MD5 and extension of the sound to be loaded.\n * @property {Buffer} data - sound data will be written here once loaded.\n * @param {!Runtime} runtime - Scratch runtime, used to access the storage module.\n * @returns {!Promise} - a promise which will resolve to the sound when ready.\n */\nvar loadSound = function loadSound(sound, runtime) {\n if (!runtime.storage) {\n log.error('No storage module present; cannot load sound asset: ', sound.md5);\n return Promise.resolve(sound);\n }\n if (!runtime.audioEngine) {\n log.error('No audio engine present; cannot load sound asset: ', sound.md5);\n return Promise.resolve(sound);\n }\n var idParts = StringUtil.splitFirst(sound.md5, '.');\n var md5 = idParts[0];\n var ext = idParts[1].toLowerCase();\n return runtime.storage.load(runtime.storage.AssetType.Sound, md5, ext).then(function (soundAsset) {\n sound.assetId = soundAsset.assetId;\n sound.dataFormat = ext;\n return runtime.audioEngine.decodeSound(Object.assign({}, sound, { data: soundAsset.data }));\n }).then(function () {\n return sound;\n });\n};\n\nmodule.exports = loadSound;\n\n/***/ }),\n/* 23 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar log = __webpack_require__(3);\nvar MathUtil = __webpack_require__(5);\nvar Target = __webpack_require__(67);\n\n/**\n * Rendered target: instance of a sprite (clone), or the stage.\n */\n\nvar RenderedTarget = function (_Target) {\n _inherits(RenderedTarget, _Target);\n\n /**\n * @param {!Sprite} sprite Reference to the parent sprite.\n * @param {Runtime} runtime Reference to the runtime.\n * @constructor\n */\n function RenderedTarget(sprite, runtime) {\n _classCallCheck(this, RenderedTarget);\n\n /**\n * Reference to the sprite that this is a render of.\n * @type {!Sprite}\n */\n var _this = _possibleConstructorReturn(this, (RenderedTarget.__proto__ || Object.getPrototypeOf(RenderedTarget)).call(this, runtime, sprite.blocks));\n\n _this.sprite = sprite;\n /**\n * Reference to the global renderer for this VM, if one exists.\n * @type {?RenderWebGL}\n */\n _this.renderer = null;\n if (_this.runtime) {\n _this.renderer = _this.runtime.renderer;\n }\n /**\n * ID of the drawable for this rendered target,\n * returned by the renderer, if rendered.\n * @type {?Number}\n */\n _this.drawableID = null;\n\n /**\n * Drag state of this rendered target. If true, x/y position can't be\n * changed by blocks.\n * @type {boolean}\n */\n _this.dragging = false;\n\n /**\n * Map of current graphic effect values.\n * @type {!Object.<string, number>}\n */\n _this.effects = {\n color: 0,\n fisheye: 0,\n whirl: 0,\n pixelate: 0,\n mosaic: 0,\n brightness: 0,\n ghost: 0\n };\n\n /**\n * Whether this represents an \"original\" non-clone rendered-target for a sprite,\n * i.e., created by the editor and not clone blocks.\n * @type {boolean}\n */\n _this.isOriginal = true;\n\n /**\n * Whether this rendered target represents the Scratch stage.\n * @type {boolean}\n */\n _this.isStage = false;\n\n /**\n * Scratch X coordinate. Currently should range from -240 to 240.\n * @type {Number}\n */\n _this.x = 0;\n\n /**\n * Scratch Y coordinate. Currently should range from -180 to 180.\n * @type {number}\n */\n _this.y = 0;\n\n /**\n * Scratch direction. Currently should range from -179 to 180.\n * @type {number}\n */\n _this.direction = 90;\n\n /**\n * Whether the rendered target is draggable on the stage\n * @type {boolean}\n */\n _this.draggable = false;\n\n /**\n * Whether the rendered target is currently visible.\n * @type {boolean}\n */\n _this.visible = true;\n\n /**\n * Size of rendered target as a percent of costume size.\n * @type {number}\n */\n _this.size = 100;\n\n /**\n * Currently selected costume index.\n * @type {number}\n */\n _this.currentCostume = 0;\n\n /**\n * Current rotation style.\n * @type {!string}\n */\n _this.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND;\n return _this;\n }\n\n /**\n * Create a drawable with the this.renderer.\n */\n\n\n _createClass(RenderedTarget, [{\n key: 'initDrawable',\n value: function initDrawable() {\n if (this.renderer) {\n this.drawableID = this.renderer.createDrawable();\n }\n // If we're a clone, start the hats.\n if (!this.isOriginal) {\n this.runtime.startHats('control_start_as_clone', null, this);\n }\n\n /**\n * Audio player\n */\n this.audioPlayer = null;\n if (this.runtime && this.runtime.audioEngine) {\n this.audioPlayer = this.runtime.audioEngine.createPlayer();\n }\n }\n\n /**\n * Event which fires when a target moves.\n * @type {string}\n */\n\n }, {\n key: 'setXY',\n\n\n /**\n * Set the X and Y coordinates.\n * @param {!number} x New X coordinate, in Scratch coordinates.\n * @param {!number} y New Y coordinate, in Scratch coordinates.\n * @param {?boolean} force Force setting X/Y, in case of dragging\n */\n value: function setXY(x, y, force) {\n if (this.isStage) return;\n if (this.dragging && !force) return;\n var oldX = this.x;\n var oldY = this.y;\n if (this.renderer) {\n var position = this.renderer.getFencedPositionOfDrawable(this.drawableID, [x, y]);\n this.x = position[0];\n this.y = position[1];\n\n this.renderer.updateDrawableProperties(this.drawableID, {\n position: position\n });\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n } else {\n this.x = x;\n this.y = y;\n }\n this.emit(RenderedTarget.EVENT_TARGET_MOVED, this, oldX, oldY);\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Get the rendered direction and scale, after applying rotation style.\n * @return {object<string, number>} Direction and scale to render.\n */\n\n }, {\n key: '_getRenderedDirectionAndScale',\n value: function _getRenderedDirectionAndScale() {\n // Default: no changes to `this.direction` or `this.scale`.\n var finalDirection = this.direction;\n var finalScale = [this.size, this.size];\n if (this.rotationStyle === RenderedTarget.ROTATION_STYLE_NONE) {\n // Force rendered direction to be 90.\n finalDirection = 90;\n } else if (this.rotationStyle === RenderedTarget.ROTATION_STYLE_LEFT_RIGHT) {\n // Force rendered direction to be 90, and flip drawable if needed.\n finalDirection = 90;\n var scaleFlip = this.direction < 0 ? -1 : 1;\n finalScale = [scaleFlip * this.size, this.size];\n }\n return { direction: finalDirection, scale: finalScale };\n }\n\n /**\n * Set the direction.\n * @param {!number} direction New direction.\n */\n\n }, {\n key: 'setDirection',\n value: function setDirection(direction) {\n if (this.isStage) {\n return;\n }\n // Keep direction between -179 and +180.\n this.direction = MathUtil.wrapClamp(direction, -179, 180);\n if (this.renderer) {\n var renderedDirectionScale = this._getRenderedDirectionAndScale();\n this.renderer.updateDrawableProperties(this.drawableID, {\n direction: renderedDirectionScale.direction,\n scale: renderedDirectionScale.scale\n });\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Set draggability; i.e., whether it's able to be dragged in the player\n * @param {!boolean} draggable True if should be draggable.\n */\n\n }, {\n key: 'setDraggable',\n value: function setDraggable(draggable) {\n if (this.isStage) return;\n this.draggable = !!draggable;\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Set a say bubble.\n * @param {?string} type Type of say bubble: \"say\", \"think\", or null.\n * @param {?string} message Message to put in say bubble.\n */\n\n }, {\n key: 'setSay',\n value: function setSay(type, message) {\n if (this.isStage) {\n return;\n }\n // @todo: Render to stage.\n if (!type || !message) {\n log.info('Clearing say bubble');\n return;\n }\n log.info('Setting say bubble:', type, message);\n }\n\n /**\n * Set visibility; i.e., whether it's shown or hidden.\n * @param {!boolean} visible True if should be shown.\n */\n\n }, {\n key: 'setVisible',\n value: function setVisible(visible) {\n if (this.isStage) {\n return;\n }\n this.visible = !!visible;\n if (this.renderer) {\n this.renderer.updateDrawableProperties(this.drawableID, {\n visible: this.visible\n });\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Set size, as a percentage of the costume size.\n * @param {!number} size Size of rendered target, as % of costume size.\n */\n\n }, {\n key: 'setSize',\n value: function setSize(size) {\n if (this.isStage) {\n return;\n }\n if (this.renderer) {\n // Clamp to scales relative to costume and stage size.\n // See original ScratchSprite.as:setSize.\n var costumeSize = this.renderer.getSkinSize(this.drawableID);\n var origW = costumeSize[0];\n var origH = costumeSize[1];\n var minScale = Math.min(1, Math.max(5 / origW, 5 / origH));\n var maxScale = Math.min(1.5 * this.runtime.constructor.STAGE_WIDTH / origW, 1.5 * this.runtime.constructor.STAGE_HEIGHT / origH);\n this.size = MathUtil.clamp(size / 100, minScale, maxScale) * 100;\n var renderedDirectionScale = this._getRenderedDirectionAndScale();\n this.renderer.updateDrawableProperties(this.drawableID, {\n direction: renderedDirectionScale.direction,\n scale: renderedDirectionScale.scale\n });\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n }\n\n /**\n * Set a particular graphic effect value.\n * @param {!string} effectName Name of effect (see `RenderedTarget.prototype.effects`).\n * @param {!number} value Numerical magnitude of effect.\n */\n\n }, {\n key: 'setEffect',\n value: function setEffect(effectName, value) {\n if (!this.effects.hasOwnProperty(effectName)) return;\n this.effects[effectName] = value;\n if (this.renderer) {\n var props = {};\n props[effectName] = this.effects[effectName];\n this.renderer.updateDrawableProperties(this.drawableID, props);\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n }\n\n /**\n * Clear all graphic effects on this rendered target.\n */\n\n }, {\n key: 'clearEffects',\n value: function clearEffects() {\n for (var effectName in this.effects) {\n if (!this.effects.hasOwnProperty(effectName)) continue;\n this.effects[effectName] = 0;\n }\n if (this.renderer) {\n this.renderer.updateDrawableProperties(this.drawableID, this.effects);\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n }\n\n /**\n * Set the current costume.\n * @param {number} index New index of costume.\n */\n\n }, {\n key: 'setCostume',\n value: function setCostume(index) {\n // Keep the costume index within possible values.\n index = Math.round(index);\n this.currentCostume = MathUtil.wrapClamp(index, 0, this.sprite.costumes.length - 1);\n if (this.renderer) {\n var costume = this.sprite.costumes[this.currentCostume];\n var drawableProperties = {\n skinId: costume.skinId,\n costumeResolution: costume.bitmapResolution\n };\n if (typeof costume.rotationCenterX !== 'undefined' && typeof costume.rotationCenterY !== 'undefined') {\n var scale = costume.bitmapResolution || 1;\n drawableProperties.rotationCenter = [costume.rotationCenterX / scale, costume.rotationCenterY / scale];\n }\n this.renderer.updateDrawableProperties(this.drawableID, drawableProperties);\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Delete a costume by index.\n * @param {number} index Costume index to be deleted\n */\n\n }, {\n key: 'deleteCostume',\n value: function deleteCostume(index) {\n var originalCostumeCount = this.sprite.costumes.length;\n if (originalCostumeCount === 1) return;\n\n this.sprite.costumes = this.sprite.costumes.slice(0, index).concat(this.sprite.costumes.slice(index + 1));\n\n if (index === this.currentCostume && index === originalCostumeCount - 1) {\n this.setCostume(index - 1);\n } else if (index < this.currentCostume) {\n this.setCostume(this.currentCostume - 1);\n } else {\n this.setCostume(this.currentCostume);\n }\n\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Delete a sound by index.\n * @param {number} index Sound index to be deleted\n */\n\n }, {\n key: 'deleteSound',\n value: function deleteSound(index) {\n this.sprite.sounds = this.sprite.sounds.slice(0, index).concat(this.sprite.sounds.slice(index + 1));\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Update the rotation style.\n * @param {!string} rotationStyle New rotation style.\n */\n\n }, {\n key: 'setRotationStyle',\n value: function setRotationStyle(rotationStyle) {\n if (rotationStyle === RenderedTarget.ROTATION_STYLE_NONE) {\n this.rotationStyle = RenderedTarget.ROTATION_STYLE_NONE;\n } else if (rotationStyle === RenderedTarget.ROTATION_STYLE_ALL_AROUND) {\n this.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND;\n } else if (rotationStyle === RenderedTarget.ROTATION_STYLE_LEFT_RIGHT) {\n this.rotationStyle = RenderedTarget.ROTATION_STYLE_LEFT_RIGHT;\n }\n if (this.renderer) {\n var renderedDirectionScale = this._getRenderedDirectionAndScale();\n this.renderer.updateDrawableProperties(this.drawableID, {\n direction: renderedDirectionScale.direction,\n scale: renderedDirectionScale.scale\n });\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Get a costume index of this rendered target, by name of the costume.\n * @param {?string} costumeName Name of a costume.\n * @return {number} Index of the named costume, or -1 if not present.\n */\n\n }, {\n key: 'getCostumeIndexByName',\n value: function getCostumeIndexByName(costumeName) {\n for (var i = 0; i < this.sprite.costumes.length; i++) {\n if (this.sprite.costumes[i].name === costumeName) {\n return i;\n }\n }\n return -1;\n }\n\n /**\n * Get a costume of this rendered target by id.\n * @return {object} current costume\n */\n\n }, {\n key: 'getCurrentCostume',\n value: function getCurrentCostume() {\n return this.sprite.costumes[this.currentCostume];\n }\n\n /**\n * Get full costume list\n * @return {object[]} list of costumes\n */\n\n }, {\n key: 'getCostumes',\n value: function getCostumes() {\n return this.sprite.costumes;\n }\n\n /**\n * Get full sound list\n * @return {object[]} list of sounds\n */\n\n }, {\n key: 'getSounds',\n value: function getSounds() {\n return this.sprite.sounds;\n }\n\n /**\n * Update all drawable properties for this rendered target.\n * Use when a batch has changed, e.g., when the drawable is first created.\n */\n\n }, {\n key: 'updateAllDrawableProperties',\n value: function updateAllDrawableProperties() {\n if (this.renderer) {\n var renderedDirectionScale = this._getRenderedDirectionAndScale();\n var costume = this.sprite.costumes[this.currentCostume];\n var bitmapResolution = costume.bitmapResolution || 1;\n var props = {\n position: [this.x, this.y],\n direction: renderedDirectionScale.direction,\n draggable: this.draggable,\n scale: renderedDirectionScale.scale,\n visible: this.visible,\n skinId: costume.skinId,\n costumeResolution: bitmapResolution,\n rotationCenter: [costume.rotationCenterX / bitmapResolution, costume.rotationCenterY / bitmapResolution]\n };\n for (var effectName in this.effects) {\n if (!this.effects.hasOwnProperty(effectName)) continue;\n props[effectName] = this.effects[effectName];\n }\n this.renderer.updateDrawableProperties(this.drawableID, props);\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n this.runtime.requestTargetsUpdate(this);\n }\n\n /**\n * Return the human-readable name for this rendered target, e.g., the sprite's name.\n * @override\n * @returns {string} Human-readable name.\n */\n\n }, {\n key: 'getName',\n value: function getName() {\n return this.sprite.name;\n }\n\n /**\n * Return whether this rendered target is a sprite (not a clone, not the stage).\n * @return {boolean} True if not a clone and not the stage.\n */\n\n }, {\n key: 'isSprite',\n value: function isSprite() {\n return !this.isStage && this.isOriginal;\n }\n\n /**\n * Return the rendered target's tight bounding box.\n * Includes top, left, bottom, right attributes in Scratch coordinates.\n * @return {?object} Tight bounding box, or null.\n */\n\n }, {\n key: 'getBounds',\n value: function getBounds() {\n if (this.renderer) {\n return this.runtime.renderer.getBounds(this.drawableID);\n }\n return null;\n }\n\n /**\n * Return whether touching a point.\n * @param {number} x X coordinate of test point.\n * @param {number} y Y coordinate of test point.\n * @return {boolean} True iff the rendered target is touching the point.\n */\n\n }, {\n key: 'isTouchingPoint',\n value: function isTouchingPoint(x, y) {\n if (this.renderer) {\n // @todo: Update once pick is in Scratch coordinates.\n // Limits test to this Drawable, so this will return true\n // even if the clone is obscured by another Drawable.\n var pickResult = this.runtime.renderer.pick(x + this.runtime.constructor.STAGE_WIDTH / 2, -y + this.runtime.constructor.STAGE_HEIGHT / 2, null, null, [this.drawableID]);\n return pickResult === this.drawableID;\n }\n return false;\n }\n\n /**\n * Return whether touching a stage edge.\n * @return {boolean} True iff the rendered target is touching the stage edge.\n */\n\n }, {\n key: 'isTouchingEdge',\n value: function isTouchingEdge() {\n if (this.renderer) {\n var stageWidth = this.runtime.constructor.STAGE_WIDTH;\n var stageHeight = this.runtime.constructor.STAGE_HEIGHT;\n var bounds = this.getBounds();\n if (bounds.left < -stageWidth / 2 || bounds.right > stageWidth / 2 || bounds.top > stageHeight / 2 || bounds.bottom < -stageHeight / 2) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Return whether touching any of a named sprite's clones.\n * @param {string} spriteName Name of the sprite.\n * @return {boolean} True iff touching a clone of the sprite.\n */\n\n }, {\n key: 'isTouchingSprite',\n value: function isTouchingSprite(spriteName) {\n var firstClone = this.runtime.getSpriteTargetByName(spriteName);\n if (!firstClone || !this.renderer) {\n return false;\n }\n var drawableCandidates = firstClone.sprite.clones.map(function (clone) {\n return clone.drawableID;\n });\n return this.renderer.isTouchingDrawables(this.drawableID, drawableCandidates);\n }\n\n /**\n * Return whether touching a color.\n * @param {Array.<number>} rgb [r,g,b], values between 0-255.\n * @return {Promise.<boolean>} True iff the rendered target is touching the color.\n */\n\n }, {\n key: 'isTouchingColor',\n value: function isTouchingColor(rgb) {\n if (this.renderer) {\n return this.renderer.isTouchingColor(this.drawableID, rgb);\n }\n return false;\n }\n\n /**\n * Return whether rendered target's color is touching a color.\n * @param {object} targetRgb {Array.<number>} [r,g,b], values between 0-255.\n * @param {object} maskRgb {Array.<number>} [r,g,b], values between 0-255.\n * @return {Promise.<boolean>} True iff the color is touching the color.\n */\n\n }, {\n key: 'colorIsTouchingColor',\n value: function colorIsTouchingColor(targetRgb, maskRgb) {\n if (this.renderer) {\n return this.renderer.isTouchingColor(this.drawableID, targetRgb, maskRgb);\n }\n return false;\n }\n\n /**\n * Move to the front layer.\n */\n\n }, {\n key: 'goToFront',\n value: function goToFront() {\n if (this.renderer) {\n this.renderer.setDrawableOrder(this.drawableID, Infinity);\n }\n }\n\n /**\n * Move back a number of layers.\n * @param {number} nLayers How many layers to go back.\n */\n\n }, {\n key: 'goBackLayers',\n value: function goBackLayers(nLayers) {\n if (this.renderer) {\n this.renderer.setDrawableOrder(this.drawableID, -nLayers, true, 1);\n }\n }\n\n /**\n * Move behind some other rendered target.\n * @param {!RenderedTarget} other Other rendered target to move behind.\n */\n\n }, {\n key: 'goBehindOther',\n value: function goBehindOther(other) {\n if (this.renderer) {\n var otherLayer = this.renderer.setDrawableOrder(other.drawableID, 0, true);\n this.renderer.setDrawableOrder(this.drawableID, otherLayer);\n }\n }\n\n /**\n * Keep a desired position within a fence.\n * @param {number} newX New desired X position.\n * @param {number} newY New desired Y position.\n * @param {object=} optFence Optional fence with left, right, top bottom.\n * @return {Array.<number>} Fenced X and Y coordinates.\n */\n\n }, {\n key: 'keepInFence',\n value: function keepInFence(newX, newY, optFence) {\n var fence = optFence;\n if (!fence) {\n fence = {\n left: -this.runtime.constructor.STAGE_WIDTH / 2,\n right: this.runtime.constructor.STAGE_WIDTH / 2,\n top: this.runtime.constructor.STAGE_HEIGHT / 2,\n bottom: -this.runtime.constructor.STAGE_HEIGHT / 2\n };\n }\n var bounds = this.getBounds();\n if (!bounds) return;\n // Adjust the known bounds to the target position.\n bounds.left += newX - this.x;\n bounds.right += newX - this.x;\n bounds.top += newY - this.y;\n bounds.bottom += newY - this.y;\n // Find how far we need to move the target position.\n var dx = 0;\n var dy = 0;\n if (bounds.left < fence.left) {\n dx += fence.left - bounds.left;\n }\n if (bounds.right > fence.right) {\n dx += fence.right - bounds.right;\n }\n if (bounds.top > fence.top) {\n dy += fence.top - bounds.top;\n }\n if (bounds.bottom < fence.bottom) {\n dy += fence.bottom - bounds.bottom;\n }\n return [newX + dx, newY + dy];\n }\n\n /**\n * Make a clone, copying any run-time properties.\n * If we've hit the global clone limit, returns null.\n * @return {RenderedTarget} New clone.\n */\n\n }, {\n key: 'makeClone',\n value: function makeClone() {\n if (!this.runtime.clonesAvailable() || this.isStage) {\n return null; // Hit max clone limit, or this is the stage.\n }\n this.runtime.changeCloneCounter(1);\n var newClone = this.sprite.createClone();\n // Copy all properties.\n newClone.x = this.x;\n newClone.y = this.y;\n newClone.direction = this.direction;\n newClone.draggable = this.draggable;\n newClone.visible = this.visible;\n newClone.size = this.size;\n newClone.currentCostume = this.currentCostume;\n newClone.rotationStyle = this.rotationStyle;\n newClone.effects = JSON.parse(JSON.stringify(this.effects));\n newClone.variables = JSON.parse(JSON.stringify(this.variables));\n newClone.lists = JSON.parse(JSON.stringify(this.lists));\n newClone.initDrawable();\n newClone.updateAllDrawableProperties();\n // Place behind the current target.\n newClone.goBehindOther(this);\n return newClone;\n }\n\n /**\n * Called when the project receives a \"green flag.\"\n * For a rendered target, this clears graphic effects.\n */\n\n }, {\n key: 'onGreenFlag',\n value: function onGreenFlag() {\n this.clearEffects();\n }\n\n /**\n * Called when the project receives a \"stop all\"\n * Stop all sounds and clear graphic effects.\n */\n\n }, {\n key: 'onStopAll',\n value: function onStopAll() {\n this.clearEffects();\n if (this.audioPlayer) {\n this.audioPlayer.stopAllSounds();\n this.audioPlayer.clearEffects();\n }\n }\n\n /**\n * Post/edit sprite info.\n * @param {object} data An object with sprite info data to set.\n */\n\n }, {\n key: 'postSpriteInfo',\n value: function postSpriteInfo(data) {\n var force = data.hasOwnProperty('force') ? data.force : null;\n if (data.hasOwnProperty('x')) {\n this.setXY(data.x, this.y, force);\n }\n if (data.hasOwnProperty('y')) {\n this.setXY(this.x, data.y, force);\n }\n if (data.hasOwnProperty('direction')) {\n this.setDirection(data.direction);\n }\n if (data.hasOwnProperty('draggable')) {\n this.setDraggable(data.draggable);\n }\n if (data.hasOwnProperty('rotationStyle')) {\n this.setRotationStyle(data.rotationStyle);\n }\n if (data.hasOwnProperty('visible')) {\n this.setVisible(data.visible);\n }\n }\n\n /**\n * Put the sprite into the drag state. While in effect, setXY must be forced\n */\n\n }, {\n key: 'startDrag',\n value: function startDrag() {\n this.dragging = true;\n }\n\n /**\n * Remove the sprite from the drag state.\n */\n\n }, {\n key: 'stopDrag',\n value: function stopDrag() {\n this.dragging = false;\n }\n\n /**\n * Serialize sprite info, used when emitting events about the sprite\n * @returns {object} Sprite data as a simple object\n */\n\n }, {\n key: 'toJSON',\n value: function toJSON() {\n var costumes = this.getCostumes();\n return {\n id: this.id,\n name: this.getName(),\n isStage: this.isStage,\n x: this.x,\n y: this.y,\n size: this.size,\n direction: this.direction,\n draggable: this.draggable,\n currentCostume: this.currentCostume,\n costume: costumes[this.currentCostume],\n costumeCount: costumes.length,\n visible: this.visible,\n rotationStyle: this.rotationStyle,\n blocks: this.blocks._blocks,\n variables: this.variables,\n lists: this.lists,\n costumes: costumes,\n sounds: this.getSounds()\n };\n }\n\n /**\n * Dispose, destroying any run-time properties.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.runtime.changeCloneCounter(-1);\n this.runtime.stopForTarget(this);\n this.sprite.removeClone(this);\n if (this.renderer && this.drawableID !== null) {\n this.renderer.destroyDrawable(this.drawableID);\n if (this.visible) {\n this.runtime.requestRedraw();\n }\n }\n }\n }], [{\n key: 'EVENT_TARGET_MOVED',\n get: function get() {\n return 'TARGET_MOVED';\n }\n\n /**\n * Rotation style for \"all around\"/spinning.\n * @type {string}\n */\n\n }, {\n key: 'ROTATION_STYLE_ALL_AROUND',\n get: function get() {\n return 'all around';\n }\n\n /**\n * Rotation style for \"left-right\"/flipping.\n * @type {string}\n */\n\n }, {\n key: 'ROTATION_STYLE_LEFT_RIGHT',\n get: function get() {\n return 'left-right';\n }\n\n /**\n * Rotation style for \"no rotation.\"\n * @type {string}\n */\n\n }, {\n key: 'ROTATION_STYLE_NONE',\n get: function get() {\n return \"don't rotate\";\n }\n }]);\n\n return RenderedTarget;\n}(Target);\n\nmodule.exports = RenderedTarget;\n\n/***/ }),\n/* 24 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar StringUtil = function () {\n function StringUtil() {\n _classCallCheck(this, StringUtil);\n }\n\n _createClass(StringUtil, null, [{\n key: 'withoutTrailingDigits',\n value: function withoutTrailingDigits(s) {\n var i = s.length - 1;\n while (i >= 0 && '0123456789'.indexOf(s.charAt(i)) > -1) {\n i--;\n }return s.slice(0, i + 1);\n }\n }, {\n key: 'unusedName',\n value: function unusedName(name, existingNames) {\n if (existingNames.indexOf(name) < 0) return name;\n name = StringUtil.withoutTrailingDigits(name);\n var i = 2;\n while (existingNames.indexOf(name + i) >= 0) {\n i++;\n }return name + i;\n }\n\n /**\n * Split a string on the first occurrence of a split character.\n * @param {string} text - the string to split.\n * @param {string} separator - split the text on this character.\n * @returns {[string, string]} - the two parts of the split string, or [text, null] if no split character found.\n * @example\n * // returns ['foo', 'tar.gz']\n * splitFirst('foo.tar.gz', '.');\n * @example\n * // returns ['foo', null]\n * splitFirst('foo', '.');\n * @example\n * // returns ['foo', '']\n * splitFirst('foo.', '.');\n */\n\n }, {\n key: 'splitFirst',\n value: function splitFirst(text, separator) {\n var index = text.indexOf(separator);\n if (index >= 0) {\n return [text.substring(0, index), text.substring(index + 1)];\n } else {\n return [text, null];\n }\n }\n }]);\n\n return StringUtil;\n}();\n\nmodule.exports = StringUtil;\n\n/***/ }),\n/* 25 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * @fileoverview\n * A utility for accurately measuring time.\n * To use:\n * ---\n * var timer = new Timer();\n * timer.start();\n * ... pass some time ...\n * var timeDifference = timer.timeElapsed();\n * ---\n * Or, you can use the `time` and `relativeTime`\n * to do some measurement yourself.\n */\n\nvar Timer = function () {\n function Timer() {\n _classCallCheck(this, Timer);\n\n /**\n * Used to store the start time of a timer action.\n * Updated when calling `timer.start`.\n */\n this.startTime = 0;\n }\n\n /**\n * Disable use of self.performance for now as it results in lower performance\n * However, instancing it like below (caching the self.performance to a local variable) negates most of the issues.\n * @type {boolean}\n */\n\n\n _createClass(Timer, [{\n key: 'time',\n\n\n /**\n * Return the currently known absolute time, in ms precision.\n * @returns {number} ms elapsed since 1 January 1970 00:00:00 UTC.\n */\n value: function time() {\n return Timer.nowObj.now();\n }\n\n /**\n * Returns a time accurate relative to other times produced by this function.\n * If possible, will use sub-millisecond precision.\n * If not, will use millisecond precision.\n * Not guaranteed to produce the same absolute values per-system.\n * @returns {number} ms-scale accurate time relative to other relative times.\n */\n\n }, {\n key: 'relativeTime',\n value: function relativeTime() {\n return Timer.nowObj.now();\n }\n\n /**\n * Start a timer for measuring elapsed time,\n * at the most accurate precision possible.\n */\n\n }, {\n key: 'start',\n value: function start() {\n this.startTime = Timer.nowObj.now();\n }\n }, {\n key: 'timeElapsed',\n value: function timeElapsed() {\n return Timer.nowObj.now() - this.startTime;\n }\n }], [{\n key: 'USE_PERFORMANCE',\n get: function get() {\n return false;\n }\n\n /**\n * Legacy object to allow for us to call now to get the old style date time (for backwards compatibility)\n * @deprecated This is only called via the nowObj.now() if no other means is possible...\n */\n\n }, {\n key: 'legacyDateCode',\n get: function get() {\n return {\n now: function now() {\n return new Date().getTime();\n }\n };\n }\n\n /**\n * Use this object to route all time functions through single access points.\n */\n\n }, {\n key: 'nowObj',\n get: function get() {\n if (Timer.USE_PERFORMANCE && typeof self !== 'undefined' && self.performance && 'now' in self.performance) {\n return self.performance;\n } else if (Date.now) {\n return Date;\n }\n return Timer.legacyDateCode;\n }\n }]);\n\n return Timer;\n}();\n\nmodule.exports = Timer;\n\n/***/ }),\n/* 26 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\n/**\n * @fileoverview UID generator, from Blockly.\n */\n\n/**\n * Legal characters for the unique ID.\n * Should be all on a US keyboard. No XML special characters or control codes.\n * Removed $ due to issue 251.\n * @private\n */\nvar soup_ = '!#%()*+,-./:;=?@[]^_`{|}~' + 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n\n/**\n * Generate a unique ID, from Blockly. This should be globally unique.\n * 87 characters ^ 20 length > 128 bits (better than a UUID).\n * @return {string} A globally unique ID string.\n */\nvar uid = function uid() {\n var length = 20;\n var soupLength = soup_.length;\n var id = [];\n for (var i = 0; i < length; i++) {\n id[i] = soup_.charAt(Math.random() * soupLength);\n }\n return id.join('');\n};\n\nmodule.exports = uid;\n\n/***/ }),\n/* 27 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"Aacute\": \"Á\",\n\t\"aacute\": \"á\",\n\t\"Abreve\": \"Ă\",\n\t\"abreve\": \"ă\",\n\t\"ac\": \"∾\",\n\t\"acd\": \"∿\",\n\t\"acE\": \"∾̳\",\n\t\"Acirc\": \"Â\",\n\t\"acirc\": \"â\",\n\t\"acute\": \"´\",\n\t\"Acy\": \"А\",\n\t\"acy\": \"а\",\n\t\"AElig\": \"Æ\",\n\t\"aelig\": \"æ\",\n\t\"af\": \"⁡\",\n\t\"Afr\": \"𝔄\",\n\t\"afr\": \"𝔞\",\n\t\"Agrave\": \"À\",\n\t\"agrave\": \"à\",\n\t\"alefsym\": \"ℵ\",\n\t\"aleph\": \"ℵ\",\n\t\"Alpha\": \"Α\",\n\t\"alpha\": \"α\",\n\t\"Amacr\": \"Ā\",\n\t\"amacr\": \"ā\",\n\t\"amalg\": \"⨿\",\n\t\"amp\": \"&\",\n\t\"AMP\": \"&\",\n\t\"andand\": \"⩕\",\n\t\"And\": \"⩓\",\n\t\"and\": \"∧\",\n\t\"andd\": \"⩜\",\n\t\"andslope\": \"⩘\",\n\t\"andv\": \"⩚\",\n\t\"ang\": \"∠\",\n\t\"ange\": \"⦤\",\n\t\"angle\": \"∠\",\n\t\"angmsdaa\": \"⦨\",\n\t\"angmsdab\": \"⦩\",\n\t\"angmsdac\": \"⦪\",\n\t\"angmsdad\": \"⦫\",\n\t\"angmsdae\": \"⦬\",\n\t\"angmsdaf\": \"⦭\",\n\t\"angmsdag\": \"⦮\",\n\t\"angmsdah\": \"⦯\",\n\t\"angmsd\": \"∡\",\n\t\"angrt\": \"∟\",\n\t\"angrtvb\": \"⊾\",\n\t\"angrtvbd\": \"⦝\",\n\t\"angsph\": \"∢\",\n\t\"angst\": \"Å\",\n\t\"angzarr\": \"⍼\",\n\t\"Aogon\": \"Ą\",\n\t\"aogon\": \"ą\",\n\t\"Aopf\": \"𝔸\",\n\t\"aopf\": \"𝕒\",\n\t\"apacir\": \"⩯\",\n\t\"ap\": \"≈\",\n\t\"apE\": \"⩰\",\n\t\"ape\": \"≊\",\n\t\"apid\": \"≋\",\n\t\"apos\": \"'\",\n\t\"ApplyFunction\": \"⁡\",\n\t\"approx\": \"≈\",\n\t\"approxeq\": \"≊\",\n\t\"Aring\": \"Å\",\n\t\"aring\": \"å\",\n\t\"Ascr\": \"𝒜\",\n\t\"ascr\": \"𝒶\",\n\t\"Assign\": \"≔\",\n\t\"ast\": \"*\",\n\t\"asymp\": \"≈\",\n\t\"asympeq\": \"≍\",\n\t\"Atilde\": \"Ã\",\n\t\"atilde\": \"ã\",\n\t\"Auml\": \"Ä\",\n\t\"auml\": \"ä\",\n\t\"awconint\": \"∳\",\n\t\"awint\": \"⨑\",\n\t\"backcong\": \"≌\",\n\t\"backepsilon\": \"϶\",\n\t\"backprime\": \"‵\",\n\t\"backsim\": \"∽\",\n\t\"backsimeq\": \"⋍\",\n\t\"Backslash\": \"∖\",\n\t\"Barv\": \"⫧\",\n\t\"barvee\": \"⊽\",\n\t\"barwed\": \"⌅\",\n\t\"Barwed\": \"⌆\",\n\t\"barwedge\": \"⌅\",\n\t\"bbrk\": \"⎵\",\n\t\"bbrktbrk\": \"⎶\",\n\t\"bcong\": \"≌\",\n\t\"Bcy\": \"Б\",\n\t\"bcy\": \"б\",\n\t\"bdquo\": \"„\",\n\t\"becaus\": \"∵\",\n\t\"because\": \"∵\",\n\t\"Because\": \"∵\",\n\t\"bemptyv\": \"⦰\",\n\t\"bepsi\": \"϶\",\n\t\"bernou\": \"ℬ\",\n\t\"Bernoullis\": \"ℬ\",\n\t\"Beta\": \"Β\",\n\t\"beta\": \"β\",\n\t\"beth\": \"ℶ\",\n\t\"between\": \"≬\",\n\t\"Bfr\": \"𝔅\",\n\t\"bfr\": \"𝔟\",\n\t\"bigcap\": \"⋂\",\n\t\"bigcirc\": \"◯\",\n\t\"bigcup\": \"⋃\",\n\t\"bigodot\": \"⨀\",\n\t\"bigoplus\": \"⨁\",\n\t\"bigotimes\": \"⨂\",\n\t\"bigsqcup\": \"⨆\",\n\t\"bigstar\": \"★\",\n\t\"bigtriangledown\": \"▽\",\n\t\"bigtriangleup\": \"△\",\n\t\"biguplus\": \"⨄\",\n\t\"bigvee\": \"⋁\",\n\t\"bigwedge\": \"⋀\",\n\t\"bkarow\": \"⤍\",\n\t\"blacklozenge\": \"⧫\",\n\t\"blacksquare\": \"▪\",\n\t\"blacktriangle\": \"▴\",\n\t\"blacktriangledown\": \"▾\",\n\t\"blacktriangleleft\": \"◂\",\n\t\"blacktriangleright\": \"▸\",\n\t\"blank\": \"␣\",\n\t\"blk12\": \"▒\",\n\t\"blk14\": \"░\",\n\t\"blk34\": \"▓\",\n\t\"block\": \"█\",\n\t\"bne\": \"=⃥\",\n\t\"bnequiv\": \"≡⃥\",\n\t\"bNot\": \"⫭\",\n\t\"bnot\": \"⌐\",\n\t\"Bopf\": \"𝔹\",\n\t\"bopf\": \"𝕓\",\n\t\"bot\": \"⊥\",\n\t\"bottom\": \"⊥\",\n\t\"bowtie\": \"⋈\",\n\t\"boxbox\": \"⧉\",\n\t\"boxdl\": \"┐\",\n\t\"boxdL\": \"╕\",\n\t\"boxDl\": \"╖\",\n\t\"boxDL\": \"╗\",\n\t\"boxdr\": \"┌\",\n\t\"boxdR\": \"╒\",\n\t\"boxDr\": \"╓\",\n\t\"boxDR\": \"╔\",\n\t\"boxh\": \"─\",\n\t\"boxH\": \"═\",\n\t\"boxhd\": \"┬\",\n\t\"boxHd\": \"╤\",\n\t\"boxhD\": \"╥\",\n\t\"boxHD\": \"╦\",\n\t\"boxhu\": \"┴\",\n\t\"boxHu\": \"╧\",\n\t\"boxhU\": \"╨\",\n\t\"boxHU\": \"╩\",\n\t\"boxminus\": \"⊟\",\n\t\"boxplus\": \"⊞\",\n\t\"boxtimes\": \"⊠\",\n\t\"boxul\": \"┘\",\n\t\"boxuL\": \"╛\",\n\t\"boxUl\": \"╜\",\n\t\"boxUL\": \"╝\",\n\t\"boxur\": \"└\",\n\t\"boxuR\": \"╘\",\n\t\"boxUr\": \"╙\",\n\t\"boxUR\": \"╚\",\n\t\"boxv\": \"│\",\n\t\"boxV\": \"║\",\n\t\"boxvh\": \"┼\",\n\t\"boxvH\": \"╪\",\n\t\"boxVh\": \"╫\",\n\t\"boxVH\": \"╬\",\n\t\"boxvl\": \"┤\",\n\t\"boxvL\": \"╡\",\n\t\"boxVl\": \"╢\",\n\t\"boxVL\": \"╣\",\n\t\"boxvr\": \"├\",\n\t\"boxvR\": \"╞\",\n\t\"boxVr\": \"╟\",\n\t\"boxVR\": \"╠\",\n\t\"bprime\": \"‵\",\n\t\"breve\": \"˘\",\n\t\"Breve\": \"˘\",\n\t\"brvbar\": \"¦\",\n\t\"bscr\": \"𝒷\",\n\t\"Bscr\": \"ℬ\",\n\t\"bsemi\": \"⁏\",\n\t\"bsim\": \"∽\",\n\t\"bsime\": \"⋍\",\n\t\"bsolb\": \"⧅\",\n\t\"bsol\": \"\\\\\",\n\t\"bsolhsub\": \"⟈\",\n\t\"bull\": \"•\",\n\t\"bullet\": \"•\",\n\t\"bump\": \"≎\",\n\t\"bumpE\": \"⪮\",\n\t\"bumpe\": \"≏\",\n\t\"Bumpeq\": \"≎\",\n\t\"bumpeq\": \"≏\",\n\t\"Cacute\": \"Ć\",\n\t\"cacute\": \"ć\",\n\t\"capand\": \"⩄\",\n\t\"capbrcup\": \"⩉\",\n\t\"capcap\": \"⩋\",\n\t\"cap\": \"∩\",\n\t\"Cap\": \"⋒\",\n\t\"capcup\": \"⩇\",\n\t\"capdot\": \"⩀\",\n\t\"CapitalDifferentialD\": \"ⅅ\",\n\t\"caps\": \"∩︀\",\n\t\"caret\": \"⁁\",\n\t\"caron\": \"ˇ\",\n\t\"Cayleys\": \"ℭ\",\n\t\"ccaps\": \"⩍\",\n\t\"Ccaron\": \"Č\",\n\t\"ccaron\": \"č\",\n\t\"Ccedil\": \"Ç\",\n\t\"ccedil\": \"ç\",\n\t\"Ccirc\": \"Ĉ\",\n\t\"ccirc\": \"ĉ\",\n\t\"Cconint\": \"∰\",\n\t\"ccups\": \"⩌\",\n\t\"ccupssm\": \"⩐\",\n\t\"Cdot\": \"Ċ\",\n\t\"cdot\": \"ċ\",\n\t\"cedil\": \"¸\",\n\t\"Cedilla\": \"¸\",\n\t\"cemptyv\": \"⦲\",\n\t\"cent\": \"¢\",\n\t\"centerdot\": \"·\",\n\t\"CenterDot\": \"·\",\n\t\"cfr\": \"𝔠\",\n\t\"Cfr\": \"ℭ\",\n\t\"CHcy\": \"Ч\",\n\t\"chcy\": \"ч\",\n\t\"check\": \"✓\",\n\t\"checkmark\": \"✓\",\n\t\"Chi\": \"Χ\",\n\t\"chi\": \"χ\",\n\t\"circ\": \"ˆ\",\n\t\"circeq\": \"≗\",\n\t\"circlearrowleft\": \"↺\",\n\t\"circlearrowright\": \"↻\",\n\t\"circledast\": \"⊛\",\n\t\"circledcirc\": \"⊚\",\n\t\"circleddash\": \"⊝\",\n\t\"CircleDot\": \"⊙\",\n\t\"circledR\": \"®\",\n\t\"circledS\": \"Ⓢ\",\n\t\"CircleMinus\": \"⊖\",\n\t\"CirclePlus\": \"⊕\",\n\t\"CircleTimes\": \"⊗\",\n\t\"cir\": \"○\",\n\t\"cirE\": \"⧃\",\n\t\"cire\": \"≗\",\n\t\"cirfnint\": \"⨐\",\n\t\"cirmid\": \"⫯\",\n\t\"cirscir\": \"⧂\",\n\t\"ClockwiseContourIntegral\": \"∲\",\n\t\"CloseCurlyDoubleQuote\": \"”\",\n\t\"CloseCurlyQuote\": \"’\",\n\t\"clubs\": \"♣\",\n\t\"clubsuit\": \"♣\",\n\t\"colon\": \":\",\n\t\"Colon\": \"∷\",\n\t\"Colone\": \"⩴\",\n\t\"colone\": \"≔\",\n\t\"coloneq\": \"≔\",\n\t\"comma\": \",\",\n\t\"commat\": \"@\",\n\t\"comp\": \"∁\",\n\t\"compfn\": \"∘\",\n\t\"complement\": \"∁\",\n\t\"complexes\": \"ℂ\",\n\t\"cong\": \"≅\",\n\t\"congdot\": \"⩭\",\n\t\"Congruent\": \"≡\",\n\t\"conint\": \"∮\",\n\t\"Conint\": \"∯\",\n\t\"ContourIntegral\": \"∮\",\n\t\"copf\": \"𝕔\",\n\t\"Copf\": \"ℂ\",\n\t\"coprod\": \"∐\",\n\t\"Coproduct\": \"∐\",\n\t\"copy\": \"©\",\n\t\"COPY\": \"©\",\n\t\"copysr\": \"℗\",\n\t\"CounterClockwiseContourIntegral\": \"∳\",\n\t\"crarr\": \"↵\",\n\t\"cross\": \"✗\",\n\t\"Cross\": \"⨯\",\n\t\"Cscr\": \"𝒞\",\n\t\"cscr\": \"𝒸\",\n\t\"csub\": \"⫏\",\n\t\"csube\": \"⫑\",\n\t\"csup\": \"⫐\",\n\t\"csupe\": \"⫒\",\n\t\"ctdot\": \"⋯\",\n\t\"cudarrl\": \"⤸\",\n\t\"cudarrr\": \"⤵\",\n\t\"cuepr\": \"⋞\",\n\t\"cuesc\": \"⋟\",\n\t\"cularr\": \"↶\",\n\t\"cularrp\": \"⤽\",\n\t\"cupbrcap\": \"⩈\",\n\t\"cupcap\": \"⩆\",\n\t\"CupCap\": \"≍\",\n\t\"cup\": \"∪\",\n\t\"Cup\": \"⋓\",\n\t\"cupcup\": \"⩊\",\n\t\"cupdot\": \"⊍\",\n\t\"cupor\": \"⩅\",\n\t\"cups\": \"∪︀\",\n\t\"curarr\": \"↷\",\n\t\"curarrm\": \"⤼\",\n\t\"curlyeqprec\": \"⋞\",\n\t\"curlyeqsucc\": \"⋟\",\n\t\"curlyvee\": \"⋎\",\n\t\"curlywedge\": \"⋏\",\n\t\"curren\": \"¤\",\n\t\"curvearrowleft\": \"↶\",\n\t\"curvearrowright\": \"↷\",\n\t\"cuvee\": \"⋎\",\n\t\"cuwed\": \"⋏\",\n\t\"cwconint\": \"∲\",\n\t\"cwint\": \"∱\",\n\t\"cylcty\": \"⌭\",\n\t\"dagger\": \"†\",\n\t\"Dagger\": \"‡\",\n\t\"daleth\": \"ℸ\",\n\t\"darr\": \"↓\",\n\t\"Darr\": \"↡\",\n\t\"dArr\": \"⇓\",\n\t\"dash\": \"‐\",\n\t\"Dashv\": \"⫤\",\n\t\"dashv\": \"⊣\",\n\t\"dbkarow\": \"⤏\",\n\t\"dblac\": \"˝\",\n\t\"Dcaron\": \"Ď\",\n\t\"dcaron\": \"ď\",\n\t\"Dcy\": \"Д\",\n\t\"dcy\": \"д\",\n\t\"ddagger\": \"‡\",\n\t\"ddarr\": \"⇊\",\n\t\"DD\": \"ⅅ\",\n\t\"dd\": \"ⅆ\",\n\t\"DDotrahd\": \"⤑\",\n\t\"ddotseq\": \"⩷\",\n\t\"deg\": \"°\",\n\t\"Del\": \"∇\",\n\t\"Delta\": \"Δ\",\n\t\"delta\": \"δ\",\n\t\"demptyv\": \"⦱\",\n\t\"dfisht\": \"⥿\",\n\t\"Dfr\": \"𝔇\",\n\t\"dfr\": \"𝔡\",\n\t\"dHar\": \"⥥\",\n\t\"dharl\": \"⇃\",\n\t\"dharr\": \"⇂\",\n\t\"DiacriticalAcute\": \"´\",\n\t\"DiacriticalDot\": \"˙\",\n\t\"DiacriticalDoubleAcute\": \"˝\",\n\t\"DiacriticalGrave\": \"`\",\n\t\"DiacriticalTilde\": \"˜\",\n\t\"diam\": \"⋄\",\n\t\"diamond\": \"⋄\",\n\t\"Diamond\": \"⋄\",\n\t\"diamondsuit\": \"♦\",\n\t\"diams\": \"♦\",\n\t\"die\": \"¨\",\n\t\"DifferentialD\": \"ⅆ\",\n\t\"digamma\": \"ϝ\",\n\t\"disin\": \"⋲\",\n\t\"div\": \"÷\",\n\t\"divide\": \"÷\",\n\t\"divideontimes\": \"⋇\",\n\t\"divonx\": \"⋇\",\n\t\"DJcy\": \"Ђ\",\n\t\"djcy\": \"ђ\",\n\t\"dlcorn\": \"⌞\",\n\t\"dlcrop\": \"⌍\",\n\t\"dollar\": \"$\",\n\t\"Dopf\": \"𝔻\",\n\t\"dopf\": \"𝕕\",\n\t\"Dot\": \"¨\",\n\t\"dot\": \"˙\",\n\t\"DotDot\": \"⃜\",\n\t\"doteq\": \"≐\",\n\t\"doteqdot\": \"≑\",\n\t\"DotEqual\": \"≐\",\n\t\"dotminus\": \"∸\",\n\t\"dotplus\": \"∔\",\n\t\"dotsquare\": \"⊡\",\n\t\"doublebarwedge\": \"⌆\",\n\t\"DoubleContourIntegral\": \"∯\",\n\t\"DoubleDot\": \"¨\",\n\t\"DoubleDownArrow\": \"⇓\",\n\t\"DoubleLeftArrow\": \"⇐\",\n\t\"DoubleLeftRightArrow\": \"⇔\",\n\t\"DoubleLeftTee\": \"⫤\",\n\t\"DoubleLongLeftArrow\": \"⟸\",\n\t\"DoubleLongLeftRightArrow\": \"⟺\",\n\t\"DoubleLongRightArrow\": \"⟹\",\n\t\"DoubleRightArrow\": \"⇒\",\n\t\"DoubleRightTee\": \"⊨\",\n\t\"DoubleUpArrow\": \"⇑\",\n\t\"DoubleUpDownArrow\": \"⇕\",\n\t\"DoubleVerticalBar\": \"∥\",\n\t\"DownArrowBar\": \"⤓\",\n\t\"downarrow\": \"↓\",\n\t\"DownArrow\": \"↓\",\n\t\"Downarrow\": \"⇓\",\n\t\"DownArrowUpArrow\": \"⇵\",\n\t\"DownBreve\": \"̑\",\n\t\"downdownarrows\": \"⇊\",\n\t\"downharpoonleft\": \"⇃\",\n\t\"downharpoonright\": \"⇂\",\n\t\"DownLeftRightVector\": \"⥐\",\n\t\"DownLeftTeeVector\": \"⥞\",\n\t\"DownLeftVectorBar\": \"⥖\",\n\t\"DownLeftVector\": \"↽\",\n\t\"DownRightTeeVector\": \"⥟\",\n\t\"DownRightVectorBar\": \"⥗\",\n\t\"DownRightVector\": \"⇁\",\n\t\"DownTeeArrow\": \"↧\",\n\t\"DownTee\": \"⊤\",\n\t\"drbkarow\": \"⤐\",\n\t\"drcorn\": \"⌟\",\n\t\"drcrop\": \"⌌\",\n\t\"Dscr\": \"𝒟\",\n\t\"dscr\": \"𝒹\",\n\t\"DScy\": \"Ѕ\",\n\t\"dscy\": \"ѕ\",\n\t\"dsol\": \"⧶\",\n\t\"Dstrok\": \"Đ\",\n\t\"dstrok\": \"đ\",\n\t\"dtdot\": \"⋱\",\n\t\"dtri\": \"▿\",\n\t\"dtrif\": \"▾\",\n\t\"duarr\": \"⇵\",\n\t\"duhar\": \"⥯\",\n\t\"dwangle\": \"⦦\",\n\t\"DZcy\": \"Џ\",\n\t\"dzcy\": \"џ\",\n\t\"dzigrarr\": \"⟿\",\n\t\"Eacute\": \"É\",\n\t\"eacute\": \"é\",\n\t\"easter\": \"⩮\",\n\t\"Ecaron\": \"Ě\",\n\t\"ecaron\": \"ě\",\n\t\"Ecirc\": \"Ê\",\n\t\"ecirc\": \"ê\",\n\t\"ecir\": \"≖\",\n\t\"ecolon\": \"≕\",\n\t\"Ecy\": \"Э\",\n\t\"ecy\": \"э\",\n\t\"eDDot\": \"⩷\",\n\t\"Edot\": \"Ė\",\n\t\"edot\": \"ė\",\n\t\"eDot\": \"≑\",\n\t\"ee\": \"ⅇ\",\n\t\"efDot\": \"≒\",\n\t\"Efr\": \"𝔈\",\n\t\"efr\": \"𝔢\",\n\t\"eg\": \"⪚\",\n\t\"Egrave\": \"È\",\n\t\"egrave\": \"è\",\n\t\"egs\": \"⪖\",\n\t\"egsdot\": \"⪘\",\n\t\"el\": \"⪙\",\n\t\"Element\": \"∈\",\n\t\"elinters\": \"⏧\",\n\t\"ell\": \"ℓ\",\n\t\"els\": \"⪕\",\n\t\"elsdot\": \"⪗\",\n\t\"Emacr\": \"Ē\",\n\t\"emacr\": \"ē\",\n\t\"empty\": \"∅\",\n\t\"emptyset\": \"∅\",\n\t\"EmptySmallSquare\": \"◻\",\n\t\"emptyv\": \"∅\",\n\t\"EmptyVerySmallSquare\": \"▫\",\n\t\"emsp13\": \" \",\n\t\"emsp14\": \" \",\n\t\"emsp\": \" \",\n\t\"ENG\": \"Ŋ\",\n\t\"eng\": \"ŋ\",\n\t\"ensp\": \" \",\n\t\"Eogon\": \"Ę\",\n\t\"eogon\": \"ę\",\n\t\"Eopf\": \"𝔼\",\n\t\"eopf\": \"𝕖\",\n\t\"epar\": \"⋕\",\n\t\"eparsl\": \"⧣\",\n\t\"eplus\": \"⩱\",\n\t\"epsi\": \"ε\",\n\t\"Epsilon\": \"Ε\",\n\t\"epsilon\": \"ε\",\n\t\"epsiv\": \"ϵ\",\n\t\"eqcirc\": \"≖\",\n\t\"eqcolon\": \"≕\",\n\t\"eqsim\": \"≂\",\n\t\"eqslantgtr\": \"⪖\",\n\t\"eqslantless\": \"⪕\",\n\t\"Equal\": \"⩵\",\n\t\"equals\": \"=\",\n\t\"EqualTilde\": \"≂\",\n\t\"equest\": \"≟\",\n\t\"Equilibrium\": \"⇌\",\n\t\"equiv\": \"≡\",\n\t\"equivDD\": \"⩸\",\n\t\"eqvparsl\": \"⧥\",\n\t\"erarr\": \"⥱\",\n\t\"erDot\": \"≓\",\n\t\"escr\": \"ℯ\",\n\t\"Escr\": \"ℰ\",\n\t\"esdot\": \"≐\",\n\t\"Esim\": \"⩳\",\n\t\"esim\": \"≂\",\n\t\"Eta\": \"Η\",\n\t\"eta\": \"η\",\n\t\"ETH\": \"Ð\",\n\t\"eth\": \"ð\",\n\t\"Euml\": \"Ë\",\n\t\"euml\": \"ë\",\n\t\"euro\": \"€\",\n\t\"excl\": \"!\",\n\t\"exist\": \"∃\",\n\t\"Exists\": \"∃\",\n\t\"expectation\": \"ℰ\",\n\t\"exponentiale\": \"ⅇ\",\n\t\"ExponentialE\": \"ⅇ\",\n\t\"fallingdotseq\": \"≒\",\n\t\"Fcy\": \"Ф\",\n\t\"fcy\": \"ф\",\n\t\"female\": \"♀\",\n\t\"ffilig\": \"ffi\",\n\t\"fflig\": \"ff\",\n\t\"ffllig\": \"ffl\",\n\t\"Ffr\": \"𝔉\",\n\t\"ffr\": \"𝔣\",\n\t\"filig\": \"fi\",\n\t\"FilledSmallSquare\": \"◼\",\n\t\"FilledVerySmallSquare\": \"▪\",\n\t\"fjlig\": \"fj\",\n\t\"flat\": \"♭\",\n\t\"fllig\": \"fl\",\n\t\"fltns\": \"▱\",\n\t\"fnof\": \"ƒ\",\n\t\"Fopf\": \"𝔽\",\n\t\"fopf\": \"𝕗\",\n\t\"forall\": \"∀\",\n\t\"ForAll\": \"∀\",\n\t\"fork\": \"⋔\",\n\t\"forkv\": \"⫙\",\n\t\"Fouriertrf\": \"ℱ\",\n\t\"fpartint\": \"⨍\",\n\t\"frac12\": \"½\",\n\t\"frac13\": \"⅓\",\n\t\"frac14\": \"¼\",\n\t\"frac15\": \"⅕\",\n\t\"frac16\": \"⅙\",\n\t\"frac18\": \"⅛\",\n\t\"frac23\": \"⅔\",\n\t\"frac25\": \"⅖\",\n\t\"frac34\": \"¾\",\n\t\"frac35\": \"⅗\",\n\t\"frac38\": \"⅜\",\n\t\"frac45\": \"⅘\",\n\t\"frac56\": \"⅚\",\n\t\"frac58\": \"⅝\",\n\t\"frac78\": \"⅞\",\n\t\"frasl\": \"⁄\",\n\t\"frown\": \"⌢\",\n\t\"fscr\": \"𝒻\",\n\t\"Fscr\": \"ℱ\",\n\t\"gacute\": \"ǵ\",\n\t\"Gamma\": \"Γ\",\n\t\"gamma\": \"γ\",\n\t\"Gammad\": \"Ϝ\",\n\t\"gammad\": \"ϝ\",\n\t\"gap\": \"⪆\",\n\t\"Gbreve\": \"Ğ\",\n\t\"gbreve\": \"ğ\",\n\t\"Gcedil\": \"Ģ\",\n\t\"Gcirc\": \"Ĝ\",\n\t\"gcirc\": \"ĝ\",\n\t\"Gcy\": \"Г\",\n\t\"gcy\": \"г\",\n\t\"Gdot\": \"Ġ\",\n\t\"gdot\": \"ġ\",\n\t\"ge\": \"≥\",\n\t\"gE\": \"≧\",\n\t\"gEl\": \"⪌\",\n\t\"gel\": \"⋛\",\n\t\"geq\": \"≥\",\n\t\"geqq\": \"≧\",\n\t\"geqslant\": \"⩾\",\n\t\"gescc\": \"⪩\",\n\t\"ges\": \"⩾\",\n\t\"gesdot\": \"⪀\",\n\t\"gesdoto\": \"⪂\",\n\t\"gesdotol\": \"⪄\",\n\t\"gesl\": \"⋛︀\",\n\t\"gesles\": \"⪔\",\n\t\"Gfr\": \"𝔊\",\n\t\"gfr\": \"𝔤\",\n\t\"gg\": \"≫\",\n\t\"Gg\": \"⋙\",\n\t\"ggg\": \"⋙\",\n\t\"gimel\": \"ℷ\",\n\t\"GJcy\": \"Ѓ\",\n\t\"gjcy\": \"ѓ\",\n\t\"gla\": \"⪥\",\n\t\"gl\": \"≷\",\n\t\"glE\": \"⪒\",\n\t\"glj\": \"⪤\",\n\t\"gnap\": \"⪊\",\n\t\"gnapprox\": \"⪊\",\n\t\"gne\": \"⪈\",\n\t\"gnE\": \"≩\",\n\t\"gneq\": \"⪈\",\n\t\"gneqq\": \"≩\",\n\t\"gnsim\": \"⋧\",\n\t\"Gopf\": \"𝔾\",\n\t\"gopf\": \"𝕘\",\n\t\"grave\": \"`\",\n\t\"GreaterEqual\": \"≥\",\n\t\"GreaterEqualLess\": \"⋛\",\n\t\"GreaterFullEqual\": \"≧\",\n\t\"GreaterGreater\": \"⪢\",\n\t\"GreaterLess\": \"≷\",\n\t\"GreaterSlantEqual\": \"⩾\",\n\t\"GreaterTilde\": \"≳\",\n\t\"Gscr\": \"𝒢\",\n\t\"gscr\": \"ℊ\",\n\t\"gsim\": \"≳\",\n\t\"gsime\": \"⪎\",\n\t\"gsiml\": \"⪐\",\n\t\"gtcc\": \"⪧\",\n\t\"gtcir\": \"⩺\",\n\t\"gt\": \">\",\n\t\"GT\": \">\",\n\t\"Gt\": \"≫\",\n\t\"gtdot\": \"⋗\",\n\t\"gtlPar\": \"⦕\",\n\t\"gtquest\": \"⩼\",\n\t\"gtrapprox\": \"⪆\",\n\t\"gtrarr\": \"⥸\",\n\t\"gtrdot\": \"⋗\",\n\t\"gtreqless\": \"⋛\",\n\t\"gtreqqless\": \"⪌\",\n\t\"gtrless\": \"≷\",\n\t\"gtrsim\": \"≳\",\n\t\"gvertneqq\": \"≩︀\",\n\t\"gvnE\": \"≩︀\",\n\t\"Hacek\": \"ˇ\",\n\t\"hairsp\": \" \",\n\t\"half\": \"½\",\n\t\"hamilt\": \"ℋ\",\n\t\"HARDcy\": \"Ъ\",\n\t\"hardcy\": \"ъ\",\n\t\"harrcir\": \"⥈\",\n\t\"harr\": \"↔\",\n\t\"hArr\": \"⇔\",\n\t\"harrw\": \"↭\",\n\t\"Hat\": \"^\",\n\t\"hbar\": \"ℏ\",\n\t\"Hcirc\": \"Ĥ\",\n\t\"hcirc\": \"ĥ\",\n\t\"hearts\": \"♥\",\n\t\"heartsuit\": \"♥\",\n\t\"hellip\": \"…\",\n\t\"hercon\": \"⊹\",\n\t\"hfr\": \"𝔥\",\n\t\"Hfr\": \"ℌ\",\n\t\"HilbertSpace\": \"ℋ\",\n\t\"hksearow\": \"⤥\",\n\t\"hkswarow\": \"⤦\",\n\t\"hoarr\": \"⇿\",\n\t\"homtht\": \"∻\",\n\t\"hookleftarrow\": \"↩\",\n\t\"hookrightarrow\": \"↪\",\n\t\"hopf\": \"𝕙\",\n\t\"Hopf\": \"ℍ\",\n\t\"horbar\": \"―\",\n\t\"HorizontalLine\": \"─\",\n\t\"hscr\": \"𝒽\",\n\t\"Hscr\": \"ℋ\",\n\t\"hslash\": \"ℏ\",\n\t\"Hstrok\": \"Ħ\",\n\t\"hstrok\": \"ħ\",\n\t\"HumpDownHump\": \"≎\",\n\t\"HumpEqual\": \"≏\",\n\t\"hybull\": \"⁃\",\n\t\"hyphen\": \"‐\",\n\t\"Iacute\": \"Í\",\n\t\"iacute\": \"í\",\n\t\"ic\": \"⁣\",\n\t\"Icirc\": \"Î\",\n\t\"icirc\": \"î\",\n\t\"Icy\": \"И\",\n\t\"icy\": \"и\",\n\t\"Idot\": \"İ\",\n\t\"IEcy\": \"Е\",\n\t\"iecy\": \"е\",\n\t\"iexcl\": \"¡\",\n\t\"iff\": \"⇔\",\n\t\"ifr\": \"𝔦\",\n\t\"Ifr\": \"ℑ\",\n\t\"Igrave\": \"Ì\",\n\t\"igrave\": \"ì\",\n\t\"ii\": \"ⅈ\",\n\t\"iiiint\": \"⨌\",\n\t\"iiint\": \"∭\",\n\t\"iinfin\": \"⧜\",\n\t\"iiota\": \"℩\",\n\t\"IJlig\": \"IJ\",\n\t\"ijlig\": \"ij\",\n\t\"Imacr\": \"Ī\",\n\t\"imacr\": \"ī\",\n\t\"image\": \"ℑ\",\n\t\"ImaginaryI\": \"ⅈ\",\n\t\"imagline\": \"ℐ\",\n\t\"imagpart\": \"ℑ\",\n\t\"imath\": \"ı\",\n\t\"Im\": \"ℑ\",\n\t\"imof\": \"⊷\",\n\t\"imped\": \"Ƶ\",\n\t\"Implies\": \"⇒\",\n\t\"incare\": \"℅\",\n\t\"in\": \"∈\",\n\t\"infin\": \"∞\",\n\t\"infintie\": \"⧝\",\n\t\"inodot\": \"ı\",\n\t\"intcal\": \"⊺\",\n\t\"int\": \"∫\",\n\t\"Int\": \"∬\",\n\t\"integers\": \"ℤ\",\n\t\"Integral\": \"∫\",\n\t\"intercal\": \"⊺\",\n\t\"Intersection\": \"⋂\",\n\t\"intlarhk\": \"⨗\",\n\t\"intprod\": \"⨼\",\n\t\"InvisibleComma\": \"⁣\",\n\t\"InvisibleTimes\": \"⁢\",\n\t\"IOcy\": \"Ё\",\n\t\"iocy\": \"ё\",\n\t\"Iogon\": \"Į\",\n\t\"iogon\": \"į\",\n\t\"Iopf\": \"𝕀\",\n\t\"iopf\": \"𝕚\",\n\t\"Iota\": \"Ι\",\n\t\"iota\": \"ι\",\n\t\"iprod\": \"⨼\",\n\t\"iquest\": \"¿\",\n\t\"iscr\": \"𝒾\",\n\t\"Iscr\": \"ℐ\",\n\t\"isin\": \"∈\",\n\t\"isindot\": \"⋵\",\n\t\"isinE\": \"⋹\",\n\t\"isins\": \"⋴\",\n\t\"isinsv\": \"⋳\",\n\t\"isinv\": \"∈\",\n\t\"it\": \"⁢\",\n\t\"Itilde\": \"Ĩ\",\n\t\"itilde\": \"ĩ\",\n\t\"Iukcy\": \"І\",\n\t\"iukcy\": \"і\",\n\t\"Iuml\": \"Ï\",\n\t\"iuml\": \"ï\",\n\t\"Jcirc\": \"Ĵ\",\n\t\"jcirc\": \"ĵ\",\n\t\"Jcy\": \"Й\",\n\t\"jcy\": \"й\",\n\t\"Jfr\": \"𝔍\",\n\t\"jfr\": \"𝔧\",\n\t\"jmath\": \"ȷ\",\n\t\"Jopf\": \"𝕁\",\n\t\"jopf\": \"𝕛\",\n\t\"Jscr\": \"𝒥\",\n\t\"jscr\": \"𝒿\",\n\t\"Jsercy\": \"Ј\",\n\t\"jsercy\": \"ј\",\n\t\"Jukcy\": \"Є\",\n\t\"jukcy\": \"є\",\n\t\"Kappa\": \"Κ\",\n\t\"kappa\": \"κ\",\n\t\"kappav\": \"ϰ\",\n\t\"Kcedil\": \"Ķ\",\n\t\"kcedil\": \"ķ\",\n\t\"Kcy\": \"К\",\n\t\"kcy\": \"к\",\n\t\"Kfr\": \"𝔎\",\n\t\"kfr\": \"𝔨\",\n\t\"kgreen\": \"ĸ\",\n\t\"KHcy\": \"Х\",\n\t\"khcy\": \"х\",\n\t\"KJcy\": \"Ќ\",\n\t\"kjcy\": \"ќ\",\n\t\"Kopf\": \"𝕂\",\n\t\"kopf\": \"𝕜\",\n\t\"Kscr\": \"𝒦\",\n\t\"kscr\": \"𝓀\",\n\t\"lAarr\": \"⇚\",\n\t\"Lacute\": \"Ĺ\",\n\t\"lacute\": \"ĺ\",\n\t\"laemptyv\": \"⦴\",\n\t\"lagran\": \"ℒ\",\n\t\"Lambda\": \"Λ\",\n\t\"lambda\": \"λ\",\n\t\"lang\": \"⟨\",\n\t\"Lang\": \"⟪\",\n\t\"langd\": \"⦑\",\n\t\"langle\": \"⟨\",\n\t\"lap\": \"⪅\",\n\t\"Laplacetrf\": \"ℒ\",\n\t\"laquo\": \"«\",\n\t\"larrb\": \"⇤\",\n\t\"larrbfs\": \"⤟\",\n\t\"larr\": \"←\",\n\t\"Larr\": \"↞\",\n\t\"lArr\": \"⇐\",\n\t\"larrfs\": \"⤝\",\n\t\"larrhk\": \"↩\",\n\t\"larrlp\": \"↫\",\n\t\"larrpl\": \"⤹\",\n\t\"larrsim\": \"⥳\",\n\t\"larrtl\": \"↢\",\n\t\"latail\": \"⤙\",\n\t\"lAtail\": \"⤛\",\n\t\"lat\": \"⪫\",\n\t\"late\": \"⪭\",\n\t\"lates\": \"⪭︀\",\n\t\"lbarr\": \"⤌\",\n\t\"lBarr\": \"⤎\",\n\t\"lbbrk\": \"❲\",\n\t\"lbrace\": \"{\",\n\t\"lbrack\": \"[\",\n\t\"lbrke\": \"⦋\",\n\t\"lbrksld\": \"⦏\",\n\t\"lbrkslu\": \"⦍\",\n\t\"Lcaron\": \"Ľ\",\n\t\"lcaron\": \"ľ\",\n\t\"Lcedil\": \"Ļ\",\n\t\"lcedil\": \"ļ\",\n\t\"lceil\": \"⌈\",\n\t\"lcub\": \"{\",\n\t\"Lcy\": \"Л\",\n\t\"lcy\": \"л\",\n\t\"ldca\": \"⤶\",\n\t\"ldquo\": \"“\",\n\t\"ldquor\": \"„\",\n\t\"ldrdhar\": \"⥧\",\n\t\"ldrushar\": \"⥋\",\n\t\"ldsh\": \"↲\",\n\t\"le\": \"≤\",\n\t\"lE\": \"≦\",\n\t\"LeftAngleBracket\": \"⟨\",\n\t\"LeftArrowBar\": \"⇤\",\n\t\"leftarrow\": \"←\",\n\t\"LeftArrow\": \"←\",\n\t\"Leftarrow\": \"⇐\",\n\t\"LeftArrowRightArrow\": \"⇆\",\n\t\"leftarrowtail\": \"↢\",\n\t\"LeftCeiling\": \"⌈\",\n\t\"LeftDoubleBracket\": \"⟦\",\n\t\"LeftDownTeeVector\": \"⥡\",\n\t\"LeftDownVectorBar\": \"⥙\",\n\t\"LeftDownVector\": \"⇃\",\n\t\"LeftFloor\": \"⌊\",\n\t\"leftharpoondown\": \"↽\",\n\t\"leftharpoonup\": \"↼\",\n\t\"leftleftarrows\": \"⇇\",\n\t\"leftrightarrow\": \"↔\",\n\t\"LeftRightArrow\": \"↔\",\n\t\"Leftrightarrow\": \"⇔\",\n\t\"leftrightarrows\": \"⇆\",\n\t\"leftrightharpoons\": \"⇋\",\n\t\"leftrightsquigarrow\": \"↭\",\n\t\"LeftRightVector\": \"⥎\",\n\t\"LeftTeeArrow\": \"↤\",\n\t\"LeftTee\": \"⊣\",\n\t\"LeftTeeVector\": \"⥚\",\n\t\"leftthreetimes\": \"⋋\",\n\t\"LeftTriangleBar\": \"⧏\",\n\t\"LeftTriangle\": \"⊲\",\n\t\"LeftTriangleEqual\": \"⊴\",\n\t\"LeftUpDownVector\": \"⥑\",\n\t\"LeftUpTeeVector\": \"⥠\",\n\t\"LeftUpVectorBar\": \"⥘\",\n\t\"LeftUpVector\": \"↿\",\n\t\"LeftVectorBar\": \"⥒\",\n\t\"LeftVector\": \"↼\",\n\t\"lEg\": \"⪋\",\n\t\"leg\": \"⋚\",\n\t\"leq\": \"≤\",\n\t\"leqq\": \"≦\",\n\t\"leqslant\": \"⩽\",\n\t\"lescc\": \"⪨\",\n\t\"les\": \"⩽\",\n\t\"lesdot\": \"⩿\",\n\t\"lesdoto\": \"⪁\",\n\t\"lesdotor\": \"⪃\",\n\t\"lesg\": \"⋚︀\",\n\t\"lesges\": \"⪓\",\n\t\"lessapprox\": \"⪅\",\n\t\"lessdot\": \"⋖\",\n\t\"lesseqgtr\": \"⋚\",\n\t\"lesseqqgtr\": \"⪋\",\n\t\"LessEqualGreater\": \"⋚\",\n\t\"LessFullEqual\": \"≦\",\n\t\"LessGreater\": \"≶\",\n\t\"lessgtr\": \"≶\",\n\t\"LessLess\": \"⪡\",\n\t\"lesssim\": \"≲\",\n\t\"LessSlantEqual\": \"⩽\",\n\t\"LessTilde\": \"≲\",\n\t\"lfisht\": \"⥼\",\n\t\"lfloor\": \"⌊\",\n\t\"Lfr\": \"𝔏\",\n\t\"lfr\": \"𝔩\",\n\t\"lg\": \"≶\",\n\t\"lgE\": \"⪑\",\n\t\"lHar\": \"⥢\",\n\t\"lhard\": \"↽\",\n\t\"lharu\": \"↼\",\n\t\"lharul\": \"⥪\",\n\t\"lhblk\": \"▄\",\n\t\"LJcy\": \"Љ\",\n\t\"ljcy\": \"љ\",\n\t\"llarr\": \"⇇\",\n\t\"ll\": \"≪\",\n\t\"Ll\": \"⋘\",\n\t\"llcorner\": \"⌞\",\n\t\"Lleftarrow\": \"⇚\",\n\t\"llhard\": \"⥫\",\n\t\"lltri\": \"◺\",\n\t\"Lmidot\": \"Ŀ\",\n\t\"lmidot\": \"ŀ\",\n\t\"lmoustache\": \"⎰\",\n\t\"lmoust\": \"⎰\",\n\t\"lnap\": \"⪉\",\n\t\"lnapprox\": \"⪉\",\n\t\"lne\": \"⪇\",\n\t\"lnE\": \"≨\",\n\t\"lneq\": \"⪇\",\n\t\"lneqq\": \"≨\",\n\t\"lnsim\": \"⋦\",\n\t\"loang\": \"⟬\",\n\t\"loarr\": \"⇽\",\n\t\"lobrk\": \"⟦\",\n\t\"longleftarrow\": \"⟵\",\n\t\"LongLeftArrow\": \"⟵\",\n\t\"Longleftarrow\": \"⟸\",\n\t\"longleftrightarrow\": \"⟷\",\n\t\"LongLeftRightArrow\": \"⟷\",\n\t\"Longleftrightarrow\": \"⟺\",\n\t\"longmapsto\": \"⟼\",\n\t\"longrightarrow\": \"⟶\",\n\t\"LongRightArrow\": \"⟶\",\n\t\"Longrightarrow\": \"⟹\",\n\t\"looparrowleft\": \"↫\",\n\t\"looparrowright\": \"↬\",\n\t\"lopar\": \"⦅\",\n\t\"Lopf\": \"𝕃\",\n\t\"lopf\": \"𝕝\",\n\t\"loplus\": \"⨭\",\n\t\"lotimes\": \"⨴\",\n\t\"lowast\": \"∗\",\n\t\"lowbar\": \"_\",\n\t\"LowerLeftArrow\": \"↙\",\n\t\"LowerRightArrow\": \"↘\",\n\t\"loz\": \"◊\",\n\t\"lozenge\": \"◊\",\n\t\"lozf\": \"⧫\",\n\t\"lpar\": \"(\",\n\t\"lparlt\": \"⦓\",\n\t\"lrarr\": \"⇆\",\n\t\"lrcorner\": \"⌟\",\n\t\"lrhar\": \"⇋\",\n\t\"lrhard\": \"⥭\",\n\t\"lrm\": \"‎\",\n\t\"lrtri\": \"⊿\",\n\t\"lsaquo\": \"‹\",\n\t\"lscr\": \"𝓁\",\n\t\"Lscr\": \"ℒ\",\n\t\"lsh\": \"↰\",\n\t\"Lsh\": \"↰\",\n\t\"lsim\": \"≲\",\n\t\"lsime\": \"⪍\",\n\t\"lsimg\": \"⪏\",\n\t\"lsqb\": \"[\",\n\t\"lsquo\": \"‘\",\n\t\"lsquor\": \"‚\",\n\t\"Lstrok\": \"Ł\",\n\t\"lstrok\": \"ł\",\n\t\"ltcc\": \"⪦\",\n\t\"ltcir\": \"⩹\",\n\t\"lt\": \"<\",\n\t\"LT\": \"<\",\n\t\"Lt\": \"≪\",\n\t\"ltdot\": \"⋖\",\n\t\"lthree\": \"⋋\",\n\t\"ltimes\": \"⋉\",\n\t\"ltlarr\": \"⥶\",\n\t\"ltquest\": \"⩻\",\n\t\"ltri\": \"◃\",\n\t\"ltrie\": \"⊴\",\n\t\"ltrif\": \"◂\",\n\t\"ltrPar\": \"⦖\",\n\t\"lurdshar\": \"⥊\",\n\t\"luruhar\": \"⥦\",\n\t\"lvertneqq\": \"≨︀\",\n\t\"lvnE\": \"≨︀\",\n\t\"macr\": \"¯\",\n\t\"male\": \"♂\",\n\t\"malt\": \"✠\",\n\t\"maltese\": \"✠\",\n\t\"Map\": \"⤅\",\n\t\"map\": \"↦\",\n\t\"mapsto\": \"↦\",\n\t\"mapstodown\": \"↧\",\n\t\"mapstoleft\": \"↤\",\n\t\"mapstoup\": \"↥\",\n\t\"marker\": \"▮\",\n\t\"mcomma\": \"⨩\",\n\t\"Mcy\": \"М\",\n\t\"mcy\": \"м\",\n\t\"mdash\": \"—\",\n\t\"mDDot\": \"∺\",\n\t\"measuredangle\": \"∡\",\n\t\"MediumSpace\": \" \",\n\t\"Mellintrf\": \"ℳ\",\n\t\"Mfr\": \"𝔐\",\n\t\"mfr\": \"𝔪\",\n\t\"mho\": \"℧\",\n\t\"micro\": \"µ\",\n\t\"midast\": \"*\",\n\t\"midcir\": \"⫰\",\n\t\"mid\": \"∣\",\n\t\"middot\": \"·\",\n\t\"minusb\": \"⊟\",\n\t\"minus\": \"−\",\n\t\"minusd\": \"∸\",\n\t\"minusdu\": \"⨪\",\n\t\"MinusPlus\": \"∓\",\n\t\"mlcp\": \"⫛\",\n\t\"mldr\": \"…\",\n\t\"mnplus\": \"∓\",\n\t\"models\": \"⊧\",\n\t\"Mopf\": \"𝕄\",\n\t\"mopf\": \"𝕞\",\n\t\"mp\": \"∓\",\n\t\"mscr\": \"𝓂\",\n\t\"Mscr\": \"ℳ\",\n\t\"mstpos\": \"∾\",\n\t\"Mu\": \"Μ\",\n\t\"mu\": \"μ\",\n\t\"multimap\": \"⊸\",\n\t\"mumap\": \"⊸\",\n\t\"nabla\": \"∇\",\n\t\"Nacute\": \"Ń\",\n\t\"nacute\": \"ń\",\n\t\"nang\": \"∠⃒\",\n\t\"nap\": \"≉\",\n\t\"napE\": \"⩰̸\",\n\t\"napid\": \"≋̸\",\n\t\"napos\": \"ʼn\",\n\t\"napprox\": \"≉\",\n\t\"natural\": \"♮\",\n\t\"naturals\": \"ℕ\",\n\t\"natur\": \"♮\",\n\t\"nbsp\": \" \",\n\t\"nbump\": \"≎̸\",\n\t\"nbumpe\": \"≏̸\",\n\t\"ncap\": \"⩃\",\n\t\"Ncaron\": \"Ň\",\n\t\"ncaron\": \"ň\",\n\t\"Ncedil\": \"Ņ\",\n\t\"ncedil\": \"ņ\",\n\t\"ncong\": \"≇\",\n\t\"ncongdot\": \"⩭̸\",\n\t\"ncup\": \"⩂\",\n\t\"Ncy\": \"Н\",\n\t\"ncy\": \"н\",\n\t\"ndash\": \"–\",\n\t\"nearhk\": \"⤤\",\n\t\"nearr\": \"↗\",\n\t\"neArr\": \"⇗\",\n\t\"nearrow\": \"↗\",\n\t\"ne\": \"≠\",\n\t\"nedot\": \"≐̸\",\n\t\"NegativeMediumSpace\": \"​\",\n\t\"NegativeThickSpace\": \"​\",\n\t\"NegativeThinSpace\": \"​\",\n\t\"NegativeVeryThinSpace\": \"​\",\n\t\"nequiv\": \"≢\",\n\t\"nesear\": \"⤨\",\n\t\"nesim\": \"≂̸\",\n\t\"NestedGreaterGreater\": \"≫\",\n\t\"NestedLessLess\": \"≪\",\n\t\"NewLine\": \"\\n\",\n\t\"nexist\": \"∄\",\n\t\"nexists\": \"∄\",\n\t\"Nfr\": \"𝔑\",\n\t\"nfr\": \"𝔫\",\n\t\"ngE\": \"≧̸\",\n\t\"nge\": \"≱\",\n\t\"ngeq\": \"≱\",\n\t\"ngeqq\": \"≧̸\",\n\t\"ngeqslant\": \"⩾̸\",\n\t\"nges\": \"⩾̸\",\n\t\"nGg\": \"⋙̸\",\n\t\"ngsim\": \"≵\",\n\t\"nGt\": \"≫⃒\",\n\t\"ngt\": \"≯\",\n\t\"ngtr\": \"≯\",\n\t\"nGtv\": \"≫̸\",\n\t\"nharr\": \"↮\",\n\t\"nhArr\": \"⇎\",\n\t\"nhpar\": \"⫲\",\n\t\"ni\": \"∋\",\n\t\"nis\": \"⋼\",\n\t\"nisd\": \"⋺\",\n\t\"niv\": \"∋\",\n\t\"NJcy\": \"Њ\",\n\t\"njcy\": \"њ\",\n\t\"nlarr\": \"↚\",\n\t\"nlArr\": \"⇍\",\n\t\"nldr\": \"‥\",\n\t\"nlE\": \"≦̸\",\n\t\"nle\": \"≰\",\n\t\"nleftarrow\": \"↚\",\n\t\"nLeftarrow\": \"⇍\",\n\t\"nleftrightarrow\": \"↮\",\n\t\"nLeftrightarrow\": \"⇎\",\n\t\"nleq\": \"≰\",\n\t\"nleqq\": \"≦̸\",\n\t\"nleqslant\": \"⩽̸\",\n\t\"nles\": \"⩽̸\",\n\t\"nless\": \"≮\",\n\t\"nLl\": \"⋘̸\",\n\t\"nlsim\": \"≴\",\n\t\"nLt\": \"≪⃒\",\n\t\"nlt\": \"≮\",\n\t\"nltri\": \"⋪\",\n\t\"nltrie\": \"⋬\",\n\t\"nLtv\": \"≪̸\",\n\t\"nmid\": \"∤\",\n\t\"NoBreak\": \"⁠\",\n\t\"NonBreakingSpace\": \" \",\n\t\"nopf\": \"𝕟\",\n\t\"Nopf\": \"ℕ\",\n\t\"Not\": \"⫬\",\n\t\"not\": \"¬\",\n\t\"NotCongruent\": \"≢\",\n\t\"NotCupCap\": \"≭\",\n\t\"NotDoubleVerticalBar\": \"∦\",\n\t\"NotElement\": \"∉\",\n\t\"NotEqual\": \"≠\",\n\t\"NotEqualTilde\": \"≂̸\",\n\t\"NotExists\": \"∄\",\n\t\"NotGreater\": \"≯\",\n\t\"NotGreaterEqual\": \"≱\",\n\t\"NotGreaterFullEqual\": \"≧̸\",\n\t\"NotGreaterGreater\": \"≫̸\",\n\t\"NotGreaterLess\": \"≹\",\n\t\"NotGreaterSlantEqual\": \"⩾̸\",\n\t\"NotGreaterTilde\": \"≵\",\n\t\"NotHumpDownHump\": \"≎̸\",\n\t\"NotHumpEqual\": \"≏̸\",\n\t\"notin\": \"∉\",\n\t\"notindot\": \"⋵̸\",\n\t\"notinE\": \"⋹̸\",\n\t\"notinva\": \"∉\",\n\t\"notinvb\": \"⋷\",\n\t\"notinvc\": \"⋶\",\n\t\"NotLeftTriangleBar\": \"⧏̸\",\n\t\"NotLeftTriangle\": \"⋪\",\n\t\"NotLeftTriangleEqual\": \"⋬\",\n\t\"NotLess\": \"≮\",\n\t\"NotLessEqual\": \"≰\",\n\t\"NotLessGreater\": \"≸\",\n\t\"NotLessLess\": \"≪̸\",\n\t\"NotLessSlantEqual\": \"⩽̸\",\n\t\"NotLessTilde\": \"≴\",\n\t\"NotNestedGreaterGreater\": \"⪢̸\",\n\t\"NotNestedLessLess\": \"⪡̸\",\n\t\"notni\": \"∌\",\n\t\"notniva\": \"∌\",\n\t\"notnivb\": \"⋾\",\n\t\"notnivc\": \"⋽\",\n\t\"NotPrecedes\": \"⊀\",\n\t\"NotPrecedesEqual\": \"⪯̸\",\n\t\"NotPrecedesSlantEqual\": \"⋠\",\n\t\"NotReverseElement\": \"∌\",\n\t\"NotRightTriangleBar\": \"⧐̸\",\n\t\"NotRightTriangle\": \"⋫\",\n\t\"NotRightTriangleEqual\": \"⋭\",\n\t\"NotSquareSubset\": \"⊏̸\",\n\t\"NotSquareSubsetEqual\": \"⋢\",\n\t\"NotSquareSuperset\": \"⊐̸\",\n\t\"NotSquareSupersetEqual\": \"⋣\",\n\t\"NotSubset\": \"⊂⃒\",\n\t\"NotSubsetEqual\": \"⊈\",\n\t\"NotSucceeds\": \"⊁\",\n\t\"NotSucceedsEqual\": \"⪰̸\",\n\t\"NotSucceedsSlantEqual\": \"⋡\",\n\t\"NotSucceedsTilde\": \"≿̸\",\n\t\"NotSuperset\": \"⊃⃒\",\n\t\"NotSupersetEqual\": \"⊉\",\n\t\"NotTilde\": \"≁\",\n\t\"NotTildeEqual\": \"≄\",\n\t\"NotTildeFullEqual\": \"≇\",\n\t\"NotTildeTilde\": \"≉\",\n\t\"NotVerticalBar\": \"∤\",\n\t\"nparallel\": \"∦\",\n\t\"npar\": \"∦\",\n\t\"nparsl\": \"⫽⃥\",\n\t\"npart\": \"∂̸\",\n\t\"npolint\": \"⨔\",\n\t\"npr\": \"⊀\",\n\t\"nprcue\": \"⋠\",\n\t\"nprec\": \"⊀\",\n\t\"npreceq\": \"⪯̸\",\n\t\"npre\": \"⪯̸\",\n\t\"nrarrc\": \"⤳̸\",\n\t\"nrarr\": \"↛\",\n\t\"nrArr\": \"⇏\",\n\t\"nrarrw\": \"↝̸\",\n\t\"nrightarrow\": \"↛\",\n\t\"nRightarrow\": \"⇏\",\n\t\"nrtri\": \"⋫\",\n\t\"nrtrie\": \"⋭\",\n\t\"nsc\": \"⊁\",\n\t\"nsccue\": \"⋡\",\n\t\"nsce\": \"⪰̸\",\n\t\"Nscr\": \"𝒩\",\n\t\"nscr\": \"𝓃\",\n\t\"nshortmid\": \"∤\",\n\t\"nshortparallel\": \"∦\",\n\t\"nsim\": \"≁\",\n\t\"nsime\": \"≄\",\n\t\"nsimeq\": \"≄\",\n\t\"nsmid\": \"∤\",\n\t\"nspar\": \"∦\",\n\t\"nsqsube\": \"⋢\",\n\t\"nsqsupe\": \"⋣\",\n\t\"nsub\": \"⊄\",\n\t\"nsubE\": \"⫅̸\",\n\t\"nsube\": \"⊈\",\n\t\"nsubset\": \"⊂⃒\",\n\t\"nsubseteq\": \"⊈\",\n\t\"nsubseteqq\": \"⫅̸\",\n\t\"nsucc\": \"⊁\",\n\t\"nsucceq\": \"⪰̸\",\n\t\"nsup\": \"⊅\",\n\t\"nsupE\": \"⫆̸\",\n\t\"nsupe\": \"⊉\",\n\t\"nsupset\": \"⊃⃒\",\n\t\"nsupseteq\": \"⊉\",\n\t\"nsupseteqq\": \"⫆̸\",\n\t\"ntgl\": \"≹\",\n\t\"Ntilde\": \"Ñ\",\n\t\"ntilde\": \"ñ\",\n\t\"ntlg\": \"≸\",\n\t\"ntriangleleft\": \"⋪\",\n\t\"ntrianglelefteq\": \"⋬\",\n\t\"ntriangleright\": \"⋫\",\n\t\"ntrianglerighteq\": \"⋭\",\n\t\"Nu\": \"Ν\",\n\t\"nu\": \"ν\",\n\t\"num\": \"#\",\n\t\"numero\": \"№\",\n\t\"numsp\": \" \",\n\t\"nvap\": \"≍⃒\",\n\t\"nvdash\": \"⊬\",\n\t\"nvDash\": \"⊭\",\n\t\"nVdash\": \"⊮\",\n\t\"nVDash\": \"⊯\",\n\t\"nvge\": \"≥⃒\",\n\t\"nvgt\": \">⃒\",\n\t\"nvHarr\": \"⤄\",\n\t\"nvinfin\": \"⧞\",\n\t\"nvlArr\": \"⤂\",\n\t\"nvle\": \"≤⃒\",\n\t\"nvlt\": \"<⃒\",\n\t\"nvltrie\": \"⊴⃒\",\n\t\"nvrArr\": \"⤃\",\n\t\"nvrtrie\": \"⊵⃒\",\n\t\"nvsim\": \"∼⃒\",\n\t\"nwarhk\": \"⤣\",\n\t\"nwarr\": \"↖\",\n\t\"nwArr\": \"⇖\",\n\t\"nwarrow\": \"↖\",\n\t\"nwnear\": \"⤧\",\n\t\"Oacute\": \"Ó\",\n\t\"oacute\": \"ó\",\n\t\"oast\": \"⊛\",\n\t\"Ocirc\": \"Ô\",\n\t\"ocirc\": \"ô\",\n\t\"ocir\": \"⊚\",\n\t\"Ocy\": \"О\",\n\t\"ocy\": \"о\",\n\t\"odash\": \"⊝\",\n\t\"Odblac\": \"Ő\",\n\t\"odblac\": \"ő\",\n\t\"odiv\": \"⨸\",\n\t\"odot\": \"⊙\",\n\t\"odsold\": \"⦼\",\n\t\"OElig\": \"Œ\",\n\t\"oelig\": \"œ\",\n\t\"ofcir\": \"⦿\",\n\t\"Ofr\": \"𝔒\",\n\t\"ofr\": \"𝔬\",\n\t\"ogon\": \"˛\",\n\t\"Ograve\": \"Ò\",\n\t\"ograve\": \"ò\",\n\t\"ogt\": \"⧁\",\n\t\"ohbar\": \"⦵\",\n\t\"ohm\": \"Ω\",\n\t\"oint\": \"∮\",\n\t\"olarr\": \"↺\",\n\t\"olcir\": \"⦾\",\n\t\"olcross\": \"⦻\",\n\t\"oline\": \"‾\",\n\t\"olt\": \"⧀\",\n\t\"Omacr\": \"Ō\",\n\t\"omacr\": \"ō\",\n\t\"Omega\": \"Ω\",\n\t\"omega\": \"ω\",\n\t\"Omicron\": \"Ο\",\n\t\"omicron\": \"ο\",\n\t\"omid\": \"⦶\",\n\t\"ominus\": \"⊖\",\n\t\"Oopf\": \"𝕆\",\n\t\"oopf\": \"𝕠\",\n\t\"opar\": \"⦷\",\n\t\"OpenCurlyDoubleQuote\": \"“\",\n\t\"OpenCurlyQuote\": \"‘\",\n\t\"operp\": \"⦹\",\n\t\"oplus\": \"⊕\",\n\t\"orarr\": \"↻\",\n\t\"Or\": \"⩔\",\n\t\"or\": \"∨\",\n\t\"ord\": \"⩝\",\n\t\"order\": \"ℴ\",\n\t\"orderof\": \"ℴ\",\n\t\"ordf\": \"ª\",\n\t\"ordm\": \"º\",\n\t\"origof\": \"⊶\",\n\t\"oror\": \"⩖\",\n\t\"orslope\": \"⩗\",\n\t\"orv\": \"⩛\",\n\t\"oS\": \"Ⓢ\",\n\t\"Oscr\": \"𝒪\",\n\t\"oscr\": \"ℴ\",\n\t\"Oslash\": \"Ø\",\n\t\"oslash\": \"ø\",\n\t\"osol\": \"⊘\",\n\t\"Otilde\": \"Õ\",\n\t\"otilde\": \"õ\",\n\t\"otimesas\": \"⨶\",\n\t\"Otimes\": \"⨷\",\n\t\"otimes\": \"⊗\",\n\t\"Ouml\": \"Ö\",\n\t\"ouml\": \"ö\",\n\t\"ovbar\": \"⌽\",\n\t\"OverBar\": \"‾\",\n\t\"OverBrace\": \"⏞\",\n\t\"OverBracket\": \"⎴\",\n\t\"OverParenthesis\": \"⏜\",\n\t\"para\": \"¶\",\n\t\"parallel\": \"∥\",\n\t\"par\": \"∥\",\n\t\"parsim\": \"⫳\",\n\t\"parsl\": \"⫽\",\n\t\"part\": \"∂\",\n\t\"PartialD\": \"∂\",\n\t\"Pcy\": \"П\",\n\t\"pcy\": \"п\",\n\t\"percnt\": \"%\",\n\t\"period\": \".\",\n\t\"permil\": \"‰\",\n\t\"perp\": \"⊥\",\n\t\"pertenk\": \"‱\",\n\t\"Pfr\": \"𝔓\",\n\t\"pfr\": \"𝔭\",\n\t\"Phi\": \"Φ\",\n\t\"phi\": \"φ\",\n\t\"phiv\": \"ϕ\",\n\t\"phmmat\": \"ℳ\",\n\t\"phone\": \"☎\",\n\t\"Pi\": \"Π\",\n\t\"pi\": \"π\",\n\t\"pitchfork\": \"⋔\",\n\t\"piv\": \"ϖ\",\n\t\"planck\": \"ℏ\",\n\t\"planckh\": \"ℎ\",\n\t\"plankv\": \"ℏ\",\n\t\"plusacir\": \"⨣\",\n\t\"plusb\": \"⊞\",\n\t\"pluscir\": \"⨢\",\n\t\"plus\": \"+\",\n\t\"plusdo\": \"∔\",\n\t\"plusdu\": \"⨥\",\n\t\"pluse\": \"⩲\",\n\t\"PlusMinus\": \"±\",\n\t\"plusmn\": \"±\",\n\t\"plussim\": \"⨦\",\n\t\"plustwo\": \"⨧\",\n\t\"pm\": \"±\",\n\t\"Poincareplane\": \"ℌ\",\n\t\"pointint\": \"⨕\",\n\t\"popf\": \"𝕡\",\n\t\"Popf\": \"ℙ\",\n\t\"pound\": \"£\",\n\t\"prap\": \"⪷\",\n\t\"Pr\": \"⪻\",\n\t\"pr\": \"≺\",\n\t\"prcue\": \"≼\",\n\t\"precapprox\": \"⪷\",\n\t\"prec\": \"≺\",\n\t\"preccurlyeq\": \"≼\",\n\t\"Precedes\": \"≺\",\n\t\"PrecedesEqual\": \"⪯\",\n\t\"PrecedesSlantEqual\": \"≼\",\n\t\"PrecedesTilde\": \"≾\",\n\t\"preceq\": \"⪯\",\n\t\"precnapprox\": \"⪹\",\n\t\"precneqq\": \"⪵\",\n\t\"precnsim\": \"⋨\",\n\t\"pre\": \"⪯\",\n\t\"prE\": \"⪳\",\n\t\"precsim\": \"≾\",\n\t\"prime\": \"′\",\n\t\"Prime\": \"″\",\n\t\"primes\": \"ℙ\",\n\t\"prnap\": \"⪹\",\n\t\"prnE\": \"⪵\",\n\t\"prnsim\": \"⋨\",\n\t\"prod\": \"∏\",\n\t\"Product\": \"∏\",\n\t\"profalar\": \"⌮\",\n\t\"profline\": \"⌒\",\n\t\"profsurf\": \"⌓\",\n\t\"prop\": \"∝\",\n\t\"Proportional\": \"∝\",\n\t\"Proportion\": \"∷\",\n\t\"propto\": \"∝\",\n\t\"prsim\": \"≾\",\n\t\"prurel\": \"⊰\",\n\t\"Pscr\": \"𝒫\",\n\t\"pscr\": \"𝓅\",\n\t\"Psi\": \"Ψ\",\n\t\"psi\": \"ψ\",\n\t\"puncsp\": \" \",\n\t\"Qfr\": \"𝔔\",\n\t\"qfr\": \"𝔮\",\n\t\"qint\": \"⨌\",\n\t\"qopf\": \"𝕢\",\n\t\"Qopf\": \"ℚ\",\n\t\"qprime\": \"⁗\",\n\t\"Qscr\": \"𝒬\",\n\t\"qscr\": \"𝓆\",\n\t\"quaternions\": \"ℍ\",\n\t\"quatint\": \"⨖\",\n\t\"quest\": \"?\",\n\t\"questeq\": \"≟\",\n\t\"quot\": \"\\\"\",\n\t\"QUOT\": \"\\\"\",\n\t\"rAarr\": \"⇛\",\n\t\"race\": \"∽̱\",\n\t\"Racute\": \"Ŕ\",\n\t\"racute\": \"ŕ\",\n\t\"radic\": \"√\",\n\t\"raemptyv\": \"⦳\",\n\t\"rang\": \"⟩\",\n\t\"Rang\": \"⟫\",\n\t\"rangd\": \"⦒\",\n\t\"range\": \"⦥\",\n\t\"rangle\": \"⟩\",\n\t\"raquo\": \"»\",\n\t\"rarrap\": \"⥵\",\n\t\"rarrb\": \"⇥\",\n\t\"rarrbfs\": \"⤠\",\n\t\"rarrc\": \"⤳\",\n\t\"rarr\": \"→\",\n\t\"Rarr\": \"↠\",\n\t\"rArr\": \"⇒\",\n\t\"rarrfs\": \"⤞\",\n\t\"rarrhk\": \"↪\",\n\t\"rarrlp\": \"↬\",\n\t\"rarrpl\": \"⥅\",\n\t\"rarrsim\": \"⥴\",\n\t\"Rarrtl\": \"⤖\",\n\t\"rarrtl\": \"↣\",\n\t\"rarrw\": \"↝\",\n\t\"ratail\": \"⤚\",\n\t\"rAtail\": \"⤜\",\n\t\"ratio\": \"∶\",\n\t\"rationals\": \"ℚ\",\n\t\"rbarr\": \"⤍\",\n\t\"rBarr\": \"⤏\",\n\t\"RBarr\": \"⤐\",\n\t\"rbbrk\": \"❳\",\n\t\"rbrace\": \"}\",\n\t\"rbrack\": \"]\",\n\t\"rbrke\": \"⦌\",\n\t\"rbrksld\": \"⦎\",\n\t\"rbrkslu\": \"⦐\",\n\t\"Rcaron\": \"Ř\",\n\t\"rcaron\": \"ř\",\n\t\"Rcedil\": \"Ŗ\",\n\t\"rcedil\": \"ŗ\",\n\t\"rceil\": \"⌉\",\n\t\"rcub\": \"}\",\n\t\"Rcy\": \"Р\",\n\t\"rcy\": \"р\",\n\t\"rdca\": \"⤷\",\n\t\"rdldhar\": \"⥩\",\n\t\"rdquo\": \"”\",\n\t\"rdquor\": \"”\",\n\t\"rdsh\": \"↳\",\n\t\"real\": \"ℜ\",\n\t\"realine\": \"ℛ\",\n\t\"realpart\": \"ℜ\",\n\t\"reals\": \"ℝ\",\n\t\"Re\": \"ℜ\",\n\t\"rect\": \"▭\",\n\t\"reg\": \"®\",\n\t\"REG\": \"®\",\n\t\"ReverseElement\": \"∋\",\n\t\"ReverseEquilibrium\": \"⇋\",\n\t\"ReverseUpEquilibrium\": \"⥯\",\n\t\"rfisht\": \"⥽\",\n\t\"rfloor\": \"⌋\",\n\t\"rfr\": \"𝔯\",\n\t\"Rfr\": \"ℜ\",\n\t\"rHar\": \"⥤\",\n\t\"rhard\": \"⇁\",\n\t\"rharu\": \"⇀\",\n\t\"rharul\": \"⥬\",\n\t\"Rho\": \"Ρ\",\n\t\"rho\": \"ρ\",\n\t\"rhov\": \"ϱ\",\n\t\"RightAngleBracket\": \"⟩\",\n\t\"RightArrowBar\": \"⇥\",\n\t\"rightarrow\": \"→\",\n\t\"RightArrow\": \"→\",\n\t\"Rightarrow\": \"⇒\",\n\t\"RightArrowLeftArrow\": \"⇄\",\n\t\"rightarrowtail\": \"↣\",\n\t\"RightCeiling\": \"⌉\",\n\t\"RightDoubleBracket\": \"⟧\",\n\t\"RightDownTeeVector\": \"⥝\",\n\t\"RightDownVectorBar\": \"⥕\",\n\t\"RightDownVector\": \"⇂\",\n\t\"RightFloor\": \"⌋\",\n\t\"rightharpoondown\": \"⇁\",\n\t\"rightharpoonup\": \"⇀\",\n\t\"rightleftarrows\": \"⇄\",\n\t\"rightleftharpoons\": \"⇌\",\n\t\"rightrightarrows\": \"⇉\",\n\t\"rightsquigarrow\": \"↝\",\n\t\"RightTeeArrow\": \"↦\",\n\t\"RightTee\": \"⊢\",\n\t\"RightTeeVector\": \"⥛\",\n\t\"rightthreetimes\": \"⋌\",\n\t\"RightTriangleBar\": \"⧐\",\n\t\"RightTriangle\": \"⊳\",\n\t\"RightTriangleEqual\": \"⊵\",\n\t\"RightUpDownVector\": \"⥏\",\n\t\"RightUpTeeVector\": \"⥜\",\n\t\"RightUpVectorBar\": \"⥔\",\n\t\"RightUpVector\": \"↾\",\n\t\"RightVectorBar\": \"⥓\",\n\t\"RightVector\": \"⇀\",\n\t\"ring\": \"˚\",\n\t\"risingdotseq\": \"≓\",\n\t\"rlarr\": \"⇄\",\n\t\"rlhar\": \"⇌\",\n\t\"rlm\": \"‏\",\n\t\"rmoustache\": \"⎱\",\n\t\"rmoust\": \"⎱\",\n\t\"rnmid\": \"⫮\",\n\t\"roang\": \"⟭\",\n\t\"roarr\": \"⇾\",\n\t\"robrk\": \"⟧\",\n\t\"ropar\": \"⦆\",\n\t\"ropf\": \"𝕣\",\n\t\"Ropf\": \"ℝ\",\n\t\"roplus\": \"⨮\",\n\t\"rotimes\": \"⨵\",\n\t\"RoundImplies\": \"⥰\",\n\t\"rpar\": \")\",\n\t\"rpargt\": \"⦔\",\n\t\"rppolint\": \"⨒\",\n\t\"rrarr\": \"⇉\",\n\t\"Rrightarrow\": \"⇛\",\n\t\"rsaquo\": \"›\",\n\t\"rscr\": \"𝓇\",\n\t\"Rscr\": \"ℛ\",\n\t\"rsh\": \"↱\",\n\t\"Rsh\": \"↱\",\n\t\"rsqb\": \"]\",\n\t\"rsquo\": \"’\",\n\t\"rsquor\": \"’\",\n\t\"rthree\": \"⋌\",\n\t\"rtimes\": \"⋊\",\n\t\"rtri\": \"▹\",\n\t\"rtrie\": \"⊵\",\n\t\"rtrif\": \"▸\",\n\t\"rtriltri\": \"⧎\",\n\t\"RuleDelayed\": \"⧴\",\n\t\"ruluhar\": \"⥨\",\n\t\"rx\": \"℞\",\n\t\"Sacute\": \"Ś\",\n\t\"sacute\": \"ś\",\n\t\"sbquo\": \"‚\",\n\t\"scap\": \"⪸\",\n\t\"Scaron\": \"Š\",\n\t\"scaron\": \"š\",\n\t\"Sc\": \"⪼\",\n\t\"sc\": \"≻\",\n\t\"sccue\": \"≽\",\n\t\"sce\": \"⪰\",\n\t\"scE\": \"⪴\",\n\t\"Scedil\": \"Ş\",\n\t\"scedil\": \"ş\",\n\t\"Scirc\": \"Ŝ\",\n\t\"scirc\": \"ŝ\",\n\t\"scnap\": \"⪺\",\n\t\"scnE\": \"⪶\",\n\t\"scnsim\": \"⋩\",\n\t\"scpolint\": \"⨓\",\n\t\"scsim\": \"≿\",\n\t\"Scy\": \"С\",\n\t\"scy\": \"с\",\n\t\"sdotb\": \"⊡\",\n\t\"sdot\": \"⋅\",\n\t\"sdote\": \"⩦\",\n\t\"searhk\": \"⤥\",\n\t\"searr\": \"↘\",\n\t\"seArr\": \"⇘\",\n\t\"searrow\": \"↘\",\n\t\"sect\": \"§\",\n\t\"semi\": \";\",\n\t\"seswar\": \"⤩\",\n\t\"setminus\": \"∖\",\n\t\"setmn\": \"∖\",\n\t\"sext\": \"✶\",\n\t\"Sfr\": \"𝔖\",\n\t\"sfr\": \"𝔰\",\n\t\"sfrown\": \"⌢\",\n\t\"sharp\": \"♯\",\n\t\"SHCHcy\": \"Щ\",\n\t\"shchcy\": \"щ\",\n\t\"SHcy\": \"Ш\",\n\t\"shcy\": \"ш\",\n\t\"ShortDownArrow\": \"↓\",\n\t\"ShortLeftArrow\": \"←\",\n\t\"shortmid\": \"∣\",\n\t\"shortparallel\": \"∥\",\n\t\"ShortRightArrow\": \"→\",\n\t\"ShortUpArrow\": \"↑\",\n\t\"shy\": \"­\",\n\t\"Sigma\": \"Σ\",\n\t\"sigma\": \"σ\",\n\t\"sigmaf\": \"ς\",\n\t\"sigmav\": \"ς\",\n\t\"sim\": \"∼\",\n\t\"simdot\": \"⩪\",\n\t\"sime\": \"≃\",\n\t\"simeq\": \"≃\",\n\t\"simg\": \"⪞\",\n\t\"simgE\": \"⪠\",\n\t\"siml\": \"⪝\",\n\t\"simlE\": \"⪟\",\n\t\"simne\": \"≆\",\n\t\"simplus\": \"⨤\",\n\t\"simrarr\": \"⥲\",\n\t\"slarr\": \"←\",\n\t\"SmallCircle\": \"∘\",\n\t\"smallsetminus\": \"∖\",\n\t\"smashp\": \"⨳\",\n\t\"smeparsl\": \"⧤\",\n\t\"smid\": \"∣\",\n\t\"smile\": \"⌣\",\n\t\"smt\": \"⪪\",\n\t\"smte\": \"⪬\",\n\t\"smtes\": \"⪬︀\",\n\t\"SOFTcy\": \"Ь\",\n\t\"softcy\": \"ь\",\n\t\"solbar\": \"⌿\",\n\t\"solb\": \"⧄\",\n\t\"sol\": \"/\",\n\t\"Sopf\": \"𝕊\",\n\t\"sopf\": \"𝕤\",\n\t\"spades\": \"♠\",\n\t\"spadesuit\": \"♠\",\n\t\"spar\": \"∥\",\n\t\"sqcap\": \"⊓\",\n\t\"sqcaps\": \"⊓︀\",\n\t\"sqcup\": \"⊔\",\n\t\"sqcups\": \"⊔︀\",\n\t\"Sqrt\": \"√\",\n\t\"sqsub\": \"⊏\",\n\t\"sqsube\": \"⊑\",\n\t\"sqsubset\": \"⊏\",\n\t\"sqsubseteq\": \"⊑\",\n\t\"sqsup\": \"⊐\",\n\t\"sqsupe\": \"⊒\",\n\t\"sqsupset\": \"⊐\",\n\t\"sqsupseteq\": \"⊒\",\n\t\"square\": \"□\",\n\t\"Square\": \"□\",\n\t\"SquareIntersection\": \"⊓\",\n\t\"SquareSubset\": \"⊏\",\n\t\"SquareSubsetEqual\": \"⊑\",\n\t\"SquareSuperset\": \"⊐\",\n\t\"SquareSupersetEqual\": \"⊒\",\n\t\"SquareUnion\": \"⊔\",\n\t\"squarf\": \"▪\",\n\t\"squ\": \"□\",\n\t\"squf\": \"▪\",\n\t\"srarr\": \"→\",\n\t\"Sscr\": \"𝒮\",\n\t\"sscr\": \"𝓈\",\n\t\"ssetmn\": \"∖\",\n\t\"ssmile\": \"⌣\",\n\t\"sstarf\": \"⋆\",\n\t\"Star\": \"⋆\",\n\t\"star\": \"☆\",\n\t\"starf\": \"★\",\n\t\"straightepsilon\": \"ϵ\",\n\t\"straightphi\": \"ϕ\",\n\t\"strns\": \"¯\",\n\t\"sub\": \"⊂\",\n\t\"Sub\": \"⋐\",\n\t\"subdot\": \"⪽\",\n\t\"subE\": \"⫅\",\n\t\"sube\": \"⊆\",\n\t\"subedot\": \"⫃\",\n\t\"submult\": \"⫁\",\n\t\"subnE\": \"⫋\",\n\t\"subne\": \"⊊\",\n\t\"subplus\": \"⪿\",\n\t\"subrarr\": \"⥹\",\n\t\"subset\": \"⊂\",\n\t\"Subset\": \"⋐\",\n\t\"subseteq\": \"⊆\",\n\t\"subseteqq\": \"⫅\",\n\t\"SubsetEqual\": \"⊆\",\n\t\"subsetneq\": \"⊊\",\n\t\"subsetneqq\": \"⫋\",\n\t\"subsim\": \"⫇\",\n\t\"subsub\": \"⫕\",\n\t\"subsup\": \"⫓\",\n\t\"succapprox\": \"⪸\",\n\t\"succ\": \"≻\",\n\t\"succcurlyeq\": \"≽\",\n\t\"Succeeds\": \"≻\",\n\t\"SucceedsEqual\": \"⪰\",\n\t\"SucceedsSlantEqual\": \"≽\",\n\t\"SucceedsTilde\": \"≿\",\n\t\"succeq\": \"⪰\",\n\t\"succnapprox\": \"⪺\",\n\t\"succneqq\": \"⪶\",\n\t\"succnsim\": \"⋩\",\n\t\"succsim\": \"≿\",\n\t\"SuchThat\": \"∋\",\n\t\"sum\": \"∑\",\n\t\"Sum\": \"∑\",\n\t\"sung\": \"♪\",\n\t\"sup1\": \"¹\",\n\t\"sup2\": \"²\",\n\t\"sup3\": \"³\",\n\t\"sup\": \"⊃\",\n\t\"Sup\": \"⋑\",\n\t\"supdot\": \"⪾\",\n\t\"supdsub\": \"⫘\",\n\t\"supE\": \"⫆\",\n\t\"supe\": \"⊇\",\n\t\"supedot\": \"⫄\",\n\t\"Superset\": \"⊃\",\n\t\"SupersetEqual\": \"⊇\",\n\t\"suphsol\": \"⟉\",\n\t\"suphsub\": \"⫗\",\n\t\"suplarr\": \"⥻\",\n\t\"supmult\": \"⫂\",\n\t\"supnE\": \"⫌\",\n\t\"supne\": \"⊋\",\n\t\"supplus\": \"⫀\",\n\t\"supset\": \"⊃\",\n\t\"Supset\": \"⋑\",\n\t\"supseteq\": \"⊇\",\n\t\"supseteqq\": \"⫆\",\n\t\"supsetneq\": \"⊋\",\n\t\"supsetneqq\": \"⫌\",\n\t\"supsim\": \"⫈\",\n\t\"supsub\": \"⫔\",\n\t\"supsup\": \"⫖\",\n\t\"swarhk\": \"⤦\",\n\t\"swarr\": \"↙\",\n\t\"swArr\": \"⇙\",\n\t\"swarrow\": \"↙\",\n\t\"swnwar\": \"⤪\",\n\t\"szlig\": \"ß\",\n\t\"Tab\": \"\\t\",\n\t\"target\": \"⌖\",\n\t\"Tau\": \"Τ\",\n\t\"tau\": \"τ\",\n\t\"tbrk\": \"⎴\",\n\t\"Tcaron\": \"Ť\",\n\t\"tcaron\": \"ť\",\n\t\"Tcedil\": \"Ţ\",\n\t\"tcedil\": \"ţ\",\n\t\"Tcy\": \"Т\",\n\t\"tcy\": \"т\",\n\t\"tdot\": \"⃛\",\n\t\"telrec\": \"⌕\",\n\t\"Tfr\": \"𝔗\",\n\t\"tfr\": \"𝔱\",\n\t\"there4\": \"∴\",\n\t\"therefore\": \"∴\",\n\t\"Therefore\": \"∴\",\n\t\"Theta\": \"Θ\",\n\t\"theta\": \"θ\",\n\t\"thetasym\": \"ϑ\",\n\t\"thetav\": \"ϑ\",\n\t\"thickapprox\": \"≈\",\n\t\"thicksim\": \"∼\",\n\t\"ThickSpace\": \"  \",\n\t\"ThinSpace\": \" \",\n\t\"thinsp\": \" \",\n\t\"thkap\": \"≈\",\n\t\"thksim\": \"∼\",\n\t\"THORN\": \"Þ\",\n\t\"thorn\": \"þ\",\n\t\"tilde\": \"˜\",\n\t\"Tilde\": \"∼\",\n\t\"TildeEqual\": \"≃\",\n\t\"TildeFullEqual\": \"≅\",\n\t\"TildeTilde\": \"≈\",\n\t\"timesbar\": \"⨱\",\n\t\"timesb\": \"⊠\",\n\t\"times\": \"×\",\n\t\"timesd\": \"⨰\",\n\t\"tint\": \"∭\",\n\t\"toea\": \"⤨\",\n\t\"topbot\": \"⌶\",\n\t\"topcir\": \"⫱\",\n\t\"top\": \"⊤\",\n\t\"Topf\": \"𝕋\",\n\t\"topf\": \"𝕥\",\n\t\"topfork\": \"⫚\",\n\t\"tosa\": \"⤩\",\n\t\"tprime\": \"‴\",\n\t\"trade\": \"™\",\n\t\"TRADE\": \"™\",\n\t\"triangle\": \"▵\",\n\t\"triangledown\": \"▿\",\n\t\"triangleleft\": \"◃\",\n\t\"trianglelefteq\": \"⊴\",\n\t\"triangleq\": \"≜\",\n\t\"triangleright\": \"▹\",\n\t\"trianglerighteq\": \"⊵\",\n\t\"tridot\": \"◬\",\n\t\"trie\": \"≜\",\n\t\"triminus\": \"⨺\",\n\t\"TripleDot\": \"⃛\",\n\t\"triplus\": \"⨹\",\n\t\"trisb\": \"⧍\",\n\t\"tritime\": \"⨻\",\n\t\"trpezium\": \"⏢\",\n\t\"Tscr\": \"𝒯\",\n\t\"tscr\": \"𝓉\",\n\t\"TScy\": \"Ц\",\n\t\"tscy\": \"ц\",\n\t\"TSHcy\": \"Ћ\",\n\t\"tshcy\": \"ћ\",\n\t\"Tstrok\": \"Ŧ\",\n\t\"tstrok\": \"ŧ\",\n\t\"twixt\": \"≬\",\n\t\"twoheadleftarrow\": \"↞\",\n\t\"twoheadrightarrow\": \"↠\",\n\t\"Uacute\": \"Ú\",\n\t\"uacute\": \"ú\",\n\t\"uarr\": \"↑\",\n\t\"Uarr\": \"↟\",\n\t\"uArr\": \"⇑\",\n\t\"Uarrocir\": \"⥉\",\n\t\"Ubrcy\": \"Ў\",\n\t\"ubrcy\": \"ў\",\n\t\"Ubreve\": \"Ŭ\",\n\t\"ubreve\": \"ŭ\",\n\t\"Ucirc\": \"Û\",\n\t\"ucirc\": \"û\",\n\t\"Ucy\": \"У\",\n\t\"ucy\": \"у\",\n\t\"udarr\": \"⇅\",\n\t\"Udblac\": \"Ű\",\n\t\"udblac\": \"ű\",\n\t\"udhar\": \"⥮\",\n\t\"ufisht\": \"⥾\",\n\t\"Ufr\": \"𝔘\",\n\t\"ufr\": \"𝔲\",\n\t\"Ugrave\": \"Ù\",\n\t\"ugrave\": \"ù\",\n\t\"uHar\": \"⥣\",\n\t\"uharl\": \"↿\",\n\t\"uharr\": \"↾\",\n\t\"uhblk\": \"▀\",\n\t\"ulcorn\": \"⌜\",\n\t\"ulcorner\": \"⌜\",\n\t\"ulcrop\": \"⌏\",\n\t\"ultri\": \"◸\",\n\t\"Umacr\": \"Ū\",\n\t\"umacr\": \"ū\",\n\t\"uml\": \"¨\",\n\t\"UnderBar\": \"_\",\n\t\"UnderBrace\": \"⏟\",\n\t\"UnderBracket\": \"⎵\",\n\t\"UnderParenthesis\": \"⏝\",\n\t\"Union\": \"⋃\",\n\t\"UnionPlus\": \"⊎\",\n\t\"Uogon\": \"Ų\",\n\t\"uogon\": \"ų\",\n\t\"Uopf\": \"𝕌\",\n\t\"uopf\": \"𝕦\",\n\t\"UpArrowBar\": \"⤒\",\n\t\"uparrow\": \"↑\",\n\t\"UpArrow\": \"↑\",\n\t\"Uparrow\": \"⇑\",\n\t\"UpArrowDownArrow\": \"⇅\",\n\t\"updownarrow\": \"↕\",\n\t\"UpDownArrow\": \"↕\",\n\t\"Updownarrow\": \"⇕\",\n\t\"UpEquilibrium\": \"⥮\",\n\t\"upharpoonleft\": \"↿\",\n\t\"upharpoonright\": \"↾\",\n\t\"uplus\": \"⊎\",\n\t\"UpperLeftArrow\": \"↖\",\n\t\"UpperRightArrow\": \"↗\",\n\t\"upsi\": \"υ\",\n\t\"Upsi\": \"ϒ\",\n\t\"upsih\": \"ϒ\",\n\t\"Upsilon\": \"Υ\",\n\t\"upsilon\": \"υ\",\n\t\"UpTeeArrow\": \"↥\",\n\t\"UpTee\": \"⊥\",\n\t\"upuparrows\": \"⇈\",\n\t\"urcorn\": \"⌝\",\n\t\"urcorner\": \"⌝\",\n\t\"urcrop\": \"⌎\",\n\t\"Uring\": \"Ů\",\n\t\"uring\": \"ů\",\n\t\"urtri\": \"◹\",\n\t\"Uscr\": \"𝒰\",\n\t\"uscr\": \"𝓊\",\n\t\"utdot\": \"⋰\",\n\t\"Utilde\": \"Ũ\",\n\t\"utilde\": \"ũ\",\n\t\"utri\": \"▵\",\n\t\"utrif\": \"▴\",\n\t\"uuarr\": \"⇈\",\n\t\"Uuml\": \"Ü\",\n\t\"uuml\": \"ü\",\n\t\"uwangle\": \"⦧\",\n\t\"vangrt\": \"⦜\",\n\t\"varepsilon\": \"ϵ\",\n\t\"varkappa\": \"ϰ\",\n\t\"varnothing\": \"∅\",\n\t\"varphi\": \"ϕ\",\n\t\"varpi\": \"ϖ\",\n\t\"varpropto\": \"∝\",\n\t\"varr\": \"↕\",\n\t\"vArr\": \"⇕\",\n\t\"varrho\": \"ϱ\",\n\t\"varsigma\": \"ς\",\n\t\"varsubsetneq\": \"⊊︀\",\n\t\"varsubsetneqq\": \"⫋︀\",\n\t\"varsupsetneq\": \"⊋︀\",\n\t\"varsupsetneqq\": \"⫌︀\",\n\t\"vartheta\": \"ϑ\",\n\t\"vartriangleleft\": \"⊲\",\n\t\"vartriangleright\": \"⊳\",\n\t\"vBar\": \"⫨\",\n\t\"Vbar\": \"⫫\",\n\t\"vBarv\": \"⫩\",\n\t\"Vcy\": \"В\",\n\t\"vcy\": \"в\",\n\t\"vdash\": \"⊢\",\n\t\"vDash\": \"⊨\",\n\t\"Vdash\": \"⊩\",\n\t\"VDash\": \"⊫\",\n\t\"Vdashl\": \"⫦\",\n\t\"veebar\": \"⊻\",\n\t\"vee\": \"∨\",\n\t\"Vee\": \"⋁\",\n\t\"veeeq\": \"≚\",\n\t\"vellip\": \"⋮\",\n\t\"verbar\": \"|\",\n\t\"Verbar\": \"‖\",\n\t\"vert\": \"|\",\n\t\"Vert\": \"‖\",\n\t\"VerticalBar\": \"∣\",\n\t\"VerticalLine\": \"|\",\n\t\"VerticalSeparator\": \"❘\",\n\t\"VerticalTilde\": \"≀\",\n\t\"VeryThinSpace\": \" \",\n\t\"Vfr\": \"𝔙\",\n\t\"vfr\": \"𝔳\",\n\t\"vltri\": \"⊲\",\n\t\"vnsub\": \"⊂⃒\",\n\t\"vnsup\": \"⊃⃒\",\n\t\"Vopf\": \"𝕍\",\n\t\"vopf\": \"𝕧\",\n\t\"vprop\": \"∝\",\n\t\"vrtri\": \"⊳\",\n\t\"Vscr\": \"𝒱\",\n\t\"vscr\": \"𝓋\",\n\t\"vsubnE\": \"⫋︀\",\n\t\"vsubne\": \"⊊︀\",\n\t\"vsupnE\": \"⫌︀\",\n\t\"vsupne\": \"⊋︀\",\n\t\"Vvdash\": \"⊪\",\n\t\"vzigzag\": \"⦚\",\n\t\"Wcirc\": \"Ŵ\",\n\t\"wcirc\": \"ŵ\",\n\t\"wedbar\": \"⩟\",\n\t\"wedge\": \"∧\",\n\t\"Wedge\": \"⋀\",\n\t\"wedgeq\": \"≙\",\n\t\"weierp\": \"℘\",\n\t\"Wfr\": \"𝔚\",\n\t\"wfr\": \"𝔴\",\n\t\"Wopf\": \"𝕎\",\n\t\"wopf\": \"𝕨\",\n\t\"wp\": \"℘\",\n\t\"wr\": \"≀\",\n\t\"wreath\": \"≀\",\n\t\"Wscr\": \"𝒲\",\n\t\"wscr\": \"𝓌\",\n\t\"xcap\": \"⋂\",\n\t\"xcirc\": \"◯\",\n\t\"xcup\": \"⋃\",\n\t\"xdtri\": \"▽\",\n\t\"Xfr\": \"𝔛\",\n\t\"xfr\": \"𝔵\",\n\t\"xharr\": \"⟷\",\n\t\"xhArr\": \"⟺\",\n\t\"Xi\": \"Ξ\",\n\t\"xi\": \"ξ\",\n\t\"xlarr\": \"⟵\",\n\t\"xlArr\": \"⟸\",\n\t\"xmap\": \"⟼\",\n\t\"xnis\": \"⋻\",\n\t\"xodot\": \"⨀\",\n\t\"Xopf\": \"𝕏\",\n\t\"xopf\": \"𝕩\",\n\t\"xoplus\": \"⨁\",\n\t\"xotime\": \"⨂\",\n\t\"xrarr\": \"⟶\",\n\t\"xrArr\": \"⟹\",\n\t\"Xscr\": \"𝒳\",\n\t\"xscr\": \"𝓍\",\n\t\"xsqcup\": \"⨆\",\n\t\"xuplus\": \"⨄\",\n\t\"xutri\": \"△\",\n\t\"xvee\": \"⋁\",\n\t\"xwedge\": \"⋀\",\n\t\"Yacute\": \"Ý\",\n\t\"yacute\": \"ý\",\n\t\"YAcy\": \"Я\",\n\t\"yacy\": \"я\",\n\t\"Ycirc\": \"Ŷ\",\n\t\"ycirc\": \"ŷ\",\n\t\"Ycy\": \"Ы\",\n\t\"ycy\": \"ы\",\n\t\"yen\": \"¥\",\n\t\"Yfr\": \"𝔜\",\n\t\"yfr\": \"𝔶\",\n\t\"YIcy\": \"Ї\",\n\t\"yicy\": \"ї\",\n\t\"Yopf\": \"𝕐\",\n\t\"yopf\": \"𝕪\",\n\t\"Yscr\": \"𝒴\",\n\t\"yscr\": \"𝓎\",\n\t\"YUcy\": \"Ю\",\n\t\"yucy\": \"ю\",\n\t\"yuml\": \"ÿ\",\n\t\"Yuml\": \"Ÿ\",\n\t\"Zacute\": \"Ź\",\n\t\"zacute\": \"ź\",\n\t\"Zcaron\": \"Ž\",\n\t\"zcaron\": \"ž\",\n\t\"Zcy\": \"З\",\n\t\"zcy\": \"з\",\n\t\"Zdot\": \"Ż\",\n\t\"zdot\": \"ż\",\n\t\"zeetrf\": \"ℨ\",\n\t\"ZeroWidthSpace\": \"​\",\n\t\"Zeta\": \"Ζ\",\n\t\"zeta\": \"ζ\",\n\t\"zfr\": \"𝔷\",\n\t\"Zfr\": \"ℨ\",\n\t\"ZHcy\": \"Ж\",\n\t\"zhcy\": \"ж\",\n\t\"zigrarr\": \"⇝\",\n\t\"zopf\": \"𝕫\",\n\t\"Zopf\": \"ℤ\",\n\t\"Zscr\": \"𝒵\",\n\t\"zscr\": \"𝓏\",\n\t\"zwj\": \"‍\",\n\t\"zwnj\": \"‌\"\n};\n\n/***/ }),\n/* 28 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"amp\": \"&\",\n\t\"apos\": \"'\",\n\t\"gt\": \">\",\n\t\"lt\": \"<\",\n\t\"quot\": \"\\\"\"\n};\n\n/***/ }),\n/* 29 */\n/***/ (function(module, exports, __webpack_require__) {\n\n/**\n * Copyright (c) 2014-2015, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n(function (global, factory) {\n true ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global.Immutable = factory());\n}(this, function () { 'use strict';var SLICE$0 = Array.prototype.slice;\n\n function createClass(ctor, superClass) {\n if (superClass) {\n ctor.prototype = Object.create(superClass.prototype);\n }\n ctor.prototype.constructor = ctor;\n }\n\n function Iterable(value) {\n return isIterable(value) ? value : Seq(value);\n }\n\n\n createClass(KeyedIterable, Iterable);\n function KeyedIterable(value) {\n return isKeyed(value) ? value : KeyedSeq(value);\n }\n\n\n createClass(IndexedIterable, Iterable);\n function IndexedIterable(value) {\n return isIndexed(value) ? value : IndexedSeq(value);\n }\n\n\n createClass(SetIterable, Iterable);\n function SetIterable(value) {\n return isIterable(value) && !isAssociative(value) ? value : SetSeq(value);\n }\n\n\n\n function isIterable(maybeIterable) {\n return !!(maybeIterable && maybeIterable[IS_ITERABLE_SENTINEL]);\n }\n\n function isKeyed(maybeKeyed) {\n return !!(maybeKeyed && maybeKeyed[IS_KEYED_SENTINEL]);\n }\n\n function isIndexed(maybeIndexed) {\n return !!(maybeIndexed && maybeIndexed[IS_INDEXED_SENTINEL]);\n }\n\n function isAssociative(maybeAssociative) {\n return isKeyed(maybeAssociative) || isIndexed(maybeAssociative);\n }\n\n function isOrdered(maybeOrdered) {\n return !!(maybeOrdered && maybeOrdered[IS_ORDERED_SENTINEL]);\n }\n\n Iterable.isIterable = isIterable;\n Iterable.isKeyed = isKeyed;\n Iterable.isIndexed = isIndexed;\n Iterable.isAssociative = isAssociative;\n Iterable.isOrdered = isOrdered;\n\n Iterable.Keyed = KeyedIterable;\n Iterable.Indexed = IndexedIterable;\n Iterable.Set = SetIterable;\n\n\n var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@';\n var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@';\n var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@';\n var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@';\n\n // Used for setting prototype methods that IE8 chokes on.\n var DELETE = 'delete';\n\n // Constants describing the size of trie nodes.\n var SHIFT = 5; // Resulted in best performance after ______?\n var SIZE = 1 << SHIFT;\n var MASK = SIZE - 1;\n\n // A consistent shared value representing \"not set\" which equals nothing other\n // than itself, and nothing that could be provided externally.\n var NOT_SET = {};\n\n // Boolean references, Rough equivalent of `bool &`.\n var CHANGE_LENGTH = { value: false };\n var DID_ALTER = { value: false };\n\n function MakeRef(ref) {\n ref.value = false;\n return ref;\n }\n\n function SetRef(ref) {\n ref && (ref.value = true);\n }\n\n // A function which returns a value representing an \"owner\" for transient writes\n // to tries. The return value will only ever equal itself, and will not equal\n // the return of any subsequent call of this function.\n function OwnerID() {}\n\n // http://jsperf.com/copy-array-inline\n function arrCopy(arr, offset) {\n offset = offset || 0;\n var len = Math.max(0, arr.length - offset);\n var newArr = new Array(len);\n for (var ii = 0; ii < len; ii++) {\n newArr[ii] = arr[ii + offset];\n }\n return newArr;\n }\n\n function ensureSize(iter) {\n if (iter.size === undefined) {\n iter.size = iter.__iterate(returnTrue);\n }\n return iter.size;\n }\n\n function wrapIndex(iter, index) {\n // This implements \"is array index\" which the ECMAString spec defines as:\n //\n // A String property name P is an array index if and only if\n // ToString(ToUint32(P)) is equal to P and ToUint32(P) is not equal\n // to 2^32−1.\n //\n // http://www.ecma-international.org/ecma-262/6.0/#sec-array-exotic-objects\n if (typeof index !== 'number') {\n var uint32Index = index >>> 0; // N >>> 0 is shorthand for ToUint32\n if ('' + uint32Index !== index || uint32Index === 4294967295) {\n return NaN;\n }\n index = uint32Index;\n }\n return index < 0 ? ensureSize(iter) + index : index;\n }\n\n function returnTrue() {\n return true;\n }\n\n function wholeSlice(begin, end, size) {\n return (begin === 0 || (size !== undefined && begin <= -size)) &&\n (end === undefined || (size !== undefined && end >= size));\n }\n\n function resolveBegin(begin, size) {\n return resolveIndex(begin, size, 0);\n }\n\n function resolveEnd(end, size) {\n return resolveIndex(end, size, size);\n }\n\n function resolveIndex(index, size, defaultIndex) {\n return index === undefined ?\n defaultIndex :\n index < 0 ?\n Math.max(0, size + index) :\n size === undefined ?\n index :\n Math.min(size, index);\n }\n\n /* global Symbol */\n\n var ITERATE_KEYS = 0;\n var ITERATE_VALUES = 1;\n var ITERATE_ENTRIES = 2;\n\n var REAL_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n var FAUX_ITERATOR_SYMBOL = '@@iterator';\n\n var ITERATOR_SYMBOL = REAL_ITERATOR_SYMBOL || FAUX_ITERATOR_SYMBOL;\n\n\n function Iterator(next) {\n this.next = next;\n }\n\n Iterator.prototype.toString = function() {\n return '[Iterator]';\n };\n\n\n Iterator.KEYS = ITERATE_KEYS;\n Iterator.VALUES = ITERATE_VALUES;\n Iterator.ENTRIES = ITERATE_ENTRIES;\n\n Iterator.prototype.inspect =\n Iterator.prototype.toSource = function () { return this.toString(); }\n Iterator.prototype[ITERATOR_SYMBOL] = function () {\n return this;\n };\n\n\n function iteratorValue(type, k, v, iteratorResult) {\n var value = type === 0 ? k : type === 1 ? v : [k, v];\n iteratorResult ? (iteratorResult.value = value) : (iteratorResult = {\n value: value, done: false\n });\n return iteratorResult;\n }\n\n function iteratorDone() {\n return { value: undefined, done: true };\n }\n\n function hasIterator(maybeIterable) {\n return !!getIteratorFn(maybeIterable);\n }\n\n function isIterator(maybeIterator) {\n return maybeIterator && typeof maybeIterator.next === 'function';\n }\n\n function getIterator(iterable) {\n var iteratorFn = getIteratorFn(iterable);\n return iteratorFn && iteratorFn.call(iterable);\n }\n\n function getIteratorFn(iterable) {\n var iteratorFn = iterable && (\n (REAL_ITERATOR_SYMBOL && iterable[REAL_ITERATOR_SYMBOL]) ||\n iterable[FAUX_ITERATOR_SYMBOL]\n );\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n }\n\n function isArrayLike(value) {\n return value && typeof value.length === 'number';\n }\n\n createClass(Seq, Iterable);\n function Seq(value) {\n return value === null || value === undefined ? emptySequence() :\n isIterable(value) ? value.toSeq() : seqFromValue(value);\n }\n\n Seq.of = function(/*...values*/) {\n return Seq(arguments);\n };\n\n Seq.prototype.toSeq = function() {\n return this;\n };\n\n Seq.prototype.toString = function() {\n return this.__toString('Seq {', '}');\n };\n\n Seq.prototype.cacheResult = function() {\n if (!this._cache && this.__iterateUncached) {\n this._cache = this.entrySeq().toArray();\n this.size = this._cache.length;\n }\n return this;\n };\n\n // abstract __iterateUncached(fn, reverse)\n\n Seq.prototype.__iterate = function(fn, reverse) {\n return seqIterate(this, fn, reverse, true);\n };\n\n // abstract __iteratorUncached(type, reverse)\n\n Seq.prototype.__iterator = function(type, reverse) {\n return seqIterator(this, type, reverse, true);\n };\n\n\n\n createClass(KeyedSeq, Seq);\n function KeyedSeq(value) {\n return value === null || value === undefined ?\n emptySequence().toKeyedSeq() :\n isIterable(value) ?\n (isKeyed(value) ? value.toSeq() : value.fromEntrySeq()) :\n keyedSeqFromValue(value);\n }\n\n KeyedSeq.prototype.toKeyedSeq = function() {\n return this;\n };\n\n\n\n createClass(IndexedSeq, Seq);\n function IndexedSeq(value) {\n return value === null || value === undefined ? emptySequence() :\n !isIterable(value) ? indexedSeqFromValue(value) :\n isKeyed(value) ? value.entrySeq() : value.toIndexedSeq();\n }\n\n IndexedSeq.of = function(/*...values*/) {\n return IndexedSeq(arguments);\n };\n\n IndexedSeq.prototype.toIndexedSeq = function() {\n return this;\n };\n\n IndexedSeq.prototype.toString = function() {\n return this.__toString('Seq [', ']');\n };\n\n IndexedSeq.prototype.__iterate = function(fn, reverse) {\n return seqIterate(this, fn, reverse, false);\n };\n\n IndexedSeq.prototype.__iterator = function(type, reverse) {\n return seqIterator(this, type, reverse, false);\n };\n\n\n\n createClass(SetSeq, Seq);\n function SetSeq(value) {\n return (\n value === null || value === undefined ? emptySequence() :\n !isIterable(value) ? indexedSeqFromValue(value) :\n isKeyed(value) ? value.entrySeq() : value\n ).toSetSeq();\n }\n\n SetSeq.of = function(/*...values*/) {\n return SetSeq(arguments);\n };\n\n SetSeq.prototype.toSetSeq = function() {\n return this;\n };\n\n\n\n Seq.isSeq = isSeq;\n Seq.Keyed = KeyedSeq;\n Seq.Set = SetSeq;\n Seq.Indexed = IndexedSeq;\n\n var IS_SEQ_SENTINEL = '@@__IMMUTABLE_SEQ__@@';\n\n Seq.prototype[IS_SEQ_SENTINEL] = true;\n\n\n\n createClass(ArraySeq, IndexedSeq);\n function ArraySeq(array) {\n this._array = array;\n this.size = array.length;\n }\n\n ArraySeq.prototype.get = function(index, notSetValue) {\n return this.has(index) ? this._array[wrapIndex(this, index)] : notSetValue;\n };\n\n ArraySeq.prototype.__iterate = function(fn, reverse) {\n var array = this._array;\n var maxIndex = array.length - 1;\n for (var ii = 0; ii <= maxIndex; ii++) {\n if (fn(array[reverse ? maxIndex - ii : ii], ii, this) === false) {\n return ii + 1;\n }\n }\n return ii;\n };\n\n ArraySeq.prototype.__iterator = function(type, reverse) {\n var array = this._array;\n var maxIndex = array.length - 1;\n var ii = 0;\n return new Iterator(function() \n {return ii > maxIndex ?\n iteratorDone() :\n iteratorValue(type, ii, array[reverse ? maxIndex - ii++ : ii++])}\n );\n };\n\n\n\n createClass(ObjectSeq, KeyedSeq);\n function ObjectSeq(object) {\n var keys = Object.keys(object);\n this._object = object;\n this._keys = keys;\n this.size = keys.length;\n }\n\n ObjectSeq.prototype.get = function(key, notSetValue) {\n if (notSetValue !== undefined && !this.has(key)) {\n return notSetValue;\n }\n return this._object[key];\n };\n\n ObjectSeq.prototype.has = function(key) {\n return this._object.hasOwnProperty(key);\n };\n\n ObjectSeq.prototype.__iterate = function(fn, reverse) {\n var object = this._object;\n var keys = this._keys;\n var maxIndex = keys.length - 1;\n for (var ii = 0; ii <= maxIndex; ii++) {\n var key = keys[reverse ? maxIndex - ii : ii];\n if (fn(object[key], key, this) === false) {\n return ii + 1;\n }\n }\n return ii;\n };\n\n ObjectSeq.prototype.__iterator = function(type, reverse) {\n var object = this._object;\n var keys = this._keys;\n var maxIndex = keys.length - 1;\n var ii = 0;\n return new Iterator(function() {\n var key = keys[reverse ? maxIndex - ii : ii];\n return ii++ > maxIndex ?\n iteratorDone() :\n iteratorValue(type, key, object[key]);\n });\n };\n\n ObjectSeq.prototype[IS_ORDERED_SENTINEL] = true;\n\n\n createClass(IterableSeq, IndexedSeq);\n function IterableSeq(iterable) {\n this._iterable = iterable;\n this.size = iterable.length || iterable.size;\n }\n\n IterableSeq.prototype.__iterateUncached = function(fn, reverse) {\n if (reverse) {\n return this.cacheResult().__iterate(fn, reverse);\n }\n var iterable = this._iterable;\n var iterator = getIterator(iterable);\n var iterations = 0;\n if (isIterator(iterator)) {\n var step;\n while (!(step = iterator.next()).done) {\n if (fn(step.value, iterations++, this) === false) {\n break;\n }\n }\n }\n return iterations;\n };\n\n IterableSeq.prototype.__iteratorUncached = function(type, reverse) {\n if (reverse) {\n return this.cacheResult().__iterator(type, reverse);\n }\n var iterable = this._iterable;\n var iterator = getIterator(iterable);\n if (!isIterator(iterator)) {\n return new Iterator(iteratorDone);\n }\n var iterations = 0;\n return new Iterator(function() {\n var step = iterator.next();\n return step.done ? step : iteratorValue(type, iterations++, step.value);\n });\n };\n\n\n\n createClass(IteratorSeq, IndexedSeq);\n function IteratorSeq(iterator) {\n this._iterator = iterator;\n this._iteratorCache = [];\n }\n\n IteratorSeq.prototype.__iterateUncached = function(fn, reverse) {\n if (reverse) {\n return this.cacheResult().__iterate(fn, reverse);\n }\n var iterator = this._iterator;\n var cache = this._iteratorCache;\n var iterations = 0;\n while (iterations < cache.length) {\n if (fn(cache[iterations], iterations++, this) === false) {\n return iterations;\n }\n }\n var step;\n while (!(step = iterator.next()).done) {\n var val = step.value;\n cache[iterations] = val;\n if (fn(val, iterations++, this) === false) {\n break;\n }\n }\n return iterations;\n };\n\n IteratorSeq.prototype.__iteratorUncached = function(type, reverse) {\n if (reverse) {\n return this.cacheResult().__iterator(type, reverse);\n }\n var iterator = this._iterator;\n var cache = this._iteratorCache;\n var iterations = 0;\n return new Iterator(function() {\n if (iterations >= cache.length) {\n var step = iterator.next();\n if (step.done) {\n return step;\n }\n cache[iterations] = step.value;\n }\n return iteratorValue(type, iterations, cache[iterations++]);\n });\n };\n\n\n\n\n // # pragma Helper functions\n\n function isSeq(maybeSeq) {\n return !!(maybeSeq && maybeSeq[IS_SEQ_SENTINEL]);\n }\n\n var EMPTY_SEQ;\n\n function emptySequence() {\n return EMPTY_SEQ || (EMPTY_SEQ = new ArraySeq([]));\n }\n\n function keyedSeqFromValue(value) {\n var seq =\n Array.isArray(value) ? new ArraySeq(value).fromEntrySeq() :\n isIterator(value) ? new IteratorSeq(value).fromEntrySeq() :\n hasIterator(value) ? new IterableSeq(value).fromEntrySeq() :\n typeof value === 'object' ? new ObjectSeq(value) :\n undefined;\n if (!seq) {\n throw new TypeError(\n 'Expected Array or iterable object of [k, v] entries, '+\n 'or keyed object: ' + value\n );\n }\n return seq;\n }\n\n function indexedSeqFromValue(value) {\n var seq = maybeIndexedSeqFromValue(value);\n if (!seq) {\n throw new TypeError(\n 'Expected Array or iterable object of values: ' + value\n );\n }\n return seq;\n }\n\n function seqFromValue(value) {\n var seq = maybeIndexedSeqFromValue(value) ||\n (typeof value === 'object' && new ObjectSeq(value));\n if (!seq) {\n throw new TypeError(\n 'Expected Array or iterable object of values, or keyed object: ' + value\n );\n }\n return seq;\n }\n\n function maybeIndexedSeqFromValue(value) {\n return (\n isArrayLike(value) ? new ArraySeq(value) :\n isIterator(value) ? new IteratorSeq(value) :\n hasIterator(value) ? new IterableSeq(value) :\n undefined\n );\n }\n\n function seqIterate(seq, fn, reverse, useKeys) {\n var cache = seq._cache;\n if (cache) {\n var maxIndex = cache.length - 1;\n for (var ii = 0; ii <= maxIndex; ii++) {\n var entry = cache[reverse ? maxIndex - ii : ii];\n if (fn(entry[1], useKeys ? entry[0] : ii, seq) === false) {\n return ii + 1;\n }\n }\n return ii;\n }\n return seq.__iterateUncached(fn, reverse);\n }\n\n function seqIterator(seq, type, reverse, useKeys) {\n var cache = seq._cache;\n if (cache) {\n var maxIndex = cache.length - 1;\n var ii = 0;\n return new Iterator(function() {\n var entry = cache[reverse ? maxIndex - ii : ii];\n return ii++ > maxIndex ?\n iteratorDone() :\n iteratorValue(type, useKeys ? entry[0] : ii - 1, entry[1]);\n });\n }\n return seq.__iteratorUncached(type, reverse);\n }\n\n function fromJS(json, converter) {\n return converter ?\n fromJSWith(converter, json, '', {'': json}) :\n fromJSDefault(json);\n }\n\n function fromJSWith(converter, json, key, parentJSON) {\n if (Array.isArray(json)) {\n return converter.call(parentJSON, key, IndexedSeq(json).map(function(v, k) {return fromJSWith(converter, v, k, json)}));\n }\n if (isPlainObj(json)) {\n return converter.call(parentJSON, key, KeyedSeq(json).map(function(v, k) {return fromJSWith(converter, v, k, json)}));\n }\n return json;\n }\n\n function fromJSDefault(json) {\n if (Array.isArray(json)) {\n return IndexedSeq(json).map(fromJSDefault).toList();\n }\n if (isPlainObj(json)) {\n return KeyedSeq(json).map(fromJSDefault).toMap();\n }\n return json;\n }\n\n function isPlainObj(value) {\n return value && (value.constructor === Object || value.constructor === undefined);\n }\n\n /**\n * An extension of the \"same-value\" algorithm as [described for use by ES6 Map\n * and Set](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map#Key_equality)\n *\n * NaN is considered the same as NaN, however -0 and 0 are considered the same\n * value, which is different from the algorithm described by\n * [`Object.is`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is).\n *\n * This is extended further to allow Objects to describe the values they\n * represent, by way of `valueOf` or `equals` (and `hashCode`).\n *\n * Note: because of this extension, the key equality of Immutable.Map and the\n * value equality of Immutable.Set will differ from ES6 Map and Set.\n *\n * ### Defining custom values\n *\n * The easiest way to describe the value an object represents is by implementing\n * `valueOf`. For example, `Date` represents a value by returning a unix\n * timestamp for `valueOf`:\n *\n * var date1 = new Date(1234567890000); // Fri Feb 13 2009 ...\n * var date2 = new Date(1234567890000);\n * date1.valueOf(); // 1234567890000\n * assert( date1 !== date2 );\n * assert( Immutable.is( date1, date2 ) );\n *\n * Note: overriding `valueOf` may have other implications if you use this object\n * where JavaScript expects a primitive, such as implicit string coercion.\n *\n * For more complex types, especially collections, implementing `valueOf` may\n * not be performant. An alternative is to implement `equals` and `hashCode`.\n *\n * `equals` takes another object, presumably of similar type, and returns true\n * if the it is equal. Equality is symmetrical, so the same result should be\n * returned if this and the argument are flipped.\n *\n * assert( a.equals(b) === b.equals(a) );\n *\n * `hashCode` returns a 32bit integer number representing the object which will\n * be used to determine how to store the value object in a Map or Set. You must\n * provide both or neither methods, one must not exist without the other.\n *\n * Also, an important relationship between these methods must be upheld: if two\n * values are equal, they *must* return the same hashCode. If the values are not\n * equal, they might have the same hashCode; this is called a hash collision,\n * and while undesirable for performance reasons, it is acceptable.\n *\n * if (a.equals(b)) {\n * assert( a.hashCode() === b.hashCode() );\n * }\n *\n * All Immutable collections implement `equals` and `hashCode`.\n *\n */\n function is(valueA, valueB) {\n if (valueA === valueB || (valueA !== valueA && valueB !== valueB)) {\n return true;\n }\n if (!valueA || !valueB) {\n return false;\n }\n if (typeof valueA.valueOf === 'function' &&\n typeof valueB.valueOf === 'function') {\n valueA = valueA.valueOf();\n valueB = valueB.valueOf();\n if (valueA === valueB || (valueA !== valueA && valueB !== valueB)) {\n return true;\n }\n if (!valueA || !valueB) {\n return false;\n }\n }\n if (typeof valueA.equals === 'function' &&\n typeof valueB.equals === 'function' &&\n valueA.equals(valueB)) {\n return true;\n }\n return false;\n }\n\n function deepEqual(a, b) {\n if (a === b) {\n return true;\n }\n\n if (\n !isIterable(b) ||\n a.size !== undefined && b.size !== undefined && a.size !== b.size ||\n a.__hash !== undefined && b.__hash !== undefined && a.__hash !== b.__hash ||\n isKeyed(a) !== isKeyed(b) ||\n isIndexed(a) !== isIndexed(b) ||\n isOrdered(a) !== isOrdered(b)\n ) {\n return false;\n }\n\n if (a.size === 0 && b.size === 0) {\n return true;\n }\n\n var notAssociative = !isAssociative(a);\n\n if (isOrdered(a)) {\n var entries = a.entries();\n return b.every(function(v, k) {\n var entry = entries.next().value;\n return entry && is(entry[1], v) && (notAssociative || is(entry[0], k));\n }) && entries.next().done;\n }\n\n var flipped = false;\n\n if (a.size === undefined) {\n if (b.size === undefined) {\n if (typeof a.cacheResult === 'function') {\n a.cacheResult();\n }\n } else {\n flipped = true;\n var _ = a;\n a = b;\n b = _;\n }\n }\n\n var allEqual = true;\n var bSize = b.__iterate(function(v, k) {\n if (notAssociative ? !a.has(v) :\n flipped ? !is(v, a.get(k, NOT_SET)) : !is(a.get(k, NOT_SET), v)) {\n allEqual = false;\n return false;\n }\n });\n\n return allEqual && a.size === bSize;\n }\n\n createClass(Repeat, IndexedSeq);\n\n function Repeat(value, times) {\n if (!(this instanceof Repeat)) {\n return new Repeat(value, times);\n }\n this._value = value;\n this.size = times === undefined ? Infinity : Math.max(0, times);\n if (this.size === 0) {\n if (EMPTY_REPEAT) {\n return EMPTY_REPEAT;\n }\n EMPTY_REPEAT = this;\n }\n }\n\n Repeat.prototype.toString = function() {\n if (this.size === 0) {\n return 'Repeat []';\n }\n return 'Repeat [ ' + this._value + ' ' + this.size + ' times ]';\n };\n\n Repeat.prototype.get = function(index, notSetValue) {\n return this.has(index) ? this._value : notSetValue;\n };\n\n Repeat.prototype.includes = function(searchValue) {\n return is(this._value, searchValue);\n };\n\n Repeat.prototype.slice = function(begin, end) {\n var size = this.size;\n return wholeSlice(begin, end, size) ? this :\n new Repeat(this._value, resolveEnd(end, size) - resolveBegin(begin, size));\n };\n\n Repeat.prototype.reverse = function() {\n return this;\n };\n\n Repeat.prototype.indexOf = function(searchValue) {\n if (is(this._value, searchValue)) {\n return 0;\n }\n return -1;\n };\n\n Repeat.prototype.lastIndexOf = function(searchValue) {\n if (is(this._value, searchValue)) {\n return this.size;\n }\n return -1;\n };\n\n Repeat.prototype.__iterate = function(fn, reverse) {\n for (var ii = 0; ii < this.size; ii++) {\n if (fn(this._value, ii, this) === false) {\n return ii + 1;\n }\n }\n return ii;\n };\n\n Repeat.prototype.__iterator = function(type, reverse) {var this$0 = this;\n var ii = 0;\n return new Iterator(function() \n {return ii < this$0.size ? iteratorValue(type, ii++, this$0._value) : iteratorDone()}\n );\n };\n\n Repeat.prototype.equals = function(other) {\n return other instanceof Repeat ?\n is(this._value, other._value) :\n deepEqual(other);\n };\n\n\n var EMPTY_REPEAT;\n\n function invariant(condition, error) {\n if (!condition) throw new Error(error);\n }\n\n createClass(Range, IndexedSeq);\n\n function Range(start, end, step) {\n if (!(this instanceof Range)) {\n return new Range(start, end, step);\n }\n invariant(step !== 0, 'Cannot step a Range by 0');\n start = start || 0;\n if (end === undefined) {\n end = Infinity;\n }\n step = step === undefined ? 1 : Math.abs(step);\n if (end < start) {\n step = -step;\n }\n this._start = start;\n this._end = end;\n this._step = step;\n this.size = Math.max(0, Math.ceil((end - start) / step - 1) + 1);\n if (this.size === 0) {\n if (EMPTY_RANGE) {\n return EMPTY_RANGE;\n }\n EMPTY_RANGE = this;\n }\n }\n\n Range.prototype.toString = function() {\n if (this.size === 0) {\n return 'Range []';\n }\n return 'Range [ ' +\n this._start + '...' + this._end +\n (this._step !== 1 ? ' by ' + this._step : '') +\n ' ]';\n };\n\n Range.prototype.get = function(index, notSetValue) {\n return this.has(index) ?\n this._start + wrapIndex(this, index) * this._step :\n notSetValue;\n };\n\n Range.prototype.includes = function(searchValue) {\n var possibleIndex = (searchValue - this._start) / this._step;\n return possibleIndex >= 0 &&\n possibleIndex < this.size &&\n possibleIndex === Math.floor(possibleIndex);\n };\n\n Range.prototype.slice = function(begin, end) {\n if (wholeSlice(begin, end, this.size)) {\n return this;\n }\n begin = resolveBegin(begin, this.size);\n end = resolveEnd(end, this.size);\n if (end <= begin) {\n return new Range(0, 0);\n }\n return new Range(this.get(begin, this._end), this.get(end, this._end), this._step);\n };\n\n Range.prototype.indexOf = function(searchValue) {\n var offsetValue = searchValue - this._start;\n if (offsetValue % this._step === 0) {\n var index = offsetValue / this._step;\n if (index >= 0 && index < this.size) {\n return index\n }\n }\n return -1;\n };\n\n Range.prototype.lastIndexOf = function(searchValue) {\n return this.indexOf(searchValue);\n };\n\n Range.prototype.__iterate = function(fn, reverse) {\n var maxIndex = this.size - 1;\n var step = this._step;\n var value = reverse ? this._start + maxIndex * step : this._start;\n for (var ii = 0; ii <= maxIndex; ii++) {\n if (fn(value, ii, this) === false) {\n return ii + 1;\n }\n value += reverse ? -step : step;\n }\n return ii;\n };\n\n Range.prototype.__iterator = function(type, reverse) {\n var maxIndex = this.size - 1;\n var step = this._step;\n var value = reverse ? this._start + maxIndex * step : this._start;\n var ii = 0;\n return new Iterator(function() {\n var v = value;\n value += reverse ? -step : step;\n return ii > maxIndex ? iteratorDone() : iteratorValue(type, ii++, v);\n });\n };\n\n Range.prototype.equals = function(other) {\n return other instanceof Range ?\n this._start === other._start &&\n this._end === other._end &&\n this._step === other._step :\n deepEqual(this, other);\n };\n\n\n var EMPTY_RANGE;\n\n createClass(Collection, Iterable);\n function Collection() {\n throw TypeError('Abstract');\n }\n\n\n createClass(KeyedCollection, Collection);function KeyedCollection() {}\n\n createClass(IndexedCollection, Collection);function IndexedCollection() {}\n\n createClass(SetCollection, Collection);function SetCollection() {}\n\n\n Collection.Keyed = KeyedCollection;\n Collection.Indexed = IndexedCollection;\n Collection.Set = SetCollection;\n\n var imul =\n typeof Math.imul === 'function' && Math.imul(0xffffffff, 2) === -2 ?\n Math.imul :\n function imul(a, b) {\n a = a | 0; // int\n b = b | 0; // int\n var c = a & 0xffff;\n var d = b & 0xffff;\n // Shift by 0 fixes the sign on the high part.\n return (c * d) + ((((a >>> 16) * d + c * (b >>> 16)) << 16) >>> 0) | 0; // int\n };\n\n // v8 has an optimization for storing 31-bit signed numbers.\n // Values which have either 00 or 11 as the high order bits qualify.\n // This function drops the highest order bit in a signed number, maintaining\n // the sign bit.\n function smi(i32) {\n return ((i32 >>> 1) & 0x40000000) | (i32 & 0xBFFFFFFF);\n }\n\n function hash(o) {\n if (o === false || o === null || o === undefined) {\n return 0;\n }\n if (typeof o.valueOf === 'function') {\n o = o.valueOf();\n if (o === false || o === null || o === undefined) {\n return 0;\n }\n }\n if (o === true) {\n return 1;\n }\n var type = typeof o;\n if (type === 'number') {\n if (o !== o || o === Infinity) {\n return 0;\n }\n var h = o | 0;\n if (h !== o) {\n h ^= o * 0xFFFFFFFF;\n }\n while (o > 0xFFFFFFFF) {\n o /= 0xFFFFFFFF;\n h ^= o;\n }\n return smi(h);\n }\n if (type === 'string') {\n return o.length > STRING_HASH_CACHE_MIN_STRLEN ? cachedHashString(o) : hashString(o);\n }\n if (typeof o.hashCode === 'function') {\n return o.hashCode();\n }\n if (type === 'object') {\n return hashJSObj(o);\n }\n if (typeof o.toString === 'function') {\n return hashString(o.toString());\n }\n throw new Error('Value type ' + type + ' cannot be hashed.');\n }\n\n function cachedHashString(string) {\n var hash = stringHashCache[string];\n if (hash === undefined) {\n hash = hashString(string);\n if (STRING_HASH_CACHE_SIZE === STRING_HASH_CACHE_MAX_SIZE) {\n STRING_HASH_CACHE_SIZE = 0;\n stringHashCache = {};\n }\n STRING_HASH_CACHE_SIZE++;\n stringHashCache[string] = hash;\n }\n return hash;\n }\n\n // http://jsperf.com/hashing-strings\n function hashString(string) {\n // This is the hash from JVM\n // The hash code for a string is computed as\n // s[0] * 31 ^ (n - 1) + s[1] * 31 ^ (n - 2) + ... + s[n - 1],\n // where s[i] is the ith character of the string and n is the length of\n // the string. We \"mod\" the result to make it between 0 (inclusive) and 2^31\n // (exclusive) by dropping high bits.\n var hash = 0;\n for (var ii = 0; ii < string.length; ii++) {\n hash = 31 * hash + string.charCodeAt(ii) | 0;\n }\n return smi(hash);\n }\n\n function hashJSObj(obj) {\n var hash;\n if (usingWeakMap) {\n hash = weakMap.get(obj);\n if (hash !== undefined) {\n return hash;\n }\n }\n\n hash = obj[UID_HASH_KEY];\n if (hash !== undefined) {\n return hash;\n }\n\n if (!canDefineProperty) {\n hash = obj.propertyIsEnumerable && obj.propertyIsEnumerable[UID_HASH_KEY];\n if (hash !== undefined) {\n return hash;\n }\n\n hash = getIENodeHash(obj);\n if (hash !== undefined) {\n return hash;\n }\n }\n\n hash = ++objHashUID;\n if (objHashUID & 0x40000000) {\n objHashUID = 0;\n }\n\n if (usingWeakMap) {\n weakMap.set(obj, hash);\n } else if (isExtensible !== undefined && isExtensible(obj) === false) {\n throw new Error('Non-extensible objects are not allowed as keys.');\n } else if (canDefineProperty) {\n Object.defineProperty(obj, UID_HASH_KEY, {\n 'enumerable': false,\n 'configurable': false,\n 'writable': false,\n 'value': hash\n });\n } else if (obj.propertyIsEnumerable !== undefined &&\n obj.propertyIsEnumerable === obj.constructor.prototype.propertyIsEnumerable) {\n // Since we can't define a non-enumerable property on the object\n // we'll hijack one of the less-used non-enumerable properties to\n // save our hash on it. Since this is a function it will not show up in\n // `JSON.stringify` which is what we want.\n obj.propertyIsEnumerable = function() {\n return this.constructor.prototype.propertyIsEnumerable.apply(this, arguments);\n };\n obj.propertyIsEnumerable[UID_HASH_KEY] = hash;\n } else if (obj.nodeType !== undefined) {\n // At this point we couldn't get the IE `uniqueID` to use as a hash\n // and we couldn't use a non-enumerable property to exploit the\n // dontEnum bug so we simply add the `UID_HASH_KEY` on the node\n // itself.\n obj[UID_HASH_KEY] = hash;\n } else {\n throw new Error('Unable to set a non-enumerable property on object.');\n }\n\n return hash;\n }\n\n // Get references to ES5 object methods.\n var isExtensible = Object.isExtensible;\n\n // True if Object.defineProperty works as expected. IE8 fails this test.\n var canDefineProperty = (function() {\n try {\n Object.defineProperty({}, '@', {});\n return true;\n } catch (e) {\n return false;\n }\n }());\n\n // IE has a `uniqueID` property on DOM nodes. We can construct the hash from it\n // and avoid memory leaks from the IE cloneNode bug.\n function getIENodeHash(node) {\n if (node && node.nodeType > 0) {\n switch (node.nodeType) {\n case 1: // Element\n return node.uniqueID;\n case 9: // Document\n return node.documentElement && node.documentElement.uniqueID;\n }\n }\n }\n\n // If possible, use a WeakMap.\n var usingWeakMap = typeof WeakMap === 'function';\n var weakMap;\n if (usingWeakMap) {\n weakMap = new WeakMap();\n }\n\n var objHashUID = 0;\n\n var UID_HASH_KEY = '__immutablehash__';\n if (typeof Symbol === 'function') {\n UID_HASH_KEY = Symbol(UID_HASH_KEY);\n }\n\n var STRING_HASH_CACHE_MIN_STRLEN = 16;\n var STRING_HASH_CACHE_MAX_SIZE = 255;\n var STRING_HASH_CACHE_SIZE = 0;\n var stringHashCache = {};\n\n function assertNotInfinite(size) {\n invariant(\n size !== Infinity,\n 'Cannot perform this action with an infinite size.'\n );\n }\n\n createClass(Map, KeyedCollection);\n\n // @pragma Construction\n\n function Map(value) {\n return value === null || value === undefined ? emptyMap() :\n isMap(value) && !isOrdered(value) ? value :\n emptyMap().withMutations(function(map ) {\n var iter = KeyedIterable(value);\n assertNotInfinite(iter.size);\n iter.forEach(function(v, k) {return map.set(k, v)});\n });\n }\n\n Map.of = function() {var keyValues = SLICE$0.call(arguments, 0);\n return emptyMap().withMutations(function(map ) {\n for (var i = 0; i < keyValues.length; i += 2) {\n if (i + 1 >= keyValues.length) {\n throw new Error('Missing value for key: ' + keyValues[i]);\n }\n map.set(keyValues[i], keyValues[i + 1]);\n }\n });\n };\n\n Map.prototype.toString = function() {\n return this.__toString('Map {', '}');\n };\n\n // @pragma Access\n\n Map.prototype.get = function(k, notSetValue) {\n return this._root ?\n this._root.get(0, undefined, k, notSetValue) :\n notSetValue;\n };\n\n // @pragma Modification\n\n Map.prototype.set = function(k, v) {\n return updateMap(this, k, v);\n };\n\n Map.prototype.setIn = function(keyPath, v) {\n return this.updateIn(keyPath, NOT_SET, function() {return v});\n };\n\n Map.prototype.remove = function(k) {\n return updateMap(this, k, NOT_SET);\n };\n\n Map.prototype.deleteIn = function(keyPath) {\n return this.updateIn(keyPath, function() {return NOT_SET});\n };\n\n Map.prototype.update = function(k, notSetValue, updater) {\n return arguments.length === 1 ?\n k(this) :\n this.updateIn([k], notSetValue, updater);\n };\n\n Map.prototype.updateIn = function(keyPath, notSetValue, updater) {\n if (!updater) {\n updater = notSetValue;\n notSetValue = undefined;\n }\n var updatedValue = updateInDeepMap(\n this,\n forceIterator(keyPath),\n notSetValue,\n updater\n );\n return updatedValue === NOT_SET ? undefined : updatedValue;\n };\n\n Map.prototype.clear = function() {\n if (this.size === 0) {\n return this;\n }\n if (this.__ownerID) {\n this.size = 0;\n this._root = null;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return emptyMap();\n };\n\n // @pragma Composition\n\n Map.prototype.merge = function(/*...iters*/) {\n return mergeIntoMapWith(this, undefined, arguments);\n };\n\n Map.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1);\n return mergeIntoMapWith(this, merger, iters);\n };\n\n Map.prototype.mergeIn = function(keyPath) {var iters = SLICE$0.call(arguments, 1);\n return this.updateIn(\n keyPath,\n emptyMap(),\n function(m ) {return typeof m.merge === 'function' ?\n m.merge.apply(m, iters) :\n iters[iters.length - 1]}\n );\n };\n\n Map.prototype.mergeDeep = function(/*...iters*/) {\n return mergeIntoMapWith(this, deepMerger, arguments);\n };\n\n Map.prototype.mergeDeepWith = function(merger) {var iters = SLICE$0.call(arguments, 1);\n return mergeIntoMapWith(this, deepMergerWith(merger), iters);\n };\n\n Map.prototype.mergeDeepIn = function(keyPath) {var iters = SLICE$0.call(arguments, 1);\n return this.updateIn(\n keyPath,\n emptyMap(),\n function(m ) {return typeof m.mergeDeep === 'function' ?\n m.mergeDeep.apply(m, iters) :\n iters[iters.length - 1]}\n );\n };\n\n Map.prototype.sort = function(comparator) {\n // Late binding\n return OrderedMap(sortFactory(this, comparator));\n };\n\n Map.prototype.sortBy = function(mapper, comparator) {\n // Late binding\n return OrderedMap(sortFactory(this, comparator, mapper));\n };\n\n // @pragma Mutability\n\n Map.prototype.withMutations = function(fn) {\n var mutable = this.asMutable();\n fn(mutable);\n return mutable.wasAltered() ? mutable.__ensureOwner(this.__ownerID) : this;\n };\n\n Map.prototype.asMutable = function() {\n return this.__ownerID ? this : this.__ensureOwner(new OwnerID());\n };\n\n Map.prototype.asImmutable = function() {\n return this.__ensureOwner();\n };\n\n Map.prototype.wasAltered = function() {\n return this.__altered;\n };\n\n Map.prototype.__iterator = function(type, reverse) {\n return new MapIterator(this, type, reverse);\n };\n\n Map.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n var iterations = 0;\n this._root && this._root.iterate(function(entry ) {\n iterations++;\n return fn(entry[1], entry[0], this$0);\n }, reverse);\n return iterations;\n };\n\n Map.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n if (!ownerID) {\n this.__ownerID = ownerID;\n this.__altered = false;\n return this;\n }\n return makeMap(this.size, this._root, ownerID, this.__hash);\n };\n\n\n function isMap(maybeMap) {\n return !!(maybeMap && maybeMap[IS_MAP_SENTINEL]);\n }\n\n Map.isMap = isMap;\n\n var IS_MAP_SENTINEL = '@@__IMMUTABLE_MAP__@@';\n\n var MapPrototype = Map.prototype;\n MapPrototype[IS_MAP_SENTINEL] = true;\n MapPrototype[DELETE] = MapPrototype.remove;\n MapPrototype.removeIn = MapPrototype.deleteIn;\n\n\n // #pragma Trie Nodes\n\n\n\n function ArrayMapNode(ownerID, entries) {\n this.ownerID = ownerID;\n this.entries = entries;\n }\n\n ArrayMapNode.prototype.get = function(shift, keyHash, key, notSetValue) {\n var entries = this.entries;\n for (var ii = 0, len = entries.length; ii < len; ii++) {\n if (is(key, entries[ii][0])) {\n return entries[ii][1];\n }\n }\n return notSetValue;\n };\n\n ArrayMapNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n var removed = value === NOT_SET;\n\n var entries = this.entries;\n var idx = 0;\n for (var len = entries.length; idx < len; idx++) {\n if (is(key, entries[idx][0])) {\n break;\n }\n }\n var exists = idx < len;\n\n if (exists ? entries[idx][1] === value : removed) {\n return this;\n }\n\n SetRef(didAlter);\n (removed || !exists) && SetRef(didChangeSize);\n\n if (removed && entries.length === 1) {\n return; // undefined\n }\n\n if (!exists && !removed && entries.length >= MAX_ARRAY_MAP_SIZE) {\n return createNodes(ownerID, entries, key, value);\n }\n\n var isEditable = ownerID && ownerID === this.ownerID;\n var newEntries = isEditable ? entries : arrCopy(entries);\n\n if (exists) {\n if (removed) {\n idx === len - 1 ? newEntries.pop() : (newEntries[idx] = newEntries.pop());\n } else {\n newEntries[idx] = [key, value];\n }\n } else {\n newEntries.push([key, value]);\n }\n\n if (isEditable) {\n this.entries = newEntries;\n return this;\n }\n\n return new ArrayMapNode(ownerID, newEntries);\n };\n\n\n\n\n function BitmapIndexedNode(ownerID, bitmap, nodes) {\n this.ownerID = ownerID;\n this.bitmap = bitmap;\n this.nodes = nodes;\n }\n\n BitmapIndexedNode.prototype.get = function(shift, keyHash, key, notSetValue) {\n if (keyHash === undefined) {\n keyHash = hash(key);\n }\n var bit = (1 << ((shift === 0 ? keyHash : keyHash >>> shift) & MASK));\n var bitmap = this.bitmap;\n return (bitmap & bit) === 0 ? notSetValue :\n this.nodes[popCount(bitmap & (bit - 1))].get(shift + SHIFT, keyHash, key, notSetValue);\n };\n\n BitmapIndexedNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n if (keyHash === undefined) {\n keyHash = hash(key);\n }\n var keyHashFrag = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n var bit = 1 << keyHashFrag;\n var bitmap = this.bitmap;\n var exists = (bitmap & bit) !== 0;\n\n if (!exists && value === NOT_SET) {\n return this;\n }\n\n var idx = popCount(bitmap & (bit - 1));\n var nodes = this.nodes;\n var node = exists ? nodes[idx] : undefined;\n var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter);\n\n if (newNode === node) {\n return this;\n }\n\n if (!exists && newNode && nodes.length >= MAX_BITMAP_INDEXED_SIZE) {\n return expandNodes(ownerID, nodes, bitmap, keyHashFrag, newNode);\n }\n\n if (exists && !newNode && nodes.length === 2 && isLeafNode(nodes[idx ^ 1])) {\n return nodes[idx ^ 1];\n }\n\n if (exists && newNode && nodes.length === 1 && isLeafNode(newNode)) {\n return newNode;\n }\n\n var isEditable = ownerID && ownerID === this.ownerID;\n var newBitmap = exists ? newNode ? bitmap : bitmap ^ bit : bitmap | bit;\n var newNodes = exists ? newNode ?\n setIn(nodes, idx, newNode, isEditable) :\n spliceOut(nodes, idx, isEditable) :\n spliceIn(nodes, idx, newNode, isEditable);\n\n if (isEditable) {\n this.bitmap = newBitmap;\n this.nodes = newNodes;\n return this;\n }\n\n return new BitmapIndexedNode(ownerID, newBitmap, newNodes);\n };\n\n\n\n\n function HashArrayMapNode(ownerID, count, nodes) {\n this.ownerID = ownerID;\n this.count = count;\n this.nodes = nodes;\n }\n\n HashArrayMapNode.prototype.get = function(shift, keyHash, key, notSetValue) {\n if (keyHash === undefined) {\n keyHash = hash(key);\n }\n var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n var node = this.nodes[idx];\n return node ? node.get(shift + SHIFT, keyHash, key, notSetValue) : notSetValue;\n };\n\n HashArrayMapNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n if (keyHash === undefined) {\n keyHash = hash(key);\n }\n var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n var removed = value === NOT_SET;\n var nodes = this.nodes;\n var node = nodes[idx];\n\n if (removed && !node) {\n return this;\n }\n\n var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter);\n if (newNode === node) {\n return this;\n }\n\n var newCount = this.count;\n if (!node) {\n newCount++;\n } else if (!newNode) {\n newCount--;\n if (newCount < MIN_HASH_ARRAY_MAP_SIZE) {\n return packNodes(ownerID, nodes, newCount, idx);\n }\n }\n\n var isEditable = ownerID && ownerID === this.ownerID;\n var newNodes = setIn(nodes, idx, newNode, isEditable);\n\n if (isEditable) {\n this.count = newCount;\n this.nodes = newNodes;\n return this;\n }\n\n return new HashArrayMapNode(ownerID, newCount, newNodes);\n };\n\n\n\n\n function HashCollisionNode(ownerID, keyHash, entries) {\n this.ownerID = ownerID;\n this.keyHash = keyHash;\n this.entries = entries;\n }\n\n HashCollisionNode.prototype.get = function(shift, keyHash, key, notSetValue) {\n var entries = this.entries;\n for (var ii = 0, len = entries.length; ii < len; ii++) {\n if (is(key, entries[ii][0])) {\n return entries[ii][1];\n }\n }\n return notSetValue;\n };\n\n HashCollisionNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n if (keyHash === undefined) {\n keyHash = hash(key);\n }\n\n var removed = value === NOT_SET;\n\n if (keyHash !== this.keyHash) {\n if (removed) {\n return this;\n }\n SetRef(didAlter);\n SetRef(didChangeSize);\n return mergeIntoNode(this, ownerID, shift, keyHash, [key, value]);\n }\n\n var entries = this.entries;\n var idx = 0;\n for (var len = entries.length; idx < len; idx++) {\n if (is(key, entries[idx][0])) {\n break;\n }\n }\n var exists = idx < len;\n\n if (exists ? entries[idx][1] === value : removed) {\n return this;\n }\n\n SetRef(didAlter);\n (removed || !exists) && SetRef(didChangeSize);\n\n if (removed && len === 2) {\n return new ValueNode(ownerID, this.keyHash, entries[idx ^ 1]);\n }\n\n var isEditable = ownerID && ownerID === this.ownerID;\n var newEntries = isEditable ? entries : arrCopy(entries);\n\n if (exists) {\n if (removed) {\n idx === len - 1 ? newEntries.pop() : (newEntries[idx] = newEntries.pop());\n } else {\n newEntries[idx] = [key, value];\n }\n } else {\n newEntries.push([key, value]);\n }\n\n if (isEditable) {\n this.entries = newEntries;\n return this;\n }\n\n return new HashCollisionNode(ownerID, this.keyHash, newEntries);\n };\n\n\n\n\n function ValueNode(ownerID, keyHash, entry) {\n this.ownerID = ownerID;\n this.keyHash = keyHash;\n this.entry = entry;\n }\n\n ValueNode.prototype.get = function(shift, keyHash, key, notSetValue) {\n return is(key, this.entry[0]) ? this.entry[1] : notSetValue;\n };\n\n ValueNode.prototype.update = function(ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n var removed = value === NOT_SET;\n var keyMatch = is(key, this.entry[0]);\n if (keyMatch ? value === this.entry[1] : removed) {\n return this;\n }\n\n SetRef(didAlter);\n\n if (removed) {\n SetRef(didChangeSize);\n return; // undefined\n }\n\n if (keyMatch) {\n if (ownerID && ownerID === this.ownerID) {\n this.entry[1] = value;\n return this;\n }\n return new ValueNode(ownerID, this.keyHash, [key, value]);\n }\n\n SetRef(didChangeSize);\n return mergeIntoNode(this, ownerID, shift, hash(key), [key, value]);\n };\n\n\n\n // #pragma Iterators\n\n ArrayMapNode.prototype.iterate =\n HashCollisionNode.prototype.iterate = function (fn, reverse) {\n var entries = this.entries;\n for (var ii = 0, maxIndex = entries.length - 1; ii <= maxIndex; ii++) {\n if (fn(entries[reverse ? maxIndex - ii : ii]) === false) {\n return false;\n }\n }\n }\n\n BitmapIndexedNode.prototype.iterate =\n HashArrayMapNode.prototype.iterate = function (fn, reverse) {\n var nodes = this.nodes;\n for (var ii = 0, maxIndex = nodes.length - 1; ii <= maxIndex; ii++) {\n var node = nodes[reverse ? maxIndex - ii : ii];\n if (node && node.iterate(fn, reverse) === false) {\n return false;\n }\n }\n }\n\n ValueNode.prototype.iterate = function (fn, reverse) {\n return fn(this.entry);\n }\n\n createClass(MapIterator, Iterator);\n\n function MapIterator(map, type, reverse) {\n this._type = type;\n this._reverse = reverse;\n this._stack = map._root && mapIteratorFrame(map._root);\n }\n\n MapIterator.prototype.next = function() {\n var type = this._type;\n var stack = this._stack;\n while (stack) {\n var node = stack.node;\n var index = stack.index++;\n var maxIndex;\n if (node.entry) {\n if (index === 0) {\n return mapIteratorValue(type, node.entry);\n }\n } else if (node.entries) {\n maxIndex = node.entries.length - 1;\n if (index <= maxIndex) {\n return mapIteratorValue(type, node.entries[this._reverse ? maxIndex - index : index]);\n }\n } else {\n maxIndex = node.nodes.length - 1;\n if (index <= maxIndex) {\n var subNode = node.nodes[this._reverse ? maxIndex - index : index];\n if (subNode) {\n if (subNode.entry) {\n return mapIteratorValue(type, subNode.entry);\n }\n stack = this._stack = mapIteratorFrame(subNode, stack);\n }\n continue;\n }\n }\n stack = this._stack = this._stack.__prev;\n }\n return iteratorDone();\n };\n\n\n function mapIteratorValue(type, entry) {\n return iteratorValue(type, entry[0], entry[1]);\n }\n\n function mapIteratorFrame(node, prev) {\n return {\n node: node,\n index: 0,\n __prev: prev\n };\n }\n\n function makeMap(size, root, ownerID, hash) {\n var map = Object.create(MapPrototype);\n map.size = size;\n map._root = root;\n map.__ownerID = ownerID;\n map.__hash = hash;\n map.__altered = false;\n return map;\n }\n\n var EMPTY_MAP;\n function emptyMap() {\n return EMPTY_MAP || (EMPTY_MAP = makeMap(0));\n }\n\n function updateMap(map, k, v) {\n var newRoot;\n var newSize;\n if (!map._root) {\n if (v === NOT_SET) {\n return map;\n }\n newSize = 1;\n newRoot = new ArrayMapNode(map.__ownerID, [[k, v]]);\n } else {\n var didChangeSize = MakeRef(CHANGE_LENGTH);\n var didAlter = MakeRef(DID_ALTER);\n newRoot = updateNode(map._root, map.__ownerID, 0, undefined, k, v, didChangeSize, didAlter);\n if (!didAlter.value) {\n return map;\n }\n newSize = map.size + (didChangeSize.value ? v === NOT_SET ? -1 : 1 : 0);\n }\n if (map.__ownerID) {\n map.size = newSize;\n map._root = newRoot;\n map.__hash = undefined;\n map.__altered = true;\n return map;\n }\n return newRoot ? makeMap(newSize, newRoot) : emptyMap();\n }\n\n function updateNode(node, ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n if (!node) {\n if (value === NOT_SET) {\n return node;\n }\n SetRef(didAlter);\n SetRef(didChangeSize);\n return new ValueNode(ownerID, keyHash, [key, value]);\n }\n return node.update(ownerID, shift, keyHash, key, value, didChangeSize, didAlter);\n }\n\n function isLeafNode(node) {\n return node.constructor === ValueNode || node.constructor === HashCollisionNode;\n }\n\n function mergeIntoNode(node, ownerID, shift, keyHash, entry) {\n if (node.keyHash === keyHash) {\n return new HashCollisionNode(ownerID, keyHash, [node.entry, entry]);\n }\n\n var idx1 = (shift === 0 ? node.keyHash : node.keyHash >>> shift) & MASK;\n var idx2 = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n\n var newNode;\n var nodes = idx1 === idx2 ?\n [mergeIntoNode(node, ownerID, shift + SHIFT, keyHash, entry)] :\n ((newNode = new ValueNode(ownerID, keyHash, entry)), idx1 < idx2 ? [node, newNode] : [newNode, node]);\n\n return new BitmapIndexedNode(ownerID, (1 << idx1) | (1 << idx2), nodes);\n }\n\n function createNodes(ownerID, entries, key, value) {\n if (!ownerID) {\n ownerID = new OwnerID();\n }\n var node = new ValueNode(ownerID, hash(key), [key, value]);\n for (var ii = 0; ii < entries.length; ii++) {\n var entry = entries[ii];\n node = node.update(ownerID, 0, undefined, entry[0], entry[1]);\n }\n return node;\n }\n\n function packNodes(ownerID, nodes, count, excluding) {\n var bitmap = 0;\n var packedII = 0;\n var packedNodes = new Array(count);\n for (var ii = 0, bit = 1, len = nodes.length; ii < len; ii++, bit <<= 1) {\n var node = nodes[ii];\n if (node !== undefined && ii !== excluding) {\n bitmap |= bit;\n packedNodes[packedII++] = node;\n }\n }\n return new BitmapIndexedNode(ownerID, bitmap, packedNodes);\n }\n\n function expandNodes(ownerID, nodes, bitmap, including, node) {\n var count = 0;\n var expandedNodes = new Array(SIZE);\n for (var ii = 0; bitmap !== 0; ii++, bitmap >>>= 1) {\n expandedNodes[ii] = bitmap & 1 ? nodes[count++] : undefined;\n }\n expandedNodes[including] = node;\n return new HashArrayMapNode(ownerID, count + 1, expandedNodes);\n }\n\n function mergeIntoMapWith(map, merger, iterables) {\n var iters = [];\n for (var ii = 0; ii < iterables.length; ii++) {\n var value = iterables[ii];\n var iter = KeyedIterable(value);\n if (!isIterable(value)) {\n iter = iter.map(function(v ) {return fromJS(v)});\n }\n iters.push(iter);\n }\n return mergeIntoCollectionWith(map, merger, iters);\n }\n\n function deepMerger(existing, value, key) {\n return existing && existing.mergeDeep && isIterable(value) ?\n existing.mergeDeep(value) :\n is(existing, value) ? existing : value;\n }\n\n function deepMergerWith(merger) {\n return function(existing, value, key) {\n if (existing && existing.mergeDeepWith && isIterable(value)) {\n return existing.mergeDeepWith(merger, value);\n }\n var nextValue = merger(existing, value, key);\n return is(existing, nextValue) ? existing : nextValue;\n };\n }\n\n function mergeIntoCollectionWith(collection, merger, iters) {\n iters = iters.filter(function(x ) {return x.size !== 0});\n if (iters.length === 0) {\n return collection;\n }\n if (collection.size === 0 && !collection.__ownerID && iters.length === 1) {\n return collection.constructor(iters[0]);\n }\n return collection.withMutations(function(collection ) {\n var mergeIntoMap = merger ?\n function(value, key) {\n collection.update(key, NOT_SET, function(existing )\n {return existing === NOT_SET ? value : merger(existing, value, key)}\n );\n } :\n function(value, key) {\n collection.set(key, value);\n }\n for (var ii = 0; ii < iters.length; ii++) {\n iters[ii].forEach(mergeIntoMap);\n }\n });\n }\n\n function updateInDeepMap(existing, keyPathIter, notSetValue, updater) {\n var isNotSet = existing === NOT_SET;\n var step = keyPathIter.next();\n if (step.done) {\n var existingValue = isNotSet ? notSetValue : existing;\n var newValue = updater(existingValue);\n return newValue === existingValue ? existing : newValue;\n }\n invariant(\n isNotSet || (existing && existing.set),\n 'invalid keyPath'\n );\n var key = step.value;\n var nextExisting = isNotSet ? NOT_SET : existing.get(key, NOT_SET);\n var nextUpdated = updateInDeepMap(\n nextExisting,\n keyPathIter,\n notSetValue,\n updater\n );\n return nextUpdated === nextExisting ? existing :\n nextUpdated === NOT_SET ? existing.remove(key) :\n (isNotSet ? emptyMap() : existing).set(key, nextUpdated);\n }\n\n function popCount(x) {\n x = x - ((x >> 1) & 0x55555555);\n x = (x & 0x33333333) + ((x >> 2) & 0x33333333);\n x = (x + (x >> 4)) & 0x0f0f0f0f;\n x = x + (x >> 8);\n x = x + (x >> 16);\n return x & 0x7f;\n }\n\n function setIn(array, idx, val, canEdit) {\n var newArray = canEdit ? array : arrCopy(array);\n newArray[idx] = val;\n return newArray;\n }\n\n function spliceIn(array, idx, val, canEdit) {\n var newLen = array.length + 1;\n if (canEdit && idx + 1 === newLen) {\n array[idx] = val;\n return array;\n }\n var newArray = new Array(newLen);\n var after = 0;\n for (var ii = 0; ii < newLen; ii++) {\n if (ii === idx) {\n newArray[ii] = val;\n after = -1;\n } else {\n newArray[ii] = array[ii + after];\n }\n }\n return newArray;\n }\n\n function spliceOut(array, idx, canEdit) {\n var newLen = array.length - 1;\n if (canEdit && idx === newLen) {\n array.pop();\n return array;\n }\n var newArray = new Array(newLen);\n var after = 0;\n for (var ii = 0; ii < newLen; ii++) {\n if (ii === idx) {\n after = 1;\n }\n newArray[ii] = array[ii + after];\n }\n return newArray;\n }\n\n var MAX_ARRAY_MAP_SIZE = SIZE / 4;\n var MAX_BITMAP_INDEXED_SIZE = SIZE / 2;\n var MIN_HASH_ARRAY_MAP_SIZE = SIZE / 4;\n\n createClass(List, IndexedCollection);\n\n // @pragma Construction\n\n function List(value) {\n var empty = emptyList();\n if (value === null || value === undefined) {\n return empty;\n }\n if (isList(value)) {\n return value;\n }\n var iter = IndexedIterable(value);\n var size = iter.size;\n if (size === 0) {\n return empty;\n }\n assertNotInfinite(size);\n if (size > 0 && size < SIZE) {\n return makeList(0, size, SHIFT, null, new VNode(iter.toArray()));\n }\n return empty.withMutations(function(list ) {\n list.setSize(size);\n iter.forEach(function(v, i) {return list.set(i, v)});\n });\n }\n\n List.of = function(/*...values*/) {\n return this(arguments);\n };\n\n List.prototype.toString = function() {\n return this.__toString('List [', ']');\n };\n\n // @pragma Access\n\n List.prototype.get = function(index, notSetValue) {\n index = wrapIndex(this, index);\n if (index >= 0 && index < this.size) {\n index += this._origin;\n var node = listNodeFor(this, index);\n return node && node.array[index & MASK];\n }\n return notSetValue;\n };\n\n // @pragma Modification\n\n List.prototype.set = function(index, value) {\n return updateList(this, index, value);\n };\n\n List.prototype.remove = function(index) {\n return !this.has(index) ? this :\n index === 0 ? this.shift() :\n index === this.size - 1 ? this.pop() :\n this.splice(index, 1);\n };\n\n List.prototype.insert = function(index, value) {\n return this.splice(index, 0, value);\n };\n\n List.prototype.clear = function() {\n if (this.size === 0) {\n return this;\n }\n if (this.__ownerID) {\n this.size = this._origin = this._capacity = 0;\n this._level = SHIFT;\n this._root = this._tail = null;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return emptyList();\n };\n\n List.prototype.push = function(/*...values*/) {\n var values = arguments;\n var oldSize = this.size;\n return this.withMutations(function(list ) {\n setListBounds(list, 0, oldSize + values.length);\n for (var ii = 0; ii < values.length; ii++) {\n list.set(oldSize + ii, values[ii]);\n }\n });\n };\n\n List.prototype.pop = function() {\n return setListBounds(this, 0, -1);\n };\n\n List.prototype.unshift = function(/*...values*/) {\n var values = arguments;\n return this.withMutations(function(list ) {\n setListBounds(list, -values.length);\n for (var ii = 0; ii < values.length; ii++) {\n list.set(ii, values[ii]);\n }\n });\n };\n\n List.prototype.shift = function() {\n return setListBounds(this, 1);\n };\n\n // @pragma Composition\n\n List.prototype.merge = function(/*...iters*/) {\n return mergeIntoListWith(this, undefined, arguments);\n };\n\n List.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1);\n return mergeIntoListWith(this, merger, iters);\n };\n\n List.prototype.mergeDeep = function(/*...iters*/) {\n return mergeIntoListWith(this, deepMerger, arguments);\n };\n\n List.prototype.mergeDeepWith = function(merger) {var iters = SLICE$0.call(arguments, 1);\n return mergeIntoListWith(this, deepMergerWith(merger), iters);\n };\n\n List.prototype.setSize = function(size) {\n return setListBounds(this, 0, size);\n };\n\n // @pragma Iteration\n\n List.prototype.slice = function(begin, end) {\n var size = this.size;\n if (wholeSlice(begin, end, size)) {\n return this;\n }\n return setListBounds(\n this,\n resolveBegin(begin, size),\n resolveEnd(end, size)\n );\n };\n\n List.prototype.__iterator = function(type, reverse) {\n var index = 0;\n var values = iterateList(this, reverse);\n return new Iterator(function() {\n var value = values();\n return value === DONE ?\n iteratorDone() :\n iteratorValue(type, index++, value);\n });\n };\n\n List.prototype.__iterate = function(fn, reverse) {\n var index = 0;\n var values = iterateList(this, reverse);\n var value;\n while ((value = values()) !== DONE) {\n if (fn(value, index++, this) === false) {\n break;\n }\n }\n return index;\n };\n\n List.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n if (!ownerID) {\n this.__ownerID = ownerID;\n return this;\n }\n return makeList(this._origin, this._capacity, this._level, this._root, this._tail, ownerID, this.__hash);\n };\n\n\n function isList(maybeList) {\n return !!(maybeList && maybeList[IS_LIST_SENTINEL]);\n }\n\n List.isList = isList;\n\n var IS_LIST_SENTINEL = '@@__IMMUTABLE_LIST__@@';\n\n var ListPrototype = List.prototype;\n ListPrototype[IS_LIST_SENTINEL] = true;\n ListPrototype[DELETE] = ListPrototype.remove;\n ListPrototype.setIn = MapPrototype.setIn;\n ListPrototype.deleteIn =\n ListPrototype.removeIn = MapPrototype.removeIn;\n ListPrototype.update = MapPrototype.update;\n ListPrototype.updateIn = MapPrototype.updateIn;\n ListPrototype.mergeIn = MapPrototype.mergeIn;\n ListPrototype.mergeDeepIn = MapPrototype.mergeDeepIn;\n ListPrototype.withMutations = MapPrototype.withMutations;\n ListPrototype.asMutable = MapPrototype.asMutable;\n ListPrototype.asImmutable = MapPrototype.asImmutable;\n ListPrototype.wasAltered = MapPrototype.wasAltered;\n\n\n\n function VNode(array, ownerID) {\n this.array = array;\n this.ownerID = ownerID;\n }\n\n // TODO: seems like these methods are very similar\n\n VNode.prototype.removeBefore = function(ownerID, level, index) {\n if (index === level ? 1 << level : 0 || this.array.length === 0) {\n return this;\n }\n var originIndex = (index >>> level) & MASK;\n if (originIndex >= this.array.length) {\n return new VNode([], ownerID);\n }\n var removingFirst = originIndex === 0;\n var newChild;\n if (level > 0) {\n var oldChild = this.array[originIndex];\n newChild = oldChild && oldChild.removeBefore(ownerID, level - SHIFT, index);\n if (newChild === oldChild && removingFirst) {\n return this;\n }\n }\n if (removingFirst && !newChild) {\n return this;\n }\n var editable = editableVNode(this, ownerID);\n if (!removingFirst) {\n for (var ii = 0; ii < originIndex; ii++) {\n editable.array[ii] = undefined;\n }\n }\n if (newChild) {\n editable.array[originIndex] = newChild;\n }\n return editable;\n };\n\n VNode.prototype.removeAfter = function(ownerID, level, index) {\n if (index === (level ? 1 << level : 0) || this.array.length === 0) {\n return this;\n }\n var sizeIndex = ((index - 1) >>> level) & MASK;\n if (sizeIndex >= this.array.length) {\n return this;\n }\n\n var newChild;\n if (level > 0) {\n var oldChild = this.array[sizeIndex];\n newChild = oldChild && oldChild.removeAfter(ownerID, level - SHIFT, index);\n if (newChild === oldChild && sizeIndex === this.array.length - 1) {\n return this;\n }\n }\n\n var editable = editableVNode(this, ownerID);\n editable.array.splice(sizeIndex + 1);\n if (newChild) {\n editable.array[sizeIndex] = newChild;\n }\n return editable;\n };\n\n\n\n var DONE = {};\n\n function iterateList(list, reverse) {\n var left = list._origin;\n var right = list._capacity;\n var tailPos = getTailOffset(right);\n var tail = list._tail;\n\n return iterateNodeOrLeaf(list._root, list._level, 0);\n\n function iterateNodeOrLeaf(node, level, offset) {\n return level === 0 ?\n iterateLeaf(node, offset) :\n iterateNode(node, level, offset);\n }\n\n function iterateLeaf(node, offset) {\n var array = offset === tailPos ? tail && tail.array : node && node.array;\n var from = offset > left ? 0 : left - offset;\n var to = right - offset;\n if (to > SIZE) {\n to = SIZE;\n }\n return function() {\n if (from === to) {\n return DONE;\n }\n var idx = reverse ? --to : from++;\n return array && array[idx];\n };\n }\n\n function iterateNode(node, level, offset) {\n var values;\n var array = node && node.array;\n var from = offset > left ? 0 : (left - offset) >> level;\n var to = ((right - offset) >> level) + 1;\n if (to > SIZE) {\n to = SIZE;\n }\n return function() {\n do {\n if (values) {\n var value = values();\n if (value !== DONE) {\n return value;\n }\n values = null;\n }\n if (from === to) {\n return DONE;\n }\n var idx = reverse ? --to : from++;\n values = iterateNodeOrLeaf(\n array && array[idx], level - SHIFT, offset + (idx << level)\n );\n } while (true);\n };\n }\n }\n\n function makeList(origin, capacity, level, root, tail, ownerID, hash) {\n var list = Object.create(ListPrototype);\n list.size = capacity - origin;\n list._origin = origin;\n list._capacity = capacity;\n list._level = level;\n list._root = root;\n list._tail = tail;\n list.__ownerID = ownerID;\n list.__hash = hash;\n list.__altered = false;\n return list;\n }\n\n var EMPTY_LIST;\n function emptyList() {\n return EMPTY_LIST || (EMPTY_LIST = makeList(0, 0, SHIFT));\n }\n\n function updateList(list, index, value) {\n index = wrapIndex(list, index);\n\n if (index !== index) {\n return list;\n }\n\n if (index >= list.size || index < 0) {\n return list.withMutations(function(list ) {\n index < 0 ?\n setListBounds(list, index).set(0, value) :\n setListBounds(list, 0, index + 1).set(index, value)\n });\n }\n\n index += list._origin;\n\n var newTail = list._tail;\n var newRoot = list._root;\n var didAlter = MakeRef(DID_ALTER);\n if (index >= getTailOffset(list._capacity)) {\n newTail = updateVNode(newTail, list.__ownerID, 0, index, value, didAlter);\n } else {\n newRoot = updateVNode(newRoot, list.__ownerID, list._level, index, value, didAlter);\n }\n\n if (!didAlter.value) {\n return list;\n }\n\n if (list.__ownerID) {\n list._root = newRoot;\n list._tail = newTail;\n list.__hash = undefined;\n list.__altered = true;\n return list;\n }\n return makeList(list._origin, list._capacity, list._level, newRoot, newTail);\n }\n\n function updateVNode(node, ownerID, level, index, value, didAlter) {\n var idx = (index >>> level) & MASK;\n var nodeHas = node && idx < node.array.length;\n if (!nodeHas && value === undefined) {\n return node;\n }\n\n var newNode;\n\n if (level > 0) {\n var lowerNode = node && node.array[idx];\n var newLowerNode = updateVNode(lowerNode, ownerID, level - SHIFT, index, value, didAlter);\n if (newLowerNode === lowerNode) {\n return node;\n }\n newNode = editableVNode(node, ownerID);\n newNode.array[idx] = newLowerNode;\n return newNode;\n }\n\n if (nodeHas && node.array[idx] === value) {\n return node;\n }\n\n SetRef(didAlter);\n\n newNode = editableVNode(node, ownerID);\n if (value === undefined && idx === newNode.array.length - 1) {\n newNode.array.pop();\n } else {\n newNode.array[idx] = value;\n }\n return newNode;\n }\n\n function editableVNode(node, ownerID) {\n if (ownerID && node && ownerID === node.ownerID) {\n return node;\n }\n return new VNode(node ? node.array.slice() : [], ownerID);\n }\n\n function listNodeFor(list, rawIndex) {\n if (rawIndex >= getTailOffset(list._capacity)) {\n return list._tail;\n }\n if (rawIndex < 1 << (list._level + SHIFT)) {\n var node = list._root;\n var level = list._level;\n while (node && level > 0) {\n node = node.array[(rawIndex >>> level) & MASK];\n level -= SHIFT;\n }\n return node;\n }\n }\n\n function setListBounds(list, begin, end) {\n // Sanitize begin & end using this shorthand for ToInt32(argument)\n // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32\n if (begin !== undefined) {\n begin = begin | 0;\n }\n if (end !== undefined) {\n end = end | 0;\n }\n var owner = list.__ownerID || new OwnerID();\n var oldOrigin = list._origin;\n var oldCapacity = list._capacity;\n var newOrigin = oldOrigin + begin;\n var newCapacity = end === undefined ? oldCapacity : end < 0 ? oldCapacity + end : oldOrigin + end;\n if (newOrigin === oldOrigin && newCapacity === oldCapacity) {\n return list;\n }\n\n // If it's going to end after it starts, it's empty.\n if (newOrigin >= newCapacity) {\n return list.clear();\n }\n\n var newLevel = list._level;\n var newRoot = list._root;\n\n // New origin might need creating a higher root.\n var offsetShift = 0;\n while (newOrigin + offsetShift < 0) {\n newRoot = new VNode(newRoot && newRoot.array.length ? [undefined, newRoot] : [], owner);\n newLevel += SHIFT;\n offsetShift += 1 << newLevel;\n }\n if (offsetShift) {\n newOrigin += offsetShift;\n oldOrigin += offsetShift;\n newCapacity += offsetShift;\n oldCapacity += offsetShift;\n }\n\n var oldTailOffset = getTailOffset(oldCapacity);\n var newTailOffset = getTailOffset(newCapacity);\n\n // New size might need creating a higher root.\n while (newTailOffset >= 1 << (newLevel + SHIFT)) {\n newRoot = new VNode(newRoot && newRoot.array.length ? [newRoot] : [], owner);\n newLevel += SHIFT;\n }\n\n // Locate or create the new tail.\n var oldTail = list._tail;\n var newTail = newTailOffset < oldTailOffset ?\n listNodeFor(list, newCapacity - 1) :\n newTailOffset > oldTailOffset ? new VNode([], owner) : oldTail;\n\n // Merge Tail into tree.\n if (oldTail && newTailOffset > oldTailOffset && newOrigin < oldCapacity && oldTail.array.length) {\n newRoot = editableVNode(newRoot, owner);\n var node = newRoot;\n for (var level = newLevel; level > SHIFT; level -= SHIFT) {\n var idx = (oldTailOffset >>> level) & MASK;\n node = node.array[idx] = editableVNode(node.array[idx], owner);\n }\n node.array[(oldTailOffset >>> SHIFT) & MASK] = oldTail;\n }\n\n // If the size has been reduced, there's a chance the tail needs to be trimmed.\n if (newCapacity < oldCapacity) {\n newTail = newTail && newTail.removeAfter(owner, 0, newCapacity);\n }\n\n // If the new origin is within the tail, then we do not need a root.\n if (newOrigin >= newTailOffset) {\n newOrigin -= newTailOffset;\n newCapacity -= newTailOffset;\n newLevel = SHIFT;\n newRoot = null;\n newTail = newTail && newTail.removeBefore(owner, 0, newOrigin);\n\n // Otherwise, if the root has been trimmed, garbage collect.\n } else if (newOrigin > oldOrigin || newTailOffset < oldTailOffset) {\n offsetShift = 0;\n\n // Identify the new top root node of the subtree of the old root.\n while (newRoot) {\n var beginIndex = (newOrigin >>> newLevel) & MASK;\n if (beginIndex !== (newTailOffset >>> newLevel) & MASK) {\n break;\n }\n if (beginIndex) {\n offsetShift += (1 << newLevel) * beginIndex;\n }\n newLevel -= SHIFT;\n newRoot = newRoot.array[beginIndex];\n }\n\n // Trim the new sides of the new root.\n if (newRoot && newOrigin > oldOrigin) {\n newRoot = newRoot.removeBefore(owner, newLevel, newOrigin - offsetShift);\n }\n if (newRoot && newTailOffset < oldTailOffset) {\n newRoot = newRoot.removeAfter(owner, newLevel, newTailOffset - offsetShift);\n }\n if (offsetShift) {\n newOrigin -= offsetShift;\n newCapacity -= offsetShift;\n }\n }\n\n if (list.__ownerID) {\n list.size = newCapacity - newOrigin;\n list._origin = newOrigin;\n list._capacity = newCapacity;\n list._level = newLevel;\n list._root = newRoot;\n list._tail = newTail;\n list.__hash = undefined;\n list.__altered = true;\n return list;\n }\n return makeList(newOrigin, newCapacity, newLevel, newRoot, newTail);\n }\n\n function mergeIntoListWith(list, merger, iterables) {\n var iters = [];\n var maxSize = 0;\n for (var ii = 0; ii < iterables.length; ii++) {\n var value = iterables[ii];\n var iter = IndexedIterable(value);\n if (iter.size > maxSize) {\n maxSize = iter.size;\n }\n if (!isIterable(value)) {\n iter = iter.map(function(v ) {return fromJS(v)});\n }\n iters.push(iter);\n }\n if (maxSize > list.size) {\n list = list.setSize(maxSize);\n }\n return mergeIntoCollectionWith(list, merger, iters);\n }\n\n function getTailOffset(size) {\n return size < SIZE ? 0 : (((size - 1) >>> SHIFT) << SHIFT);\n }\n\n createClass(OrderedMap, Map);\n\n // @pragma Construction\n\n function OrderedMap(value) {\n return value === null || value === undefined ? emptyOrderedMap() :\n isOrderedMap(value) ? value :\n emptyOrderedMap().withMutations(function(map ) {\n var iter = KeyedIterable(value);\n assertNotInfinite(iter.size);\n iter.forEach(function(v, k) {return map.set(k, v)});\n });\n }\n\n OrderedMap.of = function(/*...values*/) {\n return this(arguments);\n };\n\n OrderedMap.prototype.toString = function() {\n return this.__toString('OrderedMap {', '}');\n };\n\n // @pragma Access\n\n OrderedMap.prototype.get = function(k, notSetValue) {\n var index = this._map.get(k);\n return index !== undefined ? this._list.get(index)[1] : notSetValue;\n };\n\n // @pragma Modification\n\n OrderedMap.prototype.clear = function() {\n if (this.size === 0) {\n return this;\n }\n if (this.__ownerID) {\n this.size = 0;\n this._map.clear();\n this._list.clear();\n return this;\n }\n return emptyOrderedMap();\n };\n\n OrderedMap.prototype.set = function(k, v) {\n return updateOrderedMap(this, k, v);\n };\n\n OrderedMap.prototype.remove = function(k) {\n return updateOrderedMap(this, k, NOT_SET);\n };\n\n OrderedMap.prototype.wasAltered = function() {\n return this._map.wasAltered() || this._list.wasAltered();\n };\n\n OrderedMap.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n return this._list.__iterate(\n function(entry ) {return entry && fn(entry[1], entry[0], this$0)},\n reverse\n );\n };\n\n OrderedMap.prototype.__iterator = function(type, reverse) {\n return this._list.fromEntrySeq().__iterator(type, reverse);\n };\n\n OrderedMap.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n var newMap = this._map.__ensureOwner(ownerID);\n var newList = this._list.__ensureOwner(ownerID);\n if (!ownerID) {\n this.__ownerID = ownerID;\n this._map = newMap;\n this._list = newList;\n return this;\n }\n return makeOrderedMap(newMap, newList, ownerID, this.__hash);\n };\n\n\n function isOrderedMap(maybeOrderedMap) {\n return isMap(maybeOrderedMap) && isOrdered(maybeOrderedMap);\n }\n\n OrderedMap.isOrderedMap = isOrderedMap;\n\n OrderedMap.prototype[IS_ORDERED_SENTINEL] = true;\n OrderedMap.prototype[DELETE] = OrderedMap.prototype.remove;\n\n\n\n function makeOrderedMap(map, list, ownerID, hash) {\n var omap = Object.create(OrderedMap.prototype);\n omap.size = map ? map.size : 0;\n omap._map = map;\n omap._list = list;\n omap.__ownerID = ownerID;\n omap.__hash = hash;\n return omap;\n }\n\n var EMPTY_ORDERED_MAP;\n function emptyOrderedMap() {\n return EMPTY_ORDERED_MAP || (EMPTY_ORDERED_MAP = makeOrderedMap(emptyMap(), emptyList()));\n }\n\n function updateOrderedMap(omap, k, v) {\n var map = omap._map;\n var list = omap._list;\n var i = map.get(k);\n var has = i !== undefined;\n var newMap;\n var newList;\n if (v === NOT_SET) { // removed\n if (!has) {\n return omap;\n }\n if (list.size >= SIZE && list.size >= map.size * 2) {\n newList = list.filter(function(entry, idx) {return entry !== undefined && i !== idx});\n newMap = newList.toKeyedSeq().map(function(entry ) {return entry[0]}).flip().toMap();\n if (omap.__ownerID) {\n newMap.__ownerID = newList.__ownerID = omap.__ownerID;\n }\n } else {\n newMap = map.remove(k);\n newList = i === list.size - 1 ? list.pop() : list.set(i, undefined);\n }\n } else {\n if (has) {\n if (v === list.get(i)[1]) {\n return omap;\n }\n newMap = map;\n newList = list.set(i, [k, v]);\n } else {\n newMap = map.set(k, list.size);\n newList = list.set(list.size, [k, v]);\n }\n }\n if (omap.__ownerID) {\n omap.size = newMap.size;\n omap._map = newMap;\n omap._list = newList;\n omap.__hash = undefined;\n return omap;\n }\n return makeOrderedMap(newMap, newList);\n }\n\n createClass(ToKeyedSequence, KeyedSeq);\n function ToKeyedSequence(indexed, useKeys) {\n this._iter = indexed;\n this._useKeys = useKeys;\n this.size = indexed.size;\n }\n\n ToKeyedSequence.prototype.get = function(key, notSetValue) {\n return this._iter.get(key, notSetValue);\n };\n\n ToKeyedSequence.prototype.has = function(key) {\n return this._iter.has(key);\n };\n\n ToKeyedSequence.prototype.valueSeq = function() {\n return this._iter.valueSeq();\n };\n\n ToKeyedSequence.prototype.reverse = function() {var this$0 = this;\n var reversedSequence = reverseFactory(this, true);\n if (!this._useKeys) {\n reversedSequence.valueSeq = function() {return this$0._iter.toSeq().reverse()};\n }\n return reversedSequence;\n };\n\n ToKeyedSequence.prototype.map = function(mapper, context) {var this$0 = this;\n var mappedSequence = mapFactory(this, mapper, context);\n if (!this._useKeys) {\n mappedSequence.valueSeq = function() {return this$0._iter.toSeq().map(mapper, context)};\n }\n return mappedSequence;\n };\n\n ToKeyedSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n var ii;\n return this._iter.__iterate(\n this._useKeys ?\n function(v, k) {return fn(v, k, this$0)} :\n ((ii = reverse ? resolveSize(this) : 0),\n function(v ) {return fn(v, reverse ? --ii : ii++, this$0)}),\n reverse\n );\n };\n\n ToKeyedSequence.prototype.__iterator = function(type, reverse) {\n if (this._useKeys) {\n return this._iter.__iterator(type, reverse);\n }\n var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n var ii = reverse ? resolveSize(this) : 0;\n return new Iterator(function() {\n var step = iterator.next();\n return step.done ? step :\n iteratorValue(type, reverse ? --ii : ii++, step.value, step);\n });\n };\n\n ToKeyedSequence.prototype[IS_ORDERED_SENTINEL] = true;\n\n\n createClass(ToIndexedSequence, IndexedSeq);\n function ToIndexedSequence(iter) {\n this._iter = iter;\n this.size = iter.size;\n }\n\n ToIndexedSequence.prototype.includes = function(value) {\n return this._iter.includes(value);\n };\n\n ToIndexedSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n var iterations = 0;\n return this._iter.__iterate(function(v ) {return fn(v, iterations++, this$0)}, reverse);\n };\n\n ToIndexedSequence.prototype.__iterator = function(type, reverse) {\n var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n var iterations = 0;\n return new Iterator(function() {\n var step = iterator.next();\n return step.done ? step :\n iteratorValue(type, iterations++, step.value, step)\n });\n };\n\n\n\n createClass(ToSetSequence, SetSeq);\n function ToSetSequence(iter) {\n this._iter = iter;\n this.size = iter.size;\n }\n\n ToSetSequence.prototype.has = function(key) {\n return this._iter.includes(key);\n };\n\n ToSetSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n return this._iter.__iterate(function(v ) {return fn(v, v, this$0)}, reverse);\n };\n\n ToSetSequence.prototype.__iterator = function(type, reverse) {\n var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n return new Iterator(function() {\n var step = iterator.next();\n return step.done ? step :\n iteratorValue(type, step.value, step.value, step);\n });\n };\n\n\n\n createClass(FromEntriesSequence, KeyedSeq);\n function FromEntriesSequence(entries) {\n this._iter = entries;\n this.size = entries.size;\n }\n\n FromEntriesSequence.prototype.entrySeq = function() {\n return this._iter.toSeq();\n };\n\n FromEntriesSequence.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n return this._iter.__iterate(function(entry ) {\n // Check if entry exists first so array access doesn't throw for holes\n // in the parent iteration.\n if (entry) {\n validateEntry(entry);\n var indexedIterable = isIterable(entry);\n return fn(\n indexedIterable ? entry.get(1) : entry[1],\n indexedIterable ? entry.get(0) : entry[0],\n this$0\n );\n }\n }, reverse);\n };\n\n FromEntriesSequence.prototype.__iterator = function(type, reverse) {\n var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n return new Iterator(function() {\n while (true) {\n var step = iterator.next();\n if (step.done) {\n return step;\n }\n var entry = step.value;\n // Check if entry exists first so array access doesn't throw for holes\n // in the parent iteration.\n if (entry) {\n validateEntry(entry);\n var indexedIterable = isIterable(entry);\n return iteratorValue(\n type,\n indexedIterable ? entry.get(0) : entry[0],\n indexedIterable ? entry.get(1) : entry[1],\n step\n );\n }\n }\n });\n };\n\n\n ToIndexedSequence.prototype.cacheResult =\n ToKeyedSequence.prototype.cacheResult =\n ToSetSequence.prototype.cacheResult =\n FromEntriesSequence.prototype.cacheResult =\n cacheResultThrough;\n\n\n function flipFactory(iterable) {\n var flipSequence = makeSequence(iterable);\n flipSequence._iter = iterable;\n flipSequence.size = iterable.size;\n flipSequence.flip = function() {return iterable};\n flipSequence.reverse = function () {\n var reversedSequence = iterable.reverse.apply(this); // super.reverse()\n reversedSequence.flip = function() {return iterable.reverse()};\n return reversedSequence;\n };\n flipSequence.has = function(key ) {return iterable.includes(key)};\n flipSequence.includes = function(key ) {return iterable.has(key)};\n flipSequence.cacheResult = cacheResultThrough;\n flipSequence.__iterateUncached = function (fn, reverse) {var this$0 = this;\n return iterable.__iterate(function(v, k) {return fn(k, v, this$0) !== false}, reverse);\n }\n flipSequence.__iteratorUncached = function(type, reverse) {\n if (type === ITERATE_ENTRIES) {\n var iterator = iterable.__iterator(type, reverse);\n return new Iterator(function() {\n var step = iterator.next();\n if (!step.done) {\n var k = step.value[0];\n step.value[0] = step.value[1];\n step.value[1] = k;\n }\n return step;\n });\n }\n return iterable.__iterator(\n type === ITERATE_VALUES ? ITERATE_KEYS : ITERATE_VALUES,\n reverse\n );\n }\n return flipSequence;\n }\n\n\n function mapFactory(iterable, mapper, context) {\n var mappedSequence = makeSequence(iterable);\n mappedSequence.size = iterable.size;\n mappedSequence.has = function(key ) {return iterable.has(key)};\n mappedSequence.get = function(key, notSetValue) {\n var v = iterable.get(key, NOT_SET);\n return v === NOT_SET ?\n notSetValue :\n mapper.call(context, v, key, iterable);\n };\n mappedSequence.__iterateUncached = function (fn, reverse) {var this$0 = this;\n return iterable.__iterate(\n function(v, k, c) {return fn(mapper.call(context, v, k, c), k, this$0) !== false},\n reverse\n );\n }\n mappedSequence.__iteratorUncached = function (type, reverse) {\n var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n return new Iterator(function() {\n var step = iterator.next();\n if (step.done) {\n return step;\n }\n var entry = step.value;\n var key = entry[0];\n return iteratorValue(\n type,\n key,\n mapper.call(context, entry[1], key, iterable),\n step\n );\n });\n }\n return mappedSequence;\n }\n\n\n function reverseFactory(iterable, useKeys) {\n var reversedSequence = makeSequence(iterable);\n reversedSequence._iter = iterable;\n reversedSequence.size = iterable.size;\n reversedSequence.reverse = function() {return iterable};\n if (iterable.flip) {\n reversedSequence.flip = function () {\n var flipSequence = flipFactory(iterable);\n flipSequence.reverse = function() {return iterable.flip()};\n return flipSequence;\n };\n }\n reversedSequence.get = function(key, notSetValue) \n {return iterable.get(useKeys ? key : -1 - key, notSetValue)};\n reversedSequence.has = function(key )\n {return iterable.has(useKeys ? key : -1 - key)};\n reversedSequence.includes = function(value ) {return iterable.includes(value)};\n reversedSequence.cacheResult = cacheResultThrough;\n reversedSequence.__iterate = function (fn, reverse) {var this$0 = this;\n return iterable.__iterate(function(v, k) {return fn(v, k, this$0)}, !reverse);\n };\n reversedSequence.__iterator =\n function(type, reverse) {return iterable.__iterator(type, !reverse)};\n return reversedSequence;\n }\n\n\n function filterFactory(iterable, predicate, context, useKeys) {\n var filterSequence = makeSequence(iterable);\n if (useKeys) {\n filterSequence.has = function(key ) {\n var v = iterable.get(key, NOT_SET);\n return v !== NOT_SET && !!predicate.call(context, v, key, iterable);\n };\n filterSequence.get = function(key, notSetValue) {\n var v = iterable.get(key, NOT_SET);\n return v !== NOT_SET && predicate.call(context, v, key, iterable) ?\n v : notSetValue;\n };\n }\n filterSequence.__iterateUncached = function (fn, reverse) {var this$0 = this;\n var iterations = 0;\n iterable.__iterate(function(v, k, c) {\n if (predicate.call(context, v, k, c)) {\n iterations++;\n return fn(v, useKeys ? k : iterations - 1, this$0);\n }\n }, reverse);\n return iterations;\n };\n filterSequence.__iteratorUncached = function (type, reverse) {\n var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n var iterations = 0;\n return new Iterator(function() {\n while (true) {\n var step = iterator.next();\n if (step.done) {\n return step;\n }\n var entry = step.value;\n var key = entry[0];\n var value = entry[1];\n if (predicate.call(context, value, key, iterable)) {\n return iteratorValue(type, useKeys ? key : iterations++, value, step);\n }\n }\n });\n }\n return filterSequence;\n }\n\n\n function countByFactory(iterable, grouper, context) {\n var groups = Map().asMutable();\n iterable.__iterate(function(v, k) {\n groups.update(\n grouper.call(context, v, k, iterable),\n 0,\n function(a ) {return a + 1}\n );\n });\n return groups.asImmutable();\n }\n\n\n function groupByFactory(iterable, grouper, context) {\n var isKeyedIter = isKeyed(iterable);\n var groups = (isOrdered(iterable) ? OrderedMap() : Map()).asMutable();\n iterable.__iterate(function(v, k) {\n groups.update(\n grouper.call(context, v, k, iterable),\n function(a ) {return (a = a || [], a.push(isKeyedIter ? [k, v] : v), a)}\n );\n });\n var coerce = iterableClass(iterable);\n return groups.map(function(arr ) {return reify(iterable, coerce(arr))});\n }\n\n\n function sliceFactory(iterable, begin, end, useKeys) {\n var originalSize = iterable.size;\n\n // Sanitize begin & end using this shorthand for ToInt32(argument)\n // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32\n if (begin !== undefined) {\n begin = begin | 0;\n }\n if (end !== undefined) {\n if (end === Infinity) {\n end = originalSize;\n } else {\n end = end | 0;\n }\n }\n\n if (wholeSlice(begin, end, originalSize)) {\n return iterable;\n }\n\n var resolvedBegin = resolveBegin(begin, originalSize);\n var resolvedEnd = resolveEnd(end, originalSize);\n\n // begin or end will be NaN if they were provided as negative numbers and\n // this iterable's size is unknown. In that case, cache first so there is\n // a known size and these do not resolve to NaN.\n if (resolvedBegin !== resolvedBegin || resolvedEnd !== resolvedEnd) {\n return sliceFactory(iterable.toSeq().cacheResult(), begin, end, useKeys);\n }\n\n // Note: resolvedEnd is undefined when the original sequence's length is\n // unknown and this slice did not supply an end and should contain all\n // elements after resolvedBegin.\n // In that case, resolvedSize will be NaN and sliceSize will remain undefined.\n var resolvedSize = resolvedEnd - resolvedBegin;\n var sliceSize;\n if (resolvedSize === resolvedSize) {\n sliceSize = resolvedSize < 0 ? 0 : resolvedSize;\n }\n\n var sliceSeq = makeSequence(iterable);\n\n // If iterable.size is undefined, the size of the realized sliceSeq is\n // unknown at this point unless the number of items to slice is 0\n sliceSeq.size = sliceSize === 0 ? sliceSize : iterable.size && sliceSize || undefined;\n\n if (!useKeys && isSeq(iterable) && sliceSize >= 0) {\n sliceSeq.get = function (index, notSetValue) {\n index = wrapIndex(this, index);\n return index >= 0 && index < sliceSize ?\n iterable.get(index + resolvedBegin, notSetValue) :\n notSetValue;\n }\n }\n\n sliceSeq.__iterateUncached = function(fn, reverse) {var this$0 = this;\n if (sliceSize === 0) {\n return 0;\n }\n if (reverse) {\n return this.cacheResult().__iterate(fn, reverse);\n }\n var skipped = 0;\n var isSkipping = true;\n var iterations = 0;\n iterable.__iterate(function(v, k) {\n if (!(isSkipping && (isSkipping = skipped++ < resolvedBegin))) {\n iterations++;\n return fn(v, useKeys ? k : iterations - 1, this$0) !== false &&\n iterations !== sliceSize;\n }\n });\n return iterations;\n };\n\n sliceSeq.__iteratorUncached = function(type, reverse) {\n if (sliceSize !== 0 && reverse) {\n return this.cacheResult().__iterator(type, reverse);\n }\n // Don't bother instantiating parent iterator if taking 0.\n var iterator = sliceSize !== 0 && iterable.__iterator(type, reverse);\n var skipped = 0;\n var iterations = 0;\n return new Iterator(function() {\n while (skipped++ < resolvedBegin) {\n iterator.next();\n }\n if (++iterations > sliceSize) {\n return iteratorDone();\n }\n var step = iterator.next();\n if (useKeys || type === ITERATE_VALUES) {\n return step;\n } else if (type === ITERATE_KEYS) {\n return iteratorValue(type, iterations - 1, undefined, step);\n } else {\n return iteratorValue(type, iterations - 1, step.value[1], step);\n }\n });\n }\n\n return sliceSeq;\n }\n\n\n function takeWhileFactory(iterable, predicate, context) {\n var takeSequence = makeSequence(iterable);\n takeSequence.__iterateUncached = function(fn, reverse) {var this$0 = this;\n if (reverse) {\n return this.cacheResult().__iterate(fn, reverse);\n }\n var iterations = 0;\n iterable.__iterate(function(v, k, c) \n {return predicate.call(context, v, k, c) && ++iterations && fn(v, k, this$0)}\n );\n return iterations;\n };\n takeSequence.__iteratorUncached = function(type, reverse) {var this$0 = this;\n if (reverse) {\n return this.cacheResult().__iterator(type, reverse);\n }\n var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n var iterating = true;\n return new Iterator(function() {\n if (!iterating) {\n return iteratorDone();\n }\n var step = iterator.next();\n if (step.done) {\n return step;\n }\n var entry = step.value;\n var k = entry[0];\n var v = entry[1];\n if (!predicate.call(context, v, k, this$0)) {\n iterating = false;\n return iteratorDone();\n }\n return type === ITERATE_ENTRIES ? step :\n iteratorValue(type, k, v, step);\n });\n };\n return takeSequence;\n }\n\n\n function skipWhileFactory(iterable, predicate, context, useKeys) {\n var skipSequence = makeSequence(iterable);\n skipSequence.__iterateUncached = function (fn, reverse) {var this$0 = this;\n if (reverse) {\n return this.cacheResult().__iterate(fn, reverse);\n }\n var isSkipping = true;\n var iterations = 0;\n iterable.__iterate(function(v, k, c) {\n if (!(isSkipping && (isSkipping = predicate.call(context, v, k, c)))) {\n iterations++;\n return fn(v, useKeys ? k : iterations - 1, this$0);\n }\n });\n return iterations;\n };\n skipSequence.__iteratorUncached = function(type, reverse) {var this$0 = this;\n if (reverse) {\n return this.cacheResult().__iterator(type, reverse);\n }\n var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n var skipping = true;\n var iterations = 0;\n return new Iterator(function() {\n var step, k, v;\n do {\n step = iterator.next();\n if (step.done) {\n if (useKeys || type === ITERATE_VALUES) {\n return step;\n } else if (type === ITERATE_KEYS) {\n return iteratorValue(type, iterations++, undefined, step);\n } else {\n return iteratorValue(type, iterations++, step.value[1], step);\n }\n }\n var entry = step.value;\n k = entry[0];\n v = entry[1];\n skipping && (skipping = predicate.call(context, v, k, this$0));\n } while (skipping);\n return type === ITERATE_ENTRIES ? step :\n iteratorValue(type, k, v, step);\n });\n };\n return skipSequence;\n }\n\n\n function concatFactory(iterable, values) {\n var isKeyedIterable = isKeyed(iterable);\n var iters = [iterable].concat(values).map(function(v ) {\n if (!isIterable(v)) {\n v = isKeyedIterable ?\n keyedSeqFromValue(v) :\n indexedSeqFromValue(Array.isArray(v) ? v : [v]);\n } else if (isKeyedIterable) {\n v = KeyedIterable(v);\n }\n return v;\n }).filter(function(v ) {return v.size !== 0});\n\n if (iters.length === 0) {\n return iterable;\n }\n\n if (iters.length === 1) {\n var singleton = iters[0];\n if (singleton === iterable ||\n isKeyedIterable && isKeyed(singleton) ||\n isIndexed(iterable) && isIndexed(singleton)) {\n return singleton;\n }\n }\n\n var concatSeq = new ArraySeq(iters);\n if (isKeyedIterable) {\n concatSeq = concatSeq.toKeyedSeq();\n } else if (!isIndexed(iterable)) {\n concatSeq = concatSeq.toSetSeq();\n }\n concatSeq = concatSeq.flatten(true);\n concatSeq.size = iters.reduce(\n function(sum, seq) {\n if (sum !== undefined) {\n var size = seq.size;\n if (size !== undefined) {\n return sum + size;\n }\n }\n },\n 0\n );\n return concatSeq;\n }\n\n\n function flattenFactory(iterable, depth, useKeys) {\n var flatSequence = makeSequence(iterable);\n flatSequence.__iterateUncached = function(fn, reverse) {\n var iterations = 0;\n var stopped = false;\n function flatDeep(iter, currentDepth) {var this$0 = this;\n iter.__iterate(function(v, k) {\n if ((!depth || currentDepth < depth) && isIterable(v)) {\n flatDeep(v, currentDepth + 1);\n } else if (fn(v, useKeys ? k : iterations++, this$0) === false) {\n stopped = true;\n }\n return !stopped;\n }, reverse);\n }\n flatDeep(iterable, 0);\n return iterations;\n }\n flatSequence.__iteratorUncached = function(type, reverse) {\n var iterator = iterable.__iterator(type, reverse);\n var stack = [];\n var iterations = 0;\n return new Iterator(function() {\n while (iterator) {\n var step = iterator.next();\n if (step.done !== false) {\n iterator = stack.pop();\n continue;\n }\n var v = step.value;\n if (type === ITERATE_ENTRIES) {\n v = v[1];\n }\n if ((!depth || stack.length < depth) && isIterable(v)) {\n stack.push(iterator);\n iterator = v.__iterator(type, reverse);\n } else {\n return useKeys ? step : iteratorValue(type, iterations++, v, step);\n }\n }\n return iteratorDone();\n });\n }\n return flatSequence;\n }\n\n\n function flatMapFactory(iterable, mapper, context) {\n var coerce = iterableClass(iterable);\n return iterable.toSeq().map(\n function(v, k) {return coerce(mapper.call(context, v, k, iterable))}\n ).flatten(true);\n }\n\n\n function interposeFactory(iterable, separator) {\n var interposedSequence = makeSequence(iterable);\n interposedSequence.size = iterable.size && iterable.size * 2 -1;\n interposedSequence.__iterateUncached = function(fn, reverse) {var this$0 = this;\n var iterations = 0;\n iterable.__iterate(function(v, k) \n {return (!iterations || fn(separator, iterations++, this$0) !== false) &&\n fn(v, iterations++, this$0) !== false},\n reverse\n );\n return iterations;\n };\n interposedSequence.__iteratorUncached = function(type, reverse) {\n var iterator = iterable.__iterator(ITERATE_VALUES, reverse);\n var iterations = 0;\n var step;\n return new Iterator(function() {\n if (!step || iterations % 2) {\n step = iterator.next();\n if (step.done) {\n return step;\n }\n }\n return iterations % 2 ?\n iteratorValue(type, iterations++, separator) :\n iteratorValue(type, iterations++, step.value, step);\n });\n };\n return interposedSequence;\n }\n\n\n function sortFactory(iterable, comparator, mapper) {\n if (!comparator) {\n comparator = defaultComparator;\n }\n var isKeyedIterable = isKeyed(iterable);\n var index = 0;\n var entries = iterable.toSeq().map(\n function(v, k) {return [k, v, index++, mapper ? mapper(v, k, iterable) : v]}\n ).toArray();\n entries.sort(function(a, b) {return comparator(a[3], b[3]) || a[2] - b[2]}).forEach(\n isKeyedIterable ?\n function(v, i) { entries[i].length = 2; } :\n function(v, i) { entries[i] = v[1]; }\n );\n return isKeyedIterable ? KeyedSeq(entries) :\n isIndexed(iterable) ? IndexedSeq(entries) :\n SetSeq(entries);\n }\n\n\n function maxFactory(iterable, comparator, mapper) {\n if (!comparator) {\n comparator = defaultComparator;\n }\n if (mapper) {\n var entry = iterable.toSeq()\n .map(function(v, k) {return [v, mapper(v, k, iterable)]})\n .reduce(function(a, b) {return maxCompare(comparator, a[1], b[1]) ? b : a});\n return entry && entry[0];\n } else {\n return iterable.reduce(function(a, b) {return maxCompare(comparator, a, b) ? b : a});\n }\n }\n\n function maxCompare(comparator, a, b) {\n var comp = comparator(b, a);\n // b is considered the new max if the comparator declares them equal, but\n // they are not equal and b is in fact a nullish value.\n return (comp === 0 && b !== a && (b === undefined || b === null || b !== b)) || comp > 0;\n }\n\n\n function zipWithFactory(keyIter, zipper, iters) {\n var zipSequence = makeSequence(keyIter);\n zipSequence.size = new ArraySeq(iters).map(function(i ) {return i.size}).min();\n // Note: this a generic base implementation of __iterate in terms of\n // __iterator which may be more generically useful in the future.\n zipSequence.__iterate = function(fn, reverse) {\n /* generic:\n var iterator = this.__iterator(ITERATE_ENTRIES, reverse);\n var step;\n var iterations = 0;\n while (!(step = iterator.next()).done) {\n iterations++;\n if (fn(step.value[1], step.value[0], this) === false) {\n break;\n }\n }\n return iterations;\n */\n // indexed:\n var iterator = this.__iterator(ITERATE_VALUES, reverse);\n var step;\n var iterations = 0;\n while (!(step = iterator.next()).done) {\n if (fn(step.value, iterations++, this) === false) {\n break;\n }\n }\n return iterations;\n };\n zipSequence.__iteratorUncached = function(type, reverse) {\n var iterators = iters.map(function(i )\n {return (i = Iterable(i), getIterator(reverse ? i.reverse() : i))}\n );\n var iterations = 0;\n var isDone = false;\n return new Iterator(function() {\n var steps;\n if (!isDone) {\n steps = iterators.map(function(i ) {return i.next()});\n isDone = steps.some(function(s ) {return s.done});\n }\n if (isDone) {\n return iteratorDone();\n }\n return iteratorValue(\n type,\n iterations++,\n zipper.apply(null, steps.map(function(s ) {return s.value}))\n );\n });\n };\n return zipSequence\n }\n\n\n // #pragma Helper Functions\n\n function reify(iter, seq) {\n return isSeq(iter) ? seq : iter.constructor(seq);\n }\n\n function validateEntry(entry) {\n if (entry !== Object(entry)) {\n throw new TypeError('Expected [K, V] tuple: ' + entry);\n }\n }\n\n function resolveSize(iter) {\n assertNotInfinite(iter.size);\n return ensureSize(iter);\n }\n\n function iterableClass(iterable) {\n return isKeyed(iterable) ? KeyedIterable :\n isIndexed(iterable) ? IndexedIterable :\n SetIterable;\n }\n\n function makeSequence(iterable) {\n return Object.create(\n (\n isKeyed(iterable) ? KeyedSeq :\n isIndexed(iterable) ? IndexedSeq :\n SetSeq\n ).prototype\n );\n }\n\n function cacheResultThrough() {\n if (this._iter.cacheResult) {\n this._iter.cacheResult();\n this.size = this._iter.size;\n return this;\n } else {\n return Seq.prototype.cacheResult.call(this);\n }\n }\n\n function defaultComparator(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n }\n\n function forceIterator(keyPath) {\n var iter = getIterator(keyPath);\n if (!iter) {\n // Array might not be iterable in this environment, so we need a fallback\n // to our wrapped type.\n if (!isArrayLike(keyPath)) {\n throw new TypeError('Expected iterable or array-like: ' + keyPath);\n }\n iter = getIterator(Iterable(keyPath));\n }\n return iter;\n }\n\n createClass(Record, KeyedCollection);\n\n function Record(defaultValues, name) {\n var hasInitialized;\n\n var RecordType = function Record(values) {\n if (values instanceof RecordType) {\n return values;\n }\n if (!(this instanceof RecordType)) {\n return new RecordType(values);\n }\n if (!hasInitialized) {\n hasInitialized = true;\n var keys = Object.keys(defaultValues);\n setProps(RecordTypePrototype, keys);\n RecordTypePrototype.size = keys.length;\n RecordTypePrototype._name = name;\n RecordTypePrototype._keys = keys;\n RecordTypePrototype._defaultValues = defaultValues;\n }\n this._map = Map(values);\n };\n\n var RecordTypePrototype = RecordType.prototype = Object.create(RecordPrototype);\n RecordTypePrototype.constructor = RecordType;\n\n return RecordType;\n }\n\n Record.prototype.toString = function() {\n return this.__toString(recordName(this) + ' {', '}');\n };\n\n // @pragma Access\n\n Record.prototype.has = function(k) {\n return this._defaultValues.hasOwnProperty(k);\n };\n\n Record.prototype.get = function(k, notSetValue) {\n if (!this.has(k)) {\n return notSetValue;\n }\n var defaultVal = this._defaultValues[k];\n return this._map ? this._map.get(k, defaultVal) : defaultVal;\n };\n\n // @pragma Modification\n\n Record.prototype.clear = function() {\n if (this.__ownerID) {\n this._map && this._map.clear();\n return this;\n }\n var RecordType = this.constructor;\n return RecordType._empty || (RecordType._empty = makeRecord(this, emptyMap()));\n };\n\n Record.prototype.set = function(k, v) {\n if (!this.has(k)) {\n throw new Error('Cannot set unknown key \"' + k + '\" on ' + recordName(this));\n }\n if (this._map && !this._map.has(k)) {\n var defaultVal = this._defaultValues[k];\n if (v === defaultVal) {\n return this;\n }\n }\n var newMap = this._map && this._map.set(k, v);\n if (this.__ownerID || newMap === this._map) {\n return this;\n }\n return makeRecord(this, newMap);\n };\n\n Record.prototype.remove = function(k) {\n if (!this.has(k)) {\n return this;\n }\n var newMap = this._map && this._map.remove(k);\n if (this.__ownerID || newMap === this._map) {\n return this;\n }\n return makeRecord(this, newMap);\n };\n\n Record.prototype.wasAltered = function() {\n return this._map.wasAltered();\n };\n\n Record.prototype.__iterator = function(type, reverse) {var this$0 = this;\n return KeyedIterable(this._defaultValues).map(function(_, k) {return this$0.get(k)}).__iterator(type, reverse);\n };\n\n Record.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n return KeyedIterable(this._defaultValues).map(function(_, k) {return this$0.get(k)}).__iterate(fn, reverse);\n };\n\n Record.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n var newMap = this._map && this._map.__ensureOwner(ownerID);\n if (!ownerID) {\n this.__ownerID = ownerID;\n this._map = newMap;\n return this;\n }\n return makeRecord(this, newMap, ownerID);\n };\n\n\n var RecordPrototype = Record.prototype;\n RecordPrototype[DELETE] = RecordPrototype.remove;\n RecordPrototype.deleteIn =\n RecordPrototype.removeIn = MapPrototype.removeIn;\n RecordPrototype.merge = MapPrototype.merge;\n RecordPrototype.mergeWith = MapPrototype.mergeWith;\n RecordPrototype.mergeIn = MapPrototype.mergeIn;\n RecordPrototype.mergeDeep = MapPrototype.mergeDeep;\n RecordPrototype.mergeDeepWith = MapPrototype.mergeDeepWith;\n RecordPrototype.mergeDeepIn = MapPrototype.mergeDeepIn;\n RecordPrototype.setIn = MapPrototype.setIn;\n RecordPrototype.update = MapPrototype.update;\n RecordPrototype.updateIn = MapPrototype.updateIn;\n RecordPrototype.withMutations = MapPrototype.withMutations;\n RecordPrototype.asMutable = MapPrototype.asMutable;\n RecordPrototype.asImmutable = MapPrototype.asImmutable;\n\n\n function makeRecord(likeRecord, map, ownerID) {\n var record = Object.create(Object.getPrototypeOf(likeRecord));\n record._map = map;\n record.__ownerID = ownerID;\n return record;\n }\n\n function recordName(record) {\n return record._name || record.constructor.name || 'Record';\n }\n\n function setProps(prototype, names) {\n try {\n names.forEach(setProp.bind(undefined, prototype));\n } catch (error) {\n // Object.defineProperty failed. Probably IE8.\n }\n }\n\n function setProp(prototype, name) {\n Object.defineProperty(prototype, name, {\n get: function() {\n return this.get(name);\n },\n set: function(value) {\n invariant(this.__ownerID, 'Cannot set on an immutable record.');\n this.set(name, value);\n }\n });\n }\n\n createClass(Set, SetCollection);\n\n // @pragma Construction\n\n function Set(value) {\n return value === null || value === undefined ? emptySet() :\n isSet(value) && !isOrdered(value) ? value :\n emptySet().withMutations(function(set ) {\n var iter = SetIterable(value);\n assertNotInfinite(iter.size);\n iter.forEach(function(v ) {return set.add(v)});\n });\n }\n\n Set.of = function(/*...values*/) {\n return this(arguments);\n };\n\n Set.fromKeys = function(value) {\n return this(KeyedIterable(value).keySeq());\n };\n\n Set.prototype.toString = function() {\n return this.__toString('Set {', '}');\n };\n\n // @pragma Access\n\n Set.prototype.has = function(value) {\n return this._map.has(value);\n };\n\n // @pragma Modification\n\n Set.prototype.add = function(value) {\n return updateSet(this, this._map.set(value, true));\n };\n\n Set.prototype.remove = function(value) {\n return updateSet(this, this._map.remove(value));\n };\n\n Set.prototype.clear = function() {\n return updateSet(this, this._map.clear());\n };\n\n // @pragma Composition\n\n Set.prototype.union = function() {var iters = SLICE$0.call(arguments, 0);\n iters = iters.filter(function(x ) {return x.size !== 0});\n if (iters.length === 0) {\n return this;\n }\n if (this.size === 0 && !this.__ownerID && iters.length === 1) {\n return this.constructor(iters[0]);\n }\n return this.withMutations(function(set ) {\n for (var ii = 0; ii < iters.length; ii++) {\n SetIterable(iters[ii]).forEach(function(value ) {return set.add(value)});\n }\n });\n };\n\n Set.prototype.intersect = function() {var iters = SLICE$0.call(arguments, 0);\n if (iters.length === 0) {\n return this;\n }\n iters = iters.map(function(iter ) {return SetIterable(iter)});\n var originalSet = this;\n return this.withMutations(function(set ) {\n originalSet.forEach(function(value ) {\n if (!iters.every(function(iter ) {return iter.includes(value)})) {\n set.remove(value);\n }\n });\n });\n };\n\n Set.prototype.subtract = function() {var iters = SLICE$0.call(arguments, 0);\n if (iters.length === 0) {\n return this;\n }\n iters = iters.map(function(iter ) {return SetIterable(iter)});\n var originalSet = this;\n return this.withMutations(function(set ) {\n originalSet.forEach(function(value ) {\n if (iters.some(function(iter ) {return iter.includes(value)})) {\n set.remove(value);\n }\n });\n });\n };\n\n Set.prototype.merge = function() {\n return this.union.apply(this, arguments);\n };\n\n Set.prototype.mergeWith = function(merger) {var iters = SLICE$0.call(arguments, 1);\n return this.union.apply(this, iters);\n };\n\n Set.prototype.sort = function(comparator) {\n // Late binding\n return OrderedSet(sortFactory(this, comparator));\n };\n\n Set.prototype.sortBy = function(mapper, comparator) {\n // Late binding\n return OrderedSet(sortFactory(this, comparator, mapper));\n };\n\n Set.prototype.wasAltered = function() {\n return this._map.wasAltered();\n };\n\n Set.prototype.__iterate = function(fn, reverse) {var this$0 = this;\n return this._map.__iterate(function(_, k) {return fn(k, k, this$0)}, reverse);\n };\n\n Set.prototype.__iterator = function(type, reverse) {\n return this._map.map(function(_, k) {return k}).__iterator(type, reverse);\n };\n\n Set.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n var newMap = this._map.__ensureOwner(ownerID);\n if (!ownerID) {\n this.__ownerID = ownerID;\n this._map = newMap;\n return this;\n }\n return this.__make(newMap, ownerID);\n };\n\n\n function isSet(maybeSet) {\n return !!(maybeSet && maybeSet[IS_SET_SENTINEL]);\n }\n\n Set.isSet = isSet;\n\n var IS_SET_SENTINEL = '@@__IMMUTABLE_SET__@@';\n\n var SetPrototype = Set.prototype;\n SetPrototype[IS_SET_SENTINEL] = true;\n SetPrototype[DELETE] = SetPrototype.remove;\n SetPrototype.mergeDeep = SetPrototype.merge;\n SetPrototype.mergeDeepWith = SetPrototype.mergeWith;\n SetPrototype.withMutations = MapPrototype.withMutations;\n SetPrototype.asMutable = MapPrototype.asMutable;\n SetPrototype.asImmutable = MapPrototype.asImmutable;\n\n SetPrototype.__empty = emptySet;\n SetPrototype.__make = makeSet;\n\n function updateSet(set, newMap) {\n if (set.__ownerID) {\n set.size = newMap.size;\n set._map = newMap;\n return set;\n }\n return newMap === set._map ? set :\n newMap.size === 0 ? set.__empty() :\n set.__make(newMap);\n }\n\n function makeSet(map, ownerID) {\n var set = Object.create(SetPrototype);\n set.size = map ? map.size : 0;\n set._map = map;\n set.__ownerID = ownerID;\n return set;\n }\n\n var EMPTY_SET;\n function emptySet() {\n return EMPTY_SET || (EMPTY_SET = makeSet(emptyMap()));\n }\n\n createClass(OrderedSet, Set);\n\n // @pragma Construction\n\n function OrderedSet(value) {\n return value === null || value === undefined ? emptyOrderedSet() :\n isOrderedSet(value) ? value :\n emptyOrderedSet().withMutations(function(set ) {\n var iter = SetIterable(value);\n assertNotInfinite(iter.size);\n iter.forEach(function(v ) {return set.add(v)});\n });\n }\n\n OrderedSet.of = function(/*...values*/) {\n return this(arguments);\n };\n\n OrderedSet.fromKeys = function(value) {\n return this(KeyedIterable(value).keySeq());\n };\n\n OrderedSet.prototype.toString = function() {\n return this.__toString('OrderedSet {', '}');\n };\n\n\n function isOrderedSet(maybeOrderedSet) {\n return isSet(maybeOrderedSet) && isOrdered(maybeOrderedSet);\n }\n\n OrderedSet.isOrderedSet = isOrderedSet;\n\n var OrderedSetPrototype = OrderedSet.prototype;\n OrderedSetPrototype[IS_ORDERED_SENTINEL] = true;\n\n OrderedSetPrototype.__empty = emptyOrderedSet;\n OrderedSetPrototype.__make = makeOrderedSet;\n\n function makeOrderedSet(map, ownerID) {\n var set = Object.create(OrderedSetPrototype);\n set.size = map ? map.size : 0;\n set._map = map;\n set.__ownerID = ownerID;\n return set;\n }\n\n var EMPTY_ORDERED_SET;\n function emptyOrderedSet() {\n return EMPTY_ORDERED_SET || (EMPTY_ORDERED_SET = makeOrderedSet(emptyOrderedMap()));\n }\n\n createClass(Stack, IndexedCollection);\n\n // @pragma Construction\n\n function Stack(value) {\n return value === null || value === undefined ? emptyStack() :\n isStack(value) ? value :\n emptyStack().unshiftAll(value);\n }\n\n Stack.of = function(/*...values*/) {\n return this(arguments);\n };\n\n Stack.prototype.toString = function() {\n return this.__toString('Stack [', ']');\n };\n\n // @pragma Access\n\n Stack.prototype.get = function(index, notSetValue) {\n var head = this._head;\n index = wrapIndex(this, index);\n while (head && index--) {\n head = head.next;\n }\n return head ? head.value : notSetValue;\n };\n\n Stack.prototype.peek = function() {\n return this._head && this._head.value;\n };\n\n // @pragma Modification\n\n Stack.prototype.push = function(/*...values*/) {\n if (arguments.length === 0) {\n return this;\n }\n var newSize = this.size + arguments.length;\n var head = this._head;\n for (var ii = arguments.length - 1; ii >= 0; ii--) {\n head = {\n value: arguments[ii],\n next: head\n };\n }\n if (this.__ownerID) {\n this.size = newSize;\n this._head = head;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return makeStack(newSize, head);\n };\n\n Stack.prototype.pushAll = function(iter) {\n iter = IndexedIterable(iter);\n if (iter.size === 0) {\n return this;\n }\n assertNotInfinite(iter.size);\n var newSize = this.size;\n var head = this._head;\n iter.reverse().forEach(function(value ) {\n newSize++;\n head = {\n value: value,\n next: head\n };\n });\n if (this.__ownerID) {\n this.size = newSize;\n this._head = head;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return makeStack(newSize, head);\n };\n\n Stack.prototype.pop = function() {\n return this.slice(1);\n };\n\n Stack.prototype.unshift = function(/*...values*/) {\n return this.push.apply(this, arguments);\n };\n\n Stack.prototype.unshiftAll = function(iter) {\n return this.pushAll(iter);\n };\n\n Stack.prototype.shift = function() {\n return this.pop.apply(this, arguments);\n };\n\n Stack.prototype.clear = function() {\n if (this.size === 0) {\n return this;\n }\n if (this.__ownerID) {\n this.size = 0;\n this._head = undefined;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return emptyStack();\n };\n\n Stack.prototype.slice = function(begin, end) {\n if (wholeSlice(begin, end, this.size)) {\n return this;\n }\n var resolvedBegin = resolveBegin(begin, this.size);\n var resolvedEnd = resolveEnd(end, this.size);\n if (resolvedEnd !== this.size) {\n // super.slice(begin, end);\n return IndexedCollection.prototype.slice.call(this, begin, end);\n }\n var newSize = this.size - resolvedBegin;\n var head = this._head;\n while (resolvedBegin--) {\n head = head.next;\n }\n if (this.__ownerID) {\n this.size = newSize;\n this._head = head;\n this.__hash = undefined;\n this.__altered = true;\n return this;\n }\n return makeStack(newSize, head);\n };\n\n // @pragma Mutability\n\n Stack.prototype.__ensureOwner = function(ownerID) {\n if (ownerID === this.__ownerID) {\n return this;\n }\n if (!ownerID) {\n this.__ownerID = ownerID;\n this.__altered = false;\n return this;\n }\n return makeStack(this.size, this._head, ownerID, this.__hash);\n };\n\n // @pragma Iteration\n\n Stack.prototype.__iterate = function(fn, reverse) {\n if (reverse) {\n return this.reverse().__iterate(fn);\n }\n var iterations = 0;\n var node = this._head;\n while (node) {\n if (fn(node.value, iterations++, this) === false) {\n break;\n }\n node = node.next;\n }\n return iterations;\n };\n\n Stack.prototype.__iterator = function(type, reverse) {\n if (reverse) {\n return this.reverse().__iterator(type);\n }\n var iterations = 0;\n var node = this._head;\n return new Iterator(function() {\n if (node) {\n var value = node.value;\n node = node.next;\n return iteratorValue(type, iterations++, value);\n }\n return iteratorDone();\n });\n };\n\n\n function isStack(maybeStack) {\n return !!(maybeStack && maybeStack[IS_STACK_SENTINEL]);\n }\n\n Stack.isStack = isStack;\n\n var IS_STACK_SENTINEL = '@@__IMMUTABLE_STACK__@@';\n\n var StackPrototype = Stack.prototype;\n StackPrototype[IS_STACK_SENTINEL] = true;\n StackPrototype.withMutations = MapPrototype.withMutations;\n StackPrototype.asMutable = MapPrototype.asMutable;\n StackPrototype.asImmutable = MapPrototype.asImmutable;\n StackPrototype.wasAltered = MapPrototype.wasAltered;\n\n\n function makeStack(size, head, ownerID, hash) {\n var map = Object.create(StackPrototype);\n map.size = size;\n map._head = head;\n map.__ownerID = ownerID;\n map.__hash = hash;\n map.__altered = false;\n return map;\n }\n\n var EMPTY_STACK;\n function emptyStack() {\n return EMPTY_STACK || (EMPTY_STACK = makeStack(0));\n }\n\n /**\n * Contributes additional methods to a constructor\n */\n function mixin(ctor, methods) {\n var keyCopier = function(key ) { ctor.prototype[key] = methods[key]; };\n Object.keys(methods).forEach(keyCopier);\n Object.getOwnPropertySymbols &&\n Object.getOwnPropertySymbols(methods).forEach(keyCopier);\n return ctor;\n }\n\n Iterable.Iterator = Iterator;\n\n mixin(Iterable, {\n\n // ### Conversion to other types\n\n toArray: function() {\n assertNotInfinite(this.size);\n var array = new Array(this.size || 0);\n this.valueSeq().__iterate(function(v, i) { array[i] = v; });\n return array;\n },\n\n toIndexedSeq: function() {\n return new ToIndexedSequence(this);\n },\n\n toJS: function() {\n return this.toSeq().map(\n function(value ) {return value && typeof value.toJS === 'function' ? value.toJS() : value}\n ).__toJS();\n },\n\n toJSON: function() {\n return this.toSeq().map(\n function(value ) {return value && typeof value.toJSON === 'function' ? value.toJSON() : value}\n ).__toJS();\n },\n\n toKeyedSeq: function() {\n return new ToKeyedSequence(this, true);\n },\n\n toMap: function() {\n // Use Late Binding here to solve the circular dependency.\n return Map(this.toKeyedSeq());\n },\n\n toObject: function() {\n assertNotInfinite(this.size);\n var object = {};\n this.__iterate(function(v, k) { object[k] = v; });\n return object;\n },\n\n toOrderedMap: function() {\n // Use Late Binding here to solve the circular dependency.\n return OrderedMap(this.toKeyedSeq());\n },\n\n toOrderedSet: function() {\n // Use Late Binding here to solve the circular dependency.\n return OrderedSet(isKeyed(this) ? this.valueSeq() : this);\n },\n\n toSet: function() {\n // Use Late Binding here to solve the circular dependency.\n return Set(isKeyed(this) ? this.valueSeq() : this);\n },\n\n toSetSeq: function() {\n return new ToSetSequence(this);\n },\n\n toSeq: function() {\n return isIndexed(this) ? this.toIndexedSeq() :\n isKeyed(this) ? this.toKeyedSeq() :\n this.toSetSeq();\n },\n\n toStack: function() {\n // Use Late Binding here to solve the circular dependency.\n return Stack(isKeyed(this) ? this.valueSeq() : this);\n },\n\n toList: function() {\n // Use Late Binding here to solve the circular dependency.\n return List(isKeyed(this) ? this.valueSeq() : this);\n },\n\n\n // ### Common JavaScript methods and properties\n\n toString: function() {\n return '[Iterable]';\n },\n\n __toString: function(head, tail) {\n if (this.size === 0) {\n return head + tail;\n }\n return head + ' ' + this.toSeq().map(this.__toStringMapper).join(', ') + ' ' + tail;\n },\n\n\n // ### ES6 Collection methods (ES6 Array and Map)\n\n concat: function() {var values = SLICE$0.call(arguments, 0);\n return reify(this, concatFactory(this, values));\n },\n\n includes: function(searchValue) {\n return this.some(function(value ) {return is(value, searchValue)});\n },\n\n entries: function() {\n return this.__iterator(ITERATE_ENTRIES);\n },\n\n every: function(predicate, context) {\n assertNotInfinite(this.size);\n var returnValue = true;\n this.__iterate(function(v, k, c) {\n if (!predicate.call(context, v, k, c)) {\n returnValue = false;\n return false;\n }\n });\n return returnValue;\n },\n\n filter: function(predicate, context) {\n return reify(this, filterFactory(this, predicate, context, true));\n },\n\n find: function(predicate, context, notSetValue) {\n var entry = this.findEntry(predicate, context);\n return entry ? entry[1] : notSetValue;\n },\n\n forEach: function(sideEffect, context) {\n assertNotInfinite(this.size);\n return this.__iterate(context ? sideEffect.bind(context) : sideEffect);\n },\n\n join: function(separator) {\n assertNotInfinite(this.size);\n separator = separator !== undefined ? '' + separator : ',';\n var joined = '';\n var isFirst = true;\n this.__iterate(function(v ) {\n isFirst ? (isFirst = false) : (joined += separator);\n joined += v !== null && v !== undefined ? v.toString() : '';\n });\n return joined;\n },\n\n keys: function() {\n return this.__iterator(ITERATE_KEYS);\n },\n\n map: function(mapper, context) {\n return reify(this, mapFactory(this, mapper, context));\n },\n\n reduce: function(reducer, initialReduction, context) {\n assertNotInfinite(this.size);\n var reduction;\n var useFirst;\n if (arguments.length < 2) {\n useFirst = true;\n } else {\n reduction = initialReduction;\n }\n this.__iterate(function(v, k, c) {\n if (useFirst) {\n useFirst = false;\n reduction = v;\n } else {\n reduction = reducer.call(context, reduction, v, k, c);\n }\n });\n return reduction;\n },\n\n reduceRight: function(reducer, initialReduction, context) {\n var reversed = this.toKeyedSeq().reverse();\n return reversed.reduce.apply(reversed, arguments);\n },\n\n reverse: function() {\n return reify(this, reverseFactory(this, true));\n },\n\n slice: function(begin, end) {\n return reify(this, sliceFactory(this, begin, end, true));\n },\n\n some: function(predicate, context) {\n return !this.every(not(predicate), context);\n },\n\n sort: function(comparator) {\n return reify(this, sortFactory(this, comparator));\n },\n\n values: function() {\n return this.__iterator(ITERATE_VALUES);\n },\n\n\n // ### More sequential methods\n\n butLast: function() {\n return this.slice(0, -1);\n },\n\n isEmpty: function() {\n return this.size !== undefined ? this.size === 0 : !this.some(function() {return true});\n },\n\n count: function(predicate, context) {\n return ensureSize(\n predicate ? this.toSeq().filter(predicate, context) : this\n );\n },\n\n countBy: function(grouper, context) {\n return countByFactory(this, grouper, context);\n },\n\n equals: function(other) {\n return deepEqual(this, other);\n },\n\n entrySeq: function() {\n var iterable = this;\n if (iterable._cache) {\n // We cache as an entries array, so we can just return the cache!\n return new ArraySeq(iterable._cache);\n }\n var entriesSequence = iterable.toSeq().map(entryMapper).toIndexedSeq();\n entriesSequence.fromEntrySeq = function() {return iterable.toSeq()};\n return entriesSequence;\n },\n\n filterNot: function(predicate, context) {\n return this.filter(not(predicate), context);\n },\n\n findEntry: function(predicate, context, notSetValue) {\n var found = notSetValue;\n this.__iterate(function(v, k, c) {\n if (predicate.call(context, v, k, c)) {\n found = [k, v];\n return false;\n }\n });\n return found;\n },\n\n findKey: function(predicate, context) {\n var entry = this.findEntry(predicate, context);\n return entry && entry[0];\n },\n\n findLast: function(predicate, context, notSetValue) {\n return this.toKeyedSeq().reverse().find(predicate, context, notSetValue);\n },\n\n findLastEntry: function(predicate, context, notSetValue) {\n return this.toKeyedSeq().reverse().findEntry(predicate, context, notSetValue);\n },\n\n findLastKey: function(predicate, context) {\n return this.toKeyedSeq().reverse().findKey(predicate, context);\n },\n\n first: function() {\n return this.find(returnTrue);\n },\n\n flatMap: function(mapper, context) {\n return reify(this, flatMapFactory(this, mapper, context));\n },\n\n flatten: function(depth) {\n return reify(this, flattenFactory(this, depth, true));\n },\n\n fromEntrySeq: function() {\n return new FromEntriesSequence(this);\n },\n\n get: function(searchKey, notSetValue) {\n return this.find(function(_, key) {return is(key, searchKey)}, undefined, notSetValue);\n },\n\n getIn: function(searchKeyPath, notSetValue) {\n var nested = this;\n // Note: in an ES6 environment, we would prefer:\n // for (var key of searchKeyPath) {\n var iter = forceIterator(searchKeyPath);\n var step;\n while (!(step = iter.next()).done) {\n var key = step.value;\n nested = nested && nested.get ? nested.get(key, NOT_SET) : NOT_SET;\n if (nested === NOT_SET) {\n return notSetValue;\n }\n }\n return nested;\n },\n\n groupBy: function(grouper, context) {\n return groupByFactory(this, grouper, context);\n },\n\n has: function(searchKey) {\n return this.get(searchKey, NOT_SET) !== NOT_SET;\n },\n\n hasIn: function(searchKeyPath) {\n return this.getIn(searchKeyPath, NOT_SET) !== NOT_SET;\n },\n\n isSubset: function(iter) {\n iter = typeof iter.includes === 'function' ? iter : Iterable(iter);\n return this.every(function(value ) {return iter.includes(value)});\n },\n\n isSuperset: function(iter) {\n iter = typeof iter.isSubset === 'function' ? iter : Iterable(iter);\n return iter.isSubset(this);\n },\n\n keyOf: function(searchValue) {\n return this.findKey(function(value ) {return is(value, searchValue)});\n },\n\n keySeq: function() {\n return this.toSeq().map(keyMapper).toIndexedSeq();\n },\n\n last: function() {\n return this.toSeq().reverse().first();\n },\n\n lastKeyOf: function(searchValue) {\n return this.toKeyedSeq().reverse().keyOf(searchValue);\n },\n\n max: function(comparator) {\n return maxFactory(this, comparator);\n },\n\n maxBy: function(mapper, comparator) {\n return maxFactory(this, comparator, mapper);\n },\n\n min: function(comparator) {\n return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator);\n },\n\n minBy: function(mapper, comparator) {\n return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator, mapper);\n },\n\n rest: function() {\n return this.slice(1);\n },\n\n skip: function(amount) {\n return this.slice(Math.max(0, amount));\n },\n\n skipLast: function(amount) {\n return reify(this, this.toSeq().reverse().skip(amount).reverse());\n },\n\n skipWhile: function(predicate, context) {\n return reify(this, skipWhileFactory(this, predicate, context, true));\n },\n\n skipUntil: function(predicate, context) {\n return this.skipWhile(not(predicate), context);\n },\n\n sortBy: function(mapper, comparator) {\n return reify(this, sortFactory(this, comparator, mapper));\n },\n\n take: function(amount) {\n return this.slice(0, Math.max(0, amount));\n },\n\n takeLast: function(amount) {\n return reify(this, this.toSeq().reverse().take(amount).reverse());\n },\n\n takeWhile: function(predicate, context) {\n return reify(this, takeWhileFactory(this, predicate, context));\n },\n\n takeUntil: function(predicate, context) {\n return this.takeWhile(not(predicate), context);\n },\n\n valueSeq: function() {\n return this.toIndexedSeq();\n },\n\n\n // ### Hashable Object\n\n hashCode: function() {\n return this.__hash || (this.__hash = hashIterable(this));\n }\n\n\n // ### Internal\n\n // abstract __iterate(fn, reverse)\n\n // abstract __iterator(type, reverse)\n });\n\n // var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@';\n // var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@';\n // var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@';\n // var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@';\n\n var IterablePrototype = Iterable.prototype;\n IterablePrototype[IS_ITERABLE_SENTINEL] = true;\n IterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.values;\n IterablePrototype.__toJS = IterablePrototype.toArray;\n IterablePrototype.__toStringMapper = quoteString;\n IterablePrototype.inspect =\n IterablePrototype.toSource = function() { return this.toString(); };\n IterablePrototype.chain = IterablePrototype.flatMap;\n IterablePrototype.contains = IterablePrototype.includes;\n\n mixin(KeyedIterable, {\n\n // ### More sequential methods\n\n flip: function() {\n return reify(this, flipFactory(this));\n },\n\n mapEntries: function(mapper, context) {var this$0 = this;\n var iterations = 0;\n return reify(this,\n this.toSeq().map(\n function(v, k) {return mapper.call(context, [k, v], iterations++, this$0)}\n ).fromEntrySeq()\n );\n },\n\n mapKeys: function(mapper, context) {var this$0 = this;\n return reify(this,\n this.toSeq().flip().map(\n function(k, v) {return mapper.call(context, k, v, this$0)}\n ).flip()\n );\n }\n\n });\n\n var KeyedIterablePrototype = KeyedIterable.prototype;\n KeyedIterablePrototype[IS_KEYED_SENTINEL] = true;\n KeyedIterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.entries;\n KeyedIterablePrototype.__toJS = IterablePrototype.toObject;\n KeyedIterablePrototype.__toStringMapper = function(v, k) {return JSON.stringify(k) + ': ' + quoteString(v)};\n\n\n\n mixin(IndexedIterable, {\n\n // ### Conversion to other types\n\n toKeyedSeq: function() {\n return new ToKeyedSequence(this, false);\n },\n\n\n // ### ES6 Collection methods (ES6 Array and Map)\n\n filter: function(predicate, context) {\n return reify(this, filterFactory(this, predicate, context, false));\n },\n\n findIndex: function(predicate, context) {\n var entry = this.findEntry(predicate, context);\n return entry ? entry[0] : -1;\n },\n\n indexOf: function(searchValue) {\n var key = this.keyOf(searchValue);\n return key === undefined ? -1 : key;\n },\n\n lastIndexOf: function(searchValue) {\n var key = this.lastKeyOf(searchValue);\n return key === undefined ? -1 : key;\n },\n\n reverse: function() {\n return reify(this, reverseFactory(this, false));\n },\n\n slice: function(begin, end) {\n return reify(this, sliceFactory(this, begin, end, false));\n },\n\n splice: function(index, removeNum /*, ...values*/) {\n var numArgs = arguments.length;\n removeNum = Math.max(removeNum | 0, 0);\n if (numArgs === 0 || (numArgs === 2 && !removeNum)) {\n return this;\n }\n // If index is negative, it should resolve relative to the size of the\n // collection. However size may be expensive to compute if not cached, so\n // only call count() if the number is in fact negative.\n index = resolveBegin(index, index < 0 ? this.count() : this.size);\n var spliced = this.slice(0, index);\n return reify(\n this,\n numArgs === 1 ?\n spliced :\n spliced.concat(arrCopy(arguments, 2), this.slice(index + removeNum))\n );\n },\n\n\n // ### More collection methods\n\n findLastIndex: function(predicate, context) {\n var entry = this.findLastEntry(predicate, context);\n return entry ? entry[0] : -1;\n },\n\n first: function() {\n return this.get(0);\n },\n\n flatten: function(depth) {\n return reify(this, flattenFactory(this, depth, false));\n },\n\n get: function(index, notSetValue) {\n index = wrapIndex(this, index);\n return (index < 0 || (this.size === Infinity ||\n (this.size !== undefined && index > this.size))) ?\n notSetValue :\n this.find(function(_, key) {return key === index}, undefined, notSetValue);\n },\n\n has: function(index) {\n index = wrapIndex(this, index);\n return index >= 0 && (this.size !== undefined ?\n this.size === Infinity || index < this.size :\n this.indexOf(index) !== -1\n );\n },\n\n interpose: function(separator) {\n return reify(this, interposeFactory(this, separator));\n },\n\n interleave: function(/*...iterables*/) {\n var iterables = [this].concat(arrCopy(arguments));\n var zipped = zipWithFactory(this.toSeq(), IndexedSeq.of, iterables);\n var interleaved = zipped.flatten(true);\n if (zipped.size) {\n interleaved.size = zipped.size * iterables.length;\n }\n return reify(this, interleaved);\n },\n\n keySeq: function() {\n return Range(0, this.size);\n },\n\n last: function() {\n return this.get(-1);\n },\n\n skipWhile: function(predicate, context) {\n return reify(this, skipWhileFactory(this, predicate, context, false));\n },\n\n zip: function(/*, ...iterables */) {\n var iterables = [this].concat(arrCopy(arguments));\n return reify(this, zipWithFactory(this, defaultZipper, iterables));\n },\n\n zipWith: function(zipper/*, ...iterables */) {\n var iterables = arrCopy(arguments);\n iterables[0] = this;\n return reify(this, zipWithFactory(this, zipper, iterables));\n }\n\n });\n\n IndexedIterable.prototype[IS_INDEXED_SENTINEL] = true;\n IndexedIterable.prototype[IS_ORDERED_SENTINEL] = true;\n\n\n\n mixin(SetIterable, {\n\n // ### ES6 Collection methods (ES6 Array and Map)\n\n get: function(value, notSetValue) {\n return this.has(value) ? value : notSetValue;\n },\n\n includes: function(value) {\n return this.has(value);\n },\n\n\n // ### More sequential methods\n\n keySeq: function() {\n return this.valueSeq();\n }\n\n });\n\n SetIterable.prototype.has = IterablePrototype.includes;\n SetIterable.prototype.contains = SetIterable.prototype.includes;\n\n\n // Mixin subclasses\n\n mixin(KeyedSeq, KeyedIterable.prototype);\n mixin(IndexedSeq, IndexedIterable.prototype);\n mixin(SetSeq, SetIterable.prototype);\n\n mixin(KeyedCollection, KeyedIterable.prototype);\n mixin(IndexedCollection, IndexedIterable.prototype);\n mixin(SetCollection, SetIterable.prototype);\n\n\n // #pragma Helper functions\n\n function keyMapper(v, k) {\n return k;\n }\n\n function entryMapper(v, k) {\n return [k, v];\n }\n\n function not(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n }\n }\n\n function neg(predicate) {\n return function() {\n return -predicate.apply(this, arguments);\n }\n }\n\n function quoteString(value) {\n return typeof value === 'string' ? JSON.stringify(value) : String(value);\n }\n\n function defaultZipper() {\n return arrCopy(arguments);\n }\n\n function defaultNegComparator(a, b) {\n return a < b ? 1 : a > b ? -1 : 0;\n }\n\n function hashIterable(iterable) {\n if (iterable.size === Infinity) {\n return 0;\n }\n var ordered = isOrdered(iterable);\n var keyed = isKeyed(iterable);\n var h = ordered ? 1 : 0;\n var size = iterable.__iterate(\n keyed ?\n ordered ?\n function(v, k) { h = 31 * h + hashMerge(hash(v), hash(k)) | 0; } :\n function(v, k) { h = h + hashMerge(hash(v), hash(k)) | 0; } :\n ordered ?\n function(v ) { h = 31 * h + hash(v) | 0; } :\n function(v ) { h = h + hash(v) | 0; }\n );\n return murmurHashOfSize(size, h);\n }\n\n function murmurHashOfSize(size, h) {\n h = imul(h, 0xCC9E2D51);\n h = imul(h << 15 | h >>> -15, 0x1B873593);\n h = imul(h << 13 | h >>> -13, 5);\n h = (h + 0xE6546B64 | 0) ^ size;\n h = imul(h ^ h >>> 16, 0x85EBCA6B);\n h = imul(h ^ h >>> 13, 0xC2B2AE35);\n h = smi(h ^ h >>> 16);\n return h;\n }\n\n function hashMerge(a, b) {\n return a ^ b + 0x9E3779B9 + (a << 6) + (a >> 2) | 0; // int\n }\n\n var Immutable = {\n\n Iterable: Iterable,\n\n Seq: Seq,\n Collection: Collection,\n Map: Map,\n OrderedMap: OrderedMap,\n List: List,\n Stack: Stack,\n Set: Set,\n OrderedSet: OrderedSet,\n\n Record: Record,\n Range: Range,\n Repeat: Repeat,\n\n is: is,\n fromJS: fromJS\n\n };\n\n return Immutable;\n\n}));\n\n/***/ }),\n/* 30 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nif (!process.version ||\n process.version.indexOf('v0.') === 0 ||\n process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {\n module.exports = nextTick;\n} else {\n module.exports = process.nextTick;\n}\n\nfunction nextTick(fn, arg1, arg2, arg3) {\n if (typeof fn !== 'function') {\n throw new TypeError('\"callback\" argument must be a function');\n }\n var len = arguments.length;\n var args, i;\n switch (len) {\n case 0:\n case 1:\n return process.nextTick(fn);\n case 2:\n return process.nextTick(function afterTickOne() {\n fn.call(null, arg1);\n });\n case 3:\n return process.nextTick(function afterTickTwo() {\n fn.call(null, arg1, arg2);\n });\n case 4:\n return process.nextTick(function afterTickThree() {\n fn.call(null, arg1, arg2, arg3);\n });\n default:\n args = new Array(len - 1);\n i = 0;\n while (i < args.length) {\n args[i++] = arguments[i];\n }\n return process.nextTick(function afterTick() {\n fn.apply(null, args);\n });\n }\n}\n\n\n/***/ }),\n/* 31 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar html = __webpack_require__(6);\n\n/**\n * Convert a part of a mutation DOM to a mutation VM object, recursively.\n * @param {object} dom DOM object for mutation tag.\n * @return {object} Object representing useful parts of this mutation.\n */\nvar mutatorTagToObject = function mutatorTagToObject(dom) {\n var obj = Object.create(null);\n obj.tagName = dom.name;\n obj.children = [];\n for (var prop in dom.attribs) {\n if (prop === 'xmlns') continue;\n obj[prop] = dom.attribs[prop];\n }\n for (var i = 0; i < dom.children.length; i++) {\n obj.children.push(mutatorTagToObject(dom.children[i]));\n }\n return obj;\n};\n\n/**\n * Adapter between mutator XML or DOM and block representation which can be\n * used by the Scratch runtime.\n * @param {(object|string)} mutation Mutation XML string or DOM.\n * @return {object} Object representing the mutation.\n */\nvar mutationAdpater = function mutationAdpater(mutation) {\n var mutationParsed = void 0;\n // Check if the mutation is already parsed; if not, parse it.\n if ((typeof mutation === 'undefined' ? 'undefined' : _typeof(mutation)) === 'object') {\n mutationParsed = mutation;\n } else {\n mutationParsed = html.parseDOM(mutation)[0];\n }\n return mutatorTagToObject(mutationParsed);\n};\n\nmodule.exports = mutationAdpater;\n\n/***/ }),\n/* 32 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar RenderedTarget = __webpack_require__(23);\nvar Blocks = __webpack_require__(11);\n\nvar Sprite = function () {\n /**\n * Sprite to be used on the Scratch stage.\n * All clones of a sprite have shared blocks, shared costumes, shared variables.\n * @param {?Blocks} blocks Shared blocks object for all clones of sprite.\n * @param {Runtime} runtime Reference to the runtime.\n * @constructor\n */\n function Sprite(blocks, runtime) {\n _classCallCheck(this, Sprite);\n\n this.runtime = runtime;\n if (!blocks) {\n // Shared set of blocks for all clones.\n blocks = new Blocks();\n }\n this.blocks = blocks;\n /**\n * Human-readable name for this sprite (and all clones).\n * @type {string}\n */\n this.name = '';\n /**\n * List of costumes for this sprite.\n * Each entry is an object, e.g.,\n * {\n * skinId: 1,\n * name: \"Costume Name\",\n * bitmapResolution: 2,\n * rotationCenterX: 0,\n * rotationCenterY: 0\n * }\n * @type {Array.<!Object>}\n */\n this.costumes = [];\n /**\n * List of sounds for this sprite.\n */\n this.sounds = [];\n /**\n * List of clones for this sprite, including the original.\n * @type {Array.<!RenderedTarget>}\n */\n this.clones = [];\n }\n\n /**\n * Create a clone of this sprite.\n * @returns {!RenderedTarget} Newly created clone.\n */\n\n\n _createClass(Sprite, [{\n key: 'createClone',\n value: function createClone() {\n var newClone = new RenderedTarget(this, this.runtime);\n newClone.isOriginal = this.clones.length === 0;\n this.clones.push(newClone);\n if (newClone.isOriginal) {\n newClone.initDrawable();\n this.runtime.fireTargetWasCreated(newClone);\n } else {\n this.runtime.fireTargetWasCreated(newClone, this.clones[0]);\n }\n return newClone;\n }\n\n /**\n * Disconnect a clone from this sprite. The clone is unmodified.\n * In particular, the clone's dispose() method is not called.\n * @param {!RenderedTarget} clone - the clone to be removed.\n */\n\n }, {\n key: 'removeClone',\n value: function removeClone(clone) {\n var cloneIndex = this.clones.indexOf(clone);\n if (cloneIndex >= 0) {\n this.clones.splice(cloneIndex, 1);\n }\n }\n }]);\n\n return Sprite;\n}();\n\nmodule.exports = Sprite;\n\n/***/ }),\n/* 33 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n/**\n * Methods for cloning JavaScript objects.\n * @type {object}\n */\nvar Clone = function () {\n function Clone() {\n _classCallCheck(this, Clone);\n }\n\n _createClass(Clone, null, [{\n key: \"simple\",\n\n /**\n * Deep-clone a \"simple\" object: one which can be fully expressed with JSON.\n * Non-JSON values, such as functions, will be stripped from the clone.\n * @param {object} original - the object to be cloned.\n * @returns {object} a deep clone of the original object.\n */\n value: function simple(original) {\n return JSON.parse(JSON.stringify(original));\n }\n }]);\n\n return Clone;\n}();\n\nmodule.exports = Clone;\n\n/***/ }),\n/* 34 */\n/***/ (function(module, exports) {\n\n// This object will be used as the prototype for Nodes when creating a\n// DOM-Level-1-compliant structure.\nvar NodePrototype = module.exports = {\n\tget firstChild() {\n\t\tvar children = this.children;\n\t\treturn children && children[0] || null;\n\t},\n\tget lastChild() {\n\t\tvar children = this.children;\n\t\treturn children && children[children.length - 1] || null;\n\t},\n\tget nodeType() {\n\t\treturn nodeTypes[this.type] || nodeTypes.element;\n\t}\n};\n\nvar domLvl1 = {\n\ttagName: \"name\",\n\tchildNodes: \"children\",\n\tparentNode: \"parent\",\n\tpreviousSibling: \"prev\",\n\tnextSibling: \"next\",\n\tnodeValue: \"data\"\n};\n\nvar nodeTypes = {\n\telement: 1,\n\ttext: 3,\n\tcdata: 4,\n\tcomment: 8\n};\n\nObject.keys(domLvl1).forEach(function(key) {\n\tvar shorthand = domLvl1[key];\n\tObject.defineProperty(NodePrototype, key, {\n\t\tget: function() {\n\t\t\treturn this[shorthand] || null;\n\t\t},\n\t\tset: function(val) {\n\t\t\tthis[shorthand] = val;\n\t\t\treturn val;\n\t\t}\n\t});\n});\n\n\n/***/ }),\n/* 35 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar decodeMap = __webpack_require__(94);\n\nmodule.exports = decodeCodePoint;\n\n// modified version of https://github.com/mathiasbynens/he/blob/master/src/he.js#L94-L119\nfunction decodeCodePoint(codePoint){\n\n\tif((codePoint >= 0xD800 && codePoint <= 0xDFFF) || codePoint > 0x10FFFF){\n\t\treturn \"\\uFFFD\";\n\t}\n\n\tif(codePoint in decodeMap){\n\t\tcodePoint = decodeMap[codePoint];\n\t}\n\n\tvar output = \"\";\n\n\tif(codePoint > 0xFFFF){\n\t\tcodePoint -= 0x10000;\n\t\toutput += String.fromCharCode(codePoint >>> 10 & 0x3FF | 0xD800);\n\t\tcodePoint = 0xDC00 | codePoint & 0x3FF;\n\t}\n\n\toutput += String.fromCharCode(codePoint);\n\treturn output;\n}\n\n\n/***/ }),\n/* 36 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"Aacute\": \"Á\",\n\t\"aacute\": \"á\",\n\t\"Acirc\": \"Â\",\n\t\"acirc\": \"â\",\n\t\"acute\": \"´\",\n\t\"AElig\": \"Æ\",\n\t\"aelig\": \"æ\",\n\t\"Agrave\": \"À\",\n\t\"agrave\": \"à\",\n\t\"amp\": \"&\",\n\t\"AMP\": \"&\",\n\t\"Aring\": \"Å\",\n\t\"aring\": \"å\",\n\t\"Atilde\": \"Ã\",\n\t\"atilde\": \"ã\",\n\t\"Auml\": \"Ä\",\n\t\"auml\": \"ä\",\n\t\"brvbar\": \"¦\",\n\t\"Ccedil\": \"Ç\",\n\t\"ccedil\": \"ç\",\n\t\"cedil\": \"¸\",\n\t\"cent\": \"¢\",\n\t\"copy\": \"©\",\n\t\"COPY\": \"©\",\n\t\"curren\": \"¤\",\n\t\"deg\": \"°\",\n\t\"divide\": \"÷\",\n\t\"Eacute\": \"É\",\n\t\"eacute\": \"é\",\n\t\"Ecirc\": \"Ê\",\n\t\"ecirc\": \"ê\",\n\t\"Egrave\": \"È\",\n\t\"egrave\": \"è\",\n\t\"ETH\": \"Ð\",\n\t\"eth\": \"ð\",\n\t\"Euml\": \"Ë\",\n\t\"euml\": \"ë\",\n\t\"frac12\": \"½\",\n\t\"frac14\": \"¼\",\n\t\"frac34\": \"¾\",\n\t\"gt\": \">\",\n\t\"GT\": \">\",\n\t\"Iacute\": \"Í\",\n\t\"iacute\": \"í\",\n\t\"Icirc\": \"Î\",\n\t\"icirc\": \"î\",\n\t\"iexcl\": \"¡\",\n\t\"Igrave\": \"Ì\",\n\t\"igrave\": \"ì\",\n\t\"iquest\": \"¿\",\n\t\"Iuml\": \"Ï\",\n\t\"iuml\": \"ï\",\n\t\"laquo\": \"«\",\n\t\"lt\": \"<\",\n\t\"LT\": \"<\",\n\t\"macr\": \"¯\",\n\t\"micro\": \"µ\",\n\t\"middot\": \"·\",\n\t\"nbsp\": \" \",\n\t\"not\": \"¬\",\n\t\"Ntilde\": \"Ñ\",\n\t\"ntilde\": \"ñ\",\n\t\"Oacute\": \"Ó\",\n\t\"oacute\": \"ó\",\n\t\"Ocirc\": \"Ô\",\n\t\"ocirc\": \"ô\",\n\t\"Ograve\": \"Ò\",\n\t\"ograve\": \"ò\",\n\t\"ordf\": \"ª\",\n\t\"ordm\": \"º\",\n\t\"Oslash\": \"Ø\",\n\t\"oslash\": \"ø\",\n\t\"Otilde\": \"Õ\",\n\t\"otilde\": \"õ\",\n\t\"Ouml\": \"Ö\",\n\t\"ouml\": \"ö\",\n\t\"para\": \"¶\",\n\t\"plusmn\": \"±\",\n\t\"pound\": \"£\",\n\t\"quot\": \"\\\"\",\n\t\"QUOT\": \"\\\"\",\n\t\"raquo\": \"»\",\n\t\"reg\": \"®\",\n\t\"REG\": \"®\",\n\t\"sect\": \"§\",\n\t\"shy\": \"­\",\n\t\"sup1\": \"¹\",\n\t\"sup2\": \"²\",\n\t\"sup3\": \"³\",\n\t\"szlig\": \"ß\",\n\t\"THORN\": \"Þ\",\n\t\"thorn\": \"þ\",\n\t\"times\": \"×\",\n\t\"Uacute\": \"Ú\",\n\t\"uacute\": \"ú\",\n\t\"Ucirc\": \"Û\",\n\t\"ucirc\": \"û\",\n\t\"Ugrave\": \"Ù\",\n\t\"ugrave\": \"ù\",\n\t\"uml\": \"¨\",\n\t\"Uuml\": \"Ü\",\n\t\"uuml\": \"ü\",\n\t\"Yacute\": \"Ý\",\n\t\"yacute\": \"ý\",\n\t\"yen\": \"¥\",\n\t\"yuml\": \"ÿ\"\n};\n\n/***/ }),\n/* 37 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Tokenizer = __webpack_require__(38);\n\n/*\n\tOptions:\n\n\txmlMode: Disables the special behavior for script/style tags (false by default)\n\tlowerCaseAttributeNames: call .toLowerCase for each attribute name (true if xmlMode is `false`)\n\tlowerCaseTags: call .toLowerCase for each tag name (true if xmlMode is `false`)\n*/\n\n/*\n\tCallbacks:\n\n\toncdataend,\n\toncdatastart,\n\tonclosetag,\n\toncomment,\n\toncommentend,\n\tonerror,\n\tonopentag,\n\tonprocessinginstruction,\n\tonreset,\n\tontext\n*/\n\nvar formTags = {\n\tinput: true,\n\toption: true,\n\toptgroup: true,\n\tselect: true,\n\tbutton: true,\n\tdatalist: true,\n\ttextarea: true\n};\n\nvar openImpliesClose = {\n\ttr : { tr:true, th:true, td:true },\n\tth : { th:true },\n\ttd : { thead:true, th:true, td:true },\n\tbody : { head:true, link:true, script:true },\n\tli : { li:true },\n\tp : { p:true },\n\th1 : { p:true },\n\th2 : { p:true },\n\th3 : { p:true },\n\th4 : { p:true },\n\th5 : { p:true },\n\th6 : { p:true },\n\tselect : formTags,\n\tinput : formTags,\n\toutput : formTags,\n\tbutton : formTags,\n\tdatalist: formTags,\n\ttextarea: formTags,\n\toption : { option:true },\n\toptgroup: { optgroup:true }\n};\n\nvar voidElements = {\n\t__proto__: null,\n\tarea: true,\n\tbase: true,\n\tbasefont: true,\n\tbr: true,\n\tcol: true,\n\tcommand: true,\n\tembed: true,\n\tframe: true,\n\thr: true,\n\timg: true,\n\tinput: true,\n\tisindex: true,\n\tkeygen: true,\n\tlink: true,\n\tmeta: true,\n\tparam: true,\n\tsource: true,\n\ttrack: true,\n\twbr: true,\n\n\t//common self closing svg elements\n\tpath: true,\n\tcircle: true,\n\tellipse: true,\n\tline: true,\n\trect: true,\n\tuse: true,\n\tstop: true,\n\tpolyline: true,\n\tpolygon: true\n};\n\nvar re_nameEnd = /\\s|\\//;\n\nfunction Parser(cbs, options){\n\tthis._options = options || {};\n\tthis._cbs = cbs || {};\n\n\tthis._tagname = \"\";\n\tthis._attribname = \"\";\n\tthis._attribvalue = \"\";\n\tthis._attribs = null;\n\tthis._stack = [];\n\n\tthis.startIndex = 0;\n\tthis.endIndex = null;\n\n\tthis._lowerCaseTagNames = \"lowerCaseTags\" in this._options ?\n\t\t\t\t\t\t\t\t\t!!this._options.lowerCaseTags :\n\t\t\t\t\t\t\t\t\t!this._options.xmlMode;\n\tthis._lowerCaseAttributeNames = \"lowerCaseAttributeNames\" in this._options ?\n\t\t\t\t\t\t\t\t\t!!this._options.lowerCaseAttributeNames :\n\t\t\t\t\t\t\t\t\t!this._options.xmlMode;\n\n\tif(this._options.Tokenizer) {\n\t\tTokenizer = this._options.Tokenizer;\n\t}\n\tthis._tokenizer = new Tokenizer(this._options, this);\n\n\tif(this._cbs.onparserinit) this._cbs.onparserinit(this);\n}\n\n__webpack_require__(2)(Parser, __webpack_require__(10).EventEmitter);\n\nParser.prototype._updatePosition = function(initialOffset){\n\tif(this.endIndex === null){\n\t\tif(this._tokenizer._sectionStart <= initialOffset){\n\t\t\tthis.startIndex = 0;\n\t\t} else {\n\t\t\tthis.startIndex = this._tokenizer._sectionStart - initialOffset;\n\t\t}\n\t}\n\telse this.startIndex = this.endIndex + 1;\n\tthis.endIndex = this._tokenizer.getAbsoluteIndex();\n};\n\n//Tokenizer event handlers\nParser.prototype.ontext = function(data){\n\tthis._updatePosition(1);\n\tthis.endIndex--;\n\n\tif(this._cbs.ontext) this._cbs.ontext(data);\n};\n\nParser.prototype.onopentagname = function(name){\n\tif(this._lowerCaseTagNames){\n\t\tname = name.toLowerCase();\n\t}\n\n\tthis._tagname = name;\n\n\tif(!this._options.xmlMode && name in openImpliesClose) {\n\t\tfor(\n\t\t\tvar el;\n\t\t\t(el = this._stack[this._stack.length - 1]) in openImpliesClose[name];\n\t\t\tthis.onclosetag(el)\n\t\t);\n\t}\n\n\tif(this._options.xmlMode || !(name in voidElements)){\n\t\tthis._stack.push(name);\n\t}\n\n\tif(this._cbs.onopentagname) this._cbs.onopentagname(name);\n\tif(this._cbs.onopentag) this._attribs = {};\n};\n\nParser.prototype.onopentagend = function(){\n\tthis._updatePosition(1);\n\n\tif(this._attribs){\n\t\tif(this._cbs.onopentag) this._cbs.onopentag(this._tagname, this._attribs);\n\t\tthis._attribs = null;\n\t}\n\n\tif(!this._options.xmlMode && this._cbs.onclosetag && this._tagname in voidElements){\n\t\tthis._cbs.onclosetag(this._tagname);\n\t}\n\n\tthis._tagname = \"\";\n};\n\nParser.prototype.onclosetag = function(name){\n\tthis._updatePosition(1);\n\n\tif(this._lowerCaseTagNames){\n\t\tname = name.toLowerCase();\n\t}\n\n\tif(this._stack.length && (!(name in voidElements) || this._options.xmlMode)){\n\t\tvar pos = this._stack.lastIndexOf(name);\n\t\tif(pos !== -1){\n\t\t\tif(this._cbs.onclosetag){\n\t\t\t\tpos = this._stack.length - pos;\n\t\t\t\twhile(pos--) this._cbs.onclosetag(this._stack.pop());\n\t\t\t}\n\t\t\telse this._stack.length = pos;\n\t\t} else if(name === \"p\" && !this._options.xmlMode){\n\t\t\tthis.onopentagname(name);\n\t\t\tthis._closeCurrentTag();\n\t\t}\n\t} else if(!this._options.xmlMode && (name === \"br\" || name === \"p\")){\n\t\tthis.onopentagname(name);\n\t\tthis._closeCurrentTag();\n\t}\n};\n\nParser.prototype.onselfclosingtag = function(){\n\tif(this._options.xmlMode || this._options.recognizeSelfClosing){\n\t\tthis._closeCurrentTag();\n\t} else {\n\t\tthis.onopentagend();\n\t}\n};\n\nParser.prototype._closeCurrentTag = function(){\n\tvar name = this._tagname;\n\n\tthis.onopentagend();\n\n\t//self-closing tags will be on the top of the stack\n\t//(cheaper check than in onclosetag)\n\tif(this._stack[this._stack.length - 1] === name){\n\t\tif(this._cbs.onclosetag){\n\t\t\tthis._cbs.onclosetag(name);\n\t\t}\n\t\tthis._stack.pop();\n\t}\n};\n\nParser.prototype.onattribname = function(name){\n\tif(this._lowerCaseAttributeNames){\n\t\tname = name.toLowerCase();\n\t}\n\tthis._attribname = name;\n};\n\nParser.prototype.onattribdata = function(value){\n\tthis._attribvalue += value;\n};\n\nParser.prototype.onattribend = function(){\n\tif(this._cbs.onattribute) this._cbs.onattribute(this._attribname, this._attribvalue);\n\tif(\n\t\tthis._attribs &&\n\t\t!Object.prototype.hasOwnProperty.call(this._attribs, this._attribname)\n\t){\n\t\tthis._attribs[this._attribname] = this._attribvalue;\n\t}\n\tthis._attribname = \"\";\n\tthis._attribvalue = \"\";\n};\n\nParser.prototype._getInstructionName = function(value){\n\tvar idx = value.search(re_nameEnd),\n\t name = idx < 0 ? value : value.substr(0, idx);\n\n\tif(this._lowerCaseTagNames){\n\t\tname = name.toLowerCase();\n\t}\n\n\treturn name;\n};\n\nParser.prototype.ondeclaration = function(value){\n\tif(this._cbs.onprocessinginstruction){\n\t\tvar name = this._getInstructionName(value);\n\t\tthis._cbs.onprocessinginstruction(\"!\" + name, \"!\" + value);\n\t}\n};\n\nParser.prototype.onprocessinginstruction = function(value){\n\tif(this._cbs.onprocessinginstruction){\n\t\tvar name = this._getInstructionName(value);\n\t\tthis._cbs.onprocessinginstruction(\"?\" + name, \"?\" + value);\n\t}\n};\n\nParser.prototype.oncomment = function(value){\n\tthis._updatePosition(4);\n\n\tif(this._cbs.oncomment) this._cbs.oncomment(value);\n\tif(this._cbs.oncommentend) this._cbs.oncommentend();\n};\n\nParser.prototype.oncdata = function(value){\n\tthis._updatePosition(1);\n\n\tif(this._options.xmlMode || this._options.recognizeCDATA){\n\t\tif(this._cbs.oncdatastart) this._cbs.oncdatastart();\n\t\tif(this._cbs.ontext) this._cbs.ontext(value);\n\t\tif(this._cbs.oncdataend) this._cbs.oncdataend();\n\t} else {\n\t\tthis.oncomment(\"[CDATA[\" + value + \"]]\");\n\t}\n};\n\nParser.prototype.onerror = function(err){\n\tif(this._cbs.onerror) this._cbs.onerror(err);\n};\n\nParser.prototype.onend = function(){\n\tif(this._cbs.onclosetag){\n\t\tfor(\n\t\t\tvar i = this._stack.length;\n\t\t\ti > 0;\n\t\t\tthis._cbs.onclosetag(this._stack[--i])\n\t\t);\n\t}\n\tif(this._cbs.onend) this._cbs.onend();\n};\n\n\n//Resets the parser to a blank state, ready to parse a new HTML document\nParser.prototype.reset = function(){\n\tif(this._cbs.onreset) this._cbs.onreset();\n\tthis._tokenizer.reset();\n\n\tthis._tagname = \"\";\n\tthis._attribname = \"\";\n\tthis._attribs = null;\n\tthis._stack = [];\n\n\tif(this._cbs.onparserinit) this._cbs.onparserinit(this);\n};\n\n//Parses a complete HTML document and pushes it to the handler\nParser.prototype.parseComplete = function(data){\n\tthis.reset();\n\tthis.end(data);\n};\n\nParser.prototype.write = function(chunk){\n\tthis._tokenizer.write(chunk);\n};\n\nParser.prototype.end = function(chunk){\n\tthis._tokenizer.end(chunk);\n};\n\nParser.prototype.pause = function(){\n\tthis._tokenizer.pause();\n};\n\nParser.prototype.resume = function(){\n\tthis._tokenizer.resume();\n};\n\n//alias for backwards compat\nParser.prototype.parseChunk = Parser.prototype.write;\nParser.prototype.done = Parser.prototype.end;\n\nmodule.exports = Parser;\n\n\n/***/ }),\n/* 38 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = Tokenizer;\n\nvar decodeCodePoint = __webpack_require__(35),\n entityMap = __webpack_require__(27),\n legacyMap = __webpack_require__(36),\n xmlMap = __webpack_require__(28),\n\n i = 0,\n\n TEXT = i++,\n BEFORE_TAG_NAME = i++, //after <\n IN_TAG_NAME = i++,\n IN_SELF_CLOSING_TAG = i++,\n BEFORE_CLOSING_TAG_NAME = i++,\n IN_CLOSING_TAG_NAME = i++,\n AFTER_CLOSING_TAG_NAME = i++,\n\n //attributes\n BEFORE_ATTRIBUTE_NAME = i++,\n IN_ATTRIBUTE_NAME = i++,\n AFTER_ATTRIBUTE_NAME = i++,\n BEFORE_ATTRIBUTE_VALUE = i++,\n IN_ATTRIBUTE_VALUE_DQ = i++, // \"\n IN_ATTRIBUTE_VALUE_SQ = i++, // '\n IN_ATTRIBUTE_VALUE_NQ = i++,\n\n //declarations\n BEFORE_DECLARATION = i++, // !\n IN_DECLARATION = i++,\n\n //processing instructions\n IN_PROCESSING_INSTRUCTION = i++, // ?\n\n //comments\n BEFORE_COMMENT = i++,\n IN_COMMENT = i++,\n AFTER_COMMENT_1 = i++,\n AFTER_COMMENT_2 = i++,\n\n //cdata\n BEFORE_CDATA_1 = i++, // [\n BEFORE_CDATA_2 = i++, // C\n BEFORE_CDATA_3 = i++, // D\n BEFORE_CDATA_4 = i++, // A\n BEFORE_CDATA_5 = i++, // T\n BEFORE_CDATA_6 = i++, // A\n IN_CDATA = i++, // [\n AFTER_CDATA_1 = i++, // ]\n AFTER_CDATA_2 = i++, // ]\n\n //special tags\n BEFORE_SPECIAL = i++, //S\n BEFORE_SPECIAL_END = i++, //S\n\n BEFORE_SCRIPT_1 = i++, //C\n BEFORE_SCRIPT_2 = i++, //R\n BEFORE_SCRIPT_3 = i++, //I\n BEFORE_SCRIPT_4 = i++, //P\n BEFORE_SCRIPT_5 = i++, //T\n AFTER_SCRIPT_1 = i++, //C\n AFTER_SCRIPT_2 = i++, //R\n AFTER_SCRIPT_3 = i++, //I\n AFTER_SCRIPT_4 = i++, //P\n AFTER_SCRIPT_5 = i++, //T\n\n BEFORE_STYLE_1 = i++, //T\n BEFORE_STYLE_2 = i++, //Y\n BEFORE_STYLE_3 = i++, //L\n BEFORE_STYLE_4 = i++, //E\n AFTER_STYLE_1 = i++, //T\n AFTER_STYLE_2 = i++, //Y\n AFTER_STYLE_3 = i++, //L\n AFTER_STYLE_4 = i++, //E\n\n BEFORE_ENTITY = i++, //&\n BEFORE_NUMERIC_ENTITY = i++, //#\n IN_NAMED_ENTITY = i++,\n IN_NUMERIC_ENTITY = i++,\n IN_HEX_ENTITY = i++, //X\n\n j = 0,\n\n SPECIAL_NONE = j++,\n SPECIAL_SCRIPT = j++,\n SPECIAL_STYLE = j++;\n\nfunction whitespace(c){\n\treturn c === \" \" || c === \"\\n\" || c === \"\\t\" || c === \"\\f\" || c === \"\\r\";\n}\n\nfunction characterState(char, SUCCESS){\n\treturn function(c){\n\t\tif(c === char) this._state = SUCCESS;\n\t};\n}\n\nfunction ifElseState(upper, SUCCESS, FAILURE){\n\tvar lower = upper.toLowerCase();\n\n\tif(upper === lower){\n\t\treturn function(c){\n\t\t\tif(c === lower){\n\t\t\t\tthis._state = SUCCESS;\n\t\t\t} else {\n\t\t\t\tthis._state = FAILURE;\n\t\t\t\tthis._index--;\n\t\t\t}\n\t\t};\n\t} else {\n\t\treturn function(c){\n\t\t\tif(c === lower || c === upper){\n\t\t\t\tthis._state = SUCCESS;\n\t\t\t} else {\n\t\t\t\tthis._state = FAILURE;\n\t\t\t\tthis._index--;\n\t\t\t}\n\t\t};\n\t}\n}\n\nfunction consumeSpecialNameChar(upper, NEXT_STATE){\n\tvar lower = upper.toLowerCase();\n\n\treturn function(c){\n\t\tif(c === lower || c === upper){\n\t\t\tthis._state = NEXT_STATE;\n\t\t} else {\n\t\t\tthis._state = IN_TAG_NAME;\n\t\t\tthis._index--; //consume the token again\n\t\t}\n\t};\n}\n\nfunction Tokenizer(options, cbs){\n\tthis._state = TEXT;\n\tthis._buffer = \"\";\n\tthis._sectionStart = 0;\n\tthis._index = 0;\n\tthis._bufferOffset = 0; //chars removed from _buffer\n\tthis._baseState = TEXT;\n\tthis._special = SPECIAL_NONE;\n\tthis._cbs = cbs;\n\tthis._running = true;\n\tthis._ended = false;\n\tthis._xmlMode = !!(options && options.xmlMode);\n\tthis._decodeEntities = !!(options && options.decodeEntities);\n}\n\nTokenizer.prototype._stateText = function(c){\n\tif(c === \"<\"){\n\t\tif(this._index > this._sectionStart){\n\t\t\tthis._cbs.ontext(this._getSection());\n\t\t}\n\t\tthis._state = BEFORE_TAG_NAME;\n\t\tthis._sectionStart = this._index;\n\t} else if(this._decodeEntities && this._special === SPECIAL_NONE && c === \"&\"){\n\t\tif(this._index > this._sectionStart){\n\t\t\tthis._cbs.ontext(this._getSection());\n\t\t}\n\t\tthis._baseState = TEXT;\n\t\tthis._state = BEFORE_ENTITY;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateBeforeTagName = function(c){\n\tif(c === \"/\"){\n\t\tthis._state = BEFORE_CLOSING_TAG_NAME;\n\t} else if(c === \"<\"){\n\t\tthis._cbs.ontext(this._getSection());\n\t\tthis._sectionStart = this._index;\n\t} else if(c === \">\" || this._special !== SPECIAL_NONE || whitespace(c)) {\n\t\tthis._state = TEXT;\n\t} else if(c === \"!\"){\n\t\tthis._state = BEFORE_DECLARATION;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(c === \"?\"){\n\t\tthis._state = IN_PROCESSING_INSTRUCTION;\n\t\tthis._sectionStart = this._index + 1;\n\t} else {\n\t\tthis._state = (!this._xmlMode && (c === \"s\" || c === \"S\")) ?\n\t\t\t\t\t\tBEFORE_SPECIAL : IN_TAG_NAME;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateInTagName = function(c){\n\tif(c === \"/\" || c === \">\" || whitespace(c)){\n\t\tthis._emitToken(\"onopentagname\");\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateBeforeCloseingTagName = function(c){\n\tif(whitespace(c));\n\telse if(c === \">\"){\n\t\tthis._state = TEXT;\n\t} else if(this._special !== SPECIAL_NONE){\n\t\tif(c === \"s\" || c === \"S\"){\n\t\t\tthis._state = BEFORE_SPECIAL_END;\n\t\t} else {\n\t\t\tthis._state = TEXT;\n\t\t\tthis._index--;\n\t\t}\n\t} else {\n\t\tthis._state = IN_CLOSING_TAG_NAME;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateInCloseingTagName = function(c){\n\tif(c === \">\" || whitespace(c)){\n\t\tthis._emitToken(\"onclosetag\");\n\t\tthis._state = AFTER_CLOSING_TAG_NAME;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateAfterCloseingTagName = function(c){\n\t//skip everything until \">\"\n\tif(c === \">\"){\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t}\n};\n\nTokenizer.prototype._stateBeforeAttributeName = function(c){\n\tif(c === \">\"){\n\t\tthis._cbs.onopentagend();\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(c === \"/\"){\n\t\tthis._state = IN_SELF_CLOSING_TAG;\n\t} else if(!whitespace(c)){\n\t\tthis._state = IN_ATTRIBUTE_NAME;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateInSelfClosingTag = function(c){\n\tif(c === \">\"){\n\t\tthis._cbs.onselfclosingtag();\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(!whitespace(c)){\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateInAttributeName = function(c){\n\tif(c === \"=\" || c === \"/\" || c === \">\" || whitespace(c)){\n\t\tthis._cbs.onattribname(this._getSection());\n\t\tthis._sectionStart = -1;\n\t\tthis._state = AFTER_ATTRIBUTE_NAME;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateAfterAttributeName = function(c){\n\tif(c === \"=\"){\n\t\tthis._state = BEFORE_ATTRIBUTE_VALUE;\n\t} else if(c === \"/\" || c === \">\"){\n\t\tthis._cbs.onattribend();\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t\tthis._index--;\n\t} else if(!whitespace(c)){\n\t\tthis._cbs.onattribend();\n\t\tthis._state = IN_ATTRIBUTE_NAME;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateBeforeAttributeValue = function(c){\n\tif(c === \"\\\"\"){\n\t\tthis._state = IN_ATTRIBUTE_VALUE_DQ;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(c === \"'\"){\n\t\tthis._state = IN_ATTRIBUTE_VALUE_SQ;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(!whitespace(c)){\n\t\tthis._state = IN_ATTRIBUTE_VALUE_NQ;\n\t\tthis._sectionStart = this._index;\n\t\tthis._index--; //reconsume token\n\t}\n};\n\nTokenizer.prototype._stateInAttributeValueDoubleQuotes = function(c){\n\tif(c === \"\\\"\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._cbs.onattribend();\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t} else if(this._decodeEntities && c === \"&\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._baseState = this._state;\n\t\tthis._state = BEFORE_ENTITY;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateInAttributeValueSingleQuotes = function(c){\n\tif(c === \"'\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._cbs.onattribend();\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t} else if(this._decodeEntities && c === \"&\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._baseState = this._state;\n\t\tthis._state = BEFORE_ENTITY;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateInAttributeValueNoQuotes = function(c){\n\tif(whitespace(c) || c === \">\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._cbs.onattribend();\n\t\tthis._state = BEFORE_ATTRIBUTE_NAME;\n\t\tthis._index--;\n\t} else if(this._decodeEntities && c === \"&\"){\n\t\tthis._emitToken(\"onattribdata\");\n\t\tthis._baseState = this._state;\n\t\tthis._state = BEFORE_ENTITY;\n\t\tthis._sectionStart = this._index;\n\t}\n};\n\nTokenizer.prototype._stateBeforeDeclaration = function(c){\n\tthis._state = c === \"[\" ? BEFORE_CDATA_1 :\n\t\t\t\t\tc === \"-\" ? BEFORE_COMMENT :\n\t\t\t\t\t\tIN_DECLARATION;\n};\n\nTokenizer.prototype._stateInDeclaration = function(c){\n\tif(c === \">\"){\n\t\tthis._cbs.ondeclaration(this._getSection());\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t}\n};\n\nTokenizer.prototype._stateInProcessingInstruction = function(c){\n\tif(c === \">\"){\n\t\tthis._cbs.onprocessinginstruction(this._getSection());\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t}\n};\n\nTokenizer.prototype._stateBeforeComment = function(c){\n\tif(c === \"-\"){\n\t\tthis._state = IN_COMMENT;\n\t\tthis._sectionStart = this._index + 1;\n\t} else {\n\t\tthis._state = IN_DECLARATION;\n\t}\n};\n\nTokenizer.prototype._stateInComment = function(c){\n\tif(c === \"-\") this._state = AFTER_COMMENT_1;\n};\n\nTokenizer.prototype._stateAfterComment1 = function(c){\n\tif(c === \"-\"){\n\t\tthis._state = AFTER_COMMENT_2;\n\t} else {\n\t\tthis._state = IN_COMMENT;\n\t}\n};\n\nTokenizer.prototype._stateAfterComment2 = function(c){\n\tif(c === \">\"){\n\t\t//remove 2 trailing chars\n\t\tthis._cbs.oncomment(this._buffer.substring(this._sectionStart, this._index - 2));\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(c !== \"-\"){\n\t\tthis._state = IN_COMMENT;\n\t}\n\t// else: stay in AFTER_COMMENT_2 (`--->`)\n};\n\nTokenizer.prototype._stateBeforeCdata1 = ifElseState(\"C\", BEFORE_CDATA_2, IN_DECLARATION);\nTokenizer.prototype._stateBeforeCdata2 = ifElseState(\"D\", BEFORE_CDATA_3, IN_DECLARATION);\nTokenizer.prototype._stateBeforeCdata3 = ifElseState(\"A\", BEFORE_CDATA_4, IN_DECLARATION);\nTokenizer.prototype._stateBeforeCdata4 = ifElseState(\"T\", BEFORE_CDATA_5, IN_DECLARATION);\nTokenizer.prototype._stateBeforeCdata5 = ifElseState(\"A\", BEFORE_CDATA_6, IN_DECLARATION);\n\nTokenizer.prototype._stateBeforeCdata6 = function(c){\n\tif(c === \"[\"){\n\t\tthis._state = IN_CDATA;\n\t\tthis._sectionStart = this._index + 1;\n\t} else {\n\t\tthis._state = IN_DECLARATION;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateInCdata = function(c){\n\tif(c === \"]\") this._state = AFTER_CDATA_1;\n};\n\nTokenizer.prototype._stateAfterCdata1 = characterState(\"]\", AFTER_CDATA_2);\n\nTokenizer.prototype._stateAfterCdata2 = function(c){\n\tif(c === \">\"){\n\t\t//remove 2 trailing chars\n\t\tthis._cbs.oncdata(this._buffer.substring(this._sectionStart, this._index - 2));\n\t\tthis._state = TEXT;\n\t\tthis._sectionStart = this._index + 1;\n\t} else if(c !== \"]\") {\n\t\tthis._state = IN_CDATA;\n\t}\n\t//else: stay in AFTER_CDATA_2 (`]]]>`)\n};\n\nTokenizer.prototype._stateBeforeSpecial = function(c){\n\tif(c === \"c\" || c === \"C\"){\n\t\tthis._state = BEFORE_SCRIPT_1;\n\t} else if(c === \"t\" || c === \"T\"){\n\t\tthis._state = BEFORE_STYLE_1;\n\t} else {\n\t\tthis._state = IN_TAG_NAME;\n\t\tthis._index--; //consume the token again\n\t}\n};\n\nTokenizer.prototype._stateBeforeSpecialEnd = function(c){\n\tif(this._special === SPECIAL_SCRIPT && (c === \"c\" || c === \"C\")){\n\t\tthis._state = AFTER_SCRIPT_1;\n\t} else if(this._special === SPECIAL_STYLE && (c === \"t\" || c === \"T\")){\n\t\tthis._state = AFTER_STYLE_1;\n\t}\n\telse this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeScript1 = consumeSpecialNameChar(\"R\", BEFORE_SCRIPT_2);\nTokenizer.prototype._stateBeforeScript2 = consumeSpecialNameChar(\"I\", BEFORE_SCRIPT_3);\nTokenizer.prototype._stateBeforeScript3 = consumeSpecialNameChar(\"P\", BEFORE_SCRIPT_4);\nTokenizer.prototype._stateBeforeScript4 = consumeSpecialNameChar(\"T\", BEFORE_SCRIPT_5);\n\nTokenizer.prototype._stateBeforeScript5 = function(c){\n\tif(c === \"/\" || c === \">\" || whitespace(c)){\n\t\tthis._special = SPECIAL_SCRIPT;\n\t}\n\tthis._state = IN_TAG_NAME;\n\tthis._index--; //consume the token again\n};\n\nTokenizer.prototype._stateAfterScript1 = ifElseState(\"R\", AFTER_SCRIPT_2, TEXT);\nTokenizer.prototype._stateAfterScript2 = ifElseState(\"I\", AFTER_SCRIPT_3, TEXT);\nTokenizer.prototype._stateAfterScript3 = ifElseState(\"P\", AFTER_SCRIPT_4, TEXT);\nTokenizer.prototype._stateAfterScript4 = ifElseState(\"T\", AFTER_SCRIPT_5, TEXT);\n\nTokenizer.prototype._stateAfterScript5 = function(c){\n\tif(c === \">\" || whitespace(c)){\n\t\tthis._special = SPECIAL_NONE;\n\t\tthis._state = IN_CLOSING_TAG_NAME;\n\t\tthis._sectionStart = this._index - 6;\n\t\tthis._index--; //reconsume the token\n\t}\n\telse this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeStyle1 = consumeSpecialNameChar(\"Y\", BEFORE_STYLE_2);\nTokenizer.prototype._stateBeforeStyle2 = consumeSpecialNameChar(\"L\", BEFORE_STYLE_3);\nTokenizer.prototype._stateBeforeStyle3 = consumeSpecialNameChar(\"E\", BEFORE_STYLE_4);\n\nTokenizer.prototype._stateBeforeStyle4 = function(c){\n\tif(c === \"/\" || c === \">\" || whitespace(c)){\n\t\tthis._special = SPECIAL_STYLE;\n\t}\n\tthis._state = IN_TAG_NAME;\n\tthis._index--; //consume the token again\n};\n\nTokenizer.prototype._stateAfterStyle1 = ifElseState(\"Y\", AFTER_STYLE_2, TEXT);\nTokenizer.prototype._stateAfterStyle2 = ifElseState(\"L\", AFTER_STYLE_3, TEXT);\nTokenizer.prototype._stateAfterStyle3 = ifElseState(\"E\", AFTER_STYLE_4, TEXT);\n\nTokenizer.prototype._stateAfterStyle4 = function(c){\n\tif(c === \">\" || whitespace(c)){\n\t\tthis._special = SPECIAL_NONE;\n\t\tthis._state = IN_CLOSING_TAG_NAME;\n\t\tthis._sectionStart = this._index - 5;\n\t\tthis._index--; //reconsume the token\n\t}\n\telse this._state = TEXT;\n};\n\nTokenizer.prototype._stateBeforeEntity = ifElseState(\"#\", BEFORE_NUMERIC_ENTITY, IN_NAMED_ENTITY);\nTokenizer.prototype._stateBeforeNumericEntity = ifElseState(\"X\", IN_HEX_ENTITY, IN_NUMERIC_ENTITY);\n\n//for entities terminated with a semicolon\nTokenizer.prototype._parseNamedEntityStrict = function(){\n\t//offset = 1\n\tif(this._sectionStart + 1 < this._index){\n\t\tvar entity = this._buffer.substring(this._sectionStart + 1, this._index),\n\t\t map = this._xmlMode ? xmlMap : entityMap;\n\n\t\tif(map.hasOwnProperty(entity)){\n\t\t\tthis._emitPartial(map[entity]);\n\t\t\tthis._sectionStart = this._index + 1;\n\t\t}\n\t}\n};\n\n\n//parses legacy entities (without trailing semicolon)\nTokenizer.prototype._parseLegacyEntity = function(){\n\tvar start = this._sectionStart + 1,\n\t limit = this._index - start;\n\n\tif(limit > 6) limit = 6; //the max length of legacy entities is 6\n\n\twhile(limit >= 2){ //the min length of legacy entities is 2\n\t\tvar entity = this._buffer.substr(start, limit);\n\n\t\tif(legacyMap.hasOwnProperty(entity)){\n\t\t\tthis._emitPartial(legacyMap[entity]);\n\t\t\tthis._sectionStart += limit + 1;\n\t\t\treturn;\n\t\t} else {\n\t\t\tlimit--;\n\t\t}\n\t}\n};\n\nTokenizer.prototype._stateInNamedEntity = function(c){\n\tif(c === \";\"){\n\t\tthis._parseNamedEntityStrict();\n\t\tif(this._sectionStart + 1 < this._index && !this._xmlMode){\n\t\t\tthis._parseLegacyEntity();\n\t\t}\n\t\tthis._state = this._baseState;\n\t} else if((c < \"a\" || c > \"z\") && (c < \"A\" || c > \"Z\") && (c < \"0\" || c > \"9\")){\n\t\tif(this._xmlMode);\n\t\telse if(this._sectionStart + 1 === this._index);\n\t\telse if(this._baseState !== TEXT){\n\t\t\tif(c !== \"=\"){\n\t\t\t\tthis._parseNamedEntityStrict();\n\t\t\t}\n\t\t} else {\n\t\t\tthis._parseLegacyEntity();\n\t\t}\n\n\t\tthis._state = this._baseState;\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._decodeNumericEntity = function(offset, base){\n\tvar sectionStart = this._sectionStart + offset;\n\n\tif(sectionStart !== this._index){\n\t\t//parse entity\n\t\tvar entity = this._buffer.substring(sectionStart, this._index);\n\t\tvar parsed = parseInt(entity, base);\n\n\t\tthis._emitPartial(decodeCodePoint(parsed));\n\t\tthis._sectionStart = this._index;\n\t} else {\n\t\tthis._sectionStart--;\n\t}\n\n\tthis._state = this._baseState;\n};\n\nTokenizer.prototype._stateInNumericEntity = function(c){\n\tif(c === \";\"){\n\t\tthis._decodeNumericEntity(2, 10);\n\t\tthis._sectionStart++;\n\t} else if(c < \"0\" || c > \"9\"){\n\t\tif(!this._xmlMode){\n\t\t\tthis._decodeNumericEntity(2, 10);\n\t\t} else {\n\t\t\tthis._state = this._baseState;\n\t\t}\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._stateInHexEntity = function(c){\n\tif(c === \";\"){\n\t\tthis._decodeNumericEntity(3, 16);\n\t\tthis._sectionStart++;\n\t} else if((c < \"a\" || c > \"f\") && (c < \"A\" || c > \"F\") && (c < \"0\" || c > \"9\")){\n\t\tif(!this._xmlMode){\n\t\t\tthis._decodeNumericEntity(3, 16);\n\t\t} else {\n\t\t\tthis._state = this._baseState;\n\t\t}\n\t\tthis._index--;\n\t}\n};\n\nTokenizer.prototype._cleanup = function (){\n\tif(this._sectionStart < 0){\n\t\tthis._buffer = \"\";\n\t\tthis._bufferOffset += this._index;\n\t\tthis._index = 0;\n\t} else if(this._running){\n\t\tif(this._state === TEXT){\n\t\t\tif(this._sectionStart !== this._index){\n\t\t\t\tthis._cbs.ontext(this._buffer.substr(this._sectionStart));\n\t\t\t}\n\t\t\tthis._buffer = \"\";\n\t\t\tthis._bufferOffset += this._index;\n\t\t\tthis._index = 0;\n\t\t} else if(this._sectionStart === this._index){\n\t\t\t//the section just started\n\t\t\tthis._buffer = \"\";\n\t\t\tthis._bufferOffset += this._index;\n\t\t\tthis._index = 0;\n\t\t} else {\n\t\t\t//remove everything unnecessary\n\t\t\tthis._buffer = this._buffer.substr(this._sectionStart);\n\t\t\tthis._index -= this._sectionStart;\n\t\t\tthis._bufferOffset += this._sectionStart;\n\t\t}\n\n\t\tthis._sectionStart = 0;\n\t}\n};\n\n//TODO make events conditional\nTokenizer.prototype.write = function(chunk){\n\tif(this._ended) this._cbs.onerror(Error(\".write() after done!\"));\n\n\tthis._buffer += chunk;\n\tthis._parse();\n};\n\nTokenizer.prototype._parse = function(){\n\twhile(this._index < this._buffer.length && this._running){\n\t\tvar c = this._buffer.charAt(this._index);\n\t\tif(this._state === TEXT) {\n\t\t\tthis._stateText(c);\n\t\t} else if(this._state === BEFORE_TAG_NAME){\n\t\t\tthis._stateBeforeTagName(c);\n\t\t} else if(this._state === IN_TAG_NAME) {\n\t\t\tthis._stateInTagName(c);\n\t\t} else if(this._state === BEFORE_CLOSING_TAG_NAME){\n\t\t\tthis._stateBeforeCloseingTagName(c);\n\t\t} else if(this._state === IN_CLOSING_TAG_NAME){\n\t\t\tthis._stateInCloseingTagName(c);\n\t\t} else if(this._state === AFTER_CLOSING_TAG_NAME){\n\t\t\tthis._stateAfterCloseingTagName(c);\n\t\t} else if(this._state === IN_SELF_CLOSING_TAG){\n\t\t\tthis._stateInSelfClosingTag(c);\n\t\t}\n\n\t\t/*\n\t\t*\tattributes\n\t\t*/\n\t\telse if(this._state === BEFORE_ATTRIBUTE_NAME){\n\t\t\tthis._stateBeforeAttributeName(c);\n\t\t} else if(this._state === IN_ATTRIBUTE_NAME){\n\t\t\tthis._stateInAttributeName(c);\n\t\t} else if(this._state === AFTER_ATTRIBUTE_NAME){\n\t\t\tthis._stateAfterAttributeName(c);\n\t\t} else if(this._state === BEFORE_ATTRIBUTE_VALUE){\n\t\t\tthis._stateBeforeAttributeValue(c);\n\t\t} else if(this._state === IN_ATTRIBUTE_VALUE_DQ){\n\t\t\tthis._stateInAttributeValueDoubleQuotes(c);\n\t\t} else if(this._state === IN_ATTRIBUTE_VALUE_SQ){\n\t\t\tthis._stateInAttributeValueSingleQuotes(c);\n\t\t} else if(this._state === IN_ATTRIBUTE_VALUE_NQ){\n\t\t\tthis._stateInAttributeValueNoQuotes(c);\n\t\t}\n\n\t\t/*\n\t\t*\tdeclarations\n\t\t*/\n\t\telse if(this._state === BEFORE_DECLARATION){\n\t\t\tthis._stateBeforeDeclaration(c);\n\t\t} else if(this._state === IN_DECLARATION){\n\t\t\tthis._stateInDeclaration(c);\n\t\t}\n\n\t\t/*\n\t\t*\tprocessing instructions\n\t\t*/\n\t\telse if(this._state === IN_PROCESSING_INSTRUCTION){\n\t\t\tthis._stateInProcessingInstruction(c);\n\t\t}\n\n\t\t/*\n\t\t*\tcomments\n\t\t*/\n\t\telse if(this._state === BEFORE_COMMENT){\n\t\t\tthis._stateBeforeComment(c);\n\t\t} else if(this._state === IN_COMMENT){\n\t\t\tthis._stateInComment(c);\n\t\t} else if(this._state === AFTER_COMMENT_1){\n\t\t\tthis._stateAfterComment1(c);\n\t\t} else if(this._state === AFTER_COMMENT_2){\n\t\t\tthis._stateAfterComment2(c);\n\t\t}\n\n\t\t/*\n\t\t*\tcdata\n\t\t*/\n\t\telse if(this._state === BEFORE_CDATA_1){\n\t\t\tthis._stateBeforeCdata1(c);\n\t\t} else if(this._state === BEFORE_CDATA_2){\n\t\t\tthis._stateBeforeCdata2(c);\n\t\t} else if(this._state === BEFORE_CDATA_3){\n\t\t\tthis._stateBeforeCdata3(c);\n\t\t} else if(this._state === BEFORE_CDATA_4){\n\t\t\tthis._stateBeforeCdata4(c);\n\t\t} else if(this._state === BEFORE_CDATA_5){\n\t\t\tthis._stateBeforeCdata5(c);\n\t\t} else if(this._state === BEFORE_CDATA_6){\n\t\t\tthis._stateBeforeCdata6(c);\n\t\t} else if(this._state === IN_CDATA){\n\t\t\tthis._stateInCdata(c);\n\t\t} else if(this._state === AFTER_CDATA_1){\n\t\t\tthis._stateAfterCdata1(c);\n\t\t} else if(this._state === AFTER_CDATA_2){\n\t\t\tthis._stateAfterCdata2(c);\n\t\t}\n\n\t\t/*\n\t\t* special tags\n\t\t*/\n\t\telse if(this._state === BEFORE_SPECIAL){\n\t\t\tthis._stateBeforeSpecial(c);\n\t\t} else if(this._state === BEFORE_SPECIAL_END){\n\t\t\tthis._stateBeforeSpecialEnd(c);\n\t\t}\n\n\t\t/*\n\t\t* script\n\t\t*/\n\t\telse if(this._state === BEFORE_SCRIPT_1){\n\t\t\tthis._stateBeforeScript1(c);\n\t\t} else if(this._state === BEFORE_SCRIPT_2){\n\t\t\tthis._stateBeforeScript2(c);\n\t\t} else if(this._state === BEFORE_SCRIPT_3){\n\t\t\tthis._stateBeforeScript3(c);\n\t\t} else if(this._state === BEFORE_SCRIPT_4){\n\t\t\tthis._stateBeforeScript4(c);\n\t\t} else if(this._state === BEFORE_SCRIPT_5){\n\t\t\tthis._stateBeforeScript5(c);\n\t\t}\n\n\t\telse if(this._state === AFTER_SCRIPT_1){\n\t\t\tthis._stateAfterScript1(c);\n\t\t} else if(this._state === AFTER_SCRIPT_2){\n\t\t\tthis._stateAfterScript2(c);\n\t\t} else if(this._state === AFTER_SCRIPT_3){\n\t\t\tthis._stateAfterScript3(c);\n\t\t} else if(this._state === AFTER_SCRIPT_4){\n\t\t\tthis._stateAfterScript4(c);\n\t\t} else if(this._state === AFTER_SCRIPT_5){\n\t\t\tthis._stateAfterScript5(c);\n\t\t}\n\n\t\t/*\n\t\t* style\n\t\t*/\n\t\telse if(this._state === BEFORE_STYLE_1){\n\t\t\tthis._stateBeforeStyle1(c);\n\t\t} else if(this._state === BEFORE_STYLE_2){\n\t\t\tthis._stateBeforeStyle2(c);\n\t\t} else if(this._state === BEFORE_STYLE_3){\n\t\t\tthis._stateBeforeStyle3(c);\n\t\t} else if(this._state === BEFORE_STYLE_4){\n\t\t\tthis._stateBeforeStyle4(c);\n\t\t}\n\n\t\telse if(this._state === AFTER_STYLE_1){\n\t\t\tthis._stateAfterStyle1(c);\n\t\t} else if(this._state === AFTER_STYLE_2){\n\t\t\tthis._stateAfterStyle2(c);\n\t\t} else if(this._state === AFTER_STYLE_3){\n\t\t\tthis._stateAfterStyle3(c);\n\t\t} else if(this._state === AFTER_STYLE_4){\n\t\t\tthis._stateAfterStyle4(c);\n\t\t}\n\n\t\t/*\n\t\t* entities\n\t\t*/\n\t\telse if(this._state === BEFORE_ENTITY){\n\t\t\tthis._stateBeforeEntity(c);\n\t\t} else if(this._state === BEFORE_NUMERIC_ENTITY){\n\t\t\tthis._stateBeforeNumericEntity(c);\n\t\t} else if(this._state === IN_NAMED_ENTITY){\n\t\t\tthis._stateInNamedEntity(c);\n\t\t} else if(this._state === IN_NUMERIC_ENTITY){\n\t\t\tthis._stateInNumericEntity(c);\n\t\t} else if(this._state === IN_HEX_ENTITY){\n\t\t\tthis._stateInHexEntity(c);\n\t\t}\n\n\t\telse {\n\t\t\tthis._cbs.onerror(Error(\"unknown _state\"), this._state);\n\t\t}\n\n\t\tthis._index++;\n\t}\n\n\tthis._cleanup();\n};\n\nTokenizer.prototype.pause = function(){\n\tthis._running = false;\n};\nTokenizer.prototype.resume = function(){\n\tthis._running = true;\n\n\tif(this._index < this._buffer.length){\n\t\tthis._parse();\n\t}\n\tif(this._ended){\n\t\tthis._finish();\n\t}\n};\n\nTokenizer.prototype.end = function(chunk){\n\tif(this._ended) this._cbs.onerror(Error(\".end() after done!\"));\n\tif(chunk) this.write(chunk);\n\n\tthis._ended = true;\n\n\tif(this._running) this._finish();\n};\n\nTokenizer.prototype._finish = function(){\n\t//if there is remaining data, emit it in a reasonable way\n\tif(this._sectionStart < this._index){\n\t\tthis._handleTrailingData();\n\t}\n\n\tthis._cbs.onend();\n};\n\nTokenizer.prototype._handleTrailingData = function(){\n\tvar data = this._buffer.substr(this._sectionStart);\n\n\tif(this._state === IN_CDATA || this._state === AFTER_CDATA_1 || this._state === AFTER_CDATA_2){\n\t\tthis._cbs.oncdata(data);\n\t} else if(this._state === IN_COMMENT || this._state === AFTER_COMMENT_1 || this._state === AFTER_COMMENT_2){\n\t\tthis._cbs.oncomment(data);\n\t} else if(this._state === IN_NAMED_ENTITY && !this._xmlMode){\n\t\tthis._parseLegacyEntity();\n\t\tif(this._sectionStart < this._index){\n\t\t\tthis._state = this._baseState;\n\t\t\tthis._handleTrailingData();\n\t\t}\n\t} else if(this._state === IN_NUMERIC_ENTITY && !this._xmlMode){\n\t\tthis._decodeNumericEntity(2, 10);\n\t\tif(this._sectionStart < this._index){\n\t\t\tthis._state = this._baseState;\n\t\t\tthis._handleTrailingData();\n\t\t}\n\t} else if(this._state === IN_HEX_ENTITY && !this._xmlMode){\n\t\tthis._decodeNumericEntity(3, 16);\n\t\tif(this._sectionStart < this._index){\n\t\t\tthis._state = this._baseState;\n\t\t\tthis._handleTrailingData();\n\t\t}\n\t} else if(\n\t\tthis._state !== IN_TAG_NAME &&\n\t\tthis._state !== BEFORE_ATTRIBUTE_NAME &&\n\t\tthis._state !== BEFORE_ATTRIBUTE_VALUE &&\n\t\tthis._state !== AFTER_ATTRIBUTE_NAME &&\n\t\tthis._state !== IN_ATTRIBUTE_NAME &&\n\t\tthis._state !== IN_ATTRIBUTE_VALUE_SQ &&\n\t\tthis._state !== IN_ATTRIBUTE_VALUE_DQ &&\n\t\tthis._state !== IN_ATTRIBUTE_VALUE_NQ &&\n\t\tthis._state !== IN_CLOSING_TAG_NAME\n\t){\n\t\tthis._cbs.ontext(data);\n\t}\n\t//else, ignore remaining data\n\t//TODO add a way to remove current tag\n};\n\nTokenizer.prototype.reset = function(){\n\tTokenizer.call(this, {xmlMode: this._xmlMode, decodeEntities: this._decodeEntities}, this._cbs);\n};\n\nTokenizer.prototype.getAbsoluteIndex = function(){\n\treturn this._bufferOffset + this._index;\n};\n\nTokenizer.prototype._getSection = function(){\n\treturn this._buffer.substring(this._sectionStart, this._index);\n};\n\nTokenizer.prototype._emitToken = function(name){\n\tthis._cbs[name](this._getSection());\n\tthis._sectionStart = -1;\n};\n\nTokenizer.prototype._emitPartial = function(value){\n\tif(this._baseState !== TEXT){\n\t\tthis._cbs.onattribdata(value); //TODO implement the new event\n\t} else {\n\t\tthis._cbs.ontext(value);\n\t}\n};\n\n\n/***/ }),\n/* 39 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = Stream;\n\nvar Parser = __webpack_require__(37),\n WritableStream = __webpack_require__(14).Writable || __webpack_require__(17).Writable,\n StringDecoder = __webpack_require__(143).StringDecoder,\n Buffer = __webpack_require__(9).Buffer;\n\nfunction Stream(cbs, options){\n\tvar parser = this._parser = new Parser(cbs, options);\n\tvar decoder = this._decoder = new StringDecoder();\n\n\tWritableStream.call(this, {decodeStrings: false});\n\n\tthis.once(\"finish\", function(){\n\t\tparser.end(decoder.end());\n\t});\n}\n\n__webpack_require__(2)(Stream, WritableStream);\n\nWritableStream.prototype._write = function(chunk, encoding, cb){\n\tif(chunk instanceof Buffer) chunk = this._decoder.write(chunk);\n\tthis._parser.write(chunk);\n\tcb();\n};\n\n/***/ }),\n/* 40 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n Filter = __webpack_require__(110);\n\nvar log = new Transform(),\n slice = Array.prototype.slice;\n\nexports = module.exports = function create(name) {\n var o = function() { log.write(name, undefined, slice.call(arguments)); return o; };\n o.debug = function() { log.write(name, 'debug', slice.call(arguments)); return o; };\n o.info = function() { log.write(name, 'info', slice.call(arguments)); return o; };\n o.warn = function() { log.write(name, 'warn', slice.call(arguments)); return o; };\n o.error = function() { log.write(name, 'error', slice.call(arguments)); return o; };\n o.log = o.debug; // for interface compliance with Node and browser consoles\n o.suggest = exports.suggest;\n o.format = log.format;\n return o;\n};\n\n// filled in separately\nexports.defaultBackend = exports.defaultFormatter = null;\n\nexports.pipe = function(dest) {\n return log.pipe(dest);\n};\n\nexports.end = exports.unpipe = exports.disable = function(from) {\n return log.unpipe(from);\n};\n\nexports.Transform = Transform;\nexports.Filter = Filter;\n// this is the default filter that's applied when .enable() is called normally\n// you can bypass it completely and set up your own pipes\nexports.suggest = new Filter();\n\nexports.enable = function() {\n if(exports.defaultFormatter) {\n return log.pipe(exports.suggest) // filter\n .pipe(exports.defaultFormatter) // formatter\n .pipe(exports.defaultBackend); // backend\n }\n return log.pipe(exports.suggest) // filter\n .pipe(exports.defaultBackend); // formatter\n};\n\n\n\n/***/ }),\n/* 41 */\n/***/ (function(module, exports) {\n\nvar hex = {\n black: '#000',\n red: '#c23621',\n green: '#25bc26',\n yellow: '#bbbb00',\n blue: '#492ee1',\n magenta: '#d338d3',\n cyan: '#33bbc8',\n gray: '#808080',\n purple: '#708'\n};\nfunction color(fg, isInverse) {\n if(isInverse) {\n return 'color: #fff; background: '+hex[fg]+';';\n } else {\n return 'color: '+hex[fg]+';';\n }\n}\n\nmodule.exports = color;\n\n\n/***/ }),\n/* 42 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nmodule.exports = typeof Promise === 'function' ? Promise : __webpack_require__(130);\n\n\n/***/ }),\n/* 43 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nmodule.exports = Readable;\n\n/*<replacement>*/\nvar processNextTick = __webpack_require__(30);\n/*</replacement>*/\n\n/*<replacement>*/\nvar isArray = __webpack_require__(107);\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nReadable.ReadableState = ReadableState;\n\n/*<replacement>*/\nvar EE = __webpack_require__(10).EventEmitter;\n\nvar EElistenerCount = function (emitter, type) {\n return emitter.listeners(type).length;\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream = __webpack_require__(46);\n/*</replacement>*/\n\nvar Buffer = __webpack_require__(9).Buffer;\n/*<replacement>*/\nvar bufferShim = __webpack_require__(16);\n/*</replacement>*/\n\n/*<replacement>*/\nvar util = __webpack_require__(12);\nutil.inherits = __webpack_require__(2);\n/*</replacement>*/\n\n/*<replacement>*/\nvar debugUtil = __webpack_require__(4);\nvar debug = void 0;\nif (debugUtil && debugUtil.debuglog) {\n debug = debugUtil.debuglog('stream');\n} else {\n debug = function () {};\n}\n/*</replacement>*/\n\nvar BufferList = __webpack_require__(134);\nvar StringDecoder;\n\nutil.inherits(Readable, Stream);\n\nvar kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];\n\nfunction prependListener(emitter, event, fn) {\n // Sadly this is not cacheable as some libraries bundle their own\n // event emitter implementation with them.\n if (typeof emitter.prependListener === 'function') {\n return emitter.prependListener(event, fn);\n } else {\n // This is a hack to make sure that our error handler is attached before any\n // userland ones. NEVER DO THIS. This is here only because this code needs\n // to continue to work with older versions of Node.js that do not include\n // the prependListener() method. The goal is to eventually remove this hack.\n if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];\n }\n}\n\nfunction ReadableState(options, stream) {\n Duplex = Duplex || __webpack_require__(8);\n\n options = options || {};\n\n // object stream flag. Used to make read(n) ignore n and to\n // make all the buffer merging and length checks go away\n this.objectMode = !!options.objectMode;\n\n if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;\n\n // the point at which it stops calling _read() to fill the buffer\n // Note: 0 is a valid value, means \"don't call _read preemptively ever\"\n var hwm = options.highWaterMark;\n var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n // cast to ints.\n this.highWaterMark = ~~this.highWaterMark;\n\n // A linked list is used to store data chunks instead of an array because the\n // linked list can remove elements from the beginning faster than\n // array.shift()\n this.buffer = new BufferList();\n this.length = 0;\n this.pipes = null;\n this.pipesCount = 0;\n this.flowing = null;\n this.ended = false;\n this.endEmitted = false;\n this.reading = false;\n\n // a flag to be able to tell if the onwrite cb is called immediately,\n // or on a later tick. We set this to true at first, because any\n // actions that shouldn't happen until \"later\" should generally also\n // not happen before the first write call.\n this.sync = true;\n\n // whenever we return null, then we set a flag to say\n // that we're awaiting a 'readable' event emission.\n this.needReadable = false;\n this.emittedReadable = false;\n this.readableListening = false;\n this.resumeScheduled = false;\n\n // Crypto is kind of old and crusty. Historically, its default string\n // encoding is 'binary' so we have to make this configurable.\n // Everything else in the universe uses 'utf8', though.\n this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n // when piping, we only care about 'readable' events that happen\n // after read()ing all the bytes and not getting any pushback.\n this.ranOut = false;\n\n // the number of writers that are awaiting a drain event in .pipe()s\n this.awaitDrain = 0;\n\n // if true, a maybeReadMore has been scheduled\n this.readingMore = false;\n\n this.decoder = null;\n this.encoding = null;\n if (options.encoding) {\n if (!StringDecoder) StringDecoder = __webpack_require__(47).StringDecoder;\n this.decoder = new StringDecoder(options.encoding);\n this.encoding = options.encoding;\n }\n}\n\nfunction Readable(options) {\n Duplex = Duplex || __webpack_require__(8);\n\n if (!(this instanceof Readable)) return new Readable(options);\n\n this._readableState = new ReadableState(options, this);\n\n // legacy\n this.readable = true;\n\n if (options && typeof options.read === 'function') this._read = options.read;\n\n Stream.call(this);\n}\n\n// Manually shove something into the read() buffer.\n// This returns true if the highWaterMark has not been hit yet,\n// similar to how Writable.write() returns true if you should\n// write() some more.\nReadable.prototype.push = function (chunk, encoding) {\n var state = this._readableState;\n\n if (!state.objectMode && typeof chunk === 'string') {\n encoding = encoding || state.defaultEncoding;\n if (encoding !== state.encoding) {\n chunk = bufferShim.from(chunk, encoding);\n encoding = '';\n }\n }\n\n return readableAddChunk(this, state, chunk, encoding, false);\n};\n\n// Unshift should *always* be something directly out of read()\nReadable.prototype.unshift = function (chunk) {\n var state = this._readableState;\n return readableAddChunk(this, state, chunk, '', true);\n};\n\nReadable.prototype.isPaused = function () {\n return this._readableState.flowing === false;\n};\n\nfunction readableAddChunk(stream, state, chunk, encoding, addToFront) {\n var er = chunkInvalid(state, chunk);\n if (er) {\n stream.emit('error', er);\n } else if (chunk === null) {\n state.reading = false;\n onEofChunk(stream, state);\n } else if (state.objectMode || chunk && chunk.length > 0) {\n if (state.ended && !addToFront) {\n var e = new Error('stream.push() after EOF');\n stream.emit('error', e);\n } else if (state.endEmitted && addToFront) {\n var _e = new Error('stream.unshift() after end event');\n stream.emit('error', _e);\n } else {\n var skipAdd;\n if (state.decoder && !addToFront && !encoding) {\n chunk = state.decoder.write(chunk);\n skipAdd = !state.objectMode && chunk.length === 0;\n }\n\n if (!addToFront) state.reading = false;\n\n // Don't add to the buffer if we've decoded to an empty string chunk and\n // we're not in object mode\n if (!skipAdd) {\n // if we want the data now, just emit it.\n if (state.flowing && state.length === 0 && !state.sync) {\n stream.emit('data', chunk);\n stream.read(0);\n } else {\n // update the buffer info.\n state.length += state.objectMode ? 1 : chunk.length;\n if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);\n\n if (state.needReadable) emitReadable(stream);\n }\n }\n\n maybeReadMore(stream, state);\n }\n } else if (!addToFront) {\n state.reading = false;\n }\n\n return needMoreData(state);\n}\n\n// if it's past the high water mark, we can push in some more.\n// Also, if we have no data yet, we can stand some\n// more bytes. This is to work around cases where hwm=0,\n// such as the repl. Also, if the push() triggered a\n// readable event, and the user called read(largeNumber) such that\n// needReadable was set, then we ought to push more, so that another\n// 'readable' event will be triggered.\nfunction needMoreData(state) {\n return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);\n}\n\n// backwards compatibility.\nReadable.prototype.setEncoding = function (enc) {\n if (!StringDecoder) StringDecoder = __webpack_require__(47).StringDecoder;\n this._readableState.decoder = new StringDecoder(enc);\n this._readableState.encoding = enc;\n return this;\n};\n\n// Don't raise the hwm > 8MB\nvar MAX_HWM = 0x800000;\nfunction computeNewHighWaterMark(n) {\n if (n >= MAX_HWM) {\n n = MAX_HWM;\n } else {\n // Get the next highest power of 2 to prevent increasing hwm excessively in\n // tiny amounts\n n--;\n n |= n >>> 1;\n n |= n >>> 2;\n n |= n >>> 4;\n n |= n >>> 8;\n n |= n >>> 16;\n n++;\n }\n return n;\n}\n\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction howMuchToRead(n, state) {\n if (n <= 0 || state.length === 0 && state.ended) return 0;\n if (state.objectMode) return 1;\n if (n !== n) {\n // Only flow one buffer at a time\n if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;\n }\n // If we're asking for more than the current hwm, then raise the hwm.\n if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);\n if (n <= state.length) return n;\n // Don't have enough\n if (!state.ended) {\n state.needReadable = true;\n return 0;\n }\n return state.length;\n}\n\n// you can override either this method, or the async _read(n) below.\nReadable.prototype.read = function (n) {\n debug('read', n);\n n = parseInt(n, 10);\n var state = this._readableState;\n var nOrig = n;\n\n if (n !== 0) state.emittedReadable = false;\n\n // if we're doing read(0) to trigger a readable event, but we\n // already have a bunch of data in the buffer, then just trigger\n // the 'readable' event and move on.\n if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {\n debug('read: emitReadable', state.length, state.ended);\n if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);\n return null;\n }\n\n n = howMuchToRead(n, state);\n\n // if we've ended, and we're now clear, then finish it up.\n if (n === 0 && state.ended) {\n if (state.length === 0) endReadable(this);\n return null;\n }\n\n // All the actual chunk generation logic needs to be\n // *below* the call to _read. The reason is that in certain\n // synthetic stream cases, such as passthrough streams, _read\n // may be a completely synchronous operation which may change\n // the state of the read buffer, providing enough data when\n // before there was *not* enough.\n //\n // So, the steps are:\n // 1. Figure out what the state of things will be after we do\n // a read from the buffer.\n //\n // 2. If that resulting state will trigger a _read, then call _read.\n // Note that this may be asynchronous, or synchronous. Yes, it is\n // deeply ugly to write APIs this way, but that still doesn't mean\n // that the Readable class should behave improperly, as streams are\n // designed to be sync/async agnostic.\n // Take note if the _read call is sync or async (ie, if the read call\n // has returned yet), so that we know whether or not it's safe to emit\n // 'readable' etc.\n //\n // 3. Actually pull the requested chunks out of the buffer and return.\n\n // if we need a readable event, then we need to do some reading.\n var doRead = state.needReadable;\n debug('need readable', doRead);\n\n // if we currently have less than the highWaterMark, then also read some\n if (state.length === 0 || state.length - n < state.highWaterMark) {\n doRead = true;\n debug('length less than watermark', doRead);\n }\n\n // however, if we've ended, then there's no point, and if we're already\n // reading, then it's unnecessary.\n if (state.ended || state.reading) {\n doRead = false;\n debug('reading or ended', doRead);\n } else if (doRead) {\n debug('do read');\n state.reading = true;\n state.sync = true;\n // if the length is currently zero, then we *need* a readable event.\n if (state.length === 0) state.needReadable = true;\n // call internal read method\n this._read(state.highWaterMark);\n state.sync = false;\n // If _read pushed data synchronously, then `reading` will be false,\n // and we need to re-evaluate how much data we can return to the user.\n if (!state.reading) n = howMuchToRead(nOrig, state);\n }\n\n var ret;\n if (n > 0) ret = fromList(n, state);else ret = null;\n\n if (ret === null) {\n state.needReadable = true;\n n = 0;\n } else {\n state.length -= n;\n }\n\n if (state.length === 0) {\n // If we have nothing in the buffer, then we want to know\n // as soon as we *do* get something into the buffer.\n if (!state.ended) state.needReadable = true;\n\n // If we tried to read() past the EOF, then emit end on the next tick.\n if (nOrig !== n && state.ended) endReadable(this);\n }\n\n if (ret !== null) this.emit('data', ret);\n\n return ret;\n};\n\nfunction chunkInvalid(state, chunk) {\n var er = null;\n if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {\n er = new TypeError('Invalid non-string/buffer chunk');\n }\n return er;\n}\n\nfunction onEofChunk(stream, state) {\n if (state.ended) return;\n if (state.decoder) {\n var chunk = state.decoder.end();\n if (chunk && chunk.length) {\n state.buffer.push(chunk);\n state.length += state.objectMode ? 1 : chunk.length;\n }\n }\n state.ended = true;\n\n // emit 'readable' now to make sure it gets picked up.\n emitReadable(stream);\n}\n\n// Don't emit readable right away in sync mode, because this can trigger\n// another read() call => stack overflow. This way, it might trigger\n// a nextTick recursion warning, but that's not so bad.\nfunction emitReadable(stream) {\n var state = stream._readableState;\n state.needReadable = false;\n if (!state.emittedReadable) {\n debug('emitReadable', state.flowing);\n state.emittedReadable = true;\n if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);\n }\n}\n\nfunction emitReadable_(stream) {\n debug('emit readable');\n stream.emit('readable');\n flow(stream);\n}\n\n// at this point, the user has presumably seen the 'readable' event,\n// and called read() to consume some data. that may have triggered\n// in turn another _read(n) call, in which case reading = true if\n// it's in progress.\n// However, if we're not ended, or reading, and the length < hwm,\n// then go ahead and try to read some more preemptively.\nfunction maybeReadMore(stream, state) {\n if (!state.readingMore) {\n state.readingMore = true;\n processNextTick(maybeReadMore_, stream, state);\n }\n}\n\nfunction maybeReadMore_(stream, state) {\n var len = state.length;\n while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {\n debug('maybeReadMore read 0');\n stream.read(0);\n if (len === state.length)\n // didn't get any data, stop spinning.\n break;else len = state.length;\n }\n state.readingMore = false;\n}\n\n// abstract method. to be overridden in specific implementation classes.\n// call cb(er, data) where data is <= n in length.\n// for virtual (non-string, non-buffer) streams, \"length\" is somewhat\n// arbitrary, and perhaps not very meaningful.\nReadable.prototype._read = function (n) {\n this.emit('error', new Error('_read() is not implemented'));\n};\n\nReadable.prototype.pipe = function (dest, pipeOpts) {\n var src = this;\n var state = this._readableState;\n\n switch (state.pipesCount) {\n case 0:\n state.pipes = dest;\n break;\n case 1:\n state.pipes = [state.pipes, dest];\n break;\n default:\n state.pipes.push(dest);\n break;\n }\n state.pipesCount += 1;\n debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);\n\n var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;\n\n var endFn = doEnd ? onend : cleanup;\n if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);\n\n dest.on('unpipe', onunpipe);\n function onunpipe(readable) {\n debug('onunpipe');\n if (readable === src) {\n cleanup();\n }\n }\n\n function onend() {\n debug('onend');\n dest.end();\n }\n\n // when the dest drains, it reduces the awaitDrain counter\n // on the source. This would be more elegant with a .once()\n // handler in flow(), but adding and removing repeatedly is\n // too slow.\n var ondrain = pipeOnDrain(src);\n dest.on('drain', ondrain);\n\n var cleanedUp = false;\n function cleanup() {\n debug('cleanup');\n // cleanup event handlers once the pipe is broken\n dest.removeListener('close', onclose);\n dest.removeListener('finish', onfinish);\n dest.removeListener('drain', ondrain);\n dest.removeListener('error', onerror);\n dest.removeListener('unpipe', onunpipe);\n src.removeListener('end', onend);\n src.removeListener('end', cleanup);\n src.removeListener('data', ondata);\n\n cleanedUp = true;\n\n // if the reader is waiting for a drain event from this\n // specific writer, then it would cause it to never start\n // flowing again.\n // So, if this is awaiting a drain, then we just call it now.\n // If we don't know, then assume that we are waiting for one.\n if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();\n }\n\n // If the user pushes more data while we're writing to dest then we'll end up\n // in ondata again. However, we only want to increase awaitDrain once because\n // dest will only emit one 'drain' event for the multiple writes.\n // => Introduce a guard on increasing awaitDrain.\n var increasedAwaitDrain = false;\n src.on('data', ondata);\n function ondata(chunk) {\n debug('ondata');\n increasedAwaitDrain = false;\n var ret = dest.write(chunk);\n if (false === ret && !increasedAwaitDrain) {\n // If the user unpiped during `dest.write()`, it is possible\n // to get stuck in a permanently paused state if that write\n // also returned false.\n // => Check whether `dest` is still a piping destination.\n if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {\n debug('false write response, pause', src._readableState.awaitDrain);\n src._readableState.awaitDrain++;\n increasedAwaitDrain = true;\n }\n src.pause();\n }\n }\n\n // if the dest has an error, then stop piping into it.\n // however, don't suppress the throwing behavior for this.\n function onerror(er) {\n debug('onerror', er);\n unpipe();\n dest.removeListener('error', onerror);\n if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);\n }\n\n // Make sure our error handler is attached before userland ones.\n prependListener(dest, 'error', onerror);\n\n // Both close and finish should trigger unpipe, but only once.\n function onclose() {\n dest.removeListener('finish', onfinish);\n unpipe();\n }\n dest.once('close', onclose);\n function onfinish() {\n debug('onfinish');\n dest.removeListener('close', onclose);\n unpipe();\n }\n dest.once('finish', onfinish);\n\n function unpipe() {\n debug('unpipe');\n src.unpipe(dest);\n }\n\n // tell the dest that it's being piped to\n dest.emit('pipe', src);\n\n // start the flow if it hasn't been started already.\n if (!state.flowing) {\n debug('pipe resume');\n src.resume();\n }\n\n return dest;\n};\n\nfunction pipeOnDrain(src) {\n return function () {\n var state = src._readableState;\n debug('pipeOnDrain', state.awaitDrain);\n if (state.awaitDrain) state.awaitDrain--;\n if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {\n state.flowing = true;\n flow(src);\n }\n };\n}\n\nReadable.prototype.unpipe = function (dest) {\n var state = this._readableState;\n\n // if we're not piping anywhere, then do nothing.\n if (state.pipesCount === 0) return this;\n\n // just one destination. most common case.\n if (state.pipesCount === 1) {\n // passed in one, but it's not the right one.\n if (dest && dest !== state.pipes) return this;\n\n if (!dest) dest = state.pipes;\n\n // got a match.\n state.pipes = null;\n state.pipesCount = 0;\n state.flowing = false;\n if (dest) dest.emit('unpipe', this);\n return this;\n }\n\n // slow case. multiple pipe destinations.\n\n if (!dest) {\n // remove all.\n var dests = state.pipes;\n var len = state.pipesCount;\n state.pipes = null;\n state.pipesCount = 0;\n state.flowing = false;\n\n for (var i = 0; i < len; i++) {\n dests[i].emit('unpipe', this);\n }return this;\n }\n\n // try to find the right one.\n var index = indexOf(state.pipes, dest);\n if (index === -1) return this;\n\n state.pipes.splice(index, 1);\n state.pipesCount -= 1;\n if (state.pipesCount === 1) state.pipes = state.pipes[0];\n\n dest.emit('unpipe', this);\n\n return this;\n};\n\n// set up data events if they are asked for\n// Ensure readable listeners eventually get something\nReadable.prototype.on = function (ev, fn) {\n var res = Stream.prototype.on.call(this, ev, fn);\n\n if (ev === 'data') {\n // Start flowing on next tick if stream isn't explicitly paused\n if (this._readableState.flowing !== false) this.resume();\n } else if (ev === 'readable') {\n var state = this._readableState;\n if (!state.endEmitted && !state.readableListening) {\n state.readableListening = state.needReadable = true;\n state.emittedReadable = false;\n if (!state.reading) {\n processNextTick(nReadingNextTick, this);\n } else if (state.length) {\n emitReadable(this, state);\n }\n }\n }\n\n return res;\n};\nReadable.prototype.addListener = Readable.prototype.on;\n\nfunction nReadingNextTick(self) {\n debug('readable nexttick read 0');\n self.read(0);\n}\n\n// pause() and resume() are remnants of the legacy readable stream API\n// If the user uses them, then switch into old mode.\nReadable.prototype.resume = function () {\n var state = this._readableState;\n if (!state.flowing) {\n debug('resume');\n state.flowing = true;\n resume(this, state);\n }\n return this;\n};\n\nfunction resume(stream, state) {\n if (!state.resumeScheduled) {\n state.resumeScheduled = true;\n processNextTick(resume_, stream, state);\n }\n}\n\nfunction resume_(stream, state) {\n if (!state.reading) {\n debug('resume read 0');\n stream.read(0);\n }\n\n state.resumeScheduled = false;\n state.awaitDrain = 0;\n stream.emit('resume');\n flow(stream);\n if (state.flowing && !state.reading) stream.read(0);\n}\n\nReadable.prototype.pause = function () {\n debug('call pause flowing=%j', this._readableState.flowing);\n if (false !== this._readableState.flowing) {\n debug('pause');\n this._readableState.flowing = false;\n this.emit('pause');\n }\n return this;\n};\n\nfunction flow(stream) {\n var state = stream._readableState;\n debug('flow', state.flowing);\n while (state.flowing && stream.read() !== null) {}\n}\n\n// wrap an old-style stream as the async data source.\n// This is *not* part of the readable stream interface.\n// It is an ugly unfortunate mess of history.\nReadable.prototype.wrap = function (stream) {\n var state = this._readableState;\n var paused = false;\n\n var self = this;\n stream.on('end', function () {\n debug('wrapped end');\n if (state.decoder && !state.ended) {\n var chunk = state.decoder.end();\n if (chunk && chunk.length) self.push(chunk);\n }\n\n self.push(null);\n });\n\n stream.on('data', function (chunk) {\n debug('wrapped data');\n if (state.decoder) chunk = state.decoder.write(chunk);\n\n // don't skip over falsy values in objectMode\n if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;\n\n var ret = self.push(chunk);\n if (!ret) {\n paused = true;\n stream.pause();\n }\n });\n\n // proxy all the other methods.\n // important when wrapping filters and duplexes.\n for (var i in stream) {\n if (this[i] === undefined && typeof stream[i] === 'function') {\n this[i] = function (method) {\n return function () {\n return stream[method].apply(stream, arguments);\n };\n }(i);\n }\n }\n\n // proxy certain important events.\n for (var n = 0; n < kProxyEvents.length; n++) {\n stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n]));\n }\n\n // when we try to consume some more bytes, simply unpause the\n // underlying stream.\n self._read = function (n) {\n debug('wrapped _read', n);\n if (paused) {\n paused = false;\n stream.resume();\n }\n };\n\n return self;\n};\n\n// exposed for testing purposes only.\nReadable._fromList = fromList;\n\n// Pluck off n bytes from an array of buffers.\n// Length is the combined lengths of all the buffers in the list.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromList(n, state) {\n // nothing buffered\n if (state.length === 0) return null;\n\n var ret;\n if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {\n // read it all, truncate the list\n if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);\n state.buffer.clear();\n } else {\n // read part of list\n ret = fromListPartial(n, state.buffer, state.decoder);\n }\n\n return ret;\n}\n\n// Extracts only enough buffered data to satisfy the amount requested.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction fromListPartial(n, list, hasStrings) {\n var ret;\n if (n < list.head.data.length) {\n // slice is the same for buffers and strings\n ret = list.head.data.slice(0, n);\n list.head.data = list.head.data.slice(n);\n } else if (n === list.head.data.length) {\n // first chunk is a perfect match\n ret = list.shift();\n } else {\n // result spans more than one buffer\n ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);\n }\n return ret;\n}\n\n// Copies a specified amount of characters from the list of buffered data\n// chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBufferString(n, list) {\n var p = list.head;\n var c = 1;\n var ret = p.data;\n n -= ret.length;\n while (p = p.next) {\n var str = p.data;\n var nb = n > str.length ? str.length : n;\n if (nb === str.length) ret += str;else ret += str.slice(0, n);\n n -= nb;\n if (n === 0) {\n if (nb === str.length) {\n ++c;\n if (p.next) list.head = p.next;else list.head = list.tail = null;\n } else {\n list.head = p;\n p.data = str.slice(nb);\n }\n break;\n }\n ++c;\n }\n list.length -= c;\n return ret;\n}\n\n// Copies a specified amount of bytes from the list of buffered data chunks.\n// This function is designed to be inlinable, so please take care when making\n// changes to the function body.\nfunction copyFromBuffer(n, list) {\n var ret = bufferShim.allocUnsafe(n);\n var p = list.head;\n var c = 1;\n p.data.copy(ret);\n n -= p.data.length;\n while (p = p.next) {\n var buf = p.data;\n var nb = n > buf.length ? buf.length : n;\n buf.copy(ret, ret.length - n, 0, nb);\n n -= nb;\n if (n === 0) {\n if (nb === buf.length) {\n ++c;\n if (p.next) list.head = p.next;else list.head = list.tail = null;\n } else {\n list.head = p;\n p.data = buf.slice(nb);\n }\n break;\n }\n ++c;\n }\n list.length -= c;\n return ret;\n}\n\nfunction endReadable(stream) {\n var state = stream._readableState;\n\n // If we get here before consuming all the bytes, then that is a\n // bug in node. Should never happen.\n if (state.length > 0) throw new Error('\"endReadable()\" called on non-empty stream');\n\n if (!state.endEmitted) {\n state.ended = true;\n processNextTick(endReadableNT, state, stream);\n }\n}\n\nfunction endReadableNT(state, stream) {\n // Check that we didn't get one last unshift.\n if (!state.endEmitted && state.length === 0) {\n state.endEmitted = true;\n stream.readable = false;\n stream.emit('end');\n }\n}\n\nfunction forEach(xs, f) {\n for (var i = 0, l = xs.length; i < l; i++) {\n f(xs[i], i);\n }\n}\n\nfunction indexOf(xs, x) {\n for (var i = 0, l = xs.length; i < l; i++) {\n if (xs[i] === x) return i;\n }\n return -1;\n}\n\n/***/ }),\n/* 44 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n// a transform stream is a readable/writable stream where you do\n// something with the data. Sometimes it's called a \"filter\",\n// but that's not a great name for it, since that implies a thing where\n// some bits pass through, and others are simply ignored. (That would\n// be a valid example of a transform, of course.)\n//\n// While the output is causally related to the input, it's not a\n// necessarily symmetric or synchronous transformation. For example,\n// a zlib stream might take multiple plain-text writes(), and then\n// emit a single compressed chunk some time in the future.\n//\n// Here's how this works:\n//\n// The Transform stream has all the aspects of the readable and writable\n// stream classes. When you write(chunk), that calls _write(chunk,cb)\n// internally, and returns false if there's a lot of pending writes\n// buffered up. When you call read(), that calls _read(n) until\n// there's enough pending readable data buffered up.\n//\n// In a transform stream, the written data is placed in a buffer. When\n// _read(n) is called, it transforms the queued up data, calling the\n// buffered _write cb's as it consumes chunks. If consuming a single\n// written chunk would result in multiple output chunks, then the first\n// outputted bit calls the readcb, and subsequent chunks just go into\n// the read buffer, and will cause it to emit 'readable' if necessary.\n//\n// This way, back-pressure is actually determined by the reading side,\n// since _read has to be called to start processing a new chunk. However,\n// a pathological inflate type of transform can cause excessive buffering\n// here. For example, imagine a stream where every byte of input is\n// interpreted as an integer from 0-255, and then results in that many\n// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in\n// 1kb of data being output. In this case, you could write a very small\n// amount of input, and end up with a very large amount of output. In\n// such a pathological inflating mechanism, there'd be no way to tell\n// the system to stop doing the transform. A single 4MB write could\n// cause the system to run out of memory.\n//\n// However, even in such a pathological case, only a single written chunk\n// would be consumed, and then the rest would wait (un-transformed) until\n// the results of the previous transformed chunk were consumed.\n\n\n\nmodule.exports = Transform;\n\nvar Duplex = __webpack_require__(8);\n\n/*<replacement>*/\nvar util = __webpack_require__(12);\nutil.inherits = __webpack_require__(2);\n/*</replacement>*/\n\nutil.inherits(Transform, Duplex);\n\nfunction TransformState(stream) {\n this.afterTransform = function (er, data) {\n return afterTransform(stream, er, data);\n };\n\n this.needTransform = false;\n this.transforming = false;\n this.writecb = null;\n this.writechunk = null;\n this.writeencoding = null;\n}\n\nfunction afterTransform(stream, er, data) {\n var ts = stream._transformState;\n ts.transforming = false;\n\n var cb = ts.writecb;\n\n if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));\n\n ts.writechunk = null;\n ts.writecb = null;\n\n if (data !== null && data !== undefined) stream.push(data);\n\n cb(er);\n\n var rs = stream._readableState;\n rs.reading = false;\n if (rs.needReadable || rs.length < rs.highWaterMark) {\n stream._read(rs.highWaterMark);\n }\n}\n\nfunction Transform(options) {\n if (!(this instanceof Transform)) return new Transform(options);\n\n Duplex.call(this, options);\n\n this._transformState = new TransformState(this);\n\n var stream = this;\n\n // start out asking for a readable event once data is transformed.\n this._readableState.needReadable = true;\n\n // we have implemented the _read method, and done the other things\n // that Readable wants before the first _read call, so unset the\n // sync guard flag.\n this._readableState.sync = false;\n\n if (options) {\n if (typeof options.transform === 'function') this._transform = options.transform;\n\n if (typeof options.flush === 'function') this._flush = options.flush;\n }\n\n // When the writable side finishes, then flush out anything remaining.\n this.once('prefinish', function () {\n if (typeof this._flush === 'function') this._flush(function (er, data) {\n done(stream, er, data);\n });else done(stream);\n });\n}\n\nTransform.prototype.push = function (chunk, encoding) {\n this._transformState.needTransform = false;\n return Duplex.prototype.push.call(this, chunk, encoding);\n};\n\n// This is the part where you do stuff!\n// override this function in implementation classes.\n// 'chunk' is an input chunk.\n//\n// Call `push(newChunk)` to pass along transformed output\n// to the readable side. You may call 'push' zero or more times.\n//\n// Call `cb(err)` when you are done with this chunk. If you pass\n// an error, then that'll put the hurt on the whole operation. If you\n// never call cb(), then you'll never get another chunk.\nTransform.prototype._transform = function (chunk, encoding, cb) {\n throw new Error('_transform() is not implemented');\n};\n\nTransform.prototype._write = function (chunk, encoding, cb) {\n var ts = this._transformState;\n ts.writecb = cb;\n ts.writechunk = chunk;\n ts.writeencoding = encoding;\n if (!ts.transforming) {\n var rs = this._readableState;\n if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);\n }\n};\n\n// Doesn't matter what the args are here.\n// _transform does all the work.\n// That we got here means that the readable side wants more data.\nTransform.prototype._read = function (n) {\n var ts = this._transformState;\n\n if (ts.writechunk !== null && ts.writecb && !ts.transforming) {\n ts.transforming = true;\n this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);\n } else {\n // mark that we need a transform, so that any data that comes in\n // will get processed, now that we've asked for it.\n ts.needTransform = true;\n }\n};\n\nfunction done(stream, er, data) {\n if (er) return stream.emit('error', er);\n\n if (data !== null && data !== undefined) stream.push(data);\n\n // if there's nothing in the write buffer, then that means\n // that nothing more will ever be provided\n var ws = stream._writableState;\n var ts = stream._transformState;\n\n if (ws.length) throw new Error('Calling transform done when ws.length != 0');\n\n if (ts.transforming) throw new Error('Calling transform done when still transforming');\n\n return stream.push(null);\n}\n\n/***/ }),\n/* 45 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n// A bit simpler than readable streams.\n// Implement an async ._write(chunk, encoding, cb), and it'll handle all\n// the drain event emission and buffering.\n\n\n\nmodule.exports = Writable;\n\n/*<replacement>*/\nvar processNextTick = __webpack_require__(30);\n/*</replacement>*/\n\n/*<replacement>*/\nvar asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;\n/*</replacement>*/\n\n/*<replacement>*/\nvar Duplex;\n/*</replacement>*/\n\nWritable.WritableState = WritableState;\n\n/*<replacement>*/\nvar util = __webpack_require__(12);\nutil.inherits = __webpack_require__(2);\n/*</replacement>*/\n\n/*<replacement>*/\nvar internalUtil = {\n deprecate: __webpack_require__(139)\n};\n/*</replacement>*/\n\n/*<replacement>*/\nvar Stream = __webpack_require__(46);\n/*</replacement>*/\n\nvar Buffer = __webpack_require__(9).Buffer;\n/*<replacement>*/\nvar bufferShim = __webpack_require__(16);\n/*</replacement>*/\n\nutil.inherits(Writable, Stream);\n\nfunction nop() {}\n\nfunction WriteReq(chunk, encoding, cb) {\n this.chunk = chunk;\n this.encoding = encoding;\n this.callback = cb;\n this.next = null;\n}\n\nfunction WritableState(options, stream) {\n Duplex = Duplex || __webpack_require__(8);\n\n options = options || {};\n\n // object stream flag to indicate whether or not this stream\n // contains buffers or objects.\n this.objectMode = !!options.objectMode;\n\n if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;\n\n // the point at which write() starts returning false\n // Note: 0 is a valid value, means that we always return false if\n // the entire buffer is not flushed immediately on write()\n var hwm = options.highWaterMark;\n var defaultHwm = this.objectMode ? 16 : 16 * 1024;\n this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;\n\n // cast to ints.\n this.highWaterMark = ~~this.highWaterMark;\n\n // drain event flag.\n this.needDrain = false;\n // at the start of calling end()\n this.ending = false;\n // when end() has been called, and returned\n this.ended = false;\n // when 'finish' is emitted\n this.finished = false;\n\n // should we decode strings into buffers before passing to _write?\n // this is here so that some node-core streams can optimize string\n // handling at a lower level.\n var noDecode = options.decodeStrings === false;\n this.decodeStrings = !noDecode;\n\n // Crypto is kind of old and crusty. Historically, its default string\n // encoding is 'binary' so we have to make this configurable.\n // Everything else in the universe uses 'utf8', though.\n this.defaultEncoding = options.defaultEncoding || 'utf8';\n\n // not an actual buffer we keep track of, but a measurement\n // of how much we're waiting to get pushed to some underlying\n // socket or file.\n this.length = 0;\n\n // a flag to see when we're in the middle of a write.\n this.writing = false;\n\n // when true all writes will be buffered until .uncork() call\n this.corked = 0;\n\n // a flag to be able to tell if the onwrite cb is called immediately,\n // or on a later tick. We set this to true at first, because any\n // actions that shouldn't happen until \"later\" should generally also\n // not happen before the first write call.\n this.sync = true;\n\n // a flag to know if we're processing previously buffered items, which\n // may call the _write() callback in the same tick, so that we don't\n // end up in an overlapped onwrite situation.\n this.bufferProcessing = false;\n\n // the callback that's passed to _write(chunk,cb)\n this.onwrite = function (er) {\n onwrite(stream, er);\n };\n\n // the callback that the user supplies to write(chunk,encoding,cb)\n this.writecb = null;\n\n // the amount that is being written when _write is called.\n this.writelen = 0;\n\n this.bufferedRequest = null;\n this.lastBufferedRequest = null;\n\n // number of pending user-supplied write callbacks\n // this must be 0 before 'finish' can be emitted\n this.pendingcb = 0;\n\n // emit prefinish if the only thing we're waiting for is _write cbs\n // This is relevant for synchronous Transform streams\n this.prefinished = false;\n\n // True if the error was already emitted and should not be thrown again\n this.errorEmitted = false;\n\n // count buffered requests\n this.bufferedRequestCount = 0;\n\n // allocate the first CorkedRequest, there is always\n // one allocated and free to use, and we maintain at most two\n this.corkedRequestsFree = new CorkedRequest(this);\n}\n\nWritableState.prototype.getBuffer = function getBuffer() {\n var current = this.bufferedRequest;\n var out = [];\n while (current) {\n out.push(current);\n current = current.next;\n }\n return out;\n};\n\n(function () {\n try {\n Object.defineProperty(WritableState.prototype, 'buffer', {\n get: internalUtil.deprecate(function () {\n return this.getBuffer();\n }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')\n });\n } catch (_) {}\n})();\n\n// Test _writableState for inheritance to account for Duplex streams,\n// whose prototype chain only points to Readable.\nvar realHasInstance;\nif (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {\n realHasInstance = Function.prototype[Symbol.hasInstance];\n Object.defineProperty(Writable, Symbol.hasInstance, {\n value: function (object) {\n if (realHasInstance.call(this, object)) return true;\n\n return object && object._writableState instanceof WritableState;\n }\n });\n} else {\n realHasInstance = function (object) {\n return object instanceof this;\n };\n}\n\nfunction Writable(options) {\n Duplex = Duplex || __webpack_require__(8);\n\n // Writable ctor is applied to Duplexes, too.\n // `realHasInstance` is necessary because using plain `instanceof`\n // would return false, as no `_writableState` property is attached.\n\n // Trying to use the custom `instanceof` for Writable here will also break the\n // Node.js LazyTransform implementation, which has a non-trivial getter for\n // `_writableState` that would lead to infinite recursion.\n if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {\n return new Writable(options);\n }\n\n this._writableState = new WritableState(options, this);\n\n // legacy.\n this.writable = true;\n\n if (options) {\n if (typeof options.write === 'function') this._write = options.write;\n\n if (typeof options.writev === 'function') this._writev = options.writev;\n }\n\n Stream.call(this);\n}\n\n// Otherwise people can pipe Writable streams, which is just wrong.\nWritable.prototype.pipe = function () {\n this.emit('error', new Error('Cannot pipe, not readable'));\n};\n\nfunction writeAfterEnd(stream, cb) {\n var er = new Error('write after end');\n // TODO: defer error events consistently everywhere, not just the cb\n stream.emit('error', er);\n processNextTick(cb, er);\n}\n\n// Checks that a user-supplied chunk is valid, especially for the particular\n// mode the stream is in. Currently this means that `null` is never accepted\n// and undefined/non-string values are only allowed in object mode.\nfunction validChunk(stream, state, chunk, cb) {\n var valid = true;\n var er = false;\n\n if (chunk === null) {\n er = new TypeError('May not write null values to stream');\n } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {\n er = new TypeError('Invalid non-string/buffer chunk');\n }\n if (er) {\n stream.emit('error', er);\n processNextTick(cb, er);\n valid = false;\n }\n return valid;\n}\n\nWritable.prototype.write = function (chunk, encoding, cb) {\n var state = this._writableState;\n var ret = false;\n var isBuf = Buffer.isBuffer(chunk);\n\n if (typeof encoding === 'function') {\n cb = encoding;\n encoding = null;\n }\n\n if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;\n\n if (typeof cb !== 'function') cb = nop;\n\n if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {\n state.pendingcb++;\n ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);\n }\n\n return ret;\n};\n\nWritable.prototype.cork = function () {\n var state = this._writableState;\n\n state.corked++;\n};\n\nWritable.prototype.uncork = function () {\n var state = this._writableState;\n\n if (state.corked) {\n state.corked--;\n\n if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);\n }\n};\n\nWritable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {\n // node::ParseEncoding() requires lower case.\n if (typeof encoding === 'string') encoding = encoding.toLowerCase();\n if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);\n this._writableState.defaultEncoding = encoding;\n return this;\n};\n\nfunction decodeChunk(state, chunk, encoding) {\n if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {\n chunk = bufferShim.from(chunk, encoding);\n }\n return chunk;\n}\n\n// if we're already writing something, then just put this\n// in the queue, and wait our turn. Otherwise, call _write\n// If we return false, then we need a drain event, so set that flag.\nfunction writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {\n if (!isBuf) {\n chunk = decodeChunk(state, chunk, encoding);\n if (Buffer.isBuffer(chunk)) encoding = 'buffer';\n }\n var len = state.objectMode ? 1 : chunk.length;\n\n state.length += len;\n\n var ret = state.length < state.highWaterMark;\n // we must ensure that previous needDrain will not be reset to false.\n if (!ret) state.needDrain = true;\n\n if (state.writing || state.corked) {\n var last = state.lastBufferedRequest;\n state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);\n if (last) {\n last.next = state.lastBufferedRequest;\n } else {\n state.bufferedRequest = state.lastBufferedRequest;\n }\n state.bufferedRequestCount += 1;\n } else {\n doWrite(stream, state, false, len, chunk, encoding, cb);\n }\n\n return ret;\n}\n\nfunction doWrite(stream, state, writev, len, chunk, encoding, cb) {\n state.writelen = len;\n state.writecb = cb;\n state.writing = true;\n state.sync = true;\n if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);\n state.sync = false;\n}\n\nfunction onwriteError(stream, state, sync, er, cb) {\n --state.pendingcb;\n if (sync) processNextTick(cb, er);else cb(er);\n\n stream._writableState.errorEmitted = true;\n stream.emit('error', er);\n}\n\nfunction onwriteStateUpdate(state) {\n state.writing = false;\n state.writecb = null;\n state.length -= state.writelen;\n state.writelen = 0;\n}\n\nfunction onwrite(stream, er) {\n var state = stream._writableState;\n var sync = state.sync;\n var cb = state.writecb;\n\n onwriteStateUpdate(state);\n\n if (er) onwriteError(stream, state, sync, er, cb);else {\n // Check if we're actually ready to finish, but don't emit yet\n var finished = needFinish(state);\n\n if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {\n clearBuffer(stream, state);\n }\n\n if (sync) {\n /*<replacement>*/\n asyncWrite(afterWrite, stream, state, finished, cb);\n /*</replacement>*/\n } else {\n afterWrite(stream, state, finished, cb);\n }\n }\n}\n\nfunction afterWrite(stream, state, finished, cb) {\n if (!finished) onwriteDrain(stream, state);\n state.pendingcb--;\n cb();\n finishMaybe(stream, state);\n}\n\n// Must force callback to be called on nextTick, so that we don't\n// emit 'drain' before the write() consumer gets the 'false' return\n// value, and has a chance to attach a 'drain' listener.\nfunction onwriteDrain(stream, state) {\n if (state.length === 0 && state.needDrain) {\n state.needDrain = false;\n stream.emit('drain');\n }\n}\n\n// if there's something in the buffer waiting, then process it\nfunction clearBuffer(stream, state) {\n state.bufferProcessing = true;\n var entry = state.bufferedRequest;\n\n if (stream._writev && entry && entry.next) {\n // Fast case, write everything using _writev()\n var l = state.bufferedRequestCount;\n var buffer = new Array(l);\n var holder = state.corkedRequestsFree;\n holder.entry = entry;\n\n var count = 0;\n while (entry) {\n buffer[count] = entry;\n entry = entry.next;\n count += 1;\n }\n\n doWrite(stream, state, true, state.length, buffer, '', holder.finish);\n\n // doWrite is almost always async, defer these to save a bit of time\n // as the hot path ends with doWrite\n state.pendingcb++;\n state.lastBufferedRequest = null;\n if (holder.next) {\n state.corkedRequestsFree = holder.next;\n holder.next = null;\n } else {\n state.corkedRequestsFree = new CorkedRequest(state);\n }\n } else {\n // Slow case, write chunks one-by-one\n while (entry) {\n var chunk = entry.chunk;\n var encoding = entry.encoding;\n var cb = entry.callback;\n var len = state.objectMode ? 1 : chunk.length;\n\n doWrite(stream, state, false, len, chunk, encoding, cb);\n entry = entry.next;\n // if we didn't call the onwrite immediately, then\n // it means that we need to wait until it does.\n // also, that means that the chunk and cb are currently\n // being processed, so move the buffer counter past them.\n if (state.writing) {\n break;\n }\n }\n\n if (entry === null) state.lastBufferedRequest = null;\n }\n\n state.bufferedRequestCount = 0;\n state.bufferedRequest = entry;\n state.bufferProcessing = false;\n}\n\nWritable.prototype._write = function (chunk, encoding, cb) {\n cb(new Error('_write() is not implemented'));\n};\n\nWritable.prototype._writev = null;\n\nWritable.prototype.end = function (chunk, encoding, cb) {\n var state = this._writableState;\n\n if (typeof chunk === 'function') {\n cb = chunk;\n chunk = null;\n encoding = null;\n } else if (typeof encoding === 'function') {\n cb = encoding;\n encoding = null;\n }\n\n if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);\n\n // .end() fully uncorks\n if (state.corked) {\n state.corked = 1;\n this.uncork();\n }\n\n // ignore unnecessary end() calls.\n if (!state.ending && !state.finished) endWritable(this, state, cb);\n};\n\nfunction needFinish(state) {\n return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;\n}\n\nfunction prefinish(stream, state) {\n if (!state.prefinished) {\n state.prefinished = true;\n stream.emit('prefinish');\n }\n}\n\nfunction finishMaybe(stream, state) {\n var need = needFinish(state);\n if (need) {\n if (state.pendingcb === 0) {\n prefinish(stream, state);\n state.finished = true;\n stream.emit('finish');\n } else {\n prefinish(stream, state);\n }\n }\n return need;\n}\n\nfunction endWritable(stream, state, cb) {\n state.ending = true;\n finishMaybe(stream, state);\n if (cb) {\n if (state.finished) processNextTick(cb);else stream.once('finish', cb);\n }\n state.ended = true;\n stream.writable = false;\n}\n\n// It seems a linked list but it is not\n// there will be only 2 of these for each stream\nfunction CorkedRequest(state) {\n var _this = this;\n\n this.next = null;\n this.entry = null;\n this.finish = function (err) {\n var entry = _this.entry;\n _this.entry = null;\n while (entry) {\n var cb = entry.callback;\n state.pendingcb--;\n cb(err);\n entry = entry.next;\n }\n if (state.corkedRequestsFree) {\n state.corkedRequestsFree.next = _this;\n } else {\n state.corkedRequestsFree = _this;\n }\n };\n}\n\n/***/ }),\n/* 46 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = __webpack_require__(14);\n\n\n/***/ }),\n/* 47 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar Buffer = __webpack_require__(9).Buffer;\nvar bufferShim = __webpack_require__(16);\n\nvar isEncoding = Buffer.isEncoding || function (encoding) {\n encoding = '' + encoding;\n switch (encoding && encoding.toLowerCase()) {\n case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':\n return true;\n default:\n return false;\n }\n};\n\nfunction _normalizeEncoding(enc) {\n if (!enc) return 'utf8';\n var retried;\n while (true) {\n switch (enc) {\n case 'utf8':\n case 'utf-8':\n return 'utf8';\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return 'utf16le';\n case 'latin1':\n case 'binary':\n return 'latin1';\n case 'base64':\n case 'ascii':\n case 'hex':\n return enc;\n default:\n if (retried) return; // undefined\n enc = ('' + enc).toLowerCase();\n retried = true;\n }\n }\n};\n\n// Do not cache `Buffer.isEncoding` when checking encoding names as some\n// modules monkey-patch it to support additional encodings\nfunction normalizeEncoding(enc) {\n var nenc = _normalizeEncoding(enc);\n if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);\n return nenc || enc;\n}\n\n// StringDecoder provides an interface for efficiently splitting a series of\n// buffers into a series of JS strings without breaking apart multi-byte\n// characters.\nexports.StringDecoder = StringDecoder;\nfunction StringDecoder(encoding) {\n this.encoding = normalizeEncoding(encoding);\n var nb;\n switch (this.encoding) {\n case 'utf16le':\n this.text = utf16Text;\n this.end = utf16End;\n nb = 4;\n break;\n case 'utf8':\n this.fillLast = utf8FillLast;\n nb = 4;\n break;\n case 'base64':\n this.text = base64Text;\n this.end = base64End;\n nb = 3;\n break;\n default:\n this.write = simpleWrite;\n this.end = simpleEnd;\n return;\n }\n this.lastNeed = 0;\n this.lastTotal = 0;\n this.lastChar = bufferShim.allocUnsafe(nb);\n}\n\nStringDecoder.prototype.write = function (buf) {\n if (buf.length === 0) return '';\n var r;\n var i;\n if (this.lastNeed) {\n r = this.fillLast(buf);\n if (r === undefined) return '';\n i = this.lastNeed;\n this.lastNeed = 0;\n } else {\n i = 0;\n }\n if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);\n return r || '';\n};\n\nStringDecoder.prototype.end = utf8End;\n\n// Returns only complete characters in a Buffer\nStringDecoder.prototype.text = utf8Text;\n\n// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer\nStringDecoder.prototype.fillLast = function (buf) {\n if (this.lastNeed <= buf.length) {\n buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);\n return this.lastChar.toString(this.encoding, 0, this.lastTotal);\n }\n buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);\n this.lastNeed -= buf.length;\n};\n\n// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a\n// continuation byte.\nfunction utf8CheckByte(byte) {\n if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;\n return -1;\n}\n\n// Checks at most 3 bytes at the end of a Buffer in order to detect an\n// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)\n// needed to complete the UTF-8 character (if applicable) are returned.\nfunction utf8CheckIncomplete(self, buf, i) {\n var j = buf.length - 1;\n if (j < i) return 0;\n var nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) self.lastNeed = nb - 1;\n return nb;\n }\n if (--j < i) return 0;\n nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) self.lastNeed = nb - 2;\n return nb;\n }\n if (--j < i) return 0;\n nb = utf8CheckByte(buf[j]);\n if (nb >= 0) {\n if (nb > 0) {\n if (nb === 2) nb = 0;else self.lastNeed = nb - 3;\n }\n return nb;\n }\n return 0;\n}\n\n// Validates as many continuation bytes for a multi-byte UTF-8 character as\n// needed or are available. If we see a non-continuation byte where we expect\n// one, we \"replace\" the validated continuation bytes we've seen so far with\n// UTF-8 replacement characters ('\\ufffd'), to match v8's UTF-8 decoding\n// behavior. The continuation byte check is included three times in the case\n// where all of the continuation bytes for a character exist in the same buffer.\n// It is also done this way as a slight performance increase instead of using a\n// loop.\nfunction utf8CheckExtraBytes(self, buf, p) {\n if ((buf[0] & 0xC0) !== 0x80) {\n self.lastNeed = 0;\n return '\\ufffd'.repeat(p);\n }\n if (self.lastNeed > 1 && buf.length > 1) {\n if ((buf[1] & 0xC0) !== 0x80) {\n self.lastNeed = 1;\n return '\\ufffd'.repeat(p + 1);\n }\n if (self.lastNeed > 2 && buf.length > 2) {\n if ((buf[2] & 0xC0) !== 0x80) {\n self.lastNeed = 2;\n return '\\ufffd'.repeat(p + 2);\n }\n }\n }\n}\n\n// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.\nfunction utf8FillLast(buf) {\n var p = this.lastTotal - this.lastNeed;\n var r = utf8CheckExtraBytes(this, buf, p);\n if (r !== undefined) return r;\n if (this.lastNeed <= buf.length) {\n buf.copy(this.lastChar, p, 0, this.lastNeed);\n return this.lastChar.toString(this.encoding, 0, this.lastTotal);\n }\n buf.copy(this.lastChar, p, 0, buf.length);\n this.lastNeed -= buf.length;\n}\n\n// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a\n// partial character, the character's bytes are buffered until the required\n// number of bytes are available.\nfunction utf8Text(buf, i) {\n var total = utf8CheckIncomplete(this, buf, i);\n if (!this.lastNeed) return buf.toString('utf8', i);\n this.lastTotal = total;\n var end = buf.length - (total - this.lastNeed);\n buf.copy(this.lastChar, 0, end);\n return buf.toString('utf8', i, end);\n}\n\n// For UTF-8, a replacement character for each buffered byte of a (partial)\n// character needs to be added to the output.\nfunction utf8End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) return r + '\\ufffd'.repeat(this.lastTotal - this.lastNeed);\n return r;\n}\n\n// UTF-16LE typically needs two bytes per character, but even if we have an even\n// number of bytes available, we need to check if we end on a leading/high\n// surrogate. In that case, we need to wait for the next two bytes in order to\n// decode the last character properly.\nfunction utf16Text(buf, i) {\n if ((buf.length - i) % 2 === 0) {\n var r = buf.toString('utf16le', i);\n if (r) {\n var c = r.charCodeAt(r.length - 1);\n if (c >= 0xD800 && c <= 0xDBFF) {\n this.lastNeed = 2;\n this.lastTotal = 4;\n this.lastChar[0] = buf[buf.length - 2];\n this.lastChar[1] = buf[buf.length - 1];\n return r.slice(0, -1);\n }\n }\n return r;\n }\n this.lastNeed = 1;\n this.lastTotal = 2;\n this.lastChar[0] = buf[buf.length - 1];\n return buf.toString('utf16le', i, buf.length - 1);\n}\n\n// For UTF-16LE we do not explicitly append special replacement characters if we\n// end on a partial character, we simply let v8 handle that.\nfunction utf16End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) {\n var end = this.lastTotal - this.lastNeed;\n return r + this.lastChar.toString('utf16le', 0, end);\n }\n return r;\n}\n\nfunction base64Text(buf, i) {\n var n = (buf.length - i) % 3;\n if (n === 0) return buf.toString('base64', i);\n this.lastNeed = 3 - n;\n this.lastTotal = 3;\n if (n === 1) {\n this.lastChar[0] = buf[buf.length - 1];\n } else {\n this.lastChar[0] = buf[buf.length - 2];\n this.lastChar[1] = buf[buf.length - 1];\n }\n return buf.toString('base64', i, buf.length - n);\n}\n\nfunction base64End(buf) {\n var r = buf && buf.length ? this.write(buf) : '';\n if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);\n return r;\n}\n\n// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)\nfunction simpleWrite(buf) {\n return buf.toString(this.encoding);\n}\n\nfunction simpleEnd(buf) {\n return buf && buf.length ? this.write(buf) : '';\n}\n\n/***/ }),\n/* 48 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"querystring\");\n\n/***/ }),\n/* 49 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"url\");\n\n/***/ }),\n/* 50 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar EventEmitter = __webpack_require__(10);\n\nvar log = __webpack_require__(3);\nvar Runtime = __webpack_require__(65);\nvar sb2 = __webpack_require__(73);\nvar sb3 = __webpack_require__(75);\nvar StringUtil = __webpack_require__(24);\n\nvar loadCostume = __webpack_require__(21);\nvar loadSound = __webpack_require__(22);\n\nvar RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];\n\n/**\n * Handles connections between blocks, stage, and extensions.\n * @constructor\n */\n\nvar VirtualMachine = function (_EventEmitter) {\n _inherits(VirtualMachine, _EventEmitter);\n\n function VirtualMachine() {\n _classCallCheck(this, VirtualMachine);\n\n /**\n * VM runtime, to store blocks, I/O devices, sprites/targets, etc.\n * @type {!Runtime}\n */\n var _this = _possibleConstructorReturn(this, (VirtualMachine.__proto__ || Object.getPrototypeOf(VirtualMachine)).call(this));\n\n _this.runtime = new Runtime();\n /**\n * The \"currently editing\"/selected target ID for the VM.\n * Block events from any Blockly workspace are routed to this target.\n * @type {!string}\n */\n _this.editingTarget = null;\n // Runtime emits are passed along as VM emits.\n _this.runtime.on(Runtime.SCRIPT_GLOW_ON, function (glowData) {\n _this.emit(Runtime.SCRIPT_GLOW_ON, glowData);\n });\n _this.runtime.on(Runtime.SCRIPT_GLOW_OFF, function (glowData) {\n _this.emit(Runtime.SCRIPT_GLOW_OFF, glowData);\n });\n _this.runtime.on(Runtime.BLOCK_GLOW_ON, function (glowData) {\n _this.emit(Runtime.BLOCK_GLOW_ON, glowData);\n });\n _this.runtime.on(Runtime.BLOCK_GLOW_OFF, function (glowData) {\n _this.emit(Runtime.BLOCK_GLOW_OFF, glowData);\n });\n _this.runtime.on(Runtime.PROJECT_RUN_START, function () {\n _this.emit(Runtime.PROJECT_RUN_START);\n });\n _this.runtime.on(Runtime.PROJECT_RUN_STOP, function () {\n _this.emit(Runtime.PROJECT_RUN_STOP);\n });\n _this.runtime.on(Runtime.VISUAL_REPORT, function (visualReport) {\n _this.emit(Runtime.VISUAL_REPORT, visualReport);\n });\n _this.runtime.on(Runtime.TARGETS_UPDATE, function () {\n _this.emitTargetsUpdate();\n });\n _this.runtime.on(Runtime.MONITORS_UPDATE, function (monitorList) {\n _this.emit(Runtime.MONITORS_UPDATE, monitorList);\n });\n\n _this.blockListener = _this.blockListener.bind(_this);\n _this.flyoutBlockListener = _this.flyoutBlockListener.bind(_this);\n _this.monitorBlockListener = _this.monitorBlockListener.bind(_this);\n _this.variableListener = _this.variableListener.bind(_this);\n return _this;\n }\n\n /**\n * Start running the VM - do this before anything else.\n */\n\n\n _createClass(VirtualMachine, [{\n key: 'start',\n value: function start() {\n this.runtime.start();\n }\n\n /**\n * \"Green flag\" handler - start all threads starting with a green flag.\n */\n\n }, {\n key: 'greenFlag',\n value: function greenFlag() {\n this.runtime.greenFlag();\n }\n\n /**\n * Set whether the VM is in \"turbo mode.\"\n * When true, loops don't yield to redraw.\n * @param {boolean} turboModeOn Whether turbo mode should be set.\n */\n\n }, {\n key: 'setTurboMode',\n value: function setTurboMode(turboModeOn) {\n this.runtime.turboMode = !!turboModeOn;\n }\n\n /**\n * Set whether the VM is in 2.0 \"compatibility mode.\"\n * When true, ticks go at 2.0 speed (30 TPS).\n * @param {boolean} compatibilityModeOn Whether compatibility mode is set.\n */\n\n }, {\n key: 'setCompatibilityMode',\n value: function setCompatibilityMode(compatibilityModeOn) {\n this.runtime.setCompatibilityMode(!!compatibilityModeOn);\n }\n\n /**\n * Stop all threads and running activities.\n */\n\n }, {\n key: 'stopAll',\n value: function stopAll() {\n this.runtime.stopAll();\n }\n\n /**\n * Clear out current running project data.\n */\n\n }, {\n key: 'clear',\n value: function clear() {\n this.runtime.dispose();\n this.editingTarget = null;\n this.emitTargetsUpdate();\n }\n\n /**\n * Get data for playground. Data comes back in an emitted event.\n */\n\n }, {\n key: 'getPlaygroundData',\n value: function getPlaygroundData() {\n var instance = this;\n // Only send back thread data for the current editingTarget.\n var threadData = this.runtime.threads.filter(function (thread) {\n return thread.target === instance.editingTarget;\n });\n // Remove the target key, since it's a circular reference.\n var filteredThreadData = JSON.stringify(threadData, function (key, value) {\n if (key === 'target') return;\n return value;\n }, 2);\n this.emit('playgroundData', {\n blocks: this.editingTarget.blocks,\n threads: filteredThreadData\n });\n }\n\n /**\n * Post I/O data to the virtual devices.\n * @param {?string} device Name of virtual I/O device.\n * @param {object} data Any data object to post to the I/O device.\n */\n\n }, {\n key: 'postIOData',\n value: function postIOData(device, data) {\n if (this.runtime.ioDevices[device]) {\n this.runtime.ioDevices[device].postData(data);\n }\n }\n\n /**\n * Load a project from a Scratch 2.0 JSON representation.\n * @param {?string} json JSON string representing the project.\n * @return {!Promise} Promise that resolves after targets are installed.\n */\n\n }, {\n key: 'loadProject',\n value: function loadProject(json) {\n // @todo: Handle other formats, e.g., Scratch 1.4, Scratch 3.0.\n return this.fromJSON(json);\n }\n\n /**\n * Load a project from the Scratch web site, by ID.\n * @param {string} id - the ID of the project to download, as a string.\n */\n\n }, {\n key: 'downloadProjectId',\n value: function downloadProjectId(id) {\n var storage = this.runtime.storage;\n if (!storage) {\n log.error('No storage module present; cannot load project: ', id);\n return;\n }\n var vm = this;\n var promise = storage.load(storage.AssetType.Project, id);\n promise.then(function (projectAsset) {\n vm.loadProject(projectAsset.decodeText());\n });\n }\n\n /**\n * @returns {string} Project in a Scratch 3.0 JSON representation.\n */\n\n }, {\n key: 'saveProjectSb3',\n value: function saveProjectSb3() {\n // @todo: Handle other formats, e.g., Scratch 1.4, Scratch 2.0.\n return this.toJSON();\n }\n\n /**\n * Export project as a Scratch 3.0 JSON representation.\n * @return {string} Serialized state of the runtime.\n */\n\n }, {\n key: 'toJSON',\n value: function toJSON() {\n return JSON.stringify(sb3.serialize(this.runtime));\n }\n\n /**\n * Load a project from a Scratch JSON representation.\n * @param {string} json JSON string representing a project.\n * @returns {Promise} Promise that resolves after the project has loaded\n */\n\n }, {\n key: 'fromJSON',\n value: function fromJSON(json) {\n var _this2 = this;\n\n // Clear the current runtime\n this.clear();\n\n // Validate & parse\n if (typeof json !== 'string') {\n log.error('Failed to parse project. Non-string supplied to fromJSON.');\n return;\n }\n json = JSON.parse(json);\n if ((typeof json === 'undefined' ? 'undefined' : _typeof(json)) !== 'object') {\n log.error('Failed to parse project. JSON supplied to fromJSON is not an object.');\n return;\n }\n\n // Establish version, deserialize, and load into runtime\n // @todo Support Scratch 1.4\n // @todo This is an extremely naïve / dangerous way of determining version.\n // See `scratch-parser` for a more sophisticated validation\n // methodology that should be adapted for use here\n var deserializer = void 0;\n if (typeof json.meta !== 'undefined' && typeof json.meta.semver !== 'undefined') {\n deserializer = sb3;\n } else {\n deserializer = sb2;\n }\n\n return deserializer.deserialize(json, this.runtime).then(function (targets) {\n _this2.clear();\n for (var n = 0; n < targets.length; n++) {\n if (targets[n] !== null) {\n _this2.runtime.targets.push(targets[n]);\n targets[n].updateAllDrawableProperties();\n }\n }\n // Select the first target for editing, e.g., the first sprite.\n if (_this2.runtime.targets.length > 1) {\n _this2.editingTarget = _this2.runtime.targets[1];\n } else {\n _this2.editingTarget = _this2.runtime.targets[0];\n }\n\n // Update the VM user's knowledge of targets and blocks on the workspace.\n _this2.emitTargetsUpdate();\n _this2.emitWorkspaceUpdate();\n _this2.runtime.setEditingTarget(_this2.editingTarget);\n });\n }\n\n /**\n * Add a single sprite from the \"Sprite2\" (i.e., SB2 sprite) format.\n * @param {string} json JSON string representing the sprite.\n * @returns {Promise} Promise that resolves after the sprite is added\n */\n\n }, {\n key: 'addSprite2',\n value: function addSprite2(json) {\n var _this3 = this;\n\n // Validate & parse\n if (typeof json !== 'string') {\n log.error('Failed to parse sprite. Non-string supplied to addSprite2.');\n return;\n }\n json = JSON.parse(json);\n if ((typeof json === 'undefined' ? 'undefined' : _typeof(json)) !== 'object') {\n log.error('Failed to parse sprite. JSON supplied to addSprite2 is not an object.');\n return;\n }\n\n // Select new sprite.\n return sb2.deserialize(json, this.runtime, true).then(function (targets) {\n _this3.runtime.targets.push(targets[0]);\n _this3.editingTarget = targets[0];\n _this3.editingTarget.updateAllDrawableProperties();\n\n // Update the VM user's knowledge of targets and blocks on the workspace.\n _this3.emitTargetsUpdate();\n _this3.emitWorkspaceUpdate();\n _this3.runtime.setEditingTarget(_this3.editingTarget);\n });\n }\n\n /**\n * Add a costume to the current editing target.\n * @param {string} md5ext - the MD5 and extension of the costume to be loaded.\n * @param {!object} costumeObject Object representing the costume.\n * @property {int} skinId - the ID of the costume's render skin, once installed.\n * @property {number} rotationCenterX - the X component of the costume's origin.\n * @property {number} rotationCenterY - the Y component of the costume's origin.\n * @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.\n */\n\n }, {\n key: 'addCostume',\n value: function addCostume(md5ext, costumeObject) {\n var _this4 = this;\n\n loadCostume(md5ext, costumeObject, this.runtime).then(function () {\n _this4.editingTarget.sprite.costumes.push(costumeObject);\n _this4.editingTarget.setCostume(_this4.editingTarget.sprite.costumes.length - 1);\n });\n }\n\n /**\n * Rename a costume on the current editing target.\n * @param {int} costumeIndex - the index of the costume to be renamed.\n * @param {string} newName - the desired new name of the costume (will be modified if already in use).\n */\n\n }, {\n key: 'renameCostume',\n value: function renameCostume(costumeIndex, newName) {\n var usedNames = this.editingTarget.sprite.costumes.filter(function (costume, index) {\n return costumeIndex !== index;\n }).map(function (costume) {\n return costume.name;\n });\n this.editingTarget.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);\n this.emitTargetsUpdate();\n }\n\n /**\n * Delete a costume from the current editing target.\n * @param {int} costumeIndex - the index of the costume to be removed.\n */\n\n }, {\n key: 'deleteCostume',\n value: function deleteCostume(costumeIndex) {\n this.editingTarget.deleteCostume(costumeIndex);\n }\n\n /**\n * Add a sound to the current editing target.\n * @param {!object} soundObject Object representing the costume.\n * @returns {?Promise} - a promise that resolves when the sound has been decoded and added\n */\n\n }, {\n key: 'addSound',\n value: function addSound(soundObject) {\n var _this5 = this;\n\n return loadSound(soundObject, this.runtime).then(function () {\n _this5.editingTarget.sprite.sounds.push(soundObject);\n _this5.emitTargetsUpdate();\n });\n }\n\n /**\n * Rename a sound on the current editing target.\n * @param {int} soundIndex - the index of the sound to be renamed.\n * @param {string} newName - the desired new name of the sound (will be modified if already in use).\n */\n\n }, {\n key: 'renameSound',\n value: function renameSound(soundIndex, newName) {\n var usedNames = this.editingTarget.sprite.sounds.filter(function (sound, index) {\n return soundIndex !== index;\n }).map(function (sound) {\n return sound.name;\n });\n this.editingTarget.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);\n this.emitTargetsUpdate();\n }\n\n /**\n * Delete a sound from the current editing target.\n * @param {int} soundIndex - the index of the sound to be removed.\n */\n\n }, {\n key: 'deleteSound',\n value: function deleteSound(soundIndex) {\n this.editingTarget.deleteSound(soundIndex);\n }\n\n /**\n * Add a backdrop to the stage.\n * @param {string} md5ext - the MD5 and extension of the backdrop to be loaded.\n * @param {!object} backdropObject Object representing the backdrop.\n * @property {int} skinId - the ID of the backdrop's render skin, once installed.\n * @property {number} rotationCenterX - the X component of the backdrop's origin.\n * @property {number} rotationCenterY - the Y component of the backdrop's origin.\n * @property {number} [bitmapResolution] - the resolution scale for a bitmap backdrop.\n */\n\n }, {\n key: 'addBackdrop',\n value: function addBackdrop(md5ext, backdropObject) {\n var _this6 = this;\n\n loadCostume(md5ext, backdropObject, this.runtime).then(function () {\n var stage = _this6.runtime.getTargetForStage();\n stage.sprite.costumes.push(backdropObject);\n stage.setCostume(stage.sprite.costumes.length - 1);\n });\n }\n\n /**\n * Rename a sprite.\n * @param {string} targetId ID of a target whose sprite to rename.\n * @param {string} newName New name of the sprite.\n */\n\n }, {\n key: 'renameSprite',\n value: function renameSprite(targetId, newName) {\n var target = this.runtime.getTargetById(targetId);\n if (target) {\n if (!target.isSprite()) {\n throw new Error('Cannot rename non-sprite targets.');\n }\n var sprite = target.sprite;\n if (!sprite) {\n throw new Error('No sprite associated with this target.');\n }\n if (newName && RESERVED_NAMES.indexOf(newName) === -1) {\n var names = this.runtime.targets.filter(function (runtimeTarget) {\n return runtimeTarget.isSprite() && runtimeTarget.id !== target.id;\n }).map(function (runtimeTarget) {\n return runtimeTarget.sprite.name;\n });\n sprite.name = StringUtil.unusedName(newName, names);\n }\n this.emitTargetsUpdate();\n } else {\n throw new Error('No target with the provided id.');\n }\n }\n\n /**\n * Delete a sprite and all its clones.\n * @param {string} targetId ID of a target whose sprite to delete.\n */\n\n }, {\n key: 'deleteSprite',\n value: function deleteSprite(targetId) {\n var target = this.runtime.getTargetById(targetId);\n var targetIndexBeforeDelete = this.runtime.targets.map(function (t) {\n return t.id;\n }).indexOf(target.id);\n\n if (target) {\n if (!target.isSprite()) {\n throw new Error('Cannot delete non-sprite targets.');\n }\n var sprite = target.sprite;\n if (!sprite) {\n throw new Error('No sprite associated with this target.');\n }\n var currentEditingTarget = this.editingTarget;\n for (var i = 0; i < sprite.clones.length; i++) {\n var clone = sprite.clones[i];\n this.runtime.stopForTarget(sprite.clones[i]);\n this.runtime.disposeTarget(sprite.clones[i]);\n // Ensure editing target is switched if we are deleting it.\n if (clone === currentEditingTarget) {\n var nextTargetIndex = Math.min(this.runtime.targets.length - 1, targetIndexBeforeDelete);\n this.setEditingTarget(this.runtime.targets[nextTargetIndex].id);\n }\n }\n // Sprite object should be deleted by GC.\n this.emitTargetsUpdate();\n } else {\n throw new Error('No target with the provided id.');\n }\n }\n\n /**\n * Set the audio engine for the VM/runtime\n * @param {!AudioEngine} audioEngine The audio engine to attach\n */\n\n }, {\n key: 'attachAudioEngine',\n value: function attachAudioEngine(audioEngine) {\n this.runtime.attachAudioEngine(audioEngine);\n }\n\n /**\n * Set the renderer for the VM/runtime\n * @param {!RenderWebGL} renderer The renderer to attach\n */\n\n }, {\n key: 'attachRenderer',\n value: function attachRenderer(renderer) {\n this.runtime.attachRenderer(renderer);\n }\n\n /**\n * Set the storage module for the VM/runtime\n * @param {!ScratchStorage} storage The storage module to attach\n */\n\n }, {\n key: 'attachStorage',\n value: function attachStorage(storage) {\n this.runtime.attachStorage(storage);\n }\n\n /**\n * Handle a Blockly event for the current editing target.\n * @param {!Blockly.Event} e Any Blockly event.\n */\n\n }, {\n key: 'blockListener',\n value: function blockListener(e) {\n if (this.editingTarget) {\n this.editingTarget.blocks.blocklyListen(e, this.runtime);\n }\n }\n\n /**\n * Handle a Blockly event for the flyout.\n * @param {!Blockly.Event} e Any Blockly event.\n */\n\n }, {\n key: 'flyoutBlockListener',\n value: function flyoutBlockListener(e) {\n this.runtime.flyoutBlocks.blocklyListen(e, this.runtime);\n }\n\n /**\n * Handle a Blockly event for the flyout to be passed to the monitor container.\n * @param {!Blockly.Event} e Any Blockly event.\n */\n\n }, {\n key: 'monitorBlockListener',\n value: function monitorBlockListener(e) {\n // Filter events by type, since monitor blocks only need to listen to these events.\n // Monitor blocks shouldn't be destroyed when flyout blocks are deleted.\n if (['create', 'change'].indexOf(e.type) !== -1) {\n this.runtime.monitorBlocks.blocklyListen(e, this.runtime);\n }\n }\n\n /**\n * Handle a Blockly event for the variable map.\n * @param {!Blockly.Event} e Any Blockly event.\n */\n\n }, {\n key: 'variableListener',\n value: function variableListener(e) {\n // Filter events by type, since blocks only needs to listen to these\n // var events.\n if (['var_create', 'var_rename', 'var_delete'].indexOf(e.type) !== -1) {\n this.runtime.getTargetForStage().blocks.blocklyListen(e, this.runtime);\n }\n }\n\n /**\n * Set an editing target. An editor UI can use this function to switch\n * between editing different targets, sprites, etc.\n * After switching the editing target, the VM may emit updates\n * to the list of targets and any attached workspace blocks\n * (see `emitTargetsUpdate` and `emitWorkspaceUpdate`).\n * @param {string} targetId Id of target to set as editing.\n */\n\n }, {\n key: 'setEditingTarget',\n value: function setEditingTarget(targetId) {\n // Has the target id changed? If not, exit.\n if (targetId === this.editingTarget.id) {\n return;\n }\n var target = this.runtime.getTargetById(targetId);\n if (target) {\n this.editingTarget = target;\n // Emit appropriate UI updates.\n this.emitTargetsUpdate();\n this.emitWorkspaceUpdate();\n this.runtime.setEditingTarget(target);\n }\n }\n\n /**\n * Repopulate the workspace with the blocks of the current editingTarget. This\n * allows us to get around bugs like gui#413.\n */\n\n }, {\n key: 'refreshWorkspace',\n value: function refreshWorkspace() {\n if (this.editingTarget) {\n this.emitWorkspaceUpdate();\n this.runtime.setEditingTarget(this.editingTarget);\n }\n }\n\n /**\n * Emit metadata about available targets.\n * An editor UI could use this to display a list of targets and show\n * the currently editing one.\n */\n\n }, {\n key: 'emitTargetsUpdate',\n value: function emitTargetsUpdate() {\n this.emit('targetsUpdate', {\n // [[target id, human readable target name], ...].\n targetList: this.runtime.targets.filter(\n // Don't report clones.\n function (target) {\n return !target.hasOwnProperty('isOriginal') || target.isOriginal;\n }).map(function (target) {\n return target.toJSON();\n }),\n // Currently editing target id.\n editingTarget: this.editingTarget ? this.editingTarget.id : null\n });\n }\n\n /**\n * Emit an Blockly/scratch-blocks compatible XML representation\n * of the current editing target's blocks.\n */\n\n }, {\n key: 'emitWorkspaceUpdate',\n value: function emitWorkspaceUpdate() {\n // @todo Include variables scoped to editing target also.\n var variableMap = this.runtime.getTargetForStage().variables;\n var variables = Object.keys(variableMap).map(function (k) {\n return variableMap[k];\n });\n\n var xmlString = '<xml xmlns=\"http://www.w3.org/1999/xhtml\">\\n <variables>\\n ' + variables.map(function (v) {\n return v.toXML();\n }).join() + '\\n </variables>\\n ' + this.editingTarget.blocks.toXML() + '\\n </xml>';\n\n this.emit('workspaceUpdate', { xml: xmlString });\n }\n\n /**\n * Get a target id for a drawable id. Useful for interacting with the renderer\n * @param {int} drawableId The drawable id to request the target id for\n * @returns {?string} The target id, if found. Will also be null if the target found is the stage.\n */\n\n }, {\n key: 'getTargetIdForDrawableId',\n value: function getTargetIdForDrawableId(drawableId) {\n var target = this.runtime.getTargetByDrawableId(drawableId);\n if (target && target.hasOwnProperty('id') && target.hasOwnProperty('isStage') && !target.isStage) {\n return target.id;\n }\n return null;\n }\n\n /**\n * Put a target into a \"drag\" state, during which its X/Y positions will be unaffected\n * by blocks.\n * @param {string} targetId The id for the target to put into a drag state\n */\n\n }, {\n key: 'startDrag',\n value: function startDrag(targetId) {\n var target = this.runtime.getTargetById(targetId);\n if (target) {\n target.startDrag();\n this.setEditingTarget(target.id);\n }\n }\n\n /**\n * Remove a target from a drag state, so blocks may begin affecting X/Y position again\n * @param {string} targetId The id for the target to remove from the drag state\n */\n\n }, {\n key: 'stopDrag',\n value: function stopDrag(targetId) {\n var target = this.runtime.getTargetById(targetId);\n if (target) target.stopDrag();\n }\n\n /**\n * Post/edit sprite info for the current editing target.\n * @param {object} data An object with sprite info data to set.\n */\n\n }, {\n key: 'postSpriteInfo',\n value: function postSpriteInfo(data) {\n this.editingTarget.postSpriteInfo(data);\n }\n }]);\n\n return VirtualMachine;\n}(EventEmitter);\n\nmodule.exports = VirtualMachine;\n\n/***/ }),\n/* 51 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Scratch3ControlBlocks = function () {\n function Scratch3ControlBlocks(runtime) {\n _classCallCheck(this, Scratch3ControlBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3ControlBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n control_repeat: this.repeat,\n control_repeat_until: this.repeatUntil,\n control_forever: this.forever,\n control_wait: this.wait,\n control_wait_until: this.waitUntil,\n control_if: this.if,\n control_if_else: this.ifElse,\n control_stop: this.stop,\n control_create_clone_of: this.createClone,\n control_delete_this_clone: this.deleteClone\n };\n }\n }, {\n key: 'getHats',\n value: function getHats() {\n return {\n control_start_as_clone: {\n restartExistingThreads: false\n }\n };\n }\n }, {\n key: 'repeat',\n value: function repeat(args, util) {\n var times = Math.floor(Cast.toNumber(args.TIMES));\n // Initialize loop\n if (typeof util.stackFrame.loopCounter === 'undefined') {\n util.stackFrame.loopCounter = times;\n }\n // Only execute once per frame.\n // When the branch finishes, `repeat` will be executed again and\n // the second branch will be taken, yielding for the rest of the frame.\n // Decrease counter\n util.stackFrame.loopCounter--;\n // If we still have some left, start the branch.\n if (util.stackFrame.loopCounter >= 0) {\n util.startBranch(1, true);\n }\n }\n }, {\n key: 'repeatUntil',\n value: function repeatUntil(args, util) {\n var condition = Cast.toBoolean(args.CONDITION);\n // If the condition is true, start the branch.\n if (!condition) {\n util.startBranch(1, true);\n }\n }\n }, {\n key: 'waitUntil',\n value: function waitUntil(args, util) {\n var condition = Cast.toBoolean(args.CONDITION);\n if (!condition) {\n util.yield();\n }\n }\n }, {\n key: 'forever',\n value: function forever(args, util) {\n util.startBranch(1, true);\n }\n }, {\n key: 'wait',\n value: function wait(args) {\n var duration = Math.max(0, 1000 * Cast.toNumber(args.DURATION));\n return new Promise(function (resolve) {\n setTimeout(function () {\n resolve();\n }, duration);\n });\n }\n }, {\n key: 'if',\n value: function _if(args, util) {\n var condition = Cast.toBoolean(args.CONDITION);\n if (condition) {\n util.startBranch(1, false);\n }\n }\n }, {\n key: 'ifElse',\n value: function ifElse(args, util) {\n var condition = Cast.toBoolean(args.CONDITION);\n if (condition) {\n util.startBranch(1, false);\n } else {\n util.startBranch(2, false);\n }\n }\n }, {\n key: 'stop',\n value: function stop(args, util) {\n var option = args.STOP_OPTION;\n if (option === 'all') {\n util.stopAll();\n } else if (option === 'other scripts in sprite' || option === 'other scripts in stage') {\n util.stopOtherTargetThreads();\n } else if (option === 'this script') {\n util.stopThisScript();\n }\n }\n }, {\n key: 'createClone',\n value: function createClone(args, util) {\n var cloneTarget = void 0;\n if (args.CLONE_OPTION === '_myself_') {\n cloneTarget = util.target;\n } else {\n cloneTarget = this.runtime.getSpriteTargetByName(args.CLONE_OPTION);\n }\n if (!cloneTarget) {\n return;\n }\n var newClone = cloneTarget.makeClone();\n if (newClone) {\n this.runtime.targets.push(newClone);\n }\n }\n }, {\n key: 'deleteClone',\n value: function deleteClone(args, util) {\n if (util.target.isOriginal) return;\n this.runtime.disposeTarget(util.target);\n this.runtime.stopForTarget(util.target);\n }\n }]);\n\n return Scratch3ControlBlocks;\n}();\n\nmodule.exports = Scratch3ControlBlocks;\n\n/***/ }),\n/* 52 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Scratch3DataBlocks = function () {\n function Scratch3DataBlocks(runtime) {\n _classCallCheck(this, Scratch3DataBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3DataBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n data_variable: this.getVariable,\n data_setvariableto: this.setVariableTo,\n data_changevariableby: this.changeVariableBy,\n data_listcontents: this.getListContents,\n data_addtolist: this.addToList,\n data_deleteoflist: this.deleteOfList,\n data_insertatlist: this.insertAtList,\n data_replaceitemoflist: this.replaceItemOfList,\n data_itemoflist: this.getItemOfList,\n data_lengthoflist: this.lengthOfList,\n data_listcontainsitem: this.listContainsItem\n };\n }\n }, {\n key: 'getVariable',\n value: function getVariable(args, util) {\n var variable = util.target.lookupOrCreateVariable(args.VARIABLE);\n return variable.value;\n }\n }, {\n key: 'setVariableTo',\n value: function setVariableTo(args, util) {\n var variable = util.target.lookupOrCreateVariable(args.VARIABLE);\n variable.value = args.VALUE;\n }\n }, {\n key: 'changeVariableBy',\n value: function changeVariableBy(args, util) {\n var variable = util.target.lookupOrCreateVariable(args.VARIABLE);\n var castedValue = Cast.toNumber(variable.value);\n var dValue = Cast.toNumber(args.VALUE);\n variable.value = castedValue + dValue;\n }\n }, {\n key: 'getListContents',\n value: function getListContents(args, util) {\n var list = util.target.lookupOrCreateList(args.LIST);\n // Determine if the list is all single letters.\n // If it is, report contents joined together with no separator.\n // If it's not, report contents joined together with a space.\n var allSingleLetters = true;\n for (var i = 0; i < list.contents.length; i++) {\n var listItem = list.contents[i];\n if (!(typeof listItem === 'string' && listItem.length === 1)) {\n allSingleLetters = false;\n break;\n }\n }\n if (allSingleLetters) {\n return list.contents.join('');\n }\n return list.contents.join(' ');\n }\n }, {\n key: 'addToList',\n value: function addToList(args, util) {\n var list = util.target.lookupOrCreateList(args.LIST);\n list.contents.push(args.ITEM);\n }\n }, {\n key: 'deleteOfList',\n value: function deleteOfList(args, util) {\n var list = util.target.lookupOrCreateList(args.LIST);\n var index = Cast.toListIndex(args.INDEX, list.contents.length);\n if (index === Cast.LIST_INVALID) {\n return;\n } else if (index === Cast.LIST_ALL) {\n list.contents = [];\n return;\n }\n list.contents.splice(index - 1, 1);\n }\n }, {\n key: 'insertAtList',\n value: function insertAtList(args, util) {\n var item = args.ITEM;\n var list = util.target.lookupOrCreateList(args.LIST);\n var index = Cast.toListIndex(args.INDEX, list.contents.length + 1);\n if (index === Cast.LIST_INVALID) {\n return;\n }\n list.contents.splice(index - 1, 0, item);\n }\n }, {\n key: 'replaceItemOfList',\n value: function replaceItemOfList(args, util) {\n var item = args.ITEM;\n var list = util.target.lookupOrCreateList(args.LIST);\n var index = Cast.toListIndex(args.INDEX, list.contents.length);\n if (index === Cast.LIST_INVALID) {\n return;\n }\n list.contents.splice(index - 1, 1, item);\n }\n }, {\n key: 'getItemOfList',\n value: function getItemOfList(args, util) {\n var list = util.target.lookupOrCreateList(args.LIST);\n var index = Cast.toListIndex(args.INDEX, list.contents.length);\n if (index === Cast.LIST_INVALID) {\n return '';\n }\n return list.contents[index - 1];\n }\n }, {\n key: 'lengthOfList',\n value: function lengthOfList(args, util) {\n var list = util.target.lookupOrCreateList(args.LIST);\n return list.contents.length;\n }\n }, {\n key: 'listContainsItem',\n value: function listContainsItem(args, util) {\n var item = args.ITEM;\n var list = util.target.lookupOrCreateList(args.LIST);\n if (list.contents.indexOf(item) >= 0) {\n return true;\n }\n // Try using Scratch comparison operator on each item.\n // (Scratch considers the string '123' equal to the number 123).\n for (var i = 0; i < list.contents.length; i++) {\n if (Cast.compare(list.contents[i], item) === 0) {\n return true;\n }\n }\n return false;\n }\n }]);\n\n return Scratch3DataBlocks;\n}();\n\nmodule.exports = Scratch3DataBlocks;\n\n/***/ }),\n/* 53 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Scratch3EventBlocks = function () {\n function Scratch3EventBlocks(runtime) {\n _classCallCheck(this, Scratch3EventBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3EventBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n event_broadcast: this.broadcast,\n event_broadcastandwait: this.broadcastAndWait,\n event_whengreaterthan: this.hatGreaterThanPredicate\n };\n }\n }, {\n key: 'getHats',\n value: function getHats() {\n return {\n event_whenflagclicked: {\n restartExistingThreads: true\n },\n event_whenkeypressed: {\n restartExistingThreads: false\n },\n event_whenthisspriteclicked: {\n restartExistingThreads: true\n },\n event_whenbackdropswitchesto: {\n restartExistingThreads: true\n },\n event_whengreaterthan: {\n restartExistingThreads: false,\n edgeActivated: true\n },\n event_whenbroadcastreceived: {\n restartExistingThreads: true\n }\n };\n }\n }, {\n key: 'hatGreaterThanPredicate',\n value: function hatGreaterThanPredicate(args, util) {\n var option = Cast.toString(args.WHENGREATERTHANMENU).toLowerCase();\n var value = Cast.toNumber(args.VALUE);\n // @todo: Other cases :)\n if (option === 'timer') {\n return util.ioQuery('clock', 'projectTimer') > value;\n }\n return false;\n }\n }, {\n key: 'broadcast',\n value: function broadcast(args, util) {\n var broadcastOption = Cast.toString(args.BROADCAST_OPTION);\n util.startHats('event_whenbroadcastreceived', {\n BROADCAST_OPTION: broadcastOption\n });\n }\n }, {\n key: 'broadcastAndWait',\n value: function broadcastAndWait(args, util) {\n var broadcastOption = Cast.toString(args.BROADCAST_OPTION);\n // Have we run before, starting threads?\n if (!util.stackFrame.startedThreads) {\n // No - start hats for this broadcast.\n util.stackFrame.startedThreads = util.startHats('event_whenbroadcastreceived', {\n BROADCAST_OPTION: broadcastOption\n });\n if (util.stackFrame.startedThreads.length === 0) {\n // Nothing was started.\n return;\n }\n }\n // We've run before; check if the wait is still going on.\n var instance = this;\n var waiting = util.stackFrame.startedThreads.some(function (thread) {\n return instance.runtime.isActiveThread(thread);\n });\n if (waiting) {\n util.yield();\n }\n }\n }]);\n\n return Scratch3EventBlocks;\n}();\n\nmodule.exports = Scratch3EventBlocks;\n\n/***/ }),\n/* 54 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Scratch3LooksBlocks = function () {\n function Scratch3LooksBlocks(runtime) {\n _classCallCheck(this, Scratch3LooksBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3LooksBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n looks_say: this.say,\n looks_sayforsecs: this.sayforsecs,\n looks_think: this.think,\n looks_thinkforsecs: this.sayforsecs,\n looks_show: this.show,\n looks_hide: this.hide,\n looks_switchcostumeto: this.switchCostume,\n looks_switchbackdropto: this.switchBackdrop,\n looks_switchbackdroptoandwait: this.switchBackdropAndWait,\n looks_nextcostume: this.nextCostume,\n looks_nextbackdrop: this.nextBackdrop,\n looks_changeeffectby: this.changeEffect,\n looks_seteffectto: this.setEffect,\n looks_cleargraphiceffects: this.clearEffects,\n looks_changesizeby: this.changeSize,\n looks_setsizeto: this.setSize,\n looks_gotofront: this.goToFront,\n looks_gobacklayers: this.goBackLayers,\n looks_size: this.getSize,\n looks_costumeorder: this.getCostumeIndex,\n looks_backdroporder: this.getBackdropIndex,\n looks_backdropname: this.getBackdropName\n };\n }\n }, {\n key: 'say',\n value: function say(args, util) {\n util.target.setSay('say', args.MESSAGE);\n }\n }, {\n key: 'sayforsecs',\n value: function sayforsecs(args, util) {\n util.target.setSay('say', args.MESSAGE);\n return new Promise(function (resolve) {\n setTimeout(function () {\n // Clear say bubble and proceed.\n util.target.setSay();\n resolve();\n }, 1000 * args.SECS);\n });\n }\n }, {\n key: 'think',\n value: function think(args, util) {\n util.target.setSay('think', args.MESSAGE);\n }\n }, {\n key: 'thinkforsecs',\n value: function thinkforsecs(args, util) {\n util.target.setSay('think', args.MESSAGE);\n return new Promise(function (resolve) {\n setTimeout(function () {\n // Clear say bubble and proceed.\n util.target.setSay();\n resolve();\n }, 1000 * args.SECS);\n });\n }\n }, {\n key: 'show',\n value: function show(args, util) {\n util.target.setVisible(true);\n }\n }, {\n key: 'hide',\n value: function hide(args, util) {\n util.target.setVisible(false);\n }\n\n /**\n * Utility function to set the costume or backdrop of a target.\n * Matches the behavior of Scratch 2.0 for different types of arguments.\n * @param {!Target} target Target to set costume/backdrop to.\n * @param {Any} requestedCostume Costume requested, e.g., 0, 'name', etc.\n * @param {boolean=} optZeroIndex Set to zero-index the requestedCostume.\n * @return {Array.<!Thread>} Any threads started by this switch.\n */\n\n }, {\n key: '_setCostumeOrBackdrop',\n value: function _setCostumeOrBackdrop(target, requestedCostume, optZeroIndex) {\n if (typeof requestedCostume === 'number') {\n target.setCostume(optZeroIndex ? requestedCostume : requestedCostume - 1);\n } else {\n var costumeIndex = target.getCostumeIndexByName(requestedCostume);\n if (costumeIndex > -1) {\n target.setCostume(costumeIndex);\n } else if (requestedCostume === 'previous costume' || requestedCostume === 'previous backdrop') {\n target.setCostume(target.currentCostume - 1);\n } else if (requestedCostume === 'next costume' || requestedCostume === 'next backdrop') {\n target.setCostume(target.currentCostume + 1);\n } else {\n var forcedNumber = Number(requestedCostume);\n if (!isNaN(forcedNumber)) {\n target.setCostume(optZeroIndex ? forcedNumber : forcedNumber - 1);\n }\n }\n }\n if (target === this.runtime.getTargetForStage()) {\n // Target is the stage - start hats.\n var newName = target.sprite.costumes[target.currentCostume].name;\n return this.runtime.startHats('event_whenbackdropswitchesto', {\n BACKDROP: newName\n });\n }\n return [];\n }\n }, {\n key: 'switchCostume',\n value: function switchCostume(args, util) {\n this._setCostumeOrBackdrop(util.target, args.COSTUME);\n }\n }, {\n key: 'nextCostume',\n value: function nextCostume(args, util) {\n this._setCostumeOrBackdrop(util.target, util.target.currentCostume + 1, true);\n }\n }, {\n key: 'switchBackdrop',\n value: function switchBackdrop(args) {\n this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);\n }\n }, {\n key: 'switchBackdropAndWait',\n value: function switchBackdropAndWait(args, util) {\n // Have we run before, starting threads?\n if (!util.stackFrame.startedThreads) {\n // No - switch the backdrop.\n util.stackFrame.startedThreads = this._setCostumeOrBackdrop(this.runtime.getTargetForStage(), args.BACKDROP);\n if (util.stackFrame.startedThreads.length === 0) {\n // Nothing was started.\n return;\n }\n }\n // We've run before; check if the wait is still going on.\n var instance = this;\n var waiting = util.stackFrame.startedThreads.some(function (thread) {\n return instance.runtime.isActiveThread(thread);\n });\n if (waiting) {\n util.yield();\n }\n }\n }, {\n key: 'nextBackdrop',\n value: function nextBackdrop() {\n var stage = this.runtime.getTargetForStage();\n this._setCostumeOrBackdrop(stage, stage.currentCostume + 1, true);\n }\n }, {\n key: 'changeEffect',\n value: function changeEffect(args, util) {\n var effect = Cast.toString(args.EFFECT).toLowerCase();\n var change = Cast.toNumber(args.CHANGE);\n if (!util.target.effects.hasOwnProperty(effect)) return;\n var newValue = change + util.target.effects[effect];\n util.target.setEffect(effect, newValue);\n }\n }, {\n key: 'setEffect',\n value: function setEffect(args, util) {\n var effect = Cast.toString(args.EFFECT).toLowerCase();\n var value = Cast.toNumber(args.VALUE);\n util.target.setEffect(effect, value);\n }\n }, {\n key: 'clearEffects',\n value: function clearEffects(args, util) {\n util.target.clearEffects();\n }\n }, {\n key: 'changeSize',\n value: function changeSize(args, util) {\n var change = Cast.toNumber(args.CHANGE);\n util.target.setSize(util.target.size + change);\n }\n }, {\n key: 'setSize',\n value: function setSize(args, util) {\n var size = Cast.toNumber(args.SIZE);\n util.target.setSize(size);\n }\n }, {\n key: 'goToFront',\n value: function goToFront(args, util) {\n util.target.goToFront();\n }\n }, {\n key: 'goBackLayers',\n value: function goBackLayers(args, util) {\n util.target.goBackLayers(args.NUM);\n }\n }, {\n key: 'getSize',\n value: function getSize(args, util) {\n return Math.round(util.target.size);\n }\n }, {\n key: 'getBackdropIndex',\n value: function getBackdropIndex() {\n var stage = this.runtime.getTargetForStage();\n return stage.currentCostume + 1;\n }\n }, {\n key: 'getBackdropName',\n value: function getBackdropName() {\n var stage = this.runtime.getTargetForStage();\n return stage.sprite.costumes[stage.currentCostume].name;\n }\n }, {\n key: 'getCostumeIndex',\n value: function getCostumeIndex(args, util) {\n return util.target.currentCostume + 1;\n }\n }]);\n\n return Scratch3LooksBlocks;\n}();\n\nmodule.exports = Scratch3LooksBlocks;\n\n/***/ }),\n/* 55 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\nvar MathUtil = __webpack_require__(5);\nvar Timer = __webpack_require__(25);\n\nvar Scratch3MotionBlocks = function () {\n function Scratch3MotionBlocks(runtime) {\n _classCallCheck(this, Scratch3MotionBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3MotionBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n motion_movesteps: this.moveSteps,\n motion_gotoxy: this.goToXY,\n motion_goto: this.goTo,\n motion_turnright: this.turnRight,\n motion_turnleft: this.turnLeft,\n motion_pointindirection: this.pointInDirection,\n motion_pointtowards: this.pointTowards,\n motion_glidesecstoxy: this.glide,\n motion_ifonedgebounce: this.ifOnEdgeBounce,\n motion_setrotationstyle: this.setRotationStyle,\n motion_changexby: this.changeX,\n motion_setx: this.setX,\n motion_changeyby: this.changeY,\n motion_sety: this.setY,\n motion_xposition: this.getX,\n motion_yposition: this.getY,\n motion_direction: this.getDirection\n };\n }\n }, {\n key: 'moveSteps',\n value: function moveSteps(args, util) {\n var steps = Cast.toNumber(args.STEPS);\n var radians = MathUtil.degToRad(90 - util.target.direction);\n var dx = steps * Math.cos(radians);\n var dy = steps * Math.sin(radians);\n util.target.setXY(util.target.x + dx, util.target.y + dy);\n }\n }, {\n key: 'goToXY',\n value: function goToXY(args, util) {\n var x = Cast.toNumber(args.X);\n var y = Cast.toNumber(args.Y);\n util.target.setXY(x, y);\n }\n }, {\n key: 'goTo',\n value: function goTo(args, util) {\n var targetX = 0;\n var targetY = 0;\n if (args.TO === '_mouse_') {\n targetX = util.ioQuery('mouse', 'getX');\n targetY = util.ioQuery('mouse', 'getY');\n } else if (args.TO === '_random_') {\n var stageWidth = this.runtime.constructor.STAGE_WIDTH;\n var stageHeight = this.runtime.constructor.STAGE_HEIGHT;\n targetX = Math.round(stageWidth * (Math.random() - 0.5));\n targetY = Math.round(stageHeight * (Math.random() - 0.5));\n } else {\n var goToTarget = this.runtime.getSpriteTargetByName(args.TO);\n if (!goToTarget) return;\n targetX = goToTarget.x;\n targetY = goToTarget.y;\n }\n util.target.setXY(targetX, targetY);\n }\n }, {\n key: 'turnRight',\n value: function turnRight(args, util) {\n var degrees = Cast.toNumber(args.DEGREES);\n util.target.setDirection(util.target.direction + degrees);\n }\n }, {\n key: 'turnLeft',\n value: function turnLeft(args, util) {\n var degrees = Cast.toNumber(args.DEGREES);\n util.target.setDirection(util.target.direction - degrees);\n }\n }, {\n key: 'pointInDirection',\n value: function pointInDirection(args, util) {\n var direction = Cast.toNumber(args.DIRECTION);\n util.target.setDirection(direction);\n }\n }, {\n key: 'pointTowards',\n value: function pointTowards(args, util) {\n var targetX = 0;\n var targetY = 0;\n if (args.TOWARDS === '_mouse_') {\n targetX = util.ioQuery('mouse', 'getX');\n targetY = util.ioQuery('mouse', 'getY');\n } else {\n var pointTarget = this.runtime.getSpriteTargetByName(args.TOWARDS);\n if (!pointTarget) return;\n targetX = pointTarget.x;\n targetY = pointTarget.y;\n }\n\n var dx = targetX - util.target.x;\n var dy = targetY - util.target.y;\n var direction = 90 - MathUtil.radToDeg(Math.atan2(dy, dx));\n util.target.setDirection(direction);\n }\n }, {\n key: 'glide',\n value: function glide(args, util) {\n if (!util.stackFrame.timer) {\n // First time: save data for future use.\n util.stackFrame.timer = new Timer();\n util.stackFrame.timer.start();\n util.stackFrame.duration = Cast.toNumber(args.SECS);\n util.stackFrame.startX = util.target.x;\n util.stackFrame.startY = util.target.y;\n util.stackFrame.endX = Cast.toNumber(args.X);\n util.stackFrame.endY = Cast.toNumber(args.Y);\n if (util.stackFrame.duration <= 0) {\n // Duration too short to glide.\n util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);\n return;\n }\n util.yield();\n } else {\n var timeElapsed = util.stackFrame.timer.timeElapsed();\n if (timeElapsed < util.stackFrame.duration * 1000) {\n // In progress: move to intermediate position.\n var frac = timeElapsed / (util.stackFrame.duration * 1000);\n var dx = frac * (util.stackFrame.endX - util.stackFrame.startX);\n var dy = frac * (util.stackFrame.endY - util.stackFrame.startY);\n util.target.setXY(util.stackFrame.startX + dx, util.stackFrame.startY + dy);\n util.yield();\n } else {\n // Finished: move to final position.\n util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);\n }\n }\n }\n }, {\n key: 'ifOnEdgeBounce',\n value: function ifOnEdgeBounce(args, util) {\n var bounds = util.target.getBounds();\n if (!bounds) {\n return;\n }\n // Measure distance to edges.\n // Values are positive when the sprite is far away,\n // and clamped to zero when the sprite is beyond.\n var stageWidth = this.runtime.constructor.STAGE_WIDTH;\n var stageHeight = this.runtime.constructor.STAGE_HEIGHT;\n var distLeft = Math.max(0, stageWidth / 2 + bounds.left);\n var distTop = Math.max(0, stageHeight / 2 - bounds.top);\n var distRight = Math.max(0, stageWidth / 2 - bounds.right);\n var distBottom = Math.max(0, stageHeight / 2 + bounds.bottom);\n // Find the nearest edge.\n var nearestEdge = '';\n var minDist = Infinity;\n if (distLeft < minDist) {\n minDist = distLeft;\n nearestEdge = 'left';\n }\n if (distTop < minDist) {\n minDist = distTop;\n nearestEdge = 'top';\n }\n if (distRight < minDist) {\n minDist = distRight;\n nearestEdge = 'right';\n }\n if (distBottom < minDist) {\n minDist = distBottom;\n nearestEdge = 'bottom';\n }\n if (minDist > 0) {\n return; // Not touching any edge.\n }\n // Point away from the nearest edge.\n var radians = MathUtil.degToRad(90 - util.target.direction);\n var dx = Math.cos(radians);\n var dy = -Math.sin(radians);\n if (nearestEdge === 'left') {\n dx = Math.max(0.2, Math.abs(dx));\n } else if (nearestEdge === 'top') {\n dy = Math.max(0.2, Math.abs(dy));\n } else if (nearestEdge === 'right') {\n dx = 0 - Math.max(0.2, Math.abs(dx));\n } else if (nearestEdge === 'bottom') {\n dy = 0 - Math.max(0.2, Math.abs(dy));\n }\n var newDirection = MathUtil.radToDeg(Math.atan2(dy, dx)) + 90;\n util.target.setDirection(newDirection);\n // Keep within the stage.\n var fencedPosition = util.target.keepInFence(util.target.x, util.target.y);\n util.target.setXY(fencedPosition[0], fencedPosition[1]);\n }\n }, {\n key: 'setRotationStyle',\n value: function setRotationStyle(args, util) {\n util.target.setRotationStyle(args.STYLE);\n }\n }, {\n key: 'changeX',\n value: function changeX(args, util) {\n var dx = Cast.toNumber(args.DX);\n util.target.setXY(util.target.x + dx, util.target.y);\n }\n }, {\n key: 'setX',\n value: function setX(args, util) {\n var x = Cast.toNumber(args.X);\n util.target.setXY(x, util.target.y);\n }\n }, {\n key: 'changeY',\n value: function changeY(args, util) {\n var dy = Cast.toNumber(args.DY);\n util.target.setXY(util.target.x, util.target.y + dy);\n }\n }, {\n key: 'setY',\n value: function setY(args, util) {\n var y = Cast.toNumber(args.Y);\n util.target.setXY(util.target.x, y);\n }\n }, {\n key: 'getX',\n value: function getX(args, util) {\n return util.target.x;\n }\n }, {\n key: 'getY',\n value: function getY(args, util) {\n return util.target.y;\n }\n }, {\n key: 'getDirection',\n value: function getDirection(args, util) {\n return util.target.direction;\n }\n }]);\n\n return Scratch3MotionBlocks;\n}();\n\nmodule.exports = Scratch3MotionBlocks;\n\n/***/ }),\n/* 56 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\nvar MathUtil = __webpack_require__(5);\n\nvar Scratch3OperatorsBlocks = function () {\n function Scratch3OperatorsBlocks(runtime) {\n _classCallCheck(this, Scratch3OperatorsBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3OperatorsBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n operator_add: this.add,\n operator_subtract: this.subtract,\n operator_multiply: this.multiply,\n operator_divide: this.divide,\n operator_lt: this.lt,\n operator_equals: this.equals,\n operator_gt: this.gt,\n operator_and: this.and,\n operator_or: this.or,\n operator_not: this.not,\n operator_random: this.random,\n operator_join: this.join,\n operator_letter_of: this.letterOf,\n operator_length: this.length,\n operator_mod: this.mod,\n operator_round: this.round,\n operator_mathop: this.mathop\n };\n }\n }, {\n key: 'add',\n value: function add(args) {\n return Cast.toNumber(args.NUM1) + Cast.toNumber(args.NUM2);\n }\n }, {\n key: 'subtract',\n value: function subtract(args) {\n return Cast.toNumber(args.NUM1) - Cast.toNumber(args.NUM2);\n }\n }, {\n key: 'multiply',\n value: function multiply(args) {\n return Cast.toNumber(args.NUM1) * Cast.toNumber(args.NUM2);\n }\n }, {\n key: 'divide',\n value: function divide(args) {\n return Cast.toNumber(args.NUM1) / Cast.toNumber(args.NUM2);\n }\n }, {\n key: 'lt',\n value: function lt(args) {\n return Cast.compare(args.OPERAND1, args.OPERAND2) < 0;\n }\n }, {\n key: 'equals',\n value: function equals(args) {\n return Cast.compare(args.OPERAND1, args.OPERAND2) === 0;\n }\n }, {\n key: 'gt',\n value: function gt(args) {\n return Cast.compare(args.OPERAND1, args.OPERAND2) > 0;\n }\n }, {\n key: 'and',\n value: function and(args) {\n return Cast.toBoolean(args.OPERAND1) && Cast.toBoolean(args.OPERAND2);\n }\n }, {\n key: 'or',\n value: function or(args) {\n return Cast.toBoolean(args.OPERAND1) || Cast.toBoolean(args.OPERAND2);\n }\n }, {\n key: 'not',\n value: function not(args) {\n return !Cast.toBoolean(args.OPERAND);\n }\n }, {\n key: 'random',\n value: function random(args) {\n var nFrom = Cast.toNumber(args.FROM);\n var nTo = Cast.toNumber(args.TO);\n var low = nFrom <= nTo ? nFrom : nTo;\n var high = nFrom <= nTo ? nTo : nFrom;\n if (low === high) return low;\n // If both arguments are ints, truncate the result to an int.\n if (Cast.isInt(args.FROM) && Cast.isInt(args.TO)) {\n return low + parseInt(Math.random() * (high + 1 - low), 10);\n }\n return Math.random() * (high - low) + low;\n }\n }, {\n key: 'join',\n value: function join(args) {\n return Cast.toString(args.STRING1) + Cast.toString(args.STRING2);\n }\n }, {\n key: 'letterOf',\n value: function letterOf(args) {\n var index = Cast.toNumber(args.LETTER) - 1;\n var str = Cast.toString(args.STRING);\n // Out of bounds?\n if (index < 0 || index >= str.length) {\n return '';\n }\n return str.charAt(index);\n }\n }, {\n key: 'length',\n value: function length(args) {\n return Cast.toString(args.STRING).length;\n }\n }, {\n key: 'mod',\n value: function mod(args) {\n var n = Cast.toNumber(args.NUM1);\n var modulus = Cast.toNumber(args.NUM2);\n var result = n % modulus;\n // Scratch mod is kept positive.\n if (result / modulus < 0) result += modulus;\n return result;\n }\n }, {\n key: 'round',\n value: function round(args) {\n return Math.round(Cast.toNumber(args.NUM));\n }\n }, {\n key: 'mathop',\n value: function mathop(args) {\n var operator = Cast.toString(args.OPERATOR).toLowerCase();\n var n = Cast.toNumber(args.NUM);\n switch (operator) {\n case 'abs':\n return Math.abs(n);\n case 'floor':\n return Math.floor(n);\n case 'ceiling':\n return Math.ceil(n);\n case 'sqrt':\n return Math.sqrt(n);\n case 'sin':\n return parseFloat(Math.sin(Math.PI * n / 180).toFixed(10));\n case 'cos':\n return parseFloat(Math.cos(Math.PI * n / 180).toFixed(10));\n case 'tan':\n return MathUtil.tan(n);\n case 'asin':\n return Math.asin(n) * 180 / Math.PI;\n case 'acos':\n return Math.acos(n) * 180 / Math.PI;\n case 'atan':\n return Math.atan(n) * 180 / Math.PI;\n case 'ln':\n return Math.log(n);\n case 'log':\n return Math.log(n) / Math.LN10;\n case 'e ^':\n return Math.exp(n);\n case '10 ^':\n return Math.pow(10, n);\n }\n return 0;\n }\n }]);\n\n return Scratch3OperatorsBlocks;\n}();\n\nmodule.exports = Scratch3OperatorsBlocks;\n\n/***/ }),\n/* 57 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\nvar Clone = __webpack_require__(33);\nvar Color = __webpack_require__(15);\nvar MathUtil = __webpack_require__(5);\nvar RenderedTarget = __webpack_require__(23);\n\n/**\n * @typedef {object} PenState - the pen state associated with a particular target.\n * @property {Boolean} penDown - tracks whether the pen should draw for this target.\n * @property {number} hue - the current hue of the pen.\n * @property {number} shade - the current shade of the pen.\n * @property {PenAttributes} penAttributes - cached pen attributes for the renderer. This is the authoritative value for\n * diameter but not for pen color.\n */\n\n/**\n * Host for the Pen-related blocks in Scratch 3.0\n * @param {Runtime} runtime - the runtime instantiating this block package.\n * @constructor\n */\n\nvar Scratch3PenBlocks = function () {\n function Scratch3PenBlocks(runtime) {\n _classCallCheck(this, Scratch3PenBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n\n /**\n * The ID of the renderer Drawable corresponding to the pen layer.\n * @type {int}\n * @private\n */\n this._penDrawableId = -1;\n\n /**\n * The ID of the renderer Skin corresponding to the pen layer.\n * @type {int}\n * @private\n */\n this._penSkinId = -1;\n\n this._onTargetCreated = this._onTargetCreated.bind(this);\n this._onTargetMoved = this._onTargetMoved.bind(this);\n\n runtime.on('targetWasCreated', this._onTargetCreated);\n }\n\n /**\n * The default pen state, to be used when a target has no existing pen state.\n * @type {PenState}\n */\n\n\n _createClass(Scratch3PenBlocks, [{\n key: '_clampPenSize',\n\n\n /**\n * Clamp a pen size value to the range allowed by the pen.\n * @param {number} requestedSize - the requested pen size.\n * @returns {number} the clamped size.\n * @private\n */\n value: function _clampPenSize(requestedSize) {\n return MathUtil.clamp(requestedSize, Scratch3PenBlocks.PEN_SIZE_RANGE.min, Scratch3PenBlocks.PEN_SIZE_RANGE.max);\n }\n\n /**\n * Retrieve the ID of the renderer \"Skin\" corresponding to the pen layer. If\n * the pen Skin doesn't yet exist, create it.\n * @returns {int} the Skin ID of the pen layer, or -1 on failure.\n * @private\n */\n\n }, {\n key: '_getPenLayerID',\n value: function _getPenLayerID() {\n if (this._penSkinId < 0 && this.runtime.renderer) {\n this._penSkinId = this.runtime.renderer.createPenSkin();\n this._penDrawableId = this.runtime.renderer.createDrawable();\n this.runtime.renderer.setDrawableOrder(this._penDrawableId, Scratch3PenBlocks.PEN_ORDER);\n this.runtime.renderer.updateDrawableProperties(this._penDrawableId, { skinId: this._penSkinId });\n }\n return this._penSkinId;\n }\n\n /**\n * @param {Target} target - collect pen state for this target. Probably, but not necessarily, a RenderedTarget.\n * @returns {PenState} the mutable pen state associated with that target. This will be created if necessary.\n * @private\n */\n\n }, {\n key: '_getPenState',\n value: function _getPenState(target) {\n var penState = target.getCustomState(Scratch3PenBlocks.STATE_KEY);\n if (!penState) {\n penState = Clone.simple(Scratch3PenBlocks.DEFAULT_PEN_STATE);\n target.setCustomState(Scratch3PenBlocks.STATE_KEY, penState);\n }\n return penState;\n }\n\n /**\n * When a pen-using Target is cloned, clone the pen state.\n * @param {Target} newTarget - the newly created target.\n * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.\n * @listens Runtime#event:targetWasCreated\n * @private\n */\n\n }, {\n key: '_onTargetCreated',\n value: function _onTargetCreated(newTarget, sourceTarget) {\n if (sourceTarget) {\n var penState = sourceTarget.getCustomState(Scratch3PenBlocks.STATE_KEY);\n if (penState) {\n newTarget.setCustomState(Scratch3PenBlocks.STATE_KEY, Clone.simple(penState));\n if (penState.penDown) {\n newTarget.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);\n }\n }\n }\n }\n\n /**\n * Handle a target which has moved. This only fires when the pen is down.\n * @param {RenderedTarget} target - the target which has moved.\n * @param {number} oldX - the previous X position.\n * @param {number} oldY - the previous Y position.\n * @private\n */\n\n }, {\n key: '_onTargetMoved',\n value: function _onTargetMoved(target, oldX, oldY) {\n var penSkinId = this._getPenLayerID();\n if (penSkinId >= 0) {\n var penState = this._getPenState(target);\n this.runtime.renderer.penLine(penSkinId, penState.penAttributes, oldX, oldY, target.x, target.y);\n this.runtime.requestRedraw();\n }\n }\n\n /**\n * Update the cached RGB color from the hue & shade values in the provided PenState object.\n * @param {PenState} penState - the pen state to update.\n * @private\n */\n\n }, {\n key: '_updatePenColor',\n value: function _updatePenColor(penState) {\n var rgb = Color.hsvToRgb({ h: penState.hue * 180 / 100, s: 1, v: 1 });\n var shade = penState.shade > 100 ? 200 - penState.shade : penState.shade;\n if (shade < 50) {\n rgb = Color.mixRgb(Color.RGB_BLACK, rgb, (10 + shade) / 60);\n } else {\n rgb = Color.mixRgb(rgb, Color.RGB_WHITE, (shade - 50) / 60);\n }\n penState.penAttributes.color4f[0] = rgb.r / 255.0;\n penState.penAttributes.color4f[1] = rgb.g / 255.0;\n penState.penAttributes.color4f[2] = rgb.b / 255.0;\n penState.penAttributes.color4f[3] = 1;\n }\n\n /**\n * Wrap a pen hue or shade values to the range [0,200).\n * @param {number} value - the pen hue or shade value to the proper range.\n * @returns {number} the wrapped value.\n * @private\n */\n\n }, {\n key: '_wrapHueOrShade',\n value: function _wrapHueOrShade(value) {\n value = value % 200;\n if (value < 0) value += 200;\n return value;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n }, {\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n pen_clear: this.clear,\n pen_stamp: this.stamp,\n pen_pendown: this.penDown,\n pen_penup: this.penUp,\n pen_setpencolortocolor: this.setPenColorToColor,\n pen_changepencolorby: this.changePenHueBy,\n pen_setpencolortonum: this.setPenHueToNumber,\n pen_changepenshadeby: this.changePenShadeBy,\n pen_setpenshadeto: this.setPenShadeToNumber,\n pen_changepensizeby: this.changePenSizeBy,\n pen_setpensizeto: this.setPenSizeTo\n };\n }\n\n /**\n * The pen \"clear\" block clears the pen layer's contents.\n */\n\n }, {\n key: 'clear',\n value: function clear() {\n var penSkinId = this._getPenLayerID();\n if (penSkinId >= 0) {\n this.runtime.renderer.penClear(penSkinId);\n this.runtime.requestRedraw();\n }\n }\n\n /**\n * The pen \"stamp\" block stamps the current drawable's image onto the pen layer.\n * @param {object} args - the block arguments.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'stamp',\n value: function stamp(args, util) {\n var penSkinId = this._getPenLayerID();\n if (penSkinId >= 0) {\n var target = util.target;\n this.runtime.renderer.penStamp(penSkinId, target.drawableID);\n this.runtime.requestRedraw();\n }\n }\n\n /**\n * The pen \"pen down\" block causes the target to leave pen trails on future motion.\n * @param {object} args - the block arguments.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'penDown',\n value: function penDown(args, util) {\n var target = util.target;\n var penState = this._getPenState(target);\n\n if (!penState.penDown) {\n penState.penDown = true;\n target.addListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);\n }\n\n var penSkinId = this._getPenLayerID();\n if (penSkinId >= 0) {\n this.runtime.renderer.penPoint(penSkinId, penState.penAttributes, target.x, target.y);\n this.runtime.requestRedraw();\n }\n }\n\n /**\n * The pen \"pen up\" block stops the target from leaving pen trails.\n * @param {object} args - the block arguments.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'penUp',\n value: function penUp(args, util) {\n var target = util.target;\n var penState = this._getPenState(target);\n\n if (penState.penDown) {\n penState.penDown = false;\n target.removeListener(RenderedTarget.EVENT_TARGET_MOVED, this._onTargetMoved);\n }\n }\n\n /**\n * The pen \"set pen color to {color}\" block sets the pen to a particular RGB color.\n * @param {object} args - the block arguments.\n * @property {int} COLOR - the color to set, expressed as a 24-bit RGB value (0xRRGGBB).\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'setPenColorToColor',\n value: function setPenColorToColor(args, util) {\n var penState = this._getPenState(util.target);\n var rgb = Cast.toRgbColorObject(args.COLOR);\n var hsv = Color.rgbToHsv(rgb);\n\n penState.hue = 200 * hsv.h / 360;\n penState.shade = 50 * hsv.v;\n penState.penAttributes.color4f[0] = rgb.r / 255.0;\n penState.penAttributes.color4f[1] = rgb.g / 255.0;\n penState.penAttributes.color4f[2] = rgb.b / 255.0;\n if (rgb.hasOwnProperty('a')) {\n // Will there always be an 'a'?\n penState.penAttributes.color4f[3] = rgb.a / 255.0;\n } else {\n penState.penAttributes.color4f[3] = 1;\n }\n }\n\n /**\n * The pen \"change pen color by {number}\" block rotates the hue of the pen by the given amount.\n * @param {object} args - the block arguments.\n * @property {number} COLOR - the amount of desired hue rotation.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'changePenHueBy',\n value: function changePenHueBy(args, util) {\n var penState = this._getPenState(util.target);\n penState.hue = this._wrapHueOrShade(penState.hue + Cast.toNumber(args.COLOR));\n this._updatePenColor(penState);\n }\n\n /**\n * The pen \"set pen color to {number}\" block sets the hue of the pen.\n * @param {object} args - the block arguments.\n * @property {number} COLOR - the desired hue.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'setPenHueToNumber',\n value: function setPenHueToNumber(args, util) {\n var penState = this._getPenState(util.target);\n penState.hue = this._wrapHueOrShade(Cast.toNumber(args.COLOR));\n this._updatePenColor(penState);\n }\n\n /**\n * The pen \"change pen shade by {number}\" block changes the \"shade\" of the pen, related to the HSV value.\n * @param {object} args - the block arguments.\n * @property {number} SHADE - the amount of desired shade change.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'changePenShadeBy',\n value: function changePenShadeBy(args, util) {\n var penState = this._getPenState(util.target);\n penState.shade = this._wrapHueOrShade(penState.shade + Cast.toNumber(args.SHADE));\n this._updatePenColor(penState);\n }\n\n /**\n * The pen \"set pen shade to {number}\" block sets the \"shade\" of the pen, related to the HSV value.\n * @param {object} args - the block arguments.\n * @property {number} SHADE - the amount of desired shade change.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'setPenShadeToNumber',\n value: function setPenShadeToNumber(args, util) {\n var penState = this._getPenState(util.target);\n penState.shade = this._wrapHueOrShade(Cast.toNumber(args.SHADE));\n this._updatePenColor(penState);\n }\n\n /**\n * The pen \"change pen size by {number}\" block changes the pen size by the given amount.\n * @param {object} args - the block arguments.\n * @property {number} SIZE - the amount of desired size change.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'changePenSizeBy',\n value: function changePenSizeBy(args, util) {\n var penAttributes = this._getPenState(util.target).penAttributes;\n penAttributes.diameter = this._clampPenSize(penAttributes.diameter + Cast.toNumber(args.SIZE));\n }\n\n /**\n * The pen \"set pen size to {number}\" block sets the pen size to the given amount.\n * @param {object} args - the block arguments.\n * @property {number} SIZE - the amount of desired size change.\n * @param {object} util - utility object provided by the runtime.\n */\n\n }, {\n key: 'setPenSizeTo',\n value: function setPenSizeTo(args, util) {\n var penAttributes = this._getPenState(util.target).penAttributes;\n penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE));\n }\n }], [{\n key: 'DEFAULT_PEN_STATE',\n get: function get() {\n return {\n penDown: false,\n hue: 120,\n shade: 50,\n penAttributes: {\n color4f: [0, 0, 1, 1],\n diameter: 1\n }\n };\n }\n\n /**\n * Place the pen layer in front of the backdrop but behind everything else.\n * We should probably handle this somewhere else... somewhere central that knows about pen, backdrop, video, etc.\n * Maybe it should be in the GUI?\n * @type {int}\n */\n\n }, {\n key: 'PEN_ORDER',\n get: function get() {\n return 1;\n }\n\n /**\n * The minimum and maximum allowed pen size.\n * @type {{min: number, max: number}}\n */\n\n }, {\n key: 'PEN_SIZE_RANGE',\n get: function get() {\n return { min: 1, max: 255 };\n }\n\n /**\n * The key to load & store a target's pen-related state.\n * @type {string}\n */\n\n }, {\n key: 'STATE_KEY',\n get: function get() {\n return 'Scratch.pen';\n }\n }]);\n\n return Scratch3PenBlocks;\n}();\n\nmodule.exports = Scratch3PenBlocks;\n\n/***/ }),\n/* 58 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Scratch3ProcedureBlocks = function () {\n function Scratch3ProcedureBlocks(runtime) {\n _classCallCheck(this, Scratch3ProcedureBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3ProcedureBlocks, [{\n key: \"getPrimitives\",\n value: function getPrimitives() {\n return {\n procedures_defnoreturn: this.defNoReturn,\n procedures_callnoreturn: this.callNoReturn,\n procedures_param: this.param\n };\n }\n }, {\n key: \"defNoReturn\",\n value: function defNoReturn() {\n // No-op: execute the blocks.\n }\n }, {\n key: \"callNoReturn\",\n value: function callNoReturn(args, util) {\n if (!util.stackFrame.executed) {\n var procedureCode = args.mutation.proccode;\n var paramNames = util.getProcedureParamNames(procedureCode);\n for (var i = 0; i < paramNames.length; i++) {\n if (args.hasOwnProperty(\"input\" + i)) {\n util.pushParam(paramNames[i], args[\"input\" + i]);\n }\n }\n util.stackFrame.executed = true;\n util.startProcedure(procedureCode);\n }\n }\n }, {\n key: \"param\",\n value: function param(args, util) {\n var value = util.getParam(args.mutation.paramname);\n return value;\n }\n }]);\n\n return Scratch3ProcedureBlocks;\n}();\n\nmodule.exports = Scratch3ProcedureBlocks;\n\n/***/ }),\n/* 59 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Scratch3SensingBlocks = function () {\n function Scratch3SensingBlocks(runtime) {\n _classCallCheck(this, Scratch3SensingBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n\n _createClass(Scratch3SensingBlocks, [{\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n sensing_touchingobject: this.touchingObject,\n sensing_touchingcolor: this.touchingColor,\n sensing_coloristouchingcolor: this.colorTouchingColor,\n sensing_distanceto: this.distanceTo,\n sensing_timer: this.getTimer,\n sensing_resettimer: this.resetTimer,\n sensing_of: this.getAttributeOf,\n sensing_mousex: this.getMouseX,\n sensing_mousey: this.getMouseY,\n sensing_mousedown: this.getMouseDown,\n sensing_keypressed: this.getKeyPressed,\n sensing_current: this.current,\n sensing_dayssince2000: this.daysSince2000,\n sensing_loudness: this.getLoudness\n };\n }\n }, {\n key: 'touchingObject',\n value: function touchingObject(args, util) {\n var requestedObject = args.TOUCHINGOBJECTMENU;\n if (requestedObject === '_mouse_') {\n var mouseX = util.ioQuery('mouse', 'getX');\n var mouseY = util.ioQuery('mouse', 'getY');\n return util.target.isTouchingPoint(mouseX, mouseY);\n } else if (requestedObject === '_edge_') {\n return util.target.isTouchingEdge();\n }\n return util.target.isTouchingSprite(requestedObject);\n }\n }, {\n key: 'touchingColor',\n value: function touchingColor(args, util) {\n var color = Cast.toRgbColorList(args.COLOR);\n return util.target.isTouchingColor(color);\n }\n }, {\n key: 'colorTouchingColor',\n value: function colorTouchingColor(args, util) {\n var maskColor = Cast.toRgbColorList(args.COLOR);\n var targetColor = Cast.toRgbColorList(args.COLOR2);\n return util.target.colorIsTouchingColor(targetColor, maskColor);\n }\n }, {\n key: 'distanceTo',\n value: function distanceTo(args, util) {\n if (util.target.isStage) return 10000;\n\n var targetX = 0;\n var targetY = 0;\n if (args.DISTANCETOMENU === '_mouse_') {\n targetX = util.ioQuery('mouse', 'getX');\n targetY = util.ioQuery('mouse', 'getY');\n } else {\n var distTarget = this.runtime.getSpriteTargetByName(args.DISTANCETOMENU);\n if (!distTarget) return 10000;\n targetX = distTarget.x;\n targetY = distTarget.y;\n }\n\n var dx = util.target.x - targetX;\n var dy = util.target.y - targetY;\n return Math.sqrt(dx * dx + dy * dy);\n }\n }, {\n key: 'getTimer',\n value: function getTimer(args, util) {\n return util.ioQuery('clock', 'projectTimer');\n }\n }, {\n key: 'resetTimer',\n value: function resetTimer(args, util) {\n util.ioQuery('clock', 'resetProjectTimer');\n }\n }, {\n key: 'getMouseX',\n value: function getMouseX(args, util) {\n return util.ioQuery('mouse', 'getX');\n }\n }, {\n key: 'getMouseY',\n value: function getMouseY(args, util) {\n return util.ioQuery('mouse', 'getY');\n }\n }, {\n key: 'getMouseDown',\n value: function getMouseDown(args, util) {\n return util.ioQuery('mouse', 'getIsDown');\n }\n }, {\n key: 'current',\n value: function current(args) {\n var menuOption = Cast.toString(args.CURRENTMENU).toLowerCase();\n var date = new Date();\n switch (menuOption) {\n case 'year':\n return date.getFullYear();\n case 'month':\n return date.getMonth() + 1; // getMonth is zero-based\n case 'date':\n return date.getDate();\n case 'dayofweek':\n return date.getDay() + 1; // getDay is zero-based, Sun=0\n case 'hour':\n return date.getHours();\n case 'minute':\n return date.getMinutes();\n case 'second':\n return date.getSeconds();\n }\n return 0;\n }\n }, {\n key: 'getKeyPressed',\n value: function getKeyPressed(args, util) {\n return util.ioQuery('keyboard', 'getKeyIsDown', [args.KEY_OPTION]);\n }\n }, {\n key: 'daysSince2000',\n value: function daysSince2000() {\n var msPerDay = 24 * 60 * 60 * 1000;\n var start = new Date(2000, 0, 1); // Months are 0-indexed.\n var today = new Date();\n var dstAdjust = today.getTimezoneOffset() - start.getTimezoneOffset();\n var mSecsSinceStart = today.valueOf() - start.valueOf();\n mSecsSinceStart += (today.getTimezoneOffset() - dstAdjust) * 60 * 1000;\n return mSecsSinceStart / msPerDay;\n }\n }, {\n key: 'getLoudness',\n value: function getLoudness() {\n if (typeof this.runtime.audioEngine === 'undefined') return -1;\n return this.runtime.audioEngine.getLoudness();\n }\n }, {\n key: 'getAttributeOf',\n value: function getAttributeOf(args) {\n var attrTarget = void 0;\n\n if (args.OBJECT === '_stage_') {\n attrTarget = this.runtime.getTargetForStage();\n } else {\n attrTarget = this.runtime.getSpriteTargetByName(args.OBJECT);\n }\n\n // Generic attributes\n if (attrTarget.isStage) {\n switch (args.PROPERTY) {\n // Scratch 1.4 support\n case 'background #':\n return attrTarget.currentCostume + 1;\n\n case 'backdrop #':\n return attrTarget.currentCostume + 1;\n case 'backdrop name':\n return attrTarget.sprite.costumes[attrTarget.currentCostume].name;\n case 'volume':\n return; // @todo: Keep this in mind for sound blocks!\n }\n } else {\n switch (args.PROPERTY) {\n case 'x position':\n return attrTarget.x;\n case 'y position':\n return attrTarget.y;\n case 'direction':\n return attrTarget.direction;\n case 'costume #':\n return attrTarget.currentCostume + 1;\n case 'costume name':\n return attrTarget.sprite.costumes[attrTarget.currentCostume].name;\n case 'size':\n return attrTarget.size;\n case 'volume':\n return; // @todo: above, keep in mind for sound blocks..\n }\n }\n\n // Variables\n var varName = args.PROPERTY;\n if (attrTarget.variables.hasOwnProperty(varName)) {\n return attrTarget.variables[varName].value;\n }\n\n // Otherwise, 0\n return 0;\n }\n }]);\n\n return Scratch3SensingBlocks;\n}();\n\nmodule.exports = Scratch3SensingBlocks;\n\n/***/ }),\n/* 60 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar MathUtil = __webpack_require__(5);\nvar Cast = __webpack_require__(1);\nvar Clone = __webpack_require__(33);\n\nvar Scratch3SoundBlocks = function () {\n function Scratch3SoundBlocks(runtime) {\n _classCallCheck(this, Scratch3SoundBlocks);\n\n /**\n * The runtime instantiating this block package.\n * @type {Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * The key to load & store a target's sound-related state.\n * @type {string}\n */\n\n\n _createClass(Scratch3SoundBlocks, [{\n key: '_getSoundState',\n\n\n /**\n * @param {Target} target - collect sound state for this target.\n * @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary.\n * @private\n */\n value: function _getSoundState(target) {\n var soundState = target.getCustomState(Scratch3SoundBlocks.STATE_KEY);\n if (!soundState) {\n soundState = Clone.simple(Scratch3SoundBlocks.DEFAULT_SOUND_STATE);\n target.setCustomState(Scratch3SoundBlocks.STATE_KEY, soundState);\n }\n return soundState;\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n }, {\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n sound_play: this.playSound,\n sound_playuntildone: this.playSoundAndWait,\n sound_stopallsounds: this.stopAllSounds,\n sound_playnoteforbeats: this.playNoteForBeats,\n sound_playdrumforbeats: this.playDrumForBeats,\n sound_restforbeats: this.restForBeats,\n sound_setinstrumentto: this.setInstrument,\n sound_seteffectto: this.setEffect,\n sound_changeeffectby: this.changeEffect,\n sound_cleareffects: this.clearEffects,\n sound_sounds_menu: this.soundsMenu,\n sound_beats_menu: this.beatsMenu,\n sound_effects_menu: this.effectsMenu,\n sound_setvolumeto: this.setVolume,\n sound_changevolumeby: this.changeVolume,\n sound_volume: this.getVolume,\n sound_settempotobpm: this.setTempo,\n sound_changetempoby: this.changeTempo,\n sound_tempo: this.getTempo\n };\n }\n }, {\n key: 'playSound',\n value: function playSound(args, util) {\n var index = this._getSoundIndex(args.SOUND_MENU, util);\n if (index >= 0) {\n var md5 = util.target.sprite.sounds[index].md5;\n if (util.target.audioPlayer === null) return;\n util.target.audioPlayer.playSound(md5);\n }\n }\n }, {\n key: 'playSoundAndWait',\n value: function playSoundAndWait(args, util) {\n var index = this._getSoundIndex(args.SOUND_MENU, util);\n if (index >= 0) {\n var md5 = util.target.sprite.sounds[index].md5;\n if (util.target.audioPlayer === null) return;\n return util.target.audioPlayer.playSound(md5);\n }\n }\n }, {\n key: '_getSoundIndex',\n value: function _getSoundIndex(soundName, util) {\n // if the sprite has no sounds, return -1\n var len = util.target.sprite.sounds.length;\n if (len === 0) {\n return -1;\n }\n\n var index = void 0;\n\n // try to convert to a number and use that as an index\n var num = parseInt(soundName, 10);\n if (!isNaN(num)) {\n index = MathUtil.wrapClamp(num, 0, len - 1);\n return index;\n }\n\n // return the index for the sound of that name\n index = this.getSoundIndexByName(soundName, util);\n return index;\n }\n }, {\n key: 'getSoundIndexByName',\n value: function getSoundIndexByName(soundName, util) {\n var sounds = util.target.sprite.sounds;\n for (var i = 0; i < sounds.length; i++) {\n if (sounds[i].name === soundName) {\n return i;\n }\n }\n // if there is no sound by that name, return -1\n return -1;\n }\n }, {\n key: 'stopAllSounds',\n value: function stopAllSounds(args, util) {\n if (util.target.audioPlayer === null) return;\n util.target.audioPlayer.stopAllSounds();\n }\n }, {\n key: 'playNoteForBeats',\n value: function playNoteForBeats(args, util) {\n var note = Cast.toNumber(args.NOTE);\n note = MathUtil.clamp(note, Scratch3SoundBlocks.MIDI_NOTE_RANGE.min, Scratch3SoundBlocks.MIDI_NOTE_RANGE.max);\n var beats = Cast.toNumber(args.BEATS);\n beats = this._clampBeats(beats);\n var soundState = this._getSoundState(util.target);\n var inst = soundState.currentInstrument;\n var vol = soundState.volume;\n if (typeof this.runtime.audioEngine === 'undefined') return;\n return this.runtime.audioEngine.playNoteForBeatsWithInstAndVol(note, beats, inst, vol);\n }\n }, {\n key: 'playDrumForBeats',\n value: function playDrumForBeats(args, util) {\n var drum = Cast.toNumber(args.DRUM);\n drum -= 1; // drums are one-indexed\n if (typeof this.runtime.audioEngine === 'undefined') return;\n drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);\n var beats = Cast.toNumber(args.BEATS);\n beats = this._clampBeats(beats);\n if (util.target.audioPlayer === null) return;\n return util.target.audioPlayer.playDrumForBeats(drum, beats);\n }\n }, {\n key: 'restForBeats',\n value: function restForBeats(args) {\n var beats = Cast.toNumber(args.BEATS);\n beats = this._clampBeats(beats);\n if (typeof this.runtime.audioEngine === 'undefined') return;\n return this.runtime.audioEngine.waitForBeats(beats);\n }\n }, {\n key: '_clampBeats',\n value: function _clampBeats(beats) {\n return MathUtil.clamp(beats, Scratch3SoundBlocks.BEAT_RANGE.min, Scratch3SoundBlocks.BEAT_RANGE.max);\n }\n }, {\n key: 'setInstrument',\n value: function setInstrument(args, util) {\n var soundState = this._getSoundState(util.target);\n var instNum = Cast.toNumber(args.INSTRUMENT);\n instNum -= 1; // instruments are one-indexed\n if (typeof this.runtime.audioEngine === 'undefined') return;\n instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments);\n soundState.currentInstrument = instNum;\n return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument);\n }\n }, {\n key: 'setEffect',\n value: function setEffect(args, util) {\n this._updateEffect(args, util, false);\n }\n }, {\n key: 'changeEffect',\n value: function changeEffect(args, util) {\n this._updateEffect(args, util, true);\n }\n }, {\n key: '_updateEffect',\n value: function _updateEffect(args, util, change) {\n var effect = Cast.toString(args.EFFECT).toLowerCase();\n var value = Cast.toNumber(args.VALUE);\n\n var soundState = this._getSoundState(util.target);\n if (!soundState.effects.hasOwnProperty(effect)) return;\n\n if (change) {\n soundState.effects[effect] += value;\n } else {\n soundState.effects[effect] = value;\n }\n\n var effectRange = Scratch3SoundBlocks.EFFECT_RANGE[effect];\n soundState.effects[effect] = MathUtil.clamp(soundState.effects[effect], effectRange.min, effectRange.max);\n\n if (util.target.audioPlayer === null) return;\n util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);\n }\n }, {\n key: 'clearEffects',\n value: function clearEffects(args, util) {\n var soundState = this._getSoundState(util.target);\n for (var effect in soundState.effects) {\n if (!soundState.effects.hasOwnProperty(effect)) continue;\n soundState.effects[effect] = 0;\n }\n if (util.target.audioPlayer === null) return;\n util.target.audioPlayer.clearEffects();\n }\n }, {\n key: 'setVolume',\n value: function setVolume(args, util) {\n var volume = Cast.toNumber(args.VOLUME);\n this._updateVolume(volume, util);\n }\n }, {\n key: 'changeVolume',\n value: function changeVolume(args, util) {\n var soundState = this._getSoundState(util.target);\n var volume = Cast.toNumber(args.VOLUME) + soundState.volume;\n this._updateVolume(volume, util);\n }\n }, {\n key: '_updateVolume',\n value: function _updateVolume(volume, util) {\n var soundState = this._getSoundState(util.target);\n volume = MathUtil.clamp(volume, 0, 100);\n soundState.volume = volume;\n if (util.target.audioPlayer === null) return;\n util.target.audioPlayer.setVolume(soundState.volume);\n }\n }, {\n key: 'getVolume',\n value: function getVolume(args, util) {\n var soundState = this._getSoundState(util.target);\n return soundState.volume;\n }\n }, {\n key: 'setTempo',\n value: function setTempo(args) {\n var tempo = Cast.toNumber(args.TEMPO);\n this._updateTempo(tempo);\n }\n }, {\n key: 'changeTempo',\n value: function changeTempo(args) {\n var change = Cast.toNumber(args.TEMPO);\n if (typeof this.runtime.audioEngine === 'undefined') return;\n var tempo = change + this.runtime.audioEngine.currentTempo;\n this._updateTempo(tempo);\n }\n }, {\n key: '_updateTempo',\n value: function _updateTempo(tempo) {\n tempo = MathUtil.clamp(tempo, Scratch3SoundBlocks.TEMPO_RANGE.min, Scratch3SoundBlocks.TEMPO_RANGE.max);\n if (typeof this.runtime.audioEngine === 'undefined') return;\n this.runtime.audioEngine.setTempo(tempo);\n }\n }, {\n key: 'getTempo',\n value: function getTempo() {\n if (typeof this.runtime.audioEngine === 'undefined') return;\n return this.runtime.audioEngine.currentTempo;\n }\n }, {\n key: 'soundsMenu',\n value: function soundsMenu(args) {\n return args.SOUND_MENU;\n }\n }, {\n key: 'beatsMenu',\n value: function beatsMenu(args) {\n return args.BEATS;\n }\n }, {\n key: 'effectsMenu',\n value: function effectsMenu(args) {\n return args.EFFECT;\n }\n }], [{\n key: 'STATE_KEY',\n get: function get() {\n return 'Scratch.sound';\n }\n\n /**\n * The default sound-related state, to be used when a target has no existing sound state.\n * @type {SoundState}\n */\n\n }, {\n key: 'DEFAULT_SOUND_STATE',\n get: function get() {\n return {\n volume: 100,\n currentInstrument: 0,\n effects: {\n pitch: 0,\n pan: 0\n }\n };\n }\n\n /**\n * The minimum and maximum MIDI note numbers, for clamping the input to play note.\n * @type {{min: number, max: number}}\n */\n\n }, {\n key: 'MIDI_NOTE_RANGE',\n get: function get() {\n return { min: 36, max: 96 }; // C2 to C7\n }\n\n /**\n * The minimum and maximum beat values, for clamping the duration of play note, play drum and rest.\n * 100 beats at the default tempo of 60bpm is 100 seconds.\n * @type {{min: number, max: number}}\n */\n\n }, {\n key: 'BEAT_RANGE',\n get: function get() {\n return { min: 0, max: 100 };\n }\n\n /** The minimum and maximum tempo values, in bpm.\n * @type {{min: number, max: number}}\n */\n\n }, {\n key: 'TEMPO_RANGE',\n get: function get() {\n return { min: 20, max: 500 };\n }\n\n /** The minimum and maximum values for each sound effect.\n * @type {{effect:{min: number, max: number}}}\n */\n\n }, {\n key: 'EFFECT_RANGE',\n get: function get() {\n return {\n pitch: { min: -600, max: 600 }, // -5 to 5 octaves\n pan: { min: -100, max: 100 // 100% left to 100% right\n } };\n }\n }]);\n\n return Scratch3SoundBlocks;\n}();\n\nmodule.exports = Scratch3SoundBlocks;\n\n/***/ }),\n/* 61 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar color = __webpack_require__(15);\nvar log = __webpack_require__(3);\n\n/**\n * Manage power, direction, and timers for one WeDo 2.0 motor.\n */\n\nvar WeDo2Motor = function () {\n /**\n * Construct a WeDo2Motor instance.\n * @param {WeDo2} parent - the WeDo 2.0 device which owns this motor.\n * @param {int} index - the zero-based index of this motor on its parent device.\n */\n function WeDo2Motor(parent, index) {\n _classCallCheck(this, WeDo2Motor);\n\n /**\n * The WeDo 2.0 device which owns this motor.\n * @type {WeDo2}\n * @private\n */\n this._parent = parent;\n\n /**\n * The zero-based index of this motor on its parent device.\n * @type {int}\n * @private\n */\n this._index = index;\n\n /**\n * This motor's current direction: 1 for \"this way\" or -1 for \"that way\"\n * @type {number}\n * @private\n */\n this._direction = 1;\n\n /**\n * This motor's current power level, in the range [0,100].\n * @type {number}\n * @private\n */\n this._power = 100;\n\n /**\n * Is this motor currently moving?\n * @type {boolean}\n * @private\n */\n this._isOn = false;\n\n /**\n * If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for\n * the end-of-action handler. Cancel this when changing plans.\n * @type {Object}\n * @private\n */\n this._pendingTimeoutId = null;\n\n this.startBraking = this.startBraking.bind(this);\n this.setMotorOff = this.setMotorOff.bind(this);\n }\n\n /**\n * @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off.\n * @constructor\n */\n\n\n _createClass(WeDo2Motor, [{\n key: 'setMotorOn',\n\n\n /**\n * Turn this motor on indefinitely.\n */\n value: function setMotorOn() {\n this._parent._send('motorOn', { motorIndex: this._index, power: this._direction * this._power });\n this._isOn = true;\n this._clearTimeout();\n }\n\n /**\n * Turn this motor on for a specific duration.\n * @param {number} milliseconds - run the motor for this long.\n */\n\n }, {\n key: 'setMotorOnFor',\n value: function setMotorOnFor(milliseconds) {\n milliseconds = Math.max(0, milliseconds);\n this.setMotorOn();\n this._setNewTimeout(this.startBraking, milliseconds);\n }\n\n /**\n * Start active braking on this motor. After a short time, the motor will turn off.\n */\n\n }, {\n key: 'startBraking',\n value: function startBraking() {\n this._parent._send('motorBrake', { motorIndex: this._index });\n this._isOn = false;\n this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS);\n }\n\n /**\n * Turn this motor off.\n */\n\n }, {\n key: 'setMotorOff',\n value: function setMotorOff() {\n this._parent._send('motorOff', { motorIndex: this._index });\n this._isOn = false;\n }\n\n /**\n * Clear the motor action timeout, if any. Safe to call even when there is no pending timeout.\n * @private\n */\n\n }, {\n key: '_clearTimeout',\n value: function _clearTimeout() {\n if (this._pendingTimeoutId !== null) {\n clearTimeout(this._pendingTimeoutId);\n this._pendingTimeoutId = null;\n }\n }\n\n /**\n * Set a new motor action timeout, after clearing an existing one if necessary.\n * @param {Function} callback - to be called at the end of the timeout.\n * @param {int} delay - wait this many milliseconds before calling the callback.\n * @private\n */\n\n }, {\n key: '_setNewTimeout',\n value: function _setNewTimeout(callback, delay) {\n var _this = this;\n\n this._clearTimeout();\n var timeoutID = setTimeout(function () {\n if (_this._pendingTimeoutId === timeoutID) {\n _this._pendingTimeoutId = null;\n }\n callback();\n }, delay);\n this._pendingTimeoutId = timeoutID;\n }\n }, {\n key: 'direction',\n\n\n /**\n * @return {int} - this motor's current direction: 1 for \"this way\" or -1 for \"that way\"\n */\n get: function get() {\n return this._direction;\n }\n\n /**\n * @param {int} value - this motor's new direction: 1 for \"this way\" or -1 for \"that way\"\n */\n ,\n set: function set(value) {\n if (value < 0) {\n this._direction = -1;\n } else {\n this._direction = 1;\n }\n }\n\n /**\n * @return {int} - this motor's current power level, in the range [0,100].\n */\n\n }, {\n key: 'power',\n get: function get() {\n return this._power;\n }\n\n /**\n * @param {int} value - this motor's new power level, in the range [0,100].\n */\n ,\n set: function set(value) {\n this._power = Math.max(0, Math.min(value, 100));\n }\n\n /**\n * @return {boolean} - true if this motor is currently moving, false if this motor is off or braking.\n */\n\n }, {\n key: 'isOn',\n get: function get() {\n return this._isOn;\n }\n }], [{\n key: 'BRAKE_TIME_MS',\n get: function get() {\n return 1000;\n }\n }]);\n\n return WeDo2Motor;\n}();\n\n/**\n * Manage communication with a WeDo 2.0 device over a Device Manager client socket.\n */\n\n\nvar WeDo2 = function () {\n _createClass(WeDo2, null, [{\n key: 'DEVICE_TYPE',\n\n\n /**\n * @return {string} - the type of Device Manager device socket that this class will handle.\n */\n get: function get() {\n return 'wedo2';\n }\n\n /**\n * Construct a WeDo2 communication object.\n * @param {Socket} socket - the socket for a WeDo 2.0 device, as provided by a Device Manager client.\n */\n\n }]);\n\n function WeDo2(socket) {\n _classCallCheck(this, WeDo2);\n\n /**\n * The socket-IO socket used to communicate with the Device Manager about this device.\n * @type {Socket}\n * @private\n */\n this._socket = socket;\n\n /**\n * The motors which this WeDo 2.0 could possibly have.\n * @type {[WeDo2Motor]}\n * @private\n */\n this._motors = [new WeDo2Motor(this, 0), new WeDo2Motor(this, 1)];\n\n /**\n * The most recently received value for each sensor.\n * @type {Object.<string, number>}\n * @private\n */\n this._sensors = {\n tiltX: 0,\n tiltY: 0,\n distance: 0\n };\n\n this._onSensorChanged = this._onSensorChanged.bind(this);\n this._onDisconnect = this._onDisconnect.bind(this);\n\n this._connectEvents();\n }\n\n /**\n * Manually dispose of this object.\n */\n\n\n _createClass(WeDo2, [{\n key: 'dispose',\n value: function dispose() {\n this._disconnectEvents();\n }\n\n /**\n * @return {number} - the latest value received for the tilt sensor's tilt about the X axis.\n */\n\n }, {\n key: 'motor',\n\n\n /**\n * Access a particular motor on this device.\n * @param {int} index - the zero-based index of the desired motor.\n * @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index.\n */\n value: function motor(index) {\n return this._motors[index];\n }\n\n /**\n * Set the WeDo 2.0 hub's LED to a specific color.\n * @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format.\n */\n\n }, {\n key: 'setLED',\n value: function setLED(rgb) {\n this._send('setLED', { rgb: rgb });\n }\n\n /**\n * Play a tone from the WeDo 2.0 hub for a specific amount of time.\n * @param {int} tone - the pitch of the tone, in Hz.\n * @param {int} milliseconds - the duration of the note, in milliseconds.\n */\n\n }, {\n key: 'playTone',\n value: function playTone(tone, milliseconds) {\n this._send('playTone', { tone: tone, ms: milliseconds });\n }\n\n /**\n * Stop the tone playing from the WeDo 2.0 hub, if any.\n */\n\n }, {\n key: 'stopTone',\n value: function stopTone() {\n this._send('stopTone');\n }\n\n /**\n * Attach event handlers to the device socket.\n * @private\n */\n\n }, {\n key: '_connectEvents',\n value: function _connectEvents() {\n this._socket.on('sensorChanged', this._onSensorChanged);\n this._socket.on('deviceWasClosed', this._onDisconnect);\n this._socket.on('disconnect', this._onDisconnect);\n }\n\n /**\n * Detach event handlers from the device socket.\n * @private\n */\n\n }, {\n key: '_disconnectEvents',\n value: function _disconnectEvents() {\n this._socket.off('sensorChanged', this._onSensorChanged);\n this._socket.off('deviceWasClosed', this._onDisconnect);\n this._socket.off('disconnect', this._onDisconnect);\n }\n\n /**\n * Store the sensor value from an incoming 'sensorChanged' event.\n * @param {object} event - the 'sensorChanged' event.\n * @property {string} sensorName - the name of the sensor which changed.\n * @property {number} sensorValue - the new value of the sensor.\n * @private\n */\n\n }, {\n key: '_onSensorChanged',\n value: function _onSensorChanged(event) {\n this._sensors[event.sensorName] = event.sensorValue;\n }\n\n /**\n * React to device disconnection. May be called more than once.\n * @private\n */\n\n }, {\n key: '_onDisconnect',\n value: function _onDisconnect() {\n this._disconnectEvents();\n }\n\n /**\n * Send a message to the device socket.\n * @param {string} message - the name of the message, such as 'playTone'.\n * @param {object} [details] - optional additional details for the message, such as tone duration and pitch.\n * @private\n */\n\n }, {\n key: '_send',\n value: function _send(message, details) {\n this._socket.emit(message, details);\n }\n }, {\n key: 'tiltX',\n get: function get() {\n return this._sensors.tiltX;\n }\n\n /**\n * @return {number} - the latest value received for the tilt sensor's tilt about the Y axis.\n */\n\n }, {\n key: 'tiltY',\n get: function get() {\n return this._sensors.tiltY;\n }\n\n /**\n * @return {number} - the latest value received from the distance sensor.\n */\n\n }, {\n key: 'distance',\n get: function get() {\n return this._sensors.distance;\n }\n }]);\n\n return WeDo2;\n}();\n\n/**\n * Enum for motor specification.\n * @readonly\n * @enum {string}\n */\n\n\nvar MotorID = {\n DEFAULT: 'motor',\n A: 'motor A',\n B: 'motor B',\n ALL: 'all motors'\n};\n\n/**\n * Enum for motor direction specification.\n * @readonly\n * @enum {string}\n */\nvar MotorDirection = {\n FORWARD: 'this way',\n BACKWARD: 'that way',\n REVERSE: 'reverse'\n};\n\n/**\n * Enum for tilt sensor direction.\n * @readonly\n * @enum {string}\n */\nvar TiltDirection = {\n UP: 'up',\n DOWN: 'down',\n LEFT: 'left',\n RIGHT: 'right',\n ANY: 'any'\n};\n\n/**\n * Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device.\n */\n\nvar Scratch3WeDo2Blocks = function () {\n _createClass(Scratch3WeDo2Blocks, null, [{\n key: 'EXTENSION_NAME',\n\n\n /**\n * @return {string} - the name of this extension.\n */\n get: function get() {\n return 'wedo2';\n }\n\n /**\n * @return {number} - the tilt sensor counts as \"tilted\" if its tilt angle meets or exceeds this threshold.\n */\n\n }, {\n key: 'TILT_THRESHOLD',\n get: function get() {\n return 15;\n }\n\n /**\n * Construct a set of WeDo 2.0 blocks.\n * @param {Runtime} runtime - the Scratch 3.0 runtime.\n */\n\n }]);\n\n function Scratch3WeDo2Blocks(runtime) {\n _classCallCheck(this, Scratch3WeDo2Blocks);\n\n /**\n * The Scratch 3.0 runtime.\n * @type {Runtime}\n */\n this.runtime = runtime;\n\n this.runtime.HACK_WeDo2Blocks = this;\n }\n\n /**\n * Use the Device Manager client to attempt to connect to a WeDo 2.0 device.\n */\n\n\n _createClass(Scratch3WeDo2Blocks, [{\n key: 'connect',\n value: function connect() {\n var _this2 = this;\n\n if (this._device || this._finder) {\n return;\n }\n var deviceManager = this.runtime.ioDevices.deviceManager;\n var finder = this._finder = deviceManager.searchAndConnect(Scratch3WeDo2Blocks.EXTENSION_NAME, WeDo2.DEVICE_TYPE);\n this._finder.promise.then(function (socket) {\n if (_this2._finder === finder) {\n _this2._finder = null;\n _this2._device = new WeDo2(socket);\n } else {\n log.warn('Ignoring success from stale WeDo 2.0 connection attempt');\n }\n }, function (reason) {\n if (_this2._finder === finder) {\n _this2._finder = null;\n log.warn('WeDo 2.0 connection failed: ' + reason);\n } else {\n log.warn('Ignoring failure from stale WeDo 2.0 connection attempt');\n }\n });\n }\n\n /**\n * Retrieve the block primitives implemented by this package.\n * @return {object.<string, Function>} Mapping of opcode to Function.\n */\n\n }, {\n key: 'getPrimitives',\n value: function getPrimitives() {\n return {\n wedo2_motorOnFor: this.motorOnFor,\n wedo2_motorOn: this.motorOn,\n wedo2_motorOff: this.motorOff,\n wedo2_startMotorPower: this.startMotorPower,\n wedo2_setMotorDirection: this.setMotorDirection,\n wedo2_setLightHue: this.setLightHue,\n wedo2_playNoteFor: this.playNoteFor,\n wedo2_whenDistance: this.whenDistance,\n wedo2_whenTilted: this.whenTilted,\n wedo2_getDistance: this.getDistance,\n wedo2_isTilted: this.isTilted,\n wedo2_getTiltAngle: this.getTiltAngle\n };\n }\n\n /**\n * Turn specified motor(s) on for a specified duration.\n * @param {object} args - the block's arguments.\n * @property {MotorID} MOTOR_ID - the motor(s) to activate.\n * @property {int} DURATION - the amount of time to run the motors.\n * @return {Promise} - a promise which will resolve at the end of the duration.\n */\n\n }, {\n key: 'motorOnFor',\n value: function motorOnFor(args) {\n var _this3 = this;\n\n var durationMS = args.DURATION * 1000;\n return new Promise(function (resolve) {\n _this3._forEachMotor(args.MOTOR_ID, function (motorIndex) {\n _this3._device.motor(motorIndex).setMotorOnFor(durationMS);\n });\n\n // Ensure this block runs for a fixed amount of time even when no device is connected.\n setTimeout(resolve, durationMS);\n });\n }\n\n /**\n * Turn specified motor(s) on indefinitely.\n * @param {object} args - the block's arguments.\n * @property {MotorID} MOTOR_ID - the motor(s) to activate.\n */\n\n }, {\n key: 'motorOn',\n value: function motorOn(args) {\n var _this4 = this;\n\n this._forEachMotor(args.MOTOR_ID, function (motorIndex) {\n _this4._device.motor(motorIndex).setMotorOn();\n });\n }\n\n /**\n * Turn specified motor(s) off.\n * @param {object} args - the block's arguments.\n * @property {MotorID} MOTOR_ID - the motor(s) to deactivate.\n */\n\n }, {\n key: 'motorOff',\n value: function motorOff(args) {\n var _this5 = this;\n\n this._forEachMotor(args.MOTOR_ID, function (motorIndex) {\n _this5._device.motor(motorIndex).setMotorOff();\n });\n }\n\n /**\n * Turn specified motor(s) off.\n * @param {object} args - the block's arguments.\n * @property {MotorID} MOTOR_ID - the motor(s) to be affected.\n * @property {int} POWER - the new power level for the motor(s).\n */\n\n }, {\n key: 'startMotorPower',\n value: function startMotorPower(args) {\n var _this6 = this;\n\n this._forEachMotor(args.MOTOR_ID, function (motorIndex) {\n var motor = _this6._device.motor(motorIndex);\n motor.power = args.POWER;\n motor.setMotorOn();\n });\n }\n\n /**\n * Set the direction of rotation for specified motor(s).\n * If the direction is 'reverse' the motor(s) will be reversed individually.\n * @param {object} args - the block's arguments.\n * @property {MotorID} MOTOR_ID - the motor(s) to be affected.\n * @property {MotorDirection} DIRECTION - the new direction for the motor(s).\n */\n\n }, {\n key: 'setMotorDirection',\n value: function setMotorDirection(args) {\n var _this7 = this;\n\n this._forEachMotor(args.MOTOR_ID, function (motorIndex) {\n var motor = _this7._device.motor(motorIndex);\n switch (args.DIRECTION) {\n case MotorDirection.FORWARD:\n motor.direction = 1;\n break;\n case MotorDirection.BACKWARD:\n motor.direction = -1;\n break;\n case MotorDirection.REVERSE:\n motor.direction = -motor.direction;\n break;\n default:\n log.warn('Unknown motor direction in setMotorDirection: ' + args.DIRECTION);\n break;\n }\n });\n }\n\n /**\n * Set the LED's hue.\n * @param {object} args - the block's arguments.\n * @property {number} HUE - the hue to set, in the range [0,100].\n */\n\n }, {\n key: 'setLightHue',\n value: function setLightHue(args) {\n // Convert from [0,100] to [0,360]\n var hue = args.HUE * 360 / 100;\n\n var rgbObject = color.hsvToRgb({ h: hue, s: 1, v: 1 });\n\n var rgbDecimal = color.rgbToDecimal(rgbObject);\n\n this._device.setLED(rgbDecimal);\n }\n\n /**\n * Make the WeDo 2.0 hub play a MIDI note for the specified duration.\n * @param {object} args - the block's arguments.\n * @property {number} NOTE - the MIDI note to play.\n * @property {number} DURATION - the duration of the note, in seconds.\n * @return {Promise} - a promise which will resolve at the end of the duration.\n */\n\n }, {\n key: 'playNoteFor',\n value: function playNoteFor(args) {\n var _this8 = this;\n\n return new Promise(function (resolve) {\n var durationMS = args.DURATION * 1000;\n var tone = _this8._noteToTone(args.NOTE);\n _this8._device.playTone(tone, durationMS);\n\n // Ensure this block runs for a fixed amount of time even when no device is connected.\n setTimeout(resolve, durationMS);\n });\n }\n\n /**\n * Compare the distance sensor's value to a reference.\n * @param {object} args - the block's arguments.\n * @property {string} OP - the comparison operation: '<' or '>'.\n * @property {number} REFERENCE - the value to compare against.\n * @return {boolean} - the result of the comparison, or false on error.\n */\n\n }, {\n key: 'whenDistance',\n value: function whenDistance(args) {\n switch (args.OP) {\n case '<':\n return this._device.distance < args.REFERENCE;\n case '>':\n return this._device.distance > args.REFERENCE;\n default:\n log.warn('Unknown comparison operator in whenDistance: ' + args.OP);\n return false;\n }\n }\n\n /**\n * Test whether the tilt sensor is currently tilted.\n * @param {object} args - the block's arguments.\n * @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).\n * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.\n */\n\n }, {\n key: 'whenTilted',\n value: function whenTilted(args) {\n return this._isTilted(args.DIRECTION);\n }\n\n /**\n * @return {number} - the distance sensor's value, scaled to the [0,100] range.\n */\n\n }, {\n key: 'getDistance',\n value: function getDistance() {\n return this._device.distance * 10;\n }\n\n /**\n * Test whether the tilt sensor is currently tilted.\n * @param {object} args - the block's arguments.\n * @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).\n * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.\n */\n\n }, {\n key: 'isTilted',\n value: function isTilted(args) {\n return this._isTilted(args.DIRECTION);\n }\n\n /**\n * @param {object} args - the block's arguments.\n * @property {TiltDirection} DIRECTION - the direction (up, down, left, right) to check.\n * @return {number} - the tilt sensor's angle in the specified direction.\n * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).\n */\n\n }, {\n key: 'getTiltAngle',\n value: function getTiltAngle(args) {\n return this._getTiltAngle(args.DIRECTION);\n }\n\n /**\n * Test whether the tilt sensor is currently tilted.\n * @param {TiltDirection} direction - the tilt direction to test (up, down, left, right, or any).\n * @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.\n * @private\n */\n\n }, {\n key: '_isTilted',\n value: function _isTilted(direction) {\n switch (direction) {\n case TiltDirection.ANY:\n return Math.abs(this._device.tiltX) >= Scratch3WeDo2Blocks.TILT_THRESHOLD || Math.abs(this._device.tiltY) >= Scratch3WeDo2Blocks.TILT_THRESHOLD;\n default:\n return this._getTiltAngle(direction) >= Scratch3WeDo2Blocks.TILT_THRESHOLD;\n }\n }\n\n /**\n * @param {TiltDirection} direction - the direction (up, down, left, right) to check.\n * @return {number} - the tilt sensor's angle in the specified direction.\n * Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).\n * @private\n */\n\n }, {\n key: '_getTiltAngle',\n value: function _getTiltAngle(direction) {\n switch (direction) {\n case TiltDirection.UP:\n return -this._device.tiltY;\n case TiltDirection.DOWN:\n return this._device.tiltY;\n case TiltDirection.LEFT:\n return -this._device.tiltX;\n case TiltDirection.RIGHT:\n return this._device.tiltX;\n default:\n log.warn('Unknown tilt direction in _getTiltAngle: ' + direction);\n }\n }\n\n /**\n * Call a callback for each motor indexed by the provided motor ID.\n * @param {MotorID} motorID - the ID specifier.\n * @param {Function} callback - the function to call with the numeric motor index for each motor.\n * @private\n */\n\n }, {\n key: '_forEachMotor',\n value: function _forEachMotor(motorID, callback) {\n var motors = void 0;\n switch (motorID) {\n case MotorID.A:\n motors = [0];\n break;\n case MotorID.B:\n motors = [1];\n break;\n case MotorID.ALL:\n case MotorID.DEFAULT:\n motors = [0, 1];\n break;\n default:\n log.warn('Invalid motor ID: ' + motorID);\n motors = [];\n break;\n }\n var _iteratorNormalCompletion = true;\n var _didIteratorError = false;\n var _iteratorError = undefined;\n\n try {\n for (var _iterator = motors[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {\n var index = _step.value;\n\n callback(index);\n }\n } catch (err) {\n _didIteratorError = true;\n _iteratorError = err;\n } finally {\n try {\n if (!_iteratorNormalCompletion && _iterator.return) {\n _iterator.return();\n }\n } finally {\n if (_didIteratorError) {\n throw _iteratorError;\n }\n }\n }\n }\n\n /**\n * @param {number} midiNote - the MIDI note value to convert.\n * @return {number} - the frequency, in Hz, corresponding to that MIDI note value.\n * @private\n */\n\n }, {\n key: '_noteToTone',\n value: function _noteToTone(midiNote) {\n // Note that MIDI note 69 is A4, 440 Hz\n return 440 * Math.pow(2, (midiNote - 69) / 12);\n }\n }]);\n\n return Scratch3WeDo2Blocks;\n}();\n\nmodule.exports = Scratch3WeDo2Blocks;\n\n/***/ }),\n/* 62 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nvar mutationAdapter = __webpack_require__(31);\nvar html = __webpack_require__(6);\n\n/**\n * Convert and an individual block DOM to the representation tree.\n * Based on Blockly's `domToBlockHeadless_`.\n * @param {Element} blockDOM DOM tree for an individual block.\n * @param {object} blocks Collection of blocks to add to.\n * @param {boolean} isTopBlock Whether blocks at this level are \"top blocks.\"\n * @param {?string} parent Parent block ID.\n * @return {undefined}\n */\nvar domToBlock = function domToBlock(blockDOM, blocks, isTopBlock, parent) {\n // Block skeleton.\n var block = {\n id: blockDOM.attribs.id, // Block ID\n opcode: blockDOM.attribs.type, // For execution, \"event_whengreenflag\".\n inputs: {}, // Inputs to this block and the blocks they point to.\n fields: {}, // Fields on this block and their values.\n next: null, // Next block in the stack, if one exists.\n topLevel: isTopBlock, // If this block starts a stack.\n parent: parent, // Parent block ID, if available.\n shadow: blockDOM.name === 'shadow', // If this represents a shadow/slot.\n x: blockDOM.attribs.x, // X position of script, if top-level.\n y: blockDOM.attribs.y // Y position of script, if top-level.\n };\n\n // Add the block to the representation tree.\n blocks[block.id] = block;\n\n // Process XML children and find enclosed blocks, fields, etc.\n for (var i = 0; i < blockDOM.children.length; i++) {\n var xmlChild = blockDOM.children[i];\n // Enclosed blocks and shadows\n var childBlockNode = null;\n var childShadowNode = null;\n for (var j = 0; j < xmlChild.children.length; j++) {\n var grandChildNode = xmlChild.children[j];\n if (!grandChildNode.name) {\n // Non-XML tag node.\n continue;\n }\n var grandChildNodeName = grandChildNode.name.toLowerCase();\n if (grandChildNodeName === 'block') {\n childBlockNode = grandChildNode;\n } else if (grandChildNodeName === 'shadow') {\n childShadowNode = grandChildNode;\n }\n }\n\n // Use shadow block only if there's no real block node.\n if (!childBlockNode && childShadowNode) {\n childBlockNode = childShadowNode;\n }\n\n // Not all Blockly-type blocks are handled here,\n // as we won't be using all of them for Scratch.\n switch (xmlChild.name.toLowerCase()) {\n case 'field':\n {\n // Add the field to this block.\n var fieldName = xmlChild.attribs.name;\n // Add id in case it is a variable field\n var fieldId = xmlChild.attribs.id;\n var fieldData = '';\n if (xmlChild.children.length > 0 && xmlChild.children[0].data) {\n fieldData = xmlChild.children[0].data;\n } else {\n // If the child of the field with a data property\n // doesn't exist, set the data to an empty string.\n fieldData = '';\n }\n block.fields[fieldName] = {\n name: fieldName,\n id: fieldId,\n value: fieldData\n };\n break;\n }\n case 'value':\n case 'statement':\n {\n // Recursively generate block structure for input block.\n domToBlock(childBlockNode, blocks, false, block.id);\n if (childShadowNode && childBlockNode !== childShadowNode) {\n // Also generate the shadow block.\n domToBlock(childShadowNode, blocks, false, block.id);\n }\n // Link this block's input to the child block.\n var inputName = xmlChild.attribs.name;\n block.inputs[inputName] = {\n name: inputName,\n block: childBlockNode.attribs.id,\n shadow: childShadowNode ? childShadowNode.attribs.id : null\n };\n break;\n }\n case 'next':\n {\n if (!childBlockNode || !childBlockNode.attribs) {\n // Invalid child block.\n continue;\n }\n // Recursively generate block structure for next block.\n domToBlock(childBlockNode, blocks, false, block.id);\n // Link next block to this block.\n block.next = childBlockNode.attribs.id;\n break;\n }\n case 'mutation':\n {\n block.mutation = mutationAdapter(xmlChild);\n break;\n }\n }\n }\n};\n\n/**\n * Convert outer blocks DOM from a Blockly CREATE event\n * to a usable form for the Scratch runtime.\n * This structure is based on Blockly xml.js:`domToWorkspace` and `domToBlock`.\n * @param {Element} blocksDOM DOM tree for this event.\n * @return {Array.<object>} Usable list of blocks from this CREATE event.\n */\nvar domToBlocks = function domToBlocks(blocksDOM) {\n // At this level, there could be multiple blocks adjacent in the DOM tree.\n var blocks = {};\n for (var i = 0; i < blocksDOM.length; i++) {\n var block = blocksDOM[i];\n if (!block.name || !block.attribs) {\n continue;\n }\n var tagName = block.name.toLowerCase();\n if (tagName === 'block' || tagName === 'shadow') {\n domToBlock(block, blocks, true, null);\n }\n }\n // Flatten blocks object into a list.\n var blocksList = [];\n for (var b in blocks) {\n if (!blocks.hasOwnProperty(b)) continue;\n blocksList.push(blocks[b]);\n }\n return blocksList;\n};\n\n/**\n * Adapter between block creation events and block representation which can be\n * used by the Scratch runtime.\n * @param {object} e `Blockly.events.create`\n * @return {Array.<object>} List of blocks from this CREATE event.\n */\nvar adapter = function adapter(e) {\n // Validate input\n if ((typeof e === 'undefined' ? 'undefined' : _typeof(e)) !== 'object') return;\n if (_typeof(e.xml) !== 'object') return;\n\n return domToBlocks(html.parseDOM(e.xml.outerHTML));\n};\n\nmodule.exports = adapter;\n\n/***/ }),\n/* 63 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar log = __webpack_require__(3);\nvar Thread = __webpack_require__(19);\n\nvar _require = __webpack_require__(29),\n Map = _require.Map;\n\n/**\n * Utility function to determine if a value is a Promise.\n * @param {*} value Value to check for a Promise.\n * @return {boolean} True if the value appears to be a Promise.\n */\n\n\nvar isPromise = function isPromise(value) {\n return value && value.then && typeof value.then === 'function';\n};\n\n/**\n * Execute a block.\n * @param {!Sequencer} sequencer Which sequencer is executing.\n * @param {!Thread} thread Thread which to read and execute.\n */\nvar execute = function execute(sequencer, thread) {\n var runtime = sequencer.runtime;\n var target = thread.target;\n\n // Stop if block or target no longer exists.\n if (target === null) {\n // No block found: stop the thread; script no longer exists.\n sequencer.retireThread(thread);\n return;\n }\n\n // Current block to execute is the one on the top of the stack.\n var currentBlockId = thread.peekStack();\n var currentStackFrame = thread.peekStackFrame();\n\n var blockContainer = void 0;\n if (thread.updateMonitor) {\n blockContainer = runtime.monitorBlocks;\n } else {\n blockContainer = target.blocks;\n }\n var block = blockContainer.getBlock(currentBlockId);\n if (typeof block === 'undefined') {\n blockContainer = runtime.flyoutBlocks;\n block = blockContainer.getBlock(currentBlockId);\n // Stop if block or target no longer exists.\n if (typeof block === 'undefined') {\n // No block found: stop the thread; script no longer exists.\n sequencer.retireThread(thread);\n return;\n }\n }\n\n var opcode = blockContainer.getOpcode(block);\n var fields = blockContainer.getFields(block);\n var inputs = blockContainer.getInputs(block);\n var blockFunction = runtime.getOpcodeFunction(opcode);\n var isHat = runtime.getIsHat(opcode);\n\n if (!opcode) {\n log.warn('Could not get opcode for block: ' + currentBlockId);\n return;\n }\n\n /**\n * Handle any reported value from the primitive, either directly returned\n * or after a promise resolves.\n * @param {*} resolvedValue Value eventually returned from the primitive.\n */\n // @todo move this to callback attached to the thread when we have performance\n // metrics (dd)\n var handleReport = function handleReport(resolvedValue) {\n thread.pushReportedValue(resolvedValue);\n if (isHat) {\n // Hat predicate was evaluated.\n if (runtime.getIsEdgeActivatedHat(opcode)) {\n // If this is an edge-activated hat, only proceed if\n // the value is true and used to be false.\n var oldEdgeValue = runtime.updateEdgeActivatedValue(currentBlockId, resolvedValue);\n var edgeWasActivated = !oldEdgeValue && resolvedValue;\n if (!edgeWasActivated) {\n sequencer.retireThread(thread);\n }\n } else {\n // Not an edge-activated hat: retire the thread\n // if predicate was false.\n if (!resolvedValue) {\n sequencer.retireThread(thread);\n }\n }\n } else {\n // In a non-hat, report the value visually if necessary if\n // at the top of the thread stack.\n if (typeof resolvedValue !== 'undefined' && thread.atStackTop()) {\n if (thread.showVisualReport) {\n runtime.visualReport(currentBlockId, resolvedValue);\n }\n if (thread.updateMonitor) {\n runtime.requestUpdateMonitor(Map({\n id: currentBlockId,\n value: String(resolvedValue)\n }));\n }\n }\n // Finished any yields.\n thread.status = Thread.STATUS_RUNNING;\n }\n };\n\n // Hats and single-field shadows are implemented slightly differently\n // from regular blocks.\n // For hats: if they have an associated block function,\n // it's treated as a predicate; if not, execution will proceed as a no-op.\n // For single-field shadows: If the block has a single field, and no inputs,\n // immediately return the value of the field.\n if (typeof blockFunction === 'undefined') {\n if (isHat) {\n // Skip through the block (hat with no predicate).\n return;\n }\n var keys = Object.keys(fields);\n if (keys.length === 1 && Object.keys(inputs).length === 0) {\n // One field and no inputs - treat as arg.\n handleReport(fields[keys[0]].value);\n } else {\n log.warn('Could not get implementation for opcode: ' + opcode);\n }\n thread.requestScriptGlowInFrame = true;\n return;\n }\n\n // Generate values for arguments (inputs).\n var argValues = {};\n\n // Add all fields on this block to the argValues.\n for (var fieldName in fields) {\n if (!fields.hasOwnProperty(fieldName)) continue;\n if (fieldName === 'VARIABLE') {\n argValues[fieldName] = fields[fieldName].id;\n } else {\n argValues[fieldName] = fields[fieldName].value;\n }\n }\n\n // Recursively evaluate input blocks.\n for (var inputName in inputs) {\n if (!inputs.hasOwnProperty(inputName)) continue;\n var input = inputs[inputName];\n var inputBlockId = input.block;\n // Is there no value for this input waiting in the stack frame?\n if (inputBlockId !== null && typeof currentStackFrame.reported[inputName] === 'undefined') {\n // If there's not, we need to evaluate the block.\n // Push to the stack to evaluate the reporter block.\n thread.pushStack(inputBlockId);\n // Save name of input for `Thread.pushReportedValue`.\n currentStackFrame.waitingReporter = inputName;\n // Actually execute the block.\n execute(sequencer, thread);\n if (thread.status === Thread.STATUS_PROMISE_WAIT) {\n return;\n }\n\n // Execution returned immediately,\n // and presumably a value was reported, so pop the stack.\n currentStackFrame.waitingReporter = null;\n thread.popStack();\n }\n argValues[inputName] = currentStackFrame.reported[inputName];\n }\n\n // Add any mutation to args (e.g., for procedures).\n var mutation = blockContainer.getMutation(block);\n if (mutation !== null) {\n argValues.mutation = mutation;\n }\n\n // If we've gotten this far, all of the input blocks are evaluated,\n // and `argValues` is fully populated. So, execute the block primitive.\n // First, clear `currentStackFrame.reported`, so any subsequent execution\n // (e.g., on return from a branch) gets fresh inputs.\n currentStackFrame.reported = {};\n\n var primitiveReportedValue = null;\n primitiveReportedValue = blockFunction(argValues, {\n stackFrame: currentStackFrame.executionContext,\n target: target,\n yield: function _yield() {\n thread.status = Thread.STATUS_YIELD;\n },\n startBranch: function startBranch(branchNum, isLoop) {\n sequencer.stepToBranch(thread, branchNum, isLoop);\n },\n stopAll: function stopAll() {\n runtime.stopAll();\n },\n stopOtherTargetThreads: function stopOtherTargetThreads() {\n runtime.stopForTarget(target, thread);\n },\n stopThisScript: function stopThisScript() {\n thread.stopThisScript();\n },\n startProcedure: function startProcedure(procedureCode) {\n sequencer.stepToProcedure(thread, procedureCode);\n },\n getProcedureParamNames: function getProcedureParamNames(procedureCode) {\n return blockContainer.getProcedureParamNames(procedureCode);\n },\n pushParam: function pushParam(paramName, paramValue) {\n thread.pushParam(paramName, paramValue);\n },\n getParam: function getParam(paramName) {\n return thread.getParam(paramName);\n },\n startHats: function startHats(requestedHat, optMatchFields, optTarget) {\n return runtime.startHats(requestedHat, optMatchFields, optTarget);\n },\n ioQuery: function ioQuery(device, func, args) {\n // Find the I/O device and execute the query/function call.\n if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {\n var devObject = runtime.ioDevices[device];\n return devObject[func].apply(devObject, args);\n }\n }\n });\n\n if (typeof primitiveReportedValue === 'undefined') {\n // No value reported - potentially a command block.\n // Edge-activated hats don't request a glow; all commands do.\n thread.requestScriptGlowInFrame = true;\n }\n\n // If it's a promise, wait until promise resolves.\n if (isPromise(primitiveReportedValue)) {\n if (thread.status === Thread.STATUS_RUNNING) {\n // Primitive returned a promise; automatically yield thread.\n thread.status = Thread.STATUS_PROMISE_WAIT;\n }\n // Promise handlers\n primitiveReportedValue.then(function (resolvedValue) {\n handleReport(resolvedValue);\n if (typeof resolvedValue === 'undefined') {\n var stackFrame = void 0;\n var nextBlockId = void 0;\n do {\n // In the case that the promise is the last block in the current thread stack\n // We need to pop out repeatedly until we find the next block.\n var popped = thread.popStack();\n if (popped === null) {\n return;\n }\n nextBlockId = thread.target.blocks.getNextBlock(popped);\n if (nextBlockId !== null) {\n // A next block exists so break out this loop\n break;\n }\n // Investigate the next block and if not in a loop,\n // then repeat and pop the next item off the stack frame\n stackFrame = thread.peekStackFrame();\n } while (stackFrame !== null && !stackFrame.isLoop);\n\n thread.pushStack(nextBlockId);\n } else {\n thread.popStack();\n }\n }, function (rejectionReason) {\n // Promise rejected: the primitive had some error.\n // Log it and proceed.\n log.warn('Primitive rejected promise: ', rejectionReason);\n thread.status = Thread.STATUS_RUNNING;\n thread.popStack();\n });\n } else if (thread.status === Thread.STATUS_RUNNING) {\n handleReport(primitiveReportedValue);\n }\n};\n\nmodule.exports = execute;\n\n/***/ }),\n/* 64 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _require = __webpack_require__(29),\n Record = _require.Record;\n\nvar MonitorRecord = Record({\n id: null,\n opcode: null,\n value: null,\n params: null\n});\n\nmodule.exports = MonitorRecord;\n\n/***/ }),\n/* 65 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar EventEmitter = __webpack_require__(10);\nvar Sequencer = __webpack_require__(66);\nvar Blocks = __webpack_require__(11);\nvar Thread = __webpack_require__(19);\n\nvar _require = __webpack_require__(29),\n OrderedMap = _require.OrderedMap;\n\n// Virtual I/O devices.\n\n\nvar Clock = __webpack_require__(69);\nvar DeviceManager = __webpack_require__(70);\nvar Keyboard = __webpack_require__(71);\nvar Mouse = __webpack_require__(72);\n\nvar defaultBlockPackages = {\n scratch3_control: __webpack_require__(51),\n scratch3_event: __webpack_require__(53),\n scratch3_looks: __webpack_require__(54),\n scratch3_motion: __webpack_require__(55),\n scratch3_operators: __webpack_require__(56),\n scratch3_pen: __webpack_require__(57),\n scratch3_sound: __webpack_require__(60),\n scratch3_sensing: __webpack_require__(59),\n scratch3_data: __webpack_require__(52),\n scratch3_procedures: __webpack_require__(58),\n scratch3_wedo2: __webpack_require__(61)\n};\n\n/**\n * Manages targets, scripts, and the sequencer.\n * @constructor\n */\n\nvar Runtime = function (_EventEmitter) {\n _inherits(Runtime, _EventEmitter);\n\n function Runtime() {\n _classCallCheck(this, Runtime);\n\n /**\n * Target management and storage.\n * @type {Array.<!Target>}\n */\n var _this = _possibleConstructorReturn(this, (Runtime.__proto__ || Object.getPrototypeOf(Runtime)).call(this));\n\n _this.targets = [];\n\n /**\n * A list of threads that are currently running in the VM.\n * Threads are added when execution starts and pruned when execution ends.\n * @type {Array.<Thread>}\n */\n _this.threads = [];\n\n /** @type {!Sequencer} */\n _this.sequencer = new Sequencer(_this);\n\n /**\n * Storage container for flyout blocks.\n * These will execute on `_editingTarget.`\n * @type {!Blocks}\n */\n _this.flyoutBlocks = new Blocks();\n\n /**\n * Storage container for monitor blocks.\n * These will execute on a target maybe\n * @type {!Blocks}\n */\n _this.monitorBlocks = new Blocks();\n\n /**\n * Currently known editing target for the VM.\n * @type {?Target}\n */\n _this._editingTarget = null;\n\n /**\n * Map to look up a block primitive's implementation function by its opcode.\n * This is a two-step lookup: package name first, then primitive name.\n * @type {Object.<string, Function>}\n */\n _this._primitives = {};\n\n /**\n * Map to look up hat blocks' metadata.\n * Keys are opcode for hat, values are metadata objects.\n * @type {Object.<string, Object>}\n */\n _this._hats = {};\n\n /**\n * Currently known values for edge-activated hats.\n * Keys are block ID for the hat; values are the currently known values.\n * @type {Object.<string, *>}\n */\n _this._edgeActivatedHatValues = {};\n\n /**\n * A list of script block IDs that were glowing during the previous frame.\n * @type {!Array.<!string>}\n */\n _this._scriptGlowsPreviousFrame = [];\n\n /**\n * Number of non-monitor threads running during the previous frame.\n * @type {number}\n */\n _this._nonMonitorThreadCount = 0;\n\n /**\n * Currently known number of clones, used to enforce clone limit.\n * @type {number}\n */\n _this._cloneCounter = 0;\n\n /**\n * Flag to emit a targets update at the end of a step. When target data\n * changes, this flag is set to true.\n * @type {boolean}\n */\n _this._refreshTargets = false;\n\n /**\n * Ordered map of all monitors, which are MonitorReporter objects.\n */\n _this._monitorState = OrderedMap({});\n\n /**\n * Monitor state from last tick\n */\n _this._prevMonitorState = OrderedMap({});\n\n /**\n * Whether the project is in \"turbo mode.\"\n * @type {Boolean}\n */\n _this.turboMode = false;\n\n /**\n * Whether the project is in \"compatibility mode\" (30 TPS).\n * @type {Boolean}\n */\n _this.compatibilityMode = false;\n\n /**\n * A reference to the current runtime stepping interval, set\n * by a `setInterval`.\n * @type {!number}\n */\n _this._steppingInterval = null;\n\n /**\n * Current length of a step.\n * Changes as mode switches, and used by the sequencer to calculate\n * WORK_TIME.\n * @type {!number}\n */\n _this.currentStepTime = null;\n\n /**\n * Whether any primitive has requested a redraw.\n * Affects whether `Sequencer.stepThreads` will yield\n * after stepping each thread.\n * Reset on every frame.\n * @type {boolean}\n */\n _this.redrawRequested = false;\n\n // Register all given block packages.\n _this._registerBlockPackages();\n\n // Register and initialize \"IO devices\", containers for processing\n // I/O related data.\n /** @type {Object.<string, Object>} */\n _this.ioDevices = {\n clock: new Clock(),\n deviceManager: new DeviceManager(),\n keyboard: new Keyboard(_this),\n mouse: new Mouse(_this)\n };\n return _this;\n }\n\n /**\n * Width of the stage, in pixels.\n * @const {number}\n */\n\n\n _createClass(Runtime, [{\n key: '_registerBlockPackages',\n\n\n // -----------------------------------------------------------------------------\n // -----------------------------------------------------------------------------\n\n /**\n * Register default block packages with this runtime.\n * @todo Prefix opcodes with package name.\n * @private\n */\n value: function _registerBlockPackages() {\n for (var packageName in defaultBlockPackages) {\n if (defaultBlockPackages.hasOwnProperty(packageName)) {\n // @todo pass a different runtime depending on package privilege?\n var packageObject = new defaultBlockPackages[packageName](this);\n // Collect primitives from package.\n if (packageObject.getPrimitives) {\n var packagePrimitives = packageObject.getPrimitives();\n for (var op in packagePrimitives) {\n if (packagePrimitives.hasOwnProperty(op)) {\n this._primitives[op] = packagePrimitives[op].bind(packageObject);\n }\n }\n }\n // Collect hat metadata from package.\n if (packageObject.getHats) {\n var packageHats = packageObject.getHats();\n for (var hatName in packageHats) {\n if (packageHats.hasOwnProperty(hatName)) {\n this._hats[hatName] = packageHats[hatName];\n }\n }\n }\n }\n }\n }\n\n /**\n * Retrieve the function associated with the given opcode.\n * @param {!string} opcode The opcode to look up.\n * @return {Function} The function which implements the opcode.\n */\n\n }, {\n key: 'getOpcodeFunction',\n value: function getOpcodeFunction(opcode) {\n return this._primitives[opcode];\n }\n\n /**\n * Return whether an opcode represents a hat block.\n * @param {!string} opcode The opcode to look up.\n * @return {boolean} True if the op is known to be a hat.\n */\n\n }, {\n key: 'getIsHat',\n value: function getIsHat(opcode) {\n return this._hats.hasOwnProperty(opcode);\n }\n\n /**\n * Return whether an opcode represents an edge-activated hat block.\n * @param {!string} opcode The opcode to look up.\n * @return {boolean} True if the op is known to be a edge-activated hat.\n */\n\n }, {\n key: 'getIsEdgeActivatedHat',\n value: function getIsEdgeActivatedHat(opcode) {\n return this._hats.hasOwnProperty(opcode) && this._hats[opcode].edgeActivated;\n }\n\n /**\n * Update an edge-activated hat block value.\n * @param {!string} blockId ID of hat to store value for.\n * @param {*} newValue Value to store for edge-activated hat.\n * @return {*} The old value for the edge-activated hat.\n */\n\n }, {\n key: 'updateEdgeActivatedValue',\n value: function updateEdgeActivatedValue(blockId, newValue) {\n var oldValue = this._edgeActivatedHatValues[blockId];\n this._edgeActivatedHatValues[blockId] = newValue;\n return oldValue;\n }\n\n /**\n * Clear all edge-activaed hat values.\n */\n\n }, {\n key: 'clearEdgeActivatedValues',\n value: function clearEdgeActivatedValues() {\n this._edgeActivatedHatValues = {};\n }\n\n /**\n * Attach the audio engine\n * @param {!AudioEngine} audioEngine The audio engine to attach\n */\n\n }, {\n key: 'attachAudioEngine',\n value: function attachAudioEngine(audioEngine) {\n this.audioEngine = audioEngine;\n }\n\n /**\n * Attach the renderer\n * @param {!RenderWebGL} renderer The renderer to attach\n */\n\n }, {\n key: 'attachRenderer',\n value: function attachRenderer(renderer) {\n this.renderer = renderer;\n }\n\n /**\n * Attach the storage module\n * @param {!ScratchStorage} storage The storage module to attach\n */\n\n }, {\n key: 'attachStorage',\n value: function attachStorage(storage) {\n this.storage = storage;\n }\n\n // -----------------------------------------------------------------------------\n // -----------------------------------------------------------------------------\n\n /**\n * Create a thread and push it to the list of threads.\n * @param {!string} id ID of block that starts the stack.\n * @param {!Target} target Target to run thread on.\n * @param {?object} opts optional arguments\n * @param {?boolean} opts.showVisualReport true if the script should show speech bubble for its value\n * @param {?boolean} opts.updateMonitor true if the script should update a monitor value\n * @return {!Thread} The newly created thread.\n */\n\n }, {\n key: '_pushThread',\n value: function _pushThread(id, target, opts) {\n opts = Object.assign({\n showVisualReport: false,\n updateMonitor: false\n }, opts);\n\n var thread = new Thread(id);\n thread.target = target;\n thread.showVisualReport = opts.showVisualReport;\n thread.updateMonitor = opts.updateMonitor;\n\n thread.pushStack(id);\n this.threads.push(thread);\n return thread;\n }\n\n /**\n * Remove a thread from the list of threads.\n * @param {?Thread} thread Thread object to remove from actives\n */\n\n }, {\n key: '_removeThread',\n value: function _removeThread(thread) {\n // Inform sequencer to stop executing that thread.\n this.sequencer.retireThread(thread);\n // Remove from the list.\n var i = this.threads.indexOf(thread);\n if (i > -1) {\n this.threads.splice(i, 1);\n }\n }\n\n /**\n * Restart a thread in place, maintaining its position in the list of threads.\n * This is used by `startHats` to and is necessary to ensure 2.0-like execution order.\n * Test project: https://scratch.mit.edu/projects/130183108/\n * @param {!Thread} thread Thread object to restart.\n */\n\n }, {\n key: '_restartThread',\n value: function _restartThread(thread) {\n var newThread = new Thread(thread.topBlock);\n newThread.target = thread.target;\n newThread.showVisualReport = thread.showVisualReport;\n newThread.updateMonitor = thread.updateMonitor;\n newThread.pushStack(thread.topBlock);\n var i = this.threads.indexOf(thread);\n if (i > -1) {\n this.threads[i] = newThread;\n } else {\n this.threads.push(thread);\n }\n }\n\n /**\n * Return whether a thread is currently active/running.\n * @param {?Thread} thread Thread object to check.\n * @return {boolean} True if the thread is active/running.\n */\n\n }, {\n key: 'isActiveThread',\n value: function isActiveThread(thread) {\n return this.threads.indexOf(thread) > -1;\n }\n\n /**\n * Toggle a script.\n * @param {!string} topBlockId ID of block that starts the script.\n * @param {?object} opts optional arguments to toggle script\n * @param {?string} opts.target target ID for target to run script on. If not supplied, uses editing target.\n * @param {?boolean} opts.showVisualReport true if the speech bubble should pop up on the block, false if not.\n * @param {?boolean} opts.updateMonitor true if the monitor for this block should get updated.\n */\n\n }, {\n key: 'toggleScript',\n value: function toggleScript(topBlockId, opts) {\n opts = Object.assign({\n target: this._editingTarget,\n showVisualReport: false,\n updateMonitor: false\n }, opts);\n // Remove any existing thread.\n for (var i = 0; i < this.threads.length; i++) {\n if (this.threads[i].topBlock === topBlockId) {\n this._removeThread(this.threads[i]);\n return;\n }\n }\n // Otherwise add it.\n this._pushThread(topBlockId, opts.target, opts);\n }\n\n /**\n * Run a function `f` for all scripts in a workspace.\n * `f` will be called with two parameters:\n * - the top block ID of the script.\n * - the target that owns the script.\n * @param {!Function} f Function to call for each script.\n * @param {Target=} optTarget Optionally, a target to restrict to.\n */\n\n }, {\n key: 'allScriptsDo',\n value: function allScriptsDo(f, optTarget) {\n var targets = this.targets;\n if (optTarget) {\n targets = [optTarget];\n }\n for (var t = targets.length - 1; t >= 0; t--) {\n var target = targets[t];\n var scripts = target.blocks.getScripts();\n for (var j = 0; j < scripts.length; j++) {\n var topBlockId = scripts[j];\n f(topBlockId, target);\n }\n }\n }\n\n /**\n * Start all relevant hats.\n * @param {!string} requestedHatOpcode Opcode of hats to start.\n * @param {object=} optMatchFields Optionally, fields to match on the hat.\n * @param {Target=} optTarget Optionally, a target to restrict to.\n * @return {Array.<Thread>} List of threads started by this function.\n */\n\n }, {\n key: 'startHats',\n value: function startHats(requestedHatOpcode, optMatchFields, optTarget) {\n if (!this._hats.hasOwnProperty(requestedHatOpcode)) {\n // No known hat with this opcode.\n return;\n }\n var instance = this;\n var newThreads = [];\n\n for (var opts in optMatchFields) {\n if (!optMatchFields.hasOwnProperty(opts)) continue;\n optMatchFields[opts] = optMatchFields[opts].toUpperCase();\n }\n\n // Consider all scripts, looking for hats with opcode `requestedHatOpcode`.\n this.allScriptsDo(function (topBlockId, target) {\n var blocks = target.blocks;\n var block = blocks.getBlock(topBlockId);\n var potentialHatOpcode = block.opcode;\n if (potentialHatOpcode !== requestedHatOpcode) {\n // Not the right hat.\n return;\n }\n\n // Match any requested fields.\n // For example: ensures that broadcasts match.\n // This needs to happen before the block is evaluated\n // (i.e., before the predicate can be run) because \"broadcast and wait\"\n // needs to have a precise collection of started threads.\n var hatFields = blocks.getFields(block);\n\n // If no fields are present, check inputs (horizontal blocks)\n if (Object.keys(hatFields).length === 0) {\n var hatInputs = blocks.getInputs(block);\n for (var input in hatInputs) {\n if (!hatInputs.hasOwnProperty(input)) continue;\n var id = hatInputs[input].block;\n var inpBlock = blocks.getBlock(id);\n var fields = blocks.getFields(inpBlock);\n hatFields = Object.assign(fields, hatFields);\n }\n }\n\n if (optMatchFields) {\n for (var matchField in optMatchFields) {\n if (hatFields[matchField].value.toUpperCase() !== optMatchFields[matchField]) {\n // Field mismatch.\n return;\n }\n }\n }\n\n // Look up metadata for the relevant hat.\n var hatMeta = instance._hats[requestedHatOpcode];\n if (hatMeta.restartExistingThreads) {\n // If `restartExistingThreads` is true, we should stop\n // any existing threads starting with the top block.\n for (var i = 0; i < instance.threads.length; i++) {\n if (instance.threads[i].topBlock === topBlockId && instance.threads[i].target === target) {\n instance._restartThread(instance.threads[i]);\n return;\n }\n }\n } else {\n // If `restartExistingThreads` is false, we should\n // give up if any threads with the top block are running.\n for (var j = 0; j < instance.threads.length; j++) {\n if (instance.threads[j].topBlock === topBlockId && instance.threads[j].target === target) {\n // Some thread is already running.\n return;\n }\n }\n }\n // Start the thread with this top block.\n newThreads.push(instance._pushThread(topBlockId, target));\n }, optTarget);\n return newThreads;\n }\n\n /**\n * Dispose all targets. Return to clean state.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.stopAll();\n this.targets.map(this.disposeTarget, this);\n }\n\n /**\n * Dispose of a target.\n * @param {!Target} disposingTarget Target to dispose of.\n */\n\n }, {\n key: 'disposeTarget',\n value: function disposeTarget(disposingTarget) {\n this.targets = this.targets.filter(function (target) {\n if (disposingTarget !== target) return true;\n // Allow target to do dispose actions.\n target.dispose();\n // Remove from list of targets.\n return false;\n });\n }\n\n /**\n * Stop any threads acting on the target.\n * @param {!Target} target Target to stop threads for.\n * @param {Thread=} optThreadException Optional thread to skip.\n */\n\n }, {\n key: 'stopForTarget',\n value: function stopForTarget(target, optThreadException) {\n // Stop any threads on the target.\n for (var i = 0; i < this.threads.length; i++) {\n if (this.threads[i] === optThreadException) {\n continue;\n }\n if (this.threads[i].target === target) {\n this._removeThread(this.threads[i]);\n }\n }\n }\n\n /**\n * Start all threads that start with the green flag.\n */\n\n }, {\n key: 'greenFlag',\n value: function greenFlag() {\n this.stopAll();\n this.ioDevices.clock.resetProjectTimer();\n this.clearEdgeActivatedValues();\n // Inform all targets of the green flag.\n for (var i = 0; i < this.targets.length; i++) {\n this.targets[i].onGreenFlag();\n }\n this.startHats('event_whenflagclicked');\n }\n\n /**\n * Stop \"everything.\"\n */\n\n }, {\n key: 'stopAll',\n value: function stopAll() {\n // Dispose all clones.\n var newTargets = [];\n for (var i = 0; i < this.targets.length; i++) {\n this.targets[i].onStopAll();\n if (this.targets[i].hasOwnProperty('isOriginal') && !this.targets[i].isOriginal) {\n this.targets[i].dispose();\n } else {\n newTargets.push(this.targets[i]);\n }\n }\n this.targets = newTargets;\n // Dispose all threads.\n var threadsCopy = this.threads.slice();\n while (threadsCopy.length > 0) {\n var poppedThread = threadsCopy.pop();\n this._removeThread(poppedThread);\n }\n }\n\n /**\n * Repeatedly run `sequencer.stepThreads` and filter out\n * inactive threads after each iteration.\n */\n\n }, {\n key: '_step',\n value: function _step() {\n // Find all edge-activated hats, and add them to threads to be evaluated.\n for (var hatType in this._hats) {\n if (!this._hats.hasOwnProperty(hatType)) continue;\n var hat = this._hats[hatType];\n if (hat.edgeActivated) {\n this.startHats(hatType);\n }\n }\n this.redrawRequested = false;\n this._pushMonitors();\n var doneThreads = this.sequencer.stepThreads();\n this._updateGlows(doneThreads);\n // Add done threads so that even if a thread finishes within 1 frame, the green\n // flag will still indicate that a script ran.\n this._emitProjectRunStatus(this.threads.length + doneThreads.length - this._getMonitorThreadCount([].concat(_toConsumableArray(this.threads), _toConsumableArray(doneThreads))));\n if (this.renderer) {\n // @todo: Only render when this.redrawRequested or clones rendered.\n this.renderer.draw();\n }\n\n if (this._refreshTargets) {\n this.emit(Runtime.TARGETS_UPDATE);\n this._refreshTargets = false;\n }\n\n if (!this._prevMonitorState.equals(this._monitorState)) {\n this.emit(Runtime.MONITORS_UPDATE, this._monitorState);\n this._prevMonitorState = this._monitorState;\n }\n }\n\n /**\n * Get the number of threads in the given array that are monitor threads (threads\n * that update monitor values, and don't count as running a script).\n * @param {!Array.<Thread>} threads The set of threads to look through.\n * @return {number} The number of monitor threads in threads.\n */\n\n }, {\n key: '_getMonitorThreadCount',\n value: function _getMonitorThreadCount(threads) {\n var count = 0;\n threads.forEach(function (thread) {\n if (thread.updateMonitor) count++;\n });\n return count;\n }\n\n /**\n * Queue monitor blocks to sequencer to be run.\n */\n\n }, {\n key: '_pushMonitors',\n value: function _pushMonitors() {\n this.monitorBlocks.runAllMonitored(this);\n }\n\n /**\n * Set the current editing target known by the runtime.\n * @param {!Target} editingTarget New editing target.\n */\n\n }, {\n key: 'setEditingTarget',\n value: function setEditingTarget(editingTarget) {\n this._editingTarget = editingTarget;\n // Script glows must be cleared.\n this._scriptGlowsPreviousFrame = [];\n this._updateGlows();\n this.requestTargetsUpdate(editingTarget);\n }\n\n /**\n * Set whether we are in 30 TPS compatibility mode.\n * @param {boolean} compatibilityModeOn True iff in compatibility mode.\n */\n\n }, {\n key: 'setCompatibilityMode',\n value: function setCompatibilityMode(compatibilityModeOn) {\n this.compatibilityMode = compatibilityModeOn;\n if (this._steppingInterval) {\n clearInterval(this._steppingInterval);\n this.start();\n }\n }\n\n /**\n * Emit glows/glow clears for scripts after a single tick.\n * Looks at `this.threads` and notices which have turned on/off new glows.\n * @param {Array.<Thread>=} optExtraThreads Optional list of inactive threads.\n */\n\n }, {\n key: '_updateGlows',\n value: function _updateGlows(optExtraThreads) {\n var searchThreads = [];\n searchThreads.push.apply(searchThreads, this.threads);\n if (optExtraThreads) {\n searchThreads.push.apply(searchThreads, optExtraThreads);\n }\n // Set of scripts that request a glow this frame.\n var requestedGlowsThisFrame = [];\n // Final set of scripts glowing during this frame.\n var finalScriptGlows = [];\n // Find all scripts that should be glowing.\n for (var i = 0; i < searchThreads.length; i++) {\n var thread = searchThreads[i];\n var target = thread.target;\n if (target === this._editingTarget) {\n var blockForThread = thread.blockGlowInFrame;\n if (thread.requestScriptGlowInFrame) {\n var script = target.blocks.getTopLevelScript(blockForThread);\n if (!script) {\n // Attempt to find in flyout blocks.\n script = this.flyoutBlocks.getTopLevelScript(blockForThread);\n }\n if (script) {\n requestedGlowsThisFrame.push(script);\n }\n }\n }\n }\n // Compare to previous frame.\n for (var j = 0; j < this._scriptGlowsPreviousFrame.length; j++) {\n var previousFrameGlow = this._scriptGlowsPreviousFrame[j];\n if (requestedGlowsThisFrame.indexOf(previousFrameGlow) < 0) {\n // Glow turned off.\n this.glowScript(previousFrameGlow, false);\n } else {\n // Still glowing.\n finalScriptGlows.push(previousFrameGlow);\n }\n }\n for (var k = 0; k < requestedGlowsThisFrame.length; k++) {\n var currentFrameGlow = requestedGlowsThisFrame[k];\n if (this._scriptGlowsPreviousFrame.indexOf(currentFrameGlow) < 0) {\n // Glow turned on.\n this.glowScript(currentFrameGlow, true);\n finalScriptGlows.push(currentFrameGlow);\n }\n }\n this._scriptGlowsPreviousFrame = finalScriptGlows;\n }\n\n /**\n * Emit run start/stop after each tick. Emits when `this.threads.length` goes\n * between non-zero and zero\n *\n * @param {number} nonMonitorThreadCount The new nonMonitorThreadCount\n */\n\n }, {\n key: '_emitProjectRunStatus',\n value: function _emitProjectRunStatus(nonMonitorThreadCount) {\n if (this._nonMonitorThreadCount === 0 && nonMonitorThreadCount > 0) {\n this.emit(Runtime.PROJECT_RUN_START);\n }\n if (this._nonMonitorThreadCount > 0 && nonMonitorThreadCount === 0) {\n this.emit(Runtime.PROJECT_RUN_STOP);\n }\n this._nonMonitorThreadCount = nonMonitorThreadCount;\n }\n\n /**\n * \"Quiet\" a script's glow: stop the VM from generating glow/unglow events\n * about that script. Use when a script has just been deleted, but we may\n * still be tracking glow data about it.\n * @param {!string} scriptBlockId Id of top-level block in script to quiet.\n */\n\n }, {\n key: 'quietGlow',\n value: function quietGlow(scriptBlockId) {\n var index = this._scriptGlowsPreviousFrame.indexOf(scriptBlockId);\n if (index > -1) {\n this._scriptGlowsPreviousFrame.splice(index, 1);\n }\n }\n\n /**\n * Emit feedback for block glowing (used in the sequencer).\n * @param {?string} blockId ID for the block to update glow\n * @param {boolean} isGlowing True to turn on glow; false to turn off.\n */\n\n }, {\n key: 'glowBlock',\n value: function glowBlock(blockId, isGlowing) {\n if (isGlowing) {\n this.emit(Runtime.BLOCK_GLOW_ON, { id: blockId });\n } else {\n this.emit(Runtime.BLOCK_GLOW_OFF, { id: blockId });\n }\n }\n\n /**\n * Emit feedback for script glowing.\n * @param {?string} topBlockId ID for the top block to update glow\n * @param {boolean} isGlowing True to turn on glow; false to turn off.\n */\n\n }, {\n key: 'glowScript',\n value: function glowScript(topBlockId, isGlowing) {\n if (isGlowing) {\n this.emit(Runtime.SCRIPT_GLOW_ON, { id: topBlockId });\n } else {\n this.emit(Runtime.SCRIPT_GLOW_OFF, { id: topBlockId });\n }\n }\n\n /**\n * Emit value for reporter to show in the blocks.\n * @param {string} blockId ID for the block.\n * @param {string} value Value to show associated with the block.\n */\n\n }, {\n key: 'visualReport',\n value: function visualReport(blockId, value) {\n this.emit(Runtime.VISUAL_REPORT, { id: blockId, value: String(value) });\n }\n\n /**\n * Add a monitor to the state. If the monitor already exists in the state,\n * overwrites it.\n * @param {!MonitorRecord} monitor Monitor to add.\n */\n\n }, {\n key: 'requestAddMonitor',\n value: function requestAddMonitor(monitor) {\n this._monitorState = this._monitorState.set(monitor.id, monitor);\n }\n\n /**\n * Update a monitor in the state. Does nothing if the monitor does not already\n * exist in the state.\n * @param {!Map} monitor Monitor values to update. Values on the monitor with overwrite\n * values on the old monitor with the same ID. If a value isn't defined on the new monitor,\n * the old monitor will keep its old value.\n */\n\n }, {\n key: 'requestUpdateMonitor',\n value: function requestUpdateMonitor(monitor) {\n if (this._monitorState.has(monitor.get('id'))) {\n this._monitorState = this._monitorState.set(monitor.get('id'), this._monitorState.get(monitor.get('id')).merge(monitor));\n }\n }\n\n /**\n * Removes a monitor from the state. Does nothing if the monitor already does\n * not exist in the state.\n * @param {!string} monitorId ID of the monitor to remove.\n */\n\n }, {\n key: 'requestRemoveMonitor',\n value: function requestRemoveMonitor(monitorId) {\n this._monitorState = this._monitorState.delete(monitorId);\n }\n\n /**\n * Get a target by its id.\n * @param {string} targetId Id of target to find.\n * @return {?Target} The target, if found.\n */\n\n }, {\n key: 'getTargetById',\n value: function getTargetById(targetId) {\n for (var i = 0; i < this.targets.length; i++) {\n var target = this.targets[i];\n if (target.id === targetId) {\n return target;\n }\n }\n }\n\n /**\n * Get the first original (non-clone-block-created) sprite given a name.\n * @param {string} spriteName Name of sprite to look for.\n * @return {?Target} Target representing a sprite of the given name.\n */\n\n }, {\n key: 'getSpriteTargetByName',\n value: function getSpriteTargetByName(spriteName) {\n for (var i = 0; i < this.targets.length; i++) {\n var target = this.targets[i];\n if (target.sprite && target.sprite.name === spriteName) {\n return target;\n }\n }\n }\n\n /**\n * Get a target by its drawable id.\n * @param {number} drawableID drawable id of target to find\n * @return {?Target} The target, if found\n */\n\n }, {\n key: 'getTargetByDrawableId',\n value: function getTargetByDrawableId(drawableID) {\n for (var i = 0; i < this.targets.length; i++) {\n var target = this.targets[i];\n if (target.drawableID === drawableID) return target;\n }\n }\n\n /**\n * Update the clone counter to track how many clones are created.\n * @param {number} changeAmount How many clones have been created/destroyed.\n */\n\n }, {\n key: 'changeCloneCounter',\n value: function changeCloneCounter(changeAmount) {\n this._cloneCounter += changeAmount;\n }\n\n /**\n * Return whether there are clones available.\n * @return {boolean} True until the number of clones hits Runtime.MAX_CLONES.\n */\n\n }, {\n key: 'clonesAvailable',\n value: function clonesAvailable() {\n return this._cloneCounter < Runtime.MAX_CLONES;\n }\n\n /**\n * Report that a new target has been created, possibly by cloning an existing target.\n * @param {Target} newTarget - the newly created target.\n * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.\n * @fires Runtime#targetWasCreated\n */\n\n }, {\n key: 'fireTargetWasCreated',\n value: function fireTargetWasCreated(newTarget, sourceTarget) {\n this.emit('targetWasCreated', newTarget, sourceTarget);\n }\n\n /**\n * Get a target representing the Scratch stage, if one exists.\n * @return {?Target} The target, if found.\n */\n\n }, {\n key: 'getTargetForStage',\n value: function getTargetForStage() {\n for (var i = 0; i < this.targets.length; i++) {\n var target = this.targets[i];\n if (target.isStage) {\n return target;\n }\n }\n }\n\n /**\n * Get the editing target.\n * @return {?Target} The editing target.\n */\n\n }, {\n key: 'getEditingTarget',\n value: function getEditingTarget() {\n return this._editingTarget;\n }\n\n /**\n * Tell the runtime to request a redraw.\n * Use after a clone/sprite has completed some visible operation on the stage.\n */\n\n }, {\n key: 'requestRedraw',\n value: function requestRedraw() {\n this.redrawRequested = true;\n }\n\n /**\n * Emit a targets update at the end of the step if the provided target is\n * the original sprite\n * @param {!Target} target Target requesting the targets update\n */\n\n }, {\n key: 'requestTargetsUpdate',\n value: function requestTargetsUpdate(target) {\n if (!target.isOriginal) return;\n this._refreshTargets = true;\n }\n\n /**\n * Set up timers to repeatedly step in a browser.\n */\n\n }, {\n key: 'start',\n value: function start() {\n var _this2 = this;\n\n var interval = Runtime.THREAD_STEP_INTERVAL;\n if (this.compatibilityMode) {\n interval = Runtime.THREAD_STEP_INTERVAL_COMPATIBILITY;\n }\n this.currentStepTime = interval;\n this._steppingInterval = setInterval(function () {\n _this2._step();\n }, interval);\n }\n }], [{\n key: 'STAGE_WIDTH',\n get: function get() {\n return 480;\n }\n\n /**\n * Height of the stage, in pixels.\n * @const {number}\n */\n\n }, {\n key: 'STAGE_HEIGHT',\n get: function get() {\n return 360;\n }\n\n /**\n * Event name for glowing a script.\n * @const {string}\n */\n\n }, {\n key: 'SCRIPT_GLOW_ON',\n get: function get() {\n return 'SCRIPT_GLOW_ON';\n }\n\n /**\n * Event name for unglowing a script.\n * @const {string}\n */\n\n }, {\n key: 'SCRIPT_GLOW_OFF',\n get: function get() {\n return 'SCRIPT_GLOW_OFF';\n }\n\n /**\n * Event name for glowing a block.\n * @const {string}\n */\n\n }, {\n key: 'BLOCK_GLOW_ON',\n get: function get() {\n return 'BLOCK_GLOW_ON';\n }\n\n /**\n * Event name for unglowing a block.\n * @const {string}\n */\n\n }, {\n key: 'BLOCK_GLOW_OFF',\n get: function get() {\n return 'BLOCK_GLOW_OFF';\n }\n\n /**\n * Event name for glowing the green flag\n * @const {string}\n */\n\n }, {\n key: 'PROJECT_RUN_START',\n get: function get() {\n return 'PROJECT_RUN_START';\n }\n\n /**\n * Event name for unglowing the green flag\n * @const {string}\n */\n\n }, {\n key: 'PROJECT_RUN_STOP',\n get: function get() {\n return 'PROJECT_RUN_STOP';\n }\n\n /**\n * Event name for visual value report.\n * @const {string}\n */\n\n }, {\n key: 'VISUAL_REPORT',\n get: function get() {\n return 'VISUAL_REPORT';\n }\n\n /**\n * Event name for targets update report.\n * @const {string}\n */\n\n }, {\n key: 'TARGETS_UPDATE',\n get: function get() {\n return 'TARGETS_UPDATE';\n }\n\n /**\n * Event name for monitors update.\n * @const {string}\n */\n\n }, {\n key: 'MONITORS_UPDATE',\n get: function get() {\n return 'MONITORS_UPDATE';\n }\n\n /**\n * How rapidly we try to step threads by default, in ms.\n */\n\n }, {\n key: 'THREAD_STEP_INTERVAL',\n get: function get() {\n return 1000 / 60;\n }\n\n /**\n * In compatibility mode, how rapidly we try to step threads, in ms.\n */\n\n }, {\n key: 'THREAD_STEP_INTERVAL_COMPATIBILITY',\n get: function get() {\n return 1000 / 30;\n }\n\n /**\n * How many clones can be created at a time.\n * @const {number}\n */\n\n }, {\n key: 'MAX_CLONES',\n get: function get() {\n return 300;\n }\n }]);\n\n return Runtime;\n}(EventEmitter);\n\n/**\n * Event fired after a new target has been created, possibly by cloning an existing target.\n *\n * @event Runtime#targetWasCreated\n * @param {Target} newTarget - the newly created target.\n * @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.\n */\n\nmodule.exports = Runtime;\n\n/***/ }),\n/* 66 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Timer = __webpack_require__(25);\nvar Thread = __webpack_require__(19);\nvar execute = __webpack_require__(63);\n\nvar Sequencer = function () {\n function Sequencer(runtime) {\n _classCallCheck(this, Sequencer);\n\n /**\n * A utility timer for timing thread sequencing.\n * @type {!Timer}\n */\n this.timer = new Timer();\n\n /**\n * Reference to the runtime owning this sequencer.\n * @type {!Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Time to run a warp-mode thread, in ms.\n * @type {number}\n */\n\n\n _createClass(Sequencer, [{\n key: 'stepThreads',\n\n\n /**\n * Step through all threads in `this.runtime.threads`, running them in order.\n * @return {Array.<!Thread>} List of inactive threads after stepping.\n */\n value: function stepThreads() {\n // Work time is 75% of the thread stepping interval.\n var WORK_TIME = 0.75 * this.runtime.currentStepTime;\n // Start counting toward WORK_TIME.\n this.timer.start();\n // Count of active threads.\n var numActiveThreads = Infinity;\n // Whether `stepThreads` has run through a full single tick.\n var ranFirstTick = false;\n var doneThreads = [];\n // Conditions for continuing to stepping threads:\n // 1. We must have threads in the list, and some must be active.\n // 2. Time elapsed must be less than WORK_TIME.\n // 3. Either turbo mode, or no redraw has been requested by a primitive.\n while (this.runtime.threads.length > 0 && numActiveThreads > 0 && this.timer.timeElapsed() < WORK_TIME && (this.runtime.turboMode || !this.runtime.redrawRequested)) {\n numActiveThreads = 0;\n // Attempt to run each thread one time.\n for (var i = 0; i < this.runtime.threads.length; i++) {\n var activeThread = this.runtime.threads[i];\n if (activeThread.stack.length === 0 || activeThread.status === Thread.STATUS_DONE) {\n // Finished with this thread.\n if (doneThreads.indexOf(activeThread) < 0) {\n doneThreads.push(activeThread);\n }\n continue;\n }\n if (activeThread.status === Thread.STATUS_YIELD_TICK && !ranFirstTick) {\n // Clear single-tick yield from the last call of `stepThreads`.\n activeThread.status = Thread.STATUS_RUNNING;\n }\n if (activeThread.status === Thread.STATUS_RUNNING || activeThread.status === Thread.STATUS_YIELD) {\n // Normal-mode thread: step.\n this.stepThread(activeThread);\n activeThread.warpTimer = null;\n }\n if (activeThread.status === Thread.STATUS_RUNNING) {\n numActiveThreads++;\n }\n }\n // We successfully ticked once. Prevents running STATUS_YIELD_TICK\n // threads on the next tick.\n ranFirstTick = true;\n }\n // Filter inactive threads from `this.runtime.threads`.\n this.runtime.threads = this.runtime.threads.filter(function (thread) {\n if (doneThreads.indexOf(thread) > -1) {\n return false;\n }\n return true;\n });\n return doneThreads;\n }\n\n /**\n * Step the requested thread for as long as necessary.\n * @param {!Thread} thread Thread object to step.\n */\n\n }, {\n key: 'stepThread',\n value: function stepThread(thread) {\n var currentBlockId = thread.peekStack();\n if (!currentBlockId) {\n // A \"null block\" - empty branch.\n thread.popStack();\n }\n while (thread.peekStack()) {\n var isWarpMode = thread.peekStackFrame().warpMode;\n if (isWarpMode && !thread.warpTimer) {\n // Initialize warp-mode timer if it hasn't been already.\n // This will start counting the thread toward `Sequencer.WARP_TIME`.\n thread.warpTimer = new Timer();\n thread.warpTimer.start();\n }\n // Execute the current block.\n // Save the current block ID to notice if we did control flow.\n currentBlockId = thread.peekStack();\n execute(this, thread);\n thread.blockGlowInFrame = currentBlockId;\n // If the thread has yielded or is waiting, yield to other threads.\n if (thread.status === Thread.STATUS_YIELD) {\n // Mark as running for next iteration.\n thread.status = Thread.STATUS_RUNNING;\n // In warp mode, yielded blocks are re-executed immediately.\n if (isWarpMode && thread.warpTimer.timeElapsed() <= Sequencer.WARP_TIME) {\n continue;\n }\n return;\n } else if (thread.status === Thread.STATUS_PROMISE_WAIT) {\n // A promise was returned by the primitive. Yield the thread\n // until the promise resolves. Promise resolution should reset\n // thread.status to Thread.STATUS_RUNNING.\n return;\n }\n // If no control flow has happened, switch to next block.\n if (thread.peekStack() === currentBlockId) {\n thread.goToNextBlock();\n }\n // If no next block has been found at this point, look on the stack.\n while (!thread.peekStack()) {\n thread.popStack();\n\n if (thread.stack.length === 0) {\n // No more stack to run!\n thread.status = Thread.STATUS_DONE;\n return;\n }\n\n var stackFrame = thread.peekStackFrame();\n isWarpMode = stackFrame.warpMode;\n\n if (stackFrame.isLoop) {\n // The current level of the stack is marked as a loop.\n // Return to yield for the frame/tick in general.\n // Unless we're in warp mode - then only return if the\n // warp timer is up.\n if (!isWarpMode || thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) {\n // Don't do anything to the stack, since loops need\n // to be re-executed.\n return;\n }\n // Don't go to the next block for this level of the stack,\n // since loops need to be re-executed.\n continue;\n } else if (stackFrame.waitingReporter) {\n // This level of the stack was waiting for a value.\n // This means a reporter has just returned - so don't go\n // to the next block for this level of the stack.\n return;\n }\n // Get next block of existing block on the stack.\n thread.goToNextBlock();\n }\n }\n }\n\n /**\n * Step a thread into a block's branch.\n * @param {!Thread} thread Thread object to step to branch.\n * @param {number} branchNum Which branch to step to (i.e., 1, 2).\n * @param {boolean} isLoop Whether this block is a loop.\n */\n\n }, {\n key: 'stepToBranch',\n value: function stepToBranch(thread, branchNum, isLoop) {\n if (!branchNum) {\n branchNum = 1;\n }\n var currentBlockId = thread.peekStack();\n var branchId = thread.target.blocks.getBranch(currentBlockId, branchNum);\n thread.peekStackFrame().isLoop = isLoop;\n if (branchId) {\n // Push branch ID to the thread's stack.\n thread.pushStack(branchId);\n } else {\n thread.pushStack(null);\n }\n }\n\n /**\n * Step a procedure.\n * @param {!Thread} thread Thread object to step to procedure.\n * @param {!string} procedureCode Procedure code of procedure to step to.\n */\n\n }, {\n key: 'stepToProcedure',\n value: function stepToProcedure(thread, procedureCode) {\n var definition = thread.target.blocks.getProcedureDefinition(procedureCode);\n if (!definition) {\n return;\n }\n // Check if the call is recursive.\n // If so, set the thread to yield after pushing.\n var isRecursive = thread.isRecursiveCall(procedureCode);\n // To step to a procedure, we put its definition on the stack.\n // Execution for the thread will proceed through the definition hat\n // and on to the main definition of the procedure.\n // When that set of blocks finishes executing, it will be popped\n // from the stack by the sequencer, returning control to the caller.\n thread.pushStack(definition);\n // In known warp-mode threads, only yield when time is up.\n if (thread.peekStackFrame().warpMode && thread.warpTimer.timeElapsed() > Sequencer.WARP_TIME) {\n thread.status = Thread.STATUS_YIELD;\n } else {\n // Look for warp-mode flag on definition, and set the thread\n // to warp-mode if needed.\n var definitionBlock = thread.target.blocks.getBlock(definition);\n var doWarp = definitionBlock.mutation.warp;\n if (doWarp) {\n thread.peekStackFrame().warpMode = true;\n } else {\n // In normal-mode threads, yield any time we have a recursive call.\n if (isRecursive) {\n thread.status = Thread.STATUS_YIELD;\n }\n }\n }\n }\n\n /**\n * Retire a thread in the middle, without considering further blocks.\n * @param {!Thread} thread Thread object to retire.\n */\n\n }, {\n key: 'retireThread',\n value: function retireThread(thread) {\n thread.stack = [];\n thread.stackFrame = [];\n thread.requestScriptGlowInFrame = false;\n thread.status = Thread.STATUS_DONE;\n }\n }], [{\n key: 'WARP_TIME',\n get: function get() {\n return 500;\n }\n }]);\n\n return Sequencer;\n}();\n\nmodule.exports = Sequencer;\n\n/***/ }),\n/* 67 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar EventEmitter = __webpack_require__(10);\n\nvar Blocks = __webpack_require__(11);\nvar Variable = __webpack_require__(20);\nvar List = __webpack_require__(18);\nvar uid = __webpack_require__(26);\n\n/**\n * @fileoverview\n * A Target is an abstract \"code-running\" object for the Scratch VM.\n * Examples include sprites/clones or potentially physical-world devices.\n */\n\nvar Target = function (_EventEmitter) {\n _inherits(Target, _EventEmitter);\n\n /**\n * @param {Runtime} runtime Reference to the runtime.\n * @param {?Blocks} blocks Blocks instance for the blocks owned by this target.\n * @constructor\n */\n function Target(runtime, blocks) {\n _classCallCheck(this, Target);\n\n var _this = _possibleConstructorReturn(this, (Target.__proto__ || Object.getPrototypeOf(Target)).call(this));\n\n if (!blocks) {\n blocks = new Blocks();\n }\n\n /**\n * Reference to the runtime.\n * @type {Runtime}\n */\n _this.runtime = runtime;\n /**\n * A unique ID for this target.\n * @type {string}\n */\n _this.id = uid();\n /**\n * Blocks run as code for this target.\n * @type {!Blocks}\n */\n _this.blocks = blocks;\n /**\n * Dictionary of variables and their values for this target.\n * Key is the variable name.\n * @type {Object.<string,*>}\n */\n _this.variables = {};\n /**\n * Dictionary of lists and their contents for this target.\n * Key is the list name.\n * @type {Object.<string,*>}\n */\n _this.lists = {};\n /**\n * Dictionary of custom state for this target.\n * This can be used to store target-specific custom state for blocks which need it.\n * TODO: do we want to persist this in SB3 files?\n * @type {Object.<string,*>}\n */\n _this._customState = {};\n return _this;\n }\n\n /**\n * Called when the project receives a \"green flag.\"\n * @abstract\n */\n\n\n _createClass(Target, [{\n key: 'onGreenFlag',\n value: function onGreenFlag() {}\n\n /**\n * Return a human-readable name for this target.\n * Target implementations should override this.\n * @abstract\n * @returns {string} Human-readable name for the target.\n */\n\n }, {\n key: 'getName',\n value: function getName() {\n return this.id;\n }\n\n /**\n * Look up a variable object, and create it if one doesn't exist.\n * @param {string} id Id of the variable.\n * @param {string} name Name of the variable.\n * @return {!Variable} Variable object.\n */\n\n }, {\n key: 'lookupOrCreateVariable',\n value: function lookupOrCreateVariable(id, name) {\n var variable = this.lookupVariableById(id);\n if (variable) return variable;\n // No variable with this name exists - create it locally.\n var newVariable = new Variable(id, name, 0, false);\n this.variables[id] = newVariable;\n return newVariable;\n }\n\n /**\n * Look up a variable object.\n * Search begins for local variables; then look for globals.\n * @param {string} id Id of the variable.\n * @param {string} name Name of the variable.\n * @return {!Variable} Variable object.\n */\n\n }, {\n key: 'lookupVariableById',\n value: function lookupVariableById(id) {\n // If we have a local copy, return it.\n if (this.variables.hasOwnProperty(id)) {\n return this.variables[id];\n }\n // If the stage has a global copy, return it.\n if (this.runtime && !this.isStage) {\n var stage = this.runtime.getTargetForStage();\n if (stage.variables.hasOwnProperty(id)) {\n return stage.variables[id];\n }\n }\n }\n\n /**\n * Look up a list object for this target, and create it if one doesn't exist.\n * Search begins for local lists; then look for globals.\n * @param {!string} name Name of the list.\n * @return {!List} List object.\n */\n\n }, {\n key: 'lookupOrCreateList',\n value: function lookupOrCreateList(name) {\n // If we have a local copy, return it.\n if (this.lists.hasOwnProperty(name)) {\n return this.lists[name];\n }\n // If the stage has a global copy, return it.\n if (this.runtime && !this.isStage) {\n var stage = this.runtime.getTargetForStage();\n if (stage.lists.hasOwnProperty(name)) {\n return stage.lists[name];\n }\n }\n // No list with this name exists - create it locally.\n var newList = new List(name, []);\n this.lists[name] = newList;\n return newList;\n }\n\n /**\n * Creates a variable with the given id and name and adds it to the\n * dictionary of variables.\n * @param {string} id Id of variable\n * @param {string} name Name of variable.\n */\n\n }, {\n key: 'createVariable',\n value: function createVariable(id, name) {\n if (!this.variables.hasOwnProperty(id)) {\n var newVariable = new Variable(id, name, 0, false);\n this.variables[id] = newVariable;\n }\n }\n\n /**\n * Renames the variable with the given id to newName.\n * @param {string} id Id of renamed variable.\n * @param {string} newName New name for the variable.\n */\n\n }, {\n key: 'renameVariable',\n value: function renameVariable(id, newName) {\n if (this.variables.hasOwnProperty(id)) {\n var variable = this.variables[id];\n if (variable.id === id) {\n variable.name = newName;\n }\n }\n }\n\n /**\n * Removes the variable with the given id from the dictionary of variables.\n * @param {string} id Id of renamed variable.\n */\n\n }, {\n key: 'deleteVariable',\n value: function deleteVariable(id) {\n if (this.variables.hasOwnProperty(id)) {\n delete this.variables[id];\n }\n }\n\n /**\n * Post/edit sprite info.\n * @param {object} data An object with sprite info data to set.\n * @abstract\n */\n\n }, {\n key: 'postSpriteInfo',\n value: function postSpriteInfo() {}\n\n /**\n * Retrieve custom state associated with this target and the provided state ID.\n * @param {string} stateId - specify which piece of state to retrieve.\n * @returns {*} the associated state, if any was found.\n */\n\n }, {\n key: 'getCustomState',\n value: function getCustomState(stateId) {\n return this._customState[stateId];\n }\n\n /**\n * Store custom state associated with this target and the provided state ID.\n * @param {string} stateId - specify which piece of state to store on this target.\n * @param {*} newValue - the state value to store.\n */\n\n }, {\n key: 'setCustomState',\n value: function setCustomState(stateId, newValue) {\n this._customState[stateId] = newValue;\n }\n\n /**\n * Call to destroy a target.\n * @abstract\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this._customState = {};\n }\n }]);\n\n return Target;\n}(EventEmitter);\n\nmodule.exports = Target;\n\n/***/ }),\n/* 68 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar VirtualMachine = __webpack_require__(50);\n\nmodule.exports = VirtualMachine;\n\n/***/ }),\n/* 69 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Timer = __webpack_require__(25);\n\nvar Clock = function () {\n function Clock(runtime) {\n _classCallCheck(this, Clock);\n\n this._projectTimer = new Timer();\n this._projectTimer.start();\n this._pausedTime = null;\n this._paused = false;\n /**\n * Reference to the owning Runtime.\n * @type{!Runtime}\n */\n this.runtime = runtime;\n }\n\n _createClass(Clock, [{\n key: 'projectTimer',\n value: function projectTimer() {\n if (this._paused) {\n return this._pausedTime / 1000;\n }\n return this._projectTimer.timeElapsed() / 1000;\n }\n }, {\n key: 'pause',\n value: function pause() {\n this._paused = true;\n this._pausedTime = this._projectTimer.timeElapsed();\n }\n }, {\n key: 'resume',\n value: function resume() {\n this._paused = false;\n var dt = this._projectTimer.timeElapsed() - this._pausedTime;\n this._projectTimer.startTime += dt;\n }\n }, {\n key: 'resetProjectTimer',\n value: function resetProjectTimer() {\n this._projectTimer.start();\n }\n }]);\n\n return Clock;\n}();\n\nmodule.exports = Clock;\n\n/***/ }),\n/* 70 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar got = __webpack_require__(96);\nvar io = __webpack_require__(135);\nvar querystring = __webpack_require__(48);\n\n/**\n * Internal class used by the Device Manager client to manage making a connection to a particular device.\n */\n\nvar DeviceOpener = function () {\n _createClass(DeviceOpener, null, [{\n key: 'CONNECTION_TIMEOUT_MS',\n\n /**\n * @return {number} - The number of milliseconds to allow before deciding a connection attempt has timed out.\n */\n get: function get() {\n return 10 * 1000;\n }\n\n /**\n * Construct a DeviceOpener to help connect to a particular device.\n * @param {DeviceManager} deviceManager - the Device Manager client which instigated this action.\n * @param {function} resolve - callback to be called if the device is successfully found, connected, and opened.\n * @param {function} reject - callback to be called if an error or timeout is encountered.\n */\n\n }]);\n\n function DeviceOpener(deviceManager, resolve, reject) {\n _classCallCheck(this, DeviceOpener);\n\n /**\n * The DeviceManager client which wants to open a device.\n * @type {DeviceManager}\n * @private\n */\n this._deviceManager = deviceManager;\n\n /**\n * Callback to be called if the device is successfully found, connected, and opened.\n * @type {Function}\n * @private\n */\n this._resolve = resolve;\n\n /**\n * Callback to be called if an error or timeout is encountered.\n * @type {Function}\n * @private\n */\n this._reject = reject;\n\n /**\n * The socket for the device being opened.\n * @type {Socket}\n * @private\n */\n this._socket = null;\n\n /**\n * If this timeout expires before a successful connection, the connection attempt will be canceled.\n * @type {Object}\n * @private\n */\n this._connectionTimeout = null;\n }\n\n /**\n * Attempt to open a particular device. This will cause `resolve` or `reject` to be called.\n * Note that in some cases it's possible that both `resolve` and `reject` will be called. In that event, ignore all\n * calls after the first. If `resolve` and `reject` are from a Promise, then the Promise will do this for you.\n * @param {string} extensionName - human-readable name of the extension requesting the device\n * @param {string} deviceType - the type of device to open, such as 'wedo2'\n * @param {string} deviceId - the ID of the particular device to open, usually from list results\n */\n\n\n _createClass(DeviceOpener, [{\n key: 'open',\n value: function open(extensionName, deviceType, deviceId) {\n var _this = this;\n\n this._socket = io(this._deviceManager._serverURL + '/' + deviceType);\n\n this._socket.on('deviceWasOpened', function () {\n return _this.onDeviceWasOpened();\n });\n this._socket.on('disconnect', function () {\n return _this.onDisconnect();\n });\n this._connectionTimeout = setTimeout(function () {\n return _this.onTimeout();\n }, DeviceOpener.CONNECTION_TIMEOUT_MS);\n\n this._socket.emit('open', { deviceId: deviceId, name: extensionName });\n }\n\n /**\n * React to a 'deviceWasOpened' message from the Device Manager application.\n */\n\n }, {\n key: 'onDeviceWasOpened',\n value: function onDeviceWasOpened() {\n this.clearConnectionTimeout();\n this._resolve(this._socket);\n }\n\n /**\n * React to the socket becoming disconnected.\n */\n\n }, {\n key: 'onDisconnect',\n value: function onDisconnect() {\n this.clearConnectionTimeout();\n this._reject('device disconnected');\n }\n\n /**\n * React to the connection timeout expiring. This could mean that the socket itself timed out, or that the Device\n * Manager took too long to send a 'deviceWasOpened' message back.\n */\n\n }, {\n key: 'onTimeout',\n value: function onTimeout() {\n this.clearConnectionTimeout();\n\n // `socket.disconnect()` triggers `onDisconnect` only for connected sockets\n if (this._socket.connected) {\n this._socket.disconnect();\n } else {\n this._reject('connection attempt timed out');\n }\n }\n\n /**\n * Cancel the connection timeout.\n */\n\n }, {\n key: 'clearConnectionTimeout',\n value: function clearConnectionTimeout() {\n if (this._connectionTimeout !== null) {\n clearTimeout(this._connectionTimeout);\n this._connectionTimeout = null;\n }\n }\n }]);\n\n return DeviceOpener;\n}();\n\n/**\n * A DeviceFinder implements the Device Manager client's `searchAndConnect` functionality.\n * Use the `promise` property to access a promise for a device socket.\n * Call `cancel()` to cancel the search. Once the search finds a device it cannot be canceled.\n */\n\n\nvar DeviceFinder = function () {\n _createClass(DeviceFinder, null, [{\n key: 'SEARCH_RETRY_MS',\n\n /**\n * @return {number} - the number of milliseconds to wait between search attempts (calls to 'list')\n */\n get: function get() {\n return 1000;\n }\n\n /**\n * Construct a DeviceFinder to help find and connect to a device satisfying specific conditions.\n * @param {DeviceManager} deviceManager - the Device Manager client which instigated this action.\n * @param {string} extensionName - human-readable name of the extension requesting the search\n * @param {string} deviceType - the type of device to find, such as 'wedo2'.\n * @param {object} [deviceSpec] - optional additional information about the specific devices to list\n */\n\n }]);\n\n function DeviceFinder(deviceManager, extensionName, deviceType, deviceSpec) {\n _classCallCheck(this, DeviceFinder);\n\n /**\n * The Device Manager client which wants to find a device.\n * @type {DeviceManager}\n * @private\n */\n this._deviceManager = deviceManager;\n\n /**\n * The human-readable name of the extension requesting the search.\n * @type {string}\n * @private\n */\n this._extensionName = extensionName;\n\n /**\n * The type of device to find, such as 'wedo2'.\n * @type {string}\n * @private\n */\n this._deviceType = deviceType;\n\n /**\n * Optional additional information about the specific devices to list.\n * @type {Object}\n * @private\n */\n this._deviceSpec = deviceSpec;\n\n /**\n * Flag indicating that the search should be canceled.\n * @type {boolean}\n * @private\n */\n this._cancel = false;\n\n /**\n * The promise representing this search's results.\n * @type {Promise}\n * @private\n */\n this._promise = null;\n\n /**\n * The fulfillment function for `this._promise`.\n * @type {Function}\n * @private\n */\n this._fulfill = null;\n }\n\n /**\n * @return {Promise} - A promise for a device socket.\n */\n\n\n _createClass(DeviceFinder, [{\n key: 'start',\n\n\n /**\n * Start searching for a device.\n */\n value: function start() {\n var _this2 = this;\n\n this._promise = new Promise(function (fulfill, reject) {\n _this2._fulfill = fulfill;\n _this2._reject = reject;\n _this2._getList();\n });\n }\n\n /**\n * Cancel the search for a device. Effective only before the promise resolves.\n */\n\n }, {\n key: 'cancel',\n value: function cancel() {\n this._cancel = true;\n this._reject('canceled');\n }\n\n /**\n * Fetch the list of devices matching the parameters provided in the constructor.\n * @private\n */\n\n }, {\n key: '_getList',\n value: function _getList() {\n var _this3 = this;\n\n this._deviceManager.list(this._extensionName, this._deviceType, this._deviceSpec).then(function (listResult) {\n return _this3._listResultHandler(listResult);\n }, function () {\n return _this3._listResultHandler(null);\n });\n }\n\n /**\n * Handle the list of devices returned by the Device Manager.\n * @param {Array} listResult - an array of device information objects.\n * @private\n */\n\n }, {\n key: '_listResultHandler',\n value: function _listResultHandler(listResult) {\n var _this4 = this;\n\n if (this._cancel) {\n return;\n }\n\n if (listResult && listResult.length > 0) {\n var _iteratorNormalCompletion = true;\n var _didIteratorError = false;\n var _iteratorError = undefined;\n\n try {\n for (var _iterator = listResult[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {\n var deviceInfo = _step.value;\n\n if (!deviceInfo.connected) {\n this._fulfill(this._deviceManager.open(this._extensionName, this._deviceType, deviceInfo.id));\n return;\n }\n }\n } catch (err) {\n _didIteratorError = true;\n _iteratorError = err;\n } finally {\n try {\n if (!_iteratorNormalCompletion && _iterator.return) {\n _iterator.return();\n }\n } finally {\n if (_didIteratorError) {\n throw _iteratorError;\n }\n }\n }\n }\n\n setTimeout(function () {\n return _this4._getList();\n }, DeviceFinder.SEARCH_RETRY_MS);\n }\n }, {\n key: 'promise',\n get: function get() {\n return this._promise;\n }\n }]);\n\n return DeviceFinder;\n}();\n\n/**\n * A Scratch 3.0 \"I/O Device\" representing a client for the Scratch Device Manager.\n */\n\n\nvar DeviceManager = function () {\n _createClass(DeviceManager, null, [{\n key: 'DEFAULT_SERVER_URL',\n\n /**\n * @return {string} - The default Scratch Device Manager connection URL.\n */\n get: function get() {\n return 'https://device-manager.scratch.mit.edu:3030';\n }\n }]);\n\n function DeviceManager() {\n _classCallCheck(this, DeviceManager);\n\n /**\n * The URL this client will use for Device Manager communication both HTTP(S) and WS(S).\n * @type {string}\n * @private\n */\n this._serverURL = DeviceManager.DEFAULT_SERVER_URL;\n\n /**\n * True if there is no known problem connecting to the Scratch Device Manager, false otherwise.\n * @type {boolean}\n * @private\n */\n this._isConnected = true;\n }\n\n /**\n * @return {boolean} - True if there is no known problem connecting to the Scratch Device Manager, false otherwise.\n */\n\n\n _createClass(DeviceManager, [{\n key: 'searchAndConnect',\n\n\n /**\n * High-level request to find and connect to a device satisfying the specified characteristics.\n * This function will repeatedly call list() until the list is non-empty, then it will open() the first suitable\n * item in the list and provide the socket for that device.\n * @todo Offer a way to filter results. See the Scratch 2.0 PicoBoard extension for details on why that's important.\n * @param {string} extensionName - human-readable name of the extension requesting the search\n * @param {string} deviceType - the type of device to list, such as 'wedo2'\n * @param {object} [deviceSpec] - optional additional information about the specific devices to list\n * @return {DeviceFinder} - An object providing a Promise for an opened device and a way to cancel the search.\n */\n value: function searchAndConnect(extensionName, deviceType, deviceSpec) {\n var finder = new DeviceFinder(this, extensionName, deviceType, deviceSpec);\n finder.start();\n return finder;\n }\n\n /**\n * Request a list of available devices.\n * @param {string} extensionName - human-readable name of the extension requesting the list\n * @param {string} deviceType - the type of device to list, such as 'wedo2'\n * @param {object} [deviceSpec] - optional additional information about the specific devices to list\n * @return {Promise} - A Promise for an Array of available devices.\n */\n\n }, {\n key: 'list',\n value: function list(extensionName, deviceType, deviceSpec) {\n var queryObject = {\n name: extensionName\n };\n if (deviceSpec) queryObject.spec = deviceSpec;\n var url = this._serverURL + '/' + encodeURIComponent(deviceType) + '/list?' + querystring.stringify(queryObject);\n return got(url).then(function (response) {\n return JSON.parse(response.body);\n });\n }\n\n /**\n * Attempt to open a particular device.\n * @param {string} extensionName - human-readable name of the extension requesting the device\n * @param {string} deviceType - the type of device to open, such as 'wedo2'\n * @param {string} deviceId - the ID of the particular device to open, usually from list results\n * @return {Promise} - A Promise for a Socket which can be used to communicate with the device\n */\n\n }, {\n key: 'open',\n value: function open(extensionName, deviceType, deviceId) {\n var _this5 = this;\n\n return new Promise(function (resolve, reject) {\n var opener = new DeviceOpener(_this5, resolve, reject);\n opener.open(extensionName, deviceType, deviceId);\n });\n }\n }, {\n key: 'isConnected',\n get: function get() {\n return this._isConnected;\n }\n }]);\n\n return DeviceManager;\n}();\n\nmodule.exports = DeviceManager;\n\n/***/ }),\n/* 71 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar Cast = __webpack_require__(1);\n\nvar Keyboard = function () {\n function Keyboard(runtime) {\n _classCallCheck(this, Keyboard);\n\n /**\n * List of currently pressed keys.\n * @type{Array.<number>}\n */\n this._keysPressed = [];\n /**\n * Reference to the owning Runtime.\n * Can be used, for example, to activate hats.\n * @type{!Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Convert a Scratch key name to a DOM keyCode.\n * @param {Any} keyName Scratch key argument.\n * @return {number} Key code corresponding to a DOM event.\n * @private\n */\n\n\n _createClass(Keyboard, [{\n key: '_scratchKeyToKeyCode',\n value: function _scratchKeyToKeyCode(keyName) {\n if (typeof keyName === 'number') {\n // Key codes placed in with number blocks.\n return keyName;\n }\n var keyString = Cast.toString(keyName);\n switch (keyString) {\n case 'space':\n return 32;\n case 'left arrow':\n return 37;\n case 'up arrow':\n return 38;\n case 'right arrow':\n return 39;\n case 'down arrow':\n return 40;\n // @todo: Consider adding other special keys here.\n }\n // Keys reported by DOM keyCode are upper case.\n return keyString.toUpperCase().charCodeAt(0);\n }\n\n /**\n * Convert a DOM keyCode into a Scratch key name.\n * @param {number} keyCode Key code from DOM event.\n * @return {Any} Scratch key argument.\n * @private\n */\n\n }, {\n key: '_keyCodeToScratchKey',\n value: function _keyCodeToScratchKey(keyCode) {\n if (keyCode >= 48 && keyCode <= 90) {\n // Standard letter.\n return String.fromCharCode(keyCode).toLowerCase();\n }\n switch (keyCode) {\n case 32:\n return 'space';\n case 37:\n return 'left arrow';\n case 38:\n return 'up arrow';\n case 39:\n return 'right arrow';\n case 40:\n return 'down arrow';\n }\n return '';\n }\n\n /**\n * Keyboard DOM event handler.\n * @param {object} data Data from DOM event.\n */\n\n }, {\n key: 'postData',\n value: function postData(data) {\n if (data.keyCode) {\n var index = this._keysPressed.indexOf(data.keyCode);\n if (data.isDown) {\n // If not already present, add to the list.\n if (index < 0) {\n this._keysPressed.push(data.keyCode);\n }\n // Always trigger hats, even if it was already pressed.\n this.runtime.startHats('event_whenkeypressed', {\n KEY_OPTION: this._keyCodeToScratchKey(data.keyCode)\n });\n this.runtime.startHats('event_whenkeypressed', {\n KEY_OPTION: 'any'\n });\n } else if (index > -1) {\n // If already present, remove from the list.\n this._keysPressed.splice(index, 1);\n }\n }\n }\n\n /**\n * Get key down state for a specified Scratch key name.\n * @param {Any} key Scratch key argument.\n * @return {boolean} Is the specified key down?\n */\n\n }, {\n key: 'getKeyIsDown',\n value: function getKeyIsDown(key) {\n if (key === 'any') {\n return this._keysPressed.length > 0;\n }\n var keyCode = this._scratchKeyToKeyCode(key);\n return this._keysPressed.indexOf(keyCode) > -1;\n }\n }]);\n\n return Keyboard;\n}();\n\nmodule.exports = Keyboard;\n\n/***/ }),\n/* 72 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nvar MathUtil = __webpack_require__(5);\n\nvar Mouse = function () {\n function Mouse(runtime) {\n _classCallCheck(this, Mouse);\n\n this._x = 0;\n this._y = 0;\n this._isDown = false;\n /**\n * Reference to the owning Runtime.\n * Can be used, for example, to activate hats.\n * @type{!Runtime}\n */\n this.runtime = runtime;\n }\n\n /**\n * Activate \"event_whenthisspriteclicked\" hats if needed.\n * @param {number} x X position to be sent to the renderer.\n * @param {number} y Y position to be sent to the renderer.\n * @private\n */\n\n\n _createClass(Mouse, [{\n key: '_activateClickHats',\n value: function _activateClickHats(x, y) {\n if (this.runtime.renderer) {\n var drawableID = this.runtime.renderer.pick(x, y);\n for (var i = 0; i < this.runtime.targets.length; i++) {\n var target = this.runtime.targets[i];\n if (target.hasOwnProperty('drawableID') && target.drawableID === drawableID) {\n this.runtime.startHats('event_whenthisspriteclicked', null, target);\n return;\n }\n }\n }\n }\n\n /**\n * Mouse DOM event handler.\n * @param {object} data Data from DOM event.\n */\n\n }, {\n key: 'postData',\n value: function postData(data) {\n if (data.x) {\n this._x = data.x - data.canvasWidth / 2;\n }\n if (data.y) {\n this._y = data.y - data.canvasHeight / 2;\n }\n if (typeof data.isDown !== 'undefined') {\n this._isDown = data.isDown;\n if (!this._isDown) {\n this._activateClickHats(data.x, data.y);\n }\n }\n }\n\n /**\n * Get the X position of the mouse.\n * @return {number} Clamped X position of the mouse cursor.\n */\n\n }, {\n key: 'getX',\n value: function getX() {\n return MathUtil.clamp(this._x, -240, 240);\n }\n\n /**\n * Get the Y position of the mouse.\n * @return {number} Clamped Y position of the mouse cursor.\n */\n\n }, {\n key: 'getY',\n value: function getY() {\n return MathUtil.clamp(-this._y, -180, 180);\n }\n\n /**\n * Get the down state of the mouse.\n * @return {boolean} Is the mouse down?\n */\n\n }, {\n key: 'getIsDown',\n value: function getIsDown() {\n return this._isDown;\n }\n }]);\n\n return Mouse;\n}();\n\nmodule.exports = Mouse;\n\n/***/ }),\n/* 73 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\n/**\n * @fileoverview\n * Partial implementation of an SB2 JSON importer.\n * Parses provided JSON and then generates all needed\n * scratch-vm runtime structures.\n */\n\nvar Blocks = __webpack_require__(11);\nvar RenderedTarget = __webpack_require__(23);\nvar Sprite = __webpack_require__(32);\nvar Color = __webpack_require__(15);\nvar log = __webpack_require__(3);\nvar uid = __webpack_require__(26);\nvar specMap = __webpack_require__(74);\nvar Variable = __webpack_require__(20);\nvar List = __webpack_require__(18);\n\nvar loadCostume = __webpack_require__(21);\nvar loadSound = __webpack_require__(22);\n\n/**\n * Convert a Scratch 2.0 procedure string (e.g., \"my_procedure %s %b %n\")\n * into an argument map. This allows us to provide the expected inputs\n * to a mutated procedure call.\n * @param {string} procCode Scratch 2.0 procedure string.\n * @return {object} Argument map compatible with those in sb2specmap.\n */\nvar parseProcedureArgMap = function parseProcedureArgMap(procCode) {\n var argMap = [{} // First item in list is op string.\n ];\n var INPUT_PREFIX = 'input';\n var inputCount = 0;\n // Split by %n, %b, %s.\n var parts = procCode.split(/(?=[^\\\\]%[nbs])/);\n for (var i = 0; i < parts.length; i++) {\n var part = parts[i].trim();\n if (part.substring(0, 1) === '%') {\n var argType = part.substring(1, 2);\n var arg = {\n type: 'input',\n inputName: INPUT_PREFIX + inputCount++\n };\n if (argType === 'n') {\n arg.inputOp = 'math_number';\n } else if (argType === 's') {\n arg.inputOp = 'text';\n }\n argMap.push(arg);\n }\n }\n return argMap;\n};\n\n/**\n * Flatten a block tree into a block list.\n * Children are temporarily stored on the `block.children` property.\n * @param {Array.<object>} blocks list generated by `parseBlockList`.\n * @return {Array.<object>} Flattened list to be passed to `blocks.createBlock`.\n */\nvar flatten = function flatten(blocks) {\n var finalBlocks = [];\n for (var i = 0; i < blocks.length; i++) {\n var block = blocks[i];\n finalBlocks.push(block);\n if (block.children) {\n finalBlocks = finalBlocks.concat(flatten(block.children));\n }\n delete block.children;\n }\n return finalBlocks;\n};\n\n/**\n * Parse any list of blocks from SB2 JSON into a list of VM-format blocks.\n * Could be used to parse a top-level script,\n * a list of blocks in a branch (e.g., in forever),\n * or a list of blocks in an argument (e.g., move [pick random...]).\n * @param {Array.<object>} blockList SB2 JSON-format block list.\n * @return {Array.<object>} Scratch VM-format block list.\n */\nvar parseBlockList = function parseBlockList(blockList) {\n var resultingList = [];\n var previousBlock = null; // For setting next.\n for (var i = 0; i < blockList.length; i++) {\n var block = blockList[i];\n // eslint-disable-next-line no-use-before-define\n var parsedBlock = parseBlock(block);\n if (typeof parsedBlock === 'undefined') continue;\n if (previousBlock) {\n parsedBlock.parent = previousBlock.id;\n previousBlock.next = parsedBlock.id;\n }\n previousBlock = parsedBlock;\n resultingList.push(parsedBlock);\n }\n return resultingList;\n};\n\n/**\n * Parse a Scratch object's scripts into VM blocks.\n * This should only handle top-level scripts that include X, Y coordinates.\n * @param {!object} scripts Scripts object from SB2 JSON.\n * @param {!Blocks} blocks Blocks object to load parsed blocks into.\n */\nvar parseScripts = function parseScripts(scripts, blocks) {\n for (var i = 0; i < scripts.length; i++) {\n var script = scripts[i];\n var scriptX = script[0];\n var scriptY = script[1];\n var blockList = script[2];\n var parsedBlockList = parseBlockList(blockList);\n if (parsedBlockList[0]) {\n // Adjust script coordinates to account for\n // larger block size in scratch-blocks.\n // @todo: Determine more precisely the right formulas here.\n parsedBlockList[0].x = scriptX * 1.5;\n parsedBlockList[0].y = scriptY * 2.2;\n parsedBlockList[0].topLevel = true;\n parsedBlockList[0].parent = null;\n }\n // Flatten children and create add the blocks.\n var convertedBlocks = flatten(parsedBlockList);\n for (var j = 0; j < convertedBlocks.length; j++) {\n blocks.createBlock(convertedBlocks[j]);\n }\n }\n};\n\n/**\n * Parse a single \"Scratch object\" and create all its in-memory VM objects.\n * @param {!object} object From-JSON \"Scratch object:\" sprite, stage, watcher.\n * @param {!Runtime} runtime Runtime object to load all structures into.\n * @param {boolean} topLevel Whether this is the top-level object (stage).\n * @return {?Promise} Promise that resolves to the loaded targets when ready.\n */\nvar parseScratchObject = function parseScratchObject(object, runtime, topLevel) {\n if (!object.hasOwnProperty('objName')) {\n // Watcher/monitor - skip this object until those are implemented in VM.\n // @todo\n return Promise.resolve(null);\n }\n // Blocks container for this object.\n var blocks = new Blocks();\n // @todo: For now, load all Scratch objects (stage/sprites) as a Sprite.\n var sprite = new Sprite(blocks, runtime);\n // Sprite/stage name from JSON.\n if (object.hasOwnProperty('objName')) {\n sprite.name = object.objName;\n }\n // Costumes from JSON.\n var costumePromises = [];\n if (object.hasOwnProperty('costumes')) {\n for (var i = 0; i < object.costumes.length; i++) {\n var costumeSource = object.costumes[i];\n var costume = {\n name: costumeSource.costumeName,\n bitmapResolution: costumeSource.bitmapResolution || 1,\n rotationCenterX: costumeSource.rotationCenterX,\n rotationCenterY: costumeSource.rotationCenterY,\n skinId: null\n };\n costumePromises.push(loadCostume(costumeSource.baseLayerMD5, costume, runtime));\n }\n }\n // Sounds from JSON\n var soundPromises = [];\n if (object.hasOwnProperty('sounds')) {\n for (var s = 0; s < object.sounds.length; s++) {\n var soundSource = object.sounds[s];\n var sound = {\n name: soundSource.soundName,\n format: soundSource.format,\n rate: soundSource.rate,\n sampleCount: soundSource.sampleCount,\n soundID: soundSource.soundID,\n md5: soundSource.md5,\n data: null\n };\n soundPromises.push(loadSound(sound, runtime));\n }\n }\n // If included, parse any and all scripts/blocks on the object.\n if (object.hasOwnProperty('scripts')) {\n parseScripts(object.scripts, blocks);\n }\n // Create the first clone, and load its run-state from JSON.\n var target = sprite.createClone();\n\n // Load target properties from JSON.\n if (object.hasOwnProperty('variables')) {\n for (var j = 0; j < object.variables.length; j++) {\n var variable = object.variables[j];\n var newVariable = new Variable(null, variable.name, variable.value, variable.isPersistent);\n target.variables[newVariable.id] = newVariable;\n }\n }\n if (object.hasOwnProperty('lists')) {\n for (var k = 0; k < object.lists.length; k++) {\n var list = object.lists[k];\n // @todo: monitor properties.\n target.lists[list.listName] = new List(list.listName, list.contents);\n }\n }\n if (object.hasOwnProperty('scratchX')) {\n target.x = object.scratchX;\n }\n if (object.hasOwnProperty('scratchY')) {\n target.y = object.scratchY;\n }\n if (object.hasOwnProperty('direction')) {\n target.direction = object.direction;\n }\n if (object.hasOwnProperty('isDraggable')) {\n target.draggable = object.isDraggable;\n }\n if (object.hasOwnProperty('scale')) {\n // SB2 stores as 1.0 = 100%; we use % in the VM.\n target.size = object.scale * 100;\n }\n if (object.hasOwnProperty('visible')) {\n target.visible = object.visible;\n }\n if (object.hasOwnProperty('currentCostumeIndex')) {\n target.currentCostume = Math.round(object.currentCostumeIndex);\n }\n if (object.hasOwnProperty('rotationStyle')) {\n if (object.rotationStyle === 'none') {\n target.rotationStyle = RenderedTarget.ROTATION_STYLE_NONE;\n } else if (object.rotationStyle === 'leftRight') {\n target.rotationStyle = RenderedTarget.ROTATION_STYLE_LEFT_RIGHT;\n } else if (object.rotationStyle === 'normal') {\n target.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND;\n }\n }\n\n target.isStage = topLevel;\n\n Promise.all(costumePromises).then(function (costumes) {\n sprite.costumes = costumes;\n });\n\n Promise.all(soundPromises).then(function (sounds) {\n sprite.sounds = sounds;\n });\n\n // The stage will have child objects; recursively process them.\n var childrenPromises = [];\n if (object.children) {\n for (var m = 0; m < object.children.length; m++) {\n childrenPromises.push(parseScratchObject(object.children[m], runtime, false));\n }\n }\n\n return Promise.all(costumePromises.concat(soundPromises)).then(function () {\n return Promise.all(childrenPromises).then(function (children) {\n var targets = [target];\n for (var n = 0; n < children.length; n++) {\n targets = targets.concat(children[n]);\n }\n return targets;\n });\n });\n};\n\n/**\n * Top-level handler. Parse provided JSON,\n * and process the top-level object (the stage object).\n * @param {!object} json SB2-format JSON to load.\n * @param {!Runtime} runtime Runtime object to load all structures into.\n * @param {boolean=} optForceSprite If set, treat as sprite (Sprite2).\n * @return {?Promise} Promise that resolves to the loaded targets when ready.\n */\nvar sb2import = function sb2import(json, runtime, optForceSprite) {\n return parseScratchObject(json, runtime, !optForceSprite);\n};\n\n/**\n * Parse a single SB2 JSON-formatted block and its children.\n * @param {!object} sb2block SB2 JSON-formatted block.\n * @return {object} Scratch VM format block.\n */\nvar parseBlock = function parseBlock(sb2block) {\n // First item in block object is the old opcode (e.g., 'forward:').\n var oldOpcode = sb2block[0];\n // Convert the block using the specMap. See sb2specmap.js.\n if (!oldOpcode || !specMap[oldOpcode]) {\n log.warn('Couldn\\'t find SB2 block: ', oldOpcode);\n return;\n }\n var blockMetadata = specMap[oldOpcode];\n // Block skeleton.\n var activeBlock = {\n id: uid(), // Generate a new block unique ID.\n opcode: blockMetadata.opcode, // Converted, e.g. \"motion_movesteps\".\n inputs: {}, // Inputs to this block and the blocks they point to.\n fields: {}, // Fields on this block and their values.\n next: null, // Next block.\n shadow: false, // No shadow blocks in an SB2 by default.\n children: [] // Store any generated children, flattened in `flatten`.\n };\n // For a procedure call, generate argument map from proc string.\n if (oldOpcode === 'call') {\n blockMetadata.argMap = parseProcedureArgMap(sb2block[1]);\n }\n // Look at the expected arguments in `blockMetadata.argMap.`\n // The basic problem here is to turn positional SB2 arguments into\n // non-positional named Scratch VM arguments.\n for (var i = 0; i < blockMetadata.argMap.length; i++) {\n var expectedArg = blockMetadata.argMap[i];\n var providedArg = sb2block[i + 1]; // (i = 0 is opcode)\n // Whether the input is obscuring a shadow.\n var shadowObscured = false;\n // Positional argument is an input.\n if (expectedArg.type === 'input') {\n // Create a new block and input metadata.\n var inputUid = uid();\n activeBlock.inputs[expectedArg.inputName] = {\n name: expectedArg.inputName,\n block: null,\n shadow: null\n };\n if ((typeof providedArg === 'undefined' ? 'undefined' : _typeof(providedArg)) === 'object' && providedArg) {\n // Block or block list occupies the input.\n var innerBlocks = void 0;\n if (_typeof(providedArg[0]) === 'object' && providedArg[0]) {\n // Block list occupies the input.\n innerBlocks = parseBlockList(providedArg);\n } else {\n // Single block occupies the input.\n innerBlocks = [parseBlock(providedArg)];\n }\n var previousBlock = null;\n for (var j = 0; j < innerBlocks.length; j++) {\n if (j === 0) {\n innerBlocks[j].parent = activeBlock.id;\n } else {\n innerBlocks[j].parent = previousBlock;\n }\n previousBlock = innerBlocks[j].id;\n }\n // Obscures any shadow.\n shadowObscured = true;\n activeBlock.inputs[expectedArg.inputName].block = innerBlocks[0].id;\n activeBlock.children = activeBlock.children.concat(innerBlocks);\n }\n // Generate a shadow block to occupy the input.\n if (!expectedArg.inputOp) {\n // No editable shadow input; e.g., for a boolean.\n continue;\n }\n // Each shadow has a field generated for it automatically.\n // Value to be filled in the field.\n var fieldValue = providedArg;\n // Shadows' field names match the input name, except for these:\n var fieldName = expectedArg.inputName;\n if (expectedArg.inputOp === 'math_number' || expectedArg.inputOp === 'math_whole_number' || expectedArg.inputOp === 'math_positive_number' || expectedArg.inputOp === 'math_integer' || expectedArg.inputOp === 'math_angle') {\n fieldName = 'NUM';\n // Fields are given Scratch 2.0 default values if obscured.\n if (shadowObscured) {\n fieldValue = 10;\n }\n } else if (expectedArg.inputOp === 'text') {\n fieldName = 'TEXT';\n if (shadowObscured) {\n fieldValue = '';\n }\n } else if (expectedArg.inputOp === 'colour_picker') {\n // Convert SB2 color to hex.\n fieldValue = Color.decimalToHex(providedArg);\n fieldName = 'COLOUR';\n if (shadowObscured) {\n fieldValue = '#990000';\n }\n } else if (shadowObscured) {\n // Filled drop-down menu.\n fieldValue = '';\n }\n var fields = {};\n fields[fieldName] = {\n name: fieldName,\n value: fieldValue\n };\n activeBlock.children.push({\n id: inputUid,\n opcode: expectedArg.inputOp,\n inputs: {},\n fields: fields,\n next: null,\n topLevel: false,\n parent: activeBlock.id,\n shadow: true\n });\n activeBlock.inputs[expectedArg.inputName].shadow = inputUid;\n // If no block occupying the input, alias to the shadow.\n if (!activeBlock.inputs[expectedArg.inputName].block) {\n activeBlock.inputs[expectedArg.inputName].block = inputUid;\n }\n } else if (expectedArg.type === 'field') {\n // Add as a field on this block.\n activeBlock.fields[expectedArg.fieldName] = {\n name: expectedArg.fieldName,\n value: providedArg\n };\n }\n }\n // Special cases to generate mutations.\n if (oldOpcode === 'stopScripts') {\n // Mutation for stop block: if the argument is 'other scripts',\n // the block needs a next connection.\n if (sb2block[1] === 'other scripts in sprite' || sb2block[1] === 'other scripts in stage') {\n activeBlock.mutation = {\n tagName: 'mutation',\n hasnext: 'true',\n children: []\n };\n }\n } else if (oldOpcode === 'procDef') {\n // Mutation for procedure definition:\n // store all 2.0 proc data.\n var procData = sb2block.slice(1);\n activeBlock.mutation = {\n tagName: 'mutation',\n proccode: procData[0], // e.g., \"abc %n %b %s\"\n argumentnames: JSON.stringify(procData[1]), // e.g. ['arg1', 'arg2']\n argumentdefaults: JSON.stringify(procData[2]), // e.g., [1, 'abc']\n warp: procData[3], // Warp mode, e.g., true/false.\n children: []\n };\n } else if (oldOpcode === 'call') {\n // Mutation for procedure call:\n // string for proc code (e.g., \"abc %n %b %s\").\n activeBlock.mutation = {\n tagName: 'mutation',\n children: [],\n proccode: sb2block[1]\n };\n } else if (oldOpcode === 'getParam') {\n // Mutation for procedure parameter.\n activeBlock.mutation = {\n tagName: 'mutation',\n children: [],\n paramname: sb2block[1], // Name of parameter.\n shape: sb2block[2] // Shape - in 2.0, 'r' or 'b'.\n };\n }\n return activeBlock;\n};\n\nmodule.exports = {\n deserialize: sb2import\n};\n\n/***/ }),\n/* 74 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\n/**\n * @fileoverview\n * The specMap below handles a few pieces of \"translation\" work between\n * the SB2 JSON format and the data we need to run a project\n * in the Scratch 3.0 VM.\n * Notably:\n * - Map 2.0 and 1.4 opcodes (forward:) into 3.0-format (motion_movesteps).\n * - Map ordered, unnamed args to unordered, named inputs and fields.\n * Keep this up-to-date as 3.0 blocks are renamed, changed, etc.\n * Originally this was generated largely by a hand-guided scripting process.\n * The relevant data lives here:\n * https://github.com/LLK/scratch-flash/blob/master/src/Specs.as\n * (for the old opcode and argument order).\n * and here:\n * https://github.com/LLK/scratch-blocks/tree/develop/blocks_vertical\n * (for the new opcodes and argument names).\n * and here:\n * https://github.com/LLK/scratch-blocks/blob/develop/tests/\n * (for the shadow blocks created for each block).\n * I started with the `commands` array in Specs.as, and discarded irrelevant\n * properties. By hand, I matched the opcode name to the 3.0 opcode.\n * Finally, I filled in the expected arguments as below.\n */\nvar specMap = {\n 'forward:': {\n opcode: 'motion_movesteps',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'STEPS'\n }]\n },\n 'turnRight:': {\n opcode: 'motion_turnright',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'DEGREES'\n }]\n },\n 'turnLeft:': {\n opcode: 'motion_turnleft',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'DEGREES'\n }]\n },\n 'heading:': {\n opcode: 'motion_pointindirection',\n argMap: [{\n type: 'input',\n inputOp: 'math_angle',\n inputName: 'DIRECTION'\n }]\n },\n 'pointTowards:': {\n opcode: 'motion_pointtowards',\n argMap: [{\n type: 'input',\n inputOp: 'motion_pointtowards_menu',\n inputName: 'TOWARDS'\n }]\n },\n 'gotoX:y:': {\n opcode: 'motion_gotoxy',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'X'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'Y'\n }]\n },\n 'gotoSpriteOrMouse:': {\n opcode: 'motion_goto',\n argMap: [{\n type: 'input',\n inputOp: 'motion_goto_menu',\n inputName: 'TO'\n }]\n },\n 'glideSecs:toX:y:elapsed:from:': {\n opcode: 'motion_glidesecstoxy',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SECS'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'X'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'Y'\n }]\n },\n 'changeXposBy:': {\n opcode: 'motion_changexby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'DX'\n }]\n },\n 'xpos:': {\n opcode: 'motion_setx',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'X'\n }]\n },\n 'changeYposBy:': {\n opcode: 'motion_changeyby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'DY'\n }]\n },\n 'ypos:': {\n opcode: 'motion_sety',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'Y'\n }]\n },\n 'bounceOffEdge': {\n opcode: 'motion_ifonedgebounce',\n argMap: []\n },\n 'setRotationStyle': {\n opcode: 'motion_setrotationstyle',\n argMap: [{\n type: 'field',\n fieldName: 'STYLE'\n }]\n },\n 'xpos': {\n opcode: 'motion_xposition',\n argMap: []\n },\n 'ypos': {\n opcode: 'motion_yposition',\n argMap: []\n },\n 'heading': {\n opcode: 'motion_direction',\n argMap: []\n },\n 'say:duration:elapsed:from:': {\n opcode: 'looks_sayforsecs',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'MESSAGE'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SECS'\n }]\n },\n 'say:': {\n opcode: 'looks_say',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'MESSAGE'\n }]\n },\n 'think:duration:elapsed:from:': {\n opcode: 'looks_thinkforsecs',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'MESSAGE'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SECS'\n }]\n },\n 'think:': {\n opcode: 'looks_think',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'MESSAGE'\n }]\n },\n 'show': {\n opcode: 'looks_show',\n argMap: []\n },\n 'hide': {\n opcode: 'looks_hide',\n argMap: []\n },\n 'lookLike:': {\n opcode: 'looks_switchcostumeto',\n argMap: [{\n type: 'input',\n inputOp: 'looks_costume',\n inputName: 'COSTUME'\n }]\n },\n 'nextCostume': {\n opcode: 'looks_nextcostume',\n argMap: []\n },\n 'startScene': {\n opcode: 'looks_switchbackdropto',\n argMap: [{\n type: 'input',\n inputOp: 'looks_backdrops',\n inputName: 'BACKDROP'\n }]\n },\n 'changeGraphicEffect:by:': {\n opcode: 'looks_changeeffectby',\n argMap: [{\n type: 'field',\n fieldName: 'EFFECT'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'CHANGE'\n }]\n },\n 'setGraphicEffect:to:': {\n opcode: 'looks_seteffectto',\n argMap: [{\n type: 'field',\n fieldName: 'EFFECT'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'VALUE'\n }]\n },\n 'filterReset': {\n opcode: 'looks_cleargraphiceffects',\n argMap: []\n },\n 'changeSizeBy:': {\n opcode: 'looks_changesizeby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'CHANGE'\n }]\n },\n 'setSizeTo:': {\n opcode: 'looks_setsizeto',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SIZE'\n }]\n },\n 'comeToFront': {\n opcode: 'looks_gotofront',\n argMap: []\n },\n 'goBackByLayers:': {\n opcode: 'looks_gobacklayers',\n argMap: [{\n type: 'input',\n inputOp: 'math_integer',\n inputName: 'NUM'\n }]\n },\n 'costumeIndex': {\n opcode: 'looks_costumeorder',\n argMap: []\n },\n 'sceneName': {\n opcode: 'looks_backdropname',\n argMap: []\n },\n 'scale': {\n opcode: 'looks_size',\n argMap: []\n },\n 'startSceneAndWait': {\n opcode: 'looks_switchbackdroptoandwait',\n argMap: [{\n type: 'input',\n inputOp: 'looks_backdrops',\n inputName: 'BACKDROP'\n }]\n },\n 'nextScene': {\n opcode: 'looks_nextbackdrop',\n argMap: []\n },\n 'backgroundIndex': {\n opcode: 'looks_backdroporder',\n argMap: []\n },\n 'playSound:': {\n opcode: 'sound_play',\n argMap: [{\n type: 'input',\n inputOp: 'sound_sounds_menu',\n inputName: 'SOUND_MENU'\n }]\n },\n 'doPlaySoundAndWait': {\n opcode: 'sound_playuntildone',\n argMap: [{\n type: 'input',\n inputOp: 'sound_sounds_menu',\n inputName: 'SOUND_MENU'\n }]\n },\n 'stopAllSounds': {\n opcode: 'sound_stopallsounds',\n argMap: []\n },\n 'playDrum': {\n opcode: 'sound_playdrumforbeats',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'DRUM'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'BEATS'\n }]\n },\n 'rest:elapsed:from:': {\n opcode: 'sound_restforbeats',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'BEATS'\n }]\n },\n 'noteOn:duration:elapsed:from:': {\n opcode: 'sound_playnoteforbeats',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NOTE'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'BEATS'\n }]\n },\n 'instrument:': {\n opcode: 'sound_setinstrumentto',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'INSTRUMENT'\n }]\n },\n 'changeVolumeBy:': {\n opcode: 'sound_changevolumeby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'VOLUME'\n }]\n },\n 'setVolumeTo:': {\n opcode: 'sound_setvolumeto',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'VOLUME'\n }]\n },\n 'volume': {\n opcode: 'sound_volume',\n argMap: []\n },\n 'changeTempoBy:': {\n opcode: 'sound_changetempoby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'TEMPO'\n }]\n },\n 'setTempoTo:': {\n opcode: 'sound_settempotobpm',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'TEMPO'\n }]\n },\n 'tempo': {\n opcode: 'sound_tempo',\n argMap: []\n },\n 'clearPenTrails': {\n opcode: 'pen_clear',\n argMap: []\n },\n 'stampCostume': {\n opcode: 'pen_stamp',\n argMap: []\n },\n 'putPenDown': {\n opcode: 'pen_pendown',\n argMap: []\n },\n 'putPenUp': {\n opcode: 'pen_penup',\n argMap: []\n },\n 'penColor:': {\n opcode: 'pen_setpencolortocolor',\n argMap: [{\n type: 'input',\n inputOp: 'colour_picker',\n inputName: 'COLOR'\n }]\n },\n 'changePenHueBy:': {\n opcode: 'pen_changepencolorby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'COLOR'\n }]\n },\n 'setPenHueTo:': {\n opcode: 'pen_setpencolortonum',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'COLOR'\n }]\n },\n 'changePenShadeBy:': {\n opcode: 'pen_changepenshadeby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SHADE'\n }]\n },\n 'setPenShadeTo:': {\n opcode: 'pen_setpenshadeto',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SHADE'\n }]\n },\n 'changePenSizeBy:': {\n opcode: 'pen_changepensizeby',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SIZE'\n }]\n },\n 'penSize:': {\n opcode: 'pen_setpensizeto',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'SIZE'\n }]\n },\n 'whenGreenFlag': {\n opcode: 'event_whenflagclicked',\n argMap: []\n },\n 'whenKeyPressed': {\n opcode: 'event_whenkeypressed',\n argMap: [{\n type: 'field',\n fieldName: 'KEY_OPTION'\n }]\n },\n 'whenClicked': {\n opcode: 'event_whenthisspriteclicked',\n argMap: []\n },\n 'whenSceneStarts': {\n opcode: 'event_whenbackdropswitchesto',\n argMap: [{\n type: 'field',\n fieldName: 'BACKDROP'\n }]\n },\n 'whenSensorGreaterThan': {\n opcode: 'event_whengreaterthan',\n argMap: [{\n type: 'field',\n fieldName: 'WHENGREATERTHANMENU'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'VALUE'\n }]\n },\n 'whenIReceive': {\n opcode: 'event_whenbroadcastreceived',\n argMap: [{\n type: 'field',\n fieldName: 'BROADCAST_OPTION'\n }]\n },\n 'broadcast:': {\n opcode: 'event_broadcast',\n argMap: [{\n type: 'input',\n inputOp: 'event_broadcast_menu',\n inputName: 'BROADCAST_OPTION'\n }]\n },\n 'doBroadcastAndWait': {\n opcode: 'event_broadcastandwait',\n argMap: [{\n type: 'input',\n inputOp: 'event_broadcast_menu',\n inputName: 'BROADCAST_OPTION'\n }]\n },\n 'wait:elapsed:from:': {\n opcode: 'control_wait',\n argMap: [{\n type: 'input',\n inputOp: 'math_positive_number',\n inputName: 'DURATION'\n }]\n },\n 'doRepeat': {\n opcode: 'control_repeat',\n argMap: [{\n type: 'input',\n inputOp: 'math_whole_number',\n inputName: 'TIMES'\n }, {\n type: 'input',\n inputName: 'SUBSTACK'\n }]\n },\n 'doForever': {\n opcode: 'control_forever',\n argMap: [{\n type: 'input',\n inputName: 'SUBSTACK'\n }]\n },\n 'doIf': {\n opcode: 'control_if',\n argMap: [{\n type: 'input',\n inputName: 'CONDITION'\n }, {\n type: 'input',\n inputName: 'SUBSTACK'\n }]\n },\n 'doIfElse': {\n opcode: 'control_if_else',\n argMap: [{\n type: 'input',\n inputName: 'CONDITION'\n }, {\n type: 'input',\n inputName: 'SUBSTACK'\n }, {\n type: 'input',\n inputName: 'SUBSTACK2'\n }]\n },\n 'doWaitUntil': {\n opcode: 'control_wait_until',\n argMap: [{\n type: 'input',\n inputName: 'CONDITION'\n }]\n },\n 'doUntil': {\n opcode: 'control_repeat_until',\n argMap: [{\n type: 'input',\n inputName: 'CONDITION'\n }, {\n type: 'input',\n inputName: 'SUBSTACK'\n }]\n },\n 'stopScripts': {\n opcode: 'control_stop',\n argMap: [{\n type: 'field',\n fieldName: 'STOP_OPTION'\n }]\n },\n 'whenCloned': {\n opcode: 'control_start_as_clone',\n argMap: []\n },\n 'createCloneOf': {\n opcode: 'control_create_clone_of',\n argMap: [{\n type: 'input',\n inputOp: 'control_create_clone_of_menu',\n inputName: 'CLONE_OPTION'\n }]\n },\n 'deleteClone': {\n opcode: 'control_delete_this_clone',\n argMap: []\n },\n 'touching:': {\n opcode: 'sensing_touchingobject',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_touchingobjectmenu',\n inputName: 'TOUCHINGOBJECTMENU'\n }]\n },\n 'touchingColor:': {\n opcode: 'sensing_touchingcolor',\n argMap: [{\n type: 'input',\n inputOp: 'colour_picker',\n inputName: 'COLOR'\n }]\n },\n 'color:sees:': {\n opcode: 'sensing_coloristouchingcolor',\n argMap: [{\n type: 'input',\n inputOp: 'colour_picker',\n inputName: 'COLOR'\n }, {\n type: 'input',\n inputOp: 'colour_picker',\n inputName: 'COLOR2'\n }]\n },\n 'distanceTo:': {\n opcode: 'sensing_distanceto',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_distancetomenu',\n inputName: 'DISTANCETOMENU'\n }]\n },\n 'doAsk': {\n opcode: 'sensing_askandwait',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'QUESTION'\n }]\n },\n 'answer': {\n opcode: 'sensing_answer',\n argMap: []\n },\n 'keyPressed:': {\n opcode: 'sensing_keypressed',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_keyoptions',\n inputName: 'KEY_OPTION'\n }]\n },\n 'mousePressed': {\n opcode: 'sensing_mousedown',\n argMap: []\n },\n 'mouseX': {\n opcode: 'sensing_mousex',\n argMap: []\n },\n 'mouseY': {\n opcode: 'sensing_mousey',\n argMap: []\n },\n 'soundLevel': {\n opcode: 'sensing_loudness',\n argMap: []\n },\n 'senseVideoMotion': {\n opcode: 'sensing_videoon',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_videoonmenuone',\n inputName: 'VIDEOONMENU1'\n }, {\n type: 'input',\n inputOp: 'sensing_videoonmenutwo',\n inputName: 'VIDEOONMENU2'\n }]\n },\n 'setVideoState': {\n opcode: 'sensing_videotoggle',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_videotogglemenu',\n inputName: 'VIDEOTOGGLEMENU'\n }]\n },\n 'setVideoTransparency': {\n opcode: 'sensing_setvideotransparency',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'TRANSPARENCY'\n }]\n },\n 'timer': {\n opcode: 'sensing_timer',\n argMap: []\n },\n 'timerReset': {\n opcode: 'sensing_resettimer',\n argMap: []\n },\n 'getAttribute:of:': {\n opcode: 'sensing_of',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_of_property_menu',\n inputName: 'PROPERTY'\n }, {\n type: 'input',\n inputOp: 'sensing_of_object_menu',\n inputName: 'OBJECT'\n }]\n },\n 'timeAndDate': {\n opcode: 'sensing_current',\n argMap: [{\n type: 'input',\n inputOp: 'sensing_currentmenu',\n inputName: 'CURRENTMENU'\n }]\n },\n 'timestamp': {\n opcode: 'sensing_dayssince2000',\n argMap: []\n },\n 'getUserName': {\n opcode: 'sensing_username',\n argMap: []\n },\n '+': {\n opcode: 'operator_add',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM1'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM2'\n }]\n },\n '-': {\n opcode: 'operator_subtract',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM1'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM2'\n }]\n },\n '*': {\n opcode: 'operator_multiply',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM1'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM2'\n }]\n },\n '/': {\n opcode: 'operator_divide',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM1'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM2'\n }]\n },\n 'randomFrom:to:': {\n opcode: 'operator_random',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'FROM'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'TO'\n }]\n },\n '<': {\n opcode: 'operator_lt',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND1'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND2'\n }]\n },\n '=': {\n opcode: 'operator_equals',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND1'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND2'\n }]\n },\n '>': {\n opcode: 'operator_gt',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND1'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'OPERAND2'\n }]\n },\n '&': {\n opcode: 'operator_and',\n argMap: [{\n type: 'input',\n inputName: 'OPERAND1'\n }, {\n type: 'input',\n inputName: 'OPERAND2'\n }]\n },\n '|': {\n opcode: 'operator_or',\n argMap: [{\n type: 'input',\n inputName: 'OPERAND1'\n }, {\n type: 'input',\n inputName: 'OPERAND2'\n }]\n },\n 'not': {\n opcode: 'operator_not',\n argMap: [{\n type: 'input',\n inputName: 'OPERAND'\n }]\n },\n 'concatenate:with:': {\n opcode: 'operator_join',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'STRING1'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'STRING2'\n }]\n },\n 'letter:of:': {\n opcode: 'operator_letter_of',\n argMap: [{\n type: 'input',\n inputOp: 'math_whole_number',\n inputName: 'LETTER'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'STRING'\n }]\n },\n 'stringLength:': {\n opcode: 'operator_length',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'STRING'\n }]\n },\n '%': {\n opcode: 'operator_mod',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM1'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM2'\n }]\n },\n 'rounded': {\n opcode: 'operator_round',\n argMap: [{\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM'\n }]\n },\n 'computeFunction:of:': {\n opcode: 'operator_mathop',\n argMap: [{\n type: 'field',\n fieldName: 'OPERATOR'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'NUM'\n }]\n },\n 'readVariable': {\n opcode: 'data_variable',\n argMap: [{\n type: 'field',\n fieldName: 'VARIABLE'\n }]\n },\n 'setVar:to:': {\n opcode: 'data_setvariableto',\n argMap: [{\n type: 'field',\n fieldName: 'VARIABLE'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'VALUE'\n }]\n },\n 'changeVar:by:': {\n opcode: 'data_changevariableby',\n argMap: [{\n type: 'field',\n fieldName: 'VARIABLE'\n }, {\n type: 'input',\n inputOp: 'math_number',\n inputName: 'VALUE'\n }]\n },\n 'showVariable:': {\n opcode: 'data_showvariable',\n argMap: [{\n type: 'field',\n fieldName: 'VARIABLE'\n }]\n },\n 'hideVariable:': {\n opcode: 'data_hidevariable',\n argMap: [{\n type: 'field',\n fieldName: 'VARIABLE'\n }]\n },\n 'contentsOfList:': {\n opcode: 'data_list',\n argMap: [{\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'append:toList:': {\n opcode: 'data_addtolist',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'ITEM'\n }, {\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'deleteLine:ofList:': {\n opcode: 'data_deleteoflist',\n argMap: [{\n type: 'input',\n inputOp: 'math_integer',\n inputName: 'INDEX'\n }, {\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'insert:at:ofList:': {\n opcode: 'data_insertatlist',\n argMap: [{\n type: 'input',\n inputOp: 'text',\n inputName: 'ITEM'\n }, {\n type: 'input',\n inputOp: 'math_integer',\n inputName: 'INDEX'\n }, {\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'setLine:ofList:to:': {\n opcode: 'data_replaceitemoflist',\n argMap: [{\n type: 'input',\n inputOp: 'math_integer',\n inputName: 'INDEX'\n }, {\n type: 'field',\n fieldName: 'LIST'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'ITEM'\n }]\n },\n 'getLine:ofList:': {\n opcode: 'data_itemoflist',\n argMap: [{\n type: 'input',\n inputOp: 'math_integer',\n inputName: 'INDEX'\n }, {\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'lineCountOfList:': {\n opcode: 'data_lengthoflist',\n argMap: [{\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'list:contains:': {\n opcode: 'data_listcontainsitem',\n argMap: [{\n type: 'field',\n fieldName: 'LIST'\n }, {\n type: 'input',\n inputOp: 'text',\n inputName: 'ITEM'\n }]\n },\n 'showList:': {\n opcode: 'data_showlist',\n argMap: [{\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'hideList:': {\n opcode: 'data_hidelist',\n argMap: [{\n type: 'field',\n fieldName: 'LIST'\n }]\n },\n 'procDef': {\n opcode: 'procedures_defnoreturn',\n argMap: []\n },\n 'getParam': {\n opcode: 'procedures_param',\n argMap: []\n },\n 'call': {\n opcode: 'procedures_callnoreturn',\n argMap: []\n }\n};\nmodule.exports = specMap;\n\n/***/ }),\n/* 75 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\n/**\n * @fileoverview\n * Partial implementation of a SB3 serializer and deserializer. Parses provided\n * JSON and then generates all needed scratch-vm runtime structures.\n */\n\nvar vmPackage = __webpack_require__(140);\nvar Blocks = __webpack_require__(11);\nvar Sprite = __webpack_require__(32);\nvar Variable = __webpack_require__(20);\nvar List = __webpack_require__(18);\n\nvar loadCostume = __webpack_require__(21);\nvar loadSound = __webpack_require__(22);\n\n/**\n * Serializes the specified VM runtime.\n * @param {!Runtime} runtime VM runtime instance to be serialized.\n * @return {object} Serialized runtime instance.\n */\nvar serialize = function serialize(runtime) {\n // Fetch targets\n var obj = Object.create(null);\n obj.targets = runtime.targets.filter(function (target) {\n return target.isOriginal;\n });\n\n // Assemble metadata\n var meta = Object.create(null);\n meta.semver = '3.0.0';\n meta.vm = vmPackage.version;\n\n // Attach full user agent string to metadata if available\n meta.agent = null;\n if (typeof navigator !== 'undefined') meta.agent = navigator.userAgent;\n\n // Assemble payload and return\n obj.meta = meta;\n return obj;\n};\n\n/**\n * Parse a single \"Scratch object\" and create all its in-memory VM objects.\n * @param {!object} object From-JSON \"Scratch object:\" sprite, stage, watcher.\n * @param {!Runtime} runtime Runtime object to load all structures into.\n * @return {?Target} Target created (stage or sprite).\n */\nvar parseScratchObject = function parseScratchObject(object, runtime) {\n if (!object.hasOwnProperty('name')) {\n // Watcher/monitor - skip this object until those are implemented in VM.\n // @todo\n return;\n }\n // Blocks container for this object.\n var blocks = new Blocks();\n\n // @todo: For now, load all Scratch objects (stage/sprites) as a Sprite.\n var sprite = new Sprite(blocks, runtime);\n\n // Sprite/stage name from JSON.\n if (object.hasOwnProperty('name')) {\n sprite.name = object.name;\n }\n if (object.hasOwnProperty('blocks')) {\n for (var blockId in object.blocks) {\n blocks.createBlock(object.blocks[blockId]);\n }\n // console.log(blocks);\n }\n // Costumes from JSON.\n var costumePromises = (object.costumes || []).map(function (costumeSource) {\n // @todo: Make sure all the relevant metadata is being pulled out.\n var costume = {\n skinId: null,\n name: costumeSource.name,\n bitmapResolution: costumeSource.bitmapResolution,\n rotationCenterX: costumeSource.rotationCenterX,\n rotationCenterY: costumeSource.rotationCenterY\n };\n var dataFormat = costumeSource.dataFormat || costumeSource.assetType && costumeSource.assetType.runtimeFormat || // older format\n 'png'; // if all else fails, guess that it might be a PNG\n var costumeMd5 = costumeSource.assetId + '.' + dataFormat;\n return loadCostume(costumeMd5, costume, runtime);\n });\n // Sounds from JSON\n var soundPromises = (object.sounds || []).map(function (soundSource) {\n var sound = {\n format: soundSource.format,\n fileUrl: soundSource.fileUrl,\n rate: soundSource.rate,\n sampleCount: soundSource.sampleCount,\n soundID: soundSource.soundID,\n name: soundSource.name,\n md5: soundSource.md5,\n data: null\n };\n return loadSound(sound, runtime);\n });\n // Create the first clone, and load its run-state from JSON.\n var target = sprite.createClone();\n // Load target properties from JSON.\n if (object.hasOwnProperty('variables')) {\n for (var j = 0; j < object.variables.length; j++) {\n var variable = object.variables[j];\n var newVariable = new Variable(variable.id, variable.name, variable.value, variable.isPersistent);\n target.variables[newVariable.id] = newVariable;\n }\n }\n if (object.hasOwnProperty('lists')) {\n for (var k = 0; k < object.lists.length; k++) {\n var list = object.lists[k];\n // @todo: monitor properties.\n target.lists[list.listName] = new List(list.listName, list.contents);\n }\n }\n if (object.hasOwnProperty('x')) {\n target.x = object.x;\n }\n if (object.hasOwnProperty('y')) {\n target.y = object.y;\n }\n if (object.hasOwnProperty('direction')) {\n target.direction = object.direction;\n }\n if (object.hasOwnProperty('size')) {\n target.size = object.size;\n }\n if (object.hasOwnProperty('visible')) {\n target.visible = object.visible;\n }\n if (object.hasOwnProperty('currentCostume')) {\n target.currentCostume = object.currentCostume;\n }\n if (object.hasOwnProperty('rotationStyle')) {\n target.rotationStyle = object.rotationStyle;\n }\n if (object.hasOwnProperty('isStage')) {\n target.isStage = object.isStage;\n }\n Promise.all(costumePromises).then(function (costumes) {\n sprite.costumes = costumes;\n });\n Promise.all(soundPromises).then(function (sounds) {\n sprite.sounds = sounds;\n });\n return Promise.all(costumePromises.concat(soundPromises)).then(function () {\n return target;\n });\n};\n\n/**\n * Deserializes the specified representation of a VM runtime and loads it into\n * the provided runtime instance.\n * @param {object} json JSON representation of a VM runtime.\n * @param {Runtime} runtime Runtime instance\n * @returns {Promise} Promise that resolves to the list of targets after the project is deserialized\n */\nvar deserialize = function deserialize(json, runtime) {\n return Promise.all((json.targets || []).map(function (target) {\n return parseScratchObject(target, runtime);\n }));\n};\n\nmodule.exports = {\n serialize: serialize,\n deserialize: deserialize\n};\n\n/***/ }),\n/* 76 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\n/**\n * Escape a string to be safe to use in XML content.\n * CC-BY-SA: hgoebl\n * https://stackoverflow.com/questions/7918868/\n * how-to-escape-xml-entities-in-javascript\n * @param {!string} unsafe Unsafe string.\n * @return {string} XML-escaped string, for use within an XML tag.\n */\nvar xmlEscape = function xmlEscape(unsafe) {\n return unsafe.replace(/[<>&'\"]/g, function (c) {\n switch (c) {\n case '<':\n return '<';\n case '>':\n return '>';\n case '&':\n return '&';\n case '\\'':\n return ''';\n case '\"':\n return '"';\n }\n });\n};\n\nmodule.exports = xmlEscape;\n\n/***/ }),\n/* 77 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nmodule.exports = Error.captureStackTrace || function (error) {\n\tvar container = new Error();\n\n\tObject.defineProperty(error, 'stack', {\n\t\tconfigurable: true,\n\t\tget: function getStack() {\n\t\t\tvar stack = container.stack;\n\n\t\t\tObject.defineProperty(this, 'stack', {\n\t\t\t\tvalue: stack\n\t\t\t});\n\n\t\t\treturn stack;\n\t\t}\n\t});\n};\n\n\n/***/ }),\n/* 78 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar captureStackTrace = __webpack_require__(77);\n\nfunction inherits(ctor, superCtor) {\n\tctor.super_ = superCtor;\n\tctor.prototype = Object.create(superCtor.prototype, {\n\t\tconstructor: {\n\t\t\tvalue: ctor,\n\t\t\tenumerable: false,\n\t\t\twritable: true,\n\t\t\tconfigurable: true\n\t\t}\n\t});\n}\n\nmodule.exports = function createErrorClass(className, setup) {\n\tif (typeof className !== 'string') {\n\t\tthrow new TypeError('Expected className to be a string');\n\t}\n\n\tif (/[^0-9a-zA-Z_$]/.test(className)) {\n\t\tthrow new Error('className contains invalid characters');\n\t}\n\n\tsetup = setup || function (message) {\n\t\tthis.message = message;\n\t};\n\n\tvar ErrorClass = function () {\n\t\tObject.defineProperty(this, 'name', {\n\t\t\tconfigurable: true,\n\t\t\tvalue: className,\n\t\t\twritable: true\n\t\t});\n\n\t\tcaptureStackTrace(this, this.constructor);\n\n\t\tsetup.apply(this, arguments);\n\t};\n\n\tinherits(ErrorClass, Error);\n\n\treturn ErrorClass;\n};\n\n\n/***/ }),\n/* 79 */\n/***/ (function(module, exports, __webpack_require__) {\n\n/*\n Module dependencies\n*/\nvar ElementType = __webpack_require__(80);\nvar entities = __webpack_require__(91);\n\n/*\n Boolean Attributes\n*/\nvar booleanAttributes = {\n __proto__: null,\n allowfullscreen: true,\n async: true,\n autofocus: true,\n autoplay: true,\n checked: true,\n controls: true,\n default: true,\n defer: true,\n disabled: true,\n hidden: true,\n ismap: true,\n loop: true,\n multiple: true,\n muted: true,\n open: true,\n readonly: true,\n required: true,\n reversed: true,\n scoped: true,\n seamless: true,\n selected: true,\n typemustmatch: true\n};\n\nvar unencodedElements = {\n __proto__: null,\n style: true,\n script: true,\n xmp: true,\n iframe: true,\n noembed: true,\n noframes: true,\n plaintext: true,\n noscript: true\n};\n\n/*\n Format attributes\n*/\nfunction formatAttrs(attributes, opts) {\n if (!attributes) return;\n\n var output = '',\n value;\n\n // Loop through the attributes\n for (var key in attributes) {\n value = attributes[key];\n if (output) {\n output += ' ';\n }\n\n if (!value && booleanAttributes[key]) {\n output += key;\n } else {\n output += key + '=\"' + (opts.decodeEntities ? entities.encodeXML(value) : value) + '\"';\n }\n }\n\n return output;\n}\n\n/*\n Self-enclosing tags (stolen from node-htmlparser)\n*/\nvar singleTag = {\n __proto__: null,\n area: true,\n base: true,\n basefont: true,\n br: true,\n col: true,\n command: true,\n embed: true,\n frame: true,\n hr: true,\n img: true,\n input: true,\n isindex: true,\n keygen: true,\n link: true,\n meta: true,\n param: true,\n source: true,\n track: true,\n wbr: true,\n};\n\n\nvar render = module.exports = function(dom, opts) {\n if (!Array.isArray(dom) && !dom.cheerio) dom = [dom];\n opts = opts || {};\n\n var output = '';\n\n for(var i = 0; i < dom.length; i++){\n var elem = dom[i];\n\n if (elem.type === 'root')\n output += render(elem.children, opts);\n else if (ElementType.isTag(elem))\n output += renderTag(elem, opts);\n else if (elem.type === ElementType.Directive)\n output += renderDirective(elem);\n else if (elem.type === ElementType.Comment)\n output += renderComment(elem);\n else if (elem.type === ElementType.CDATA)\n output += renderCdata(elem);\n else\n output += renderText(elem, opts);\n }\n\n return output;\n};\n\nfunction renderTag(elem, opts) {\n // Handle SVG\n if (elem.name === \"svg\") opts = {decodeEntities: opts.decodeEntities, xmlMode: true};\n\n var tag = '<' + elem.name,\n attribs = formatAttrs(elem.attribs, opts);\n\n if (attribs) {\n tag += ' ' + attribs;\n }\n\n if (\n opts.xmlMode\n && (!elem.children || elem.children.length === 0)\n ) {\n tag += '/>';\n } else {\n tag += '>';\n if (elem.children) {\n tag += render(elem.children, opts);\n }\n\n if (!singleTag[elem.name] || opts.xmlMode) {\n tag += '</' + elem.name + '>';\n }\n }\n\n return tag;\n}\n\nfunction renderDirective(elem) {\n return '<' + elem.data + '>';\n}\n\nfunction renderText(elem, opts) {\n var data = elem.data || '';\n\n // if entities weren't decoded, no need to encode them back\n if (opts.decodeEntities && !(elem.parent && elem.parent.name in unencodedElements)) {\n data = entities.encodeXML(data);\n }\n\n return data;\n}\n\nfunction renderCdata(elem) {\n return '<![CDATA[' + elem.children[0].data + ']]>';\n}\n\nfunction renderComment(elem) {\n return '<!--' + elem.data + '-->';\n}\n\n\n/***/ }),\n/* 80 */\n/***/ (function(module, exports) {\n\n//Types of elements found in the DOM\nmodule.exports = {\n\tText: \"text\", //Text\n\tDirective: \"directive\", //<? ... ?>\n\tComment: \"comment\", //<!-- ... -->\n\tScript: \"script\", //<script> tags\n\tStyle: \"style\", //<style> tags\n\tTag: \"tag\", //Any tag\n\tCDATA: \"cdata\", //<![CDATA[ ... ]]>\n\n\tisTag: function(elem){\n\t\treturn elem.type === \"tag\" || elem.type === \"script\" || elem.type === \"style\";\n\t}\n};\n\n/***/ }),\n/* 81 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar ElementType = __webpack_require__(13);\n\nvar re_whitespace = /\\s+/g;\nvar NodePrototype = __webpack_require__(34);\nvar ElementPrototype = __webpack_require__(82);\n\nfunction DomHandler(callback, options, elementCB){\n\tif(typeof callback === \"object\"){\n\t\telementCB = options;\n\t\toptions = callback;\n\t\tcallback = null;\n\t} else if(typeof options === \"function\"){\n\t\telementCB = options;\n\t\toptions = defaultOpts;\n\t}\n\tthis._callback = callback;\n\tthis._options = options || defaultOpts;\n\tthis._elementCB = elementCB;\n\tthis.dom = [];\n\tthis._done = false;\n\tthis._tagStack = [];\n\tthis._parser = this._parser || null;\n}\n\n//default options\nvar defaultOpts = {\n\tnormalizeWhitespace: false, //Replace all whitespace with single spaces\n\twithStartIndices: false, //Add startIndex properties to nodes\n};\n\nDomHandler.prototype.onparserinit = function(parser){\n\tthis._parser = parser;\n};\n\n//Resets the handler back to starting state\nDomHandler.prototype.onreset = function(){\n\tDomHandler.call(this, this._callback, this._options, this._elementCB);\n};\n\n//Signals the handler that parsing is done\nDomHandler.prototype.onend = function(){\n\tif(this._done) return;\n\tthis._done = true;\n\tthis._parser = null;\n\tthis._handleCallback(null);\n};\n\nDomHandler.prototype._handleCallback =\nDomHandler.prototype.onerror = function(error){\n\tif(typeof this._callback === \"function\"){\n\t\tthis._callback(error, this.dom);\n\t} else {\n\t\tif(error) throw error;\n\t}\n};\n\nDomHandler.prototype.onclosetag = function(){\n\t//if(this._tagStack.pop().name !== name) this._handleCallback(Error(\"Tagname didn't match!\"));\n\tvar elem = this._tagStack.pop();\n\tif(this._elementCB) this._elementCB(elem);\n};\n\nDomHandler.prototype._addDomElement = function(element){\n\tvar parent = this._tagStack[this._tagStack.length - 1];\n\tvar siblings = parent ? parent.children : this.dom;\n\tvar previousSibling = siblings[siblings.length - 1];\n\n\telement.next = null;\n\n\tif(this._options.withStartIndices){\n\t\telement.startIndex = this._parser.startIndex;\n\t}\n\n\tif (this._options.withDomLvl1) {\n\t\telement.__proto__ = element.type === \"tag\" ? ElementPrototype : NodePrototype;\n\t}\n\n\tif(previousSibling){\n\t\telement.prev = previousSibling;\n\t\tpreviousSibling.next = element;\n\t} else {\n\t\telement.prev = null;\n\t}\n\n\tsiblings.push(element);\n\telement.parent = parent || null;\n};\n\nDomHandler.prototype.onopentag = function(name, attribs){\n\tvar element = {\n\t\ttype: name === \"script\" ? ElementType.Script : name === \"style\" ? ElementType.Style : ElementType.Tag,\n\t\tname: name,\n\t\tattribs: attribs,\n\t\tchildren: []\n\t};\n\n\tthis._addDomElement(element);\n\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.ontext = function(data){\n\t//the ignoreWhitespace is officially dropped, but for now,\n\t//it's an alias for normalizeWhitespace\n\tvar normalize = this._options.normalizeWhitespace || this._options.ignoreWhitespace;\n\n\tvar lastTag;\n\n\tif(!this._tagStack.length && this.dom.length && (lastTag = this.dom[this.dom.length-1]).type === ElementType.Text){\n\t\tif(normalize){\n\t\t\tlastTag.data = (lastTag.data + data).replace(re_whitespace, \" \");\n\t\t} else {\n\t\t\tlastTag.data += data;\n\t\t}\n\t} else {\n\t\tif(\n\t\t\tthis._tagStack.length &&\n\t\t\t(lastTag = this._tagStack[this._tagStack.length - 1]) &&\n\t\t\t(lastTag = lastTag.children[lastTag.children.length - 1]) &&\n\t\t\tlastTag.type === ElementType.Text\n\t\t){\n\t\t\tif(normalize){\n\t\t\t\tlastTag.data = (lastTag.data + data).replace(re_whitespace, \" \");\n\t\t\t} else {\n\t\t\t\tlastTag.data += data;\n\t\t\t}\n\t\t} else {\n\t\t\tif(normalize){\n\t\t\t\tdata = data.replace(re_whitespace, \" \");\n\t\t\t}\n\n\t\t\tthis._addDomElement({\n\t\t\t\tdata: data,\n\t\t\t\ttype: ElementType.Text\n\t\t\t});\n\t\t}\n\t}\n};\n\nDomHandler.prototype.oncomment = function(data){\n\tvar lastTag = this._tagStack[this._tagStack.length - 1];\n\n\tif(lastTag && lastTag.type === ElementType.Comment){\n\t\tlastTag.data += data;\n\t\treturn;\n\t}\n\n\tvar element = {\n\t\tdata: data,\n\t\ttype: ElementType.Comment\n\t};\n\n\tthis._addDomElement(element);\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.oncdatastart = function(){\n\tvar element = {\n\t\tchildren: [{\n\t\t\tdata: \"\",\n\t\t\ttype: ElementType.Text\n\t\t}],\n\t\ttype: ElementType.CDATA\n\t};\n\n\tthis._addDomElement(element);\n\tthis._tagStack.push(element);\n};\n\nDomHandler.prototype.oncommentend = DomHandler.prototype.oncdataend = function(){\n\tthis._tagStack.pop();\n};\n\nDomHandler.prototype.onprocessinginstruction = function(name, data){\n\tthis._addDomElement({\n\t\tname: name,\n\t\tdata: data,\n\t\ttype: ElementType.Directive\n\t});\n};\n\nmodule.exports = DomHandler;\n\n\n/***/ }),\n/* 82 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// DOM-Level-1-compliant structure\nvar NodePrototype = __webpack_require__(34);\nvar ElementPrototype = module.exports = Object.create(NodePrototype);\n\nvar domLvl1 = {\n\ttagName: \"name\"\n};\n\nObject.keys(domLvl1).forEach(function(key) {\n\tvar shorthand = domLvl1[key];\n\tObject.defineProperty(ElementPrototype, key, {\n\t\tget: function() {\n\t\t\treturn this[shorthand] || null;\n\t\t},\n\t\tset: function(val) {\n\t\t\tthis[shorthand] = val;\n\t\t\treturn val;\n\t\t}\n\t});\n});\n\n\n/***/ }),\n/* 83 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar DomUtils = module.exports;\n\n[\n\t__webpack_require__(88),\n\t__webpack_require__(89),\n\t__webpack_require__(86),\n\t__webpack_require__(87),\n\t__webpack_require__(85),\n\t__webpack_require__(84)\n].forEach(function(ext){\n\tObject.keys(ext).forEach(function(key){\n\t\tDomUtils[key] = ext[key].bind(DomUtils);\n\t});\n});\n\n\n/***/ }),\n/* 84 */\n/***/ (function(module, exports) {\n\n// removeSubsets\n// Given an array of nodes, remove any member that is contained by another.\nexports.removeSubsets = function(nodes) {\n\tvar idx = nodes.length, node, ancestor, replace;\n\n\t// Check if each node (or one of its ancestors) is already contained in the\n\t// array.\n\twhile (--idx > -1) {\n\t\tnode = ancestor = nodes[idx];\n\n\t\t// Temporarily remove the node under consideration\n\t\tnodes[idx] = null;\n\t\treplace = true;\n\n\t\twhile (ancestor) {\n\t\t\tif (nodes.indexOf(ancestor) > -1) {\n\t\t\t\treplace = false;\n\t\t\t\tnodes.splice(idx, 1);\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tancestor = ancestor.parent;\n\t\t}\n\n\t\t// If the node has been found to be unique, re-insert it.\n\t\tif (replace) {\n\t\t\tnodes[idx] = node;\n\t\t}\n\t}\n\n\treturn nodes;\n};\n\n// Source: http://dom.spec.whatwg.org/#dom-node-comparedocumentposition\nvar POSITION = {\n\tDISCONNECTED: 1,\n\tPRECEDING: 2,\n\tFOLLOWING: 4,\n\tCONTAINS: 8,\n\tCONTAINED_BY: 16\n};\n\n// Compare the position of one node against another node in any other document.\n// The return value is a bitmask with the following values:\n//\n// document order:\n// > There is an ordering, document order, defined on all the nodes in the\n// > document corresponding to the order in which the first character of the\n// > XML representation of each node occurs in the XML representation of the\n// > document after expansion of general entities. Thus, the document element\n// > node will be the first node. Element nodes occur before their children.\n// > Thus, document order orders element nodes in order of the occurrence of\n// > their start-tag in the XML (after expansion of entities). The attribute\n// > nodes of an element occur after the element and before its children. The\n// > relative order of attribute nodes is implementation-dependent./\n// Source:\n// http://www.w3.org/TR/DOM-Level-3-Core/glossary.html#dt-document-order\n//\n// @argument {Node} nodaA The first node to use in the comparison\n// @argument {Node} nodeB The second node to use in the comparison\n//\n// @return {Number} A bitmask describing the input nodes' relative position.\n// See http://dom.spec.whatwg.org/#dom-node-comparedocumentposition for\n// a description of these values.\nvar comparePos = exports.compareDocumentPosition = function(nodeA, nodeB) {\n\tvar aParents = [];\n\tvar bParents = [];\n\tvar current, sharedParent, siblings, aSibling, bSibling, idx;\n\n\tif (nodeA === nodeB) {\n\t\treturn 0;\n\t}\n\n\tcurrent = nodeA;\n\twhile (current) {\n\t\taParents.unshift(current);\n\t\tcurrent = current.parent;\n\t}\n\tcurrent = nodeB;\n\twhile (current) {\n\t\tbParents.unshift(current);\n\t\tcurrent = current.parent;\n\t}\n\n\tidx = 0;\n\twhile (aParents[idx] === bParents[idx]) {\n\t\tidx++;\n\t}\n\n\tif (idx === 0) {\n\t\treturn POSITION.DISCONNECTED;\n\t}\n\n\tsharedParent = aParents[idx - 1];\n\tsiblings = sharedParent.children;\n\taSibling = aParents[idx];\n\tbSibling = bParents[idx];\n\n\tif (siblings.indexOf(aSibling) > siblings.indexOf(bSibling)) {\n\t\tif (sharedParent === nodeB) {\n\t\t\treturn POSITION.FOLLOWING | POSITION.CONTAINED_BY;\n\t\t}\n\t\treturn POSITION.FOLLOWING;\n\t} else {\n\t\tif (sharedParent === nodeA) {\n\t\t\treturn POSITION.PRECEDING | POSITION.CONTAINS;\n\t\t}\n\t\treturn POSITION.PRECEDING;\n\t}\n};\n\n// Sort an array of nodes based on their relative position in the document and\n// remove any duplicate nodes. If the array contains nodes that do not belong\n// to the same document, sort order is unspecified.\n//\n// @argument {Array} nodes Array of DOM nodes\n//\n// @returns {Array} collection of unique nodes, sorted in document order\nexports.uniqueSort = function(nodes) {\n\tvar idx = nodes.length, node, position;\n\n\tnodes = nodes.slice();\n\n\twhile (--idx > -1) {\n\t\tnode = nodes[idx];\n\t\tposition = nodes.indexOf(node);\n\t\tif (position > -1 && position < idx) {\n\t\t\tnodes.splice(idx, 1);\n\t\t}\n\t}\n\tnodes.sort(function(a, b) {\n\t\tvar relative = comparePos(a, b);\n\t\tif (relative & POSITION.PRECEDING) {\n\t\t\treturn -1;\n\t\t} else if (relative & POSITION.FOLLOWING) {\n\t\t\treturn 1;\n\t\t}\n\t\treturn 0;\n\t});\n\n\treturn nodes;\n};\n\n\n/***/ }),\n/* 85 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar ElementType = __webpack_require__(13);\nvar isTag = exports.isTag = ElementType.isTag;\n\nexports.testElement = function(options, element){\n\tfor(var key in options){\n\t\tif(!options.hasOwnProperty(key));\n\t\telse if(key === \"tag_name\"){\n\t\t\tif(!isTag(element) || !options.tag_name(element.name)){\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} else if(key === \"tag_type\"){\n\t\t\tif(!options.tag_type(element.type)) return false;\n\t\t} else if(key === \"tag_contains\"){\n\t\t\tif(isTag(element) || !options.tag_contains(element.data)){\n\t\t\t\treturn false;\n\t\t\t}\n\t\t} else if(!element.attribs || !options[key](element.attribs[key])){\n\t\t\treturn false;\n\t\t}\n\t}\n\treturn true;\n};\n\nvar Checks = {\n\ttag_name: function(name){\n\t\tif(typeof name === \"function\"){\n\t\t\treturn function(elem){ return isTag(elem) && name(elem.name); };\n\t\t} else if(name === \"*\"){\n\t\t\treturn isTag;\n\t\t} else {\n\t\t\treturn function(elem){ return isTag(elem) && elem.name === name; };\n\t\t}\n\t},\n\ttag_type: function(type){\n\t\tif(typeof type === \"function\"){\n\t\t\treturn function(elem){ return type(elem.type); };\n\t\t} else {\n\t\t\treturn function(elem){ return elem.type === type; };\n\t\t}\n\t},\n\ttag_contains: function(data){\n\t\tif(typeof data === \"function\"){\n\t\t\treturn function(elem){ return !isTag(elem) && data(elem.data); };\n\t\t} else {\n\t\t\treturn function(elem){ return !isTag(elem) && elem.data === data; };\n\t\t}\n\t}\n};\n\nfunction getAttribCheck(attrib, value){\n\tif(typeof value === \"function\"){\n\t\treturn function(elem){ return elem.attribs && value(elem.attribs[attrib]); };\n\t} else {\n\t\treturn function(elem){ return elem.attribs && elem.attribs[attrib] === value; };\n\t}\n}\n\nfunction combineFuncs(a, b){\n\treturn function(elem){\n\t\treturn a(elem) || b(elem);\n\t};\n}\n\nexports.getElements = function(options, element, recurse, limit){\n\tvar funcs = Object.keys(options).map(function(key){\n\t\tvar value = options[key];\n\t\treturn key in Checks ? Checks[key](value) : getAttribCheck(key, value);\n\t});\n\n\treturn funcs.length === 0 ? [] : this.filter(\n\t\tfuncs.reduce(combineFuncs),\n\t\telement, recurse, limit\n\t);\n};\n\nexports.getElementById = function(id, element, recurse){\n\tif(!Array.isArray(element)) element = [element];\n\treturn this.findOne(getAttribCheck(\"id\", id), element, recurse !== false);\n};\n\nexports.getElementsByTagName = function(name, element, recurse, limit){\n\treturn this.filter(Checks.tag_name(name), element, recurse, limit);\n};\n\nexports.getElementsByTagType = function(type, element, recurse, limit){\n\treturn this.filter(Checks.tag_type(type), element, recurse, limit);\n};\n\n\n/***/ }),\n/* 86 */\n/***/ (function(module, exports) {\n\nexports.removeElement = function(elem){\n\tif(elem.prev) elem.prev.next = elem.next;\n\tif(elem.next) elem.next.prev = elem.prev;\n\n\tif(elem.parent){\n\t\tvar childs = elem.parent.children;\n\t\tchilds.splice(childs.lastIndexOf(elem), 1);\n\t}\n};\n\nexports.replaceElement = function(elem, replacement){\n\tvar prev = replacement.prev = elem.prev;\n\tif(prev){\n\t\tprev.next = replacement;\n\t}\n\n\tvar next = replacement.next = elem.next;\n\tif(next){\n\t\tnext.prev = replacement;\n\t}\n\n\tvar parent = replacement.parent = elem.parent;\n\tif(parent){\n\t\tvar childs = parent.children;\n\t\tchilds[childs.lastIndexOf(elem)] = replacement;\n\t}\n};\n\nexports.appendChild = function(elem, child){\n\tchild.parent = elem;\n\n\tif(elem.children.push(child) !== 1){\n\t\tvar sibling = elem.children[elem.children.length - 2];\n\t\tsibling.next = child;\n\t\tchild.prev = sibling;\n\t\tchild.next = null;\n\t}\n};\n\nexports.append = function(elem, next){\n\tvar parent = elem.parent,\n\t\tcurrNext = elem.next;\n\n\tnext.next = currNext;\n\tnext.prev = elem;\n\telem.next = next;\n\tnext.parent = parent;\n\n\tif(currNext){\n\t\tcurrNext.prev = next;\n\t\tif(parent){\n\t\t\tvar childs = parent.children;\n\t\t\tchilds.splice(childs.lastIndexOf(currNext), 0, next);\n\t\t}\n\t} else if(parent){\n\t\tparent.children.push(next);\n\t}\n};\n\nexports.prepend = function(elem, prev){\n\tvar parent = elem.parent;\n\tif(parent){\n\t\tvar childs = parent.children;\n\t\tchilds.splice(childs.lastIndexOf(elem), 0, prev);\n\t}\n\n\tif(elem.prev){\n\t\telem.prev.next = prev;\n\t}\n\t\n\tprev.parent = parent;\n\tprev.prev = elem.prev;\n\tprev.next = elem;\n\telem.prev = prev;\n};\n\n\n\n\n/***/ }),\n/* 87 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar isTag = __webpack_require__(13).isTag;\n\nmodule.exports = {\n\tfilter: filter,\n\tfind: find,\n\tfindOneChild: findOneChild,\n\tfindOne: findOne,\n\texistsOne: existsOne,\n\tfindAll: findAll\n};\n\nfunction filter(test, element, recurse, limit){\n\tif(!Array.isArray(element)) element = [element];\n\n\tif(typeof limit !== \"number\" || !isFinite(limit)){\n\t\tlimit = Infinity;\n\t}\n\treturn find(test, element, recurse !== false, limit);\n}\n\nfunction find(test, elems, recurse, limit){\n\tvar result = [], childs;\n\n\tfor(var i = 0, j = elems.length; i < j; i++){\n\t\tif(test(elems[i])){\n\t\t\tresult.push(elems[i]);\n\t\t\tif(--limit <= 0) break;\n\t\t}\n\n\t\tchilds = elems[i].children;\n\t\tif(recurse && childs && childs.length > 0){\n\t\t\tchilds = find(test, childs, recurse, limit);\n\t\t\tresult = result.concat(childs);\n\t\t\tlimit -= childs.length;\n\t\t\tif(limit <= 0) break;\n\t\t}\n\t}\n\n\treturn result;\n}\n\nfunction findOneChild(test, elems){\n\tfor(var i = 0, l = elems.length; i < l; i++){\n\t\tif(test(elems[i])) return elems[i];\n\t}\n\n\treturn null;\n}\n\nfunction findOne(test, elems){\n\tvar elem = null;\n\n\tfor(var i = 0, l = elems.length; i < l && !elem; i++){\n\t\tif(!isTag(elems[i])){\n\t\t\tcontinue;\n\t\t} else if(test(elems[i])){\n\t\t\telem = elems[i];\n\t\t} else if(elems[i].children.length > 0){\n\t\t\telem = findOne(test, elems[i].children);\n\t\t}\n\t}\n\n\treturn elem;\n}\n\nfunction existsOne(test, elems){\n\tfor(var i = 0, l = elems.length; i < l; i++){\n\t\tif(\n\t\t\tisTag(elems[i]) && (\n\t\t\t\ttest(elems[i]) || (\n\t\t\t\t\telems[i].children.length > 0 &&\n\t\t\t\t\texistsOne(test, elems[i].children)\n\t\t\t\t)\n\t\t\t)\n\t\t){\n\t\t\treturn true;\n\t\t}\n\t}\n\n\treturn false;\n}\n\nfunction findAll(test, elems){\n\tvar result = [];\n\tfor(var i = 0, j = elems.length; i < j; i++){\n\t\tif(!isTag(elems[i])) continue;\n\t\tif(test(elems[i])) result.push(elems[i]);\n\n\t\tif(elems[i].children.length > 0){\n\t\t\tresult = result.concat(findAll(test, elems[i].children));\n\t\t}\n\t}\n\treturn result;\n}\n\n\n/***/ }),\n/* 88 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar ElementType = __webpack_require__(13),\n getOuterHTML = __webpack_require__(79),\n isTag = ElementType.isTag;\n\nmodule.exports = {\n\tgetInnerHTML: getInnerHTML,\n\tgetOuterHTML: getOuterHTML,\n\tgetText: getText\n};\n\nfunction getInnerHTML(elem, opts){\n\treturn elem.children ? elem.children.map(function(elem){\n\t\treturn getOuterHTML(elem, opts);\n\t}).join(\"\") : \"\";\n}\n\nfunction getText(elem){\n\tif(Array.isArray(elem)) return elem.map(getText).join(\"\");\n\tif(isTag(elem) || elem.type === ElementType.CDATA) return getText(elem.children);\n\tif(elem.type === ElementType.Text) return elem.data;\n\treturn \"\";\n}\n\n\n/***/ }),\n/* 89 */\n/***/ (function(module, exports) {\n\nvar getChildren = exports.getChildren = function(elem){\n\treturn elem.children;\n};\n\nvar getParent = exports.getParent = function(elem){\n\treturn elem.parent;\n};\n\nexports.getSiblings = function(elem){\n\tvar parent = getParent(elem);\n\treturn parent ? getChildren(parent) : [elem];\n};\n\nexports.getAttributeValue = function(elem, name){\n\treturn elem.attribs && elem.attribs[name];\n};\n\nexports.hasAttrib = function(elem, name){\n\treturn !!elem.attribs && hasOwnProperty.call(elem.attribs, name);\n};\n\nexports.getName = function(elem){\n\treturn elem.name;\n};\n\n\n/***/ }),\n/* 90 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar stream = __webpack_require__(17);\n\nfunction DuplexWrapper(options, writable, readable) {\n if (typeof readable === \"undefined\") {\n readable = writable;\n writable = options;\n options = null;\n }\n\n stream.Duplex.call(this, options);\n\n if (typeof readable.read !== \"function\") {\n readable = (new stream.Readable(options)).wrap(readable);\n }\n\n this._writable = writable;\n this._readable = readable;\n this._waiting = false;\n\n var self = this;\n\n writable.once(\"finish\", function() {\n self.end();\n });\n\n this.once(\"finish\", function() {\n writable.end();\n });\n\n readable.on(\"readable\", function() {\n if (self._waiting) {\n self._waiting = false;\n self._read();\n }\n });\n\n readable.once(\"end\", function() {\n self.push(null);\n });\n\n if (!options || typeof options.bubbleErrors === \"undefined\" || options.bubbleErrors) {\n writable.on(\"error\", function(err) {\n self.emit(\"error\", err);\n });\n\n readable.on(\"error\", function(err) {\n self.emit(\"error\", err);\n });\n }\n}\n\nDuplexWrapper.prototype = Object.create(stream.Duplex.prototype, {constructor: {value: DuplexWrapper}});\n\nDuplexWrapper.prototype._write = function _write(input, encoding, done) {\n this._writable.write(input, encoding, done);\n};\n\nDuplexWrapper.prototype._read = function _read() {\n var buf;\n var reads = 0;\n while ((buf = this._readable.read()) !== null) {\n this.push(buf);\n reads++;\n }\n if (reads === 0) {\n this._waiting = true;\n }\n};\n\nmodule.exports = function duplex2(options, writable, readable) {\n return new DuplexWrapper(options, writable, readable);\n};\n\nmodule.exports.DuplexWrapper = DuplexWrapper;\n\n\n/***/ }),\n/* 91 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar encode = __webpack_require__(93),\n decode = __webpack_require__(92);\n\nexports.decode = function(data, level){\n\treturn (!level || level <= 0 ? decode.XML : decode.HTML)(data);\n};\n\nexports.decodeStrict = function(data, level){\n\treturn (!level || level <= 0 ? decode.XML : decode.HTMLStrict)(data);\n};\n\nexports.encode = function(data, level){\n\treturn (!level || level <= 0 ? encode.XML : encode.HTML)(data);\n};\n\nexports.encodeXML = encode.XML;\n\nexports.encodeHTML4 =\nexports.encodeHTML5 =\nexports.encodeHTML = encode.HTML;\n\nexports.decodeXML =\nexports.decodeXMLStrict = decode.XML;\n\nexports.decodeHTML4 =\nexports.decodeHTML5 =\nexports.decodeHTML = decode.HTML;\n\nexports.decodeHTML4Strict =\nexports.decodeHTML5Strict =\nexports.decodeHTMLStrict = decode.HTMLStrict;\n\nexports.escape = encode.escape;\n\n\n/***/ }),\n/* 92 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar entityMap = __webpack_require__(27),\n legacyMap = __webpack_require__(36),\n xmlMap = __webpack_require__(28),\n decodeCodePoint = __webpack_require__(35);\n\nvar decodeXMLStrict = getStrictDecoder(xmlMap),\n decodeHTMLStrict = getStrictDecoder(entityMap);\n\nfunction getStrictDecoder(map){\n\tvar keys = Object.keys(map).join(\"|\"),\n\t replace = getReplacer(map);\n\n\tkeys += \"|#[xX][\\\\da-fA-F]+|#\\\\d+\";\n\n\tvar re = new RegExp(\"&(?:\" + keys + \");\", \"g\");\n\n\treturn function(str){\n\t\treturn String(str).replace(re, replace);\n\t};\n}\n\nvar decodeHTML = (function(){\n\tvar legacy = Object.keys(legacyMap)\n\t\t.sort(sorter);\n\n\tvar keys = Object.keys(entityMap)\n\t\t.sort(sorter);\n\n\tfor(var i = 0, j = 0; i < keys.length; i++){\n\t\tif(legacy[j] === keys[i]){\n\t\t\tkeys[i] += \";?\";\n\t\t\tj++;\n\t\t} else {\n\t\t\tkeys[i] += \";\";\n\t\t}\n\t}\n\n\tvar re = new RegExp(\"&(?:\" + keys.join(\"|\") + \"|#[xX][\\\\da-fA-F]+;?|#\\\\d+;?)\", \"g\"),\n\t replace = getReplacer(entityMap);\n\n\tfunction replacer(str){\n\t\tif(str.substr(-1) !== \";\") str += \";\";\n\t\treturn replace(str);\n\t}\n\n\t//TODO consider creating a merged map\n\treturn function(str){\n\t\treturn String(str).replace(re, replacer);\n\t};\n}());\n\nfunction sorter(a, b){\n\treturn a < b ? 1 : -1;\n}\n\nfunction getReplacer(map){\n\treturn function replace(str){\n\t\tif(str.charAt(1) === \"#\"){\n\t\t\tif(str.charAt(2) === \"X\" || str.charAt(2) === \"x\"){\n\t\t\t\treturn decodeCodePoint(parseInt(str.substr(3), 16));\n\t\t\t}\n\t\t\treturn decodeCodePoint(parseInt(str.substr(2), 10));\n\t\t}\n\t\treturn map[str.slice(1, -1)];\n\t};\n}\n\nmodule.exports = {\n\tXML: decodeXMLStrict,\n\tHTML: decodeHTML,\n\tHTMLStrict: decodeHTMLStrict\n};\n\n/***/ }),\n/* 93 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar inverseXML = getInverseObj(__webpack_require__(28)),\n xmlReplacer = getInverseReplacer(inverseXML);\n\nexports.XML = getInverse(inverseXML, xmlReplacer);\n\nvar inverseHTML = getInverseObj(__webpack_require__(27)),\n htmlReplacer = getInverseReplacer(inverseHTML);\n\nexports.HTML = getInverse(inverseHTML, htmlReplacer);\n\nfunction getInverseObj(obj){\n\treturn Object.keys(obj).sort().reduce(function(inverse, name){\n\t\tinverse[obj[name]] = \"&\" + name + \";\";\n\t\treturn inverse;\n\t}, {});\n}\n\nfunction getInverseReplacer(inverse){\n\tvar single = [],\n\t multiple = [];\n\n\tObject.keys(inverse).forEach(function(k){\n\t\tif(k.length === 1){\n\t\t\tsingle.push(\"\\\\\" + k);\n\t\t} else {\n\t\t\tmultiple.push(k);\n\t\t}\n\t});\n\n\t//TODO add ranges\n\tmultiple.unshift(\"[\" + single.join(\"\") + \"]\");\n\n\treturn new RegExp(multiple.join(\"|\"), \"g\");\n}\n\nvar re_nonASCII = /[^\\0-\\x7F]/g,\n re_astralSymbols = /[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]/g;\n\nfunction singleCharReplacer(c){\n\treturn \"&#x\" + c.charCodeAt(0).toString(16).toUpperCase() + \";\";\n}\n\nfunction astralReplacer(c){\n\t// http://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae\n\tvar high = c.charCodeAt(0);\n\tvar low = c.charCodeAt(1);\n\tvar codePoint = (high - 0xD800) * 0x400 + low - 0xDC00 + 0x10000;\n\treturn \"&#x\" + codePoint.toString(16).toUpperCase() + \";\";\n}\n\nfunction getInverse(inverse, re){\n\tfunction func(name){\n\t\treturn inverse[name];\n\t}\n\n\treturn function(data){\n\t\treturn data\n\t\t\t\t.replace(re, func)\n\t\t\t\t.replace(re_astralSymbols, astralReplacer)\n\t\t\t\t.replace(re_nonASCII, singleCharReplacer);\n\t};\n}\n\nvar re_xmlChars = getInverseReplacer(inverseXML);\n\nfunction escapeXML(data){\n\treturn data\n\t\t\t.replace(re_xmlChars, singleCharReplacer)\n\t\t\t.replace(re_astralSymbols, astralReplacer)\n\t\t\t.replace(re_nonASCII, singleCharReplacer);\n}\n\nexports.escape = escapeXML;\n\n\n/***/ }),\n/* 94 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"0\": 65533,\n\t\"128\": 8364,\n\t\"130\": 8218,\n\t\"131\": 402,\n\t\"132\": 8222,\n\t\"133\": 8230,\n\t\"134\": 8224,\n\t\"135\": 8225,\n\t\"136\": 710,\n\t\"137\": 8240,\n\t\"138\": 352,\n\t\"139\": 8249,\n\t\"140\": 338,\n\t\"142\": 381,\n\t\"145\": 8216,\n\t\"146\": 8217,\n\t\"147\": 8220,\n\t\"148\": 8221,\n\t\"149\": 8226,\n\t\"150\": 8211,\n\t\"151\": 8212,\n\t\"152\": 732,\n\t\"153\": 8482,\n\t\"154\": 353,\n\t\"155\": 8250,\n\t\"156\": 339,\n\t\"158\": 382,\n\t\"159\": 376\n};\n\n/***/ }),\n/* 95 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar util = __webpack_require__(4);\nvar isArrayish = __webpack_require__(103);\n\nvar errorEx = function errorEx(name, properties) {\n\tif (!name || name.constructor !== String) {\n\t\tproperties = name || {};\n\t\tname = Error.name;\n\t}\n\n\tvar errorExError = function ErrorEXError(message) {\n\t\tif (!this) {\n\t\t\treturn new ErrorEXError(message);\n\t\t}\n\n\t\tmessage = message instanceof Error\n\t\t\t? message.message\n\t\t\t: (message || this.message);\n\n\t\tError.call(this, message);\n\t\tError.captureStackTrace(this, errorExError);\n\n\t\tthis.name = name;\n\n\t\tObject.defineProperty(this, 'message', {\n\t\t\tconfigurable: true,\n\t\t\tenumerable: false,\n\t\t\tget: function () {\n\t\t\t\tvar newMessage = message.split(/\\r?\\n/g);\n\n\t\t\t\tfor (var key in properties) {\n\t\t\t\t\tif (!properties.hasOwnProperty(key)) {\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\n\t\t\t\t\tvar modifier = properties[key];\n\n\t\t\t\t\tif ('message' in modifier) {\n\t\t\t\t\t\tnewMessage = modifier.message(this[key], newMessage) || newMessage;\n\t\t\t\t\t\tif (!isArrayish(newMessage)) {\n\t\t\t\t\t\t\tnewMessage = [newMessage];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn newMessage.join('\\n');\n\t\t\t},\n\t\t\tset: function (v) {\n\t\t\t\tmessage = v;\n\t\t\t}\n\t\t});\n\n\t\tvar stackDescriptor = Object.getOwnPropertyDescriptor(this, 'stack');\n\t\tvar stackGetter = stackDescriptor.get;\n\t\tvar stackValue = stackDescriptor.value;\n\t\tdelete stackDescriptor.value;\n\t\tdelete stackDescriptor.writable;\n\n\t\tstackDescriptor.get = function () {\n\t\t\tvar stack = (stackGetter)\n\t\t\t\t? stackGetter.call(this).split(/\\r?\\n+/g)\n\t\t\t\t: stackValue.split(/\\r?\\n+/g);\n\n\t\t\t// starting in Node 7, the stack builder caches the message.\n\t\t\t// just replace it.\n\t\t\tstack[0] = this.name + ': ' + this.message;\n\n\t\t\tvar lineCount = 1;\n\t\t\tfor (var key in properties) {\n\t\t\t\tif (!properties.hasOwnProperty(key)) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tvar modifier = properties[key];\n\n\t\t\t\tif ('line' in modifier) {\n\t\t\t\t\tvar line = modifier.line(this[key]);\n\t\t\t\t\tif (line) {\n\t\t\t\t\t\tstack.splice(lineCount++, 0, ' ' + line);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif ('stack' in modifier) {\n\t\t\t\t\tmodifier.stack(this[key], stack);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn stack.join('\\n');\n\t\t};\n\n\t\tObject.defineProperty(this, 'stack', stackDescriptor);\n\t};\n\n\tif (Object.setPrototypeOf) {\n\t\tObject.setPrototypeOf(errorExError.prototype, Error.prototype);\n\t\tObject.setPrototypeOf(errorExError, Error);\n\t} else {\n\t\tutil.inherits(errorExError, Error);\n\t}\n\n\treturn errorExError;\n};\n\nerrorEx.append = function (str, def) {\n\treturn {\n\t\tmessage: function (v, message) {\n\t\t\tv = v || def;\n\n\t\t\tif (v) {\n\t\t\t\tmessage[0] += ' ' + str.replace('%s', v.toString());\n\t\t\t}\n\n\t\t\treturn message;\n\t\t}\n\t};\n};\n\nerrorEx.line = function (str, def) {\n\treturn {\n\t\tline: function (v) {\n\t\t\tv = v || def;\n\n\t\t\tif (v) {\n\t\t\t\treturn str.replace('%s', v.toString());\n\t\t\t}\n\n\t\t\treturn null;\n\t\t}\n\t};\n};\n\nmodule.exports = errorEx;\n\n\n/***/ }),\n/* 96 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar EventEmitter = __webpack_require__(10).EventEmitter;\nvar http = __webpack_require__(141);\nvar https = __webpack_require__(142);\nvar urlLib = __webpack_require__(49);\nvar querystring = __webpack_require__(48);\nvar objectAssign = __webpack_require__(126);\nvar PassThrough = __webpack_require__(17).PassThrough;\nvar duplexer2 = __webpack_require__(90);\nvar isStream = __webpack_require__(106);\nvar readAllStream = __webpack_require__(132);\nvar timedOut = __webpack_require__(136);\nvar urlParseLax = __webpack_require__(138);\nvar lowercaseKeys = __webpack_require__(108);\nvar isRedirect = __webpack_require__(104);\nvar PinkiePromise = __webpack_require__(42);\nvar unzipResponse = __webpack_require__(137);\nvar createErrorClass = __webpack_require__(78);\nvar nodeStatusCodes = __webpack_require__(125);\nvar parseJson = __webpack_require__(127);\nvar isRetryAllowed = __webpack_require__(105);\nvar pkg = __webpack_require__(97);\n\nfunction requestAsEventEmitter(opts) {\n\topts = opts || {};\n\n\tvar ee = new EventEmitter();\n\tvar requestUrl = opts.href || urlLib.resolve(urlLib.format(opts), opts.path);\n\tvar redirectCount = 0;\n\tvar retryCount = 0;\n\tvar redirectUrl;\n\n\tvar get = function (opts) {\n\t\tvar fn = opts.protocol === 'https:' ? https : http;\n\n\t\tvar req = fn.request(opts, function (res) {\n\t\t\tvar statusCode = res.statusCode;\n\n\t\t\tif (isRedirect(statusCode) && opts.followRedirect && 'location' in res.headers && (opts.method === 'GET' || opts.method === 'HEAD')) {\n\t\t\t\tres.resume();\n\n\t\t\t\tif (++redirectCount > 10) {\n\t\t\t\t\tee.emit('error', new got.MaxRedirectsError(statusCode, opts), null, res);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tredirectUrl = urlLib.resolve(urlLib.format(opts), res.headers.location);\n\t\t\t\tvar redirectOpts = objectAssign({}, opts, urlLib.parse(redirectUrl));\n\n\t\t\t\tee.emit('redirect', res, redirectOpts);\n\n\t\t\t\tget(redirectOpts);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// do not write ee.bind(...) instead of function - it will break gzip in Node.js 0.10\n\t\t\tsetImmediate(function () {\n\t\t\t\tvar response = typeof unzipResponse === 'function' && req.method !== 'HEAD' ? unzipResponse(res) : res;\n\t\t\t\tresponse.url = redirectUrl || requestUrl;\n\t\t\t\tresponse.requestUrl = requestUrl;\n\n\t\t\t\tee.emit('response', response);\n\t\t\t});\n\t\t});\n\n\t\treq.once('error', function (err) {\n\t\t\tvar backoff = opts.retries(++retryCount, err);\n\t\t\tif (backoff) {\n\t\t\t\tsetTimeout(get, backoff, opts);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tee.emit('error', new got.RequestError(err, opts));\n\t\t});\n\n\t\tif (opts.timeout) {\n\t\t\ttimedOut(req, opts.timeout);\n\t\t}\n\n\t\tsetImmediate(ee.emit.bind(ee), 'request', req);\n\t};\n\n\tget(opts);\n\treturn ee;\n}\n\nfunction asCallback(opts, cb) {\n\tvar ee = requestAsEventEmitter(opts);\n\n\tee.on('request', function (req) {\n\t\tif (isStream(opts.body)) {\n\t\t\topts.body.pipe(req);\n\t\t\topts.body = undefined;\n\t\t\treturn;\n\t\t}\n\n\t\treq.end(opts.body);\n\t});\n\n\tee.on('response', function (res) {\n\t\treadAllStream(res, opts.encoding, function (error, data) {\n\t\t\tvar statusCode = res.statusCode;\n\t\t\tvar limitStatusCode = opts.followRedirect ? 299 : 399;\n\n\t\t\tif (error) {\n\t\t\t\tcb(new got.ReadError(error, opts), null, res);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif (statusCode < 200 || statusCode > limitStatusCode) {\n\t\t\t\terror = new got.HTTPError(statusCode, opts);\n\t\t\t}\n\n\t\t\tif (opts.json && data) {\n\t\t\t\ttry {\n\t\t\t\t\tdata = parseJson(data);\n\t\t\t\t} catch (err) {\n\t\t\t\t\terr.fileName = urlLib.format(opts);\n\t\t\t\t\terror = new got.ParseError(err, statusCode, opts);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tcb(error, data, res);\n\t\t});\n\t});\n\n\tee.on('error', cb);\n}\n\nfunction asPromise(opts) {\n\treturn new PinkiePromise(function (resolve, reject) {\n\t\tasCallback(opts, function (err, data, response) {\n\t\t\tif (response) {\n\t\t\t\tresponse.body = data;\n\t\t\t}\n\n\t\t\tif (err) {\n\t\t\t\tObject.defineProperty(err, 'response', {\n\t\t\t\t\tvalue: response,\n\t\t\t\t\tenumerable: false\n\t\t\t\t});\n\t\t\t\treject(err);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tresolve(response);\n\t\t});\n\t});\n}\n\nfunction asStream(opts) {\n\tvar input = new PassThrough();\n\tvar output = new PassThrough();\n\tvar proxy = duplexer2(input, output);\n\n\tif (opts.json) {\n\t\tthrow new Error('got can not be used as stream when options.json is used');\n\t}\n\n\tif (opts.body) {\n\t\tproxy.write = function () {\n\t\t\tthrow new Error('got\\'s stream is not writable when options.body is used');\n\t\t};\n\t}\n\n\tvar ee = requestAsEventEmitter(opts);\n\n\tee.on('request', function (req) {\n\t\tproxy.emit('request', req);\n\n\t\tif (isStream(opts.body)) {\n\t\t\topts.body.pipe(req);\n\t\t\treturn;\n\t\t}\n\n\t\tif (opts.body) {\n\t\t\treq.end(opts.body);\n\t\t\treturn;\n\t\t}\n\n\t\tif (opts.method === 'POST' || opts.method === 'PUT' || opts.method === 'PATCH') {\n\t\t\tinput.pipe(req);\n\t\t\treturn;\n\t\t}\n\n\t\treq.end();\n\t});\n\n\tee.on('response', function (res) {\n\t\tvar statusCode = res.statusCode;\n\t\tvar limitStatusCode = opts.followRedirect ? 299 : 399;\n\n\t\tres.pipe(output);\n\n\t\tif (statusCode < 200 || statusCode > limitStatusCode) {\n\t\t\tproxy.emit('error', new got.HTTPError(statusCode, opts), null, res);\n\t\t\treturn;\n\t\t}\n\n\t\tproxy.emit('response', res);\n\t});\n\n\tee.on('redirect', proxy.emit.bind(proxy, 'redirect'));\n\n\tee.on('error', proxy.emit.bind(proxy, 'error'));\n\n\treturn proxy;\n}\n\nfunction normalizeArguments(url, opts) {\n\tif (typeof url !== 'string' && typeof url !== 'object') {\n\t\tthrow new Error('Parameter `url` must be a string or object, not ' + typeof url);\n\t}\n\n\tif (typeof url === 'string') {\n\t\turl = url.replace(/^unix:/, 'http://$&');\n\t\turl = urlParseLax(url);\n\n\t\tif (url.auth) {\n\t\t\tthrow new Error('Basic authentication must be done with auth option');\n\t\t}\n\t}\n\n\topts = objectAssign(\n\t\t{protocol: 'http:', path: '', retries: 5},\n\t\turl,\n\t\topts\n\t);\n\n\topts.headers = objectAssign({\n\t\t'user-agent': pkg.name + '/' + pkg.version + ' (https://github.com/sindresorhus/got)',\n\t\t'accept-encoding': 'gzip,deflate'\n\t}, lowercaseKeys(opts.headers));\n\n\tvar query = opts.query;\n\n\tif (query) {\n\t\tif (typeof query !== 'string') {\n\t\t\topts.query = querystring.stringify(query);\n\t\t}\n\n\t\topts.path = opts.path.split('?')[0] + '?' + opts.query;\n\t\tdelete opts.query;\n\t}\n\n\tif (opts.json && opts.headers.accept === undefined) {\n\t\topts.headers.accept = 'application/json';\n\t}\n\n\tvar body = opts.body;\n\n\tif (body) {\n\t\tif (typeof body !== 'string' && !(body !== null && typeof body === 'object')) {\n\t\t\tthrow new Error('options.body must be a ReadableStream, string, Buffer or plain Object');\n\t\t}\n\n\t\topts.method = opts.method || 'POST';\n\n\t\tif (isStream(body) && typeof body.getBoundary === 'function') {\n\t\t\t// Special case for https://github.com/form-data/form-data\n\t\t\topts.headers['content-type'] = opts.headers['content-type'] || 'multipart/form-data; boundary=' + body.getBoundary();\n\t\t} else if (body !== null && typeof body === 'object' && !Buffer.isBuffer(body) && !isStream(body)) {\n\t\t\topts.headers['content-type'] = opts.headers['content-type'] || 'application/x-www-form-urlencoded';\n\t\t\tbody = opts.body = querystring.stringify(body);\n\t\t}\n\n\t\tif (opts.headers['content-length'] === undefined && opts.headers['transfer-encoding'] === undefined && !isStream(body)) {\n\t\t\tvar length = typeof body === 'string' ? Buffer.byteLength(body) : body.length;\n\t\t\topts.headers['content-length'] = length;\n\t\t}\n\t}\n\n\topts.method = opts.method || 'GET';\n\n\topts.method = opts.method.toUpperCase();\n\n\tif (opts.hostname === 'unix') {\n\t\tvar matches = /(.+):(.+)/.exec(opts.path);\n\n\t\tif (matches) {\n\t\t\topts.socketPath = matches[1];\n\t\t\topts.path = matches[2];\n\t\t\topts.host = null;\n\t\t}\n\t}\n\n\tif (typeof opts.retries !== 'function') {\n\t\tvar retries = opts.retries;\n\t\topts.retries = function backoff(iter, err) {\n\t\t\tif (iter > retries || !isRetryAllowed(err)) {\n\t\t\t\treturn 0;\n\t\t\t}\n\n\t\t\tvar noise = Math.random() * 100;\n\t\t\treturn ((1 << iter) * 1000) + noise;\n\t\t};\n\t}\n\n\tif (opts.followRedirect === undefined) {\n\t\topts.followRedirect = true;\n\t}\n\n\treturn opts;\n}\n\nfunction got(url, opts, cb) {\n\tif (typeof opts === 'function') {\n\t\tcb = opts;\n\t\topts = {};\n\t}\n\n\tif (cb) {\n\t\tasCallback(normalizeArguments(url, opts), cb);\n\t\treturn null;\n\t}\n\n\ttry {\n\t\treturn asPromise(normalizeArguments(url, opts));\n\t} catch (err) {\n\t\treturn PinkiePromise.reject(err);\n\t}\n}\n\nvar helpers = [\n\t'get',\n\t'post',\n\t'put',\n\t'patch',\n\t'head',\n\t'delete'\n];\n\nhelpers.forEach(function (el) {\n\tgot[el] = function (url, opts, cb) {\n\t\tif (typeof opts === 'function') {\n\t\t\tcb = opts;\n\t\t\topts = {};\n\t\t}\n\n\t\treturn got(url, objectAssign({}, opts, {method: el}), cb);\n\t};\n});\n\ngot.stream = function (url, opts, cb) {\n\tif (cb || typeof opts === 'function') {\n\t\tthrow new Error('callback can not be used with stream mode');\n\t}\n\n\treturn asStream(normalizeArguments(url, opts));\n};\n\nhelpers.forEach(function (el) {\n\tgot.stream[el] = function (url, opts, cb) {\n\t\tif (typeof opts === 'function') {\n\t\t\tcb = opts;\n\t\t\topts = {};\n\t\t}\n\n\t\treturn got.stream(url, objectAssign({}, opts, {method: el}), cb);\n\t};\n});\n\nfunction stdError(error, opts) {\n\tif (error.code !== undefined) {\n\t\tthis.code = error.code;\n\t}\n\n\tobjectAssign(this, {\n\t\tmessage: error.message,\n\t\thost: opts.host,\n\t\thostname: opts.hostname,\n\t\tmethod: opts.method,\n\t\tpath: opts.path\n\t});\n}\n\ngot.RequestError = createErrorClass('RequestError', stdError);\ngot.ReadError = createErrorClass('ReadError', stdError);\n\ngot.ParseError = createErrorClass('ParseError', function (e, statusCode, opts) {\n\tstdError.call(this, e, opts);\n\tthis.statusCode = statusCode;\n\tthis.statusMessage = nodeStatusCodes[this.statusCode];\n});\n\ngot.HTTPError = createErrorClass('HTTPError', function (statusCode, opts) {\n\tstdError.call(this, {}, opts);\n\tthis.statusCode = statusCode;\n\tthis.statusMessage = nodeStatusCodes[this.statusCode];\n\tthis.message = 'Response code ' + this.statusCode + ' (' + this.statusMessage + ')';\n});\n\ngot.MaxRedirectsError = createErrorClass('MaxRedirectsError', function (statusCode, opts) {\n\tstdError.call(this, {}, opts);\n\tthis.statusCode = statusCode;\n\tthis.statusMessage = nodeStatusCodes[this.statusCode];\n\tthis.message = 'Redirected 10 times. Aborting.';\n});\n\nmodule.exports = got;\n\n\n/***/ }),\n/* 97 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"_args\": [\n\t\t[\n\t\t\t{\n\t\t\t\t\"raw\": \"got@5.7.1\",\n\t\t\t\t\"scope\": null,\n\t\t\t\t\"escapedName\": \"got\",\n\t\t\t\t\"name\": \"got\",\n\t\t\t\t\"rawSpec\": \"5.7.1\",\n\t\t\t\t\"spec\": \"5.7.1\",\n\t\t\t\t\"type\": \"version\"\n\t\t\t},\n\t\t\t\"/home/travis/build/LLK/scratch-vm\"\n\t\t]\n\t],\n\t\"_from\": \"got@5.7.1\",\n\t\"_id\": \"got@5.7.1\",\n\t\"_inCache\": true,\n\t\"_location\": \"/got\",\n\t\"_nodeVersion\": \"0.10.48\",\n\t\"_npmOperationalInternal\": {\n\t\t\"host\": \"packages-18-east.internal.npmjs.com\",\n\t\t\"tmp\": \"tmp/got-5.7.1.tgz_1478113400687_0.6078383799176663\"\n\t},\n\t\"_npmUser\": {\n\t\t\"name\": \"floatdrop\",\n\t\t\"email\": \"floatdrop@gmail.com\"\n\t},\n\t\"_npmVersion\": \"2.15.1\",\n\t\"_phantomChildren\": {},\n\t\"_requested\": {\n\t\t\"raw\": \"got@5.7.1\",\n\t\t\"scope\": null,\n\t\t\"escapedName\": \"got\",\n\t\t\"name\": \"got\",\n\t\t\"rawSpec\": \"5.7.1\",\n\t\t\"spec\": \"5.7.1\",\n\t\t\"type\": \"version\"\n\t},\n\t\"_requiredBy\": [\n\t\t\"#DEV:/\"\n\t],\n\t\"_resolved\": \"https://registry.npmjs.org/got/-/got-5.7.1.tgz\",\n\t\"_shasum\": \"5f81635a61e4a6589f180569ea4e381680a51f35\",\n\t\"_shrinkwrap\": null,\n\t\"_spec\": \"got@5.7.1\",\n\t\"_where\": \"/home/travis/build/LLK/scratch-vm\",\n\t\"browser\": {\n\t\t\"unzip-response\": false\n\t},\n\t\"bugs\": {\n\t\t\"url\": \"https://github.com/sindresorhus/got/issues\"\n\t},\n\t\"dependencies\": {\n\t\t\"create-error-class\": \"^3.0.1\",\n\t\t\"duplexer2\": \"^0.1.4\",\n\t\t\"is-redirect\": \"^1.0.0\",\n\t\t\"is-retry-allowed\": \"^1.0.0\",\n\t\t\"is-stream\": \"^1.0.0\",\n\t\t\"lowercase-keys\": \"^1.0.0\",\n\t\t\"node-status-codes\": \"^1.0.0\",\n\t\t\"object-assign\": \"^4.0.1\",\n\t\t\"parse-json\": \"^2.1.0\",\n\t\t\"pinkie-promise\": \"^2.0.0\",\n\t\t\"read-all-stream\": \"^3.0.0\",\n\t\t\"readable-stream\": \"^2.0.5\",\n\t\t\"timed-out\": \"^3.0.0\",\n\t\t\"unzip-response\": \"^1.0.2\",\n\t\t\"url-parse-lax\": \"^1.0.0\"\n\t},\n\t\"description\": \"Simplified HTTP/HTTPS requests\",\n\t\"devDependencies\": {\n\t\t\"ava\": \"^0.16.0\",\n\t\t\"coveralls\": \"^2.11.4\",\n\t\t\"form-data\": \"^2.1.1\",\n\t\t\"get-port\": \"^2.0.0\",\n\t\t\"get-stream\": \"^2.3.0\",\n\t\t\"into-stream\": \"^2.0.0\",\n\t\t\"nyc\": \"^8.1.0\",\n\t\t\"pem\": \"^1.4.4\",\n\t\t\"pify\": \"^2.3.0\",\n\t\t\"tempfile\": \"^1.1.1\",\n\t\t\"xo\": \"0.16.x\"\n\t},\n\t\"directories\": {},\n\t\"dist\": {\n\t\t\"shasum\": \"5f81635a61e4a6589f180569ea4e381680a51f35\",\n\t\t\"tarball\": \"https://registry.npmjs.org/got/-/got-5.7.1.tgz\"\n\t},\n\t\"engines\": {\n\t\t\"node\": \">=0.10.0 <7\"\n\t},\n\t\"files\": [\n\t\t\"index.js\"\n\t],\n\t\"gitHead\": \"856b4caf16b02ce28ef0d92e83cf434a50b71e84\",\n\t\"homepage\": \"https://github.com/sindresorhus/got#readme\",\n\t\"keywords\": [\n\t\t\"http\",\n\t\t\"https\",\n\t\t\"get\",\n\t\t\"got\",\n\t\t\"url\",\n\t\t\"uri\",\n\t\t\"request\",\n\t\t\"util\",\n\t\t\"utility\",\n\t\t\"simple\",\n\t\t\"curl\",\n\t\t\"wget\",\n\t\t\"fetch\"\n\t],\n\t\"license\": \"MIT\",\n\t\"maintainers\": [\n\t\t{\n\t\t\t\"name\": \"sindresorhus\",\n\t\t\t\"email\": \"sindresorhus@gmail.com\"\n\t\t},\n\t\t{\n\t\t\t\"name\": \"floatdrop\",\n\t\t\t\"email\": \"floatdrop@gmail.com\"\n\t\t},\n\t\t{\n\t\t\t\"name\": \"kevva\",\n\t\t\t\"email\": \"kevinmartensson@gmail.com\"\n\t\t}\n\t],\n\t\"name\": \"got\",\n\t\"optionalDependencies\": {},\n\t\"readme\": \"ERROR: No README data found!\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"git+https://github.com/sindresorhus/got.git\"\n\t},\n\t\"scripts\": {\n\t\t\"coveralls\": \"nyc report --reporter=text-lcov | coveralls\",\n\t\t\"test\": \"xo && nyc ava\"\n\t},\n\t\"version\": \"5.7.1\",\n\t\"xo\": {\n\t\t\"ignores\": [\n\t\t\t\"test/**\"\n\t\t]\n\t}\n};\n\n/***/ }),\n/* 98 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = CollectingHandler;\n\nfunction CollectingHandler(cbs){\n\tthis._cbs = cbs || {};\n\tthis.events = [];\n}\n\nvar EVENTS = __webpack_require__(6).EVENTS;\nObject.keys(EVENTS).forEach(function(name){\n\tif(EVENTS[name] === 0){\n\t\tname = \"on\" + name;\n\t\tCollectingHandler.prototype[name] = function(){\n\t\t\tthis.events.push([name]);\n\t\t\tif(this._cbs[name]) this._cbs[name]();\n\t\t};\n\t} else if(EVENTS[name] === 1){\n\t\tname = \"on\" + name;\n\t\tCollectingHandler.prototype[name] = function(a){\n\t\t\tthis.events.push([name, a]);\n\t\t\tif(this._cbs[name]) this._cbs[name](a);\n\t\t};\n\t} else if(EVENTS[name] === 2){\n\t\tname = \"on\" + name;\n\t\tCollectingHandler.prototype[name] = function(a, b){\n\t\t\tthis.events.push([name, a, b]);\n\t\t\tif(this._cbs[name]) this._cbs[name](a, b);\n\t\t};\n\t} else {\n\t\tthrow Error(\"wrong number of arguments\");\n\t}\n});\n\nCollectingHandler.prototype.onreset = function(){\n\tthis.events = [];\n\tif(this._cbs.onreset) this._cbs.onreset();\n};\n\nCollectingHandler.prototype.restart = function(){\n\tif(this._cbs.onreset) this._cbs.onreset();\n\n\tfor(var i = 0, len = this.events.length; i < len; i++){\n\t\tif(this._cbs[this.events[i][0]]){\n\n\t\t\tvar num = this.events[i].length;\n\n\t\t\tif(num === 1){\n\t\t\t\tthis._cbs[this.events[i][0]]();\n\t\t\t} else if(num === 2){\n\t\t\t\tthis._cbs[this.events[i][0]](this.events[i][1]);\n\t\t\t} else {\n\t\t\t\tthis._cbs[this.events[i][0]](this.events[i][1], this.events[i][2]);\n\t\t\t}\n\t\t}\n\t}\n};\n\n\n/***/ }),\n/* 99 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar index = __webpack_require__(6),\n DomHandler = index.DomHandler,\n DomUtils = index.DomUtils;\n\n//TODO: make this a streamable handler\nfunction FeedHandler(callback, options){\n\tthis.init(callback, options);\n}\n\n__webpack_require__(2)(FeedHandler, DomHandler);\n\nFeedHandler.prototype.init = DomHandler;\n\nfunction getElements(what, where){\n\treturn DomUtils.getElementsByTagName(what, where, true);\n}\nfunction getOneElement(what, where){\n\treturn DomUtils.getElementsByTagName(what, where, true, 1)[0];\n}\nfunction fetch(what, where, recurse){\n\treturn DomUtils.getText(\n\t\tDomUtils.getElementsByTagName(what, where, recurse, 1)\n\t).trim();\n}\n\nfunction addConditionally(obj, prop, what, where, recurse){\n\tvar tmp = fetch(what, where, recurse);\n\tif(tmp) obj[prop] = tmp;\n}\n\nvar isValidFeed = function(value){\n\treturn value === \"rss\" || value === \"feed\" || value === \"rdf:RDF\";\n};\n\nFeedHandler.prototype.onend = function(){\n\tvar feed = {},\n\t feedRoot = getOneElement(isValidFeed, this.dom),\n\t tmp, childs;\n\n\tif(feedRoot){\n\t\tif(feedRoot.name === \"feed\"){\n\t\t\tchilds = feedRoot.children;\n\n\t\t\tfeed.type = \"atom\";\n\t\t\taddConditionally(feed, \"id\", \"id\", childs);\n\t\t\taddConditionally(feed, \"title\", \"title\", childs);\n\t\t\tif((tmp = getOneElement(\"link\", childs)) && (tmp = tmp.attribs) && (tmp = tmp.href)) feed.link = tmp;\n\t\t\taddConditionally(feed, \"description\", \"subtitle\", childs);\n\t\t\tif((tmp = fetch(\"updated\", childs))) feed.updated = new Date(tmp);\n\t\t\taddConditionally(feed, \"author\", \"email\", childs, true);\n\n\t\t\tfeed.items = getElements(\"entry\", childs).map(function(item){\n\t\t\t\tvar entry = {}, tmp;\n\n\t\t\t\titem = item.children;\n\n\t\t\t\taddConditionally(entry, \"id\", \"id\", item);\n\t\t\t\taddConditionally(entry, \"title\", \"title\", item);\n\t\t\t\tif((tmp = getOneElement(\"link\", item)) && (tmp = tmp.attribs) && (tmp = tmp.href)) entry.link = tmp;\n\t\t\t\tif((tmp = fetch(\"summary\", item) || fetch(\"content\", item))) entry.description = tmp;\n\t\t\t\tif((tmp = fetch(\"updated\", item))) entry.pubDate = new Date(tmp);\n\t\t\t\treturn entry;\n\t\t\t});\n\t\t} else {\n\t\t\tchilds = getOneElement(\"channel\", feedRoot.children).children;\n\n\t\t\tfeed.type = feedRoot.name.substr(0, 3);\n\t\t\tfeed.id = \"\";\n\t\t\taddConditionally(feed, \"title\", \"title\", childs);\n\t\t\taddConditionally(feed, \"link\", \"link\", childs);\n\t\t\taddConditionally(feed, \"description\", \"description\", childs);\n\t\t\tif((tmp = fetch(\"lastBuildDate\", childs))) feed.updated = new Date(tmp);\n\t\t\taddConditionally(feed, \"author\", \"managingEditor\", childs, true);\n\n\t\t\tfeed.items = getElements(\"item\", feedRoot.children).map(function(item){\n\t\t\t\tvar entry = {}, tmp;\n\n\t\t\t\titem = item.children;\n\n\t\t\t\taddConditionally(entry, \"id\", \"guid\", item);\n\t\t\t\taddConditionally(entry, \"title\", \"title\", item);\n\t\t\t\taddConditionally(entry, \"link\", \"link\", item);\n\t\t\t\taddConditionally(entry, \"description\", \"description\", item);\n\t\t\t\tif((tmp = fetch(\"pubDate\", item))) entry.pubDate = new Date(tmp);\n\t\t\t\treturn entry;\n\t\t\t});\n\t\t}\n\t}\n\tthis.dom = feed;\n\tDomHandler.prototype._handleCallback.call(\n\t\tthis, feedRoot ? null : Error(\"couldn't find root of feed\")\n\t);\n};\n\nmodule.exports = FeedHandler;\n\n\n/***/ }),\n/* 100 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = ProxyHandler;\n\nfunction ProxyHandler(cbs){\n\tthis._cbs = cbs || {};\n}\n\nvar EVENTS = __webpack_require__(6).EVENTS;\nObject.keys(EVENTS).forEach(function(name){\n\tif(EVENTS[name] === 0){\n\t\tname = \"on\" + name;\n\t\tProxyHandler.prototype[name] = function(){\n\t\t\tif(this._cbs[name]) this._cbs[name]();\n\t\t};\n\t} else if(EVENTS[name] === 1){\n\t\tname = \"on\" + name;\n\t\tProxyHandler.prototype[name] = function(a){\n\t\t\tif(this._cbs[name]) this._cbs[name](a);\n\t\t};\n\t} else if(EVENTS[name] === 2){\n\t\tname = \"on\" + name;\n\t\tProxyHandler.prototype[name] = function(a, b){\n\t\t\tif(this._cbs[name]) this._cbs[name](a, b);\n\t\t};\n\t} else {\n\t\tthrow Error(\"wrong number of arguments\");\n\t}\n});\n\n/***/ }),\n/* 101 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = Stream;\n\nvar Parser = __webpack_require__(39);\n\nfunction Stream(options){\n\tParser.call(this, new Cbs(this), options);\n}\n\n__webpack_require__(2)(Stream, Parser);\n\nStream.prototype.readable = true;\n\nfunction Cbs(scope){\n\tthis.scope = scope;\n}\n\nvar EVENTS = __webpack_require__(6).EVENTS;\n\nObject.keys(EVENTS).forEach(function(name){\n\tif(EVENTS[name] === 0){\n\t\tCbs.prototype[\"on\" + name] = function(){\n\t\t\tthis.scope.emit(name);\n\t\t};\n\t} else if(EVENTS[name] === 1){\n\t\tCbs.prototype[\"on\" + name] = function(a){\n\t\t\tthis.scope.emit(name, a);\n\t\t};\n\t} else if(EVENTS[name] === 2){\n\t\tCbs.prototype[\"on\" + name] = function(a, b){\n\t\t\tthis.scope.emit(name, a, b);\n\t\t};\n\t} else {\n\t\tthrow Error(\"wrong number of arguments!\");\n\t}\n});\n\n/***/ }),\n/* 102 */\n/***/ (function(module, exports) {\n\nif (typeof Object.create === 'function') {\n // implementation from standard node.js 'util' module\n module.exports = function inherits(ctor, superCtor) {\n ctor.super_ = superCtor\n ctor.prototype = Object.create(superCtor.prototype, {\n constructor: {\n value: ctor,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n };\n} else {\n // old school shim for old browsers\n module.exports = function inherits(ctor, superCtor) {\n ctor.super_ = superCtor\n var TempCtor = function () {}\n TempCtor.prototype = superCtor.prototype\n ctor.prototype = new TempCtor()\n ctor.prototype.constructor = ctor\n }\n}\n\n\n/***/ }),\n/* 103 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nmodule.exports = function isArrayish(obj) {\n\tif (!obj) {\n\t\treturn false;\n\t}\n\n\treturn obj instanceof Array || Array.isArray(obj) ||\n\t\t(obj.length >= 0 && obj.splice instanceof Function);\n};\n\n\n/***/ }),\n/* 104 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nmodule.exports = function (x) {\n\tif (typeof x !== 'number') {\n\t\tthrow new TypeError('Expected a number');\n\t}\n\n\treturn x === 300 ||\n\t\tx === 301 ||\n\t\tx === 302 ||\n\t\tx === 303 ||\n\t\tx === 305 ||\n\t\tx === 307 ||\n\t\tx === 308;\n};\n\n\n/***/ }),\n/* 105 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar WHITELIST = [\n\t'ETIMEDOUT',\n\t'ECONNRESET',\n\t'EADDRINUSE',\n\t'ESOCKETTIMEDOUT',\n\t'ECONNREFUSED',\n\t'EPIPE'\n];\n\nvar BLACKLIST = [\n\t'ENOTFOUND',\n\t'ENETUNREACH',\n\n\t// SSL errors from https://github.com/nodejs/node/blob/ed3d8b13ee9a705d89f9e0397d9e96519e7e47ac/src/node_crypto.cc#L1950\n\t'UNABLE_TO_GET_ISSUER_CERT',\n\t'UNABLE_TO_GET_CRL',\n\t'UNABLE_TO_DECRYPT_CERT_SIGNATURE',\n\t'UNABLE_TO_DECRYPT_CRL_SIGNATURE',\n\t'UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY',\n\t'CERT_SIGNATURE_FAILURE',\n\t'CRL_SIGNATURE_FAILURE',\n\t'CERT_NOT_YET_VALID',\n\t'CERT_HAS_EXPIRED',\n\t'CRL_NOT_YET_VALID',\n\t'CRL_HAS_EXPIRED',\n\t'ERROR_IN_CERT_NOT_BEFORE_FIELD',\n\t'ERROR_IN_CERT_NOT_AFTER_FIELD',\n\t'ERROR_IN_CRL_LAST_UPDATE_FIELD',\n\t'ERROR_IN_CRL_NEXT_UPDATE_FIELD',\n\t'OUT_OF_MEM',\n\t'DEPTH_ZERO_SELF_SIGNED_CERT',\n\t'SELF_SIGNED_CERT_IN_CHAIN',\n\t'UNABLE_TO_GET_ISSUER_CERT_LOCALLY',\n\t'UNABLE_TO_VERIFY_LEAF_SIGNATURE',\n\t'CERT_CHAIN_TOO_LONG',\n\t'CERT_REVOKED',\n\t'INVALID_CA',\n\t'PATH_LENGTH_EXCEEDED',\n\t'INVALID_PURPOSE',\n\t'CERT_UNTRUSTED',\n\t'CERT_REJECTED'\n];\n\nmodule.exports = function (err) {\n\tif (!err || !err.code) {\n\t\treturn true;\n\t}\n\n\tif (WHITELIST.indexOf(err.code) !== -1) {\n\t\treturn true;\n\t}\n\n\tif (BLACKLIST.indexOf(err.code) !== -1) {\n\t\treturn false;\n\t}\n\n\treturn true;\n};\n\n\n/***/ }),\n/* 106 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar isStream = module.exports = function (stream) {\n\treturn stream !== null && typeof stream === 'object' && typeof stream.pipe === 'function';\n};\n\nisStream.writable = function (stream) {\n\treturn isStream(stream) && stream.writable !== false && typeof stream._write === 'function' && typeof stream._writableState === 'object';\n};\n\nisStream.readable = function (stream) {\n\treturn isStream(stream) && stream.readable !== false && typeof stream._read === 'function' && typeof stream._readableState === 'object';\n};\n\nisStream.duplex = function (stream) {\n\treturn isStream.writable(stream) && isStream.readable(stream);\n};\n\nisStream.transform = function (stream) {\n\treturn isStream.duplex(stream) && typeof stream._transform === 'function' && typeof stream._transformState === 'object';\n};\n\n\n/***/ }),\n/* 107 */\n/***/ (function(module, exports) {\n\nvar toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n return toString.call(arr) == '[object Array]';\n};\n\n\n/***/ }),\n/* 108 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nmodule.exports = function (obj) {\n\tvar ret = {};\n\tvar keys = Object.keys(Object(obj));\n\n\tfor (var i = 0; i < keys.length; i++) {\n\t\tret[keys[i].toLowerCase()] = obj[keys[i]];\n\t}\n\n\treturn ret;\n};\n\n\n/***/ }),\n/* 109 */\n/***/ (function(module, exports) {\n\nfunction M() { this._events = {}; }\nM.prototype = {\n on: function(ev, cb) {\n this._events || (this._events = {});\n var e = this._events;\n (e[ev] || (e[ev] = [])).push(cb);\n return this;\n },\n removeListener: function(ev, cb) {\n var e = this._events[ev] || [], i;\n for(i = e.length-1; i >= 0 && e[i]; i--){\n if(e[i] === cb || e[i].cb === cb) { e.splice(i, 1); }\n }\n },\n removeAllListeners: function(ev) {\n if(!ev) { this._events = {}; }\n else { this._events[ev] && (this._events[ev] = []); }\n },\n listeners: function(ev) {\n return (this._events ? this._events[ev] || [] : []);\n },\n emit: function(ev) {\n this._events || (this._events = {});\n var args = Array.prototype.slice.call(arguments, 1), i, e = this._events[ev] || [];\n for(i = e.length-1; i >= 0 && e[i]; i--){\n e[i].apply(this, args);\n }\n return this;\n },\n when: function(ev, cb) {\n return this.once(ev, cb, true);\n },\n once: function(ev, cb, when) {\n if(!cb) return this;\n function c() {\n if(!when) this.removeListener(ev, c);\n if(cb.apply(this, arguments) && when) this.removeListener(ev, c);\n }\n c.cb = cb;\n this.on(ev, c);\n return this;\n }\n};\nM.mixin = function(dest) {\n var o = M.prototype, k;\n for (k in o) {\n o.hasOwnProperty(k) && (dest.prototype[k] = o[k]);\n }\n};\nmodule.exports = M;\n\n\n/***/ }),\n/* 110 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// default filter\nvar Transform = __webpack_require__(0);\n\nvar levelMap = { debug: 1, info: 2, warn: 3, error: 4 };\n\nfunction Filter() {\n this.enabled = true;\n this.defaultResult = true;\n this.clear();\n}\n\nTransform.mixin(Filter);\n\n// allow all matching, with level >= given level\nFilter.prototype.allow = function(name, level) {\n this._white.push({ n: name, l: levelMap[level] });\n return this;\n};\n\n// deny all matching, with level <= given level\nFilter.prototype.deny = function(name, level) {\n this._black.push({ n: name, l: levelMap[level] });\n return this;\n};\n\nFilter.prototype.clear = function() {\n this._white = [];\n this._black = [];\n return this;\n};\n\nfunction test(rule, name) {\n // use .test for RegExps\n return (rule.n.test ? rule.n.test(name) : rule.n == name);\n};\n\nFilter.prototype.test = function(name, level) {\n var i, len = Math.max(this._white.length, this._black.length);\n for(i = 0; i < len; i++) {\n if(this._white[i] && test(this._white[i], name) && levelMap[level] >= this._white[i].l) {\n return true;\n }\n if(this._black[i] && test(this._black[i], name) && levelMap[level] <= this._black[i].l) {\n return false;\n }\n }\n return this.defaultResult;\n};\n\nFilter.prototype.write = function(name, level, args) {\n if(!this.enabled || this.test(name, level)) {\n return this.emit('item', name, level, args);\n }\n};\n\nmodule.exports = Filter;\n\n\n/***/ }),\n/* 111 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = __webpack_require__(40);\n\nvar consoleLogger = __webpack_require__(112);\n\n// if we are running inside Electron then use the web version of console.js\nvar isElectron = (typeof window !== 'undefined' && window.process && window.process.type === 'renderer');\nif (isElectron) {\n consoleLogger = __webpack_require__(122).minilog;\n}\n\n// intercept the pipe method and transparently wrap the stringifier, if the\n// destination is a Node core stream\n\nmodule.exports.Stringifier = __webpack_require__(121);\n\nvar oldPipe = module.exports.pipe;\nmodule.exports.pipe = function(dest) {\n if(dest instanceof __webpack_require__(14)) {\n return oldPipe.call(module.exports, new (module.exports.Stringifier)).pipe(dest);\n } else {\n return oldPipe.call(module.exports, dest);\n }\n};\n\nmodule.exports.defaultBackend = consoleLogger;\nmodule.exports.defaultFormatter = consoleLogger.formatMinilog;\n\nmodule.exports.backends = {\n redis: __webpack_require__(120),\n nodeConsole: consoleLogger,\n console: consoleLogger\n};\n\n\n/***/ }),\n/* 112 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0);\n\nfunction ConsoleBackend() { }\n\nTransform.mixin(ConsoleBackend);\n\nConsoleBackend.prototype.write = function() {\n console.log.apply(console, arguments);\n};\n\nvar e = new ConsoleBackend();\n\nvar levelMap = __webpack_require__(7).levelMap;\n\ne.filterEnv = function() {\n console.error('Minilog.backends.console.filterEnv is deprecated in Minilog v2.');\n // return the instance of Minilog\n return __webpack_require__(40);\n};\n\ne.formatters = [\n 'formatClean', 'formatColor', 'formatNpm',\n 'formatLearnboost', 'formatMinilog', 'formatWithStack', 'formatTime'\n];\n\ne.formatClean = new (__webpack_require__(113));\ne.formatColor = new (__webpack_require__(114));\ne.formatNpm = new (__webpack_require__(117));\ne.formatLearnboost = new (__webpack_require__(115));\ne.formatMinilog = new (__webpack_require__(116));\ne.formatWithStack = new (__webpack_require__(119));\ne.formatTime = new (__webpack_require__(118));\n\nmodule.exports = e;\n\n\n/***/ }),\n/* 113 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0);\n\nfunction FormatClean() {}\n\nTransform.mixin(FormatClean);\n\nFormatClean.prototype.write = function(name, level, args) {\n function pad(s) { return (s.toString().length == 1? '0'+s : s); }\n this.emit('item', (name ? name + ' ' : '') + (level ? level + ' ' : '') + args.join(' '));\n};\n\nmodule.exports = FormatClean;\n\n\n/***/ }),\n/* 114 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n style = __webpack_require__(7).style;\n\nfunction FormatColor() {}\n\nTransform.mixin(FormatColor);\n\nFormatColor.prototype.write = function(name, level, args) {\n var colors = { debug: 'magenta', info: 'cyan', warn: 'yellow', error: 'red' };\n function pad(s) { return (s.toString().length == 4? ' '+s : s); }\n this.emit('item', (name ? name + ' ' : '')\n + (level ? style('- ' + pad(level.toUpperCase()) + ' -', colors[level]) + ' ' : '')\n + args.join(' '));\n};\n\nmodule.exports = FormatColor;\n\n\n/***/ }),\n/* 115 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n style = __webpack_require__(7).style;\n\nfunction FormatLearnboost() {}\n\nTransform.mixin(FormatLearnboost);\n\nFormatLearnboost.prototype.write = function(name, level, args) {\n var colors = { debug: 'grey', info: 'cyan', warn: 'yellow', error: 'red' };\n this.emit('item', (name ? style(name +' ', 'grey') : '')\n + (level ? style(level, colors[level]) + ' ' : '')\n + args.join(' '));\n};\n\nmodule.exports = FormatLearnboost;\n\n\n/***/ }),\n/* 116 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n style = __webpack_require__(7).style,\n util = __webpack_require__(4);\n\nfunction FormatMinilog() {}\n\nTransform.mixin(FormatMinilog);\n\nFormatMinilog.prototype.write = function(name, level, args) {\n var colors = { debug: 'blue', info: 'cyan', warn: 'yellow', error: 'red' };\n this.emit('item', (name ? style(name +' ', 'grey') : '')\n + (level ? style(level, colors[level]) + ' ' : '')\n + args.map(function(item) {\n return (typeof item == 'string' ? item : util.inspect(item, null, 3, true));\n }).join(' '));\n};\n\nmodule.exports = FormatMinilog;\n\n\n/***/ }),\n/* 117 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0);\n\nfunction FormatNpm() {}\n\nTransform.mixin(FormatNpm);\n\nFormatNpm.prototype.write = function(name, level, args) {\n var out = {\n debug: '\\033[34;40m' + 'debug' + '\\033[39m ',\n info: '\\033[32m' + 'info' + '\\033[39m ',\n warn: '\\033[30;41m' + 'WARN' + '\\033[0m ',\n error: '\\033[31;40m' + 'ERR!' + '\\033[0m '\n };\n this.emit('item', (name ? '\\033[37;40m'+ name +'\\033[0m ' : '')\n + (level && out[level]? out[level] : '')\n + args.join(' '));\n};\n\nmodule.exports = FormatNpm;\n\n\n/***/ }),\n/* 118 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n style = __webpack_require__(7).style,\n util = __webpack_require__(4);\n\nfunction FormatTime() {}\n\nfunction timestamp() {\n var d = new Date();\n return ('0' + d.getDate()).slice(-2) + '-' +\n ('0' + (d.getMonth() + 1)).slice(-2) + '-' +\n d.getFullYear() + ' ' +\n ('0' + d.getHours()).slice(-2) + ':' +\n ('0' + d.getMinutes()).slice(-2) + ':' +\n ('0' + d.getSeconds()).slice(-2) + '.' +\n ('00' + d.getMilliseconds()).slice(-3);\n}\n\nTransform.mixin(FormatTime);\n\nFormatTime.prototype.write = function(name, level, args) {\n var colors = { debug: 'blue', info: 'cyan', warn: 'yellow', error: 'red' };\n this.emit('item', style(timestamp() +' ', 'grey')\n + (name ? style(name +' ', 'grey') : '')\n + (level ? style(level, colors[level]) + ' ' : '')\n + args.map(function(item) {\n return (typeof item == 'string' ? item : util.inspect(item, null, 3, true));\n }).join(' '));\n};\n\nmodule.exports = FormatTime;\n\n\n/***/ }),\n/* 119 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n style = __webpack_require__(7).style;\n\nfunction FormatNpm() {}\n\nTransform.mixin(FormatNpm);\n\nfunction noop(a){\n return a;\n}\n\nvar types = {\n string: noop,\n number: noop,\n default: JSON.stringify.bind(JSON)\n};\n\nfunction stringify(args) {\n return args.map(function(arg) {\n return (types[typeof arg] || types.default)(arg);\n });\n}\n\nFormatNpm.prototype.write = function(name, level, args) {\n var colors = { debug: 'magenta', info: 'cyan', warn: 'yellow', error: 'red' };\n function pad(s) { return (s.toString().length == 4? ' '+s : s); }\n function getStack() {\n var orig = Error.prepareStackTrace;\n Error.prepareStackTrace = function (err, stack) {\n return stack;\n };\n var err = new Error;\n Error.captureStackTrace(err, arguments.callee);\n var stack = err.stack;\n Error.prepareStackTrace = orig;\n return stack;\n }\n\n var frame = getStack()[5],\n fileName = FormatNpm.fullPath ? frame.getFileName() : frame.getFileName().replace(/^.*\\/(.+)$/, '/$1');\n\n this.emit('item', (name ? name + ' ' : '')\n + (level ? style(pad(level), colors[level]) + ' ' : '')\n + style(fileName + \":\" + frame.getLineNumber(), 'grey')\n + ' '\n + stringify(args).join(' '));\n};\n\nFormatNpm.fullPath = true;\n\nmodule.exports = FormatNpm;\n\n\n\n/***/ }),\n/* 120 */\n/***/ (function(module, exports) {\n\nfunction RedisBackend(options) {\n this.client = options.client;\n this.key = options.key;\n}\n\nRedisBackend.prototype.write = function(str) {\n this.client.rpush(this.key, str);\n};\n\nRedisBackend.prototype.end = function() {};\n\nRedisBackend.prototype.clear = function(cb) {\n this.client.del(this.key, cb);\n};\n\nmodule.exports = RedisBackend;\n\n\n/***/ }),\n/* 121 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0);\n\nfunction Stringify() {}\n\nTransform.mixin(Stringify);\n\nStringify.prototype.write = function(name, level, args) {\n var result = [];\n if(name) result.push(name);\n if(level) result.push(level);\n result = result.concat(args);\n for(var i = 0; i < result.length; i++) {\n if(result[i] && typeof result[i] == 'object') {\n // Buffers in Node.js look bad when stringified\n if(result[i].constructor && result[i].constructor.isBuffer) {\n result[i] = result[i].toString();\n } else {\n try {\n result[i] = JSON.stringify(result[i]);\n } catch(stringifyError) {\n // happens when an object has a circular structure\n // do not throw an error, when printing, the toString() method of the object will be used\n }\n }\n } else {\n result[i] = result[i];\n }\n }\n this.emit('item', result.join(' ') + '\\n');\n};\n\nmodule.exports = Stringify;\n\n\n/***/ }),\n/* 122 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0);\n\nvar newlines = /\\n+$/,\n logger = new Transform();\n\nlogger.write = function(name, level, args) {\n var i = args.length-1;\n if (typeof console === 'undefined' || !console.log) {\n return;\n }\n if(console.log.apply) {\n return console.log.apply(console, [name, level].concat(args));\n } else if(JSON && JSON.stringify) {\n // console.log.apply is undefined in IE8 and IE9\n // for IE8/9: make console.log at least a bit less awful\n if(args[i] && typeof args[i] == 'string') {\n args[i] = args[i].replace(newlines, '');\n }\n try {\n for(i = 0; i < args.length; i++) {\n args[i] = JSON.stringify(args[i]);\n }\n } catch(e) {}\n console.log(args.join(' '));\n }\n};\n\nlogger.formatters = ['color', 'minilog'];\nlogger.color = __webpack_require__(123);\nlogger.minilog = __webpack_require__(124);\n\nmodule.exports = logger;\n\n\n/***/ }),\n/* 123 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n color = __webpack_require__(41);\n\nvar colors = { debug: ['cyan'], info: ['purple' ], warn: [ 'yellow', true ], error: [ 'red', true ] },\n logger = new Transform();\n\nlogger.write = function(name, level, args) {\n var fn = console.log;\n if(console[level] && console[level].apply) {\n fn = console[level];\n fn.apply(console, [ '%c'+name+' %c'+level, color('gray'), color.apply(color, colors[level])].concat(args));\n }\n};\n\n// NOP, because piping the formatted logs can only cause trouble.\nlogger.pipe = function() { };\n\nmodule.exports = logger;\n\n\n/***/ }),\n/* 124 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar Transform = __webpack_require__(0),\n color = __webpack_require__(41),\n colors = { debug: ['gray'], info: ['purple' ], warn: [ 'yellow', true ], error: [ 'red', true ] },\n logger = new Transform();\n\nlogger.write = function(name, level, args) {\n var fn = console.log;\n if(level != 'debug' && console[level]) {\n fn = console[level];\n }\n\n var subset = [], i = 0;\n if(level != 'info') {\n for(; i < args.length; i++) {\n if(typeof args[i] != 'string') break;\n }\n fn.apply(console, [ '%c'+name +' '+ args.slice(0, i).join(' '), color.apply(color, colors[level]) ].concat(args.slice(i)));\n } else {\n fn.apply(console, [ '%c'+name, color.apply(color, colors[level]) ].concat(args));\n }\n};\n\n// NOP, because piping the formatted logs can only cause trouble.\nlogger.pipe = function() { };\n\nmodule.exports = logger;\n\n\n/***/ }),\n/* 125 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\n// https://github.com/nodejs/io.js/commit/8be6060020\nmodule.exports = {\n\t100: 'Continue',\n\t101: 'Switching Protocols',\n\t102: 'Processing',\n\t200: 'OK',\n\t201: 'Created',\n\t202: 'Accepted',\n\t203: 'Non-Authoritative Information',\n\t204: 'No Content',\n\t205: 'Reset Content',\n\t206: 'Partial Content',\n\t207: 'Multi-Status',\n\t300: 'Multiple Choices',\n\t301: 'Moved Permanently',\n\t302: 'Moved Temporarily',\n\t303: 'See Other',\n\t304: 'Not Modified',\n\t305: 'Use Proxy',\n\t307: 'Temporary Redirect',\n\t308: 'Permanent Redirect',\n\t400: 'Bad Request',\n\t401: 'Unauthorized',\n\t402: 'Payment Required',\n\t403: 'Forbidden',\n\t404: 'Not Found',\n\t405: 'Method Not Allowed',\n\t406: 'Not Acceptable',\n\t407: 'Proxy Authentication Required',\n\t408: 'Request Time-out',\n\t409: 'Conflict',\n\t410: 'Gone',\n\t411: 'Length Required',\n\t412: 'Precondition Failed',\n\t413: 'Request Entity Too Large',\n\t414: 'Request-URI Too Large',\n\t415: 'Unsupported Media Type',\n\t416: 'Requested Range Not Satisfiable',\n\t417: 'Expectation Failed',\n\t418: 'I\\'m a teapot',\n\t422: 'Unprocessable Entity',\n\t423: 'Locked',\n\t424: 'Failed Dependency',\n\t425: 'Unordered Collection',\n\t426: 'Upgrade Required',\n\t428: 'Precondition Required',\n\t429: 'Too Many Requests',\n\t431: 'Request Header Fields Too Large',\n\t500: 'Internal Server Error',\n\t501: 'Not Implemented',\n\t502: 'Bad Gateway',\n\t503: 'Service Unavailable',\n\t504: 'Gateway Time-out',\n\t505: 'HTTP Version Not Supported',\n\t506: 'Variant Also Negotiates',\n\t507: 'Insufficient Storage',\n\t509: 'Bandwidth Limit Exceeded',\n\t510: 'Not Extended',\n\t511: 'Network Authentication Required'\n};\n\n\n/***/ }),\n/* 126 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n/***/ }),\n/* 127 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar errorEx = __webpack_require__(95);\nvar fallback = __webpack_require__(128);\n\nvar JSONError = errorEx('JSONError', {\n\tfileName: errorEx.append('in %s')\n});\n\nmodule.exports = function (x, reviver, filename) {\n\tif (typeof reviver === 'string') {\n\t\tfilename = reviver;\n\t\treviver = null;\n\t}\n\n\ttry {\n\t\ttry {\n\t\t\treturn JSON.parse(x, reviver);\n\t\t} catch (err) {\n\t\t\tfallback.parse(x, {\n\t\t\t\tmode: 'json',\n\t\t\t\treviver: reviver\n\t\t\t});\n\n\t\t\tthrow err;\n\t\t}\n\t} catch (err) {\n\t\tvar jsonErr = new JSONError(err);\n\n\t\tif (filename) {\n\t\t\tjsonErr.fileName = filename;\n\t\t}\n\n\t\tthrow jsonErr;\n\t}\n};\n\n\n/***/ }),\n/* 128 */\n/***/ (function(module, exports, __webpack_require__) {\n\n/*\n * Author: Alex Kocharin <alex@kocharin.ru>\n * GIT: https://github.com/rlidwka/jju\n * License: WTFPL, grab your copy here: http://www.wtfpl.net/txt/copying/\n */\n\n// RTFM: http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf\n\nvar Uni = __webpack_require__(129)\n\nfunction isHexDigit(x) {\n return (x >= '0' && x <= '9')\n || (x >= 'A' && x <= 'F')\n || (x >= 'a' && x <= 'f')\n}\n\nfunction isOctDigit(x) {\n return x >= '0' && x <= '7'\n}\n\nfunction isDecDigit(x) {\n return x >= '0' && x <= '9'\n}\n\nvar unescapeMap = {\n '\\'': '\\'',\n '\"' : '\"',\n '\\\\': '\\\\',\n 'b' : '\\b',\n 'f' : '\\f',\n 'n' : '\\n',\n 'r' : '\\r',\n 't' : '\\t',\n 'v' : '\\v',\n '/' : '/',\n}\n\nfunction formatError(input, msg, position, lineno, column, json5) {\n var result = msg + ' at ' + (lineno + 1) + ':' + (column + 1)\n , tmppos = position - column - 1\n , srcline = ''\n , underline = ''\n\n var isLineTerminator = json5 ? Uni.isLineTerminator : Uni.isLineTerminatorJSON\n\n // output no more than 70 characters before the wrong ones\n if (tmppos < position - 70) {\n tmppos = position - 70\n }\n\n while (1) {\n var chr = input[++tmppos]\n\n if (isLineTerminator(chr) || tmppos === input.length) {\n if (position >= tmppos) {\n // ending line error, so show it after the last char\n underline += '^'\n }\n break\n }\n srcline += chr\n\n if (position === tmppos) {\n underline += '^'\n } else if (position > tmppos) {\n underline += input[tmppos] === '\\t' ? '\\t' : ' '\n }\n\n // output no more than 78 characters on the string\n if (srcline.length > 78) break\n }\n\n return result + '\\n' + srcline + '\\n' + underline\n}\n\nfunction parse(input, options) {\n // parse as a standard JSON mode\n var json5 = !(options.mode === 'json' || options.legacy)\n var isLineTerminator = json5 ? Uni.isLineTerminator : Uni.isLineTerminatorJSON\n var isWhiteSpace = json5 ? Uni.isWhiteSpace : Uni.isWhiteSpaceJSON\n\n var length = input.length\n , lineno = 0\n , linestart = 0\n , position = 0\n , stack = []\n\n var tokenStart = function() {}\n var tokenEnd = function(v) {return v}\n\n /* tokenize({\n raw: '...',\n type: 'whitespace'|'comment'|'key'|'literal'|'separator'|'newline',\n value: 'number'|'string'|'whatever',\n path: [...],\n })\n */\n if (options._tokenize) {\n ;(function() {\n var start = null\n tokenStart = function() {\n if (start !== null) throw Error('internal error, token overlap')\n start = position\n }\n\n tokenEnd = function(v, type) {\n if (start != position) {\n var hash = {\n raw: input.substr(start, position-start),\n type: type,\n stack: stack.slice(0),\n }\n if (v !== undefined) hash.value = v\n options._tokenize.call(null, hash)\n }\n start = null\n return v\n }\n })()\n }\n\n function fail(msg) {\n var column = position - linestart\n\n if (!msg) {\n if (position < length) {\n var token = '\\'' +\n JSON\n .stringify(input[position])\n .replace(/^\"|\"$/g, '')\n .replace(/'/g, \"\\\\'\")\n .replace(/\\\\\"/g, '\"')\n + '\\''\n\n if (!msg) msg = 'Unexpected token ' + token\n } else {\n if (!msg) msg = 'Unexpected end of input'\n }\n }\n\n var error = SyntaxError(formatError(input, msg, position, lineno, column, json5))\n error.row = lineno + 1\n error.column = column + 1\n throw error\n }\n\n function newline(chr) {\n // account for <cr><lf>\n if (chr === '\\r' && input[position] === '\\n') position++\n linestart = position\n lineno++\n }\n\n function parseGeneric() {\n var result\n\n while (position < length) {\n tokenStart()\n var chr = input[position++]\n\n if (chr === '\"' || (chr === '\\'' && json5)) {\n return tokenEnd(parseString(chr), 'literal')\n\n } else if (chr === '{') {\n tokenEnd(undefined, 'separator')\n return parseObject()\n\n } else if (chr === '[') {\n tokenEnd(undefined, 'separator')\n return parseArray()\n\n } else if (chr === '-'\n || chr === '.'\n || isDecDigit(chr)\n // + number Infinity NaN\n || (json5 && (chr === '+' || chr === 'I' || chr === 'N'))\n ) {\n return tokenEnd(parseNumber(), 'literal')\n\n } else if (chr === 'n') {\n parseKeyword('null')\n return tokenEnd(null, 'literal')\n\n } else if (chr === 't') {\n parseKeyword('true')\n return tokenEnd(true, 'literal')\n\n } else if (chr === 'f') {\n parseKeyword('false')\n return tokenEnd(false, 'literal')\n\n } else {\n position--\n return tokenEnd(undefined)\n }\n }\n }\n\n function parseKey() {\n var result\n\n while (position < length) {\n tokenStart()\n var chr = input[position++]\n\n if (chr === '\"' || (chr === '\\'' && json5)) {\n return tokenEnd(parseString(chr), 'key')\n\n } else if (chr === '{') {\n tokenEnd(undefined, 'separator')\n return parseObject()\n\n } else if (chr === '[') {\n tokenEnd(undefined, 'separator')\n return parseArray()\n\n } else if (chr === '.'\n || isDecDigit(chr)\n ) {\n return tokenEnd(parseNumber(true), 'key')\n\n } else if (json5\n && Uni.isIdentifierStart(chr) || (chr === '\\\\' && input[position] === 'u')) {\n // unicode char or a unicode sequence\n var rollback = position - 1\n var result = parseIdentifier()\n\n if (result === undefined) {\n position = rollback\n return tokenEnd(undefined)\n } else {\n return tokenEnd(result, 'key')\n }\n\n } else {\n position--\n return tokenEnd(undefined)\n }\n }\n }\n\n function skipWhiteSpace() {\n tokenStart()\n while (position < length) {\n var chr = input[position++]\n\n if (isLineTerminator(chr)) {\n position--\n tokenEnd(undefined, 'whitespace')\n tokenStart()\n position++\n newline(chr)\n tokenEnd(undefined, 'newline')\n tokenStart()\n\n } else if (isWhiteSpace(chr)) {\n // nothing\n\n } else if (chr === '/'\n && json5\n && (input[position] === '/' || input[position] === '*')\n ) {\n position--\n tokenEnd(undefined, 'whitespace')\n tokenStart()\n position++\n skipComment(input[position++] === '*')\n tokenEnd(undefined, 'comment')\n tokenStart()\n\n } else {\n position--\n break\n }\n }\n return tokenEnd(undefined, 'whitespace')\n }\n\n function skipComment(multi) {\n while (position < length) {\n var chr = input[position++]\n\n if (isLineTerminator(chr)) {\n // LineTerminator is an end of singleline comment\n if (!multi) {\n // let parent function deal with newline\n position--\n return\n }\n\n newline(chr)\n\n } else if (chr === '*' && multi) {\n // end of multiline comment\n if (input[position] === '/') {\n position++\n return\n }\n\n } else {\n // nothing\n }\n }\n\n if (multi) {\n fail('Unclosed multiline comment')\n }\n }\n\n function parseKeyword(keyword) {\n // keyword[0] is not checked because it should've checked earlier\n var _pos = position\n var len = keyword.length\n for (var i=1; i<len; i++) {\n if (position >= length || keyword[i] != input[position]) {\n position = _pos-1\n fail()\n }\n position++\n }\n }\n\n function parseObject() {\n var result = options.null_prototype ? Object.create(null) : {}\n , empty_object = {}\n , is_non_empty = false\n\n while (position < length) {\n skipWhiteSpace()\n var item1 = parseKey()\n skipWhiteSpace()\n tokenStart()\n var chr = input[position++]\n tokenEnd(undefined, 'separator')\n\n if (chr === '}' && item1 === undefined) {\n if (!json5 && is_non_empty) {\n position--\n fail('Trailing comma in object')\n }\n return result\n\n } else if (chr === ':' && item1 !== undefined) {\n skipWhiteSpace()\n stack.push(item1)\n var item2 = parseGeneric()\n stack.pop()\n\n if (item2 === undefined) fail('No value found for key ' + item1)\n if (typeof(item1) !== 'string') {\n if (!json5 || typeof(item1) !== 'number') {\n fail('Wrong key type: ' + item1)\n }\n }\n\n if ((item1 in empty_object || empty_object[item1] != null) && options.reserved_keys !== 'replace') {\n if (options.reserved_keys === 'throw') {\n fail('Reserved key: ' + item1)\n } else {\n // silently ignore it\n }\n } else {\n if (typeof(options.reviver) === 'function') {\n item2 = options.reviver.call(null, item1, item2)\n }\n\n if (item2 !== undefined) {\n is_non_empty = true\n Object.defineProperty(result, item1, {\n value: item2,\n enumerable: true,\n configurable: true,\n writable: true,\n })\n }\n }\n\n skipWhiteSpace()\n\n tokenStart()\n var chr = input[position++]\n tokenEnd(undefined, 'separator')\n\n if (chr === ',') {\n continue\n\n } else if (chr === '}') {\n return result\n\n } else {\n fail()\n }\n\n } else {\n position--\n fail()\n }\n }\n\n fail()\n }\n\n function parseArray() {\n var result = []\n\n while (position < length) {\n skipWhiteSpace()\n stack.push(result.length)\n var item = parseGeneric()\n stack.pop()\n skipWhiteSpace()\n tokenStart()\n var chr = input[position++]\n tokenEnd(undefined, 'separator')\n\n if (item !== undefined) {\n if (typeof(options.reviver) === 'function') {\n item = options.reviver.call(null, String(result.length), item)\n }\n if (item === undefined) {\n result.length++\n item = true // hack for check below, not included into result\n } else {\n result.push(item)\n }\n }\n\n if (chr === ',') {\n if (item === undefined) {\n fail('Elisions are not supported')\n }\n\n } else if (chr === ']') {\n if (!json5 && item === undefined && result.length) {\n position--\n fail('Trailing comma in array')\n }\n return result\n\n } else {\n position--\n fail()\n }\n }\n }\n\n function parseNumber() {\n // rewind because we don't know first char\n position--\n\n var start = position\n , chr = input[position++]\n , t\n\n var to_num = function(is_octal) {\n var str = input.substr(start, position - start)\n\n if (is_octal) {\n var result = parseInt(str.replace(/^0o?/, ''), 8)\n } else {\n var result = Number(str)\n }\n\n if (Number.isNaN(result)) {\n position--\n fail('Bad numeric literal - \"' + input.substr(start, position - start + 1) + '\"')\n } else if (!json5 && !str.match(/^-?(0|[1-9][0-9]*)(\\.[0-9]+)?(e[+-]?[0-9]+)?$/i)) {\n // additional restrictions imposed by json\n position--\n fail('Non-json numeric literal - \"' + input.substr(start, position - start + 1) + '\"')\n } else {\n return result\n }\n }\n\n // ex: -5982475.249875e+29384\n // ^ skipping this\n if (chr === '-' || (chr === '+' && json5)) chr = input[position++]\n\n if (chr === 'N' && json5) {\n parseKeyword('NaN')\n return NaN\n }\n\n if (chr === 'I' && json5) {\n parseKeyword('Infinity')\n\n // returning +inf or -inf\n return to_num()\n }\n\n if (chr >= '1' && chr <= '9') {\n // ex: -5982475.249875e+29384\n // ^^^ skipping these\n while (position < length && isDecDigit(input[position])) position++\n chr = input[position++]\n }\n\n // special case for leading zero: 0.123456\n if (chr === '0') {\n chr = input[position++]\n\n // new syntax, \"0o777\" old syntax, \"0777\"\n var is_octal = chr === 'o' || chr === 'O' || isOctDigit(chr)\n var is_hex = chr === 'x' || chr === 'X'\n\n if (json5 && (is_octal || is_hex)) {\n while (position < length\n && (is_hex ? isHexDigit : isOctDigit)( input[position] )\n ) position++\n\n var sign = 1\n if (input[start] === '-') {\n sign = -1\n start++\n } else if (input[start] === '+') {\n start++\n }\n\n return sign * to_num(is_octal)\n }\n }\n\n if (chr === '.') {\n // ex: -5982475.249875e+29384\n // ^^^ skipping these\n while (position < length && isDecDigit(input[position])) position++\n chr = input[position++]\n }\n\n if (chr === 'e' || chr === 'E') {\n chr = input[position++]\n if (chr === '-' || chr === '+') position++\n // ex: -5982475.249875e+29384\n // ^^^ skipping these\n while (position < length && isDecDigit(input[position])) position++\n chr = input[position++]\n }\n\n // we have char in the buffer, so count for it\n position--\n return to_num()\n }\n\n function parseIdentifier() {\n // rewind because we don't know first char\n position--\n\n var result = ''\n\n while (position < length) {\n var chr = input[position++]\n\n if (chr === '\\\\'\n && input[position] === 'u'\n && isHexDigit(input[position+1])\n && isHexDigit(input[position+2])\n && isHexDigit(input[position+3])\n && isHexDigit(input[position+4])\n ) {\n // UnicodeEscapeSequence\n chr = String.fromCharCode(parseInt(input.substr(position+1, 4), 16))\n position += 5\n }\n\n if (result.length) {\n // identifier started\n if (Uni.isIdentifierPart(chr)) {\n result += chr\n } else {\n position--\n return result\n }\n\n } else {\n if (Uni.isIdentifierStart(chr)) {\n result += chr\n } else {\n return undefined\n }\n }\n }\n\n fail()\n }\n\n function parseString(endChar) {\n // 7.8.4 of ES262 spec\n var result = ''\n\n while (position < length) {\n var chr = input[position++]\n\n if (chr === endChar) {\n return result\n\n } else if (chr === '\\\\') {\n if (position >= length) fail()\n chr = input[position++]\n\n if (unescapeMap[chr] && (json5 || (chr != 'v' && chr != \"'\"))) {\n result += unescapeMap[chr]\n\n } else if (json5 && isLineTerminator(chr)) {\n // line continuation\n newline(chr)\n\n } else if (chr === 'u' || (chr === 'x' && json5)) {\n // unicode/character escape sequence\n var off = chr === 'u' ? 4 : 2\n\n // validation for \\uXXXX\n for (var i=0; i<off; i++) {\n if (position >= length) fail()\n if (!isHexDigit(input[position])) fail('Bad escape sequence')\n position++\n }\n\n result += String.fromCharCode(parseInt(input.substr(position-off, off), 16))\n } else if (json5 && isOctDigit(chr)) {\n if (chr < '4' && isOctDigit(input[position]) && isOctDigit(input[position+1])) {\n // three-digit octal\n var digits = 3\n } else if (isOctDigit(input[position])) {\n // two-digit octal\n var digits = 2\n } else {\n var digits = 1\n }\n position += digits - 1\n result += String.fromCharCode(parseInt(input.substr(position-digits, digits), 8))\n /*if (!isOctDigit(input[position])) {\n // \\0 is allowed still\n result += '\\0'\n } else {\n fail('Octal literals are not supported')\n }*/\n\n } else if (json5) {\n // \\X -> x\n result += chr\n\n } else {\n position--\n fail()\n }\n\n } else if (isLineTerminator(chr)) {\n fail()\n\n } else {\n if (!json5 && chr.charCodeAt(0) < 32) {\n position--\n fail('Unexpected control character')\n }\n\n // SourceCharacter but not one of \" or \\ or LineTerminator\n result += chr\n }\n }\n\n fail()\n }\n\n skipWhiteSpace()\n var return_value = parseGeneric()\n if (return_value !== undefined || position < length) {\n skipWhiteSpace()\n\n if (position >= length) {\n if (typeof(options.reviver) === 'function') {\n return_value = options.reviver.call(null, '', return_value)\n }\n return return_value\n } else {\n fail()\n }\n\n } else {\n if (position) {\n fail('No data, only a whitespace')\n } else {\n fail('No data, empty input')\n }\n }\n}\n\n/*\n * parse(text, options)\n * or\n * parse(text, reviver)\n *\n * where:\n * text - string\n * options - object\n * reviver - function\n */\nmodule.exports.parse = function parseJSON(input, options) {\n // support legacy functions\n if (typeof(options) === 'function') {\n options = {\n reviver: options\n }\n }\n\n if (input === undefined) {\n // parse(stringify(x)) should be equal x\n // with JSON functions it is not 'cause of undefined\n // so we're fixing it\n return undefined\n }\n\n // JSON.parse compat\n if (typeof(input) !== 'string') input = String(input)\n if (options == null) options = {}\n if (options.reserved_keys == null) options.reserved_keys = 'ignore'\n\n if (options.reserved_keys === 'throw' || options.reserved_keys === 'ignore') {\n if (options.null_prototype == null) {\n options.null_prototype = true\n }\n }\n\n try {\n return parse(input, options)\n } catch(err) {\n // jju is a recursive parser, so JSON.parse(\"{{{{{{{\") could blow up the stack\n //\n // this catch is used to skip all those internal calls\n if (err instanceof SyntaxError && err.row != null && err.column != null) {\n var old_err = err\n err = SyntaxError(old_err.message)\n err.column = old_err.column\n err.row = old_err.row\n }\n throw err\n }\n}\n\nmodule.exports.tokenize = function tokenizeJSON(input, options) {\n if (options == null) options = {}\n\n options._tokenize = function(smth) {\n if (options._addstack) smth.stack.unshift.apply(smth.stack, options._addstack)\n tokens.push(smth)\n }\n\n var tokens = []\n tokens.data = module.exports.parse(input, options)\n return tokens\n}\n\n\n\n/***/ }),\n/* 129 */\n/***/ (function(module, exports) {\n\n\n// This is autogenerated with esprima tools, see:\n// https://github.com/ariya/esprima/blob/master/esprima.js\n//\n// PS: oh God, I hate Unicode\n\n// ECMAScript 5.1/Unicode v6.3.0 NonAsciiIdentifierStart:\n\nvar Uni = module.exports\n\nmodule.exports.isWhiteSpace = function isWhiteSpace(x) {\n // section 7.2, table 2\n return x === '\\u0020'\n || x === '\\u00A0'\n || x === '\\uFEFF' // <-- this is not a Unicode WS, only a JS one\n || (x >= '\\u0009' && x <= '\\u000D') // 9 A B C D\n\n // + whitespace characters from unicode, category Zs\n || x === '\\u1680'\n || x === '\\u180E'\n || (x >= '\\u2000' && x <= '\\u200A') // 0 1 2 3 4 5 6 7 8 9 A\n || x === '\\u2028'\n || x === '\\u2029'\n || x === '\\u202F'\n || x === '\\u205F'\n || x === '\\u3000'\n}\n\nmodule.exports.isWhiteSpaceJSON = function isWhiteSpaceJSON(x) {\n return x === '\\u0020'\n || x === '\\u0009'\n || x === '\\u000A'\n || x === '\\u000D'\n}\n\nmodule.exports.isLineTerminator = function isLineTerminator(x) {\n // ok, here is the part when JSON is wrong\n // section 7.3, table 3\n return x === '\\u000A'\n || x === '\\u000D'\n || x === '\\u2028'\n || x === '\\u2029'\n}\n\nmodule.exports.isLineTerminatorJSON = function isLineTerminatorJSON(x) {\n return x === '\\u000A'\n || x === '\\u000D'\n}\n\nmodule.exports.isIdentifierStart = function isIdentifierStart(x) {\n return x === '$'\n || x === '_'\n || (x >= 'A' && x <= 'Z')\n || (x >= 'a' && x <= 'z')\n || (x >= '\\u0080' && Uni.NonAsciiIdentifierStart.test(x))\n}\n\nmodule.exports.isIdentifierPart = function isIdentifierPart(x) {\n return x === '$'\n || x === '_'\n || (x >= 'A' && x <= 'Z')\n || (x >= 'a' && x <= 'z')\n || (x >= '0' && x <= '9') // <-- addition to Start\n || (x >= '\\u0080' && Uni.NonAsciiIdentifierPart.test(x))\n}\n\nmodule.exports.NonAsciiIdentifierStart = 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ECMAScript 5.1/Unicode v6.3.0 NonAsciiIdentifierPart:\n\nmodule.exports.NonAsciiIdentifierPart = 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}),\n/* 130 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar PENDING = 'pending';\nvar SETTLED = 'settled';\nvar FULFILLED = 'fulfilled';\nvar REJECTED = 'rejected';\nvar NOOP = function () {};\nvar isNode = typeof global !== 'undefined' && typeof global.process !== 'undefined' && typeof global.process.emit === 'function';\n\nvar asyncSetTimer = typeof setImmediate === 'undefined' ? setTimeout : setImmediate;\nvar asyncQueue = [];\nvar asyncTimer;\n\nfunction asyncFlush() {\n\t// run promise callbacks\n\tfor (var i = 0; i < asyncQueue.length; i++) {\n\t\tasyncQueue[i][0](asyncQueue[i][1]);\n\t}\n\n\t// reset async asyncQueue\n\tasyncQueue = [];\n\tasyncTimer = false;\n}\n\nfunction asyncCall(callback, arg) {\n\tasyncQueue.push([callback, arg]);\n\n\tif (!asyncTimer) {\n\t\tasyncTimer = true;\n\t\tasyncSetTimer(asyncFlush, 0);\n\t}\n}\n\nfunction invokeResolver(resolver, promise) {\n\tfunction resolvePromise(value) {\n\t\tresolve(promise, value);\n\t}\n\n\tfunction rejectPromise(reason) {\n\t\treject(promise, reason);\n\t}\n\n\ttry {\n\t\tresolver(resolvePromise, rejectPromise);\n\t} catch (e) {\n\t\trejectPromise(e);\n\t}\n}\n\nfunction invokeCallback(subscriber) {\n\tvar owner = subscriber.owner;\n\tvar settled = owner._state;\n\tvar value = owner._data;\n\tvar callback = subscriber[settled];\n\tvar promise = subscriber.then;\n\n\tif (typeof callback === 'function') {\n\t\tsettled = FULFILLED;\n\t\ttry {\n\t\t\tvalue = callback(value);\n\t\t} catch (e) {\n\t\t\treject(promise, e);\n\t\t}\n\t}\n\n\tif (!handleThenable(promise, value)) {\n\t\tif (settled === FULFILLED) {\n\t\t\tresolve(promise, value);\n\t\t}\n\n\t\tif (settled === REJECTED) {\n\t\t\treject(promise, value);\n\t\t}\n\t}\n}\n\nfunction handleThenable(promise, value) {\n\tvar resolved;\n\n\ttry {\n\t\tif (promise === value) {\n\t\t\tthrow new TypeError('A promises callback cannot return that same promise.');\n\t\t}\n\n\t\tif (value && (typeof value === 'function' || typeof value === 'object')) {\n\t\t\t// then should be retrieved only once\n\t\t\tvar then = value.then;\n\n\t\t\tif (typeof then === 'function') {\n\t\t\t\tthen.call(value, function (val) {\n\t\t\t\t\tif (!resolved) {\n\t\t\t\t\t\tresolved = true;\n\n\t\t\t\t\t\tif (value === val) {\n\t\t\t\t\t\t\tfulfill(promise, val);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tresolve(promise, val);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}, function (reason) {\n\t\t\t\t\tif (!resolved) {\n\t\t\t\t\t\tresolved = true;\n\n\t\t\t\t\t\treject(promise, reason);\n\t\t\t\t\t}\n\t\t\t\t});\n\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t} catch (e) {\n\t\tif (!resolved) {\n\t\t\treject(promise, e);\n\t\t}\n\n\t\treturn true;\n\t}\n\n\treturn false;\n}\n\nfunction resolve(promise, value) {\n\tif (promise === value || !handleThenable(promise, value)) {\n\t\tfulfill(promise, value);\n\t}\n}\n\nfunction fulfill(promise, value) {\n\tif (promise._state === PENDING) {\n\t\tpromise._state = SETTLED;\n\t\tpromise._data = value;\n\n\t\tasyncCall(publishFulfillment, promise);\n\t}\n}\n\nfunction reject(promise, reason) {\n\tif (promise._state === PENDING) {\n\t\tpromise._state = SETTLED;\n\t\tpromise._data = reason;\n\n\t\tasyncCall(publishRejection, promise);\n\t}\n}\n\nfunction publish(promise) {\n\tpromise._then = promise._then.forEach(invokeCallback);\n}\n\nfunction publishFulfillment(promise) {\n\tpromise._state = FULFILLED;\n\tpublish(promise);\n}\n\nfunction publishRejection(promise) {\n\tpromise._state = REJECTED;\n\tpublish(promise);\n\tif (!promise._handled && isNode) {\n\t\tglobal.process.emit('unhandledRejection', promise._data, promise);\n\t}\n}\n\nfunction notifyRejectionHandled(promise) {\n\tglobal.process.emit('rejectionHandled', promise);\n}\n\n/**\n * @class\n */\nfunction Promise(resolver) {\n\tif (typeof resolver !== 'function') {\n\t\tthrow new TypeError('Promise resolver ' + resolver + ' is not a function');\n\t}\n\n\tif (this instanceof Promise === false) {\n\t\tthrow new TypeError('Failed to construct \\'Promise\\': Please use the \\'new\\' operator, this object constructor cannot be called as a function.');\n\t}\n\n\tthis._then = [];\n\n\tinvokeResolver(resolver, this);\n}\n\nPromise.prototype = {\n\tconstructor: Promise,\n\n\t_state: PENDING,\n\t_then: null,\n\t_data: undefined,\n\t_handled: false,\n\n\tthen: function (onFulfillment, onRejection) {\n\t\tvar subscriber = {\n\t\t\towner: this,\n\t\t\tthen: new this.constructor(NOOP),\n\t\t\tfulfilled: onFulfillment,\n\t\t\trejected: onRejection\n\t\t};\n\n\t\tif ((onRejection || onFulfillment) && !this._handled) {\n\t\t\tthis._handled = true;\n\t\t\tif (this._state === REJECTED && isNode) {\n\t\t\t\tasyncCall(notifyRejectionHandled, this);\n\t\t\t}\n\t\t}\n\n\t\tif (this._state === FULFILLED || this._state === REJECTED) {\n\t\t\t// already resolved, call callback async\n\t\t\tasyncCall(invokeCallback, subscriber);\n\t\t} else {\n\t\t\t// subscribe\n\t\t\tthis._then.push(subscriber);\n\t\t}\n\n\t\treturn subscriber.then;\n\t},\n\n\tcatch: function (onRejection) {\n\t\treturn this.then(null, onRejection);\n\t}\n};\n\nPromise.all = function (promises) {\n\tif (!Array.isArray(promises)) {\n\t\tthrow new TypeError('You must pass an array to Promise.all().');\n\t}\n\n\treturn new Promise(function (resolve, reject) {\n\t\tvar results = [];\n\t\tvar remaining = 0;\n\n\t\tfunction resolver(index) {\n\t\t\tremaining++;\n\t\t\treturn function (value) {\n\t\t\t\tresults[index] = value;\n\t\t\t\tif (!--remaining) {\n\t\t\t\t\tresolve(results);\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\n\t\tfor (var i = 0, promise; i < promises.length; i++) {\n\t\t\tpromise = promises[i];\n\n\t\t\tif (promise && typeof promise.then === 'function') {\n\t\t\t\tpromise.then(resolver(i), reject);\n\t\t\t} else {\n\t\t\t\tresults[i] = promise;\n\t\t\t}\n\t\t}\n\n\t\tif (!remaining) {\n\t\t\tresolve(results);\n\t\t}\n\t});\n};\n\nPromise.race = function (promises) {\n\tif (!Array.isArray(promises)) {\n\t\tthrow new TypeError('You must pass an array to Promise.race().');\n\t}\n\n\treturn new Promise(function (resolve, reject) {\n\t\tfor (var i = 0, promise; i < promises.length; i++) {\n\t\t\tpromise = promises[i];\n\n\t\t\tif (promise && typeof promise.then === 'function') {\n\t\t\t\tpromise.then(resolve, reject);\n\t\t\t} else {\n\t\t\t\tresolve(promise);\n\t\t\t}\n\t\t}\n\t});\n};\n\nPromise.resolve = function (value) {\n\tif (value && typeof value === 'object' && value.constructor === Promise) {\n\t\treturn value;\n\t}\n\n\treturn new Promise(function (resolve) {\n\t\tresolve(value);\n\t});\n};\n\nPromise.reject = function (reason) {\n\treturn new Promise(function (resolve, reject) {\n\t\treject(reason);\n\t});\n};\n\nmodule.exports = Promise;\n\n\n/***/ }),\n/* 131 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nmodule.exports = function (url) {\n\tif (typeof url !== 'string') {\n\t\tthrow new TypeError('Expected a string, got ' + typeof url);\n\t}\n\n\turl = url.trim();\n\n\tif (/^\\.*\\/|^(?!localhost)\\w+:/.test(url)) {\n\t\treturn url;\n\t}\n\n\treturn url.replace(/^(?!(?:\\w+:)?\\/\\/)/, 'http://');\n};\n\n\n/***/ }),\n/* 132 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar Writable = __webpack_require__(17).Writable;\nvar inherits = __webpack_require__(4).inherits;\nvar Promise = __webpack_require__(42);\n\nfunction BufferStream() {\n\tWritable.call(this, { objectMode: true });\n\tthis.buffer = [];\n\tthis.length = 0;\n}\n\ninherits(BufferStream, Writable);\nBufferStream.prototype._write = function(chunk, enc, next) {\n\tif (!Buffer.isBuffer(chunk)) {\n\t\tchunk = new Buffer(chunk);\n\t}\n\n\tthis.buffer.push(chunk);\n\tthis.length += chunk.length;\n\tnext();\n};\n\nmodule.exports = function read(stream, options, cb) {\n\tif (!stream) {\n\t\tthrow new Error('stream argument is required');\n\t}\n\n\tif (typeof options === 'function') {\n\t\tcb = options;\n\t\toptions = {};\n\t}\n\n\tif (typeof options === 'string' || options === undefined || options === null) {\n\t\toptions = { encoding: options };\n\t}\n\n\tif (options.encoding === undefined) { options.encoding = 'utf8'; }\n\n\tvar promise;\n\n\tif (!cb) {\n\t\tvar resolve, reject;\n\t\tpromise = new Promise(function(_res, _rej) {\n\t\t\tresolve = _res;\n\t\t\treject = _rej;\n\t\t});\n\n\t\tcb = function (err, data) {\n\t\t\tif (err) { return reject(err); }\n\t\t\tresolve(data);\n\t\t};\n\t}\n\n\tvar sink = new BufferStream();\n\n\tsink.on('finish', function () {\n\t\tvar data = Buffer.concat(this.buffer, this.length);\n\n\t\tif (options.encoding) {\n\t\t\tdata = data.toString(options.encoding);\n\t\t}\n\n\t\tcb(null, data);\n\t});\n\n\tstream.once('error', cb);\n\n\tstream.pipe(sink);\n\n\treturn promise;\n}\n\n\n/***/ }),\n/* 133 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n// a passthrough stream.\n// basically just the most minimal sort of Transform stream.\n// Every written chunk gets output as-is.\n\n\n\nmodule.exports = PassThrough;\n\nvar Transform = __webpack_require__(44);\n\n/*<replacement>*/\nvar util = __webpack_require__(12);\nutil.inherits = __webpack_require__(2);\n/*</replacement>*/\n\nutil.inherits(PassThrough, Transform);\n\nfunction PassThrough(options) {\n if (!(this instanceof PassThrough)) return new PassThrough(options);\n\n Transform.call(this, options);\n}\n\nPassThrough.prototype._transform = function (chunk, encoding, cb) {\n cb(null, chunk);\n};\n\n/***/ }),\n/* 134 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nvar Buffer = __webpack_require__(9).Buffer;\n/*<replacement>*/\nvar bufferShim = __webpack_require__(16);\n/*</replacement>*/\n\nmodule.exports = BufferList;\n\nfunction BufferList() {\n this.head = null;\n this.tail = null;\n this.length = 0;\n}\n\nBufferList.prototype.push = function (v) {\n var entry = { data: v, next: null };\n if (this.length > 0) this.tail.next = entry;else this.head = entry;\n this.tail = entry;\n ++this.length;\n};\n\nBufferList.prototype.unshift = function (v) {\n var entry = { data: v, next: this.head };\n if (this.length === 0) this.tail = entry;\n this.head = entry;\n ++this.length;\n};\n\nBufferList.prototype.shift = function () {\n if (this.length === 0) return;\n var ret = this.head.data;\n if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;\n --this.length;\n return ret;\n};\n\nBufferList.prototype.clear = function () {\n this.head = this.tail = null;\n this.length = 0;\n};\n\nBufferList.prototype.join = function (s) {\n if (this.length === 0) return '';\n var p = this.head;\n var ret = '' + p.data;\n while (p = p.next) {\n ret += s + p.data;\n }return ret;\n};\n\nBufferList.prototype.concat = function (n) {\n if (this.length === 0) return bufferShim.alloc(0);\n if (this.length === 1) return this.head.data;\n var ret = bufferShim.allocUnsafe(n >>> 0);\n var p = this.head;\n var i = 0;\n while (p) {\n p.data.copy(ret, i);\n i += p.data.length;\n p = p.next;\n }\n return ret;\n};\n\n/***/ }),\n/* 135 */\n/***/ (function(module, exports, __webpack_require__) {\n\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(true)\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"io\"] = factory();\n\telse\n\t\troot[\"io\"] = factory();\n})(this, function() {\nreturn /******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId])\n/******/ \t\t\treturn installedModules[moduleId].exports;\n\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\texports: {},\n/******/ \t\t\tid: moduleId,\n/******/ \t\t\tloaded: false\n/******/ \t\t};\n\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.loaded = true;\n\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n\n\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\tvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar url = __webpack_require__(1);\n\tvar parser = __webpack_require__(7);\n\tvar Manager = __webpack_require__(17);\n\tvar debug = __webpack_require__(3)('socket.io-client');\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = exports = lookup;\n\n\t/**\n\t * Managers cache.\n\t */\n\n\tvar cache = exports.managers = {};\n\n\t/**\n\t * Looks up an existing `Manager` for multiplexing.\n\t * If the user summons:\n\t *\n\t * `io('http://localhost/a');`\n\t * `io('http://localhost/b');`\n\t *\n\t * We reuse the existing instance based on same scheme/port/host,\n\t * and we initialize sockets for each namespace.\n\t *\n\t * @api public\n\t */\n\n\tfunction lookup(uri, opts) {\n\t if ((typeof uri === 'undefined' ? 'undefined' : _typeof(uri)) === 'object') {\n\t opts = uri;\n\t uri = undefined;\n\t }\n\n\t opts = opts || {};\n\n\t var parsed = url(uri);\n\t var source = parsed.source;\n\t var id = parsed.id;\n\t var path = parsed.path;\n\t var sameNamespace = cache[id] && path in cache[id].nsps;\n\t var newConnection = opts.forceNew || opts['force new connection'] || false === opts.multiplex || sameNamespace;\n\n\t var io;\n\n\t if (newConnection) {\n\t debug('ignoring socket cache for %s', source);\n\t io = Manager(source, opts);\n\t } else {\n\t if (!cache[id]) {\n\t debug('new io instance for %s', source);\n\t cache[id] = Manager(source, opts);\n\t }\n\t io = cache[id];\n\t }\n\t if (parsed.query && !opts.query) {\n\t opts.query = parsed.query;\n\t } else if (opts && 'object' === _typeof(opts.query)) {\n\t opts.query = encodeQueryString(opts.query);\n\t }\n\t return io.socket(parsed.path, opts);\n\t}\n\t/**\n\t * Helper method to parse query objects to string.\n\t * @param {object} query\n\t * @returns {string}\n\t */\n\tfunction encodeQueryString(obj) {\n\t var str = [];\n\t for (var p in obj) {\n\t if (obj.hasOwnProperty(p)) {\n\t str.push(encodeURIComponent(p) + '=' + encodeURIComponent(obj[p]));\n\t }\n\t }\n\t return str.join('&');\n\t}\n\t/**\n\t * Protocol version.\n\t *\n\t * @api public\n\t */\n\n\texports.protocol = parser.protocol;\n\n\t/**\n\t * `connect`.\n\t *\n\t * @param {String} uri\n\t * @api public\n\t */\n\n\texports.connect = lookup;\n\n\t/**\n\t * Expose constructors for standalone build.\n\t *\n\t * @api public\n\t */\n\n\texports.Manager = __webpack_require__(17);\n\texports.Socket = __webpack_require__(44);\n\n/***/ },\n/* 1 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {'use strict';\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar parseuri = __webpack_require__(2);\n\tvar debug = __webpack_require__(3)('socket.io-client:url');\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = url;\n\n\t/**\n\t * URL parser.\n\t *\n\t * @param {String} url\n\t * @param {Object} An object meant to mimic window.location.\n\t * Defaults to window.location.\n\t * @api public\n\t */\n\n\tfunction url(uri, loc) {\n\t var obj = uri;\n\n\t // default to window.location\n\t loc = loc || global.location;\n\t if (null == uri) uri = loc.protocol + '//' + loc.host;\n\n\t // relative path support\n\t if ('string' === typeof uri) {\n\t if ('/' === uri.charAt(0)) {\n\t if ('/' === uri.charAt(1)) {\n\t uri = loc.protocol + uri;\n\t } else {\n\t uri = loc.host + uri;\n\t }\n\t }\n\n\t if (!/^(https?|wss?):\\/\\//.test(uri)) {\n\t debug('protocol-less url %s', uri);\n\t if ('undefined' !== typeof loc) {\n\t uri = loc.protocol + '//' + uri;\n\t } else {\n\t uri = 'https://' + uri;\n\t }\n\t }\n\n\t // parse\n\t debug('parse %s', uri);\n\t obj = parseuri(uri);\n\t }\n\n\t // make sure we treat `localhost:80` and `localhost` equally\n\t if (!obj.port) {\n\t if (/^(http|ws)$/.test(obj.protocol)) {\n\t obj.port = '80';\n\t } else if (/^(http|ws)s$/.test(obj.protocol)) {\n\t obj.port = '443';\n\t }\n\t }\n\n\t obj.path = obj.path || '/';\n\n\t var ipv6 = obj.host.indexOf(':') !== -1;\n\t var host = ipv6 ? '[' + obj.host + ']' : obj.host;\n\n\t // define unique id\n\t obj.id = obj.protocol + '://' + host + ':' + obj.port;\n\t // define href\n\t obj.href = obj.protocol + '://' + host + (loc && loc.port === obj.port ? '' : ':' + obj.port);\n\n\t return obj;\n\t}\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 2 */\n/***/ function(module, exports) {\n\n\t/**\r\n\t * Parses an URI\r\n\t *\r\n\t * @author Steven Levithan <stevenlevithan.com> (MIT license)\r\n\t * @api private\r\n\t */\r\n\r\n\tvar re = /^(?:(?![^:@]+:[^:@\\/]*@)(http|https|ws|wss):\\/\\/)?((?:(([^:@]*)(?::([^:@]*))?)?@)?((?:[a-f0-9]{0,4}:){2,7}[a-f0-9]{0,4}|[^:\\/?#]*)(?::(\\d*))?)(((\\/(?:[^?#](?![^?#\\/]*\\.[^?#\\/.]+(?:[?#]|$)))*\\/?)?([^?#\\/]*))(?:\\?([^#]*))?(?:#(.*))?)/;\r\n\r\n\tvar parts = [\r\n\t 'source', 'protocol', 'authority', 'userInfo', 'user', 'password', 'host', 'port', 'relative', 'path', 'directory', 'file', 'query', 'anchor'\r\n\t];\r\n\r\n\tmodule.exports = function parseuri(str) {\r\n\t var src = str,\r\n\t b = str.indexOf('['),\r\n\t e = str.indexOf(']');\r\n\r\n\t if (b != -1 && e != -1) {\r\n\t str = str.substring(0, b) + str.substring(b, e).replace(/:/g, ';') + str.substring(e, str.length);\r\n\t }\r\n\r\n\t var m = re.exec(str || ''),\r\n\t uri = {},\r\n\t i = 14;\r\n\r\n\t while (i--) {\r\n\t uri[parts[i]] = m[i] || '';\r\n\t }\r\n\r\n\t if (b != -1 && e != -1) {\r\n\t uri.source = src;\r\n\t uri.host = uri.host.substring(1, uri.host.length - 1).replace(/;/g, ':');\r\n\t uri.authority = uri.authority.replace('[', '').replace(']', '').replace(/;/g, ':');\r\n\t uri.ipv6uri = true;\r\n\t }\r\n\r\n\t return uri;\r\n\t};\r\n\n\n/***/ },\n/* 3 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(process) {\n\t/**\n\t * This is the web browser implementation of `debug()`.\n\t *\n\t * Expose `debug()` as the module.\n\t */\n\n\texports = module.exports = __webpack_require__(5);\n\texports.log = log;\n\texports.formatArgs = formatArgs;\n\texports.save = save;\n\texports.load = load;\n\texports.useColors = useColors;\n\texports.storage = 'undefined' != typeof chrome\n\t && 'undefined' != typeof chrome.storage\n\t ? chrome.storage.local\n\t : localstorage();\n\n\t/**\n\t * Colors.\n\t */\n\n\texports.colors = [\n\t 'lightseagreen',\n\t 'forestgreen',\n\t 'goldenrod',\n\t 'dodgerblue',\n\t 'darkorchid',\n\t 'crimson'\n\t];\n\n\t/**\n\t * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n\t * and the Firebug extension (any Firefox version) are known\n\t * to support \"%c\" CSS customizations.\n\t *\n\t * TODO: add a `localStorage` variable to explicitly enable/disable colors\n\t */\n\n\tfunction useColors() {\n\t // is webkit? http://stackoverflow.com/a/16459606/376773\n\t // document is undefined in react-native: https://github.com/facebook/react-native/pull/1632\n\t return (typeof document !== 'undefined' && 'WebkitAppearance' in document.documentElement.style) ||\n\t // is firebug? http://stackoverflow.com/a/398120/376773\n\t (window.console && (console.firebug || (console.exception && console.table))) ||\n\t // is firefox >= v31?\n\t // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n\t (navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31);\n\t}\n\n\t/**\n\t * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n\t */\n\n\texports.formatters.j = function(v) {\n\t try {\n\t return JSON.stringify(v);\n\t } catch (err) {\n\t return '[UnexpectedJSONParseError]: ' + err.message;\n\t }\n\t};\n\n\n\t/**\n\t * Colorize log arguments if enabled.\n\t *\n\t * @api public\n\t */\n\n\tfunction formatArgs() {\n\t var args = arguments;\n\t var useColors = this.useColors;\n\n\t args[0] = (useColors ? '%c' : '')\n\t + this.namespace\n\t + (useColors ? ' %c' : ' ')\n\t + args[0]\n\t + (useColors ? '%c ' : ' ')\n\t + '+' + exports.humanize(this.diff);\n\n\t if (!useColors) return args;\n\n\t var c = 'color: ' + this.color;\n\t args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1));\n\n\t // the final \"%c\" is somewhat tricky, because there could be other\n\t // arguments passed either before or after the %c, so we need to\n\t // figure out the correct index to insert the CSS into\n\t var index = 0;\n\t var lastC = 0;\n\t args[0].replace(/%[a-z%]/g, function(match) {\n\t if ('%%' === match) return;\n\t index++;\n\t if ('%c' === match) {\n\t // we only are interested in the *last* %c\n\t // (the user may have provided their own)\n\t lastC = index;\n\t }\n\t });\n\n\t args.splice(lastC, 0, c);\n\t return args;\n\t}\n\n\t/**\n\t * Invokes `console.log()` when available.\n\t * No-op when `console.log` is not a \"function\".\n\t *\n\t * @api public\n\t */\n\n\tfunction log() {\n\t // this hackery is required for IE8/9, where\n\t // the `console.log` function doesn't have 'apply'\n\t return 'object' === typeof console\n\t && console.log\n\t && Function.prototype.apply.call(console.log, console, arguments);\n\t}\n\n\t/**\n\t * Save `namespaces`.\n\t *\n\t * @param {String} namespaces\n\t * @api private\n\t */\n\n\tfunction save(namespaces) {\n\t try {\n\t if (null == namespaces) {\n\t exports.storage.removeItem('debug');\n\t } else {\n\t exports.storage.debug = namespaces;\n\t }\n\t } catch(e) {}\n\t}\n\n\t/**\n\t * Load `namespaces`.\n\t *\n\t * @return {String} returns the previously persisted debug modes\n\t * @api private\n\t */\n\n\tfunction load() {\n\t var r;\n\t try {\n\t return exports.storage.debug;\n\t } catch(e) {}\n\n\t // If debug isn't set in LS, and we're in Electron, try to load $DEBUG\n\t if (typeof process !== 'undefined' && 'env' in process) {\n\t return process.env.DEBUG;\n\t }\n\t}\n\n\t/**\n\t * Enable namespaces listed in `localStorage.debug` initially.\n\t */\n\n\texports.enable(load());\n\n\t/**\n\t * Localstorage attempts to return the localstorage.\n\t *\n\t * This is necessary because safari throws\n\t * when a user disables cookies/localstorage\n\t * and you attempt to access it.\n\t *\n\t * @return {LocalStorage}\n\t * @api private\n\t */\n\n\tfunction localstorage(){\n\t try {\n\t return window.localStorage;\n\t } catch (e) {}\n\t}\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4)))\n\n/***/ },\n/* 4 */\n/***/ function(module, exports) {\n\n\t// shim for using process in browser\n\tvar process = module.exports = {};\n\n\t// cached from whatever global is present so that test runners that stub it\n\t// don't break things. But we need to wrap it in a try catch in case it is\n\t// wrapped in strict mode code which doesn't define any globals. It's inside a\n\t// function because try/catches deoptimize in certain engines.\n\n\tvar cachedSetTimeout;\n\tvar cachedClearTimeout;\n\n\tfunction defaultSetTimout() {\n\t throw new Error('setTimeout has not been defined');\n\t}\n\tfunction defaultClearTimeout () {\n\t throw new Error('clearTimeout has not been defined');\n\t}\n\t(function () {\n\t try {\n\t if (typeof setTimeout === 'function') {\n\t cachedSetTimeout = setTimeout;\n\t } else {\n\t cachedSetTimeout = defaultSetTimout;\n\t }\n\t } catch (e) {\n\t cachedSetTimeout = defaultSetTimout;\n\t }\n\t try {\n\t if (typeof clearTimeout === 'function') {\n\t cachedClearTimeout = clearTimeout;\n\t } else {\n\t cachedClearTimeout = defaultClearTimeout;\n\t }\n\t } catch (e) {\n\t cachedClearTimeout = defaultClearTimeout;\n\t }\n\t} ())\n\tfunction runTimeout(fun) {\n\t if (cachedSetTimeout === setTimeout) {\n\t //normal enviroments in sane situations\n\t return setTimeout(fun, 0);\n\t }\n\t // if setTimeout wasn't available but was latter defined\n\t if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n\t cachedSetTimeout = setTimeout;\n\t return setTimeout(fun, 0);\n\t }\n\t try {\n\t // when when somebody has screwed with setTimeout but no I.E. maddness\n\t return cachedSetTimeout(fun, 0);\n\t } catch(e){\n\t try {\n\t // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n\t return cachedSetTimeout.call(null, fun, 0);\n\t } catch(e){\n\t // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n\t return cachedSetTimeout.call(this, fun, 0);\n\t }\n\t }\n\n\n\t}\n\tfunction runClearTimeout(marker) {\n\t if (cachedClearTimeout === clearTimeout) {\n\t //normal enviroments in sane situations\n\t return clearTimeout(marker);\n\t }\n\t // if clearTimeout wasn't available but was latter defined\n\t if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n\t cachedClearTimeout = clearTimeout;\n\t return clearTimeout(marker);\n\t }\n\t try {\n\t // when when somebody has screwed with setTimeout but no I.E. maddness\n\t return cachedClearTimeout(marker);\n\t } catch (e){\n\t try {\n\t // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n\t return cachedClearTimeout.call(null, marker);\n\t } catch (e){\n\t // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n\t // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n\t return cachedClearTimeout.call(this, marker);\n\t }\n\t }\n\n\n\n\t}\n\tvar queue = [];\n\tvar draining = false;\n\tvar currentQueue;\n\tvar queueIndex = -1;\n\n\tfunction cleanUpNextTick() {\n\t if (!draining || !currentQueue) {\n\t return;\n\t }\n\t draining = false;\n\t if (currentQueue.length) {\n\t queue = currentQueue.concat(queue);\n\t } else {\n\t queueIndex = -1;\n\t }\n\t if (queue.length) {\n\t drainQueue();\n\t }\n\t}\n\n\tfunction drainQueue() {\n\t if (draining) {\n\t return;\n\t }\n\t var timeout = runTimeout(cleanUpNextTick);\n\t draining = true;\n\n\t var len = queue.length;\n\t while(len) {\n\t currentQueue = queue;\n\t queue = [];\n\t while (++queueIndex < len) {\n\t if (currentQueue) {\n\t currentQueue[queueIndex].run();\n\t }\n\t }\n\t queueIndex = -1;\n\t len = queue.length;\n\t }\n\t currentQueue = null;\n\t draining = false;\n\t runClearTimeout(timeout);\n\t}\n\n\tprocess.nextTick = function (fun) {\n\t var args = new Array(arguments.length - 1);\n\t if (arguments.length > 1) {\n\t for (var i = 1; i < arguments.length; i++) {\n\t args[i - 1] = arguments[i];\n\t }\n\t }\n\t queue.push(new Item(fun, args));\n\t if (queue.length === 1 && !draining) {\n\t runTimeout(drainQueue);\n\t }\n\t};\n\n\t// v8 likes predictible objects\n\tfunction Item(fun, array) {\n\t this.fun = fun;\n\t this.array = array;\n\t}\n\tItem.prototype.run = function () {\n\t this.fun.apply(null, this.array);\n\t};\n\tprocess.title = 'browser';\n\tprocess.browser = true;\n\tprocess.env = {};\n\tprocess.argv = [];\n\tprocess.version = ''; // empty string to avoid regexp issues\n\tprocess.versions = {};\n\n\tfunction noop() {}\n\n\tprocess.on = noop;\n\tprocess.addListener = noop;\n\tprocess.once = noop;\n\tprocess.off = noop;\n\tprocess.removeListener = noop;\n\tprocess.removeAllListeners = noop;\n\tprocess.emit = noop;\n\n\tprocess.binding = function (name) {\n\t throw new Error('process.binding is not supported');\n\t};\n\n\tprocess.cwd = function () { return '/' };\n\tprocess.chdir = function (dir) {\n\t throw new Error('process.chdir is not supported');\n\t};\n\tprocess.umask = function() { return 0; };\n\n\n/***/ },\n/* 5 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\t/**\n\t * This is the common logic for both the Node.js and web browser\n\t * implementations of `debug()`.\n\t *\n\t * Expose `debug()` as the module.\n\t */\n\n\texports = module.exports = debug.debug = debug;\n\texports.coerce = coerce;\n\texports.disable = disable;\n\texports.enable = enable;\n\texports.enabled = enabled;\n\texports.humanize = __webpack_require__(6);\n\n\t/**\n\t * The currently active debug mode names, and names to skip.\n\t */\n\n\texports.names = [];\n\texports.skips = [];\n\n\t/**\n\t * Map of special \"%n\" handling functions, for the debug \"format\" argument.\n\t *\n\t * Valid key names are a single, lowercased letter, i.e. \"n\".\n\t */\n\n\texports.formatters = {};\n\n\t/**\n\t * Previously assigned color.\n\t */\n\n\tvar prevColor = 0;\n\n\t/**\n\t * Previous log timestamp.\n\t */\n\n\tvar prevTime;\n\n\t/**\n\t * Select a color.\n\t *\n\t * @return {Number}\n\t * @api private\n\t */\n\n\tfunction selectColor() {\n\t return exports.colors[prevColor++ % exports.colors.length];\n\t}\n\n\t/**\n\t * Create a debugger with the given `namespace`.\n\t *\n\t * @param {String} namespace\n\t * @return {Function}\n\t * @api public\n\t */\n\n\tfunction debug(namespace) {\n\n\t // define the `disabled` version\n\t function disabled() {\n\t }\n\t disabled.enabled = false;\n\n\t // define the `enabled` version\n\t function enabled() {\n\n\t var self = enabled;\n\n\t // set `diff` timestamp\n\t var curr = +new Date();\n\t var ms = curr - (prevTime || curr);\n\t self.diff = ms;\n\t self.prev = prevTime;\n\t self.curr = curr;\n\t prevTime = curr;\n\n\t // add the `color` if not set\n\t if (null == self.useColors) self.useColors = exports.useColors();\n\t if (null == self.color && self.useColors) self.color = selectColor();\n\n\t var args = new Array(arguments.length);\n\t for (var i = 0; i < args.length; i++) {\n\t args[i] = arguments[i];\n\t }\n\n\t args[0] = exports.coerce(args[0]);\n\n\t if ('string' !== typeof args[0]) {\n\t // anything else let's inspect with %o\n\t args = ['%o'].concat(args);\n\t }\n\n\t // apply any `formatters` transformations\n\t var index = 0;\n\t args[0] = args[0].replace(/%([a-z%])/g, function(match, format) {\n\t // if we encounter an escaped % then don't increase the array index\n\t if (match === '%%') return match;\n\t index++;\n\t var formatter = exports.formatters[format];\n\t if ('function' === typeof formatter) {\n\t var val = args[index];\n\t match = formatter.call(self, val);\n\n\t // now we need to remove `args[index]` since it's inlined in the `format`\n\t args.splice(index, 1);\n\t index--;\n\t }\n\t return match;\n\t });\n\n\t // apply env-specific formatting\n\t args = exports.formatArgs.apply(self, args);\n\n\t var logFn = enabled.log || exports.log || console.log.bind(console);\n\t logFn.apply(self, args);\n\t }\n\t enabled.enabled = true;\n\n\t var fn = exports.enabled(namespace) ? enabled : disabled;\n\n\t fn.namespace = namespace;\n\n\t return fn;\n\t}\n\n\t/**\n\t * Enables a debug mode by namespaces. This can include modes\n\t * separated by a colon and wildcards.\n\t *\n\t * @param {String} namespaces\n\t * @api public\n\t */\n\n\tfunction enable(namespaces) {\n\t exports.save(namespaces);\n\n\t var split = (namespaces || '').split(/[\\s,]+/);\n\t var len = split.length;\n\n\t for (var i = 0; i < len; i++) {\n\t if (!split[i]) continue; // ignore empty strings\n\t namespaces = split[i].replace(/[\\\\^$+?.()|[\\]{}]/g, '\\\\$&').replace(/\\*/g, '.*?');\n\t if (namespaces[0] === '-') {\n\t exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));\n\t } else {\n\t exports.names.push(new RegExp('^' + namespaces + '$'));\n\t }\n\t }\n\t}\n\n\t/**\n\t * Disable debug output.\n\t *\n\t * @api public\n\t */\n\n\tfunction disable() {\n\t exports.enable('');\n\t}\n\n\t/**\n\t * Returns true if the given mode name is enabled, false otherwise.\n\t *\n\t * @param {String} name\n\t * @return {Boolean}\n\t * @api public\n\t */\n\n\tfunction enabled(name) {\n\t var i, len;\n\t for (i = 0, len = exports.skips.length; i < len; i++) {\n\t if (exports.skips[i].test(name)) {\n\t return false;\n\t }\n\t }\n\t for (i = 0, len = exports.names.length; i < len; i++) {\n\t if (exports.names[i].test(name)) {\n\t return true;\n\t }\n\t }\n\t return false;\n\t}\n\n\t/**\n\t * Coerce `val`.\n\t *\n\t * @param {Mixed} val\n\t * @return {Mixed}\n\t * @api private\n\t */\n\n\tfunction coerce(val) {\n\t if (val instanceof Error) return val.stack || val.message;\n\t return val;\n\t}\n\n\n/***/ },\n/* 6 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Helpers.\n\t */\n\n\tvar s = 1000\n\tvar m = s * 60\n\tvar h = m * 60\n\tvar d = h * 24\n\tvar y = d * 365.25\n\n\t/**\n\t * Parse or format the given `val`.\n\t *\n\t * Options:\n\t *\n\t * - `long` verbose formatting [false]\n\t *\n\t * @param {String|Number} val\n\t * @param {Object} options\n\t * @throws {Error} throw an error if val is not a non-empty string or a number\n\t * @return {String|Number}\n\t * @api public\n\t */\n\n\tmodule.exports = function (val, options) {\n\t options = options || {}\n\t var type = typeof val\n\t if (type === 'string' && val.length > 0) {\n\t return parse(val)\n\t } else if (type === 'number' && isNaN(val) === false) {\n\t return options.long ?\n\t\t\t\tfmtLong(val) :\n\t\t\t\tfmtShort(val)\n\t }\n\t throw new Error('val is not a non-empty string or a valid number. val=' + JSON.stringify(val))\n\t}\n\n\t/**\n\t * Parse the given `str` and return milliseconds.\n\t *\n\t * @param {String} str\n\t * @return {Number}\n\t * @api private\n\t */\n\n\tfunction parse(str) {\n\t str = String(str)\n\t if (str.length > 10000) {\n\t return\n\t }\n\t var match = /^((?:\\d+)?\\.?\\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(str)\n\t if (!match) {\n\t return\n\t }\n\t var n = parseFloat(match[1])\n\t var type = (match[2] || 'ms').toLowerCase()\n\t switch (type) {\n\t case 'years':\n\t case 'year':\n\t case 'yrs':\n\t case 'yr':\n\t case 'y':\n\t return n * y\n\t case 'days':\n\t case 'day':\n\t case 'd':\n\t return n * d\n\t case 'hours':\n\t case 'hour':\n\t case 'hrs':\n\t case 'hr':\n\t case 'h':\n\t return n * h\n\t case 'minutes':\n\t case 'minute':\n\t case 'mins':\n\t case 'min':\n\t case 'm':\n\t return n * m\n\t case 'seconds':\n\t case 'second':\n\t case 'secs':\n\t case 'sec':\n\t case 's':\n\t return n * s\n\t case 'milliseconds':\n\t case 'millisecond':\n\t case 'msecs':\n\t case 'msec':\n\t case 'ms':\n\t return n\n\t default:\n\t return undefined\n\t }\n\t}\n\n\t/**\n\t * Short format for `ms`.\n\t *\n\t * @param {Number} ms\n\t * @return {String}\n\t * @api private\n\t */\n\n\tfunction fmtShort(ms) {\n\t if (ms >= d) {\n\t return Math.round(ms / d) + 'd'\n\t }\n\t if (ms >= h) {\n\t return Math.round(ms / h) + 'h'\n\t }\n\t if (ms >= m) {\n\t return Math.round(ms / m) + 'm'\n\t }\n\t if (ms >= s) {\n\t return Math.round(ms / s) + 's'\n\t }\n\t return ms + 'ms'\n\t}\n\n\t/**\n\t * Long format for `ms`.\n\t *\n\t * @param {Number} ms\n\t * @return {String}\n\t * @api private\n\t */\n\n\tfunction fmtLong(ms) {\n\t return plural(ms, d, 'day') ||\n\t plural(ms, h, 'hour') ||\n\t plural(ms, m, 'minute') ||\n\t plural(ms, s, 'second') ||\n\t ms + ' ms'\n\t}\n\n\t/**\n\t * Pluralization helper.\n\t */\n\n\tfunction plural(ms, n, name) {\n\t if (ms < n) {\n\t return\n\t }\n\t if (ms < n * 1.5) {\n\t return Math.floor(ms / n) + ' ' + name\n\t }\n\t return Math.ceil(ms / n) + ' ' + name + 's'\n\t}\n\n\n/***/ },\n/* 7 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar debug = __webpack_require__(8)('socket.io-parser');\n\tvar json = __webpack_require__(11);\n\tvar Emitter = __webpack_require__(13);\n\tvar binary = __webpack_require__(14);\n\tvar isBuf = __webpack_require__(16);\n\n\t/**\n\t * Protocol version.\n\t *\n\t * @api public\n\t */\n\n\texports.protocol = 4;\n\n\t/**\n\t * Packet types.\n\t *\n\t * @api public\n\t */\n\n\texports.types = [\n\t 'CONNECT',\n\t 'DISCONNECT',\n\t 'EVENT',\n\t 'ACK',\n\t 'ERROR',\n\t 'BINARY_EVENT',\n\t 'BINARY_ACK'\n\t];\n\n\t/**\n\t * Packet type `connect`.\n\t *\n\t * @api public\n\t */\n\n\texports.CONNECT = 0;\n\n\t/**\n\t * Packet type `disconnect`.\n\t *\n\t * @api public\n\t */\n\n\texports.DISCONNECT = 1;\n\n\t/**\n\t * Packet type `event`.\n\t *\n\t * @api public\n\t */\n\n\texports.EVENT = 2;\n\n\t/**\n\t * Packet type `ack`.\n\t *\n\t * @api public\n\t */\n\n\texports.ACK = 3;\n\n\t/**\n\t * Packet type `error`.\n\t *\n\t * @api public\n\t */\n\n\texports.ERROR = 4;\n\n\t/**\n\t * Packet type 'binary event'\n\t *\n\t * @api public\n\t */\n\n\texports.BINARY_EVENT = 5;\n\n\t/**\n\t * Packet type `binary ack`. For acks with binary arguments.\n\t *\n\t * @api public\n\t */\n\n\texports.BINARY_ACK = 6;\n\n\t/**\n\t * Encoder constructor.\n\t *\n\t * @api public\n\t */\n\n\texports.Encoder = Encoder;\n\n\t/**\n\t * Decoder constructor.\n\t *\n\t * @api public\n\t */\n\n\texports.Decoder = Decoder;\n\n\t/**\n\t * A socket.io Encoder instance\n\t *\n\t * @api public\n\t */\n\n\tfunction Encoder() {}\n\n\t/**\n\t * Encode a packet as a single string if non-binary, or as a\n\t * buffer sequence, depending on packet type.\n\t *\n\t * @param {Object} obj - packet object\n\t * @param {Function} callback - function to handle encodings (likely engine.write)\n\t * @return Calls callback with Array of encodings\n\t * @api public\n\t */\n\n\tEncoder.prototype.encode = function(obj, callback){\n\t debug('encoding packet %j', obj);\n\n\t if (exports.BINARY_EVENT == obj.type || exports.BINARY_ACK == obj.type) {\n\t encodeAsBinary(obj, callback);\n\t }\n\t else {\n\t var encoding = encodeAsString(obj);\n\t callback([encoding]);\n\t }\n\t};\n\n\t/**\n\t * Encode packet as string.\n\t *\n\t * @param {Object} packet\n\t * @return {String} encoded\n\t * @api private\n\t */\n\n\tfunction encodeAsString(obj) {\n\t var str = '';\n\t var nsp = false;\n\n\t // first is type\n\t str += obj.type;\n\n\t // attachments if we have them\n\t if (exports.BINARY_EVENT == obj.type || exports.BINARY_ACK == obj.type) {\n\t str += obj.attachments;\n\t str += '-';\n\t }\n\n\t // if we have a namespace other than `/`\n\t // we append it followed by a comma `,`\n\t if (obj.nsp && '/' != obj.nsp) {\n\t nsp = true;\n\t str += obj.nsp;\n\t }\n\n\t // immediately followed by the id\n\t if (null != obj.id) {\n\t if (nsp) {\n\t str += ',';\n\t nsp = false;\n\t }\n\t str += obj.id;\n\t }\n\n\t // json data\n\t if (null != obj.data) {\n\t if (nsp) str += ',';\n\t str += json.stringify(obj.data);\n\t }\n\n\t debug('encoded %j as %s', obj, str);\n\t return str;\n\t}\n\n\t/**\n\t * Encode packet as 'buffer sequence' by removing blobs, and\n\t * deconstructing packet into object with placeholders and\n\t * a list of buffers.\n\t *\n\t * @param {Object} packet\n\t * @return {Buffer} encoded\n\t * @api private\n\t */\n\n\tfunction encodeAsBinary(obj, callback) {\n\n\t function writeEncoding(bloblessData) {\n\t var deconstruction = binary.deconstructPacket(bloblessData);\n\t var pack = encodeAsString(deconstruction.packet);\n\t var buffers = deconstruction.buffers;\n\n\t buffers.unshift(pack); // add packet info to beginning of data list\n\t callback(buffers); // write all the buffers\n\t }\n\n\t binary.removeBlobs(obj, writeEncoding);\n\t}\n\n\t/**\n\t * A socket.io Decoder instance\n\t *\n\t * @return {Object} decoder\n\t * @api public\n\t */\n\n\tfunction Decoder() {\n\t this.reconstructor = null;\n\t}\n\n\t/**\n\t * Mix in `Emitter` with Decoder.\n\t */\n\n\tEmitter(Decoder.prototype);\n\n\t/**\n\t * Decodes an ecoded packet string into packet JSON.\n\t *\n\t * @param {String} obj - encoded packet\n\t * @return {Object} packet\n\t * @api public\n\t */\n\n\tDecoder.prototype.add = function(obj) {\n\t var packet;\n\t if ('string' == typeof obj) {\n\t packet = decodeString(obj);\n\t if (exports.BINARY_EVENT == packet.type || exports.BINARY_ACK == packet.type) { // binary packet's json\n\t this.reconstructor = new BinaryReconstructor(packet);\n\n\t // no attachments, labeled binary but no binary data to follow\n\t if (this.reconstructor.reconPack.attachments === 0) {\n\t this.emit('decoded', packet);\n\t }\n\t } else { // non-binary full packet\n\t this.emit('decoded', packet);\n\t }\n\t }\n\t else if (isBuf(obj) || obj.base64) { // raw binary data\n\t if (!this.reconstructor) {\n\t throw new Error('got binary data when not reconstructing a packet');\n\t } else {\n\t packet = this.reconstructor.takeBinaryData(obj);\n\t if (packet) { // received final buffer\n\t this.reconstructor = null;\n\t this.emit('decoded', packet);\n\t }\n\t }\n\t }\n\t else {\n\t throw new Error('Unknown type: ' + obj);\n\t }\n\t};\n\n\t/**\n\t * Decode a packet String (JSON data)\n\t *\n\t * @param {String} str\n\t * @return {Object} packet\n\t * @api private\n\t */\n\n\tfunction decodeString(str) {\n\t var p = {};\n\t var i = 0;\n\n\t // look up type\n\t p.type = Number(str.charAt(0));\n\t if (null == exports.types[p.type]) return error();\n\n\t // look up attachments if type binary\n\t if (exports.BINARY_EVENT == p.type || exports.BINARY_ACK == p.type) {\n\t var buf = '';\n\t while (str.charAt(++i) != '-') {\n\t buf += str.charAt(i);\n\t if (i == str.length) break;\n\t }\n\t if (buf != Number(buf) || str.charAt(i) != '-') {\n\t throw new Error('Illegal attachments');\n\t }\n\t p.attachments = Number(buf);\n\t }\n\n\t // look up namespace (if any)\n\t if ('/' == str.charAt(i + 1)) {\n\t p.nsp = '';\n\t while (++i) {\n\t var c = str.charAt(i);\n\t if (',' == c) break;\n\t p.nsp += c;\n\t if (i == str.length) break;\n\t }\n\t } else {\n\t p.nsp = '/';\n\t }\n\n\t // look up id\n\t var next = str.charAt(i + 1);\n\t if ('' !== next && Number(next) == next) {\n\t p.id = '';\n\t while (++i) {\n\t var c = str.charAt(i);\n\t if (null == c || Number(c) != c) {\n\t --i;\n\t break;\n\t }\n\t p.id += str.charAt(i);\n\t if (i == str.length) break;\n\t }\n\t p.id = Number(p.id);\n\t }\n\n\t // look up json data\n\t if (str.charAt(++i)) {\n\t p = tryParse(p, str.substr(i));\n\t }\n\n\t debug('decoded %s as %j', str, p);\n\t return p;\n\t}\n\n\tfunction tryParse(p, str) {\n\t try {\n\t p.data = json.parse(str);\n\t } catch(e){\n\t return error();\n\t }\n\t return p; \n\t};\n\n\t/**\n\t * Deallocates a parser's resources\n\t *\n\t * @api public\n\t */\n\n\tDecoder.prototype.destroy = function() {\n\t if (this.reconstructor) {\n\t this.reconstructor.finishedReconstruction();\n\t }\n\t};\n\n\t/**\n\t * A manager of a binary event's 'buffer sequence'. Should\n\t * be constructed whenever a packet of type BINARY_EVENT is\n\t * decoded.\n\t *\n\t * @param {Object} packet\n\t * @return {BinaryReconstructor} initialized reconstructor\n\t * @api private\n\t */\n\n\tfunction BinaryReconstructor(packet) {\n\t this.reconPack = packet;\n\t this.buffers = [];\n\t}\n\n\t/**\n\t * Method to be called when binary data received from connection\n\t * after a BINARY_EVENT packet.\n\t *\n\t * @param {Buffer | ArrayBuffer} binData - the raw binary data received\n\t * @return {null | Object} returns null if more binary data is expected or\n\t * a reconstructed packet object if all buffers have been received.\n\t * @api private\n\t */\n\n\tBinaryReconstructor.prototype.takeBinaryData = function(binData) {\n\t this.buffers.push(binData);\n\t if (this.buffers.length == this.reconPack.attachments) { // done with buffer list\n\t var packet = binary.reconstructPacket(this.reconPack, this.buffers);\n\t this.finishedReconstruction();\n\t return packet;\n\t }\n\t return null;\n\t};\n\n\t/**\n\t * Cleans up binary packet reconstruction variables.\n\t *\n\t * @api private\n\t */\n\n\tBinaryReconstructor.prototype.finishedReconstruction = function() {\n\t this.reconPack = null;\n\t this.buffers = [];\n\t};\n\n\tfunction error(data){\n\t return {\n\t type: exports.ERROR,\n\t data: 'parser error'\n\t };\n\t}\n\n\n/***/ },\n/* 8 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\t/**\n\t * This is the web browser implementation of `debug()`.\n\t *\n\t * Expose `debug()` as the module.\n\t */\n\n\texports = module.exports = __webpack_require__(9);\n\texports.log = log;\n\texports.formatArgs = formatArgs;\n\texports.save = save;\n\texports.load = load;\n\texports.useColors = useColors;\n\texports.storage = 'undefined' != typeof chrome\n\t && 'undefined' != typeof chrome.storage\n\t ? chrome.storage.local\n\t : localstorage();\n\n\t/**\n\t * Colors.\n\t */\n\n\texports.colors = [\n\t 'lightseagreen',\n\t 'forestgreen',\n\t 'goldenrod',\n\t 'dodgerblue',\n\t 'darkorchid',\n\t 'crimson'\n\t];\n\n\t/**\n\t * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n\t * and the Firebug extension (any Firefox version) are known\n\t * to support \"%c\" CSS customizations.\n\t *\n\t * TODO: add a `localStorage` variable to explicitly enable/disable colors\n\t */\n\n\tfunction useColors() {\n\t // is webkit? http://stackoverflow.com/a/16459606/376773\n\t return ('WebkitAppearance' in document.documentElement.style) ||\n\t // is firebug? http://stackoverflow.com/a/398120/376773\n\t (window.console && (console.firebug || (console.exception && console.table))) ||\n\t // is firefox >= v31?\n\t // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n\t (navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31);\n\t}\n\n\t/**\n\t * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n\t */\n\n\texports.formatters.j = function(v) {\n\t return JSON.stringify(v);\n\t};\n\n\n\t/**\n\t * Colorize log arguments if enabled.\n\t *\n\t * @api public\n\t */\n\n\tfunction formatArgs() {\n\t var args = arguments;\n\t var useColors = this.useColors;\n\n\t args[0] = (useColors ? '%c' : '')\n\t + this.namespace\n\t + (useColors ? ' %c' : ' ')\n\t + args[0]\n\t + (useColors ? '%c ' : ' ')\n\t + '+' + exports.humanize(this.diff);\n\n\t if (!useColors) return args;\n\n\t var c = 'color: ' + this.color;\n\t args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1));\n\n\t // the final \"%c\" is somewhat tricky, because there could be other\n\t // arguments passed either before or after the %c, so we need to\n\t // figure out the correct index to insert the CSS into\n\t var index = 0;\n\t var lastC = 0;\n\t args[0].replace(/%[a-z%]/g, function(match) {\n\t if ('%%' === match) return;\n\t index++;\n\t if ('%c' === match) {\n\t // we only are interested in the *last* %c\n\t // (the user may have provided their own)\n\t lastC = index;\n\t }\n\t });\n\n\t args.splice(lastC, 0, c);\n\t return args;\n\t}\n\n\t/**\n\t * Invokes `console.log()` when available.\n\t * No-op when `console.log` is not a \"function\".\n\t *\n\t * @api public\n\t */\n\n\tfunction log() {\n\t // this hackery is required for IE8/9, where\n\t // the `console.log` function doesn't have 'apply'\n\t return 'object' === typeof console\n\t && console.log\n\t && Function.prototype.apply.call(console.log, console, arguments);\n\t}\n\n\t/**\n\t * Save `namespaces`.\n\t *\n\t * @param {String} namespaces\n\t * @api private\n\t */\n\n\tfunction save(namespaces) {\n\t try {\n\t if (null == namespaces) {\n\t exports.storage.removeItem('debug');\n\t } else {\n\t exports.storage.debug = namespaces;\n\t }\n\t } catch(e) {}\n\t}\n\n\t/**\n\t * Load `namespaces`.\n\t *\n\t * @return {String} returns the previously persisted debug modes\n\t * @api private\n\t */\n\n\tfunction load() {\n\t var r;\n\t try {\n\t r = exports.storage.debug;\n\t } catch(e) {}\n\t return r;\n\t}\n\n\t/**\n\t * Enable namespaces listed in `localStorage.debug` initially.\n\t */\n\n\texports.enable(load());\n\n\t/**\n\t * Localstorage attempts to return the localstorage.\n\t *\n\t * This is necessary because safari throws\n\t * when a user disables cookies/localstorage\n\t * and you attempt to access it.\n\t *\n\t * @return {LocalStorage}\n\t * @api private\n\t */\n\n\tfunction localstorage(){\n\t try {\n\t return window.localStorage;\n\t } catch (e) {}\n\t}\n\n\n/***/ },\n/* 9 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\t/**\n\t * This is the common logic for both the Node.js and web browser\n\t * implementations of `debug()`.\n\t *\n\t * Expose `debug()` as the module.\n\t */\n\n\texports = module.exports = debug;\n\texports.coerce = coerce;\n\texports.disable = disable;\n\texports.enable = enable;\n\texports.enabled = enabled;\n\texports.humanize = __webpack_require__(10);\n\n\t/**\n\t * The currently active debug mode names, and names to skip.\n\t */\n\n\texports.names = [];\n\texports.skips = [];\n\n\t/**\n\t * Map of special \"%n\" handling functions, for the debug \"format\" argument.\n\t *\n\t * Valid key names are a single, lowercased letter, i.e. \"n\".\n\t */\n\n\texports.formatters = {};\n\n\t/**\n\t * Previously assigned color.\n\t */\n\n\tvar prevColor = 0;\n\n\t/**\n\t * Previous log timestamp.\n\t */\n\n\tvar prevTime;\n\n\t/**\n\t * Select a color.\n\t *\n\t * @return {Number}\n\t * @api private\n\t */\n\n\tfunction selectColor() {\n\t return exports.colors[prevColor++ % exports.colors.length];\n\t}\n\n\t/**\n\t * Create a debugger with the given `namespace`.\n\t *\n\t * @param {String} namespace\n\t * @return {Function}\n\t * @api public\n\t */\n\n\tfunction debug(namespace) {\n\n\t // define the `disabled` version\n\t function disabled() {\n\t }\n\t disabled.enabled = false;\n\n\t // define the `enabled` version\n\t function enabled() {\n\n\t var self = enabled;\n\n\t // set `diff` timestamp\n\t var curr = +new Date();\n\t var ms = curr - (prevTime || curr);\n\t self.diff = ms;\n\t self.prev = prevTime;\n\t self.curr = curr;\n\t prevTime = curr;\n\n\t // add the `color` if not set\n\t if (null == self.useColors) self.useColors = exports.useColors();\n\t if (null == self.color && self.useColors) self.color = selectColor();\n\n\t var args = Array.prototype.slice.call(arguments);\n\n\t args[0] = exports.coerce(args[0]);\n\n\t if ('string' !== typeof args[0]) {\n\t // anything else let's inspect with %o\n\t args = ['%o'].concat(args);\n\t }\n\n\t // apply any `formatters` transformations\n\t var index = 0;\n\t args[0] = args[0].replace(/%([a-z%])/g, function(match, format) {\n\t // if we encounter an escaped % then don't increase the array index\n\t if (match === '%%') return match;\n\t index++;\n\t var formatter = exports.formatters[format];\n\t if ('function' === typeof formatter) {\n\t var val = args[index];\n\t match = formatter.call(self, val);\n\n\t // now we need to remove `args[index]` since it's inlined in the `format`\n\t args.splice(index, 1);\n\t index--;\n\t }\n\t return match;\n\t });\n\n\t if ('function' === typeof exports.formatArgs) {\n\t args = exports.formatArgs.apply(self, args);\n\t }\n\t var logFn = enabled.log || exports.log || console.log.bind(console);\n\t logFn.apply(self, args);\n\t }\n\t enabled.enabled = true;\n\n\t var fn = exports.enabled(namespace) ? enabled : disabled;\n\n\t fn.namespace = namespace;\n\n\t return fn;\n\t}\n\n\t/**\n\t * Enables a debug mode by namespaces. This can include modes\n\t * separated by a colon and wildcards.\n\t *\n\t * @param {String} namespaces\n\t * @api public\n\t */\n\n\tfunction enable(namespaces) {\n\t exports.save(namespaces);\n\n\t var split = (namespaces || '').split(/[\\s,]+/);\n\t var len = split.length;\n\n\t for (var i = 0; i < len; i++) {\n\t if (!split[i]) continue; // ignore empty strings\n\t namespaces = split[i].replace(/\\*/g, '.*?');\n\t if (namespaces[0] === '-') {\n\t exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$'));\n\t } else {\n\t exports.names.push(new RegExp('^' + namespaces + '$'));\n\t }\n\t }\n\t}\n\n\t/**\n\t * Disable debug output.\n\t *\n\t * @api public\n\t */\n\n\tfunction disable() {\n\t exports.enable('');\n\t}\n\n\t/**\n\t * Returns true if the given mode name is enabled, false otherwise.\n\t *\n\t * @param {String} name\n\t * @return {Boolean}\n\t * @api public\n\t */\n\n\tfunction enabled(name) {\n\t var i, len;\n\t for (i = 0, len = exports.skips.length; i < len; i++) {\n\t if (exports.skips[i].test(name)) {\n\t return false;\n\t }\n\t }\n\t for (i = 0, len = exports.names.length; i < len; i++) {\n\t if (exports.names[i].test(name)) {\n\t return true;\n\t }\n\t }\n\t return false;\n\t}\n\n\t/**\n\t * Coerce `val`.\n\t *\n\t * @param {Mixed} val\n\t * @return {Mixed}\n\t * @api private\n\t */\n\n\tfunction coerce(val) {\n\t if (val instanceof Error) return val.stack || val.message;\n\t return val;\n\t}\n\n\n/***/ },\n/* 10 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Helpers.\n\t */\n\n\tvar s = 1000;\n\tvar m = s * 60;\n\tvar h = m * 60;\n\tvar d = h * 24;\n\tvar y = d * 365.25;\n\n\t/**\n\t * Parse or format the given `val`.\n\t *\n\t * Options:\n\t *\n\t * - `long` verbose formatting [false]\n\t *\n\t * @param {String|Number} val\n\t * @param {Object} options\n\t * @return {String|Number}\n\t * @api public\n\t */\n\n\tmodule.exports = function(val, options){\n\t options = options || {};\n\t if ('string' == typeof val) return parse(val);\n\t return options.long\n\t ? long(val)\n\t : short(val);\n\t};\n\n\t/**\n\t * Parse the given `str` and return milliseconds.\n\t *\n\t * @param {String} str\n\t * @return {Number}\n\t * @api private\n\t */\n\n\tfunction parse(str) {\n\t str = '' + str;\n\t if (str.length > 10000) return;\n\t var match = /^((?:\\d+)?\\.?\\d+) *(milliseconds?|msecs?|ms|seconds?|secs?|s|minutes?|mins?|m|hours?|hrs?|h|days?|d|years?|yrs?|y)?$/i.exec(str);\n\t if (!match) return;\n\t var n = parseFloat(match[1]);\n\t var type = (match[2] || 'ms').toLowerCase();\n\t switch (type) {\n\t case 'years':\n\t case 'year':\n\t case 'yrs':\n\t case 'yr':\n\t case 'y':\n\t return n * y;\n\t case 'days':\n\t case 'day':\n\t case 'd':\n\t return n * d;\n\t case 'hours':\n\t case 'hour':\n\t case 'hrs':\n\t case 'hr':\n\t case 'h':\n\t return n * h;\n\t case 'minutes':\n\t case 'minute':\n\t case 'mins':\n\t case 'min':\n\t case 'm':\n\t return n * m;\n\t case 'seconds':\n\t case 'second':\n\t case 'secs':\n\t case 'sec':\n\t case 's':\n\t return n * s;\n\t case 'milliseconds':\n\t case 'millisecond':\n\t case 'msecs':\n\t case 'msec':\n\t case 'ms':\n\t return n;\n\t }\n\t}\n\n\t/**\n\t * Short format for `ms`.\n\t *\n\t * @param {Number} ms\n\t * @return {String}\n\t * @api private\n\t */\n\n\tfunction short(ms) {\n\t if (ms >= d) return Math.round(ms / d) + 'd';\n\t if (ms >= h) return Math.round(ms / h) + 'h';\n\t if (ms >= m) return Math.round(ms / m) + 'm';\n\t if (ms >= s) return Math.round(ms / s) + 's';\n\t return ms + 'ms';\n\t}\n\n\t/**\n\t * Long format for `ms`.\n\t *\n\t * @param {Number} ms\n\t * @return {String}\n\t * @api private\n\t */\n\n\tfunction long(ms) {\n\t return plural(ms, d, 'day')\n\t || plural(ms, h, 'hour')\n\t || plural(ms, m, 'minute')\n\t || plural(ms, s, 'second')\n\t || ms + ' ms';\n\t}\n\n\t/**\n\t * Pluralization helper.\n\t */\n\n\tfunction plural(ms, n, name) {\n\t if (ms < n) return;\n\t if (ms < n * 1.5) return Math.floor(ms / n) + ' ' + name;\n\t return Math.ceil(ms / n) + ' ' + name + 's';\n\t}\n\n\n/***/ },\n/* 11 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(module, global) {/*** IMPORTS FROM imports-loader ***/\n\tvar define = false;\n\n\t/*! JSON v3.3.2 | http://bestiejs.github.io/json3 | Copyright 2012-2014, Kit Cambridge | http://kit.mit-license.org */\n\t;(function () {\n\t // Detect the `define` function exposed by asynchronous module loaders. The\n\t // strict `define` check is necessary for compatibility with `r.js`.\n\t var isLoader = typeof define === \"function\" && define.amd;\n\n\t // A set of types used to distinguish objects from primitives.\n\t var objectTypes = {\n\t \"function\": true,\n\t \"object\": true\n\t };\n\n\t // Detect the `exports` object exposed by CommonJS implementations.\n\t var freeExports = objectTypes[typeof exports] && exports && !exports.nodeType && exports;\n\n\t // Use the `global` object exposed by Node (including Browserify via\n\t // `insert-module-globals`), Narwhal, and Ringo as the default context,\n\t // and the `window` object in browsers. Rhino exports a `global` function\n\t // instead.\n\t var root = objectTypes[typeof window] && window || this,\n\t freeGlobal = freeExports && objectTypes[typeof module] && module && !module.nodeType && typeof global == \"object\" && global;\n\n\t if (freeGlobal && (freeGlobal[\"global\"] === freeGlobal || freeGlobal[\"window\"] === freeGlobal || freeGlobal[\"self\"] === freeGlobal)) {\n\t root = freeGlobal;\n\t }\n\n\t // Public: Initializes JSON 3 using the given `context` object, attaching the\n\t // `stringify` and `parse` functions to the specified `exports` object.\n\t function runInContext(context, exports) {\n\t context || (context = root[\"Object\"]());\n\t exports || (exports = root[\"Object\"]());\n\n\t // Native constructor aliases.\n\t var Number = context[\"Number\"] || root[\"Number\"],\n\t String = context[\"String\"] || root[\"String\"],\n\t Object = context[\"Object\"] || root[\"Object\"],\n\t Date = context[\"Date\"] || root[\"Date\"],\n\t SyntaxError = context[\"SyntaxError\"] || root[\"SyntaxError\"],\n\t TypeError = context[\"TypeError\"] || root[\"TypeError\"],\n\t Math = context[\"Math\"] || root[\"Math\"],\n\t nativeJSON = context[\"JSON\"] || root[\"JSON\"];\n\n\t // Delegate to the native `stringify` and `parse` implementations.\n\t if (typeof nativeJSON == \"object\" && nativeJSON) {\n\t exports.stringify = nativeJSON.stringify;\n\t exports.parse = nativeJSON.parse;\n\t }\n\n\t // Convenience aliases.\n\t var objectProto = Object.prototype,\n\t getClass = objectProto.toString,\n\t isProperty, forEach, undef;\n\n\t // Test the `Date#getUTC*` methods. Based on work by @Yaffle.\n\t var isExtended = new Date(-3509827334573292);\n\t try {\n\t // The `getUTCFullYear`, `Month`, and `Date` methods return nonsensical\n\t // results for certain dates in Opera >= 10.53.\n\t isExtended = isExtended.getUTCFullYear() == -109252 && isExtended.getUTCMonth() === 0 && isExtended.getUTCDate() === 1 &&\n\t // Safari < 2.0.2 stores the internal millisecond time value correctly,\n\t // but clips the values returned by the date methods to the range of\n\t // signed 32-bit integers ([-2 ** 31, 2 ** 31 - 1]).\n\t isExtended.getUTCHours() == 10 && isExtended.getUTCMinutes() == 37 && isExtended.getUTCSeconds() == 6 && isExtended.getUTCMilliseconds() == 708;\n\t } catch (exception) {}\n\n\t // Internal: Determines whether the native `JSON.stringify` and `parse`\n\t // implementations are spec-compliant. Based on work by Ken Snyder.\n\t function has(name) {\n\t if (has[name] !== undef) {\n\t // Return cached feature test result.\n\t return has[name];\n\t }\n\t var isSupported;\n\t if (name == \"bug-string-char-index\") {\n\t // IE <= 7 doesn't support accessing string characters using square\n\t // bracket notation. IE 8 only supports this for primitives.\n\t isSupported = \"a\"[0] != \"a\";\n\t } else if (name == \"json\") {\n\t // Indicates whether both `JSON.stringify` and `JSON.parse` are\n\t // supported.\n\t isSupported = has(\"json-stringify\") && has(\"json-parse\");\n\t } else {\n\t var value, serialized = '{\"a\":[1,true,false,null,\"\\\\u0000\\\\b\\\\n\\\\f\\\\r\\\\t\"]}';\n\t // Test `JSON.stringify`.\n\t if (name == \"json-stringify\") {\n\t var stringify = exports.stringify, stringifySupported = typeof stringify == \"function\" && isExtended;\n\t if (stringifySupported) {\n\t // A test function object with a custom `toJSON` method.\n\t (value = function () {\n\t return 1;\n\t }).toJSON = value;\n\t try {\n\t stringifySupported =\n\t // Firefox 3.1b1 and b2 serialize string, number, and boolean\n\t // primitives as object literals.\n\t stringify(0) === \"0\" &&\n\t // FF 3.1b1, b2, and JSON 2 serialize wrapped primitives as object\n\t // literals.\n\t stringify(new Number()) === \"0\" &&\n\t stringify(new String()) == '\"\"' &&\n\t // FF 3.1b1, 2 throw an error if the value is `null`, `undefined`, or\n\t // does not define a canonical JSON representation (this applies to\n\t // objects with `toJSON` properties as well, *unless* they are nested\n\t // within an object or array).\n\t stringify(getClass) === undef &&\n\t // IE 8 serializes `undefined` as `\"undefined\"`. Safari <= 5.1.7 and\n\t // FF 3.1b3 pass this test.\n\t stringify(undef) === undef &&\n\t // Safari <= 5.1.7 and FF 3.1b3 throw `Error`s and `TypeError`s,\n\t // respectively, if the value is omitted entirely.\n\t stringify() === undef &&\n\t // FF 3.1b1, 2 throw an error if the given value is not a number,\n\t // string, array, object, Boolean, or `null` literal. This applies to\n\t // objects with custom `toJSON` methods as well, unless they are nested\n\t // inside object or array literals. YUI 3.0.0b1 ignores custom `toJSON`\n\t // methods entirely.\n\t stringify(value) === \"1\" &&\n\t stringify([value]) == \"[1]\" &&\n\t // Prototype <= 1.6.1 serializes `[undefined]` as `\"[]\"` instead of\n\t // `\"[null]\"`.\n\t stringify([undef]) == \"[null]\" &&\n\t // YUI 3.0.0b1 fails to serialize `null` literals.\n\t stringify(null) == \"null\" &&\n\t // FF 3.1b1, 2 halts serialization if an array contains a function:\n\t // `[1, true, getClass, 1]` serializes as \"[1,true,],\". FF 3.1b3\n\t // elides non-JSON values from objects and arrays, unless they\n\t // define custom `toJSON` methods.\n\t stringify([undef, getClass, null]) == \"[null,null,null]\" &&\n\t // Simple serialization test. FF 3.1b1 uses Unicode escape sequences\n\t // where character escape codes are expected (e.g., `\\b` => `\\u0008`).\n\t stringify({ \"a\": [value, true, false, null, \"\\x00\\b\\n\\f\\r\\t\"] }) == serialized &&\n\t // FF 3.1b1 and b2 ignore the `filter` and `width` arguments.\n\t stringify(null, value) === \"1\" &&\n\t stringify([1, 2], null, 1) == \"[\\n 1,\\n 2\\n]\" &&\n\t // JSON 2, Prototype <= 1.7, and older WebKit builds incorrectly\n\t // serialize extended years.\n\t stringify(new Date(-8.64e15)) == '\"-271821-04-20T00:00:00.000Z\"' &&\n\t // The milliseconds are optional in ES 5, but required in 5.1.\n\t stringify(new Date(8.64e15)) == '\"+275760-09-13T00:00:00.000Z\"' &&\n\t // Firefox <= 11.0 incorrectly serializes years prior to 0 as negative\n\t // four-digit years instead of six-digit years. Credits: @Yaffle.\n\t stringify(new Date(-621987552e5)) == '\"-000001-01-01T00:00:00.000Z\"' &&\n\t // Safari <= 5.1.5 and Opera >= 10.53 incorrectly serialize millisecond\n\t // values less than 1000. Credits: @Yaffle.\n\t stringify(new Date(-1)) == '\"1969-12-31T23:59:59.999Z\"';\n\t } catch (exception) {\n\t stringifySupported = false;\n\t }\n\t }\n\t isSupported = stringifySupported;\n\t }\n\t // Test `JSON.parse`.\n\t if (name == \"json-parse\") {\n\t var parse = exports.parse;\n\t if (typeof parse == \"function\") {\n\t try {\n\t // FF 3.1b1, b2 will throw an exception if a bare literal is provided.\n\t // Conforming implementations should also coerce the initial argument to\n\t // a string prior to parsing.\n\t if (parse(\"0\") === 0 && !parse(false)) {\n\t // Simple parsing test.\n\t value = parse(serialized);\n\t var parseSupported = value[\"a\"].length == 5 && value[\"a\"][0] === 1;\n\t if (parseSupported) {\n\t try {\n\t // Safari <= 5.1.2 and FF 3.1b1 allow unescaped tabs in strings.\n\t parseSupported = !parse('\"\\t\"');\n\t } catch (exception) {}\n\t if (parseSupported) {\n\t try {\n\t // FF 4.0 and 4.0.1 allow leading `+` signs and leading\n\t // decimal points. FF 4.0, 4.0.1, and IE 9-10 also allow\n\t // certain octal literals.\n\t parseSupported = parse(\"01\") !== 1;\n\t } catch (exception) {}\n\t }\n\t if (parseSupported) {\n\t try {\n\t // FF 4.0, 4.0.1, and Rhino 1.7R3-R4 allow trailing decimal\n\t // points. These environments, along with FF 3.1b1 and 2,\n\t // also allow trailing commas in JSON objects and arrays.\n\t parseSupported = parse(\"1.\") !== 1;\n\t } catch (exception) {}\n\t }\n\t }\n\t }\n\t } catch (exception) {\n\t parseSupported = false;\n\t }\n\t }\n\t isSupported = parseSupported;\n\t }\n\t }\n\t return has[name] = !!isSupported;\n\t }\n\n\t if (!has(\"json\")) {\n\t // Common `[[Class]]` name aliases.\n\t var functionClass = \"[object Function]\",\n\t dateClass = \"[object Date]\",\n\t numberClass = \"[object Number]\",\n\t stringClass = \"[object String]\",\n\t arrayClass = \"[object Array]\",\n\t booleanClass = \"[object Boolean]\";\n\n\t // Detect incomplete support for accessing string characters by index.\n\t var charIndexBuggy = has(\"bug-string-char-index\");\n\n\t // Define additional utility methods if the `Date` methods are buggy.\n\t if (!isExtended) {\n\t var floor = Math.floor;\n\t // A mapping between the months of the year and the number of days between\n\t // January 1st and the first of the respective month.\n\t var Months = [0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334];\n\t // Internal: Calculates the number of days between the Unix epoch and the\n\t // first day of the given month.\n\t var getDay = function (year, month) {\n\t return Months[month] + 365 * (year - 1970) + floor((year - 1969 + (month = +(month > 1))) / 4) - floor((year - 1901 + month) / 100) + floor((year - 1601 + month) / 400);\n\t };\n\t }\n\n\t // Internal: Determines if a property is a direct property of the given\n\t // object. Delegates to the native `Object#hasOwnProperty` method.\n\t if (!(isProperty = objectProto.hasOwnProperty)) {\n\t isProperty = function (property) {\n\t var members = {}, constructor;\n\t if ((members.__proto__ = null, members.__proto__ = {\n\t // The *proto* property cannot be set multiple times in recent\n\t // versions of Firefox and SeaMonkey.\n\t \"toString\": 1\n\t }, members).toString != getClass) {\n\t // Safari <= 2.0.3 doesn't implement `Object#hasOwnProperty`, but\n\t // supports the mutable *proto* property.\n\t isProperty = function (property) {\n\t // Capture and break the object's prototype chain (see section 8.6.2\n\t // of the ES 5.1 spec). The parenthesized expression prevents an\n\t // unsafe transformation by the Closure Compiler.\n\t var original = this.__proto__, result = property in (this.__proto__ = null, this);\n\t // Restore the original prototype chain.\n\t this.__proto__ = original;\n\t return result;\n\t };\n\t } else {\n\t // Capture a reference to the top-level `Object` constructor.\n\t constructor = members.constructor;\n\t // Use the `constructor` property to simulate `Object#hasOwnProperty` in\n\t // other environments.\n\t isProperty = function (property) {\n\t var parent = (this.constructor || constructor).prototype;\n\t return property in this && !(property in parent && this[property] === parent[property]);\n\t };\n\t }\n\t members = null;\n\t return isProperty.call(this, property);\n\t };\n\t }\n\n\t // Internal: Normalizes the `for...in` iteration algorithm across\n\t // environments. Each enumerated key is yielded to a `callback` function.\n\t forEach = function (object, callback) {\n\t var size = 0, Properties, members, property;\n\n\t // Tests for bugs in the current environment's `for...in` algorithm. The\n\t // `valueOf` property inherits the non-enumerable flag from\n\t // `Object.prototype` in older versions of IE, Netscape, and Mozilla.\n\t (Properties = function () {\n\t this.valueOf = 0;\n\t }).prototype.valueOf = 0;\n\n\t // Iterate over a new instance of the `Properties` class.\n\t members = new Properties();\n\t for (property in members) {\n\t // Ignore all properties inherited from `Object.prototype`.\n\t if (isProperty.call(members, property)) {\n\t size++;\n\t }\n\t }\n\t Properties = members = null;\n\n\t // Normalize the iteration algorithm.\n\t if (!size) {\n\t // A list of non-enumerable properties inherited from `Object.prototype`.\n\t members = [\"valueOf\", \"toString\", \"toLocaleString\", \"propertyIsEnumerable\", \"isPrototypeOf\", \"hasOwnProperty\", \"constructor\"];\n\t // IE <= 8, Mozilla 1.0, and Netscape 6.2 ignore shadowed non-enumerable\n\t // properties.\n\t forEach = function (object, callback) {\n\t var isFunction = getClass.call(object) == functionClass, property, length;\n\t var hasProperty = !isFunction && typeof object.constructor != \"function\" && objectTypes[typeof object.hasOwnProperty] && object.hasOwnProperty || isProperty;\n\t for (property in object) {\n\t // Gecko <= 1.0 enumerates the `prototype` property of functions under\n\t // certain conditions; IE does not.\n\t if (!(isFunction && property == \"prototype\") && hasProperty.call(object, property)) {\n\t callback(property);\n\t }\n\t }\n\t // Manually invoke the callback for each non-enumerable property.\n\t for (length = members.length; property = members[--length]; hasProperty.call(object, property) && callback(property));\n\t };\n\t } else if (size == 2) {\n\t // Safari <= 2.0.4 enumerates shadowed properties twice.\n\t forEach = function (object, callback) {\n\t // Create a set of iterated properties.\n\t var members = {}, isFunction = getClass.call(object) == functionClass, property;\n\t for (property in object) {\n\t // Store each property name to prevent double enumeration. The\n\t // `prototype` property of functions is not enumerated due to cross-\n\t // environment inconsistencies.\n\t if (!(isFunction && property == \"prototype\") && !isProperty.call(members, property) && (members[property] = 1) && isProperty.call(object, property)) {\n\t callback(property);\n\t }\n\t }\n\t };\n\t } else {\n\t // No bugs detected; use the standard `for...in` algorithm.\n\t forEach = function (object, callback) {\n\t var isFunction = getClass.call(object) == functionClass, property, isConstructor;\n\t for (property in object) {\n\t if (!(isFunction && property == \"prototype\") && isProperty.call(object, property) && !(isConstructor = property === \"constructor\")) {\n\t callback(property);\n\t }\n\t }\n\t // Manually invoke the callback for the `constructor` property due to\n\t // cross-environment inconsistencies.\n\t if (isConstructor || isProperty.call(object, (property = \"constructor\"))) {\n\t callback(property);\n\t }\n\t };\n\t }\n\t return forEach(object, callback);\n\t };\n\n\t // Public: Serializes a JavaScript `value` as a JSON string. The optional\n\t // `filter` argument may specify either a function that alters how object and\n\t // array members are serialized, or an array of strings and numbers that\n\t // indicates which properties should be serialized. The optional `width`\n\t // argument may be either a string or number that specifies the indentation\n\t // level of the output.\n\t if (!has(\"json-stringify\")) {\n\t // Internal: A map of control characters and their escaped equivalents.\n\t var Escapes = {\n\t 92: \"\\\\\\\\\",\n\t 34: '\\\\\"',\n\t 8: \"\\\\b\",\n\t 12: \"\\\\f\",\n\t 10: \"\\\\n\",\n\t 13: \"\\\\r\",\n\t 9: \"\\\\t\"\n\t };\n\n\t // Internal: Converts `value` into a zero-padded string such that its\n\t // length is at least equal to `width`. The `width` must be <= 6.\n\t var leadingZeroes = \"000000\";\n\t var toPaddedString = function (width, value) {\n\t // The `|| 0` expression is necessary to work around a bug in\n\t // Opera <= 7.54u2 where `0 == -0`, but `String(-0) !== \"0\"`.\n\t return (leadingZeroes + (value || 0)).slice(-width);\n\t };\n\n\t // Internal: Double-quotes a string `value`, replacing all ASCII control\n\t // characters (characters with code unit values between 0 and 31) with\n\t // their escaped equivalents. This is an implementation of the\n\t // `Quote(value)` operation defined in ES 5.1 section 15.12.3.\n\t var unicodePrefix = \"\\\\u00\";\n\t var quote = function (value) {\n\t var result = '\"', index = 0, length = value.length, useCharIndex = !charIndexBuggy || length > 10;\n\t var symbols = useCharIndex && (charIndexBuggy ? value.split(\"\") : value);\n\t for (; index < length; index++) {\n\t var charCode = value.charCodeAt(index);\n\t // If the character is a control character, append its Unicode or\n\t // shorthand escape sequence; otherwise, append the character as-is.\n\t switch (charCode) {\n\t case 8: case 9: case 10: case 12: case 13: case 34: case 92:\n\t result += Escapes[charCode];\n\t break;\n\t default:\n\t if (charCode < 32) {\n\t result += unicodePrefix + toPaddedString(2, charCode.toString(16));\n\t break;\n\t }\n\t result += useCharIndex ? symbols[index] : value.charAt(index);\n\t }\n\t }\n\t return result + '\"';\n\t };\n\n\t // Internal: Recursively serializes an object. Implements the\n\t // `Str(key, holder)`, `JO(value)`, and `JA(value)` operations.\n\t var serialize = function (property, object, callback, properties, whitespace, indentation, stack) {\n\t var value, className, year, month, date, time, hours, minutes, seconds, milliseconds, results, element, index, length, prefix, result;\n\t try {\n\t // Necessary for host object support.\n\t value = object[property];\n\t } catch (exception) {}\n\t if (typeof value == \"object\" && value) {\n\t className = getClass.call(value);\n\t if (className == dateClass && !isProperty.call(value, \"toJSON\")) {\n\t if (value > -1 / 0 && value < 1 / 0) {\n\t // Dates are serialized according to the `Date#toJSON` method\n\t // specified in ES 5.1 section 15.9.5.44. See section 15.9.1.15\n\t // for the ISO 8601 date time string format.\n\t if (getDay) {\n\t // Manually compute the year, month, date, hours, minutes,\n\t // seconds, and milliseconds if the `getUTC*` methods are\n\t // buggy. Adapted from @Yaffle's `date-shim` project.\n\t date = floor(value / 864e5);\n\t for (year = floor(date / 365.2425) + 1970 - 1; getDay(year + 1, 0) <= date; year++);\n\t for (month = floor((date - getDay(year, 0)) / 30.42); getDay(year, month + 1) <= date; month++);\n\t date = 1 + date - getDay(year, month);\n\t // The `time` value specifies the time within the day (see ES\n\t // 5.1 section 15.9.1.2). The formula `(A % B + B) % B` is used\n\t // to compute `A modulo B`, as the `%` operator does not\n\t // correspond to the `modulo` operation for negative numbers.\n\t time = (value % 864e5 + 864e5) % 864e5;\n\t // The hours, minutes, seconds, and milliseconds are obtained by\n\t // decomposing the time within the day. See section 15.9.1.10.\n\t hours = floor(time / 36e5) % 24;\n\t minutes = floor(time / 6e4) % 60;\n\t seconds = floor(time / 1e3) % 60;\n\t milliseconds = time % 1e3;\n\t } else {\n\t year = value.getUTCFullYear();\n\t month = value.getUTCMonth();\n\t date = value.getUTCDate();\n\t hours = value.getUTCHours();\n\t minutes = value.getUTCMinutes();\n\t seconds = value.getUTCSeconds();\n\t milliseconds = value.getUTCMilliseconds();\n\t }\n\t // Serialize extended years correctly.\n\t value = (year <= 0 || year >= 1e4 ? (year < 0 ? \"-\" : \"+\") + toPaddedString(6, year < 0 ? -year : year) : toPaddedString(4, year)) +\n\t \"-\" + toPaddedString(2, month + 1) + \"-\" + toPaddedString(2, date) +\n\t // Months, dates, hours, minutes, and seconds should have two\n\t // digits; milliseconds should have three.\n\t \"T\" + toPaddedString(2, hours) + \":\" + toPaddedString(2, minutes) + \":\" + toPaddedString(2, seconds) +\n\t // Milliseconds are optional in ES 5.0, but required in 5.1.\n\t \".\" + toPaddedString(3, milliseconds) + \"Z\";\n\t } else {\n\t value = null;\n\t }\n\t } else if (typeof value.toJSON == \"function\" && ((className != numberClass && className != stringClass && className != arrayClass) || isProperty.call(value, \"toJSON\"))) {\n\t // Prototype <= 1.6.1 adds non-standard `toJSON` methods to the\n\t // `Number`, `String`, `Date`, and `Array` prototypes. JSON 3\n\t // ignores all `toJSON` methods on these objects unless they are\n\t // defined directly on an instance.\n\t value = value.toJSON(property);\n\t }\n\t }\n\t if (callback) {\n\t // If a replacement function was provided, call it to obtain the value\n\t // for serialization.\n\t value = callback.call(object, property, value);\n\t }\n\t if (value === null) {\n\t return \"null\";\n\t }\n\t className = getClass.call(value);\n\t if (className == booleanClass) {\n\t // Booleans are represented literally.\n\t return \"\" + value;\n\t } else if (className == numberClass) {\n\t // JSON numbers must be finite. `Infinity` and `NaN` are serialized as\n\t // `\"null\"`.\n\t return value > -1 / 0 && value < 1 / 0 ? \"\" + value : \"null\";\n\t } else if (className == stringClass) {\n\t // Strings are double-quoted and escaped.\n\t return quote(\"\" + value);\n\t }\n\t // Recursively serialize objects and arrays.\n\t if (typeof value == \"object\") {\n\t // Check for cyclic structures. This is a linear search; performance\n\t // is inversely proportional to the number of unique nested objects.\n\t for (length = stack.length; length--;) {\n\t if (stack[length] === value) {\n\t // Cyclic structures cannot be serialized by `JSON.stringify`.\n\t throw TypeError();\n\t }\n\t }\n\t // Add the object to the stack of traversed objects.\n\t stack.push(value);\n\t results = [];\n\t // Save the current indentation level and indent one additional level.\n\t prefix = indentation;\n\t indentation += whitespace;\n\t if (className == arrayClass) {\n\t // Recursively serialize array elements.\n\t for (index = 0, length = value.length; index < length; index++) {\n\t element = serialize(index, value, callback, properties, whitespace, indentation, stack);\n\t results.push(element === undef ? \"null\" : element);\n\t }\n\t result = results.length ? (whitespace ? \"[\\n\" + indentation + results.join(\",\\n\" + indentation) + \"\\n\" + prefix + \"]\" : (\"[\" + results.join(\",\") + \"]\")) : \"[]\";\n\t } else {\n\t // Recursively serialize object members. Members are selected from\n\t // either a user-specified list of property names, or the object\n\t // itself.\n\t forEach(properties || value, function (property) {\n\t var element = serialize(property, value, callback, properties, whitespace, indentation, stack);\n\t if (element !== undef) {\n\t // According to ES 5.1 section 15.12.3: \"If `gap` {whitespace}\n\t // is not the empty string, let `member` {quote(property) + \":\"}\n\t // be the concatenation of `member` and the `space` character.\"\n\t // The \"`space` character\" refers to the literal space\n\t // character, not the `space` {width} argument provided to\n\t // `JSON.stringify`.\n\t results.push(quote(property) + \":\" + (whitespace ? \" \" : \"\") + element);\n\t }\n\t });\n\t result = results.length ? (whitespace ? \"{\\n\" + indentation + results.join(\",\\n\" + indentation) + \"\\n\" + prefix + \"}\" : (\"{\" + results.join(\",\") + \"}\")) : \"{}\";\n\t }\n\t // Remove the object from the traversed object stack.\n\t stack.pop();\n\t return result;\n\t }\n\t };\n\n\t // Public: `JSON.stringify`. See ES 5.1 section 15.12.3.\n\t exports.stringify = function (source, filter, width) {\n\t var whitespace, callback, properties, className;\n\t if (objectTypes[typeof filter] && filter) {\n\t if ((className = getClass.call(filter)) == functionClass) {\n\t callback = filter;\n\t } else if (className == arrayClass) {\n\t // Convert the property names array into a makeshift set.\n\t properties = {};\n\t for (var index = 0, length = filter.length, value; index < length; value = filter[index++], ((className = getClass.call(value)), className == stringClass || className == numberClass) && (properties[value] = 1));\n\t }\n\t }\n\t if (width) {\n\t if ((className = getClass.call(width)) == numberClass) {\n\t // Convert the `width` to an integer and create a string containing\n\t // `width` number of space characters.\n\t if ((width -= width % 1) > 0) {\n\t for (whitespace = \"\", width > 10 && (width = 10); whitespace.length < width; whitespace += \" \");\n\t }\n\t } else if (className == stringClass) {\n\t whitespace = width.length <= 10 ? width : width.slice(0, 10);\n\t }\n\t }\n\t // Opera <= 7.54u2 discards the values associated with empty string keys\n\t // (`\"\"`) only if they are used directly within an object member list\n\t // (e.g., `!(\"\" in { \"\": 1})`).\n\t return serialize(\"\", (value = {}, value[\"\"] = source, value), callback, properties, whitespace, \"\", []);\n\t };\n\t }\n\n\t // Public: Parses a JSON source string.\n\t if (!has(\"json-parse\")) {\n\t var fromCharCode = String.fromCharCode;\n\n\t // Internal: A map of escaped control characters and their unescaped\n\t // equivalents.\n\t var Unescapes = {\n\t 92: \"\\\\\",\n\t 34: '\"',\n\t 47: \"/\",\n\t 98: \"\\b\",\n\t 116: \"\\t\",\n\t 110: \"\\n\",\n\t 102: \"\\f\",\n\t 114: \"\\r\"\n\t };\n\n\t // Internal: Stores the parser state.\n\t var Index, Source;\n\n\t // Internal: Resets the parser state and throws a `SyntaxError`.\n\t var abort = function () {\n\t Index = Source = null;\n\t throw SyntaxError();\n\t };\n\n\t // Internal: Returns the next token, or `\"$\"` if the parser has reached\n\t // the end of the source string. A token may be a string, number, `null`\n\t // literal, or Boolean literal.\n\t var lex = function () {\n\t var source = Source, length = source.length, value, begin, position, isSigned, charCode;\n\t while (Index < length) {\n\t charCode = source.charCodeAt(Index);\n\t switch (charCode) {\n\t case 9: case 10: case 13: case 32:\n\t // Skip whitespace tokens, including tabs, carriage returns, line\n\t // feeds, and space characters.\n\t Index++;\n\t break;\n\t case 123: case 125: case 91: case 93: case 58: case 44:\n\t // Parse a punctuator token (`{`, `}`, `[`, `]`, `:`, or `,`) at\n\t // the current position.\n\t value = charIndexBuggy ? source.charAt(Index) : source[Index];\n\t Index++;\n\t return value;\n\t case 34:\n\t // `\"` delimits a JSON string; advance to the next character and\n\t // begin parsing the string. String tokens are prefixed with the\n\t // sentinel `@` character to distinguish them from punctuators and\n\t // end-of-string tokens.\n\t for (value = \"@\", Index++; Index < length;) {\n\t charCode = source.charCodeAt(Index);\n\t if (charCode < 32) {\n\t // Unescaped ASCII control characters (those with a code unit\n\t // less than the space character) are not permitted.\n\t abort();\n\t } else if (charCode == 92) {\n\t // A reverse solidus (`\\`) marks the beginning of an escaped\n\t // control character (including `\"`, `\\`, and `/`) or Unicode\n\t // escape sequence.\n\t charCode = source.charCodeAt(++Index);\n\t switch (charCode) {\n\t case 92: case 34: case 47: case 98: case 116: case 110: case 102: case 114:\n\t // Revive escaped control characters.\n\t value += Unescapes[charCode];\n\t Index++;\n\t break;\n\t case 117:\n\t // `\\u` marks the beginning of a Unicode escape sequence.\n\t // Advance to the first character and validate the\n\t // four-digit code point.\n\t begin = ++Index;\n\t for (position = Index + 4; Index < position; Index++) {\n\t charCode = source.charCodeAt(Index);\n\t // A valid sequence comprises four hexdigits (case-\n\t // insensitive) that form a single hexadecimal value.\n\t if (!(charCode >= 48 && charCode <= 57 || charCode >= 97 && charCode <= 102 || charCode >= 65 && charCode <= 70)) {\n\t // Invalid Unicode escape sequence.\n\t abort();\n\t }\n\t }\n\t // Revive the escaped character.\n\t value += fromCharCode(\"0x\" + source.slice(begin, Index));\n\t break;\n\t default:\n\t // Invalid escape sequence.\n\t abort();\n\t }\n\t } else {\n\t if (charCode == 34) {\n\t // An unescaped double-quote character marks the end of the\n\t // string.\n\t break;\n\t }\n\t charCode = source.charCodeAt(Index);\n\t begin = Index;\n\t // Optimize for the common case where a string is valid.\n\t while (charCode >= 32 && charCode != 92 && charCode != 34) {\n\t charCode = source.charCodeAt(++Index);\n\t }\n\t // Append the string as-is.\n\t value += source.slice(begin, Index);\n\t }\n\t }\n\t if (source.charCodeAt(Index) == 34) {\n\t // Advance to the next character and return the revived string.\n\t Index++;\n\t return value;\n\t }\n\t // Unterminated string.\n\t abort();\n\t default:\n\t // Parse numbers and literals.\n\t begin = Index;\n\t // Advance past the negative sign, if one is specified.\n\t if (charCode == 45) {\n\t isSigned = true;\n\t charCode = source.charCodeAt(++Index);\n\t }\n\t // Parse an integer or floating-point value.\n\t if (charCode >= 48 && charCode <= 57) {\n\t // Leading zeroes are interpreted as octal literals.\n\t if (charCode == 48 && ((charCode = source.charCodeAt(Index + 1)), charCode >= 48 && charCode <= 57)) {\n\t // Illegal octal literal.\n\t abort();\n\t }\n\t isSigned = false;\n\t // Parse the integer component.\n\t for (; Index < length && ((charCode = source.charCodeAt(Index)), charCode >= 48 && charCode <= 57); Index++);\n\t // Floats cannot contain a leading decimal point; however, this\n\t // case is already accounted for by the parser.\n\t if (source.charCodeAt(Index) == 46) {\n\t position = ++Index;\n\t // Parse the decimal component.\n\t for (; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++);\n\t if (position == Index) {\n\t // Illegal trailing decimal.\n\t abort();\n\t }\n\t Index = position;\n\t }\n\t // Parse exponents. The `e` denoting the exponent is\n\t // case-insensitive.\n\t charCode = source.charCodeAt(Index);\n\t if (charCode == 101 || charCode == 69) {\n\t charCode = source.charCodeAt(++Index);\n\t // Skip past the sign following the exponent, if one is\n\t // specified.\n\t if (charCode == 43 || charCode == 45) {\n\t Index++;\n\t }\n\t // Parse the exponential component.\n\t for (position = Index; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++);\n\t if (position == Index) {\n\t // Illegal empty exponent.\n\t abort();\n\t }\n\t Index = position;\n\t }\n\t // Coerce the parsed value to a JavaScript number.\n\t return +source.slice(begin, Index);\n\t }\n\t // A negative sign may only precede numbers.\n\t if (isSigned) {\n\t abort();\n\t }\n\t // `true`, `false`, and `null` literals.\n\t if (source.slice(Index, Index + 4) == \"true\") {\n\t Index += 4;\n\t return true;\n\t } else if (source.slice(Index, Index + 5) == \"false\") {\n\t Index += 5;\n\t return false;\n\t } else if (source.slice(Index, Index + 4) == \"null\") {\n\t Index += 4;\n\t return null;\n\t }\n\t // Unrecognized token.\n\t abort();\n\t }\n\t }\n\t // Return the sentinel `$` character if the parser has reached the end\n\t // of the source string.\n\t return \"$\";\n\t };\n\n\t // Internal: Parses a JSON `value` token.\n\t var get = function (value) {\n\t var results, hasMembers;\n\t if (value == \"$\") {\n\t // Unexpected end of input.\n\t abort();\n\t }\n\t if (typeof value == \"string\") {\n\t if ((charIndexBuggy ? value.charAt(0) : value[0]) == \"@\") {\n\t // Remove the sentinel `@` character.\n\t return value.slice(1);\n\t }\n\t // Parse object and array literals.\n\t if (value == \"[\") {\n\t // Parses a JSON array, returning a new JavaScript array.\n\t results = [];\n\t for (;; hasMembers || (hasMembers = true)) {\n\t value = lex();\n\t // A closing square bracket marks the end of the array literal.\n\t if (value == \"]\") {\n\t break;\n\t }\n\t // If the array literal contains elements, the current token\n\t // should be a comma separating the previous element from the\n\t // next.\n\t if (hasMembers) {\n\t if (value == \",\") {\n\t value = lex();\n\t if (value == \"]\") {\n\t // Unexpected trailing `,` in array literal.\n\t abort();\n\t }\n\t } else {\n\t // A `,` must separate each array element.\n\t abort();\n\t }\n\t }\n\t // Elisions and leading commas are not permitted.\n\t if (value == \",\") {\n\t abort();\n\t }\n\t results.push(get(value));\n\t }\n\t return results;\n\t } else if (value == \"{\") {\n\t // Parses a JSON object, returning a new JavaScript object.\n\t results = {};\n\t for (;; hasMembers || (hasMembers = true)) {\n\t value = lex();\n\t // A closing curly brace marks the end of the object literal.\n\t if (value == \"}\") {\n\t break;\n\t }\n\t // If the object literal contains members, the current token\n\t // should be a comma separator.\n\t if (hasMembers) {\n\t if (value == \",\") {\n\t value = lex();\n\t if (value == \"}\") {\n\t // Unexpected trailing `,` in object literal.\n\t abort();\n\t }\n\t } else {\n\t // A `,` must separate each object member.\n\t abort();\n\t }\n\t }\n\t // Leading commas are not permitted, object property names must be\n\t // double-quoted strings, and a `:` must separate each property\n\t // name and value.\n\t if (value == \",\" || typeof value != \"string\" || (charIndexBuggy ? value.charAt(0) : value[0]) != \"@\" || lex() != \":\") {\n\t abort();\n\t }\n\t results[value.slice(1)] = get(lex());\n\t }\n\t return results;\n\t }\n\t // Unexpected token encountered.\n\t abort();\n\t }\n\t return value;\n\t };\n\n\t // Internal: Updates a traversed object member.\n\t var update = function (source, property, callback) {\n\t var element = walk(source, property, callback);\n\t if (element === undef) {\n\t delete source[property];\n\t } else {\n\t source[property] = element;\n\t }\n\t };\n\n\t // Internal: Recursively traverses a parsed JSON object, invoking the\n\t // `callback` function for each value. This is an implementation of the\n\t // `Walk(holder, name)` operation defined in ES 5.1 section 15.12.2.\n\t var walk = function (source, property, callback) {\n\t var value = source[property], length;\n\t if (typeof value == \"object\" && value) {\n\t // `forEach` can't be used to traverse an array in Opera <= 8.54\n\t // because its `Object#hasOwnProperty` implementation returns `false`\n\t // for array indices (e.g., `![1, 2, 3].hasOwnProperty(\"0\")`).\n\t if (getClass.call(value) == arrayClass) {\n\t for (length = value.length; length--;) {\n\t update(value, length, callback);\n\t }\n\t } else {\n\t forEach(value, function (property) {\n\t update(value, property, callback);\n\t });\n\t }\n\t }\n\t return callback.call(source, property, value);\n\t };\n\n\t // Public: `JSON.parse`. See ES 5.1 section 15.12.2.\n\t exports.parse = function (source, callback) {\n\t var result, value;\n\t Index = 0;\n\t Source = \"\" + source;\n\t result = get(lex());\n\t // If a JSON string contains multiple tokens, it is invalid.\n\t if (lex() != \"$\") {\n\t abort();\n\t }\n\t // Reset the parser state.\n\t Index = Source = null;\n\t return callback && getClass.call(callback) == functionClass ? walk((value = {}, value[\"\"] = result, value), \"\", callback) : result;\n\t };\n\t }\n\t }\n\n\t exports[\"runInContext\"] = runInContext;\n\t return exports;\n\t }\n\n\t if (freeExports && !isLoader) {\n\t // Export for CommonJS environments.\n\t runInContext(root, freeExports);\n\t } else {\n\t // Export for web browsers and JavaScript engines.\n\t var nativeJSON = root.JSON,\n\t previousJSON = root[\"JSON3\"],\n\t isRestored = false;\n\n\t var JSON3 = runInContext(root, (root[\"JSON3\"] = {\n\t // Public: Restores the original value of the global `JSON` object and\n\t // returns a reference to the `JSON3` object.\n\t \"noConflict\": function () {\n\t if (!isRestored) {\n\t isRestored = true;\n\t root.JSON = nativeJSON;\n\t root[\"JSON3\"] = previousJSON;\n\t nativeJSON = previousJSON = null;\n\t }\n\t return JSON3;\n\t }\n\t }));\n\n\t root.JSON = {\n\t \"parse\": JSON3.parse,\n\t \"stringify\": JSON3.stringify\n\t };\n\t }\n\n\t // Export for asynchronous module loaders.\n\t if (isLoader) {\n\t define(function () {\n\t return JSON3;\n\t });\n\t }\n\t}).call(this);\n\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(12)(module), (function() { return this; }())))\n\n/***/ },\n/* 12 */\n/***/ function(module, exports) {\n\n\tmodule.exports = function(module) {\r\n\t\tif(!module.webpackPolyfill) {\r\n\t\t\tmodule.deprecate = function() {};\r\n\t\t\tmodule.paths = [];\r\n\t\t\t// module.parent = undefined by default\r\n\t\t\tmodule.children = [];\r\n\t\t\tmodule.webpackPolyfill = 1;\r\n\t\t}\r\n\t\treturn module;\r\n\t}\r\n\n\n/***/ },\n/* 13 */\n/***/ function(module, exports) {\n\n\t\n\t/**\n\t * Expose `Emitter`.\n\t */\n\n\tmodule.exports = Emitter;\n\n\t/**\n\t * Initialize a new `Emitter`.\n\t *\n\t * @api public\n\t */\n\n\tfunction Emitter(obj) {\n\t if (obj) return mixin(obj);\n\t};\n\n\t/**\n\t * Mixin the emitter properties.\n\t *\n\t * @param {Object} obj\n\t * @return {Object}\n\t * @api private\n\t */\n\n\tfunction mixin(obj) {\n\t for (var key in Emitter.prototype) {\n\t obj[key] = Emitter.prototype[key];\n\t }\n\t return obj;\n\t}\n\n\t/**\n\t * Listen on the given `event` with `fn`.\n\t *\n\t * @param {String} event\n\t * @param {Function} fn\n\t * @return {Emitter}\n\t * @api public\n\t */\n\n\tEmitter.prototype.on =\n\tEmitter.prototype.addEventListener = function(event, fn){\n\t this._callbacks = this._callbacks || {};\n\t (this._callbacks[event] = this._callbacks[event] || [])\n\t .push(fn);\n\t return this;\n\t};\n\n\t/**\n\t * Adds an `event` listener that will be invoked a single\n\t * time then automatically removed.\n\t *\n\t * @param {String} event\n\t * @param {Function} fn\n\t * @return {Emitter}\n\t * @api public\n\t */\n\n\tEmitter.prototype.once = function(event, fn){\n\t var self = this;\n\t this._callbacks = this._callbacks || {};\n\n\t function on() {\n\t self.off(event, on);\n\t fn.apply(this, arguments);\n\t }\n\n\t on.fn = fn;\n\t this.on(event, on);\n\t return this;\n\t};\n\n\t/**\n\t * Remove the given callback for `event` or all\n\t * registered callbacks.\n\t *\n\t * @param {String} event\n\t * @param {Function} fn\n\t * @return {Emitter}\n\t * @api public\n\t */\n\n\tEmitter.prototype.off =\n\tEmitter.prototype.removeListener =\n\tEmitter.prototype.removeAllListeners =\n\tEmitter.prototype.removeEventListener = function(event, fn){\n\t this._callbacks = this._callbacks || {};\n\n\t // all\n\t if (0 == arguments.length) {\n\t this._callbacks = {};\n\t return this;\n\t }\n\n\t // specific event\n\t var callbacks = this._callbacks[event];\n\t if (!callbacks) return this;\n\n\t // remove all handlers\n\t if (1 == arguments.length) {\n\t delete this._callbacks[event];\n\t return this;\n\t }\n\n\t // remove specific handler\n\t var cb;\n\t for (var i = 0; i < callbacks.length; i++) {\n\t cb = callbacks[i];\n\t if (cb === fn || cb.fn === fn) {\n\t callbacks.splice(i, 1);\n\t break;\n\t }\n\t }\n\t return this;\n\t};\n\n\t/**\n\t * Emit `event` with the given args.\n\t *\n\t * @param {String} event\n\t * @param {Mixed} ...\n\t * @return {Emitter}\n\t */\n\n\tEmitter.prototype.emit = function(event){\n\t this._callbacks = this._callbacks || {};\n\t var args = [].slice.call(arguments, 1)\n\t , callbacks = this._callbacks[event];\n\n\t if (callbacks) {\n\t callbacks = callbacks.slice(0);\n\t for (var i = 0, len = callbacks.length; i < len; ++i) {\n\t callbacks[i].apply(this, args);\n\t }\n\t }\n\n\t return this;\n\t};\n\n\t/**\n\t * Return array of callbacks for `event`.\n\t *\n\t * @param {String} event\n\t * @return {Array}\n\t * @api public\n\t */\n\n\tEmitter.prototype.listeners = function(event){\n\t this._callbacks = this._callbacks || {};\n\t return this._callbacks[event] || [];\n\t};\n\n\t/**\n\t * Check if this emitter has `event` handlers.\n\t *\n\t * @param {String} event\n\t * @return {Boolean}\n\t * @api public\n\t */\n\n\tEmitter.prototype.hasListeners = function(event){\n\t return !! this.listeners(event).length;\n\t};\n\n\n/***/ },\n/* 14 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/*global Blob,File*/\n\n\t/**\n\t * Module requirements\n\t */\n\n\tvar isArray = __webpack_require__(15);\n\tvar isBuf = __webpack_require__(16);\n\n\t/**\n\t * Replaces every Buffer | ArrayBuffer in packet with a numbered placeholder.\n\t * Anything with blobs or files should be fed through removeBlobs before coming\n\t * here.\n\t *\n\t * @param {Object} packet - socket.io event packet\n\t * @return {Object} with deconstructed packet and list of buffers\n\t * @api public\n\t */\n\n\texports.deconstructPacket = function(packet){\n\t var buffers = [];\n\t var packetData = packet.data;\n\n\t function _deconstructPacket(data) {\n\t if (!data) return data;\n\n\t if (isBuf(data)) {\n\t var placeholder = { _placeholder: true, num: buffers.length };\n\t buffers.push(data);\n\t return placeholder;\n\t } else if (isArray(data)) {\n\t var newData = new Array(data.length);\n\t for (var i = 0; i < data.length; i++) {\n\t newData[i] = _deconstructPacket(data[i]);\n\t }\n\t return newData;\n\t } else if ('object' == typeof data && !(data instanceof Date)) {\n\t var newData = {};\n\t for (var key in data) {\n\t newData[key] = _deconstructPacket(data[key]);\n\t }\n\t return newData;\n\t }\n\t return data;\n\t }\n\n\t var pack = packet;\n\t pack.data = _deconstructPacket(packetData);\n\t pack.attachments = buffers.length; // number of binary 'attachments'\n\t return {packet: pack, buffers: buffers};\n\t};\n\n\t/**\n\t * Reconstructs a binary packet from its placeholder packet and buffers\n\t *\n\t * @param {Object} packet - event packet with placeholders\n\t * @param {Array} buffers - binary buffers to put in placeholder positions\n\t * @return {Object} reconstructed packet\n\t * @api public\n\t */\n\n\texports.reconstructPacket = function(packet, buffers) {\n\t var curPlaceHolder = 0;\n\n\t function _reconstructPacket(data) {\n\t if (data && data._placeholder) {\n\t var buf = buffers[data.num]; // appropriate buffer (should be natural order anyway)\n\t return buf;\n\t } else if (isArray(data)) {\n\t for (var i = 0; i < data.length; i++) {\n\t data[i] = _reconstructPacket(data[i]);\n\t }\n\t return data;\n\t } else if (data && 'object' == typeof data) {\n\t for (var key in data) {\n\t data[key] = _reconstructPacket(data[key]);\n\t }\n\t return data;\n\t }\n\t return data;\n\t }\n\n\t packet.data = _reconstructPacket(packet.data);\n\t packet.attachments = undefined; // no longer useful\n\t return packet;\n\t};\n\n\t/**\n\t * Asynchronously removes Blobs or Files from data via\n\t * FileReader's readAsArrayBuffer method. Used before encoding\n\t * data as msgpack. Calls callback with the blobless data.\n\t *\n\t * @param {Object} data\n\t * @param {Function} callback\n\t * @api private\n\t */\n\n\texports.removeBlobs = function(data, callback) {\n\t function _removeBlobs(obj, curKey, containingObject) {\n\t if (!obj) return obj;\n\n\t // convert any blob\n\t if ((global.Blob && obj instanceof Blob) ||\n\t (global.File && obj instanceof File)) {\n\t pendingBlobs++;\n\n\t // async filereader\n\t var fileReader = new FileReader();\n\t fileReader.onload = function() { // this.result == arraybuffer\n\t if (containingObject) {\n\t containingObject[curKey] = this.result;\n\t }\n\t else {\n\t bloblessData = this.result;\n\t }\n\n\t // if nothing pending its callback time\n\t if(! --pendingBlobs) {\n\t callback(bloblessData);\n\t }\n\t };\n\n\t fileReader.readAsArrayBuffer(obj); // blob -> arraybuffer\n\t } else if (isArray(obj)) { // handle array\n\t for (var i = 0; i < obj.length; i++) {\n\t _removeBlobs(obj[i], i, obj);\n\t }\n\t } else if (obj && 'object' == typeof obj && !isBuf(obj)) { // and object\n\t for (var key in obj) {\n\t _removeBlobs(obj[key], key, obj);\n\t }\n\t }\n\t }\n\n\t var pendingBlobs = 0;\n\t var bloblessData = data;\n\t _removeBlobs(bloblessData);\n\t if (!pendingBlobs) {\n\t callback(bloblessData);\n\t }\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 15 */\n/***/ function(module, exports) {\n\n\tmodule.exports = Array.isArray || function (arr) {\n\t return Object.prototype.toString.call(arr) == '[object Array]';\n\t};\n\n\n/***/ },\n/* 16 */\n/***/ function(module, exports) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {\n\tmodule.exports = isBuf;\n\n\t/**\n\t * Returns true if obj is a buffer or an arraybuffer.\n\t *\n\t * @api private\n\t */\n\n\tfunction isBuf(obj) {\n\t return (global.Buffer && global.Buffer.isBuffer(obj)) ||\n\t (global.ArrayBuffer && obj instanceof ArrayBuffer);\n\t}\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 17 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\tvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar eio = __webpack_require__(18);\n\tvar Socket = __webpack_require__(44);\n\tvar Emitter = __webpack_require__(35);\n\tvar parser = __webpack_require__(7);\n\tvar on = __webpack_require__(46);\n\tvar bind = __webpack_require__(47);\n\tvar debug = __webpack_require__(3)('socket.io-client:manager');\n\tvar indexOf = __webpack_require__(42);\n\tvar Backoff = __webpack_require__(48);\n\n\t/**\n\t * IE6+ hasOwnProperty\n\t */\n\n\tvar has = Object.prototype.hasOwnProperty;\n\n\t/**\n\t * Module exports\n\t */\n\n\tmodule.exports = Manager;\n\n\t/**\n\t * `Manager` constructor.\n\t *\n\t * @param {String} engine instance or engine uri/opts\n\t * @param {Object} options\n\t * @api public\n\t */\n\n\tfunction Manager(uri, opts) {\n\t if (!(this instanceof Manager)) return new Manager(uri, opts);\n\t if (uri && 'object' === (typeof uri === 'undefined' ? 'undefined' : _typeof(uri))) {\n\t opts = uri;\n\t uri = undefined;\n\t }\n\t opts = opts || {};\n\n\t opts.path = opts.path || '/socket.io';\n\t this.nsps = {};\n\t this.subs = [];\n\t this.opts = opts;\n\t this.reconnection(opts.reconnection !== false);\n\t this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);\n\t this.reconnectionDelay(opts.reconnectionDelay || 1000);\n\t this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);\n\t this.randomizationFactor(opts.randomizationFactor || 0.5);\n\t this.backoff = new Backoff({\n\t min: this.reconnectionDelay(),\n\t max: this.reconnectionDelayMax(),\n\t jitter: this.randomizationFactor()\n\t });\n\t this.timeout(null == opts.timeout ? 20000 : opts.timeout);\n\t this.readyState = 'closed';\n\t this.uri = uri;\n\t this.connecting = [];\n\t this.lastPing = null;\n\t this.encoding = false;\n\t this.packetBuffer = [];\n\t this.encoder = new parser.Encoder();\n\t this.decoder = new parser.Decoder();\n\t this.autoConnect = opts.autoConnect !== false;\n\t if (this.autoConnect) this.open();\n\t}\n\n\t/**\n\t * Propagate given event to sockets and emit on `this`\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.emitAll = function () {\n\t this.emit.apply(this, arguments);\n\t for (var nsp in this.nsps) {\n\t if (has.call(this.nsps, nsp)) {\n\t this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);\n\t }\n\t }\n\t};\n\n\t/**\n\t * Update `socket.id` of all sockets\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.updateSocketIds = function () {\n\t for (var nsp in this.nsps) {\n\t if (has.call(this.nsps, nsp)) {\n\t this.nsps[nsp].id = this.engine.id;\n\t }\n\t }\n\t};\n\n\t/**\n\t * Mix in `Emitter`.\n\t */\n\n\tEmitter(Manager.prototype);\n\n\t/**\n\t * Sets the `reconnection` config.\n\t *\n\t * @param {Boolean} true/false if it should automatically reconnect\n\t * @return {Manager} self or value\n\t * @api public\n\t */\n\n\tManager.prototype.reconnection = function (v) {\n\t if (!arguments.length) return this._reconnection;\n\t this._reconnection = !!v;\n\t return this;\n\t};\n\n\t/**\n\t * Sets the reconnection attempts config.\n\t *\n\t * @param {Number} max reconnection attempts before giving up\n\t * @return {Manager} self or value\n\t * @api public\n\t */\n\n\tManager.prototype.reconnectionAttempts = function (v) {\n\t if (!arguments.length) return this._reconnectionAttempts;\n\t this._reconnectionAttempts = v;\n\t return this;\n\t};\n\n\t/**\n\t * Sets the delay between reconnections.\n\t *\n\t * @param {Number} delay\n\t * @return {Manager} self or value\n\t * @api public\n\t */\n\n\tManager.prototype.reconnectionDelay = function (v) {\n\t if (!arguments.length) return this._reconnectionDelay;\n\t this._reconnectionDelay = v;\n\t this.backoff && this.backoff.setMin(v);\n\t return this;\n\t};\n\n\tManager.prototype.randomizationFactor = function (v) {\n\t if (!arguments.length) return this._randomizationFactor;\n\t this._randomizationFactor = v;\n\t this.backoff && this.backoff.setJitter(v);\n\t return this;\n\t};\n\n\t/**\n\t * Sets the maximum delay between reconnections.\n\t *\n\t * @param {Number} delay\n\t * @return {Manager} self or value\n\t * @api public\n\t */\n\n\tManager.prototype.reconnectionDelayMax = function (v) {\n\t if (!arguments.length) return this._reconnectionDelayMax;\n\t this._reconnectionDelayMax = v;\n\t this.backoff && this.backoff.setMax(v);\n\t return this;\n\t};\n\n\t/**\n\t * Sets the connection timeout. `false` to disable\n\t *\n\t * @return {Manager} self or value\n\t * @api public\n\t */\n\n\tManager.prototype.timeout = function (v) {\n\t if (!arguments.length) return this._timeout;\n\t this._timeout = v;\n\t return this;\n\t};\n\n\t/**\n\t * Starts trying to reconnect if reconnection is enabled and we have not\n\t * started reconnecting yet\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.maybeReconnectOnOpen = function () {\n\t // Only try to reconnect if it's the first time we're connecting\n\t if (!this.reconnecting && this._reconnection && this.backoff.attempts === 0) {\n\t // keeps reconnection from firing twice for the same reconnection loop\n\t this.reconnect();\n\t }\n\t};\n\n\t/**\n\t * Sets the current transport `socket`.\n\t *\n\t * @param {Function} optional, callback\n\t * @return {Manager} self\n\t * @api public\n\t */\n\n\tManager.prototype.open = Manager.prototype.connect = function (fn, opts) {\n\t debug('readyState %s', this.readyState);\n\t if (~this.readyState.indexOf('open')) return this;\n\n\t debug('opening %s', this.uri);\n\t this.engine = eio(this.uri, this.opts);\n\t var socket = this.engine;\n\t var self = this;\n\t this.readyState = 'opening';\n\t this.skipReconnect = false;\n\n\t // emit `open`\n\t var openSub = on(socket, 'open', function () {\n\t self.onopen();\n\t fn && fn();\n\t });\n\n\t // emit `connect_error`\n\t var errorSub = on(socket, 'error', function (data) {\n\t debug('connect_error');\n\t self.cleanup();\n\t self.readyState = 'closed';\n\t self.emitAll('connect_error', data);\n\t if (fn) {\n\t var err = new Error('Connection error');\n\t err.data = data;\n\t fn(err);\n\t } else {\n\t // Only do this if there is no fn to handle the error\n\t self.maybeReconnectOnOpen();\n\t }\n\t });\n\n\t // emit `connect_timeout`\n\t if (false !== this._timeout) {\n\t var timeout = this._timeout;\n\t debug('connect attempt will timeout after %d', timeout);\n\n\t // set timer\n\t var timer = setTimeout(function () {\n\t debug('connect attempt timed out after %d', timeout);\n\t openSub.destroy();\n\t socket.close();\n\t socket.emit('error', 'timeout');\n\t self.emitAll('connect_timeout', timeout);\n\t }, timeout);\n\n\t this.subs.push({\n\t destroy: function destroy() {\n\t clearTimeout(timer);\n\t }\n\t });\n\t }\n\n\t this.subs.push(openSub);\n\t this.subs.push(errorSub);\n\n\t return this;\n\t};\n\n\t/**\n\t * Called upon transport open.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onopen = function () {\n\t debug('open');\n\n\t // clear old subs\n\t this.cleanup();\n\n\t // mark as open\n\t this.readyState = 'open';\n\t this.emit('open');\n\n\t // add new subs\n\t var socket = this.engine;\n\t this.subs.push(on(socket, 'data', bind(this, 'ondata')));\n\t this.subs.push(on(socket, 'ping', bind(this, 'onping')));\n\t this.subs.push(on(socket, 'pong', bind(this, 'onpong')));\n\t this.subs.push(on(socket, 'error', bind(this, 'onerror')));\n\t this.subs.push(on(socket, 'close', bind(this, 'onclose')));\n\t this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));\n\t};\n\n\t/**\n\t * Called upon a ping.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onping = function () {\n\t this.lastPing = new Date();\n\t this.emitAll('ping');\n\t};\n\n\t/**\n\t * Called upon a packet.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onpong = function () {\n\t this.emitAll('pong', new Date() - this.lastPing);\n\t};\n\n\t/**\n\t * Called with data.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.ondata = function (data) {\n\t this.decoder.add(data);\n\t};\n\n\t/**\n\t * Called when parser fully decodes a packet.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.ondecoded = function (packet) {\n\t this.emit('packet', packet);\n\t};\n\n\t/**\n\t * Called upon socket error.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onerror = function (err) {\n\t debug('error', err);\n\t this.emitAll('error', err);\n\t};\n\n\t/**\n\t * Creates a new socket for the given `nsp`.\n\t *\n\t * @return {Socket}\n\t * @api public\n\t */\n\n\tManager.prototype.socket = function (nsp, opts) {\n\t var socket = this.nsps[nsp];\n\t if (!socket) {\n\t socket = new Socket(this, nsp, opts);\n\t this.nsps[nsp] = socket;\n\t var self = this;\n\t socket.on('connecting', onConnecting);\n\t socket.on('connect', function () {\n\t socket.id = self.engine.id;\n\t });\n\n\t if (this.autoConnect) {\n\t // manually call here since connecting evnet is fired before listening\n\t onConnecting();\n\t }\n\t }\n\n\t function onConnecting() {\n\t if (!~indexOf(self.connecting, socket)) {\n\t self.connecting.push(socket);\n\t }\n\t }\n\n\t return socket;\n\t};\n\n\t/**\n\t * Called upon a socket close.\n\t *\n\t * @param {Socket} socket\n\t */\n\n\tManager.prototype.destroy = function (socket) {\n\t var index = indexOf(this.connecting, socket);\n\t if (~index) this.connecting.splice(index, 1);\n\t if (this.connecting.length) return;\n\n\t this.close();\n\t};\n\n\t/**\n\t * Writes a packet.\n\t *\n\t * @param {Object} packet\n\t * @api private\n\t */\n\n\tManager.prototype.packet = function (packet) {\n\t debug('writing packet %j', packet);\n\t var self = this;\n\t if (packet.query && packet.type === 0) packet.nsp += '?' + packet.query;\n\n\t if (!self.encoding) {\n\t // encode, then write to engine with result\n\t self.encoding = true;\n\t this.encoder.encode(packet, function (encodedPackets) {\n\t for (var i = 0; i < encodedPackets.length; i++) {\n\t self.engine.write(encodedPackets[i], packet.options);\n\t }\n\t self.encoding = false;\n\t self.processPacketQueue();\n\t });\n\t } else {\n\t // add packet to the queue\n\t self.packetBuffer.push(packet);\n\t }\n\t};\n\n\t/**\n\t * If packet buffer is non-empty, begins encoding the\n\t * next packet in line.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.processPacketQueue = function () {\n\t if (this.packetBuffer.length > 0 && !this.encoding) {\n\t var pack = this.packetBuffer.shift();\n\t this.packet(pack);\n\t }\n\t};\n\n\t/**\n\t * Clean up transport subscriptions and packet buffer.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.cleanup = function () {\n\t debug('cleanup');\n\n\t var subsLength = this.subs.length;\n\t for (var i = 0; i < subsLength; i++) {\n\t var sub = this.subs.shift();\n\t sub.destroy();\n\t }\n\n\t this.packetBuffer = [];\n\t this.encoding = false;\n\t this.lastPing = null;\n\n\t this.decoder.destroy();\n\t};\n\n\t/**\n\t * Close the current socket.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.close = Manager.prototype.disconnect = function () {\n\t debug('disconnect');\n\t this.skipReconnect = true;\n\t this.reconnecting = false;\n\t if ('opening' === this.readyState) {\n\t // `onclose` will not fire because\n\t // an open event never happened\n\t this.cleanup();\n\t }\n\t this.backoff.reset();\n\t this.readyState = 'closed';\n\t if (this.engine) this.engine.close();\n\t};\n\n\t/**\n\t * Called upon engine close.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onclose = function (reason) {\n\t debug('onclose');\n\n\t this.cleanup();\n\t this.backoff.reset();\n\t this.readyState = 'closed';\n\t this.emit('close', reason);\n\n\t if (this._reconnection && !this.skipReconnect) {\n\t this.reconnect();\n\t }\n\t};\n\n\t/**\n\t * Attempt a reconnection.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.reconnect = function () {\n\t if (this.reconnecting || this.skipReconnect) return this;\n\n\t var self = this;\n\n\t if (this.backoff.attempts >= this._reconnectionAttempts) {\n\t debug('reconnect failed');\n\t this.backoff.reset();\n\t this.emitAll('reconnect_failed');\n\t this.reconnecting = false;\n\t } else {\n\t var delay = this.backoff.duration();\n\t debug('will wait %dms before reconnect attempt', delay);\n\n\t this.reconnecting = true;\n\t var timer = setTimeout(function () {\n\t if (self.skipReconnect) return;\n\n\t debug('attempting reconnect');\n\t self.emitAll('reconnect_attempt', self.backoff.attempts);\n\t self.emitAll('reconnecting', self.backoff.attempts);\n\n\t // check again for the case socket closed in above events\n\t if (self.skipReconnect) return;\n\n\t self.open(function (err) {\n\t if (err) {\n\t debug('reconnect attempt error');\n\t self.reconnecting = false;\n\t self.reconnect();\n\t self.emitAll('reconnect_error', err.data);\n\t } else {\n\t debug('reconnect success');\n\t self.onreconnect();\n\t }\n\t });\n\t }, delay);\n\n\t this.subs.push({\n\t destroy: function destroy() {\n\t clearTimeout(timer);\n\t }\n\t });\n\t }\n\t};\n\n\t/**\n\t * Called upon successful reconnect.\n\t *\n\t * @api private\n\t */\n\n\tManager.prototype.onreconnect = function () {\n\t var attempt = this.backoff.attempts;\n\t this.reconnecting = false;\n\t this.backoff.reset();\n\t this.updateSocketIds();\n\t this.emitAll('reconnect', attempt);\n\t};\n\n/***/ },\n/* 18 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\tmodule.exports = __webpack_require__(19);\n\n\n/***/ },\n/* 19 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\n\tmodule.exports = __webpack_require__(20);\n\n\t/**\n\t * Exports parser\n\t *\n\t * @api public\n\t *\n\t */\n\tmodule.exports.parser = __webpack_require__(27);\n\n\n/***/ },\n/* 20 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Module dependencies.\n\t */\n\n\tvar transports = __webpack_require__(21);\n\tvar Emitter = __webpack_require__(35);\n\tvar debug = __webpack_require__(3)('engine.io-client:socket');\n\tvar index = __webpack_require__(42);\n\tvar parser = __webpack_require__(27);\n\tvar parseuri = __webpack_require__(2);\n\tvar parsejson = __webpack_require__(43);\n\tvar parseqs = __webpack_require__(36);\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = Socket;\n\n\t/**\n\t * Socket constructor.\n\t *\n\t * @param {String|Object} uri or options\n\t * @param {Object} options\n\t * @api public\n\t */\n\n\tfunction Socket (uri, opts) {\n\t if (!(this instanceof Socket)) return new Socket(uri, opts);\n\n\t opts = opts || {};\n\n\t if (uri && 'object' === typeof uri) {\n\t opts = uri;\n\t uri = null;\n\t }\n\n\t if (uri) {\n\t uri = parseuri(uri);\n\t opts.hostname = uri.host;\n\t opts.secure = uri.protocol === 'https' || uri.protocol === 'wss';\n\t opts.port = uri.port;\n\t if (uri.query) opts.query = uri.query;\n\t } else if (opts.host) {\n\t opts.hostname = parseuri(opts.host).host;\n\t }\n\n\t this.secure = null != opts.secure ? opts.secure\n\t : (global.location && 'https:' === location.protocol);\n\n\t if (opts.hostname && !opts.port) {\n\t // if no port is specified manually, use the protocol default\n\t opts.port = this.secure ? '443' : '80';\n\t }\n\n\t this.agent = opts.agent || false;\n\t this.hostname = opts.hostname ||\n\t (global.location ? location.hostname : 'localhost');\n\t this.port = opts.port || (global.location && location.port\n\t ? location.port\n\t : (this.secure ? 443 : 80));\n\t this.query = opts.query || {};\n\t if ('string' === typeof this.query) this.query = parseqs.decode(this.query);\n\t this.upgrade = false !== opts.upgrade;\n\t this.path = (opts.path || '/engine.io').replace(/\\/$/, '') + '/';\n\t this.forceJSONP = !!opts.forceJSONP;\n\t this.jsonp = false !== opts.jsonp;\n\t this.forceBase64 = !!opts.forceBase64;\n\t this.enablesXDR = !!opts.enablesXDR;\n\t this.timestampParam = opts.timestampParam || 't';\n\t this.timestampRequests = opts.timestampRequests;\n\t this.transports = opts.transports || ['polling', 'websocket'];\n\t this.readyState = '';\n\t this.writeBuffer = [];\n\t this.prevBufferLen = 0;\n\t this.policyPort = opts.policyPort || 843;\n\t this.rememberUpgrade = opts.rememberUpgrade || false;\n\t this.binaryType = null;\n\t this.onlyBinaryUpgrades = opts.onlyBinaryUpgrades;\n\t this.perMessageDeflate = false !== opts.perMessageDeflate ? (opts.perMessageDeflate || {}) : false;\n\n\t if (true === this.perMessageDeflate) this.perMessageDeflate = {};\n\t if (this.perMessageDeflate && null == this.perMessageDeflate.threshold) {\n\t this.perMessageDeflate.threshold = 1024;\n\t }\n\n\t // SSL options for Node.js client\n\t this.pfx = opts.pfx || null;\n\t this.key = opts.key || null;\n\t this.passphrase = opts.passphrase || null;\n\t this.cert = opts.cert || null;\n\t this.ca = opts.ca || null;\n\t this.ciphers = opts.ciphers || null;\n\t this.rejectUnauthorized = opts.rejectUnauthorized === undefined ? null : opts.rejectUnauthorized;\n\t this.forceNode = !!opts.forceNode;\n\n\t // other options for Node.js client\n\t var freeGlobal = typeof global === 'object' && global;\n\t if (freeGlobal.global === freeGlobal) {\n\t if (opts.extraHeaders && Object.keys(opts.extraHeaders).length > 0) {\n\t this.extraHeaders = opts.extraHeaders;\n\t }\n\n\t if (opts.localAddress) {\n\t this.localAddress = opts.localAddress;\n\t }\n\t }\n\n\t // set on handshake\n\t this.id = null;\n\t this.upgrades = null;\n\t this.pingInterval = null;\n\t this.pingTimeout = null;\n\n\t // set on heartbeat\n\t this.pingIntervalTimer = null;\n\t this.pingTimeoutTimer = null;\n\n\t this.open();\n\t}\n\n\tSocket.priorWebsocketSuccess = false;\n\n\t/**\n\t * Mix in `Emitter`.\n\t */\n\n\tEmitter(Socket.prototype);\n\n\t/**\n\t * Protocol version.\n\t *\n\t * @api public\n\t */\n\n\tSocket.protocol = parser.protocol; // this is an int\n\n\t/**\n\t * Expose deps for legacy compatibility\n\t * and standalone browser access.\n\t */\n\n\tSocket.Socket = Socket;\n\tSocket.Transport = __webpack_require__(26);\n\tSocket.transports = __webpack_require__(21);\n\tSocket.parser = __webpack_require__(27);\n\n\t/**\n\t * Creates transport of the given type.\n\t *\n\t * @param {String} transport name\n\t * @return {Transport}\n\t * @api private\n\t */\n\n\tSocket.prototype.createTransport = function (name) {\n\t debug('creating transport \"%s\"', name);\n\t var query = clone(this.query);\n\n\t // append engine.io protocol identifier\n\t query.EIO = parser.protocol;\n\n\t // transport name\n\t query.transport = name;\n\n\t // session id if we already have one\n\t if (this.id) query.sid = this.id;\n\n\t var transport = new transports[name]({\n\t agent: this.agent,\n\t hostname: this.hostname,\n\t port: this.port,\n\t secure: this.secure,\n\t path: this.path,\n\t query: query,\n\t forceJSONP: this.forceJSONP,\n\t jsonp: this.jsonp,\n\t forceBase64: this.forceBase64,\n\t enablesXDR: this.enablesXDR,\n\t timestampRequests: this.timestampRequests,\n\t timestampParam: this.timestampParam,\n\t policyPort: this.policyPort,\n\t socket: this,\n\t pfx: this.pfx,\n\t key: this.key,\n\t passphrase: this.passphrase,\n\t cert: this.cert,\n\t ca: this.ca,\n\t ciphers: this.ciphers,\n\t rejectUnauthorized: this.rejectUnauthorized,\n\t perMessageDeflate: this.perMessageDeflate,\n\t extraHeaders: this.extraHeaders,\n\t forceNode: this.forceNode,\n\t localAddress: this.localAddress\n\t });\n\n\t return transport;\n\t};\n\n\tfunction clone (obj) {\n\t var o = {};\n\t for (var i in obj) {\n\t if (obj.hasOwnProperty(i)) {\n\t o[i] = obj[i];\n\t }\n\t }\n\t return o;\n\t}\n\n\t/**\n\t * Initializes transport to use and starts probe.\n\t *\n\t * @api private\n\t */\n\tSocket.prototype.open = function () {\n\t var transport;\n\t if (this.rememberUpgrade && Socket.priorWebsocketSuccess && this.transports.indexOf('websocket') !== -1) {\n\t transport = 'websocket';\n\t } else if (0 === this.transports.length) {\n\t // Emit error on next tick so it can be listened to\n\t var self = this;\n\t setTimeout(function () {\n\t self.emit('error', 'No transports available');\n\t }, 0);\n\t return;\n\t } else {\n\t transport = this.transports[0];\n\t }\n\t this.readyState = 'opening';\n\n\t // Retry with the next transport if the transport is disabled (jsonp: false)\n\t try {\n\t transport = this.createTransport(transport);\n\t } catch (e) {\n\t this.transports.shift();\n\t this.open();\n\t return;\n\t }\n\n\t transport.open();\n\t this.setTransport(transport);\n\t};\n\n\t/**\n\t * Sets the current transport. Disables the existing one (if any).\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.setTransport = function (transport) {\n\t debug('setting transport %s', transport.name);\n\t var self = this;\n\n\t if (this.transport) {\n\t debug('clearing existing transport %s', this.transport.name);\n\t this.transport.removeAllListeners();\n\t }\n\n\t // set up transport\n\t this.transport = transport;\n\n\t // set up transport listeners\n\t transport\n\t .on('drain', function () {\n\t self.onDrain();\n\t })\n\t .on('packet', function (packet) {\n\t self.onPacket(packet);\n\t })\n\t .on('error', function (e) {\n\t self.onError(e);\n\t })\n\t .on('close', function () {\n\t self.onClose('transport close');\n\t });\n\t};\n\n\t/**\n\t * Probes a transport.\n\t *\n\t * @param {String} transport name\n\t * @api private\n\t */\n\n\tSocket.prototype.probe = function (name) {\n\t debug('probing transport \"%s\"', name);\n\t var transport = this.createTransport(name, { probe: 1 });\n\t var failed = false;\n\t var self = this;\n\n\t Socket.priorWebsocketSuccess = false;\n\n\t function onTransportOpen () {\n\t if (self.onlyBinaryUpgrades) {\n\t var upgradeLosesBinary = !this.supportsBinary && self.transport.supportsBinary;\n\t failed = failed || upgradeLosesBinary;\n\t }\n\t if (failed) return;\n\n\t debug('probe transport \"%s\" opened', name);\n\t transport.send([{ type: 'ping', data: 'probe' }]);\n\t transport.once('packet', function (msg) {\n\t if (failed) return;\n\t if ('pong' === msg.type && 'probe' === msg.data) {\n\t debug('probe transport \"%s\" pong', name);\n\t self.upgrading = true;\n\t self.emit('upgrading', transport);\n\t if (!transport) return;\n\t Socket.priorWebsocketSuccess = 'websocket' === transport.name;\n\n\t debug('pausing current transport \"%s\"', self.transport.name);\n\t self.transport.pause(function () {\n\t if (failed) return;\n\t if ('closed' === self.readyState) return;\n\t debug('changing transport and sending upgrade packet');\n\n\t cleanup();\n\n\t self.setTransport(transport);\n\t transport.send([{ type: 'upgrade' }]);\n\t self.emit('upgrade', transport);\n\t transport = null;\n\t self.upgrading = false;\n\t self.flush();\n\t });\n\t } else {\n\t debug('probe transport \"%s\" failed', name);\n\t var err = new Error('probe error');\n\t err.transport = transport.name;\n\t self.emit('upgradeError', err);\n\t }\n\t });\n\t }\n\n\t function freezeTransport () {\n\t if (failed) return;\n\n\t // Any callback called by transport should be ignored since now\n\t failed = true;\n\n\t cleanup();\n\n\t transport.close();\n\t transport = null;\n\t }\n\n\t // Handle any error that happens while probing\n\t function onerror (err) {\n\t var error = new Error('probe error: ' + err);\n\t error.transport = transport.name;\n\n\t freezeTransport();\n\n\t debug('probe transport \"%s\" failed because of error: %s', name, err);\n\n\t self.emit('upgradeError', error);\n\t }\n\n\t function onTransportClose () {\n\t onerror('transport closed');\n\t }\n\n\t // When the socket is closed while we're probing\n\t function onclose () {\n\t onerror('socket closed');\n\t }\n\n\t // When the socket is upgraded while we're probing\n\t function onupgrade (to) {\n\t if (transport && to.name !== transport.name) {\n\t debug('\"%s\" works - aborting \"%s\"', to.name, transport.name);\n\t freezeTransport();\n\t }\n\t }\n\n\t // Remove all listeners on the transport and on self\n\t function cleanup () {\n\t transport.removeListener('open', onTransportOpen);\n\t transport.removeListener('error', onerror);\n\t transport.removeListener('close', onTransportClose);\n\t self.removeListener('close', onclose);\n\t self.removeListener('upgrading', onupgrade);\n\t }\n\n\t transport.once('open', onTransportOpen);\n\t transport.once('error', onerror);\n\t transport.once('close', onTransportClose);\n\n\t this.once('close', onclose);\n\t this.once('upgrading', onupgrade);\n\n\t transport.open();\n\t};\n\n\t/**\n\t * Called when connection is deemed open.\n\t *\n\t * @api public\n\t */\n\n\tSocket.prototype.onOpen = function () {\n\t debug('socket open');\n\t this.readyState = 'open';\n\t Socket.priorWebsocketSuccess = 'websocket' === this.transport.name;\n\t this.emit('open');\n\t this.flush();\n\n\t // we check for `readyState` in case an `open`\n\t // listener already closed the socket\n\t if ('open' === this.readyState && this.upgrade && this.transport.pause) {\n\t debug('starting upgrade probes');\n\t for (var i = 0, l = this.upgrades.length; i < l; i++) {\n\t this.probe(this.upgrades[i]);\n\t }\n\t }\n\t};\n\n\t/**\n\t * Handles a packet.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onPacket = function (packet) {\n\t if ('opening' === this.readyState || 'open' === this.readyState ||\n\t 'closing' === this.readyState) {\n\t debug('socket receive: type \"%s\", data \"%s\"', packet.type, packet.data);\n\n\t this.emit('packet', packet);\n\n\t // Socket is live - any packet counts\n\t this.emit('heartbeat');\n\n\t switch (packet.type) {\n\t case 'open':\n\t this.onHandshake(parsejson(packet.data));\n\t break;\n\n\t case 'pong':\n\t this.setPing();\n\t this.emit('pong');\n\t break;\n\n\t case 'error':\n\t var err = new Error('server error');\n\t err.code = packet.data;\n\t this.onError(err);\n\t break;\n\n\t case 'message':\n\t this.emit('data', packet.data);\n\t this.emit('message', packet.data);\n\t break;\n\t }\n\t } else {\n\t debug('packet received with socket readyState \"%s\"', this.readyState);\n\t }\n\t};\n\n\t/**\n\t * Called upon handshake completion.\n\t *\n\t * @param {Object} handshake obj\n\t * @api private\n\t */\n\n\tSocket.prototype.onHandshake = function (data) {\n\t this.emit('handshake', data);\n\t this.id = data.sid;\n\t this.transport.query.sid = data.sid;\n\t this.upgrades = this.filterUpgrades(data.upgrades);\n\t this.pingInterval = data.pingInterval;\n\t this.pingTimeout = data.pingTimeout;\n\t this.onOpen();\n\t // In case open handler closes socket\n\t if ('closed' === this.readyState) return;\n\t this.setPing();\n\n\t // Prolong liveness of socket on heartbeat\n\t this.removeListener('heartbeat', this.onHeartbeat);\n\t this.on('heartbeat', this.onHeartbeat);\n\t};\n\n\t/**\n\t * Resets ping timeout.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onHeartbeat = function (timeout) {\n\t clearTimeout(this.pingTimeoutTimer);\n\t var self = this;\n\t self.pingTimeoutTimer = setTimeout(function () {\n\t if ('closed' === self.readyState) return;\n\t self.onClose('ping timeout');\n\t }, timeout || (self.pingInterval + self.pingTimeout));\n\t};\n\n\t/**\n\t * Pings server every `this.pingInterval` and expects response\n\t * within `this.pingTimeout` or closes connection.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.setPing = function () {\n\t var self = this;\n\t clearTimeout(self.pingIntervalTimer);\n\t self.pingIntervalTimer = setTimeout(function () {\n\t debug('writing ping packet - expecting pong within %sms', self.pingTimeout);\n\t self.ping();\n\t self.onHeartbeat(self.pingTimeout);\n\t }, self.pingInterval);\n\t};\n\n\t/**\n\t* Sends a ping packet.\n\t*\n\t* @api private\n\t*/\n\n\tSocket.prototype.ping = function () {\n\t var self = this;\n\t this.sendPacket('ping', function () {\n\t self.emit('ping');\n\t });\n\t};\n\n\t/**\n\t * Called on `drain` event\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onDrain = function () {\n\t this.writeBuffer.splice(0, this.prevBufferLen);\n\n\t // setting prevBufferLen = 0 is very important\n\t // for example, when upgrading, upgrade packet is sent over,\n\t // and a nonzero prevBufferLen could cause problems on `drain`\n\t this.prevBufferLen = 0;\n\n\t if (0 === this.writeBuffer.length) {\n\t this.emit('drain');\n\t } else {\n\t this.flush();\n\t }\n\t};\n\n\t/**\n\t * Flush write buffers.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.flush = function () {\n\t if ('closed' !== this.readyState && this.transport.writable &&\n\t !this.upgrading && this.writeBuffer.length) {\n\t debug('flushing %d packets in socket', this.writeBuffer.length);\n\t this.transport.send(this.writeBuffer);\n\t // keep track of current length of writeBuffer\n\t // splice writeBuffer and callbackBuffer on `drain`\n\t this.prevBufferLen = this.writeBuffer.length;\n\t this.emit('flush');\n\t }\n\t};\n\n\t/**\n\t * Sends a message.\n\t *\n\t * @param {String} message.\n\t * @param {Function} callback function.\n\t * @param {Object} options.\n\t * @return {Socket} for chaining.\n\t * @api public\n\t */\n\n\tSocket.prototype.write =\n\tSocket.prototype.send = function (msg, options, fn) {\n\t this.sendPacket('message', msg, options, fn);\n\t return this;\n\t};\n\n\t/**\n\t * Sends a packet.\n\t *\n\t * @param {String} packet type.\n\t * @param {String} data.\n\t * @param {Object} options.\n\t * @param {Function} callback function.\n\t * @api private\n\t */\n\n\tSocket.prototype.sendPacket = function (type, data, options, fn) {\n\t if ('function' === typeof data) {\n\t fn = data;\n\t data = undefined;\n\t }\n\n\t if ('function' === typeof options) {\n\t fn = options;\n\t options = null;\n\t }\n\n\t if ('closing' === this.readyState || 'closed' === this.readyState) {\n\t return;\n\t }\n\n\t options = options || {};\n\t options.compress = false !== options.compress;\n\n\t var packet = {\n\t type: type,\n\t data: data,\n\t options: options\n\t };\n\t this.emit('packetCreate', packet);\n\t this.writeBuffer.push(packet);\n\t if (fn) this.once('flush', fn);\n\t this.flush();\n\t};\n\n\t/**\n\t * Closes the connection.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.close = function () {\n\t if ('opening' === this.readyState || 'open' === this.readyState) {\n\t this.readyState = 'closing';\n\n\t var self = this;\n\n\t if (this.writeBuffer.length) {\n\t this.once('drain', function () {\n\t if (this.upgrading) {\n\t waitForUpgrade();\n\t } else {\n\t close();\n\t }\n\t });\n\t } else if (this.upgrading) {\n\t waitForUpgrade();\n\t } else {\n\t close();\n\t }\n\t }\n\n\t function close () {\n\t self.onClose('forced close');\n\t debug('socket closing - telling transport to close');\n\t self.transport.close();\n\t }\n\n\t function cleanupAndClose () {\n\t self.removeListener('upgrade', cleanupAndClose);\n\t self.removeListener('upgradeError', cleanupAndClose);\n\t close();\n\t }\n\n\t function waitForUpgrade () {\n\t // wait for upgrade to finish since we can't send packets while pausing a transport\n\t self.once('upgrade', cleanupAndClose);\n\t self.once('upgradeError', cleanupAndClose);\n\t }\n\n\t return this;\n\t};\n\n\t/**\n\t * Called upon transport error\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onError = function (err) {\n\t debug('socket error %j', err);\n\t Socket.priorWebsocketSuccess = false;\n\t this.emit('error', err);\n\t this.onClose('transport error', err);\n\t};\n\n\t/**\n\t * Called upon transport close.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onClose = function (reason, desc) {\n\t if ('opening' === this.readyState || 'open' === this.readyState || 'closing' === this.readyState) {\n\t debug('socket close with reason: \"%s\"', reason);\n\t var self = this;\n\n\t // clear timers\n\t clearTimeout(this.pingIntervalTimer);\n\t clearTimeout(this.pingTimeoutTimer);\n\n\t // stop event from firing again for transport\n\t this.transport.removeAllListeners('close');\n\n\t // ensure transport won't stay open\n\t this.transport.close();\n\n\t // ignore further transport communication\n\t this.transport.removeAllListeners();\n\n\t // set ready state\n\t this.readyState = 'closed';\n\n\t // clear session id\n\t this.id = null;\n\n\t // emit close event\n\t this.emit('close', reason, desc);\n\n\t // clean buffers after, so users can still\n\t // grab the buffers on `close` event\n\t self.writeBuffer = [];\n\t self.prevBufferLen = 0;\n\t }\n\t};\n\n\t/**\n\t * Filters upgrades, returning only those matching client transports.\n\t *\n\t * @param {Array} server upgrades\n\t * @api private\n\t *\n\t */\n\n\tSocket.prototype.filterUpgrades = function (upgrades) {\n\t var filteredUpgrades = [];\n\t for (var i = 0, j = upgrades.length; i < j; i++) {\n\t if (~index(this.transports, upgrades[i])) filteredUpgrades.push(upgrades[i]);\n\t }\n\t return filteredUpgrades;\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 21 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Module dependencies\n\t */\n\n\tvar XMLHttpRequest = __webpack_require__(22);\n\tvar XHR = __webpack_require__(24);\n\tvar JSONP = __webpack_require__(39);\n\tvar websocket = __webpack_require__(40);\n\n\t/**\n\t * Export transports.\n\t */\n\n\texports.polling = polling;\n\texports.websocket = websocket;\n\n\t/**\n\t * Polling transport polymorphic constructor.\n\t * Decides on xhr vs jsonp based on feature detection.\n\t *\n\t * @api private\n\t */\n\n\tfunction polling (opts) {\n\t var xhr;\n\t var xd = false;\n\t var xs = false;\n\t var jsonp = false !== opts.jsonp;\n\n\t if (global.location) {\n\t var isSSL = 'https:' === location.protocol;\n\t var port = location.port;\n\n\t // some user agents have empty `location.port`\n\t if (!port) {\n\t port = isSSL ? 443 : 80;\n\t }\n\n\t xd = opts.hostname !== location.hostname || port !== opts.port;\n\t xs = opts.secure !== isSSL;\n\t }\n\n\t opts.xdomain = xd;\n\t opts.xscheme = xs;\n\t xhr = new XMLHttpRequest(opts);\n\n\t if ('open' in xhr && !opts.forceJSONP) {\n\t return new XHR(opts);\n\t } else {\n\t if (!jsonp) throw new Error('JSONP disabled');\n\t return new JSONP(opts);\n\t }\n\t}\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 22 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {// browser shim for xmlhttprequest module\n\n\tvar hasCORS = __webpack_require__(23);\n\n\tmodule.exports = function (opts) {\n\t var xdomain = opts.xdomain;\n\n\t // scheme must be same when usign XDomainRequest\n\t // http://blogs.msdn.com/b/ieinternals/archive/2010/05/13/xdomainrequest-restrictions-limitations-and-workarounds.aspx\n\t var xscheme = opts.xscheme;\n\n\t // XDomainRequest has a flow of not sending cookie, therefore it should be disabled as a default.\n\t // https://github.com/Automattic/engine.io-client/pull/217\n\t var enablesXDR = opts.enablesXDR;\n\n\t // XMLHttpRequest can be disabled on IE\n\t try {\n\t if ('undefined' !== typeof XMLHttpRequest && (!xdomain || hasCORS)) {\n\t return new XMLHttpRequest();\n\t }\n\t } catch (e) { }\n\n\t // Use XDomainRequest for IE8 if enablesXDR is true\n\t // because loading bar keeps flashing when using jsonp-polling\n\t // https://github.com/yujiosaka/socke.io-ie8-loading-example\n\t try {\n\t if ('undefined' !== typeof XDomainRequest && !xscheme && enablesXDR) {\n\t return new XDomainRequest();\n\t }\n\t } catch (e) { }\n\n\t if (!xdomain) {\n\t try {\n\t return new global[['Active'].concat('Object').join('X')]('Microsoft.XMLHTTP');\n\t } catch (e) { }\n\t }\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 23 */\n/***/ function(module, exports) {\n\n\t\n\t/**\n\t * Module exports.\n\t *\n\t * Logic borrowed from Modernizr:\n\t *\n\t * - https://github.com/Modernizr/Modernizr/blob/master/feature-detects/cors.js\n\t */\n\n\ttry {\n\t module.exports = typeof XMLHttpRequest !== 'undefined' &&\n\t 'withCredentials' in new XMLHttpRequest();\n\t} catch (err) {\n\t // if XMLHttp support is disabled in IE then it will throw\n\t // when trying to create\n\t module.exports = false;\n\t}\n\n\n/***/ },\n/* 24 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Module requirements.\n\t */\n\n\tvar XMLHttpRequest = __webpack_require__(22);\n\tvar Polling = __webpack_require__(25);\n\tvar Emitter = __webpack_require__(35);\n\tvar inherit = __webpack_require__(37);\n\tvar debug = __webpack_require__(3)('engine.io-client:polling-xhr');\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = XHR;\n\tmodule.exports.Request = Request;\n\n\t/**\n\t * Empty function\n\t */\n\n\tfunction empty () {}\n\n\t/**\n\t * XHR Polling constructor.\n\t *\n\t * @param {Object} opts\n\t * @api public\n\t */\n\n\tfunction XHR (opts) {\n\t Polling.call(this, opts);\n\t this.requestTimeout = opts.requestTimeout;\n\n\t if (global.location) {\n\t var isSSL = 'https:' === location.protocol;\n\t var port = location.port;\n\n\t // some user agents have empty `location.port`\n\t if (!port) {\n\t port = isSSL ? 443 : 80;\n\t }\n\n\t this.xd = opts.hostname !== global.location.hostname ||\n\t port !== opts.port;\n\t this.xs = opts.secure !== isSSL;\n\t } else {\n\t this.extraHeaders = opts.extraHeaders;\n\t }\n\t}\n\n\t/**\n\t * Inherits from Polling.\n\t */\n\n\tinherit(XHR, Polling);\n\n\t/**\n\t * XHR supports binary\n\t */\n\n\tXHR.prototype.supportsBinary = true;\n\n\t/**\n\t * Creates a request.\n\t *\n\t * @param {String} method\n\t * @api private\n\t */\n\n\tXHR.prototype.request = function (opts) {\n\t opts = opts || {};\n\t opts.uri = this.uri();\n\t opts.xd = this.xd;\n\t opts.xs = this.xs;\n\t opts.agent = this.agent || false;\n\t opts.supportsBinary = this.supportsBinary;\n\t opts.enablesXDR = this.enablesXDR;\n\n\t // SSL options for Node.js client\n\t opts.pfx = this.pfx;\n\t opts.key = this.key;\n\t opts.passphrase = this.passphrase;\n\t opts.cert = this.cert;\n\t opts.ca = this.ca;\n\t opts.ciphers = this.ciphers;\n\t opts.rejectUnauthorized = this.rejectUnauthorized;\n\t opts.requestTimeout = this.requestTimeout;\n\n\t // other options for Node.js client\n\t opts.extraHeaders = this.extraHeaders;\n\n\t return new Request(opts);\n\t};\n\n\t/**\n\t * Sends data.\n\t *\n\t * @param {String} data to send.\n\t * @param {Function} called upon flush.\n\t * @api private\n\t */\n\n\tXHR.prototype.doWrite = function (data, fn) {\n\t var isBinary = typeof data !== 'string' && data !== undefined;\n\t var req = this.request({ method: 'POST', data: data, isBinary: isBinary });\n\t var self = this;\n\t req.on('success', fn);\n\t req.on('error', function (err) {\n\t self.onError('xhr post error', err);\n\t });\n\t this.sendXhr = req;\n\t};\n\n\t/**\n\t * Starts a poll cycle.\n\t *\n\t * @api private\n\t */\n\n\tXHR.prototype.doPoll = function () {\n\t debug('xhr poll');\n\t var req = this.request();\n\t var self = this;\n\t req.on('data', function (data) {\n\t self.onData(data);\n\t });\n\t req.on('error', function (err) {\n\t self.onError('xhr poll error', err);\n\t });\n\t this.pollXhr = req;\n\t};\n\n\t/**\n\t * Request constructor\n\t *\n\t * @param {Object} options\n\t * @api public\n\t */\n\n\tfunction Request (opts) {\n\t this.method = opts.method || 'GET';\n\t this.uri = opts.uri;\n\t this.xd = !!opts.xd;\n\t this.xs = !!opts.xs;\n\t this.async = false !== opts.async;\n\t this.data = undefined !== opts.data ? opts.data : null;\n\t this.agent = opts.agent;\n\t this.isBinary = opts.isBinary;\n\t this.supportsBinary = opts.supportsBinary;\n\t this.enablesXDR = opts.enablesXDR;\n\t this.requestTimeout = opts.requestTimeout;\n\n\t // SSL options for Node.js client\n\t this.pfx = opts.pfx;\n\t this.key = opts.key;\n\t this.passphrase = opts.passphrase;\n\t this.cert = opts.cert;\n\t this.ca = opts.ca;\n\t this.ciphers = opts.ciphers;\n\t this.rejectUnauthorized = opts.rejectUnauthorized;\n\n\t // other options for Node.js client\n\t this.extraHeaders = opts.extraHeaders;\n\n\t this.create();\n\t}\n\n\t/**\n\t * Mix in `Emitter`.\n\t */\n\n\tEmitter(Request.prototype);\n\n\t/**\n\t * Creates the XHR object and sends the request.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.create = function () {\n\t var opts = { agent: this.agent, xdomain: this.xd, xscheme: this.xs, enablesXDR: this.enablesXDR };\n\n\t // SSL options for Node.js client\n\t opts.pfx = this.pfx;\n\t opts.key = this.key;\n\t opts.passphrase = this.passphrase;\n\t opts.cert = this.cert;\n\t opts.ca = this.ca;\n\t opts.ciphers = this.ciphers;\n\t opts.rejectUnauthorized = this.rejectUnauthorized;\n\n\t var xhr = this.xhr = new XMLHttpRequest(opts);\n\t var self = this;\n\n\t try {\n\t debug('xhr open %s: %s', this.method, this.uri);\n\t xhr.open(this.method, this.uri, this.async);\n\t try {\n\t if (this.extraHeaders) {\n\t xhr.setDisableHeaderCheck(true);\n\t for (var i in this.extraHeaders) {\n\t if (this.extraHeaders.hasOwnProperty(i)) {\n\t xhr.setRequestHeader(i, this.extraHeaders[i]);\n\t }\n\t }\n\t }\n\t } catch (e) {}\n\t if (this.supportsBinary) {\n\t // This has to be done after open because Firefox is stupid\n\t // http://stackoverflow.com/questions/13216903/get-binary-data-with-xmlhttprequest-in-a-firefox-extension\n\t xhr.responseType = 'arraybuffer';\n\t }\n\n\t if ('POST' === this.method) {\n\t try {\n\t if (this.isBinary) {\n\t xhr.setRequestHeader('Content-type', 'application/octet-stream');\n\t } else {\n\t xhr.setRequestHeader('Content-type', 'text/plain;charset=UTF-8');\n\t }\n\t } catch (e) {}\n\t }\n\n\t try {\n\t xhr.setRequestHeader('Accept', '*/*');\n\t } catch (e) {}\n\n\t // ie6 check\n\t if ('withCredentials' in xhr) {\n\t xhr.withCredentials = true;\n\t }\n\n\t if (this.requestTimeout) {\n\t xhr.timeout = this.requestTimeout;\n\t }\n\n\t if (this.hasXDR()) {\n\t xhr.onload = function () {\n\t self.onLoad();\n\t };\n\t xhr.onerror = function () {\n\t self.onError(xhr.responseText);\n\t };\n\t } else {\n\t xhr.onreadystatechange = function () {\n\t if (4 !== xhr.readyState) return;\n\t if (200 === xhr.status || 1223 === xhr.status) {\n\t self.onLoad();\n\t } else {\n\t // make sure the `error` event handler that's user-set\n\t // does not throw in the same tick and gets caught here\n\t setTimeout(function () {\n\t self.onError(xhr.status);\n\t }, 0);\n\t }\n\t };\n\t }\n\n\t debug('xhr data %s', this.data);\n\t xhr.send(this.data);\n\t } catch (e) {\n\t // Need to defer since .create() is called directly fhrom the constructor\n\t // and thus the 'error' event can only be only bound *after* this exception\n\t // occurs. Therefore, also, we cannot throw here at all.\n\t setTimeout(function () {\n\t self.onError(e);\n\t }, 0);\n\t return;\n\t }\n\n\t if (global.document) {\n\t this.index = Request.requestsCount++;\n\t Request.requests[this.index] = this;\n\t }\n\t};\n\n\t/**\n\t * Called upon successful response.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.onSuccess = function () {\n\t this.emit('success');\n\t this.cleanup();\n\t};\n\n\t/**\n\t * Called if we have data.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.onData = function (data) {\n\t this.emit('data', data);\n\t this.onSuccess();\n\t};\n\n\t/**\n\t * Called upon error.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.onError = function (err) {\n\t this.emit('error', err);\n\t this.cleanup(true);\n\t};\n\n\t/**\n\t * Cleans up house.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.cleanup = function (fromError) {\n\t if ('undefined' === typeof this.xhr || null === this.xhr) {\n\t return;\n\t }\n\t // xmlhttprequest\n\t if (this.hasXDR()) {\n\t this.xhr.onload = this.xhr.onerror = empty;\n\t } else {\n\t this.xhr.onreadystatechange = empty;\n\t }\n\n\t if (fromError) {\n\t try {\n\t this.xhr.abort();\n\t } catch (e) {}\n\t }\n\n\t if (global.document) {\n\t delete Request.requests[this.index];\n\t }\n\n\t this.xhr = null;\n\t};\n\n\t/**\n\t * Called upon load.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.onLoad = function () {\n\t var data;\n\t try {\n\t var contentType;\n\t try {\n\t contentType = this.xhr.getResponseHeader('Content-Type').split(';')[0];\n\t } catch (e) {}\n\t if (contentType === 'application/octet-stream') {\n\t data = this.xhr.response || this.xhr.responseText;\n\t } else {\n\t if (!this.supportsBinary) {\n\t data = this.xhr.responseText;\n\t } else {\n\t try {\n\t data = String.fromCharCode.apply(null, new Uint8Array(this.xhr.response));\n\t } catch (e) {\n\t var ui8Arr = new Uint8Array(this.xhr.response);\n\t var dataArray = [];\n\t for (var idx = 0, length = ui8Arr.length; idx < length; idx++) {\n\t dataArray.push(ui8Arr[idx]);\n\t }\n\n\t data = String.fromCharCode.apply(null, dataArray);\n\t }\n\t }\n\t }\n\t } catch (e) {\n\t this.onError(e);\n\t }\n\t if (null != data) {\n\t this.onData(data);\n\t }\n\t};\n\n\t/**\n\t * Check if it has XDomainRequest.\n\t *\n\t * @api private\n\t */\n\n\tRequest.prototype.hasXDR = function () {\n\t return 'undefined' !== typeof global.XDomainRequest && !this.xs && this.enablesXDR;\n\t};\n\n\t/**\n\t * Aborts the request.\n\t *\n\t * @api public\n\t */\n\n\tRequest.prototype.abort = function () {\n\t this.cleanup();\n\t};\n\n\t/**\n\t * Aborts pending requests when unloading the window. This is needed to prevent\n\t * memory leaks (e.g. when using IE) and to ensure that no spurious error is\n\t * emitted.\n\t */\n\n\tRequest.requestsCount = 0;\n\tRequest.requests = {};\n\n\tif (global.document) {\n\t if (global.attachEvent) {\n\t global.attachEvent('onunload', unloadHandler);\n\t } else if (global.addEventListener) {\n\t global.addEventListener('beforeunload', unloadHandler, false);\n\t }\n\t}\n\n\tfunction unloadHandler () {\n\t for (var i in Request.requests) {\n\t if (Request.requests.hasOwnProperty(i)) {\n\t Request.requests[i].abort();\n\t }\n\t }\n\t}\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 25 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar Transport = __webpack_require__(26);\n\tvar parseqs = __webpack_require__(36);\n\tvar parser = __webpack_require__(27);\n\tvar inherit = __webpack_require__(37);\n\tvar yeast = __webpack_require__(38);\n\tvar debug = __webpack_require__(3)('engine.io-client:polling');\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = Polling;\n\n\t/**\n\t * Is XHR2 supported?\n\t */\n\n\tvar hasXHR2 = (function () {\n\t var XMLHttpRequest = __webpack_require__(22);\n\t var xhr = new XMLHttpRequest({ xdomain: false });\n\t return null != xhr.responseType;\n\t})();\n\n\t/**\n\t * Polling interface.\n\t *\n\t * @param {Object} opts\n\t * @api private\n\t */\n\n\tfunction Polling (opts) {\n\t var forceBase64 = (opts && opts.forceBase64);\n\t if (!hasXHR2 || forceBase64) {\n\t this.supportsBinary = false;\n\t }\n\t Transport.call(this, opts);\n\t}\n\n\t/**\n\t * Inherits from Transport.\n\t */\n\n\tinherit(Polling, Transport);\n\n\t/**\n\t * Transport name.\n\t */\n\n\tPolling.prototype.name = 'polling';\n\n\t/**\n\t * Opens the socket (triggers polling). We write a PING message to determine\n\t * when the transport is open.\n\t *\n\t * @api private\n\t */\n\n\tPolling.prototype.doOpen = function () {\n\t this.poll();\n\t};\n\n\t/**\n\t * Pauses polling.\n\t *\n\t * @param {Function} callback upon buffers are flushed and transport is paused\n\t * @api private\n\t */\n\n\tPolling.prototype.pause = function (onPause) {\n\t var self = this;\n\n\t this.readyState = 'pausing';\n\n\t function pause () {\n\t debug('paused');\n\t self.readyState = 'paused';\n\t onPause();\n\t }\n\n\t if (this.polling || !this.writable) {\n\t var total = 0;\n\n\t if (this.polling) {\n\t debug('we are currently polling - waiting to pause');\n\t total++;\n\t this.once('pollComplete', function () {\n\t debug('pre-pause polling complete');\n\t --total || pause();\n\t });\n\t }\n\n\t if (!this.writable) {\n\t debug('we are currently writing - waiting to pause');\n\t total++;\n\t this.once('drain', function () {\n\t debug('pre-pause writing complete');\n\t --total || pause();\n\t });\n\t }\n\t } else {\n\t pause();\n\t }\n\t};\n\n\t/**\n\t * Starts polling cycle.\n\t *\n\t * @api public\n\t */\n\n\tPolling.prototype.poll = function () {\n\t debug('polling');\n\t this.polling = true;\n\t this.doPoll();\n\t this.emit('poll');\n\t};\n\n\t/**\n\t * Overloads onData to detect payloads.\n\t *\n\t * @api private\n\t */\n\n\tPolling.prototype.onData = function (data) {\n\t var self = this;\n\t debug('polling got data %s', data);\n\t var callback = function (packet, index, total) {\n\t // if its the first message we consider the transport open\n\t if ('opening' === self.readyState) {\n\t self.onOpen();\n\t }\n\n\t // if its a close packet, we close the ongoing requests\n\t if ('close' === packet.type) {\n\t self.onClose();\n\t return false;\n\t }\n\n\t // otherwise bypass onData and handle the message\n\t self.onPacket(packet);\n\t };\n\n\t // decode payload\n\t parser.decodePayload(data, this.socket.binaryType, callback);\n\n\t // if an event did not trigger closing\n\t if ('closed' !== this.readyState) {\n\t // if we got data we're not polling\n\t this.polling = false;\n\t this.emit('pollComplete');\n\n\t if ('open' === this.readyState) {\n\t this.poll();\n\t } else {\n\t debug('ignoring poll - transport state \"%s\"', this.readyState);\n\t }\n\t }\n\t};\n\n\t/**\n\t * For polling, send a close packet.\n\t *\n\t * @api private\n\t */\n\n\tPolling.prototype.doClose = function () {\n\t var self = this;\n\n\t function close () {\n\t debug('writing close packet');\n\t self.write([{ type: 'close' }]);\n\t }\n\n\t if ('open' === this.readyState) {\n\t debug('transport open - closing');\n\t close();\n\t } else {\n\t // in case we're trying to close while\n\t // handshaking is in progress (GH-164)\n\t debug('transport not open - deferring close');\n\t this.once('open', close);\n\t }\n\t};\n\n\t/**\n\t * Writes a packets payload.\n\t *\n\t * @param {Array} data packets\n\t * @param {Function} drain callback\n\t * @api private\n\t */\n\n\tPolling.prototype.write = function (packets) {\n\t var self = this;\n\t this.writable = false;\n\t var callbackfn = function () {\n\t self.writable = true;\n\t self.emit('drain');\n\t };\n\n\t parser.encodePayload(packets, this.supportsBinary, function (data) {\n\t self.doWrite(data, callbackfn);\n\t });\n\t};\n\n\t/**\n\t * Generates uri for connection.\n\t *\n\t * @api private\n\t */\n\n\tPolling.prototype.uri = function () {\n\t var query = this.query || {};\n\t var schema = this.secure ? 'https' : 'http';\n\t var port = '';\n\n\t // cache busting is forced\n\t if (false !== this.timestampRequests) {\n\t query[this.timestampParam] = yeast();\n\t }\n\n\t if (!this.supportsBinary && !query.sid) {\n\t query.b64 = 1;\n\t }\n\n\t query = parseqs.encode(query);\n\n\t // avoid port if default for schema\n\t if (this.port && (('https' === schema && Number(this.port) !== 443) ||\n\t ('http' === schema && Number(this.port) !== 80))) {\n\t port = ':' + this.port;\n\t }\n\n\t // prepend ? to query\n\t if (query.length) {\n\t query = '?' + query;\n\t }\n\n\t var ipv6 = this.hostname.indexOf(':') !== -1;\n\t return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query;\n\t};\n\n\n/***/ },\n/* 26 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar parser = __webpack_require__(27);\n\tvar Emitter = __webpack_require__(35);\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = Transport;\n\n\t/**\n\t * Transport abstract constructor.\n\t *\n\t * @param {Object} options.\n\t * @api private\n\t */\n\n\tfunction Transport (opts) {\n\t this.path = opts.path;\n\t this.hostname = opts.hostname;\n\t this.port = opts.port;\n\t this.secure = opts.secure;\n\t this.query = opts.query;\n\t this.timestampParam = opts.timestampParam;\n\t this.timestampRequests = opts.timestampRequests;\n\t this.readyState = '';\n\t this.agent = opts.agent || false;\n\t this.socket = opts.socket;\n\t this.enablesXDR = opts.enablesXDR;\n\n\t // SSL options for Node.js client\n\t this.pfx = opts.pfx;\n\t this.key = opts.key;\n\t this.passphrase = opts.passphrase;\n\t this.cert = opts.cert;\n\t this.ca = opts.ca;\n\t this.ciphers = opts.ciphers;\n\t this.rejectUnauthorized = opts.rejectUnauthorized;\n\t this.forceNode = opts.forceNode;\n\n\t // other options for Node.js client\n\t this.extraHeaders = opts.extraHeaders;\n\t this.localAddress = opts.localAddress;\n\t}\n\n\t/**\n\t * Mix in `Emitter`.\n\t */\n\n\tEmitter(Transport.prototype);\n\n\t/**\n\t * Emits an error.\n\t *\n\t * @param {String} str\n\t * @return {Transport} for chaining\n\t * @api public\n\t */\n\n\tTransport.prototype.onError = function (msg, desc) {\n\t var err = new Error(msg);\n\t err.type = 'TransportError';\n\t err.description = desc;\n\t this.emit('error', err);\n\t return this;\n\t};\n\n\t/**\n\t * Opens the transport.\n\t *\n\t * @api public\n\t */\n\n\tTransport.prototype.open = function () {\n\t if ('closed' === this.readyState || '' === this.readyState) {\n\t this.readyState = 'opening';\n\t this.doOpen();\n\t }\n\n\t return this;\n\t};\n\n\t/**\n\t * Closes the transport.\n\t *\n\t * @api private\n\t */\n\n\tTransport.prototype.close = function () {\n\t if ('opening' === this.readyState || 'open' === this.readyState) {\n\t this.doClose();\n\t this.onClose();\n\t }\n\n\t return this;\n\t};\n\n\t/**\n\t * Sends multiple packets.\n\t *\n\t * @param {Array} packets\n\t * @api private\n\t */\n\n\tTransport.prototype.send = function (packets) {\n\t if ('open' === this.readyState) {\n\t this.write(packets);\n\t } else {\n\t throw new Error('Transport not open');\n\t }\n\t};\n\n\t/**\n\t * Called upon open\n\t *\n\t * @api private\n\t */\n\n\tTransport.prototype.onOpen = function () {\n\t this.readyState = 'open';\n\t this.writable = true;\n\t this.emit('open');\n\t};\n\n\t/**\n\t * Called with data.\n\t *\n\t * @param {String} data\n\t * @api private\n\t */\n\n\tTransport.prototype.onData = function (data) {\n\t var packet = parser.decodePacket(data, this.socket.binaryType);\n\t this.onPacket(packet);\n\t};\n\n\t/**\n\t * Called with a decoded packet.\n\t */\n\n\tTransport.prototype.onPacket = function (packet) {\n\t this.emit('packet', packet);\n\t};\n\n\t/**\n\t * Called upon close.\n\t *\n\t * @api private\n\t */\n\n\tTransport.prototype.onClose = function () {\n\t this.readyState = 'closed';\n\t this.emit('close');\n\t};\n\n\n/***/ },\n/* 27 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Module dependencies.\n\t */\n\n\tvar keys = __webpack_require__(28);\n\tvar hasBinary = __webpack_require__(29);\n\tvar sliceBuffer = __webpack_require__(30);\n\tvar after = __webpack_require__(31);\n\tvar utf8 = __webpack_require__(32);\n\n\tvar base64encoder;\n\tif (global && global.ArrayBuffer) {\n\t base64encoder = __webpack_require__(33);\n\t}\n\n\t/**\n\t * Check if we are running an android browser. That requires us to use\n\t * ArrayBuffer with polling transports...\n\t *\n\t * http://ghinda.net/jpeg-blob-ajax-android/\n\t */\n\n\tvar isAndroid = typeof navigator !== 'undefined' && /Android/i.test(navigator.userAgent);\n\n\t/**\n\t * Check if we are running in PhantomJS.\n\t * Uploading a Blob with PhantomJS does not work correctly, as reported here:\n\t * https://github.com/ariya/phantomjs/issues/11395\n\t * @type boolean\n\t */\n\tvar isPhantomJS = typeof navigator !== 'undefined' && /PhantomJS/i.test(navigator.userAgent);\n\n\t/**\n\t * When true, avoids using Blobs to encode payloads.\n\t * @type boolean\n\t */\n\tvar dontSendBlobs = isAndroid || isPhantomJS;\n\n\t/**\n\t * Current protocol version.\n\t */\n\n\texports.protocol = 3;\n\n\t/**\n\t * Packet types.\n\t */\n\n\tvar packets = exports.packets = {\n\t open: 0 // non-ws\n\t , close: 1 // non-ws\n\t , ping: 2\n\t , pong: 3\n\t , message: 4\n\t , upgrade: 5\n\t , noop: 6\n\t};\n\n\tvar packetslist = keys(packets);\n\n\t/**\n\t * Premade error packet.\n\t */\n\n\tvar err = { type: 'error', data: 'parser error' };\n\n\t/**\n\t * Create a blob api even for blob builder when vendor prefixes exist\n\t */\n\n\tvar Blob = __webpack_require__(34);\n\n\t/**\n\t * Encodes a packet.\n\t *\n\t * <packet type id> [ <data> ]\n\t *\n\t * Example:\n\t *\n\t * 5hello world\n\t * 3\n\t * 4\n\t *\n\t * Binary is encoded in an identical principle\n\t *\n\t * @api private\n\t */\n\n\texports.encodePacket = function (packet, supportsBinary, utf8encode, callback) {\n\t if ('function' == typeof supportsBinary) {\n\t callback = supportsBinary;\n\t supportsBinary = false;\n\t }\n\n\t if ('function' == typeof utf8encode) {\n\t callback = utf8encode;\n\t utf8encode = null;\n\t }\n\n\t var data = (packet.data === undefined)\n\t ? undefined\n\t : packet.data.buffer || packet.data;\n\n\t if (global.ArrayBuffer && data instanceof ArrayBuffer) {\n\t return encodeArrayBuffer(packet, supportsBinary, callback);\n\t } else if (Blob && data instanceof global.Blob) {\n\t return encodeBlob(packet, supportsBinary, callback);\n\t }\n\n\t // might be an object with { base64: true, data: dataAsBase64String }\n\t if (data && data.base64) {\n\t return encodeBase64Object(packet, callback);\n\t }\n\n\t // Sending data as a utf-8 string\n\t var encoded = packets[packet.type];\n\n\t // data fragment is optional\n\t if (undefined !== packet.data) {\n\t encoded += utf8encode ? utf8.encode(String(packet.data)) : String(packet.data);\n\t }\n\n\t return callback('' + encoded);\n\n\t};\n\n\tfunction encodeBase64Object(packet, callback) {\n\t // packet data is an object { base64: true, data: dataAsBase64String }\n\t var message = 'b' + exports.packets[packet.type] + packet.data.data;\n\t return callback(message);\n\t}\n\n\t/**\n\t * Encode packet helpers for binary types\n\t */\n\n\tfunction encodeArrayBuffer(packet, supportsBinary, callback) {\n\t if (!supportsBinary) {\n\t return exports.encodeBase64Packet(packet, callback);\n\t }\n\n\t var data = packet.data;\n\t var contentArray = new Uint8Array(data);\n\t var resultBuffer = new Uint8Array(1 + data.byteLength);\n\n\t resultBuffer[0] = packets[packet.type];\n\t for (var i = 0; i < contentArray.length; i++) {\n\t resultBuffer[i+1] = contentArray[i];\n\t }\n\n\t return callback(resultBuffer.buffer);\n\t}\n\n\tfunction encodeBlobAsArrayBuffer(packet, supportsBinary, callback) {\n\t if (!supportsBinary) {\n\t return exports.encodeBase64Packet(packet, callback);\n\t }\n\n\t var fr = new FileReader();\n\t fr.onload = function() {\n\t packet.data = fr.result;\n\t exports.encodePacket(packet, supportsBinary, true, callback);\n\t };\n\t return fr.readAsArrayBuffer(packet.data);\n\t}\n\n\tfunction encodeBlob(packet, supportsBinary, callback) {\n\t if (!supportsBinary) {\n\t return exports.encodeBase64Packet(packet, callback);\n\t }\n\n\t if (dontSendBlobs) {\n\t return encodeBlobAsArrayBuffer(packet, supportsBinary, callback);\n\t }\n\n\t var length = new Uint8Array(1);\n\t length[0] = packets[packet.type];\n\t var blob = new Blob([length.buffer, packet.data]);\n\n\t return callback(blob);\n\t}\n\n\t/**\n\t * Encodes a packet with binary data in a base64 string\n\t *\n\t * @param {Object} packet, has `type` and `data`\n\t * @return {String} base64 encoded message\n\t */\n\n\texports.encodeBase64Packet = function(packet, callback) {\n\t var message = 'b' + exports.packets[packet.type];\n\t if (Blob && packet.data instanceof global.Blob) {\n\t var fr = new FileReader();\n\t fr.onload = function() {\n\t var b64 = fr.result.split(',')[1];\n\t callback(message + b64);\n\t };\n\t return fr.readAsDataURL(packet.data);\n\t }\n\n\t var b64data;\n\t try {\n\t b64data = String.fromCharCode.apply(null, new Uint8Array(packet.data));\n\t } catch (e) {\n\t // iPhone Safari doesn't let you apply with typed arrays\n\t var typed = new Uint8Array(packet.data);\n\t var basic = new Array(typed.length);\n\t for (var i = 0; i < typed.length; i++) {\n\t basic[i] = typed[i];\n\t }\n\t b64data = String.fromCharCode.apply(null, basic);\n\t }\n\t message += global.btoa(b64data);\n\t return callback(message);\n\t};\n\n\t/**\n\t * Decodes a packet. Changes format to Blob if requested.\n\t *\n\t * @return {Object} with `type` and `data` (if any)\n\t * @api private\n\t */\n\n\texports.decodePacket = function (data, binaryType, utf8decode) {\n\t if (data === undefined) {\n\t return err;\n\t }\n\t // String data\n\t if (typeof data == 'string') {\n\t if (data.charAt(0) == 'b') {\n\t return exports.decodeBase64Packet(data.substr(1), binaryType);\n\t }\n\n\t if (utf8decode) {\n\t data = tryDecode(data);\n\t if (data === false) {\n\t return err;\n\t }\n\t }\n\t var type = data.charAt(0);\n\n\t if (Number(type) != type || !packetslist[type]) {\n\t return err;\n\t }\n\n\t if (data.length > 1) {\n\t return { type: packetslist[type], data: data.substring(1) };\n\t } else {\n\t return { type: packetslist[type] };\n\t }\n\t }\n\n\t var asArray = new Uint8Array(data);\n\t var type = asArray[0];\n\t var rest = sliceBuffer(data, 1);\n\t if (Blob && binaryType === 'blob') {\n\t rest = new Blob([rest]);\n\t }\n\t return { type: packetslist[type], data: rest };\n\t};\n\n\tfunction tryDecode(data) {\n\t try {\n\t data = utf8.decode(data);\n\t } catch (e) {\n\t return false;\n\t }\n\t return data;\n\t}\n\n\t/**\n\t * Decodes a packet encoded in a base64 string\n\t *\n\t * @param {String} base64 encoded message\n\t * @return {Object} with `type` and `data` (if any)\n\t */\n\n\texports.decodeBase64Packet = function(msg, binaryType) {\n\t var type = packetslist[msg.charAt(0)];\n\t if (!base64encoder) {\n\t return { type: type, data: { base64: true, data: msg.substr(1) } };\n\t }\n\n\t var data = base64encoder.decode(msg.substr(1));\n\n\t if (binaryType === 'blob' && Blob) {\n\t data = new Blob([data]);\n\t }\n\n\t return { type: type, data: data };\n\t};\n\n\t/**\n\t * Encodes multiple messages (payload).\n\t *\n\t * <length>:data\n\t *\n\t * Example:\n\t *\n\t * 11:hello world2:hi\n\t *\n\t * If any contents are binary, they will be encoded as base64 strings. Base64\n\t * encoded strings are marked with a b before the length specifier\n\t *\n\t * @param {Array} packets\n\t * @api private\n\t */\n\n\texports.encodePayload = function (packets, supportsBinary, callback) {\n\t if (typeof supportsBinary == 'function') {\n\t callback = supportsBinary;\n\t supportsBinary = null;\n\t }\n\n\t var isBinary = hasBinary(packets);\n\n\t if (supportsBinary && isBinary) {\n\t if (Blob && !dontSendBlobs) {\n\t return exports.encodePayloadAsBlob(packets, callback);\n\t }\n\n\t return exports.encodePayloadAsArrayBuffer(packets, callback);\n\t }\n\n\t if (!packets.length) {\n\t return callback('0:');\n\t }\n\n\t function setLengthHeader(message) {\n\t return message.length + ':' + message;\n\t }\n\n\t function encodeOne(packet, doneCallback) {\n\t exports.encodePacket(packet, !isBinary ? false : supportsBinary, true, function(message) {\n\t doneCallback(null, setLengthHeader(message));\n\t });\n\t }\n\n\t map(packets, encodeOne, function(err, results) {\n\t return callback(results.join(''));\n\t });\n\t};\n\n\t/**\n\t * Async array map using after\n\t */\n\n\tfunction map(ary, each, done) {\n\t var result = new Array(ary.length);\n\t var next = after(ary.length, done);\n\n\t var eachWithIndex = function(i, el, cb) {\n\t each(el, function(error, msg) {\n\t result[i] = msg;\n\t cb(error, result);\n\t });\n\t };\n\n\t for (var i = 0; i < ary.length; i++) {\n\t eachWithIndex(i, ary[i], next);\n\t }\n\t}\n\n\t/*\n\t * Decodes data when a payload is maybe expected. Possible binary contents are\n\t * decoded from their base64 representation\n\t *\n\t * @param {String} data, callback method\n\t * @api public\n\t */\n\n\texports.decodePayload = function (data, binaryType, callback) {\n\t if (typeof data != 'string') {\n\t return exports.decodePayloadAsBinary(data, binaryType, callback);\n\t }\n\n\t if (typeof binaryType === 'function') {\n\t callback = binaryType;\n\t binaryType = null;\n\t }\n\n\t var packet;\n\t if (data == '') {\n\t // parser error - ignoring payload\n\t return callback(err, 0, 1);\n\t }\n\n\t var length = ''\n\t , n, msg;\n\n\t for (var i = 0, l = data.length; i < l; i++) {\n\t var chr = data.charAt(i);\n\n\t if (':' != chr) {\n\t length += chr;\n\t } else {\n\t if ('' == length || (length != (n = Number(length)))) {\n\t // parser error - ignoring payload\n\t return callback(err, 0, 1);\n\t }\n\n\t msg = data.substr(i + 1, n);\n\n\t if (length != msg.length) {\n\t // parser error - ignoring payload\n\t return callback(err, 0, 1);\n\t }\n\n\t if (msg.length) {\n\t packet = exports.decodePacket(msg, binaryType, true);\n\n\t if (err.type == packet.type && err.data == packet.data) {\n\t // parser error in individual packet - ignoring payload\n\t return callback(err, 0, 1);\n\t }\n\n\t var ret = callback(packet, i + n, l);\n\t if (false === ret) return;\n\t }\n\n\t // advance cursor\n\t i += n;\n\t length = '';\n\t }\n\t }\n\n\t if (length != '') {\n\t // parser error - ignoring payload\n\t return callback(err, 0, 1);\n\t }\n\n\t};\n\n\t/**\n\t * Encodes multiple messages (payload) as binary.\n\t *\n\t * <1 = binary, 0 = string><number from 0-9><number from 0-9>[...]<number\n\t * 255><data>\n\t *\n\t * Example:\n\t * 1 3 255 1 2 3, if the binary contents are interpreted as 8 bit integers\n\t *\n\t * @param {Array} packets\n\t * @return {ArrayBuffer} encoded payload\n\t * @api private\n\t */\n\n\texports.encodePayloadAsArrayBuffer = function(packets, callback) {\n\t if (!packets.length) {\n\t return callback(new ArrayBuffer(0));\n\t }\n\n\t function encodeOne(packet, doneCallback) {\n\t exports.encodePacket(packet, true, true, function(data) {\n\t return doneCallback(null, data);\n\t });\n\t }\n\n\t map(packets, encodeOne, function(err, encodedPackets) {\n\t var totalLength = encodedPackets.reduce(function(acc, p) {\n\t var len;\n\t if (typeof p === 'string'){\n\t len = p.length;\n\t } else {\n\t len = p.byteLength;\n\t }\n\t return acc + len.toString().length + len + 2; // string/binary identifier + separator = 2\n\t }, 0);\n\n\t var resultArray = new Uint8Array(totalLength);\n\n\t var bufferIndex = 0;\n\t encodedPackets.forEach(function(p) {\n\t var isString = typeof p === 'string';\n\t var ab = p;\n\t if (isString) {\n\t var view = new Uint8Array(p.length);\n\t for (var i = 0; i < p.length; i++) {\n\t view[i] = p.charCodeAt(i);\n\t }\n\t ab = view.buffer;\n\t }\n\n\t if (isString) { // not true binary\n\t resultArray[bufferIndex++] = 0;\n\t } else { // true binary\n\t resultArray[bufferIndex++] = 1;\n\t }\n\n\t var lenStr = ab.byteLength.toString();\n\t for (var i = 0; i < lenStr.length; i++) {\n\t resultArray[bufferIndex++] = parseInt(lenStr[i]);\n\t }\n\t resultArray[bufferIndex++] = 255;\n\n\t var view = new Uint8Array(ab);\n\t for (var i = 0; i < view.length; i++) {\n\t resultArray[bufferIndex++] = view[i];\n\t }\n\t });\n\n\t return callback(resultArray.buffer);\n\t });\n\t};\n\n\t/**\n\t * Encode as Blob\n\t */\n\n\texports.encodePayloadAsBlob = function(packets, callback) {\n\t function encodeOne(packet, doneCallback) {\n\t exports.encodePacket(packet, true, true, function(encoded) {\n\t var binaryIdentifier = new Uint8Array(1);\n\t binaryIdentifier[0] = 1;\n\t if (typeof encoded === 'string') {\n\t var view = new Uint8Array(encoded.length);\n\t for (var i = 0; i < encoded.length; i++) {\n\t view[i] = encoded.charCodeAt(i);\n\t }\n\t encoded = view.buffer;\n\t binaryIdentifier[0] = 0;\n\t }\n\n\t var len = (encoded instanceof ArrayBuffer)\n\t ? encoded.byteLength\n\t : encoded.size;\n\n\t var lenStr = len.toString();\n\t var lengthAry = new Uint8Array(lenStr.length + 1);\n\t for (var i = 0; i < lenStr.length; i++) {\n\t lengthAry[i] = parseInt(lenStr[i]);\n\t }\n\t lengthAry[lenStr.length] = 255;\n\n\t if (Blob) {\n\t var blob = new Blob([binaryIdentifier.buffer, lengthAry.buffer, encoded]);\n\t doneCallback(null, blob);\n\t }\n\t });\n\t }\n\n\t map(packets, encodeOne, function(err, results) {\n\t return callback(new Blob(results));\n\t });\n\t};\n\n\t/*\n\t * Decodes data when a payload is maybe expected. Strings are decoded by\n\t * interpreting each byte as a key code for entries marked to start with 0. See\n\t * description of encodePayloadAsBinary\n\t *\n\t * @param {ArrayBuffer} data, callback method\n\t * @api public\n\t */\n\n\texports.decodePayloadAsBinary = function (data, binaryType, callback) {\n\t if (typeof binaryType === 'function') {\n\t callback = binaryType;\n\t binaryType = null;\n\t }\n\n\t var bufferTail = data;\n\t var buffers = [];\n\n\t var numberTooLong = false;\n\t while (bufferTail.byteLength > 0) {\n\t var tailArray = new Uint8Array(bufferTail);\n\t var isString = tailArray[0] === 0;\n\t var msgLength = '';\n\n\t for (var i = 1; ; i++) {\n\t if (tailArray[i] == 255) break;\n\n\t if (msgLength.length > 310) {\n\t numberTooLong = true;\n\t break;\n\t }\n\n\t msgLength += tailArray[i];\n\t }\n\n\t if(numberTooLong) return callback(err, 0, 1);\n\n\t bufferTail = sliceBuffer(bufferTail, 2 + msgLength.length);\n\t msgLength = parseInt(msgLength);\n\n\t var msg = sliceBuffer(bufferTail, 0, msgLength);\n\t if (isString) {\n\t try {\n\t msg = String.fromCharCode.apply(null, new Uint8Array(msg));\n\t } catch (e) {\n\t // iPhone Safari doesn't let you apply to typed arrays\n\t var typed = new Uint8Array(msg);\n\t msg = '';\n\t for (var i = 0; i < typed.length; i++) {\n\t msg += String.fromCharCode(typed[i]);\n\t }\n\t }\n\t }\n\n\t buffers.push(msg);\n\t bufferTail = sliceBuffer(bufferTail, msgLength);\n\t }\n\n\t var total = buffers.length;\n\t buffers.forEach(function(buffer, i) {\n\t callback(exports.decodePacket(buffer, binaryType, true), i, total);\n\t });\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 28 */\n/***/ function(module, exports) {\n\n\t\n\t/**\n\t * Gets the keys for an object.\n\t *\n\t * @return {Array} keys\n\t * @api private\n\t */\n\n\tmodule.exports = Object.keys || function keys (obj){\n\t var arr = [];\n\t var has = Object.prototype.hasOwnProperty;\n\n\t for (var i in obj) {\n\t if (has.call(obj, i)) {\n\t arr.push(i);\n\t }\n\t }\n\t return arr;\n\t};\n\n\n/***/ },\n/* 29 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {\n\t/*\n\t * Module requirements.\n\t */\n\n\tvar isArray = __webpack_require__(15);\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = hasBinary;\n\n\t/**\n\t * Checks for binary data.\n\t *\n\t * Right now only Buffer and ArrayBuffer are supported..\n\t *\n\t * @param {Object} anything\n\t * @api public\n\t */\n\n\tfunction hasBinary(data) {\n\n\t function _hasBinary(obj) {\n\t if (!obj) return false;\n\n\t if ( (global.Buffer && global.Buffer.isBuffer && global.Buffer.isBuffer(obj)) ||\n\t (global.ArrayBuffer && obj instanceof ArrayBuffer) ||\n\t (global.Blob && obj instanceof Blob) ||\n\t (global.File && obj instanceof File)\n\t ) {\n\t return true;\n\t }\n\n\t if (isArray(obj)) {\n\t for (var i = 0; i < obj.length; i++) {\n\t if (_hasBinary(obj[i])) {\n\t return true;\n\t }\n\t }\n\t } else if (obj && 'object' == typeof obj) {\n\t // see: https://github.com/Automattic/has-binary/pull/4\n\t if (obj.toJSON && 'function' == typeof obj.toJSON) {\n\t obj = obj.toJSON();\n\t }\n\n\t for (var key in obj) {\n\t if (Object.prototype.hasOwnProperty.call(obj, key) && _hasBinary(obj[key])) {\n\t return true;\n\t }\n\t }\n\t }\n\n\t return false;\n\t }\n\n\t return _hasBinary(data);\n\t}\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 30 */\n/***/ function(module, exports) {\n\n\t/**\n\t * An abstraction for slicing an arraybuffer even when\n\t * ArrayBuffer.prototype.slice is not supported\n\t *\n\t * @api public\n\t */\n\n\tmodule.exports = function(arraybuffer, start, end) {\n\t var bytes = arraybuffer.byteLength;\n\t start = start || 0;\n\t end = end || bytes;\n\n\t if (arraybuffer.slice) { return arraybuffer.slice(start, end); }\n\n\t if (start < 0) { start += bytes; }\n\t if (end < 0) { end += bytes; }\n\t if (end > bytes) { end = bytes; }\n\n\t if (start >= bytes || start >= end || bytes === 0) {\n\t return new ArrayBuffer(0);\n\t }\n\n\t var abv = new Uint8Array(arraybuffer);\n\t var result = new Uint8Array(end - start);\n\t for (var i = start, ii = 0; i < end; i++, ii++) {\n\t result[ii] = abv[i];\n\t }\n\t return result.buffer;\n\t};\n\n\n/***/ },\n/* 31 */\n/***/ function(module, exports) {\n\n\tmodule.exports = after\n\n\tfunction after(count, callback, err_cb) {\n\t var bail = false\n\t err_cb = err_cb || noop\n\t proxy.count = count\n\n\t return (count === 0) ? callback() : proxy\n\n\t function proxy(err, result) {\n\t if (proxy.count <= 0) {\n\t throw new Error('after called too many times')\n\t }\n\t --proxy.count\n\n\t // after first error, rest are passed to err_cb\n\t if (err) {\n\t bail = true\n\t callback(err)\n\t // future error callbacks will go to error handler\n\t callback = err_cb\n\t } else if (proxy.count === 0 && !bail) {\n\t callback(null, result)\n\t }\n\t }\n\t}\n\n\tfunction noop() {}\n\n\n/***/ },\n/* 32 */\n/***/ function(module, exports, __webpack_require__) {\n\n\tvar __WEBPACK_AMD_DEFINE_RESULT__;/* WEBPACK VAR INJECTION */(function(module, global) {/*! https://mths.be/wtf8 v1.0.0 by @mathias */\n\t;(function(root) {\n\n\t\t// Detect free variables `exports`\n\t\tvar freeExports = typeof exports == 'object' && exports;\n\n\t\t// Detect free variable `module`\n\t\tvar freeModule = typeof module == 'object' && module &&\n\t\t\tmodule.exports == freeExports && module;\n\n\t\t// Detect free variable `global`, from Node.js or Browserified code,\n\t\t// and use it as `root`\n\t\tvar freeGlobal = typeof global == 'object' && global;\n\t\tif (freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal) {\n\t\t\troot = freeGlobal;\n\t\t}\n\n\t\t/*--------------------------------------------------------------------------*/\n\n\t\tvar stringFromCharCode = String.fromCharCode;\n\n\t\t// Taken from https://mths.be/punycode\n\t\tfunction ucs2decode(string) {\n\t\t\tvar output = [];\n\t\t\tvar counter = 0;\n\t\t\tvar length = string.length;\n\t\t\tvar value;\n\t\t\tvar extra;\n\t\t\twhile (counter < length) {\n\t\t\t\tvalue = string.charCodeAt(counter++);\n\t\t\t\tif (value >= 0xD800 && value <= 0xDBFF && counter < length) {\n\t\t\t\t\t// high surrogate, and there is a next character\n\t\t\t\t\textra = string.charCodeAt(counter++);\n\t\t\t\t\tif ((extra & 0xFC00) == 0xDC00) { // low surrogate\n\t\t\t\t\t\toutput.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// unmatched surrogate; only append this code unit, in case the next\n\t\t\t\t\t\t// code unit is the high surrogate of a surrogate pair\n\t\t\t\t\t\toutput.push(value);\n\t\t\t\t\t\tcounter--;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\toutput.push(value);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn output;\n\t\t}\n\n\t\t// Taken from https://mths.be/punycode\n\t\tfunction ucs2encode(array) {\n\t\t\tvar length = array.length;\n\t\t\tvar index = -1;\n\t\t\tvar value;\n\t\t\tvar output = '';\n\t\t\twhile (++index < length) {\n\t\t\t\tvalue = array[index];\n\t\t\t\tif (value > 0xFFFF) {\n\t\t\t\t\tvalue -= 0x10000;\n\t\t\t\t\toutput += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);\n\t\t\t\t\tvalue = 0xDC00 | value & 0x3FF;\n\t\t\t\t}\n\t\t\t\toutput += stringFromCharCode(value);\n\t\t\t}\n\t\t\treturn output;\n\t\t}\n\n\t\t/*--------------------------------------------------------------------------*/\n\n\t\tfunction createByte(codePoint, shift) {\n\t\t\treturn stringFromCharCode(((codePoint >> shift) & 0x3F) | 0x80);\n\t\t}\n\n\t\tfunction encodeCodePoint(codePoint) {\n\t\t\tif ((codePoint & 0xFFFFFF80) == 0) { // 1-byte sequence\n\t\t\t\treturn stringFromCharCode(codePoint);\n\t\t\t}\n\t\t\tvar symbol = '';\n\t\t\tif ((codePoint & 0xFFFFF800) == 0) { // 2-byte sequence\n\t\t\t\tsymbol = stringFromCharCode(((codePoint >> 6) & 0x1F) | 0xC0);\n\t\t\t}\n\t\t\telse if ((codePoint & 0xFFFF0000) == 0) { // 3-byte sequence\n\t\t\t\tsymbol = stringFromCharCode(((codePoint >> 12) & 0x0F) | 0xE0);\n\t\t\t\tsymbol += createByte(codePoint, 6);\n\t\t\t}\n\t\t\telse if ((codePoint & 0xFFE00000) == 0) { // 4-byte sequence\n\t\t\t\tsymbol = stringFromCharCode(((codePoint >> 18) & 0x07) | 0xF0);\n\t\t\t\tsymbol += createByte(codePoint, 12);\n\t\t\t\tsymbol += createByte(codePoint, 6);\n\t\t\t}\n\t\t\tsymbol += stringFromCharCode((codePoint & 0x3F) | 0x80);\n\t\t\treturn symbol;\n\t\t}\n\n\t\tfunction wtf8encode(string) {\n\t\t\tvar codePoints = ucs2decode(string);\n\t\t\tvar length = codePoints.length;\n\t\t\tvar index = -1;\n\t\t\tvar codePoint;\n\t\t\tvar byteString = '';\n\t\t\twhile (++index < length) {\n\t\t\t\tcodePoint = codePoints[index];\n\t\t\t\tbyteString += encodeCodePoint(codePoint);\n\t\t\t}\n\t\t\treturn byteString;\n\t\t}\n\n\t\t/*--------------------------------------------------------------------------*/\n\n\t\tfunction readContinuationByte() {\n\t\t\tif (byteIndex >= byteCount) {\n\t\t\t\tthrow Error('Invalid byte index');\n\t\t\t}\n\n\t\t\tvar continuationByte = byteArray[byteIndex] & 0xFF;\n\t\t\tbyteIndex++;\n\n\t\t\tif ((continuationByte & 0xC0) == 0x80) {\n\t\t\t\treturn continuationByte & 0x3F;\n\t\t\t}\n\n\t\t\t// If we end up here, it’s not a continuation byte.\n\t\t\tthrow Error('Invalid continuation byte');\n\t\t}\n\n\t\tfunction decodeSymbol() {\n\t\t\tvar byte1;\n\t\t\tvar byte2;\n\t\t\tvar byte3;\n\t\t\tvar byte4;\n\t\t\tvar codePoint;\n\n\t\t\tif (byteIndex > byteCount) {\n\t\t\t\tthrow Error('Invalid byte index');\n\t\t\t}\n\n\t\t\tif (byteIndex == byteCount) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\t// Read the first byte.\n\t\t\tbyte1 = byteArray[byteIndex] & 0xFF;\n\t\t\tbyteIndex++;\n\n\t\t\t// 1-byte sequence (no continuation bytes)\n\t\t\tif ((byte1 & 0x80) == 0) {\n\t\t\t\treturn byte1;\n\t\t\t}\n\n\t\t\t// 2-byte sequence\n\t\t\tif ((byte1 & 0xE0) == 0xC0) {\n\t\t\t\tvar byte2 = readContinuationByte();\n\t\t\t\tcodePoint = ((byte1 & 0x1F) << 6) | byte2;\n\t\t\t\tif (codePoint >= 0x80) {\n\t\t\t\t\treturn codePoint;\n\t\t\t\t} else {\n\t\t\t\t\tthrow Error('Invalid continuation byte');\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// 3-byte sequence (may include unpaired surrogates)\n\t\t\tif ((byte1 & 0xF0) == 0xE0) {\n\t\t\t\tbyte2 = readContinuationByte();\n\t\t\t\tbyte3 = readContinuationByte();\n\t\t\t\tcodePoint = ((byte1 & 0x0F) << 12) | (byte2 << 6) | byte3;\n\t\t\t\tif (codePoint >= 0x0800) {\n\t\t\t\t\treturn codePoint;\n\t\t\t\t} else {\n\t\t\t\t\tthrow Error('Invalid continuation byte');\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// 4-byte sequence\n\t\t\tif ((byte1 & 0xF8) == 0xF0) {\n\t\t\t\tbyte2 = readContinuationByte();\n\t\t\t\tbyte3 = readContinuationByte();\n\t\t\t\tbyte4 = readContinuationByte();\n\t\t\t\tcodePoint = ((byte1 & 0x0F) << 0x12) | (byte2 << 0x0C) |\n\t\t\t\t\t(byte3 << 0x06) | byte4;\n\t\t\t\tif (codePoint >= 0x010000 && codePoint <= 0x10FFFF) {\n\t\t\t\t\treturn codePoint;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthrow Error('Invalid WTF-8 detected');\n\t\t}\n\n\t\tvar byteArray;\n\t\tvar byteCount;\n\t\tvar byteIndex;\n\t\tfunction wtf8decode(byteString) {\n\t\t\tbyteArray = ucs2decode(byteString);\n\t\t\tbyteCount = byteArray.length;\n\t\t\tbyteIndex = 0;\n\t\t\tvar codePoints = [];\n\t\t\tvar tmp;\n\t\t\twhile ((tmp = decodeSymbol()) !== false) {\n\t\t\t\tcodePoints.push(tmp);\n\t\t\t}\n\t\t\treturn ucs2encode(codePoints);\n\t\t}\n\n\t\t/*--------------------------------------------------------------------------*/\n\n\t\tvar wtf8 = {\n\t\t\t'version': '1.0.0',\n\t\t\t'encode': wtf8encode,\n\t\t\t'decode': wtf8decode\n\t\t};\n\n\t\t// Some AMD build optimizers, like r.js, check for specific condition patterns\n\t\t// like the following:\n\t\tif (\n\t\t\ttrue\n\t\t) {\n\t\t\t!(__WEBPACK_AMD_DEFINE_RESULT__ = function() {\n\t\t\t\treturn wtf8;\n\t\t\t}.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n\t\t}\telse if (freeExports && !freeExports.nodeType) {\n\t\t\tif (freeModule) { // in Node.js or RingoJS v0.8.0+\n\t\t\t\tfreeModule.exports = wtf8;\n\t\t\t} else { // in Narwhal or RingoJS v0.7.0-\n\t\t\t\tvar object = {};\n\t\t\t\tvar hasOwnProperty = object.hasOwnProperty;\n\t\t\t\tfor (var key in wtf8) {\n\t\t\t\t\thasOwnProperty.call(wtf8, key) && (freeExports[key] = wtf8[key]);\n\t\t\t\t}\n\t\t\t}\n\t\t} else { // in Rhino or a web browser\n\t\t\troot.wtf8 = wtf8;\n\t\t}\n\n\t}(this));\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(12)(module), (function() { return this; }())))\n\n/***/ },\n/* 33 */\n/***/ function(module, exports) {\n\n\t/*\n\t * base64-arraybuffer\n\t * https://github.com/niklasvh/base64-arraybuffer\n\t *\n\t * Copyright (c) 2012 Niklas von Hertzen\n\t * Licensed under the MIT license.\n\t */\n\t(function(){\n\t \"use strict\";\n\n\t var chars = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\";\n\n\t // Use a lookup table to find the index.\n\t var lookup = new Uint8Array(256);\n\t for (var i = 0; i < chars.length; i++) {\n\t lookup[chars.charCodeAt(i)] = i;\n\t }\n\n\t exports.encode = function(arraybuffer) {\n\t var bytes = new Uint8Array(arraybuffer),\n\t i, len = bytes.length, base64 = \"\";\n\n\t for (i = 0; i < len; i+=3) {\n\t base64 += chars[bytes[i] >> 2];\n\t base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];\n\t base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];\n\t base64 += chars[bytes[i + 2] & 63];\n\t }\n\n\t if ((len % 3) === 2) {\n\t base64 = base64.substring(0, base64.length - 1) + \"=\";\n\t } else if (len % 3 === 1) {\n\t base64 = base64.substring(0, base64.length - 2) + \"==\";\n\t }\n\n\t return base64;\n\t };\n\n\t exports.decode = function(base64) {\n\t var bufferLength = base64.length * 0.75,\n\t len = base64.length, i, p = 0,\n\t encoded1, encoded2, encoded3, encoded4;\n\n\t if (base64[base64.length - 1] === \"=\") {\n\t bufferLength--;\n\t if (base64[base64.length - 2] === \"=\") {\n\t bufferLength--;\n\t }\n\t }\n\n\t var arraybuffer = new ArrayBuffer(bufferLength),\n\t bytes = new Uint8Array(arraybuffer);\n\n\t for (i = 0; i < len; i+=4) {\n\t encoded1 = lookup[base64.charCodeAt(i)];\n\t encoded2 = lookup[base64.charCodeAt(i+1)];\n\t encoded3 = lookup[base64.charCodeAt(i+2)];\n\t encoded4 = lookup[base64.charCodeAt(i+3)];\n\n\t bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);\n\t bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);\n\t bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);\n\t }\n\n\t return arraybuffer;\n\t };\n\t})();\n\n\n/***/ },\n/* 34 */\n/***/ function(module, exports) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Create a blob builder even when vendor prefixes exist\n\t */\n\n\tvar BlobBuilder = global.BlobBuilder\n\t || global.WebKitBlobBuilder\n\t || global.MSBlobBuilder\n\t || global.MozBlobBuilder;\n\n\t/**\n\t * Check if Blob constructor is supported\n\t */\n\n\tvar blobSupported = (function() {\n\t try {\n\t var a = new Blob(['hi']);\n\t return a.size === 2;\n\t } catch(e) {\n\t return false;\n\t }\n\t})();\n\n\t/**\n\t * Check if Blob constructor supports ArrayBufferViews\n\t * Fails in Safari 6, so we need to map to ArrayBuffers there.\n\t */\n\n\tvar blobSupportsArrayBufferView = blobSupported && (function() {\n\t try {\n\t var b = new Blob([new Uint8Array([1,2])]);\n\t return b.size === 2;\n\t } catch(e) {\n\t return false;\n\t }\n\t})();\n\n\t/**\n\t * Check if BlobBuilder is supported\n\t */\n\n\tvar blobBuilderSupported = BlobBuilder\n\t && BlobBuilder.prototype.append\n\t && BlobBuilder.prototype.getBlob;\n\n\t/**\n\t * Helper function that maps ArrayBufferViews to ArrayBuffers\n\t * Used by BlobBuilder constructor and old browsers that didn't\n\t * support it in the Blob constructor.\n\t */\n\n\tfunction mapArrayBufferViews(ary) {\n\t for (var i = 0; i < ary.length; i++) {\n\t var chunk = ary[i];\n\t if (chunk.buffer instanceof ArrayBuffer) {\n\t var buf = chunk.buffer;\n\n\t // if this is a subarray, make a copy so we only\n\t // include the subarray region from the underlying buffer\n\t if (chunk.byteLength !== buf.byteLength) {\n\t var copy = new Uint8Array(chunk.byteLength);\n\t copy.set(new Uint8Array(buf, chunk.byteOffset, chunk.byteLength));\n\t buf = copy.buffer;\n\t }\n\n\t ary[i] = buf;\n\t }\n\t }\n\t}\n\n\tfunction BlobBuilderConstructor(ary, options) {\n\t options = options || {};\n\n\t var bb = new BlobBuilder();\n\t mapArrayBufferViews(ary);\n\n\t for (var i = 0; i < ary.length; i++) {\n\t bb.append(ary[i]);\n\t }\n\n\t return (options.type) ? bb.getBlob(options.type) : bb.getBlob();\n\t};\n\n\tfunction BlobConstructor(ary, options) {\n\t mapArrayBufferViews(ary);\n\t return new Blob(ary, options || {});\n\t};\n\n\tmodule.exports = (function() {\n\t if (blobSupported) {\n\t return blobSupportsArrayBufferView ? global.Blob : BlobConstructor;\n\t } else if (blobBuilderSupported) {\n\t return BlobBuilderConstructor;\n\t } else {\n\t return undefined;\n\t }\n\t})();\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 35 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t\r\n\t/**\r\n\t * Expose `Emitter`.\r\n\t */\r\n\r\n\tif (true) {\r\n\t module.exports = Emitter;\r\n\t}\r\n\r\n\t/**\r\n\t * Initialize a new `Emitter`.\r\n\t *\r\n\t * @api public\r\n\t */\r\n\r\n\tfunction Emitter(obj) {\r\n\t if (obj) return mixin(obj);\r\n\t};\r\n\r\n\t/**\r\n\t * Mixin the emitter properties.\r\n\t *\r\n\t * @param {Object} obj\r\n\t * @return {Object}\r\n\t * @api private\r\n\t */\r\n\r\n\tfunction mixin(obj) {\r\n\t for (var key in Emitter.prototype) {\r\n\t obj[key] = Emitter.prototype[key];\r\n\t }\r\n\t return obj;\r\n\t}\r\n\r\n\t/**\r\n\t * Listen on the given `event` with `fn`.\r\n\t *\r\n\t * @param {String} event\r\n\t * @param {Function} fn\r\n\t * @return {Emitter}\r\n\t * @api public\r\n\t */\r\n\r\n\tEmitter.prototype.on =\r\n\tEmitter.prototype.addEventListener = function(event, fn){\r\n\t this._callbacks = this._callbacks || {};\r\n\t (this._callbacks['$' + event] = this._callbacks['$' + event] || [])\r\n\t .push(fn);\r\n\t return this;\r\n\t};\r\n\r\n\t/**\r\n\t * Adds an `event` listener that will be invoked a single\r\n\t * time then automatically removed.\r\n\t *\r\n\t * @param {String} event\r\n\t * @param {Function} fn\r\n\t * @return {Emitter}\r\n\t * @api public\r\n\t */\r\n\r\n\tEmitter.prototype.once = function(event, fn){\r\n\t function on() {\r\n\t this.off(event, on);\r\n\t fn.apply(this, arguments);\r\n\t }\r\n\r\n\t on.fn = fn;\r\n\t this.on(event, on);\r\n\t return this;\r\n\t};\r\n\r\n\t/**\r\n\t * Remove the given callback for `event` or all\r\n\t * registered callbacks.\r\n\t *\r\n\t * @param {String} event\r\n\t * @param {Function} fn\r\n\t * @return {Emitter}\r\n\t * @api public\r\n\t */\r\n\r\n\tEmitter.prototype.off =\r\n\tEmitter.prototype.removeListener =\r\n\tEmitter.prototype.removeAllListeners =\r\n\tEmitter.prototype.removeEventListener = function(event, fn){\r\n\t this._callbacks = this._callbacks || {};\r\n\r\n\t // all\r\n\t if (0 == arguments.length) {\r\n\t this._callbacks = {};\r\n\t return this;\r\n\t }\r\n\r\n\t // specific event\r\n\t var callbacks = this._callbacks['$' + event];\r\n\t if (!callbacks) return this;\r\n\r\n\t // remove all handlers\r\n\t if (1 == arguments.length) {\r\n\t delete this._callbacks['$' + event];\r\n\t return this;\r\n\t }\r\n\r\n\t // remove specific handler\r\n\t var cb;\r\n\t for (var i = 0; i < callbacks.length; i++) {\r\n\t cb = callbacks[i];\r\n\t if (cb === fn || cb.fn === fn) {\r\n\t callbacks.splice(i, 1);\r\n\t break;\r\n\t }\r\n\t }\r\n\t return this;\r\n\t};\r\n\r\n\t/**\r\n\t * Emit `event` with the given args.\r\n\t *\r\n\t * @param {String} event\r\n\t * @param {Mixed} ...\r\n\t * @return {Emitter}\r\n\t */\r\n\r\n\tEmitter.prototype.emit = function(event){\r\n\t this._callbacks = this._callbacks || {};\r\n\t var args = [].slice.call(arguments, 1)\r\n\t , callbacks = this._callbacks['$' + event];\r\n\r\n\t if (callbacks) {\r\n\t callbacks = callbacks.slice(0);\r\n\t for (var i = 0, len = callbacks.length; i < len; ++i) {\r\n\t callbacks[i].apply(this, args);\r\n\t }\r\n\t }\r\n\r\n\t return this;\r\n\t};\r\n\r\n\t/**\r\n\t * Return array of callbacks for `event`.\r\n\t *\r\n\t * @param {String} event\r\n\t * @return {Array}\r\n\t * @api public\r\n\t */\r\n\r\n\tEmitter.prototype.listeners = function(event){\r\n\t this._callbacks = this._callbacks || {};\r\n\t return this._callbacks['$' + event] || [];\r\n\t};\r\n\r\n\t/**\r\n\t * Check if this emitter has `event` handlers.\r\n\t *\r\n\t * @param {String} event\r\n\t * @return {Boolean}\r\n\t * @api public\r\n\t */\r\n\r\n\tEmitter.prototype.hasListeners = function(event){\r\n\t return !! this.listeners(event).length;\r\n\t};\r\n\n\n/***/ },\n/* 36 */\n/***/ function(module, exports) {\n\n\t/**\r\n\t * Compiles a querystring\r\n\t * Returns string representation of the object\r\n\t *\r\n\t * @param {Object}\r\n\t * @api private\r\n\t */\r\n\r\n\texports.encode = function (obj) {\r\n\t var str = '';\r\n\r\n\t for (var i in obj) {\r\n\t if (obj.hasOwnProperty(i)) {\r\n\t if (str.length) str += '&';\r\n\t str += encodeURIComponent(i) + '=' + encodeURIComponent(obj[i]);\r\n\t }\r\n\t }\r\n\r\n\t return str;\r\n\t};\r\n\r\n\t/**\r\n\t * Parses a simple querystring into an object\r\n\t *\r\n\t * @param {String} qs\r\n\t * @api private\r\n\t */\r\n\r\n\texports.decode = function(qs){\r\n\t var qry = {};\r\n\t var pairs = qs.split('&');\r\n\t for (var i = 0, l = pairs.length; i < l; i++) {\r\n\t var pair = pairs[i].split('=');\r\n\t qry[decodeURIComponent(pair[0])] = decodeURIComponent(pair[1]);\r\n\t }\r\n\t return qry;\r\n\t};\r\n\n\n/***/ },\n/* 37 */\n/***/ function(module, exports) {\n\n\t\n\tmodule.exports = function(a, b){\n\t var fn = function(){};\n\t fn.prototype = b.prototype;\n\t a.prototype = new fn;\n\t a.prototype.constructor = a;\n\t};\n\n/***/ },\n/* 38 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\n\tvar alphabet = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-_'.split('')\n\t , length = 64\n\t , map = {}\n\t , seed = 0\n\t , i = 0\n\t , prev;\n\n\t/**\n\t * Return a string representing the specified number.\n\t *\n\t * @param {Number} num The number to convert.\n\t * @returns {String} The string representation of the number.\n\t * @api public\n\t */\n\tfunction encode(num) {\n\t var encoded = '';\n\n\t do {\n\t encoded = alphabet[num % length] + encoded;\n\t num = Math.floor(num / length);\n\t } while (num > 0);\n\n\t return encoded;\n\t}\n\n\t/**\n\t * Return the integer value specified by the given string.\n\t *\n\t * @param {String} str The string to convert.\n\t * @returns {Number} The integer value represented by the string.\n\t * @api public\n\t */\n\tfunction decode(str) {\n\t var decoded = 0;\n\n\t for (i = 0; i < str.length; i++) {\n\t decoded = decoded * length + map[str.charAt(i)];\n\t }\n\n\t return decoded;\n\t}\n\n\t/**\n\t * Yeast: A tiny growing id generator.\n\t *\n\t * @returns {String} A unique id.\n\t * @api public\n\t */\n\tfunction yeast() {\n\t var now = encode(+new Date());\n\n\t if (now !== prev) return seed = 0, prev = now;\n\t return now +'.'+ encode(seed++);\n\t}\n\n\t//\n\t// Map each character to its index.\n\t//\n\tfor (; i < length; i++) map[alphabet[i]] = i;\n\n\t//\n\t// Expose the `yeast`, `encode` and `decode` functions.\n\t//\n\tyeast.encode = encode;\n\tyeast.decode = decode;\n\tmodule.exports = yeast;\n\n\n/***/ },\n/* 39 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {\n\t/**\n\t * Module requirements.\n\t */\n\n\tvar Polling = __webpack_require__(25);\n\tvar inherit = __webpack_require__(37);\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = JSONPPolling;\n\n\t/**\n\t * Cached regular expressions.\n\t */\n\n\tvar rNewline = /\\n/g;\n\tvar rEscapedNewline = /\\\\n/g;\n\n\t/**\n\t * Global JSONP callbacks.\n\t */\n\n\tvar callbacks;\n\n\t/**\n\t * Noop.\n\t */\n\n\tfunction empty () { }\n\n\t/**\n\t * JSONP Polling constructor.\n\t *\n\t * @param {Object} opts.\n\t * @api public\n\t */\n\n\tfunction JSONPPolling (opts) {\n\t Polling.call(this, opts);\n\n\t this.query = this.query || {};\n\n\t // define global callbacks array if not present\n\t // we do this here (lazily) to avoid unneeded global pollution\n\t if (!callbacks) {\n\t // we need to consider multiple engines in the same page\n\t if (!global.___eio) global.___eio = [];\n\t callbacks = global.___eio;\n\t }\n\n\t // callback identifier\n\t this.index = callbacks.length;\n\n\t // add callback to jsonp global\n\t var self = this;\n\t callbacks.push(function (msg) {\n\t self.onData(msg);\n\t });\n\n\t // append to query string\n\t this.query.j = this.index;\n\n\t // prevent spurious errors from being emitted when the window is unloaded\n\t if (global.document && global.addEventListener) {\n\t global.addEventListener('beforeunload', function () {\n\t if (self.script) self.script.onerror = empty;\n\t }, false);\n\t }\n\t}\n\n\t/**\n\t * Inherits from Polling.\n\t */\n\n\tinherit(JSONPPolling, Polling);\n\n\t/*\n\t * JSONP only supports binary as base64 encoded strings\n\t */\n\n\tJSONPPolling.prototype.supportsBinary = false;\n\n\t/**\n\t * Closes the socket.\n\t *\n\t * @api private\n\t */\n\n\tJSONPPolling.prototype.doClose = function () {\n\t if (this.script) {\n\t this.script.parentNode.removeChild(this.script);\n\t this.script = null;\n\t }\n\n\t if (this.form) {\n\t this.form.parentNode.removeChild(this.form);\n\t this.form = null;\n\t this.iframe = null;\n\t }\n\n\t Polling.prototype.doClose.call(this);\n\t};\n\n\t/**\n\t * Starts a poll cycle.\n\t *\n\t * @api private\n\t */\n\n\tJSONPPolling.prototype.doPoll = function () {\n\t var self = this;\n\t var script = document.createElement('script');\n\n\t if (this.script) {\n\t this.script.parentNode.removeChild(this.script);\n\t this.script = null;\n\t }\n\n\t script.async = true;\n\t script.src = this.uri();\n\t script.onerror = function (e) {\n\t self.onError('jsonp poll error', e);\n\t };\n\n\t var insertAt = document.getElementsByTagName('script')[0];\n\t if (insertAt) {\n\t insertAt.parentNode.insertBefore(script, insertAt);\n\t } else {\n\t (document.head || document.body).appendChild(script);\n\t }\n\t this.script = script;\n\n\t var isUAgecko = 'undefined' !== typeof navigator && /gecko/i.test(navigator.userAgent);\n\n\t if (isUAgecko) {\n\t setTimeout(function () {\n\t var iframe = document.createElement('iframe');\n\t document.body.appendChild(iframe);\n\t document.body.removeChild(iframe);\n\t }, 100);\n\t }\n\t};\n\n\t/**\n\t * Writes with a hidden iframe.\n\t *\n\t * @param {String} data to send\n\t * @param {Function} called upon flush.\n\t * @api private\n\t */\n\n\tJSONPPolling.prototype.doWrite = function (data, fn) {\n\t var self = this;\n\n\t if (!this.form) {\n\t var form = document.createElement('form');\n\t var area = document.createElement('textarea');\n\t var id = this.iframeId = 'eio_iframe_' + this.index;\n\t var iframe;\n\n\t form.className = 'socketio';\n\t form.style.position = 'absolute';\n\t form.style.top = '-1000px';\n\t form.style.left = '-1000px';\n\t form.target = id;\n\t form.method = 'POST';\n\t form.setAttribute('accept-charset', 'utf-8');\n\t area.name = 'd';\n\t form.appendChild(area);\n\t document.body.appendChild(form);\n\n\t this.form = form;\n\t this.area = area;\n\t }\n\n\t this.form.action = this.uri();\n\n\t function complete () {\n\t initIframe();\n\t fn();\n\t }\n\n\t function initIframe () {\n\t if (self.iframe) {\n\t try {\n\t self.form.removeChild(self.iframe);\n\t } catch (e) {\n\t self.onError('jsonp polling iframe removal error', e);\n\t }\n\t }\n\n\t try {\n\t // ie6 dynamic iframes with target=\"\" support (thanks Chris Lambacher)\n\t var html = '<iframe src=\"javascript:0\" name=\"' + self.iframeId + '\">';\n\t iframe = document.createElement(html);\n\t } catch (e) {\n\t iframe = document.createElement('iframe');\n\t iframe.name = self.iframeId;\n\t iframe.src = 'javascript:0';\n\t }\n\n\t iframe.id = self.iframeId;\n\n\t self.form.appendChild(iframe);\n\t self.iframe = iframe;\n\t }\n\n\t initIframe();\n\n\t // escape \\n to prevent it from being converted into \\r\\n by some UAs\n\t // double escaping is required for escaped new lines because unescaping of new lines can be done safely on server-side\n\t data = data.replace(rEscapedNewline, '\\\\\\n');\n\t this.area.value = data.replace(rNewline, '\\\\n');\n\n\t try {\n\t this.form.submit();\n\t } catch (e) {}\n\n\t if (this.iframe.attachEvent) {\n\t this.iframe.onreadystatechange = function () {\n\t if (self.iframe.readyState === 'complete') {\n\t complete();\n\t }\n\t };\n\t } else {\n\t this.iframe.onload = complete;\n\t }\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 40 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\n\t * Module dependencies.\n\t */\n\n\tvar Transport = __webpack_require__(26);\n\tvar parser = __webpack_require__(27);\n\tvar parseqs = __webpack_require__(36);\n\tvar inherit = __webpack_require__(37);\n\tvar yeast = __webpack_require__(38);\n\tvar debug = __webpack_require__(3)('engine.io-client:websocket');\n\tvar BrowserWebSocket = global.WebSocket || global.MozWebSocket;\n\tvar NodeWebSocket;\n\tif (typeof window === 'undefined') {\n\t try {\n\t NodeWebSocket = __webpack_require__(41);\n\t } catch (e) { }\n\t}\n\n\t/**\n\t * Get either the `WebSocket` or `MozWebSocket` globals\n\t * in the browser or try to resolve WebSocket-compatible\n\t * interface exposed by `ws` for Node-like environment.\n\t */\n\n\tvar WebSocket = BrowserWebSocket;\n\tif (!WebSocket && typeof window === 'undefined') {\n\t WebSocket = NodeWebSocket;\n\t}\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = WS;\n\n\t/**\n\t * WebSocket transport constructor.\n\t *\n\t * @api {Object} connection options\n\t * @api public\n\t */\n\n\tfunction WS (opts) {\n\t var forceBase64 = (opts && opts.forceBase64);\n\t if (forceBase64) {\n\t this.supportsBinary = false;\n\t }\n\t this.perMessageDeflate = opts.perMessageDeflate;\n\t this.usingBrowserWebSocket = BrowserWebSocket && !opts.forceNode;\n\t if (!this.usingBrowserWebSocket) {\n\t WebSocket = NodeWebSocket;\n\t }\n\t Transport.call(this, opts);\n\t}\n\n\t/**\n\t * Inherits from Transport.\n\t */\n\n\tinherit(WS, Transport);\n\n\t/**\n\t * Transport name.\n\t *\n\t * @api public\n\t */\n\n\tWS.prototype.name = 'websocket';\n\n\t/*\n\t * WebSockets support binary\n\t */\n\n\tWS.prototype.supportsBinary = true;\n\n\t/**\n\t * Opens socket.\n\t *\n\t * @api private\n\t */\n\n\tWS.prototype.doOpen = function () {\n\t if (!this.check()) {\n\t // let probe timeout\n\t return;\n\t }\n\n\t var uri = this.uri();\n\t var protocols = void (0);\n\t var opts = {\n\t agent: this.agent,\n\t perMessageDeflate: this.perMessageDeflate\n\t };\n\n\t // SSL options for Node.js client\n\t opts.pfx = this.pfx;\n\t opts.key = this.key;\n\t opts.passphrase = this.passphrase;\n\t opts.cert = this.cert;\n\t opts.ca = this.ca;\n\t opts.ciphers = this.ciphers;\n\t opts.rejectUnauthorized = this.rejectUnauthorized;\n\t if (this.extraHeaders) {\n\t opts.headers = this.extraHeaders;\n\t }\n\t if (this.localAddress) {\n\t opts.localAddress = this.localAddress;\n\t }\n\n\t try {\n\t this.ws = this.usingBrowserWebSocket ? new WebSocket(uri) : new WebSocket(uri, protocols, opts);\n\t } catch (err) {\n\t return this.emit('error', err);\n\t }\n\n\t if (this.ws.binaryType === undefined) {\n\t this.supportsBinary = false;\n\t }\n\n\t if (this.ws.supports && this.ws.supports.binary) {\n\t this.supportsBinary = true;\n\t this.ws.binaryType = 'nodebuffer';\n\t } else {\n\t this.ws.binaryType = 'arraybuffer';\n\t }\n\n\t this.addEventListeners();\n\t};\n\n\t/**\n\t * Adds event listeners to the socket\n\t *\n\t * @api private\n\t */\n\n\tWS.prototype.addEventListeners = function () {\n\t var self = this;\n\n\t this.ws.onopen = function () {\n\t self.onOpen();\n\t };\n\t this.ws.onclose = function () {\n\t self.onClose();\n\t };\n\t this.ws.onmessage = function (ev) {\n\t self.onData(ev.data);\n\t };\n\t this.ws.onerror = function (e) {\n\t self.onError('websocket error', e);\n\t };\n\t};\n\n\t/**\n\t * Writes data to socket.\n\t *\n\t * @param {Array} array of packets.\n\t * @api private\n\t */\n\n\tWS.prototype.write = function (packets) {\n\t var self = this;\n\t this.writable = false;\n\n\t // encodePacket efficient as it uses WS framing\n\t // no need for encodePayload\n\t var total = packets.length;\n\t for (var i = 0, l = total; i < l; i++) {\n\t (function (packet) {\n\t parser.encodePacket(packet, self.supportsBinary, function (data) {\n\t if (!self.usingBrowserWebSocket) {\n\t // always create a new object (GH-437)\n\t var opts = {};\n\t if (packet.options) {\n\t opts.compress = packet.options.compress;\n\t }\n\n\t if (self.perMessageDeflate) {\n\t var len = 'string' === typeof data ? global.Buffer.byteLength(data) : data.length;\n\t if (len < self.perMessageDeflate.threshold) {\n\t opts.compress = false;\n\t }\n\t }\n\t }\n\n\t // Sometimes the websocket has already been closed but the browser didn't\n\t // have a chance of informing us about it yet, in that case send will\n\t // throw an error\n\t try {\n\t if (self.usingBrowserWebSocket) {\n\t // TypeError is thrown when passing the second argument on Safari\n\t self.ws.send(data);\n\t } else {\n\t self.ws.send(data, opts);\n\t }\n\t } catch (e) {\n\t debug('websocket closed before onclose event');\n\t }\n\n\t --total || done();\n\t });\n\t })(packets[i]);\n\t }\n\n\t function done () {\n\t self.emit('flush');\n\n\t // fake drain\n\t // defer to next tick to allow Socket to clear writeBuffer\n\t setTimeout(function () {\n\t self.writable = true;\n\t self.emit('drain');\n\t }, 0);\n\t }\n\t};\n\n\t/**\n\t * Called upon close\n\t *\n\t * @api private\n\t */\n\n\tWS.prototype.onClose = function () {\n\t Transport.prototype.onClose.call(this);\n\t};\n\n\t/**\n\t * Closes socket.\n\t *\n\t * @api private\n\t */\n\n\tWS.prototype.doClose = function () {\n\t if (typeof this.ws !== 'undefined') {\n\t this.ws.close();\n\t }\n\t};\n\n\t/**\n\t * Generates uri for connection.\n\t *\n\t * @api private\n\t */\n\n\tWS.prototype.uri = function () {\n\t var query = this.query || {};\n\t var schema = this.secure ? 'wss' : 'ws';\n\t var port = '';\n\n\t // avoid port if default for schema\n\t if (this.port && (('wss' === schema && Number(this.port) !== 443) ||\n\t ('ws' === schema && Number(this.port) !== 80))) {\n\t port = ':' + this.port;\n\t }\n\n\t // append timestamp to URI\n\t if (this.timestampRequests) {\n\t query[this.timestampParam] = yeast();\n\t }\n\n\t // communicate binary support capabilities\n\t if (!this.supportsBinary) {\n\t query.b64 = 1;\n\t }\n\n\t query = parseqs.encode(query);\n\n\t // prepend ? to query\n\t if (query.length) {\n\t query = '?' + query;\n\t }\n\n\t var ipv6 = this.hostname.indexOf(':') !== -1;\n\t return schema + '://' + (ipv6 ? '[' + this.hostname + ']' : this.hostname) + port + this.path + query;\n\t};\n\n\t/**\n\t * Feature detection for WebSocket.\n\t *\n\t * @return {Boolean} whether this transport is available.\n\t * @api public\n\t */\n\n\tWS.prototype.check = function () {\n\t return !!WebSocket && !('__initialize' in WebSocket && this.name === WS.prototype.name);\n\t};\n\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 41 */\n/***/ function(module, exports) {\n\n\t/* (ignored) */\n\n/***/ },\n/* 42 */\n/***/ function(module, exports) {\n\n\t\n\tvar indexOf = [].indexOf;\n\n\tmodule.exports = function(arr, obj){\n\t if (indexOf) return arr.indexOf(obj);\n\t for (var i = 0; i < arr.length; ++i) {\n\t if (arr[i] === obj) return i;\n\t }\n\t return -1;\n\t};\n\n/***/ },\n/* 43 */\n/***/ function(module, exports) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {/**\r\n\t * JSON parse.\r\n\t *\r\n\t * @see Based on jQuery#parseJSON (MIT) and JSON2\r\n\t * @api private\r\n\t */\r\n\r\n\tvar rvalidchars = /^[\\],:{}\\s]*$/;\r\n\tvar rvalidescape = /\\\\(?:[\"\\\\\\/bfnrt]|u[0-9a-fA-F]{4})/g;\r\n\tvar rvalidtokens = /\"[^\"\\\\\\n\\r]*\"|true|false|null|-?\\d+(?:\\.\\d*)?(?:[eE][+\\-]?\\d+)?/g;\r\n\tvar rvalidbraces = /(?:^|:|,)(?:\\s*\\[)+/g;\r\n\tvar rtrimLeft = /^\\s+/;\r\n\tvar rtrimRight = /\\s+$/;\r\n\r\n\tmodule.exports = function parsejson(data) {\r\n\t if ('string' != typeof data || !data) {\r\n\t return null;\r\n\t }\r\n\r\n\t data = data.replace(rtrimLeft, '').replace(rtrimRight, '');\r\n\r\n\t // Attempt to parse using the native JSON parser first\r\n\t if (global.JSON && JSON.parse) {\r\n\t return JSON.parse(data);\r\n\t }\r\n\r\n\t if (rvalidchars.test(data.replace(rvalidescape, '@')\r\n\t .replace(rvalidtokens, ']')\r\n\t .replace(rvalidbraces, ''))) {\r\n\t return (new Function('return ' + data))();\r\n\t }\r\n\t};\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 44 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\n\t/**\n\t * Module dependencies.\n\t */\n\n\tvar parser = __webpack_require__(7);\n\tvar Emitter = __webpack_require__(35);\n\tvar toArray = __webpack_require__(45);\n\tvar on = __webpack_require__(46);\n\tvar bind = __webpack_require__(47);\n\tvar debug = __webpack_require__(3)('socket.io-client:socket');\n\tvar hasBin = __webpack_require__(29);\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = exports = Socket;\n\n\t/**\n\t * Internal events (blacklisted).\n\t * These events can't be emitted by the user.\n\t *\n\t * @api private\n\t */\n\n\tvar events = {\n\t connect: 1,\n\t connect_error: 1,\n\t connect_timeout: 1,\n\t connecting: 1,\n\t disconnect: 1,\n\t error: 1,\n\t reconnect: 1,\n\t reconnect_attempt: 1,\n\t reconnect_failed: 1,\n\t reconnect_error: 1,\n\t reconnecting: 1,\n\t ping: 1,\n\t pong: 1\n\t};\n\n\t/**\n\t * Shortcut to `Emitter#emit`.\n\t */\n\n\tvar emit = Emitter.prototype.emit;\n\n\t/**\n\t * `Socket` constructor.\n\t *\n\t * @api public\n\t */\n\n\tfunction Socket(io, nsp, opts) {\n\t this.io = io;\n\t this.nsp = nsp;\n\t this.json = this; // compat\n\t this.ids = 0;\n\t this.acks = {};\n\t this.receiveBuffer = [];\n\t this.sendBuffer = [];\n\t this.connected = false;\n\t this.disconnected = true;\n\t if (opts && opts.query) {\n\t this.query = opts.query;\n\t }\n\t if (this.io.autoConnect) this.open();\n\t}\n\n\t/**\n\t * Mix in `Emitter`.\n\t */\n\n\tEmitter(Socket.prototype);\n\n\t/**\n\t * Subscribe to open, close and packet events\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.subEvents = function () {\n\t if (this.subs) return;\n\n\t var io = this.io;\n\t this.subs = [on(io, 'open', bind(this, 'onopen')), on(io, 'packet', bind(this, 'onpacket')), on(io, 'close', bind(this, 'onclose'))];\n\t};\n\n\t/**\n\t * \"Opens\" the socket.\n\t *\n\t * @api public\n\t */\n\n\tSocket.prototype.open = Socket.prototype.connect = function () {\n\t if (this.connected) return this;\n\n\t this.subEvents();\n\t this.io.open(); // ensure open\n\t if ('open' === this.io.readyState) this.onopen();\n\t this.emit('connecting');\n\t return this;\n\t};\n\n\t/**\n\t * Sends a `message` event.\n\t *\n\t * @return {Socket} self\n\t * @api public\n\t */\n\n\tSocket.prototype.send = function () {\n\t var args = toArray(arguments);\n\t args.unshift('message');\n\t this.emit.apply(this, args);\n\t return this;\n\t};\n\n\t/**\n\t * Override `emit`.\n\t * If the event is in `events`, it's emitted normally.\n\t *\n\t * @param {String} event name\n\t * @return {Socket} self\n\t * @api public\n\t */\n\n\tSocket.prototype.emit = function (ev) {\n\t if (events.hasOwnProperty(ev)) {\n\t emit.apply(this, arguments);\n\t return this;\n\t }\n\n\t var args = toArray(arguments);\n\t var parserType = parser.EVENT; // default\n\t if (hasBin(args)) {\n\t parserType = parser.BINARY_EVENT;\n\t } // binary\n\t var packet = { type: parserType, data: args };\n\n\t packet.options = {};\n\t packet.options.compress = !this.flags || false !== this.flags.compress;\n\n\t // event ack callback\n\t if ('function' === typeof args[args.length - 1]) {\n\t debug('emitting packet with ack id %d', this.ids);\n\t this.acks[this.ids] = args.pop();\n\t packet.id = this.ids++;\n\t }\n\n\t if (this.connected) {\n\t this.packet(packet);\n\t } else {\n\t this.sendBuffer.push(packet);\n\t }\n\n\t delete this.flags;\n\n\t return this;\n\t};\n\n\t/**\n\t * Sends a packet.\n\t *\n\t * @param {Object} packet\n\t * @api private\n\t */\n\n\tSocket.prototype.packet = function (packet) {\n\t packet.nsp = this.nsp;\n\t this.io.packet(packet);\n\t};\n\n\t/**\n\t * Called upon engine `open`.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onopen = function () {\n\t debug('transport is open - connecting');\n\n\t // write connect packet if necessary\n\t if ('/' !== this.nsp) {\n\t if (this.query) {\n\t this.packet({ type: parser.CONNECT, query: this.query });\n\t } else {\n\t this.packet({ type: parser.CONNECT });\n\t }\n\t }\n\t};\n\n\t/**\n\t * Called upon engine `close`.\n\t *\n\t * @param {String} reason\n\t * @api private\n\t */\n\n\tSocket.prototype.onclose = function (reason) {\n\t debug('close (%s)', reason);\n\t this.connected = false;\n\t this.disconnected = true;\n\t delete this.id;\n\t this.emit('disconnect', reason);\n\t};\n\n\t/**\n\t * Called with socket packet.\n\t *\n\t * @param {Object} packet\n\t * @api private\n\t */\n\n\tSocket.prototype.onpacket = function (packet) {\n\t if (packet.nsp !== this.nsp) return;\n\n\t switch (packet.type) {\n\t case parser.CONNECT:\n\t this.onconnect();\n\t break;\n\n\t case parser.EVENT:\n\t this.onevent(packet);\n\t break;\n\n\t case parser.BINARY_EVENT:\n\t this.onevent(packet);\n\t break;\n\n\t case parser.ACK:\n\t this.onack(packet);\n\t break;\n\n\t case parser.BINARY_ACK:\n\t this.onack(packet);\n\t break;\n\n\t case parser.DISCONNECT:\n\t this.ondisconnect();\n\t break;\n\n\t case parser.ERROR:\n\t this.emit('error', packet.data);\n\t break;\n\t }\n\t};\n\n\t/**\n\t * Called upon a server event.\n\t *\n\t * @param {Object} packet\n\t * @api private\n\t */\n\n\tSocket.prototype.onevent = function (packet) {\n\t var args = packet.data || [];\n\t debug('emitting event %j', args);\n\n\t if (null != packet.id) {\n\t debug('attaching ack callback to event');\n\t args.push(this.ack(packet.id));\n\t }\n\n\t if (this.connected) {\n\t emit.apply(this, args);\n\t } else {\n\t this.receiveBuffer.push(args);\n\t }\n\t};\n\n\t/**\n\t * Produces an ack callback to emit with an event.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.ack = function (id) {\n\t var self = this;\n\t var sent = false;\n\t return function () {\n\t // prevent double callbacks\n\t if (sent) return;\n\t sent = true;\n\t var args = toArray(arguments);\n\t debug('sending ack %j', args);\n\n\t var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;\n\t self.packet({\n\t type: type,\n\t id: id,\n\t data: args\n\t });\n\t };\n\t};\n\n\t/**\n\t * Called upon a server acknowlegement.\n\t *\n\t * @param {Object} packet\n\t * @api private\n\t */\n\n\tSocket.prototype.onack = function (packet) {\n\t var ack = this.acks[packet.id];\n\t if ('function' === typeof ack) {\n\t debug('calling ack %s with %j', packet.id, packet.data);\n\t ack.apply(this, packet.data);\n\t delete this.acks[packet.id];\n\t } else {\n\t debug('bad ack %s', packet.id);\n\t }\n\t};\n\n\t/**\n\t * Called upon server connect.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.onconnect = function () {\n\t this.connected = true;\n\t this.disconnected = false;\n\t this.emit('connect');\n\t this.emitBuffered();\n\t};\n\n\t/**\n\t * Emit buffered events (received and emitted).\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.emitBuffered = function () {\n\t var i;\n\t for (i = 0; i < this.receiveBuffer.length; i++) {\n\t emit.apply(this, this.receiveBuffer[i]);\n\t }\n\t this.receiveBuffer = [];\n\n\t for (i = 0; i < this.sendBuffer.length; i++) {\n\t this.packet(this.sendBuffer[i]);\n\t }\n\t this.sendBuffer = [];\n\t};\n\n\t/**\n\t * Called upon server disconnect.\n\t *\n\t * @api private\n\t */\n\n\tSocket.prototype.ondisconnect = function () {\n\t debug('server disconnect (%s)', this.nsp);\n\t this.destroy();\n\t this.onclose('io server disconnect');\n\t};\n\n\t/**\n\t * Called upon forced client/server side disconnections,\n\t * this method ensures the manager stops tracking us and\n\t * that reconnections don't get triggered for this.\n\t *\n\t * @api private.\n\t */\n\n\tSocket.prototype.destroy = function () {\n\t if (this.subs) {\n\t // clean subscriptions to avoid reconnections\n\t for (var i = 0; i < this.subs.length; i++) {\n\t this.subs[i].destroy();\n\t }\n\t this.subs = null;\n\t }\n\n\t this.io.destroy(this);\n\t};\n\n\t/**\n\t * Disconnects the socket manually.\n\t *\n\t * @return {Socket} self\n\t * @api public\n\t */\n\n\tSocket.prototype.close = Socket.prototype.disconnect = function () {\n\t if (this.connected) {\n\t debug('performing disconnect (%s)', this.nsp);\n\t this.packet({ type: parser.DISCONNECT });\n\t }\n\n\t // remove socket from pool\n\t this.destroy();\n\n\t if (this.connected) {\n\t // fire events\n\t this.onclose('io client disconnect');\n\t }\n\t return this;\n\t};\n\n\t/**\n\t * Sets the compress flag.\n\t *\n\t * @param {Boolean} if `true`, compresses the sending data\n\t * @return {Socket} self\n\t * @api public\n\t */\n\n\tSocket.prototype.compress = function (compress) {\n\t this.flags = this.flags || {};\n\t this.flags.compress = compress;\n\t return this;\n\t};\n\n/***/ },\n/* 45 */\n/***/ function(module, exports) {\n\n\tmodule.exports = toArray\n\n\tfunction toArray(list, index) {\n\t var array = []\n\n\t index = index || 0\n\n\t for (var i = index || 0; i < list.length; i++) {\n\t array[i - index] = list[i]\n\t }\n\n\t return array\n\t}\n\n\n/***/ },\n/* 46 */\n/***/ function(module, exports) {\n\n\t\"use strict\";\n\n\t/**\n\t * Module exports.\n\t */\n\n\tmodule.exports = on;\n\n\t/**\n\t * Helper for subscriptions.\n\t *\n\t * @param {Object|EventEmitter} obj with `Emitter` mixin or `EventEmitter`\n\t * @param {String} event name\n\t * @param {Function} callback\n\t * @api public\n\t */\n\n\tfunction on(obj, ev, fn) {\n\t obj.on(ev, fn);\n\t return {\n\t destroy: function destroy() {\n\t obj.removeListener(ev, fn);\n\t }\n\t };\n\t\t}\n\n/***/ },\n/* 47 */\n/***/ function(module, exports) {\n\n\t/**\n\t * Slice reference.\n\t */\n\n\tvar slice = [].slice;\n\n\t/**\n\t * Bind `obj` to `fn`.\n\t *\n\t * @param {Object} obj\n\t * @param {Function|String} fn or string\n\t * @return {Function}\n\t * @api public\n\t */\n\n\tmodule.exports = function(obj, fn){\n\t if ('string' == typeof fn) fn = obj[fn];\n\t if ('function' != typeof fn) throw new Error('bind() requires a function');\n\t var args = slice.call(arguments, 2);\n\t return function(){\n\t return fn.apply(obj, args.concat(slice.call(arguments)));\n\t }\n\t};\n\n\n/***/ },\n/* 48 */\n/***/ function(module, exports) {\n\n\t\n\t/**\n\t * Expose `Backoff`.\n\t */\n\n\tmodule.exports = Backoff;\n\n\t/**\n\t * Initialize backoff timer with `opts`.\n\t *\n\t * - `min` initial timeout in milliseconds [100]\n\t * - `max` max timeout [10000]\n\t * - `jitter` [0]\n\t * - `factor` [2]\n\t *\n\t * @param {Object} opts\n\t * @api public\n\t */\n\n\tfunction Backoff(opts) {\n\t opts = opts || {};\n\t this.ms = opts.min || 100;\n\t this.max = opts.max || 10000;\n\t this.factor = opts.factor || 2;\n\t this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;\n\t this.attempts = 0;\n\t}\n\n\t/**\n\t * Return the backoff duration.\n\t *\n\t * @return {Number}\n\t * @api public\n\t */\n\n\tBackoff.prototype.duration = function(){\n\t var ms = this.ms * Math.pow(this.factor, this.attempts++);\n\t if (this.jitter) {\n\t var rand = Math.random();\n\t var deviation = Math.floor(rand * this.jitter * ms);\n\t ms = (Math.floor(rand * 10) & 1) == 0 ? ms - deviation : ms + deviation;\n\t }\n\t return Math.min(ms, this.max) | 0;\n\t};\n\n\t/**\n\t * Reset the number of attempts.\n\t *\n\t * @api public\n\t */\n\n\tBackoff.prototype.reset = function(){\n\t this.attempts = 0;\n\t};\n\n\t/**\n\t * Set the minimum duration\n\t *\n\t * @api public\n\t */\n\n\tBackoff.prototype.setMin = function(min){\n\t this.ms = min;\n\t};\n\n\t/**\n\t * Set the maximum duration\n\t *\n\t * @api public\n\t */\n\n\tBackoff.prototype.setMax = function(max){\n\t this.max = max;\n\t};\n\n\t/**\n\t * Set the jitter\n\t *\n\t * @api public\n\t */\n\n\tBackoff.prototype.setJitter = function(jitter){\n\t this.jitter = jitter;\n\t};\n\n\n\n/***/ }\n/******/ ])\n});\n;\n//# sourceMappingURL=socket.io.js.map\n\n/***/ }),\n/* 136 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nmodule.exports = function (req, time) {\n\tif (req.timeoutTimer) {\n\t\treturn req;\n\t}\n\n\tvar delays = isNaN(time) ? time : {socket: time, connect: time};\n\tvar host = req._headers ? (' to ' + req._headers.host) : '';\n\n\tif (delays.connect !== undefined) {\n\t\treq.timeoutTimer = setTimeout(function timeoutHandler() {\n\t\t\treq.abort();\n\t\t\tvar e = new Error('Connection timed out on request' + host);\n\t\t\te.code = 'ETIMEDOUT';\n\t\t\treq.emit('error', e);\n\t\t}, delays.connect);\n\t}\n\n\t// Clear the connection timeout timer once a socket is assigned to the\n\t// request and is connected.\n\treq.on('socket', function assign(socket) {\n\t\t// Socket may come from Agent pool and may be already connected.\n\t\tif (!(socket.connecting || socket._connecting)) {\n\t\t\tconnect.call(socket);\n\t\t\treturn;\n\t\t}\n\n\t\tsocket.once('connect', connect);\n\t});\n\n\tfunction clear() {\n\t\tif (req.timeoutTimer) {\n\t\t\tclearTimeout(req.timeoutTimer);\n\t\t\treq.timeoutTimer = null;\n\t\t}\n\t}\n\n\tfunction connect() {\n\t\tclear();\n\n\t\tif (delays.socket !== undefined) {\n\t\t\t// Abort the request if there is no activity on the socket for more\n\t\t\t// than `delays.socket` milliseconds.\n\t\t\tthis.setTimeout(delays.socket, function socketTimeoutHandler() {\n\t\t\t\treq.abort();\n\t\t\t\tvar e = new Error('Socket timed out on request' + host);\n\t\t\t\te.code = 'ESOCKETTIMEDOUT';\n\t\t\t\treq.emit('error', e);\n\t\t\t});\n\t\t}\n\t}\n\n\treturn req.on('error', clear);\n};\n\n\n/***/ }),\n/* 137 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar PassThrough = __webpack_require__(14).PassThrough;\nvar zlib = __webpack_require__(144);\n\nmodule.exports = function (res) {\n\t// TODO: use Array#includes when targeting Node.js 6\n\tif (['gzip', 'deflate'].indexOf(res.headers['content-encoding']) === -1) {\n\t\treturn res;\n\t}\n\n\tvar unzip = zlib.createUnzip();\n\tvar stream = new PassThrough();\n\n\tstream.httpVersion = res.httpVersion;\n\tstream.headers = res.headers;\n\tstream.rawHeaders = res.rawHeaders;\n\tstream.trailers = res.trailers;\n\tstream.rawTrailers = res.rawTrailers;\n\tstream.setTimeout = res.setTimeout.bind(res);\n\tstream.statusCode = res.statusCode;\n\tstream.statusMessage = res.statusMessage;\n\tstream.socket = res.socket;\n\n\tunzip.on('error', function (err) {\n\t\tif (err.code === 'Z_BUF_ERROR') {\n\t\t\tstream.end();\n\t\t\treturn;\n\t\t}\n\n\t\tstream.emit('error', err);\n\t});\n\n\tres.pipe(unzip).pipe(stream);\n\n\treturn stream;\n};\n\n\n/***/ }),\n/* 138 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar url = __webpack_require__(49);\nvar prependHttp = __webpack_require__(131);\n\nmodule.exports = function (x) {\n\tvar withProtocol = prependHttp(x);\n\tvar parsed = url.parse(withProtocol);\n\n\tif (withProtocol !== x) {\n\t\tparsed.protocol = null;\n\t}\n\n\treturn parsed;\n};\n\n\n/***/ }),\n/* 139 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\n/**\n * For Node.js, simply re-export the core `util.deprecate` function.\n */\n\nmodule.exports = __webpack_require__(4).deprecate;\n\n\n/***/ }),\n/* 140 */\n/***/ (function(module, exports) {\n\nmodule.exports = {\n\t\"name\": \"scratch-vm\",\n\t\"version\": \"0.1.0-prerelease.1499951255\",\n\t\"description\": \"Virtual Machine for Scratch 3.0\",\n\t\"author\": \"Massachusetts Institute of Technology\",\n\t\"license\": \"BSD-3-Clause\",\n\t\"homepage\": \"https://github.com/LLK/scratch-vm#readme\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"git+ssh://git@github.com/LLK/scratch-vm.git\",\n\t\t\"sha\": \"eb04fcab579c350bb80f7d38cc71fb2884f89413\"\n\t},\n\t\"main\": \"./dist/node/scratch-vm.js\",\n\t\"scripts\": {\n\t\t\"build\": \"./node_modules/.bin/webpack --progress --colors --bail\",\n\t\t\"coverage\": \"./node_modules/.bin/tap ./test/{unit,integration}/*.js --coverage --coverage-report=lcov\",\n\t\t\"deploy\": \"touch playground/.nojekyll && ./node_modules/.bin/gh-pages -t -d playground -m \\\"Build for $(git log --pretty=format:%H -n1)\\\"\",\n\t\t\"lint\": \"./node_modules/.bin/eslint .\",\n\t\t\"prepublish\": \"npm run build\",\n\t\t\"prepublish-watch\": \"npm run watch\",\n\t\t\"start\": \"./node_modules/.bin/webpack-dev-server\",\n\t\t\"tap\": \"./node_modules/.bin/tap ./test/{unit,integration}/*.js\",\n\t\t\"test\": \"npm run lint && npm run tap\",\n\t\t\"watch\": \"./node_modules/.bin/webpack --progress --colors --watch\",\n\t\t\"version\": \"./node_modules/.bin/json -f package.json -I -e \\\"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\\\"\"\n\t},\n\t\"devDependencies\": {\n\t\t\"adm-zip\": \"0.4.7\",\n\t\t\"babel-core\": \"^6.24.1\",\n\t\t\"babel-eslint\": \"^7.1.1\",\n\t\t\"babel-loader\": \"^7.0.0\",\n\t\t\"babel-preset-es2015\": \"^6.24.1\",\n\t\t\"copy-webpack-plugin\": \"4.0.1\",\n\t\t\"eslint\": \"^3.16.0\",\n\t\t\"eslint-config-scratch\": \"^3.1.0\",\n\t\t\"expose-loader\": \"0.7.3\",\n\t\t\"gh-pages\": \"^0.12.0\",\n\t\t\"got\": \"5.7.1\",\n\t\t\"highlightjs\": \"^9.8.0\",\n\t\t\"htmlparser2\": \"3.9.2\",\n\t\t\"immutable\": \"3.8.1\",\n\t\t\"json\": \"^9.0.4\",\n\t\t\"lodash.defaultsdeep\": \"4.6.0\",\n\t\t\"minilog\": \"3.1.0\",\n\t\t\"promise\": \"7.1.1\",\n\t\t\"scratch-audio\": \"latest\",\n\t\t\"scratch-blocks\": \"latest\",\n\t\t\"scratch-render\": \"latest\",\n\t\t\"scratch-storage\": \"^0.2.0\",\n\t\t\"script-loader\": \"0.7.0\",\n\t\t\"socket.io-client\": \"1.7.3\",\n\t\t\"stats.js\": \"^0.17.0\",\n\t\t\"tap\": \"^10.2.0\",\n\t\t\"travis-after-all\": \"^1.4.4\",\n\t\t\"webpack\": \"^2.4.1\",\n\t\t\"webpack-dev-server\": \"^2.4.1\"\n\t}\n};\n\n/***/ }),\n/* 141 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"http\");\n\n/***/ }),\n/* 142 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"https\");\n\n/***/ }),\n/* 143 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"string_decoder\");\n\n/***/ }),\n/* 144 */\n/***/ (function(module, exports) {\n\nmodule.exports = require(\"zlib\");\n\n/***/ })\n/******/ ]);\n//# sourceMappingURL=scratch-vm.js.map\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/scratch-vm/dist/node/scratch-vm.js\n// module id = 233\n// module chunks = 0","(function (global, undefined) {\n \"use strict\";\n\n if (global.setImmediate) {\n return;\n }\n\n var nextHandle = 1; // Spec says greater than zero\n var tasksByHandle = {};\n var currentlyRunningATask = false;\n var doc = global.document;\n var registerImmediate;\n\n function setImmediate(callback) {\n // Callback can either be a function or a string\n if (typeof callback !== \"function\") {\n callback = new Function(\"\" + callback);\n }\n // Copy function arguments\n var args = new Array(arguments.length - 1);\n for (var i = 0; i < args.length; i++) {\n args[i] = arguments[i + 1];\n }\n // Store and register the task\n var task = { callback: callback, args: args };\n tasksByHandle[nextHandle] = task;\n registerImmediate(nextHandle);\n return nextHandle++;\n }\n\n function clearImmediate(handle) {\n delete tasksByHandle[handle];\n }\n\n function run(task) {\n var callback = task.callback;\n var args = task.args;\n switch (args.length) {\n case 0:\n callback();\n break;\n case 1:\n callback(args[0]);\n break;\n case 2:\n callback(args[0], args[1]);\n break;\n case 3:\n callback(args[0], args[1], args[2]);\n break;\n default:\n callback.apply(undefined, args);\n break;\n }\n }\n\n function runIfPresent(handle) {\n // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n // So if we're currently running a task, we'll need to delay this invocation.\n if (currentlyRunningATask) {\n // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n // \"too much recursion\" error.\n setTimeout(runIfPresent, 0, handle);\n } else {\n var task = tasksByHandle[handle];\n if (task) {\n currentlyRunningATask = true;\n try {\n run(task);\n } finally {\n clearImmediate(handle);\n currentlyRunningATask = false;\n }\n }\n }\n }\n\n function installNextTickImplementation() {\n registerImmediate = function(handle) {\n process.nextTick(function () { runIfPresent(handle); });\n };\n }\n\n function canUsePostMessage() {\n // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n // where `global.postMessage` means something completely different and can't be used for this purpose.\n if (global.postMessage && !global.importScripts) {\n var postMessageIsAsynchronous = true;\n var oldOnMessage = global.onmessage;\n global.onmessage = function() {\n postMessageIsAsynchronous = false;\n };\n global.postMessage(\"\", \"*\");\n global.onmessage = oldOnMessage;\n return postMessageIsAsynchronous;\n }\n }\n\n function installPostMessageImplementation() {\n // Installs an event handler on `global` for the `message` event: see\n // * https://developer.mozilla.org/en/DOM/window.postMessage\n // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n\n var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n var onGlobalMessage = function(event) {\n if (event.source === global &&\n typeof event.data === \"string\" &&\n event.data.indexOf(messagePrefix) === 0) {\n runIfPresent(+event.data.slice(messagePrefix.length));\n }\n };\n\n if (global.addEventListener) {\n global.addEventListener(\"message\", onGlobalMessage, false);\n } else {\n global.attachEvent(\"onmessage\", onGlobalMessage);\n }\n\n registerImmediate = function(handle) {\n global.postMessage(messagePrefix + handle, \"*\");\n };\n }\n\n function installMessageChannelImplementation() {\n var channel = new MessageChannel();\n channel.port1.onmessage = function(event) {\n var handle = event.data;\n runIfPresent(handle);\n };\n\n registerImmediate = function(handle) {\n channel.port2.postMessage(handle);\n };\n }\n\n function installReadyStateChangeImplementation() {\n var html = doc.documentElement;\n registerImmediate = function(handle) {\n // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted\n // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.\n var script = doc.createElement(\"script\");\n script.onreadystatechange = function () {\n runIfPresent(handle);\n script.onreadystatechange = null;\n html.removeChild(script);\n script = null;\n };\n html.appendChild(script);\n };\n }\n\n function installSetTimeoutImplementation() {\n registerImmediate = function(handle) {\n setTimeout(runIfPresent, 0, handle);\n };\n }\n\n // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.\n var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);\n attachTo = attachTo && attachTo.setTimeout ? attachTo : global;\n\n // Don't get fooled by e.g. browserify environments.\n if ({}.toString.call(global.process) === \"[object process]\") {\n // For Node.js before 0.9\n installNextTickImplementation();\n\n } else if (canUsePostMessage()) {\n // For non-IE10 modern browsers\n installPostMessageImplementation();\n\n } else if (global.MessageChannel) {\n // For web workers, where supported\n installMessageChannelImplementation();\n\n } else if (doc && \"onreadystatechange\" in doc.createElement(\"script\")) {\n // For IE 6–8\n installReadyStateChangeImplementation();\n\n } else {\n // For older browsers\n installSetTimeoutImplementation();\n }\n\n attachTo.setImmediate = setImmediate;\n attachTo.clearImmediate = clearImmediate;\n}(typeof self === \"undefined\" ? typeof global === \"undefined\" ? this : global : self));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/setimmediate/setImmediate.js\n// module id = 234\n// module chunks = 0","// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\nmodule.exports = Stream;\n\nvar EE = require('events').EventEmitter;\nvar inherits = require('inherits');\n\ninherits(Stream, EE);\nStream.Readable = require('readable-stream/readable.js');\nStream.Writable = require('readable-stream/writable.js');\nStream.Duplex = require('readable-stream/duplex.js');\nStream.Transform = require('readable-stream/transform.js');\nStream.PassThrough = require('readable-stream/passthrough.js');\n\n// Backwards-compat with node 0.4.x\nStream.Stream = Stream;\n\n\n\n// old-style streams. Note that the pipe method (the only relevant\n// part of this class) is overridden in the Readable class.\n\nfunction Stream() {\n EE.call(this);\n}\n\nStream.prototype.pipe = function(dest, options) {\n var source = this;\n\n function ondata(chunk) {\n if (dest.writable) {\n if (false === dest.write(chunk) && source.pause) {\n source.pause();\n }\n }\n }\n\n source.on('data', ondata);\n\n function ondrain() {\n if (source.readable && source.resume) {\n source.resume();\n }\n }\n\n dest.on('drain', ondrain);\n\n // If the 'end' option is not supplied, dest.end() will be called when\n // source gets the 'end' or 'close' events. Only dest.end() once.\n if (!dest._isStdio && (!options || options.end !== false)) {\n source.on('end', onend);\n source.on('close', onclose);\n }\n\n var didOnEnd = false;\n function onend() {\n if (didOnEnd) return;\n didOnEnd = true;\n\n dest.end();\n }\n\n\n function onclose() {\n if (didOnEnd) return;\n didOnEnd = true;\n\n if (typeof dest.destroy === 'function') dest.destroy();\n }\n\n // don't leave dangling pipes when there are errors.\n function onerror(er) {\n cleanup();\n if (EE.listenerCount(this, 'error') === 0) {\n throw er; // Unhandled stream error in pipe.\n }\n }\n\n source.on('error', onerror);\n dest.on('error', onerror);\n\n // remove all the event listeners that were added.\n function cleanup() {\n source.removeListener('data', ondata);\n dest.removeListener('drain', ondrain);\n\n source.removeListener('end', onend);\n source.removeListener('close', onclose);\n\n source.removeListener('error', onerror);\n dest.removeListener('error', onerror);\n\n source.removeListener('end', cleanup);\n source.removeListener('close', cleanup);\n\n dest.removeListener('close', cleanup);\n }\n\n source.on('end', cleanup);\n source.on('close', cleanup);\n\n dest.on('close', cleanup);\n\n dest.emit('pipe', source);\n\n // Allow for unix-like usage: A.pipe(B).pipe(C)\n return dest;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/stream-browserify/index.js\n// module id = 235\n// module chunks = 0","var capability = require('./capability')\nvar inherits = require('inherits')\nvar response = require('./response')\nvar stream = require('readable-stream')\nvar toArrayBuffer = require('to-arraybuffer')\n\nvar IncomingMessage = response.IncomingMessage\nvar rStates = response.readyStates\n\nfunction decideMode (preferBinary, useFetch) {\n\tif (capability.fetch && useFetch) {\n\t\treturn 'fetch'\n\t} else if (capability.mozchunkedarraybuffer) {\n\t\treturn 'moz-chunked-arraybuffer'\n\t} else if (capability.msstream) {\n\t\treturn 'ms-stream'\n\t} else if (capability.arraybuffer && preferBinary) {\n\t\treturn 'arraybuffer'\n\t} else if (capability.vbArray && preferBinary) {\n\t\treturn 'text:vbarray'\n\t} else {\n\t\treturn 'text'\n\t}\n}\n\nvar ClientRequest = module.exports = function (opts) {\n\tvar self = this\n\tstream.Writable.call(self)\n\n\tself._opts = opts\n\tself._body = []\n\tself._headers = {}\n\tif (opts.auth)\n\t\tself.setHeader('Authorization', 'Basic ' + new Buffer(opts.auth).toString('base64'))\n\tObject.keys(opts.headers).forEach(function (name) {\n\t\tself.setHeader(name, opts.headers[name])\n\t})\n\n\tvar preferBinary\n\tvar useFetch = true\n\tif (opts.mode === 'disable-fetch' || 'timeout' in opts) {\n\t\t// If the use of XHR should be preferred and includes preserving the 'content-type' header.\n\t\t// Force XHR to be used since the Fetch API does not yet support timeouts.\n\t\tuseFetch = false\n\t\tpreferBinary = true\n\t} else if (opts.mode === 'prefer-streaming') {\n\t\t// If streaming is a high priority but binary compatibility and\n\t\t// the accuracy of the 'content-type' header aren't\n\t\tpreferBinary = false\n\t} else if (opts.mode === 'allow-wrong-content-type') {\n\t\t// If streaming is more important than preserving the 'content-type' header\n\t\tpreferBinary = !capability.overrideMimeType\n\t} else if (!opts.mode || opts.mode === 'default' || opts.mode === 'prefer-fast') {\n\t\t// Use binary if text streaming may corrupt data or the content-type header, or for speed\n\t\tpreferBinary = true\n\t} else {\n\t\tthrow new Error('Invalid value for opts.mode')\n\t}\n\tself._mode = decideMode(preferBinary, useFetch)\n\n\tself.on('finish', function () {\n\t\tself._onFinish()\n\t})\n}\n\ninherits(ClientRequest, stream.Writable)\n\nClientRequest.prototype.setHeader = function (name, value) {\n\tvar self = this\n\tvar lowerName = name.toLowerCase()\n\t// This check is not necessary, but it prevents warnings from browsers about setting unsafe\n\t// headers. To be honest I'm not entirely sure hiding these warnings is a good thing, but\n\t// http-browserify did it, so I will too.\n\tif (unsafeHeaders.indexOf(lowerName) !== -1)\n\t\treturn\n\n\tself._headers[lowerName] = {\n\t\tname: name,\n\t\tvalue: value\n\t}\n}\n\nClientRequest.prototype.getHeader = function (name) {\n\tvar header = this._headers[name.toLowerCase()]\n\tif (header)\n\t\treturn header.value\n\treturn null\n}\n\nClientRequest.prototype.removeHeader = function (name) {\n\tvar self = this\n\tdelete self._headers[name.toLowerCase()]\n}\n\nClientRequest.prototype._onFinish = function () {\n\tvar self = this\n\n\tif (self._destroyed)\n\t\treturn\n\tvar opts = self._opts\n\n\tvar headersObj = self._headers\n\tvar body = null\n\tif (opts.method !== 'GET' && opts.method !== 'HEAD') {\n\t\tif (capability.blobConstructor) {\n\t\t\tbody = new global.Blob(self._body.map(function (buffer) {\n\t\t\t\treturn toArrayBuffer(buffer)\n\t\t\t}), {\n\t\t\t\ttype: (headersObj['content-type'] || {}).value || ''\n\t\t\t})\n\t\t} else {\n\t\t\t// get utf8 string\n\t\t\tbody = Buffer.concat(self._body).toString()\n\t\t}\n\t}\n\n\t// create flattened list of headers\n\tvar headersList = []\n\tObject.keys(headersObj).forEach(function (keyName) {\n\t\tvar name = headersObj[keyName].name\n\t\tvar value = headersObj[keyName].value\n\t\tif (Array.isArray(value)) {\n\t\t\tvalue.forEach(function (v) {\n\t\t\t\theadersList.push([name, v])\n\t\t\t})\n\t\t} else {\n\t\t\theadersList.push([name, value])\n\t\t}\n\t})\n\n\tif (self._mode === 'fetch') {\n\t\tglobal.fetch(self._opts.url, {\n\t\t\tmethod: self._opts.method,\n\t\t\theaders: headersList,\n\t\t\tbody: body || undefined,\n\t\t\tmode: 'cors',\n\t\t\tcredentials: opts.withCredentials ? 'include' : 'same-origin'\n\t\t}).then(function (response) {\n\t\t\tself._fetchResponse = response\n\t\t\tself._connect()\n\t\t}, function (reason) {\n\t\t\tself.emit('error', reason)\n\t\t})\n\t} else {\n\t\tvar xhr = self._xhr = new global.XMLHttpRequest()\n\t\ttry {\n\t\t\txhr.open(self._opts.method, self._opts.url, true)\n\t\t} catch (err) {\n\t\t\tprocess.nextTick(function () {\n\t\t\t\tself.emit('error', err)\n\t\t\t})\n\t\t\treturn\n\t\t}\n\n\t\t// Can't set responseType on really old browsers\n\t\tif ('responseType' in xhr)\n\t\t\txhr.responseType = self._mode.split(':')[0]\n\n\t\tif ('withCredentials' in xhr)\n\t\t\txhr.withCredentials = !!opts.withCredentials\n\n\t\tif (self._mode === 'text' && 'overrideMimeType' in xhr)\n\t\t\txhr.overrideMimeType('text/plain; charset=x-user-defined')\n\n\t\tif ('timeout' in opts) {\n\t\t\txhr.timeout = opts.timeout\n\t\t\txhr.ontimeout = function () {\n\t\t\t\tself.emit('timeout')\n\t\t\t}\n\t\t}\n\n\t\theadersList.forEach(function (header) {\n\t\t\txhr.setRequestHeader(header[0], header[1])\n\t\t})\n\n\t\tself._response = null\n\t\txhr.onreadystatechange = function () {\n\t\t\tswitch (xhr.readyState) {\n\t\t\t\tcase rStates.LOADING:\n\t\t\t\tcase rStates.DONE:\n\t\t\t\t\tself._onXHRProgress()\n\t\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\t// Necessary for streaming in Firefox, since xhr.response is ONLY defined\n\t\t// in onprogress, not in onreadystatechange with xhr.readyState = 3\n\t\tif (self._mode === 'moz-chunked-arraybuffer') {\n\t\t\txhr.onprogress = function () {\n\t\t\t\tself._onXHRProgress()\n\t\t\t}\n\t\t}\n\n\t\txhr.onerror = function () {\n\t\t\tif (self._destroyed)\n\t\t\t\treturn\n\t\t\tself.emit('error', new Error('XHR error'))\n\t\t}\n\n\t\ttry {\n\t\t\txhr.send(body)\n\t\t} catch (err) {\n\t\t\tprocess.nextTick(function () {\n\t\t\t\tself.emit('error', err)\n\t\t\t})\n\t\t\treturn\n\t\t}\n\t}\n}\n\n/**\n * Checks if xhr.status is readable and non-zero, indicating no error.\n * Even though the spec says it should be available in readyState 3,\n * accessing it throws an exception in IE8\n */\nfunction statusValid (xhr) {\n\ttry {\n\t\tvar status = xhr.status\n\t\treturn (status !== null && status !== 0)\n\t} catch (e) {\n\t\treturn false\n\t}\n}\n\nClientRequest.prototype._onXHRProgress = function () {\n\tvar self = this\n\n\tif (!statusValid(self._xhr) || self._destroyed)\n\t\treturn\n\n\tif (!self._response)\n\t\tself._connect()\n\n\tself._response._onXHRProgress()\n}\n\nClientRequest.prototype._connect = function () {\n\tvar self = this\n\n\tif (self._destroyed)\n\t\treturn\n\n\tself._response = new IncomingMessage(self._xhr, self._fetchResponse, self._mode)\n\tself._response.on('error', function(err) {\n\t\tself.emit('error', err)\n\t})\n\n\tself.emit('response', self._response)\n}\n\nClientRequest.prototype._write = function (chunk, encoding, cb) {\n\tvar self = this\n\n\tself._body.push(chunk)\n\tcb()\n}\n\nClientRequest.prototype.abort = ClientRequest.prototype.destroy = function () {\n\tvar self = this\n\tself._destroyed = true\n\tif (self._response)\n\t\tself._response._destroyed = true\n\tif (self._xhr)\n\t\tself._xhr.abort()\n\t// Currently, there isn't a way to truly abort a fetch.\n\t// If you like bikeshedding, see https://github.com/whatwg/fetch/issues/27\n}\n\nClientRequest.prototype.end = function (data, encoding, cb) {\n\tvar self = this\n\tif (typeof data === 'function') {\n\t\tcb = data\n\t\tdata = undefined\n\t}\n\n\tstream.Writable.prototype.end.call(self, data, encoding, cb)\n}\n\nClientRequest.prototype.flushHeaders = function () {}\nClientRequest.prototype.setTimeout = function () {}\nClientRequest.prototype.setNoDelay = function () {}\nClientRequest.prototype.setSocketKeepAlive = function () {}\n\n// Taken from http://www.w3.org/TR/XMLHttpRequest/#the-setrequestheader%28%29-method\nvar unsafeHeaders = [\n\t'accept-charset',\n\t'accept-encoding',\n\t'access-control-request-headers',\n\t'access-control-request-method',\n\t'connection',\n\t'content-length',\n\t'cookie',\n\t'cookie2',\n\t'date',\n\t'dnt',\n\t'expect',\n\t'host',\n\t'keep-alive',\n\t'origin',\n\t'referer',\n\t'te',\n\t'trailer',\n\t'transfer-encoding',\n\t'upgrade',\n\t'user-agent',\n\t'via'\n]\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/stream-http/lib/request.js\n// module id = 236\n// module chunks = 0","var capability = require('./capability')\nvar inherits = require('inherits')\nvar stream = require('readable-stream')\n\nvar rStates = exports.readyStates = {\n\tUNSENT: 0,\n\tOPENED: 1,\n\tHEADERS_RECEIVED: 2,\n\tLOADING: 3,\n\tDONE: 4\n}\n\nvar IncomingMessage = exports.IncomingMessage = function (xhr, response, mode) {\n\tvar self = this\n\tstream.Readable.call(self)\n\n\tself._mode = mode\n\tself.headers = {}\n\tself.rawHeaders = []\n\tself.trailers = {}\n\tself.rawTrailers = []\n\n\t// Fake the 'close' event, but only once 'end' fires\n\tself.on('end', function () {\n\t\t// The nextTick is necessary to prevent the 'request' module from causing an infinite loop\n\t\tprocess.nextTick(function () {\n\t\t\tself.emit('close')\n\t\t})\n\t})\n\n\tif (mode === 'fetch') {\n\t\tself._fetchResponse = response\n\n\t\tself.url = response.url\n\t\tself.statusCode = response.status\n\t\tself.statusMessage = response.statusText\n\t\t\n\t\tresponse.headers.forEach(function(header, key){\n\t\t\tself.headers[key.toLowerCase()] = header\n\t\t\tself.rawHeaders.push(key, header)\n\t\t})\n\n\n\t\t// TODO: this doesn't respect backpressure. Once WritableStream is available, this can be fixed\n\t\tvar reader = response.body.getReader()\n\t\tfunction read () {\n\t\t\treader.read().then(function (result) {\n\t\t\t\tif (self._destroyed)\n\t\t\t\t\treturn\n\t\t\t\tif (result.done) {\n\t\t\t\t\tself.push(null)\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tself.push(new Buffer(result.value))\n\t\t\t\tread()\n\t\t\t}).catch(function(err) {\n\t\t\t\tself.emit('error', err)\n\t\t\t})\n\t\t}\n\t\tread()\n\n\t} else {\n\t\tself._xhr = xhr\n\t\tself._pos = 0\n\n\t\tself.url = xhr.responseURL\n\t\tself.statusCode = xhr.status\n\t\tself.statusMessage = xhr.statusText\n\t\tvar headers = xhr.getAllResponseHeaders().split(/\\r?\\n/)\n\t\theaders.forEach(function (header) {\n\t\t\tvar matches = header.match(/^([^:]+):\\s*(.*)/)\n\t\t\tif (matches) {\n\t\t\t\tvar key = matches[1].toLowerCase()\n\t\t\t\tif (key === 'set-cookie') {\n\t\t\t\t\tif (self.headers[key] === undefined) {\n\t\t\t\t\t\tself.headers[key] = []\n\t\t\t\t\t}\n\t\t\t\t\tself.headers[key].push(matches[2])\n\t\t\t\t} else if (self.headers[key] !== undefined) {\n\t\t\t\t\tself.headers[key] += ', ' + matches[2]\n\t\t\t\t} else {\n\t\t\t\t\tself.headers[key] = matches[2]\n\t\t\t\t}\n\t\t\t\tself.rawHeaders.push(matches[1], matches[2])\n\t\t\t}\n\t\t})\n\n\t\tself._charset = 'x-user-defined'\n\t\tif (!capability.overrideMimeType) {\n\t\t\tvar mimeType = self.rawHeaders['mime-type']\n\t\t\tif (mimeType) {\n\t\t\t\tvar charsetMatch = mimeType.match(/;\\s*charset=([^;])(;|$)/)\n\t\t\t\tif (charsetMatch) {\n\t\t\t\t\tself._charset = charsetMatch[1].toLowerCase()\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!self._charset)\n\t\t\t\tself._charset = 'utf-8' // best guess\n\t\t}\n\t}\n}\n\ninherits(IncomingMessage, stream.Readable)\n\nIncomingMessage.prototype._read = function () {}\n\nIncomingMessage.prototype._onXHRProgress = function () {\n\tvar self = this\n\n\tvar xhr = self._xhr\n\n\tvar response = null\n\tswitch (self._mode) {\n\t\tcase 'text:vbarray': // For IE9\n\t\t\tif (xhr.readyState !== rStates.DONE)\n\t\t\t\tbreak\n\t\t\ttry {\n\t\t\t\t// This fails in IE8\n\t\t\t\tresponse = new global.VBArray(xhr.responseBody).toArray()\n\t\t\t} catch (e) {}\n\t\t\tif (response !== null) {\n\t\t\t\tself.push(new Buffer(response))\n\t\t\t\tbreak\n\t\t\t}\n\t\t\t// Falls through in IE8\t\n\t\tcase 'text':\n\t\t\ttry { // This will fail when readyState = 3 in IE9. Switch mode and wait for readyState = 4\n\t\t\t\tresponse = xhr.responseText\n\t\t\t} catch (e) {\n\t\t\t\tself._mode = 'text:vbarray'\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tif (response.length > self._pos) {\n\t\t\t\tvar newData = response.substr(self._pos)\n\t\t\t\tif (self._charset === 'x-user-defined') {\n\t\t\t\t\tvar buffer = new Buffer(newData.length)\n\t\t\t\t\tfor (var i = 0; i < newData.length; i++)\n\t\t\t\t\t\tbuffer[i] = newData.charCodeAt(i) & 0xff\n\n\t\t\t\t\tself.push(buffer)\n\t\t\t\t} else {\n\t\t\t\t\tself.push(newData, self._charset)\n\t\t\t\t}\n\t\t\t\tself._pos = response.length\n\t\t\t}\n\t\t\tbreak\n\t\tcase 'arraybuffer':\n\t\t\tif (xhr.readyState !== rStates.DONE || !xhr.response)\n\t\t\t\tbreak\n\t\t\tresponse = xhr.response\n\t\t\tself.push(new Buffer(new Uint8Array(response)))\n\t\t\tbreak\n\t\tcase 'moz-chunked-arraybuffer': // take whole\n\t\t\tresponse = xhr.response\n\t\t\tif (xhr.readyState !== rStates.LOADING || !response)\n\t\t\t\tbreak\n\t\t\tself.push(new Buffer(new Uint8Array(response)))\n\t\t\tbreak\n\t\tcase 'ms-stream':\n\t\t\tresponse = xhr.response\n\t\t\tif (xhr.readyState !== rStates.LOADING)\n\t\t\t\tbreak\n\t\t\tvar reader = new global.MSStreamReader()\n\t\t\treader.onprogress = function () {\n\t\t\t\tif (reader.result.byteLength > self._pos) {\n\t\t\t\t\tself.push(new Buffer(new Uint8Array(reader.result.slice(self._pos))))\n\t\t\t\t\tself._pos = reader.result.byteLength\n\t\t\t\t}\n\t\t\t}\n\t\t\treader.onload = function () {\n\t\t\t\tself.push(null)\n\t\t\t}\n\t\t\t// reader.onerror = ??? // TODO: this\n\t\t\treader.readAsArrayBuffer(response)\n\t\t\tbreak\n\t}\n\n\t// The ms-stream case handles end separately in reader.onload()\n\tif (self._xhr.readyState === rStates.DONE && self._mode !== 'ms-stream') {\n\t\tself.push(null)\n\t}\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/stream-http/lib/response.js\n// module id = 237\n// module chunks = 0","var Buffer = require('buffer').Buffer\n\nmodule.exports = function (buf) {\n\t// If the buffer is backed by a Uint8Array, a faster version will work\n\tif (buf instanceof Uint8Array) {\n\t\t// If the buffer isn't a subarray, return the underlying ArrayBuffer\n\t\tif (buf.byteOffset === 0 && buf.byteLength === buf.buffer.byteLength) {\n\t\t\treturn buf.buffer\n\t\t} else if (typeof buf.buffer.slice === 'function') {\n\t\t\t// Otherwise we need to get a proper copy\n\t\t\treturn buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength)\n\t\t}\n\t}\n\n\tif (Buffer.isBuffer(buf)) {\n\t\t// This is the slow version that will work with any Buffer\n\t\t// implementation (even in old browsers)\n\t\tvar arrayCopy = new Uint8Array(buf.length)\n\t\tvar len = buf.length\n\t\tfor (var i = 0; i < len; i++) {\n\t\t\tarrayCopy[i] = buf[i]\n\t\t}\n\t\treturn arrayCopy.buffer\n\t} else {\n\t\tthrow new Error('Argument must be a Buffer')\n\t}\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/to-arraybuffer/index.js\n// module id = 238\n// module chunks = 0","'use strict';\n\nmodule.exports = {\n isString: function(arg) {\n return typeof(arg) === 'string';\n },\n isObject: function(arg) {\n return typeof(arg) === 'object' && arg !== null;\n },\n isNull: function(arg) {\n return arg === null;\n },\n isNullOrUndefined: function(arg) {\n return arg == null;\n }\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/url/util.js\n// module id = 239\n// module chunks = 0","\n/**\n * Module exports.\n */\n\nmodule.exports = deprecate;\n\n/**\n * Mark that a method should not be used.\n * Returns a modified function which warns once by default.\n *\n * If `localStorage.noDeprecation = true` is set, then it is a no-op.\n *\n * If `localStorage.throwDeprecation = true` is set, then deprecated functions\n * will throw an Error when invoked.\n *\n * If `localStorage.traceDeprecation = true` is set, then deprecated functions\n * will invoke `console.trace()` instead of `console.error()`.\n *\n * @param {Function} fn - the function to deprecate\n * 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\ No newline at end of file diff --git a/webpack.config.js b/webpack.config.js index 9cc59d15..ff26572e 100644 --- a/webpack.config.js +++ b/webpack.config.js @@ -1,5 +1,6 @@ -var path = require('path'); -var webpack = require('webpack'); +const defaultsDeep = require('lodash.defaultsdeep'); +const path = require('path'); +const webpack = require('webpack'); // Plugins var HtmlWebpackPlugin = require('html-webpack-plugin'); @@ -9,21 +10,8 @@ var autoprefixer = require('autoprefixer'); var postcssVars = require('postcss-simple-vars'); var postcssImport = require('postcss-import'); -module.exports = { - devServer: { - contentBase: path.resolve(__dirname, 'build'), - host: '0.0.0.0', - port: process.env.PORT || 8078 - }, +const base = { devtool: 'cheap-module-source-map', - entry: { - lib: ['react', 'react-dom'], - playground: './src/playground/playground.jsx' - }, - output: { - path: path.resolve(__dirname, 'playground'), - filename: '[name].js' - }, externals: { React: 'react', ReactDOM: 'react-dom' @@ -71,10 +59,6 @@ module.exports = { new webpack.optimize.CommonsChunkPlugin({ name: 'lib', filename: 'lib.min.js' - }), - new HtmlWebpackPlugin({ - template: 'src/playground/index.ejs', - title: 'Scratch 3.0 Paint Editor' }) ].concat(process.env.NODE_ENV === 'production' ? [ new webpack.optimize.UglifyJsPlugin({ @@ -83,3 +67,39 @@ module.exports = { }) ] : []) }; + +module.exports = [ + // For the playground + defaultsDeep({}, base, { + devServer: { + contentBase: path.resolve(__dirname, 'playground'), + host: '0.0.0.0', + port: process.env.PORT || 8078 + }, + entry: { + lib: ['react', 'react-dom'], + playground: './src/playground/playground.jsx' + }, + output: { + path: path.resolve(__dirname, 'playground'), + filename: '[name].js' + }, + plugins: base.plugins.concat([ + new HtmlWebpackPlugin({ + template: 'src/playground/index.ejs', + title: 'Scratch 3.0 Paint Editor Playground' + }) + ]) + }), + // For use as a library + defaultsDeep({}, base, { + entry: { + 'lib': ['react', 'react-dom'], + 'scratch-paint': './src/index.js' + }, + output: { + path: path.resolve(__dirname, 'dist'), + filename: '[name].js' + } + }) +];