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Move canvas dimension rounding to recalibrateSize
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b0164e7783
commit
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1 changed files with 15 additions and 17 deletions
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@ -224,19 +224,10 @@ class PaperCanvas extends React.Component {
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// Without the callback, rasters' load function has not been called yet, and they are
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// positioned incorrectly
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paperCanvas.queuedImport =
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window.setTimeout(() => {
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// Detached
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if (!paper.view) return;
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// Prevent blurriness caused if the "CSS size" of the element is a float--
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// setting canvas dimensions to floats floors them, but we need to round instead
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const elemSize = paper.DomElement.getSize(paper.view.element);
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elemSize.width = Math.round(elemSize.width);
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elemSize.height = Math.round(elemSize.height);
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paper.view.setViewSize(elemSize);
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paperCanvas.queuedImport = paperCanvas.recalibrateSize(() => {
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paperCanvas.props.updateViewBounds(paper.view.matrix);
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paperCanvas.initializeSvg(item, rotationCenterX, rotationCenterY, viewBox);
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}, 0);
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});
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}
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});
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}
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@ -309,13 +300,20 @@ class PaperCanvas extends React.Component {
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this.recalibrateSize();
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this.props.updateViewBounds(paper.view.matrix);
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}
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recalibrateSize () {
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recalibrateSize (callback) {
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// Sets the size that Paper thinks the canvas is to the size the canvas element actually is.
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// When these are out of sync, the mouse events in the paint editor don't line up correctly.
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window.setTimeout(() => {
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return window.setTimeout(() => {
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if (!paper.view) return;
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paper.view.setViewSize(paper.DomElement.getSize(paper.view.element));
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});
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// Prevent blurriness caused if the "CSS size" of the element is a float--
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// setting canvas dimensions to floats floors them, but we need to round instead
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const elemSize = paper.DomElement.getSize(paper.view.element);
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elemSize.width = Math.round(elemSize.width);
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elemSize.height = Math.round(elemSize.height);
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paper.view.setViewSize(elemSize);
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if (callback) callback();
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}, 0);
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}
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setCanvas (canvas) {
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this.canvas = canvas;
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