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Merge pull request #1000 from adroitwhiz/addpoint-divideat
Use divideAt in PointTool.addPoint so that adding new points doesn't affect curves' shape
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commit
32e80364c1
1 changed files with 7 additions and 43 deletions
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@ -1,4 +1,3 @@
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import paper from '@scratch/paper';
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import {HANDLE_RATIO, snapDeltaToAngle} from '../math';
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import {getActionBounds} from '../view';
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import {clearSelection, getSelectedLeafItems, getSelectedSegments} from '../selection';
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@ -68,51 +67,16 @@ class PointTool {
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* @param {?boolean} hitProperties.multiselect Whether to multiselect on mouse down (e.g. shift key held)
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*/
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addPoint (hitProperties) {
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// Length of curve from previous point to new point
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const beforeCurveLength = hitProperties.hitResult.location.curveOffset;
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const afterCurveLength =
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hitProperties.hitResult.location.curve.length - hitProperties.hitResult.location.curveOffset;
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const newSegment = hitProperties.hitResult.item.divideAt(hitProperties.hitResult.location);
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// Handle length based on curve length until next point
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let handleIn = hitProperties.hitResult.location.tangent.multiply(-beforeCurveLength * HANDLE_RATIO);
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let handleOut = hitProperties.hitResult.location.tangent.multiply(afterCurveLength * HANDLE_RATIO);
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// Don't let one handle overwhelm the other (results in path doubling back on itself weirdly)
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if (handleIn.length > 3 * handleOut.length) {
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handleIn = handleIn.multiply(3 * handleOut.length / handleIn.length);
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}
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if (handleOut.length > 3 * handleIn.length) {
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handleOut = handleOut.multiply(3 * handleIn.length / handleOut.length);
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}
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// If we're adding a point in the middle of a straight line, it won't be smooth by default, so smooth it
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if (!newSegment.hasHandles()) newSegment.smooth();
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const beforeSegment = hitProperties.hitResult.item.segments[hitProperties.hitResult.location.index];
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const afterSegment = hitProperties.hitResult.item.segments[hitProperties.hitResult.location.index + 1];
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// Add segment
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const newSegment = new paper.Segment(hitProperties.hitResult.location.point, handleIn, handleOut);
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hitProperties.hitResult.item.insert(hitProperties.hitResult.location.index + 1, newSegment);
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hitProperties.hitResult.segment = newSegment;
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if (!hitProperties.multiselect) {
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clearSelection(this.clearSelectedItems);
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}
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newSegment.selected = true;
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// Adjust handles of curve before and curve after to account for new curve length
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if (beforeSegment && beforeSegment.handleOut) {
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if (afterSegment) {
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beforeSegment.handleOut =
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beforeSegment.handleOut.multiply(beforeCurveLength * HANDLE_RATIO / beforeSegment.handleOut.length);
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} else {
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beforeSegment.handleOut = null;
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}
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}
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if (afterSegment && afterSegment.handleIn) {
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if (beforeSegment) {
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afterSegment.handleIn =
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afterSegment.handleIn.multiply(afterCurveLength * HANDLE_RATIO / afterSegment.handleIn.length);
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} else {
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afterSegment.handleIn = null;
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}
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}
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}
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removePoint (hitResult) {
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const index = hitResult.segment.index;
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