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update fill preview on mouse-down
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1 changed files with 11 additions and 2 deletions
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@ -21,6 +21,7 @@ class FillTool extends paper.Tool {
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// We have to set these functions instead of just declaring them because
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// We have to set these functions instead of just declaring them because
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// paper.js tools hook up the listeners in the setter functions.
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// paper.js tools hook up the listeners in the setter functions.
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this.onMouseDown = this.handleMouseDown;
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this.onMouseMove = this.handleMouseMove;
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this.onMouseMove = this.handleMouseMove;
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this.onMouseUp = this.handleMouseUp;
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this.onMouseUp = this.handleMouseUp;
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@ -91,7 +92,7 @@ class FillTool extends paper.Tool {
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setPrevHoveredItemId (prevHoveredItemId) {
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setPrevHoveredItemId (prevHoveredItemId) {
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this.prevHoveredItemId = prevHoveredItemId;
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this.prevHoveredItemId = prevHoveredItemId;
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}
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}
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handleMouseMove (event) {
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updateFillPreview (event) {
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const hoveredItem = getHoveredItem(event, this.getHitOptions(), true /* subselect */);
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const hoveredItem = getHoveredItem(event, this.getHitOptions(), true /* subselect */);
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if ((!hoveredItem && this.prevHoveredItemId) || // There is no longer a hovered item
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if ((!hoveredItem && this.prevHoveredItemId) || // There is no longer a hovered item
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(hoveredItem && !this.prevHoveredItemId) || // There is now a hovered item
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(hoveredItem && !this.prevHoveredItemId) || // There is now a hovered item
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@ -152,9 +153,17 @@ class FillTool extends paper.Tool {
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this._setFillItemColor(this.fillColor, this.fillColor2, this.gradientType, event.point);
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this._setFillItemColor(this.fillColor, this.fillColor2, this.gradientType, event.point);
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}
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}
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}
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}
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handleMouseDown (event) {
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// on touch, the user might touch-and-hold to preview what the fill tool would do
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// if they don't move their finger at all after the "mouse down" event
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// then this might be our only chance to give them a good preview
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this.updateFillPreview(event);
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}
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handleMouseMove (event) {
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this.updateFillPreview(event);
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}
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handleMouseUp (event) {
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handleMouseUp (event) {
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if (event.event.button > 0) return; // only first mouse button
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if (event.event.button > 0) return; // only first mouse button
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this.handleMouseMove(event); // if it's a touch event we need to simulate hover first; if not this is harmless
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if (this.fillItem) {
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if (this.fillItem) {
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// If the hole we're filling in is the same color as the parent, and parent has no outline, remove the hole
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// If the hole we're filling in is the same color as the parent, and parent has no outline, remove the hole
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if (this.addedFillItem &&
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if (this.addedFillItem &&
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