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https://github.com/scratchfoundation/scratch-paint.git
synced 2024-12-22 13:32:28 -05:00
add segment brush
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4a5c9f0b54
commit
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3 changed files with 110 additions and 75 deletions
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@ -1,7 +1,13 @@
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import paper from 'paper';
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import log from '../log/log';
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import broadBrushHelper from './broad-brush-helper';
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import segmentBrushHelper from './segment-brush-helper';
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/**
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* Shared code for the brush and eraser tool. Adds functions on the paper tool object
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* to handle mouse events, which are delegated to broad-brush-helper and segment-brush-helper
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* based on the brushSize in the state.
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*/
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class BlobTool {
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static get BROAD () {
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@ -15,7 +21,7 @@ class BlobTool {
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// Segment brush has performance issues at low threshold, but broad brush has weird corners
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// which get more obvious the bigger it is
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static get THRESHOLD () {
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return 100000;
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return 9;
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}
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setOptions (options) {
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@ -62,10 +68,8 @@ class BlobTool {
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path.strokeWidth = 1;
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}
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} else {
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// TODO keep a separate active toolbar style for brush vs pen?
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//path = pg.stylebar.applyActiveToolbarStyle(path);
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//TODO FIX
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// TODO: Add back brush styling. Keep a separate active toolbar style for brush vs pen.
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// path = pg.stylebar.applyActiveToolbarStyle(path);
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path.fillColor = 'black';
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if (path === this.cursorPreview) {
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@ -80,8 +84,7 @@ class BlobTool {
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tool.fixedDistance = 1;
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broadBrushHelper(tool);
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// TODO add
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//pg.segmentbrushhelper(tool, options);
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segmentBrushHelper(tool);
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tool.onMouseMove = function (event) {
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tool.resizeCursorIfNeeded(event.point);
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@ -111,10 +114,10 @@ class BlobTool {
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if (event.event.button > 0) return; // only first mouse button
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if (this.brush === BlobTool.BROAD) {
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this.onBroadMouseDrag(event);
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} else if (this.brush === Blob.SEGMENT) {
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} else if (this.brush === BlobTool.SEGMENT) {
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this.onSegmentMouseDrag(event);
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} else {
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log.warning(`Brush type does not exist: ${this.brush}`);
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log.warn(`Brush type does not exist: ${this.brush}`);
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}
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this.cursorPreview.bringToFront();
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@ -132,7 +135,7 @@ class BlobTool {
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} else if (this.brush === BlobTool.SEGMENT) {
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lastPath = this.onSegmentMouseUp(event);
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} else {
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log.warning(`Brush type does not exist: ${this.brush}`);
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log.warn(`Brush type does not exist: ${this.brush}`);
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}
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if (isEraser) {
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@ -195,8 +198,8 @@ class BlobTool {
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paths.splice(i, 1);
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}
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}
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// TODO FIX
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//pg.undo.snapshot('broadbrush');
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// TODO: Add back undo
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// pg.undo.snapshot('broadbrush');
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};
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tool.mergeEraser = function (lastPath) {
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@ -210,8 +213,8 @@ class BlobTool {
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// Eraser didn't hit anything selected, so assume they meant to erase from all instead of from subset
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// and deselect the selection
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if (items.length === 0) {
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// TODO FIX
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//pg.selection.clearSelection();
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// TODO: Add back selection handling
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// pg.selection.clearSelection();
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items = paper.project.getItems({
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match: function (item) {
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return tool.isMergeable(lastPath, item) && tool.touches(lastPath, item);
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@ -225,7 +228,7 @@ class BlobTool {
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// Gather path segments
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const subpaths = [];
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// TODO handle compound path
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// TODO: Handle compound path
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if (items[i] instanceof paper.Path && !items[i].closed) {
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const firstSeg = items[i].clone();
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const intersections = firstSeg.getIntersections(lastPath);
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@ -290,8 +293,8 @@ class BlobTool {
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items[i].remove();
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}
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lastPath.remove();
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// TODO FIX
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//pg.undo.snapshot('eraser');
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// TODO: Add back undo handling
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// pg.undo.snapshot('eraser');
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};
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tool.colorMatch = function (existingPath, addedPath) {
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@ -318,7 +321,7 @@ class BlobTool {
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path1.hitTest(path2.firstSegment.point)) {
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return true;
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}
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// TODO clean up these no point paths
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// TODO: clean up these no point paths
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return false;
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};
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@ -338,4 +341,4 @@ class BlobTool {
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}
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}
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module.exports = BlobTool;
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export default BlobTool;
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@ -1,8 +1,14 @@
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// Broadbrush based on http://paperjs.org/tutorials/interaction/working-with-mouse-vectors/
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const paper = require('paper');
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import paper from 'paper';
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/**
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* Applies segment brush functions to the tool.
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* Applies broad brush functions to the tool. Call them when the corresponding mouse event happens
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* to get the broad brush behavior.
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*
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* Broad brush draws strokes by drawing points equidistant from the mouse event, perpendicular to the
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* direction of motion. Shortcomings are that this path can cross itself, and 180 degree turns result
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* in a flat edge.
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*
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* @param {!Tool} tool paper.js mouse object
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*/
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const broadBrushHelper = function (tool) {
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@ -102,4 +108,4 @@ const broadBrushHelper = function (tool) {
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};
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};
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module.exports = broadBrushHelper;
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export default broadBrushHelper;
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@ -1,59 +1,85 @@
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// Applies segment brush functions to the tool
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pg.segmentbrushhelper = function(tool, options) {
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var lastPoint, finalPath;
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import paper from 'paper';
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tool.onSegmentMouseDown = function(event) {
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tool.minDistance = options.brushSize/4;
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tool.maxDistance = options.brushSize;
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finalPath = new Path.Circle({
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center: event.point,
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radius: options.brushSize/2
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});
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tool.stylePath(finalPath);
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lastPoint = event.point;
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};
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tool.onSegmentMouseDrag = function(event) {
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var step = (event.delta).normalize(options.brushSize/2);
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var handleVec = step.clone();
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handleVec.length = options.brushSize/2;
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handleVec.angle += 90;
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/**
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* Applies segment brush functions to the tool. Call them when the corresponding mouse event happens
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* to get the broad brush behavior.
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*
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* Segment brush draws by creating a rounded rectangle for each mouse move event and merging all of
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* those shapes. Unlike the broad brush, the resulting shape will not self-intersect and when you make
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* 180 degree turns, you will get a rounded point as expected. Shortcomings include that performance is
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* worse, especially as the number of segments to join increase, and that there are problems in paper.js
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* with union on shapes with curves, so that chunks of the union tend to disappear.
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* (https://github.com/paperjs/paper.js/issues/1321)
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*
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* @param {!Tool} tool paper.js mouse object
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*/
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const segmentBrushHelper = function (tool) {
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let lastPoint;
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let finalPath;
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var path = new Path();
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path = pg.stylebar.applyActiveToolbarStyle(path);
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path.strokeColor = null;
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// Add handles to round the end caps
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path.add(new Segment(lastPoint - step, -handleVec, handleVec));
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step.angle += 90;
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tool.onSegmentMouseDown = function (event) {
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if (event.event.button > 0) return; // only first mouse button
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path.add(event.lastPoint + step);
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path.insert(0, event.lastPoint - step);
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path.add(event.point + step);
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path.insert(0, event.point - step);
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tool.minDistance = this.options.brushSize / 4;
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tool.maxDistance = this.options.brushSize;
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finalPath = new paper.Path.Circle({
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center: event.point,
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radius: this.options.brushSize / 2
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});
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tool.stylePath(finalPath);
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lastPoint = event.point;
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};
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tool.onSegmentMouseDrag = function (event) {
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if (event.event.button > 0) return; // only first mouse button
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// Add end cap
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step.angle -= 90;
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path.add(new Segment(event.point + step, handleVec, -handleVec));
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path.closed = true;
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// The unite function on curved paths does not always work (sometimes deletes half the path)
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// so we have to flatten.
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path.flatten(options.brushSize/5);
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lastPoint = event.point;
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var newPath = finalPath.unite(path);
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path.remove();
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finalPath.remove();
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finalPath = newPath;
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};
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const step = (event.delta).normalize(this.options.brushSize / 2);
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const handleVec = step.clone();
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handleVec.length = this.options.brushSize / 2;
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handleVec.angle += 90;
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tool.onSegmentMouseUp = function(event) {
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// TODO: This smoothing tends to cut off large portions of the path! Would like to eventually
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// add back smoothing, maybe a custom implementation that only applies to a subset of the line?
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const path = new paper.Path();
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// TODO: Add back brush styling
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// path = pg.stylebar.applyActiveToolbarStyle(path);
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path.fillColor = 'black';
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// Smooth the path.
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finalPath.simplify(2);
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// console.log(finalPath.segments);
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return finalPath;
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};
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}
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// Add handles to round the end caps
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path.add(new paper.Segment(lastPoint.subtract(step), handleVec.multiply(-1), handleVec));
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step.angle += 90;
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path.add(event.lastPoint.add(step));
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path.insert(0, event.lastPoint.subtract(step));
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path.add(event.point.add(step));
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path.insert(0, event.point.subtract(step));
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// Add end cap
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step.angle -= 90;
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path.add(new paper.Segment(event.point.add(step), handleVec, handleVec.multiply(-1)));
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path.closed = true;
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// The unite function on curved paths does not always work (sometimes deletes half the path)
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// so we have to flatten.
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path.flatten(this.options.brushSize / 5);
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lastPoint = event.point;
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const newPath = finalPath.unite(path);
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path.remove();
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finalPath.remove();
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finalPath = newPath;
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};
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tool.onSegmentMouseUp = function (event) {
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if (event.event.button > 0) return; // only first mouse button
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// TODO: This smoothing tends to cut off large portions of the path! Would like to eventually
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// add back smoothing, maybe a custom implementation that only applies to a subset of the line?
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// Smooth the path.
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finalPath.simplify(2);
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// console.log(finalPath.segments);
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return finalPath;
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};
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};
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export default segmentBrushHelper;
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