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accommodate zoom in eye dropper
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parent
5caf6b7157
commit
0209e65ac0
2 changed files with 14 additions and 8 deletions
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@ -187,9 +187,12 @@ class PaintEditor extends React.Component {
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startEyeDroppingLoop () {
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startEyeDroppingLoop () {
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this.eyeDropper = new EyeDropperTool(
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this.eyeDropper = new EyeDropperTool(
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this.canvas,
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this.canvas,
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paper.project.view.size.width,
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paper.project.view.bounds.width,
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paper.project.view.size.height,
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paper.project.view.bounds.height,
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paper.project.view.pixelRatio
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paper.project.view.pixelRatio,
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paper.view.zoom,
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paper.project.view.bounds.x,
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paper.project.view.bounds.y
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);
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);
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this.eyeDropper.activate();
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this.eyeDropper.activate();
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@ -3,7 +3,7 @@ import paper from '@scratch/paper';
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const LOUPE_RADIUS = 20;
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const LOUPE_RADIUS = 20;
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class EyeDropperTool extends paper.Tool {
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class EyeDropperTool extends paper.Tool {
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constructor (canvas, width, height, pixelRatio) {
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constructor (canvas, width, height, pixelRatio, zoom, offsetX, offsetY) {
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super();
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super();
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this.onMouseDown = this.handleMouseDown;
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this.onMouseDown = this.handleMouseDown;
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@ -11,15 +11,18 @@ class EyeDropperTool extends paper.Tool {
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this.canvas = canvas;
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this.canvas = canvas;
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this.pixelRatio = pixelRatio;
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this.pixelRatio = pixelRatio;
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this.width = width * this.pixelRatio;
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this.zoom = zoom;
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this.height = height * this.pixelRatio;
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this.offsetX = offsetX;
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this.offsetY = offsetY;
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this.width = width * this.zoom * this.pixelRatio;
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this.height = height * this.zoom * this.pixelRatio;
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this.rect = canvas.getBoundingClientRect();
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this.rect = canvas.getBoundingClientRect();
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this.colorString = '';
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this.colorString = '';
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}
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}
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handleMouseMove (event) {
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handleMouseMove (event) {
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// Set the pickX/Y for the color picker loop to pick up
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// Set the pickX/Y for the color picker loop to pick up
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this.pickX = event.point.x * this.pixelRatio;
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this.pickX = (event.point.x - this.offsetX) * this.zoom * this.pixelRatio;
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this.pickY = event.point.y * this.pixelRatio;
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this.pickY = (event.point.y - this.offsetY) * this.zoom * this.pixelRatio;
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// check if the x/y are outside of the canvas
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// check if the x/y are outside of the canvas
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this.hideLoupe = this.pickX > this.width ||
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this.hideLoupe = this.pickX > this.width ||
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