scratch-paint/src/helper/layer.js

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import paper from '@scratch/paper';
import log from '../log/log';
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const _getLayer = function (layerString) {
for (const layer of paper.project.layers) {
if (layer.data && layer.data[layerString]) {
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return layer;
}
}
log.error(`Didn't find layer ${layerString}`);
};
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const _getPaintingLayer = function () {
return _getLayer('isPaintingLayer');
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};
const _getBackgroundGuideLayer = function () {
return _getLayer('isBackgroundGuideLayer');
};
const getGuideLayer = function () {
return _getLayer('isGuideLayer');
};
/**
* Removes the guide layers, e.g. for purposes of exporting the image. Must call showGuideLayers to re-add them.
* @return {object} an object of the removed layers, which should be passed to showGuideLayers to re-add them.
*/
const hideGuideLayers = function () {
const backgroundGuideLayer = _getBackgroundGuideLayer();
const guideLayer = getGuideLayer();
guideLayer.remove();
backgroundGuideLayer.remove();
return {
guideLayer: guideLayer,
backgroundGuideLayer: backgroundGuideLayer
};
};
/**
* Add back the guide layers removed by calling hideGuideLayers. This must be done before any editing operations are
* taken in the paint editor.
* @param {!object} guideLayers object of the removed layers, which was returned by hideGuideLayers
*/
const showGuideLayers = function (guideLayers) {
const backgroundGuideLayer = guideLayers.backgroundGuideLayer;
const guideLayer = guideLayers.guideLayer;
if (!backgroundGuideLayer.index) {
paper.project.addLayer(backgroundGuideLayer);
backgroundGuideLayer.sendToBack();
}
if (!guideLayer.index) {
paper.project.addLayer(guideLayer);
guideLayer.bringToFront();
}
if (paper.project.activeLayer !== _getPaintingLayer()) {
log.error(`Wrong active layer`);
log.error(paper.project.activeLayer.data);
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}
};
const _makeGuideLayer = function () {
const guideLayer = new paper.Layer();
guideLayer.data.isGuideLayer = true;
return guideLayer;
};
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const _makePaintingLayer = function () {
const paintingLayer = new paper.Layer();
paintingLayer.data.isPaintingLayer = true;
return paintingLayer;
};
const _makeBackgroundPaper = function (width, height, color) {
let x = 0;
let y = 0;
let pathPoints = [];
while (x < width) {
pathPoints.push(new paper.Point(x, y));
x++;
pathPoints.push(new paper.Point(x, y));
y = y === 0 ? height : 0;
}
y = height - 1;
x = width;
while (y > 0) {
pathPoints.push(new paper.Point(x, y));
x = (x === 0 ? width : 0);
pathPoints.push(new paper.Point(x, y));
y--;
}
const vRect = new paper.Shape.Rectangle(new paper.Point(0, 0), new paper.Point(120, 90));
vRect.fillColor = '#fff';
vRect.guide = true;
vRect.locked = true;
const vPath = new paper.Path(pathPoints);
vPath.fillRule = 'evenodd';
vPath.fillColor = color;
vPath.guide = true;
vPath.locked = true;
const vGroup = new paper.Group([vRect, vPath]);
return vGroup;
};
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const _makeBackgroundGuideLayer = function () {
const guideLayer = new paper.Layer();
guideLayer.locked = true;
const vBackground = _makeBackgroundPaper(120, 90, '#E5E5E5');
vBackground.position = paper.view.center;
vBackground.scaling = new paper.Point(4, 4);
vBackground.guide = true;
vBackground.locked = true;
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const vLine = new paper.Path.Line(new paper.Point(0, -7), new paper.Point(0, 7));
vLine.strokeWidth = 2;
vLine.strokeColor = '#ccc';
vLine.position = paper.view.center;
vLine.guide = true;
vLine.locked = true;
const hLine = new paper.Path.Line(new paper.Point(-7, 0), new paper.Point(7, 0));
hLine.strokeWidth = 2;
hLine.strokeColor = '#ccc';
hLine.position = paper.view.center;
hLine.guide = true;
hLine.locked = true;
const circle = new paper.Shape.Circle(new paper.Point(0, 0), 5);
circle.strokeWidth = 2;
circle.strokeColor = '#ccc';
circle.position = paper.view.center;
circle.guide = true;
circle.locked = true;
guideLayer.data.isBackgroundGuideLayer = true;
return guideLayer;
};
const setupLayers = function () {
const backgroundGuideLayer = _makeBackgroundGuideLayer();
const paintLayer = _makePaintingLayer();
const guideLayer = _makeGuideLayer();
backgroundGuideLayer.sendToBack();
guideLayer.bringToFront();
paintLayer.activate();
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};
export {
hideGuideLayers,
showGuideLayers,
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getGuideLayer,
setupLayers
};