scratch-paint/src/helper/view.js

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JavaScript
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import paper from '@scratch/paper';
import {getSelectedRootItems} from './selection';
// Vectors are imported and exported at SVG_ART_BOARD size.
// Once they are imported however, both SVGs and bitmaps are on
// canvases of ART_BOARD size.
const SVG_ART_BOARD_WIDTH = 480;
const SVG_ART_BOARD_HEIGHT = 360;
const ART_BOARD_WIDTH = 480 * 2;
const ART_BOARD_HEIGHT = 360 * 2;
const _clampViewBounds = () => {
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const {left, right, top, bottom} = paper.project.view.bounds;
if (left < 0) {
paper.project.view.scrollBy(new paper.Point(-left, 0));
}
if (top < 0) {
paper.project.view.scrollBy(new paper.Point(0, -top));
}
if (bottom > ART_BOARD_HEIGHT) {
paper.project.view.scrollBy(new paper.Point(0, ART_BOARD_HEIGHT - bottom));
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}
if (right > ART_BOARD_WIDTH) {
paper.project.view.scrollBy(new paper.Point(ART_BOARD_WIDTH - right, 0));
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}
};
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// Zoom keeping a project-space point fixed.
// This article was helpful http://matthiasberth.com/tech/stable-zoom-and-pan-in-paperjs
const zoomOnFixedPoint = (deltaZoom, fixedPoint) => {
const {view} = paper.project;
const preZoomCenter = view.center;
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const newZoom = Math.max(0.5, view.zoom + deltaZoom);
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const scaling = view.zoom / newZoom;
const preZoomOffset = fixedPoint.subtract(preZoomCenter);
const postZoomOffset = fixedPoint.subtract(preZoomOffset.multiply(scaling))
.subtract(preZoomCenter);
view.zoom = newZoom;
view.translate(postZoomOffset.multiply(-1));
_clampViewBounds();
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};
// Zoom keeping the selection center (if any) fixed.
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const zoomOnSelection = deltaZoom => {
let fixedPoint;
const items = getSelectedRootItems();
if (items.length > 0) {
let rect = null;
for (const item of items) {
if (rect) {
rect = rect.unite(item.bounds);
} else {
rect = item.bounds;
}
}
fixedPoint = rect.center;
} else {
fixedPoint = paper.project.view.center;
}
zoomOnFixedPoint(deltaZoom, fixedPoint);
};
const resetZoom = () => {
paper.project.view.zoom = .5;
_clampViewBounds();
};
const pan = (dx, dy) => {
paper.project.view.scrollBy(new paper.Point(dx, dy));
_clampViewBounds();
};
export {
ART_BOARD_HEIGHT,
ART_BOARD_WIDTH,
SVG_ART_BOARD_WIDTH,
SVG_ART_BOARD_HEIGHT,
pan,
resetZoom,
zoomOnSelection,
zoomOnFixedPoint
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};