scratch-paint/src/helper/bit-tools/brush-tool.js

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import paper from '@scratch/paper';
import {getRaster} from '../layer';
/**
* Tool for drawing with the bitmap brush.
*/
class BrushTool extends paper.Tool {
/**
* @param {!function} onUpdateSvg A callback to call when the image visibly changes
*/
constructor (onUpdateSvg) {
super();
this.onUpdateSvg = onUpdateSvg;
// We have to set these functions instead of just declaring them because
// paper.js tools hook up the listeners in the setter functions.
this.onMouseDown = this.handleMouseDown;
this.onMouseDrag = this.handleMouseDrag;
this.onMouseUp = this.handleMouseUp;
this.colorState = null;
this.active = false;
this.lastPoint = null;
// For performance, make sure this is an integer
this.size = 10;
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}
setColor (color) {
this.color = color;
}
line (point1, point2, callback){
// Bresenham line algorithm
// Fast Math.floor
let x1 = ~~point1.x;
const x2 = ~~point2.x;
let y1 = ~~point1.y;
const y2 = ~~point2.y;
const dx = Math.abs(x2 - x1);
const dy = Math.abs(y2 - y1);
const sx = (x1 < x2) ? 1 : -1;
const sy = (y1 < y2) ? 1 : -1;
let err = dx - dy;
callback(x1, y1);
while (x1 !== x2 || y1 !== y2) {
const e2 = err * 2;
if (e2 > -dy) {
err -= dy; x1 += sx;
}
if (e2 < dx) {
err += dx; y1 += sy;
}
callback(x1, y1);
}
}
fillEllipse (centerX, centerY, radiusX, radiusY, context) {
// Bresenham ellipse algorithm
centerX = ~~centerX;
centerY = ~~centerY;
radiusX = ~~radiusX;
radiusY = ~~radiusY;
const twoRadXSquared = 2 * radiusX * radiusX;
const twoRadYSquared = 2 * radiusY * radiusY;
let x = radiusX;
let y = 0;
let dx = radiusY * radiusY * (1 - (radiusX << 1));
let dy = radiusX * radiusX;
let error = 0;
let stoppingX = twoRadYSquared * radiusX;
let stoppingY = 0;
while (stoppingX >= stoppingY) {
context.fillRect(centerX - x, centerY - y, x << 1, y << 1);
y++;
stoppingY += twoRadXSquared;
error += dy;
dy += twoRadXSquared;
if ((error << 1) + dx > 0) {
x--;
stoppingX -= twoRadYSquared;
error += dx;
dx += twoRadYSquared;
}
}
x = 0;
y = radiusY;
dx = radiusY * radiusY;
dy = radiusX * radiusX * (1 - (radiusY << 1));
error = 0;
stoppingX = 0;
stoppingY = twoRadXSquared * radiusY;
while (stoppingX <= stoppingY) {
context.fillRect(centerX - x, centerY - y, x * 2, y * 2);
x++;
stoppingX += twoRadYSquared;
error += dx;
dx += twoRadYSquared;
if ((error << 1) + dy > 0) {
y--;
stoppingY -= twoRadXSquared;
error += dy;
dy += twoRadXSquared;
}
}
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}
// Draw a brush mark at the given point
draw (x, y) {
getRaster().drawImage(this.tmpCanvas, new paper.Point(x - ~~(this.size / 2), y - ~~(this.size / 2)));
}
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handleMouseDown (event) {
if (event.event.button > 0) return; // only first mouse button
this.active = true;
this.tmpCanvas = document.createElement('canvas');
this.tmpCanvas.width = this.size;
this.tmpCanvas.height = this.size;
const context = this.tmpCanvas.getContext('2d');
context.imageSmoothingEnabled = false;
context.fillStyle = this.color;
// Small squares for pixel artists
if (this.size <= 4) {
context.fillRect(0, 0, this.size, this.size);
} else {
this.fillEllipse(this.size / 2, this.size / 2, this.size / 2, this.size / 2, context);
}
this.draw(event.point, event.point);
this.lastPoint = event.point;
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}
handleMouseDrag (event) {
if (event.event.button > 0 || !this.active) return; // only first mouse button
if (this.isBoundingBoxMode) {
this.boundingBoxTool.onMouseDrag(event);
return;
}
this.line(this.lastPoint, event.point, this.draw.bind(this));
this.lastPoint = event.point;
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}
handleMouseUp (event) {
if (event.event.button > 0 || !this.active) return; // only first mouse button
this.line(this.lastPoint, event.point, this.draw.bind(this));
this.tmpCanvas = null;
this.lastPoint = null;
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this.active = false;
}
deactivateTool () {
}
}
export default BrushTool;