2018-04-06 16:53:09 -04:00
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import paper from '@scratch/paper';
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2018-06-07 11:26:26 -04:00
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import {clearRaster, getRaster, hideGuideLayers, showGuideLayers} from '../helper/layer';
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import {inlineSvgFonts} from 'scratch-svg-renderer';
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2018-04-06 16:53:09 -04:00
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2018-04-20 10:57:10 -04:00
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const forEachLinePoint = function (point1, point2, callback) {
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2018-04-12 16:56:32 -04:00
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// Bresenham line algorithm
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let x1 = ~~point1.x;
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const x2 = ~~point2.x;
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let y1 = ~~point1.y;
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const y2 = ~~point2.y;
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const dx = Math.abs(x2 - x1);
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const dy = Math.abs(y2 - y1);
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const sx = (x1 < x2) ? 1 : -1;
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const sy = (y1 < y2) ? 1 : -1;
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let err = dx - dy;
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callback(x1, y1);
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while (x1 !== x2 || y1 !== y2) {
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const e2 = err * 2;
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if (e2 > -dy) {
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2018-04-20 10:57:10 -04:00
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err -= dy;
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x1 += sx;
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2018-04-12 16:56:32 -04:00
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}
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if (e2 < dx) {
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2018-04-20 10:57:10 -04:00
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err += dx;
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y1 += sy;
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2018-04-12 16:56:32 -04:00
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}
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callback(x1, y1);
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}
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};
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const fillEllipse = function (centerX, centerY, radiusX, radiusY, context) {
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// Bresenham ellipse algorithm
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centerX = ~~centerX;
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centerY = ~~centerY;
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radiusX = ~~radiusX;
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radiusY = ~~radiusY;
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const twoRadXSquared = 2 * radiusX * radiusX;
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const twoRadYSquared = 2 * radiusY * radiusY;
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let x = radiusX;
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let y = 0;
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let dx = radiusY * radiusY * (1 - (radiusX << 1));
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let dy = radiusX * radiusX;
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let error = 0;
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let stoppingX = twoRadYSquared * radiusX;
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let stoppingY = 0;
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while (stoppingX >= stoppingY) {
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context.fillRect(centerX - x, centerY - y, x << 1, y << 1);
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y++;
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stoppingY += twoRadXSquared;
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error += dy;
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dy += twoRadXSquared;
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if ((error << 1) + dx > 0) {
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x--;
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stoppingX -= twoRadYSquared;
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error += dx;
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dx += twoRadYSquared;
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}
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}
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x = 0;
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y = radiusY;
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dx = radiusY * radiusY;
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dy = radiusX * radiusX * (1 - (radiusY << 1));
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error = 0;
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stoppingX = 0;
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stoppingY = twoRadXSquared * radiusY;
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while (stoppingX <= stoppingY) {
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context.fillRect(centerX - x, centerY - y, x * 2, y * 2);
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x++;
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stoppingX += twoRadYSquared;
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error += dx;
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dx += twoRadYSquared;
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if ((error << 1) + dy > 0) {
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y--;
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stoppingY -= twoRadXSquared;
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error += dy;
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dy += twoRadXSquared;
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}
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}
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};
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2018-04-26 14:54:44 -04:00
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/**
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* @param {!number} size The diameter of the brush
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* @param {!string} color The css color of the brush
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* @return {HTMLCanvasElement} a canvas with the brush mark printed on it
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*/
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const getBrushMark = function (size, color) {
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size = ~~size;
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const canvas = document.createElement('canvas');
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const roundedUpRadius = Math.ceil(size / 2);
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canvas.width = roundedUpRadius * 2;
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canvas.height = roundedUpRadius * 2;
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const context = canvas.getContext('2d');
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context.imageSmoothingEnabled = false;
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context.fillStyle = color;
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// Small squares for pixel artists
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if (size <= 5) {
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if (size % 2) {
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context.fillRect(1, 1, size, size);
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} else {
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context.fillRect(0, 0, size, size);
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}
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} else {
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const roundedDownRadius = ~~(size / 2);
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fillEllipse(roundedDownRadius, roundedDownRadius, roundedDownRadius, roundedDownRadius, context);
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}
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return canvas;
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};
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2018-04-06 16:53:09 -04:00
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const rowBlank_ = function (imageData, width, y) {
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for (let x = 0; x < width; ++x) {
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if (imageData.data[(y * width << 2) + (x << 2) + 3] !== 0) return false;
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}
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return true;
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};
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const columnBlank_ = function (imageData, width, x, top, bottom) {
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for (let y = top; y < bottom; ++y) {
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if (imageData.data[(y * width << 2) + (x << 2) + 3] !== 0) return false;
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}
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return true;
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};
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// Adapted from Tim Down's https://gist.github.com/timdown/021d9c8f2aabc7092df564996f5afbbf
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2018-05-01 16:18:24 -04:00
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// Get bounds, trimming transparent pixels from edges.
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const getHitBounds = function (raster) {
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2018-04-06 16:53:09 -04:00
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const width = raster.width;
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const imageData = raster.getImageData(raster.bounds);
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let top = 0;
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let bottom = imageData.height;
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let left = 0;
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let right = imageData.width;
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while (top < bottom && rowBlank_(imageData, width, top)) ++top;
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while (bottom - 1 > top && rowBlank_(imageData, width, bottom - 1)) --bottom;
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while (left < right && columnBlank_(imageData, width, left, top, bottom)) ++left;
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while (right - 1 > left && columnBlank_(imageData, width, right - 1, top, bottom)) --right;
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2018-05-01 16:18:24 -04:00
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return new paper.Rectangle(left, top, right - left, bottom - top);
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};
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2018-06-07 11:26:26 -04:00
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const trim_ = function (raster) {
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2018-06-07 10:19:06 -04:00
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const hitBounds = getHitBounds(raster);
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if (hitBounds.width && hitBounds.height) {
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return raster.getSubRaster(getHitBounds(raster));
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}
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return null;
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2018-04-06 16:53:09 -04:00
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};
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2018-06-07 11:26:26 -04:00
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const convertToBitmap = function (clearSelectedItems, onUpdateImage) {
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// @todo if the active layer contains only rasters, drawing them directly to the raster layer
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// would be more efficient.
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clearSelectedItems();
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// Export svg
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const guideLayers = hideGuideLayers(true /* includeRaster */);
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const bounds = paper.project.activeLayer.bounds;
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const svg = paper.project.exportSVG({
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bounds: 'content',
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matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
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});
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showGuideLayers(guideLayers);
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// Get rid of anti-aliasing
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// @todo get crisp text?
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svg.setAttribute('shape-rendering', 'crispEdges');
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inlineSvgFonts(svg);
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const svgString = (new XMLSerializer()).serializeToString(svg);
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// Put anti-aliased SVG into image, and dump image back into canvas
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const img = new Image();
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img.onload = () => {
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if (img.width && img.height) {
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getRaster().drawImage(
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img,
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new paper.Point(Math.floor(bounds.topLeft.x), Math.floor(bounds.topLeft.y)));
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}
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paper.project.activeLayer.removeChildren();
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onUpdateImage();
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};
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img.onerror = () => {
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// Fallback if browser does not support SVG data URIs in images.
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// The problem with rasterize is that it will anti-alias.
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const raster = paper.project.activeLayer.rasterize(72, false /* insert */);
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raster.onLoad = () => {
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if (raster.canvas.width && raster.canvas.height) {
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getRaster().drawImage(raster.canvas, raster.bounds.topLeft);
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}
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paper.project.activeLayer.removeChildren();
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onUpdateImage();
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};
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};
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// Hash tags will break image loading without being encoded first
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img.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgString)}`;
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};
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const convertToVector = function (clearSelectedItems, onUpdateImage) {
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clearSelectedItems();
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const trimmedRaster = trim_(getRaster());
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if (trimmedRaster) {
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paper.project.activeLayer.addChild(trimmedRaster);
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}
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clearRaster();
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onUpdateImage();
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};
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2018-06-11 11:48:35 -04:00
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const getColor_ = function (x, y, context) {
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return context.getImageData(x, y, 1, 1).data;
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};
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const matchesColor_ = function (x, y, imageData, oldColor) {
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const index = ((y * imageData.width) + x) * 4;
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return (
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imageData.data[index + 0] === oldColor[0] &&
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imageData.data[index + 1] === oldColor[1] &&
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imageData.data[index + 2] === oldColor[2] &&
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imageData.data[index + 3 ] === oldColor[3]
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);
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};
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const colorPixel_ = function (x, y, imageData, newColor) {
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const index = ((y * imageData.width) + x) * 4;
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imageData.data[index + 0] = newColor[0];
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imageData.data[index + 1] = newColor[1];
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imageData.data[index + 2] = newColor[2];
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imageData.data[index + 3] = newColor[3];
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};
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/**
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* Flood fill beginning at the given point.
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* Based on http://www.williammalone.com/articles/html5-canvas-javascript-paint-bucket-tool/
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*
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* @param {!int} x The x coordinate on the context at which to begin
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* @param {!int} y The y coordinate on the context at which to begin
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* @param {!ImageData} imageData The image data to edit
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* @param {!Array<number>} newColor The color to replace with. A length 4 array [r, g, b, a].
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* @param {!Array<number>} oldColor The color to replace. A length 4 array [r, g, b, a].
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* This must be different from newColor.
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* @param {!Array<Array<int>>} stack The stack of pixels we need to look at
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*/
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const floodFillInternal_ = function (x, y, imageData, newColor, oldColor, stack) {
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while (y > 0 && matchesColor_(x, y - 1, imageData, oldColor)) {
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y--;
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}
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let lastLeftMatchedColor = false;
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let lastRightMatchedColor = false;
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for (; y < imageData.height; y++) {
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if (!matchesColor_(x, y, imageData, oldColor)) break;
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colorPixel_(x, y, imageData, newColor);
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if (x > 0) {
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if (matchesColor_(x - 1, y, imageData, oldColor)) {
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if (!lastLeftMatchedColor) {
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stack.push([x - 1, y]);
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lastLeftMatchedColor = true;
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}
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} else {
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lastLeftMatchedColor = false;
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}
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}
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if (x < imageData.width - 1) {
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if (matchesColor_(x + 1, y, imageData, oldColor)) {
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if (!lastRightMatchedColor) {
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stack.push([x + 1, y]);
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lastRightMatchedColor = true;
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}
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} else {
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lastRightMatchedColor = false;
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}
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}
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}
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};
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/**
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* Flood fill beginning at the given point
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* @param {!int} x The x coordinate on the context at which to begin
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* @param {!int} y The y coordinate on the context at which to begin
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* @param {!HTMLCanvas2DContext} context The context in which to draw
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*/
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const floodFill = function (x, y, context) {
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const oldColor = getColor_(x, y, context);
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context.fillRect(x, y, 1, 1);
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const newColor = getColor_(x, y, context);
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const imageData = context.getImageData(0, 0, context.canvas.width, context.canvas.height);
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if (matchesColor_(x, y, imageData, oldColor)) { // no-op
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return;
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}
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colorPixel_(x, y, imageData, newColor); // Restore old color to avoid affecting result
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const stack = [[x, y]];
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while (stack.length) {
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const pop = stack.pop();
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floodFillInternal_(pop[0], pop[1], imageData, newColor, oldColor, stack);
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}
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context.putImageData(imageData, 0, 0);
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};
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/**
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* @param {!paper.Shape.Rectangle} rect The rectangle to draw to the canvas
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* @param {!HTMLCanvas2DContext} context The context in which to draw
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*/
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const drawRect = function (rect, context) {
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// No rotation component to matrix
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if (rect.matrix.b === 0 && rect.matrix.c === 0) {
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const width = rect.size.width * rect.matrix.a;
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const height = rect.size.height * rect.matrix.d;
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context.fillRect(
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~~(rect.matrix.tx - (width / 2)),
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~~(rect.matrix.ty - (height / 2)),
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~~width,
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~~height);
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return;
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}
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const startPoint = rect.matrix.transform(new paper.Point(-rect.size.width / 2, -rect.size.height / 2));
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const widthPoint = rect.matrix.transform(new paper.Point(rect.size.width / 2, -rect.size.height / 2));
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const heightPoint = rect.matrix.transform(new paper.Point(-rect.size.width / 2, rect.size.height / 2));
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const endPoint = rect.matrix.transform(new paper.Point(rect.size.width / 2, rect.size.height / 2));
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const center = rect.matrix.transform(new paper.Point());
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forEachLinePoint(startPoint, widthPoint, (x, y) => {
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context.fillRect(x, y, 1, 1);
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});
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forEachLinePoint(startPoint, heightPoint, (x, y) => {
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context.fillRect(x, y, 1, 1);
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});
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forEachLinePoint(endPoint, widthPoint, (x, y) => {
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context.fillRect(x, y, 1, 1);
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});
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forEachLinePoint(endPoint, heightPoint, (x, y) => {
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context.fillRect(x, y, 1, 1);
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});
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floodFill(~~center.x, ~~center.y, context);
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};
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2018-04-06 16:53:09 -04:00
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export {
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2018-06-07 11:26:26 -04:00
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convertToBitmap,
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convertToVector,
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2018-06-11 11:48:35 -04:00
|
|
|
drawRect,
|
2018-04-26 14:54:44 -04:00
|
|
|
getBrushMark,
|
2018-05-01 16:18:24 -04:00
|
|
|
getHitBounds,
|
2018-04-12 16:56:32 -04:00
|
|
|
fillEllipse,
|
2018-06-07 11:26:26 -04:00
|
|
|
forEachLinePoint
|
2018-04-06 16:53:09 -04:00
|
|
|
};
|