scratch-paint/src/helper/bounding-box/bounding-box-tool.js

182 lines
7.2 KiB
JavaScript
Raw Normal View History

2017-09-11 14:23:30 -04:00
import paper from 'paper';
import keyMirror from 'keymirror';
import {clearSelection, getSelectedItems} from '../selection';
import {getGuideColor, removeHelperItems} from '../guides';
import {getGuideLayer} from '../layer';
import ScaleTool from './scale-tool';
import RotateTool from './rotate-tool';
import MoveTool from './move-tool';
/** SVG for the rotation icon on the bounding box */
const ARROW_PATH = 'M19.28,1.09C19.28.28,19,0,18.2,0c-1.67,0-3.34,0-5,0-.34,0-.88.24-1,.47a1.4,1.4,0,0,0,.36,1.08,15.27,15.27,0,0,0,1.46,1.36A6.4,6.4,0,0,1,6.52,4,5.85,5.85,0,0,1,5.24,3,15.27,15.27,0,0,0,6.7,1.61,1.4,1.4,0,0,0,7.06.54C7,.3,6.44.07,6.1.06c-1.67,0-3.34,0-5,0C.28,0,0,.31,0,1.12c0,1.67,0,3.34,0,5a1.23,1.23,0,0,0,.49,1,1.22,1.22,0,0,0,1-.31A14.38,14.38,0,0,0,2.84,5.26l.73.62a9.45,9.45,0,0,0,7.34,2,9.45,9.45,0,0,0,4.82-2.05l.73-.62a14.38,14.38,0,0,0,1.29,1.51,1.22,1.22,0,0,0,1,.31,1.23,1.23,0,0,0,.49-1C19.31,4.43,19.29,2.76,19.28,1.09Z';
/** Modes of the bounding box tool, which can do many things depending on how it's used. */
const Modes = keyMirror({
SCALE: null,
ROTATE: null,
MOVE: null
});
/**
* A paper.Tool that handles transforming the selection and drawing a bounding box with handles.
* On mouse down, the type of function (move, scale, rotate) is determined based on what is clicked
* (scale handle, rotate handle, the object itself). This determines the mode of the tool, which then
* delegates actions to the MoveTool, RotateTool or ScaleTool accordingly.
*/
class BoundingBoxTool {
constructor () {
this.mode = null;
this.boundsPath = null;
this.boundsScaleHandles = [];
this.boundsRotHandles = [];
this._modeMap = {};
this._modeMap[Modes.SCALE] = new ScaleTool();
this._modeMap[Modes.ROTATE] = new RotateTool();
this._modeMap[Modes.MOVE] = new MoveTool();
}
/**
* @param {!MouseEvent} event The mouse event
* @param {boolean} clone Whether to clone on mouse down (e.g. alt key held)
* @param {boolean} multiselect Whether to multiselect on mouse down (e.g. shift key held)
* @param {boolean} preselectedOnly If true, only get hit results on items that are already selected
* @return {boolean} True if there was a hit, false otherwise
*/
onMouseDown (event, clone, multiselect, preselectedOnly) {
const hitResults = paper.project.hitTestAll(event.point, this.getHitOptions(preselectedOnly));
if (!hitResults || hitResults.length === 0) {
if (!multiselect) {
this.removeBoundsPath();
clearSelection();
}
return null;
}
// Prefer scale to trigger over rotate, and scale and rotate to trigger over other hits
let hitResult = hitResults[0];
for (let i = 0; i < hitResults.length; i++) {
if (hitResults[i].item.data && hitResults[i].item.data.isScaleHandle) {
hitResult = hitResults[i];
this.mode = Modes.SCALE;
this._modeMap[this.mode].onMouseDown(hitResult, this.boundsPath, getSelectedItems());
break;
} else if (hitResults[i].item.data && hitResults[i].item.data.isRotHandle) {
hitResult = hitResults[i];
this.mode = Modes.ROTATE;
this._modeMap[this.mode].onMouseDown(hitResult, this.boundsPath, getSelectedItems());
} else {
this.mode = Modes.MOVE;
this._modeMap[this.mode].onMouseDown(hitResult, clone, multiselect);
}
}
// while transforming object, never show the bounds stuff
this.removeBoundsPath();
}
onMouseDrag (event) {
if (event.event.button > 0) return; // only first mouse button
this._modeMap[this.mode].onMouseDrag(event);
}
onMouseUp (event) {
if (event.event.button > 0) return; // only first mouse button
this._modeMap[this.mode].onMouseUp(event);
this.mode = null;
if (getSelectedItems().length <= 0) {
this.removeBoundsPath();
} else {
this.setSelectionBounds();
}
}
setSelectionBounds () {
this.removeBoundsPath();
const items = getSelectedItems();
if (items.length <= 0) return;
let rect = null;
for (const item of items) {
if (rect) {
rect = rect.unite(item.bounds);
} else {
rect = item.bounds;
}
}
if (!this.boundsPath) {
this.boundsPath = new paper.Path.Rectangle(rect);
this.boundsPath.curves[0].divideAtTime(0.5);
this.boundsPath.curves[2].divideAtTime(0.5);
this.boundsPath.curves[4].divideAtTime(0.5);
this.boundsPath.curves[6].divideAtTime(0.5);
}
this.boundsPath.guide = true;
this.boundsPath.data.isSelectionBound = true;
this.boundsPath.data.isHelperItem = true;
this.boundsPath.fillColor = null;
this.boundsPath.strokeScaling = false;
this.boundsPath.fullySelected = true;
this.boundsPath.parent = getGuideLayer();
for (let index = 0; index < this.boundsPath.segments; index++) {
const segment = this.boundsPath.segments[index];
let size = 4;
if (index % 2 === 0) {
size = 6;
}
if (index === 7) {
const offset = new paper.Point(0, 20);
const arrows = new paper.Path(ARROW_PATH);
arrows.translate(segment.point + offset + [-10.5, -5]);
const line = new paper.Path.Rectangle(
segment.point + offset - [1, 0],
segment.point + [1, 0]);
const rotHandle = arrows.unite(line);
line.remove();
arrows.remove();
rotHandle.scale(1 / paper.view.zoom, segment.point);
rotHandle.data = {
offset: offset,
isRotHandle: true,
isHelperItem: true,
noSelect: true,
noHover: true
};
rotHandle.fillColor = getGuideColor('blue');
rotHandle.parent = getGuideLayer();
this.boundsRotHandles[index] = rotHandle;
}
this.boundsScaleHandles[index] =
new paper.Path.Rectangle({
center: segment.point,
data: {
index: index,
isScaleHandle: true,
isHelperItem: true,
noSelect: true,
noHover: true
},
size: [size / paper.view.zoom, size / paper.view.zoom],
fillColor: getGuideColor('blue'),
parent: getGuideLayer()
});
}
}
removeBoundsPath () {
removeHelperItems();
this.boundsPath = null;
this.boundsScaleHandles.length = 0;
this.boundsRotHandles.length = 0;
}
}
export default BoundingBoxTool;