It will be easiest if you develop on Mac or Linux. If you are using Windows, I recommend using Ubuntu on Windows, which will allow you to use Linux commands on Windows. You will need administrator permissions.
If you want to edit scratch-paint, or help contribute to our open-source project, fork the [scratch-paint repo](https://github.com/LLK/scratch-paint). Then:
Then go to [http://localhost:8078/playground/](http://localhost:8078/playground/). 8078 is BLOB upside-down. The True Name of this repo is scratch-blobs.
So you've tried out your edits in the playground and they look good. You should now test with the rest of Scratch, to make sure that everything hooks up right, and so that you can use your custom paint editor to make costumes and sprites!
Then go to [http://localhost:8601](http://localhost:8601). 601 is supposed to look like GUI (it's okay, I don't really see it either.) The Costumes tab should be running your local copy of scratch-paint!
In `playground.jsx`, you can change the image that is passed in (which may either be nothing, an SVG string or a base64 data URI) and edit the handler `onUpdateImage`, which is called with the new image (either an SVG string or an ImageData) each time the vector drawing is edited.
If the `imageId` parameter changes, then the paint editor will be cleared, the undo stack reset, and the image re-imported.
SVGs of up to size 480 x 360 will fit into the view window of the paint editor, while bitmaps of size up to 960 x 720 will fit into the paint editor. One unit of an SVG will appear twice as tall and wide as one unit of a bitmap. This quirky import behavior comes from needing to support legacy projects in Scratch.
Note that scratch-paint expects its state to be in `state.scratchPaint`, so the name must be exact.
Scratch-paint shares state with its parent component because it expects to share the parent's `IntlProvider`, which inserts translations into the state. See the `IntlProvider` setup in `scratch-gui` [here](https://github.com/LLK/scratch-gui/blob/f017ed72201bf63334dced161441ef6f154b1c74/src/lib/app-state-hoc.jsx).
### Code organization
We use React and Redux. If you're just getting started with them, here are some good tutorials:
- Under `/src`, our React/Redux code is divided mainly between `components` (presentational components), `containers` (container components), and `reducers`.
-`css` contains only shared css. Most of the css is stored alongside its component.
-`helper` contains pure javascript used by the containers. If you want to change how something works, it's probably here. For instance, the brush tool is in `helper/blob-tools/`, and the code that's run when you click the group button is in `helper/group.js`.
We provide [Scratch](https://scratch.mit.edu) free of charge, and want to keep it that way! Please consider making a [donation](https://secure.donationpay.org/scratchfoundation/) to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!
Scratch-paint couldn't exist without [w00dn/papergrapher](https://github.com/w00dn/papergrapher) and [Paper.js](https://github.com/paperjs/paper.js). If you are amazed and/or baffled by the insane boolean operation math that makes the brush and eraser tools possible, please check out and consider contributing to Paper. Thank you!