scratch-paint/src/helper/bitmap.js

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2018-04-06 16:53:09 -04:00
import paper from '@scratch/paper';
const rowBlank_ = function (imageData, width, y) {
for (let x = 0; x < width; ++x) {
if (imageData.data[(y * width << 2) + (x << 2) + 3] !== 0) return false;
}
return true;
};
const columnBlank_ = function (imageData, width, x, top, bottom) {
for (let y = top; y < bottom; ++y) {
if (imageData.data[(y * width << 2) + (x << 2) + 3] !== 0) return false;
}
return true;
};
// Adapted from Tim Down's https://gist.github.com/timdown/021d9c8f2aabc7092df564996f5afbbf
// Trims transparent pixels from edges.
const trim = function (raster) {
const width = raster.width;
const imageData = raster.getImageData(raster.bounds);
let top = 0;
let bottom = imageData.height;
let left = 0;
let right = imageData.width;
while (top < bottom && rowBlank_(imageData, width, top)) ++top;
while (bottom - 1 > top && rowBlank_(imageData, width, bottom - 1)) --bottom;
while (left < right && columnBlank_(imageData, width, left, top, bottom)) ++left;
while (right - 1 > left && columnBlank_(imageData, width, right - 1, top, bottom)) --right;
return raster.getSubRaster(new paper.Rectangle(left, top, right - left, bottom - top));
};
export {
trim
};