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306 lines
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43 KiB
JSON
306 lines
No EOL
43 KiB
JSON
{
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"annualReport.2020.subnavFoundersMessage": "Message du fondateur",
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"annualReport.2020.subnavMission": "Mission",
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"annualReport.2020.subnavReach": "Portée",
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"annualReport.2020.subnavThemes": "Thèmes",
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"annualReport.2020.subnavDirectorsMessage": "Message du directeur",
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"annualReport.2020.subnavSupporters": "Soutiens",
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"annualReport.2020.subnavTeam": "Équipe",
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"annualReport.2020.subnavDonate": "Faire un don",
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"annualReport.2020.mastheadYear": "Rapport annuel de 2020",
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"annualReport.2020.mastheadTitle": "S'adapter à un monde changeant",
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"annualReport.2020.foundersMessageTitle": "Un message de notre fondateur",
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"annualReport.2020.foundersMessageP1": "L'année 2020 restera dans les mémoires comme l'année où la pandémie de COVID a secoué le monde, causant des difficultés et des perturbations dans la vie de chacun - les plus grandes difficultés tombant de manière injuste sur ceux qui étaient déjà confrontés à des difficultés dans leur vie.",
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"annualReport.2020.foundersMessageP2": "Tout au long de la pandémie, les jeunes du monde entier, souvent isolés chez eux, sont venus sur le site web de Scratch en plus grand nombre que jamais auparavant, voyant Scratch comme un endroit sûr où ils peuvent s'exprimer créativement, où ils peuvent acquérir de nouvelles compétences, et collaborer avec quelqu'un d'autre. Nous avons été inspirés par tellement de projets Scratch que les jeunes ont créé en 2020, nombre d'entre eux partageant leurs pensées et émotions à propos de la pandémie, du changement climatique, de l'injustice raciale, et d'autres problèmes de leur point de vue. Les jeunes n'ont pas simplement appris des concepts et compétences informatiques, mais ils ont aussi développé leur expression et leur identité.",
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"annualReport.2020.foundersMessageP3": "Pour que Scratch puisse continuer à jouer ce rôle important dans la vie des jeunes dans les années à venir, nous avons procédé à d'importants changements organisationnels chez Scratch. Au début de l'année 2020, l'équipe Scratch a quitté ses anciens locaux du MIT Media Lab pour s'installer dans les nouveaux bureaux de la Scratch Foundation dans le centre de Boston. Ce déménagement nous aidera à construire une organisation durable capable de soutenir Scratch en tant que plateforme mondiale de codage créatif à l'avenir.",
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"annualReport.2020.foundersMessageP4": "Plus tard en 2020, dans le cadre de cette transition organisationnelle, nous avons engagé Shawna Young comme directrice exécutive de la Scratch Foundation. Shawna arrive à la Scratch Foundation avec une solide expérience dans le domaine de l'éducation et de la gestion des organisations à but non lucratif, et un engagement profond en faveur de l'équité et de l'inclusion. Tout au long de sa carrière dans des institutions telles que Duke et le MIT, Shawna a travaillé pour élargir les expériences d'apprentissage des élèves issus de communautés diversifiées. Cet engagement est fortement aligné avec la mission et les valeurs de Scratch, et il jouera un rôle important dans son implication au sein de Scratch. Je vous encourage à lire le message de Shawna à la fin de ce rapport annuel.",
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"annualReport.2020.foundersMessageP5": "Au cours de la dernière décennie, Scratch a connu un succès phénoménal, faisant participer des dizaines de millions de jeunes dans le monde entier. Mais nous ne faisons que commencer. Le défi pour les années à venir est de s'assurer que nous pouvons continuer à diffuser et à soutenir non seulement notre technologie mais aussi notre approche d'apprentissage créative, bienveillante et collaborative, afin que les jeunes du monde entier aient des opportunités équitables d'imaginer, de créer, de partager et d'apprendre. Nous sommes impatients de travailler avec vous tous pour y parvenir !",
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"annualReport.2020.foundersMessageScratchTitle": "Président, Scratch Foundation",
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"annualReport.2020.foundersMessageAffiliation": "Professeur, MIT Media Lab",
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"annualReport.2020.watchVideo": "Voir la vidéo",
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"annualReport.2020.missionTitle": "Notre mission et vision",
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"annualReport.2020.visionHeader": "Vision",
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"annualReport.2020.visionSubtitle": "Répandre des approches créatives, bienveillantes, collaboratives, et équitables au codage et à l'apprentissage dans le monde entier.",
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"annualReport.2020.missionHeader": "Mission",
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"annualReport.2020.missionSubtitle": "Fournir aux jeunes des outils numériques et des opportunités pour imaginer, créer, partager, et apprendre.",
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"annualReport.2020.missionP1": "Nous nous engageons en faveur de la \"justice éducative\" et donnons la priorité à l'équité dans tous les aspects de notre travail, avec un accent particulier sur les initiatives et les approches qui soutiennent les enfants, les familles et les éducateurs exclus de l'informatique créative.",
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"annualReport.2020.missionP2": "Nous avons développé Scratch en tant qu'environnement d'apprentissage gratuit, sûr et ludique, qui incite tous les enfants à penser de manière créative, à raisonner de manière systématique et à travailler en collaboration - des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec des éducateurs et des familles pour aider les enfants à explorer, partager et apprendre.",
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"annualReport.2020.missionP3": "En développant de nouvelles technologies, activités, et ressources pédagogiques, nous sommes guidés par ce que nous appelons les quatre \"P\" de l'apprentissage créatif :",
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"annualReport.2020.fourPs": "Les quatre P de l'apprentissage créatif",
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"annualReport.2020.missionProjectsTitle": "Projets",
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"annualReport.2020.missionPeersTitle": "Pairs",
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"annualReport.2020.missionPassionTitle": "Passion",
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"annualReport.2020.missionPlayTitle": "Jouer",
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"annualReport.2020.missionProjectsDescription": "Faire participer les enfants à la conception, à la création et à l'expression de leur créativité",
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"annualReport.2020.missionPeersDescription": "Soutenir les enfants dans la collaboration, le partage, le remixage et le mentorat",
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"annualReport.2020.missionPassionDescription": "Permettre aux enfants de développer leurs passions et de travailler sur des projets significatifs sur le plan personnel",
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"annualReport.2020.missionPlayDescription": "Encourager les enfants à bricoler, à expérimenter et à répéter",
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"annualReport.2020.reachTitle": "Atteindre les enfants dans le monde entier",
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"annualReport.2020.reachSubtitle": "Scratch est la plus grande communauté de codage au monde pour les enfants et les adolescents de 8 ans et plus.",
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"annualReport.2020.reachMillion": "million",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachNewUsersIncrease": "3,8% depuis 2019",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% depuis 2019",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% depuis 2019",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217 %",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "Nouveaux utilisateurs",
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"annualReport.2020.reachProjectsCreated": "Projets créés",
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"annualReport.2020.reachProjectCreators": "Les créateurs de projets",
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"annualReport.2020.reachComments": "augmentation du nombre de commentaires depuis 2019",
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"annualReport.2020.reachGlobalCommunity": "Notre communauté mondiale",
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"annualReport.2020.reachMapBlurb": "Nombre total de comptes créés au sein de la communauté en ligne de Scratch depuis le lancement de Scratch jusqu'en décembre 2020",
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"annualReport.2020.reachMap24M": "24M",
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"annualReport.2020.reachMapLog": "sur une échelle logarithmique",
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"annualReport.2020.reachTranslationTitle": "Scratch est traduit en 64 langues",
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"annualReport.2020.reachTranslationIncrease": "3 langues depuis 2019",
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"annualReport.2020.reachTranslationBlurb": "Merci aux traducteurs bénévoles du monde entier.",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Téléchargements en 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} depuis 2019",
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"annualReport.2020.themesTitle": "Thèmes émergents",
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"annualReport.2020.themesDescription": "Alors que les jeunes ont dû faire face aux défis sans précédent du COVID-19, Scratch est devenu un lieu plus important que jamais pour qu'ils puissent se connecter, créer et s'exprimer. Tout au long de l'année, notre travail s'est concentré sur trois domaines afin de soutenir au mieux notre communauté mondiale grandissante : connectivité, adaptation et communauté. Comme toujours, nos efforts étaient fondés sur notre engagement en faveur de l'équité et de l'inclusion.",
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"annualReport.2020.equity": "Équité",
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"annualReport.2020.globalStrategy": "Stratégie globale",
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"annualReport.2020.connectivityTitle": "Connectivité",
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"annualReport.2020.connectivityIntro": "Alors que les jeunes étaient isolés à l'intérieur de leurs maisons à cause du COVID-19, Scratch leur a offert la possibilité de se connecter et de créer avec des amis, des camarades de classe et des membres de leur famille éloignés. Il leur a également servi de portail vers le monde extérieur, où ils ont découvert que des millions d'enfants à travers différents pays et continents vivaient les mêmes choses qu'eux.",
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"annualReport.2020.aaronText": "Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
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"annualReport.2020.spotlightStory": "Histoire mise en avant",
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"annualReport.2020.connectivityIndia": "Scratch en Inde",
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"annualReport.2020.connectivityIndiaIntro": "En Inde, l'épidémie de COVID-19 a pris de grandes envergures et a gardé isolés de nombreux jeunes et familles pour de longues durées.",
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"annualReport.2020.connectivityIndiaParagraph": "Dans toute la communauté mondiale de Scratch, nous avons constaté un énorme pic d'activité à partir de mars 2020. Ce pic soudain n'était nulle part aussi évident qu'en Inde, où la pandémie de COVID-19 a fait des ravages et a isolé de nombreux jeunes et familles pendant de longues périodes. Grâce à Scratch, les enfants indiens ont trouvé un lien en créant et en partageant 602% de projets de plus que l'année précédente.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Projets créés en ligne en 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% depuis 2019",
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"annualReport.2020.connectivityRegistedUsers": "Le nombre d'utilisateurs inscrits en Inde a plus que doublé en un an,",
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"annualReport.2020.connectivityRegistedUsersNumbers": "passant de plus de 300 000 en 2019 à plus de 700 000 en 2020.",
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"annualReport.2020.connectivityIndiaUsers": "Le nombre de visiteurs uniques a augmenté",
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"annualReport.2020.connectivityIndiaUsersPercent": "156 %",
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"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "Le nombre de personnes créant des projets a augmenté",
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"annualReport.2020.connectivityIndiaProjectsPercent": "270 %",
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"annualReport.2020.connectivityIndiaYear": "en 2020",
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"annualReport.2020.connectivityIndiaProjectsOld": "303 mille",
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"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
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"annualReport.2020.connectivityWorld": "Scratch Around the World",
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"annualReport.2020.connectivityWorldSubtitle": "Collaborateurs internationaux",
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"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
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"annualReport.2020.connectivityCountryChile": "Chili",
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"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se consacre au soutien de la pensée algorithmique et créative chez les élèves et les éducateurs au Chili et en Amérique latine. Ils ont contribué à nos efforts de traduction et de localisation en Rapa Nui et en espagnol, et ont fait participer de nombreux éducateurs à des ateliers de développement professionnel sur Scratch.",
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"annualReport.2020.connectivityCountryBrazilTitle": "Réseau d'apprentissage créatif du Brésil",
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"annualReport.2020.connectivityCountryBrazil": "Brésil",
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"annualReport.2020.connectivityCountryBrazilParagraph": "Le Réseau d'Apprentissage Créatif Brésilien est un mouvement populaire qui met en œuvre des méthodes éducatives pratiques, ludiques, créatives et pertinentes dans tout le Brésil. En 2020, l'Équipe Scratch s'est présentée à l'événement de la Semaine de l'apprentissage créatif du Réseau d'Apprentissage Créatif Brésilien pour échanger sur la façon dont les enfants utilisent Scratch pour construire une communauté, s'exprimer et parler de ce qui est important pour eux. En retour, nous avons appris comment les éducateurs du réseau créaient des opportunités d'expression avec les apprenants dans leurs propres communautés.",
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"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
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"annualReport.2020.connectivityCountryIndia": "Inde",
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"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance habilite des millions d'élèves et éducateurs aux compétences du 21ème siècle, comprenant la programmation créative. En 2020, {QuestAllianceLink} a partagé Scratch avec des élèves et éducateurs à travers l'Inde.",
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"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi",
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"annualReport.2020.connectivityCountryUSA": "États-Unis",
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"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
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"annualReport.2020.connectivityResources": "Ressources",
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"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
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"annualReport.2020.connectivityResourcesParagraph": "To support our glowing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
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"annualReport.2020.connectivityExample1Title": "Images de tutoriel",
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"annualReport.2020.connectivityExample1Paragraph": "Nous avons créé les traductions des images de 25 tutoriels Scratch en 12 langues, soit plus de 1 000 nouvelles images !",
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"annualReport.2020.connectivityExample2Title": "Prise en main de Scratch",
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"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
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"annualReport.2020.connectivityExample3Title": "Éditeur Scratch",
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"annualReport.2020.connectivityExample3Paragraph": "L'éditeur de projets Scratch est la ressource Scratch la plus essentielle. Nous avons travaillé avec une entreprise sud-africaine de traduction qui se spécialise dans des traductions éducatives culturellement pertinentes pour traduire et réviser l'éditeur Scratch dans cinq langages sud-africains : isiZulu, isiXhosa, Afrikaans, Sestwana, et Sepedi.",
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"annualReport.2020.adaptationTitle": "Adaptation",
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"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
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"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
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"annualReport.2020.adaptationQuoteTitle": "Curateur pour l'apprentissage créatif, mumok, Vienne, Autriche",
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"annualReport.2020.adaptationQuoteText": "Durant tous les problèmes de l'année dernière, Scratch est resté notre plateforme de communication, notre lieu de rencontres, et notre moyen de nous exprimer créativement.",
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"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
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"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
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"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
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"annualReport.2020.adaptationHighlightText2": "Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
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"annualReport.2020.adaptationHighlightTitle2": "Scratch à la maison",
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"annualReport.2020.adaptationHighlightText2b": "Le 17 mars, nous avons répondu à la crise de COVID-19 en lançant le {linkText}pour proposer aux enfants, familles, et éducateurs des idées pour participer à des activités créatives d'apprentissage avec Scratch à la maison. C'était une manière inestimable de nous connecter avec notre communauté et de nous adapter à la totalement nouvelle manière d'apprendre et d’interagir en ligne.",
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"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
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"annualReport.2020.adaptationHighlightText3b": "Chaque semaine, notre équipe a hébergé un live {linkText} pour nous connecter avec les enfants, parents, et éducateurs à la maison, et pour partager conseils et astuces pour créer différents types de projets Scratch. Nous avons été foudroyés en voyant les projets dont cela a inspiré la création dans nos studios \"Créer en parallèle\" !",
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"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
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"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
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"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
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"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
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"annualReport.2020.adaptationSnapshot": "Snapshots",
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"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
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"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
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"annualReport.2020.adaptationSnapshot2Title": "Mettez-vous à Scratch",
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"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
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"annualReport.2020.communityTitle": "Communauté",
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"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
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"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
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"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
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"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
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"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
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"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
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"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
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"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
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"annualReport.2020.communityScratchCommunity": "La communauté Scratch",
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"annualReport.2020.communityScratchCommunityIntro": "Lorsqu'on leur demande pourquoi ils utilisent Scratch, la plupart des Scratcheurs parlent de l'importance de la communauté en ligne pour motiver leur participation continue, en leur offrant un espace où ils peuvent exprimer leur créativité, se faire des amis, recevoir des commentaires, trouver de nouvelles idées et acquérir de nouvelles compétences. De nombreux Scratcheurs expriment leur appréciation de la communauté Scratch en tant qu'espace sûr et accueillant pour se mettre en relation, partager et apprendre les uns des autres.",
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"annualReport.2020.communityQuoteGroupText1": "J'ai rejoint Scratch à l'âge de 11 ans et les choses que j'ai apprises en utilisant la plateforme et en interagissant avec la communauté ont vraiment été une partie essentielle de mon apprentissage en grandissant.",
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"annualReport.2020.communityQuoteGroupText2": "Scratch m'a permis de faire des choses depuis la maison, comme\n- Respecter les gens et leurs projets\n- Me faire des amis\n- Sentir que je ne suis pas seul durant cette quarantaine\n...et tellement plus, donc je veux vous dire ¡GRACIAS!",
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"annualReport.2020.communityQuoteGroupText3": "Je suis sur Scratch depuis environ 2 ans, et cela a changé ma vie ! J'ai appris tellement de nouvelles choses, comme le codage, l'étiquette en ligne et l'art !",
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"annualReport.2020.communityQuoteGroupText4": "Scratch était mon passe-temps favori en sixième année. Il m'a secrètement initié à la logique booléenne, à l'ordre des opérations et aux expressions mathématiques imbriquées, sans parler de la programmation informatique elle-même.",
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"annualReport.2020.yearInReview": "Year in Review",
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"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
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"annualReport.2020.yearInReviewCard1Date": "Janvier",
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"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
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"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
|
||
"annualReport.2020.yearInReviewCard2Date": "Avril",
|
||
"annualReport.2020.yearInReviewCard2Title": "April Fool’s Day",
|
||
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
|
||
"annualReport.2020.yearInReviewCard3Date": "Avril",
|
||
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
|
||
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
|
||
"annualReport.2020.yearInReviewCard4Date": "Mai",
|
||
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
|
||
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
|
||
"annualReport.2020.yearInReviewCard5Date": "Mai",
|
||
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
|
||
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
|
||
"annualReport.2020.yearInReviewCard6Date": "Juin",
|
||
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
|
||
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
|
||
"annualReport.2020.yearInReviewCard7Date": "Juin",
|
||
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
|
||
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
|
||
"annualReport.2020.yearInReviewCard8Date": "Juillet",
|
||
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
|
||
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
|
||
"annualReport.2020.yearInReviewCard9Date": "Octobre",
|
||
"annualReport.2020.yearInReviewCard9Title": "Scratchtobre",
|
||
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
|
||
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
|
||
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
|
||
"annualReport.2020.communityQuote2Text": "Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
|
||
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
|
||
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
|
||
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
|
||
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
|
||
"annualReport.2020.tutorial1": "Virtual Town",
|
||
"annualReport.2020.tutorial2": "Jeu d'adresse",
|
||
"annualReport.2020.tutorial3": "Character Designer",
|
||
"annualReport.2020.tutorial4": "Animal de compagnie virtuel",
|
||
"annualReport.2020.EDMessageTitle": "Un message de notre directeur exécutif",
|
||
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
|
||
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
|
||
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
|
||
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
|
||
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
|
||
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
|
||
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
|
||
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
|
||
"annualReport.2020.lookingForward": "Looking Forward",
|
||
"annualReport.2020.lookingForwardText1": "In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
|
||
"annualReport.2020.lookingForwardText2": "We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
|
||
"annualReport.2020.learnMore": "Learn More:",
|
||
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
|
||
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
|
||
"annualReport.2020.supportersTitle": "Merci à nos soutiens",
|
||
"annualReport.2020.supportersIntro": "Merci à nos généreux soutiens. Votre contribution nous aide à élargir les possibilités d'apprentissage créatif pour les enfants de tous âges, de tous horizons, partout dans le monde.",
|
||
"annualReport.2020.ourSupporters": "Nos soutiens",
|
||
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2020 to December 31, 2020.",
|
||
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||
"annualReport.2020.supportersImaginationTitle": "Cercle de l'imagination — 50 000 $ et plus",
|
||
"annualReport.2020.supportersInspirationTitle": "Cercle d'inspiration — 20 000 $ et plus",
|
||
"annualReport.2020.supportersExplorationTitle": "Cercle d'exploration — 5 000 $ et plus",
|
||
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
|
||
"annualReport.2020.supportersInKindTitle": "Soutiens en nature",
|
||
"annualReport.2020.leadershipTitle": "Notre équipe",
|
||
"annualReport.2020.leadershipBoard": "Conseil d'administration",
|
||
"annualReport.2020.leadershipChair": "Président",
|
||
"annualReport.2020.leadershipProfessor": "Professeur de recherche sur l'apprentissage",
|
||
"annualReport.2020.leadershipViceChair": "Vice-président",
|
||
"annualReport.2020.leadershipCoFounder": "Cofondateur et coprésident",
|
||
"annualReport.2020.leadershipBoardMember": "Membre du conseil d'administration",
|
||
"annualReport.2020.leadershipPresidentCEO": "Président et PDG",
|
||
"annualReport.2020.leadershipFormerPresident": "Ancien président",
|
||
"annualReport.2020.leadershipFounderCEO": "Fondateur et PDG",
|
||
"annualReport.2020.leadershipFormerChairCEO": "Ancien président et PDG",
|
||
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secrétaire et trésorier du conseil d'administration",
|
||
"annualReport.2020.leadershipBoardSecretary": "Secrétaire du conseil d'administration",
|
||
"annualReport.2020.leadershipBoardTreasurer": "Trésorier du conseil d'administration",
|
||
"annualReport.2020.leadershipScratchTeam": "L'équipe Scratch",
|
||
"annualReport.2020.leadershipED": "Directeur exécutif",
|
||
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||
"annualReport.2020.donateTitle": "Soutenez-nous",
|
||
"annualReport.2020.donateMessage": "Votre soutien nous permet de rendre Scratch gratuit pour tous, de faire fonctionner nos serveurs et, surtout, de donner aux enfants du monde entier la possibilité d'imaginer, de créer et de partager. Nous vous remercions !",
|
||
"annualReport.2020.donateButton": "Faire un don",
|
||
"annualReport.2020.projectBy": "project by",
|
||
"annualReport.2020.altAvatar": "user avatar",
|
||
"annualReport.2020.altDropdownArrow": "Flèche indiquant un menu déroulant.",
|
||
"annualReport.2020.altMastheadIllustration": "Trois personnes interagissant avec des composants Scratch physiques",
|
||
"annualReport.2020.altWave": "Un émoji de salut de la main.",
|
||
"annualReport.2020.altMitchHeadshot": "Fondateur Mitch Resnick",
|
||
"annualReport.2020.altBlocks": "Deux blocs Scratch empilés au-dessus d'un autre.",
|
||
"annualReport.2020.altBanana": "Une banane avec un câble branché dessus.",
|
||
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
|
||
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
|
||
"annualReport.2020.altPeersIllustration": "Quatre enfants assis autour d'un feu de camp jouant à des jeux et tapant des mains.",
|
||
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
|
||
"annualReport.2020.altCalendar": "Un calendrier affichant l'année 2020.",
|
||
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
|
||
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
|
||
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
|
||
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
|
||
"annualReport.2020.altScratchJr": "Logo de Scratch Jr",
|
||
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
|
||
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
|
||
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
|
||
"annualReport.2020.altArrowNext": "Une flèche pointant vers la droite.",
|
||
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
|
||
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
|
||
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
|
||
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
|
||
"annualReport.2020.altFileDownload": "Une flèche pointant dans un panier indiquant qu'un fichier peu être téléchargé.",
|
||
"annualReport.2020.altWaveTop": "Une vague bleue claire couverte par des avatars et composants Scratch.",
|
||
"annualReport.2020.altWaveBottom": "Une vague bleue claire.",
|
||
"annualReport.2020.altConnectingLine": "Une ligne en pointillés connectant les mois",
|
||
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
|
||
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
|
||
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
|
||
"annualReport.2020.altJuly": "Un microphone et des notes de musique",
|
||
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
|
||
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
|
||
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
|
||
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
|
||
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
|
||
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
|
||
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
|
||
"annualReport.2020.altIndia2": "La mascotte du chat Scratch apparaît à côté de texte écrit en Hindi",
|
||
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
|
||
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
|
||
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
|
||
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
|
||
"annualReport.2020.altIndia": "Une femme enseigne des filles assises devant un ordinateur.",
|
||
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
|
||
"annualReport.2020.altChileIcon": "La mascotte Scratch",
|
||
"annualReport.2020.altBrazilIcon": "Un tourbillon vert",
|
||
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
|
||
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi logo",
|
||
"annualReport.2020.altTutorial": "Un tutoriel Scratch en espagnol",
|
||
"annualReport.2020.altGettingStarted": "Un bouton \"play\" se situe en haut de l'interface utilisateur de Scratch.",
|
||
"annualReport.2020.altEditor": "The Scratch UI along wiht a preview of th progam currently being built showing two people talking to each other.",
|
||
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
|
||
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
|
||
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
|
||
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
|
||
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
|
||
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
|
||
"annualReport.2020.altAprilCard": "Plusieurs captures d'écran de l'interface utilisateur de Scratch sont regroupées.",
|
||
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
|
||
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
|
||
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
|
||
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
|
||
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||
} |