scratch-l10n/www/scratch-website.annual-report-l10njson/cs.json
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{
"annualReport.subnavMessage": "Zpráva",
"annualReport.subnavMission": "Poslání",
"annualReport.subnavMilestones": "Milníky",
"annualReport.subnavReach": "Dosah",
"annualReport.subnavInitiatives": "Iniciativy",
"annualReport.subnavFinancials": "Finance",
"annualReport.subnavSupporters": "Podporovatelé",
"annualReport.subnavTeam": "Tým",
"annualReport.subnavDonate": "Podpořit",
"annualReport.mastheadYear": "Výroční zpráva za rok 2019",
"annualReport.mastheadTitle": "Rozvoj světa tvořivého učení",
"annualReport.messageTitle": "Zpráva od týmu Scratch",
"annualReport.messageP1": "2019 byl rokem velkého pokroku pro Scratch. Rok jsme zahájili vydáním Scratch 3.0, naší nejnovější generace Scratch, navržené k zažehnutí dětské tvořivosti a věnovaný dětem s různými zájmy i zázemími. Konec roku jsme oslavili s našim týmem přesídlením z MIT do našeho domova v Nadaci Scratch, do hravého prostoru v přízemí blízko Jižní stanice v Bostonu. V průběhu roku společenství Scratch pokračovalo v prosperitě a růstu: Více než 20 milionů mladých lidí vytvářelo projekty se Scratch v roce 2019, nárůst 48% v porovnání s předchozím rokem.",
"annualReport.messageP2": "Vliv a důležitost Scratche se zvýraznila v roce 2020, když pandemie COVID donutila školy k uzavření. činnosti v on-line společenství Scratch se více než zdvojnásobily jelikož mládež, upoutaná ve svých domovech, se obrátila ke Scratchi pro jejich tvůrčí vyjádření a spojení s ostatními. Scratcheři se také aktivně angažovali v Black Lives Matter a dalších hnutích kvůli rasovému soudnictví a rovnosti, vytvářením animovaných projektů a studií k rozšíření povědomí a potřeby změny.",
"annualReport.messageP3": "Od doby prvního vydání Scratch v roce 2007, jsme vždy viděli Scratch jako více než pouhý programovací jazyk. Scratch poskytuje příležitosti všem mladým lidem, ze všech prostředí, rozvinout jejich názory vyjádřit své nápady a tvořit s ostatními. S radostí pozorujeme způsoby, kterými Scratcheři reagují na nedávné sociální konflikty s tvořivostí, spoluprací, péčí a laskavostí.",
"annualReport.messageP4": "V této výroční zprávě poinformujeme více o poslání, plánech, vlivu a dosahu Scratche, za podpory příkladů jak Scratch rozšiřuje výukové možnosti pro širokou škálu mládeže po celém světě, jak ve školách tak i jejich životě.",
"annualReport.messageP5": "Jsme hrdí na to, co dnes mládež tvoří a učí se se Scratchem a zavazujeme se k poskytování více příležitostí mládeži v budoucnu.",
"annualReport.messageSignature": "— Tým Scratch",
"annualReport.covidResponseTitle": "Scratch odpovědi na COVID",
"annualReport.covidResponseP1": "Během psaní této výroční zprávy jsme měsíce v pandemii COVID. Od března 2020 je kancelář zavřená a členové týmu Scratch aktivně pracují z domova na podporu dětem a lektorů z celého světa, jejichž životy byly narušeny pandemií.",
"annualReport.covidResponseP2": "17-tého března jsme pustili iniciativu #ScratchAtHome pro poskytování nápadů dětem, rodinám a lektorům pro zabývání se tvořivými výukovými aktivitami se Scratch doma. Stále přidáváme video návody a další zdroje na {scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "stránky #ScratchAtHome",
"annualReport.covidResponseP3": "Activita ve {scratchCommunityLink} se od posledního roku více než zdvojnásobila. Scratcheři vytváří a sdílí projekty na podporu a inspiraci ostatních během pandemie—s projety a studii která nabízí nápady na vyzkoušení doma, tipy jak zůstat zdraví, humor pro rozveselení druhých a poděkování nepostradatelným pracovníkům.",
"annualReport.covidResponseScratchCommunity": "Scratch on-line společenství",
"annualReport.missionTitle": "Naše poslání",
"annualReport.missionSubtitle": "Naším cílem je poskytnout všem dětem, ze všech prostředí příležitosti vymýšlet, tvořit a spolupracovat v nových technologiích — tak mohou utvářet svět zítřka.",
"annualReport.missionP1": "Zavazujeme se upřednostňování rovnosti napříč všemi aspekty naší práce, se zvláštním zřetelem na iniciativy a postoje podporujících děti, rodiny a lektory vzdálené od vzdělávacího procesu.",
"annualReport.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
"annualReport.missionP3": "Během vývoje nových technologií, aktivitách a učebních materiálů se držíme toho, co nazýváme {fourPsItalics}:",
"annualReport.fourPs": "Čtyři body tvořivé výuky",
"annualReport.missionProjectsTitle": "Projekty",
"annualReport.missionPeersTitle": "Vrstevníci",
"annualReport.missionPassionTitle": "Vášeň",
"annualReport.missionPlayTitle": "Hraj",
"annualReport.missionProjectsDescription": "Zaujmout děti pro navrhování, vytváření a vyjádření se tvořivě",
"annualReport.missionPeersDescription": "Podpořit děti ve spolupráci, sdílení, vylepšování a zaučování",
"annualReport.missionPassionDescription": "Umožnit dětem stavět na jejich zájmech a pracovat na osobně významných projektech",
"annualReport.missionPlayDescription": "Povzbuzovat děti k vrtání se, experimentování a opakování",
"annualReport.milestonesTitle": "Milníky",
"annualReport.milestonesDescription": "Tady je několik klíčových událostí a úspěchů v historii Scratche a globálního společenství Scratch.",
"annualReport.milestones2003Message": "Přidělení grantu z National Science Foundation pro start Scratch vývoje",
"annualReport.milestones2004Message": "Nabídnutí prvního Scratch workshopu na Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Veřejné spuštění programovacího jazyka Scratch a on-line společenství",
"annualReport.milestones2008Message": "Zorganizování první konference Scratch pro lektory a vývojáře",
"annualReport.milestones2009Message1.4": "Vydání Scratch 1.4, přeloženého do více než 40 jazyků",
"annualReport.milestones2009MessageScratchDay": "Uspořádání prvního Dne Scratch pro děti a rodiny",
"annualReport.milestones2010Message": "Scratch on-line společenství dosáhlo 1 milion členů",
"annualReport.milestones2013MessageFoundation": "Založení nadace Code-to-Learn (později přejmenované na Nadaci Scratch)",
"annualReport.milestones2013MessageScratch2": "Spuštění Scratch 2.0, poskytujícího nové příležitosti pro spolupráci",
"annualReport.milestones2014Message": "Uvedení ScratchJr pro mladší děti, ve věku 5 až 7",
"annualReport.milestones2016Message": "Scratch on-line společenství dosáhlo 10 milionu členů",
"annualReport.milestones2017Message": "Den Scratch narostl na 1100 událostí v 60 zemích",
"annualReport.milestones2019MessageScratch3": "Spuštění Scratch 3.0, rozšiřující co vše děti dokážou v kódu vytvořit",
"annualReport.milestones2019MessageMove": "Tým Scratch se přestěhoval z MIT do Nadace Scratch",
"annualReport.reachTitle": "Dosažení dětí po celém světě",
"annualReport.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
"annualReport.reachMillion": "milionů",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",
"annualReport.reach48million": "48 {million}",
"annualReport.reachUniqueVisitors": "Jednotlivých návštěvníků",
"annualReport.reachProjectsCreated": "Vytvořených projektů",
"annualReport.reachProjectCreators": "Lidí vytvářejících projekty",
"annualReport.reachComments": "Odeslaných komentářů v on-line společenství",
"annualReport.reachGrowthTitle": "Růst společenství",
"annualReport.reachGrowthBlurb": "Nové účty vytvořené v on-line společenství Scratch během posledních 5-ti let.",
"annualReport.reachGlobalCommunity": "Naše globální společenství",
"annualReport.reachMapBlurb": "Celkem účtů zaregistrovaných v on-line společenství Scratch od spuštění Scratche do roku 2019.",
"annualReport.reachMap20M": "20M",
"annualReport.reachMapLog": "v logaritmickém měřítku",
"annualReport.reachTranslationTitle": "Scratch je přeložen do více než 60-ti jazyků",
"annualReport.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
"annualReport.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
"annualReport.reach22million": "22 {million}",
"annualReport.reachDownloads": "Počet stažení od spuštění v roce 2014",
"annualReport.initiativesTitle": "Iniciativy",
"annualReport.initiativesDescription": "Práce v Nadaci Scratch se soustředí na tři strategické oblasti: tvořivé nástroje, společenství a školy. Každá oblast upřednostňuje názor a potřeby dětí které jsou nejméně zastoupeny v tvořivém programování a hledá podporu pro děti v různých prostředích a kulturách po světě.",
"annualReport.equity": "Spravedlnost",
"annualReport.globalStrategy": "Globální strategie",
"annualReport.toolsTitle": "Tvořivé nástroje",
"annualReport.toolsIntro": "Neustále experimentujeme a děláme inovace s novými technologiemi a novými designy — vždy se snažíme dětem poskytnout nové způsoby jak tvořit, spolupracovat a učit se.",
"annualReport.toolsSpotlight": "Tvořivé nástroje — atraktivní příběh",
"annualReport.toolsLaunch": "Spuštění Scratch 3.0",
"annualReport.toolsLaunchIntro1": "Scratch 3.0 jsme navrhli pro rozšíření toho jak, co a kde mou děti se Scratch vytvořit. Scratch 3.0, vydaný začátkem roku 2019, vedl k návalu aktivity ve společenství Scratch, s dalšími projekty — a větší pestrostí projektů — než kdykoli předtím.",
"annualReport.toolsLaunchIntro2": "Scratch 3.0 obsahuje knihovnu s rozšířeními — extra kolekcemi programovacích bloků, které do Scratche přidávají nové schopnosti. Některá rozšíření poskytují přístup k webovým službám a dalším softwarovým prvkům, zatímco jiná spojují Scratch se zařízeními fyzického světa, jako jsou motory a sensory.",
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsNumProjects": "330,000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsMostPopular": "Most Popular",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
"annualReport.toolsTranslate": "Překlad",
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsNumLanguages": "50+",
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "Collaboration with Google",
"annualReport.toolsPhysicalWorld": "Physical World Connections",
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
"annualReport.toolsWeDoLink": "WeDo 2.0",
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
"annualReport.toolsVideoTutorials": "Video návody",
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials": "25 new tutorials",
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
"annualReport.toolsNumViews": "23 million",
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
"annualReport.toolsDownloadLink": "downloadable app",
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. Thats why Im always happy to share every project thats in my dreams.",
"annualReport.communityTitle": "Společenství",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
"annualReport.communityTeam": "Scratch Community Team",
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle": "Community Moderation",
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityGuidelinesTitle": "Pravidla společenství",
"annualReport.communityGuidelinesInfo": "Scratch vítá lidi všeho věku, ras, etnik, vyznáni, zdravotního stavu, sexuální orientace i pohlavní identity.",
"annualReport.communityGuidelinesRespect": "Buď ohleduplný.",
"annualReport.communityGuidelinesShare": "Sdílené.",
"annualReport.communityGuidelinesHonest": "Buď čestný.",
"annualReport.communityGuidelinesConstructive": "Buď konstruktivní.",
"annualReport.communityGuidelinesPrivacy": "Udržuj osobní informace důvěrné.",
"annualReport.communityGuidelinesFriendly": "Pomoz udržovat server přátelský.",
"annualReport.communityEngagementTitle": "Community Engagement",
"annualReport.storySwap": "Story Swap",
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one anothers stories.",
"annualReport.communitySDSTitle": "Scratch Design Studios",
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
"annualReport.communityDayintheLife": "Day in the Life",
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
"annualReport.communityYear3000": "Year 3000",
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
"annualReport.communityBounce": "Bounce",
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
"annualReport.communityMonochromatic": "Monochromatic",
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.studio": "studio",
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "We see young people as agents of change.",
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence theyll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.watchVideo": "Sleduj video",
"annualReport.schoolsTitle": "Schools",
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader": "Extending the Reach",
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero": "Code Your Hero",
"annualReport.inTheNewsHeader": "In the News",
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
"annualReport.rollingStoneArticle": "Rolling Stone Article",
"annualReport.conferencesTitle": "Scratch Conferences around the World",
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "Latin America",
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesEuropeTitle": "Europe",
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesAfricaTitle": "Africa",
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle": "Thank You to Our Supporters",
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
"annualReport.supportersSFETitle": "Siegel Family Endowment",
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou": "Thank you to our supporters",
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersFoundingTitle": "Founding Partners",
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.supportersInKindTitle": "In-Kind Supporters",
"annualReport.leadershipTitle": "Náš tým",
"annualReport.leadershipBoard": "Board of Directors",
"annualReport.leadershipChair": "Chair",
"annualReport.leadershipProfessor": "Professor of Learning Research",
"annualReport.leadershipViceChair": "Vice-Chair",
"annualReport.leadershipBoardMember": "Board Member",
"annualReport.leadershipPresidentCEO": "President and CEO",
"annualReport.leadershipFormerPresident": "Former President",
"annualReport.leadershipFounderCEO": "Founder and CEO",
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.leadershipBoardSecretary": "Board Secretary",
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.leadershipScratchTeam": "Tým Scratch",
"annualReport.leadershipInterim": "Interim Executive Director",
"annualReport.donateTitle": "Support Us",
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.donateButton": "Podpořit"
}