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306 lines
No EOL
40 KiB
JSON
306 lines
No EOL
40 KiB
JSON
{
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"annualReport.2020.subnavFoundersMessage": "创始人的留言",
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"annualReport.2020.subnavMission": "使命",
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"annualReport.2020.subnavReach": "用户分布",
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"annualReport.2020.subnavThemes": "主题",
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"annualReport.2020.subnavDirectorsMessage": "主任的留言",
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"annualReport.2020.subnavSupporters": "赞助人",
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"annualReport.2020.subnavTeam": "团队",
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"annualReport.2020.subnavDonate": "捐助",
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"annualReport.2020.mastheadYear": "2020年度报告",
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"annualReport.2020.mastheadTitle": "适应不断变化的世界",
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"annualReport.2020.foundersMessageTitle": "一个来自于我们建立者的信息",
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"annualReport.2020.foundersMessageP1": "2020年将被铭记为COVID-19疫情席卷全球的一年,给每个人的生活带来困难和干扰——最大的困难不公平地落在那些已经面临生活挑战的人们身上。",
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"annualReport.2020.foundersMessageP2": "在整个疫情期间,世界各地的年轻人——许多在家里隔离的人——来到了Scratch网站,人数比以往任何时候都多。他们将Scratch视为一个安全的空间,可以创造性地表达自己,学习新技能,并相互协作。我们被年轻人在2020年期间创建的许多Scratch项目所鼓舞,其中许多人分享了他们对病毒、气候变化、种族不公正和其他在脑海中的问题的想法和感受。年轻人不仅在学习计算概念和技能,还在发展他们的发言和身份。",
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"annualReport.2020.foundersMessageP3": "为了确保Scratch在未来几年能够继续在年轻人的生活中发挥这一重要作用,我们一直在对Scratch进行重大的组织变革。2020年初,Scratch团队搬出了它在麻省理工学院实验室的长期住所,搬进了位于波士顿市中心的Scratch基金会的新办公室。此举将帮助我们建立一个可持续发展的组织,能够支持Scratch作为一个全球创意编程平台走向未来",
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"annualReport.2020.foundersMessageP4": "作为该翻译组织的一部分,我们在2020 年晚些时候聘请了Shawna Yang 担任 Scratch基金会的执行董事。 Shawna 在加入 Scratch 基金会时便具有了在教育以及非营利组织管理方面丰富的背景。在杜克大学和麻省理工学院等机构时,Shawna 一直致力于提高来自不同社区的学生的学习体验,她对公平性和包容性做出了坚定的承诺,这一承诺与 Scratch 的使命和价值观高度一致,并将在她领导 Scratch 的过程中发挥重要作用。因此,我们鼓励您阅读本年度报告末尾关于Shawna的信息。",
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"annualReport.2020.foundersMessageP5": "近年来,Scratch实现了突破性的成功,吸引了来自不同国家的上亿的儿童们,但这只是开始。我们将来要继续宣传我们的技术,和有我们的新式的、友善的、鼓励合作的教育方式与教育环境,鼓励孩子们想象、创新、分享、和学习。让我们一起实现这件事吧!",
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"annualReport.2020.foundersMessageScratchTitle": "Scratch 基金会",
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"annualReport.2020.foundersMessageAffiliation": "麻省理工学院媒体实验室教授",
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"annualReport.2020.watchVideo": "观看视频",
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"annualReport.2020.missionTitle": "我们的使命与我们的愿望",
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"annualReport.2020.visionHeader": "愿望",
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"annualReport.2020.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
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"annualReport.2020.missionHeader": "使命",
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"annualReport.2020.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
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"annualReport.2020.missionP1": "我们致力于教育公正,优先考虑在我们各方面的工作中实现平等,特别是那些能够帮助被创意计算领域边缘化的儿童、家庭和教育工作者的行动和方法。",
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"annualReport.2020.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
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"annualReport.2020.missionP3": "开发技术,开展活动,制作学习资料的过程,都是在我们称为“创造性学习4P”法则的指导下进行的,4P法则如下:",
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"annualReport.2020.fourPs": "创作式学习的4P",
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"annualReport.2020.missionProjectsTitle": "作品",
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"annualReport.2020.missionPeersTitle": "伙伴(Peers)",
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"annualReport.2020.missionPassionTitle": "热情(Passion)",
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"annualReport.2020.missionPlayTitle": "好玩(Play)",
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"annualReport.2020.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
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"annualReport.2020.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
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"annualReport.2020.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
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"annualReport.2020.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
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"annualReport.2020.reachTitle": "全世界的孩子都在用",
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"annualReport.2020.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
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"annualReport.2020.reachMillion": "(百万)",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachNewUsersIncrease": "2019年起为3.8%",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "自2019年起有37%",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "來自2019的44%",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "新用户",
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"annualReport.2020.reachProjectsCreated": "作品",
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"annualReport.2020.reachProjectCreators": "專案創作者",
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"annualReport.2020.reachComments": "发表的评论增加",
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"annualReport.2020.reachGlobalCommunity": "全球社区",
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"annualReport.2020.reachMapBlurb": "从Scratch推出到2020年12月,在Scratch在线社区注册的总帐户的数量",
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"annualReport.2020.reachMap24M": "2400万",
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"annualReport.2020.reachMapLog": "以对数尺度表示",
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"annualReport.2020.reachTranslationTitle": "Scratch 已被翻译成 64 种语言",
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"annualReport.2020.reachTranslationIncrease": "从 2019 年开始的 3 种语言",
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"annualReport.2020.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件,让他们可以创作交互式故事和游戏。",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "2020年的下载量",
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"annualReport.2020.reachDownloadsIncrease": "自2019年来有2{million}",
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"annualReport.2020.themesTitle": "新的主題",
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"annualReport.2020.themesDescription": "随着年轻人在COVID-19中面临的前所未有的挑战,Scratch变得比以往更加重要,它成为让他们连接,创造和表达自己的场所。",
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"annualReport.2020.equity": "平等",
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"annualReport.2020.globalStrategy": "全球战略",
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"annualReport.2020.connectivityTitle": "联系",
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"annualReport.2020.connectivityIntro": "由于COVID-19的影响,年轻人被隔离在家中,而Scratch为他们提供了一个机会,让他们可以与远方的朋友,同学和家庭成员建立联系并共同创造。它也充当了通往外部世界的门户,让他们发现,全球各地的数百万儿童正经历与他们相同的事情。",
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"annualReport.2020.aaronText": "Aaron的学生们共同努力,建造了一个被称为“Norwouldn’t”的他们城镇的“古怪”版本,其中充满了故事书中的生物、原创艺术作品和交织的叙事线。这是Aaron引导的许多协作性Scratch项目之一,用来提醒学生们,即使COVID-19让他们被困在家中,他们仍然是一个充满关爱和欢乐的社区的一部分。",
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"annualReport.2020.spotlightStory": "聚光灯下的故事",
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"annualReport.2020.connectivityIndia": "Scratch在印度",
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"annualReport.2020.connectivityIndiaIntro": "在印度,COVID-19疫情造成了巨大损失,许多年轻人和家庭都长时间被隔离。",
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"annualReport.2020.connectivityIndiaParagraph": "在整个全球 Scratch 社区中,我们看到从2020年3月开始活动急剧增加。这种突然的激增在印度最明显,那里的 COVID-19 大流行病对许多年轻人和家庭造成了巨大的影响,使他们长时间被孤立在室内。通过 Scratch,印度的孩子们找到了联系,他们创建和分享的项目比前一年多了602%。",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2.3{million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "2020年在线创造的项目",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "比2019年增加了602%",
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"annualReport.2020.connectivityRegistedUsers": "在印度,历史累积注册的用户数量在一年内增加了一倍以上,",
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"annualReport.2020.connectivityRegistedUsersNumbers": "从2019年的30多万人增加到2020年的70多万人。",
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"annualReport.2020.connectivityIndiaUsers": "独立访客的数量增加",
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"annualReport.2020.connectivityIndiaUsersPercent": "156%",
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"annualReport.2020.connectivityIndiaUsersOld": "1.8{million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4.6{million}",
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"annualReport.2020.connectivityIndiaProjects": "创造项目的人数增加了",
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"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
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"annualReport.2020.connectivityIndiaYear": "在2020年",
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"annualReport.2020.connectivityIndiaProjectsOld": "30.3万",
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"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
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"annualReport.2020.connectivityWorld": "环球Scratch",
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"annualReport.2020.connectivityWorldSubtitle": "国际合作者",
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"annualReport.2020.connectivityCountryChileTitle": "南部Scratch Al ",
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"annualReport.2020.connectivityCountryChile": "智利",
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"annualReport.2020.connectivityCountryChileParagraph": "南部Scratch Al致力于支持智利以及整个拉丁美洲的学生和教育者的计算和创造性思维。他们在拉帕努伊语和西班牙语上的翻译和本地化工作中提供了帮助,并且已经吸引了许多教育者参与到合作有趣的Scratch专业发展研讨会中。",
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"annualReport.2020.connectivityCountryBrazilTitle": "巴西创意学习网络",
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"annualReport.2020.connectivityCountryBrazil": "巴西",
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"annualReport.2020.connectivityCountryBrazilParagraph": "巴西创意学习网络是一场群众运动,它在整个巴西实施有趣味性,有创新性和相关性的实践教育活动。在2020年,Scratch团队在巴西创意学习网络创意学习周活动进行演讲,分享了孩子们怎样使用Scratch去建造社区,展示自我以及发表对他们重要的事情的看法。相应地,我们了解到在网络中的教育者如何在他们自己的社区中为学习者创造自我表达的机会。",
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"annualReport.2020.connectivityCountryIndiaTitle": "Quest联盟",
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"annualReport.2020.connectivityCountryIndia": "印度",
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"annualReport.2020.connectivityCountryIndiaParagraph": "Quest联盟赋予数百万的学习者和教育者21世纪的技能,包括创新计算。在2020年,{QuestAllianceLink}与整个印度的学习者和教育者分享了Scratch。",
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"annualReport.2020.connectivityCountryUSATitle": "树莓派基金会",
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"annualReport.2020.connectivityCountryUSA": "英国",
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"annualReport.2020.connectivityCountryUSAParagraph": "树莓派基金会致力于让全世界的人掌握计算和数字制作的能力。通过他们的在家制作倡议,他们主导了一系列的直播活动,这些活动鼓励家庭和年轻人共同学习和创造。在这些直播活动中,他们展示了Scratch教程—有时甚至还有{USALink}!",
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"annualReport.2020.connectivityResources": "资源",
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"annualReport.2020.connectivityResourcesSubtitle": "在乐高基金会的支持下进行本地化",
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"annualReport.2020.connectivityResourcesParagraph": "为了支持我们不断增长的全球影响力并帮助我们应对 COVID-19,乐高基金会为 Scratch 提供了慷慨的资助。有了这笔资金,我们能够将关键资源本地化,并覆盖全球更多的年轻人。",
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"annualReport.2020.connectivityExample1Title": "教程图片",
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"annualReport.2020.connectivityExample1Paragraph": "我们用12种语言为25个Scratch教程创建了图像的翻译——总共超过1000张新图像",
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"annualReport.2020.connectivityExample2Title": "开始使用 Scratch",
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"annualReport.2020.connectivityExample2Paragraph": "Scratch 的入门教程视频是访问量最大、观看次数最多的 Scratch 教程视频,当新的 Scratch 用户首次加入网站时,该视频会向他们致意。我们能够将此视频翻译成 25 种新语言,并更新之前的 3 种翻译,包括视觉效果、画外音和字幕。",
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"annualReport.2020.connectivityExample3Title": "Scratch Editor",
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"annualReport.2020.connectivityExample3Paragraph": "Scratch项目编辑器是最重要的Scratch资源。我们与一家专门从事文化相关教育翻译的南非翻译公司合作,用五种南非语言翻译和审查Scratch编辑器:isiZulu、isiXhosa、南非荷兰语、塞斯特瓦纳语和塞皮迪语。",
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"annualReport.2020.adaptationTitle": "Adaptation",
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"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
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"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
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"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
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"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
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"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
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"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
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"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
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"annualReport.2020.adaptationHighlightText2": "Aaron的学生们共同努力,建造了一个被称为“Norwouldn’t”的他们城镇的“古怪”版本,其中充满了故事书中的生物、原创艺术作品和交织的叙事线。这是Aaron引导的许多协作性Scratch项目之一,用来提醒学生们,即使COVID-19让他们被困在家中,他们仍然是一个充满关爱和欢乐的社区的一部分。",
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"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
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"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
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"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
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"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
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"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
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"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
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"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
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"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
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"annualReport.2020.adaptationSnapshot": "Snapshots",
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"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
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"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
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"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
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"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
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"annualReport.2020.communityTitle": "社区",
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"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
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"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
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"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
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"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
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"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
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"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
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"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
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"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
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"annualReport.2020.communityScratchCommunity": "Scratch Community",
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"annualReport.2020.communityScratchCommunityIntro": "问问Scratcher为什么要使用Scratch,大多数人都会提到在线社区的重要性,社区激励他们不断参与,为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
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"annualReport.2020.communityQuoteGroupText1": "我加入Scratch时11岁,在这里所学到的东西以及跟其他社区成员的交流,成了我学习成长过程中不可或缺的一部分。",
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"annualReport.2020.communityQuoteGroupText2": "在家用Scratch,我会:\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说:谢谢!\n¡GRACIAS!",
|
||
"annualReport.2020.communityQuoteGroupText3": "我用Scratch已经两年了,它对我的影响很大。我学到了很多新东西,编程、网上礼节,还有艺术!",
|
||
"annualReport.2020.communityQuoteGroupText4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式,更不要说计算机编程了。",
|
||
"annualReport.2020.yearInReview": "Year in Review",
|
||
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||
"annualReport.2020.yearInReviewCard1Date": "一月",
|
||
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
|
||
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
|
||
"annualReport.2020.yearInReviewCard2Date": "四月",
|
||
"annualReport.2020.yearInReviewCard2Title": "愚人节",
|
||
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
|
||
"annualReport.2020.yearInReviewCard3Date": "四月",
|
||
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
|
||
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
|
||
"annualReport.2020.yearInReviewCard4Date": "五月",
|
||
"annualReport.2020.yearInReviewCard4Title": "Scratch 月",
|
||
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
|
||
"annualReport.2020.yearInReviewCard5Date": "五月",
|
||
"annualReport.2020.yearInReviewCard5Title": "黑命贵",
|
||
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
|
||
"annualReport.2020.yearInReviewCard6Date": "六月",
|
||
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
|
||
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
|
||
"annualReport.2020.yearInReviewCard7Date": "六月",
|
||
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
|
||
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
|
||
"annualReport.2020.yearInReviewCard8Date": "七月",
|
||
"annualReport.2020.yearInReviewCard8Title": "Scratch营",
|
||
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
|
||
"annualReport.2020.yearInReviewCard9Date": "十月",
|
||
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
|
||
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
|
||
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
|
||
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
|
||
"annualReport.2020.communityQuote2Text": "Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
|
||
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
|
||
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
|
||
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
|
||
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
|
||
"annualReport.2020.tutorial1": "Virtual Town",
|
||
"annualReport.2020.tutorial2": "接东西游戏",
|
||
"annualReport.2020.tutorial3": "Character Designer",
|
||
"annualReport.2020.tutorial4": "虚拟宠物",
|
||
"annualReport.2020.EDMessageTitle": "執行董事的話",
|
||
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
|
||
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
|
||
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
|
||
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
|
||
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
|
||
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
|
||
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
|
||
"annualReport.2020.EDTitle": "Scratch 基金會執行董事",
|
||
"annualReport.2020.lookingForward": "Looking Forward",
|
||
"annualReport.2020.lookingForwardText1": "In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
|
||
"annualReport.2020.lookingForwardText2": "We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
|
||
"annualReport.2020.learnMore": "更多:",
|
||
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
|
||
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
|
||
"annualReport.2020.supportersTitle": "感谢我们的赞助人",
|
||
"annualReport.2020.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
|
||
"annualReport.2020.ourSupporters": "Our Supporters",
|
||
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
|
||
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
|
||
"annualReport.2020.supportersInKindTitle": "非现金赞助者",
|
||
"annualReport.2020.leadershipTitle": "我们的团队",
|
||
"annualReport.2020.leadershipBoard": "董事会",
|
||
"annualReport.2020.leadershipChair": "主席",
|
||
"annualReport.2020.leadershipProfessor": "学习研究教授",
|
||
"annualReport.2020.leadershipViceChair": "副主席",
|
||
"annualReport.2020.leadershipCoFounder": "联合创始人及联席董事长",
|
||
"annualReport.2020.leadershipBoardMember": "董事",
|
||
"annualReport.2020.leadershipPresidentCEO": "总裁兼首席执行官",
|
||
"annualReport.2020.leadershipFormerPresident": "前总裁",
|
||
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
|
||
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||
"annualReport.2020.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
|
||
"annualReport.2020.leadershipBoardSecretary": "董事会秘书",
|
||
"annualReport.2020.leadershipBoardTreasurer": "董事会财务官",
|
||
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
|
||
"annualReport.2020.leadershipED": "Executive Director",
|
||
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||
"annualReport.2020.donateTitle": "支持我们",
|
||
"annualReport.2020.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转,更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢!",
|
||
"annualReport.2020.donateButton": "捐助",
|
||
"annualReport.2020.projectBy": "project by",
|
||
"annualReport.2020.altAvatar": "user avatar",
|
||
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||
"annualReport.2020.altWave": "An emoji hand waving.",
|
||
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
|
||
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
|
||
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
|
||
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
|
||
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
|
||
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
|
||
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
|
||
"annualReport.2020.altCalendar": "一个显示2020年的日历",
|
||
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
|
||
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
|
||
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
|
||
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
|
||
"annualReport.2020.altScratchJr": "Scratch Jr logo",
|
||
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
|
||
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
|
||
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
|
||
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
|
||
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
|
||
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
|
||
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
|
||
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
|
||
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
|
||
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
|
||
"annualReport.2020.altWaveBottom": "A light blue wave.",
|
||
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
|
||
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
|
||
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
|
||
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
|
||
"annualReport.2020.altJuly": "A microphone and music notes.",
|
||
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
|
||
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
|
||
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
|
||
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
|
||
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
|
||
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
|
||
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
|
||
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
|
||
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
|
||
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
|
||
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
|
||
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
|
||
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
|
||
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
|
||
"annualReport.2020.altChileIcon": "The Scratch mascot",
|
||
"annualReport.2020.altBrazilIcon": "A green swirl",
|
||
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
|
||
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
|
||
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
|
||
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
|
||
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
|
||
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
|
||
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
|
||
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
|
||
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
|
||
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
|
||
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
|
||
"annualReport.2020.altAprilCard": "Scratch用户界面上的多个截图将被放在一起",
|
||
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
|
||
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
|
||
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
|
||
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
|
||
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||
} |