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233 lines
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28 KiB
JSON
233 lines
No EOL
28 KiB
JSON
{
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"annualReport.subnavMessage": "寄语",
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"annualReport.subnavMission": "使命",
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"annualReport.subnavMilestones": "发展历程",
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"annualReport.subnavReach": "用户分布",
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"annualReport.subnavInitiatives": "重点行动",
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"annualReport.subnavFinancials": "财务状况",
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"annualReport.subnavSupporters": "赞助人",
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"annualReport.subnavTeam": "团队",
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"annualReport.subnavDonate": "捐助",
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"annualReport.mastheadYear": "2019年度报告",
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"annualReport.mastheadTitle": "致力于发展创作式学习",
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"annualReport.messageTitle": "Scratch团队寄语",
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"annualReport.messageP1": "2019年Scratch取得了长足发展。我们新年伊始便发布了新一代的Scratch 3.0,其设计目标是吸引不同兴趣和背景的孩子们,激发他们的创造能力。年底我们的团队又喜迁新居,从MIT搬进了Scratch基金会在波士顿南站附近位于一层装修活泼的办公室。Scratch社区全年持续茁壮成长:2019年有2千万年轻人使用Scratch创作了作品,同比增加了48%。",
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"annualReport.messageP2": "2020年,由于新冠疫情学校被迫关闭,这更加突显了Scratch的重要性和影响力。青少年居家隔离期间借助Scratch自我表达及相互联系的需求,使Scratch在线社区的活动增加了一倍。Scratcher们还积极参与了「黑人的命也是命」等种族平等运动,通过制作动画作品及组织工作室的形式扩大影响、要求社会变革。",
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"annualReport.messageP3": "自2007年Scratch发布以来,我们始终认为Scratch不仅仅是一种编程语言。Scratch为所有青少年——,不论其背景如何——提供了表达想法,一起创造的机会。我们欣慰地看到,Scratcher们用创造、合作、关爱、友善的方式应对了最近以来社会面临的挑战。",
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"annualReport.messageP4": "在本年度报告中,我们会进一步呈现我们的使命、计划、影响和Scratch的用户分布,并以实例阐述Scratch如何为世界各地背景差异广泛的青少年扩展了课内外的学习机会。",
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"annualReport.messageP5": "我们对今天青少年使用Scratch创造和学习的内容感到自豪,并将坚持为更多青少年提供更多的机会。",
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"annualReport.messageSignature": "— Scratch团队",
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"annualReport.covidResponseTitle": "Scratch积极应对新冠疫情",
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"annualReport.covidResponseP1": "我们撰写本年度报告时,新冠疫情已经持续数月。自2020年3月Scratch关闭办公室以来,Scratch团队成员在家积极工作,持续为全世界受到疫情影响的孩子和教师们提供支持。",
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"annualReport.covidResponseP2": "3月17日我们推出了 #ScratchAtHome 行动,为孩子、家庭和教师在家中参与创作式学习活动提供想法。我们在{scratchAtHomeLink}上持续增加了视频教程和其他资源。",
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"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome 网页",
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"annualReport.covidResponseP3": "{scratchCommunityLink}中的活动较上一年增加了一倍多。Scratcher们在疫情期间通过创作和分享作品声援和激励他人——这些作品和工作室包含了在家锻炼、保持健康、幽默鼓舞、向关键岗位致敬等创意。",
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"annualReport.covidResponseScratchCommunity": "Scratch在线社区",
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"annualReport.missionTitle": "我们的使命",
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"annualReport.missionSubtitle": "我们的使命是向所有背景的孩子提供利用新技术进行想象、创造和协作的机会,让他们能够创造明天。",
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"annualReport.missionP1": "我们坚持在工作的各方面把人人平等放在第一位,并特别专注于支持孩子、家庭及教师最大限度教育公平的行动和方法。",
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"annualReport.missionP2": "我们把Scratch开发成为一个免费、安全、有趣的学习环境,让所有的孩子能够在其中参与创造性地思考、系统推理、协同工作,掌握这些当今社会的必备技能。我们和教师及家长一道,支持孩子们的探索、分享和学习。",
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"annualReport.missionP3": "在开发新的技术、活动、学习材料时,我们采取称为「{fourPsItalics}」的方法:",
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"annualReport.fourPs": "创作式学习的4P",
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"annualReport.missionProjectsTitle": "作品(Projects)",
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"annualReport.missionPeersTitle": "伙伴(Peers)",
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"annualReport.missionPassionTitle": "热情(Passion)",
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"annualReport.missionPlayTitle": "好玩(Play)",
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"annualReport.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
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"annualReport.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
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"annualReport.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
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"annualReport.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
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"annualReport.milestonesTitle": "发展历程",
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"annualReport.milestonesDescription": "下面是Scratch和Scratch全球社区在发展过程中的一些关键事件和成就。",
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"annualReport.milestones2003Message": "获得国家科学基金会拨款,启动Scratch开发",
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"annualReport.milestones2004Message": "首次在Computer Clubhouse Teen Summit举办研讨会",
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"annualReport.milestones2007Message": "Scratch编程语言和在线社区公开发布",
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"annualReport.milestones2008Message": "首次面向教师和开发者举办Scratch大会",
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"annualReport.milestones2009Message1.4": "Scratch 1.4版发布,被译成40多种语言。",
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"annualReport.milestones2009MessageScratchDay": "首次举办面向孩子和家庭的Scratch Day活动",
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"annualReport.milestones2010Message": "Scratch在线社区用户达到1百万",
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"annualReport.milestones2013MessageFoundation": "建立Code-to-Learn基金会(后改称Scratch基金会)",
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"annualReport.milestones2013MessageScratch2": "Scratch 2.0版发布,提供了新的协作机会",
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"annualReport.milestones2014Message": "ScratchJr发布,面向5-7岁儿童",
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"annualReport.milestones2016Message": "Scratch在线社区用户达到1千万",
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"annualReport.milestones2017Message": "Scratch Day活动已在60个国家/地区举行1,100次活动",
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"annualReport.milestones2019MessageScratch3": "Scratch 3.0发布,功能进一步增强",
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"annualReport.milestones2019MessageMove": "Scratch团队从MIT搬迁到Scratch基金会",
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"annualReport.reachTitle": "全世界的孩子都在用",
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"annualReport.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
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"annualReport.reachMillion": "(百万)",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "独立访客",
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"annualReport.reachProjectsCreated": "作品",
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"annualReport.reachProjectCreators": "创作者",
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"annualReport.reachComments": "社区评论",
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"annualReport.reachGrowthTitle": "社区增长",
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"annualReport.reachGrowthBlurb": "过去5年Scratch在线社区新增账号数量",
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"annualReport.reachGlobalCommunity": "全球社区",
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"annualReport.reachMapBlurb": "Scratch在线社区发布以来至2019年底的账号注册数量",
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"annualReport.reachMap20M": "2千万",
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"annualReport.reachMapLog": "以对数尺度表示",
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"annualReport.reachTranslationTitle": "Scratch已被译为60多种语言",
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"annualReport.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
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"annualReport.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件,让他们可以创作交互式故事和游戏。",
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"annualReport.reach22million": "22{million}",
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"annualReport.reachDownloads": "自2014年发布以来的下载数量",
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"annualReport.initiativesTitle": "重点行动",
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"annualReport.initiativesDescription": "Scratch基金会的工作侧重于3个战略领域:创作工具、社区和学校。每个领域均优先考虑在计算机创作方面代表性不足的孩子的声音和需求,致力于支持全世界各种背景和文化的孩子们。",
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"annualReport.equity": "平等",
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"annualReport.globalStrategy": "全球战略",
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"annualReport.toolsTitle": "创作工具",
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"annualReport.toolsIntro": "我们不断使用新的技术和新的设计进行尝试和创新,力求给孩子们提供新的创作、协同和学习方法。",
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"annualReport.toolsSpotlight": "创作工具——焦点故事",
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"annualReport.toolsLaunch": "发布Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "我们设计Scratch 3.0的目的是扩展孩子们使用Scratch进行创造的方式和内容。该版本于2019年初发布,给Scratch社区带来了新的创作高潮,作品在数量和种类上均打破了记录。",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0包含了一个扩展库,集合了额外的积木为Scratch增加新的能力。其中一些扩展可用于访问web服务及其他软件功能,还有一些扩展可以将Scratch连接到实体设备,如马达和传感器。",
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"annualReport.toolsTexttoSpeech": "文字朗读",
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"annualReport.toolsTexttoSpeechIntro": "使用文字朗读扩展,孩子们可以编程让角色出声讲话,还能选择不同的嗓音。",
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"annualReport.toolsNumProjects": "330,000+",
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"annualReport.toolsTexttoSpeechProjects": "2019年有{numProjects}个作品使用了文字朗读。",
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"annualReport.toolsMostPopular": "社区最爱",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular}的Scratch新扩展",
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"annualReport.toolsCollabAWS": "与亚马逊云计算服务合作",
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"annualReport.toolsTranslate": "翻译",
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"annualReport.toolsTranslateIntro": "使用基于谷歌翻译API的翻译扩展,孩子们可以在作品中实现自动翻译,学习不同语言、与世界沟通。",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages}多种语言可被翻译",
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"annualReport.toolsSupportsLiteracy": "支持语文",
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"annualReport.toolsCSandLanguageArts": "计算机科学和语文",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}跨越{CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "与谷歌合作",
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"annualReport.toolsPhysicalWorld": "连接实体设备",
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"annualReport.toolsMindstormsLink": "乐高Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "用Scratch连接乐高机器人套装,学生可以创建跳舞的机器人、会互动的雕塑或进行数据采集实验。乐高新推出的SPIKE Prime科创套装包含了基于Scratch的应用程序。并且,这些Scratch扩展适用于{mindstormsLink}和{weDoLink}。",
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"annualReport.toolsCollabLEGO": "与乐高教育合作",
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"annualReport.toolsVideoTutorials": "视频教程",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0引入了各种各样的视频教程,帮助孩子们入门。我们把教程设计成开放式的,以鼓励学生按照自己的兴趣和想法进行尝试。",
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"annualReport.toolsNumTutorials": "25个新教程",
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"annualReport.toolsNewTutorials": "{numTutorials}加入了Scratch 3.0",
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"annualReport.toolsNumViews": "2千3百万",
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"annualReport.toolsTutorialsViews": "{numViews}2019年观看次数",
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"annualReport.toolsApp": "支持离线学习的Scratch应用程序",
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"annualReport.toolsDownloadLink": "可下载的应用程序",
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"annualReport.toolsRaspberryLink": "用于树莓派4",
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"annualReport.toolsAppIntro": "2019年,Scratch团队发布了Scratch 3.0{downloadableLink},可运行于Windows、MacOS、ChromeOS和安卓平板电脑。另外,树莓派基金会还发布了{raspberryLink}的Scratch 3.0。对于数百万缺少稳定互联网连接的学习者来说,这些可下载版本格外重要。",
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"annualReport.toolsAbhiTitle": "卡通频道Abhi秀",
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"annualReport.toolsAbhiIntro": "为了向孩子宣传Scratch 3.0,我们与卡通频道合作制作了一期节目,请来了一位名叫Abhi的12岁的Scratcher,他喜欢制作动画和游戏。在节目中,Abhi与伊恩·琼斯·夸提见面,后者是OK K.O及卡通频道其他栏目的编剧。Abhi向伊恩介绍了新版Scratch的主要功能,然后一起绘制及编程实现了一个卡通频道角色跳跃的动画。",
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"annualReport.toolsAbhiQuote": "我最喜欢Scratch的部分是社区,因为大家都很友好还很帮忙。所以我要把我梦想中的作品全都分享给大家。",
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"annualReport.communityTitle": "社区",
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"annualReport.communityIntro": "Scratch在线社区一直是Scratch体验的重要组成部分,它为孩子们提供了协作、分享和切磋交流的机会。",
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"annualReport.communitySpotlight": "社区——焦点故事",
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"annualReport.communityTeam": "Scratch社区团队",
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"annualReport.communityTeamIntro1": "问问Scratcher为什么要使用Scratch,大多数人都会提到在线社区的重要性,社区激励他们不断参与,为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
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"annualReport.communityTeamIntro2": "Scratch在线社区每天增加40,000个作品和400,000条评论,在支持和鼓励创造性表达的同时,我们如何维护社区安全而友好的秩序?我们的社区团队,全职工作人员和一群网络上的管理员,一起完成了这项至关重要的工作。社区团队工作的两个重要维度分别是内容审查和社区触达。",
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"annualReport.communityModerationTitle": "内容审查",
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"annualReport.communityModerationInfo": "青少年加入Scratch社区需要遵守《社区行为准则》,其目的是维护Scratch的环境,使所有青少年感到安全并得到支持,不管其背景如何。我们的社区团队使用多种工具和策略鼓励良好的网络行为,为Scratcher维持一个积极向上的创作环境。自动化过滤器会防止隐私信息的分享及不当内容的发布,同时我们允许任何人对违反《社区行为准则》的内容进行举报。",
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"annualReport.communityGuidelinesTitle": "《社区行为准则》",
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"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch,不分性别、年龄、种族、信仰和能力。",
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"annualReport.communityGuidelinesRespect": "相互尊重。",
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"annualReport.communityGuidelinesShare": "乐于分享。",
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"annualReport.communityGuidelinesHonest": "诚信待人。",
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"annualReport.communityGuidelinesConstructive": "有建设性。",
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"annualReport.communityGuidelinesPrivacy": "保护隐私。",
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"annualReport.communityGuidelinesFriendly": "帮助维护网站的友好氛围。",
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"annualReport.communityEngagementTitle": "社区触达",
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"annualReport.storySwap": "交换故事",
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"annualReport.communityEngagementInfo": "社区团队的另一项主要工作是突出和创造更多机会,使青少年表达创意并保持积极参与。团队会挑选社区中的特色作品和工作室作为榜样,并经常性地更新Scratch设计工作室鼓励创作活动。每年夏天,团队会组织Scratch在线夏令营:2019年的主题是{storySwapLink},让Scratcher按照另一方的故事进行创作。",
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"annualReport.communitySDSTitle": "Scratch设计工作室",
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"annualReport.communitySDSInfo": "2019年部分的Scratch设计工作室:",
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"annualReport.communityDayintheLife": "生命中的一天",
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"annualReport.communityDayintheLifeInfo": "创作一个反映日常生活的作品",
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"annualReport.communityYear3000": "公元3000年",
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"annualReport.communityYear3000Info": "公元3000年的生活将会是什么样的?",
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"annualReport.communityBounce": "弹跳",
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"annualReport.communityBounceInfo": "创作一个跟跳关的作品,反弹、弹跳、跳跃,随你怎么跳。",
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"annualReport.communityMonochromatic": "单色世界",
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"annualReport.communityMonochromaticInfo": "如果只有一种颜色,世界会是什么样的?",
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"annualReport.communityQuotes": "社区大家说",
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"annualReport.communityQuote1": "我加入Scratch时11岁,在这里所学到的东西以及跟其他社区成员的交流,成了我学习成长过程中不可或缺的一部分。",
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"annualReport.communityQuote2": "在家用Scratch,我会:\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说:谢谢!\n¡GRACIAS!",
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"annualReport.communityQuote3": "我用Scratch已经两年了,它对我的影响很大。我学到了很多新东西,编程、网上礼节,还有艺术!",
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"annualReport.communityQuote4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式,更不要说计算机编程了。",
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"annualReport.studio": "工作室",
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"annualReport.communityBLMIntro": "2020年初,乔治·弗洛伊德、布里昂娜·泰勒、艾哈迈德·阿伯里等惨案相继发生之后,争取种族平等的运动席卷了美国,许多青少年通过Scratch表达了他们对黑人的命也是命这一运动的支持,通过作品和评论发声,反对种族歧视和警察暴力。在Scratch选登在首页的{BLMStudioLink}中,Scratcher贡献了数以百计的作品和数以千计的评论。在这令人哀伤的日子里,Scratch社区团队也积极参与了进来,确保所有作品和对话内容保持尊重,以支持Scratcher。",
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"annualReport.communityArtwork": "Scratcher OnionDipAnimations的作品",
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"annualReport.communityChangeTitle": "青少年是变革的推动者",
|
||
"annualReport.communityChangeInfo": "我们坚持与青少年、教师和家长合作,确保青少年发展出必要的技能、志向和信心,让他们未来过上满意生活、为社会带来有意义的变革。",
|
||
"annualReport.watchVideo": "观看视频",
|
||
"annualReport.schoolsTitle": "学校",
|
||
"annualReport.schoolsIntro": "我们提供不同的计划和资源支持世界各地的的在校师生,使他们在作品、伙伴、热情、好玩这几个方面平等地获得创作式计算的体验。",
|
||
"annualReport.schoolsSpotlight": "学校——焦点故事",
|
||
"annualReport.cpsProjectTitle": "芝加哥公立学校创作式计算教学",
|
||
"annualReport.cpsProjectIntroP1": "2019年,在谷歌的资助下,Scratch团队和SocialWorks、芝加哥CS4ALL及芝加哥公立学校合作,支持了南区的7所小学开设创意编程课程的工作。",
|
||
"annualReport.cpsProjectIntroP2": "在这个计划里,数百名学生设计并画出自己的电脑游戏,而自己是其中的超级英雄。他们在Scratch里合作了一个叫做SuperMe的作品来实现这些想法。芝加哥当地的英雄、格莱美奖获得者Chance the Rapper被学生们的作品感染,对外宣布将其定为他的热播单曲「I Love You So Much」的官方游戏。",
|
||
"annualReport.familyCreativeNightsHeader": "家庭创意编程之夜",
|
||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||
"annualReport.codeYourHero": "Code Your Hero",
|
||
"annualReport.inTheNewsHeader": "In the News",
|
||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||
"annualReport.conferencesEuropeTitle": "Europe",
|
||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||
"annualReport.conferencesAfricaTitle": "Africa",
|
||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||
"annualReport.financialsTitle": "Financials - 2019",
|
||
"annualReport.financialsButton": "2019 Audited Financials",
|
||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||
"annualReport.leadershipTitle": "Our Team",
|
||
"annualReport.leadershipBoard": "Board of Directors",
|
||
"annualReport.leadershipChair": "Chair",
|
||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||
"annualReport.leadershipBoardMember": "Board Member",
|
||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||
"annualReport.leadershipFormerPresident": "Former President",
|
||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||
"annualReport.leadershipScratchTeam": "Scratch 团队",
|
||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||
"annualReport.donateTitle": "Support Us",
|
||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||
"annualReport.donateButton": "捐助"
|
||
} |