scratch-l10n/editor/extensions/fr.json
2019-02-13 14:24:56 +00:00

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{
"ev3.beepNote": "jouer la note [NOTE] pendant [TIME] secondes",
"ev3.buttonPressed": "bouton [PORT] appuyé?",
"ev3.getBrightness": "luminosité",
"ev3.getDistance": "distance",
"ev3.getMotorPosition": "position du moteur [PORT]",
"ev3.motorSetPower": "mettre la puissance du moteur [PORT] à [POWER] %",
"ev3.motorTurnClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes",
"ev3.motorTurnCounterClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes",
"ev3.whenBrightnessLessThan": "quand la luminosité < [DISTANCE]",
"ev3.whenButtonPressed": "quand le bouton [PORT] est appuyé",
"ev3.whenDistanceLessThan": "quand la distance < [DISTANCE]",
"gdxfor.down": "vers le bas",
"gdxfor.getAcceleration": "accélération [DIRECTION]",
"gdxfor.getForce": "force",
"gdxfor.getSpin": "spin [DIRECTION]",
"gdxfor.getTilt": "inclinaison [TILT]",
"gdxfor.isFacing": "orienté vers [FACING]?",
"gdxfor.isFreeFalling": "tombe ?",
"gdxfor.moved": "bougé",
"gdxfor.pulled": "tiré",
"gdxfor.pushed": "poussé",
"gdxfor.shaken": "secoué",
"gdxfor.startedFalling": "commençant à tomber",
"gdxfor.tiltDirectionMenu.back": "back",
"gdxfor.tiltDirectionMenu.front": "front",
"gdxfor.tiltDirectionMenu.left": "left",
"gdxfor.tiltDirectionMenu.right": "right",
"gdxfor.up": "vers le haut",
"gdxfor.whenForcePushedOrPulled": "quand le capteur de force est à [PUSH_PULL]",
"gdxfor.whenGesture": "quand [GESTURE]",
"makeymakey.downArrow": "flèche bas",
"makeymakey.downArrowShort": "vers le bas",
"makeymakey.leftArrow": "flèche gauche",
"makeymakey.leftArrowShort": "à gauche",
"makeymakey.rightArrow": "flèche droite",
"makeymakey.rightArrowShort": "à droite",
"makeymakey.spaceKey": "espace",
"makeymakey.upArrow": "flèche haut",
"makeymakey.upArrowShort": "vers le haut",
"makeymakey.whenKeyPressed": "quand touche [KEY] pressée",
"makeymakey.whenKeysPressedInOrder": "quand [SEQUENCE] sont pressés dans l'ordre",
"microbit.buttonsMenu.any": "n'importe laquelle",
"microbit.clearDisplay": "effacer l'écran",
"microbit.defaultTextToDisplay": "Bonjour!",
"microbit.displaySymbol": "afficher [MATRIX]",
"microbit.displayText": "afficher le texte [TEXT]",
"microbit.gesturesMenu.jumped": "sauté",
"microbit.gesturesMenu.moved": "bougé",
"microbit.gesturesMenu.shaken": "secoué",
"microbit.isButtonPressed": "bouton [BTN] appuyé?",
"microbit.isTilted": "inclinaison [DIRECTION]?",
"microbit.pinStateMenu.off": "désactivée",
"microbit.pinStateMenu.on": "activée",
"microbit.tiltAngle": "angle d'inclinaison [DIRECTION]",
"microbit.tiltDirectionMenu.any": "n'importe laquelle",
"microbit.tiltDirectionMenu.back": "arrière",
"microbit.tiltDirectionMenu.front": "avant",
"microbit.tiltDirectionMenu.left": "gauche",
"microbit.tiltDirectionMenu.right": "droite",
"microbit.whenButtonPressed": "quand le bouton [BTN] est appuyé",
"microbit.whenGesture": "quand [GESTURE]",
"microbit.whenPinConnected": "quand la broche [PIN] est connectée",
"microbit.whenTilted": "quand incliné [DIRECTION]",
"music.categoryName": "Musique",
"music.changeTempo": "ajouter [TEMPO] au tempo",
"music.drumBass": "(2) Grosse caisse",
"music.drumBongo": "(13) Bongo",
"music.drumCabasa": "(15) Cabasa",
"music.drumClaves": "(9) Claves",
"music.drumClosedHiHat": "(6) Charleston fermé",
"music.drumConga": "(14) Conga",
"music.drumCowbell": "(11) Cloche de vache",
"music.drumCrashCymbal": "(4) Cymbale crash",
"music.drumCuica": "(18) Cuíca",
"music.drumGuiro": "(16) Guiro",
"music.drumHandClap": "(8) Claquement de main",
"music.drumOpenHiHat": "(5) Charleston ouvert",
"music.drumSideStick": "(3) Side Stick",
"music.drumSnare": "(1) Caisse claire",
"music.drumTambourine": "(7) Tambourin",
"music.drumTriangle": "(12) Triangle",
"music.drumVibraslap": "(17) Vibraslap",
"music.drumWoodBlock": "(10) Bloc de bois",
"music.getTempo": "tempo",
"music.instrumentBass": "(6) Basse",
"music.instrumentBassoon": "(14) Basson",
"music.instrumentCello": "(8) Violoncelle",
"music.instrumentChoir": "(15) Chorale",
"music.instrumentClarinet": "(10) Clarinette",
"music.instrumentElectricGuitar": "(5) Guitare électrique",
"music.instrumentElectricPiano": "(2) Piano électrique",
"music.instrumentFlute": "(12) Flûte",
"music.instrumentGuitar": "(4) Guitare",
"music.instrumentMarimba": "(19) Marimba",
"music.instrumentMusicBox": "(17) Boîte à musique",
"music.instrumentOrgan": "(3) Orgue",
"music.instrumentPiano": "(1) Piano",
"music.instrumentPizzicato": "(7) Pizzicato",
"music.instrumentSaxophone": "(11) Saxophone",
"music.instrumentSteelDrum": "(18) Steel Drum",
"music.instrumentSynthLead": "(20) Lead synthétisé",
"music.instrumentSynthPad": "(21) Pad synthétisé",
"music.instrumentTrombone": "(9) Trombone",
"music.instrumentVibraphone": "(16) Vibraphone",
"music.instrumentWoodenFlute": "(13) Flûte en bois",
"music.midiPlayDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
"music.midiSetInstrument": "choisir l'instrument n° [INSTRUMENT]",
"music.playDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
"music.playNoteForBeats": "jouer la note [NOTE] pendant [BEATS] temps",
"music.restForBeats": "faire une pause pendant [BEATS] temps",
"music.setInstrument": "choisir l'instrument n° [INSTRUMENT]",
"music.setTempo": "mettre le tempo à [TEMPO]",
"pen.categoryName": "Stylo",
"pen.changeColorParam": "ajouter [VALUE] à la [COLOR_PARAM] du stylo",
"pen.changeHue": "ajouter [HUE] à la couleur du stylo",
"pen.changeShade": "ajouter [SHADE] à l'intensité du stylo",
"pen.changeSize": "ajouter [SIZE] à la taille du stylo",
"pen.clear": "effacer tout",
"pen.colorMenu.brightness": "luminosité",
"pen.colorMenu.color": "couleur",
"pen.colorMenu.saturation": "saturation",
"pen.colorMenu.transparency": "transparence",
"pen.penDown": "stylo en position d'écriture",
"pen.penUp": "relever le stylo",
"pen.setColor": "mettre la couleur du stylo à [COLOR]",
"pen.setColorParam": "mettre la [COLOR_PARAM] du stylo à [VALUE]",
"pen.setHue": "mettre la couleur du stylo à [HUE]",
"pen.setShade": "mettre l'intensité du stylo à [SHADE]",
"pen.setSize": "mettre la taille du stylo à [SIZE]",
"pen.stamp": "estampiller",
"speech.defaultWhenIHearValue": "allons-y",
"speech.extensionName": "Synthèse vocale",
"speech.listenAndWait": "écouter et attendre",
"speech.speechReporter": "parole",
"speech.whenIHear": "quand j'entends [PHRASE]",
"text2speech.alto": "alto",
"text2speech.defaultTextToSpeak": "bonjour",
"text2speech.giant": "géant",
"text2speech.kitten": "chaton",
"text2speech.setLanguageBlock": "mettre la langue à [LANGUAGE]",
"text2speech.setVoiceBlock": "choisir la voix du [VOICE]",
"text2speech.speakAndWaitBlock": "prononcer [WORDS]",
"text2speech.squeak": "piailler",
"text2speech.tenor": "ténor",
"translate.categoryName": "Traduire",
"translate.defaultTextToTranslate": "bonjour",
"translate.translateBlock": "traduire [WORDS] en [LANGUAGE]",
"translate.viewerLanguage": "langue",
"videoSensing.categoryName": "Détection vidéo",
"videoSensing.direction": "direction",
"videoSensing.motion": "mouvement",
"videoSensing.off": "désactivée",
"videoSensing.on": "activée",
"videoSensing.onFlipped": "effet miroir",
"videoSensing.setVideoTransparency": "mettre la transparence vidéo sur [TRANSPARENCY]",
"videoSensing.sprite": "sprite",
"videoSensing.stage": "scène",
"videoSensing.videoOn": "vidéo [ATTRIBUTE] sur [SUBJECT]",
"videoSensing.videoToggle": "vidéo [VIDEO_STATE]",
"videoSensing.whenMotionGreaterThan": "quand mouvement vidéo > [REFERENCE]",
"wedo2.getDistance": "distance",
"wedo2.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]",
"wedo2.isTilted": "incliné [TILT_DIRECTION_ANY]?",
"wedo2.motorDirection.backward": "par là",
"wedo2.motorDirection.forward": "par ici",
"wedo2.motorDirection.reverse": "inversé",
"wedo2.motorId.a": "moteur A",
"wedo2.motorId.all": "tous les moteurs",
"wedo2.motorId.b": "moteur B",
"wedo2.motorId.default": "moteur",
"wedo2.motorOff": "éteindre le moteur [MOTOR_ID]",
"wedo2.motorOn": "allumer le moteur [MOTOR_ID]",
"wedo2.motorOnFor": "allumer le moteur [MOTOR_ID] pendant [DURATION] secondes",
"wedo2.playNoteFor": "jouer la note [NOTE] pendant [DURATION] secondes",
"wedo2.setLightHue": "mettre la couleur de la lampe à [HUE]",
"wedo2.setMotorDirection": "mettre la direction du moteur [MOTOR_ID] à [MOTOR_DIRECTION]",
"wedo2.startMotorPower": "mettre la puissance du moteur [MOTOR_ID] à [POWER]",
"wedo2.tiltDirection.any": "n'importe laquelle",
"wedo2.tiltDirection.down": "vers le bas",
"wedo2.tiltDirection.left": "à gauche",
"wedo2.tiltDirection.right": "à droite",
"wedo2.tiltDirection.up": "vers le haut",
"wedo2.whenDistance": "quand la distance [OP] [REFERENCE]",
"wedo2.whenTilted": "quand incliné [TILT_DIRECTION_ANY]"
}