mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-23 14:13:01 -05:00
a6872694c7
Also added new languages that have been added to the Scratch Editor project. None of them are ready for the menu yet.
566 lines
No EOL
21 KiB
JSON
566 lines
No EOL
21 KiB
JSON
{
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"ev3.beepNote": {
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"message": "beep note [NOTE] for [TIME] secs",
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"description": "play some note on EV3 for some time"
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},
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"ev3.buttonPressed": {
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"message": "button [PORT] pressed?",
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"description": "is a button on some port pressed?"
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},
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"ev3.getBrightness": {
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"message": "brightness",
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"description": "gets measured brightness"
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},
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"ev3.getDistance": {
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"message": "فاصلہ",
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"description": "gets measured distance"
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},
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"ev3.getMotorPosition": {
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"message": "motor [PORT] position",
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"description": "get the measured degrees a motor has turned"
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},
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"ev3.motorSetPower": {
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"message": "motor [PORT] set power [POWER] %",
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"description": "set a motor's power to some value"
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},
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"ev3.motorTurnClockwise": {
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"message": "motor [PORT] turn this way for [TIME] seconds",
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"description": "turn a motor clockwise for some time"
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},
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"ev3.motorTurnCounterClockwise": {
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"message": "motor [PORT] turn that way for [TIME] seconds",
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"description": "turn a motor counter-clockwise for some time"
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},
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"ev3.whenBrightnessLessThan": {
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"message": "when brightness < [DISTANCE]",
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"description": "when value measured by brightness sensor is less than some value"
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},
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"ev3.whenButtonPressed": {
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"message": "when button [PORT] pressed",
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"description": "when a button connected to a port is pressed"
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},
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"ev3.whenDistanceLessThan": {
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"message": "when distance < [DISTANCE]",
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"description": "when the value measured by the distance sensor is less than some value"
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},
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"microbit.buttonsMenu.any": {
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"message": "any",
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"description": "label for \"any\" element in button picker for micro:bit extension"
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},
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"microbit.clearDisplay": {
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"message": "clear display",
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"description": "display nothing on the micro:bit display"
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},
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"microbit.defaultTextToDisplay": {
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"message": "Hello!",
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"description": "default text to display.\n IMPORTANT - the micro:bit only supports letters a-z, A-Z.\n Please substitute a default word in your language\n that can be written with those characters,\n substitute non-accented characters or leave it as \"Hello!\".\n Check the micro:bit site documentation for details"
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},
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"microbit.displaySymbol": {
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"message": "display [MATRIX]",
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"description": "display a pattern on the micro:bit display"
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},
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"microbit.displayText": {
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"message": "display text [TEXT]",
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"description": "display text on the micro:bit display"
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},
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"microbit.gesturesMenu.jumped": {
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"message": "jumped",
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"description": "label for jumped gesture in gesture picker for micro:bit extension"
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},
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"microbit.gesturesMenu.moved": {
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"message": "moved",
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"description": "label for moved gesture in gesture picker for micro:bit extension"
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},
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"microbit.gesturesMenu.shaken": {
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"message": "shaken",
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"description": "label for shaken gesture in gesture picker for micro:bit extension"
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},
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"microbit.isButtonPressed": {
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"message": "[BTN] button pressed?",
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"description": "is the selected button on the micro:bit pressed?"
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},
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"microbit.isTilted": {
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"message": "tilted [DIRECTION]?",
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"description": "is the micro:bit is tilted in a direction?"
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},
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"microbit.pinStateMenu.off": {
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"message": "off",
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"description": "label for off element in pin state picker for micro:bit extension"
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},
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"microbit.pinStateMenu.on": {
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"message": "on",
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"description": "label for on element in pin state picker for micro:bit extension"
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},
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"microbit.tiltAngle": {
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"message": "tilt angle [DIRECTION]",
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"description": "how much the micro:bit is tilted in a direction"
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},
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"microbit.tiltDirectionMenu.any": {
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"message": "any",
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"description": "label for any direction element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.back": {
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"message": "back",
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"description": "label for back element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.front": {
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"message": "front",
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"description": "label for front element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.left": {
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"message": "left",
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"description": "label for left element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.right": {
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"message": "right",
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"description": "label for right element in tilt direction picker for micro:bit extension"
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},
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"microbit.whenButtonPressed": {
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"message": "when [BTN] button pressed",
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"description": "when the selected button on the micro:bit is pressed"
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},
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"microbit.whenGesture": {
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"message": "when [GESTURE]",
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"description": "when the selected gesture is detected by the micro:bit"
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},
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"microbit.whenPinConnected": {
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"message": "when pin [PIN] connected",
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"description": "when the pin detects a connection to Earth/Ground"
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},
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"microbit.whenTilted": {
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"message": "when tilted [DIRECTION]",
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"description": "when the micro:bit is tilted in a direction"
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},
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"music.categoryName": {
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"message": "Music",
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"description": "Label for the Music extension category"
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},
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"music.changeTempo": {
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"message": "change tempo by [TEMPO]",
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"description": "change tempo (speed) for notes, drums, and rests played"
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},
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"music.drumBass": {
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"message": "(2) Bass Drum",
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"description": "Sound of bass drum as used in a standard drum kit"
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},
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"music.drumBongo": {
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"message": "(13) Bongo",
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"description": "Sound of a bongo being struck"
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},
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"music.drumCabasa": {
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"message": "(15) Cabasa",
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"description": "Sound of a cabasa being shaken"
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},
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"music.drumClaves": {
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"message": "(9) Claves",
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"description": "Sound of claves being struck together"
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},
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"music.drumClosedHiHat": {
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"message": "(6) Closed Hi-Hat",
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"description": "Sound of a drum stick hitting a hi-hat while closed"
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},
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"music.drumConga": {
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"message": "(14) Conga",
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"description": "Sound of a conga being struck"
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},
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"music.drumCowbell": {
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"message": "(11) Cowbell",
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"description": "Sound of a cowbell being struck"
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},
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"music.drumCrashCymbal": {
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"message": "(4) Crash Cymbal",
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"description": "Sound of a drum stick hitting a crash cymbal"
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},
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"music.drumCuica": {
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"message": "(18) Cuica",
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"description": "Sound of a cuica being played"
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},
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"music.drumGuiro": {
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"message": "(16) Guiro",
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"description": "Sound of a guiro being played"
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},
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"music.drumHandClap": {
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"message": "(8) Hand Clap",
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"description": "Sound of two hands clapping together"
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},
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"music.drumOpenHiHat": {
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"message": "(5) Open Hi-Hat",
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"description": "Sound of a drum stick hitting a hi-hat while open"
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},
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"music.drumSideStick": {
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"message": "(3) Side Stick",
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"description": "Sound of a drum stick hitting the side of a drum (usually the snare)"
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},
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"music.drumSnare": {
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"message": "(1) Snare Drum",
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"description": "Sound of snare drum as used in a standard drum kit"
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},
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"music.drumTambourine": {
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"message": "(7) Tambourine",
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"description": "Sound of a tambourine being struck"
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},
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"music.drumTriangle": {
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"message": "(12) Triangle",
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"description": "Sound of a triangle (instrument) being struck"
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},
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"music.drumVibraslap": {
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"message": "(17) Vibraslap",
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"description": "Sound of a Vibraslap being played"
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},
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"music.drumWoodBlock": {
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"message": "(10) Wood Block",
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"description": "Sound of a wood block being struck"
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},
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"music.getTempo": {
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"message": "رفتار",
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"description": "get the current tempo (speed) for notes, drums, and rests played"
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},
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"music.instrumentBass": {
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"message": "(6) Bass",
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"description": "Sound of an accoustic upright bass"
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},
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"music.instrumentBassoon": {
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"message": "(14) Bassoon",
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"description": "Sound of a bassoon being played"
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},
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"music.instrumentCello": {
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"message": "(8) Cello",
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"description": "Sound of a cello being played with a bow"
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},
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"music.instrumentChoir": {
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"message": "(15) Choir",
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"description": "Sound of a choir singing"
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},
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"music.instrumentClarinet": {
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"message": "(10) Clarinet",
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"description": "Sound of a clarinet being played"
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},
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"music.instrumentElectricGuitar": {
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"message": "(5) Electric Guitar",
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"description": "Sound of an electric guitar"
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},
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"music.instrumentElectricPiano": {
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"message": "(2) Electric Piano",
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"description": "Sound of an electric piano"
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},
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"music.instrumentFlute": {
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"message": "(12) Flute",
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"description": "Sound of a flute being played"
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},
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"music.instrumentGuitar": {
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"message": "(4) Guitar",
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"description": "Sound of an accoustic guitar"
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},
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"music.instrumentMarimba": {
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"message": "(19) Marimba",
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"description": "Sound of a marimba being struck"
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},
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"music.instrumentMusicBox": {
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"message": "(17) Music Box",
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"description": "Sound of a music box playing"
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},
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"music.instrumentOrgan": {
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"message": "(3) Organ",
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"description": "Sound of an organ"
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},
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"music.instrumentPiano": {
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"message": "(1) Piano",
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"description": "Sound of a piano"
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},
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"music.instrumentPizzicato": {
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"message": "(7) Pizzicato",
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"description": "Sound of a string instrument (e.g. violin) being plucked"
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},
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"music.instrumentSaxophone": {
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"message": "(11) Saxophone",
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"description": "Sound of a saxophone being played"
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},
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"music.instrumentSteelDrum": {
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"message": "(18) Steel Drum",
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"description": "Sound of a steel drum being struck"
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},
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"music.instrumentSynthLead": {
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"message": "(20) Synth Lead",
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"description": "Sound of a \"lead\" synthesizer being played"
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},
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"music.instrumentSynthPad": {
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"message": "(21) Synth Pad",
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"description": "Sound of a \"pad\" synthesizer being played"
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},
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"music.instrumentTrombone": {
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"message": "(9) Trombone",
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"description": "Sound of a trombone being played"
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},
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"music.instrumentVibraphone": {
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"message": "(16) Vibraphone",
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"description": "Sound of a vibraphone being struck"
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},
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"music.instrumentWoodenFlute": {
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"message": "(13) Wooden Flute",
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"description": "Sound of a wooden flute being played"
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},
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"music.midiSetInstrument": {
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"message": "set instrument to [INSTRUMENT]",
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"description": "set the instrument for notes played according to a mapping of MIDI codes"
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},
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"music.playDrumForBeats": {
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"message": "play drum [DRUM] for [BEATS] beats",
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"description": "play drum sample for a number of beats"
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},
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"music.playNoteForBeats": {
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"message": "play note [NOTE] for [BEATS] beats",
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"description": "play a note for a number of beats"
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},
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"music.restForBeats": {
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"message": "rest for [BEATS] beats",
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"description": "rest (play no sound) for a number of beats"
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},
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"music.setInstrument": {
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"message": "set instrument to [INSTRUMENT]",
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"description": "set the instrument (e.g. piano, guitar, trombone) for notes played"
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},
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"music.setTempo": {
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"message": "set tempo to [TEMPO]",
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"description": "set tempo (speed) for notes, drums, and rests played"
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},
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"pen.categoryName": {
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"message": "قلم",
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"description": "Label for the pen extension category"
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},
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"pen.changeColorParam": {
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"message": "change pen [COLOR_PARAM] by [VALUE]",
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"description": "change the state of a pen color parameter"
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},
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"pen.changeHue": {
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"message": "change pen color by [HUE]",
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"description": "legacy pen blocks - change pen color"
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},
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"pen.changeShade": {
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"message": "change pen shade by [SHADE]",
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"description": "legacy pen blocks - change pen shade"
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},
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"pen.changeSize": {
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"message": "change pen size by [SIZE]",
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"description": "change the diameter of the trail left by a sprite"
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},
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"pen.clear": {
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"message": "erase all",
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"description": "erase all pen trails and stamps"
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},
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"pen.colorMenu.brightness": {
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"message": "brightness",
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"description": "label for brightness element in color picker for pen extension"
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},
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"pen.colorMenu.color": {
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"message": "رنگ",
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"description": "label for color element in color picker for pen extension"
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},
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"pen.colorMenu.saturation": {
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"message": "saturation",
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"description": "label for saturation element in color picker for pen extension"
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},
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"pen.colorMenu.transparency": {
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"message": "transparency",
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"description": "label for transparency element in color picker for pen extension"
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},
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"pen.penDown": {
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"message": "قلم نیچے",
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"description": "start leaving a trail when the sprite moves"
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},
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"pen.penUp": {
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"message": "قلم اوپر",
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"description": "stop leaving a trail behind the sprite"
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},
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"pen.setColor": {
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"message": "set pen color to [COLOR]",
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"description": "set the pen color to a particular (RGB) value"
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},
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"pen.setColorParam": {
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"message": "set pen [COLOR_PARAM] to [VALUE]",
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"description": "set the state for a pen color parameter e.g. saturation"
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},
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"pen.setHue": {
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"message": "set pen color to [HUE]",
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"description": "legacy pen blocks - set pen color to number"
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},
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"pen.setShade": {
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"message": "set pen shade to [SHADE]",
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"description": "legacy pen blocks - set pen shade"
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},
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"pen.setSize": {
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"message": "set pen size to [SIZE]",
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"description": "set the diameter of a trail left by a sprite"
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},
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"pen.stamp": {
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"message": "مہر",
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"description": "render current costume on the background"
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},
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"speech.defaultWhenIHearValue": {
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"message": "let''s go",
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"description": "The default phrase/word that, when heard, triggers the event."
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},
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"speech.extensionName": {
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"message": "Speech to Text",
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"description": "Name of extension that adds speech recognition blocks. Do Not translate Google."
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},
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"speech.listenAndWait": {
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"message": "listen and wait",
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"description": "Start listening to the microphone and wait for a result from the speech recognition system."
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},
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"speech.speechReporter": {
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"message": "speech",
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"description": "Get the text of spoken words transcribed by the speech recognition system."
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},
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"speech.whenIHear": {
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"message": "when I hear [PHRASE]",
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"description": "Event that triggers when the text entered on the block is recognized by the speech recognition system."
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},
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"text2speech.defaultTextToSpeak": {
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"message": "hello",
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"description": "hello: the default text to speak"
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},
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"text2speech.giant": {
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"message": "giant",
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"description": "Name for a funny voice with a low pitch."
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},
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"text2speech.kitten": {
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"message": "kitten",
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"description": "A baby cat."
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},
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"text2speech.max": {
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"message": "max",
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"description": "Name for a voice with ambiguous gender."
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},
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"text2speech.quinn": {
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"message": "quinn",
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"description": "Name for a voice with ambiguous gender."
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},
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"text2speech.setLanguageBlock": {
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"message": "set language to [LANGUAGE]",
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"description": "Set the language for speech synthesis."
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},
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"text2speech.setVoiceBlock": {
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"message": "set voice to [VOICE]",
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"description": "Set the voice for speech synthesis."
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},
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"text2speech.speakAndWaitBlock": {
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"message": "speak [WORDS]",
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"description": "Speak some words."
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},
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"text2speech.squeak": {
|
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"message": "squeak",
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"description": "Name for a funny voice with a high pitch."
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},
|
|
"translate.categoryName": {
|
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"message": "Translate",
|
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"description": "Name of extension that adds translate blocks"
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},
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"translate.defaultTextToTranslate": {
|
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"message": "hello",
|
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"description": "hello: the default text to translate"
|
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},
|
|
"translate.translateBlock": {
|
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"message": "translate [WORDS] to [LANGUAGE]",
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"description": "translate some text to a different language"
|
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},
|
|
"translate.viewerLanguage": {
|
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"message": "language",
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"description": "the languge of the project viewer"
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},
|
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"videoSensing.categoryName": {
|
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"message": "Video Sensing",
|
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"description": "Label for the video sensing extension category"
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},
|
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"videoSensing.direction": {
|
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"message": "رخ",
|
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"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
|
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},
|
|
"videoSensing.motion": {
|
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"message": "motion",
|
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"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
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},
|
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"videoSensing.off": {
|
|
"message": "off",
|
|
"description": "Option for the \"turn video [STATE]\" block"
|
|
},
|
|
"videoSensing.on": {
|
|
"message": "on",
|
|
"description": "Option for the \"turn video [STATE]\" block"
|
|
},
|
|
"videoSensing.onFlipped": {
|
|
"message": "on flipped",
|
|
"description": "Option for the \"turn video [STATE]\" block that causes the video to be flipped horizontally (reversed as in a mirror)"
|
|
},
|
|
"videoSensing.setVideoTransparency": {
|
|
"message": "set video transparency to [TRANSPARENCY]",
|
|
"description": "Controls transparency of the video preview layer"
|
|
},
|
|
"videoSensing.sprite": {
|
|
"message": "sprite",
|
|
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
|
|
},
|
|
"videoSensing.stage": {
|
|
"message": "stage",
|
|
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
|
|
},
|
|
"videoSensing.videoOn": {
|
|
"message": "video [ATTRIBUTE] on [SUBJECT]",
|
|
"description": "Reporter that returns the amount of [ATTRIBUTE] for the selected [SUBJECT]"
|
|
},
|
|
"videoSensing.videoToggle": {
|
|
"message": "turn video [VIDEO_STATE]",
|
|
"description": "Controls display of the video preview layer"
|
|
},
|
|
"videoSensing.whenMotionGreaterThan": {
|
|
"message": "when video motion > [REFERENCE]",
|
|
"description": "Event that triggers when the amount of motion is greater than [REFERENCE]"
|
|
},
|
|
"wedo2.getDistance": {
|
|
"message": "فاصلہ",
|
|
"description": "the value returned by the distance sensor"
|
|
},
|
|
"wedo2.getTiltAngle": {
|
|
"message": "tilt angle [TILT_DIRECTION]",
|
|
"description": "the angle returned by the tilt sensor"
|
|
},
|
|
"wedo2.isTilted": {
|
|
"message": "tilted [TILT_DIRECTION_ANY]?",
|
|
"description": "whether the tilt sensor is tilted"
|
|
},
|
|
"wedo2.motorOff": {
|
|
"message": "turn [MOTOR_ID] off",
|
|
"description": "turn a motor off"
|
|
},
|
|
"wedo2.motorOn": {
|
|
"message": "turn [MOTOR_ID] on",
|
|
"description": "turn a motor on indefinitely"
|
|
},
|
|
"wedo2.motorOnFor": {
|
|
"message": "turn [MOTOR_ID] on for [DURATION] seconds",
|
|
"description": "turn a motor on for some time"
|
|
},
|
|
"wedo2.playNoteFor": {
|
|
"message": "play note [NOTE] for [DURATION] seconds",
|
|
"description": "play a certain note for some time"
|
|
},
|
|
"wedo2.setLightHue": {
|
|
"message": "set light color to [HUE]",
|
|
"description": "set the LED color"
|
|
},
|
|
"wedo2.setMotorDirection": {
|
|
"message": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]",
|
|
"description": "set the motor's turn direction"
|
|
},
|
|
"wedo2.startMotorPower": {
|
|
"message": "set [MOTOR_ID] power to [POWER]",
|
|
"description": "set the motor's power and turn it on"
|
|
},
|
|
"wedo2.whenDistance": {
|
|
"message": "when distance [OP] [REFERENCE]",
|
|
"description": "check for when distance is < or > than reference"
|
|
},
|
|
"wedo2.whenTilted": {
|
|
"message": "when tilted [TILT_DIRECTION_ANY]",
|
|
"description": "check when tilted in a certain direction"
|
|
}
|
|
} |