scratch-l10n/www/scratch-website.annual-report-2020-l10njson/cs.json
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{
"annualReport.2020.subnavFoundersMessage": "Zpráva od zakladatele",
"annualReport.2020.subnavMission": "Poslání",
"annualReport.2020.subnavReach": "Dosah",
"annualReport.2020.subnavThemes": "Témata",
"annualReport.2020.subnavDirectorsMessage": "Zpráva od ředitele",
"annualReport.2020.subnavSupporters": "Podporovatelé",
"annualReport.2020.subnavTeam": "Tým",
"annualReport.2020.subnavDonate": "Podpořit",
"annualReport.2020.mastheadYear": "Výroční zpráva za rok 2020",
"annualReport.2020.mastheadTitle": "Adaptace na měnící se svět",
"annualReport.2020.foundersMessageTitle": "Zpráva od našeho zakladatele",
"annualReport.2020.foundersMessageP1": "Na rok 2020 se bude vzpomínat jako na rok, kdy se pandemie COVID přehnala po celém světě a způsobila těžkosti a narušení v životech všech - přičemž největší těžkosti dopadly nespravedlivě na ty, kteří již čelí výzvám ve svém životě.",
"annualReport.2020.foundersMessageP2": "Během pandemie mladí lidé po celém světě, mnozí izolovaní ve svých domovech, přišli na webové stránky Scratch ve větším počtu než kdykoli předtím a viděli Scratch jako bezpečný prostor, kde se mohou kreativně vyjádřit, naučit se nové dovednosti a vzájemně spolupracovat. Inspirovali jsme se mnoha projekty Scratch, které mladí lidé vytvořili během roku 2020, mnozí z nich sdíleli své myšlenky a pocity o pandemii, změně klimatu, rasové nespravedlnosti a dalších otázkách, které měli na mysli. Mladí lidé se nejen učili výpočetní koncepty a dovednosti, ale také rozvíjeli svůj projev a svou identitu.",
"annualReport.2020.foundersMessageP3": "Abychom zajistili, že Scratch bude i nadále hrát tuto důležitou roli v životě mladých lidí v nadcházejících letech, provedli jsme ve Scratchi významné organizační změny. Na začátku roku 2020 se tým Scratch přestěhoval ze svého dlouholetého domova v MIT Media Lab do nových kanceláří Nadace Scratch v centru Bostonu. Tento krok nám pomůže vybudovat udržitelnou organizaci schopnou podporovat Scratch jako globální kreativní kódovací platformu do budoucna.",
"annualReport.2020.foundersMessageP4": "Později v roce 2020 jsme v rámci tohoto organizačního přechodu najali Shawnu Youngovou, aby sloužila jako výkonná ředitelka Nadace Scratch. Shawna přichází do Nadace Scratch se silným zázemím v oblasti vzdělávání a neziskového managementu a hlubokou oddaností k rovnosti a inkluzi. Během své kariéry v institucích, jako je Duke a MIT, Shawna pracovala na rozšíření vzdělávacích zkušeností pro studenty z různých komunit. Toto odhodlání je silně v souladu s posláním a hodnotami Scratch a bude hrát důležitou roli v jejím vedení ve Scratchi. Doporučuji vám, abyste si přečetli Shawnino poselství na konci této výroční zprávy",
"annualReport.2020.foundersMessageP5": "Během uplynulého desetiletí měl Scratch fenomenální úspěch a zapojil desítky milionů mladých lidí po celém světě. Ale to jsme teprve na začátku. Výzvou pro nadcházející roky je zajistit, abychom mohli i nadále šířit a podporovat nejen naše technologie, ale také náš kreativní, pečující a spolupracující přístup k učení, aby mladí lidé po celém světě měli spravedlivé příležitosti si představovat, tvořit, sdílet a učit se. Těšíme se na spolupráci s vámi všemi, aby se to stalo!",
"annualReport.2020.foundersMessageScratchTitle": "Předseda Nadace Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor na MIT Media Lab",
"annualReport.2020.watchVideo": "Sleduj video",
"annualReport.2020.missionTitle": "Naše poslání & Vize",
"annualReport.2020.visionHeader": "Vize",
"annualReport.2020.visionSubtitle": "Šířit tvořivé, starostlivé, spolupracující, spravedlivé přístupy k programování a učení po celém světě.",
"annualReport.2020.missionHeader": "Poslání",
"annualReport.2020.missionSubtitle": "Poskytovat mladým lidem digitální nástroje a příležitosti k vymýšlení, vytváření, sdílení a učení.",
"annualReport.2020.missionP1": "Zavázali jsme se k vzdělávací spravedlnosti a upřednostňování rovnosti ve všech aspektech naší práce, se zvláštním zaměřením na iniciativy a přístupy, které podporují děti, rodiny a pedagogy vyloučené z tvořivé informatiky.",
"annualReport.2020.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
"annualReport.2020.missionP3": "Během vývoje nových technologií, aktivitách a učebních materiálů se držíme toho, co nazýváme Čtyři body tvořivé výuky:",
"annualReport.2020.fourPs": "Čtyři body tvořivé výuky",
"annualReport.2020.missionProjectsTitle": "Projekty",
"annualReport.2020.missionPeersTitle": "Vrstevníci",
"annualReport.2020.missionPassionTitle": "Vášeň",
"annualReport.2020.missionPlayTitle": "Hraj",
"annualReport.2020.missionProjectsDescription": "Zaujmout děti pro navrhování, vytváření a vyjádření se tvořivě",
"annualReport.2020.missionPeersDescription": "Podpořit děti ve spolupráci, sdílení, vylepšování a zaučování",
"annualReport.2020.missionPassionDescription": "Umožnit dětem stavět na jejich zájmech a pracovat na osobně významných projektech",
"annualReport.2020.missionPlayDescription": "Povzbuzovat děti k vrtání se, experimentování a opakování",
"annualReport.2020.reachTitle": "Dosažení dětí po celém světě",
"annualReport.2020.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
"annualReport.2020.reachMillion": "milionů",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% od roku 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% od roku 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% od roku 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nových uživatelů",
"annualReport.2020.reachProjectsCreated": "Vytvořených projektů",
"annualReport.2020.reachProjectCreators": "Lidí vytvářejících projekty",
"annualReport.2020.reachComments": "nárůst odeslaných komentářů",
"annualReport.2020.reachGlobalCommunity": "Naše globální společenství",
"annualReport.2020.reachMapBlurb": "Celkem účtů registrovaných v on-line společenství Scratch od spuštění Scratche do prosince 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "v logaritmickém měřítku",
"annualReport.2020.reachTranslationTitle": "Scratch je přeložen do 64 jazyků",
"annualReport.2020.reachTranslationIncrease": "3 jazyky od roku 2019",
"annualReport.2020.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Stažení v roce 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} od roku 2019",
"annualReport.2020.themesTitle": "Vznikající témata",
"annualReport.2020.themesDescription": "Vzhledem k tomu, že mladí lidé čelili bezprecedentním výzvám COVID-19, Scratch se pro ně stal důležitějším místem než kdy jindy, aby se spojili, tvořili a vyjadřovali. V průběhu roku se naše práce soustředila na tři oblasti, které nejlépe podporují naši rostoucí globální komunitu: propojení, přizpůsobení a společenství. Jako vždy bylo naše úsilí založeno na naší oddanosti k rovnosti a začlenění.",
"annualReport.2020.equity": "Spravedlnost",
"annualReport.2020.globalStrategy": "Globální strategie",
"annualReport.2020.connectivityTitle": "Propojení",
"annualReport.2020.connectivityIntro": "Zatímco mladí lidé byli kvůli COVID-19 izolováni ve svých domovech, Scratch jim nabídl příležitost spojit se a tvořit spolu se vzdálenými přáteli, spolužáky a rodinnými příslušníky. Sloužil jim také jako portál do vnějšího světa, kde zjistili, že miliony dětí napříč zeměmi a kontinenty zažívají stejné věci jako oni.",
"annualReport.2020.aaronText": "Aaronovi studenti spolupracovali na vybudování “bláznivé” verze svého města s názvem “Norwouldnt,” plného tvorů z příběhů, originálních uměleckých děl a vzájemně propojených příběhů. Byl to jeden z mnoha společných projektů Scratch, kterými Aaron napomohl, aby připomněl studentům, že i když je COVID-19 držel uvnitř svých domovů, jsou stále součástí starostlivého a radostného společenství.",
"annualReport.2020.spotlightStory": "Atraktivní příběh",
"annualReport.2020.connectivityIndia": "Scratch v Indii",
"annualReport.2020.connectivityIndiaIntro": "V Indii si pandemie COVID-19 vybrala obrovskou daň a držela mnoho mladých lidí a rodin uvnitř v izolaci po dlouhý čas.",
"annualReport.2020.connectivityIndiaParagraph": "V celé globální komunitě Scratch jsme zaznamenali obrovský nárůst aktivity od března 2020. Nikde nebyl tento náhlý nárůst patrnější než v Indii, kde si pandemie COVID-19 vybrala obrovskou daň a držela mnoho mladých lidí a rodin v izolaci po dlouhou dobu. Prostřednictvím Scratch si děti v Indii našly spojení tím, že vytvořily a sdílely o 602% více projektů než v předchozím roce.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projektů bylo vytvořeno on-line v roce 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% od roku 2019",
"annualReport.2020.connectivityRegistedUsers": "Počet všech registrovaných uživatelů v Indii se za jeden rok více než zdvojnásobil,",
"annualReport.2020.connectivityRegistedUsersNumbers": "zvýšil se z vice než 300,000 v roce 2019 na více než 700,000 v roce 2020.",
"annualReport.2020.connectivityIndiaUsers": "Počet jednotlivých návštěvníků vzrostl o",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Počet lidí vytvářejících projekty vzrostl o",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "v roce 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tisíc",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch po celém světě",
"annualReport.2020.connectivityWorldSubtitle": "Mezinárodní spolupracovníci",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Zdroje",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Začínáme se Scratchem",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aaronovi studenti spolupracovali na vybudování \"bláznivé\" verze svého města s názvem \"Norwouldn't\", plného tvorů z příběhů, originálních uměleckých děl a vzájemně propojených příběhů. Byl to jeden z mnoha společných projektů Scratch, kterými Aaron napomohl, aby připomněl studentům, že i když je COVID-19 držel uvnitř svých domovů, jsou stále součástí starostlivé a radostné komunity.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Společenství",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Při dotazech proč používají Scratch, většina Scratcherů hovoří o důležitosti on-line společenství motivující jejich probíhající zapojení, poskytující prostor pro vyjádření jejich kreativity, získání přátel, obdržení ohlasů, získání nových nápadů a naučení se novým dovednostem. Mnoho Scratcherů vyjadřuje svá ocenění společenství Scratch jakožto bezpečnému a vítanému místu k setkávání, sdílení a učení se od druhých.",
"annualReport.2020.communityQuoteGroupText1": "Přidal jsem se ke Scratchi když mi bylo 11 let a věci, které jsem se naučil z užívání platformy a z komunikace se společenstvím byly opravdu živou částí mého vzdělanostního růstu.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Jsem na Scratchi už asi 2 roky a je to zkušenost měnící život! Naučil jsem se mnoho nových věcí, jako programování, on-line etiketu a grafiku!",
"annualReport.2020.communityQuoteGroupText4": "Scratch byl mým oblíbeným koníčkem v šesté třídě. Skrytě mě seznámil s Booleovou logikou, pořadím operací a složenými matematickými výrazy—a to nezmiňuji samotné počítačové programování.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Leden",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Duben",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Duben",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Květen",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Květen",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Červen",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Červen",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Červenec",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Říjen",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Hra chytání",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuální mazlíček",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Poděkování našim podporovatelům",
"annualReport.2020.supportersIntro": "Děkujeme našim štědrým podporovatelům. Vaše příspěvky nám pomáhají rozšiřovat příležitosti tvořivého učení pro děti každého věku, ze všech prostředí, po celé zeměkouli.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Kruh představivosti — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Kruh inspirace — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Kruh bádání — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Nepeněžní podporovatelé",
"annualReport.2020.leadershipTitle": "Náš tým",
"annualReport.2020.leadershipBoard": "Panel ředitelů",
"annualReport.2020.leadershipChair": "Předseda",
"annualReport.2020.leadershipProfessor": "Profesor výzkumu vzdělání",
"annualReport.2020.leadershipViceChair": "Místopředseda",
"annualReport.2020.leadershipCoFounder": "Spoluzakladatel a spolupředseda",
"annualReport.2020.leadershipBoardMember": "Člen panelu",
"annualReport.2020.leadershipPresidentCEO": "Prezident a ředitel společnosti",
"annualReport.2020.leadershipFormerPresident": "Dřívější prezident",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Tajemník panelu a pokladník",
"annualReport.2020.leadershipBoardSecretary": "Tajemník panelu",
"annualReport.2020.leadershipBoardTreasurer": "Pokladník panelu",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Podpořte nás",
"annualReport.2020.donateMessage": "Vaše podpora nám umožňuje dělat Scratch zdarma pro každého, udržovat naše servery v provozu a to nejdůležitější, že budeme schopni poskytovat dětem celého světa příležitost snít, tvořit a sdílet. Děkujeme vám!",
"annualReport.2020.donateButton": "Podpořit",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along wiht a preview of th progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}