scratch-l10n/editor/interface/ko.json
2018-10-10 17:53:06 -04:00

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{
"gui.backpack.errorBackpack": {
"message": "개인 저장소를 불러오는 중 오류 ",
"description": "Error backpack message"
},
"gui.backpack.loadingBackpack": {
"message": "로딩중...",
"description": "Loading backpack message"
},
"gui.backpack.emptyBackpack": {
"message": "개인 저장소가 비었습니다",
"description": "Empty backpack message"
},
"gui.unsupportedBrowser.label": {
"message": "브라우저가 지원되지 않습니다.",
"description": ""
},
"gui.unsupportedBrowser.description": {
"message": "정말로 죄송하지만, 스크래치 3.0은 Internet Explorer, Vivaldi, Opera, Silk를 지원하지 않습니다. Google Chrome, Mozilla Firefox, Microsoft Edge와 같이 새로운 브라우저를 사용하는 것을 권장합니다.",
"description": "Unsupported browser description"
},
"gui.unsupportedBrowser.back": {
"message": "뒤로",
"description": "Button to go back in unsupported browser modal"
},
"gui.unsupportedBrowser.previewfaq": {
"message": "더 알아보려면, {previewFaqLink}로 이동하세요.",
"description": "Invitation to try 3.0 preview"
},
"gui.unsupportedBrowser.previewfaqlinktext": {
"message": "자주 묻는 질문(FAQ)",
"description": "link to Scratch 3.0 FAQ page"
},
"gui.cameraModal.cameraModalTitle": {
"message": "사진 찍기",
"description": "Title for prompt to take a picture (to add as a new costume)."
},
"gui.cameraModal.loadingCameraMessage": {
"message": "카메라를 불러오는 중...",
"description": "Notification to the user that the camera is loading"
},
"gui.cameraModal.permissionRequest": {
"message": "사용자의 카메라를 사용하려면 사용자의 허락이 필요합니다",
"description": "Notification to the user that the app needs camera access"
},
"gui.cameraModal.retakePhoto": {
"message": "사진 다시 찍기",
"description": "A button that allows the user to take the picture again, replacing the old one"
},
"gui.cameraModal.save": {
"message": "저장",
"description": "A button that allows the user to save the photo they took as a costume"
},
"gui.cameraModal.takePhoto": {
"message": "사진 찍기",
"description": "A button to take a photo"
},
"gui.cameraModal.loadingCaption": {
"message": "로딩 중...",
"description": "A caption for a disabled button while the video from the camera is still loading"
},
"gui.cameraModal.enableCameraCaption": {
"message": "카메라 사용",
"description": "A caption for a disabled button prompting the user to enable camera access"
},
"gui.cards.all-tutorials": {
"message": "튜토리얼",
"description": "Title for button to return to tutorials library"
},
"gui.cards.close": {
"message": "닫기",
"description": "Title for button to close how-to card"
},
"gui.cards.more-things-to-try": {
"message": "해 볼 만한 다른 것들!",
"description": "Title card with more things to try"
},
"gui.cards.see-more": {
"message": "더 보기",
"description": "Title for button to see more in how-to library"
},
"gui.comingSoon.message1": {
"message": "걱정 마세요, 작업 중입니다 {emoji}",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
},
"gui.comingSoon.message2": {
"message": "곧 이용 가능합니다...",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
},
"gui.comingSoon.message3": {
"message": "작업 중입니다 {emoji}",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
},
"gui.connection.auto-scanning.noPeripheralsFound": {
"message": "발견된 기기가 없습니다",
"description": "Text shown when no devices could be found"
},
"gui.connection.auto-scanning.prescan": {
"message": "주변에 기기가 있는 지 확인 후 검색을 시작하세요. ",
"description": "Prompt for beginning the search"
},
"gui.connection.auto-scanning.pressbutton": {
"message": "기기의 버튼을 누르세요",
"description": "Prompt for pushing the button on the device"
},
"gui.connection.auto-scanning.start-search": {
"message": "검색을 시작합니다",
"description": "Button in prompt for starting a search"
},
"gui.connection.connecting-searchbutton": {
"message": "검색 중 ...",
"description": "Label indicating that search is in progress"
},
"gui.connection.auto-scanning.try-again": {
"message": "다시 시도하세요 ",
"description": "Button in prompt for trying a device search again"
},
"gui.connection.connected": {
"message": "연결됨 ",
"description": "Message indicating that a device was connected"
},
"gui.connection.disconnect": {
"message": "연결 끊기 ",
"description": "Button to disconnect the device"
},
"gui.connection.go-to-editor": {
"message": "편집기로 가기 ",
"description": "Button to return to the editor"
},
"gui.connection.connecting-cancelbutton": {
"message": "연결 중...",
"description": "Label indicating that connection is in progress"
},
"gui.connection.error.errorMessage": {
"message": "이런, 뭔가 잘못된 것 같네요. ",
"description": "The device connection process has encountered an error."
},
"gui.connection.error.tryagainbutton": {
"message": "다시 시도하세요 ",
"description": "Button to initiate trying the device connection again after an error"
},
"gui.connection.error.helpbutton": {
"message": "도움말",
"description": "Button to view help content"
},
"gui.connection.peripheral-name-label": {
"message": "기기 이름",
"description": "Label for field showing the device name"
},
"gui.connection.connect": {
"message": "연결하기",
"description": "Button to start connecting to a specific device"
},
"gui.connection.scanning.lookingforperipherals": {
"message": "기기를 찾고 있습니다.",
"description": "Text shown while scanning for devices"
},
"gui.connection.scanning.noPeripheralsFound": {
"message": "발견된 기기가 없습니다",
"description": "Text shown when no devices could be found"
},
"gui.connection.scanning.instructions": {
"message": "위의 목록에서 사용자의 기기를 선택하세요.",
"description": "Prompt for choosing a device to connect to"
},
"gui.connection.search": {
"message": "새로 고침",
"description": "Button in prompt for starting a search"
},
"gui.connection.unavailable.installscratchlink": {
"message": "Scratch Link가 설치되었고 실행되는지 확인하세요",
"description": "Message for getting Scratch Link installed"
},
"gui.connection.unavailable.enablebluetooth": {
"message": "블루투스가 사용 가능한지 확인하세요",
"description": "Message for making sure Bluetooth is enabled"
},
"gui.connection.unavailable.tryagainbutton": {
"message": "다시 시도하세요 ",
"description": "Button to initiate trying the device connection again after an error"
},
"gui.connection.unavailable.helpbutton": {
"message": "도움말",
"description": "Button to view help content"
},
"gui.controls.go": {
"message": "시작하기",
"description": "Green flag button title"
},
"gui.controls.stop": {
"message": "멈추기",
"description": "Stop button title"
},
"gui.crashMessage.label": {
"message": "이런! 무언가가 잘못되었습니다.",
"description": "Crash Message title"
},
"gui.crashMessage.description": {
"message": "정말로 죄송하지만, 스크래치에 문제가 생긴 것으로 보입니다. 이 오류는 자동으로 스크래치 팀에게 접수되었습니다. 다시 시도하려면 페이지를 새로고침하세요.",
"description": "Message to inform the user that page has crashed."
},
"gui.crashMessage.reload": {
"message": "새로 고침",
"description": "Button to reload the page when page crashes"
},
"gui.customProcedures.myblockModalTitle": {
"message": "블록 만들기",
"description": "Title for the modal where you create a custom block."
},
"gui.customProcedures.addAnInputNumberText": {
"message": "입력값 추가하기",
"description": "Label for button to add a number/text input"
},
"gui.customProcedures.numberTextType": {
"message": "숫자 또는 문자열",
"description": "Description of the number/text input type"
},
"gui.customProcedures.addAnInputBoolean": {
"message": "입력값 추가하기",
"description": "Label for button to add a boolean input"
},
"gui.customProcedures.booleanType": {
"message": "논리값",
"description": "Description of the boolean input type"
},
"gui.customProcedures.addALabel": {
"message": "라벨 넣기",
"description": "Label for button to add a label"
},
"gui.customProcedures.runWithoutScreenRefresh": {
"message": "화면 새로고침 없이 실행하기",
"description": "Label for checkbox to run without screen refresh"
},
"gui.customProcedures.cancel": {
"message": "취소",
"description": "Label for button to cancel custom procedure edits"
},
"gui.customProcedures.ok": {
"message": "확인",
"description": "Label for button to save new custom procedure"
},
"gui.SpriteInfo.direction": {
"message": "방향",
"description": "Sprite info direction label"
},
"gui.directionPicker.rotationStyles.allAround": {
"message": "회전하기",
"description": "Button to change to the all around rotation style"
},
"gui.directionPicker.rotationStyles.leftRight": {
"message": "왼쪽/오른쪽",
"description": "Button to change to the left-right rotation style"
},
"gui.directionPicker.rotationStyles.dontRotate": {
"message": "회전하지 않기",
"description": "Button to change to the dont rotate rotation style"
},
"gui.gui.addExtension": {
"message": "확장 기능 추가하기",
"description": "Button to add an extension in the target pane"
},
"gui.gui.codeTab": {
"message": "코드",
"description": "Button to get to the code panel"
},
"gui.gui.backdropsTab": {
"message": "배경",
"description": "Button to get to the backdrops panel"
},
"gui.gui.costumesTab": {
"message": "모양",
"description": "Button to get to the costumes panel"
},
"gui.gui.soundsTab": {
"message": "소리",
"description": "Button to get to the sounds panel"
},
"gui.importInfo.title": {
"message": "스크래치 2.0 프로젝트 보기",
"description": "Scratch 2.0 import modal label - for accessibility"
},
"gui.importInfo.betamessage": {
"message": "당신이 공유한 스크래치 프로젝트 중 하나의 링크를 입력하세요. 이 3.0 베타 버전에서 만들어진 변경사항은 저장되지 않습니다.",
"description": "Import project message"
},
"gui.importInfo.message": {
"message": "당신이 공유한 스크래치 프로젝트 중 하나의 링크를 입력하세요. 이 3.0 미리보기 버전에서의 변경사항은 저장되지 않습니다.",
"description": "Import project message"
},
"gui.importInfo.invalidFormatError": {
"message": "이런, 그 프로젝트 링크나 아이디는 맞는 것 같지 않네요. ",
"description": "Invalid project link or id message"
},
"gui.importModal.viewproject": {
"message": "보기",
"description": "Label for button to load a scratch 2.0 project"
},
"gui.importInfo.goback": {
"message": "되돌아가기",
"description": "Label for button to back out of importing a project"
},
"gui.importInfo.previewfaq": {
"message": "더 알아보려면, {previewFaqLink}로 이동하세요.",
"description": "Invitation to try 3.0 preview"
},
"gui.importInfo.previewfaqlinktext": {
"message": "자주 묻는 질문(FAQ)",
"description": "link to Scratch 3.0 FAQ page"
},
"gui.extensionLibrary.comingSoon": {
"message": "곧 이용 가능",
"description": "Label for extensions that are not yet implemented"
},
"gui.library.filterPlaceholder": {
"message": "검색",
"description": "Placeholder text for library search field"
},
"gui.library.allTag": {
"message": "모두",
"description": "Label for library tag to revert to all items after filtering by tag."
},
"gui.loader.message1": {
"message": "블록을 생성하는 중...",
"description": "One of the loading messages"
},
"gui.loader.message2": {
"message": "스프라이트를 불러오는 중...",
"description": "One of the loading messages"
},
"gui.loader.message3": {
"message": "소리를 불러오는 중...",
"description": "One of the loading messages"
},
"gui.loader.message4": {
"message": "확장 기능을 불러오는 중...",
"description": "One of the loading messages"
},
"gui.loader.message5": {
"message": "고양이를 몰고 가는 중...",
"description": "One of the loading messages"
},
"gui.loader.message6": {
"message": "나노 전송 중...",
"description": "One of the loading messages"
},
"gui.loader.message7": {
"message": "고보를 팽창시키는 중...",
"description": "One of the loading messages"
},
"gui.loader.message8": {
"message": "이모티콘을 준비하는 중...",
"description": "One of the loading messages"
},
"gui.loader.headline": {
"message": "프로젝트를 불러오는 중",
"description": "Main loading message"
},
"gui.menuBar.LanguageSelector": {
"message": "언어 선택기 ",
"description": "accessibility text for the language selection menu"
},
"gui.menuBar.tutorialsLibrary": {
"message": "튜토리얼",
"description": "accessibility text for the tutorials button"
},
"gui.menuBar.restoreSprite": {
"message": "스프라이트 되돌리기",
"description": "Menu bar item for restoring the last deleted sprite."
},
"gui.menuBar.restoreSound": {
"message": "소리 되돌리기",
"description": "Menu bar item for restoring the last deleted sound."
},
"gui.menuBar.restoreCostume": {
"message": "모양 되돌리기",
"description": "Menu bar item for restoring the last deleted costume."
},
"gui.menuBar.restore": {
"message": "되돌리기",
"description": "Menu bar item for restoring the last deleted item in its disabled state."
},
"gui.menuBar.saveNow": {
"message": "저장하기",
"description": "Menu bar item for saving now"
},
"gui.menuBar.share": {
"message": "공유",
"description": "Label for project share button"
},
"gui.menuBar.file": {
"message": "파일",
"description": "Text for file dropdown menu"
},
"gui.menuBar.new": {
"message": "새로 만들기",
"description": "Menu bar item for creating a new project"
},
"gui.menuBar.saveAsCopy": {
"message": "복사본 저장하기",
"description": "Menu bar item for saving as a copy"
},
"gui.menuBar.uploadFromComputer": {
"message": "컴퓨터에서 가져오기",
"description": "Menu bar item for uploading a project from your computer"
},
"gui.menuBar.downloadToComputer": {
"message": "사용자 컴퓨터에 저장하기 ",
"description": "Menu bar item for downloading a project to your computer"
},
"gui.menuBar.edit": {
"message": "편집",
"description": "Text for edit dropdown menu"
},
"gui.menuBar.turboModeOff": {
"message": "터보 모드 끄기",
"description": "Menu bar item for turning off turbo mode"
},
"gui.menuBar.turboModeOn": {
"message": "터보 모드 켜기",
"description": "Menu bar item for turning on turbo mode"
},
"gui.menuBar.seeCommunity": {
"message": "커뮤니티 방문하기",
"description": "Label for see community button"
},
"gui.menuBar.joinScratch": {
"message": "스크래치 가입",
"description": "Link for creating a Scratch account"
},
"gui.menuBar.signIn": {
"message": "로그인",
"description": "Link for signing in to your Scratch account"
},
"gui.menuBar.giveFeedback": {
"message": "의견 보내기",
"description": "Label for feedback form modal button"
},
"gui.gui.projectTitlePlaceholder": {
"message": "프로젝트 제목을 입력하세요",
"description": "Placeholder for project title when blank"
},
"gui.modal.help": {
"message": "도움말",
"description": "Help button in modal"
},
"gui.modal.back": {
"message": "뒤로",
"description": "Back button in modal"
},
"gui.monitor.listMonitor.empty": {
"message": "(empty)",
"description": "Text shown on a list monitor when a list is empty"
},
"gui.monitor.listMonitor.listLength": {
"message": "length {length}",
"description": "Length label on list monitors. DO NOT translate {length} (with brackets)."
},
"gui.monitor.contextMenu.default": {
"message": "변수이름-변수값 보기",
"description": "Menu item to switch to the default monitor"
},
"gui.monitor.contextMenu.large": {
"message": "변수값 크게 보기",
"description": "Menu item to switch to the large monitor"
},
"gui.monitor.contextMenu.slider": {
"message": "슬라이더 사용하기",
"description": "Menu item to switch to the slider monitor"
},
"gui.previewInfo.label": {
"message": "스크래치 3.0 체험하기",
"description": "Scratch 3.0 modal label - for accessibility"
},
"gui.previewInfo.welcome": {
"message": "스크래치 3.0 베타 버전에 오신 것을 환영합니다",
"description": "Header for Preview Info Modal"
},
"gui.previewModal.notnowtooltip": {
"message": "나중에",
"description": "Tooltip for Not Now button"
},
"gui.previewModal.tryittooltip": {
"message": "시도해 보기",
"description": "Tooltip for Try It button"
},
"gui.previewModal.viewprojecttooltip": {
"message": "2.0 프로젝트 보기",
"description": "Tooltip for View 2.0 Project button"
},
"gui.previewInfo.betawelcome": {
"message": "스크래치 3.0 베타 버전에 오신 것을 환영합니다",
"description": "Header for Beta Info Modal"
},
"gui.previewInfo.invitation": {
"message": "스크래치 다음 세대를 준비하고 있습니다. 귀하가 체험하시게 되어 기쁩니다! ",
"description": "Invitation to try 3.0 Beta"
},
"gui.previewInfo.notnow": {
"message": "나중에",
"description": "Label for button to back out of trying Scratch 3.0 Beta"
},
"gui.previewModal.tryit": {
"message": "지금 시작! {caticon}",
"description": "Label for button to try Scratch 3.0 Beta"
},
"gui.previewModal.viewproject": {
"message": "2.0 프로젝트 보기",
"description": "Label for button to import a 2.0 project"
},
"gui.previewInfo.previewfaq": {
"message": "더 알아보려면, {previewFaqLink}로 이동하세요.",
"description": "Invitation to try 3.0 Beta"
},
"gui.previewInfo.previewfaqlinktext": {
"message": "자주 묻는 질문(FAQ)",
"description": "link to Scratch 3.0 FAQ page"
},
"gui.gui.variableScopeOptionAllSprites": {
"message": "모든 스프라이트에서 사용",
"description": "Option message when creating a variable for making it available to all sprites"
},
"gui.gui.variableScopeOptionSpriteOnly": {
"message": "이 스프라이트에서만 사용",
"description": "Option message when creating a varaible for making it only available to the current sprite"
},
"gui.gui.variablePrompt": {
"message": "추가 선택사항",
"description": "Dropdown message for variable/list options"
},
"gui.gui.variablePromptAllSpritesMessage": {
"message": "이 변수는 모든 스프라이트에서 사용할 수 있습니다.",
"description": "A message that displays in a variable modal when the stage is selected indicating that the variable being created will available to all sprites."
},
"gui.prompt.cancel": {
"message": "취소하기",
"description": "Button in prompt for cancelling the dialog"
},
"gui.prompt.ok": {
"message": "확인",
"description": "Button in prompt for confirming the dialog"
},
"gui.playbackStep.stopMsg": {
"message": "멈추기",
"description": "Stop/Play button in recording playback"
},
"gui.playbackStep.playMsg": {
"message": "재생",
"description": "Stop/Play button in recording playback"
},
"gui.playbackStep.loadingMsg": {
"message": "로딩 중...",
"description": "Loading/Save button in recording playback"
},
"gui.playbackStep.saveMsg": {
"message": "저장",
"description": "Loading/Save button in recording playback"
},
"gui.playbackStep.reRecordMsg": {
"message": "다시 녹음하기",
"description": "Button to re-record sound in recording playback"
},
"gui.recordModal.title": {
"message": "소리 녹음하기",
"description": "Recording modal title"
},
"gui.recordingStep.beginRecord": {
"message": "Begin recording by clicking the button below",
"description": "Message for recording sound modal"
},
"gui.recordingStep.permission": {
"message": "{arrow}We need your permission to use your microphone",
"description": "Permission required notice in recording sound modal. Do not translate {arrow}"
},
"gui.recordingStep.stop": {
"message": "Stop recording",
"description": "Stop recording button label"
},
"gui.recordingStep.record": {
"message": "녹음하기",
"description": "Record button label"
},
"gui.soundEditor.sound": {
"message": "소리",
"description": "Label for the name of the sound"
},
"gui.soundEditor.play": {
"message": "재생",
"description": "Title of the button to start playing the sound"
},
"gui.soundEditor.stop": {
"message": "멈추기",
"description": "Title of the button to stop the sound"
},
"gui.soundEditor.trim": {
"message": "자르기",
"description": "Title of the button to start trimminging the sound"
},
"gui.soundEditor.save": {
"message": "저장",
"description": "Title of the button to save trimmed sound"
},
"gui.soundEditor.undo": {
"message": "되돌리기",
"description": "Title of the button to undo"
},
"gui.soundEditor.redo": {
"message": "재시도",
"description": "Title of the button to redo"
},
"gui.soundEditor.faster": {
"message": "빠르게",
"description": "Title of the button to apply the faster effect"
},
"gui.soundEditor.slower": {
"message": "느리게",
"description": "Title of the button to apply the slower effect"
},
"gui.soundEditor.echo": {
"message": "메아리",
"description": "Title of the button to apply the echo effect"
},
"gui.soundEditor.robot": {
"message": "로봇",
"description": "Title of the button to apply the robot effect"
},
"gui.soundEditor.louder": {
"message": "크게",
"description": "Title of the button to apply the louder effect"
},
"gui.soundEditor.softer": {
"message": "작게",
"description": "Title of the button to apply thr.softer effect"
},
"gui.soundEditor.reverse": {
"message": "뒤집기",
"description": "Title of the button to apply the reverse effect"
},
"gui.SpriteInfo.spritePlaceholder": {
"message": "이름",
"description": "Placeholder text for sprite name"
},
"gui.SpriteInfo.sprite": {
"message": "스프라이트",
"description": "Sprite info label"
},
"gui.SpriteInfo.show": {
"message": "보이기",
"description": "Sprite info show label"
},
"gui.SpriteInfo.size": {
"message": "크기",
"description": "Sprite info size label"
},
"gui.spriteSelectorItem.contextMenuDuplicate": {
"message": "복사",
"description": "Menu item to duplicate in the right click menu"
},
"gui.spriteSelectorItem.contextMenuDelete": {
"message": "삭제",
"description": "Menu item to delete in the right click menu"
},
"gui.spriteSelectorItem.contextMenuExport": {
"message": "내보내기",
"description": "Menu item to export the selected item"
},
"gui.spriteSelector.addSpriteFromLibrary": {
"message": "스프라이트 고르기",
"description": "Button to add a sprite in the target pane from library"
},
"gui.spriteSelector.addSpriteFromPaint": {
"message": "그리기",
"description": "Button to add a sprite in the target pane from paint"
},
"gui.spriteSelector.addSpriteFromSurprise": {
"message": "서프라이즈",
"description": "Button to add a random sprite in the target pane"
},
"gui.spriteSelector.addSpriteFromFile": {
"message": "스프라이트 업로드하기",
"description": "Button to add a sprite in the target pane from file"
},
"gui.stageHeader.stageSizeLarge": {
"message": "큰 무대로 전환하기",
"description": "Button to change stage size to large"
},
"gui.stageHeader.stageSizeSmall": {
"message": "작은 무대로 전환하기 ",
"description": "Button to change stage size to small"
},
"gui.stageHeader.stageSizeFull": {
"message": "전체 화면 모드로 들어가기 ",
"description": "Button to change stage size to full screen"
},
"gui.stageHeader.stageSizeUnFull": {
"message": "전체 화면 모드 나가기",
"description": "Button to get out of full screen mode"
},
"gui.stageHeader.fullscreenControl": {
"message": "전체 화면",
"description": "Button to enter/exit full screen mode"
},
"gui.spriteSelector.addBackdropFromLibrary": {
"message": "배경 고르기",
"description": "Button to add a stage in the target pane from library"
},
"gui.stageSelector.addBackdropFromPaint": {
"message": "그리기",
"description": "Button to add a stage in the target pane from paint"
},
"gui.stageSelector.addBackdropFromSurprise": {
"message": "서프라이즈 ",
"description": "Button to add a random stage in the target pane"
},
"gui.stageSelector.addBackdropFromFile": {
"message": "배경 업로드하기",
"description": "Button to add a stage in the target pane from file"
},
"gui.stageSelector.stage": {
"message": "무대",
"description": "Label for the stage in the stage selector"
},
"gui.stageSelector.backdrops": {
"message": "배경",
"description": "Label for the backdrops in the stage selector"
},
"gui.turboMode.active": {
"message": "터보 모드",
"description": "Label indicating turbo mode is active"
},
"gui.webglModal.label": {
"message": "브라우저가 WebGL을 지원하지 않습니다",
"description": "WebGL missing title"
},
"gui.webglModal.description": {
"message": "아쉽지만 브라우저 또는 컴퓨터가 {webGlLink}로 보입니다. 스크래치 3.0을 실행하려면 이 장치가 필요합니다.",
"description": "WebGL missing message"
},
"gui.webglModal.webgllink": {
"message": "WebGL을 지원하지 않는 상태",
"description": "link part of your browser does not support WebGL message"
},
"gui.webglModal.back": {
"message": "뒤로",
"description": "Label for button go back when browser is unsupported"
},
"gui.webglModal.previewfaq": {
"message": "더 알아보려면, {previewFaqLink}로 이동하세요.",
"description": "Scratch 3.0 FAQ description"
},
"gui.webglModal.previewfaqlinktext": {
"message": "자주 묻는 질문(FAQ)",
"description": "link to Scratch 3.0 FAQ page"
},
"gui.costumeLibrary.chooseABackdrop": {
"message": "배경 고르기",
"description": "Heading for the backdrop library"
},
"gui.costumeLibrary.chooseACostume": {
"message": "모양 고르기",
"description": "Heading for the costume library"
},
"gui.costumeTab.addBackdropFromLibrary": {
"message": "배경 고르기",
"description": "Button to add a backdrop in the editor tab"
},
"gui.costumeTab.addCostumeFromLibrary": {
"message": "모양 고르기",
"description": "Button to add a costume in the editor tab"
},
"gui.costumeTab.addBlankCostume": {
"message": "그리기",
"description": "Button to add a blank costume in the editor tab"
},
"gui.costumeTab.addSurpriseCostume": {
"message": "서프라이즈 ",
"description": "Button to add a surprise costume in the editor tab"
},
"gui.costumeTab.addFileBackdrop": {
"message": "배경 업로드하기",
"description": "Button to add a backdrop by uploading a file in the editor tab"
},
"gui.costumeTab.addFileCostume": {
"message": "모양 업로드하기",
"description": "Button to add a costume by uploading a file in the editor tab"
},
"gui.costumeTab.addCameraCostume": {
"message": "카메라",
"description": "Button to use the camera to create a costume costume in the editor tab"
},
"gui.extensionLibrary.chooseAnExtension": {
"message": "확장 기능 고르기",
"description": "Heading for the extension library"
},
"gui.extensionLibrary.extensionUrl": {
"message": "확장 라이브러리 주소 입력",
"description": "Prompt for unoffical extension url"
},
"gui.projectLoader.loadError": {
"message": "선택된 프로젝트 파일을 불러오기 실패했습니다.",
"description": "An error that displays when a local project file fails to load."
},
"gui.recordingStep.alertMsg": {
"message": "녹음을 시작할 수 없음",
"description": "Alert for recording error"
},
"gui.soundLibrary.chooseASound": {
"message": "소리 고르기",
"description": "Heading for the sound library"
},
"gui.soundTab.fileUploadSound": {
"message": "소리 업로드하기",
"description": "Button to upload sound from file in the editor tab"
},
"gui.soundTab.surpriseSound": {
"message": "서프라이즈 ",
"description": "Button to get a random sound in the editor tab"
},
"gui.soundTab.recordSound": {
"message": "녹음하기",
"description": "Button to record a sound in the editor tab"
},
"gui.soundTab.addSoundFromLibrary": {
"message": "소리 고르기",
"description": "Button to add a sound in the editor tab"
},
"gui.spriteLibrary.chooseASprite": {
"message": "스프라이트 고르기",
"description": "Heading for the sprite library"
},
"gui.tipsLibrary.tutorials": {
"message": "튜토리얼 선택하기 ",
"description": "Heading for the help/tutorials library"
},
"gui.defaultProject.meow": {
"message": "야옹",
"description": "Name for the meow sound"
},
"gui.defaultProject.variable": {
"message": "나의 변수",
"description": "Name for the default variable"
},
"gui.howtos.intro-move-sayhello-hat.name": {
"message": "시작하기",
"description": "Name for the 'Getting Started' how-to"
},
"gui.howtos.intro-move.step_stepMove": {
"message": "이동 블록 추가하기 ",
"description": "Step name for 'Add a move block' step"
},
"gui.howtos.add-a-move-block.step_stepMoveSayHello": {
"message": "녹색 깃발을 클릭해 시작하세요",
"description": "Step name for 'Add A Say Block' step"
},
"gui.howtos.animate-a-name.name": {
"message": "이름으로 애니메이션 만들기",
"description": "Name for the 'Animate a Name' how-to"
},
"gui.howtos.animate-a-name.step_AnimatePickLetter": {
"message": "글자 스프라이트 선택하기 ",
"description": "Step name for 'Pick a Letter Sprite' step"
},
"gui.howtos.animate-a-name.step_AnimatePlaySound": {
"message": "클릭할 때 사운드 연주하기 ",
"description": "Step name for 'Play a Sound When Clicked' step"
},
"gui.howtos.animate-a-name.step_AnimatePickLetter2": {
"message": "다른 글자 스프라이트 선택하기 ",
"description": "Step name for 'Pick Another Letter Sprite"
},
"gui.howtos.animate-a-name.step_AnimateChangeColor": {
"message": "색 바꾸기",
"description": "Step name for 'Change color' step"
},
"gui.howtos.animate-a-name.step_AnimateSpin": {
"message": "다른 글자 스프라이트를 선택하고 돌게 만들기 ",
"description": "Step name for 'Pick Another Letter Sprite & Make It Spin' step"
},
"gui.howtos.animate-a-name.step_AnimateGrow": {
"message": "다른 글자 스프라이트를 선택해 자라게 하기",
"description": "Step name for 'Pick Another Letter Sprite & Make It Grow!' step"
},
"gui.howtos.make-music.name": {
"message": "음악 만들기",
"description": "Name for the 'Make Music' how-to"
},
"gui.howtos.Make-Music.step_PickInstrument": {
"message": "악기 스프라이트 선택하기 ",
"description": "Step name for 'Pick an Instrument Sprite' step"
},
"gui.howtos.Make-Music.step_PlaySoundClick": {
"message": "클릭할 때 소리 재생",
"description": "Step name for 'Play Sound When Clicked' step"
},
"gui.howtos.Make-Music.step_MakeSong": {
"message": "노래 만들기",
"description": "Step name for 'Create a Song' step"
},
"gui.howtos.make-music.step_MakeBeat": {
"message": "타악기 고르기 & 리듬 만들기",
"description": "Step name for 'Choose a Drum & Make a Beat' step"
},
"gui.howtos.make-music.step_MakeBeatBox": {
"message": "마이크 스프라이트 및 서프라이즈 비트박스를 선택하세요 ",
"description": "Step name for 'Choose the Microphone Sprite & Surprise Beatbox' step"
},
"gui.howtos.make-a-game.name": {
"message": "클릭하는 게임 만들기",
"description": "Name for the 'Make a Clicker Game' how-to"
},
"gui.howtos.Make-A-Game.step_GamePickSprite": {
"message": "스프라이트 고르기",
"description": "Step name for 'Pick A Sprite' step"
},
"gui.howtos.make-a-game.step_GamePlaySound": {
"message": "클릭할 때 소리 재생",
"description": "Play Sound When Clicked' step"
},
"gui.howtos.make-a-game.step_GameAddScore": {
"message": "악보 변수 만들기 ",
"description": "Step name for 'Create Score Variable' step"
},
"gui.howtos.make-a-game.step_GameChangeScore": {
"message": "클릭할 때 점수 올리기",
"description": "Step name for 'When Clicked Increase Score' step"
},
"gui.howtos.make-a-game.step_Random": {
"message": "아무 데나 이동하기",
"description": "Step name for 'Go to a random position' step"
},
"gui.howtos.make-music.step_GameChangeColor": {
"message": "색 바꾸기",
"description": "Step name for 'Change Color' step"
},
"gui.howtos.make-music.step_ResetScore": {
"message": "점수 초기화하기",
"description": "Step name for 'Reset Score' step"
},
"gui.howtos.make-a-chase-game.name": {
"message": "잡기 게임 만들기",
"description": "Name for the 'Make a Chase Game' how-to"
},
"gui.howtos.Chase-Game.step_BG": {
"message": "배경 추가하기",
"description": "Step name for 'Add a Backdrop' step"
},
"gui.howtos.chase-game.step_AddOcto": {
"message": "스프라이트 추가하기",
"description": "Step name for 'Add a Sprite' step"
},
"gui.howtos.make-music.step_LeftRight": {
"message": "화살표 키를 눌러서 왼쪽 & 오른쪽으로 움직이기",
"description": "Step name for 'Move Right & Left With Arrow Keys' step"
},
"gui.howtos.Chase-Game.step_UpDown": {
"message": "화살표 키를 눌러서 위쪽 & 아래쪽으로 움직이기",
"description": "Step name for 'Move Up & Down With Arrow Keys' step"
},
"gui.howtos.Chase-Game.step_AddStar": {
"message": "다른 스프라이트 추가하기",
"description": "Step name for 'Add Another Sprite' step"
},
"gui.howtos.Chase-Game.step_MoveRandom": {
"message": "아무렇게나 움직이기",
"description": "Step name for 'Move Randomly' step"
},
"gui.howtos.Chase-Game.step_WhenTouch": {
"message": "문어 스프라이트가 닿을 때 소리 재생하기",
"description": "Step name for 'In Octopus Sprite, When Touching Play Sound' step"
},
"gui.howtos.Chase-Game.step_ScoreVariable": {
"message": "악보 변수 만들기 ",
"description": "Step name for 'Create Score Variable"
},
"gui.howtos.Chase-Game.ScoreWhenTouch": {
"message": "문어 스프라이트가 닿을 때 점수 올리기",
"description": "Step name for 'In Octopus Sprite, When Touching Add Score step"
},
"gui.howtos.add-sprite.name": {
"message": "스프라이트 추가하기",
"description": "Name for the 'Add a Sprite' how-to"
},
"gui.howtos.add-sprite.step_addSprite": {
"message": "스프라이트 추가하기",
"description": "Step name for 'Add a new sprite' step"
},
"gui.howtos.add-a-backdrop.name": {
"message": "배경 추가하기",
"description": "Name for the 'Add a Backdrop' how-to"
},
"gui.howtos.change-size.name": {
"message": "크기 바꾸기",
"description": "Name for the 'Change Size' how-to"
},
"gui.howtos.glide-around.name": {
"message": "글라이드 어라운드 ",
"description": "Name for the 'Glide Around' how-to"
},
"gui.howtos.record-a-sound.name": {
"message": "소리 녹음하기",
"description": "Record A Sound' how-to"
},
"gui.howtos.spin-video.name": {
"message": "회전하게 만들기",
"description": "Name for the 'Make It Spin' how-to"
},
"gui.howtos.hide-and-show.name": {
"message": "감추기와 보이기",
"description": "Name for the 'Hide and Show' how-to"
},
"gui.howtos.switch-costume.name": {
"message": "스프라이트 애니메이션 ",
"description": "Name for the 'Animate a Sprite' how-to"
},
"gui.howtos.move-around-with-arrow-keys.name": {
"message": "화살표 키 사용하기",
"description": "Name for the 'Use Arrow Keys' how-to"
},
"gui.howtos.add-effects.name": {
"message": "효과 넣기",
"description": "Name for the 'Add Effects' how-to"
},
"gui.extension.music.name": {
"message": "음악",
"description": "Name for the 'Music' extension"
},
"gui.extension.music.description": {
"message": "악기와 드럼을 연주하세요.",
"description": "Description for the 'Music' extension"
},
"gui.extension.pen.name": {
"message": "펜",
"description": "Name for the 'Pen' extension"
},
"gui.extension.pen.description": {
"message": "사용자의 스프라이트로 그리세요. ",
"description": "Description for the 'Pen' extension"
},
"gui.extension.videosensing.name": {
"message": "비디오 센싱",
"description": "Name for the 'Video Sensing' extension"
},
"gui.extension.videosensing.description": {
"message": "카메라로 움직임을 감지합니다.",
"description": "Description for the 'Video Sensing' extension"
},
"gui.extension.translate.name": {
"message": "번역",
"description": "Name for the Translate extension"
},
"gui.extension.translate.description": {
"message": "텍스트를 여러 언어로 번역하세요.",
"description": "Description for the Translate extension"
},
"gui.extension.microbit.description": {
"message": "프로젝트를 세계와 연결합니다.",
"description": "Description for the 'micro:bit' extension"
},
"gui.extension.microbit.connectingMessage": {
"message": "연결 중",
"description": "Message to help people connect to their micro:bit."
},
"gui.extension.ev3.description": {
"message": "대화형 로봇 등을 만드세요.",
"description": "Description for the 'LEGO MINDSTORMS EV3' extension"
},
"gui.extension.ev3.connectingMessage": {
"message": "연결 중입니다. EV3의 pin이 1234로 설정되었는지 확인하세요.",
"description": "Message to help people connect to their EV3. Must note the PIN should be 1234."
},
"gui.extension.wedo2.description": {
"message": "모터와 센서로 만드세요. ",
"description": "Description for the 'LEGO WeDo 2.0' extension"
},
"gui.extension.wedo2.connectingMessage": {
"message": "연결 중",
"description": "Message to help people connect to their WeDo."
},
"gui.libraryTags.all": {
"message": "모두",
"description": "Tag for filtering a library for everything"
},
"gui.libraryTags.animals": {
"message": "동물",
"description": "Tag for filtering a library for animals"
},
"gui.libraryTags.dance": {
"message": "댄스",
"description": "Tag for filtering a library for dance"
},
"gui.libraryTags.effects": {
"message": "효과",
"description": "Tag for filtering a library for effects"
},
"gui.libraryTags.fantasy": {
"message": "판타지",
"description": "Tag for filtering a library for fantasy"
},
"gui.libraryTags.fashion": {
"message": "패션",
"description": "Tag for filtering a library for fashion"
},
"gui.libraryTags.food": {
"message": "음식",
"description": "Tag for filtering a library for food"
},
"gui.libraryTags.indoors": {
"message": "실내",
"description": "Tag for filtering a library for indoors"
},
"gui.libraryTags.loops": {
"message": "반복",
"description": "Tag for filtering a library for loops"
},
"gui.libraryTags.music": {
"message": "음악",
"description": "Tag for filtering a library for music"
},
"gui.libraryTags.notes": {
"message": "음표",
"description": "Tag for filtering a library for notes"
},
"gui.libraryTags.outdoors": {
"message": "실외",
"description": "Tag for filtering a library for outdoors"
},
"gui.libraryTags.patterns": {
"message": "패턴",
"description": "Tag for filtering a library for patterns"
},
"gui.libraryTags.people": {
"message": "사람들",
"description": "Tag for filtering a library for people"
},
"gui.libraryTags.percussion": {
"message": "타악기",
"description": "Tag for filtering a library for percussion"
},
"gui.libraryTags.space": {
"message": "우주",
"description": "Tag for filtering a library for space"
},
"gui.libraryTags.sports": {
"message": "스포츠",
"description": "Tag for filtering a library for sports"
},
"gui.libraryTags.underwater": {
"message": "바닷속",
"description": "Tag for filtering a library for underwater"
},
"gui.libraryTags.voice": {
"message": "목소리",
"description": "Tag for filtering a library for voice"
},
"gui.libraryTags.wacky": {
"message": "엉뚱한 소리",
"description": "Tag for filtering a library for wacky"
},
"gui.opcodeLabels.direction": {
"message": "방향",
"description": "Label for the direction monitor when shown on the stage"
},
"gui.opcodeLabels.xposition": {
"message": "x postion",
"description": "Label for the x position monitor when shown on the stage"
},
"gui.opcodeLabels.yposition": {
"message": "y postion",
"description": "Label for the y position monitor when shown on the stage"
},
"gui.opcodeLabels.size": {
"message": "크기",
"description": "Label for the size monitor when shown on the stage"
},
"gui.opcodeLabels.costumename": {
"message": "모양 이름",
"description": "Label for the costume name monitor when shown on the stage"
},
"gui.opcodeLabels.costumenumber": {
"message": "costume number",
"description": "Label for the costume number monitor when shown on the stage"
},
"gui.opcodeLabels.backdropname": {
"message": "배경 이름",
"description": "Label for the backdrop name monitor when shown on the stage"
},
"gui.opcodeLabels.backdropnumber": {
"message": "backdrop number",
"description": "Label for the backdrop number monitor when shown on the stage"
},
"gui.opcodeLabels.volume": {
"message": "음량",
"description": "Label for the volume monitor when shown on the stage"
},
"gui.opcodeLabels.tempo": {
"message": "빠르기",
"description": "Label for the tempo monitor when shown on the stage"
},
"gui.opcodeLabels.answer": {
"message": "대답",
"description": "Label for the answer monitor when shown on the stage"
},
"gui.opcodeLabels.loudness": {
"message": "음량",
"description": "Label for the loudness monitor when shown on the stage"
},
"gui.opcodeLabels.username": {
"message": "사용자 이름",
"description": "Label for the username monitor when shown on the stage"
},
"gui.opcodeLabels.year": {
"message": "년",
"description": "Label for the current year monitor when shown on the stage"
},
"gui.opcodeLabels.month": {
"message": "월",
"description": "Label for the current month monitor when shown on the stage."
},
"gui.opcodeLabels.date": {
"message": "일",
"description": "Label for the current date monitor when shown on the stage. Shows the current day of the month"
},
"gui.opcodeLabels.dayofweek": {
"message": "dayofweek",
"description": "Label for the current dayofweek monitor when shown on the stage"
},
"gui.opcodeLabels.hour": {
"message": "시",
"description": "Label for the current hour monitor when shown on the stage"
},
"gui.opcodeLabels.minute": {
"message": "분",
"description": "Label for the current minute monitor when shown on the stage"
},
"gui.opcodeLabels.second": {
"message": "초",
"description": "Label for the current second monitor when shown on the stage"
},
"gui.opcodeLabels.timer": {
"message": "타이머",
"description": "Label for the timer monitor when shown on the stage"
},
"gui.sharedMessages.backdrop": {
"message": "배경 [index]",
"description": "Default name for a new backdrop, scratch will automatically adjust the number if necessary"
},
"gui.sharedMessages.costume": {
"message": "모양 [index]",
"description": "Default name for a new costume, scratch will automatically adjust the number if necessary"
},
"gui.sharedMessages.sprite": {
"message": "스프라이트 [index]",
"description": "Default name for a new sprite, scratch will automatically adjust the number if necessary"
},
"gui.sharedMessages.pop": {
"message": "팝",
"description": "Name of the pop sound, the default sound added to a sprite"
},
"gui.gui.defaultProjectTitle": {
"message": "스크래치 프로젝트",
"description": "Default title for project"
},
"gui.backpack.header": {
"message": "개인 저장소",
"description": "Button to open the backpack"
}
}