scratch-l10n/www/scratch-website.annual-report-2020-l10njson/fa.json

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{
"annualReport.2020.subnavFoundersMessage": "پیام موسس اسکرچ",
"annualReport.2020.subnavMission": "خط مشی",
"annualReport.2020.subnavReach": "ارتباط",
"annualReport.2020.subnavThemes": "موضوعات",
"annualReport.2020.subnavDirectorsMessage": "پیام مدیرعامل",
"annualReport.2020.subnavSupporters": "حامیان",
"annualReport.2020.subnavTeam": "تیم",
"annualReport.2020.subnavDonate": "حمایت مالی",
"annualReport.2020.mastheadYear": "گزارش سالانه ۲۰۲۰",
"annualReport.2020.mastheadTitle": "سازگاری با دنیای در حال تغییر",
"annualReport.2020.foundersMessageTitle": "پیامی از موسس ما",
"annualReport.2020.foundersMessageP1": "سال 2020 به‌عنوان سالی به یاد می‌ماند که همه‌گیری کووید در سراسر جهان را فرا گرفت و باعث سختی‌ها و اختلالات در زندگی همه شد - با بزرگترین سختی‌ها به ناعادلانه بر کسانی که قبلاً با چالش‌هایی در زندگی خود روبرو بودند. سال 2020 در یادها خواهد ماند. به عنوان سالی که همه‌گیری کووید سراسر جهان را فرا گرفت و باعث سختی‌ها و اختلالاتی در زندگی همه شد - با بزرگ‌ترین سختی‌ها به نابرابر کسانی که قبلاً با چالش‌هایی در زندگی خود روبرو بودند.",
"annualReport.2020.foundersMessageP2": "در طول همه‌گیری، جوانان در سراسر جهان، که بسیاری از آنها در خانه‌های خود منزوی شده‌اند، به تعداد بیش‌تر از همیشه به وب‌سایت اسکرچ آمده‌اند و اسکرچ را فضای امنی می‌دانند که در آن می‌توانند خود را خلاقانه بیان کنند، مهارت‌های جدید بیاموزند و با یکی از آنها همکاری کنند. یکی دیگر. ما از بسیاری از پروژه‌های اسکرچ که جوانان در سال 2020 ایجاد کردند، الهام گرفتیم، بسیاری از آنها افکار و احساسات خود را در مورد همه‌گیری، تغییرات آب و هوا، بی‌عدالتی نژادی و سایر مسائل در ذهن خود به اشتراک گذاشتند. جوانان نه تنها مفاهیم و مهارت های محاسباتی را یاد می گرفتند، بلکه صدای و هویت خود را نیز توسعه می دادند.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "سپس در سال ۲۰۲۰، به عنوان بخشی از این انتقال سازمانی، ما شاونا یانگ را برای خدمت به عنوان مدیر اجرایی بنیاد اسکرچ استخدام کردیم. شاوانا با پیشینه قوی در آموزش و مدیریت غیرانتفاعی، و تعهد عمیق به برابری و شمول به بنیاد اسکرچ می آید. شاونا در طول دوران حرفه‌ای خود در مؤسساتی مانند دوک و MIT، برای گسترش تجربیات یادگیری برای دانش‌آموزان از جوامع مختلف کار کرده است. این تعهد به شدت با مأموریت و ارزش‌های اسکرچ همسو است و نقش مهمی در رهبری او در اسکرچ خواهد داشت. من شما را تشویق می کنم که پیام شاونا را در پایان این گزارش سالانه بخوانید.",
"annualReport.2020.foundersMessageP5": "در دهه گذشته، اسکرچ موفقیت خارق‌العاده‌ای داشته و ده‌ها میلیون جوان در سراسر جهان را درگیر خود کرده است. اما ما تازه شروع می کنیم. چالش سال‌های پیش رو این است که اطمینان حاصل کنیم که می‌توانیم نه تنها فناوری خود را گسترش دهیم و از آن حمایت کنیم، بلکه از رویکرد یادگیری خلاقانه، مراقبتی و مشارکتی خود نیز ادامه دهیم، به طوری که جوانان در سراسر جهان فرصت‌های عادلانه‌ای برای تصور، خلق، به اشتراک گذاشتن و به اشتراک گذاشتن داشته باشند. فرا گرفتن. ما مشتاقانه منتظر همکاری با همه شما هستیم تا این اتفاق بیفتد!",
"annualReport.2020.foundersMessageScratchTitle": "هیئت مدیره، بنیاد اسکرچ",
"annualReport.2020.foundersMessageAffiliation": "استاد آزمایشگاه رسانه MIT",
"annualReport.2020.watchVideo": "تماشای ویدئو",
"annualReport.2020.missionTitle": "ماموریت و چشم انداز ما",
"annualReport.2020.visionHeader": "چشم انداز",
"annualReport.2020.visionSubtitle": "برای گسترش رویکردهای خلاقانه، مراقبتی، مشارکتی و عادلانه برای کدنویسی و یادگیری در سراسر جهان.",
"annualReport.2020.missionHeader": "خط مشی",
"annualReport.2020.missionSubtitle": "فراهم کردن ابزارهای دیجیتالی و فرصت‌هایی برای تصور، ایجاد، اشتراک‌گذاری و یادگیری برای جوانان.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "ما اسکرچ را به‌عنوان یک محیط آموزشی رایگان، ایمن و سرگرم‌کننده توسعه داده‌ایم که همه کودکان را درگیر تفکر خلاقانه، استدلال سیستماتیک و کار مشترک می‌کند مهارت‌های ضروری برای همه در جامعه امروزی. ما با مربیان و خانواده ها کار می کنیم تا از کودکان در کاوش، اشتراک گذاری و یادگیری حمایت کنیم.",
"annualReport.2020.missionP3": "در توسعه فن‌آوری‌ها، فعالیت‌ها و مواد آموزشی جدید، ما توسط آنچه چهار P یادگیری خلاق می‌نامیم هدایت می‌شویم:",
"annualReport.2020.fourPs": "چهار عنصر یادگیری خلاقانه",
"annualReport.2020.missionProjectsTitle": "پروژه‌ها",
"annualReport.2020.missionPeersTitle": "هم آموزان",
"annualReport.2020.missionPassionTitle": "ایجاد انگیزه",
"annualReport.2020.missionPlayTitle": "بازی",
"annualReport.2020.missionProjectsDescription": "کودکان را در طراحی، خلق و بیان خلاقانه خود درگیر کنید",
"annualReport.2020.missionPeersDescription": "حمایت کودکان در ایجاد روحیه همکاری، اشتراک گذاری و بازترکیب و راهنمایی یکدیگر",
"annualReport.2020.missionPassionDescription": "توانمند سازی کودکان در توسعه علائق و ارائه پروژه‌های معنی‌دار خودشان",
"annualReport.2020.missionPlayDescription": "تشویق کودکان به ساخت و سرهم بندی، انجام آزمایش و تکرار آن",
"annualReport.2020.reachTitle": "ارتباط با کودکان سراسر دنیا",
"annualReport.2020.reachSubtitle": "اسکرچ بزرگترین جامعه برنامه نویسی دنیا برای کودکان و نوجوانان ، از ۸ سال به بالا است.",
"annualReport.2020.reachMillion": "میلیون",
"annualReport.2020.reachNewUsersNumber": "۱۵ {million}",
"annualReport.2020.reachNewUsersIncrease": "۳٫۸٪ از سال ۲۰۱۹",
"annualReport.2020.reachProjectsCreatedNumber": "۸۰ {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "۳۷٪ از سال ۲۰۱۹",
"annualReport.2020.reachProjectCreatorsNumber": "۲۹ {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "۴۴٪ از سال ۲۰۱۹",
"annualReport.2020.reachIncreaseInCommentsNumber": "۲۱۷٪",
"annualReport.2020.reachIncreaseInCommentsOld": "۴۸ {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "۱۵۰ {million}",
"annualReport.2020.reachNewUsers": "کاربران جدید",
"annualReport.2020.reachProjectsCreated": "پروژه ساخته شده",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "افزایش دیدگاه‌های ارسالی",
"annualReport.2020.reachGlobalCommunity": "جامعه جهانی ما",
"annualReport.2020.reachMapBlurb": "مجموع حساب‌های کاربری ثبت شده در انجمن آنلاین اسکرچ از آغاز راه اندازی آن تا دسامبر ۲۰۲۰",
"annualReport.2020.reachMap24M": "۲۴ میلیون",
"annualReport.2020.reachMapLog": "در مقیاس لگاریتمی",
"annualReport.2020.reachTranslationTitle": "اسکرچ به ۶۴ زبان ترجمه شده است",
"annualReport.2020.reachTranslationIncrease": "۳ زبان از ۲۰۱۹",
"annualReport.2020.reachTranslationBlurb": "با سپاس از مترجمین داوطلب در سراسر دنیا",
"annualReport.2020.reachScratchJrBlurb": "اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازی‌های تعاملی خود را بسازند.",
"annualReport.2020.reachDownloadsMillion": "۳ {million}",
"annualReport.2020.reachDownloads": "دانلود در سال ۲۰۲۰",
"annualReport.2020.reachDownloadsIncrease": "۲ {million} ار سال ۲۰۱۹",
"annualReport.2020.themesTitle": "موضوعات نوظهور",
"annualReport.2020.themesDescription": "همانطور که جوانان با چالش‌های بی‌سابقه کوید-۱۹ مواجه شدند، اسکرچ به مکان مهم‌تری برای اتصال، ایجاد و بیان خود تبدیل شد. در طول سال، کار ما بر روی سه حوزه متمرکز بود تا به بهترین نحو از جامعه جهانی رو به رشد خود حمایت کند: اتصال، سازگاری و اجتماع. مثل همیشه، تلاش های ما مبتنی بر تعهد ما به برابری و شمول بود.",
"annualReport.2020.equity": "حقوق برابر",
"annualReport.2020.globalStrategy": "استراتژی سراسری",
"annualReport.2020.connectivityTitle": "ایجاد ارتباط",
"annualReport.2020.connectivityIntro": "در حالی که جوانان به دلیل COVID-19 در داخل خانه های خود منزوی بودند، اسکرچ فرصتی را برای آنها فراهم کرد تا با دوستان دور، همکلاسی ها و اعضای خانواده ارتباط برقرار کنند و ایجاد کنند. همچنین به عنوان یک پورتال به دنیای خارج عمل کرد، جایی که آنها کشف کردند که میلیون ها کودک در سراسر کشورها و قاره ها همان چیزهایی را تجربه می کنند که آنها بودند.",
"annualReport.2020.aaronText": "دانش‌آموزان آرون با هم کار کردند تا نسخه‌ای «کوکی» از شهرشان به نام «نورولد» بسازند که مملو از موجودات کتاب داستان، آثار هنری اصلی و روایت‌های به هم پیوسته است. این یکی از بسیاری از پروژه‌های مشترک اسکرچ بود که آرون به دانش‌آموزان یادآوری کرد که حتی در حالی که COVID-19 آنها را در خانه‌هایشان نگه می‌داشت، هنوز بخشی از یک جامعه دلسوز و شاد بودند.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "اسکرچ در هند",
"annualReport.2020.connectivityIndiaIntro": "در هند، همه‌گیری کووید-19 تلفات زیادی را به همراه داشت و بسیاری از جوانان و خانواده‌ها را برای مدت طولانی در داخل منزوی نگه داشت.",
"annualReport.2020.connectivityIndiaParagraph": "در سراسر جامعه جهانی اسکرچ، شاهد افزایش شدید فعالیت‌هایی بودیم که از مارس 2020 شروع شد. این جهش ناگهانی در هیچ کجا به اندازه هند مشهود نبود، جایی که همه‌گیری کووید-19 تلفات زیادی را به همراه داشت و بسیاری از جوانان و خانواده‌ها را در انزوا نگه داشت. زمان طولانی از طریق Scratch، بچه‌های هند با ایجاد و اشتراک‌گذاری 602 درصد پروژه‌های بیشتر نسبت به سال قبل، ارتباط پیدا کردند.",
"annualReport.2020.connectivityIndiaProjectsNumber": "۲٫۳ {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "پروژه به صورت آنلاین در سال ۲۰۲۰ ایجاد شده است",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "۶۰۲٪ از سال ۲۰۱۹",
"annualReport.2020.connectivityRegistedUsers": "تعداد کاربران ثبت نام شده در هند در یک سال بیش از دو برابر شد.",
"annualReport.2020.connectivityRegistedUsersNumbers": "افزایش از بیش از 300000 در سال 2019 به بیش از 700000 در سال 2020.",
"annualReport.2020.connectivityIndiaUsers": "تعداد بازدیدکنندگان غیر تکراری افزایش یافت",
"annualReport.2020.connectivityIndiaUsersPercent": "۱۵۶٪",
"annualReport.2020.connectivityIndiaUsersOld": "۱٫۸ {million}",
"annualReport.2020.connectivityIndiaUsersNew": "۴٫۶ {million}",
"annualReport.2020.connectivityIndiaProjects": "تعداد افرادی که پروژه ها را ایجاد می کنند افزایش یافت",
"annualReport.2020.connectivityIndiaProjectsPercent": "۲۷۰٪",
"annualReport.2020.connectivityIndiaYear": "در سال ۲۰۲۰",
"annualReport.2020.connectivityIndiaProjectsOld": "۳۰۳ هزار",
"annualReport.2020.connectivityIndiaProjectsNew": "۱٫۱ {million}",
"annualReport.2020.connectivityWorld": "اسکرچ در سراسر دنیا",
"annualReport.2020.connectivityWorldSubtitle": "همکاران بین المللی",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "برزیل",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "هند",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "منابع",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "شروع به کار با اسکرچ",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "دانش‌آموزان آرون با هم کار کردند تا نسخه‌ای «کوکی» از شهرشان به نام «نورولد» بسازند که مملو از موجودات کتاب داستان، آثار هنری اصلی و روایت‌های به هم پیوسته است. این یکی از بسیاری از پروژه‌های مشترک اسکرچ بود که آرون به دانش‌آموزان یادآوری کرد که حتی در حالی که COVID-19 آنها را در خانه‌هایشان نگه می‌داشت، هنوز بخشی از یک جامعه دلسوز و شاد بودند.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "جامعه اسکرچ",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "ژانویه",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "آوریل",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "آوریل",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "مِی",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "مِی",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "ژوئن",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "ژوئن",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "جولای",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "اکتبر",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "بازی قاپیدن",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "حیوان خانگی مجازی",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "با سپاس از حامیان ما",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "تیم ما",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "حمایت‌مان کنید",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "حمایت مالی",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}