scratch-l10n/gui/en.json
chrisgarrity 26e3bd064d Add www resources
Add scratch-www translation resources and include in the pubished package.
2018-03-13 11:46:37 -04:00

130 lines
No EOL
4.4 KiB
JSON

{
"gui.soundEditor.echo": {
"message": "Echo",
"description": "Title of the button to apply the echo effect"
},
"gui.soundEditor.save": {
"message": "Save",
"description": "Title of the button to save trimmed sound"
},
"gui.soundEditor.stop": {
"message": "Stop",
"description": "Title of the button to stop the sound"
},
"gui.soundEditor.redo": {
"message": "Redo",
"description": "Title of the button to redo"
},
"gui.soundEditor.softer": {
"message": "Softer",
"description": "Title of the button to apply thr.softer effect"
},
"gui.soundEditor.robot": {
"message": "Robot",
"description": "Title of the button to apply the robot effect"
},
"gui.customProcedures.addAnInputNumberText": {
"message": "Add an input",
"description": "Label for button to add a number/text input"
},
"gui.stageSelector.targetPaneAddBackdrop": {
"message": "Add Backdrop",
"description": "Button to add a backdrop in the target pane"
},
"gui.customProcedures.addALabel": {
"message": "Add a label",
"description": "Label for button to add a label"
},
"gui.soundEditor.trim": {
"message": "Trim",
"description": "Title of the button to start trimminging the sound"
},
"gui.costumeTab.addBackdrop": {
"message": "Add Backdrop",
"description": "Button to add a backdrop in the editor tab"
},
"gui.customProcedures.addAnInputBoolean": {
"message": "Add an input",
"description": "Label for button to add a boolean input"
},
"gui.spriteSelector.addSprite": {
"message": "Add Sprite",
"description": "Button to add a sprite in the target pane"
},
"gui.customProcedures.ok": {
"message": "OK",
"description": "Label for button to save new custom procedure"
},
"gui.soundEditor.slower": {
"message": "Slower",
"description": "Title of the button to apply the slower effect"
},
"gui.turboMode.active": {
"message": "Turbo Mode",
"description": "Label indicating turbo mode is active"
},
"gui.customProcedures.cancel": {
"message": "Cancel",
"description": "Label for button to cancel custom procedure edits"
},
"gui.customProcedures.numberTextType": {
"message": "number or text",
"description": "Description of the number/text input type"
},
"gui.soundEditor.play": {
"message": "Play",
"description": "Title of the button to start playing the sound"
},
"gui.customProcedures.booleanType": {
"message": "boolean",
"description": "Description of the boolean input type"
},
"gui.soundTab.addSound": {
"message": "Add Sound",
"description": "Button to add a sound in the editor tab"
},
"gui.spriteSelectorItem.contextMenuDuplicate": {
"message": "duplicate",
"description": "Menu item to duplicate in the right click menu"
},
"gui.spriteSelectorItem.contextMenuDelete": {
"message": "delete",
"description": "Menu item to delete in the right click menu"
},
"gui.stageSelector.backdrops": {
"message": "Backdrops",
"description": "Label for the backdrops in the stage selector"
},
"gui.soundEditor.louder": {
"message": "Louder",
"description": "Title of the button to apply the louder effect"
},
"gui.soundEditor.faster": {
"message": "Faster",
"description": "Title of the button to apply the faster effect"
},
"gui.soundTab.recordSound": {
"message": "Record Sound",
"description": "Button to record a sound in the editor tab"
},
"gui.gui.addExtension": {
"message": "Extensions",
"description": "Button to add an extension in the target pane"
},
"gui.soundEditor.reverse": {
"message": "Reverse",
"description": "Title of the button to apply the reverse effect"
},
"gui.soundEditor.undo": {
"message": "Undo",
"description": "Title of the button to undo"
},
"gui.costumeTab.addCostume": {
"message": "Add Costume",
"description": "Button to add a costume in the editor tab"
},
"gui.soundEditor.sound": {
"message": "Sound",
"description": "Label for the name of the sound"
}
}