scratch-l10n/editor/extensions/gl.json
2020-05-19 21:32:58 +00:00

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{
"boost.color.any": "calquera cor",
"boost.color.black": "negro",
"boost.color.blue": "azul",
"boost.color.green": "verde",
"boost.color.red": "vermello",
"boost.color.white": "branco",
"boost.color.yellow": "amarelo",
"boost.getMotorPosition": "motor [MOTOR_REPORTER_ID] position",
"boost.getTiltAngle": "ángulo de inclinación [TILT_DIRECTION]",
"boost.motorDirection.backward": "recuar",
"boost.motorDirection.forward": "avanzar",
"boost.motorDirection.reverse": "inverter",
"boost.motorOff": "turn motor [MOTOR_ID] off",
"boost.motorOn": "turn motor [MOTOR_ID] on",
"boost.motorOnFor": "turn motor [MOTOR_ID] for [DURATION] seconds",
"boost.motorOnForRotation": "turn motor [MOTOR_ID] for [ROTATION] rotations",
"boost.seeingColor": "seeing [COLOR] brick?",
"boost.setLightHue": "pór a cor da luz a [HUE]",
"boost.setMotorDirection": "set motor [MOTOR_ID] direction [MOTOR_DIRECTION]",
"boost.setMotorPower": "set motor [MOTOR_ID] speed to [POWER] %",
"boost.tiltDirection.any": "calquera",
"boost.tiltDirection.down": "abaixo",
"boost.tiltDirection.left": "esquerda",
"boost.tiltDirection.right": "dereita",
"boost.tiltDirection.up": "arriba",
"boost.whenColor": "Ao ver un bloque [COLOR]",
"boost.whenTilted": "Cando estea inclinado cara [TILT_DIRECTION_ANY]",
"ev3.beepNote": "tocar a nota [NOTE] durante [TIME] segundos",
"ev3.buttonPressed": "está premido o botón [PORT]",
"ev3.getBrightness": "luminosidade",
"ev3.getDistance": "distancia",
"ev3.getMotorPosition": "posición do motor [PORT]",
"ev3.motorSetPower": "pór o motor [PORT] ao [POWER]% de potencia",
"ev3.motorTurnClockwise": "virar o motor [PORT] para aquí durante [TIME] segundos",
"ev3.motorTurnCounterClockwise": "virar o motor [PORT] para alá durante [TIME] segundos",
"ev3.whenBrightnessLessThan": "Cando o brillo < [DISTANCE]",
"ev3.whenButtonPressed": "Ao premer o botón [PORT]",
"ev3.whenDistanceLessThan": "Cando a distancia < [DISTANCE]",
"gdxfor.getAcceleration": "a aceleración [DIRECTION]",
"gdxfor.getForce": "a forza",
"gdxfor.getSpin": "a velocidade angular [DIRECTION]",
"gdxfor.getTilt": "tilt angle [TILT]",
"gdxfor.isFreeFalling": "está a caer?",
"gdxfor.isTilted": "tilted [TILT]?",
"gdxfor.pulled": "levou un tirón",
"gdxfor.pushed": "foi empurrado",
"gdxfor.shaken": "abalado",
"gdxfor.startedFalling": "comezou a caer",
"gdxfor.tiltDirectionMenu.any": "calquera",
"gdxfor.tiltDirectionMenu.back": "por detrás",
"gdxfor.tiltDirectionMenu.front": "adiante",
"gdxfor.tiltDirectionMenu.left": "a esquerda",
"gdxfor.tiltDirectionMenu.right": "a dereita",
"gdxfor.turnedFaceDown": "turned face down",
"gdxfor.turnedFaceUp": "turned face up",
"gdxfor.whenForcePushedOrPulled": "Cando o sensor de forza [PUSH_PULL]",
"gdxfor.whenGesture": "Cando é [GESTURE]",
"gdxfor.whenTilted": "when tilted [TILT]",
"makeymakey.downArrow": "frecha abaixo",
"makeymakey.downArrowShort": "abaixo",
"makeymakey.leftArrow": "frecha esquerda",
"makeymakey.leftArrowShort": "esquerda",
"makeymakey.rightArrow": "frecha dereita",
"makeymakey.rightArrowShort": "dereita",
"makeymakey.spaceKey": "espazo",
"makeymakey.upArrow": "frecha arriba",
"makeymakey.upArrowShort": "arriba",
"makeymakey.whenKeyPressed": "Ao premer a tecla [KEY]",
"makeymakey.whenKeysPressedInOrder": "Ao premer en orde [SEQUENCE]",
"microbit.buttonsMenu.any": "calquera",
"microbit.clearDisplay": "limpar a pantalla",
"microbit.defaultTextToDisplay": "Ola!",
"microbit.displaySymbol": "mostrar [MATRIX]",
"microbit.displayText": "mostrar o texto [TEXT]",
"microbit.gesturesMenu.jumped": "saltado",
"microbit.gesturesMenu.moved": "movido",
"microbit.gesturesMenu.shaken": "abalado",
"microbit.isButtonPressed": "está premido o botón [BTN]",
"microbit.isTilted": "inclinado cara [DIRECTION]",
"microbit.pinStateMenu.off": "apagado",
"microbit.pinStateMenu.on": "aceso",
"microbit.tiltAngle": "ángulo de inclinación cara [DIRECTION]",
"microbit.tiltDirectionMenu.any": "calquera",
"microbit.tiltDirectionMenu.back": "atrás",
"microbit.tiltDirectionMenu.front": "adiante",
"microbit.tiltDirectionMenu.left": "a esquerda",
"microbit.tiltDirectionMenu.right": "a dereita",
"microbit.whenButtonPressed": "Ao premer o botón [BTN]",
"microbit.whenGesture": "Cando é [GESTURE]",
"microbit.whenPinConnected": "Cando o pin [PIN] estea conectado",
"microbit.whenTilted": "Ao estar inclinado cara [DIRECTION]",
"music.categoryName": "Música",
"music.changeTempo": "aumentar o tempo en [TEMPO]",
"music.drumBass": "(2) Bombo",
"music.drumBongo": "(13) Bongó",
"music.drumCabasa": "(15) Cabasa",
"music.drumClaves": "(9) Claves",
"music.drumClosedHiHat": "(6) Charles pechado",
"music.drumConga": "(14) Conga",
"music.drumCowbell": "(11) Chocallo",
"music.drumCrashCymbal": "(4) Prato de ataque",
"music.drumCuica": "(18) Cuica",
"music.drumGuiro": "(16) Güiro",
"music.drumHandClap": "(8) Palmada",
"music.drumOpenHiHat": "(5) Charles aberto",
"music.drumSideStick": "(3) Golpe lateral",
"music.drumSnare": "(1) Tambor de caixa",
"music.drumTambourine": "(7) Pandeireta",
"music.drumTriangle": "(12) Triángulo",
"music.drumVibraslap": "(17) Trafaplás",
"music.drumWoodBlock": "(10) Bloque de madeira",
"music.getTempo": "tempo",
"music.instrumentBass": "(6) Baixo",
"music.instrumentBassoon": "(14) Fagot",
"music.instrumentCello": "(8) Violonchelo",
"music.instrumentChoir": "(15) Coro",
"music.instrumentClarinet": "(10) Clarinete",
"music.instrumentElectricGuitar": "(5) Guitarra eléctrica",
"music.instrumentElectricPiano": "(2) Piano eléctrico",
"music.instrumentFlute": "(12) Frauta traveseira",
"music.instrumentGuitar": "(4) Guitarra",
"music.instrumentMarimba": "(19) Marimba",
"music.instrumentMusicBox": "(17) Caixa de música",
"music.instrumentOrgan": "(3) Órgano",
"music.instrumentPiano": "(1) Piano",
"music.instrumentPizzicato": "(7) Pizzicato",
"music.instrumentSaxophone": "(11) Saxofón",
"music.instrumentSteelDrum": "(18) Tambor metálico",
"music.instrumentSynthLead": "(20) Sintetizador melódico",
"music.instrumentSynthPad": "(21) Sintetizador de fondo",
"music.instrumentTrombone": "(9) Trombón",
"music.instrumentVibraphone": "(16) Vibráfono",
"music.instrumentWoodenFlute": "(13) Frauta de madeira",
"music.midiPlayDrumForBeats": "tocar o tambor [DRUM] durante [BEATS] pulsos",
"music.midiSetInstrument": "tocar o instrumento [INSTRUMENT]",
"music.playDrumForBeats": "tocar o tambor [DRUM] durante [BEATS] pulsos",
"music.playNoteForBeats": "tocar a nota [NOTE] durante [BEATS] pulsos",
"music.restForBeats": "descanso de [BEATS] pulsos",
"music.setInstrument": "usar o instrumento [INSTRUMENT]",
"music.setTempo": "aplicar un tempo de [TEMPO]",
"pen.categoryName": "Lapis",
"pen.changeColorParam": "sumar [VALUE] á [COLOR_PARAM] do lapis",
"pen.changeHue": "sumar [HUE] á cor do lapis",
"pen.changeShade": "sumar [SHADE] a intensidade do lapis",
"pen.changeSize": "aumentar o tamaño do lapis en [SIZE]",
"pen.clear": "borrar todo",
"pen.colorMenu.brightness": "luminosidade",
"pen.colorMenu.color": "cor",
"pen.colorMenu.saturation": "saturación",
"pen.colorMenu.transparency": "transparencia",
"pen.penDown": "baixar o lapis",
"pen.penUp": "subir o lapis",
"pen.setColor": "usar un lapis de cor [COLOR]",
"pen.setColorParam": "pór a [COLOR_PARAM] do lapis en [VALUE]",
"pen.setHue": "usar un lapis de cor [HUE]",
"pen.setShade": "pór a intensidade do lapis a [SHADE]",
"pen.setSize": "usar un lapis de tamaño [SIZE]",
"pen.stamp": "selar",
"speech.defaultWhenIHearValue": "Imos aló",
"speech.extensionName": "Fala a texto",
"speech.listenAndWait": "escoitar e agardar",
"speech.speechReporter": "ler en voz alta",
"speech.whenIHear": "ao ouvir [PHRASE]",
"text2speech.alto": "alto",
"text2speech.categoryName": "Texto a fala",
"text2speech.defaultTextToSpeak": "Ola",
"text2speech.giant": "xigante",
"text2speech.kitten": "gatiño",
"text2speech.setLanguageBlock": "usar o idioma [LANGUAGE]",
"text2speech.setVoiceBlock": "darlle a voz de [VOICE]",
"text2speech.speakAndWaitBlock": "falar [WORDS]",
"text2speech.squeak": "bradar",
"text2speech.tenor": "tenor",
"translate.categoryName": "Traducir",
"translate.defaultTextToTranslate": "Ola",
"translate.translateBlock": "traducir [WORDS] a [LANGUAGE]",
"translate.viewerLanguage": "idioma",
"videoSensing.categoryName": "Sensor de vídeo",
"videoSensing.direction": "dirección",
"videoSensing.motion": "movemento",
"videoSensing.off": "apagado",
"videoSensing.on": "aceso",
"videoSensing.onFlipped": "ao voltear",
"videoSensing.setVideoTransparency": "pór a transparencia de vídeo en [TRANSPARENCY]",
"videoSensing.sprite": "figura",
"videoSensing.stage": "escenario",
"videoSensing.videoOn": "[ATTRIBUTE] de vídeo a [SUBJECT]",
"videoSensing.videoToggle": "vídeo [VIDEO_STATE]",
"videoSensing.whenMotionGreaterThan": "Cando o movemento de vídeo > [REFERENCE]",
"wedo2.getDistance": "distancia",
"wedo2.getTiltAngle": "ángulo de inclinación [TILT_DIRECTION]",
"wedo2.isTilted": "inclinado á [TILT_DIRECTION_ANY]",
"wedo2.motorDirection.backward": "cara alá",
"wedo2.motorDirection.forward": "por aquí",
"wedo2.motorDirection.reverse": "inverter",
"wedo2.motorId.a": "motor A",
"wedo2.motorId.all": "todos os motores",
"wedo2.motorId.b": "motor B",
"wedo2.motorId.default": "motor",
"wedo2.motorOff": "apagar [MOTOR_ID]",
"wedo2.motorOn": "acender [MOTOR_ID]",
"wedo2.motorOnFor": "acender [MOTOR_ID] durante [DURATION] segundos",
"wedo2.playNoteFor": "tocar a nota [NOTE] durante [DURATION] segundos",
"wedo2.setLightHue": "pór a cor da luz a [HUE]",
"wedo2.setMotorDirection": "trocar a dirección de [MOTOR_ID] por [MOTOR_DIRECTION]",
"wedo2.startMotorPower": "pór a potencia de [MOTOR_ID] a [POWER]",
"wedo2.tiltDirection.any": "calquera",
"wedo2.tiltDirection.down": "abaixo",
"wedo2.tiltDirection.left": "a esquerda",
"wedo2.tiltDirection.right": "a dereita",
"wedo2.tiltDirection.up": "arriba",
"wedo2.whenDistance": "Cando a distancia [OP] [REFERENCE]",
"wedo2.whenTilted": "Cando estea inclinado cara [TILT_DIRECTION_ANY]"
}