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233 lines
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233 lines
No EOL
38 KiB
JSON
{
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"annualReport.subnavMessage": "Сообщение",
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"annualReport.subnavMission": "Миссия",
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"annualReport.subnavMilestones": "Вехи",
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"annualReport.subnavReach": "Достижение",
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"annualReport.subnavInitiatives": "Инициативы",
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"annualReport.subnavFinancials": "Финансы",
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"annualReport.subnavSupporters": "Пожертвователи",
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"annualReport.subnavTeam": "Команда",
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"annualReport.subnavDonate": "Пожертвовать",
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"annualReport.mastheadYear": "Годовой отчет за 2019 год",
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"annualReport.mastheadTitle": "Развитие Мира творческого обучения",
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"annualReport.messageTitle": "Сообщение от Команды Scratch",
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"annualReport.messageP1": "2019 год стал годом больших успехов для Scratch. Мы начали год с запуска Scratch 3.0, нашего новейшего поколения Scratch, призванного пробудить творческий потенциал детей и привлечь детей с различными интересами и опытом. Мы отпраздновали конец года, когда наша команда переехала из Массачусетского технологического института в свой новый дом в Scratch Foundation, в игривом месте на первом этаже возле Южного вокзала в Бостоне. В течение года сообщество Scratch продолжало процветать и расти: более 20 миллионов молодых людей создали проекты с Scratch в 2019 году, увеличившись на 48% по сравнению с предыдущим годом.",
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"annualReport.messageP2": "Влияние и важность Scratch были подчеркнуты в 2020 году, когда пандемия COVID вынудила школы закрыться. Активность в онлайн-сообществе Scratch более чем удвоилась, поскольку молодые люди, прикованные к своим домам, обратились к Scratch, чтобы творчески выразить себя и соединиться друг с другом. Scratchers также активно участвуют в Black Lives Matter и других движениях за расовую справедливость и справедливость, создавая анимационные проекты и студии для распространения информации и изменения спроса.",
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"annualReport.messageP3": "С момента запуска Scratch в 2007 году мы всегда рассматривали Scratch как нечто большее, чем язык программирования. Scratch предоставляет возможность всем молодым людям из всех слоев общества развивать свои голоса, выражать свои идеи и создавать друг с другом. Нам нравится видеть, как Scratchers отреагировали на недавние социальные проблемы творчеством, сотрудничеством, заботой и добротой.",
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"annualReport.messageP4": "В этом Годовом отчете мы поделимся больше о миссии, планах, воздействии и охвате Scratch, подкрепляется примерами того, как Scratch расширяет возможности обучения для широкого круга молодых людей по всему миру, как в школах, так и на протяжении всей их жизни.",
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"annualReport.messageP5": "Мы гордимся тем, что молодые люди создают и учатся с помощью Scratch сегодня, и мы стремимся предоставить больше возможностей для большего числа молодых людей в будущем.",
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"annualReport.messageSignature": "— Команда Scratch",
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"annualReport.covidResponseTitle": "Скретч отвечает на COVID",
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"annualReport.covidResponseP1": "Когда мы пишем этот годовой отчет, у нас месяцы пандемии COVID. С середины марта 2020 года, офис Scratch был закрыт, и члены Scratch Team активно работают дома, чтобы поддержать детей и педагогов по всему миру, чья жизнь была нарушена пандемией.",
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"annualReport.covidResponseP2": "17 марта мы запустили инициативу #ScratchAtHome, чтобы предоставить детям, семьям и педагогам идеи для участия в творческих учебных мероприятиях с Scratch дома. Мы продолжаем добавлять видеоуроки и другие ресурсы в {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "страница #ScratchAtHome",
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"annualReport.covidResponseP3": "Активность в {scratchCommunityLink} имеет более чем удвоенный с прошлого года. Scratchers создают и делятся проектами, чтобы поддерживать и вдохновлять других через пандемию — с проектами и студиями, которые предлагают идеи для упражнений дома, советы для поддержания здоровья, юмор, чтобы подбодрить друг друга, и благодаря основным работникам.",
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"annualReport.covidResponseScratchCommunity": "Скретч интернет-сообщество",
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"annualReport.missionTitle": "Наша миссия",
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"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
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"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
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"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.missionP3": "При разработке новых технологий, видов деятельности и учебных материалов мы руководствуемся тем, что мы называем {fourPsItalics}:",
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"annualReport.fourPs": "Четыре вещи творческого обучения",
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"annualReport.missionProjectsTitle": "Проекты",
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"annualReport.missionPeersTitle": "Равенство",
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"annualReport.missionPassionTitle": "Увлечение",
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"annualReport.missionPlayTitle": "Играть",
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"annualReport.missionProjectsDescription": "Вовлекайте детей в проектирование, создание и творческое самовыражение",
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"annualReport.missionPeersDescription": "Поддержка детей в сотрудничестве, обмене, ремиксировании и наставничестве",
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"annualReport.missionPassionDescription": "Позволить детям опираться на свои интересы и работать над лично значимыми проектами",
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"annualReport.missionPlayDescription": "Поощряйте детей возиться, экспериментировать и итерации",
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"annualReport.milestonesTitle": "Вехи",
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"annualReport.milestonesDescription": "Вот некоторые ключевые события и достижения в истории Scratch и нашего глобального сообщества.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
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"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
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"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
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"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
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"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
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"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
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"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
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"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Reaching Children Around the World",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachMillion": "миллионов",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachProjectsCreated": "Созданные проекты",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
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"annualReport.reachGlobalCommunity": "Наше глобальное сообщество",
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"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "on a logarithmic scale",
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"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
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"annualReport.reachTranslationBlurb": "Спасибо волонтёрам переводчикам со всего мира.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reach22million": "22{million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.initiativesTitle": "Инициативы",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.equity": "Equity",
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"annualReport.globalStrategy": "Глобальная стратегия",
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"annualReport.toolsTitle": "Creative Tools",
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"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
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"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
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"annualReport.toolsLaunch": "Launch of Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "Текст в речь",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsNumProjects": "330 000+",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
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"annualReport.toolsMostPopular": "Наиболее популярный",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
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"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
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"annualReport.toolsTranslate": "Перевести",
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"annualReport.toolsTranslateIntro": "С помощью расширения Translate, созданного на основе Google Translate API, дети могут применять автоматический перевод в своих проектах, поддерживая изучение языка и глобальное общение.",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Сотрудничество с Google",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Сотрудничество с LEGO Education",
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"annualReport.toolsVideoTutorials": "Видеоуроки",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 новых туториалов",
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"annualReport.toolsNewTutorials": "{numTutorials} доступны в Scratch 3.0",
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"annualReport.toolsNumViews": "23 миллиона",
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"annualReport.toolsTutorialsViews": "{numViews} просмотров в 2019",
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"annualReport.toolsApp": "Приложение Scratch поддерживает обучение Offline",
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"annualReport.toolsDownloadLink": "загружаемое приложение",
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"annualReport.toolsRaspberryLink": "использовать на Raspberry Pi 4",
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"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
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"annualReport.toolsAbhiTitle": "Абхи в Cartoon Network",
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"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
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"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
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"annualReport.communityTitle": "Сообщество",
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"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
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"annualReport.communitySpotlight": "Сообщество — История в центре внимания",
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"annualReport.communityTeam": "Команда сообщества Scratch",
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"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
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"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
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"annualReport.communityModerationTitle": "Community Moderation",
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"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
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"annualReport.communityGuidelinesTitle": "Правила сообщества",
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"annualReport.communityGuidelinesInfo": "Scratch приветствует людей любого возраста, расы, национальности, религии, возможностей, сексуальной ориентации и пола.",
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"annualReport.communityGuidelinesRespect": "Будь вежливым.",
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"annualReport.communityGuidelinesShare": "Делись.",
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"annualReport.communityGuidelinesHonest": "Будь честным.",
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"annualReport.communityGuidelinesConstructive": "Будь конструктивным.",
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"annualReport.communityGuidelinesPrivacy": "Сохраняй личную информацию конфиденциальной.",
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"annualReport.communityGuidelinesFriendly": "Помоги сохранить дружелюбную атмосферу на сайте.",
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"annualReport.communityEngagementTitle": "Community Engagement",
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"annualReport.storySwap": "Story Swap",
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"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
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"annualReport.communitySDSTitle": "Scratch Design Studios",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communityDayintheLife": "День в жизни",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityYear3000": "3000 год",
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"annualReport.communityYear3000Info": "Какой могла бы быть жизнь в 3000 году?",
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"annualReport.communityBounce": "Bounce",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityMonochromatic": "Монохромный",
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"annualReport.communityMonochromaticInfo": "Как бы все выглядело, если бы был только один цвет?",
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"annualReport.communityQuotes": "Community — Quotes",
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"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
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"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
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"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
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"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
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"annualReport.studio": "студия",
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"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
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"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
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"annualReport.communityChangeTitle": "We see young people as agents of change.",
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"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
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"annualReport.watchVideo": "Посмотреть видео",
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"annualReport.schoolsTitle": "Школы",
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"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
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"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
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"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
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"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
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"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
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"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
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"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
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"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
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"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
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"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
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"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
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"annualReport.extendingReachHeader": "Extending the Reach",
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"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||
"annualReport.codeYourHero": "Запрограммируй своего героя",
|
||
"annualReport.inTheNewsHeader": "В новостях",
|
||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||
"annualReport.conferencesLatinAmericaTitle": "Латинская Америка",
|
||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||
"annualReport.conferencesSpanishVersionLinkText": "Испанская версия",
|
||
"annualReport.conferencesLatinAmericaImageCaption": "Фото предоставлено {photoCredit}",
|
||
"annualReport.conferencesEuropeTitle": "Европа",
|
||
"annualReport.conferencesEuropeDescription": "В августе 2019 года Фонд Raspberry Pi организовал четвертый {scratchConferenceEuropeLink}, проходивший в Кембридже, Великобритания. Конференция собрала формальных и неформальных педагогов из более чем 25 стран для практических семинаров, презентаций и демонстраций студентов, преподавателей, исследователей и общественных организаций.",
|
||
"annualReport.conferencesEuropeImageCaption": "Фото предоставлено {photoCredit}",
|
||
"annualReport.conferencesAfricaTitle": "Африка",
|
||
"annualReport.conferencesAfricaDescription": "В октябре 2019 года в {scratchAfricaConferenceLink} Найроби, Кения, состоялся первый, в котором приняли участие более 250 преподавателей и студентов со всей Африки, чтобы поделиться уроками, расширить возможности молодежи и отметить достижения в области творческого кодирования. На конференции Scratch Team запустили суахили-версию Scratch, доступную для использования как в Интернете, так и в автономном режиме.",
|
||
"annualReport.conferencesAfricaImageCaption": "Фото от {photoCredit}",
|
||
"annualReport.financialsTitle": "Финансы - 2019",
|
||
"annualReport.financialsButton": "2019 Audited Financials",
|
||
"annualReport.financialsFutureYears": "Примечание. Финансовые показатели в последующие годы будут значительно различаться, поскольку сотрудники Scratch перешли из MIT в Scratch Foundation.",
|
||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||
"annualReport.supportersIntro": "Спасибо нашим щедрым сторонникам. Ваш вклад помогает нам расширить возможности творческого обучения для детей всех возрастов, из всех слоев общества, по всему миру.",
|
||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||
"annualReport.supportersSFEDescription1": "В мае 2012 года Дэвид Сигел посетил День царапин в MIT Media Lab со своим сыном Заком, активным и увлеченным Scratcher. Наблюдая за тем, как Зак и другие дети используют Scratch для кодирования своих собственных игр, анимаций и роботизированных существ, Дэвид увидел, насколько потенциальный Scratch должен помочь детям научиться практическим навыкам кодирования, и развиваться как вычислительные мыслители.",
|
||
"annualReport.supportersSFEDescription2": "Дэвид знает о важности вычислительного мышления не понаслышке, и его карьера в качестве ученого-компьютерщика и предпринимателя была сформирована тем же любопытством, которое Scratch помогает молодым учащимся исследовать каждый день. Это тот же исследовательский инстинкт, который привел его к изучению компьютерных наук в Принстоне и получению докторской степени на основе работы, выполненной в Лаборатории искусственного интеллекта Массачусетского технологического института. В 2001 году он стал соучредителем Two Sigma, которая стала мировым лидером в применении машинного обучения и науки о данных для управления инвестициями.",
|
||
"annualReport.supportersSFEDescription3": "В 2011 году Дэвид основал Семейный фонд Siegel ( SFE ), чтобы поддержать организации, работающие, чтобы помочь людям адаптироваться к требованиям новых технологий, и лучше понимать и смягчать мощные сбои, которые технологии привели почти во всех секторах. Он также является соучредителем Фонда Скретча и решительным сторонником миссии организации по обеспечению доступности и доступности Скретча для учащихся во всем мире.",
|
||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||
"annualReport.supportersQuote": "Обеспечение того, чтобы Scratch оставался бесплатным и доступным для детей во всем мире, является одним из наиболее эффективных способов, которыми мы можем помочь молодым учащимся участвовать и процветать во все более цифровом мире. Поддержка Scratch сегодня важнее, чем когда-либо прежде.",
|
||
"annualReport.supportersThankYou": "Спасибо нашим сторонникам",
|
||
"annualReport.supportersAllDescription": "Наша миссия - предоставить всем детям из всех слоев общества возможность представить, создать и поделиться с новыми технологиями. Мы хотим поблагодарить всех сторонников Scratch, которые с тех пор, как мы начали работать над Scratch в 2002 году, помогли нам создать удивительный опыт обучения для миллионов молодых людей по всему миру. Следующий список основан на совокупной отдаче Scratch ( как в MIT, так и в Scratch Foundation ) до 31 декабря 2019 года.",
|
||
"annualReport.supportersFoundingDescription": "Мы особенно благодарны нашим партнерам-основателям, которые поддерживали нас с первых дней Scratch, каждый из которых предоставлял как минимум $ 10 000 000 совокупной поддержки в различных формах.",
|
||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||
"annualReport.supportersCreativityTitle": "Творческий круг — более $1 000 000+",
|
||
"annualReport.supportersCollaborationTitle": "Творческий круг — более $200 000+",
|
||
"annualReport.supportersImaginationTitle": "Круг воображения — $50 000+",
|
||
"annualReport.supportersInspirationTitle": "Круг воображения — $20 000+",
|
||
"annualReport.supportersExplorationTitle": "Круг воображения — $5 000+",
|
||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||
"annualReport.leadershipTitle": "Наша команда",
|
||
"annualReport.leadershipBoard": "Board of Directors",
|
||
"annualReport.leadershipChair": "Стул",
|
||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||
"annualReport.leadershipBoardMember": "Board Member",
|
||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||
"annualReport.leadershipFormerPresident": "Former President",
|
||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||
"annualReport.leadershipScratchTeam": "Команда Scratch",
|
||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||
"annualReport.donateTitle": "Support Us",
|
||
"annualReport.donateMessage": "Ваша поддержка позволяет нам сделать Scratch бесплатным для всех, поддерживать работу наших серверов, и, самое главное, мы можем предоставить детям по всему миру возможность представлять, создавать и делиться. Спасибо!",
|
||
"annualReport.donateButton": "Пожертвовать"
|
||
} |