scratch-l10n/editor/extensions/ig.json
chrisgarrity a6872694c7 sync translations from Transifex
Also added new languages that have been added to the Scratch Editor project. None of them are ready for the menu yet.
2018-09-26 15:43:18 -04:00

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{
"ev3.beepNote": {
"message": "beep note [NOTE] for [TIME] secs",
"description": "play some note on EV3 for some time"
},
"ev3.buttonPressed": {
"message": "button [PORT] pressed?",
"description": "is a button on some port pressed?"
},
"ev3.getBrightness": {
"message": "brightness",
"description": "gets measured brightness"
},
"ev3.getDistance": {
"message": "distance",
"description": "gets measured distance"
},
"ev3.getMotorPosition": {
"message": "motor [PORT] position",
"description": "get the measured degrees a motor has turned"
},
"ev3.motorSetPower": {
"message": "motor [PORT] set power [POWER] %",
"description": "set a motor's power to some value"
},
"ev3.motorTurnClockwise": {
"message": "motor [PORT] turn this way for [TIME] seconds",
"description": "turn a motor clockwise for some time"
},
"ev3.motorTurnCounterClockwise": {
"message": "motor [PORT] turn that way for [TIME] seconds",
"description": "turn a motor counter-clockwise for some time"
},
"ev3.whenBrightnessLessThan": {
"message": "when brightness < [DISTANCE]",
"description": "when value measured by brightness sensor is less than some value"
},
"ev3.whenButtonPressed": {
"message": "when button [PORT] pressed",
"description": "when a button connected to a port is pressed"
},
"ev3.whenDistanceLessThan": {
"message": "when distance < [DISTANCE]",
"description": "when the value measured by the distance sensor is less than some value"
},
"microbit.buttonsMenu.any": {
"message": "nike ọ bụla",
"description": "label for \"any\" element in button picker for micro:bit extension"
},
"microbit.clearDisplay": {
"message": "clear display",
"description": "display nothing on the micro:bit display"
},
"microbit.defaultTextToDisplay": {
"message": "Hello",
"description": "default text to display.\n IMPORTANT - the micro:bit only supports letters a-z, A-Z.\n Please substitute a default word in your language\n that can be written with those characters,\n substitute non-accented characters or leave it as \"Hello!\".\n Check the micro:bit site documentation for details"
},
"microbit.displaySymbol": {
"message": "display [MATRIX]",
"description": "display a pattern on the micro:bit display"
},
"microbit.displayText": {
"message": "display text [TEXT]",
"description": "display text on the micro:bit display"
},
"microbit.gesturesMenu.jumped": {
"message": "jumped",
"description": "label for jumped gesture in gesture picker for micro:bit extension"
},
"microbit.gesturesMenu.moved": {
"message": "moved",
"description": "label for moved gesture in gesture picker for micro:bit extension"
},
"microbit.gesturesMenu.shaken": {
"message": "shaken",
"description": "label for shaken gesture in gesture picker for micro:bit extension"
},
"microbit.isButtonPressed": {
"message": "[BTN] button pressed?",
"description": "is the selected button on the micro:bit pressed?"
},
"microbit.isTilted": {
"message": "tilted [DIRECTION]?",
"description": "is the micro:bit is tilted in a direction?"
},
"microbit.pinStateMenu.off": {
"message": "nmgbanye",
"description": "label for off element in pin state picker for micro:bit extension"
},
"microbit.pinStateMenu.on": {
"message": "nmgbanye",
"description": "label for on element in pin state picker for micro:bit extension"
},
"microbit.tiltAngle": {
"message": "tilt angle [DIRECTION]",
"description": "how much the micro:bit is tilted in a direction"
},
"microbit.tiltDirectionMenu.any": {
"message": "nike ọ bụla",
"description": "label for any direction element in tilt direction picker for micro:bit extension"
},
"microbit.tiltDirectionMenu.back": {
"message": "azu",
"description": "label for back element in tilt direction picker for micro:bit extension"
},
"microbit.tiltDirectionMenu.front": {
"message": "ihu",
"description": "label for front element in tilt direction picker for micro:bit extension"
},
"microbit.tiltDirectionMenu.left": {
"message": "aka ekpe",
"description": "label for left element in tilt direction picker for micro:bit extension"
},
"microbit.tiltDirectionMenu.right": {
"message": "aka nri",
"description": "label for right element in tilt direction picker for micro:bit extension"
},
"microbit.whenButtonPressed": {
"message": "when [BTN] button pressed",
"description": "when the selected button on the micro:bit is pressed"
},
"microbit.whenGesture": {
"message": "when [GESTURE]",
"description": "when the selected gesture is detected by the micro:bit"
},
"microbit.whenPinConnected": {
"message": "when pin [PIN] connected",
"description": "when the pin detects a connection to Earth/Ground"
},
"microbit.whenTilted": {
"message": "when tilted [DIRECTION]",
"description": "when the micro:bit is tilted in a direction"
},
"music.categoryName": {
"message": "Music",
"description": "Label for the Music extension category"
},
"music.changeTempo": {
"message": "change tempo by [TEMPO]",
"description": "change tempo (speed) for notes, drums, and rests played"
},
"music.drumBass": {
"message": "(2) Bass Drum",
"description": "Sound of bass drum as used in a standard drum kit"
},
"music.drumBongo": {
"message": "(13) Bongo",
"description": "Sound of a bongo being struck"
},
"music.drumCabasa": {
"message": "(15) Cabasa",
"description": "Sound of a cabasa being shaken"
},
"music.drumClaves": {
"message": "(9) Claves",
"description": "Sound of claves being struck together"
},
"music.drumClosedHiHat": {
"message": "(6) Closed Hi-Hat",
"description": "Sound of a drum stick hitting a hi-hat while closed"
},
"music.drumConga": {
"message": "(14) Conga",
"description": "Sound of a conga being struck"
},
"music.drumCowbell": {
"message": "(11) Cowbell",
"description": "Sound of a cowbell being struck"
},
"music.drumCrashCymbal": {
"message": "(4) Crash Cymbal",
"description": "Sound of a drum stick hitting a crash cymbal"
},
"music.drumCuica": {
"message": "(18) Cuica",
"description": "Sound of a cuica being played"
},
"music.drumGuiro": {
"message": "(16) Guiro",
"description": "Sound of a guiro being played"
},
"music.drumHandClap": {
"message": "(8) Hand Clap",
"description": "Sound of two hands clapping together"
},
"music.drumOpenHiHat": {
"message": "(5) Open Hi-Hat",
"description": "Sound of a drum stick hitting a hi-hat while open"
},
"music.drumSideStick": {
"message": "(3) Side Stick",
"description": "Sound of a drum stick hitting the side of a drum (usually the snare)"
},
"music.drumSnare": {
"message": "(1) Snare Drum",
"description": "Sound of snare drum as used in a standard drum kit"
},
"music.drumTambourine": {
"message": "(7) Tambourine",
"description": "Sound of a tambourine being struck"
},
"music.drumTriangle": {
"message": "(12) Triangle",
"description": "Sound of a triangle (instrument) being struck"
},
"music.drumVibraslap": {
"message": "(17) Vibraslap",
"description": "Sound of a Vibraslap being played"
},
"music.drumWoodBlock": {
"message": "(10) Wood Block",
"description": "Sound of a wood block being struck"
},
"music.getTempo": {
"message": "tempo",
"description": "get the current tempo (speed) for notes, drums, and rests played"
},
"music.instrumentBass": {
"message": "(6) Bass",
"description": "Sound of an accoustic upright bass"
},
"music.instrumentBassoon": {
"message": "(14) Bassoon",
"description": "Sound of a bassoon being played"
},
"music.instrumentCello": {
"message": "(8) Cello",
"description": "Sound of a cello being played with a bow"
},
"music.instrumentChoir": {
"message": "(15) Choir",
"description": "Sound of a choir singing"
},
"music.instrumentClarinet": {
"message": "(10) Clarinet",
"description": "Sound of a clarinet being played"
},
"music.instrumentElectricGuitar": {
"message": "(5) Electric Guitar",
"description": "Sound of an electric guitar"
},
"music.instrumentElectricPiano": {
"message": "(2) Electric Piano",
"description": "Sound of an electric piano"
},
"music.instrumentFlute": {
"message": "(12) Flute",
"description": "Sound of a flute being played"
},
"music.instrumentGuitar": {
"message": "(4) Guitar",
"description": "Sound of an accoustic guitar"
},
"music.instrumentMarimba": {
"message": "(19) Marimba",
"description": "Sound of a marimba being struck"
},
"music.instrumentMusicBox": {
"message": "(17) Music Box",
"description": "Sound of a music box playing"
},
"music.instrumentOrgan": {
"message": "(3) Organ",
"description": "Sound of an organ"
},
"music.instrumentPiano": {
"message": "(1) Piano",
"description": "Sound of a piano"
},
"music.instrumentPizzicato": {
"message": "(7) Pizzicato",
"description": "Sound of a string instrument (e.g. violin) being plucked"
},
"music.instrumentSaxophone": {
"message": "(11) Saxophone",
"description": "Sound of a saxophone being played"
},
"music.instrumentSteelDrum": {
"message": "(18) Steel Drum",
"description": "Sound of a steel drum being struck"
},
"music.instrumentSynthLead": {
"message": "(20) Synth Lead",
"description": "Sound of a \"lead\" synthesizer being played"
},
"music.instrumentSynthPad": {
"message": "(21) Synth Pad",
"description": "Sound of a \"pad\" synthesizer being played"
},
"music.instrumentTrombone": {
"message": "(9) Trombone",
"description": "Sound of a trombone being played"
},
"music.instrumentVibraphone": {
"message": "(16) Vibraphone",
"description": "Sound of a vibraphone being struck"
},
"music.instrumentWoodenFlute": {
"message": "(13) Wooden Flute",
"description": "Sound of a wooden flute being played"
},
"music.midiSetInstrument": {
"message": "set instrument to [INSTRUMENT]",
"description": "set the instrument for notes played according to a mapping of MIDI codes"
},
"music.playDrumForBeats": {
"message": "play drum [DRUM] for [BEATS] beats",
"description": "play drum sample for a number of beats"
},
"music.playNoteForBeats": {
"message": "play note [NOTE] for [BEATS] beats",
"description": "play a note for a number of beats"
},
"music.restForBeats": {
"message": "rest for [BEATS] beats",
"description": "rest (play no sound) for a number of beats"
},
"music.setInstrument": {
"message": "set instrument to [INSTRUMENT]",
"description": "set the instrument (e.g. piano, guitar, trombone) for notes played"
},
"music.setTempo": {
"message": "set tempo to [TEMPO]",
"description": "set tempo (speed) for notes, drums, and rests played"
},
"pen.categoryName": {
"message": "Pen",
"description": "Label for the pen extension category"
},
"pen.changeColorParam": {
"message": "change pen [COLOR_PARAM] by [VALUE]",
"description": "change the state of a pen color parameter"
},
"pen.changeHue": {
"message": "change pen color by [HUE]",
"description": "legacy pen blocks - change pen color"
},
"pen.changeShade": {
"message": "change pen shade by [SHADE]",
"description": "legacy pen blocks - change pen shade"
},
"pen.changeSize": {
"message": "change pen size by [SIZE]",
"description": "change the diameter of the trail left by a sprite"
},
"pen.clear": {
"message": "erase all",
"description": "erase all pen trails and stamps"
},
"pen.colorMenu.brightness": {
"message": "brightness",
"description": "label for brightness element in color picker for pen extension"
},
"pen.colorMenu.color": {
"message": "ocha",
"description": "label for color element in color picker for pen extension"
},
"pen.colorMenu.saturation": {
"message": "saturation",
"description": "label for saturation element in color picker for pen extension"
},
"pen.colorMenu.transparency": {
"message": "transparency",
"description": "label for transparency element in color picker for pen extension"
},
"pen.penDown": {
"message": "pen down",
"description": "start leaving a trail when the sprite moves"
},
"pen.penUp": {
"message": "pen up",
"description": "stop leaving a trail behind the sprite"
},
"pen.setColor": {
"message": "set pen color to [COLOR]",
"description": "set the pen color to a particular (RGB) value"
},
"pen.setColorParam": {
"message": "set pen [COLOR_PARAM] to [VALUE]",
"description": "set the state for a pen color parameter e.g. saturation"
},
"pen.setHue": {
"message": "set pen color to [HUE]",
"description": "legacy pen blocks - set pen color to number"
},
"pen.setShade": {
"message": "set pen shade to [SHADE]",
"description": "legacy pen blocks - set pen shade"
},
"pen.setSize": {
"message": "set pen size to [SIZE]",
"description": "set the diameter of a trail left by a sprite"
},
"pen.stamp": {
"message": "stamp",
"description": "render current costume on the background"
},
"speech.defaultWhenIHearValue": {
"message": "let''s go",
"description": "The default phrase/word that, when heard, triggers the event."
},
"speech.extensionName": {
"message": "Speech to Text",
"description": "Name of extension that adds speech recognition blocks. Do Not translate Google."
},
"speech.listenAndWait": {
"message": "listen and wait",
"description": "Start listening to the microphone and wait for a result from the speech recognition system."
},
"speech.speechReporter": {
"message": "speech",
"description": "Get the text of spoken words transcribed by the speech recognition system."
},
"speech.whenIHear": {
"message": "when I hear [PHRASE]",
"description": "Event that triggers when the text entered on the block is recognized by the speech recognition system."
},
"text2speech.defaultTextToSpeak": {
"message": "hello",
"description": "hello: the default text to speak"
},
"text2speech.giant": {
"message": "giant",
"description": "Name for a funny voice with a low pitch."
},
"text2speech.kitten": {
"message": "kitten",
"description": "A baby cat."
},
"text2speech.max": {
"message": "max",
"description": "Name for a voice with ambiguous gender."
},
"text2speech.quinn": {
"message": "quinn",
"description": "Name for a voice with ambiguous gender."
},
"text2speech.setLanguageBlock": {
"message": "set language to [LANGUAGE]",
"description": "Set the language for speech synthesis."
},
"text2speech.setVoiceBlock": {
"message": "set voice to [VOICE]",
"description": "Set the voice for speech synthesis."
},
"text2speech.speakAndWaitBlock": {
"message": "speak [WORDS]",
"description": "Speak some words."
},
"text2speech.squeak": {
"message": "squeak",
"description": "Name for a funny voice with a high pitch."
},
"translate.categoryName": {
"message": "Translate",
"description": "Name of extension that adds translate blocks"
},
"translate.defaultTextToTranslate": {
"message": "hello",
"description": "hello: the default text to translate"
},
"translate.translateBlock": {
"message": "translate [WORDS] to [LANGUAGE]",
"description": "translate some text to a different language"
},
"translate.viewerLanguage": {
"message": "language",
"description": "the languge of the project viewer"
},
"videoSensing.categoryName": {
"message": "Video Sensing",
"description": "Label for the video sensing extension category"
},
"videoSensing.direction": {
"message": "direction",
"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
},
"videoSensing.motion": {
"message": "motion",
"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
},
"videoSensing.off": {
"message": "nmgbanye",
"description": "Option for the \"turn video [STATE]\" block"
},
"videoSensing.on": {
"message": "nmgbanye",
"description": "Option for the \"turn video [STATE]\" block"
},
"videoSensing.onFlipped": {
"message": "on flipped",
"description": "Option for the \"turn video [STATE]\" block that causes the video to be flipped horizontally (reversed as in a mirror)"
},
"videoSensing.setVideoTransparency": {
"message": "set video transparency to [TRANSPARENCY]",
"description": "Controls transparency of the video preview layer"
},
"videoSensing.sprite": {
"message": "sprite",
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
},
"videoSensing.stage": {
"message": "stage",
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
},
"videoSensing.videoOn": {
"message": "video [ATTRIBUTE] on [SUBJECT]",
"description": "Reporter that returns the amount of [ATTRIBUTE] for the selected [SUBJECT]"
},
"videoSensing.videoToggle": {
"message": "turn video [VIDEO_STATE]",
"description": "Controls display of the video preview layer"
},
"videoSensing.whenMotionGreaterThan": {
"message": "when video motion > [REFERENCE]",
"description": "Event that triggers when the amount of motion is greater than [REFERENCE]"
},
"wedo2.getDistance": {
"message": "distance",
"description": "the value returned by the distance sensor"
},
"wedo2.getTiltAngle": {
"message": "tilt angle [TILT_DIRECTION]",
"description": "the angle returned by the tilt sensor"
},
"wedo2.isTilted": {
"message": "tilted [TILT_DIRECTION_ANY]?",
"description": "whether the tilt sensor is tilted"
},
"wedo2.motorOff": {
"message": "turn [MOTOR_ID] off",
"description": "turn a motor off"
},
"wedo2.motorOn": {
"message": "turn [MOTOR_ID] on",
"description": "turn a motor on indefinitely"
},
"wedo2.motorOnFor": {
"message": "turn [MOTOR_ID] on for [DURATION] seconds",
"description": "turn a motor on for some time"
},
"wedo2.playNoteFor": {
"message": "play note [NOTE] for [DURATION] seconds",
"description": "play a certain note for some time"
},
"wedo2.setLightHue": {
"message": "set light color to [HUE]",
"description": "set the LED color"
},
"wedo2.setMotorDirection": {
"message": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]",
"description": "set the motor's turn direction"
},
"wedo2.startMotorPower": {
"message": "set [MOTOR_ID] power to [POWER]",
"description": "set the motor's power and turn it on"
},
"wedo2.whenDistance": {
"message": "when distance [OP] [REFERENCE]",
"description": "check for when distance is < or > than reference"
},
"wedo2.whenTilted": {
"message": "when tilted [TILT_DIRECTION_ANY]",
"description": "check when tilted in a certain direction"
}
}