mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-23 06:02:42 -05:00
558 lines
No EOL
21 KiB
JSON
Executable file
558 lines
No EOL
21 KiB
JSON
Executable file
{
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"ev3.beepNote": {
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"message": "piepse Note [NOTE] für [TIME] Sek.",
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"description": "play some note on EV3 for some time"
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},
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"ev3.buttonPressed": {
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"message": "button [PORT] pressed?",
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"description": "is a button on some port pressed?"
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},
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"ev3.getBrightness": {
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"message": "Helligkeit",
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"description": "gets measured brightness"
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},
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"ev3.getDistance": {
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"message": "Abstand",
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"description": "gets measured distance"
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},
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"ev3.getMotorPosition": {
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"message": "motor [PORT] position",
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"description": "get the measured degrees a motor has turned"
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},
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"ev3.motorSetPower": {
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"message": "motor [PORT] set power [POWER] %",
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"description": "set a motor's power to some value"
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},
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"ev3.motorTurnClockwise": {
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"message": "motor [PORT] turn this way for [TIME] seconds",
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"description": "turn a motor clockwise for some time"
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},
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"ev3.motorTurnCounterClockwise": {
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"message": "motor [PORT] turn that way for [TIME] seconds",
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"description": "turn a motor counter-clockwise for some time"
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},
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"ev3.whenBrightnessLessThan": {
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"message": "when brightness < [DISTANCE]",
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"description": "when value measured by brightness sensor is less than some value"
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},
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"ev3.whenButtonPressed": {
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"message": "when button [PORT] pressed",
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"description": "when a button connected to a port is pressed"
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},
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"ev3.whenDistanceLessThan": {
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"message": "when distance < [DISTANCE]",
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"description": "when the value measured by the distance sensor is less than some value"
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},
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"microbit.buttonsMenu.any": {
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"message": "beliebiger",
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"description": "label for \"any\" element in button picker for micro:bit extension"
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},
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"microbit.clearDisplay": {
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"message": "clear display",
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"description": "display nothing on the micro:bit display"
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},
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"microbit.defaultTextToDisplay": {
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"message": "Hallo!",
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"description": "default text to display.\n IMPORTANT - the micro:bit only supports letters a-z, A-Z.\n Please substitute a default word in your language\n that can be written with those characters,\n substitute non-accented characters or leave it as \"Hello!\".\n Check the micro:bit site documentation for details"
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},
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"microbit.displaySymbol": {
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"message": "display [MATRIX]",
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"description": "display a pattern on the micro:bit display"
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},
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"microbit.displayText": {
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"message": "display [TEXT]",
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"description": "display text on the micro:bit display"
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},
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"microbit.gesturesMenu.jumped": {
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"message": "jumped",
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"description": "label for jumped gesture in gesture picker for micro:bit extension"
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},
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"microbit.gesturesMenu.moved": {
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"message": "moved",
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"description": "label for moved gesture in gesture picker for micro:bit extension"
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},
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"microbit.gesturesMenu.shaken": {
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"message": "shaken",
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"description": "label for shaken gesture in gesture picker for micro:bit extension"
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},
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"microbit.isButtonPressed": {
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"message": "[BTN] button pressed?",
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"description": "is the selected button on the micro:bit pressed?"
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},
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"microbit.isTilted": {
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"message": "tilted [DIRECTION]?",
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"description": "is the micro:bit is tilted in a direction?"
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},
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"microbit.pinStateMenu.off": {
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"message": "aus",
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"description": "label for off element in pin state picker for micro:bit extension"
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},
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"microbit.pinStateMenu.on": {
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"message": "an",
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"description": "label for on element in pin state picker for micro:bit extension"
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},
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"microbit.tiltAngle": {
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"message": "tilt angle [DIRECTION]",
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"description": "how much the micro:bit is tilted in a direction"
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},
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"microbit.tiltDirectionMenu.any": {
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"message": "beliebige",
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"description": "label for any direction element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.back": {
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"message": "hinten",
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"description": "label for back element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.front": {
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"message": "vorne",
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"description": "label for front element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.left": {
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"message": "links",
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"description": "label for left element in tilt direction picker for micro:bit extension"
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},
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"microbit.tiltDirectionMenu.right": {
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"message": "rechts",
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"description": "label for right element in tilt direction picker for micro:bit extension"
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},
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"microbit.whenButtonPressed": {
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"message": "when [BTN] button pressed",
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"description": "when the selected button on the micro:bit is pressed"
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},
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"microbit.whenGesture": {
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"message": "when [GESTURE]",
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"description": "when the selected gesture is detected by the micro:bit"
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},
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"microbit.whenPinConnected": {
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"message": "when pin [PIN] connected test",
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"description": "when the pin detects a connection to Earth/Ground"
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},
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"microbit.whenTilted": {
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"message": "when tilted [DIRECTION]",
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"description": "when the micro:bit is tilted in a direction"
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},
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"music.categoryName": {
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"message": "Musik",
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"description": "Label for the Music extension category"
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},
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"music.changeTempo": {
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"message": "ändere Tempo um [TEMPO]",
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"description": "change tempo (speed) for notes, drums, and rests played"
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},
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"music.drumBass": {
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"message": "(2) Basstrommel",
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"description": "Sound of bass drum as used in a standard drum kit"
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},
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"music.drumBongo": {
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"message": "(13) Bongo",
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"description": "Sound of a bongo being struck"
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},
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"music.drumCabasa": {
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"message": "(15) Cabasa",
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"description": "Sound of a cabasa being shaken"
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},
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"music.drumClaves": {
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"message": "(9) Klangstäbe",
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"description": "Sound of claves being struck together"
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},
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"music.drumClosedHiHat": {
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"message": "(6) Geschlossene Hi-Hat",
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"description": "Sound of a drum stick hitting a hi-hat while closed"
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},
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"music.drumConga": {
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"message": "(14) Konga",
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"description": "Sound of a conga being struck"
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},
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"music.drumCowbell": {
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"message": "(11) Kuhglocke",
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"description": "Sound of a cowbell being struck"
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},
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"music.drumCrashCymbal": {
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"message": "(4) Crash-Becken",
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"description": "Sound of a drum stick hitting a crash cymbal"
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},
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"music.drumCuica": {
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"message": "(18) Cuíca",
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"description": "Sound of a cuica being played"
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},
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"music.drumGuiro": {
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"message": "(16) Güiro",
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"description": "Sound of a guiro being played"
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},
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"music.drumHandClap": {
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"message": "(8) Klatschen",
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"description": "Sound of two hands clapping together"
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},
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"music.drumOpenHiHat": {
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"message": "(5) Offene Hi-Hat",
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"description": "Sound of a drum stick hitting a hi-hat while open"
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},
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"music.drumSideStick": {
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"message": "(3) Side-Stick",
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"description": "Sound of a drum stick hitting the side of a drum (usually the snare)"
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},
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"music.drumSnare": {
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"message": "(1) Snare-Drum",
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"description": "Sound of snare drum as used in a standard drum kit"
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},
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"music.drumTambourine": {
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"message": "(7) Tamburin",
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"description": "Sound of a tambourine being struck"
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},
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"music.drumTriangle": {
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"message": "(12) Triangel",
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"description": "Sound of a triangle (instrument) being struck"
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},
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"music.drumVibraslap": {
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"message": "(17) Vibraslap",
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"description": "Sound of a Vibraslap being played"
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},
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"music.drumWoodBlock": {
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"message": "(10) Holzblock",
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"description": "Sound of a wood block being struck"
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},
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"music.getTempo": {
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"message": "Tempo",
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"description": "get the current tempo (speed) for notes, drums, and rests played"
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},
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"music.instrumentBass": {
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"message": "(6) Bass-Gitarre",
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"description": "Sound of an accoustic upright bass"
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},
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"music.instrumentBassoon": {
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"message": "(14) Fagott",
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"description": "Sound of a bassoon being played"
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},
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"music.instrumentCello": {
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"message": "(8) Cello",
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"description": "Sound of a cello being played with a bow"
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},
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"music.instrumentChoir": {
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"message": "(15) Chor",
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"description": "Sound of a choir singing"
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},
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"music.instrumentClarinet": {
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"message": "(10) Klarinette",
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"description": "Sound of a clarinet being played"
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},
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"music.instrumentElectricGuitar": {
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"message": "(5) E-Gitarre",
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"description": "Sound of an electric guitar"
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},
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"music.instrumentElectricPiano": {
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"message": "(2) E-Piano",
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"description": "Sound of an electric piano"
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},
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"music.instrumentFlute": {
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"message": "(12) Querflöte",
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"description": "Sound of a flute being played"
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},
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"music.instrumentGuitar": {
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"message": "(4) Gitarre",
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"description": "Sound of an accoustic guitar"
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},
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"music.instrumentMarimba": {
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"message": "(19) Marimba",
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"description": "Sound of a marimba being struck"
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},
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"music.instrumentMusicBox": {
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"message": "(17) Musikbox",
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"description": "Sound of a music box playing"
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},
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"music.instrumentOrgan": {
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"message": "(3) Orgel",
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"description": "Sound of an organ"
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},
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"music.instrumentPiano": {
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"message": "(1) Klavier",
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"description": "Sound of a piano"
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},
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"music.instrumentPizzicato": {
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"message": "(7) Pizzicato",
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"description": "Sound of a string instrument (e.g. violin) being plucked"
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},
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"music.instrumentSaxophone": {
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"message": "(11) Saxophon",
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"description": "Sound of a saxophone being played"
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},
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"music.instrumentSteelDrum": {
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"message": "(18) Steel-Drum",
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"description": "Sound of a steel drum being struck"
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},
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"music.instrumentSynthLead": {
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"message": "(20) Lead-Synthesizer",
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"description": "Sound of a \"lead\" synthesizer being played"
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},
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"music.instrumentSynthPad": {
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"message": "(21) Pad-Synthesizer",
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"description": "Sound of a \"pad\" synthesizer being played"
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},
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"music.instrumentTrombone": {
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"message": "(9) Posaune",
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"description": "Sound of a trombone being played"
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},
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"music.instrumentVibraphone": {
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"message": "(16) Vibraphon",
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"description": "Sound of a vibraphone being struck"
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},
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"music.instrumentWoodenFlute": {
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"message": "(13) Blockflöte",
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"description": "Sound of a wooden flute being played"
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},
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"music.playDrumForBeats": {
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"message": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge",
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"description": "play drum sample for a number of beats"
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},
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"music.playNoteForBeats": {
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"message": "spiele Ton [NOTE] für [BEATS] Schläge",
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"description": "play a note for a number of beats"
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},
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"music.restForBeats": {
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"message": "pausiere [BEATS] Schläge",
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"description": "rest (play no sound) for a number of beats"
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},
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"music.setInstrument": {
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"message": "setze Instrument auf [INSTRUMENT]",
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"description": "set the instrument (e.g. piano, guitar, trombone) for notes played"
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},
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"music.setTempo": {
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"message": "setze Tempo auf [TEMPO]",
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"description": "set tempo (speed) for notes, drums, and rests played"
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},
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"pen.categoryName": {
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"message": "Malstift",
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"description": "Label for the pen extension category"
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},
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"pen.changeColorParam": {
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"message": "ändere Stift [COLOR_PARAM] um [VALUE]",
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"description": "change the state of a pen color parameter"
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},
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"pen.changeHue": {
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"message": "ändere Stiftfarbe um [HUE]",
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"description": "legacy pen blocks - change pen color"
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},
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"pen.changeShade": {
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"message": "ändere Farbstärke um [SHADE]",
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"description": "legacy pen blocks - change pen shade"
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},
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"pen.changeSize": {
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"message": "ändere Stiftdicke um [SIZE]",
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"description": "change the diameter of the trail left by a sprite"
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},
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"pen.clear": {
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"message": "Alles löschen",
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"description": "erase all pen trails and stamps"
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},
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"pen.colorMenu.brightness": {
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"message": "Helligkeit",
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"description": "label for brightness element in color picker for pen extension"
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},
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"pen.colorMenu.color": {
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"message": "Farbe",
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"description": "label for color element in color picker for pen extension"
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},
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"pen.colorMenu.saturation": {
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"message": "Sättigung",
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"description": "label for saturation element in color picker for pen extension"
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},
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"pen.colorMenu.transparency": {
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"message": "Transparenz",
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"description": "label for transparency element in color picker for pen extension"
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},
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"pen.penDown": {
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"message": "schalte Stift ein",
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"description": "start leaving a trail when the sprite moves"
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},
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"pen.penUp": {
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"message": "schalte Stift aus",
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"description": "stop leaving a trail behind the sprite"
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},
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"pen.setColor": {
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"message": "setze Stiftfarbe auf [COLOR]",
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"description": "set the pen color to a particular (RGB) value"
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},
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"pen.setColorParam": {
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"message": "setze Stift [COLOR_PARAM] auf [VALUE]",
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"description": "set the state for a pen color parameter e.g. saturation"
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},
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"pen.setHue": {
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"message": "setze Stiftfarbe auf [HUE]",
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"description": "legacy pen blocks - set pen color to number"
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},
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"pen.setShade": {
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"message": "setze Farbstärke auf [SHADE]",
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"description": "legacy pen blocks - set pen shade"
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},
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"pen.setSize": {
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"message": "setze Stiftdicke auf [SIZE]",
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"description": "set the diameter of a trail left by a sprite"
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},
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"pen.stamp": {
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"message": "Abdruck",
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"description": "render current costume on the background"
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},
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"speech.defaultWhenIHearValue": {
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"message": "los geht's",
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"description": "The default phrase/word that, when heard, triggers the event."
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},
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"speech.extensionName": {
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"message": "Speech to Text",
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"description": "Name of extension that adds speech recognition blocks. Do Not translate Google."
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},
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"speech.listenAndWait": {
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"message": "hör zu und warte",
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"description": "Start listening to the microphone and wait for a result from the speech recognition system."
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},
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"speech.speechReporter": {
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"message": "Sprach",
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"description": "Get the text of spoken words transcribed by the speech recognition system."
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},
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"speech.whenIHear": {
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"message": "Wenn ich [PHRASE]höhre",
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"description": "Event that triggers when the text entered on the block is recognized by the speech recognition system."
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},
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"text2speech.defaultTextToSpeak": {
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"message": "Hallo",
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"description": "hello: the default text to speak"
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},
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"text2speech.kitten": {
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"message": "Kätzchen",
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"description": "A baby cat."
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},
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"text2speech.max": {
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"message": "Max",
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"description": "Name for a voice with ambiguous gender."
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},
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"text2speech.monster": {
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"message": "Monster",
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"description": "Name for a funny voice with a low pitch."
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},
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"text2speech.quinn": {
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"message": "Quinn",
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"description": "Name for a voice with ambiguous gender."
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},
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"text2speech.setVoiceBlock": {
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"message": "Ändere die Stimme zu [VOICE]",
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"description": "Set the voice for speech synthesis."
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},
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"text2speech.speakAndWaitBlock": {
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"message": "Sage [WORDS]",
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"description": "Speak some words."
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},
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"text2speech.squeak": {
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"message": "Quietschen",
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"description": "Name for a funny voice with a high pitch."
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},
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"translate.categoryName": {
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"message": "Übersetzen",
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"description": "Name of extension that adds translate blocks"
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},
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"translate.defaultTextToTranslate": {
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"message": "Hallo",
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"description": "hello: the default text to translate"
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},
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"translate.translateBlock": {
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"message": "übersetze [WORDS] nach [LANGUAGE]",
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"description": "translate some text to a different language"
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},
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"translate.viewerLanguage": {
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"message": "Sprache",
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"description": "the languge of the project viewer"
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},
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"videoSensing.categoryName": {
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"message": "Video-Erfassung",
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"description": "Label for the video sensing extension category"
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},
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"videoSensing.direction": {
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"message": "Richtung",
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"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
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},
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"videoSensing.motion": {
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"message": "Bewegung",
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"description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
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},
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"videoSensing.off": {
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"message": "aus",
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"description": "Option for the \"turn video [STATE]\" block"
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},
|
|
"videoSensing.on": {
|
|
"message": "an",
|
|
"description": "Option for the \"turn video [STATE]\" block"
|
|
},
|
|
"videoSensing.onFlipped": {
|
|
"message": "auf gespiegelt",
|
|
"description": "Option for the \"turn video [STATE]\" block that causes the video to be flipped horizontally (reversed as in a mirror)"
|
|
},
|
|
"videoSensing.setVideoTransparency": {
|
|
"message": "setze Video-Transparenz auf [TRANSPARENCY]",
|
|
"description": "Controls transparency of the video preview layer"
|
|
},
|
|
"videoSensing.sprite": {
|
|
"message": "Figur",
|
|
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
|
|
},
|
|
"videoSensing.stage": {
|
|
"message": "Bühne",
|
|
"description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block"
|
|
},
|
|
"videoSensing.videoOn": {
|
|
"message": "Video-[ATTRIBUTE] von [SUBJECT]",
|
|
"description": "Reporter that returns the amount of [ATTRIBUTE] for the selected [SUBJECT]"
|
|
},
|
|
"videoSensing.videoToggle": {
|
|
"message": "schalte Video [VIDEO_STATE]",
|
|
"description": "Controls display of the video preview layer"
|
|
},
|
|
"videoSensing.whenMotionGreaterThan": {
|
|
"message": "Wenn Video-Bewegung > [REFERENCE]",
|
|
"description": "Event that triggers when the amount of motion is greater than [REFERENCE]"
|
|
},
|
|
"wedo2.getDistance": {
|
|
"message": "Abstand",
|
|
"description": "the value returned by the distance sensor"
|
|
},
|
|
"wedo2.getTiltAngle": {
|
|
"message": "tilt angle [TILT_DIRECTION]",
|
|
"description": "the angle returned by the tilt sensor"
|
|
},
|
|
"wedo2.isTilted": {
|
|
"message": "tilted [TILT_DIRECTION_ANY]?",
|
|
"description": "whether the tilt sensor is tilted"
|
|
},
|
|
"wedo2.motorOff": {
|
|
"message": "turn [MOTOR_ID] off",
|
|
"description": "turn a motor off"
|
|
},
|
|
"wedo2.motorOn": {
|
|
"message": "turn [MOTOR_ID] on",
|
|
"description": "turn a motor on indefinitely"
|
|
},
|
|
"wedo2.motorOnFor": {
|
|
"message": "turn [MOTOR_ID] on for [DURATION] seconds",
|
|
"description": "turn a motor on for some time"
|
|
},
|
|
"wedo2.playNoteFor": {
|
|
"message": "play note [NOTE] for [DURATION] seconds",
|
|
"description": "play a certain note for some time"
|
|
},
|
|
"wedo2.setLightHue": {
|
|
"message": "set light color to [HUE]",
|
|
"description": "set the LED color"
|
|
},
|
|
"wedo2.setMotorDirection": {
|
|
"message": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]",
|
|
"description": "set the motor's turn direction"
|
|
},
|
|
"wedo2.startMotorPower": {
|
|
"message": "set [MOTOR_ID] power to [POWER]",
|
|
"description": "set the motor's power and turn it on"
|
|
},
|
|
"wedo2.whenDistance": {
|
|
"message": "when distance [OP] [REFERENCE]",
|
|
"description": "check for when distance is < or > than reference"
|
|
},
|
|
"wedo2.whenTilted": {
|
|
"message": "when tilted [TILT_DIRECTION_ANY]",
|
|
"description": "check when tilted in a certain direction"
|
|
}
|
|
} |