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233 lines
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37 KiB
JSON
233 lines
No EOL
37 KiB
JSON
{
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"annualReport.subnavMessage": "Μήνυμα",
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"annualReport.subnavMission": "Αποστολή",
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"annualReport.subnavMilestones": "Ορόσημα",
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"annualReport.subnavReach": "Reach",
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"annualReport.subnavInitiatives": "Initiatives",
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"annualReport.subnavFinancials": "Financials",
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"annualReport.subnavSupporters": "Supporters",
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"annualReport.subnavTeam": "Team",
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"annualReport.subnavDonate": "Κάντε δωρεά",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.messageTitle": "Message from the Scratch Team",
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"annualReport.messageP1": "Το 2019 ήταν μια χρονιά μεγάλης προόδου για το Scratch. Ξεκινήσαμε τη χρονιά με την κυκλοφορία του Scratch 3.0, της νεότερης γενιάς του Scratch, που έχει σχεδιαστεί για να κεντρίζει τη δημιουργικότητα των παιδιών και να εμπλέκει παιδιά με διαφορετικά ενδιαφέροντα και υπόβαθρα. Γιορτάσαμε το τέλος της χρονιάς με τη μετακόμιση της ομάδας μας από το MIT στο νέο της σπίτι στο Scratch Foundation, σε έναν παιχνιδιάρικο χώρο στον πρώτο όροφο κοντά στον South Station στη Βοστώνη. Καθ' όλη τη διάρκεια του έτους, η κοινότητα του Scratch συνέχισε να ευδοκιμεί και να αναπτύσσεται: Περισσότεροι από 20 εκατομμύρια νέοι δημιούργησαν έργα με το Scratch το 2019, μια αύξηση 48% σε σχέση με το προηγούμενο έτος.",
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"annualReport.messageP2": "Ο αντίκτυπος και η σημασία του Scratch αναδείχθηκαν το 2020, καθώς η πανδημία COVID ανάγκασε τα σχολεία να κλείσουν. Η δραστηριότητα στη διαδικτυακή κοινότητα του Scratch υπερδιπλασιάστηκε, καθώς οι νέοι, κλεισμένοι στα σπίτια τους, στράφηκαν στο Scratch για να εκφραστούν δημιουργικά και να συνδεθούν μεταξύ τους. Οι Scratchers συμμετείχαν επίσης ενεργά στο Black Lives Matter και σε άλλα κινήματα για τη φυλετική δικαιοσύνη και ισότητα, δημιουργώντας έργα κινουμένων σχεδίων και στούντιο για τη διάδοση της ευαισθητοποίησης και τη διεκδίκηση αλλαγών.",
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"annualReport.messageP3": "Από τη στιγμή που λανσάραμε το Scratch το 2007, πάντα βλέπαμε το Scratch ως κάτι περισσότερο από μια γλώσσα προγραμματισμού. Το Scratch παρέχει ευκαιρίες σε όλους τους νέους, από κάθε υπόβαθρο, να αναπτύξουν τη φωνή τους, να εκφράσουν τις ιδέες τους και να δημιουργήσουν ο ένας με τον άλλον. Μας αρέσει να βλέπουμε τους τρόπους με τους οποίους οι μαθητές του Scratch ανταποκρίθηκαν στις πρόσφατες κοινωνικές προκλήσεις με δημιουργικότητα, συνεργασία, φροντίδα και καλοσύνη.",
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"annualReport.messageP4": "Σε αυτή την Ετήσια Έκθεση, θα μοιραστούμε περισσότερα για την αποστολή, τα σχέδια, τον αντίκτυπο και την εμβέλεια του Scratch, υποστηριζόμενοι από παραδείγματα για το πώς το Scratch διευρύνει τις ευκαιρίες μάθησης για μια μεγάλη ποικιλία νέων σε όλο τον κόσμο, τόσο στα σχολεία όσο και κατά τη διάρκεια της ζωής τους.",
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"annualReport.messageP5": "Είμαστε περήφανοι για όσα δημιουργούν και μαθαίνουν οι νέοι με το Scratch σήμερα και δεσμευόμαστε να παρέχουμε περισσότερες ευκαιρίες σε περισσότερους νέους στο μέλλον.",
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"annualReport.messageSignature": "- Η ομάδα του Scratch",
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"annualReport.covidResponseTitle": "Το Scratch ανταποκρίνεται στον COVID",
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"annualReport.covidResponseP1": "Καθώς γράφουμε αυτή την ετήσια έκθεση, διανύουμε μήνες μετά την πανδημία COVID. Από τα μέσα Μαρτίου 2020, το γραφείο του Scratch έχει κλείσει και τα μέλη της ομάδας Scratch εργάζονται ενεργά από το σπίτι τους για να υποστηρίξουν τα παιδιά και τους εκπαιδευτικούς σε όλο τον κόσμο, των οποίων οι ζωές έχουν διαταραχθεί από την πανδημία.",
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"annualReport.covidResponseP2": "Στις 17 Μαρτίου, ξεκινήσαμε την πρωτοβουλία #ScratchAtHome για να δώσουμε στα παιδιά, τις οικογένειες και τους εκπαιδευτικούς ιδέες για δημιουργικές μαθησιακές δραστηριότητες με το Scratch στο σπίτι. Συνεχίζουμε να προσθέτουμε εκπαιδευτικά βίντεο και άλλους πόρους στο {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome σελίδα",
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"annualReport.covidResponseP3": "Η δραστηριότητα στο {scratchCommunityLink} έχει υπερδιπλασιαστεί σε σχέση με πέρυσι. Οι Scratchers δημιουργούν και μοιράζονται έργα για να στηρίξουν και να εμπνεύσουν τους άλλους κατά τη διάρκεια της πανδημίας - με έργα και στούντιο που προσφέρουν ιδέες για άσκηση στο σπίτι, συμβουλές για να παραμείνουν υγιείς, χιούμορ για να φτιάξει ο ένας το κέφι του άλλου και ευχαριστίες προς τους βασικούς εργαζόμενους.",
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"annualReport.covidResponseScratchCommunity": "Διαδικτυακή κοινότητα του Scratch",
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"annualReport.missionTitle": "Η αποστολή μας",
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"annualReport.missionSubtitle": "Αποστολή μας είναι να παρέχουμε σε όλα τα παιδιά, από όλα τα περιβάλλοντα, ευκαιρίες να φαντάζονται, να δημιουργούν και να συνεργάζονται με τις νέες τεχνολογίες, ώστε να μπορούν να διαμορφώσουν τον κόσμο του αύριο.",
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"annualReport.missionP1": "Δεσμευόμαστε να δίνουμε προτεραιότητα στην ισότητα σε όλες τις πτυχές του έργου μας, με ιδιαίτερη έμφαση σε πρωτοβουλίες και προσεγγίσεις που υποστηρίζουν τα παιδιά, τις οικογένειες και τους εκπαιδευτικούς που βρίσκονται πιο μακριά από την εκπαιδευτική δικαιοσύνη.",
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"annualReport.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
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"annualReport.missionP3": "Κατά την ανάπτυξη νέων τεχνολογιών, δραστηριοτήτων και μαθησιακού υλικού, καθοδηγούμαστε από αυτό που ονομάζουμε{fourPsItalics}:",
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"annualReport.fourPs": "Τα τέσσερα Π της δημιουργικής μάθησης",
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"annualReport.missionProjectsTitle": "Έργα",
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"annualReport.missionPeersTitle": "Συνομήλικοι",
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"annualReport.missionPassionTitle": "Πάθος",
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"annualReport.missionPlayTitle": "Αναπαραγωγή",
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"annualReport.missionProjectsDescription": "Να εμπλέκουν τα παιδιά στο σχεδιασμό, τη δημιουργία και τη δημιουργική έκφραση.",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPassionDescription": "Δώστε στα παιδιά τη δυνατότητα να αξιοποιήσουν τα ενδιαφέροντά τους και να εργαστούν σε έργα με προσωπικό νόημα.",
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"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.milestonesTitle": "Ορόσημα",
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"annualReport.milestonesDescription": "Ακολουθούν ορισμένα σημαντικά γεγονότα και επιτεύγματα στην ιστορία του Scratch και της παγκόσμιας κοινότητας του Scratch.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
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"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
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"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
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"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
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"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
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"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
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"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
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"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Reaching Children Around the World",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachMillion": "million",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachProjectsCreated": "Projects Created",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
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"annualReport.reachGlobalCommunity": "Our Global Community",
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"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "on a logarithmic scale",
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"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
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"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.initiativesTitle": "Initiatives",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.equity": "Equity",
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"annualReport.globalStrategy": "Global Strategy",
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"annualReport.toolsTitle": "Creative Tools",
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"annualReport.toolsIntro": "Πειραματιζόμαστε συνεχώς και καινοτομούμε με νέες τεχνολογίες και νέα σχέδια - προσπαθώντας πάντα να παρέχουμε στα παιδιά νέους τρόπους για να δημιουργούν, να συνεργάζονται και να μαθαίνουν.",
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"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
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"annualReport.toolsLaunch": "Launch of Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "Text-to-Speech",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsNumProjects": "330,000+",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
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"annualReport.toolsMostPopular": "Most Popular",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
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"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
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"annualReport.toolsTranslate": "Μετάφρασε",
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"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Collaboration with Google",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Συνεργασία με τη LEGO Education",
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"annualReport.toolsVideoTutorials": "Εκπαιδευτικά Βίντεο",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.toolsApp": "Scratch App Supports Learning Offline",
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"annualReport.toolsDownloadLink": "downloadable app",
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"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
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"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
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"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
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"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
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"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
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"annualReport.communityTitle": "Κοινότητα",
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"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
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"annualReport.communitySpotlight": "Community — Spotlight Story",
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"annualReport.communityTeam": "Scratch Community Team",
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"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
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"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
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"annualReport.communityModerationTitle": "Community Moderation",
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"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
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"annualReport.communityGuidelinesTitle": "Οδηγίες Kοινότητας",
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"annualReport.communityGuidelinesInfo": "Το Scratch καλωσορίζει όλα τα άτομα ανεξαρτήτως ηλικίας, φυλής, έθνους, θρησκείας, ικανότητας, σεξουαλικού προσανατολισμού και φύλου.",
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"annualReport.communityGuidelinesRespect": "Να είστε ευγενικοί.",
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"annualReport.communityGuidelinesShare": "Κοινή χρήση",
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"annualReport.communityGuidelinesHonest": "Να είστε ειλικρινείς.",
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"annualReport.communityGuidelinesConstructive": "Είμαστε εποικοδομητικοί.",
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"annualReport.communityGuidelinesPrivacy": "Μην μοιράζεστε προσωπικές πληροφορίες.",
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"annualReport.communityGuidelinesFriendly": "Βοηθάμε στο να διατηρείται η σελίδα φιλική.",
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"annualReport.communityEngagementTitle": "Community Engagement",
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"annualReport.storySwap": "Story Swap",
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"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
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"annualReport.communitySDSTitle": "Scratch Design Studios",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communityDayintheLife": "Day in the Life",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityYear3000": "Year 3000",
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"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
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"annualReport.communityBounce": "Bounce",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityMonochromatic": "Monochromatic",
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"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
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"annualReport.communityQuotes": "Community — Quotes",
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"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
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"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
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"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
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"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
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"annualReport.studio": "studio",
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"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
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"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
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"annualReport.communityChangeTitle": "We see young people as agents of change.",
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"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
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"annualReport.watchVideo": "Παρακολουθήστε Βίντεο",
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"annualReport.schoolsTitle": "Schools",
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"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
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"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
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"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
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"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
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||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
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||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
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||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
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||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
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||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
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||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
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||
"annualReport.extendingReachHeader": "Extending the Reach",
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||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
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||
"annualReport.codeYourHero": "Code Your Hero",
|
||
"annualReport.inTheNewsHeader": "In the News",
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||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
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"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
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"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
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||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
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||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
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||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
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||
"annualReport.conferencesEuropeTitle": "Europe",
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||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||
"annualReport.conferencesAfricaTitle": "Africa",
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||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||
"annualReport.financialsTitle": "Financials - 2019",
|
||
"annualReport.financialsButton": "2019 Audited Financials",
|
||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
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||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||
"annualReport.supportersQuote": "Η διασφάλιση ότι το Scratch παραμένει δωρεάν και προσβάσιμο για τα παιδιά παντού είναι ένας από τους πιο αποτελεσματικούς τρόπους με τους οποίους μπορούμε να βοηθήσουμε τους νέους μαθητές να συμμετάσχουν και να ευδοκιμήσουν σε έναν ολοένα και πιο ψηφιακό κόσμο. Η υποστήριξη του Scratch είναι σήμερα πιο σημαντική από ποτέ.",
|
||
"annualReport.supportersThankYou": "Ευχαριστούμε τους υποστηρικτές μας",
|
||
"annualReport.supportersAllDescription": "Αποστολή μας είναι να παρέχουμε σε όλα τα παιδιά, από όλα τα περιβάλλοντα, ευκαιρίες να φαντάζονται, να δημιουργούν και να μοιράζονται με τις νέες τεχνολογίες. Θέλουμε να ευχαριστήσουμε όλους τους υποστηρικτές του Scratch που, από τότε που ξεκινήσαμε να δουλεύουμε πάνω στο Scratch το 2002, μας βοήθησαν να δημιουργήσουμε εκπληκτικές μαθησιακές εμπειρίες για εκατομμύρια νέους σε όλο τον κόσμο. Ο παρακάτω κατάλογος βασίζεται στις αθροιστικές δωρεές προς το Scratch (τόσο στο MIT όσο και στο Ίδρυμα Scratch) μέχρι τις 31 Δεκεμβρίου 2019.",
|
||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||
"annualReport.leadershipTitle": "Our Team",
|
||
"annualReport.leadershipBoard": "Board of Directors",
|
||
"annualReport.leadershipChair": "Chair",
|
||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||
"annualReport.leadershipBoardMember": "Board Member",
|
||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||
"annualReport.leadershipFormerPresident": "Former President",
|
||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||
"annualReport.leadershipBoardSecretaryTreasurer": "Γραμματέας & Ταμίας του Διοικητικού Συμβουλίου",
|
||
"annualReport.leadershipBoardSecretary": "Γραμματέας Διοικητικού Συμβουλίου",
|
||
"annualReport.leadershipBoardTreasurer": "Ταμίας του Διοικητικού Συμβουλίου",
|
||
"annualReport.leadershipScratchTeam": "Η ομάδα του Scratch",
|
||
"annualReport.leadershipInterim": "Προσωρινός εκτελεστικός διευθυντής",
|
||
"annualReport.donateTitle": "Υποστηρίξτε μας",
|
||
"annualReport.donateMessage": "Η υποστήριξή σας μας επιτρέπει να παρέχουμε το Scratch δωρεάν για όλους, διατηρεί τους διακομιστές μας σε λειτουργία και, το πιο σημαντικό, μας δίνει τη δυνατότητα να παρέχουμε στα παιδιά σε όλο τον κόσμο την ευκαιρία να φαντάζονται, να δημιουργούν και να μοιράζονται. Σας ευχαριστούμε!",
|
||
"annualReport.donateButton": "Κάντε δωρεά"
|
||
} |