{ "boost.color.any": "any color", "boost.color.black": "black", "boost.color.blue": "blue", "boost.color.green": "green", "boost.color.red": "red", "boost.color.white": "white", "boost.color.yellow": "yellow", "boost.getMotorPosition": "motor [MOTOR_REPORTER_ID] position", "boost.getTiltAngle": "tilt angle [TILT_DIRECTION]", "boost.motorDirection.backward": "that way", "boost.motorDirection.forward": "this way", "boost.motorDirection.reverse": "reverse", "boost.motorOff": "turn motor [MOTOR_ID] off", "boost.motorOn": "turn motor [MOTOR_ID] on", "boost.motorOnFor": "turn motor [MOTOR_ID] for [DURATION] seconds", "boost.motorOnForRotation": "turn motor [MOTOR_ID] for [ROTATION] rotations", "boost.seeingColor": "seeing [COLOR] brick?", "boost.setLightHue": "set light color to [HUE]", "boost.setMotorDirection": "set motor [MOTOR_ID] direction [MOTOR_DIRECTION]", "boost.setMotorPower": "set motor [MOTOR_ID] speed to [POWER] %", "boost.tiltDirection.any": "any", "boost.tiltDirection.down": "down", "boost.tiltDirection.left": "left", "boost.tiltDirection.right": "right", "boost.tiltDirection.up": "up", "boost.whenColor": "when [COLOR] brick seen", "boost.whenTilted": "when tilted [TILT_DIRECTION_ANY]", "ev3.beepNote": "piepse Note [NOTE] für [TIME] Sek.", "ev3.buttonPressed": "Knopf [PORT] gedrückt?", "ev3.getBrightness": "Helligkeit", "ev3.getDistance": "Abstand", "ev3.getMotorPosition": "Position von Motor [PORT]", "ev3.motorSetPower": "setze Leistung von Motor [PORT] auf [POWER]%", "ev3.motorTurnClockwise": "drehe Motor [PORT] für [TIME]Sekunden rechtsherum", "ev3.motorTurnCounterClockwise": "drehe Motor [PORT]für [TIME]Sekunden linksherum", "ev3.whenBrightnessLessThan": "Wenn Helligkeit < [DISTANCE]", "ev3.whenButtonPressed": "Wenn der Knopf [PORT] gedrückt wird", "ev3.whenDistanceLessThan": "Wenn Abstand < [DISTANCE]", "gdxfor.getAcceleration": "Beschleunigung [DIRECTION]", "gdxfor.getForce": "Kraft", "gdxfor.getSpin": "Rotationsgeschwindigkeit [DIRECTION]", "gdxfor.getTilt": "Neigungswinkel [TILT]", "gdxfor.isFreeFalling": "fallend?", "gdxfor.isTilted": "geneigt [TILT]?", "gdxfor.pulled": "gezogen", "gdxfor.pushed": "gedrückt", "gdxfor.shaken": "geschüttelt", "gdxfor.startedFalling": "begonnen zu fallen", "gdxfor.tiltDirectionMenu.any": "irgendwohin", "gdxfor.tiltDirectionMenu.back": "nach hinten", "gdxfor.tiltDirectionMenu.front": "nach vorne", "gdxfor.tiltDirectionMenu.left": "nach links", "gdxfor.tiltDirectionMenu.right": "nach rechts", "gdxfor.turnedFaceDown": "turned face down", "gdxfor.turnedFaceUp": "turned face up", "gdxfor.whenForcePushedOrPulled": "Wenn Kraftsensor [PUSH_PULL]", "gdxfor.whenGesture": "Wenn [GESTURE]", "gdxfor.whenTilted": "Wenn geneigt [TILT]", "makeymakey.downArrow": "Pfeil nach unten", "makeymakey.downArrowShort": "nach unten", "makeymakey.leftArrow": "Pfeil nach links", "makeymakey.leftArrowShort": "nach links", "makeymakey.rightArrow": "Pfeil nach rechts", "makeymakey.rightArrowShort": "nach rechts", "makeymakey.spaceKey": "Leertaste", "makeymakey.upArrow": "Pfeil nach oben", "makeymakey.upArrowShort": "nach oben", "makeymakey.whenKeyPressed": "Wenn Taste [KEY] gedrückt", "makeymakey.whenKeysPressedInOrder": "Wenn [SEQUENCE] der Reihe nach gedrückt", "microbit.buttonsMenu.any": "beliebiger", "microbit.clearDisplay": "zeige nichts an", "microbit.defaultTextToDisplay": "Hallo!", "microbit.displaySymbol": "zeige [MATRIX] an", "microbit.displayText": "zeige Text [TEXT] an", "microbit.gesturesMenu.jumped": "hochgehüpft", "microbit.gesturesMenu.moved": "bewegt", "microbit.gesturesMenu.shaken": "geschüttelt", "microbit.isButtonPressed": "Knopf [BTN] gedrückt? ", "microbit.isTilted": "[DIRECTION] geneigt?", "microbit.pinStateMenu.off": "aus", "microbit.pinStateMenu.on": "an", "microbit.tiltAngle": "Neigungswinkel [DIRECTION]", "microbit.tiltDirectionMenu.any": "beliebig", "microbit.tiltDirectionMenu.back": "nach hinten", "microbit.tiltDirectionMenu.front": "nach vorne", "microbit.tiltDirectionMenu.left": "nach links", "microbit.tiltDirectionMenu.right": "nach rechts", "microbit.whenButtonPressed": "Wenn Knopf [BTN]gedrückt wird", "microbit.whenGesture": "Wenn [GESTURE]", "microbit.whenPinConnected": "Wenn Pin [PIN] angeschlossen ist", "microbit.whenTilted": "Wenn [DIRECTION] geneigt", "music.categoryName": "Musik", "music.changeTempo": "ändere Tempo um [TEMPO]", "music.drumBass": "(2) Basstrommel", "music.drumBongo": "(13) Bongo", "music.drumCabasa": "(15) Cabasa", "music.drumClaves": "(9) Klangstäbe", "music.drumClosedHiHat": "(6) Geschlossene Hi-Hat", "music.drumConga": "(14) Konga", "music.drumCowbell": "(11) Kuhglocke", "music.drumCrashCymbal": "(4) Crash-Becken", "music.drumCuica": "(18) Cuíca", "music.drumGuiro": "(16) Güiro", "music.drumHandClap": "(8) Klatschen", "music.drumOpenHiHat": "(5) Offene Hi-Hat", "music.drumSideStick": "(3) Side-Stick", "music.drumSnare": "(1) Snare-Drum", "music.drumTambourine": "(7) Tamburin", "music.drumTriangle": "(12) Triangel", "music.drumVibraslap": "(17) Vibraslap", "music.drumWoodBlock": "(10) Holzblock", "music.getTempo": "Tempo", "music.instrumentBass": "(6) Bass-Gitarre", "music.instrumentBassoon": "(14) Fagott", "music.instrumentCello": "(8) Cello", "music.instrumentChoir": "(15) Chor", "music.instrumentClarinet": "(10) Klarinette", "music.instrumentElectricGuitar": "(5) E-Gitarre", "music.instrumentElectricPiano": "(2) E-Piano", "music.instrumentFlute": "(12) Querflöte", "music.instrumentGuitar": "(4) Gitarre", "music.instrumentMarimba": "(19) Marimba", "music.instrumentMusicBox": "(17) Musikbox", "music.instrumentOrgan": "(3) Orgel", "music.instrumentPiano": "(1) Klavier", "music.instrumentPizzicato": "(7) Pizzicato", "music.instrumentSaxophone": "(11) Saxophon", "music.instrumentSteelDrum": "(18) Steel-Drum", "music.instrumentSynthLead": "(20) Lead-Synthesizer", "music.instrumentSynthPad": "(21) Pad-Synthesizer", "music.instrumentTrombone": "(9) Posaune", "music.instrumentVibraphone": "(16) Vibraphon", "music.instrumentWoodenFlute": "(13) Blockflöte", "music.midiPlayDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge", "music.midiSetInstrument": "setze Instrument auf [INSTRUMENT]", "music.playDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge", "music.playNoteForBeats": "spiele Ton [NOTE] für [BEATS] Schläge", "music.restForBeats": "pausiere [BEATS] Schläge", "music.setInstrument": "setze Instrument auf [INSTRUMENT]", "music.setTempo": "setze Tempo auf [TEMPO]", "pen.categoryName": "Malstift", "pen.changeColorParam": "ändere Stift [COLOR_PARAM] um [VALUE]", "pen.changeHue": "ändere Stiftfarbe um [HUE]", "pen.changeShade": "ändere Farbstärke um [SHADE]", "pen.changeSize": "ändere Stiftdicke um [SIZE]", "pen.clear": "lösche alles", "pen.colorMenu.brightness": "Helligkeit", "pen.colorMenu.color": "Farbe", "pen.colorMenu.saturation": "Sättigung", "pen.colorMenu.transparency": "Transparenz", "pen.penDown": "schalte Stift ein", "pen.penUp": "schalte Stift aus", "pen.setColor": "setze Stiftfarbe auf [COLOR]", "pen.setColorParam": "setze Stift [COLOR_PARAM] auf [VALUE]", "pen.setHue": "setze Stiftfarbe auf [HUE]", "pen.setShade": "setze Farbstärke auf [SHADE]", "pen.setSize": "setze Stiftdicke auf [SIZE]", "pen.stamp": "hinterlasse Abdruck", "speech.defaultWhenIHearValue": "los geht's", "speech.extensionName": "Sprache zu Text", "speech.listenAndWait": "hör zu und warte", "speech.speechReporter": "Gesprochenes", "speech.whenIHear": "Wenn ich [PHRASE]höre", "text2speech.alto": "Alt", "text2speech.categoryName": "Text zu Sprache", "text2speech.defaultTextToSpeak": "Hallo", "text2speech.giant": "Riese", "text2speech.kitten": "Kätzchen", "text2speech.setLanguageBlock": "setze Sprache auf [LANGUAGE]", "text2speech.setVoiceBlock": "ändere die Stimme zu [VOICE]", "text2speech.speakAndWaitBlock": "sage [WORDS]", "text2speech.squeak": "Quietschen", "text2speech.tenor": "Tenor", "translate.categoryName": "Übersetzung", "translate.defaultTextToTranslate": "Hallo", "translate.translateBlock": "übersetze [WORDS] nach [LANGUAGE]", "translate.viewerLanguage": "Sprache", "videoSensing.categoryName": "Video-Erfassung", "videoSensing.direction": "Richtung", "videoSensing.motion": "Bewegung", "videoSensing.off": "aus", "videoSensing.on": "an", "videoSensing.onFlipped": "auf gespiegelt", "videoSensing.setVideoTransparency": "setze Video-Transparenz auf [TRANSPARENCY]", "videoSensing.sprite": "Figur", "videoSensing.stage": "Bühne", "videoSensing.videoOn": "Video-[ATTRIBUTE] von [SUBJECT]", "videoSensing.videoToggle": "schalte Video [VIDEO_STATE]", "videoSensing.whenMotionGreaterThan": "Wenn Video-Bewegung > [REFERENCE]", "wedo2.getDistance": "Abstand", "wedo2.getTiltAngle": "Neigungswinkel [TILT_DIRECTION]", "wedo2.isTilted": "[TILT_DIRECTION_ANY] geneigt?", "wedo2.motorDirection.backward": "linksherum", "wedo2.motorDirection.forward": "rechtsherum", "wedo2.motorDirection.reverse": "andersherum", "wedo2.motorId.a": "Motor A", "wedo2.motorId.all": "alle Motoren", "wedo2.motorId.b": "Motor B", "wedo2.motorId.default": "Motor", "wedo2.motorOff": "schalte [MOTOR_ID] aus", "wedo2.motorOn": "schalte [MOTOR_ID] an", "wedo2.motorOnFor": "schalte [MOTOR_ID] für [DURATION] Sekunden an", "wedo2.playNoteFor": "spiele Note [NOTE] für [DURATION] Sekunden", "wedo2.setLightHue": "setze Lichtfarbe auf [HUE]", "wedo2.setMotorDirection": "setze Richtung von [MOTOR_ID] auf [MOTOR_DIRECTION]", "wedo2.startMotorPower": "setze Leistung von [MOTOR_ID] auf [POWER]", "wedo2.tiltDirection.any": "beliebig", "wedo2.tiltDirection.down": "nach unten", "wedo2.tiltDirection.left": "nach links", "wedo2.tiltDirection.right": "nach rechts", "wedo2.tiltDirection.up": "nach oben", "wedo2.whenDistance": "Wenn Abstand [OP] [REFERENCE]", "wedo2.whenTilted": "Wenn [TILT_DIRECTION_ANY] geneigt" }