{ "annualReport.subnavMessage": "Паведамленне", "annualReport.subnavMission": "Місія", "annualReport.subnavMilestones": "Выбітныя падзеі", "annualReport.subnavReach": "Дасягненні", "annualReport.subnavInitiatives": "Ініцыятывы", "annualReport.subnavFinancials": "Фінансавыя паказчыкі", "annualReport.subnavSupporters": "Падтрымка", "annualReport.subnavTeam": "Каманда", "annualReport.subnavDonate": "Ахвяраваць", "annualReport.mastheadYear": "Штогазовая справаздача 2019", "annualReport.mastheadTitle": "Ствараем свет творчай адукацыі", "annualReport.messageTitle": "Паведамленне ад каманды Scratch", "annualReport.messageP1": "2019 быў годам значнага прагрэсу для Scratch. Мы пачалі год з запуска Scratch 3.0, нашага новага пакалення Scratch, накіраванае на развіццё творчых здольнасцяў дзяцей і заахвочвання дзяцей з рознымі зацікаўленасцямі і падрыхтоўкай. З нашай камандай мы адзначылі заканчэнне года пераездам з будынка МТІ ў новае гульнявое памяшканне на першым паверсе каля Паўднёвага вакзала ў Бостане. На працягу года супольнасць Scratch працягвала расці: болей 20 млн маладых людзей стваралі праекты з Scratch у 2019, і гэта павелічэнне на 48% у параўнанні з папярэднім годам.", "annualReport.messageP2": "Уплыў і важнасць Scratch праявілася ў 2020 годзе, калі з-за пандэміі COVID былі зачынены школы. У гэты перыяд актыўнасць ан-лайн супольнасці Scratch павялічылася болей чым у два разы, з-за таго што маладыя людзі якія аказаліся заблакаванымі ў сваіх дамах, звярнуліся да Scratch для творчага самавыражэння і зносінаў паміж самой. Скрэтчары таксама актыўна ўдзельнічалі ў рухах Black Lives Matter і іншых за рассавую справядлівасць і раўнапраў'е, ствараючы анімацыйныя праекты і студыі, каб распаўсюдзіць інфармацыю і патрабаваць пераменаў.", "annualReport.messageP3": "З часу запуску Scratch у 2007, мы лічым Scratch больш чым проста мовай праграмавацця. Scratch дае магчымасць для ўсіх маладых людзей з любым вопытам развіваць свае здольнасці, выражаць свае ідэі і ствараць узаемадзейнічаючы з іншымі. Мы рады бачыць спосабы якімі карыстаюцца скрэтчары для развіцця творчага падыхода, супрацоўніцтва і дабраты адзін да аднаго.", "annualReport.messageP4": "Гэта штогадовая справаздача распавядае пра нашу місію, планы і дасягненні Scratch, пацверджаныя прыкладамі як Scratch пашырае магчыммасці навучання для розных маладых людзей па ўсяму свету як пад час навучання ў школе, так і на працягу жыцця.", "annualReport.messageP5": "Мы ганарымся тым, што маладыя людзі сёння ствараюць і чаму навучаюцца ў Scratch, і мы прыкладаем намаганні каб прадставіць больш магчымасцяў для большай колькасці маладых людзей у будучыні.", "annualReport.messageSignature": "— Каманда Scratch", "annualReport.covidResponseTitle": "Scratch адказвае на выклікі COVID", "annualReport.covidResponseP1": "Цяпер, калі мы складаем гэту штогадовую справаздачу, мы ўжо некалькі месяцаў знаходзімся ў стане барадзьбы з пандэміяй COVID. З сярэдзіны марта 2020 года, офіс Scratch быў зачынены і ўдзельнікі каманды Scratch перайшлі на аддалены рэжым работы з дому, каб падтрымаць дзяцей і настаўнікаў па ўсяму свету жыцці якіх былі нарушаны пандэміяй.", "annualReport.covidResponseP2": "17 сакавіка мы запусцілі ініцыятыву #ScratchAtHome накіраваную на прадстаўленне дзецям, сем'ям і педагогам ідэй для творчай адукацыйнай дзейнасці з выкарыстаннем Scratch у хатніх умовах. Мы працягваем дадаваць відэаўрокі і іншыя крыніцы на {scratchAtHomeLink}.", "annualReport.covidResponseScratchAtHomePage": "#ScratchAtХатняя старонка", "annualReport.covidResponseP3": "Актыўнасць на {scratchCommunityLink} павялічылася ўдвая за апошні год. Скрэтчары ствараюць і дзеляцца праектамі для падтрымкі і натхнення іншых ва ўмовах пандэміі—праектамі і студыямі якія прапануюць ідэі для практыкаванняў дома, саветамі па захаванню здароў'я, гумарам і падтрымкай адзін аднаго, дзякуючы незаменным супрацоўнікам.", "annualReport.covidResponseScratchCommunity": "Анлайн супольнасць Scratch", "annualReport.missionTitle": "Наша місія", "annualReport.missionSubtitle": "Наша місія прадастаўляць усім дзецям з любых слаёў грамадзтва магчымасць уяўляць, ствараць, мяняцца товымі тэхналогіямі — каб яны маглі ствараць мір будучыні.", "annualReport.missionP1": "Мы імкнемся ўдзяляць прыярытэтную ўвагу пытанням роўнасці ва ўсіх аспектах нашай працы, удзяляючы асаблівую ўвагу ініцыятывам і падыходам, накіраваным на падтрымку дзяцей, сямей і настаўнікаў аддаленых ад даступнай адукацыі. ", "annualReport.missionP2": "Мы распрацоўваем Scratch як бясплатнае, бяспечнае гульнявое асяродздзе, якое заваблівае дзяцей у творчае мысленне, сістэматычныя абмеркаванні і супольную працу — неабходныя навыкі ў сучасным грамадзтве. Мы працуем з настаўнікамі і сем'ямі каб памагчы дзецям даследаваць, дзяліцца і вучыцца.", "annualReport.missionP3": "У даследаванні новых тэхналогій, актыўнасцей і навучальных матэрыялаў, мы прытрымліваемся тым што мы называем {fourPsItalics}:", "annualReport.fourPs": "Чатыры Прынцыпы творчага навучання", "annualReport.missionProjectsTitle": "Праекты", "annualReport.missionPeersTitle": "Роўнасць", "annualReport.missionPassionTitle": "Запал", "annualReport.missionPlayTitle": "Іграць", "annualReport.missionProjectsDescription": "Прыцягваць дзяцей у дызайн, творчасць і творчае самавыражэнне.", "annualReport.missionPeersDescription": "Падтрымка дзяцей у супрацоўніцтве, сумесным карыстанні, рэміксаванні і настаўніцтве", "annualReport.missionPassionDescription": "Даць дзецям магчымасць развіваць свае інтарэся і працаваць над асабіста значнымі праектамі", "annualReport.missionPlayDescription": "Заахвочваць дзяцей да мыслення, эксперыментам і спробам", "annualReport.milestonesTitle": "Дасягненні", "annualReport.milestonesDescription": "Вось некалькі ключавых здарэнняў і дасягненняў ў гісторыі Scratch і глабальнай супольнасці Scratch.", "annualReport.milestones2003Message": "Атрымалі грант навуковага фонда для запуска паспрацоўкі Scratch", "annualReport.milestones2004Message": "Правялі першы майстар-клас па Scratch на падлеткавым саміце Computer Clubhouse", "annualReport.milestones2007Message": "Публічны запуск мовы праграмавання Scratch і анлайн супольнасці", "annualReport.milestones2008Message": "Арганізавана першая канферэнцыя Scratch для настаўнікаў і распрацоўшчыкаў", "annualReport.milestones2009Message1.4": "Апублікаваны Scratch 1.4, перакладзены болей чым на 40 моваў", "annualReport.milestones2009MessageScratchDay": "Правялі першае мерапрыемства Scratch Day для дзяцей і сем'яў", "annualReport.milestones2010Message": "Анлайн супольнасць Scratch дасягнула 1 млн удзельнікаў", "annualReport.milestones2013MessageFoundation": "Заснаваны фонд Code-to-Learn (пазней змяніў назву на фонд Scratch)", "annualReport.milestones2013MessageScratch2": "Запуск Scratch 2.0, які прадстаўляў больш магчымасцяў для супрацоўніцтва", "annualReport.milestones2014Message": "Запуск ScratchJr для дзяцей узростам ад 5 да 7 гадоў", "annualReport.milestones2016Message": "Анлайн супольнасць Scratch дасягнула 10 млн удзельнікаў", "annualReport.milestones2017Message": "Scratch Day вырас да 1100 мерапрыемстваў у 60 краінах", "annualReport.milestones2019MessageScratch3": "Запуск Scratch 3.0, з пашыранымі магчымасцямі для дзяцей па стварэнню кода", "annualReport.milestones2019MessageMove": "Пераезд каманды Scratch з Масачусэтскага тэхналагічнага інстытута ў фонд Scratch", "annualReport.reachTitle": "Дасягнуць дзяцей па ўсяму свету", "annualReport.reachSubtitle": "Scratch гэта найвялікшая супольнаць кадзіроўшчыкаў для дзяцей, іпадлеткаў узростам ад 8 гадоў і старэйшых.", "annualReport.reachMillion": "міль'ёнаў", "annualReport.reach170million": "170 {million}", "annualReport.reach60million": "60 {million}", "annualReport.reach20million": "20 {million}", "annualReport.reach48million": "48 {million}", "annualReport.reachUniqueVisitors": "Унікальных наведвальнікаў", "annualReport.reachProjectsCreated": "Праектаў створана", "annualReport.reachProjectCreators": "Людзей стварыўшых праекты", "annualReport.reachComments": "Каментароў размешчаных у ан-лайн супольнасці", "annualReport.reachGrowthTitle": "Рост супольнасці", "annualReport.reachGrowthBlurb": "Новых уліковых запісаў створаных у ан-лайн супольнасці Scratch за апошнія 5 гадоў.", "annualReport.reachGlobalCommunity": "Наша глабальная супольнасць", "annualReport.reachMapBlurb": "Усяго ўліковых запісаў створаных у ан-лайн супольнасці Scratch з моманту запуска ў 2019 годзе", "annualReport.reachMap20M": "20M", "annualReport.reachMapLog": "у лагарыфмічнай шкале", "annualReport.reachTranslationTitle": "Scratch перакладзены болей чым на 60 моваў", "annualReport.reachTranslationBlurb": "Дзякуючы валанцёрам па ўсяму свету.", "annualReport.reachScratchJrBlurb": "ScratchJr гэта ўводнае праграмнае асяродзьдзе, якое дазваляе дзецыям (узросту 5-7) гадоў ствараць іх уласныя інтэрактыўная гісторыі і гульні.", "annualReport.reach22million": "22 {million}", "annualReport.reachDownloads": "Запамповак с моманту запуску ў 2014", "annualReport.initiativesTitle": "Ініцыятывы", "annualReport.initiativesDescription": "Праца ў цэнтры фондза Scratch накіраваная на тры стратэгічныя накірункі: крэатыўныя прылады, супольнасці і школы. Кожны накірунак прыслухоўваецца да голасу і патрабаванням дзяцей, якія недастаткова прадстаўлены ў творчых камп'ютэрных праграмах, а таксама імкненню падтрымаць дзяцей, якія жывуць ў розных умовах і культурах па ўсяму свету.", "annualReport.equity": "Капітал", "annualReport.globalStrategy": "Глабальная стратэгія", "annualReport.toolsTitle": "Творчыя прылады", "annualReport.toolsIntro": "Мы ўвесь час эксперэментуем і ўкараняем новые тэхналогіі і новыя распрацоўкі - заўсёды імкнемся прадставіць дзецям новыя магчымасці для творчасці, супрацоўніцтва і адукацыі.", "annualReport.toolsSpotlight": "Creative Tools — Spotlight Story", "annualReport.toolsLaunch": "Launch of Scratch 3.0", "annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.", "annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.", "annualReport.toolsTexttoSpeech": "Text-to-Speech", "annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.", "annualReport.toolsNumProjects": "330,000+", "annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech", "annualReport.toolsMostPopular": "Most Popular", "annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community", "annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services", "annualReport.toolsTranslate": "Перакладчык", "annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.", "annualReport.toolsNumLanguages": "50+", "annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension", "annualReport.toolsSupportsLiteracy": "Supports Literacy", "annualReport.toolsCSandLanguageArts": "computer science and language arts", "annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}", "annualReport.toolsCollabGoogle": "Collaboration with Google", "annualReport.toolsPhysicalWorld": "Physical World Connections", "annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3", "annualReport.toolsWeDoLink": "WeDo 2.0", "annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.", "annualReport.toolsCollabLEGO": "Collaboration with LEGO Education", "annualReport.toolsVideoTutorials": "Відэа падручнікі", "annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.", "annualReport.toolsNumTutorials": "25 new tutorials", "annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0", "annualReport.toolsNumViews": "23 million", "annualReport.toolsTutorialsViews": "{numViews} views in 2019", "annualReport.toolsApp": "Scratch App Supports Learning Offline", "annualReport.toolsDownloadLink": "downloadable app", "annualReport.toolsRaspberryLink": "use on Raspberry Pi 4", "annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.", "annualReport.toolsAbhiTitle": "Abhi at Cartoon Network", "annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.", "annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.", "annualReport.communityTitle": "Суполка", "annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.", "annualReport.communitySpotlight": "Community — Spotlight Story", "annualReport.communityTeam": "Scratch Community Team", "annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.", "annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.", "annualReport.communityModerationTitle": "Community Moderation", "annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.", "annualReport.communityGuidelinesTitle": "Правілы суполкі", "annualReport.communityGuidelinesInfo": "Scratch вітае людзей усіх узростаў, расаў, этнасаў, рэлігій, здольнасцяў, сэксуальных арыентацый і гендэрных ідэнтычнасцяў.", "annualReport.communityGuidelinesRespect": "Паважайце.", "annualReport.communityGuidelinesShare": "Публікуйце праекты.", "annualReport.communityGuidelinesHonest": "Будзьце сумленнымі.", "annualReport.communityGuidelinesConstructive": "Будзьце канструктыўнымі.", "annualReport.communityGuidelinesPrivacy": "Захоўвайце асабістую інфармацыю прыватна.", "annualReport.communityGuidelinesFriendly": "Дапамагайце захоўваць сайт прыязным.", "annualReport.communityEngagementTitle": "Community Engagement", "annualReport.storySwap": "Story Swap", "annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.", "annualReport.communitySDSTitle": "Scratch Design Studios", "annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:", "annualReport.communityDayintheLife": "Day in the Life", "annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something", "annualReport.communityYear3000": "Year 3000", "annualReport.communityYear3000Info": "What might life be like in the year 3000?", "annualReport.communityBounce": "Bounce", "annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.", "annualReport.communityMonochromatic": "Monochromatic", "annualReport.communityMonochromaticInfo": "How would things look if there were only one color?", "annualReport.communityQuotes": "Community — Quotes", "annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.", "annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!", "annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!", "annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.", "annualReport.studio": "студыя", "annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.", "annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations", "annualReport.communityChangeTitle": "We see young people as agents of change.", "annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.", "annualReport.watchVideo": "Глядзець відэа", "annualReport.schoolsTitle": "Schools", "annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.", "annualReport.schoolsSpotlight": "Schools — Spotlight Story", "annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools", "annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.", "annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.", "annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights", "annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.", "annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks", "annualReport.teacherPDHeader": "Investing in Professional Development for Teachers", "annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.", "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator", "annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.", "annualReport.extendingReachHeader": "Extending the Reach", "annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.", "annualReport.codeYourHero": "Code Your Hero", "annualReport.inTheNewsHeader": "In the News", "annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article", "annualReport.rollingStoneArticle": "Rolling Stone Article", "annualReport.conferencesTitle": "Scratch Conferences around the World", "annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.", "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}", "annualReport.conferencesLatinAmericaTitle": "Latin America", "annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.", "annualReport.conferencesSpanishVersionLinkText": "Spanish version", "annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}", "annualReport.conferencesEuropeTitle": "Europe", "annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.", "annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}", "annualReport.conferencesAfricaTitle": "Africa", "annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.", "annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}", "annualReport.financialsTitle": "Financials - 2019", "annualReport.financialsButton": "2019 Audited Financials", "annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.", "annualReport.supportersTitle": "Thank You to Our Supporters", "annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.", "annualReport.supportersSpotlightTitle": "Donor - Spotlight Story", "annualReport.supportersSFETitle": "Siegel Family Endowment", "annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.", "annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.", "annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.", "annualReport.supportersCoFounder": "Co-Founder and Co-Chairman", "annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.", "annualReport.supportersThankYou": "Thank you to our supporters", "annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.", "annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.", "annualReport.supportersFoundingTitle": "Founding Partners", "annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+", "annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+", "annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+", "annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+", "annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+", "annualReport.supportersInKindTitle": "In-Kind Supporters", "annualReport.leadershipTitle": "Наша каманда", "annualReport.leadershipBoard": "Board of Directors", "annualReport.leadershipChair": "Chair", "annualReport.leadershipProfessor": "Professor of Learning Research", "annualReport.leadershipViceChair": "Vice-Chair", "annualReport.leadershipBoardMember": "Board Member", "annualReport.leadershipPresidentCEO": "President and CEO", "annualReport.leadershipFormerPresident": "Former President", "annualReport.leadershipFounderCEO": "Founder and CEO", "annualReport.leadershipFormerChairCEO": "Former Chair and CEO", "annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer", "annualReport.leadershipBoardSecretary": "Board Secretary", "annualReport.leadershipBoardTreasurer": "Board Treasurer", "annualReport.leadershipScratchTeam": "Каманда Scratch", "annualReport.leadershipInterim": "Interim Executive Director", "annualReport.donateTitle": "Support Us", "annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!", "annualReport.donateButton": "Ахвяраваць" }