{ "boost.color.any": "any color", "boost.color.black": "black", "boost.color.blue": "blue", "boost.color.green": "green", "boost.color.red": "red", "boost.color.white": "white", "boost.color.yellow": "yellow", "boost.getMotorPosition": "motor [MOTOR_REPORTER_ID] position", "boost.getTiltAngle": "tilt angle [TILT_DIRECTION]", "boost.motorDirection.backward": "that way", "boost.motorDirection.forward": "this way", "boost.motorDirection.reverse": "reverse", "boost.motorOff": "turn motor [MOTOR_ID] off", "boost.motorOn": "turn motor [MOTOR_ID] on", "boost.motorOnFor": "turn motor [MOTOR_ID] for [DURATION] seconds", "boost.motorOnForRotation": "turn motor [MOTOR_ID] for [ROTATION] rotations", "boost.seeingColor": "seeing [COLOR] brick?", "boost.setLightHue": "set light color to [HUE]", "boost.setMotorDirection": "set motor [MOTOR_ID] direction [MOTOR_DIRECTION]", "boost.setMotorPower": "set motor [MOTOR_ID] speed to [POWER] %", "boost.tiltDirection.any": "any", "boost.tiltDirection.down": "down", "boost.tiltDirection.left": "left", "boost.tiltDirection.right": "right", "boost.tiltDirection.up": "up", "boost.whenColor": "when [COLOR] brick seen", "boost.whenTilted": "when tilted [TILT_DIRECTION_ANY]", "ev3.beepNote": "beep note [NOTE] for [TIME] secs", "ev3.buttonPressed": "button [PORT] pressed?", "ev3.getBrightness": "brightness", "ev3.getDistance": "distance", "ev3.getMotorPosition": "motor [PORT] position", "ev3.motorSetPower": "motor [PORT] set power [POWER] %", "ev3.motorTurnClockwise": "motor [PORT] turn this way for [TIME] seconds", "ev3.motorTurnCounterClockwise": "motor [PORT] turn that way for [TIME] seconds", "ev3.whenBrightnessLessThan": "when brightness < [DISTANCE]", "ev3.whenButtonPressed": "when button [PORT] pressed", "ev3.whenDistanceLessThan": "when distance < [DISTANCE]", "gdxfor.getAcceleration": "acceleration [DIRECTION]", "gdxfor.getForce": "force", "gdxfor.getSpin": "spin speed [DIRECTION]", "gdxfor.getTilt": "tilt angle [TILT]", "gdxfor.isFreeFalling": "falling?", "gdxfor.isTilted": "tilted [TILT]?", "gdxfor.pulled": "pulled", "gdxfor.pushed": "pushed", "gdxfor.shaken": "shaken", "gdxfor.startedFalling": "started falling", "gdxfor.tiltDirectionMenu.any": "any", "gdxfor.tiltDirectionMenu.back": "back", "gdxfor.tiltDirectionMenu.front": "front", "gdxfor.tiltDirectionMenu.left": "left", "gdxfor.tiltDirectionMenu.right": "right", "gdxfor.turnedFaceDown": "turned face down", "gdxfor.turnedFaceUp": "turned face up", "gdxfor.whenForcePushedOrPulled": "when force sensor [PUSH_PULL]", "gdxfor.whenGesture": "when [GESTURE]", "gdxfor.whenTilted": "when tilted [TILT]", "makeymakey.downArrow": "down arrow", "makeymakey.downArrowShort": "down", "makeymakey.leftArrow": "left arrow", "makeymakey.leftArrowShort": "left", "makeymakey.rightArrow": "right arrow", "makeymakey.rightArrowShort": "right", "makeymakey.spaceKey": "space", "makeymakey.upArrow": "up arrow", "makeymakey.upArrowShort": "up", "makeymakey.whenKeyPressed": "when [KEY] key pressed", "makeymakey.whenKeysPressedInOrder": "when [SEQUENCE] pressed in order", "microbit.buttonsMenu.any": "any", "microbit.clearDisplay": "clear display", "microbit.defaultTextToDisplay": "Hello!", "microbit.displaySymbol": "display [MATRIX]", "microbit.displayText": "display text [TEXT]", "microbit.gesturesMenu.jumped": "jumped", "microbit.gesturesMenu.moved": "moved", "microbit.gesturesMenu.shaken": "shaken", "microbit.isButtonPressed": "[BTN] button pressed?", "microbit.isTilted": "tilted [DIRECTION]?", "microbit.pinStateMenu.off": "off", "microbit.pinStateMenu.on": "on", "microbit.tiltAngle": "tilt angle [DIRECTION]", "microbit.tiltDirectionMenu.any": "any", "microbit.tiltDirectionMenu.back": "back", "microbit.tiltDirectionMenu.front": "front", "microbit.tiltDirectionMenu.left": "left", "microbit.tiltDirectionMenu.right": "right", "microbit.whenButtonPressed": "when [BTN] button pressed", "microbit.whenGesture": "when [GESTURE]", "microbit.whenPinConnected": "when pin [PIN] connected", "microbit.whenTilted": "when tilted [DIRECTION]", "music.categoryName": "Music", "music.changeTempo": "change tempo by [TEMPO]", "music.drumBass": "(2) Bass Drum", "music.drumBongo": "(13) Bongo", "music.drumCabasa": "(15) Cabasa", "music.drumClaves": "(9) Claves", "music.drumClosedHiHat": "(6) Closed Hi-Hat", "music.drumConga": "(14) Conga", "music.drumCowbell": "(11) Cowbell", "music.drumCrashCymbal": "(4) Crash Cymbal", "music.drumCuica": "(18) Cuica", "music.drumGuiro": "(16) Guiro", "music.drumHandClap": "(8) Hand Clap", "music.drumOpenHiHat": "(5) Open Hi-Hat", "music.drumSideStick": "(3) Side Stick", "music.drumSnare": "(1) Snare Drum", "music.drumTambourine": "(7) Tambourine", "music.drumTriangle": "(12) Triangle", "music.drumVibraslap": "(17) Vibraslap", "music.drumWoodBlock": "(10) Wood Block", "music.getTempo": "tempo", "music.instrumentBass": "(6) Bass", "music.instrumentBassoon": "(14) Bassoon", "music.instrumentCello": "(8) Cello", "music.instrumentChoir": "(15) Choir", "music.instrumentClarinet": "(10) Clarinet", "music.instrumentElectricGuitar": "(5) Electric Guitar", "music.instrumentElectricPiano": "(2) Electric Piano", "music.instrumentFlute": "(12) Flute", "music.instrumentGuitar": "(4) Guitar", "music.instrumentMarimba": "(19) Marimba", "music.instrumentMusicBox": "(17) Music Box", "music.instrumentOrgan": "(3) Organ", "music.instrumentPiano": "(1) Piano", "music.instrumentPizzicato": "(7) Pizzicato", "music.instrumentSaxophone": "(11) Saxophone", "music.instrumentSteelDrum": "(18) Steel Drum", "music.instrumentSynthLead": "(20) Synth Lead", "music.instrumentSynthPad": "(21) Synth Pad", "music.instrumentTrombone": "(9) Trombone", "music.instrumentVibraphone": "(16) Vibraphone", "music.instrumentWoodenFlute": "(13) Wooden Flute", "music.midiPlayDrumForBeats": "play drum [DRUM] for [BEATS] beats", "music.midiSetInstrument": "set instrument to [INSTRUMENT]", "music.playDrumForBeats": "play drum [DRUM] for [BEATS] beats", "music.playNoteForBeats": "play note [NOTE] for [BEATS] beats", "music.restForBeats": "rest for [BEATS] beats", "music.setInstrument": "set instrument to [INSTRUMENT]", "music.setTempo": "set tempo to [TEMPO]", "pen.categoryName": "Pen", "pen.changeColorParam": "change pen [COLOR_PARAM] by [VALUE]", "pen.changeHue": "change pen color by [HUE]", "pen.changeShade": "change pen shade by [SHADE]", "pen.changeSize": "change pen size by [SIZE]", "pen.clear": "erase all", "pen.colorMenu.brightness": "brightness", "pen.colorMenu.color": "color", "pen.colorMenu.saturation": "saturation", "pen.colorMenu.transparency": "transparency", "pen.penDown": "pen down", "pen.penUp": "pen up", "pen.setColor": "set pen color to [COLOR]", "pen.setColorParam": "set pen [COLOR_PARAM] to [VALUE]", "pen.setHue": "set pen color to [HUE]", "pen.setShade": "set pen shade to [SHADE]", "pen.setSize": "set pen size to [SIZE]", "pen.stamp": "stamp", "speech.defaultWhenIHearValue": "let''s go", "speech.extensionName": "Speech to Text", "speech.listenAndWait": "listen and wait", "speech.speechReporter": "speech", "speech.whenIHear": "when I hear [PHRASE]", "text2speech.alto": "alto", "text2speech.categoryName": "Text to Speech", "text2speech.defaultTextToSpeak": "hello", "text2speech.giant": "giant", "text2speech.kitten": "kitten", "text2speech.setLanguageBlock": "set language to [LANGUAGE]", "text2speech.setVoiceBlock": "set voice to [VOICE]", "text2speech.speakAndWaitBlock": "speak [WORDS]", "text2speech.squeak": "squeak", "text2speech.tenor": "tenor", "translate.categoryName": "Translate", "translate.defaultTextToTranslate": "hello", "translate.translateBlock": "translate [WORDS] to [LANGUAGE]", "translate.viewerLanguage": "language", "videoSensing.categoryName": "Video Sensing", "videoSensing.direction": "direction", "videoSensing.motion": "motion", "videoSensing.off": "off", "videoSensing.on": "on", "videoSensing.onFlipped": "on flipped", "videoSensing.setVideoTransparency": "set video transparency to [TRANSPARENCY]", "videoSensing.sprite": "sprite", "videoSensing.stage": "stage", "videoSensing.videoOn": "video [ATTRIBUTE] on [SUBJECT]", "videoSensing.videoToggle": "turn video [VIDEO_STATE]", "videoSensing.whenMotionGreaterThan": "when video motion > [REFERENCE]", "wedo2.getDistance": "distance", "wedo2.getTiltAngle": "tilt angle [TILT_DIRECTION]", "wedo2.isTilted": "tilted [TILT_DIRECTION_ANY]?", "wedo2.motorDirection.backward": "that way", "wedo2.motorDirection.forward": "this way", "wedo2.motorDirection.reverse": "reverse", "wedo2.motorId.a": "motor A", "wedo2.motorId.all": "all motors", "wedo2.motorId.b": "motor B", "wedo2.motorId.default": "motor", "wedo2.motorOff": "turn [MOTOR_ID] off", "wedo2.motorOn": "turn [MOTOR_ID] on", "wedo2.motorOnFor": "turn [MOTOR_ID] on for [DURATION] seconds", "wedo2.playNoteFor": "play note [NOTE] for [DURATION] seconds", "wedo2.setLightHue": "set light color to [HUE]", "wedo2.setMotorDirection": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]", "wedo2.startMotorPower": "set [MOTOR_ID] power to [POWER]", "wedo2.tiltDirection.any": "any", "wedo2.tiltDirection.down": "down", "wedo2.tiltDirection.left": "left", "wedo2.tiltDirection.right": "right", "wedo2.tiltDirection.up": "up", "wedo2.whenDistance": "when distance [OP] [REFERENCE]", "wedo2.whenTilted": "when tilted [TILT_DIRECTION_ANY]" }